WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Keepers of the Vale Archives


Return To Index


The End is Nigh
A Frightening Scene


DM Mark - Mists  
Tuesday October 31st, 2017 6:33:16 PM

As you rise and greet the new day, the air is cold and crisp. There is some discussion about how to return to Magpie Crossing. Lance, the farmer who’s family was saved by the Keepers of the Vale, needs to journey to Magpie Crossing and would like to travel with the party - both for the security they provide, and to share with the town their heroic deeds! The family work together to pack food and for the travellers.

All decide to journey back with Lance, except for Emrys and Velarin who will magically return. Emrys and Velarin say goodbye and vanish as a scent of evergreen fills the area as leaves get whipped up into the air by a sudden breeze. Then immediately the winds calm and peace returns ... Emrys and his travel companions are gone ... only a circle of mushrooms remain.
They instantly appearing at the Manor in Magpie Crossing.

The rest proceed with Lance in his wagon. Most choose to walk alongside the wagon for at least a time to warm up on the cold morning air. It’s a nice, clear day. The travel is pleasant and uneventful. This second group arrives that evening, tired from the long day’s travel. Your beds are a welcome sight!

_____________________________________________
Around midnight, the party is awakened by a groaning, stretching sound. It seems to come from everywhere at once for about 30 seconds, and it stops as suddenly as it began. You are all now wide awake - certainly an unnerving way to be awakened.

Then a scream is heard from outside, followed by another! You can hear a couple dogs barking.

(How long do each you take to respond? You are in your night clothes, or whatever you do or don’t sleep in. It is normally cold in the house as you rise.)

Depending on how long you take, there is either a pounding on your door or a guard rushes up to you. As you open the door, you can see that the cold streets are filled with a thick grey mist, reducing visibility to about 20’. These mists have an odd smell - they smell of a damp forest and have a slightly fungal smell as well. The moons shine through these mists, giving an eerie diffused glow to everything in town.

This guard’s eyes are wide with fear. “Come, come quickly. Some, something’s happened! It’s...just come on!” He runs, hoping you follow.

How long do you take, and do you follow him?

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday October 31st, 2017 9:43:38 PM

Barratore, awakened from his sleep bt the scream, bolts upright in bed. Was it a dream, the second scream answers his question. It had to be close and the fighter grabs his blade and bounds down the stairs and out the door. He scans back and forth outside the manor, hoping one of the others shows up to point our from where the screams came. Instead, though, he spies the guard heading towards him.
Barratore moves to him, closing the gap between them quickly. "What has happened?"

Barratore moves directly with the man, keeping just behind him and to his right. The Minotaur has his blade in his hand and is otherwise pretty undressed so was his rush to get outside.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday October 31st, 2017 9:43:58 PM

Edson pops out of bed and grabs his rings, chain shirt and khukri. Everything else stays. He follows the guard to the streets below.



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. 
Tuesday October 31st, 2017 11:03:51 PM

A sneer forms across his face before he even opens his eyes. Emrys is at first irritated having been wakened from his much needed sleep from his warm, comfortable feathered bed. He listens again and hears a knocking downstairs. A sigh escapes his lips as he pulls his covers and linens aside. Still in his house robes, he grabs his cloak and sets his headband in place. He glances in a mirror for a quick survey of his appearance and heads down to the first floor. He is met by a cold breeze from an already open front door and so he wraps himself more tightly in his cloak. He notices the odd mists ... he wasn't expecting that ... it distracts him just for a moment until the he hears Barratore ask, "What has happened?"

"Yes, what madness is this ... at this ungodly hour?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday October 31st, 2017 11:59:29 PM

"Yes! Take us to the trouble. And quickly!" Baslim is ready to assist the town.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 1st, 2017 10:19:49 AM

(ooc: have we had time to rememorize spells since the last big fights?)

Velarin, not needing much in the way of gear, grabs his Haversack and hastens out the front door in his bed clothes. He joins Barratore, while looking for the source of the trouble.

"This mist is not normal."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, Fireball-c, Haste-c, Haste, fireball, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, empwr scrch ray, silent Dispel Magic
5th: teleport, cone of cold, empower fireball, Empower fireball-c, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, +1
7th: prismatic spray, Banishment, banishment, +1


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 1st, 2017 1:36:07 PM

The screams sounds and Brom wakes slowly, he only sleeps a few hours because of his ring, and this is his sleep time. He sits up and clears his head while getting a handle on what's going on. He hears the rapping on the door and the call to arms, Brom stands and grabs his sword and quiver. Sling the quiver over his shoulder while he moves down the stairs and out the door.

Brom is dressed in boxers, no shirt, wearing his belt, and boots.

"What in Gargul's name in is going on!" He says loudly coming out the door. Seeing the mist, Brom exclaims "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 1st, 2017 2:32:52 PM

Lanliss wakes up slowly, thinking it is a dream until realizing it's real.
Wake up, He shouts to himself, quickly taking his dagger and wearing his cloths quickly.
He proceeds to make sure everybody is awake, We got trouble he says.
He will follow the guard.

He only has his cloths and dagger and nothing else.

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"  d100=29
Wednesday November 1st, 2017 4:05:22 PM

Barratore grabs his blade and is out the door and following the guard before anyone else.

Baslim wastes no time and is out the door with naught but his sleeping clothes.

Velarin has his haversack and heads out the door in his bedclothes, right on Barratore’s heels.

Edson grabs his rings, armor and a weapon. He pulls his chain shirt on over his bed clothes as he goes.

Emrys, in his house robes, brings his cloak and headband. He is quite annoyed, asking what all the fuss is about.

Lanliss shrugs on some clothes and grabs a dagger, wasting no time.

Brom is quite the sight, heading out in his undershorts and boots, with his belt, quiver and sword. Thick, grey mists blanket the streets, reminding Brom of Koshe Marr. As you go, you note smell of a damp forest in the air - an odd smell here in Magpie Crossing. The foggy evening is clammy and chilly, especially for bare-chested barbarian.

This guard leads you a short distance. You don’t need sense motive to know he’s barely keeping his panic in check, trying hard to be professional around the heroes. As you arrive, you see a small crowd has gathered around a prone figure in the street. Most are in their bed clothes or hastily donned garments. In the darkness and torchlight, you recognize most. Three people run from the scene crying and hysterical. More filter in.

As the crown pulls back to let the heroes in, you see the prone figure iwears fine clothes, but is in a horrific state. While still in his clothes, the figure seems to have no skin - muscles, bones and entrails show here and there beneath the clothing. Though the wet thing glistens in the moonlight, strangely, there is no pool of blood.

A silent crowd looks expectantly from the heroes to the body and back again.

You may recognize him from his garb - Knowledge Local DC 15 Highlight to display spoiler: { This appears to be Hezec Thameris, a local merchant dealing in unusual foods and spices. He lays outside the steps to his residence.}

Perception DC 15 Highlight to display spoiler: { You see the edge of a key from beneath the body.}

If you examine the body -
Heal check DC 10 Highlight to display spoiler: {He is indeed dead, though still warm.}
Heal check DC 20 Highlight to display spoiler: {His skin has not been removed. He seems to have somehow been turned inside out, which seems impossible. That would explain the lack of blood.}
Knowledge Arcana or Knowledge Divine DC 25 Highlight to display spoiler: { While you can say with some certainty that this must have been mystically or magically done, you are not aware of any magical spell that could do such a thing.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+19=39 ; d20+12=23 ; d20+1=18 ; d20+24=41 ; d20+18=21 ;
Wednesday November 1st, 2017 5:24:54 PM

(local knowledge 39, perception 23, heal 18, knowledge arcane 41, knowledge divine 21)

V assesses the situation and turns to the guard. "Clear the people from the area please, They do not all need to see this, the description told by others will be horrific enough.. Also, have someone bring something to cover the body."

"This is Hezec Thameris, and this is his shop. There appears to be a key under him" V reaches down and pulls forth the key. "He is still warm as well. I know of no Arcane spell that does this, does anyone else? Something very bad has shown it's presence."

V will take the time to cast detect magic, looking at both the remaining fog, and the key.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+22=25 ;
Wednesday November 1st, 2017 7:14:24 PM

Edson notices the key without even trying. The spells.. thats not his handywork. Instead he scans the crowd.. looking for anyone that appears they are calmer then the frightened townsfolk. Someone that is ok with the situation.

Perception 25

He bends down and whispers in Velarins ear. " can you look for an invisible watcher? Someone watching this to see how we react?"

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=11 ; d20+7=20 ;
Wednesday November 1st, 2017 10:06:38 PM

Barratore folds his arms and snorts a bit loud as he takes in the scene. This was not his skill set, other than being able to deal with the horrors of a body. This was particularly gruesome though. How is that even done? he wonders. V had already ruled out magic, at least the that of the arcane arts. Barratore picks up on Edson and he too gives the crowd about a quick scan
perception 20

After that he leans in to Brom, "We should investigate the shop. after this."


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; d20+6=14 ; d20+26=36 ; d20+18=29 ;
Wednesday November 1st, 2017 10:55:57 PM

(Knowledge [Local]: 40. Heal: 14. Knowledge [Arcana]: 36. Perception: 29.)

As they follow the guard, the chill of the night is too much for him in just his house robe and cloak. He casts a quick little spell and immediately feels completely comfortable in freezing temperatures.

(Casting Rose's Temperature Control. Target: Personal. Duration: 22 hours. Mimics the spell Endure Elements, along with several other abilities.)

Emrys is now more able to be in control of his own abilities and perceptions, now that he is no longer freezing to death. However nothing can prepare him for the gruesome scene they come upon. He has a very brief moment of hesitation before he moves up to the body to examine the remains. Having been a witness of countless grotesque and disturbing images, this one ranks right up there. He doesn't recall seeing such a controlled and methodical mutilation.

"Agreed Velarin. I know of many dark magiks and rituals so horrific that would cause the most resolute to fall into madness. I know of no such magik that would cause this."

"Yes, his body is still warm ... this happened only moments ago. If powerful magiks were used ... I should be able to see it still." Emrys casts a quick divination and begins to observe the area in and around the body. "Alas, poor Hezec Tiberius* Thameris, who did this to you?"

(Casting Detect Magic. Duration: Concentration, up to 14 minutes.)

(* Hey, I rolled a Knowledge [Local]: 40 .. lol)


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+34=38 ; d20+26=33 ;
Wednesday November 1st, 2017 11:27:57 PM

"Hmm..." The Shepherd bends down to examine the body. "No one touch him, please. This will just be a moment." Baslim attempts to determine how long he has been dead (Heal check 38). He removes a dagger and makes a cut bisecting the man's shirt along the mid-line. "He appears to be turned inside-out, but it should only extend just past the skin. If he were truly, completely inside-out, then all we would see is bone covered in marrow. Let us see if his entrails are beneath the fabric."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+3=16 ; d20+23=31 ;
Thursday November 2nd, 2017 2:07:57 PM

Brom recognizes the victim. The site was disturbing, to say the least, but the hardened barbarian was use to site of death.

At the mention of someone or something invisible, Brom says a word and the tattoo on his forearm glows briefly as the spell takes effect. (casting Invisibility Purge: Dur 5 min, Area 25-ft radius around Brom.)

Brom moves about the outside edge of the crowd and scans for unusual watchers.

"Alright, let's check it out." He says to Barratore. "Edson, Lanliss we're gonna need you two. We're checkin' out the shop. Let's go." He tried to think of something with a bull in a china shop, but since the guy wasn't that kind of merchant, he couldn't make anything work; so, he dropped it.

Turning to the guard. "Why don't you guys move the crowd back. I don't think we need a bunch of gawkers. Thanks."

Local knowledge DC 16, Perception DC 31

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=11 ; d20+17=28 ;
Thursday November 2nd, 2017 7:28:16 PM

Lanliss notices the key but his still foggy brain doesn't recognize the man until the others do.
I am going to wash my face he tells the group, I will be back in a moment, he says.
He goes to a nearby source of cold water.
He wash his face with cold water, whatever it is, it feels good.
Now I am fine, he says to himself, eyes a little bit less shut and for the time being less inclined to daze and sleep after exposure to cold water.

He proceeds to go back to the group.
Local knowledge 11
Perception 28

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!" 
Thursday November 2nd, 2017 8:53:54 PM

(long day. Post will be late)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 2nd, 2017 9:44:36 PM

Barratore squats down next to Emrys, "He must have been the scream we heard." Barratore rubs his hands over his bare arms to bring some heat to his limbs. Barratore carefully retrieves the key and hands it to Edson as the four of them head over to the shop. Lanliss and Edson needed to check the fron area out for locks and possibly magical alarms first, and then they would head in.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 2nd, 2017 11:01:09 PM

ooc: check

DM Mark - “Let us see if his entrails are beneath the fabric." 
Friday November 3rd, 2017 12:18:00 AM

Velarin and Emrys both cast Detect Magic. Highlight to display spoiler: {They are both overwhelmed by a darkness that shakes them to their core for a moment. This darkness seems to have a depth to it - no, not a depth exactly. More like a purpose or an end, but not with an intelligence or intent. It’s hard to pin down, but it does convey a sense of doom and despair. This is unlike anything either spell caster has ever encountered before. No particular school of magic seems associated with this.} The rest of the party sees them both momentarily stunned and reeling as they reach out unsteadily for support. This unnerves the crowd even more.

Several see the key, and Velarin pulls it out once he recovers only to find it is on a ring of keys.

Baslim inspects the body, and cutting the clothes reveals entrails. As he does so, one man faints and one of the guards throws up. Baslim cannot fathom what could do this to a man, but is certain the shock of such a transformation would kill anyone. He estimates this poor soul has been dead for 5 or 10 minutes.

No one is willing to approach to cover the body. A few more people arrive and some retreat back into the mist, leaving the grisly scene. One woman offers her cloak to Baslim,
“You can cover it with this, but I’ll not approach that thing.”

Edson and Barratore scan the crowd for anything unusual. Well, anything else unusual. There are a number of shocked on lookers. Most look horrified at what they see. It’s hard to tell some are calm or just in shock at what they’ve seen.

Brom is quick to activate Invisibility Purge, but nothing appears that was not there before. He looks for unseen watchers, though none of you can see more that 20 feet in the cursed mist. He tells the guards to move the crowd back, and they try to do so, but many ask for answers.

“What could do this?”
“Can you save him?”
“I had a premonition something bad was going to happen.”
“Is this going to happen to us?”
“Did this mist cause this?”

Lord Hmitri soon appears out of the mist with one of his guards, “Here now, what’s all this? And where is the blasted mist from? Oh my, that looks to be Hezec! By the gods, what happened?”

On bystander speaks up, swaying a bit as he speaks. “I seen ‘im come outta that door. Ah was lookin’ at ‘im. Then he, I dunno, he wasn’t there. An’ then he was again, afore he collapsed where ya see him now. Damnist thing I ever seen. An then this mist appears.” It is clear this person is drunk.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 3rd, 2017 4:06:16 PM

" here then gone... makes no sense. But. This is a strange wold we live in. I dont know any beast that slins like this."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=30 ; d20+20=21 ;
Friday November 3rd, 2017 7:25:26 PM

V looks at Emrys. "Have you ever seen or felt anything like that? I do not know what is going on, but it feels very bad. I saw nothing but a great darkness. Darkness filled with dread and despair. I've never encountered anything like it before, and even worse, I sensed no magic associated with it."

"I feel like something dreadful has come to us, or we have gone to something dreadful" (Knowledge of arcane 30, and planes 21 to come up with a solution)(stupid die roller)

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 3rd, 2017 10:38:26 PM

Emrys can't move ... as if frozen in place. With mouth agape and eyes wide open, the bloodwitch is awestruck by the most exquisite agony of terror he's ever known . "Yooou saw dark-ness .... I .. SEE .. IT .. STILL!"

Emrys writhes in tortured anguish as he falls backwards, onto the street, from his knelt position. However, to Emrys, he is no longer in the street. He is atop Lasher Castle in Plateau City; standing before a portal framed in green witchfire. A place his nightmares often return to when his thoughts go dark. The most profound moment of his life, where he stared into the looking glass and witnessed a living darkness staring back at him. The very moment where music and song lost all its meaning. A moment where joy, beauty and love can never exist. IT stared back at him with cold, steely eyes and severed the very fabric of his soul. "IT STARES AT ME STILL!"

The bloodwitch springs up to a sitting position and frantically crawls backwards from the mutilated body, only to be blocked by Barratore's leg; as if attempting to flee. Emrys' eyes dart about until he finally realizes he is back in the street again, free from Lasher Castle. Still quite startled, he returns to his feet. After catching his breath, he says, "Yes ... I've experienced something like this before ... but this is more profound! What I saw before was still contained ... in another place ... far away ... but now, i fear, Its found us ... and I know NOT what IT is!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=33 ;
Friday November 3rd, 2017 11:15:19 PM

Emrys's reaction unnerves even the cold calm of the barbarian as he watches, without words, the bloodwitch's reaction to whatever he and V did.

It found us... is what stands out. He looks about knowing that the fear in the area just shot through the roof. Looking back down to Emrys, "Man, ya gotta get it together." He says. "Let's finish looking around, then head back and discuss it in a more private place, okay?"

Looking out at the frightened people of Magpie Crossing, Brom says "Listen up." He says getting the attention of those nearby. "I've face giants, dragons, sea monster, vampires, and demons. I've face them all, and they fell, and I'm here. What ever this is, I'll face it too. And when we find it. I'll end it." He says the last part placing the blade of the sword in his hand showing off the exquisite black blade.

Perception DC 33

DM Mark  d20+11=15 ;
Saturday November 4th, 2017 12:18:31 AM

Now that Velarin and Emrys mention it, you all feel a sense of dread in this cold grey mist - like something is coming. Or has come.

Hard to say, but something just feels wrong now that you think about it.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; 4d12=32 ;
Saturday November 4th, 2017 4:36:50 PM

"My, my apologies, dear Brom. I was overwhelmed by the extra sensations offered by my spell," he says still somewhat shaken.

(Knowledge [Arcana]: 40) "I can't help but feel this fog is an affect or result of the dread we all feel. I know several 'fog related' magiks that possibly work the same way. With those spells, a good breeze is all it takes to dissipate the effect. I can call upon a breeze to do just that ... it will take me several minutes. Please secure the cover over dear Hezec."

Emrys moves about 10-ft away and begins casting a spell. No effect is seen immediately ... but then a slight flutter of things begin to stir ... and very slowly begins to grow.

(Casting Control Weather. Cast Time: 10 minutes. Area: 2 mile radius, centered on Emrys. Duration: 32 hours. Looking to increase the wind to a moderate speed (11+ mph) to strong speed (21+ mph) ... somewhere in that range. Nothing crazy, just enough to blow away the mist. And a slightly warmer temperature ... whatever the spell allows during the winter season. Emrys is attempting to clear the mist and bring some comfort to the town.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Saturday November 4th, 2017 10:28:32 PM

Brom leans in close to Emrys. "Not tryin' ta bust yur chops, but these people're hangin' on by a hair. One of us freakin' out...I don't wanna feed the fear. Fear makes people do all kinds o'crazy. We good?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 5th, 2017 11:41:27 PM

"This -- foulness." He looks up at Emrys and frowns at his moment of panic, but nods in approval at his attempt to control the weather. "Clearing this fog should help them to have hope. Their fear prevents the Light from entering their hearts."

DM Mark - "What ever this is, I'll face it too. And when we find it. I'll end it." 
Monday November 6th, 2017 1:12:42 AM

Edson crypticallys says, “I dont know any beast that slins like this." A few onlookers look appraisingly at Edson, impressed with his arcane knowledge of things that slin.

Velarin comments on the sense of dread and darkness that hit him when he cast a simple detection spell. He thinks hard about this situation, but nothing here makes sense - the body, the mist. He says this is not like anything he’s experienced before.

By contrast, this does remind Emrys of something he has experienced before - something very bad. This triggers a dramatic reaction from the Bloodwitch. He writhes and crawls on the street, as he cries out, “Yooou saw dark-ness .... I .. SEE .. IT .. STILL! IT STARES AT ME STILL!” He crawls toward the body, and then stands, telling the tense crowd that he has experienced something like this before. Emrys says this, however, is far worse and uncontained.

Uncontained? The crowd does not take this well. Two men charge the body and begin beating it with staves, “Ahhhh, let’s destroy it! It's not gonna get me!” Lord Hmitri directs the guards to pull the men off the now bloody corpse. A few others run away screaming. Several people start crying. More people arrive, worried and asking questions.

Brom is unnerved at Emrys reaction as well, and tells him to keep it together. He tries to calm the crowd, telling him he’s faced worse. This does help calm the crowd somewhat, but one nervous onlooker points at Emrys, “But, but he said he's never faced anything this bad.”

Emrys regain is composure. Though he too ponders the current situation, he is not aware of any arcane forces that could do this. He settles down to cast Control Weather, calling up a moderate breeze and warms the area a bit in the process. Several there are impressed he has such powers to control the weather. The strange grey mist is blown away and the earthy, forest smell along with it.

The drunkerd who spoke earlier says, “Heh. Now make it rain weatherman.”

Baslim agrees that this is a good couse of action, hoping that the dispersal of the mist will dispel the fear. While the crowd does seem a bit relieved that the mist is gone, they look at the now bloody body. The heroes still feel a lingering sense of dread, and you can see from the fearful looks among the growing crowd that they feel it too. They look to the heroes for answers.

“Is that going to happen to us? Can you help us? Please?”


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 6th, 2017 3:50:55 AM

Lanliss looks at his group, thinking about a easier life with no horrors.
He says
, We will take care of this, please stay safe.
Keep your doors shut and locked make sure yoi have some light on.
Is that all ? He asks the group.
Hopefully he said enough stuff to make sense so people can be wary of strange thing that might lurk in the dark.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 6th, 2017 8:36:46 AM

(ooc: do i need to go to the catacombs to pick up 1500 gp diamonds for spell components, or just swap the equivalent cash from my CS?)

Velarin follows up Lanliss' statements to the crowd. "Keep your eyes open, and if you see anything unusual, tell the guard. If a mist like this rolls in again, run from it, and sound the alarm. After dark, keep your doors locked, as Lanliss has said. We will be out tonight, and on patrol.

V watches Baslim disperse the mist. "Interesting. It appears we have much to investigate. Lord Hmitri, would you be so kind as to have the body taken care of. I would suggest burning, just in case. Could you also do us the favor of sending word to other areas by whatever means you have, to determine if anything like this is happening elsewhere? Hopefully our diviners can come up with a few answers for us today."

After the body has been removed, and the crowd disperses, "I believe we should return home. We should begin whatever investigation our diviners can do. I unfortunately, I have no spells of that nature in my repetoire, and there are very few that would assist in any case. A trip to the catacombs may be necessary to both sell our previous haul, and purchase some new gear I suggest we sleep some, possibly in shifts during the day today, and be on patrol in the streets after dark on the coming night." Once the group is ready, V returns to the manor with the others, begins getting his gear together and prepares his spells.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, pending component



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 6th, 2017 11:58:59 AM

"We are good, brother," he says to Brom. "I still painfully regret my outburst. I much prefer to have those visions of fright behind closed doors."

He wishes this would had been one of his late night nightmares, where he woke up in a cold sweat ... alone in this bed ... with no one to witness his emotional trauma. However in front of the whole town, Emrys is quite mortified from embarrassment and shame; on top of being filled with dread.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 6th, 2017 4:43:05 PM

" skin... i meant skin. Its late, im tired... I mumble when im tired." Edson says to no one and everyone at the same time.

He turns to the group... " this is going to start a riot. Wherever the body goes, it needs to be secured or else this mob might try to destroy it again. "

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 6th, 2017 8:53:52 PM

Barratore remains stoic. It's the best coarse of action to assure the townsfolk that he can think of. He seconds Brom and draws forth his own great blade as well.

"Be assured good people of the Vale. Your Defenders will be to the center of this foulness and we will end it. By Blade and spell with heart and the light. We will end it and keep you and yours safe."

Barratore disagrees with V on the body and stops Hmitri, "we shall see it safe and sanctified m'lord. Help see the people home."

Barratore based the crowd to return to their homes and after they do he still wants a look in the shop. There is hopefully a reason why the mist and force struck here and the shop may have that answer

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+1=20 ;
Monday November 6th, 2017 9:07:51 PM

"Aye, it was horrifying. They just cast a spell that let them look direct into the thing." He says thumping his chest. "Lookin' inta the soul of evil. That'd scare man, woman, 'er child. Lookin' an' not knowin' what you'll see til ya see it." He say looking over the crowd. "We're gonna help, that's why we're here, but I'm not gonna promise what I can't keep. What I'm gonna say is we're gonna find this thing. And we're gonna end it."

After the crowd begins to disperse, "We should check out his place while we're here." He says. "Drunk or no, the guy saw it come from his place, here. We should start there first."

Performance DC 20 for his little speech.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 6th, 2017 9:08:26 PM

ooc: dang same time.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 6th, 2017 10:49:03 PM

"A sound plan." Baslim rises and grimaces, murmuring a small prayer to the Light and making a warding gesture with one hand toward the body on the street. "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?"

ooc: Baslim will return to the manor to get his armor and staff, then come back.

DM Mark - To slin or not to slin. 
Tuesday November 7th, 2017 1:07:36 AM

Edson clarifies he meant to say “skins” instead of “slins.” This is a big disappointment to several there as there was already a buzz in the crowd, with a number of folks agreeing that “no beast slins like this.” (Edson will later hear the words “slin” creeping into the local dialect with occasional mention about vicious creatures that slin, or derogatory references to unscrupulous merchants that slin their customers.)

Lanliss and Velarin tell folks to stay safe, stay alert and lock their doors. Most folks admit they don’t even have locks for their doors, but will try to secure them another way.

Velarin tells them the Keepers of the Vale will be on patrol tonight. He asks Lord Hmitri to burn the body, and to send word to others towns to see if strange things have been happening elsewhere. The mage also suggests that the party rest during the day so they can be on patrol in the coming nights.

Emrys is a bit chagrined regarding his earlier outburst in front of the crowd.

Barratore follows Brom’s lead, and reassures the people there that they will defend them against any evil. Brom agrees with Barratore agreeing with Brom. Barratore tells Lord Hmitri that the Keepers will see to the body. They both want to check out the merchant’s place, once the crowd disperses. (This looks like a residence, not a shop.)

The good Shepheard Baslim says, "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?" Then he heads off to gather his arms and armor.

There are a number of protests as Lord Hmitri tells the townsfolk to return to their homes. In particular, there are some teenagers there that insist they’re not afraid and want to help the heroes! Lord Hmitri has to threaten a few with arrest, but they eventually all comply. Lord Hmitri will tell them that he agrees the body should be burned, and asks what the heroes plan to do with it?

Regarding Hezec’s house, the Lord says he should send a guard with them if they plan to enter this poor soul’s residence. You know, for appearances. He also promises to send word to the Pitchfork council the next day to ask if they’ve seen any strange goings on.

The night is clear and not nearly as cold, thanks to Emrys. It is dark, except for the lanterns the guards carry. A few people seem to be watching from their windows nearby.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+27=30 ; d20+22=36 ;
Tuesday November 7th, 2017 10:26:43 AM

" No offense to your guards, but they're not going to protect us and will more than likely get in our way if something bad does happen. "

Either way Edson heads with the others into the merchant's residence. He first searches for any traps while looking around.

Perception 36
Trapfinding 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 7th, 2017 7:35:16 PM

"The guards aren't for our protection Edson, they are for the simple fact of doing things in the proper and legal way as set forth by the laws of the valley. We do not want to be seen as thinking we are above the law."

V stands by waiting for the building to be checked by the others, but not thinking the cause came from the building. It would be much more likely if this were another effect somehow caused by the shadow rock that had fallen. Either way. The building would need to be checked, just to make sure.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 7th, 2017 7:49:27 PM

Lanliss will go with the rest not being particularly aware of everything near him.
He dazes once or twice while walking with the group to the house.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ; d20+2=13 ;
Tuesday November 7th, 2017 8:57:38 PM

Brom turns to V and holding out his sword says "Gotta a light?" Brom waits for the wizard to put light on his sword. Once done, he enters the building. Inside, he moves quickly and as quietly as he can clearing the first floor, making note of stairs (both up and down) and of other things that maybe of concern or interest.

Perception DC 40, Stealth DC 13

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 7th, 2017 9:19:32 PM

Barratore lets Hmitri know they will provide rights for the departed in a cremation ceremony after a further investigation.
Brom enters and Barratore squeezes in to remain in the front room. He does not want to go too far and inadvertently destroy anything

Assuming the home turns up nothing, Barratore will wrap the corpse up in the cloak that was offered and prepare to carry back to the manor where the spellcasters might do what they do without prying eyes

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=21 ;
Tuesday November 7th, 2017 11:23:51 PM

Emrys waits patiently until the front door of the grocer's residence. "Don't be alarmed, these wisps are merely providing light," he says in a low tone. With a snap of his fingers, four glowing orbs appear along the ceiling, within the darkened room. Each providing light like a lantern.

(Casting Dancing Lights. Duration: 1 minute.)

(Perception: 21) Emrys first tries to spot any candles or lamps that the good Grocer would have used to light his house. Better to have more reliable light source before his wisps burn out and he's forced to cast them again. We don't need to be bumbling around in the dark, he thinks.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 7th, 2017 11:25:12 PM

Baslim remains just outside the building. "If need be, I can bring the area to full daylight and enlighten every room in the residence. Just give the word."

DM Mark - "Gotta a light?"  d20=10 ; d20=7 ;
Wednesday November 8th, 2017 12:40:31 AM

Edson warns Lord Hmitri that given the foes the heroes have faced and may be facing now, the guards may be more of a hinderance than a help. Velarin suggests that the guards are there to ensure the law is upheld as they enter this merchant’s house. Though Velarin doesn’t think the threat came from this man’s house, he agrees it should still be checked.

Lanliss goes along with the others, but is feeling the lack of sleep.

Brom holds out his sword to Velarin, asking for him to light it up. Assuming the mage complies, Brom’s sword gleam in the cool night air as you approach the door. Barratore joins the others, ready to go in.

Two guards approach the door with the keys. They seem nervous as they fumble with the keys and unlock the door. Then they look at each other for a moment as if daring the other to be the first to enter. Brom and Barratore sense their hesitation and politely take the lead. The guards do not resist.

Brom steps into the house with his glowing sword, followed by the minotaur who has to crouch a bit. Emrys casts Dancing Lights sending four glowing spheres along the ceiling. Baslmin announces that he can bring full daylight to the entire residence!

Suddenly, there is a cry and two “thwips” as two crossbow bolts fly out of the darkness towards the minotaur! They bounce off his tough hide with no effect. Two terrified house servants shout, “We’re armed! Get back or we’ll shoot! (ugh..Gralia...help me reload this stupid thing. It’s hard.)”

You quickly disarm the two. They are distraught. And really, really scared. The two guards now feel bold enough to squeeze in and tell them to stand down! The servants, an older man and a young woman, seem mad with fear and must be wrestled to the ground. Which is not hard.

You will learn that their master left several minutes ago. Then they heard a scream. They saw a crowd. And a … body. A messed up body. And so they hid here. You really can’t get much more out of them beyond, “Doom, doom has come upon this household! Will we be next? When will something come and skin us for fun like they did our master? None of us are safe! Who can help us now if this can happen to the best of us?”

As their fear spills out, it seems to resonate with your own niggling feelings that a creeping doom is upon you.

The house is nice and tidy, and there is a large storeroom in the back. This was a relatively wealthy person. The guards join you searching the house, and they secure certain valuables. The storeroom has a number of unusual foodstuffs and spices, not no magic or living creatures. Lord Hmitri tells the servants they can stay there until this is sorted out. He says he will post a guard.

As you leave the place, Barratore scoops up the now wrapped body still seeping blood from the beating it took. He promises Lord Hmitri it be provided proper rights and a cremation ceremony after a further investigation. As you go through the streets, most of the houses seem to have a candle or a lamp burning. Many eyes watch you. In silence. None of this does anything to lift the creepy feeling of this night.

Do you retire to the Manor as Barratore suggested?
Do you patrol the streets as Velarin said you would?
What do you do with the body?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 8th, 2017 7:25:26 PM

"I have no further use for the body, so unless Emrys or Baslim has something they can do with it, I suggest we burn it. I think tonight's damage has been done, we should retire to the manor for tonight, plan, prepare, rest, and be out and about tomorrow night."

"Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 8th, 2017 7:42:09 PM

Brom tenses and raises his sword when the bolts fly at them, but quickly relaxes, a little, when he sees the frightened house servants. He backs off and lets the guard handle them while the others exit.

"Um...V, it happened when we heard the screams and woke up." Brom says.

"What now?" He says as the group stands together deciding their next course of action. "Patrol the fog areas? That seems to be where things 're gonna happen. Head back do some spelly research?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 8th, 2017 11:53:41 PM

"By the light, we are not savages! The body must be taken to the temple of Alemi. This poor man's family will want a funeral service, not for random strangers to burn it in a field." Baslim shakes his head disapprovingly. "Afterwards, I suggest we retire to the manor. There appears to be little we can do. Those who wish to patrol are welcome to do so."

DM Mark - "By the light, we are not savages! " 
Thursday November 9th, 2017 12:14:30 AM

Velarin suggests burning the body and returning to the manor. He asks, “Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.”

Brom, the ever-helpful, responds that it happened when you all woke up.

Lord Hmitri looks at the barbarian for a moments and then turns to Velarin. “Yes. I am told this seems to have occurred around midnight. What do you think this all means? How could such a thing happen?”

Baslim objects to burning the body, proposing a proper funeral in a temple to Alemi. And he’d rather return to the manor.

The discussion continues about what to do, so I guess you’ve not even the site where this poor soul died yet.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 9th, 2017 9:39:36 AM

Barratore puts a hand on Shepard's shoulder. "Tone it back Shepard." He says a bit more forceful than perhaps he intended, continuing, "We are suggesting a cremation right of burial, not just setting it alight. Have a bit of faith in us as well as Alemi and as you don't even know if followed Alemi over Domi or any other That ain't your call anyway."

Barratore sighs as the group stands about looking like green adventures staring at a door in in dungeon. He is a man of action, but also not so overly outgoing to strike out on his own, trusting his own instincts in such situations. So Barratore, still cradling the body, stands and waits in nothing but his skin and fur to mask his modesty and a blade on his hip

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:16:12 AM

(Sorry for not posting yesterday, I fell asleep way early last night.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday November 9th, 2017 10:59:59 AM

"Maybe we should do a little patrol like Velarin said. I mean.. whoever did this has to be trying to cover up his tracks and not had much time to do. " Edson asks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 9th, 2017 7:12:20 PM

If a person did this, they have no need to worry about covering their tracks, for they are using magic so powerful and strange that I have never even heard of anything similar. As per Shepherds wish, let us take the man to the temple, and those who wish to patrol the area afterward will do so, but i need to rest and prepare spells for what may come tomorrow. Shepherd, you and Emrys are the only ones capable of learning anything about this through divinational magic, and I would think that that should be a priority. If there will be another incident, I believe it will likely happen another night, possibly tomorrow.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=42 ;
Thursday November 9th, 2017 9:15:26 PM

"I'm headin' back." Brom says. "Gonna get geared up and take a walk around the village."

Brom heads back leaving others to their own decisions. Once back at the manor, he grabs a quick bite to eat, then dons his armor and gathers his weapons. He plans on heading out for the night.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:56:44 PM

"If everything has been taken care of for now, we casters need our sleep or we won't be much help in the morning. I should be ready to summon one of Evaris' heroes' breakfasts, so be sure to return by sunrise."

Emrys will go back to the manor house with Brom, but he will wish him luck as he goes back out on a patrol. Emrys will have a glass of their hardiest, most stout wine ... maybe two glasses ... ok, a partial third glass before heading to bed. Just what he needed to take the edge off ... well, at least most of it. "Alright then!" A fourth glass.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 9th, 2017 11:44:03 PM

"Fair enough, though I do not have the proper spells prepared. I can rest and pray for them in the morning."

DM Mark - Help Us! 
Friday November 10th, 2017 3:09:44 AM

There is more discussion about what to do with this body, and about where to go. Eventually, you all return to the Manor. The casters sleep, and some of the warriors go on patrol. The patrol is welcomed, and from time to time, those on patrol are offered a warm drink and some food. The body is now at the manor. It has an unpleasant smell of meat and blood and entrails exposed to air. You’re house servants are quite disturbed to have it around.

The night passes without further incident. The strange mist was removed by Emrys and does not return. Gone also is that odd forest smell. You wake the next morning, and Lord Hmitri pays you an early visit. Emrys has a headache.

“I have sent out runners to contact the other members of the Pitchfork Council to tell them what has happened. Did you find anything out? Where is Hezec’s body? Did you burn it?”

Later that day, there is an earthquake. No real damage - the people seem more shaken up than any of the structures. There was already a palpable sense of foreboding among the people, and this just made it worse. Some come to the Manor with questions, hoping the heroes have answers.

“What killed that poor man?”
“What slinned him?”
“What’s being done about this? You owe us answers!”
“I hear Tevance is moving his family out of town. Says it’s not safe here any more. Can’t say as I blame him. Should we all move out?”
“What caused that mist?”
“Why did the ground shake? Are we being punished?”
“Who do we pray to? What do we do?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 10th, 2017 9:00:40 PM

Edson shakes his head at the slinned question. " Man.. you guys dont let a poor elf boy live down any mistake. "



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 11th, 2017 8:22:09 AM

Velarin awakens, thankful it's not to frantic pounding at the door. The wizard memorizes spells for the upcoming day, and gears up for the day. He partakes of the Heroes feast if one is provided by Emrys, and along with the others, take turns answering the door, and trying to alleviate the fears of the people as best he can.

"We are not yet sure what slinned Hezec, we are looking in to it. It's only been half a night, give us a little time. When we have answers, we will tell everyone. If you wish to leave town, that is up to you, but we are staying here. Would you rather be here with us, or out there by yourself. Give us a little time, we will handle this."

At some point V pulls out the treasure the group acquired following the fight in the forest. "We have these items, should i take a little time today and go to the catacombs to sell them, and divvy up the funds, or wait until a later time? Does anyone need funds to purchase supplies for the current situation? and who wanted to lay claim to what again?"
+1 shock ironwood longbow (small)
+2 Ironwood Dagger (small)
+1 Greater electric resistance ironwood breastplate (small)
+4 Natural Armor Amulet
Bracers of archery, greater
Feather Token
Wand of Owl's Wisdom
Pearl of Power, 6th level
Pearl of Power, 3rd level

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 12th, 2017 11:04:06 PM

ooc: Baslim would like the amulet of natural armor +4.

Baslim realizes that he said he would prepare divinatory spells -- but forgot to check if he had the requisite material components. He stops by the temple of Alemi to see if they have 500gp worth of holy water and incense.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:27:50 PM

"Whose bright idea was it to bring the corpse back to the house?! The manor house is not a place for the dead!" Emrys says with utter disbelief and exasperation.

"We are in a city ... a city with a mortician ... you take the dearly departed to the mortician ... god's hooks, for crying out loud!!" Emrys sighs and tries his best to calm down. This 2nd early morning surprise is not what he needed. This is like the cat bringing home a dead bird and setting in on his pillow. It's just not right.

"Angus!" he says with snap in his voice, "Go retrieve the mortician. Tell him to bring his wagon and a coffin, in case he doesn't know how to do this job!"

Angus' eyes go wide for a second, betraying a slight tinge of nervousness. He bolts out the door with an uncanny nimbleness of someone of his size.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:42:11 PM

Emrys has summoned a heroes feast in the dining hall of the manor house once everybody had returned from their patrols and gotten some rest.

DM Mark - Help Us! 
Monday November 13th, 2017 1:21:34 AM

Tensions in Magpie Crossing rise the morning after the merchant’s death. The locals turn to the heroes for answers.

Edson laments the locals repeating his new term.

Velarin tries his best to calm those seeking answers, and it does indeed help. This seems to help - encouraging words and even admonitions from the from the heroes have an impact. Velarin also brings up the disposition of some treasure.

Emrys goes off on a tirade about bringing this body back to the manor. Then he offers everyone breakfast!

So, it seemed like you wanted to do something with that body. What is it?


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 13th, 2017 9:21:55 AM

Barratore comes over in the middle of the tirade and starts to open his mouth, but then closes it. "Fine." is all he says.

Barratore heads up to his room and gears up. Folks wanted answers and assurance. Folks were leaving. He wondered where they were heading, likely to just another area of the valley. He couldn't blame them. His friends and himself had not the first clue or inkling of what happened, what was going and certainly not how to stop it or protect anyone.

About mid morning, Barratore heads outside and moves to catch any wagon groups heading out of town. He doesn't particularly care where they are going, he'll see this group safely get there if he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 13th, 2017 10:46:59 AM

Emrys’ head is pounding … he had drank too much of their hardiest wine before going to bed … but it was the only thing he knew of to take the edge off at what they experienced in the middle of the night. He once knew a spell that would Calm Emotions, but he seems to have forgotten it … just another item on the already long list of things that perturb him.

The witch will take one last look of the body before the mortician arrives. He casts a spell upon the remains to keep it preserved before the poor grocer can finally be laid to rest. (Casting Gentle Repose on the body. Will not decay for the next 14 days.)

Emrys will also take a few personal items from the body … a button from his coat, a piece of jewelry, handkerchief or similar item, and a small lock of hair (if there is any present that is easily available).

“Maybe it wasn’t entirely a bad idea,” he says in an attempt to calm a few nerves. Of course, he could have done this at the mortician’s workshop. “Im sorry Barratore, I didn’t mean to bite.”

When the mortician arrives, he explains the spell he cast upon the body and requests for him to store the remains until further notice … until the family is notified and the investigation concludes … whatever is considered acceptable under local laws and traditions. He gives the mortician 5 gold for his trouble.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 13th, 2017 7:22:03 PM

"Alrighty then. I have Edson wanting the amulet of natural armor, and Baslim wanting the pearl of power 6(based on previous post). If nobody else has anything, and you can hold down the fort here, I will run over to the catacombs and sell this stuff, and be back in a flash. If another attack is to come, it will likely be after dark, so we should be out and about, possibly in several teams to cover more ground."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 13th, 2017 7:33:57 PM

I think we should be careful, Lanliss says to the group.
We don't know what is the motive of the killer, if it was a murder just with the intent of killing or maybe a more sinister reason....a plan for that killing to happen.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=25 ;
Monday November 13th, 2017 10:58:24 PM

Brom watches Emrys's tirade. It was somewhat amusing. Once done, and after a meal, he heads out. Brom wants to head back over to the scene of the murder. Now daytime, he wants to take a good look around the area in the hopes that he can find a clue hidden by the darkness.

Perception DC 25

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 13th, 2017 11:59:29 PM

ooc: Does the temple have the necessary material components?

DM Mark - All the leaves are brown and the sky is grey. 
Tuesday November 14th, 2017 1:25:18 AM

All the leaves are brown and the sky is grey. The leaden sky reflects the dour mood in the town. Even the heroes feel an oppressive weight. Death has never caused this feeling in them before.

Barratore focuses on folk that seem to want to leave Magpie Crossing. The minotaur is concerned about this, and frustrated at not knowing what cause the events of the previous night, nor how to address them. He offers to accompany the family leaving, but they politely decline. They seem to not want anyone to know where they are going, thinking this gives them some level of safety. Odd.

Velarin goes over the treasure, ready to visit the Catacombs located within Maya’s Treasures. He will get there, and he finds the door locked. The normally gregarious Maya is very guarded, and cautiously lets him in and relocks the door. “Good day master Velarin. I s’pose you’re safe enough to let in. Shame about poor Hezec. I sell his spices here. I hope they’re not coming for me next.”

Amused by Emrys’ tirade, Brom later goes back to the scene of the merchant’s death and looks around. He sees some odd purple and brown mushrooms growing near the foundation, and here and there on the street - quite odd. These would have been easily missed in the dark of last night. He see the merchant’s servants peer out of the window. Should he interview them, they offer nothing more, and have never seem mushrooms like this before.

At the Manor, Lanliss urges caution, since it’s still not clear what killed that man.

Baslim is indeed able to purchase the material components he needs. There is an unusual sense of caution among the priests at the temple there.

Emrys preserves the body, and takes a few personal items from it as well.

There is no mortician, per se. Typically, either the church of Alemi or Domi is asked to inter the body. Occasionally, Lord Hmitri will direct the guard to address such things - which he proposed in this case, but the party stopped him and took charge of it. You now need to decide what you will do with it. Even preserved, no one wants to keep this weird dead body around for more than a few days.

You still have a creepy dead body in your house.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 14th, 2017 4:43:40 PM

"Thank you Maya. Things are definitely not right here, but we are working to solve this problem, and plan to be out in the streets tonight looking to intercept trouble. If you hear anything of use, please let us know." V then steps into the catacombs to attend to party business.

Upon returning, V rejoins the group to see if anything has been learned from divinational spells. V leaves the body to those who wished to bring it here, trying to avoid it for the most part.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 14th, 2017 7:21:46 PM

Barratore is not overbearing enough to force himself on the people as their guardian and so, while confused, he lets them go. There was something very different about the fear that had crept into the area. These people had known horrors before, creatures stalking through the night and striking without warning. No, there was a more insidious force at work, but to what end and what. Barratore had no answers and more than that, he had no means of getting them.

Barratore therefore decides to do what he does know how to do. Barratore heads to a local tavern and orders a massive amount of food, pretty much one or two of everything that the establishment has to offer. He pushes a couple tables up by the fire and drops in plenty of fuel. The fighter intends to try and turn at least this place

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ;
Tuesday November 14th, 2017 7:38:28 PM

Anyone volunteers to patrol tonight, Lanliss asks, his face shows some fear and a little bit of fear.
I am going to patrol tonight from around midnight.
If something is out there, it might strike again.
Lanliss will volunteer to go out to patrol the city at a random place.

Before that he goes to a short sleep so he can be less sleepy.

Perception 23

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+27=30 ;
Tuesday November 14th, 2017 8:36:08 PM

Emrys' coven enters the manor house, seven of his most stout-hearted. Angus directs them as Emrys' watches with a stern expression. "I chosen you seven to participate in this divination. You all have strength of will and been a witness to the horrors of life and death. I ask you now to steel your hearts, for this act we are about to begin will test even my own."

Several of the coven members carefully place the body on a stretcher and slowly carry the corpse to an exterior building behind the manor house. A building that Emrys has converted into a laboratory for potion making and ritual spellcraft. They place the body on a long table. At the head of the table is an open hearth, where a large cauldron is placed. There is no fire, but as soon as Emrys touches the cauldron, it heats up and begins to slowly start the water to boil. He then takes a pipe from the shelf and fills it with a strange tobacco. He touches his finger to it immediately begins to burn. A strange smoky scent fills the room ... Daemon's tongue furiously licks at the air, "Yesss, thatss the sstuff!" Emrys then takes a few puffs of the pipe and then passes it around for each coven member who also take a puff or two. Blatherskite the gnome takes more than a few puffs ... more like six. He exclaims it takes more to effect him.

More incense is burned and the smoke is waved around the body. As Angus pulls the cover away from the corpse, there are a few short gasps among the coven, but the pipe smoke seemingly has taken some of the edge off. They then gather around the large cauldron of bubbling water. Emrys takes the items he had gathered from the body and drops them in the cauldron. Then Emrys and every coven member begins to chant the same words of power. A ghostly weapon or claw appears in the hand of each of the casters. They then either plunge, slash or rake the weapons into their bodies. Spirit-like entities hover above them and then enter into Emrys. His eyes burst in a eerie green glow.

(Emrys, Angus and seven coven members cast Surrender Blood. Emrys loses 15 hitpoints, gains +3 caster level. Everyone else loses 5 hitpoints, each gain +1 caster level, then they transfer those bonus caster levels to Emrys. Emrys receives a +11 caster level boost on the next spell he casts.)

Emrys then casts his most powerful scrying spell and they all gaze into the bubbling cauldron. "Who or what killed poor Hezec Thameris ... OPEN OUR EYES ... SHOW US NOW!"

(Casting Greater Scrying. Cast time: standard action. Duration: 25 hours. Will Save: 26. Spell Penetration: 30, if necessary. Caster level is 25. I know this will be a difficult one ... hopefully the victim and his belongings help.)


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 14th, 2017 9:42:29 PM

'I'll go with you Lanliss. This just all seems odd and I cannot shake this sense of dread. I don't even want to drink, and that is odd in itself.

Before they head out, Edson will try to take a nap. He locks the door to his room, and even sets up some tripwires incase. Everything is getting real weird.

When the time comes, he heads out with Lanliss... He is fully equipped.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+6=7 ;
Tuesday November 14th, 2017 11:22:14 PM

Brom takes a good look at the mushrooms to see if he is familiar with what type they are (Knowledge Nature DC 7). Not be familiar with the fungus, Brom collects some of the mushrooms to take back. Once back he shows the mushrooms to V, Emyrs and Shephard. "Don't what kind of mushrooms these are. Any of you got an idea?" He says.

He sees Emrys doing his thing and moves off the talk with the others.

He plans to head out on patrol as well.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 14th, 2017 11:25:27 PM

OOC: Sorry, I wanted to the amulet of natural armor. I don't know where the pearl of power came from.

Baslim is happy to hear that they have the necessary material components. He prepares a commune spell.

"Fellow adventurers! We have thirteen yes/no questions we can ask of Alemi. Any requests?"

DM Mark - "Yesss, thatss the sstuff!"  
Wednesday November 15th, 2017 12:58:53 AM

Velarin heads to the Catacombs, and tries to calm Maya on the way.

Barratore is concerned about the odd behavior of the family leaving town. So he heads to the tavern. As the minotaur enters, he sees eyes shoot apprehensively in his direction, to be replaced by a bit of relief when they recognize him. There are few there, and the mostly keep to themselves. Then he eats himself silly.

Lanliss gets a bit of rest, preparing to patrol the streets later.

Emrys gathers his coven. After preparations, they boost his level as he casts Greater Scrying, asking “Who or what killed poor Hezec Thameris?” As they all peer into the cauldron, the steam rising from the surface begins to clear. All you see is the surface of the water - nothing more. But, all there are filled with a sense of foreboding - like something bad is coming or happening or going to happen. (Emrys may recall that Greater Scrying only works on creatures.)

Edson tries to get some rest. Paranoia begins to seep in, and he sets some traps before allowing himself to sleep.

Brom brings the mushrooms back for others to look at, and decides to sleep.
Knowledge Nature 20 Highlight to display spoiler: {These are not natural mushrooms - at least not in the Wold.}
Knowledge Planes 30 Highlight to display spoiler: {These are fey mushrooms native to the Lands of Rest.}

The good Shepheard Baslim gathers his resources and casts a Commune. He is immediately beset by a dark sense of fear and foreboding. All he can divine is that his doom is at hand! No other answer comes to the cleric.

People continue to behave in odd, fearful ways in town. There are even reports of dogs and cats living together!

Over the next several days, reports come in from across the Cinnamon Valley concerning a number of strange things.

- People report hearing the same groaning, stretching sound at around midnight on the same night.
- There is a report of an entire farm and it’s inhabitants disappearing outside of Jarlwolf - where there once was a house and barn, there is not just blank dirt indicating where the buildings were.
- In Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley.
- Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing.
- Spellcasters report that divinations do not seem to reveal anything other than a dark sense of foreboding, or that a change is coming, and it’s bad.
- Some folks leave the towns and cities, hoping to find a place where they can protect themselves from the panic. Others move to the town or city for answers and security. Many people feel an irresistible urge be near their extended family, but cannot say why.
- A villager from Frog Hollow comes to town wearing a tin hat. You recognize him as the same person that sold such a hat Lanliss where you were all there. He calls himself the Key Master, and he is preaching about the end of the Wold. He begins to gather adherents.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=25 ;
Wednesday November 15th, 2017 8:25:58 AM

(ooc: ok, I will sell the pearl of power 6, but shepherd and edson will need to determine which of them is taking the amulet, and they may end up owing the group some gold)

V looks at the mushroom, and is unsure of it's origins, but casts detect magic on it.

After being informed of the spell results from his fellow casters, and the reports coming in from around the valley, he becomes more concerned than ever. "Whatever this is, it does not appear to be a creature or person. Something that could alter the mood of this many people in this big an area is unheard of, possibly on a deity level."

"How does an entire building just disappear with no trace? teleported? plane shifted?"

"A Satyr speaking Sylvan and thinking he is from elsewhere? almost as if possessed, or having switched bodies?"

"Apparently we will need to talk to this key master as well. Perhaps he knows something without knowing he knows something."

"I speak Sylvan, and can teleport to Witchspawn and back with a couple people. Anyone want to go with me? The rest of us should see if anything can be learned from the key master, and it might be a good idea to prevent him from assembling a gloom and doom cult."

If most of the group agrees with his thoughts, V will take a couple of people and teleport to Witchspawn to try and speak with the Satyr. The group has been there before, and a teleport shouldn't be a problem.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 15th, 2017 11:47:29 AM

Emrys and his coven look into the cauldron and see only blackness. Emrys knows it simply didn't work. "This empowered greater divination didn't work," he tells his coven, "which tells us one thing ... anyone know what," he quizzes his coven? Each member looks at each other blankly not knowing the answer. "This divination only works on creatures, both alive or dead ... that means whatever killed this man is neither the work of beast or fiend! We just eliminated the population of the Living Wold and then some!"

"Blatherskite, give me back my pipe!"

(more to come)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 15th, 2017 2:01:00 PM

In the recent days and night of some nights, Lanliss had enough patrol with nothing coming to kill them or anyone else.
After hearing over the days about the strange things that are happening one after the other Lanliss is very confused.

When the group meets he says, I feel like even Gragul himself is going crazy ! Lanliss says loudly.

I think I will speak with the Tin Hat Key Master person, we need to know whatever he might know, he says and points to his hat, I do have his handmade tin hat, and maybe I can reason with him more besides it's even strange that now that I am thinking about it he might knew something before all of us did,back then....

Lanliss will go to speak with the Key Master.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 15th, 2017 9:45:30 PM

Barratore greets the stares with a wave and a grin. He plans on heading out on patrol about the town and woods come nightfall. He buys and sends food to the others in the place as well as good ale and beer. it may be the end of the Wold as he knows it, but he feels fine.
As the sun sets he departs his tavern and checks in at the manor. Getting the update he agrees with V. "Have to keep our eyes open for a Gatekeeper I suppose."

Barratore feels on edge, feels like he needs to be doing something and yet there is little to nothing to do. It's a disquiet that he does not like. It's almost as if some man who is not really a man has shut off some sort of power grid and released, gods knows what into the area. He has a thought and asks V, Emrys and or Shepard about reaching out to much further beyond the Vale.

"Does this, whatever it is extend all over?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=44 ; d20+22=24 ;
Wednesday November 15th, 2017 11:13:47 PM

When Emrys returns from his failed divination, his eyes go wide when he examines Brom's mushrooms.

(Knowledge [Nature]: 44. Knowledge [Planes]: 24)

"Brom where did you find these mushrooms? This variety is not natural to this world ... they're otherwoldly! I feel like I should know from where they are from ... but it eludes me!" He then takes the smoking pipe from his mouth, realizing its prolonged use is probably clouding, instead of expanding, his mind.

Upon hearing Velarin's plans to go to Witchspawn, Emrys answers, "Yes, Id like a sylvan word with this satyr as well." He places a couple of the mushrooms in a specimen jar. Come Daemon, maybe you can talk with the other spirits of Witchspawn." The viper slithers up and around Emrys' body until he has a comfortable hold." The Witch turns to Velarin and eagerly says, "I'm ready when you are ... this might prove fruitful."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 15th, 2017 11:17:10 PM

" Ok.. its time to start praying and confessing sins. The way I see it.. the whole worlds headed to the looney bin and we'll be going right with them.

" Lanliss.. ill go with you again. No need for this key master to go more insane and try to hurt you."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 15th, 2017 11:51:18 PM

Brom tells Emrys he found them at the site of the merchant attack. "If they're not of this land, does that mean some otherworldly place is spilling out in to this one? Do you think it's from the Shadow Realm?"

"Diving magic is on the fritz, does that mean something or somebeing sealin' it off from the Gods?" Brom scratches his head. This stuff was way over his head and he was not liking it. He was starting to get the urge to fight. Fighting always calmed him down.

"Come on, we gotta bunch of brainiacs here,...brainiac stuff and find stuff out."

"I need a drink. Lots of 'em." He says before heading to the kitchen and coming back with a large mug of ale.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 16th, 2017 12:19:22 AM

ooc: Wednesday post! I let time get away.

Baslim is willing to part with the amulet of natural armor. Sell everything!

He is rather concerned to discover that divinatory spells are routinely failing. He has little to do during the strange goings-on, other than give words of encouragement to the people and provide succor when he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 16th, 2017 12:32:18 AM

Answering Brom, "Otherwoldly, certainly ... but not from the Shadow Lands ... nothing living grows there. I would guess It came from one of the other realms that are fertile, moist and lush with all kinds of flora."

Seeing how disturbed the good barbarian is becoming, Emrys offers his pipe ... "This will help take the edge off."

DM Mark - "I feel like even Gargul himself is going crazy !!"   d100=20 ;
Thursday November 16th, 2017 1:55:55 AM

None of what’s happening makes sense. Various theories are suggested among the party to explain what’s going on. It’s determined that these strange mushrooms are not natural, but where are they from? Velarin’s Detect Magic only detect a creeping sense that something is not right.

Anxieties run high in town, and this leads to anger and suspicion. Someone accidently sets their house on fire trying to light enough candles to “keep the darkness at bay.” It is thankfully put out before spreading to others houses in town. Baslim tries to provide comfort, and this provies some sense of stability, keeping things to a mild panic.

Brom and Barratore eat and drink. This may not help the polulace, but it does help the tavern owner. At least he’s a little happier, and he tells you he feels safer with the two of you here in his place.
--------------------------------
Velarin and Emrys decide to Teleport to Witchspawn to speak to this Satyr that was mentioned. Emrys teleports successfully to this casually seen location.

They find that Witchspawn is in a similar state of fear. There is great concern in this town with so many Bloodwitches that divination spells seem to not work. You are quickly recognized. In the face of many pleas that you tell the populace what is going on, you are led to Dulcet. The frail crone seems happy to see you. You ask about this Satyr, and find that she has had to protect the poor creature from the townsfolk that want to tear it apart. She will lead you to him, introducing him as Abraxus. She offers to translate if you wish.

He is a strong and powerfully built creature. He speak in Sylvan, “Greetings. I hight Abraxus. Who is't art thee? Can thee returneth me to mine own home?”
----------------------------------
Lanliss and Edson decide to approach this person in the Tin Hat. You remember the man from your visit to Frog Hollow. He’s not hard to find. He seems to have a gathered a following. As you approach him and his mob, he says,

“Ah, here are my friends. Surely you see the doom that is upon us. That's great, it starts with an earthquake. Eye of a hurricane, listen to yourself churn. World serves its own needs, don't mis-serve your own needs. So, what do you forsee coming? Will you join our band as we rally people to prepare, prepare for what’s coming? We need to be ready, to embrace the coming darkness. Only by embracing the darkness will we be saved. Come with us as we spread word of this that all may prepare!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=22 ;
Thursday November 16th, 2017 9:41:02 AM

"We're working on it Brom. Nothing explains what is going on, therefore rendering deduction and reasoning irrelevant. However, Emrys' knowledge of those mushrooms may provide a clue. Perhaps he is right, and somehow our plane and another plane have somehow interacted, conjoined, or some sort of gate has opened.(V uses his knowledge of the planes to try and deduce if this is possible and what ramifications may occur, 22, stupid die roller)

V and Emrys arrive in Witchspawn, and meet with Dulcet and Abraxus. "Thank you Dulcet for protecting him. He may be a clue to what is happening."

Speaking to Abraxus in Sylvan, "Greeting Abraxus. I am Velarin, and this is Emrys. We are the Keepers of the peace in these lands, and right now that peace has been upended. We may be able to return you to your home if we know more about where you come from. First, where is your home? what plane do you come from if not this one? You have told others that you do not know this place, how about yourself? Does your body look the same as it always has? are the types of people here the same type of people from whence you came? Are you familiar with an event that causes dread and fear in all the people in a very large area, or a power that can turn a person inside out in seconds? Anything you can tell us about any of it would be helpful to us, and we will try and help you as well."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+12=21 ;
Thursday November 16th, 2017 8:03:27 PM


Lanliss wears his hat and says
We are here to help you save everyone, Lanliss says in a serious loud tone.
We need to know more fully what we are to prepare for, you have the knowledge, he says to him and touching his tin hat in an appreciative gesture.

Lanliss whispers to Edson, So what do you think ? Should we follow we him and see what is going to happen ?

Diplomacy 21

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 16th, 2017 10:03:06 PM

Barratore does his best to enjoy the tavern and makes sure that anyone that enters has plenty of food and drink. Emrys, V and the others will get him if he is needed

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 17th, 2017 1:00:45 AM

Edson looks to Lanliss and then puts on the hat.

" Sure" the elf replies as he moves with the group.

" So what darkness are we preparing for?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 17th, 2017 9:13:25 AM

(sorry for not posting, passed out early last night)

DM Mark - "So what darkness are we preparing for?"  d20=16 ;
Friday November 17th, 2017 11:43:12 AM

Velarin and Emrys speak with Abraxus the Satyr. Though he speaks Sylvan, it seems to be a strange dialect of it and is a bit hard to understand.

“Wh're am I from? I liveth beneath the Oak of Blessing, though in sooth I am oft at the court of the Queen, seeing to whatev'r the Lady needeth. Certes thee can pointeth me in the direction home. This lodging is strange and not to mine own liking. I doth not wanteth to offendeth thee, but th're is eke an ill humour h're.

“Thee speaketh of a ‘plane’. What is yond?”

“Mine own body? What is wrong with mine own body? T’is the people h're yond art strange.”

“Dread and fear? Nay, not until i cameth h're, wh'rev'r h're is - thy owneth people hath tried to killeth me!”

“A pow'r yond can turneth a p'rson inside-out in seconds? Thee speaketh foolishness!”

“Prithee, canst thee return me to mine home, for I would be quit of this place.”

Also, says that apart from this Satyr, she says she has asked any willing bloodwitches in Witchspawn to fan out across the Cinnamon Valley to try to bless and calm the populace. They are reporting that a madness as gripped some people. In some cases crops and animals are not being tended as families flee or huddle in fear.

--------------------------------
Meanwhile, back at the Manor Lanliss and Edson are outside try to talk to the man in the tin hat. Lanliss tells everyone you are there to save them. He gestures to his own tin hat, saying, “We need to know more fully what we are to prepare for, you have the knowledge.” Edson also asks, “" So what darkness are we preparing for?"

“Oh ho! I see you have kept the hat! I’m hoping that’s stopped the thoughts bein’ put into yer head - it did for me! But now I see more clearly. I hold the key!” He holds up a tarnished key on a chain. “Because of this key, I kin see now that this darkness is a blessing. It sharpens our wits and beckons us to what is to come. Embrace the darkness as we have. Follow our band that we may be saved when the Day of Closeness! The release is imminent!”

--------------------------------
Barratore, and perhaps Brom as well, continue to focus on their food and drink, confident that if there is trouble the others will fetch them.

Shepheard Baslim must be resting somewhere in quiet contemplation.

(You DM is interested in reuniting the party when current conversations are finished.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+16=33 ;
Saturday November 18th, 2017 12:18:45 AM

" May I see the key?" Edson asks. " maybe itll help me see the wold better."

Bluff 33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=26 ;
Saturday November 18th, 2017 12:17:59 PM

V once again tries to use his frequently failing knowledge of the planes to try and surmise where the Satyr may have come from(26) "This plane is the Wold Abraxus. perhaps you could give us the name of your queen. That might help us to figure out where you come from"

After getting all the information he feels he can get from Abraxus, He will teleport himself and Emrys back to the manor. Before leaving, he asks Dulcet to continue to see to the Satyr's safety, and the group will attempt to fix what has gone wrong in the Wold, and try to return Abraxus home.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Saturday November 18th, 2017 11:06:24 PM

Brom spends his day resting and walking about the village to make his presence seen. At night, he patrols the town in an effort to find the killer.

Perception DC 35

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Sunday November 19th, 2017 1:44:17 PM

Barratore spends his day in his tavern, with a bright fire to chase away the feeling of gloom and a large assortment of roasted foods to eat. At night, he heads into the dark with Brom where the two can patrol in routes that have them meeting up every 30 minutes or so.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=35 ;
Sunday November 19th, 2017 8:32:54 PM

FRIDAY POST

Baslim plants himself in front of Tin Hat. His hands and eyes glow white. He raises his hands to the sky and addresses the gathered people "Hearken unto me, children of Light! This man speaks foulness! This man speaks falsehood! This man speaks lies to prey upon fear! But fear not! The Light is here. Even in these times when darkness looms, the Light resides within each of us. Join me! Join me in rebuking this man and his lies! Join me in rebuking the darkness!"

Diplomacy 35

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+21=35 ; d20+22=36 ;
Sunday November 19th, 2017 11:41:48 PM

(Linguistics: 35)

Emrys listens to every word the satyr says. He knows a great many languages, in fact he considers sylvan one of his native tongues. He recognizes the satyr's speech, he simply doesn't want to misinterpret what he says (Linguistics: 35).

In Sylvan, Emrys says, "I am very sorry, dear Abraxus that you had to experience this. We are all experiencing the same kind of strangeness. People are scared ... they act out of fear." When the satyr speaks of the Oak of Blessing and mentions the Queen and Lady ... suddenly a rush insight returns to him ... the thing he should have known, he now does! (Knowledge [Planes]: 36)

"Do you speak of the Queen ... Lady Maab? Queen of the Vales of Twilight ... the Lands of Rest? You and I are kin of sorts ... for I am a child of the Culverwood." Emrys takes the specimen jar from his pouch and presents it to Abraxus and asks, "Do you recognize these mushrooms ... are they the like the ones from your home?"

DM Mark - "So what darkness are we preparing for?"  d100=49 ;
Monday November 20th, 2017 1:45:06 AM

Edson asks to see the key that the strange man in the tin hat has. The man is about to comply when the Baslim steps forward and proclaims that the man is a liar, and that his followers should instead follow Baslim. The man puts his key back in his pocket. A few of his followers seem unsure, and about 10 of them looks ready to attack the cleric.

The guy in the Tin Hat stops thism and says, “Ah, this one speaks of light - his eyes remain closed. He cannot know the darkness as we do. We seen his like before. When the darkness falls, he’ll be swept aside with the rest, and we alone will be saved. Let’s go, and seek those that can understand and will embrace the darkness with us. There are many to be saved, many that need to know...”

As he leaves, most go with him, warily eyeing the cleric as they go. However, about a half dozen remain looking pleadingly at the cleric. One begins to cry.
--------------------------------

Velarin and Emrys speak with Abraxus the Satyr in Witchspawn.

Dulcet, whispers out of the corner of her mouth to they pair, “Ot-na oo-tay ight-bray, if you know what I mean.” Her attempt to disguise what she said is probably unnecessary, as this creature does not seem to understand common.

Velarin asks who this queen is that Abraxus mentions. Suddenly, Emrys realizes what the muscular satyr was referring to and asks if it is Queen Maab. He replies, “how doth all here knoweth of Queen Maab? C'rtainly, yond is the Queen!”

Emrys shows the satyr the mushroom he brought. “Of course i knoweth about yond mushrump - t’is a Brown Slipp'r. I doth not knoweth of the Culv'rwood, and I doubteth yond we art kin. Yet, if 't be true t is near mine own home, showeth me this Culv'rwood. Prithee, just bid me how to returneth to mine own home.”

Velarin asks Dulcet to keep this satyr save until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.
--------------------------------
Brom and Barratore patrol the streets. This does provide some comfort to and seem to bolster the locals. The town guard is very glad to have the two heroes walking the streets, and seem almost cheered by this. Almost.

Still, an oppressive feeling hangs in the air like a thick fog you cannot see. The skies are cloudy, but there is no rain.

(With some patrolling at night, and some being pestered during the day for help and advice, I’m a little confused. When do you all sleep/rest/patrol over the next day or so? Also, let me know if you're NOT done with the Satyr or the man in the tin hat.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=28 ; d20+24=37 ; d20+18=35 ;
Monday November 20th, 2017 7:22:45 AM

Before leaving the Satyr, V will once again try and use his knowledge of the planes, as well as arcane and religion following Emrys' revelation regarding Queen Maab. V Will try and ascertain for himself who this person is, and what plane she resides on. (planes 28, arcane 37, religion 35)

V will plan on patrolling the streets from sunset until several hours past midnight. He will then sleep, arising late in the morning to begin daily activities and information seeking regarding the investigation.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 20th, 2017 10:54:28 AM

ooc: Brom has a ring of sustenance which only requires him to sleep two hours a day for the benefit of eight hours of sleep. That's why he is "resting" a lot. He doesn't need the sleep, but he lounges enjoying the days. At night, when stuff is not hitting the fan, he closes the taverns then gets his sleep plus usually a little more. Generally, 10 or 11 hours of sleep in the span of 3 or 4 hours.

I suspect that most of the group has the ring as well.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 20th, 2017 12:15:07 PM

Lanliss bites his lips as Baslim comes and thinks to himself, why ? What ?

As they go Lanliss asks Edson.
Are we going to go with them and try to take the key one night or we stay here ?



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 20th, 2017 10:56:38 PM

While Barratore does not have a magic ring, he keeps trying to remember to get one. The one Brom wears seems mighty handy.

So Barratore goes to sleep when he comes in from the night patrol just after sunrise. He wakes up in the early afternoon and heads to the tavern for some food and to stoke up the fire. At sunset, he heads out to meet Brom and the guard. Barrtore makes it a point to greet and wave at any and all guard patrols.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=27 ;
Monday November 20th, 2017 11:42:59 PM

Baslim raises a hand and calls after the cult members as they leave. "Repent, children! Repent of your ways and return! There is no soul so lost to the darkness that they cannot find their way back to the Light." Regardless if anyone turns back, the Shepherd addresses the rest of the crowd. "Fear not. The Light defends and protects. I promise you that the Keepers of the Vale will dedicate their might, mind, and strength to your defense. Please, join me in prayer." He reaches out to clasp hands with anyone who would like to join.

O Alemi, see me kneel:
For I walk only where you would bid me.
Stand only in places you have blessed.
Sing only the words you place in my throat.

My protector, know my heart:
Take from me a life of sorrow.
Lift me from a world of pain.
Judge me worthy of your endless pride.

My shepherd, judge me whole:
Find me well within your grace.
Touch me with fire that I be cleansed.
Tell me I have sung to your approval.

O Alemi, hear my cry:
Seat me by your side in death.
Make me one within your glory.
And let the world once more see your favor.

For you are the fire at the heart of the world,
And comfort is only yours to give."


ooc: Diplomacy 27

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 20th, 2017 11:44:02 PM

"Lets get the key" he says to Lanliss. " Its just too weird to not be part of what is going on. Should we try and join them again, or just follow along and get them when its dark enough."

He waits for Lanliss to answer before continuing

DM Mark - FIRE!  d20=2 ;
Tuesday November 21st, 2017 12:46:24 AM

As Emrys speaks up, things fall into place for Velarin. Both spellcasters surmise the satyr named Abraxus must be from a planar place called the Valleys of Twilight where Maab, the Queen of the Fey, holds sway. If this is true, he is indeed far from home. Velarin asks Dulcet to keep this satyr safe until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.

About that same time in Magpie Crossing, a mad man in a tin hat is leading his flock away from the Manor telling them to pay no attention to the lost, as they may not understand the darkness until it takes them. A few stay, looking pleadingly at Baslim who spoke of turning toward the light. Baslim then leads those few in prayer. (Nice prayer!)

Edson and Lanliss discussing wresting whatever key he seemed to have from the man, though they decide to let him go for now. (I’m happy to let you catch up with this guy the next day, but I wanted to move the game ahead for everyone.)

All are startled as Emrys and Velarin suddenly *POP* back into town, just outside the Manor where the party usually resides. It is in the afternoon.
-----------------------------
Later, in the wee hours of the night (about 2 AM) Brom, Barratore, and Velarin are on patrol. The rest of the party is in bed, and are awakened by a loud BOOM! (Forgive me if I got wrong who is where. Let me know if I need to adjust.)

Brom, Barratore, and Velarin on patrol see a glow on the other side of town! Fire! They are about 2 rounds away at a dead run.

Edson, Lanliss, Baslim and Emrys are in the Manor in their sleeping clothes and wake to see an odd glow in their south-facing windows - there is a fire nearby! It takes them a round to shake their sleep and gather their wits. They hear shrieks and cries very close by!

(We are in combat rounds.)


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 21st, 2017 10:14:17 AM

After taking time to wake up Lanliss takes his short dagger and shortsword and get ups quickly.
Fire ! He shouts he get whatever clothes he has near him ( short shirt)
And goes quickly to the area of the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=24 ;
Tuesday November 21st, 2017 11:03:33 AM

Knowing what the procedure is for a night Fire, the fighter acts quickly to raise the alarm.
Know Local 24
That would is the priority, waking the fire brigade to come out and battle the blaze. Hopefully he is able to do this while heading to the blaze himself. Given the atmosphere of late, he does not plan to be surprised if the fire was intentional and there was an upstart godling to put down. The thought provides a brief smile as he realizes how happy Brom would be. The barbarian might actually tear up.

Barratore's speed is 40'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Tuesday November 21st, 2017 11:11:14 AM

The sound of the BOOM!!! causes Brom head to snap in that direction. With the speed of an air (earth) elemental, Brom begins to sprint towards the fire. He moves 150-ft or as much as straight lines will allow.

Note: Brom has a movement of 30-ft and can run at x5 movement with the Run feat. His armor is mithril which is considered medium armor for the purpose of movement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 21st, 2017 11:11:55 AM

Velarin moves toward the fire With Barratore at a dead run, Yelling FIRE! as loudly and as often as he can.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 21st, 2017 10:44:31 PM

"Always at night" he mutters to himself. "Always..." he shakes the sleep from himself, grabs his rings, his kukris and mithril shirt. He heads out and bangs on the doors for the others, though he is short they are awake.

He waits to see if they come out before heading out, and then jogs over to the flames. He is sure his friends on patrol will already be there.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 21st, 2017 11:37:50 PM

"Not good. Not good at all." Baslim grabs his staff and joins the others in jogging toward the flames.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=22 ;
Tuesday November 21st, 2017 11:43:16 PM

"Not AGAIN!" Emrys growls, rebuking the fates... "What woe is this yon devils make?" Away to the window, he flew like a flash, tore open the shutters and threw up the sash. The moon on the breast shown all in a glow, out shined by hellfire set upon objects below. Green witchfire envelops his angered eyes, as he speaks eldritch words and takes mount to the skies!

(Casting Windwalk. Duration 14 hours. max speed: 600ft per round.)

More rapid than eagles, in house robes he came ... most eager to find someone to blame! (Perception: 22)

DM Mark - FIRE! 
Wednesday November 22nd, 2017 5:20:24 AM

Lanliss and Brom hear the noise and run. They can see a glow in the distance, and should reach what appears to be a fire at the end of next round. Barratore sprints ahead of them, and will likely get there first. As Barratore runs he yells, “Fire!” to alert the town. (Lanliss and Brom are about 150’ away, Barratore is about 100’ away.)

Edson, Lanliss, Baslim and Emrys are in the Manor. As they wake, they can feel an unnatural heat in the air.

Lanliss and Baslim grab the weapons. Edson does too. He also grabs his armor (a chain shirt takes 1 minute to put on, or 5 rounds at -1 to the AC bonus.)

Emrys is upstairs and looks out the window, south towards the bakery (which is about 250 feet south of the Manor.) He halfway expects to see reindeer, but it’s quite the opposite. The area looks to be on fire, and he can feel an impressive amount of heat through the window! There is smoke and flame. And he can almost make out some medium sized figures moving in fire and smoke, but it’s hard to see anything clearly.

Here is your Map.

For reference, here’s Magpie Crossing. The Manor is building 12 on this map.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 22nd, 2017 11:02:06 AM

Velarin continues towards the fire, trying to keep up with Brom and Barratore.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 22nd, 2017 11:44:28 AM

Lanliss keeps going forward, his sleepy mind getting more awake with each foot step taken.
Hopefully he thinks, it will get warmer as we get closer to the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 22nd, 2017 4:38:08 PM

Barratore heads for and crosses the bridge coming from the west along the road. As he was closing, he was thankful taht the fire seems to have at least sprung up a relatively open space, Hoping someone can hear him, knowing much of the group is will be coming from the manor he yells as loud as he can "Get to the houses and make sure they get out!"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 22nd, 2017 10:23:13 PM

(I wish to change the spell I cast last round ... I didn't know about the 5-round transition time between mist and solid forms. Not at combat spell ... If you allow, thanks :)

(Emrys casts Beast Shape III and takes the form of a Witchcrow (small magical beast). Duration: 14 min. Fly speed: 90ft., Darkvision 60-ft, AC: 17.)

The jet black crow with glowing green eyes (aka Emrys) streaks across the night's sky towards the fire.

(Natural flight allows the Run action: 90ftx3 = 270-ft)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 22nd, 2017 10:51:45 PM

"Screw it" Edson says, as he throws the chain shirt on his bed." I a too fast for most to hit." He tries to build himself up.

He heads out with the others, noticing the unusual heat.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 22nd, 2017 11:48:05 PM

Baslim continues jogging toward the fire.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=24 ;
Wednesday November 22nd, 2017 11:50:49 PM

Brom continues to run towards the fire, following Barratore's path across the bridge. He too begins shouting fire and moving to the homes closest in order to get people out of harm's way.

Perception DC 24

DM Mark - FIRE! 
Thursday November 23rd, 2017 3:11:00 AM

(Oops. I had Lanliss in two places last post. Sorry about that, he was in the Manor.)

Velarin, Brom and Barratore continue their run across town, reaching the site of the fire. Barratore gets there first. Brom and Barratore shout as they go for people to get to safety.

Lanliss, Edsom and Baslim dash out the door toward the fire, moving 90’ (Currently 60’ north of the edge of the map.) Emrys casts a spell and changes shape into a raven. He flies 120 feet toward the fire. (He is currently 30’ north of the edge of the map. A raven has a speed of 40’)

Ugh - the heat is oppressive. Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat. No telling what entering the fire/smoke might do.

As you watch, three medium figures emerge from the fire. The have snakelike bodies and carry spears. They seem to hiss with anger. Spines of crackling flame dance along the creature's blackened, fiery-red scales. They shout in a hissing, crackling language. In Ignan -
Highlight to display spoiler: {”Who has brought us to this place? You shall pay!”}

Here is your Map - Use Rd 1 tab

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss -
Edson -
Baslim -
Evaris -
Brom -
Barratore - Non-lethal Damage - 1
Velarin -

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 23rd, 2017 6:41:25 AM

Barratore turns to Brom "Alright big fella, this should help you mostly ignore any fire damage for quite awhile. Happy hunting"

V casts resist energy(fire) on Brom. Then moves 30' to L27

resist fire: duration 130 minutes, subject and equipment gain resist fire 30 for duration of spell.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 24th, 2017 12:18:56 AM

Edson sees the creatures and heads closer to them, he stops about 30' away, waiting to see if Brom and Barratore wade in.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 177/178 Character Sheet 
Friday November 24th, 2017 2:38:43 PM

Barratore takes a few steps forward, deciding not to instantly attack. He has no idea what the creatures just said, but holds up his left arm above his head, fingers spread wide. His right, is out slightly to the right and his weapon is still secured in its scabbard. "Anyone know what they just said? V?"



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Friday November 24th, 2017 3:36:20 PM

"Alright!" He says "Let's rock."

Brom runs to Barratore's side. Seeing the fiery snake creatures, he shouts out "Hey! Ya wanna burn my town, I'm gonna send ya back to the bonfire ya came from."

Protection from fire

Perception DC 35

DM Mark - FIRE!  d20+13=30 ; d8+7=9 ; d6=6 ; d20+11=23 ; d8+7=8 ; d6=1 ;
Friday November 24th, 2017 5:01:25 PM

Velarin hits Brom with Resist Energy(Fire) and moves up. Brom move up toward Barratore and shouts at these fiery, serpent-like creatures. Neither he nor Barratore are sure what the creature said. Barratore hesitates and asks, "Anyone know what they just said? V?"

Lanliss, Edson and Baslim move up, but stop short to survey the situation. Emrys in the form of a raven flies ahead and surveys the situation.

One of the strange creatures move to a nearby building. Emrys can see smack the building with his tail, and the siding starts on fire! He says in a crackling voice (Ignan) - Highlight to display spoiler: {”Burn it down boys - let’s make this place look a little more like home. We’ll show them to use more care opening gates!”} You see a family fleeing this building from the other side near the water.

Another move up and throws a flaming spear at the unarmored Edson. It hits him, inflicting 9 damage, and while the flames go out, it still inflicts an additional 6 damage! Similarly, Lanliss is hit for 8 damage, and another 1 point of fire damage.

Townsfolk begin to emerge in the darkness. The fire casts dancing lights about. Some begin to direct others to get buckets and pans!

Knowledge Planes DC 17 - Highlight to display spoiler: {These are creatures known as Salamanders, native to the Elemental Plane of Fire.}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 2 tab. Move yourselves on the map.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 1, Lethal Damage - 15
Edson - Non-lethal Damage - 1, Lethal Damage - 9
Baslim - Non-lethal Damage - 1
Emrys - Non-lethal Damage - 1
Brom -
Barratore - Non-lethal Damage - 2
Velarin -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 24th, 2017 5:46:10 PM

(Sorry for not posting, I was out of commission last night. Thankfully I'm making a recovery.)

Emrys, the raven, lands on the roof of the residence (AA-9) and transforms back into his half-breed witchy self. He prepares an devastating spell for the fiery creature below.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+6=20 ; d20+16=27 ; d4=2 ; d20+16=26 ; d20+11=12 ; d8+2=10 ; d4+1=3 ; d8+2=3 ;
Saturday November 25th, 2017 10:44:30 AM

" You kidding..." Edson says as he runs the 10' to the first salamander.

"They're salamanders" he yells .

Hit ac 27 10 dmg
Hit ac 26 3 dmg
Hit ac 12 3 dmg

Knowledge planes 20


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=27 ;
Saturday November 25th, 2017 4:05:33 PM

Velarin's Helm allows him to understand their language, and he recognizes the creatures(know planes 27)

"It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?"

realizing he is losing ground in the race to get to the battle, V casts fly and moves straight up 30'

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 25th, 2017 4:07:32 PM

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there"

DM Mark - FIRE!  d20+15=28 ; d8+7=10 ; d20+13=30 ; d8+7=15 ; d20+13=19 ; d20+8=10 ; d20+8=13 ; d20+13=15 ;
Monday November 27th, 2017 1:33:10 AM

Emrys lands on a nearby roof and sheds his raven form.

Edson responds to the salamander’s attack and rushes to inflict 10 damage on the nearest salamander. (single attack since you moved 10’.) He yells, “They’re salamanders!”

(Brom - sorry I got your movement wrong. I changed where Brom is.)

Velarin casts Fly and rises 30’ into the air. He shouts, "It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?”

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there."

This alerts and alarms the locals in the area.

The salamander at the base of the house Emrys in on charges forward and skewers one of the townsfolk. The man shouts for his family to head to the river. As he turns to go that salamander strikes again, laughing, and kills the man. His family screams and plunge into the river with a splash! “Papa, no!”

That salamander laughs a crackling laugh standing over the dead man. In Ignan - Highlight to display spoiler: {”This is more fun than I thought! We’ll eat well tonight boys! Bring out the others!”} Another replies Highlight to display spoiler: {”It is long since I feasted on man-flesh.”}

Many more salamanders emerge from the fire and smoke, and along with them some huge creatures looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. Fire licks up the side of the residence Emrys has landed on. The fire consuming the bakery grows.

Knowledge Planes DC 15 - Highlight to display spoiler: {These huge creatures are fire elementals of some sort.}

The salamander facing Edson (AC 21 without armor?) attacks him, missing all three times. Another runs up to him.

A salamander attacks Lanliss (AC 22 without armor?) and also misses.

Shouts of “Fire! Fire!” can be heard from the locals as word spreads. The lingering sense of dread has been replaced by an urgency to deal with this current emergency. Some guards arrive as well. Some a calling for a bucket brigade to put out the fire, others are worried there is a bigger threat.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 3 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15
Edson - Non-lethal Damage - 2, Lethal Damage - 9
Baslim - Non-lethal Damage - 2
Emrys - Non-lethal Damage - 2
Brom - Non-lethal Damage - 1
Barratore - Non-lethal Damage - 2
Velarin - Non-lethal Damage - 1

Salamander 1 - Damage - 10
Salamander 2 - Damage -
Salamander 3 - Damage -
Salamander 4 - Damage -
Salamander 5 - Damage -
Salamander - Damage -
Salamander 7 - Damage -
Salamander 8 - Damage -
Salamander 9 - Damage -
Salamander 10 - Damage -
Salamander 11 - Damage -
Salamander 12 - Damage -
Elemental 1 - Damage -
Elemental 2 - Damage -
Elemental 3 - Damage -
Elemental 4 - Damage -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+22=36 ;
Monday November 27th, 2017 4:33:17 AM

(Knowledge [Planes]: 36)

Responding to the others calling them Salamanders, Emrys only takes the time to say, "Yes, I know!"

Emrys moves to the edge of the roof (V-9) and notices the Salamander who set fire to the residence. It looks like he is moving away from the group to go cause trouble elsewhere. He can't let this happen. He speaks eldritch words of power and a burst and crackle of green witchfire envelops the outsider!

(Casting Banish Immortal on the Salamander(R-11). This spell is a Woldian spell, originally for the Soul Seeker, but it is now a Bloodwitch spell as well. I assume the bloodwitch benefits from what a Soul Seeker is granted by the spell's description ... which is a DC bonus equal to half the caster's level +7. Therefore the Salamander needs to make a Will Save: 32 vs. being banished to it's home plane.)

Emrys hopes the transition of being torn between the Living Wold and the Plane of Fire is as painful as possible.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 27th, 2017 7:03:55 AM

Lanliss begins to see all the Salamanders appearing and hears a shouts of a man.
Things are really going out of hand this time, he thinks to himself.
He looks for a spot further a head and runs to it while shouting, Hey Fire Lizards !
Why don't you fight me !
Hopefully this distraction will work, Lanliss thinks.
He steadies his dagger for a defensive measure, waiting for the salamanders to bite him.

Lanliss takes a total defensive action.
Lanliss moves to AN 5.

------------------------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=23 ; 13d6+20=65 ; d20+15=29 ;
Monday November 27th, 2017 8:01:19 AM

V, currently 30' in the air, uses his fly spell to fly 60' to T19 (unable to move myself on map)

"The giant campfires are elementals of a sort(know planes 23). there can be no peace! Kill them all!"

V then tries to do as much damage as possible to as many opponents as possible, and targets the salamander at AF11 with a chain lightning, also affecting every bad guy within 30' of him. (damage 45+6=51. reflex save for primary is DC 25, all others save at DC 23 for 1/2 damage)(If they have SR, check is 29)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+20=29 ; 6d6+26=45 ;
Monday November 27th, 2017 9:52:29 AM

Brom moves up to AG23 (I can't edit the page from work.) He brings down his sword into the creature. "Set my town on fire! Yur done."

Attack (PA, IVS): AC 29, damage 45

ooc: all good. you have a lot to keep track of.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 176/178 Character Sheet  d20+26=36 ; 6d8+27=48 ;
Monday November 27th, 2017 9:19:06 PM

Barratore pulls his sword and moves in, they were here to fight and that is what he and Brom would give them. Barratore charges north 15' and strikes either S11 if still alive, or S10

10' reach PA, Gtr Vital Strike, Penetrating Attack; Charge Hit AC 36 Dmg 48
+3 Bastard Sword
Feat ignore 5DR

Barratore is large and occupies 4 squares [AE-AF/23-24]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=36 ; d20+16=25 ; d20+16=29 ; d20+11=29 ; d8+2=5 ; d8+2=6 ; d4+2=4 ; d8+2=7 ;
Monday November 27th, 2017 11:33:59 PM

"Snake breath.... Names Edson Kazil... incase you want to know who banishes you.

Hit ac 36(Crit confirmed for 25) 11 dmg if crit, 5 if not
Hit ac 29 4 dmg
Hit ac 29 7 dmg

DM Mark - FIRE!  d20+8=27 ; d20+9=19 ; d20+9=17 ; d20+9=18 ; d20+9=21 ; d20+9=29 ; d20+9=25 ; d20+18=26 ; d20+18=19 ; d20+18=24 ; d20+13=24 ; d8+7=14 ; d6=4 ; d20+17=25 ; d20+17=27 ; 4d8+6=18 ; 4d8+6=22 ; d20+13=33 ; d20+13=19 ; d20+8=26 ; d20+8=28 ; d20+8=12 ; d20+8=17 ; d20+13=29 ; d8+7=9 ; d8+7=8 ; d8+7=12 ; d3=3 ; d8+7=14 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d20+15=29 ; d20+13=26 ; d8+7=12 ; d6=3 ; d20+8=21 ; d20+8=28 ; 2d6+2=7 ; d20+17=37 ; d20+17=23 ; 2d8+6=13 ; 2d8+6=18 ; 2d8=11 ; d20+13=28 ; d20+8=20 ; d20+8=18 ; d20+17=23 ;
Tuesday November 28th, 2017 1:19:13 AM

As more fire creatures emerge from the fire, the party steps up their game!

Emrys sees the salamander below him gloating over the man he just killed. With a flash of green witchfire, he banishes the creature back to his native plane. (I’ll allow the +7 for this casting only. This spell is being edited to allow +¼ bloodwitch levels, so next time your adds will be +3.)

Lanliss moves forward 20’, though doing so provokes three attacks of opportunity. Who knew those fire elementals had a 15’ reach? A salamander misses, as does an elemental. But one fire elemental hits him 22 damage.

Velarin has had enough! He unleashes Chain Lightning. It arcs to one, and then across to 8 others! Electric energy crackles through them as they go momentarily rigid. Some save, most do not.

Brom pushes forward and slams his sword into the nearest salamander. Barratore, not to be outdone, moves forward and drops the salamander Brom struck.

Edson strikes out at one of the salamanders in front of him.

Baslim watches quietly. A salamander jabs at the hapless cleric for 15 damage. Then he hits with his tail for 7 more damage.

The two salamanders on Edson hit with their burning metal spears four times for a total of 43 damage plus 15 fire damage for a total of 58.

The elemental near Lanliss strikes out at him twice, hitting once for 27 points of fire damage. Another elemental charges a building, slamming into it and setting it on fire.

Another elemental rushes forward and strikes a critical blow against Emrys for 42 damage!

Finally, one a salamander moves up to strike at Barratore and misses 3 times. Then an elemental advances on the minotaur, but it also misses.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 4 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 3, Lethal Damage - 15+22+27
Edson - Non-lethal Damage - 3, Lethal Damage - 9+58
Baslim - Non-lethal Damage - 3, Lethal Damage -15+7
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom - Non-lethal Damage - 2
Barratore - Non-lethal Damage - 3
Velarin - Non-lethal Damage - 2

Salamander 1, AC 22 - Damage - 10+22
Salamander 2, AC 22 - Damage -
Salamander 3, AC 22 - Damage -
Salamander 4, AC 22 - Damage - 51
Salamander 5, AC 22 - Damage - 51
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - 45+48 - dead
Salamander 1, AC 22 - Damage - gone!
Elemental 1, AC 25 - Damage - 25
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage -
Elemental 4, AC 25 - Damage - 51


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6=43 ; d20+15=27 ;
Tuesday November 28th, 2017 9:01:02 AM

(ooc: think V should be undamaged. He has yet to get within 50' of the fire)

Relatively unconcerned about Brom and Barratore, V targets S4 with another chain lightning. He makes a note to himself that they will need to hunt down the elemental that ran off towards the river and is now nowhere to be seen. (Damage to S4 and every bad guy within 30' of him is 49 on a fail, and 24 on a save. reflex Save is 25 for S4, and 23 for the rest. SR 27 if needed)

"One of them disappeared towards the river if someone gets a chance to free up and start looking for him."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Tuesday November 28th, 2017 11:24:29 AM

Emrys responds to Velarin, "Never mind that Salamander, I tore him from our realm and sent him to hell!"

(more to come later)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing.  d20+23=30 ;
Tuesday November 28th, 2017 2:04:43 PM

Emrys get walloped by the fiery behemoth and he stumbles backwards in a moment of agony (5-ft step to U9). He turns to face the giant with gritted teeth and furious eyes.

(I'm not sure how to read these angled squares ... I'm unsure if I'm 15 or 20-ft away and if the added elevation of the roof is adding to it. Sounds like an algebra problem.)

"Ahhh... I made the big boy angry! Well, you can join your master!" His eyes erupt with eldritch power as he banishes the huge fire elemental that attacked him.

(Casting Banish Immortal on Huge Fire Elemental. Will Save DC 28. IF NEEDED: Casting Defensively: Concentration check: 30, which beats the DC 27 needed for casting a 6th level spell.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=32 ; d20+18=38 ; d20+18=38 ; d20+13=32 ; d20+13=19 ; 2d6+31=36 ; 2d6+31=39 ; 2d6+31=38 ; 2d6+31=38 ;
Tuesday November 28th, 2017 2:26:57 PM

Brom unloads on S10. His blood boils as he see the town catch fire from other sources of fire.

Attack (PA, Rage): AC 32, 38 (threat AC38 crit), 32 (threat AC19), damage: 36, 39 (+38 crit), 38

Rage: 1/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Tuesday November 28th, 2017 5:31:32 PM

(Forgot to include in my post. Emrys activates his Bramble Armor supernatural ability (free action), granted by the Plant domain, in case he gets whacked again. It only does 1d6+7 damage when struck, but it's something.)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 28th, 2017 9:17:58 PM

Lanliss keeps himself in a defensive stance, hoping not to be burned by the salamanders.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 175/178 Character Sheet  d20+24=32 ; d20+19=24 ; d20+14=18 ; 2d8+20=28 ; 2d8+20=31 ; 2d8+20=31 ;
Tuesday November 28th, 2017 9:52:21 PM

Barratore roars right along side of Broms's warrior yell. If Brom has taken out the salamander, Barratore steps forward a few feet and attacks the raging living fire in front of him.

10' reach PA, Penetrating Attack; Hit AC 32/24/18 Dmg 28/31/31
+3 Bastard Sword
Feat ignore 5DR

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=27 ;
Tuesday November 28th, 2017 11:28:50 PM

Baslim moves away from the elemental (AI3) and heals himself.

ooc: Channel energy, 27 damage healed, 1 fast healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=21 ; d20+16=28 ; d20+11=24 ; d4+2=5 ; d8+2=6 ;
Tuesday November 28th, 2017 11:47:10 PM

"I guess tonights the night I die... see you in a hundred years" he adds.

Hit twice for 5 and 6 dmg,.



DM Mark - FIRE!  d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=16 ; d20+9=29 ; d20+16=19 ; d20+7=25 ; d20+13=17 ; d20+8=27 ; d20+8=27 ; d8+7=12 ; d6=3 ; d20+13=33 ; d20+13=20 ; d8+7=15 ; d6=4 ; d20+8=25 ; d8+7=9 ; d6=6 ; d20+8=24 ; d20+13=20 ; d20+8=18 ; d20+8=11 ; d20+17=22 ; d20+17=29 ; 4d8+6=21 ; d20+13=32 ; d20+8=11 ; d20+8=10 ; d8+7=10 ; d6=3 ; d20+17=18 d20+17=37 ; d20+17=24 ; d20+17=34 ; 4d8+6=22 ; 4d8+6=27 ;
Wednesday November 29th, 2017 1:34:08 AM

Velarin the mage looks across the battlefield from his high perch. He can see a large, smoldering, smokey area where flames exist without fuel. By contrast, the nearby bakery and a residence provide fuel for an actual fire. He also sees where the fiery creatures pose the most threat to his friends and unleashes a Chain Lightning spell there. Electricity arcs from his outstretched finger to one creature, and instantly arcs to those nearby.

Lanliss sees the electrical arcs whizzing by him and maintains his defensive stance.

Emrys clarifies that the missing salamander Velarin asked about was sent to hell. Which, it turns out, is not so bad for a salamander. Emrys takes a step back from the huge elemental that whacked him and again channels eldritch energy, sending it away.

Brom shrugs off the heat and attacks the salamander in front of him, killing the creature.

Barratore steps forward with a roar and swings three times, connecting once.

Edson strikes out at the salamder in front of him, hitting twice.

Baslim draws on the power of his god and releases 21 points of healing energy to his allies nearby. Then Baslim is attacked (AC 12 without your armor?), and hit once for 10, and burnt for 3 more.

Edson is hit for 12 damage, and burnt for 3 more damage. Lanliss is hit once for 9 damage, and burnt for 6 more by a salamander. Another steps up to the Lanliss and attacks, missing three times. Then the elemental smacks him for 21 points of fire damage!

One salamander move to the flour mill, attempting to light it on fire. Alas, it is a stone building, and he only manages to burn the door. Then he directs one of the elementals to attack Emrys, and it does. It moves up 45’ and misses the Bloodwitch.

Finally, at the goading of three salamanders, the elemental moves forward to Barratore and strikes the minotaur for 22 and 27 points of damage.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 5 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 4, Lethal Damage - 64-21+9+6+21=79
Edson - Non-lethal Damage - 4, Lethal Damage - 67-21+12+3=61
Baslim - Non-lethal Damage - 4, Lethal Damage - 22-21+10+3=14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 4, Lethal Damage - 22+27
Velarin -

Salamander 1, AC 22 - Damage - 32+24+11
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 51+24
Salamander 5, AC 22 - Damage - 51+24
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 1, AC 25 - Damage - 25 - gone!
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - 51+28

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 126/178 Character Sheet  d20+24=27 ; d20+19=36 ; d20+14=27 ; d20+24=37 ; 2d8+20=26 ; 2d8+20=27 ; 2d8+20=36 ; 2d8+20=33 ;
Wednesday November 29th, 2017 7:17:05 AM

The attacks of the elemental sting and cause his skin to redden and elicit a grunt with each one. Barratore brings his shield about and slashes right to left and back again. Then with a heroic cry, he drives his blade into the creature.

10' reach, PA, penetrating strike Hit AC 27/36/27. Hero point additional action Hit AC 37
Damage 26/27/36/33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=34 ;
Wednesday November 29th, 2017 10:26:17 AM

"Emrys! I'm running out of spells that aren't fire based! I'll work on the two between us, do you have something to help out Edson and Lanliss? They appear to be in a bit of a spot!"

V then flies 10' to V19, and looses an empowered lightning bolt through salamander 6 and elemental 2.(damage 57, 28 on a reflex save of 24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ; d20+23=35 ; d20+18=20 ; d20+13=30 ; 2d6+31=38 ; 2d6+31=40 ;
Wednesday November 29th, 2017 12:55:00 PM

"V! Get me over there." He shouts out hearing the conversation between the two. He also shouts out for the rogues to hear. "Lanliss, Edson draw them closer this way if ya can!"

Meanwhile, he steps into the space next to Barratore and unloads on the fire elemental.

Attack (PA, Rage): AC35, 20, 30; damage 38, miss, 40

Perception DC 35

Rage: 2/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Wednesday November 29th, 2017 2:12:42 PM

Emrys gives Velarin a nod ... he too was very worried for his friends that are cornered by the large group of salamanders. However, he is currently being attacked by another fiery giant. Emrys looks for options, he's too far away for all of his crowd spells. Then an idea materializes and he winces at the possible implications. He begins to speak to himself, but he calls them out by name, "Alemi ... Gargul ... I know they're special to you ... you created them to help you in a time of great need. So don't take my next act as an insult ... more like I following by your example!"

IF Velarin kills Elemental 2 with his Lightning Bolt ...

Emrys begins to speak ancient draconic words of power. His body convulses as he begins to change form. His eyes become silvery ... claws appear where his hands and feet once were ... wings sprout from his back ... and suddenly Emrys becomes what appears to be a Silver Dragon! (scales and all)

He flaps his wings and takes to the air ... and he holds a position 60-ft above the ground (AB-3). He looks at the group of salamanders and then he sees Lanliss. "Lanliss ... I advise that you MOVE!!"

(Casting Greater Polymorph. Using Form of Dragon I option. Changing into Medium Silver Dragon.)

IF Velarin does NOT kill Elemental 2 with his Lightning Bolt ...

Emrys takes a 5-ft step, back and up the side of the roof, to T-8. He then casts the same spell and changes into a medium silver dragon. He starts to flap his wings as he prepares to take off.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 29th, 2017 11:33:15 PM

Baslim runs up beind Edson, intones a quick prayer, and touches him on the shoulder to protect him from the elements.

ooc: Move to AK2. Cast protection from energy (fire) on Edson.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+16=32 ; d20+16=21 ; d20+11=15 ; d8+2=10 ;
Thursday November 30th, 2017 12:03:03 AM

Edson swings three times but only connects once. The sweat in his face makes him squint and miss.

DM Mark - Run Away! Run Away!  d20+16=34 ; d20+13=20 ; d8+7=12 ; d20+13=30 ; d20+13=15 ; d8+7=12 ; d20+17=24 ; 4d8+6=29 ; d20+13=18 ; d20+13=19 ; d20+13=24 ; d20+13=32 ; d8+7=15 ; d8+7=13 ; d8=3 ; d8=3 ; d8=7 ; d8=1 ; d4=2 ;
Thursday November 30th, 2017 2:17:13 AM

Barratore strikes the Elemental before him, killing the creature in a single stroke and then moves up. Brom seizes the advantage and runs forward. He can see that the salamander in the fire is the most injured of the three. Brom don’t care about no fire, and so he hits the creature with a killing blow. He yells for Velarin to get him to the Lanliss and Edson, and then yells to the rogues to draw the creatures toward him.

Velarin moves a bit, and then unleashes a [b]Lightning Bolt[/i] on the elemental threatening Emrys. It saves, but is badly hurt. Emrys steps back and changes into the form of a Silver Dragon! (Velarin is on the roof, and the lightning bolt emanates from his finger, so he was unable to hit both the salamander and the elemental.)

Lanliss continues in his defensive stance.

Edson feels the heat so near this fire. He fights on against the salamander in front of him, striking for 10 damage.

Baslim can see Edson is in trouble and heedless of the salamander in front of him, he rushes up and casts Protection from Energy (Fire) on Edson. The salamander seizes the opportunity and strikes the brave Baslim for 12 damage.

The salamanders near Brom lash out, but more out of fear than malice. One hits for 12 damage. They glance at each other and run for the safety of the flames and smoke. (Both Brom and Barratore get attacks of opportunity on these two as they leave. Visibility in the smoke and flames is limited to 5’.)

The salamander nearest Velarin sees this third discharge of lightning and has had enough. He also retreats to the flames, but remains visible at the edge. The Elemental is not as smart, and moves to attack Velarin. In a low voice like the roar of a furnace it says in Ignan, Highlight to display spoiler: {”Die lightning man!”} It hits for 29 damage. (He must make a DC 20 reflex save or catch fire and take an additional 6 damage.)

Two salamander strike at Edson - both miss! He can see the fear in their fiery eyes as they retreat toward the flames (provoking attacks of opportunity.)

Likewise, two salamander strike at Lanliss, but one hits dropping the rogue unconscious. Then they also retreat toward the flames.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 5, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 5, Lethal Damage - 14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42+12
Brom -
Barratore - Non-lethal Damage - 5, Lethal Damage - 49
Velarin - Lethal Damage - 29

Salamander 1, AC 22 - Damage - 67
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 75
Salamander 5, AC 22 - Damage - 75
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - 79
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+18=34 ; d8+2=6 ;
Thursday November 30th, 2017 6:15:29 AM

Edson slashes the salamander for 6 dmg as it retreats.

He rushes over to Lanliss and begins dragging him away from the heat.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+14=18 ; d20+20=40 ;
Thursday November 30th, 2017 10:32:50 AM

Velarin reels in pain as the elemental reaches up and hits him while he is 30' in the air. V again feels agony as the blow also ignites his clothing, catching him on fire(reflex 18. stupid die roller).

"Sorry Brom, I'm a little busy at the moment trying not to get killed. It looks like they are pulling back into the flames. I'm gonna leave big ugly here for you and Barratore to finish off."

V then casts a Dim Door defensively(concentration check 40) and appears at AL2 next to Shepherd, where the wizard starts trying to put out the fire engulfing him.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=33 ; 2d6+31=36 ; d20+23=40 ; 6d20+31=112 ; 6d6+31=50 ;
Thursday November 30th, 2017 11:42:39 AM

ooc: AoO: AC 33, damage 36

Brom moves to AA18.

"I got. I'll give'em somethin' else ta think about." Brom takes a big swing at the elemental and makes contact with the fire creature.

Attack (PA, Rage, IVS): AC 40; damage 50

Rage: 3/32; Resistance to Fire (30)



Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Thursday November 30th, 2017 2:10:32 PM

(Mark - You added +12 to Emrys' damage amount this last round, but he wasn't attacked?)

Silvery Emrys takes to the air and flies over near his friends (AF-4, 20-ft above ground). He realizes he doesn't have the movement to position himself where he'd like ... but he can do something else until then.

"What's this gentlemen?," he says to their fiery visitors, "Where are you going? This PARTY is only getting STARTED!" He says with a slightly wicked chuckle. He then mutters a few words and a gestures with his clawed hand. Bramble erupts from ground in and around the group of salamanders and elemental. He knows the wall will begin to burn immediately, but it will take far too long before it burns away ... especially after what he has planned.

(Dragons and people in dragon form can cast spells with only Verbal and/or Somatic components ... i looked it up :)

(Casting Wall of Thorns in the area of the Salamanders and Elemental. Effect: Fourteen 10-ft Cubes. Normal fire does NOT harm the barrier ... only magical fire works, takes 10-minutes to burn away. Each salamander and elemental, takes 25 damage minus their AC (Dex bonus to AC doesn't count). Duration: 140 minutes.)

(While in Dragon form, Emrys has an AC 20 and 29/71 hitpoints.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 125/178 Character Sheet  d20+24=37 ; d20+24=32 ; 2d8+20=31 ; 2d8+20=35 ;
Thursday November 30th, 2017 5:48:08 PM

As the two salamanders retreat, Barratore's blade flashes out at them and catches them both in lightning succession
Combat Reflexes AoO Hit AC 37 and 32 Dmg 31 and 35

V is in good hands and even though Emrys is looking impressive, Barratore heads out that direction to get to Lanliss and Edson. He moves right past the Salamander in the flames and simply gives him a wink. "Don't go now where, Brom will be right with you"
Rounding the fire he spies 2 more salamanders, "Don't run off now like your pals! I ain't through with all of you yet!"

move 80' to AI/AJ-8/9

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 30th, 2017 11:06:50 PM

Baslim joins Edson, grabbing one of Lanliss' arms to help drag him away. "I have a word of recall spell prepared, just in case. I can teleport to the manor house if there is anything there that can help us." He looks at the raging conflagration and shakes his head. "There is little my spells can do against these creatures."

DM Mark - Run Away! Run Away!  d20+5=13 ; d20+5=23 ; d20+5=24 ; d20+5=13 ; d20+5=19 ; d20+6=26 ; d8=4 ; d8=4 ;
Friday December 1st, 2017 2:12:40 AM

Edson lashes out at the salamander as it runs away, and then turns his attention to the fallen Lanliss. Lanliss is dying.

On fire, Velarin reels from the elemental’s attack and Dimension Doors over to Baslim. He takes 8 burning damage as he starts putting out the fire on his clothing. Baslim moves away from the burning Velarin to take an arm of the dying Lanliss as he laments that he has no spells that are effective in this situation.

Emrys moves and creates thorns within the fire. (In the future, kindly let me know where these are. Sorry about that 12 damage. It’s properly reassigned to Baslim. Also, I placed Emrys at 60’ from his former position.)

As the salamanders before Brom and Barratore move away, Brom hits one and Barratore hits both. One dies, and the other screams as it disappears into the flames. Then Brom moves and slams into the fire elemental, killing the great creature. The smouldering remains lay in a heap before him.

Barratore move toward his teammates, stopping to stand by a terrified salamander. A sad, terrified salamander trapped in brambles.

The salamanders are having a very bad day. And it was going so well. They attempt to move through the thorns and get torn up on the process.

In Ignan, Highlight to display spoiler: {
“Ahhhh. What is this?”
“Kurrak, you said this was going to be easy. You said we’d eat well. This is all your fault.”
“Oooo, don’t you blame me Tesssak! You come up with a plan next time!”
“I was the one that noticed that gate, but you said we should go through. Really bad idea!”
“Yer both idiots! We’re gonna die.”
“Lemme outta here.”
“Ouch! These things hurt!”
}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 6, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 6, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 4, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 6, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 67+6+6
Salamander 2, AC 22 - Damage - 49+6+6
Salamander 3, AC 22 - Damage - 49+6+6
Salamander 4, AC 22 - Damage - 75+6+6
Salamander 5, AC 22 - Damage - 75+6+6
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25+31
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 (DR 10) - Damage - 49
Elemental 4, AC 25 - Damage - dead

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 51/88, extended mage armor(24 hrs) 
Friday December 1st, 2017 11:30:46 AM

"Sheperd! Lanliss needs some healing in a bad way"

If Sheperd tends to Lanliss' injuries, V will continue to put out the fires engulfing himself. If Sheperd doesn't, V will call forth a potion of cure moderate from his haversack and Move to Lanliss' side.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday December 1st, 2017 11:51:07 AM

Lanliss collapses to the floor,
His skin smells a little bit funny, as if he was a chargrilled meat.
His vision is blurry and dark he hears voices.
He tries to stand up but alas his body won't budge.

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 1:52:58 PM

Emrys lands at a more tactical position near the salamanders (AH-5). Frosty breath gently wafts from his toothy maw as he grins menacingly at the salamanders. He gives Barratore a wink. He then turns his attention to the burning residence from where he just came. He he twiddles the fingers of his claw in that direction ... and suddenly a great rush of water splashes down over the burning wall of the residence.

(Casting Create Water ... targeting the edge of the residence's burning roof and wall below. Range: 60-ft. Effect: 28 gallons of water.)

He then looks to poor Lanliss. Why hasn't Baslim healed him ... talking about taking him to the manor house? Baslim is a vastly superior healer when compared to himself ... he's a font of positive energy ... health and vitality streams from his every pore ... something must be wrong!

"Dear Baslim, do you need any assistance? I can stabilize poor Lanliss with a touch."

DM Mark - Run Away! Run Away! 
Friday December 1st, 2017 1:58:14 PM

(Dang it. I forgot those Fire Elementals have damage reduction 10. I also forgot to possibly light more people on fire than Emrys. Oh well, errors in the party's favor.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged) 
Friday December 1st, 2017 3:53:45 PM

ooc: If one of you brainy types understands them,

...post edited by the DM...

Just thought I would mention it for you genius-type PCs

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; d20+24=35 ; d20+14=20 ; 2d8+20=28 ; 2d8+20=28 ;
Friday December 1st, 2017 4:01:15 PM

Barratore is all business as Emrys lands. "If you can help with the fires, I'll finish this off." He then yells past the creatures he is about to kill and further into the fire and Brambles where others have fled. There's no hiding! No Hope for you and no reprieve from my blade!"

Barratore cuts into the first one before him. PA Hit AC 39 Dmg 28

He then cuts down the other within his reach PA Hit AC 30 Dmg 28 (clicked too fast. 2nd swing at -5 thus the roll of 35 becomes AC 30)

He is not overly fond of going into the fire and Brambles, but it's not likely they will come to him. Barratore prepares himself for his payment of pain


Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:31:57 PM

"Dear Barratore, I can dispatch them all, most painfully, with this dragon's frost breath ... or do you want the pleasure?"

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:36:43 PM

(ooc: Ignan is one of the few languages Emrys doesn't know, so he hasn't understood a word yet ... and he hasn't been given a reason to try.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Friday December 1st, 2017 11:33:13 PM

Edson drags Lanliss far enough away from the heat, but not far enough away to miss out on healing. "Lanliss needs help, " he yells. "He's gonna die. "

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=43 ; d20+23=36 ; 6d6+31=59 ; 2d6+31=40 ;
Sunday December 3rd, 2017 1:40:42 PM

Brom moves in and destroys S6, moving to AE16.

Attack (PA, Rage, IVS): AC 43 (threat AC 36 crit); damage 99

Rage: 4/32; Resistance to Fire (30)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=31 ;
Sunday December 3rd, 2017 11:32:11 PM

Baslim channels energy to heal his friends, and excludes the elementals.

ooc: Heal 31 damage.

DM Mark - "There's no hiding! No Hope for you and no reprieve from my blade!"  d20+6=22 ;
Monday December 4th, 2017 1:33:34 AM

Velarin shouts to Baslim to attend to the dying Lanliss, and then he finishes putting out his flaming clothing.

In his dragon from, Emrys calls forth water to dampen the fire nearby. He’s worried about Lanliss, and offers to heal him if Baslim cannot.

Barratore tells Emrys he can handle these creatures if Emrys can put out the fires. They he makes good on this, killing the salamander next to him and further wounding the next one.

Edson drags Lanliss away fromt the flames, frantic to save the rogue. (Emrys and Lanliss are actually a couple squares off the board, beyond the burn of the flames, but still within 30 feet of Baslim.)

Brom charges the nearest salamander and cleaves the thing in two!

Baslim draws in the power of his god, and releases it in a wave of healing energy healing Baslim, Velarin, Emrys, Edson, and Lanliss for 31 points (and removing all non-lethal damage.) He also heals salamanders S3, S4, and S5 for the same amount in the process. (Baslim can only exclude two opponents - S2 and E3.)

Lanliss wakes up.

The salamanders and the elemental remain, seemingly trapped. The thorns begin to burn, but verrrry slowly. The fire has diminished in the residence thanks to Emrys. The bakery is on fire, and the wooden floor inside the stone mill has also caught fire.

The salamanders utter some things in Ignan (I don’t think anyone here can speak Ignan.)

A couple guards peek around the corner and ask if it’s safe for the townsfolk to form a bucket brigade to put out the fire. Brother Daevon and Lord Hmitri have also arrived on scene.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 7 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 0, Lethal Damage - 61
Baslim - Non-lethal Damage - 1, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 1, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 89+28 - dead
Salamander 2, AC 22 - Damage - 61+28
Salamander 3, AC 22 - Damage - 61-31
Salamander 4, AC 22 - Damage - 91-31
Salamander 5, AC 22 - Damage - 91-31
Salamander 6, AC 22 - Damage - 51+99 - super dead
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 56
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:37:59 AM

V, while he can't speak Ignan, can understand what they Salamanders are saying thanks to his Helm of comprehending languages.

"It appears that they have mostly surrendered, and would like to not die. They saw an open dimensional gate between their world and here and came through with the intent of eating some folks. Not sure how we would get them all out of here though. I could banish some of them.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:44:09 AM

V decides to cast Banishment, centered on S4. (Up to 26 HD of extraplanar creatures are sent back to their home plane. All targets must be within 30' of each other. Will save of 24 negates.)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  6d8=24 ;
Monday December 4th, 2017 1:53:42 PM

Emrys considers his next action not that carefully ... he doesn't care what happens to these fiery fiends, if any of them were stupid enough to willfully attempt to resist Velarin's charity and remain in this realm, then they deserve what happens next.

The silver dragon moves close to the mound of bramble (AM-6), takes a deep breath and sends forth a frosty cone of cold into the heart of the great fire. If there are any salamanders still in the way ... so be it.

(Breath Weapon: 30-ft Cone of Cold. Shot directly south of square (AM-6). Damage: 24 Cold Damage. x2 against creatures with vulnerability to Cold. It's also an attempt to put out the fire. Two birds with one snowball.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; 6d6+20=41 ;
Monday December 4th, 2017 3:12:11 PM

Barratore calls out that the flour mill and house are safe to form a bucket brigade at. He is unsure of bakery still. Quite a few of the fire creatures were hiding in there. Baked at the ready, he will wait to see what comes of V's spell and Emrys' breath weapon.
Mostly surrendered does not work for Barratore and of they came through a gate, shouldn't it still be there for them to go back through?

If the salamander is still within his reach after the frost clears, Barratore puts it down
PA Gtr Vital Strike hit AC 39 Dmg 41



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=35 ;
Monday December 4th, 2017 11:25:04 PM

Baslim retreats toward his companions (AM2) and channels energy again to heal any remaining wounds.

ooc: Heal 35 damage.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Monday December 4th, 2017 11:32:43 PM

Brom looks and sees that the others have things under control there; so, Brom moves down to AF26. Seeing guard, he shouts "Get a bucket line going from the river. Let's get the bakery fire out."

Rage: 4/32; Resistance to Fire (30)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Monday December 4th, 2017 11:49:36 PM

Edson nods to the guards. " Get it going. " he adds. He looks down at Lanliss. " You okay? You gave us a scare."

DM Mark - "You gave us a scare."  d20+8=19 ; d10=5 ; d3=2 ; d20+8=16 ; d20+8=25 ;
Tuesday December 5th, 2017 1:10:08 AM

Velarin can hear the salamanders talking, which is mostly squabbling and blaming each other for a bad decision in coming here. He decides to Banish those he can, and two disappear (one saved).

Dragon Emrys moves and breathes frost into the flame, damaging the rest (not sure what the reflex save would be.) This also diminishes the flames somewhat.

Baslim moves up and heals those near him. Edson stays near his friend Lanliss to make sure he’s alright. Who says there no honor among thieves, er, I mean rogues?

Barratore tells the guards that it’s safe to form a bucket brigade. Brom tries to rally the effort.

With a dragon that can breathe frost, and fire creatures that are mostly immobilized by the thorns, you will dispatch the remaining fire creatures. This also continues to diminish the flames and heat.

Knowledge Planes DC 25 - Highlight to display spoiler: {You believe this is an intrusion of the Elemental Plane of Fire into the Wold. This is not the full effect of the Plane of Fire, but a lingering after-effect, like the mist where the man was found inside-out.}

There are still buildings burning. The bakery would be hard to save. The residence is burning, as is the flour mill. You will learn that the master of the residence was a man named Gurson Halinane. He is quite dead, killed by one of the salamanders.

Knowledge Local DC15 - Highlight to display spoiler: {The flour mill may be one of the most important buildings for this community, as it represents one of the only ways to turn wheat into something that can make bread. The bakery is important too, but there are more places to bake bread in this community. There in only one place to grind wheat into flour.}

Here is your Map - Use Rd 7 tab.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 28
Edson - Non-lethal Damage - 0, Lethal Damage - 0
Baslim - Non-lethal Damage - 0, Lethal Damage - 0
Emrys - Non-lethal Damage - 0, Lethal Damage - 11
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 0, Lethal Damage - 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=29 ; d20+20=35 ;
Tuesday December 5th, 2017 9:48:37 AM

V attempts to quickly assess the remaining situation(know local 29)(know planes 35).

"The flower mill is critical to the town and must be saved gentlemen! Concentrate efforts on that first! I have no spells to help out against fire, but will join the bucket line! Remind me afterwards, I may have some thoughts now as to what is going on"

V flies to AD10 and begins yelling to the villagers to save the flour mill it's safe for the bucket brigade.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet  d20+5=10 ;
Tuesday December 5th, 2017 9:59:08 AM

Barratore quickly heads for the water and grabs a bucket. He then enlarges himself through the power of his clan torc. With a much larger bucket and able to stand in the river, the 18' tall minotaur dunks and heaves water across the roof and backside of the building. His goal is to not extinguish the fire, but to heavily soak the sections that are not on fire so as to make them less likely to catch.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=32 ; d20+14=33 ;
Tuesday December 5th, 2017 8:26:46 PM

(Knowledge [Planes]: 32, Knowledge [Local]: 33)

"Yes ... TO the flour mill ... not only that, dear Velarin ... with all the excess flour and grain within, the fire could ignite a dust explosion!"

With that being said, Dragon Emrys flaps his wings and takes to the air once again. He flies straight for the flour mill (AC-11). Once in range, he casts the same watery spell he had before. A swirling mass of water splashes on, over and around the burning doorway of the flour mill.

(Casting Create Water. Range: 60-ft. Effect: 28 gallons of water. Reflex 19 to avoid becoming soaked ... jk :)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d4=1 ; d20+4=15 ;
Tuesday December 5th, 2017 11:02:18 PM

Edson runs and begins grabbing buckets and helping with the brigade. He focuses on the mill, knowing that is the more needed building.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 5th, 2017 11:24:18 PM

"I'm no expert, but what if we purposely collapsed part of the building? That would snuff out the fire and at least save half of the structure."

If no one agrees, Baslim joins the bucket brigade.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Tuesday December 5th, 2017 11:58:43 PM

Assuming the door to the flour mill is near Brom, he will head into the building. Moving to the area on fire, Brom will begin moving whatever is not on fire away from the area. Calling for assistance from some of the townsfolk he will be handing whatever he carries to them at the door.

DM Mark - "You gave us a scare." 
Wednesday December 6th, 2017 1:19:30 AM

Velarin informs the others of the importance of the Flour Mill to the town. He flies around, telling the villagers to save the Flour Mill.

The dragon Emrys casts Create Water to help with the flames at the flour mill. Fortunately, only the floor of the Flour Mill was burning and his efforts help. He is aware that his frost breath would be very effective in extinguishing fire.

Barratore acts quickly, makes himself huge, and starts moving some serious water with that bucket he made big in the process.

Edson pitches in as well. Brom, heedless of the fire, charges into the flames and begins removing items from the Flour Mill.

Baslim suggests collapsing the building to put out the fire, and helps where he can can.

In the end, the party is able to successfully able to extinguish the fires. There is some repairable damage to the Flour Mill, and the residence is going to take some work. The damage to the bakery is pretty bad, but the ovens were made if stone and in spite of the damage to the bakery the ovens there are still pretty usable.

Lord Hmitri asks what happened. The only person that died was Gurson Halinane. Miraculously, there were no other casualties. Well, other than the salamanders of course.

As the excitement of the fires dies with the flames, the sense of doom and despair again returns to the town of Magpie Crossing. Everyone’s tired. It’s about 3 AM by the time you’re done.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=38 ; d20+20=40 ;
Wednesday December 6th, 2017 10:00:25 AM

"Keepers, I suggest we return to the manor to discuss what is happening. I think I may have some idea now. Lord Hmitri, would you like to accompany us for the briefing and discussion?"

If everyone returns to the manor, V waits until everyone gets a drink and some food, and then begins.

"What I believe is occurring here, is that gates are randomly, or intentionally being opened between different planes and ours. At the scene of the first incident with the fog, mushrooms were found growing. These were confirmed to be not of this plane, and to be of a fairy nature. Emrys and I then went to visit Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley. After learning as much as possible, we believe he somehow unwittingly came here from a realm where a fairy queen named Maab rules."

"At this incident, I was able to understand some of what the Salamanders were saying, and they talked of stumbling across an open gate between their world, the elemental plane of fire, and our world. They decided it was a good time to wander in for a quick burnt snack of Woldian."

"In a reported incident elsewhere, Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing."

V tries to delve into his memory and readings to try and remember if something like this has ever occurred before, or if there is a possible planar cause(know history 38, planes 40). If so he will share the information

"The question now is can we do anything about it, and how do we find that out?"


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Wednesday December 6th, 2017 1:47:54 PM

Brom plans to stay and help. As long as he still has the magical fire protection on, he plans to make the best use of it. Besides, he wouldn't have much to contribute to the cerebral conversation that would take place when they returned. He brute strength would be better served cleaning up debris.

Brom also conscripts Barratore as well. His engineering knowledge would be invaluable as they removed parts of the burnt buildings. His focus is on the bakery at first. The ovens were large and very heavy. There could be considerable damage around them and Brom and Barratore's strength would be needed to reset the ovens.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Wednesday December 6th, 2017 3:34:35 PM

Enlisting Barratore is generally an easy enough task and made all the more simple when it removes him from having a deep thinking conversation with folks vastly smarter than himself/
.
The first order of business for Barratore is to assess the damage to all of the structures
[take 10 Know Engineering 15]

After that,he and Brom can begin the large scale clean up. Shoring up any beams and clearing out the heavy stuff, relocating the ovens.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Wednesday December 6th, 2017 11:20:53 PM

Edson listens to V theorize about the gates, and it makes sense. He doesn't add anything to it, and just listens. If they go back to the manor, he will add in what he can, but as soon as the chance of sleep comes up, he'll take it.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=34 ;
Wednesday December 6th, 2017 11:40:42 PM

The spell that maintains his dragon form soon fades and Emrys finds himself back to normal, except with his house robes in tattered ruins. He is not happy, this was his favorite set. He returns to his room first and quickly cleans himself and changes into something more appropriate before rejoining the group downstairs. He doesn't keep them waiting long.

He listens to Velarin's discussion and possible theories. He offers his own (Knowledge [Planes]: 34). "The space between ... the stuff that keeps the various planes separated and in alignment has possibly been disturbed. Like the ripples on the water after a stone has been cast into it. These ripples are cascading around us ... the thin vale is being breached, creating a momentary union between the realms. The question is ... what is this stone and who cast it ... I fear it maybe be something of the gods or the powers that be."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday December 6th, 2017 11:58:27 PM

Baslim rubs a chin in thought. "I would prefer to pursue a proactive approach. Waiting for a breach to another dimension will endanger the town. Perhaps something similar to a dimensional lock spell? It is a rather powerful spell, but if we could someone produce a similar effect -- one big enough to shelter the townsfolk -- they could be protected rather than trying to protect the entire town."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 8:57:57 AM

(ooc: Mark, assuming this is ok with you, to get it out of the way? got my calculations done, and don't want to have to redo them later if i lose my sticky note. If you want to put on hold, just advise)

"Gentlemen, while we are here, I have the catacombs funds from the sale of the treasure. The total sale of the items was 105,232 gp. Divvy'd 7 ways was 15033.14 gp apiece. The resale value of the Amulet of natural armor +4 that Edson wished to keep was 16,000 gp. My calculations indicate Edson owes 966.86 to the treasure pile, and the rest of us each take 17,699.80 gp. If anyone wishes to double check my calculations, feel free."

(ooc: Once cleared by DM, update your sheets)

co-GM Ryan: After The Fire 
Thursday December 7th, 2017 12:29:24 PM

The fire out and the sullen population is at least safe, for now. A sense of doom and gloom hangs over the town and for once the presence of the Keepers does not buoy the spirits as it normally would. The smell, which somehow lends a gravity to the situation, will be with the town for a long time to come.

Velarin returns to the manor house as does Edson, Emrys, and Shepherd . Velarin discusses his theory about the portals which Emrys fears may be of the gods or the powers that be. Shepherd desires a more proactive approach. As they talk Velarian and Emrys rack their brains for instances from the past and their knowledge of the planes.

Velarin and Emrys Highlight to display spoiler: { Emrys comments about the gods and powers that be rings true. Even with the great power you possess you can think of no example of a mortal able to cause this widespread of an issue. }

Vekarin Highlight to display spoiler: { There have been great times of upheaval and change in the Wold and those old stories are the closest you can come to context.}

Lord Hmitri is involved in the discussion and, while thinking Shepherd has a great idea muses about how he wishes you all to stay in town for a bit to make sure things are somewhat stable.

Brom. still protected from fire and heat, stays to clean up and Barratore stays with him. They assume a conversation that will be beyond their scope will be taking place. Barratore can see there is much work to be done but nothing looks in eminent danger of collapsing. {ooc: gentlemen, keep in mind that it is 3am and even the mighty must sleep, particularly in a time of ongoing crisis}

It is currently after three in the morning and there is no immediate crisis beyond the big picture issue. Is anyone going to sleep and recover or push forward through the night.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Thursday December 7th, 2017 12:49:13 PM

Since Brom has the Ring of Sustenance, which allows him to gain the benefits of eight hours of sleep in only two hours, he is tired from the fight but not tired from lack of sleep. So for now, Brom will push through until morning or until he can make sure that the fire is completely out and that the buildings are in no danger of collapse.

Brom wonders if the group shouldn't split up to make their presence available for the different areas of the valley until research indicates a clear path to put an end to what's been happening.

Going forward, Brom's SOP will be to sleep a few hours in the morning and take naps, as needed, so he can be rested for his night time patrols.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 4:09:27 PM

V shares his thoughts that he knows of no powers other than the Gods that could do such a thing, and that historically, the only things that would come close to what is happening was during times of great change and upheaval.

Following the discussion, V will rest and recover and rememorize

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Thursday December 7th, 2017 7:29:03 PM

Barratore has already swapped his sleep schedule. He goes to bed around 5 and gets up around 1pm.

"Brom I agree being elsewhere across the valley would be a good thing, but i don't know of a good way to do it. Had we been generally spit up in pairs, I don't think any two of us save you and I would have fared well against this breech. And if we split up, you and I shouldn't be in the same group. The little ones would get slaughtered. Still, we should tell the others the idea. One of the magic boys might have a slick way to get that done."

Whatever is going on is big in scale and scope. I's not a bad guy, deity or otherwise causing it. Barratore is personally convinced that there is no magic and power that can do what they what they have seen and heard on such a scale and create such a foreboding feeling of dread everywhere. No one can say why or point to anything but a feeling. Perhaps the crazy man in the tinfoil hat is on to something. A rising darkness, akin to a great awakening of all things evil, or perhaps something so ancient as to have been shut out before the first age has found its way back.

"Shepard you need to get with asking Alemi directly and get some answers or at least some direction."

"Emrys, don't you witches have patrons or powers you are in cahoots with? Time for them to start holding up their end of your bargain with some information."

"You two need to stop dancing about with what you think you know and use some mighty magic to ask of those who do know."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday December 7th, 2017 11:33:45 PM

Shepherd Baslim also has a ring of sustenance and has already slept enough (handy things, aren't they?). "Agreed, Friend Barratore. I will go and ask of Alemi. Perhaps in his wisdom he will share with us knowledge concerning these things."

Baslim retires to the temple of Alemi and spends the day in fasting and prayer. He has not prepared any divinatory spells, but will see if his deity will impart any knowledge through faith.

co-GM Ryan: After The Fire 
Friday December 8th, 2017 2:19:51 PM

Brom and Shepherd [/b] do not need much sleep thanks to some nifty rings but Velarin and Barratore eventually sack out for the night. There is discussion about splitting up the group but no plan for that is made.

The mood in the town is subdued and pessimistic despite the bright day. The smell of the recent fires cannot be helping and it is likely people will not be sleeping well for some time.

Shepherd heeds Barratore’s recommendation and looks for guidance from Alemi. He does not feel the connection as strong as he is accustomed to. The connection is there but more distant feeling somehow.

As the Keepers get the late start to the day there is activity but not what would be expected. There are enough people about that when a noise that can only be described as a wet tearing shakes the ground they can see panic on peoples faces.

Over the area of the graveyard dark clouds have suddenly appeared creating an severely overcast area on an otherwise beautiful day. There is a moment of silence before shouting can be heard as people move away from the graveyard.

Shepherd your prayers are disrupted by a towns member barging in and saying that the dead are in the cemetery.

As the town reacts other large noises can be heard from the cemetery, a shriek of a non human nature, a groan and other sounds of things that go bump in the night.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Friday December 8th, 2017 5:57:30 PM

Velarin moves about the manor the following day, racking his mind to come up with a solution to a problem that currently had no solution. He eagerly awaited Baslim's chat with Alemi, which would hopefully provide some direction. Until shaking, screaming, and terror once again ivited itself into their lives.

"Oh for the love of scrolls and staffs! what now."

He quickly grabs his gear and then word arrives that the dead have arisen in the cemetery. "Sounds like your speciality Shepherd. Looks like we got work to do boys. "

V calls forth his extend wand from his haversack and uses it to cast haste upon the Keepers and says "a few seconds behind you"

Haste: duration: 26 rounds, extra attack on full attack action, +1 attack, +1 dodge bonus for AC, +1 reflex save, move increases by 30' to max of X2 normal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Saturday December 9th, 2017 12:59:44 AM

" Cmon" edson says aloud. " Give us a day off.... " the skinny elf grabs his gear and dons his armor as he heads for the graveyard with the others.



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing. 
Sunday December 10th, 2017 10:42:02 PM

Emrys has sacked out for the night, like Velarin and Barratore, being a dragon takes a lot out of you.

(And in real life ... sorry for not posting ... I was out of commission past few days)

When he hears of trouble at the graveyard, he rolls his eyes.Thankfully this time he isn't just in his house robes.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday December 10th, 2017 11:45:26 PM

"I am afraid there is little I can do." Baslim shakes his head dejectedly. "My connection to the Light is somehow clouded. It would appear that whatever is blanketing the land is also hampering connection to the divine."

co-GM Ryan: After The Fire Maps 
Monday December 11th, 2017 1:57:42 PM

Velarian casts haste on the party allowing them to get to the source of the sounds much faster where they are confronted with an otherworldly sight. {ooc: 3 rounds of travel}

Arriving at the cemetery the area is unnaturally dark on this bright day, almost as though it is a reflection of dark from another place. A tattered shadowy film floats in the air thickening on the far side of the cemetery where two huge creatures tower over the area.

One is a night black giant with demonic features whose arms end in massive blades. The other is a massive skeleton with the bones and skulls of countless smaller creatures seeming to dribble form its joints and rib cage as it moves.

In front of these creatures are four man sized horrors dressed in tattered rags with long sharp teeth and pallid flesh stretched over starved frames. Floating behind them are three grinning spectors with mad eyes and blood-red hands that twitch and jerk like puppeteers.

Scattered you can see the bodies of several dead guards and villagers lie on the ground among the closer invaders. Behind them, before you can yell to stop, three brave guards race for the blade handed monster and are immediately slain with one massive swipe.

{ooc: Map is up. It is a bit area so you will need to zoom in and out I would think. I know I do. I will save you one questions the tattered shadowy film is not in itself harmful, its set dressing.}

{ooc: Page two of the maps is a better look at your opponents.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=36 ; 10d6=39 ;
Monday December 11th, 2017 3:31:16 PM

Well. this looks unpleasant. Allow me to attempt to clear part of the field Since you have already been hasted.

V casts an empowered fireball at G24, hopefully hitting three of the lesser undead. Damage 60, reflex save 24 for 30. If all or most are still standing after that, V will drop a quickened fireball in the exact same spot(if 2 are down, he will hold) Quickened fireball damage 45, reflex save 22 for 22 damage

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday December 11th, 2017 6:01:02 PM

Brom hustles to the graveyard as fast as he can. Seeing the demonic opponents, Brom smiles oh so slightly. For in his mind, he might have found a challenge worthy of his sword.

At the graveyard, Brom, with the help of V's spell moves to W19 and gets himself pumped up for a fight.

Haste, Rage: 1


Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d4=2 ;
Monday December 11th, 2017 9:22:37 PM

Emrys steps over and touches Barratore's weapon while chanting an incantation. "I giveth your blade powers against Undeath ... strike them hard and true and they'll turn to dust."

(Casting Disrupting Weapon on BARRATORE'S WEAPON. Duration: 14 rounds. Every hit by his weapon on an Undead of 14HD or below ... it must make a Will Save DC 24 or be destroyed.)

In his other hand, Emrys activates his Rod of the Quickening and summons forth a spectral hand.

(Casting Spectral Hand. Emrys takes 2 hit points of damage.)

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand. 
Monday December 11th, 2017 9:32:23 PM

Additional Info: Disrupting Weapon doesn't allow Spell Resistance.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+18=38 ; d20+18=27 ; d20+18=22 ; d20+18=32 ;
Monday December 11th, 2017 11:58:03 PM

Baslim advances thirty feet and takes cover behind a tombstone (I cannot see where I am on the map). He tries his best to identify the creatures.

ooc: Knowledge (religion) 38, 27, 22, 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+6=14 ; d20+18=35 ; d20+13=33 ; d20+13=15 ; d20+18=35 ; d8+2=3 ; d8+2=7 ; d8+2=4 ; d8+2=10 ; d8+2=8 ;
Tuesday December 12th, 2017 12:10:31 AM

Edson 5' steps down one tile, and fires at the creature at j26.

He scans the creatures to see if any are native of the planes.

Hit ac 36 3 dmg
hit ac 34, crit confirmed at 15. 7 if not a crit, 21 if crit.
hit ac 36 8 dmg

Knowledge plans 14

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Tuesday December 12th, 2017 12:22:45 AM

Barratore moves with Brom, 10' to the humans left. Moving up with a nod to Emrys, Barratore pulls a potion Magic Circle from Evil from his Haversack and drinks it

This fight could be what he and Brom have been looking for. Have been waiting and training for

co-GM Ryan: After The Fire Maps  d20+7=20 ; d20+7=20 ; d20+17=28 ; d20+7=26 ; d20+7=19 ; d20+17=24 ; d20+24=26 ; 7d6=19 ; d20+24=44 ; 7d6=28 ; d20+24=44 ; 7d6=25 ; d20+26=31 ;
Tuesday December 12th, 2017 2:19:47 PM


PLAY AS YOU READ

The undead have registered your presence as you have seen them. Gastly moans, the clattering of bones and a bellow roar form the largest of the beasts assail your ears. The tattered fog shifts and swirls as the undead stir to face what they can only see as more victims.

Images flicker in the mist you you see flashes of hordes of skeletons that disappear as quick as they came. In the air there is a brief image of something bigger, something maddening, but it is gone as quick as it came. The mind reels but some part of you comprehends that the walls of reality are not so thin and these images are not threats, only shadows of another place - Koshe Marr!

The beast with the bladed arms raises his right blade and commands the others forward.

Shepherd take cover behind a tombstone and attempts to work out what these creatures are. {ooc: Labeled on page 2 of map for simplicity} The large skeleton flummoxes him but the others he can identify as 4 Gasts, 3 Dybbuk [b] and a [b] Nightwalker Nightshade . All are clearly undead.

The Gasts are not that powerful though they are resistant to channeled energies and can cause fever and paralysis. The Dybbuk are incoperal creatures but you know little else. The Nightwalker Nightshade is a creature of immense power that is hard to damage though vulnerable to Silver.

[v] Velarin [/b] summons forth two consecutive powerful ball of fire large enough to encompass three of the attacking creatures.

The leading two creatures, Gasts, take the full brunt of the damage and are slain by the second fireball. The Dybbuk manage to avoid the full force both times, probably because it was near the edge of the explosion.

Brom flexes his might and rushes into the graveyard hoping this is his battle of destiny.

Emrys grants Barratore’s weapon some extra sting.

Barratore weapon empowered rushes forward as well. Coming to Broms side.
{ooc: Please remember the extra damage form Emrys}
{ooc: I took left to be south as the map is laid out.}

Edson as soon as the ball of fire dissipates rushes forward as well. His arrows fly true striking the blade armed giant Nightwalker.

{ooc: Unsure what you were aiming at, having you hit the big guys because the closest thing is incorporeal and you did not know if it survived the fireball. Feel free to have me correct that}

The two remaining Gasts advance on what is now the back line of the party.

The Pink Dybbuk flys forward towards Brom and attempts to reach out and touch him. His touch connects and pain courses though Broms body. {19 Damage unless immune to pain}

The Red Dybbuk tries the same trick on Edson and also lands his touch for painful damage {26 Damage}

The Green Dybbuk tries the same trick on Barratore and also lands his touch for painful damage {25 Damage}

The skeletal monster lumbers forward looking towards the back lines.

The Nightwalker crushes tombstones as it bears down on Barratore swinging one of its might blades but the blade glances off of the armor.

On the far side of the cemetary the party also sees additional figures approaching. From the distance it is hard to tell but they are of normal size and appear fully living. Yes!!! You are now sure of this, two additional adventures have come to the towns aid.


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 12th, 2017 6:02:27 PM

A small figure appears on the far side. He yawns as he looks around, but then opens his eyes quickly and takes up a fighting stance. He says to the other halfling beside him, "Tink, should we go right and swarm that big guy, or let the others take care of him and head left? I'm thinking the way that guy is swinging his arms around that those attacking may not realize what they're getting into."

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks, another nearly always with some snacks. On his back is a small backpack, clearly far from full. He usually smells a bit...off.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+23=25 ; d20+18=22 ; d20+13=18 ; 2d6+31=36 ; 2d6+31=36 ; 2d6+31=40 ;
Tuesday December 12th, 2017 7:04:21 PM

Brom takes the hit from the undead creature and reciprocates the attacks. He wants to finish off his opponent so he can go engage one of the big guys.

He notices the two approaching and wonders if this fight is gonna be even more fun.

Attack (PA, Rage, ghost touch sword): AC 25, 22, 18 (ugh, die roller at it again!!!); damage 36, 36, 40

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 95/178 Character Sheet  d20+25=27 ; d20+20=38 ; d20+15=19 ; d20+25=35 ; 2d8+12=20 ; 2d8+12=19 ; d100=42 ; 2d8+12=14 ; d20+29=48 ; 2d8+12=17 ; d100=65 ;
Tuesday December 12th, 2017 8:36:40 PM

As the Green Dybbuk closes with the large minotaur, Barratore's sword flashes out and catches the thing. AoO Hit AC 48 Miss% 65 Dmg 17 Will Save DC 24 or be destroyed

Barratore decides to keep a bit more of a defensive posture with this undead horror. He measures his strikes in quick jabs and lastly makes a sweeping attack at the Green Dybbuk .

Fighting Defensively
Nightwalker AC 27/38/35(hasted attack) Dmg 20/19
Green Dybbuk AC 19 Miss% 42 Dmg 14

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 12th, 2017 11:19:03 PM

Baslim needs to get in a better position to support his comrades. He hustles south.

ooc: Double move to P24.

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d20+22=36 ;
Tuesday December 12th, 2017 11:31:49 PM

Emrys begins to cast the same spell again, however he has the benefit of delivering his touch spells from a distance. His spectral hand speeds forward and touches Brom's sword.

(Casting Disrupting Weapon on BROM'S WEAPON. If weapon strikes undead 14HD or less, it must make Will Save DC 24 or be destroyed. Spell Resist does not work against it.)

He wishes he could cast the same spell on Edson's bow, but the Disrupting spell only works on melee weapons. By the look of the undead that attacked him (Knowledge [Religion]: 36 to identify traits of Dybbuk), he hopes this spell might help. With the use of his Rod of the Quickening he casts a very quick spell.

(Casting Ghost Weapon on EDSON'S ARROWS. Duration: 14 hours. Effect: up to 50 arrows. His arrows are given the Ghost Touch ability.)

"Edson," he yells, "your arrows can now wound ghosts ... pierce their frozen hearts!"

Emrys Myrridanmyl, stephen f. ac17 hp57/57. rituals: ward, sharing, spectral hand, haste. 
Tuesday December 12th, 2017 11:39:44 PM

(Forgot to mention, Emrys moves to O-17)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 13th, 2017 5:34:38 AM

"Your call, Garret. Those people certainly look quite capable of defending themselves. Those are undead things though so we probably should do something. Bosk would have our heads if we did nothing"

The female halfling slowly surveys the area with eyes that glow a pale blue. She has long ebony hair tied back in a pony tail, and though unarmored she does wear a black leather outfit. If you were closer you'd notice by her right shoulder-blade she has a small tattoo of a set of scales (representing 'justice'), and a holy symbol of Pantheon hangs around her neck. On her right arm she wears a small mithral buckler. She currently hovers a foot off the ground (Overland Flight)

"WHAT CAN WE DO TO HELP?" she calls out to those people who apparently like to wander around graveyards.

She doesn't really await a response though. "You know, one of these days I'm going to get to cast that Reverse Gravity spell again" she quietly laments to Garret.

Tink starts casting a summoning spell to bring in a little aid should those people need it - even though they look to have things very well in hand. Cast Summon Monster IX

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements - Water on Garret


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=30 ;
Wednesday December 13th, 2017 9:40:08 AM

V hears the call of the new arrivals, but isn't quite sure how to answer them yet. He would normally suggest they kill something that's dead, but doesn't want to ruin Brom and Barratore's fun, so he says nothing at this point.

V targets the undead at I17 with an empowered Lightning bolt (damage 51, reflex save 24 for half damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+24=35 ; 2d6+31=35 ;
Wednesday December 13th, 2017 10:48:05 AM

ooc: forgot haste attack on undead creature

Attack (PA, Rage, Haste) AC 35, damage 35

Rage 2, haste

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=27 ; d20+19=26 ; d20+14=20 ; d8+2=3 ; d8+2=8 ; d8+2=5 ;
Wednesday December 13th, 2017 11:32:58 AM

Ooc: that target is fine. I misread the map.

Edson stands still and fires 3 more times at the large creature. .
Hit ac 27 3dmg
Hit ac 26 8 dmg
Hit ac 20 5 dmg

co-GM Ryan: After The Fire Maps  d20+17=30 ; d20+17=18 ; d20+7=25 ; d20+14=21 ; d8+8=11 ; d20+24=36 ; 7d6=25 ; d20+24=40 ; 7d6=23 ; d20+26=35 ; d20+26=41 ; 3d6+13=25 ; 4d6=10 ;
Wednesday December 13th, 2017 12:41:23 PM

PLAY AS YOU READ (new)

{ooc: I am sorry I rolled three will saves at the beginning I did not mean to, ignor the first rolls. The creatures are over 14HD

On the far side of the field two halflings have appeared, one male and one female. They discuss strategy as the as the female halflings begins to cast a spell as she askes how best she can help.

Brom, taking the from the Pink Dybbuk lashes out with his sword missing three times but finally connecting with a fourth swing thanks to being under haste.

Barratore’s sword flashes at the Green Dybbuk and he lands a solid hit as it moves in but it survives the strike. He swings twice more, connecting twice. While the magic on the blade is strong it is not so great that it can slay the creatures outright.

Leaving the relative safety of the tombstone Shepherd dashes to the south where he might be more useful.
Advancing further into the cemetery Emrys advances further into the cemetery while enhancing both Brom’s and Edson’s weapons.

After calling out a greeting to the new arrivals Velaring launches a bolt of lighting at the red Gast. The Gast pivots to avoid some of the damage but still starts to smoke form the damage it took.

Edson now with enchanted arros fires three more times at the giant monstrosity. All three of the arrows fail to connect.

The large skeleton continues its advance on its targets heading more south this time as it moves much faster than before. {doubel move}

The Blue Gast closes on Emrys and bites him with its rotted jaws. {Hit: 21 / Damage: 11 / DC15 Con save. Fail: 1d3 Con Damage + 1d3 Dex Damage}

Still facing Brom the Pink Dybbuk reaches out with its painful touch. {Hit: 36 vs Touch / 25 Damage}

The Green Dybbuk reaches out at Barratore again to cause intense pain. {Hit 40 vs Touch / 23 Damage}

The Nightshade roars and swings with both claws at Barratore connection only once. {To Hit: 35 / To Hit: 41 / 25 Regular Damage / 10 Cold Damage}

The Red Gast closes the distance on Shepherd


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+24=27 ; d20+24=36 ; d20+19=28 ; d20+14=23 ; 2d6+31=36 ; 2d6+31=40 ; 2d6+31=40 ; 2d6+31=40 ;
Wednesday December 13th, 2017 1:40:11 PM

Hit again, and the pain surges through him. Brom's rage intensifies and he returns the attacks again with vigor and deadly intent.

Attack (PA, Rage, haste) AC 27, 36, 28, 23; Damage 36, 40, 40, 40

Rage 3, haste

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+29=42 ; 6d8+8=36 ;
Wednesday December 13th, 2017 2:55:22 PM

Garret eyes the spaces, winks at Tink, then charges at full speed through the cemetery, jumping up at the last minute and kicking out towards the body of the large sword-arm guy.

OOC:
Charge, so AC is 37 this round. One attack hits AC 42, 36 damage. Attack is considered magical, lawful, cold iron, silver, adamantine.

Emrys Myrridanmyl, stephen f. ac17 hp46/57. rituals: ward, sharing, spectral hand, haste.  d20+15=20 ; d20+12=27 ; d20+12=15 ; d20+7=21 ; d6+7=12 ; d6+7=9 ; d6+7=9 ;
Wednesday December 13th, 2017 7:35:34 PM

(Fort Save: 20 vs Ghast bite. Success.)

Emrys becomes quite angered by the unholy ghast's bite ... Emrys begins a transformation. His limps, neck and hands become slightly elongated. His skin becomes rough and wooden ... fingers sharpen into curving thorns. A bramble of thorns form and wrap around his body giving him the presence of being deadly to the touch.

(Plant Domain SU abilities: Wooden Fist & Bramble Armor. Free Actions.)

Emrys rakes across the ghast's dead flesh, sending chunks of its body and various directions.

(Melee attacks on Ghast. Hit AC: 27, 15, 21. Damage: 12, 9, 9. Possible 30 points of damage.)

(Bramble Armor: Any melee attacks against Emrys that are not with a Reach Weapon, deal 1d6+7 to the attacker.)

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 37/178 Character Sheet  d20+25=26 ; d20+20=40 ; d20+15=23 ; d20+25=26 ; d100=79 ; d100=25 ; 2d8+12=20 ;
Wednesday December 13th, 2017 10:10:56 PM

Barratore grunts and winces as pain wracks his body and he feels his muscles begin to seize. Where was Shepard or even Emrys at this point. Barraoter cvan't leave Brom to face them all and can't disengage anyway where they wouldn't simply pursue and so he will stay and fight and figure out how to get out alive later.

The halfling coming in out of nowhere is a welcome sight and Barratore instantly decides he needs to take out the ghost. Warrd has other ideas, worthless cowardly god

Fighting Defensively Hit AC 26/40/23/26 Miss % 79/25 Dmg 20

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=32 ; d20+19=26 ; d20+14=28 ; d4=2 ; d8+2=10 ; d8+2=3 ;
Wednesday December 13th, 2017 11:10:50 PM

"Stupid, stupid" Edsons mutters to himself as all three of his previous shots miss. "Make them count... idiot,"

He fires again
Hit ac 32 10 dg
missed ac 26
hit ac 28 3 dmg

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=32 ;
Wednesday December 13th, 2017 11:48:50 PM

Baslim rushes up just behind Edson and channels energy to heal his friends and wound his foes.

OOC: Channel energy 32. Will DC 19.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+45=50 ;
Thursday December 14th, 2017 1:17:51 AM

"That taur looks to be in trouble" Tink relays to Garret over the telepathic link.

Her summoning spell complete, Tink brings an Astral Diva into the fight. "Heal him" she orders it and points to Baratore. The winged angel swiftly moves towards the injured taur and gently touches his back.

Tink then tries to buy Barratore a little more time. She casts a Telekinesis spell and tries to grapple the Nightshade. She won't be able to hold it for long, but every second may count here. Tink uses her only Moment of Prescience spell to increase her chances.

--------
Astral Diva appears at T19 and then moves to W21.
Astral Diva casts Heal on Barratore, healing him for 130pts
Barratore and Brom gain the benefit of the Angel's Protective Aura:
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws. Otherwise, it functions as a magic circle against evil effect AND a lesser globe of invulnerability

Tink casts Telekinesis. CMB= CL18+INT9+Prescience18=+45. Tink rolls a total of 50 to Grapple the Nightshade

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+9=27 ; d20+9=14 ; d20+9=10 ; 4d6=20 ; 4d6=12 ; 4d6=16 ;
Thursday December 14th, 2017 10:16:48 AM

Seeing that the new arrivals appear to be helping Brom and Barratore, V continues his magical assault on the Gasts nearby, focusing on the red one at K22.

An empowered scorching ray leaps from the wizards fingertips, and spreads into 3 rays, all targeting the red Gast (#1/#2/#3, ranged touch attack 27/14/10, damage 35/18/24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+1=13 ;
Thursday December 14th, 2017 1:49:31 PM

As Brom battles the undead creature, he begins to sing his favorite battle song. The cadence of his verses slowly begin to flow of the battle. Brom seems to be starting to have a little fun.

Perform DC13 (performance of his song)

co-GM Ryan: After The Fire Maps  d20+17=30 ; 12d6=45 ; d4=1 ; d20+29=35 ; d6+7=10 ; d6+7=10 ; d6+7=12 ; d20+14=18 ; d20+13=28 ; d20+13=21 ; d6+6=8 ; d6+6=9 ;
Thursday December 14th, 2017 3:04:53 PM

PLAY AS YOU READ (new)

As combat continues the swirling tatters of mist continue to ebb and flow but seem to be thickening in the north western part of the cemetery. A new phenomenon starts to take place as well the gloom that has overtaken the cemetery seems to flash, not with light but with dark as though whatever is the opposite of lightning is taking place.

As the darkness flashes again there are more shapes, most of them dim. A shadow of hundreds of zombies at one point seem to surround and then vanish again, a meer flicker. Where the mist seems thickest, a flash with more definition… much more defined another of the Nightshades strobes in and out of existence.

Brom the rage fully upon him swings again, again, again and again at the Dybbuk. His blade misses as often as it hits the Pink Dybbuk! {Middle two attacks hit}

After being bit Emrys alters his body, taking on the visage of a wood and lashes out at the offending gesture. Hitting two out of three attacks damaging the undead opponent.

Velarian follows up Emrys attack

Edson curses his luck and fires two more arrows into the Dybbuk in front of him.

Shepherd moves behind the Edson healing him and causing further damage to the Dybbuk. {Will Save: 30}

Behind the Nightwalker the blur of a shirtless halfling with a tattooed face can be seen racing forward. At the last minute it leaps and strikes the creature so hard that it rocks forward on its feet! Barret Goodbarrel has clearly made an impression on the behemoth as somehow his blow cuts through the creatures defenses!

The other halfling, lets call her Tink, finishes her spell summonint and Astral Diva to heal Barratore healing him to full health and granting Brom and Barratore a aura making them more difficult to hit. {+4 to AC and Saves for Brom and Barratore} Further Tink mentally grapples the Nighshade that was attacking Barratore. {OOC: DANG!}
The Giant Skeletong justs it head forwards and unleashes a stream of tiny bones from tis body as a breath weapon. The bones pour forth battering and bufferetting Brom, Barratore and the Astral Diva ! {Damge: 45 / DC24 to half / GM roll: 1}

Roaring the Nightshade attempts to break the grapple! {Roll: 35}
{OOC: I cannot believe that he got grappled!}

The Blue Gast against to bite and claw Emrys taking damage in the process. {Gast took 32 damage and proved it is not smart.}
{Bite Hit: 18 miss / Claw 1 Hit: 28 Damage: 9 / Claw 2 Hit: 21 miss}

Having felt the searing pain of holy energy the Red Dabbuk flys to get some space and galares at Shepherd who feels a magical mental assulet {Casting Feeblemind DC22 will at Shepherd}

Seeing the shower of bones battering his target the Blue Dybbuk joins the party attempting to damage Broms mind as he feels a malignant force mentally hit him.
{Casting Feeblemind DC22 will at Brom}

What will you do!


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=43 ;
Thursday December 14th, 2017 3:27:09 PM

V watches the rolling interdimensional slideshow with both curiosity and apprehension. "This could end up being real bad." He thinks to himself. He quickly returns his attention to the matter at hand and finds himself annoyed by the bad guys resilience, V targets the bad guy at L22 and sends another lightning bolt in his direction. "These things don't want to die. Again." (damage 49, reflex save 22 for 24 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+14=26 ; d20+13=17 ; d20+24=31 ; d20+24=34 ; d20+19=20 ; d20+14=32 ; 2d6+31=37 ; 2d6+31=33 ; 2d6+31=35 ; d20+1=19 ;
Thursday December 14th, 2017 4:04:03 PM

All Kos Marr breaks loose and Brom is assaulted from all direction. With his mind focused on his opponent, he fails to avoid the spray of bones (if the bones are physical damage does Brom's DR apply?) The undead creature he is engaging unleashes a mental assault, and the barbarian shrugs off the mental onslaught through sheer stubbornness.

He continues to sing his battle hymn (Perform DC 19) while engaging with the undead. Maybe his song or the presence of the angelic being, Brom's sword strikes true.

Attack (PA, Rage, Haste): AC 31, 34, 20, 32; Damage 37, 33, miss, 35

Rage 4, Haste, Angel Aura

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=36 ; d20+27=42 ; d20+22=41 ; d20+22=42 ; d20+17=19 ; d20+17=21 ; d20+12=19 ; d20+27=35 ; 6d8+8=37 ; 2d8+8=18 ; 2d8+8=17 ; 2d8+8=22 ; 2d8+8=19 ; 2d8+8=23 ; 2d8+8=16 ; 2d8+8=14 ;
Thursday December 14th, 2017 5:13:17 PM

Garret smiles as the creature rocks from his blow. He raises his eyebrows when it does not fall, so he decides to continue his assault. Anyone watching will see just a blur of twisting hands, arms, and tiny furry feet as the halfling spins, punches, and kicks at the sword-armed creature.

OOC:
Flurry of blows: Hit AC/Damage: 36/37; 42/18; 41/17; 42/22; 19/19; 21/23; 19/16; 35/14
Attacks are considered magical, lawful, cold iron, silver, adamantine.


Barratore Steelwind (Dan K) AC: 40 (T 18 FF 26), CMD:35; HP: 133/178 Character Sheet  d20+15=18 ; d20+25=29 ; d20+20=33 ; d20+15=32 ; d20+25=44 ; d100=33 ; d100=100 ; d100=49 ; d100=72 ; 2d8+12=25 ; 2d8+12=20 ;
Thursday December 14th, 2017 8:56:09 PM

The power of healing flows into Barratore and a glint comes to his eye. Angelic assistance from parties unknown was a new one, but despite Warrd's best efforts and interest in him, Imod had seen him through, Whomever the halfling was who had engaged the NightWalker, Barratore come not help but be impressed. He was a blur with motion and struck with obvious power.

The area flickered and flashed, almost as if the other dark world was invading, or trying to. Barratore curses himself for his distracted nature as the shards of bone rip into his hide from behind him.

Still feeling the ghost thing to be the more immediate danger, Barratore continues his attack upon it
Fighting Defensively Hit AC 29/33/32/44 Miss % 33/100/49/72 Dmg 25/20

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+16=26 ;
Thursday December 14th, 2017 10:05:20 PM

"You are completely mindless aren't you?"

He says this to the ghast but the statement could also apply to himself. He let his temper get the best of his better judgement. He could have ended this ghast with a single spell, but no he engages it in hand-to-hand combat instead.

He takes in the size and presence of the giant bone creature and suddenly loses all interest in the ghast ... who looks to be on it's last legs anyway.

Brom and Barratore look to be in good shape with the angel hovering over them ..."WHA?!" ... He gives the angel and quick double take ... "HUH!?" No, back to the huge skeletal giant!

Emrys takes a five-foot step away from the ghast (N-18), and quickly casts a quickened nature spell with his Rod of the Quickening. His skin takes on an even more hardened, wood-like appearance, as if he were carved out of hickory itself.

(Casting Barkskin on Emrys. +5 to natural armor. Duration: 140 minutes.)

He begins to chant holy words of healing. However, these divine energies that he invokes is being turned into a power weapon. This spell is usually delivered by touch, but these forces are being altered by witchcraft hackery ... because the spell is too powerful for his spectra hand to deliver.

(Casting Heal spell on the Skeletal Giant (treated as a Harm Spell against undead) ... Spell altered by the Reach Spell metamagic feat. Its Range changes from Touch to Close Range (25ft/+5ft per 2 caster levels), Range: 60-ft. Level Increase: +1. Will Save for half damage, DC: 26 for 140 points of damage. If Spell Resistance is required, Spell Penetration check: 26.)

Emrys keeps his Bramble Armor up ... that should allow the ghast to finish itself off.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=26 ; d20+19=28 ; d20+20=34 ; d8+2=6 ; d8+2=7 ;
Friday December 15th, 2017 12:17:59 AM

Two more arrows fly at the same target. Both connect, while one misses wide.

Hit ac 28 6 dmg
hit ac 28 7 dmg
missed ac 26

Tishe’ (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=31 ;
Friday December 15th, 2017 5:31:04 AM

Tishe’ hears sounds of screams, shrieks, and the unmistakable clang of metal and soft ‘whoosh!’ of fireballs detonating. The locals in this town seem to be in a panic, but the short woman can at least pick out the local heroes went to battle undead in the cemetery.

Casting a Fly spell on herself, it has taken a handful of breaths of concentrated flying to get there. The sight of two giant undead and a swarm of lesser ones makes her blink and pause. “And I thought it would be an waxed job of ghouls in the graveyard!”, she calls out to the embattled heroes so they wouldn’t mistake her for another opponent. “I’m here to help, Cinnamon Pack!”

.....
Full Move Flying
Fly skill: 31

Fly. 60’ move

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+13=28 ; 5d8=18 ; 10d6=26 ; d20+27=44 ;
Friday December 15th, 2017 6:29:58 AM

"This has to be the busiest graveyard I've ever seen" Tink notes to Garret over the link.

The Astral Diva misses most of the blast of bones but seems angry to have been hurt at all. Raising it's warhammer in the air and calling on the power of the Gods it drives the head of it down onto the ground sending a shockwave out around her.

Tink is quite surprised that she is still holding onto the grapple. With no moment of prescience to draw on it will take sheer will power to maintain the grapple now.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 18pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 44. CMD to escape: 37.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday December 15th, 2017 7:28:05 AM

[addendum]
Tishe' looks about and finds herself hovering 20' in the air over a low stone wall, a crypt to her immediate right. The battle looks ... ferocious!

....
Added PC link to Post Name
Move to M,34

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 9:23:43 AM

Rob,

Emrys only did a 5-ft Step action, which isn't considered movement, so he could get off a full-round action. The Barkskin spell was cast as a swift action.

co-GM Ryan: After The Fire Maps  d20+17=34 ; d20+14=34 ; d20+14=20 ; d20+17=27 ; d20+17=33 ; d6+7=10 ; d20+24=34 ; 7d6=15 ; d6+7=9 ; d20+23=30 ; 2d6+10=20 ; d20+29=30 ;
Friday December 15th, 2017 3:55:35 PM

PLAY AS YOU READ (climatic)

For a moment the sky is calm then a virtual blackout for ¼ second in which only the summoned angel can be seen. The mist drifts but, for the moment at least, nothing else seems to be near breaking though.

Velarin again launches another massive bolt of lightning straight at the Red Dabbuk. The creature dodges some of the damage but still flickers and sparks as the bolt hits him.

Brom having been sprayed by bones and mentally assaulted redoubles his efforts and slays the Pink Dabbuk!

Garret, little more than a whirling dervish of hands and feet assaults the giant Nightstade. Five of his blows land and strike so hard they can be heard across the cemetery. {OOC: WOW} The creature is still up but there are cracks in its black armored body.

After being showered in bons Barratore continues his assult on the apparition in front of him. Connection with two of his swings the Green Dybbuk shrikes in pain.

Emrys clears his head and moves to the type of fighting his is more accustomed too. Summoing a massive amount of energy a bolt of pure holliness lashes into the giant skeleton. {Will: 34} The creatures mind is tough so the it is not quite as damaged as Emrys had hoped. {Emrys, thank you for the GM messages explaining, it helps a lot!}

Tink’s Astral Diva lashes out with a wave of holy power striking the Giant Skeleton {Will: 20} the Nightshade {Will: 27} and the Dybbuk {Will: 33} with a wave of power. She then redoubles her mental effort and keeps the Nightshade grappled.

Edson unleashes three more arrows, two of which fly true causing further damage.

Finally yet another combatant appears on the southern edge of the battlefield. Flying low Tishe’ a female Sorcerer surveys the battlefield.

The Blue Gast makes one last attempt to bite Emrys but kills itself in the process. {Dam: 10}

Having eaten a lightning bolt from the caster the Red Dybbuk moves and reaches out to Velarin’s mind attempting to prevent further spells from being flung.
{Casting Feeblemind DC22 will at Velarin}

The Green Dybbuk again reaches out attempting to touch Barratore and connects. {Hit: 34 vs Touch / Damage: 15 (pain)}

The Giant Skeletons shrikes after being hit with the holy blast and charges at Emrys. The monster closes the distance in a blink and attempts to rake a bony hand across the caster taking damage in the process. {9 Damage to skeletons}
{Hit: 30 / Damage: 20}

The Nightshade writhes in Tinks mental grasp but again cannot break free! {CRAZY1}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+18=23 ; d20+28=29 ;
Friday December 15th, 2017 6:02:13 PM

Finishing off his opponent, Brom wants a piece of the big guy. He moves in while failing in his attempt to avoid drawing an attack by its reach, and ends at U23. With his greatsword, he swings hard at the creature.

Attack (PA, Rage, Haste, SA, IVS): AC 29 (AHHHhhh...die roller!!!!!!)

Rage 5, Surprise Accuracy, Haste, Angel Aura


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=38 ;
Friday December 15th, 2017 6:19:43 PM

Tishe’ sees that the Giant Bone-Dripping Skeloton has one of the local heroes in trouble: his life is more important than any other consideration. “Let’s see if I can weave a situation where his reeds aren’t cut”

Not knowing how dexterous or willful the Giant thing is, Tishe’ tries a little of both!

Hovering in the air, she weaves a Quickened Grease spell under the legs of the Skeleton Giant. She then casts another spell to attack its mind; Glitterdust!

Hopefully, that will give that elf a chance to withdraw...

.....
Hover Fly: 38. Pass
Cast Quickened Grease (takes 4th lvl slot b/c Weave Metamagic). Under Skeloton
Cast Glitterdust (2nd lvl slot) under Skeleton

Fly. 60’ move
Grease. Reflex DC 18 or fall down
Glitterdust. Will DC 18 or blind, -40 Stealth(no save)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=46 ; d20+27=32 ; d20+22=24 ; d20+22=27 ; d20+17=37 ; d20+17=29 ; d20+12=16 ; d20+27=36 ; 6d8+8=29 ; 2d8+8=14 ; 2d8+8=21 ; 2d8+8=20 ; 2d8+8=17 ; 2d8+8=23 ; 2d8+8=18 ; 2d8+8=16 ;
Friday December 15th, 2017 10:12:34 PM

Garret isn't quite sure why the monster isn't fighting back, but he's sure that it's not good for it to be here. He continues spinning and kicking, trying to completely destroy the unnatural monster.

OOC:
Flurry of blows: Hit AC/Damage: 46/29; 32/14; 24/21; 27/20; 37/17; 29/23; 16/18; 36/16
Attacks are considered magical, lawful, cold iron, silver, adamantine.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=37 ;
Friday December 15th, 2017 11:35:45 PM

Baslim pushes forward to take cover behind a tombstone, then raises his holy symbol above his head and channels the Light against these abominations.

ooc: Move to N22. Channel energy for 37 damage against the Dybbuk and Unknown. Will DC 19 for half damage.

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 11:35:47 PM

The skeletal giant convulses from the sudden blast of positive energy; bones rain down like blood. It was very satisfying to watch until the bony giant recovers from the wound and answers with his own attack. Emrys does his best to roll with the punch, but it connected nonetheless. The blow nearly staggers him ... he knows he can't take another one of those. At least the mindless ghast killed itself on his bramble armor.

In the moment where he considers his next action, something happens he wasn't expecting. A swirl of glittery dust explodes around the skull of the skeletal behemoth. He thinks, 'I remember that spell!' Then a slickery mass of grease pools below it feet ... 'I know that spell too ... I can't cast them anymore ... but I knew them in another time and place!' Then he spots a figure in the sky ... a woman ... a sorceress! She is allow him to escape and stay in the battle ... he doesn't hesitate to take advantage.

Emrys gives the sorceress a smile and a nod and makes a tactical retreat. He backs away from the giant beast and then turns north and then west, keeping a distance outside the giant's reach. He makes it near the fountain at the cemetery's center (Z-14).

(Emrys performs a Withdraw Action: Full Round Action. With Haste active, Emrys' Movement is 60'. During a Withdraw, you can move twice your movement = 120'ft. That should be enough movement to make it to Z-14 and avoid the giant's reach.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=39 ; d20+19=21 ; d20+19=29 ; d20+14=25 ; d4=2 ; d8+2=4 ; d8+2=4 ; d8+2=8 ;
Saturday December 16th, 2017 12:32:49 AM

"Hoorah" Edson says as he fires on of the arrows in a straight line that looks extra deadly. The other two sail wide.

Hit ac 39 crit confirmed. 16 dmg
missed other two

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+17=21 ; d20+17=28 ; 13d6=50 ;
Saturday December 16th, 2017 7:37:15 AM

(Will save 21. Stupid die roller. Using hero point for reroll of 28)

V glares at the Red Dybbuk. "You did not just try and mess with my mind. It's on now" V moves to R25 and targets the Red Dybbuk with a chain Lightning, which then arcs to the giant skeletor creature Attacking Emrys. (damage 56, reflex save primary target DC 25 for half damage, Secondary target reflex save DC 23 for half)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=45 ; 5d8=26 ; 10d6=32 ;
Saturday December 16th, 2017 8:11:19 PM

Tink is as surprised as anyone that the grapple has held this long. If Restlin were here he'd probably say Wardd had something to do with it. A Justicar makes her own luck however. She tries to keep the grapple going just a little longer.

The Diva holds its ground to continue providing its aura to Brom and Barratore, as it slams the warhammer to the ground once more.

"Stay together! Fight together! Don't let them pick you off one by one!" Tink calls out. Too many times has she seen someone (or something) venture away from a pack only to be easily picked off.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 32pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 45. CMD to escape: 37.


Barratore Steelwind (Dan K) AC: 37 (T 18 FF 26), CMD:35; HP: 118/178 Character Sheet  d20+25=28 ; d20+20=34 ; d20+15=16 ; d20+25=33 ; d100=19 ; d100=47 ; d100=51 ; 2d8+20=35 ;
Monday December 18th, 2017 12:55:02 PM

Barratore glances back at the others, specifically the back line as he knows multiple opponents have moved past he and Brom. And this cray fast Halfling. Barratore still needs to try and put this incorporeal thing down though. He shifts to a more offensive striking stance. He needed to make every blow count.

PA Hit AC 28/34/16/33 Miss %19/47/51 Dmg 35

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR

Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday December 18th, 2017 4:07:55 PM

Emrys hopes the giant slips in the grease, but if that doest happen, he wants to pull the boneheaded idiot back toward the center of the cemetery and away from the other casters. Maybe when Barratore and Brom finish off their giant, they can easily transition to this one. Just a very foolhardy thought!

co-GM Ryan: After The Fire Maps  d20+6=8 ; d20+14=21 ; d20+14=28 ; d20+17=35 ;
Monday December 18th, 2017 4:15:31 PM

The mighty Brom satisfied with one kill attempts to add another advances on the large foe and mightly swings his might sword into the dirt, failing to connect.

The flying new arrival to the scene Tishe’ and attempts to bail out the battered Emrys the mind affecting glitter is shrugged off with a shake of the head. The same shake of the head proves unfortunate as the giant bone monster slips on a patch of grease and tumbles to the ground! {ooc: Nice entrance Tishe’}

Tink continues the grapple while the Diva maintains its assault on the Nightshade doing more damage.

The assault on the blade-handed Nightshade contines buy first Garret who lands several blows staggering the fiend towards Barratore who times one of his swings perfectly slicing deep. The creatures first falls to one knee and then pitches over onto its side at the feet of its vanquishers!

Seeing Emrys plight the good Shepherd steps up and channels the power of the divine into the attacking creatures. The creatures both seem to resist some of it but the Dybbuk was already on its last leg and fades out of existence.

As the Nightshade falls Edson pivots on the spot and launches his arrows at the skeleton as it begins to slip. One shaft strikes true but to oversize effect. The arrow strikes at the joins holding its massive head in place with a great enough impact that the head separated from the rest of the body as the creature hits the ground!

There is a moment of silence as the mist and fog quickly recedes and you are reminded that it is a bright and sunny day.

Combat Over


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 18th, 2017 6:09:35 PM

Garret nimbly jumps up onto the fallen body of the sword-arm guy. He stands on top of it, fists on his hips as he takes in the area around him.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 18th, 2017 6:16:58 PM

Tishe’ looks around, the lifted fog, the lack of moving undead, and the lowering of the battle stance of the others convinces her that the fight is over. She decides to glide over to where Velarin stands, assuming the others will gather there at the entrance as well.

She lands; A short, plain human woman in light airy clothing; all in sage and khaki. A closer look at her face doesn’t show anything special; mouse brown hair in a ponytail, brown eyes, and a tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus. “Many Shadows”, she says in formal greeting, “I am Tishe’ Weaver.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Monday December 18th, 2017 6:31:32 PM

Brom sees combat ends and again is a little disappointed. Yes, he was starting to have fun, but it always ends to soon. Seeing Garret grandstanding, Brom slings his sword and says "Thanks fer the help." before turning and heading back home. As he approaches the entrance he takes mental note that all survived and that none looks in any dire situation. Confirming that visually, he continues out. As he walks by Tishe on his way out of the cemetery, he says causally "Welcome ta end of days."

He pauses only briefly by the others to say. "Let's head back if it's all clear. It's time ta figure out how ta go on the attack. Maybe the newcomers have some missin' pieces. Anyway, here is not the place fer any of that." Also, looks back at Garret "Ya comin'?"

Leaving the cemetery, Brom looks about for signs of the mood of the town. Magpie Crossing was already freaked out enough as it was, but it only seems to be getting worse. No amount of ale and food was going to settle spirits after this.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday December 18th, 2017 11:23:41 PM

Baslim lowers his hands and sighs. "Blessed is the Light. Blessed are those who walk in the Light." He looks around. "Does anyone require healing? I am happy to oblige."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday December 18th, 2017 11:41:14 PM

"Hot doggy" Edson exclaims a little too boisterous. "Barry... did you see that... took that giant skeleton things head off with an arrow. :

He moves over to the newcomers... " Nice to meet ya... Names Edsons Kazil... but I am sure you knew that before you got here."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d8=5 ; d8=6 ; d8=7 ; d8=5 ; d8=3 ; d8=7 ; d8=3 ;
Tuesday December 19th, 2017 4:10:19 AM

Tink rolls her eyes at Garret's performance. He did love to enjoy the feeling of a fight. She patiently waits for the body to move under his weight. If not, she gives it a little nudge. Just enough to knock the king from his castle. Tink grins and gives a wink to Garret to show it is all in jest.

She flies on over to where the group are gathering "Katinka Hushfoot, Justicar of Pantheon, member of the Iron Dragons and Dragon Consortium. A pleasure" she gives a formal bow to the party before lightening the tone "But please, call me Tink. Only my father calls me Katinka these days"

"The gentleman standing on the head of that dead Nightshade is Garret" She gives a nod of her head towards him

"With you permission" she asks Shepherd indicating the angel. If agreed, Tink directs her angel to perform some healing. She wouldn't want to step on the toes of a cleric trying to perform his duties.

She has a number of questions but waits for the right opportunity.

---------------------------
Keep using Telekinesis to perform some sort of maneuver (bullrush?) to nudge the dead body Garret is standing on.

Astral Diva to cast CLW x 7
CLW: 12, 8, 12, 8
Emrys is healed for 40pts

CLW: 10, 10, 11
Barratore is healed for 31pts


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Tuesday December 19th, 2017 10:36:07 AM

"Greetings Tishe', I am Velarin. Many thanks to you and your friends for your assistance. Those things were the worst we have seen yet. As my friend Brom has so delicately put it, would you care to join us for some food and drink? We have a manor a few blocks from here where we may clean up and refresh ourselves. Hopefully an exchange of information will serve us all well."

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:37:41 AM

Emrys is greatly relieved that the battle is over ... but he would have enjoyed one last strike on the giant undead beast that hit him. His elongated wooden hands retract to normal looking ones ... as to his bramble and bark armor. His skin now only has the slight appearance of a wood grain in the shadows, but now in the full light of day, he appears perfectly normal.

He approaches Tishe and gives her a short bow. "Dear madam, your reputation proceeds you. My name is Emrys Myrridanmyl. I must thank you for your intervention with that unholy giant. I fear it came close to adding my bones to its collection if you hadn't come along. I believe the Heal spell I cast upon him made him quite feisty. It is a privilege to finally meet you all. My father speaks highly of you all."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:39:55 AM

(Astral Diva completely heals Emrys of all his wounds.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday December 19th, 2017 1:06:37 PM

Barratore plants his blade into the Nightshade as the halfling assumes a pose on top of it. That caught him as familiar and Barratore pulls at a horn trying in vain to recall where. "Well timed assistance, thanks." Barratore yanks his blade free, wipes it off and sheathes it. The Angel heals a great deal of the wounds he received at the hands of the incorporeal thing-a-ma-whats-it and he is nodding with Brom. Here was not the best place to stand about and chat. "Let's get back to Magpie, a fire, some ale and talk then."

Barratore's eyes widen at Tink's introduction. That's where he'd seen him. Garret of the Iron Dragons. He had met him very briefly in the Giggling Ghost. Two of the Iron Dragons in the Vale did not give him the warm and fuzzies. Big things were indeed afoot at the Circle K. The minotaur gives a bow like nod, "An honor Garret. I am Barratore Steelwind of the Starlight clan. We are the Keepers of the Vale and you have arrived in some dark times. Please follow me to our quarters."

Barratore heads out with Brom to get to the Manor and be able to sit down and speak with the mighty Garret and the other Iron Dragon.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday December 19th, 2017 6:11:58 PM

Tishe’ smiles with the replies of Brom, Edson, and Barratorre, and agrees with Velarin’s suggestion to retire to food and talk, for she is travel-stained from many days on the road. Her eyes widen as she recognizes the Iron Dragons. “Madame Katinka And Seuir Garrett, boom companions of Bosk and the rest of the Iron Dragons, I am honored!”

Emrys, however, gets her undivided if confused attention. And then understanding blooms like a Light spell. “Oh! You think that... I mean that we... that is that I’m with them?! A member of the Dragon Consortium?!” She laughs good-naturedly. “I’m just a traveler that happens to be in the right place at the right time, though in my experience that happens a lot in Cinnamon Valley...”

She shakes her head, putting a stray curl of brown hair behind one ear. “I’ll accept the invitation to dine and we can sort this all out.”

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 19th, 2017 7:22:33 PM

When Tink nudges the body, Garret tumbles down the side of the massive creature, laughing as he goes. He tries to lighten the mood when he reaches the ground and continues to tumble across the ground for a moment or two. When Barratore introduces himself, Garret runs over to give him a high five. "Good to meet you! Nice work with that sword there."

Now that the fight is over, Garret is much less serious and moves around, exploring and looking at things around the area like a kid. Those who get close to him realize that well, he smells like he's been in a battle. He waves when Tishe recognizes him and smiles at her.

co-GM Ryan: After The Fire Maps 
Tuesday December 19th, 2017 8:23:23 PM

As the blade handed beast falls Garret leaps onto the chest hand raised adding to Brom’s disappointment. Muttering a thanks and a “Welcome ta end of days.” he suggest the group head back and work out what is going on.

Shepherd lowers his hands blessing the light and asking if anyone needs healing as Tishe’ glides over to the casters and introduces himself. Tink offers healing as well clearly tryng to be a help in what is a trying time.

Overall there is a feeling of relief that that the battle is over. Invitations are made for the others to head back with them to regroup and discuss what is going on.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+3=4 ;
Tuesday December 19th, 2017 9:10:32 PM

Iron Dragons...Brom doesn't know who or what they are (Knowledge DC4). In any event, Barratore and the others think their important, which works for him.

Back at the manor, Brom handles the first order of business, getting the cask of ale. He grabs a bunch of mugs and sets them down by the cask. Pouring himself a large frothy one, he sits in his chair.

"What's yer story?" He says getting right to the point.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 19th, 2017 11:58:31 PM

"Yes, please introduce yourself... Tishe', was it?" You see a well-groomed man with short brown hair. He has a neatly trimmed mustache and beard, with light patches of gray. His eyes are a deep brown, with small flecks of silver near the iris. His skin is taut and weathered from long days of travel. He has small freckles on his nose, high cheek bones, and a strong jaw. His deep set eyes are framed by a heavy brow. He is dressed in a patched and travel-worn red tunic and pants, covered by a brown woolen cloak. He wears simple leather sandals on his feet. He carries only a shepherd's crook and bears no other weapons. He is tall, with a wiry frame and straight posture.

Baslim is happy to allow the angel to do some healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday December 20th, 2017 12:34:55 AM

"the Dragon consortium you say?" edson asks. "Funny... I thought you guys forgot about us. From rum to the floating city to cinnamon valley. They set 'em up and we knock 'em down. Figured you guys and gals would be out to check us out a lot sooner. No sweat though, you guys are here now and got a chance to see the Keepers of the Vale in action. Like what you saw?"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:31:07 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:35:14 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday December 20th, 2017 10:14:47 AM

Velarin nods as their powerful new allies introduce themselves. "Your presence would be most welcome. We are not exactly sure what is going on, but believe that somehow, the planes themselves are conjoining in spots. Opening random gates between themselves, and allowing travel between them. We believe gates have opened between here and a fey world, ruled by Queen Maab. We also dealt with some salamanders and elementals that wandered in from the plane of fire, looking for a snack. These undead were just the latest. In my memory, things like this only happen in times of great change and upheaval."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday December 20th, 2017 12:43:58 PM

Garret is more at ease as the group heads back to the manor. When Brom sets up the mugs, Garret jumps up on a stool and takes a seat. He looks around for a bowl of pretzels. When he doesn't see one, he leans over the counter to see if there might be one hidden under the counter.

He smiles and waves again when Tishe mentions Hook City. He lets Tink take over for more introductions because she does that a lot better than he does.

co-GM Ryan: After The Fire  
Wednesday December 20th, 2017 1:48:29 PM

The battle over everyone heads back to the manor house where they find a waiting, nervous Lord Hmitri. When he sees everyone arrive, with newcomers none the less, he relaxes a little and give a greeting.

As Brom sets up some drinks and asks the first brusk question the halflings seem happy with the welcome. Garret finds a stool and looks around hopefully for pretzels or a snack of some sort.

Velarin gives a recap of some past events and talks of the potential of great upheaval. Shepherd aquises to the angel continuing the healing of the group and requests introductions. Edson questions the newcomers commenting that he thought the Dragon Consortium had forgotten about them. He ends asking if they liked what they saw of the Keepers in action.

{ooc: I will work out XP shortly for the last fight}


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 20th, 2017 5:50:09 PM

Tink considers her words carefully as she responds to Edson "No matter the group or the fight there is always room for improvement"

She seems very interested in what Velarin has to say "Interesting. We have also seen examples of planes and realities coliding. We have seen two such instances in the past few days. One was where the Dragon Consortium and heroes of the Wold did not exist. An unusual but seemingly peaceful place. The other was darker. A reality where Marteus had conquered the Gods of the Wold" She pauses in considerations "How oddly familiar it was to the plane we all just saw"

Tink returns to Edson's question about the Dragon Consortium "It is a curious thing. The Consortium themselves requested that we visit certain locations in the Wold. Sesha, perhaps the wisest of us, suspects that we are being sent to check that prominent locations are being closely guarded

Whatever is happening is happening across the entire Wold. None of our contacts know what it is and that in itself is cause for concern"


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Wednesday December 20th, 2017 5:54:06 PM

Barratore fills his Tauric Mug, gifted to him last Yuletide season and plops down in his chair. He is a bit shagrinned that Garret wants pretzels as he knows there are non to be found in the house, nor does he know what a pretzel is. V speaks of boundaries and planes and Barratore tries to look like he knows what the man is talking about. Mostly Barratore takes small drinks and stares at Garret. The legend of the Iron Dragons. Right here in front of him. and he got to fight alongside of him.
Bucket list item checked.

"What news does the Consortium bring? How can we assist?" are the only two things Barratore really has to say

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday December 21st, 2017 1:14:26 AM

Edson nods and listens to Tink before adding. " You're right. Always room for improvement. You guys work good together.. one thing we are good for is no one here orders us. We work to the best of our abilities and stick to what we know.. we just trust the others to be in the right spot and know what they are gonna do. We formed from two seperate groups.. but we gelled and seemily formed a cohesive death machine for our enemies be it dragon, not your kind, demon or worse. As I said.. the wold sets them up and we knock them down. One day.. a strike might land and end it for me... but till I see that day.. woe be to any that bring harm to my friends, cinnamon valley and the wold.

That being said... is there anywhere else we can be used? Is there any areas that haven't faired as well as us?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Thursday December 21st, 2017 10:43:14 AM

Tink's words spark a memory within Brom, probably because he was fighting at the time. He says "Just before all this started, we fought some shadow lord guy and his minions. Before the throw down there was this guy.." Brom attempts to give him as close as description of the hideously scarred visage of a human man in his late middle years. The man's face and hands are marked from some affliction,and he is mostly bald with only strands of long gray hair scattered about his head.

"Don't know if that means anythin' ta you guys."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Thursday December 21st, 2017 12:39:40 PM

(Sorry for not posting yesterday, I passed out early last night ... as soon as I got home. End of the year madness!)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday December 21st, 2017 5:10:28 PM

Garret notices Barratore watching him. When he cannot find the pretzels, he asks, "Heya? Do you guys have any snacks around here? If not, I've got some..." He reaches into his belt pouch and pulls out some jerky and squished bits of bread. He holds some out to Barratore.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday December 21st, 2017 10:10:04 PM

Tishe’ startles at the description Brom gives, so much so she drops her drink and has to pick it up again.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 2:53:12 AM

"I think it time for some lighter stories" Tink suggests with a grin "You ever heard the one about the halfling that rode a dragon?"

She gives a sideways glance to Garret. It was always one of his favourite stories and had earned him a drink on more than one occasion.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Friday December 22nd, 2017 9:55:31 AM

Barratore snaps up, "Snacks we have. a lack of food is something Brom and I actively avoid." The minotaur heads into the pantry and emerges with a large platter a short time later. Cheeses, breads, and a variety of jerkied meats. While he was there, Barratore also grabbed another small cask of ale.

He sits back down and nods in agreement with Brom's description. "The man behind the curtain and we were wondering if he could be part of all of this about us." Barratore catches Tishe's reaction, "You know a being that matches that?"

When Tink suggests a lighter conversation and telling stories, Barratore snorts, far louder than what would be considered polite disagreement. "People are dying in the Vale and if V's right, we have rifts between planes filled with things that want to and can destroy most of the people in the entire valley. You have seen what happened and what was about to wander through here. And you want to talk about lighter things. Holding hands and singing by the fire needs to wait. We need answers and action."

"Anyone know who Taserface might be, or what these rifts are, or how to stop 'em? Or are we just sitting about and waiting to shake Gargul's hand?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 22nd, 2017 11:28:43 AM

Garret's eyes get big when he sees the tray of snacks. He tries not to eat them all at once, but he does shove a handful in his face.

Tink mentions the halfling on a dragon and Barratore snorts. Garret nods at him and says, "yes, yes, that is all quite important...but can you picture me riding a dragon? Because I have you know. And I'm small enough that you might not be able to see me, but I conquered that dragon and rode it!"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 7:37:54 PM

Tink doesn't remove the grin from her face despite Barratore's action. The taur was no doubt as scared as everyone else was of what might be coming. How do you prepare for a fight when you don't know what you're fighting?

She turns the question back at him "What answers and action do you propose? The Gods of the Wold have already been petitioned however no answer was found. You nearly had a chance to ask Gargul himself in that last battle."

Tink reaches out for a snack - preferably one that Garret's fingers have not already touched.

"Answers will come and actions be taken. But what is it all for if we cannot take comfort in one another? If we cannot take a moment to enjoy life?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 7:42:03 PM

"Impressive, ridin' a dragon." he says thinking if any of his own exploits are as impressive. "A dragon with a rocket on its back, or maybe a raccoon. That'd be a sight ta see, definitely. Almost as impressive as a halfling, fer sure."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 9:29:30 PM

Brom isn't fond of Tink's answer. "What's it for?" He says putting his mug of ale down. "It's for the people of this land. It's for the children to grow and have children in a land free of fear. It's for the baker and his family who will never bake another loaf of bread. It's easy to ride in ta town from somewhere else and say relax, enjoy life. You'll leave when yur done and never see these people again. I, we'll have ta see these people every day. Have to look inta the eyes of loss cause we couldn't save their loved ones. They look to us, when the Wold's going to Koshe Marr. Enjoy life when so much can be done? That's not why we took the oath or wear these badges." He says pointing to his WLA badge. "I was hoping you had some piece that would fit in our puzzle. You don't, an' I'm not thirsty anymore. I'm goin' fer a walk."

Brom grabs his sword and heads out.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:48:37 AM

Tishe’ watches, concerned, as the tapestry unfolds between Katinka and Brom. It had taken her a little while to recover, and by that time, they have both said their piece and Brom was walking out.

“I think I can weave a thread of the tapestry for you”, she says loud enough for Barratorre to hear before he is gone. “Seiur Brom described what looks to me as Skalipy, a white-faced beater of the Sunrise Song adventuring group when we were together near Witchspawn.”

Then she joins the conversation with the Dragon Consortium. “Madame Katinka, I have only recently Walked here, but I understand Barratorre’s sentiment. I adventure and put myself in danger so peace-loving people who are the night’s soil don’t face these nightmares. And from what I have seen and heard since this morning is that mission has failed. The citizens of Magpie Crossing are scared and some hurt and killed by these events. I think the pattern is clear for Barratorre, and he was hoping you were a thread that could make the pattern clear.”

She puzzles go a breath. “I don’t believe his unvoiced accusation that you and Seiur Garrett don’t care. You are Dragons and that concern is a part of your oaths.” Her voice changes as if she is thinking hard. “So why do you suggest relaxation? It could be you are waiting on information from another source? Or maybe this is a test to see what is in the hearts of the Keepers of the Vale?” It is obvious that Tishe’ doesn’t know, only brainstorming different possible answers.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:54:00 AM

Tishe adds almost wistfully. “I travelled a long while with a Minotaur like Barratorre. Macasthai was all ‘act! And if you later find yourself wrong, act again to correct it!’ “. She sighs, remembering.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 23rd, 2017 8:58:03 PM

Tink just shakes her head. Mintoaurs. So focused on their own little piece of the Wold they do not see the bigger picture.

Tink sighs. "Not everything is a test. But if it were, consider how a guest would feel with how they have been treated after simply asking if you wanted to hear some stories?"

She finishes her snack and stands "When you are ready Garret we shall leave"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 25th, 2017 11:49:36 PM

Tishe’ looks at Katinka, but is not certain she’s hearing right. She holds her peace, allowing the Iron Dragons to leave if they wish. But she really doesn’t understand the rebuke. It feels like as if a town guard, having seen many robberies, stopped an attempted robbery, and just informed householders that there are robberies all over the place was disappointed that the householders were more worried about robberies than serving tea. She doesn’t see the pattern, but is certain time will bring more threads in focus.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 26th, 2017 10:08:17 AM

Garret watches the big fellow go. He grabs another fistful of food and shoves it in his mouth as he ponders a moment. Before he has quite finished chewing, he starts speaking.

"I don't think anyone here is saying these things to be selfish. I think we are all hurt and confused. We all know something really, really big is happening in the Wold and despite all our power, we are completely powerless to stop whatever is happening. That's not like us. We dragons, you adventurers, we are used to being able to stand up and stop the bad things from hurting innocents. But this time, well, this time we can't. We don't know how just yet. And that's frustrating to everyone. We all want to take action to stop whatever is happening, but that's not just going to happen this time. We might just have to wait and react to whatever it is that happens next ... and none of us like to do that."

He pauses a moment in the silence, then continues, "So I feel I am a better halfling to have met your group and to have had the honor to fight beside you to at least put down one evil in this world. I hope that one day I shall have that honor again. But for now, I guess it is up to us to rejoin the other Iron Dragons to attempt to defend our portion of the Wold from whatever is coming, and I wish you the best of luck in fighting whatever may come your way as well. Should we be able, we will return to assist in any way possible."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday December 26th, 2017 6:32:27 PM

Tink has nothing more to say and with a nod to the party, teleports both her and Garret away.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d8=5 ;
Tuesday December 26th, 2017 10:57:54 PM

Garrett’s words do a lot to soothe Tishe’s worry. That must be it; the need to DO and the helplessness of failing is making tempers short on all sides. As the Dragon Halflings get ready to leave, Tishe’ stands politely. “I’m a guest of this house as much as you, but please accept my thanks for the timely intervention with the nightmares of Koshe Marr. While things are bad here, it would have been much worse without you.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 27th, 2017 7:57:28 PM

“If you agree, would you like to accept this gingerbread man as a gift for the Dragon consortium. Eating it head first gives the consumer Comprehend Languages or Read Magic”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+28=37 ;
Tuesday January 2nd, 2018 8:02:01 AM

Tishe' takes out of a pocket of her khaki pants a curious tool that looks like a rod of wood with a disc near one end, and a ball of raw wool. Deftly spinning the rod-tool with one hand, she pulls and twirls skeins of wool with the other and then lets the rod go. It continues to spin and is held up by the wool, but pulls downward while spinning. As Tishe' continues feeding precise amounts of wool to the descending tool, it stretches out a beautiful wool thread. When the rod-disc nears the ground, the sorceress grabs it up, winds the thread around the rod, and again sends it into a calculated spin and drop.

Without paying much attention to what her skilled hands are doing, soon Tishe' has a good skein of woolen thread where a puff-ball of wool used to be.

..........

Weaving Skill - 37

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 1. 0. 1


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday January 2nd, 2018 9:34:46 AM

Barratore is always amazed at how many times he and Brom get confused for each other by others. Sure, Brom was quite big for a human, but really. Brom was out the door, the Iron Dragons were gone and there was no answers or real help for any direction. The gods had been petitioned and no answers were forthcoming. Brimstone and fire. That as precisely what he had been asking about the entire time. Halflings. They were so confusing to him. Sometimes he swears the bad guys could defeat them all with a shiny mirror and some string.

Barratore pours another nearly overfilling mug of ale for himself and grabs a second large piece of white cheese. "You spell casters should get some sleep. Remember we got an entire valley to be at all at once, so have some travelling magic at the ready"

Please, Don't Let These Shakes Go On


DM Mark 
Wednesday January 3rd, 2018 12:28:13 AM

(OOC: Everyone take 40,000 XP for the previous two encounters!
Forgotten Treasure: You picked up 30,000 in Fire Opals from the Salamanders, and 40,000 in jewelry from the Undead!
Also, if you intend to make a visits to the catacombs, do so soon.)


Having stopped an attack of fire elementals and then vanquished the undead horrors that appeared in a nearby graveyard, the party returns to the Manor. As they heal their wounds and calm the populace, they think back on the visit by the Iron Dragons’ Tink and Katrina Hushfoot

There is also a new person of power that has come to town - Tishe. She's a rather ordinary woman, dressed in loose, khaki clothing. Remarkably unremarkable.

The locals seem to be in a better state over the next day or so. The general sense of doom seems to have lifted somewhat. At the direction of Lord Hmitri and his guards, repairs begin on the damaged flour mill and bakery. While the bakery building was lost, the baking ovens are still intact and usable. Makeshift tables are set up and they are able to make bread. At least as long as the weather holds.

In addition, there is a burned out residence nearby and a homeless family that lost their father in the fight.

A person shows up at the heroes’ door. He smiles a broad smile. “Ah, good day my lords. You are people of importance. I am Hurok, and I have what you need! I have charms that can ward a person from the evils that beset us! Only 10 gold a piece! Surely, you do not want to pass up an opportunity to protect yourself and those you love.” The man holds out a number of glittering charms, some in the shapes of various holy symbols, and some in shapes that hold no meaning for you.

Beyond him, you can see a number of townsfolk looking at the transaction from a distance.
Perception DC 15: Highlight to display spoiler: {Some of these townsfolk wear or clutch one of these charms.}

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=40 ; d20+6=10 ;
Wednesday January 3rd, 2018 6:51:10 AM

Tishe' stays on with the Keepers of the Vale after Katinka and Garrett leave. "I'm not of the Dragon Consortium", she tells the heroes while displaying her WLA pin, "only a wandering WLA member helping where I am needed." She quickly sees that she can be of help here in ... Magpie Crossing is it?

(The sorceress is used to sleeping rough, so even just a corner of the common room is good enough for her to lay out a blanket for a bed and her cloak for covers.)

In the town, Tishe' goes to help at the bakery and the mill. She has a spell to assist in repairing the ovens and millworks, Lenna's Greater Mending, and as an Arcane Sorceress with her bonded Steelgrass Ring, she casts the spell up to six times per day! "While useful", she tells Lord Hmitri and the families nearby, "the spell can only repair what is damaged, not destroyed. For that", she pins up her sleeves in preparation, "I can help by wielding a shovel with you."

For the peddler, Tishe' is a guest in every sense of the word; home, town, and valley. While she watches and assesses, she waits to see how the Keepers and townsfolk react.

..........
Perception: 40
Sense Motive: 10 on the Peddler

Lenna’s Greater Mending: V,S: 10’, Will negates; Repair d6/lvl damage (10d6 max) for one object or construct

Bloodline Power, Arcane Bond, Steelgrass Ring: can cast one additional spell known per day

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 0. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday January 3rd, 2018 11:20:16 AM

(So the 70,000 comes to 10,000 each? fuzzy on actual group membership currently)

V welcomes Tishe to the manor, and attempts to help her find a suitable place to stay. "Make yourself at home Tishe, and thank you again for your timely assistance." V then retires for the night to get some rest and prepare for what tomorrow may bring.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Wednesday January 3rd, 2018 11:58:34 AM

Brom spends the next days helping clean up the debris and rebuilding. He will suggest to V that he build one of his magic homes for the homeless while new houses are being constructed.

He also has time to have more of a discussion with Tishe. The young man is very happy to see her jump right into helping the town recover. He asks about her and mostly her adventures as he was always willing to regale others with his feats of valor and tales of victory over the fantastic creatures of the Wold.

A helping hand is its own reward. His uncle always would tell him and it is a phrase he began using when he would be thanked by the townsfolk.

Brom is planning a trip to the catacombs.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet  d20+5=12 ;
Wednesday January 3rd, 2018 5:25:53 PM

Barratore plans to head to the Catacombs. The feeling of dread and impending doom may have lifted, but the minotaur does not overly feel relaxed as a result. More like someone is trying to pull one over on him, lull him into a sense of ease before, Bazinga! Everything goes to pot

He lends a hand where e can, working up plans for a new Bakery and with the family to build a new home form them.
Know Engineering 12

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday January 3rd, 2018 10:57:15 PM

Edson views the salesperson a little wearly. He shakes his head side to side and nods to the others. " You?"

As for the repairs can but spends most of his time playing with the kids of the town, especially the orphaned ones.

" Tishe, is it" edson says to the newcomer. " you held your own and then some back there. Youre a welcome addition.". Edson helps where he

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+18=29 ; d20+15=30 ;
Thursday January 4th, 2018 12:15:33 AM

(Perception: 29)

Looking at the young man named Hurok, he says with a sly smile. "My dear ... you do have quite a collection of delightful little trinkets. Please come in, good sir, that we may discuss payment."

Once the young man enters the manor house and lock on the door clicks, Emrys turns to face the gentleman, and says "They are all so lovely ... and you say they protect us from all that would harm us ... that is fascinating," he says like the spider to the fly. "I wonder ... would they protect you from me?" With the utterance of those words, the room seemingly turns a tad darker. There is no question to his tone. "Let's discuss price!"

(Intimidate: 30 )

DM Mark - Welcome Tishe 
Thursday January 4th, 2018 12:19:06 AM

Though a newcomer to this place, Tishe wastes no time. She moves about the destruction, helping where she can, mending what’s broken. While the locals are initially apprehensive during this time of trouble, they quickly warm to the helpful woman.

Velarin welcomes Tishe to the Manor.

Brom pitches in with the cleanup. He glad to see Tishe helping, though these people are new to her. That speaks well for her character. Brom asks her about her adventures, sure that a person like her has a tale to tell. Barratore likewise lends a hand.

Edson also helps out and welcomes the Tishe. He shakes his head at the peddler.

The peddlar Hurok is persistent. And largely ignored by the heroes. He turn his attention again to the locals. They are quite eager to buy the man’s trinkets for the protection they offer.

Lord Hmitri meets with the heroes to convey what he has heard from the other members of the Pitchfork Council. There are various reports of problems, but it seems they are being dealt with locally.

He shares that Dulcet has bloodwitches from Witchspawn dispersed across the Cinnamon Valley to try to bless and calm the populace. They report that this is helping, as people seem to be less fearful and many that left are returning to their homes. Others are organizing to ensure animals and fields are being tended to where needed.

Tales come from Merrydale that a sudden flood of seawater appeared in that town. Two people were drowned in their homes, and the water soon drained away into the local waterways, killing the aquatic creatures in the nearby streams. This is the result of a temporary connection to the Elemental Plane of Water.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday January 4th, 2018 10:10:17 AM

V quickly entertains Brom's idea of a temporary magical home for the displaces villagers, and then advises Brom that for a Tiny Hut to work, V must remain in it. V will instead assist in the rebuilding where he can, and attempt to see to temporary living quarters for the newly homeless family.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday January 4th, 2018 10:24:41 AM

Tishe' watches Emrys' manipulation of the peddler; it's obvious he doesn't need any help! When she is out and sees any townsfolk wearing the amulets, she mentions that any of the local clerics would be able to Detect Magic to verify there are actual magical protections on the item. "It seems sunbaked that even a minor magic potion normally costs 25gp and this peddler's picks are selling for much less..." But ultimately, she feels the townsfolk and peddler too have the freedom to make their own choices.

The middle-aged sorceress is happy to have the welcome of the Keepers and the immediate reward of helping the townsfolk. Being out and about gives her the dual benefit of learning about many of the people and town, and allows the people to learn about her! She is quite free with her time and energy, providing a helping hand here, a Prestidigitation spell there. Perhaps the odd Locate Object or Grease spell if needed. The only magic she reserves for herself is her daily Detect Scrying, having too often been spied upon by enemies in the past.

She is happy to talk about her past to the townsfolk and the Keepers. About how she was born in Hook City of the Southern Continent and began adventuring by trying to find out the origins of her parents, who had amnesia about their lives in the town of Rattledam on the Sargrass Plains. She traveled to Rattledam with a minotaur named Machasthai on a druidwood ship "that floats on the Sargrass like a sailing boat on the water, and met the Bloodpack, a group dedicated to the protection of the Sargrass. I learned a lot from them; Trellus, Grymash, Gilan, Flea, Jake and others; and we had many adventures." Among her tales were
- fighting slavers ship to ship on the Sargrass, or underground, or the domed GrassTowns
- the strange and hot Sargrass, where spilling water on the ground could kill you because of all the beasts and insects attracted to the moisture
- travelling to the Ice Vein, a land as perpetually cold as the Sargrass was hot
- fighting side-by-side with the Children of Chaos, a great heroic group of Southern Continent adventurers
- meeting, fighting, and judging the Avatar of Eberyon the year he awoke from his enchanted sleep

To Edson, however, Tishe' looks a little puzzled, then shakes her head. "I'm not weft and web with the KeeperPack, Seiur Edson. You all seem to be the night's soil, but I'm a Walker. Let's let us weave side-by-side for a time before we see what pattern appears."

......

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

DM Mark - OOC Post 
Thursday January 4th, 2018 12:31:18 PM

Please see my email from yesterday regarding Keepers PC Wealth and XP.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Thursday January 4th, 2018 5:27:57 PM

Barratore waves Hurok off and taps the bejeweled hilt of his mighty blade. Protection indeed. As far as his wares and the people of Magpie, who was Barratore to say the charms would not help. Perhaps just by instilling a bit of confidence and or calm to the person wearing it for the thought of protection would allow them to not panic in a crisis. Keeping your wits about you was step number 1 to staying alive.

The news of the drowned people in Merrydale is sad, but it could have been worse. He could do nothing for them or the waterways and so it soon departs his mind.

Tishe is a fascinating little ball of a human girl though. Lands of heat and Ice on the far off Southern Continent. A place he had only scarcely heard of, but now he very much wanted to go there someday. Before then, however, there was much to do here. And part of that, was a trip to the Magical Catacombs. Barratore was in need of a couple rings

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Thursday January 4th, 2018 9:34:56 PM

Brom is in agreement with Barratore about protection.

He listens to Tishe's tails and is impressed for someone so small. He too voices a desire to visit the distant land.

Saddened by the news of the deaths in Merrydale, Brom makes a mental note to visit to pay his respects to the little folk whom he shared many a drink and meal with, after the Wold is set right again.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday January 4th, 2018 10:23:23 PM

Edson swallows his spit a little and looks down at the ground. " I am sorry If I offended you Tishe.. I thought you were coming to join since we lost some members. The door always seems to be rotating. Brom, Barry and I met in Rum and have been together since... Velrarin and Emrys met up in out short time in The Floating city. We've had many members come by for a sip of ale, and i thought that was your new position. I again am sorry,"



DM Mark - Charms and Trinkets 
Friday January 5th, 2018 12:32:44 AM

Velarin explains to Brom that creating a magical shelter for the homeless family is not that simple.

Tishe’s ministrations and magic are welcome in the town. She speaks to Edson in a foreign language. Edson is worried he offended the woman. As she shares her tales with the others, . Brom and Barratore are impressed. They are also saddened by the news from Merrydale. Then Barratore heads to the Catacombs.

At the manor, the peddler smiles as he is invited in by Emrys, who then locks the door and turns on the man. He asks about the trinkets the man offers and says, “"I wonder ... would they protect you from me? Let's discuss price!" Emrys does his best to intimidate the man and is quite successful.

Alarmed by the locked door, the man is quite shaken and backs away from Emrys as he looks at Edson, Tishe. Brom and Barratore. “P-p-protect me from you? Hey, I don’t want any trouble. If the price is too high, I’ll just be on my way. Unless - here, you can just have this one for free. Just please let me go…..” The man’s plea ends in a whimper. Being intimidated and threatened is clearly not what he expected from the heroes. With Emrys between him and the door, he eyes other doorways out of the entryway. One of the house servants comes to watch what’s going to happen to the man.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday January 5th, 2018 7:40:11 AM

Tishe' laughs jovially over Edson's apology. "Why, there is nothing to apologize for!", she exclaims in bemusement to the only member of the Keepers who is nearly the same height as herself. As she continues, she tries to make herself understood better. "I think it is wonderful that you are so welcoming. It is I who do not want to impose on you. For all you know, I could be any bouncing treadle seeking a white-handed life. To, how do you say, mooch off of your hospitality?"

The sorceress lays a gentle hand on Emrys' forearm; Hurok's sniveling offer to be robbed by the heroes obviously not being the BloodWitch's intent. Surely not! "Since you actually aren't going to turn him into a newt, Seiur Emrys, what suggestion do you have for the gentleman?"

The middle-aged sorceress is happy she is being accepted by the townsfolk and the Keepers (though even the elf Velarin stands taller than the short human woman!). Her help, physical and magical, is accepted, as do the stories of the hot, hot Sargrass Plains. Her next stories, however, are only for the Keepers when they are within the Manor...

"It was a good Pack, and we did good work, but we also learned the secrets of the Sargrass and became a threat to the rulers of Rattledam; the very group we were supposed to be working for. I may not tell these secrets, for I promised to the Manfri and the Sargrass Power itself 'Talki fresal, dondit likki', which means 'the land my life'. But what happened is..." And she tells the rest of her time in the Sargrass:
- that Rattledam held a secret power and the Council erased the memory of anyone who got close to knowing (which was how her parents came to live in Hook City without knowing of their past)
- that the Council tried to wipe the Bloodpack memories, then tried to have them killed (and did kill the Council Member mentoring the heroes) before the Bloodpack escaped.
- that the Bloodpack raided Rattledam and succeeded in freeing a chrysalis floating in a pool of Woldsblood under the town
- that with the help of the Manfri (pygmies who wove magical GrassSteel items and taught the first Spellweavers) they matured the chrysalis and freed the new Sargrass Power
- that something happened (there is much speculation) and all of the Sargrass Plains flooded in Woldsblood, but the Sargrass Power provided portals for remnants of the people to escape.

"And part of the Bloodpack that was left at that time jumped through a portal. But instead of following the refugees wherever they went, we arrived with some strangers at the Standing Stones outside the town of Witchspawn. After discussion with some of the locals there, we decided to stay and become a group called 'Sunrise Song'."

......
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+24=26 ; d20+20=30 ;
Friday January 5th, 2018 10:59:57 AM

V watches the exchange between Emrys and the peddler. "Come now Emrys, let the poor man go. There always have been, and always will be those that look to make a profit off of the fear and ignorance of others. The man has done nothing illegal, and two old proverbs come to mind for those buying trinkets such as these. A fool and his money are soon parted, and let the buyer beware."

V then turns from the doorway, and returns to the study where he resumes pacing, and racking his brain for an idea on how to determine when and where these planar conjoinments will occur in advance of the occurrence.(know arcane 26, know planes 30)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday January 5th, 2018 12:14:40 PM

Emrys’ stare is deep and piercing at the young peddler. His demeanor softens just a touch when Tishe intervenes. Likewise with Velarin’s comment, through he doesn’t fully agree with it.

In a calm but stern voice, he replies, “Of course not, I don’t wish to rob or harm him physically at all. I only wish to bring him to task for preying on the fears of people and selling them lies! These simple baubles, he calls them magical charms … wards against evil! For 10 gold no less! For most of the fine people of this valley 10 gold is more than a month’s wages! Tell me young man, where did you acquire such magical trinkets?”

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Sunday January 7th, 2018 6:27:28 PM

Barratore wrinkles his nose, "No, that was no threat. Just that I and Brom have all the protection we need. "7 feet of magical steel, don't leave home without it."

It suddenly occurs to him that the phrase would make for an excellent sales tag, but no matter. He was a warrior and had no need for such things

But once again, he was misunderstood, happened all the time. V was probably right, he came off a bit forward for most. Then again, that was the nature of his race and that was why he had tried to seek out others more personally accommodating

Freshly tattooed and with a ne shiny ring, the Minotaur took a few hours to relax at his new favorite tavern, buying anyone that enters a drink and a second when they try and leave

DM Mark - Charms and Trinkets 
Monday January 8th, 2018 2:28:12 AM

The peddler Hurok finds himself locked into the entryway of the Marnor. He looks fearful and very unhappy.

Tishe places a calming hand on Emrys’ arm, and asks that if Emrys will not turn the man into a newt, what advice does he have?

Hurok gulps visibly.

Velarin urges Emrys to let the man go, suggesting that the man is not actually doing anything illegal. Then Velarin retires to another part of the Manor to think.

Barratore clarifies that he’s not threatening the man, but the Minotaur is used to being misunderstood.

Emrys keeps his eyes fixed on Hurok, and responds in a calm but stern voice, “Of course not, I don’t wish to rob or harm him physically at all. I only wish to bring him to task for preying on the fears of people and selling them lies! These simple baubles, he calls them magical charms … wards against evil! For 10 gold no less! For most of the fine people of this valley 10 gold is more than a month’s wages! Tell me young man, where did you acquire such magical trinkets?”

The man looks at the elf nervously and pauses before he replies, “I, well, my wife and I make these and we sell them for what we can. I confess that I was asking more from you folks than I generally get from the townsfolk. I can give you the price I charge them - generally between 1 and 5 gold. I can see now that you have no need for such things.”

“What do you intend to do with me?”

-----------------------------------
As Velarin paces in the other room, he ponders what he’s seen, trying to puzzle out what’s happening.

He knows that there was a general sense of doom, a feeling that something is not right or out of balance, though that has lessened somewhat.
He knows with the first incident in town, there was a smell of a wooded area, a thick mist, and mushrooms native to the Twilight Vales. Something twisted one poor soul seemingly inside out. He surmises that perhaps being caught and torn between two planes might cause such a thing.
He recalls that there was a very puzzled satyr that did not know where he was and longed to return the the courts of Maab.
He knows that the salamanders blamed each other for the folly of going through a gate they saw appear.
Powerful undead appeared in the graveyard, seemingly out of thin air. Emrys recalls that a graveyard has a sympathetic connection to the Lands of Rest and the Estates of Unrest where the souls of the dead reside.
He remembers news of strange happenings elsewhere continue, including a sudden flood of seawater in an inland town.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+3=13 ;
Monday January 8th, 2018 6:45:01 AM

Tishe' has said her piece on the peddler and turns to other matters.

She has provided the jist of her adventures in the Sargrass to the Keepers, as well as her packs unexpected arrival in Cinnamon Valley near the WitchStones. There will be time in the future to talk about those next adventures. Tishe's attention goes to the tall elf wizard.

When Velarin brings his musings to the group, the Keeper's guest considers while tucking a stray lock of wavy brown hair behind an ear. "I'm not book-shady, but can at least see the general pattern. It sounds like portals are opening to the other planes. Water, Fire, Unrest, Twilight. Koshe Marr", she adds in a shuddered afterthought. "Where and what the pattern is I can't see, but we should report our known sightings to the WLA. Maybe with adventurers all over the Wold reporting, a pattern can emerge."

Tishe' cocks her head. "Is there a WLA Outpost in Cinnamon Valley?"

......
Know Planes: DC 13

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday January 8th, 2018 10:03:07 AM

"I am not a member of the WLA Tishe, although my companions are, and I believe they know of an outpost. Any others that we can share our knowledge with, and garner some of theirs can only be helpful."

"We believe, as you, that gates are opening between planes, and do not seem to currently stay open very long. So far we believe that gates have opened between the planes of earth, fire, water and the lands of the dead. Are these elemental connections? If so would air or wind be next, and what after that?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday January 8th, 2018 6:08:07 PM

" I was a member, but I am sure my dues have lapsed. Too much traveling from Rum to the float to Cinnamon Valley. " Edson says to Tishe.

Edson watches the "discussion " with the salesman. " look.. simple way to solve it. What do you pay to make them? Take that.. add twenty percent. If we find out you charge more, our minotaur friend will by them all for less then market value."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday January 8th, 2018 10:49:38 PM

Emrys simply points his finger at the door, the bolt unlocks with a crisp sounding click (mage hand).

"Very well, I believe you ... but do not continue this fraud that they contain magic. People do find comfort donning the symbols of their god ... the crests of their family ... they needn't perish hiding behind a false shield."

He thinks for a brief moment and an idea comes to him. "Wait a here a moment." Emrys retrieves a piece of parchment from a writing desk in the parlor. He hands it over to Hurok. At first it is blank, but Emrys touches it with his finger and a symbol magically appears (arcane mark). A pentagram with writhing root-like appendages reach out in all directions. "This is the symbol of my coven, I'd like you to produce 10 of these ... is this too big of an other?" Emrys turns and gives a look at Angus. He immediately departs for another room and returns with a medium-sized pouch. "Here is 100 gold. Does this sound like a fair amount to you?"

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday January 8th, 2018 10:52:41 PM

"is this too big of an order" is what he meant to say.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Monday January 8th, 2018 11:08:41 PM

Barratore and Brom are both high ranking members of the WLA. "No trouble in running up to Witchspawn, be back by dark." With that Barratore will set pace and head to the he WLA outpost to add what the group knows to the collective WLA knowledge

DM Mark 
Tuesday January 9th, 2018 1:37:40 AM

The peddler stands there nervously, locked in the entryway of the Manor.

Edson suggests that a modest twenty percent increase over the man’s costs should be sufficient. Emrys has another idea. He unlocks the door, and before Hurok can bolt for freedom he offers the man a business opportunity. Even in his fear, this catches his attention. Emrys will give him 100 gold to produce a symbol of his coven. The man’s earlier apprehension seems to melt away and he quickly shifts into a business mode. He gets more details about what Emrys wants, and even pulls out charcoal and paper and makes some sketches to the bloodwitch’s liking. He proposes a pentagram in silver, with the roots in gold. He asks if Emrys wants a brooch, cloak clasp or a amulet? Or perhaps something else?

Tishe is done with the peddler, and turns her attention to the curious events related by Velarin. With Velarin’s insight, Tishe tries to puzzle out what’s going on and suggests informing the WLA. Velarin suggests what might be next with these planar connections.

Barratore listens to Tishe and Emrys discuss matters. He recalls that the only WLA outpost in the Cinnamon Valley is in the town of Jarlswolf about 20 miles away. He offers to convey the information to the WLA in Jarlswolf and sets out on foot unless someone offers a more expedient way there.

Unexpectedly, a messenger arrives with a note for the good Shepherd Baslim. Baslim reads the note, and becomes very serious. “I’m afraid that I must take my leave of you for a bit. Things seem to have settled down a bit, and as a servant of Alemi, I have an urgent matter to attend. With any luck, I should be back in not too long a time.”

With that, Baslim packs his bags and heads out on him mysterious mission.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Tuesday January 9th, 2018 7:45:46 AM

V would offer to teleport Barratore, but knows that Barratore would likely rather run than get teleported

"Fare thee well Baslim. Should you need us, send word, and we will be there."

V will then return to his thoughts, pondering the mysteries before them, and hoping Barratore returns from the WLA with some useful information.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 9th, 2018 8:00:41 AM

Tishe' is a little worried that the Keepers do not have a resident healer with Shepard Baslim away. "Making magic items weave what I want is waxed, is easy. I can buy a healing wand to help the Keepers, and if each of you want to purchase a stronger healing scroll, I can cast that in need." She looks speculatively at Emrys. "I have heard BloodWitches are good at using magic devices as well."

Tishe' is happy there is a WLA Outpost in Cinnamon Valley. "Jarlswolf? Twenty miles? That sounds like a day there, inform and gather information using the WLA network, and a day back. Waxed!" Tishe' accompanies Barratorre on foot, having no long-distance travelling magic available herself.

At the WLA Outpost, she talks to the proprietor, gives and receives information.* Tishe' plans to stay the night in Jarlswolf wherever Barratorre picks.

.....
Taking a Take 10 on Know Information on all Knowledge Checks while at the WLA Outpost.

Information: One of the League's primary tasks is to gather local knowledge and information, to offer WLA members situational awareness of events in the Wold, which makes the chapterhouses a font of eclectic information. Normally, you need to have at least one skill rank in a Knowledge skill to attempt skill checks above DC10. When you are at a chapterhouse, you may attempt those checks even if you are not trained. This bonus does not require WLA Training.
Know (Arcana) 20
Know (Dungeon) 13
Know (Engineer) 13
Know (Geography) 19
Know (History) 13
Know (Local) 20
Know (Nature) 19
Know (Nobility) 13
Know (Planes) 13
Know (Religion) 13

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 1. 0. 1. 5

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 9th, 2018 11:36:43 AM

V knows the minotaur well enough. While he had planned to jog to WLA and back in the same day, Barratore mentally changes his plan easy enough well Tishe brightens at the trip. Nothing wrong with slowing down and enjoying the road a bit.

Upon arriving, Barratore heads to The Last Drop, providing Tishe some background on the tavern's name. After those who were killed by the Jarl during his reign years before. Barratore will point out buildings and areas providing some background of his new home.
Local Know 15 taking 10

After some good lamb stew and a stout, Barratore suggests The Inn of the Broken Cauldron before heading to the WLA chapter house. Barratore is planning on a big breakfast and the Cauldron is where to get it. Being of Champion rank in the WLA, Barratore makes sure Tishe has access to everything she might need or want at the Chapter House. For his part, he says he wants to make a small tour of town and will meet her for dinner at the Cauldron.

On his walk, Barratore makes it a pint to be seen and to swing into Thatches to say hello to Thaddius. otherwise he is about to get a first hand perception of how everyone is doing

take 10 Perception 17

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Tuesday January 9th, 2018 2:17:28 PM

Brom wishes Shephard well before he leaves. The cleric will be missed.

Brom doesn't add anything to the peddler talk. Enough had been said already.

He spends his day continuing to assist with the rebuilding.

DM Mark - Smoke on the water ...  d20=12 ; d20=4 ;
Wednesday January 10th, 2018 12:29:51 AM

The peddler Hurok clarifies what he can from Emrys about what he wants, and takes his leave.

Brom cheerfully spends his time helping with the rebuilding. With his extreme strength and high dexterity he is a big help.

Velarin offers to teleport Barratore to Jarlswolf, knowing that minotaur would rather go on foot. Tishe, eager to explore, offers to go with the Barratore.

So the two set out for the City of Jarlswolf. They arrive, and the fame of the Keepers of the Vale quickly attracts attention to the large hero, and by extension, the slight sorceress he is travelling with. Barratore visits the local establishments. He and Tishe are welcomed at the WLA.

Barratore has no limit of those wanting to buy him drinks and food. He has a really good time with the locals.

Tishe relates what she knows and has heard from others about the recent happenings. They are grateful for the information, and have some theories. They believe that there is a thinning of the boundaries between the planes, and that this has expressed itself as occasional connections and gates. They do not know what has caused this. But they do believe there is a cause, and that the general sense of doom people felt porteds that something worse is still to come. As such, the WLA is preparing for the unknown, bolstering strongholds, ensuring clear lines of communication, and strengthening local leaders where they can. They regret that they have little more to offer, but they encourage Tishe, and through her the Keepers of the Vale to be ready.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday January 10th, 2018 8:07:03 AM

V checks his supply of potions after the departure of Baslim, and concurs with Tishe'. "We will definitely need to address our healing capability. I have quite a few cure moderate potions, but I am not usually very close to the front line. I would be happy to, and suggest we all do, split the cost one or two wands of curing. Perhaps a heavy duty one for combat, and a minor one for clean up after the battle. We all just cashed in. Any opposed to Tishe' Procuring said wands for group use with everyone splitting the cost"

While Barratore and Tishe' are gone, V will hope nothing major occurs with their recently depleted numbers, and asks Barratore about their locational plans while in Witchspawn in case he needs to teleport in to grab them and get back in a hurry.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday January 10th, 2018 9:40:38 AM

Tishe’ wasn’t expecting more than what she got, but a tapestry isn’t made with a single thread. Eventually, she is confident they will know why, and in the meantime, preparation of mindset and a stronghold sounds like good advice.

She enjoys walking half of the Valley and is happy to see Barratorre and the Keepers have a good reputation with the various people of the Valley. “The Valley doesn’t look much different since the last time I lived here with Sunrise Song”, she comments on the way back to Magpie Crossing as they walk in between Wolf Mountain and the Glitterox.

Upon return to the Manor, she reports what WLA has gathered for everyone. “Reinforcing the local strongholds seems a good precaution. Magpie Crossing and Jarlswolf both have castles. What fastness does Merrydale and Witchspawn have? And who do we talk to to get the people thinking about setting up safety refuges for ‘just in cases’?”

Tishe’ is more than happy to pitch in and work to improve or build a stronghold for the people... under someone else’s direction. Her knowledge and skill is limited to which end of a hammer to use!

....
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 9:59:43 AM

(sorry for missing my post last night ... i fell victim to a deep slumber spell as soon as i got home.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Wednesday January 10th, 2018 5:38:31 PM

Barratore enjoys his time in Jarlwolf, but politely declines offers to be purchased drinks. He always buys the round. On the trip back he eyes Glitterox a bit wearily. "Last time I saw Glitterox I was being ejected from it into the clouds. There is a story for certain. Garret rode a Dragon, me and Brom and the rest rode a volcanic eruption." he then has to grin a bit. That would make a fine story. He'll have to remind Brom to put a story together. The barbarian was much more gifted than he at performing such things.

Back home, Barratore looks to V, "She has a good thought. I'll start writing up plans for a keep here to lay and shelter in event of emergencies for the people. "

Barratore begins drafting some ideas that would offer the people of Magpie Crossing a stronghold in times of need
know engineering 15

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Wednesday January 10th, 2018 7:31:03 PM

Brom continues to assist with the rebuilding and removal of debris. He usually did not wear his armor during the building, but his sword and quiver were always nearby, just in case.

He also thinks he should continues some training. He didn't know what he was going to face, but he wanted to make sure he would be prepared as he could.

One evening, he poses a question to V and Emrys after listening to their discussions about the phenomenons occurring in the valley. "Isn't there a spell that blocks planar stuff? I mean doesn't this stuff sound like the others planes are teleporting into the Wold?"

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 10:41:56 PM

To answer Tishe, he replies, "Some witches are better than others with magical devices. Magical hackery is taught and encouraged among our fold. Not to sound a braggart, merely stating fact ... I have yet to find a wondrous item that I wasn't able to dominate ... even ones that flow contrary to my own sensibilities. The talent hasn't come without its price."

"As far as healing is concerned, I do have a repertoire of healing spells. Not to mention rituals that can empower them. I can cast these curing magiks from a distance with the help of necromancy and warping the ethereal vale. Not exactly the holy touch of the good Shepard, but it does the job."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Wednesday January 10th, 2018 10:47:19 PM

To answer Brom's question, he replies, "There is dear Brom, but not to this scale. This isn't the work of mere mortals ... this is an act of the powers that be or simply a force of supernatural."

DM Mark - Smoke on the water ...  d20=8 ;
Thursday January 11th, 2018 1:18:06 AM

Barratore and Tishe return from their trip to Jarlswold with a little more information than they left with. They relate what they’ve learned to the rest of the heroes. Brom asks if there is a spell that will block planar incursions. There is also some discussion about Baslim’s departure and how the heroes might compensate should there be trouble.

Later, some of the party are out helping with the rebuilding. Those outside or near a window see all the local birds suddenly fly away in large flocks, leaving the area. The locals see this too, and look around for what may have startled the birds, but there seems to be no apparent cause. Then Horses start struggling/rearing against their restraints. Dogs start whining and looking to hide. Those nearby either scold or try to calm the animals.

Shortly, a few guards pay a visit to Heroes at the Manor. Lord Hmitri sent them to check in with the Heroes. He’s been around long enough to know that if the animals are upset, something’s up. “My lords, Lord Hmitri bid is to ask if you know what is causing this - what is happening?”


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+10=25 ;
Thursday January 11th, 2018 7:05:48 AM

Tishe' nods in agreement to Emrys' assessment, and adds to Brom. "I have a spell to block planar travel, Dimensional Anchor, but it only stops creatures from leaving the plane they are currently are on. I aquired the ability when the Sunrise Song was fighting Skalipy, but was never able to use it. The white-handed treadle was slippier than a greased Bounder!"

The brown-eyed sorceress is pretty good at animal husbandry, and agrees with the Lord Hmitri. "I suggest those with armor get it on, and have weapons and backpacks at the ready", she says. "Animals can react that way to earthquakes or spiritual phenomenon. Do the Keepers have a magical means to observe the area?
Perhaps there is a central place you should stay for a runner to find the Keepers of the Valley?"

Tishe' is already ready. With her magic inherit within, her quarterstaff doubling as a walking stick, and her worldly possessions either about her person or within her Pants O Plenty, the Spellweaver is ready for an afternoon stroll, building a retaining wall, or fighting the evils of Koshe Marr!

....
Handle Animal - 25

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday January 11th, 2018 9:28:18 AM

V agrees with the thoughts to prepare a haven for the people in times of dire need.

"Well Brom, I have a spell that can prevent beings from leaving this plane for a time, if the spell works on them. I have heard of a spell that can block all dimensional travel in a small area for a time, but i know of no spell that can, on a large scale, prevent dimensional travel. Since these gates can seem to open anywhere at any time, we have no way to prepare and plan to prevent them.

V watches the birds flee the area, and upon arrival of the guards, agrees with Tishe'. "Looks like we better gear up boys and girls. I already have everything I need for battle, as my haversack goes wherever I do. Except the bath of course. I will go airborne to try and get a good look at the overall area to see if I can tell what's coming from where"

V casts fly, and after scanning the sky to make sure the trouble is not above them, he starts to ascend, and moves 30' in the air.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Thursday January 11th, 2018 8:01:54 PM

The spooked animals causes Barratore to get a bit on edge as well. He gets his gear ready and sees about getting a small cask of ale as well.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday January 11th, 2018 8:15:21 PM

Edson nods to Tishe. Animals fleeing wasnt something good. He hurriedly heads to his room and gets all his equipment and weapons. Once back he looks to the others.. " Where to?"

The Wold Shakes.


DM Mark - ... and Fire in the Sky. 
Friday January 12th, 2018 1:10:54 AM

The heroes discuss preparations and make their own. Velarin flies up into the air to get a better vantage for any trouble.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?
This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?
The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it. This new chasm is filling with water as it bisected the stream near the Manor.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates. You see folk stumbling about. Some look stunned, others panicked. This was easily the loudest sound ever heard in the Wold.

Those that can still hear now hear a fair amount of cursing near the repair work at the bakery, mill and the nearby residence damaged by the fire elementals. Scaffolding and materials have fallen down.

Everyone make a Fort save vs DC20 or be deafened.

Tishe will notice that her ring takes on a red hue and start to glow slightly.

Meteors can be seen streaking across the sky, with brilliant sparkling colors trailed by fiery tails.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=31 ;
Friday January 12th, 2018 7:18:39 AM

Quiet. Then... Tishe' clamps her hands over her ears, screaming herself over the cacophony of sound! It stops and she blinks, only to see the assault renewed in the earth itself. Once it is over, the sorceress is shaken but thankfully unhurt.

Looking about, the Spellweaver notices her SteelGrass ring, her arcane bond and one of the last connections she has of her time in the Sargrass... it is red and glowing. Her eyes grow wide, but then her mercurial attention hears the cursing in the town, and hurries to help. "A couple of Lenna's Greater Mending will put the buildings in danger of completely falling on more stable footing", she says decisively.

......
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+10=19 ;
Friday January 12th, 2018 10:21:40 AM

While ascending to look for trouble, Velarin is shaken by the apparent sound of the Wold tearing itself apart, and covers his ears as the deafening noise grows. V watches from 30' in the air as the ground shakes and opens, and buildings and people are tossed about like dice in a tavern. The wizard finds himself momentarily unable to move as he watches the scene below him unfold.

And then, just like that, it seems to be over. He looks around at the dazed populace struggling to their feet, or fleeing from damaged buildings. Oddly enough, the Wold is silent. Where is the screaming and the cries for help in the carnage below. V realizes that he is not hearing anything. He focuses on hearing something...anything...and slowly a ringing starts in his ears, and the noises from below slowly creep back into his senses (Fort save V. deafness = 19, fail. Using hero point to add +4 luck bonus to the roll. 19+4=23 save).

Velarin shakes himself from his stunned stupor, and begins flying around the area looking for those that are in need of help or calling for assistance, and will lend his aid wherever needed.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+4=9 ;
Friday January 12th, 2018 1:28:44 PM

Edson clamps his hands on his ears as the world goes quiet.

Way too loudly he yells at Tishe "What in the wold was that!" Obviously not knowing the sound of his own voice.

" What's that in the sky?"

" Are you saying something?"

" Where are the others?"

"What are you saying? I can't hear you."

" Whats that ringing

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+6=25 ; d20+14=20 ; d20+23=24 ;
Friday January 12th, 2018 8:04:57 PM

Brom is not deafened from the sound, but he is concerned. The sky was falling, the ground was splitting, and he wasn't drunk.

He moves to find V, Emrys, or Tishe. As soon as he finds one of them, "Fly me." He says. "Gonna head up and see what is goin' on. After that we can work on a plan to move as many people in town to a safe area and see if we can ride this out."

Fort save DC 20, Perception DC 24

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+19=27 ; d20+7=26 ;
Friday January 12th, 2018 10:33:04 PM

Barratore looks about from right to left as everything goes quiet. His hand drifts to his sword hilt when the sound wave hits. Rolling without seeming to end, the taur grits he teeth and squints his eyes, his ears flatten to protect themselves. When Edson stays yelling he holds up a hand to settle the man's volume. First thing was to get....the pitching Wold breaks his thoughts. The long months at sea coming rushing back to him and he rolls and bounces with the trembling ground, sea legs helping him stay upright.

When all is done, Barratore moves to the tear in the ground as Brom and V take in the area from above.

Fort save 27
Perception 26

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+15=26 ; d20+18=35 ;
Friday January 12th, 2018 11:01:13 PM

(Fort Save 26 vs deafness ... success! Perception: 35)

The first moments of awareness offer little explanation.

Everything restarts in slow motion.

Blinded by a shroud of white that slowly expands ... revealing his surroundings semi-frozen in time.

His reality being redrawn in violent eruption.

The recoil sends him to the floor as he becomes awash with sound.

Emrys shouts, "DAEMON! WHY IS IT NOW YOU CHOOSE TO MIND YOUR FORKED TONGUE?!"

He wonders why his viper friend chose to remain silent during a moment of urgency when all other animals clearly perceived a threat. He wasn't wanting an answer ... he only needed someone to blame for the moment.

The ringing quickly fades as his fortitude breaks through the immediate deafness. He's amazed he can still hear ... his pointy ears being so especially keen. Will wonders every cease?

(more to come later ... after some nappy time.)


Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Saturday January 13th, 2018 2:09:56 AM

After hearing Brom's request, Emrys replies, "As you wish!" He starts an incantation that gives himself and four others the ability to take to the air ... and possibly flee if need be.

(Casting Wind Walk on himself, Brom and three others who can not produce the ability to fly for themselves. Duration: 14 hours. Shared with Daemon.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Saturday January 13th, 2018 4:31:04 PM

Brom receives the spell from Emrys. He quickly gets a this is what it can do talk about the spell. In a flash he is up into the air and scanning the area for an origin of the sound and Wold breaking. As soon as he sees anything curious, he is over there.

Perception DC 24

co-GM Ryan: After The Fire  
Monday January 15th, 2018 12:00:08 PM

The Keepers ears are left ringing when the ungodly noise finally ends, most can hear but even those that can are checking there ears in discomfort. Tishe' notices her ring has taken on a new color but she puts thougts of that aside to help the town deal with any damaged buildings that may be near collapse. At this point the town looks more like a war-zone then anything else.

Edson , as with many of the others, is shaken by the blast but it takes him a bit to realize that he cannot hear properly. Brom is able to hear and asked to be given the power of flight along with those others that cannot fly on their own. Barratore once the nosie dies down moves to investigate the new rift in the ground.

Emrys after looking for an answer heads Broms request and casts Wind Walk on those that need it.

From thier vantage points in the air Brom, Velarin can see that one of the many meteors that had been seen streaking though the sky has impacted not far away. Seeing the impact point brings home to Emrys that he is again feeling a generalized sense of dread about what is going on.

The town is mostly quiet except for the townfolks attempting to get a handle on what has transpired. Even those on the ground can see the cloud of dust that was kicked up at the impact sight of the meteor. It does not take much of a leap to guess that this is far from the end of the current problems.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=27 ;
Monday January 15th, 2018 2:53:13 PM

Brom quickly flies out to the meteor site and surveys the damage from above.

Perception DC 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday January 15th, 2018 4:15:41 PM

V joins Brom in flying out to the meteor strike to see what exactly has occurred.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday January 15th, 2018 6:54:15 PM

Tishe’s accepts Emrys’s offer and soon has Overland Flight. While slower than her Fly spell, OF has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

......
Overland Flight (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Monday January 15th, 2018 7:01:39 PM

Barratore notes the group hauling out and takes off on foot to catch up with them

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Monday January 15th, 2018 11:19:22 PM

(Emrys had cast Wind Walk, not Overland Flight. After 5 rounds, you transform into a gaseous form (like the spell) of vapor and can travel through the air at great speed, up to 60mph. You can transform back to a solid form at will, takes 5 rounds. You can continue to do this as long as the spell lasts. This spell lasts 14 hours.)

Noticing that Edson is in distress, Emrys moves over to examine his friend. After determining that Edson was indeed deaf (mostly due to the fact that the good rogue had just told him), Emrys places his hands on Edson's ear and casts a spell to restore his hearing (Casting Heal spell).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday January 16th, 2018 12:12:08 AM

Edson starts muttering Light as a feather over and over before the spell kicks in and he heads with the others. This was definitly a new way to travel.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 16th, 2018 6:56:49 AM

(Adjusted)

Tishe’s accepts Emrys’s offer and soon has Wind Walk. While different than her Fly spell, it has the benefit of lasting a long time and besides, why waste magic? Tishe’ again Uses her Lennas Mending five times, only saving her Arcane Bond for emergencies because of the feeling of foreboding.

When Barratorre stops working and hoofs it after the Keepers, Tishe' follows as a gaseous Wind.

......
Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

co-GM Ryan: After The Fire  
Tuesday January 16th, 2018 2:03:39 PM

Before the decision to act is made from the direction of the impact a red glow is clearly visible from the impact site.

Thought various means of travel the Keepers quickly make their way to the sight of the closest meteor. While traveling to the site it becomes clear that this is not an isolate incident. Hundreds of meteors can be seen streaking across the sky and it is clear that most will land someplace. As you get closer the air is dusty causing a red haze to hang in the air. You can taste the dust and it irritates your throat and eyes although you can still see fine.

Closer still you can see small animals running from the site and crater, bigger then a house, in the ground ahead of you. Closer still you ears register the sound of other low thumps presumed to be other far off meteors coming to a violent rest.

The group gathers about two hundred or so feet form the lip of the crater. You can make out a small area of red crass surrounding the crater and small animals writhing in pain, twisting on the ground. Close to the group the can see a raccoon with patches of hair missing and blood covering its skin in a thing sheen. A high, unnatural sound escapes the wretched creatures mouth as it looks to be slowly dying.

If you look towards the actual impact point the air becomes thicker with dust obscuring your view by both normal and enhanced sight.

Map will come up tomorrow, so you can see the area. (It is on my home computer I realize now).


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ;
Tuesday January 16th, 2018 9:10:15 PM

Brom looks at the glow from the crater and down at the blood covered animal. "Hey Emrys, ya think this red stuff is Woldsblood?" He says curiously.

Perception DC 40

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk  d20+18=22 ;
Tuesday January 16th, 2018 11:35:14 PM

Emrys materializes next to Brom and says, "If so, I would keep a good distance." Understanding what he knows of Woldsblood, his daily thirst for the crimson nectar, he observes what he can from a distance. More than a drop at a time is too much to handle (Perception: 22).

(I'm assuming you meant "Red Grass" instead of crass. Or is this shade of red being particularly coarse and insensitive?)

"Let's see if I can grab one of the dead creatures near the crater." Emrys begins to mutter strange words of power. The cantrip seems to take longer to cast than it normally should.

(Casting a long-range Mage Hand spell, enhanced by the Reach Spell Metamagic Feat. Cast Time: Full Round Action. Casting as a 2nd level spell. Range: Long (400ft + 40ft per level).



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 16th, 2018 11:48:48 PM

Barratore takes in the scene and snorts. He didn't like it and pulls his bow. "Edson, you should head down and check it out." Barratore adds after a short pause, "We'll cover you from here."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=35 ; d20+3=12 ; d20+3=5 ; d20+15=28 ; d20+19=31 ; d8+1=3 ;
Wednesday January 17th, 2018 6:53:11 AM

Tishe' arrives with Barratorre and slowly turns from a gaseous form to more solid while looking around and taking the scene in. The sorceress pats Barratorre's forearm in warning. "If Seiur Emrys is correct, the Woldsblood is the most dangerous opponent right now. The holy Fixers of Alemi are the only ones who have a mandate to interact with so pure a form of magic." She raises an eye at the BloodWitch in invitation to continue, knowing Emrys will supply his own tradition's wisdom on the powers and dangers of Woldsblood.

"Still, there is an easy way to find out", the Spellweaver continues, and she pulls a wand and steps nearer the raccoon. "If it is Woldsblood, I should feel the pull as I get nearer."

If Tishe' feels no effects of Woldsblood, she casts Cure Light Wounds on the raccoon from her wand. If there is a pull of Woldsblood, she warns the KeeperPack, then casts Magic Missle to put the poor animal out of its misery.

......
Perception - 35
Know Religion -12 about Woldsblood (read the Woldipedia article on Woldsblood)
Know Planes - 5 about Woldsblood
Will DC 28 to resist Woldsblood (if needed)
Use Magic Device - 31 activate wand - pass; heal 3 hit points

Wind Walk (from Emrys)

Lenna’s Greater Mending. (5 times)

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 0. 1. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=39 ; d20+18=24 ; d20+20=33 ;
Wednesday January 17th, 2018 10:37:27 AM

Velarin arrives shortly after the others, and listens in on their thoughts. Still not quite sure what it means, or what to do about it, the wizard scours his mental library for information on Woldsblood

Knowledg arcane 39
Knowledge of religion 24
Knowledge of the planes 33

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



co-GM Ryan: The Wold Shakes Current Map  d2=2 ; d2=1 ; d2=1 ; d2=1 ;
Wednesday January 17th, 2018 2:12:32 PM

As the party watches from a distance the red GRASS (not crass) seems to slightly change shape as if not quite in its final configuration. The shape of the blades change slightly and then change back still maintain the red color.

Seeing the red grass and the effect that area is having on the wildlife Brom asks if they are dealing with Woldsblood. In a similar fashion Barratore suggests that Edson go check it out while he stays at range. Velarian arrives a little late to the party and is not sure what to do.

{Velarian and Tishe’s given your rolls you know quite a bit about woldsblood and know that it doesn’t really match up to what you are currently seeing. Not sure what actual info to give you since it does not seem to be in play but you know enough to make assumptions}

Tishe’ casts CLW on the raccoon and does not feel any indication of Woldsblood being at play though the healing spell does not seem to overly help the poor creature. Emrys spots a squirrel in a bad state closer to the crater and, using Mage Hand, brings it back towards the group for examination.

As the group ponders what is going on the sound of a low thunder builds until, from the area of the crater, a dozen or so huge horned bulls with thick shaggy hides and very wide horns bursts forward stampeding in the direction of the group. Like the other smaller animals these seven-foot-tall bulls are frothing at the mouth and blood can be seen on their hides where patches of hair have fallen or been ripped out. Over the din of their approach you can hear a loud deep sound emanating form the creatures that could be terror or rage induced.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=33 ;
Wednesday January 17th, 2018 2:49:41 PM

"Oh good, a welcoming committee. But we didn't bring anything. Perhaps some steaks will suffice. Well done of course. Cut em up boys and girls, I'll cook em"

Velarin flies straight up 30' and drops an empowered fireball at K20, encompassing the 4 closest adversaries. (damage 55. reflex save of 24 to take 27 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+25=31 ; 6d6+31=52 ;
Wednesday January 17th, 2018 8:31:59 PM

Brom charges to O22 and strikes the bull (purple).

Attack (Rage, PA, IVS, charge): AC 31, damage 52

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+19=31 ; 6d6+17=32 ;
Wednesday January 17th, 2018 9:25:18 PM

Barratore, remembering that V had once talked about other defensive spells he could cast on him if the fighter did not rush off, only moves forward 5'. Barratore quickly calls forth his bow, takes Deadly Aim and lets a shaft fly. He fires at the bull just to right of Brom (Blue @ N/19)

Quick Draw, Deadly Aim, Greater Vital Strike Hit AC 31 Dmg 32

He then stores the bow just as fast into the Efficient quiver and Dons his Shield

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Thursday January 18th, 2018 7:10:52 AM

"Not Woldsblood", Tishe' says with satisfaction, then heals the raccoon. The reaction to the healing is not what she expected, and the woman absently tugs a lock of wavy brown hair behind one ear while she thinks.

When the herd of large, red(ish), mad bulls charge, her mind starts wondering across other threads. "Were they brought here in the meteor or transformed from the impact?", she wonders aloud. But the actions of the KeeperPack are right, she thinks. First priority is contain the damage, and that means to put these beasts down.

The first step is to not distract the fighters from needing to protect a vulnerable sorceress! Tishe' casts Fly on herself and matches Velarin's feat of flying 30' straight up from where she stands.

Safely out of the way, she seeks to slow down a bull by casting a Quickened Grease spell to create a 10' square spot under the lead bull of another group (Red Bull at K/11. Reflex DC 20 or fall prone). "I'll keep the group on the right busy", she calls, "until you are ready to put the poor creatures out of their misery!"

......
Cast Fly - standard action
Fly Skill: 29 success!: Fly vertical 30' up - move action
Cast Quickened Grease - quick action (Grease (1) + Quick (4) - Spellweaver (-1) = 4th level spellslot)

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 2. 5

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 7:28:21 AM

"Sorry boys, got carried away. There is a haste coming your way momentarily. Brom and Barratore, stay within 30' of each other if you can."

co-GM Ryan: The Wold Shakes Current Map  d20+11=20 ; d20+11=25 ; d20+11=25 ; d20+11=27 ; d20+11=12 ; d20+11=12 ; 4d8+17=43 ; 10d6=39 ; d20+18=38 ; d20+18=23 ; 4d8+17=32 ;
Thursday January 18th, 2018 3:07:27 PM

For ease I have labeled the groups of Aurochs

As you react to the stampeding herd coming the direction of the party it is clear that this group of creatures is affected by the same thing as the smaller animals. Velarin is the first to react and launches himself into the air while raining fire down on the approaching animals. {Ref: 20/25/25/27} Only one {green dash} takes the full brunt of the flames but all are smoking.

Brom by instinct moves ahead while channeling his rage into a strike hitting the charging lead bull. The blade cuts though the hide but does not stop the onrushing animal. Over the shoulder of Brom Barratore buries an arrow into the same charging beast who continues forward eyes wide and red foam on its lips.

Like Velarin Tishe’ takes to the sky so as not to be trampled and cast grease under a bull {red} who skips and topples forward as two of his neighbor’s thunder by. The final bull of that group cannot stop in time and smashes into its fallen companion deal it substantial {43 points!} damage.

Already on a stampede path the center group {2} continues on thought Brom, Edson, Emrys and Barratore wheeling around to face the group again after there long advance. {Damage: 39 | DC25 Strength for ½} Red blood slicks their hides and their eyes are wide in fear and anger.

The norther group {1} spits into two as the lead and final beast collide. Those that continue take a looping path and pass though the space formerly held by the now flying casters. Like the other group they wheel around to face the area that the now flying casters should have been in.

The final group {3} is not at the dead run at the others but the two lead creatures attempt to slam into Brom on a charge. One of the creatures connects goring with its horns. {Hit: 38 / 23 Dam: 32}

Surrounded by tons of steak the party is up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday January 18th, 2018 5:11:37 PM

V moves to 10' over Barratore and casts haste upon Edson, encompassing all within 30' of him, which should effect the entire party.

"Alright boys and girls, you have a haste spell. Be there for a little extra something special in a second Barratore. Without our primary healer, we need to be a little more defensive. Wow, that almost hurt to have those words cross my lips."

Haste: duration 13 rounds. extra attack at primary attack numbers when doing a full attack. +1 to hit, +1 dodge bonus to AC and reflex saves. Move increased by double or 30', whichever is lesser.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=20 ; d20+19=21 ; d20+14=29 ; d20+3=15 ; d8+3=8 ; d8+3=4 ; d8+3=5 ;
Thursday January 18th, 2018 6:48:29 PM

Caught in the moment, Edson turns and lets loose with an arrow at J10. The haste helps him let loose with 3 arrows.

Hit ac 20 8 dmg
Hit ac 29 5 dmg
Hit ac 21 4 dmg

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, windwalk 
Thursday January 18th, 2018 9:30:56 PM

(sorry for not posting, im suffering from the flu ... among other things.)

With the help of his Rod of the Quickening, Emrys casts an entangling spell on the bulls to the east.

(Casting Entangle. Range: 40-ft radius, centered on J-20. Reflex save: 20.

Emrys then summons a wall of entangling thorns on the bulls to the west.

(Casting Wall of Thorns. Effect: fourteen 10-ft Cubes of thick thorny wall. No save. I can't see the map very well. Just put these fourteen 10-ft cubes on each of the bulls to the west and but not where they block Brom's reach.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 139/178 Character Sheet  d20+6=11 ; d20+28=31 ; 2d8+12=27 ; d20+25=28 ; d20+20=38 ; d20+20=28 ; d20+15=26 ; d20+25=42 ; d20+24=27 ; d20+24=32 ; d20+24=43 ; d20+24=31 ; d20+24=27 ;
Thursday January 18th, 2018 11:20:23 PM

As the lead bull comes at him, Barratore strikes out with his blade.
AoO Reach 10' Hit AC 31 Dmg 27

The creature hits him and Barratore spins about on his right to lessen the blow, but it still stings.

The Haste spells invigorates him from V and Barratore steps north 5' attacks the passing Bull.

Power Attack Hit AC 28/38 crit 28/26/42 Dmg 27/32 crit 43/31/27

Spell effects
Haste

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=28 ;
Friday January 19th, 2018 7:18:39 AM

Tishe' hovers above the field and assesses the groups of large red bulls. "Their presence sure gave me wings!", she observes. Emrys is at least temporarily handling the large groups east and west, but the sorceress calls out a warning, "Be careful, KeeperPack! Those bulls look strong enough to tear through an Entanglement pretty quickly!"

But Tishe' said she would take care of the bulls on the right, and there are still two there. She remembers Trellus talking strategy in the Sargrass, about how a pack needs to trust packmates who say they will do a pick will do that pick so the other packmates can weave their own picks. Being the new kid on the block, she feels she must prove her worth and words. "So you two poor beasts are my responsibility", she tells the two in the Grease.

Murmuring a spell while weaving her hands, Tishe' casts a Wall of Ice as a hemisphere to cover the two bulls stopped by the Grease. "Hopefully, with nothing to see, they will calm down and not try to break the wall", she says to herself.

......
Fly Skill: 28 success!: Hover - free action
Cast Wall of Ice: - standard action - hemisphere: 40' diameter and 14' high; centered on I/10

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29. Passing through breach causes d6+14 damage

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 4. 5

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (168/207 raged); DR 3/- (6/- raged)  d20+12=27 ; d20+24=33 ; d20+24=31 ; d20+19=31 ; d20+14=25 ; 2d6+31=39 ; 2d6+31=34 ; 2d6+31=35 ; 2d6+31=36 ;
Friday January 19th, 2018 9:59:11 AM

Brom gets hits by the charge, but manages to push off the charge as to not take the full brunt of the attack (strength check DC 27). The next group unable to get up to speed only strikes him with a gore.

Brom strikes out at the lead bull (yellow). If the bull is killed, the remaining attack will be directed at green poka-dot one.

Attack (haste, rage, PA): AC 33, 31, 31, 25; damage: 39, 34, 35, 36



co-GM Ryan: The Wold Shakes Current Map  d20+11=25 ; d20+11=29 ; d20+11=20 ; d20+18=21 ; 4d8+17=39 ; d20+18=30 ; 4d8+17=37 ; 4d8+11=28 ; 4d8+11=33 ; d20+11=28 ; d20+11=25 ; d20+11=16 ; d20+18=38 ; 4d8+17=30 ; d20+18=36 ; 4d8+17=41 ; d20+11=20 ; d20+11=26 ; d20+11=27 ; d20+11=13 ;
Friday January 19th, 2018 2:04:07 PM

OOC: I do not see strength checks or damage taken by either Edson or Emrys from the initial charge. Please roll them (DC25 Str for ½) and update HP.

Acting first Edson buries one of his three arrows into prone Auroch.

Above the fray Velarin glides to be centrally located and bolsters his companions with Haste and then buffs Barratore a bit more. Tishe’ hopes her new team can perform well in this situation and turns her attention to the group to the west {group 1}, casting a spell to cut them off with an ice wall {blue hemisphere / Aurochs were prone so no reflex to disrupt the wall}.

Barratore, after taking some damage from the stampede, flat out murders one of the lead Aurochs though the creatures momentum continues forward its legs go out and it slides to a stop. Likewise Brom slays the lead Aurochs that had gored him. {The each took everything you had to kill so all attacks on them.}

After taking something of a beating Emrys does his best to clog up the battle field, casting two spells to limit the mobility of the attacking Aurochs. First he causes the very plans of the group to rise up and grab at some of the Aurochs that had run past {Ref Saves: 25 / 29 / 20 all pass}. Next Emrys, thanks to the Rod of Quickening, summons forth a wall of thorns and bramble trying to clog up the west side of the battle. The creatures in its path take only minor damage from the newly sprouted thorns walls.

Only two of the Aurochs have free movement at this point and they attack the closest targets. First {blue} attempts to gore Barratore but cannot find great footing. {Hit: 21 | Dam: 39} The second attempts to gore Edson connecting with one of its horns. {Hit: 30 | Dam: 37}

The entangled bulls try and force their way back towards the party but only two of three manage to escape while the other struggles to gain ground {Blue Dash}. One gets free but is not near anything to attack while the other {red dash} attempts to gore Barratore as well {Hit: 38 | Damage: 30}.

Near Brom the closes bull gores at him {Hit: 36 | Dam: 41} while taking damage from the wall. The other two try and force their way though the wall. One of them {Red dots} makes some progress but has to go around one of the others. The second cannot get enough traction. All three take damage from the wall.

The final two Aurochs, finding themselves facing thorns and ice thrash wildly in their anger, pain and fear the one who first hit the grease stumbles and cannot regain its footing while the other stands, ready to act.

Notes
Emrys
{I moved the casting point of entangle for you to get three in}

Barratore
[i] The ‘Stampede’ ability does not allow for an AOO, sorry. I should have specified that in the previous post but did not think of it.


All
Map is not editable by all. I do this so I do not have to guess where an area effect spell like a wall would go. Please be respectful and only do what you are sure you should. I have a copy saved.

Emrys Myrridanmyl, stephen f. ac22 hp18/57. rituals: ward, sharing, windwalk  d20-2=6 ;
Friday January 19th, 2018 4:13:17 PM

(Sorry, Im kinda out of it, I didn't understand I was attacked and needed to save. Strenth DC 25!!! Strength check: 6, my best possible I can roll is 18!)

From DM Ryan:
No worries. I know you are ill so I commend you for posting and being so annoyingly effect with your spells. :)


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk  d8=5 ; d8=4 ; d8=2 ; d8=6 ;
Friday January 19th, 2018 10:11:27 PM

For the sake of self preservation, knowing he wouldn't survive another attack by these creatures, he casts a cure spell on himself.

(Casting Cure Critical Wounds on Emrys. Heals 4d8+14: 5+4+2+6+14=31)

He looks around to see to see if anyone else is in need of healing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=35 ; 10d6=34 ;
Saturday January 20th, 2018 9:33:30 AM

V surveys some of the battlefield and notes that Edson is likely in or going to be in dire straits shortly. "[B]Edson get out of there![B/}.

Hoping to speed up the removal of some of their adversaries, V flies to T22, at 30' off the ground. He then launches an empowered fireball (damage 58, reflex save of 24 for half damage) at location a19, which should hit three of the Aurochs closest to Edson without hitting any of his companions. The wizard then follows up that with a Quickened fireball (damage34, reflex save of 22 for half damage), centered on the same spot.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=28 ; 10d6=35 ;
Saturday January 20th, 2018 5:21:30 PM

TIshe' sees the two red bulls she has targeted are momentarily contained, and so turns her attention to the other areas of the battlefield.

She flies backwards and lower to get a good line of sight, then weaves a spell to damage the ones against Barratorre, Edson, and Emrys. Lighting flashes from her fingers to spear three Aurochs!

......
OOC: Kindly DM. the hemisphere version of Wall of Ice should like a dome, not a semi-circle. It surrounds the two aurochs on all sides and above.

Fly to U/17 10'high
Cast Lighting Bolt 35 damage against 3 Aurochs; Reflex DC 19 for 17 damage

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29. Passing through breach causes d6+14 damage

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 1. 4. 5

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged)  d20+24=40 ; d20+24=39 ; d20+19=30 ; d20+14=32 ; 2d6+31=34 ; 2d6+31=34 ; 2d6+31=42 ; 2d6+31=43 ; d20+1=12 ;
Sunday January 21st, 2018 10:37:27 AM

Blood runs from the gores Brom has received, but that only makes the fight more fun. Brom begins to sing his battle hymns as he starts to enjoy the fight. His sword is directed to the bull in front of him. He finds several openings in the bulls rather poor defenses and lands viscous wounds on the poor beast.

Perform DC 12

Attack (haste, rage, PA): AC 40, 39, 30, 32; damage: 34, 34, 42, 43

Haste, Rage 3


co-GM Ryan: The Wold Shakes Current Map  d20+11=30 ; d20+11=27 ; d20+11=18 ; d20+11=28 ; d20+11=19 ; d20+11=13 ; d20+11=16 ; d20+11=25 ; d20+11=12 ; d20+12=22 ; d20+18=35 ; d20+18=32 2d8+17=30 ; 2d6+17=21 ; d20+18=28 ; d20+18=34 ; 2d8+17=28 ; 2d6+17=25 ; d20+11=30 ; d20+11=12 ; d20+11=18 ; d20+11=15 ;
Monday January 22nd, 2018 2:14:45 PM

Having done a pretty stellar job knotting up the battlefield Emrys wisely heals himself to some degree. Gliding to a better position the airborne Velarin yells a warning to Edson and unleashes two fireballs leaving three of the creatures smoking but standing. {Green circle 2 saves | Blue circle 1 save | Green Dash no saves in bad shape}

Tishe’ repositions to line up a bold of lightning at three of the Aurochs. The middle creature doesn’t seem to take the full brunt of natures furry but the others do. {Blue solid saved]

Brom continues his assault opening multiple gaping wounds in the creature until it collapses in a pile of blood, fur and innards.

The final entangled bull {blue dash} manages to bust out of the entanglement an advances on those of the parties on the ground. Another loops around towards Edson {Green Dash}.

Two of the bulls {Blue Solid & red dash} stand their ground and both attack Barratore each biting and goring. {Blue Solid - Hit: 35 | 32 Damage: 30 |24} {Red Dash – Hit: 28 | 34 Damage: 28 | 25} Please make a DC25 Fortitude Save

The two Aurochs in the lower part of the thorn wall continue to push through but only one {red dot} makes it clear. Both suffer minor damage.

Behind the ice wall the fallen Auroch frees himself but is unable to escape the wall of thorns. The second starts to move down, around the ice wall.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 2/78  d20+19=28 ; d20+19=31 ; d20+14=25 ; d8+3=5 ; d8+3=5 ;
Monday January 22nd, 2018 3:18:19 PM

Edson cannot take one more shot from the bulls. He fires again hoping to connect in a vital spot.

Hit ac 28 5 dmg
Hit ac 31 5 dmg
Missed

Barratore Steelwind (Dan K) AC: 38 (T 15 FF 23), CMD:35; HP: 79/178 Character Sheet  d20+21=24 ; d20+16=34 ; d20+16=20 ; d20+11=19 ; d20+21=40 ; d20+21=23 ; 2d8+24=31 ; 2d8+24=30 ; 2d8+24=28 ; 2d8+24=33 ; 2d8+24=32 ; 2d8+24=34 ; 2d8+19=30 ;
Monday January 22nd, 2018 6:57:00 PM

The blue bull puts a gash into his side, not too deep, but there is a good deal of blood. Barratore shifts a more defensive style, keeping his shield tighter to his side. "Edson, you daft human, disengage!"
Barratore slashes at one of the bulls, his sword cleaving through in quick successive cuts

(Green solid)
Fighting defensively PA. Hit AC 24/34 crit 20/19/40 crit 23 Dmg 31/30 crit 28/33/32 crit 34

Spell
Haste
Fighting defensive. AC reflected above
Fort save 30

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged)  d20+24=38 ; 6d6+31=55 ;
Monday January 22nd, 2018 7:43:29 PM

Brom sees one of the bulls is free of the wall, but that Edson is about to be a mush pie. Shouting up to V while pointing at the red dotted bull, "V, ya gotta stop, stall, do what ever."

Brom turns and moves over to help Edson, moving to X24. "Go hide and heal yurself. Not havin' ya turned ta a mush pie." He says bring down the BAS (big arse sword) onto the solid green bull.

Attack (PA, rage, haste, IVS): AC 38, damage 55

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6+6=49 ;
Monday January 22nd, 2018 8:18:22 PM

(ignore the rolls. was going to throw chain lightning, but decided for a safer course of action)

"[B]I'll do my best Brom![B/]

V flies to Y26, right between Edson and Emrys. "This is no place for us gentlemen." He puts a hand on each of them and then Dimensional doors the three of us to U5. "[B]You will need to hold on for a minute Barratore, I'll have a chain lightning coming this way in a few seconds[B/]"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday January 22nd, 2018 11:59:24 PM

"V, there is something I can do ... I will join you shortly."

Deciding not to stand still any longer, Emrys moves a little ways north, with his enhanced speed, and positions himself to get as many of these beasts within his next spell (He moves to U-19).

He begins to mutter dark, heavy words of necromancy and a shadowy mist spreads forward enveloping all the Aurochs to the east.

(Casting Waves of Exhaustion. Range: 60-ft. Area: Cone-shaped Burst. Save Throw: None. All targets become Exhausted. This spell should hit all blue and green aurochs, maybe even red auroch. This cone should miss Barratore.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=36 ; 10d6=46 ; d20+9=13 ; d20+9=21 ; d20+9=14 ; 4d6=14 ; 4d6=16 ; 4d6=12 ;
Tuesday January 23rd, 2018 7:15:28 AM

Tishe' is concerned about how bloody Edson is, and breathes a sigh of relief that Velarin spells the elf out of the way. "Slow them down, what a shady pick!", she calls to the BloodWitch.

Now to remove more Aurochs from around Barratorre, the sorceress thinks, and casts another Lightning Bolt. Her Arcane Bond, the now red-glowing SteelGrass Ring, then allows her to cast another spell, a Quickened Scorching Ray, which slams into the most wounded-looking red bull left standing!
......

Fly back up to 30' high; still at U/17 DC 36; success!
Cast Lightning Bolt at same Aurochs; Damage 46 Reflex DC 21 for 23
Cast Quickened Scorching Ray (using Arcane Bond) Ranged Touch Attack AC 13, 21, 14 for Damage 14, 16, 12 = 42 fire damage

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.
Slow at Aurochs:

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 2. 4. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (135/207 raged); DR 3/- (6/- raged) 
Tuesday January 23rd, 2018 10:25:36 AM

ooc: Chris bold is lower case b /b.

co-GM Ryan: The Wold Shakes Current Map  d20+11=19 ; d10=8 ; d20+11=29 ; d20+11=13 ; d20+11=17 ; d20+11=29 ; d8+17=19 ; d8+17=25 ; d20+18=31 ; 2d8+17=25 ; d20+18=37 ; 2d6+17=26 ;
Tuesday January 23rd, 2018 1:09:37 PM

{I was kind of liberal in changing targets as the clump was already dead.}

The battle continues as Edson holds his position and fires off three more arrows while his teammates yell at him to move. The arrow bite deep into the approaching Auroch {green circle] but are not enough to bring it down. Fortunatly Brom has seen the danger and moves to help Edson brinding down the closest threat. Adopting a defensive position Barratore continues his assault. First bringing down one of the wounded beasts and then another in rapid succession.

Emrys shifts his position and casts a spell exhausting two {green dash and blue dash} of the attackers who had just escaped being entangled. {Some of the others are dead but this will still be effective on the remaining}

A split second after the murder fest perpetrated by Brom and Barratore, Velarin snatches up Edson and relocates the archer. His intention to move Emrys is thwarted as he had already moved to a further location.

Tishe’ begins to summon forth lighting at the pack around Barratore for a second time but shifts her focus as she sees them fall to two different beasts. {green dash and blue dash} The first takes the full brunt of the bold but it only grazes the second. Tishe’ follows up with a Scorching Ray further damaging the lead {green dash} Auroch.

The northern Auroch still trapped in the wall cannot seem to make any progress and takes more damage. Its partner {pink solid} looks around and begins to loop around the wall.

The lower beast {blue dot} frees himself and moves towards Barratore while the other {red dot} tries trample Brom. {Damage: 19 | Brom may AOO or half damage Ref: 26}. Please make a DC25 Fortitude Save

Although badly wounded by Tishe’ the creature {green dash} attempts to trample Emrys. but the effect of Exhaustion limits his mobility.

The final auroch {red dots} again attacks Barratore , attempting to gore and bite the large minotaur. {Hit: 31 | 37 Damage: 25 | 26} Please make a DC25 Fortitude Save if damaged


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Tuesday January 23rd, 2018 1:25:47 PM

(The exhausted Aurochs can not run or charge ... I think that would possibly negate their stampede ability.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6+6=43 ;
Tuesday January 23rd, 2018 7:29:07 PM

"Edson, drink a potion or something to heal yourself in case they move back this way."

V then flies back up 30' into the air and targets the Auroch at V25 with a chain lightning, which should arc to two secondary targets. (damage 43, reflex save of 25 for primary, 23 for secondary to take half damage.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


co-GM Ryan: The Wold Shakes Current Map 
Tuesday January 23rd, 2018 8:44:45 PM

Good catch Emrys. GM post and map updated to reflect.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (120/207 raged); DR 3/- (6/- raged)  d20+17=30 ; d20+24=27 ; 2d6+31=39 ; 4d6=21 ; d20+24=38 ; 6d6+31=54 ;
Tuesday January 23rd, 2018 9:17:36 PM

Brom makes his fortitude check. The beast is baring down and Brom was not one get out of the way, too stubborn. So he strikes at the bull as it moves through.

AoE (rage, PA, haste, IVS): AC 27, damage 39 (or 60; I'm not sure if you can use improved vital strike on an AoE. the text wasn't clear on attack action language. so, i separated them and leave it to our benevolent Master of Dungeon)

Moving to a24, Brom assists Barratore in putting down the rampaging beast.

Attack (rage, PA, haste, IVS): AC 38, damage 54

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Tuesday January 23rd, 2018 10:58:40 PM

Barratore is looking a tad beat up and Emrys decides to invoke eldrich healing arts twisted by witchcraft. Calling upon the power of the creeping root, he delivers a touch that can be felt from a distance.

(Casting Heal Spell on Barratore, empowered by the Reach Spell metamagic feat. Range: 60ft. Heals 140 points of damage ... and a long laundry list of other conditions.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=21 ; d20+20=26 ;
Wednesday January 24th, 2018 6:48:33 AM

Tishe' hovers above the battle, waiting. Between Velarin's Chain Lightining and the prowess of Brom and Barratorre, she doesn't want to use a spell on a creature already out of the battle. But then, she doesn't want to let one slip through either...

The sorceress Delays, then prepares a Resilient Sphere spell to capture the closest bull to Barratorre that is still on its feet.

......
Fly: Hover 30' high at U/17 DC 21; success!
Delay: Take no action until all Keepers have taken their actions
if there is a bull still on its feet: Cast Resilient Sphere: create a 14' diameter force sphere. Reflex DC 20 to avoid capture

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 0. 3. 5. 5
Used Arcane Bond

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  2d8+3=10 ;
Wednesday January 24th, 2018 7:43:01 AM

Edson looks around. His friends look beat up, but they look to be eating steak tonight anyway. He nods to Velarin " Thanks V. "

He reaches in and quoffs a potion.

He then readies bow, prepared to fire again.

Barratore Steelwind (Dan K) AC: 38 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+21=29 ; d20+16=21 ; d20+11=20 ; d20+21=30 ; 2d8+24=32 ; 2d8+24=33 ; 2d8+24=33 ; 2d8+24=35 ;
Wednesday January 24th, 2018 11:19:11 AM

Barratore is able to get his shield in front of the aurochs attack and then steps away from it and towards the second closing on him. A grin crosses his face, now he could get to both of his opponents at the same time. The healing spell that then washes over him, makes him actually laugh aloud. "Emrys, you're a wonder!"

Keeping his defensive posture still, Barratore strikes out at the Auroch to his right (red dots) If it falls he attacks the other

Free 5' step towards blue dots...I think that gets me to 10'
Fighting defensively, PA. Hit AC 29/21/20/30 Dmg 32/33/33/35

Spells
Haste
Fighting defensively

co-GM Ryan: The Wold Shakes Current Map  d20+11=24 ; d20+11=25 ; d20+11=27 ; d20+11=14 ; d20+18=34 ; 2d8+17=22 ; d20+18=33 ; 2d8+17=33 ; d20+18=23 ; 2d6+17=27 ;
Wednesday January 24th, 2018 2:53:47 PM

Velarin flys back to the bulk of the battle and casts chain lightning at the beasts. The lighting hits the first {red dot} fully but only grazes the second and third {green dash / blue dash} of the targets.

Brom: From the Core Rule Book FAQ:
No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action.


Brom takes a swing before he gets trampled and takes his pound of flesh before following the creature and landing another mighty blow. The creature takes a step and falls dead.

Feeling every bit the team player Emrys heals Barratore a great deal. {140hp} At the same time Edson drinks a potion think of the potential steak dinners ahead.

Feeling his wound knit closed Barratore steps forward and lays into one of the attackers {blue dot}, landing two blows for causing substantial damage. Tishe’ focuses on the creature closest to Barratore {blue dot} and tries to capture it in a Resilient Sphere. Sadly the huge creature is to big and the spell does not take. Huge creature – 15ft space and a 14ft bubble.

The last creature trapped behind ice and in the thorns {red circle} simply cannot get free despite its struggles {Str Check: 14}. The two exhausted Aurochs trudge towards Brom {green dash] and Emrys {blue dash} but only one gets to its target to gore at Brom {Hit: 34 | Damage: 22}. Please make a DC25 Fortitude Save if damaged

Barratores foe {blue dot} takes a small step and attacks with a horns and teeth. {Hit: 33 | 23 Damage: 33 | 27}. The final beast {purple solid} runs past Barratore and loops around head back to the party. Please make a DC25 Fortitude Save if damaged


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (104/207 raged); DR 3/- (6/- raged)  d20+17=31 ; d20+24=33 ; d20+24=31 ; d20+19=28 ; d20+14=27 ; 2d6+31=40 ; 2d6+31=39 ; 2d6+31=36 ; 2d6+31=38 ;
Wednesday January 24th, 2018 6:50:02 PM

Fort save DC 31

Brom takes another hit from the bull. Still standing strong the wound only serves to increase the volume his song. He takes his turn against the beast.

Attack (rage, PA, haste): AC 33, 31, 28, 27; damage: 40, 39, 36, 38

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 24th, 2018 11:15:09 PM

Emrys cautiously moves south, closer to Brom and Barratore (W-24) and casts a wicked little spell that takes an Auroch's (solid purple) breath away. Emrys inhales ...

(Casting Suffocate on Solid Purple Auroch, empowered by Focus Curse. Range: 60ft. Fort Save DC: 28 vs. Suffocation. IF he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation.)



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=31 ; d20+9=26 ; d20+9=11 ; d20+9=10 ; 4d6=10 ; 4d6=8 ; 5d4=8 ;
Thursday January 25th, 2018 6:49:40 AM

Tishe' continues to hover as her spell fizzles on the red bull that is too large for the sphere. "Piggies!", she curses. "I need to do better than waste time and magic when lives are on the line!"

Since Emrys is concentrating on the last unhurt aurochs, Tishe' decides to cover the BloodWitch's back by concentrating fire on the one slowly advancing on Emrys [blue dash]. Weaving her hands, she casts Scorching Ray where three needles of flame strike out at the mighty beast. And then another, a Quickened Magic Missle where five glowing arrows unerringly find their mark!

......
Fly: Hover 30' high at U/17 DC 31; success!
Cast Scorching Ray Touch AC 26, 11, nat 1 auto miss. Damage 10, maybe 8
Cast Quickened Magic Missle (4th lvl slot) Damage 8

OOC: What horrible rolls! :-(

Wind Walk (from Emrys)
Fly; 14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 3. 6. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+12=30 ;
Thursday January 25th, 2018 7:53:09 AM

V holds his spellcasting for now, confident that the mop up will be handled quickly. He instead dlies another 30' in the air and starts scanning the area for other signs of trouble, or meteor strikes.(perception 30)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=39 ; d20+19=23 ; d20+19=26 ; d20+14=34 ; d20+14=16 ; d8+3=8 ; d8+3=11 ;
Thursday January 25th, 2018 12:43:32 PM

Feeling better and with no threats pressing, Edson turns and fires at Blue Dash.

Hit twice.. (both crits no confirmed)ac 39 8dmg and ac 34 11 dmg

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+21=30 ; 2d8+24=32 ; d20+25=36 ; d20+20=38 ; d20+20=37 ; d20+15=26 ; d20+25=35 ; 2d8+24=35 ; 2d8+24=37 ; 2d8+24=32 ; 2d8+24=33 ; 2d8+24=34 ;
Thursday January 25th, 2018 1:09:02 PM

Barratore slashes the auroch as it moves past him. AoO Hit AC 30 Dmg 32
The fighter pushes his shield out and catches the attacking auroch early and deflects the beasts horns and teeth

Barratore dips his shield and savagely attacks the auroch just in front of him to put it down quickly. the fighter knows he can easily regain a more defensive posture when he needs to engage the rest of the pack

PA (Blue Dot) Hit AC 36/38 crit 37/26/35 Dmg 35/37 crit 32/33/34

Spells
Haste



co-GM Ryan: The Wold Shakes Current Map  d20+18=34 ; d20+11=25 ; d20+18=22 ;
Thursday January 25th, 2018 2:18:42 PM

Brom quickly ends the life of the auroch he was facing off with while Emrys staggers another be removing its breath for a moment {Save 34}. Tishe’ brings her magic to bear on the exhusted {blue dash} auroch and while not doing as much damage as she had hope the creature is badly wounded overall.

Edson saftely tucked away at the north edge of the map buries two more arrows in the exhausted auroch and the creatures falls face first into the dirt. Feeling confident Velarin flies further up to get a look at the surroundings. The crater is still, as is the whole area, shrouded in fine dust kicked up by the impact but you can see the outline of the asteroid a ways down a deep crater. Small animals in suffering can still be seen on the ground most moving away form the asteroid as quickly as possible.

Barratore manages to slash the side of the beast circling around him {purple solid} and then swings away at the auroch in front of him {blue dot} with his final blow killing. Wheezing for its breath, the auroch near Barratore {pink circle] desperately tries to strike with its horns but missies by a good deal. {Hit: 22}

Finally, the auroch that has been trapped in thorns and behind a wall this entire fight frees himself and moves towards the top of the wall.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=28 ; d20+19=26 ; d20+14=22 ;
Thursday January 25th, 2018 3:48:30 PM

Edson unleashes three arrows at the last creature. His smile disapears as all three go wide.

" Thats not gonna cut it...."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 12/78  d20+19=28 ; d20+19=26 ; d20+14=22 ;
Thursday January 25th, 2018 3:48:30 PM

Edson unleashes three arrows at the last creature. His smile disapears as all three go wide.

" Thats not gonna cut it...."

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20=10 ; d20+25=35 ; d20+20=39 ; d20+20=30 ; d20+15=24 ; d20+25=43 ; d20+25=28 ; 2d8+24=33 ; 2d8+24=33 ; 2d8+24=32 ; 2d8+24=31 ; 2d8+24=40 ; 2d8+24=36 ;
Thursday January 25th, 2018 6:49:17 PM

Barratore pivots and brings his sword around in a great sweep. The blade cuts deep and the fighter lets the cut slide up and our of the auroch, and then comes back around and strikes another 3 times.

PA Hit AC 35/39 crit 30/24/43 crit 28 Dmg 33/33 crit 32/31/40 crit 36

As the animal falls, Barratore looks north and turns to head at the last one.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d8=6 ; d8=6 ; d8=4 ; d8=3 ;
Thursday January 25th, 2018 11:08:22 PM

"Unholy Cow ... these auroch's are tenacious!," he says as the trapped auroch frees itself and is heading toward the very injured Edson. Again, Emrys invokes the power of the creeping root. A ripple of eldrich magik races just beneath the ground, causing a stir in the grasses above. Edson is soon caught up in the wave, awash in healing energies coursing through his body. What is that scent ... Evergeen and fresh, moist earth?!

(Casting Cure Critical Wounds on Edson, empowered by Reach Spell metamagic feat. Range: Medium - 240-ft. Cast as a 6th level spell. Healing 4d8+14: 6+6+4+3+14=33 points.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday January 26th, 2018 7:08:12 AM

Tishe' looks about and has to agree with Emrys. Still, if the wounded and crazed aurochs fled, the KeeperPack would have to hunt them down. Better for all to finish it here and now.

She flies towards Edson to get a good line of sight on the last aurochs. "I'll try and slow him down so Brom and Barratorre can finish the poor animal", she calls to the Keepers.

And with that, she makes a couple passes and chanted words that started quickly but end stretched out and languid, casting Slow upon the last aurochs.

......
Fly: Move to U/09, 30' high
Cast: Slow on Red Bull, 14 rounds, Will negates DC 19. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Wind Walk (from Emrys)
Fly; 13/14 minutes; 60' fly speed
Wall of Ice: AC 0, HP 24 for each 10' section to breach. Break Str DC 29.

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 4. 6. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=39 ;
Friday January 26th, 2018 8:45:52 AM

"I gotta agree Emrys. These things don't want to die easy. Nice save on the healing."

V flies over the red circle Auroch near Edson, and should be 60' above it. The wizard then unleashes an empowered lightning bolt at the beast. (Damage 64, reflex save 24 for half)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



co-GM Ryan: The Wold Shakes Current Map  d20+5=25 ; d20+11=26 ; d20+18=37 ; 2d6+17=27 ;
Friday January 26th, 2018 2:24:48 PM

The chaos caused by so many bit cattle has mostly calmed down and an air of finality seems to be settling as Edson launches three arrows all of which miss their intended target. On the other end of the battle Barratore strikes multiple blows to his target which falls dead bleeding from several new openings in its hide.

Knowing they are without the groups primary healer Emrys reaches out, using the power of the green to deliver a healing spell to Edson. {Healing: 33} Simultaneously Tishe’ attempts to Slow the last aurochs but the creature shakes off the spells effect.

Velarin also focuses on the final auroch flying above it and unleashing a bold of lightning at the creature. The creatures movement cause it to at least avoid some of the damage. {Save: 26}

Though this all Brom holds his position possibly admiring their work a moment too long or maybe just not seeing the threat to the north. Could he have stopped the wounded and diseased creature from bearing down on Edson? We will never know. The muscles in the great beast neck flex and you can see blood seeping though to the surface and red foam flings from its mouth as it brings its horns to bear and attempts to gore Edson removing most of the healing he just received. {Hit: 37 | Damage: 27} {DC25 Fort save please}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (104/207 raged); DR 3/- (6/- raged)  d20+23=28 ; d20+26=30 ; 2d6+31=37 ;
Friday January 26th, 2018 2:39:01 PM

At a distance of over a hundred feet from Brom, he doesn't think he would have been able to intercept the beast from behind the wall of ice, which partially block the view of the creature. Even the mighty barbarian has limits to his mightiness. On a dead sprint, Brom charges the beast, at a distance of nearly 100 feet at its current position and strikes a blow into the creature.

Attack (rage, PA, charge, haste): AC 30, damage 37

Perception DC 28

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  5d4+5=18 ;
Saturday January 27th, 2018 7:22:22 PM

With the multitude of combatants surrounding it, V targets the beast with a barrage of magic missiles to assist the creatures passing. Damage 24

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+27=42 ; 2d8+24=30 ;
Sunday January 28th, 2018 10:55:38 AM

Barratore spins north and with the haste spell propelling him across the field, he charges. Closing over 110' at the auroch and plunging his blade into it.

Charge PA. Hit AC 42. Dmg 30

Spells
Haste

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=25 ; d20+9=14 ; d20+9=21 ; d20+9=22 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 5d4=13 ;
Sunday January 28th, 2018 3:52:59 PM

Tishe' winces as the elf, Edson is mauled, but the Keepers are converging, so TIshe' waits, delaying once again to determine if more magic is needed.

If the others fail to fell the beast, Tishe' weaves another Scorching Ray spell and three flaming rays strike the aurochs. And if that isn't enough, she casts Quickened Magic Missles to have five glowing arrows unerringly strike again!

......
Fly: Hover at U/09, 30' high; 25 success
Delay to see if the aurochs is killed by the Keepers
if not, Cast Scorching Ray Touch AC 25, 14, 21 Damage 14, 19, 12 = 45 total damage
if still not down, Cast: Quickened Magic Missle for 13 damage

Wind Walk (from Emrys)
Fly; 13/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 4. 6. 5
Used Arcane Bon

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Monday January 29th, 2018 10:44:12 AM

Edson winces as the bull charges... " this is gonna hurt." Then the pain hits.

Edsons head spins but he doesn't go black. He does drop his bow and pull out his khukri.

co-GM Ryan: The Wold Shakes Current Map 
Monday January 29th, 2018 12:48:09 PM

Edson takes a solid strike from the beast, stumbles but stays on his feet as he changes weapons. {You owe me DC25 Fort save please}

Brom takes off at a run and closes the distance and lands a solid blow on the relatively fresh combatant. This is quickly followed up by Barratore who strike another might blow at the clearly ill, foaming mouthed, beast. Giving no respite to the creature Velarin calls on one of the must fundamental spells, magic missile, and causes further damage.

Finally, Tishe] launches another Scorching Ray at the creature and the lovely smell of bbq fills the area as it falls DEAD.

Combat Over

With the creatures all down a quick survey of the battlefield shows utter carnage. Twelve, normally docile and majestic, Northern Aurochs lay dead on the field but fortunately none of the party met a similar fate. Even a quick glance tells you that these creatures are infected with something. There fur had fallen out in places and red rash like patches can be seen on the skin. All of their mouths, before being bloodied, were covered in red foam and there dead eyes have a red tinge to them.

{I am not sure that everyone made there Fort saves when damaged. Please, on the honor system, if you missed one roll it now. DC25.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+23=24 ; d20+6=24 ;
Monday January 29th, 2018 6:46:34 PM

The last beast is dead and Brom turns to survey the carnage.

"Anyone recognize what they got? I'd say mange, but don't cause 'em ta be violent."

Perception DC 24, Nature knowledge DC 24

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=18 ;
Monday January 29th, 2018 10:04:03 PM

Barratore shakes his head as he cleans his blade to be stowed, "No idea. Never have i heard of this, but who's surprised at that huh? Shepard might have known." Barratore looks towards the crater, "I'm going to take a quick look."

with that he trots to rim to see down into it
Perception 18

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+26=44 ; d20+23=32 ; d20+8=20 ; d20+26=35 ;
Monday January 29th, 2018 11:24:16 PM

"Very curious indeed," he says as he examines the dead beasts. "They may have grazed on infected or poisonous grasses. Look at the red foam around their mouths."

Emrys begins to cast a series of spells. First he casts Detect Magic and concentrates of the body (Knowledge [Arcana]: 44).

He then casts Detect Poison and scrutinizes the carcass (Craft Alchemy: 32, to determine the type of poison, if any).

He then tries to detect the presence of disease by taking out his healer's kit and perform a field test for infection (Heal Check: 20).

"Fascinating!"

(Knowledge [Nature]: 35)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday January 30th, 2018 5:31:08 AM

V looks at the carnage around them. "Likely they were infected by the meteor or something in it. This may be occurring all over the Wold. Anywhere a meteor struck."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=26 ;
Tuesday January 30th, 2018 6:53:44 AM

Tishe' descends to the earth, pity over the once-majestic creatures plain on her face. "I had thought the skin and redness were due to the blast of the meteor impact: I never considered they may have been diseased. Yet, that makes sense on why my cure wand didn't heal the raccoon."

The spellweaver thinks more. "Racoons don't eat grass, Sieur Emrys, the froth may be a symptom not an indicator of an ingested substance." A thought occurs to Tishe' and the middle-aged woman unexpectedly giggles. "That term is from the patois of the Sargrass Plains, 'eats grass'. It means bad, undesirable, stupid, or yucky. Trellus, the leader of the Bloodpack, would often curse like that when we were in trouble."

"I hope it isn't prophetic."

"Be careful Sieur Barratorre", she calls, "strange diseases are not to be treated lightly!"

......
Fly: Vertical descent at U/09, 26 success

Wind Walk (from Emrys)
Fly; 12/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 6. 5
Used Arcane Bond

co-GM Ryan: The Wold Shakes Current Map 
Tuesday January 30th, 2018 2:29:14 PM

[i] {ooc: Edson you still owe me a DC25 Fort save.}

Emrys cycles through spells detecting magic and poison but does not come up with anything that way. His investigation along with Broms leads them to the same conclusion as Velarian that this is an infection relating to the meteore a disease but not something any of you know of. Tishe’ rightly points out that raccoons do not eat grass nor do many of the other smaller infected animals that still can be seen around.

As you move towards the crater, still 50 or 60 feet out, you can see more of the red grass. It appears to be almost writhing though it could be some very strange wind.

It also becomes clear that the initial assumption of grass was wrong. Some is grass but the bulk is a variety of weeds. A smell, sickly sweet, emanates from the weeds. Inside the crater, with more grass and weeds over what must be mounds of dirt created by the impact, lies something incredibly bright, almost too bright to look at for fear of eye damage. From the little you can see, color swirls within and when you look away a blob of color is briefly burned into your vision.

Barratore the party moves towards the crater a cry for help, possible a young girl, can be heard to the north.

“Get away from them!!! HELP!! HELP!!”

The call is not far maybe two hundred or three hundred yards to the north. Trees block the view, and the area is a canopy of forest, but the call was unmistakable.

Throughout the fight other meteors were seen in the sky. Now, further in the distance, many miles away most likely, a meteor disappears behind a mountain and makes an unseen impact.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+23=43 ;
Tuesday January 30th, 2018 2:46:00 PM

Hearing the cry for help far to the north, Brom starts running in that direction while shifting back to wind form (the wind walk spell last a long time, hours I believe, and can move at 600-ft per round) and moves off at incredible speed towards the cries for help.

Arriving on scene, Brom shifts back into normal form (5 rounds) and draws his sword as he becomes solid.

Perception DC 43

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday January 30th, 2018 2:58:26 PM

TIshe' grows more and more concerned as the group moves to the center of the crater, blinking at the immensely bright light. "What's that..." and then the cries come from the north!

The sorceress looks at Velarin and asks, "Dimension Door, 300' north? I can carry Emrys, Edson, and Brom if you can handle Barratorre, and then we'll all be there in a moment, shuttlecocked for action!"

Tishe' gathers the three she named and gives (to her at least) her standard warning. "It will take me a moment to catch my breath, but you will be able to act immediately once we are there. Here we go!"

The spellweaver casts her last 4th level spell of the day, popping the group 300 feet to the north.

......
Cast Dimension Door, move herself, Brom, Edson, and Emrys 300' north.

Wind Walk (from Emrys)
Fly; 12/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged) 
Tuesday January 30th, 2018 4:32:09 PM

Changing post

The sounds of cries for help spur Brom to action once more. Off he goes at a run towards the sounds. As he runs, the Flight of the Valkyries seem to play as a soundtrack to his actions, ok maybe only in his head.

Perception DC 43

Movement is 300-ft per round if haste is still active and if not or runs out his movement will be 150-ft/round.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78  d20+4=16 ;
Tuesday January 30th, 2018 4:35:35 PM

Ooc: sorry.. i thought it was a guarenteed fail but actually i could have gotten a nat 20..which i did not.

Edson catches his breath and sheaths his khukri. He picks up and stashes his bow before hearing the call.

Tishe lays out the plan of dimension door and Edson moves closer to her. He again pulls out his Khukri as he listens to her prep about her being winded.

" Aye aye Captain" he says... for some reason.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Tuesday January 30th, 2018 4:51:05 PM

Barratore squints as he looks at the crystal, "thinking that is not normal, even for meteorites." The cry from the north usurps his thoughts, but completely. Brom takes off, but Barratore looks to V, Tishe and Emrys. "Can any of you magically grab and bag that". Pointing to the crystal

Barratore stops Tishe, "She sounds 3 maybe 4 times further than you are talking about casting. Unless you're jumping 700 or 800 feet, save the magic. (Dm listed 200-300 yards, 600-900 feet)

"I'm still hasted as well, I'll get there with Brom and we'll hold off whatever it is until you guys arrive."

Barratore takes off at a run behind Brom

(If Tishe or V CAN Dim Door that far, Barratore takes the magic route)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday January 30th, 2018 7:35:17 PM

"Yes, agreed Tishe. Let us take the Magical route. I can get us three hundred yards Barratore. I will take Emrys as well for a little healing ability should things get messy quick. Tishe, see the rest of you there momentarily."

V Dim Doors himself, Emrys, and Barratore 900' North, and hopes it's not too late for whatever people are there.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday January 31st, 2018 6:39:12 AM

Addendum. Tishe' matches Velarin's distance of 900' North.

ooc: Tishe's maximum distance is 960'

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 31st, 2018 9:03:18 AM

(Sorry for not posting last night ... I fell asleep as soon as I got home ... unintentionally.)

co-GM Ryan: The Wold Shakes Current Map 
Wednesday January 31st, 2018 2:05:45 PM

{ooc: Thanks Edson, totally understand why but GM’ are not allowed to roll that sort of thing for a player on here so I didn't even check your bonus.}

While traveling Edson feels off and begins to itch badly and feel a great deal of discomfort in your skin. Looking down you see a dark purple rash. A bit further the nausea and fever begins. {Please Apply Sickened Condition}

At various speeds and methods of transport the group arrives. The first that burst through form the trees discover quite a scene.

Five wagons traveling together. One wagon has a sign Wilbur's Wondrous Wonderments. Another is simply labeled Eels and Eggs. This second wagon seems to be surrounded by a growing puddle of water with an older couple on the ground beside the wagon, conscious but very dazed and itching. Of the other wagons two are clearly houses while the last once held supplies that are somewhat scattered around the ground.

A young boy with a too big sword stands over the corpses of three chickens and a rooster. He has cuts and scrapes that he itches around as you can see a dark purple rash form. A younger girl sits beside him sobbing and draws in another breath to yell when she sees the party.

HELP! EAHHHA”. she looks at the boy “Hide!?” as she scampers behind a wagon.

Taking in the scene you see several dead horses as well as injured people. The boy does not hide but turns, clearly set to defend his family but his mouth drops at the sight of Barratore and he just gapes and the to heavy sword slips from this grip.

“I killed the chickens they were sick. Am I in trouble?”

Looking around you a total of nine adults and children with cuts and scrapes. All have a rash similar to Edson’s. The only uninfected you see seems to be the girl who yelled.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged) 
Wednesday January 31st, 2018 7:00:49 PM

Brom puts his sword away after seeing what's happened. He moves cautiously over to the boy pulling a vial from his pack. "Here, drink it." He says to the boy. "It cures diseases. It should help." He kneels down before the boy, and with his arm outstretched he holds the vial of remove disease out for the boy to take. "We are the Keepers of the Vale, we're here to help; so drink up."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday January 31st, 2018 7:19:19 PM

V stops at what he sees, and nods to the boy. "No child. You are not in trouble. You were defending your family, and you can't be in trouble for that." V pauses as he sees Brom move in with a potion

"Be careful everyone. they are all diseased, and we do not know if their minds will react like the rest of those that have been infected.

"The meteor landed quite a ways from here. If it's effect is this widespread, and every meteor is having the same impact, the entire Wold could become infected. This is really bad. Looks like we are going to need to stock up on remove disease items."

Emrys, do you have any additional ability to remove disease? or heal the injured?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Wednesday January 31st, 2018 9:46:58 PM

Barratore looks over the scene. He has no healing training or potions and so he walks into the area to look for any real threats that might be about. As he moves about, "Aye on that V. Couldn't have been the meteor. All of them that are hurt look to have the same rash Edson has from being bit."

"Emrys, can you cure them?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+18=25 ;
Wednesday January 31st, 2018 10:14:40 PM

Answering Velarin, he says, "Yes ... yes I do."

Emrys walks over to the young boy and says in a calm soothing tone, "My dear young man ... we are the Keepers of the Vale. My name is Emrys Myrridanmyl and I may be able to cure you with a simple touch ... fear not, this will not hurt." (Diplomacy: 25)

Emrys reaches out and touches the young boy ... a supernatural energy is exchanged between the two.

(Emrys uses his Bloodwitch ability: Cleanse/Fester to cure the boy's infection/disease. Cleanse/Fester is a divine supernatural ability that lets a bloodwitch touch a sick creature to cleanse (cure) all natural and magical diseases in a willing target. The Fester ability (not being performed) does the opposite.)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Wednesday January 31st, 2018 10:16:00 PM

IF Edson has arrived at the scene, Emrys will touch him as well ... using the Cleanse ability.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Thursday February 1st, 2018 8:03:57 AM

Edson looks down at his rash then steps away from the party. He doesnt want them to get sick.

" this doesn't look good, but I dont want to get you guys sick so I am gonna stay over here."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=28 ;
Thursday February 1st, 2018 9:09:14 AM

Tishe' waits in the background, and looks in other directions than the wagon train. The KeeperPack knows their land and people better than she who has gone Walker for years. Besides, Emrys has a loom-full of more healing capabilities than the spellweaver. So while the others concentrate on the people and the disease, Tishe' guards from further outside events.

......
Perception: 28; looking around and guarding the back

Wind Walk (from Emrys)
Fly; 11/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

co-GM Ryan: The Wold Shakes Current Map 
Thursday February 1st, 2018 2:15:59 PM

As they Keepers arrive on the scene they assess the situation and begin to act.

Brom quickly sheaths his weapon and moves to address the new sitation reaching to give the boy a potion to help him recover. The boy holds the potions but stops short of his lips as Barratore gives the idea that they were bit. Hearing this the boy bursts into tears.

No! Not bit. Our chickens were out and found some weird stinky red weids. They went crazy, bleeding and scratching everyone. I……. (he takes a deep shuddering breath} I am going to be in such trouble, I killed them with dads sword. They would scratch and people would start itching and getting sick. I didn’t know what else to do.”

He sister comes out as he speaks.

“You had to do it. See I’m not sick, you stopped them.” The girl looks at the cart with the water under it. "Oh no. The chickens are dead and the eels... they must be dead. No more Eels and Eggs."

As the kids speak Velarin approaches Emrys about being able to remove diseases which he confirms he can before speaking with the boy. At the Emrys touch the boy smiles and hands back the potion to Brom. “Thank you. Can you heal them all?” He gestures to the adults some of who have regained their feet, all of whom are ill. In all there are nine infected people along with Edson who is keeping his distance.

Unable to heal Tishe’ takes up a position in the back acting as a guard. Fortunately she does not see any immediate threat.


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=24 ;
Thursday February 1st, 2018 5:21:02 PM

Barratore wrinkles his nose a bit as he thinks on what the boy said. "Your dad should be proud of you." he answers, "You protected your family and clan. Nothing more could ever have been asked." Barratore moves to help the older couple get to their feet and perhaps moved to a more comfortable spot than simply on the ground. "We've seen some red weeds and grass growing in a few places now. Meteor might be causing that and if animals eat they become infected and then from there, the infection spreads through contact."

"If that holds, we have an epidemic that is going to be hard to hold in with all the rocks we've spied coming down. 100's of things have got this by now."

Barratore gestures to Emrys and V, "Going to leave the rest to you guys and help Tishe keep an eye for the next horseshoe."

Barratore takes a fairly central spot and keeps his head moving about for something horrible to come at them

Perception 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday February 1st, 2018 7:24:11 PM

V turns to the boy once again. "Where was this red grass at lad? would you show me? Did your animals seem drawn to the grass like it was a special treat, or did they just eat it because it was there?" V will look over the area where the red grass was or is, and try to determine relative distance from the meteor, and whether or not the location would have been in the path of the meteor as it fell. If the red grass is gone or there is little of it here or in the immediate area.....

"If you are able to heal them all Emrys, I would like to return to the location of the meteor strike. I would like to observe that grass, and perhaps cast some spells before seeing what it takes to kill it. If you are not, I believe we will need to do the best we can to help them and keep them quarantined until tomorrow when you are able to heal them."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+20=33 ;
Friday February 2nd, 2018 7:24:25 AM

Tishe' smiles at Barratorre as he paces beside her to watch the surrounding terrain. She doesn't say much at first, just scanning the lands in the Valley for danger, but then seems impelled to speak.

"I'm a sorceress, with innate magic that is pretty good with short time effects but little that can help with wounds or trauma. The Manfri helped teach me how to be a spellweaver, but that is only enhancing my ability to manipulate the magics I already have. And I am very protective of bystanders and children but don't weave well in a motherly role. And so..." Tishe' trails off and waves a vague hand at the hillside she is watching.

......
Perception: 33; looking around and guarding the back

Wind Walk (from Emrys)
Fly; 11/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Friday February 2nd, 2018 9:08:39 AM

(Sorry, fell asleep early again.)

Emrys uses his Cleanse ability on everyone there who is sick. Looking at Edson, he asks, "Where and what were you doing when you became infected?"

(He can use the ability 12 times per day. Probably squeeze out two more if he changes into his elderly aspect.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 62/165 (207 raged); DR 3/- (6/- raged)  d20+15=29 ; d20+23=43 ;
Friday February 2nd, 2018 11:47:46 AM

Brom stands and puts his potion back in his bag. "Right." He says.

Brom decides to use his skills to check the area for strange things that are not suppose to be in the valley, i.e. plants, tracks, stuff like that.

Survival DC 29, Perception DC 43

co-GM Ryan: The Wold Shakes Current Map 
Friday February 2nd, 2018 2:08:11 PM

Barratore’s words reassure the boy and he can be seen to swell, just a little, with pride. After Barratore voices his bigger concerns the look of fear is back on the child's face. Tishe’ briefly explains her arcane background and trails off gesturing to the hillside, clearly this is not her wheelhouse.

Emrys manages to clear the rash from those that were scratched or pecked by the chickens as well as Edson. {ooc: 10 total} As the adults recover there is a round of thank you from most of the group, the older couple remains off to the side looking at their cart distraught. The small girl is with them comforting them. “Don’t worry grandma you will be making egg stuffed eel again in no time. Everyone loves them.”

Velarin questions the boy about the red grass and he leads them towards the wet cart. There are two small tufts of weeds and the sickly sweet scent is stronger. You can tell you are a good distance but it does seem to be the only patch you can see. He suggests going back to the meteore sight.

Brom checks the area and does find one stray weed, 10 or 15 yards away. At one point he is sure he sees another small infected animal but it is small and going quickly.

As the party helps the family and decides what to do next there is a shift in air pressure, possible a very minor sucking in and then an incredibly bright flash from the direction of the meteor site. Those you just saved wince and the boy voices what most would think. “This isn’t over is it? You can go, we will be ok now.” You can hear determination in his voice, he will probably grow up well.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday February 3rd, 2018 10:22:21 AM

"It appears that we need to return from whence we came. I'm out of dimensional doors, but I do have a teleport remaining, and can put us back where we dimensional doored from. I can get myself, Barratore, and two others. Tishe or Emrys, do you have rapid transport available?"

"I'm going to throw haste real quick to keep the twin towers of terror on top of their game. If anyone else has a spell to throw, or a potion to drink, now's a good time. I will cast the teleport right after the haste unless everyone wants to take an additional few seconds for another spell or potion. Now's our buff up time boys and girls"

V casts haste after calling forth his lesser rod of extend from his handy haversack to double the duration of the spell

Active effects: Haste

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Saturday February 3rd, 2018 3:18:59 PM

Barratore regards Tishe for a few moments as she talks. He couldn't decide if a reply was expected. He decides not and turns his attention back to looking for trouble. The flash and pressure wave qualifies and he moves back to the main group. "Hold off on the Haste until we get there. Might not be anything for Brom and me to do". The fighter draws his sword, dons his shield and signals V he's ready to teleport in.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged)  3d8+5=12 ;
Saturday February 3rd, 2018 8:14:59 PM

The sound booms, and Brom reaches into his pack and grabs a vial. He downs it before starting his run back. "Save yur spell on me. I'm runnin'. Don't what just happened, I don't wanna jump blind inta it."

Brom starts jogging towards the explosion.

What in the Wold is going on?


DM Mark - What now?  d20=12 ;
Monday February 5th, 2018 1:43:16 AM

As they are healed of their diseases by Emrys, the members of the wagon caravan are very grateful to the heroes. They have little to offer, but they do insist the party take a small box containing twelve potions. ”These are healing potions. They...they can’t cure sickness, but will heal wounds. Please accept these as payment for your help.” (These are twelve Cure Serious Wounds potions, and will heal 3d8+5 points each.)

Alarmed by the loud sound from back where they fought the beasts, the party prepares to return to the crater area. Velarin says he can teleport some of you the 800 feet back. He casts an extended Haste on the party, and suggests they cast any preparatory spells.

Barratore tries to stop him from casting the Haste, suggesting instead that you all find out what is at the crater first. (Please let me know if Velarin did not cast Haste yet, otherwise I will assume he did.)

Brom drinks a potion of his own, and starts jogging the 800 feet back towards the crater.

Everyone take a hero point for your quick action to save the people at the caravan!

------------------------
(ooc: Teleport will affect the caster and 4 others, or 3 others if you include a large creature like a minotaur.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 5th, 2018 7:08:51 AM

Tishe' seems content by Barratorre's silence while keeping watch. The concussive effect from this far away make the sorceress wince, glad the team wasn't standing right next to the blast when it occured!

She shakes her head negatively when Velarin asks for instant transport. "I cast many Lenna's Greater Mending spells at the village right after the earthquake, and then doubled up on spells against the Red Bulls. I can't weave more than Yellow spells like dispel magic or lighting bolt until tomorrow. But I can Fly to get there myself, and with Brom running, you can take Emrys. That will account for me and all the KeeperPack."

With that, Tishe' launches into the air and streaks back to where they came from. Concentrating all on flying, she speeds along at 10' above the ground. Even then, it takes her a bit to get back to their starting point.

......
Fly at Running speed (x4); 240' per round. lose Dex; -2 AC Takes 4 rounds running to return to the spot where they DimDoored from. (960') [Tishe' can 'run' 14 rounds before having to roll for fatigue]

[if Velarin casts the Haste spell, it still takes Tishe' 3 rounds running at 90' base; 360' running to get back]

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday February 5th, 2018 7:22:08 PM

"That settles that then, I will hold off on the haste for now Barratore. V grabs Emrys, Edson, and Barratore and teleports the four of us back from whence we came, where we fought the Aurochs.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Monday February 5th, 2018 9:10:01 PM

Brom continues to hustle his way back to the area of the previous fight.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 5th, 2018 11:09:21 PM

As several Keepers go running off, Emrys shouts, "Remember you have the ability to fly ... at great speed, mind you!"

"Of course, teleporting works as well," and he accepts Velarin's preferred form of transportation.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78  d20+19=24 ;
Monday February 5th, 2018 11:44:31 PM

"Man V, you could make some serious coin as a delivery source." Edson jokes. " Emrys, thank you" he adds.

Once moved, Edson takes a second to regroup before scanning around . Perception 24

DM Mark - "Man V, you could make some serious coin as a delivery source."  d100=65 ;
Tuesday February 6th, 2018 1:09:53 AM

Tishe says she will Fly back. (If this is with the Fly spell, the spell only lets you move at double speed, not quadruple speed. At 120’ per round, it will take her about 7 rounds to get back. Please let me know if I missed something.)

Brom is running too. (It’s 800 feet and I believe he moves at 40x5=200’ per round.)

Velarin does not cast Haste, and teleports himself, Emrys, Edson and Barratore back near the crater.

Things look as they did, but there is a reddish dust in the air. Not so much that it obscures vision, but its there. You can taste it in the air - tastes like dirt. There are occasional flashes of light coming from the crater, flashes of different colors. Tall, red weeds and grasses grow in the crater and even in the surrounding area - perhaps a bit more than before. There is a loud humming coming from the crater making it hard to hear much. The red vegetation seems to sway to the humming.

The dead Aurouchs are here as well. The red vegetation seems to sway around some of the bodies here and there, neither covering nor grasping them, and some can be seen wiggling beneath the carcass. Others dead Aurouchs simply lay there.

Some of you are here, and others will be rounds in coming.

Here is your Map
The red stuff is the strange red vegetation that seems to be swaying.


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=12 ;
Tuesday February 6th, 2018 8:04:48 AM

Barratore takes in the scene and the hairs on the back of his mane rise and bristle slightly. The whole thing was unnatural and foreign and that caused him to be uneasy. The fighter takes a few steps forward towards the crater and switches out from blade to bow.

"All this red weed was not here just a few minutes ago." he adds, "Anyone on real friendly terms with a druid?"

[move 5' to col BA]
Perception 12

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 6th, 2018 8:08:20 AM

Tishe' finds herself not flying as fast as she thought, and taps her forehead in frustration. "That's right, the spell doesn't let me 'run' while flying. There is Emrys' Wind Walk spell, but it requires 30 seconds to become vapor, 12 seconds to move, and 30 more seconds to return solid, and I can't cast spells while a vapor. Flying will only take me 35 seconds while Wind Walking will take me 72 seconds." She nods while still flying. "So it's faster just to Fly this short distance."

......
Fly at 120' per round. 2/7 rounds complete; 240' total.

ooc: Per Corebook, "Each round represents 6 seconds in the game world;" :-)

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 6th, 2018 10:55:16 AM

Brom continues to run back...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=38 ; d20+19=32 ; d20+20=35 ;
Tuesday February 6th, 2018 7:18:44 PM

"The idea Has some merit Edson. Perhaps when we are done saving our part of the wold, I'll have a new income source."

V uses fly to go 30' vertically airborne and take an aerial view of what is going on in the crater.

"Once we have time, we need to see what this grass is, and how to kill it."

V searches his mental database for such a grass, or such a disease that effects plants, animals, and people.(know arcane 38, history 32, planes 35)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Wednesday February 7th, 2018 12:05:20 AM

"Remember, I get ten percent" edson says, never taking his eyes away from the reddish scene before him. He spits out any of the residue that is getting in his mouth. "I don't like this. It is some sort of dust that is making anything sick. Who knows if we didn't get cured, if we wouldn't turn crazy like one of those aurachs,"

Edson continues to scan, looking for anything(other then the obvious red plants and the like) out of the ordinary.

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 12:50:36 AM

Tishe and Brom are en route. Tishe does some quick math in her head as she goes. Brom does not. Tishe sees the barbarian zoom ahead of her - man, that guy’s fast!

Barratore has a bad feeling about the unnatural vegetation. He pulls out his bow.

Velarin flies up 30’ to get a better view. From there, he can see there is something multihued, glittering and luminescent is in the center - some sort of crystal or rock maybe 5 feet or more across. It’s hard to see as it’s mostly covered by the red vegetation. Velarin tries to think of what this could be, but cannot recall anything like it. He does believe these plants are not normal, not of the Wold in any way he knows. He discerns the vegetation does not seem to show any sign of intelligence or intent - so far anyway.

Edson is worried that the dust in the air is making everything sick.

Indeed, there is a red dust in the air here. The humming from the center of the crater continues, though not quite as loud as it was a moment ago. Both inside the crater and out the red weed seem to sway, even though there is no wind here. The recently moved dirt and the dust in the air suggest a recently made crater, but the red vegetation should not have been able to grow this fast.

In a few more rounds Brom joins the group. Tishe is still 3 rounds out.

Here is your Map


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 7th, 2018 7:04:04 AM

Tishe' continues to fly, rising slightly to gain a better view. She doesn't like the look of the red dust cloud that is covering everything; if the other meteors are doing the same thing, and it has the same effect as the red grass... Well, she thinks, there is no way Emrys or even every Witch in the Cinnamon Valley will be able to keep up with the curing!

......
Fly at 120' per round. 3 rounds away

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+12=21 ;
Wednesday February 7th, 2018 8:36:41 AM

V shares his observations with the group, and then flies another 30' up, rising farther out of the red dust, and continuing to keep an eye on the crystal, as well as scan the area all around them for other issues or concerns(perception 21)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+26=28 ; d20+22=38 ;
Wednesday February 7th, 2018 11:25:30 AM

(Knowledge [nature]: 28, Knowledge [planes]: 38)

"This is so very odd. I've never seen anything like it. I wonder if I can recall anything from my studies."

On second thought, he considers consulting with a higher power. "My father may know something ... being the Wold's most powerful archdruid. However, he is currently conversing with the oldest trees of Culverwood ... trees that date back to creation. Who knows how to find him so deep within that magical wood."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 7th, 2018 12:26:49 PM

Brom continues to run back...

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 2:01:11 PM

(Sorry - I meant that Brom is there now - technically it was three rounds, but it seems like the others are waiting for everyone to get there.

Tishe will be there in my next post as well - technically another 3 rounds. We're not necessarily going round by round unless you want to.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 96/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=29 ;
Wednesday February 7th, 2018 4:55:29 PM

Brom arrives on scene, and it's quite the sight. As he surveys the sight, he pulls a potion from his pack and drinks it (CSW).

CSW potion: 22 points healed; Perception DC 29

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+29=44 ; 2d6+8=13 ; d20+6=11 ;
Wednesday February 7th, 2018 5:03:06 PM

Barratore moves closer to the crater as it is apparent they are not about to be attacked by something. glancing over at Edson, "You look like crap, perhaps you should start drinking healing potions. Those good folks just gave us 12."

Barratore will stay off of the red weed grass and progress to the rim of the crater, switching to shield and sword as he does so. He will take a swipe at the weeds with his sword at some point, to see if they cut easily like any other plant,.
if needed Hit AC 44 Dmg 13

Perception 11

DM Mark - All my dreams pass before my eyes, a curiosity 
Thursday February 8th, 2018 12:02:03 AM

Velarin rises 60’ into the air to bet a better view. He can see the crystal or rock in the center of the crater, peeking out from the red weeds and sending out brilliant colored light through the red dust.

Emrys ponders the red weeds swaying without a wind. It’s odd to see a plant move. He concludes he’s never heard of such a plant, and considers consulting his father at a later time.

Brom drinks a healing potion. Barratore looks at Edson and suggests that the rogue to the same. Then the minotaur walks up to the edge of the crater. He takes a swipe at the strange, red weeds. They cut as he would expect plant to do so. It leave a thin, red liquid on his blade.

Three rounds later, and now Tishe is with you all as you ponder the scene. The red weeds sway, the rock shines and hums, now softly. There is a sickly sweet smell in the air, stronger the nearer you are to the red vegetation.

Here is your Map


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 35/78  3d8+5=17 ;
Thursday February 8th, 2018 12:42:45 AM

" Yeah, you're probably right." Edson says as he takes one of the potions gifted to them.

He feels better right away.

" That hit the spot."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday February 8th, 2018 9:25:11 AM

Tishe’ arrives and surveys the scene. The red dust crunches between her teeth and she takes a swig of water to wash out her mouth. But the grit just comes right back. She looks and drifts closer to the meteor.

“If we can’t find information here, maybe closer to the glowing center of the meteor?”

She floats closer, and closer, hovering arms length away to test for reactions, heat, or other dangerous things.

......
Fly: Hover, auto pass

Wind Walk (from Emrys)
Fly; 9/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d8=6 ; d8=6 ; d8=4 ; d8=7 ;
Thursday February 8th, 2018 10:21:56 AM

"Oh my, dear Edson, Ive been so distracted ... here, allow me!"

(Emrys casts Cure Critical Wounds on Edson. 4d8+14: 6+6+4+7+14=37 points of health)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=13 ;
Thursday February 8th, 2018 10:28:26 AM

Barratore looks at the liquid on his blade, but does not touch it. "Plant's don't normally bleed."

Barratore moves forward another 20' stand upon the rocky area in front of him. He glances back at Edson, "Have another 2 or 3 of those. No reason to be shy. Shepard's not here anymore."

The fighter's snout wrinkles at the powerful smell, sickly sweet. Not a scent he overly enjoyed. A loud snort clears his nostrils for a moment or two.

Perception 13

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday February 8th, 2018 4:15:45 PM

V flies over to Tishe's location

"What say you to me hitting the crystal with a scorching ray and burning off some of the red grass? Or making something mad. Either way...."

"This is all very odd. I have never heard or read of anything like this before. This is definitely not from the Wold, but elsewhere."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=31 ;
Thursday February 8th, 2018 6:48:52 PM

Brom downs another potion from his pack before proceeding closer to the vegetation.

CSW healed 22; Perception DC 31

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 12:10:36 AM

Edson drinks one of the healing potions. Then Emrys heals him even more.

Barratore looks at the red liquid on his blade. The minotaur has seen and smelled a lot of blood, and this does not seem to have the same quality as blood that he’s used to. But it is odd and red.

Tishe drifts closer to the rock in the middle, hovering an arm’s length away from the swaying red weeds. They do not seem to react or reach up to her, but the sickly, sweet aroma coming from them is stronger.

Velarin moves over by Tishe and suggests using a spell on the crystal in the middle to burn off some of the red plants.

Brom downs another potion before moving closer.

The plants continue to sway back and forth, back and forth. A rainbow of colors emanates from the crystal in the middle, one after another, all the while tinted red either by the plants against it or the dust in the air. Combined with the humming it’s all rather peaceful really. Expect for that sickly sweet smell - that’s kinda gross.

Here is your Map. Either move yourselves on the map, or let me know where you go. Tishe, Velarin and Brom said they moved, but where?

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+9=12 ; d20+9=24 ; d20+9=10 ; 4d6=9 ; 4d6=19 ; d20+10=17 ; d20+3=17 ; d20+3=6 ; d20+9=10 ; d20+3=20 ; d20+10=21 ; d20+9=22 ; d20+3=7 ; d20+3=12 ;
Friday February 9th, 2018 7:30:49 AM

Tishe' has flown from outside the crater, closer and closer to the glowing crystal in the middle. She notes the pungent smell, "like a dead Rapke rotting on the Sargrass" she says aloud, and nods at Valerin's suggestion.

Taking her time, she weaves her hands without chanting, casting a Silent Scorching Ray, and three fiery rays strike the red grass nearby (S/19). Tishe' watches to see if they are more or less flamable than normal grass.

"Sieur Valerin", the spellweaver asks, "let's take a closer look at the Crystal. With the recent gates, if this is connected, it may be a link to another plane and that's where the Red Grass and disease is coming from." Tishe' isn't especially skilled, but does her best to assist Valerin in his knowledge.

......
Previously: flown 10' above the ground from BD/23 to R18
Fly: Hover, auto pass
Cast: Silent Scorching Ray, no save (2nd lvl slot; 2+1+spellweaver ability to Weave Metamagic: Reduce metamagic slots by 1. = 2) 2 strike space, 1 ray is a natural 1 and Tishe' can't even accurately hit the unmoving ground five feet away! :-( 28 damage
Assist Valerin Knowledge Check:
- Know (Arcana)* 17
- Know (Dungeon) 17
- Know (Engineer) 6; failed
- Know (Geography) 10
- Know (History) 20
- Know (Local)* 21
- Know (Nature) 22
- Know (Nobility) 7 failed
- Know (Planes)* 12

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 11:15:01 AM

Made an edit to the Map to show where Tishe, Velarin and Brom are.

I think I made the map editable by all. If not please let me know. And you can always just let me know where you go and I can move ya.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=27 ; d20+18=25 ; d20+19=30 ; d20+19=28 ; d20+20=23 ;
Friday February 9th, 2018 7:39:48 PM

V nods to Tishe. "Agreed" and then moves down with her to just a few feet above the crystal, and takes a close look at it. "i have a few spells we could experiment with should that be necessary... disintegrate, true sight, banishment, greater dispel. Not sure what it is, or what we do with it."

Knowledge Arcane 27
Knowledge Religion 25
Knowledge History 30
Knowledge Local 28
Knowledge Planes 23 (the die roller giveth, and the die roller taketh away. This one mostly taketh away)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Sunday February 11th, 2018 10:56:43 PM

Barratore moves forward to the next rocky area. He calls forward to Tishe and V, "careful you two, not looking Inc forward to rushing through the freaky red weeds to rescue one of you!"
(Move to AG Col)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Sunday February 11th, 2018 11:26:20 PM

"Emrys, it is no problem and I thank you for the healing. "

The elf moves up close to Brom and Barratore. (Ap 22)

DM Mark - The Worms Crawl In, the Worms Crawl Out  d2=2 ; d20+27=42 ; 4d8+14=25 ;
Monday February 12th, 2018 1:15:48 AM

Tishe and Velarin advance, flying just above the swaying red weeds and draw near the crystal. This close, you can tell the humming coming from the crystal is more of a tonal music, constantly changing as the varying hues from the crystal change. It’s beautiful and chaotic.

Tishe silently summons three Scorching Rays, releasing their energy into the weeds and ground near her. She and Velarin notice that the fire scorches the ground, but the weeds remain unaffected, swaying back and forth. Suddenly, the tonal music coming from the crystal becomes very loud and dissonant..

Tishe and Velarin must make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions

Barratore moves forward, hopping from rock to rock, and tells the flying mages to be careful. Edson also moves forward.

Without warning, the ground beneath Tishe and Velarin erupts! Bursting forth is a gargantuan worm, purplish and streaked with red, dirt mixing into rivulets of blood along it’s skin. It strikes Velarin as it emerges, biting the mage for 25 damage. Velarin is grappled, trapped in the creatures jaws. (Note that attempting to cast a spell while grappled will require a Concentration Check at 44+Spell Level.)

Having been bit, Velarin needs to make a DC 31 Fort Save.

Here is your Map. Use the [b]Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

-----------------------------
Barratore
Brom
Edson
Emrys
Tishe
Velarin - Dam 25

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ;
Monday February 12th, 2018 6:58:28 AM

Tishe' waves at Barratore, acknowledging the warning, but if the heroes of the Wold don't get answers, they won't be able to protect the people and land. "Talki fresal, dondit likki”, she murmurs to herself.

"The humming is getting louder, Sieur Velarin, perhaps we should..." Tishe' can't say any more, the dissonance disorients the spellweaver, closing her ears... graying... out.......

Unable to concentrate, she plummets to the ground and sprawls among the Red Grass. She doesn't even know of the attack and savaging of the elf wizard.

......
Fort; 15 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus
Fall: within hand's distance of the crystal, I'm hoping that it is less than 10' feet and so take no damage?

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 63/88, extended mage armor(24 hrs)  d20+10=20 ; d20+10=30 ;
Monday February 12th, 2018 8:36:41 AM

V is about to say the same thing to Tishe when the Wold explodes in his brain. The wizard starts to drift to the ground as his mind is overcome by the rush of noise(Fort save 20), motionless and unable to act. But only for a second as he feels the bite of the enormous worm tear into his flesh, stop his fall, and then begin to take the life from him.(fort save for bite: 30(not enough, but nat 20))

Somewhere in the darkest recess of his overcome mind, a place on the edge of the subconscious V thinks "Well, at least I might get an audience with Alemi...or Gargul. I wonder if I'll be able to look in on my parents when this is over." Expecting a very quick end, Velarin's mind wanders to his flight training as a youth. "Whatever goes up must come down...Hah! apparently not mister know it all. All you have to do is get eaten while still aloft, and then you never come down."

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+26=40 ; 6d8+20=38 ;
Monday February 12th, 2018 10:35:59 AM

Barratore cries out as the Purple worm blasts from under the two spellcasters even as he runs forward. The massive creature masks the pair from his view, but he is pretty sure one of them was just eaten. Drawing his sword as he moves, Barratore moves in bellowing as he closes "For the Starlight Clan!"

DM Mark - The Worms Crawl In, the Worms Crawl Out 
Monday February 12th, 2018 2:12:26 PM

Just to clarify, the terrain types that say "encum" are encumbered terrain. The area in the crater is very rough and uneven.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged) 
Monday February 12th, 2018 2:39:43 PM

Assuming encumbered terrain means no running or charging, Brom will move to AC23. If it means hampered terrain, then he moves to to AG23.



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 12th, 2018 6:27:50 PM

(You have Evaris on the map ... Im assuming that is supposed to me, Emrys :)

Emrys does his best to catch up with the rest of his friends. He moves as fast as he can to get behind Edson and Brom (Double move to AQ-22).

"Noo, no no! This is too much!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=31 ; d20+13=31 ; d8+2=3 ; d8+2=10 ;
Monday February 12th, 2018 6:58:10 PM

"See... this is what I like better. No charging animals into me, just a big fat worm. A BFW thats gonna look like a pin cushion when I am done. "

Hit ac 31 3 dmg
Hit ac 31 10 dmg

DM Mark - Gulp!  d20+34=51 ; 4d8+14=22 ; d20+26=46 ; d20+26=29 ; 2d8+14=18 ;
Tuesday February 13th, 2018 1:45:28 AM

Tishe is overcome by the sound, and floats to the ground, stunned. The swaying weeds almost seem to welcome her, gently swaying against her as sinks down among them. The deafened and stunned effects only lasted one round, but the sound continues and Tishe must again make a make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Velarin is likewise affected by the sound. His situation is more complicated with a giant worm trying to bite him in half. The worm swallows him inflicting 22 damage! He is no longer deafened and stunned, but right now he has bigger problems. Also, being inside the creature, Velarin must again make another DC 31 Fort save.

Barratore does his best to move forward, even though the footing is treacherous in the crater (difficult terrain - Sorry for any confusion by using the term “encumbered” terrain - not sure where I got that. Please let me know if I misunderstood your move.) As he wades into the swaying, red weeds they almost seem to caress the minotaur’s legs. The dissonant sound from the crystal is louder has he moves closer, and Barratore must make a DC 29 Fort Save or gain the Deafened AND Stunned Conditions.

The worm lashes out with his tail stinger at Barratore. It hits, but does not confirm the crit. Barratore takes 18 damage and may be poisoned (DC 29 Fort save. Freq 1/round for 6 rounds; effect 1d4 Strength; cure 3 consecutive saves.) Additionally, Barratore must make a separate DC 31 Fort save.

Brom also moves forward through the difficult terrain of the crater. Emrys moves forward.

Edson shoots his bow at the beast, hitting twice.

Here is your Map. Use the Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
[b]Difficult Terrain:
Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47

Worm - AC 31 - Dam 13


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=13 ;
Tuesday February 13th, 2018 7:07:14 AM

Tishe' thinks she tries to sit up, but the dissonance makes her movements slow and furtive. No pattern, no sound, no sense.

The sorceress lays sprawled upon the ground, the Red Grasses caressing her, her Arcane Bond glowing redish upon her finger.

......
Fort; 24 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=35 ; d20+19=37 ; d20+19=28 ; d20+25=40 ; d20+25=43 ; d20+25=41 ; 9d8+21=51 ; 9d8+21=52 ; 9d8+21=59 ;
Tuesday February 13th, 2018 8:02:55 AM

Barratore moves in and is caught by the stinger of the massive worm, but neither the worms poison or the resonating crystal slows him. (Fort 35 37). Something else, however, begins to fester. (Fort 28 fail)

The Minotaur activates his clan torc and calls out the ancient words for big taur, "Ahnick Cha"

Barratore then slashes his sword into the purple worm and pulling deep within himself, he Heroically attacks again

PA, greater Vital Strike hit AC 40 Dmg 51
Hero Point extra action PA greater Vital Strike Hit AC 43 crit 41 Dmg 52 crit 59

Spell effects
Enlarge

The great blade tears into the monster, a

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 41/88, extended mage armor(24 hrs)  d20+10=19 ; d20+10=23 ;
Tuesday February 13th, 2018 8:52:41 AM

V is once again deafened and stunned(fort 19), and is swallowed by the worm(fort 23).

"Well.." V thinks to himself. "Sooner or later we are all food for the worms. Mine time is just sooner... and mine is one really big worm."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  d20+14=16 ;
Tuesday February 13th, 2018 8:18:19 PM

Brom continues to close. He is now at AB23.

Fort Save (if needed): DC 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=35 ; d20+13=27 ; d8+2=8 ; d8+2=3 ;
Tuesday February 13th, 2018 9:55:58 PM

Two more arrows are unleashed from Edson's bow at the worm.

Hit ac 35 8 dmg
Missed ac 27

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+13=28 ;
Tuesday February 13th, 2018 11:22:02 PM

(Emrys moved to AQ-22 last round. I can't move my icon ... or I haven't figured it out without destroying the entire map.)

Emrys watches in terror as Velarin is swallowed whole. For this he tries something desperate. He takes his Rod of the Quickening and quickly casts a quickened spell. A ghostly, spectral hand appears next to him.

Next he digs down deep and concocts a special curse for this giant worm.The otherwoldly hand wiggles and writhes in anticipation. He empowers the focused curse and launches the disembodied hand at the worm.

(Casting Bestow Curse at the Worm, empowered by Focus Curse. Range Touch Attack:28 with spectral hand. Fort Save: 26. Custom Curse: The Sickening Curse ... The worm feels a rumbling down below within his crop and gizzard ... if it has never experienced a gag reflex ,,, it does now! Each turn, the target has a 50% chance to act normally; otherwise, it spends it turn gagging and vomiting. )

DM Mark - Gulp!  d20+21=24 ; d4=1 ; d20=16 ; d20+26=45 ; d20+27=28 ; 2d6+14=16 ; d20+27=29 ;
Wednesday February 14th, 2018 2:12:19 AM

Tishe tries to sit up. And then! Oh, the noise! Oh, the Noise! Noise! Noise! Noise! She finds herself deaf and stunned again. But with the worm moving this close to the crystal, she must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Within the great worm, Velarin seems to accept his fate.

Barratore moves up and whales on the beast, striking it once for 51 points, and heroically striked again for another 59.

Brom moves up as Edson hits the creature with another arrow.

Emrys moves up and wastes no time. He summons a quickened Spectral Hand, following with Bestow Curse to sicken the creature. He manages to hit the creature, but it somehow manages to ignore being sick. (Wow - it actually failed that Fort save, but... it does not get sick. Extra credit for a creative curse tho.)

The dissonant sound from the crystal continues. Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

The worm succumbs to the effects of the sound emanating from the crystal and is stunned! While Velarin is still within the stunned worm, he does not suffer crushing damage this round but he does take 8 points of acid damage from the digestive juices within the creature’s belly. On the plus side, Velarin is shielded from the sound and is no longer deaf or stunned.

Here is your Map. Use the Round 3 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47+8

Worm - AC 31 - Dam 13+51+59+8

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=7 ;
Wednesday February 14th, 2018 7:21:45 AM

There's not a pattern, there's not a pattern! Tishe' realizes her mind is gibbering, but can't break the effects of the dissonance to calm her mind or control her body.

......
Fort; 7 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=38 ; d20+25=32 ; d20+20=22 ; d20+15=17 ; 3d8+15=36 ; 3d8+20=39 ; 3d8+20=34 ;
Wednesday February 14th, 2018 8:05:50 AM

The sound continues to assault his ears, which are now pinned back tight against his head. (Fort 38). Keeping his hooves squared up, the fighter slashes and thrusts in an attempt to cut a hole into the worm so one of the others could get in and get to V

PA hit AC 32/22/17 Dmg 41/39/34

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=36 ; d20+13=27 ; d8+2=4 ;
Wednesday February 14th, 2018 8:48:01 AM

Nervous his arrows could be hurting Velarin.. quickly goes away when he realizes Velarin will be really gone if they can't kill this thing.

One of his arrows connects while the other harmlessly skips off.

Hit ac 36 4 dmg



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs)  3d8+3=14 ;
Wednesday February 14th, 2018 10:03:44 AM

(ooc: Is V still considered grappled while inside the worm?)

Knowing that in his current situation, casting a spell would be nearly impossible. V decides that the best course of action is to try and survive long enough for his friends to kill this thing, and save his skinny little Elven butt. He calls forth a potion from his handy haversack, and attempts to drink it.(CSW for 14)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Wednesday February 14th, 2018 10:10:32 AM

(If spellcasting would not be an issue, V will instead call forth a scroll from his haversack, and cast teleport from it, going 400' straight up.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=30 ;
Wednesday February 14th, 2018 11:06:08 AM

Brom moves in, finally, to within striking distance of the worm.

Fort save DC 30 (I know he'll need one)

Rage: 1
Windwalk

DM Mark - Gulp! 
Thursday February 15th, 2018 12:25:57 AM

Barratore lays into the worm, hitting it three times. (Also, I misunderstood your crit in the last post, so I added the 52 damage too.) With his third blow, the great worm falls dead. It’s pretty gross - thick purplish skin, foaming mouth, blood seeping through their nose, eyes, mouth, and pores and dripping from it’s skin.

For Velarin:Highlight to display spoiler: {Velarin feels the great creature he is in lay still. The beast’s muscles no longer contract, but the acid continues, and he takes 8 more acid damage. And it really stinks in here. Velarin digs a scroll out and casts Teleport, appearing 400’ away. (For future reference, a swallowed creature is still subject to the grappled condition, but not now that it is dead.)}

Though the worm now appears prone and still, Edson still sinks an arrow into the creature.
The rogue worries a bit that he may hit Velarin in the process.

Brom moves up to the now still worm.

Poor Tishe remains a veritable prisoner to the discordant sound coming from the crystal. As she and the beast lay still in the red weeds and the sound begins to die down. She briefly recovers and begins to move, and as a result the sound rises again. She must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

As the dissonant sound from the crystal returns. Both Brom and Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 65+8

Worm - AC 31 - Dam 132+52+41+39+34=DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=16 ;
Thursday February 15th, 2018 6:43:33 AM

Tishe's feeble efforts are uncoordinated, like a person who has suffered a brainstorm. Any words are mumbled gibberish. The discordant sound coming from the crystal is her whole Wold.

If only there were a way to stop the sound or the crystal!

......
Fort; 16 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=30 ;
Thursday February 15th, 2018 8:16:06 AM

Barratore pulls and drinks a fly potion, "Brom, I'll get the girl, see if you can find V"

Fort save 30

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 9:30:56 AM

(Sorry, fell victim to a Deep Slumber spell as soon as I got home from work.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=35 ; d20+23=39 ;
Thursday February 15th, 2018 11:37:34 AM

Brom resists the deafening sound of the crystal. "Great, give me the crappy job." He says pulling a small blade and stowing his sword. Brom makes a long slice in the side of the beast and basically starts to "gut the beast trying to find what's left of V.

Fort save DC 35, Perception DC 39.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:37:37 PM

V drops down to 300' and yells down to his friends "I'm up here! I managed to relocate as it died! Perhaps one of you fellas a little less susceptible to the sound would be so kind as to plug up your ears and retrieve Tishe! I would cast a silence spell if I had one, but i don't

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 25/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:38:45 PM

HP correction

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 10:22:26 PM

Emrys yells, "Alas, I don't have a Silence spell either. I can, however, DEAFEN several of you and then restore your hearing as soon as everyone is clear. BROM and BARRATORE, you two are closest, I will DEAFEN you both and TISHE. Don't bother trying to resist ... you can't!"

Emrys begins to cast a wicked little spells ... but for a very good reason! His three friends immediately go deaf ... including himself. If they have a foul word to say about it, he won't hear it.

(Casting Living Voodoo Doll on himself, Brom, Barratore and Tishe. Range: Medium (240ft). No Save. Those affected are DEAF. Duration: 14 rounds.)

DM Mark - Gulp!  d20+27=32 ; d20+27=35 ; 4d8+14=39 ;
Friday February 16th, 2018 12:54:46 AM

Barratore drinks a Fly potion, and offers to retrieve the immobilzed Tishe, suggesting Brom cut Velarin from the dead worm. Brom grumbles as he moves to the worm cacas with a blade and starts cutting. He doesn’t find Velarin right away - but he does pull out a longbow from the beast. He keeps cutting, looking for the mage.

Velarin sees this scene from high up above. He drops down a bit and shouts to his friends. (I think Velarin has 73 damage.)

Emrys uses Living Voodoo Doll to deafen himself, along with Barratore, Brom and Tishe. This seems to stop the disabling sound from the crystal.

Suddenly, Tishe is deafened and released from her cacophonous coma.

And so it is that only Edson and Velarin hear the two great worms burst forth from the ground and attack, though certainly everyone can see it. Dirt, rock and red weeds fly into the air as the two purplish worms appear, streaked in blood and foaming at the mouth.

One attacks Barratore but fails to pierce his furry hide.

The other attacks Brom with more success. The dwarf is lifted into the air, trapped in the maw of the beast (grappled) as he takes 39 damage.

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened - Dam 18
Brom - Deafened
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32
Worm3 - AC 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Friday February 16th, 2018 12:55:02 AM

Edson keeps his bow drawn and watches the worm. Sure, it looked dead.. but anything was possible. He starts moving closer, picking up speed to get to the worm and help free his friend.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=34 ; d20+13=25 ; d8+2=9 ;
Friday February 16th, 2018 12:57:15 AM

Edson stops in his tracks and begins firing at the more northen of the two worms.

One of his arrows connects

Hit ac 34 9 dmg



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+24=26 ;
Friday February 16th, 2018 7:41:31 AM

The sound stops, and Tishe' is able to regain her senses and equilibrium. She finds herself laying on the ground in the Red Grass at the base of the meteor. More than that, there are two strange-disease affected Purple Worms writhing over her head and throwing chunks of dirt and grass all over... all without a sound. Someone must have cast a Silence spell on me, she thinks. Seeing the large human Brom being bitten and an arrow sinking into one of the beasts without any sound reinforces her thought.

But if I move, she continues to think, I won't be protected and the worm not grappling Brom will be able to attack me and I'll be in the same situation. Therefore, I need to start casting right where I'm at!

Not having to move gives Tishe' some advantages: she can take her time to use some Spellweaving abilities on her spells! Laying prone, she concentrates to avoid an AOO, and casts a Silenced Slow spell on the two Purple Worms to avoid her deafness affecting her magic. She hopes that non-damaging spells will not cause the monsterous worms to notice little Tishe' laying in the Grass...

......
Prone: -4 attack, no ranged weapon, -4 melee AC, +4 ranged AC
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Cast Defensively: 26, beats DC 21; success! did not provoke AOO
Cast Silenced Slow: 1rd/lvl, 2 Purple Worms Will DC 20 negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  13d6+6=52 ;
Friday February 16th, 2018 9:54:13 AM

(ooc: I'm not on map, but I should be 300' feet above the top of the dead worm)

V is just about to reach for a healing potion to start repairing his battered, burned, and crushed body when two more of the worms burst forth. "For the love of Alemi! Seriously? Time for a little payback"

Realizing he is one bite away from being the former wizard known as Velarin, He remains 300' in the air and sends a chain lightning spell targeting the southernmost worm as the primary target, and the northern worm as the secondary. (52 damage, reflex save of 25 for primary, 23 for secondary for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 82/165 (124/207 raged); DR 3/- (6/- raged)  d20+34=47 ; d20+22=26 ;
Friday February 16th, 2018 1:37:36 PM

Brom is grappled by the beast. He attempts to get free, unsuccessfully.

Grapple check DC 26.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=36 ; d20+19=39 ; d20+19=32 ; d20+14=22 ; 3d8+21=43 ; 3d8+21=31 ; 3d8+21=33 ; 3d8+21=37 ;
Saturday February 17th, 2018 6:23:11 PM

Barratore looks right and left as the pair of worms show up. He might need Brom this time. Everyone else was safe, Emrys just made him deaf and the fighter decides that is something to talk to him later about. First, there were worms

Being Huge himself, Barratore can reach 15' and does not have to move to strike either of them and he attacks the worm that has Brom

PA Hit AC 36/39 possible crit. 32/22. 2 hits and a critical
Dmg 41/31+33/37

Spell effects
Enlarge

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=82 ; d20+13=21 ; d100=75 ;
Sunday February 18th, 2018 10:53:55 PM

Emrys tries to figure what he can do at this point. Velarin is just outside of his spectral hand's reach, so he can't heal him. Brom is now grappled by one of the worms ... so his attention is forced upon him. With his Rod of the Quickening, he quickly casts an unusual spell.

(Casting Eye of Newt and Toe of Frog, quicken spell. Deaf 20% Cast Failure Roll: 82, success. Range Touch Attack: 21. No Save. Woldian Spell: This spell gathers a small bit of matter from a creature against whom you make a melee touch attack. Such an attack does not provoke attacks of opportunity. For the duration of the spell and for so long as you possess the bit of matter, the creature touched suffers a -2 penalty on save DCs against your spells and spell-like abilities, and a -2 penalty on attacks against you.)

A small piece of the creature appears in his hand. If gives him power over the worm entangled with Brom. He then digs down deep and casts a breathtaking spell. Hopefully this will make it let go of Brom ... or better yet ...KILL it! Emrys' opens his mouth and begins to inhale. A stream of air is drawn from the beast.

(Casting Suffocate on the Worm grappled with Brom. Empowered by Focused Curse. Deaf 20% Failure Roll: 75, success! Fort Save: 28. Worm has a -2 penalty on his save. Duration: 3 rounds.)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+5=25 ; d20+5=19 ; d20+12=21 ; d20+12=20 ; d20+34=44 ; 4d8+14=36 ; d20+19=33 ;
Monday February 19th, 2018 12:08:31 AM

Edson begins to trudge over to the dead worm but at two more worms appear, he instantly snaps into action, shooting one of them for 9 damage.

As the sound of the crystal instantly stops along with all other sounds, Tishe concludes she has mercifully been deafened. She lays where she is in the red weeds and casts a silenced Slow spell on the two worms. The worm with Brom in its mouth seems a bit slowed.

From his high place above the crater, Velarin sees the two worms burst from the ground. He foregoes healing hmself and pulls forth arcane energy. Chain Lightning arcs between the two beasts. Electricity crackles across the bleeding skin of the beasts as they take the full brunt of the spell.

Barratore feels sickened (forgot to mention that last time as a result of that failed Fort save.) Even so, he lashes out against the worm that holds Brom, hitting it twice, once critically.

Emrys casts a quickened spell that give him some measure of control over the worm that holds Brom. Then he casts Suffocation. Though the beast does not suffocate, it does seem to gasp for breath.

Brom is held aloft, trapped in the beasts jaws. But not for long. Even in its slowed and staggered state it gulps the dwarf down, inflicting 36 damage as Brom disappears from view. (Brom has the grappled condition.)

The other worm seems to regard Barratore for a moment, and then inexplicably burrows away from him, bursting out of the ground near Edson and Emrys. (Uses Burrow to bypass the Difficult Terrain, and Withdraw to avoid provoking an AOO from Barratore.)

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 39+36
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 9+52
Worm3 - AC 31 - Slowed, Staggered - Dam 52+41+31+33

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+22=26 ; d20+24=39 ; d4+9=11 ;
Monday February 19th, 2018 10:54:22 AM

Down the gullet of the worm goes the human barbarian. Brom attempts to grapple his way free enough to try and cut himself out of the worms insides.

ooc: I am unfamiliar with swallowed creatures freeing themselves. Assuming Brom doesn't have to do anything save attack with a light weapon, the kukri he was using to gut the previous one, then he will do that. Attack to cut himself free AC39, damage 11. If he needs to win a grapple, he is unable to free himself.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+25=38 ;
Monday February 19th, 2018 4:16:22 PM

Edson rolls backwards and springs away. Trying to avoid the worm that just burst forth.

" Everys run" he yells.

Acrobatics to avoid AOO 38

Move to av-28

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=30 ;
Monday February 19th, 2018 7:32:24 PM

V calls forth his lesser empower rod from his haversack, and uses it to cast an empowered fireball at the worm that ate Brom, hopefully killing the accursed thing so that the rest of the group can concentrate on the other one. (45 damage, reflex save of 22 for 22 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=40 ;
Monday February 19th, 2018 7:56:33 PM

The silence surrounds Tishe’ and she takes the opportunity for no purple worms nearby to stand up and just has time to see Brom go down a purple worm’s gullet. Can’t have that! She uses her bloodline abilities to cast another silent spell without needing more time to weave in the additional magic.

A lightning bolt strikes the wounded worm that swallowed Brom!

......
Move action: Stand from Prone
Standard Action: cast silent lightning bolt at worm that swallowed Brom. 40 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=2 ; d100=92 ;
Monday February 19th, 2018 11:05:23 PM

Emrys can't hear Edson's advice, but he gets the gist! However he doesn't possess Edson's acrobatics to avoid the Worms attack. So he invokes the powers of abjuration and brings into being an invisible barrier that hedges out the living. Hopefully it will hold up to something this gigantic!

(Casting Antilife Shell. 20%Deaf Failure Roll: 2, fail. Hero Point Reroll: 92, success. Reminds me of my old bloodwitch ver.1 days. Area: 10-ft radius centered on Emrys. Duration: 14 minutes.)

Emrys draws out his spikey Wooden Fists and Bramble Armor 1d6+7 (free action) in case the barrier doesn't work.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+23=30 ;
Monday February 19th, 2018 11:36:38 PM

(Sorry, I forgot to roll my concentration check for Casting Defensively. DC: 27. Concentration Check: 30, success, woot!)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+12=21 ; d20+12=18 ; d20+27=37 ; 4d8+14=43 ; 2d8+14=20 ; d20+34=42 ; 4d8+14=28 ;
Tuesday February 20th, 2018 1:24:02 AM

Brom is in the belly of the beast. Or gizzard. Or craw. Anyway, it’s bad and it stinks. He lashes out at the creature from the inside inflicting 11 points of damage. (He is still considered grappled, so makes full round of single handed attacks with light weapon at -2. Here are the rules for being Swallowed Whole. Internal AC is 17, 25 damage to escape)
(Oh and sorry for calling Brom a dwarf, though this is considered a compliment in most places.)

Velarin sees Brom disappear, and casts an empowered Fireball on the beast. It roars in pain as the fire sears its flesh. Of course, Tishe, Barratore, Brom and Emrys do not hear this roar - but I suppose Brom would feel it.

Perception 10 for anyone Highlight to display spoiler: { The fire seems to have no effect on the red weeds, but you can see that it scorched the earth below them.}.

Tishe stands and unleashes a lightning bolt at the nearest worm. Once again the beast roars as lightning dances and burns its hide. And with a great *THUD* it lays on the ground unmoving. Well, unmoving except for a Brom shaped lump that is still thrashing around inside. Tishe can see that the light emanating from the crystal, though still in rainbow hues, is now tinged with red.

Edson sees a giant worm spring out of the ground near him and he tumbles away, yelling for Emrys to do so as well! Even though the brave rogue tries to avoid the creature, still it gets an attack as he flees (Edson’s roll did not exceed the creatures CMD). It bites the rogue for 43 damage, lifting him into the air as he is caught in the creatures jaws! (Looks like Edson already had 6 damage, so I added that in below.)

Emrys casts Antilife Shell, hoping to hedge out the worm. And then as a back up, he makes sure he’s covered in spikes. (Please remind me how does this as a free action?)

Though the worm containing Brom is still, the barbarian still takes 8 points of acid damage.

The worm that holds Edson swallows the rogue with a gulp, inflicting 28 more damage in the process! Edson disappears from view. The worm’s tail stinger flashes at Emrys, but is blocked by an invisible barrier.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 6(original dam?)+43+28
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=38 ;
Tuesday February 20th, 2018 7:10:14 AM

Tishe' may be deaf but there is nothing wrong with her eyes, and the crystal glowing red fills her with concern. She hovers up and a little away, getting a little space from the Crystal as she thinks furiously.
A meteor from Jericho Space with a crystal, Red Grass, and diseased creatures. A crystal that was dormant until we got close to it and started making so much noise it stunned me and a purple worm appeared. And as soon as the worm was killed, two more arrived... In a flash of insight, Tishe' yells aloud, "Not appeared, called! I think the crystal is trying to protect itself!"

She can't hear herself, but that's all right, for the spellweaver has a new tactic this battle. Instead of attacking the purple worm, the next lightning bolt is focused on the Crystal that can't dodge.

.....
Free Action: 5' move to S/17
Full Action: cast silent lightning bolt at Crystal. 38 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 20th, 2018 9:42:54 AM

Barratore snorts as the worm moves away to the softer targets. At Edson tried...he thinks to himself. Barratore moves 80' to the worm

Effects
Enlarged
Sickened -2 attack,Dmg
Deafened

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+23=37 ; d20+16=21 ; d20+11=20 ; d4+9=13 ; d4+9=10 ; d4+9=10 ;
Tuesday February 20th, 2018 11:19:58 AM

Brom continues to work his way out of the creature. Finally cutting himself free, he really wishes he could hear to be able to note things going on around him.

Attack vs. the inside: AC 35, 21, 20; damage 13, 10, 10


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  d20+9=13 ; 28d6+6=101 ; 5d6=27 ;
Tuesday February 20th, 2018 7:44:04 PM

V quickly realizes that he has out thought himself. The only two spells he has remaining that will reach the targets is disintegrate and magic missile. With magic missile doing minimal damage against the worm, disintegrate would be the best option....until V realizes that Edson may be disintegrated as well as the worm. Therefore, letting the others kill the worm for another round while assisting Tishe would be the only logical course of action.

V flies down 120' feet, leaving him 180' from the ground, and casts a disintegrate at the crystal. (ranged touch attack 13. Damage 95(not an evocation, my bad), Fort save 25 to take 27

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 1/78  d20+18=21 ; d20+13=25 ; d20+13=17 ; d20+18=31 ;
Tuesday February 20th, 2018 10:47:56 PM

Edson was about to curse off the gods for his luck, but instead a laugh left his lips. " this is just my luck."

He pulls out his khukri and starts slashing from the inside. He somehow misses.. (spend hero pt for second attack) and misses again.

Just his Luck

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=100 ;
Tuesday February 20th, 2018 11:45:08 PM

This isn't good. Desperate need calls for desperate action. 'Do it,' says Daemon, mentally. 'I am ready!'

Emrys begins the incantation ... dark, soulful words of magic ... words of necromancy ... words of life and death. He can sense Edson isn't long for this world. Who can survive, other than Brom, the belly of this beast. Daemon slithers onto the ground and sways with the dark forces seemingly focused on him. Then suddenly, Emrys collapses lifelessly to the ground ... and Daemon's eyes open anew! The viper stares down the great worm and lets loose a wicked hiss!

(Casting Magic Jar. Daemon, his viper spirit companion, becomes the focus of the spell as the Magic Jar. Deaf 20% Failure Chance: 100, mega success! Will Save DC: 26. Bloodwitch ability: At 9th level, the spirit companion can use Telepathy with the bloodwitch within 100 ft. It can serve as the gem material component when the bloodwitch casts Magic Jar -- when the bloodwitch’s soul is within the companion, he can use the companion’s senses (for example, to pick out targets to possess) and take purely mental actions.)

The viper targets the worm and attempts to take over its body (Will Save DC: 26). IF Emrys is able to possess the Worm, he will immediately attempt to cough up Edson.

DM Mark - A Stranger in a Strange Land  2d8+12=23 ; d4+1=2 ; d4+1=3 ; d20+5=11 ;
Wednesday February 21st, 2018 1:41:20 AM

Tishe hovers up and a little away from the crystal. As she does so, she can feel the sound vibrations from the crystal as she moves, and they seem to subside as she rises into the air. She shouts that the crystal is trying to protect itself, and launches a Lightning Bolt into the thing. The crystal seems to swallow it like it wasn’t there, and the light coming from it still has a slightly reddish cast to the rainbow hues emanating from it.

Barratore moves over towards last remaining worm. With the difficult terrain in the crater his movement is a bit hampered so he only moves half speed. Still, this puts him in striking distance of the worm. Even with the worm's greater strike range the worm does not make an attack of opportunity against Barratore. Odd.

Brom cuts himself free from the dead worm, and gasps at the fresh air as he emerges covered in gore. He actually looks pretty terrifying right now.

Velarin debates his options. He descends a bit and casts a Disintegrate spell on the crystal. It seems to have no effect. None. Very odd.

Edson does what he can to attack the beast from inside. He draws his kukri and slashes, and then heroically slashed again! He hits twice (AC from the inside is only 17) for 2 and 3 damage.

Emrys casts Magic Jar, and with the help of his animal companion, he is able to target the worm. In doing so, Emrys body collapses on the ground. Even in this new creature, Emrys cannot act again this round, though he strives to not crush the rogue inside him.

As a result, Edson takes 8 more acid damage, but not the crushing damage he would otherwise suffer.

For Emrys:Highlight to display spoiler: { Once inside the creature, Emrys mind reels as his senses are assaulted by a form of madness! He surveys the scene before him, towering over his former friends, seeing everything in shades of red. All he wants to do is kill, kill anything, kill everything! They must die! But not Barratore. No. He is like you - a kindred spirit of destruction, a fellow stranger in a strange land! Who then? Ahhhh, that viper and the body by it, they should die. But they are protected in some sort of shield. There is that mage in the air. Maybe he will come closer. Come closer. The others - are they kindred spirits as well? It’s hard to tell yet. We’ll handle this like a confusion spell for this round. I’ll let you roll the effect:

01–25% - Act normally and vomit out Edson.
26–50% - Do nothing but froth at the mouth and thrash about, dealing only 8 points of acid damage to Edson.
51–75% - Bite to deal 4d8 + 14 points of damage to self, tearing a hole large enough for Edson to fall out.
76–100% - Deal the usual 2d8+12 crushing damage plus 8 acid damage to Edson. Then as an attack, slam both a bite attack and tail attack against the Antilife Shield (to no effect of course.)


I know it is Emrys’ soul in the creature, but the brain he is using is infected by a madness new to Emrys. Next round he will get a will save to try to gain more control.
}

As Barratore approaches the worm it pays him no mind as it twitches and shudders..

Also, I forgot that Tishe, Brom and Edson need to make a DC 40 Fortitude save. Failure will leave them with the sickened condition.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 77+8
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61+2+3
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=3 ; d100=45 ; 5d4=9 ; d20+10=19 ; d20+20=26 ;
Wednesday February 21st, 2018 8:03:01 AM

Tishe' thinks its very strange on the reaction of the Crystal on her and Velarin's spells. She considers the arcana repercussions and tries to identify if it was a specific spell effect that absorbed the attacks while she backs further away from the orb. "The sound vibrations are diminishing as I back away, maybe that will be the same effect as destroying it. The Keepers certainly won't be able to fend off more purple worms right now!"

Unable to affect the Crystal except by leaving its vicinity, she turns back to the remaining purple worm and lets fly five force bolts for minimum damage.

She scratches an itch on her cheek where the Red Grasses caressed her...

.....
Fort Save: 3, failed; Diseased
Know Arcana: to know obscure magical knowledge with the Crystal: 19
Spellcraft: to identify any spells on the Crystal: 26
Move Action: 60' move to AB/13 at 35' high
Standard Action: cast magic missle at Purple Worm; 20% spell failure 45%; Success! 9 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20=20 ; d20+23=40 ;
Wednesday February 21st, 2018 1:55:02 PM

Brom fights off the sickening effect (Nat 20 on save. the only way Brom makes the DC40!!)

Unsure what to do, Brom scans the area to see what the others are doing, since he can't hear anything. He see V target the crystal. Without a better option at this point, Brom calls a potion from his haversack, Fly, and drinks it.

Fort save DC Nat 20; Perception DC 36

DM Mark - Saving Throw Correction 
Wednesday February 21st, 2018 2:26:15 PM

(Oops. That saving throw to avoid being sick should be DC 30 Fort Save, not 40. I confused it with the saving throw from the sound generated by the crystal. Which seems to have diminished for now.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=39 ; d20+19=33 ; d20+14=26 ; 3d8+19=33 ; 3d8+19=38 ; 3d8+19=28 ;
Wednesday February 21st, 2018 4:08:36 PM

That which hesitates gets destroyed. Barratore' sword hews through the worm to open a path to Edson. Hopefully Brom will show up soon and can go in and get him. The fighter grunts, growls and bellows with each swing, even adding his own partial sound effects of what his blade is doing.
It was simply so odd to fight is such silence, he has before of course, but it still was almost alien

PA hit AC 39/33/26. Dmg 33/38/28

Effects
Sickened
Enlarged
Deaf

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=49 ;
Wednesday February 21st, 2018 5:46:30 PM

It was jarring enough to suddenly change to a dramatically different perspective ... but the madness this creature was enduring is beginning to affect him too. He understands immediately why these creatures have been acting the way they have. All he can see is red. Ideas sneak into his head ... bite ... eat ... kill! Although not for Barratore! Brother!

Emrys quickly fights off the urges and the voices in his head .. for the moment anyway ... he must not forget about Edson ... in his belly. Alas, he does forget and can do nothing but fume and froth at the mouth! (d100=49)

(Sorry, I'm trying! I used my last hero point while casting Antilife Shell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=43 ;
Wednesday February 21st, 2018 8:24:33 PM

V's mouth drops open a bit at the absorption of his disintegrate spell. "Never seen that before" he thinks to himself. "No more spells at the crystal Tishe', they have no apparent harmful effect, and may be beneficial to it! We will deal with that in a minute. let's stay away from it for now."

V turns toward the worm, drops another 80' towards the ground, leaving him a 100' up, and launches an empowered lightning bolt at it, using the rod of lesser maximize still in his hand. (damage 64, reflex save of 22 for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -7/78 
Wednesday February 21st, 2018 11:54:28 PM

Edson would feel sickened except for the darkness. The last bit of acid pushes him over the edge in unconsciousness.


DM Mark - Madness!  d20+12=22 ; d100=39 ;
Thursday February 22nd, 2018 12:10:40 AM

Brom fishes a potion out of his haversack and drinks it.

Barratore takes advantage of the worm’s seeming paralysis and hacks into the beast, hitting twice. He strikes to free Edson, and as he carves into the creature's belly the rogue tumbles out. Oooh - so do some pretty gems.

Edson lays there motionless (I still need him to make a DC 30 Fortitude Save.)

Tishe and Velarin look at the crystal. They know crystals can have strange powers, and sometime act as receptacles for power or souls. Perhaps this one is powered by magic. Perhaps it absorbs or stores magic. Perhaps it is a gateway and the magic is passing through it.

They decide against throwing more spells at the crystal, and instead focus on the worm. Tishe casts a magic missile at the great worm for 9 damage. Velarin drops a bit closer to the ground and unleashes an empowered lightning bolt, though the worms seems to twist a bit and avoid some of the damage, suffering 32 points of damage.

The worm shakes and shudders, twists and writhes, caught in some sort of madness, but does little else this round. Edson takes 8 more acid damage.

For Emrys - Highlight to display spoiler: { As Emrys looks out from the worms eyes, everything is red, and all he want’s to do is kill.
PAIN! PAIN! PAIN! These creatures inflict pain - even the brother Barratore and the sister Tishe. Why? Why do they attack their own? All here must die, perhaps even Barratore and Tishe. No, not Barratore and Tishe - it must not be them. They will join us. The must join us.

First, make a DC 32 Will Save to act normally, though even then Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)[/i]
}

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - Dam 82+8
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 66+33+38+9+32
Worm3 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   5d4+5=19 ; d20+17=26 ;
Thursday February 22nd, 2018 6:46:51 AM

Velarin mouths some words and Tishe' isn't concentrating enough to figure out what the wizard says, but his meaning is clear enough: he agrees with the sorceress to stay away from the crystal and concentrate on the worm.

Hovering in place, Tishe' touches her forehead, feeling a cold coming on, and casts another Silenced Magic Missle spell to strike the worm!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (26 vs 15 if there are other penalties besided Sickened)
Full Action: cast Silenced Magic Missle at Purple Worm; 19 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=37 ;
Thursday February 22nd, 2018 8:47:43 AM

(Will Save: 37, natural 20 ... woot!)

So much conflict, so much Red ... the need to save Edson or kill and eat his friends ... 'What?! So many voices, so much confusion ... BUT then as he fights with the questions ... a moment of clarity!

Emrys the Worm, lowers his head to the ground and regurgitates Edson onto the soft grassy ground ... with an extra slathering of frothy mucus to soften the landing. He then gives Barratore a wormy smile as he exposes his soft underbelly for a coup de grace. 'Make it quick!!'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+19=39 ;
Thursday February 22nd, 2018 10:43:02 AM

Brom flies towards the crystal, drawing his sword as he does. Magic didn't work, but Brom's sword was made of a metal that cut through other materials as easily as a knife through butter. Brom was going to see if that holds true for this crystal.

Perception DC 39

Fly (50 rounds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Thursday February 22nd, 2018 1:12:40 PM

Weirdest opponent ever, thinks the fighter. Edson looked mighty dead to him and there was little he could do about it, but he had to try anyway. Barratore moves to Edson, calling forth a potion of healing from his Haversack as he does so. He would simply have to hope the worm continued being more caught up in whatever it is that it is caught up in so he could get the potion into the rogue.

Move Action to call Potion of CSW Unfortunately it is a Full round action to administer someone else a potion

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 22nd, 2018 2:34:55 PM

Awaiting the killing blow and wondering what was taking so long, he opens his wormy eyes to see Barratore deliver a potion to Edson. In this moment of clarity, he is relieved to see Edson being seen to. He eagerly watches to see if the rogue is alright.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  5d4+11=21 ;
Thursday February 22nd, 2018 4:06:15 PM

If the worm still lives, V will hit it with magic missiles. If not, he watches and waits to see what occurs between Brom and the crystal. (Magic missile for 21 damage)(Ooc: sorry posting on iPhone 5 at airport on way out of town. Tomorrow post I'll get Sunday.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=17 ;
Thursday February 22nd, 2018 9:01:31 PM

Ooc: Cant make the save anyway.

Edson lies motionless. Somewhere in the recesses of his brain, he thinks about that saying about a door nail. .... something... but the synapses in his brain stopped when his breathing did. Now.. it was just empty.

DM Mark - Uh Oh....  d20=8 ;
Friday February 23rd, 2018 12:22:46 AM

Tishe can feel the sickness afflicting her. She unleashes a Magic Missle at the worm, and she can see it writhe in response to the attack.

Velarin also casts a Magic Missle at the worm. Again, it shudders in response.

Brom decides that magic may not affect the crystal, but his sword certainly will. He flies over to the crystal and lands. Even deaf as he is, when he lands he can feel the discordant sound from the crystal resume.

For Emrys - Highlight to display spoiler: { Emrys manages to gain some measure of self control, but he knows his control is tenuous. Again, pain fills his mind when the sister Tishe sends missiles into his flesh, as does that horrible Velarin. Why Tishe? The brother Barratore finally seems to understand, and moves to the creature he just released. Yes, Barratore will kill the thing. Kill. I must kill. And yet...why, why are we laying down, why? Why submit. This is wrong. THIS IS WRONG. I MUST KILL.

Emrys lays his great worm body down, hoping Barratore will end this creature he is trapped within. He must again make a DC 32 Will Save to act normally, though acting normally means Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys body and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)
}

The worm lays down, in some weird act of submission. It also shudders, a shudder that ripples along its great body. It remains still, if only for a moment.

Barratore move alongside the worm as it lays itself at his feet. He moves to Edson’s prone body, cradling the little limp form in his huge hands as he prepares to administer a potion to the poor rogue. But Barratore can tell that his potion would likely do little good now.

Edson - yeah, sorry dude. Looks like you’re dead. For now.

Here is your Map. Use the Round 10 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 178+19+21
Worm3 - DEAD


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=27 ; d100=85 ;
Friday February 23rd, 2018 1:24:41 AM

(Will Save: 27, fail. d100=85)

The Worm ROARS in frustration! The MADNESS is too much for him to take. So many voices .. conflicting loyalties. 'BROTHERS, SISTERS BE CONFUSED ... ME SHOW WHO TA KILL!' The beast eyes Emrys on the ground with his little worm friend .. 'YOOUU!! YOU DO THIS! YOU MEAT FOR BELLY! YOU DIE NOW!'

The beast lunges forward with fang and fury... ravaging the helpless Emrys where he lay ... but to no avail. He takes a swing with his tail and it too bounces off some invisible barrier. Emrys is only moistened by the Worm's saliva in the attack.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+17=27 ; 5d4+5=23 ;
Friday February 23rd, 2018 7:33:51 AM

Tishe' calls out to Brom to stay away from the Crystal, but he must be under the same deafness as herself. No matter, she thinks with wry humor, she was never able to restrain Grymash either!

Hovering in place, she casts another Silenced Magic Missle spell at the worm, bound and determined to whittle it down until no longer a threat!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (27 vs DC15)
Full Action: cast Silenced Magic Missle at Purple Worm; 23 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+20=21 ; d20+20=35 ; d20+15=21 ; d20+10=11 ; 2d6+26=36 ; 2d6+26=33 ;
Friday February 23rd, 2018 10:17:29 AM

Brom can feel the vibrations coming from the crystal even though he cannot hear them. Undeterred, by the eerie feel of the vibrations, Brom strikes at the crystal (using a hero point because first roll was a nat 1). His adamantine sword strike the crystal twice with the third glancing off an angle of the crystal.

Attack (PA): AC 35, 21, 11 (miss); damage 36, 33

His weapon ignores hardness less than 20 of any object it strikes.

Fly (48 rds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=44 ; d20+24=36 ; d20+19=23 ; d20+14=17 ; 3d8+19=38 ; 3d8+19=28 ;
Friday February 23rd, 2018 12:49:52 PM

Barratore looks for a moment at Edson. He and Brom were the only two that had been travelling with him from the beginning to sail to Rum. Barratore draws his blade and plunges it into the Worm. There would be time for Edson and Gargul and all of that later. Well, if the Wold didn't come to some sort of horrid ending of being swallowed up by mutant things and red weeds.

PA hit AC 44 Crit confirmed 36/23/17. Dmg 38 + crit 28 = 64

Effects
Sickened
Enlarged
Deaf

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday February 23rd, 2018 7:12:41 PM

Its dark and lonely in the deep dark night.. but Edson couldnt recall if it was dark out when he went down. His eyes should open soon.. hopefully.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/88, extended mage armor(24 hrs)  2d8+2=12 ;
Saturday February 24th, 2018 10:55:06 AM

V watches the scene unfold. First the worm...surrendering?...then attacking again? Things are going on that I am not currently privvy to, and it likely involves the prone Emrys. V calls forth a potion of cure moderate, and drinks it down(heal 12), and watches Brom. Curious to see what effect the barbarian's sword has on the situation.

DM Mark - Uh Oh.... 
Monday February 26th, 2018 1:34:04 AM

Emrys, trapped within the worm’s body and gripped in it’s madness, roars in fury. The worm rears back and then slams its mouth down on the prone Emrys and his serpent. A couple of teeth break off as it smashes against the Antilife Shell. Again, it attack with its tail, and again it is blocked.

Tishe sees Brom heading for the crystal, and tries to warn him away. But her cries fall on deaf ears. She casts a silenced Magic Missile at the worm. Blood spouts where the force missiles bite into its flesh.

Brom can feel the vibrations from the crystal. Brom strikes a mighty blow on the crystal. As shards fly from the thing, he is violently thrown back 20’ by some unseen force, sustaining 16 points of sonic damage. Brom lies prone in the weeds wondering what hit him.

Velarin flies in the air above Brom. He can feel the shock wave from effect that hit Brom. He decides to pull out a healing potion and drink it. (Not a big issue right now, but in the future hovering while flying requires a successful Fly check.)

Barratore, infuriated by the seeming death of Edson, plunges his sword into the worm. The blow nearly tears the worm in half, and Barratore is sprayed with gore from the thing. The worm shudders for a moment, and the lands with a mighty *WHUMP* as it falls to the ground.

Almost instantly, Emrys finds himself back in his Daemon. His mind reels as he is jarringly released from the madness that gripped the worm.

Edson seems to float in a haze. He can see his limp body below him as the great worm falls to Barratore’s sword.

Here is your Map. Use the Round 11 tab. I move the tabs around so the most current in the left most.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened - Dam 83
Edson - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73-12

Worm1 - DEAD
Worm2 - DEAD
Worm3 - DEAD

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+15=32 ; d20+15=18 ; 2d8+2=11 ;
Monday February 26th, 2018 8:13:16 AM

(fly check from last round: 32)

Velarin decides to try and conserve what remains of his spells in case the group encounters more resistance before Brom and Barratore are able to destroy the crystal. The wizard hovers in place(fly check 18), and calls forth another CMW potion from his haversack and drinks it (11 healing).

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged)  d20+19=38 ;
Monday February 26th, 2018 12:24:48 PM

Brom is thrown back by the sonic boom from the crystal. Brom is now pretty beat up. He would continues his beatdown of the crystal if he was could, but in his current state even the fighting loving barbarian realizes the folly of that course of action. Getting himself up, he turns to others to see if there is any clue as to what he should do. Throwing his arms up, he shouts out "WHAT'YA WANT ME TA DO?!"

Perception DC38

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 26th, 2018 1:23:39 PM

Tishe’ winces against the blast of the Crystal, and waves Brom back towards the group when the barbarian looks around. She herself hovers back to the edge of the Red Grasses and lands... waiting.

(Sniffle, cough cough). She scratches a reddish rash on her forearm.

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday February 26th, 2018 6:39:27 PM

Barratore snorts and spits at the worm. Where was V? He waves at the flying wizard, beckoning to him. Wizards always had cleaning spells and needed one. Looking around he spies Brom yelling something. The deaf fighter shrugs and points to his ear. Barratore returns to his normal large size

Deaf
Sickened

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday February 26th, 2018 8:21:11 PM

Once Emrys regains his senses upon being whipped by to Daemon. A great sorrow fills his heart, he cannot detect Edson's lifeforce ... his body is an empty shell. He returns to his body with a sudden gasp for air. He feels numb all over ... except for a pain in his chest. His blood quickly begins to circulate again.

(As an immediate action) Emrys drops the Voodoo Doll curse and sound immediately returns to everyone's ears.

"I tried Barratore ... I tried to save him. I forced my soul into the beast, possessed him, to cough up dear Edson! The sickness in the worm overpowered me ... like nothing I've ever felt! Edson died because my will wasn't strong enough ... I failed him ... but I WON'T fail you! The sickness dwells in you too. I can cleanse you with a touch!

Emrys approaches Barratore and the Antilife Shell immediately bursts as he presses it against the minotaur. He places his hand on Barratore to deliver the cure.

(Emrys uses his Bloodwitch Cleanse (su) ability on Barratore. Cures all natural and magical diseases. Four more uses left for the day.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday February 26th, 2018 11:51:13 PM

Edson floats above his body. This is weird he thinks to himself. I'm literally staring at my body. Its all kinds of... does Barry have a bald spot ?"

DM Mark - Dude, what's with all the weed?  d100=71 ;
Tuesday February 27th, 2018 12:48:21 AM

Velarin drinks a healing potion.

Brom picks himself up off the ground and yells in frustration, not sure what he should do at this point. Barratore cannot hear him, and gestures to his deafened ear. As he shrinks back to his normal size, the minotaur gestures for Velarin to come to where he is.

Feeling the effects of some illness, Tishe lands at the edge of the red weeds. She too waves Brom over.

Emrys’ mind reels as he adjusts back to being in his body while he laments the death of Edson. He dismisses the deafness effect, ends the Antilife Shell, and removes the disease that was affecting Barratore.

Edson floats above the party, observing his body and his friends as if in a dream.

The three gigantic worms lay dead. All three have been cut open somewhat. Beside Edson’s body lay a few gems that seem to have fallen out with the rogue.

And as all this happens, you see the red weeds sway in unison. The swaying seems to spiral in toward the crystal in the center.

Here is your Map. Use the Round 11 tab - no new tab because there is no combat, but you may still want to know where things are.

-------------------------------------
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Dam 18
Brom - Dam 83 (Brom may have a more accurate count on his damage)
Edson - DEAD
Emrys -
Tishe - Sickened
Velarin - Dam 61-11

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+13=17 ;
Tuesday February 27th, 2018 10:02:38 AM

V flies 120' towards the assembled heroes. "This is not over yet. It likely calls for more defenders as we speak. The crystal appears to be immune to the spells cast by Tishe' and I. I fear that it needs be destroyed by brute force. I will cast a greater dispel at it to see if that has any effect on it or the red weeds, but Brom may need to heal up as quickly as possible, and with Barratore's assistance, go crack that egg.

V will turn and cast a greater dispel magic, centered on the crystal, and effecting every magical effect within 20' of the crystal, and the crystal itself. If anyone is within 20' of the crystal, V will wait until they are clear of the spells area. (dispel check 17. stupid die roller)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 27th, 2018 11:58:47 AM

Tishe’ is less convinced than V about what will affect the Crystal and, in fact, what is actually happening. “Maybe we should regroup and test more at a distance and come back prepared?” But the elf is already acting and Tishe’ can only watch. And scratch the reds rash.

.........
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday February 27th, 2018 2:19:11 PM

In a dire tone, Emrys beseeches Tishe to return to the ground. "Dear Tishe, you are in great danger! The disease you are sickened with is self-aware and will eventually take over your body and mind. Allow me to purge you of it."

(IF Tishe returns to him, Emrys will use his Bloodwitch's Cleanse ability to cure her of the disease.)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Tuesday February 27th, 2018 2:25:46 PM

V will wait for the spells results and then respond to Tishe's concerns. " Perhaps you are right Tishe'. But I am running out of firepower. If this thing manages to collect more guardians, then we may be unable to deal with it. As it is, we have already lost a good friend and companion. I am open to thoughts on the matter, and we definitely need to tend to our injuries"....V looks at Tishe's rash, and rashes on the other party members. "and our ailments.... Do we pull back until tomorrow and let this thing do what it does until then? What say you Emrys? When you tried to take control of the worm, did you sense or feel anything from it or the crystal?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 27th, 2018 6:14:45 PM

Brom returns to the group. Now able to hear and ever the idea man, he says. "What now?"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 27th, 2018 8:20:58 PM

The world of sound returns and the fighter grins and nods to Emrys. "Neat trick." As the bloodwitch purges the disease from him he adds a heartfelt "thanks." As the others regroup with him, Barratore absently reaches up to adjust some of his mane which feels off on the back of his head.

"Got me Brom. Have a potion." With a small sigh to reset himself from combat to thinking, Barratore stares across the grass and weeds at the crystal.

"Looks like a pattern is beginning." He says. "Grass is all swaying, like it is being pulled by a current or something to the crystal." He sticks a finger in his mouth to get it wet and holds it aloft, checking for a faint wind that might go otherwise undetected

"If more action shows up, let me take the lead. Emrys if you can make with some powerful healing on Brom, I think you should."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday February 27th, 2018 11:25:36 PM

"No.. not a bald spot. Maybe some graying? " edson thinks to himself. He then floats up to get a view of the entire area.

DM Mark - "What now?" 
Wednesday February 28th, 2018 12:37:06 AM

Now that all of you can hear, you notice that the crystal still gives off a hum of discordant music and a rainbow of colors, though each hue seems to have a slight reddish tinge to it.

Velarin worries that the break in fighting is temporary. He casts a Dispel Magic at the crystal. It seems to have no effect. He tells the others he is worried that if any more infected animals show up, the party may not have the firepower to defeat them. He asks Emrys if he learned anything from the creature while he was in it.

For Emrys Highlight to display spoiler: { Emrys recalls rage and anger. He recalls that none of the enraged worms attacked each other, and the worm he was in felt a kinship with Tishe and Barratore. He never felt a sense of kinship or protection or anything else regarding the crystal or the red weeds.}

For anyone - Spellcraft DC 25: Highlight to display spoiler: { The way this things seems to absorb or ignore magic seems to be reminds you of stories you’ve heard about very powerful items or perhaps artifacts.}

Tishe, still feeling not quite right, suggests attacking the thing at a distance. Emrys hollers for her to come near him to cure her illness. Assuming she does, he removes her sickness as well.

Brom says, “What now?”

Barratore is grateful for Emrys’ ministrations. He looks at the red weeds and grasses, interested in their swaying pattern, even though they sway without any wind.

Edson looks around him. His body, the others, the land and the plants - they’re growing misty and insubstantial. At the same time, he can see reddish threads running here and there, pulsing with power, tempting him to relax, to follow the lines. He feels really tired.

The red weeds and grasses around the crystal seem to swirl and stretch toward it, and the hum of music from the crystal increases in tempo and volume as this happens. As the plants push against it, the marvel of colors in the crystal are polluted into glowing shades of blood red, and the light from the crystal begins to pulsate. It’s almost as if the crystal finally succumbs to the grasses. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of light outwards. You can all feel a mild push of energy with each pulse.

And then… silence. Everything is quiet and still. The red light glows but does not pulse. Even the red weeds no longer move. It’s as if time has stopped for everything except the party. Next to the crystal a vortex of magical and wondrous colors - colors that reflect the hues that emanated from the crystal only moments ago. Other than the party it is the only thing that is still moving. Everything else looks to be under some sort of time stop.

The party hears a soft, echoey voice come from the colorful vortex “Good-d-d. The Keepers-s-s of the Val-l-le. I’ve found-d-d you-u-u. Quickly-y-y. Ther-r-re isn’t-t-t much tim-m-me. Step-p-p into-o-o the portal-l-l”.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+27=44 ;
Wednesday February 28th, 2018 11:29:57 AM

Before the time stops, Emrys explains what it was like inhabiting the worm while experience the full extent of the disease. Once making the transition, he immediately was filled with anger and rage ... he saw everything in a shade of red! The Worm felt a kinship with Barratore and Tishe, since they too were infected. He didn't wish to attack them. However he felt no kinship or sense of protection with the crystal or the red grass.

Upon observing the Crystal, (Spellcraft check: 44), he says, "Very possibly this crystal is some sort of Artifact ... an object of power far greater than normal wondrous items of magic. Maybe I can recall if I have ever heard of such an artifact."

Once time has stopped and the echoey voice from beyond had invited them to enter the portal ... Emrys respectfully answers back, "Who is it that beckons us?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d8=7 ; d8=5 ; d8=7 ; d8=6 ; d8=3 ; d8=7 ; d8=1 ; d8=1 ; d8=5 ; d8=2 ;
Wednesday February 28th, 2018 11:36:22 AM

Conserving what is left of his magic, Emrys also casts a few Cure spells. His more powerful ones have already been exhausted.

(Emrys casts two Cure Critical Wounds spells on Brom. 4d8+14 = 39. 4d8+14 = 31)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 47/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ;
Wednesday February 28th, 2018 12:28:12 PM

Brom takes the potion from Barratore and downs it. "Ya, okay." He says to his large friend. "Thanks." I'm assuming CSW potion. It heals Brom for 22 points.

The portal opens and Brom says "Looks like we got more action." Brom will follow the others lead regarding the portal.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 28th, 2018 12:31:30 PM

addition to post-

Brom receives the healing from Emrys. "Thanks fer that. Feelin' like a new man." He says with a smile, giving Emrys a slap on the shoulder.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 28th, 2018 12:39:18 PM

Tishe’ steps around Barratorre so Emrys can heal her, and breathes a sigh of relief as the madness effects the BloodWitch describes no longer possesses her.

Tishe’ notices the colors. “It’s like the rainbow colors and blood color are fighting, and the rainbow is losing. The rainbow is also the color of the portal. I think we should go through.”

She looks and worried about the elven rogue. “But what about Edson? Emrys, can’t you Breath of Life him or something?”

....
Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 12:57:09 PM

Responding to Tishe's request to use his Bloodwitch Life Touch ability, Emrys says, "For that to work, the Life Touch would have needed to applied mere moments after death (1 round). By the time I had returned to my body, Edson had been dead for too long. I failed him a multitude of ways, I'm sad to say."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Wednesday February 28th, 2018 8:26:13 PM

"Yes Emrys! An artifact.It would have to be very powerful to do what it did, and it defended itself as well. How many of these things fell from the sky? Hundreds? And what happens following such occurrences as things falling from the sky and other such calamities? The Wold's Heroes go to check on the issue and make sure all is well."

As V finishes his thoughts the portal opens. "Interesting. I would surmise that something....maybe something good,...maybe something bad. is about to occur. What if all the other powerful groups in the Wold are now seeing the same thing that we are? They then have the choice to walk through, or stand pat. Either something is trying to get help, or something is trying to get rid of all the Wolds defenders in a single fell move."

V calls forth a potion of CSW from his haversack and hands it to Brom. "Since we likely can't not go through. Drink this. I'm low on spells, so if anyone is going to have an impact in what may come, it will likely not be me, and I will join Edson. Whether it be a trap or a call for aid, the Wold needs us to respond."

V takes a few seconds to let Brom drink the potion, then cast stoneskin upon Barratore(DR 10 until 130 damage absorbed ends spell), and barring objections, steps through the portal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin-c, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Wednesday February 28th, 2018 9:33:03 PM

Barratore breaks a grin at the apparent portal and looks at Brom, "Challenges of the next plane await and you look fit enough to pull the ears off a Gundark, now"

Barratore follows V through

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 11:01:42 PM

Seeing both Velarin and Barratore disappear into the portal, he looks back at Edson's lifeless and lonely body. "Let's not forget Edson. Brom, could you pick him up? I lack the spell power to reanimate his remains."

Emrys sighs and then goes through the portal.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 12:15:48 AM

Edson watches the others head into the portal. He sees Emrys call for his body to be brought through. He doubts it'll matter, but ge heads through the portal too, when his body does.

DM Mark - "What now?" 
Thursday March 1st, 2018 1:10:09 AM

Emrys casts a couple of curative spells on Brom. He also shares what he learned from inhabiting the worm, and what he suspects about the crystal. Velarin agrees with Emrys suspicions, and adds his thoughts about what’s going on. On hearing Emrys describe the probable effects of the disease, Tishe is thankful that Emrys cured her. She suggests going through the portal.

Brom drinks the proffered potion, and thanks Emrys for the healing.

Velarin hands Brom yet another potion and casts Stoneskin on Barratore. (I didn’t see any granite and diamond dust on his character sheet - maybe you just used the last of it with this spell.)

Braving the unknown, Velarin steps through the portal, followed by the others. Brom scoops up Edson’s body just before stepping through himself. As Edson’s spirit is dragged along, it also feels like this is where he was headed to anyway. Or at least nearby. For rest.

As each of you step into the rainbow hued vortex, you all see a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

And then for everyone, the black gives way to grey, and then a blue sky. No wait, it’s more of a lavender sky. Nope, now it’s more of an aqua color. As you look around, you are all a bit startled to find that you are flying. If you try to control the flying, you find that you are inexorably drawn forward as a group. Brom keeps a tight grip on the dead rogue’s body.

You fly as if you were in a dream. Below you is an ever changing landscape. You see misty dim hills, and valleys between them that sparkle with light. You move past a beautiful ancient city, with amazing towers impossibly delicate and high, and the people that look like ants. In another vale there are herds of giant, thundering lizards as big as houses. In another, you see fields of poppies and a green city in the distance. At one point, a group of fairies flies up to you and laughs before they flit away. There is an area that looks like a compact, tiny ocean with large rough waves and surrounded by a rocky shore line. Then you see a valley where lightning ricochets across here and there - no wait, those seem to be electrical creatures moving at lightning speed. It’s hard for our mind to grasp this chaotic landscape as you move quickly past.

You’re definitely in the Cinnamon Valley anymore.

Finally, you begin to slow and descend into a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

Inside, you can make out a small figure, smaller even than a gnome, with dark skin and white hair and odd, rough clothing. He is sitting cross legged before a firepit. “Ahh. These heroes have come. Welcome, come in, come in. We have important matters to discuss. Very important matters.” As he says this, he gestures in some kind of sign language. Then he holds his hand out, palm up as if making a stop sign, “I am Mahyawu. Don’t just stand there. Come in.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 1st, 2018 7:00:41 AM

Tishe’ is fearful of entering the portal when the heroes are so depleted; few spells left and one of the Keepers are dead, and Brom and Barratorre seem... cheerful?.... in just stepping into the unknown. Even the two elves aren’t as cautious as most members of their race! But what Velarin says strikes a chord. Even if all the heroes of the Wold are pulled away in a trap, they have proven that they can’t defend the Wold against this menace alone. And here is a momentary opportunity to find allies.

Once through and landing, Tishe’ is feeling more at home. “That structure reminds me of the homes I have seen of...”. She gasps, and looks at the small humanoid in wonder and awe. “Manfri,” she breathes and unconsciously responds in the same stop motion before obeying and walking into the shelter.

......
(No spells active; assuming that they didn’t stay up going to another plane)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs)  2d8+3=14 ; 2d8+3=13 ;
Thursday March 1st, 2018 7:41:10 PM

(ooc: specific spell components are listed on the bottom of page three on my cs under the spell that they effect. Had three, and reduced by one to two. also have components for true sight, limited wish, etc..)

V finds himself magically pulled along, and goes with the flow. answers likely wait at the end, one way or another. V takes the opportunity to drink two more CMW potions in case things are unpleasant upon the other end of this journey(healed 27). "Interesting....Some of the features of this place do seem quite lovely. I'm not saying I would want to build a summer home here..."

Upon arrival at the home of the odd little man, V finds himself a bit speechless, and follows Tishe' into the home, and waits for the beginning of the important matters to be discussed.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+14=17 ;
Thursday March 1st, 2018 10:19:55 PM

(Knowledge [Geography]: 17)

The ride isn't what he had expected. Some things looked familiar, others didn't. He felt an odd sense of peace along the way. This was the first moment he wasn't fighting for his life since he woke up this day. He suddenly begins to feel the weight of all that motion and spellcasting at once. He is relieved that Tishe knows this Manfri gentleman ... maybe finally a moment of peace to catch his breath ... for he has been rattled down to his very soul ... literally. The invitation is accepted graciously as he enters the odd-looking man's wicker-woven home.

"Thank you, you found us just in time."

He can't wait to finally sit down. His limbs feel that much heavier as soon as they landed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Thursday March 1st, 2018 11:16:31 PM

"I'd say two." He says back to Barratore.

Picking up Edson, he say "Don't worry, little buddy, you won't be gone fer long."

As they pass through the gate and arrive high above the ground, Brom can't help but shout out to Barratore "Ya think we're gonna find a somethin' worthy of our skills?"

On the ground, Brom follows the lead of the others.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 11:52:17 PM

Edson can do nothing but follow along. He floats behind the group watching for anything odd.

A Visit with the Lord of Life and Death


DM Mark - Gargul 
Friday March 2nd, 2018 12:16:53 AM

Tishe stares in wonder at the Manfri who calls himself Mahyawu. Velarin stands in stunned silence.

Brom holds Edson’s body as he walks forward. Barratore is there too.

Emrys is ready to sit, but this little man seems to have changed hit mind.

The small man gets up from his seat by the firepit, and comes forward. As he steps forward, you see that he is shorter than even a halfling or a gnome with the dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down Mahyawu’s back.

As his eyes fall on the limp body of Edson being carried by Brom, his face takes on a somber look. “Oh, this is not good. But likely something that can be remedied. Now, which feather for this?” He searches around what he is wearing, and plucks a feather, a grey one, from his headdress. “Ah, yes. Here we go. I will likely see you back here. Well, probably. I suppose it depends on what mood he is in - and what happened when this one died.” He begins a low, droning chant, and as he waves the feather.

As the Manfri weaves his spell, the party is cast into a disquieting, blurry greyness. Eventually, the blurring stops, and Brom, Barratore, Tishe, Emrys and Velarin stand in a blank featureless area. Surrounding you are many large identical grey thrones, and seated in each is a large hooded figure holding a staff. Though they remain seated, they all move a bit here and there, all in unison as if they are all reflections of one being.

With you is Edson's body, and across the room is a Edson as well, standing still by one of the throned images.

You feel very uncomfortable here, but you're not sure why exactly.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Friday March 2nd, 2018 10:20:25 AM

Barratore enjoys the trip and shouts back to Brom, "Hope so!" Surely the challenges and fierce creatures that live on other worlds and planes of existence will be amazing. Barratore tingles with the excitement of it all and his snout has a permanent grin

The small creature gets a curt nod, "I am Barratore Steelwind, Keeper of the Vale. You opened the portal then?" However before getting to that business, the small man wishes to assist with other business. Barratore was fine with that and as he guessed, the group now stood before Gargul. Having been here before, and for Edson for that matter, Barratore has a good idea on what to do.

Barratore takes a knee, pulls off his helm and waits for the god of life and death to speak

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday March 2nd, 2018 3:38:09 PM

Tishe’ is unusually silent and soon finds herself with the Keepers in front of the dozen occupied gray thrones. She too has been before Gargul in the past. Each time has been a different scene but the same Gray Lord. She performs a little-practiced curtsies towards the Gray One where Edson stands nearby. “Many Shadows, Gray Wanderer.”

And waits for the Lord of Life and Death to speak.

......
(No spells active; assuming that they didn’t stay up going to another plane)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs) 
Saturday March 3rd, 2018 11:51:56 AM

V too, stands silent and nervous, never having stood before Gargul before.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Sunday March 4th, 2018 10:12:52 AM

There was one this Brom and Barratore had in common, the love of the challenge of combat, and new lands meant new challenges. But before they could meet these new challenges, there was a detour that had to be taken, Edson. The rogue had been with Barratore and Brom from the early days in the budding new city of Rum. Even though he did not have the skills in combat that Barratore or he himself had, the rogue always stood in the thick of it with them. Brom admired that in his little friend.

Now they were before the Lord of the Dead for Edson. The rogue had lost his life in combat. This would be his second time before Gargul. Would his friend return? Would he decide the Land of Rest would finally call him home? These were the things going through the young barbarian's mind as he and his companions stood before the Grey Lord.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Sunday March 4th, 2018 10:35:56 PM

Emrys realizes he's been here before, but it wasn't him ... it was the musician. He's not the same Emrys ... just another voice in the Choir ... as he had liked to call it. Had the musician figured it out before the rest of us?

There stands Edson ... again. Whatever is responsible for the twists in this thread ... who is to pay for the repetitiveness of history?

Emrys remains silent, to say anything before Gargul speaks is a futile act. Especially as they stand before his own robed choir.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday March 5th, 2018 8:16:31 PM

Tishe’ waits, taking the smallest bit of time to look at the other figures. Are they the gods of the Wold and Testing combined? Are they only Gargul in 12 avatars? Are none of them Gargul and are only gatekeepers to test the heroes?

She doesn’t know and waites for one of them to speak.

......
Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday March 5th, 2018 9:31:05 PM

Emrys doesn't mind the silent treatment. It's actually quite peaceful... a much needed respite from the chaos. However he is beginning to feel the effects of separation from the Living Wold and the power of the Root. He begins to lean heavy on his walking stick.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday March 5th, 2018 10:19:33 PM

Barratore remains right where he is, on one knee. It probably was not a good time to be impatient.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday March 6th, 2018 12:38:20 AM

Edson watches the group. Unsure what to do. He keeps his eyes open and his mouth closed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 6th, 2018 2:31:47 PM

Brom waits patiently...

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 4:44:17 PM

'Oh mercy,' he thinks as the awkward silence continues.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 4:47:11 PM

Then another thought ... 'he's not behind us is he ... and these robed figures his jury?'

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 6th, 2018 6:30:18 PM


Tishe’ considers the tableau.

......
Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Gargul, Lord of Life and Death (ACDM Cayzle) 
Tuesday March 6th, 2018 7:28:55 PM


The different robed figures are each busy, talking and motioning, though you cannot hear the words or see the persons to whom those words are addressed.

Then there is the one next to whom the spirit of Edson stands. He leans forward on his throne, reaching up to remove the cowl. You see the worn face of the god, and he is not smiling. His words are solemn and considered

"The Wold faces a dire challenge now, and while you are here, there is aid you are not giving." He glares, and that gaze rocks you.

"You seek the return of this one to the Wold to the mortal realm of the living." He motions to Edson, and the spirit is moved to your group. You all stand together now.

"However, I will not bend, even in time of great need. I do not raise the dead because death is not fair, or because the living cry out for mercy, or because they die cruelly. I do not return to life those who served me, or those who deserve life, or those who suffer unduly."

"I return only those who weigh heavily on the scales of fate, who are likely to affect the course of the Wold, whose lives make a crucial difference as heroes to creation."

"So, each of you, and especially Edson, tell me of this death and what you have learned from it. And say, especially his friends, why this man is a hero, or at least may become worthy of such commendation"

The god leans back in his throne, and you feel the mass of his presence lessen as he grants you an opportunity for speech.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 6th, 2018 9:12:39 PM

Brom decides to take his stab at the Gods question and steps forward.

"I've known Edson fer several years, all the way back to the beginnin' of our careers as fledgling members of the Woldian League. The man is small and weak, but in a fight, he never coward. He'd stand in the thick of it doing what he could. I admired that in him. I'd tell him 'you got some barbarian in ya'. That is a hero."

"He died crushed in the innards of great worm. Wounded, he fell back to heal and give supporting range fire, but the worm fled from myself and Barratore for softer targets." The anger begins to rise in the young barbarian.

"What I've learned from his death..." he says drawing his sword, "...destroy yur foes before harm can come ta yur friends and allies." You see Brom concentrating on calming himself down as he grips his sword tightly. After a few moments, he is calmed down. He puts his sword away and steps waiting for the others to take their turn.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday March 6th, 2018 10:30:06 PM

With Gargul pulling back his presence,Barratore feels his will return and he stands. "Edson has ever been willing to stand in the thick, giving of himself before others and to all. he looks to the safety of others to the larger goal and picture. Always has." Barratore pauses, looking to Brom and then to Edson. The debate of what else to say plays in his head. The second demand of Gargul weighed heavily and the fighter was unsure what his answer should be. What did he learn? Nothing. Sometimes in war and combat, things go wrong and that was that. Edson fell back, well back from the crystal and the fighting and one of the damned things just showed up and in seconds, that was that. Barratore's fist has clenched as the anger surges, it was what it was and shouting and ranting about it would be a mistake and so the fighter simply stops talking, save one last word. "Nothing."

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 6th, 2018 11:17:15 PM

Emrys nods in agreement with the words of Brom and Barratore. He then gives his testimony about the end of Edson's life.

"Time is short, so instead of repeating Brom and Barratore's words of heroism, I will tell you of courageous act that brought him here. I was there next to Edson when it happened. The great worm erupted from the ground directly in front of us. The beast had us both dead in its sights. While I froze for a brief moment, Edson went into motion and heroically commanded the beast's attention away from me. He paid for that act by being snatched up and swallowed whole. I went in after him by possessing the worm with my soul. My goal was take control of the beast and spit up Edson in the process, but like Barratore said, things went wrong."

With a sigh of regret, he continues. "I hadn't considered being overwhelmed by the sudden brunt of the Worm's disease. My will wasn't strong enough ... it took the full measure of my resolve not to crush Edson myself and attack my friends. The madness and rage of the sickness was too much to bear. I failed Edson miserably ... he died because of my lack of control. Dear Barratore had to cut him out of my belly, but by that time his life had already passed."

Emrys then turns to Edson and says, "I'm so sorry Edson ... I failed you and I will never forgive myself. You are a true hero."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs) 
Wednesday March 7th, 2018 8:28:18 AM

Velarin nods and then answers as well. "I have known Edson for a relatively short time, and In that time, he has been a true friend. Edson looks to the safety of others even before his own. He does not hesitate to help those that need help, and will do so in every facet available to him."

"My friends have told you of his final heroic minutes... and what have we learned from them? I have learned that I am not so smart as I thought I was. Had Tishe' and I not placed ourselves in a very bad position, our friends would not have had to rush into the middle of a deadly situation to try and save us. They all risked their lives to save ours, and Edson paid the price."

"Edson alone may not weigh heavily on fate's scales, nor may any single one of us. But as a group, committed to each other and the safety and peace of the Wold. We may be able to tip those scales."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday March 7th, 2018 9:25:53 AM

If a spirit could shed a tear, one surely dropped from Edson's face. " Thank you" he whispers to his friends as he steps forward.

" I am Edson Kazil. The one in question. I died doing what i do. Im not the best at it, but my friends lives are what I try to ptotect. Im not big and tough like Barratore and Brom. Im not loaded with Magic like Tushe or Emrys. Im me. Im what you get. And that is someone who will die to defend a friend as we see. I wont run.. i wont flee. I'll stand my ground and go down with you. I happened to learn, not to take a fight for being over.. because at any time it can change and get worse for you. This is proof. I thought the one worm was done.. and two more picked a fight. "

The elf steps back to await his sentence.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday March 7th, 2018 5:40:49 PM

Tishe’ thinks and tries to speak. “Gray One, I have only recently wandered into the lives of the Keepers of the Vale, and all I know is the few days with Edson. The people look up to them, they help in danger and in plenty. Edson has been brave in battle and sensibly withdrew when seriously wounded, only succumbing when the enemy pursued him even when there were closer opponents.”

“Our most recent battle teaches me that things can go bad even if you do everything right. That the pattern sometimes just happens, and Edson continued to do his best even when the odds were stacked against him and there was no hope. To me, Gray Wanderer, that is a hero. He may not always succeed, but he will never fail to try. “

Gargul, Lord of Life and Death (ACDM Cayzle) 
Wednesday March 7th, 2018 6:45:21 PM


Gargul's scowl deepens when some of you say you have learned nothing, or that sometimes things just go wrong, with no mistake made.

He smiles only once, when Vel says, "Had Tishe' and I not placed ourselves in a very bad position, our friends would not have had to rush into the middle of a deadly situation to try and save us."

The god speaks. "You, Velarin Xilontheel, have learned without my teaching you. You have earned my blessing! LIVE!" He raises a hand in benediction. Velarin, you are completely cured of all wounds and negative conditions, and are fully restored in spells, uses per day of class abilities, and any other ability or other damage. You also gain 50 temporary hit points that last until used; remove these first when injured.

"Now let me teach the others," the god says. "Watch."

He motions, and you see the battle at the crater unfold before you, as if in miniature vision, from an observer high above.

You see Vel and Tishe fly out to the center of the crater. The first purple worm attacks. and you see Barratore and Brom struggle over difficult terrain to come to the aid of the casters. The action freezes.

"It is as Velarin has said. The magic users are exposed far ahead, and the defenders are not positioned to protect them."

The vision resumes. Barratore and Brom move forward, leaving Emrys and Edson to the rear. The second wave of worms emerges, and those in the rear are attacked.

"Sometimes in battle there are only bad choices. Perhaps Emrys and Edson could have stayed closer to Brom and Barratore as they advanced? The lesson here is that the rear is not always a position of safety. Moreover, if Brom and Barratore had not had to go to the casters' rescue, if the party had stayed closer together, then the weaker members of the group to the rear would not have been left undefended."

Then Edson and Emrys are left to face the worm. Emrys stands his ground. Edson tries to tumble back, draws the attention of the worm as his retreat opens him to an attack, and he is swallowed. Emrys, alone against the worm, casts his Anti-Life Shell and Magic Jar.

"Emrys, you have claimed that Edson distracted the worm, but that is not true. He retreated and opened himself to an extra attack. He gave the worm an opportunity that it otherwise would not have had."

"You, Emrys, did not try to tumble away. You did not open your defenses for an attack. You used your head and cast two clever spells. Your so-called failure, -- and I do not see it as a failure -- occurred after you did your best. There is honor in your conduct here, and I give you my blessing. STAND STRONG!"
Emrys, your walking stick cracks asunder, and you gain a permanent +2 inherent bonus to your strength. Please so note on your PC sheet, with reference to the date of this post.

He turns to Edson, and his face is a thundercloud. You hear the words Edson just said again, this time from thin air: "I won't run. i wont flee. I'll stand my ground and go down with you."

In the vision you witness again exactly what happened. "Edson sees a giant worm spring out of the ground near him and he tumbles away, yelling for Emrys to do so as well! Even though the brave rogue tries to avoid the creature, still it gets an attack as he flees (Edson’s roll did not exceed the creature's CMD). It bites the rogue for 43 damage, lifting him into the air as he is caught in the creatures jaws!" [OOC: text from Feb 20 DM post]

Again Edson's own words to Gargul ring out, louder: "I won't run. i wont flee. I'll stand my ground."

Gargul speaks. "You did run. You did flee. You did not stand your ground. Either you are lying to me or to yourself. If you are to live to be a hero, you have much to learn. I will return you to life to learn this lesson. You must stand by your friends. You must stand up to foes. You must be able to withstand the dangers that heroes face. I curse you! DO BETTER!" Edson, you gain a -5 morale penalty on all charisma and wisdom based skill checks; this curse lasts until you permanently increase your hit points by means other than gaining a level. ALSO, every attack you make will automatically fail if you are more than 30 ft from your foe; this curse lasts until the Sargrass is returned to the Wold.

The god of life and death sits back in his chair, and the scene fades away.

You find yourselves back in Mahyawu's lodge. Edson is alive once more.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Wednesday March 7th, 2018 10:10:17 PM

Barratore tries and fails to take in what is shown and what is being taught. He thinks he understands some of it, but to be plain, he is unsure. The fighter inclines his head, feeling a greater burden. Whatever was in store for Edson going forward, he knew his task would be to stand with him

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday March 7th, 2018 10:17:02 PM

Tishe’ takes a breath, stunned by the Gray wanderer’s reprimand. But as she thinks more about it, she realizes the deity was right. She and Velarin both went without preparation or protection. Could they not have had a few minutes to prepare, a few spells to protect Brom and Barratorre from the Red grasses?

She resolved to try better in the future.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 8th, 2018 12:45:21 AM

Edson takes a deep breath, pulling actual air into his lungs. " This wont happen again. Not because some god is trying to prevent me from using my bow, but because I'm not going down again. I don't know why a god thinks disengagaing is running... " Edson checks his gear and heafs outside.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Thursday March 8th, 2018 9:54:02 AM

Finding himself once again in the lodge, V takes a moment to reflect on what was said and shown. He is inwardly pleased at receiving praise from the great Gargul himself, until he realizes the praise was for being honest about his failure.

The wizard says aloud "We must heed Gargul's words. We need to come up with battle plans and tactics that can be our standard, and used in most situations. Tactics that will provide all of us with the greatest chance of success. We must take time after each battle to discuss what happened, and what went wrong, and what tactics would have made the fight more effective. The same thing as what the Gray one just showed us."

V watches Edson leave, and says nothing, feeling that Edson needs time alone to think over and come to grips what Gargul has laid upon him.

V then looks to Mahyawu to see what awaits them

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish



DM Mark - Questions and Answers 
Thursday March 8th, 2018 7:08:32 PM

Everyone tries to process what just happened.

The Keepers of the Vale have been returned to the strange lodge and the strange little man that sent them away with a feather and a bunch of smoke. Some of the smoke is still there, but seems to be dissipating. Edson steps outside to think.

The small man is sitting cross legged before a firepit. You recall he said his name was Mahyawu. As before, you see that he is smaller than even a halfling or a gnome with dark skin, white hair and grey eyes. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and hide. His vest is also made of some sort of leather adorned with various beads made from stone, glass and even some sort of pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down his back.

The walls on the inside of this hut look like smokey mirrors and not at all like the grass shell that covers this place. It also seems larger here than it did from the outside. As you look around, you see what appears to be this same little man meeting with other groups, and the scene ebbs and flows as you see parts of different groups. You see a mix of gnomes and elves, humans and dwarves, even some minotaurs. At one point, you recognize two large minotaurs that visited your group in the Cinnamon Valley - it’s Bosk and Zane!

The small man looks up at you. “Ahhh, you’re back! That was quick. Well, quick for me - time usually flows differently where you went. And that dead one is alive again. Good, good. Being dead can be an unsettling experience. You all seem to have all the parts you left with - very good. That does not always happen you know. But, strange as it may seem, we have even more important matters.”

“Come, sit with me. I imagine you have questions - everyone does. Get them out.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Thursday March 8th, 2018 7:31:49 PM

Brom was glad to be out of the presence of Gargul. The deity's presence was unnerving and the barbarian didn't know how to handle that feeling.

Back at the lodge, the scene of what occurs confuses Brom. This magic was very strange and well above his head. He decides best to keep his mouth shut, as usual, and let the brainy types do the talkin and thinking.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 8th, 2018 8:11:10 PM

Tishe’ is still trying to pull her mind back in order after visiting the seat of life and death. She barely notices Edson leaving, probably to get some air. She feels like needing air herself. Then Mahyawu spins the smoke into more images. She recognizes Bosk and Zane from the Giggling Ghost, but wasn’t it Katinka and Garrett who fought in the graveyard with them in Magpie Crossing? She is so out of sorts that she doesn’t know for sure. It is Mahyawu’s downhimedness that gives her a thread to hold on to.

“Where are we? What is the red grass? And how can we help both the Wold and you?”, she says a little breathlessly.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday March 8th, 2018 8:21:58 PM

Emrys is at first glad to receive the god's compliments, but the importance of his walking stick seems to have been lost on him. He stumbles slightly as his walking stick breaks ... he was leaning rather heavily upon it after all. The shock hits him immediately ... his eyes go wide, mouth slightly agape ... he quickly kneels down to gather up its pieces. He stares down at his beloved Black Sanguine ... walking stick divine ... the heart wood from his dead mother's tree ... in pieces like his broken heart! He doesn't hear anything else that's said. He isn't aware he was sent back to the manfri's home. His spirit is crushed ... his mind races with thought.

"Emryss," asks Daemon?

"Talk to me, Emryss," he asks in a calm voice. Daemon can sense his thoughts.

"Emryss ... keep it togetherss, Emryss!" the viper says mentally.

"She was .. is alive you know ... she can't die again ... not again!!" Emrys says mentally back to his viper.

Emrys finally breaks his silence, "I can make her whole again ... I know the spell ... I've cast it before!" (Make Whole)

"No, Emryss. Not anymore ... that wass the other ... the Musician." Daemon continues, "Keep it togetherss, Emryss. There iss more at sstake here ... countless soulsss are in the balance. You need to keep your head."

"What's a head without a heart?" Emrys finally turns his gaze from his walking stick to Daemon and says coldly, "Don't tell me to 'keep it together' again!" His shock and sorrow has evidently changed to anger.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Thursday March 8th, 2018 10:32:54 PM

Barratore takes in what V says and agrees. "A sound practice V." Looking to Edson, "Brom and I should work with you so that the three of us can work better. Allowing you to skirt us at 30' to exploit them with your sneak attack. Have you ever considered enhancing your bow with Brilliant Energy?"

Seeing the distress of Emrys, tears at the fighter. He had known the Bloodwitch for only a few years, but such anguish was easy to see. Emrys held his walking stick in the same esteem as Barratore held his family torc of the Taurus. Perhaps more. Barratore moves over and takes a knee by Emrys. The Minotaur takes the small man's head in his hand to force him to look at him and holds him fast.
"I am Barratore Steelwind of the Starlight clan, and I shall strive with you until my last breath against all you require to restore that which you require."

Barratore then stands and lets go, not waiting any response and moves away and confer with the others on what to do next



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Friday March 9th, 2018 10:48:26 AM

Emrys is snapped back to the world when a rather large hand takes hold of his head and turns it in Barratore's direction. He wouldn't have noticed the minotaur if he hadn't. His harsh expression softens after his friend makes his declaration. After a brief moment to comprehend the weight of his words, Emrys answers, "Likewise my dear friend ... you have my last breath as well." He places his hand on his arm.

He wishes he could speak as eloquently as his large friend. To Daemon, he mentally apologizes, 'Sorry, my friend... I shouldn't have been so curt.'

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Friday March 9th, 2018 12:05:05 PM

V slightly raises an eyebrow at Mahyawu's statement. V had been expecting an explanation for things, not an offering to answer questions.

"Questions you say? Well, let's start with who are you, why are we here, what is this place, what is your connections to the other heroes in the mirrors, what is occurring in the Wold, and what do we do to right it?"

"I think that will be a good start"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Friday March 9th, 2018 12:11:30 PM

As Barratore speaks with Emrys, V realizes he was too focused on having returned to the lodge and had lost focus of his companions. Another failure, he thinks to himself. V too looks toward Emrys.

"As always, if any spell I can cast is something any of you need or would be of help, I would be honored to cast it for you."

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Friday March 9th, 2018 12:40:53 PM

Answering V, he replies controlled and calmly as he can force himself to, "I fear she is lost ... her blossoms are wilting ... my walking stick was a living piece of wood. A Make Whole spell ... even a Mend spell would be most grateful ... but I fear the wound is too great."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday March 9th, 2018 4:59:31 PM

Edson comes in to catch Barratore's question. He nods his approval. Keeping quiet.

He looks at the small man and listens to what he says.

He felt bad Emrys lost his cane, but he was jealous the man got a boon and he was punished.

DM Mark - Questions and Answers 
Friday March 9th, 2018 6:49:05 PM

Emrys wrestles with what just happened, lamenting the loss of the walking stick that was so closely tied to his deceased mother. The Keepers are quick to comfort Emrys, and to remind Edson they are proud to always stand beside him. They ask a few questions of the strange little man, though Velarin is a bit annoyed they have to even ask.

Mahyawu sits back down before the firepit, gesturing for the rest of you to do likewise, as the strange vision continue on the inside walls of the hut. He waits until the silence becomes a bit uncomfortable.

Finally he addresses Emrys. “I am sad with you. But you must know that the one this stick represented was never within it - you would not wish her to be trapped so. It was a symbol, yes, and a significant one. Symbols are powerful, but they are not people. You see, this person exists more fully in you now than she ever did in that stick. What you do with that memory - that matters far more than any stick. I would say you have been granted a great freedom - freedom to revere this person in as a part of you instead of a crutch. There is great joy here if you will take it.”

After a moment, he turns to Velarin and the rest of you. “You are impatient for answers, and wonder why you even have to ask. The question is always more interesting than the answer anyway. But we are asking for your help, and the help of others. Watch…” With that he plucks another feather from his headdress - this one is bright yellow. As he casts it into the low fire, and unnatural amount of smoke billows up, and just as unnaturally hangs in the air to show a few visions.

You see the a great plane of grasslands and some nearby mountains awash with what appears to be blood! Emrys recognizes this as Woldsblood - an impossible amount. Mahyawu says, “This is the past. It was Maab the pulled the Sargrass and the Crystal Mountains here to save them. She anchored them with symbols of power. You see, I said symbols are powerful things.”

Now you see the Bloodweed growing beneath the Crystal Mountains. As it grows, it pushes into the crystals, causing vibrations in the crystals that eventually cause the mountains to explode! You see the explosion and the resulting meteors. These are like the crystalline meteor you saw in the pit before you were brought here. “Maab does not know what brought the Bloodweed here, which is disturbing. Even more concerning is that the exploding mountains crossed from the Twilight Vales and entered the Wold. We do not know why or how, but this is bad that the barriers between the planes have become this thin.” You think back to the encounters in Magpie Crossing where other planes were intruding into the city, and it give you chills.

Then you see the Bloodweed growing quickly, enveloping and covering parts of the Wold. Small villges and great cities are covered in the red weeds. You see Witchspawn, Jarlswolf, and Magpie Crossing fall to the stuff. The animals and people have either succumbed to the madness of the disease or have perished. Mahyawu will explain sadly, “the Manfri prophesy of ‘All is grass’ will be fulfilled. Life as the Wold knows it will be changed. But this has not happened yet.”

He then shows the party the vision of what the Sarr has told them to do: Obtain help. In the smoke the party can see a circle of 9 symbols. Lines go from each and connect at a point in the center. Mahyawu will point to one symbol. He says, “I believe this to be you: Heroes of the Valley. For this you have been brought here.”

“I will send you to a place in the Sargrass, and toward an anchor. The anchor you seek is a crystal - the first crystal that was used to grow the Crystal Mountains. It is hidden in a grove of trees, hidden and locked away. There are a few groves of trees, so you may have to search for a while. Like all these anchors, this one is hidden from my divinations. But you are not of the Twilight Vales, and your divinations may yet work here.”

“Now, it is up to you to purify that which has been polluted. This is what you must do.” In the smoke the party will see the crystalline meteor your first found. It is red, with bloodweed spreading out from it. You see it touched with a small crystal which melds with it, and the larger crystal returns to it natural rainbow colors. As this happens, a wave ripples out from the thing, the killing off the Bloodweed.”

Then he gets up. “Oooo, I almost forgot, You’ll need these.” Mahyawu hands you a book and a set of panpipes made from Sargrass. “The book details a ritual to stop the bloodgrass. Inside the cover are a few sticks of incense and small pieces of clear crystal, though these a not the one crystal you seek.”

Then he takes a black feather, black as midnight, and lights it with a flame from his hand. It billows into a great, smokey portal. Beyond it you see grass.

“This, this is where you must go to find that which you seek. We all need you to do this. You need you to do this. I believe it is for this that you were born.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday March 10th, 2018 8:29:39 AM

Tishe’ has a lifetime of familiarity with the Sargrass, but still has trouble following Mahyawu’s line of thought. So many new concepts without previous definitions or explanations. “Whew!”, she says aloud, “That is just like all the Manfri I have met; lots of explanation without a basis of knowledge. If I can sum up, I think...”

1. “We are in the Twilight Vale’s, which is part of the Lands of Rest, but we are alive and so can make a difference. “
2. “When the Sargrass Plains were destroyed by waves of Woldsblood, at least part of the land came here, including the Crystal Mountains. (Which were made of actual crystal and used to shatter at the slightest sound so travelers had to be absolutely quirlet when crossing the mountains)”
3. “The mountains are infected by this BloodGrass and it is shattering the mountains and spreading over the real Wold. “
4. “The Sarr, the immortal Power of the Sargrass Plains, wants us to find one of the special crystals, do a ritual, and help kill the BloodGrass. “

She looks to the Keepers of the Vale to see if they agree with her summation or have anything to add, before looking back at Mahyawu. “Gargul told us to do better, and we got in trouble in our last battle because we didn’t properly prepare. We are depleted, injured, and I’ll-prepared for the environment of the Sargrass. Can we stay here the night and be prepared come the morning?”


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Saturday March 10th, 2018 11:52:58 AM

Barratore listens as best he can, and picks up the main points. They were in the Twighlight Valley, ruled over by Maab. He had heard she was involved with the Fae King business some years back. Heroes of the previous generation, and now it was his and his friends turn. While he had hoped the task would be to slay some great beast or defend a pass from a onslaught of evil horde things, he knew this was no less important. Somewhere in the Twight Valley was a portion of Tishe's homeland, The Sargrass Plains. Somewhere there, was a small copse of trees and within the trees, the Crystal they needed.
Get crystal, do ritual thing and thee Wold is set right and kept safe.

Tishe seemed to be on the same page and Barratore nods to her summary.

"Taking the time so that you, Emrys and V can set your spells is a good idea. If that means waiting until morning, we should do so. I have 2 questions."

"For our host." Barratore turns regard the odd little man, "What if one of the other groups fail?"

"Tishe? Perhaps you should tell us all we might need to know about the Sargrass"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Saturday March 10th, 2018 5:49:59 PM

Emrys listens to the words of Mahyawu and he knows his words are wise and true ... they grant him some ease and comfort ... but the manfri is missing one very important detail. While it is true that Emrys is a Half-Elf ... he is in no way Half-Human. His dead mother was a dryad and his walking stick was magically crafted from the last living fragment of her tree ... a dryad and her tree are one in the same. This piece of his mother's tree has allowed him a life and the ability to endure the encumbrances of having no tree of his own ... even as a half-breed. The walking stick became his tree and he's carried it with him all his days ... it grew with him as he matured .. and now it rests asunder in his arms.

As Mahyawu tells his tale of the Sargrass and the Bloodweed corruption, Emrys does begin to finally notice that he feels stronger ... stronger than he's ever felt. He also doesn't feel the debilitating sickness of separation now that it's dead. Maybe just maybe for the first time in his life he has the ability to stand on his own. Maybe Gargul did understand and granted him this boon ... a 'blessing' paid for by his claim to her life. Everything comes with a price.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Saturday March 10th, 2018 5:58:41 PM

He turns to Tishe and says, "It is very fortunate that you found us. Being a native of the Sargrass yourself. If our joining of force was foretold ... our destiny ... then your timing couldn't have been better."

Emrys then asks Mahyawu, "I agree with Tishe, is there time within the Lands of Rest to do just that. Much of my spellpower is depleted ... we would be better prepared if allowed to regain our power. This day has been one constant fight, not to mention outerwoldly travel and being audience to a god."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Saturday March 10th, 2018 7:48:24 PM

V listens to all that is said, and nods thoughtfully at much of it. V decides to give Emrys a little time to contemplate his walking stick's condition. While V believes he could likely restore it, undoing something done by Gargul deliberately isn't something to take lightly.

"I am actually at full spell capacity. A gift by Gargul for insight into my tactical blunder that helped cause the death of Edson. I agree though, with Emrys and Tishe' depleted, we should wait if we have the time as an option" V looks to Mahyawu for the answer to that and the question posed by Barratore regarding the other groups.

"Following that, "I suggest we start making use of the tactical lesson we just learned, and discuss spell preparation. Being an evoker, I am mostly large scale offense with some hastes, dim doors, teleports, and dispels mixed in." V lists the spells below that he has memorized. "We know that divinations and healing will be necessary at the minimum, and I cannot do these spells. What do you two have available?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Sunday March 11th, 2018 3:17:31 PM

Emrys was going through some inner turmoil, which Brom was not equipped to assist. Although, Brom's way of dealing with things that were troubling him always seemed to make him feel better- a good fight. But he doubted that would work for Emrys. So he does as he always does, keep his lips closed.

Like the others, Brom listens to the words of their host. But unlike the others Brom understands little of what was said other than one thing- find the crystal and heal the crystal in their valley.

He is interested in what Tishe has to say about the grasslands. He was a little eager to learn of the challenges that existed there.

He does agree, a little rest might be good before a fight in the unknown. Allow some to get their heads screwed on straight and other prepare. Besides even a battle stud like himself could use a little rest to recharge.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Sunday March 11th, 2018 11:25:17 PM

To answer V, "I have spent the power required for my most potent cure and heal spells. Several of my lesser cure spells are still available, but with all the damage everyone seems to take, they would not hold up. We can't afford to be careless. We must be more defensive. As far as divinations are concerned, my most powerful are no longer available."

Looking at the items the manfri has provided, "I know nothing of panpipes, or musical instruments in general, but I do know a thing or two about rituals," he says as he eyes the book.

Emrys then looks down again at the broken pieces of his walking stick ... he isn't sure what to do with them for the time being. There is no way he would put them in the airless void of his haversack if there were still a shred of life in the wood.

Go Forth And Find


DM Mark - Go Forth And Find 
Monday March 12th, 2018 12:14:47 AM

Tishe says, ““That is just like all the Manfri I have met; lots of explanation without a basis of knowledge.” Then she summarizes what Mahyawu said and adds a bit more information. This earns her a flat look from the little man. “And that is just like heroes - always think they can do it better. Just remember, when you have that crystal in hand, then you play the pipes. That will take you where you need to be.”

Barratore asks what happens if one of the other groups fail?
“Fail? Do not ask about failure before you even try! And you don’t need to worry about other groups. They’ll worry enough for themselves.”

The group says they need to rest first, and Barratore asks Tishe to share what she knows about the Sargrass.

“Rest? Heroes like you? I already opened the portal! You should be able to rest in the Sargrass plane - it will probably take you a day or two to find what you seek anyway!”

“Worry. Rest. You’re just like the others - cautious and smart. Maab chose you for a reason - I like to think she knows what she’s doing. Go. You need to go.

[If you refuse to all step through the portal, we’ll stop here and take up what happens in the next post. If you step through, continue on...]

As you step through, you see that you are in an area of very tall grasses. And it’s pretty dark - but not totally dark. There seems to be a very low amount of light coming from everywhere. (those with low-light vision can see about 30’) You realize the grassland you saw through the portal was not dim because of the smoky portal, but because it was night. There is the low sound of bugs buzzing and chirping.

It’s warm here. And really, really dry. You can almost feel your lips chap as you stand here. The portal behind you vanishes as the last of you comes through.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ;
Monday March 12th, 2018 8:30:59 AM

Edson doesn't say anything to the others. He just steps through the portal.

He touches his dry lips, then licks them to wet them. He looks around as far as he can see (30'). Perception 33.

He takes out his kuhkri and waits to see who comes through.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 9:22:02 AM

"Since it appears that rest will temporarily wait, let us begin." V follows Brom and Barratore through the portal. "Great. Really tall grass. Perfect place to be ambushed. Let's be on our guard."

Once everyone has arrived, and the portal has closed. V offers an option. "I do not think that wandering around in the darkness will accomplish much, especially with Tishe's and Emrys's spells depleted, and as was stated before, rest is needed. I am not thrilled with curling up in the grass and seeing what arrives to play. I have a scroll that should do the trick, but I have only one. Although i could memorize the spell in the morning. The spell creates an extra dimensional haven for rest and relaxation. It should be safe and leave us without worry of unpleasant encounters in the middle of the night. What say you?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Banishment, Empowered cone of cold, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday March 12th, 2018 10:20:47 AM

Barratore bristles a bit, "Im not concerned about OUR failure, but I want to know what we will need to do to if someone else does not prevail. I like to think of it as having a plan b and when the fate of the Wold hangs in the balance patting me on the head and giving me a lollipop is a stupid answer." Barratore snorts, turns away and steps through the portal. What the little man thinks is less than no concern to him.

Barratore steps through and the dry heat assaults him as it has the others. "If this is night, I imagine we will be requiring protection from the elements on a constant basis."

Barratore agrees with V, "We simply can't wander around like a bunch of blithering idiots. The extra dimensional haven sounds like a good idea V Conjure that puppy up and lets get some rest"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday March 12th, 2018 12:57:33 PM

"Very well."

Emrys takes his haversack and removes a weapon he hasn't used since his old academy days ... a beautifully crafted and ornate darkwood light crossbow and a quiver of bolts. It was made out of darkwood because he wasn't strong enough to carry it otherwise. "We may need your assistance, old friend." He places broken pieces of his walking stick within the secondary pouch of the quiver.

He then makes sure the items the Manfri had given were not forgotten and heads through the portal.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Monday March 12th, 2018 3:38:14 PM

V smiles slightly at Barratore's words. He'd been looking forward to the day he had the necessity to attempt to impress his friends with this spell. Seeing no other objections, V calls forth a scroll from his haversack, and begins casting a powerful spell. Upon completion of the casting, a faint shimmering in the air appears that is 4' wide, and 8' high. V designates all of his companions as able to enter the mansion.

V looks towards Barratore. "The door is large enough for you as well my friend. Shall we?" at that, V walks through the portal. As his friends follow, they find themselves in an enormous foyer, which appears to be Elven in appearance. Flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

More than two dozen servants await to do their bidding nearby. "There are more than enough rooms for all my friends. Anything you need, just ask them for" V indicates the servants. "Baths, grooming, food and drink, and anything else you may request that they can accomplish, and also, we shall have a very large banquet once we have had the opportunity to clean up."

V then wills the exterior portal to become invisible.

"Make yourselves at home my friends. Let us clean up, eat, drink, be merry, and then rest my friends, because more bloodshed surely awaits us tomorrow.

V allows the servants to strip him, clean his gear, bathe him, and dress him in casual relaxed clothes for dinner. At dinner, V will ask Tishe' what she knows about the Sargrass, and specifically, V's biggest concern regards fire spells and their use here.

V looks toward Emrys, contemplating his question for him, but decides to hold his tongue. A question for another time and another place. Instead, he eats heartily, and enjoys a very tasty wine.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday March 12th, 2018 5:02:21 PM

Tishe’ passes through the portal, a little hurt that the Manfri was incurious to the mandates the Wandering One laid upon her and the Keepers. Still, the same urgency that sent them through the first portal makes it clear they have to go through this one as well. She steps through.

And is prepared for the hot, parched Sargrass. “If the Sargrass remains the same in the Lands of Twilight as when on the Southern Continent, it will be extremely hot come the morning. Oh, and don’t spill any water. When I was last on the ‘Plains, there was no open water at all, and spilled water attracted flesh-devouring insects by the millions.”

She pauses and continues under her breath, “Though I have no clue if the rules I learned are the same now that the Lands have changed.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 12:07:12 AM

Brom also agrees with Barratore. "Ain't there a book or somethin' we can check?" He says before following Edson through the portal.

"Hey, hey, wait up Edson." He says to the rogue.

V drops his mansion. "Hey somethin' a wizard's useful for." He says getting in a jab at V.

DM Mark - A Welcome Respite 
Tuesday March 13th, 2018 1:21:34 AM

You arrive in the warm dark of the Sargrass at night. The long blades of grass, most of which tower over you heads, rustle in the dry breeze. There is apprehension at being stuck in a strange place needing rest.

Fortunately, Velarin has a solution. He pulls out a scroll and reads it. Soon, there is a shimmering rectangle 4 feet wide by 8 feet high appears. Velarin enters, followed by the rest of you, and immediately the warm, dry grasslands fall away to be replaced by an enormous foyer. The decor is decorated in elven motifs. As you move into the area you see flowing fountains and trees are placed throughout, and the trees wrap themselves from floor to ceiling and interconnect. The residence is immaculately clean, fresh and warm. The two level residence has a pair of vaulted spiral staircases leading to the upper floor, and several doors leading off of the main foyer. The railings of the staircase appear to be branches from the larger trees existing throughout the residence.

Velarin tells you that there are rooms here where you can all rest and clean up, for later will be a banquet.

Nearly transparent servants appear, willing to dress and bathe you. They bring fresh clothes, bidding you to relinquish your gear to be cleaned. They offer cool drinks.

Later a meal is served once you are all together. This is all really unlike anything you have seen before.

Along with all of this, you find your spirits are renewed as well. You're not sure if it's this place or something you learned from your encounter with Gargul, but you are now all 15th level! Please put your character at 635,000 XP and add one Hero Point as well.


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 7:07:59 AM

Tishe’ sighs in relief as Velarin brings forth a magnificent mansion. “Oh thank you!”, she says to Velarin, “I wouldn’t want to impose even more on the Keepers’ Hospitality, but it appears our threads are interwoven for the time being.”

She has no worries or concern about stripping and cleaning both body and clothes in the warm pools. Once clean and dry, she takes all of her equipment out of her extra-dimensional pockets, from her Pants O Plenty, to verify they are ready at need.

Sleep and food follow, and she tries to keep quiet, allowing one of the Keepers to start the planning conversation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88+50 temp until used, extended mage armor(24 hrs) 
Tuesday March 13th, 2018 4:15:23 PM

After eating, and prior to sleep, V will speak with the assembled group

"So? Where do we begin? As Mahyawu said, Divinations will speed the process. Emrys? What you got? We need to find this crystal as quickly as possible. When we head out, we need to be ready. Tishe? Do we need to worry about the heat, and have spells prepared for such? I can handle four of us if you can finish the group. Can I cast fire spells here, or will I set the whole place ablaze?"

"I would suggest while traveling, we be a little more strategic. Perhaps Either Barratore or Brom taking point, with flanking positions taken up by Edson and either Brom or Barratore, and us spellcasters in the middle, where we are least likely to be torn apart first?"

(spells still in process depending upon responses)
Memorized Spells:
1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, fireball, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Quickened fireball, Limited wish
8th: Polar ray, sunburst, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 13th, 2018 4:37:34 PM

Brom cleans up from being covered in the stomach fluids and guts of the worm. Now clean, he joins the others for dinner.

He looks at Tishe with an annoyed look on his face. He speaks bluntly, "Listen here, if ya wanna be one of us, says so. Don't have ta keep goin' 'round with the don't wanna impose nonsense. We need another an' if you ain't got no where else. So just quit yer yappin'."

He listens to V's suggestions about order. "Let's have Tishe give us her take on the predators before we come up with somethin'. I got a feelin' what's out there is not somethin' we're use to. Maybe a challenge."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday March 13th, 2018 8:13:13 PM

Tishe’ looks pleased and smiles, “Why Brom, that’s the sweetest thing to say! Edson has also invited me right after the graveyard fight. If none of the others object, I would love to join the Keepers!”

She nods to Velarin. “I can cast three Endure Elements spells to protect the rest of the Keepers”, then nods to Brom, “but it may not be complete protection. There are two types of dangers in the Sargrass that I knew: the land and the beasts.”

“The Sargrass of my youth was so hot that the middle day of summer would burn through an endure Elements spell. I have told you of the dangers of water. There were many types of Grasses, some more flammable, some less. Many of the Grasses would suppress electric energy. There were also Grasses to weave, to eat, to turn into wine.”

“Then there were the beasts of the Sargrass. The Slug-Piggies we in the town of Rattledam used for food. We fought off the Bounders, leaping rubber ball bodies with two legs, a tail, and a mouth of sharp teeth. The raiders would capture Rapke to ride, very similar to the velociraptor dinosaurs in far-off lands. Herds of Great Ranthoms, like land-whales that eat everything in thier path. And then the Sargrass Moth, as large as a Roc. These were the creatures of the Sargrass, a part of the Cycle of the Plains.”

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday March 13th, 2018 9:34:15 PM

Emrys is pleasantly surprised and impressed by this feat of magic.It's much like his father's mansion at Culverheart, although it stays empty most of the time now. He gives V a nod of appreciation. He too employs many of the servants to show him to a private room and allow them to undress him and launder his soiled clothes while takes a bath. First time to finally be alone with this thoughts, except for Daemon. His thoughts aren't kind.

"Give me my WINE," he commands one of the servants.

Daemon, also enjoying the bath, says, "I knoow they're only magical constructss but there'ss no neeed to be rude."

Emrys ignores him, like he often does. He gulps the wine down like how a simple dwarf would. While Daemon wiggles on in the water, Emrys just stares off into a void, stoic like a statue, until he slowly begins to crack. As his defenses crumble away he becomes overrun with sorrow. His tears add themselves to the bath as he quietly weeps.

Daemon instantly exits the bath and slithers to the door ... listening as best as he can ... keeping guard. He doesn't want the others to find his master in such a sad state.

-------------------------

Emrys later emerges from his bath, dressed in house robes and rejoins the others in the common room or dining hall ...just in time to hear Brom's unique brand of etiquette so lovingly explained to Tishe. "And don't forget to use your indoor voice, dear Brom! There are pointed ears in the room!"

To answer V about spells, "I should have a wide variety of divinations to work with after my powers are restored. Woldsblood should be richer here, hopefully that is something to take advantage of. The items the Manfri should certainly help. Hopefully that piece of crystal will help focus my search."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday March 13th, 2018 11:42:31 PM

Edson cleans up in thw dimensional space... making sure to clean the blood up.

Once cleaned he joins the others in the common room and grabs some cheese to eat.

He thinks about what gargul said... that he fleed. He knew he didn't so how didnt a god know. It made him question everything.

DM Mark - A Welcome Respite 
Wednesday March 14th, 2018 12:08:35 AM

The group welcomes the rest and comfort in this place of Velarin’s creation. It’s nice to get cleaned up, and to especially wash off the dirt and the dust and the worm goo.

Tishe is not wanting to impose, and Brom makes it clear that she’s part of the team and needs to stop acting like an outsider. Tishe is honored to be so accepted. Then they turn to her as having perhaps the most knowledge of this place. She offers what information she recalls from her time in the Sargrass.

When divinations are mentioned, Emrys says he is ready to cast such once his spells are renewed.

The group continues to talk of plans into the night. And it’s a pretty nice place to pass the time.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Wednesday March 14th, 2018 7:46:08 AM

"Now this is a nice bit of magic making V." Barratore states as he enters the mansion. He looks about, taking in the detail the grandeur and not without a good amount of wonder. V was becoming almost like their own private genie. The Minotaur suddenly chuckles at the thought of grabbing the man to rub his head and make a wish. He glances over with a small bit of mischief dancing in his eyes, and then it is gone.

Barratore enjoys the down time, as he always does. A good soaking bath, plenty of food and as much drink as he can without alarming his friends.
Hanging out in the lounge by the fire with everyone, the plans start. V really seemed to love this type of stuff. Planning seemed to bring him almost as much joy as blowing things to pieces through evocational magic. Barratore refocuses to pay attention and pours another drink.
"Well said Brom." Barratore seconds the man's comments to Tishe

"I think Tishe needs to be in a position to help direct our path. Emrys can point the way and she can help us not step into anything nasty, or at least lest us know, by the way if we get jumped around here, no fire spells. If it looks to be as hot as she says, we might also want to think about travel at night and rest in this here fine bit of magic in the day"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday March 14th, 2018 7:48:35 PM

(ooc: dan K will be subbing for me for the 2 weeks starting Sunday. good Luck.)

V nods to Tishe' "We are glad to have you with us."

And then as well to Emrys' answer. "Excellent. Your divinations will be the only directional guidance we have."

V then listens to Barratore. "Thank you my friend. I tried to give this place my own little flair. I will keep one of these memorized each day for our protection against the creatures and the elements."

Following Barratoe's final comments, V closes his eyes and takes a deep breath. "Fire spells are the best of my spell repetoir. Lightning bolts have limited targets, and empowering them is pointless. My offensive capability will be cut in half. had I known in advance where we were going, I would have purchased other spells, specifically spectral hand. But since that is not the case, i will need to adapt as everyone else. I will not cast fire except in dire circumstances, and will take a variety of other spells that may aid in other ways. I am not a fan of traveling at night in this strange land. I foresee a group of very stealthy hunters popping out of the grass at close range and doing very painful things to us. I would suggest we head out at first light, and see if we can locate one or more of these groves of trees. If we can get there before the mid day sun, we can likely spend the hottest part of the day searching the grove. If not, then I will call forth a mansion and we will change to night tactics.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:22:14 PM

Emrys spends his time eating and drinking wine ... when full, he finds a comfortable chair in the parlor where he can smoke his pipe and looks over the tome, pan pipe, crystal and the bundle of incense that the manfri had given them. He makes sure to keep the sommelier nearby to refill his wine glass.

(He is attempting to familiarize himself with the materials.)

He considers which divinations would be best to use the next day. Fortunately, he's figured out a few new ones. He then remembers something Tishe had said about water in the Sargrass.

"Tishe ... did you say something about water attracting swarms of little, bloodthirsty nasties? What exactly are these creatures? And who else should we expect to find in this arid grassland?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday March 14th, 2018 9:32:52 PM

"Oh and by the way ... I do have a wonderful little spell to protect myself from the heat ... unfortunately I can't extend its power to anyone else ... this bit of magic is quite selfish, Im afraid."

He looks down at Daemon, "You reptiles enjoy the heat, don't you?"

"Ssoomewhat," the viper replies.

"Then tomorrow will be quite invigorating."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday March 14th, 2018 11:05:24 PM

Brom takes in food and drink while he listens to the conversation. "Ya got some interesting beast 'round here." He says taking another drink. "I'm thinkin' a single file walkin' pattern. Barratore and me take front and back with Edson in the middle. Keep eyes in the front, mid, an' back. With tall grass, predators'll come from any direction." He takes another drink and large bite of cheese. "Night travel would make it easier, but we'd probably be a target fer every night-time predator in the area. But more fightin' means more fun fer me."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday March 14th, 2018 11:59:59 PM

Edson nods in agreement with Broms plan for a march, he would prefer point but without his bow he was probably useless. 30 feet or less.... the gods truly did rain down on them.

When the time comes, he finishes his food and heads for some sleep. Wanting a full rest before everything could go wrong.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday March 15th, 2018 12:50:32 AM

"Or we could all fly above the grass, like wisps on the breeze."

DM Mark - A Welcome Respite 
Thursday March 15th, 2018 1:30:05 AM

There is discussion about how to approach the next day. Some suggest travelling at night, others during the day. Brom doesn’t much care how you proceed, so long there’s fightin’. Then Emrys suggests, "Or we could all fly above the grass, like wisps on the breeze."

Edson decides this is a good time to get some rest.

Emrys turns his attention to the book. It’s a curious thing. It seems to outline some sort of ritual. It describes how to use the crystal you seek along with the incense and small crystals in the cover and the pan pipes, and suggests this may somehow affect the bloodweed.

Eventually, everyone follows Edson’s lead and you all have a comfortable rest. When you rise in the morning, you are all treated to a hearty and filling breakfast, leaving you to face the new day.

As you open the dimensional door to the mansion, you find that what you thought should have been a bright, sunny morning is just barely getting to dawn. You could have sworn it was later than that given the darkness you found when you arrived.

Before you is grasslands, with some of the grasses stretching up ten feet or more in height. And now that you can see better, you notice that there is that awful bloodweed growing among the tall grass, along with that sickly sweet smell. Even much of the grass here is red like the bloodweed.

Tishe will tell you this is not right.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+29=41 ; d20+29=43 ; d20+29=31 ; d20+29=36 ; d20+29=44 ; d20+29=46 ;
Thursday March 15th, 2018 6:46:28 AM

Tishe’ is happy with the plans. “The Bloodpack, that was the name of the heroic group, always travelled in the daytime. Of course, most of the time we sailed over the Grass in Druid-Wood ships. Druid-wood repelled the Grasses, and skilled craftsmen built them into great sailing ships to skim over the Grass like a boat on water. But.. (she adds sheepishly) we don’t have that here.”

“I think we should go Walker by day and single file, unless Emrys can use his Mist Walker spell on the six of us? There were few of no ambush predators in the Sargrass, and so we would usually have some warning by the Grasses moving against the wind.” She is happy to walk just behind Brom or Barratorre near the front.

Come morning, the sorceress is worried. “The Manfri list dozens of types of Grasses, but I had never shears of BloodGrass, and now it is everywhere. We need to move both cautiously and quickly.”

Tishe’ casts Endure Elements four times, on herself, Emrys, The Witch’s Viper, and Edson. Then another spell to detect any scrying on the team. While the group gets ready, she gathers healthy Grasses to weave hats for each of the heroes. Then, she is ready to travel.

......
Endure Elements (Emrys, Daemon, Edson, and Tishe’). Endure up to 140 degrees without needing a save.
Detect Scrying. Knows when screed upon. Opposed check to see who is scrying.

Craft Weaving: Lowest check 31 to craft six Grass Hats

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d20+26=34 ; d20+25=41 ;
Thursday March 15th, 2018 9:43:24 AM

(Spell Craft: 34. Heal: 41)

Emrys gets up early and dips his hand into the Shadow Lands for a drop of Woldsblood to renew his spellpower. He performs several rituals ... Warding and Spiritual Healing ... both are successful. He takes out his cauldron and contacts Angus to get a report how he, the coven and how the things are going back at home.

One of the first acts of spellcasting is to cast Rose's Temperature Control on himself.

(More to come.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. 
Thursday March 15th, 2018 9:51:33 AM

Emrys informs Tishe that he and his viper won't need her Endure Elements... that she could use them on the others.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc.  d100=52 ;
Thursday March 15th, 2018 10:52:10 AM

“We are to be heading to a grove of trees where the anchor crystal is to be hidden. I see no need to travel through the bloodweed infested grasses to get there. I am able to give each of you mist walking abilities, including dear Daemon, but I must surrender a little blood first.”

To give Brom and Barratore some anticipation of combat, he also adds, “I am almost certain there will be some sort of guardian to contend with, so I hope your blades are sharp. This is an artifact we’re after, who knows what’s waiting for us!”

Emrys begins to speak words of power and a ghostly dagger appears in his hand. He then swipes it across his jugular. For a brief moment an image of blood pours from the wound, but it is mostly illusional and disappears … but Emrys becomes rather pale from the effect.

(Casting Surrender Blood. Deals 15 points of damage to Emrys, but his caster level increases by +3 on his next spell.)
(Casting Windwalk on Emrys plus 6 people. Caster level: 18. Everyone has Windwalk for 18 hours.)

Emrys then takes a bit of incense from his belt pouch and holds it in his hand. Using his temperature control ability, provided by his earlier spell, the incense begins to burn and smolder and Emrys begins to speak words of divination.

(Casting Divination. Casting time: 10 minutes. To divine the direction and distance of tree grove that contains the anchor crystal. 85% success chance: 1d100=52% success!)

After several minutes of chanting and invoking the help of powers beyond his own, Emrys asks his question. “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?”

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 15th, 2018 12:27:59 PM

(Sorry, very busy this morning and my time is fragmented. Couldn't do everything at once.)

After Emrys has finished his divining, he gladly takes the woven hat that Tishe had so graciously made for him. "Excellent, this will be most valuable when the sun is high in the sky. Thank you, dear Tishe." He puts on his woven hat and retires his hat of disguise to his haversack.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Thursday March 15th, 2018 7:46:34 PM

V initially agrees with Brom, and gladly accepts the woven hat made by Tishe'. Unfortunately, the sight of the blood grass everywhere changes his opinion.

"Remember what the grass did to the chickens. I am in agreement with Emrys on this one. Let's go by air. After you Emrys"

V casts the endure elements upon Himself, Brom and Barratore

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:36; HP: 186/186 Character Sheet 
Thursday March 15th, 2018 8:42:22 PM

Barratore accepts the hat and stows it. His full plate armor included a helm and he was not going to be taking that off. While normally he would prefer walking, in this case, the Wind Walking spell made a great deal of sense.

Barratore grins a bit as Emrys mentions a guardian and adds, "Better be."

"Edson, keep your bow out and set up flanking with Brom and I. Your accuracy from 25-30 is what we need." Can anyone enhance Emrys' bow with greater magic weapon?

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday March 15th, 2018 9:03:19 PM

Brom accepts the hat and places it on his head. "Shady, thanks." He says.

"Man, I hope yer right. I wan' it to be big and tough with terrible tusks, and terrible claws, and terrible teeth in its terrible jaws; and knobbly knees and turned-out toes with a poisonous wart at the end of his nose.
With orangish eyes, and a tongue that's black, and purple prickles all over his back.
" He says to Emrys in excitement.

Brom agreed about flying, but was not too happy about it. Barbarians were not suppose to fly.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 15th, 2018 9:06:11 PM

Tishe’ is happy to use the Wind Walk, and only casts two Endure Elements spells for her and Edson.

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 15th, 2018 11:59:08 PM

Edson pats Tishe on the shoulder, showing his thanks for the spell. He pulls out a protection from evil potion and a bulls strength potion and drops them in his cloak pocket for easy access.

He likes the idea of traveling by air.... less worms up there. At Barratores' words, he pulls out his bow and slings it over his shoulder.

DM Mark - Up, Up and Away 
Friday March 16th, 2018 1:44:43 AM

The group discusses and casts some preparatory spells. Tishe also harvests some blades of grass in the pre-dawn light and weaves some hats as the others prepare.

Emrys finds that it is just a bit easier to draw Woldsblood here. He’s not sure if that’s a good thing or a bad thing. In fact, there are a number of subtle effects on spellcasters.
--------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
--------------------------------
Also, as you step out the door of the mansion, those with items made of Sargrass feel a sense of peace and contentment here. You also notice that such items take on a red-tinge and feel prickly.

Emrys casts Wind Walk on everyone, and then settles down to cast a Divination, asking, “We seek the anchor crystal hidden in a grove of trees. Which direction and how far should we go to find this grove?” The answer is, “The trees you seek lie toward the north, as far as you need to go.”

With that, everyone assumes a misty form and takes to the air. Your mist is a bright crimson - which is odd. As you rise into the air, the sun has begun to rise as well, and with it come heat. You fly northward for a few hours. Eventually you see a copse of trees rising above the level of the grass. Several hundred feet away from the trees you see a clearing of sorts in the grasses. It looks like some kind of structure, though it’s hard to tell from this high up.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Friday March 16th, 2018 7:50:46 AM

"Looks like the clearing is the place to go. And remember, once we encounter nasties, try and wait for me to throw a haste spell before moving out of range. We should try and stay a little closer to each other if possible, but i do have a couple of dim doors for emergencies."

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday March 16th, 2018 7:51:30 AM

Tishe’ enjoys the flight in misty form, speeding much quicker than her standard flying spell, and for much longer. As the grove and clearing is spotted, she makes a questioning gesture towards the clearing. It will take almost half a minute to transform back to solid, and they may want to prepare for any guardians.

......
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

DM Mark - Up, Up and Away 
Friday March 16th, 2018 7:26:19 PM

You cannot speak or cast most spells while in mist form.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Friday March 16th, 2018 9:03:03 PM

Brom receives the spell, but this time he becomes a blood red mist. That's new. He thinks. Wold's blood mist? This'll be bad... He speaks but not can understand.

Over the grasses of the Sawgrass to the final destination. The clearing is plain to all and the structure within it. Brom decends and makes a pass around the clearing a couple of times looking for any hidden dangers.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+24=27 ; d20+18=36 ;
Saturday March 17th, 2018 1:19:47 AM

FYI: Emrys drawing Woldsblood in Sargrass: DC 18-5=13 vs. Emrys' Concentration check: d20+24=27. I don't bother rolling it because it's not possible to roll a -12 on a d20. :)

-------------------

This is odd, he thinks, after discovering that grass has grown within the tree grove. From the stories that Tishe has told, it was his understanding that the trees here repel the grasses. If that were the case, then the sailing vessels would no longer sail atop the grass. Maybe that structure is one of those vessels.

This crimson glow was also troubling, however he couldn't express his concerns to the others just yet, not as a misty cloud. This red glow was similar to how the worm saw the world through it's unique perspective of madness. Oh Light ... is the grass their hats are made from infected?!

Emrys also descends with the group and looks for a safe landing spot either around or upon the wooden structure ... he urgently wants to remove the hat as soon as possible. He will stay with the group and suggest a spot, with signals and gestures. Emrys looks at V and wonders what he is mouthing.

He will solidify once the rest start to do so. First act after becoming a solid again, he will carefully lift the hat off his head ... being sure not to scratch his skin. Thankfully he has a thick head of luxurious hair.

(Perspective: 36, to identify the structure and find the safest spot.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Saturday March 17th, 2018 5:44:16 PM

Barratore lights up as Brom delivers the short poem, "That would be a good time!" And the big Minotaur claps his hands together. First things first, a little ride on the wind....Barratore wills himself to vapor. The red is a bit unsettling, but the fighter puts it out of his mind and off he flies.

The clearing up ahead and the Brom cloud goes in. Barratore hangs back with the others. Brom would be back soon and simply lead to the best landing spot to reform. He wondered if they knew he was simply scouting it out or if they thought he was just going in to form. Barratore cloud shrugs at his own internal question and waits.



DM Mark - Across the Sargrass 
Monday March 19th, 2018 1:11:43 AM

As you get closer to what had appeared to be a structure, you can see that it is large and flat, about 100 feet long and maybe a third of that wide, rising slights at one end. There appears to have been some sort of masts and sails that once rose above it, but the sails are mere tatters and the masts have fallen. The structure is about 10 feet high, with some roofed structure in the middle that rises another 8 feet above that. There are old burn marks here and there on the thing. There is about a 3 foot clearance between the grass and the structure.

Brom circles in mist form, looking for anything suspicious. His sharp eye spots an old skull and some discarded weapons here and there. He also notices that the masts are splintered where they broke.

Everyone else lags back in mist form as the barbarian takes a look. There is a copse of trees several hundred feet away.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Monday March 19th, 2018 12:44:28 PM

After scouting the area and seeing that there are no active threats, Brom moves down to the middle of the clearing and begins to solidify. He would have let the others know, but communication is non-existent in his current form. As he reverts, he will be drawing weapon.

Perception DC 26

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+6=12 ; d20+5=24 ;
Monday March 19th, 2018 3:49:58 PM

With Brom descending, Barratore waves the others to follow and heads down. Barratore makes a quick glide by to find a place his larger frame and weight will not likely fall through the deck of the wrecked ship.

Perception 12
Know eng 24

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=22 ; d20+27=41 ;
Monday March 19th, 2018 7:19:24 PM

Emrys gives Barratore a nod and follows him down with Brom. He scrutinizes the wooden vessel as they descend.

Is it still floating on the grass or is it resting on the ground? (Perception: 22)

Other than the obvious damage (burn marks, splintered masts), does the vessel appear structurally sound? (Knowledge [Engineering]: 41**)

As soon as Brom and Barratore begin to solidify, he will as well ... 30 seconds that seem to last forever! As soon as he becomes solid, he carefully removes the hat that Tishe had made for him.

**UNLESS, he notices that the structure is too dilapidated to hold their weight ... which he will aggressively gesture the others to remain in mist form.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs 
Monday March 19th, 2018 9:00:28 PM

Velarin descends and lands upon the craft near the rear and solidifies. "The copse is a few hundred feet, but those will not be the easiest of feet to traverse. The terrain will likely encumber us and so, I propose from here we fly through more conventional means. I have two such spells. I do not think we should walk"

Active Spells:
endure elements

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=23 ;
Monday March 19th, 2018 11:28:06 PM

Edson touches down with the others, and solidifies. He reaches into his pocket and pulls out his protection from evil potion and downs it.
He looks around, half expecting an ambush. Perception 23

Endure ELements
Protection from Evil


DM Mark - Across the Sargrass  d20=7 ; d20=3 ; d4=4 ; d20=18 ; d20=14 ; d20=20 ; d20+14=22 ; d20+14=27 ; d20+14=15 ; d20+14=34 ; d20+14=33 ; 2d6+10=22 ; 2d6+10=15 ; 2d6+10=17 ;
Tuesday March 20th, 2018 1:18:52 AM

You surmise this structure may be some sort of large, flat ship. In the middle is a superstructure with a flat roof, probably some sort of cabin, with ladders from the deck to the roof. There are a couple of fallen masts, and some tattered sails. Old burn marks can be seen here and there that never made it through the wood.

Having looked around, Brom descends onto the flat roof of the structure above the deck and spends 5 rounds coalescing. He scans the area. He can see a skull and a few scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship.

Barratore also descends and becomes solid, choosing a place on the main deck.

Emrys examines the vessel. His engineering skill tells him that what he can see of the thing looks sound, and that it does indeed rest on the ground. He can also see that there is no grass growing within about 3-5 feet on any side of the thing. He lands and assumes a more solid form, as does Velarin and Tishe.

Edson follows suit. Taking no chances, he drinks a potion as well. He expects a surprise and he is not disappointed.

Without warning, there is a loud grinding sound as the area all around the ship shakes violently! Rifts open in the earth and then grind closed! Anyone on the ground or the ship need to make a DC 15 Reflex Save or fall prone. In addition, the structure of the ship is now badly cracked and damaged, so treat areas on the boat as Difficult Terrain.

Just after the earthquake, you see four huge earth elementals rise out of the grasslands. At 15 feet tall they are above the tall grasses and red weeds, but they appear to be darkly twisted and deformed. Their faces are drawn into a wicked, leering smile, as their gnarled hands throw rocks at you!

Being the closest target to three, Brom is missed twice and hit once for 22 damage.
Barratore is hit with a crit for 32 damage.

Anyone within 60 feet of these elemental needs to make a DC 18 Will save or be shaken.

Here is your Map. Use the Round 1 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32
Brom - Dam 22
Edson - Dam 0
Emrys - Dam 0
Tishe - Dam 0
Velarin - Dam 0

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=24 ; d20+18=25 ; d20+19=31 ;
Tuesday March 20th, 2018 5:28:43 AM

Tishe’ mistily floats down to the abandoned GrassShip, and becomes solid. She lightly runs her hands over a railing to feel the smooth druidwood once more and tears come to her eyes. But she doesn’t get a chance to voice her thoughts as battle erupts!

The sorceress, having long experience on a heaving deck, keeps her balance as the four earth elementals erupt out of the Sargrass. “As twisted as the Blood Grass!”, she shouts.

She concentrated to cast a spell on the rocky deck and then flies 30’ straight up to have a more stable platform.

.....
Dc 24 - keep balance
Dc 25 - concentrate to cast spell
Dc 31 - fly vertical 30’

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 160/179 (224 raged); DR 3/- (6/- raged) 
Tuesday March 20th, 2018 12:50:37 PM

Brom takes the hit from the large rock. He assess the situation and decides to draw a potion from his pack, Enlarge Person, and drink it. The draught makes him grow in size to that of Barratore.

Current AC 24

Enlarge (10/10)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+15=31 ; d20+17=22
Tuesday March 20th, 2018 10:31:27 PM

Velarin has little time to look about before the elementals erupt about the area. The deck of the ruined ship pitches, but the nimble elven wizard keeps his feet under him. Velarin, as Tishe did, casts Fly and heads up 30'.

Reflex 31
Will 22

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=27 ; d20+18=24 ; d20+24=43 ; d20+19=34 ;
Tuesday March 20th, 2018 10:32:41 PM

Satisfied that the vessel is structurally sound, both he and Daemon make their way down and solidify from their mist forms. He was just thinking this is the perfect spot for a trap or an ambush ... and there you go!

The violent shake of the vessel nearly sends him to the deck (Reflex: 27). Thankfully he stays surefooted, even while the planks begin to crack and buckle. Then the earthen behemoths reveal themselves .. monstrous and unnerving. (Will Save: 24 vs fear) Among these giants, he keeps his mettle ... these elementals aren't the only ones with grit.

Not wanting to be outflanked, Emrys targets the elemental (AG-12) on the north side of the ship.

(Casting Banish Immortal on Earth Elemental AG-12. If required, Concentration Check: 43. Will Save: 28 vs. being returned to home plane. If required, Caster Level Check: 34 to beat Spell Resistance.)


Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+14=23 ; d20+22=29 ; d20+17=32 ; d20+12=18 ; d20+7=17 ; d20+22=35 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=24 ; 2d6+17=21 ; 2d6+17=25 ; d20+13=23
Tuesday March 20th, 2018 10:44:09 PM

Barratore solidifies and cocks an eyebrow at Emrys. "It's adorable that you were double checking my engineering Emrys, but I'm not just a...." The elementals arrival cut him off.

Barratore pulls his mighty bow from its magic quiver and with a thought, activates his clan torc. The fighter lines up the elemental that could come into flank the group and lets fly a swarm of arrows with Deadly Aim.

Deadly Aim Hit AC 29/32/18/17/35 last attack Hasted action Dmg 24/21/24/21/25

Reflex 23
Will 23
Free Action activate Haste as Boots of Speed 1/10

posted at the same time as Emrys. If Emrys fails, Barratore targets AG-12. Else AP-21

Emrys Myrridanmyl, stephen f. ac22 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+13=32 ; d20+7=21 ; d20+15=35 ;
Tuesday March 20th, 2018 10:56:29 PM

Daemon doesn't want to be outdone by his master ... for too long he's taken a backseat in combat. He easily slithers and coils and stays surebellied upon the deck at Emrys' side (Reflex: 32).

"Youz think your ssoooo BIG ... and uh, DIRTY ... your absssolutely FILTHY!" He looks up and gives Emrys a smile, thinking he told them off good.

He then digs down deep and puts on his best scare face he can ..."WAIT TILL THEY GETS A LOAD OF MEEE!" All coiled up, he suddenly erupts from the floor in a tall vertical stance, his viper hood and mouth fully open and fangs dripping with venom!

(Daemon performs a Dazzling Display(feat) to Intimidate(demoralize) the opponents within range. Intimidate: 35 vs being Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)

Daemon

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=33 ; d20+14=20 ; d20+9=13 ; d20+16=28 ; d20+4=13 ; d20+4=17 ; d8+2=3 ; d8+2=10 ; d8+2=4 ;
Tuesday March 20th, 2018 11:04:02 PM

Edson easily rolls with the shaking, but the sight of the elementals freaks him out. He moves to w21 and unleashes three arrows at the elemental at V27,

hit ac 31 3 dmg
hit ac 18 10 dmg
hit ac 11 4 dmg

Endure Elements
protection from evil
within 30', so attacks are normal as per Gargul

DM Mark - Across the Sargrass  d20+8=9 ; d20+8=19 ; d20+8=9 ; d20+14=33 ; d20+14=33 ; d20+14=27 ; 2d6+10=19 ; 2d6+10=17 ; 2d6+10=18 ; d4+2=4 ; d20+13=20 ; d20+13=14 ; d20+13=26 ; d20+13=16 ; d20+13=23 ; d20+13=19 ; d20+13=26 ; d3=1 ; d20+13=26 ; d20+18=34 ; 2d6+7=12 ; 2d6+7=18 ;
Wednesday March 21st, 2018 2:17:24 AM

With quick thinking and quick feet, everyone manages to stay upright during the earthquake.

Brom drinks a potion.

Tishe and Velarin take to the air.

Emrys casts a spell and with a momentary look of surprise, one of the elemental vanishes. Not to be outdone, Daemon draws himself up in his most intimidating stance and and gives them the full viper! While Daemon is indeed intimidating, he is not within 30’ feet of his foes, and only gets a few sneers in return.

Barratore reacts quickly drawing his bow from and activating his torc. He shoots several times, hitting one of the the elementals three times for 43 damage.

Edson likewise shoots, hitting the same creature Barratore drew on once, but the arrow bounces harmlessly away.

Then, one more elemental (EE3) rises from the ground near the others. The others move up a bit and again throw rocks. Barratore is hit for 19 damage, Emrys is struck for 17 and Brom takes 18 damage.

The one that recently arrived says in a low grinding voice, “You, you are just as the others. You come to take and destroy. You shall die like the others and be trapped here for eternity with me!”

Then that elemental casts a spell, and four things appear on the deck of the ship. They seem to be a mass of roots and vines and dripping slime on two trunk-like legs, reeking of rot and freshly turned earth. They have a red tint to their foliage, and there is a strange, menacing look about them as well. Once again, everyone needs to make a DC 17 Will save or be shaken.

Then the mounds of vegetation strike. Four hits against Barratore miss. Two hits against Brom miss as well.

Emrys is missed, but Daemon is hit for 12 damage, and as the creature’s vines wrap around the viper his s squeezed for another 18 damage.

Here is your Map. Use the Round 2 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 32+19
Brom - Dam 22+18
Edson - Dam 0
Emrys - Dam 0+17
Daemon - Dam 12+18
Tishe - Dam 0
Velarin - Dam 0

Elemental 1 - AC 23 - gone!
Elemental 2 - Shaken - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - Shaken - AC 23 - Dam 0
Elemental 5 - Shaken - AC 23 - Dam 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged)  d20+11=14 ; d20+22=39 ; 9d6+32=64 ; d20+8=27 ;
Wednesday March 21st, 2018 9:48:56 AM

Current AC 22

Struck by another rock, and Brom gets mad...piles of vegetation appear, and Brom gets mad...friends are injured, Brom goes nuclear.

Brom checks at first glance if he recognizes what they are (KS nature DC 27)

Brom is disgusted by the thought of being covered in plant guts, Will DC14.

Brom moves so that he can strike at the mound attacking Emrys (one square on the map since he has 10-ft reach in current form), and strikes with a powerful blow at the thing.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 39; damage 64

Enlarged (9/10)
Rage (1/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=16 ; d20+11=20 ; d20+7=8 ; d20+7=15 ; d20+7=23 ; d20+7=19 ; d20+7=13 ; d20+7=18 ; 4d6=17 ; 4d6=14 ; 4d6=19 ; 4d6=12 ; 4d6=14 ; d20+21=39 ; d20+19=20 ;
Wednesday March 21st, 2018 10:14:58 AM

Tishe’ is shaken from the appearance of the elementals, but the mutated shambles hold no further terror. The appearance of a magic-casting elemental is of special note! “It casts spells?”, she calls incredudously, then a look of instense curiosity comes over her face. “I wonder if it is magical or only using the magic of those it has trapped for eternity?”

With a violent shake of her head, Tishe’ forces herself to the matter at hand, and addresses the new elemental. We want to heal and preserve! We want to help! Let’s stop fighting and talk!”

Negotiations, however, doesn’t stop her from defending the team. She rises another five feet in the air and looks at the Mound that is squishing Daemon the Viper. “They look like Shambling Mounds, so electricity or fire attacks are not shady here!”, she calls to her fellow KeeperPack. “But I’ve got something for that...”

Tishe’ targets the Mound grappling the viper. First, a Sonic Scorching Ray, and then a Quickened Sonic Scorching Ray... six lines of sonic power stab at the monster!

The Spellweaver then turns her attention to the magic-wailing elemental and demonstrates, at least in short bursts of power, a Spellweaver of the Sargrass is unmatched! Tishe’ prepares a Readied Dispel magic to counter the next spell the elemental may cast!

....
DC 16 last round. Shaken. –2 attack, saves, skills and ability checks.
DC 20 this round. Saved
DC 18 hover. Success. (Skill checks do not have auto fail on 1)

Free: 5 foot move
Standard: Sonic scorch Ray. (2+1-1=2nd lvl slot). Touch attack. 8miss, 15, 23. Damage. 17, 14
Swift: Quick sonic scorch Ray (2+4+1-1=6th lvl slot). Touch attack. 19,13,18. Damage 19, 12, 14.
76 sonic damage
Move: Readied Dispel Magic Counterspell. DC 39 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 4
Used. * 2. 1. 0. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=23 ; d20+19=34 ; d20+15=30 ; d20+12=32 ;
Wednesday March 21st, 2018 2:10:38 PM

(Will Save 23 vs. fear)

Emrys tries his best to dodge the boulder, but he takes a good chunk of it.

He yells back in Terran, the language of earth elementals, "I sent your friend home, unharmed! You attacked us ... we're defending ourselves!"

Emrys' skin becomes wooden and sprouts sharp thorny bramble (free action), he then begins to cast a spell, but he does so defensively.

(Defensively Casting Greater Dispel Magic, concentration check: 34, success. Either Target Dispel the Summon spell or the four individual Shamblers, whatever is required, Im not sure ... this spell can do both. Caster Level Check: 30. Goal is to make the shamblers to go away.)

---------------

Daemon is not a happy camper, he wiggles and squirms in his attempt to break free from the shambler's hold.

(CMB check: 32, natural 20, to break free.)

Daemon: AC25, Hitpoints: 52/82.

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 167/186 Character Sheet  d20+13=22 ; d20+25=41 ; d20+20=27 ; d20+15=18 ; d20+10=23 ; d20+25=35 ; 2d8+20=27 ; 2d8+20=30 ; 2d8+20=33 ; 2d8+20=29 ; 2d8+20=29 ;
Wednesday March 21st, 2018 8:27:12 PM

The plants do not overly bother the fighter. Barratore quickly switches weapons and tries to take down the one in front of him

PA hit AC 41/27/18/23/35 Dmg 27/30/33/29/29

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+17=26 ; d20+23=41 ; 15d6+7=51 ;
Wednesday March 21st, 2018 10:30:22 PM

The plant creature do not phase Velarin, other than they were summoned by an elemental. The elven wizard knows most of his spells are not designed for such close quarters fighting, where his companions are so closely engaged. While the others have spoken of the groups intention, Velarin does not think much will come of it. He will give them the chance though. Velarin drifts 30' to come to a hover over Emrys' position and readies a Chain Lightning. Should the elementals continue their attack he unleashes it at EE4, targeting EE3 and EE2 as secondary targets

Chain Lighting primary Dmg 51 Reflex DC 26
Secondary Target Dmg 51 Reflex DC 24

Active Spells:
endure elements
Fly Skill check 41

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=22 ; d20+17=18 ; d20+12=19 ; d20+7=10 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; 8d6=26 ; 8d6=32 ; 8d6=29 ;
Wednesday March 21st, 2018 11:20:10 PM

Edson's eyes go wide as the mounds appear. He drops his bow and pulls his kukri. Using Emrys as a distraction, the skinny elf goes to work on wx 16-17.

Hit ac 18 2 dmg, 28 if sneak allowed
Hit ac 19 3 or 35
Hit ac 10 2 or 31
Guessing all misses

Shaken
Endure elements
Prot. From evil
Within 30'

DM Mark - Across the Sargrass  d20+9=16 ; d20+9=21 ; d20+13=17 ; d20+13=29 ; d20+18=31 ; 2d6+7=14 ; d20+21=29 ; d20+21=34 ; d20+14=24 ; 2d12+10=32 ; 2d10+10=25 ; 2d6+10=18 ;
Thursday March 22nd, 2018 2:34:03 AM

Brom gets pretty mad. These things are hurting his friends. He steps forward and strikes the thing holding the viper. He hits. (For future reference, the damaged boat you are on is considered Difficult Terrain, so moving 5’ will count as a move action.)

Tishe, surprised by a spell casting elemental, tries to reason with it as she finishes the one that Brom attacked. She shouts a warning about these shambling mounds. Then she readies an action to dispel the creature’s next spell should one be cast.

Emrys addresses the elemental in Terran, growing thorns on his skin as he does. Then he casts a Greater Dispel Magic, and one of the shambling mounds disappears.

(The way I read Greater Dispel Magic on this is that it only ends the spell for that target. ”You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire).” “If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.” I appreciate that there may be an argument that this also ends the spell for the others, but I do not agree with this perspective.)

Barratore quickly stowes his bow and draws his sword, striking a vegetable horror dead. (In the future, Quick Draw does not allow you to quickly stowe or sheath a weapon - that is a different sort of action that normally provokes an AOO. In the future, you will need to drop your bow to quick draw your sword.)

Edson was ready to drop his bow and attack, but he finds the foe nearest him vanishes thaks to Emrys.

The compost pile before Brom almost seems to leer, if it even had a face, as it hits the barbarian for 14 damage. The vines it strikes with fail to grab him though.

The other elementals then move up to attack, triggering Velarin’s lightning. Electricity arcs across two of them, as their twisted smiles become a nightmarish grimace. Nontheless, they strike. Barratore is missed once and hit once for 25 damage. Brom is struck by another rock for 18 damage.

The one elemental (EE3) again speaks in a low grinding voice, as his face holds a sneer of disgust. “You stupid fools. You think I care a whit about these creatures or your intentions? You are all just dust in the wind. Just as I am trapped here, so shall you be.” And with that, he begins to gesture - only to have the spell snatched from him by Tishe’s readied action! “AHHHHHH!”

Here is your Map. Use the Round 3[/i] tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is [b]Difficult Terrain:
Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 51+25
Brom - Dam 40+14+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 2 - AC 23 - Dam 43
Elemental 3 - AC 23 - Dam 0
Elemental 4 - AC 23 - Dam 51
Elemental 5 - AC 23 - Dam 51
Shambling Mound


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (190/224 raged); DR 3/- (6/- raged) 
Thursday March 22nd, 2018 7:54:46 AM

I know it is not a free movement. That why Brom only took one attack.

(DM Mark - Sorry about that Rich. I was under the mistaken assumption that IVS was a full attack action. I do try to check all these rules, and at this level there are a lot. Thanks for the clarification.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (170/224 raged); DR 3/- (6/- raged)  d20+24=34 ; 9d6+32=64 ;
Thursday March 22nd, 2018 11:21:08 AM

Current AC 22

Brom strikes down on the shambler again in the same fashion hoping to eliminate it and be able to move up to engage the elementals. If the shambler dies, Brom will move Y20/Z21.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 34; damage 64

Enlarged (8/10)
Rage (2/34)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=21 ; d20+21=25 ;
Thursday March 22nd, 2018 11:55:09 AM

Tishe’ counters the elementals spell and smiles grimly. ”Perhaps I’m seeing the pattern wrong You care not for what should be but only crave to dominate others in your own twisted image. To set the pattern right, we will have to free you from the corrupting bondage.”. She says the last sadly, wishing there were another way but knowing there is none.

Emrys, however, gave her a good idea, and the Twisted Shamblers don’t seem to be much threat to the melee team. So the Sorceress hovers five feet up and over, then concentrates on Elemental EE4, casting a spell of Dismissal!

Then she turns her attention back the the spell-casting elemental to counter it’s next spellcast.

.....
Dc 21. Hover. Pass.
Free: 5foot move to T/17 at 40’ high
Standard: Dismissal. DC 21 or forced back to plane of origin.
Move: Readied Dispel Magic Counterspell. DC 25 to counter. (D20+16 level+5 Spellweaver unravel ability)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 1. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+19=34 ; d20+19=35 ; d20+13=23 ; d20+19=24 ;
Thursday March 22nd, 2018 8:35:10 PM

Speaking loudly so everyone could hear, the witch says, "Barratore, did you know I was planning on returning 'Boulders for Brains' over there to his home plane? ALL he had to do was ask nicely. But NOO, he had to go and make Brom mad! Want to know what's going to happen now?" Emrys pauses to speak words of power...

(Defensively Casting Banish Immortal on EE2. Concentration: 34, success. Will Save: 28 vs being banished to home plane.)

Emrys continues, "We're going to send his friends home ... but Crater Face is going to stay behind ... and DIE!"

With his Rod of the Quickening, Emrys has one more surprise to unleash. Over the next few seconds a Bad Moon begins to rise ... casting a shadow over the elemental spellcaster.

(Defensively Casting a Quickened Bestow Curse on EE3, empowered by Reach Spell and Focus Curse. Concentration Check: 35, success. Range: 60-ft. Range Touch Attack: Hit Touch AC 23. Will Save: 27. Black Moon Rising Curse: The target rolls two d20's on each attack roll, save, ability check, and skill check. The target must then use the lesser of the two rolls.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs  d20+23=36 ; d20+26=39 ; d20+15=30 ;
Thursday March 22nd, 2018 9:25:14 PM

Emrys and Tishe seem to have the spells tor the occasion and nothing seems overly dangerous to the elven wizard. So he hovers and Readies to CounterSpell the spell casting Elemental

Active Spells:
endure elements
Fly Skill check 36
Spellcraft to ID spell casting 39
If I need to use Greater Dispel Magic Caster Check 30

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, lightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 123/186 Character Sheet  d20+30=44 ; d20+25=32 ; d20+20=22 ; d20+15=27 ; d20+25=37 ; d6=5 ; 2d8+20=26 ; 2d8+20=32 ; 2d8+20=28 ; 2d8+20=24 ; 2d8+20=26 ;
Thursday March 22nd, 2018 9:36:06 PM

The elementals were out of his reach, besides, the spell casting power of Emrys Tishe and V seemed to be more than a match and so Barratore focuses' on taking out the last plant thing. From what he was hearing from the earth elemental, the party was not actually facing an elemental, but rather summoned creatures then dominated or possessed by something else. Something very powerful and perhaps the same something behind all of the Sargrass. A Power, a power driven mad and the longer they took to set things right, the more dangerous and strong it would become.

PA Hit AC 44/32/22/27/37 Dmg 26/32/28/24/26 ignore d6 mis click

Spell Effects
Haste 7/10

thanks for the quick draw correction. Ill keep it in mind

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday March 23rd, 2018 12:56:26 AM

Edson downs a bull strength potion.. and takes his bow out an knocks an arrow.

DM Mark - Across the Sargrass  d20+7=16 ; d20+8=18 ; d20+23=41 ; d20+21=33 ; d3=1 ; d20+21=36 ; 2d10+10=19 ; 2d10+10=17 ; d20+13=21 ; d3=2 ; d20+13=22 ; d20+18=30 ; 2d6+7=18 ; d10=7 ; d10=1 ; d4=4 ;
Friday March 23rd, 2018 2:37:00 AM

Brom strikes at the remaining shambling mound, hitting it soundly and sending vegetable muck flying.

Tishe attempts to send one of the elementals back to where he came from. The creature vanishes. Tishe then readies herself to undo any spell the other elemental may cast.

Emrys attempts to banish one of the elementals, and it too vanishes from sight. Then he taunts the spellcasting elemental a second time, and throws a curse at the creature.

Velarin hovers, ready to dispel anything cast by the elemental.

Barratore ponders the nature of his opponents as he steps forward 5’ and lays into the elemental before him. He hits the creature 4 times, but the thing doesn’t seem to take as much damage as he thought it should. (He could not reach the plant creature without moving, attacking only twice, and provoking an AOO from the elemental, so i assumed he would instead attack the nearest creature.)

That elemental will strike back at Barratore, hitting him twice for 19 and 17 damage.

The plant creature lashes out at Brom, hitting him once for 18 damage, though it fails to wrap its vines around Brom in the process.

The elemental that spoke before moves forward and fixes Brom with a baleful stare. He takes 8 damage and must make a DC 23 Fort save or also take 4 Charisma damage. (This was not a epell.)

“You things cannot defeat me. But you will share my fate.”

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 76+19+17
Brom - Dam 72+18
Edson - Dam 0
Emrys - Dam 17
Daemon - Dam 30
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dam 51+16+12+14+16
Shambling Mound


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=29 ;
Friday March 23rd, 2018 10:54:45 AM

Tishe’ sees the spellcasting elemental is within reach of Barratorre, so turns her attention to EE3. ”One more to go, and then we deal with the corrupted one. Velarin, can you cover it with a counterspell again in case it tries to cast?”

EE3 is little too far away, but that is not a problem for a Spellweaver! Like Emrys, Tishe’ takes a little more time in casting a spontaneous metamagic Reach Dismissal on EE3!
..
Dc 29 Hover at T/17 at 40’ high. Pass
Full Action: Dismissal. DC 23 or forced back to plane of origin.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk 
Friday March 23rd, 2018 11:32:34 AM

(SteveK .. EE3 is actually the talking, gazing, corrupt spellcaster. Do you mean to target the other one? - StephenF)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (150/224 raged); DR 3/- (6/- raged)  d20+17=25 ; d20+24=30 ; d20+19=31 ; d20+14=33 ; 3d6+32=44 ; 3d6+32=48 ; 3d6+32=45 ;
Friday March 23rd, 2018 1:49:53 PM

Current AC 22

Fort save DC 25

Another hit from the shambler that Brom handles with little issue. The big elemental sends some gaze at Brom, which seems to try and force his personality to shut down. But Brom's too stubborn for that and resist the effects of the gaze.

He now focuses on the remaining shambler.

Attack (Rage, Enlarge, PA, Shaken): AC 30, 31, 33; damage 44, 48, 45

Enlarged (7/10)
Rage (3/34)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+17=24 ; d20+17=24 ; d20+12=31 ; d20+7=16 ; d8+2=10 ; d8+2=7 ; d8+2=3 ; d8+2=4 ;
Friday March 23rd, 2018 6:33:54 PM

Three arrows pling off Edson's bow at the elemental Barratore is on.

Hit ac 24 10 dmg
Hit ac 31 7 dmg
Hit ac 16 3 dmg

Endure elements
Bull strength
Protection from Evil
SHAKEN

Emrys Myrridanmyl, stephen f. ac22 hp37/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=20 ; d20+24=37 ; d20+13=28 ; d20+15=35 ;
Friday March 23rd, 2018 10:31:03 PM

(Perception: 20, to notice anything interesting)

Emrys tries gain a little perspective on this unusual encounter. Something isn't right at all. He might have seen something, but Brom is making salad out of the shambler. Several bits and chunks bounce off against him distractedly.

"Share your fate ... allows us to end your suffering then!"

(Defensively Casting Eye of Newt and Toe of Frog at EE3: the spellcasting elemental. Empowered by Reach Spell feat. Concentration Check: 37, success. Duration: 15 hours. Range Touch Attack: Hit Touch AC 28. No Save. A piece of material from the target appears in Emrys' hand. Target suffers a -2 penalty on saves vs. Emrys' spells and spell-like abilities, and -2 on attack rolls against Emrys.)

Emrys looks down in his hand to see what bit of matter he has taken from the creature. (is it stone, dirt, flesh, scale ... the anchor crystal?) :)

Daemon stays next Emrys, but he decides to give it another try ... The Full Viper! Hood up, fangs out, venom dripping, one eye a little more bugged out than the other! "OHH YEAH, thatssss riight!"

(Intimidate: 35, another natural 20, woot! Dazzling Display feat. Demoralize all foes within 30ft. Shaken for 1 round +1 for every 5 points he beats the DC. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier.)



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Sunday March 25th, 2018 7:45:12 AM

Clarification. Tishe’ attempts to dismiss the non-spellcasting elemental.

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 87/186 Character Sheet  d20+21=22 ; d20+16=26 ; d20+11=16 ; d20+6=18 ; d20+21=36 ; 2d8+20=34 ; 2d8+20=31 ; 2d8+20=26 ; 2d8+20=23 ; 2d8+20=29 ;
Sunday March 25th, 2018 8:09:07 PM

Barratore continues to attack EE5, but the fighter begins to take a more defensive combat stance

Fighting Defensively PA Hit AC 22/26/16/18/36 Dmg 34/31/25/23/29

Spell Effects
Haste 6/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  5d4+12=23 ;
Sunday March 25th, 2018 10:55:26 PM

The eleven wizard wills himself to ascend another 15' and otherwise holds his spells. The conflict seems well in hand, but to speed it along he hurls 5 bolts of arcane force at the elemental attacking Barratore

Cast magic missile. Dmg 23

DM Mark - Across the Sargrass  d20+5=22 ; d20+4=13 ; d20+8=23 ; 4d6=16 ; 4d6=10 ; 4d6=16 ; 4d6=18 ; 4d6=16 ; d4=3 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ; d20+8=10 ; d20+8=27 ;
Monday March 26th, 2018 12:27:57 AM

Tishe attempts to send elemental EE5 back to it’s plane. For whatever reason, the thing is still here.

Brom lays into the shambling mound in front of him. He tears into the thing, and the mound of vegetation slumps, motionless.

Edson fires arrows at the nearest elemental (EE5). While he hits a couple times, his arrows bounce harmlessly off the creature.

Emrys casts a spell and a small portion of the creature appears in his hand. It looks to be a rock of some sort. Daemon rears up to his full height, and tries to intimidate his foes.

Barratore lays into elemental EE5. The things slumps to the ground beside the boat.

Velarin watches. Ready to hurl a Magic Missle at elemental EE5, he finds that is not necessary.

The one standing elemental continues to smile a wicked smile. “Though you will soon join me, you shall never have my power.” The he casts a spell, and swarms of centipedes appear on the boat! Those on the boat take:
Edson - 16 damage, plus DC 24 Fort Save or take 4 DEX damage
Emrys - 10 damage, plus DC 24 Fort Save or take 2 DEX damage
Daemon - 16 damage, plus DC 24 Fort Save or take 3 DEX damage
Brom - 18 damage, plus DC 24 Fort Save or take 4 DEX damage
Barratore - 16 damage, plus DC 24 Fort Save or take 3 DEX damage

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 112+16
Brom - Dam 98+18
Edson - Dam 0+16
Emrys - Dam 17+10
Daemon - Dam 30+16
Tishe - Dam 0
Velarin - Dam 0

Elemental 3 - AC 23 - Dam 0
Elemental 5 - AC 23 - Dead

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=32 ; d20+20=22 ; d20+10=16 ; d20+6=16 ;
Monday March 26th, 2018 7:43:09 AM

Tishe’ continues to hover and assesses the situation aloud. “The Dismissal should have worked, therefore *here* is the spellcasting elemental’s plane of origin. Why? Hmmm...”. She doesn’t know yet. Still, “you are obviously affected by the BloodGrass and are sunbaked. Why, you don’t even know why the BloodGrass is here and expanding!”

The Spellweaver can do very little to the centipedes on deck, figuring Velarin’s area effect fire would be more effective, so Tishe’ Concentrates on eliminating a line of enemy attack; readying a Counterspell!

....
Dc 32 Hover at T/17 at 40’ high. Pass
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Ready: Dismissal. DC 22 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 1. 1. 2. 1

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (138/224 raged); DR 3/- (6/- raged)  d20+17=21 ; d20+22=40 ; 9d6+32=56 ;
Monday March 26th, 2018 12:42:08 PM

Current AC 20

Fort save DC 21

Brom is bitten many times by the small insects. He tries to resist the poison, but is unable to. He feels his muscles tighten, but he moves forward. Moving to within striking distance of the remaining elemental (moves forward 3 squares- the equivalent of 30-ft of movement) he brings his sword down on the elemental.

Attack (Rage, Enlarge, PA, IVS, Shaken): AC 40; damage 56

Enlarged (6/10)
Rage (4/34)

Dex penalty: -4

Emrys Myrridanmyl, stephen f. ac22 hp27/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=24 ; d20+10=28 ; d20+24=27 ;
Monday March 26th, 2018 2:26:22 PM

(Emrys Fort save: 24, success.) (Daemon Fort Save: 28, success)

Emrys normally has no aversion to vermin, except when they're used to attack him. Both him and Daemon are able to resist their poison but they do wish to find another place where his personal space wasn't so invaded. Both Emrys and the viper step backwards out of the swarm (X16).

Being free from the swarm for a brief moment allows him to call out to Edson...

"EDSON ... take my hand and I will take you to a better vantage point ... away from the swarms."

It doesn't matter if Edson accepts his invitation or not, he will begin speak words of power. Daemon quickly coils his way up Emrys' leg.

(Defensively casting Etherealness. Concentration check: 27, success. Duration: 15 min. Targets: Self +5 others.)

(Daemon hp: 36/82)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  10d6=41 ;
Monday March 26th, 2018 9:54:03 PM

Velarin scowls a bit as the Elemental casts the swarm into the midst of the others. He pulls a rod from his Haversack and casts a bolt of Lightning into the elemental

Empower Rod x1
Lightning bolt Reflex DC 23 Dmg 41+20+7=68

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, Greater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 68/186 Character Sheet  d20+19=24 ; d20+22=23 ;
Monday March 26th, 2018 10:06:32 PM

The centipedes sting and fire coarse across the minotaurs skin and his muscles tighten. Barratore growls and snorts, his body fighting off the poison. Barratore wills the enhanced speed from his clan Torc to end for now as hr moves.
Barratore moves to X/Y-21/22 dropping his sword as he does. The Fighter takes Aim and lets fly with an arrow. It goes wide

Deadly Aim Hit AC 23

Haste 6/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=13 ; d20+15=32 ; d20+10=29 ; d20+5=19 ; d8+2=8 ; d8+2=10 ; d8+2=10 ;
Tuesday March 27th, 2018 12:06:41 AM

Edson gets even more frustrated as his arms and legs feel heavier.( Failed save)

Three more arrows fly.

Hit ac 32 8 dmg
Hit ac 29 10 dmg
Hit ac 19 10 dmg

Ooc: why are the arrows doing no damage?


DM Mark - Across the Sargrass  d20+8=28 ; d20+5=24 ; d20+8=24 ; 3d6=11 ; d4=1 ;
Tuesday March 27th, 2018 2:40:57 AM

Tishe shares her thought about the elemental, and then readies a Dismissal spell should it try to cast a spell. As she does so, she again taunts the creature, trying to discern it’s motives. She does sense that the elementals movements seem a bit awkward and out of place at times.

Brom is being eaten alive by the insects. He tries to move forward to attack the elemental, but finds there is some invisible force blocking him.

Emrys and Daemon move out the the swarming things. Emrys asks Edson to join him, but Edson does not respond. Emrys and Daemon disappear to the ethereal plane. (Daemon is a medium sized creature? If so, he would not coil up Emrys’ leg unless I’m misunderstanding.)

Velarin is annoyed at the elemental’s continued spell casting. He pulls out a rod and casts an empowered Lightning Bolt at the creature. It manages to sidestep some of the damage and takes 34 points.

Barratore drops his sword and draws his bow as he moves forward. He shoots at the elemental, but misses.

Edson hits twice, but hit arrows bounce harmlessly off. (Sorry Shawn, but his arrows are not doing any damage because they are not exceeding the creature’s damage reduction.)

The elemental then casts a spell. Tishe’s readied action occurs, but the Dismissal seems to have no effect.

The elemental laughs with a malicious glee that seems to be at odds with it’s grinding voice. “Hee hee hee. Two of you have fled, bothered by my little bugs. Soon, you will all sleep with the worms as I do. Here, let me help you along.” The spell effect he calls forth summons individual lightning bolts that strike all but Emrys and Daemon for 11 damage, DC 22 reflex for half.

The centipede swarms move and attack. Edson, Barratore and Brom all take 11 damage, plus DC 24 Fort Save or take 1 point of DEX damage

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 128+11+lightning
Brom - Dam 116+11+lightning, 4 DEX Damage
Edson - Dam 16+11+lightning, 4 DEX Damage
Emrys - Dam 27
Daemon - Dam 46
Tishe - Dam 0+lightning
Velarin - Dam 0+lightning

Elemental 3 - AC 23 - Dam 34

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ; d20+19=31 ; d20+10=14 ; d20+20=36 ; d20+18=34 ; d20+20=30 ; d20+18=19 ;
Tuesday March 27th, 2018 8:16:15 AM

”Piggies!”, Tishe’ exclaims in disgust, that WASNT the spell she had intended to Ready! And as a result, the Pack is lashed with lightning! She’s unable to dodge and gets a little scorched, the smell of ozone in the air. Hovering, she assessed the lightning the elemental threw, wondering if it was because Velarin cast lightning bolt at the elemental. “Grasses are partially immune to electricity and conducts it!”, she calls to Velarin, “try some fire!”

With only Barratorre and Brom on the ship, Tishe’ can give them some room to work. A Dispel Magic on the swarm around Barratorre is followed up by a Quickened Dispel Magic on the swarm surrounding Brom. And then Tishe’ turns back to the elemental, readying a Counterspell to counter its next spell!

....
Dc 15, Reflex fail. 11 damage
Dc 31 Hover at T/17 at 40’ high. Pass
Dc 14. Know Arcana, Dc 31 Spellcraft to understand how the elemental cast lighting bolts
Bluff: 16 to hide that she is trying to get the elemental to spill some secrets
Sense Motive: 16 to read the elemental
Dispel centipede swarm Dc 34
Quickened Dispel centipede Swarm Dc 30
Ready: Counterspell Dispel Magic DC 19 to counter next elemental’s spell

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 3. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (141/224 raged); DR 3/- (6/- raged)  d20+17=36 ; d20+7=11 ; 3d8+5=19 ;
Tuesday March 27th, 2018 10:55:43 AM

Current AC 20

Fort save DC 36, Reflex save DC 11

Brom is again bitten many times by the small insects. This time he resists the poison. He is stopped by a wall of some kind that prevents him but allows things like arrows to enter. And to make matters worse, he is blasted with a bolt of electricity.

"Hey! Deal with this!" He shouts back to the spellcasters.

With a short focus, Brom's body surges with new energy and his wounds seem to heal slightly.

Renewed Vigor (3d8+5): healed 19 (extraordinary ability)

Enlarged (5/10)
Rage (5/34)

Dex penalty: -4

Barratore Steelwind (Dan K) AC: 30 (T 15 FF 18), CMD:36; HP: 52/186 Character Sheet  d20+14=24 ; d20+19=23 ; d20+21=37 ; d20+16=17 ; d20+11=14 ; d20+6=13 ; d20+21=25 ; 2d8+17=21 ; 2d8+17=23 ;
Tuesday March 27th, 2018 4:01:57 PM

Barratore side steps the bolt. The swarm pursues and envelops him again. Annoying little things. This time, some of the poison overcomes his system.

"You talk a lot for someone who's losing." Barratore activates his torc again and fires 5 arrows.

Deadly aim hit AC 37/17/14/13/25. Dmg 21/-/-/-/23

"I'm sure you're a big deal and all to some, but to us, you're just a wanna be. A sad little creature, with a sad little tale that will end without a care to anything."

Haste. 5/10


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=7 ; d12=4 ; d12=12 ; d12=1 ; d12=8 ;
Tuesday March 27th, 2018 8:33:42 PM

Emrys is both miffed and relieved. He was glad to see the centipedes fall off of him as he melted into the ether. Everything a swirling grey mist, but he can see his friends and foes nearest to him. Their voices like echoes in a rocky chasm (I imagine the effect similar to Frodo putting on the ring from LotR.)

He's annoyed that Edson simply ignored him. However he doesn't dwell on it very long. Time for part two of his plan, until he notices his friends being ripped apart by what looks to be lightning. From here he can only look on in horror. Barratore and Brom are taking too much damage. His plan has to change. Emrys is very vulnerable himself. He wouldn't have lasted another moment in that chaos. He hesitates for a second... then hesitates no more ... "Time for a new plan!" With a sigh, he moves in the opposite direction he was originally planning to go.

(Emrys moves to W-20, behind Barratore. Daemon moves to V-20. No Difficult Terrain in the Ethereal Plane. :)

Emrys takes his Rod of the Quickening and casts a quickened Cure Spell on himself.

(Casting quickened Cure Critical Wounds on Emrys. Empowered by the Spiritual Healing ritual, bloodwitch ritual.. Use d12's instead of d8's with cure spells. Cures 4d12+15 = 46.)

He then dismisses the Etherealness spell, (standard action) and suddenly reappears next to his giant friend, hopefully finding cover from the elemental's perception. Emrys then reaches down deep and painfully forces out yet another spell ... but how can he do that!?

(Hero Point: Get another Standard Action! Casting Heal on Barratore. Heals 150 points of damage ... and a host of other conditions.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday March 27th, 2018 8:41:17 PM

(Forgot to mention: Barratore is cured of any disease, poison and ability damage, etc.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)   d20+15=22 ;
Tuesday March 27th, 2018 10:22:09 PM

Velarin frowns, Deal with what? the wizard's vast knowledge could not come up with a reason that Brom would be physically blocked, yet, arrows were not. Or could he? An Anti Life spell would do just such a thing and thus Velarin casts a targeted Greater Dispel Magic at the Elemental

Greater Dispel DC 22 Hero Point +4 DC 26 = Spell caster 15 or less 3 highest level spells Dispelled

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=29 ; d20+16=24 ;
Tuesday March 27th, 2018 11:47:03 PM

Seeing the others getting beat, and for some reason unable to do any damage. Edson only sees one plan. For some reason Gargul thought he was a coward, but he knew he wasnt. The gods could be dumb.

Full action running at the elemental.

" Hey Elemental. Know this ( he says as he pulls out his kuhkri.) Its the Elemtal slayer. Bane to all mud wanna bes like yourself. (BLUFF 29).

Hoping to take the elementals attention and focus the next spell on him....

DM Mark - Across the Sargrass  4d6=15 ; d4=2 ; 3d6=13 ;
Wednesday March 28th, 2018 1:45:07 AM

Tishe laments her previous decision. She shouts to Velarin to attack the elemental with fire. Then she unleashes a couple of Dispel Magic spells and the swarms around Brom and Barratore vanish. In thinking about the lightning the elemental called, she realizes it was not a spell, but a divine spell-like ability he used.

Brom barks at the spellcasters to deal with...something. As he does so, the swarm around him vanishes. Then Brom heals himself for 19 points.

Barratore taunts the creature and hits it with two arrows for a total of 23 damage.

Emrys is annoyed that Edson didn’t take his offer last round, but focuses on matters at hand. He and Daemon move, and Emrys heals himself. Then he steps out of the ethereal and heroically casts a Heal on Barratore for 150 points.

Velarin tries to make the magic go away on the elemental, but he cannot (he was pretty close though.)

Finally, Edson sprints toward the spellcasting elemental, pulling his weapon and informing all there that his weapon will destroy it. He leaps off the ship as he goes, and then *SMACK* he runs into some sort of invisible barrier.

The two remaining swarms move to attack Emrys, Daemon and Brom. Each takes 15 damage, plus DC 24 Fort Save or take 2 points of DEX damage.

“Just as I have been denied the peace of my home, so shall you die here! Perhaps we can battle for eternity! Surrender, and your end will be quick.”

Then the elemental calls down lightning again. Tishe tries to counter the effect, but fails (only affects up to caster level 8.) So individual lightning bolts strike EVERYONE for 13 damage, DC 22 reflex for half.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0+lightning
Brom - Dam 138-19+lightning, 4 DEX Damage
Edson - Dam 27+lightning, 4 DEX Damage
Emrys - Dam 27+lightning
Daemon - Dam 46+lightning
Tishe - Dam 11+lightning
Velarin - Dam 11+lightning

Elemental 3 - AC 23 - Dam 34+23

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=22 ; d20+20=38 ; d100+19=104 ; d20+19=24 ;
Wednesday March 28th, 2018 9:10:56 AM

Tishe’ manages to dodge some of the lightning this time, but her hail begins to stand on end in a frizz of static.

Hovering, she acknowledges Velarin’s attempt against the Anti-Magic shell and concentrates to dispel its protections so the fighters can do thier work. A silent dispel magic uses some metamagic knowledge and feeds the power of the spell. “It’s protections should be down!”, she calls to B&B, “do what you do best!”
....
Tishe’ 17 damage

Dc 22 Reflex save 6 damage
Dc 24 Hover at T/17 at 40’ high. Pass
Dispel on Elemental. DC 38. Takes down highest level spell on the elemental.

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 4. 1. 3. 2

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday March 28th, 2018 9:53:17 AM

OOC. Changing header

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (119/224 raged); DR 3/- (6/- raged)  d20+17=22 ; d20+7=21 ; d20+26=33 ; 6d6+35=51 ;
Wednesday March 28th, 2018 11:39:28 AM

Current AC 19

Fort save DC 22, Reflex save DC 21

Brom is again bitten all over by the insects and is unable to resist the poison. His muscles stiffen more as the bolt of lightning strikes from the sky. With his stiffness, he cannot avoid the bolt.

"I will git in there. And when I do, yur end'll be swift and very painful."

Brom drops his sword and pulls his long spear from its place on his back. With a fierce strike, he forces the weapon at the elemental.

Attack (large long spear; PA, Rage, Shaken, IVS, SA): AC 33; Damage (PB) 51

Enlarged (4/10)
Rage (6/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

DM Mark - Tishe's Dispel takes down the Antilife Shell around the elemental.  
Wednesday March 28th, 2018 6:39:35 PM



Emrys Myrridanmyl, stephen f. ac22 hp39/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=31 ; d20+16=17 ; d20+10=21 ; d20+13=20 ; d12=5 ; d12=5 ; d12=8 ; d12=11 ;
Wednesday March 28th, 2018 7:54:53 PM

(Emrys: Fort save: 31, success. Reflex save: 17, fail. Daemon: Fort save: 21, fail. Reflex save: 20, fail.)

(Note: The swarms have not been moved or removed on the map. I don't know which squares they occupy.)

"Eck ... Emrysss ... help me!" Daemon says in a weak voice ... having taken the full brunt of the vermin swarm and lightning. Within Emrys' head, the viper's voice is much, much louder!

Both witch and the viper move to the closest space (??) away from the swarms and he quickly casts a cure spell on his serpentine friend.

(Casting Cure Critical Wounds on Daemon, empowered by the Spiritual Healing ritual. Cures 4d12+15 = 44 points. Daemon has 52/82 hitpoints, -2 Dex.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+14=31 ; d20+16=29 ;
Wednesday March 28th, 2018 8:19:35 PM

Edson easily dodges the lightning. Even with the loss of agility.
He moves as close as he can get and again bluffs, trying to get the elemental to target him.

(Bluff 29)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+20=30 ; d20+10=12 ; d20+5=16 ; d4+3=6 ;
Wednesday March 28th, 2018 8:23:22 PM

Ooc: Sorry.. just saw the dm note.

Edson moves up to the elemetal to sell the bluff. Slashing three times but only connecting once. (6 dmg.. so doubt it goes through).



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   d20+15=20 ; d20+10=14 ; d20+10=25 ; d20+10=19 ; 4d6=14 ; 4d6=13 ; 4d6=16 ;
Wednesday March 28th, 2018 10:08:36 PM

The lightnting dances across the mage, but he pays it little mind. An earlier spell absorbing the damage the bolt may have casued.
Velarin continues to hover, "Well done Tishe. I'm apparently a bit rusty on my counterspell and dispelling. Making a mental note."

The wizard moves towardds the elemental, keeping to the 40' of height thus far gained to a point a bit closer [Move to AC/20]
while earlier he was sure the battle was well in hand, the wizard finds himself a bit put out and despite logically knowing it is not needed. He decides emotionally and casts a flaming spell

3 ray of brilliant fire lance forth and strike the elemental in the chest

Cast Empower Scorching Ray Touch Attack Hit AC 14/25/19 Dmg 14+7/13+6/16+8= 64+7 - Empowered+Evocation bonus

Reflex 20 11 dmg from Temp HP
Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+15=34 ; d20+22=23 ; d20+17=22 ; d20+12=15 ; d20+7=21 ; d20+22=30 ; 2d8+17=27 ; 2d8+17=25 ;
Wednesday March 28th, 2018 10:16:49 PM

Emrys's spell washes over Barratore and he grins. "You sad little creature. Thinking that you ever had the upper hand." The minotaur instinctively spins left and away from most of the descending bolt with grace and ease. Reflex 34
"That's what you got left Sparkles?" Barratore shakes his head and takes aim again. He knows he only has a few more seconds before Brom turns it into topsoil

Deadly Aim Hit AC 23/22/15/21/30 Dmg 27/-/-/-/25


DM Mark - What Was That?   d2=2 ; d2=2 ; d2=1 ; d2=2 ; d100=51 ; d100=52 ; d100=72 ; d100=30 ; 2d8+17=24 ; 2d8+17=29 ; 4d6=17 ; d4=1 ;
Thursday March 29th, 2018 1:21:18 AM

Tishe focuses on the invisible barrier around the elemental. She dispells it and informs her friends.

Brom threatens the elemental, and then drops his sword and attacks with a long spear, hitting the thing for 51 damage.

Emrys and Daemon move out of the swarm, and Emrys heals the viper. (I thought my HP tracking was right, bit let’s go with your numbers since I confused you with the map.)

Edson move up and attacks, but his damage fails to get past the creature’s damage reduction.

Velarin moves and launches three scorching rays - and the thing falls dead.

But something strange happens - as the elemental falls, there is now a translucent figure standing partially out of the creature’s body! You only see the upper-third of it’s body sticking out of the dead elemental (giving it partial cover.) It wears tattered robes and wooden armor. And it smiles.

Barratore focuses on this new adversary, and fires his arrows at it instead. Three if his arrows hit and inflict half of 27, 25, and 24, or 13, 12, and 12.

The apparition smile curls into a sneer. “You stupid fools. You will join me. Eventually.” The thing gestures and Barratore must make a DC22 Fort Save or be turned into a little bunny. Then the apparition sinks down into the dead elemental.

The swarms continue to be nuisance. One of them move again on Emrys and Daemon, while the other stays around Brom. Each takes 17 damage, plus DC 24 Fort Save or take 1 point of DEX damage. Brom and Emrys are looking pretty beat up.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

Sorry about confusion on the map. I had the tabs for round 6 and 7 reversed - it’s fixed now.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 132+17, 6 DEX Damage
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 40+17
Daemon - Dam 52-44+17, 2 DEX Damage
Tishe - Dam 11+6
Velarin - Dam 24 (from temp HP)

Elemental 3 - Dead.
Something Else - 13+12+12


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+18=35 ; d20+18=31 ; d20+18=35 ;
Thursday March 29th, 2018 1:06:02 PM

Tishe’ focuses her magic to dispel the last two Centipede Swarms, then Readies a third Dispel Magic to counter the next spell of the Entity when it rises from the elemental’s body. “Good! No more centipedes!”

“A malevolent being controlling the elemental, that’s the answer. But we will have to Ready attacks for when it shows itself or it will snipe us to death!”

.....
Dispel on Swarm. Dc 35
Quickened Dispel in swarm. Dc 31
Move Action: Ready Dispel on Entity as Counterspell. DC 35

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 1. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 29th, 2018 1:28:01 PM

Edson moves back to the others and waits. He wouldn't be able to harm it, but he would act like a gnat and try to be annoying.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+17=32 ; d20+24=41 ;
Thursday March 29th, 2018 2:57:17 PM

Current AC 19

Fort save DC 32

Perception DC 41

Brom is again bitten by the insects and this time resists the poison. His muscles are pretty stiff, but there's a monster to deal with and Brom's stiffness just makes it more of an even fight.

He drops his long spear and picks up his sword. "Think I'm gonna need ya for this guy." He says gripping his sword before moving forward towards the pile of rock that was once the elemental. (Moving to AC22/AD23. Should be 30-ft. Move action to pick up the sword and one to move.)

Stopping he says "Come out, come out, where ever you are..."

Enlarged (3/10)
Rage (7/34); used- renewed vigor, surprise accuracy, powerful blow

Dex penalty: -6

ooc: Mark I'm assuming you are not accounting for Brom's DR when you give the damage numbers and leaving that to me.

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=22 ; d20+10=21 ; d20+26=30 ;
Thursday March 29th, 2018 10:49:21 PM

(The round 8 tab has no enemy markers at all.)

(Emrys Fort Save: 22, fail. Daemon Fort Save: 21, fail. Knowledge [Arcana]: 30)

He is becoming quite irritated with these centipedes. "That druid must still be here, these swarms wouldn't move without his command." Emrys and Daemon once again move out of the swarm, stomping his feet as he goes ... one satisfying crunch and squish after another.

(He moves to Z19, Daemon moves with him, staying out of the swarms.)

Emrys speaks words of divine power and delivers a touch to Brom. The barbarian feels his wounds, poisons and loss of agility melt away.

(Casting Heal on Brom, empowered by the Spiritual Healing Ritual. Heals 150 points of damage ... purges the poison and restores his ability damage.)

-----------------------------
(Daemon HP: 35/82, -3 Dex)

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk 
Thursday March 29th, 2018 10:53:24 PM

After delivering the healing touch, Emrys says to Brom, "Like the time when you were standing in the campfire, I now ask that you remove yourself from the swarm."

DM Mark - What Was That?  
Friday March 30th, 2018 12:49:03 AM

(Will give a bit more time for a Barratore post.)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Friday March 30th, 2018 9:11:56 AM

Barratore resists the urge to color and hide eggs about the Sagrass. The creature sinks into the ground and he takes the opportunity to move back to where he dropped his sword. Mentally he deactivates the Haste from his Torc.

He leaves it on the ground for for now and readies an arrow to fire should the creature return

Haste 5/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)  
Friday March 30th, 2018 9:14:55 AM

Velarin continues to hover and readies a Magic Missile spell

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Emrys Myrridanmyl, stephen f. ac22 hp22/67. rituals: ward, spiritual healing. rtc. windwalk  d12=8 ; d12=6 ; d12=2 ;
Friday March 30th, 2018 1:53:09 PM

(Just noticed that Brom moved from his spot ... IF Brom moved out of Emrys' reach before could heal him, then he would have cast a cure spell on himself. Cure Serious Wounds: 3d12+15= 31.)

DM Mark - "Come out, come out, where ever you are..." 
Friday March 30th, 2018 2:59:12 PM

Tishe is able to dispel the remaining swarms, much to the relief of Brom, Emrys and Daemon. She calls out to the others to ready an action to attack the spectre should it appear again. She also readys a counterspell as only a Spellweaver can.

Edson climbs 10’ up back aboard the broken ship. (Remember, you are 10’ off the ground level.)

Emrys and Daemon again move out the the centipede swarm. Emrys Heals Brom for 150 points and removes all of his dexterity damage.

Suddenly Brom feels like his old self. Well, his old enraged, enlarged self anyway. Brom drops his spear and picks up his sword, and then moves off the broken ship and down 10’ onto the ground next to where the remains of the elemental were. (I was not taking into account Brom’s DR - thanks.)

(For Brom, I will let the sword re-enlarge this time, as this has not come up before. In the future a dropped sword will not get big again when Enlarged Person later picks it up. I posted this on the rules board if you want to discuss.)

(The elemental remains are no longer there - summoned creatures disappear with then die. By contrast, the remains of the Shambling Mounds that were not dispelled can still be seen on the deck of the ship.)

Barratore moves back to where he dropped his sword and and readies an action to shoot the ghostly spellcaster if it shows up again.

Velarin readies a Magic Missile.

Then, the apparition shows up again next to Brom (that’s the red square on the map.) This triggers a readied attack from both Barratore and Velarin - roll attack and damage please, AC 19. It then uses a supernatural ability (does not provoke an AOO) to merge with Brom. Brom needs to make a DC 23 Will save or be possessed by the creature.

If Brom fails on his Will save, the creature is no longer there. If Brom succeeds, it’s there on the map and can be attacked.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

-------------------------------------
The ship is Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-------------------------------------
- Bloodwitches find that the DC to draw woldsblood each morning is 5 less than usual.
- All non BW divine casters gain one new spell or spell slot of the highest level they can cast.
- Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is increased by +2.
-----------------------------
Barratore - Dam 0
Brom - Dam 0
Edson - Dam 27, 4 DEX Damage
Emrys - Dam 57
Daemon - Dam 25, 2 DEX Damage
Tishe - Dam 17
Velarin - Dam 24 (from temp HP)

Apparition - 37


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+19=34 ; d20+24=44 ; d20+19=22 ; d20+14=33 ; 2d6+22=28 ; 2d6+22=24 ; 2d6+22=29 ;
Friday March 30th, 2018 4:09:16 PM

ooc: Brom uses a hero point for +8 to his save.

Current AC 22

Will save DC 34

The apparition appears before Brom and attempts to enter his body. Brom shouts "NO!" The anger and rage coursing through his mind overwhelms the spirit and expels him. For a brief moment, Brom contemplates the excitement of a all out fight against the rest of the Keepers, but that quickly leaves his thought. That would be for another time.

With the creature expelled, Brom looks at the apparition with a great smile. "Wheee!!!!!!" He says swinging his sword.

Attack (Rage, PA, Enlarge, ghost touch sword): AC 44, 22, 33; Damage 28, 24, 29

Enlarged (2/10)
Rage (8/34); used- renewed vigor, surprise accuracy, powerful blow


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+10=24 ; d20+10=24 ; d20+19=26 ; d20+18=22 ;
Friday March 30th, 2018 7:04:32 PM

Tishe’ smiles grimly as she half-guesses correctly on the intentions of the Entity. It is still around but it doesn’t cast any spells. Still, her warning managed to have some of the other KeeperPack ready to take advantage of its reappearance as well.

The sorcerer Delays, waiting to see if the attacks of the others take the Entity down before making her own move. If it is still alive, she weaves a green ray to hopefully block it from running or going back into the ground! “If it is incorporeal, I don’t think that will do much good”, Tishe’ tells the Keepers, “but if it is disappearing into the ground because of Etheralness, we have it trapped!”

She then again Readies a Dispel Magic to Counterspell if the Entity casts a spell.

.....
Hover DC 26
Delay. Attack after the other Keepers and only if the Entity is still there
Standard: ranged touch AC 26. Dimensional Anchor, no save, blocks all dimensional travel, spells or spell-like effects such as blink, dim door, etheralness, etc.
Move: Ready dispel magic counterspell. Dc 22

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+22=41 ; d20+17=33 ; d20+12=13 ; d20+22=29 ; 2d4+6=12 ; d4+3=6 ; 8d8=30 ; 8d8=27 ;
Friday March 30th, 2018 10:17:29 PM

Edson takes a 5 foot step to AC23 and begins slashing at the aparition.

Hit ac 41, crit confirmed at 29 12 dmg, 42 if sneak applies
hit ac 33 6 dmg, 33 if sneak applies
missed ac 13



Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=11 ; d12=2 ; d12=7 ; d12=12 ;
Friday March 30th, 2018 10:58:51 PM

With the swarms finally gone, the beleaguered witch ... acting healer ... can finally consider an act of self preservation. He alone understands the true source of his healing ... it's not from some benevolent wellspring of godly energy, no, this gift comes with a price! 'A blessing given rivals a curse bestowed', as they say among his brethren.

(Casting Cure Critical Wounds on Emrys, empowered by the Spiritual Healing ritual. Cure 4d12+15 = 47 points of healing.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Saturday March 31st, 2018 1:14:12 AM

Daemon looks up at Emrys and asks him a mental question.

"Whatss up with all the inner monologuess?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+39 temp until used, extended mage armor(24 hrs)   5d4+12=24 ;
Saturday March 31st, 2018 5:29:59 PM

The wizard enacts the spell and missiles of pure arcane energy leaps from his hands to strike the creature

Dmg 24

Empower Rod x1

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20+25=31 ; 2d8+9=13 ; d20+22=34 ; d20+17=35 ; d20+12=16 ; d20+7=14 ; d20+22=25 ; 2d8+17=28 ; 2d8+17=23 ; 2d8+17=31 ;
Saturday March 31st, 2018 5:35:36 PM

Barratore fires his raided shot. Hit AC 31 Dmg 13

He then, activating his Torc, fires another small volley of 5.
Deadly Aim Hit AC 34/35/16/14/25 Dmg 28/23/-/-/31

Haste 4/10

DM Mark - "Come out, come out, where ever you are..." 
Monday April 2nd, 2018 1:46:05 AM

The ghost appears next to Brom with a malicious smile, and tries to merge with the barbarian, Brom heroically resists the attempt. He smiles back at the apparition, and brings his sword down on the creature.

Edson leaps down off the ship, landing next to the ghost and striking once!

Emrys realizes he’s no good to others if he’s dead, and heals himself.

Velarin’s readied action is triggered, and the lets several Magic Missiles fly. The force missiles strike the ghost with full effect.

Finally, Barratore lets fly with several arrows, striking the creature dead.

An anguished look is frozen on the ghost’s face as he silently fades out.

Tishe was ready to try to trap the creature and distrupt it’s spell casting, but finds that neither action is necessary.

With the disappearance of the creature, the battle seems to have ended. You stand on and around a ship of sorts, broken by an earthquake. The Sargrass stretches out before you - a sea of green and yellow and grey. And among these grasses, you see the now familiar red weeds. The breeze that moves the grasses carries the sickly sweet spell of the weeds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+19=21 ; d20+20=40 ;
Monday April 2nd, 2018 8:37:48 AM

Tishe’ keeps alert, her adrenaline not quite believing the battle is over. She turns about, scanning first around the GrassShip and then the horizon, seeking clues that may identify another ambush.

The sorceress remains in the air, it wanting to be surprised for three battles in a row.

“There is supposed to be a glade nearby? And there may be supplies, maps, or other clues on this GrassShip. I could try to repair the ship and we could use it for transportation across the Grass.” Her mind flits quickly from one focus to another, not even giving suggestions, just possibilities.

“And what WAS that? And how is it linked to the BloodGrass infecting the Sargrass?”
....
Hover. 21
Perception 40

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=21 ;
Monday April 2nd, 2018 8:54:20 AM

Edson sheeths his khukri and begins looking around on the boat. Searching for a door or any hidden compartments.

Perception 21

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=27 ;
Monday April 2nd, 2018 1:19:10 PM

As the apparition fades, Brom says "Yer free."

Brom turns back to the others "That was fun. Wonder if we're gonna have more."

He lends his two cents "Hey if ya can fix this thing, I say we give it try. What do ya need done?"

He will help scavenge the skiff for whatever it is the others think could be useful.

Perception DC 27

Rage (8/34); used- renewed vigor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Monday April 2nd, 2018 2:45:44 PM

V maintains his altitude, unsure of what may arise next in this strange hot land. "Fix what? looks like a pile of firewood to me. How it works and what is needed would likely fall to Tishe's expertise. I would suggest searching it and the remains of the vegetation thing prior to moving forward though."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 2nd, 2018 2:50:57 PM

Barratore puts his bow away, cleans and sheathes his sword. "Agreed on the searchin part, but if we can get this thing moving, why not give it a go? save us time and a lot of walking through the red weed things. Edson, want to take a look around?"

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=31 ; d4=2 ;
Monday April 2nd, 2018 10:39:59 PM

If he hasn't yet, he carefully removes the wicker hat from his head and scrutinizes it for any sign of red mixed into the weave (Perception: 31).

Emrys then turns his attention to the well-being of his fellow Keepers. He knows that if there was any continued poisoning from the centipedes, he will at least try a simple divination to determine that. He knows his Heal spells on Barratore and Brom would have purged any poison.

(Casting Detect Poison three times, 0-level spell. To detect poison on himself, Edson and Daemon.)

He is satisfied that the others would be able to find anything hidden among the wreckage, Emrys decides he would search the tree grove, not that far away. "Please pay no mind to all my many eyes buzzing about. I'm sending them to search the grove ... a little swarm of my own." After a minute of chanting, 17 fine-sized orb constructs begin to hover and circle around the witch. "Go search the grove of trees, look for objects that may interest me ... mainly crystals! Now off you go!" The orbs then speed off, descending upon the grove, eyeing everything hungrily.

(Casting Prying Eyes. Duration: possible 15 hours. Range: 1 mile. 1d4+15 = 17 eyes, fine-sized constructs. Perception +15. Fly speed: 30ft. Any knowledge Emrys possesses the eyes know as well.)

DM Mark - "Come out, come out, where ever you are..." 
Tuesday April 3rd, 2018 1:35:34 AM

Tishe and Velarin both remain aloft.

Tishe talks about fixing the boat while she scans the area and sees nothing but the broken ship, a nearby copse of trees and lots of grass and weeds. She can see what maybe other outcroppings of trees and the like in the far, far distance.

Velarin believes the badly damaged vessel if beyond repair, but does suggest a good search of the thing and the surrounding grasses before moving on. Barratore agrees and asks Edson to look around.

Edson sheathes his weapon and starts looking around the boat. What was once a sound vessel in now a broken hulk. Resting it’s flat bottom firmly on the ground, it did not fare well from the earlier earthquake. There is no grass growing within about 3-5 feet on any side of the thing.
He also looks here and there for hidden or secret compartments. Brom looks as well.

While they sees nothing hidden above decks, there are some scattered bones, likely picked over by some scavenger long ago. There are also some scattered weapons here and there, blades of various sorts. In the debris, he notices a couple of hatch covers in the fore and aft of the ship. There is also a superstructure to this thing, a large cabin of sorts - now also badly damaged. Forcing open the door, they enter and find some old clothing and rough maps and such, but has a hard time making heads or tales of them. One map seems to show the larger area. There is a large mountain range bisecting the place with more mountains on to the north, east and south. To the west it shows a sea.

Emrys removes his hat, inspecting it for signs of the red weeds. He sees none in the hat. Checking his friends for poison, he finds none, though some are still injured and suffer from ability damage. Then he casts Prying Eyes, sending a number of small orbs off to the copse of trees several hundred feet away. It takes a while for them to get there. They speed off towards the trees.

Boy this day sure seems long. The sun seems to have move rather slowly across the sky.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:57:52 AM

Tishe’ lands among the others.

“Lenna’s Greater Mending would restore some of the ship”, Tishe’ says sadly while looking critically at the hulk, “but for something this broken, I’m afraid it will consume all of my strongest spell slots for several days. More than that, it’s laying on the ground. Even if it does repel the Grasses and ‘float above them, we’d never be able to drag it to a place where it could float again.”

Tishe’ is quickly interested in the old map, but just as quickly dismisses it as of little use right now. “It is a map of the Sargrass-that-was, but where on the map are we? If we choose north or south, we could be going in the opposite direction to the Crystal Mountains (which she points out as the mountains that bisect the Sargrass). Even more than that, there is no guarantee that the Great Migration didn’t change the borders or cardinal directions. And didn’t the Manfri say only a portion of the Sargrass was brought to the Valleys of Twilight? This map is probably nothing more than a keepsake.”

Still, Tishe’ will keep the map as a remembrance of her homeland.

....

Fly. 11/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Tuesday April 3rd, 2018 8:59:37 AM

Tishe’ looks about the ship. “Maybe there is a skiff or small boat that could be more easily repaired and Barratorre and Brom could lift to the Grasses?”

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Tuesday April 3rd, 2018 10:34:23 AM

Barratore assists Edson and Brom in searching the ship, and looks for some sort of skiff or smaller vessel in or on the main ship as suggested by tishe'. If Emrys's floating eyeballs find nothing, they are going to have a lengthy bit of traveling to do.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Tuesday April 3rd, 2018 10:36:47 AM

V waits for Emrys's eyes to return and report. "Should Tishe' and I go up for a higher birds eye view of the area? Perhaps now might be a good time to cast one of those divinations Emrys?"

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Tuesday April 3rd, 2018 9:10:01 PM

Brom searches for anything useful in the ship, including the small skiff.

Perception DC 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday April 3rd, 2018 11:33:30 PM

Edson brings the two maps to the others, and hands them off to anyone who can read them. "Found these, think they might be useful, but I don't know any areas around here."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d12=2 ; d12=6 ; d12=2 ; d4=4 ; d12=4 ; d12=7 ; d12=6 ; d12=12 ; d4=2 ;
Wednesday April 4th, 2018 12:06:00 AM

"A map! That could be useful in divining the anchor's location. Could serve our purpose most excellently. I shall soon recall my eyes and have them reveal what they saw. Our destination may be further north."

Emrys looks around at the wreckage, above deck, and the grasses that seem to be repelled by it. He then states an idea, "If this vessel is beyond repair, maybe parts of it can be salvaged. I see the possibility of creating talismans made from his wood. A natural charm that would repel the grasses from the bearer wherever they stood. A most valuable item to have in such a place. Tishe, has this wood been known to function in that respect if worn or carried on ones person?

He then notices wounds and swollen bumps still upon Edson and Daemon. Emrys goes to healing their wounds, "Do try and be more careful next time." Edson doesn't appear to be that wounded, so he casts one of his lesser cure spells.

(Casting Cure Moderate Wounds and Cure Light Wounds on Edson, empowered by Spiritual Healing. 2d12+10 = 18, and 1d12+5 = 7. Total: 25 points. Casting Lesser Restoration on Edson. Cures 1d4 = 4 points of Dex.)

(Casting Cure Moderate Wounds x2 on Daemon, empowered by Spiritual Healing. 2d12+10 = 21. 2d12+10 = 28. Total: 49 points. Casting Lesser Restoration. Cures 1d4 = 2 points of Dex.)

(Daemon: hp 82/82)

DM Mark - "Found these, think they might be useful, but I don't know any areas around here." 
Wednesday April 4th, 2018 12:16:30 AM

Barratore, Edson and Brom search the ship. Edson shares the maps he found. In the hold are some mouldering cargo remains - foodstuffs, rope, bunched grass of some sort. Some of the pieces of grass prove to be quite brittle and shatter like glass. They also find about 100 gold pieces and 200 silver pieces in a small chest. There are also some long poles you find near the edges of the deck. Beyond this, they find nothing more than the bones, weapons and debris on the deck.

Tishe considers mending the ship, but laments that this may take several days. She looks at the maps and wonders which way to go. She recalls that the Mahyau said that Maab pulled the Sargrass and the Crystal mountains here to save them. She also recalls that Emrys did a Divination about where to go to seek the crystal, and the only direction he got was north.

In looking at the ship, Tishe does not find a skiff or smal boat. She will recall that druidwood ships are an efficient means of transport in the Sargrass, but there is not the same need for rescue or secondary craft like there is on water. In fact, these boats don’t even need to be waterproof.

Velarin waits for Emrys floating eyes to return.

Eventually the floating eyes return. All but one of them. They will report that there is a copse of trees, and within that there is an old sod and grass dwelling. It has fallen into disrepair. There are insects there too. And a few birds.


AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Wednesday April 4th, 2018 6:57:07 AM

Tishe’ calls out crestfallen. “GlassGrass! Experienced brewers can make a delicious wine from this grass. Alas! I never learned the making of it!”

Her mood brightens at the idea of making a boat. “I am not skilled in crafting ships, but I remember the Bloodpack had a druidwood raft when we started out. We walked but kept a rope tied to the raft to carry extra supplies or wounded. Seiur Barratorre, you could engineer one I would think, though I do not know what benefit it would be. I never heard of using the wood as a talisman, but you could try it. It may help!”

With the few useful items and coins tucked away and a clear objective in the corpse of trees to the north, the only thing the sorceress can see is preparations then movement. “I don’t have any spells to repel insects, and I’m worried about the many your eyes found, Sieur Emrys.”

....
Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs) 
Wednesday April 4th, 2018 7:13:29 AM

"I have nothing for insects either except for area of effect spells. Emrys, is your wind walk still active? If so we should probably make use of it shortly to get to the trees without wading through the red grass."

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet  d20=10 ;
Wednesday April 4th, 2018 7:19:25 AM

Barratore contemplates engineering a pull behind raft from the Druidwood(Engineering 15). "Not sure at the moment that we should take time to build it, Seems like we should probably keep moving until we need to rest as time may be an issue for saving the Wold."

"We will just have to deal with the bugs as best we can. If they are too big an issue, we could hop into V's mansion to rest and figure out how best to deal with them."


DM Mark 
Wednesday April 4th, 2018 11:32:53 AM

(The DM weeps silently when he thinks the party will once again leave a place without finding the treasure he keeps trying to provide them.)

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 4:01:26 PM

To answer V, Emrys replies, "Yes, Windwalking is still very active. This particular casting of the spell should last 18 hours."

"Umm, did anyone check the remains of the elemental ... if any remained?! By the way, there is an old sod hut within the tree grove," he tells the rest. If Emrys had never seen these insects before (what his many eyes saw), he will describe them to Tishe to see if they are particularly venomous or simple bloodthirsty man eaters.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+19=39 ;
Wednesday April 4th, 2018 6:05:59 PM

Edson, after handing the maps over and takes his healing.. he thanks Emrys.

He then searches around more.. checking the dead, and the surrounding area.

Perception 39

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 4th, 2018 11:14:25 PM

Emrys looks at the map again ... he checks it for X's ... they usually mark the spot. That would be important if this group of bones, laying around the boat, were pirates. He checks the back of the map for writing or illustration.

"I will say it again, there is a dwelling made of sod and grass within the tree grove ... over there," he points in the most exact direction, inside the grove, that he can recall. "Like this ship, it's fallen in disrepair. Who knows, it could be the dwelling of that fallen druid spirit. As you know, they can be quite territorial."

He then casts Detect Magic and then says, "Lets go take a look, shall we?" He and Daemon slowing begin to turn into mist (windwalk). He'll wait for others to so as well ... if they want to come along. He'll fly directly to where he saw the dwelling ... hovering directly above it and the trees, before slowly moving down to peek through the dilapidated roof. From there he attempts to detect the presence of magic.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 4th, 2018 11:35:11 PM

Learning of the sod hut Brom thinks they should take the time to check it out. "Ya know, we got no idea where to go but north. There might be somethin' there that'll give us an idea. Sides, it shouldn't take that much time out o/ our search."



DM Mark - "Lets go take a look, shall we?"  d100=49 ;
Thursday April 5th, 2018 12:51:58 AM

There is talk and concern about the insects that Emrys mentioned in the trees ahead.

Tishe calls out one of the things in the hold is Glass Grass. She mentions building a raft from the wood, and suggests going to the trees.

Velarin suggests using Wind Walk to get to the trees.

Barratore considers the suggestion of a raft, and thinks he could work out how to do such a thing. But it would take time, and he’s not sure about that. Now that he’s thinking about time, he realizes he’s rather hungry for supper. Which is odd with the sun directly overhead.

Edson takes some time to search ship again. Nothing new is found. As he looks about, he can see that the elementals’ remains have vanished. Oddly, the shredded vegetation of the shambling mounds remains.

Emrys and Velarin will recall that summoned creatures’ remains usually vanish when they die.

Emrys examines the maps. There are marks here and there with names that mean little to him. He’s not really sure where he even is on these maps, or if all of there are of the Sargrass. He reminds his friends that there is an old dwelling made of sod and grass within the tree grove, and suggests that perhaps it belongs to the druid they fought.

Brom suggests checking out the sod hut. He realizes he’s getting hungry too. Why is it not later? It feels like it should be later in the day than this?

Emrys casts Detect Magic as he prepared to again assume mist form. This takes a bit of time, and as he does so, he notices there is a source of magic coming from one spot near the bottom of the broken ship, near the front.

Knowledge Religion DC 20: Highlight to display spoiler: {That thing you fought was a ghost, and ghosts are doomed to haunt a certain area usually related to their death or some uncompleted task.}
Knowledge Religion DC 25: Highlight to display spoiler: {Ghosts can be defeated, but if not released from their task or laid to rest, they usually just reform.}

(I believe some folks are still wounded. Please make sure your header shows your correct hit points, and that you are keeping track of any ability damage that has not been healed.)


Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+22=28 ;
Thursday April 5th, 2018 9:32:14 AM

Emrys materializes and immediately says, "Whoa! There is magic here! Bottom of the ship ... near the front!" He follows the auras until he comes to the spot. "Right there! It's really strong here!"

(Knowledge [Religion]: 28)

"And we shouldn't dally here for very much longer. The druid ghost that haunts this place will soon return. I don't have the spells for another encounter."

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Thursday April 5th, 2018 10:14:43 AM

The rumbling in Barratore's stomach causes him to question the time of day. "Is the day seeming a little extra long to anyone else? Feels like a lot later than the sun shows. Do the days run different here Tish'? If the days are extra long here, we need to remember to take the time to rest before fatigue starts to happen."

Upon Emrys declaring he has found magic, Barratore moves over to the bottom front of the ship and takes a look at where Emrys was indicating

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+50 temp until used, extended mage armor(24 hrs)  d20+8=19 ; d20+13=29 ; d20+20=29 ;
Thursday April 5th, 2018 10:24:00 AM

V hears Barratore's thoughts regarding the length of the day, and tries to estimate the time relative to them, and what they think the time should be.(Intelligence check 19 and perception check 29)

"We can use the mansion to rest and recover, but I do not think that we should do it here. What we just killed was a ghost, and as Emrys said, it will reform and continue to do so until it's task is complete(religion 29). Once we claim what Emrys found up front, we should make for the grove of trees. We can look around and then use the mansion, or just use the mansion as soon as we arrive. Hopefully the ghost cannot follow us there."

V waits for Edson, Brom, and Barratore to locate the magical emanation.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 5th, 2018 10:25:58 AM

header update

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK)  d20+20=22 ;
Thursday April 5th, 2018 7:12:16 PM

Tishe’ is startled by Emrys and Velarin’s knowledge. “A ghost? And of a Druid? That explains the summonings. But couldn’t there be something we can do to lay the ghost permanently to rest? Maybe the Druid would get his right mind and tell us some more about the BloodGrass!”

She moves to where Emrys found the magic, and attempts to identify the object.

Then she looks at the sun and shakes her head. “No, the Sargrass I knew was a regular-timed day. Perhaps this is an effect of being in the Valleys of Twilight?”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 5th, 2018 8:51:13 PM

Brom's stomach starts to rumble. Brom knows it's not food his tummy craves is ale. How long has it been, but no liquids or bugs. Brom sighs at the thought of not knowing when his next drink'll be.

Brom listens to the discussion. "Ya know that hut could be the ghost's old home. Maybe somethin' there'll give us a clue how ta put it at rest fer good."

DM Mark - "Lets go take a look, shall we?" 
Friday April 6th, 2018 1:04:15 AM

As Emrys Detects Magic under the bow of the boat, he reverses his transmution into a mist form and alerts the others. (The weapons found amongst the bones on the deck do not detect as magic.)

Brom laments more the lack of ale than food.

Velarin considers the day and the movement of the sun. He estimates that the day would run roughly 18 hours here (and he will find the night is also 18 hours.) Also just as strange - the sun both rises AND sets in the West.

Tishe says these long days are not normal to the Sargrass. She also suggests that there may be a way to lay the ghost to rest so it does not come back as Emrys and Velarin warn.

Barratore notices the unusually long day, but his attention is drawn to what Emrys says is a source of magic at the front of the boat. As he tries to move to the prow of the boat, he finds he needs help. With Brom and Edson assisting, they lift the thing and move to the side. The broken boat groans as they lift it. Placing it partly on the grass it is buoyed up the threatens to fall back, but they hold it in place without much effort.

Beneath it you find what appears to be the remains of the ghost you saw. How he wound up crushed beneath the ship is not clear. But you see the skeleton and the remnants of his hair and beard. You also recall the ghost wore the other things here.

The items that detect as magic are a crushed and broken suit of wooden plate armor, a darkwood heavy wooden shield, a club, a belt, a cloak, decorated vestments, a dusty rose colored crystal, a pair of lenses, a headband, and a ring. In addition, you find some mundane things - three nicely made shortspears, the remnants of some holly and mistletoe, a spell component pouch, an old waterskin, and 134 gp.

For those able to discern the magic properties, these items prove to be:Highlight to display spoiler: {+1 wooden wild full plate (broken), +2 darkwood heavy wooden shield, +1 club, masterwork shortspears (3), belt of mighty constitution +2, cloak of resistance +4, druid's vestments, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +4, ring of protection +2}

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday April 6th, 2018 2:20:20 AM

Edson picks through the items handing them off to those who can discern what they are.

AC 22 / T22/ F20 CMD19. HP 97/114. Tishe' (SteveK) 
Friday April 6th, 2018 7:46:51 AM

Tishe’ is able to identify all of the magical items except the Ioun Stone. “I know what it is, but not what it does”, she explains. “Can anyone use these other items?”

+1 wooden wild full plate (broken),
+2 darkwood heavy wooden shield,
+1 club,
masterwork shortspears (3),
belt of mighty constitution +2,
cloak of resistance +4,
druid's vestments,
eyes of the eagle,
headband of inspired wisdom +4, and a
ring of protection +2

She turns to Emrys and Velarin who know the most about the ghost. “Seems to me we need a way to permanently lay this spirit to rest. What do we need to do? I knew a team in Hook City that always said burning the corpse was the only way to go, but S’ham and D’heen were always a little crazy.”

....
Spellcraft. Dc 22

Fly. 10/12 minutes. 60’ feet move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 5. 2. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+20=36 ;
Friday April 6th, 2018 12:03:53 PM

"Off hand Tishe', i would think it could be as simple as burning or burying the body, or it could be as complicated at finding out the task it needs to complete, and completing it. A divination might reveal more regarding what is needed. Allow me to ponder the situation for a moment, and see if I can remember anything." V ponders what may be necessary to lay this spirit to rest(know religion 36).

As far as the treasure goes, I would say if anyone could use anything short term, or wishes to lay claim to it from their cut now, they can use it or keep it until everything is sold or claimed prior to going to the catacombs.

Active Spells:
endure elements
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements X4(c-x3), xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: displacement, xlightning bolt, Haste, Haste, Dispel Magic, Fly, xFly
4th: Dim Door, Stoneskin, black tentacles, xempwr scrch ray, Dim Door, silent Dispel Magic, ice storm
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, summon 5
6th: Chain lightning, xGreater dispel magic, xChain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, maximized cone of cold



Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Friday April 6th, 2018 12:10:01 PM

Barratore helps set the ship to the side of the body. "Well that wasn't too heavy."

"As far as all this ghost talk goes, unless we can quickly figure out how to get rid of it, we should probably double time it to the hut in the woods and give it a good search. Don't think we want to be in either place when the ghost reforms, just in case the hut was his house. After we find whatever we can there, then we can move to a somewhat safer location to use V's Mansion."

"Anyone got an idea of how long it will take for the ghost to come back?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday April 6th, 2018 2:23:47 PM

Brom thinks for a bit then says. "Look at the crash. This druid is beneath it. His home is over there." He says pointing back towards the hut. "I bet the ship was gonna crash inta his home. He did his druidy thing an' made himself somethin' really big, then caught the ship an' saved his home but was killed in the crash."

"I'm takin his remains home. If I got killed protectin' my home, that's where I'd want ta be laid ta rest. My spirit protectin' my home fer eternity."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Sunday April 8th, 2018 3:18:17 PM

"Hmmm... I can use the cloak and the belt. Part of my course is fixable when i make myself healthier. Plus the reistance is something i need. Ill pay for my share. "

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Sunday April 8th, 2018 11:24:57 PM

"I find it hard to believe this druid, as powerful as he was, would have allowed a boat to run him over. He could have taken this boat and warped it into a ball if he wished. There is more to his story that isn't apparent ... and if we had the time I could have possibly divined it."

He then looks at the items, "I could make use of that ring."

Emrys then turns to Tishe and asks, "Is it possible to salvage pieces of this wood, enough that we could wear ... that could repel the grasses ... allowing easier, safer travel within the grass?"

DM Mark - "Lets go take a look, shall we?" 
Monday April 9th, 2018 1:48:36 AM

The items located under the broken boat are examined. What to do with the remains of the previous owner are discussed too, ranging from burning them to taking them to the nearby wooded grove. There is also some speculation about how he died.

Emrys suggests a way to use the wood from the boat.

As all this is happening, Brom announces he will take the remains to the woods.

Based on the party’s earlier intentions, you all assume mist form a drift to the copse of trees nearby. As you enter in mist form, you find that the wooded area is rather ovegrown. There are a few birds here and insects as well. There is a clearing of sorts in the middle, where you will find an old sod hut.

You assume solid form in here. The insects here are a bother, and some bite and sting, which you find rather distraction. As you search the hut, you find the remains of animals and plants in here, once carefully collected and organized, but now you see they have decayed, and in some cases been gnawed on by some animal. There are also some bottles and clay pots here. Most are broken and empty, though a few are still sealed. There is also an old box that contains two metal tankards.

Not wanting the bones he carries to be gnawed on as well, Brom thinks to bury the remains. As he does so, the silent form of the druid rises from where you buried the bones, looking like it did when you fought it - but perhaps not as angry.

“My name is Glúnmar. Thank you for returning me to my home and releasing me from this place. Long have I laid in that spot. Now perhaps I can rest. I recall that when the Sargrass was removed from the Wold by Maab, many that lived here were given the choice to leave the Sargass for other parts of the Wold. Most did, scattered across the Wold. But I chose to remain. So did some of my brethern. But that was long ago. Some left later. Some went mad.

“There were people that saw the relocated and depopulated Sargrass as a place to plunder. They were either those that chose to stay in Rotterdam and elsewhere, or that travelled here by planar travel. It was one such group that came near to my place. I ordered them to leave. They chose to fight. I was crushed in my battle with those on that accursed boat. But I did not die right away. I lay there, trapped and unable to cast spells, for hours before I perished.”

The form of the spirit of Glúnmar begins to fade.

“Do not harm this place. Respect the Sargrass. Respect my grove. You shall have no trouble here. Go in peace.”

The pestering insects suddenly depart from you.

You find it is late in the day and your body needs rest, though the sun is still high in the sky. You may choose to rest here or elsewhere, or to press on.

-----------------------------

As you go north, you will find and search a few more wooded groves over the next day or two Please note what your general approach to travel is. Please also note what your approach is to exploring these groves. Bear in mind that you are a bit vulnerable in mist form, as it takes 5 rounds to transform and you cannot cast spells or fight while in mist form.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Monday April 9th, 2018 7:35:13 AM

"Huh? well...Brom was right. I suggest that I cast the mansion and we rest here. This place seems safe enough, and as I already have the spell prepared, we may as well rest in complete comfort. We can then discuss how we are going to approach things in the coming days."

Unless there is opposition, V will cast the mansion and Once inside, and everyone has had a chance to clean up, eat and drink, V will begin the discussion for upcoming days. "We may need to search dozens of these groves before we find the one that has the crystal. While the windwalk has the benefit of lasting a long time, and carrying all of us, being stuck in mist form and defenseless for half a minute could certainly be a fatal move. Especially if something nasty in a grove sees us coming, and prepares to hit us as we start to transform. I have some teleports, but that will only work if we can see the grove, and I can't get all of us. fly has time limitations, and would not be spell effective as far as resource usage. I'm also not a huge fan of wandering through the red weeds. Ideas? Anyone?"

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Monday April 9th, 2018 10:50:46 AM

Tishe’ is pleased they were able to lay the druid to rest and in fact got more information on what happened. “He was a druid of the Sargrass like my Bloodpack friend, Gilan. We had different experiences on the Last Day but the Sargrass was, is, a wide land. And he died fighting white-handed beaters. I wish him a shady rest.”

She considers Emrys’ suggestion. “We never tried that but we can now.” Tishe’ works with Emrys to see if between Tishe’s knowledge and crafting skills and Emrys’ Witchy abilities, they can devise a talisman of druidwood that repels the BloodGrass.

“Travelling by mist is fast and safe, but we’ll need some hand gestures to point out landing areas, danger, and other codes.” The sorceress helps out so simple thoughts can be done while on mist form.

As to protections and preparations... she shrugs. “Until we know a specific danger, all my protections are short duration and so of little use while travelling.”

.....
Tishe’ recovers 15 Hit points. (With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.)

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday April 9th, 2018 9:44:12 PM

Edson cleans himself up and grabs some food in the mansion.

" if no one is opposed about the cloak and belt, just let me know what i owe. "

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 18), CMD:36; HP: 186/186 Character Sheet 
Monday April 9th, 2018 9:45:30 PM

Barratore scratches his head and rubs a horn. "I'm sorry, but I must be getting old." Barratore pauses and purses his lips, "V? Did you just say, Brom was right?" Barratore steps left out of Brom's reach. The fighter does not find himself with much to add on searching the groves in mist form. He agrees that forming up in a grove with hostiles is not a good idea, but rather than a set of hand gestures he'll forget, he offers the following

"When we come to a grove, Brom should make the sweep while we wait at a safe distance. Brom could then return and either lead us in or to a safe outskirts landing zone ."

Barratore takes full advantage of the mansion

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday April 9th, 2018 11:41:06 PM

"Course, I was right." He says putting his fist up in a mock fighting pose at Barratore.

"Don't you guys got some spell that let's us talk without talkin'?" He says. "Gotta be somethin'. If not, I'm good with B's plan."

Inside the manor created by V, Brom takes off his armor and gets cleaned up. At the meal, Brom listens to the discussion. "We can make one of those grass ships. Might take up a little time, but probably save us time in the long haul."

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+27=28 ; d20+26=31 ; d20+26=43 ;
Monday April 9th, 2018 11:53:49 PM

"Yes... that's what V said, dear Barratore."

Before Emrys will retire to the mansion, he asks to wait until he can do one last thing with one of the planks of druidwood from the boat. While touching one of the planks of druidwood (one that is not load bearing or would cause the structure to collapse on him, Knowledge [engineering]: 28.) He casts a powerful spell that causes the plank to polymorph into six medallion-shaped disks of druidwood (8-inches in diameter) with a hole that could be strung with a chain or cord. One of the shapes is a wooden ring that could fit on Daemon.

(Casting Polymorph Any Object on a plank of druidwood. Duration: Same kingdom +5, same class +2, related +2 = +9 duration permanent. He tries to make the disks somewhat pleasing to the eye.. simple design, beveled edges, etc.)

After gathering up the wooden disks and ring, he enters the mansion with the rest. At dinner he discusses ideas on how to boost their inherent natural repelling abilities at least temporally. Possibly weave an infusion of a Control Plant spell to better resist the grasses. (Knowledge [Arcana]: 31, Spellcraft: 43.)

DM Mark - Discussions and Hand Gestures 
Tuesday April 10th, 2018 1:44:16 AM

Velarin creates a mansion, and everyone enters. Before Emrys enters, he returns briefly to the broken ship and selects a plank. He casts Polymporph Any Object and transform a plank into a wooden medallion-shaped disk (if he wants to have 6 of these, he will need to cast the spell 6 times.) Then he returns to the mansion to think about what to do with the disk.

The heroes of the Vale retire to their mansion and discuss tactics. It’s quite comfortable here, and the food is very good. They discuss various ways to approach and search any wooded areas they many encounter. Barratore offers for Brom to go first is such situations.

Edson again asks about using some of the magic items. Emrys discusses with the others some ways to use his druid-wood disk. (Your DM is not quite sure what Emrys wants to do. Is he crafting a magic item? How does he do this?)

(If you can let your DM know in general how you approach these wooded area, we can simplify things. Alternatively, we can run through them all one by one.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Tuesday April 10th, 2018 10:07:01 AM

Velarin smiles as Barratore took the first verbal swing at Brom, having known very well that someone would.

"Barratore's plan has some merit. The only issue would be if something could attack Brom while in a gaseous form, which I grant you is unlikely. If such a thing happened, we would need to start transforming back immediately, and I could teleport most of us to Brom's aid. After Broms fly around, it would be his call in locating the safest place for us to reform, even if that were outside of the grove. We would just be able to follow and do as he does."

"Sometimes the simplest plans are the best, and this is pretty simple. Even we shouldn't be likely to mess this up. I will have four endure elements prepared again for tomorrow."

V will enjoy the comforts provided by the mansion for the evening, and get some sleep for another long day. Memorizing spells in the morning.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Tuesday April 10th, 2018 6:22:09 PM

Tishe’ agrees, while in the restful confines of Velarin’s spell, that Sieur Barratorre’s plan is as shady as any pick we will likely weave. Let’s do that.

:-)
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  d20+5=22 ;
Tuesday April 10th, 2018 8:54:31 PM

Noting the knowledge that Emrys has in the engineering field, Barratore defers to the blood witch. Aiding his friend in any plans they can create to possibly create a skiff as described by Tishe. "Although the skiff would not be under the affect of any Air Walking spell."

Barratore cleans up, taking advantage of a good warm bath. He then eats and drinks as only a minotaur can and gets a good nights rest.

In the morning, he dons his armor, checks through his gear and meets the group for breakfast. "Brom will be moving to fast for anything to get a real good shot at him and if it does he comes back to us, he land nearby form up and go pound the thing."

"If the spells are all in the ready, let's go get this done"

Barratore travels into mist form with his shield donned and ready.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Tuesday April 10th, 2018 11:01:57 PM

With a plan in place, Brom gets geared up, and with the mist spell cast, he heads out with the others.

Perception DC 35

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+18=24 ; d20+27=39 ; d12=1 ; d12=5 ; d12=6 ;
Tuesday April 10th, 2018 11:55:19 PM

Emrys prepares his spells like he normally does. He reaches into the shadow plane to extract a drop of woldsblood. It's power infuses him with energy. He then begins his rituals with the help of Daemon.

He performs the Ritual of Warding (Survival: 24, success. Emrys and Daemon get a +1 to AC and Saves.)

Emrys then stares at his hands (Guide bloodwitch ability), granting himself a +2 insight bonus on his next skill check as he performs the Ritual of Spiritual Healing (Heal: 39, success. Cure spells use d12's instead of d8's.)

He decides not to tempt the fates by trying an Advanced Ritual with only Daemon. The repercussions would be quite undesirable.

When the Keepers are ready to go, he will go through the same painful process that he did the day before by casting Surrender Blood. This time his hand contorts into a ghostly gnarled claw which he rakes across his chest. Emrys turns pale once again from the wound while he uses his own lifeforce to empower his next spell (casting his next spell at 18th caster level, while inflicting 15 points of damage on himself.)

Ermys then casts Windwalk on himself and everyone in the group (Duration: 18 hours). He then casts two Cure Light Wound spells on himself. (Reroll 1's with Cure spells, house rule. 1d12+5 = 10, 1d12+5 = 11.)

"Do you all wish another divination before we head north?" If not, they take the 30 seconds it takes to mistify and off they go like a leaf on the breeze.

Emrys Myrridanmyl, stephen f. ac22 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Tuesday April 10th, 2018 11:59:39 PM

(Sorry I forgot.)

Emrys also casts Rose's Temperature Control (Duration: 23 hours) on himself before they transform and fly away.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Wednesday April 11th, 2018 12:00:50 AM

"Okay... gonna take that as a yes. Ill just figure out what I owe us and pay my share. Again... everyones cool with it. " Edson asks as he looks around. " Sounds good."

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 12:12:37 AM

(Correcting AC in name line.)

DM Mark 
Wednesday April 11th, 2018 1:29:32 AM

(DM change - DM Ryan will be taking over.)

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 7:44:05 AM

Tishe' nods happily at Edson. "Yes, cool and shady!"

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 8:04:23 AM

(addendum) Before they go in the morning, Tishe' takes some time with the items that the Manfri, Mahyawu, provided the heroes: the ritual book and the pan pipes. "I think we need to make plans for when we find the pure crystal and get it to the center with the other eight groups of heroes in the Wold. We'll need someone to read the ritual, someone else to light the insense, another to play the pipes, and another to set the crystal. At the same time, I'm certain the creator of the Bloodweed will be trying to stop us and so the rest of us will need to guard the ceremony."

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk 
Wednesday April 11th, 2018 10:43:49 AM

Answering Barratore about repairing the ship, he answers, "I thought about it last night and their might be a way. As you know, I'm well verse in polymorph magic ... recently I've figured out ways to polymorph objects as well. It may be possible to polymorph the wrecked ship into a fully functional one. However, Im not for certain that this transmutation would include such things like sails, rigging, anchor and so on ... Ive simply never tried it before. While I do believe that our knowledge of Engineering would definitely aid in this transformation."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Wednesday April 11th, 2018 11:27:52 AM

"Yes Edson, the cloak and belt are yours. We can figure out who owes what later."

"Agreed Tishe', but if 4 of us have jobs in the ceremony, that only leaves 2 to defend. We may have to cross that bridge when we come to it, and see what challenges we have at that time."

"I think we can check a few more groves before throwing another divination Emrys. If we haven't found anything by the next time we are ready to use the mansion, that would probably be a good time to cast it."

V waits until everyone is ready to turn to mist and move out, and joins them.

Active effects:
Windwalk. 18 hours

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, xMagic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. (get it groves of trees) 
Wednesday April 11th, 2018 4:58:42 PM

{ooc: Forgoing my normal recap as I am picking up a little late. Busy day.}

The team makes their preparations for the day and prepares to exit. OUtside the mansion it is still dark but will get light within an hour or two. As the days, the nights seem longer.

Various buffs are applied and the team is converted to a mist form and they move out. The closest grove of densely packed trees does not take long to arrive at, further on you can see a slightly larger in the distance and beyond that one that mostly likely is even larger.

The closest stand of trees is extremely densely packed and it is easy to see that, due to the thick canopy observation of what, if anything, is inside will not work from that vantage. At a lower level things are tightly packed, at least at the outermost level, and would take some work to get though. Of course, you are mist.

Though the day is young it should be possible to check more than one grouping in a day if desired, again if they are empty


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Wednesday April 11th, 2018 6:01:53 PM

Tishe’ casts her Endure Elements spell on Edson and herself, then casts her daily Detect scrying spell to be aware of anyone less than an immortal watching them, then turns to a mist and follows the plan.

She speeds with the group to the next grove to the north and waits with the others at a safe distance while in mist form while Brom (also still in mist form) to do a sweep of the dense grove. When Brom comes back, Tishe’ follows his directions to either be led in, led to a safe outskirts location to change, or be led north to the next grove.

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0


Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 11th, 2018 9:42:13 PM

Barratore nods to Edson, "no problem"

"Given the task list, im thinking I'm gonna be on the guard detail."

Barratore takes the endure elements spell from , and then becomes a mist with the others. He waits as Brom swoops through the first grove and either leads them into land or leads elsewhere

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday April 11th, 2018 11:33:07 PM

Brom does his thing at each copse of trees. He comes in doing several flybys and then moving in for closer inspection. If he finds nothing, he returns to the others and signals for them to continue. Otherwise, he will signal land and move to the place he has determined is a good place to land.

ooc: you can assume Brom will take 10 on his perception checks DC 34.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs) 
Thursday April 12th, 2018 7:26:53 AM

V casts endure elements on the remaining four party members, and then waits in mist form for Brom's reconnaissance and return.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



DM Ryan - A field of GROVEr. 
Thursday April 12th, 2018 12:57:41 PM

Tishe’e cast spells to allow for resistance to elements as well as to keep away prying eyes before turning to mist and traveling with the others. Barratore states his preference for guarding the bulk of the group before likewise turning into a much bigger cloud of mist. Velarin likewise prepares and take on the form of mist.

With the others ready Brom assumes a similar state and they begin their examination of the clumps of trees. The others wait while Brom moves though this first dense group of trees. He search is thorough but does not come up with anything that is not in keeping with the area they have seen. It is of note that the grass does not extend into this area.

Approaching the second grouping of trees it is clear that this area is even denser then the first with limbs both low and high making travel difficult for beings of less power and ability then yourselves. The bold Brom again traverses the air between the branches, flowing and shifting in his gaseous form. There is a moment of concern as a crash is heard but investigations show it to simply be a branch that cracked from the weight of other vegetation.

Again, on the move the group heads to the largest grove they have seen. This large stand of trees breaks monotony of the grass some distance away. It is hard to judge with few landmarks but it could be several miles of travel to get there.

The closer the get the more unusual this forest is. It would appear that the area is roughly circular, maybe a quarter mile in diameter. Like the others this forest looks very dense and at least forty feet tall. Closer still it becomes no more normal looking, even form a distance you can see that it would take substantial effort to pass through the underbrush. If possible, it is far from practical and anything passing though would clearly be damaged by various thorns and spikey bits. No animal noises can be heard nor is there any movement detected, most likely a testament to the aforementioned thorns and spikey bits.

When the gaseous group is roughly twenty yards away there is a shift. A section of the trees seems to shift to the side leaving what would appear to be a path of some sort. The trees and brush do not walk like a treant but instead just sort of part revealing deep rich soil.

{ooc: Love that I got to use the phrase "gaseous group"}


AC 22 / T22/ F20 CMD19. HP 112 / 114. Tishe' (SteveK) 
Thursday April 12th, 2018 1:27:52 PM

Tishe’ breezes on with the others, happy the Endure Elements is keeping the heat of the day off the group, even in gaseous form! She smiles and strokes one of the trees in the first grove, the druidwood groves seem to retain thier affinity for repelling Bloodweed just like regular Grasses!

Two groves down and Brom hasn’t seen anything. When they approach the third grove and it opens a path for them; she shrugs her ignorance at the others, and waits for Velarin, or more likely an impetuous Brom, Barratorre, or Edson, to make a decision for them!

.....
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday April 12th, 2018 10:21:23 PM

The travel north is uneventful, a little boring for Brom's liking. The last and largest forest, if you could call it that, was a mass of thorny vegetation. Brom moves around looking for a way to pierce the thorny veil of the copse. Then unexpectedly the thorns part as if to invite the gassy group in.

Brom lands and takes solid form. "It's be rude to ignore an invite." He says drawing his sword and entering the forest. Note: His sword is drawn, but kept with point down to see less aggressive.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk  d20+26=31 ; d20+28=48 ;
Friday April 13th, 2018 12:28:01 AM

(Sorry, I was victim to a Deep Slumber spell as soon as I got home)

Emrys doesn't want to leave the barbarian alone and solidifies with him in this unusually dense and wonderfully magical forest. Being a forest-born (and Forest Walker), finds the place a breath of fresh air compared to the grassy desert of the Sargrass. Emrys is no stranger to magical forests ... in fact Culverwood is his patron ... and he looks about to see if things 'feel' familiar to him.

(Survival: 31 to keep from getting lost in a magical forest. Knowledge [Nature]: 48, natural 20, to understand this place and what is happening.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet 
Friday April 13th, 2018 8:57:24 AM

(Sorry I was the victim to a Good Night Drink as soon as i got home)

Barratore watches Brom land and solidify. It was such a simple plan that even he could remember it. the fighter drops down and also solidifies with Emrys and Brom. "Aren't you supposed to fly in and give it a once over?"

Upon hearing the explanation, Barratore chuckles, "And you and I are all about not being rude." Barratore leaves his weapon sheathed and gestures for Brom to lead the way. "I'll take up a position in..." he stops and shakes his head, smiling he simply says, "I'll be last in line"

Spell effects
Endure Elements 24 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+26 temp until used, extended mage armor(24 hrs)  d20+13=32 ;
Friday April 13th, 2018 10:27:26 AM

V also solidifies, and follows Brom in, staying between the fighters.

"It's kind of funny how, as often as not, an invite is also a trap. Let's keep an eye on the canopy as well. Normally I would go airborne here, but I think the trees will make that problematic, and possibly more dangerous then staying on the ground. Remember, at the first sign of trouble I'm going to throw haste if possible."

V scans the canopy and trees for signs of trouble or a clue to the location of our crystal(perception 32)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+26=33 ; d20+18=34 ; d20+18=21 ; d20+12=15 ; d6+4=9 ; d6=1 ; 8d6=31 ;
Friday April 13th, 2018 2:25:06 PM

Having had a moment to process the moving of the trees you can see that the area that opened was the only area that had some small red flowers. As the trees moved, the flowers have disappeared, mostly like behind the dense trees.

Seemingly happy for the diversion from the planned travel method Brom lands and solidifies. Barratore does the same but with a bit of a chastising for Brom for breaking from the plan. Emrys solidifies as well not wanting to be left out and enjoying the idea of a magical forest, it feels like home.

Velarin, also comes out of his gaseous form and comments on how an invitation is so often a trap in the Wold. Tishe’ follows the lead of the others and approaches. {ooc: I will let you decide if you solidified in your next post.}

Emrys Highlight to display spoiler: { Combined with overall knowledge you can guess that his area has been an enclave for druids for many many years. Isolated and without communication it is unclear what the forest contains. You can deduce that the forest is under some powerful enchantments not the least of which is permeant Plant Growth. }

The path is roughly ten feet side, give or take in places, and the floor is rich dark dirt. Above the canopy is unbroken though enough light filters though that it is not difficult to see. Initially the path only extends thirty feet in but as you approach it extends further. In front of you it opens into a wider clearing and a glance behind will show that the way you came has closed, you are inside of the magical woods.

As soon as the trees open onto the clearing three arrows whistle one of which thinks into Broms forearm. {To hit: 34 | 21 | 15 Damage: 9 piercing +1 Fire = 10} and a blast bursts from a point in the middle of the path briefly engulfing both woods and party. All {Fireball: 31 Damage to all DC18 Reflex to half}.

Inside the room are three human size figures, not treants and not humans but some mix of the two. Their skin made of wood or plants with green clothing of oversized leaves.

The figure on the left holds a flaming staff and, on the right, a flaming sickle. The one in the middle appears to hold an ornate bow made of a finally carved branch of wood, still containing leaves and possibly a flower. The trees and vegetation around you was not affected by the fire.

A single voice on two frequencies, low and high speaks.

“Flesh things. This is our domain, our protectorate. You should not have come.”

Bottom of Round 1 – The party is up.
Please move your pawns on the map.


Emrys Myrridanmyl, stephen f. ac19 hp52/67. rituals: ward, spiritual healing. rtc. windwalk  d20+16=28 ; d20+38=45 ;
Friday April 13th, 2018 7:57:18 PM

(Reflex save: 28, success.)

Emrys grits his teeth as he dodges most of the damage from the burst of heat. "No, not this time!"

He mutters a few words of power that emboldens his range of influence over hermits and recluses ... and a deeper understanding of loners and outcasts.

(Casting Like Calls to Like on himself. Duration: 150 minutes. +20 insight bonus to Diplomacy, Sense Motive, Intimidation and Bluff.)

Emrys steps out 10-ft in front of Brom. His flesh becomes wooden bramble of thorn, his hands look carved from spiked hickory (free action, Bramble Armor, Wooden Fists: Plant Domain su abilities.). He stretches out his arms as he guards Brom from anymore arrow. For the moment, Emrys is more plant than flesh ... like their attackers.

"STOP THIS WAR MAKING ... WE DIDN'T COME TO FIGHT!" (Diplomacy: 45)

"We ask for your hospitality ... your neighbor Glúnmar granted us peace in his grove ... so should you. As you can see I am a servant of the Great Roots of Culverwood ...and we are the Keepers of the Vale. We mean no harm or disrespect."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+26=37 ; d20+26=35 ; 2d6+31=41 ;
Friday April 13th, 2018 11:22:08 PM

The arrow strikes Brom followed by an explosion of flames and Brom, who managed to partially shield himself from the blast, brings his weapon up quickly searching for a target to destroy. Before he can move, Emrys steps out in front and does some magically thing. Brom delays his action to see the outcome of the Witch's actions. If Emrys's actions fail, Brom will charge the bow wielding opponent.

Delayed action: Brom will charge the opponent with the bow and strike the being.
Delayed attack (rage, PA, charge): AC 37, damage 41

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs)  d20+15=30 ;
Saturday April 14th, 2018 9:53:35 AM

(ooc: unable to open map)

Velarin sidesteps the majority of the fireball damage(reflex 30). "If these guys are throwing fireballs in here, it's likely that everything in this place is immune or resistant to fire. Including them."

V watches Emrys move forward and change form in order to try and broker a peace. Not wishing to go offensive until Emrys had a chance, V calls forth his extend wand from the haversack, and casts an extended haste on the party. "Alright boys and girls, haste is up. Let's see what they want to do here."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92+11 temp until used, extended mage armor(24 hrs) 
Saturday April 14th, 2018 9:53:54 AM

(ooc: got the map)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:36; HP: 171/186 Character Sheet  d20+14=18 ; d20+27=41 ; 2d8+20=29 ;
Sunday April 15th, 2018 9:49:27 AM

Barratore looks side to side and ocassaionally up as the group moves down the path. It was his first time in a magical forest, but then this was his first time on another plane. The arrows fly and a blast of fire erupts about the group. Barratore ducks and wraps his protective cloak about himself.

Barratore holds his advance to see what might become of Emrys' efforts.

Barratore ready to move and attack the staff wielder.

Readied attack charge, Power Attack. Hit AC 41 Dmg 29. -2 on Barratore AC for 1 round

Spell effect
Endure elements

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+16=28 ; d20+19=20 ; d20+14=24 ; d20+9=29 ; d20+9=25 ; d8+2=4 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=5 ;
Sunday April 15th, 2018 12:54:22 PM

Edson steps to the top of Barratore. (Cant see the letters but row 25).

He easily side steps the fireball and returns with three shots from his bow at blue.

Hit ac 20 4 dmg
Hit ac 24 9 dmg
Hit ac 29, crit confirmed at 25: 4 dmg if no crit, 14 if crit.

AC 22 / T22/ F20 CMD19. HP 97 / 114. Tishe' (SteveK)  d20+11=22 ; d20+20=21 ;
Sunday April 15th, 2018 4:35:52 PM

Tishe’ ducks and avoids most of the blast, and thinks Emrys is onto something based on the shouts from the three defenders. “A Manfri sent us, and we were aided by a Druid some miles to the south. The Saar has marked me as a Spellweaver and in dedication to the preservation of this land! We have come not to harm the Sargrass, but to save it and the Wold!” Tishe’ hopes the defenders of the grove can sense her motives are true.

Tishe’ readies a Counterspell to intercept the next spell cast by one of their attackers.

.....
Reflex. 22 save, 15 damage

Readied Counterspell. Nat 1. Fail

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 0. 0. 1. 0. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+18=26 ; d20+18=30 ; d20+12=30 ; d8+4=12 ; d8+4=11 ; d8+4=8 ; d6=2 ; d6=2 ; d6=2 ; d20+25=37 ; d20+20=26 ; d20+15=32 ; d6+19=24 ; d6+19=20 ; d6+19=21 ; d6=5 ; d6=2 ; d6=5 ; 9d6=27 ;
Monday April 16th, 2018 11:04:40 AM

Emrys starts talking and while his tone is somewhat convincing it will take far longer then a simple sentence to dissuade any attackers.

Brom, knowing that trying to talk them out of combat is impractical at this point, charges the archer and lands a substantial blow. {Hit: 37 | Dam: 41}

Enjoying the idea of being in a magical forest Barratore takes the time to look around until arrows and fire fly. Seeing that the battle is inevitable he charges the staff wielder connecting with his charge. {Hit: 21 | Dam: 29}

Side stepping the fire Edson launches three arrows at the bow wielder. One of the three connect and it does very little damage. {ooc: Please update your HP, it’s not that much work.}

Also avoiding a good deal of the blast Tishe’ chimes in while preparing a spell to counter what is cast next. Something is a little off and she knows her attempt to counter will be to no avail.

Velarin, hopes to no avail to avoid combat so simply casts haste on the party.

Enemies

The multi tonal voice again comes from your adversaries, all of them speaking at the same time but with one voice.

"This is not other places, you come to take what we keep."

The bow wielder, having taken damage from the barbarian, steps to the side and brings her bow around at Edson. Quickly she returns fire with three arrows. {Hit: 26, 30, 30 | Damage 12+2 fire, 11+2fire, 8+2fire}

The staff wielder grunts at Barratore’s strike bust she simply squares up and retaliates with her flaming staff. {Hit: 37, 26, 32} {Damage: 24+5fire, 20+2fire, 21+5fire}

Finally, the creature holding the sickle, takes a small step, raises her arms and chants a short phrase “Vlam!” As soon as her arms come down a vertical column of divine fire slams down around Emrys, Velarian, Tishe’ and Edson {Flame Strike Damage 27, DC19 for Half}


AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+11=16 ;
Monday April 16th, 2018 9:39:29 PM

Tishe’ looks incredulous as her counter weaving fails. “That’s never happened before?!” And then a flame strike hits her squarely, force and fire slamming her about. “Ow!”

Knowing some of her friends are less hearty than her own Sargrass upbringing, and so touches Emrys with a Quickened Resist Energy (fire), then touches Velarin with another Resist Energy (fire). She assumes Edson’s uncanny rogue abilities will be able to dodge spells like that all day, and she is tougher than her other two friends!

.....
Reflex. 16 fail, 27 damage

Emrys and Velarin. Resist Energy: V,S. Touch. 10min/lvl. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 1. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 157/186 Character Sheet  d20+26=27 ; d20+21=22 ; d20+16=28 ; d20+11=27 ; d20+11=24 ; d20+26=41 ; 2d8+20=29 ; 2d8+20=28 ; 2d8+20=29 ; 2d8+20=27 ;
Monday April 16th, 2018 11:03:03 PM

Barratore is nearly incredulous as the man with the staff holds his ground against him. Barratore activates the Haste on his Torc and attacks the creature in full force.

PA Haste Penetrating strike ignore 5 DR Hit AC 27/22/28/27 crit 24/41 Dmg nat1/nat1/29/28 crit 29/27 total 84 or 113 if Crit

Spell Effect
Endure Elements
Haste 10/10

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=33 ; d20+14=19 ; d20+14=33 ; d20+15=32 ;
Monday April 16th, 2018 11:04:05 PM

(Reflex save: 33, success. Previous round, Daemon Reflex saves: 19, success. 2nd Daemon Reflex save: 33, success.)

Daemon is hypnotic to watch. The way he moves seems so unnatural, yet beautiful to behold. From both the fireball and the flamestrike, he is miraculously dances around all the flame unscathed. If only Emrys could do the same (Emrys takes 13 damage).

Emrys recognizes the feeling of Tishe's spell and he gives her a nod and a smile ... however that expression goes cold and dark when he turns back their attackers. He steps forward 15ft so that he could see everyone involved. Daemon moves with him, staying within reach but slithers in front of his master. He says in a grim tone, in a way that feels dirty upon the ears, "Very well then ... we'll tear the shade from your bodies and feed it to the light! Ahhh, how savory, like blood itself!"

A dark, necromantic aura bellows around Emrys as he hisses the words ... then black, eldritch energies crackle around each of the creatures.

(Emrys casts Mass Painstrike on each creature, empowered by Focus Curse. He wants to target all three, but if he can't he's more concerned with Staff and Sickle. Fort Save: 28. Their bodies become racked with agony, Sickened condition, and take 1d6 nonlethal damage for the next 15 rounds. Casters are suffering a continual damage effect and must make concentration checks when casting spells. Emrys gets a +4 circumstance bonus on Intimidate checks.)

If a viper could smile a wicked smile, he is right now. He rises up and with full hood and fangs exposed, dripping with venom; he shows them all what true fear looks like.

(Dazzling Display (feat) to Demoralize all foes within 30ft. Intimidate check: 32. DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier vs. becoming Shaken.)

Emrys Myrridanmyl, stephen f. ac19 hp39/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 16th, 2018 11:06:09 PM

Forgot to mention Daemon'ss sstatss: AC: 25. Hp: 85/85.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+25=35 ; d20+20=21 ; d20+15=16 ; d20+25=38 ; 2d6+31=42 ; 2d6+31=41 ;
Monday April 16th, 2018 11:32:03 PM

Brom steps in on the archer and unloads.

Attack (PA, Rage, Haste): AC 35, 21, 16, 38; damage 42, -, -, 41.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=30 ; 15d6=48 ;
Tuesday April 17th, 2018 8:04:55 AM

(ooc: everyone has haste in case it wasn't noticed. Duration was 30 rounds)

V sidesteps most of the flamestrike damage(reflex save 30), and looks extremely irritated at the smoke rising from his singed hairs. He nods to Tishe' after finding himself the recipient of a resist energy spell "Thank you Tishe' "

V moves 15' ENE trying to spread the mass of our spellcasters out a little(unable to move myself on map).

"Alright. You want to call down the thunder, you got it! Time to go big or go home, and we aren't leaving" Velarin begins casting, and electricity crackles between his fingers as he unleashes an empowered chain lightning at Sickle, and affecting every opponent within 30' of her(Which i think gets them all)

Damage 79. Reflex save 25 primary target, 23 secondary targets for half damage

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=22 ; d20+19=36 ; d20+14=28 ; d20+9=20 ; d8+2=6 ; d8+2=9 ;
Tuesday April 17th, 2018 8:11:27 AM

Edson easily dodges the flamestrike and returns fire. Three arrows fly out at the bowman.

Hit ac 36 6 dmg
Maybe hitbac 28 for 9 dmg
Miss ac 20


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+5=13 ; d20+7=15 ; d20+7=22 ; d20+16=34 ; 9d6=40 ;
Tuesday April 17th, 2018 1:35:41 PM

Tishe’ worrying about her companions casts a spell protecting Emrys and Velarin.

Barratore holds his ground and is incredulous that the staff wielder has held her ground. For her part the staff wielder is incredulous that Barratore things she is male. He connects with two of his attacks. {57 Damage}. She weathers the storm and seems to be able to take quite the beating.

Brom, a rage, steps to the archer and swings four times, connecting with two. {83 Damage} The archer is in very bad shape but still standing. [b] Edson also embeds two arrows in the archer but they seem to do little to no damage.

Keeping his distance Velarin calls forth a bolt of lighting that lashes out at all three of the attackers. None of the attackers can avoid the damage and both the staff wielder and bow wielder are killed by the blast.

Dameon fixes the caster with a terrible gaze and the creature appears to be quite shaken by the stair. {ooc: well this is OP for a companion.} Despite his companions help Emrys spell cannot quite take ahold of the sickle wielder. {Fort: 34}

The final creature speaks before again casting a spell. “You may defeat us but we are not all that protects our charge.”

Again her arms go up and she calls down a flame strike centered squarely on Barratore this time. {Flame Strike Damage 40, DC19 for Half}


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+20=31 ; d20+26=32 ; 2d8+20=34 ;
Tuesday April 17th, 2018 9:15:30 PM

Barratore gets a twinkle in his eye as it appears the fight is going to be a bit more than he originally thought. His shoulders drop as V's spell lays two of the opponents low. Flames erupt about him, but again the minotaur is able to protect himself from the harshest of the flames.

Reflex 31

He moves in on the last creature standing and strikes.
PA Hit AC 32 Dmg 34

spell Effect
Endure Elements
Haste 14/15 V's Spell

adjusted HP total

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=25 ;
Tuesday April 17th, 2018 11:08:22 PM

Barratore has the final opponent in hand. Brom looks for other foes.

Perception DC 25

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=6 ; d12=5 ; d12=12 ;
Tuesday April 17th, 2018 11:37:15 PM

"Light this piggie up!"

Always the master linguist, Emrys has obviously picked up the vernacular of the region, thanks to Tishe. He takes a moment to heal a few wounds. He looks around to see how injured the others are.

(Casting Cure Serious Wounds on himself, empowered by the Spiritual Healing Ritual. Curing 3d12+15 = 38. Fully healed.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=23 ; d20+19=32 ; d20+14=33 ; d20+9=14 ; d8+2=7 ; d8+2=8 ;
Wednesday April 18th, 2018 12:12:42 AM

Edson moves up so her is wihtin 30' of the last target. Firing four times, Edson hits twice.

Hit ac 32 7 dmg
hit ac 33 8 dmg

AC 22 / T22/ F20 CMD19. HP 70 / 114. Tishe' (SteveK)  d20+20=27 ;
Wednesday April 18th, 2018 6:57:53 AM

As Tishe’ expected, the opponents are falling so quickly to the Keepers that her spells of defense are going to be wasted. Just to make sure, Tishe’ takes her time and casts an extended Resist Energy(fire) on herself, and. Looks about as Brom, seeking other dangers.

“This place seems well protected against fire, so if there are other dangers while in this grove...”

.....
Perception. DC 27
Extended Resist Fire on Tishe’

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=26 ;
Wednesday April 18th, 2018 7:11:33 AM

V smiles as he watches two of the opponents fall. "Serves ya right hitting me with a fire spell"

Feeling that Barratore likely has things in hand, V stands by, readied to counter whatever spell the remaining druid thing tries to cast with a dispel magic. (dispel check 26 if needed)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 18th, 2018 1:07:06 PM

Trusting in Barratore Brom and Tishe’ does not press the attack but takes a moment to look around the area. Brom & Tishe’ only Highlight to display spoiler: { While the majority of the surrounding forest is fairly uniform greens and browns there is one section, to the north east, where a few small red flowers can be seen. } Tishe’ also she ups her personal protection from fire.

Likewise assuming Barratore will finish the battle quickly Emrys take a moment to heal himself from his injuries.

Velairn smiling as two of the tree people fall to his lighting mildly taunts the remaining while he prepares to try and counter whatever the creature casts next.

Having avoided the brunt of the most recent flame strike Barratore quickly moves to attack the last of the female tree people. His blade cuts deep but the creature does not so much as falter from the blow. Edson again fires off two arrows, both of which hit but do no damage.

The creature takes a quick step away from Barratore and begins to cast a spell but Velarin manages to counter her attempt using his own arcane powers. {ooc: well poop} Dark sap runs from her open wounds but she stands defiant against the group.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet  d20+26=46 ; d20+26=37 ; d20+21=37 ; d20+16=27 ; d20+11=30 ; d20+11=22 ; d20+26=44 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=29 ; 2d8+20=24 ; 2d8+20=25 ; 2d8+20=31 ; 2d8+20=27 ;
Wednesday April 18th, 2018 7:07:07 PM

Barratore steps in closer and attacks

PA Penetrating strike hit Ac 46 crit 37/37/27/30 crit 22/40. Dmg 25 crit 31/29/24/25 crit 31/27

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=7 ; d12=6 ; d12=8 ; d12=1 ; d12=4 ;
Wednesday April 18th, 2018 11:32:49 PM

Emrys winces after witnessing the barrage of attacks on the plant creature. He still feels pain from the critical blow dealt to him by Barratore when he was occupying the Purple Worm. As he looks away from the assault, he notices that Tishe seems to have several wounds that need mending. He walks over to her, followed by Daemon, and speaking words of healing and touches her arm. All her wounds heal almost completely.

(Casting Cure Critical Wounds on Tishe, empowered by Spiritual Healing. Cures 4d12+15 = 40 points of healing.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+10=18 ; d20+9=27 ;
Thursday April 19th, 2018 7:24:59 AM

Tishe’ gives a “shady pick!” shout to Velarin, and sighs as Emrys’ healing magic flows over her. She starts humming a childhood song her mother would sing as she moves closer to observe the red flowers and see if there is any magical properties or if she can discern if they are a threat or opportunity.

“...but one of these things is not like the others...”

......
40 healing from Emrys
Cast Detect Magic: at-will ability of Spellweavers and look at flowers area.
Know Arcana. 18
Know Nature. 27

Emrys and Velarin. Resist Energy: Fire. 150 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity

Tishe’ Resist Fire 300/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+15=22 ;
Thursday April 19th, 2018 9:33:17 AM

V believes that the druid will not survive Barratore's onslaught, but readies another Dispel Magic to counter(dispel check 22) another of his spells if he should survive.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=38 ;
Thursday April 19th, 2018 11:32:21 AM

Edson decides to stop wasting arrows and looks around for any more attackers.

Perception 38

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Thursday April 19th, 2018 1:51:32 PM

Barratore steps into the tree woman and swings several mighty blows. Like Paul Bunyan he brings her down. Emrys provides some more healing to Tishe’ who hums and sings a shildhood song as the energy washes over her.

Velarin readies to cast a defensive spell but when the tree/druid/woman falls he relaxes. Brom seems to have fallen into a trance and just stairs straight ahead unmoving.

Edson’s decision not to attack is rewarded when he sees the final druid fall. He also notices something else. Edson Only Highlight to display spoiler: { To the direct east you see a thatch of trees a little different then the others. Closer examination makes you think that something is being concealed. Finally (thanks to a 38!) you can see that you might be able to untangle a group of branches kind of like unlocking a door. }

As the final creature falls the forest goes quiet. To the north another path, where some of you saw flowers, has opened but behind you, the way you came, is a virtually impassable wall of forest, thorns and brush. The path appears to travel in for some ways and doglegs out of sight.

Around you are three bodies that truly look like nothing more then a treant / elf hybrid. There weapons; staff, sickle, and bow lay where they have fallen and all are clearly enchanted.


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 137/186 Character Sheet 
Thursday April 19th, 2018 10:52:50 PM

Barratore collects the three obvious magical items and hands them to V to stash and or identify.

Looking to the new path and remembering what the tree people said, he mentions to Brom, "More guardians and challenges await"

Looking at Emrys he asks, "Should we assume everything here is a hostile?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (201/224 raged); DR 3/- (6/- raged)  d20+24=35 ;
Thursday April 19th, 2018 11:17:36 PM

Brom wakes up from his daze. "Yep." He says with a smirk. "But, if they're like these, I'd rather they not just throw themselves at the sacrificial alter of our weapons."

"Well someone wants us ta visit." He says looking back to see the way they came blocked by the brambles. "It'd be a shame ta keep'em waiting."

Perception DC 35

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=32 ;
Friday April 20th, 2018 3:25:11 AM

After seeing the final one fall, Edson heads to the unusual branches. First he searches for traps (per 32) before opening the door like area.

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=9 ; d12=3 ; d12=6 ; d12=2 ;
Friday April 20th, 2018 8:42:20 AM

(Sorry, exhaustion claimed me early last night.)

Emrys turns around and walks over to Barratore and heals him.

(Casting Cure Critical Wounds on Barratore. Cures 4d12+15 = 35)

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Friday April 20th, 2018 9:58:02 AM

Answering Barratore, "I would assume so ... these three apparently knew what we came for ... and they probably know why ... so they have no intent on giving it to us, even with the Living Wold in the balance."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+26=44 ; d20+26=34 ; d20+26=45 ;
Friday April 20th, 2018 10:18:08 AM

V takes the weapons from Barratore and Identifies them(spell craft checks of 44,34,45 should get them all)

"Alright, as soon as everyone is healed up, we should continue. Those mildly injured should probably drink potions if they have any in order to save Emrys's healing spells for battle."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=4 ; d12=4 ;
Friday April 20th, 2018 12:06:18 PM

(Forgot we weren't still in combat rounds ... Shawn is that your current hit points, because I believe Emrys healed you up since then.)

Emrys tends to Brom's wounds as well with a little, witchy healing ... in some distant land somewhere, a rabbit keels over dead.

(Casts Cure Moderate Wounds on Brom. Cures 2d12+10 = 18.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=34 ; d3=3 ; d20+20=36 ; d20+20=38 ;
Friday April 20th, 2018 1:03:35 PM

Tishe’ puts in her two coppers worth of an opinion. “I agree. Everything in this grove is either hostile like the elf-treents, or will automatically support us like the grove providing a path. I don’t think there is any in-between here.”

Noting Velarin’s concern over the limited number of Emrys’ spells, she chimes in again. “I also have a Cure Light Wounds wand. Not much good during a battle, but the most efficient way to heal afterwards!”

Tishe’ provides Edson with a quick Guidance spel, giving him a +1 boost to deciphering the tree branch puzzle.

Using her Read Magic, Tishe’ attempts to discern the nature of the three magical weapons.

......
Guidance Cantrip. +1 on Edson’s next attempt.
Spellcraft. 34, 36, 38 to ID the three weapons. (DC= 15+ item caster level)

Emrys and Velarin. Resist Energy: Fire. 149 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 299 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday April 20th, 2018 1:20:09 PM

Barratore eyes the new path and motions down it, asking if they should just consider everything to be hostile. Brom wipes the drool from his chin and answers in the affirmative. Emrys take a moment to heal Barratore and agrees that anything they meet will likely be hostile.

Tishe’ and Velarin looks over the weapons and quickly realizes that all are +3 Flaming weapons. Emrys gives Brom a little booth in health as the group moves towards the open path. The trees open before them to another large clearing, nothing can be seen in this room but a chest rests near the center. Perception DC20 Highlight to display spoiler: { There appears to be a pit, 10ft wide crossing the ground in front of you from tree to tree. }

Edaon examins the unusual bit of trees he discovered and can see that there is indeed a trap. From the looks of it if not done correctly the branches will burst outward striking and flipping whoever is in front into the air.

_________________________________

Found Items, all medium size:
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp

{ooc: Don't say we don't buy you nice things}

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=25 ; d20+13=28 ;
Friday April 20th, 2018 2:38:10 PM

(ooc: are the values of the items off somewhat, or is a quarter staff much more valuable than i remember?)

"There appears to be a pit(perception 25). I shall take a slightly more elevated look."

V casts Fly and then looks up above him, where he plans to go, to make sure nothing awaits him in the trees or air(perception 28) If he sees nothing, he will fly up 20"

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 36 (T 15 FF 31), CMD:36; HP: 186/186 Character Sheet  3d8+5=16 ;
Friday April 20th, 2018 2:43:26 PM

Barratore thanks Emrys for the healing
Hearing the identification of the bow, Barratore turns to tell V to give it to Edson. Seeing Edson not with the group he scans about, "Where'd he go?" Soon enough, surely, he learns Edson stayed back to check something out. "Let's not go forth on multiple fronts if we don't have to."

With that, Barratore turns back from the new clearing to be with Edson and assist with whatever it might be that he has uncovered. Hopefully it will be a dragon or something just as exciting.

On his way back, he drinks a healing potion.
Potion csw 16

Spell effects
Endure elements
Haste 10/10

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=40 ;
Sunday April 22nd, 2018 12:09:00 AM

Brom thanks Emrys for the healing. "Thanks, but ya don't worry 'bout little scrapes an' cuts on me."

Brom notes Barratores mention of Edson and figures he can handle anything that pops up. The young man turns his focus back to the clearing.

"A pit? It's been a while since I've seen one of those. Jump it? Wind walk over it?" Brom scans the area for other things waiting for them on the other side.

Perception DC 40

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Sunday April 22nd, 2018 4:34:39 PM

“If no one objects, I’ll take the flaming staff. May come in handy if I ever have to defend myself.”

She waits for the others to take care of traps and puzzles.

......

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+18=31 ;
Sunday April 22nd, 2018 11:28:46 PM

(Chris, the staff is more expensive because it's a double-headed weapon. Each end has a separate +3 flaming ability. Each end doesn't need to be the same ... the other end could be frost, for example.)

"The sickle is an implement of the harvest ... I like the idea of possessing such a reaper. At least to hold on to for the time being ... see how it feels." He takes hold of the curved blade if no one objects.

Hearing V's observations from above, Emrys tries to take a look from the ground. "Maybe another divination is in order?"

(Perception: 31 - to notice a pit)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=48 ;
Monday April 23rd, 2018 10:46:50 AM

Edson takes a look at the trap and begins disarming it. (Disable Device 48, Nat 20)

If taken care of without hurting himself or others, he'll open the door.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 23rd, 2018 10:54:38 AM


Barratore, noticing Edson is not with the group turns back to check on the rogue. Brom thanks the others for the healing but tells them not to worry about minor cuts and scrapes. He seems a little bemused by something as simple as a pit and questions how the others would like to proceed. Scanning the area, form his vantage point, Brom sees no immediate threats just a chest sitting on a tree stump.

Tishe’ claims the staff thining it may come in handy and waits for the others to work out the pit. Emrys claims, at least for the moment, the sickle liking that it is an instrument of the harvest. Satisfied he wonders if another divination is called for.

Velarin notices a trap in the dark earthen floor and informs the others. He scans the canopy of branches above and sees no threat and so flies up to take a look. In the air he can clearly make out the outline of the pit directly in front of them. {added to map}

Edson, at the back of the group attempts to disable whatever trap has been set into the wall. Moving the branches slowly he finds the trigger and disables the most violent part of the trap. Once disabled the branches move our of the way immediately revealing an open box containing five gems, two potions and a long silver dagger. {ooc: The box would have been locked and trapped but giving you both for the nat 20 disable device}

How will you all proceed.


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Monday April 23rd, 2018 11:36:34 AM

Barratore hands Edson the flaming bow, "Here and well done. Grab the goods and let's catch back up to the others. With that, Barratore turns and rejoins Brom at the front.
"As fun as it would be to watch you jump the pit onto some great catapult and flung off into the woods, how about this."

"This looks to be right up rogue's alley. I say we stand back and let Edson do his voodoo."

Barratore will stow his shield, sheathe his sword and draw his bow and ready to cover Edson should something unsavory appear

Spell Effects
Endure Elements
Haste 10/10

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+28=46 ;
Monday April 23rd, 2018 11:59:15 AM

Edson takes the bow and thanks Barratore. He hands the minotaur the box with the gems, potions and dagger.

" Guess i'm needed still" he says as he heads toward the pit.

Again he looks for a way to disarm the trap without killing him and the others.

Disarm device 46



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Monday April 23rd, 2018 1:49:32 PM

"Find sometin'? Nice." He say at the returning Edson and Barratore.

"Ida be fun fer sure." He says watching Edson work his magic.

Perception DC 33

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+7=15 ;
Monday April 23rd, 2018 11:38:40 PM

"Quite a curious find, dear Edson." As the rogue goes to disarming the second trap, he thinks maybe he could give him a gaze of guidance, but it looks like he doesn't need the insight.

However, until the way is made open, he will employ his own kind of insight.

(Casting Detect Magic.)

"Daemon, do you smell anything unusual?"

"I am unsssertain, Emryss. There iss sstill the sscent of burnt hair on the breezze."

(Scent ability. Perception: 15)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=26 ;
Tuesday April 24th, 2018 9:52:21 AM

V, from 20' up, holds the detect magic spell he was going to cast as he sees Emrys do it. He waits and watches the area(perception 26) while Edson untraps the trap.

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday April 24th, 2018 11:39:25 AM

Brom and Barratore watch the rogue do his rogue things to the long pit but remain armed in case things go wrong. Brom questions what the rogue found in the previous area.

Edson returns to the others and examines the pit. It takes a moment of work but he figures a way to disarm the pit by jamming the hinge mechanisms. You probably wouldn’t want to stand on it and jump but it should get you over the trap.

Emrys casts detect magic and has Daemon keep his nose open for any threats. Emrys Highlight to display spoiler: { The forest itself glows with a faint elemental magic, probably indicative of its resistance to fire and rapid growth. }

Velarian holds, twenty feet in the air, and keeps his eyes open for future threats. From this position {ooc: giving you a bonus} he sees two additional pit traps but they are arranged in a way that you can simply avoid them unlike the first.

The chest is cracked open and contains a small bag. Once the bag is lifted, it is light but there is a small object and a piece of paper inside. As the bag lifts from the stump you here a click, probably the pits locking in place, and the forest to the south east parts revealing another path. At the end of the path there is a veil of swirling mist.

Inside the bag is a small whistle and a note saying Blow once and leave. Once and the magic is done. Detect magic shows the whistle is infused with conjuration magic.

Onward or just blow the whistle to leave?


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged) 
Tuesday April 24th, 2018 11:17:27 PM

"I say press on." Brom says. "Unless we know the thing we're after ain't here."

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=31 ; d20+20=38 ; d20+20=28 ;
Wednesday April 25th, 2018 5:19:53 AM


Tishe’ refocuses her attention at Brom’s words. “We don’t know it’s not here”, she says reasonably. “The elf-Trent’s seemed to think they were guarding something more than just a few potions. Let’s try the misty path.”

While the others wait, she uses her Read magic ability in the second treasure found and tries to deduce the potions.

......
Spellcraft. 31, 38, 28. vs DC15

Emrys and Velarin. Resist Energy: Fire. 148 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 298 /300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 2. 1. 1. 0

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 25), CMD:36; HP: 186/186 Character Sheet 
Wednesday April 25th, 2018 7:19:18 AM

Barratore is for exploration of the entire area. He does ask "do you think the note means from the entire grove or just this area of it?"

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Wednesday April 25th, 2018 9:40:46 AM

(Sorry, I slept through the entire evening as soon as I got home.)

Emrys can see that the entire forest around them has the faint glow of elemental magic. Possibly what is giving it it's resistance to fire. He can also tell that the trees are affected by a rapid growth. He lets the others know this.

If he is able to safely get within range of the swirling mist, he will attempt to detect its magic, if there is any to begin with. He knows several mist spells and he is well aware of their danger.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday April 25th, 2018 9:49:29 AM

V calls out the location of the other two pits that he sees, as well as the fact that they are avoidable.

"That is a bit of a quandry. The author of the note definitely wasn't big on details. Blowing the whistle could be a trap, or it could be the way to the crystal that we seek. It may open some sort of gate to another place, or open a path in the woods for us to follow. Either way, it sounds like a one time thing, and with the swirling mists that just appeared, it may be here and now or never. I'm thinking we need to blow the whistle, and follow the misty path."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday April 25th, 2018 11:28:49 AM

" Yea.. we didn't come here to tap out early and leave. Lets press on and see what these things were protecting.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday April 25th, 2018 11:37:40 AM

Tishe’ examins what was found in the other room and finds they are 2 potions of Cure Serious Wounds and a +3 Bane (elemental) Dagger. {ooc: The dagger is worth 32,302gp and the five gems are worth 5000gp each}

Brom thinks the group should press on and Tishe’ agrees since they do not know if the item they seek is here or not. Barratore also wants to press forward but wonders out loud if the whistle will remove them from the grove or the area.

Emrys explains what he has found about the forest being magic which gives it the resistance to fire and rapid growth. The also examines the fog but it does not seem to be magical in origin.

Velarin is perplexed by the whistle and suggests following the path and blowing the whistle. Two things that may well be diametrically opposed.

{ooc: Ok, my note was vague. It should read the following: “Blow once and leave this forest never to return. Once and the magic is done.” }

Edson, like many of the others, does not want to risk bowing out early and so the party presses on.

As the party moves forward the mist hangs lower and lower. Finally, at the start of the room the mist hangs on the ground, no higher than a humans knee. The ground, hidden but the fog, becomes more uneven and your feet snag on roots or rocks below the low fog. {ooc: This room is difficult terrain.}

Stepping forward from the fog on the far side of the room is one single huge creature. This creature looks much like an animated sculpture of a treant. It has a thick, corrugated hide of bark like stone, with many thick stone branches. Its legs, made of large shaped stone connect with great weight as it moves.. What passes for a face is carved out of the same stone as the rest of the body.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 174/179 (219/224 raged); DR 3/- (6/- raged)  d20+24=27 ; 6d6+31=51 ;
Wednesday April 25th, 2018 6:44:19 PM

"Ooo...that looks like a new toy." He says. "I'm gonna go play with it." Brom moves to H15 and readies a swing.

Readied attack (Rage, PA, IVS, strike back): AC 27 damage 51 (weapon is adamantine)

Rage 4/34

Strike Back (feat): You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Thursday April 26th, 2018 8:11:12 AM

"So we don't blow the whistle until we have the crystal."

"Oh good, company. I don't suppose it's going to introduce itself, hand us the crystal and ask to be friends?"

Still 20' up in the air, V drops down next to Barratore, who hasn't moved yet and casts stoneskin upon him. (DR 10/adamantine, 150 minutes or until 150hp have been absorbed). "Alright big fella. Now you and the other guy are on even footing. Go kick his butt."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+24=42 ; d20+25=37 ; d20+23=24 ;
Thursday April 26th, 2018 9:22:25 AM

Edson moves into the room. His eyes scan for any set up. (Trap sense 42)

He moves around trying to get on the side, away from Brom and able to flank with the barbarian.

Stealth 24
Acrobatics to avoid any aoo 37

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=28 ; d20+17=36 ; d20+12=15 ; d20+7=10 ; d20+22=27 ; 2d6+17=25 ; 2d6+17=26 ; 2d6+17=25 ;
Thursday April 26th, 2018 11:49:48 AM

Barratore cracks a wry grin as the 'whatchamacallit' makes its appearance. V's spell infuses him, but with Brom having set up to lure the creature to him, Barratore does not want to destroy that tactic. Instead, he steps up 5', activates his Torc and fires off 5 arrows.

Deadly Aim Hit AC 28/36/15/10/27 Dmg 25/26/miss/miss/25

spell effects
Endure Elements
Haste 9/10
Stoneskin DR 10/adamantine 150 minutes

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  5d4=14 ; d20+32=50 ; 3d8+12=29 ;
Thursday April 26th, 2018 2:27:17 PM

Velarin comments that introducing themselves would likely be pointless. In leu if introduction he bolsters Barratore with some fancy defensive spells {ooc: Barratore please note that I will not adjust the damage that is for you in tracking}

Brom strides forward and readies an attack should the behemoth approach while Edson moves to a position in which he could flank the creature.

Barratore, seeing the strategy, fires off a series of arrows, three of witchy hit causing damage and bring forth small jets of acid from the wound. The acid falls harmlessly into the dirt and quickly goes inert.

Sounding like a moving mountain the stone treant lumbers forward and takes a single swing at Brom who connects with a preemptive strike as the creature moves in. {Broms attack hit} As Broms adamantium weapon strikes home a gout of acid sprays from the wound at Brom. {14damage | Relex DC20 to half} The creature completes its swing crunching one of its stone branches/arms into Brom. {Hit: 50 | Dam: 29}

Emrys and Tishe’ stand in the back dumbfounded.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (182/224 raged); DR 3/- (6/- raged)  d20+1=21 ; d20+24=43 ; 6d6+31=47 ;
Thursday April 26th, 2018 7:13:57 PM

"Ooo...this one's gotta bit ta him." Brom moves in on the stone statue and takes a swing at the construct. As he does he begins to sing his battle hymn.

Attack (Rage, PA, IVS): AC 43 (I assume cannot be crit'ed), damage 47

Perform DC 21

Rage 5/34

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+14=23 ;
Thursday April 26th, 2018 7:43:06 PM

Tishe’ is surprised and admonishes herself. “Warp up or your threads are getting cut, girl!” She tries to help by targeting the beast with a Silent Slow spell.

.....
Spell Penetration. 23

Slow: DC 20 Will negates. 15 rounds Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Thursday April 26th, 2018 8:17:37 PM

Not dumbfounded ... not at all ... at closer inspection the witch is simply caught in a dramatic pause of smoldering intensity.

His eyes transfixed on Emrys, Daemon can only gasp with awe. "Mannn, you are ssso intenssse!"

Emrys finally takes action as he moves forward (E11) behind Barratore. "Maybe this will soften him up," he says with a slight chortle. As he moved, he gracefully takes hold of his Rod of the Quickening. He casts a quickened spell ...

(Casting Quickened Eye of Newt and Toe of Frog. No Save. Emrys receives of piece of matter from the Stone Tree. Stone tree suffers a -2 penalty on saves against Emrys' spells and a -2 on attacks on Emrys.)

(Casting Polymorph Any Object on the stone tree. Target: one creature or object up to 1500 cubic ft or less. Range: 60ft. Fort Save: 29 including Eye of Newt penalty. The creature's stone skin becomes soft and fleshy like a human.)

Emrys doesn't want to change to beast too much ... He's not wanting to ruin Barratore or Brom's fun. He promised them a guardian to slay ... he wont deny them the pleasure.



Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d20+17=32 ;
Thursday April 26th, 2018 8:53:16 PM

Like Tishe, Emrys was meaning to roll caster level checks, in case of Spell Resistance ... but I forgot.

Eye of Newt and Toe of Frog isn't subject to SR.

Polymorph Any Object is subject to SR. Caster Level Check: 32

Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+22=26 ; d20+17=25 ; d20+12=15 ; d20+7=8 ; d20+22=34 ; 2d6+17=28 ; 2d6+17=27 ; 2d6+17=23 ;
Thursday April 26th, 2018 9:28:22 PM

Barratore glances over at Emrys and is immediately struck, he had not seen such intensity since Dr Smolder Bravestone. Snapping out of it, Barratore sends another volley of arrows

Deadly aim. Hit AC 26/25/15/8/34 Dmg 28/27/miss/miss/23

The fighter spits, highly unsatisfied his aim, he drops the bow and draws his sword, time to close and get personal

Spell effects
Endure elements
Haste 8/10
Stoneskin DR 10/adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  10d6=39 ; d20+17=21 ;
Friday April 27th, 2018 11:10:32 AM

V moves over to G13 while ascending to 30' in the air. He then targets the top of the creature with an empowered Lightning bolt. (damage 65)(Reflex save 23 for 1/2 damage)(SR 21)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+17=18 ; d20+17=21 ; d20+17=29 ; d20+17=29 ; d20+17=34 ; 5d4=13 ; d20+13=20 ; 2d8+17=24 ; 2d8+17=24 ;
Friday April 27th, 2018 12:49:50 PM

ooc: Brom [b] still owes a reflex save}

[b] Emrys and Tishe’
each cast spells that the creature seems to have no defense for. First Tishe’ slows the creature to a crawl removing almost all of its abilities to do damage. This is followed by Emrys transforming the behemoth from stone to flesh removing almost all of its defenses. {ooc: well that was two effective spells}

Seizing the new opportunity Brom strikes again, cutting deep into the transformed creature. Again acid sprays from the body of the creature at him. {Brom: 13 Damage, DC20 Reflex to ½}.

Fling above Velarin unleashes a massive bolt of lightning into the now flesh creature who manages to take the blast full in the chest. {Reflex: 20}

Again using his bow Barratore fires five arrows, all of them hit as the creature no longer has its stony hide, doing massive damage. With the final arrow the creature stumbles to the side and falls over dead.

{ooc: Making that thing flesh was huge!}

Laying beside the body, they must have fallen off when the creature became flash, you find ten move gems valued at 5000gp a piece.

The passage behind you, as has become habit is close. In front of you, to the south is another passage that quickly turns east.

Experience
Last fight: 3,500 each
This fight: 12,800 each


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (183/224 raged); DR 3/- (6/- raged)  d20+10=26 ; d20+10=20 ;
Friday April 27th, 2018 3:41:52 PM

ooc: I forgot about the reflex save and marked full damage. Reflex saves DC 26, 20 (adjusted hp to reflect the saves.)

The construct falls into a heap of whatever it is. Brom sighs. He reaches down and picks up the gems lying next to it, and hands them to V. Then looks up to the next hall opening before them.

Rage used: 5/34


Barratore Steelwind (Dan K) AC: 30 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=9
Friday April 27th, 2018 6:27:41 PM

Barratore stows his bow and walks over to Brom. There was nothing really to say. He was a bit disappointed as well. Someday he wouldn't be and either would Brom and that would probably be his last day on this Wold

"We got another path and another chance at glory ". Barratore falls in behind Brom doing what he can to help

Aid another perception. 9 fail

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday April 27th, 2018 9:50:33 PM

Tishe’ also stares, then fills the silence with words. “Well, that weaved better than expected. Great spell, Emrys!”

Using her Spellweaver ability, she checks the gems for magic.
....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire  d12=5 ; d12=5 ; d12=8 ; d12=5 ;
Friday April 27th, 2018 10:50:58 PM

Emrys stands back in stunned silence at what he just saw. "Indeed," he answers Tishe. "Likewise, you're spell was also well placed." Daemon keeps glancing back and forth between the monster and Emrys. "In all my livess, I never ssseen anything likess that," hissed the viper. The snake begins to wonder if there was any difference between the two. "That was the first time I cast that spell," the plainly states.

The fleshy treant looked grotesque ... sickening, in fact. Like a many-fingered severed hand ... a very misshapen and diseased hand to be precise. The flesh still undulated and bled where it fell ... bubbling in a soup of its own acid blood. Emrys almost felt sorry for it ... it was a treant after all. At least it's returning to the earth from which it came.

He walks over to Brom and touches his shoulder ... a wave of moist, healing energy courses through him and heals his wounds. Somewhere in a distant land, a blackthorn bush withers.

(Casting Cure Critical Wounds on Brom. Healing 4d12+15 = 38.)

Noticing that Tishe was examining the gems, he asks, "Find anything interesting?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Saturday April 28th, 2018 2:09:51 PM

Velarin nods appreciatively as he watches their opponent fall much more quickly than anticipated. Perhaps they were beginning to become a good team. Knowing what the others would do in most situations, and planning on that happening. Well....except for Emrys, who could pull some crazy stuff out of his magical hat.

V flies down and collects the gems from Brom after Tishe' takes a magical look at them, and then adds them to the group treasure haul in his bag of holding.

"Well, it looks like we are going that way. Shall we?" V falls into the middle of the line.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Sunday April 29th, 2018 11:13:27 AM

Brom's moment of disappointment is quickly over and he lifts his head, proudly. There was another path and other chance for glory. He turns to Barratore, "No more disappointment. I know the battle we seek'll be at the end of this journey. Somethin' that'll test our mettle to it's greatest. These battles are just warm-ups fer that. I know it." He says.

"Alright, let's go." He says looking back towards his large friend.

"Thanks fer the healin'." He say to Emrys.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday April 30th, 2018 8:08:46 AM

Edson pulls out his kuhkri to help and then the thing is dead.

" Well... that was fast" he quips.

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday April 30th, 2018 10:45:34 AM

Brom sighs as the creature falls to the ground, dissolving in its own blood, before picking the gems to move to the next opening. Barratore stows his bow a bit disappointed before moving forward to what he calls another path to glory.

Tishe’ comments on the great use of a spoell by Emrys before checking to see if the gems are magic, they are not. Emrys likewises comments on Tishe’s effectiveness. Deamon is surprised by the spell reducing the creature to a bubbling mass of flesh while Emrys almost feels sorry for the creature.

Velarin collects the gems from Brom while thinking the team is getting better at working toether. He falls in line with the others moving on. Edson is a bit surprised that the creature died so fast that he did not really get to help. {ooc: The GM is also surprised by that.}

As the party pushes forward though the ever shifting forest they move first south, then east then loop north. The forest again opens onto a large clearing, bigger then any you have been in so far. As with the others the canopy of branches and leaves above creates a sort of ceiling roughly 40ft above the ground.

Hanging in the air in roughly the center of the room is a floating crystal that emits light very similar to the light initially seen in the craters back in Cinnamon Valley what must seem like quite a while ago.

The crystal does not appear over large and does not hurt the eyes as the meteor did. It hangs roughly four feet above the ground with no visible suspension and has an almost translucent quality.

Forest Summary
Rewards
15 Gems 5000 each
2 potions of Cure Serious Wounds
+3 Flaming Sickle – 32,306gp value
+3 Flaming Quarter Staff - 64,600gp
+3 Flaming Bow – 32,375gp
+3 Bane (elemental) Dagger – 32,302gp

Experience
Last fight: 3,500 each
This fight: 12,800 each


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=23 ;
Monday April 30th, 2018 12:48:25 PM

V tries to quickly assess the situation. "This screams trap. Please fools...step over and grab the shiny trinket we have left floating in the air for you...what could go wrong?"

"I would suggest that Edson lead the way with Brom and Barratore behind him as he checks for traps. The rest of stay here with spells ready to assist when it turns ugly. Because it probably will."

Assuming that the time remaining on the original haste is getting low, V calls forth his extend rod and casts another extended Haste spell upon the group. "Might as well make sure everyone is ready." V then ascends to 30' in the air and takes an aerial view of the situation for threats or forthcoming problems(perception 23)

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged)  d20=11 ; d20+24=40 ;
Monday April 30th, 2018 1:08:37 PM

Brom steps forwards and holds his hand up. "Don't cast yer spell yet, V. Give me a sec. I wanna see if somethin's been here." Brom scans the area for the smallest signs of any creatures passing through the chamber and in what numbers is possible. Perception DC 40 (Brom has survival, but perception is higher. Note: Brom is not moving into the area. This is being done at a distance; so, I am aware that penalties may result from the distance.)

"Edson, why don't cha give a look from here fer traps." He says to his little friend.

If Brom is satisfied that he can not determine creatures or obvious dangers, and Edson has cleared it from traps easily spotted by the rogue, he will move in slowly with Edson.

Rage used: 5



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=17 ;
Monday April 30th, 2018 3:28:05 PM

Barratore readies his shield and activates his Ghost Weapon tattoo to affect his sword. Though he very much wants to push the cherry candy-like button, he restrains himself. Barratore steps next to Brom and works with the barbarian.

Perception 17 with training in Survival to Aid Another with Brom

He would wait to see what Edson can tell about what they are looking at.

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Monday April 30th, 2018 5:11:48 PM

Tishe’ walks through the aware forest with the Keepers, but the woods creep her out: she is much more used to the open spaces of the Sargrass! She keeps a tight hold of her new double-ended flaming staff and keeps her awareness peeled, especially to her Detect Scrying spell.

Once at the clearing, she states the obvious because no one has yet done so. “Well, that’s looks like the Crystal the Manfri sent us to find!” Yet, discretion is the better part of valor, or so Trellus always said, and Tishe’ keeps alert for any other defenders of the Crystal. “I wonder if this isn’t protecting these woods, and if we take it, the woods will die. Like as soon as we touch it, everything will try to smash us.” There are many scenarios running through her head, and nervousness makes Tishe’ full the void with words.

....

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire 
Monday April 30th, 2018 11:17:58 PM

Emrys looks over the scene and agrees with Tishe about the Crystal. He then tries to recall the instructions the Manfri gave them, including the tools he sent them with.

He looks at the anchor crystal to gauge its size. He knows that the book contains a ritual to kill off all the bloodweed, but he tries to remember what the panpipes were for (I don't recall if their function was ever explained.). The crystals are sensitive to sound ... he wonders if the music of the panpipes will resonate a tone the crystals favor.

Emrys takes the steelgrass panpipes from his bag and looks to the others if he should attempt a simple note or two. He's not a musician ... if only the Muse were here ... however, how hard can it be?

"Should I give it a try?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+25=33 ;
Tuesday May 1st, 2018 8:46:38 AM

Edson nods and begins looking for the trap. It has to be here.
Trap finding 33

The crystal looked like an obvious set up. And this place had traps in every other area, so it only made sense for one to be here


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 1st, 2018 3:28:58 PM

Seeing the floating crystal Velarin points out that it is most likely a trap and suggests that Brom, Barratore and Edson lead the way.

Brom is sure at Velarin does not act to fast and looks for signs of previous life. He scans the floor and while it is uneven he sees no tracks or traces of passage. Barratore stays near Brom while the others study the situation, he also notices nothing of passage or life but between he and Brom they can see that the crystal seems almost ethereal.

Tishe’ suggests that this may the the crystal Manfri sent them to find and postulates that it may have been protecting the woods with its presence. Emrys agrees with Tishe about the crystal and thinks back to the instructions they were given. He suggests the pan pipes but somehow things they are not part of this equation at the moment.

Edson scours the area for trap but does not see anything that will drop out, snare or that is otherwise set to injure the party.

Satisfied those that planned to move forward do and get much closer to the crystal unmolested. The closer they get the more beautiful the crystal appears and it seems to create a sort of shimmer in the air on each side of its location, again the sight is simply breathtakingly beautiful.



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 1st, 2018 4:52:48 PM

Barratore grins a bit as he takes in the remarkable beauty of the crystal. Barratore turns back to look at Emrys, who now has the pipes. the fighter almost reaches out to touch it, to see if he can and to see what might happen if he does, but he decides against that and steps just to the side of the crystal, perhaps 10' way and gestures for Emrys to play.

"Unless someone actually knows how to play those things, I say Emrys should try a note"

Spell Effects
Endure Elements
Ghost Weapon 5 hrs
Stoneskin DR 10 adamantine
Haste 13/15 rounds

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 1st, 2018 9:34:04 PM

Tishe’ shakes her head. “The Manfri was quite clear, we shouldn’t do the ritual without first grasping the Crystal. “. She rummages with Emrys and Velarin until they have not only the pipes and ritual book, but also the bag with the candles and crystal bits. “Let’s lay out the ceremony, and does anyone have a Silence spell just in case? I’ll cast Resist Energy: Sonic on the one who will grab the Crystal so he won’t get zapped like we did near Magpie Falls in case this is a trap.”

“Sounds like a shady pick?”, she asks the Elf Wizard.
......

Emrys and Velarin. Resist Energy: Fire. 147 / 150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 297/300 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 3. 1. 1. 0

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Tuesday May 1st, 2018 11:28:25 PM

"Alright, I'll do the grabbin'. When ya got everythin' ready, let me know an' I'll grab the thing." He says. That was really the only part he could play since most of the other stuff was more well suited for the smarter members of the group.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=19 ;
Tuesday May 1st, 2018 11:43:39 PM

(As far as the manfri items are concerned, I don't recall who grabbed what ... except Emrys took the ritual book, because of his extensive experience with ritual magic. I don't remember the instructions; they were never clear to me in the first place ... I may have missed that post. I was hoping that Emrys' memory would be jogged. His intelligence score is higher than mine.)

"Agreed, we should be prepared for the ritual. I was confused as to when the proper time to perform it. I was quite overcome with emotion when the ritual was first discussed ... crushed from sundering of my walking stick by Gargul. How ironic, Gargul's weapon of choice is a walking stick, and yet ... but I digress."

"I can provide deafness, like before, if we need it ... in various forms. I can also gift the one who wishes to handle the crystal with various wards ... such as Death Ward."

Emrys casts a few spells on himself. He casts See Invisibility and Barkskin (Durations: 150 minutes for both). He looks around to see if he notices anything not visible. (Perception: 19)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:00:34 AM

After learning that Barratore is the grabber, he casts few wards on the minotaur.

(Casting Deathward on Barratore. Duration: 15 minutes.)

He then casts a very powerful ward of the three warriors of the group. He grants each one with protection from spells. He does so by handing each one a single gem ... the ones they recently found.

"Hold on to these gems ... they are now talismans that will protect you from spells and spell-like abilities. Put them in your pocket or something ... keep them on you."

(Casting Protection from Spell on Brom, Barratore and Edson. Duration: 150 minutes. The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 12:07:15 AM

Correction ... Emrys casts Death Ward on Brom. I got the two "B" names confused. And the 2nd spell is Protection from Spells* ... not Spell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 2nd, 2018 7:30:11 AM

Sounds like a plan Tishe'. Unfortunately, I have no silence spells prepared. Does anyone actually have a way to light the candles? I could use a scorching ray, but I wouldn't want to chance melting them to nothing."

Active effects:
Windwalk. 18 hours
Haste: 30 rounds
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 2nd, 2018 7:46:10 AM

Answering V's concerns, "I can light candles with a touch (Rose's Temperature Control), save your Scorching Rays," Emrys says with a smile.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday May 2nd, 2018 8:05:20 AM

Edson was glad Tishe was there. She could see these situations and come up with great plans.

Seeing as Bron picked himself to touch the crystal.. Edson decides to break the tension.

"Brom" Edson says as he put his hand on the mans back. " If anything happens to you, I want you to know I'll take up the mantle of Brom the Barbarian.. I'm sure I couldn't do much worse a job than you."

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=14 ;
Wednesday May 2nd, 2018 11:28:41 AM

Barratore nods, Brom would grab the thing and so that meant he was to play the part of keeping an eye out. And so he draws his blade and tries to do just that.

"As I understand it Edson, it involves a lot of yelling and hitting and hurting things" he adds after a short pause, "You're gonna have to bone up on the hitting and hurtin part."

Like a finely tuned system, the fighter keeps an eye and ear for trouble. At the fourth sign of trouble he's ready to pounce
Perception 14

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (221/224 raged); DR 3/- (6/- raged) 
Wednesday May 2nd, 2018 11:58:03 AM

Brom nods to Emrys after receiving the protections spells.

He chuckles at Edson. "If anythin' happens, you'll have ta buy yer own drinks. But ya know me, I'm too stubborn ta let this thing end Brom the Barbarian."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+22=30 ; 2d10+7=19 ; d6=2 ;
Wednesday May 2nd, 2018 1:26:42 PM

{ooc: I will look back to find the ritual later today, I am sure it is in past posts that are available. Had to write this post twice, internet ate the 1st.}

Barratore first suggest that Emrys try playing a note but his idea is overridden by the others.

Tishe’ points out that the Manfri was quite clear about not doing the ritual until the crystal is found. Instead she decides to lay out the ritual if it is needed. Emrys agrees and helps lay out the ritual confessing that he was overcome with emotions and did not catch all of the instructions. Once complete he casts Death Ward on Brom.

Velrain likes Tishe’s plan but has not silence spells at the ready and raises a concern about lighting the candle. Emrys agrees to handle the candle if needed.

Brom volenteers to be the grabber of the crystal as his skill with the arcane is limited at best. Trying to lighten the mood Edson offers to take up the mantel of Brom the Barbarian should something bad happen to him.

With the plans set Brom reaches out and grabs for the crystal. His hands do not meet the resistance that you would expect and pass though the crystal. As if it is a trigger of some sort the crystal glows and becomes embedded inside one of the two massive crystal creatures that appear from thin air in front of the party. These creaturs made of quartz, earth and crystal stand nearly 13 feet tall with powerful arms and razor sharp claws that glint and shine like polished steel. Its large rounded head supports two sunken crystalline eyes and a gaping toothless maw.

Know: Planes DC24 Highlight to display spoiler: { These are creatures are Crystallis. Outsider earth elementals of a sort. When damaged they eject crystal shards that strike attackers. }

The creature now containing the floating crystal takes one swing at Brom striking him square in the chest. {Hit: 30 Damage: 19+2 Bleed – Adamantium Weapon}

The party may act.


AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+3=7 ; 5d6=15 ; 15d6=50 ;
Wednesday May 2nd, 2018 5:42:12 PM

Tishe’ nods, a short vicious gesture. “We all knew it was a trap, we just prepared for the wrong kind of trap!”

The Spellweaver Studies the creatures, but besides made of crystal, she has no clue what they are. “But they are made of Crystal and Brom is protected from Sonic...”.

Tishe’ moves to the right to get the Minotaur out of her line of attack and uses her arcane sorcery to spontaneously cast an Enlarged Shout with no additional time! The sonic attack can break glass and is much more effective against crystalline creatures than that of flesh and blood!

.....

Know Planes. 7

Previous cast Resist Energy; Sonic on Brom. Immune to first 30 points of Sonic Damage

Move to I,16 (getting Barratorre out of the Shout cone)

Cast Enlarged Shout: 60 degree cone, 60’ range
Brom. Fort DC 22 or deaf and 15 damage. Save= not deaf and 7 damage.
Crystal-based creatures. Fort DC 22 or deaf and 50 damage. Save = no deaf and 25 damage.

Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+22=41 ;
Wednesday May 2nd, 2018 11:54:00 PM

(Knowledge [Planes]: 41)

Emrys shouts, "They are Crystallis. Earth elemental outsiders. When you strike them, their wounds spray crystalline shards ... be on guard!"

"When fighting earth ... be like the earth." Emrys begins to speak in an ancient eldritch tongue, invoking the power of the root ... twisting the fabric of space and dimension ... the weird and the wicked. In a dark, echoic tone, "No matter the distance you put between me, you're never out of my reach." Brom feels Emrys' touch on his arm ... from there the barbarian's skin grows rough and tough like hickory, but oddly remains flexible.

(Casting Barkskin on Brom, enchanced by the Reach Spell feat. +5 to Natural AC. Duration: 150 minutes.)

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+30=31 ; d20+30=47 ; d20+25=30 ; d20+20=28 ; d20+15=22 ; d20+30=45 ; 2d8+12=16 ; 2d8+12=15 ; 2d8+12=14 ; d3=2 ; 2d8+12=21 ; 2d8+12=20 ;
Thursday May 3rd, 2018 7:40:12 AM

Barratore inhales as the creatures manifest and he activates his Haste within his clan torc.
Blade in hand anad hearing Emrys warning, Barratore strikes at the Crystal guardian in front of
him and Brom and prepares to block flying debris with his shield
Attack Hit AC 31 Hero Point reroll 47/30/28/22/45 Dmg 16/15/14/21/20 d3 is a miss click

Spell Effects
Endure Elements
Haste 10/10 +1 Reflex/AC/Attack
Ghost Weapon Sword
Stoneskin DR 10 Adamantine

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+22=29 ; 15d6+7=65 ; d20+17=19 ;
Thursday May 3rd, 2018 8:51:31 AM

V nods as Emrys reports to the group what he knew as well.(Know planes 29)

V, still 20' in the air, moves 15' East and casts a Chain lightning at the Easternmost Crystallis for 65 damage(reflex save 26 for primary, 24 for secondary)(SR 19 if necessary)

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=39 ; d20+17=25 ; d20+12=21 ; d4+3=7 ; d4+3=7 ; d4+3=7 ; 7d6=20 ; 7d6=32 ; 7d6=22 ;
Thursday May 3rd, 2018 10:10:19 AM

Efson moves up to the left crystal creature. (A row, dont know the number).

Hit ac 39 7 dmg/27 if sneak
Hit ac 25 7 dmg/39 if sneal
Hit ac 21 7 dmg/29 if sneak

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 176/179 (203/224 raged); DR 3/- (6/- raged)  d20+24=40 ; d20+19=26 ; d20+14=18 ; d20+24=42 ; 2d6+31=36 ; 2d6+31=41 ; 2d6+31=42 ;
Thursday May 3rd, 2018 11:52:03 AM

The crystal buzzes and the crystal giants appear. A swipe from a giant causes a nice gash in Brom's arm. The wound continues to ooze.

Brom steps to his right and engages the crystal giant. "Wee..."

Attack (rage, PA): AC 40, 26, 18, 42; damage 36, 41, miss, 42 (adamantine weapon)

Rage: 6/34; barkskin, resist sonic energy, haste

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  2d6=7 ; d10=6 ; d20+12=13 ; d20+12=30 ; 2d6=3 ; 2d6=11 ; 2d6=7 ; 2d6=6 ; 4d6=16 ; 2d6=9 ; 2d6=6 ; 4d6=17 ;
Thursday May 3rd, 2018 12:07:29 PM

{ooc: To reiterate, you guys can move your own tokens. Due fog of war it is not practical to have X and Y coordinates on each map.}

Seeing Brom attacked Edson moves forward to a flanking position and attacks with his Kukri. {ooc: Making an assumption there based on the d4 damage} Two of the blow hit causing damage and shards of glass to fly in the immediate vicinity of the creature. Brom and Edson are caught in the shards which potentially slice their skin. {Damge 7 | 26 | Reflex DC18 Reflex to avoid EACH}

Seizing the offensive Barratore swings over his partners head using his longer reach. Four of his blows hit causing massive damage but also showering Brom and Edson in shards of razor sharp glass. {Damge 3 | 11 | 7 | 6 | Reflex DC18 Reflex to avoid EACH}

Velarin flies to the east and calls forth the lighting at the two newly arrived creatures. {Reflex +13 | +30} The eastern creature takes the bold of lighting square in the face, the second creature avoids the bulk of the damage but it is still enough that the creature explodes in 20ft radius burst of shards. Brom, Barratore and Edson are engulfed in the shards of glass for a brief moment.

Seeing the creature fall Brom steps though the cloud of glass shards and swings at the remaining attacker. Two of his attacks strike true causing substantial damage and again bring forth a shower of sharp shards. {Damge 9 | 6 Reflex DC18 Reflex to avoid EACH}

Emrys thinks about the team and casts barkskin on Brom.

Tishe’ moves to the side and casts a spell, Shout, at the remaining creature. The sonic blast rattles the creature, and like its partner it explodes in a shower of crystalline shards. {ooc: It had 20hp left so even though you didn't roll damage its dead.}

Laying on the ground where the final creature fell is the glowing crystal ready to be retrieved.

Seeing the crystal laying there brings back the memory of your encounter with Mahyawn when you received the book and the quest items.

+ + + + + Memory + + + + + +
Then he gets up. “Oooo, I almost forgot, You’ll need these.” Mahyawu hands you a book and a set of panpipes made from Sargrass. “The book details a ritual to stop the bloodgrass. Inside the cover are a few sticks of incense and small pieces of clear crystal, though these a not the one crystal you seek.”

Then he takes a black feather, black as midnight, and lights it with a flame from his hand. It billows into a great, smokey portal. Beyond it you see grass.

“This, this is where you must go to find that which you seek. We all need you to do this. You need you to do this. I believe it is for this that you were born.”
+ + + + + + + + + + +

{ooc: Good thing the casters did not get close to these guys.

Saves owed {unless the damage is to small to pass any DR}
Brom & Edson
7 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
3 | Reflex DC18 Reflex to avoid
11 | Reflex DC18 Reflex to avoid
7 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid

Brom, Barratore & Edson
16 | Reflex DC18 Reflex to avoid
17 | Reflex DC18 Reflex to avoid

Brom Only
9 | Reflex DC18 Reflex to avoid
6 | Reflex DC18 Reflex to avoid


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d20+18=31 ;
Thursday May 3rd, 2018 11:35:34 PM

Emrys looks on with a bit of dumbfounded intensity. "Brom, please hurry and take the crystal and gentlemen come back out of that cloud of shards. It can't be good on your eyes or lungs. Try not to breathe it in."

He can't help but feel they over-prepared. "I used one of the most powerful wards in existence on you three and not a single spell was used against you. I feel like I should shoot a spell at you three ... so you could, at least, resist it! I could then rest knowing my magical protection wasn't going to waste!"

Emrys wonders why he didn't see these invisible creatures before with his See Invisibility spell active. He looks around some more, in case there are more invisible creatures left to come. (Perception: 31)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:29:39 AM

Tishe’ blinks again, taken back by the suddenness of the encounter. “You are right, Velarin, we do seem to be working better together.”

She checks the small crystals and insense sticks to be in the proper position for the ritual, using Prestidigitation to light each of the sticks as the ritual dictates. When they get to the part of the Crystal, she glances over at the elf wizard for confirmation, then looks at Brom. “Now Brom, pick up the Crystal and we all step into the ritual circle.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+16=36 ; d20+16=28 ; d20+16=32 ; d20+16=23 ; d20+16=24 ; d20+16=28 ; d20+16=33 ; d20+16=33 ; d20+19=35 ;
Friday May 4th, 2018 7:21:12 AM

Edson easily avoids all the shards. He sheethes his kuhkri and looks around. Perception 35

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 9:43:53 AM

V will descend unless more company arrives. "Alright Tishe'. You've got the book. Lead us in the ritual."

V will follow Tishe's directions regarding the ritual.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged)  d20+11=16 ; d20+11=31 ; d20+11=31 ; d20+11=14 ; d20+11=26 ; d20+11=12 ; d20+11=20 ; d20+11=21 ; d20+11=18 ; d3=2 ; d20+11=18 ;
Friday May 4th, 2018 10:06:08 AM

A barrage of shards fly all about as the constructs are cracked and exploded with every strike and with the final blow. The shards strike Brom more than he can count. He ducks for cover to protect his exposed areas. In the end, Brom stands, brushes the dust off and grabs the crystal. "That was interesting..."

With the crystal in hand he holds it away from the others until he is called for; when it is needed for the ritual.

Rage: 7/34

Results
7 | Reflex DC18 Reflex to avoid; Save DC16, 1 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC31
3 | Reflex DC18 Reflex to avoid; Save DC31
11 | Reflex DC18 Reflex to avoid; Save DC14, 5 damage after DR
7 | Reflex DC18 Reflex to avoid; Save DC26
6 | Reflex DC18 Reflex to avoid; Save DC12, 0 damage after DR
16 | Reflex DC18 Reflex to avoid; Save DC20
17 | Reflex DC18 Reflex to avoid; Save DC21
9 | Reflex DC18 Reflex to avoid; Save DC18
6 | Reflex DC18 Reflex to avoid; Save DC18


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday May 4th, 2018 11:10:46 AM

Emrys laments being overprepared for the conflict and wonders why he could not see the creatures given his preparations. A thought strikes him that they may not have been invisible as much not on this plane of existence until the crystal was touched. Edson puts away his weapon and prepares for what is next. He examines the area but dose not find anything of additional note.

Blinking at the speed in which the creatures were dispatched Tishe’ agrees with Velarin that they are working together. Checking the other items they were given she asks Brom to retrieve the crystal and move close. Velarin lands and wants to start the ritual.

Brom avoids signifigent damage from the flying crystal shards and brushes himself off before grabbing the crystal and rejoins.

Those that think back and have read the book recall that the manfri said you would only need to play the instrument once you have the crystal, and this should return you to your plane.

The book seems to give instructions on what to do with the crystal to address the red weed back on your home plane, and it's likely associated with the meteorite you found it the crater. If fact there seem to be a number of actions that must take place there:

* There will be a need to physically keep the weeds at bay, as it is likely the weeds will try to stop you.
* The incense will be needed, and the book outlines a somewhat complicated way that a nimble character could do this effectively.
*Holding the crystal in the book to the meteorite will set up a discordant resonance field, so someone with strong fortitude should be able to do this well.
* A good performance with the instrument will be critical in keeping the dissonant resonance at bay. including again playing the instrument, touching the crystal to the meteorite.

Other actions may be helpful as well once you are back on your plane.


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Friday May 4th, 2018 1:01:28 PM

Emrys looks over the instructions with V and Tishe. He becomes a bit concerned about one aspect of this ritual.

"Does anyone here have ANY musical talent?! It's essential to countering the dissonant resonance!"

An idea crosses his mind ... "Hmm, is it possible to summon a satyr," he muses; uncertain of the full scope of his magical abilities.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+14=16 ; d20+14=18 ;
Friday May 4th, 2018 2:46:30 PM

The crystalline guardians explode everywhere and it reminds Barratore of the last time he was in a china shop. He keeps his shield raised to protect his eyes and simply trusts V's spell and his full armor to do the rest. in the end, he picks up a few very minor scratches. Peering the top of his shield, he smiles and looks over at Emrys of his minor good humored rant.

"I know how you feel Emrys. I was just getting my blade warmed up there. I feel like I need to keep swinging it as someone to make it worth the trouble of drawing it"

"sounds to me like we play the pipes and go home, and then we are going to be doing the whole big ritual thing. Good point Emrys. I know i have none. Brom can carry a tune and tell a good tale. How do you feel about trying to play a pipe brother?"

Barratore in general thinks we should have a plan BEFORE going back. and by we, he means the smart folks.

16 | Reflex DC18 Reflex to avoid Roll 14
17 | Reflex DC18 Reflex to avoid Roll 18

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Friday May 4th, 2018 6:37:13 PM

Tishe’ raises her hand. “Spellweaver s are akin to Bards in musical talent, though I am only versed in Percussion and Dance; not a wind instrument. I think Emrys summoning a Satyr”, and she blushes but continues on, “would be a good idea with the pipes.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 4th, 2018 11:17:52 PM

"I must say, the thought of summoning a Satyr is quite ingenious. Are you able to? I can summon monster as well, but I'm not sure off hand if any of the standard summoned creatures could play an instrument. I will ponder possibilities."

"From the ritual description, it seems that Edson is best suited for the nimble incense job. Brom or Barratore will need to handle the resonance field. That will leave the rest of us to assist where needed or stop the weeds from reaching the ritual participants."

"Was there an exact spot that the ritual must occur at? If not, we could try and locate an area that's somewhat weed free. Perhaps a rocky outcropping."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Sunday May 6th, 2018 11:22:42 PM

" Yeah Velarin... incense sounds like a job I can handle. " edson says. The elf is trying to hide it, but hes obviously nervous.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Monday May 7th, 2018 10:17:33 AM

"I've got some things I've picked up from hangin' in taverns and stuff. Mostly story tellin' and stuff like that, but learnin' and playin' a set of pipes? Don't think so. Stick ta the Satyr." He says. "Sides, killin' enemies, protectin' the group with my sword- that's gonna have ta be my role in this thing."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday May 7th, 2018 10:42:00 AM

With the crystal creatures shattered the group takes a moment to figure out the next step. While doing so they notice several large games shining from the pile of smashed crystal. A quick search reveals that there are twelve gems, green-ish, shining gems that look quite valuable.

Emrys asks if anyone has any musical talent and ponders summoning a satyr to play the pipes for them. Barratore agrees with Emrys earlier statement and laments the speed at which the battle was resolved. He also admits to having no talent with the pipes and suggest a general plan before going back would be in order.

Tishe’ chimes in that, while bard like in some ways, she does not have talent with the instrument at hand. Blushing she seems to like the idea of the Satyr. Velarin seems to like the idea as well, calling it ingenious. He questions if it can be done before laying out an idea for a plan for the ceremony. His idea is:

• Edson dealing tith the incense.
• Brom and Barratore will handle the resonance field.
• The rest protect the others.

Edson agrees with that plan but may be privately worried about his job. Brom also confesses to no musical talent and agrees with the plan. He also gives himself the roll of killing and protecting which should come as no surprise to anyone.

{ooc: Since you are all high level and using “rule of fun” I endorse the idea to summon the satyr in this unusual situation.}

The group has at least the sketch of a plan and a possible way to play the pipes. Around them they can begin to hear the sound of trees crashing in the distance and above them they note that the leaves are turning brown of a matter of minutes. It would appear that without the crystal this forest will be reclaimed by the grass.

{ooc: The gems are worth 5,000gp each. You guys are ready to open a jewelry store}


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Monday May 7th, 2018 11:19:33 PM

Responding to the question about summoning a satyr, he says, "I'm not sure ... but I think I might. I've never tried it before. There is spiteful little one that frequently inhabits my dreams, playing the same annoying song over and over. So many nightmares I have cast upon him ..." his sentence is cut short as he notices a falling brown leaf pass by his field of view. He looks up and spots many more.

"I do believe that our possession of the anchor crystal is causing a Fall of discontent. Shall we return to our hopefully still Living Wold?"

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Tuesday May 8th, 2018 5:22:24 AM

“Still living Wold?”, Tishe’ asks distractedly, then focuses her attention before gathering the inscence and little crystals. “That’s right, we’re supposed to get the Crystal, go back to The Wold, and THEN do the ceremony?”

She waits for the summons and return pretty quietly, lost in some of her own memories.

......
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday May 8th, 2018 8:17:14 AM

Living world sounded scary, Edson thought. The possibility they could return to nothing was a serious possibility.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet 
Tuesday May 8th, 2018 9:23:14 AM

Barratore agrees with his part to play, "prevent the Red grass from killing you and prevent other things from killing you. can do."

Barratore is ready to pop back

spell effects
Endure Elements
Stone Skin DR 10 Adamantine
Ghost Weapon - Sword

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Tuesday May 8th, 2018 9:31:21 AM

"If you cannot summon a Satyr Emrys, I believe that I can. Either way, it looks like that is our play, and I think it's a good one. Let us return home before anything else happens. We need to find the location to make our stand."

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:13:52 PM

Answering V, he says, "I believe I can summon the satyr, but doesn't this ritual need to be performed at the crash site of the meteorite back in the Vale?"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 12:16:17 PM

"This summoning will only last 15 minutes and we must be in place and prepared to start the ritual."

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Tuesday May 8th, 2018 1:41:40 PM

Barratore agrees with preventing the grass form killing people and is ready to pop back.

Emrys notes the degradation of the forest as he considers summoning the sytre. In his he makes and off hand comment hoping that the world is still living. Tishe and Edson react to this having not thought about what could have happened to their Wold.

Velarin offers that he may be able to summon a Satyre as well if need be and his desire to find where they will make their stand.

Thinking about the instructions in the book you know it is the playing that will first return you to your plane and so he begins the summoning. Pulling from his innate power he calls out but quickly realizes that this attempt is going to fail leaving the group to explore other options.

The forest continues to degrade around the group at an increasingly alarming rate, you can even for the first time start to see gaps in the thick forest walls.

You all remember that the instruction is simply to play the pipe to get home. It does not say play them well that you remember.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Tuesday May 8th, 2018 8:57:10 PM

(Yes, the ruling in the Black Genie is that Emrys can't summon the satyr because he's a CR4 not a CR5. So the satyr will continue haunting his dreams.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 9th, 2018 9:21:32 AM

"Gather in everyone ... we may need to be touching for this to work." He awaits for everything needed to be gathered up and everyone prepared and ready to go. Then whoever has the pipe, Emrys will agree for it to be blown ... if he has it, then he will do it himself.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Wednesday May 9th, 2018 9:45:16 AM

Brom is ready to go. He grabs two people next to him on each side as if to ensure they are linked in whatever will befall them.

"Ok, we gotta a game plan fer when we get back?" He says.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 12:41:29 PM

(posting shortly. sorry.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Wednesday May 9th, 2018 1:21:00 PM

V holds hands with the rest just in case. "Game plan? We are running out of time. If I had a month, maybe i could plan this, but if our only assets are our brains, your brawn, and some magic...well.... What i wouldn't give for a holocaust cloak...I digress. I believe when we return, we begin the ritual. Edson does the nimble thing, Brom does the resonance field thing, I pull out the big spell to summon a Satyr, then Barratore and the rest of us keep the ritual from being interrupted.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Wednesday May 9th, 2018 1:33:49 PM

“Agreed”, the sorceress says in response to Velarin. She holds hands and gets ready to be transported as Emrys blows the pipes.

....
Emrys and Velarin. Resist Energy: Fire. 145 /150 minutes. Ignores first 30 damage/attack from fire, cold, acid, sonic, or electricity
Tishe’ Resist Fire 295/300 minutes
Brom Resist Sonic. 150 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 4. 1. 1. 0

Pomp & Dire Circumstances!


DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Wednesday May 9th, 2018 2:21:39 PM

With the first plan failing the second takes shape and the Keepers gather around and Emrys blows a flat, off-key, terrible but very low note on the pipes. The world briefly shutters around you and you immediately find yourself standing in a very familiar spot.

Looking around you find yourself roughly three hundred yards from the same deep crater you had been near before. The difference time is the blood grass is rampant and has overtaken both the area and is beginning to surround and cover the crystal.

{ooc: Entire area is difficult terrain}

The crater is roughly 250ft away but far closer is an enormous Purple Worm bursts to the surface and moves to a human male with dark brown hair hanging loosely to his shoulders. Even from a distance you can see his face has an exotic quality to it with almost dragon like features.

The blood grass is thick and you are sure that there could be other things luring in the area.

{ooc: Map Updated - Feel free to mover your tokens on the honor system of give coordinates.}

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Wednesday May 9th, 2018 6:58:23 PM

Tishe’ winces at Emrys’ note but knows she couldn’t do any better. And it has the desired effect; the Keepers are back in Cinnamon Valley!

“Bright Piggies!”, she curses as the gigantic Purple Worm explodes out of the ground. “OK, Sieur Edson and Brom, you two need to have less chance of getting swallowed, so...”

The Weaver casts a Displacement spell, touching Brom, then turns and touches Edson, casting a Quickened Displacement on the Rogue. “That’s the best I can do for defense!”

....

Brom and Edson have Displacement, 12 / 12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 1. 1. 1

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+22=29 ; d20+22=41 ; d20+41=48 ; d8+23=29 ; d8+23=25 ; d6=1 ; d6=6 ; 2d6=7 ; 2d6=6 ; d6+32=34 ; d6=1 ; d6=5 ; d6=5 ;
Wednesday May 9th, 2018 9:56:40 PM

You see a young human male with dark brown hair hanging loosely to his shoulders. His eyes are bright red, with white irises flecked with orange near the pupil. The skin on his hands and face is a striking blend of humanoid and draconic features, with sweeping horns and tiny scales growing from his skin and bones. He is dressed in a gentleman courtier's outfit, with gold coat, white shirt, red cravat, and black trousers. He is tall and lanky, with a wiry frame and straight posture.

He flicks his hands to his sides. Claws sprout from his fingers and his mouth fills with wicked teeth (Claws/Dragon Bite, free action). "You will learn manners, foul beast! Vahzah nos!" His teeth glow with a golden shimmer (cast quickened true strike, casting a quickened spell doesn’t provoke an attack of opportunity). He lashes out against the beast with his claws and teeth.

power attack Claw 1
attack 29
damage 29 +1 fire +7 holy (if evil)

power attack Claw 2
attack 41
damage 25 +6 fire +6 holy (if evil)

power attack Bite
attack 48
damage 34 +1 fire +10 holy (if evil)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Wednesday May 9th, 2018 11:40:12 PM

Emrys forces himself not to be shocked by the scene ... he was expecting as much. The dragonoid in a fight with a purple worm did take him by surprise ... the possibility of witnessing that never crossed his mind!

Speaking to Daemon, he asks, "Is he a cousin of yours?"

"Hardly... though we ssshould ssave him ... he could prove ussseful."

"Agreed!" Emrys begins to craft a spell, one that is the complete antithesis to a spell he cast a short time before.

(Casting Flesh to Stone on the Purple Worm. Range: 250ft. Fort Save: 24 vs being turned to stone.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 10th, 2018 8:53:54 AM

" Thanks Tishe.. maybe this time the worm wont make a meal of me. "

Edson turns and runs, full out to flank the worm with the new man. (If a hero point is needed to make it, I'll use it)

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+21=35 ; 2d6+17=20 ;
Thursday May 10th, 2018 10:43:22 AM

The minotaur arches a brow towards V, Truly the man had a dizzying intellect.

Barratore's ears flatten as Emrys sounds the pipe. "That, my good friend, was horrible." Barratore scans the changed landscape about them and snorts loudly. Looks like they decided to make the jump home at what could be the last second.

Barratore moves towards the battle and pulls his bow to send a single shot hurtling towards the beast.
Speed 40, so move 20' forward

Deadly Aim hit AC 35 Dmg 20

Spell effects
Endure Elements
Stoneskin DR 10 Adamantine 15 hours
Wind Walk

Haste usage 8/10


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Thursday May 10th, 2018 11:28:33 AM

Brom sees the fight with the single man with the giant. He can't help but respond aloud, "Man, I bet he's havin' so much fun." But the task at hand brings Brom back from his daydream.

Brom sees Barratore race off towards the worm, and shouts "Wait fer me."

Brom doesn't bother with an arrow; frankly, Barratore was more skilled than he and it would just be wasted.

Displacement: 11/12

ooc: difficult terrain means no running? if I've moved to far, I'll make the correction.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  10d6+7=37 ;
Thursday May 10th, 2018 11:39:55 AM

(ooc: Dan will be subbing for me next week. I'll be in Paris)

"Looks like someone has decided to crash our party. Hopefully he's on our side. Either way. Worms gotta go."

V ascends 30' and sends a lightning bolt toward the purple worm for 37. reflex save 23 for 18 damage.

"Remember this is likely to get worse before it gets better. Keep your remaining resources in mind boys and girls."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



DM Ryan - A field of GROVEr.| Tactical Maps and Artwork  d20+21=36 ; d20+12=17 ; d20+27=41 ; 4d8+14=25 ; d20+34=48 ;
Thursday May 10th, 2018 12:52:38 PM

Arriving back at the sight of the previous battles it is not fully suprising that a Purple Worm is in the area. The presence of the stranger however is.

Tishe’ quickly bolsters the defenses of Brom and Edson by casting Displacement.

Ahead of the group, the stranger, Sir Royston Scalesworth IV, shows he is very capable of defending himself and tears into the worm with two claws and a bite. All three connect and purple blood splashes on the high red grass. Emrys tries to end the fight quickly by turning the beast to stone but the spell cannot take hold on such a robust animal. {Fort: 36}

Barratore comments on the lack of talent with the pipe that had just been displayed as he moves forward and fires a single arrow at the creature. The arrow just makes it though the creatures thick skin drawing more blood. Attempting a full run Edson dashes across the battlefield but the deep grass slows him. {ooc: I moved normal movement feel free to tell me where the HeroPoint gets you and I will move you or you can. Consider your turn starting form that spot next round.}

Brom calls for the others to wait as he trundles forward though the tall thick red grass. For his part Velarin launches a lighting bolt at the worm that strikes it full in the body and causes the whole creature to smoke a bit.

Having weathered the initial storm the worm attempts to bite and grab at Sir Royston . {Bite Hit: 41 | Damage: 25} Its teeth connect with a crunch and it attempts to grab and swallow {Grapple: 48} Easily catching the newcomer in its maw.


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=28 ; d20+20=38 ; d20+19=36 ; d8+25=26 ; d8+25=28 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=5 ; d6=4 ; d6+34=39 ; d6=4 ; d6=3 ; d6=3 ;
Thursday May 10th, 2018 4:14:06 PM

Sir Royston roars when the purple worm bites him, but he grits his teeth and continues his attack. He cries out, "Lah nos!", and a blue shimmer surrounds his claws and teeth. (Arcane Strike -- swift action, +2 damage on all attacks) He attacks again.

(Includes -2 attack for grappled condition)

power attack Claw 1
attack 28
damage 26 +6 fire +7 holy (if evil)

power attack Claw 2
attack 38
damage 28 +4 fire +9 holy (if evil)

power attack Bite
attack 36
damage 39 +4 fire +6 holy (if evil)

HP 137/162

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d20+20=22 ; d20+19=27 ;
Thursday May 10th, 2018 5:36:11 PM

“No!” Tishe’ exclaims, “not someone else getting swallowed! Not until try...”. A few words and a bit of weaving, and Tishe’ casts an Enlarged Grease spell, but not on Sir Royston... on the Purple Worm’s mouth!

She then casts a Quickened Fly spell and also takes to the sky, 30’ straight up. She looks about for other enemy. “Brom, you have the Crystal! Don’t fight! Get to the Meteor!!”

.....
Cast Enlarged Grease; Purple Worm Reflex DC 20 or drop held object (ie Sir Royston).
Enlarged= Meduim range, Arcane metamagic use = no extra time
Cast Quickened Fly.
Move 30’ up

Fly Skill: 27 pass
Perception : 22

Brom and Edson have Displacement, 11/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Fly; 60’ move
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 3. 2. 5. 1. 1. 2

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis.  d4=4 ;
Thursday May 10th, 2018 11:50:41 PM

The preliminary effects of the worm's petrification puts a smile on his face. With a violent shake, the beast easily sheds the thin shell of stone, having not a chance of taking form.

"Nail my liver to a stick!"

"Wha?!" asks Daemon.

"THAT is one robust animal!"

After a short pause, awed by the show of fortitude, Emrys finally answers the snake, "Ohh... it's an expression."

Suddenly he is again forced to witness the worm's aptitude for eating. It's sad, but at least it wasn't one of his friends. Better this man-thing be fodder than poor Edson. "Choke on his horns, Worm!"

Emrys casts a quick little necromancy that causes his skin to go pale. A ghostly, gnarled claw of a hand appears next to him. It gives the worm a provocative gesture.

(Casting Spectral Hand. Duration: 15 minutes. Deals 4 points of damage to Emrys.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Friday May 11th, 2018 6:37:30 AM

Edson cotinues running up to the creature. Trying to get closer.

Ooc: having a problem with the map. Figure ill make it this round?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+9=13 ; d20+9=18 ; d20+9=28 ; 4d6=15 ; 4d6=18 ; 4d6=18 ;
Friday May 11th, 2018 7:15:06 AM

V will move to F15, and send an empowered scorching ray at the worm.(ranged touch attacks 13,18,28. Damage 29,34,34)

"As soon as this thing falls, we need to begin the ritual."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray=C, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged)  d20+24=25 ; d20+24=44 ; d20+24=42 ; 6d6+31=64 ; 2d6+31=42 ;
Friday May 11th, 2018 10:18:38 AM

Brom moves up the rest of the way to the beast and takes a mighty swing as he shouts to Sir Royston struggling in the mouth of the worm. "Mind if I play too?"

Attack (rage, PA, IVS): AC 25 (using hero point), AC 44 (confirm AC 42- CRIT); damage 106 (64 for hit- 6d6+31, 42 for crit damage- 2d6+31)

Rage: 8/34; Displacement: 10/12

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Friday May 11th, 2018 11:37:40 AM

Inside the jaw of the huge worm Sir Royston continues to struggle landing a hit with claw and teeth to the creature. The attacks are effective and the creature is finished off by Brom before the others need to cast a spell or expend other energies. As the creature falls Sir Royston is deposited, un-ceremoniously back onto the ground or long red grass.

The once lush field is rife with thick blood red grass and infected vegetation that increases in thickness as it moves towards the fallen crystal. The crystal itself, or where it should be, is completely overgrown with the vegetation. Seeing the mess it is clear the instructions for the ritual will not be so easy to accomplish.

Also as the grass gets thicker it clearly gets tougher and sharper you can be fairly sure you will take some sort of damage if/when you move closer to the crystal.

Will the new arrival be friendly? What will you do about the grass? Who is hungry? Be specific please.

{ooc: If you cast a spell last round assume you have the option of stopping when the creature died.}


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday May 11th, 2018 12:45:55 PM

The man with the draconic features lands with a grunt. He lies still for a moment, then plants his hands in the dirt and pushes himself up to stand. He looks at the carcass of the purple worm, takes a deep breath in through his nose, and blows out of his mouth. "Invigorating!" He turns to Brom. "Thank you, chap. And your fellows." He waves to the rest of the party. "Anything that keeps me from being swallowed is a blessing. What brings you out here? Are you investigating this blasted grass and the humming crystals? But where are my manners..." He snaps his fingers and a puff of magic whisks away the blood and viscera from the fight (prestidigitation). The man gives a languid bow like a court attendant. "I am Sir Royston Scalesworth, the fourth of my line. Sword of Ffloy. Baronet Extraordinaire of Fargunia. At your service."

When he rises, you notice he has a gold holy symbol of Ffloy on his lapel.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet  d20+5=21 ;
Friday May 11th, 2018 1:26:16 PM

Barratore moves forward, stowing his bow. He catches some of the man's name. Did he say baron and what in the Wold was someone from Fargunia doing way out here? Sure the country was boring as sand and beyond odd and as about as much fun as poking yourself in the eye, but those there, tended to stay there unless declared outcast. Barratore had no intentions on visiting, but being linked to an outclass could be problematic if he ever had the need.

Barratore moves closer, "I am Barratore Steelwind of the Starlight clan, collectively we are the Defenders of the Vale and we are putting a stop to the red grass." The Minotaur fighter, clad in full plate with a sword as large as he is, gives the man a glance over, "If you're not an outcast, you can help."

Turning to the others, 8 say we fly in. Brom and I drop in and create a perimeter, then you join and start the ritual, while we hold it off.

Barratore pulls a fly potion and readies for the go



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 11th, 2018 6:55:05 PM

V holds his spell as the creature falls

"Let us begin, time is short, and the weeds likely summon reinforcements as we speak. Sorry for the short intro master Scalesworth, but we are on a bit of a time line trying to save the Wold and all. Brom, You have the crystal and will deal with the resonance field. Edson, you have the nimble and agile job. The rest of us will try and prevent the ceremony from being stopped. I will summon our musician and give him the ability to fly and stay above the weeds. We have him for a short time, so make it count."

V drops down to just above the ground, and takes a second to begin casting one of his more powerful spells, and at the completion of the casting, V calls forth to the Wold. I wish to summon a Satyr! (using summon natures ally 4 via limited wish). Upon the appearance of the Satyr, V will use his next action to cast fly upon him, and instruct him as to his purpose. "I need you to fly over the crater, and while aloft, play the pipes as wonderfully as possible to prevent the weeds from fully engulfing the area, and to hold them at bay. We will protect you to the best of our abilities."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly-C
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Friday May 11th, 2018 6:57:37 PM

(ooc: V is all yours Dan. fare thee well and back in a week.)

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Saturday May 12th, 2018 2:51:55 PM

Tishe’ is glad she only needed to cast Fly a few seconds ago, she has a strong suspicion that they will be needed later..

Flying closer, she bows from the waist. “Many Shadows, Sieur Royston, Tishe’, Spellweaver, and member of the WLA”, she ends with a nod to both of thier WLA pins. The Dragon Disciple sees an unremarkable short, plain human woman in light airy clothing, her mouse brown hair and brown eyes in a tanned face.

“We are expecting more monsters soon, as well as other dangers. We have to keep the Satyr, Brom, and Edson free to do thier things. Can we get some league help?”

She flies over to Edson, casting a Fly spell on the Rogue, Makes it easier for you to get to the incense locations.”

......
Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 140 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 290/ 300 minutes
Brom Resist Sonic. 145 /150 minutes

Fly; 60’ move. On Edson and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 6. 1. 1. 1

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Saturday May 12th, 2018 5:06:16 PM

"Yeah, been down one myself. Those things eat anything." He say. Barratore gves Royston the reason for being here. "We gotta stop that blood grass from over-runnin' everything."

He turns to the others. "Can't fly. Unless you guys gotta another potion or a spell, I gotta take the long route."

Either way, Brom prepares himself for sonic blasts from the crystal like the ones he took last time.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Sunday May 13th, 2018 1:10:02 PM

(Has it been more than 15 minutes since we fought the crystal elementals, taken the anchor crystal and teleported back? It seems like the whole thing happened very quickly.)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Sunday May 13th, 2018 11:07:07 PM

"I wonder if we can simply burn away all the bloodweed around the crystal first then fly Brom directly into position. Or if we wish to try a more devious scheme, and try to avoid more purple worms, I could take Brom and a few others into the Ethereal realm and approach the crystal completely unnoticed and unfettered like ghosts in the night."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 14th, 2018 10:44:59 AM

Edson thanks Tishe again.

He cracks his knuckles and whispers something to himself.

" I am ready when you need me. "

DM Ryan - A field of GROVEr.| Tactical Maps and Artwork 
Monday May 14th, 2018 11:07:47 AM

{ooc: Emrys, yes things have happened very quickly. You guess of about 15 minutes since fighting the crystal elemental feels about right. A lot is going on in a short timeframe.}

Royston cleans himself off and makes the appropriate introductions and asks about what has brought the group to this place. Barratore greets him and explains they are putting a stop to the red grass. Brom sympathizes with being down the gullet of one of the worms and contemplates how they will get to the crystal. Tishe’ flies closer and introduces herself, outlines their plan before casting fly on Edson.+

Emrys suggest burning the grass and then flying Brom to position.

Still a good distance from the meteor the team assesses its options. The grass in front of you gets thicker both in amount and size of the plants. Where you stand the grass is two to two and a half feet high, closer in… well be glad your not a halfling. In places it is not so much grass as vines thick enough to almost be the trunks of small trees. The edges glint as though tipped in red steel and the closer you get to the crater the more the grass seems to move, almost writhing where it covers the large crystal. Despite this you can still see that the crystal pulsates with power below the red vegetation.

Round 1
Status: Difficult Terrain
+ + + + + + + + + + +

{ooc: There are many ways you can approach this and I am not going to provide two much guidance other than do what feels right and see what happens. Attacks, spells or really anything you come up with is fair game. If you like you can even make a simple check even. Examples would be STR for pulling grass away from crystal or INT for untangling a mess of plants.}


AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK) 
Monday May 14th, 2018 11:36:38 AM

Tishe’ takes the time where everyone is sorting themselves out to cast Fly on Brom. “And that should be everyone now capable of flying?”, she asks as she looks about. Edson, Brom, and Tishe’ covered by the sorceress, Velarin, Emrys, and the winged Sir Royston taking care of themselves, and Barratorre’s potion. Yep. Good.

She waits for the attack plan, expecting to hear something like Edson and Brom to thier assignments, the Satyr to play the music, and the others to kill anything that comes near E, B, or S.

......
Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 7. 1. 1. 1

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 180/186 Character Sheet 
Monday May 14th, 2018 1:49:55 PM

Barratore downs the potion and quickly realizes that his ability to flit about like V and Tishe is non existent. No, he would move towards the crystal, steadily gaining altitude as the spell naturally allows and once over the location. Barratore would enact his Enlargement spell and touch down to begin pulling weeds from the ground to clear them.

"Emrys, save that in case we need to get back out eh?"

"I'm going in to clear some room. We need the crystal not buried and all." Barratore flies in to do battle with the grass

Spell Effects
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs) 
Monday May 14th, 2018 8:03:04 PM

"Yes indeed, I feel flight is our best option as well. I will hold off summoning the Saytr until the area is clear. His time with us will be quite limited
and I don't want to waste any of that time for him to fly in. Brom if you be so kind as to assist Barratore we can get this party started."

V will move higher to 45' above the grass and hold posisition. Some of the others are not as adept at flight as he and will be far more direct in their approach.
The elven wizard casts See Invisibility for himself

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, haste, resist energy fire, barkskin, see invis. 
Monday May 14th, 2018 10:58:05 PM

Emrys remembers that Tishe had cast Resist Energy on Brom. He decides to do the same with Edson and then Barratore when next given the chance. He speaks a few words of power and his spectral hand touches Edson on the shoulder.

(Casting Resist Energy [Sonic] on Edson, delivered by Spectral Hand. Duration: 150 minutes. Edson gains Resist Sonic 30.

----------------
Other buffs still active:

Brom - Barkskin, <150 min. Protection from Spells, 10 rounds. Death Ward, 10 rounds.
Barratore - Protection from Spells, 10 rounds.
Edson - Protection from Spells, 10 rounds. Resist Energy [Sonic] 150 min.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d6=3 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ;
Monday May 14th, 2018 11:02:02 PM

Sir Royston heals himself (18) and stands akimbo studying the scene. "I can take to the air, 'tis true." He bends over slightly, flexing his back muscles, and a pair of golden dragon wings sprout from his back. You can see his coat is fashioned with slits to allow the wings to move without tearing the fabric. "If you fellows don't mind, I would like to assist. I can commanded to assist the good and valiant. I can cast a wall of fire spell around the satyr. I can make it just 5 feet in diameter and 20 feet tall, which would effectively blanket him in fire that would be harmless to him."

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 14th, 2018 11:12:41 PM

Emrys also does something else ... he regretfully removes a slightly crooked broom from his witchy haversack. He sighs thinking how clichéd this mode of travel is.

Daemon says with a hissy cackle, "Where'sss your pointy hat!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 152/179 (224 raged); DR 3/- (6/- raged) 
Monday May 14th, 2018 11:16:09 PM

"More the merrier and stuff." He says to Royston.

Brom nods to V, and moves to help Barratore remove the grass. "You gotta a promising future as a landscaper." He say chiding Barratore as he pulls the grass out.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  5d6=25 ; 4d6=14 ; d3=1 ; d6=3 ;
Tuesday May 15th, 2018 11:54:30 AM

{ooc: my first roll was unintentional}

Assessing the next task the group gets into action. Emrys casts a spell protecting Edson from sonic damage with his spectral hand spell. Finally he removes his flying broom as Daemon makes fun of him.

Velarin suggests Brom assist Barratire in clearing the weeds flies higher and then gives himself the ability to see invisible.

Tishe’ takes the moment of quiet to cast Fly on Brom and then waits for the others to take action.

Royston heals himself and then sprouts a pair of golden dragon wings form his back. He then suggests that he can help protect the satyre by creating a wall of fire around it.

Barratore drinks a potion to allow him to fly and he an Brom move towards the crystal. As they move Barratore enacts his enlarge person spell as they fly.

About ten feet from the crystal something clearly goes wrong. All the flying party members quickly fall to the ground and you can feel the magic that had been bolstering you quickly drop out of existence. As they hit the ground the crystal pulses with negative energy and those who just abruptly fell from the sky are buffeted with pain. {Negative Energy Damage: 14 Brom and Barratore} Landing in the grass the pair find that the grass is indeed sharp and resilient as it scrapes and abrades their skin. {Damage: 3 Adamantium for overcoming DR}

Edson was caught daydreaming and does not fly over with the others.

Spellcraft DC23 Highlight to display spoiler: { It would appear the crystal is generating an antimagic field. }

Brom and Barratore Highlight to display spoiler: { You quickly discover that your weapons, if magical, do not function as such near the meteor. They simply work as masterwork weapons. }

Brom and Barratore pt 2 Highlight to display spoiler: { The grass is tough and weapons will need to be used to disturb it rather then simply pulling it form the ground. }

{Ooc: Sir Royston, I was unsure if you flew forward with them.}

Map is up to day I think.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186  d20+9=27 ; d20+24=38 ; d20+19=30 ; d20+14=17 ; d20+9=19 ; 2d8+22=34 ; 2d8+22=27 ; 2d8+22=28 ; 2d8+22=32 ;
Tuesday May 15th, 2018 8:21:21 PM

Barratore is about to reply to Brom's quip when his flying potion fails. Instead of something clever, he gets out "Buuaaahhh!"
The loss of flight, is sudden, but the minotaur proves himself to be a rather agile creature when the need arises.
He twists over and lands squarely on his hooves. (acrobatics 27) The energy blast stings, as does the grass, but not overly so.
Though if the negative energy continues, things could get very interesting.
Barratore pulls his sword and sees about making that clearing his spoke of earlier. Not bothering with his shield, he sweeps into the grass.

PA, Penetrating Strike ignores 5 DR of any type Hit AC 34/26/13/15 (listed attacks includes lack of magical strength and weapon - rolls did not) Dmg 34/27/28/32

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+26=29 ; 2d4+7=13 ; d4+7=8 ;
Tuesday May 15th, 2018 8:41:21 PM

V winces slightly as the pair fall into the rather deadly looking grass, well deadly for some perhaps. He held firm that Brom and Barratore were
not going to meet Gargul by grass. The elf supresses a chuckle and refocuses, "Anti-magic field. Afraid I don't have a Wall of Force at
hand to aid us."

"Tishe, Emrys, how close and how long does the Saytr need to be and play. Does the ritual say?"

"Hmm, let's give this a go shall we?" V twists his fingers quickly and gives a spin of his wrist and with a nod calls a shimmering wall of ice
into existence. The shimmering wall is not solid, but a line of energy blazing with intense cold from on side. It extends
(down the 19/20 line starting at K until it strikes the anti magic zone. Cold side 19 Everything within 10' Dmg 13, within 20' 7 Dmg)

V is particularly interested to see if the magical cold has any effect on the grass

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday May 15th, 2018 11:38:51 PM

Sir Royston rubs his chin in thought. "I can summon barriers to guard the crystal, but I am afraid they are temporary in nature. I can conjure two wall of force spells and six [b]black tentacles[/i] or wall of fire spells. They would last 78 seconds each. It may be best for me to stand ready to cast them as needed."

HP 155/162

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged)  d20+18=34 ;
Tuesday May 15th, 2018 11:41:26 PM

Nearing the crystal a blast of energy pulses out from the crystal. Then as if on cue, Brom's fly fails. Like Barratore, he lands on his feet. Brom draws his sword and begins to cut the hard, steel-like vegetation.

Displacement
Fly
Windwalk
Resist Sonic

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+26=46 ; d20+18=19 ; d20+26=39 ;
Tuesday May 15th, 2018 11:48:36 PM

(Spellcraft: 46, natural 20)

"Antimagic Field!" is all he can blurt out after watching his friends fall from the sky. He recognizes it immediately. "We should have already started the damnable ritual!"

He quickly begins to help Tishe arrange the incense. He then flings open the book and quickly scans the instructions about where, when and how close the pipe player should be." (Perception: 19, Knowledge [Arcana]: 39.)

DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Wednesday May 16th, 2018 11:28:21 AM

Velarin, like Emrys notices the anti-magic field. He questions how long the pipes will need to be played as he summons a wall of ice into existence. Its shimmers forth flattening the grass beneath it but it does not appear to kill the grass with cold as it arrives on the material plain. The wall stops abruptly for two reason as it approaches the crystal meteor. First the anitmagic field and secondly the density and height of the grass. {ooc: If not for the field I would still rule that those squares are occupied.} Sir Royston suggests some other barriers that he could summon to guard the crystal if needed.

Emrys determines that the pipes do not need to be played for a long period,
certainly, less than a minute in total. That along with the other items should complete the ritual as instructed.

Barratore and Brom mange to maintain their dignity as they both land on their feet among the thick difficult grass. Barratore hacks away with his sword, each strike slicing a path to allow access to the crystal. It will take some work but this will work. Brom also works with his sword to clear the grass. {ooc: Going to need some rolls, you can roll this rounds attack with your next post as well as your next action.}

Tishe’ and Edson are clearly distracted by the pretty colors and do nothing.

As the group continues to work on the ritual those in the back quickly notice a new complication has appeared out of thin air. Near a tree to the north four figures have popped into existence, clearly teleporting in from another location. The larger figures appear to be large moving metal men, as though a giant suit of armor had some to life, they stride forward with large heavy steps. The smaller figures appear to be two elves dressed in long green coats with green pants. Both are flying twenty feet above the ground and both have clearly been affected by the bloodgrass in some way, one of them yells.

“Away form our crystal or die where you stand. The bloodgrass must be allowed to spread.”


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=34 ; d20+14=22 ; d20+9=29 ; d20+9=21 ; d8+2=7 ; d8+2=10 ; d8+2=6 ; d8+2=7 ; d8+2=5 ;
Wednesday May 16th, 2018 12:55:41 PM

Edson flies over to I1.. (assuming it still works since he didnt get by the crystal).

He fires his bow at the giant metal creature in front of him.
Hit ac 34 7 dmg
Hit ac 22 10 dmg
Hit ac 29, ac 21 for crit confirmed. 6 dmg if non crit. 18 if crit.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday May 16th, 2018 12:56:31 PM

Ooc: staying in the air 30' away from creature.

AC 22 / T22/ F20 CMD19. HP 110 / 114. Tishe' (SteveK)  d6=6 ; d6=1 ; 10d6=32 ; 10d6=38 ; d20=5 ;
Wednesday May 16th, 2018 2:29:07 PM

Tishe’ pulls her head out of the ritual book. “I’ve been reading this for days, ever since the Manfri gave it to us, and I have no idea how long the satyr needs to play; long enough is my best guess.”

She looks at the arriving creatures and quips; “ and here comes more expected guardians.” She wastes no time in words, but flies to line up the two elves and then casts a Lightning Bolt followed by a Quickened Lightning Bolt!

“Hey metal head! Back off or I’ll turn you to slag!” Tishe’ studies the opponents, hoping to figure out what they are as she taunts them to remove thier attention from Brom and Edson.

......
Ooc. Assuming only the flying group close to the Crystal is affected by the anti-magic spell.

Move: Fly to b7
Cast. Lightning Bolt. 2 elves. 32 damage, Reflex 21 for half
Cast Quickened Lightning Bolt. 2 elves 38 damage, Reflex 22 for half

Know Arcana 15.

Brom and Edson have Displacement, 10/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 1. 1. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged) 
Wednesday May 16th, 2018 4:16:44 PM

"If I had a gold fer everytime I heard that..." He says. "I know, let's play instead." Brom moves up towards one of the golems. As he moves up, he starts to work himself into a frenzy for fighting, which isn't hard.

Rage: 10/34

Displacement
Fly
Windwalk
Resist Sonic

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186  d20+20=24 ; d20+15=21 ; d20+10=24 ; d20+5=6 ; 2d8+22=31 ; 2d8+22=25 ; 2d8+22=33 ;
Wednesday May 16th, 2018 9:31:17 PM

Barratore glances up at the voices, "Well they cant hit us with spells." he offers with a chuckle to Brom
Brom is gone and Barratore snorts, No, no! I got this! You go play!

The fighter steps forward and continues swinging to make his make his way closer
PA, Penetrating Strike Hit AC 24/21/24/6 Dmg 31/25/33

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)   15d6=50 ;
Wednesday May 16th, 2018 9:56:04 PM

Velarian dismisses the energy wall with pursed lips as he noted the reaction of the red steel like grass about it.
It was expected, but still a bit disappointing. the wall was over 250' long startingat V and heaidn to the anti magic.
gone now so no big deal


He looks at the new comers, more guardians, possessed by the madness of this cursed red grass and the infection of the Sawgrass.

Velarian decides on bold action and flies right at the closest elf. Move to T/7 "Sorry my friends, but we must destroy it"
There the wizard thrusts his hand out and from it erupts a Cone of magical Cold of immense power. Fully into the elf before him and
strectching to catch the other as well
Cast Maximize Cold of Cold Relex DC 25 Dmg 97
Velarian breaks into a small sweat as he pulls additional arcane energies and blasts the pair again, if still there
Hero point Cast Empowered Cone of Cold Reflex DC 25 Dmg 50+25+7=82
Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C

Hero Point Used: 1

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 16th, 2018 11:40:46 PM

Emrys is really beginning to tire of this. This madness needs to stop. He wants nothing more than to complete the 'gosh darn' ritual and finish this.

He grits his teeth as he speaks eldritch words of power. His fist turns to a coiled thorny stump and he then rams it into the ground. There is a low rumble within the earth that travels toward the battle field. From the ground springs forth a thorny wall of thick, prickly bramble ... creating a barrier between his group and the charging metal men.

(Casting Wall of Thorns. Creates a wall of fifteen 10-ft cubes. Area: From S,T3/S,T4 to S,T13/S,T14 to F,G13/F,G14 to F,G16/F,G17. I'd draw it, but every time I touch the map disaster happens.)

He continues on trying to set up the ritual.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+13=27 ; d20+13=28 ; d20+13=14 ; 4d6=14 ; 4d6=8 ; 4d6=12 ;
Thursday May 17th, 2018 1:38:21 AM

WEDNESDAY POST

OOC: My apologies. Work/family stuff.

Sir Royston makes a quick bow at the waist and bellows to the newcomers, "Your declaration of war is accepted!" He moves toward the nearest elf (move action) and makes a quick series of hand gestures. "Yol Kod!" (standard action, scorching ray) A quick trio of beams of fire erupt from his hands and streak toward the nearest elf.

Ray 1
Attack 27 vs touch AC
14 fire damage, no save

Ray 2
Attack 28 vs touch AC
8 fire damage, no save

Ray 3
Attack 14 vs touch AC
12 fire damage, no save

HP 155/162


DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+12=17 ; d20+12=31 ; d20+12=32 ; d20+12=19 ; d20+12=18 ; d20+12=14 ; d20+12=28 ; d20+12=23 ; d20+11=31 ; d20+11=29 ;
Thursday May 17th, 2018 3:50:23 PM

Edson, flying within thirty feet of the iron creature, fires off arrows, one of which manages to connect. Tishe’ positions herself so the half-elfs are in a line and fires off two quick lightning bolts. Each of the casters avoids some of the damage from one bolt. {Saves: 17, 31 and 32, 19}

Brom begins to work himself up and advances on the closest of the iron giants. Barratore on the other hand continues working on the grass and is making some headway as the blood red grass starts, very slowly to fall.

Velarin dismisses his energy wall wonder exactly why the powers that be made it so much shorter then expected. He flies forward {ooc: I am assuming you meant a lower case t for the location, the upper case would be 80 or so feet away} Taping deep in his reserve of magic he issues forth a mighty cone of frigid temperatures twice. The second mage avoids some of the damage but the first is frozen solid and smashes as he hits the ground.

Emrys calls forth a wall of thorns separating part of the battlefield before returning to his ritual. {ooc: There are upper and lower case letters. I am assuming you meant the lower case so I did my best. You posted after Brom had moved so I guess he is in the wall?}

Sir Royston advances on the remaining half-elf and fires off several scorching rays. Two hit but, while badly bloodied, are not enough to kill the half-elf.

The remaining elf does not even seem to notice his partner is dead or that he is gravely injured. Instead he simply raises and arm at Tishe’ an a stream of magic missiles fly towards her. {Maximized Magic Missle: 25 Damage]

Both of the iron giants move towards the crystal. The western most one pushes itself part way though the wall of thorns only to stop directly in front of an unhappy barbarian.


AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK)  5d4+5=18 ; 10d6=42 ;
Thursday May 17th, 2018 5:28:08 PM

Tishe’ gives a startled cry as Magic Missles slam into her. “Ugh!”

“Too little, too late, and now I’m going to cut your thread!”, she retorts and casts a Quickened Magic Missle spell to have her own five missles to end the poor elf’s life.

“Golems?”, she asks at Velarin, knowing animated constructs are usually immune to many spells. But nothing ventured,... The sorceress flies to again align the two opponents, and casts another Lighting Bolt against the two golems!

......
Take 25 damage
Quickened Magic Missles. 18 damage.
Fly to J,18
Cast Lightning Bolt against both golems. 42 damage Reflex DC 21 for half.

Brom and Edson have Displacement, 9/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 1. 1. 2

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Thursday May 17th, 2018 5:30:28 PM

Ooc: Updated spell slots, two 4th level slots

Brom and Edson have Displacement, 9/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 119 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 8. 3. 1. 2

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=15 ;
Thursday May 17th, 2018 7:47:00 PM

Sir Royston moves to one side to get a better view (move action to I18) and casts another spell. "Fus Ronaaz!" (standard action, magic missiles). Bolts of pure energy lance toward the nearest golem (blue).

ooc: 15 force damage, no saving throw.

Velarin Xilontheel(Sub Dan K), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)   d20+26=29 ; 5d4+12=24 ;
Thursday May 17th, 2018 10:03:23 PM

"Indeed they would appear to be." the elf answers the plain mousey brown haired woman. "if that is indeed the case, about all
we may do is Slow them for Brom." Tishe lights the golems up and V grins a bit. If for some reason the elf is still living, he casts
Magic Missile spell Dmg 24

Otherwise the wizard is content to remain hovering at 30' and looking about for how he might help against the grass

Know Arcane 29

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 163/186   d20+20=33 ; d20+15=26 ; d20+10=15 ; d20+5=14 ; 2d8+22=31 ; 2d8+22=35 ; 2d8+22=24 ; 2d8+22=36 ;
Thursday May 17th, 2018 10:11:36 PM

Barratore moves forward and continues swinging to make his make his way closer
PA, Penetrating Strike Hit AC 33/26/15/14 Dmg 31/35/24/36

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

[i]Bringing this forward to keep it in mind
* There will be a need to physically keep the weeds at bay, as it is likely the weeds will try to stop you.Baratore is trying to do this now
* The incense will be needed, and the book outlines a somewhat complicated way that a nimble character could do this effectively.Edson
*Holding the crystal in the book to the meteorite will set up a discordant resonance field, so someone with strong fortitude should be able to do this well.Brom
* A good performance with the instrument will be critical in keeping the dissonant resonance at bay. including again playing the instrument, touching the crystal to the meteorite. The Saytr

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  4d6=14 ; 4d6=18 ; 4d6=16 ; 4d6=10 ;
Thursday May 17th, 2018 11:32:42 PM

Emrys understands everything about the ritual intimately ... but there is an aspect, deep within his subconscious, that doesn't understand it at all ... let's give this aspect a name, 'Stephen'.

Emrys has read the book, outlining the ritual's function and the various components, only once because that's all he needed. Stephen however questions what the incense is used for and why Edson, a nimble fellow, must handle the smoldering herbs. Why not just burn the herbs in a bowl. Why must Edson dance around with it? What is its purpose?

Emrys knows exactly what the small crystal (that came with the book) is used for. However Stephen thought the anchor crystal was the crystal meant to touch the meteor crystal; which creates a discordant resonance field. If that is true, then Stephen wonders what the small crystal is used for?

Emrys resents the fact he couldn't summon the Satyr ... thankfully Velarin can. On this rare occasion, both Emrys and Stephen understand the function of the panpipes.

So Emrys begins to wonder ... is there anything he needs to do for this ritual? All the assignments have been given to others. Both Emrys and Stephen are certain of that ... so what is there left for him to do?

Emrys eyes the golem stuck in his Wall of Thorns, so he summons forth a Creeping Doom to take care of him. Great masses of centipedes come crawling up out of the ground and begin to envelop the golem.

(Casting Creeping Doom on the Golem stuck in the wall. Summons four swarms of empowered centipedes. Duration: 15 rounds. Damage of each swarm: 4d6. Poison Fort DC: 27, but he is immune.)

(Damage to the Golem: 14 + 18 + 16 + 10 = 58)



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 138/179 (224 raged); DR 3/- (6/- raged)  d20+28=47 ; d20+28=37 ; d20+23=38 ; d20+18=36 ; 2d6+19=30 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=25 ;
Friday May 18th, 2018 12:36:41 AM

ooc: Thursday post, sorry got caught up with RL stuff before I realized it was after midnight.

The golem stops right in front of Brom. That was nice of it. he thinks before laying into the thing with his sword.

Attack (Rage): AC 47 (don't know if you can crit these guys AC 37), 38, 36; damage 30 (+24 if crit), 25, 25 Note: Adamantine weapon

Rage: 11/34

Displacement
Fly
Windwalk
Resist Sonic

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d6=6 ; d20+19=33 ; d3=2 ; d20+14=15 ; d20+9=29 ; d20+9=28 ; d8+2=3 ; d8+2=3 ; d8+2=5 ; d8+2=8 ;
Friday May 18th, 2018 6:53:53 AM

" You alrighte Tishe?" Edson calls put after seeing the magic missle. He returns fire with three arrows.

Hit ac 33 3 dmg
Missed ac 15
Hit ac 29, cc for 28 3 dmg or 16 dmg

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Friday May 18th, 2018 7:02:29 AM

" You alrighte Tishe?" Edson calls put after seeing the magic missle. He returns fire with three arrows.

Hit ac 33 3 dmg
Missed ac 15
Hit ac 29, cc for 28 3 dmg or 16 dmg

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+8=15 ; d10=7 ; d20+11=12 ; d20+28=44 ; 2d10+16=26 ; 4d6=17 ;
Friday May 18th, 2018 4:41:59 PM

As expected Tishe’s magic missles spin the half-elf in place before he does an almost comical fall, chin first, the ground. She continues on and fires a lightning bolt that slams into Iron Golmes. {Reflex 15 and 8} The energy crackles over the creatures and you see their movements slow. Sir Royston follows this attack up with more magic missiles that slam into the closest golem.

Unphased and unconcerned Barratore continues his assult on the grasses surrounding the crystal and tow of his strikes manage to cut down more of the imbedding grass.

Both Emrys and some other being, Stephen, are unsure as to the nature of the ceremony given the abstract way it seems to be unfolding. The universe at large regrest this abstract nature but acknowledges that sometimes it is the way of things. There is really no way of knowing if placing the incense in a bowl of moving it to more difficult areas {probably with some sort of dex check} will aid Barratore in cutting the grasses so the crystal can be applied. There is also no way of knowing if doing so before the Wold as a whole is ready will have the desired effect.

What is known is that multiple mound of centipedes are further impeding the golem stuck in the wall. The centipedes do cause damage but as suspected the poison is ineffective.

Brom is less cereberal then Emrys and is not looking for every detail of a complicated Wold wide event. Instead he lays into the golem in front of him with his adamantine sword. Sparks fly with each hit denting the golem and clearly preventing him from moving immediately to the crystal.

Still flying Edson continues to rain arrows down on, lets say, the closest Golem.

The golem stuck in the wall attempts to push though but fails to make any headway against both the wall and the centipedes.

The other golem, slowed by the bolt of electricity, swings once at Brom connecting squarely with the barbarian. {Hit: 44 Damage: 26}

Back near Barratore the crystal pulses yet again with negative energy. {Damage: 17 to Barratore}


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+21=27 ; 5d4+5=16 ;
Friday May 18th, 2018 4:59:38 PM

Sir Royston bends down slightly, then leaps into the air, "Huzzah!", clapping his wings powerfully to rise above the ground (move action, Fly check 27, rise 30'). He comes to a halt in midair (Hover feat). "Once again, with feeling! Fus Ronaaz!" (standard action, magic missiles). Additional bolts of energy strike the nearest golem (blue).

ooc: 16 force damage, no save.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+28=36 ; d20+23=31 ; d20+18=31 ; 2d6+19=23 ; 2d6+19=29 ; 2d6+19=22 ;
Saturday May 19th, 2018 2:39:21 PM

The golem strikes back and Brom uses his sword to partially deflect the blow, but the force is still enough to feel. "My kinda fight. Just as Domi intended. No Magic, to tricks, just skill and weapons alone."

Brom returns the attacks on the golem.

Attack (Rage): AC 36, 31, 31; damage 23, 29, 22 Note: Adamantine weapon

Rage: 12/34

Displacement
Fly
Windwalk
Resist Sonic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d3=1 ;
Sunday May 20th, 2018 8:13:28 AM

V surveys the battle unfolding before him, and realizes that the time has come to summon the Satyr. He would like to clear a path in the weeds for Barratore, but Barratore's close proximity to the antimagic field would negate his spell.The ritual must begin, and the Satyr is an integral part of that.

V begins casting limited wish, using it to duplicate a 4th level Summon natures ally spell, to summon a Satyr. V hopes for more than one, in case one falls, but is slightly disappointed that only one appears. V summons the creature to appear at J20, which he feels is the safest location. Near Edson, Tishe, and Emrys, and as far from Golems as possible while being close enough to the others for the ritual to occur.

"You have your satyr, begin the ritual! We will try and hold them off."

V considers also summoning a very large earth elemental, but is unsure what effect the crystal will have on it. The last thing the group needs is for his elemental to join the bad guys.

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 146/186 Character Sheet  d20+20=25 ; d20+15=32 ; d20+10=12 ; d20+5=8 ; 2d8+22=30 ; 2d8+22=26 ;
Sunday May 20th, 2018 2:53:08 PM

nother negative energy wave pushes into Barratore, he grits he teeth and snorts sharply.
The pain was tolerable, it was more of a wasting feeling, pulling at his bones and muscle. That voice in your heaf that tells
you, now is a good time to rest. Barratore had been ignoring that voice for most of his life

The fighter presses on
Penetrating Strike, PA Hit AC 25/32/12/8 Dmg 30/26

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

normally Golems can be critically hit :), as can most undead

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Sunday May 20th, 2018 8:12:18 PM

Tishe’ waves off Edson’s concern, but returns with her own. “Sieur Edson, put your bow away and grab the incense. The ritual has started and we need that stuff placed!”

“Brom, quit playing around and get that Crystal placed. We will take care of the golems!”

Of course, she has no idea how to do that! The golems are both slowed because of her lightning bolt, and the only spell she has that doesn’t have spell resistance is...

Tishe’ brightens and slams the golem in the Thorn Wall with a Glitterdust spell! It won’t be able to see to get to the Crystal!

.....
Cast Extended Glitterdust on Blue Golem. Will DC 21 or Blind

Brom and Edson have Displacement, 8/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 118 / 120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 3. 8. 3. 1. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+19=26 ; d20+14=31 ; d20+9=13 ; d8+2=6 ;
Monday May 21st, 2018 5:23:55 AM

Edson continues flying, stay 30' away from the blue golem. His hand continues flicking arrows at the construct.

Missed 2, possibly hit ac 31 6 dmg

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d3=2 ; d20+6=28 ; d20+20=39 ; d20+20=34 ; 2d8+12=19 ; 2d8+11=26 ; 2d8+11=18 ; d20+28=41 ; 2d10+16=33 ; d100=1 ;
Monday May 21st, 2018 11:19:20 AM

The wizards lay dead and the golems are either engaged or heading for the crystal. Sir Royston takes to the air, flying closer to Tishe’ and launches more magic missiles that strike the blue golem. Brom continues his assault on the red golem but only one of his swings finds its mark sparking and slicing the iron.

Surveying the battle Velarin realizes that the time has come to summon the Satyre and begin playing the called for music. The creature, looking slightly confused, appears near Tishe’ and Sur Royston. He calls to the others “"You have your satyr, begin the ritual! We will try and hold them off."

Still flying in relative safety Edson lets lose more arrows. The tough exterior of the golem repels all but one of the projectiles that lodges in a joint near the knee. Tishe’ waves off Edson’s concerns asks him to grab the incense. Searching her brain she manages to come up with another spell to hamper the golem in the thorns. A shower of glitter explodes coloring the wall and the golem. {Save: 26} Sadly the creature is not blinded by this spell as was hoped.

After being bathed in negative energy for a second time Barratore grits his teeth and snorts. The pain is not so bad but he dislikes the diminishing effect. Dismissing the idea of resting he continues to lay into the grass blanketing the crystal. Slice after slice rains down and he is making good headway.

From the corner of his eye Barratore sees movement, it appears the grass is going to fight back. Two larger sections of thick vines, as think as Brom’s arms, lash out from each side at Barratore. {Hit: 29, 34| Damage 19 | Miss} One of the vines finds its mark opening a gash in Barratores side.

The golmes continue their assault. The blue golem, slowed but strong, finally manages to push free of the wall of thorns while pushing though the mass centipedes. The red, also slowed, swings with a mighty fist at Brom. {Hit: 41 | Damage: 33} The fist clearly would have connected if not for Tishe's displacement spell.

The red grass around the crystal seems to sway more and more as things clearly build to a climax, for better or for worse. With only one person working on the grass things will clearly take longer but Barratore is a mighty warrior and is making good headway despite being alone in the effort.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 21st, 2018 1:35:06 PM

Edson slings his bow and heads for the incense. He awaits the satyr to play his song, and for his part in this. If he needs to get close to the crystal, he'll land before falling out of the sky.

" I'm ready!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday May 21st, 2018 2:42:22 PM

Brom is relishing the battle, but the shout of Tishe causes him to briefly think about his task. Get the crystals together. 'How does Brom do that?' He thinks. And he thinks. And he thinks. Then a plan forms in the battle crazed mind of the Barbarian.

Brom flies straight up 40-ft (two moves). At his height he looks down at the crystal and laughs. Crystal causin' problems, Brom got somethin' fer crystal.

Rage: 13/34

Displacement
Fly
Windwalk
Resist Sonic

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Monday May 21st, 2018 5:32:50 PM

“Right tactic, insufficient application”, mutters Tishe’ to herself, and gleefully laughs as Brom and Edson begin to take their places for the ritual. “Sieur Satyr, Sieur Emrys has a set of pan pipes, we require you to play them to this tune”, and she hands the sheet music from the ritual book to the fay with only the smallest amount of blushing.

“Sieur Royston, can you assist Barratorre with the RedWeeds? Sieur Emrys and I can keep the golems weaving to our pattern until the RedWeed is overcome. Then you may come to our rescue!”

Tishe’ flies closer to the Crystal and at an angle to the Blue Golem until she has a good bead on the Red Golem. “Luckily, reapplication is a specialty of a Sorcerer!” She casts Glitterdust at the Red Golem, and then gauging if the first one was effective, casts anotherQuickened Glitterdust!

.....
Move to B 20. Auto pass Fly skill
Cast Glitterdust on Red Golem. Will DC 20 or Blind
Cast Quickened Glitterdust on Red (or Blue if Red is blind) Golem. Will DC 21 or Blind.

Brom and Edson have Displacement, 7/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 117/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=27 ; d20+15=20 ; d20+10=11 ; d20+5=24 ; 2d8+22=37 ; 2d8+22=28 ; 2d8+22=36 ;
Monday May 21st, 2018 10:06:40 PM

The attack from the actual plants, catches him a bit off guard and he pays for it with a bruise in the side. Barratore advances another 5' and continues hacking and slashing into the plants. A glance up and he knows, soon he will need to deal with the golems as the others fall into the actual ritual. He grins through some of the pain and endorphins flood his blood stream at the sight of a dive bombing Brom.

He also calls out to Tishe as she fires off a plan, his mood bolstered due to Brom. "Oh i see how it is. Sieur Emrys and Sieur Roy even the flaoggin saytr is Siuer satyr." Barratore doind his best Tishe impression

"but not the minotaur, Oh no, just plain, no respect, Barratore. When I'm done trimming the verge, you and I are having words"

In Barratore's head, this is all fun and games. The real Wold however, does not always get the minotaur's jests as they often come when he's in some sort of lethal scenario

Penetrating Strike, PA Hit AC 27/20/11/24 Dmg 37/28/miss/36

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday May 21st, 2018 11:35:22 PM

Sir Royston gives a quick salute. "Happy to oblige, madam." He barrels off toward Barratore at top speed. As he nears, he calls out, "Sir Steelwind! Might I land in front of you for a moment? I will try to burn these troublesome weeds."

ooc: Double move 120'.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 21st, 2018 11:50:24 PM

Emrys hands the panpipes over to the confused Satyr. In case he didn't speak common, Emrys speaks in his native Sylvan, "Hello my friend. We need you to play this steelgrass pan pipe as well and loud as you can. The song you may choose ... one with a nice melody," he says with a reassuring smile.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 21st, 2018 11:54:51 PM

"There is sheet music?" he says to Tishe. "Oh, I hadn't noticed." Back to the satyr he adds (in sylvan), "Here is some sheet music to go by ... you are doing us a great service my friend. It is the upmost importance."



Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Tuesday May 22nd, 2018 12:01:48 AM

Seeing that Edson is on his way to the incense, the witch takes up the incense and rubs his hand against one side of the incense bundle. The temperature of his hand becomes very hot and the herbs begin to smolder and smoke, like lighting his pipe. (He's using Rose's Temperature Control to light the incense.)

Emrys reaches up to hand it off to Edson as soon as he arrives.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+23=43 ; d20+23=39 ; 2d10+10=19 ; 2d10+10=21 ;
Tuesday May 22nd, 2018 9:44:25 AM

"Great. The golems aren't effected by magic, and the crystal is emanating an anti magic field. Kind of renders the wizard somewhat useless. Guess I will have to go a different route, and hope my elemental is not easily turned to the red tide."

V begins summoning, and calls forth a greater Earth Elemental, using Summon Monster 7. V will direct it to appear right next to the blue golem, and occupying the squares W,X,Y,15,16,17. V will then direct the Elemental in it's native Terran to destroy the golems. (attack AC 43 and 39, Damage 19 and 21)

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 15 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+6=16 ; d20+6=7 ; d20+20=24 ; d20+28=39 d20+28=38 2d10(2+1)+16=19 2d10(10+8)+16=34 d100=40 d100=14
Tuesday May 22nd, 2018 9:48:59 AM

Emrys lights the incense and extends his hand into the air. Edson have stowed his bow grabs the incense and makes his way toward the crystal, landing just outside the anti-magic field. Brom, hearing Tishe’ leaps into the air flying 40 feet straight up, away form the golem.

Brom when you get the crystal in your hands Highlight to display spoiler: { The crystal vibrates violently as if trying to get away, convulsing in your hands. Make a Str or Dex check please. }

Laughing as the barbarian launches himself into the air Tishe’ calls to the satyr asking him to take the pan pipes. Tearing out the music from the instructions she hands that to the satyr as well before turing to the golems. She locks her eyes on the red golem and glitter a cloud explodes around the construct. {Will Save: 16} Covered in glitter the now sparkling creature is clearly blind. Acting quickly she attempts to reapply to the blue golem as well as the spell was ineffective last time. {Will Save: 7} This time the glitter clearly covers better and the second golem is blinded.

In the thick of things The Honerable Sieur Barratore Steelwind lashes back at the thick vines that had struck at him. He manages to slice one of them clear in two and in the process takes out more of the regular red grass from around the crystal. Sir Royston salute Tishe’ and flies to assist Barratore with the troubling red grass.

Emrys givs the pan pipes to the slightly less confused Satyre and gives him more instruction this time in Sylvan. The Satyre nods, looks at the sheet music and takes a moment to study what is to be played. He looks at Emrys with a simple question “Stand here and play?”

Velarin bemoans the fact that so many of the obsticles are difficult for a wizard to deal with. Getting creative he summons forth an earth elemental that immediately attacks the blue golem connecting with two mighty blows.

Blinded the red Golems trudge vaguely in the direction of the crystal, moving very slow. The blue golem swings at the elemental, well at least in the direction from which it was just attacked. {Hit: 29 / 38 Damage: 19 / 34 Concealment: fail, fail} If the golem had not been blind both blows clearly would have connected.

The remaining vine again lashes out at Barratore but its attack misses the minotaur.

Perception within 30ft of crater DC25 Highlight to display spoiler: { Barratore has made substantial headway and you would guess that with a bit more effort part of the crystal will become clear. }

Who is going to roll the perform checks for the satyre?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday May 22nd, 2018 11:15:07 AM

Edson takes the incense from Emrys, noticing its alrwady lit. He turns to watch Brom and the Stayr, readying for his turn at the ritual.

" If this dont work, its been a pleasure working with you Emrys."

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+7=19 ; d20+20=36 ; d20+15=21 ; d20+10=29 ; d20+5=17 ; 2d8+22=32 ; 2d8+22=33 ; 2d8+22=31 ;
Tuesday May 22nd, 2018 11:07:38 PM

Prepared for the vines this time, Barratore brings his shield around to intercept them. He tries to step towards the meteor and continues his assault to push the red grass back

Penetrating Attack, PA Hit AC 36/21/29/17 Dmg 32/33/31/miss

Barratore calls out to the newbie as he enters the fray,'Try if you like, but thus far the red grass has proven quite resistant"

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=39 ;
Tuesday May 22nd, 2018 11:39:00 PM

Emrys answers the satyr in sylvan, "You should move forward as you play, but maintain a safe distance from the combatants, but don't enter the field of the red bloodweed." Emrys then points to a large rock (v20) that could provide him some safe cover.

(The Satyr has a +19 Perform [wind instruments] modifer. If Chris wishes to roll for his summoned creature, then he can void my roll with his next post. My rolls is 39, a natural 20.)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  4d6=15 ; 4d6=10 ;
Wednesday May 23rd, 2018 12:03:28 AM

Replying to Edson, he says, "Don't worry, my friend, if the worst happens, we'll just bring you back ... again! Third time's a charm, after all."

Emrys looks to the well bring of those in the thicket. It's hard to tell from this distance, too many obstacles are in the way. He then turns to the satyr once again, "Good sir, my friend here, Daemon the viper, will guard you as you play ... you have no need to fear him."

The witch then takes his broom and casts the spell ... the inanimate broom suddenly springs to life. Emrys mounts it and takes to the skies over the battle. He climbs 30ft up and forward. He dreads the golems, there isn't much he can do against them.

(Casting Flying Broom. Duration: 15 hours.)

The swarms continue to gnaw at the golem (Damage: 15 and 10. these rolls are for the current and last round).

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  13d6=46 ;
Wednesday May 23rd, 2018 12:28:56 AM

TUESDAY POST

Sir Royston lands next to Barratore (just outside the antimagic) and gives a quick bow. "If you please." He plants his feet, stands akimibo, and takes a deep breath. His eyes glow a bright golden color and he shouts. "Yol Toor Shul!" A cone of golden flame erupts from his mouth.

ooc: 46 fire damage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+23=41 ; d20+23=36 ; 2d10+10=14 ; 2d10+10=18 ; 5d4+12=25 ;
Wednesday May 23rd, 2018 10:15:40 AM

(GO ahead and roll the Satyr Stephen, I have the elemental to roll for)

The Elemental takes two more enormous swings at the blue Golem. (hit ac 41, 36. Damage 14, 18). If the Blue Golem still stands, V sends a flurry of 5 magic missiles at it for 25 damage. If not, then the red Golem is the target.

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 14 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK) 
Wednesday May 23rd, 2018 11:18:35 AM

Tishe’ jerks and focuses on Barratorre, “But I always say... oh, I guess I don’t. I’m sunbaked! My apologies Sieur Barratorre, I did not mean to impinge your honor, sweetie!”

The golems look good being all sparkly, and since they are slowed and blind, it looks unlikely that they will be able to affect the battle. Just in case, Tishe’ flies around the Wall of Thorns to have a good look at Red Golem. She readies a Lightning Bolt in case it looks like it will speed up.
.....
Move to t 20. Auto pass Fly skill
Ready to Cast Lightning if Red Golem gets faster

Brom and Edson have Displacement, 6/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 115/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+12=21 ; d20+24=30 ; d20+18=27 ;
Wednesday May 23rd, 2018 11:43:47 AM

Strength check DC 21

Brom stows his sword and pulls the crystal from his pack. The crystal starts to shimmy and shake attempting to break free of the barbarian's grip. Silly rock, gonna need more that a little shaking to get free.

"Tell me when ta go." He shouts. Once given the okay, Brom dive-bombs the crystal with the small one he's holding out in front, holding on with both hands.

After touching the crystals together Brom attempts to roll away safely, well safer. (Acrobatics DC 27)

Perception DC 30

Rage: 14/34

Displacement
Fly
Windwalk
Resist Sonic

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  d20+8=25 ;
Wednesday May 23rd, 2018 1:29:01 PM

The damage caused by Emrys’s swarms seems to have been delayed but now it can be seen that they are causing some pitting in the large creature.

Edson retrieves the incense and moves towards the crystal, landing just before the anti-magic shell would have sent him crashing to the ground. He is in position to give it a try next turn. Near where Edson landed Barratore hacks the attacking vine away with his first swing before landing a few more blows on the grass itself. At this point the grass on the east side of the crystal has growen very thin, not enough to make a clear shot but very close. Sir Royston give a quick bow before planting his fear, taking a deep breath and issuing forth a gout of golden flame at the crystal. The flame roils and a high pitches sound, like a scream, comes form the grass for while it resists fire it cannot resist that much.

As the smoke clears you see that the grass further from the crystal has blackened and that closer is singed and will be easier to damage in the future.

Brom calls for a shout as to when to attack but the crystal has not been cleared quite enough at this point. Brom Highlight to display spoiler: { You should be able to dive at the crystal next turn. Give me an unarmed attack roll with your next post. I will wave any fly check. }

Velarin’s elemental slams its mighty fists into the blue golem and it teeters, almost falling. Moments later five magic missles slam into the construct knocking it from its feet with an earth shaking crash. So heave you can see that the fall even snapped off pieces of the difficult to damage grass.

Tishe’ wisely stays out of the remaining golmes reach and prepares another lighting bolt for when the creature speeds up. The remaining golem shakes its head slowly as its eyes become clear, it has not however speed up. Tishe’ Highlight to display spoiler: { The golem will speed up on its next turn so you can change your action in your next post if you like or just let it ride. }

The satyr, protected by the oversized snake, begins to play the haunting melody it found on the music. As the music begins to syncopate and really beging to flow the grass around the satyr is pressed flat to the ground. As he plays this effect moves closer and closer, almost as though you can see the sound of the song radiating from the player. Again near the satyre the grass begins to glide subtly away from the music that is being played. {ooc: With a +19 I am just giving you a pass on that check for yesterday please roll for the next post though}


Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=40 ; d20+15=23 ; d20+10=29 ; d20+5=20 ; 2d8+22=29 ; 2d8+22=38 ; 2d8+22=29 ; 2d8+22=32 ;
Wednesday May 23rd, 2018 10:14:50 PM

Barratore gives the newbie a nod, "That was pretty impressive stuff Friend." Barratore strikes again, laying into the grass with nearly 8' of steel.

Penetrating Strike PA Hit AC 40232920 Dmg 29/38/29/32

"Just a few more seconds Brom"

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=36 ; d12=3 ; d12=1 ; d12=3 ; d12=9 ; d12=3 ;
Wednesday May 23rd, 2018 11:23:51 PM

The satyr plays the most haunting song as he makes his way to the large rock Emrys had pointed out. Guarded by Daemon, the satyr continues walking to the rock as he plays. (Perform: 36)

(The satyr started walking toward v20 last round. I don't know if there is any movement penalties on him.)

Emrys continues his flight over the battlefield (30ft higher, now 60ft in the air, and 30ft further west) and he has a much better view of what's going on. He can bow see Brom and he wants to make sure he is at his full strength before touching the meteor. He begins to speak words of power and his spectral hand goes racing forward to deliver the touch. Emrys can't help but frown with disappointment to the particularly weak results.

(Casting Cure Critical Wounds on Brom, with Spectral Hand, empowered by Spiritual Healing. Cures 4d12+15: 3+3+9+3+15 = 33 points of healing)

Having not directed the swarms to go elsewhere, they continue to gnaw away at the fallen golem.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=15 ;
Wednesday May 23rd, 2018 11:32:26 PM

"My pleasure, honored taur!" He gives a quick salute and surveys the field. "You have this grass nearly beaten. I will help topple the remaining iron man." He makes a few gestures and, "Fus Ronaaz!" (standard action, magic missiles). Sir Royston sends more bolts of energy at the remaining golem (red).

ooc: 15 force damage, no save.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 23rd, 2018 11:33:41 PM

After Brom becomes partially healed from Emrys' cure spell ... on the Lygn River, along the Emerald Kingdom and Culverwood border, a school of fish go belly up on the surface of the water.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+20=26 ; d6+4=6 ;
Thursday May 24th, 2018 8:39:41 AM

V directs his elemental to move around the wall of brambles and bugs, and to engage the red Golem and kill it. (By my reckoning, the elemental should get to L,M,N 16,17,18 with a move and a move).

realizing that his options are limited at this point, V can only hope to slow down the Golem, or damage it with indirect magic. He therefore casts Black tentacles, centered at I 9, and radiating out 20' from that spot in every direction. (Should encompass 1/2 the Golem, and not Brom, CMB grapple check of 26, 6 pts damage and grappled if successful)

"[B]Hey Brom, stay out of the tentacles, but keep him in it for a moment until my elemental gets there to relieve you![B/]

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 14 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Thursday May 24th, 2018 10:21:43 AM

Velarin directs his elemental to follow the golem and, like a good general, erects another barrier in the path of the golem in a form of black tentacles that writh from the ground battering the construct and causing it to stumble.

Receiving a compliment from Barratore Sir Royston pivots and launches more bolts of magical force into the remaining golem. The golem teeters before crashing to the ground with a deafening crash.

Still hacking at the plants Barratore signals for Brom to hold his position for a few more seconds. A virtual artist with his blade both fresh and singed grass begins to fall, the is a glimpse of exposed crystal but only for a moment before one finaly thick vine wraps up to cover the area in a protective grasp. The mighty Barratore can almost see the vine quake as he finishes he follows through on this last blow.

With things going the Keepers way Emrys sends healing energies to Brom bolstering him greatly for his attempt to bring the crystals together. As always this healing has a price and in the Culverwoods a school of fish now floats belly up.

Emrys guides the satyre forward with Daemon as its protector. The grass parts out of the satyre’s way as the music seems to push back against the magic in the grass. Rising and falling it seems the grass close to the musician and spreading is actually becoming a less vibrant red. Further, now that the music has been playing for a moment the party feels buoyed by the song, refreshed as though waking from a good nap.

It is down to the Keepers vs the grass. At this point the fight has clearly tipped in favor of the Keepers.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+6=24 ; d20+31=51 ; d20+18=22 ;
Thursday May 24th, 2018 10:42:30 AM

Maintaining his flight (Fly DC 24), Brom waits for the moment when he sees the opening he is looking for. "There." He says and begins his bombing run. Coming in hard and as fast as the spell will allow, Brom makes solid contact with the crystal (using surprise accuracy to boost his attack, AC 51).

Rage: 15/34

Displacement
Fly
Windwalk
Resist Sonic

AC 22 / T22/ F20 CMD19. HP 85 / 114. Tishe' (SteveK)  d20+20=22 ;
Thursday May 24th, 2018 10:56:56 AM

Tishe’ remains hovering near the lip of the crater, and sees all known opponents are really being taken care of. So she looks about, ready to intercept any new defenders of the BloodWeed.
.....

Hover at t 20. Auto pass Fly skill
Perception. 22 to see any new opponents arriving.

Brom and Edson have Displacement, 4/12 rounds; 50% miss chance

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 24th, 2018 1:04:48 PM

Edson was struck dumb for a second due to the satyr's song. He shook the cobwebs and held up the lit incense.

He moves closer to the crystal following behind Brom and Barratore, hoping the incense smoke might irritate the weeds and push them back.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Thursday May 24th, 2018 1:04:49 PM

Edson was struck dumb for a second due to the satyr's song. He shook the cobwebs and held up the lit incense.

He moves closer to the crystal following behind Brom and Barratore, hoping the incense smoke might irritate the weeds and push them back.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday May 24th, 2018 1:22:30 PM

Sir Royston folds his arms and watches the scene unfold.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 127/186 Character Sheet  d20+20=21 ; d20+15=35 ; d20+10=27 ; d20+5=9 ; 2d8+22=31 ; 2d8+22=34 ;
Thursday May 24th, 2018 9:26:54 PM

Not one to sit on his laurels, Barratore presses his attack against the vines and grass about the crystal. Starting a bit rough with his initial stroke, the fighter recovers somewhat and slides his sword through tangled weeds a pair of times. The Dragon person heads to the and Barratore spares a glance just as the Black Tentacles spell erupts about it. He puts that threat from his mind, it was done

Penetrating Strike, PA Hit AC 21/35/27/9 Dmg -/31/34/-

Spell Effects - All surpressed
Endure Elements - Tishe
Wind Walk - Emrys
Protection from Spells - Emrys 1 minute
StoneSkin DR 10 Adamantine - V
Ghost Weapon - Sword 5 hours
Fly - potion
Enlarge 1 Minute

Available
Haste 8/10


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 90/92, extended mage armor(24 hrs)  d20+13=30 ;
Friday May 25th, 2018 6:54:34 AM

V will direct the elemental to move to B,C,D 12,13,14 and will prepare to have him assist Barratore and Brom momentarily as needed.

Following that, V will take a look around for any more incoming threats(perception 30)

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+19=20 ;
Friday May 25th, 2018 8:40:58 AM

(sorry, I fell asleep early last night)

The satyr continues to play his haunting song. (Perform: 20)

Emrys watches on, from the air, with great anticipation.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  3d10=22 ; d6=2 ;
Friday May 25th, 2018 11:27:04 AM

Like a rocket Brom swoops down and, despite the vibrations and protestations of the object in his hands, slams the small crystal into the meteor. As the crystals touch the music from the pipes transforms into a cacophony of every instrument ever made playing a different and earthshaking note as though calling the primal force of music as a weapon. There is a blinding flash and those closest are flung back 22 feet from the meteor. {no damage} The flash of light strobes several times and between each flash there is just enough time for your eyes to make out impressions of what has happened.

Flash one, you see the red grass near the meteor blown flat back to the ground, not stirring.

Flash two, a wave of energy shoots out from the crystal killing more and more of the red grass in an ever increasingly large circle.

Flash three, the ground shakes as deep red roots contract and wither beneath the Wold.

Flash floor, another wave of energy, maybe from a different crystal being broken, pass though the area. As it passes over you you feel refreshed, rejunivated ever so slightly. {+2HP healing}

Finally as the lights return to normal you see the meteor shattered, three large pieces resting at the edges of the crater and a fine dust over the rest of the area near where it was. Intuition tells you that the three large shards represent the three aspects of the Sargrass.

After the noise of battle, explosion of the crystal and everything else that has gone on the Wold is not quiet except for the quiet song coming from the pan pipes.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Friday May 25th, 2018 11:50:57 PM

Brom makes contact and the Wold goes nuts. Flashes, maddening noise, then nothing but the sound of the satyr playing. Brom is stands and looks about for a moment or two before shouting "Ya!!! while raising his hands to the sky.

He quickly looks for the golems. He hopes there is something left to fight.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 129/186 Character Sheet 
Saturday May 26th, 2018 9:21:09 AM

Barraore, ever ready for the next challenge, looks about for one. Seeing nothing but dead grass, his friends, and a shattered crystal, he allows himself to relax.

Slapping a large hand on Royston's back. "Not bad. Not bad at all. Definitely seems like you can handle yourself. You thinking you might want to be hanging with us for a while to see what kind of excitement we find? We do seem to find quite a bit. Anyways, you're welcome to come along with us if you want to. I'm thinking we need to see what's left of the Wold, and make sure that this is actually over."

"What about everyone else? Any thoughts? Besides healing and getting back yer spells?"

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Saturday May 26th, 2018 10:44:26 AM

Tishe’ watches as Brom makes contact with the Crystal, and the waves happen. She is knocked to the ground, healed, flattened with the Grass. And then there are secondary waves as if from further away. “The other nine Crystals!”, she happily shouts.

Quickly, she examines her Steelgrass Ring, her arcane bond, to see if the reddish sickness is gone from it too.

“I’d like to get the Crystal, if there is any left”, she says in response to Barratorre. “As a memento of the Keepers and rememberance of my beloved Sargrass.” She pauses and says serenely, “Talki fresal, dondit likki”

......

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 4. 8. 3. 2. 1.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+15=33 ;
Saturday May 26th, 2018 3:32:46 PM

Emrys feels the recoil from the first pulse and is blown backwards on his broom. After about two or three awkward tumbles he is able to regain control (Fly skill: 33). Thankfully he is able to safely negotiate the following flashes.

For a very brief moment between the pulses, the thin vale between realities is partially lifted. Unseen by all but Emrys, a translucent, deformed behemoth strikes the meteor with his titan-sized hammer. Emrys recognizes him as, "Monster!"...one of the four aspects of Emrys. He then suddenly notices the other two Emrys' flying next to him. On the right, the flamboyant Emrys the Muse, in his typical exotic fashion, is still playing the pan pipe. On the left, Emrys the Master is simply looking on with grim satisfaction ... his magic quill records the event in a floating tome. The reunion is brief as they vanish as quickly as they materialized.

Emrys snaps himself out of the multi-dimensional distraction and flies back down to Daemon and the satyr. "Well done ... well done indeed!" (in sylvan). Then looking to the viper ... "You too, Daemon!"

With his feet firmly on the ground again, he senses the Great Root is pleased. His mind is filled with sudden flashes of ancient trees, viewed by countless eyes. A wellspring of life, gnawing consumption and deathly decay ... and the blood at the center of it all ... is at balance again.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Sunday May 27th, 2018 9:18:20 AM

Buffeted by the shock waves, V makes a shaky landing near the others and attempts to make sense of what happened. He looks about the battlefield, and sees the red grass dead or returned to normal, and the crystal shattered in the parts.

"It appears that our task is complete. Hopefully the rest of the Wold's heroes are successful as well. It appears that I can dismiss our helpers." unless their are objections, V will dismiss the elemental and the Satyr to their home planes.

"I agree Tishe'. If their are shards of the crystal that can be easily transported, we should take them with us."

"Well, what now? Do I summon the mansion, or do we want to try and check in on what is left of the Valley...Or the Wold for that matter?

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4-CX4, Magic missile-C
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility-C, resist energy,
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold-C, Summon Monster 7=C, Limited wish-C
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+6=19 ;
Sunday May 27th, 2018 11:45:02 AM

The threat has ended and Brom stands with the others. "That was kind'a fun." He says. And echoing Barratore's invite to the dragon mage, Brom says "And don't forget the fun. We always something fun. But the fun always ends too soon. But hey if like findin' trouble, fun, an' fightin' ta keep the people safe, we're yer peeps."

"Speakin' of." Brom says as he shoots off back towards the village. He will use the remaining time in of the Fly spell or run if it is no longer active. (The meteor landed not to far from Magpie Crossing if I remember.)

Fly DC 19

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday May 27th, 2018 11:44:35 PM

FRIDAY POST

Sir Royston gives an elegant bow. "I would be honored! I am currently on pilgrimage to honor Ffloy. So long as we have opportunities to protect and advance commerce, I will be in accordance with my vows. Killing monsters and bandits fits that nicely." He smiles. "Having fun along the way is frosting on the proverbial cake."

The Return Of The Sarr!


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Monday May 28th, 2018 8:32:22 AM

Having played their part in breaking the crystals the Keepers watch the red grass fade, die or become just normal red tinged plant life. The quiet song continues to be played and again the Keepers feel their energy slowly returning. Brom having played the role of missile stands and looks about before cheering and raising his hands into the sky.

Barratore seeing dead and dieing grass, shattered crystal and his friends allows himself a moment to relax. He complements Sir Royston and asks if he will be sticking with the group. Sir Royston answers that he would be honored and informs them of his current pilgrimage and his goal of protecting commerce in the Wold.

Tishe’ shouts that she thinks the other nine crystals have been destroyed and looks at her Steelgrass Ring. The sickness is gone and the ring has returned to normal. She moves to take a bit of the crystal, she quickly finds several (9) chunks between one and two inches in diameter. The big shards are too large, weighing at least several hundred pounds each. Emrys is battered about in the air as the crystal shatters but eventually lands safely. He congratulates the satyre and, as an afterthought, Daemon.

Brom moves to fly back to the village as Velarin, threat averted, attempts to dismiss his summoned creatures. The elemental disappears but the satyre does not.

Still playing the satyre nods and suddenly goes rigid, his eyes rolling back into his head. He stands still not even breathing for a split second but the music does not stop immediately. It simply continues at a lower volume as the satyre lowers the pipes and speaks in a new voice, not his own.

“Thank you… thank you all. Mahyawu thanks you on behalf of the sargrass but I have one more task for you. What you knew of the ritual is done but there is one more thing, the finalization of the ceremony. Other heroes have come to our aid as well and, if you agree, you will all become part of the ritual. You will take a place in a circle of defenders, of heroes, containing the threat as best you can. Powers beyond off of us will help at the center… I hope. Will you help or return to your lives?”

The satyre’s arms move and a wave of golden light washes over the petals. You feel your energies return as though you had just, in a moment, rested for an entire night. Your bodies and minds are refreshed.

{ooc: All spells and daily use abilities are reset. Your spells are the same list as after you last rested.}


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Monday May 28th, 2018 9:11:57 AM

Ooc: posted a little early on me.

Edson drops the incense and stomps it out.. not wanting to start a fire.

He moves up by Tishe and grabs a shard himself. Seeing 9.. there is enough for all.

" Edson Kazil" he says as he extends his hand to Sir Royston.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday May 28th, 2018 9:53:07 AM

"Well, I'm not wanting to speak for everyone, but we wouldn't be very good heroes if we didn't finish the job and end the threat for good. I'm pretty sure if there is fighting involved, Brom and Barratore wouldn't want to miss it."

Active effects:
Windwalk. 18 hours
Resist Energy: 10min/lvl. Ignores first 30 damage/attack from fire
Fly: 15 minutes
See Invisibility: 150 minutes
Elemental: 199 Hp, Move 30, AC 20, 12 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday May 28th, 2018 3:07:44 PM

Tishe’ scoops up the nine shards and brings them to the group. “Many Shadows”, she says while nodding towards Royston. “As Sieur (she emphasizes the word with a scrunch of her nose at the Minotaur) Barratorre says you are well come, you are! Any who follow the good dirties and powers in the Wold are well come!”

And then the VOICE from the Satyr speaks, Energy is renewed, and Tishe’ becomes earnestly serious.

“Talki fresal, dondit likki”, responds Tishe’ to the voice coming from the Satyr, “ ‘The land, my life’. I pledged this long ago and would willingly give everything, even my life, to defend peace-loving people’s of the Sargrass.”

....

Emrys and Velarin. Resist Energy: Fire. 125 /150 minutes. Ignores first 30 damage/attack from fire
Tishe’ Resist Fire 275 / 300 minutes
Brom Resist Sonic. 120 / 150 minutes

Fly; 60’ move. 113/120 rounds. On Brom, Edson, and Tishe’
Endure Elements. 24 hours. On Edson and Tishe’
Detect Scrying. 24 hours. Detect being scryed upon, opposed rolls to reverse the scry and see the caster.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Monday May 28th, 2018 11:17:13 PM

"I'm not one who doesn't see a journey to its end ... we all earned this right ... you couldn't keep us away!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday May 28th, 2018 11:50:59 PM

Brom continues towards the village. He isn't sure how far the red grass grew, but he wanted to see if the village was alright.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday May 28th, 2018 11:57:14 PM

"An unfinished task is an affront to Ffloy! I am with you." Sir Royston gives a quick bow.

ooc: I can carry some crystal shards. A light load for me is under 612 lbs.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday May 29th, 2018 8:40:12 AM

Barratore responds with a short snort to Tishe, but the saytr quickly steals his attention. The fighter nods in agreement. Brom hasn't gotten too far and the minotaur gives a mighty bellow to gain his attention. "What do we need to do?" he asks the saytr

Spell effects
Endure Elements
Ghost Weapon -sword
Wind Walk
Protection from Spells

Items
Haste 10/10


DM Ryan - Weeding the Garden| Tactical Maps and Artwork 
Tuesday May 29th, 2018 11:25:40 AM

Experience From Last Battle: 16,800 per character – Brom +200 for creative crystal delivery

{ooc: Edson I agree that my post was early. Holiday weekend made things wonky and I was worried I would not get back to a computer.}

After stamping out the incense and grabbing a shard Edson extends a hand and greeting to Sir Rotyston. Sir Royston attempts to bring one of the large crystal shards with him and finds it to weigh around 400lbs. {ooc: Your call if it comes with} Tishe’, Emrys, Sir Royston and Barratore all assent to the journey to see this job through to the end.

Brom, concerned for the citizens of the town flies in that direction to check what is going on. As he flies he sees the red grass is dead for as far as the eye can see. Approaching he town he sees what has to be the bulk of the population out in the common areas of town. Most seem a bit dazed but unharmed by the events that have transpired. A couple, upon seeing him in the air, give a little wave before returning to conversations or pulling the weed like grass off of various locations. In all there will be a substantial cleanup.

Back at the site of the battle the satyre rises several inches off the ground as golden light appears and coalesces into a portal above the Keepers heads. A divine force lifts the group into the air as pulls all those near into the portal. At first you fell you are falling up and then the odd sensation of movement but non-directional. Your mind says you are moving, very fast, but your inner ear calls your mind a liar. Still trying to process what is happening your minds tell you you are moving up and then left and then up and down. Your stomachs clenches but you somehow feel at peace.

{Fort or Will DC24: Failure is nauseated 2d6 Rounds after portal ends – You will be notified when the timer starts}

Still moving, maybe, the party who took the protal has a perspective outside of time and space to see a spectacular sight. It appears and entire land mass is transitioning from the Valleys of Twilight back to the Wold. The eternal Lady Maap, Queen of the Fey, rule of the Vales of Twilight, is far off guiding the movement of the land mass between domains.

Brom back by the town has no idea what has happened but looking back can see the divine light still there where the rest of his group has left from. {ooc: Playing a little fast and lose with geography there}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=34 ;
Tuesday May 29th, 2018 12:38:32 PM

Brom sees that the people seemed out of danger, when the glow of a bright light catches his attention back at the meteor site. Waving back to the people, Brom heads back as fast as whatever mode of movement he is using will allow him.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=25 ;
Wednesday May 30th, 2018 12:41:05 AM

TUESDAY POST (sorry, work has been crazy)

Sir Royston makes a few guttural noises as the peculiar sensation of movement almost overwhelms him. He manages to avoid the worst of it, but he is far from hunky-dory. "What is-- what is this? Is the grass doing this? I thought it was just an aggressive weed!" He continues tumbling, grasping for meaning.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+4=23 ;
Wednesday May 30th, 2018 8:04:07 AM

Edson is about to say something when the portal pulls them up and hurdles them through. His stomach turns upside down and if he had any food in it, it would surely come out.

Failed fort save

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+17=31 ;
Wednesday May 30th, 2018 9:53:57 AM

V tries to calm his mind, and accept the strange mode of travel. He pushes aside the feeling of nausea(will 31) and stares in awe as he watches the lands become the Wold he knows and recognizes. He continues watching all the sights with interest until the ride comes to a complete stop.

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+19=39 ;
Wednesday May 30th, 2018 12:19:48 PM

Barratore yells for Brom to hurry up. The sensation of movement reminds him a bit of launching from the volcano. That brief moment of weightlessness between hurtling into the sky and plummeting to the ground. The fighter looks a bit worried at Edson, "Mind your boots V." and he tries to step slightly away from the splash zone.

Looking out over at the great migration of land and Queen Maab, the minotaur feels truly small, but there is a gleam in his eye as well. "I think that might be the Sagrass returning to the Wold"

Fort 39

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+11=14 ;
Wednesday May 30th, 2018 12:24:47 PM

The inter-planar travel is too much for Tishe’ and she is very queasy by the end of the trip.

Not saying much, she holds her stomach and compressed her lips, hoping she won’t fertilize the nearby Grass.

.....
Fort vs Nausea. 14. Failure.

Assuming all ‘up’ spells negated because of planar travel.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 0. 0. 0.

DM Ryan - Weeding the Garden| Tactical Maps and Artwork  2d6=8 ; 2d6=8 ;
Wednesday May 30th, 2018 2:17:55 PM

{ooc: Brom +100xp for being community minded and checking the town.}

Seeing that the citizens of the Valley are at least alive Brom banks back towards the others. Coming in he sees the satyre, as it fades from this plane, point towards the portal. Coming closer he is sucked in to follow the others and sees, for all intents, what they recently saw.

Only Edson and Tishe’ so far, is sickened by the unnatural movement of the unconventional travel. {Sickened 8 rounds each starting with this post}

The voice speaks to the Keepers one more time as you move.

“The battle is here. Hold your place, let none escape the circle.”

The sargrass planes comes to rest with only a bit of shaking of the Wold and the party finds themselves hurtling towards the restored ground and un unreasonable speed. As you fall/fly/stretch ever closer to the ground you see what was a raging mass of bloodweed retracting to a single point that is growing larger.

Closer and closer the ground rushes up at you and for the briefest of moments it looks like this could be the final fate of the keepers. Moments after the mind could process that a very sudden slowing takes place and you are deposited about three quarters of a mile from what the retracting bloodweed has become. The thing is enormous, bigger then most any living thing you had heard of and turns into a vine/grass/plant thing nearly one hundred and fifty feet wide and four thousand feet tall.

On each side of you, roughly a quarter mile away you see other groups and past them what you assume is another all surrounding the central creature. The creature roars/screams/cries:

“MY HOME! MY HOME! MY CHILDREN!”

Sense Motive DC20 Highlight to display spoiler: { The creature is confused and hurt. }
Sense Motive DC30 Highlight to display spoiler: { It is actually also insane. }

Religion DC20 Highlight to display spoiler: { It is an immortal power! }
Religion DC35 Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

An army of hundreds of various bloodweed creatures and other monsters erupt form the creature going in all direction, heading for each group. The first of the creatures will reach you soon, too each side you see other groups preparing for battle and ready to hold their spot. The terrain around you is rough and pitted.

{ooc: Everything is difficult terrain}

{ooc: I do not know how much the character know of other groups. I can tell you that on your right is Hook and your left is Humbles}


Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=18 ;
Wednesday May 30th, 2018 5:28:12 PM

(Sorry, I fell asleep early last night. Fort Save: 18)

Emrys arrives already sickened ... 'what a way to start the party,' he thinks!

(More to come this evening.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday May 30th, 2018 8:55:13 PM

Tishe’ is a little green about the gills and the sight of a gargantuan RedWeed creature doesn’t help matters, let alone the creatures charging towards the very thin line of heroes waiting in the Sargrass.

She looks right and is relieved to see the familiar faces of the Iron Dragons. Even in her sickened state, she gives a feeble wave at Bosk, Sesha, Katinka and the rest of the Dragon Heroes.

Looking to the left is a group of Halflings. Wasn’t there some heroic group in the Halflings Cresent Valley? Then she recognizes the vocal Murphy and exuberant Bliss, and breathes a sigh of relief.

“Our flanks are secure, Keepers! Let’s get those little monsters!”

The Spellweaver quickly casts a Wall of Ice, blocking 120’ of Sargrass to the left of the group, then casts a Fly spell to rise into the air.

.....
Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’
Move 30’ vertical into the air

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 0. 0. 1. 0. 1.

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+12=23 ; d20+20=36 ; d20+10=21 ; d6=1 ; d6=6 ;
Wednesday May 30th, 2018 11:34:31 PM

(Sense Motive (-2 sickened): 23. Knowledge [Religion] (-2 sickened): 36)

"GREAT CULVERWOOD ... I INVOKE YOU! GIVE ME THE POWER TO FIGHT YOUR OLD RIVAL ... SAR! Help me show who's roots run the deepest!"

Not being able to look away from the god-like bloodweed, Emrys informs the rest of his Keepers as to what they're facing. "That is Sar, my friends ... an immortal power believed to be dead ... supposedly died during the last Cataclysm!"

Beyond Tishe's Wall of Ice, Emrys empowers the grasses and other free-thinking plants to grapple and hold on to the charging bloodweed creature things!

(Casting Entangle on the area beyond the Ice Wall. Area: 40-ft radius spread. Reflex: 20)

---------------------

Daemon is also sickened (Fort save: 21, sickened ... 7 rounds)

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Wednesday May 30th, 2018 11:37:55 PM

Emrys hopes Culverwood would forgive his poor grammar!

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday May 30th, 2018 11:54:41 PM

Sir Royston smiles and cracks his knuckles. "What exciting times we live in. Krif voth ahkrin!" (standard action, heroism) He is covered in a shell of white energy. He crouches and leaps up into the air, flapping to gain height. (move action, 30' up)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+14=20 ; 2d6=9 ;
Thursday May 31st, 2018 12:00:33 AM

Brom makes it back and is drawn up into the vortex with the others. The trip was not fun. The swirling and twirling, the flashing lights, and kaleidoscope patterns make the normally sturdy barbarian sick. Brom lands very unceremoniously and throws up whatever he ate last, or drank most likely.

Looking up at what has appeared almost a mile away. He can't help but say "That looks like a whole lot'ta fun."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Thursday May 31st, 2018 12:01:52 AM

ooc: above is wednesday's post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+5=21 ; d20+20=39 ;
Thursday May 31st, 2018 9:18:28 AM

V looks at his boots at Barratore's warning, and is confused at the issue until he sees Barratore take a side step. V just cracks a smile. "Will do."

Following the unsettling journey, Velarin's jaw drops as he sees what it is that needs to be contained, and recognizes it as Sar.

"Emrys is correct. On top of the fact it's an immortal, it's hurt, confused, and likely wishes to take it out on all of us assembled to contain it. So let's kill something"

"I'll start with a wall of force in the gap opposite of the one Tishe' and Emrys are trying to close. Our job will be easier if they have to come at us instead of trying to slip through the cracks between groups. Try not to spread out too far guys. we might need to all stay a little closer for this one.

V casts a wall of force 15' high, and 100' long to the groups right, trying to mimic what Tishe' did on the left, and plug the wide gaps between groups as best as possible.

Active effects:
Wall of force: 15' by 100', Duration 15 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+17=24 ; d8+2=5 ;
Thursday May 31st, 2018 9:36:33 AM

Looking to the right, Edson doesnt know anyone from Hook. Looking to the left, seeing Humbles and meeting some of them, he snorts and quips a joke. "Halflings... always Halflings."

He spits a wad of phlegm that was building up in his mouth.

He knocks his arrow and awaits the first creature to be in range.

Hit ac 24 for 5dmg

Sickened. 8 rounds. –2 attack, weapon damage, saves, skills, and ability checks



DM Mark 
Thursday May 31st, 2018 5:15:59 PM

DM post will be in later today

Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20=9 ;
Thursday May 31st, 2018 5:50:38 PM

Barratore's eyes sparkle and he can't help but gleeful cheer, "Now we shall see!" A glance to either side and of course he recognizes several of the Iron Dragons and the furthers his own courage. To the halfling side, not so much, he was sure they would either get in way over their heads, rush in without any kind of plan, or get distracted by something shiny. No matter how it went, he figured he would need to make it over there to help.

"Walls are great, but don't cut us off from our flanks. They might need us!"

Barratore decides he will let the spell slingers blast at range, the fighter draws his blade and dons his sheild.

DM Mark - "Let’s get those little monsters!"  d20=13 ; d20=10 ; d20=18 ; 2d6=5 ;
Thursday May 31st, 2018 8:53:55 PM

As you look, you can see that there are groups roughly a quarter mile away on either side. You note that they are not exactly in a straight line with you. (Perception 30 Highlight to display spoiler: {In fact, there are other groups beyond those. You surmise there are probably about 8 or 9 groups, at equal points around the towering weed beast in the middle. You cannot see much beyond those to either side.})

Tishe thinks she recognizes some from the neighboring groups. She tries to ignore he queasy stomach as she conjures a Wall of Ice (let me know if I got it wrong.) Then she flies into the air.

Emrys causes the grasses to entangle. (Let me know where on the map this is.)
(Please make that earlier save for Daemon as well.)

Royston, Brom and Barratore ready themselves for action. Edson knocks an arrow.

There’s something in the air about 800 feet away and moving toward you.
(Perception 15 Highlight to display spoiler: {Approaching you in the air is some sort of creature.})
(Perception 25 Highlight to display spoiler: {The creature in the air is gargantuan in size, and long serpentine.})
(Perception 35 Highlight to display spoiler: {The creature is some sort of reptile. It flies without wings, and in its gargantuan claws it carries some sort of masses of - something.})

Suddenly, you see blue shimmering domes appear from no where. The tops appear above the grass. Beneath each you see the a figure in each, and it is chanting in a language you do not understand, though all you can really see is their heads as they gaze at you. Except for Tishe - she can see them clearly from her high vantage point.

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.
-----------------------------
Barratore -
Brom -
Edson - Sickened 7
Emrys - Sickened 6
Daemon - Sickened ?
Tishe - Sickened 7
Velarin -

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=30 ;
Thursday May 31st, 2018 11:09:19 PM

Brom sees the other groups as well as the large serpent coming their direction. "We've got somethin' big comin' our way. Maybe a dragon." Brom says getting a little giddy.

"What 'bout those guys?" He says pointing to the figures under the domes. "Friend or foes?"

Brom moves up to be prepared for either case.

Perception DC 30

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis.  d20+16=20 ; d20+5=15 ; d20+24=38 ; d20+24=29 ; d20+18=33 ;
Thursday May 31st, 2018 11:47:16 PM

(I rolled and posted Daemon's save/duration in my Wed. post ... he is sickened for 7 rounds.)

(Concerning the map ... I don't see a round 9 tab. I only see our placement and a wall. Nothing else. From which direction is the enemy coming? I'm assuming our attackers are coming from the north ... beyond the wall. I wanted the Entangle spell to be north of the wall, within the direct path of the creatures that are attacking us. Entangle spells work best that way. :)

(Perception: 20. Daemon Perception: 15)

Dizziness from being sickened is making it hard to focus, but he can see something approaching from the sky ... fast! "MIND YOUR HEADS ... SOMETHING COMES FROM THE SKY!"

The snake hisses, "Yeah ... it blocks the sssun!" (Daemon speaks Common.)

Emrys continues asking Culverwood for guidance. SAR is acting so out of control ... unpredictable. Is Sar the cause of the madness or has he fallen prey to it? Emrys recalls how it felt when he possessed the Purple Worm. Such madness and rage ... even he couldn't control himself ... however Emrys was able to identify others with the sickness with a simple glance. Saw those with the sickness as kindred spirits! So this was some sort of hiveminded madness! And Sar is the root of the problem obviously. He can see it now ... that moment of madness was a gift.

Spotting these domes, they are obviously magical in nature ... he quickly attempts to identify the spell they are casting. (Knowledge [Arcana]: 38, Spellcraft: 29)

Emrys then takes out an wand from a side pouch ... one he has yet to use ... a spell the Muse was once able to cast that now alludes him. Using his powers of magical hackery to cast a spell unfamiliar to him, with a flick of the wrist Daemon becomes invisible.

(Casting Invisibility on Daemon with a wand. Use Magic Device: 33.)

Emrys says, "Make your way to those domes unless I tell you otherwise. Understand?" Daemon nods and off he goes. Emrys can still see him normally because of a spell he had cast earlier (See Invisible).

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Thursday May 31st, 2018 11:53:00 PM

Im hearing music beginning to play as this battle begins ... Disturbed - 'Down with the Sickness'

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=23 ; d20+18=34 ; d20+18=22 ; d20+18=30 ; d20+18=33 ; d20+18=31 ;
Friday June 1st, 2018 8:38:48 AM

Even preoccupied with travel sickness, Tishe’ can see the approaching flying creature, serpentine and gargantuan! She relays her perceptions to the Keepers. “It’s enormous!”

Flying, Tishe’ has a good look at the blue domed figures and relays all she knows to the KeeperPack in a loud voice. Her intuition says they are Manfri and are part of the needed ritual...

But Emrys and Velarin’s words rock her Wold. “The Sarr? That’s sunbaked! He must be confused and hurt; we must help him be rid of the RedWeed sickness!” Tishe’ has woven tales to the Keepers when she first arrived about her dedication to the Sargrass and how the BloodPack even helped rescue and birth the Sarr. Having once followed the immortal power as a Witch, it is a severe blow to what she thought she knew!

She casts a spell of protection on herself, and waits until the advancing creatures are a thousand feet away.

.....
Ooc: Wall of Ice is to help block RedWeed creatures from leaving the circle and cannalize them into the Keepers. It is set with one end pointing towards the Keepers and the other end pointing towards Humbles.

Perception 23 fail, 34 yes!, 22 yes!, 30 fail
Perception 33 , Spellcraft 31 to know who is in the blue domes and what the blue domes are
Cast Resist Energy: Sonic
Hover: auto pass
.....
Sickened. 7 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 0. 1. 0. 1.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=23 ; d20+20=38 ;
Friday June 1st, 2018 10:42:52 AM

THURSDAY POST

Sir Royston casts another spell, "Lah Sindugahvon!" (standard action, spell resistance. He moves forward toward the energy domes and tries to see what is inside them.

Perception 23
K Arcana 38

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25.
HP 162/162


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+22=25 ;
Friday June 1st, 2018 10:54:06 AM

"A Dragon?" Edson yell asks to Brom. " I don't see nothing." his stomach curdles a little bit as he squints into the distance.

" And what in the wold are those dome things. "

Edson keeps his arrow knocked, looking in the direction the others are looking but not see the dragonish creature yet.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  d20+13=17 ;
Friday June 1st, 2018 11:18:56 AM

(map not showing wall of force from last post in opposite gap as wall of ice. Also not showing which direction bad guys are. Can't move until I know where the threat is)

"There is something coming from above. Not sure what it is, or if it's friend or foe.I think Tishe' is right, and the guys in the domes are helping."

V calls forth his extend rod from his haversack, and casts an extended haste, trying to get as much of the party as possible, but definitely Trying to get Brom and Barratore(please advise who is hasted when map adjusted)

Active effects:
Wall of force: 15' by 100', Duration 15 rounds
Haste: Duration 30 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball, Wall of force=C, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Barratore Steelwind (Dan K) AC: 35 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+7=25 ;
Friday June 1st, 2018 11:34:36 PM

Barratore follows Broms gaze into the sky...."yea, that is pretty big." he breathes with a bit of giddy elation in his voice. Barratore calls forth a Potion of Fly from his Haversack and drains it. Barratore looks over at Brom and gives the man a grin. They had fought sides by side for years and from giants to dragons, nothing had been able to stand against their combined might and relish of combat.

Currently everything was too far away, and while Barratore could switch to his bow, he figures the 6-12 seconds of ranged fire power now would not offset losing melee power later

Spell Effects
Stoneskin DR 10 Adamanatine
Windwalk
Spell Resistance
Fly 5 minutes
Ghost Weapon Sword



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Saturday June 2nd, 2018 9:36:51 AM

(ooc: are all our spell effects from prior to the Satyr's transportation still active?)

DM Mark - "Let’s get those little monsters!"  d20=10 ; d20=10 ; d20=6 ;
Saturday June 2nd, 2018 1:01:19 PM

(Sorry for any directional confusion, but the enemies are coming in from the right on the map. Please relocate any spells to where you would have placed them with the Sarr 2,000’ to the left and the other heroes ¼ mile away to top and bottom on the map. I believe Tishe’s spell is where she wanted it towards the heroes of Humble’s Ford.)

Brom mentions the incoming creature and asks if those in the blue domes poking above the grass are friends or foes? He moves forward (30’ with a double move? This is difficult terrain so I moved you back - let me know if I am in error on your movement.)

Emrys tries to identify if a spell being hose in the blue domes. The droning chant seems to match nothing he is aware of or recalls. He send Daemon forward to check them out. Daemon moves forward and passes out of sight in the tall grass.

Tishe looks at the individuals in the blue domes, which are located between you and the Sarr, though the Sarr is a great ways off. These do not appear to be manfri. They are bald humanoids with scaly skin. They stare in your direction as they continue to chant, though their look is not friendly. It’s not clear what color they may be beneath those protective, blue domes.

Sir Royston casts a spell and moves forward 60’ (I assume you are flying using your wings.)

Velarin shares what his keen eye picks out. He pulls out a rod and casts an extended Haste, catching all of the party in the effect. (terribly sorry for not acknowledging your move last round.)

Edson stands read with his bow.

A gargantuan, serpentine dragon flies up fast. It’s serpentine form undulates through the air, and those it flies it has no wings. You can see that it is green, and sprouting here and there from it’s skin are vines, some of them red. As it moves overhead, you can see that there is a cluster of multiple images, which the mages in the party will tell you is Mirror Image.

It comes in low and drops a couple of large piles of vegetation it was carrying in it’s claws, shot through with bloodweed. These bloodweed infested piles land with a thump that dislodges some of their vegetation, but it’s alway hard to tell how hurt a Shambling Mound is anyway. They stand, and roar a guttural roar.

The dragon moves past (to the right on the map about 200’ past you as it slows and looks to turn. As the thing moves past, you hear a laughing voice from somewhere on the back of the dragon, “Ahh, ha ha ha. You think we’re bad, but wait until the effect from my blue friends kick in. You’ll be sooooory then.”
(The dragon is not placed on the board - it’s flying about 200 feet to the left on the board.)

Moments later, Barratore is surrounded by Solid Fog.

Perception 30 Highlight to display spoiler: {There is an invisible creature on the back of the dragon.}

Ability to See Invisible Thing Highlight to display spoiler: {You see a smartly dressed gnome, also with vines protruding from it, some red.}
------------------------------
Here is your Map. Use the Round 2 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain.

Soid Fog - This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving through a solid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in solid fog. Solid fog, and effects that work like solid fog, do not stack with each other in terms of slowed movement and attack penalties.

Movement penalties from Solid Fog and difficult terrain stack, so ¼ speed in both.
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Sunday June 3rd, 2018 8:01:23 AM

OOC (ok. Correction from previous rounds based on misunderstanding of map and positions of things. I would like to back up the wall of force that I wouldn't have thrown due to locations, and just retro that to a fly spell from round 1. I gave everyone haste in round 2. Again, are our spell effects from before the Satyr's transport still active? If so I already had fly up, as well as see invisiblity, So if they are still active, I will need to change things up. I will hold on my post to await clarification. Thanks, and sorry for the hassle)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=34 ; d20+17=31 ; d20+17=26 ;
Sunday June 3rd, 2018 9:41:21 AM

Tishe’ casts a jaundiced eye at the gargantuan wingless dragon. While she is happy enough that the beast only seems a transport to send monsters at all of the heroic groups, “what is it about villains that makes them so arrogant they want to spill all thier plans? Not that I’m complaining, it is rather helpful...”

“The blue domes are beaters!”, she yells to the Keepers, “Bad guys!”, she clarifies, “they have BloodWeed growing out of thier heads!”

But her first duty is making sure the others can contend with the enemy shambling mounds. A Quickened Dispel magic counters the Solid Fog (34), and another Dispel Magic hopefully dispels one of the blue domes (31).

Then, hovering, she looks for the next spell cast aginst one of the Keepers, and dispels that one too! (26)

......
Sickened. 6 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up

Resist Sonic: ignore first 30 damage from sonic per attack.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 1. 1. 0. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged)  d20+24=26 ;
Sunday June 3rd, 2018 12:44:08 PM

Brom moves back towards Edson and the Shambler that landed next to him. "Draw it towards me, Edson." He say while moving and drawing his sword.

Perception DC 26

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+26=37 ; 9d8+21=55 ; d20+26=41 ; 3d8+21=38 ;
Sunday June 3rd, 2018 4:36:06 PM

The dragon thing dropped some stuff and then everything went grey. Almost as quickly as the fog envelops him, it is removed and Barratore homes in on the nearest opponent. When the terrain is hard to move through, having the greatest reach was what you wanted.

Therefore, Barratore calls out Enick Chuck!" the ancient tauric words for big bull, and grows to a more impressive 18' high. It also increases his reach to the shambling mound and without having to move he Heroically swings his blade into it.
I've got this one!" he calls out

Activate Enlarge
Hero Point Extra Standard Action Attack

PA-Greater Vital Strike Hit AC 37 Dmg 55

Attack of Opportunity Hit AC 41/ Dmg 38

Spell effects
Haste 15/15
Enlarge 10/10
Stoneskin DR Adamantine 10-
Wind Walk
Fly
Protection from Spells
Ghost Weapon - Sword

Barratore is 15X15, now occupying colY and row 20 of his current position

Emrys Myrridanmyl, stephen f. ac24 hp63/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis. 
Sunday June 3rd, 2018 11:05:22 PM

"There is an invisible gnome on the back of that dragon. He appears to be infected like the rest ... with vines."

When the shamblers drop, Emrys moves quickly back with a five-foot step (to R26) and immediately casts a powerful spell that forces the two shambling mounds to rethink their actions and submit to the witch's will. He commands them, "Attack those beaters in the blue domes! NOW!" He points in the direction of the reptilians.

"Brom ... hold off a second, I may have these shamblers! IF NOT, they're yours!"

(Casting Command Plants on both Shambling Mounds. Can effect up to 30HD worth of plant creatures. Will Save: 27. Duration: 15 minutes.)

(Very Confused! The Entangle spell is to be centered on the charging bloodweed plant creatures that were mentioned two or three rounds ago. Still dont know where they are. My goal is to NOT muck up our battleground where we will be moving. VERY IMPORTANT: I don't wish to entangle and hurt the Keepers!!! ... just the bloodweed monsters that havent appeared on the map yet ... wherever they are.)

Invisible Daemon quickly tries to move away from the shamber! (moves to AA25)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+13=18 ;
Sunday June 3rd, 2018 11:30:59 PM

FRIDAY POST

Sir Royston makes a series of arcane gestures and points at the middle dome of energy. "Govey Lah!" (standard action, dispel magic, caster check 18). Sensing his attempt was less than stellar, he advances another 60 feet, bringing him directly above the middle dome.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=37 ; d20+13=18 ; d20+8=11 ; d8+3=10 ;
Monday June 4th, 2018 5:28:07 AM

Edson moves back 15' to pull the mound towards Brom.

" all yours " he adds as he fires his bow.

Hit ac 37 10 dmg

Spending a hero point for full move and attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs)  10d6=42 ;
Monday June 4th, 2018 7:35:45 AM

V moves to W 21. Even though he has a fly spell up, he remains on the ground, not wanting to present himself as a dragon snack.

"Good idea Tishe'! If you guys can Drop a couple domes, I can try and blow em up or at least disrupt whatever they are casting. Keep an eye out for that dragon, next time it comes back, I'm gonna hit them with a big dispel"

V Targets whichever of the Dome guys no longer has one. If it's either of the top two, V will drop an empowered fireball right between them, which should get both. If it's the bottom one, he will drop the fireball on him. (damage 70, reflex save 23 for 1/2)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Monday June 4th, 2018 9:32:49 AM

Brom holds his action waiting for Emrys to do his thing. (His original location was AD25.)

If Emrys fail to take control of the shamblers, Brom will power up (by shouting really loud and having pebbles and other small pieces of debris rise into the air about him.) and move to the location indicated on the map.

If Emrys succeeds in taking control of the shamblers, Brom will move to AJ25.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 92/92, extended mage armor(24 hrs) 
Monday June 4th, 2018 10:33:38 AM

(correction on my move. Had not adjusted to round 2 tab. V will move to O25 and not W21. I think Tishe' wanted the ice wall between us and the bad guys to funnel them to us. You can check with Steve, but I'm guessing near the AD column.)

DM Mark - "Let’s get those little monsters!"  d20=4 ; d20=17 ; d20=18 ; d20+17=32 ; d6+18=22 ; 18d6=65 ;
Monday June 4th, 2018 4:01:50 PM

(There may be some confusion regarding spells and effects cast before you were moved here. The same effect that refreshed and reset all your spell and abilities also ended cast spells, effects and rituals. Your DM is just keeping this consistent with how the other games are handling this concurrent battle.)

To clarify - You stand on the Sargrass Planes, surrounded by 3-5 foot tall grasses as far as the eye can see. About 2,000 feet away from you is a TOWERING creature that some have identified as the Sarr. Seemingly surrounding this creature on all sides, and also 2,000 from the Sarr, are what appear to be other groups such as yourselves. The Sarr roared at all of you and spawned creatures out of itself. A discerning eye may have noted a slight decrease in the Sarr as it did so. One of these creatures was that big dragon that just flew over you. Or some weird group of dragons (Mirror Image.)

From her high vantage point Tishe yells that the people in the blue domes are bad guys. Then she quickly dispels the solid fog and also targets a dispel on one of the blue domes protecting the scaled creature within it. The fog disappears. Oddly, all three of the blue domes and their inhabitants disappear as well!

Brom draws his sword and moves back toward Edson, ready for a fight.

Barratore, momentarily enveloped in fog, can now see again. He enlarges himself which puts him in range to attack one of the Shambling Mounds. The smell of rotting vegetation intensifies as his sword slices into the thing. (You listed an attack of opportunity, but no such opportunity presents itself.)

Emrys tells everyone that he has the Shambling Mounds, and indeed he does. They instantly stop any adversarial actions. (Entangle Spell - as I noted last round, the towering Sarr that spawned creatures is to your left. The only creature that charged your group so far was a flying dragon that dropped a couple of Shambling Mounds that Please let me know where you placed your Entangle spell.)

(Emrys - you’re now in charge of the Shambling Mounds - stats below)

Sir Royston also prepares to dispel one of the domes, only to see them vanish. (Keeo your Dispel)

Edson moves back by Brom and burries an arrow into one of the Shambling Mounds.

Brom moves towards Sir Roystan and the blue domes as the domes suddenly vanish. (Grass is difficult terrain, so I only moved you 60’ instead of 120’.)

The large dragon returns and lands. Mirror Image makes this dragon look like he has multiple heads.

The voice from the dragon says, ”Awe, no fair takn’ over the Sarr’s children. Get ‘em boy!”

The dragon breathes a blast of piercing shards! These will affect all creatures on the board EXCEPT Brom and Royston. It will only affect Tishe is she is 25’ high or less. It does affect the shambling mounds. (60-ft. cone, 65 piercing damage, DC 28 reflex save for half).

The invisible voice casts a spell (Spellcraft DC 20 Highlight to display spoiler: {He cast Haste.})
------------------------------
Here is your Map. Use the Round 3 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 6
Emrys - Sickened 5
Daemon - Sickened 6
Tishe - Sickened 6
Velarin -

Shambling Mound 1 - Dam 55
Shambling Mound 2 - Dam 10

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 121/186 Character Sheet  d20+14=22 ; d20+30=33 ; 9d8+13=60 ;
Monday June 4th, 2018 9:13:39 PM

The dragons breath weapon rips past and through Barratore and blood flows from multiple wounds all over. The others would be in trouble. (Reflex 22)
Time to take on a dragon and hope the spell casters do their job. Barratore flies directly at the Dragon and attacks.
Move Fly 45' to P/26 Barratore is Huge 15' reach

Greater Vital Strike Hit AC 33 Dmg 60 (Likely just destroying an Image)

Spell Effects
Enlarge 9/10
Haste 14/15
Fly 5 minutes

I posted the AoO thinking the Shambling Mounds would close to attack which would have provoked one

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=31 ; d20+13=31 ; d20+21=33 ; 2d6+10=19 ; d20+25=29 ; d20+21=39 ; 2d6+10=14 ; d20+25=27 ; d20+7=15 ; d20+7=14 ; 2d6=9 ;
Monday June 4th, 2018 10:39:02 PM

(Consider the Entangle not cast, because there was never any target for it. I thought we were being overrun by plant creatures charging at us across the ground.)

(Reflex Save: 31, half damage ... oh thank goodness! Daemon's Reflex Save: 31, Imp Evasion: no damage.)

Oh the pain the is excruciating ... thousands of little cuts and slices. The sudden shock is only momentary ... the smell of blood only awakens the eldritch fires within him. Miraculously he was able to dodge much of the blast. It's the only reason he's still standing ... a tenacity fueled by vengeance.

"YOU LIKE BREATH WEAPONS DO YOU ... i'LL GIVE YOU A BREATH WEAPON!"

Emrys takes in a deep breath and blows out swarm of flesh-eating wasps from his gaping maw! A growing cloud of wasps buzz forward (speed 40-ft) enveloping the dragon and gnome. (Damage: 2d6 = 9 points of damage to both ... and all the mirrored versions of itself as well.)

(Casting Vomit Swarm and directs them to the dragon. Swarm of Wasps 2d6 damage. Swarm Poison—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect 1 Dexterity damage; cure 1 save. The save DC is Constitution-based.)

To the Shambling Mounds he shouts, "Grab the dragon, hold it down and KILL IT!"

The Shamblers charge forward at the dragon upon his command. They attempt to slam the beast and attempt a grapple as a free action.

(Shambler1: Charge Attack: HitAC: 33. Damage: 19. Improved Grapple CMB: 29. Hit points: 83/147)
(Shambler2: Charge Attack: HitAC: 39. Damage: 14. Improved Grapple CMB: 27. Hit points: 83/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

With his rod of the quickening in hand, he uses it's last charge of the day to cast a quickened spell.

(Emrys casts Blink on himself. Target: Personal. Duration: 15 rounds.)



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=21 ;
Monday June 4th, 2018 11:44:58 PM

Sir Royston flies in a wide arc, trying to get to a flanking position on the dragon (double move, 180 feet).

ooc: Being of draconic heritage myself, do I have any special insight into the nature of this dragon?

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 14/15.
HP 162/162

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+15=22 ; d20+26=40 ; d20+15=23 ; d20+23=43 ;
Tuesday June 5th, 2018 8:29:39 AM

V takes the full blast of the the dragons shards, and clenches his teeth to keep from yelling out as he feels himself being torn apart. He briefly looks down at what's left of him, and sees numerous chunks of crystal protruding from various parts of his body. "That's not good. Can't take another one of those." He thinks to himself.

"The invisible guy just cast haste! (spellcraft 40)

V had been about to cast a greater dispel on the dragon and it's rider, but doing so now would also effect the swarm and possibly the shambling mounds controlled by Emrys. Instead, V casts a Targeted Greater Dispel at the rider, trying to remove his protections, and make him a nice visible target for the others. (Dispel check 23 against each of riders active spells, starting with the highest level spell. Dispel ends when up to 3 spells have been dispelled)

Knowing that he is currently in a very bad position, as far as maintaining his existence, V decides to relocate. V will then use a Hero Point to cast an additional spell, and Dimension Door himself straight upwards 300' in the air, where he begins to hover(fly check 43)

Active effects:
Fly: 15 minutes
Haste: Duration 29 rounds on all party members

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+17=30 ; d20+18=28 ; d20+17=28 ;
Tuesday June 5th, 2018 8:40:07 AM

Thankfully, Tishe’ is spared the terrible breath of the Dragon, the shards flying right under her feet!

Still, it is bad enough, and with the blue domes creatures being illusions, the team should be able to focus on the dragon and invisible rider. “The invisible gnome must be weaving all the Illusion spells that are confusing the pattern. There is a way to weave with a true eye!”

Tishe’ hovers and continues to do what she does best, casting a Dispel Magic (30) targeting the dragon’s Mirror Image spell, and then casting a Quickened See Invisible so she can get a bead on the gnome!

She scans the gnome and dragon, looking for thier other spell effects and defenses the two opponents may have up. (Spellcraft 28), then Readies a Dispel Magic as a Counterspell to cancel the next spell the gnome casts.

.....
Sickened. 5 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Counterspell. 28

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 2. 1. 1. 2

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (163/224 raged); DR 3/- (6/- raged) 
Tuesday June 5th, 2018 12:13:12 PM

Brom is torn. On one hand, he knows the cultist must be defeated, but on the other, there's a dragon. A beast for which Brom has looked for. Something to challenge him, something to give him the fun he craves. The temptation is too much for the man to overcome. Brom moves towards the dragon, powering up as he moves.

Rage: 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d20+18=35 ; d20+18=24 ; d20+13=27 ; d20+8=14 ; d8+3=10 ; d8+3=8 ; d8+3=7 ; d8+3=11 ;
Tuesday June 5th, 2018 4:08:30 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Emrys Myrridanmyl, stephen f. ac24 hp31/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Tuesday June 5th, 2018 4:18:30 PM

As he blinks from side to side, Emrys' ghostly voice asks the rogue, "Edson .... why are you shooting at your own teammates?!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78  d8+16=24 ;
Tuesday June 5th, 2018 5:17:56 PM

With the haste, Edson fires four shots at the shambling mound.

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Tuesday June 5th, 2018 5:20:12 PM

Ooc: I hate my life... can someoen delete that last one.. should say..

Change of plans... Edson runs to 30' from the dragon and fires

Hit ac 35 10 dmg
Hit ac 24 8 dmg
Hit ac 27 7 dmg
Hit ac 14 11 dmg

Reflex save 24

DM Mark - "Let’s get those little monsters!"  d4=1 ; d10=2 ; d20+20=37 ; d20+7=18 ; d8=8 ; d8=6 ; d20+25=26 ; 18d6=48 ; d4=2 ;
Tuesday June 5th, 2018 5:24:26 PM

(Public Service Announcement - all spells and bloodwitch rituals that were cast or in place when you destroyed the crystal were ended when you moved here to the relocated Sargrass Planes. So, spells and rituals you had in effect when you destoryed that crystal are gone. Also - those blue domes and their inhabitants vanished last round.)

Baratore flies forward and lands, attacking the mighty dragon but only hitting one of it’s images.

Emrys winces from the pain of the dragon’s breath but recovers quickly. He vomits out a swarm of wasps. They move up and stings the creature. (While it affects the dragon, it does not affect any of it’s images.)

Then Emrys tells the Shambling Mounds to attack, which they move up to do. While neither one causes damage, two more images disappear. In response, the dragon attacks one of the advancing creatures and somehow inexplicably misses!

Sir Royston flies in an arc toward the creature. This is not like any dragon he has seen or heard of before in common parlance.
Knowledge Arcana DC 20:Highlight to display spoiler: { This is an Imperial Dragon, a regal guardians of ancient lands and servant of cosmic balance.}
Knowledge Arcana DC 25:Highlight to display spoiler: { This is an Very Old Forest Imperial Dragon.}
Knowledge Arcana DC 38:Highlight to display spoiler: { This dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.}

Velarin casts a Targeted Dispel against the invisible rider on it’s back. Suddenly a small Gnome appears within the wasp swarm. He is clad in green with red shoots of bloodweed sprouting here and there. You see a bunch of red welts on him from wasp stings. Then Velarin calls on his heroic reserves and is able to appear in the air above the fray. He looks for other spell effects (use of spellcraft to identify existing spells requries Dispel Magic and looking for 3 rounds, unless I’m missing something.)

(Added by DM Mark)
Tishe's quick thinking allows her to dispel the remaining Mirror Images on the dragon. She prepares herself for more spell casting, ready to disrupt whatever may come next.

Brom moves up (did you move on the map?)

Edson shoots at the dragon, but only one arrow causes damage to the beast.

The gnome squeals from the stings, “Ow! Yeouch! Hey, back up ya brute!” The dragon backs up, and then belches out another blast of it’s breath weapon. This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half). This also destroys the wasp swarm.

Then the little gnome casts a spell. Or least he tries to - Tishe's readied action eliminates the effect before it happens!

And then the Gnome vanishes from sight without casting a spell.

------------------------------
Here is your Map. Use the Round 4 tab. (Not sure why I had round 9 before - sheesh.) Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore -
Brom -
Edson - Sickened 4
Emrys - Sickened 3
Daemon - Sickened 4
Tishe - Sickened 4
Velarin -

Shambling Mound 1 - Dam 120
Shambling Mound 2 - Dam 75-36

Dragon - AC 36 - 4 images - Dam 10
Gnome - Dam 9

DM Mark - "Let’s get those little monsters!"  d4=4 ;
Tuesday June 5th, 2018 7:59:44 PM

Also, the shambling mounds and Barratore get an attack of opportunity since that dragon moved 10 back.

Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 73/186 [link href="https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZuitn4tm6K4/edit?usp=sharing"]Character Sheet[/link  d20+14=21 ; d20+30=47 ; d20+30=32 ; 2d8+12=20 ; d8=3 ;
Tuesday June 5th, 2018 9:31:58 PM

The Dragon retreats and Barratore swings his blade, cutting into the beast.
AoO Hit AC 47 Crit 32 Dmg 23 forgot Barratore currently uses 3d8 for dmg as a huge creature

Barratore's flesh and muscle tear as another blast of shards rips through and past him. The Minotaur growls, "Aint got time to bleed"
The fighter flies to his right and circles about the dragon, "You cowardly worm! Filth! Slime! Prince of Putrescence!"
His fly enhanced by Haste, allowing the Huge minotaur to nearly circle to the dragons rear quickly and possibly setting up flanking strikes for the others

E-F-G/32-33-34

Having heard of dragon pride, Barratore guards to his defences rather than attacking again, having already helped pin the dragon in
Total Defence AC +6 reflected above b/c more than 3 ranks Acrobatics

Spell Effects
Enlarge 8/10
Haste 13/15
Fly 5 minutes

Barratore has the Feat Penetrating Strike: Ignore up to 5 points of damage reduction.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=40 ;
Tuesday June 5th, 2018 11:35:35 PM

ooc: K-Arcana check 40. Aw yiss.

Sir Royston calls out to his new comrades-in-arms. "This is an Imperial Dragon -- a very old specimen of the forest subtype. He is a regal guardian of ancient lands and servant of cosmic balance. What the devil is he doing here!? Regardless... He will be resistant to blades, very resistant to magic, and immune to paralysis, poison, and sleep!"

ooc: The dragon has DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.

He continues to circle around the dragon (move action, 90ft). He comes to a halt opposite the party and raises his hands to the sky. "Nii los heyv do enook mun wah lahney voth ahkrin ahrk zin leh rok feim vodahmin kotin vulom!" His body shines with heavenly light, and in a flash his form expands and takes the shape of a large gold dragon! (standard action, Dragon Form).

ooc: New appearance and stars are under the 'Dragon Form' tab on my character sheet.



Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste.  d20+17=22 ; d20+13=28 ; d12=6 ; d12=8 ; d12=4 ; d12=6 ; d100=52 ; d12=10 ; d12=3 ; d12=6 ; d12=10 ; d20+7=23 ; d20+7=14 ; d20+19=32 ; d20+19=26 ; 2d6+10=20 ; 2d6+10=17 ; d20+21=39 ; d20+21=23 ; 2d6+10=17 ; 2d6+10=19 ; d20+25=32 ; d20+25=34 ;
Wednesday June 6th, 2018 12:29:55 AM

(Oh good, the dragon was attacking Evaris ... not Emrys .... okay!)

(Emrys Reflex Save: 22, fail. Daemon Reflex Save: 28, imp evasion, no damage.)

Emrys is unable to dodge any of the second blast of this dragon's breath weapon, but thankfully to his Blink spell, he goes back and forth between the ethereal and takes only half the damage.
(While blinking, you take only half damage from area attacks.)

If anyone could only see Daemon dance while avoiding all the damage from two breath weapon attacks, they'd be amazed ... but he is invisible and everyone is left unimpressed. The snake thinks to himself, 'thanks Emrys!'

Emrys is very proud of his wisdom and forethought of casting Blink ... it saved his life. Who knew the dragon could recover so quickly and breathe again. However his pride is short lived because his life is just a few short threads of being completely cut (down to 7 hit points). Self preservation takes center stage as he casts a powerful cure spell on himself.

(Casting Cure Critical Wounds, empowered by the Spiritual Healing ritual. Curing 4d12+15: 6+8+4+6+15 = 39 hit points.)

Emrys then sees his very injured friend Barratore trying to divert the dragon's attention so that it would send its next attack away from the Keepers. He might not survive this! "NO, this will NOT happen if I have anything to say about it!" He blinks to a location closer to his friend (L26) and he attempts to cast another spell ... one he has to reach deep down into the void of shadows to cast ... a ghostly hand races forward Barratore to deliver a touch.

(Hero Point to cast another spell. Casting Cure Critical Wounds on Barratore. Delivers the spell with his Spectral Hand. 20% chance the spell is cast within the Ethereal while Blinking: d100 = 52%, woot! Cures 4d12+15: 10+3+6+10+15 = 44 hit points.)

The shambling mounds again take full damage of the breathe weapon, however they remain standing and able to attack. They both attempt to slam the dragon as it backs away, then they charge in and attempt slam it some more.

(Shambler1: AoO Attack: HitAC: 32. Damage: 20.)
(Shambler2: AoO Attack: HitAC: 26. Damage: 17.)
(Reflex saves from Breath Weapon: Shambers1 Reflex save: 23. Shamber2 Reflex save: 14. both fail.)

(Shambler1: Charge Attack: HitAC: 39. Damage: 17. Improved Grapple CMB: 32. Hit points: 35/147)
(Shambler2: Charge Attack: HitAC: 21. Damage: 19. Improved Grapple CMB: 34. Hit points: 35/147)
(From Breath Weapon attack: Shambers1 Reflex save: 15. Shamber2 Reflex save: 14. both fails)

Emrys Myrridanmyl, stephen f. ac24 hp46/67. rituals: ward, spiritual healing. rtc. windwalk, like calls, resist energy fire, barkskin, see invis, haste. 
Wednesday June 6th, 2018 12:40:26 AM

(Sorry for my extremely poor grammar ... I typed it all too fast in an attempt to get the post in before deadline. At the bottom of my post, the first set of Shambler Mound Reflex saves that are list are the correct ones. The second set at the bottom were mistakenly left in from the last round.)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+10=19 ; d20+19=31 ; d20+15=26 ;
Wednesday June 6th, 2018 10:32:45 AM

Tishe’ wonders at the savagery the melee heroes are in and hopes they will emerge victorious. Her own part of the fight is going well, but that has really been just to ensure the other Keepers are free to do thier thing; she hasn’t been able to join the battle herself...

And then the gnome disappears! She looks hard with skilled eyes on how it was accomplished. Was it a spell? A melding into the dragon? A projected illusion? Tishe’ and Emrys can see invisible creatures, so it is probably not just a Stilled Silent Invisibility spell. This will take some thought! (Know Arcane 17, Spellcraft 29)

Without a target other than the dragon, the Spell-weaver considers what Royston tells the group. Then she nearly falls out of the sky as the paladin/sorcerer becomes a Gold Dragon! Now, two dragons occupy the battlefield, and Tishe’ carefully casts a Maximized Lightning Bolt to strike the Imperial dragon without effect! (Didn’t make spell penetration)

.....
Sickened. 4 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Lightning Bolt maximized. 5th lvl slot, spell Penetration 26. Fail

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 1. 3. 1. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+26=41 ; d20+23=42 ;
Wednesday June 6th, 2018 11:48:00 AM

Not seeing too many alternatives that wouldn't require him to get close enough to get killed, V realizes he's too high for many of his spells to work, drops down 100' to be 200' off the ground, and begins to hover(fly check 43) directly above the dragon again.

Suddenly, a little creative spark arises in Velarin's normally logical brain, and he decides to get creative.
He uses Summon monster 7 to summon a greater Earth elemental, with it arriving exactly 100' directly above the imperial dragon. It's 54,000 lb bulk then plummets onto the top of the imperial dragon and it's maybe there, maybe not rider. Once it has landed on the nice soft squishy dragon, V will yell to it in Terran to attack the dragon.
(Your call on this maneuver DM. Didn't see anything in spell description that would disallow this. Since I'm directly above the dragon with a clear line of sight, with a 27 intelligence I would think that having it appear directly above the dragon as well wouldn't be a stretch. If allowed, your call on damage to elemental, and damage to the dragon from a 54000 lb rock falling on it from 100' up.)

Active effects:
Fly: 15 minutes
Haste: Duration 28 rounds on all party members
Elemental: 15 rounds, 199 hp, AC 20

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Wednesday June 6th, 2018 11:49:36 AM

(ooc: just did a slight little maniacal giggle)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 55/78 
Wednesday June 6th, 2018 1:01:55 PM

" This wont work. " Edson says as he slings his bow over his shoulder. He runs towards the dragon, taking his kuhkris out.

Full run to get to melee, use a hero point if needed.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (154/224 raged); DR 3/- (6/- raged)  d20+10=26 ;
Wednesday June 6th, 2018 1:04:52 PM

Brom fails to avoid the rain of shards from the dragon. He continues to move towards the dragon; hopefully, he'll be there sometime this week.

Reflex DC 26

Rage: 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+9=28 ;
Wednesday June 6th, 2018 1:16:43 PM

(Was advised a ranged touch attack would be needed for previous maneuver. Ranged touch attack of 28)

DM Mark - "Let’s get those little monsters!"  d20+32=50 ; 4d6+18=36 ; 2d6+18=23 ;
Wednesday June 6th, 2018 5:21:17 PM

When the dragon pulled back last round, it provided opportunity for Barratore and those two animated compost heaps to get in an attack of opportunity, and thanks to Tishe’s quick thinking last round there were no more images to get in the way. Barratore hits.

Barratore feels the sting of the creature’s breath weapon. He hurls insults at the dragon as he flies around the creature to gain a flanking position. This prompts an attack of opportunity from the dragon (reach 20’ with bite), and he bites the minotaur for 36 points.

Sir Royston alerts to the others to their foe’s weaknesses, circles around and lands as he takes the form of a gold dragon.

Emrys also feels the sting of the dragon’s breath, but less so. He heals himself for 37 points and the heroically heals Barratore for 38 points. Daemon manages to avoid the breath damage.

The Shambling mounds take the full breath weapon damage, and one dies (had previous damage from Barratore.) The other charges to attack, dealing 7 damage.

Tishe is caught by surprise when the Gnome disappears. While she saw no spell casting of any sort, she recalls that some illusion oriented casters can vanish as a swift action. She shoots a lightning bolt at the dragon, but the magic fizzles as it contact’s the beast. However, the invisible gnome has no such protection at takes damage (need save DC and damage please.)

Velarin considers his options. He drops down a bit and begins a summoning spell. (Casting time is usually 1 round, and “A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.”)

Edson moves forward through the grass, drawing his weapons. (Tell me where you go, difficult terrain, so half movement.)

Brom moves up through the thick grass.

The Gnome shouts at Tishe, “Hey, you need to stop that!” The Gnome appears on the dragon’s back briefly as he casts Glittterdust at Tishe (DC 16 Will save or be blinded.)

Then the dragon moves, provoking an attack from the shambling mound and Barratore. He does a tail sweep against Emrys, Daemon, Brom and Edson (not quite sure where he is yet, but he was advancing). (23 damage, DC 28 Reflex save for half).

------------------------------
Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 65+24+36-38
Brom -
Edson - Sickened 3
Emrys - Sickened 2 - Dam 33+24-37
Daemon - Sickened 3
Tishe - Sickened 3
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dam 9+18
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9


Barratore Steelwind (Dan K) AC: 40 (T 16 FF 25), CMD:36; HP: 75/186 Character Sheet  d20+30=39 ; 3d8+12=23 ;
Wednesday June 6th, 2018 10:10:19 PM

The dragon's teeth rip deeply into the fighter, but no sooner than it happens, the wounds mend and the pain vanishes. Thanks to Emrys. As the dragon reverses direction again, Barratore
stabs into it
AoO Hit AC 39 Dmg 23 Penetrating strike ignores 5 DR

Barratore takes a moment to pull a potion and drink it. Barratore too, like Emrys, begins winking quickly in and out of existance

Spell Effects
Enlarge 7/10
Haste 12/15
Fly 5 minutes
Blink 5/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  8d8=38 ;
Wednesday June 6th, 2018 11:34:22 PM

Sir Royston flies forward and stops just outside of the other dragon's reach (move action, 30 feet). He breathes in deeply, and lets out a blasting gout of golden flames. He aims straight forward to catch the imperial dragon but miss the shambling mound.

ooc: Breath Weapon - 38 fire damage, 40' cone, Reflex DC20 for half damage.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 13/15. Dragon Form 129/130.
HP 190/190

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+17=32 ; d20+14=15 ; d20+19=28 ; 2d6+10=14 ; d100=35 ; d100=31 ; d20+19=23 ; d20+19=32 ; 2d6+10=20 ; d3=3 ; 2d6+10=18 ;
Thursday June 7th, 2018 12:09:36 AM

(Reflex Save: 32, half damage. Blinking: half damage. Daemon Reflex Save: 15, fail. Imp Evasion: half damage.)

Emrys gets lucky again. He sees the tail coming his way. He successfully dodges most of it and blinks through the rest. He gets away with only a few scratches. (7 points of damage)

Being low to the ground doesn't seem to help Daemon too much. He's been a successful snake in the grass up until now. He takes his first wounds from this beast's spiky tail. (14 points of damage)

The Shambling Mound takes advantage of the dragon's movements and takes his opportunity to strike.
(Shambling Mound AoO Slam Attack: HitAC: 28. Damage: 14.)

'Oh boy,' he thinks. Barratore is now Blinking as well! That can possibly make healing him that much harder. Then again maybe not ...Emrys can touch him either as material or ethereal (Miss chance is 20%, not 50% in this case.)

When the dragon moved to swing his tail, he moved into Emrys' spot, bumping into him. (Emrys moved to L26 last round). This time he blinks across to Barratore's side (assuming there is no difficult terrain in the ethereal plane. (60ft movement to D31) Being mostly ethereal, he hopes the beast doesn't notice him with all the other distractions.

He then attempts to do a better job at heal Barratore this time around. Emrys does his best to time the transition between blinks. Heck, if he doesn't hit him, the spell remains charged in his hand until he does.

(Casting Heal on Barratore. 20%Miss Chance: 35, success. 20%Chance to Activate out of Phase: 31%, success! Cures Barratore 150 hit points.)

While Barratore feel renewed from being healed completely ... Somewhere an apple tree drops all its fruit. Even the flies avoid the black and rotten fruit.

Daemon tries to put a little distance between him and the dragon. He backs away to AA27.
(Is this difficult terrain for Daemon ... being a snake in the grass is his specialty.)

The Shambling Mound then attempts to slam the dragon, again and again!
(Shambling Mound Full Round Attack: Hit AC: 23 and 32. Damage: 20 and 18. Ignore d3 roll, accident. Shambler2: Hit points: 35/147)

DM Mark - "Let’s get those little monsters!" 
Thursday June 7th, 2018 1:30:27 AM

Also, Edson did not make any save from the breath damage in my 6/5 post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs)  d20+17=29 ; d20+9=23 ; 15d6+7=55 ; d4=1 ;
Thursday June 7th, 2018 8:04:32 AM

Realizing that he forgot a nuance of his summoning spell, V's smile fades. "Nuts" Well if I can't summon an earth elemental, I need to finish the spell with summoning an air creature, as that is their natural environment. So at the end of last round, V finishes the summons by calling forth a greater Air elemental, and directs it to attack the Gnome rider on the dragon in it's native Auran language. As soon as the creature was summoned, it moves 100' towards the Gnome(unless it can move and a move, and then goes 200')

After seeing the dragon shred some more of his friends, he figures it's time to go big, hopefully get through the spell resistance, and give the beast no save. V casts Polar ray at the Dragon from 200' above it, and watches the ray of absolute cold streak toward the creature. (29 to beat SR(Yes!!), ranged touch of 23, 55 damage and 1 dexterity point drain, no save)

Active effects:
Fly: 15 minutes
Haste: Duration 27 rounds on all party members
Air Elemental: 14 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/92, extended mage armor(24 hrs) 
Thursday June 7th, 2018 8:07:11 AM

(correction: didn't catch that the gnome disappeared again. Directing elemental to attack the imperial dragon, and not the gold one)

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+13=15 ; d20+13=18 ; d20+5=16 ; d20+5=15 ; d20+5=24 ; d20+5=11 ; d20+5=7 ; d20+5=6 ; 4d6=8 ; 4d6=7 ; 4d6=13 ; 4d6=13 ; 4d6=11 ;
Thursday June 7th, 2018 10:10:23 AM

Ooc: last ground max Lightning. 60 damage. Reflex DC 22 for half

Tishe’ snaps her fingers, “Illusionists can produce an invisibility field! Well, it won’t work with my see Invisibility, you white-faced beater!” And then she gets colored glitter in her face.

Sickened as she is, Tishe’ is momentarily blinded, but a heroic effort of will, she shakes her head and emerges from the dust storm as a glittery faerie creature, but she can see! (15 fail, hero point 18 succeed)

“You would use my own spell against me? I’m not a prince or half-Blood(Weed), but we need to cleanse the Sarr. And you, you poor sun-baked treadle, are getting on my last thread!”

Tishe’ changes tactics and focuses on the invisible gnome, casting Scorching Ray and a Quickened Scorching Ray, intending to get it out of the fight. (Touch AC 16 15 24 11 7 6(nat 1). Damage. 8 7 13 13 11 for each that hit.

.....
Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 2. 2

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Thursday June 7th, 2018 10:11:37 AM

Ooc. Used a hero point. Have 2 left.

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:44:09 AM

'Poor, sun-baked treadle,' he thinks. 'That can't possibly be a compliment.' Even in combat, Emrys is still fascinated by Sargrassian vernacular.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (132/224 raged); DR 3/- (6/- raged)  d20+10=20 ; d20+28=32 ;
Thursday June 7th, 2018 1:24:48 PM

Brom gets smacked by the beasts tail, and is now finally able to reach the dragon. With a heroic effort, Brom takes a mighty swing....which missed it's mark.

Used hero point for extra action.

Attack (IVS, Rage, PA, SA): AC miss

DM Mark - "Let’s get those little monsters!"  d20+12=26 ; d10=2 ; d20+6=22 ; 5d6=18 ; 5d6=20 ; 4d6+18=30 ;
Thursday June 7th, 2018 9:17:42 PM

The dragon did not use his frightful presence, so anyone within 270’ should roll a DC 25 Will save or be frightened for 18 rounds.

Barratore takes his attack as the dragon moves, and then drinks a potion and now he winks in and out the the ethereal just like Emrys.

Sir Royston in his gold dragon glory moves up and breathes fire on the beast. It does damage, but the dragon was able to avoid some of it.

Emrys and Daemon both take some damage. Emrys moves 90’ and cures Barratore for 150 points, restoring the minotaur to full health! (sorry for missing you location. If I’d have paid attention the dragon could have tried to crush you. Because of Blink, we’ll keep his movement at 75%.) Daemon moves away (he’s a medium creature and still affected by the difficult terrain caused by the thick grass.)

The shambling mound attacks, but misses both times.

Velarin summons a Greater Air Elemental, and directs it to attack the dragon (please roll the attack.) Then Velarin lets loose a Polar Ray at the dragon. Frost appears across the creatures skin, and it seem annoyed.

Tishe notices that the gnome is quite dead from the his lightning bolt and the subsequent fire damage. She heroically throws of the effects of the Glitterdust. (Please save or redirect that Scorching Ray.)

Brom heroically attacks but misses.

The dragon moves, and as he does so the body of a gnome becomes visible as it tumbles off the beast to lie limp on the ground. It looks pretty fried.

The dragon jumps and lands on Brom and Edson, provoking an AOO from the shambling mound, Brom, Edson and the Air Elemental. Brom and Edson take 30 points of damage, and must make a DC 28 Reflex save or be pinned beneath the beast. The weight of the thing landing shakes the ground and kicks up a cloud of dust around the dragon, granting concealment to all within.

------------------------------
Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

(In case you’re wondering, I had the size of the dragon off by a bit. It’s still garguantian, but that’s 20’x20’. It was only to your advantage as it hadn’t attacked to different sides - yet.)

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB
-----------------------------
Barratore - Dam 0
Brom - Dam 30
Edson - Sickened 2 - Dam 30
Emrys - Sickened 1 - Dam 20-7
Daemon - Sickened 2 - Dam 14
Tishe - Sickened 2
Velarin -

Shambling Mound 1 - Dam 120+48 - dead
Shambling Mound 2 - Dam 75+48

Dragon - AC 36 - Dex-1 - Dam 27+18+19+23
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.
Gnome - Dam 9+19+60

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+18=23 ; d20+30=45 ; 3d8+12=27 ; 6d8=20 ;
Thursday June 7th, 2018 10:01:13 PM

Another healing spell pours into Barratore and he feels all of his vitality and strength return in the surege of energy. Time to get up close and personal with a massive dragon.
It was going to make quite the story. The dragond however seemed so impresive, so impervious and magnificent. How could he hope to succeed. Will 23 The voice of his uncle cuts through his memory.
'We are of the Starlight clan, we storm the gates, we plunge into darkness. Only fools are never afraid, but true warriors stand firm regardless' Barratore shakes away his second thoughts Hero Point Will save 27

Barratore closes to point blank range. Move to M-N-O/28-29-30 and attacks

Penetrating Strike, Greater Vital Strike Hit AC 45 Dmg 47

Spell Effects
Enlarge 6/10
Haste 11/15
Fly 5 minutes
Blink 4/5

Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink..  d20+18=35 ; d20+7=15 ; d20+19=34 ; 2d6+10=14 ; d100=35 ; d8=4 ; d8=4 ; d8=5 ; d8=5 ; d20+19=30 ; d20+19=35 ; 2d6+10=15 ; 2d6+10=19 ; d20+23=41 ; d20+23=39 ;
Thursday June 7th, 2018 11:32:32 PM

(Will Save: 35 vs. Frightening Presence, success. Daemon Will Save: 15, fail.)

Emrys has little trouble shaking off the frightening presence of this beast but not so much for Daemon ... he is currently off to the races. The viper was working up the courage to lunge forward and bite the dragon, but No ... it wasn't meant to be. He's racing off in the opposite direction.

He winces as the dragon performs a belly flop on Brom and Edson. The Shambling Mound makes use of the moment to get a swing in on the dragon...

(Shambling Mound AoO on Dragon: HitAC: 34. Damage: 14.)

He knows Brom probably feels like a large, prickly grass burr on the soft underbelly of the dragon ... but he doesn't believe Edson shares that same quality. He only hopes for his sake that he found a dimple to squeeze into. He dreads another visit to Gargul.

Emrys looks to the others to see who else needs some healing. Velarin appears to be the most beat up and his sends his ghostly hand to give him a touch.

(Casting Cure Critical Wounds on Velarin. 20%Chance to cast out of Phase: 35% success. Heals 4d8+15: 4+4+5+5+15 = 33 hit points.)

The Shambler unleashes another series of attacks. It makes grunting sounds with every slam. Hopefully he gets some advantage with the dragon grappling with Brom and Edson.

(Shambler full round attack: Hit AC: 30 and 35. Damage: 15 and 19. Improved Grapple: 41 and 39. HP: 35/147)


Emrys Myrridanmyl, stephen f. ac24 hp39/67. rituals: see invis, haste, blink.. 
Thursday June 7th, 2018 11:39:46 PM

A strange crop formation suddenly appears in a farmer's wheat field. An area in the shape of a large V turns black and dies.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 28/78  d20+17=20 ; d20+17=36 ; d20+17=27 ; d20+4=23 ; d20+20=38 ; d20+20=35 ; d20+20=37 ; d20+15=18 ; d20+10=29 ; d4+2=4 ; d4+2=5 ; 8d6=28 ; 8d6=28 ; 8d6=32 ; d4+2=4 ; d4+2=3 ;
Thursday June 7th, 2018 11:46:26 PM

Ooc: Sorry. Had a real problem getting on the site today.
This will affect both shambling mounds, Evaris, Daemon, Brom and Barratore. (They can do this every 1-4 rounds and I rolled a 1. 60-ft. cone, 48 piercing damage, DC 28 reflex save for half).
Ooc: Mark, Edson wasnt listed on the 6-5 post..

Edson gets slapped by the tail and gets stunned for a second. Then the dragon jumps on him. Luckily he isnt pinned nor scared. (Hero point to make save +2).

Hit ac 38, crit confirmed at 35 4dmg if np crit or sneak. 9 dmg if crit and no sneak, 32 dmg if sneak and no crit, 37 dmg if both sneak and crit.
Hit ac 37 4 dmg if no crit, 32 if crit.
Miss ac 18
Maybehit ac 29 3 dmg if no crit.. 35 if crit.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+44=63 ; 2d6+36=44 ; d6=2 ; d6=4 ; d6=4 ;
Thursday June 7th, 2018 11:59:03 PM

The dragon-Royston intones a quick spell "Vahzah nos!" (swift action, quickened true strike) as it flies toward the imperial dragon (move action). A nimbus of golden energy surrounds his jaws as he attempts to bite the tough hide of the other dragon.

Bite w/ power attack
Attack 63
Damage 44 + 2 fire + 8 holy (counts as +5 magical weapon, bypassing DR)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=31 ; d20+17=26 ; d20+23=40 ; 2d8+5=9 ; d20+23=37 ; 2d8+5=12 ; d20+23=37 ; d20+23=25 ; 2d8+5=14 ; d100=34 ; d100=27 ; d100=36 ;
Friday June 8th, 2018 2:46:11 AM

V smiles slightly as the frost from the polar ray spreads on the dragons hide. Until V feels a chill run up his spine at the sheer might of this dragon. Never a more fearful foe had he seen. The wizard somehow collects his nerve(will 31), and continues on with the attack.

V then sends a Chain lightning at the Dragon which bounces harmlessly off it's side. "Stupid dragon." he thinks to himself

V then feels Emrys's healing energies wash over him, restoring half of the damage that he had taken. "Might have to get him a couple extra servants at the mansion" V thinks to himself.

Air elemental attack from last round after moving: Hit ac 40, damage 9(34% for concealment
Aoo: hit AC 37, damage 12 (27% for concealment
attacks this round: AC 37 and a miss, damage 14 (36% for concealment)

Active effects:
Fly: 15 minutes
Haste: Duration 26 rounds on all party members
Air Elemental: 13 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+10=27 ; d20+27=31 ;
Friday June 8th, 2018 9:49:12 AM

Brom fails to avoid the dragon (missed by 1) and is pinned under the weight of the beast. Unable to attack from this position, Brom's only choice is to attempt to free himself. With all his strenght he pushes, but is unable to make a movement in the claw holding him down.

Break free: 31 (die roller death)

Rage: 3

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+11=31 ;
Friday June 8th, 2018 1:45:14 PM

Forgot to check against the fear. DC 31

Well at least he isn't afraid.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday June 8th, 2018 11:42:46 PM

ooc: checking in

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+19=35 ;
Friday June 8th, 2018 11:45:53 PM

ooc: Will save 35

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Saturday June 9th, 2018 6:48:50 AM

Tishe’ begins to look pleased until the Imperial Dragon displays its true form. Its magnificent! Its awesome! Its ... “We can’t win against that!”, she moans, clearly shaken. Still, sick and shaken, she is a hero, and tries to focus on what she can do in the battles he hopes it can also disperse the cloud!. Her hands are shaking too much to aim well, but the dust cloud has made that impossible anyways...

With an intuitive jump made possible by a frightened mind, Tishe’s hand flashes to her PantsOPlenty and brings forth a large peacock feather. She gives the command word, ‘windyester’, and the feather instantly becomes a huge, flapping fan, causing a strong wind to blow! Tishe’ knows it will move a ship on water or Sargrass, she hopes it will also be enough to disperse the cloud!

.....
Ooc: thank you DM, Tishe’ will elect to not have cast that Quickened Scorching Ray.
Ooc: thank you for demoting the ‘frightened’ to ‘shaken’

Feather Token: Fan; cause 25 mph winds for 8 hours. (Cloud Fog spell states “A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.” Have no idea what it will do with the kicker up dust)

Sickened. 3 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 18 rounds. Flee from Imperial Dragon. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

DM Mark - "Let’s get those little monsters!"  d6=2 ; d100=81 ; d100=58 ; d20+32=45 ; 4d6+18=30 ; d100=57 ; d100=91 ; 4d6+18=36 ; d20+32=37 ; d20+31=44 ; d20+31=36 ; d20+31=40 ; d20+29=44 ; 4d6+18=26 ; 2d8+12=23 ; 2d8+12=15 ; 2d8+18=29 ; 2d8+18=31 ;
Saturday June 9th, 2018 1:27:40 PM

The dust is thick in the air around the dragon, but it looks like it will dissipate soon. (The dragon has concealment for one more round - the rules for concealment impose a 20% miss chance and prevent sneak attack damage. Also, at your level the dragon’s Frightful Presence only caused the Shaken condition, not the Frightened Condition.

Barrratore Steelwind has a moment of doubt standing before the dragon, but even as the cloud of dust envelopes the beast, Barratore remembers the bravery of his ancestors and heroically shakes off the fear. Barratore moves up and attacks, provoking an attack from the dragon as he does (this dragon seems to see through the cloud of dust it kicked up.) It bites the minotaur for 30 damage. Barratore is blinking but beats his 20% miss chance from that. He also beats the 20% miss chance for concealment, hitting the dragon for 42 points. (I rolled both for you.)

The shambling mound strikes, but concealment prevents most of it’s attacks. But the dexterity damage from the Polar Ray lowered the dragon’s AC to 35 and the shambling mound inflicts 9 damage. (While the dragon has pinned Brom, it is not have the grappled condition.)

Emrys heals Velarin for 33 points. Daemoon want’s nothing to do with this dragon right now (has the shaken condition for 18 rounds.)

Edson heroically saves against the fear, and manages to wriggle out from beneath the dragon. He attacks and crits. Alas, the concealment around the dragon prevents sneak attack damage, and it is DR is 10/adamantine. (You are right that I overlooked naming Edson in that breath attack, so I’m good with that.)

Sir Roystan flies in to attack. He hits (with a 63 - that may be a first for me), making it past the concealment, to inflict 54 points of damage.

Velarin’s spell fails to affect the dragon. The air elemental hits three times, but only inflicts 2 nd 4 damage against the creature’s tough hide.

Brom tries to free himself, but to no avail. He takes 36 points of crushing damage.

Tishe is shaken, but not stirred (from where she is.) She pulls out a Feather Token but recalls that it will not work on land. (The rules on this item state that it does not work on land, and I was not able to find anything in the rules or the Woldipedia that suggests otherwise. Please let me know if I missed something. The item is not used up.)

The dragon is concealed in dust, but those next to it can see that it looks hurt - which just makes it mad. It attacks.
It bites and claws Barratore for 26 and 23 damage.
It claws Sir Royston for 15 damage.
It gores the shambling mound for 29 damage and killing it.
It tail slaps Edson for 31 damage.
------------------------------
Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

The grasses here are difficult terrain - movement is half, no 5-foot-step.

Shambling Mounds
Speed 20, Space 10ft.; Reach 10
AC 21, Touch 11, flat footed 19
hp 147
Fort +15, Ref +7, Will +6
Immunity to electricity and any attack gives it 1d4 con, Resistance to fire 10
Single Attack Slam +19 (2d6+10)
Full Attack 2 Slam +19 (2d6+10)
Special Attacks - Constrict 2d6 +7 with a successful grapple, Improved Grab If hits starts a grapple as a free action +4 to CMB

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
Barratore -
Brom -
Edson - Sickened 1
Emrys -
Daemon - Sickened 1, Shaken 18
Tishe - Sickened 1
Velarin -
Sir Roystan -

Shambling Mound 2 - Dam 75+48+29 - Dead

Dragon - AC 35 - Dex-1 - Dam 87+42+9+54+2+4
DR10/Adamantine, SR 29, and is immune to paralysis, poison, sleep.



DM Mark - "Let’s get those little monsters!" 
Sunday June 10th, 2018 1:52:00 AM

Just noticed that the blow from the dragon will kill the shambling mound - I noted that in the post.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=37 ; d20+23=31 ; 2d8+5=11 ; 2d8+5=16 ; d100=83 ; d100=75 ; d20+17=22 ;
Sunday June 10th, 2018 2:05:23 PM

The air elemental continues to assault the dragon from above, hitting ac 37 and 31 for 11 and 16 (83% and 75% concealment).

From 200' above it, V once again tries a chain lightning. And once again it bounces harmlessly away(SR 22)(stupid die roller)

Active effects:
Fly: 15 minutes
Haste: Duration 25 rounds on all party members
Air Elemental: 12 rounds, 178 hp, AC 26

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 10th, 2018 3:38:13 PM

cloud!

Tishe’ is surprised, then chagrined, at the fan not manifesting. “Should’ve known better”, she chastises herself.

Now, she fishes out her rhythm sticks and starts tapping out a cadence sounding like martial drums calling the people to war. The Dpellweaver is magically inspiring, helping the Keepers fight the fight!
.....
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

Sickened. 2 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 17 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. Hover. 30’ up

Wall of Ice. 120’ to the left of the group, hopefully covering the space in between the Keepers and Humbles.
Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 1. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet  d20+31=46 ; d100=16 ; d20+26=44 ; d100=40 ; d100=56 ; d20+21=38 ; d100=66 ; d100=86 ; d20+21=37 ; d20+16=19 ; d20+31=45 ; d100=81 ; d100=44 ; 3d8+14=29 ; 3d8+14=24 ; 3d8+14=25 ; 3d8+14=28 ;
Sunday June 10th, 2018 9:23:03 PM

The dragon's teeth bite, but so to does Barratore's blade. Now that he is face to face with the dragon, exhilaration fills him. A fight for the fate of the Wold and an Imperial Dragon to boot. Claws and teeth find him again and blood flows, but he doesn't care. Barratore calls out even as Tishe adds to his own internal inspiration.
"I am Barratore Steelwind, of the Starlight Clan! Defender of the Vale and you shall be vanquished Dragon"
Penetrating Strike Hit AC 46 16% miss
Penetrating Strike Hit AC 44 40%/56% Dmg 29
Penetrating Strike Hit AC 38 66%/86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 81%/44% Dmg 28

Spell Effects
Enlarge 5/10
Haste 10/15
Fly 5 minutes
Blink 3/5

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=20 ; d8=2 ; d8=2 ; d8=4 ; d8=7 ; d100=89 ; d8=5 ; d8=2 ; d8=8 ; d20+19=37 ; d20+19=38 ; 2d6+10=20 ; 2d6+10=21 ; d20+23=28 ; d20+23=33 ;
Sunday June 10th, 2018 10:44:19 PM

Emrys' next task was to heal Edson ... he is looking quite hurt. However he blinked as soon as the spell went off (Rolled a 20% on a 20%Chance to activate in the Ethereal). His spectral hand remains motionless in the material Wold. He quickly realizes the spell is still charged in his hand ... so he touches himself with it and heals himself completely.

(Emrys casts Cure Critical Wounds on himself. Heals 4d8+15: 2+2+4+7+15 = 30 hit points.)

"Let's try this again, shall we!" With his Rod of the Quickening in hand, he quickly casts a quickened cure spell and his spectral flies off and connects with Edson.

(Casting Quickened Cure Serious Wounds on Edson. 20%Chance roll: 89% success. Heals 3d8+15: 5+2+8+15 = 30 hit points.

Daemon stops running and realizes he is only shaken! He shakily turns around and heads back.

The Shambling Mound never gives up ... he keeps plugging along. He makes two more vicious slams.

(Shambler's Full round attack: HitAC: 37 and 38. Damage: 20 and 21. Imp. Grapples: 28 and 33.)

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Sunday June 10th, 2018 10:52:27 PM

Whoops ... didn't notice the Shambler was reduced to salad. Ignore all those awesome attack rolls :(

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+29=33 ; d20+29=30 ; d20+28=31 ; d20+23=33 ; d20+23=32 ; d20+23=30 ;
Sunday June 10th, 2018 11:28:51 PM

FRIDAY POST

Royston-Dragon roars and unleashes a torrent of physical attacks against the imperial dragon (full attack).

claw (2)
attack 33, damage x
attack 30, damage x
bite
attack 31, damage x
wing (2)
attack 33, damage x
attack 32, damage x
tail slap
attack 30, damage x

ooc: Wow, my attack rolls were 4, 1, 3, 10, 9, and 7. I guess to make up for my attack last round...

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 12/15. Dragon Form 128/130.
HP 175/190

DM Mark - "Let’s get those little monsters!"  d100=100 ; d100=75 ;
Monday June 11th, 2018 4:21:17 AM

(rolled the Blink miss chance on those two hits on Barratore. Both still hit.)

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 107/186 Character Sheet 
Monday June 11th, 2018 10:45:14 AM

I had rolled the blink and concealment on each strike

Penetrating Strike Hit AC 46 Blink 16% miss
Penetrating Strike Hit AC 44 Blink 40% / Concealment 56% Dmg 29
Penetrating Strike Hit AC 38 Blink 66% / Concealment 86% Crit confrim AC 37 Dmg 24+25
Penetrating Strike Hit AC 19 miss
Penetrating Strike Hit AC 45 Blink 81% / Concealment 44% Dmg 28

I will slow down on my typing to get things easier to read going forward. I know at this level there is a lot going on. thanks


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Monday June 11th, 2018 11:48:29 AM

" Doing alright?..." Edson asks as, but not addressed to anyone. The tail slaps him in the body sending him to the ground... darkness.
-3.. unconscience


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+32=35 ;
Monday June 11th, 2018 1:06:54 PM

Velarin’s elemental continues assaulting the dragon from above landing two blows on the creature. Sadly his own attacks are far less effective and he simply loses a spell.

Tishe’ is chagrined to realize she forgot how her fan functions. Instead she starts tapping ourt a cadence on here rhythm sticks to inspire the group to fight the fight.

Emrys takes a moment to heal Edaon but fails due to blink. Failing that he heals himself instead. He then moves to direct the Shambling Mound only to find the dragon has made it into a nice salad.

Brave Sir Royston in dragon form flails out at the dragon but fails to pierce its thick hide with even one of his attacks. Edson actually received a heal last turn and is no longer unconscious.

Fortunatly Barratore dose the job for him connecting over and over with the dragon. The dragon, bleeding badly, lifts a claw to counterattack but instead falls dead where it lays, on top of Brom. {ooc: Brom you do not take more damage but need a round to get out.}

Creatures have emerged form The Sarr and are charging at each group around the circle still. Still some ways out but closing fast on the Keepers are two large furry elephants, Mastadons. The Mastadons seem, different, there large feet seem to also have claws and their eyes glow read. As they get closer you can see smaller figures clinging to the sides. It takes a moment to understand that each Mastadon seems to be delivering…… GOBLINS! Goblins?

These creatures are just close enough to make and the group should have a moment at least to breath.

{ooc: They are a bit further then the map shows, 400 or so feet away from Edsons, prone, position.}

-----------------------------
(I find that you guys are doing a better job of keeping track of your damage and healing than I am, so I’ll just keep track of conditions affecting you below.)
All Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 18
Tishe -
Velarin -
Sir Roystan -

Mastadon 1
Mastadon 2


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=2 ;
Monday June 11th, 2018 2:25:52 PM

Tishe’ continues to hover where she is and keeps her driving rhythm to inspire her friends. She calls out the type and distance of the second wave of creatures. “I’ll try to weave some delays so we can get Brom and Edson back on thier feet if they are OK”, she tells the other Keepers.

Taking her time, Tishe’ weaves some metamagic into her next spell, extending the range, and forming a Wall of Ice 120’ long and directly in front of the Mastadon Taxis. She doesn’t think there is a chance the Wall will stop the big beasts, “but maybe the other effect of the Wall can make the goblins pause”, she concludes.

.....
Hover
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Wall of Ice: 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Sickened. 1 rounds. –2 attack, weapon damage, saves, skills, and ability checks.
Shaken. 16 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Fly. 60’ , hover auto pass. 30’ up
Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 2 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 3. 2. 1. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  15d6=46 ;
Monday June 11th, 2018 9:14:10 PM

V slumps a bit as the dragon falls, very relieved that it has gone down. He then turns his attention to the battlefield from 200' up in the air to see what joys are heading their way. V smiles widely at both the distance to target, and the number of them he might actually get to effect with spells, and be useful. He orders the air elemental to attack the incoming goblins riding on the Mastodons in case they are much more dangerous than they currently appear. The elemental then moves 200' towards the enemy.

He yells down to the group "Heal up or power up as best you can for a round and get ready. Position yourselves best for offense and defense. I'm going to spend the next short bit blowing things up, and killing or softening our adversaries. Hopefully they aren't all expert long range marksmen. I love long range spells!! Let's see how they stand up to this!!

V targets one of the mastodons with an empowered chain lightning, and then the goblins on it and as many as possible within 30' as the secondary targets(mastodon plus up to 15 others within 30')(76 damage. reflex save of 26 for mastodon and 24 for goblins to take 1/2 damage)(If wall somehow blocks the line of sight, or would prevent spell from working properly, V will delay until they go through the wall and then fry em)

Active effects:
Fly: 15 minutes
Haste: Duration 24 rounds on all party members
Air Elemental: 11 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 123/186 Character Sheet  3d8+5=16 ;
Monday June 11th, 2018 10:04:31 PM

Barratore pulls out a potion from his Haversack and drinks the healing liquid. Mastodons with talons and glowing red eyes were likely going to take a bit and deal a bit of pain.
"Emrys get to Edson, Brom's fine!" He looks skyward to V, "Light 'em up V. It's practically a gift"

Spell Effects
Enlarge 4/10
Haste 9/15
Fly 41/50 minutes
Blink 2/5

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+36=49 ;
Monday June 11th, 2018 11:54:37 PM

Royston-Dragon flies forward and upward, gaining height to try to avoid possible missile weapons from the mounted goblins (move action). He stops in mid-air (Hover feat). He breathes deeply and lets out a bellowing roar, directed at the mastodon straight ahead of him.

ooc: Demoralize (standard action) against the mastodon. Intimidate check 52 (forgot Str bonus for Dragon Form from Intimidating Prowess).

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d8=7 ; d8=3 ; d8=3 ; d8=2 ;
Tuesday June 12th, 2018 8:47:30 AM

(Edson received 30 points of healing last round. He never passed out.)

Emrys sends another cure spell at Edson to top him off.

(Casting Cure Critical Wounds on Edson. Healing 5d8+15 = 7+3+3+2+15 = 30, rolls suck.)[/b]

(Sorry, fell asleep early last night. Edson has received 60 points over the past two rounds.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 12th, 2018 9:16:45 AM

" Thank you Emrys" he calls out. He pulls out a potion of bull strength and downs it. If enough time he uses Oil of Bless weapon on his kukhris before readying his bow.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  d20+24=33 ;
Tuesday June 12th, 2018 12:01:26 PM

Brom, very disappointed how the battle with the dragon went, takes his time getting himself free. The next enemies are on the way, but Brom knew he'd get no fight from them. They'd be dead long before Brom would get a chance.

So Brom stands and waits. Eventually the casters would run out of spells and get out of his way.

Perception 33

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  2d8+21=29 ; 2d8+21=34 ; d20+12=21 ; d20+12=26 ; d20+12=18 ; d20+12=30 ; d20+12=29 ; d20+12=32 ; d20+12=28 ; d20+12=19 ; d20+12=22 ; d20+12=25 ; d20+12=14 ; d20+12=13 ; d20+12=22 ; d20+12=17 ; d20+12=15 ; d20+12=19 ; d20+12=19 ; d20+12=29 ; d20+12=15 ;
Tuesday June 12th, 2018 12:37:15 PM

Wanting to delay the next wave of attackers Tishe’ calls forth a wall of ice in the past of the onrushing beasts and their passengers. He confidence in the wall is low but it may have an additional effect on the goblins.

Velarin, high up in the sky instructs the others to get read before unleashing his elemental in the direction of the attackers as well as a massive lightning bolt. The bolt strikes the mastodon fully but does not seem to do full damage. The bolt travels from goblin to goblin singing three and hurting one badly.

Pulling a potions form his haversack Barratore drinks deeply as he considers the pain the mastodons may inflict. Assuming Brom is fine he calls to Emrys to help Edson. Looking skyward to Velarin he encourages great violence.

Flying into the air Sir Royston lets out a belloiwing roar at the oncoming attackers. The sounds is mighty and a prophsey of future violence. Sadly these creatures have all been driven mad by Sar and the Bloodgrass, they no longer have the capacity to be effect by such theatrics.

Disappointed by how the battle with the dragon played out Brom considers the next wave on enemies and assumes they will be dead before they reach him.

Wisely Emrys takes a moment to help his most damaged team mate. He heals Edson who drinks a potion of his own. {ooc: Edson, please adjust your health, I am going by what you guys track. You can use the oil next turn, we are still in combat.}

Both Mastodons crash though the walls though they do take some damage form the cold. The goblins take more damage than the Mastodons did. The poor goblin who was still smoking from the lighting bolt loses his grip on the side of the beast and falls of dead.

On they rush closing to roughly 160ft form the closest Keeper, the flying Sir Royston. The wall of ice successfully blocks the Keepers on the ground form seeing what may come next but those flying catch a glimpse of additional harry beasts with larger riders at the base of the giant plant god that look to be headed in your direction.

Rolls:
Break Walls 29 and 34
Ref Save Mastodon: 21
Ref Goblins: 26, 18, 30, 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Goblin 5 – AC 25 | HP -14
Goblin 6 – AC 25 | HP -14
Goblin 7 – AC 25 | HP -14
Goblin 8 – AC 25 | HP -14


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+17=28 ; 10d6=29 ; d20+23=24 ;
Tuesday June 12th, 2018 7:59:41 PM

"We got more headed our way after this wave! it's not even close to over yet!

Having softened mastodon 1 a little, V sees that mastodon 2 is a little closer, and decides to target him while his elemental is on the way to start dealing with mammoth 1.

V Drops down 60' and over to Q42, to end at 140' above the ground. He calls forth his empower rod from his haversack, and uses it to empower his fireball, and drop it right beside mastodon 2 (SR 28, damage 50, reflex save 23 for 1/2)

The air elemental closes with mastodon 1, and takes a massive swing at it's head, missing badly.(ac 24, nat 1)

Active effects:
Fly: 15 minutes
Haste: Duration 23 rounds on all party members
Air Elemental: 10 rounds, 178 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 12th, 2018 8:40:18 PM

Tishe’ keeps hovering and tap-tap-tapping a martial song to inspire the Keepers. She hopes each wave doesn’t realize the continued power of the shattered ice wall until it is too late. But she needs to concentrate on the incoming mastodons and goblins. “I see the Keepers keep having problems with difficult terrain. We’re gonna have to do something about that when all this is over!”

The Spellweaver delays until a mastodon is only 30 feet from Brom; then casts a Slow spell to affect the mastodon and all riding goblins!
....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 15 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 3 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 145/186 Character Sheet  3d8+5=22 ;
Tuesday June 12th, 2018 10:58:26 PM

Barratore watches the Lightning from V and grins although he feels a bit sorry for Brom. He really missed out on the dragon. But hopefully there would be plenty more

Barratore pulls another healing potion and drinks it. "Bottoms up"

Spell Effects
Enlarge 3/10
Haste 8/15
Fly 40/50 minutes
Blink 1/5


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=18 ; 2d6+10=13 ;
Tuesday June 12th, 2018 11:37:20 PM

ooc: Ignore first roll. Changed my mind on spells.

Royston-Dragon flies forward to close the distance (move action), and intones another spell. "Qethsegol ag!" (standard action, wall of fire). An immobile, blazing curtain of shimmering violet fire springs into existence in a ring around the mastodon.

ooc: 13 fire damage to Mastodon 2 and every goblin riding it. No saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 11/15. Dragon Form 127/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- concentration + 10 rounds.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=62 ; d20+19=34 ; d20+12=25 ; d6=5 ;
Wednesday June 13th, 2018 12:03:22 AM

With the coming mastodon in sight before him, Emrys begins to formulate a special curse. A curse that taps into the power of the root, fueled by all his intensely negative and cruelest impulses.

(Casting Bestow Curse on Mastodon2, empowered by Focus Curse and Reach Spell feat. 20%Chance Spell Blink Check: 62%, success. Spell Penetration: 34, success. Range: Increased from Touch to Long Range: 1000-ft / cast as 6th Lvl spell. Hit Touch AC: 25. Fort Save: 29. Effect: Curse of Gracelessness. Creature falls prone if he moves more than half his speed and suffers 1d6 Dex penalty: 1d6=5)

Daemon moves back to Emrys' side as much as he can (O27).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Wednesday June 13th, 2018 8:39:48 AM

Edson continues wiping the oil on his blades. Waiting for whatever is left to get to him Barratore and Brom.

Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (108/224 raged); DR 3/- (6/- raged)  3d8+5=24 ;
Wednesday June 13th, 2018 10:10:29 AM

Brom takes a potion and drinks it.

CSW: healed 24

HP: 87/179


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=19 ; d20+12=20 ; d20+12=16 ; d20+12=13 ; d20+12=22 ; 2d6+10=14 ; d20+18=19 ; d20+22=40 ; d20+22=28 ; d8+14=22 ; d8+14=21 ;
Wednesday June 13th, 2018 1:47:25 PM

Relocating but still in the air Velarin launches a ball of flame at Mastadon 2 while his elemental heads towards Mastadon 1. Neither the beast nor any of its passengers are successful in avoiding the roiling flame that strikes them. The elemental is less successful and cannot connect with its target.

Feeling bad that Brom missed out Barratore downs another position of healing. Sir Royston flying forward calls forth a balzing curtain of violet fire around mastodon 2. The fire clearly injures both mastodon and rider as it continues moving forward. The goblins however fall off of it as nothing but charded corpses.

Seeing the beast still coming Emrys curses him and as the beast advances he falls prone.

Watching the casters do their very effective work Edson wipes some oil on his blades enchanting them while Brom drinks a potion.

Mastadon2 attempts to continue its charge taking more damage from the wall but falls prone still within reach of the wall.

Mastadon1 is waylaid by the elemental and the goblins leap form its sides moving towards the party individually. The mastodon claws {Hit: 40 / 28 Dam: 22 / 21} at the elemental. {ooc: Don’t have its stats in front of me.}

Tishe’ continues her performance and readies a spell to cast when the mastodons close the distance on the melee characters. This does not happen as one fell and the other took a different path.

Looking to the left, right and to other areas you can see that the first wave of creatures is almost all defeated. The Sarr bellows in a voice like thunder, loud enough to shake your teeth.

“YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY!”

As he speaks more creatures charge out from his base. Leading the way towards the Keepers are three more mastodons with larger riders. As the creatures emerge The Sarr shrinks slightly yet again.

The flyers know that what is coming will past the ice wall next turn and is moving very fast. {ooc: they will take damage on the way too you}

Rolls:
Mastadon2 Refles: 19
Goblin 5: 20
Gobin 6: 16
Goblin 7: 13
Goblin 8: 22
Fire Wall Damage Passing Thru: 14
Fort Save: 19
Claw @ Elemental 40, 28
Dam @ Elemental 22,21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson –
Emrys -
Daemon - Shaken 17
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66,
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14 | PRONE
Goblin 5 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 6 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 7 – AC 25 | HP -14, -50, -13, -14 DEAD
Goblin 8 – AC 25 | HP -14, -50, -13, -14 DEAD


Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=80 ;
Wednesday June 13th, 2018 4:04:59 PM

Noticing how injured Brom really is, after getting up from under the dragon, Emrys blinks right up behind Brom (P31) and gives him a healing touch.

"Casting Heal on Brom. 20%Chance Blink Spell Cast: 80%, success. Heals Brom 150 points and cures a long laundry list of other conditions.)

"You all do realize my healing powers don't come from a god?! Any more of this and you might start smelling like pine or wet moss!"

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 13th, 2018 4:20:36 PM

Somewhere far away, a Shambling Mound awaits its sapling to start growing ... but it just shrivels up!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=29 ; d20+23=36 ; 2d8+5=16 ; 2d8+5=14 ;
Wednesday June 13th, 2018 4:30:32 PM

The summoned elemental takes two massive shots from the mastodon for 43 points of damage. He returns the favor, hitting AC 29 and 36 for 16 and 14.

V yells to the others. "Keep healing if you need it. this wave is mostly shot. Next wave is coming with larger riders, and probably nastier. I intend to go invisible, and move their way, and start dropping a little fun directly in front of the charging mastodons, say like a wall of force and a black tentacles. Shouldn't break my invisibility, and then I will hit them from behind once they engage you."

V casts invisibility and flies 120' towards the newest incoming mastodons, still at 140' above the ground. As he does, he instructs the air elemental to go attack the mastodons following these after he has killed that one.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 22 rounds on all party members
Air Elemental: 9 rounds, 135 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Wednesday June 13th, 2018 6:55:46 PM

Hovering, Tapping, Tishe’’ isn’t too disappointed that the others stopped the mastodons before she was needed; there looks to be plenty of targets coming! “Shady pick!”, she calls out to Velarin. And she continues to wait, Readying a Slow spell for the first mounted group that arrives to the main group.

“The Sarr is shrinking because of the battle! This can work!” The Spellweaver is still shaken, but that is the first ray of hope that something is actually happening. “If we weaken the BloodWeed enough, the true Sarr may be able to break free from the illness!”

....
Fly, hover, auto pass. 30’ high
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 14 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 4 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet  3d8+5=27 ;
Wednesday June 13th, 2018 9:20:41 PM

Barratore wonders for a moment or two if he should switch or ready for ranged combat. Then, he looks up at V and over at Tishe and then at Emrys. No, there was very little reason and even less to be gained by doing so. Barratore pulls out a 3rd potion and lifts it in a toast to Brom and then then drains it.

Spell Effects
Enlarge 2/10
Haste 7/15
Fly 39/50 minutes


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 13th, 2018 11:50:51 PM

Royston-Dragon wheels about, pumping its golden wings for speed. It comes to a halt near the line of other adventurers. "Together we are strong! Let us prepare a proper greeting to receive our foes!" (double move action).

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 10/15. Dragon Form 126/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 10/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Thursday June 14th, 2018 12:50:30 PM

" Brom you ok?" Edson asks the big man. The elf waits still... the casters were handling the mastadons.

Thinking, Edson takes out a potion of protection from evil and downs it.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=24 ; d20+15=22 ; d20+22=26 ; d20+22=40 ; d20+23=34 ; d8+14=22 ; d8+14=22 ; 2d8+14=21 ;
Thursday June 14th, 2018 1:16:32 PM

Emrys notices how injured Brom really is and blinks up behind him before healing him. In the process he… kills a baby shambling mount I think. Hardcore. Velarin suggests the others keep healing in preparation for the next wave before turing invisible and flying down the battlefield. Hi Elemental lands two blows to Mastodon1 but it has plenty of fight left in it.

Continue tapping her rhythm Tishe’ she calls out to the others that The Sarr is shrinking because of the battle. She contends that they are weaking the bloodweed helping the true Sarr break free. She keeps her spell ready for the first mastodon to arrive at the group on the ground.

Sir Royston retreats from the prone mastodon and flies back to his other companions. Edson drinks yet another potions this time giving himself protection from evil.

Mastadon2 strugles back to its feat while taking additional damage for continuing to be near the wall of flame. {Dex Damage: Should have done this last round sorry}

The three goblins loop around the air elemental and race towards the non-flying Keepers. They do not appear to be hampered by the difficult terrain.

Mastadon3 and Mastadon4 charge though the gaps in the ice wall taking minor damage to both themselves and there Ogre riders. The final mastodon and ride are approaching slower and take their time to go around the wall. Each oger has an Ogre hook on its back and carries a bow. Oger1 and Oger2 each take a pot shot at Velarin. The flying caster should be glad the mastodons were moving so fast it was hard to aim.

Mastadon1 again attacks the air elemental with two massive clawed feet and with its tusks. {Hit: 26, 40, 34 Dam: 22, 22, 21} Both Mastodon 1 and 2 look rather beat up at this point.

Rolls:
Ogre1 Longbow: 24-8= 16 Miss
Oger2 Longbow: 22-8= 14 miss
Claw 1 @ Elemental: 26
Claw 2 @ Elemental: 40
Gore @ Elemental: 34
Damage 1: 22
Damage 2: 22
Damage 3: 21

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14
Goblin 1 – AC 25 | HP -38 -14,
Goblin 2 – AC 25 | HP -76 -14 = DEAD
Goblin 3 – AC 25 | HP -38 -14
Goblin 4 – AC 25 | HP -38 -14

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60/92, extended mage armor(24 hrs)  d20+23=39 ; d20+23=27 ; 2d8+6=15 ; 2d8+6=17 ;
Thursday June 14th, 2018 5:18:51 PM

The air elemental after suffering major hits, continues to assault on the mastodon. hitting ac 40 and 28(elemental is an ally, so i assume that inspire works for it as well, if not, second hit misses) for 15 and 17 damage.

V then looks to cause some invisible issues with the charging mastodons. Flying to AY20, at 60' above the ground, V drops a wall of force 10' in front of Ma3 and Ma4, Stretching from BB 13 to BB 27, 10' in height.(from what i read, an indirect attack does not make you visible.) V then waits and watches to see the effects of an immovable object being hit by a nearly unstoppable force.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 21 rounds on all party members
Air Elemental: 8 rounds, 70 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Thursday June 14th, 2018 10:56:29 PM

Barratore moves up to stand beside Brom, "Edson, How about taking a position a bit further to our south, so that you might be in a position to flank when Brom and I engage."
Otherwise the fighter is content to let the softening continue.

Spell Effects
Enlarge 1/10
Haste 6/15
Fly 38/50 minutes



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Thursday June 14th, 2018 11:52:07 PM

Royston-Dragon fires off a spell at the prone mastodon, hoping to knock it out of the fight permanently. "Fus ronaaz!" (standard action, magic missile). He then flies over to move closer to the action (move action).

ooc: 14 force damage on Mastodon 2, no saving throw.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 9/15. Dragon Form 125/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 9/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=14 ; d100=60 ;
Thursday June 14th, 2018 11:58:58 PM

Emrys can now see the new wave of combatants. He also sees the three goblins repeatedly hopping up to see over the grass. He decides to put up his own barricade. However, he has to tap into the power of the root to make the spell reach.

(Casting Wall of Thorns, with Reach Spell feat. 20%Chance Blink Spell Check: 14, fail. Hero point reroll: 60, success. Range: Increased from Medium to Long 1000-ft Cast as 6th Lvl spell. Effect: Fifteen 10-ft Cubes. No Save. No SR. Area: (These are 10-ft cubes named by their northwest square): AK10, AK12, AK14, AK16, AM16, AO16, AQ16, AQ18, AQ20, AQ22, AS22, AU22, AU24, AU26, AU28.)

A massive wall of thorns spring up from the ground, immediately trapping all three goblins within its prickly, twisted bramble.... as well as creating a wall separating the attackers from the Keepers.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=42 ;
Thursday June 14th, 2018 11:59:23 PM

Brom grunts at Emrys's comment regarding the cost of his power. With his sword in hand he waits.

Perception DC 42

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=28 ;
Friday June 15th, 2018 10:00:06 AM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 28
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 13 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 5 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 11:40:08 AM

" Yeah.. sure thing. " Edson moves a bit south like Barratore asked.

He continues waiting, flipping his kukhri in his hand.

" The way they're handling it, there wont be nothing for us to flank."

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+6=17 ; d20+6=23 ; d20+6=19 ; d20+20=21 ; d20+22=35 ; d20+22=39 ; d8=3 ; 2d6+14=21 ; d20+14=17 ; d20+14=29 ; d6+5=10 ; 2d8+21=33 ; 2d8+21=37 ;
Friday June 15th, 2018 12:25:14 PM

Between Velarin and Emrys the battle field quickly becomes filled with barriers. Of course one of those barriers is invisible which makes it all the more dangerous. Velarin’s elemental continues to wail away at the mastodon but does not fall under the battering.

Barratore make a positioning suggestion to his teammate while Brom simply grunts. Edson agress on the positioning but worries there will be nothing for him to do. {ooc: feeling a little bad for you guys at this point}

In the air Tishe’ remains with her spell at the ready. Sir Royston launches a series of magic missiles at mastodon2 who takes additional damage from being next to the wall of fire. The combined damage has the creature in a bad condition but it.. is… not…. dead….. yet.

The three goblins, somehow still being in the fith, attempt to push their way though the wall. All take damage but one makes it free. The free goblin locks eyes on the party across the great distance and looks pissed!

Mastadon1, still locked in its death struggle with the elemental unleases a full attack yet again. One claw and a gore connect with the creature. {Hit: 21 / 35 / 36 Dam: 17 / 21}

Mastadon2 simply shuffles forward at what really is a pathetic speed for a creature its size.

Mastadon3 and Mastadon4 thunder ahead headless of the invisible wall which stops their momentum immediately. One of the ogres manages to keep his seat while the other, ogre1, flies over the force wall landing in a heap. Each mastodon takes some damage from the wall and fails to do any real damage to it. {ooc: Gave the mastodons ½ of their own trample damage as I felt they should be injured at least some} Oger1 gets back to his feat and takes a moment to look around confused.

Finally Mastodon5 makes his appearance on the battlefield. Its rider ignores the chaos being created around the others and barrels towards the party.

Rolls:
G2 Str: 17
G3 Str: 23
G4 Str: 19
M1 Hit: 21 / 35 / 36
M1 Dam: 17 / 21
Ogre 1 Ride: 17
Ogre 2 Ride: 29

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17
Goblin 1 – AC 25 | HP -38 -14, -6
Goblin 3 – AC 25 | HP -38 -14, -6
Goblin 4 – AC 25 | HP -38 -14, -6

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14 | Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6
Ogre 1 – AC24 | HP:

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9
Ogre 2 – AC24 | HP:

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP:
Ogre 3 – AC26 | HP:


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Friday June 15th, 2018 1:45:58 PM

Edson continues moving to N34.. to flank with the other two. (Tried moving myself but couldn't).

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+23=26 ; d20+23=32 ; 2d8+6=19 ; 3d8+5=20 ;
Friday June 15th, 2018 7:52:15 PM

The air elemental continues it's assault on mastodon 1. V wonders which of them will fall first, and hopes it's the mastodon. The elemental hits only once(ac 32) for 19 damage.

V briefly looks over at the newest mastodon, but ignores it. Leaving Brom something fully healthy to kill will make him a lot happier later. The last thing V wants is Brom griping for the next month at not getting to kill anything that wasn't already damaged. At the moment, V decides to heal a little, and then give one of the sore headed mastodons another little present once they get around the wall of force. If the spellcasters can continue to slow down and stagger the opponents as they reach the rest of the group, the others should be able to tear them apart pretty efficiently. Battlefield management isn't normally his preferred route, but in this instance it's working relatively well. V calls forth and drinks a potion of CSW for 20

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Air Elemental: 7 rounds, 32 hp, AC 26
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+16=22 ;
Friday June 15th, 2018 9:24:04 PM

Brom starts to get bored waiting. He sticks his sword in the ground and draws his bow. He takes one shot at G3. The shot has the range but is off to the right.

Range attack (-2 range, +1 morale): AC 22

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+18=29 ;
Saturday June 16th, 2018 8:48:34 PM

Hovering, Tapping, Tishe’ mirrors Barratorre’s demeanor of watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 12 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  5d4+5=14 ;
Sunday June 17th, 2018 12:32:21 PM

FRIDAY POST

Royston-Dragon fires another salvo of magic missiles at the almost deceased mastodon. He does not move.

ooc: 14 force damage on Mastodon 2, no save.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 8/15. Dragon Form 124/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Barratore Steelwind (Dan K) AC: 34 (T 16 FF 25), CMD:36; HP: 172/186 Character Sheet 
Sunday June 17th, 2018 8:23:40 PM

Barratore is also beginning to think that switching over is the best idea. He sheathes his sword and looses his shield

Spell Effects

Haste 5/15
Fly 37/50 minutes


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Sunday June 17th, 2018 9:31:50 PM

Brom was beginning to think this entire fight was a cosmic prank on him. He was missing when he should have easily struck his foe. He was running back and forth through this cursed grass. And worst of all was the dang spellcasters that killed everything before it even got close to him.

...If it was a test from the Gods, he didn't care for it and if he saw'em he'd give'em a piece of it...

This was becoming too common a scene for Brom. What good was love of battle if ya never got to battle. It was a cosmic question that went through the young man's mind. It was very much like the tree in the woods question, which seemed a dumb question and he thought so every time he heard someone ask it. But now thinking of his own question, it didn't seem so dumb...

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=6 ; d8=8 ; d8=8 ; d100=67 ;
Monday June 18th, 2018 12:04:03 AM

(Several rounds ago, Emrys moved to P31, just behind Brom.)

Seeing the mammoth crash into the invisible barrier and then watch the ogre fly to the ground with a huge belly flop makes him wince! He looks up to see Brom and Barratore's reaction and they seem disappointed and morose. He tries to lift their spirits ...

"Eww, that has got to hurt. That big ogre is going to be really mad when he gets up. Im sure all his buddies aren't particularly happy either! They'll be looking to make this personal. They will probably want to wear our skins like a hat for that little maneuver. Hope you guys are up to it ... I'm getting low on spells."

Emrys then decides to heal up the rest of Barratore's scratches and cuts with a minor cure spell.

(Casting Cure Moderate Wounds on Barratore. Heals: 2d8+10: 8+8+10= 26 points. 20%Chance Ethereal Spell: 6%, fail. However, Barratore is ethereal as well (Blink Spell, almost forgot!). Emrys still attempts to touch the ethereal Barratore: 20% Miss Chance: 67% success!)

"Bad timing," he curses ...the spell went off in the Ethereal. But Barratore is ethereal too ... and he connects as the minotaur phases into the ethereal. That was the first time he ever healed anyone within the 'Upside Down'.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+4=10 ; d20+4=5 ; d20+10=17 ; d20+14=29 ; d20+22=24 ; 2d6+14=18 ; d20+22=28 ; d20+22=38 ; d20+22=29 ; d8+14=20 ; d8+14=16 ; 2d6+14=26 ;
Monday June 18th, 2018 1:46:38 PM

Edson moves to a better position and continues to wait for the not so onrushing horde. Velarin’s elemental continues to wail away at Mastodon1 and somehow senses that two hits would have killed it but one is not enough. {ooc: Giving you the HP at this point, below} The elementals master drinks a healing potion and waits to see if the beasts make it closer. Board Brom sticks his sword in the ground and fires off an arrow which fails to connect. He begins to wonder if this battle is some elaborate test for him from the gods.

Still in the air Sir Royston fires off more magic missiles into the hide of Mastodon2. Also in the air Tishe’ remains at the read with a slow spell. Waiting for anything to get within 30ft of the melee group. Baratore puts away his weapons and waits.

Trying to lift the spirits of his muscular frinds Emrys quips on how the ogre must have smarted from the fall it took. He then takes a moment to heal Barratore some more.

Goblins 2 and 4 are still embed within the wall and will not be a threat any time soon it seems. Goblin3, free of the wall, closes about half the distance between himself the non-flying party members that he can see. Mastodon2 lumbers forward off balance and out of sorts from both the curse placed on him and blood loss.

Mastadon4 along with its ride ride along the wall until it ends and turn towards the group. Ogre1 gestures to Mastodon3 to go around the wall but need not as the Mastodon thunders into the side of the elemental before it begins moving at full speed at the wall of thorns. {Attack @ Elemental Hit: 24 Dam 18} Mastodon 1 continues its losing battle with the elemental lashing out with claws and slam yet again. {Attack @ Elemental Hit: 28, 38, 29 Dam: 20, 16, 26}.

Rolls:
Goblin Str: 10
Goblin Str: 5
Ogre 1: Handle Animal: 17
Ogre 2: Ride 29
M3 Hit: 24 Dam: 18
M1 Hit: 28, 38, 29 Dam: 20, 16, 26

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161
Goblin 2 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall
Goblin 3 – AC 25 | HP -38 -14, -6 = 18/76 HP
Goblin 4 – AC 25 | HP -38 -14, -6, -6 = 12/76 HP | In Wall

Mastodon 2 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -50, -13, -14, -14, -14, -14, 14 = 24/161| Cursed (falls prone at more then ½ speed) and Dex -5

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: 161/161
Ogre 3 – AC26 |


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+18=28 ; d20+13=19 ; d20+8=22 ; d8+5=8 ;
Monday June 18th, 2018 2:20:37 PM

Brom fires three times at G3.

Range Attack (+1 morale): AC 28, other miss; damage 8

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+20=27 ; d6+4=8 ;
Monday June 18th, 2018 5:57:58 PM

The elemental, assaulted on two fronts now, gets crushed by the power of the mastodon's, and disappears to his own plane of existence.

V, still at 60' above the ground and invisible, seeks to copy his little trick with the wall of force, but with a different spell and effect. V casts black tentacles, and lays them directly in the path of the charging mastodon 4. Once the Mastodon arrives there a split second later, all the tentacles reach and grab at every creature in the spell radius. (CMB 27)(8 damage if grappled).

V then invisibly flies to X32

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 20 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 15 rounds duration

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Monday June 18th, 2018 6:51:59 PM

Hovering, Tishe’ ends her rhythmic tapping, conserving her magic, and continues watching and waiting, having a Readied Slow spell for the first mounted group that arrives within 30’ of Brom, Emrys, Edson, or Barratorre.

....
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 11 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=49 ; 2d6+24=29 ; d6=2 ; d6=1 ; d6=5 ;
Monday June 18th, 2018 11:42:38 PM

Royston-Dragon has had quite enough of Mastodon 2. He charges and tries to chomp into it's hide.

ooc: Charge (on mobile, cannot change map), bite attack 49, 30 damage + 3 holy + 5 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 7/15. Dragon Form 123/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 8/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78 
Tuesday June 19th, 2018 6:38:34 AM

" Save the world fight.. and we're waiting. They're having all the fun and we're just standing here."

Edson continues balancing the kukhri point first on the palm of his hand, waiting for anything to make it to them.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+21=41 ; d20+21=35 ; d20+16=36 ; d20+11=14 ; d20+6=10 ; d20+21=39 ; 2d6+18=23 ; 2d6+18=24 ; 2d6+18=28 ; 2d6+18=28 ; 2d6+18=25 ;
Tuesday June 19th, 2018 8:37:40 AM

The Blinking and Enlarge spells cease and the huge minotaur returns fully to the Wold is his slightly less impressive 9' form.
Barratore Quick Draws his magical bow and sends a small flight of arrows at the southern most Mastodon. (5)
3 of the arrows punch into the creature and the first buries deep into its neck

Range -2 Deadly Aim Hit AC 41 -Crit 35 / 36 / 14 / 10 / 39
Dmg 23+24+28 / 28 / miss / miss / 25 Total = 128

"It's OK Edson. You just get ready for when they do get here. Sar is looking mighty large out there still and I don't think this is the last thing coming our way."

Barratore is no longer enlarged and no longer Blinking

Spell Effects
Haste 4/15
Fly 36/50 minutes

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+14=29 ; d20+4=24 ; d20+4=8 ;
Tuesday June 19th, 2018 3:27:23 PM

Brom finally getting a little action wounds the still advancing goblin. However the arrow is not enough to kill it. Velarin every the tricky mage summons forth Black Tentacles. This bit of magic however has no discernable on the mastodon {CMD39}.

Also in the air Tishe’ continues inspiring her team and keeps her spell at the ready. Sir Royston moves forward and finishes off the already bedraggled Mastodon2! Still waiting, patiently, Edson grouses that the casters are getting all the fun. Barratore takes a moment and nearly decimates the most recent arriving mastodon.

Undetered by the hail of arrows Mastodon5 comes thundering at the group and, when closer, its rider leaps off wielding a giant ogre hook. {Ride: 29} Goblin2 & Goblin4 die in the Wall of Thorns as they struggle tearing themselves apart. Mastadons 1, 3, 4 and 5 all advance as well as the unmounted Ogre1.

{None quite make it to trigger slow range as listed}

Rolls:
Ride Check: 29
Str: 24
Str; 8

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 |

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9 = 148/161
Ogre 2 – AC24 |

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128 = 33/161
Ogre 3 – AC26 |

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday June 19th, 2018 4:00:15 PM

Having flown to X32 last round, V now flies to K29, and lands there directly behind Barratore. "Got a little present for you big fella. I Think we still have a long way to go, and I have a feeling that healing spells are getting as low as the rest of the spells. I'm gonna conserve a bit of offense, and let you boys play with what's left of these guys. If Brom or Edson is not in the middle of the Fray, I will have something for them in a moment too."

V then casts Stoneskin on Barratore, remaining invisible in the process.(duration, 150 minutes or until discharged, Gives DR 10 adamantine until 150 HP used)

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 19 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 14 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Tuesday June 19th, 2018 6:16:00 PM


“Meh, close enough!”, quips Tishe’, and targets Mastadon 4, 5, and Ogre 3 with her Slow spell!

She still hovers, watching, and gauges the size of the poor, sick Sarr. She shakes her head at Edson. “Fun? Your threads were cut only a couple of weeks ago, Sieur Edson, how much more ‘fun’ do you really weave? For me, I just want to protect all the Piggies who can’t protect themselves.”
......
Fly, hover, auto pass. 30’ high
Perception. 29
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Slow. 12 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 10 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 4. 2. 1. 2.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=37 ; 2d6+31=34 ;
Tuesday June 19th, 2018 9:44:47 PM

Brom tosses his bow away, drawing his sword as moves up slightly, only to distance himself from others. There he readies his sword for battle. He will strike back at any opponent attacking him.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 37, damage 34

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d100=100 ; d20+19=37 ;
Tuesday June 19th, 2018 11:20:35 PM

(For the past 4 or 5 rounds, Emrys is located at P31. He's not been moved. I don't know how. Every time I touch or click on the map, something very bad happens.)

Daemon isn't liking his position not one bit and he slithers as fast as he out of the field of battle. (Moves to N27)

Emrys thinks the ogre and mastodon are now a little too close for comfort ... even with Barratore and Brom nearby. He decides to change the numbers to their favor. He begins to cast a devious little spell.

(Emrys casts Dominate Person on Ogre3. Target: One Humanoid ... an Ogre is a large humanoid (giant). 20%Chance to cast spell within Ethereal: 100% success. Spell Penetration: 37, if applies. Range: 60-ft. Will Save DC: 24. Duration: 15 days.)

IF the spell takes hold of Ogre3, Emrys mentally tells the Ogre in his native Giant Language, "Kill your mount that you rode in on, quickly!"



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=36 ; d20+18=36 ; d20+13=22 ; d20+8=17 ; d20+23=29 ; 2d6+18=25 ; 2d6+18=24 ; 2d6+18=29 ;
Wednesday June 20th, 2018 11:48:45 AM

Barratore pulls back on his bow and takes aim at another Mastodon.

M4 - Deadly Aim Hit AC 36 / 36 / 22 / 17 / 29 Dmg 25 / 24 / miss / miss/ /29

V casts a spell and Barratore feels the Stoneskin spell take hold and smiles a bit. "You're going to make this too easy V"

Spell Effects
Haste 3/15
Fly 35/50 minutes
StoneSkin DR 10/Adamantine

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+15=17 ; d20+15=34 ; d20+6=9 ; d20+22=38 ; 2d8+12=17 ; d6=5 ; d100=96 ; 2d8+21=29 ; d20+22=26 ; d20+22=24 ;
Wednesday June 20th, 2018 2:21:33 PM

As the beasts managed to get around the various walls Velarin relocates and casts Stoneskin on Barratore before announcing he has something from Brom and Edson as well. Tishe’ finishes casting Slow and Mastadon4 and 5 along with Ogre3. The ogre and mastodon5 are immediately effected but the spell does not make it past Mastodon4’s resistance. {ooc: I rolled spell resistance to keep things moving.] As she casts she reminds Edson of his recent deficit of life.

Emrys casts Dominate Person on Ogre3 who fails his save. {Save: 9} He then commands him to kills his mount. The ogre, already slowed by Tishe’, swings its ogre hook at it’s mount. {Hit: 38 Dam: 17+5 electric] The ogre connects and nearly kills his former mount. {ooc: Emrys, is P31 where you want to be.}

Barratore quips that Velarin is making this too easy as he buries three arrows in mamoth4.

Standing in front of a trampling mastodon4 Brom swings for fairly massive damage as the beast attempts runs him clean over. {Trample Damage: 29 | Reflex DC31 for half or you can take an AOO If you kill it with AOO no damage is taken.}

Mastodon5 has taken damage from its rider but does not fight him and continues to move towards the group. In doing so it opens itself to an AOO from Ogre3 but the ogre cannot connect with the mastodon. Mastodon5 barrels forward and tries to slam into Edson. The beast misses.

Ogre1 continues to close the distance as does Mastodon1 and Mastodon3.

Looking to the left and right of your group it would appear that the second wave is being beaten back successfully as in your own area the creatures are beginning to be bloodied or turned to allies. The voice of the substantial smaller Sarr bellows at the groups again.

“YOU VILLAINS, DID YOU NOT THINK I HAD RESERVES? RIGHT AND FREEDOM WILL WIN, AND THE LAND WILL BE REBORN! I WILL OVERWHELM YOU WITH SHEER NUMBERS.

Again the Sarr shrinks a bit as more, smaller, creatures stream out from its base heading in your direction. They are too far to be able to see exactly what they are but there are several.

Rolls:
Mastodon4 Spell Resistance: 17 - saves
Mastodon 5 Spell Resistance: 34
Mast4 if needed for blink: 96
Mast4 Trample Damage: m29
Ogre5 AOO Hit: 26
Mast5 Slam @ Edson: 24

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 1 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -66, -16, -14, -15, -17, 19 = 14/161

Goblin 3 – AC 25 | HP -38 -14, -6, -8 = 10/76 HP

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 4 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10, CMD39 | HP: -4, -9, -25, -24, -29, 34 = 36/161
Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22

Mastodon 5 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -128, -7 = 26/161 | SLOW
Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -3/78  d20+28=35 ; d20+20=33 ; d20+20=31 ; d20+20=40 ; d20+20=31 ; d20+17=25 ; d20+17=21 ; d20+12=28 ; d8+5=12 ; d4+4=7 ; 2d8+10=20 ; d4+4=5 ;
Wednesday June 20th, 2018 3:19:54 PM

GM EDIT: Fix your HP

Edson steps up and deftly dodges any attack of opportunity. (Acrobatics 35)

He starts slashing into the mastadon with his Blessed Kukhris and sword.

Hit ac 33 12 dmg
Hit ac 31 7 dmg
Hit ac 40, crit confirmed 20 dmg
Miss ac 25
Hit ac 28 5 dmg

L. Sword is +2, Kuhkri is +1 (both blessed)

Effects:
Inspire: (free action) all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Haste
Bull strength
Blessed kukhris

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d6=6 ; 10d6=43 ; 10d6=43 ;
Wednesday June 20th, 2018 6:32:44 PM

Tishe’ sees an opportunity as four of the enemy align into a nice line. She swoops back, flying over the large Barratorre, and eyes the line of mastodon 4, goblin 3, ogre 1 and mastodon 1. Then she weaves magic...

Lightning Bolt! 43 damage, Reflex DC 21 for half

Quickened Lightning Bolt! 43 damage, Reflex DC 22 for half

“More creatures and the Sarr is smaller, But those are a lot of creatures!”, Tishe’ says shakenly.

.....
Fly, to M33, auto pass. 30’ high

Slow. 11 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 9 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 0. 2. 5. 2. 1. 3.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  d20+14=31 ; d20+14=17 ;
Wednesday June 20th, 2018 6:38:06 PM

Lightning Bolt #1 SR: 31

Lightning Bolt #1 SR: 17



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 20th, 2018 7:39:21 PM

Seeing that aiding Edson might put him in trample range, V calls forth a scroll from his haversack and Invisibly flies down the gap between the bad guys, landing at T32 Right behind Brom.

"Just your friendly neighborhood wizard behind you, feel free not to cut me in half when I apply this little spell. Yeah, yeah, I know you don't need it, but I'm already here, so humor me."

V then casts Stoneskin on Brom.

Active effects:
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 18 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 13 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=38 ; 2d6+31=42 ; d20+25=40 ; 2d6+31=40 ;
Wednesday June 20th, 2018 11:36:20 PM

AoO: AC 38, damage 42

Brom stands his ground and strikes at the mastodon charging him, striking it firmly below the head.

After receiving the spell from V, he moves over to head off the incoming goblin and ogre. As with the mastodon, he readies himself to strike.

Readied action (using Strike Back, PA, Rage, +1 morale bonus): AC 40, damage 40

Stoneskin (150)
Rage: 3



Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Wednesday June 20th, 2018 11:42:47 PM

Emrys decides to take a tactical retreat from his very crowded spot. Daemon also does the same. (And they both meet up at J28.). He activates his Bramble Armor (free action), just in case.

(Emrys takes a Withdraw Action and moves behind Barratore at J28. Blinking: 50% miss chance. Bramble Armor (SU) deals 1d6+7 piercing damage to any attack made against him.)

(Daemon is Invisible.)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+12=15 ; d20+12=13 ; d20+6=24 ; d20+8=27 ; d20-6=11 ; d20-8=4 ; d20+6=26 ; d20+8=12 ; d20+8=10 ; d20+8=24 ; d20+22=31 ; 2d8+12=17 ; d6=3 ; 2d8+12=20 ; d20+22=31 ; d6=4 ;
Thursday June 21st, 2018 1:37:38 PM

Finally in the fight Edson steps up, dodging a sweeping tusk, and lays into mastodon5 with his blades. The beast gives out one giant sigh as it collapses into the sargrass plain. Flying to the prefect position Tishe’ lets lose with first one bolt of lightning and then another {ooc: She really doesn’t want B and B to have any fun it seems} Mastodon4 and Mastodon1 take the full force of the first lightning bolt and quickly die. The goblin is more nimble and would save both if he were not dead after the first shot grazed him. The oger1 dances out of the way of first but not of the second bolt of lightning. Tishe’ also managed to catch Ogre2 with one full and one part bolt, in the confusion she had not seen him on the back of the recently killed creature. {ooc: I forgot he was there last round too!}

Velarin simmpons forth a scroll and invisibly flies behind Brom. Knowing it may be unnecessary he still casts Stoneskin on Brom. Emrys takes a moment ro relocate himself away form the action and activates Bramble Armor.

Brom readies for the mastodon charge that will never come thanks to Tishe’s lightning. He does however find himself between two ogres and lands a might blow on ogre1 as it comes in to attack.

Mastond3, the Last Mastodon, moves down towards the group, getting closer to Brom but not close enough to do anything.
Ogre1 moves and takes a single swing at Brom with his ogre hook. {Hit: 31 Dam: 17 +3 Electric} Ogre2 also moves in on Brom and swings once with his ogre hook. {Hit: 31 Dan 20+4 Elect}.

Ogre3 is dominated and waits for a command since his target is dead.

Those that can spare a moment to look up notice that a shape is flying in their direction but cannot make it out quite yet.

Rolls:
Mas4 Ref: 12
Mas1 Ref: 13
Gob Ref: 24 / 26
Ogre 1 Ref: 27 / 12
Ogre 2 Ref: 10/24
Oger 1 hit @ Brom: 31 | Dam 17+3
Ogre 2 Hit @ Brom: 31 | Dam 31+4

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6 = 148/161
Ogre 1 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: -43, -21, -40 = 116/180.

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32 = 116/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

_______________________________________


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday June 21st, 2018 3:38:10 PM

Edson wipes the blades on the dead mastadon. He notices the shape coming.

" Keepers... we have something incoming. "



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet  d20+23=37 ; d20+18=21 ; d20+13=17 ; d20+8=9 ; d20+23=36 ; 2d6+18=22 ; 2d6+18=28 ;
Thursday June 21st, 2018 4:24:50 PM

Barratore takes aim on the Mastodon and lets Brom have the ogre. Unfair to all parties, but that was how it was going to be

Deadly Aim Hit AC 37 / 21 / 17 / 9 / 36 only striking twice Dmg 22 / 28

Spell Effects
Haste 2/15
Fly 34/50 minutes
StoneSkin DR 10/Adamantine 150/150

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK)  5d4+5=17 ; d20+18=20 ;
Thursday June 21st, 2018 7:25:32 PM

Tishe’ keeps hovering, and chances a glance to try and identify the next wave of ill creatures while the Keepers take down the last of the Ogres and Mastodons.

She delays, and if an ogre is still standing, she casts a Magic Missle spell.

.....
Fly, hover , auto pass. 30’ high
Perception. 20 to identify horde of small creatures
Delay. Magic Missle. 17 damage.

Slow. 10 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 8 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+13=26 ; d4+5=7 ;
Thursday June 21st, 2018 9:52:27 PM

V casts Mirror image on himself, creating 7 invisible duplicate images of himself, and then joins Tishe' at 30' in the air and at M32 and looks to the sky to see what bundle of joy approaches.(perception 26)

Mentioning to Tishe', now next to the invisible V "On your left. Don't know about you, but I'm running out of spells to throw. I Just hit Brom and Barratore with Stoneskins. That should keep them going a little longer. Other than a pair of lightning bolts, most my remaining stuff is short range.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 17 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 12 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+25=35 ; 6d6+31=52 ;
Thursday June 21st, 2018 11:01:00 PM

The casters again take away one of Brom's play things. Fortunately there are more friends to play with. Brom is struck by both ogres, but V's spell absorbs some of the blow.

Brom moves closer to ogre 1 and swings a mighty swing.

Attack (rage, +1 morale, IVS, PA): AC 35, damage 52

Rage: 4
Stoneskin: 130/150

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink.. 
Thursday June 21st, 2018 11:43:11 PM

Emrys blinks over to a better position to assess the field of battle. Daemon does his best to follow as the slithers around behind Barratore. (Emrys moves to N32. Daemon moves to J28.)

Emrys mentally controls his ogre slave (in Giant) to move in behind ogre1 and attack the giant from its flank.

He informs the others, "Like the Shamblers, that Ogre is mine," he says as he points to Ogre3.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=46 ; 2d6+24=31 ; d6=6 ; d6=3 ; d6=1 ;
Thursday June 21st, 2018 11:48:08 PM

ooc: My apologies for not posting! We had a minor crisis at work and it left me swamped. Posting as normal!

Sir Royston was momentarily lost in thought after the death of the mastodon but quickly rejoins the fray. He charges the nearest ogre and tries to bite again!

ooc: Charge attack against O3, bite 46, 31 damage + 9 holy + 1 fire.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 4/15. Dragon Form 120/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 5/10.
HP 175/190

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 21st, 2018 11:53:02 PM

ooc: WHOOPS! I meant Ogre 1. Not Emrys' pet ogre.

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Friday June 22nd, 2018 2:34:46 PM

“I can see you, sweetie”, replies a smiling Tishe’, “I cast a See Invisible spell to target the gnome on the dragon’s back before.” The short human woman ticks a lock of wavy brown hair absently behind an ear. “Probably want to keep some spells in reserve. There’s no telling how large the pattern is in this fight. I only hope we can save the Sarr from itself!”

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 22nd, 2018 7:37:56 PM

Edson calls out that there are incoming coming from the Sarr yet again. Barratore sizes up the opponents and choses to lay into mastodon3. Two of his swings bite deep into the creature. Ragin Brom takes a swing that bites deep into Ogre1.

Blinking to a better position Emrys while Daemon slithers out of harms way as well. With the other casters he lets them know that he has control of one of ogre3. Sir Royston nearly bites Emrys’s pet but changes at the last moment and

In the air Velarin casts mirror image on himself and looks to see what bundle of joy is headed your way. {ooc: Answer below} He then consults with Tishe’ about being low on spells and lets her know he has cast Stoneskin on the front line folks. For her part Tishe blasts away at Ogre1 as it survived the other attacks. Her missles find there mark, as always, and punch straight through the creatures back before exiting the chest. Ogre1 falls dead. Tishe’ then assures Velarin that she can see him.

Ogre3, seeing Ogre1 dead, moves to attack Ogre2 as it is the best he can do with the command given. He is slowed though so all he can do is move and not attack.

Ogre2, still alive and pissed off, moves and attempts to lay into Barratore. {Hit: 32 | Dam: 23}

Closing fast, now much closer and about 60ft in the air is a new arrival. Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain. This demonic visage flies forward. Know Plains DC36 Highlight to display spoiler: { The creature is a Horned Devil that has been infected by the bloodweed. A flying evil outsider with immense strength and some spell casting ability. Immune to poison and fire. }

Also with a pop of displaced air two other figures teleport into the field of combat. The size of a horse, this demonic locust has a scorpion's stinger and an almost-human face. Its front legs end in clawed hands. Know Plains DC20 Highlight to display spoiler: { These are Derakin. Slower flying demons who are immune to electricy and poison. }

Rolls:
Ogre Hook @ Barratore: Hit 34 | Dam: 23

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 2 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: - 21, -32, = 16/180

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

D1 -

D2 -

HD -

_______________________________________


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 22nd, 2018 11:11:10 PM

New arrivals get Brom's attention. He moves out to intercept one.

Rage: 5

Stoneskin: 130

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=40 ; 10d6=41 ;
Saturday June 23rd, 2018 8:11:56 AM

V eyeballs the new arrivals, and recognizing what they are(Know planes 40), calls them out to his friends. "The creature with the chain is a Horned Devil, A flying evil outsider with immense strength and some spell casting ability. It's Immune to poison and fire. The other two are Derakin. Slower flying demons who are immune to electricy and poison."

"Hey Tishe', I don't think we want to be hanging around in the air anymore. Probably best to get nearer the fighters. I'm gonna target the big one with lightning until it gets closer. I have a couple cones of cold and disintegrates for short range after that."

V targets the horned devil with an empowered lightning bolt(68 damage, reflex save 23 for 1/2), and then V drops to the ground at L31.

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 16 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 11 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=38 ; d20+22=31 ; d20+17=30 ; d20+12=28 ; d20+27=37 ; 2d8+21=32 ; 2d8+21=32 ; 2d8+21=30 ; 2d8+21=28 ; 2d8+21=33 ;
Sunday June 24th, 2018 12:28:53 PM

Barratore grins a bit as the ogre comes in. The ogres attack draws blood, but the wound was minor. Barratore draws his sword with his free hand while keeping his bow in the other and retaliates. The blade flashes across the ogres chest and torso

Quick draw. PA. hit AC 38 / 31 / 30 / 28 / 37. Dmg 32 / 32 / 30 / 28 / 33

Haste
Fly
Stoneskin

AC 22 / T22/ F20 CMD19. HP 87 / 114. Tishe' (SteveK) 
Sunday June 24th, 2018 4:08:10 PM

Tishe’ nods and takes Valerin’s advice, flying down to land a little ways away ( so one spell can’t fry all them tee casters). “Demons!”, she spits, “the worst bullies of any of the planes.” They need to slow down the demonic coordinated attack, and Tishe’ gets to work.

Targeting Derakin#2, Tishe’ carefully casts a Silent Resilient Sphere, hoping to capture the demon in an unbreakable sphere! (For a short time)
.....
Fly, down 30’, auto pass
Cast Silent Resilient Sphere. Reflex DC 21 or D2 is inside a bubble of force!

Slow. 9 rounds. DC 19; Will negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex
Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 7 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Emrys Myrridanmyl, stephen f. ac24 hp67/67. rituals: see invis, haste, blink..  d20+22=26 ; d20+22=29 ; d100=41 ; d20+19=29 ;
Sunday June 24th, 2018 11:37:17 PM

(Knowledge [planes]: 26, on the horned figure, fail. Knowledge [planes]: 29, on the disturbing horse, success.)

After V states what the Horned Devil is, Emrys answers, "Yes, that's what I thinking. I know my vermin well!"

Emrys then begins a nasty little necromantic spell, empowered by a curse and the reach of the slithering root.

(Casting Suffocation on Derakin1, empowered by Focus Curse and Reach Spell feat. 20%Chance to Miscast: 41%, success. Range: increased from Close to Medium: 250'. Fortitude Save: 29. Spell Penetration: 29, if applies. Duration: 3 rounds.)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+34=51 ; 2d6+24=31 ; d6=5 ; d6=4 ; d6=1 ;
Sunday June 24th, 2018 11:50:46 PM

Seeing great success with his tactic of charging and biting, Royston-Dragon charges again at the creature immediately north.

ooc: Charge, bite attack 51, 31 damage + 9 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 3/15. Dragon Form 119/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 4/10.
HP 175/190

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday June 25th, 2018 11:03:29 AM

Edson turns behind him to Tishe. " Ill do my best to keep it off you... any chance you have one of thos invisibility spells?"

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=24 ; d20+13=18 ; d20+13=30 ; d20+23=29 ; 2d8+14=22 ; d20+18=20 ; 10d6=36 ;
Monday June 25th, 2018 1:26:15 PM

{oos: SR along with others stats is listed, I thought I had done that last time.}

Moving towards the center Brom gets in an intercept path for the flying Horned Devil. Velarin lets the Keepers know what is coming their way before lanching a lighting bolt at the Horned Devil and dropping to the ground.

Barratore grins a bit as the ogre attacks and draws blood. He lashes out with his sword and swings again and again carving Ogre2 into multiple pieces. Nodding at Velarin’s advice [b] Tishe’ lands a little away form the others and casts Silent Resilient Sphere. The creature tries to dodge but is caught in the trap. Once he hears what is coming Emrys agrees that that is what he was thinking as well. He attempts to cast Suffication to take one of the Derakin out of the fight but the creature resists but is staggered for the moment.

Haiving found good effect with this stragity Sir Royston flies towards Derakin1 and bites. Taking a defensive posture Edson tells Tishe’ that he will do his best to keep the creatures off of here.

Mastodon3 who was lost in the shuffle moves up and takes a single attack at Barratore {hit: 29 dam: 22} Ogre3 again stands around being dominated but with no valid instructions since the death of ogre2.

Derkni2 is trapped but Derkni1 flies into the air to meet Sir Ryoston head on aggacking with its poison sting. {Hit: 20} The sting connect connect but the crearture is now flying at the same height as Sir Royston.

The Horned Devil smiles as it flies forward looking at the casters and rogue down in the grass. With a snarl he launches a mote of fire which explodes between Emrys, Tishe’ and Edson. {Fireball Dam: 36 Ref: 19 for ½}

Rolls:
HD Reflex: 24
D2 Ref: 18
D1 Fort: 30
Mastodon: Hit 29, Dam 22
D1 Hit: 20
Fireball: 36

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28 = 98/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 95/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 183/217

_______________________________________


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+17=37 ; 10d6=36 ;
Monday June 25th, 2018 7:42:53 PM

V, now visible, but with 7 duplicate images, once again focuses on the horned devil. Using his empower rod, he empowers another lightning bolt, and lets it fly at the horned devil. (SR 37, damage 61, reflex of 23 for 1/2).

V then backs up to K31

Active effects:
Mirror Image: 15 minutes
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 15 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 10 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+9=15 ; 10d6=29 ;
Monday June 25th, 2018 8:03:47 PM

Shaken, Tishe’ can’t dodge properly, and the fireball washes over the Spellweaver.

Now with skin like a bad sunburn, she wades through the tough ‘Grass to make more space between her and another area effect spell. Having the space, and D2 under momentary wraps, she looks to assist Velarin with a Lightning Bolt of her own!

The smell of ozone and a flash of brilliant light accompany the bolt sticking the Horned Devil. (29 damage, Reflex DC 21 for half)

......
Move to M,38
Cast Lightning Bolt
Resilient Sphere. 11 rounds
Slow. 8 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 6 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 1. 2. 5. 2. 1. 3.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 174/186 Character Sheet  d20+27=30 ; d20+22=25 ; d20+17=37 ; d20+17=27 ; d20+12=16 ; d20+27=38 ; 2d8+21=31 ; 2d8+21=34 ; 2d8+21=27 ;
Monday June 25th, 2018 9:52:13 PM

The mastodon barrels in, but the Minotaur is quicker and side steps the creature's attack. Barratore repeats what happened to the ogre on the mastodon. He needed to put it down fast and get to the real opponents on the field

PA Hit AC 30 / 25 / 37 crit 27 / 16 / 38 Dmg 31 / miss / 34 / miss / 27

Haste 3/15
Fly
Stoneskin 140/150

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday June 25th, 2018 11:45:04 PM

Brom stands ready to attack.

Rage: 6

Stoneskin: 130

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+32=44 ; 2d6+24=33 ; d6=3 ; d6=4 ; d6=1 ;
Monday June 25th, 2018 11:58:32 PM

Royston-Dragon attacks Derkni2 again.

Bite attack 44, 33 damage + 7 holy + 1 fire

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 2/15. Dragon Form 118/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 3/10.
HP 175/190

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=34 ; d100=73 ; d100=17 ; d20+19=24 ; d20+19=37 ; 2d4=6 ; d20+13=20 ;
Tuesday June 26th, 2018 12:12:37 AM

(Reflex save: 34, for half. 50%Blink miss chance: 73%, no miss.)

(Derakni 1 is staggered for one round. He is only allowed one action: a move or standard action, not both.)

Emrys suddenly becomes solid again ... no longer blinking between worlds (Blink spell ends) ... "This fight needs to end!"

An ever present serious expression begins to break into anger. He moves forward to T31 (thanks to haste) and begins to weave the most powerful necromagic he has ever tried to cast. He stumbles a little bit with the power struggle of negative energies, but the hero digs down deep to find his resolve. A black ray of crackling energy shoots out from his finger.

(Casting Energy Drain on the Horned Devil. Range: 60'. Spell Penetration: 24, fail, Hero Point: 37, success. No Save. Range Touch Attack hits Touch AC 20. The Horned Devil gains 6 negative levels.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+19=38 ; d20+19=37 ; d20+20=34 ; d8+5=12 ;
Tuesday June 26th, 2018 9:48:40 AM

Edson easily dodges the fireball and begins sprinting at the demon (002). He tries to side step any incomong attack (acrobatics 37) before slashing with his blessed sword. (Hit ac 34, 12 dmg, Blessed sword acts as +3 and good for D.r)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+17=22 ; d20+17=20 ; d20+14=17 ; 6d6+9=32 ; d100=73 ; d100=77 ; d20+18=33 ; d4+8=12 ; d20+18=35 ; d20+18=26 ; d4+8=10 ; d4+8=9 ; d20+18=32 ; d8+8=16 ; d20+22=25 ; d20+22=37 ; d8+14=22 ; d8+14=15 ; d20+23=26 ; 2d8+14=23 ;
Tuesday June 26th, 2018 10:42:35 AM

Still dealing with the last mastodon Barratore lays into the creature. He lands three mighty blows but the mastodon still stands, bloodied and beyond the point of feeling pain. Brom stands ready to fight when called on.

In the air Sir Royston continues to battle the flying Derakni1. He ands another bite on the creature filling his mouth with demons blood. Edson [b/] heroically runs forward at Derakni2, careful to dodge attacks that do not come and bounces his blade off of the Resilient Sphere the creature is already trapped in. {ooc: Sorry man but it was in the post and in the notes below and I am pretty sure there is little that can break that bubble. The casters have really removed any hope of feeling epic for the melee folks.}

[b] Velarin
launches a bolt of electricity at the fling Horned Devil before backing up a step. The devil cannot get out of the way and takes the full force of the blast. After getting singed by the fireball Tishe’ also launches a lighting bolt at the Horned Devil. Still smarting form the first blast the devil again gets hit full on by the blast. Not to be outdone by the other casters a slightly smoldering Emrys launches a different type of bolt as a ray of crackling black energy shoots from his fingertips striking the Horned Devil who clearly grows substantially weaker form the blast.

Roaring the horned devil flaps its still powerful wings and charges at the bloodwitch, light reflecting off of its black claws as they fly at Emrys! {Hit: 17 Dam: 32} The dark magic has clearly effect the mighty devil. A roar of frustration batters the bloodwitch as the devil screams again.

In the air Derakni1 attacks with teeth, claws and tail at Sir Royston. {Hit: 33 / 35 / 26 / 32 Dam: 12 / 10 / miss / 16} Three of the attacks connect and Sir Royston can feel poison flow into this veins. {DC21 Fort: 1d4 Con drain | 6 rounds cured by two consecutive saves.}

The final mastodon attacks Barratore with claws and a gore attack. {Hit: 23 / 37 / 26 Dam: Miss / 22 / Miss}

Finally, beside Brom and Baratore additional Derakni materialize with a pop of displaced air teleporting onto the battlefield.

Rolls:
HD Reflex: 22
HD Ref: 20 – OH COME ON!
HD Hit: 17 Dam: 32
Teleport 1: 73
Teleport 2: 77
D1 Bite: Hit 33 Dam 12
D1: Claw / Claw: Hit 35/26 Dam: 10 / 9
D1 Tail: Hit 32 Dam 16

b] All [/b] Ispire: +1 comp attack/damage and +1 morale vs charm/fear
Barratore -
Brom -
Edson – Prot. F Evil
Emrys -
Daemon - Shaken 16
Tishe -
Velarin -
Sir Roystan -

Mastodon 3 - AC28, SR23, DC10/magic, Resist Cold, Fire, Elect and Acid 10 | HP: -4, -6, -22, -28, -31, -34, -27 = 6/161

Ogre 3 – AC24 | DR2/-, Resist Fire and Elect 22 | HP: 180/180 | SLOW & DOMINATED

Derakni1- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 64/126

Derakni2 - AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126 STATUS: Resilient Sphere (trapped)

Derakni3- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Derakni4- AC24 | DR10/good, Immune Elect and Poison, Resist Acid, Cold, Fire 10, SR23 | HP 126/126

Horned Devil – AC32 | DR10 good and silver, Immune Fire and Poison, Resist Acid and Cold 10, SR27 | HP 63/187 (217) | Status: -6 Negative Levels

_______________________________________


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:28:12 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+14=29 ; 5d4+1=16 ;
Tuesday June 26th, 2018 6:30:08 PM

“Save your spells unless you really need them!”, advises Tishe’ to Emrys. “This battle may last for hours, and no caster can keep up constant spells for so long!” And then, the two new Derakni teleport in. “Oh, Piggies!” She exclaims in exasperation.

There is no resting, they have to take that Horned devil down, it is too mobile and smart to get in range of the melee experts! And the Spellweaver casts Five Magic Missles into the Horned Devil. (16 damage)

“Edson sweetie, the spell is unbreakable, and will last 12 minutes unless I dismiss the Magic Resilient Sphere. I’d say your knives would help Barratorre or Brom!”

......
Move to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 7 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 5 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+15=18 ; d20+15=18 ;
Tuesday June 26th, 2018 8:07:53 PM

"Hey Emrys! Have the Ogre kill that stupid mammoth so Barratore can deal with the Devil"

"No worries on the spell count My lady. I got 15 walls of acid to drop on them one at a time. Not gonna kill em, but they're still gonna be feeling it."

V drops a wall of elemental acid in vertical sheet form down row 32 from M to AA with the painful side facing away from the Ogre and Barratore. (Should hit D4 and HD)(way I'm reading it, they should take 2d4+2d6+15+7 with no save)(but with a mighty 18(actually 20), my bad again on the SR, it's irrelevent.(sorry, accidental double click))

After watching the wall be negated by SR, V gripes to Barratore "Well big fella, apparently the Gods have decided that you and Brom have suffered enough, and want you to play. It's all yours. Tear it up"

Active effects:
Mirror Image: 15 minutes, 7 images
Fly: 15 minutes
Invisibility: 15 minutes
Haste: Duration 14 rounds on all party members
Inspire: all allies who can hear/see gain +1 comp attack/damage and +1 morale vs charm/fear
Black Tentacles: 20' radius, 9 rounds duration
Stoneskin on Barratore: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Stoneskin on Brom: duration, 150 minutes or until discharged, DR 10 adamantine until 150 HP used
Elemental wall count: 1

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet  d20+27=47 ; d20+27=33 ; d20+22=33 ; d20+17=19 ; d20+12=20 ; d20+27=45 ; d20+27=30 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=30 ; 2d8+21=27 ; 2d8+21=29 ;
Tuesday June 26th, 2018 10:37:57 PM

Barratore looks over at the devils and the distraction costs him a bit of blood. Again, the wound was superficial, but also a reminder to put an opponent down and then look for more. He lops off the mastodons head and then tears into the devil that just appeared next to him

Mastodon PA Hit AC 47 + Crit 33 Dmg 27 + 29
Derakni 4 PA Penetrating Strike Ignore 5 DR Hit AC 33 / 17 / 20 /45 + crit 30 Dmg 30 / miss / miss / 27 + 29

"Edson come back this way and bring that thing with you. I'm about done here."

Haste 2/15
Fly 28/50
Stoneskin 130/150

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+21=41 ; d20+29=45 ; d20+29=39 ; 2d6+29=36 ; 2d6+29=37 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=4 ; 2d6+39=46 ; d20+28=41 ; d6=6 ; d6=3 ; d6=3 ; d20+23=43 ; d20+23=40 ; d20+23=43 ; d20+23=41 ; d20+23=37 ; d6+19=24 ; d6+19=23 ; d6+19=25 ; d6+19=25 ; d6+19=23 ; d20+29=45 ; 2d6+29=33 ; d6=3 ; d6=5 ;
Tuesday June 26th, 2018 11:30:23 PM

Royston-Dragon winces as he is scratched badly, but is able to shrug off the effects of the poison with little difficulty (Fortitude save 43).

He invokes a burst of arcane energy (Arcane Strike, swift action), then unleashes his full draconic might against Derakni1 (full attack).

PA claw (2), attack 45/39, damage 73 +13 holy
PA bite, attack 41, damage 46 +9 holy
PA wing (2), attack 43(crit)/40(conf)/43(crit)/41(conf), damage 24/23/25/25
PA tail slap, attack 37, damage 23
HASTE PA claw, attack 45, damage 33 +8 holy

ooc: Please ignore some d6 rolls. I remembered the demon has fire resist 10, which I cannot break through with my extra d6 fire damage on natural attacks.

ooc2: Every attack hits, and both wing attacks were critical hits. The derakni takes 302 DAMAGE.

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Haste 1/15. Dragon Form 117/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 2/10.
HP 137/190

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=44 ; d20+24=26 ; d20+19=30 ; d20+14=25 ; 2d6+31=40 ; 2d6+31=37 ; 2d6+31=35 ; 2d6+31=39 ;
Tuesday June 26th, 2018 11:45:34 PM

An enemy appears before Brom. With joyful glee, Brom unleashes on the demon. His blade almost sings as he makes contact with the demon, or is that the sound of metal cleaving bone.

Attack (PA, Rage): AC 44 (AC 26, CRIT), AC 30, AC 25; damage: 87, 35, 39 (after DR (-30) total damage is 131)

Rage: 7

Stoneskin: 130

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d6+7=8 ; d20+20=35 ;
Tuesday June 26th, 2018 11:49:44 PM

His eyes widen as the horned devil charges at him. 'This isn't good,' he thinks! However the weakened devil feeble attack glances off his magical wards. 'He missed!' but not without taking wounds from his bramble armor.(Bramble Armor Damage: 1d6+7 = 8, sucks!)

Emrys hears Velarin's request, however out of the corner of his eye, Barratore is seen ripping the bloodied head of the last mastodon clean off and casting it aside. He then answers, "Uhhh, I think the wiser choice, for my Ogre, is to kill the Horned Devil standing right in front of me, wouldn't you say?"

He mentally tells the Ogre to kill the Horned Giant.

Emrys then takes his magically-hacked Invisibility Wand from his belt and casts it on himself. He then backs away from the Devil and takes a position safely behind his Ogre. (He moves to R27)

(Casts Invisibility on Emrys from his Wand. Does not provoke Attack of Opportunity. Use Magic Device: 35, to perform the Use A Wand task, success! The spell is not on his class spell list.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78  d20+24=34 ; d20+24=29 ; d20+19=33 ; d20+14=27 ; d4+4=8 ; d6=5 ; d6=4 ; d6=2 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ; d20=20 ; d6=1 ; d4+4=8 ; d6=6 ; d6=3 ; d6=4 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ;
Wednesday June 27th, 2018 11:01:22 AM

"Gotcha Tishe... again, taking all the fun away."

Edson turns and heads back for Barratore, slashing into the the horned devil.. flanking with the devil and his blessed kukhris he goes to work.

hit ac 34 8 dmg+27 if sneak allowed, +4 bleed -2 strength
miss ac 29
hit ac 33 8 dmg+ 37 if sneak allowed, +4 bleed -2 strength
miss ac 27

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Wednesday June 27th, 2018 2:03:58 PM

Tishe’ advices Emrys that this may be a long battle and to conserver her spells before yelling to Edson about the Resilient Sphere. As she is yelling two more Derakni teleport in causing her to rethink conserving spells as she fires off some magic missiles at the Horned Devil. The missiles strike true as the devil yells in rage.

Velarin shouts to have the ogre kill the mastodon to free up Barratore. He assures Tishe’ that he has several spells left and then watches as his magics fail to summon a wall of acid as he had hoped. Barratore quickly lops off the mastodons head before turning and tearing into the demon that just appeared beside him. The creature withstands the attack and he calls to Edson to lure something else too him.

After taking substantial damage Sir Royston is able to easily shrug off the poison. Reacting in rage he tears Derakni1 to small pieces in an impressive onslaught. Likewise Brom makes quick work of Derakni3.

Across the battle field you can see more large flying creatures heading your way and experiences tells you it is at least three of the Horned Devils!!!

Emrys commands the ogre to attack the horned devil and Edson joins the ogre in the attack. As the ogre pulls back his ogre hook to attack a weird look appears on its face as it bursts into a shower of simple grass. Edson continues his attack and kills the Horned Demon with well placed strikes at vital organs. As it falls it explodes outward also into a shower of simple grass.

You have battled, and continue to battle, as if the fight would never end. But in fact, you have held the circle long enough! Across the battlefield you can see that all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. Every minion of the Sarr, every enemy infected by or made out of bloodgrass immediately ceases to function as the corruption withers to dust and they become rooted in place as blades of Sarr grasses, only slightly tinged with red.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two hundred feet high -- that in emerging they rip the Sarr asunder! These three figures seem familiar to those who encountered images when you broke the crstals that had infected your homelands: they are the mysterious figures, here born as the new powers of the Sargrass Plains.

One with the oak leaf circlet transforms into a gigantic treant. One on stilts transforms into the mother of all Sarg moths. One with wings transforms into a series of flickering bestial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]! WE THANK YOU, HEROES OF THE WOLD, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS.”


“WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday June 27th, 2018 3:56:22 PM

V looks around at his companions. "It appears that this part of the battle is over. How many of our brethren have fallen on this day? I fear to wonder. This battle was one that will go down in the books to be remembered by future generations, And I am proud and thankful to see that all of the Keeper's of the Vale still stand, and I'm just as proud and thankful to be counted among them."

V looks at Tishe' "What now with your Sarr? It is not what it was, but will they bring peace and return the Wold to a natural balance? Is this a peaceful resolution to the situation? One way or another, this day should mark the day that this matter is settled."

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Wednesday June 27th, 2018 5:20:24 PM

Tishe’ runs a gamut of emotion, elation by the Keepers killing the devils, consternation at the next wave, again happy when the creatures turn into Grass, and awe at the strange and powerful transformation of the Sarr into three Immortals agreeing to work together for the land.

The face she turns to Velarin, however, is one of confusion. “The Sarg Moth is the final evolution of Sargrass specific creatures, and I guess the treat represents the druidwood.” She just shakes her head at the third avatar. “I hadent a clue that the Sarr was multi persons, and while they seem in agreement just now, I think it is important to make sure it IS done for the future.”

“Someone should talk to them”, she suggests, clearly indicating that she shouldn’t be that person.

....
Hover to M,38
Cast Magic Missle. 16 damage
Resilient Sphere. 12 minutes
Slow. 6 rounds.

Wall of Ice: 12 minutes. 36 hp per 10’ of Wall, Break DC 27, 14 cold damage passing through wall breech.

Shaken. 4 rounds. -2 attack, weapon damage, saves, skills, and ability checks.

Resist Sonic: ignore first 30 damage from sonic per attack.
See Invisible. 120 minutes
Bardic. 6 of 13 rounds

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....*. 8. 8. 8. 7. 5. 4
Used. *. 2. 2. 5. 2. 1. 3.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday June 27th, 2018 8:05:30 PM

Edson yells a triumphant yell.. partially for killing the demon and partially for finally doing something.

He wipes the grass off and stands in awe at three new powers...

Edson is about to point to Tishe... and then catches she doesn't want to talk.

" Well Brom and Barry will pick a fight. .. i don't have people skills. V? Emrys? New guy?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday June 27th, 2018 11:10:02 PM

With all of the opponents dead, Brom simply hangs his sword on his back and moves to retrieve his bow. Picking up his bow he places it back in his quiver storage.

"Talk with the thing if ya want, I just wanna get back. I think I need a lot of drinkin'. V, you got a way ta get us back?"


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday June 27th, 2018 11:35:03 PM

Dragon-Royston flexes his claws in satisfaction as the demon is slain. He turns to vent more righteous fury, but is brought up short by the emergence of a new Power. He lands on the ground with a whump. He is wary. "Is this the new Sargrass?" His voice booms in his draconic form. "A triumvirate deity? Gods with several aspects have a tendency of being... fickle. We must not let down our guard."

Active Effects: Heroism -- +2 morale bonus on attack rolls, saves, and skill checks. Spell Resistance -- SR 25. Dragon Form 116/130. Inspire Competence +1 comp attack/damage and +1 morale vs charm/fear. Wall of Fire -- 1 /10.
HP 137/190

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Thursday June 28th, 2018 7:05:36 AM

Barratore spins quickly and prepares to finish off his opponent so that he can engage the horned devils coming in, but there is no need. The minotaur mentally starts planning out what his best options would be to combat these massive things, take to the air and stay at range. That too, turns out to not be needed as the battle has apparently been won. He looks over to V, "Epic and for the ages to be sure."

Barratore was not sure what to make of what the Power was talking about. It sounded like wherever the group now stood, was going to be or become the Sargrass of old. Which meant it was going to be brutally hot and quite dangerous. Brom was right on a drink being needed, but to Barratore this was still undone.

"Let's link up with the Iron Dragons to our right. I can still fly and V's Haste will last for another few rounds".

Haste 2/15
Fly 27/50
Stoneskin 130/150

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Thursday June 28th, 2018 10:00:49 AM

"Three aspects of power! That sounds quite familiar. That's a sacred number ... the Power of Three"

"You have four aspectss ... that we know of ... and that number could be infinite," replies Daemon.

"Monster doesn't count. He an anomaly. A curse ... the scar leftover from a wound."

"Monster hasss hisss place."

"As long as it's not here."

Emrys stares on in wonder. He wonders if the great treant is Culverwood influenced. He then shakes off the invisiblity, now that it's no longer necessary. He suddenly feels very tired. However Edson and Barratore is correct, they should see how the other groups are doing.

Emrys will provide a fresh Wind Walking spell to whomever needs it to get around to the other groups.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Thursday June 28th, 2018 12:37:34 PM

Edson yells in triumph and notices Tishe’ may not want to talk. Instead he looks to the others. Runing the gamut of emotion [/b] tishe’ [/b] takes a moment before turning to Velarin and speaking about the Sarr. Brom hangs his sword on his back and retrieves his bow and declares his desire to get back home and have many drinks.

Sir Royston lands heavily and muses on the nature of this new diety. Barratore spins quickly and is taken off guard by the absence of enemies. Not sure what to make of the new power he suggest linking up with the Iron Dragons.

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

Emrys speaks of the sacred number three. He and daemon converse of monsters before he moves to cast wind walk on those around him. He is stopped short by a voice.

"Oh hello!" You jump in alarm as you are greeted by a small fellow who appears in the middle of your group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The funny looks around and appears a bit surprised. ] "What's no one lying down on the job? You must be more skilled then the others or were not challenged enoug! Still no one to bring back is less work for me."

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC30: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC25: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday June 28th, 2018 2:38:50 PM

"You can send me home. Don't care 'bout the who or why of this. Talk ta them if ya feel the need ta explain or tell some story. Before you do all that, I'm ready to go."

Brom waits for the imp action.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday June 28th, 2018 8:16:34 PM

"To tell you the truth Brom, I'm not exactly sure where we are, but I think I can get us back tomorrow..." V stops at the appearance of the odd little creature.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs)  d20+22=41 ; d20+22=37 ; d20+20=25 ; d20+13=19 ; d20+13=19 ;
Thursday June 28th, 2018 8:29:52 PM

(Know arcane 41 and 37) V turns to the newcomer. "Greetings messenger of Gargul. We have been challenged enough, but we do not lay down until we are sure the job is done, which is what we were debating. I think that you have settled that matter. You're feet? May I ask? it looks as though some sort of mud mixed with Woldsblood? Just curious mind you."

"I will leave the questions to Tishe'. She has a more personal familiarity with what the Sargrass was and now is. I will leave what questions need to be asked to her, or anyone else who has them. Beyond that, I believe that I am ready to go home and see what has happened to it in our absence."

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday June 28th, 2018 11:53:45 PM

Dragon-Royston narrows his eyes in consideration. "How will this change the Sargrass? Today? Tomorrow? A year from now? A decade from now? Can you divine the intent of this new deity?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday June 29th, 2018 6:46:21 AM

" How many did we lose in battle? How many fell? Will Gargul help them all? " Edson asks as he waits for the other answers.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Friday June 29th, 2018 10:24:54 AM

Wanting to know what Edson had just asked, Emrys adds, "Yes ... was there much loss in the Wold from this cataclysm? How are the people of the Vale? What of Culverwood?"

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=37 ; d20+22=42 ; d20+22=42 ;
Friday June 29th, 2018 10:40:49 AM

(Perception: 37, natural 20!, Knowledge [Plains]: 42, natural 20!!, Knowledge [Religion]: 42, natural 20!!!)

Emrys knows Woldsblood when he sees it. Are you kidding me! He can even smell it. Almost tastes it!

It's obviously Gimp, Gargul's assistant ... and he's reading a script!

It's obvious to all that he knows ... how could he not know!

(Three natural 20's in a row will NEVER happen again ... and for what ... insignificant skill checks!!!)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday June 29th, 2018 1:40:04 PM

Brom immediately asks to be sent home not caring about the who or why of what just happened. Just… home. Velarin concedes that he is not sure exactly where they are but he is co confident that he can get them home, tomorrow, before greeting the messenger of Gargul.

Siry Royston narrows his eyes and asks how this will change the Saragrass today and for time to come. Edson questions ow many were lost in the battle and if Gragul will help them all. Edson questions further about the overall condition of the Wold and how much loss of life there was overall.

“Good questions, good questions.” he whipes his hands a bit and looks a touch uncomfortable before he answers. “As far as what changes come in time, well that is for time to tell I think. Today and probably tomorrow the Wold is better then it was yesterday I think.”

He looks at Edson “It was not that long about that you were among the dead I believe. Thread cut short and all that. Rest assure that though many died heroically those that did have just no been restored. The Wold is changed in places but the cataclysm is but a memory for most. What life was lost, to a large degree, is right again but when gods battle the little people can get caught in the violence I guess. I really cannot speak for all.”

He draws himself up to his full, unimpressive height and mumbles to himself. “Now where are you suppose to be again….. Ahh yes.” He glances at you one more time and in the space of a blink you are transported back to your previous battlefield and the now empty crater. A slightly open chest sits on the ground in front of you waiting to be opened.

XP Award: 47,085 for the last battle. There is more to come.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday June 29th, 2018 2:52:50 PM

Glad to be back in the Valley, Brom looks about as he arrives back in the near crater. A chest of treasure for their efforts. He ignores the chest and heads back towards Magpie Crossing.

It's a decent walk back to Magpie Crossing. Brom spends the time in thought.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday June 29th, 2018 7:37:41 PM

Tishe’ is dumbstruck by the little ... man? ... but his talk of gods battling. “Waitaminute...” She begins, but is left only talking to a chest of loot!

She looks around non-plussed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday June 29th, 2018 8:51:03 PM

"Well, it looks like that is that. It seems that the Gods are buying tonight, and I for one, I am thirsty. Barratore, If you would be so kind as to grab the heavy looking chest there, I can have most of us home and cleaning up in seconds. For that matter, If you all like my mansion better, We can teleport home, see what's left of it, and if there are no emergencies, when we get to our place I can open the door to the mansion inside our place for for the full service spa treatment. Just saying."

"The clerks at the catacombs are gonna be pretty busy tallying up the stuff we are bringing them. I have a pretty hefty list from before this last fight. I'm assuming we finally have a chest that we don't need to check for traps.

"I can teleport all but one of us, but If have no one else has a teleport spell, I have a spare on a scroll that one of you should should be able to cast. the Gods are footing the bill...Let's go home.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Friday June 29th, 2018 10:06:30 PM

Barratore, like some of the others, is not overly happy at the answers. As his question comes to him he spits at the crater ground instead. Thinking of it now, was too late. He watches Brom head off towards Magpie. He was mad, Barratore was figuring at himself mostly. The walk would do him good. Had before after all.

Barratore picks up the chest at V's request and he for one was just fine with the Windwalk spell. It would give them a chance to survey as they zipped home. Slowly turning to cloud, Barratore then cuts skyward to about 100' and banks towards home. Once ther, he will make a spiral out across the valley to get a glance at least of how things are before returning home once again

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Sunday July 1st, 2018 1:20:56 PM

Tishe’ casts Fly and rises up to look around to figure out where they are; at the crater? At Magpie Crossing? Somewhere else?

As she does, she has some stream-of-consciousness talking out loud. “The imp said ‘gods’ but the Sarr wasn’t a vid, only an immortal. As if being an immortal were something you can be ‘only’ about. But does that mean the Tri-Sarr is now a god? And if so, what pantheon? Could there be a rising Southern continent pantheon? No, ridiculous! The gods of the Wold hold sway everywhere or else Trellus couldn’t be a cleric of Domi and and Grymash of Gargul. So Tri-Sarr wasn’t one of the gods at war, unless the Imp was being poetic, but why? So if the gods were at war, what else happened or changed?...”

The Spellweaver continues, not even hearing what she is saying, but needing to hear something to make sense of what the Keepers experienced.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday July 1st, 2018 10:45:11 PM

Dragon-Royston looks about bewildered for a moment. Why Gargul of all deities has such rapscallion for a proxy, I will never understand. He sees the chest, sees the party heading toward... somewhere. He breathes deeply and blows out his mouth, and his dragon form floats away like pollen leaving the normal-sized Sir Royston standing in the field. "That was interest, to say the least. Might I ask whereabouts your company calls home? I am still on pilgrimage, and a place to rest and recuperate would be in order."

A New Day
A Mine is a Terrible Thing to Waste


DM Mark - "Might I ask whereabouts your company calls home?" 
Monday July 2nd, 2018 1:27:46 AM

Brom is glad to be back in familiar surroundings. He ignores the chest and starts walking to Magpie Crossing.

Velarin offers quick transportation to Magpie Crossing and relaxing accommodations once everyone’s there.

Barratore finds the whole matter frustrating. He picks up the chest and assumes a misty form as he rises into the air. He heads toward Magpie Crossing, surveying the area as he goes.

Tishe tries to wrap her head around this whole experience. She wonders about what just happened as she casts a Fly spell and rises into the air.

Sir Royston asks where the company calls home, and if he might find bit if rest there.

All here in the crater can see the body of the purple worm, the remains of the iron golems. The remains from earlier battles are here as well, though the older carcases have been picked at by scavengers since. It smells bad here too.

But gone is the bloodweed.

From Barratore and Tishe’s high vantage points, they can see all the bloodweed is gone. But so is much of what it destroyed. Animals and people, driven mad by the bloodweed tore at each other. There is much death. But there is life as well. Smoke rises from farmhouse chimneys in the distance. You see a wagon or two on the road.

Brom encounters a wagons on the road just beyond the crater. The reaction is hostile, the two you men driving the wagon fearfully raise clubs. They’re little more than boys. In trembling voices, they demand know what the barbarian wants and telling him that they want no trouble but will fight if they have to. Barratore sees this potential confrontation below him as he whizzes toward Magpie Crossing.

Those at the crater can hear the shouted warning from the two. Tishe sees the wagon and Brom, but the scene is out of sight for the others on the ground.


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Monday July 2nd, 2018 8:53:22 AM

Barratore continues on, Brom was a Keeper of the Vale, one of the more traveled members of the group at that. He is a Champion rank member of the WLA and wears the badge of that office, just as Barratore does. The momentary panic of a pair of children will not give Brom any issues.
Barratore banks and changes direction deciding to swing over each of the towns, following the roads.

First he flies west towards the Pillar of Cnut, and onto Jarlwolf to land and try and assure the people the threat of the Bloodweed has been eliminated. From there, he will continue to Witchspawn to say more of the same and then, along the southern road to Merrydale. Finally he will head to Magpie to meet with the others

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=40 ;
Monday July 2nd, 2018 11:26:33 AM

Brom is not surprised by the reaction of the two men. With all the things that have been happening, everyone is on edge.

Leaving his sword hanging on his back, he puts his hands on his hips before speaking. "My name is Brom, from the Keepers." he says. "I don't want ta cause trouble. I am returning home to Magpie Crossing after fighting the bloodweed." He continues while showing his WLA badge. "Why are you out here? I would have thought everyone would have pulled back away from the crater while the bloodweed was there."

Perception DC 40

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Monday July 2nd, 2018 1:12:31 PM

As members of the Keepers head off in their own pedestrian ways, Emrys offers to take anyone home instantly if they wish to go. Maybe once they get resettled back into home, and he can see to the health of those in his coven, they can devise a plan to quickly rid the area of all the death and decay.

With that being said, Emrys speaks the Words of Recall and instantly transports back home with whomever wish to come along.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Monday July 2nd, 2018 8:01:40 PM

Tishe’ watches Brom, but the barbarian seems to be handling the encounter without raising voices, an d so the Spellweaver turns to Royston’s question. “We Wall in Cinnamon Valley, Sieur Royston. And we are the heroic pack pledged to keep these people safe. I haven’t been weaving with the Keepers long,” and she looks towards Brom with laughter in her eyes, “yet I have been forcibly told I am a full member. Therefore, you are most well come to rest a while in our shade “

Tishe’ prefers a more leisurely travel back to Magpie Crossing, the better to gauge the damage to the land and the people. In the meantime, despite the smell, she floats about the crater, searching with her innate Detect Magic ability for any treasure that may have been left from earlier battles or by the Crystal.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday July 2nd, 2018 11:12:03 PM

Edson is about to ask another question when he is suddleny back at the crater.

" I'll take you up on that Emrys. Instant sounds goodm.. if no one is grabbing the chest, ill grab it and bring it back with us."

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday July 2nd, 2018 11:55:07 PM

Sir Royston is happy to carry the chest. "Please, allow me." He lifts it with a huff and stands next to Emrys for the transport to Magpie Crossing. "Are you good folk heroes of this town where we are going? I heard the term 'Keepers' bandied about."

DM Mark - "Are you good folk heroes?"  d20=14 ;
Tuesday July 3rd, 2018 1:00:53 AM

Barratore has vanished into a mist with the chest. He pauses for a moment as Brom encounters a wagon on the road, but concludes the Barbarian likely has things well in hand and travels on. As he does, he sees there is a good deal of activity below him - mostly related to rebuilding and repair. Clearly, the bloodweed infestation took a toll on the area. He arrives in Jarlswold and sets down, assuming corporeal form. A crown quickly begins to gather around the minotaur, though none dare speak.

Brom speaks to the youths in the wagon. He says who he is and flashes his WLA pin. ”Wow. You’re Brom? The Keepers' Brom? Gee, we’re sure sorry to greet you like that. We’re on our way to Magpie Crossing to sell some things. We’re , um, we’re….”

Suddenly a voice come from the back of the wagon, and a boy about 5 years old throws back a tarp. ”We’re orphans now, ‘cuz mom and dad was killed by the wolves. But we was safe up on the loft. And Adney an’ Cal here defended us and killed the wolves. But they almos’ lit the barn on fire. But they didn’t cause Pa put it out afore he died. An Sessa was there, but she and Aggie are back at the farm, ‘cuz sumbody’s gotta take care of the animals while Adney an’ Cal go to town to sell stuff so we have sum money, an…”

The child is cut off by the older boys, as they glare angrily at him.. ”TASSEN! CUT IT OUT! WHAT ARE YOU EVEN DOING HERE?”

“We’re sure sorry Mr. Brom. Tassen’s not even ‘sposed to be here an’ our sisters are gonna be aweful worried.”
The other continues, ”Adney, we’re gonna have to go take Tassen back afore we go to Magpie. Sessa’ll be aweful worried if we don’t. We’re sure sorry to bother you Mr. Brom.” The boys turn the wagon around as Tassen protests from the back. Brom can see a variety of household good and a few weapons now uncovered in the back of the wagon.

Emrys decides to pop home with Daemon, and Edson joins him - glad for the quick trip and the promise of rest after their ordeal. They find the town a buzz of activity as they arrive.

Tishe turns her attention back to the crater and casts a Detect Magic and surveys area. Sir Royston shows a number of magic auras. But her keen eye catches a few glints of magic in the crater. It seems there are a few remnants of the destroyed crystal that are magic! As she does so, she makes it clear to Sir Royston that he is welcome at their place in Magpie Crossing.

Sir Royston asks Tishe and Velarin as the only two remaining, "Are you good folk heroes of this town where we are going? I heard the term 'Keepers' bandied about.”

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Tuesday July 3rd, 2018 7:08:58 AM

Tishe’ looks at the DragonSorcerer, not quite sure she is believing her ears: he is asking again?! Thinking back, Royston has been told the group’s name three times already. OK, so Barratorre told him welcome after the Purple Worm fight in the name of the Defenders of the Vale, but Velarin said ‘Keepers’ after the Crystal battle, and just seconds ago Tishe’ herself said the same thing!

She collects the magical bits of Chrystal and returns to Velarin and Royston. Maybe it was her Sargrass accent? Tishe’ strives to be clear.

“Royston. Yes, we are the Keepers of the Vale. We have a Manor in Magpie Crossing. You are invited to stay with us. Would you like to do that?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday July 3rd, 2018 9:49:07 AM

Assuming Tishe' says something about the magic in the crater, V will assist her in checking and collecting them.

V nods agreement with Tishe' welcoming Royston. "Right. So I think that's settled then. Since Brom and Barratore are taking the long route to see what is left between here and there, I'm for joining Emrys and taking his recall back to the crossing." V looks at Royston. "Shall we?"



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+24=38 ;
Tuesday July 3rd, 2018 11:00:56 AM

"I'm sorry to hear that." He says to the kids. "Stay strong and stay together." He adds a small piece of advice. Brom looks at the kids for a moment as the brothers have words with the younger sister.

As the boys decide to head back, Brom says. "I think I should escort you." He says. "Not gonna take no."

Brom turns away from Magpie and heads back with the kids to their farm. On the way back, he will answer questions and give them tales of his travels.

Perception DC 38

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Tuesday July 3rd, 2018 1:53:33 PM

Barratore gives a friendly wave to those gathering, "The infection of the red weed and grass is gone. It is time to clean and rebuild. My fellow Keepers will assist as we can, but first we must get an assessment of our losses and damage to our lands. I ask you document what you have as well as what is gone. A small group of you should collect this information." Barratore will shake a few hands promise to return soon, but he must be off to several other towns as well.

Barratore resumes mist form, ascends skyward to 60' and then streaks towards Witchspawn

Diplomacy take 10 - 10

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Tuesday July 3rd, 2018 5:06:42 PM

Once Emrys appears at the estate, he and Daemon immediately go looking for Angus and his coven. He's worried that Angus wasn't already awaiting their arrival. He always seemed to have that uncanny 6th sense about such things. However he could, at any moment, appear out of nowhere.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Tuesday July 3rd, 2018 11:46:23 PM

Edson awaits the treasure to come to the home so they can sort it. He had a feeling things were gonna get worse before getting better and that would be needed at a time like this.

Once back at rhe manor, he stretches before relaxing. The last battles were stressful and everyone probably had their own way of unwinding.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday July 3rd, 2018 11:57:44 PM

Sir Royston gives a small shrug. "My apologies. Anyone can just give themselves a title, you know. You may be the 'Keepers', but that doesn't mean the town calls you so." He gathers his dignity and gives a bow from the waist. "I would be happy to accompany you. My thanks for your hospitality." He stands ready to use the recall.

DM Mark - "Are you good folk heroes?" 
Wednesday July 4th, 2018 12:50:40 AM

(Your DM is getting confused by who’s going where and how. But here’s where I think we are: Emrys previously cast Wind Walk on everyone, so everyone has the option of turning to mist and moving at a very fast rate for the next 14 hours. Brom chose to walk. Barratore left on his own with the mystery chest and is using Wind Walk to visit the larger communities in the Cinnamon Valley. Emrys cast Word of Recall to take Daemon, Edson and himself straight to the heroes’ home in Magpie Crossing. Still at the crater, but able to Wind Walk are Velarin, Tishe and Royson.)

Brom returns with the boys to their farm. It takes a couple hours to get there and it’s now midday. As they arrive, he can see some burned areas and the animals are missing. There is a large garden area, and he does see a few chickens that seem to have survived. He also sees two fresh mounds nearby suggesting a recent burial. The children do their best to be good hosts, but the efforts are a bit clumsy and touched with a great deal of sadness. They are heartened that someone with as important as one of the Keepers is here to visit them. The boys decide they will set out for Magpie Crossing the next day and hope that Brom will stay the night and go with them in the morning as it will take the better part of the day to get to Magpie Crossing. The young stowaway Tassen seems to regard Brom as more a playmate than a guest, and wants to recount the battles against the infected animals as only a 5 year old boy can. All there seem to eat up any tales that Brom has about what happened.

Barratore will be met with joy and sadness in Jarlswolf. He issues some instructions and says he must be off. He learns most of those in the town survived - the countryside was harder hit. A dwarf named Dorik Riverstone shows up. He tells Barratore that the Pitchfork Council has been in communication and that matters are being organized and addressed, though not quite to Dorik’s liking. He says the Council will be relieved to know the Keepers have returned as they’ve been gone for over a month, and it was only a couple days ago that the bloodweed suddenly disappeared. (Unless he has more to add or ask,) Barratore heads to Witchspawn.

Emrys and Edson return to Magpie Crossing. As they appear, they are quickly noticed as some seem to run off while others nearly mob the two, peppering them with questions - what happened, where were they, why were they gone so long, what happens now, is it all over, where did the bloodweed go?

Indeed Angus is not there, but shows up soon. The normally taciturn man has been very active. He’s also rather dusty and dirty. He has organised the coven members and some neighbors into a busy group, running around effecting repairs, providing healing, encouraging others. But there is still much to do. It seems those in Magpie Crossing fared pretty well, but had to hold the town against infected animals and some infected farmers! Most were killed in the process, but some were subdued. And it was found that when the bloodweed disappeared, so did the sickness from any remaining animals or people.

Edson relaxes.

Back at the crater, Tishe is a bit puzzled that Royston is asking about their group again, but she replies pleasantly to the man. She finds four fist sized crystals that detect as magic.

Velarin also scans the crater for magic, but finds nothing more that what Tishe already recovered. As she turns to reply to Emrys about his proffered teleportation back to town, he finds the Bloodwitch has already vanished with Edson.

Royston seems to be a bit puzzled about the Keepers, but he is grateful for the invitation to their place in Magpie Crossing.

With the rotting purple worm remains, this crater smells pretty bad.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged)  d20+1=20 ;
Wednesday July 4th, 2018 9:39:14 AM

Brom looks about at the farm and wonders if all the farms on the outskirts of the towns are as badly hit as this one. Brom enjoys the time he spends with the family. He tells his stories; he listens to theirs.

He agrees to stay the night. Brom is awake after a couple of hours, as a result of his magical ring, and spends the night outside surveying the farm and the damage caused by the bloodweed infection. Brom spends a lot of time thinking about things.

The next morning before they head out, Brom comes to the oldest kids and tells them he is going to help them. He will take them, all of them if they wish, to Magpie Crossing and get the things they need and make sure they get back safely. He will not take no for an answer.

Perform DC 20

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Wednesday July 4th, 2018 5:19:11 PM

Tishe’ nods, “Yes, Royston, anyone could give themselves a title.”

The small human turns to Velarin and tucks a lick of wavy brown hair behind an ear. “I’m going to walk back to town. As I recall, it isn’t that far and I’ll be able to help anyone who needs it on the way. I’ll see you back at the Manor.”

Tishe’ then does as she says, walking back, helping where she can and assessing the damage by th BloodGrass along the way.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday July 4th, 2018 7:16:57 PM

"Very well Tishe. I am going to take the instantaneous route momentarily. Royston? going for a walk with the lady, or a teleport with me?

V will also cast a detect magic so that he too can see what is magical, and then he will collect it. Followed immediately thereafter by a cleaning of himself and the crystals via prestidigitation.

He will then return to Magpie crossing via teleport either alone or with Royston.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday July 4th, 2018 7:22:42 PM

OOC: treasure list as I have it not including the chest or crystals recently received

434 Gp
+2 Darkwood heavy wood shield
+1 club
3 MW shortspears
Belt of mighty Con +2(claimed by Edson)
Cloak reistance +4 (claimed by Edson)
Druids Vestments
Eyes of the Eagle
Headband Wisdom +4
Ring Prot +2
Ioun Dusty rose
+3 flaming sickle(32,306)
+3 flaming 1/4 staff (64,600) (claimed by Tishe)
+3 Flaming bow(32,375)
27 Gems at 5.000 each
2 Potions of CSW
Long Silver Dagger +3 Elemental Bane (32,302)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday July 4th, 2018 11:15:30 PM

Edson does his best to answer the tosnspeoples questions. He asks for a list of people who passed... they'd need to be remembered somehow. Instead of relaxing, he heads into the town and helps with any clean up, or acts as a positive face in a dour time.

DM Mark - "Are you good folk heroes?" 
Thursday July 5th, 2018 12:21:14 PM

Brom enjoys his time with this family of newly created orphans, and he finds he is finally able to relax. Which strikes him as odd. He’s a fighter at heart, and he’s always relied on his might and rage to solve things. And lately, it’s been non-stop fighting for him and his friends.

But there is something relaxing here. No, not relaxing - something... It's the way they care for each other. Though they are really still just five children, with ages ranging form 16 down to 5, they all pull together in the same direction, stepping in where there is need, filling in for each other. Most of all, they listen to each other. And Brom is drawn in somehow. Maybe it’s because he remembers what it was like to be an orphan - but they don’t have an uncle to look out for them the way he did.

Brom helps where he can, and informs the oldest ones that he wants them all to go with him to Magpie Crossing. At first they balk, but as they realize that all they have to take care of now are some chickens and some cats, these animals could fend for themselves for a few days. They agree that a trip for all of them to Magpie Crossing would be a good thing.

The next day the set out. He can see they children have loaded up anything of value from the home to try to sell in Magpie Crossing. If he asks, Brom is told they need to sell things to see if they can buy food and livestock.
----------------------------------
Tishe walks back. It’s a bit sad. As she goes, she sees some of the devastation caused by recent events at few farms and homesteads along the way. At one she finds a few human and half-elven bodies, as well as some animal carcases. She tries not to think about who killed whom. A places seem to have been hastily abandoned. She visits one farm where the inhabitants seem to have survived, and they thank Ffloy that they had planned well enough to fortify their homestead which protected their family and livestock from the bloodweed and the ravages of the infected creatures. They invite her in for a visit, and are quite impressed to learn she is one of the Keepers! They inform her that what happened is indeed tragic, but Ffloy teaches that tragedy often presents opportunity, and they are confident their family will come through all this better than the were before.

At another place, she encounters a couple of men in leather armor. They seem to be rummaging through the place, packing valuables on a couple of mules. As she approaches, notice the plain looking woman in the her dusty clothes. They draw their swords, “Well little thing, you best be on her way if you knows what’s good for ya!” The other says, “No hold on there, mebe she gots some things. Look, she gots one o’ them fancy pins. Not sure where you found that, but we’’ll be taking that if you please. An’ empty out yer pockets while yer at it! Be quick about it, lest we change our minds an’ decide to keep you for as well.”

They both laugh.
------------------------------------
Velarin again scans the crater for magic, but still finds nothing more that what Tishe already recovered. It’s a few hours’ walk to Magpie Crossing, and he offers Royston a teleport there. Royston is relatively silent on the matter, so the DM assume Royston will go with the mage and they both arrive in town.

In Magpie Crossing, there is a good deal of activity. There is discussion of fortifications for the town, and the taxes needed for such. There is angst and frustration over recent immigration from the surrounding countryside - clearly this is impacting the community’s resources. It’s also causing a divide between those that say they need to help their neighbors and those that say those folks made their choice when they decided to live in the countryside. They mayor has had to step away to meet with the Pitchfork Council, and tensions are rising in town.

Edson asks for a list of those who died in the conflict. He’s told the mayor’s people are probably working on this. The rogue looks to pitch in where he can, and there are plenty of opportunities for that. There is building going on with some new residences being planned and built. There are refugees camped out along the rivers and in open spots. There are some families that want to return to their homes in the countryside, but are too fearful of what they may find there. And the local orphanage is bursting at the seams with a recent influx of children.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Thursday July 5th, 2018 3:13:46 PM

Brom is well aware of what they kids are doing with the wagon full of stuff. His plan was to take care of the kids and get them a good start, but that didn't go as planned. So Brom has a different plan. He wanted to give the kids help, but he could see their pride may prevent them from plainly accepting his generosity. In the end Brom settles on an idea.

Moving out in front of the cart he says. "How much you want for the whole lot of yer stuff?" He says to the kids before they leave. "I'm serious." He says. "How much fer the whole lot? It'd take too long ta sell the stuff. With Magpie rebuilding from the bloodweed, ya might not even find someone ta buy it all. So, I'm gonna save ya some time. How much?" Brom was half-serious about the time it would take to sell everything in Magpie. “I expect a fair price, but don’t low ball it cause of who I am. A fair price for the lot of goods.”

After Brom and the kids settle on a price, Brom retrieves a coin pouch from his pack and gives the kids the agreed to price. With that done, Brom tells the kids to unload the cart. “Gonna need an empty cart ta bring back the goods. You can keep these things until I need them.” After the cart is unloaded, they can now head out.


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Thursday July 5th, 2018 3:26:16 PM

Tishe’ is concerned by the damage to the land and people, and spends a sorrowful hour piling elf and human bodies into a pile near a cow, then drags branches and broken fence before lighting it all with four Scorching Rays. She is bolstered by the family who were able to survive. “Praise Ffloy indeed”, she says, and helps with the repair of a stout corral using Lennas Greater Mending.

The two bullies with swords, however, alight a fire in her eyes. “Ah, now, sweetie, you shouldn’t have done that. Gathering abandoned supplies is one thing, but highway robbery is another.” A step back, a pass of hands and voice woven into power, and a column of Glitterdust whirls around both bandits!

If either are unaffected, she casts a Quickened Grease spell on the swords.

(She intends to subdue them and put her Arcane Mark on each forehead then let them leave without thier weapons or goods. Tishe’ will then gather the stuff and weapons in her Pants O Plenty and try to find the owner of the farm in Magpie Crossing.)

......

Glitterdust. 10’ radius. Will DC 19 or blind
Grease. 10’ square. Reflex DC 18 or drop swords

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Thursday July 5th, 2018 4:04:09 PM

Barratore is glad for the news that the Pitchfork Council was already working to get this type of information together. With no further questions, Barratore heads out towards Witchspawn and the onwards to Merrydale

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday July 5th, 2018 8:04:36 PM

V surveys the unpleasant situation in magpie crossing, that has a chance of becoming much more unpleasant. He had been looking forward to servants, a bath, a hot meal, and a comfy Elven environment, but that was no longer to be the case.

"See Royston. We are needed already. If you would be so kind as to accompany me, I think we have a little work to take care of yet. Can you take dragon form again?"

With fly still in effect, he moves toward a larger crowd of people near the center of town(with Royston accompanying?) and rises 15' in the air, and calls out loudly "Good people! Hear me please! We have returned, and the bloodweed is gone. Everything still living that was effected by it has returned to normal. Heroes from across the Wold all gathered to do battle with this threat, and end it. What has happened here has happened everywhere. There are children without families. Families without homes. And homes without families. We must work together to see to the safety and well being of all for now. As we speak, the Keepers of the Vale have spread out across the area, helping those that we can, and dealing with those that wish to profit on the misfortunes of others. We will do all we can to quicken the healing of our lands, but we will need all of your help. Until the mayor returns with word from the pitchfork council, everyone needs to work together. I will start by providing food and housing for as many refugees as I possibly can, taking much of the burden of that from your shoulders." (If Royston said he could do the Dragon thing again, V points to Royston and says the following about him. If not, skip it). "This is Royston our newest companion, he looks to help as well. Royston, perhaps you could take a far ranging look around the area, and see if it seems safe for these good people that live in the country to start returning to their homes and seeing what can be salvaged while I see to their current needs?

V will then fly to the center of the refugee area, and summon as many of the refugees over to his area that he can, or that there are, and then cast Mage's Magnificent Mansion to create a massive mansion for 180 people, and start ushering refugees inside, assuring them that it is absolutely safe. (Mansion can hold and feed up to 180 people) V will explain to them that they will find baths, food, drink, beds, and tells them how to request things from the invisible servants. He will stipulate that his only request is that they all treat each other as they would treat him, for this is his home.

1st: Protection from evil, Mage armor(extended)-C, endure elements X4, Magic missile
2nd: Invisibility-C, Bulls strength, resist energy, Mirror image-C, invisibility, See Invisibility, resist energy,
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door-C, Stoneskin-C, black tentacles-C, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleport, Cone of Cold, empower Lightning bolt-C, Empower fireball-C, Wall of force-C, teleport
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning-C, Disintegrate, Disintegrate
7th: Mage's mansion-C, Empowered cone of cold, Summon Monster 7-C, Limited wish
8th: Polar ray-C, Maximized cone of cold, empowered chain lightning-C



Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Thursday July 5th, 2018 9:55:13 PM

Emrys feels very uncomfortable with so many people standing around him ... looking for answers. Public speaking isn't really his forte, especially when surrounded with desperate and scared town folk. His cold and direct manner of speech works well with his coven, but these simple folk require a softer touch. As soon as he figures out the right words to say and in the right way to say them ... the loud mouth Velarin swoops in and steals his thunder.

"Very well!" He turns to Angus and gives him a come hither look. As soon as he arrives, he listens to his report and decides what next they must do.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday July 5th, 2018 11:56:54 PM

Sir Royston is happy to accompany Velarin, and gives a deep bow to the gathered townsfolk. "Sir Royston Scalesworth, the fourth of his line, Goldsword of Ffloy, Baronet Extraordinaire of Fargunia, at your service." He holds up both hands in a calming fashion. "Please, good folk of Magpie Crossing, allow us to help. Your recent influx of refugees has undoubtedly taxed your infrastructure and public services. We would be happy to help ease the burden. I will go now to survey the countryside and assist with heavy lifting."

Sir Royston transforms into Dragon-Royston and takes to the skies.

ooc: I have a fly speed of 90, I can maintain the form for 13 minutes. With double move actions that is 23,400ft or about 4.5 miles. I would like to fly 0.25 miles away from town, 0.25 miles up, then do a square 1 mile on each side. I will cast feather fall when the effect ends.

In my human form I have a light load limit of 612lb.

In my dragon form I have a light load limit of 1,384lb.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday July 6th, 2018 7:15:53 AM

Edson does his part to clean up, bury the dead or spend time with the orphans. He jusylt wants to be a presence so the town knows they're there for them.

DM Mark - "What’s a Fargunia?"  d20=9 ; d20=15 ; d20=2 ; d20=17 ; d20=20 ; d20=13 ;
Friday July 6th, 2018 2:29:55 PM

Brom suggest to the children now in his charge that he will purchase the goods they have, and ask that they store these things for him. He says that where they’re going they’ll need an empty cart. The boys Adney and Cal discuss this with the older girl Sessa. The younger girl and boy, Aggie and Tassen watch. Eventually, Sessa says confidently, “We think 50 gold is a fair price.” Brom can see that while some of the things have little value, there is are some manufactured goods and weapons, including a crossbow, that would readily sell. His practiced eye suggests the value is at least 100 gold. He pays them - what amount?

Once that is done, they unload the things, but Brom can see they are not being put back where they came from in the house. Rather, they are carefully placed in a secure area in the house and bundled together. They they being the several hour ride with the wagon to Magpie Crossing.
----------------------------------------
Tishe burns the bodies she finds and helps the family with some mending chores. They are very grateful, and offer her 5 silver for her help.

As she is approached by two brigands, they quickly find she is not the meek little woman she appears! She casts Glitterdust on them both. ”Gaaaa! I can’t see nuthin!” “Me either! This is all your fault Rasten. You never said she was a wizard!” “How was I supposed to know.”

The now glowing men blindly hold their swords out in front of themselves as they slowly back toward the house. Then the one called Rasten trips and falls on his butt, though he manages to keep his sword pointed in Tishe’s general direction. ”Argh. Help me up Grep! Look lady, we don’t want no trouble. Once we kin see again, we’ll jus be on our way all peaceful like. An you kin even keep the stuff if you want.”
----------------------------------------
Barratore swings by Witchspawn. As the horned minotaur descends and begins to reform from his misty state, he can see a number of folk on the street. Several begin casting spells. Near a few, a glowing spectral hand appears in the air above them. He needs to make a DC 15 Will save or consider one of them to be a trusted friend and ally.

As he takes form with a chest tucked under his arm, they all back up and some begin to run. There is a call for the guard. A few hold their ground and some brandish wands in his direction, and one replies, ”We are the guard you dolt! If it starts to cast spells take it out!” He turns to Barratore, ”State your business and do not draw any weapons!” Another says, ”Wait, I think I know this one.” There is a great deal of tension in the air.
-----------------------------------------
Velarin asks Royston if he can take dragon form again, and then addresses the people there. The elf tells the crowd the heroes have returned, but there is great need and they all need to pull together.

Sir Royston steps forth and tells them that all is well because he is there. He delivers a long title and then assumes the form of a large gold dragon and there is a great deal of ooing and ahing.
As he wings off, someone say, ”What’s a Fargunia? I ain’t never heard a’ no Fargunia.” Another says as he watches the dragon go, ”I dunno, but I ain’t messing with nobody from Fargunia.”

As Royston flies out to move things in his enhanced dragon form, things don’t really go as planned. He does see groups of people laboring, but each time he descends to help they run away. No one here has seen a dragon in a long time. Eventually though, he returns to his usual form and though his appearance is still strange and intimidating, his help is accepted and appreciated. Even moreso when they learn he is with the Keepers of the Vale.

Emrys is met by Angus and is informed that of what is going on. Edson is ready to help where he can.

You all learn that there is much that needs to be done. There are physical needs to be met and there are resources aplenty, but somehow, though the bloodweed is gone, weeds of fear have grown into this community and are choking it’s ability to act. There are too many orphans in the small orphanage. Fearful homes could be opened up to these children. Fearful newcomers in town need food and supplies. Fearful townspeople need to know they can help without their resources being completely drained. There are refugees afraid to return home - they just need someone to go with them and to know the town will support them.

Mostly it seems people need a sense of peace and normalcy, someone to give assurances that things will work out. While there are plenty of ways for the heroes to help individually, this community seems to need some sort of healing and purpose more than anything else. They need to see the heroes pulling together the way this community needs to again pull together.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday July 6th, 2018 6:17:33 PM

Tishe’ declines the money, only helping because she can, but doesn’t want the family to think they are but a charity case. Then she has an idea. “I may not take money for magical services”, she says, “it is a part of the pattern f a Spellweaver. However, if you would offer information instead, I am seeking a cleric of Ffloy to speak with about working out a contract.”

For the bandits, Rasten and Grep, Tishe’ finds herself at a loss. She can’t tie them up or get close enough for an Arcane Mark without pummeling them into unconscious with her quarter staff. While the sorceress isn’t worried about hurting her with her magical protections, it would reduce the shock effect of her spell. So, she tries an alternative. “That’s right. You leave here with no loot and think twice about trying to rob anyone again. I’m giving your names to the Pitchfork Council and Keepers of the Vale, so if you get caught again...”

She waits, hands on hips, until the Glitterdust wears off, and watches them move off before she confiscates all the bags they had to take to the Magpie Crossing ... well, whoever was in charge!

And then she continues on the way to town.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday July 6th, 2018 10:08:46 PM

Sir Royston does his best to triage the situation and help where he is needed the most. Seeing the large number of orphans is especially concerning to him. When he has a moment, he asks the Keepers in the village for a moment of their time.

"Ladies and gentlemen of the Keepers," Royston holds up one finger, "We have orphans in need of permanent care." Two fingers. "Refugees in need of a means of supporting themselves." Three fingers. "We have a treasure chest filled with, presumably, treasure. I suggest we use the recently acquired money to pay for tools, materials, and the labor of the recently arrived refugees. They will build an orphanage at a site chosen by the town. The orphans will have a place to live, the refugees will have money to support themselves, and the townsfolk will have their burdens significantly eased."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday July 6th, 2018 11:50:02 PM

Brom looks over the goods. “Hmm...a fair price, indeed.” He says. “How ‘bout a hundred?” He says to the boys. “With the weapons and some other things I see, a hundred fer the lot seems more of a fair price.” He says. “What’ya say? Wouldn’t be right if I didn’t give ya what I thought was fair. Specially, when there’s such a big difference.”

On there way to Magpie Crossing, Brom walks next to the wagon. He keeps his sword on his back, but has his bow in hand He certainly hopes he doesn’t need to use it, but the seasoned warrior is well aware that after crisis the vultures come to prey on the weak. He looks back at the kids, well he thinks kids but they are not much younger than he. He was the age of the oldest when he set out not that long ago. Now, 18 pushing 19, Brom feels the experiences of his travels.

He keep thinking about the kids and the tragedy. He thinks that it’s probably fairly common throughout the farmsteads. Young kids having to start over with no parents or one parent. With no livestock and no crops to get them through the winter. When they arrived back at Magpie Crossing...Brom was going to need a horse.


Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet  d20+13=27 ;
Saturday July 7th, 2018 8:57:24 PM

Barratore begins to take form when the folks start activating wands. He snorts in mist form as one spell targets him. Finally becoming solid he casually looks about. Combat flits through his mind as his hackles rise a bit. He looks to the speaker, “I am Barratore Steelwind, a Keeper of the Vale and Champion in the WLA. The blood weed has been vanquished. I am moving across the Vale to see how the people fared in this”. Barratore then pauses, “Wait. You said this one. Tell what has happened”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Sunday July 8th, 2018 8:51:54 AM

Velarin continues helping around town as he can, casting magnificent mansion on a daily basis if needed to feed and provide shelter for as many of the refugees as he can. He waits for the rest of the Keepers to return, or at least some form of governmental representative to institute some sort of long term plan for the care of the people.

"Seems a reasonable idea Royston. Although we should wait until the mayor and pitchfork council have had their say, and we will need to get their permission prior to implementing such a plan."

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Monday July 9th, 2018 10:15:34 AM

Emrys nods and agrees with Angus' report and tells him to continue doing what he's doing ... and that he's doing a good job. Compliments are rare and Angus acknowledges that ... and is rather pleased with himself and the coven. His corner of his mouth slightly curls upward in a very slight grin ... almost enough to show a yellow tooth ... but only for a second before going back to his normal stoic expression.

Emrys looks around for anything that needs his special touch. However, thoughts of his home Culverheart and Culverwood plagues him. Surely his father, the Wolds most powerful druid, was keeping things together. He feels he needs to go there as soon as he can get away.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday July 9th, 2018 11:35:51 AM

" Good plan Sir Royston. But I also agree with Velarin that we should wait and see what the comitee says. "

DM Mark - Together Again 
Monday July 9th, 2018 2:24:38 PM

Tishe stands before the blinded brigands. The sitting one gets to his feet and the blindness eventually wears off. The men are scared, but decide to push their luck again anyway. ”Hey, like I said little lady, we don’t want no trouble with you. We’ll jes take our things and be on our way.” As Tishe informs them again that they will not be taking their things, they decide that discretion is the better part of … well, living. ”Ok, ok, the stuff and animals is all yers. An no need to report us. We’ll be changin’ our way, yes mam. I thinks I wanna take up faming, how ‘bout you Grep?” “Farmin? You craz….oh yeaaaah. Farmin. Sure, we’ll be farmers from here on out. You bet. We’ll be seein’ you at our farm some time then.” The two cautiously back away from the scowling, short woman in her dun colored clothing.

They’d collected a fair amount of things of value - likely from more than one place. She leads the animals back to Magpie Crossing, arriving there in a few hours.
---------------------------------
Brom strikes a deal with the kids at the homestead, and they take the 100 gold respectfully. Clearly, this is a princely sum in their eyes. Adney gives each a few coins for themselves and holds the rest. Eventually, they reach Magpie Crossing.
---------------------------------
Barratore resists the urge to lay into the scared spellcasters in Witchspawn. As he takes form and speaks up, he asks about what has happened. ”Oh, it’s you - thank the gods! You had us scared there. We’re doing OK. As the bloodweed appeared and began to infect people, Dulcet organized the bloodwtiches and healers to combat the infection. We did pretty well for ourselves, but no one’s sure how all this started, so we’re ready for anything now. We’re sure sorry we thought you were an enemy, but we don’t get too many big, horned figures coalescing out of mist.”

Barratore then turns back to mist and heads to Merrydale. He assumes his corporal form again behind a building there and soon learns that this town is tense, but recovering. He is greeted by humans and halflings, and soon Hned Cooper joins them. He’s a local mayor of sorts. The Druidess Simmay Swanfeathers was able to organize the druids in the area to combat the bloodweed and its effects, but there were still many lives lost, both humanoid and animal. Though the bloodweed is gone, they’re still learning of losses of those living in the wooded areas to the south. Even now, they have rangers and woodsmen deployed to assess these effects, so each day brings both good and bad news.

Eventually, Barratore will travel to Magpie Crossing where he will join the rest of the party.
----------------------------------
Velarin’s creation of a Magnificent Mansion becomes quite popular, and soon becomes a problem as a long line forms to get in. There is some frustration by those that cannot get in.

Royston suggests building a new orphanage. Velarin suggests that the Mayor and the Pitchfork Council be consulted on this first. But you learn that the Pitchfork Council is thought to be in Jarlswolf right now.

Emrys encourages his followers to continue their efforts. While quite pleased, he does note that Emrys’ abilities exceed his own and the town is in sore need of all a bloodwitch has to offer.

Tishe shows up in town with a couple of mules laden with goods. Barratore soon arrives, and Brom arrives the following day, rolling into town with an empty wagon and five kids.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Monday July 9th, 2018 7:57:38 PM

Upon seeing his attempt to solve a problem, create a new one, V turns to his currently present companions? Any ideas on the mansion issue, other than making more each day, which I could actually do. We need direction from the pitchfork council and the mayor so that everyone may focus their efforts in a single useful direction."

Shall I send a sending spell to one of the pitchfork council to ascertain their situation and get some direction?"

If there is any time that the group has some peace and quiet, V will collect the treasure from Gargul's chest, and the crystals that Tishe' collected, and add them to the treasure pile. "There is probably a hefty line at the catacombs currently. I hope they brought on extra staff."

1st: Protection from evil, Mage armor(extended), Identify x2, Magic missilex2, Comp. languages
2nd: Invisibility, Bulls strengthx3, resist energy, Mirror image, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneshape, black tentacles, stone shape, Dim Door, silent Dispel Magic
5th: teleport, Sending, sending, Empower fireball, Wall of force, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning, Chain lightning, Disintegrate
7th: Mage's mansion, Mages mansion, Summon Monster 7, Summon 7
8th: Polar ray, Maximized cone of cold, empowered chain lightning



Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Monday July 9th, 2018 10:27:22 PM

Barratore lets his fellows know about what he learned in some of the nearby towns including that teh Council is in Jarlwolf
"The entire valley is being assessed, and I have spoken with the good people of Merrydale, Witchspawn and Jarlwolf. They are doing what they can and will be getting what they need to the Council."
On the subject of what to do about the line for the mansion, Barratore shrugs. "Supposed to be a refuge not home. I say put a time limit on it."

Barratore is not opposed to use some of theire wealth to help the valley, he wants to do it at the behest of the council and not simply
dump a pile of gold into Magpie. "Also don't think trying to fund the valley is what we should do.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday July 9th, 2018 11:53:03 PM

"Why, Sir Barratore! We are not funding the valley, we are providing economic stimulus. This town needs a shot in the arm to help it get on its feet, and our treasure is just the thing to do it. The refugees are put to work, the townsfolk can sell them goods rather than donate them, and the orphans gain a home. Winners all around! Then, when the orphanage is built, the refugees can use their funds to move back to their homes after some local doers-of-good have cleared the countryside of bandits and savage beasts. The orphans can be trained as apprentices to local craftsmen, and their allowance can in turn support the orphanage. I would suggest we get a hold of this Pitchfork Council right smart so they can see the wisdom of capital investment!", said the paladin of the god of merchants.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Tuesday July 10th, 2018 7:48:29 AM

Tishe’ enters into Magpie Crossing with her mules and goods, then seeks out Lord Hmitri or the Guards Captain Hmark, or their representative to turn over the animals and goods. And the names of Rasten and Grep, “two armed bandits who were plundering abandoned farmhouses and thought to rob me, too.”

To the Keepers, the Spellweaver agrees with Edson who is quietly going about the business of helping where’re needed. But it looks as though she’s gonna be brought in to a team discussion anyways. “Sieur Velarin, it is good intentions and assisted many refugees. I think some good person (inferring non-Keeper) can set up a rotating system so everyone can have a little relief while the Valley organizes.”

To the other discussion, Tishe’ looks dubiously at the dragon disciple. “Royston, what you do with your share of the treasure is up to you, but don’t try to force your own beliefs on the rest of us. Sieur Barratorre is right. And we are not the leaders of Magpie Crossing or Cinnamon Valley. I think we need to find out what THEY think the situation is and where THEY think they need help. Weaving before knowing how the loom is set only leads to a jumbled pattern and knots.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday July 10th, 2018 10:30:00 AM

Brom returns to Magpie with the kids. "Alright, let's get ya the stuff ya need." He says. Brom helps them gather all the things they think they will need and makes some suggestions of things he thinks they'll need. While going with them, Brom inquires about buying a horse and wagon. He also asks each of the merchants how much extra stock they have.

He also wants to discuss with the livestock merchants how much extra livestock they have.

Brom's plan is to fill a wagon with dry goods and go throughout the valley's farmsteads to see if they've fared okay and to help them get by enough to get back on their feet. He knows he cannot completely supply all of them but he would like to help them all where he can.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday July 10th, 2018 10:30:32 AM

He also plans a quick stop at the Catacombs.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Tuesday July 10th, 2018 10:33:51 AM

Emrys begins to look around to see if there is anything he can do.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Tuesday July 10th, 2018 12:52:05 PM

Edson takes a break from what hes doing to meet up with the group. While drinking some water, he listens to the others ideas.

" we need to help, but throwing money at the issue eont help. These people just want something to smile about. Be there.. help, and those smiles will cone. Gather some blankets.. lets have a big cmapout for these orphans. Entertains them and gives them a spot to sleep tonight... Get word like V said, to the council. See what their gameplan is... see where we can help."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday July 10th, 2018 7:32:28 PM

"Sorry Royston, I gotta back Barratore and Tishe' on this one as well. You can do as you wish with your share once we have been to the catacombs. I will be waiting to hear from the pitchfork council."

"Good idea on the mansion Tishe'."

V will attempt to locate whoever would be the next best lawful authority after the mayor, and offer to continue providing the mansion 24/7 until word from the mayor and pitchfork council has arrived, if they themselves or fair and just people that they delegate, oversee everyone getting a turn. Perhaps 3 eight hour shifts or 4 six hour shifts. Either way, someone needs to organize the fair usage, because we do not have time for that.


DM Mark - Together Again 
Tuesday July 10th, 2018 9:05:01 PM

With the group finally together, talk continues as to the best way to help out the folks in Magpie Crossing and beyond. The Keepers are asked for help and advice here and there, and it’s clear they are revered figures. This also places some expectations on them and they find they need to set limits as they interact with folk. The Pitchfork Council are not here, and while there are authority figures in town, many turn to the Keepers.

Tishe asks for the Captain of the Guard in town and informs him of the brigands she encountered and where. ”Rasten and Grep eh? I’ve heard of Rasten, but this Grep is new to me. If they’re nearby, they’ll eventually come to Magpie Crossing - we’ll keep an eye out for them. Thanks for your help. I imagine they got more than they bargained for when they met one of the Keepers.”

Velarin finds that most of the conflicts arising with his Magnificent Mansion is that it’s more of a sightseeing visit for most folks that meeting actual needs of food and housing. Sure it provides very fancy and wonderful food, as well as housing - but it’s also really, really cool!

Brom checks into available supplies. Right now, everything seems to be in demand and costs are about 50% above normal for the livestock and wagon he wants. What does he do with the kids, who are pretty excited to be here and in the presence of the Keepers!

Eventually, the chest that Barratore has been carrying is opened. While it appears to be a normal chest, it clearly is not. It is about 3’ wide, 2’ deep, and 2 ‘ tall. It weighs 35 pounds. But it holds much more (reskinned type III Bag of Holding.) Within are gold and gems worth 300,000 GP. Also in the chest is a tiny replica of the larger chest just a few inches high. Within it are seven rings made of steelgrass!

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Tuesday July 10th, 2018 9:30:23 PM

Barratore is about to say something overly direct and very Minotaur like to Royston, but with Tishe and V already on his side, he manages to shift his thoughts, "Dont forget that there are 4 other towns as well Roy." Barratore finds himself in agreement with Edson. "We are hope, we provide courage we should be seen about the entire valley. What say you that we scatter about. Move about the valley. Word will spread, and those who would take advantage of the times will hear, the Keepers are about and they can never be sure where we might be"

Barratore is very much in favor of this as he talks and has all but made up his mind to do precisely what he has said

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday July 10th, 2018 11:22:14 PM

Sir Royston holds up his hands in a conciliatory gesture. "But of course. It was only a suggestion. Far be it from me to intrude upon your protectorate. I am available to serve as I am needed."

He looks at the steelgrass rings with caution. "I always prefer to identify magical what-nots before applying them to my person..."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday July 11th, 2018 10:21:07 AM

"I am in agreement Barratore. Spreading out, and being anywhere at any time may be a good thing. Checking in on the towns, and using them as a bit of a short term base may provide a little reinforcement to their structure as well."

"I however, think that remaining here is my wisest course of action. I used a lengthy list of scrolls that will take time and equipment to replace. Also, the entrance to the catacombs is here, and as usual, I will see to the sale of the items we acquired before Sir Royston joined us. In addition to that, this can be the location where the pitchfork council, or any in need, know they can find a Keeper who is able to contact all the rest."

"Agreed Sir Royston. I have some Identifies standing by. Tishe' Do you want to put those crystals you grabbed at the crater here as well for identification? I can take them to the catacombs with the rest"

V casts Identify on both the rings, and the crystals from the crater.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+20=39 ; d20+20=22 ; d20+20=24 ; d20+20=21 ; d20+20=31 ; d20+20=30 ; d20+20=36 ; d20+20=26 ; d20+20=21 ; d20+20=31 ; d20+20=34 ;
Wednesday July 11th, 2018 10:58:56 AM

Tishe’ readily agrees with Royston and Velarin about identifying the magic items. The Spellweaver can cast Detect Magic at will as a spell-like ability, and does so. “That, and a strong skill in Spellcraft can identify magic items without even needing an Identify spell”, she tells herself, and carefully looks over each ring and crystal.

The Spellweaver doesn’t want to sell everything at the Catacombs. “If there is something someone wants, we should let that happen and not eat the 50% resale cost”, she reasons.

And then, having someone at Magpie Crossing is a good idea, and Velarin has good cause to be that person. “We do need, hovere, a quick way to contact everyone in case we find a situation that needs all of us.”

......
Tishe’ did 11 Spellcraft checks, should auto identify anything CL6 or lower, not including artifacts.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+26=28 ;
Wednesday July 11th, 2018 12:48:29 PM

Emrys was eager to investigate the rings as well, but Tishe seems to have that well at hand. The tiny replica of the larger chest seems familiar though ... he remembers seeing a similar item owned by his father. Could it be the same?

(Knowledge [Arcana]: 28 to recall this wondrous item.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday July 11th, 2018 5:52:02 PM

Edson looks at the coins and his eyes go wide. Thats a lot of money.

As for the rings.. they looked nice. He'd wait to see what Tishe says they are before acting.

DM Mark - Surprise Visitor! 
Wednesday July 11th, 2018 9:29:22 PM

Discussion continues about how to best help the local populace, and there seems to be some agreement in this.

Emrys looks at the magical chest and its tiny replica. It reminds him of a spell called Secret Chest, and even though the larger chest holds more than it should, he thinks the pair may also work as a material component for that spell.

Tishe looks at the magical gems and the rings. She is able to determine that the magical crystal shards are four Gems of Brightness, all fully charged. The rings, well the rings are something else. She will find that each is a Ring of Spell Storing, capable of storing up to 5 levels of spells. But each steelgrass ring is empty. Beneath the rings, you see a piece of rough paper - likely made from a broad piece of grass. It contains one word, “Mahyawu.” You recall that this was the name of the small Manfri you met on the Sargrass.

Since it seems inevitable that someone might say his name, someone does. And with a slight “POP,” Mahyawu now stands before you all, shorter than a gnome, with dark skin, white hair and grey eyes. His outfit is made from a combination of hide, grass, beads and feathers. He still wears the over-large headdres made of woven grass and feathers. As he arrives, he sees the person holding the parchment and snatches it from their hand before they know what happened. The he speaks to all of you.

”Well, well. You are all indeed great heroes, but it has come to my attention that there are still some outstanding matters for you. The Gods wanted me to make sure you knew you knew your efforts were appreciated. First, your heroic efforts deserve some recognition, so you are hereby empowered by the Gods!” He pulls out a feather from his headdress, and it begins to smoke. He waves the smoke onto all of you, and you do indeed feel empowered.

(Everyone is brought to 890,000 XP - enough to be 16th level! Also, each of you get two hero points. This epic, Woldwide adventure leveled everyone up, and the XP levels in your group are very different. This will put everyone at the same point.)

”There. That’s better. I also thought you might have some questions.”

“I see you found my rings! Good. I’ll answer that question even before it’s asked. These will let you store spells in them, but the Gods wanted to get you started off right with these. So, when you first put it on, you may ask the Gods for 5 levels of spells to be placed in them - any you want. But after that, it will be up to you to refill them as the spells are used.”
(Choose up to 5 levels of spells of any kind, but no early entry bard, paladin or ranger spells - like choosing a paladin spell that has a higher level cleric equivalent.)


Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday July 11th, 2018 10:50:17 PM

Sir Royston accepts the blessings with a hand over his heart and a deep bow. "Kogaan au hin brod, hin fron, ahrk hin sil. Aal fin rah viin kron hin wundun."

Draconic: Highlight to display spoiler: {"Blessings on your clan, your kin, and your soul. May the gods shine victory on your travels."}

He concentrates for a moment to ask the gods to store a spell in his new ring. (break enchantment)

"The chest... I am familiar with the spell. This could be a very useful item..."

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Wednesday July 11th, 2018 10:55:15 PM

Barratore arches an eyebrow and pokes Edson with a finger, "Hear that Eddie, the gods themselves are taking notice." He squats down and extends a hand to Mahyawu, "An Honor, Thank you." Straightening he looks at the others, "Do we have any questions about anything? The Wold is safe, The Sar thing is wherever the plains went to be or do whatever that might be." Barratore stops and scratches his chin,
"I guess i do have a couple. Where did the Sargrass go and what was the outcome of the immortal thing of three things or whatever that was at the end?"

Barratore intends to go to Jarlwolf. There is a WLA outpost there and it is as good as any place to walk to to be out and seen. He will need to think on the Ring for a bit. Maybe the others could provide an idea or two. It was a powerful gift and he also would need to go to the Catacombs to make full use of it

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Wednesday July 11th, 2018 11:54:44 PM

Brom helps the kids purchase supplies. He is not surprised by the increased cost of livestock. After helping them get their things, he treats them to a good hot meal and a set of new clothes for all of them. Afterwards he takes them back to the manor. He wants to check in and see what's up before taking them home.

Back at the manor, he learns of the money, the gems and the rings. He takes the ring and puts in his haversack. The money he leaves for now, and he doesn't really care about the gems.

After spending time at the manor, he sets the kids up in a room for the night before heading out with them in the morning.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday July 12th, 2018 2:18:54 PM

Edson takes the ring and thinks about it for a second. " Yeah Barry... they sure are."

" Im gonna take that walk with you.. need to see the WLA myself. "

" Mahyawu... did any heroes from the other groups fall? "

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Thursday July 12th, 2018 7:05:05 PM

Tishe’ is pleased but unsurprised Mahyawu arrives at the sound of his name: those Manfri are tricky! As the smoke passes around her, the Spellweaver feels knowledge altering her pattern and increasing her arcane font. “Shady!”, she crows, and gives a bow in Mahyawu’s direction. “Thank you, Grass Walker, I would give you a gift as well, if I could know the pattern of your thoughts.”

The small woman tucks away a stray brown lock of hair and focuses her attention on the Manfri. “What is the status of the Sarr and the land? I promised to defend the Sargrass as I would defend myself, “Talki fresal, dondit likki”, and though I had died in what I thought was the final chapter of the Sargrass, it seems it was only but another chapter of the renewal of the land.”

Tishe’ realizes she is babbling and stops to collect her thoughts.

“Is the Sarr Immortal or god?”

“Does the land need me to return and be a protector as I once was?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday July 12th, 2018 7:42:52 PM

V accepts his ring. "Thank you, it is an honor." V will ponder the spell he wishes to place in the ring before making the request.

Having no questions of his own, he will listen as the others query the Manfri. Once he leaves, V will gather all the magical treasure that needs be sold. "Anyone else want to claim anything besides what is already listed as claimed? I should go wait in line at the catacombs so that when the end of the Wold needs stopping, are fully prepared for it. As for the chest, I believe we should be keeping that as a group. Not often you get an atta boy from the Gods."

+2 Darkwood heavy wood shield
+1 club
3 MW shortspears
Belt of mighty Con +2(claimed by Edson)
Cloak reistance +4 (claimed by Edson)
Druids Vestments
Eyes of the Eagle
Headband Wisdom +4
Ring Prot +2
Ioun Dusty rose
+3 flaming sickle(32,306)
+3 flaming 1/4 staff (64,600) (claimed by Tishe)
+3 Flaming bow(32,375)
2 Potions of CSW
Long Silver Dagger +3 Elemental Bane (32,302)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday July 12th, 2018 8:22:29 PM

"Correction to the list. I believe will take the 2 potions of CSW unless someone else wants one. I was going to buy replacements for the ones I used anyways."

+2 Darkwood heavy wood shield(8,157)
+1 club(2300)
3 MW shortspears(903 total)
Belt of mighty Con +2(4000)(claimed by Edson)
Cloak reistance +4(16000) (claimed by Edson)
Eyes of the Eagle(2500)
Headband Wisdom +4(16000)
Ring Prot +2(8000)
Ioun Dusty rose(5000)
+3 flaming sickle(32,306)
+3 flaming 1/4 staff (64,600) (claimed by Tishe)
+3 Flaming bow(32,375)
2 Potions of CSW(1500 total)
Long Silver Dagger +3 Elemental Bane (32,302)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday July 12th, 2018 8:24:26 PM

"oh yes, and we have the 4 gems of brightness I will include."

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Thursday July 12th, 2018 10:20:40 PM

Barratore makes sure Edson takes the magical flaming bow. "Would love the company Edson. We leave in the morning."

"Just leave my share in my room if you would V." A thought hits him, "Do we have a message or sending type spell for talking over distance? All this spell casting power, surely one of you can say come home or something right?"

Barratore will get up in the morning, have a massive breakfast and ask V to hit him with one of those cleaning spells, so he can look appropriately awesome as he travels. Then he sets a pace that Edson can match to Jarlwolf

DM Mark - Surprise Visitor! 
Thursday July 12th, 2018 11:16:18 PM

In the Keepers’ manor, the heroes tower above the diminutive form of the Manfri in their midst, and his demeanor is unassuming and congenial. Even so, there is a sense that Mahyawu may be the most powerful person in the room.

Sir Royston give him a blessing in draconic.

Barratore notes that the Gods themselves are taking notice, and he asks, ”Where did the Sargrass go and what was the outcome of the immortal thing of three things or whatever that was at the end?"

Edson agrees with the minotaur, and asks if there were any other heroes there that may have died in the battle with the Sarr.

Brom saw to the needs of the children now in his charge, which was a very exciting time for them. They are even more excited as Brom sees them peeking around the corner, watching this exchange with Mahyawu. Brom pockets the ring.

Tishe has some questions about what happened.

Velarin has brings up the treasure.

In response to Sir Royston, Mahyawu says, ”Oh, now draconic is a tongue I have not heard in a long time. But thank you for your kind words.

“You asked about the Sargrass and the Sarr. The Sarr was an immortal power that ruled over the Sargrass. You see, when the Sargrass was about ta be destroyed many years ago, it was snatched from this place by the Gods, Maab mostly, and placed in the Twilight Vales for safekeeping. But, something, we’re not sure what yet though I have my suspicions, entered the Sargass in that place and allowed that nasty bloodweed to invade. And it spread, ooo did it spread, even into the Crystal Mountians in the middle of the Sargrass. I’m not even sure how the bloodweed got into that crystal, but it did. An somehow that triggered an explosion so great it was able to cross the planar boundry back to the Wold, and these pieces seeded bloodweed here - causing great problems for your people I am told.

“The Sarr somehow got infected too! But the collective work of all the heroes of the Wold was able to weaken it enough that the parts of the Sarr were able to break free - both from each other and from the effects of the bloodweed. Good work! Now they are immortal powers of the Sargrass. It’s kinda like bein a god, but only in one place, you see. You asked if any one died. One or two I think. That’s not my problem to fix tho.

“Now it seems that the time had come for the Sargrass to be returned to the Wold. And I say it was past time for that, but nobody was askin me. Will it stay? Hard to say what Maab will do from day to day, but I don’t think it’ll be goin anywhere too soon. An if it does, I’m gonna have words for the Fey Queen, an not all of them nice ones."


At some point in the conversation, Tishe turns to the little man and asks, “Does the land need me to return and be a protector as I once was?” Mahyawu seems genuinely touched by the question and reaches up to take her hand as he responds. “Oh child, the Sargrass always needs you if that is where your heart calls you to be. But it will be fine without you too. The real question that you need to answer for yourself is ‘Do you need the Sargrass? Does it call to you girl? Do you need the open planes and the tall grass and the Crystal Mountians?’” In a flash, he seems to make and place a woven steelgrass bracelet on her small wrist. She never would have thought anyone could turn grass into steelgrass so quickly.

“Anythin else you need from me? Oh, there is one more thing - don’t wait too long to ask for a spell to fill those rings. The Gods are not at your beck and call, an may not answer if you wait too long to ask.”

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday July 12th, 2018 11:31:54 PM

Sir Royston gives another bow of thanks to their Manfri visitor. He excuses himself as politely as possible.

He makes his way towards the Village Square and tries to find a member of the Pitchfork Council -- one who does not appear to have their hands full with business. He inquires as to how many of the refugees are without means to support themselves. He asks how many have come from farms that are beset by monsters or destroyed. And finally, he inquires as to the cost of farmland per acre in the area.



Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Friday July 13th, 2018 1:11:54 PM

Emrys asks his question ..."What of my father the archdruid Myrridan the Wild and Culverwood ... I haven't had the time to seek them out or commune with them. They are the only blood family I have ... other than this band of brothers, and sister, that stand before you now".

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday July 13th, 2018 3:04:34 PM

Edson also takes the bow, listening to the minotaur. " Probably better than the one I have."

He helps were needed before heading to the wla training with Barratore.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday July 13th, 2018 6:56:10 PM

Tishe’s eyes fill with tears of happiness and gratitude over Mahyawu’s words. It is a sobering thought that keeps them from falling; does she need to return? The Spellweaver finds she needs to thinks about that for a while, not daring to make a hasty decision.

Another bow to the Manfri, and Tishe’ moves herself into the background, eventually finding herself walking about the Manor and the gardens near the stream behind it.

She thinks about days and friends long past: stoic Macasthai, hardworking Trellus, gruff but kind Grymash. Flea and Gilan, Jake and oh so many others. At the mysteries they discovered, slavers they battled, the treachery unlooked for, and salvation unhoped. The Sargrass, the people, the unique flora and fauna needed heroes!

And yet...



AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Friday July 13th, 2018 6:56:52 PM

Tishe’ selects ‘Breath of Life’ for her steelgrass ring.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday July 13th, 2018 7:39:11 PM

"Excellent idea Tishe'. I was pondering my memories for spells I have heard of, and agree with you. I too shall take 'Breath of Life for my ring'."

V then bows to the Manfri as well, and excuses himself to make his way to the catacombs.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday July 13th, 2018 8:30:11 PM

After excusing himself from the Manfri, V responds to Barratore. "Yes my friend. I have sending and will try and keep at least 2 prepared at all times, and I'm able to use many more the following day. That is why it makes sense for me to remain at a central location. If any of you need us all to assemble, just come here and I will send the word. As far as your appearance, I'm not sure a single prestidigitation spell will cut it, but we will give it a go."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Friday July 13th, 2018 11:18:12 PM

Brom also tells V to put his share in his room.

After that, Brom leaves with the kids and heads back to their farm with them.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Friday July 13th, 2018 11:37:34 PM

ooc: checking in

DM Mark - Surprise Visitor!  d3=3 ; d3=3 ;
Saturday July 14th, 2018 1:53:56 PM

Treasure is discussed. Some of the heroes express interest in a few things, and Brom and Barratore ask the others to leave their share in their rooms.

Sir Royston leaves the manor and seeks out a member of the Pitchfork Council. He is new to town, and looks slightly demonic. He is initially challenged by the guard, but once they learn he is with the Keepers, they stand down but remain wary. He is able to find an number of important folk in town, but soon finds the Town Mayor Lord Hmitri is the local member of the Pitchfork Council, and he is meeting with them. They think in Jarlswolf, but it maybe elsewhere. He is expected back in a few days.

Tishe is touched by the Mahyawu’s words, and leaves the others to think for a bit. As she walks along the stream behind the Manor, her thoughts turn to the steelgrass ring. She notices it and her new bracelet are a perfect match. As she walks, she decides she want’s Breath of Life for a spell to fill the ring.

A few moments later, a thin, pale elf shows suddenly appears by her side, startling her! She instinctively steps back 5 feet. He is dressed in black robes and there is a musty, unpleasant smell about him. He looks her over for a moment with a slight sneer. ”Oh. You are my task? Humph, you really don’t look like much, do you? Here, give me your hand girl so I can fulfill my duty with that little ring of yours. Be quick child! I am rather busy at the moment and apparently there is another here that requires the same spell placed in his ring.” He reaches into his pocket as he speaks.

Velarin cleans up the minotaur a bit, and informs folks that he can magically keep in touch with others as needed. Then he heads for the Catacombs, and as he goes he thinks about the spell he would have in his ring.

Barratore heads out and Edson decides to go with him.

Brom secures some goods and loads the wagon he came in on. He gathers up the kids and also heads out, but in a different direction. The kids seem a bit disappointed to leave so soon, but are ready to go. ”Hey, who was that little man with the feathers on his head? He was funny.”

As the diminutive Manfri prepares to leave, Emrys asks about his father and the Culverwood. Mahyawu answers, “I do not know this esteemed Myrridan, but even though he be a druid, if he is your father then I am sure he is a good person. As for the Culverwood, I have heard mention of it but I have never been there myself.”

With that, Mahyawu disappears.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 162/186 Character Sheet 
Saturday July 14th, 2018 3:17:52 PM

Barratore heads out and thinks on teh ring and what was said. Don't wait too long and on the road he does just that. "Imod? if I may be so bold, but I was recently given this ring and was told by a source my companions trust that i could put a spell or tow into this ring and well I think Freedom of Movement and Bless Weapon are what I want."

Arriving at Jarlwolf, Barratore checks in with the guard and town at several taverns and then stops in on the WLA for a place to stay. He lets everyone know he and Edson both, will be in the area

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Saturday July 14th, 2018 3:45:44 PM

The small woman wonders at the smelly and disagreeable elf standing before her; but that he knows about the ring makes her take off the SteelGrass band and hand it out.

While she is holding the ring out, the Spellweaver thinks about Cinnamon Valley, the people here who need protection; not from those things they can defend against, but those things they can’t. Like the BloodGrass. Or Skalipy. Oh yes! The fire ignited behind Tishe’s eyes at even the thought of the name. That’s an enemy of the people and the land that even the Pitchfork Council would not be able to withstand. Tishe’ as leader of the Sunrise Song could stop his schemes but not bring that villain to justice. But there is a new group of heroes in town...


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Saturday July 14th, 2018 7:34:21 PM

V disappears into the catacombs

(OOC: and waits for updated character sheets with current wealth including the 50,000 ring just received, and items recently claimed.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Saturday July 14th, 2018 11:53:23 PM

"Don't really know." He says in response. "I think he's an emissary from the Gods if I had ta guess." He says really not thinking about what he said.

Before he heads out, he tells the others. "I'm gonna be checkin' out the other farmsteads in the area. My plan is to see how they fared and make sure the families can land on their feet again after this. Like this one." He says nodding to the kids watching from behind a corner. "Might be gone for a while. If ya need me just give a knock." He says looking at V knowing the mage will know what he means.

Brom then takes out his ring and says "I'll take teleport on mine."

DM Mark - More Surprise Visitors!  d3=1 ; d3=1 ;
Monday July 16th, 2018 12:44:22 AM

Tishe offers her ring to the pale elf. ”Ugh. You don’t need to take it off. Very well” He takes the ring and casts a spell. Then he wordlessly give her the ring back, and concentrates for a moment, turning in the direction of the Manor. He then casts a spell and vanishes.

Outside the Manor, Velarin is surprised the have a pale elf in black robes appear suddenly by his side. He rolls a large, black pearl around the palm of his hand as he says “Here now, Give me that ring of ring of yours - I have an obligation to meet.” If Valarin balks, he replies ”I really don’t have time for this.” Then he inexplicably winces, and in a strained voice, he says, "I need to cast Breath of Life into that stupid ring of yours. If you do not wish me to do so, say the word so I may be released from this menial task..” If allowed, he will then cast a spell on Velarin’s ring and vanish with a sneer.

Baratore heads out with Edson by his side. As he goes, he sees a centaur walking toward them. He carries a bow and a longsword, and he wears a holy symbol of Domi. ”Greetings Barratore, and the blessings of Imod be upon you. It seems the Gods have taken notice of you. I have been sent to grant you a blessing in the form of casting spells into a ring you possess. If you will be so kind as to present your ring…” Assuming he does, the centaur will cast a couple of spells. ”There, I have added Freedom of Movement and Bless Weapon to your ring, and you may use them at your leisure. Simply concentrate on the effect and it will happen. Now, if I may ask, what is it that bids my God to send me on this errand - what have you done that makes you highly favored among the Gods? And if you would prefer not to answer, I will leave you alone and be on my way.”

Brom travels with the children. As he leaves town, a very attractive woman stands waiting by the side of the road. She wears tight fitting clothes, cut just a bit lower that you might expect for travel. She carries a staff shod with mithral. She smiles as the wagon approaches. ”Are you Brom? Greetings Brom, I am pleased to meet you. May I?” She tries to climb aboard the wagon, and assuming she is allowed to do so, she snugly sits by the brawny barbarian. ”Oooo. You’re a muscley one, aren’t you. And you have a lot of scars. They’re very attractive. Oh… sorry, I was so distracted, I forgot to introduce myself. I and Mesaelia, and I am here to add a spell to your ring.” She slowly runs her hand down his arm to his ring. Then she casts a spell, but her hand remains on Brom’s as she says, ”There, now you can teleport anytime you want. And, make note, you will be able to bring 5 others with you.” The kids simply stare at this newcomer. She looks at them and then at Brom. ”Oh, hi kids. Say, where are we going?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Monday July 16th, 2018 8:17:47 AM

V raises an eyebrow at the odd little newcomer, but quickly deduces his purpose in requesting the ring. V holds his hand forth with no word needing to be said.

Following the encounter, V watches as several of the Keeper's head out to ensure the peace and safety of the valley, with more surely to follow. V will remain in town, assisting those that need it while working on re-penning many of the scrolls that he went through in the massive fight against the bloodweed. He will also await word from the pitchfork council, and keep numerous sending spells memorized to send word should it be necessary.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Monday July 16th, 2018 12:07:20 PM

Tishe’ thanks the drow after he disappears, and sits in the grass by the stream. Her hands idly weaving small ornaments while her mind is bursting.

A new group of heroes in town... her memory immediately goes to faces, abilities, and personalities. Brom, Barratorre, and Edson are all men of action. They may be Human, Minotaur, and Elf, but they all have a surprising fraternity of seeking physical challenges and relishing life. Velarin was... complicated; a careful planner and good strategist, also commanded a wide vareity of offensive spells, though fire was a favorite of the tall Elf. Emrys was an enigma, a Bloodwitch with a past family and life that still seems to haunt his footsteps; a fragile body housing some truly impressive magic. And the new Royston; the dragon disciple who was as much a fighter as a mage and as much dragon as human; not really belonging anywhere yet.

But none know of Skalipy. Certainly not like Tishe’ knows the manipulative, sadistic, and twisted monster who seeks to create a desert and call it ‘peace’. No. She is needed here now.

She stands and returns to the Manor with a new feeling of purpose; wholly committed to Defending this Vale.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Monday July 16th, 2018 10:30:13 PM

He nods to the manfri's answer. Although he thought he might have had special knowledge on such things. It doesn't relieve his worries at all. They continue to distract him. However understanding that their guest's parting was soon imminent, after quick consideration, Emrys answers the question about what spell he would desire. "I choose the Permanency spell. If that is not too much to ask." He takes his ring and places it on his finger. "That is the spell I wish."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Monday July 16th, 2018 11:05:00 PM

"Hello, Mesaelia." He says with a smile making sure to enjoy, let her enjoy, the encounter. "Thanks fer that...I mean the ring..." He says stumbling a bit.

"I'm takin' the kids home. They lost their parents 'cause of the blood weed thing. An' I'm tryin' ta get them startin' out on a good footin'." He says to the woman. "After that, I'm gonna make my way through the other farmsteads ta see how they fared and how I can help 'em." He says. "You from town?" He says hoping for an affirmative answer.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday July 16th, 2018 11:56:22 PM

Sir Royston is somewhat concerned to learn that the local mayor is currently away from the village. He asks anyone available, "Do you have a reeve? An undermayor? A judge? Someone who is present, here and now, to help lead this village? Surely the business of the village does not come to a stand-still every time he leaves." If he can find anyone in authority, he asks them the same questions he meant for the mayor.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Tuesday July 17th, 2018 12:00:04 AM

"Well that was pretty cool Barry" Edson says to the minotaur. "I'm thinking of going for invisibility, but I want to think about it a few. You think that would work? would help me to get closer and slice and dice to my elven hearts content."

DM Mark - More Surprise Visitors!  d3=1 ; d3=3 ;
Tuesday July 17th, 2018 12:36:18 AM

Barratore and Emrys look at the centaur facing them. Edson muses that Invisibility may be a good choice for his ring, and asks Barratore what he thinks. Barratore silently studies the Centaur.
----------------------------------

Brom is welcoming to the attractive woman Mesaelia. As he greets and thanks her, he stumbles over his words a bit. She seems eminently satisfied with this. She hooks her arm in his as they go toward the farm. This is just incredibly pleasant for Brom. He learns that she is from a place called Plateau City, and because of some commitments she made she needed to come here to cast the spell she did. She seems to be in no hurry, and will spend a few days with Brom, helping the children and him with the place. (And since the Wold is a G Rated place, we’ll gloss over some details.) She casts a number of spells and summons creatures here and there - all good and reputable creatures that help with repairs and work around the place.
----------------------------------

There is a good deal of activity in town, and much good will toward the Keepers for their presence, and their willingness to go out into the community to help where they may.

Sir Royston asks for someone in authority, and is directed to Brother Daevon, a Half-Orc cleric of Alemi. He asks about the refugees, known threats in the countryside, and the cost of farm acreage. Brother Daevon tells him there is much that can be done to help the refugees, mostly escorting them back to their farms after the fearful experiences they’ve had in recent days. Some require healing, some could be helped by modest amounts of food and perhaps some silver. But mostly, they need hope - and as Royston engages them, they begin to look hopefully to him - even moreso as they learn he is associate with he Keepers in the Manor. Brother Daevon does not think many threats still exist beyond town, but he’s not sure. Nor is he sure what the price of farmland is these days. (Can find farmland is fairly priced - let me know when you figure out what the rules say about such things.)
----------------------

Velarin accepts the strange elf as he realizes why he is there. The pale elf in is black robes intones a spell and then gives a derisive snort he vanishes from sight. Velarin prepares to see to things in town before settling down to write some scrolls. He is sure the mayor, or any other members of the Pitchfork Council, will contact those at the Manor should they arrive in town.

Tishe sits by the stream and idly weaves some grasses, as she ponders her past. A name comes to mind - Skalipy! And that dreadful red dragon he used to travel with. Now, what was his name? She returns to the Manor.

Emrys stands in the Manor as he watches the Manfi leave. He states aloud that he would like Permanancy placed in the ring. Nothing happens. But about 30 minutes later, there is a great deal of screaming from outside. Emrys, Velarin and Tishe rush to the door, and find that a great purple and red carriage sits outside, drawn by four eerie horse-like creature with inky black skin. Fire spurts from their hair and nostrils, and its hooves spray sparks as they paw the ground! The door to the carriage swings open, and out steps a strange creature. He is nicely dressed in purple and crimson clothing, fairly dripping with jewels. His skin is a bright red, and two great horns sprout from his forehead. He swishes a tail as he looks toward the door of the manor, and as some of you prepare to cast spells he waves dismissively. With a broad smile he asks, ”Now, I’m not here for trouble. Which one of you is Emrys? I have come a long way. You know, it always smells so good up here.” As members of the guard arrive, he casts a spell and they stop on their tracks, seemingly puzzled they cannot advance. (DC 25 Will save to approach this entity.) The guards pull out crossbows, and look questioningly at the Keepers at the door to the Manor.

You’re not sure what this will do to your reputation in town, but it’s certainly a spectacle!

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+17=23 ;
Tuesday July 17th, 2018 10:37:13 AM

(Will Save: 25 ... I miss rolled, his Will Save is +19 since he turned level 16.)

Emrys approaches the sinister-looking fellow non-threateningly, but he realizes that he was being compelled to stay back. "I am Emrys Myrridanmyl ...may I ask who you may be?" He gives the town guard a stand down, but stick around, signal with his hand.

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Tuesday July 17th, 2018 1:31:08 PM

Barratore is a bit taken aback at the centaur, but tries to recover. He had been learning, albeit slowly over his adventures that all things he had been taught as a child and the stories he had grown up with, were not necessarily true. He hands the ring to the Centaur and then as requested, Barratore tells him of the Bloodweed infestation. How it hurtled to the ground from above. That he and his family, The Defenders of the Vale, had traveled to the Sargrass and did battle with a druidic ghost, laying the soul to rest. Barratore tells of the great fight with all of the other Woldian heroes against what the Sar had become and Barratore very much tells of the great Dragon that the group vanquished. His story concluded, Barratore thanks the centaur again

Barratore shrugs, "Not sure Edson. Maybe the improved version. I hear it allows you to remain invisible after attacking. How are you at using scrolls? I was hoping that if i purchased the scrolls for the spells, that you could help keep my ring loaded, so to speak."

The pair continue towards Jarlwolf

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Tuesday July 17th, 2018 1:55:56 PM

Tishe’ waves off the guardsmen, “Warp down, all is well, this being is only weaving a bit of business and then will be Walking.” She turns to the creature that looks even more diabolical than Royston, and the unspoken words of her face and demeanor are an unmistakable ‘won’t you’ to complete the sentence.

“No more weaving spells or fear or doubts into these people who are the night’s soil, now. For if you do, head or no, we’ll send you back to the Lands of Unrest.”
.....

Once the eventful experience at the Manor is over, Tishe’ will move with renewed purpose to assist escorting farmers back to thier steadings, and assist in repair as she can for an hour or two before going back to get another couple of families from another Thorpe.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday July 17th, 2018 2:42:53 PM

V will continue assisting where he is able, and helping the people as they need him

(OOC: waiting on updated wealth so I can divvy the treasure. I can't determine what I can buy and pen until i nkow how much gold I have)

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday July 17th, 2018 11:56:00 PM

OOC:

Paizo actually published rules regarding the price of real estate!

http://www.d20pfsrd.com/gamemastering/other-rules/downtime/

These rules allow characters to build rooms or change land to suit a purpose. It is modular, and allows you to build just about anything you want by putting pieces together like a Lego set.

A farm is composed of the following:
1 Animal Pen
1 Bedroom
1 Farmland
1 Garden
1 Kitchen
1 Lavatory
1 Sitting Room

It has a total price tag of 2,090 gold pieces. The price of 'farmland' by itself is 600gp. The 'farmland' consists of a "large swath of fertile land" that is 100x100 5-foot-squares in size. This is equivalent to 250,000 square feet, or 5.74 acres.

Sir Royston is a paladin of Ffloy, god of merchants. We have numerous refugees in town. Refugees who ran perfectly good farms until they were overrun by bloodweed and monsters.

I was thinking of having my character approach some refugees and offer them a deal. I purchase their farms for fair market value (heroes do not engage in economic exploitation!). The refugees get gold to survive while their livelihood is temporarily unavailable. We clear their farms of hazards. In exchange, the farmers become tenant farmers, pledging to give me 10% of the value of their harvest for so long as they work the land.

Sir Royston will use the yearly income to establish a charitable fund for the town.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 36 (39 Raged); HP: 179 (224 raged); DR 3/- (6/- raged) 
Tuesday July 17th, 2018 11:59:13 PM

Brom enjoys the few days he spends with Mesaelia. Brom tells her his tales and listens to her stories of her home, Plateau City. Once it's her time to leave, Brom asks if he can visit her someday.

He fixes up the farm, with Mesaelia help, and also gives the older boys a few lessons in weapons so that they can defend themselves and their brothers and sisters. He also asks about the other farms in the area.

After Mesaelia leaves and the farm is fixed up, Brom bids the kids goodbye. He tells them he will check up on them from time to time. Then he's off.

Brom moves throughout the farmsteads checking up on them and helping where he can. He also makes note of the things they need most. His plan is to gather supplies and come back with essential goods and supplies.

DM Mark - Peace and Errands 
Wednesday July 18th, 2018 2:08:12 AM

Barratore tells this centaur the tale of the Keepers’ journey to the Sargrass and the battle with a ghost, and later with a dragon and the Sarr. ”Ahh, that would explain why you have found favor with the Gods. Goodly and mighty deed you have done. Imod’s blessings upon you both. Farewell.” He walks back into the woods and disappears from sight.

The pair takes the better part of a day to travel to Jarlswolf, discussing spells and scrolls - such things as mighty minotaurs and crafty rogues are wont to discuss. Upon reaching Jarlswolf in the evening, they are soon brought to the members of the Pitchfork Council there. All are there - the affable Lord Hmitri, the crone Dulcet, the grandmotherly Simmay Swanfeathers, and the dour Thelonius Bedstraw.

”Ah, two of the Keepers of the Vale. Good. But where are the rest of you? And what can you tell us of how the bloodweed was removed from our lands? For a time, I feared we have have to adjust to infested croplands and crazed animals. Or would you prefer to wait until you are all together?”
----------------------------
Emrys pushes through the Repulsion spell, identifying himself to this devilishly handsome fellow. Tishe recognizes the pattern in the weave here, and makes it clear that he best be moving along shortly. The Guards look to the heroes for guidance. The nightmarish horses paw the ground defiantly, and there is a faint smell of brimstone in the air.

”Ah, ha ha ha. Of course you’re Emrys. I’d recognize a bloodwitch anywhere. And fear not little lady, I shall not tarry.” He smiles broadly as he steps forward and wastes no time casting Permanancy into Emrys’ ring. He runs his hand along one large horn, almost as if brushing back a lock of hair. ”See, that wasn’t so bad. You know, I’m really not a bad fellow once you get to know me. Come, I can take you both back with me if you wish. I assure you that you’ll have the time of you lives.” You notice his teeth are pointed. He then moves back to the grand carriage, and gestures toward an open door. Assuming no one climbs aboard, he enters the carriage and says, ”No? Pity. You’re unlikely to get another offer like this.” And then, without a word, the horses and carriage turn and run out of town, leaving a trail of smoke and embers in their wake.

The guard and the townsfolk look at Emrys, Tishe and Velarin with a look of awe as they wordlessly draw back from the Manor.

As Tishe escorts folk back to their farms, she meets with little resistance. There are some wolves to chase off from time to time, and a rogue or two to “discourage” but nothing she cannot handle. She’s a bit puzzled when they thank her for not buying their farm.
------------------------------------
Brom has a lovely time with the good Mesaelia, and they both seem to enjoy setting things to rights at the farm. She is able to spot some animals in the distance, and soon the place is really beginning to look like a farm again. The kids are thankful for the supplies and seem to have a renewed sense of hope.

Brom spends a few days moving from farmstead to farmstead in the countryside, and Mesaelia stays with him for a time. She is a great help, and seems to bring laughter and joy to those she visits. Eventually, Mesaelia says she must return to Plateau City, and that Brom is always welcome there. He simply needs to seek out the Slipper Inn and ask for her - they will know how to contact her. She give him a long kiss. As a token, she leaves him with a handkerchief made of red silk. And then she casts a spell and is gone.
------------------------------
Sir Royston begins to address some of the refugees in town. He explains that he seeks to purchase the farms the refugees have left, clear the land of threats, and then let them return as tenant farmers in exchange for 10% or their proceeds for as long as they are on the land.

This is met with a mixed reaction. Two are a bit confused but agree to his terms. A few are eager to sell, but have no intention of returning and instead want to live in Magpie Crossing. Most politely decline and ask why the sale of their land is the price of his help? They tell him they will ask the Keepers for help, as their help doesn’t seem to come with a price.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday July 18th, 2018 10:24:57 AM

" Yeah, that would probably be better. Dont want to pop up in the middle of battle. " Edson answers.

At the meeting, Edson will let Barratore narate the story, he was better at telling the stories of war. the elf does add.. " The others are scattered around the valley, doing their best to rebuild the community. Both physically and emotionally. I am sure they wish they could be here, but they are preoccupied. "

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Wednesday July 18th, 2018 3:47:42 PM

Barratore lets the council know the others have spread out across the valley to help in any way they are needed. He lets them know of the warheads, the battle with the Sar and th groups defeat of the great dragon. He als mentions Royston, a new friend who will be part of the Keepers going forward. He proved himself in battle and that is good enough for Barratore. At the conclusion of his part he asks the council for their plans and needs both immediate and foreseeable future

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday July 18th, 2018 7:01:44 PM

V looks to the stunned faces of the guard and the townsfolk. "Not to worry. Just a messenger from the Gods. All is well."

V then returns to his taks of scribing scrolls, counting out gold to be split, visiting the catacombs, and seeing to the needs of the townsfolk as best he can.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste.  d20+14=26 ; d20+22=28 ;
Wednesday July 18th, 2018 10:29:10 PM

Emrys was almost tempted to go with the horned fellow. He was particularly impressed with his mode of transportation. He looks down at his steelgrass ring ... it still feels warm. He turns back to Tishe with a uncharacteristically wily grin on his face, he says, "Fortune favors the bold!"

He looks back to see if he can still see his infernal carriage in the distance. "Odd, he never answered my question ... who was he?" He searches his mind for anyone fitting his description from his extensive knowledge of lore involving legends and the planes. (Knowledge [History]: 26, Knowledge [Planes]: 28.)

A little later Emrys is struck with a vision. It appears he is looking through many eyes ... speeding through and around the dense and dark areas of Culverwood. Quickly racing over and through the trees and undergrowth ... ever searching for what ... such hunger. Then it weaves through a tunnel, deep into Underwold ... down among the deepest roots of the forest ... a ROAR! ... you don't know how, but you know it sees you too!

The vision is over and now he understands. Daemon saw a glimpse of it too and looks concerned. Emrys then announces to anyone there at the manor house that he and Daemon is going to take a quick trip to Culverheart to see if he can find check on his father and their home (Culverheart is in Culverwood, next door to the Valley. Not that far away for someone who can Windwalk.).

What he doesn't tell them is that he will be stopping along the way. The battleground where they fought so many beasts and purple worms (where the meteor crystal had landed). He suddenly has plans for all that dead and rotting meat in the fields where they fought. "Come Daemon, we won't be gone long." He casts Windwalk on them both and off they go speeding through the air at breakneck speeds.

Oddly, he eagerly hopes to see all the rotting carcasses where they fell. So much meat shouldn't go to waste.



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Wednesday July 18th, 2018 11:24:51 PM

It was nice having a traveling companion that didn't smell of sweat (or prime rib). He is very happy spending the time with her and the way the people react to her, and the way she makes the rough times seem less rough. After she leaves, Brom spends several more days traveling before heading back to Magpie Crossing. He has an idea of the things the people will need and will do his best to collect what he can before returning again to the farms.

Once back in Magpie, he goes to many of the merchants and discusses with them what supplies he needs and the why he wants it.

After a quick stop at the Bath, Brom is back at the house. He grabs a drink, in his favorite oversized mug, and sits down in his chair. He thinks about the past weeks and pulls out the handkerchief Mesaelia gave. He stares at it with a smile, very much like the smile he gets while in battle, occasionally lifting the handkerchief to smell it remember woman who gave it to him.

He also catches up on the news from any of the other Keepers that happen to be at the house.

The next day, he heads out early and collects the things he needs, including a wagon and horse which if none are for sale he will offer to rent from the owner and return, before heading out.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Wednesday July 18th, 2018 11:53:51 PM

Sir Royston senses that his idea is not as popular as he would have hoped. The customer is always right. He withdraws his proposal and assures the refugees that he will assist in any capacity to protect the valley, and was only trying to ensure the temporary security of those who had been displaced.

The next morning, he is quick to join Brom in helping however he can.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Thursday July 19th, 2018 11:30:00 AM

Tishe’ goes about her days escorting and helping refugees and Valley residents to get back on third feet. She never asks for payment, the relieved faces are all the thanks she needs! At the end of a handful of days, the Spellweaver returns to the Manor to check in and see how the others have fared.

DM Mark - Peace and Errands 
Thursday July 19th, 2018 12:23:24 PM

Emrys watches the horned, red skinned man leave in his strange carriage. He does not know this personage, but the man's appearance and that of his carriage makes Emrys think this creature comes from the infernal reaches of the lower planes. He would guess the man was a tiefling. He also realizes that the creature was here to do the bidding of the Gods, which begs the question: what did he get from the Gods that he was here in return. If he was not a person of importance, perhaps he is now? He’ll likely never know.

Emrys had an odd vision and decides to visit his father in the Culverwood. He seeks out the Archdruid, stopping along the way to gather some rotting meat. He will eventually find the man. He is well, and he is very glad to see his son. He asks about Daemon, looking at the creature with some concern. That’s a really big viper! He was very busy working with others to stabilize and protect the Culverwood, and it seems that even the Culverwood was succumbing to the bloodweed infestation!

He asks Emrys what he’s been up to. He also asks why he brought a bunch of rotting meat to the Culverwood, and could he please get rid of it. (It smells pretty bad!)
---------------------------------

In Jarlswolf, Barratore and Edson meet with the Pitchfork Council, who have many questions. The pair answer as best they can, relating what happened with the bloodweed, the crystal, the Sargrass and the battle. They seem pretty impressed to hear about a dragon, and interested that it seemed to have pulled together people from all over the Wold. At the mention of the rest of the Keepers, Edson explains they are doing what they can. Barratore asks the Council about the community’s needs and the Council’s plans. They explain that there are many needs, and they have marshaled what help they can to address them. But the biggest need seems to be a mix of trying to dispel fear, provide hope and ensure a return to normalcy.

Lord Hmitri says, “What this community needs is a sense that they know what to expect. The recent events were so chaotic, the people have been set off balance.”

Simmay chimes in, “That reminds me of a song I once heard from a bard in Merrydale:

What the people need
Is a way to make 'em smile
It ain't so hard to do if you know how
Gotta get a message
Get it on through.


“Let us return with you to Magpie Crossing to speak with the rest of your group.”


Wagons and horses are brought, and Barratore, Edson and the Pitchfork Council journey back to Magpie Crossing, stopping a number of time to help those they encounter and to remind folks that all is well.

---------------------------------
Velarin assures those in town there’s nothing to worry about, that the horned man was just a messenger from the Gods. The elf continues his work on his scrolls.

Brom returns to the Manor, and finds that he is not the only one that’s had a visitor. It seems these rings have had a number of incidental impacts on folks. He also feels very fortunate that his visit was much more pleasant than a meeting with a snotty elven necromancer or a demonic man in a carriage.

Brom finds that he can find a horse and wagon, but the cost is about 50% more than normal due to demand at this time.

Sir Royston is disappointed that his plan to set up a charitable enterprise funded through tenant farmers was not well received. But he learns that his efforts have inspired some in the town to take up his banner on this. He is approached by a number of proprietors in Magpie Crossing. They note that costs for some goods are up, and they propose that a portion of this windfall be put to good use. They ask Royston how these funds should be handled, but whom, and what the name of such a fund or effort should be?

Good work continues in town and the surrounding area. In a day or two, Barratore and Edson return with the Pitchfork Council and a few retainers and helpers. Lord Hmitri greets those at the Manor, “Ahh, there you all are. What news? And where is that fellow with the snake? who’s this?” he says of Royston, looking at the new guy with what seem to demonic golden eyes and be horns growing out of his head.

(How much time do you think the party will need to prepare scrolls, items, etc.?)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Thursday July 19th, 2018 7:13:41 PM

(replied to question via email. Shawn... I need Edson's character wealth. I have everyone else's, but I can't divvy up the treasure to even things out without Edson's accurate wealth number)

V listens to Brom's tale of Mesaelia. "Typical. You brawny types always get the girls. I get stuck with a grouchy old Elf, and you get kisses from a gorgeous woman."

V continues about the business of helping supervise magpie crossing, and getting dispalced villagers back to their homes. As the wagon train of Barratore, Edson, and the pitchfork council roll into town. V greets the arrivals with a bow and a hearty welcome. "It is good to see you again. This is Sir Royston Scalesworth, he helped us in purging the bloodweed from the Wold, and will be joining us for as long as he sees fit to do so. Emrys and Brom are abroad. I can give them a call and have them return if that is what is needed."

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:36; HP: 186/186 Character Sheet 
Thursday July 19th, 2018 8:49:26 PM

Barratore answers Hmitri, "And that m'lord is what we are set to do and thought we could accomplish in the quickest fashion by splitting up about the whole of the Valley. Good to hear we are on the same page. Our first large scaled disaster, geographically speaking." He adds with his standard teeth baring grin.

As the crew travel back to Magpie, Barratore elaborates some on what is going on, V with his casting of the magical dimension for shelter and relief, Brom setting to visit the outlying farms, Tishe and Emrys working to help Magpie Crossing with structural repairs

Barratore shoots a thumb at Royston, That is the man who joined our cause to right the Wold at the gathering of heroes against the Sar that I was telling you about, Royston." He nods to Lord Hmitri, Royston, this is Lord Hmitri, Mayor of Magpie Crossing and member of the Pitchfork Council." Gesturing to the others, "And these are the other members of the Pitchfork Council."

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Thursday July 19th, 2018 11:35:41 PM

Emrys arrives to the battleground where all the dead carcasses still lay. The pit where the meteor had landed still fresh from impact ... it's the only thing that remains fresh ... the stench is horrible at this place.

Emrys does not approach the rotting corpses. He does not take any of the rotting flesh. He does nothing with it ... that would run counter to why he came here in the first place.

"When can we leavesss?" asks the snake.

"We'll just wait until sundown. Our visitor will not appreciate the bright lights of day. Look it's almost time."

"THAT iss why we're here!? I don't feel good about thiss. You're the ssummoner, you'll be fine ... doessn't mean IT won't turn on me!"

"IT has a name, it's royalty ...it's Anax'morak, Lord of Vermin!" As Emrys says his name, his words seem to echo across the killing fields (Casting Greater Immortal Summons). There is a low rumble that quickly grows and suddenly bursts from the ground ... a long behemoth of colossal size emerges ... its many legs writhe and stamp at the ground. It turns its head to face Emrys and Daemon and it gives a bellowing roar. Emrys tries not to react to its moist, ripe breath ... the snake is less successful. The collosal Titan Centipede raises his head to its greatest height and peers down at the two.

"I know you care not for words ... I sensed you were hungry ... I only wished to meet you and offer you this gift." Emrys motions to all the dead littering the fields. "They are yours, if you wish."

The Titan Centipede doesn't hesitate and swiftly attacks the rotting corpses ... ripping, tearing and devouring them ravenously. He continues to feed until 16 minutes pass or nothing is left. He slowly fades away, returning to the deep, dark places of Culverwood.

"That went w-well," stutters Daemon, "I'm sstill alive!"

"Agreed ... it's best to make a good first impression. Now, let's continue on to Culverheart. I wish to talk to father. It's been too long." With that being said, they both turn into mist and continue their journey.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Thursday July 19th, 2018 11:56:59 PM

Brom looks at V and smiles. "It's good ta be the king."

Brom is glad to see Royston come with him. With him along, Brom decides to get two wagons full of goods to deliver.

As they travel back out to the farmsteads, Brom asks Royston about himself. He also regales Royston with the glory of his own battles. Together they deliver the goods, mostly dry goods (grains, jerkey, and planting seed), to the people of the valley.

ooc: For costs of the goods, Brom has plenty of coin to purchase all of the goods he plans to distribute. Just to make things easy, let's say Brom purchases 5000 gp worth of goods. If this requires multiple trips, then that's fine.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday July 19th, 2018 11:57:10 PM

He gives a bow to Lord Hmitri. "Sir Royston Scalesworth, the fourth of my line, Goldsword of Ffloy, Baronet Extraordinaire of Fargunia. Well met."

ooc: Knowledge (nobility) DC 10 (or whatever) Highlight to display spoiler: {The use of 'extraordinaire' indicates a non-hereditary title, and it typically awarded in recognition for services to the state. It bestows the rights of nobility on the holder while within the realm (trial by peers, right of petition, claims to hospitality, etc.) but does not confer any lands or pension.}

"I happened upon the Keepers during a pilgrimage, and together we gave what-for to that nasty Sargrass. As a templar of Ffloy, it is my holy obligation to help rebuild and advance civilization... something your village needs in spades! Please, consider me at your service."

When consulted by the local merchants, Sir Royston eagerly advises them to put the funds toward the construction of an orphanage. All of the children without homes and who cannot be placed with local farms need to be cared for and educated until they can find suitable apprenticeships to support themselves. He suggests "Magpie Crossing Beneficent Fund" as a suitable name. As for someone to lead the fund, he advises that they ask about the refugees for any mothers who have lost their children. They would have all the skills necessary to rear the orphans and administer the orphanage. :)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Friday July 20th, 2018 8:39:44 AM

That morning, V moves through the house, depositing numerous large bags of gold in each persons room with a note saying "Here is your share of the cash, the magic item proceeds shall be forthcoming."

(ooc: check email for your cut)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Friday July 20th, 2018 3:41:42 PM

" Thanks V... Edson calls out after his gold is deposited. He started feeling like a hoarder, with the gold he was saving. Or maybe a dragon.

Edson awaits the meeting with the pitchfork committee.

DM Mark - Peace and Errands 
Friday July 20th, 2018 9:39:38 PM

(Your DM misunderstood Emrys intent earlier.)

Emrys stands in the crater, overlooking the rotting meat. It was just what he wanted. He speaks with Daemon, and then summons a large centipede, certainly a colossal thing for a centipede. It is initially differential to Emrys, and then goes to town devouring the rotting worm carcass. Emrys speaks to the creature but is ignorred. Then he continues on to see his father.

He seeks out the Archdruid in the Culverwood. He will eventually find the man. He is well, and he is very glad to see his son. He asks about Daemon, looking at the creature with some concern. That’s a really big viper! He was very busy working with others to stabilize and protect the Culverwood, and it seems that even the Culverwood was succumbing to the bloodweed infestation!

He asks Emrys what he’s been up to.

---------------------------------
Brom is loading his wagons with goods as Sir Royston sets up the "Magpie Crossing Beneficent Fund" and sets plans to build a new orphanage! Then they both set out deliver goods in the surrounding area. This is met with much rejoicing. They return to town for another load about the time that Barratore and Edson roll into town with the Pitchfork Council. All are there but Emrys.

In light of Brom’s visitor, Velarin laments that he got stuck with a grouchy elf. He offers to call back Emrys to meet with the Council, and they think that would be a good idea.

Velarin introduces Sir Royston. Not to be outdone, Sir Royston introduces himself. Then he tells Lord Hmitri, the Mayor of Magpie Crossing, that his “village” is in need of rebuilding and civilization.

Lord Hmitri regards the knight, “Ffloy eh? Extrrodinare eh? You certainly are extraordinary - I’ll give you that! We may not be quite up to your standards of civilization Sir Royston, but we do alright. We are glad to have you here with us though. I hear you and Brom have been out delivering goods. My thanks for that! I also hear that you are collecting taxes in my town to build an orphanage in my town. Until you decide to be Mayor, I respectfully request that you respect the local authorities and run such things by me.”

The crone Dulcet smiles as she chimes in, ”The boy’s heart’s in the right place. Perhaps we should just leave him at this. You could take a vacation Hmitri, and the boy could learn that governing in not as easy as being an itinerrant adventurer.”

The plump, grandmotherly woman named Simmay Swanfeathers tries to break the tension, and pulls out a plate of baked goods - seemingly from nowhere. ”Cakes anyone?”

(Let me know how you address these folks. It doesn’t need to be complicated. And let me know what you do over the next couple of weeks. Also, Edson and Royston have a limited time offer to have spells put in their rings.)

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Saturday July 21st, 2018 7:24:10 AM

Tishe’ has stayed quiet and in the background; not that she is shy! Only that she’s been thinking of so many people and things they need that her mercurial attention hasn’t focused enough.

She greets the Pitchfork council absently, then comes to sharper focus in the moment: this is the first time she’s met most of these people herself. In fact, the only one Tishe’ has already met is the old woman, Dulcet, and that was years ago...

She gives a bow. “Many Shadows, Madame Dulcet, and it is good to see you again.” Just in case Dulcet doesn’t remember the now middle-aged Tishe’, the Sorceress elaborates, “Tishe’ Weaver, leader of the Sunrise Song. We sort of just appeared in your Standing Stones not knowing where we were, and your people took us in, gab us that Tower at the crossroads near Witchspawn.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Saturday July 21st, 2018 10:25:41 AM

V keeps quiet at Lord Hmitri's rebuke of Royston, and mentally reminds himself to advise Royston that Lord Hmitri has a slight bit of an inferiority complex when it comes to the Keepers, and it's best not to step on his Lordly toes.

V bows to the council. "My Lords and Ladies, it is good to see you again, and good to see that none of you have succumbed to the bloodweed. Our defense of the Vale kept us away far longer than we would have liked. I shall contact Emrys, and bid him to return."

V steps aside, and casts Sending to Emrys. "Emrys, the council has assembled at Magpie Crossing and would like to speak with all of us. Please return as soon as possible."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Saturday July 21st, 2018 10:37:52 AM

Shortly before the councils arrival, V makes another trip to everyone's room at the manor, and drops off bags of gold for each person containing 14,808.42 gold and a note declaring this the final sale proceeds from the magic items.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Saturday July 21st, 2018 11:53:33 PM

"Yeah, just makin' sure the farmers can get back on there feet." He says to Hmitri. Other than that, Brom doesn't say much of anything else. He will answer question posed to him, but as per his usual, he leaves the talking to the those better suited for the task. The collection of taxes for an orphanage was news to Brom. "Don't know nothin' 'bout that. Not my thing. I'd just paid fer it myself." Is all he says.

Since they weren't heading back out right away, Brom goes and gets a drink, if at the house, or goes to find himself a drink to bring back.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Sunday July 22nd, 2018 11:40:47 PM

Sir Royston makes a conciliatory gesture with his hands. "Of course, Lord Hmitri. Please pardon my impertinence. I trust that you govern with astuteness and wisdom. It is understandable that the town was in such dire straits that it was necessary to leave the town and all of its refugees without a leader. Completely understandable. I will inform any townsfolk I encounter that they should obtain your permission before taking any initiative." Sir Royston gives a deep bow. "If it pleases the Lord Hmitri, may citizens use their own money to build a shelter for the weathered, hungry orphans?" His voice is completely serious.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Monday July 23rd, 2018 12:07:23 AM

Emrys marvels at the immense size of the beast ... it's size is truly colossal at any scale for any living creature ... dwarfing most dragons. It is easily more than 64 feet long and weighing more than 125 tons would be a conservative estimate. A creature of that immensity could easily make little work of the dead that lie here. The purple worm is easily half his size. The meal should add a few segments to his length.

Emrys and Daemon make their way to lands of his childhood home, Culverheart. It's as majestic and glorious as he remembers it. It feels good to be in Culverwood's embrace and see all the familiar faces of the people, plants and animals that live there. As they approach his balcony, he can see that his father appears to be waiting for him. He could never surprise him.

After a short and rather formal greeting, Emrys introduces his snake friend Daemon. The snake also says hello. Myrridan raises an eyebrow, but doesn't seem too surprised at all. There were witches on the property ... one of which had a talking owl that didn't get along with the other animals.

Emrys then goes into the tale of their fight with the bloodweed and their combat with Sarr. He got a reaction with the mention of Sarr that he wasn't expecting. At first it was disbelief ... the look of shock told him that ... but Myrridan knew his son was telling the truth. He quickly ushers him inside and asks to tell more ... and more he told. Emrys wondered how he would tell him of his meeting with Gargul ... and then Myrridan asks, "Where is your walking stick?"

DM Mark - Peace and Errands  d100=66 ;
Monday July 23rd, 2018 1:37:51 AM

Emrys summons the Titan Centipede, and watches it go to town on the rotting goo that was a purple worm. (The size listed for a Titan Centipede is 30’x30’) Then he visits his father in the Culverwood.
------------------------
Tishe is quiet. But she remembers this Dulcet from a time past. She greets the crone, asking if the old woman remembers her. [b]”I remember you child. A bright and respectful girl then as now. I would say young lady, but that terms is not for people like us, people who have to work hard to make our way in the Wold - and to make the Wold safe for others. Welcome to the Cinnamon Valley - or rather, welcome back. The battle for the Sargrass must’ve held a special place for your, perhaps more than any other hero involved in that battle.” About Tishe’s height as she reaches forward to touch her cheek. This might have seemed much too familiar from anyone else, but from Dulcet it just seems ... right.

Velarin greets the Council. Then he sends a message to Emrys, bidding him return to Magpie Crossing.
All the members of the Council are quick to acklowledge the efforts of the Heroes to meet immediate needs and to move among the people to instill hope.

Sir Royston is quick to apologize to the testy Lord Hmitri. Simmay gives Royston and approving nod as he backtracks a bit, finally asking if it is alright if they local townsfolk to use their own money to build an orphanage? Lord Himiri regards the man for a bit. [b]”I see that you are new here, and that your intentions are good. But sometimes a hasty good can become a problem in the long run. We need to see how to best lead this community to solve these problems. There are empty farmhouses out there. There are families that have lost children, men and women suddenly struggling to piece their lives back together with the loss of a spouse and family. And there are crops out there will may be going to waste.

“I tell you what - Sir Royston is it? I tell you what good Sir Royston, go to the Temple of Alemi, if you will, and speak with Brother Daevon there. He is a good man and you can trust him. Then arrange for those who have pledged money to provide those funds to Brother Daevon to care for those in need. We will open the Community Center to meet needs temporarily, setting up tents as needed. And we’ll reach out through the community to see how we can best connect folks, because it’s these connections that will get us to the solutions this community really needs.”

Brom tells the Council that he’s been making sure the farmers in the area can get back on their feet. Brom steps away for a moment, and is pleased to see that those running the house in their absence have keep the beer fresh and cool down in the larder.

(The next post will assume a couple of weeks have passed, so let me know what you do over the next couple of weeks.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Monday July 23rd, 2018 4:45:19 PM

V spends the next couple weeks scribing scrolls, and helping out the people as needed, or assisting the council as requested. (Still waiting on catacombs for V's purchases)

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet 
Monday July 23rd, 2018 6:14:29 PM

Barratore spends the next couple weeks moving along the roads back and forth between the towns of the valley. He can cover 36 miles in a single day without problem and so he will be seen on the roads, ever ready to thwart a brigand.

He will also be hitting the Catacombs for a couple upgrades and scrolls for his new ring

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Monday July 23rd, 2018 7:31:31 PM

Over the next few weeks, Brom continues to deliver the supplies. He also makes a trip to the WLA out post, he now has a rank of hero.

While at the out post, he inquires if there is a way to have a letter sent to someone in Plateau City. If possible, he will send a letter to Mesaelia.

He will also visit the Catacombs.

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Monday July 23rd, 2018 11:11:01 PM

Suddenly the discussion turned from the End of the Wold, the Battle with Sarr and the Sargrass, to Lysianassa Sylvari ... beloved wife and mother. A subject the two never talk about ... made mute by a sorrow ... a festering wound unhealed by time. The silence finally broken by Myrridan's question, "What did that bastard do?" Emrys presents the broken pieces of his walking stick and the archdruid, after a mere glimpse, has to immediately look away.

"You must pardon me," Myrridan says. Emrys and Daemon suddenly find themselves in main parlor of the house. Their removal from Myrridan's private sanctum was sudden and unnerving. His father's voice, in a whisper says, "Refresh yourselves. We'll talk a little later."

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Monday July 23rd, 2018 11:48:20 PM

Sir Royston places a hand over his heart and bows from the waist. "I will see to it at once, Lord Hmitri. Thank you for the wise suggestion."

He seeks out Brother Daevon at the temple of Alemi and relays the message. He is more than happy to help coordinate logistics, supplies, and laborers to help in assisting the refugees. Instead of an orphanage, he suggests that the Magpie Crossing Beneficent Fund help in funding the efforts to find temporary food and shelter for the refugees.

Sir Royston is all smiles and firm handshakes with the refugees, offering words of hope and comfort when needed. During a quiet moment, however, while folding a pile of linens, he pauses and nods to himself. He had arrived at a conclusion to a train of thought that had been running in the back of his mind all afternoon.

The man needs pruning.

He continued folding the stack of linens.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Monday July 23rd, 2018 11:57:33 PM

Edson helps where he can, spending most time with the children and helping them through their time with this.

When given a chance he does head out for his w.l.a training.

DM Mark - Peace and Errands  d3=3 ; d3=1 ;
Tuesday July 24th, 2018 2:54:15 AM

Two weeks pass.

Emrys greets his father, and the speak of many things. The subject of Emrys’ walking stick comes up, and Emrys show him the broken pieces of the stick. Emrys father is very upset. At some point, Velarin magically contacts Emrys, but the summons is ignored. Emrys spends the time in the Culverwood with his father.

(As for the Titan Centipede, thanks for the clarification on the size. We will consider it to be 30’ tall, but with a 30’ reach it can clearly stretch beyond that.)
-------------------------------------
In town, three members of the Pitchfork Council return to their respective community, leaving Lord Hmitri as the Mayor of Magpie Crossing. Sir Royston gladly agrees to the Mayor’s request, and works with Brother Daevon to help those in need.

Velarin works on scrolls and takes time to also help in the community. Brom and Barratore move out into the surrounding areas that were hard hit by the Bloodweed Infestation. Edson work with some of the children struggling with what happend. Tishe silently continues her efforts escorting and helping refugees and Valley residents to get back on third feet.

Brom and Edson manage to squeeze in a bit of WLA training. Brom is able to send a letter to his new friend.

During this time, Sir Royston is visited by a large, colorful winged creature. It has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down. Folks in town freeze in their steps at the appearance of the creature. ”Greetings Sir Royston, for you have found favor with the Gods. I am here to provide assistance to you. If you will but extend your hand with that ring of yours.” Assuming he does so, she casts Break Enchantment into his ring. Then she bows low and and then takes to the air, flying quickly away. Those nearby move respectfully away, muttering ”...favor with the Gods, favor with the Gods…

Tishe, Velarin, Sir Royston, Edson, Brom and Barratore all get one Hero Point for helping the community get back on its feet.

-------------------------------------
After a couple weeks, Dulcet arrives back in town. She visits the heroes at the Manor with Lord Hmitri, but she is clearly concerned about something.

She relates that for some time now, she has heard tales of ancient powers in the hills some days travel to the north. At first she wrote this off as rumor. But she began to feel a stirring in the rivulets of Woldsblood that run through the Wold, and when the bloodweed invasion happened, she thought perhaps it was related to that. Now she does not think so. Perhaps it is related to the shadows that erupted from Glitterox? Perhaps it is related to that red dragon that flew in the skies above them a while back?

She is not sure what is going on, but she is sure that it is something. She has consulted with diviners in Witchspawn, and she believes that this source of her concern comes from an area that used to be a city called Ahmet. It is now little more than a collection of villages around a failing mine. But in her heart, she can feel something is not right. Since the community in the Cinnamon Valley seems to be bouncing back, thanks largely to the help of the Keepers of the Vale, perhaps they could make a journey north to satisfy the curiosity of an old woman?

She can provide a rough map if that would help.


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Tuesday July 24th, 2018 6:01:38 PM

Tishe’ is happy Dulcet remembers her, and delves into helping the people of Cinnamon valley, feeling very heroic.

When Dulcet and Lord Hmitri arrive and tell the heroes of the former city, Tishe’ eagerly looks for a map. “Is it north west to the Contested Lands or due north into The Dread? I never went into either area, but the stories of what is in the Dread makes it worth some indeed.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday July 24th, 2018 7:13:05 PM

"Sounds like something worth looking into. Assuming everyone else agrees, we can probably leave in the morning."

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet 
Tuesday July 24th, 2018 10:08:12 PM

Barratore snorts at Tishe's mention of The Dread. He had heard stories as well. Vile beings of the undying, lead by some other worldly evil. however there was another story as well. "I though the Grey Dragons all but destroyed The Dread though. Could something else now be rising in the power vacuum?"

Barratore can be ready for travel as soon as his Catacombs deliver arrives

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Tuesday July 24th, 2018 10:53:06 PM

"Good luck with the catacombs Barratore, they appear to have not planned for every adventurer in the Wold to enter at the same time, the two of them at the counter are overwhelmed, and only there Occasionally. I've been in and out of there for a week, and barely managed to sell the group goods let alone buy my supplies. If we are waiting until the order arrives, it could be awhile. I'm surprised that the gods didn't warn them so they could bring on extra help."

Emrys Myrridanmyl, stephen f. ac24 hp51/67. rituals: see invis, haste. 
Tuesday July 24th, 2018 10:56:11 PM

If weeks have passed ... Emrys spent only less than a day with his father at Culverheart in Culverwood tending to his own affairs. Those affairs remain unresolved. As Emrys accepts a glass of wine from one of the servants, both he and Daemon can hear the winds outside build in strength. The sound of distant thunder rolls across the forest.

"A sstorm is coming, thatss a ssurprise," says Daemon.

"It's a storm that's been coming for a long time now." Emrys finishes his drink in one gulp. "That piece of wood, my walking stick, was the last remaining piece of my mother's life. It was bound to me and Gargul took her from us. They say when her body died, the forest cried. I don't wish to be around a second time. Let's return to the valley ... my father would want to be alone for this."

"Asss you wissh." and Daemon slithers to his side.

As the rains begin to pour and the lightning strikes, Emrys casts Word of Recall and they instantly return to the Manor house.



Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Tuesday July 24th, 2018 11:48:10 PM

Sir Royston makes a quick trip to the Catacombs and eagerly awaits his delivery.

He is amenable to helping Dulcet investigate strange goings-on, particularly if it will help ensure that the villagers and refugees remain safe.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Wednesday July 25th, 2018 5:25:53 AM

“The Gray Dragons!”, Tishe’ breathes in awe. “I had forgotten about those heroes! Powerful Monthor, Spell-casting Eclip, and the undead Bloodline sorcerer Jass of Downs. “

She breaks away from her musings to look at the Defenders. “But the townsfolk have told me stories of you, Sieur Barratorre, and the others venturing into The Dread yourselves “

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Wednesday July 25th, 2018 1:01:10 PM

Spending his two weeks helping and training helped clear his mind. Now he was prepared to throw himself into the situation at hand.



DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Wednesday July 25th, 2018 2:26:31 PM

After the time at Cluverheart Emrys rejoins the group in the Manor house through a bit of magic. Tishe is happy Dulcet remembers her and eagerly looks at the map. Velarin thinks the report is worth looking into and will be ready to leave in the morning. After spending time helping and training Edson is ready to throw himself at the new situation as well.

None of the Keepers seem to have any aversion to checking out the area Dulcet spoke of. Looking at the map you can see that it is closer to the dread then to the contested lands. It would take no great mental leap to assume that this is not an area in a lot of contact with the rest of the Wold.

There is some concern, expressed by Barratore, about an emissary from the Catacombs being able to find them but there does not seem to be a pressing need to head out at this very minute. If they have not arrived by the time you head out it can be assumed they will find you.

Sir Royston has already made a trip to the Catacombs and like Barratore awaits a delivery.

{ooc: Regarding catacombs, there no way to tell in real time when things arrive. Still being the new GM on the block I need to look into the mechanics of what is allowed. Personally I would be happy to just say the arrived the night before you left regardless as to when they happen in real world time.}

It seems the plan is to move out in the morning. The journey will not be that far, less then 15 miles you are sure. Depending on how you see fit to travel the journey’s time will clearly varies but regardless you can easily reach the marsh area containing several isolated villages within a days travel, two at the most.

Preparations before the trip begins?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/92, extended mage armor(24 hrs) 
Wednesday July 25th, 2018 4:08:51 PM

(Some of what I'm buying will effect basic stats, etc.. Unless you are opposed, I'm just going to add everything to my CS and pay the bill once finally waited upon. I have the cash, and nothing is game shattering. I will go through my spells and update my CS tomorrow morning and post, and be ready to go.)

Barratore Steelwind (Dan K) AC: 31 (T 16 FF 25), CMD:37; HP: 195/195 Character Sheet 
Wednesday July 25th, 2018 9:38:33 PM

Barratore has no preparations other than getting dressed and making sure the larder will be stocked when he comes home with plenty of meat, cheese and beer. He cant think of anything that needs his attention before heading out and with the plan of walking or using some of Emrys' Windwalking magic, from his point of view, everything is ready to go

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d20+26=37 ; d20+35=48 ; d20+40=51 ;
Wednesday July 25th, 2018 11:08:41 PM

When the twilight of morning arrives, Emrys brings together his entire coven ... Daemon and all. There they prepare a cauldron and begin a selection of rituals ... the easier ones first and then the more strenuous. For the last ritual, to ensure success, he looks upon his hands and requests Guidance (+2 insight bonus on next skill check.).

Basic Ritual of Warding. Survival DC20: d20+26= 37, success.
Intermediate Ritual of Spiritual Healing. Heal DC30: d20+35= 48, success.
Advanced Ritual of Blessings. Knowledge [Religion] DC40: d20+40= 51, success.

As soon as the Ritual of Blessings is completed, Emrys designates everyone in and around a one mile radius becomes affected by his Blessing. (Everyone within a one mile radius has the Bless spell cast upon them.) Secondly, all the lands within a one mile radius are affected by the Enrichment option of the Plant Growth spell. These effects last ONE YEAR!

(If you wish to negate the effects individually, Will Save 25.)

Everyone feels a sense of wellness wash over them. What fears they had lessened somewhat. All is good ... all is well. Those still asleep rest more deeply. By this time, the coven is ready to go back to bed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Wednesday July 25th, 2018 11:09:18 PM

Like Barratore, Brom has little to do for preparation. Even stocking his favorite ales is a small task, since he's spent most of the last few weeks away.

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19  d20+20=22
Wednesday July 25th, 2018 11:52:12 PM

Like Brom and Barratore, Royston has little in the way of preparation. He stands ready to adventure.

ooc: Sir Royston is going to be engaged in magic item creation during his two weeks. He creates boots of speed without difficulty (Spellcraft DC 15, check 22). He manages to get started on a necklace of adaptation (2000/6000). He will continue working as they head out on their adventure instead of visiting the Catacombs.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Thursday July 26th, 2018 12:20:48 PM

Like Brom Barratore, and Royston, Tishe’ has little in the way of preparation. She stands ready to support her pack mates and Defend the Cinnamon Valley.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Thursday July 26th, 2018 12:24:48 PM

Like Brom Barratore, and Royston, Tishe’ has little in the way of preparation. She stands ready to support her pack mates and Defend the Cinnamon Valley.

She does her usual spell to be able to detect any scrutiny that may be happening on the team, and she is ready to go!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday July 26th, 2018 2:07:33 PM

Edson checks, re checks and triple checks his gear. Once ready he meets up with everyone else ready to head out. Once ready to go, he'll take point.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 57/78 
Thursday July 26th, 2018 2:08:56 PM

Like Brom Barratore, Royston, and Tishe he had little in the way of preparation.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Thursday July 26th, 2018 3:14:37 PM

{ooc: What can’t a bloodwitch do?}
{ooc: Do things have to stay within the on mile area to benefit from the riturals? Does the party have Bless on it for one year now?}

Rising early Emrys brings together his coven and casts several rituals that benefit Magpie Crossing and the immediately surrounding area for the next year. Although they do not know why they feel a sense of wellness lessening their fears and helping them believe all is well.

The Keepers have little to prepare for the journey and therefore do not have a lot that will slow them down in leaving. The orders they had been expecting from the catacombs arrive in the morning as well. {ooc: Add the items now, there is no reason to think the transaction won’t go though.} Barratore has his priorities straight and makes sure that the larder is well stocked and Brom stocks his favorite ales.

Finishing up a crafting project and starting another Sir Royston is ready for the journey. {ooc: did you purchase the supplies in the catacombs? I believe you are supposed to.} Wanting to be prepared Edson checks and re-checks his gear and goes to meet the group.

As the journey is not all that far the group arrives on the edge of a marshy area near nightfall. A bout a quarter mile into the marsh is an isolated villages and despite the low hanging fog you see candles inside of buildings but there is not a lot of activity. From where you are it is a small village that appears to be setting in for another night.

Between the group and the village there is other movement something quite odd. A creature maybe, large tendrils ending in tiny claws unfurl from the central stalk of this plant, which rises like a serpent ready to strike. It was at least one hundred feet away and as soon as you saw it move it blended back into the march. Maybe a predator grabbing a quick meal.

{ooc: Map added. You can see where the movement was. I am not going to be real stick on the map on this if you decide to engage}

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday July 26th, 2018 3:40:49 PM

(ooc: ok on adding items. I just added the standard purchased items out of the book. I will add the scrolls I'm scribing myself later, once everything goes through. I will update spells and post in a few hours.)

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday July 26th, 2018 5:49:54 PM

This is how it is written ... to my interpretation all the effects last a year for designated group ... some can selected and left out of the party.

"Ritual of Blessings or Curses (Knowledge Religion): Success: The bloodwitch calls down a blessing or a curse on all creatures he designates within one mile. He may designate them by name, religion, alignments, race, profession, and so on. Cursed creatures are affected as by a Bane spell, and the lands in range that they work or own are affected as by the Stunt Growth option of the Diminish Plants spell. Blessed creatures are affected as by a Bless spell, and lands in range that they work or own are affected as by the Enrichment option of the Plant Growth spell. The effects of this ritual can be negated on an individual basis with a DC25 Will save. The blessing or curse lasts for one year or until ended by the bloodwitch or by a Wish or Miracle spell or by divine intervention. Failure: The coven is sickened."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday July 26th, 2018 6:48:27 PM

"It appears we have found a place to stay for the night, and a likely source of information if something unusual is occurring. Let's go introduce ourselves. While the mansion might be more comfortable, much may be garnered from bunking with the townsfolk."

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Barratore Steelwind (Dan K) AC: 36 (T 16 FF 31), CMD:42; HP: 211/211 Character Sheet  d20+7=26 ;
Thursday July 26th, 2018 10:02:50 PM

"and more importantly V, we seem to have found a way to shake off the cobwebs of a days walk." Barratore draws his sword and dons his shield as he moves forward 40'. He looks left to right as he does so, in case the main quarry is baiting them.

Perception 26

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d20+24=38 ;
Thursday July 26th, 2018 11:22:03 PM

Not wanting to deprive Brom or Barratore a good cobweb shaking, Emrys spends his time trying to identifying this predatory plant ... searching the recesses of his mind for such a creature.

(Knowledge [Nature]: 38, to identify the snake-like plant.)

"Be careful gentlemen. Even an apple's seed is poisonous. Men have been known to die, cursed with an insatiable taste for the fruit."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged)  d20+25=35 ;
Thursday July 26th, 2018 11:54:45 PM

"No better way." he say following up Barratore's statement. He moves up as well, only 30-ft, and drawing his sword.

Perception DC 35

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged) 
Thursday July 26th, 2018 11:56:30 PM

adjusting header

Sir Royston Scalesworth IV (Tanner) -- HP 162 | AC 27/16/24 | CMD 33 | F+19/R+14/W+19 
Thursday July 26th, 2018 11:59:08 PM

Sir Royston follows just behind Brom. "I shall hold a spell of haste ready just in case, ladies and gentlemen. Far be it from me to engage in speciesism, but I have never met a creature with toothed tentacles for a face that was pleasant."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday July 27th, 2018 5:14:36 AM

Edson eyes the plant like creature, a new one to him.

He follows behind Brom and Barratore and draws out his flaming bow. Finally a chance to break it in.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Friday July 27th, 2018 9:03:17 AM

The map you had been given showed an area marked off to the north and slightly east of The Dread. It should be sort of the actual Dread but still it is that direction. {ooc: Between the Dread marking on the Cinnamon Valley map and the first contour line of Wolf Hill}

Stopping to study Emrys take a moment trying to identify the predatory plant. Emrys: Highlight to display spoiler: { A voracious, flesh-eating carnivore, the viper vine has a single enormous bloom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. While stories speaking of the plant's ability to lure prey into its clutches by virtue of its swaying motion persist, this effect is in fact created by this invisible, odorless pollen cloud. Immune to acid. }

The other casters hold back respecting the idea of letting more front line folks shake off the cobwebs.

Happy to shake off the cobwebs Barratore moves forward along with Brom, Edson and Sir Royston. In the lead Barratore does not notice anything out of the ordinary until three more plants creatures rise from the fetid water. Edson behind Brom and Sir Royston is happy to get a chance to use his new bow. Brom, having very sharp eyes today, spots movement to the right and left side of the initial plant creature. Something is there but has not revealed itself from the water. {ooc: You just ruined my little plan}

Yellow: AC 29
Blue: AC 29
Green: AC 29
Red: AC 29


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  5d4+5=20 ;
Friday July 27th, 2018 10:52:56 AM

V will target the plant creature closest to him(red) with magic missiles for 28 damage.

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4 C-1, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Friday July 27th, 2018 1:20:56 PM

"Take Caution ... these are Viper Vines! They sense your movement through their roots just below the surface. They release invisible clouds of toxic pollen that numb the mind. I would cover your mouths!"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged)  d20+30=32 ; 2d6+38=43 ;
Friday July 27th, 2018 11:17:10 PM

Brom charges the nearest plant. Going into rage, he strikes at the plant with one great swing. He connects and vegetation sunders under his strike.

Brom holds his breath.

Attack (rage, pa, charge): AC 32, damage 43

Rage: 1

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Saturday July 28th, 2018 12:36:38 PM

“Toxic clouds?”, confirms Tishe’ to Emrys, then casts a Fly spell to rise up and (hopefully) out of the way of spore toxins. From her vantage and out of the way of toxins, she reasons she can affect the fight better.

....
Cast Fly
Move up 30’ (auto pass Fly skill check)

Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 1. 0. 0


Barratore Steelwind (Dan K) AC: 36 (T 16 FF 31), CMD:42; HP: 211/211 Character Sheet  d20+26=45 ; d20+26=38 ; 6d8+23=50 ; 6d8+23=57 ;
Saturday July 28th, 2018 2:46:10 PM

"Toxic Clouds? So like Brom after beans for dinner?" Barratore takes a deep breath, heeding the warning and turns to his left and moves. He moves 35 and strikes at the plant thing

PA Greater Vital Strike Greater Penetrating Strike Ht AC 45 Crit 38 Dmg 50+57 Gtr Pentrating Strike ignore 5DR- or 10DR type

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d3=2 ; d20+22=23 ; d20+17=26 ; d20+12=24 ;
Sunday July 29th, 2018 8:08:55 PM

Maybe it was the nerves of trying the bow for the first time, Edson sends three arrows into the swamp.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d4=2 d20+14=28
Sunday July 29th, 2018 11:50:42 PM

FRIDAY POST

Sir Royston advances toward the creature harassing Brom (move action) and raises a finger while intoning a spell. "Dinok qualos!" (enervation, ranged touch attack 28) A bolt of black energy strikes the creature.

ooc: The Red creature gains 2 negative levels. No save.

I have finished leveling. New spells are See Invisibility, Explosive Runes, Enervation, and Teleport.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+23=26 ; d20+21=39 ; d20+21=40 ; d6+4=10 ; d6+4=10 ; d20+24=28 ; d20+26=28 ; d20+21=32 ; d20+21=39 ; d20+24=44 ; d6+4=9 ; d6+4=6 ;
Monday July 30th, 2018 2:10:58 PM

Recognizing what they are facing Emrys calls out a warning about the toxic cloud they can produce. In response Barratore and Brom each hold their breath as they approach the Viper Vines. Brom charges red landing a mighty blow just as a series of Velarin’s magic missiles slam into the creature. Not to be out done Barratore moves to the opposite side and lands a devastating blow on the blue creature. Excited to use his new bow Edson sends three arrows racing off into the swamp. Sir Royston moves closer to Broms target and hits it with a bold of black energy sapping its strength. Tishe flys up into the air in hopes of avoiding the toxic cloud.

{ooc: I am going to say the toxic cloud does not extend up very high.}

The blue vine attempts to bite and grab Barratore with its vines. {Hit: 26 / 29 / 40 Dam: 10 Grab: 28)

The red vine attacks Brom in the same way. {Hit: 28/32/39 Dam: 9/6 Grab: 44}

Along with these attacks the blue and red Viper Vines release a toxic cloud surrounding the closest attackers. {ooc: Green on map} They are holding their breath so there is a reduced chance of being effected. Roll d100 fifty-one up you are fine forty-nine down DC24 Will save. Failure Highlight to display spoiler: { All creatures in the cloud must succeed on a DC 24 Will saving throw each round or become captivated. Once a creature becomes captivated, it takes no actions save to approach the viper vine via the most direct route possible. If this path leads it into a dangerous area, such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. A victim that is attacked by the viper vine gets a new saving throw as a free action during each of the vine's attacks to overcome the effect. This is a mind-affecting effect. The save DC is Constitution-based. }

The yellow viper vine holds its position while the green moves down ten feet towards Deamon.

NOTE:
Even though this will be a will save I am using the rule on holding breath vs poision. &#61664; Highlight to display spoiler: { creature holding its breath receives a 50% chance of not having to make a Fortitude save each round. See the rules for holding your breath and suffocation. If a creature is holding its breath and fails the constitution check to continue doing so, rather than suffocating it begins to breathe normally again (and is subject to the effects of the inhaled poison if still in the area). }

Yellow: AC 29 | HP: 190/190
Blue: AC 29 | HP: 83/190
Green: AC 29 | HP: 190/190
Red: AC29 | HP: 119/190 - Minus 2 Levels, will apply tomorrow when I have all my notes.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday July 30th, 2018 6:34:30 PM

V casts fly and moves 30' up

Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet  d100=31 ; d20+13=24 ; d20+26=31 ; d20+21=27 ; d20+16=19 ; d20+11=18 ; d20+26=41 ; 2d8+23=28 ; 2d8+23=29 ;
Monday July 30th, 2018 6:41:04 PM

Holding his Breath does not end up helping Barratore, but his desire for self preservation servers him well.
[31% Will Save 24]

The damage from the vine was superficial and Barratore's shield foils the plants attempt to gain a hold of him.

Barratore activates his Torc, hastening his actions and lays into the plant creature
PA Greater Vital Strike Hit AC 31/27/19/18/41 Dmg 28/-/-/-/29

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Monday July 30th, 2018 9:21:18 PM

“Let’s see if I can let us concentrate on just a few at a time!” Calls Tishe’ and she weaves a Resilient Sphere around the Green plant monster. “Hopefully, plants aren’t quick!”

.....
Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours
Resilient Sphere. 13’ diameters. DC 21 Reflex or caught

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 1. 2. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Monday July 30th, 2018 11:38:16 PM

Daemon gets a little nervous .. he senses that he is being targeted for dinner.

"Emrysss, do you mind?" he says as he slithers to the other side of his master.

Emrys turns to the green viper vine. After a magical flourish he commands, "That will be enough of that! You will keep to yourself and bother no one!"

(Casting Command Plants on Green Viper Vine. Range: 65ft. Targets: Up to 32HD of plant creatures, no two can be 30ft apart. Will Save: 24. Duration: 16 Days.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (236 raged); DR 4/- (7/- raged)  d100=82 ; d20+28=48 ; d20+28=44 ; d20+23=32 ; d20+18=32 ; d20+13=25 ; 2d6+38=43 ; 2d6+38=45 ; 2d6+38=42 ; 2d6+38=46 ;
Monday July 30th, 2018 11:45:08 PM

Brom manages to not breath in the toxic gas (must be from standing down wind from Barratore all the time).

He now launches his own attacks against the plant. He would normally shout some statement to the thing, but for now he can only think instead...and it sounds really cool in his head.

Attack (pa, rage): AC 48 (crit AC 44), 32, 32, 25; damage 43 (+45 if crit), 42, 46 (don't know if you can crit a plant)

Rage: 2
Holding breath: 1 rd

ooc: Suffocation

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+14=23 ; d20+14=25 ; d20+14=24 ; 4d6=21 ; 4d6=17 ; 4d6=12 ;
Monday July 30th, 2018 11:50:58 PM

Sir Royston chuckles. "What luck! Seems I stopped just in the nick of time!" He makes a series of intricate hand gestures, mumbles an incantation, and points again at the viper vine. "Ag kod!" (scorching ray, standard action). He then takes a short step back, which seems prudent given the poisonous cloud is mere inches from his nose (5-foot-step)..

Target Red
Ranged touch attack 23, 21 fire damage, no saving throw
Ranged touch attack 25, 17 fire damage, no saving throw
Ranged touch attack 24, 12 fire damage, no saving throw

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (234/236 raged); DR 4/- (7/- raged) 
Monday July 30th, 2018 11:51:47 PM

ooc: a little confuse...Brom has been grabbed by the plant, yes? It says you can attack with a -2 penalty, but you cannot do anything that uses two hands. Does that mean you can only attack with a one handed weapon? I'll change my post if needed.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+22=27 ; d20+17=36 ; d20+12=29 ; d8+3=5 ; d6=2 ; d8+3=4 ; d6=5 ;
Tuesday July 31st, 2018 1:01:26 PM

Edson fires at the yellow plant, the one waiting. Two of his arrows are true.

Hit ac 36, 5 dmg +2 fire
Hit ac 29, 4 dmg +5 fire

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+6=21 ; d20+12=27 ; d20+23=36 ; d20+21=35 ; d20+21=30 ; d20+21=24 ; d20+21=22 ;
Tuesday July 31st, 2018 4:05:46 PM



{Brom: Yes you can only use one hand weapons. For the interest of game flow and because I am just reading this now I will let it pass this round. Next time we will keep it in mind.}

Edson launches off several arrows and two of them find there mark in the yellow plant burning into its body. Getting space Velarin flies up into the air out of harms way.

With a chuckle about his luck at stopping where he did Sir Royston launches multiple rays of fire at the red viper vine. All of them hit and several patches blister and darken as small bits fall off the badly damaged plant.

Tishe’ focuses her attention on the green plant and summons forth a sphere of energy to hold it in place. Unfortunately the plant is too fast for her and is not captured. Emrys, doing what only spell casters who don’t have to choose spells ahead of time can, calls forth the perfect spell at the perfect time and commands the green viper vine to not attack. {Will: 21} The plant freezes in place effectively removed form combat.

Barratore’s attempt to hold his breath fails but his mind is strong and not effected by the gas cloud. He swings over and over landing two hits on the vine and causing green sap to flow form several wounds.

Despite being grappled Brom manages to get both hands free and swings, learning you can crit plants in the process. Combined with Sir Royston’s spells it is enough damage to kill the red plant. The cloud of poison remains.

Finally the sound of food is to much and the yellow plant starts moving down towards the main group.

The blue plant continues its battle with Barratore despite getting the worst of things and lashes out with its bite and all of its tentacles {Hit: 36/35/30/24/22} but none of its attacks land.
______________________________

Yellow: AC 29 | HP: 174/190
Blue: AC 29 | HP: 26/190
Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack


AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK) 
Tuesday July 31st, 2018 9:46:44 PM

Toshe’s Spell didn’t work, but Emrys took the issue well enough. Looking around, the Spellweaver finds that no one is in dire staights, and so continues to hover and watch the battle.

.....
Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 1. 2. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d20+20=23 ;
Tuesday July 31st, 2018 10:58:20 PM

"That's a good vine," he tells the submissive plant for following his orders. He steps forward 30ft to get a better look at the yellow viper vine in the distance. Daemon follows closely behind him. He considers his next move. He notices that Tishe is content to let the gardeners do their pruning. Emrys is too. He gives the area a good looking over for other dangers.

(Perception: 23, sigh)

Daemon says, "Thank yous, death by ssalad jusst ssoundss humiliating."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday July 31st, 2018 11:32:21 PM

Sir Royston takes a deep breath as he presses his palms together in front of him, then lets the air from his lungs in a single vigorous exhalation at the same time as he flings his arms outward. A heartbeat later, wings erupt from his back -- leathery dragon wings with golden scales. He takes the air, climbing for height.

ooc: Grow wings (standard action) and rise half my speed (move action). Stay in place with Hover.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (234/236 raged); DR 4/- (7/- raged)  d100=73 ;
Wednesday August 1st, 2018 12:00:18 AM

Standing in the fog, Brom manages not to be affected by the cloud of toxin. Seeing the northern plant creature begin to move towards the group, Brom decides to move out to meet it.

Rage: 2



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+22=39 ; d20+17=18 ; d20+12=29 ; d8+3=6 ; d8+3=7 ; d6=5 ; d6=2 ; d20+23=41 ;
Wednesday August 1st, 2018 9:46:21 AM

Three more arrows fly free and two more strike the yellow one.

Hit ac 39 6 dmg + 5 fire
Hit ac 29 7 dmg + 2 fire

Edson looks around, seeing if any traps or surprises await them. Any creatures still hiding. Perception 41, Trapsense 48


Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet  d100=3 ; d20+13=20 ;
Wednesday August 1st, 2018 11:34:31 AM

Barratore, intending to finish off the blue plant creature, finds himself taking an inopportune breath of air(3%), and succumbing to it's cloud(will save 20). Barratore, now captivated takes a step toward the plant, putting him next to it. (stupid die roller)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  10d6=41 ;
Wednesday August 1st, 2018 11:41:41 AM

At 30' up, V ascends to 40' in the air as he moves directly over the blue plant creature engaging Barratore and directs an empowered lightning bolt at it. (69 damage, reflex save 26 for half damage)

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Wednesday August 1st, 2018 12:45:12 PM

{ooc: Having a dice roller problem on this page so I made my rolls in the DM Board. Not sure what is going on}

Finding himself without an opponent Brom strides off though the marsh to meet the oncoming yellow Viper Vine head on. Edson does his part by burring two more arrows in the yellow vine before Brom gets there.

Seeing her spell fail but Emrys take care of her target Tishe’ hovers in place and watches the battle. Edson sooths the vine he has commanded and moves forward to get a better look at the yellow vine. Sweat drips in his eyes so he does not see much however he can see the water near where the yellow vine had been stirring a bit.

Sir Royston takes a moment to transform, growing wings, and moving into the air. Being the most proactive caster at the moment Velarin ascends to forty feet and lets lose with lighting bolt at Barratores target. The plant is numble {Ref: 26} and only takes partial damage. This is, however, enough to put the creature down.

Velarin killing [/b] Barratores [/b] target is probably a very good thing because the Minotaur accidently inhalls and becomes captivated.

Where some of you had previously seen movement the water stirs again and two more viper vines emerge from the water moving towards the party. The yellow vine also moves forward releasing its own toxic cloud around Brom. {ooc: assuming you are still holding your breath same things apply}

The yellow vine, moving into reach of Brom attempts to bite the barbarian. {Hit: 38 | Dam: 14+11 acid} Its maw digs into the Broms flesh.

_______________________________________________________

Yellow: AC 29 | HP: 154/190
Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack
Pink: AC 29 | HP: 190/190
Lt. Blue: AC 29 | HP: 190/190


Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet  d20+26=40 ; 2d8+23=27 ;
Wednesday August 1st, 2018 6:50:28 PM

Barratore shakes his head, clearing his mind from the effects of the recently deceased plant. With more than a bit of irritation at being effected by the plants cloud, he decides to take the matter up with the nearby pink plant. He hasted moves to the pink plant, and takes a swing. He takes a deep breath on the way, with the intention of having to hold it for a bit.

Hit ac 40, damage 27

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  10d6=36 ;
Wednesday August 1st, 2018 6:57:15 PM

V casts an empowered fireball, dropping it behind the yellow and blue plants, where it would effect them but not brom.(can't see coordinates on iPad. Adjust as needed to at least hit 1 plant but not Brom)

62 damage, reflex save 26 for half damage


Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d20+12=14 ;
Wednesday August 1st, 2018 10:32:35 PM

(Emrys moved forward 30ft last round, doesn't show on the map.)

Looking upon the vines that need pruning, he decides to give Brom a little help since he is outnumbered. Emrys invokes the power of the root, reaching out and touching the yellow viper vine from 60ft away. A cold, black aura of necromancy swirls about the plant.

(Casting Bestow Curse on Yellow Viper Vine, empowered by Focus Curse and Reach Spell Feat. Hit Touch AC: 14, sigh! Range: 65ft. Fort Save: 27. Effect: -6 to Constitution ... -3hp per HD, -3 to Con Saves.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d100=37 ; d20+11=23 ; d20+11=29 ; d20+28=42 ; d20+23=29 ; d20+18=22 ; d20+13=18 ; 2d6+38=43 ; 2d6+38=42 ;
Wednesday August 1st, 2018 11:49:36 PM

Another plant creature appears before Brom and he starts to get excited...then he takes a breath...and becomes captivated by the toxins. Calling on his maddening rage, Brom manages to clear his head just as the toxins begin to take affect (using Clear Mind rage power to reroll a failed Will save. DC 29)

Taking upon the opportunity, Brom steps into the Green plant and attacks.

Attack (pa, rage): AC 42, 29, 22, 18; damage: 43, 42

Rage 3; clear mind
Holding breath: 2



Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+14=20 ; d20+14=16 ; d20+14=24 ; 4d6=12 ; 4d6=9 ; 4d6=18 ;
Wednesday August 1st, 2018 11:55:59 PM

Sir Royston flaps forward toward the viper vine attacked by Barratore (move action). He casts the same spell as before. "Ag kod!" (scorching ray, standard action) Three bolts of fire spring toward the creature.

Target Pink
Ranged touch attack 20, 12 fire damage, no save.
Ranged touch attack 16, 9 fire damage, no save.
Ranged touch attack 24, 18 fire damage, no save.

AC 22 / T22/ F20 CMD19. HP 51 / 114. Tishe' (SteveK)  d20+8=19 ; d20+8=15 ; d20+8=22 ; 4d6=14 ; 4d6=15 ; 4d6=20 ; 13d6=44 ;
Thursday August 2nd, 2018 9:26:20 AM

“More creatures!”, Tishe’ calls as two more very agile vines erupt from the water. “This Many flesh-eating creatures so close to that village makes me worried about any people around.”

Brom is about to be beset by three creatures at once, so the Sorceress springs into action! Flying forward and nearly flanking Royston, She Quickens a Scorching Ray, targeting the Yellow Vine, then centers a Freezing Sphere between Yellow and Pink Vines, causing cold damage and freezing the swamp water Solid!
...
Move forward 50’
Cast Quickened Scorch Ray. Touch AC 19,15,22. Damage. 14, 15, 20.
Cast Freezing Sphere. 40’ radius encompassing Yellow and Pink only. 44 dam. Reflex DC 23 for half + all creatures in water “become trapped in the ice. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so.”
.....
Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 1. 2. 1. 1

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday August 2nd, 2018 9:29:54 AM

Ooc: updating header
.....
Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 1. 2. 1. 1

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20=14 ; d20+12=29 ; d20+12=16 ; d20+16=30 ; d20+12=28 ; d20+12=15 ; d20+23=25 ; d20+21=23 ; d20+21=35 ; d3=2 ; d20+21=23 ; d20+21=36 ; d20+23=24 ; d20+21=36 ; d20+21=22 ; d20+21=25 ; d20+21=23 ; d20+8=14 ;
Thursday August 2nd, 2018 3:26:04 PM

Clearing his head and irritated at being effected Barratore steps up and takes a hard swing at the pink plant. Probably for the best he also holds his breath.

Velarin summons a ball of fire that engulfs the yellow and blue plant. The blue plant is trickier of the two and manages do duck partially under water to avoid the full damage. {Ref 29/16} Moving forward Emrys decides to give Brom a little help and attempts to bestow a curse on the yellow vine. He just manages to connect but the vine is of hearty stock. {Fort: 30} {ooc: dose save negate or reduce?}

Brom is excited by the arrival of another plant creature, so much so he takes a breath. The chemicals in the air start to take effect but he eventually manages to shake them off and attacks the lt. blue plant. {ooc: Assuming that is the target you wanted.} Sir Royston flaps forward and again unleashes three rays of scorching heat. All three rays slam into the yellow viper vine.

Tishe calls out as more vines erupt from the water. Seeing Brom beset she springs into action flying forward and firing off scorcing rays at the yellow and then casting freezing sphere between the two vines. The yellow vine sizzles from the heat and the cold drops it dead as it takes the full brunt of the attack. The pink vine manages to avoid some of the damage but is still trapped in the ice.

Not surprisingly Barratore again finds himself in a cloud of spore filled air. He knows the scent too well and attempts to hold his breath as the plant attacks with all it has. You could think it was upset about the deaths of the other viper vines but that is just anthropomorphizing as it bites and whips. Its bite and four vines all miss their target. {Hit: 25/23/35/23/36}

Brom is safe from the vines as the creature cannot break out of the ice. He is however still in a spore cloud.

Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack
Pink: AC 29 | HP: 141/190
Lt. Blue: AC 29 | HP: 74/190


Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday August 2nd, 2018 5:13:48 PM

Emrys can't help but say, "That is one hardy rose bud!"

(Its save negates all cursed effects.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday August 2nd, 2018 9:28:21 PM

(Will post V and Barratore tomorrow. Dan K on vacation this week)

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d10=6 ; d10=10 ; d10=8 ; d10=10 ; d20+20=36 ;
Thursday August 2nd, 2018 10:06:59 PM

(Is Tishe's hit points really only 51 points? I don't recall her taking damage in this combat.)

IF Tishe is actually wounded then he will invoke ancient, eldritch powers that warp the fabric of space. If done incorrectly, he could unravel reality and destroy all existence. Thankfully it was one of his other aspects that fumbled with their thread of fate. He didn't care for him that much anyway.

(Casting Cure Critical Wounds on Tishe, empowered by Spiritual Healing and Reach Spell Feat. Range: 65 ft. Cures 4d12+16: 8+12+10+12+16 = 58 healing to Tishe ... I mistakenly rolled d10's instead of d12's, so I added +2 to each roll.)

IF Tishe isn't wounded ... he will continue to look and listen for other dangers in the area. (Perception: 36)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d100=100 ; d20+28=45 ; d20+23=31 ; d20+18=20 ; d20+13=33 ; 2d6+38=45 ; 2d6+38=43 ; 2d6+38=45 ;
Thursday August 2nd, 2018 11:09:15 PM

Brom continues to hold his breath and this time does not take a breath. He continues to attack the vine creature in front of him.

Attack (rage, pa): AC 45, 31, 20, 33; damage 45, 43, -, 45

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+14=15 d20+14=21 d20+14=30 4d6(2+5+3+5)=15 4d6(1+2+5+5)=13 4d6(3+5+3+6)=17
Thursday August 2nd, 2018 11:53:37 PM

"Do not fix what is not broken, as they say. Ag kod!" Sir Royston fires another volley of fiery bolts at a viper vine (scorching ray).

Target Pink
Ranged touch attack 15, 15 fire damage, no save.
Ranged touch attack 21, 13 fire damage, no save.
Ranged touch attack 30, 17 fire damage, no save.



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  5d4+5=20 ;
Friday August 3rd, 2018 7:48:09 AM

Tishe’ sees Brom strike down his plant and Royston(hopefully) damaged the pink one. With Barratorre bearing down on the last combative plant, Tishe’ , nary a scratch on her, hovers and waits for the Minotaur to finish it off.

Just in case, she delays, weaving Magic Missles if Pinky is still somehow standing on its roots.

.....
Hover, auto pass
Ready Magic Missle If Pinky is about to attack Barratorre. 20 damage

Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 1. 2. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d100=57 ; d20+26=42 ; d20+21=27 ; d20+16=21 ; d20+11=20 ; 2d8+23=34 ;
Friday August 3rd, 2018 8:51:43 AM

Pressing the attack, Barratore manages to hold his breath while trimming the hedge.

PA Greater Vital Strike Hit AC 42/27/21/20 damage 34/-/-/-

Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet 
Friday August 3rd, 2018 8:53:02 AM

(Previous post was Barratore's. forgot to switch log ins)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday August 3rd, 2018 8:54:51 AM

V holds his spells, waiting for the fighters to finish the plants off.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+22=27 ; d20+17=28 ; d20+12=19 ;
Friday August 3rd, 2018 11:08:32 AM

Changing targets again Edson goes for the pink plant. All three miss their mark. Maybe it wasnt wise to keep changing targets.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+23=29 ;
Friday August 3rd, 2018 10:54:30 PM

{ooc: Sorry guys. Totally forgot it was Friday today, I had the day off. Please kill this last plant}

Emrys is momentarily surprised by the hardiness of the viper vine. Looking around he is concerned about Tishe’s health and readies to cast a spell if she is really hurt. He also looks for other dangers but finds none. His eye does catch on the very close village where he still sees light in at least two windows.

Brom continues making salad chopping and chopping and eventually bringing down the plant creature in front of him.

Seeing Broms opponent fall Sir Royston fires off more scorching rays at the remaining viper vine. His three blasts all hit the plant causing blisters and burns on its body. Barratore follows Roystons lead and lands one mighty blow on the plant that does not bring it down.

Edson fires off three arrows but none of them manage to hit their target. Tishe’ sees that the plant did not fall under the assault of Barratore and launches a series of magic missiles at the remaining plant. The missiles strike true and much to everyone dismay, particularly the GM, the plant is still up right.

The remaining plant attempts to bite Barratore but, once again, his armor is just to thick and it accomplishes nothing.

Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack
Pink: AC 29 | HP: 42/190



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  5d4+5=17 ;
Friday August 3rd, 2018 11:12:54 PM

Tishe’ will repeat her performance, waiting to see if the plant still lives after the melee experts get through with it before weaving another Magic Missle spell.

.....
Hover, auto pass
Ready Magic Missle If Pinky is about to attack Barratorre. 17 damage

Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 2. 1. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d100=4 ; d20+11=23 ;
Friday August 3rd, 2018 11:15:57 PM

Brom turns the plant in front of him to chopped salad, but as he finishes the creature up, he inhales a small amout of the toxins. His mind numbs and he becomes captivated by the remaining plant. He moves over to it, fixated with it.

Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet  d100=81 ; d20+26=32 ; d20+21=38 ; d20+16=21 ; d20+11=21 ; 2d8+23=33 ; 2d8+23=28 ;
Saturday August 4th, 2018 8:00:55 AM

Barratore continues to hold his breath, and then proceeds to carve into the plant a couple of times for 61 damage.

PA Greater Vital Strike Hit AC 32/38/21/21 damage 33/28/-/-

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 5th, 2018 10:03:46 AM

Edson is about to unleash another batch of arrows, but sees Barratore slice the plant up.

The skinny elf slings his bow over his shoulder, and calls out. "Everyone okay?"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday August 5th, 2018 10:55:39 PM

FRIDAY POST

Sir Royston is thrifty with his magical resources, as Ffloy would encourage, and waits to see if the remaining blows are sufficient to destroy the foul plant.

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Monday August 6th, 2018 11:02:57 AM

"Ah, I see the flickers of light in some of the windows. Let try not to trample their garden too much, shall we?"

"Oh goodness ... we lost Brom to the pollen!"

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+22=33 ; d20+22=38 ; d20+22=40 ;
Monday August 6th, 2018 2:18:17 PM

XP: 21,942 Each

Tishe’ readies a spell but does not cast waiting to see if her beefy companions have things in hand. Like Tishe’ Sir Royston conserves his magics and waits to see what happens. Velarin choses not to participate.

Somewhere the fates laugh as Brom inhales and is captivated by the sent of the plants. He moves with deliberate strides towards the remaining vine. Barratore, possibly worred that Brom will finish his kill unleashes multiple blows slicing the creature in half. Over the next eighteen seconds the toxic cloud dissipates.

The remaining plant is compelled to not act and stands, alone, in the swamp.

Seeing the Vipee Vine down Edson calls out "Everyone okay?" while Emrys add’s [b] “"Ah, I see the flickers of light in some of the windows. Let try not to trample their garden too much, shall we?"

"Oh goodness ... we lost Brom to the pollen!"


The area is still and a search shows up nothing of value or interest on the fallen viper vines. Any past prey has been digested gear and all it would seem, that or they lived on mosquitos. Wouldn’t it be a shame if all the Keepers just did was remove the towns protection from air born insects?

It is dark as you move forward to the outskirts of the small village. The houses are dilapidated and leaning though still habitable in a pinch. The four of the five buildings are one story and the fifth is two. As you approach you again see lights in the two story building in one of the windows and a silhouette can be seen briefly. It appears that your battle was not heard but that is not a surprise, there was some distance between you.

The sounds of the swamp has returned to the normal chirp of crickets and croak of frogs. The group is just outside of town.

What are you doing now?

_______________________________________

Green: AC 29 | HP: 190/190 – Command Plants: Can’t attack



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday August 6th, 2018 7:37:54 PM

"Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. "

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet 
Monday August 6th, 2018 11:06:21 PM

Barratore snorts to clear his lungs and nostrils of the pollen and sheathes his sword and then stows his shield. Just outside the village he chuckles at V's comment, "Absolutely, nothing says not scary like us in the dark. How about I give a big bellowing Hallo?" Barratore chuckles again and adds, "How about Tishe goes up and says hi while we wait back here. She makes nice, Keepers of the Vale and all that and THEN we all wander up?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) 
Monday August 6th, 2018 11:15:28 PM

Brom stands fascinated by his surroundings.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday August 6th, 2018 11:38:32 PM

Sir Royston remains airborne and eyes the remaining viper vine warily. "Say... are we just going to leave this thing standing in a stupor? The plant, not Brom. Can we order it to walk away until the spell ends? It would put a damper on our welcome if it regained its senses and decided to knock down some homes."

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless.  d20+20=26 ;
Monday August 6th, 2018 11:46:21 PM

"Agreed," he says to Barratore's comment. "We provided a nice light show as well. They know we're here. If they're not already hiding under their beds by now, we should be concerned ... and cautious!"

Before they move forward, he goes over to the viper vine he commanded and tells him, "Hey there my viney fellow. Be glad I have a fondness for vipers. You may eat all the little bugs, rodents, birds and squirmy, creeping things to your heart's desire. I don't wish for you to go hungry over the next few weeks .. and you no longer need to share with the others."

(Perception: 26)

Emrys Myrridanmyl, stephen f. ac19 hp71/71. rituals: Warding, Spiritual Healing, Bless. 
Monday August 6th, 2018 11:49:42 PM

Emrys looks up to Royston and answers, "It's in my command for the next few weeks. If the locals wish it gone, I can send it away. As far as we know, these could be beloved pets."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday August 7th, 2018 9:57:25 AM

"Lets do the one with the person we saw. No sense waking anyone up from sleep if we dont have to. Like you said.. we might have killed their pet, no need to wake them and anger them more. I'd knock . But some people tend yo think I'm annoying and might not be the best choice. "

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday August 7th, 2018 11:18:33 AM

Tishe’ shakes her head, “Trellus always said ‘don’t split the pack’, so let’s all go together and give a hearty hello?”

Tishe’ will move towards the village with the others. When they get close to the buildings, she gives a welcome Shout. “Many Shadows! We are travelers, the Defenders of the Vale, and asked to come on behalf of the Pitchfork Council! Hallo the town!”

.........

Active Spells and Effects
Fly: 12 min.
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 2. 1. 1

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Tuesday August 7th, 2018 4:03:38 PM

Sir Royston asks about the remaining viper vine prompting Emrys to give it some simple commands. He reports back to the others that it is his to command for the next few weeks and it may serve a function for the village.

Brom stares off at… who knows.

Velarin comments: "Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. " Snorting to celar his lungs and nostrils Barratore stows his sword and shield before suggesting that a friendly face, specifically Tishe’, go say hello. Edson seems to like the idea of someone else doing the talking, fearing they will find him annoying.

Shaking her head Tishe’ says “"Well, I guess it appears that we should go say hi, introduce ourselves, and see what is going on out this way. We can start with the house that has someone still awake. " and declines to go alone. When the others move with her and they get close to the building she shouts up ““Many Shadows! We are travelers, the Defenders of the Vale, and asked to come on behalf of the Pitchfork Council! Hallo the town!”

There is no answering call but the light that you could see in the upper window quickly vanishes. The night is quiet, quitter then before Tishe’ yelled silencing the crickets for the moment.

What are you doing now?



Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 201/211 Character Sheet 
Tuesday August 7th, 2018 4:53:36 PM

Barratore looks over at Tishe, "Ta Da!" he sings Barratore sighs, he could think of one other reason the lights went out, bad guys up to no good. So draw steel and possibly really make the villagers need to change their pants, or don't and possibly let bad guys get the drop.
Barratore decides to wait to see what Emrys, Tishe, and really everyone other than Brom is going to do. he and Brom had the same options really, walk on in, swords or no, so Barratore queues off the others

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=36 ;
Tuesday August 7th, 2018 5:18:45 PM

Edson gets nervous when the lights go out. That was usually preview to an attack. The elf looks around for some shadows and decides to melt away.

Stealth 36

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday August 7th, 2018 7:16:28 PM

"Fine. I'll take a peek. Care to join me Tishe'?" V calls forth his darkvision wand, and uses it on himself(and Tishe' if she would like) Then flies up to take a look in the window. Approaching from the side or above, not straightforward as to allow easy attack.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) 
Tuesday August 7th, 2018 11:43:53 PM

Brom comes out of his haze. Though fascinated he could hear what was going on. He suggests settling in for the night and making introductions in the morning.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday August 7th, 2018 11:58:55 PM

"Perhaps we could check to see if all of the houses are occupied? Squatting for the night would hardly be dignified, but certainly safer than out in the open..."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=22 ;
Wednesday August 8th, 2018 7:21:59 AM

(Ooc: Request change in Post)

Unbeknownst to Tishe’, she is thinking the same thing as Barratorre; the lights going out could be cautious villagers or cautious slavers. Which makes it important to be cautious adventurers! She nods at Velarin’s plan, accepting a Darkvision spell from the wand.

The sorceress still has her Fly spell working, and so gets close to the wall and rises into the air so she can’t see into the window, but can touch the window. And looks in...

.........
Fly vertical, hugging the wall
Perception. 22

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 2. 1. 1



DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+26=28 ; 14d6=50 ; d20+26=46 ; d20+26=31 ; 114d6=371 ; 14d6=63 ; 14d6=42 ; d20+26=31 ; 14d6=51 ;
Wednesday August 8th, 2018 1:40:18 PM

Barratore, assuming the worst, draws his steel and waits. His impulse to go in sword ready is tempered by the desire to wait for his teammates. Edson also made nervous by the disappearance of the light steps to the side and blends into the shadows.

Showing more patients then his fellow sword weilder Brom sugges that they bed down for the night and make introductions. Sir Royston would like to check if the other houses are occupied thinking to squat in one of them rather then sleeping in the open.

Velarin informs the others “Fine. I will take a peek.” and ask Tishe’ to join him which she does. He uses a wand to grant them both darkvision and flies to take a look in the window, approaching form the side not straightforward. Tishe’ rises into the air to where she cannot quite see but can touch the window.

Those that flew up see nothing and the swamp is still very quiet. Very quiet

Quiet

Quiet

Quiet

Not QUIET as the wail of an woman is heard as three figures move into view. These similar looking ghostly elven women glide through the air, long hair flowing around their faces which are twisted with rage. One, glowing red, moved though the walls and trees of the house you are in front of and reaches to touch Barratore with a clumsy hand that still manages to connect as negative energy rips though the body of the minotaur. {Hit Touc: 28 | Dam: 50 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}

The red banshee moved directly towards Sir Royston arms outstretched and connects with a devastating strike. {Hit Touch: 46 | Crit Confirm: 31 | Damage: 63 | Crit Damage: 42 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}

The final banshee, this one tinged blue, rises out of the ground directly behind Emrys and touches the bloodwitch on his leg as it rises. {Hit Touch: 31 | Damage: 51 | | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect}

Low wailing now fills the air and what you thought would be a nice nights rest is now a horror show.

___________________________

Barratore: 50 Negative Energy Damage – owes will
Sir Royston: 105 Negative Energy Damage – owes will
Emrys: 51 Negative Energy Damage – Owes will

Black: Incorporeal AC: 26/26/14
Red: Incorporeal AC: 26/26/14
Blue: Incorporeal AC: 26/26/14


Barratore Steelwind (Dan K) AC: 37 (T 16 FF 31), CMD:42; HP: 151/211 Character Sheet  d20+31=41 ; d100=92 ; 2d8+16=27 ; d20+17=34 ; d20+26=36 ; 6d8+30=63 ;
Wednesday August 8th, 2018 10:43:20 PM

Barratore grips his blade tighter as the woman floats into view and he strikes out at her, as she closes to attack.
AoO 10' Reach Hit AC 41 miss %92 Dmg 27

The negative energy coarses through him where the vile undead thing makes contact.

Barratore ventures a quick look about and the 3 undead apparitions mark the next few moments as particularly dangerous. The fighter has faced fear of the supernatural, magic and his own on many occassions and has learned well how to act in the face of it.
WIll Save 34

Barratore activates his Bramah Tattoo and infuses his weapon with its own ghostly power.
activate Ghost Weapon

The weapon shimmers in time with the incorporeal creature before him. There was no escape for it now and the fighter strikes hard.

Greater Vital Strike, PA Hit AC 36 Dmg 63

As if they needed to know, Barratore calls out to Tishe and V to fall back to the group and make some magic happen

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d20+28=48 ; d20+28=42 ; d20+23=26 ; d20+18=36 ; d20+13=25 ; 2d6+38=44 ; 2d6+38=45 ; 2d6+38=47 ; 2d6+38=44 ; 2d6+38=45 ;
Wednesday August 8th, 2018 11:10:25 PM

Brom steps in to the closest banshee, near Barratore, and let's his sword go to work. His sword existing both on his plane and the banshee's plane strikes true several times.

Attack (rage, pa, ghost touch weapon): AC 48 (crit 42), 26, 36, 25; damage 44 (+45 if can crit), 47, 44, 45 (Brom has a ghost touch weapon so I don't know if that affects the AC)

Rage

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+20=33
Wednesday August 8th, 2018 11:47:05 PM

Will save 33

Sir Royston manages to shake off the supernatural dread, but not before taking massive damage. "You know what they say about discretion and valor. I shall return shortly!"

OOC: Double move action north.

HP 64/169

Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless.  d20+19=21 ; d20+19=34 ;
Wednesday August 8th, 2018 11:58:06 PM

(Will Save: 21, hero point reroll: 34)

Emrys is surprised by the banshee. It's cold touch drains much of his health as he looks on in horror. He backs away (5-ft step) and casts the first spell that comes to mind. A black aura of necromancy assaults the undead banshee.

(Casting Control Undead on Blue Banshee. Will Save: 28. Duration: 16 minutes.)

With his other hand, he draws his rod of the quickening from his belt and casts a very quick spell.

(Casting Blink on Emrys. Duration: 16 rounds.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+3=21 ; 5d4+5=19 ; 5d4+5=14 ;
Thursday August 9th, 2018 5:34:29 AM

Tishe’ isn’t far from Barratorre, only hovering in the air, and makes it more difficult to be surprised through a wall by taking the expediency of hovering over the big Minotaur. She’s not well-versed in undead lore, but will call out any knowledge she remembers to the group.

She is a master of her own magic, however, and that means she knows force weapons are not impaired by incorpoability! Targeting Barratorre’s opponent (or Brom or Emrys in that order if previous already dead), she casts Magic Misssle, and Quickened Magic Missle again!

....
Move to hover over Barratorre, 30’ up, autopass
Know Religion: 21 to know the undead fey women (translation from the garlic) are
Magic Misssle. 19 damage
Quickened Magic Missle 14 damage
.........
Fly vertical, hugging the wall
Perception. 22

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  16d6=60 ; d20+22=28 ;
Thursday August 9th, 2018 9:20:47 AM

Velarin flies to D20, 10' off the ground, and uses his rod of quickening to throw a very fast haste spell, centered on Barratore, which should make everyone hasted. Then, Knowing that the effects will be nowhere near normal, V casts a Chain lightning at the spirit in the middle of them so as to get all three. (68 damage, reflex save of 27 for the primary and 25 for the secondary for 1/2 damage)

V also attempts to know the true nature of these creatures(Know religion 28)

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects
Haste
Fly

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+22=41 ; d20+17=26 ; d20+12=16 ; d20+12=24 ; d20+12=17 ; d8+3=5 ; d8+3=4 ; d6=4 ; d6=3 ;
Thursday August 9th, 2018 1:21:30 PM

Edson 5' steps to his left to get a better angle at the red banshee.

He fires three of his flaming arrows..

Two connect, one for 9 dmg and one for 7. (guessing these are halved)

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+18=24 ; d20+19=30 ; d20+18=34 ; d6=5 ;
Thursday August 9th, 2018 3:03:55 PM

Barratore lands a single attack as the banshees move in but it does not seem to do its full damage to the incorporeal creature. His blow connects but does not stop the banshee from connecting. He shakes off the creatures magic and activates a ghost touch ability before striking hard at his attacker. Brom steps in and finishes the banshee as, of course, his weapon can hit them with ease.

Sir Royston opts for discretion and moves away from the attacking banshess. {ooc: I just moved you straight north a bunch. If you have an exact spot in mind let me know.}

First Velarin moves to the east staying 10ft off the ground and casts haste on the party. Velarin then fires off a bolt of lighting hitting both of the remaining targets though only the first seems to do full damage as the red creature slid a bit to the side. {Ref: 24/30} As the bolts his he thinks about what he knows about banshees. Some information pops to mind, beyond them being undead and incorporeal. They are excellent flyers, can sense where the living are by their heartbeat and can let out a terrible wail. The wail can make it harder to to resist fear. {ooc: You didn’t beat it by much so I only give you some stuff}

Having a large number of spells at his disposal and no need to prepare ahead of time Emrys, again, has the perfect spell for the situation making him the envy of every wizard. Sadly for him this creature has a stronger will then the previous plant and shakes off the mental attack. {Will: 34}

On the ground Edson steps to his left and fires connecting with two flaming arrows that do some damage to the red banshee. {ooc: half damage is correct}

Tishe’ fires off two sets of magic missiles at the remaining, uncontrolled, banshee while remembering what she can about these creatures. Tishe’ can recall little other then they are banshees and undead.

The red banshees watches Sir Royston fly off furry contorting what were probably beautiful features in life. As she glares she sinks down INTO the ground and is lost form sight. Please note red is not dead, just below ground level

The blue banshees face contorts into even greater rage as she fights off Emrys attack. Her mouth opens and an unearthly wail fills the area around her. The sound buffets all within 40ft to the banshee making their stomachs queasy. Velarin, Edson, Emrs and Daemon are all shaken to their core by the noise. {ooc: See below} {ooc: Anyone who enters that area must also make the save}

__________________________

Velarin, Edson, Emrys and Daemon:
DC23 Fortitude Save
Pass: Sickened for 5 rounds
Fail: 140 points of damage

Red: Incorporeal AC: 26/26/14 HP: 51/161 Under ground
Blue: Incorporeal AC: 26/26/14 HP: 127/161


Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless.  d20+17=21 ; d20+17=27 ; d20+10=20 ;
Thursday August 9th, 2018 3:58:54 PM

(Emrys Fortitude Save: 21 sigh... again! Hero point reroll: 27, success.)

(Daemon Fortitude Save: 20, since Spirit Animals aren't allowed hero points??)

Emrys becomes sickened by the banshee's wail ... just barely able to avoid the full brunt of its effects. Daemon isn't so lucky ... he begins to convulse and contort before collapsing the ground motionless.

A blinding fury begins to well up with witch ... or was it vomit. (More to come later!)



Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday August 9th, 2018 4:12:50 PM

(ooc: I am waiting until I see Edson's Fort save before I choose Emrys' next action.)

*GM Edit*
Looking at your character sheet does that leave you with one HeroPoint or 3?

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet  d20+21=39 ; d20+27=45 ; 6d8+30=55 ;
Thursday August 9th, 2018 11:14:57 PM

One of the wretches is down and Barratore spins to close on another. The fighter moves 15' towards the creature and skewers it with his blade. "Keep an eye out for the other one, Brom and I have this one!"

Greater Vital Strike, PA Hit AC 45 Dmg 55

Fort Save 39

Spell effect
Haste 15/15
Ghost Weapon 5 hours

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  5d4+5=17 ;
Thursday August 9th, 2018 11:24:32 PM

Sir Royston flies another 60 feet away to gain more space (move action), then spins around and fires a salvo of force bolts from his hands. "Fus ronaaz!" (magic missile, standard action).

ooc: 17 force damage. No save. Spell range is 210 feet. Target Black.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d20+28=40 ; 2d6+38=45 ;
Thursday August 9th, 2018 11:40:18 PM

Brom moves and readies an attack should the hidden banshee appear within reach of him.

Readies attack (rage, pa): AC 40, damage 45

Rage 2

Emrys Myrridanmyl, stephen f. ac19 hp20/71. rituals: Warding, Spiritual Healing, Bless.  d100=58 ; d12=9 ; d12=12 ; d12=2 ; d12=11 ; d12=6 ;
Friday August 10th, 2018 2:14:31 AM

(Going to bed, can't wait any longer for Edson's Fort Save)

IF Edson falls to the Banshee's Wail, Emrys will move over next to him (E19) and he uses Life & Death spell-like by touching his fallen comrade. "Stop dying Edson ... third time is not a charm!"

(Activating Life & Death (Sp) on Edson. This ability mimics Breath of Life. Empowered by Spiritual Healing. Blink miss chance: 58%, success. Ability brings Edson back to life and cures 5d12+16: 9+12+2+11+6+16 = 56 points of healing.)

IF Edson passes his save and lives, Emrys will use the same ability on Daemon instead.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+9=19 ; d20+9=25 ; d20+20=27 ; d20+15=22 ; d20+10=18 ; d8+3=8 ; d8+3=9 ; d6=3 ;
Friday August 10th, 2018 2:42:33 AM

Edson begins puking up his lunch. " E... I aint got time to die. Not when when you all need me here. "

Failed save 19, hero point for 25 to pass.

With the other Banshee under ground he turns his attention to the blue banshee.
Connects one for 6 damage. (Already halved).



Emrys Myrridanmyl, stephen f. ac19 hp46/71. rituals: Warding, Spiritual Healing, Bless.  d12=1 ; d12=6 ; d12=2 ; d12=2 ;
Friday August 10th, 2018 2:50:10 AM

(Forgot one last thing...)

Emrys' own survival instincts kick in as he then activates his Rod of the Quickening and casts a Cure spell on himself.

(Casting a Quickened Cure Serious Wounds on Emrys, empowered by Spiritual Healing. Cures 3d12+16: (reroll 1's on healing, house rule) 6+2+2+16 = 26 points of healing. The dice HATE me! First I had to waste two hero points to reroll two saves I should have easily made ... and now this!)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+15=19 ; d20+15=29 ; 5d4+5=19 ;
Friday August 10th, 2018 5:58:58 AM

V momentarily watches as his vision fades and he starts to succumb to the call of death, but pulls himself together and shakes it off, but finding himself feeling quite ill. (Will save 19, hero point to reroll: 29)'

V then moves an additional 30'(now 40' up) in the air, trying to create space between himself and the Banshee and sends a barrage of magic missiles at the blue banshee for 27 damage

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects
Haste
Fly
sickened (-2 penalty on rolls)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+16=17 ; d20+16=31 ;
Friday August 10th, 2018 6:50:51 AM

Tishe’ is worried about the Bann Sidhe that slipped beneath the earth; it didn’t look hurt nor scared enough to quit the fight just yet, so she hovers barely above Barratorre and reaches her hands into her Pants O Plenty, removing them with her finger cymbals attached.

Humming a staccato counterpoint, she begins snapping her fingers into a dischord of tinny sound, hopefully interfering with the sound-based attack of the incorporeal enemy!

....
Hover 5’ above Barratorre. 15’ above the ground
Countersong. 17. Hero point roll 31. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours
Bardic. 1 round

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 3. 1. 1

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+26=41 ; 14d6=49 ;
Friday August 10th, 2018 11:14:05 AM

Emrys barely manages to shake off the effects of the banshees ungodly wail but his familiar is not so lucky. Daimen convulses and collapses motionless and unbreathing under the assault. Driven by grief and survival instinct Emrys casts a spell to heal himself and brings Daemon back to life! As the snake stirs both banshess howl with rage, you can even hear the one below ground somehow, as their vengeance on the living is taken form them.

Fighting though the sonic attack Barratore moves in and deliver a might blow to the creature with his magic weapon weapons that can also touch incorporeal beigns. Sir Royston moves another sixty feet away and launches more magic missiles at the creature that is still above ground.

Edson begins to wretch but manages to overcome the damage form the banshees attack and buries an arrow into the creatures ghostly fourm. Velarin also manages to overcome the effects of the wail though it was a close call. He flies up and sends his own barrage of magic missiles striking the wounded but still present banshee.

Tishe’, worried about the banshee under the ground, hovers above Barratores head and begins playing her cymbals and humming a staccato counterpoint hoping to interfere with future sound base attacks.

The wounded blue banshee quickly withdraws also moving below the ground and away from attacks.

The red banshee, clearly furious slips above ground behind Emrys who has just taken its victory and attempts to touch him yet again. {Hit: 41 | Dan: 49 | DC23 Will – Failure you cower in fear for 1d3 rounds. Mind effecting effect} A hint of a smile crosses the banshees enraged face as her hands makes contact and a ghostly voice can be heard. “Denyer! Betrayer! I will have my revenge on you witch thing.”

__________________________________________________

Emrys: 49 Negative Energy Damage – owes will

Red: Incorporeal AC: 26/26/14 HP: 51/161
Blue: Incorporeal AC: 26/26/14 HP: 22/161 Underground


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet  d20+22=37 ; d20+17=23 ; d20+12=25 ; d20+7=9 ; d20+22=39 ; 2d8+30=43 ; 2d8+30=46 ;
Friday August 10th, 2018 11:29:19 AM

Barratore spies the creature rise up and puts an end to it. His magical blade flashing across the barriers of the ghostly wold and his own the smite the undead thing.

PA Hit AC 37/23/25/9/39 Dmg 43/-/-/-/46

Spell effect
Haste 14/15
Ghost Weapon 5 hours

Emrys Myrridanmyl, stephen f. ac19 hp -3/71. rituals: Warding, Spiritual Healing, Bless.  d20+19=24 ; d20+16=27 ; d4=1 ;
Friday August 10th, 2018 12:30:31 PM

(Will Save: 24, again .. barely a success.)

Emrys isn't fearful from the banshee's cold touch, but it's damage causes him to lose consciousness. As he falls to the ground, before his mind falls into darkness, he gives the banshee an inappropriate hand gesture.

Daemon, still a bit groggy from his return to the land of the living, covers Emrys using his body as a shield. He hisses and shows the banshee his fangs. He strikes at the banshee, with a healthy dose of venom ... which is useless against the undead.

(Daemon attacks the Banshee. HitAC: 27. Damage: 5 points + poison.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+16=23 ; 5d4+5=20 ;
Friday August 10th, 2018 5:49:41 PM

Tishe’ continues to hover and play her finger cymbals as a protection against the banshee wail.

She also Readies a Magic Missle spell to strike at the next

.....
Hover 5’ above Barratorre. 15’ above the ground
Free Action: .Countersong 23. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher
Ready Action. Magic Missles. 20 force damage (full damage)

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours
Bardic. 1 round

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  5d4+5=19 ; 5d4+5=16 ;
Friday August 10th, 2018 7:50:48 PM

V calls down to the others "I think we need a bit of a plan on this one. Edson, If you can see to Emrys with some potions, it will allow Tishe' to keep playing. Brom and Barratore, if you split yourselves on opposite sides of the group, one of you should be able to get a shot in when it reappears, and Royston and I can send it some magic missiles to greet it as well. If it doesn't appear in the near future, I will summon an earth elemental to go look for it."

V readies himself for the banshee's appearance, and then launches a regular set of magic missiles, and then a quickened set of magic missiles unless it's already dead by the blades of the fighters. (1st set 27 damage, 2nd set 24 damage)

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects
Haste
Fly
sickened (-2 penalty on rolls)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+26=39 ; d20+20=39 ; d20+22=27 ; d20+22=28 ; d20+22=32 ;
Friday August 10th, 2018 7:55:00 PM

Also, V uses his vast intellectual resources to try and make sense of the Banshee statement “Denyer! Betrayer! I will have my revenge on you witch thing.” (know arcane 39, religion 39, history 27, local 28, planes 32)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d20+28=45 ; 6d6+38=54 ;
Friday August 10th, 2018 11:19:44 PM

Brom moves and takes a swing at the banshee.

Attack (rage, pa, ivs): AC 45, damage 54

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday August 11th, 2018 8:50:36 AM

“The Pattern of her words seem sunbaked to me”, calls Tishe’, chiming her finger cymbals. “It’s like she doesn’t like BloodWitches. Could it be all the villagers are dead and blame Cinnamon Valley for the cause?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 12th, 2018 9:31:57 PM

Edson nods to Velarin, and moves towards Emrys. He pulls the spellcaster away from where the Banshee pulled up last.

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork 
Monday August 13th, 2018 2:01:35 PM

Barratore and Brom quickly move in and finish off the red banshee, each landing blows. The halts a groggy Daemon’s[ /]b move to attack.

[b] Tishe’
continues to play her cymbals to protect form the banshee and readies a magic missile should the underground banshee reappear. Velarin calls out a bit of a plan. “"I think we need a bit of a plan on this one. Edson, If you can see to Emrys with some potions, it will allow Tishe' to keep playing. Brom and Barratore, if you split yourselves on opposite sides of the group, one of you should be able to get a shot in when it reappears, and Royston and I can send it some magic missiles to greet it as well. If it doesn't appear in the near future, I will summon an earth elemental to go look for it." He also ponders the words of the banshee but does not immediately come up with an answer. {ooc: More below} Tishe’ adds a question as to the banshees motivation.

Noding Edson moves towards Emrys and pulls him away form where the last banshee appeared.

All is quiet for a moment, save the beating of Sir Royston hovering in place and waiting.

A few moments later, lets say six seconds, you hear the sound of the banshees’ slow wail {lower case wail not Wail} from behind the building to the north between the main group and the flying Sir Royston. From where you stand it cannot be seen, at present, by anyone other than the dragonkin.

{ooc: Knowledge Checks – Despite the high rolls there is really nothing that you could determine from the comment beyond the basic facts of a banshee. The knowledge that they are creature through betrayal or the act of betraying would be the only context. It would be a fair bet the Emrys was attacked because he revived something the banshee just killed.}

__________________________________________________

Blue: Incorporeal AC: 26/26/14 HP: 22/161 Underground


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  2d8+3=13 ;
Monday August 13th, 2018 7:56:29 PM

V moves to Emrys, and pours a potion of CMW down his throat for 13 hp.

"Could one of you with healing be so kind as to quickly fix Emrys? The banshee has moved off for the moment. Maybe it will return and maybe it won't. Either way, we need to find it. I doubt it flees, for it has no fear of death, so perhaps there is something we need to see at the place it goes. They are not here by accident, and obviously are nothing to be taken lightly. Something very powerful is at work here, and we need to learn what is going on, and who is behind it. Let us hunt it down, put it to rest, and learn what has happened here. once i have had a chance to rememorize spells, I shall take a moment to send a message to Dulcet, informing her of what we have found, and perhaps she or her people can look into the possible cause or meaning of it all. Either way, they will be warned that something powerful goes bump in the night. Unless one of you has the ability to do that now?"

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects
Haste
Fly
sickened (-2 penalty on rolls)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4-cx1, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Fly-c, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt-c, Empower fireballX2, Wall of force
6th: Chain lightningX2-cx1, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) 
Monday August 13th, 2018 11:10:02 PM

Brom steps to the side and with his weapon up readies for the banshee to make another attack.

Rage: 4

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday August 13th, 2018 11:49:20 PM

ooc: My apologies! I seriously thought I had posted on Friday. Must have been a brain fart.

Sir Royston flies in a wide arc, trying to avoid the foul creature currently hiding underneath the earth (double move action).

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+16=30 ;
Tuesday August 14th, 2018 5:46:21 AM

Tishe’ keeps up her song, and readied Magic Missle in case she sees the banshee.

.....
Hover 5’ above Barratorre. 15’ above the ground
Free Action: .Countersong 30. All within 30’ of Tishe’ can use her Perform check or thier save vs sound-based magic, whichever is higher
Ready Action. Magic Missles. 20 force damage (full damage)

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours
Bardic. 3 round

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 3. 1. 1

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet 
Tuesday August 14th, 2018 8:31:00 AM

Barratore steps to Emrys, calling for a potion of Cure serious Wounds from his magical Haversack. He pours the potion down Emrys

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless.  d8=1 ; d8=8 ; d8=6 ; d12=7 ; d12=10 ; d12=8 ; d12=9 ;
Tuesday August 14th, 2018 10:57:12 AM

With multiple potions being poured down Emrys' throat, by Velarin and Barratore, he immediately begins to choke after waking up.

(Both potions: 13+17=30)

As soon as he can clear his throat, he casts his own Cure spell.

(Casting Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Healing 4d12+16: 7+10+8+9+16 = 50.)

"Did you get them? Is everyone okay? Why are you on top of me Daemon?"

DM Ryan - "Lets get those little monsters!"| Tactical Maps and Artwork  d20+26=31 ; 14d6=48 ;
Tuesday August 14th, 2018 2:02:35 PM

Velarin, delivers a potion and continues to take charge giving some instructions and delivering some ideas. Brom readies his weapon for attack in case the banshee comes back that way.

Barratore steps forward and pours a position down Emrys throat. Emrys sputters awake and questions his current situation, on the ground under the snake after he further heals himself.

Tishe’ keeps her eyes open and a spell at the ready as she see Siry Royston retreat to the west.

A moment after Sir Royston moves, because he is the only one that could see the banshee, there is a flash of ghostly white as the banshee charges after the flying dragonkin. Arms wide it rushes even as Tishe’ magic missiles slam into it, damaging it but not killing it, it reaches to touch the flying Sir Royston. {Hit vs Touch: 31+2 | Damage: 48 Negative Energy Note: I did not add charge when I rolled.} Despite being tattered and near a final rest it manages to land to again connect for what will likely be its last act.

__________________________________________________

Blue: Incorporeal AC: 26/26/14 HP: 02/161


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+22=38 ; d20+17=21 ; d20+12=22 ; d8+3=11 ; d6=5 ;
Tuesday August 14th, 2018 7:46:32 PM

Seeing Emrys is fine, Edson unleashes arrows at the banshee connecting once. (8 dmg already halved)



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d20+19=39 ; d20+19=39 ; d8+10=17 ; d8+10=12 ;
Tuesday August 14th, 2018 11:30:56 PM

Brom watches at Royston is attacked by the banshee. [i]Wander off an' git yourself killed.[/b] He thinks watching. It was a bad tactic that sometimes took hold of the most seasoned of warriors.

Brom drops his sword draws his bow and lets an arrow loose at the banshee.

Ranged attack: AC 39; damage 8 (already halved)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  5d4(4+3+1+2+1)+5=16
Tuesday August 14th, 2018 11:54:17 PM

Sir Royston roars in pain as negative energy courses through his body. His limbs spasm in pain and he fights to maintain his focus. He flaps backward for some room (5-foot-step) and screams a spell, "FUS RONAAZ!" He sends another salvo of force missiles into the spectre. (magic missile, standard action, 16 force damage, no save).

HP 16/169

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=32 ;
Wednesday August 15th, 2018 5:48:07 AM

As Royston let’s fly his Magic Missles and the banshee dissipates into the Lands of Unrest, Tishe’ ceases her syncopated rhythm; the chiming cymbals fall silent.

Continuing to hover, the Sorceress looks about using Velarin’s wand’s Darkvision. “Be careful,” she says in her usual gift of obviousness, “attacking plants and undead means there may be more opponents about the village.”

.....
Hover 5’ above Barratorre. 15’ above the ground
Perception. 32

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours
Darkvision (from wand)
Bardic. 3 round

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  5d4+13=29 ;
Wednesday August 15th, 2018 10:10:20 AM

If the banshee still lives, Velarin will also target it with magic missiles for 29 points of damage

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday August 15th, 2018 1:45:15 PM

Daemon slithers off of Emrys and the witch slowly gets up from the moist, swampy ground.

"I thought I lost you there," says Emrys. "I know the ritual to summon you back is rather unpleasant."

"And I you," replies Daemon, "It'ss not sso much the ritual ... it's the jealoussly of the dead on the other sside. The fresh sscent of life on a sspirit drawss their wrath."

"I hope those banshee weren't originally the townsfolk! They could possibly return if their souls are shackled to this place."

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday August 15th, 2018 1:51:11 PM

If Royston will return to the ground, Emrys will give him a proper healing.

(Casting Heal on Royston. 150 points of healing to the dragonkin. Will also remove a long list of conditions.)

Somewhere deep in Culverwood, a tree withers and falls to the ground. Alas, no one was there to hear it.

DM Ryan - "The villages."| Tactical Maps and Artwork 
Wednesday August 15th, 2018 5:39:03 PM

Several of the Keepers unleash attacks but Edson is quickest and his arrow does the job, the others add insult to the injury tearing the phantasam apart. {ooc: No spells were cast as the arrows did the job.}

Tishe’, seeing the banshee fall issues a word of, probably unneeded, warning while Brom mentally chastises the poor strategy of allowing yourself to be isolated.

As Daemon slithers off Edson slowly gets up speaking to his familiar "I thought I lost you there, I know the ritual to summon you back is rather unpleasant" after the snake responds he addresses the others "I hope those banshee weren't originally the townsfolk! They could possibly return if their souls are shackled to this place."

Emrys prepares to heal Sir Royston and heals him the moment he returns back to the group.

The night is quiet, the appropriate quiet for a night like this not creepy quiet, and now quite dark. From the map you have there should be other towns, not all that far in fact, half a mile maybe. Small like this, just a few buildings each.

What are you doing now?


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged) 
Wednesday August 15th, 2018 11:30:00 PM

With the banshees destroyed, Brom takes the moment to chastise Royston. "Don't do that again." He says to Royston. "I ain't going in front of Gargul again, less it's fer me. Then I guess I ain't got no one ta complain at."

He looks about and everyone seems no worse for wear. He looks to decision makers and thinkers for their next move.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ;
Wednesday August 15th, 2018 11:59:22 PM

"Of course, Emrys! Of course. Who am I to deny such noble charity?" Sir Royston lands and allows the half-elf to heal him. He uses his own lay on hands to heal any remaining wounds. "A thousand thanks on you and your ancestors." He turns to Brom. "Believe me, Mr. Brom, I had no intention of dying or engaging in reckless heroics. That banshee almost seemed to have a grudge against me. I suggest we continue with caution. Who knows what other nasty surprises await us in this sleepy hamlet?"

He considers for a moment. "Perhaps it is time to draw out any villagers who are still alive? With all of these dangerous beasties, there is little point in allowing them to sleep their way to doom. What is the loudest sound we can make to rouse them? Seems the best way to get to the bottom of this."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday August 16th, 2018 7:39:42 AM

"Perhaps the smartest thing to do tonight is to do nothing. If there are any humans alive in this hamlet, they likely still will be in the morning. Not that I'm optimistic about that."

"I could cast the mansion, we can sleep, recover spells, heal any remaining injuries, and start at dawn tomorrow with a search of this place before going to check on the other towns. Doing things in the daylight will be more to our advantage, and should make checking on people a bit easier"

If most everyone agrees, V will cast mages mansion

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+16=21 ;
Thursday August 16th, 2018 9:07:09 AM

Tishe’ shakes her head. “Who turned out the lights in the upstairs?”, she asks. “Perhaps what few villagers remain are trapped there and they knew from experience that people talking outside would rouse the banshee. I say we check out the second floor!”

And so the woman floats back up to the second floor window, and uses her Darkvision to look inside...

....
Hover to the upstairs window , auto pass
Perception. 21

Active Spells and Effects
Fly: 13 min.
Detect Scrying: 24 hours
Darkvision (from wand)
Bardic. 3 round

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday August 16th, 2018 10:17:32 AM

V follows Tishe' not wanting her to go alone.

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211 Character Sheet 
Thursday August 16th, 2018 10:30:10 AM

Barratore agrees with V that the magical mansion is the best way to spend the night. The fighter heads to the door of the building where the light went off. Tishe was correct as well and Barratore was not going to sit by where there could be villagers alive in this little nightmare. "Tishe is right and I think we should sweep the hamlet. Once done we can rest in V's place along with anyone we might find."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday August 16th, 2018 11:54:06 AM

"Mansion sounds good" Edson agrees. " Any villagers are probably aligned with these creatures "

Edson slings his bow and awaits the mansion.

DM Ryan - "The villages."| Tactical Maps and Artwork 
Thursday August 16th, 2018 1:43:14 PM

Brom continues to chastise Sir Royston talking of how he does not want to go before Gargul again any time soon. Sir Royston accepts the healing thanking Emrys and responds to Brom that he had no intention of dying and is surprised by the vehemence with which he was attacked.

Tishe’ questions the lights being turned out upstairs and floats up only to find an empty room. Seeing no potential light source with her darkvison she is left with a minor mystery unless it was simply the movement of a banshees seen though a window.

Several members of the Keepers explore the building that first attracted them and peek into those that did not have movement. If the small hamlet is not empty at this point any occupants are doing an superlative job of hiding. Also everything is old and rotten from weather and age, most likely this area has been abandoned for some time.

As you move into the mansion for your nights sleep some of you will think back to the description of the area you received from Dulcet. Rumors of ancient powers in the hills. Many small villages surrounding an abandoned mine that use to make up the city of Ahmet.

In the morning the abandoned villages looks like nothing more threatening then some rotting buildings. While there are no obvious paths leading into our out of the village you know from your map that the other villages and the abandoned mine should be not far to the north.

What are you doing now?


Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday August 16th, 2018 5:15:30 PM

"It's amazing how simple daylight transforms this little hamlet into ... something much more worse for wear."

Daemon adds, "Transsformation indeed!"

(More to come later, at work.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 168/188 (234/236 raged); DR 4/- (7/- raged)  d20+25=33 ;
Thursday August 16th, 2018 11:51:55 PM

"Ok. Just lettin' ya know." He says to Royston.

Brom also agrees the mansion is the best idea at the moment.

The next day, looking about the village there seems to be no sign of living beings. "Let's keep going." He says.

Perception DC33

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday August 16th, 2018 11:55:12 PM

Sir Royston takes to the air, flapping his draconic wings with vigor. (150 feet up) "Would anyone like to join me for some scouting?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday August 17th, 2018 9:00:03 AM

"It appears we head north. Try not to get too far from the group Royston. If things as powerful as those Banshees are hanging out in a little abandoned town, we could run across anything."

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=36 ;
Friday August 17th, 2018 9:30:33 AM

Tishe’ is morose, not finding any living villagers, but the morning always some fears. “There haven’t been Noble races here for years. We need to find out what’s been going on to make this area such a dangerous place.”

She shakes her head at
the Dragon Disciple’s offer. “While geared for it, Royston, I recently found out how fragile I am to be a scout away from group support. I will stay close by the others.”

She keeps her senses peeled and is ready to travel.

....
Perception. (+20). 36

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 1. 3. 1. 1

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless.  d20+20=32 ; d20+28=30 ;
Friday August 17th, 2018 12:25:47 PM

(Sorry for not continuing my post last night, the couch claimed me and I lost consciousness.)

Early that morning, Emrys activates his cauldron, meditates and reaches into the Shadow Realm for a drop of Woldsblood to replenish his spells. He also performs a basic and intermediate rituals with the help of Daemon and Angus from the cauldron. Using his witchery abilities of Guidance, he completes the Warding and Spiritual Healing rituals.

(Warding Ritual: Survival DC20: 32, success. Spiritual Healing Ritual: Heal DC30: 30, exactly ... success!)

DM Ryan - "The villages."| Tactical Maps and Artwork 
Friday August 17th, 2018 2:34:40 PM

Tishe’ is morose the next day finding the town in the state it is in. Commenting that there have been no noble races present for some time she wants to find out what has made this area so dangerous. Emrys and Daemon comment on how the town almost transforms in the light of day after doing his morning preparation in the mansion.

Brom and Tishe’ notice, before leaving the town that there may have been a sort of track heading north, something to do with the mine maybe? For mining carts? Velarin cautions the others not to get to spread out as Sir Royston takes to the air to get a better vantage point.

The travel is uneventful, no man eating plants of ectoplasmic specters bother you and after half a mile or so Sir Royston is the first to see up ahead are two small villages about a quarter mile apart. If you were to walk straight you would probably go right between them. Both are small, you would image not the home to more then forty people each. There is movement in both and from the look of it humans and possibly other races make these meager settlements their home. You do not however see any people moving between them as you approach.

From the air Sir Royston can also see that these are not the only small settlements. All fairly close together but seemingly isolate.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=39 ;
Friday August 17th, 2018 11:00:43 PM

Brom takes note of what is seen. "Visit both?" Brom says. "Least ta see if they're doin' okay."

Perception DC 39

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=29 ;
Saturday August 18th, 2018 7:00:14 AM

Tishe’ is worried about the people, and agrees with Brom. “It won’t take much time and could be invaluable if there is someone in trouble”, says the brown-haired middle-aged woman.

She looks carefully for differences in the terrain compared to the village a day south. Could these smaller hamlets be on higher ground or somehow be a safer vantage than the swampy village?

.....
Perception 29

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet  3d8+5=22 ;
Saturday August 18th, 2018 5:14:35 PM

Barratore agrees and also lends his opinion the the entire group visit each hamlet together. "Wonder if it is at all like the cave people from within Glitterox we met. Very close, but now some cultural thing has caused them to split apart"

At point, Barratore pulls out and drinks a Cure Serious Wounds potion, "Here's to ya Imod" he says in happy tone as he is want to do with healing potions

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 19th, 2018 1:04:24 AM

" Both sounds good" Edson adds, nodding with approval. " Probably more undead, screaming elven women.. but still worth a check."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday August 19th, 2018 11:30:23 PM

Sir Royston calls down. "Do any of you happen to have powers based around luck? I would flip a coin to see which village we visit first, but I would not want to interfere with any karmic energy you may manipulate. Or some such. If not, I suggest the village on the right for not logical reason other than we must choose one or risk splitting the party." He pauses for a moment. "That was not nearly so complicated in my head."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday August 20th, 2018 11:52:36 AM

"Agreed. visit both. Luck is not something I deal much in."

DM Ryan - "The villages."| Tactical Maps and Artwork  d2=2 ;
Monday August 20th, 2018 4:16:03 PM

The immediate suggestion form Brom is to visit both, at least to see that they are doing ok. Worried about the people Tishe’ agrees saying it wont be much time and could be valuable if there is someone in trouble. Her study also reveals that they are on slightly higher ground, out of the marsh at the very least. Brom again notices traces of once might have been connecting paths.

Barratore wonders if it is at all like the cave people from within Glitterox they had met. Close but something has caused them to split. Edson is sure there will be more screaming elven women but is ok with checking both.

Sir Royston suggest the flip a coin to decide where to go first but checks if anyone uses powers that manipulate luck. Velarin agrees to visit both and dese not deal in luck.

{Off screen the GM flips a coin to move things along: Results 2}

A few more people seem to be moving about from the more western village and the party moves in that direction. As they approach the details of the village become more outlined. Buildings in the style of the area you battled the banshees but in substantially better condition though still badly weathered. There are roughly ten structures though none in this are rise to the grand two stories of the other area. From the distance you see several humans and what you are sure are two half-orcs, three or people visible at anyone time. Clearly they are not use to being approached from the direction you are coming though every now and then one will glance to the east or west where the other small settlements are.

So unexpected is the arrival of well armed people from the marshy south you get quite close and have not been seen. Two males, one half-orc one human, both in workmen’s clothing with facial hair and the look of those that work outside are discussing something quietly in the middle of town.


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Monday August 20th, 2018 9:40:46 PM

Barratore has learned through many encounters that being first onto the seen and first to speak is not the in best interest of peaceful beginnings and so he hangs back a good 10' and tries not to be to minotaur like, as V once said. He reminds himself several times that his arms folded across his chest does say, warm and inviting to most of the noble races.
"Go make a bit nice guys. Roy an me will hang back just a bit." He puts an easy hand on Royston's shoulder.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday August 20th, 2018 10:43:30 PM

Sir Royston nods in agreement. "Indeed! We would not want our brute masculinity and smoldering good looks to detract from the diplomacy. I doubt these villagers want to see their womenfolk draping themselves over Sir Barratore!" He winks good-naturedly at the minotaur.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=27 ;
Monday August 20th, 2018 11:04:42 PM

"More like yer foul smell." He says with a chuckle as he heads off with the diplomatic force. He keeps his weapon on its hanger as they approach the village. He didn't expect any real trouble, but in that event, he should be able to handle it without using his sword.

Perception DC 27

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday August 21st, 2018 5:27:09 AM

Tishe’ looks Barratorre over appraisingly, but the brown-eyed woman looks puzzled. “Sieur Barratorre is nice enough Royston, but I think the ladies wouldn’t swoon”, she says seriously.

It also takes her a moment to understand why the often exuberant warriors of the group are hanging back, but once the candlestick lights up, Tishe’ moves to take the lead. The middle-aged and average-looking woman gets to a point where she isn’t shouting to be heard and raises a hand to show no weapon.

“Many Shadows, good men”, Tishe’ calls while tucking a stray lock of wavy brown hair behind one ear, “we are travelers from Cinnamon Valley and would like to speak with your village leaders.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday August 21st, 2018 11:00:19 AM

V follows behind Tishe, Following her lead. As he starts to move forward, he whispers back over his shoulder toward Royston and Barratore. "I will attempt to contain my smolder so that there is no swooning."

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless. 
Tuesday August 21st, 2018 12:36:00 PM

(Sorry for not posting. I was down for the count very early yesterday after work.)

Emrys does wish to intimidate the local folk with his smoldering intensity, so he tries, though difficult, to dial down a notch. He mentally tells Daemon, "Stay close to me and be on your best behavior ... no hissing or talking until they start throwing things at us. One can only imagine how they'd react to a talking viper."

DM Ryan - "The villages."| Tactical Maps and Artwork 
Tuesday August 21st, 2018 4:26:43 PM

As they approach the village Barratore suggest that the others go make nice while he hangs back. First crossing his arms then reconsidering as he tries to be less himself. Agreeing that they do not want their brute masculinity and smouldering good looks detract form the diplomacy Sir Royston teases his companion before Brom chuckles about his foul smell. Weapons are away as they approach.

Taking what the others mean Tishe’ makes the most of her average appearance and take point. Velarin follows attempting to contain his ‘smolder’. Wisely Emrys cautions the most unusual member of the party, the giant talking viper, to stay close and behave.

Tishe’ approaches “Many Shadows, good men we are travelers from Cinnamon Valley and would like to speak with your village leaders.”

The men, who had stopped and watched the women approach give her a not all together welcoming look. The half-orc speaks while the other simply snorts and walks away muttering “Shadows? Of course there are many shadows the sun is up. Foolishness. Doesn't even give her name.”

“Adventures? Not sure what you want in our small village.” he looks around in the direction of the other settlements “Couple probably sack the town and gather a few gold. One of them others point you this way to be rid of you?”

As he talks he apathy is momentarily disturbed by the sight of Deamon but all he really does is shrug a little.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) 
Tuesday August 21st, 2018 4:37:47 PM

Brom wasn't surprised by the reactions of the villagers. Tishe's greeting was nice enough but too formal for them. Brom steps forward. "I am Brom of the Keepers of the Vale. We are heading," he points on the direction they are traveling, "We came on your villages and thought we'd see how you faired with all that's happened."

Brom stands and waits for their response.

His WLA badge is displayed as a broach for his cloak.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+23=30 ; d20+24=40 ;
Tuesday August 21st, 2018 4:40:39 PM

Edson doesn't like the way the man is speaking to Tishe. He puts his hand on his bow and moves closer to one of these " many shadows" .

His eyes scan around, making sure they arent being set up as well.
Perception 30/37 for Traps
Stealth 40



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday August 21st, 2018 5:52:29 PM

Tishe’ is startled by the reply: she had been expecting wonder, fright, or joy. Instead, this ... apathy ... it makes her more worried about what horrors the village has been through to not have any emotion at all!

With a worried look on her face, the Spellweaver twists a stray lock of brown hair in her hand. She idly goes through a catalog of magic to see if this could be magically induced. The thought makes her cast a Silent and Still Detect Magic (spell-like ability) to see if there are active magic auras about.

Meanwhile, she keeps waiting and hoping that Brom has a better reaction.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Tuesday August 21st, 2018 9:28:15 PM

Barratore continues to hang back just and considers whether or not he should start popping his pecks. Brom had his Badge and was a Hero of the WLA at this point, something Barratore would get to next chance that was presented. Barratore suddenly finds a chuckle pop from his mouth as he thought about the reaction to Tishe. So he was not the only one that found her way of speaking odd. The minotaur takes a deep breath and lets it run out through his snout.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday August 21st, 2018 11:57:31 PM

Sir Royston furrows his brow in consternation. These villagers were certainly not reacting in the way that he expected. Nonetheless, he knew that he was not the one to speak up if they were to maintain good relations. He crosses his arms and remains silent.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+18=33 ;
Wednesday August 22nd, 2018 10:55:02 AM

V will wait to see how they respond to Brom. Being a hero of the WLA might mean something, even out here. Either way, something doesn't feel right. V scans the area for something out of place, or something trying to remain behind the scenes.(perception 33)

DM Ryan - "The villages."| Tactical Maps and Artwork 
Wednesday August 22nd, 2018 2:15:06 PM

Surprised by the apathy of the respons Tishe’ silently casts detect magic looking for active magic auras but finds none. That removed from the equation she lets Brom talk hoping for a better reaction.

For his part Edson makes sure his hand is near his bow, not liking how Tishe’ was spoken too.

Not wanting to chuckle Barratore deep breath and slowly exhaling thorough his snout thinking he is happy to hear he is not the only one who finds he way of speaking odd.

Sir Royston furrows his brow in consternation as the villagers are not acting in the way he expected. Nonetheless he remains quiet, arms crossed.

Still waiting on further responses Velarin wonders if being a hero of the WLA might mean something out here. Something does not feel right and he looks for anything our of place. Sadly, he comes up empty other than the natural oddness of the location and circumstance.

Less surprised by the reaction of the villager to Tishe’s formal greeting Brom steps forward and tries to restart the conversation. "I am Brom of the Keepers of the Vale. We are heading," he points on the direction they are traveling, "We came on your villages and thought we'd see how you faired with all that's happened."

The half-orc looks Brom up and down and even glances in the direction he is pointing. “So you just walk up to random towns and ask how they are doing, sure, that makes sense.” he scratches his head for a moment “The name is Fiy, Fiy Waim, if it matters to you. I see your badge but you folks feel like trouble. As too all that’s happened? Things happen all the time and we get by as long as those others” he again glances in the directions of the other village “don’t get to close to what is ours. That satisfy you?” he pauses "You looking for someone or something? I don't believe you are just here to 'check on us'."

Sense Motive 25 Highlight to display spoiler: { If anything you would say Fiy is uncomfortable with outsiders in the town. Possibly simple fear of the unknown or just a fearful person. }

Sense Motive or Perception 35 Highlight to display spoiler: { You would guess that he covets some of your more clearly expensive items or is jealous that others have what he does not. }

The person he had been talking too has going into one of the buildings, but you still see a person or two going about their business, what little of it there is. None of them seem like they are going to roll out the proverbial red carpet for the Keepers.

What are you doing now?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=28 ;
Wednesday August 22nd, 2018 9:27:00 PM

"Fine." He says and begins to head to the other village along the almost grown over path. "Maybe yer neighbors'll be more friendly." Brom marches right over to the other village. "Come on." He says to the others "Yer waistin' yer time with this lot."

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Wednesday August 22nd, 2018 10:19:36 PM

Barratore listens to what the man says and his jaw clenches a bit, but he feels the need to answer. "Dragons and the undead. Dulcet and her coven seem to think a great evil is stirring this way. We're the cure to that Saving your life and those of the rest is the preference, but I'm good to come back and liberate your souls as well."

Barratore gives the man a look over himself, "well met then Fiy. I am Barratore Steelwind of the Starlight clan and we wish you well."

Barratore steps to follow Brom, though he knows some of the others are going to make the exit more weird.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+20=39 ;
Wednesday August 22nd, 2018 11:21:59 PM

ooc: Perception 39

Sir Royston shrugs at the obstinate villagers. "If we are not welcome, we are not welcome. That fellow appears to have a case of the green-eyed monster. It would be best to check your coin-pouch if we meet him again."

Just before leaving, he bends down and intones a quick spell. A small rune flashes into existence in weird blue light, then fades into nothing. "Just an arcane mark. These villagers all look alike." He follows after Brom.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday August 23rd, 2018 8:42:40 AM

"Agreed. If they don't wish to talk, then so be it. Maybe next door will be a little more open to visitors."

After moving a short bit from the first village, V chimes in. "There definitely seems to be a bit of distrust, possibly even animosity or jealousy directed toward their neighbors."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday August 23rd, 2018 9:48:19 AM

Why the villager is acting the way he is acting flies right over Tishe’s head. THAT he is acting the way he is acting makes her worry if there is something nefarious behind the apathy. Yet, since she can’t figure it out, and the more insightful members of the DefenderPack recommend to go to another village, she goes along.

Noting the dragon disciple’s Arcane Mark, Tishe’ nods. “Very good idea, Sieur Royston, just in case.”

She moves with the others to the adjacent village and tries again to make contact like last time.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday August 23rd, 2018 11:21:07 AM

Edson was suprised Brom and Barratore didn't just start smashing things. Edson nods to the rude man, and moves past him. Keeping his words to himself.

Once out of earshot of the man, he finally adds " a different welcome than we get in the Valley."

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless.  d20+14=20 ;
Thursday August 23rd, 2018 11:40:19 AM

(Sense Motive: 20)

Emrys doesn't perceive any underlying meaning in the man's words ... he just doesn't care for his rudeness. He stops caring what he has to say before he even finishes speaking. "Let's go on then ... shall we," he says interrupting. "Come on, Daemon." The Keepers are not to be trifled with.

DM Ryan - "The villages."| Tactical Maps and Artwork 
Thursday August 23rd, 2018 1:03:04 PM

With a simple Fine. Maybe yer neighbors’ll be moer friendly” Brom marches off to get to the next village telling the Keepers that they are wasting their time. Velarin agrees "Agreed. If they don't wish to talk, then so be it. Maybe next door will be a little more open to visitors." adding after a short bit "There definitely seems to be a bit of distrust, possibly even animosity or jealousy directed toward their neighbors."

Sir Royston shrugs "If we are not welcome, we are not welcome. That fellow appears to have a case of the green-eyed monster. It would be best to check your coin-pouch if we meet him again." and moves off towards another town but not before adding an arcane mark. Motivation for Fiy’s actions flies over Tishe’s head but it worries here they may be nefarious motives behind the apathy. She agrees with Sir Roystons adding of the mark.

Surprised that Brom and Barratore didn’t start smashing things Edson nods and follows off commenting on how different the welcome they get in the Valley is. Not caring for the rudeness Emrys does not get any underlying meaning and stop caring about the exchange happy to head out.

Listening to the man Barratore is a little more specific in his questions siting dragons, undead and a great evil stirring. He also offers hs name and clan and wishes the man well. As he leaves the man shrugs mumbeling to himself “They probably sent you over here anyways.”

Moving to the new village the Keepers find a similar sight to what they had witnessed at the last village. It is again a small, weather worn, grouping f buildings, probably enough to hold thirty to fifty people. You see a crude fence has been erected between them and the area you just left. About three feet tall it is simple sticks lashed together, someone even took the time to sharpen one or two of them.

This area has a little bit more of a common area as a very old stone well stands in the center of town. Beside the well a human woman and a half-orc youth, about 10, are filling a bucket and talking quietly. ON the other end of town, behind a building you can hear someone hammering a piece of metal. Occasionally you also see the forum of a cat darting between buildings, clearly hunting vermin.

Finally, as you left one area for another you can see a path leading from each that looks to converge eventually.

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Thursday August 23rd, 2018 10:29:37 PM

Barratore decides this time he is not going to hang back and walks straight into the village with a hearty bellow "Hallo good woman! We are the Keepers of the Vale. I'm Barratore Steelwind. How are you on this fine day?"

The paths that join up and lead away is where the fighter thinks they will eventually end up, but for now. they would see what could be seen here

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=30 ;
Thursday August 23rd, 2018 10:48:26 PM

Brom this time only looks about the village. The whole situation between the two villages seemed odd. If he had to guess, they were originally two clans that had a falling out.

Perception DC 30

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday August 23rd, 2018 10:52:15 PM

Sir Royston whispers to the rest of the party as Barratore introduces himself, "You know, perhaps we should hire a bard. Some gregarious, good-looking fellow to trot a few minutes ahead of us to let people know we are approaching. It might help soften the blow..."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday August 24th, 2018 8:12:46 AM

"Well, if they are just as friendly as the last town, it looks like we have our path to follow."

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday August 24th, 2018 10:59:32 AM

“Please”, adds Tishe’, “we would like to speak with your village leaders. Can you help introduce us?”

She has a quiet conversation with Velarin and the other Defenders who may listen in... “The situation doesn’t look immediately dangerous to the villagers, but they may have clues to what may be weaving further up the trail. I don’t like being all shuttlecocked without a reason.”

....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

DM Ryan - "The villages."| Tactical Maps and Artwork 
Friday August 24th, 2018 11:48:43 AM

Walking over Brom considers the situationbetween the two villages thinking it odd. Where they clans that had a falling out? Once they get into the next small village he looks about. Velarin also spots the path and comments "Well, if they are just as friendly as the last town, it looks like we have our path to follow."

Barratore opts not to hang back this time and takes the bull by the horns, so to speak. “"Hallo good woman! We are the Keepers of the Vale. I'm Barratore Steelwind. How are you on this fine day?" As he talks he considers that the paths leading away are where they will eventually end up.

As Barratore makes the introduction Sir Royston whispers "You know, perhaps we should hire a bard. Some gregarious, good-looking fellow to trot a few minutes ahead of us to let people know we are approaching. It might help soften the blow..."

The woman had seen them coming and stopped but the youth was busy filling his pail. When Barratore speaks the half-orc youth drops his bucket and steps behind the woman whispering with a bit of awe “Monster?” The woman started with a bit of a fearful expression but when the boy speaks she softens and answers him quietly. “I don’t think so Jacot and if it was there is nothing we could do.” Lending her voice Tishe’ adds “Please, we would like to speak with your village leaders. Can you help introduce us?”

She looks back to Barratore and then to each of the Keepers in turn clearly at a loss for what to do. After a moment she speaks, keeping the youth behind her. “I am like any other day today, alive and doing my part. You don’t seem to want to cause trouble but you came from the west, did they send you here?” she is clearly not done speaking but quickly says something to the boy, a name you don’t quiet catch, and the boy quickly runs off yelling “Lender, mom wants you!”

“He is getting Lender, our spokesmen for when the towns meet.” she sounds uncomfortable talking to the group “If one of the others didn’t send you to make trouble why are you here? There is little about.”

After a moment and older human male comes around the corner of his building. He wears a leather apron with a butchers knife stuck into a pocket in the front. You would guess, from looking at him, that he was in the process of cleaning a chicken when you arrived. He is in his late 60’s and a little stooped with thin strong arms and a deep voice.

“So what’s this now? You have Jacot all worked up. Speak plain, we have the work of living to do around here. Your not here from one of the others, wouldn’t be so direct I thinik. What brings you to Ahmet?”


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+10=13 ;
Saturday August 25th, 2018 10:51:52 AM

Tishe’ has to take a couple seconds. Speak plain? She strives to form the correct local words instead of her Sargrass patois.

“Our pack can help your village if you tell us where you need help. We come from Cinnamon Valley where the leaders are worried they lost contact with the villages here. We can help if we know what has happened and what is happening.”

There!, she thinks proudly, not one wrong word!

....
Know Local. 13

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Saturday August 25th, 2018 6:33:35 PM

Barratore looks at Tishe and then to Lender and then back to Tishe. The fighter does not step forward, there was no need, he could reach the man from where he was standing.

Barratore extends a hand, though he is pretty sure this man, Lender will not take it, but that is not the point. "I am Barratore Steelwind and these are my friends and fellow heroes, The Keepers of the Vale. It is as Tishe our Spellweaver has said. We originally stopped at the small hamlet just over there," he points, "But found little in the way of anything and so now we are here. Something troubles these parts besides Banshees and man eating trees. We are here to help with whatever that might be. No Dragon or giant is too big and no demon or undead too foul. So speak out and be plain about it."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 26th, 2018 1:51:23 AM

Edson watches Tishe and Barratore speak. He keeps his trap closed. Let the others do the talking he thinks.

He looks to Sir Royston... " that's not a bad idea. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Sunday August 26th, 2018 8:53:17 AM

(ooc: Dan K will be subbing for me for the next week or two.)

V opens his mouth and is about to say something when Tishe' and Barratore quickly say all that needs being said. The Wizard closes his mouth and waits for the response

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday August 26th, 2018 11:29:56 PM

Sir Royston gives a respectful nod of his head and remains silent, hands clasped behind his back.

On the inside is consternation at the lack of cooperation.

Perhaps wearing a sandwich-board would help these locals. "We Kill Bad Things".....

DM Ryan - "The villages."| Tactical Maps and Artwork 
Monday August 27th, 2018 11:44:20 AM

Reminding herself to speak plainly Tishe and in a way more in keeping with the location. “Our pack can help your village if you tell us where you need help. We come from Cinnamon Valley where the leaders are worried they lost contact with the villages here. We can help if we know what has happened and what is happening.”

Looking between Tishe and Lender Barratore does not step forward, seeing no need. He does extend his hand "I am Barratore Steelwind and these are my friends and fellow heroes, The Keepers of the Vale. It is as Tishe our Spellweaver has said. We originally stopped at the small hamlet just over there, but found little in the way of anything and so now we are here. Something troubles these parts besides Banshees and man eating trees. We are here to help with whatever that might be. No Dragon or giant is too big and no demon or undead too foul. So speak out and be plain about it."

Watching the others speak Edson keeps his trap shut but does respond ot Sir Royston about his idea being good. Velarin opens his mouth to say something but Tishe and Barratore say all that is needed and he closes his mouth. Remaining silent Sir Royston gives a respectful nod of his head while considering ways to advertise that they kill bad things as they find them.

Lender looks at the large hand of the minitour for a moment, considering. Looking like he half expects to lose his had he does extend and meet Barratores grip. “Cinnamon Valley, well we have never had all that much contact, we keep to ourselves. Still we may have been quitter then normal.” he looks over his shoulder a bit an prepares to say more “Banshess, there the ghost things out a bit in the swamp? Been there some time we stay clear, keep to ourselves, and they mostly stay put. If you got rid of them then I guess that earns you some trust and trust is hard to come by out here.”

He pauses for a moment thinking. “There is the mine up to the north that we get some trade with. Dwarves in there are not to be trusted but their work is good. There is a rumor something came out and killed some folks but I don’t know much. The villages, we don’t talk much with any of them, mostly none can be trusted outside our village. We have a meeting spot when the towns need to talk, if you got rid of the banshees maybe its time for a meeting. It takes some work but maybe by tomorrow if the others agree. They may no more about what came out of the mine, unless one of them did it of course.”

Sense Motive DC25 Highlight to display spoiler: { Although more willing to speak, possibly because he was given more information, there is still a feeling of mistrust. This feeling is strongest when Barratore mentions the other villages and when he talks about a gathering spot for the villages. }

The boy, Jacot, is back watching what is going on with interest but when the other villages are mentioned his face grows a little dark. He mutters something under his breath.

Perception DC30 Highlight to display spoiler: { “Can’t trust them, can’t trust any but your own.” }

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211 Character Sheet 
Monday August 27th, 2018 6:21:36 PM

Barratore shakes the man hand a couple times and straightens. "Barratore nods as the man speaks, "Yeah, dwarves, the hairy little dirt diggers. If you aint covered in gold, it can be a dangerous and hard conversation with 'em."

The minotaur grins at his own little joke, obviously everyone will realize he's not serious he thinks.

"Something out of the mines huh? Sounds right up our ally. Dulcet did say a darkness. Doesn't get much darker than a mine." Barratore looks over to Tishe, V and Emrys to wrap things up and plot out the actual next move. He felt pretty good about his contribution to the issues.
Seemed so odd to him that such a closely located group of hamlets could have so much distrust among them. Simple safety sake would foster more cooperation one would think. Bad blood probably went back a a bit. Wonder who did what?

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless.  d20+14=31 ; d20+20=29 ;
Monday August 27th, 2018 7:01:21 PM

Many voices are whispering and buzzing about his mind. It's kept him quiet all this time. For a moment, he even forgot why they were here in the first place.

(Sense Motive: 31. Perception: 29)

He can sense the man's mistrust, especially after he mentioned the neighboring towns. He can understand why ... Emrys doesn't trust any of these people! There is something not right here. Maybe a Vision Quest is in order to get some real answers. See it with my own eyes, he thinks.

Daemon looks up at Emrys, able to hear his thoughts. He shakes his head and worries about how this will affect him.

(Sorry for lack of posting ... work has been knocking me out.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=23 ;
Monday August 27th, 2018 7:48:28 PM

Tishe’ looks up at Barratorre, and then over at Velarin for confirmation before speaking. “I think a Council is a good idea”, she says, “and we can tell if slaying the three banshee and numerous killer vines.”

....
Perception 23

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday August 27th, 2018 11:50:46 PM

Sir Royston steps forward. He makes certain his holy symbol of Ffloy is prominent to set them at ease. You know, because of the horns.

"Something came out of the mines, you say? Killed some people? Are the dwarves still there? Are they still working? Communicating with the villages?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  
Monday August 27th, 2018 11:53:33 PM

Velarin nods as he listens to show his understanding. "Lender, I must ask about how there is so much distrust among what geographically is a very close set of communities. What was the falling out and despite what Barratore thinks, I
have not found the dwarven people to be of a generally dishonest people. What makes you say such things about them. You must have evidence or facts." Velarin runs a hand through his hair and continues,
"I agree Tishe and with you Lender that a general meeting is in order with the various representatives. We can keep the peace at such a meeting as well as assure everyones safety." Velarin had some other thoughts on teh matter, but does not wish to
speak them aloud in front of Lender. Velarins mind wanders even as he continues to engage Lender in conversation. "Your suggestion good Lender is excellent and as we have taken up some of your valuable time our company is all willing to work or pay for the inconvenience
to you." Perhaps a Telepathic bond made pernament would be just the thing. I shall have to look into it. A Mansion this night will certainly be in order. I shall not rest otherwise and judging from the look on Emrys' face, either would he.
"So good Lender, what price is your time that we might reimburse you by labor or coin?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+23=25 ;
Tuesday August 28th, 2018 9:25:45 AM

Edson doesnt catch any of the innuendo or quiet talk. To him it was just villagers of rival villages not talking. The mine sounded promising.. Barratore was right. Nothing darker than a mine. Finally somewhere he could blend in a lot easier.. but the hu dred tons of stone above didnt sound fun.

DM Ryan - "The villages."| Tactical Maps and Artwork 
Tuesday August 28th, 2018 11:22:23 AM

Not catching any of the innuendo or quiet talk Edson is encouraged by a dark mine where he can blend in.

Having been distracted by many voices in his head Emrys rejoins what is going on. Not trusting any of these people he understands the mistrust for each other if not the reason. He considers a vision quest to get some answers.

Shaking the mans had a few times Barratore [/]b nods [b] "Yeah, dwarves, the hairy little dirt diggers. If you aint covered in gold, it can be a dangerous and hard conversation with 'em." Grinning at his own joke he contunes more ot his companions "Something out of the mines huh? Sounds right up our ally. Dulcet did say a darkness. Doesn't get much darker than a mine."

Tishe’ looks up at Barratore and then at Velarin for confimraiton before speaking. “I think a Council is a good idea and we can tell if slaying the three banshee and numerous killer vines.”

Also having questions Sir Royston adds "Something came out of the mines, you say? Killed some people? Are the dwarves still there? Are they still working? Communicating with the villages?"

Nodding to show understanding Velarin chimes in. "Lender, I must ask about how there is so much distrust among what geographically is a very close set of communities. What was the falling out and despite what Barratore thinks, I have not found the dwarven people to be of a generally dishonest people. What makes you say such things about them. You must have evidence or facts." he runs his hand though his hair contuining "I agree Tishe and with you Lender that a general meeting is in order with the various representatives. We can keep the peace at such a meeting as well as assure everyones safety." his mind wanders to other thoughts but he continues speaking “ Your suggestion good Lender is excellent and as we have taken up some of your valuable time our company is all willing to work or pay for the inconvenience to you. So good Lender, what price is your time that we might reimburse you by labor or coin?"

Lender listens to the Keepers nodding and frowning form time to time. At no point would you say his face was warm but he at least is not as overtly hostile as the last town. “I will set up the meeting. As to the mine, well of course its dark its underground but I am sure it is lit in some way.” clearly he missed the subtleties of that part of the conversation “I.. we have only been told something came out of the mine, no idea what. The blasted… sorry the half-orcs that live near the entrance never tell us anything but they will come to the obelisk I think.” He grunts at Velarins offer of coin “No coin. We have an economy that works nothing to buy with a coin really. All you have taken is a few breaths I will set up the meeting as best I can for the morning. Now, unless there are more questions, I will get back to butchering that chicken.”

He doesn’t move to leave quiet yet waiting for any other follow up. If none comes he simply walks away without another comment and clearly no advice on where to stay or if there is even a place, which seems unlikely.

What are you doing now?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday August 28th, 2018 12:48:11 PM

" The blasted?" Edson asks, finally seeing something he can open his mouth for. " is their some animosity with them by the mines?"

The elf steps forward, hand far from his weapons.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=32 ;
Tuesday August 28th, 2018 2:02:26 PM

Brom just listens to the conversation. Most times too many questions are thrown at the people they talk to. It can be overwhelming for someone not use to that style. Mostly he glances around the village picking up on whatever his eyes can discern.

Brom notes the suspicion from the man. He was not surprised. After he leaves, Brom tells the others "These people trust no one but their own. Doubt we'll get them to open up about much other than the sky is blue and the grass is green. We want them to talk they'll need to accept us."

Perception DC 32

Unless the group decides to head out right away, Brom is going to go try and find some work to do.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday August 28th, 2018 5:40:20 PM

Tishe’ agreed with the barbarian, “And the best way to get them to accept us is to do something they all benefit from; like killing a big monster or opening a common trade route to JarlWolf.”

She has no further questions, and assumes they they will have to camp themselves tonight.

....

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless.  d20+19=31 ;
Tuesday August 28th, 2018 6:53:56 PM

Before they wind down for the evening in Velarin's mystical mansion, Emrys decides he is going to try and divine an answer to all this mysterious secret keeping among the people here. If a darkness has befallen this place, and the fact that banshees and other otherwoldly things roam the night, then something should make itself known.

"By the way," he says to his friends after they're alone, "A mine in a swamp? Certainly if I were to dig a hole, a foot or more deep, it would most certainly fill with water. Are these miners of the aquatic variety?"

Emrys lets the Keepers in on his plans for a divination. He requests at least a few of them to sit in and watch over him while he puts himself in a vulnerable, trance-like state.

Once he and Daemon locate a secluded spot, he takes out his necessary items: cauldron, incense and pieces of ivory with runes of divinity etched into them. He begins to cast a simple, witchy spell (Surrender Blood) that imbues him with extra magical potency at the cost of his own life force. A necromantic hack may put him more in tune with the area ... or draw its attention. He turns rather pale as a result.

(Casting Surrender Blood on Emrys. Boosts Caster Level by +3, causes 20 points of damage.)

He then casts his divination by chanting eldritch words, unknown to most except the truly devoted. He then asks, "What darkness plagues this land?"

(Casting Vision, enhanced by Surrender Blood. Works like Legend Lore, but quicker. Caster Level Check: 31)

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 189/211  d20+7=13 ; d20+6=19 ;
Tuesday August 28th, 2018 11:21:51 PM

Barratore is with Brom, and decides as coin is no good here, he too, would look for something to lend his skills to. Barratore takes his leave and follows Lender, "I can lend a hand with you Lender. If you'll
let me." Survival 19 On the way, he will point out and offer to help with any structure repairs that he spies Know Engineering 13


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  
Tuesday August 28th, 2018 11:22:18 PM

Velarin nods in responce to Lender and adds with a smile, "Yes of course, mines are dark. Thank you. I am hopeful that the meeting with the half orcs and others will prove helpful to all."
The wizard also has nothing further and creates the Mansion before everyone disperses. Velarin retires to his sanctum.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday August 28th, 2018 11:40:23 PM

Sir Royston rubs his chin in thought. "Hmm... good question, Sir Emrys. The water table would certainly flood any mine... but these are not any regular miners. Even just one earth cleric, casting mud to stone, could create a pillar of rock going down to the bedrock. Cast and mine, cast and mine, until you are under the swamp. Perhaps they do not even use miners! They could use stone shape to turn the stone into ingots, then crack them open at the surface! They are an industrious and inventive people. It is no wonder Ffloy favors them."

DM Ryan - "The villages."| Tactical Maps and Artwork 
Wednesday August 29th, 2018 3:01:47 PM

{ooc: Every GM’s favorite diviniation.)

Joining the conversation Edson questions one of lenders statements. " The blasted? Is their some animosity with them by the mines?" Lender stairs at him for a second before responding “This was all one city, now it isn’t. Been like this for as long as my fathers mother could remember. It’s life.”
Sense Motive DC20 Highlight to display spoiler: { You get the very strong impression that Lender has put almost no thought into this state of things. It is just how the world is for some reason. }

Nodding to Lender Velarin comments "Yes of course, mines are dark. Thank you. I am hopeful that the meeting with the half orcs and others will prove helpful to all." Lender does not reply and most likely does not even notice the jab at his unhelpfulness.

Simply listening to the conversation Brom remembers that two many questions can be overwhelming. Mostly he watches the village to see what he can discern. As they leave he comments to the othere. "These people trust no one but their own. Doubt we'll get them to open up about much other than the sky is blue and the grass is green. We want them to talk they'll need to accept us." His watching the people of the town tells him little other then it is a small town full of people with small lives. If it were not for their attitude towards each other it could be almost any small town. It is noted that the area works more on barter it would seem.

Having decided coin is no good Barratore and Brom looks for small things to help with or jobs to be done asking Lender "I can lend a hand with you Lender. If you'll
let me."
. Their offer of help is met with a nod from Lender. “Outside of those banshess I don’t know of a great monster to fight. If you skilled with a hammer or ax gathering some fire wood or helping on our fence would probably be seen as an act of good will.” {ooc: I assume you two would do those things. Wood is simple and the fence is so shoddy anything you do will be an improvement.} No one approaches you but you do see the youth smile in your direction more then once.

Agreeing with Brom that the best way to win them over will be with actions Tishe’ has not further questions and assumes they will need to camp for the night.

Once they are out of earchot Emrys comments to his friends before making preparations for some diviniation magic. "By the way," he says to his friends after they're alone, "A mine in a swamp? Certainly if I were to dig a hole, a foot or more deep, it would most certainly fill with water. Are these miners of the aquatic variety?" Agreeing with him Sir Royston adds "Hmm... good question, Sir Emrys. The water table would certainly flood any mine... but these are not any regular miners. Even just one earth cleric, casting mud to stone, could create a pillar of rock going down to the bedrock. Cast and mine, cast and mine, until you are under the swamp. Perhaps they do not even use miners! They could use stone shape to turn the stone into ingots, then crack them open at the surface! They are an industrious and inventive people. It is no wonder Ffloy favors them."

Before retiering to the mansion Emrys looks for answers chanting and asking "What darkness plagues this land?" His mind fills with thoughts and images.

Emrys Only: Highlight to display spoiler: { An image of an ancient city rises long ago.
A feeling… Worldsblood merged with the earth and wonders of ancient times.
Things collapse and are still.
Life comes, two, working together find a way in.
They are happy with each other and then not. A flash of an obelisk and the visions of an underground lake rushes towards you and stops.
The world goes white and you nearly forget. Most would forget.
All would forget.
Blackness.
}

The night will pass quickly once you begin making your preparations.

{ooc: Feel free to post evening or next morning actions depending on how the group feels.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  
Wednesday August 29th, 2018 8:58:06 PM

Velarin spends a quiet and restful evening. In the morning he will talk with the others. The wizard believes that regardless of what transpires at the obelisk, the group will need to venture to the mines and enter. "we should prepare for the need to see in the dark and traverse chasms and cliffs. I will prepare my mansion for a respite if and likely when we require. My advise is to let Barratore and Brom engage at will, us spell casters should be a bit more conservative."

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 151/211  d20+8=17 ;
Wednesday August 29th, 2018 10:23:56 PM

Barratore gladly lends his skill and muscle to repairing the fence. it was a simple thing, but something they needed. The comment about the place being one city at some point in the past did not sit well with him.

That night as he enjoys a tankard of ale and cigar, he thinks back through the history of the area that he has been reading about in Magpie Crossing. What used to be out this direction, towards the Dread and what may have befallen a city in the time frame that Lender mentioned

Knowledge Local 17

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) 
Wednesday August 29th, 2018 11:14:27 PM

Brom lends a hand where ever he can find a need. While Tishe's suggestion is always helpful to the people, these small villages often find more everyday mundane assistance to be more helpful. It also gives the group an opportunity to maybe find a talker among the villagers.

He spends most of the day chopping wood, fixing fences, and using his great strength to make things a little easier for the people of the village.

That evening he sits down with the others. He has some drinks and a smoke while they discuss things they've learn from the day.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday August 29th, 2018 11:54:12 PM

While assisting the townsfolk would certainly help to garner goodwill, magic items do not craft themselves! Sir Royston sits himself down and continues tinkering and constructing, pouring arcane energies into a fine necklace. He is happy to be joined by the others as the day draws to a close and listens intently to what they have to share.

Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday August 30th, 2018 10:05:01 AM

Emrys is quite fatigued from his vision. He is glad at least Daemon hung around to watch over him as he performed the ritual. That evening in the mansion, during dinner, he describes to everyone what he had saw.

"I saw an ancient city from long ago. Then all things collapsed and became bare and still. Possibly a new age coming into being or a return to the past. Who is to say."

"Life comes to the Wold in the form of two beings. They work together to find their way in. They are happy together ... at first! Then not so much. Then a flash of light and the appearance of an obelisk comes into view. Then an underground lake rushes forward!"

"As soon as the lake appeared ... everything goes white. I almost forgot what I saw. As if the memory wasn't meant to survive, but I keep it still. Many others have forgotten until all lore of this place has been lost."

Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday August 30th, 2018 10:53:15 AM

"BLACKNESS!! All is dark!" he says as his fist pounds the table ... seemingly involuntary. A look of astonishment and embarrassment flashes across his face. What compelled him to say that! "Please excuse my outburst."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday August 30th, 2018 1:47:04 PM

Edson relaxes when able to.. and takes his watches at night. He'll look around the village, but keeps out of everyones way as to not get anyone annoyed.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday August 30th, 2018 2:10:35 PM

Tishe’ also helps where she can. She’s not strong like the others nor knows domestic chores like the good people already here, but she can weave mats and bowls and hats from the swamp grass for a multitude of uses.

Retiring that night and listening to Emrys, she agrees with Velarin; it is a certainty that they will need to enter the mines! A snippet of song comes to her theough memories. “... it’s dark as a dungeon and deep as a mine...”

....
Take 10 Weave. 40 for various implements.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

DM Ryan - "The villages."| Tactical Maps and Artwork 
Thursday August 30th, 2018 2:37:09 PM

Having completed his ritual Emrys is fatigued but feels he is some context at least. He describes what he sees to his companions in the mansion that evening.

Working on the fence things are quiet at first but eventually Barrator is joined by Jacot who watches in silence from a distance clearly fascinated. At one point, when Barratore moves something very heavy by himself, the lad actually smiles and gives a small whistle before turning red and running away.

Brom lends a hand chopping wood and working on the fence. The pile of wood quickly grows and the woman, Strar, eventually brings him a picture of water to both Brom and Barratore. She watches for a minute before quietly saying “Thank you.” and disappearing leaving behind a small basket with a loaf of bread and some dried beef strips. If questioned she is more pleasant but really only talks about the meeting tomorrow and how the meetings make her nervous. It does not take much to get the sense she does not know why.

Tishe’ helps in her own way, not being strong she weaves mats and bowls and hats form the swamp grass for a multitude of uses. No one approaches but the job is well done and she is sure it will be appreciated. Near the end of the work the same woman, Strar, approaches her and, in her most genuine moment so far, thanks her. She explains that her grandmother did a lot of weaving and she knows how difficult it can be to get right. Again she avoids questions and it is becoming clear she is not sure how to act at this point.

Sir Royston knows that assisting the townsfolk has its advantages he is better suited to continue work on some of this magical crafting.

Velarian spends the time quiet and restful. In the morning he talks to the others about venturing into the mines regardless of what transpires at the obelisk meeting. He cautions the group to be ready to traverse chasms and cliffs.

Over dinner Emrys has a sudden outburst "BLACKNESS!! All is dark!" He seems astonished and embarrassed after this.

Edson relaxes as able and is sure to keep his eyes open on night watches.

The morning comes as all mornings do and there is nothing to break the peace/boringness of the life in the little village. Lender is near the well as the companions arrive from the mansion and if he is impressed by the magics at work it does not show. He instructs you to wait here and he will get you an a little bit returning about fifteen minutes later alone but wearing a well made sword at his him. He looks at the group and sighs.

“Right, to the meeting. “

You take the path out of town that you had noticed before and walk for about a quarter of a mile. What traces of swampy land there were pass as you move slowly up hill on your journey. While Lender is not the faster walker he does cluck his tongue if any of you move ahead of him. Clearly, he thinks he should lead you to the meeting.

The further you move the more open things are though there are still plenty of trees there is less underbrush. You arrive at the clearing and there are ten people, each standing at the end of one of the paths. In the middle is an obelisk in the middle of what was once most likely a town square. The area is aged and the stone worn with the exception of the obelisk veins of strange red ore run through the stone that makes up the obelisk and while worn it has not aged as badly as the surrounding area.

Lender stops at the end of his path and you can quickly see that the path directly across is empty. Lender nods to his right and left but the look on his face is not one of friendship. He speaks. “We have… adventures… I guess. They do not seem to wish us harm.” he pauses and stares at the empty path “Were missing Murvez did no one get him?”

The man just to the left of the empty space speaks up. His voice is high pitched but loud. “First you late Lender! Wanted to make us look bad I guess.” he looks back down the empty path. “Don’t know why you would expect them there all dead and the bodies burnt, as they should be, no thanks to you. My people did that work.”

The man on the other side of the empty path speaks. “Not true and you know it Ruhneim! My folks did more of the cleanup then yours.” The men glare at each other and then all of them, including Lender turn to look at the Keepers Of The Vale.

What are you doing now.”


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday August 30th, 2018 8:43:07 PM

Tishe’ looks about. Every time she has opened her mouth first, something goes wrong. But her murcirial attention betrays her and she can’t help but clear her throat and speak up.

“I am Tishe’, a member of the Defenders of the Vale, and sent here by the Pitchfork Council to find out why the communication and trade has stopped. Maybe we can help and make your situation better?”

....

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday August 30th, 2018 11:24:59 PM

Sir Royston clasps his hands behind his back and stays silent. He looks sideways at Barratore and gives a wink. I know the drill...

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=44 ; d20+2=16 ;
Thursday August 30th, 2018 11:28:53 PM

Brom maintains his silence. He just watches and tries to glean any information from whispers or body language. He knows the diplomatic crew will handle the meeting far better than he.

Perception DC44, Sense Motive DC 16

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Friday August 31st, 2018 9:53:51 AM

Emrys' outburst takes Barratore back a bit, but then again. Well let's face it. The bloodwitch was an odd creature, even by for a centaur were he one.
"You all right their Emrys, I mean as right as you can be?"
Barratore chuckles as Edson takes a watch spot, "You know we're in a magical dimension. You can probably relax, unless you plan to hang out in the hamlet."
The fighter strips down and goes to bed.
In the morning he shakes the sleep off, gets dressed and has some breakfast and is ready shortly their after.

Barratore remains towards teh back so that his very much faster pace does not cheese off Lender anymore than it did earlier. So so so very slow slow slow. Killin me Smalls
The fighter tries shortening his stride and turning sideways often, as if checking behind the group for danger and followers. The path ends "Finally" he says outloud and much more so than he intended
The mention of an entire hamlet being dead immediately has his full attention and as bickering starts, the men immediately have surpassed his patience.
He barely hears Tishe and doesn't think they did either.
"Enough! Silence! An entire village is dead and you're bickering about who had clean duty!? What in the shadow realm is wrong with you?"
Barratore snorts loudly and steps up a few feet closer, "You're distrust and apathy towards yourselves and fellow man is pathetic. People have died, that you know and your reaction is to fret about
who did more work to put the dead to rest? And your lot has been put in charge? It's a wonder anyone is still breathing."

The minotaur continues on, "I am Barratore Steelwiind, Member of the Defenders of the Vale and we were asked by the Pitchfork Council to come here as Tishe has said. Now one of you knows something about what
came out of the mine, what killed all of those people and what Lender here menas when he says dwarves cannot be trusted. And I swear to Imod, if you give me garbage about not knowing, or darkness or some other
worthless phrase I will be hard pressed to not flattern the lot of you"



DM Ryan - "The villages."| Tactical Maps and Artwork 
Friday August 31st, 2018 2:19:34 PM

[i] {ooc: Only for posts between this and last post. I hope they can be made up.} [/i

Clapping his hands behind his back Sir Royston stays silent and gives a sideways look to Barratore.

Maintaining his silence Brom watches and tries to pick up what he can about what is going on. The first thing he notices is that every member that came to the circle is wearing a sword and scabbard that is identical to the one worn by Lender. The animosity is clear form the discussion but you do not get the idea that the swords would ever be drawn against each other, at least not without something extraordinary happening. You also, being quite observant, notice that the obelisk looks to at one point have had runes carved into it which weather and time have worn away.

With two silent Tishe’ attempts to interrupt the bickering “I am Tishe’, a member of the Defenders of the Vale, and sent here by the Pitchfork Council to find out why the communication and trade has stopped. Maybe we can help and make your situation better?” They glance her direction and do not immediately respond giving Barratore all the reason he needs to jump in with both feet. "Enough! Silence! An entire village is dead and you're bickering about who had clean duty!? What in the shadow realm is wrong with you?"
Barratore snorts loudly and steps up a few feet closer, "You're distrust and apathy towards yourselves and fellow man is pathetic. People have died, that you know and your reaction is to fret about who did more work to put the dead to rest? And your lot has been put in charge? It's a wonder anyone is still breathing I am Barratore Steelwiind, Member of the Defenders of the Vale and we were asked by the Pitchfork Council to come here as Tishe has said.

Now one of you knows something about what came out of the mine, what killed all of those people and what Lender here menas when he says dwarves cannot be trusted. And I swear to Imod, if you give me garbage about not knowing, or darkness or some other worthless phrase I will be hard pressed to not flattern the lot of you"


There is an awakard silence as each of the men stare at the miniature for a moment. A few clear their throats and the two that were bickering at least have the grace to look ashamed at their behavior. For a moment it is thought no one will speak but Ruhneim, the first to lay claim to cleaning up the bodies, coughs and starts.

“It happened at night big fella and none of us seen it. At least none of my people. Someone may have heard some yells or some such but that is it. Were forbidden to touch the door so what are we going to do? Knock and get ourselves killed. Lot of talk for a big man…..” he had started to get worked up but looks at Barratore and quickly thinks better of it. “Look, none of us are happy about this but the mine is our trade.” He takes a breath but is cut off my another man, the oldest of the group who is on the far right of the circle from where you are. His cracks a little as he talks, clearly he is not use to this much excitement. “Name it Radar, I think it was Bartanor right?” he has clearly forgotten your name already “Its been like this for a long time. We don’t touch the door. Every now and then some come from the mine with this to be sold. We do that for them. I… Why we don’t leave is beyond me. I just feel I can’t this, for what it is, is our home. In my life nothing like this has happened but I know there have been problems before. We don’t know what there doing in there.”

Lender had taken several steps away form Barratore during his speech, almost all they way to the obelisk. “Barratore, the amount we don’t know could fill many books. It’s not apathy its just what we do. When I was a kid I dreamed of leaving but just… didn’t”

The man who questioned Ruhneim finds his tongue again “We don’t mean to offend you, not when your so…. scary. We did set up a couple people watching the door since this happened, were not animals.” his look may be a little accusatory at Barratore as he says the last part.

What are you doing now.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday August 31st, 2018 2:45:35 PM

" So.. some of you wanted to leave but for some reason decided not to? That doesnt strike any of you as odd? What if i was to hand you a hundred gold and told you to leave the village... could you?"

The elf moves around, hands away from his weapons.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+18=35 ; d20+26=32 ;
Saturday September 1st, 2018 9:32:17 AM

V watches the entire exchange with an appraising eye, and thoughtful evaluation. While the others are speaking, and Barratore has their attention, the wizard moves toward the obelisk for a better look. He does his best to give the stone a thorough appraisal(perception 35). he then carefully studies what remains of the runes and carvings in the obelisk(linguistics 32: able to decipher incomplete or archaic texts. Trying to piece together what remains into some sort of semblance of what was once there.)

From where he stands next to the obelisk, V turns to the assembled villages. "Before we continue on with our discussions of the mine, the door, and what we intend to do, may I ask what, if anything, any of you know regarding this obelisk? It was obviously placed here for a purpose other than to be a meeting spot for the villages. Has it been here as long as any can remember? Did your kin speak of it when any of you were lads?"

V will wait for the answer, and the results of his observations, and then ask "Would it be against your customs or traditions to allow me to cast a minor spell upon myself to allow me to perhaps see more than may meet the eye regarding this obelisk? We intend to help you, and deal with whatever destroyed the other village, and in doing so, the more we know, the more likely we are to succeed." If no objections are raised, V will cast detect magic, and take a good look at the obelisk.

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst

and while the others are speaking, and Barratore has their attention, and thoughtful evaluation. Before speaking, the wizard moves toward the obelisk for a better look. He does his better to give the stone a thorough appraisal(perception 35). he then carefully studies the

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday September 1st, 2018 9:33:29 AM

(ooc: I'm back Dan, thanks. I'll talk to you soon.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Sunday September 2nd, 2018 8:09:46 PM

Tishe’ breathes a sigh of relief. Having to step on pins and needles with every breath was torture; she is so happy that Barratorre cut through the night soil so effectively. And as it is, the leaders are speaking and Velarin is checking out the obelisk, Tishe’ is content to sit back and listen to the responses.

.......
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday September 2nd, 2018 11:59:17 PM

FRIDAY POST

Sir Royston raises a brief eyebrow at the outburst by Barratore, but takes it in stride. He addresses the gathered aldermen. "So a major trading partner and nearby settlement goes silent. No contact. You believe something very bad may have happened to them. You know nothing. Your cowardice keeps you from even knocking on their door. You don't even have the sense to seek outside assistance on your own.... What a useless bunch. Even children know to ask for help when they need it."

He crosses his arms. "But admonishing you, no matter how well-deserved, won't solve anything. We're here to fix the problem. It is in your best interests to cooperate to your fullest ability. If you do not, it will be remembered." He pauses a moment. "Now, have any of you ever been inside the mine? Anyone from your villages?"

DM Ryan - "The villages."| Tactical Maps and Artwork 
Monday September 3rd, 2018 10:35:14 AM

Edson puts forward a faily straight forward questions " So.. some of you wanted to leave but for some reason decided not to? That doesnt strike any of you as odd? What if i was to hand you a hundred gold and told you to leave the village... could you?"

One of the men who has not spoken, this one leaning on a stick with a bad leg. “A hundred won’t get me far. I would go for a thousand, well the same for my wife.” the man simles at Edson. Sense Motive DC20 Highlight to display spoiler: { He most certainly thinks he would leave for that amount of gold. }

Velarin watches the exchange thoughtfully evaluating. As they speak his attention moves to the obelisk for a better look. He is unable to decipher the language as the runes are just too worn by time. At best you can tell that they were definatly runes. He poses other questions to the villages. "Before we continue on with our discussions of the mine, the door, and what we intend to do, may I ask what, if anything, any of you know regarding this obelisk? It was obviously placed here for a purpose other than to be a meeting spot for the villages. Has it been here as long as any can remember? Did your kin speak of it when any of you were lads? Would it be against your customs or traditions to allow me to cast a minor spell upon myself to allow me to perhaps see more than may meet the eye regarding this obelisk? We intend to help you, and deal with whatever destroyed the other village, and in doing so, the more we know, the more likely we are to succeed."

For a moment no one speaks up they just look at each other. Finally Lender chimes in. “As long as it will not damage anything a spell is fine.” He looks at the other leaders “I doubt we could stop you any way, even without your friends. The obelisk has been here for as long as my family remembers and I would guess it is the same for all. Like the doors we don’t mess with it, that is all anyone ever told us.” he pauses before mumbling the last bit “As a child I touched it on a dare.”

Breathing a sigh of relief Tishe’ is happy Barratore cut through the night soil so effectively. She is content to set back.

Sir Royston raises an eyebrow at Barratores outburst but takes it in stride. He addresses the gathering. "So a major trading partner and nearby settlement goes silent. No contact. You believe something very bad may have happened to them. You know nothing. Your cowardice keeps you from even knocking on their door. You don't even have the sense to seek outside assistance on your own.... What a useless bunch. Even children know to ask for help when they need it."

He crosses his arms. "But admonishing you, no matter how well-deserved, won't solve anything. We're here to fix the problem. It is in your best interests to cooperate to your fullest ability. If you do not, it will be remembered." He pauses a moment. "Now, have any of you ever been inside the mine? Anyone from your villages?"

Ruhneim responds first to Sir Royston, clearly you have hit a never and there is steel in his voice. Perhaps being a leader, even a bad one, does not equip him for a scolding. “Well you can go knock on the door. My fathers father told me it is a very bad idea. Also they are not the trading partner, the mine is. They were just the closest and they probably brought It on themselves. Messing with the mine or trying to cheat them. The dwarves, or the orcs, will bring the stuff to each village. Were telling you what we now mister high and mighty what more do you want.” As soon as ‘mister high and might’ escapes his lips he pales and kind of trails off the rest of things.

Lender picks up. “Don’t mind him, none of us ever do. No, we have not been inside the mine. The few that have gone, mostly looking for work, have not come out. They talk to whoever comes out and sometimes leave with them into the mine.”

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Monday September 3rd, 2018 6:22:20 PM

“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” With the other things that have been said, the fighter is beginning to suspect a powerful spell Barratore smacks his lips a couple times as he watches V. The wizards body language was not promising.

Dwarves and orcs? “ you’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Monday September 3rd, 2018 6:22:20 PM

“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” With the other things that have been said, the fighter is beginning to suspect a powerful spell Barratore smacks his lips a couple times as he watches V. The wizards body language was not promising.

Dwarves and orcs? “ you’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday September 3rd, 2018 8:04:05 PM

V lets slip an irritated frown as he is unable to make much of the ancient writings on the obelisk. He then casts detect magic and takes a good look at this strange stone monument.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20=17 ;
Monday September 3rd, 2018 8:28:39 PM

The Sorceress frowns at Royston. The Dragon Disciple has a quick mind to piece things together: but adding the ‘cowards’ wasonly speculation. There were many other reasons why they wouldn’t, and Royston jumping to conclusions would only make the locals defensive. But again, and she strives to school her features: calling him out in public won’t help the situation.

Tishe’ assists Velarin to look at the obelisk, hoping she is able to help his judgement. She continues to concentrate and assist.

.......
Aid Another. 17 for whatever skill needed. +2 for Velarin.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday September 3rd, 2018 9:29:38 PM

Sir Royston shakes his head and remains silent to allow Velarin and Tishe' to examine the obelisk. Even if the door were ensorceled, they could avoid physical contact themselves. Summon a monster to knock. Use a Mage Hand spell. Or if none of them can even cast a cantrip, throw rocks!

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=27 ;
Monday September 3rd, 2018 11:48:36 PM

Any of the question Brom had thought of were asked by the others. He, too, like Barratore wanted to know who had said they couldn't touch the door. That usually means the door was meant to keep something in. Maybe the something they were looking for.

Brom could tell many didn't like Royston's coward comment. He admits coward is a strong word to use at farmers and those unskilled in combat. Brom was no coward, but if someone told his a door would kill him if he touched it...he wouldn't touch it. Wise actions are not cowardly ones.

Perception DC27

DM Ryan - "The villages."| Tactical Maps and Artwork 
Tuesday September 4th, 2018 1:50:04 PM

Shaking his head Sir Royston remains silent to allow the others to examine the obelisk thinking of many ways to not touch the door. [i] Even if the door were ensorceled, they could avoid physical contact themselves. Summon a monster to knock. Use a Mage Hand spell. Or if none of them can even cast a cantrip, throw rocks! [/b]

“Hold on. You said you are Forbidden to touch the door? Forbidden by who?” Barratore smacks his lips a couple of times looking at Velarin as he continues. “You’re saying dwarves and orcs are in the mine? Working together? “. Barratore snorts. “Yea you bet your backside I’m going to go knock


Lender sighs feeling he has already answered this question but not wanting to offend the large visitor. “It is handed down from generation to generation. Never heard of anyone touching the door and coming back. There are of course tails, touching the door burns you hand off or turns you into a toad. You know the normal stuff. Oh yeah, the older brother of a friend growing up told me a friend of his turned into water and sort of sunk into the ground. Who knows.”

Velarin lets slip an irritated frown as he is unable make much of the writings. He casts detect magic and continues his study of the obelisk. Tishe’ frowns at Sir Royston thinking he has a quick mind but adding cowards did not help things. Then she begins to study the obelisk hoping to help Velarin.

The spell and study reveals that it radiates a faint magical aura, but nothing further can be determined magically about the thing. It is truly old long and most likely a Tecuri artifact.

Brom realizes that any of the questions he would ask were asked by others. He considers the door thinking a door that can’t be touched might be keeping something in. Possibly what they are looking for. Silently he admits coward is a strong word to use at farmers and those unskilled in combat. Personally he is no coward but if someone told him a door could kill him he wouldn’t touch it.

After a moment one final man speaks up. He is dressed mostly in red, barrel chested with bit hands and if you had looked at him before you would have assumed he was not paying one bit of attention. Those that noticed him previously are surprised by the strength of his deep voice. As he talks he bushy beard bobs back and forth, almost comically belaying the seriousness with which he speaks.

“Well now we have and enough comments and speculation.” a little quieter “This is why I hate this meetings.” he straightens and looks directly at Sir Royston “Folks in my area call me Jam but my parents named me Jamzardom, why I have no idea. I am not as old as some of these but I pay a bit of attention. Forty or so years ago, when I was a lad, we went to the door at night, me and a friend. We were full of the fires of youth and foolish enough to dare each other on. Tavot, well he was braver then me, he went first a touched this palm to the door. The damndest bit of electricity, I think, came off that door. Blew his arm clean of his body.” he sighs “We took care of his body and said little of it. We don’t share information around here much, could have given my people and advantage maybe…. Still you seem decent folks and I would hate to see the big guy lose an arm.”

{ooc: Don’t bother with a sense motive, he is telling the truth as he knows it.}

What are you doing now?

[i] 10,000k experience each for navigating this enough to get some information that did not want to be given out. [/b]


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) 
Tuesday September 4th, 2018 2:04:30 PM

Brom didn't know much about magic, but he knew enough to know what Jam described is a glyphed door. A door sealed with magic and attacks magically anyone trying to touch it.

"Alright, I think we've bothered these folks enough for now." He says. "Let's have a chat about the info." He continues. "Think we all know our next move. So let's get ready."

"Thanks fer gittin' together and talkin' with us."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday September 4th, 2018 8:36:38 PM

" Lets go look at the door. It'll be easier for our spell casters to know what they're dealing with and I can see if its a more mundane trap. "

Edson looks at tge people and shakes his head. " This seems like a long con to me. Seems like someone plays the game to make these people act how they want to act. "

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Tuesday September 4th, 2018 8:39:37 PM

Barratore opens his mouth to reply to Jam, but closes it shortly after inhaling. Take more than some little magical glyph to do that pal Changing his mind he opens it again and speaks aloud, "What you have all shared and help us understand is why perhaps you should have these meetings a bit more often. Different views can bring better understanding and sharing ideas strengthen us all at Imod intended." The minotaur offers a grin and adds, "Few can relate to what not communicating can do like the tauric people."

Barratore raises his hand and thanks them all for coming and turns to agree with Brom, "We have plans and preparations to make. I say we stay right here and let them leave."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday September 4th, 2018 10:44:10 PM

Sir Royston rubs his chin in thought. "A glyph, most likely. Some sort of modified explosive runes. Or perhaps the door is a magic item itself? Regardless, some dispelling or testing with summoned creatures should glean us valuable information."

Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless.  d20+14=16 ;
Tuesday September 4th, 2018 11:20:23 PM

Relieved that some truth has finally come out. For the first time, Emrys is beginning to feel a little sympathy for these people. Their bravado is mostly a product of fear and darkness of this otherwoldly place. He tries to recall anything in history that involve the ancient Tucri. Had he seen any such runes or similarly styled obelisks in the Floating City. (Knowledge [History]: 16 ... bah!)

Emrys asks, "What of the underground lake at the bottom of the mine? What can you say of it?"

(Sorry for not posting ... I pretty much shut down over Labor Day Weekend.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday September 5th, 2018 8:54:27 AM

"I can learn nothing more from the obelisk. The runes have long since faded beyond recognition. The magic is very faint, and very old. It is most likely a Tecuri artifact. It appears that we have a door to investigate. Most rumors and legends have a basis in fact, and extreme caution would be warranted until proven otherwise."

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday September 5th, 2018 11:33:41 AM

“Teruci artifact”, Tishe’ confirms of the obelisk, “always chancy to deal with.” She doesn’t have any other brilliant ideas other than examining the door. Tishe’ thinks that the ... well, it’s not despair, more of a resigned inevitability of the people... needs to be addressed.

“I think we will be able to help, and will need to look at the destroyed village and then the door, if there is a guide who can show us the way?”

“And Cinnamon Valley is concerned for your well-being, so much so that they sent us here. If things do become untenable for your people, you will find welcome in the Valley. And now that the banshee and carnivorous plants are killed, the way is open.” and so is Hope, Tishe’ adds silently.

....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

DM Ryan - "The villages."| Tactical Maps and Artwork 
Wednesday September 5th, 2018 2:41:32 PM

Thought he does not know much about magic Brom figures they are dealing with a glyphed door. "Alright, I think we've bothered these folks enough for now." He says. "Let's have a chat about the info. Think we all know our next move. So let's get ready. Thanks fer gittin' together and talkin' with us."

Agreeing Edson would like to take a look at the door as well. " Lets go look at the door. It'll be easier for our spell casters to know what they're dealing with and I can see if its a more mundane trap. " Seeming to be on the same page as his companion Sir Roysgon agrees and offers a potential test "A glyph, most likely. Some sort of modified explosive runes. Or perhaps the door is a magic item itself? Regardless, some dispelling or testing with summoned creatures should glean us valuable information."

Emrys is relieved that some truth has finally come out. For the first time he feels sympathy for these people. Before moving on he has one additional question. "What of the underground lake at the bottom of the mine? What can you say of it?" The assembled men glance at each other and there are shrugs as no one speaks up immediately. From someone to the left you here a simple “The what now?”

Opening his mouth to reply to Jam Barratore thinks better and takes a breath before responding. "What you have all shared and help us understand is why perhaps you should have these meetings a bit more often. Different views can bring better understanding and sharing ideas strengthen us all at Imod intended. Few can relate to what not communicating can do like the tauric people."

After studying the artifact Velarin remarks that he can learn nothing more form it, "I can learn nothing more from the obelisk. The runes have long since faded beyond recognition. The magic is very faint, and very old. It is most likely a Tecuri artifact. It appears that we have a door to investigate. Most rumors and legends have a basis in fact, and extreme caution would be warranted until proven otherwise."

Tishe’ mentions how artifacts are chancy to deal with and she thinks the resigned inevitability of the people needs to be addressed. She informs them that they will look at the destroyed village and the door. Finally saying “And Cinnamon Valley is concerned for your well-being, so much so that they sent us here. If things do become untenable for your people, you will find welcome in the Valley. And now that the banshee and carnivorous plants are killed, the way is open.”

The news of the banshees being killed draws a positive murmur form the crowd. It does not quite get to thanks but clearly is welcome news. There is little reaction beyond that and you can almost feel the pervasive reluctance to no leave the area.

Lender quickly lets the party know that all they need to do is follow the path without a leader and they will reach the destroyed village. No one volenteers immediately to go with you but after a moment Jam simply moves to the path and starts walking down it, away from the group. As the keepers follow they hear a low comment and you could only guess it came from Ruhneim. “Now don’t be a coward just run up and knock.” you also quickly hear a new voice “Shut the hell up you moron.”

The walk to the village is about the same as what got you to the obelisk. When you are a few hundred feet away you can see where the village was and a low large hill begin to rise behind it. It is easy to assume that the mine entrance will be there.

The village has been nearly completely destroyed. The remains of five or six building are scattered about with only a few leaning walls or leftover heavy support structures still standing. There are burnt areas and also large sections that clearly took heavy bludgeoning damage. Finally here are there a deep troth has been cut into the earth itself. There are not bodies, as the neighbors took care of them, and there is not a bit of a sign of life.

The entrance to the mine is further on, maybe two hundred yards and there is no sign of movement you would guess the mentioned guards are in the nearby trees.

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211  d20+12=15 ;
Wednesday September 5th, 2018 10:06:03 PM

Barratore follows to the destroyed village and upon seeing it, he draws his sword and straps on his shield. He steps past Jam and into the village area proper. Not taking his eyes off what is in front of him, he asks, "Were the builidings destroyed and burned then. Not part of cleaning up right?"

Perception 15

"Head on back Jam, no need for you to stay here. Barratore motions with his head to a few buildings, "Something big, or somethings big." with a smile he adds, "Maybe another dragon if we're lucky"

At this point it was time for the casters to start making with the spells. Just past the village they should find a door and a mine. Barratore could hardly contain his excitement

Emrys Myrridanmyl, stephen f. ac19 hp 51/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday September 5th, 2018 11:06:39 PM

To answer the man, Emrys repeats himself, "An underground lake ... " and he sighs, as he recalls the issues with memory. He asks a second question, "I know this might sound strange, but has anyone among you had problems with memory ... like not being able to remember what you have done or where you have gone during the day. Moments of your life unaccounted for with no explanation?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=35 ;
Wednesday September 5th, 2018 11:07:23 PM

Brom walks down the barely recognizable path to the village. He is surprised by just how bad it is. Must have been like this for years. He thinks.

He echos Barratore's hope. "Gods willing."

While the others prepare or discuss things, Brom decides to take a peek see around the village for signs of recent activity (tracks and the like). "Gonna take a look around ta see if anything er'one's been here."

Perception DC 35

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday September 5th, 2018 11:55:29 PM

"Brom, are you certain you want to do that? This scene is just bubbling with ominous foreboding. We can summon some monsters to walk around and trigger anything nasty. We could even go back to the village and rustle up some barnyard animals to herd ahead of us." Sir Royston sighs. "Regardless, I'm not staying on the ground. Does anyone have an invisibility spell they can spare for some reconnaissance?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+30=45 ;
Thursday September 6th, 2018 9:15:10 AM

Edson moves with Brom. He stops at sir Royston's question and looks at the barbarian. " He might be right.. I can do my best to look, but some traps are even beyons the legendary Edson Kazil."

Trap Finding 45
Perception 38


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday September 6th, 2018 9:29:01 AM

"No Emrys. No memory issues that I can recall. If things regarding this issue change, or you feel that you know something about what is coming or exists, keep us advised. We already know that the Gods are sometimes involved in things we mortals deal with. Sometimes intuition or a feeling is more than what it seems."

"I think I'm in agreement with the going airborne idea Royston. Here is an invisibility for you. Take a look, but let us all try and stay relatively together."

"I only have one summoning spell at the moment, and it's a big one. I would prefer to save it for something important instead of a bunch of scouts. at least until we know that something is actually here. Brom and Barratore, stay near each other. At the first sign of trouble, I will hit you both with a haste spell."

V casts invisibility on Royston, and then fly on himself, and then moves to 20' in the air trying to maintain position over Brom and Barratore.

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, trues seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+3=10 ; d20+3=22 ; d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=17 ; d20+10=14 ; d20+10=12 ; d20+10=24 ;
Thursday September 6th, 2018 11:45:58 AM

Tishe’ gives a forced laugh. “I think Sieur Emrys was asking the villagers”, she says in response to Velarin. At the same time she is looking quizzically at Barratorre and Brom, “that is the most sun-baked wish I have ever heard.” But she doesn’t pursue it.

The destroyed village and gouges makes Tishe’ wonder aloud. “Can there still be distinctive prints or markings; maybe a scale or tuft of fur that can identify what types of creatures did this? And to confirm that they came from the mine entrance?”

She does her best to assist whoever is making the main investigation. The Spellweaver knows she doesn’t know a lot, but can be a pretty good help to someone who does!
.....
Know : Aid Another. Can give +2 on another roll for any Knowledge except Know Nobility.
Arcana. 17
Dungeon. 10
Engineer. 22
Geography. 14
History. 16.
Local. 12
Nature 24
Nobility 5
Planes. 20
Religion. 17

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

DM Ryan - "The villages."| Tactical Maps and Artwork 
Thursday September 6th, 2018 1:00:12 PM

Before the group moves on Emrys continues thinking about the underground like in his vision and asks a followup question. "I know this might sound strange, but has anyone among you had problems with memory ... like not being able to remember what you have done or where you have gone during the day. Moments of your life unaccounted for with no explanation?"

No one speaks up immediately until Jam again chimes in. “That’s a new one. Some of the older folks have had issues but that just happens with time. No, nothing like that I have heard.” he looks at the others who remain silent but shake their heads.

With the village silent Velarin answers "No Emrys. No memory issues that I can recall. If things regarding this issue change, or you feel that you know something about what is coming or exists, keep us advised. We already know that the Gods are sometimes involved in things we mortals deal with. Sometimes intuition or a feeling is more than what it seems." Tishe’ gives a forced laugh. “I think Sieur Emrys was asking the villagers” [/b]

Arriving at the village Barratore straps on sword and board while talking to Jam. "Were the builidings destroyed and burned then. Not part of cleaning up right?" he looks around and after an answer says "Head on back Jam, no need for you to stay here. Something big, or somethings big. Maybe another dragon if we're lucky"

Jam has already stopped walking “This is how we found it. The bodies were taken away and disposed of. You lot have fun with this, watch your arms.” He departs quickly unless something else is asked of him.

Having followed the others Brom looks around the village. It does take long to see that the damage is not old. While the wood is worn where it has been broken appears fresh, not even a full season he would guess. He finds the odd nick nack or personal item left by the townsfolks but nothing of real note. He does fine a few silver pieces about, 31sp, that he can take if he wants. If nothing else it is a sign of no looting.

Sir Royston cautions Brom "Brom, are you certain you want to do that? This scene is just bubbling with ominous foreboding. We can summon some monsters to walk around and trigger anything nasty. We could even go back to the village and rustle up some barnyard animals to herd ahead of us." Sir Royston sighs. "Regardless, I'm not staying on the ground. Does anyone have an invisibility spell they can spare for some reconnaissance?"

Joining brom Edson looks about the wreck of a town. " He might be right.. I can do my best to look, but some traps are even beyons the legendary Edson Kazil."

Edson has sharp eyes and senses but finds little more about the town then Brom did. There are no traps but he does find, tucked in what looks like a smashed chest. A small silver pocket knife, probably belonging to a child or from some childhood. It is not magical just a sign that life was once here.

Agreeing with a flying arroach Velarin offers invisibility to Sir Royson. Regarding summoning he adds. "I only have one summoning spell at the moment, and it's a big one. I would prefer to save it for something important instead of a bunch of scouts. at least until we know that something is actually here. Brom and Barratore, stay near each other. At the first sign of trouble, I will hit you both with a haste spell."

With an educated eye Tishe’ also looks about the wreckage. Wracking her mind cannot come up with what the source of the damage was.

By the mine, still two hundred yards away, one of what you would guess are the guards steps out. He holds a longbow it is clearly pointe at the ground and no arrow is at the ready. He gives a little wave and starts to walk towards you when he gets closer he speaks.

“I saw Jam, figure your suppose to be here.” he stands up straight “Nothing to report.” as he finishes the word report his shoulders slump and you can see he must not be more then 16 “This mean I can go back to town. Right scary sitting out here looking at the wreckage and an unmoving steel door I’m not to touch.” he looks around and adds quickly “I threw a rock at it, nothing happened, barely a noise even.”

The door, in the distance is a simple steel thing with some rust and large rivits. Form your distance no visible locks can be seen. Also no hinges but that means little.

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211  d20+7=21 ;
Thursday September 6th, 2018 9:56:55 PM

Barratore steps up to the guard, "Get going. No reason for you to hang around here. Thanks"

The fighter looks about and offers to help Brom with checking for any signs of creatures in the wreckage.
Aid Another Survival 21 success

After giving the village a walk through with Brom, he suggests heading up to the door. Barratore will listen to V and stay within 20' of Brom. The actual investigation was really up to the others, Brom and him were there in case something came out or gets conjured.

"You guys are up" he calls to the others

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday September 6th, 2018 11:12:59 PM

V follows above the others until the door is reached, and then casts a detect magic and takes a good look. "Let's see what magic might be here. Unless something significant is revealed, it may be up to Edson."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday September 6th, 2018 11:46:10 PM

Sir Royston stops Velarin before he can cast the spell. "Ah, thank you, sir, but it appears we are moving forward en mass." He squats down, and leaps into the air as wings burst from his back. "I am going to circle overhead, ladies and gentlemen. We do not know entirely what is going to happen, and I aim to maintain air superiority! Excelsior!" The dragon-man will maintain an altitude of 100 feet above the party and will patrol in a figure-8 centered on the door.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) 
Friday September 7th, 2018 12:04:01 AM

Brom also listens to V and stays back from the door. He waits patently for the others to deal with the door.

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless.  d4=2 ; d20+20=26 ; d20+20=29 ;
Friday September 7th, 2018 12:04:13 AM

"Let's see if my wand will allow us to see through this door." Emrys pulls out his Invisibility wand. "But first, let me cast a quick necromancy to be safe." ... He smiles as he realizes the irony in that statement.

(Casting Spectral Hand. -2 hitpoints. Duration: 16 minutes)

As soon as the ghostly hand appears, he then gives his wand a twirl. (Use Magic Device: 26, success.)

(Casting Invisibility on the Metal Door. The Spectral Hand delivers the touch. If required, Spell Resist Check: 29.)

Emrys scrutinizes the door to see if it is becoming any more translucent ... like he hopes.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+30=42 ;
Friday September 7th, 2018 2:59:21 AM

Edson stands idly by, waiting to be called to check on the door. Knowing the power of his friends.. he'd only be needed if it was a mundane trap and not so magical.

" Just let me know when I'm up..."

If given the chance to look at the door for traps, he'll move up and search.. trap finding 42


DM Ryan - "The villages."| Tactical Maps and Artwork  6d6=18 ;
Friday September 7th, 2018 2:23:08 PM

Additional XP earned for getting to the mine with cooperation from the locals.” 90,000 xp each

Dismissing the guards Barratore helps Brom scout the area and tells they others that they are up. At Barratores words the guard that approached whistles and when nothing happens yells. “That the its safe signel!! Lets get out of here.” Three more guards, two human and a half-orc come out of the nearby trees and quickly scamper away towards the obelisk.

Sir Royston declares he is going to circle overhead for air superiority. He acends to 100 feet and patrols in a figure eight. From this vantage point he can see that he door is set in the side of a hill that eventually rises up to a couple of hundred feet. It is a small slope so the summit is over a mile away. Really it is just a rise in earth that probably gave some protection to the back of the city, when it existed.

Letting Velarin work Brom steps back and waits patently for the others to deal with the door.

Likewise Edson simply says " Just let me know when I'm up..." and waits.

Looking at the two huge metal doors, each twelve feet wide and twenty feet tall, Velarin casts detect magic and studies what he fines. The doors radiate a strong aura of evocation magic.

Confirming the presence of evocation magic Emrys summons a spectral hand that floats forward and attempts to deliver a spell to the door. The door does not become invisible but does pulse with power as the hand takes damage from the door itself. {Dam: 18}

With the hand failing Edson examines the door and finds it is indeed magically trapped. He is confident that it would be possible for him to disable the magic for a short time to get the door open.

What do you do now?


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday September 7th, 2018 3:41:16 PM

Tishe’ keeps a little back, enabling the others to use thier skills. When she hears about the magical door trap, she nods. “If Edson can’t disable the trap, a Dispel Magic can temporarily suppress the magical abilities of a magic item.”

“How big is this door?”, she wonders aloud, and turns to Brom, “could a monster big enough to make those tracks in the dead village squeeze thorough this door?” It is possible the monsters were summoned and so the team would have to be aware of spellcasters too...

....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Detect Magic: concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged) 
Friday September 7th, 2018 11:47:00 PM

Answering previous questions:

Royston & Edson- "I know. The kind that means I get ta use my sword. This way I get ta have a little fun 'fore you casters spoil it fer me."

Standing there waiting for the door to be opened, Brom responds to Tishe's comment from a few minutes earlier. "That wish may be half-baked fer some. But, ya see me and Barratore have fought a lot of things: giants, vampires, sea monsters, dragons, demons, giant mixed up animal things, and even a dragon turtle while underwater." He pauses and turns looking down at the little lass. "Ya know. All those things didn't last more that thirty seconds...well the giant was a good fight. We had a Gargul priest that keep healin' everyone, me and the giant. So it took a little longer than it should have. But in the end, the joy of combat, of testing yerself against a great opponent, earning glory so that yer tales are told all the way to the halls of Domi...and if yer deeds are grand enough and yer valor supreme...yer name may even be spoken by Domi himself." He again pauses looking at the woman and smiling."That is why we fight. So that someday when I've passed beyond ta the Land of Rest, I'll find myself in those hallowed halls and I'll hears the whispers of my name from all the heroes who came before. And I'll have earned my place there."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday September 8th, 2018 8:09:03 AM

Velarin slightly raises an eyebrow at the results of the detect magic spell.

"Strong Evocation. Interesting. Strong could indeed blow a villager apart, much as I could. This door was made by someone with significant power. Caution on our parts would be wise. Giving Edson a go at it seems a reasonable conclusion. And, as Tishe' has stated, should he be unable to temporarily disarm it, then we will go the route of Dispel magic. Does anyone have the ability to assist Edson in this? Other than that....You're up Edson."

V then ascends to 40' in the air in case something comes charging out once the doors get opened.

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Sunday September 9th, 2018 6:33:44 PM

Barratore remains back and let’s Edson do his thing

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday September 9th, 2018 11:59:30 PM

FRIDAY POST

Sir Royston calls down. "Does anyone have a distintegrate or disjunction spell!?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday September 10th, 2018 7:32:02 AM

"Does anyone have a disintegrate spell? Of course I have a disintegrate spell. That's what I do. I would prefer to try the route of letting Edson give it a go, followed by a nice dispel before going all the way up to disintegrate."

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Monday September 10th, 2018 10:43:04 AM

"We don't need to be so destructive ... could a simple Knock spell work? Im afraid however, I don't have one on me."

He looks to Brom with a smile and replies, "My apologies ... I'll try and restrain myself."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday September 10th, 2018 10:43:27 AM

Tishe’ smiles and gives a short laugh. “A sensible and reasoned plan, how novel!”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+31=45 ;
Monday September 10th, 2018 2:14:00 PM

Edson moves closer and does his best to figure this out, to see if he can disable anything,

Disable Device 45

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Monday September 10th, 2018 3:07:49 PM

Holding back Tishe’ offers to try magic if disabling the door does not work. She also wonders how large the door is. {ooc: 12ft wide and 20ft tall each} Brom holds back and answers some of the previous questions. Barratore also holds back waiting on the others.

Flying up to about forty feet in the air Velarin comments that someone poweful made the door and that Edson should use caution. Also in the air Sir Royston asks if anyone has a disintegrate or disjunction spell they could use. Velarin reports that he does but he would prefer to try the less arcane rout first.

Emrys comments that they do not need to be so destructive before commenting about restraint which amuses Tishe’.

Finally Edson moves closer and toughly checks the door with out touching it. After a moment he is sure he has it and can do it in a way so as not to become a lighting rod. He works for a moment, then a moment more before there is a small humming noise of something powering down.

The doors are unlocked and will not cause damage, in Edson’s estimation, for the next ten minutes.

What are you doing now.

There is a map of just outside the door if you wish to position yourselves. That is not suspicious at all.

Also not suspicious, do you have a standard marching order for in a mine?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday September 10th, 2018 4:17:03 PM

Edson steps to the side of the door to let the others by. (E row.. cant see the numbers). He keeps his back to the wall.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday September 10th, 2018 7:21:25 PM

Tishe’ keeps her place, placing a Light on her staff to be ready to see into the doors.

She falls into place where Velarin decides the marching order should be.
....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 167/211 
Monday September 10th, 2018 8:17:24 PM

Barratore tucks an Everburning torch into his belt and waits for Brom to assume the point. The fighter then drops in directly behind him, sword and shield at the ready. "If one of you mystic masters can push more daylight in front of us, that would be just great."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=30 ;
Monday September 10th, 2018 11:10:41 PM

Brom pulls his everburning torch and with torch in one hand and sword in the other, he moves through the door into the mines.

Perception DC 30

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday September 10th, 2018 11:15:34 PM

"Here's an idea, chaps.... What if no one takes point? I can land on top of the lintel and push open the doors with my feet. You all stand to either side. That way, nothing can obliterate the party with a readied action... er, I mean, a calculated ambush."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday September 11th, 2018 9:52:16 AM

I'm good with Royston's plan. Everyone stand to the side while he opens doors from above. Once open, if nothing bad happens, Brom, Barratore, and Edson should lead, then possibly Emrys who's healing abilities may be best suited near the front, followed by myself and Tishe', and then if Royston doesn't mind, he could take the rear and guard our backside, preventing Tishe' and I from being unpleasantly surprised.

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Tuesday September 11th, 2018 12:50:00 PM

Emrys is amazed that is a non-magical way to disable a magical trap ... he is quite impressed with Edson. "Good show, Edson! That was extraordinary!"

"I don't need to be in physical reach to heal you good people," he reminds his friends. Emrys isn't particularly fond of 'the front'. With that he casts another Spectral Hand spell, to be ready.

If it is too dark to see, he will summon an Unseen Servant to carry his bullseye lantern.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+16=26 ; d20+11=28 ; d20+6=7 ; d20+16=34 ; d20+11=15 ; d20+6=11 ; d20+16=32 ; d20+16=25 ; d8+10=11 ;
Tuesday September 11th, 2018 12:58:31 PM

Stepping to the side Edson keeps his back to the wall to let the others by. Emrys is amazed at the skill with which the trap was disarmed, rembering that things do not need to be only magical or mechanical but can be both. He comments that he does not need to be in physical reach and holds back with the others

Holding her position Tishe’ lights her staff and waits.

Tucking a torch into his belt Barratore takes point with Brom beside him ready to move into the mine. Before the move Sir Royston has an idea that has no element of metagaming in his explination. "Here's an idea, chaps.... What if no one takes point? I can land on top of the lintel and push open the doors with my feet. You all stand to either side. That way, nothing can obliterate the party with a readied action... er, I mean, a calculated ambush."

Velarin agrees with Sir Royston’s plan and the dragonkin flies up to the door. Sadly when he flies to the top he sees that the door is recessed some into the hill and there is no real way open the door w/o being in front of it. Almost as if this was thought of. {ooc: There may have been a gap in my description but the top is set back just as the sides are on the map.}

That plan failing the beefy members of the group execute their initial plan. The doors are pulled outward on well oiled, hidden hinges and there is a small moment of silence in which you can take in the chamber. Several barrels and crates are around the room giving it the appearance of a staging area for items moving out of the mines. The few items you can see appear of exceptionally high quality. There are three doors leading off of this room each made of steel and each closed.

A voice yells. “Get them!! Keep them out!”

Also in this room are several guards who were clearly alearted by the failed mage hand and are at the ready. Two of the guards, hiding behind a statue of a half-orc warrior made of a strange red-veined rock in the middle of the room, fire their bows at Brom and Barratore. {Hit Brom: 26/28/7 – all miss} {Hit Barratore: 34/15/11 – all miss} The arrows that do hit simply bounce off the well armored intruders to the mine.

As the arrows fly two more of the half-orcs chage with their orc double axes again at Brom and Barratore. {Hit Brom: 35 | Damage: 11} {Hit Barratore: 28 – Miss}. Only one half-orc connects for minimal damage to someone as powerful as Brom.

The remaining half-orcs bellow in rage but are not in position to attack.

Round 1
The party is up.
Map is updated, if you delete it there is a backslide as well.

Red: AC 19/14/15 | HP: 109 | Raging
Orange: AC 19/14/15 | HP: 109 | Raging
Yellow: AC 19/14/15 | HP: 109 | Raging
Pink: AC 19/14/15 | HP: 109 | Raging
Black: AC 19/14/15 | HP: 109 | Raging
Lt Blue: AC 19/14/15 | HP: 109 | Raging


Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 
Tuesday September 11th, 2018 9:09:12 PM

Barratore takes a purely defensive posture. His voice booms into the room "Hold your fire, we are Heroes of the Realm and WLA. Asked to come here by the Pitchfork council to Aid you. Stand down!

Total Defensive AC adjusted to 44

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=39 ; 2d6+34=41 ;
Tuesday September 11th, 2018 11:22:31 PM

The bash brothers enter the room and the guards attack mistaking them for plunderers. One of the guards manages to draw blood on Brom. Just as the barbarian was about to send the half orc to the afterlife, Barratore shouts out. Seeing the possibility of ending the fight without having to severely maim any of the guards, Brom opts for another form of deterrent. With a quick strike (dropping his torch), Brom brings his sword down across the head of the double axe wielded by his attacker.

"I'd listen. Cause if I get mad I ain't gonna be so nice."

Sunder (improved sunder, PA): AC 39, damage to weapon 41 (ignoring hardness less than 20)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+43=57 ;
Tuesday September 11th, 2018 11:46:36 PM

Sir Royston lands with a whump beside Brom. "Mark my words!" He points an imperious finger toward the half-orcs and snarls. "You will stand down, or you will perish! NOW!"

ooc: Intimidate check 57

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday September 12th, 2018 6:56:27 AM

V waits for the muscles to flex and either create a cessation of hostilities or kick some butt.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday September 12th, 2018 1:44:38 PM

Edson waits to see if the tactic works. Maybe Brom and Barry had this.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+15=27 ; d20+15=17 ;
Wednesday September 12th, 2018 2:09:37 PM

{ooc: Good god man! Plus 4 to intimidate. You are a scary guy!}

As quick as lightning Brom sunders the orc double ax of the attacker who, despite his rage, looks pretty shocked. This is quickly followed by Barratore yelling "Hold your fire, we are Heroes of the Realm and WLA. Asked to come here by the Pitchfork council to Aid you. Stand down!

Landing Sir Royston adds “Mark my words. You will stand down, or you will perish! NOW!"

Velarion and Edson hold back to see what will happen.

The half-orc with the broken ax, orange, deflates visibally when Sir Royston speaks having already been shaken by the quick loss of his weapon. His partner in front, red, stands frozen in his place and drops his weapon shaken by the dragonkin. They gape for a moment at the might warrior presented in front of them before attempting to bolt through the open doors past the Keepers. {acrobatics 27 and 17 respectively which will do them nothing} {ooc: Up to you what you want to do about that.}

The remaining half-orcs in the room, also shaken, flee. One makes it to each side door, getting it open and ready to run. To the north the pink half-orc gets the door open and the black half-orc flees down the hall.

Also with more time to looks the group can see an additional detail of the room. The rock on the north side is run though with the same red substance that is in the statue.

Now what?

Round 1
The party is up.
Map is updated, if you delete it there is a backslide as well.

Red: AC 19/14/15 | HP: 109 | Shaken – trying to run off
Orange: AC 19/14/15 | HP: 109 | Shaken – trying to run off
Yellow: AC 19/14/15 | HP: 109 | Shaken – at west door
Pink: AC 19/14/15 | HP: 109 | Shaken – at north door
Black: AC 19/14/15 | HP: 109 | Shaken – Run down north hall
Lt Blue: AC 19/14/15 | HP: 109 | Shaken – At east door


Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday September 12th, 2018 2:24:48 PM

"You have a few choices to make gentlemen. Our warriors could mutilate you beyond even Gargul's recognition. Our we casters can either reduce you to ash or twist your bodies completely inside out ... OR you can lay down your arms and have a talk with us. Your decision!"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday September 12th, 2018 6:53:13 PM

Tishe’ doesn’t want to count on any of the half-orcs sticking around and weaves a quick spell. In between the light blue and pink orcs, a scintillating pattern made of every color of the rainbow captures the attention!

....
Rainbow Pattern; Will DC 21 or. 20’ radius; fascinate 24HD of creatures who will try and follow to stay in the light, even if restrained.

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 2. 0. 0


Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 
Wednesday September 12th, 2018 9:42:11 PM

Barratore simply blocks the half orc that for a reason he cannot fathom tries to get past him and Brom. Royston could scoop up the fellow in a moment. Barratore moves forward into the room to the statue. Move 35'

"I think you jogged them a bit much Roy"

Barratore has no intention of pursuing the fleeing and nearly panicking guard. For him, they would simply move further in and hopefully encounter some less trigger happy fleeing types. He maintains his defensive posture



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged)  d20+21=32 ; d3+20=23 ;
Wednesday September 12th, 2018 10:14:11 PM

Brom turns his head slightly at Royston's overwhelming presence used against the guard.

Meantime, the half orc attempting to get past Brom gets a fist to the face. "Where ya think yer goin'?"

Fist (pa, imp unarmed combat): AC 32, damage 23 (nonlethal)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday September 12th, 2018 11:41:56 PM

ooc: Fun fact -- I can now literally lift a ton over my head.

"Well," Sir Royston stands akimbo, "that did the job." He spies the half-orc attempting to flee on his side and getting a fist in the face from Brom. "Give him what for, Sir Brom! Hopefully fisticuffs and magical rainbows will secure us a willing informant."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday September 13th, 2018 8:39:32 AM

V rolls his eyes as the half orcs try and flee in every direction after having been terrified by Royston. He drops down and hovers at 10' in the air, waiting for some of the guards to be detained for a possibly useful conversation.

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Thursday September 13th, 2018 1:11:27 PM

Emrys looks at each of his friends with a guilty smile. In a low tone, he asks, "Is it wrong of me to receive a great deal of amusement from this? Poor misguided fools ... apparently they hadn't allowed enough time for their eyes to adjust to the light."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday September 13th, 2018 1:51:53 PM

" No Emrys. Funny is funny. Orks getting scared and running is funny. " Edson still waits.. unsure if these orks will turn and have to be dealt with.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+9=19 ; d20+9=13 ;
Thursday September 13th, 2018 2:30:54 PM

Blocking one of the half-orcs Barratore comments gI think you jogged them a bit much Roy.h As he talks he moves into the room towards the statue not bothering with those that flee. {ooc: assuming you took the half-orc with you.}

Glancing at Sir Royston Brom quickly smacks the fleeing half-orc in the face to slow him down. It works.

Attempting to stop some of the fleeing half-orcs Tishef casts a spell. The two half-orcfs attention has been captured and they stop where they are

Showing he can use more than his muscles Sir Royston encourages Brom to lay out the fleeing guard. Seeing the guards flee and the other chaos Velarin rolls his eyes and drops down to ten feet above the ground. Emrys looks at his friends with a smile. "Is it wrong of me to receive a great deal of amusement from this? Poor misguided fools ... apparently they hadn't allowed enough time for their eyes to adjust to the light."

Edson agrees g" No Emrys. Funny is funny. Orks getting scared and running is funny. "

The yellow half-orc completes his exit slamming the metal door behind him. The half-orc Barratore stopped is regaining himself somewhat and looks at the group. gLook I donft care if you go in. Not worth getting killed over.h

The other half-orc holding his blood nose interrupts. gDonft tell them anything!h he looks at Brom fearful but also angry gLet us go. Tell them were dead.h

What do you do now? Do you move into the room? Where?

Perception 30 in room. Highlight to display spoiler: { There are two pit traps in the room. The half-orcs knew where they were and avoided. }

Red: AC 19/14/15 | HP: 109 | Shaken &#8211; with Barratore
Orange: AC 19/14/15 | HP: 109 | Shaken &#8211; with Brom
Yellow: AC 19/14/15 | HP: 109 | Shaken &#8211; run down west hall
Pink: AC 19/14/15 | HP: 109 | Shaken &#8211; fascinated
Black: AC 19/14/15 | HP: 109 | Shaken &#8211; run down north door
Lt Blue: AC 19/14/15 | HP: 109 | Shaken &#8211; fascinated


Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 167/211 
Thursday September 13th, 2018 10:10:36 PM

Barratore drops the half orc and moves to the door that got slammed. He simply grimaces at it. he turns to the half orcs and repeats his earlier words, "We are here to help. I am Barratore Steelwind, Champion of the WLA. What is happening here?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) 
Thursday September 13th, 2018 11:56:25 PM

"Who's gonna kill ya?" He says to the half orc. "Tell us and run out of this place an' don't come back. Yer best option." He tells him. Brom waits for the orc to talk.



Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday September 13th, 2018 11:57:58 PM

Sir Royston comes up beside Barratore and claps him on the arm before addressing the half-orc. "My friend here asked a question, chap. It would seem in your best interest to answer before we turn you into a sock-puppet."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+18=20 ;
Friday September 14th, 2018 8:23:05 AM

Failing to notice the pit traps avoided by the orcs, V continues to hover at 10' in the air and wait for the interrogation to yield results.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday September 14th, 2018 9:27:42 AM

Tishe’ continues to concentrate on her Rainbow Pattern until a pack mate is able to get ahold of each fascinated orc.

......
Rainbow Pattern; Will DC 21 or. 20’ radius; fascinate 24HD of creatures who will try and follow to stay in the light, even if restrained.

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 2. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=31 ;
Friday September 14th, 2018 10:12:41 AM

Edson has a hearty chuckle as he moves up behind Barratore.

He points out the pit traps to anyone who hasnt seen them yet.

Finally he moves behind one of the orks Tishe has entranced and grabs him by the scruff, placing a kukhri at his spine incase he fights. " Let me know what you want Tishe"

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Friday September 14th, 2018 2:14:15 PM

Before much else happens sharp eyed Edson notices two pit traps in the floor. {ooc: Disable device needed to, well, disable them}. This allows Barratore to move around the pit to the door instead of falling in which he was about to do. Barratore again repeats that they are here to help.

Brom questions how is going to kill them before Sir Royston delivers the thread of making the half-orc into a sock puppet. At first the half-orc is confused and then realization dawns and his eyes go very very wide.

Velarin maintins his position in the air while Tishef makes sure her spell remains active. Edson moves behind one of the fascinated half-orcs, knife to its spine.

The doors that had been opened have slowly drifted back closed by this point. The hinges are well oiled so all that is heard is the sound of them finishing closing.

The half-orc who may become a sock puppet speaks quickly. gThe dwarves. Look this is just a job. Let us go. The dwarves are the real issue I think. They might work for someone butch he is beginning to panic gWefre just guards. Not enough pay to make me care this much.h

The other non fascinated half-orc starts to tell him to shut up and thinks better. gLook we are not allowed in most places. Itfs the dwarves. Rumors of monsters in here too but never seen them.h

Two half-orcs have fled into the mine. You have three captaives who you think have told you what you know. There are pits to be careful off and three doors, at the cardinal directions.

What are you doing now?


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=31 ;
Saturday September 15th, 2018 12:15:39 AM

"Alright. Leave the rest ta us. If they got monsters in here, we'll take care of 'em. Now take what ya can and leave." He says. He steps aside and lets the half orcs pass by and out of the mines.

After the half orcs leave, Brom moves into the room and says. "We got monsters and crazy dwarves. We're gonna have ta figure out if the dwarves are like those guys. So I guess monsters we smash and dwarves we be gentler until we find out the deal."

He also notes the stone. "Anyone got an idea 'bout the stone?"

Brom doesn't care the direction, but once in the tunnels, Brom will take lead.

Perception DC 31


Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 193/211  3d8(7+6+8)+5=26
Sunday September 16th, 2018 9:51:12 AM

Barratore agrees, "Sounds good. "Subdue any dwarf and kill whatever it is that has stirred this all up." Brom already gave the half orcs leave, no need to repeat that part, but he had a question and it required one of them. Barratore steps over to the captives, "There any more traps and such that we need a password or such to enter, or in general just other traps in this place. OH yeah! and where is the one place you're not allowed to go. Which door leads to there?"

"Edson, muck these pits so we dont have to worry about them and lets get going."

hopefully one of the halforcs provided an initial direction, otherwise Barratore points at the door on the far right, "Edson, after you."

Barratore drinks a potion of healing

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday September 16th, 2018 11:08:37 AM

FRIDAY POST

"I don't know about letting all of them go. It may be prudent to take their leader with us as a tour guide."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday September 17th, 2018 7:59:31 AM

I have one question as well before you leave. "What was responsible for the destruction of the village nearby? If you guard this gate, you must have seen it leave."

"In addition, you will go nowhere near the other villages in the area, or we will find you"

Active effects:
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+31=50 ;
Monday September 17th, 2018 10:04:48 AM

Edson realeases the ork and moves to disarm the traps. He takes out his tools and goes to work. ( Disable device 50)

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Monday September 17th, 2018 2:25:01 PM

As requested by others [b Edson [/b] takes his time and jams the pits so they will not open if stepped on. Brom is about to release the prisoners but is stopped by some questions from the others. Sir Royston suggests it may be prudent to keep one as a guide while Velarin warns them not to go near the other villages or there will be consequences.

The half-orc that had been speaking readily agrees that they will not go near any villages or even any people nearby. Simply leaving is good enough for him. At the thought of being a guide he pales. You can see the gears turning quickly in his head. gThatfs a death sentence I am sure.h he looks around and focuses on Velarin before speaking again. gLook here is what I know. The mines are too the left. Less people in there. I think they connect to the rest but donft know for sure. North, thatfs the living quarters and what not, lots of dwarves and other stuff.h he looks to the west gFungus growingc for wine. Never been in there so far.h he shrugs gLookc we only go in a small area to the north. The mine is off limits and the fungus areas as well. Even to the north we cannot go very far. We only know about these traps butc blazesc. I donft know. There are no passwords, the door keeps people out pretty much all the time.h

Before any attempt to move on Brom questions if anyone has an idea about the stone because he does no.

Brom and Barratore a ready to move on once it is decided where to go.

The doors to the east and west appear to be unlocked and not trapped. To the north it is apparent that the door has been barred from the other side, most likely after the half-orc managed to flee in that direction. {ooc: The break DC is high though possibly doable. It would not be quiet, put possible.}

What are you doing now.


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday September 17th, 2018 6:54:29 PM

Tishe’ nods towards the north door. “That was some shady picks asking who’s around where. I think we should pay the dwarves a visit.”

As ever, she is ready to follow Valerin’s lead.

.....
Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 2. 0. 0

Barratore Steelwind (Dan K) AC: 44 (T 17 FF 31), CMD:42; HP: 193/211  d20+9=15 ;
Monday September 17th, 2018 10:36:36 PM

Barratore waves off Royston, "No we don't need a guide." He thumbs towards the exit, "Get yerself gone, very gone."

Barratore moves over to the north door as Tishe has suggested, "I agree, let's go say hi to the dwarves."

The fungus farm gives him a thought though and he spends a moment to think of what he has read and heard when it comes to fungi and controlling other creatures

Know Dungeoneering 15

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday September 17th, 2018 11:12:42 PM

"Very well. Let us go and greet these dwarves. Hopefully they will have the answers we seek."

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Monday September 17th, 2018 11:22:01 PM

"Great ... it's been a while since Ive rolled a dwarven double-R. Ive found the dwarven words the hardest to pronounce. I believe intoxication is the technique they use to train their vowel sounds. Ahhh, they're making fungus brew ... very traditional ... toxic as well."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged)  d20+25=42 ; 2d6+34=42 ;
Monday September 17th, 2018 11:51:02 PM

"Shall we go say hello to the dwarves?" He says moving over to the northern door. "Barred. Shouldn't be a problem. Should we knock loudly and wait for them to open or" He lifts his sword up. "Knock and enter?"

If Brom is asked to open the door, he will strike the door with his sword.

Striking the door (PA) AC42 damage 42 (ignoring hardness less than 20)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+28=40 ; d20+22=38 ; d20+24=30 ; d20+24=33 ; d20+24=30 ;
Tuesday September 18th, 2018 8:57:44 AM

"Before we go say hi to the Dwarves, let me take a quick look at the stone as Brom has suggested." (Know arcane 40, religion 38, history 30, local 33, planes30)

"The Dwarves are very cunning with stone and very protective of what is theirs, and will likely have traps laid out for unexpected visitors. Especially those initially entering their area. I would suggest that after the Bash brothers open the door, Edson leads the way checking for traps. At least for the initial area past where the guards here are allowed to go."

"Unfortunately, I don't have a knock handy. They likely know we are here already, so how we get through the door is likely irrelevant. Dwarves have darkvision, and there will likely be no light ahead. If we pull out our own, it will illuminate us a long way off as targets approaching. Who besides me would like a darkvision? I have plenty?

V pulls out his wand of darkvision and uses it upon himself, and anyone else who wants/needs one

Active effects:

Darkvision
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday September 18th, 2018 12:32:48 PM

"Dwarves? A knock on the door sounds in order, if it was orks.. I'd say let B and B bash it down. " Edson moves towards the door, waiting to see what the final game plan is.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Tuesday September 18th, 2018 6:54:38 PM

Barratore dismisses the idea of a guard and sends the half-orcs on their way. {ooc: Any sense motive would tell you they are 100% beating feet} He likes the idea of tackeling the dwarves head on, in case they may not want to fight, and knows little about fungus other then it exists. Agreeing they should pay the dwarves a visit Tishe’ waits for Velarin to lead the way. Likewise Sir Royston agrees to go to the dwarves, hoping for answers.

Emrys comments on the the dwarves accents and readies himself.

First Velaring gives some inisite regarding dwarves, traps in particular. Velarin studies the stone and comes up with an odd thought. Woldsbloos? Infused into the very structure of the stone? Yes! He also gives anyone who needs darkvision.

Edson tries a simple knock on the door which gives no response what so ever leading to Brom’s very different approach. His sword flashes in a great arch and destroys the metal door as well as the wood beam that was holding it in place.

The group is faces with a narrow hallway, the large members will have to squeeze though the five fot wall coridore. The sides are smooth and there is no light, very smooth but not completely straight thus you cannot see if you can see in the dark. Small pieces of wood settle to the ground in a brief moment of silence before a voice, almost board, can be heard as a wall of fire fills the hallway in front of you.

“Kill whatever makes it this far.”

What do you do now?


Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211 
Tuesday September 18th, 2018 10:40:42 PM

Barratore will take V up on the Darkvision wand before Brom takes out the door. He is about to enter behind Edson and Brom, when the wall of fire fills the hall.

Barratore will delay on the spellcasters. "Someone tap Brom and me with some fire proofing and we'll move in and drop 'em"

With that Barratore will wait for a spell, then activate his Ring of Spell Storing Freedom of Movement, followed by the Haste power of his family Torc and last, he moves swiftly into the room to engage as many opponents as he can

Spell effects
Darkvision
Freedom of Movement
Haste 10/10


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) 
Tuesday September 18th, 2018 11:06:24 PM

"So, woldsblood. Anyone know what that does ta people livin' near it?" He says looking at Emrys.

Brom also takes V up on his darkvision. He also agrees with the fireproofing.

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Tuesday September 18th, 2018 11:34:51 PM

Emrys answers Brom, "Woldsblood tugs at your soul ... siphoning your lifeforce and diminishing your will to live (penalties to Will and Con. The stronger your soul, the harder it pulls. Those born without souls are immune to its effects."

He then casts a ward on Brom to protect him from the fire.

(Casting Protection from Energy [Fire] on Brom. 120 points of Fire protection. Duration: 160 minutes.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday September 18th, 2018 11:56:02 PM

"Let us see what kind of berserker we can make our friend, Brom."

Sir Royston lays a hand on Brom's shoulder. "Krif voth ahkrin!"

ooc: Cast heroism. The target gains a +2 morale bonus on attack rolls, saves, and skill checks for 110 minutes.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday September 19th, 2018 7:34:49 AM

(ooc: only Brom, Barratore and V needed darkvision? going to adjust cs so if you needed it, let me know)

V looks at Brom getting a quick beefing up, and turns his attention toward Barratore. "Wouldn't do to let Brom have all the fun." V casts Resist fire on Barratore, Giving him DR 30 vs. fire for 160 minutes.

"Tishe, if you have one available, perhaps a dispel focused on that fire might allow the rest of us to move in as well?"

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=24 ;
Wednesday September 19th, 2018 12:43:55 PM

Edson steps in first.. looking for traps and any ambushes. Perception 24, Trap Finding 33.

" If I see nothing as far as traps and you want to move in you can."

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday September 19th, 2018 1:11:12 PM

(Emrys could use Darkvision, but if you wish to save a charge on your wand, he can turn himself into a half-orc, or any other humanoid with darkvision, if need be.)

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless. 
Wednesday September 19th, 2018 1:14:00 PM

(ooc: Or he can cast True Seeing ... he has several options.)

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+19=31 ; d20+19=35 ;
Wednesday September 19th, 2018 1:44:10 PM

GM Note: Although only Barratore said he was moving into the room if anyone wanted to follow please do so. The wall does 2d6+6 when you pass thru it.

Brom accepts takes up the offered darkvision and questions what living so close to Woldsblood would do to people. Looking at the wall of fire Barratore askes that he and Brom be fire proofed.

Emrys answers Brom "Woldsblood tugs at your soul ... siphoning your lifeforce and diminishing your will to live (penalties to Will and Con. The stronger your soul, the harder it pulls. Those born without souls are immune to its effects." before casting protection from fire on Brom.

Sir Royston wants to see what Brom can do and cast heroism.

Not wanting Brom to have all the fun Velarin cast Resist Fire on Barratore.

Edson steps in first, avoiding the fire, and checks for traps but finds none, well other then the wall of fire.

Once all is set Barratore activates his freedom of moment of ring and haste before moving swiftly into the room. The room itself is roughly 75 feet wide and 55 foot deep at its biggest part. There are creates and barrels around the room, most likely future shipments waiting to be sent out. The majority would appear to be alcoholic spirits. The walls are irregular but very smooth.

Inside the room he sees a dwarf wielding an earthbreaker on the far side of the room. At his feat is a dead half-orc, one of the guards who fled. The earthbreaker has fresh blood on it. This dwarf is flanked by to archers wielding bows. Between the opening and them are four more dwarves, each wielding a shield and a Warhammer.

The dwarves with the bows each let lose with a shot of two arrows each, at Barratore as he bursts though the fire. All four arrows bounce off the well armored Barratore.

Earthbreaker - AC 27

Ranged Blue - AC22
Ranged Red - AC22

Warhammer Red – AC27
Warhammer Green – AC27
Warhammer Blue – AC27
Warhammer Yellow – AC27


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+17=20 ;
Wednesday September 19th, 2018 1:49:52 PM

Tishe’ waves at Velarin in acknowledgement and casts a targeted Dispel magic on the Wall of Fire. P

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+16=21 ;
Wednesday September 19th, 2018 2:56:03 PM

V watches as Tishe' targets the fire with a dispel. If successful, he moves into the room after Edson and Brom. If it failed, He will cast his own dispel at the fire wall(21. stupid die roller)

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+22=32 ;
Wednesday September 19th, 2018 6:44:54 PM

Tishe’ growls at herself, losing focus on the middle of a fight! She vows to not let that happen again.

If the wall of fire is STILL there after Tishe’s and Velarin’s spectacular average-ness, Tishe’ will cast a Quickened Dispel Magic targeting the Wall!

...
Dispel 20
Quickened Dispel. 32

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 2. 0. 0

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 181/188 (236/236 raged); DR 4/- (7/- raged) 
Wednesday September 19th, 2018 10:49:15 PM

Not wanting Barratore to get all the fun, Brom moves through the fire (resist fire protects against all of it). Unfortunately for Brom, no one is within reach.

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Wednesday September 19th, 2018 10:58:55 PM

Emrys knows that when Tishe's Dispel Magic removes the wall of flame, he will need to know that he can see in this darkness ... magical or not ... an whatever other things are set in our way.

(Casting True Seeing on Emrys. Duration 16 minutes. Visual range: 120 feet. Seeing through a long list of various things.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday September 19th, 2018 11:54:31 PM

ooc: I just realized I am not on the map...

Sir Royston casts the same spell on himself.

ooc: HEROISM!

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211  d20+23=25 ; d20+18=28 ; d20+13=18 ; d20+8=15 ; d20+23=41 ; d20+23=40 ; 2d8+23=30 ; 2d8+23=29 ; 2d8+23=31 ; 2d8+23=38 ;
Thursday September 20th, 2018 12:28:29 AM

Barratore grimaces and as he swings at the nearest dwarf he continues to insist

Yellow Hammer Dwarf PA non lethal Hit AC 25/28/28/15/41 crit 40 Dmg miss/30/29/miss/crit 31+38 =128 non lethal

"We..WAP..Are here...WAP...to help..WANG!

Spell effects
Darkvision
Freedom of Movement
Haste 9/10
Resist Fire DR 30 vs. fire for 160 minutes.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday September 20th, 2018 1:27:02 PM

Edson waits to see if Tishe takes down the flames before following the others. This whole business of enemies not being enemies is a little off putting. Still Edson gets his flaming bow ready incase this goes south.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+23=36 ; d20+18=33 ; d20+13=16 ; d8+10=13 ; 2d6=4 ; d8+5=9 ; d6=5 ; d20+21=36 ; d20+16=32 ; d20+21=32 ; d20+16=24 ; d20+21=40 ; d20+21=37 ; d8+11=12 ; d6=5 ;
Thursday September 20th, 2018 2:03:48 PM

Tishe quickly attempt to dispel the wall of fire but fails to do so leaving it to Velarin who also fails. Tishe’ takes another crack at it with a quickened spell and this tim succeeds. Edson, notes that this was caused by a magic trap that was most likely triggered from inside the room purposefully. {ooc: Use your last roll for that.}

Getting his bearings in the room Sir Royston casts heroism on himself. {ooc: your on the map now.}

With the fire clear Brom charges into the room but cannot quite make it to a target.

Emrys knows he will need to see in the darkness and cast True Seeing on himself.

As the wall of flame vanishes Edson prepares to move down the now dark corridor.

Barratore does have a target and lands several very hard blows bending and denting armor into flesh and rending it in other places. The dwarf is bloody but still standing.

As Brom enters the room those with very sharp ears could hear one of the archers whisper “A human.” as a grin breaks onto his dwarven face. The red archer takes a small step to the side to open a line of shot and lets fly with multiple arrows, first two at once and then one alone, at the barbarian. {Hit: 36/33/16 – Dam: 13+4acid / 9+5acid}

The blue archer shifts slightly as well but does not fire. Instead he touches the dwarf with the earthbreaker and casts protection a quick spell. Spellcraft DC18 Highlight to display spoiler: { Protection from energy. } The dwarf with the earthbreaker smiles “The half man, who do you think wants help? Who? Not a deep thinker are you? We run this mine and you are uninvited! A trespasser? A thief wielding a veil of the right! Tell your case to the lord of the dead when you see him.” He looks at the archer and casts a spell on him. Spellcraft DC20 Highlight to display spoiler: { He cast cats grace on the blue archer. }

The yellow and blue dwarfs wielding warhammers each strike out at Barratore with their weapons. All of their attacks miss even when flanking. {Hit: 38/32/34/26}

The light green dwarf with the warhammer holds back a moment while the other, in red, steps up to attack Brom. +{Hit: 40 – Dam: 12+5acid}

What do you do now?

+ + + + + + + + + +

Earthbreaker - AC 27 - - SR25

Ranged Blue - AC22 - - SR25
Ranged Red - AC22 - - SR25

Warhammer Red – AC27 - HP 19/174 - - SR25
Warhammer Green – AC27 - HP 147/174 - - SR25
Warhammer Blue – AC27 - HP 147/174 - - SR25
Warhammer Yellow – AC27 - HP 147/174 - - SR25


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday September 20th, 2018 2:52:02 PM

V takes a quick peek into the room and steps back out of the way of the ranged fire. He turns to the remaining group. "Looks like there's only 4 Dwarfs. I wouldn't burn many prep spells unless they last a long time. The fighters can probably handle this in relatively short fashion, especially if Edson gets in there with a flanking sneak attack or two. As much as Brom complains that we take all his fun, he would probably appreciate us staying out of his way at the moment. After Edson, heads in, we can probably move in to make sure nothing unexpected happens."

V waits until Edson and Royston move into the room, and then he will follow.

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday September 20th, 2018 7:25:33 PM

Tishe’ feels Velarin’s assessment is accurate, but “Trellus never liked the word ‘probably’ in a fight”.

Still, she’s not really prepared to go in yet and make herself a target, so she casts ‘Extended Fly’ and moves closer to the entrance.
.....
Move to right side of cave entrance, 5’ above floor

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 1. 2. 0. 1

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 193/211  d20+23=43 ; d20+23=28 ; d20+18=33 ; d20+13=32 ; d20+13=23 ; d20+8=21 ; d20+23=37 ; 2d8+23=28 ; 2d8+23=39 ; 2d8+23=29 ; 2d8+23=28 ; 2d8+23=35 ;
Thursday September 20th, 2018 9:10:19 PM

Barratore's sword, shield armor and a bit of luck ward off each and every attack aimed at him. "Yes to help you daft dirt digger You need it, but don't know it"
Barratore parries another thrust, "You just don't have the will or brains to realize when your taken."

Barratore cleaves across and down, turning his blade just a bit, so as not to slice the dwarf in half
Yellow Dwarf PA non LethalHit AC 43 crit 28 Dmg 28+39

The fighter then brings his weapon up quick and hard to his left, catching the other dwarf in face. A side launch cracks the dwarf again and a third time
Blue Dwarf Hit AC 33/32 crit 23/21/37 Dmg 29/28/miss/35 = 92

Spell effects
Darkvision
Freedom of Movement
Haste 8/10
Resist Fire DR 30 vs. fire for 160 minutes

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday September 20th, 2018 10:54:40 PM

Sir Royston moves up behind Brom (move action) and casts a spell on himself (standard action). "Vahzah nos."

ooc: Cast true strike on myself.

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See.  4d6=10 ; 4d6=20 ; 4d6=20 ; 4d6=10 ;
Thursday September 20th, 2018 11:30:19 PM

Emrys moves forward as far as he can go (just behind Edson) and he begins a creepy spell with words of power that sounds of clicks and wet slurpy sounds.

(Casting Creeping Doom. Four Centipede swarms, Space: 10ft square. Damage: 4d6 damage each. Poison: Fort DC: 27; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. Each swarm has 60hp. They occupy the back of the chamber completely surrounding the boss and the two archers in a 20x20ft square of swarms.)

Suddenly a Creeping Doom of centipede swarms materialize seemingly out of nowhere surrounding the dwarven boss and his archer minions in the back of the chamber. They bite and sting relentlessly. Filling their clothes, faces, mouths still left open from the shock.

(Damage from Swarms: 10, 20, 20, 10. Fort DC 27 vs poison.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (193/236 raged); DR 4/- (7/- raged)  d20+30=49 ; d20+21=22 ; d20+16=19 ; d20+11=27 ; 2d6+38=46 ; 2d6+38=44 ;
Thursday September 20th, 2018 11:59:09 PM

Brom burns from the acid and gets mad. They won't like him when he's mad But in the spirit of helping the stubborn dwarves, Brom goes for the weapon in his hands. After sundering the weapon, Brom attempts to smack the dwarf into unconsciousness, but only connects once with his blade.

"Ya got the Woldsblood sickness! Ya dang stubborn dwarves!"

Sunder attack (rage, PA, imp sunder, heroism) AC 49, damage to weapon 46

Non lethal attack (rage PA, non leathal, heroism) AC 22, 19, 27 damage 44 non lethal

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+17=25 ; d20+11=19 ; d20+11=21 ; d4=1 ; d4=1 ; d4=3 ; 5d6=23 ; 5d6=17 ; d20+25=41 ; 12d6+15=53 ; 2d6+15=22 ;
Friday September 21st, 2018 2:44:44 PM

Back in the entrance room Tishe] prepares herself by casting extended fly and moves closer to the entrance. Velarin steps back so as not to get hit by an arrow and comments that the fighters can probably handle this. He waits and follows Edson and Sir Roystong into the room.

Again claiming they are here to help Barratore knocks one dwarf unconscious and batters the other quite severally. Moving up behind Brom Sir Royston casts true strike on himself.

Yelling to the dwarves that they are sick Brom as he swings attempting to break the dwarf’s warhammer. His swing connects but…. it does not do enough damage to destroy it, only damage it. {broken condition} Hit next two swings connect with the dwarf causing some damage.

Emrys moves into the room and begins casting a spell by asking wet slurpy and clicking noises. Occupying a large area, 20x20, they damage each of the archers and the dwarf with the Earthbreaker. {Saves: 25/19/21 Dex Damage: 1/1/3} See note below.

The dwarf with the earthbreakers stats to speak again “Dummies with a sword. Always thin….. gahhh” [ /b] but is cut off by the appearance of all the centapides. He grunts in pain as he feels his fingers git a little thicker and his muscles grow less agile. With a grunt he moves forward, wading though more bugs, and brings his earthbreaker down at [b] Barratore. {Hit: 41 / Dam: 22}

The red archer yelps ins surprise and pain as he moves to the side out of the swarm. Once free he call upon his holy power to channel negative energy effecting all four swarms. {Damage: 23 DC16 of half} Also reacting poorly to the swarms the blue ranged dwarf steps to the side and likewise channels negative energy effecting the swarms and Barratore. {Damage: 17 DC16 of half}

What do you do?

+ + + + + + + + + +

Earthbreaker - AC 27 - - SR25 – 144/164 -1 Dex – Prot from Energy

Ranged Blue - AC22 – 104/124 - SR25 - -1 Dex – Cats Grace
Ranged Red - AC22 - - SR25 – 114/124 - -3 Dex

Warhammer Red – AC27 - HP 103/174 - - SR25 - -2 on attacks an damage
Warhammer Green – AC27 - HP 147/174 - - SR25
Warhammer Blue – AC27 - HP 55/174 - - SR25
Warhammer Yellow – AC27 - HP 00/174 - - SR25 – Unconscious

NOTE:
{ooc: I took the highest damages of in order. The swarms appear adjacent to each other per the spell. Per core “25 Diminutive creatures or 100 Fine creatures can fit into a single square” they cannot move to pile up once summoned, I am not sure if that was the idea.}


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+34=45 ;
Friday September 21st, 2018 5:55:03 PM

Tishe’ looks at Velarin and says “I’m going in to see if they need assistance.”

The Sorceress casts ‘Invisibility’ on herself and flies in, over the heads of those in the tunnel, and hugs the wall to the right. Her light spell is still on and so looks like a light with no visible source.

......
Cast Invisibility; 16 min. +40 stealth, +20 if moving.
Move fly 60’ into the cave and to the right
Stealth: 45

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 1. 2. 0. 1

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+3=10 ; d20+3=14 ; d20+3=18 ; d20+3=10 ; d20+3=11 ; d20+3=15 ; d20+3=6 ; d20+3=7 ; 4d6=16 ; 4d6=14 ; 4d6=15 ; 4d6=18 ;
Friday September 21st, 2018 11:03:30 PM

All the swarms take negative energy damage. They all failed their saves, except for once ... but it only makes them more riled and hungry.

Emrys chuckles a bit at the dwarves' misfortune. He spends his time directing the swarms to creep back over on the dwarves with another round of strings, bites and poison. Writhing and undulating waves of centipedes blanket each archer. A third swarm follows the boss dwarf and engulfs him and the blue warrior (but not Barratore). The fourth swarm finds a nice meal in the green warrior. The menacing sounds of crackling, smacking and juicy slurping fills the chamber.

------------------------------------------------------------------------------------------------------------------------------
Swarm 1 (20/60) attacks Range Red. 16 damage. Fort Save DC 27 vs poison.
Swarm 2 (20/60) attacks Range Blue. 14 damage. Fort Save DC 27 vs poison.
Swarm 3 (29/60) attacks Boss and WH Blue. 15 damage each. Both Fort Save DC 27 vs. poison.
Swarm 4 (20/60) attacks WH Green. 18 damage. Fort Save DC 27 vs poison.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (193/236 raged); DR 4/- (7/- raged)  d20+26=30 ; d20+21=33 ; d20+16=21 ; d20+11=12 ; 2d6+38=45 ;
Saturday September 22nd, 2018 12:07:47 AM

"Dummy? Brom no dummy! Brom gonna show ya shorty!"

Brom strikes non-lethal blows again to the dwarf in front of him (I think it is enough to knock the dwarf unconscious) After the dwarf falls, Brom moves over to get closer to the dwarf with the earthbreaker. As me moves he says "Roy, you him." pointing to the green dwarf.

Non Lethal Attacks (rage, PA, NL, Heroism): AC 30; damage 45

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:42; HP: 163/211  d20+15=35 ; d20+23=24 ; d20+23=43 ; d20+23=33 ; d20+18=28 ; d20+13=30 ; d20+13=24 ; d20+8=27 ; d20+8=13 ; d20+23=30 ; 2d8+23=34 ; 2d8+23=30 ; 2d8+23=30 ; 2d8+23=36 ; 2d8+23=34 ; 2d8+23=31 ;
Saturday September 22nd, 2018 2:43:39 PM

As the dwarf with the Earthbreaker cloese, Barratore sees him at the last moment and slashes out too high.
AoO Non Lethal PA Hit AC 24

The dwarf manages to score a superficial wound across Barratore's thigh. The negative energy that assaults him stings mildly
Will Save 35

The others have now mentioned Woldsblood and some sort of poisoning. Certainly need to try and not kill any of these dwarves then. Brom closes to the north of the earthbreaker wielding dwarf and Barratore steps back and to his right to put the man into a flanking with Brom

Orange Dwarf Non Lethal PA flank Hit AC 43 crit 33/28/30 crit 24/27 crit 8/ 30 Forgot the Flank bonus, All attacks were 2 AC better, but that does not change any outcomes
Dmg 34+30/30/36/...34/31

Barratore again, again, again and again with the dwarf. The dwarf falls hard and Barratore shifts his attention to the dwarf he was working over and blasts him 2 more times

the first 3 shot should drop Orange dwarf. Last 2 shot should drop Blue

Spell effects
Darkvision
Freedom of Movement
Haste 7/10
Resist Fire DR 30 vs. fire for 160 minutes

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+42=44 ; d6+36=40 ; d6=2 ; d6=3 ; d6=1 ; d6+23=27 ; d6+23=24 ; d8+26=29 ; d6=1 ; d6=2 ; d6=2 ;
Sunday September 23rd, 2018 11:25:32 PM

FRIDAY POST

Sir Royston takes a step forward (5-foot-step north). In the span of two heartbeats his fingers elongate into claws, his teeth become vicious fangs, and errant sparks of flame erupt from his mouth. He attacks the dwarf in front of him with tooth and claw.

Full attack Red Warhammer

Bite PA w/ true strike
Attack 44
40 damage + 2 fire + 4 holy

Claw 1
Attack 27
29 damage + 1 fire + 4 holy

Claw 2
Attack 24, miss

ooc: Red Warhammer takes 69 damage, 3 fire damage, and 8 holy damage (whatever is applicable).

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday September 24th, 2018 8:33:13 AM

V moves into the entrance tunnel to the room and waits for the Dwarves to rendered unconscious.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=30 ; d4+1=2 ; 8d6=38 ; d20+16=27 ; d20+11=21 ; d4+3=7 ; 8d6=31 ;
Monday September 24th, 2018 10:40:49 AM

Edson moves up( 1 space south of red enemy). He heard and seen enough, and springs into action.. flanking with Royston.

Hit ac 30 4 dmg + 38 sneak dmg
Hit ac 27 7dmg +31dmg



DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+11=12 ; d20+11=23 ; d4=2 ; d4=2 ; d20+12=23 ; d4=1 ; d20+15=29 ; d20+17=32 ; 2d8+10=15 ; 2d6=5 ; d20+21=40 ; d20+16=31 ; d8+11=19 ; d8+11=14 ; d6=6 ; d6=3 ;
Monday September 24th, 2018 1:58:42 PM

Tishe’ turns herself invisible and flies into the room looking mostly like a floating light.

Brom dispatches, non-lethally, the dwarf in front of him and moves to help Barratore. For his part Barratore lands blow after blow on the apparent leader of this group of dwarves. Seeing 34+30+30+36 = 130-15=115 adding 4th which takes to exactly zero. His first three blows are not enough to bring the dwarf down but a forth one knocks the dwarf cleanly out. His final blow lands on the blue dwarf with the Warhammer causing him to grunt in pain.

Sir Ryouton takes a step forward as he grows clawans and fangs while errant flames erupt from his mouth. As the dwarf directly in front of him has fallen he moves forward and bites the green Warhammer dwarf. {ooc Brom already laid that guy out so I moved you to the next closest.}

Edson moves up to flank with Sir Royston and attacks, landing two blows on the dwarf. His weapons strike hard and nearly take the dwarf out. {ooc: Think that was more then you could move but giving it to you anyway because I am lazy today and could be wrong..}

As all these blows land Emrys directs his writhing masses of bugs back to their targets. The red archer takes more damage and feels his dexterity leached away. Likewise the blue archer is damaged and loses more agility. The green warrior takes damage and, like the others, takes dexterity damage. {ooc: Wow, bad saves.}

Seeing his commander fall the red archer bolts, out of the bugs, and back up the hallway that you can just make out to the north.

{Perception: 29} The blue archer moves away from the swarm, toward an exit to the east, and with slow movements pulls back an arrow, aiming at this fallen commander. “You will not get him as hostage.” he calls as two arrows fly from his bow and the prone helpless target. {Hit: 21 / Damage: 15+5 acid.} His arrow flies true killing the fallen dwarf.

The green dwarf with the Warhammer also attempts to flee, withdrawing to the north but ending in another swarm of bugs!

The final dwarf takes a small step, into the bugs, and with a sneer tries one more time to attack, this time at Brom. {Hit: 40/31 Dam; 19+6/14+3} Both of his swings connect as he waits to be killed covering the retreat of the others.

+ + + + + + + + + +

Ranged Blue - AC22 – 80/124 - SR25 - -3 Dex – Cats Grace
Ranged Red - AC22 - - SR25 – 98/124 - -5 Dex

Warhammer Red – AC27 - HP 103/174 - - SR25 - -2 on attacks an damage
Warhammer Green – AC27 - HP 23/174 - - SR25 - -1 Dex


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211  d20+27=47 ; d20+27=38 ; 6d8+23=57 ; 2d8+23=28 ;
Monday September 24th, 2018 10:51:08 PM

Barratore deactivates his Haste and turns on the blue archer dwarf. With a growl, he charges and takes a mighty swing

Non Lethal PA Grt Precise Strike Charge Hit AC 47 crit 38 Dmg 57+28

The impact is spectacular

Spell effects
Darkvision
Freedom of Movement
Haste 7/10
Resist Fire DR 30 vs. fire for 160 minutes



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged)  d20+26=39 ; d20+21=34 ; d20+16=17 ; d20+11=12 ; 2d6+38=45 ; 2d6+38=43 ;
Monday September 24th, 2018 11:22:58 PM

"Hey can ya get rid of these bugs!" He shouts back to Emrys. "Now don't wanna have ta hurt ya, but seein' ya ain't puttin' yer weapon down..." He says to the dwarf.

Non lethal attacks (rage, pa, NL, heroism): AC 39, 34, 17, 12; damage 45, 43

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+45=48
Monday September 24th, 2018 11:38:05 PM

Sir Royston circles around the swarm of bugs, not quite making it to the final dwarf. He shouts out a warning to try to stall him. "Halt, you impudent worm! Halt or I swear I will bury your corpse in an elven orchard in a frilly dress!"

ooc: Intimidate 48

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday September 25th, 2018 9:42:50 AM

V Stands by, waiting for the remaining Dwarfs to be taken hostage if possible. As much as V would like to chime in with a spell or two, none were needed, and most of his spells don't have a tendency to leave survivors.

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=34 ; d20+16=27 ; d20+11=14 ; d4+3=4 ; d4+3=6 ; 8d8=32 ; 8d8=35 ;
Tuesday September 25th, 2018 1:03:55 PM

Edson holds from slashing into the dwarf again, not wanting to kill him while it appears everything is in check. HIs weapons are ready if the dwarf continues attacking.

If needed:

Hit ac 34 4 dmg+32 sneak dmg
hit ac 27 6 dmg+35 sneak dmg


Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday September 25th, 2018 1:06:15 PM

Emrys responds to Brom's request. With a few flourishes of his hand, he parts the waves swarms out of the paths of everyone. After about two minutes they disappear ... returning to their home realm with full bellies.

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Tuesday September 25th, 2018 1:48:18 PM

Barratore steps to the blue archer and knocks him out. Using non-lethal force despite the fact that the archer just murdered his commander. Matching Barratore Brom lays out the remaining dwarf with a Warhammer.

Sir Royston circles around the swarm and yells for the final fleeing dwarf to halt. His voice booms. Perception DC30 Highlight to display spoiler: { You think the dwarf peed a little. } but he continues to flee to the north, not getting all that far.

Velarin stands by, waiting to see how many hostages they have. Edson like wise holds his action but keeps his weapons at the ready.

Emrys listens to Brom and with a flourish waves the swarms to harmless locations where they will disappear after a short time.

In the room are several unconscious dwarves and one dead dwarf. The captain has been killed by the arrows of the blue dwarf. One dwarf is almost off the map to the north while the fleeing archer is off down the dark pathway.

What do you do now?

+ + + + + + + + + +

Ranged Blue - AC22 – 00/124 - SR25 - -3 Dex – Unconcious
Ranged Red - AC22 - - SR25 – 98/124 - -5 Dex – Run off map to the north.

Warhammer Blue – AC27 - HP 00/174 - - SR25 - -Unconcious
Warhammer Green – AC27 - HP 00/174 - - SR25 - Unconcious


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday September 25th, 2018 7:28:38 PM

Tishe’ flies after the fleeing dwarf and casts Grease at his feet, hoping it will trip and slow him down enough for easy capture.

......
Move to north entrance
Cast Grease. Reflex. DC 20 or fall prone. 10x10 square of greasy rock.

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes.
Invisibility.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 1. 2. 0. 1

Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211  d20+12=32 ;
Tuesday September 25th, 2018 8:38:33 PM

Barratore looks at Royston and then at the fleeing dwarf. The Dragon Disciple had an aura about him all right. Tishe was after the fleeing dwarf and Barratore collects the dwarves that he and Brom had knocked out. He also drags the body of the dead dwarf off to the side and lays him in repose. These folks were not enemies or monsters or evil creatures, they were overcome by the woldsblood running through the ore. That part though, also puzzled him slightly.
"Surely the Woldsblood has been infused in the ore and rock for sometime. What may have triggered this behavior? Could this be an after shock so to speak?"

Barratore has a seat next to the unconscious prisoners and decides to hang out until they can be brought around or the group decides to move on. There was probably not much informatioin that would be forthcoming from them, given the recent battle.

Oh and that reminded him, "Roy, Emrys. We are not trying to kill the dwarves." He stands back up. "No more lethal attacks."

Perception 32

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) 
Tuesday September 25th, 2018 11:20:49 PM

Brom mirrors Barratore's sentiment.

"Is there a spell that can cure 'em of the Woldsblood madness?" He says to Emrys.

"So, what now?" He says. "Wait fer these guys ta wake? Or press on?"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday September 25th, 2018 11:41:08 PM

"It is a mercy, Sir Barratore." Sir Royston allows the fleeing dwarf to escape, turning back toward the cavern. "They are infected with madness. Madness that we do not know can be cured. Madness that drives them to murderous actions. To chaos. Who knows what foulness we will find deeper in these mines? What if their madness spreads?" He shakes his head, but makes a conciliatory gesture with his hands. "Rotted flesh must be cut away. I will constrain myself for now, but if these poor souls cannot be healed, then I will grant them mercy."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+28=35 ; d20+22=31 ; d20+24=33 ; d20+24=38 ; d20+24=26 ;
Wednesday September 26th, 2018 8:45:49 AM

"A slight problem with not killing anything.... Being an Evoker, very few of my spells are designed to take prisoners. I will mostly be reduced to following behind, and throwing a minor support spell or two here and there. I think we need to determine what is going on, whether there is an actual madness, whether it can be cured, and what's the actual cause of what is going on here."

"I think we need to have a chat with a survivor. It doesn't seem highly likely that they are going to be willing to talk, but we need answers. I would suggest that we either tie one up, or Brom and Barratore hold one down and then we speed the recovery time with a little healing."

V uses his knowledge to try and remember anything he can regarding a Woldsblood madness or the effects of working in close proximity to it. (know arcane 35, religion, 31, history 33, planes 38, local 26)

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+18=26 ; d20+22=34 ;
Wednesday September 26th, 2018 11:47:26 AM

"I wasn't trying to kill them either ... I wasn't going to allow the swarms to devour them completely ... just a taste. Mainly to incapacitate and thwart any range or spell attacks."

Emrys considers several things and continues, "A Heal spell cures most of anything ... but some afflictions are so dire that it takes special magiks ... like Miracles or Wishes. I'm uncertain of contaminating effects from prolonged Woldsblood exposure. I touch Woldsblood daily and there is absolutely nothing wrong with me!"

However, he considers what information he knows about the subject. (Knowledge [Planes]: 26. Knowledge [Religion]: 34.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday September 26th, 2018 12:31:45 PM

"Someone want to wake one of these guys up and start the questioning. I'd do it, but I am not the most tactful when it comes to a situation like this. "

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork  d20+5=11 ; d20+5=15 ;
Wednesday September 26th, 2018 1:54:11 PM

Seeing the dwarf flee Tishe’ flies forward and brings him to a slipper halt by casting grease which drops him prone. {Ref: 11}

Barratore continues the theory that the woldsblood is causing the problems. "Surely the Woldsblood has been infused in the ore and rock for sometime. What may have triggered this behavior? Could this be an after shock so to speak?" He also lets Emrys and Royston know that they are not trying to kill the dwarves.

Brom asks if there is a cure for Woildsblood madness and askes if they should press on or wait for the dwarves to awaken.

Sir Royston responds to the idea of not killint the dwarves. "It is a mercy, Sir Barratore. They are infected with madness. Madness that we do not know can be cured. Madness that drives them to murderous actions. To chaos. Who knows what foulness we will find deeper in these mines? What if their madness spreads? Rotted flesh must be cut away. I will constrain myself for now, but if these poor souls cannot be healed, then I will grant them mercy."

Velarin expresses concerns that not killing will make him somewhat ineffective. He suggests restraining one of them to speed the recovery time. He considers the idea of woldsblood madness but cannot come up with an example of this sort of effect. . It is not ruled out but not in his experience or learning.

Emrys also points out that he was not trying to kill anyone just let his bugs take a taste. He comments on healing and the idea of madness. "A Heal spell cures most of anything ... but some afflictions are so dire that it takes special magiks ... like Miracles or Wishes. I'm uncertain of contaminating effects from prolonged Woldsblood exposure. I touch Woldsblood daily and there is absolutely nothing wrong with me!" Like Velarin he does not come up with anything directly related when he considers the idea. It is not ruled out but not in his experience or learning.

Edson wants to wake someone up for questioning.

The dwarf in the grease struggles to his feet and attempts to run off again but once again falls prone.

What are you doing now?

{ooc: Just as a recap. One dwarf made it out. One is in grease. One is dead. Three are unconscious. There were two other exits from the initial room; west is the mines and east is the fungus.} You do not know what is further north other then probably more dwarves}

Ranged Blue - AC22 – 00/124 - SR25 - -3 Dex – Unconcious
Ranged Red - AC22 - - SR25 – 98/124 - -5 Dex – Run off map to the north.

Warhammer Blue – AC27 - HP 00/174 - - SR25 - -Unconcious
Warhammer Green – AC27 - HP 00/174 - - SR25 – In The Grease
Warhammer Yellow - Unconcious


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged) 
Wednesday September 26th, 2018 11:28:09 PM

Brom nearly goes off at Royston's comments, but restrains himself. A difficult task. "Think we're gonna have some words when this is done." He says.

Brom moves off to deal with the slippin' and slidin' dwarf.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday September 26th, 2018 11:52:07 PM

Sir Royston gives a bow from the waist. "By all means, Sir Brom. After we have dealt with the situation."

He approaches the wriggling dwarf and plants his fists on his hips. "I don't really want grease all over my clothes, dwarf. Stop flailing about, answer our questions, and you have my word you will not be killed."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday September 27th, 2018 5:19:41 AM

"As far as my knowledge goes, there is no madness associated with close proximity to Woldsblood. It's not necessarily impossible, but I have never heard of such a thing. Therefore, other options should be examined. The most likely being that either something else controls or has affected the Dwarves, or they are just evil. Perhaps a clerical divination would assist in that matter if anyone is able to that. Otherwise, perhaps a detect evil, or a spell to end an outside influence to see if one exists. Once Brom and Royston have gathered our slippery Dwarf, let us see what we can learn through old fashioned interrogation."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=31 ;
Thursday September 27th, 2018 5:28:11 AM


Tishe’ is content to hover nearby as Royston collects the greasy dwarf and takes him to the others. She keeps watch while the poor fellows are questioned by the others.

......
Perception. 31

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 1. 2. 0. 1

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Thursday September 27th, 2018 2:39:39 PM

Brom looks at Sir Royston "Think we're gonna have some words when this is done." [b] In response [b] Sir Royston agrees but after this situation is dealt with. He then asks that the dwarf stop flailing in the grease. Tishe’ stays near Royston while the others collect the dwarf for questioning.

Velarin lets the others know what he knows about Woldsblood madness and suggests some other methods.

Hearing Velarin the dwarf in the grease stops struggling and speaks. “Right, yous want to talk. Right. Right. Ok. Right. Ok. We can does that. We can does that.” he yells down the passageway “Theys just wants to talk.” and then yells much louder. “ALABASTER!” he looks back at the group “That a code word, I;m sure they heard since Grunth run off to tell them trouble to much fer us.” He swallows laying in the grease and forces a smile to his mouth as he turns his palms up.

What are you doing now?


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211 
Thursday September 27th, 2018 4:05:21 PM

"Might be an option you start looking into when we are done here V. I was told an aweful lot that 'you need to have a solution that leaves 'em breathing'.

Barratore took a few moments, but he answers Royston. "Just everything you just said is wrong. You don't know it is a Madness and you don't know if we cannot cure it and killing anyone who does not instantly surrender to us because we asked is not a mercy. Until we know" he looks at V, Emrys and Roy, "No killing." hBarratore shakes his head, "I can't believe that Brom myself and Edson have become the voices of restrain and reason."

Barratore looks at he prone dwarf, "Oh see now I am impressed. You have code words and paige boys.
So who'd Grunth prance off to tell. See I'm all keen and such to hunt about the these mines and put folks down one at a time, or in bunches like here. But who'd yer girlfriend run off to tell."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=38 ;
Thursday September 27th, 2018 8:00:51 PM

Tishe’, visible since her Grease spell, continues to hover and watching the corridors as the others glean information. She nods decisively at Barratorre’s words. “That’s the pattern I see too, the poor dwarfs. The things we don’t know about this situation is so much more than what we do know. We need to tread softly until we know more, and perhaps help everyone. A little mercy now can be a great justice in the future.”
....
Perception 38

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 1. 2. 0. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged)  d20+25=38 ;
Thursday September 27th, 2018 11:39:51 PM

"Alabaster? Why not granite, or onyx, or carbuncle? Ya know yer the only one that's killed anybody." He says to the prone dwarf. "We're just here ta investigate under orders from the Pitchfork Council.[/b]" He says with his sword on his shoulder. "Honestly, I love a good fight as much as a good ale, but you guys are not gettin' me excited. So can we quit the games?"

Perception DC 38

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday September 27th, 2018 11:50:22 PM

Sir Royston raises an eyebrow at Barratore. "Why, you are absolutely right. You don't know, Sir Barratore. Madness does not have to be gibbering, insensate chaos. It can be murderous paranoia. The kind that drives people to try to kill a diplomatic contingent that loudly announces itself beforehand. You are most definitely not the voice of restraint and reason if you expect us to wantonly endanger ourselves -- to which request I must decline, courteously." He looks to the dwarf. "I suggest you answer his questions."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday September 28th, 2018 5:02:03 AM

" see these two " Edson says to the dwarf while pointing to Barrtore and Sir Royston. " Their friends and this is how they bicker with each other. You.. you're not their friend so their bickering towards you would be more in line with their fists and your bruised body. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+18=24 ;
Friday September 28th, 2018 7:39:41 AM

"Why must everything be extremes. I'm not saying kill them or not kill them. All I'm saying is that we have no clue what is going on, and need to ascertain the answers prior to reaching a logical decision on a further course of action. Does anyone have a feel for whether he just fed us a spoonful of dung, or is he being honest(perception 24)"

If he actually wishes to talk, V will ask what they are doing here, what happened to the village that was wiped out, and why did the other Dwarf kill your leader. If he fed us dung, V will suggest Brom or Barratore jog his memory or encourage him to be honest and quickly forthcoming with information.

Active effects:

Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Friday September 28th, 2018 1:56:08 PM

Barratore remphasies no killing while commenting that Sir Royston doesn’t seem to know as much as he thinks. He is frustrated that he Brom and Edson sound like the voices of reason.

Sir Royston responds to Barratore "Why, you are absolutely right. You don't know, Sir Barratore. Madness does not have to be gibbering, insensate chaos. It can be murderous paranoia. The kind that drives people to try to kill a diplomatic contingent that loudly announces itself beforehand. You are most definitely not the voice of restraint and reason if you expect us to wantonly endanger ourselves -- to which request I must decline, courteously I suggest you answer his questions."

Commenting that Brom and Barratore are not the normal voice of reason Edson encourages the dwarf to talk.

Tishe’ points out that there is more that they do not know then there is that they know. She suggests a little mercy can be the greater justice.

Velarin responds to the others "Why must everything be extremes. I'm not saying kill them or not kill them. All I'm saying is that we have no clue what is going on, and need to ascertain the answers prior to reaching a logical decision on a further course of action. Does anyone have a feel for whether he just fed us a spoonful of dung, or is he being honest." He studies the dwarf as he speaks to see if he is telling the truth and gets the idea that he may be telling some truth and some falsehood. {ooc: Really that would need more of a sense motive check}

Brom and [/b] Barratore [/b] press the dwarf with questions. Why alabaster? Where did his girlfriend Grunth run off to? Can we quit the games?

The dwarf, still laying in the grease takes this all in and while still scared is no longer in run away terrified mode. He looks at his questioners and slaps a grin on his face. “Look? Can I get up? Laying in grease, what if the dragon man lights it on fire? Ok.. So… You broke in.. scared some guards and fought us. Pitchfork Council? Don’t think I know them. Look… up here” he points north is our forges and what not. Grunth doing his job runs to warn them intruders with weapons. I did the code.”

He looks at Brom Why alabaster? I.. um… just a word I don’t pick them. I wield a weapon don’t make decisions. Come.. lets go see those who can talk with authority.” He smiles again looking hopeful.

What are you doing now?


Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Friday September 28th, 2018 4:46:11 PM

"I will state it again ... I wasn't intending nor did I kill anyone. While the swarms were painful, poisonous and caused moderate wounds, I wasn't going to allow them to be lethal. If lethality was my intention, I would have summoned the Lord of Vermin, a colossal titan centipede ... capable of devouring everyone here. My Creeping Doom was a mercy!"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+10=26 ;
Friday September 28th, 2018 5:36:50 PM

Tishe’ eyes the dwarf a little warily, but then she shrugs. “Shady thinking there, Sieur Dwarf. You come along with us and help in talking, and no more violence will happen. Why, as a sign of good faith, we’ll leave the boxes about here in this room undisturbed as long as we’re not attacked by dwarves or dwarf allies again.” She looks over at Velarin to confirm the offer.

“Seiur Emrys there has already said he wasn’t trying to kill anyone with his pets, and Royston was just kidding, what a kidder.” She looks hard at Royston, trying to get him to play along...

....
Bluff. 26

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Light. On her staff
Fly. 32 minutes. Hovering.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 1. 2. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday September 29th, 2018 8:16:22 AM

"Agreed Tishe'. We are reasonable, and mistakes can be made. I can see the thought pattern on their response, and how the events could lead them to act as they did. However, there is the matter of the Dwarf that shot and killed his own leader. That does not fit in any of the presented scenario. Do you have an explanation for that good Dwarf?"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday September 30th, 2018 11:31:08 PM

FRIDAY POST

Sir Royston narrows his eyebrows. "Speak, dwarf."

Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Monday October 1st, 2018 12:28:02 PM

"Yeeess ... an explanation is needed." He says as he eyes the dwarf. "Of course, I could MAKE you talk, but that would be very unpleasant ... and messy!"

DM Ryan - "The one with the mine door."| Tactical Maps and Artwork 
Monday October 1st, 2018 2:08:16 PM

Emrys, perhaps, protests too much. "I will state it again ... I wasn't intending nor did I kill anyone. While the swarms were painful, poisonous and caused moderate wounds, I wasn't going to allow them to be lethal. If lethality was my intention, I would have summoned the Lord of Vermin, a colossal titan centipede ... capable of devouring everyone here. My Creeping Doom was a mercy!"

Eyeing the dwarf Tishe’ makes an offer “Shady thinking there, Sieur Dwarf. You come along with us and help in talking, and no more violence will happen. Why, as a sign of good faith, we’ll leave the boxes about here in this room undisturbed as long as we’re not attacked by dwarves or dwarf allies again.”

Agreeing with Tishe, Velarin questions that one of the other dwarves shot the leader when he was down, killing him. Echoing this sentiment Emrys agrees that an explanation is order stating that he will make the dwarf talk if need be.

Being over verbose Sir Royston demands the dwarf speak.

The dwarf stops struggling and gets to his feet. {ooc: unless you don’t want him too but no one said not to} He keeps his hands in plain view. “Righ, right. Questions.. answers.. ok got it.” He smiles. “Name is Boxet by the way. So yeah, killing Cover. Can’t let him be captured. He knows things that we don’t. He knows it part of da job, sure. See? Your from the Fork Council, right, that’s what you said. Well we don’t know them.”

The dwarf pauses for just a moment looking at you and clearly thinking of what to say. “So, um so. Yeah… ummm….. we make things people want. You got that door out there, that would kill most, what else should I think. Yous here to take stuff? Ok… Look look look. Come with me.. I’ll walk up front. Real simple. See? I gave the code.. um.. right?”


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday October 1st, 2018 5:27:08 PM

Tishe’ glances at Velarin in a helpless gesture: she doesn’t think they’ll get anything more useful from the dwarf. Her little shooing motion indicates she thinks Boxet walking in front of the pack is an acceptable pick.

Other than that, she casts Darkvision on herself and ends her Light spell, ready to hover down the corridor towards the other dwarves.

......

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes. Hovering.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 1. 2. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 1st, 2018 7:16:05 PM

V nods at Tishe'. "Agreed Tishe'. I Think we let Boxet here proceed, and get us some peaceful introductions so we may talk in a pleasant non-violent manner."

V then casts fly on himself, as he too will be floating slightly above the ground as we move down the hallway.

After Boxet, followed by Brom and Barratore move forward, V catches Edson and whispers in his ear. "Edson, it would probably be best if you could Fall in behind Brom and Barratore, and do your best to look for traps as we move. Obviously you won't be at your best when you are keeping pace, but you are the only one likely to have a chance to spot a trap before it springs."

Active effects:

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211  d20+12=22 ;
Monday October 1st, 2018 10:43:40 PM

Barratore nods at the plan and falls in where V directed. He speaks in low tones to Brom, "This is going to go way south. Dwarf tries to make sense, but his brain is like a bag full cats."

Barratore keeps his wits about him and stays at the ready.
Perception 22

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+30=36 ;
Monday October 1st, 2018 10:47:41 PM

" Sure V, that makes sense. B and B aren't going to bw able to spot any... thats for sure. "

Edson moves in behind Barratore and Brom like Velarin asked. The elf does his best to scan for any traps.. but he does add a warning to thr Dwarf Boxet... these fine people might not feel up to slashing your throat and leaving you gasping.. but if you put my friends in a bad spot thats exactly how I'll leave you."

Trap finding 36



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged)  d20+25=44 ;
Monday October 1st, 2018 11:09:33 PM

The plan sounds fine to Brom. He turns to Barratore and hearing him, whispers back. "Yup. There's always aggressive negotiations."

Perception DC 44

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday October 2nd, 2018 4:56:06 PM

Tishe’ makes a little shooing motion to the dwarf indicating that he should lead on. Velarin nods at Tishe before casting fly on himself to float down the hallway.

Barratore falls in next to Brom and comments that this will probably go south. Brom simply agrees. Edson moves in behind Brom and Barratore, keeping his eyes open for traps. He finds none. Brom being very perceptive is the first to notice that the air gets hotter as soon as they enter the hallway.

Quickly the walls turn from rough stone to a more finished, tiled surface. The floor is covered in the same square style pattern. Clerly someone put a great deal of effort into this area. First you come to a small room, twenty-foot square, all made of the same worked stone. Beyond that the room opens up into a much larger room, again of the same stone.

Brom, Barratore and Edson can see this room is clearly a workshop where tables for working metal are easily seen. Across the way you see two openings in front of which the air shimmers with heat. There are two openings also to the east and, once you step into the room, there is one more door on the west side.

While you cannot see the extremes of the room what you can see contains more dwarves. IN your field of view are four dwarfs with hammers and two archers. The dwarf in red nods to Boxet who takes a step into the room but does not say anything. Brom can see that he is very nervous.

The dwarves all stare at you for a moment before the red dwarf speaks. “You are in our home. Step into the room weapons away.”

{ooc: You are not in the room, you are in the small room and the front people can see all of this.

{ooc: Please imagine a fog of war. I gave you the entire map but clearly form where you are you cannot see into the rooms or to the west side of the larger workshop.}


Barratore Steelwind (Dan K) AC: 38 (T 17 FF 31), CMD:42; HP: 163/211  d20+12=24 ;
Tuesday October 2nd, 2018 5:11:35 PM

The front group forms up and Barrtore chuckles at Edson's comment. "I don't know what fight you and Royston just witnessed, but none of these folks are posing Brom and I a threat." He nods ahead, "Lead on Boxet."

Barratore gives the room a quick once over and sheathing his weapon, casually steps in.

Perception 24

Barratore slides his hunching bulk to teh side opposite of where Boxet went and tries to be confortable in the cramped space

Spells
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 150 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 2nd, 2018 7:42:06 PM

Once the others move in, V does so as well. "Let us see how this goes, shall we?"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 2nd, 2018 10:50:17 PM

ooc: My apologies for missing yesterday. We had company over and I let time get away from me.

Sir Royston pauses before entering the second room. He intones a few brief arcane words and his eyes glow blue. He surveys the room.

ooc: Cast detect magic. I will scan for up to 3 rounds dependent on what is revealed.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (165/236 raged); DR 4/- (7/- raged)  d20+25=38 ;
Tuesday October 2nd, 2018 11:24:19 PM

Brom hangs his weapon in its place on his back before walking in. He smirks at Barratore's comment. He notes the dwarves in the room. "Yur guards are alive, 'cept the one killed by this one." He says gesturing to Boxet.

Perception DC 38

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=42 ;
Wednesday October 3rd, 2018 8:27:14 AM

Edson steps behind Boxet and blends in to the shadows. He listens to see how this " talk" goes with the intention of taking out Boxet if it goes wrong.
Stealth 42


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday October 3rd, 2018 12:01:24 PM

Once the others move in, Tishe’ does so as well, nodding at Velarin’s comment.

......

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes. Hovering.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 1. 2. 0. 1

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d6=1 ; d4=2 ; 10d6=38 ; d20+5=22 ; d20+19=26 ; d20+14=19 ; d20+9=21 ; d20+19=39 ; d20+14=30 ; d20+9=21 ; 2d8+10=19 ; d6=4 ; d6=6 ; d8+5=7 ; d6=2 ;
Wednesday October 3rd, 2018 3:03:36 PM

Barratore comments that, so far, the dwarves have not been a huge threat as he steps into the room and to the west as Boxet went a little east. Sir Royston regains his focus and moves to just outside the room casting detect magic. At a glance he can see there are multiple auras of magic on the dwarves that are assembled. He can also see a larger form at the west end of the room the glows slightly.

Brom hangs his weapons and walks in next to the dwarf. He comments that the other guards are alive except for one the he wrongly claims was killed by Boxet. {ooc: The archer that ran off to the east killed the captain.

Unseen by the dwarves, at least he is pretty sure, Edson moves behind Boxet in the shadows.

Velarin and Tishe’ move forward as the others move stopping just in the dooryway so as not to be tied up with the melee folks.

The room opens up as you thought, the ceilings now at least fifty feet high. On the north end of the room you see what appears to be a huge metal man with a stove great in its chest. {ooc: Huge by pathfinder definition}

The three rooms on the far side glow with heat and one more dwarf takes two steps out, into the view or the part as begins to speak. This dwarf has a long beard and does not wear armor, as the others do, as he comes into view. As he moves you can see there are multiple versions of him moving at the same time giving him the always difficult to look at mirror imges. {2+3 images}

“So you come here, break in and want peace. “ he looks at Boxet “You’re a good lad, did your job.” he pause and sigh before saying quietly “Alabaster. Indeed.” Clearly this is a signal because a lot of things happen at once including his pointing a finger at Barratore who feels his very mind being assaulted. Barratore DC19 Will VS Feeblemind

Clearly this was a signal as Boxet quickly drops prone and the furnace to the north blazes with intense flame that shoots out of what now looks like a mouth in the middle of his stomach at those in the room. The path of the fire sweeps accorss Brom, Barraore, Edson and poor Boxet. {38 Damage DC19 Ref for ½} Amazingly Boxet manages to avoid the worst of the fire as the construct lumbers forward.

Know Arcance DC24 Highlight to display spoiler: { This is a Furnace Golem. A construct. Breath weapon. It can grapple opponents into its burning center. Immune to magic that has to roll spell resistance. }

The dwarves with the warhammers move forward preparing to engage as the archers fire from behind the tables. The blue archers fires at the well armored Barratore but all of the arrows bounce off the aromor. {Hit: 26/19/21} The second archer in red fires at Brom his first two shots strike the barbarian. {Hit: 39/30/miss Damage: 19+10 fire/ 7+2 Fire}

Red Hammer – SR: 25 - AC 27/13/24
Blue Hammer – SR: 25 - AC 27/13/24
Yellow Hammer – SR: 25 - AC 27/13/24
Purple Hammer– SR: 25 - AC 27/13/24

Blue Archer – SR: 25 - AC 22/16/16
Red Archer – SR: 25 - AC 21/16/16

Metal Furnace Man - AC 30/8/30 - DC15/-

Unarmored Dwarf – AC X/X/X – Mirror Image 5/5


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+28=38 ; 16d6+8=62 ;
Wednesday October 3rd, 2018 3:22:45 PM

"That's a furnace Golem. It's immune to magic that can be effected by spell resistance(arcane know 38). It will try and grapple you, and pull you into the furnace. Game time is over boys and girls. It appears that they want to play dirty and play for keeps. Pulling our punches at this point may prove fatal"

V throws a chain lightning at the red dwarf in the center of the room, branching out to target every Dwarf within 30' of the primary target( including every mirror image of the leader i think.)(doing 62 damage or 31 on reflex save of 27 for primary, 25 for secondary.)

V then calls forth his quicken rod, and uses it to cast haste on the entire party.

Active effects:

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+34=43 ;
Wednesday October 3rd, 2018 7:16:02 PM

“Grappling bad idea”, repeats Tishe’, “and so is stuck in a kill zone. I’ll slow down the construct until you take care of the dwarves!”

The Sorceress casts Invisibility on herself and flies into the larger room, up into a corner. And then she casts Quickened Grease, not on the furnace construct but on the floor at his feet. One step and...

......
Cast invisible. +40 Stealth, +20 when moving
Fly to lower right corner of big room, 10’ up.
Cast Quicken Grease 10x10’ one step in front of the construct. Reflex DC 21 or fall prone if move through area. (Does not end Invisibility; no spell resistance)
Stealth 43!!

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.
Invisible. 16 minutes

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 4. 1. 3. 0. 1

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+16=25 ; d6+4=6 ;
Wednesday October 3rd, 2018 11:37:38 PM

Sir Royston sighs. "Why am I not surprised?" He points his own finger toward the center of the room. "Ved Lir Dinok!" A field of rubbery black tentacles appear, burrowing up from the floor and reaching for any creature in the area.

ooc: Cast black tentacles. The spell effect is the black circle on the map. Grapple check 25, 6 damage if successful to every target in the field.

He then moves backward to give more space to future spells.

Black Tentacles: Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.

If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB. [11/11 rounds]

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 163/211  d20+13=15 ; d20+13=20 ; d20+15=19 ; d20+23=42 ; d20+23=25 ; d20+18=26 ; d20+13=22 ; d20+8=18 ; d20+23=25 ; 2d8+23=33 ;
Wednesday October 3rd, 2018 11:49:57 PM

Barratore frowns and snorts as things go as expected. "Break in or no, the right and just do not resort to lethal defences immediately." The spell hits his mind and the fighter feels himself slipping.
The Wold slows and he finds what he was just saying slipping away. NO! the word screams in his mind and the fighter instantly straightens. "And now you ambush like a bunch of goblins. The cowardly tactics of kobolds and orcs."
Barratore draws his sword, "I will shave each and every one you when i am through"

Barratore stpes 5' towards Brom and attacks the Red Dwarf, but he is not quite into it just yet
Non lethal PA Hit AC 42 Crit 25/18/22/18/25 Dmg 33 non lethal

Saves Will 15 Hero Point 20
Reflex 19

Spells
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 101/120 150 minutes
Haste 15/15


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (139/236 raged); DR 4/- (7/- raged)  d20+10=17 ; d20+31=44 ; d20+26=41 ; 2d6+38=48 ; 2d6+38=42 ; 2d6+19=26 ; d20+19=20 ; d20+10=27 ; d20+25=27 ; 2d6+38=42 ; 2d6+38=42 ;
Thursday October 4th, 2018 12:43:13 AM

"Agressive negotiations it is." He says as all heck breaks loose. The flame covers the area and Brom was not quick enough to cover up, but thanks to V's spell he suffers little damage. The arrows deal damage, but the flames do not penetrate his protections.

Brom steps up to the blue dwarf and lays into his weapon. "I'm lettin' you have the fun with the fire thing. Next time I get ta have the fun." He says to Barratore.

Sunder (PA, rage, haste, Imp Sunder) AC 44, 41; sunder damage 48, 42

His next three swings will be at the dwarf trying to ring his bell but not kill him.

Non lethal attacks (PA, rage, haste): AC 19, 27, 27; damage -, 42, 42

Rage 1
Resist fire (30)
Darkvision
Haste

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=37 ; d20+21=31 ; d20+16=28 ; d20+11=12 ; d4+1=2 ; d4+1=4 ; 8d6=28 ; 8d6=28 ;
Thursday October 4th, 2018 11:53:32 AM

Edson easily dodges the flame.

" I warned you" he whispers to Boxet as he plunges his khukri in.

Hit ac 31, 2 dmg +28 sneak
Hit ac 28 4 dmg + 28 sneak

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d6=1 ; d20+12=25 ; d20+12=20 ; d20+7=24 ; d20+7=10 ; d20+7=15 ; d20+10=25 ; d20+18=29 ; d20+18=36 ; d20+18=36 ; d20+21=41 ; d20+16=29 ; d20+21=36 ; d8+11=18 ; d8+11=12 ; d8+11=15 ; d6=4 ; d6=2 ; d6=6 ; d20+21=30 ; d20+16=18 ; d20+21=28 ; d20+16=32 ; d8+11=18 ; d6=5 ; d8+11=18 ; d6=3 ; d8+11=17 ; d6=6 ; d20+14=31 ; d20+19=21 ; d8+5=9 ; d6=4 ; d4=4 ; d20+28=38 ; d20+28=42 ; 4d6+11=27 ; 4d6+11=25 ;
Thursday October 4th, 2018 3:27:34 PM

Velarin lest the group know what he knows about the Furnace Golem. That done he blasts of a bolt of chain lightning striking the dwarf that spoke as well as the blue and red archer and yellow, red and blue hammers. {Mirror image 1 – The actual caster} The bolt slams into the caster who cannot possibly get out of the way . The red archer is only grazed but the blue takes the blast full. All three hammer wielders take the full blast Finally he casts haste on the party.

Tishe’ casts grease on the floor in front of the construct. Sir Royston mentions not being surprised before casting Black Tentacles on the floor in the middle of the room.

Issuing threaqts to the dwarves Barratore attacks the red dwarf for non-lethal damage. {ooc: I think you have reach so avoid the tentacles. Please link your character sheet}

Brom begins aggressive negotiation by breaking the blue dwarfs weapons before nearly knocking him unconscious. Battered and bruised he is still, barely, standing.

Dodging the flame Edson whispers “I warned you.” before he kills Boxet!

The dwarf caster winces as the lighting arches though his body and again as the tentacles grab him. Fortunately he manages to wiggle free of their grasp moves to the west before smiling and flicking a small ball of flame into the hallway that explodes into a torrent of fire! The flames encompass everyone except Tishe! {Fireball Damage: 66 Ref DC19 for half – Brom, Barratore, Edson, Velarin, Emrys, Sir Royston and Daemon}

All three of the fighters free themselves form the tentacles and move to a clear area. {29/36/36) The yellow hammer is not in a position to attack and moves to defend the caster. The other three move to surround Brom and pin Edson where he is. Blue swings at Brom. {Hit: 41-2/29 Crit: 36-2 Damage: 30 + 6 Fire} EDIT: His weapon was destroyed so he swung a broken half and looks quite stupid.

The red warrior and the purple warrior attack Edson. {Hit: 30/18/28/32 Dam: 18+5 Fire / miss / 18 +3 Fire / 17 + 6 Fire}

The red archer frees himself and moves clear of the tentacles. The blue archer moves to stand in front of the caster and fires once at Velarin. {Hit: 21 Dam: 9+4 Fire}

Finally the furnace golem uses its reach to attempt to slam Barratore two times without moving from its spot. {Hit: 28/42 Dam: 27/25}

+ + + + + + + + + + + + + + + + + + + + + + + +

Red Hammer – SR: 25 - AC 27/13/24 HP: 58/153
Blue Hammer – SR: 25 - AC 27/13/24 HP: 01/153
Yellow Hammer – SR: 25 - AC 27/13/24 HP: 91/153
Purple Hammer– SR: 25 - AC 27/13/24 HP: 153/153

Blue Archer – SR: 25 - AC 22/16/16 HP: 39/101
Red Archer – SR: 25 - AC 21/16/16 HP 39/101

Metal Furnace Man - AC 30/8/30 – HP: 144/144 DC15/- ¾ Breath Weapon Recharge

Unarmored Dwarf – AC X/X/X – HP: 29/97 Mirror Image 5/5


Emrys Myrridanmyl, stephen f. ac19 hp 49/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Thursday October 4th, 2018 3:28:30 PM

Emrys moves up to the entrance of the chamber, to get a good look at the brawl. "I'll pay you 10 gold for every beardless dwarf!"

With that being said, he weaves a nasty little spell that will curse every dwarf in the room with unending agony.

(Casting Mass Pain Strike on every dwarf in the room, empowered by Focus Curse. Fort Save DC 28. Effect: 1d6 points of nonlethal damage per round. Duration: 10 rounds. Affected dwarves are sickened for the spell’s duration. Emrys gains a +4 circumstance bonus on Intimidate checks against the targets. This is a continuous pain affect, casters will require concentration checks.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+15=33 ; 15d6=54 ; d20+18=25 ;
Thursday October 4th, 2018 5:07:31 PM

V dodges the full impact of the fireball, irritated that he has been crisped as he watches smoke roll up out of his hair. He then receives an arrow from the archer to "He's made me angry. He won't like me when I'm angry. Time for a lesson in evocation"

V flies 30' in the air, and lets loose an empowered cone of cold at the caster, and the Dwarves near him(should get caster, blue archer, and yellow fighter unless i'm missing something)(89 points of cold damage, reflex save of 28 for half, (SR 25, success)

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


Emrys Myrridanmyl, stephen f. ac19 hp 16/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+16=22 ; d20+13=33 ;
Thursday October 4th, 2018 5:23:31 PM

(Whoops... didnt notice there was a fireball.)

(Emrys: Reflex save: 22. 33 damage. Daemon: Reflex save: 33. No damage.)

Emrys Myrridanmyl, stephen f. ac19 hp 62/71. rituals: Warding, Spiritual Healing, Bless, True See.  d12=6 ; d12=8 ; d12=5 ; d12=1 ; d12=11 ;
Thursday October 4th, 2018 5:28:10 PM

With is Rod of the Quickening, Emrys performs a little self preservation.

(Casting a Quickened Cure Critical Wounds, empowered by Spiritual Healing. Cures 4d12+16: 6+8+5+11+16 = 46.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+8=17 ; d20+8=11 ; d20+8=25 ; d20+8=11 ; d20+8=23 ; d20+8=28 ; d20+8=14 ; 4d6=9 ; 4d6=15 ; 4d6=18 ; 4d6=11 ; 4d6=17 ; 4d6=12 ; 4d6=12 ;
Thursday October 4th, 2018 9:17:04 PM

Huh, thinks Tishe’, trying to be a hole in the air, would have thought the construct would’ve tried to grapple, but maybe it’s smarter than she thought. And that pretty much ends her ability to slow down the Golem.

But there is a red archer right below her, and Tishe’ unleashed against the dwarf directly below her. Six Scorching rays strike out at the unsuspecting archer. “You poor demented dears. It seems the best we can do for you is a quick end, and may you find peace in the Lands of Rest.”

.....
Hover
Cast scorching Ray. Touch AC 17, 11, 25. Damage. 9, 15, 18. =32
Cast Quickened Scorching Ray. Touch AC 11, 23, 28crit! 14. Damage. 11, 17, 12and12. = 52

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.
Invisible. 16 minutes

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 4. 1. 3. 0. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged)  d20+10=20 ; d20+25=26 ; d20+30=37 ; d20+25=26 ; d20+20=35 ; d20+15=23 ; d20+30=32 ; 2d6+23=31 ; 2d6+23=34 ; 2d6+23=28 ;
Thursday October 4th, 2018 9:46:34 PM

The area lights up in fire and Brom is able to protect himself from the fire. Brom now deals with the dwarves around him.

One attack is going towards the blue dwarf and the rest of his attacks at the purple dwarf.

Non lethal attack (blue) (rage, haste): AC 37; damage 31

Non lethal attacks (purple)(rage haste): AC 26, 35, 23, 32; damage -, 34, -, 28

Perception DC 26

Rage 2
Resist fire (30)
Darkvision
Haste 2

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 144/211 https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZuitn4tm6K4  d20+15=22 ; d20+27=44 ; d20+22=36 ; d20+17=24 ; d20+12=21 ; d20+27=32 ; 2d8+23=35 ; 2d8+23=31 ; 2d8+23=33 ;
Thursday October 4th, 2018 10:35:21 PM

Barratore steps 5' back towards the golem and with his reach, lays into the construct.
PA Hit AC 44/36/24/21/32 Dmg 35/31/miss/miss/33 Greater Pentrating Strike ignores 5DR -

Seeing the powerful and lethal spells hurtling about, Barratore calls out, "Hey, ease up on the death dealing. We still have not established they are even evil!"

Spells
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 14/15

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+14=33 5d4(2+4+2+3+3)+5=19
Thursday October 4th, 2018 11:58:15 PM

ooc: Reflex check 33. With fire resistance, I take 23 damage.

"Sir Barratore, this is self-defense." Sir Royston moves forward and takes partial cover behind the corner of the room (move action). He casts a very brief spell, "Fus Ronaaz!", firing bolts of force toward the dwarven caster (swift action, quickened magic missile, target Unarmored Dwarf, 19 force damage with no save), then casts a spell at normal speed, "Fus Quethsegol!" (standard action, cast wall of force, light blue line on map)

HP 146/169

Black Tentacles 10/11 rounds
Wall of Force 11/11 rounds
Haste:When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+21=36 ; d20+21=29 ; d20+16=24 ; d20+11=17 ; d4+3=4 ; 8d6=31 ;
Friday October 5th, 2018 5:44:22 AM

Edson easily dodges the fireball, but these warriors were another matter. Using Brom to flank he slashes into the red warrior. He slashes connect once for 3 dmg + 31 sneak damage.



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+12=26 ; d20+12=24 ; d20+12=23 ; d20+12=21 ; d20+9=22 ; d20+9=26 ; d20+9=24 ; d20+12=19 ; d20+23=28 ; d20+18=21 ; d20+23=29 ; d20+18=34 ; d8+11=18 ; d6=5 ; d8+11=12 ; d6=1 ; 4d6+11=27 ; 4d6+11=22 ;
Friday October 5th, 2018 11:13:08 AM

{ooc: Emrys – you owe spell resistance rolls on all the dwarfs for pain strike. I applied sickened, giving you the benefit of the doubt and will do the damage for any still standing on the next turn.}

Quickly Emrys heals himself form the fireball damage. Emrys offers up 10gp for each shaved dwarf and casts a nasty little spell attempting to cause pain to the dwarfs. {Saves: Red H 26, Blue H 24, Yellow H 23, Purple H 21, Blue A 22, Red A 26, Caster: Fail }

Velarin dodges the bulk of the fire damage but gets hit by an arrow before flying into the air and unleashing a cone of cold. The cold murders the caster and the yellow archer while badly hurting the yellow hammer.

Tishe’ realizes that Barratore is too big for the creature to grapple into its fire filled belly. Looking at the unsuspecting dwarf and cooks him in his armor. He falls dead. {ooc: didn’t rol spell resistance but I will give it to you for dramatic effect.}

Barratore steps back in five feet and unloads on the Furnace Golem denting and bending the hot metal. As he swings he yells to those committing wholesale murder "Hey, ease up on the death dealing. We still have not established they are even evil!"

Sir Royston responds that this is self defense before magic missiles at the yellow dwarf fighter, killing him, and then casting Force Wall.

Edson dodges the fireball but cuts deep into the side of the red dwarf.

Brom quickly knocks the blue dwaft unconscious before hammeing into the purple dwarf who is bruised but on his feet.

The red and blue dwarf, both injured, fight on attacking Edson after shifting their positions to flank him. {Red Hit: 26/19 after flanking and sickened} {Purple Hit: 29/34 Dam: 18+5 / 12+1 after flanking and sickened}

The golem, now trapped behind a wall slams into the wall twice trying to get though. This has no effect. {Dam: 27/22}

What do you do now?

+ + + + + + + + + + + + + + + + + + + + + + + +

Red Hammer – SR: 25 - AC 27/13/24 HP: 24/153 - Sickened
Purple Hammer– SR: 25 - AC 27/13/24 HP: 91/153 - Sickened

Metal Furnace Man - AC 30/8/30 – HP: 45/144 DC15/- 2/4 Breath Weapon Recharge


Emrys Myrridanmyl, stephen f. ac19 hp 62/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+19=33 ; d20+19=29 ; d20+19=38 ; d20+19=38 ; d20+19=30 ; d20+19=31 ;
Friday October 5th, 2018 12:41:43 PM

(Spell Resist Rolls ... Is it one roll for all, or a separate roll for each dwarf? ... It's been my interpretation that roll one SR per spell casting... even with multiple targets. For other interpretations of the rule, I will roll multiple rolls: 33, 29, 38, 38, 30, 31.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 1/103  d20+21=32 ; d20+16=24 ; d20+11=19 ; d3+3=5 ; 8d6=23 ;
Friday October 5th, 2018 2:07:30 PM

By some luck Edson was still standing.. but he couldn't take another of those shots.

He again plunges his kuhkri into the red one. Hit ac 32, 5 dmg+23 sneak

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+19=36 ;
Friday October 5th, 2018 7:10:40 PM

Tishe’ hears Barratorre and raises a hand in acknowledgement. Hovering in place, she turns her attention to the wall and waits, ready to counter any spell targeting one of the Defenders

....
Hover
Ready Counterspell. 36

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday October 5th, 2018 8:13:25 PM

V is about ready to act again when Barraore's words cut through the battle. V nods "You are correct Barratore. My apologies. Royston! you are a holy warrior are you not? How about a detect evil before we proceed any further. Let us learn the truth of things before doing anything else we may regret."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged)  d20+30=44 ; d20+25=37 ; 2d6+23=27 ; 2d6+23=29 ; d20+20=29 ; 2d6+23=32 ; d20+15=28 ; d20+30=37 ; 2d6+23=30 ; 2d6+23=30 ; d20+25=33 ;
Saturday October 6th, 2018 11:15:34 PM

Brom moves in to help Edson. He splits his attacks.

Non lethal (purple) (rage, haste): AC 44, 37, 29; damage 27, 29, 32

Non lethal (red) (rage, haste): AC 28, 37; damage 30, 30

Perception DC 33

Rage 3
Resist fire (30)
Darkvision
Haste 3

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d4=1 ; d12=10 ; d12=1 ; d12=9 ; d12=2 ; d12=1 ; d12=9 ;
Sunday October 7th, 2018 10:43:16 PM

Emrys moves forward 15ft, along the way he gives his rod of the quickening a flick of the wrist. Suddenly a ghostly, gnarled hand appears floating in the air.

(Casting a quickened Spectral Hand. Emrys takes a 1hp damage.)

"Dear Edson, I told you to stop dying on me! I meant what I said!" After muttering a few words of power, the spectral flies forward and delivers the touch.

(Casting Cure Critical Wounds on EDSON, empowered by Spiritual Healing. Healing 4d12+16: 10+9+2+9+16 = 46 points of healing.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday October 7th, 2018 11:36:47 PM

FRIDAY POST

"Of course. The dwarves are down, and hopefully the golem is held at bay. They are no longer a threat and investigation is warranted." Sir Royston looks at the unconscious dwarf (Purple) and his eyes glow gold.

ooc: Cast detect evil.

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 https://docs.google.com/document/d/1CUvKy7R1HF7yyeQgD-8Eu4j6dpwtADOpZ  3d8+5=21 ;
Monday October 8th, 2018 9:26:38 AM

Barratore moves among the fallen to see if any can be saved. He reiterates to his companions, "They were not really a threat in the first place Royston. The only one of us that was in any danger or got hurt was Edson and I'm trying to decide if he's a sadist that enjoys torturing Emrys or if he's a masochist that simply enjoys the pain. But threat? Please." Barratore turns to regard the golem, "So how long is held back for? I don't want to destroy it if we don't have to"

Spells
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 13/15

DM Ryan - "You broke into a mine."|
Tactical Maps and Artwork 
Monday October 8th, 2018 10:15:31 AM

Edson inserts his kuhkri into the red dwarf dropping him to the floor where he is bleeding to death.

Tishe’ acknoladges Barratore’s wanting to find out what is going on and waits, hovering in the air. Likewise Velarin saying "You are correct Barratore. My apologies. Royston! you are a holy warrior are you not? How about a detect evil before we proceed any further. Let us learn the truth of things before doing anything else we may regret."

Brom quickly knocks the purple attacker unconscious but stays his hand so as not to kill the already bleeding red dwarf.

Seeing his badly bleeding companion Emrys casts a powerful healing spell on Edson.

Barratore moves and speaks "They were not really a threat in the first place Royston. The only one of us that was in any danger or got hurt was Edson and I'm trying to decide if he's a sadist that enjoys torturing Emrys or if he's a masochist that simply enjoys the pain. But threat? Please. So how long is held back for? I don't want to destroy it if we don't have to"

Sir Royston agrees that with the golem held at bay and the dwarves down he should investigate. He casts detect evil and first he detects that there is absoutly a presence of evil in the room.

The golem bangs futily on the magic wall with both fists.

A moment later Sir Royston finds that the remaining living dwarves do radiate as evil under his enhanced sight.

The golem again slams its fists into the force wall.

Siry Royston is now positive that the dwarves were/are evil.

What are you doing now?


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday October 8th, 2018 10:48:31 AM

Tishe’ waits until Royston relays his news of the Detect evil spell, and she gets thoughtful. “Keep reading”, she urges the dragon disciple, “maybe you can find out if it is evil in the dwarves or a spell upon them.”

The Sorceress continues to hover and have a Readies Counterspell.

....
Hover
Ready Counterspell. 36

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103 
Monday October 8th, 2018 11:04:49 AM

" My apologies Emrys.. and much thanks."

Edson wipes off his blade and sheathes it, before pulling out his flaming bow. Readying an arrow for the golem.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 8th, 2018 11:14:21 AM

V waits as well for Royston to concentrate a little longer on his spell. "Tishe' has the right of it Royston. See how much more you can learn. Edson, if you have any healing potions, you may wish to drink them. No sense going into the next fight all tore up, or using up a bunch of Emrys' spells if we don't need to"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  2d8+2=16 ; 2d8+2=11 ; 2d8+2=8 ;
Monday October 8th, 2018 11:21:44 AM

V calls forth from his haversack and drinks 3 potion of cure moderate(35 healing).(will update header and CS shortly.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Monday October 8th, 2018 11:36:04 AM

header update

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (136/236 raged); DR 4/- (7/- raged) 
Monday October 8th, 2018 11:53:51 PM

posting now

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 9th, 2018 12:00:03 AM

MONDAY POST... almost made it.

Sir Royston continues to concentrate on detecting evil. "I doubt we are going to agree on the threat they presented to us, but I have little interest in testing their mettle with my life's blood. Whether they are deadly or merely a nuisance is not a bet worth the lives of my comrades."

Wall of Force - 9/11 rounds

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 103/188 (236 raged); DR 4/- (7/- raged)  3d8+5=15 ;
Tuesday October 9th, 2018 12:51:48 AM

Royston learns they're evil, but that does not change Brom's mind. Living under the influence of the Woldsblood for years could have caused the change. Too many questions. And besides he had already decided to spare them, he wasn't about to decide differently. Definitely not from the word of one spell.

"The spell changes nothing. Spare them if ya can. We'll dig deeper, learn more, then we can decide."

"Can we stop the bleedin' on the ones that we can. Most should be just unconscious and we can move to another room." He says pointing to the golem. "That thing might not tell friend from foe."

He takes a vial from his pack and drinks it. (CSW 15)

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d8=4 ; d8=3 ; d8=1 ; d8=8 ; d8=8 ; d8=1 ; d8=8 ;
Tuesday October 9th, 2018 10:40:56 AM

"Very well," hearing Brom's request, "Than you better disarm him."

Emrys sends his spectral hand to the dead dwarf that Edson killed and delivers the touch of life.

(Emrys uses his Life Touch ability on the Dwarf that Edson killed. Bloodwitch ability mimics Breath of Life. Restores life, within 1 round of death. Cures 5d8+16: 4+3+8+8+8+16 = 47.)

"Dwarf ... you're not getting away from us that easy. I won't let death take you .. not yet anyway! For now, you belong to me!"

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+19=37 ;
Tuesday October 9th, 2018 10:43:58 AM

(I forgot to roll Emrys' Intimidate as he speaks to the dwarf he raised. Intimidate: 37)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday October 9th, 2018 1:58:59 PM

Tishe waits on Roystons news. Edson apologises to Emrys as he cleans his blade and draws the bow. Velarin drinks some potions.

Sir Royston continues the discussion as he continues concentrating. "I doubt we are going to agree on the threat they presented to us, but I have little interest in testing their mettle with my life's blood. Whether they are deadly or merely a nuisance is not a bet worth the lives of my comrades."

Brom drinks a potion and points out that they should still save those that they can.

Emrys restores the live to the dwarf Edson killed.

Sir Royston is sure these dwarfs have a black hart as he continues concentrating. There action here and their minds seem evil. There is not a trace of a spell though there may be more. {ooc: Anyone want to give a spellcraft on the dwarves?}

The dwarf that Emrys saves sputters as his eyes fly open. He reaches for his weapons that are not there and looks around.

Oh! Also the construct pounds on the wall.

What are you doing now?


Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211  d20+27=40 ; d20+22=38 ; d20+17=35 ; d20+12=29 ; d20+27=33 ; 2d8+13=24 ; 2d8+13=19 ; 2d8+13=24 ; 2d8+13=17 ;
Tuesday October 9th, 2018 4:34:17 PM

Barratore lines up on the golem and waves Brom over. "That guy is not going to shut down anytime soon. We're gonna have to shut it down. Roy, you can get in on this to. I say while V's Haste is still golden, Roy dismisses the wall and we frag the thing."
Barratore readies on the Wall of Force being dismissed, and blasts the construct

PA Grtr Vital Strike Hit AC 40 / 38 / 35 / 29 / 33 I have subtracted 10 from each hit in my damage
Dmg 24 / 19 / 24 / miss / 17 Total = 86

Spells
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 11/15

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs)  d20+28=48 ;
Tuesday October 9th, 2018 5:41:48 PM

V will spellcraft the Dwarves and cast a detect magic to ascertain any more information that may be useful(nat 20 for a 48), Once done, he will then step out of the room so as not to get a wayward furnace blast in the face and wait for the destructive might of the bash brothers to destroy the golem.

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 103/188 (236 raged); DR 4/- (7/- raged)  d20+29=42 ; 6d6+38=55 ;
Tuesday October 9th, 2018 11:04:14 PM

"Funny. The barbarian seek mercy for a foe and the paladin shows none. Strange wold."

Barratore was right. So, he moves over to his friend and readies to hit the golem. "Let's get this done."

Readied attack (Rage, PA, haste, improved vital strike): AC42; damage 55

Rage 5
Resist fire (30)
Darkvision
Haste 5

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Tuesday October 9th, 2018 11:06:01 PM

adjusting header

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 9th, 2018 11:48:34 PM

"Very well. Brace yourselves, ladies and gentlemen." Sir Royston speaks a modified form if the verbal component of the spell, ending the wall of force with a pop.

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+19=25 ;
Wednesday October 10th, 2018 12:32:29 AM

Emrys notices that the dwarf was looking for his weapons, so he casts another spell ... a spell of obedience.

(Casting Dominate Person on the Dwarf (the one he brought back to life.) Will Save: 24. Spell Resist: 25. Duration: 16 days.)

In the dwarven tongue, he commands, "Get up and carry that injured dwarf back to the other room!" He then points to the room from which everyone just came.

If allowed another action, he will cast a Stabilize spell on the unconscious dwarf.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103  d20+22=37 ; d20+17=20 ; d20+12=13 ; d8+3=6 ; d6=6 ;
Wednesday October 10th, 2018 1:04:12 PM

As soon as the wall goes down, Edson unleashes three arrows but only one finds its mark.

Hit ac 37 6 dmg + 6 flaming

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+8=10 ;
Wednesday October 10th, 2018 2:38:21 PM

Velarin examines the dwarves more closely looking for arcane effects. Much to his surprise he finds that continued proximity to the ore infused with Woldsblood has given them a natural resistance to many magic effects. It does not, however, appear to be effecting their minds in any real way.

Emrys follows up bring the dwarf sputtering back to life with a Dominate Person spell which takes a full hold on the dwarf. {Will: 10} Once that is done he stabilizes one of the unconscious dwarves. At Emrys command the dwarf blinks again a few times and starts to move the unconscious dwarves back to the other room. “Should I be waking them up to help too? Seem the right thing to do.”

Barratore looks at the construct, saying that he does not think it will shit down anytime soon and they are going to have to deal with it. Brom comments on the role reversal between himself and Sir Royston before nodding to the golem and saying lets get this done.

Sir Roytson complies and brings the force wall down.

Immediately the bash brothers and Edson set to work bringing down the construct before it can really do any further damage.

From this room there are three small rooms, each containing a forge. There is a hallway to the west and one that moves north. {Room D1}

Dwarves did escape from the previous battle, running to the east in the previous room. {Room M5}

In the first room you were told that there was a mine to the west and a fungus production area to the east, both of those were not explored. {Unlabeled Entry}

+ + + + + + + + + + + + + + + + + + + +

XP AWARD: CR19 Encounter
29714 Each

{Did I award XP for the first two rooms? The half-orcs and the first dwarves?}


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday October 10th, 2018 5:02:26 PM

Tishe’ takes the time opportunity to take a look at the dwarf and Golem bodies using Detect Magic, and pointing out any magical treasure that may be about. She does the same while looking in the three small forge rooms: perhaps there are valuables or Magic there as well?

.....
Detect Magic, concentrate to look over each dwarf, the Golem, and each forge room.
Perception. Taking her time, (Take 10) Tishe’s perception is 24 for each action.

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.
Detect Magic. Concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Wednesday October 10th, 2018 7:50:12 PM

"It appears that continued proximity to the ore infused with Woldsblood has given them a natural resistance to many magic effects. It does not, however, appear to be effecting their minds in any real way. Some times, evil is just evil, and I can find nothing indicating otherwise."

"It seemed like the spellcasting Dwarf was about to exit in a Northerly direction. That may be a good place to start, but either way, I'm following the muscle."

"Do we want to have another crack at speaking with the Dwarf now that their trap has been sprung and failed horribly? This question would be for anyone capable of having a persuasive conversation."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Wednesday October 10th, 2018 7:55:16 PM

(ooc: i don't think there has been xp since we entered the mine)

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 
Wednesday October 10th, 2018 10:01:01 PM

Barratore grunts as the construct falls. Job well executed. So the dwarves were evil and it would seem they were simply that way, no outside cohersion or magical forces, simply evil beings. But evil beings that worked with the villagers to in a way help them. One of them had said dealing with the dwarves was dangerous, but what would become of the villages with out them. The connection of what these creatures supplied was still unknown. Although, as he thought about it, with what has just transpired, the villagers are now likely in danger. It would be foolish to think, they could simply walk away and the relationship between dwarf and village would return to what is was.

"I think we have a problem" is how Barratore begins his thought to the others. He then puts forth his no win theory. Destroy the dwarves and the villagers lose whatever resources they provided. Don't and the dwarves will almost assuredly take vengence on the villagers.

"And we still don't know what wiped out one of the villages. Hey Emrys, perhaps you could ask your new best friend the dwarf that one."

As for trying to bring the unconscious dwarves around, Barratore thinks it is a bad idea. He also is not sure it is possible, but he as no cleric

Barratore believes the group should pursue the fleeing leader, captain cast-n-run.

no xp yet in the dwarf area

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Wednesday October 10th, 2018 11:41:57 PM

"Evil ain't, just evil" He says to V. "Show'em no mercy just because a spell says their evil. Now we're executioners too? I'll have no part of it."

Brom puts his weapon away and stands arms crossed.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday October 10th, 2018 11:51:49 PM

"I will make certain they include that last part on your gravestone, Sir Brom." Sir Royston dismisses the black tentacles. "Because that attitude may kill you some day."

He looks to Velarin as he starts sorting through the gear of the fallen, "If you would be so kind as to prepare your new friend for questioning, I would be happy to assist once we have cataloged this equipment."



Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Thursday October 11th, 2018 9:55:21 AM

Emrys answers his dwarven friend, "No, we should let them rest for now. They will be refreshed when they wake."

He then turns to answer Royston, "I was certainly planning on that. If any of have questions ... feel free to ask."

Emrys then turns back to the Dwarf and softly commands, "I want you to answer all their questions truthfully, to the best of your ability."

The bloodwitch then continues stabilizing the others and removing their weapons.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday October 11th, 2018 2:48:48 PM

First Emrys answers his dwarven friend that they should just let them sleep.

Velarin reposts what he has found. He suggest existing to the north. {ooc: as a port of clarity the north passage he was heading towards simply lead to a forge.} He explains the proximity to the Wold-Ore {ooc: Just made that up not cannon.} has given those who live her some degree of magical resistance. He suggests speaking with the dwarf now that the trap failed.

Barratore puts forth a no win scenario involving destroying the dwarves or leaving them and fearing they will take revenge on the villages. He also does not know what destroyed the village outside the door.

Brom points out that he does not feel evil is just evil and he does not want to be an executioner.

Sir Royston is a bit more aggressive saying "I will make certain they include that last part on your gravestone, Sir Brom. Because that attitude may kill you some day." He also suggests questioning the dwarf and moves to help catalogue the gear they have found.

Emrys prepares the dwarf for questioning saying he must answers questions truthfully. The dwarf nods. “Well of course I will! What do you take me for? A halfling or something.”

What are you doing now?

{ooc: I will give a gear list tomorrow. I left it at home.}

+ + + + + + + + + + + + + + + + + + + +

Golem and Caster:
XP AWARD: CR19 Encounter
29714 Each - given last post as well

Room M5
XP AWARD: CR16 Encounter
10971 Each

Entry Half-Orc’s
XP AWARD: CR14 Encounter
6400 Each


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+50=64 ;
Thursday October 11th, 2018 3:14:28 PM

Sir Royston finishes placing the gear in a neat pile for later examination. He stands and brushes off his hands, "There! Nice and tidy. Now, to speak with our prisoner." He walks a few feet to an open part of the room, facing the dwarf. "Please pay attention, this is rather important."

The dragon-warrior traces several runes in the air while speaking an incantation. His eyes glow a fierce gold, which spreads across his face and neck then down his body. In the span of several heartbeats he transforms, growing in size and shape, until standing in the room is a gold dragon. "BEHOLD!" his basso-profundo voice bellows in the cavern, "BEHOLD AND DESPAIR, YOU PROFLIGATE WORM. BEFORE YOU STANDS YOUR JUDGMENT. I AM BAHSHULVAHLOK! I AM SUN-WRATH-GUARDIAN IN THE LANGUAGE OF MY ANCESTORS... AND I AM YOUR DOOM." Sir Royston takes several slow, even steps forward as he speaks. "YOUR EVIL IS UNCOVERED IN THE LIGHT. YOUR DECEPTION IS REVEALED. YOUR SINS ARE LAID BARE!" He stops just before the dwarf, towering over him. "YOUR ONLY HOPE OF ESCAPING A JUST DEATH IS YOUR TOTAL COOPERATION. YOU WILL ESCORT US THROUGH THE MINES. OUR SAFETY IS YOUR SAFETY. ANY LIES, ANY PREVARICATION, AND YOU WILL DIE ON MY CLAWS."

He leans in close, until the hot breath of his nostrils blows back the dwarf's hair. His voice a deadly whisper, "Which way should we go, little dwarf?"

ooc: Intimidate check 64
(43 base + 4 size + 3 Str increase + 14 roll)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Thursday October 11th, 2018 7:35:25 PM

V sees Roy changing shape, and has a good idea what's coming after catching the act in the previous area, Stutgart perhaps? Either way, V attempts to slide in front of Royston prior to him going with over the top terrifying drama. ""Mind if I ask a couple questions before you make him wet himself? I would kind of prefer him in a calm, un-terrified condition for my questions. If that doesn't work, then so be it."

If Royston let's Velarin cut in on the order of questioning, he will ask the Dwarf, in Dwarven, What they make here, what destroyed the village nearby and why did that need to happen, what kind of creatures besides Dwarves live further into the mines, and are there any beings below that they work with on an even footing/power level/respect basis.

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 
Thursday October 11th, 2018 11:20:07 PM

Barratore leans into a wall and keeps his thoughts and opinions to himself. He was somewhere in between Brom and Roy. Basically he had more faith in the spell that has classified the dwarves as evil. Barratore did not feel they were unredeemable, not like the undead or creatures from beyond, but it did mean to him that the dwarves encountered from here on had to be willing to bridge the gap somewhat themselves


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 47/103 
Friday October 12th, 2018 12:12:32 AM

Edson moves towards Barratore, giving the huge minitaur a jab in his midsection. " Let me know again when you need me to save you " the last part delivered with a smile.

" Brom and Royston are gonna come to blows... they both seem too Stubborn. "

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Friday October 12th, 2018 12:39:28 AM

Brom heads back into the other room. He's sick of the black and white standard Royston and apparently some of the others live by and right now it's taking all of his willpower just to hold back.

Worse still, it's not gonna take long for word to get out that when the Keeper investigate it means death to those that dare stand up to them. They were the villians in this. They broke in, and when the dwarves defended themselves...too many of the Keepers were quick to slaughter the lot like cattle. They were not heroes today.

Brom thought long about his future.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday October 12th, 2018 8:33:11 AM

Tishe’ takes the time opportunity to take a look at the dwarf and Golem bodies using Detect Magic, and pointing out any magical treasure that may be about. She does the same while looking in the three small forge rooms: perhaps there are valuables or Magic there as well?

She glances over at Royston’s dramatics and notices Sieur Brom quietly exit to the previous room. She rarely notices the patters of Social nuance, but the tension in the party is getting to be palpable. At the moment, and in the mine, she doesn’t know what to do about it.

“Could the Golem have destroyed the village?” She asks, and then asks the bespelled dwarf directly, several times in several different ways if her terminology created misunderstanding the first time.

.....
Detect Magic, concentrate to look over each dwarf, the Golem, and each forge room.
Perception. Taking her time, (Take 10) Tishe’s perception is 24 for each action.

Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.
Detect Magic. Concentration

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday October 12th, 2018 8:42:29 AM

Tishe’ thinks about how Emrys’ magic works, and realizes there is something she can do now. “Royston, you are being stupid”, she says flatly. “Emrys’ Spell has already made the dwarf Friendly to our cause. Intimidating him only causes him to act Friendly to us and allow us to Diplomatically ask questions.”

She pauses. “Which we can already do.”

She pauses again. “The only thing you managed to do was use one of your transformations for absolutely no gain or benefit. What if we need your abilities later and you have used all your powers? What if for want of that ability someone is hurt or killed?”

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d12=5 ; d12=12 ; d12=7 ; d12=2 ;
Friday October 12th, 2018 11:11:12 AM

Emrys tells the dwarf not to be afraid ... no harm will come to him. He then walks over to Royston and whispers in his ear ... "I have him bewitched ... he is under my control. He will do whatever I say."

Without even looking, he mutters a few other words and his ghostly hand touches Edson again with another cure spell.

(Casting Cure Critical Wounds on Edson, empowered by Spiritual Healing. Cures 4d12+16: 5+12+7+2+16 = 42 points of healing to Edson.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday October 12th, 2018 11:38:33 AM

Barratore moves to the wall and keeps his thoughts to himself and he is quickly joined by Edson.

Sir Royston’s eyes glow gold as he transforms but is stopped for the moment by Velarin. He looks quickly to Emrys before nodding and answering. “Ok.. SO we make a lot of things, weapons and armor.”

Brom heads back to the previous room. The comments from the dwarves have gotten in his head a bit and he does not think they are heroes this day.

“What lives in the mine. Few things. Big rats. We digging back there where you came in now. Might be one of these golems or an elemental. I don’t go there much. There is also the fungs growing area, that use to be the mine. Lots of… um…. well… I don’t know, fungus stuff. Honestly with all this noise I am amazed nothing has come to check.”

Tishe’ asks if the golem could have destroyed the village and the dwarf nods. That golem I even helped build. We have a few of them around but…. see… here’s the thing. That wizard you killed… he sent the golem out to test it. It worked well I am told. The wizard, there are two more around here someplace too, there our boss but we I don’t know their boss. Funny that a puny wizard is our boss since we are pretty resistant to magic but hey I can’t challenge them.”

Sir Royston completes his transformation and a golden dragon towers over the dwarf. In his new form he bellows at the already dominated dwarf who was already planning to follow directions. The dwarf loses full control of his bladder immediately and looks from Sir Royston to Emrys stammering. “B..b..b..but I am already helping I moved them. Why are you going this to me!” he voice trails off as he is clearly shaken and quite scared. He gulps in some air. “The mine.. we can go there, its back that way lets go. I don’t think there are traps. Or the old mine? The fungus?”

The dwarf quickly makes to move back toward the mine, following Brom. {ooc: Through M1} “The mine… right lets go, I will go too don’t even need my weapon nope.” The dwarf is shaky on his feet as he starts to go back the way you came from. {ooc: Mechanically I am also applying the shaken condition as that intimidate was over the top. Of course he is also friendly form the spell and the intimidation.}

Tishe’ chastises Sir Royston. Likeise Emrys and reminds him that the dwarf is bewitched and he does not need to act so. While doing this he also heals Edson.

What are you doing now?


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday October 13th, 2018 11:38:58 AM

Having said her piece, Tishe’s mercurial attention focus’ on the dwarf’s answers. “We know what and who killed the village. And that there are at least two more dwarf spellcasters and they, despite the spell resistance of the BloodDwarfs, they are the leaders.”

Where the Defenders go, she has no opinion, and goes with Velarin.

....
Active Spells and Effect
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Sunday October 14th, 2018 5:39:49 AM

V chimes in as the Dwarf finishes. "Why can't you challenge them? Are these wizards new here? There has been a peace between your people in the mines, and the people outside for many years...what changed?"

"If there is something that really irks me, it's the Wizards that give the rest of us a bad reputation. One down, two to go. the mine it is. Lead on master Dwarf."

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 
Sunday October 14th, 2018 6:19:55 PM

Barratore agrees that the mine is where the party should go. He does not want to bring the dwarf.. "Let him stay here and care for the others"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday October 14th, 2018 11:55:41 PM

FRIDAY POST

"I must insist otherwise, Sir Barratore. Our little friend here is too dangerous to leave alone, despite his ensorcellment. He is going to lead our happy parade through the mines." Sir Royston in dragon form lays a single claw on his shoulder. "Within my reach, of course. Now, if we are finished mewling, our little friend is going to guide us safely to the next wizard. It seems prudent to take one of them for questioning."

Form of the Dragon II 109/110 rounds

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103  d20+25=36 ;
Monday October 15th, 2018 10:54:24 AM

Moving to follow the others, Edson stops to clap Emrys on the back. " Thanks my friend. You make me feel like a million gold pieces. "

He moves up and scans ahead. Per 36

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday October 15th, 2018 2:04:03 PM

Tishe’ having said her piece recaps and will follow the defenders. Velarin chimes in when the dwarf finishes Why can't you challenge them? Are these wizards new here? There has been a peace between your people in the mines, and the people outside for many years...what changed? If there is something that really irks me, it's the Wizards that give the rest of us a bad reputation. One down, two to go. the mine it is. Lead on master Dwarf."

The dwarf glance back at Velarin and answers. “Well I guess I am just a blacksmith who can swing a hammer at different targets, not a leader. The big guy said you guys listen to a Pitchfork Club or something like that. Well I am sure you could overthrow them if you wanted but why? The wizards and the rest of us, were…. well I don’t know, like a clan but not.” This is clearly taxing his ability to reason it out. He lives here with the wizards, clerics and what not and doesn’t see why he would not want to.

Edson prepares to move with the others but stops and thanks Emrys first.

Barratore agrees that they should check the mine but wants to leave the dwarf there. Sir Royston says he must insist otherwise and also wants the dwarf in easy reach.

The group is at a bit of an impasse regarding the prisoner / new temporary friend.

What are you doing now?

{ooc: Map expanded to show the initial room you came into. To the west is the mine and the east is the fungus. I did not advance the party as there is ongoing discussion as to what to do with the prisoner and the dragon won’t fit all the way back to the 1st room.}


Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 
Monday October 15th, 2018 4:57:33 PM

Barratore smirks and shakes his head. “If he’s a threat to you, you should ‘be stayed home. He’s about as dangerous as a farmer.” Barratore chuckles a bit and sighs. “You want him along then his safety and life are your responsibility and on your paladin honor he best be kept from harm”

“You give your word and we’re good to go”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Monday October 15th, 2018 7:40:39 PM

V stands by, waiting for the matter at hand to be settled, and starts to ponder a changing of the group dynamic. Unfortunately for him, on occasion, he feels the need to ponder just about everything all the time. The wizard looks in Tishe's direction frequently, especially when it seems that Brom and Royston are having opinion difficulties that may effect the group dynamic long term.

V looks in Tishe's direction once again, this time as Brom and Royston again seem steadfast in their opinions, and the direction that they would like things to proceed. He furrows his brow slightly, and allows a bit of a grimace to appear on his Elven face, as if that would be enough to express his concern, and she would pick up on it.

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday October 15th, 2018 10:21:04 PM

"You will have no such thing," Sir Royston nudged the dwarf forward with a claw. "This prisoner will determine his safety through his own actions. It is only by our merciful forebearance that he is even still alive, and I will not leave him behind to be potentially scooped up by one of the wizards and used to gain valuable intelligence against us. If you are not satisfied with those rules, then you can stay behind."

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Monday October 15th, 2018 10:39:37 PM

"He is my responsibility as well ...at least for the next two and a half weeks." He pauses for a second and realizes introductions have not been made. He doesn't wish to called the poor chap 'dwarf' for the rest of their time together. He is beginning to empathize with the guy ... having been slain, ripped back from the Shadow Realm, dominated by a Bewitching spell and then scared to death by a dragonkin.

"By the way, my name is Emrys, good dwarf. What would be your name?"

It's the least he could do ... the very least.

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Monday October 15th, 2018 10:44:46 PM

"Sir Royston ... YOU will not lay a single claw on this dwarf. His will is not his own ... he will not betray us unless I say so. Do you not know what it means to be bewitched?!

(If it still isnt clear, the dwarf is under the effects of a Dominate Person spell for the next 16 days.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday October 15th, 2018 11:09:56 PM

"I do, Emrys. I truly do." Sir Royston swivels his neck to look at the half-elf. "You arcane prowess is commendable, but I also know what a dispel magic spell can accomplish. Anything that is made can be unmade."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Tuesday October 16th, 2018 12:02:01 AM

"Listen ya overgrown salamander. Yer rubbin' me the wrong way. Shut yer trap. I'm tired of yer yappin'." He says to Royston. "His spell sucks, but yer spell condemns everyone in this place ta death. What fantasy do ya live in? Quit threaten everyone, do yer job, without the gum flappin'! I wanna get this done and get out."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 
Tuesday October 16th, 2018 11:00:06 AM

" Yo... " Edson yells a little too loudly. " Enough of this bickering. You ever hear that saying about a lot of cooks making soup or something. I think that applies here. Just stop your bickering.. both of you. We don't need insults, we dont need someone dictating what happens next. We're a team and we were hired to do a job. If thats too much, be big boys and wait by the entrance. You know me.. you know I get squished .. alot. I rely on you to protect me so I can do what I can do... but if i have to worry about you bickering instead of helping me.. then I dont need you around. "

Without another word, and not waiting for a reply, Edson moves into the next room.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday October 16th, 2018 3:49:13 PM

{ooc: There is little in PbP that, as a GM, I have enjoyed as much as this ongoing exchange between the party members. Brom, you made me chuckle even.}

Velarin stands by, waiting, and starts to ponder the group dynamic. As the discussion continues he grimaces a little hoping that conveys his concern.

Barratore makes a simple request, the word of Sir Royston that the prisoners safety and responsibility are his to keep. Sir Royston does not do as requested saying. "You will have no such thing . This prisoner will determine his safety through his own actions. It is only by our merciful forebearance that he is even still alive, and I will not leave him behind to be potentially scooped up by one of the wizards and used to gain valuable intelligence against us. If you are not satisfied with those rules, then you can stay behind."

Brom has clearly had enough of this. "Listen ya overgrown salamander. Yer rubbin' me the wrong way. Shut yer trap. I'm tired of yer yappin'. His spell sucks, but yer spell condemns everyone in this place ta death. What fantasy do ya live in? Quit threaten everyone, do yer job, without the gum flappin'! I wanna get this done and get out." {ooc: The overgrown salamander comment made my day.}

Emrys joins in the chorus "Sir Royston ... YOU will not lay a single claw on this dwarf. His will is not his own ... he will not betray us unless I say so. Do you not know what it means to be bewitched?!” At this last comment the dwarf looks at him quizzically and mumbles a single word “Bewitched?” before shrugging. Sir Royston proclaims that he understands bewitched but is worried it could be dispelled.

Edson puts forth what he at least things is an end to the discussion for the moment. " Yo… Enough of this bickering. You ever hear that saying about a lot of cooks making soup or something. I think that applies here. Just stop your bickering.. both of you. We don't need insults, we dont need someone dictating what happens next. We're a team and we were hired to do a job. If thats too much, be big boys and wait by the entrance. You know me.. you know I get squished .. alot. I rely on you to protect me so I can do what I can do... but if i have to worry about you bickering instead of helping me.. then I dont need you around. "

That done Emrys finally askes the dwarfs name. Looking skeptically at Sir Royston the dwarf repliese, giving a bit more information then was asked. “Right names, I think I have picked up a few of yours. I’m Anders… named for my mother. One of those others you have prisoner is my uncle too, for what that’s worth. Seems you guys are at each other a bit. Us dwarves here get like that form time to time, best thing for it is take it out of some of the slaves we always found.” he nods pretty sure he has given good advice to his new friends which has calmed him down some and then looks at the dragon. “You are terrifying and all but your not going to fit thought the hall up ahead.”

He heads out to the original entrance room and turns west. Stopping before going down the tunnel. The tunnel itself is rougher then the ones you have passed though which are smooth and almost polished. This tunnel would appear newer, rougher and dirtier. Down the center are two groves, spaced about right for the wheels of a cart to be pulled in and out. The tunnel jigs and jags some as it goes As you get to a crossroads Anders stops and turns and looks at Barratore.

“This crossroads we feed dire rats at. They are trained to run from armed dwarves but” he glances back at Sir R “I don’t want a weapon, it might agitate that fellow.”

Ahead in the dark, now that you are alerted, the sound of something(s) eating can be heard.

What do you do now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Tuesday October 16th, 2018 9:33:15 PM

V waits where he is for some sort of resolution between party members regarding the matter at hand. Proceeding further into the mines would not be wise if they were not all on the same page, and working as a team.

"Gentlemen, if this matter cannot be resolved here and now in a satisfactory way to all of us, we should leave this place until it can be. Going forward to fight an enemy while fighting among ourselves is a potential disaster waiting to happen."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 16th, 2018 11:55:18 PM

Sir Royston will use detect evil to scan the area ahead.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged)  d20+25=29 ;
Wednesday October 17th, 2018 12:15:47 AM

"Now's not the time fer cold feet, mage. Now's the time fer anger ta be let out." He says moving in front of Barratore. He draws his sword and prepares a rodent infestation.

Darkvision

Perception DC 29

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=26 ;
Wednesday October 17th, 2018 9:03:08 AM

Tishe’ keeps silent, but nods at the words of both Edson and Brom. Putting aside the bickering for now and finding out the mystery to help the good people of the area is what they’ll are here for. And, truth be told, the Spellweaver can’t recall Royston actually DOING anything that forced the KeeperPack’s actions: he only made suggestions to courses of action. She shakes her head and tries to focus on the moment at hand. “Don’t get all shuttlecocked, woman.”, she tells herself aloud.

With the Large Barratorre and Royston squeezing through the small tunnel, Tishe’ can’t assist up ahead, so she scans behind the KeeperPack to ensure they don’t get ambushed from behind.

....
Perception. 26. With Darkvision.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1


Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211  d20+9=11 ;
Wednesday October 17th, 2018 9:20:38 AM

Barratore steps directly in front of Roy and the dwarf. "I am not one of your subjects or some lackey to which you can spout orders and rules to.
I am Barratore Steelwind of the Starlight clan, Champion of the WLA and Defender of the Vale. I have, to this point, treated you with respect and courtousey, but
you are beginning to damage my calm. I will be placing the prisoner under my protection now. This dwarf poses no threat to us, nor can he tell anyone anything not already known. Is he to say to his overlords that 2 of the group are powerful warriors and
waded through the opening defences in seconds? They know this. Perhaps he will speak of the mighty spells we wield? This is also already known. You keep speaking
of fear for our safety when there is no threat to it. I'm sure you have gathered that Brom and I are not the overly cautious or even mildly cautious type of people.

I beleive that I have been granted a purpose by Imod to strive to protect those who cannot protect themselves. I have to stand and say
enough to those who believe their power creates rightousness. I do not believe that this dwarf, a blacksmith of these mines, who has known no other ways than what is about him,
is irredeemable and i will not pretend otherwise. I will not stand idly by while he is needlessly placed in mortal danger. We gain little by his accompaniment and lose even less by leaving him here
to watch over those of his clan who are wounded and unable to care for themselves."


At the passage, Barratore glances down the halls. Darkvision "Not concerned about Dire rats, but we are going to have a look." He looks at the dwarf and the tight spaces he and Royston must push through. "Does the passage open up ahead?"
Even with Freedom of Movement, Barratore is not a fan, maybe he should just let Brom take out the rodents, but them again, nothing is ever that easy. Barratore lets Brom slide in front of him and then he squeezes down behind the barbarian

perception 11

Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103  d20+25=34 ;
Wednesday October 17th, 2018 1:01:19 PM

Edson just sighs. Maybe it was something about muscles that made everyone get spunky with bravado. Edson looked down at his scrawny arms and saw a connection there.

" Theres a saying about a measuring contest that due to present company.. and me being a gentleman that i will refrain from dropping. But can you really clinch this deal.. go out front, roll around and exchange some headlocks and punches... but for everything that is holy in the wold, I am much preferring the possibility of being eaten by rats then dealing with this. "

Edson moves forward, doing his best to hide while watching for these rats.
Stealth 34



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Wednesday October 17th, 2018 1:39:46 PM

Velarin waits and informs the others. "Gentlemen, if this matter cannot be resolved here and now in a satisfactory way to all of us, we should leave this place until it can be. Going forward to fight an enemy while fighting among ourselves is a potential disaster waiting to happen."

Brom responds that this is not the time for cold feet, it is the time to let the anger out. He can hear the rodents down the hallway, from the sound probably four.

Tishe’ watches the rear as the move though the small passages.

Edson is another voice for reason in the present situation and suggest that the Barratore and Sir Royston either get on the same page or go wrestle.

Sir Royston starts to detect evil but in the current range the only thing he sees is the dwarf they have with them.

Barratore stops the group in what feels like an attempt to bring things to a head. "I am not one of your subjects or some lackey to which you can spout orders and rules to. I am Barratore Steelwind of the Starlight clan, Champion of the WLA and Defender of the Vale. I have, to this point, treated you with respect and courtousey, but you are beginning to damage my calm. I will be placing the prisoner under my protection now. This dwarf poses no threat to us, nor can he tell anyone anything not already known. Is he to say to his overlords that 2 of the group are powerful warriors and waded through the opening defences in seconds? They know this. Perhaps he will speak of the mighty spells we wield? This is also already known. You keep speaking of fear for our safety when there is no threat to it. I'm sure you have gathered that Brom and I are not the overly cautious or even mildly cautious type of people.

I beleive that I have been granted a purpose by Imod to strive to protect those who cannot protect themselves. I have to stand and say enough to those who believe their power creates rightousness. I do not believe that this dwarf, a blacksmith of these mines, who has known no other ways than what is about him, is irredeemable and i will not pretend otherwise. I will not stand idly by while he is needlessly placed in mortal danger. We gain little by his accompaniment and lose even less by leaving him here to watch over those of his clan who are wounded and unable to care for themselves."


After that he moves down the passageway towards the rodents of unusual size stopping to ask if the path opens up and letting Brom take the point.

Anders answers to the best of his ability “Open up? It’s a little bigger at the junction there. After that there is a path north and south. They been digging in them for some time but I think there is a larger area, kind of a room, on each end of those paths. No traps that I know of, the rats and us dwarves keep the slaves in line.”

Those in the front can tell there are four dire rats who look like nothing more then a nuisance to the power of the keepers. They are unaware of the group at this point, from what Anders said you assume they will not just run off when they see you.

{ooc: As a note I kind of messed up on the function of dominate person and gave it some charm person aspects as well. It will play out with this dwarf but he really should not be so friendly about the whole thing.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Wednesday October 17th, 2018 3:02:57 PM

V just shakes his head at the oddities of non-elves, and will follow along behind the fighters when they are ready to go take their irritation out on rats and whatever lays beyond them.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged)  d20+25=28 ; 6d6+34=61 ;
Wednesday October 17th, 2018 11:26:11 PM

"First thing is ta free the slaves and get them out of this place." He says looking back to the dwarf. "Which way to the slaves?"

Brom steps in on a rat. He'd rather avoid the fight with these, but if they need to bring the slaves back this way it will be more difficult with weakened people to protect.

Attack on blue ROUS (PA, IVS): AC 28, damage 61

Darkvision

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+26=28 2d6(3+4)+36=43 d6=5 d6=6 d6=3
Wednesday October 17th, 2018 11:42:25 PM

Sir Royston moves up behind Brom and bites at one of the rats.

Target Pink
Bite PA
Attack 28
Damage 43 + 5 fire + 9 holy

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=31 ; d3=3 ; d20+20=30 ;
Thursday October 18th, 2018 7:18:03 AM

Tishe’ agrees with Barratorre to leave Anders with his mates, but realizes that since Emrys has the spell on the dwarf, it is the BloodWitch’s decision on what happens, and neither the Minotaur or part-dragon.

She hears about the rats and nods to herself at Brom’s words: they aren’t a threat to the group but may be to the people they intend to rescue from slavery.

She keeps a practiced eye on their back trail and then looks at walls and ceilings to see if there are holes big enough for rats and too small for people that may have been overlooked.

....
Perception. 31, 30. With Darkvision.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Barratore Steelwind (Dan K) AC: 39 (T 17 FF 31), CMD:43; HP: 165/211 
Thursday October 18th, 2018 11:45:05 AM

Barratore hangs where he is. Simply not enough room nor real need to go on. Soon as Brom and Roy move further, he will as well

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103  d20+22=31 ; d8+3=9 ; d6=1 ;
Thursday October 18th, 2018 1:06:34 PM

If presented with an oppurtunity, Edson will pop one of the rats with an arrow. Hit ac 31, 9dmg +1 fire

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday October 18th, 2018 1:47:43 PM

Shaking his head at the oddity of non-elves Velarin follows as the others decide that a mine is not the place to define the team.

Tishe’ agrees that it is better to leave Anders with his mats but feels the final decision is up to Emrys who does not weigh in.

Barratore hangs back as Brom and Roy take up the space in front of him.

Brom simply says the first order of business is to free the slaves. Anders responds that there are some working in the mine, some working in the fungus and probably some in the slave quarters deeper in.

That settled Brom steps in to face a rat the turns to mount a challenge only to become a wet past on the wall. Sir Royston chomps another rat that also, pretty much, explodes. Only Edson delivers a proportional attack which slays the simple dire rat in a way that is proportional to the threat.

The final rat is quickly killed by whoever wants the credit and the tunnel goes quiet. {ooc: No XP for that, they are CR 1/3 and were flavor.} The battle is fairly quiet and nothing down the tunnles reacts to the noise.

Anders speaks quietly. “Both of these are pretty new. I think north is a bit newer but both are actively mined. I don’t know who is guarding them but there will be slaves ahead.” he looks at Sir Royston “No traps, they would just kill slaves. We didn’t think anyone else would be in here… ever.”

What do you do now? Which way?


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday October 18th, 2018 2:01:05 PM

"Slavery. Slavery!" Sir Royston gives the dwarf a sideways glance of ire. "Slavery is an affront to the most basic tenets of meritocratic free-market capitalism! We must liberate them, and see if compensation for their ordeals can be wrung from their captors."

He looks both ways. "Sir Edson, he said there are no traps. Do you think you could scout ahead for us? If there are innocents about, I would not want to see them hurt by collateral damage."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Thursday October 18th, 2018 7:31:00 PM

"Seems like the newer route is more likely to be active... and slaves would be needed there. Might be a good idea to head that way, but I'll following where the fighters take us."

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday October 18th, 2018 9:20:13 PM

Keeping watch on the rear, Tishe’ can’t see anything up front, but she listens to the conversation. She doesn’t understand half of Royston’s pronouncement, but she finally has something she agrees with the Dragon Disciple without reservation.

“Slavers!”, she spits with venom, “the worst white-handed treadles. I say there is no such thing as a slave, only people in slavery.”

....
Perception. 31, 30. With Darkvision.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Thursday October 18th, 2018 11:49:54 PM

Posting in a little bit

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103  d20+24=40 ; d20+23=24 ;
Friday October 19th, 2018 1:50:28 AM

Edson takes the plan idea and moves ahead to scout. The elf sticks to the shadows, keeping an eye out for anything.

Stealth 40
Perception 24

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 
Friday October 19th, 2018 8:00:34 AM

"But not too far ahead Edson, make sure your within a quick dash to a shield." Barratore like everyone else was not a fan of slavers, though it was apparent some of the party had a much higher and personal dislike of the practice.
With the situation of the tunnels and mines they were in, the big fighter was not expecting things to open up conveniently for him and so he stows his shield and blade in favor of his bow.



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday October 19th, 2018 3:23:41 PM

Sir Royston, along with Tishe’ finally note that this is the third mention of slaves that Anders has made. It is possible the conflict had clouded Sir Roystons judgement until now.

Velarin suggests the newer area, thinking more slaves will be working.

Edson ranges ahead after Barratore cautions that he not go to far. Keeping to the shadows Edson peers into the room ahead, several orc slaves and two dwarf over seers. The five full orcs and not in great shape. Thin from some degree of malnutrition, dressed poorly with no foot protection the orcs appear to be doing nothing more then making the room larger, not mining a vein.

The two dwarf guards are each carrying earthbreakers and one of them (blue) smacks the rock wall close to a slaves head telling him to stop loafing about.

Map updated. Check your position before acting please.


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=5 ; d4+1=3 ; d20+20=36 ;
Saturday October 20th, 2018 8:46:14 AM

Tishe’ can’t see or contribute much in the cramped corridor, but with Emrys now taking his usual spot at the back, she can take over protecting the flank so the warriors can concentrate on the front. “Get those piggy takers!”, she hisses.

She squeezes past Barratorre and takes a position looking down the tunnel to the left with her Darkvision. She Readies a Magic Missle spell, to use only if more dire rats come charging down the tunnel.
....

Perception. 36 With Darkvision.
Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 
Sunday October 21st, 2018 5:49:23 PM

Barratore delays on Edson, Brom and Roy. If they move in, he will come in on their heels. The fighter also rethinks his weapon choice and returns to his blade. One cannot take prisoners well by killing them, he needed to engage with horns or blade

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Sunday October 21st, 2018 7:05:09 PM

V follows in behind the others, confident that the fighters can handle a couple of guards.

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Sunday October 21st, 2018 10:34:18 PM

Emrys mentally compels Anders to not say a word and remain as quiet as possible until he says otherwise.

Like the others, Emrys was not deaf to the comments about slaves. In fact, he is glad to know something about Anders that lessens his pity towards him. Now that he is once again detached from such sympathies, he sharpens his nerve to wreak much wickedness upon these bearded mud munchers.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday October 21st, 2018 11:31:43 PM

FRIDAY POST

Sir Royston holds up a finger to ask a question as quietly as possible. "Are we using force or social skills? I can attempt to intimidate them rather than attacking, if need be."

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday October 22nd, 2018 2:11:04 PM

Tishe’ can’t see she will contribute much in the cramped corridor and so moves to guard the flank, looking down the path to the sough. She does not see much as the path travels for a bit and then turns. Even going to the next corner she sees nothing but an empty hall with her 60ft vision. {ooc: If it is further let me know}

Barratore delays waiting on the others planning to follow on their heels.

Velarin stays behind a bit confident the others can handle the fight.

Emrys mentally compels Anders not to say a word. The dwarf just hugs the wall and stays out of the way. He to defers.

Sir Royston quietly asks a question. "Are we using force or social skills? I can attempt to intimidate them rather than attacking, if need be." [i] {ooc: Really hating that intimidate score atm.}

The dwarves continue to drive the slaves they are responsible for, berating them for being pathetic wretches who deserve no better.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Monday October 22nd, 2018 3:47:11 PM

V continues to wait as the fighters pick their moment to engage.

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday October 22nd, 2018 8:59:35 PM

Tishe’ continues to keep the flank covered for 60’ Dow now the corridor.

....

Perception. Taken10. 30. With Darkvision.
Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 
Monday October 22nd, 2018 9:49:04 PM

Barratore whispers to Roy, "Brom and I can put them down quick and without killing them."

with that Barratore cannot wait any longer and moves up and past the others. Barratore moves into the cavern and past the first dwarf to the second. As he does so, he draws his blade and commands them to stop. "Your days as Slavers is over"

Barratore has a 40' and should be able to make it all of the way to the Mo on the map

Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+7=16 ; d20+7=13 ;
Monday October 22nd, 2018 11:15:16 PM

Emrys mentally asks Daemon to keep an eye and a tongue on from which they have come. Who knows what secret tunnels these dwarves have dug. In fact, that would be a good question for Anders after this encounter. Daemon responds in kind. He looks back from which they came and smells the air.
(Perception: 16. Perception [scent]: 13)

Emrys then moves up next to Velarin and awaits to see if he needs to do something horrifically nasty.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday October 22nd, 2018 11:36:01 PM

Sir Royston is happy to allow Brom and Barratore to take point. He stays put at the intersection, waiting to see how the dwarves react.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (151/236 raged); DR 4/- (7/- raged) 
Monday October 22nd, 2018 11:51:42 PM

Brom moves up and rages. "Surrender and you'll be unharmed. Don't and you'll be harmed A LOT"

Rage 6
Darkvision

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+26=37 ; d20+21=28 ; d20+13=25 ; 2d6+15=17 ; d20+30=48 ; d20+25=26 ; d20+17=24 ; 2d6+15=25 ;
Tuesday October 23rd, 2018 1:21:41 PM

Velain and Tishe continue to hold back waiting for things to happen. Emrys asks Daemon to keep an eye and a tongue back they way they came from. Barratore informs Sir Roy that he and Brom will subdue the dwarves, not kill them. This is enough for Sir Roy to hold back.

Barratore rushes into the room yelling at the furthest dwarf. "Your days as Slavers is over"

Brom likewise moved into the room, to the closer dwarf. Surrender and you'll be unharmed. Don't and you'll be harmed A LOT"

The dwarves, who were already holding their weapons are momentarily surpised by this appearance.

“Intruders, bad day to coming looking for a fight and glory. Well, your fault for coming here.”

The orange dwarf waits for Brom to move into range before unleshing swing after swing with his hammer. {hit: 37/28/25 Dame: 17}

The second dwarfs eyes do go a little wide when he sees Barratore but he too recovers quicky as he swings, attacking the Minotaur’s sword instead of his body. [Hit: 48/26/24 Dam: 25 to weapon}

Orange Hammer – SR: 25 - AC 24/10/24 HP: 158/158 –
Blue Hammer– SR: 25 - AC 24/10/24 HP: 158/158 –


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs)  d20+18=32 ;
Tuesday October 23rd, 2018 7:54:43 PM

V stands by, awaiting the end of the fight, or the call for assistance which isn't likely to come from either Brom or Barratore. He then tries to focus his long pointy ear down the left tunnel as he faces the battle room, listening as best he can for approaching trouble(perception 32)

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211  d20+23=35 ; d20+18=26 ; d20+13=31 ; d20+13=30 ; d20+8=23 ; d20+23=29 ; 2d8+31=41 ; 2d8+31=37 ; 2d8+31=34 ; 2d8+31=36 ; 2d8+31=37 ;
Tuesday October 23rd, 2018 9:44:43 PM

Barratore snorts as the dwarf closes and connects with his weapon. Without his shield, Barratore is able to keep both hands on his blade and powers it through the dwarf's defenses

"Bad day?" Barratore slips his sword back and strikes the dwarf. "Seems fine enough to me" He strikes again to the dwarfs side, and then a staggering uppercut. "Why do you say Bad." His 4th strike misses, but his last connects yet again. "Oh you mean bad for you. I fully agree"

PA non lethal Hit AC 35 / 26 / 31 crit 30 / 23 / 29 Dmg 41 / 37 / 34 +36 / miss / 37 = 185

Though it would appear the dwarf never heard that last part

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday October 23rd, 2018 9:52:10 PM

Tishe’ moves a bit further down the tunnel, on the lookout for approaching enemies, as the sounds of battle fill the cavern behind her. From Barratorre’s measured discourse, it doesn’t sound serious...

....

Perception. Taken10. 30. With Darkvision.
Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged)  d20+30=50 ; d20+25=36 ; 2d6+38=44 ; 2d6+38=48 ; d20+14=16 ; d20+9=20 ;
Tuesday October 23rd, 2018 11:05:32 PM

Brom takes the hit and retaliates against the dwarf targeting his hammer.

Attack (rage, pa, imp sunder): AC 50, 36; damage 44, 48

Non-lethal against the dwarf (rage, pa): AC misses

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday October 23rd, 2018 11:30:48 PM

Standing next to Valarin (he moved last round) he sarcastically whispers, "I wonder what's happening up ahead? Sounds like you can cut the tension with a knife."

He continues to listen to see if his assistance is needed. If either of these dwarves happen to accidentally die, he won't be crying about it.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 23rd, 2018 11:51:48 PM

"One down, and one on the way. It looks like they have this covered." Sir Royston looks down the other tunnel and keeps a close eye for any guards responding to the noise.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 
Wednesday October 24th, 2018 7:51:04 AM

Edson stands by waiting to support if he is needed. For now he blends into the shadows and lets B and B handle it.

Occ: Sorry about missing posts.. vacation got me too relaxed.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20=2 ; d20=7 ; d20=1 ; d20+14=21 ;
Wednesday October 24th, 2018 11:00:15 AM

{Perception Rolls: 10/15/9}

Velarin and Tishe' continue to watch the other tow tunnels. It does not appear that anything has heard the sounds of the small skirmish that is going on. Tishe' has a spell at the ready but does not use it.

Emrys whispers sarcastically questioning how the battle is going while Edson continues to lurk in the shadows.

Barratore, proving that he is a devastating combatant, knocks one of the dwarves unconscious. Brom, once again, breaks the dwarves earthbreaker.

The remaining dwarf drops his broken earthbreaker, draws a shortsword and stabs at Brom but cannot connect. {hit: 21}

He looks at his opponents and yells "INTRUDERS!!" as loudly as he can. {ooc: Per earlier perception rolls it seems no one hears him.} .

Sir Royston informs everyone that one dwarf is down and one is left.

Orange Hammer – SR: 25 - AC 24/10/24 HP: 158/158 – UNCONSCIOUS
Blue Hammer– SR: 25 - AC 24/10/24 HP: 158/158 –

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Wednesday October 24th, 2018 8:30:40 PM

V turns and watches down the side tunnel for incoming reinforcements

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211  d20+23=32 ; 6d8+31=63 ;
Wednesday October 24th, 2018 10:17:28 PM

Barratore deactivates his Haste and moves in on the other dwarf. His sword flashes and catches the dwarf in the face.

Grt Vital Strike PA Non lethal Hit AC 32 Dmg 63

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday October 24th, 2018 11:42:30 PM

Sir Royston continues to keep an eye out for any reinforcements.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged)  d20+28=45 ; d20+23=38 ; d20+18=33 ; d20+13=30 ; 2d6+38=44 ; 2d6+38=40 ; 2d6+38=44 ; 2d6+38=45 ;
Wednesday October 24th, 2018 11:43:44 PM

Brom continues to assault the dwarf with non lethal attacks.

Non lethal attacks (PA, rage): AC 41, 34, 29, 26; damage 44, 40, 44, 45 (will stop when he is rendered unconscious)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday October 25th, 2018 9:01:19 AM

Tishe’ keeps on the lookout for approaching enemies from the other tunnel.

....

Perception. Taken10. 30. With Darkvision.
Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 
Thursday October 25th, 2018 1:06:49 PM

Edson taps his finger on his khukri. " This is boring. " he says to no one in particular.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday October 25th, 2018 1:24:57 PM

Brom and Barratore batter the second dwarf into unconsciousness while the others stand watch. Nothing approaches form either of the other paths so, despite not being over quiet, no one seems to have heard the commotion or thought it out of the ordinary. Edson is board. {ooc: which I understand, this has played out in ways I did not expect.}

The five orc slaves have backed up tight to the corner of the room and keep there heads down not wanting to look at the might warriors. One of the orcs speaks quietly, if it is to himself or the other orcs it is unclear.

Speak Orcish? Highlight to display spoiler: { “More devils to kill us now! Easy easy, no notice us, move on. Go go we no threat, beaten. Go.” }

He continues mumbling but mostly repeats the same basic message over and over while rocking slightly back and forth. One of the other orcs shudders as he breaths and coughs quietly. Some of you would notice that Anders, despite being dominated, glares at the orcs with undisguised hatred though he cannot even think of acting on the hate.

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs)  d20+18=21 ;
Thursday October 25th, 2018 7:34:13 PM

V, If he heard the Orcs from outside the room(perception 21), will move into the room and start asking the Orcs questions in Orcish. "How long have you been slaves here? We are not here to hurt you, and shall set you free from this place. Before you go, we would like the answers to some questions if you have any. What are the Dwarves doing in these mines? Who leads them? Have they had you doing any work besides digging? How many more of you are in here?"

V will then look to the group for more questions to be asked if they respond.

If he didn't hear the Orcs, then he will be standing in the hallway unless called in by someone, at which point the above questions still will be asked.

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless
Contingency: Break enchantment activated when affected by mind or body control spells or effects

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 
Thursday October 25th, 2018 10:02:11 PM

Barratore gets V. He the grabs a pair of unconscious dwarves and gives Anders a hip check “Let’s get these two back with your uncle Anders.” Barratore intends to collect any weapons from the dwarves and leave Anders to stay with the unconscious ones and the finally return to the party

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged)  d20+25=33 ;
Thursday October 25th, 2018 11:33:38 PM

Brom waits to find out the answer to the questions posed at the orcs.

Perception DC 33

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday October 25th, 2018 11:51:46 PM

Sir Royston waits for the orcs to provide answers to their questions.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 89/103 
Friday October 26th, 2018 9:57:35 AM

Edson waits to hear from Velarin on what the orcs are saying. He moves into the room, scanning around.

Ooc: Edson is bored, Shawn is not.

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Friday October 26th, 2018 5:34:17 PM

(Sorry guys for missing my post. After making dinner, I passed out. I blame comfort food.)

Emrys mentally controls Anders to follow him as he moves into the room with the others. Daemon suddenly feeling all alone in the dark, decides to join them.

Once in the room with everyone, he mentally controls Anders to take a submissive pose ... on his knees with his hands behind his back and eyes looking to the ground. "Anders, from where are these orc slaves obtained?

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday October 26th, 2018 6:19:19 PM

Barratore hip checks Anders and get him moving to drag the unconscious dwarves back to the other unconscious dwarves. Anders starts to move but the command is overwritten immediately by Emrys who mentally forces him to his hands and knees asking the first question.

Anders gets down on his knees, which given short legs and long bodies, is not easy for a dwarf. Once there his look of hatred at the orcs disappears and he follows his compulsion. “Ummm, where. Ummm, I think there is another mine that brings them in. Honestly, I don’t know anything about that. I just make weapons and stuff. You should ask one of the wizards, they know. Oh! They breed fast, we keep the kids.”

{ooc: I assume he will still move the dwarves when he is done answering so you dont need to restate that.}

Velarin follows up with more questions to the orcs. ] "How long have you been slaves here? We are not here to hurt you, and shall set you free from this place. Before you go, we would like the answers to some questions if you have any. What are the Dwarves doing in these mines? Who leads them? Have they had you doing any work besides digging? How many more of you are in here?"

The orc that was babbling looks at Velarin and it is quickly apparent his mind is shattered. One of the others, who looks much younger does not look up but talks quietly. “My ma was born here I think. I… she died. Free? Free is good but.. what do we do? I have only lived here.” he pauses as more question come from Velarin “They make things. Weapons of war, thing that if I could get ahold of I would use on them. Also the living furnaces that breath fire. “ he shudders “That’s how my ma died. The wizard are strong, rule. They work for… I don’t know.” at the question of how many he pauses “Ten, thrity, I don’t know. Depends on who is alive and dead.” he is sobbing at this point “Don’t make me go? Where would I go?”


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Sunday October 28th, 2018 9:10:14 AM

V looks back toward the group after hearing the orc's response. "These Dwarves have not only taken slaves, they have raised and enslaved the children of those slaves since their birth. The furnace golems are the ultimate final punishment with a painful burning death. The wizards are in charge, and may have someone telling them what to do or working with them. This Orc doesn't wish to leave, as he has been a slave here since birth, but he would like to fight the Dwarves if he could."

"As far as I am concerned, I have learned two things. First, The wizards must be found and stopped, and we must learn if there is another behind the scenes pulling strings or amassing weapons. Second, when my spells are cast, they will not be taking Dwarven prisoners. Not the ones doing these things to children. Everyone may do as they wish, but I will not hold back against the slavers of children."

"What do we wish to do with the Orcs, let those that wish to stay fend for themselves with the weapons of Dwarves left in our wake? Point the way out to the others?"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Sunday October 28th, 2018 3:29:08 PM

Tishe’ keeps quiet, uneasy about the situation. Sure, slavers are bad and if they die in battle it is one thing, but usually the Sorceress was with groups that either were able to bring captives back to justice or had legal justice already given them. Here in the mines, and even in the villages about, there was no guarantee of justice other than by the heroes themselves. The only thing that could stop the dwarves or orcs or humans from coming on top and enslaving the others all over again was death... or the demonstrated power and interest of the heroes in this area.

But ‘how’ to do that pattern is escaping the Spellweaver, and so her mind continues to race.

....

Perception. Taken10. 30. With Darkvision.
Readies Magic Missle. (If Dire Rats charge, 1 Missle per rat, then double up) 3 3 2 5 3

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Emrys Myrridanmyl, stephen f. ac19 hp 61/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Sunday October 28th, 2018 10:26:54 PM

(Sorry, I missed Barratore's command to Anders)

As Anders answers his question, he wanted to make sure the Orc slaves saw that the dwarves were clearly the enemy and that we had them in control.

"Alright Anders, do what Barratore says ... move these dwarves back with the others. Do not attempt to rouse them. Let them sleep it off."

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday October 28th, 2018 11:24:10 PM

FRIDAY POST

Sir Royston rubs his chin in thought at the answers given by the Orcs.

Hmmm... indeed. If only there were some way to keep the mines from developing into slavery again. He had an idea, but now is not the time.

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 165/211 
Monday October 29th, 2018 9:22:19 AM

Barratore grumbles and gives a snot clearing snort. "These wizards have to go." Barratore's eyes scrunch and he wrinkles his nose, orcs and dwarves and life long enemies fueled by racial hatred since the dawn of time by every story he has ever heard. Slavery was bad and this type seemed even more so, but the orcs may be no better than the dwarves.

The fighter steps over to Roy, "Can you divine with your gifts if the orcs are evil as well?"

To the orc, Barratore replies, "We are not sending you off anywhere just yet." Barratore pulls some dried meat, bread and cheese from his Haversack and a couple of flasks of water. "Just stay put right in this chamber and don't wander off."

Satisfied the orcs are taken care of, Barratore tries to huddle up with the party to go over their next moves.

"We definitely take out the wizards, destroy the all of the furnace constructs and pursue to the top whatever might be there, if there is anything beyond them." We are already turning orcs loose and I don't see much difference between them and the dwarves, saving who happens to be on top at the moment. I'm unfamiliar with all of the benevolent orc stories. So I'm not going to be going all blood thirsty on the miners and craftsmen that aren't in charge."

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday October 29th, 2018 12:44:46 PM

Velarin relays what the orcs said to the others and lets the group know that he will not be pulling his punches. The enslavement of children seems to be a line of some sort for him. Tishe’ remains quiet uneasy with the situation.

Sir Royston considers the orcs answers and what could be done to stop this situation from developing again.

Emrys does indeed get Anders moving to gather the unconscious prisoners back in the entry room. Anders complies but mumbles a little to himself. “Sure talk to a slave.”

Brom asks if the Ray can devine if the orcs are evil. He cannot really, if they are they are not evil enough to register. {ooc: to low level} He then gives the orcs some food and instructs them to stay where they are. The orcs are clearly happy for the food and sit down, unsure what else they could really do. He then lets the others know he wants to take the wizards out.

The other passage to the west is uneventful. You find several more orcs there working and are told that the two dwarves that were in that room move back and forth to make sure they are working. At this point you have five orc slaves waiting on you for instructions and seven unconscious dwarves that have been drug to the entry room.

There are sure to be more slaves in the fungus mines as well as god knows what. There is also the promise of more dwarves and slaves moving further in.

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 119/130, extended mage armor(24 hrs) 
Monday October 29th, 2018 7:37:30 PM

V huddles up with the others. "Agreed. Wizards and constructs have to go. I'm not going out of my way to kill any Dwarves, but I'm also not pulling my punches. Combat is combat, as with most foes. As it was since the last wizard, I will stand by if it looks like the fighters can handle things without spells being thrown. What we gonna do with the prisoners and the orcs? If we leave the orcs watching over the Dwarves, the may kill them out of revenge."

V turns from the huddle, and speaks to the Orc in Orcish. "How many other areas of the mines have you been in? Where are we most likely to find the wizards in charge?"

V will then relay what is said to the group

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (141/236 raged); DR 4/- (7/- raged)  d20+25=41 ;
Monday October 29th, 2018 11:55:06 PM

When the group is ready to move out, Brom will take the lead.

Perception DC 41

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday October 29th, 2018 11:55:44 PM

Sir Royston shares his inability to detect evil in the orcs... Short of smiting one and seeing what happens.

"Perhaps the orcs would like to join us in fighting the dwarves?" Sir Royston muses. "Help us in meteing out justice?"

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See.  d12=8 ; d12=4 ; d12=1 ; d12=2 ; d12=7 ; d12=3 ; d12=12 ; d12=5 ; d12=11 ; d12=9 ; d12=5 ; d12=11 ; d12=3 ; d12=10 ; d12=12 ;
Tuesday October 30th, 2018 12:06:29 AM

Looking at Barratore and Brom, he realizes that the two are more hurt than they let on. "Don't let your bravado lead you to your untimely ends ... tell me when you're hurt."

He casts two empowered cure spells on each of them.

(Casting Cure Critical Wounds on both Brom twice and Barratore. Empowered by Spiritual Healing.
1st. Cures Brom 4d12+16: 8+4+2+7+16 = 37.
2nd Cure Brom 4d12+16: 3+12+5+11+16 = 47.
Cure Barratore 4d12+16: 9+5+11+3+16 = 44.)

(Casting Cure Light Wounds on both Emrys and Valarin. Empowered by Spiritual Healing.
Cures Emrys 1d12+5: 10+5 = 15.
Cures Valarin 1d12+5: 12+5 = 17.)

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See.  d12=8 ;
Tuesday October 30th, 2018 12:10:20 AM

He then notices Edson ... "Oh and you too!"

(Casting Cure Light Wounds on Edson. Empowered by Spirtual Healer. Cure Edson for 1d12+5: 8+5 = 13.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+28=41 ;
Tuesday October 30th, 2018 12:16:26 PM

Edson moves behind Brom and Barratore.. keeping his eyes out for any traps. Perception for traps 41



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday October 30th, 2018 1:59:08 PM

Emrys wisely notes that much of the party is banged up and just ignoring it. He takes the time to heal several of the party members. {ooc: Brom +84 | Barraore +44 | Emrys +15| Valarin: +17 | Edson +13}

Brom and Edson prepare to move out once a directions is established.

Sir Royston suggests that the orcs might want to join the fight to meter out justice. The orcs are all game though not as hale and hardy as they might be. If given a weapon, even a dagger, they will look to exact revenge on the dwarves.

Velarin agrees that the constructs and the wizards need to go. He also, saving the GM a sense motive spoiler, points out that the orcs might seek revenge on the unconscious dwarves. He then questions the orcs who answer in orcish.

The same orc responds in orcish. “We dig here and over in the fungus mines. Older dig where slaves sleep. Grandparents dug more.” the question of the wizards is one he has difficulty answering for moment and he mumbles, thinking out loud before answering. “Dwarves move around. One wizard in forge when working. Dwarves live further in, wizard to I guess. Spend time in with fungus queen and nasty slimy thing too. If killing them, probably only one would be in fungus if any…. Don’t know.”


Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 
Tuesday October 30th, 2018 2:50:54 PM

Barratore tilts his head a bit as Emrys casts a powerful healing spell, I guess he was hurt. "Thanks Emrys, forgot about that." Barratore holds a hand out to the orc, "Don't get all excited. You're staying put."

"I say we drop in on the fungus queen and thee nasty slime things first. V's evocation I'm guessing. will work best there. After that we move further in and look for the dwarven leadership."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday October 30th, 2018 3:35:21 PM

Tishe’ nods. She will support the team, and has nothing more to add.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 30th, 2018 7:43:18 PM

"Thank you Emrys. Best not to get into the mix already wounded"

"Agreed Barratore. As soon as we answer the question of what to do with a bunch of unconscious Dwarve slavers, and a bunch of Orcs possibly looking for revenge on said Dwarves, we can go kick some butt. Unfortunately, I can't say I have an appropriate solution to that problem. Anyone have any brilliant ideas?"

Active Effects:

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+25=37 ;
Tuesday October 30th, 2018 11:04:01 PM

"Thanks fer that." He says to Emrys.

"Can ya seal them in a room. Maybe wall in the room." He says.

"Let's go dice us up some mushrooms." He says getting ready to lead the way.

Perception DC 37

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday October 30th, 2018 11:38:56 PM

Sir Royston is content to follow with the group. As for the dwarves, binding and gagging them seems prudent...

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Wednesday October 31st, 2018 2:06:31 PM

Barratore titles his head as Emrys casts his healing spells, conceding that he was hurt. He then told the orc that he was staying put which seemed to suite the orc just fine. He then tells the group that it is the fungus queen and the slimy things first.

Velarin agrees with Barratore saying "Agreed Barratore. As soon as we answer the question of what to do with a bunch of unconscious Dwarve slavers, and a bunch of Orcs possibly looking for revenge on said Dwarves, we can go kick some butt. Unfortunately, I can't say I have an appropriate solution to that problem. Anyone have any brilliant ideas?"

Brom is also glad for the healing and ready to go dice mushrooms.

Sir Royston is content to follow the group and moves back to the dwarf storage room to bind the dwarves. {ooc: And that is close enough to a brilliant solution for the GM at this point}

Brom is also glad for the healing and ready to go dice mushrooms. He suggests sealing the room in some way to keep the orcs and dwarves separated.

{ooc: If you want to seal the room add it as part of the next post. Even though it is a player created situation I think things are lagging here and I don’t want to hold the entire party. The ocrs are living NPC’s though so whatever you do may or may not have ramifications.}

Moving towards the fungal growth area from the path at the vestibule Brom is in the lead. The path out of the room was once rough stone but has been worn smooth over time. The path itself is only five foot wide and 15 feet tall so squeezing may be required for the bigger party members. Having sharp ears Brom hears a whisper “There coming. Ready!” He can also see that, after about twenty feet the pathway opens up into a not over large room. No enemy is currently in sight however it is a safe bet that whatever is there is ready to act.

{ooc: Give me order though the path as you post, there are readied actions on the other end of things.}


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+18=31 ; d20+25=45 ;
Wednesday October 31st, 2018 9:38:29 PM

Brom holds up a fist. He reaches into his haversack and pulls out his everburning torch. With a great heave, he tosses it down the hall, on a line, into the room hoping to trigger whatever ambush is waiting by making them think it's the group holding the torch as it enters the chamber.

AC for his throw: 31

Perception DC 45

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 1st, 2018 9:05:44 AM

With the darkvision spell still active on those he placed it on, V will move down the tunnel, 4th in line, after Brom, Barratore, and Royston.

Active Effects:

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+21=33 ;
Thursday November 1st, 2018 12:00:01 PM

It takes a bit of thinking, but Tishe’ has a possible solution. “Right. We don’t need to weave a permanent fix right now, but a temporary end of hostilities and slavery. So how does this spin?

1. We leave orcs here and send other orcs that are freed to this area. Velarin can talk and explain things.
2. We take the dwarfs, without weapons, to the furnace room and block them in with Emrys’ Wall of Thorns (good for 2.5 hours at 15 level). Emrys shapes it for a hole at the ceiling. Barratorre can lift new dwarves into the furnace room while keeping the orcs with weapons but little leadership and dwarfs without weapons separated.
3. We keep rooting out wizards, orcs, and dwarfs.

Tishe’ thinks it a good plan to take care of the immediate issue.
.......

At the tunnel and whispers, Tishe’ , hovering a foot off the ground at her usual place in line, sees Barratorre stop and toss his torch down the tunnel. Feeling that combat is imminent, she uses her Darkvision to watch carefully, and Readies to Dispel the first spell attacking the team.
......
Ready Dispel Magic. Counterspell. 33.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday November 1st, 2018 12:35:43 PM

" Thats a solid idea Tishe.. I'm down for locking them in. As for the orks.. even though orks usually make my skin crawl, slavery is no way to live. "

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Thursday November 1st, 2018 1:35:49 PM

"I agree Tishe, that does sound like a proper plan. Im also a talented polyglot if we find other slaves other than orcs. I'm fluent in 17 languages, and I can fake the rest," he says with grin.

(sorry for not posting again. Work is crazy this time of year. And I haven't read everybody's posts yet.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday November 1st, 2018 3:27:30 PM

Tishe’ comes up with several plans and hovers a foot off the ground near the back of the group.

Velarin makes sure everyone has dark vision active.

Edson agrees that locking the dwarves in is a good idea He also points out that orcs make his skin crawl.

Emrys agrees with Tishe thinking it sounds like a proper plan.

Barratore choses this moment to be silent as does Sir Royston

After doing whatever it is that they do. {ooc: I am trying folks but I cant spend spells for you or roll survival for tying things up.} Brom pulls out an ever burning torch to lob into the room.

{ooc: Dragging dwarves back to the furnace room will take a moment and if that is the plan please let me know. I do not think your intention is to split up the party so I held Brom action of throwing a torch in. I really am not trying to be difficult but you have created a difficult situation for yourselves.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 1st, 2018 3:38:25 PM

"I agree that we should follow Tishe's plan. It's the best we can do for now, and will only take a few minutes to put the Dwarves in and have Emrys cast the spell. Let's do it, and then we can wreak havoc upon the mushrooms with a clear conscience."

(No tying needed, Emrys just needs to cast the spell which he agreed to do. Think we are good with this if you want to move things along Ryan)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday November 1st, 2018 7:39:03 PM

OoC: Agree. We do all the stuf before and are at the torch throw now. No problem! :-)
.....

Hovering a foot off the ground, Tishe’ is ready with her Counterspell (if needed)

......
Ready Dispel Magic. Counterspell. 33.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 1. 3. 1. 1

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 
Thursday November 1st, 2018 10:04:01 PM

Barratore thinks Tishe's plan is fine.
1. We leave orcs here and send other orcs that are freed to this area. Velarin can talk and explain things.
2. We take the dwarfs, without weapons, to the furnace room and block them in with Emrys’ Wall of Thorns (good for 2.5 hours at 15 level). Emrys shapes it for a hole at the ceiling. Barratorre can lift new dwarves into the furnace room while keeping the orcs with weapons but little leadership and dwarfs without weapons separated.
3. We keep rooting out wizards, orcs, and dwarfs.

Then, it is on to the passage to the fungus area and the queen. Barratore internally finds it odd that Brom hurled a torch into the chamber, but he probably has some idea. Barratore closes in behind him and prepares to rush the room

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday November 1st, 2018 11:46:28 PM

ooc: Please pardon my absence. Halloween was busier than expected.

Sir Royston is happy to go along with any plan. However, "Do we have any spells with large areas of effect? Something we could cast at the end of the hall and avoid exposing ourselves."

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+27=36 ; d20+27=39 ;
Friday November 2nd, 2018 1:07:49 PM

With Tishe's guidance, Emrys creates a Wall of Thorns in the style she describes. He uses his great knowledge of Engineering and Dungeoneering to help him along the way ... to make it the best it could possibly be.

(Knowledge [Engineering]: 36. Knowledge [Dungeoneering]: 39)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday November 2nd, 2018 1:21:47 PM

The plan is in place and the more physically blessed of the team start moving the unconscious dwarves back to the previous room. Each of the front line fighters can move several bodies and begin to do so. Emrys moves with them to create his temporary prison.

As they get to the far room to deposit the dwarves, there is a commotion form down the hall where you heard someone whisper. The sound of stone on stone proceeds the emergence of three bulky creatures with rocky hide covered in a blue glowing fungus. The sound was clearly their rocky hide scrapping against the walls of the tunnel as they moved. A voice from back down the halls yells manically.

“Grind them to dust! Grind them to dust!”

Those paying attention would note the voice gets quitter as it delivers the command.

{ooc: Map updated}

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+25=35 ;
Friday November 2nd, 2018 8:27:19 PM

(love it when the bad guys appear right next to you.)

"Oh boooys, it looks like company has come a calling. I think they wish to speak with you!"

V will relocate by defensively casting(DC 35, success) a Dim Door. He will appear in the northwest corner of the room(as it is looking at map, next to barrels to Broms right as he comes out of tunnel. squares not numbered)

V will then pull his quicken rod from his handy haversack.

Active Effects:

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+28=41 ; 6d20+38=107 ; 6d6+38=62 ; d20+25=42 ;
Friday November 2nd, 2018 11:17:06 PM

Brom moves back to engage the new enemies and strikes with one mighty blow.

Attack (rage, pa, ivs): AC 41; damage 62

perception DC 42

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+26=33 ; d20+21=34 ; d20+21=30 ; d20+21=36 ; d20+27=39 ; d20+27=39 ; 2d6+36=45 ; d6=5 ; d6=2 ; d6=1 ; d6+19=22 ; d6+19=25 ; d8+19=24 ; 2d6+26=31 ; 2d6+26=34 ; d6=6 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ;
Friday November 2nd, 2018 11:57:21 PM

Sir Royston unleashes a full attack on the nearest creature.

All power attack.

Bite attack 33
Bite damage 45 + 5 fire + 3 holy

Wing attack 34
Wing damage 22

Wing attack 30
Wing damage 25

Tail attack 36
Tail damage 24

Claw attack 39
Claw damage 31 + 6 fire + 9 holy

Claw attack 29
Claw damage 34 + 1 fire + 7 holy

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+27=34 ; d20+27=33 ; 10d6=36 ; 10d6=30 ;
Saturday November 3rd, 2018 1:28:56 PM

Tishe’ has little time to react before the rock monsters are nearly upon her! “They look like creatures and not golems, so maybe...”

Casting Defensively, Tishe’ angles a Lightning Bolt into the one in front of her AND the one behind it! Using her innate spellweaving, she defensively casts a Quickened Lightning Bolt doing the same thing!

And then, steeling herself for deadly claws, the Spellweaver moves back a distance behind Brom and Edson.

.....
Cast Defensive Lightning Bolt. 34 pass; 36 damage, Reflex DC 22 for 18
Cast Defensive Quickened Lightning Bolt. 33 pass; 30 damage, Reflex DC 23 for 15
Move (AOO?)

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 3. 1. 2



Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 
Sunday November 4th, 2018 5:37:14 PM

Barratore moves back to where V is calling for assistance. He squeezes through the tight section of the cave passages and comes in behind Edson

'Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Monday November 5th, 2018 9:20:39 AM

Hearing the beginning of a battle, Emrys moves into the hallway, near the entrance to the chamber where all the noise is coming from. Daemon follows in behind him. "We have guests ... let's give them a proper welcome!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=37 ; d20+16=22 ; d20+11=25 ; d4+1=4 ; d4+1=3 ; d4+1=5 ; 8d6=29 ; 8d6=20 ; 8d6=29 ;
Monday November 5th, 2018 11:41:52 AM

Edson steps five feet down to help with the creature by Brom. Using Broms strong attacks, Edson Flanks the beast and slashes.

Hit ac 37 4 dmg +29 sneak
Hit ac 22 3 dmg +20 sneak
Hit ac 25 5 dmg +29 sneak


DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+4=10 ; d20+4=18 ; d20+4=10 ; d20+4=18 ; d20+14=21 ;
Monday November 5th, 2018 2:21:07 PM

Velarin, casting defensivly, teleports across the room into the north west corner.

Hearing the commotion Barratore moves back to the room, squeezing though the narrow hallway. Emrys also in the other room moves into the hallway near the entrance of the chamber where all the noise is coming from.

Before anyone steps in the way Tishe’ lets lose with a lightning bolt and then quick another, quickened bolt. Both creatures take full damage from the blasts. Sir Royston follows the lightning bolts with a series attacks on the blue creature. The attacks quickly end its existence but there was poison in its body and the bite could have been a bad idea. Sir Royston DC26 for or -1 Str and Dex + Nauseated for 1 minute. Save every minute until two are made.

Brom also moves to intercept and lands a heavy blow on the red creature. This attack is followed by Edson whos blades end the red attacker.

Nature DC21 Highlight to display spoiler: { These creatures appear to be rock trolls that have been contaminated with some sort of fungus. They are much tougher then a normal rock troll and like any troll, will regenerate from many injuries. The fungus has also created a poison which can be harmful if ingested. }

The remaining creature in the room rushes forward and attacks the parties pet dragon, er Sir Royston. Its clumsy swing does not connect.

Emrys back in the tunnel hears an additional noise in the room he just left and turns to see another of these creatues burst form the hallway along with the dwarf that fled in this direction quite some time ago. The dwarf is moving as fast as its dwarven legs will carry it towards the north tunnel.

The dwarf and newly arrived creature seem to be dripping wet.

RED: AC:23/11/23 | hp: 77/139 DEAD
GREEN: AC:23/11/23 | hp: 78/139
BLUE: AC:23/11/23 | hp: 73/139 DEAD
ORANGE: AC:23/11/23 | hp: 139/139

BLUE DWARF:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 5th, 2018 4:44:54 PM

V casts a haste spell, centered on Barratore, encompassing the entire party, and then waits for the harbingers of destruction to finish off the bad guys.

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  5d4+5=16 ;
Monday November 5th, 2018 9:36:55 PM

Tishe’ finds herself bottled up in the caves; she can’t get at either the monster in front of Royston or the sounds of battle from the other room. So she Readies a Magic Missle spell in case the Green Rock Monster is still on its feet after the others get done.

.....
Readies Magic Missle. 16

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 3. 1. 2

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+24=28 ; d20+21=24 ; d20+20=25 ;
Monday November 5th, 2018 11:07:31 PM

(Knowledge [Nature]: 28.)

"Rock Trolls!" he says with a tone of revulsion. "They regenerate ... any Bright ideas?"

Emrys moves quickly, thanks to Haste, 35ft to the north and casts a very scary curse, augmented with extra witchy wickedness. He looks to see if he notices anything strange about both the troll (orange) and the dwarf (Perception: 24). 'What is dripping off the troll,' he thinks?

(Casting Fear, empowered by Focus Curse. Range: 30'. Area: Cone Shape Burst. Will Save: 27 vs. Panicked condition. Duration: 16 rounds. Spell Resist: 25+2, if necessary. If they save, they are Shaken for 1 round. This should be able to hit both the dwarf and the orange troll.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  d20+19=21 ;
Monday November 5th, 2018 11:23:44 PM

Sir Royston is overcome by the noxious filth roiling through the creature's blood. He departs from the room as quickly as possible.

ooc: Single move action, accelerated by haste.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+28=29 ;
Tuesday November 6th, 2018 9:41:41 AM

Brom moves to engage the green rock troll. However unbelievable it seems, Brom's sword fails to hit it's mark.

Attack (pa, rage, ivs): miss

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=31 ; d20+16=31 ; d20+11=17 ; d4+3=7 ; d4+3=7 ; 8d8=37 ; 8d8=30 ;
Tuesday November 6th, 2018 12:47:17 PM

Edson steps 5'again to the last troll.. again using Brom to flank the troll.

Hit ac 31 7 dmg + 37 sneak
Hit ac 31 7 dmg + 30 sneak



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+13=24 ; d6=2 ; d2=1 ; d20+14=16 ;
Tuesday November 6th, 2018 2:30:05 PM

Velarin casts haste, centered on Barratore, and waits for the brothers of destruction to do their work.

Sir Royston is overcome by the fluids of the rock troll and moves away into the hallway.

Emrys moves north at great speed. He quickly notices that the troll and the dwarf were recently in water. The dwarf up to mid chest. In places he casts fear in a cone catching both targets. {Dwarf Save: 24 | Running Direction 2} The dwarf, who was already running full out, succumbs to the spell and panics, dropping its weapons and running NE in fear. The fungus covered rock troll is completely unaffected by the spell, clearly immune to mind-affecting effects!

Brom moves to intercept the troll but… he misses!!!!

Barratore has a moment of indecision and stands in the entrance to the room.

Fortunatly Edson is more accurate and his blades do just enough to bring the creature unconscious but almost immediately begins to stir again. Seeing the movement Tishe’ completes her spell ending the troll for good. [i] {ooc: Regeneration would have had it back up on it turn so this seemed cleanist.}

The dwarf, panicked, continues to run until it comes to a wall at which point it moves south, instead of too its original target tunnel.

The troll eyes the witch who cast the spell and moves, attempting to bite him and MISSES!!!

RED: AC:23/11/23 | hp: 77/139 DEAD
GREEN: AC:23/11/23 | hp: 2/139 DEAD
BLUE: AC:23/11/23 | hp: 73/139 DEAD
ORANGE: AC:23/11/23 | hp: 139/139

BLUE DWARF: PANICKED


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday November 6th, 2018 2:39:34 PM

Sir Royston remains at his current location and dry heaves several times.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  10d6+8=47 ;
Tuesday November 6th, 2018 6:33:32 PM

V moves into the room to the north and then moves 5' to the west immediately upon entering. He then casts a lightning bolt at the troll (47 damage, reflex 24 for 1/2)

Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image, See Invisibility
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=25 ;
Wednesday November 7th, 2018 8:28:08 AM

Tishe’ sees the south battle is over and the north battle sounds well in hand. So she makes her way through the passageway to Royston and stands guard as he gets his equilibrium back. Having wretched her innards dry more than once in her career, she casts an encouraging eye to the Dragon Disciple, then watches the tunnels for any approaching enemies.

.....
Move 1’ above the floor to beside Royston
Perception. 25. With darkvision

Readies Magic Missle. 16

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 3. 1. 2

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+24=40 ;
Wednesday November 7th, 2018 10:41:55 AM

Emrys luckily ducks at just the appropriate time. Wide-eyed and feeling squirrelly, he immediately makes a tactical withdrawal back to the narrow hallway. Daemon does the same ... (however, I hadn't moved him into the room)

(Withdraw action, full-round action. just behind Barratore on the map.)

"On guard ... they're not dead ... see as they stir! They're also mindless ... the fungus must be controlling them. My magic failed to grip their tiny, little brains!"

Emrys thinks quickly of other rock troll weaknesses he could possibly take advantage of. [b](Knowledge [Nature]: 40 to recall such weaknesses or disadvantages.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) 
Wednesday November 7th, 2018 11:54:04 AM

Brom moves up and into the other chamber.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d3=1 ; d4=4 ; d20+12=14 ; d2=2 ; d20+14=24 ; d8+9=14 ;
Wednesday November 7th, 2018 2:22:33 PM

Sir Royston continues his wrenching which will undoubtably improve his attitude towards the dwarves. Having sympathy Tishe’ moves to protect her ill companion.

Emrys, wide eyed, knows he was very luck. He quickly retreats and calls Deamon to his side. {ooc: Sorry about moving him with you. If nothing is stated I move him with you? I will leave him alone unless instructed.} He recalls that the trolls regenerating, like most trolls, can be stopped. In this case by acid or sonic. Even contaminated by the fungus there is no other weakness that comes to mind.

Velarin moves into the other room and a bit to the west before casting a lightning bolt at the troll. The toll cannot get out of the way and crackles with energy when he is hit.

Brom moves up with Velarin into the north room.

Barratore and Edson heroically do nothing.

The dwarf continues to flee in blind panic turning 180 when he meets a wall and veering back the other way, still without his weapons.

The troll, having been shocked pretty good, moves and bites, at Brom but he cannot get though his armor. {Hit: 24} {ooc: Velarin, I am assuming you are up in the air as much as you can be so he could not have bitten you despite you hurting him}

RED: AC:23/11/23 | hp: 77/139 DEAD
GREEN: AC:23/11/23 | hp: 2/139 DEAD
BLUE: AC:23/11/23 | hp: 73/139 DEAD
ORANGE: AC:23/11/23 | hp: 92/139

BLUE DWARF: PANICKED


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=22 ; d20+16=25 ; d20+11=14 ; d4+3=6 ; 8d8=34 ; 8d6=30 ;
Wednesday November 7th, 2018 3:51:54 PM

Edson slashes three times on the troll.. connecting once.

Hit ac 25 , 6 dmg +30 sneak

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d4+5=6 ;
Wednesday November 7th, 2018 3:58:11 PM

(Yes, Velarin is as out of reach as possible. Sorry. Should have said Flies not moves)

Not wanting the panicked Dwarf to escape, and not being sure why Barratore has not arrived yet, V flies(high and wide) to block the NW exit. Once there he drops to the ground, and casts mirror image, creating 6 duplicate images of himself, all blocking the exit.

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+12=17 ;
Wednesday November 7th, 2018 10:41:17 PM

Barratore snorts and shakes the cobwebs from his head. Brom had the other one, or rather he soon would and so there is no need to get all panicked. There was only the one very wounded troll left and so Barratore more purposefully does not do anything this time. Assuming the direction the dwarf and troll came from, is where the group wants to go, Barratore moves to that passage to look down it with his Darkvision
Perception 17

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 13/15

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday November 7th, 2018 11:48:52 PM

Sir Royston waves to Tishe. "Th-thank you. I'm not fee--HOOOOOOOORK." He doubles over and continues to dry heave.

ooc: 7 rounds left.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+28=45 ; d20+23=41 ; d20+18=21 ; d20+13=16 ; 2d6+38=42 ; 2d6+38=47 ;
Thursday November 8th, 2018 10:27:59 AM

Brom moves in on the troll and works on the troll.

Attack (pa, rage): AC 45, 41, miss, miss; damage 42, 47

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday November 8th, 2018 2:25:49 PM

Edson hack at the troll that has already been killed as he is not in the room with a live target. In the same room Barratore waits in the room thinking he remaining torll is nearly dead.

Sir Royston continues to wretch off to the side.

Brom puts down the remaining toll ending the combat, for the most part, while Velarin flies to intercept the fleeing dwarf.

The dwarf runs towards Velarin and, when he sees him, turns yet again in is blind panic! [i] {ooc: Anyone can grab him at this point with a CMB check if you can get to him.}

With the exception of he dwarf the two rooms the party is in are quiet. The entry room has the path that most of the trolls came from and you have seen parth into. The upper room, M5, also has a path off to the east. The sound you heard and the way things played out you know these paths connect at some point.

What are you doing now?


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday November 8th, 2018 2:35:33 PM

As long as nothing exciting happens in the next 42 seconds...

Sir Royston wipes some spittle from his mouth and sighs in relief as the nausea passes. "That was... most unpleasant. Foul creatures." He looks left and right. "These foes came from the tunnel on the right. It seems prudent to continue in that direction."

ooc: And hopefully someone chases down that dwarf at some point in those 7 rounds...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 8th, 2018 6:34:23 PM

"Brom, would you be so kind as to corral the wayward Dwarf running about in a panic? I'm guessing he's not a wizard, but we can double check with the Orcs to be sure. Assuming he's not a wizard, I suggest that we help the Dwarf take a nap, and then continue on into the mushroom realm.They obviously know we are coming at some point, and had plenty of time to prepare, so I can send a fireball their way and you, Barratore and Roy can follow in after it....Assuming Roy is done vomiting troll parts shortly."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday November 8th, 2018 6:53:33 PM

Tishe’ keeps Royston company and, when he is ready to return, she uses her Read Magic abilities to look over the trolls for magic or treasure.

As usual, she agrees with Velarin’s idea for traveling to the mushroom realm.
.......
Read Magic.

Perception for finding treasure. Take 10 = 30

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 3. 1. 2

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+25=35 ;
Thursday November 8th, 2018 10:52:10 PM

Barratore will make a grab fro the dwarf to hold him still, If he misses or the dwarf slips past, he waves his hand 'Bah! and dismisses him

Barratore is set to back track as Roy has suggested

CMB 35

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 12/15

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday November 9th, 2018 4:26:41 AM

" My mistake, thought that troll was moving" Edson says a bit embarrassed. " Terrible things... trolls. "

" Mushroom realm sounds fine. "

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+29=43 ;
Friday November 9th, 2018 10:29:38 AM

Taking V's command, Brom will move to cut off the dwarf's escape and grab him should he get close.

Grab: 43

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. 
Friday November 9th, 2018 12:04:12 PM

(I thought the trolls were moving and regenerating as well.)

Emrys is thinking these trolls were bested a little too easily. Maybe his concern is misplaced ... maybe he should be more concerned with the fungus.

"We should be cautious around this fungus. They could be releasing their spores as we speak! The effects could render us mindless, like these repugnant trolls."

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday November 9th, 2018 1:14:37 PM

Out of combat and with time Sir Roystons illness passes leaving only a soar throat from his retching. {ooc: Kind of forgot you were a dragon during that, the image is pretty great.}

The trolls are all day and past the point of regeneration. {ooc: I should have been more clear, they were taking well past the point of regenerating}

Brom and Barratore congratulation you have caught a dwarf that eventually calms down as the spell wears off. Until they he screams and thrashes but you are stronger then him and he cannot get away. {ooc: Just let me know what you do with him as part of the next post.}

That deal with the group agrees that the fungus area is the way to go though Emrys does caution about spores. Luckily it does not seem that anything is air born from the trolls.

The plan to store the dwarves is complete and they are secured in the upper room. M5 With that complete the group, finding nothing of value on the trolls, moves down the path they had come from and finds a chamber, fifteen feet tall, with of two parts. The walls are this area a damp and the air is humid.

A passageway leads to the north and one leads further to the west. Both ways appear to open into larger areas and careful looking shows that both are filled with various funguses and mushrooms and have a layer of moss on the damp floor. Creates are scattered about as are buckets and basic gardening and harvesting equipment.

Both of the rooms you can see have some movement here and there, mostly pulsating growths but the moss and fungus are not inherently dangerous. In fact those with any degree of knowledge of nature would know that most are edible and can be used to create various alcoholic beverages.

The growths go almost to the ceiling in many places so if anything is living in there it is hidden from view, possible because your presence is known.

What are you doing now.


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Friday November 9th, 2018 4:39:54 PM

{ooc: Dragons are always dignified, you know. Except when they are not.}

Sir Royston nods toward Edson. "Can you be troubled to scout the rooms, O Stealthy One?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+9=13 ;
Saturday November 10th, 2018 9:01:05 AM

"Let's head to the southern section and work our way in that direction."

"I have been conserving spells, but at some point we will need to rest, and recover spells. It seems we have been at this awhile."(intelligence check to estimate time of day? 13)

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning, Sunburst



Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+12=30 ;
Sunday November 11th, 2018 6:33:31 PM

Barratore moves to the east to get a better view of what might be in that cavern.
Perception 30

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 8/15 +1 AC/Attack/Reflex


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Sunday November 11th, 2018 10:21:44 PM

Tishe’ nods at Velarin’s words. “Can anyone block the north passage with some webs or at least an Alarm spell while we check the south passage?” Tishe’s Magic doesn’t help for closing off the north passage for any long period of time. “Or maybe a Stone Shape?”

The Sorceress herself follows Barratorre, but not too closely.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 3. 1. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+24=43 ;
Monday November 12th, 2018 7:20:55 AM

" sure can Sir Royston. " Edson says. He moves in the direction Royston says, staying in the shadows as he does.

Stealth 43

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+24=37 ; d20+24=36 ; d20+26=32 ;
Monday November 12th, 2018 11:20:15 AM

{Perception: 37/36}
{Something: 32}

Velain points out that he has been conserving spells but at some point will need to rest and recover spells.

Tishe’ nods at Velarins words and asks if anyone can block the passage they are not going down.

Sir Royston asks Edson if he can quietly look ahead. Edson agrees and he moves off into the darkness while Barratore takes a position near the mouth of the next room. From your vantage point, Barratore, you do not see any movement, but you do hear someone talking. {ooc: See text later}

Moving into the rom Edson finds that despite having looked like a chaotic room of growing fungus it is actuall organized in rows growing form two to ten feet in height. Movement in the room will be difficult at best.

On the far wall you see several slaves working, picking fungus and piling it in large sacks. There are only three guards visible in the area who appear to be keeping the slaves working despite having to be aware that the place is under attack. One can be heard talking to the slaves.

“Keep working, don’t think some invaders will save you form a days work, the trolls dealt with them already.”

It does not appear that the dwarves are aware of anyone being near at the moment.

If there is anything else lurking in the fungus you cannot see it from where you are.

In the room there appear to be two additional exits, both heading to the north.

Map is updated. Room is difficult terrain.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 12th, 2018 7:08:12 PM

"Looks like I will stand by and let the swords do a bit more work. No sense throwing big spells for a few Dwarves that will be quickly handled, and dropping a fireball in their current placement is likely to kill the slaves. Once you move in, I will try and monitor the passages leaving the room."

V waits for the fighters to move in and engage the Dwarves

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+23=34 ; d20+18=38 ; d20+18=29 ; d20+13=23 ; d20+8=9 ; d20+23=24 ; 2d6+19=26 ; 2d6+19=24 ; 2d6+19=28 ; 2d6+19=25 ; 2d6+19=25 ;
Monday November 12th, 2018 9:42:51 PM

Barratore nods in agreement to V. "You save that for the nasty fungus slime monsters we are inevitably going to come up against on our way to the queen."
Barratore drops his sword and decides to get their attention. He quick draws his bow and fires at each of the dwarves

"Just to get your attention! Drop your weapons and put your hands over your head and come on along. Or I'll start shooting for real"

Deadly Aim Blue Dwarf AC 34 Dmg 26
Deadly Aim Yellow Dwarf AC 38 Crit 29 Dmg 24+28+25
Dealdy Aim Red Dwarf AC 23/9/24 Dmg 25/miss/miss

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 7/15 +1 AC/Attack/Reflex

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+25=39 ;
Monday November 12th, 2018 10:34:04 PM

Brom moves into the room with sword drawn.

Haste, Darkvision
Rage 12

Perception DC 39

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+17=35 ;
Monday November 12th, 2018 11:24:20 PM

(Sorry for being a slow poster ... the holiday season promotions that Im wading through at my agency are crazy ... especially when you have clients that are more concerned with the rosiness of their cheeks than a hard deadline.)

Emrys waits behind the wall of stone and lets the more sneaky and bulky members of the group take their advantage with the unsuspecting victims in the next chamber. He is becoming quite impatient with all this spelunking. While he feels comfort with the roots of things, he much prefers the starry sky and a cool night breeze. He thinks he should just summon the great beast and call it a day.

(Perception: 35)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday November 12th, 2018 11:40:33 PM

Sir Royston waits to see if Barratore is successful in using social skills to force a surrender.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday November 13th, 2018 12:28:23 PM

Edson stays in the shadows moving towards the blue dwarf. His khukri is out.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d100=70 ; d100=10 ; d100=62 ; d20+25=30 ; 2d6+15=22 ; d20+26=39 ; d20+10=20 ; d20+10=11 ; d20+10=15 ; d3=3 ; d20+10=16 ;
Tuesday November 13th, 2018 1:18:06 PM

{GM Roll: 39}

Edson stays in the shadows his weapon at the ready as Brom moves into the room with his sword drawen.

Velarin comments that he will stand by and let the swords do their work and Emrys, as well, waits. Barratore steps up and alerts the dwarves to his presence as he fires some arrows.

"Just to get your attention! Drop your weapons and put your hands over your head and come on along. Or I'll start shooting for real"

Two of his arrows connect but the middle shot ricochets off of some intervening fungus.

Right, a few things are going to happen now!

The dwarves that are hit grunt in pain as the red dwarf speaks while swinging his hammer at a slave. {Hit: 30 | Dam: 22} There is a spray of blood as the orc falls to the ground and the dwarf yells.

Right you green bastards, just like we told you to the cave.” Clearly they were expecting you.

The dwarves and the slaves quickly move towards one of the openings as Brom notices movement in the ceiling. Multiple long tentacles lash out from a large, fungus covered, stalactite heading for Brom and Barratore.

Brom vs Touch – Hit 20/11
Barratore vs Touch – Hit 15/16

Amazingly only one tentacle is able to connect, striking Brom, who feels numbing start to seep into his limbs. {DC25 Fort or 1d6 Str Damage

Finally, a cackle can be heard coming from the hallway that the dwarves are heading towards as another figure appears. This eerie create has the upper body of a beautiful pale green woman and the lower body of a pulsating mushroom. As she stops, she gestures and a large spore rises from the ground near-ish to Brom.

{Inside dotted yellow is difficult terrain and gives a 20% miss chance to ranged attacks.}

RED: AC:23/11/23 | hp: 113/139 – SR25 -
YELLOW: AC:23/11/23 | hp: 139/139 – SR25 -
BLUE: AC:23/11/23 | hp: 114/139 – SR25 -

Fungus Woman – AC: ?/?/? | HP: ?/? | SR25

Stalactite – AC: ?/?/? | HP: ?/? | SR25

Know Dungeonering – DC24 Know Highlight to display spoiler: { This stalactite is a roper that has been infected by fungus. They have a ranged attack that can sap the strength of those it hits. The tentacles are easy to cut however.

Also these are intelligent creatures that that enjoy discussing life, death and the more evil religions. They are also able to be convinced to serve darker masters if their needs align.

If you beat the DC by 5 ask a question, 10 two questions.
}

Know Planes – DC24 Know Highlight to display spoiler: { This half woman half fungs is a fungus queen. This one appears substantially more advance then normal, possible it has enhanced its natural magical abilities. Naturally They can charm and dominate opponents as well as create spawn from those they have killed.

If you beat the DC by 5 ask a question, 10 two questions.
}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+24=30 ; 16d6=53 ; d20+18=21 ; d20+18=27 ;
Tuesday November 13th, 2018 7:39:34 PM

V and his 6 images move over next to Barratore and he calls out to the others. "The woman at the far end is the fungus queen. She can Charm and Dominate opponents. Looks like I get to play after all" (know planes 30)

V then yells to the Fungus Queen. "Why do you work with these Dwarves Fungus Queen? They shall be your undoing."

V then launches an empowered Chain lightning with the blue dwarf as the primary target, and then secondary bolts going to all the rest of the enemies except the red dwarf who is out of range.(reflex save for 1/2. save of 29 for primary, 27 for secondary. Damage is 87.(SR 21 failed to affect fungus folk. hero point to reroll. Successful 27 and fungus folk affected)

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday November 13th, 2018 11:04:22 PM

Sir Royston calls out, "I think we should fall back. This natural bottleneck behind us could make things difficult for our enemies."

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+9=11 ; d20+23=32 ; d20+18=38 ; d20+18=20 ; d20+13=18 ; d20+8=13 ; d20+23=32 ; 2d6+19=27 ; 2d6+19=29 ; 2d6+19=25 ; 2d6+19=27 ; 2d6+19=26 ; 2d6+19=28 ;
Tuesday November 13th, 2018 11:33:42 PM

Barratore sticks with his bow and fires a volley at the creature in the middle of the cavern

Deadly Aim Hit AC 32 / 38 crit 20 / 18 / 13 / 32 Dmg 27 / 29 Crit 25 + 27 / 26 / miss / 28

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 6/15 +1 AC/Attack/Reflex


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged) 
Tuesday November 13th, 2018 11:53:05 PM

posting in a few minutes

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+15=27 ;
Wednesday November 14th, 2018 12:08:47 AM

Fort save DC 27

Brom powers up and moves towards the mushroom lady (with haste he is able to move and move to get there.) While moving he shouts back "Run if ya want. Barratore ya comin'?"

Haste, Darkvision
Rage 13

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday November 14th, 2018 5:25:04 AM

Tishe’ takes a glance at Royston, “it would have been a good plan...”, she sighs, and focuses on the battle at hand.

The Spellweaver squeezes past Barratorre and gives him some space. That spore doesn’t look good, so she moves closer to Edson and the first northpassage. “Fungus Queen? In Tattledam there was a young woman selected to be Harvest Queen after every Ranthom Drive, but ‘Fungus Queesn’? Yuck!”

No one mentioned tentacles from the ceiling! Tishe’ adjusts her plans and casts a Quickened Grease Spell on her and Edson’s clothes, making it easier to escape any grapple. Then she turns her attention to the spore, casting a Resilient Sphere around the object, sealing it away from the battle!

....
Quick grease, version2: Tishe’ and Edson get +10 to Escape Artist checks
Resilient Sphere. 16 rounds. On spore. Reflex DC 21 or trapped in 15’ diameter Sphere.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Haste from velarin

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 5. 2. 5. 1. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+13=26 ; d20+13=26 ; d20+13=20 ; d20+10=24 ; d20+5=23 ; d20+10=23 ; d20+10=14 ; d20+10=13 ; d20+10=28 ; d20+10=12 ; d6=5 ; d6=2 ;
Wednesday November 14th, 2018 12:57:27 PM

Sir Royston suggests falling back to a natural bottle neck.

The idea of saving spells leaves Velarin’s[ /b] mind as he launches and empowered chain lightning at the new enemies. None of the enemies can avoid the full force of the blast BUT the fungus queen and the roper seems completely unaffected by the attack. {ooc: Can you do that from behind Barratore in the hallway or did you move in front of him?}

[b] Barratore
launches a volley of arrows at the roper, connecting with three. One of the arrows felt exceptionally good but failed to find the weak spot. {crit not confirmed}

Hasted Brom moves right up to the fungal queen who looks a little surprised by the rapid approach.

Tishe’ looks at the spore and thinks nothing good can come of it and so encases it in a resilient sphere. That done she makes Edson a bit more difficult to get ahold of, coating him with grease.

Edson enjoys his hiding spot and Emrys… well who knows what goes on in a bloodwitches head.

The dwarves and the orc continue to retreat towards the tunnel and a few of the slaves disappear down the hall.

The roper again launches out several sticky strands, two at Brom, two at Barratore and one at Tishe’.

{Brom Hit vs Touch: 23/14 | DC25 Fort or 5 Str Damage}
{Barratore Hit vs Touch: 13/28 | DC25 Fort or 2 Str Damage}
{Tishe’ Hit vs Touch: 12}

The fungal queen takes a small ‘step’ away from Brom before using its natural powers to try and dominate his mind. {DC25 Will save vs Dominate} Her attempted command is simple. “Go home!”

RED: AC:23/11/23 | hp: 113/139 – SR25 -
YELLOW: AC:23/11/23 | hp: 52/139 – SR25 -
BLUE: AC:23/11/23 | hp: 27/139 – SR25 -

Fungus Woman – AC: 25/15/22 | HP: 183/183 | SR25

Stalactite – AC: 27/10/26 | HP: 88/172 | SR27


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday November 14th, 2018 1:02:45 PM

Ooc: you posted earlier

Edson stays in the shadows and moves up to the blue dwarf... like i posted Tuesday..

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 14th, 2018 1:30:57 PM

OOC: Being as V is flying, I was thinking I was above Barratore and a few feet behind him. I'll try and mention height from ground in future posts.)(also, you had SR listed as 25 for both fungus people last round, I see it's updated to 27 for one this round. I used a hero point to get to 27 last round, so unless they are immune to electricity, it should have still affected them. Please let me know as it will effect my actions this round)

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+21=33 ; d20+23=30 ; d20+18=24 ; d20+13=27 ; d20+8=13 ; d20+23=39 ; 2d6+19=26 ; 2d6+19=29 ; 2d6+19=27 ;
Wednesday November 14th, 2018 10:51:44 PM

Barratore's body fights off the Roper's poison Fort Save 33 and he then sends another volley at the roper. Three arrows penetrate the things tough hide
Deadly Aim Hit AC 30 / 24 / 27 / 13 / 39 Dmg 26 / miss / 29 / miss / miss / 27

He calls back to Roy to get his scaly golden hide up and into the fight

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 6/15 +1 AC/Attack/Reflex

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+27=29 ; d20+22=38 ;
Wednesday November 14th, 2018 11:13:08 PM

(Knowledge [dungeoneer]: 29. Knowledge [planes]: 38)

Emrys awakens from his momentary trance, he whispers, "fungus queen!" He knows all to well what she is capable of. He moves up behind Barratore and spots Brom charging in on the queen. He yells out to Brom, "Accept my ward, dear Brom!" He begins to cast one of his more powerful spells ... a ward spell to shield his mind.

(Casting MIND BLANK on Brom. Range: 65ft. Duration: 24 hours. Brom gets a +8 resist bonus on all saves vs. Mind Affecting spells and effects. It blocks all divination spells ... even from Wish and Miracle spells and Arcane Eye.)

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  5d4(1+4+3+2+1)+5=16
Wednesday November 14th, 2018 11:54:34 PM

Sir Royston advances 30 feet forward (just to the bottleneck) and casts a magic missile spell at the fungus woman.

ooc: 16 force damage, no save.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 177/188 (236 raged); DR 4/- (7/- raged)  d20+18=34 ; d20+11=29 ; d20+29=32 ; 6d6+38=67 ;
Wednesday November 14th, 2018 11:57:22 PM

Fort save DC 34, Will save DC 29

Brom shrugs off the weakening effect and responds to the fungus woman "Go home, don't think so. You go home." He moves in and takes a big chop at the fungus.

Attack (rage, pa, ivs, haste): AC 32, damage 67

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+11=21 ; d20+11=12 ; d20+11=26 ; 4d6=12 ; 4d6=16 ; 4d6=16 ; d20+18=24 ; d20+18=22 ; d20+18=24 ;
Thursday November 15th, 2018 8:12:04 AM

Tishe’ realizes two things in the first moment of combat. The first is the tentacles stalactite isn’t trying to ensnare anyone, only to weaken the heroes. The second is because of her magical force protections, she is more protected by the attacks than her packmates to its insidious caresses.

“So I’ll weave an end to the burr in the pattern”, she states.

With Barratorre’s arrows, the stalactite looks to be on its last... do stalactite monsters have legs? So Tishe’ takes her time to cast a Still Scorching Ray, her Spellweaver abilities giving them a greater chance to affect the spell resistant enemy!

The spell fizzles against the resistant stalactite, and Tishe’ attempts to heroically overcome it to no avail!

She casts a Quickened Scorching Ray and that fizzles as well!!

......
Still scorching Ray. Touch AC. 21/12/26. SR 24. Fail! Hero Point! 22. Fail!!
Quickened Scorching Ray. SR 24. Fail!!!

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Haste from velarin

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 5. 2. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  10d6+8=39 ; d20+18=26 ; d20+11=17 ; d20+11=29 ; d20+11=12 ; 4d6=15 ; 4d6=16 ; d20+18=19 ; d20+18=28 ;
Thursday November 15th, 2018 9:24:47 AM

Flying a few feet above Barratore's head, and a few feet behind him, V and his 6 images start by using his quicken rod to drop a fireball between red dwarf and the stalactite, where it will only affect those two creatures (39 damage, reflex save of 24 for 1/2 damage, SR 26)

V then casts and throws an empowered scorching ray targeting only the stalactite unless it falls, then remaining rays targeting red Dwarf. (ranged touch of 17,29, and miss)(damage 26 and 28)(SR 19 and 28)(seriously. this die roller is awful)

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. 
Thursday November 15th, 2018 9:31:25 AM

Reminder:

BROM has MIND BLANK cast upon him. He gets +8 to saves vs. mind affecting spells and effects.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+25=39 ; 2d6+15=21 ; d20+10=20 ; d20+10=18 ; d20+10=30 ; d20+10=23 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ; d20+5=19 ; d20+19=38 ;
Thursday November 15th, 2018 2:51:52 PM

Edson moves towards the blue dwarf, well the hallway they are headed too really.

Barratore lands four arrows severely injuring the roper before calling to Sir Royston to get into the fight.

Emrys casts a spell to aid Brom. {ooc: Please see email note on this spell.}

Sir Royston moves up thirty feet, well tries to, as that would put him on top of Barratore. Stopping behind his teammate and under Velarin he sends some force missles at the fungus queen. {ooc: Did you check the map or have something else in mind for the move? Not sure I should grand line of site around a large creature in a corridor but going to go with it. Remember next time I do not give the benefit of the doubt.}

Brom shakes off the effects of the Fungus Queens spell and tells her to go home as eh moves and chops into his enemy.

Tishe’ is confident until she isn’t and her spells fizzle while attempting to kill the roper. {OUCH!}

Velarin follows up Tishe’ attack with a fireball that fails to harm the roper and does partial damage to the dwarf. He follows this up with a pair of scorching ways hoping for the dwarf and the roper but it takes both to finally kill the roper! Its stalactite body crashes to the ground below destroying a section of the fungus garden.

The slaves continue to flee towards the hallway, hoping that Brom will not cut them down, and the blue dwarf makes his escape, maybe. {Edson, do you want to attack him as he runs by? He does not see you.} The yellow and red dwarf find themselves cut off form escape and, resigning themselves to fighting to clear a path, they move towards Brom. Only one gets close enough to attack.

{Yellow at Brom - Hit 39 | Dam: 21}

The fungal queen takes a step away and again summons a sporepod, this time right behind Brom.

RED: AC:23/11/23 | hp: 93/139 – SR25 -
YELLOW: AC:23/11/23 | hp: 52/139 – SR25 -
BLUE: AC:23/11/23 | hp: 27/139 – SR25 -

Fungus Woman – AC: 25/15/22 | HP: 100/183 | SR25

Dead Stalactite – AC: 27/10/26 | HP: 6/172 | SR27 DEAD


Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+23=28 ; 6d6+19=34 ;
Thursday November 15th, 2018 9:59:04 PM

Barratore moves into the cavern and takes Aim on the Fungus Queen while yelling at the dwarves, "Not your fight dwarves, just sit down and you get to not die today'
Move 40' Deadly Aim, Improved Vital Strike Hit AC 28 Dmg 34

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off
Haste Spell from V 5/15 +1 AC/Attack/Reflex

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged)  d20+31=37 ; d20+26=37 ; d20+19=22 ; d20+13=23 ; d20+29=30 ; 2d6+38=46 ; 2d6+38=46 ;
Thursday November 15th, 2018 11:21:36 PM

Brom takes the hit from the dwarf. He steps up to the fungus lady and then splits attacks between the dwarf's weapon and the fungus queen.

"Yer not gonna like this dwarf.[/b]"

Sunder weapon (yellow dwarf; pa rage, imp sunder, haste): AC 37, 37; damage 46, 46

Attack (fungus queen; pa, rage, haste): all misses (the haste swing was a nat 1)

Haste, darkvision, rage 15

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  5d4(1+2+2+3+2)+5=15
Thursday November 15th, 2018 11:53:06 PM

ooc: My apologies for yesterday. I viewed the map on my phone, and I think I got the icons confused.

Sir Royston moves further into the cavern and fires another volley of magic missiles at the fungus queen.

ooc: 15 force damage, no save.

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+21=25 ; d20+21=37 ; d20+21=36 ; d20+21=32 ;
Friday November 16th, 2018 12:02:19 AM

(Emrys had moved up behind Barratore last round. He now occupies the empty square 10ft west of Tishe.)

"Let's expedite this battle, shall we."

Emrys delves into the darkest recesses of necromantic talents. Using cursed words so dark and depraved it may cause those of weaker stock to evacuate the contents of their stomachs and bowels.

(Casting Living Voodoo Doll on the Fungus Queen and the dwarves, empowered by Focus Curse. Curse: Blindness. Targets: Himself and 1 creature/3 levels. Range: 260ft. Duration: 16 rounds (D). Saving Throw: None. Spell Resist Rolls: Fungus Queen 25, Dwarf Red 37, Dwarf Yellow 36, and Dwarf Blue 32. Emrys' Spell Penetration is 19, +2 Focus Curse = 21.)

Emrys' eyes begin to turn dark and seep a black, putrid ichor and pours down his face. The same happens to the Fungus Queen and her dwarves.

Speaking mentally to Daemon, he says, "To my side Daemon, you are now my eyes!"

The viper slithers forward saying, "Ceeertainly!". Unbeknownst to the blind Emrys, Daemon is smiling wickedly.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+19=27 ; d20+14=22 ; d20+9=17 ; d4+1=3 ; 8d6=27 ;
Friday November 16th, 2018 5:22:57 AM

Edson slashes at the blue dwarf.. ( I'm lost).
He connects once. 3 dmg + 27 sneak

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday November 16th, 2018 8:00:23 AM

“Watch out for the spore!”, Tishe’ calls to Edson, but the scrappy rogue seems to be a bit lost. While it’s going to make things harder for the others to wax the ‘Queen’s thread, Tishe’ conjures another Resilient Sphere to contain the spore. But the Spellweaver recalls a seldom used flexibility of spellcasters, and deliberately reduces the power of the spell to make the Sphere only 10’ in diameter!
......
Fly into the cave, 1’ off floor
Cast Resilient Sphere on spore. CL 10 Reflex DC 21 or enclosed in force Sphere.

Caster Level from corebook: “You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.”
...
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 2. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d8=6 ; d20+25=36 ; d100=39 ; d2=2 ;
Friday November 16th, 2018 1:29:01 PM

As the blue dwarf tries to fell Edson’s blade cuts deep bring the dwarf low and bleeding to death.

Barratore steps further into the room and fires a single arrow at the fungal queen that clipsher shoulder.

Brom first breaks the earthbreaker of the dwarf before attacking, and missing, the fungal queen.

Sir Royton steps into the room and launches off more foces missles smacking the Fungal Queen who is regretting her life choices, I think.

Emrys… Well Emrys does one of those things that only he can do. Using more powerful magic he blinds the dwarves and the fungus queen.

Tishe’ again captures one of the creatures spores in a resilient sphere of force.

The yellow dwarf quickly finds his weapon broken and then finds that he cannot see. Blind, and unarmed he puts his hands up surrendering.

The red dwarf also finds himself blinded but still steps forward and swings at the general area he knew Brom was in. His swing would have connected iff he could see but as it is he misses and slams the hammer into the ground. {Dwarf or Brom: 2 |Hit: 36 | Blind: 39} As the hammer hits the ground he starts yelling. “I surrender. I’m blind damn it!”

The fungal queen, green sap like blood dripping from her shoulder also suddenly goes blind. Cursing under her breath she takes a step away from the danger and melts into the fungus around her. Know Natrure DC25 Highlight to display spoiler: { She used a natural version of Transport Via Plants. It is an innate ability that she can do as a move action. }

The remaining slaves stop moving as soon as the dwarves surrender and stand back to the wall, unsure what to do next.

EXPERIENCE
Owed XP: 17067 for last dwarf fight
Owed XP: 5000 for solution to dwarf prisoners
Owed XP: 18525 for trolls and dwarf
Owed XP: 21667 for dwarves / roper

RED: AC:23/11/23 | hp: 93/139 – SR25 - BLIND
YELLOW: AC:23/11/23 | hp: 52/139 – SR25 - BLIND
BLUE: AC:23/11/23 | hp: -3/139 – SR25 - Unconscious and bleeding out.

Fungus Woman – AC: 25/15/22 | HP: 50/183 | SR25

Dead Stalactite – AC: 27/10/26 | HP: 6/172 | SR27 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 16th, 2018 8:55:50 PM

V moves 10' into the room and casts see invisibility, attempting to spot the suddenly vanished fungus queen.

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged)  d20+25=38 ;
Saturday November 17th, 2018 12:10:45 AM

Brom keeps his guard up after the fungus woman fades. He had no idea what she could do and he didn't want to be caught unaware.

"Check the dwarf." He says while looking about.

Perception DC 38

darkvision, rage 16

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+10=29 ;
Saturday November 17th, 2018 5:15:47 PM

Tishe’ agreed with brom, she isn’t at all certain the Fungus Queen is gone far. “I’ve got a spell to kill all the Fungus in this room”, she states without trying to bluff (she is sure her Freezing Sphere cast a couple times can do it). “Come out and we won’t have to kill you like a dog.”

What Tishe’ doesn’t say (Bluff 29) is she is worried that killing all the Fungus would make the caves unlivable for dwarf and orc alike.
....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 2. 2

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday November 18th, 2018 11:41:29 PM

FRIDAY POST

Sir Royston furrows his eyebrows as he scans the room. "Does anyone have a glitterdust spell prepared?" He doesn't advance any further.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday November 19th, 2018 2:41:13 PM

Tishe says out loud that she has a spell that will kill all the fungus, attempting to get the fungal queen to come from hiding, if that is what has happened. There is no response.

Velarin enhances his vision but finds no trace of the fungal queen. Barratore looks around and finds no trace of her. Sir Royson asks if anyone knows glitterdust.

{ooc: The Know Nature from last post is still out there.}

Barratore wants someone to check the dwarves. The dwarf that had been stabbed by Edson has bled out in this time but the other two are alive and have dropped to their knees. One is beside himself thinking that he is blind forever.

From what you can tell the Fungal Queen appears to be gone or hiding very well.

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 19th, 2018 8:05:04 PM

"Let's place these Dwarves with the others. Do we continue on, or rest? If we continue on we press the advantage and don't give them more time to prepare than we already have, but risk fatigue or running out of spells. If we rest, they have time to prepare defenses or liberate the captive Dwarves, but may be confused as to our disappearance and then surprised by a sudden return in an unexpected location"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday November 19th, 2018 9:54:14 PM

Tishe’ thinks Velarin summed up the situation very well. She take account of her reserves and casts her vote. “I’m for keep going. I’m good for a couple more battles at least, and I think we got two of the three Dwarf Wizards. There should be only one more out there. “

As usual, Tishe’ will side with the majority or with Velarin in case of a tie.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 2. 2

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 
Monday November 19th, 2018 10:24:59 PM

Barratore retrieves his sword and puts away his bow. "Could the queen thing be part of the fungus about us? I say we destroy the fungus of this area to encourage it to come out where we can put an end to it."

Destroying fungus and mind controlling plants is no problem for the fighter

"V? Tishe? Emrys? One of you have to have some good magical fire and plant killing spells right?"

Barratore wants to push the advantage and not pull back

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste.  d20+24=28 ;
Monday November 19th, 2018 10:51:05 PM

(Knowledge [nature]: 28)

The still blind Emrys responds, "Yes, kill off this crop. She can teleport though the fungus, like a dryad through trees of the root. She has retreated ... my hope was that she would be lost in the murk. Alas, her mind's eye I could not blind."

He waits until the dwarves are disarmed and subdued before he releases his curse of blindness.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged) 
Monday November 19th, 2018 11:04:47 PM

Brom agrees that pushing on is best.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday November 19th, 2018 11:06:41 PM

"Onward and upward. We should not let the fungal queen find respite or heal her wounds."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday November 20th, 2018 8:16:38 AM

" Fungal queen?" Sounds like a bad named band of minstrels or something. " Edson moves with the others.. there was more to this whole situation.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday November 20th, 2018 2:31:56 PM

Velarin wishes to place the dwarves with the others and askes about continuing or resting. He lists the pros and cons of resting. Tishe’ thinks V summed it up and votes for keeping going, at least for a bit.

Barratore retrieves his sword saying that the fungus queen could be part of the dungeon and votes to destroy the fungus in the area. Brom agrees with pushing onward as does Sir Royston. He states that he does not want the fungal queen to heal her wounds.

Emrys, still blind, agrees with killing off the crop. He lets them know that she can teleport though the fungus like a dryad thought tree roots. Once the dwarves are subdued he cures his blindness.

Edson adds that the funbgal queen sounds like a bad name for a band of minstrels.

First things first the group packages up the dwarves and heads back to the enclosure. As they move back they hear a shout. “Run I hear them.” and some scampering. Coming back they find the enclosure and dwarves there but also two dropped torches near the wall.

Also a quick scout of the room to the north of the fungus room, without going in, reveals a large chamber with some fungus but also rows of barrels and equipment for making wine. From the entrance you cannot see the entire room but you can make out what looks like at least one more of the spore pods the Fungal Queen had been summoning near the NW corner.

You are free to go wherever you want, if you look at old maps you can see everything you have explored.

{ooc: Tishe’ suggested some spells but I don’t want to be presumptiouos on her using them.}

{ooc: More map has been revealed.}


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+11=17 ; d3=3 ;
Tuesday November 20th, 2018 5:42:07 PM

Tishe’ thinks a bit then shakes her head. “If the Fungus Queen can Dim Dior between plants, there’s no telling where she is. Could even be in a cave we can’t get to but mushrooms grow. I think we’ll just have to be on our toes. If we meet her again, I have a spell for stopping her from ‘porting again...”

The Resilient Spheres end after a minute and a half, and Tishe’ doesn’t want spores everywhere. So after the look-see, she casts a cantrip, Acid Splash, and throws it at a spore 20 feet away....

.....
Acid Splash Touch ac 17. 3 acid damage on spore.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 2. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 20th, 2018 6:24:20 PM

"Lovely. If we leave the Dwarven prisoners here, they will have rejoined their companions in relatively short order, and likely been healed up and re-armed. This entire situation is becoming more and more problematic. I think we have little choice but to press on, and try and move along as quickly as we can."

"Unless someone has a better plan, I will cast my mansion. Instead of using it to heal up in peace and quiet, we will use it as a jail, putting all the Dwarves we have collected so far inside it, and not giving them the permission to leave."

"Us Spellcasters will have to mostly stand back and watch the fighters do their thing until we get to a major target, or one of them gets in trouble. Either way, the name of the game for us casters is spell conservation. Dwarves that aren't killed will need to be good and unconscious and left where they lay, or else we need to bring them back here and put them in the mansion. Fighters, now may be the time to skip the non-lethal force and end things quickly. They wouldn't hesitate to do the same to us. Unless someone has a thought on a plan of action that would work better, let's put the Dwarves in the mansion, and Continue on where we left off, following the fleeing Dwarf and slaves to the North."

Unless there is disagreement or another idea, V will cast the mansion to be used as stated

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211 
Tuesday November 20th, 2018 10:59:22 PM

"Good thinking V. I'll tie them good and we drop them into the Mansion. Their only way out is to free themselves and I can tie a pretty mean set of knots."
Escape Bindings Escape check is DC 20+CMB or 45 for Barratore

Barratore would like to move north, into M2 and barring nothing there, then move to the north of M1 and to the right. Barratore will travel with his sword out, shield stowed.

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday November 20th, 2018 11:53:37 PM

Sir Royston follows closely behind Barratore.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged)  d20+25=41 ;
Wednesday November 21st, 2018 12:42:42 PM

Brom didn't have anything to say. He agreed with everyone's use of there expertise. They knew their own spells/skills and that was fine for Brom. He was glad the casters we're finally getting out of his way and letting him let loose.

Brom will take the lead.

Perception DC 41

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Wednesday November 21st, 2018 12:44:16 PM

Tishe’ thinks for a bit and comments that the Fungus Queen could be anywhere, as far as she knows, but she thinks she has a way to stop the teleporting. She then tosses some acid at the spores which takes some time but eventually wears the spores away.

Velarin comes up with a new plan, putting the dwarves inside the mansion. He lets the front line know that the casters may have to hang back some to conserve magic and it might be time to use lethal force.

Barratore agrees with the idea and manages to find plenty of rope to start tying up the dwarves. {ooc: Not going to play a resource game there is plenty of rope in the room with all the crates.} Sir Royston follows Barratore around as he works and after about half an hour all the prisoners are secure in the mansion. The orcs are tucked back where they were left and have not moved.

Brom is happy to take the lead and let everyone work out their own stuff. The questions is the lead to where?

You have options on where to head next but nothing, in this time, has moved to attack you from any of the paths that you have.

{ooc: How long is the Fungus Queen blind for? Asking for a friend.}

{ooc: Map now shows all you know about this area. The half room is the one you looked in from the south.}

*EDIT*
I just noticed Velarin wanted to pick up where you left off. Can I take that to mean the room you have seen part of?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+20=33 ;
Wednesday November 21st, 2018 3:29:47 PM

Edson moves behind Brom, following the warrior wherever he goes. Perception 33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 21st, 2018 5:35:32 PM

(Yes, which is pretty much in line with where Barratore wanted to go.)

"Alrighty then. Dwarves are safely tied and stowed in the mansion, and the orcs are still hanging about. If they gather dropped weapons at this point, so be it. They should be able to defend themselves. Let's go with Barratore's plan and go back and see if we can clean out the fungus area (M2) and everything connected to it. Once that's done, we can head into the other areas that have already split off."

Barratore Steelwind (Dan K) AC: 34 (T 17 FF 26), CMD:43; HP: 209/211  d20+12=17 ;
Wednesday November 21st, 2018 10:22:48 PM

Perception 17
Barratore takes up a spot behind the more keen sensed Brom as the group moves to teh partially known cave and then off to the other sections.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday November 22nd, 2018 12:38:05 PM

Moving to the north you find another room full of fungus. {M2 on map slide 2} Inside and to the west you see another spore pod and at this point recognize that these act as places she can teleport too. There is however no sign of the fungus queen so it is possible she had more nodes, maybe to get around the tunnels quickly. {ooc: This is probably just me but I love giving smart NPCs mundane uses for their powers.}

Further to the north in the room there appears to be a small lake, the water is fresh so it is probably spring fed from below. Beside it is a great deal of equipment used to make fungus ale and wine, clearly fresh water is necessary for both growing the fungus and making the wine.

There are two paths leading from this area to the west. The southern one leads back to M4 and the northern leads back towards M5, where the dwarves were formerly stored.

With some examination you see two gaps in the ceiling, where the cavern is worn mostly flat, the spots are the rough size of a roper.

{ooc: Moving you to the last room on this side.}

Backtracking to the fungus room you scout the final tunnel in the fungus area. Here you see a rather unusual site. The room has many stalactite and stalagmites scattered thought and on three stalagmites there are bound orc slaves. The slaves are bound, gagged and unconscious.

A voice comes from the dark as one of the stalactites stirs.

Undercommon Highlight to display spoiler: { “Come further and these slaves will die, you see yourselves as heroes you don’t want that. Turn back, to the dwarves and leave us to play with the green skin brutes. We can breed more, when the dwarves are gone, to serve and feed us. “ }


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 22nd, 2018 7:42:52 PM

"Ah. Undercommon. Haven't heard that in quite a few years. The bad guy says “Come further and these slaves will die, you see yourselves as heroes you don’t want that. Turn back, to the dwarves and leave us to play with the green skin brutes. We can breed more, when the dwarves are gone, to serve and feed us. “"

V waits for the fighters plugging up the hallway to move into the room so he can have a look at what's going on.

"Let's try and Keep an eye behind us as well. If she's not in here, the Fungus Queen is likely lurking about. We may have a room worthy of a couple spells."

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday November 23rd, 2018 12:01:22 PM

Edson waits for Velarin to translate the giberish. If they speak undercomon, they were probably good at seeing in the dark and would pose a problem for his stealth. Edson holds to see what they others do.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday November 23rd, 2018 12:46:39 PM

Tishe’ listens to Velarin’s translation. “The voices speak as if dwarves and orcs are different groups from them. So there is another tribe involved that are the true masters under this mountain.”she turns and looks at the other Defenders of the Vale. “Leaving is out of the question (she says assuming the others feel the same) so how do we either rush quickly enough, sneak unseen enough, or get behind them to foul thier plans?”

Tishe continues talking and making plans. She thinks Edson and Emrys are sneaky enough, and V, herself, (and Royston?) can ‘port behind the Undercommon Ones if they know a location. “We need to have a destination, and I don’t have the magical means to do so. Do you?”

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 2. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday November 23rd, 2018 2:14:01 PM

{ooc: If you check the current map, the room with the speaking stalactite, its a roper, is the end of this branch of the tunnel.}

Hearing the party talk among itself the roper shifts around some on the ceiling and its tenderals snap near the ocrs, not connecting with them, and retract bacl.

Undercommon Highlight to display spoiler: { "In a fight, we will die but maybe weaken you some. Don't risk that, leave us. We are a long lived race do not waste your fleeting time on us." }

Sense Motive 25 Highlight to display spoiler: { The roper clearly does not want a fight. It would rather live and let live with the bonus of if you create a power vacuum they can do what they want. }

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+5=9 ;
Friday November 23rd, 2018 3:54:09 PM

"I have nothing prepared to give us locations. If we go in after them, then the Orc slaves may or may not die. We should save all we can, but if a few Orcs do not survive, there are many others in here that will not be future slaves to these foul things."

V again translates what the Ropers have said, and waits for those in front of him to move

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+10=14 ;
Friday November 23rd, 2018 4:38:29 PM

“We can’t let that happen”, says Tishe’ quietly, “get ready to move on my distraction.”

Feigning distress, Tishe’ pushes past the others. “No! Don’t hurt them! Take me instead!” She keeps her hands at her sides and doesn’t try to move, all but inviting the Roper to strike her with hits weakening tendril power.

Then, (pending she isn’t unconscious by being at 0 strength) unmoving and unspeking, the Spellweaver casts a spell! Rainbow patterns of distraction cascade around, centering on the Roper. “Now!”, she shouts

...
Bluff distress. 14

Touch AC 22, 11 Str to be at 0

Cast Silent, Still Rainbow Pattern. Will DC 22 or fascinated. Can fascinate up to
24HD creatures

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged)  d20+18=30 ;
Sunday November 25th, 2018 10:32:49 AM

Brom speaks before letting Tishe do her crazy plan. If his doesn't work then he let's her do her thing.

"Better to die free then live as cattle fer these things." He says. "Free them all now and I will let you take breath a little longer. Know this monsters, I am Brom! I have fought dragons, demons, vampires, giants, sea monsters. No evil has faced me and survived and none will. Free the slaves and live a little longer or don't and die now. Make yer choice. I'm not very patent."

He stands in a "ready to go" stance.

Intimidate DC 30

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, Haste. 
Monday November 26th, 2018 9:27:51 AM

(The Queen is blind as long as Emrys is ... which isn't anymore.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+10=19 ; d20+10=27 ; d6=3 ; d20+9=20 ; d20+11=23 ; d20+11=31 ; d20+10=30 ; d20+10=22 ; d6=5 ; d6=6 ;
Monday November 26th, 2018 3:19:27 PM

Velarin explains that slaves may or may not die if they attack but if not many will in the future.

Brom attempts to halt Tishe’ with a nice speech. Free them all now and I will let you take breath a little longer. Know this monsters, I am Brom! I have fought dragons, demons, vampires, giants, sea monsters. No evil has faced me and survived and none will. Free the slaves and live a little longer or don't and die now. Make yer choice. I'm not very patent." The roper looks on, its alien intellect taking in the threat. It is clearly aware what you can do but is boxed in and will not just back down despite being shaken.

Tishe’ comes up with a masterful gambit, feigning distress and pushing into the room. “No! Don’t hurt them! Take me instead!”

The original roper pauses but two more stalactites stir from their position and one, blue, lashes out at the caster with two strands. {Hit: 19 / 29 Str Dam: -/6} As the tendril hits Tishe’ completes her gambit casting Rapinbow Pattern. {ooc: Love that move Tishe’. It has to be rewarded, they each get an additional -2 to will and you get a HeroPoint.} The pattern only fascinates the center, black, roper.

The red roper lashes out at two orcs draining strength from them. {Hit: 30/22 Str Dam: 5/6}

Black Roper – AC: 27/10/26 | HP: 172/172 | SR27 Fascinated & Intimidated
Black Roper – AC: 27/10/26 | HP: 172/172 | SR27
Black Roper – AC: 27/10/26 | HP: 172/172 | SR27


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 26th, 2018 3:26:59 PM

V again waits for the crowd in front of him to clear. He will let the fighters address the problem before becoming involved with his spells. Instead, the wizard turns and watches their rear for any incoming surprises.

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 31 (T 17 FF 26), CMD:43; HP: 209/211  d20+26=38 ; 6d8+31=62 ;
Monday November 26th, 2018 9:07:02 PM

Barratore charges in and tries to cleave the north Blue roper in two.
Move 25' PA Gtr Vital Strike Hit AC 38 Dmg 62

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 6/10 - Off

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (211/236 raged); DR 4/- (7/- raged)  d20+33=49 ; 6d6+43=63 ;
Monday November 26th, 2018 10:59:32 PM

Brom takes the opening given by Tishe to move in on the red Roper.

Attack (rage, pa, imp vital strike, surprise accuracy): AC 49, damage 63 (powerful blow)

Rage: 17; powerful bow, surprise accuracy
Darkvision
Haste

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  2d4(1+3)=4 2d4(3+3)=6 2d4(1+2)=3 d4=1
Monday November 26th, 2018 11:56:29 PM

Sir Royston advances until he can see the ropers (move action) and casts a spell. "Yol Quethsegol!" An immobile, blazing curtain of shimmering violet fire springs into existence. The flames burn the ropers.

ooc: Cast wall of fire. 4 fire damage, 6 fire damage, 3 fire damage. No save.

The flames also burn Brom a teensy, weensy, tiny bit.

ooc: 1 fire damage. No save.

"Apologies, Sir Brom! I would be happy to heal you shortly!"

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See.  d4=1 ;
Tuesday November 27th, 2018 12:02:41 AM

Thinking 16 minutes has passed since they last fought, Emrys casts his favorite necromancy once again.

(Casting Spectral Hand. Duration: 16 minutes. Deals 1 point of damage to Emrys.)

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday November 27th, 2018 12:06:30 AM

Emrys and Daemon also move around the corner to be able to see in the room ... being sure to keep a safe distance from the melee.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=35 ; d3+3=5 ; 8d6=33 ;
Tuesday November 27th, 2018 12:45:35 PM

Moving in, Edson helps with the red one, using Brom to flank.

Hit ac 35 5 dmg 33 sneak

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday November 27th, 2018 2:58:49 PM

Tishe’ withdraws, dodging to make herself even more difficult a target

.....
Full Defense. + 6 AC. (Currently touch AC is 28)

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2


DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+20=22 ; d20+10=19 ; d20+10=15 ; d20+20=35 ; 4d8+18=41 ;
Tuesday November 27th, 2018 6:34:16 PM

{ooc: Tishe’ I owe you a save on the str damage I think. {DC25 Fort or 1d6 Str Damage}

Tishe’ quickly withdraws dodging to make a harder to hit target while Emrys moves to be able to see in the room but keeping a good distance and casts spectral hand. Like the others Velarin waits for the crowd in front to clear.

Sir Royston advances and seizes the moment calling forth a wall of flame that flat out kills two of the already badly beat up slaves. The wall also does minimal damage to the Ropers and breaks the fascinate off of the middle one. {ooc: Cold man. Cold.}

Barratore moves in and delivers a heavy hit to the hanging roper.

Brom, takes the opening created by Tishe and moves in and also lands a heavy blow on the Roper while getting burned.

Edaon… move in to get flanking and also takes damage from the wall of flame before striking the roper.

{ooc: Edson, you original position is surrounded in yellow so you can find it. To get to flanking I think you need to get to where I put you and I am not sure how you could do that. Please let me know if you can actually make the move. I will forgo the AOO for moving there even though you did not roll because I am sure you would have made iet.}

{ooc: Sir Royston, what damge would the wall do to Edson if he can get there?}

The red Roper speaks even as it is attacked. Undercommon Highlight to display spoiler: { “See your people are as bad as the dwarves. Killing slaves and not even for food!” }

The blue roper shifts forward a small but and bites at Barratore and also lashes out with two of its tentacles but none of the attacks connect. {Hit: 22/29/15}

The red roper attempts to bite Brom with more success. {Hit: 35 | Dam: 41}

The black roper blinks as its fascination ends and readies to attack at the next opportunity.

Black Fungal Roper – AC: 27/10/26 | HP: 168/172 | SR27 Shaken
Blue Fungal Roper – AC: 27/10/26 | HP: 166/172 | SR27
Red Fungal Roper – AC: 27/10/26 | HP: 68/172 | SR27


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 27th, 2018 7:51:36 PM

V stays where he is at and watches their rear. Nothing to do in there but use spells on creatures that the fighters would take care of shortly. More important at the present to make sure they don't have a fight on two sides.

The wizard grimaces as he hears the Roper comment on one of his companions apparently killing a couple slaves, hopefully on accident, but chooses not to relay it's words to the others.

Mirror Image(Velarin - 6 of them)
Haste(everyone)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211  d20+27=33 ; d20+22=23 ; d20+17=34 ; d20+17=32 ; d20+12=28 ; d20+27=45 ; d20+27=28 ; 2d8+31=40 ; 2d8+31=37 ; 2d8+31=42 ; 2d8+31=39 ; 2d8+31=40 ;
Tuesday November 27th, 2018 10:34:47 PM

Barratore twists and pivots quickly as the roper counter attacks, sliding just beyond the creatures attack line. Barratore then activates his family Torc and becomes Hasted. His sword then flashes across the Roper multiple times
PA Hit AC 33 / 23 / 34 Crit 32 / 28 / 45 crit 28 nat 1 Dmg 40 / 37 + 42 / 39 / 40

Naturally, Barratore will switch targets if the ceiling roper falls somewhere during the assault. It looks like the Blue Roper HP does not take into account Barratore strike from the previous round

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 5/10 - On

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday November 27th, 2018 10:42:47 PM

Understanding Undercommon is one of Emrys' specialties. "They say we're as bad as these dwarves ... those who kill slaves and not for food!"

In undercommon he replies, "We fight and kill those who do harm to the Vale. We defend those who can't defend themselves! Why do you kill?"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20  2d4=5 ; 2d4=4 ; 2d4=7 ; 2d4=6 ; d4=4 ; 4d6=7 ; 4d6=19 ; 4d6=11 ; d20+14=28 ; d20+14=26 ; d20+14=32 ;
Tuesday November 27th, 2018 11:54:17 PM

ooc: ...so the green dots are slaves? Seriously missed that. The wall will deal 2d4 damage within 10 feet and 1d4 damage 10-20 feet.

Sir Royston is heart-broken at the death of the slaves, but presses on grimly knowing that more will die if the ropers are not stopped.

He is even more dismayed to see Edson rush forward!

ooc: Roper 5 fire damage. Roper 4 fire damage. Roper 7 fire damage. Edson 6 fire damage. Brom 4 fire damage.

He dismisses the spell. Sir Royston fires several beams of flame at the middle Roper. (Scorching Ray)

Touch attack 28, 7 fire damage
Touch attack 26, 19 fire damage
Touch attack 32, 11 fire damage
No save.


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+11=28 ;
Wednesday November 28th, 2018 5:22:35 AM

Tishe’ backs into a corner, hopefully far enough away from the Ropers and still able to see the battle to help if needed. She was all set to feel the lethargy of drained strength, but amazingly shakes it off!

The Rainbow Pattern continues to dance but has no effect since the Black roper was attacked by the Wall of Fire. Tishe’ frowns, but battles are no place for berations. With Emrys’ translation, She is sure Royston is berating himself just now.

Tishe’ Watches, conserving Magic while the melee experts do thier thing.

....
Fort 28. (Now the dice are good to me!)

Rainbow Pattern Duration Concentration +1 round/level 15 more rounds

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20=20 ; d20=14 ; d20+28=38 ; d20+23=40 ; d20+18=20 ; d20+13=30 ; 2d6+38=43 ; 2d6+38=48 ; 2d6+38=49 ;
Wednesday November 28th, 2018 11:37:04 AM

Brom continues to attack the Roper.

Attack (rage, pa): AC 38, 40, 20, 30; damage 42, 48, -, 49

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+10=13 ; d20+10=27 ; d20+10=23 ; d20+10=21 ; d6=6 ; d20+10=28 ; d20+10=22 ; d6=2 ; d6=3 ;
Wednesday November 28th, 2018 2:36:38 PM

Velarin stays where he is and watches the rear, grimacing at the ropers comment about killing slaves.

Tishe backs off into a corner to conserve spells but watches in case she is needed.

As the fight continues Emrys calls a question back to the ropers. "We fight and kill those who do harm to the Vale. We defend those who can't defend themselves! Why do you kill?" he does get a response in undercommon from the beset ropers. Highlight to display spoiler: { “We kill for food and for pleasure. Exquisite ways to bring pain to your alien bodies. We will not be the last.” }

Barratore strikes the blue roper two more times, and it drops from the ceiling and shatters very much dead. He pivots and his last two strikes land on the black fungal roper. {ooc: Sorry about the HP tracking, I had it on my cheat sheet}

Sir Royston, realizing what he has done with the wall of fire is heart-broken but presses on knowing the ropers must be stopped. He is further dismayed the Edson has rushed so close to the fire. {ooc: Green dots as slaves was set in previous battle. Sorry for the confusion but war is messy I guess.} He dismisses his spell and launches several beams of flame at the middle roper.

Brom continues to attack the red roper and as it falls he pivots to smack the black roper with his last swing.

With its last gasp the final roper sends tentecals at the bash brothers. {Brom Hit Touch: 13/27 | Damge: -/ 6 Str Damage DC25 Fort Negates} {Barratore Hit Touch: 28/22 | Damage: 2/3 Str Damage DC25 Fort Negates}

The final roper is holding on by a thread and the next hit, lets say from Barratore, kills it. {ooc: Hope that is ok not making you do a round of combat for three hit points.} The creature falls leaving you with two alive but unconscious slaves and an empty room. A quick search presents fifteen rubies in an alcove in the back of the room.

XP & LOOT
9000xp Each
Gens 1000gp each totaling 15,000gp

DEAD Black Fungal Roper – AC: 27/10/26 | HP: 168/172 | SR27 DEAD
DEAD Blue Fungal Roper – AC: 27/10/26 | HP: 3/172 | SR27 DEAD
DEAD Red Fungal Roper – AC: 27/10/26 | HP: 68/172 | SR27 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 28th, 2018 3:37:00 PM

As the last Roper falls, V moves into the room. "Alrighty then. Quickly done. Good work. Let's do a quick check of who needs healing or repair, check the room, and move on shall we? While you all are doing that, Since I cannot heal nor am injured, I can free the slaves and send them to join their brethren"

V moves to the slaves, cuts them free, and in Orc, gives them directions to where the other freed slaves are, and directs these two to join them.

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst



Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211  d20+21=34 ;
Wednesday November 28th, 2018 10:04:03 PM

The Roper poison does not slow or affect the mighty minotaur and with the bob of his head and a grunt, he snorts at the fallen foes. Barratore moves with V to assist, sheathing his weapon as he does. simply moving to be of assistance where V feels it is needed

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 5/10 - Off

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday November 28th, 2018 11:52:15 PM

Sir Royston moves to assist Velarin and Barratore.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d8=3 ; d20+1=8 ; d20+1=21 ; d20+1=9 ; d20+1=2 ; d20+1=21 ; d8+1=8 ; d8+1=3 ; d8+1=9 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=2 ; d8+1=2 ; d8+1=6 ; d8+1=5 ;
Thursday November 29th, 2018 5:18:47 AM

Tishe’ straightens. “I think we will have to carry the orcs, since they are unconscious from the Roper’ Magic.”

The Spellweaver glances at Royston who busies himself in helping clear the room. “What would Trellus do?”, she mumbles, but the echoes have no reply. She casts Detect magic and scans the room to identify all sources of magical treasure.

“They were speaking UnderCommon?”, she verifies with Velarin and Emrys. “And there are three here. Perhaps there is a secret passage to another part of the mines? Sieur Edson?”

She twirls her wand of Cure Light Wounds and sets to heal Brom. “Now hold still, this won’t hurt”, she half-smiles, imitating an old healer from her childhood. (Heal Brom 56 points)

.....
CLW (auto pass UMD). Ignore rolls before d8+1. 11 charges

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+22=32 ;
Thursday November 29th, 2018 8:29:51 AM

Edson, a little singed around the sides, is dismayed to see everything dead. Atleast they were killed fast before more slaves were killed.

" On it Tishe," Edson adds as he moves around, looking for a secret door, (Perception 32}

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday November 29th, 2018 1:44:19 PM

As the last roper falls Velarin quickly moves into the room issuing instructions and freeing the slaves. His actions are enough to bring them back to consciousness, because none of us want to deal with that kind of minutia. The living slaves are a male and a female and are clearly afraid to start, as Velarin starts to give instruction, they see the dead bodies of the others. The male drops his head, all the natural defiance of an orc gone and speaks quietly. “We were once proud, no serve and die.” Looking around he spots a dragon and has a moment of clear fear thinking he will shortly be burned. He calms quickly realizing there is nothing he can do.

They do follow the directions once they do not have to move directly pass a very scary dragon.

Barratore shakes off the poison of the ropers and moves to assist Velarin. He is joined by Sir Royston in dragon form.

Tishe’ suggests carrying the orcs but they wake up quickly and there is no need. She casts detect magic but finds nothing of interest in the room. She asks Edson to search for secret doors and moves to heal Brom with her CLW wand.

A little singed Edson is dismayed to see the enemies dead but is glad they were killed quickly. He heeds Tishe’s request and it I quick to determine that this is the end of this branch of the caves.

{ooc: Fully revealed map of what you have explored is no on the first page of the map. Your slaves are back in M0 and the dwarves are locked in an extra dimensional space. At the moment you have no ide if anything has changed back in D1.}

What are you doing now?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 29th, 2018 3:47:51 PM

Let us head back to the room we left the mansion entrance in and head north from there. That is the direction that the last group of Dwarves we have seen fled(M5 I believe)

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Thursday November 29th, 2018 11:04:25 PM

To either Brom or Barratore, Emrys says, "Why did you kill them so quickly, I had a snappy retort that would have really stung!" With a loud sigh, he sulkily says, "I rarely get to speak Undercommon!"

"Oh well!" Emrys then helps out with the slaves. Since Tishe healed up Brom, he offers the same to the slaves in their native tongue.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Thursday November 29th, 2018 11:14:23 PM

Sir Royston nods to Velarin's suggestion.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+18=32 ; d20+25=40 ;
Thursday November 29th, 2018 11:19:11 PM

Fort save DC 32

Brom thanks Tishe for the healing.

"Roy drop the dragon form." He says to Royston. "Ya can't move around and ya can't get in the fight. Ya can't cast yer spells." He says gesturing to the burnt bodies that were once orc slaves. "Just drop the dragon and the spells, use yer claws'ere whatever ya use and get in the mix."

Brom agrees that heading to the parts of the mines they haven't been to is a good idea. He really wants to deal with these Wizards that are running the show.

Perception DC 49

Darkvision

Note: Brom switches out his sustenance ring for his ring of spell storing.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Friday November 30th, 2018 8:29:12 AM

Barratore nods at V, "Good idea, wouldn't hurt to check in on the mansion either. Make sure everyone is staying put."

Barratore is also quite anxious to get to these wizards. They were the head of this beast that he very much wanted to remove.

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 5/10 - Off

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+22=36 ; d20+22=39 ;
Friday November 30th, 2018 11:19:58 AM

Edson nods when the idea of heading back to the mansion entrance is thrown out. With this fungal queen and wizards it could still be interesting.

Edson takes up the point and leads to the extra dimensional space.

Stealth 36
Perception 39



DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday November 30th, 2018 1:06:02 PM

Emrys offers to heal the slaves but that look at him untrusting. Finally the woman gives a shake of her head and mumbles that they are ok.

Brom thanks Tishe’ for the healing and suggests that Sir Royston being a dragon may not be the most effective thing in the current situation.

Velarin suggests they go back to the room where the entrance to the mansion and scout from there. The others agree and Brom, having very sharp eyes notices that there was indeed movement in this room, something heavy pulled though scraping the ground. {This is in M5} .

Edson offers to sneak ahead and gets into the vestibule to the forge room to look about. He finds that there has been some change. Three large wooden barrels are in the room and an ancient looking dwarf sits on a low stool behind the farthest barrel. He has something in his hand that he is holding over the top of the open barrel. It is easy for a rogue of Edsons talent to see that these barrels are some sort of trap, most likely incendiary but possibly something else.

The dwarf is humming a quiet little tune seemingly happy to stand with the barrels.

Edson further notices that his back is to the passage on the western wall and that this is where the slaves are kept when not working.



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday November 30th, 2018 4:45:47 PM

Tishe’ follows the others and patiently waits for Edson’s Report back. From Brom’s mention of something dragged, she is sure there will be planning and more fighting in the near future.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday November 30th, 2018 7:18:34 PM

Edson sneaks back to the others. " One Ancient looking dwarf waiting to set a trap for us. Three barrels, that look like they're ready to blow. I can sneak back and take him out. Humanely.. " he adds at the end, hinting that he can just knock him out.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 30th, 2018 7:29:57 PM

"Interesting. One would think that he is going to use whatever he's holding to blow the barrels, which is likely not the case if he is expecting to be seen. How about we take this one a little more carefully? Since Edson is gifted at sneaky, perhaps he might wish to see just how sneaky he can be? I will cast an invisibility on you to aid your sneakiness, and then you go in, nice and quiet like, and get a good look around the room, paying attention to any traps and such that we won't see, but you will. Once you are in, and have a good feel, the move from there is yours. BUT! I do not wish to visit Gargul again, so be careful."

"Any other brilliant ideas, or spells to add to our spy? I could throw a true sight on you as well to give you a real good look."

If the plan is agreed to, V will throw the two spells on Edson

Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX1, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday December 1st, 2018 3:59:31 PM

“Or”, says Tishe’ looking at it from another angle, “if we blow up the barrels from the corner, we eliminate the trap, too. I’ll bet one of those barrels with three Scorching Rays will take care of the problem before we get close.”

....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+25=31 ;
Saturday December 1st, 2018 9:15:07 PM

"How 'bout we just talk to the old dwarf, first." Brom says. Investigation seems to be thrown out the proverbial window. While Brom was the first to throw down, there wasn't any fun in fighting these dwarves. Specially with this group of wizards behind the scenes.

Perception DC 31

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Sunday December 2nd, 2018 10:13:21 PM

FRIDAY POST

Sir Royston transforms back into his humanoid form.

He rubs his chin in thought. "Velarin, why not cast invisibility on yourself? Sneak into the room, catch him by surprise, and cast mage hand on whatever he is holding? That would keep it from falling into the barrel."



Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Monday December 3rd, 2018 11:41:35 AM

"Daemon could deliver a touch spell ... with added potency. I could even turn him invisible. What's more quiet than a snake? Hmmm, what touch spell would be best?" He considers a few from his vast repertoire of dark magics.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday December 3rd, 2018 12:19:17 PM

Tishe’ follows the others and waits for a report back. Edson returns and lets the party know what he saw and suggest that he can sneak back and take him out humanely.

As always Velarin offers a good evaluation on the situation and options. He prepares to cast two spells on Edson if that is the plan.

Tishe’ offers another idea, blowing up the barrels from the corner and eliminating the trap.

Brom suggests talking to the old dwarf. He listens carefully and is pretty sure he can recognize the toon, a favorite of bards late at night. In the gadda da vida, long but always a pleaser once people have had enough drink.

Sir Royston, returns to his more compact appearance and suggest that Velarin could make himself invisible and mage and whatever he is holding away from the barrel.

Emrys suggests that Daemon could deliver the touch spell, with added potency, because few things are as quiet as a snake.

The dwarf continues to hum, he does not look over concerned, possibly at his age the fear of death is not so great. He has not moved from the stool he is perched on and, with the benefit of time, Edson realizes that only one of his legs was swinging while the other was perfectly still. Fake? Paralyzed? Either way not effective in about any other roll.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday December 3rd, 2018 12:54:17 PM

" I like V's idea. Nice, quick and easy... and I too dont wish to see Gargul again. I don't have to kill him. I can knock him out. " Edson waits for a decision, or more discussion.

Ooc: I see the invis spell.. whats the second spell?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday December 3rd, 2018 3:11:20 PM

Ooc for Edson: true sight

"Mage hand is not something I can cast Royston. It is one of a grouping of spells that I can't use due to my focus on blowing things up."

"While Brom's suggestion has merit, it is likely to fail based on previous actions by the Dwarves, and the fact that the one sitting there is likely expendable, and therefore a risk we need not take. I would say we could fireproof someone, but who's to say that fire is what would be dealt with. The trap could have many results. possibly something to cause everything above the room to collapse. Being Dwarves, they have plenty of time to dig out, and probably plenty of slaves to help them. So, even blowing up the barrels remotely has risk."

"That is part of the reason sending Edson in first is the most logical course of action. Being invisible, he could slowly and quietly have a good look around the room, and attempt to determine the exact nature of the trap, and how best to bypass it. He wouldn't even need to necessarily engage the Dwarf if he could disable the trap in another way."

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Monday December 3rd, 2018 6:08:29 PM

Smarter people than Barratore are analyzing the situation, though the fighter does mumble something about being overly cautious. In the end, he backs Edson scouting and NOT ENGAGING to come back with what is really going on. Then he and Brom could charge in, set the trap off and put the dwarf down, assuming the trap does not kill the old man.



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday December 3rd, 2018 8:45:32 PM

Tishe’ shrugs and nods, Velarin’s argument has merit, and she was of many patterns in her own mind. “One pick is as good as another to weave.” , she says in acknowledging the leaders ways.

....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+25=37 ;
Monday December 3rd, 2018 11:05:39 PM

Brom stands with Barratore. Thinking was not his role, smashing things were. So he waits for directions.

Perception DC 37.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Monday December 3rd, 2018 11:47:24 PM

Sir Royston nods in agreement. "Good luck, Edson."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 4th, 2018 8:08:59 AM

V hits Edson with a true sight and an invisibility spell. "Alright Edson, check it out and see what the real story is in there."

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+44=64 ; d20+23=40 ;
Tuesday December 4th, 2018 10:33:09 AM

Once both spells magic waves over him, Edson checks his stuff before heading back into the room. With the invisibility the normally stealthy Edson is almost undetectable. He moves back to the ancient dwarf and checks to see what the real story is.

Stealth 64 when moving (nat 20). 84 when stationary
Perception 40

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday December 4th, 2018 11:07:00 AM

Daemon sighs with relief upon hearing no one accepting Emrys' plan. He gives his witch friend a stern looking at and a hiss. Emrys replies, "Wha?"

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Tuesday December 4th, 2018 2:14:59 PM

Discussion and planning by some and watchful vigilance allows the party to come up with a common plan. Once he is bolstered by True Sight and Invisibility Edson moved into the room. To call him as quiet as a mouse would be a wild understatement. He moves with no more noise than a wave of heat off a fire makes. Silent and undetectable he crosses the room.

Stopping at the first barrel he looks in and sees something not completely unexpected. Small jagged metal bits suspended in a thick viscus liquid that smells of explosives. In the center is a smaller barrel that connects to a fuse that runs back to the barrel the dwarf stands near. A second fuse goes past this barrel, not in parallel, but a complete second fuse, head to the eastern barrel.

Still virtually undetectable Edson moves to the dwarf and can see that the inside of this barrel also houses a smaller barrel surrounded by a flammable accelerant. Missing are the metal bits but this looks to be thicker and probably very sticky.

Taking all that in in a moment he looks to the ancient dwarf. The dwarf indeed has a fake leg and the hand not holding this object appears to be carved of stone and shaped to fit a hammer. His body is burned, as though having been though fires and explosions more than once. At a glance you would say that this dwarf is very near the end of his life, regardless of what happens. He has stopped humming for the moment and talks very quietly.

Edson Highlight to display spoiler: { “One last bomb and the life is done. Brought down mountains before, some invaders should have a bad day when I see em.” }

Finally in the hand of the dwarf is a very fragile glass tube, you can see it would take little to break it. Inside the tube is a glowing ember, ready to drop in the barrel.

Being an experienced rogue Edson can see this is a simple but elegant trap and the addition of a human switch adds complication.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 4th, 2018 3:04:18 PM

V waits for Edsons return or something to occur in the room.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday December 4th, 2018 6:41:51 PM

Edson sneaks back to the others and relays what he saw. " This dwarf is prepared to die, " Edson whisoers, telling the others what the dwarf was saying.

" We have to stop him from setting this off.. for us and him. "

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Tuesday December 4th, 2018 9:45:09 PM

"Can you pick his pocket so to speak?" Barratore asks Edson. 'Snatch the glass thing, hand quicker than the eye and all that?"

"No expert, but it sounds like a combination of flying metal, explosive heat and I would not be surprised if some of that liquid is viscous and will be like flaming tar."

Beyond Edson pulling something like that off, Barratore mentions maybe Resilient Spheres around the barrels?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Tuesday December 4th, 2018 11:14:01 PM

Brom waits for the signal to go.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Tuesday December 4th, 2018 11:57:27 PM

Sir Royston stands ready to rush in if need be.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday December 5th, 2018 12:00:49 PM

....
Tishe’ considers the report and ideas.

She shakes her head at Barratorre’s suggestion. “ I can’t cast Resilient Sphere without a living creature inside the sphere. Not something I would recommend. “

“I could cast Resilient Sphere on the dwarf, and he could only blow himself up... if it worked.”

“I think snatching the ember would be best, if Seiur Edson can do it. Or set off the trap before we are in the room with our own fireball.”

If Edson agrees, Tishe l’ will cast Resist Fire on the rogue “just in case, sweetie.”

......
In case. Cast Silent Resist Energy, Fire. 160 minutes. Ignores first 30 damage/attack from fire

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Wednesday December 5th, 2018 1:19:55 PM

Edson reports what he saw and expresses that he would like to save both the dwarf and the party.

Barratore suggests essentially picking the pocket of the dwarf by taking the ‘detonator’ right out of his hand. Tishe’ also likes this idea and casts resist energy fire on Edson.

Most of the rest of the party simply waits for this to play out.

The dwarf still sits on his stool holding the dead man switch, unaware that he has been observed to this point.

From down the hall behind the dwarf a quiet but guttural noise of pain is heard briefly, most likely form a slave further down that hallway.


Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Wednesday December 5th, 2018 2:40:21 PM

When Edson returns to describe what he saw, Emrys gives him an enchanting gaze ... a gaze of guidance. If it were even possible, Edson now feels even more confident he could pull off the task at hand.

(Emrys gives EDSON a gaze of Guidance ... Bloodwitch ability. +2 insight bonus to his next attack roll or skill check.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 5th, 2018 7:56:29 PM

"Your call Edson. I'm pretty sure I could blow it up, and to be honest, it would probably be the largest explosion I've ever caused, which in and of itself I find very appealing...but I digress. Your call. But if you are in there and it doesn't work, it could be bad. Other than blowing it up, best I could do is use my limited wish to give you protection from energy, which would absorb a lot of damage that you may take if it goes awry."

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday December 5th, 2018 9:13:35 PM

Tishe’ is all set to give whatever support the plan calls for, not to end a sentence with a preposition, which she hasn’t.

......
In case. Cast Silent Resist Energy, Fire. 160 minutes. Ignores first 30 damage/attack from fire

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 6. 2. 6. 3. 2

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Wednesday December 5th, 2018 10:24:19 PM

"With what the dwarf was mumbling, I think we need a plan that does not set off the explosives. He mentioned bringing down the mountain and I'm pretty sure we don't want that to happen. Setting off those barrels might do just that"

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Wednesday December 5th, 2018 11:50:44 PM

Sir Royston has nothing more to add, and waits to see if Edson is successful.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+24=41 ;
Thursday December 6th, 2018 9:36:31 AM

Edson takes the two extra spells, thanking both Emrys and Tishe for doing so.

" Ill snatch it. If it goes wrong... you guys sing my songs. Until then... I'll catch youn on the flip side. "

Edson heads back in.. and positions himself beside the dwarf. He takes a moment to clear his thoughts before snatching at the ember. Success or failure, he runs back to the group hoping to stay in front of a blast or an angry dwarf.

Sleight of hand 41



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday December 6th, 2018 10:20:24 AM

Tishe’ cast the Resist Fire on Edson before he leaves, and then Readies another spell. “If the barrels go off, I will plug the entrance with a Resilient Sphere centered on me. That should block any blast coming in here.”

....
Ready Resilient Sphere on Tishe’ (at entrance of cave) if the barrels explode.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 2. 2. 6. 3. 2

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Thursday December 6th, 2018 10:51:36 AM

Brom stows his sword and draws his bow. He readies an arrow. "If you fail, get ready to catch the tinder. One of you casters be ready to drop a water spell on him."

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday December 6th, 2018 1:22:08 PM

More protective spells are cast and some readied while Brom draws his bow.

Quiet as the breeze Edson moves back to the dwarf and plucks the small glass tube out of his hand. So subtle are his actions that it is several seconds before the dwarf even notices that it is gone. His eyebrows go up as he look around the empty room and at this now empty hand. He mumbles to himself as he starts to dig into a pocket on his leather vest.

“Blast it. There here someplace, got to set this thing off quick. Wish I knew the trick they did to take my trigger.”

He hops off the stool and starts fumbling things out of his pocket.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Thursday December 6th, 2018 9:44:50 PM

Being as far back as they are, Barratore can do nothing but wait for some sign from Edson

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Friday December 7th, 2018 1:09:59 AM

THURSDAY POST (my apologies, family/work stuff)

Sir Royston ponders. I hope Sir Edson is ready and willing to take dramatic action, if need be..."



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=35 ;
Friday December 7th, 2018 7:02:24 AM

Tishe’ near the mouth of the armory, strains of a sign of impending doom, but instead hears the old dwarf mumble! “Edson did it!”, she whispers and springs into action!

The Spellweaver flies to the armory room, hustling to lend aid, but is still only able to get into the room and watch the scene of Edson and the dwarf.

......
Perception DC to hear a whisper 130’ away = 28. Tishe rolls 35, so Post is assuming she can hear the dwarf mumble.

Fly, double move, 120’

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday December 7th, 2018 8:44:39 AM

V waits on the first fighter to follow Tishe into the room, and then moves in on his heels as well.

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Friday December 7th, 2018 10:12:02 AM

Emrys and Daemon moves forward, after the warriors, with with a number of possible spells that would subdue the dwarf in a mostly nonlethal fashion. How much these spells could cripple his soul is another question.

Sir Royston Scalesworth IV (Tanner) -- HP 169 | AC 27/16/24 | CMD 35 | F+19/R+14/W+20 
Friday December 7th, 2018 12:34:51 PM

"We have to separate those barrels, or it will bring the entire cavern down on our heads!" Sir Royston sprints forward into the chamber, heading for the middle barrel. With a grunt and a mighty heave, he tries to lift the barrel and move it into the small alcove to the east.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday December 7th, 2018 1:00:10 PM

Edson moves to get the ember as far from the old dwarf as possible. There lies the possibility he has naother way to light it, but enough time should be bought for the big 'ins to do what they need to do. Edson makes a striaght line back to the others, full move.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday December 7th, 2018 1:59:15 PM

Having grabbed the switch Edson waits for the big ‘ins to do their work.

Many of the Keepers move forward on the ground and in the air but none as fast as Sir Royston.

We have to separate those barrels, or it will bring the entire cavern down on our heads!” he shout, already in action.

His paladin nature comes to the fore front and his instinct to protect the Keeprs of the Vale lends speed to his feet and strength to his limbs. With supernatural quickness he grabs the middle barrel just as the dwarf finds something in his pocket. A smile forms on the paladins face as he knows the rest of the group will be safe.

Sir Royston’s feet fly as he moves to the east separating the barrels from the dwarf as far as he can. Each step he feels he may be saving lives. With a grunt of effort, he makes the far wall, but the barrel was not made for rough or fast travel and it vibrates in his arms and quickly heats up. The speed manages to save his companions but in the doing he has triggered the bomb. He looks back, seeing Tishe’ in the air and nods grimly as the barrel in his arm explodes in a shower of flame and smoke catching the second barrel. Another explosion racks the cavern, from the second barrel and this time there is fire and flying metal both of which do their terrible work on the paladin.

A moment of flame and fire.

The smoke clears.

Those Keepers in the room can see the prone body of their companion laying, burned but almost peaceful laying near the SE exit from the room. He has saved lives but he is not moving. You are veterans of many conflicts and know there is little hope he has not standing before Gargul, head high, having fulfilled what may have been his destiny.

The dwarf stands on he far end for a moment before the hole in his forehead leaks blood and he topples over, killed by shrapnel, but few will care. There is also the cray of an orc from the west that is quickly stifled by a rough dwarf voice.


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+10=15 ;
Sunday December 9th, 2018 11:16:29 AM

Tishe’ stares in horror, her movements feeling like she is pushing against Solid Fog, and there is nothing she can do as Royston selflessly sacrifices himself for the greater good. He saved not only herself and Edson who were so exposed, but most likely the rest of the Keepers and possibly the dwarves and orcs and other denizens of the mines as well! “Seiur Royston indeed”, she says quietly in homage.

Yet there is no time to properly mourn, for if orcish and dwarvish voices can be heard from the west, they are close indeed. No time to plan or confer, Tishe’s mercurial attention flies into a rare decision of instant action, only hoping the rest of the Keepers will back her up.

She flies towards the western exit and casts Invisibility on herself before crying out with a shriek. “Oh! By the Powers! Quick, gather all our dead and let’s get out of here before the dwarves set upon us in our wounded state! “
........

Bluff 15 to make the dwarves believe the Keepers are more wounded by the blast than actually are.

Cast Invisibility

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 2. 6. 3. 2



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Monday December 10th, 2018 8:24:33 AM

Brom sees the heroic act by the dragon and his glorious death and is overtaken by the supreme act of valor and courage. Drawing his sword he starts to sing a battle hymn before charging off in the direction of the dwarves.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday December 10th, 2018 8:57:50 AM

Edson is shocked at what happens. He expects a loud explosion, but doesn't expect his teamate to go down. He doesn't have time to mourn as he pockets the detonator and heads to the west with the others.

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See.  d8=6 ; d8=6 ; d8=2 ; d8=5 ; d8=3 ;
Monday December 10th, 2018 10:29:23 AM

Emrys' jaw drops slightly as he looks around to see if Royston's spirit is nearby. He rushes forward to the paladin's remains and delivers a life giving touch.

(Emrys touches Royston's remains with a Life Touch, bloodwitch ability. Same effect as Breath of Life. Heals 5d8+16: 6+6+2+5+3+16 = 38 points of healing ... if sufficient to return Royston to life.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday December 10th, 2018 10:30:27 AM

V follows in after Brom, both mourning and saluting the death of Royston.

(ooc: not a fan of how the character departure occurred.)

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Monday December 10th, 2018 11:17:11 AM

Barratore reaches out to grab Royston, he's seen that look before in others, but too late. Barratore clenches his jaw as he watches what unfolds. They had not been comrades long, but Royston had the fighters respect and while a glorious and very paladin way to go, Barratore wished there was another way.

Barratore moves with Brom, drawing his sword as well, though he is a bit confused at why Tishe seemed so hysterical. Perhaps the close confines of being underground were getting to the poor girl

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 150 minutes
Haste 5/10 - Off

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Monday December 10th, 2018 2:26:01 PM

Ermrys jaw drops slightly as he looks around to see if Roystons spirit is nearby. He rushes forward to deliver a life giving touch but… as he gets closer…. he knows in his heart of hearts that it will not work. The damage, without outward devastation has wrought terrible internal issues.

Thishe’ stares in horror at the realization that she cannot help Royston.

Brom sees the heroic act by the dragon and his glorious death and is overtaken. Drawing his sword he starts to sing a battle hymn before charging in the direction of the dwarves. Likewise Edson is shocked but feels he does not have time to mourn his fallen teammate. Velarin follows Brom saluting the death of Royston.

As the others move Tishe turns invisible and flies towards the western exit.

Barratore reaches out to grab Royston but has seen this look before in others. To late he clenches his jaw and watches what unfolds.

As the group moves towards the door something unexpected happens. Two dwarves, armored but unarmed come running as fast as they can out of the passageway. Both looks like men who have lost control of the situation.

Quickly following these men are two imitated and beaten but strong orcs, each wielding an earthbreaker like those you have seen the dwarves carrying. There long legs are closing fast on the dwarves as one yells in orcish.

{ooc: Saving you on relaying the messge} “Slavers! We will run you to the ground! Your ‘brother’ is back there in his own blood!”

The dwarves are several steps into the room before realizing what they are seeing, an armed and upset party directly in front of them. The orcs may or may not notice you all but if they do they do not care.


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday December 10th, 2018 9:16:41 PM

thinks Tishe’ as she hovers invisible in the air. She decides to keep quiet and observe, being a (as it were) hidden asset in case something more than a couple dwarfs and orcs come out of the tunnel.

Invisibile

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 2. 6. 3. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 11th, 2018 10:18:21 AM

V stands back behind the fighters, and waits upon their actions. Currently, with Royston's smoldering body on the floor, he has little intention of interfering with the Orcs exacting their revenge.



Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Tuesday December 11th, 2018 11:08:26 AM

Emrys realizes once he see's Royston's body that it is too late for his spell. Upon hearing the arrival of the slavers and those who pursue them, he simply steps out of the way ... he doesn't wish to impede the chase. He knows they wont get far.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=40 ;
Tuesday December 11th, 2018 12:36:49 PM

Edson moves to the side.. looking for shadows to slip into. He keeps his eyes on the dwarves.. in his mind it was justice for slavery. But seeing orks attack Dwarves was still off putting.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+28=29 ;
Tuesday December 11th, 2018 2:00:06 PM

Brom moves in on the pink dwarf and slashes him with his sword. The strike misses it's mark. ( Stupid Nat 1)

Attack (rage, pa, ivs): ugh!!!!

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+5=10 ; d20+5=6 ;
Tuesday December 11th, 2018 3:14:56 PM

Emrys finds that he is unable to heal the fallen paladin and steps out of the way when the dwarf and orc arrives, not wanting to impeded the chace.

Tishe hovers, invisible to see how events unfols while Velarin holds back behind the fighters.

Edson slips to the side looking for a shadow and keeps his eyes on the dwarf about to receive justice.

Brom takes a swing at the dwarf but is clearly thrown off by the scene and his blade only finds air. His swing is enough that both dwarves falter and are run down by the orcs. The hammes miss but again startle the dwarves who fall prone. The orcs stand over them brining the hammers up for a coup de grâce. {Not sure if you want to save them or not but I thought I would leave the option.}

As this happens a third orc comes out of the tunnel and smiles at the party. You quickly recognize this as one of the slaves you had freed. Clearly your instructions were not fully followed but he simply nods and waits for the hammers to fall as he speaks in very broken common.

“Last guard. Slaves live.” he points over his shoulder to indicate the direction “Dwarf.” again he points this time to the NE corner of the room to the hallway.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Tuesday December 11th, 2018 5:16:12 PM

Barratore is torn on what to do, but mercy is mercy and he steps up to the orcs to do what he can to prevent them from killing the dwarves. The minotaur will attempt parry the strikes and calls for the orcs to cease, though he also knows they cannot understand him. Perhaps he movement and great sword coming in will be enough. Perhaps not.

If not, Barratore is really not losing any sleep over it and looks to the NE and heads to the hallway

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 11th, 2018 7:10:35 PM

V waits until whatever is done with the Dwarf is done. "Looks like we have some Dwarves to deal with. After that, we can return for Royston's body to collect for a proper burial, and search the rest of this place for hidden rooms.

V then turns to the Orcs and speaks in their language. "He died a warriors death. An honorable death. We will return for him after we have dealt with the Dwarves. While we do that, we ask that you guard his body until we return for it."

"Edson. You still have true sight and Invisibility. Why don't you get started on advance scouting what's waiting for us to the northeast while we wrap this up. and we will be shortly behind you"

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday December 12th, 2018 5:23:04 AM

Tishe’ is torn, with one yarn she won’t have any person killed outside of battle or a trial, with another the dwarf has clearly been a slaver which is grounds for summary execution, and on another both the orcs and dwarves hve been clearly identified as evil (her heart gives a quick pang for departed Royston) and they will revert to whatever as soon as the Keepers have gone, so why bother?

The hero, however, raises her hands and creates a 6’ Resilient Sphere around the probe dwarf! Maybe an example will sway minds when emotions are cooled, like a dye setting into a skein after shocked with cold water.

“By the Powers! Your actions will lead to the Lands of Unrest!”, she tells the orcs and dwarves. “Both groups have abilities that can make both rich without slavery if you choose to work together. Look at us, for example. We look very different, of different races, yet can accomplish much when working together.”

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 2. 7. 3. 2

Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See.  d20+18=21 ;
Wednesday December 12th, 2018 11:04:50 AM

In the Orc tongue, Emrys says to the armed slaves, "Greetings orcs, fear not ...we are here to liberate you from your captors. How many of you remain below?" (Diplomacy: 21)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+44=63 ; d20+23=39 ;
Wednesday December 12th, 2018 11:31:45 AM

Edson nods to V, hoping he can see him. ( i thought the invis expired at the dwarf). Edson waits for a second to see the scene unfold, but then quickly moves the direction they were shown.

Stealth 63
Perception 39

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Wednesday December 12th, 2018 2:10:17 PM

Barratore doe manage to stop one hammer from falling but the second hammer connects ending one of the slave guards. The half-orc who was one of those you had freed earlier smiles and hearing Emrys’s questions responds still trying to use common as best he can.

“Ten orcs two times. I kill dwarf and get hammers. Sleep area there, me girl there.” he gestures for the Keepers to follow “Tell orc you help. Tell make you dwarf go… we wait.” he heads off down the tunnel he came from.

The tunnels snakes in a narrow S shape that would be well over one hundred feet if it were straight. It opens to a medium sized cavern with a table and chairs. In this room are two orcs each kind of wearing pieces of dwarven armor and carrying dwarven weapons. These orcs are heavily scared and have clearly been abused in the past. You assume that this cavern was the guard post.

Past the another cavern opens up, a much bigger cavern. Eighteen orcs, of various ages and sex, are in this room looking scared and hopeful. They brighten a bit when the orc that was speaking enters but clearly do no know what to do with the sight of the keepers. A dwarf lies dead in the middle of the room, most of his armor is gone which lets you know where the orcs got their bits of armor.

While this is happening Edson invisibly scouts the passage that leads to the north form the forge room. {D1} The passageway moves north about seventy feet before terminating at a large metal door. A quick examination shows the door is not trapped and you can hear muffled voices from the other side. The voices are too muffled to make out. {Edson I have positioned you at the door on the map. You all can assume he communicates what he has found.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 13th, 2018 9:44:06 AM

While the Orc quickly leads most of the group back to his kin, V speaks in Elven to those that can understand it.

"This might be an excellent opportunity to make a better place of the wold, and influence the future of the area. To these Orcs, we have come as liberators, helping them to be free from oppression and slavery. After we have dealt with the dwarves, laying the ground work for these Orcs living peacefully here may be possible. Perhaps even one day, trading goods peacefully with the outside peoples. Unless they are indeed inherently evil, at which point, we will be back in the future. I would like to think that there is the possibility that Royston's death not only was heroic and honorable in the here and now, but helped to make the Wold a better place for the future as well."

"just a thought, but either way, we should wrap up the introductions quickly and get back to Edson and deal with the Dwarves."

Once in the room, V turns to the Orc that knows some of our language, and in Orc speaks with him. "What is your name?" V then introduces himself and the rest of the Keeper's. He then calls out to the assembled people in Orc. "We are known as the Keeper's of the Vale. We are here to help you, and to stop the Dwarven slavers. We must go now to deal with the Dwarves, but we will return and speak with you all when we are done.

V turns back to the Keeper's, and quickly translates what has been said. "Anything else we need to cover for now? or shall we go catch up to Edson?"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday December 13th, 2018 10:27:48 AM

Tishe’ hovers and follows the group to the orc contingent, and tries to display patient competence while Velarin and Emrys conduct negotiations. She notes Emrys sneaks off and anticipates there may be some more difficulties in the near future.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 2. 7. 3. 2

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:44; HP: 209/211 
Thursday December 13th, 2018 4:21:05 PM

Barratore follows V in and stands a dozen or so feet behind the elven wizard to be less scary. At V’s introduction, he raises aa hand. “ I am Barratore steelwind.”

The fighter does not hang around long, but moves to catch up with Edson at the door. Barratore keeps his weapons and shield stowed so he can easily draw what he might need

“I kick in door and Brom and I lead the charge through? Any group buff spells to cast first?


DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday December 13th, 2018 5:20:01 PM

Velarin outlines a plan of action for the orcs and tells them that the Keepers will go live with the dwarves. The orcs agree and this time agree to stay where they are now that the bulk of them are safe. The idea of working for themselves is taken well and you get the idea that many years of selective breading may have made them more intelligent than the average orc. That done he asks if there is anything else to cover.

Tiseh waits knowing that there are more difficulties to come.

Barratore says that he will kick in the door and that he and Brom will lead the charge. He asks about any buffs that should be cast first.

You are all gathered in front of the large metal door.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Thursday December 13th, 2018 10:15:56 PM

Brom doesn't say anything about the orcs revenge. While he would have preferred to bring all the dwarves in alive, he does understand the orcs feelings.

At the door, Brom is fine with anything. He plans to move to engage the wizards using his ring and bring them down quickly as possible.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday December 14th, 2018 5:18:19 AM

Tishe’ also moves to the Iron Door behind Barratorre. She shakes her head, not having spells that support many buffs, and Readies herself for the charge.

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 2. 7. 3. 2

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday December 14th, 2018 8:47:36 AM

"Unfortunately, I have used all my group buff spells, and we have not had an opportunity for me to regain spells. I can however bring in some additional support for the front line, as well as a door opener."

Once the group is ready, after receiving any buff spells able to be thrown by the other casters, V begins casting, and several seconds later a huge Earth Elemental appears. V will direct it in Terran to open the doors, and then attack the Dwarves beyond the doors. V will move to the side of the door when it is opened so as not to be in the way of the greeting that likely awaits.

Greater Earth Elemental: Duration 16 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold, empowered chain lightning-C, Sunburst


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday December 14th, 2018 9:23:17 AM

When the others catch up, Edson tells them about the voices. He also tells them they were too muffled to understand. Waiting any gameplan, Edson takes his spot behind the big guys and gets ready to head in.


Emrys Myrridanmyl, stephen f. ac19 hp 70/71. rituals: Warding, Spiritual Healing, Bless, True See. 
Friday December 14th, 2018 10:45:45 AM

Emrys prepares himself to defend the group with his magiks when need requires them. He stands back and watches as the scene unfolds ... not knowing much else he can do at the moment.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  10d6=30 ; 10d6=38 ; 8d8=37 ;
Friday December 14th, 2018 11:42:10 AM

The room before you is far and away the biggest room you have seen so far. Well crafted stone tiles cover the floor while black stone tiles make up the walls. To the west are two rooms that are clearly kitchens. Directly to the right is a walled in sleeping area that it appears the bulk of the dwarves use while on the north wall are individual rooms. Also to the north is a very large passageway leading deeper, the glimmer of light on water seems to be present in that direction.

This area would normally looked well lived in but any furnishings that were in the main room have been pushed back to the walls leaving what is about to become an open battlefield.

In the room you find the two remaining wizards and the escaped fungal queen leading an forces of the remaining dwarves and a furnace golem. The are spaced out around the room and clearly well prepared for battle. Additionally you can see three spore pods that have been precast by the fungal queen. Additionally, you can only assume that the wizards took the opportunity to prepare their remaining forces.

All this is seen around the body of the huge earth elemental that is about to be bathed in flames and spells from the prepared dwarves. Immediately as the door opens the earth elemental is hit by a gout of flame from the furnace golem and enveloped in a ball of fire from the green wizard. {Breath Weapon Dam: 30 Ref 19 for ½ | Fireball Dam: 38 Ref 19 for ½}

The caster in green curses as he sees that he hit a simple construct while the yellow caster bellows to his companions.

“Smash them on the anvils of your hate! The will not take the lake or those below!”

What do you do now?

{ooc: Velarin, I moved the elemental to the neared dwarf and you would have been able to get an attack off, feel free to do so with this post.}

Yellow Wizard: - HP: 87/87 – AC: 15/10/15 - SR25
Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25

Black Archer/Cleric: – HP: 101 - AC 22/16/16 - SR: 25

Lt Blue Warrior: – HP 174/174 - AC27/13/24 - SR25
Purple Warrior: - HP 174/174 - AC27/13/24 - SR25

Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25

Fungus Woman – AC: 25/15/22 | HP: 87/183 | SR25


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Friday December 14th, 2018 11:52:41 AM

Activating his ring, Brom appears right behind the yellow wizard. On appearing, Brom gets really, really mad. With sword out he prepares to attack.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  2d4+2=4 ; 3d4+3=11 ; d20+18=25 ; 4d6=15 ; 4d6=6 ; 4d6=11 ; d20+18=19 ; d20+18=30 ; d20+11=23 ; d20+11=27 ; d20+11=25 ;
Saturday December 15th, 2018 1:23:54 PM

Tishe’ flies into the room to get some maneuver space. Spying the spores, Tishe’ decides pre-emptively exploding the spores will be better than having them menacing the team. And since the spores are closer to the dwarfs right now...

The Spellweaver casts Magic Missle, two missles at the spore closest to the entrance, and three Missles at the Teal dwarf nearby. (Spore. 4 dam; Teal Dwarf. SR 25 11 dam.)

Then she casts a Quickened Scorching Ray ; one at Spore#2 and two at the nearby Purple Dwarf! (Spore TouchAC 23 Dam 15; Purple Dwarf TouchAC 27,25; SR 19fail, 30; Dam 11)

.....
Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 2. 7. 4. 2

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 209/211  d20+27=31 ; 6d8+31=61 ; d6=2 ; d20+27=43 ; d20+27=31 ; d20+27=44 ; d20+27=28 ; 2d8+31=40 ; 2d8+31=41 ; 2d8+31=39 ; 2d8+31=41 ;
Sunday December 16th, 2018 6:49:18 PM

Barratore gives V a small smile, he liked the earth elemental idea and pours in right behind the creature as it opens the door. Barratore squints instinctively as the fire erupts about the powerful elemental and
chuckles to himself a bit as he hears the dismay of the wizards at realizing their target.

If Tishe's spells have destroyed the spore to the left of the entrance, Barratore draws his sword, activates his familty Torc and moves past the dwarven fighter at the wizard.
He knew he was exposing himself momentarily to the fighter, but getting right on top of the spellcaster was worth it. He noted Brom was heading to take out the other one.
PA Grtr Vital Strike Hit AC 31 Dmg 61

Barratore will use his reach to hope keep the wizard pinned, no simple 5' step and casting for him He also will strike at any that do not have his superior reach as they close
AoO Hit AC 43 - 31 - 44 - 28 Dmg 40 - 41 - 39 - miss if AoO are needed

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 100 minutes
Haste 4/10 - On



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+31=34 ; 2d6+43=52 ;
Sunday December 16th, 2018 9:00:15 PM

[Using a hero point for an extra action]

With a feat of heroic strength, Brom takes a mighty swing at the yellow wizard.

Attack (rage, pa, ivs, sa): AC 34; damage (pb) 52

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+3=13 ; d20+3=4 ; d20+21=24 ; d20+21=22 ; d20+21=26 ; d20+18=19 ;
Monday December 17th, 2018 1:21:13 AM

The summoned elemental takes the full brunt of both magical attacks, slightly lessened by his natural resistance(DR). As the attacks hit, he reaches out and punches the purple warrior(last round), followed seconds later by 2 more blows. Missing all three times.(seriously? a 3, a 1, and a 5? The Woldian die roller is ridiculous)

With the path in front of him cleared by the fighters, V moves up into the air, and into the room, positioning himself so as to cast a maximized cone of cold that will effect as many of the bad guys as possible without getting his companions(Looked like I could at least get the black cleric and fungal queen without putting myself in a vicarious location) V's wave of magic washes around the bad guys, who are unaffected due to their SR(and a second 1 in four rolls. I surrender)

Greater Earth Elemental: Duration 16 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 88/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d4=2 ;
Monday December 17th, 2018 9:55:46 AM

Emrys isnt sure what kind of foulness he to set upon this collection of unfortunate individuals. He decides to prepare to protect those in his charge. He mutters a few words of necromancy and another spectral hand appears.

(Emrys casts Spectral Hand. Takes 2 points of damage.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+17=21 ; d20+28=32 ; d20+28=38 ; 4d6+11=21 ; 4d6+11=23 ; 2d6=4 ; 2d6=9 ; d4=2 ; d20+21=32 ; d20+21=41 ; d20+21=30 ; d8+11=18 ;
Monday December 17th, 2018 2:41:55 PM

Brom, activating a ring, disappears and reappears next to the yellow wizard as he slips into a rage. He then gathers some extra energy and swings hard at the wizard connecting. Dumb ass GM forgot to state they had mirror image up and since you could see it it didn’t happen.

Tishe’ casts a flurry of spells striking, but not destroying, both spore pods. The rest of her magics hit the lt. blue and purple dwarves singing there beards but not doing a lot of damage.

Barratore, seeing the spore pod is not dead and having no clear path, charges in and finishes off the spore.

Velarin flies into the room and casts a cone of cold. The fungal queen and the cleric are unaffected but he does destroy the second fungal pod. {If you want to give me the location you want, I just moved you into a spot that could get both and was not in immediate danger.}

Emrys, unsure what he is facing decides to prepare to protect those in his charge. He mutters a few words of necromancy and another spectral hand appears.

Edson……….

The yellow wizard, bleeding, takes a quick step away from Brom and gestures with his hands while mumbeling some arcane words. A Wall of Clockwork appears between the barbarian and the wounded wizard. {Concentration 21, in case Brom has some ability to step up – rolled a 4!}

The Furnace Golem, not being smart, continues to attack the earth elemental. {Hit: 32/38 Dam: 21+4 Fire/32+9 Fire}

Seeing Brom appear and cause a terrible injury to the wiazard the fungal queen changes her focus and casts one of her innate spells. {Brom DC20 Will – Slow Spell}

The black cleric, thankful to not have been devastated by the cold, moves closer to Brom and begins casting a spell.

The lt. blue and purple warriors collapse on Barratores positon and each swing their hammers. The lt. blue misses but the purple connects with one blow. {Hit: 32/41 Confrim: 30 Dam: 18}

Finally, the green wizard spots the flying Velarin and grins. He mumbles a few words and tosses a bit of clay at the flying wizard as he casts a spell. {Velarin DC21 Will – Feeblemind}

Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25
Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25

Black Archer/Cleric: – HP: 101 - AC 22/16/16 - SR: 25

Lt Blue Warrior: – HP 163/174 - AC27/13/24 - SR25
Purple Warrior: - HP 163/174 - AC27/13/24 - SR25

Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25

Fungus Woman – AC: 25/15/22 | HP: 87/183 | SR25
DEAD Souther Spore Pod 1 – HP: 16/20 DEAD
DEAD Souther Spore Pod 2 – HP: 00/20 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+22=33 ; d20+22=33 ; 2d10+10=12 ; 2d10+10=28 ; d20+18=30 ; 10d6=38 ; d20+18=32 ;
Monday December 17th, 2018 3:47:59 PM

Having not been directed elsewhere, the Elemental continues it's attacks on the purple warrior, hitting ac 33/33 for 12 and 28 damage.

V feels his mind being assaulted by the spell of the wizard, and shakes off the effect(will save 30) before flying to the western wall, between the two rooms' doors, at 40' in the air. He then drops an empowered fireball in the NW corner of the room, so that it only effects the fungal queen and the black cleric. 65 damage, reflex save of 26 for 32 damage.(SR 32. Finally!)

Greater Earth Elemental: Duration 14 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 42/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX1, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 191/211  d20+27=32 ; d20+22=41 ; d20+22=28 ; d20+17=34 ; d20+17=18 ; d20+12=17 ; d20+27=41 ; 2d8+31=41 ; 2d8+31=46 ; 2d8+31=47 ; 2d8+31=36 ; 2d8+31=35 ;
Monday December 17th, 2018 9:42:07 PM

The dwarves converge on Barratore and he slashes each of them as they do.
AoO in last posts Purple Dwarf Hit AC 43 Dmg 40
AoO on Blue Dwarf Hit AC 31 Dmg 40

One of them lands a glancing blow, but more importantly, Barratore notes he has been cut off from his intentional target. He would have to deal with the dwarves.
Barratore sweeps the blue dwarf's weapon away and slashes multiple times across him.
PA Hit AC 32 / 41 crit 28 / 34 crit 18 / 17 / 41 Dmg 41 / 46 + 47 / 36 / miss / 35

Of course if the dwarf falls, Barratore switches to the other

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 69/120 100 minutes
Haste 3/10 - On

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+11=31 ;
Monday December 17th, 2018 10:51:14 PM

Brom resists the slow spell (sheer stubbornness). Now stuck with a wall of clocks between his quarry and himself, Brom does what every person would do...he moves around the wall (unless it is actually bigger than what the map shows).

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+19=22 ; d20+19=39 ;
Monday December 17th, 2018 11:18:32 PM

Emrys moves 30ft forward and gets a good look of the large room. He spots the Green Wizard casting what looks to be mind affecting magiks.

"Oh no you don't! That's my job!" He then utters the word "BLIND!" which seems to magically echo within the chamber. The word feels like a headbutt to the green wizard.

(Casting Power Word Blind on Green Wizard. Range: 65ft. Save: None. SR: 22 fail, hero point reroll: 39, nat 20. Not going to lose to a d20=3 when all I needed was a 5!)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+18=34 ; d20+11=13 ; d20+11=25 ;
Tuesday December 18th, 2018 10:49:36 AM

The closest spores vaporized, Tishe’ looks about and sees the Keepers resisting many of the spells on their own; “ no need to try and counter so many spellcasters then”, she comments to herself, “good.”

Instead, she focuses on making sure this is the last battle needed. Weaving two Magic’s into a more powerful, Coalesced whole, the Spellweaver targets the Fungal Queen with a dull blue ray, heroically ensuring the Ray strikes the monster, and traps her in the cavern!

.....
Coalesce Spell (Woldian Feat) Use two 3rd level spells to cast one 4th level spell!

Cast Dimensional Anchor: V, S; Ray; No Save; all planar movement (blink, dim door, etc) blocked
Touch AC. 13. Hero point 25. SR 34

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 4. 7. 4. 2

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  4d6=15 ; d20+5=19 ; d20+5=25 ; d20+5=22 ; 4d6=11 ; 4d6=10 ; d20+28=31 ; 4d6+11=23 ; d20+36=54 ; d6=2 ; d6=2 ; d20+7=17 ; d20+9=14 ; d20+5=10 ; d20+5=14 ; d20+5=9 ; 4d6=11 ; 10d6=34 ;
Tuesday December 18th, 2018 1:17:51 PM

Brom resists the spell but faces a clockwork wall. As most would do, he quickly moves around the end of the wall to peruse the dwarf he had already injured. This time though as he approaches the wizard the wizard smiles and as he yells for the golem.

After getting hit once Barratore absolutely lays into one of the dwarves. The light blue warrior falls cradling his guts while the purple takes a nasty cut as well.

Emrys moves thirty feet forward and blinds the Green Wizard. The wizard is clearly stunned by this development! This is followed by Tishe anchors the Fungal Queen to this plane so she cannot escape again.

Velarin’s elemental pounds away on the purple warrior landing two blows. At the same time he launches a fireball that engulfs the fungal queen and the ranged archer, neither of which manage to avoid any of the damage! Both the fungal queen and the cleric have taken a substantial amount of damage but continue to fight. Also this damage has stopped the clerics spell form completing.

Edson…… well who the hell knows, maybe he is at the Giggling Ghost.

The cleric spares Velarin a wither glance before moving around the wall himself and casting another spell, without such a long casting time. As the spel completes a vertical column of holy fires flashes into existence engulfing Baratore, Emyrs and Tishe’! {DC19 Ref for ½ - Dam: 34 – half fire half holy}

The yellow wizard again takes a small step away from the enraged Brom and fires several scorching hot rays at his antagonist. All three rays strike the barbarian. {Hit vs Touch: 19/25/22 Dam: 15/11/10}

The Furnace Golem listens to the wizard and moves to slam, and possibly grab, Brom. {Hit: 30 Dam: 23+4 Fire Grab: 54} The blow lands and it manages to grapple Brom.

The green wizard, now blind, attempts to delay things by stumbling backwards towards the wall.

Finally the purple warrior attempts to hold the line, raising his shield and opting for total defense while yelling “I can’t hold. KILL THEM!” at the mage that he does not know is now blind.

Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25
Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25

Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25

DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD
Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25

Furnace Golem: - HP 144/144 - AC 30/8/30 - DR15/- SR25

Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25
DEAD Souther Spore Pod 1 – HP: -/20 DEAD
DEAD Northern Spore Pod 2 – HP: -/20 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+22=24 ; d20+22=25 ; d20+22=28 ; 10d6=40 ; d20+18=25 ;
Tuesday December 18th, 2018 3:06:36 PM

The elemental takes an attack of opportunity on the furnace golem, whiffing with an ac 24. He then turns his attention back to the purple warrior, missing both times...again,,,(with a 3 and a 6.)

V, obviously irritated at the ineffectiveness of his elemental, drops another empowered fireball between the yellow wizard and black cleric so as to get them both, as well as the fungus queen and the furnace golem in the blast, but leave Brom un-singed. 68 damage reflex save of 26 for 34 damage. (SR 25. Success, barely)

Greater Earth Elemental: Duration 13 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 42/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+21=30 ; d3=2 ; 8d6=29 ;
Tuesday December 18th, 2018 6:08:43 PM

Edson wakes out of the trance and immediately heads into motion. He tries to slide past Barratore. If the purple warrior is still standing, he swings.

Hit ac 30 4 dmg +29 sneak

Ooc: Sorry for the missed posts. Been battaling the flu.



Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+16=18 ; d20+32=47 ; d20+28=45 ; d20+28=40 ; d20+23=29 ; d20+18=26 ; d20+32=42 ; 2d8+16=22 ; 2d8+16=25 ; 2d8+16=29 ; 2d8+16=27 ;
Tuesday December 18th, 2018 8:40:58 PM

Barratore notices the column of fire too late to do much about it. Thanks to V's spell of protection though, it does little. The dwarf raises his shield and assumes a defensive
posture. A posture, Barratore knows will do him little good. Barratore works over his defences and quickly leaves him dying on the floor
No Power Attack Hit AC 47 / 45 Crit 40 / 29 / 26 / 42 Dmg 22 / 25+29 / miss / miss / 27

Barratore turns his attention towards the cleric, "Edson, take the blind wizard out." Pointing his bloodied blade towards the cleric, "I got him."

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 2/10 - On

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged)  d20+29=38 ;
Wednesday December 19th, 2018 12:10:32 AM

Brom attempts to break free of the golem's grapple. But is probably unable to get free.

ooc: Sorry for posting this so late. I literally just sat down and have been on the go since 6:30 this morning.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  10d6=30 ; 10d6=40 ; d20+18=32 ; d20+18=24 ; d20+18=21 ;
Wednesday December 19th, 2018 5:22:49 AM

Tishe’ starts to fly across the room, but when she uncovers from the wall, she sees Brom is having some trouble. Reversing herself in mid-air, she moves back to a place aligning the furnace Golem and the yellow wizard. “Take that!”, she says, “and that!”, each ‘that’ punctuated by a Lightning Bolt weaved with the power of SONIC and targeting both opponents!

.....
Move 30 feet into room and 30 feet back to the wall but closer to the Golem.

Cast Sonic Lightning Bolt. SR. 32 Reflex DC23 or 30 dam

Cast Quickened Sonic Lightning Bolt. SR. 24. Failed to pass SR

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday December 19th, 2018 12:10:26 PM

Seeing Brom in trouble, Emrys invokes Divine Appeal to the Great Culverwood. He calls forth freedom of movement to break the golem's grasp. He sends forth his spectral hand to deliver the touch.

(Emrys uses Divine Appeal, Bloodwitch ability, to cast Freedom of Movement on BROM ... 4th level cleric spell.)

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork  d20+9=12 ; d20+7=10 ; d20+28=42 ; d20+28=30 ; 4d6+11=25 ; 4d6+11=23 ; 2d6=6 ; 2d6=5 ;
Wednesday December 19th, 2018 2:36:37 PM

Velarin’s elemental is again ineffective for anything other then clogging the field but the wizard shows his power. Again he calls forth an exploding ball of flame that baths many of the combatants. As the flash of light fades the group can see that the Yellow Wizard, Cleric and Fungal Queen are all dead! The fires also battered the Furnace Golem but it is immune to fire.

Tishe’, not to be outdone, launches a pair of lighting bolts at the golem. Both bolts connect but one of them seems to do no damage. Still some damage was done.

Edson is in the fight. He slips into the room, invisible, and is only see as he and Barratore take down the remaining warrior quickly and efficiently. Barratore turns towards the cleric only to see that he is nothing but charred remains.

Brom is caught tight by the golem and fails to break the grasp. This ends quickly as Emrys casts a spell freeing him and making him impossible to grapple for some time!

The golem holds its position and again attempts to slam Brom, this time with both fists. {Hit: 42/30 Damage: 25+6 Fire / 23+5 Fire}

The blind green wizard, having been unmolested for a few seconds gets his wits about him, whispers and gestures before he disappears. The arcane casters of your group recognize a teleport spell when they see one.

DEAD Yellow Wizard: - HP: 35/87 – AC: 15/10/15 - SR25 DEAD
GONE Green Wizard: - HP: 87/87 – AC: 15/10/15 - SR25 DEAD

DEAD Black Archer/Cleric: – HP: 36/101 - AC 22/16/16 - SR: 25 DEAD

DEAD Lt Blue Warrior: – HP -/174 - AC27/13/24 - SR25 DEAD
DEAD Purple Warrior: - HP 88/174 – AC:31/13/24 - SR25 DEAD

Furnace Golem: - HP 114/144 - AC 30/8/30 - DR15/- SR25

DEAD Fungus Woman – AC: 25/15/22 | HP: 22/183 | SR25 DEAD
DEAD Souther Spore Pod 1 – HP: -/20 DEAD
DEAD Northern Spore Pod 2 – HP: -/20 DEAD


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+22=35 ; 2d10+10=12 ;
Wednesday December 19th, 2018 7:59:31 PM

V, pleased at the effectiveness of his fireballs, directs the Elemental to attack the Golem. It moves under the airborne Tishe and takes a swing at the metal beast, which it does striking it (ac 35) for the minimum damage of 12.

V watches in extreme irritation at the Wizards disappearing trick, and quickly ponders his spell possibilities for a way to bring him back or find him easily, and is again irritated as nothing presents itself. He is about to take his irritation out on the furnace golem when he holds back, choosing to conserve his spells and allow the fighters to quickly turn it into scrap metal.

He waits until they have dismantled it before reminding them that the wizard had mentioned us not taking the lake and others below. We weren't done yet.

Greater Earth Elemental: Duration 13 rounds
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 42/136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+28=30 ; 6d8+31=61 ;
Wednesday December 19th, 2018 9:54:20 PM

Barratore quickly locates the last opponent and moves in on the Furnace golem. He arrives with a mighty swing of his weapon.

PA Grtr Vital Strike, Grtr Penetrating Strike Hit AC 30 Dmg 61 GPS ignores 5 DR-

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 1/10 - On


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (177/236 raged); DR 4/- (7/- raged) 
Wednesday December 19th, 2018 11:57:16 PM

posting now

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+28=48 ; d20+23=24 ; d20+18=31 ; d20+13=30 ; 2d6+23=32 ; 2d6+23=28 ; 2d6+23=29 ;
Thursday December 20th, 2018 12:05:16 AM

Brom, now free from the golem's grasp, unloads on the construct. he shouts out a thanks to Emrys for the assistance.

Attack (rage, PA): AC 48, 24, 31, 30; damage (-15 factored into the damage for DR) 32, 28, 29

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+18=35 ; 10d6=30 ;
Thursday December 20th, 2018 9:09:35 AM

“Piggies! One got away!” Tishe’ is angry with herself for not ‘grounding’ the spellcasters before getting into the battle. Now they have a rogue leader who will only re-enslave the mines as soon as they are gone!

Tishe’ flies further into the room, giving the Furnace Golem a wide berth. She waits to see if the melee fighters are able to bring the construct down. If it’s still standing, she casts another Sonic Lightning Bolt.

.....
Fly into the room keeping 20’ away from the Golem

Ready (if Golem active after Keeper attacks) cast Sonic Lightning Bolt. SR 35. Reflex DC 23 for half 30 dam

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Thursday December 20th, 2018 1:41:35 PM

XP: 36,540 – Battle
XP: 100,000 – Minimal Orc Casualties & Recognizing as not a threat
XP: 100,000 – Removing immediate threat to village

Velarin’s elemental slams its firsts off the furnace golem but the dense metal resists the damage. Velarin, irritated at losing the wizard, turns to vent his spleen on the golem but stays his hand, letting the others finish off the construct.

Barratore quickly locates the last opponent and delivers a mighty blow to the construct. This blow is quickly followed by another bolt of lightning that makes a patch on the front and back of the golem glow red.

Finally, Brom does what Brom does not slams the furnace golem over and over again until its animating force is destroyed leaving an empty, warm, husk.

The room is quiet for a few beats as the adrenalin leaves the bodies of the Keepers. They look about and see that this is indeed a sleeping area and that nothing appears to be trapped and there are now more dwarves hiding.

Velarin reminds the Keepers of what the dwarves said about not taking the lake and 'those below'. Still you can all fell that, while there is a problem to be addressed, it is not something that cannot wait for a bit.

As this very brief sweep is finished the orc who now seems to be the leader comes into the room smiling and speaking in broken common.

“Strong saviors. You would make good orc war leaders! We talked and will not make trouble. Would like to stay, build life here. Trade if can.”

He clearly looks hopefull. Over time he would ask the the orcs be allowed to stay and keep enough gear to defend themselves. Some armor and weapons but not too much. His idea is to trade things they make with the villages around. That said the orcs have had no contact and do not know how the mood of the tows is. They also do not know anything about the lake you find at the end of the short passage to the north. {See slide 2}

The lake you find is over one thousand feet across though not all the wide in an arching cavern. From what you can see it gets progressively deeper as it moves from the shore. The first person to walk in that direction is also surprised when any enchantments that are active stop functioning. It is clear that there is an anti-magic property to the lake.

The party has some dwarves locked in the mansion. {I almost forgot about them.} The party must also decide the fate of the orcs.

Between the gear on the dwarves and what has been found in the living area the Keepers have quite a haul of items, gems and gold. The orcs do not wish to keep much, four pieces of armor and four weapons. If this is allowed the following remains.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsbans of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each

2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each

8x - Breastplates +2 9,350gp each

50x - Orcbane Arrows 166gp each

3x - Whip +1 Orcbane 8,301gp each

30 Diamonds and Rubies - 10,000gp
15,000gp
350pp


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 20th, 2018 8:43:49 PM

V thanks the Elemental, and then dismisses him to his home plane, and then turns to look at the orc, at his friends and at the pile of loot. "We have 15,000 in rubies from earlier as well. Anyone got anything against these Orcs trying to make a peaceful and honest living here in these caves? And, while cash is always fine and dandy, is anyone opposed to leaving them 4 of the breastplates and the 2 Earthbreakers and 2 Warhammers? Perhaps even a longbow or two as well? I would think that is a start for them considering generations of servitude."

V waits for an answer before answering the Orc

"We are obviously not done here my friends. Right off the bat, we have Dwarves in the Mansion to deal with, we are definitely in need of rest. we have an escaped wizard, an antimagic lake, and "others" beyond it that the wizard did not want us to get to. Following all that fun, we should definitely have a word with the nearby villages regarding these Orcs, perhaps even taking one or two of them with us to meet the villagers."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday December 21st, 2018 5:47:01 AM

Edson just stares at the loot. If no one claims the ring of spell storing, he"ll claim it. Something a friend of his named Zeoll shared with him.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday December 21st, 2018 8:19:57 AM

Tishe’ helps with gathering and identifying the magical treasures and considers Velarin’s words. “I don’t think there is anything we can do about the anti-magic lake or the dwarf wizard that got away, more’s the pity. What we can do is maybe help the groups here set up some cooperation.”

And inspiration strikes. “What we have here is something very similar to the history of Cinnamon Valley! Several groups of different people under the tyranny of a great evil that is taken down by a hero group. The group then suggests a Council where all the different groups have a say to run the place. “

“ In Cinnamon Valley it was Hill People, Druids, Hmanas, and Witches subjugated by Royd the Merciless and when freed established the Pitchfork Council.”

“Here we have the Villages, Dwarfs, and Orcs subjugated by Wizards and now free to establish a common governing body. The only thing they need is direction. “

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday December 21st, 2018 11:02:55 AM

"I have no issue with the orcs wanting to make this mine their home ... and the prospect of fair trade is always a benefit to all. As long as they don't attempt to pursue the same conventions these dwarves employed here. Other than that, I wholeheartedly wish them good luck."

While he says these things, he takes out one of his specimen bottles and takes samples of the Fungus Queen's fungi for study. May produce interesting potions he thinks.

DM Ryan - "You broke into a mine."| Tactical Maps and Artwork 
Friday December 21st, 2018 12:13:38 PM

Velarin dismisses his elemental and makes sure the full loot list is up to date. He points out that that orcs seem to want to make a peaceful and honest living and has no problem with leaving them some weapons and armor.

Edson is worred less about the politics then personal gain and would like the ring of spell storing.

Tishe’ helps with the gathering and identifying of the treasure while considering Velarins words. The thinks they may have a special situation here, recounting the events of Cinnamon Valley and the council that was created.

Emrys, like the others thinks that the orcs could make a home. Fair trade seems a good thing.

The orcs do explain on interesting property of the local ore to the party. While within or near the mine the woldblood streaked ore resists magic that effect quickly lessens as you move away from the mine.

They are happy with the idea of trade and look on the group as their saviors, they will willingly do whatever is asked of them including meeting with the townsfolks. The townsfolk will take some time but will come around to them as the partner. It is only late in the conversation that the lead orc expresses concern of the lake. He knows nothing about it but does no that the wizards, and other dwarves, would occasionally speak of it.

Before leaving the lake would be examined one more time. The ceiling in above the lake arches up at least one hundred feet. There are rickety boats and rafts near the shore with oars, examination proves they are not stellar work but are seaworthy in spite of their appearance. The boats each hold two to four people of medium size. There are also two large rafts that would hold ten. There are no active threats in the area, as there was not earler.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+9=26 ;
Friday December 21st, 2018 12:17:57 PM

Barratore has no issue with the orcs stating at first glance at least. "I think we grant them the armor and weapons as well as
some coin and any of the normal provisions within this complex. Generations of slavery cannot be simply paid for, but I believe we should
provide some compensation. What say you all to 500gp for each orc? But as we discuss this, what do we do with the dwarves then? Do we have a location relatively far from here
where they could make start over."

Barratore gives it some thought, "Perhaps we find a clan willing to foster them? The Scab?"
Know Local 26 to think of someone who may have a contact to the dwarves in the Scab

Barratore agrees with Tishe that The Keepers need to facilitate a meeting between the villages and the orcs. Barratore is confident that the orcs
understand the consequences of following the dwarven path as demonstrated.

Barratore is interested in one of the Headbands, and will put the 8,000 of his share into the group kitty for it

Barratore is for introducing the orc leader to the villagers tomorrow morning. While the wizards need rest to gain spells back, he and Brom don't and could leave now to go back and work on setting up the meeting

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday December 21st, 2018 12:52:37 PM

"Oh yess... the lake from my vision. I almost forgot! We should investigate before leaving ... learn of its significance."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Friday December 21st, 2018 9:43:24 PM

"Ain't there laws against slavery in the valley?" He says. "Should be the laws job, not ours ta decide their punishment." He says. "Take 'em back an let the council decide."

Brom is not interested in keeping any of the items and will just take his cut. Besides he thinks the headbands look like girly headbands- too frail to be on his head.

Brom has no problem leading the orc leader back to the village to introduce him to the village leaders. Even help to broker a trading agreement between the two peoples.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday December 22nd, 2018 12:14:45 PM

Tishe’ was hoping for a multi-lateral Council that included the dwarfs as well as the orcs and villagers, but she has to admit re-locating the dwarfs to the Scab would work too.

She doesn’t like the idea of exploring the lake at all. “Anti-magic water and rickety boats is a recipe for everyone drowning. Better if we were to just seal it up!” Not being a strong swimmer or fighter, the Spellweaver uses magic to do things like defend herself and breathe. The anti-magic lake scares her worse than facing a hundred BloodWeed monsters!

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’
Fly. 32 minutes.

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday December 25th, 2018 3:31:30 PM

Barratore purses his lips and snorts, "I think you're scared you might learn something if you put one on."

Barratore thinks the Pitchfork council might be out of it depth when it comes to the dwarves

DM Mark - "Smash them on the anvils of your hate! They will not take the lake or those below!” 
Monday January 7th, 2019 1:24:22 AM

[Welcome back after the slowdown! My thanks to DM Ryan as we switch!]

The party seems to be at a decision point.

You have journeyed into a stronghold of evil dwarves and half-orcs, with orc slaves used for labor. You have defeated the dwarves and halforcs, and cleared out a strange garden of undergound fungus creatures. Some dwarves yet remain, trapped in a magical mansion. The orcs with you seem eager to please their new overlords, and are considering what life would be like without the dwarves.

Down a long corridor from the mines lies a large, dark lake - a lake that seems to eat magic. Could it be the lake that Emrys saw in his vision when he entered this place? What was it that dwarven caster had said? Oh yes, "Smash them on the anvils of your hate! They will not take the lake or those below!”

The orcs know little of this lake, save that they were not allowed here. Goods were brought that way, even captured humans from time to time. They want nothing to do with it.

Do you venture into the unknown lake? Do you go outside first and speak with the villagers above? What of the orcs - do you take them out of the mine? And the captured dwarves - what are they up to in their magical prison?

[If you have spells or ongoing effects that, kindly remind your DM what those are in your post.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 7th, 2019 9:48:30 AM

"I think we will need to deal with these Dwarves first. If we are going to investigate the lake, we need to be fully prepared, and need to have everything up here wrapped up. The idea of taking the Dwarves to the other clan seems the best of the ones proposed, but how do we accomplish this. Once the time has expired, or i dismiss it, the mansion will disappear, and the Dwarves will be expelled as they were when they went in.

True sight(edson
Invisibility(Edson)
Fly
Resist energy(fire) (Barratore)
Darkvision(V, Brom, Barratore)
Bless

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 7th, 2019 6:57:43 PM

Barratore agrees with V. "Aghreed, dwarves first and foremost. To the other part of your question, I have no idea. How many ca we as a group teleport? Only way I can think of it
My idea, but also as we have no contacts in the Scab and dont know where to go even if we could teleport, I don't see how we accomplish it." Barratore sighs, there was no decent answer.
Couldn't just let them go, couldn't kill them now, and the resources of the Pitchfork Council and the Valley were not really up to a dozen of battle hardened dwarf fighters as prisoners.

"Before we think about going anywhere with them, we need to make contact with a dwarf clan and arrange for the clan to agree to take them in. That is step 1 and 2 so how do we find a clan or
2 in the Scab?"

Wpn Hardness 16 41/50 HP
Darkvision 5 hours
Freedom Of Movement - 70 minutes
Protection Elements Fire - 52/120 100 minutes
Haste 2/10 - Off


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday January 7th, 2019 7:57:30 PM

Tishe’s ‘Fly’ Spell wanes and is gone. She shrugs. “I don’t know the teleport spell, and don’t know what to do other than dispel the ‘Mansion’ , then bring everyone out for dinner and a Council with the Villagers. Let’s do that.”

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 8th, 2019 12:29:14 AM

" Finding a dwarf clan seems better than this dark lake. " Edson waits for the others to speak up.

DM Mark 
Tuesday January 8th, 2019 1:39:59 AM

The group discusses what to do next in the dark of the mine. There is a smell of death and gore from all the killing that went on here. Somewhere you hear rats squeal in the distance.

There seems to be general consensus that anything is better than that dark lake. But what to do with the dwarves? Your party doesn’t know this area well. It seems unlikely the orcs know the area outside well. Most everything else in the mine is probably dead, so not much help there.

The orcs look at you expectantly.

”Ooo. We no want you to leave the dwarfs here. They jus go bak to their old ways, an thas no good for us. Mebee we can work the mines now. I seen em do stuff with the ore.”

Another pipes up, ”Ya, how hard kin it be? If dwarfs kin do it, we kin do it.”

“But yeah, you gotta git rid of them dwarfs. You know, if you bring em out an hold em down, we’ll kill em for ya.”

“Yeah - it’s the least we kin do for all you done for us!”

“Yeah, we orcs kin do what you don wanna do!”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 8th, 2019 5:18:48 AM

V thanks the Orcs for their offer, but declines allowing them to kill the prisoners

"I'm thinking it's gonna take a divination to find the Dwarves of the Scab. Beyond that, I got nothing. I would say I could teleport them a few hundred miles away, but the spell only works on willing creatures. That might in and of itself be a problem if they don't wanna go where we want them to go."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday January 8th, 2019 7:47:29 AM

Brom listens to everyone. He doesn't have an answer that the others wanted to hear- let the law decided.

He really wants to check out the lake and what's underneath.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday January 8th, 2019 9:20:09 PM

Barratore tells the orcs that the dwarves won't be staying, that was for certain. "V, let's see if we can find the dwarves of the Scab. As for the dwarves volunteering to go, that wont be a problem. We tell them that any who stay will be executed as slavers."

Lets get this done, our spell casters can rest and then, sorry Tishe, we find out what was being protected beyond that lake."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 8th, 2019 10:42:03 PM

Tishe’ reluctantly agrees with Barratorre’s plan. Giving each dwarf the opportunity to teleport out or be left behind with the vengeful orcs feels draconian, but the stubbornness and evil selfishness of both groups is leaving no possible Good path. “We each weave our pattern with the materials at hand”, she sighs resignedly.

The Sorceress is equally enthusiastic about the Lake, but will not let the Keepers go without her.
....

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 8th, 2019 11:04:56 PM

Edson cuts at a cuticle on his nail, while waiting to see what they do. Maybe after recharging and resupplying the lake wouldn't be a bad idea. As of now they already lost one, more losses were not needed.

DM Mark 
Wednesday January 9th, 2019 12:24:08 AM

The party continues to discuss their plans.

Two of the orcs get in a fight, and the others sit down to watch.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 9th, 2019 7:12:04 AM

"I'm good with Barratore's plan as well. We still have the problem of locating the Dwarves of the Scab. Emrys, can you cast a divination to locate the Dwarves?" (if not or no response, in order to move things along, V will offer up the following) I could cast a Limited Wish to duplicate Divination, and ask Where, exactly, we can locate The Dwarves of the Scab. Unless someone has a better idea?"

Spells/Effects

Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 9th, 2019 8:57:32 PM

Tishe’ has agreed with the plan, and has no actions she can do to help it move along, so she keeps watch on the orcs and the entrance. As long as no blades are drawn, a bout of fisticuffs seems innocent enough.

She’ll cast a Grease spell on the first drawn weapon.

Active Spells and Effects
Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 9th, 2019 9:10:15 PM

Barratore also casually keeps an eye on the fight and like Tishe, unless a weapon is pulled, he is unconcerned. He does suggest to the talkative orc that perhaps now would be a good time for the orcs to find something to do that is a bit more constructive. Inventory the rooms, do something with the dwarves that are dead, pretty much anything that takes them out of the general area

V and Emrys are the only 2 that can act on any part of the plan and so Barratore steps up to the Bloodwitch and prepares to 'jog' the smaller man's memory and thereby hopefully encouraging him into action

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday January 9th, 2019 11:15:22 PM

Cuticles done.. Edson moves onto trimming some facial hair. When the fight breaks out, he watches... silently betting with himself his winner.

DM Mark 
Thursday January 10th, 2019 1:08:46 AM

Velarin suggest an approach to the still silent Emrys, and then offers the others a plan of his own.

Tishe and Barratore keep an eye on the fighting orcs. Barraore suggest they find something more constructive to do. After some thought, which seems to take some effort for these orcs, they fan out and begin searching through the various chambers - none too gently from the echos of clattering and such.

Barratore tries to get a response from Emrys. -

Edson has the finest looking nails in this entire complex.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 10th, 2019 10:10:40 AM

"I have Never used Divination, but I will take a whirl at getting some useful advice from higher powers. Any thoughts on whether I ask "exactly how do we find the Dwarves of the Scab?, or should I ask " what is the best course of action for relocating the Dwarven prisoners?"

Whichever the group thinks is the best way to go is what V will ask when he casts the spell. V casts Limited wish to duplicate the spell Divination.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Thursday January 10th, 2019 11:52:25 AM

While the others decide what to do, Brom decides to occupy himself another way. He goes to the orcs and challenges them to arm wrestling contest. He figures the brawling could be distracting and this way keeps it to an organized chaos. Besides Brom was getting bored with all the thinking.

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+27=47 ; d20+14=16 ;
Thursday January 10th, 2019 10:39:04 PM

Emrys continues to stare in an almost trance-like state down the corridor leading to the dark lake. He hasn't really been listening to the others ... only the whispers in his head ... coercing him to make his way to the water's edge ... tantalizing words massaging his insatiable desires for ancient lore and magik. This moth has found his fire.

Suddenly the utterance of his name by Velarin brings him back from his internal, bellowing rut.

"Uhhh, certainly! I could see what I could do. Where is my enchanted dwarven manservant? We can ask him where the closest clans may be ... he must tell us the truth if I command him to. If he proves unfruitful, allow me some of their dwarven-made belongings and I can try and scry a location."

(Knowledge [Local]: 47, natural 20. Knowledge [Geography]: 16)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 10th, 2019 10:52:40 PM

Edson moves by Barratore, hoping to see some good arm wrestling. He didnt think rhe orks had a chance... maybe if they did three vs one.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday January 10th, 2019 11:30:00 PM

Barratore looks at Edson and then over towards Brom. “What if I gave you 5 to 1 odds

DM Mark 
Friday January 11th, 2019 1:40:16 AM

Velarin pulls out a rather large diamond, ready to cast Limited Wish to duplicate a Divination spell. He asks the others for suggestions on how to phrase his question, ready to cast his spell however they suggest. No one responds to the elf.

Brom instead focuses on trying to keep the attention of the orcs by challenging them to an arm wrestling match! Several have already left to explore the mine to see if anything was overlooked. Of those that stay, only a couple are ready to accept the challenge. It's not much of a contest with 30 Strength (is the 36 only when he is raging?) As they watch Brom quickly wins any match. The other cheer briefly for thier comrads, but quickly switch to cheering for Brom.

Edson and Barratore watch with interest, considering odds and how many orcs would need to work together just to beat the mighty Brom.

Emrys snaps out of his reverie, and gives some thought to how they might find the Scab and some dwarves that could take on the evil dwarves sequestered in a magical mansion. Searching his own memory, Emrys knows that there are some dwaves locally, but is reasonably concerned that there maybe a clan large enough to not be overrun by these evil dwarves. He knows the Scab is a location of some dwarven clans, and it is a few hundred miles to east of where you are. He calls for his enchanted dwarven manservant, hoping the dwarf may know something useful.

[Kindly remind your DM where this enchanted dwarven manservant is and the nature of his enchantment. Perhaps he's in that mansion?]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 11th, 2019 9:41:04 AM

V holds off on casting Limited Wish, waiting to see what Emrys can come up with. The Limited wish may be much more useful on something, and V really didn't want to use the rather hefty diamond on an imprecise question regarding Dwarves.

Emrys Myrridanmyl, stephen f. ac19 hp 68/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday January 11th, 2019 11:39:41 AM

(I don't recall the whereabouts of the dwarf Emrys dominated. I assumed we were keeping him with us, since he was under Emrys' control, but I am not certain. I lost track of him after combat started.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=24 ;
Friday January 11th, 2019 4:09:13 PM

Tishe’ continues to watch the orcs and the entrance. She maintains her vigilance while the others take care of the orcs and dwarf solution.

Active Spells and Effects
Perception 24

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday January 11th, 2019 11:09:38 PM

Edson shrugs. A limited wish was beyond him. He heard of the magic, but had no idea how it worked. The arm wrestling was more his speed.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+16=23 ;
Monday January 14th, 2019 12:13:06 AM

"Well now, we can't scry the location of a dwarven town, for that divination only works on individuals ... not locations. So in order to move things along, I am going to attempt a Vision quest ... peer into the shifting shadows and see what coalesces."

He prepares for the Vision by casting a magical hack that augments his caster level. A necromancy that claims some of his lifeforce. He turns quite pale in the process.

(Casting Surrender Blood. Loses 20 hitpoints. +4 Caster level to next spell.)

He takes out his small cauldron and four pieces of ivory with eldritch runes carved into them. He burns some pungent incense in the cauldron immediately begins chanting words of power. Emrys quickly goes into a trance ... then suddenly his eyes become black as pitch. "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."

(Casting Vision. Caster Level Check: d20+16: 23+4= 26 vs DC 20, 25 or 30. Spell mimics the Legend Lore spell but much faster.

DM Mark 
Monday January 14th, 2019 1:04:45 AM

Tishe and Edson wait patiently for an answer to their dwarven dilemma.

Velarin holds off casting a Limited Wish, hoping Emrys has better options. Emrys concentrates, casting Vision, asking, "Show me how to find the nearest community of good dwarves with the capability and means of receiving our prisoners."

As he concentrates, Emrys sends his mind into a void of blackness seeking a vision of what he should do. As he does, images and thoughts being to fill his head. He sees a carved cave entrance, and before it is a large clearing. There is a meeting of dwarves and humans in this place. Gold is being exchanged for manufactured gear. The faces are all stern, but eventually they change to a look of agreement and even a smile or two. Another vision appears, and the humans and the dwarves are celebrating some sort of festival in this area in front of the cave entrance.

Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarves prisioners.

This place is about a day and a half travel northward for here.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 14th, 2019 8:26:00 AM

"Well done Emrys. Now the question of finding these people, and getting the Dwarves there. Do we all just teleport in that direction with the Dwarves and start looking, or do we send a couple people in advance to find them, set up the transfer, and have everything ready for the Dwarves arrival, while the rest guard our prisoners here? I for one think that option number two is going to be the best move."

Spells/Effects

Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2-CX2, Bulls strengthX2, resist energy-C, Mirror image-C, See Invisibility-C
3rd: Fireball-C, lightning bolt-C, Haste-C, Haste-C, Dispel Magic-C, Fly-C, Fly-C
4th: Dim Door-C, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, Cone of Cold, empower Lightning bolt, Empower fireballX2-CX2, Wall of force
6th: Chain lightningX2-Cx1, Greater dispel magic, Disintegrate, true seeing-C
7th: Mage's mansion-C, Empower cone of cold-C, Summon Monster 7-C, Limited wish, Banishment
8th: Polar ray, Maximized cone of cold-C, empowered chain lightning-C, Sunburst


Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday January 14th, 2019 10:39:47 AM

After coming out of his trance, Emrys informs the others of what he learned ... of the cave entrance and the goodly people there ... Urvan and Yeldarb.

"As for teleporting, the travelers need to be willing for that to work. Is that not correct? That's always been my understanding."

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=30 ;
Monday January 14th, 2019 6:06:26 PM


“Shady picks, Emrys!”, beams Tishe’, and the Spellweaver nods in the Minotaur’s direction for the next concern. “Seiur Barratorre has already thought of that. Those who are not willing to teleport stay here and are left to the tender mercies of the orcs. You can lead a Bounder to food, but you can’t make it eat.”

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 14th, 2019 8:36:59 PM

Barratore nods, it all sounded good "And I will stay behind on the teleport so as not to use additional space. Brom is more than enough where the dwarves are concerned."

Barratore is for teleport in and talk it out with the dwarves and humans at the other end

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Monday January 14th, 2019 11:11:05 PM

The distraction was enough to let the others come up with a plan. Brom readies himself for guard duty and waits for the group to take the dwarves to their new home.

DM Mark - “Shady picks, Emrys!”  d20=16 d6=3
Tuesday January 15th, 2019 2:06:24 AM

Emrys shakes off the effects of his Vision spell and shares what he learned.

Velarin, Emrys and Tishe debate teleporting to the location Emrys saw in his vision. The complications of willing versus unwilling teleportation is discussed.

Barratore offers to stay behind if teleportation is how they get there, though neither the use of teleportation nor the need to leave anyone behind is decided.

Brom keeps a sharp eye on the place as the others discuss. He notices a few rats here and there. In the distance, he can hear the orcs rummaging around the place, and the occasional shouts about some lucky find. He also hears some loud arguing over something of value. Maybe a couple of them are fighting with each other - hard to tell really.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 15th, 2019 8:21:56 AM

"So teleport is the most reasonable option if possible. Can anyone besides me teleport? I can't really teleport to the location that Emrys has seen. If he can teleport, then I can go with him the first time, then return and go back with more people before i will need to rest. I have two teleports available until after said rest."

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday January 15th, 2019 4:29:19 PM

"Im afraid I can only speak the Word of Recall and teleport home. We could shadow walk along the border of the Shadow Realm as a short cut, but I would need to make my best educated guess as to when to reenter the Living Wold."

Emrys thinks hard about other possibilities and magical hacks he could twist and employ.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 15th, 2019 7:04:56 PM

“It’s only a day and a half north into the Contested Kingdoms”, reasons Tishe’, “why not just walk? Again, those that stay with us make it and those that choose to run, well, run. Without weapons, food, chushy position, ...”. She ticks off the points on her fingers

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday January 15th, 2019 8:37:09 PM

"Reasonable to me Tishe. the orcs need to stay put inside and when we return, we can set the meeting between them and the towns. After that we are taking a trip on the lake.

Let's end the mansion and explain to the dwarves what is going to happen. And like you said, if they want to run, I will try to stop them, but they may elude me and be wounded without supplies in the wilds"

Barratore is set to get to walking

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday January 15th, 2019 11:08:09 PM

Edson keeps an eye out. Not that anything would have the stones to attack, but just incase. Thinking to himself, he really wanted to see that lake again.

DM Mark 
Wednesday January 16th, 2019 1:23:02 AM

Velarin and Emrys discuss the merits of teleporting. Tishe suggests just walking the distance. Barratore agrees, and he and Edson mention the dark lake.

I the distance, you can hear on occasional drip of water when the rummaging orcs are not making a racket.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 16th, 2019 8:30:39 AM

"V reluctantly agrees with Barratore and Tishe'. We will need to rest before long."

V let's everyone know that he is ending the mansion, and and then does so, following which he steps behind Brom and Barratore.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Wednesday January 16th, 2019 12:15:44 PM

Brom prepares himself with weapon out and resting on his shoulder. He also shuts off the glamour on his armor to show him in full battle regalia.

"Let's do this." He says.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 16th, 2019 9:41:41 PM

Barratore stands at the ready and draws his weapon to rest upon his shoulder as well. He wanted the dwarves did not have any dumb ideas as soon as they came out.

When the dwarves appear, "We are taking you on a short trip to a nearby colony where we believe you may learn what it truly means to be dwarves. Your alternative is death. You will be bound to each other. If you attempt to escape, we will stop you. If you succeed, however slim, you will be in the wilderness without provisions or protection. Question?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday January 16th, 2019 11:27:29 PM

Edson sheathes his kuhkri/shaver and pulls out his biw and knocks an arrow. Pointing it down and away, he awaits to see what happens with the dwarves.

DM Mark - Dwarves and Orcs 
Thursday January 17th, 2019 12:06:33 AM

The party moves to where the Magnificent Mansion was created. Velarin knows where the door is, but does not open it. He moves behind Brom and Baratore. Everyone readies for a fight with their prisoners. Edson pulls out his bow and knocks an arrow.

Velarin concentrates as he waves his arm in a sweeping arc, and where there once was a doorway now there are about 19 dwarves. All are badly injured, and most are still unconscious. While you had left them bound, their bonds are gone. The injured appear to have been tended to. Those that can stand do so, and glower at you. A couple of them hold daggers, which is surprising since you thought you’d disarmed them all. Brom and Barratore glower back.

Healing DC 15 - Highlight to display spoiler: { You can see that the attempts to tend to the wounded are crude, and you wonder if some of the efforts did more harm than good. These guys are in rough shape, and you’re pretty sure one is dead.}

Sense Motive DC 20 - Highlight to display spoiler: { You can tell that though those that can stand are trying to be proud and brave, they are nervous and a bit ashamed. Though they look ready to defend themselves you sense they are intimidated and afraid to face your group.}

Barratore says, "We are taking you on a short trip to a nearby colony where we believe you may learn what it truly means to be dwarves. Your alternative is death. You will be bound to each other. If you attempt to escape, we will stop you. If you succeed, however slim, you will be in the wilderness without provisions or protection. Question?"

One of the dwarves steps forward. ”I am Lefnun. I speak for those here. Brok over there is dead. The rest are injured. Maybe they’ll die too. We are in no shape for a trip, but maybe that doesn’t matter to you. Do with us as you will, but if it’s a death, let it be a quick and clean death as befits a warrior. Do not lock us away again where we will starve, or march us until we die.”

Another dwarf says, ”So where you jerks, I mean gents takin’ us? What sorta colony?” This gets him a sharp look from Lefnun.

There are a few orcs nearby and they hear what’s going on, and they wander back. A couple of them hold bags of some things they seem to have found. They look at the dwarves, at the party, and then back at the dwarves. Other orcs seem to be making their way back as well.

”Oooo. I wanna kill ‘em. Slowwwww.”
“No way you scuz! I gots beat more ‘n you did - I wanna do it!”
“Hey, there’s plenty - we kin all kill sum.”
“Yeah, we kin kill ‘em slow or fast - whatever ya guys want. As long as we kin kill em.”
“I get their stuff.”
“No way you buttsmack! I get their stuff!”
“Grrrr. I’ll fight you fer it!”


Two of the orcs square off, seemingly ready to fight. Again.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 17th, 2019 5:05:46 AM

V just shakes his head rather dejectedly. Tired of dealing with both groups, V decides to stand quietly and let the others explain while he contemplates the ramifications of fireballing both groups into ash. Perhaps leaving these Orcs here wasn't such a good idea after all.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday January 17th, 2019 8:43:18 AM

Barratore takes a step forward, leaving his blade casually on his shoulder, "Lefun, I am Barratore Steelwind and if your deaths is what we were looking for, you and I would not be talking." Barratore then squares off towards the orcs, "Get yourselves gone. Unless you want to go through me."

He gives them a glare and turns back to Lefun, "We have no intention of marching you to death and I tell you we will assist with your wounds. There is a clan of dwarves and humans who through hard work and mutual respect live in peace not far from here. We are taking you there and asking them for their good graces to accept you into their clan. In time, it is my hope you can regain your honor."

"What can any of you tell us about the lake or what lies beyond?"

Darkvision 7/15 hours. 60

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Thursday January 17th, 2019 4:40:01 PM

Tishe’ tried to back up Barratorre’s words by unpacking her healing kit and Cure Light Wounds wand. She ‘tsk’s and shakes her head. “We have used the magical mansion for our own rests before, and we know it is well-stocked with food, soft beds, and refreshment. And you were all stable if mostly unconscious when put into the mansion too, so none of that. Sieur Barratorre gave you the offer, as goodly and kindly a one as you don’t deserve. And you can accept or not. Accept and we escort you free and clear to a nearby dwarf hold. Not, and we leave. No muss, no fuss, just a simple offer.”

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 17th, 2019 5:20:33 PM

Edson continues holding. He figures Brom and Barratore have this set... and hes just here for insurance. " Tishe, you need help?"

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday January 18th, 2019 5:18:45 AM

“Sure, sweetie”, Tishe’ responds to Edson, “Everything works easier and smoother with co-operation.”

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+18=19 ;
Friday January 18th, 2019 8:59:57 AM

Brom doesn't speak. Instead he figures him presence enough is all he needs right now. The orcs start to get rowdy and along with Barratore's words his intimating stare should keep them in line.

Intimidate DC19 (stupid die roller)

DM Mark - Dwarves and Orcs 
Friday January 18th, 2019 11:47:24 AM

Velarin is running out of patience with these folks - dwarves and orcs alike.

Tishe takes out some healing supplies, but does not use them, and Edson offers to help her. She calls the dwarves out about their mention of starving to death in a comfortable, food-filled mansion. Lefnun is a bit stung by her words. "Well, we didn't know if them ghosts were gonna run outta food, or if you jus decided to leave us in there. But yeah, I guess it was alright."

Barratore steps up. With a hard look and a sharp word the orcs melt away, almost tripping overthemsleves as they pull back with fearful apologies. Barratore tells the dwarves that if teh group wanted them dead, they would no longer be talking. He goes on to say, "We have no intention of marching you to death and I tell you we will assist with your wounds. There is a clan of dwarves and humans who through hard work and mutual respect live in peace not far from here. We are taking you there and asking them for their good graces to accept you into their clan. In time, it is my hope you can regain your honor." Tishe chimes in to back up Barratore. Brom just glares.

Lefnun takes a moment, looking at the dwarves around him for any protest or response. Then he says, "Fair enough. You have beaten us and we accept this. We will offer you no resistance on this trip, though we will need some healing to get my people in shape to travel. I ask that you give me a weapon to enforce my word, and to protect myself as we go. I also ask that you have weapons ready for the rest of us should we face trouble. But I can tell you that we will not fight you." As he looks around again he gets some angry looks from the others, but they remain silent.

Barratore asks about the lake. Lefnun says, "Hmmm. That lake is a bad place. We were told that there are monsters in its depths. Our leaders would sometimes take goods and ore across and would return. I heard some of the metal men came from there. I want no part of that, and we will not follow you there." There is general agreement on this point among the conscious dwarves.

Sense Motive DC 20 - Highlight to display spoiler: {You sense that Lefnun believes he has some authority among the dwarves. You sense no subterfuge, but there is fear and anger held in check.}

DM Mark - Dwarves and Orcs 
Friday January 18th, 2019 11:50:50 AM

[OOC: You've handled these dwarves and orcs well! 1 hero point for everyone!]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 18th, 2019 2:32:23 PM

V waits for Barratore to wrap up the discussion regarding weapons and other details. Once completed, V will only offer up that we should camp here now and head out after we have rested. Those of us that need rest anyways.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+14=29 ; d20+18=31 ;
Sunday January 20th, 2019 11:23:03 PM

(Sense Motive: 29.)

Emrys approaches the group of orcs and tries to impart on them a few words of wisdom. He speaks to them in their orc language, like an orc (diplomacy: 31)

"Don't forget who you are! You are no longer slaves ... you are masters of the mine. Stand tall, strong and proud ... unified like a true clan. Don't quarrel among yourselves, especially in front of outsiders. Show each other and your neighbors dignity and respect, and it will be shown to you as well."

He then returns to face the dwarves. Emrys says, "You might as well drop your weapons ... I know you're not going to use them. I suggest you allow my mercy of healing."

(How many are there and what is the severity of their wounds ... Emrys has a number of healing spells left.)

DM Mark - "What's a digger naty?" 
Monday January 21st, 2019 1:12:29 AM

Velarin advocates for resting here before heading out of the mines.

Emrys speaks with authority to the orcs. They listen to his words, but he's not sure if they are getting this.

"Um, we're not a clan. Are we a clan? We're gonna need a name then."
"Ha, you shud call us the Mine Pickers!"
"Your clan shud be the nosepickers."
"What's a quarrel?"
"We're sposed to show our neighbors a digger naty. What's a digger naty?"
"I dunno, but he sez if we show em our digger naty, they'll show us theirs!"
"Mebbe you kin leave the dwarves here an we kin be the boss of them fer a change."


Emrys tells the dwarves to drop their weapons, and the two that had daggers do so after a bit if hesitation. He can see from their mostly unconscious state that they need some healing.

(The dwarves are in pretty bad shape. There are 18 alive and one dead. More than half are unconscious, and of those that are awake all are badly injured.)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 21st, 2019 9:46:50 AM

V waits upon the healing and the final words of the fighters and Orcs before finding a comfy resting spot.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=12 ; d12=9 ; d12=7 ; d12=11 ; d12=8 ; d12=1 ; d12=9 ; d12=2 ; d12=3 ; d12=9 ; d12=8 ; d12=7 ; d12=4 ;
Monday January 21st, 2019 1:20:06 PM

Emrys starts in with his curing magics, concentrating on those in the most dire need (those unconscious.)

(Emrys can cast six Cure Moderate Wound spells: 2d12+10/each = 31, 28, 27, 15, 27, 21. Just one casting to each unconscious dwarf. This should wake up 6 dwarves or at least stabilize them.)

He gives the two dwarves something else to hold, other than daggers... a Cure Moderate Wound potion each.

(I can do more Cure spells, but I have to consult Emrys' Spell Power Chart at home.)

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=12 ; d12=2 ; d12=11 ; d12=10 ; d12=11 ; d12=2 ; d12=3 ; d12=8 ; d12=6 ;
Monday January 21st, 2019 5:54:43 PM

Emrys quietly sighs and shakes his head, overhearing the idiotic blather of the orcs, while he heals the dwarves. In dwarven, he says, "Gentlemen, consider yourselves very fortunate."

(Emrys has three Cure Serious Wounds he can cast. 3d12+15: 40, 38 and 32 ... use these on the worst injured.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday January 21st, 2019 9:30:25 PM

Tishe’ smiles. “Digger Naty sounds like a great name for a tribe. It reminds me of a great half-orc warrior of the Sargrass called Grymash. Fierce in battle, kind to those without power, and worshipped the Gray Lord. He had a knack of coming up with good names.”

Active Spells and Effects
Perception 30

Endure Elements: 24 hours
Detect Scrying: 24 hours
Darkvision 7/15 hours. 60’

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 3. 6. 7. 4. 3

DM Mark - “Digger Naty sounds like a great name for a tribe.“ 
Tuesday January 22nd, 2019 12:07:27 AM

Velarin waits on the healers, fighters and orcs before resting.

Emrys steps up and heals the dwarves. Between his spells and a couple potions, he finds the dwarves are able to make the trek. Probably. Some are still pretty badly hurt, but all are ambulatory. In response to the orcs’ idiotic blather, he says in dwarven, ”Gentlemen, consider yourselves very fortunate."

They respond in dwarven, ”You have no ideal That is the one silver vein among all the ore - the orcs are now your problem.” The other dwarves concede that it will be nice to be done with the orcs.

Tishe tells the confused orcs, “Digger Naty sounds like a great name for a tribe.“

The orcs seem to give this a little thought. But just a little.
“Digger Naty it is! Dats our new tribe name! Ok.”
“I guess I know what a Digger Naty is now - it’s us!”
“Yeah, beware the Digger Naty’s, or they’ll Digger your Naty.
“Ha, yeah, we’ll Digger all o’ yer Natys!”
“Ooo. I found a rat ta eat!”
“Hey, I want a rat!”


The party and the dwarves all settle down to rest. You’re not sure you really trust either these dwarves or the orcs. The orcs continue to ransack what’s left of the mines. The dwarves begrudgingly go where you tell them, though they seem compliant. Mostly. You wonder if they or the orcs would murder you in your sleep first given the chance.

You’re uneasy enough to set a watch for the night. Occasionally, the one of you on watch can see the dwarves watching and studying you, but the night passes without incident. You awaken renewed, but still in an unpleasant mine, with unpleasant company, and a rather uneasy feeling - like you can’t trust anything.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 22nd, 2019 7:18:30 AM

"let us move on and be done with this place for now. Fresh air would do an Elf some good."

After memorizing spells, V moves out with the others once they are ready, and not particularly looking forward to returning and trying to advise the Orcs on civil and acceptable behavior of the area.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strengthX2, resist energy, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, empowered chain lightningX2, Sunburst



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=28 ;
Tuesday January 22nd, 2019 3:27:59 PM

Brom walks along enjoying the natural terrain of the valley. In the evening, he beds down early and is up in a couple of hours. He stays the watch throughout the night. He's half tempted to strike up a conversation with the dwarves during the journey, but decides to leave the conversation to the thinkers.

Perception DC28

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday January 22nd, 2019 10:02:58 PM

Barratore agrees with Lefun and gives him one of the Earthbreakers. "You will be turning over the weapon once we arrive"

Emrys and Tishe will be able to have the dwarves at least ready for travel is relatively short order. Barratore settles down for a couple hours of sleep and then remains on watch the the rest of the night, thanks to his Ring of Sustenance.

The uneasy feeling that is all about, Barratore cannot help but wonder if the mines or the ore in the rock, or perhaps the lake has something to do with it. If so, will the orcs suffer as a result. This will need to be a place that warrants future visits

Visit to Tishan


DM Mark - “Fresh air would do an Elf some good.“ 
Wednesday January 23rd, 2019 1:27:34 AM

Emrys and Tishe see to enough healing to get these dwarves in shape for travel. Velarin says he is ready to be out, and the others agree.

Everyone is glad to be out of this dank, depressing mine for a time. The huge, heavy mine doors swing easily on their hinges. The craftsmanship is impressive. You give some thought to the electricity trap that was on the closed doors before. Do you close them or leave them open as you go?

The orcs wave you good bye.

As you head out of the large mine doors, you see some of the villagers on their watchful guard outside the mind doors. None of them approach or speak to your group as you lead the surly dwarves out, but they do watch you carefully. Untrustingly. It seems odd they would remain silent, given that it’s probably quite a spectacle for the six of you to have about 18 bloodied (though healed a bit) dwarves in tow.

As you travel through the day, your mood brightens a bit. Must be the fresh air as Velarin had said that makes it seem like a burden has lifted. Even the dwarves seem a bit less suley. But as you go you can sense they chafe at their captive state, and you get hateful glances as you go. Still, it’s just good to be out.

You camp for the night. Lefnun asks where you are taking them and what you plan to do with them. You can provide them answers you wish. I assume you set a watch and take some precautions to make sure these dwarves do you no harm that evening. Do you sleep rough, or in your palatial mansion?
-----------------------------------

Around mid-day the next day, you approach a large clearing, and Emrys believes this is near the place he sensed in his Vision. This seems to some sort of market or meeting. There are humans and dwarves milling about, bargaining over food and manufactured goods.

As you approach, you are six strong - you appear to them to be warriors and scholars or spell casters of some sort. Your gear and your demeanor suggest you are people of some importance. Add to that, you have 18 dwarves in tow that appear to be prisoners or slaves from their behavior and clothing. This gets the attention of the dwarves and humans present. Weapons and crossbows are brought to bear in your direction. Three dwarves step forward, clad in heavy armor and bistling with weapons. They are backed by a few humans on horseback with lances.

One dwarf speaks, “Hold and state your business. Who are you that you approach on Tishan’s Market Day. Speak quickly and truthfully! And tell us why you have dwarves in such a condition.” You are certainly the center of attention, and all present seem to hang on your response. The mood is suddenly very tense.

(As a reminder, the result of Emry’s Vision was: Emrys gets a rough idea in his head where this place is, and that the leader of the human community is named Urvan and the dwarves leader is an old dwarf named Yeldarb. These are goodly people of some ability. He gets a sense that this may be the place he seeks, but it will take both the humans and the dwarves there working together to handle the dwarven prisioners.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 23rd, 2019 3:51:23 AM

V suggests we close the doors until we return. "We don't need either curious townsfolk going in or Orcs going out until we return. Edson got us in once, he can do it again."

V answers the Dwarves questions honestly, and then with the need to watch the prisoners, camping in the rough it is.

Upon arrival in the clearing, and being confronted by those assembled, V takes a step forward with open hands. "I am Velarin, and we are the Keepers of the Vale. We were sent to investigate some strange happenings near some some villages about a day and a half from here..." V will then go on to explain the destruction of the village at the hand of the furnace golem, tracking it back to the Dwarven complex, and the general events that occurred within, resulting in the deaths of the Wizards responsible, and these Dwarves as prisoners.

"Having little idea what to do with the Dwarves, we sought some divine direction, and were sent here in the hopes that your assembled people's would be able to take them in and show them the benefits of peaceful coexistence with others."

V then stops speaking, waiting for any of the other Keepers to cover something he missed, or a response from those assembled

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Wednesday January 23rd, 2019 3:54:16 PM

Velrarin has this under control Edson thinks to himself. Even so.. he wasn't one to like a bow pointed in his direction, and he was sure Brom and Barratore didnt either. They would keep their calm he was sure, but just incase...

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 23rd, 2019 7:22:53 PM

Tishe’ keeps up her suspicions and vigilance, but unwinds enough to speak with any of the dwarves who wish. Weaving little grass ornaments and figurines, speaking of famous dwarves of the Dragon Consortium, and the virtues of cooperative endeavors.

At the town, she keeps her hand at her sides, trying to look harmless, and lets Velarin do the talking.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Wednesday January 23rd, 2019 9:17:30 PM

Barratore met the leveling weapons with ease, as well as the semi hostile opening. No different than what he would be doing if such a group rolled up to Magpie crossing. He does take one step forward with V, his own weapon still sheathed, to support V and not let him get too far away if things went south. Barratore adds that the divinely inspired Vision revealed the name of the human Urvan and that the dwarves leader is an old dwarf named Yeldarb.
Barratore adds a bit on the dwarves past, that of slavers, but that he feels they were not astray and are willing to work hard on a more righteous path and with help can be put upon a better path.

Barratore has no diplomatic skills and does not try to say anything other than the plain facts and his honest opinion

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=26 ;
Wednesday January 23rd, 2019 10:16:39 PM

Brom maintains a vigilance posture as they are met with an armed group from the market. Since he has no skills at conversation, other than an occasional threat of death to his opponents, he keeps his lips shut other than to have a drink from a flask kept at his waist.

Perception DC 26 (die roller is giving me some loving lately...)

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+18=32 ; d20+20=28 ;
Wednesday January 23rd, 2019 10:54:58 PM

Emrys scans the people here for Urvan and Ydarb. He hopes to recognize them from his vision. If Emrys does not see them, he will simply and politely ask if they can speak with Urvan and Ydarb. Explains their noble quest is one of atonement and redemption. That this fellowship of misguided dwarves would benefit much from their goodly influence. (diplomacy: 32)

IF Emrys does recognize Urvan or Ydarb (perception: 28), he will turn to them with a knowing smile and warmly say, "Greetings, good sir. I am glad to finally meet you."

DM Mark - New Friends 
Thursday January 24th, 2019 1:09:30 AM

When you left the mine, Velarin made it a point to close the doors - as much to close those orcs in as anything else.

Upon your arrival to this market attended by armed humans and dwarves, you are met with apprehension and a defensive stance from the warriors there. None of the Keepers shows any sign of being worried about this, and you are all respectful.

Velarin identifies your group and tells them you were divinely guided here as a place for your miscreant dwarves. This causes some sharp looks from those assembled and some defiant grumbles from your dwarven prisoners. Barratore confirms these facts, and adds that you are here to speak with Urvan and Yeldarb. Velarin chimes in and asks to speak with Urvan and Yeldarb. Tishe weaves trinkets as she drops the names of some famous dwarven heroes. Edson and Brom hold their tongues and their ground.

At the mention of Urvan and Yeldarb, a few guards scurry off. Soon a tall human clad in gleaming armor and a sturdy dwarf in leather garments approach. They both have an air of command about them. Emrys recognizes this pair and diplomatically says, ”"Greetings, good sir. I am glad to finally meet you." As they approach, the leather clad dwarf backhands the lead dwarven guard and about knocks him over.

”Ach, Torras you fool. All a’ ya, lower yer weapons now! These are the Keepers of the Vale - show some respect! That they come herding ill clad and injured dwarves is concerning. And frankly, speaks very poorly of you lot.” He jabs a stubby finger toward your dwarven prisoners.

Those on guard relate what you said.

”I am Yeldarb, an this here is Urvan. Sorry for the welcome, but we’ve had a spate of bandins lately. You say the gods brought you here as a place for these dwarves. Aye, we can take 'em in if they agree to this. I imagine they’re here ‘cuz the other options you gave 'em were… less appealing.” He turns to the dwarves. ”What say you - you willin’ to stay here an’ abide under my rule? Speak up!”

Your dwarven prisoners agree to this. Mostly. Sort of. Yeldarb gets a gleam in his eye, and orders some of his dwarves to take charge of your prisoners.

You are invited in as honored guests to stay for one or more days as you wish. Do you stay? Do you leave? There is quite a market here of finely crafted goods, many masterwork though none are magic, made by both the dwarves and the humans. The food smells good and the ale is excellent. Tishe’s woven trinkets attract some attention.

If you stay, you are taken care of and even flirted with. You find this is a semi-annual market and gathering, and there are festivities and entertainment, all under the watchful eye of the combined dwarven and human guard. The three elves in your group are a bit of an anomaly for them, but warmly welcomed just the same.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 24th, 2019 10:23:41 AM

V smiles with relief as the issue of what to do with the Dwarves is taken from their hands, and of the fact the the name of the Keepers of the Vale had spread across the area, even beyond their direct impact.

As the offer to stay as their guests is made, V quickly rationalizes the aspects of staying or leaving, and while the Orc issue does need further attending to, seeing what they do in a couple days if left to their own devices might be an insight into their future. And, as The Keepers of the Vale, it is a necessary benefit to meet as many goodly people in the area as they can, and foster good relations.

V looks back at the others for a quick second to gauge their thoughts. He feels that he already has a good idea what the preference would be, and unless someone indicates otherwise, responds. "It would be our honor to stay for a day or two."


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday January 24th, 2019 4:52:20 PM

Barratore bares his teeth in a Minotaur grin at the invitation. Go back and deal with the orcs and such or hang here drinking with these folks. Not a difficult choice for Barratore. The fine market in of itself also has his attention. Ale, kolch, porters, and stouts yes please.

Over the next day or so Barratore will be going through the market for any rare finds and possible casks of good brew to buy

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+30=38 ; d20+16=24 ; d20+16=34 ;
Thursday January 24th, 2019 8:38:48 PM

Tishe’ smiles, she was hoping the others would want to stay for a day and a night! She eats and drinks sparsely, but enjoys wandering and speaking with various craftsmen and entertainers. She also takes her own turn trading weaving tips or dancing and joining a band in the percussion area.

She really wants the town to know them as people and not just names of fierce warriors from far away.

Crafft Weaving. 38
Perform Dance 24
Perform Percussion 34

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 24th, 2019 10:08:58 PM

Edson is down to stay. The road has been very weary and rough lately. Plus it gave him a chance to think about their losses in the battles. He wasnt close to Sir Royston, but it was still a valued part of their team.
Edson walks around rhe marjet and keeps an eye out for anything unusual.

Ooc: can we hit the catacombs?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 25th, 2019 9:34:40 AM

Like the others, V will partake of food and drink, and try and talk with some of the people. Being a bit of an oddity, he will be glad to tell those that are interested about Elves. He will also make sure to let Yeldarb and Urvan know that should the group ever be needed, The Keepers would be happy to assist them.

DM Mark - New Friends 
Friday January 25th, 2019 2:09:14 PM

Velarin is relieved to see the dwarven prisoners marched off. He gets the sense that they may also be a bit relieved. Afterall, they were not the leaders of their tribe and may fit in just fine under a firm hand and a watchful eye. Or not. In any event, they are no longer the Keepers’ problem.

All the Keepers seem eager to take a day or two to enjoy the hospitality of these people. As word spreads of who the Keepers of the Vale are, you all become rather popular. The guards seem to relax a bit with you here. As elves, Velarin, Emrys and Edson are a bit of a curiosity to those here. Velarin makes sure Yeldarb and Urvan know they can call upon the Keepers if there is need. Both leaders are thankful for the offer and work out how to best contact you through the folks in the Cinnamon Valley.

Warriors want to be your friends and hear tales of what your party has done. Many are keen to spar with Barratore, Brom and Edson. Edson is challenged to an archery contest or two and does rather well. Some say jokingly that it’s not quite fair since he’s an elf. Tishe finds that there are some very fine woven goods being offered by the humans here. One of them has brought a portable loom, and she can see that the construction and design is rather innovative. She learns that this person worked with the dwarves in the design and that it breaks down and sets up rather quickly (this is a masterwork quality item.)

When it is learned that Velarin, Emrys and Tishe are spell casters you are often asked to “cast some spells.” Anything flashy or explosive is particularly popular!

Barratore, and perhaps others, look at the goods being sold and traded here. There are many utilitarian items as well as some weapons and armor - much of it masterwork, but none of it has magical qualities. The dwarven metal work is intricate. Jewelry tends to be plain, but well made - torques and armbands seem popular. Food stuffs and quality ales are available. There’s a mushroom ale that is a little weird - must be an acquired taste. In addition the textiles that caught Tishe’s eye, there is a human clothier willing to make fitted garments, and a dwarven cobbler. There are also some figurines and crafts, including a couple wonderfully carved chess games. In fact, the craftsman offers to make you a chess game with your group as some of the pieces.

All in all, it’s a rather pleasant two days and a restful two nights. Your popularity garners you new friends and a fair amount of flirtation from some of the men and women here. There’s even a dwarven lass with a lovely beard that batts her eyes at Brom, and Tishe actually gets a marriage proposal from a prosperous weaver!

(OOC: On the Catacombs question, that the nearest one is a few days travel away, back in the Cinnamon Valley. I suppose you could teleport there, but there will be more time later - once this particular mod is completed.

Also, I will defer to you how much game time you want to spend here. We can work through a few things here, or you can return to those trapped doors that guard the dwarven mine you left.)


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+3=10 ;
Friday January 25th, 2019 6:39:29 PM

Brom is eager to sample the local drink and food. He tells tales of their exploits, and gives only an average performance. He is happy to give the locals a chance to test their mettle against him.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Friday January 25th, 2019 8:49:24 PM

Edson laughs off the elf comments. " You're right. It does help. I bet if we did another weapon, you would mop the floor with me "

Edson spends time going with the others, checking out rhe goods.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday January 26th, 2019 7:09:55 AM

V appeases the spell request since flashy and explosive is what he does best. Towards the end of the following day, V suggests to the Keepers that they should be heading back before any of the Orcs or villagers get themselves into trouble. "I memorized three teleports in order to get us all there, with myself taking two separate groups. Should you all wish to walk, then so be it, but we shouldn't leave the Orcs unsupervised for long. At least until we have laid down the law regarding interaction between races and cultures."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Disintegrate, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Polar ray, empowered chain lightningX2, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday January 26th, 2019 10:01:56 PM

When the marketeers seem mad for magical fireworks, Tishe’ secretly smiles: Velarin is sure to be the hot of THAT show! But the Sorceress helps with little things, casting Prestidigitation to make fanciful colors and sounds, and occasionally using Extended Freezing Sphere or Extended Wall of Ice to turn the fountain to an ice rink. The piggies should enjoy that for a couple of minutes at a time.

There is nothing that Tishe’ really wants to have, but she does peruse the vendors and buy knock knacks to bring back as gifts for the local piggies of Magpie Crossing. A couple of days are quite enough to warm her heart, recharge her energies, and she is ready to return to the villages and mine to see if they can make things better.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


DM Mark - Farewell to New Friends 
Monday January 28th, 2019 12:40:37 AM

The time spent here at this clearing in front of the dwarven stronghold has been pleasant. You learn that Urvan and Yeldarb were part of an adventuring group like yourselves, but certainly never reached your level of renown. Instead, they used their holdings to set up communities of folk in this area. They understand and appreciate that you did not kill the dwarves you brought here, and would be willing to “reabilitate” others you may encounter, should the need arise.

Brom has a good time allowing the warriors to test their mettle against him. To his surprise, a couple of the dwarves and one of the humans actually give him a bit of a challenge. But only a bit.

Edson’s archery skill remains unmatched.

Velain is more than happy to oblige the request for spellcasting demonstrations, and enjoys making things crackle and explode for the spectators there. There’s a tense moment when a small pavilion starts on fire from a stray ember, bit is is soon put out with little harm. Tishe also impresses those there, and her impromptu ice rink is a big hit. She buys a few trinkets in the market.

The morning of the third day, you are all ready to head back. Yeldarb and Urvan tell you that the Keepers of the Vale are always welcome there. They bid you farewell.

Velarin offers to cast a few Teleport spells, and soon you are all standing before the great iron doors. The doors are closed, and lying before the doors is a dead orc.

Perception DC 15 or Heal DC 10 - Highlight to display spoiler: {There are shirtch marks on the dead orc.}
Perception DC 25 - Highlight to display spoiler: {You are being watched by someone in a nearby building.}

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK)  d20+20=25 ; d20+20=28 ; d20+20=26 ;
Monday January 28th, 2019 5:21:48 AM

Tishe’ may not be the most observant in social situations, but she is aware enough of her surroundings to speak low to her packmates. “We are being watched from one of *those* buildings”, she says as she drags a foot in the dirt making an arrow. “But how did this poor one come to be outside and try to get back in? Maybe he is a villager and not a miner?” She looks for clues to the orc’s origin on his body, knowing Edson or Velarin will open the doors at need.

Perception
25
28
26

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 28th, 2019 7:02:04 AM

V listens to Tishe' quiet tones. "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday January 28th, 2019 10:58:13 PM

Barratore makes his way about the market, buts some ale and such but nothing to much. When V mentions playing hide and seek, Barratore chuckles. “Yea V, inconspicuous is what I do”

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=41 ; d20+20=22 ;
Monday January 28th, 2019 11:17:41 PM

(Heal: 41. Perception: 22)

"I was afraid of this!" He kneels down to examine the body. He points out every scratch ... including the shirtch marks! His focus is on the shirtched remains, he doesn't notice anything else around them. "I never thought I'd witness shirtch marks like these again! Poor pathetic fool!"

DM Mark - Shirtch Marks! 
Tuesday January 29th, 2019 12:29:50 AM

Tishe quickly spots a watcher in what’s left of a nearby abandoned and damaged house, and she discreetly draws an arrow on the ground alerting others to the general direction. As she looks more closely at the dead orc, she can see can see scorch marks (evidently called shirtch marks in these parts.) She can quickly see that this orc wears the raggedy clothing she saw on the orc slaves in the mines, to which he seems to have added some better dwarven clothing.

Emrys also examines the dead orc, and notes the same things Tishe sees. Then he makes the DM lament his weird typo a second time, as he notes the scorch marks on the orc’s skin. Not burns as if from a fire, but very localized burn marks.

Velarin says, "Edson. You have the eyes of an eagle. Would you be so kind as to locate our hidden observer so we can chat. Unless Brom or Barratore wish to play hide and seek with them. It's likely that it's a local villager, and they have probably been keeping an eye on this place since we left. They likely saw what happened as well. We may as well get as much of the story as we can before going back in and speaking with the Orcs"

The great minotaur chuckles at Velarin’s suggestion that he play hide-and-seek.

With Velarin’s mention of a hidden watcher, and the suggestion that it is probably a local villager, he hears a voice in that direction.

”Yeah, I sees ya. I got a crossbow here too if’n ya come any closer. Yer not marchin us off like you did them dwarves - not without a fight!”

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=18 ;
Tuesday January 29th, 2019 10:32:46 AM

Barratore snorts and turns in the direction of the voice. to the group, "I got this see to the orc and about getting the door back open"

Raising his voice to the hidden person, "The dwarves were led astray and were enslaving others. We took them to a more disciplined and goodly clan."

Barratore starts casually walking towards the hidden person and drops his bow and sword as he does so. "Fire that thing and be done with it. I'm coming much much closer to continue this talk. The dwarves will work and integrate with a more noble clan, those they enslaved will now work the mine freely and to their own prosperity. The villages about this place will continue as they have but without the threat of death from those in the mine."

Barratore plans to walk right up to where the man is.
perception 18

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 29th, 2019 10:47:11 AM

V smiles as Barratore heads for the villager, and waits for the inevitable result. "Let us learn what he saw, and then send him home to tell the villagers that we will be coming to speak with them shortly. I think the unfriendliness of these people will definitely complicate a positive trading relationship."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+24=25 ;
Tuesday January 29th, 2019 10:52:36 AM

Edson nods in approval, but then hears the voice calling out. He quickly ducks away and tries sneaking around while Brom is making the ruckus, using it as a distraction. He tries to get in another opening and sneak up to the speaker.
Stealth 25


AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday January 29th, 2019 11:52:38 AM

Tishe’ comes to a conclusion and talks to the others; “probably fled before we left and then tried to get back in, poor thing “

The Sorceress isn’t really concerned with a single crossbow man, so waits to see how the others defuse the situation.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday January 29th, 2019 11:22:04 PM

Emrys is becoming impatient with all this foolishness. He could force the corpse to speak of his death, but knowing these poor dullards, not only do they lack the perception but also the verbal skills to articulate their account.

"My poor, simple-minded fellow ... to rely on your lucidity, especially in death, would be a fool's errand."

Emrys casts a simple divination to try and detect if the scorched wounds have any lingering auras of magical flame.

(Casting Detect Magic. Observe the orc for many rounds to detect the slightest lingering auras, if any, to determine if this was a magical attack.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday January 29th, 2019 11:50:07 PM

Posting in 10

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+16=22 ; d20+25=36 ;
Wednesday January 30th, 2019 12:23:21 AM

Brom doesn't care much for hide and seek. He checks the area for activity. Whatever killed the orc may have left some sign.

Survival DC 22
Perception DC 36

DM Mark - “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.”  d20=7 ; d6=2 ;
Wednesday January 30th, 2019 1:26:53 AM

Barratore has had about enough of this. He drops his weapon and walks toward the man in hiding, announcing his intentions. He also explains what you did with the dwarves and why.

Edson sees the minotaur move forward, and stealthy circles around to approach the hiding man from the side. As he does so, he sees there is another villager in there with him, and a third looking on with interest about 100’ away.

Velarin suggests that after finding out what the man knows, that he be sent back to his village to tell the others to expect a visit soon.

Tishe suspects the orc was left outside and tried to get back in.

Emrys considers forcing the corpse to speak, but instead casts Detect Magic. While he suspects magic played a role in the orc’s death, but cannot detect any magic auras lingering on the body.

Brom checks the area and the orc. He does not believe flame played a role in his death as there is little actual burning of the clothing - only a few scorch marks across his skin.

As Barratore approaches he can see that the man is a half-orc, and he shouts nervously, his voice climbing higher as the minotaur moves forward, “Stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot stop or I’ll shoot.” Finally Barratre is within a few feet. He can see a second villager in there with him, this one is a human but with a hint of orc heritage. Both look pretty terrified.

The second man says, “Strar, jes put the bow down, real slow. If you was gonna shoot, you’d a done it. Yer jes gonna make him mad.” To Barratore he says, ”Look mister, I’m Tavot an we don’t want no trouble.”

Edson moves into position and holds as he can see the minotaur has things under control. He make a mental note of where the third villager is the distance. That one is not trying to hide, and seems keenly interested to see what will happen.

As you ask what happened to the orc, your lean that though the villages near here cannot trust each other, they send folks to watch the door, and to watch each other to make sure no village gets an unfair advantage. They seem to accept Barratores explanation about the dwarves. And they don’t much care about the fate of the dwarves, except how iit will now affect trade.

About the orc, Strar and Tavot respond.

“Uh, About a day ago them doors opened.”
“Ya, and this orc comes out. Then the doors close with a clang. The orc looks around for a bit, gathers some wood an stuff. Then he goes back to the doors and hollers for them to open.”
“Nobody answered. By then it was gettin dark. He drops his stuff and bangs on the door.”
“Ya, an when he does that -CRACK- there’s a loud noise an a flash, an then he’s dead.”
“We was pretty sure he was dead. He didn’t move no more.”
“Uh, can we go?”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 30th, 2019 10:16:49 AM

V waits for Barratore to return and fill him in, fully believing that he already has a good idea of what happened. Once advised that the Orc came out to gather wood and such, V mentally chastises himself for not thinking of that possibility when closing the doors.

Once everyone is caught up and assembled, V asks Edson if he would be so kind as to open the doors again. Without getting "shirtched".

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Wednesday January 30th, 2019 9:27:02 PM

People and doors really aren’t Tishe’s thing, so she concentrates in the dead orc; dragging him out of the way of the doors, putting him in a composed position , and finding something that could have been the orc’s possession to pit in its hands.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+30=35 ; d20+31=41 ;
Wednesday January 30th, 2019 11:16:33 PM

Edson nods to Velarin. " Sure thing V."

He moves up to the door, searching again for traps. (Trap finding 35). Once confident there are no traps, he goes about unlocking the door. (Disable device 41)

DM Mark 
Thursday January 31st, 2019 12:39:50 AM

Tishe moves the dead orc away from the doors and composes the body. She takes a dagger the orc was wearing and puts it in his hands. She notices the dagger is probably one of the dwarven made weapons.

Velarin pieces together what he happened here. He asks Edson, if he would be so kind as to open the doors again. Without getting "shirtched".

Edson moves up to the doors. He checks the door without actually touching it and detects the trap on the doors is still active. Attempting to disable the trap, after a few moments Edson believes he is successful as he again hears a small humming noise of something powering down. He figures the trap is disabled for about ten minutes. With the doors unlocked and the trap disabled, Edson opens the doors.

The villagers looking on from the nearby abandoned buildings are very interested to see the doors opened without another electric jolt.

As light streams into the large entry room, he sees a couple of orcs with spears pointed in his direction squinting at him. They drop their spears.

“Oh, hey. You guys’re back. Where’s Turken? He never come back in.”
“HEY, DEM GUYS ARE BACK!”


You see several of the other orcs emerge from the darkness.

”Oooo. We glad yer back. Um, you guys know how ta get the metal out a all that rock?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 31st, 2019 9:48:15 AM

V waits as the doors open and as the scene behind the door unfolds he once again has serious misgivings about leaving these Orcs alone here.

He says to the Orcs in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?"

V moves into the room, and wonders if any of the Keepers actually know anything about metal smithing or mining. Didn't any of these orcs learn anything with decades of slavery?

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3 Cx3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Summon monster 6, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=10 ; d20+9=16 ;
Thursday January 31st, 2019 10:29:05 AM

Barratore chews his lip a bit as he finds the pair. He calmly reaches out and helps the man lower the weapon and point it off to the side. "Just relax and stay put.."

Barratore wanders back and lets the group know what the two villagers said, ending with, "I believe 'em" and as far as he is concerned that matter is closed.

Edson gets the door and Barratore sighs, poor fellow, apparently they did not know about the trap and unfortunately the Keepers forget to tell them about it. Dying for firewood, just a waste.

"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"

Barratore will break the news to the orcs on what befell Turken and how the Keepers will work to remove the hazard. Barratore gives a basic overview of his understanding how the orcs could go about things.
"You are going to have to use trial and error, but i can identify the metal and rock. The rest is up to you to remember and learn."

Know Engineering 10
Know Dungeoneering 16

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 31st, 2019 12:13:57 PM

"I can probably rid the door of the trap permanently. It make take a few of my high end dispels to get it permanently. I've only got one memorized at the moment. It might be better to wait until after we investigate the lake and what's beyond it. Thoughts anyone?"

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=35 ;
Thursday January 31st, 2019 4:16:12 PM

"Hmmm," mutters Emrys as he considers possibilities. (Knowledge [Arcana]: 35)

(For dispelling a magic item permanently ... that is a subject my character is better at answering ... NOT ME! It's always been my understanding that Dispel Magic spells only suppress the magical effects of a magic item for a short time ... not destroying it. I'm doing some research.)

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday January 31st, 2019 11:11:30 PM

"I do recall reading about a powerful arcane spell that can unravel the very essence of magic. A spell that can purge magic from any object of power. But it is the highest tier of arcane power ... only a select few can wield such a complex spell. The more prudent approach would be to simply destroy the door ... have Brom and Barratore have a go at it. Or simply reduce it to dust with a Disintegrate spell."

He sighs and then adds, "But then we'll need to replace the door."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday January 31st, 2019 11:12:47 PM

Edson nods to the group and gives a thumbs up whe he feels the trap release. " After you.." he says to know one in particular.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 1st, 2019 3:29:30 AM

(ooc: I was thinking of the electrical discharge as a trap on the doors that had been made permanent, which should be able to be dispelled vs. the doors being considered a magic item which can only be suppressed. Will probably need a DM ruling on that one)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Friday February 1st, 2019 9:51:24 AM

Tishe’ shakes her head. “I only have a scroll to break spells off a person, not an object. I think disintegrating the door is a good solution. “

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

DM Mark - "Just relax and stay put." 
Friday February 1st, 2019 12:20:06 PM

Barratore towers over the two villagers. The mouth of the one holding the crossbow hangs open as he cranes his neck to look up at the minotaur. Barratore pushes the crossbow so it points at the ground, and tells the pair to just relax and stay put. They silently nod in response. Barratore returns and tells the others what the villagers told him about the dead orc. Regarding the trap, he says, ”"Tishe, V, Emrys, can any of you permanently destroy the trap on these doors?"

As Edson opens the doors to reveal the orcs you left behind, Velarin speaks to them in Orcish as he points to the body of Turken. "You guys forgot to open the doors for Turken. He grabbed the doors trying to get in. Remember that we said the doors had strong death magic on them if you try and open them from that side?" He steps into the room.

There is some discussion about ways to permanently disable or destroy the trap on the doors. Emrys and Tishe consider destroying the doors themselves to get rid of the trap.

Spellcraft DC 20 - Highlight to display spoiler: {Magical traps like this that automatically have an effect and reset are made using Craft Wonderous Item. Such magical items cannot be permanently dispelled with Dispel Magic.}

The orcs’ questions about ore, metal and smelting are met with some helpful comments from the party - but you quickly conclude they are neither miners nor metal workers.

The orcs silently step outside and gather around their fallen comrade - only to grab the wood and his things, including the dwarven dagger Tishe placed in his hands.

"Too bad about Turken."
"Yeah. He wuz stupid."
"Yeah, stupid an dead."
"He found a nice dagger tho."
"Let's get back in afore some villagers get us!”
"Yeah, you can’t trust em."


The orcs look warily around as they scurry back in past the Keepers.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Saturday February 2nd, 2019 8:33:40 AM

Tishe’ is completely frustrated by the continued insistence of all groups around and in the entire mountain on ‘looking out for #1 and screw everyone else’.

“We have given them ideas of cooperation and opened the path to Cinnamon Valley and a path to the human-dwarf community a day’s north of here. Trade and cooperation will help them change.” She snorts most unladylike, and adds sarcastically. “ There is little we could do other than become the new tyrants of the mountain to make them work together.”

Taking a deep breath, she exhales and lets her frustrations flow away. “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Sunday February 3rd, 2019 3:55:15 PM

Barratore snags one of the orcs, "You can't just leave a corpse in front of the door. You have to bury or burn him." Barratore nods to Tishe, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."

Barratore wants to head into the village and get the leadership group back together, tell what has happened so far and then get back to the lake. How the orcs and villages go about things going forward is not of much interest to him. Though he will add that he intends to pay the area a visit in 6 months to see how things are.

DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." 
Monday February 4th, 2019 12:06:03 AM

Tishe is frustrated by the lack of cooperation among the villagers, orcs and even the dwarves the party pulled out of these mines. She adds, “So we are done here. Let’s blow the doors up, take a look at this lake, and leave. “

Barratore snags one of the orcs and tells him to bury or burn his dead comrade. The orc starts to protest, but as he looks up at the minotaur, he thinks better of it. He retrieves some shovels from the mine and barks at a few of the others to help, and the rest to keep an eye on those villagers in case they attack.

Barrtatore continues, "The villages need to be told about the change in ownership here. We broker the initial meeting and then call it a day. I have no desire to be a king under the mountain."

Without further ado, the party makes a trip to the nearest village, passing the weathered obelisk. After some discussion, they are informed of what happened with the dwarves and that a handful of orcs now inhabit the mine. The villagers are skeptical that the mines will produce anything of value. They are also skeptical they’re getting the full story from the party. There is some discussion that that particular village needs to take over the mine before the other rotten villages get to them first.

While similar messages may be delivered to the other villages, the response is much the same. The Keepers begin to get a gnawing feeling they cannot trust any of these villages. Or the orcs. They even begin to wonder if the other member of their own party can be trusted with what has been found here.

You return to the entrance of the mine. You see that the orcs seem to have dug a shallow grave, and the mound suggests there lies Turken. The doors to the mine are open. The orcs are waiting deep in the entryway, squinting warily out as you peer in. You wonder for a moment if they are waiting to ambush you, but brush the thought aside.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday February 4th, 2019 9:52:30 AM

V, pondering that disintegrating the door seems logical, hold off until he has a chance to memorize a disintegrate spell. Following the discussions with the villages, V is less certain. "Perhaps we should leave these doors in place. More for the protection of the Orcs than anything else. The villages can't even tolerate and cooperate with each other. They are even less likely to tolerate or work with Orcs unless they are trying to get an advantage on another village. I wouldn't even put it past any of the villages to try and enlist the Orcs to pillage another village. Perhaps letting them remain separate is the best option. I am not very knowledgeable on things such as farming and such. Do any of you know if the Orcs have everything they need to survive long term inside these mines? They should not actually need firewood underground as the warmth is likely to remain constant deeper in."

V waits for any knowledgeable responses from his friends regarding sustainability, but generally hopes that they can instruct the Orcs on how to survive and prosper inside the great doors, and advise them to remain inside.

"When we get to the matter of the lake, I have an idea. While the area is apparently anti-magic, a summoned elemental should remain once it is summoned, even if it goes into an anti magic zone. I have memorized extra summon spells for the purpose of sending out some elementals into the lake for us first to gauge the threat level, and speed our boat to the other side of the lake."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX3 Cx3, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightningX2, Greater dispel magic, Summon monster 6, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday February 4th, 2019 2:21:20 PM

Barratore grunts. Maybe he should have just killed them all and have been done with it. Not too late now perhaps. Surely he could get one...Barratore shakes off the thought. "There is some other force at work in these halls. What we have seen and felt ourselves goes beyond just mistrust. It is almost a physical presence. Can we sanctify the site. Hallow spell or some such?'

Barratore agrees with V and thinks we simply tell the orcs to stay inside and the villagers to stay put as well.

"God idea on the elementals."

Barratore is ready to hang by the lake and await reports

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Monday February 4th, 2019 9:04:27 PM


Tishe’ keeps quiet, listening to V and barratorre makes sense, doesn’t it? But how much does she actually know these Keepers. She has only been with them for a few weeks or months, not like some who have been together since they were apprentices.

The obelisk looks threatening too, but they had already checked it out, hadn’t they?

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday February 4th, 2019 11:58:37 PM

Edson licks his fingers and puts it to the air. Not really testing anything, but at a loss for what to do next. " Lets check the lake..."

DM Mark - "Let’s blow the doors up, take a look at this lake, and leave." 
Tuesday February 5th, 2019 12:30:46 AM

The party continues to discuss what to do next...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 5th, 2019 1:26:59 AM

"Too many options. Too many possible outcomes. I'm not liking to be determining a beings fate, unless that being is an evil that needs to be destroyed. The villages had a wary truce before we arrived, and I'm good with it being that way when we leave. I just don't want our actions to change the fates for the worse of people in the area."

"Since we can't really be sure of anything up here. Perhaps it best to leave this decision be for a bit, and see what horrors await beyond the lake. Needless to say, if the area beyond the lake is antimagic as well, theres no point in my being there. I propose we go below to the lake, and I will use one summon to send out exploratory water elementals to check the lake and report back. If no problems arise, we send brom, Edson and barratore across with an elemental escort to secure the landing on the other side and investigate the anti-magic effect over there. Should magic return on the far side of the lake, the rest of us will follow."

Thoughts? Opposition?

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe' (SteveK) 
Tuesday February 5th, 2019 7:46:55 PM

Tishe’ growls to cover up her worry and suspicion. “We have helped and they still distrust. Leave them here.” The Sorceress is d.o.n.e with the villagers, mines, and orcs. “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.”

Tishe’ starts moving to the gate, mines, and the Lake; only slightly quivering with anxiety.

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday February 5th, 2019 10:29:14 PM

Barratore nods in agreement with V and Tishe. He was done with the small minded mistrusting humans and orcs. Endangered species, dying peoples. He wished only to move on at this time.

"Let's get to the lake and follow V's plan."

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d4+16=17 ;
Tuesday February 5th, 2019 10:53:08 PM

"It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance."

When he gets the chance, and the time in is right, he will cast a powerful divination.

(Casting Greater Prying Eyes. Cast time: 1 minute. Creates 17 small apple-sized, flying, eye constructs. Speed: 30ft. +20 Flying. Perception: +20. True Seeing 120-ft range. Duration: up to 16 hours. Any knowledge Emrys possesses is also known to them ... so they know the way and where to go.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday February 5th, 2019 11:45:43 PM

Brom's head begins to hurt from everything going on between the orcs, dwarves, and humans- specially the humans. His natural inclination is too beat the lot of them. Maybe they would at least cooperate to stop his rampage. He constantly speaks a pray of peace to Alemi under his breath every time his rage begins to get out of control.

Brom has no problem with the idea of taking the door apart, but holds off until he is given the word to let his BAS to to work.

As far as what to do next, V's ideas have been good enough for him. So that's fine by him. Also, he might find a real right in the darkness of the underground.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday February 5th, 2019 11:55:32 PM

Elementals sounds like a solid plan, Edson thought to himself.

" These villagers are annoying. I understand being distrustful, but who would think orks would be more receptive to us."

DM Mark - "It wouldn't hurt to send my Prying Eyes into the lake." 
Wednesday February 6th, 2019 1:35:45 AM

Everyone seems to be done with the villagers and orcs. You’re pretty sure they can’t be trusted. Brom is ready to just just beat the lot of them, if only to give them a common enemy to unite them. With Alemi’s help, he manages to keep his anger under control. Edson is puzzled that the orcs almost seem more receptive to the Keepers than the villagers.

The group decides to not destroy the doors just yet, and they stand open.

You step into the first room of the mines, ready to move forward. Velarin says that if the area beyond the lake continues to block magic, there’s really no point in him going there. He suggests creating elementals to explore the lake, and perhaps shuttle Brom and Barratore across to see if magic still works beyond the lake. Edson agrees.

Tishe says, “Let’s go to the Lake. The elementals are a good idea. Let’s see what happens.” Barratore, Brom and Edson also agree with the plan.

Emrys says, "It wouldn't hurt to send my Prying Eyes into the lake. If none return that nothing is really lost ... other than the opportunity to learn the lore from a safe distance." Then he casts Greater Prying Eyes. Seventeen floating eyes appear around him, each about the size of a small apple. The slick, round orbs look unblinkingly at him Emrys as he instructs them eyes to go into the lake. Since they possess his knowledge about the mines they move off to explore as instructed.

As the eyes disappear into the darkness, the orcs stare in shocked horror at a bunch of floating eyeballs. They say nothing, but give the Keepers a wide berth as they go past.

Through the various rooms you all move into the mines, following the path the eyes likely took. Eventually you arrive at the lake. As you do, you see Emrys’ eyes begin to move across and into the lake. But before they even reach the water, they begin to wink out one-by-one. Emrys manages to pull the remaining 10 eyes back before they too disappear.

The air is still. Faint echoes of the sounds of your group suggest a vast chamber occupied by the lake. As you noticed before, there are rickety looking boats and rafts near the shore with oars, and while not stellar work they should be seaworthy. The two boats each hold two to four people of medium size. There are also two large rafts that would hold ten each.

Darkness and water stretch before you.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d4+1=3 ;
Wednesday February 6th, 2019 9:52:04 AM

V moves with the others to the area of the lakeshore that still allows magic. "Since you still have a few eyes remaining Emrys, why not send them out exploring the rest of the complex. especially areas or nooks and crannies we may have missed. Better than letting them expire. Either that or have them probe the far edges of the the antimagic lake to see if the entirety is anti magical."

V then casts summon monster 6 in the non anti magic area near the lake, and awaits the 3 medium water elementals that appear. He then instructs them in Aquan. He instructs 1 of them to quickly go across the middle of the lake, see how far it is to the other side, and what's there, and then return and report. He instructs the other 2 to quickly check out the lake to the sides of where the first one will be for dangers or things underwater that are not natural and return and report back.

V sends them off and then waits for them to return and report, looking out over the lake for any signs of trouble.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



Tishe’. AC 22/22/20. HP. 129/129  d20+8=18 ;
Wednesday February 6th, 2019 11:19:57 AM



Tishe’ is disappointed but not surprised as Emrys’ ‘eyes’ also wink out when they are above the water. “It is an anti-magic area, not just the water, but it can’t go on forever.”

Visibly overcoming her own fears of drowning, she looks at the Minotaur. “Sieur Barratorre, do you think between our mutual knowledge we can select the best canoes and rafts to carry the six of us, plus bring a couple more in case one sinks?”

She goes to the boats and rafts to use her sailing knowledge to pick three boats and two rafts that would be best. “It is a good thing I weaves for a time with the Black Lions pack around Bonetown,” she muses,” to get used to so much water in one place.”

.....
Profession: Sailor. 18

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+7=20 ;
Wednesday February 6th, 2019 10:57:33 PM

Barratore picks up some mundane light sources in the upper caverns. Some oil and a smelting bucket and other material that is likely to be about. He had a lantern as well to provide light upon the lake when magic failed.

"My thoughts as well Tishe. Let's find some craft taht wont sink and that perhaps we can shore up even with material on hand."

Engineering DC 20

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+7=13 ;
Wednesday February 6th, 2019 11:42:44 PM

"Hmmph," he mutters with disappointment after watching the first of his prying eyes pop out of existence. "Good idea Velarin, they could possibly still be useful elsewhere." He then directs his remaining eyes to search the other parts of the mine and reveal what the darkness hides. "If any of you spy a dwarf, golem or fungal creature, return to me at once."

Daemon looks on with concern. "I don't likess thiss." He gives the air several rapid licks. (Perception: 13.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+29=41 ;
Thursday February 7th, 2019 12:03:58 AM

" Well that couldnt be good" Edson says as the eyes wink out.

Edson moves towards the rafts, keeping an eye towards the water. He looks to make sure there is no trap waiting for them.

Trap Finding 41

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Thursday February 7th, 2019 1:28:39 AM

No magic over the lake. It only peaked his interest more and made him think of more glorious possibilities.

DM Mark - "Well that couldn't be good 
Thursday February 7th, 2019 1:30:43 AM

Velarin has some suggestions about where Emrys can send it floating eyes. The he summons three water elementals, instructing all three to explore the lake from different directions. As they all move forward our over and near the water they each blink out of existence.

Emrys sends his remaining eyes away from the lake to search out the mines and caverns, telling them "If any of you spy a dwarf, golem or fungal creature, return to me at once." The orbs zip off back up the tunnel you traveled to get to this lake.

Tishe asks Barratore the help her select the most seaworthy of the boats and rafts there. Then she falls back on the skills she developed as one of the Black Lions in Bonetown. Her sailing skills prove useful even in this underground environment, and she determines that all the craft there are sturdy and seaworthy.

Barratore picks up some mundane means of providing light. Once there he checks the boats and rafts out with Tishe, and confirms what she found - that they all seem to be in decent shape.

Edison, however, looks these craft over with a practiced eye. He notices that the closest boats is in fact trapped. A devilishly clever trap, the boat is set with a trap door. He determines that there is a thin cord beneath the boat such that perhaps a hundred feet out or so, the cord would trigger the trap door and cause that boat to sink. He checks the other boats and rafts well, and determines there are no traps associated with them - just the one boat has a trap.

You can tell that your voices carry across the water from the garbled echoes that return to you. The dark, silent lake stretches before you.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday February 7th, 2019 8:02:09 AM

V frowns and curses mentally as the elementals vanish. The Wizard then looks hesitantly at the boats and the lake. He takes many long moments deep in thought, pondering both drowning and the fact that without magic, he is virtually useless to the group and likely a hindrance in any situation.

He stands there looking quite unsure until the point that the others look in his direction, at which point his shoulders sag, he secures all his equipment, and slowly shuffles to the selected boat and gets in. "Drowning is not a good way to die" he mumbles as he gets in and sits down where directed.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Thursday February 7th, 2019 11:10:06 AM


“Good eye, Sieur Edson!”, Tishe’ says admiringly. “We know the dwarves used these boats and can assume the ones on the other side will be willing to speak with whoever comes without immediate aggression. I hope.”

Tishe’ does another experiment. The Sorceress moves towards the water until her Endure Elements and Private Sanctum spells wink out, then she moves away from the lake to determine if the effect is spell ‘suppression’ like an anti-magic shell, or full on dispelled.

After telling the others of her findings, Tishe’ moves to a boat Velarin is NOT in and takes the oars: spreading out the ineffective spellcasters to be rowers while Brom and Edson could do the fighting if needed.

Once the non-trapped 2 boats and one raft are manned, she pushes off and starts stroking across the lake.

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Thursday February 7th, 2019 10:13:41 PM

Barratore takes a breath as the elementals vanish. "I thought you said that would not happen V. And as I sometimes pay attention. You and Emrys were speaking of magic that actually destroyed magic. If that is in affect upon the lake we will be investigating as acolytes in a way. Could our items be in danger of destruction?"

Noticing Tishe performing an experiment, Barratore awaits the out come and has an additional test he wishes to conduct. The fighter strips off every magical item he possesses and grabs a few of the magic items the group has won thus far. He will then take a boat into the dead zone and return.

Upon his return he asks for Detect Magic to see if the items retain their enchantments

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Thursday February 7th, 2019 10:20:27 PM

Edson lets the others know. He cuts thr cord, so the trap will be disabled. He then waits for Tishes experoment to be complete or the eyes to come back.

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=46 ;
Thursday February 7th, 2019 11:00:13 PM

(Knowledge [Arcana]: 46, to better determine what is happening in this lake.)

"That's a good question, Barratore. I believe after observing our little experiments with Prying Eyes and Elementals, it's clear to me that the lake is what we expected it to be.. an Antimagic Field. Elementals are normally not affected by Antimagic, unless they are summoned. The magic keeping them in this realm is simply suppressed ... not destroyed. If this antimagic quality of the lake were to end right now ... the Eyes and Elementals would reappear."

Emrys pauses for a moment, then says, "Another good question is 'Why?' What is the purpose of this lake? There must be a very good reason for an underground lake that suppresses magic. Would be a very excellent prison for a magical aquatic beast! A creature native to the Living Wold as well... no, this wouldn't hold an Outsider. No something from the Underwold is more like it. Something from the dark side!"

DM Mark - Questions in the Dark 
Friday February 8th, 2019 1:48:42 AM

Velarin is disappointed as his elementals disappear. Nonetheless, he screws up his courage and takes a seat in one of the boats, hoping he will avoid a watery death.

Congratulating Edson on his sharp eyes, Tishe moves to the lake to see if her magic is dispelled or suppressed near the lake. As she backs up, she is relieved to see that her magics seem to return. Satisfied that she knows what she’s dealing with, she take a rowing position in another boat. Tishe shares her conclusion that this seems to suppress and not destroy magic.

Barratore performs his own experiment, and likewise finds that magics here are only suppressed and return once you are away from the lake.

Edson disables the trap on the boat. The trap door in the boat remains, but he’s pretty sure it won’t sink the boat. Pretty sure.

Emrys carefully considers what is happening, and concludes this seems to behave like an Antimagic Field, though the extent of the effect is not clear.

Eventually, everyone piles into the two boats that were not trapped and one of the rafts, and you move out onto the lake. Barratore’s thoughtfulness in bringing some mundane light sources is helpful, and they seem to push back the darkness in a circle around you as you go. The silence here is broken only be the quiet splash of your oars. You move across the dark water, your echoes suggesting a vast chamber, an area that is beyond the range of your lights.

Eventually, you see glints of light ahead. As you approach, you see the glints are from a large crystalline chamber before you. Your lights are not enough to fill this area, but from the reflections you’d estimate it’s maybe 200’ wide and 100’ deep.

The ripples in the water created by your approaching boats lap gently at steps made of some strange purple crystalline material shot through with red mottling. The crystalline steps rise from the water to a floor a few feet above the water level. You can see there is some debris on this floor as it stretches away from you.

You hear a voice ahead of you somewhere in the dark crystalline chamber. Wait, are you actually hearing that, or is it a voice in your head? Or both?

“Yoooou haaave nooottt beeeeen suuumoooned, aaand yoooouuu haaavvvve nnnooot caaaalllled thoooossse beeeelowwww. Iiiinteeeresssting. Whoooo are yooouuu, aaand wwwwhyyyy arrrre youuuu heeeeereeee?”

Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+24=39 ;
Friday February 8th, 2019 9:51:11 AM

"I did not think that would happen Barratore. Unless I miscalculated(know planes 39 regarding elementals and antimagic). Good call on the testing the antimagic field for permanency."

Upon landing and hearing the voice, V does not answer, but instead whispers to Brom next to him in the boat. "Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 8th, 2019 10:47:46 AM

(Chris ... I looked up the spell Antimagic Field last night and in the description it says Elementals are unaffected by the AMF unless they are summoned. That is what Emrys is basing his explanation on.)

DM Mark - Questions in the Dark 
Friday February 8th, 2019 11:08:44 AM

FYI - Your torch light provides normal illumination to 20', and dim illumination out to 40'.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 8th, 2019 4:32:56 PM

(Thanks Stephen. Apparently i remembered it wrong. ill have to start double checking what I think I know.)

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Friday February 8th, 2019 6:03:50 PM

Tishe’ has the boat nestle into the shore and carefully steps out of the boat, moving away from the shore and carefully assessing if her Magic’s return.

Sometimes, thinks the Sorceress, the direct way is the surest to avoid misinterpretation. “And there’s been too much of that lately.”

“I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+28=47 ; d20+25=35 ;
Friday February 8th, 2019 10:03:45 PM

Edson gets out of the boat and moves towards the right wall. He quickly hides into the darkness(47).

He tries to scan ahead, covering his eyes from the lights of the torches. Perception 35

DM Mark - Questions in the Dark  d20=15 ;
Monday February 11th, 2019 1:15:46 AM

Velarin hears the voice in the dark up ahead, and whispers to Brom, ”Until I have some magic back, I'm on your heels like a callous. Let's get off this boat and move away from the water asap before an answer is demanded."

Tishe carefully steps out of the boat. A few feet away from the water, she feels a bit warmer as the comforting feel of her Endure Elements kicks back in. In response to the voice she answers, “I am Tishe’, a member of the Keepers of the Vale. We have removed the dwarves and the orcs felt there was danger across the lake. So we came to assess if either your power or that of the dwellers below posed a danger to the people of the mines or surface.”

Edson move out and tries to hide in the shadowy area at the edge of the torch light.

As Tishe and Edson move forward they begin to see skeletal remains scattered about, and some of these bones seem clad in armor, weapons still near their lifeless hands. Other gear is scattered about among the bones. The air is still and cool here, the echoes from your speaking and movement suggest the size of this place.

”Yoooouuuu sayyyyyyyyyyyyy yooooouuuuu haaaave reeeemooooved theeee dwaaaarvessss. Verrrry innnnnterrrressssting.”

(I’ll spare you all the extra letters from here on out, but this voice seems to speak slowly, the words being drawn out in a rather strange way. And yeah, you’re pretty sure this voice is only in your head. Weird.)

“To where did you remove them and how did you remove them? Are they dead? Do you replace them? You were not called. Or do you come like others to this ancient place to pillage and destroy, this place that was ancient before the ancient things? You ask about danger to the people in the mines or above. I pose them no danger. I am here. I am now and will be again. I do not speak for anyone else.

“Are you warriors or scholars? Do you claim to master the arcane arts or draw on divine power provided by whatever current gods hold sway?”


Here is your Map. If you step out of the boat, either move yourselves on the map, or let me know where you go. Bear in mind, the only lights here are mundane light still on the boats and raft, and they provide normal light to 20’ and 40’, or double that for Emrys and Edson.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Monday February 11th, 2019 12:22:01 PM

Barratore gets off the raft and moves over to stand just to the right of Tische. He keeps his mouth shut and weapons where they hang. He will work to ignite a torch from the lantern he carries in his left

Ancient powers and beings....most certainly out of his scope

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)  
Monday February 11th, 2019 1:05:06 PM

“By the Powers”, breathes Tishe’ and raises her voice so the others still in the boats can hear her, “I think we’re weaving conversation with an Immortal, like the Sargrass or Culverwood.”

“We are glad to know you are no danger to the mortals in the mines and villages. However, I ask knowledge for knowledge Ancient One. For we have questions as well, and we can provide you with what we know for your questions.” She takes a deep breath and begins. “Only those dwarfs that fell in battle were slain. Some we captured and kept safe, bringing them to another community on the surface of the Wold and away from this mountain where they can learn to cooperate instead of dominate.”

The Sorceress pauses and continues. “Now your turn?”, she asks in a hopeful question. “Who are the Dwellers Below and are they servants or enemies of you?”

If the MindVoice agrees to the tit-for-tat questions and answers, Tishe’ plans to cooperate (unless another Keeper has a serious objection), but only if the Voice answers their questions too.

2. “We are warriors and scholars, some aligned with God’s like Domi and Gargul, some with Powers more ancient than they, and some acknowledging all but following none in particular. Despite our varied forms and alliances, we are loyal to each other and the idea that might serves right and protects those who cannot protect themselves.”

3. “We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.”
........

Active Spells and Effects (suppressed)
Endure Elements. 24 hrs
Private Sanctum. 24 hrs

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Monday February 11th, 2019 2:20:02 PM

Edson continues holding towards the wall and continues in the shadows. That voice didn't seem like it was gonna end in a fun way...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday February 11th, 2019 2:55:12 PM

V raises an eyebrow at the questioning of the voice and Tishe's response. He looks briefly at Brom, who appears uncharacteristically indecisive at the moment, and steps around him, following Barratore onto land. V says nothing, satisfied with the lead that Tishe' has taken and waits to see where the questioning leads.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday February 11th, 2019 7:49:30 PM

Emrys and Daemon step out onto the shore and move about 10-ft in, but opting to not take a front position.

"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still."

After a short pause, he asks, "May I inquire to who you may be?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=35 ;
Tuesday February 12th, 2019 12:04:57 AM

Brom also gets off the raft and moves to stand with Tishe. He doesn't speak, but remains on guard for danger.

Perception DC 35

DM Mark - Questions in the Dark 
Tuesday February 12th, 2019 2:26:41 AM

Barratore brings a light from the raft and moves up next to Tishe. Even then his mundane flame only reaches so far and the walls remain hidden to him. Brom moves up as well. You can now see skeletal remains here and there on the floor, reflections in the darkness ahead suggesting more.

Tishe is a bit awed by the voice in her head. She relates what happened to the dwarves, and then she decides to bargain with the voice. She asks about the dwellers below, agreeing to provide information only if her questions are answered. The voice then answers some questions, and gets her answers in return.

The voice responds, again in a slow, drawn-out style of speaking. In your heads you hear, ”Ah, a game. Those below? You are as they once were. But they understand this place. They are no allies of mine, and enemies mean nothing to me. You say that might serves right and protects those that cannot protect themselves? Interesting. Might served those here, but poorly as you can see. Look around you. This is an ancient place by your standards with ancient walls, and yet you stand in darkness. Darkness in your eyes. Darkness in your minds.”

Edson is apprehensive and ready, hiding in the darkness. The closer light from the raft reveals some details in the walls nearby. Edson can make out vague outlines of strange creatures carved into the walls. Large figures glare down at him, some angular and lanky, some flying, some tentacled, caved into a purplish crystal shot through with red here and there. The far walls and the room ahead remain hidden though.

Velarin steps off the boat into land. He can also see some vague, disturbing shapes carved into the walls, as can Emrys.

The Bloodwitch moves up and says, ”"Yes, I am many things ... a scholar is one of them. My name is Emrys Myrridanmyl. I claim not a master of the arcane or divine, but I strive to grow and ripen in its garden. My master, the ancient Culverwood, was a witness to creation ... and we endure to watch it still. May I inquire to who you may be?"

The voice answers, ”Who am I? Ancient as you say, but only a moment. I am eternity and instant. I am here and now.”

“WHY are you here? WHY have you come? WHAT do you want? Some of you seem to be mute or not intelligent enough to form words. If you do not know, you are fit for little else than to close your eyes and march into the lake. If you do not know, you are as irrelevant as the dead you see before you. If you do not know, you may as well remain mortal in which case it matters little when death takes you.”


Here is your Map.

AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)   d20+20=21 ;
Tuesday February 12th, 2019 6:01:49 AM

Tishe’ looks at Velarin and Emrys, then the others who seem to encourage her as spokesman this time. She decides her third answer should be the second, “It is getting insistent”, she notes, and speaks up.

“We do not need to stand in the darkness”, says the Sorceress, and casts a Light spell on a copper coin.

“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement.”

“What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”

She shifts her stance to start looking around, careful to not get caught by surprise in this dangerous place.

........
Light spell
Perception. 21 (happy that skills don’t have an automatic failure)

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 12th, 2019 9:16:13 AM

V moves to AU28, trying to move a little farther in from the water, yet stay amidst the other Keeper's. He then calls forth his darkvision wand from his haversack and uses it upon himself to see if he is out of the anti-magic field. If it works, he tries to take a little better look at the walls near him.

Sensing that the unknown being is not pleased by so much silence from so many, he will speak as well, planning to keep his response brief, and let Tishe' continue her exchange with the voice. "I am Velarin. An Elf, and practicioner of the Arcane arts. we have come to ensure that whatever is down here is no threat to those above."



Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211 
Tuesday February 12th, 2019 9:55:05 AM

Barratore remains silent, he feels no need to answer, no need to justify himself to some creatures claims of eternity just because it has telepathic abilities. The darkness does not other him, nor the tone of death and fleeting moments. It was what it meant to be mortal, to have fleeting moments. Only the gift of mortality can allow for the grand illusion of love, hope, of accomplishment, all things of joy to be. Those who do not have such a perception know all things turn to ash and therefore cannot take part in any joys of existence to begin with. Barratore found his thoughts turning to ones of pity for this creature

Emrys Myrridanmyl, stephen f. ac19 hp 48/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 12th, 2019 5:31:21 PM

"Excellent ... glad to finally meet someone else with oppositional dual aspects. You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103 
Tuesday February 12th, 2019 8:57:55 PM

Edson begins getting nervous. The carvings where alarming, and this all seemed a set up. He continues moving along the wall, looking at more carvings and any potential ambushes.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Tuesday February 12th, 2019 11:55:54 PM

Brom doesn't reply to the mental questions from the darkness. He didn't fear death. It comes to all of us one day. This being was most likely undead, if he had to guess. Perhaps it would be the fight he longed for.

DM Mark - Attack  d20+21=37 ; 2d10+7=13 ; d6=5 ; d20+9=14 ; d20+9=23 ; d20+9=26 ; d20+9=18 ; d20+9=10 ; d20+9=10 ; d20+9=13 ; d20+9=12 ; d20+9=10 ; d20+9=13 ; d20+9=21 ;
Wednesday February 13th, 2019 1:43:19 AM

Tishe casts a Light spell on a coin. It provides similar illumination than Barratores torch next to her. All is still dark beyond her as she speaks. ”“Why are we here? We are the Keepers of the Vale, a group of mortals who protect other free people. We are the shield behind which they can prosper. We did not hear a call, we came not to destroy. We came to help those in the mines and villages to be free to make their own lives without fear or enslavement. What call do you speak of? Is it your call? Is it the obelisk and selfishness that seems to permeate the stones on the surface?”

Velarin moves in the direction Edson went before he vanished. He pulls out a Darkvision wand and uses it. He can see the nearby wall is a purplish crystal shot through with red here and there, and carved with images of strange creatures glaring at him, some angular and lanky, some flying, some tentacled. And there are some glyphs or figures woven in that he’s never seen before.

Edson finds the carvings disturbing and this feels like a set up to him. (I missed the fact that Edson was moving, but my oversight is about to turn out to be in his favor.)

Barratore and Brom remain stoic and silent. Barratore feels a strange sort of pity for the creature speaking in his head. Brom just wants a fight.

On a more personal note, Emrys responds, “You ask why we are here? I saw this place in a vision. To finally look upon this place with my own eyes is simply too irresistible for my curiosity. Do you know why I was shown this place?"

The voice answers, ”I do not know why you were shown this place, but I do know that is … unfortunate. Our time has come to an end.”

It’s about this time that you begin to see and hear movement in the room. While only a few opponents are visible, you hear wings in the air and the plodding of large creatures coming your way. Nearby, you see a large creature and a couple of small flying creatures emerge from the carvings in the wall. Others are moving forward as well. All the creatures are composed of purplish crystal. Two of the smaller bat-like creatures cling to the wall about 20’ up, the rest fly about 20’ up.

A large creature steps forward to attack Velarin. As it moves past the hidden Edson, it opens itself up to an attack of opportunity from the Rogue. Its razor sharp claws slice Velarin for 13 damage plus an additional 5 bleeding damage.

Here is your Map.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

Please do your best to base your actions on the the lighting/sight you would have. For instance, Velarin has darkvision out to 60’ from where he is. Each boat, Barratore and Tishe have a light source that provides normal light to 20’ and dim light (concealment, 20% miss chance) out to 40’.
--------------------------------------
Velarin - Damage 18, bleeding

M1 -

S1 -
S2 -


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+25=34 ; 10d6=36 ;
Wednesday February 13th, 2019 9:34:13 AM

Velarin's relief at magic now functioning is quickly countered by a razor sharp claw attack. "Wonderful. Our standard greeting by those we don't know. Some of us need to work on our personality."

V takes a 5' step to allow his lightning bolt to effect the M1 that attacked him, and the S2 coming out of the wall at BC20. He then casts on the defensive(concentration check 34) and sends an empowered lightning bolt through the pair of them(62 damage, reflex save 24 for 31 damage). V then calls forth his quicken rod from his haversack.

"If someone can be so kind as to remove my melee opponent here, I can start calling out some locations of the bad guys within 60' as well as patterns and strays."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst



AC 22 / T22/ F20 CMD20. HP 129/129. Tishe’ (SteveK)   d20+20=27 ;
Wednesday February 13th, 2019 12:20:59 PM

Tishe’ can’t see anything in the spheres of light about herself, Barratorre and the rafts, but growls and chitterlings tell her there are others nearby. Velarin’s yelp of information confirms it along with the momentary light of two lightning bolts!

She reaches out to Barratorre and casts Darkvision, reaching to Brom and casting Quickened Darkvision. “You two need to see to help!”, she says.

The Sorceress takes a careful look by the boats, looking for any water creatures arriving.
.....
Perception. 27

Active Spells and Effects
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 1 0.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+26=32 ; 6d8+31=65 ;
Wednesday February 13th, 2019 1:14:16 PM

Barratore snorts at the declaration of hostilities from the unknown entity. Hearing V cry out, he drops the lantern. Tishe supplies sight and Barratore moves to answer V's request. His blade comes out and is gripped in both hands
He heads 15' to the right and strikes the creature. (M1)

PA Gtr Vital Strike Gtr Penetrating Attack Hit AC 32 Dmg 65 ignore 5 DR- or 10 DR any type

spells:
Dakvision

Emrys Myrridanmyl, stephen f. ac19 hp 69/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d4=2 ;
Wednesday February 13th, 2019 9:16:09 PM

"Why this place was shown to me ... the answer is quite obvious ... to end your eternity this very moment!"

Emrys and Daemon moves just to the left of Brom and casts two quick spells with the help of his Rod of the Quickening. A spectral hand appears next to him and his eyes begin to glow with a piercing, wicked-green gaze.

(Casting a quickened Spectral Hand. Emrys takes 2 points of damage. Duration: 16 minutes.)

(Casting True Seeing on Emrys. Sees everything true within 120ft. Duration: 16 minutes.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged) 
Wednesday February 13th, 2019 10:17:36 PM

Brom receives the darkness spell and sees the additional opponents. He moves to engage M2. He powers up as he moves up.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+20=37 ; d20+15=27 ; d20+10=29 ; d4+1=2 ; d4+1=4 ; d4+1=4 ; 8d6=21 ; 8d6=32 ; 8d6=23 ;
Thursday February 14th, 2019 1:01:29 AM

Startled for a second, Edson springs into action thrusting his kuhkri three times into the creature from the wall.

Hit AC 37 , 2 dmg plus 21 sneak
Hit ac 27 4 dmg plus 32 sneak
hit ac 29 4 dmg plus 23 sneak

DM Mark - Attack  d20+10=27 ; d20+11=13 ; d20+17=34 ; d3=2 ; d20+17=18 ; d20+17=30 ; d20+17=18 ; d4=1 ; d4=3 ; d4=3 ; d20+14=30 ; d20+14=30 ; d20+14=20 ; d20+14=26 ; d20+14=26 ; 12d6+9=50 ; 12d6+9=48 ; d6=6 ; d20+21=24 ; d20+21=33 ; d20+21=35 ; d20+21=37 ; 2d10+7=15 ; 2d10+7=22 ; 2d10+7=19 ; d6=2 ; d6=5 ; d6=2 ;
Thursday February 14th, 2019 2:04:23 AM

Velarin get hit, and decides to return the favor. He steps back and lets loose an empowered Lightning Bolt through the large crystalline creature that hit him, catching a flying one at the same time. He watches satisfyingly as lightning arcs through both, though the flying creature dodges some of the damage. Then he pulls out a quicken rod from his haversack, asking for someone to take out the crystal mountain in front of him. Velarin takes another 6 damage from his bleeding wound.

Tishe casts Darkvision on Barratore and Brom, and takes a quick look to the boats only to see two of the winged crystalline creatures has moved over there and is pulling the the boats back out into the water.

Emrys casts Spectral Hand and True Seeing . As he does so, additional foes come into vision. Then he moves to the left of Brom. near Barratore, ready to deal some damage.

Barratore moves up and hits his foe! Brom likewise moves up, ready to deal some damage.

The creatures attack.

One of the large creatures hits Barratore once for 15 damage and 2 bleeding. The second large creature moved up to Barratore and strikes him for 22 damage.

Two of the flying creatures seem to concentrate for a moment, and then they fly up and touch Tishe and Emrys. Tishe takes 50 points of damage (Slay Living, DC 18 Fort save for half). Emrys takes 48 points of damage (Slay Living, DC 18 Fort save for half).

As this happens, the other flying creatures move up. Silent black rays spring from three of them. Velarin is hit and takes 1 negative level, Brom is hit and take 3 negative levels, and Barratore is hit and takes 3 negative levels. (Evervation)

Finally, Velarin, Emrys and Tishe must make a DC 15 Will save or be affected by Silence cast on them.

The voice in your heads says, ”You were not called.” Some of you can see a cloud of yellowish-red vapor in the distance.

Here is your Map.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24
Tishe - Damage 50/25
Brom - Damage 0, three negative levels
Barratore - Damage 0, three negative levels, bleeding

M1 - Damage 31+60
M2 -
M2 -
M2 -

S1 - Damage 5
S2 -
S3 -
S4 -
S5 -
S6 -
S7 -
S8 -
S9 -
S10 -


AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+11=22 ;
Thursday February 14th, 2019 8:07:49 AM

“Piggies!”, curses Tishe’ as the effect of the flying creature racks her body. “I hope the black handed treadles can’t do that a lot!” She resists some of the Spell, but the coldness seeped into her bones, giving a chill of premonition. “We weren’t called?”, she asks rhetorically, then answers her own question. “Yeah, we get that a lot.”

“More creatures are taking the boats”, she calls grimly. There is nothing she can do about the boats, her Magic’s would fizzle as soon as they got near the water. So concentrate on the beings that are trying to kill her and Emrys, and the shadowy creatures at the edge of her vision.

“Anyone know any weaknesses? Have read about these things before?”

Not waiting for an answer, Tishe moves from the small creature and begins to make herself a harder target. She turns to cast, catching S3, 4, 5, 9, and ,10 in an Enlarged, Maximized Shout! (90 damage)

And if the one in

......
Fort Save 22. Saved vs Slay Living

Enlarged, Maximized Shout. 3+3+1-1= 6 lvl slot. Used 60 degree angle, 60 feet. Cast so the left edge is catching S4 but not Emrys. Crystalline creatures take d6/lvl damage. 16x6=. 90 damage!

Used metamagic feat cast metamagic without extra time. 2/2 charges spent.

Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 1 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+18=33 ; 16d6=59 ;
Thursday February 14th, 2019 8:13:19 AM

V shakes off the silence spell cast upon him(save 33) and quickly looks about to see the damage being done. "Looks like I may have to let loose a little. These guys are serious."

(most of the S creatures are not on the map. not sure if you just didn't add them, or they aren't in anyone's visual. As a result, I will let you determine the most beneficial target for V's spells to get the most numbers of bad guys.)

V casts an empowered chain lightning spell, picking a target central to numerous other bad guys, and lets it fly, striking that target, and all within 30 feet of it. (96 damage. reflex save 29 for primary, and 27 for secondary targets for 48 damage)

V then uses his quicken rod to cast a quickened haste on himself and everyone within 30' of him which gets everyone except Emrys(sorry Stephen)

V also calls out out general locations of bad guys as best he is able to those without darkvision. "Alright Boys and Girls. Let's work together. Myself and the Fighters have mostly offense. Emrys, you are the only one with any healing if you can do anything about the negative levels or damage. This could get ugly quick if they all start throwing those Slay Livings and enervations, so if you can try to keep people from getting too torn up, that would be lovely. Nice call on the darkvisions for Brom and Barratore Tishe'. Let's not become the next corpses on the floor"

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
1 negative level

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   16d6=55 ; d20+11=21 ; d20+11=13 ; d20+11=22 ; 4d6=10 ; 4d6=18 ; 4d6=13 ; d20+18=20 ; d20+18=37 ; d20+18=34 ; d20+18=31 ; d20+18=30 ;
Thursday February 14th, 2019 8:20:16 AM

CORRECTION. Tishe’ needs 7th level slot to cast Enlarged Maximized Shout. Please change to Enlarged Shout only

Enlarged Shout, same dimensions. (4th level slot, 1 meta slot) 55 Damage. Fort DC 24 for half

And if the one in front of Tishe’ is still fighting, she casts a Quickened Scorching Rays, 2 rays on her creature and one on the creature fighting Emrys.
Touch attack 21 and 13. Fire damage 10, 18
Touch attack 23 on Emrys’ creature. Fire Damage 13

Spell Resistance if needed 20, 37 (hero point for 20 if needed) 34, 31, 30

..........
Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 2. 1.


AC 25/ T25/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+16=21 ;
Thursday February 14th, 2019 8:23:01 AM

AND SILENCE.
Tishe’ resists the Silence Spell. (21)

.......
Defensive Fighting +3 AC

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 1. 0. 1. 2. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20=15 ; d20=11 ;
Thursday February 14th, 2019 11:06:17 AM

(V will rack his brain for any remembered knowledge regarding these creatures. 15+ a bunch of knowledge numbers in the 20's. 11 was a double tap, but if you want to count it for a follow up roll, so be it.)

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+17=33 ; d20+19=34 ;
Thursday February 14th, 2019 12:21:56 PM

(Fort Save: 33. Will Save: 34. To resist death magic and silence.)

(More to come later.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 102/103  d20+20=24 ; d20+15=21 ; d20+10=18 ; d4+1=4 ; d4+1=5 ; d4+1=2 ; 8d6=24 ; 8d6=26 ; 8d6=20 ;
Thursday February 14th, 2019 6:10:56 PM

Ooc: Not sure if you missed my post last night.

Edson again goes in on the monsterous wall creature.
Hit ac 24 4 dmg plus 24 sneak
Hit ac 21 5 dmg plus 26 sneak
Hit ac 18 2 dmg plus 20 sneak

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+25=40 ; d20+20=26 ; d20+15=28 ; d20+10=21 ; d20+25=33 ; 2d8+28=33 ; 2d8+28=34 ; 2d8+28=38 ; 2d8+28=34 ; 2d8+28=31 ;
Thursday February 14th, 2019 8:44:07 PM

Barratore activates his Torc and attack’s
PA hit AC 40/26/28/21/33. Dmg 33/34/38/34/31

Sorry for sort post. Flying home still

Spells
Darkvision - Tishe
Haste - Torc 9/10

Penalties
Enervation 3 lvls

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=35 ; d20+20=31 ; d20+20=28 ; d20+20=31 ; d20+20=28 ; d20+20=40 ; d20+20=31 ; d20+20=30 ;
Thursday February 14th, 2019 9:34:44 PM

Emrys feels the familiar, chilling touch of necromancy, but he is able to fight off the full effects with his vitality. He does a quick survey of crystalline creature in front of him. He hopes the pummeling it received by Tishe's attacks was enough to finish him. However he proceeds with caution as he can now see all the other creatures joining the fight.

Emrys tries a bit of daring. He activates his supernatural ability (Bramble Armor ability, free action) and long prickly thorns spring from his wooden skin. He then slides to the right (5ft Step) and attempts to return the favor with his own dark magic.

(Casting Defensively: d20+25=35 vs 29, success. Casting Waves of Exhaustion straight up the map. Range: 60ft. Area: cone-shape burst. Save: None. Spell Penetration: d20+20= 31, 28, 31, 28, 40, 31, 30. This 60-ft cone-shape burst should hit: S3, S4, S5, S8, S9, S10 and M2. All targets receive the Exhausted condition: half speed, no charge, -6 to Str and Dex.)

With his Rod of the Quickening, Emrys sends a protective Ward to Barratore with the help of his Spectral Hand.

(Casting quickened Death Ward on Barratore. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Barratore.)

Daemon moves with Emrys (10ft to the right). The snake wonders what Velarin means by 'Negative Levels'. "What'sss a Level?" He's never heard of such a thing. Does he mean 'Life Draining'?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+25=28 ; d20+20=21 ; d20+15=17 ; d20+10=29 ; 2d6+38=47 ; 2d6+38=43 ;
Friday February 15th, 2019 12:24:06 AM

Brom unloads on M1.

Attack (pa, rage, -3 neg lvl): AC 28, miss, miss, 29; damage 47, 43

Emrys Myrridanmyl, stephen f. ac19 hp 45/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 15th, 2019 9:56:26 AM

(FYI: Emrys' Bramble Armor deals 1d6+8 damage to every physical attack against him. Hit or miss. It's a Plant Domain SU Ability.)

Cave Fight - GM-Ryan MAP LINK  d20+10=15 ; d20+10=27 ; d20+10=12 ; d20+10=28 ; d20+10=27 ; d20+11=31 ; d20+11=14 ; d20+11=13 ; d20+11=31 ; d20+10=27 ; d20+14=24 ; 3d8+9=23 ; d20+10=21 ; d6=4 ; d20+21=34 ; 2d10+7=18 ; d6=6 ;
Friday February 15th, 2019 1:55:44 PM

Tishe’ feels the spell take effect, although not fully, and she concentrates on the shadowy creatures at the edge of her vision. In response she focuses on the creatures in the middle of the room and unleashes a sonic assault. {Saves: S3 15/S4 27/S5 12/S9 28/S10 27} Tishe’ Only Highlight to display spoiler: { They appear to resist some of the sonic damage } This sonic is followed by several scorching rays of heat. One ray hits the creature in front of her and one the one in front of Emrys.

Velarin shakes off the silence and unleashes a bolt of lightning that starts at Tishe’s opponent leaps from target to target. {Saves: S3 31/S4 14/S5 13/S9 31/M2 27} Three of the medium sized creatures shatter and fall tow the ground while another along with the larger creature don’t seem to take the full impact of the spell. He then casts haste on himself and everyone except Emrys. {ooc: I will put your knowledge checks in the email}

Edson’s blades fly but none of his attack pierce the tough body of the creature. {ooc: All missed}

Barratore is short on words but long on action. He swings and swings connecting with four of his five attacks. As the blows land you can see that each takes a terrible toll on the creature. The final strike comes in low and severs a leg clean off the creature and it dies as it falls. {Moved your attacks to M2 so Brom could finish M1}

Emrys fights off the full effects of the attack and activates a sort of natural protection that covers him in long thorns. That done he casts an amazingly effective spell that exhausts many of the creatures. This is followed by a spell of protection on Barratore and moving away from the attackers.

Brom, like Barratore, keeps his actions simple and unloads on the closest elemental. His final blow proves to be all the creature can take and it crumbles to the ground losing whatever life forces animated it.

One of the smaller creatures closes the short distance to Edson and its hand glows with a black sickly energy. {Inflict Serious Wounds - Hit vs Touch: 24 | Dam 23 | DC16 for Half}

Another (S2) launches another silent black ray at Barratore before it moves off into the darkness. {hit: 21 | 4 Negative Levels}

The two exhausted medium creatures spread out some but do not come closer.

One of the remaining large creatures, not having yet been negatively impacted, closes the distance on Emrys and lashes out with a clawed arm at the caster. {Hit: 34 Dam: 18 +6 Bleed}

The final large creature, that you can see, advances on the party.

The medium creatures that had gone to the boats have succeded in sending two of the away from the shore.

The vapor cloud stays where it is.

On the map:
S= A medium creature seemingly made of purplish crystal. It has bat-like head and wings with long spiky legs.
M= A large creature composed of purplish crystal over 12 feet tall. Powerful arms and legs end in razor-sharp claws like polished steel. It seems to have a rounded head with two sunken crystalline eyes and a gaping toothless maw.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 0, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

M1 - DEAD
M2 – DEAD
M3 -
M4 -

S1 - Damage 5
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 -
S7 -
S8 – Exhausted
S9 – 64 Dam - Exhausted
S10 -16 Dam - Exhausted


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+28=32 ; 6d8+31=57 ;
Friday February 15th, 2019 3:07:41 PM

The first creature falls and he notes Brom has taken a second. With V's Haste spell upon him, Barratore dismisses the Torc Haste power. Emrys' Deathward cloaks his body and he feels renewed as the negative levels are suppressed by the spell and he grins a bit as the next attack is deflected by the protection as well.

Barratore moves forward and left (Towards M4) bringing his sword in with a mighty thrust into its chest.
PA Gtr Vital Strike Gtr Penetrating Strike Hit AC 32 Dmg 57

The boats might be an issue, but he was a good swimmer and was not overly concerned right now

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 14/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   5d4+5=17 ; 5d4+5=20 ;
Friday February 15th, 2019 3:43:16 PM

Tishe’ backs away from the exhausted flying crystal, assesses how wounded it is, and pummels it with a Magic Missle spell! (17 damage) “They appeared protected from my sonic attack!”, she calls to the others.

If S9 is still alive after the Missles, Tishe’ strikes it with a Quickened Magic Missles! (20 damage). [or M3 if S9 is dead]

........
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 2. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+8=13 ; d20+19=23 ; d20+15=16 ; d20+9=28 ; d4+1=2 ;
Friday February 15th, 2019 6:16:38 PM

Edson recoils from the pain of the spell, but continues into the creature.

First two miss, third one hits ac 28 for 2 dmg.

Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=2 ; d12=7 ; d12=1 ; d12=8 ; d12=5 ; d20+25=30 ;
Friday February 15th, 2019 11:07:29 PM

Emrys is feeling the hurt. He wants to help the others, but if he goes down, no one gets healed. So self preservation takes over. He takes another step back (5ft Step to AO29) and with his Rod of the Quckening he casts a power cure spell on himself too quickly for the large elemental to react.

(Casting a Quickened Cure Critical Wounds on himself, empowered by the Spiritual Healing Ritual. Cures: 4d12+16: 2+7+8+5+16 = 38, bad rolls :(

He then turns to begins to defensively cast another spell, being very mindful that he is still within reach of the giant elemental. In a blur, his spectral hand streaks over to Brom and delivers a touch. Brom can feel his vitality return to him.

(Casting Defensively: d20+25= 30 vs. 23, success. Casting Death Ward on Brom. Duration: 16 minutes. +4 bonus on saves vs. all death spells and magical death effects. Immune to all future negative levels. Suppresses the penalties to negative levels already effecting Brom.)

With an urgent tone, Emrys makes a request of Brom. "Dear Brom, could you introduce yourself to this gentleman. He's being quite presumptuous and forcefully occupying my personal space!"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d4=3 ; d4+1=5 ;
Sunday February 17th, 2019 10:45:21 AM

V calls out what he knows about the creatures to the rest of the keepers:

"Crystallis are Large earth elementals Immune to earth magic, earth attacks. There claws cause a bleed, DC19 Heal to stop the bleeding.
Sceaduinar are the smaller creatures. Their very flesh causes negative energy damage. They can cast dimension door at will and enervation and inflict serious wounds a few times a day. Immune to cold, death, disease, energy drain and poison. Resist sonic, acid and electric"

"I think it's time for flying reinforcements Gentlemen"

V then casts a quickened mirror image, creating 8 duplicates of himself, and begins casting Summon Monster 7. At the beginning of his next turn, 5 large air elementals will appear.(assuming my next post will have them appear and attack)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Sunday February 17th, 2019 10:49:13 AM

(Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (175/236 raged); DR 4/- (7/- raged)  d20+27=29 ; 6d6+38=54 ;
Sunday February 17th, 2019 7:57:52 PM

Brom charges M3 and deals it a punishing blow.

Attack (charge, rage, pa, ivs) AC 29, damage 54

Cave Fight - GM-Ryan MAP LINK  d20+21=35 ; 2d10+7=18 ; d6=5 ; d4+1=5 ; d20+21=23 ; d20+21=38 ; 2d10+7=27 ; d6=6 ; d20+21=28 ; d20+21=26 ; d20+14=18 ; d20+9=28 ; 12d6+9=47 ; 3d6+9=17 ; d20+14=19 ; d20+9=19 ; d20+9=23 ;
Monday February 18th, 2019 10:47:48 AM

Baratore shakes off the negative effects of the previous attacks thanks to Emrys’s spell. He moves forward to engage one of the larger creatures and scores another heavy hit.

Tishe’ backs away from her attacker and fires first one and then two groups of magic missiles at the sceaduinar. The second set drops it to the ground dead.

Edson holds his ground and continues to attack the sceaduinar off to the east side of the cavern.

Hurting Emrys wants to help his team but knows that if he goes down there is no more healing magic. He backs away to get some space but the large creature can still lashes out with its long reaching arms. {Hit: 35 Dam: 18 +5 Bleed} Despite taking the damage he manages to heal himself, negating much of what just happened, before quickly casting death wad on Brom.

Velarin calls out what he knows of the creatures before casting mirror image on himself before he begins summoning reinforcements.

Brom charges across the room to aid Velarin and lands a hefty strike on the crystallis.

As the crystallis is struck it blows out a big ‘breath’ of orange smoke that encompasses both Brom and Emrys. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the cloud issues forth the creatures lashes out with two claws at Brom. {hit: 23/38 Dam: -/27 + 6 Bleed} {Claws are treated as Adamantium}

The other remaining crystallis stands toe to toe with Barratore. It does not go well for it as all of its attacks fail to find their mark.

One of the flyers moves the short distance to the raft and begins to pull it away from shore while the others moves in to attack Emrys with its teeth. The jaws snap just short of the casters face.

To the north one of the flyers (S2) moves towards Tishe’ and casts one of its innate magics. DC16 Will vs Silence.

Another of the fliers (s8) disappears from where it was flying and quickly pops back into existence near Edson. {ooc: Dimension door}

The final northern flyer closes on Barratore, its hand wreathed in black energy as it tries to touch him. {Hit 28 vs Touch | DC18 Fort | No save: 47 Dam | Save: 17 Dam}

The flier squaring off with Edson, back to the wall, attacks with teeth and claws but misses with all of its attacks.

Finally, the voice you had heard before echos in your heads again. “Toooo looonnng oooout ooooff tiiimeee.” with that it grows brighter and you can see it is building additional energies into itself.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

M1 - DEAD
M2 – DEAD
M3 – 44 Dam
M4 – 47 Dam

S1 – 83 Dam
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 -
S7 -
S8 – Exhausted
S9 – DEAD
S10 -16 Dam - Exhausted


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d3=2 ; d20+18=36 ; d20+25=43 ; d20+20=28 ; d20+15=26 ; d20+10=15 ; 2d6+38=45 ; 2d6+38=40 ; 2d6+38=48 ;
Monday February 18th, 2019 11:54:33 AM

Brom takes the his and resists the effects of the cloud. He continues to attack the creature.

Attack (pa, rage): AC 43, 28, 26, miss; damage 45, 40, 48 (adamantine)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+14=19 ; d3=1 ; d20+14=34 ; d20+14=28 ; d8+4=11 ; d8+4=6 ; d8+4=6 ; d20+14=21 ; d20+14=15 ; d20+14=26 ; d3=3 ; d20+14=29 ; d20+14=16 ; d20+14=16 ; d20+14=18 ; d20+14=23 ; d8+4=12 ; d8+4=6 ; d8+4=6 ; d3=1 ; d8+4=11 ; d8+4=9 ; d8+4=10 ; d8+4=7 ; d8+4=8 ; d20+10=16 ; d20+10=14 ; d20+10=30 ; d20+10=20 ; d20+10=11 ; 4d6=12 ; 4d6=21 ; 4d6=14 ; 4d6=13 ; 4d6=16 ;
Monday February 18th, 2019 2:55:52 PM

V finishes the casting of the 5 elementals, and they appear all around S8 and S2 and V directs them to attack the Sceaduinar, whichever target is nearest them.(i will let you place them on the map, but as they are large, I will let you figure out how they would arrive. If any are unable to attack, they will move to engage. Attack rolls below as needed)
Elemental 1: hit ac 19 and 34(28 to confirm crit)damage 11 and 6(12 with a crit)
Elemental 2: ac 21 and 15 damage 12 and 6
Elemental 3: ac 26 and 29 damage 6 and 11(Kept accidentally clicking the d3 button)
Elemental 4: ac 16 and 16 damage 9 and 10
Elemental 5: ac 18 and 23 damage 7 and 8

V then throws a set of empowered scorching rays at s7, trying to free up Emrys(ranged touch attack of 16,14,30(20 to confirm crit) and 11. Damage 20, 33, 23(42 if crit), 26)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


Emrys Myrridanmyl, stephen f. ac19 hp 59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+17=33 ;
Monday February 18th, 2019 3:27:07 PM

(Fort Save: 33 vs crystalline paralysis ... whew!)

(More to come later!)

Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+25=38 ; d20+24=37 ; d12=11 ; d12=10 ; d12=7 ; d12=4 ;
Monday February 18th, 2019 9:42:25 PM

Emrys' wooden skin becomes crusted in tiny crystalline shards but he shakes off the effect and sheds it like grains of sand.

He is much relieved that Brom has joined this dance. Then a snapping of teeth near his face alerts him to a new attacker. "You are a nasty piece of work! Why don't you go back to the dark from which you came!"

Emrys takes a step back (5-ft Step to AP29) and begins to defensively weave a spell.

(Defensive Casting: d20+25= 38 vs. DC27, success. Casting Banish Immortal on S7. Will Save: 29. If required, SR Check: 37. Banishes S7 to native plane, and it can't return to the Wold for a year and a day.)

He looks back at Velarin and all his multiples and announces, "Don't expect me to heal ALL of them too!"

He uses the last charge of his Rod of the Quickening to heal himself again. He thinks he needs to get another one of these rods! Or become impervious to all forms on damage. Something to look into when they get home.

(Casting a Quickened Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Cures 4d12+16: 11+10+7+4+16 = 48 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=25 ; d20+15=22 ; d20+10=30 ; d20+10=18 ; d4+1=4 ;
Tuesday February 19th, 2019 6:46:28 AM

Edson slashes three more times.. connecting once with a non crit. 4 dmg.

Did the attack the first round get added, cause that was big damage.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Tuesday February 19th, 2019 7:20:52 AM

(checking in for DM post. prob won't be able to post again until tomorrow morning)

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 174/211  d20+21=27 ; d20+28=44 ; d20+23=34 ; d20+18=33 ; d20+13=14 ; d20+28=36 ; 2d8+31=36 ; 2d8+31=38 ; 2d8+31=44 ; 2d8+31=43 ; d20+28=31 ; d12+28=39 ; 2d8+31=40 ;
Tuesday February 19th, 2019 9:10:28 AM

Barratore resists the worst of the creature’s attack. The fighter steps back towards Brom, so he can reach more opponents. The cloud thing would have to wait

Hit AC 44/34/33/14/36. Dmg 36/38/44/miss/43
PA gtr penetrating strike

Barratore has 10’ reach AoO on S10 hit ac 31 dmg 40

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 13/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Damage
17


AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+16=33 ;
Tuesday February 19th, 2019 12:39:05 PM

“Out of time? For us? For it? I don’t understand!” Tishe’ doesn’t know what the being is talking about, and there is little she and the Keepers can do about it anyways as they fight for their lives. Why, they couldn’t even stop the flying things from stranding the heroes in the zone where countless others have met Gargul.

She resists the Silence Spell, and casts a Still Resilient Sphere around S2. (Reflex DC 22 or trapped in force bubble)

“The creatures aren’t affected by the anti-magic Lake, but maybe the Lake isn’t an obstacle for us to overcome, but meant to contain the Immortal?” It’s thin, but ithin threads are better than none at all.
......

Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 3. 2. 1.

Cave Fight - GM-Ryan MAP LINK  d20+21=28 ; d20+21=35 ; 2d10+7=14 ; d6=4 ; d4=1 ; d6=3 ; 2d20+17=35 ; 2d20+17=27 ; d6+3=4 ; d6+3=8 ; d20+14=26 ; d20+9=24 ; d20+9=12 ; d6+3=5 ; d6+1=4 ; d6+1=7 ; d100=69 ; d20+28=43 ; 2d6+4=11 ; d4=4 ; d20+11=22 ;
Tuesday February 19th, 2019 1:08:07 PM

Holding his ground Brom swings and swings eventually bringing the crystal and stone creature low.

Velarin finishes his casting and five air elementals appear around the sceaduinar. The area is buffeted in wind and even Edson hair is moved about some. The swing a bunch and connect about half of the time. The sceaduinar are tough though and most of the damage is shrugged off. {DR10/adamantine} He follows the elemental summoning with some rays of scorching heat causing the exact damage it would take to end the sceaduinar harassing Emrys.

Emrys takes a step back and sees his foe taken down but beam after beam of heat. The immediate threat gone he turns and banishes one of the others. (S6} Sadly it already did one of the things it wanted to do and the raft is drifting away. Once the banish is complete ha casts another healing spell on himself.

Edson, now surrounded by friendly elementals continue to attack but cannot do enough damage to penetrate the creatures hide.

Barratore steps back and swings multiple times at the crystal creature, taking off huge chunks, but does not quite do enough to kill it. It is badly hurt but not quite dead!

Badly injured the creature blows out a big ‘breath’ of orange smoke that encompasses both Barratore. DC22 Fort Failure please read Highlight to display spoiler: { A living creature caught in the cloud must succeed on a DC 22 Fortitude save or turn into a crystal, gem-encrusted statue. A stone to flesh spell cannot undo this effect, but a wish or miracle can. } As soon as the breath is done it again swings with its crystal fists. {Hit: Miss/35 Dam: 14+4 Bleed} {ooc: It also has reach. If I moved you to the wrong spot it would also take a 5ft step.}

Tishe attempts to trap S2 but it manages to avoid the foce bubble. {Ref: 22}
Trapped one of the sceaduinar (S2) activates dimension door and appears beside Emrys. This move is repeated by another (S10) that sees Barratore as to much to handle. Well it attempts to repeat but draws an attack of opportunity from Barratore that ends its existence.

The cloud of yellow vapor finishes whatever it was doing and a second, smaller, cloud of vapor near Emrys. The new cloud acts, trying to slam the caster twice. {Hit: 25/27 Dam: 4/8} {ooc: The d6 roll picked who this creature appeared next too.

As the small cloud appears the same voice speaks. “Dissssssaaapoointing, ooonly ooone.”

S1 continues its battle with Edson teeth snapping and claws flashing but none can connect.

Finally the golden cloud moves down, closer you can see it is made of yellow and red dust and vapor. As it moves it glows again and four more of these creatures springs up around Barratore.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Large Cloud 1
Large Cloud 2
Large Cloud 3
Large Cloud 4
Large Cloud 5

Small Cloud

M1 - DEAD
M2 – DEAD
M3 – DEAD
M4 – 47 Dam

S1 – 10 Dam
S2 -
S3 – DEAD
S4 – DEAD
S5 – DEAD
S6 - BANISHED
S7 – DEAD
S8 – Exhausted
S9 – DEAD
S10 -DEAD


Emrys Myrridanmyl, stephen f. ac19 hp 71/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 19th, 2019 11:22:31 PM

(I wrote a nice post ... one I was proud of. I hit the Submit button and Im immediately logged out of the game and my post was lost. I lack the patience this evening to repaint the Mona Lisa. So I will give a summary of my lost post.)

Emrys makes a witty comment at the Dust Creature's expense.

He takes a 5-ft step to AO29. He successfully defensive casts Banish Immortal on S2. Will Save 29. SR Check: 30, if necessary. If successful, S2 banished.

Emrys looks to see how the others are doing.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 19th, 2019 11:26:01 PM

(Hit point correction. Which was also lost in my previous post.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+25=33 ; d20+20=21 ; d20+15=30 ; d20+10=28 ; 2d6+38=48 ; 2d6+38=46 ; 2d6+38=46 ;
Tuesday February 19th, 2019 11:40:09 PM

Brom step in on a large cloud (5) and strikes with fury.

Attack (pa, rage): AC 33, miss, 30, 28; damage 48, 46, 46 (adamantine)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  d20+14=23 ; d20+14=27 ; d20+14=24 ; d20+14=29 ; d20+14=25 ; d20+14=26 ; d20+14=24 ; d20+14=27 ; d20+14=27 ; d20+14=19 ; d8+4=7 ; d8+4=6 ; d8+4=9 ; d8+4=11 ; d8+4=12 ; d8+4=12 ; d8+4=6 ; d8+4=7 ; d8+4=9 ; d8+4=7 ; d20=16 ; 10d6+8=54 ; 2d6+24=27 ;
Wednesday February 20th, 2019 1:52:21 AM

V directs E1 to attack C1 while the remaining Elementals continue to try and damage S8
V also racks his brain to try and recall what the cloud creatures may be and how to best hurt them(know arcane 44, religion 38, history and planes 40)

Elemental 1: hit ac 23 and 27 damage 7 and 6
Elemental 2: ac 24 and 29 damage 9 and 11
Elemental 3: ac 25 and 26 damage 12 and 12
Elemental 4: ac 24 and 27 damage 6 and 7
Elemental 5: ac 27 and 19 damage 9 and 7

V then quickens a lightning bolt through clouds 1,2,3 ( 54 damage, reflex save 24 for 1/2) and follows that up by creating an elemental wall of fire and having it materialize through the middle of M4, C4, and C5 with the painful side facing away from Barratore. (Damage 27)

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
bleeding
elemental wall rounds: 1

AIR ELEMENTALS: Large outsider (air, elemental, extraplanar)
Init +11; Senses darkvision 60 ft.; Perception +11
AC 21, touch 17, flat-footed 13 (+7 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +13, Will +2
Defensive Abilities air mastery; DR 5/—; Immune elemental traits
Speed fly 100 ft. (perfect)
Melee 2 slams +14 (1d8+4)
Space 10 ft.; Reach 10 ft
Special Attacks whirlwind (DC 18)
Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +8, CMB +13; CMD 31
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Mobility, Weapon FinesseB
Skills Acrobatics +15, Escape Artist +15, Fly +21, Knowledge (planes) +5, Perception +11, Stealth +11

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20+20=29 ; d20+21=34 ;
Wednesday February 20th, 2019 6:08:04 AM

Tishe’ knows little about types of creatures, but she is pretty good at Magic. A quick glance tells her what spell the Golden Cloud cast to bring four more of its kind in existence. (Spellcraft29)

If a spell with a duration, she casts Dispel Magic as a Counterspell to negate its effects and remove the four large golden clouds. (DC34)

If it was an instant spell, she calls that knowledge to her companions, steps out of reach of the nearest golden cloud, and casts to help Emrys, trying another Resilient Sphere, this time on the small cloud. “Which, by its Pattern, should be less jumpy than the creatures!” (ReflexDC22 or trapped)

“Why are you out of time?”, the Spellweaver calls to the Voice
......
5 foot move
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 3. 2. 1.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 139/211  d20+21=28 ; d20+28=47 ; d20+28=36 ; d20+23=41 ; d20+23=31 ; d20+18=28 ; d20+18=21 ; d20+13=14 ; d20+28=40 ; 2d8+31=42 ; 2d8+31=41 ; 2d8+31=42 ; 2d8+31=35 ; 2d8+31=35 ; 2d8+31=35 ;
Wednesday February 20th, 2019 8:26:15 AM

The orange fog rolls over Barratore and he can feel his body stiffen slightly, but the feeling lasts for only a moment. [Fort Save 28]

Lightning flashes to his right and a wall of fire leaps into being on his left. He spares a glance back at the evoker and is pretty sure he has not seen the man that happy in weeks.

If the fire wall has not taken down the crystal creature, Barratore starts with that. Otherwise he sees what happens when you hit a cloud with a magic weapon

PA Gtr Penetrating Strike ignores 5 DR - or 10 DR any type
Hit AC 47 crit 36 / 41 crit 31 / 28 / 14 / 40
Dmg 42 crit 41 / 42 crit 35 / 35 / miss / 35

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 12/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Damage
35 + Bleed


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=32 ; d20+15=26 ; d20+10=20 ; d4+1=5 ; d4+1=5 ;
Wednesday February 20th, 2019 9:05:58 AM

Edson is in a basic stalemate with this creature, but he doesn't give up swinging three times.

hit ac 32 5 dmg
hit ac 26 5 dmg

OOC: Still waiting on an answer if the first rounds sneak damage was applied. I was skipped over and still have not recieved an answer.

Cave Fight - GM-Ryan MAP LINK  d20+21=26 ; d20+21=39 ; d20+21=37 ; d20+13=21 ; d20+14=20 ; d20+14=34 ; d20+9=23 ; d20+9=17 ; d6+3=9 ; d6=3 ;
Wednesday February 20th, 2019 10:55:42 AM

Edson continues to swing away, connecting but his knives do not mange to do any damage. {ooc: Sorry I thought I said that it had and updated the stat sheet but it appears I did not. The sneak attack damage went though and is now showen on S1.}

Emrys makes a witty comment and even the enemies chuckle a bit before he takes a short step back. He casts a spell that the sceaduinar cannot resist and it vanishes. Brom steps in and swings over and over at one of the larger elementals and finds his blade connects two out of three times.

Velarin realizes what the party is battling, Time Elementals, most likely a Royal one. Tales tell that it is capable of aging its opponents days at a time. It can also remove someone from the timeline for minutes at a time. Finally, clearly, it can call forth more of its kind. Spells will are more effective then physical weapons but it has no real weaknesses.

He sends one elemental to attack the original Time Elemental but none of its blow manage to land. The rest of the elementals swing at S8 doing minimal damage. While that goes on he casts a lightning bolt that the Time Elementals manage to avoid most of. Finally he casts a wall of fire though the line of western most enemies.

Tishe’ realizes that the large Time Elemental called other copies of itself from multiple dimension. She is not sure but thinks they cannot be dispelled as a spell would be so instead she trap the smaller of the creatures in a Resilient Sphere.

Barratore is disappointed that flame wall did not kill the crystal creature and so kills it with one might swing. The rest of the swings land on the body of the time elemental and when it falls they all disappear. {ooc: Proving again that I have no idea how to challenge this party.}

The two remaining sceaduinar attack Edson, the exhausted one can only try and bite with the other uses teeth and wings. Only one bite connects. {Hit: 20/34/23/17 Dam: 9 + 3 Negative Energy}

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Small Cloud – Trapped Resilient Sphere

S1 – 56 Dam
S8 – 5 Dam - Exhausted


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs)  5d4+8=21 ; d20+14=28 ; d20+14=26 ; d20+14=23 ; d20+14=22 ; d20+14=30 ; d20+14=17 ; d20+14=26 ; d20+14=20 ; d8+4=5 ; d8+4=6 ; d8+4=8 ; d8+4=7 ; d8+4=6 ; d8+4=11 ; d8+4=6 ; d8+4=5 ;
Wednesday February 20th, 2019 11:46:20 AM

V watches Barratore send the time elemental back from whence it came with a series of mighty swings. He momentarily relaxes, pleased that the swarm of enemies had diminished. "well done big fella." His attention quickly turns to the irritating flying sceaduinar's.

Launching magic missiles at S1, he then directs E1 to scout the rest of the area in front of us for threats, and the remainder of the elementals to actually try and hit and damage their opponent. "Would someone please kill those things" he calls out. "Except you Emrys. please, If you would be so kind as to start fixing the damage done to us." and then as an afterthought "We may need to try and find us a cleric Emrys. Healing and repair should not be your specialties"

"Well done on the sphere Tishe'. Now we shall need to prepare to finish off the remaining elemental quickly, send it back home, or have it answer a few questions. All of which i deem as acceptable resolutions"

magic missile Damage to S1 is 21

Elemental 2: ac 28 and 26 damage 5 and 6
Elemental 3: ac 23 and 22 damage 8 and 7
Elemental 4: ac 30 and 17 damage 6 and 11
Elemental 5: ac 26 and 20 damage 6 and 5

Following the elementals attack, V just shakes his head. "No more air elementals." he mutters to himself.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Wednesday February 20th, 2019 11:52:58 AM

(ooc: challenging this group is 50/50 for total party kill, or us mopping the floor with them. i prefer the latter)

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Wednesday February 20th, 2019 7:09:39 PM

Tishe’ beans as Velarin gives out compliments. “When Sieur Velarin is in a good mood, the battle is going well”, she says. “I’ll wait for everyone to gather round then I’ll dismiss the spell.”

And when everyone is ready, she does.

.......
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=12 ; d12=1 ; d12=9 ; d12=8 ; d12=1 ; d12=11 ;
Wednesday February 20th, 2019 11:05:24 PM

Looking at the creature in the sphere, Emrys can't help but smile, "Like sand in an hourglass ... well done Tishe. Quite poetic, I must say. The Muse would be so very pleased.

Barratore seems to be the most battered of the group, so he walks over to him and delivers a curing touch.

(Casting Cure Critical Wounds on Barratore, empowered by Spiritual Healing. Cures 4d12+16: 12+9+8+11+16 = 56 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+20=23 ; d20+15=16 ; d20+10=16 ;
Thursday February 21st, 2019 9:45:15 AM

Edson misses all three times. At this point hes just using his dodging to keep the beast busy while the others can catch a breath before dispatching it. Hes confident that hes quick enough to not get tagged.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+25=43 ; 6d6+38=65 ;
Thursday February 21st, 2019 10:48:18 AM

Brom moves over to the trapped creature and waits for the spell to be let down.

Readied attack (pa, rage, ivs) AC 43, damage 65

Cave Fight - GM-Ryan MAP LINK 
Thursday February 21st, 2019 2:11:12 PM

Velarin launches a magic missile that slams into it target causing further damage but not enough to kill it.

Tishe’ tells the group that, once they are ready, she will dismiss the containment of the smaller elemental. Emrys smiles and cures somemof Barratores wounds.

Edson, still in combat, swings multiple times but misses with them all.

Brom moves and waits for the trapped creature.

As only Velrain acts to help Edson with the remaining sceadinar they are still, oddly, in the fight. {ooc: Even if the elementals had attacked they can’t really do much damage}

Both of the creatures cast dimension door so there is 10ft of water separating them from the party.

--------------------------------------
Velarin - Damage 18+6, bleeding, 1 negative level
Emrys - Damage 2+48/24 – 14+6 bleed
Tishe - Damage 50/25
Brom - Damage 27, three negative levels
Barratore - Damage 0, seven negative levels, bleeding –

Small Cloud – Trapped Resilient Sphere

S1 – 77 Dam
S8 – 5 Dam - Exhausted


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+23=43 ; d20+23=29 ; d20+18=24 ; d20+13=16 ; d20+8=28 ; d20+8=26 ; d20+23=39 ; 2d6+19=27 ; 2d6+19=24 ; 2d6+19=31 ; 2d6+19=26 ; 2d6+19=24 ; 2d6+19=25 ; 2d6+19=25 ; 2d6+19=24 ;
Thursday February 21st, 2019 3:27:32 PM

The creature falls and Barratore snorts at where it once was. He changes focus to the other smaller flying things even as Emrys' spell of healing washes over him and closes all of the wounds sustained in the battle. "There is no safety over the water." He says towards the rock creatures.

Barratore drops his sword and pulls his mighty bow in a single fluid motion. In rapid succession, 5 arrows fly at his first chosen target. [S8]
As the first arrows tear through it, he switches to the other soon to be defeated foe

Deadly Aim, Gtr Penetrating Strike
Hit AC 43 Crit 29 / 24 / 16 / 28 crit 26 / 39
Dmg 27 Crit 24+31 / 26 / miss / 24 crit 25+25 / 24

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 11/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 106/130, extended mage armor(24 hrs) 
Thursday February 21st, 2019 4:14:55 PM

V sends all the elementals to scout the room on this side of the water for other ways out, and enemies, and then report back. He takes a mental inventory of his haversack, and curses himself for not having been a little more prepared. Gotta start bringing a lot more restoration potions he thinks to himself.

"Might as well wait until the last two flyers are gone before opening the sphere Tishe'. And.. If anyone is good with the healing thing, Stopping the blood flowing by a few of us would be appreciated."

as V waits for Brom and Barratore to turn the flying annoyances into pincushions, he calls forth his only potion of lesser restoration from his haversack. When Barratore is done, he hands it to him. "You took the biggest hits on the draining. Drink this. It will fix a little."


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=7 ; d12=5 ; d12=4 ;
Thursday February 21st, 2019 10:38:29 PM

Emrys decides to heal Velarin next. He sends his spectral hand to deliver a touch.

(Casting Cure Serious Wounds on Velarin, empowered by Spiritual Healing. Cures 3d12+16: 7+5+4+16 = 32 points.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+22=32 ; d20+17=30 ; d20+12=24 ; d8+3=8 ; d8+3=5 ; d6=1 ; d6=6 ;
Friday February 22nd, 2019 8:30:53 AM

Edson is releaved the creatures were shifted and gave him some space. He pulls out his bow and fires.

Hit ac 32 8 dmg + 1 fire
Hit ac 30 6 dmg + 6 fire

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Friday February 22nd, 2019 9:02:07 AM

Barratore asks the arcane Powers That Be about the Enervation spell and Death Ward and learns that only the first attack should have had any affect upon him and even after the Death Ward spell stops, the Enervation spell will be temporary. Barratore feels it is a minor wound and unless there is something greater in the darkness, V can keep the potion.

"As soon as we have searched this area, I can swim out and pull the rafts and boats back in. It is a currentless lake, they are not going far."

Waiting until a report returns from the Elementals, Barratore heads to the right to get within 50' of the right wall and then begins to make his way around the cave. "There is no harm in double checking them"

Spells
Darkvision - Tishe
Haste - Torc 9/10 - Off
Haste - V 10/15
Death Ward - Emrys

Penalties
Enervation 3 lvls suppressed by DeathWard

AC 26/ T26/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Friday February 22nd, 2019 9:23:06 AM

Tishe’ waits until the flyers are killed by mundane means, then releases the mini time elementalfor it to be returned to whatever plane it was summoned from.

She’s of little help in retrieving the boats, but “maybe have Brom or Edson do the swimming with a rope tied to the waist. The rest of us can pull him back with the raft or at least away from danger if needed.”

....
Defensive Fighting +3 AC
Haste (from V). +1 dodge, +30’move

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Cave Fight - GM-Ryan MAP LINK 
Friday February 22nd, 2019 11:17:37 AM

Barratore and Edson dispatch the remaining enemies before the trapped elemental is released. On its own the elemental poses little to no threat and is quickly brought down. {ooc: Not making you play that out.}

Emrys heals Velarin and Velarin retrieves a potion for Barratore who rejects using it.

Barratore suggests that he can swim out for the boats and Tishe’ suggests that maybe Brom and Edson do the swimming. She also suggests a rope be tied to their waist so they can be pulled back if necessary.

The elementals return and report (can they do that?) that they find no obvious exits from the room but, from what has been said, the party knows there must be more. With the time to look around you see that the wall is covered in carved figures that seem to leer down into the area. Demonic visages, strange bat-like wings and flying serpents cover great surfaces. The floor holds unfamiliar glyphs and sigils carved into the purple crystal. Also, littering the rooms, skeletal remains of past ‘visitors’ and a glance says they may still have some useful items on them.


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Friday February 22nd, 2019 12:05:21 PM

"Barratore, you are correct. My Death Ward spell would have completely shielded you from necromantic, life-draining attacks (Negative Level Drain). However the life drain you received before you were warded is merely suppressed by the spell. Once the spell ends, those early life-draining effects will return."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday February 22nd, 2019 1:39:12 PM

With their time running short, V dismisses the air elementals to their home plane(you can direct them for other actions besides combat as long as you can communicate with them. Which V can), stows his potion, and casts detect magic in order to narrow down the search of both the items and the magic in the room.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
Darkvision
Mirror Image: 16 minutes, 8 images
1 negative level
elemental wall rounds: 1

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst


AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Saturday February 23rd, 2019 5:20:59 PM

“First things first”, she calls to the other Keepers, “if we can’t get out of here, we’ll never make use of any treasure.”

So first, Tishe’assists in the retrieval of the raft before it floats out of sight in the darkness.

Once a raft is secured, she assists Velarin in detecting magic and gathering treasure (Detect Magic at will and Take 10 Perception 30)

Then, finally, she will renew her Light pebble and see if she can make warp or weft of the pattern of crystal or drawings. (Take 10. Know Planes, Religion, Dungeneering. 13. Take 10 Know Aracna. 20)
......

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d20+16=27 ; d20+25=31 ;
Saturday February 23rd, 2019 9:33:12 PM

Brom will retrieve the raft. Once the raft is safely on the shore, Brom will assist anywhere he is needed. But he does want to walk the area just to see what creatures have fallen here.

Survival DC27; Perception DC31

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Sunday February 24th, 2019 8:42:06 PM

Barratore nods his understanding to Emrys and give , his potion back.
Barratore drops his shield next to his blade and bow, and heads out to tow a raft back in with Brom.
[take 10 Swim = 20 swim check]

"We search for secret passages or perhaps the runes and glyphs can be read which will provide some insight. It seems to me there should be more than just a big empty space here"

Barratore will collect his own gear and any that the magic detection spells reveal. That he will put in a pile in near the shore



DM Mark - Aftermath 
Monday February 25th, 2019 1:16:36 AM

Emrys warns Barratore that once his spell wears off, Barratore’s lost levels will return.

Barratore leaves a few things behind as he and Brom swim out to retrieve the boats and rafts. The water is cold, and if there are creature in the depths they do not rise up to bother the pair. Though they have drifted from shore, the lights on them still burn and they are easily located and towed back.

Valarin dismisses the elementals he had summoned and casts Detect Magic on the items scattered about. Tishe help with this. She also looks at the strange glyphs and sigils are carved in the purple crystal, but she can’t really make heads or tails of it.

(Knowledge Arcana 35Highlight to display spoiler: { These symbols are Tecruri in origin, but you have no idea what they mean. It will take a few hours with linguistics skill to puzzle them out.})

As you look about this place, the purple crystailine floors and walls glitter as they reflect your lights. You also see the crystaline remains of the foes you defeated. At various places across the floor are skeletal remains, and among the bones are their remaining armor, weapons and gear long ago abandoned.

(Knowledge Healing 15Highlight to display spoiler: { The remains are mostly human or perhaps half-elven. There are a few dwarves and a couple of elves as well.})

As you take some time sorting through the gear here you find and identify:
216 pp, 3,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+28=41 ; d20+26=34 ;
Monday February 25th, 2019 7:54:06 AM

V takes note of the list of treasure, and adds it to the previous list.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsbans of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each
2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each
8x - Breastplates +2 9,350gp each
50x - Orcbane Arrows 166gp each
3x - Whip +1 Orcbane 8,301gp each
30 Diamonds and Rubies - 10,000gp
566 pp, 18,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle

V reports to the others that The symbols are Tecruri in origin(know arcana 41), and It will take a few hours with linguistics to puzzle them out(linguistics 34), which he begins doing.

"Emrys, If you have any capability of restoring the negative levels, and healing the remaining damage, now would probably be a good time to do so. If we find anything that leads us further, we should rest before continuing on anyway."

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
1 negative level

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+28=32 ; d20+21=40 ;
Monday February 25th, 2019 11:34:31 AM

Answering Valerin, "I do have a spell (Greater Restoration) that will restore their loss of life energy (negative levels), but it requires significant amounts of diamond dust (5000g worth). Let me check my bags."

"Ahh, very interesting. Tecruri you say. I have not seen much of their script (Knowledge [Arcana]: 32, horrible roll). I'm a very talented polyglot, may I lend my linguistic expertise in this endeavor? (Linguistics: 40.)"

All this language smithing seems to come very natural to the witch. Even as he searches for diamonds and/or their dust.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=3 ; d12=3 ; d12=5 ; d12=1 ; d12=4 ; d12=8 ; d12=3 ;
Monday February 25th, 2019 1:22:06 PM

Emrys catches the whiff of blood and notices that several of the group are still bleeding from their wounds.

"How rude of me, allow me to heal your wounds."

(Casting Cure Serious Wounds on Tishe, empowered by Spiritual Healing. Cures 3d12+16: 3+3+5+16= 27. Yuk, bad rolls!)

(Casting Cure Serious Wounds on Edson, empowered by Spiritual Healing. Cures 3d12+16: 4+8+3+16= 31. Nothing but bad rolls!)

(This should take care of any Bleed damage taken.)

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d12=3 ; d12=9 ; d12=12 ;
Monday February 25th, 2019 1:25:58 PM

One more heal for Brom.

(Casting Cure Serious Wounds on Brom, empowered by Spiritual Healing. Cures 3d12+16: 3+9+12+16= 40.)

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+5=15 ;
Monday February 25th, 2019 9:19:20 PM

Barratore wrinkles his snout, he was confused as Emrys starts looking for components for a Restoration spell. Did they not just say Enervation itself is quite temporary? They were smarter than he, and perhaps one of the others was affected by a more powerful spell. better to let others think you are stupid, then opening your snout and proving it - Metascar

The Tecruri was interesting for certain, again the true mental masters were on it. Barratore might be a gifted linguist among minotaurs, but compared to the learned skills of Emrys and V. Still he was curious and so he leans in
Linguistics 15

DM Mark - Aftermath  d4=2 ;
Tuesday February 26th, 2019 12:15:27 AM

(A minor correction is in order - there was an added complication to recovering the boats.)

Upon entering the lake, Brom and Barratore find that the dark, cold waters tend to induce a peace and a forgetfulness that causes those that contact the water to slide into a deep and peaceful sleep - which is a bad deal if you’re swimming. (DC 25 Fort save each round or fall unconscious. I just want to know how you will deal with this.) The boats float about 50’ out into the water.

Velarin starts making a careful accounting of the accumulated wealth. (Thanks for your work on this. Do you have ways to carry all this stuff?)

Velarin shares that the writing appears to be Tecuri, but he is unable to decipher much about what it says (DC 35 Linguistics.) As he looks carefully about, he can see that there are niches or depressions left in the walls where these creatures stepped out.

Emrys casts healing spells to stop his friends from continuing to bleed from their wounds, and he considers the cost of a Greater Restoration spell for Barratore. Even as he does so, he turns his mind to the ancient Tecuri writing. As he begins to puzzle out what is written here, he realizes this will take some time.

As Emrys studies the Tecuri runes, Barratore tries to puzzle them out himself.

After about 2 hours, he learns a few things.

This place is indeed of Tecuri origin, and it is sort of temple or place of contemplation and meditation dedicated to the concept of eternity or eternal life. They created an anti-magic lake that would cause anyone attempting to swim to slip to a peaceful, watery death. They also set a most unusual guardian to watch over this place, a creature you’ve never heard of before - a Time Elemental.

Emrys learns that there is some sort of portal in the floor, though there is nothing that would indicate where or what this is. The Tecuri writing suggests that this doorway can only be accessed by touching some sort of spire or monument while intoning a phrase he does not understand.

”Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth, ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh.” The pronunciation is tricky and sounds alien to your ears, but Emrys thinks he has it. (It will require another successful DC 25 linguistics roll to properly pronounce each time you try.)

Except for the echoes of your own voices and movement, it is very, very quiet in here and there are no light sources but your own.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged)  d3=1 ; d20+15=22 ;
Tuesday February 26th, 2019 12:54:07 AM

Brom starts into the water and Falla asleep.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211  d20+21=35 ; d20+21=24 ;
Tuesday February 26th, 2019 8:03:25 AM

Barratore grabs Brom and hustles back out of the water with him
Fort 35
"That puts a change on things I suppose. My best thought here is a safety line as Brom or I try this." If we can wake Brom up, Barratore will tie himself off, hand the rope to the others and give the raft a go

Barratore strips his armor and gets a run at the lake and springs into a great forward dive.
Take 10 Acrobatics 30 Long jump distance = 30'
The die roller accepts the challenge and Barratore never resurfaces

Forgot about anti magic
Saves are 27 to get Brom and 16 falling asleep
Barratore fort save is +13 in anti magic zone

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday February 26th, 2019 8:59:52 AM

(Not quite sure how many bags of holding are possessed by the group, but V has one. I would think with this second large pile that we will be unable to carry it all with us easily. We will likely end up teleporting it back home with us in chunks. At the moment it's a pile of stuff on the floor)

As Brom and Barratore keep attempting to retrieve the boats, V assists as needed with the others and a safety line, assuming someone besides V has a rope. V has 50'. "I could try and teleport us back and forth, but who knows if there is a protection against that on the cavern. Or just a prevention from teleporting in."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday February 26th, 2019 1:23:21 PM

"I do recall that we have that magical chest that materializes when you open its miniature twin. That would hold a great deal. Who has that miniature chest? Let me check my backpack?"

"Ohhh, I get it now! There is a Tecuri portal here on the floor. Its activation is somewhat tricky though! One must touch some kind of monument or spire and then pronounce a drawn-out, tongue-twisting phrase. Where this doorway goes ... I know not!" He turns to Valerin, "Did you find a destination in your translation?"

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)   d20=17 ;
Tuesday February 26th, 2019 5:46:00 PM

Tishe’ really hopes that she was in time in insisting that anyone going into the lake had a rope tied to them.

“Don’t just stand there, pull!”, she shouts at velarin, Emrys, and the others as she grabs the rope that was around the Minotaur’s waist, “or Sieur Barratorre is going to drown!”

She pulls with all her strength. (17)

.....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday February 26th, 2019 10:55:15 PM

Brom dreams of glorious battles, lots of women, and ale that never ends.

Waking, he is sour his fantasy was only a dream, if he wakes. He asks if any have a grappling hook and rope. He suggestions fishing for the raft.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday February 26th, 2019 10:57:13 PM

Ooc: addendum

He will take hold of the rope and ready himself to pull Barratore out of the water.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday February 26th, 2019 11:42:51 PM

Edson shakes his head out of the stupor... " Sorry." He says as he stares into the treasure.

" If no one wants the ring of spell storing. I'd like it please."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday February 27th, 2019 12:07:01 AM

Emrys hadn't realized what had happened with all his attention spent at trying to decipher the ancient script. The idea of this group, even with Brom, trying to pull a soaking wet, 1200 pound, fully-armored Minotaur out of the lake seemed hopeless. So he decides to take on a form that can.

(Casting Greater Polymorph on Emrys. He changes into a Large Earth Elemental. +6 Strength, -2 Dex, +2 Con. His new strength is 15. For a large creature, he can now carry 400 pounds. Lift 800 pounds. Drag 2000 pounds.)

Emrys grows into a large earthy form ... a body of twisting roots, stone and earth. He moves over to take a hold of the rope and gently help pull Barratore to shore. His normally frail frame would have been little help otherwise.

DM Mark - Arrival 
Wednesday February 27th, 2019 1:14:33 AM

Brom begins to swim out to the boats and falls into a peaceful sleep as slips beneath the water’s surface. Barratore reaches in and pulls Brom out, and is able to easily awaken the barbarian once he is out of the water. Brom seems a little grumpy waking up.

Barratore ties a rope around himself and attempts the swim. With a running start, the minotaur launches himself very near to boat but then he too sinks beneath the peaceful water. It takes some effort to pull the hairy hero back to the crystalline steps. Emrys transforms into a large Earth Elemental to ease the task. Once ashore, Barratore is easily awakened.

Velarin and Emrys consider extra dimensional ways to stash the loot. Emrys asks if Velarin learned anything more from the Tecuri writings here.

Brom asks if anyone has a grappling hook.

Edson asks if anyone wants the Ring of Spell Storing.

As you look out across the dark waters, you hear faint, rhythmic splashes. There is a light on a boat, and it is headed your way.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday February 27th, 2019 7:59:24 AM

Edson looks in the direction the light is coming from. His bow is in his hand, pulled back and arrow knocked, ready to fly.

" you see this.. someone followed us in. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday February 27th, 2019 8:41:47 AM

"Sorry Emrys. I'm appearing to have a little linguistic trouble with the language at the moment. Looks like what you got out of it will be the plan."

"We can make claims on the magic once we have finished everything Emrys, as I can lose track of who wants what with each new treasure pile, it is best to do it all at once when we get home"(for the sake of my treasure recording sanity please)

V looks out over the water as the warning of an approaching visitor is called out. "Now that is unexpected. I can't imagine that the Orcs were concerned enough over the sound of battle to come check on us." V moves back from the waters edge about 20', Stretches his hands, cracks his knuckles, and waits for the unexpected visitor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday February 27th, 2019 8:42:42 AM

"And yes Brom, for future use, I have a grappling hook."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+18=32 ;
Wednesday February 27th, 2019 9:35:14 AM

Lanilss keeps rowing, just letting his hands move in a rhythmic pace.
From time to time he looks at his surroundings for a sign from the living, friendly or not.
His eyes see better and his mind calm as the Dancing Lights spell gives him comfort, the four spheres of light lighting the way ahead..
Perception 32

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday February 27th, 2019 12:17:29 PM

Post fix: Lanliss feels comfortable as he is not in total dark as the torch gives little light making things less scary

OOC: I forgot the anti magic field

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Wednesday February 27th, 2019 1:05:32 PM

Tishe’ doesn’t concentrate on anything but pulling to get Barratorre back to shore and awake again: very thankful Emrys has the presence of mind to become big and strong for the effort! After the crisis is over, she gives a chuckle. “Well, the Keepers seem to eventually pull together, but seldom so literally!”

Her mercurial attention about the walls and writings, about Tecuri artifacts and an obelisk that isn’t there are all whisked aside when it is pointed out a light and sound it coming across the lake. She scoffs at Velarin’s suggestion. “The orcs seemed very scared of this area. And it is unlikely an enemy, in one boat on an anti-magic lake. Let’s just see what they want!”

“Many Shadows! Hello!”, the Sorceress calls across the lake. “Don’t touch the water, it will disperse all magic and put you into a deep sleep!”

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday February 27th, 2019 2:16:04 PM

Barratore awakens and is about as sour as Brom was. With a mighty shake, he sends water flying from his fir and mane. "And what brings you before Gargul? A mighty dragon, a demon...Nope. A stupid puddle of water."

Barratore moves off to the side for a moment to 'add some fluid' to the lake. With a shake, he comes back to the group and spies the light as Edson points it out.

"Wouldn't think so V. Who or whatever they are doesn't really pose a threat out there. I'm getting my armor back on for when we find this portal though."

Barratore starts to get his full plate mail back on, "Gonna take a bit, and looks like I need to add more salad." As he works and Tishe hollers a hello, he yells out,
"Snag one of them rafts as you go by and haul it in eh?"

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand.  d20+20=22 ;
Wednesday February 27th, 2019 11:30:53 PM

A deep, grinding chuckle can be heard from Elemental Emrys in response to Tishe's joke. With Barratore ashore and awake, he decides to reclaim his natural form.

Then Velarin tells him to not yet make claims on magic, but.... "I hadn't made such a claim." That thought is interrupted by a lone boatman approaching the crystalline shrine. "Now who could this be?" He scrutinizes the approaching boat with his blue gaze ... his True Seeing allowing him 120ft of visual range in this dark cavern. (Perception: 22)

DM Mark - Lanliss 
Thursday February 28th, 2019 12:24:16 AM

Edson can see a boat lit by a torch headed his way. He cautiously knocks an arrow just to be ready should this be a foe.

Velarin recommends holding off before dividing up treasure. As the incoming boat catches his eye, Velarin steps back from the water’s edge, ready to respond.

Tishe thinks unlikely that the approaching boat would be an enemy. She calls out “Many Shadows! Hello! Don’t touch the water, it will disperse all magic and put you into a deep sleep!”

Barratore shakes off and puts his gear back on as he hollers, "Snag one of them rafts as you go by and haul it in eh?"

Emrys shifts back into his normal form. His True Seeing extends his vision (I guess it works when looking into an Antimagic Field). He is the first to see that the boat s being rowed by none other than your old pal Lanliss!

As Lanliss approaches he sees a large raft and two boats floating about 40’ from where the party is. Before him he sees the lights of the party glittering off of a huge cavernous room, maybe 200’ across. The walls are made from some strange purple crystal shot through with red mottling. Carved figures seem to leer down, demonic visages, strange bat-like things, flying serpents. Strange, unfamiliar glyphs and sigils are carved into the purple crystal.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday February 28th, 2019 9:08:52 AM

"Sorry Emrys, I misspoke. I was talking to Edson."

V waits until he can see Lanliss, or is advised that it is him. "Very odd indeed. This should be a story worth hearing. "

V waits until Lanliss has landed before turning his attention back to the matter of the Obelisk

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday February 28th, 2019 9:38:07 AM

Lanliss unsure of what his eyes sees stops to row for a a moment and shouts, hoping his friends are there
"Hellllo"
"Keepers of the Vale ?, It's me Lanliss !"
Lanliss hopes that none of the carved figures will suddenly wake up or materialize.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Thursday February 28th, 2019 9:41:34 AM

Ooc: sorry for not posting yesterday. I really thought I had post that morning. Man the days just meld together.

Brom hauls in Barratore and wakes him. The sudden reappearance of Lanliss is a welcome sight. Brom really didn't want to play the "can I stay awake" game or " can I throw Edson that far" (although he thinks that one might be fun).

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Thursday February 28th, 2019 11:21:20 AM

When tishe’ learns that the approaching boatman is not only someone the other know, but who was once part of the KeeperPack, she retreats to simple observation. First returns usually are with old friends, she remembers, then introducing new people like herself.

She moves to the piles treasure and is ready to stuff as much as she can into her extra-dimensional pockets of her Pants O Plenty.

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday February 28th, 2019 8:27:56 PM

" Lanliss..." Edson yells, a little too loudly. He looks around to see if anything was awoken. He moves closer, extending his hand. " Hello.. and glad its you and not some stone creature. "

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday February 28th, 2019 9:12:34 PM

Barratore looks at Lanliss and squints, “Lanliss? What are you doing here and how did you find us?” Barratore was glad to see him, so many had gone their own way, it was nice to one return. The big Minotaur moves down to give him an enthusiastic hug

Once that is done he begins searching for what might pass as an obelisk, grabbing Edson and helping the more perceptive rogue
Take 20 Perception 32 aid another to give Edson +2

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday February 28th, 2019 11:23:22 PM

"LANLISS! So glad to see you ... it's been too long." Agreeing with Barratore, he asks, "Yes, how did you find us. I must say your tracking skills are truly formidable." He moves down to greet his old friend, but he gives him a veiled glance of scrutiny. His true sight reveals enough to prove his authenticity.

"My good man, you have arrived just in time. We were contemplating activating this ancient portal, having been marooned in this shrine."

Noticing Tishe hanging back, he decides to include her. "Tishe, come over here and meet our friend, Lanliss Drakeguard." He then turns to Lanliss to introduce her, "Meet Tishe Spellweaver, our Sargrassian Sorceress Supreme!"

DM Mark - Lanliss 
Friday March 1st, 2019 12:14:10 AM

Brom considers the prospect of tossing Edson out to the errant boats, which makes Edson wonder why the barbarian is looking at him intently for a moment. But this is interrupted by Lanliss’ arrival.

Paddling toward the party, Lanliss sees a large raft and two boats floating about 40’ from where the party is. He can easily gather them as he goes.

As Lanliss approaches some of the party call out to him, happy to see the familiar rogue. He is able to reach the purplish crystaline steps that rise out of the water. Tishe does not know this Lanliss person, but is relieved to see the rest seem to. Then she starts stuffing treasure into her pockets to help with the load.

Emrys introduces Tishe and Lanliss, and asks how he was able to find them here.

Barratore scans the walls and area here for what might pass for an obelisk, encouraging Edson to do so as well. He sees some upright lines in carved patterns on the walls, but he not sure if that qualifies.

Your voices echo in this place as come back to you from across the water.

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Friday March 1st, 2019 8:26:41 AM

Tishe’ is slightly startled by Emrys’ enthusiastic introduction of her to The arrived half-elf. “Supreme? Hardly”, she tries to dismiss the praise. She gives a bow and smile. “Many Shadows to you. I am Tishe’ Weaver, a Spellweaver from the Sargrass Plains of the Southern Continent, and glad to have joined the KeeperPack.”

Standing before Lanliss is a short, plain, human woman in light airy clothing; pantaloons, kaftan, and cloak: all in sage and khaki. A closer look at her face doesn’t show anything special either, mouse brown hair in a ponytail, brown eyes, and tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus.

....
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 1st, 2019 10:39:25 AM

V exchanges greetings with Lanliss, and waits to hear how he came to be here before turning his attention back to the question of the obelisk.

While the others search for some sort obelisk, V uses detect magic to look for anything magical that might be or release a portal. "The only obelisk I remember seeing was outside. Remember the big one outside the mine that we didn't know what it did, or why it was there? wonder if we are going to have to do something with that to trigger something in here. If we can't find anything else in here, we may need to go check out that obelisk again"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 1st, 2019 1:02:16 PM

Lanliss hugs back Barratore hoping to not get accidentally hurt.
It's nice to see you too, I see that you and Brom still taking care of the keepers front lines he winks at both.
Lanliss get closer to Edson and whispers in a language only rogues know.
"You accidentally shouted, I was afraid I am going to wake up some unknown critter too"
"It's nice to see you"

Lanliss examines Tishe and bows as well, "many greetings, It's nice to see the keepers has a spell weaver from the legendary and deadly Sargrass Plains, I read a little about it in my days at the academy "
After the welcoming, Lanliss explains everything.
There were problems at Culverwood area that needed taken care of and then stops talking for a moment.
I helped my mother and the Sacred Circle to keep the area safe, the Yoke of Culver were a little bit far too extreme about keeping the forest safe from urban civilization, they were generous enough to use a spell to track your whereabouts.
I went to the location they spoke about, but it was a little bit difficult to find you as the villagers nearby are suspicious and unfriendly.
I found the mines and got into a quick skirmish with some weaks orcs but they smartly chose to flee.

Now ! I assume we are here because of this and he points to the obelisk

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+25=30 ;
Friday March 1st, 2019 8:52:51 PM

Edson takes the prodding and starts looking around for anything out of the ordinary. (Perception 30) " Got you Barry... I'll look. Lanliss... great to have you back friend."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Saturday March 2nd, 2019 10:29:46 AM

Brom nods to Lanliss. "Yep, the gods haven't decided it's our time to move on yet."

He has many of the questions others asked, but it seemed redundant to ask them again.

Brom looks to the obelisk when Lanliss mentions it. He wonders what relationship it has to the one outside.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Saturday March 2nd, 2019 5:21:05 PM

Barratore nods at Lanliss again and gives him a mighty shoulder clap, "Aye. Brom and I are still doing that indeed."

Lanliss points out the Obelisk and Barratore turns to Emrys, "You're the man with the magic words and phrases. " Then he stops, remebering the Enervation affects that have yet to dissapate and that V and maybe even Tishe and Emrys might need to refresh their spells.

"Let's camp as we can here and allow our casters to get fully prepared and then do this."

DM Mark - "“Many Shadows to you." 
Monday March 4th, 2019 1:16:37 AM

Greetings and pleasantries are exchanged with between Lanliss and the party. Tishe is a bit embarrassed by Emrys’ glowing praise of her abilities.

Lanliss relates how he managed to track down the party with a little druidic help. He notes the unhelpful attitude of the nearby villagers as well as a run in with some hostile orcs inside the mines. Then Lanliss says he thinks you are all here because of an obelisk, and points to something on the wall, but even as he looks, he’s not quite sure the upright lines Barratore pointed out constitute an obelisk. (Is that what Lanliss was pointing to?)

Edson looks around for anything out of the ordinary. Since this place is quite extraordinary, it’s probably safe to say he does not see anything out of the extraordinary and strange carvings on the walls.

There is more discussion and conjecture about what might constitute an obelisk in this place. Barratore suggests rest.

This place is a little unnerving. The walls seem to leer down at you, and sometimes you think there a threat just outside your vision, but as you look there’s nothing there.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 4th, 2019 10:17:18 AM

"I agree with Barratore. Let's camp and be fully prepared for what might happen if we find a step through some unknown portal. I will try and open the mansion. It should work, but let's find out."

V casts Mage's Mansion. Should it work, he leads everyone inside to recuperate. If not, He finds a nice comfy spot on the hard ground to start creating a bed.

...Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image-C, See Invisibility
3rd: Fireball, lightning bolt-C, Haste, Haste-C, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray-C, Dim Door, silent Dispel MagicX2
5th: teleportX2, empower Lightning bolt-c, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Summon monster 6-C, true seeing
7th: Mage's mansion-C, Empower cone of cold, Summon Monster 7-C, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2-Cx1, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+10=16 ;
Monday March 4th, 2019 11:21:27 AM

"I also agree" Lanliss says.
"We need all the rest we can get before opening whatever portal it is, leading to wherever"
We don't know if whatever might wait on the other side is friendly or not"
Lanliss then starts to make some sort of fire if the party agrees.
Survival 16

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Monday March 4th, 2019 12:53:25 PM


Tishe’ disagrees. “Camp now? Here? Not only does this place feel more even more uneasy than the surface, but we know there is a portal here that we don’t know how to open. But whatever is on the other side probably DOES know. How else were there guardians here?”

She shivers. “And the feeling? I bet that is why the villagers are as they are: this place and wherever it is connected are making them that way. Can you imagine living your whole life never being able to relax? We need to read the Obelisk at the entrance of the Mines, touch it, then come back here and permanently end whatever evil is poisoning this land and people.”

She looks at the heroes, hardly bruised from the recent fight. “We are at near top form right now anyways, let’s not wait even another day, before the insidious magic starts to affect us.”

Tishe’ won’t go against the majority of the party, but she definitely thinks that delaying is the wrong course.

......
Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 4th, 2019 7:09:14 PM

" If the healers and magic users are okay, we can push. But if their not prepared, we need to figure out a spot to rest and protect ourselves . I can put out some basic traps,but i fear we might get something of a magical or worse nature. It seems like we get matched up with more creatures from a different plane than anything else."

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 4th, 2019 7:51:58 PM

Barratore is all for heading right out

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Monday March 4th, 2019 11:15:24 PM

Brom's ready to go. Glory waits for no man.

DM Mark - "“Many Shadows to you." 
Tuesday March 5th, 2019 12:57:37 AM

There is some discussion and even some disagreement about whether to rest and where to rest, or to simply press on. Velarin is ready to cast a Mage’s Mansion as a sanctuary, but can he even trust the others in there with him.

Tishe notes the oppressive nature of this place, wondering what the local villagers must live with on a daily basis. She wants no part of resting in this cold, creepy, threatening cavern with these images leering down at her and who knows what coming up from below.

Looking around at all the loot, Edson wonders is he can even trust his friends with dividing this up properly. He recalls asking for the Ring of Spell Storing. Perhaps his friends desire to delay splitting up treasure is because they intend to cheat him out of his share.

Barratore and Brom both say they are ready to go, but suspiciously look at each other for a moment wondering why they were so quick to agree to press on. Does the other have some ulterior motive.

Emrys’ is quiet. Too quiet really. What is he up to?

Lanliss agrees that some rest is in order - particularly since his old friends seem to be on edge.

As you all try to shake off the feeling of this place, you realize that rest may be a good idea - but not here. Maybe Edson’s earlier idea of a visit to the Catacombs would help, if for no other reason that it’s a break from this place.

--------------------------------------------------------------------------
(Before you begin further efforts to open up what you think is a passage below, you should visit the Catacombs. You should also level up your characters, because everyone is now 17th Level! Everyone gets a Hero Point as well.

As it turns out, defeating the guardians of this temple ends this particular module, though your DM did want to see how you would deal with that lake. Fortunately Lanliss returned just in time to solve that matter.

Yikes. 17th level. Your DMs tremble.

So go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for an hour or a day or a week. Because now we start a new module!)

AC 22/ T22/ F20 CMD20. HP 104/129. Tishe’ (SteveK)  
Tuesday March 5th, 2019 8:18:24 AM

Tishe’ wants go back to the Cinnamon Valley. Level up. Work out treasure. Shake off the feelings of foreboding and mistrust for a week or two. Maybe a month.

“We still have to report back to the Pitchfork Council. And maybe use the WLA to gain any information on that place.”, she says hesitantly. “And maybe a neutral party can separate the treasure.”

.....

Endure Elements. 24 hrs
Private Sanctum. 24 hrs
Light. 20’ bright 20’ shadows

Lvl.... 0.1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 0. 4. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday March 5th, 2019 8:32:11 AM

(hmm. 17th level. what level do wizards get 9th level spells again?)

The group(apparently in a suspicious manner) takes the effort to haul all the recovered treasure to the other side of the lake via multiple boat trips, and V suggests that teleporting it back with people carrying as much as they can, and using multiple extra dimensional devices. This should suffice over the course of a few days to get everyone and everything back to our manor.

Once at the manor, V will ask "So Edson wanted the ring of spell storing? Does anyone else wish to lay claim to any particular item or items? I would like a comprehensive list to tally for the catacombs." V the reads aloud the list of recovered goods.

3x - Amulet of Natural Defense +3 - 18,000gp each
3x - Heandsband of Vast Intellect +4 -16,000gp
2x - Rings of Featherfall - 1,100gp each
1x - Ring of Spell Storing 50,000gp each
1x - Pearl of Power lvl3 9,000gp each
2x - Earthbreakers +2 8,340gp each
2x - Warhammer +2 18,312gp each
3x - Longbow +3 18,375gp each
8x - Breastplates +2 9,350gp each
50x - Orcbane Arrows 166gp each
3x - Whip +1 Orcbane 8,301gp each
30 Diamonds and Rubies - 10,000gp
566 pp, 18,099 gp, 600 sp, 3,700 cp
[16,400 gp] +3 fortification (light) banded mail
[350 gp] masterwork splint mail
[300 gp] masterwork chainmail
[16,180 gp] battlement shield
[25,350 gp] +5 breastplate
[400 gp] masterwork banded mail
[159 gp] masterwork light steel shield
[300 gp] masterwork chainmail
[4,000 gp] ring of counterspells
[2,500 gp] ring of feather falling
[28,000 gp] ring of energy resistance (major) [fire]
[2,500 gp] ring of jumping
[2,375 gp] +1 longbow
[50,305 gp] +5 longspear
[301 gp] masterwork shortspear
[32,400 gp] +4 composite longbow
[32,315 gp] +3 spell storing scimitar
[302 gp] masterwork spear
[350 gp] masterwork heavy crossbow
[375 gp] masterwork longbow
[350 gp] masterwork greatsword
[300 gp] potion/oil of fox's cunning (CL 3)
[300 gp] potion/oil of resist energy, cold (CL 3)
[50 gp] potion/oil of shillelagh (CL 1)
[20,000 gp] 4 immovable rods
[9,600 gp] strand of prayer beads (lesser)
[145,000 gp] efreeti bottle

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Tuesday March 5th, 2019 10:56:33 AM

Lanliss looks at Tishe and let a sigh out looks a little bit sad that they won't make camp in this place
"I guess you are right" he says and takes a second glance at the surroundings.
He looks at the lake, "anti magic lake ha ! it is never boring with the keepers", He proceeds to stretch his body and asks
"Catacombs or Pitchfork council Tishe ?"


Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday March 5th, 2019 11:17:16 AM

(Sorry i missed my post last night. I fell asleep very early. Too bad I don't have the elven ability of being immune to sleep effects. That might have worked with the lake.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday March 5th, 2019 3:39:47 PM

Edson taps his finger on his kuhkri. Why was everyone being so odd. Why did Brom and Barratore want to push on. What was Tishe up to.. why did Lanliss show up out of nowhere... and Emrys and V... they too were odd. Maybe it was this place.

Edson shakes the cobwebs out of his head and heads home with the others.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Tuesday March 5th, 2019 11:11:31 PM

After getting back to the manor, Emrys takes a little time to look over the loot. As he scrutinizes some of the markings on a very curious bottle. He feels a strange tingling down his spine. A shadow envelops his body and he finds himself surrounded by a thick, overgrowth of trees. Roots spring from his limbs and they writhe and twist into the ground. He begins to choke as a branches sprout from his mouth, ears and eyes. All is now dark, but he can make out his new form ... that of a tree ... glowing with a green nimbus .. that erupts into a blaze of witchfire. He feels his master's presence ... the Power taking notice .. and as quickly as it came he finds himself back at the manor.

Emrys is a bit disoriented and he clears his throat. He looks to the others, but it seems the experience was only meant for him ... they go on about their business as if nothing happened. Then it dawns on him, certain things that once eluded him, all seem simple now. Secrets are revealing themselves. The feeling was intoxicating.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday March 5th, 2019 11:59:41 PM

Brom also looks over the loot after getting back to the manor. The only thing he has an interest in is the longspear.

DM Mark - Home sweet home 
Wednesday March 6th, 2019 1:25:30 AM

Everyone is ready to be done with this place and back in the Cinnamon Valley. Well, everyone but Lanliss. As he looks around at the alien carvings in the purplish crystalline walls, he was kinda looking forward to staying here for a bit.

The treasure is transported back across the anti-magic lake, which is still rather unnerving for the spellcasters in the party. Steps are taken to teleport directly from mines. Some of the orcs catch up with you, “Oooo, while you were gone someone broke in. We tried to stop...uh, that’s him!” They point at Lanliss. “That’s the one that attacked us! Is he with you?” They’re pretty angry.

You’ve all had about enough of these orcs. And the villagers for that matter. You teleport back over the next few days (or as soon as your spells allow) are are all soon back in your manor in the Cinnamon Valley. And almost as soon as you leave, a vague sense of mistrust and fear is gone. It’s like a weight as been lifted, and you wonder how the villagers have lived with this for as long as they have.

Once back, Emrys has a rather disorienting experience that leaves the DM rather bewildered.

Word travels in Magpie Crossing that you are back, but it seems the local leaders have decided to leave you in peace for a bit. But you sense that there is an interest to hear from you.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 6th, 2019 8:10:41 AM

Barratore wants one of the Headbands of Intellect and will put in the 8k gold the party would get from the CC sale of the item. Barratore wants to settle in and have a couple solid days of sunshine and ale before doing anything else. The fighter suggests a letter would suffice to convey the findings of the group. Back at the manor he also feels the group needs to return and remove the tercuri threat.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 6th, 2019 8:31:13 AM

V turns to the Orcs. "Yes, he is with us. He did not know you were our friends. We will be leaving now, and will probably be gone a long time. remember to live in peace, and stay away from the villages outside."

Once back at the manor, two days later after V memorized a large amount of teleports, V is equally glad that the sense of mistrust is gone, as well as the Orcs and villagers.

"It appears we have to do some splaining." Says V after sensing that the Magpie Crossing leadership had questions. "One party member gone, and a past member returned. We should also advise Dulcet since she sent us to investigate that little bit of hell in the first place. It appears that we should divide and conquer so as to handle all the formalities succintly, allowing all of us to relax and do as we wish for as long as possible before we are needed again. I for one, am wishing to spend some quality time with my studies. Since I'm the designated group accountant and treasure seller, I shall tend to that matter by hauling all our well earned treasure to the catacombs."

"Only Edson has expressed a desire to claim an item from the haul. Anyone else? Last chance before I sell it. If i get communiques requesting to keep items i am in the midst of selling, it will irritate the vampire of the catacombs, and therefore me, likely causing me to summon a sleeping companion for said offender."



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 6th, 2019 8:33:02 AM

(Barratore's headband request noted)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  
Wednesday March 6th, 2019 11:36:07 AM

Ooc: PC Sheet updated for 17th level

.......

Tishe’ let’s Velarin and Emrys take the lead with speaking with the orcs and villagers, nursing a headache and vagueness feelings of suspiciousness. She knows there is nothing to it and yet...

Arrival at Magpie Crossing and a good night’s sleep allows her to re-evaluate the situation in the mountain, but first things first!

“Those immovable rods could be extremely useful to hang something, keep a door closed, or even make a trip hazard. I’d like one. Anyone else take one?”

“I defer writing or speaking to the Council and Dulcet to you, Sieur Velarin, though I will accompany you for a to show a common pattern.”

And then she takes her days in a habitual pattern. In the morning after personal cleaning and breaking her fast, there is training and practicing new spellweaving lore. The afternoons are devoted to wandering Magpie Crossing and the nearby farms to help as needed by Spell, story, or counsel. And the evening to break bread with the Keepers at the House and discuss next moves on the Tecuri artifact beyond the lake.

“ I think the obelisk at the mine entrance is the one spoken about in the writings deciphered”, she says, idly weaving wool into thread to keep her hands busy. “And I also think it is the source of the unease.” We should hire researchers at the WLA and the Sages Guild to get more information than we ourselves can find. And perhaps ask the Pitchfork Council what they may have in their own archives?”

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 6th, 2019 4:20:37 PM

Barratore again expresses his interest in 1 of the Headbands of Intellect

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday March 6th, 2019 7:36:49 PM

Once back, Edson takes some time to relax and get his share before heading off to the catacombs. He had an itch to spend.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d20+11=31 ;
Wednesday March 6th, 2019 7:45:39 PM


Lanliss spends his first day lazying around, doing nothing important in particular.
He goes to the local area to learn/know about everything that happened in his absence.

Local Knowledge 31 (natural 20)[20+11=31]
OOC: post #1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130  d2=2 ; d20+11=20 ;
Wednesday March 6th, 2019 8:33:11 PM

Lanilss checks his room in the manor, looking for anything he might have left behind.
He check his total worth of gold and thinks for himself a thought,"What if I can buy a magical item that will let me cast spells ? or perhaps should I....perhaps....find a new weapon"
"Too expensive he tells to himself "
While trying to think about where to go to find more information about acquiring a new weapon or perhaps a magical scroll or wand he could use he decides to flip a coin, Heads for the Catacombs, Tails for the local chapter of the Woldian League of Adventurers.
He flips a coin
d2=2
He decides to go the local chapter of the WLA to get more information about this topic
Local Knowledge 20

OOC: post #2

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Wednesday March 6th, 2019 11:28:55 PM

Emrys isn't much concerned with the treasure. The items he would be interested in, he already has. The diamonds would be useful as spell components. "Hmmm, no mithral chain shirts or jade circlets. I guess I will need to request a special order from the Catacombs."

He spends the rest of his evening inspecting the works of his coven. His cohort Angus has been running a tight ship. Emrys is very pleased with the herb gardens and the laboratory. Everything is well stocked and all the appropriate runes and wards were in place. Out in the woods from the manor house, construction on a circle of standing stones was well underway. Fey from Culverwood have obviously approved of its placement. Crops of mushrooms sprang up everywhere during the night after their visit.

With all their accomplishes so far, there is still much more work to be done.

DM Mark - Home sweet home 
Thursday March 7th, 2019 1:39:21 AM

There is some discussion regarding the treasure before Velarin takes it over to the Catacombs. Edson relaxes while he waits for things to be sold.

Velarin looks forward to tending to his studies as time allows, and suggest ways to inform the local leaders, Dulcet in particular.

Barratore suggests that perhaps a letter would be a good way to inform the Pitchfork Council.

Tishe shares her thoughts on the Tecuri temple and the obelisk, and that perhaps the obelisk is the source of the unease in the area near the mine. She suggests seeking out some local resources for research for more information.

Lanliss checks his old room in the manor for anything left behind. Indeed he finds some forgotten cash (but it’s difficult to say how much until the DM knows where everyone else’s wealth is.) Lanliss visits the WLA Chapter in Jarlswolf, which takes about a day to walk to. While there he asks about weapons, scrolls, wands and the like. They are more than happy to share what they know. (The link to Lanliss’ character sheet in your header does not work.)

Emrys looks in on the work and accomplishments of his coven. He is very pleased to see their progress, and encourages them to continue. Indeed, they are very glad at his return, sharing local gossip and their thoughts about improving things in the area.

Tishe takes a stroll about the community, offering help where it’s needed. Indeed she finds a number of opportunities to cast a spell here and give some useful advice there. She finds this place both peaceful and empowering as she is reminded that she possess great power here among these simple folk.

Soon, Lord Hmitri pays you a visit. He lets you know that everything seems to be in order in Magpie Crossing and that your return is welcome. He asks you what news you have.


AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday March 7th, 2019 6:13:32 AM

Tishe’ enjoys her time helping as needed; the good folk in and around Magpie Crossing don’t need a know-it-all telling them how to improve their lives, she tells herself, just a helping hand once in awhile. And then her thoughts turn darker and, or when something arrives that the good folk can’t handle themselves. And like mercury, she goes back to smiles, but that’s what the Keepers are for!

Lord Hmitri arrives before any half-made plans for research really get started, and Tishe’ plays her usual part of waiting until others take the lead on the events and still current situation at the Villages and Mine.

....
Ooc: header updated with correct link

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 7th, 2019 9:39:41 AM

Already having left for the catacombs, V will wait to hear updates upon his return.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday March 7th, 2019 11:14:44 AM

Barratore, after a few well earned days of nothing but food, drink and dozing in the afternoon sun gets a bit restless. Back to exercise, running a half dozen laps around Magpie, locating anyone with a barn raising or other large heavy things to move and of course, back to the blade, bow and horns. The fighter will be heading to Jarlswolfe as well to stop in for some time with the WLA.

Barratore pays an additional set of dues and works on his studies to the rank of WLA Hero.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday March 7th, 2019 7:59:47 PM

Lanliss will hopefully be at the mansion to see Lord Hmitri.
Hopefully someone from the keepers will be there as well.
He is eager to hear more about the current situation.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 7th, 2019 9:53:06 PM

Edson lets the usual suspects talk. They had a knack gor this. He just Fidgeted, waiting for his share. He really wanted to beef up before the next fight.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday March 7th, 2019 11:29:04 PM

Emrys, Angus and Daemon return to the manor house. As they enter they were discussing their latest magical experiments and conjurings. He pulls back his hood and removes his cloak. A black soot-like mist wafts off his garments. He hands it over to Angus, along with his gloves, for his cohort to have cleaned.

He then notices their guest, Lord Hmitri, and his fellow Keepers, Tishe, Edson, Lanliss, standing in awkward silence as they stare at each other waiting for the other to speak.

Emrys decides to break the silence. "Greetings Lord Hmitri ... so good to see you. Come in and sit, make yourself comfortable." He turns to his cohort and asks, "Angus, please go and get our guest a drink."

After everyone is comfortable and the small talk is over, Emrys explains the happenings of their latest quest. The capture of the wayward dwarves and their road to atonement. His tone becomes quite serious when he gets to the mine and it's very ancient secrets. The mystical underground lake that surrounds an ancient Tucrei Shrine. "We should inform the Council. I've studied the runes etched there... and its secrets have yet to be revealed."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Thursday March 7th, 2019 11:47:18 PM

Brom decides against the spear. He'd rather spend his money on improving his sword.

He will travel to Jarlswolf to train after some deserved rest and relaxing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 8th, 2019 10:53:20 AM

Velarin, still at the catacombs, waits patiently for a final tally so that he may divvy up everyones take, and return for his own personal equipment upgrades

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday March 8th, 2019 11:45:53 AM

After Emrys breaks the ice, Tishe’ brings up both the Villages and Mine community, and the human-dwarf community further north in the Contested Lands. While the second would be good for further contact and trade from the Valley, “the first is still dangerous, and possibly even a danger to Cinnamon Valley.”

DM Mark - Home sweet home 
Friday March 8th, 2019 2:15:59 PM

Velarin is off to the Catacombs. Edson tries to be patient waiting for the mage to return.

Tishe is careful about how she offers help, choosing to focus on pitching in physically and avoiding giving much advice. Which proves to be harder than she thought, give now knowledgeable and skilled she is. But as she does this, she can see that allowing others to learn on their own makes the lesson much sweeter, and also creates more of a bond than separation with these people.

Brom heads over to Jarlswolf to the WLA. Just outside Magpie Crossing, he passes the farm where the orphans Adney and Cal live with their siblings. He recalls helping them before, and considers stopping by there on his return to Magpie Crossing. Entering Jarlswolf, he proceeds to the WLA Outpost in town. They are eager to welcome him back and ask about his travels.

Barratore takes to running around the town for exercise and soon finds that there are a number of youths in the town that try to run with him. Given his stride, it’s tough for them to keep up with the minotaur, but they try. He also attracts attention as he works out. Eventually he heads over to Jarlswolf to visit the WLA, and sees Brom who has been there studying there. The WLA folks have already talked to Brom, and quiz Barratore to fill in the details. Presumably, Barratore also leave the aforementioned letter to Dulcet with details of the Keepers’ latest adventure with the WLA to deliver to Dulcet who lives in town. They will inform Barratore that Dulcet is not here at present, but they will make sure she gets the letter.
--------------------------------------------

While Emrys and Tishe do their best to fill in the visiting Lord Hmitri, Lanliss listens in. Lord Hmitri has brought a scribe with him who is taking notes on a small, portable desk. He is very concerned about Tishe’s assertion that this place could be a danger to the Cinnamon Valley.

“How so? What danger do you think think this place could pose? Do we need to assemble the Pitchfork Council, or do you Keepers have a plan?”


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 8th, 2019 10:06:38 PM

Lanliss keeps quiet for now, waiting for Emrys and Tishe to do the speaking as he doesn't have the full picture of what is going on just yet.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Friday March 8th, 2019 11:27:22 PM

Brom always enjoyed his travels and seeing all the people of the Vale. He will plan to stop by the farm to see how the kids are doing.

At Jarlswolf, he fills in the WLA of his recent travel during breaks in his training.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday March 9th, 2019 8:29:58 AM

(DM request from the catacombs: The list had inconsistent prices versus magical enhancement for the warhammers and breastplates )

Warhammer - are they supposed to be "2x - Warhammer +2 at 8,312gp each" or 2x - Warhammer +3 at 18,312gp each"? Similar for the breastplates +2 at 4,350 gp each or +3 at 9,350 gp each? I think I cannot process this as stands.*

*Please keep the ticket number, Velarin. We will happily pay you against a corrected list of goods.*
OOC: Can you please have your DM recheck the list, Chris?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Sunday March 10th, 2019 9:01:11 AM

Tishe’ nods to Lord Hmitri. “The danger I speak of is not imminent, but worrisome. At the time, we frankly didn’t know enough about it and how to counter the effects on the local area. So we Thought we needed to inform the Pitchfork council of the potential danger, and do some research and preparation before returning to deal with it.”

The Dpellweaver then goes on to describe both the reactions of the Villagers and the feelings of suspiciousness that were creeping into their own thoughts for the three days there. “It is localized and isolated now, but if an evil villain learns the secrets and darts converting everyone she can catch...”, she shakes her head sorrowfully.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Sunday March 10th, 2019 8:13:20 PM

Barratore has no issue with company along his runs and indeed encourages them. Pushing your limits, hearing what others say is as far as you can go and then going further. Push past fatigue, past pain, past your body crying out to quit, for just past that threshold is the beginning of greatness

In Jarlswolf, Barratore spends most of his time with Brom. No one else can provide much from a training perspective. The pair's strengt

DM Mark - Home sweet home 
Monday March 11th, 2019 1:08:00 AM

Brom makes a stop at the farm that was home to some orphans when last he was there. Soon running out to greet him are the teen boys Adney and Cal, the teen girl Sessa, and the young girl and boy Aggie and Tassen. It’s a happy reunion. Brom learns that they are doing well, and have built relationships with some neighboring farms. They used some of the money Brom gave them to buy some animals which seem well cared for. Brom is able to continue to Jarlswolf with the satisfaction of knowing there is one more example that the Cinnamon Valley is rebuilding.

Brom and Barratore eventually meet up at the WLA in Jarlswolf. While there, they find their occasional sparring sessions attract a good deal of attention in town, and there is both fascination and relief at their presence. Although on one of Barratore’s runs there is momentary panic when they mistakenly assume his is fleeing from something and several families decide to flee as well from an imagined threat.

The WLA quizzes them extensively on what they have seen recently. None there had ever heard of something called a Time Elemental. As Brom and Barratore return to Magpie Crossing a couple representatives politely ask to accompany them back so speak with, er, the, um, more learned in the group about the Tecuri writings they found.

------------------------------------------------------
Back at the Manor, Velarin puzzles over some regrettable errors by the DM, but learns that these items were in fact +3 items and the prices are correct.

As Lanliss listens, Tishe fills in the concerned and attentive Lord Hmitri on what the group had seen there. They are a bit surprised that the seemingly bumbling and opportunistic man is actually very attentive, inquisitive and detail oriented when matters of community safety are involved. He is soon satisfied that there is no imminent threat to the Cinnamon Valley, and he asks if there is anything they need as his scribe packs up to go.

Lord Hmitri also asks the Keepers to dinner at his manor and asks if they could accompany him around town for a couple of days as he discusses community projects. If they do so, they see there are oblique hints for funding for several projects. Most seem more about advancing Lord Hmitri’s standing and business interests in the community than anything else, but a few attract the Keepers’ attention. A couple of locals want to start up a music program for children in town. And work is being done to improve the existing orphanage. There are still a large number of orphans that resulted from the bloodweed infestation, and the orphanage is a bit crowded. The repairs are in need of more labor and funding.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 11th, 2019 9:45:00 AM

At the catacombs, Velarin has submitted the corrected treasure list to the staff and waits for payment for the group.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 11th, 2019 10:23:30 AM

Tishe’ accepts the invitation on behalf of the Keepers, and promised to work with lord Hmirti’s representative on a date when all the Keepers are there and available. “Sieur Barratorre and Sieur Brom will not be happy with me if they missed a good meal!”

The Spellweaver accompanied the Magpie Crossing Leader about town, but doesn’t immediately agree to anything, preferring to talk it over with the other Keepers first, trying to perk up their interest in the Orphanage as well. Tishe’ makes a point to spend some time easy day she is in town to stop by the orphanage and help do some repair work. Despite liking children in general, she’s not very good at talking to them, treating them just like she would any other adult.

She does stop by the couple talking about a music program. Tishe’ isn’t a teacher, but will certainly help them start-up and come by for precision demonstrations.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 11th, 2019 10:29:51 AM

Tishe’ asks Lord Hmitri if there are Pitchfork Council records about interaction with the Villages and Mine from the past: after all, it was the Council that asked the Keepers to look into it in the first place! “We May learn some bit of information that can help solve the puzzle”, she explains, “if we can look at first hand accounts.”

She also puts out feelers to find the closest Branch Library of the Sages Guild. If there isn’t one in Cinnamon Valley, then if when the next time a traveling Sage Shop is expected in the Valley. She intends to visit.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Monday March 11th, 2019 1:51:56 PM

Lanliss agree with Lord Hmitri invitation but doesn't promise to help every project as they might not accomplish all due to lack of time or in the instance of dangerous surprises like a surprise of fire salamanders at night.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 11th, 2019 9:25:55 PM

Edson takes his time around the house. Helping clean up, taking stock of any food or drink they need. He was anticipating the payoff. He needed some better weapoms after that fight.


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 11th, 2019 9:33:30 PM

Barratore relishes the sparring with Brom and freely experiments with moves and tactics just as freely accepts the negative results more often than not. He provides the WLA with as much information as he can on the time elemental. "It was not able to withstand us for more than a few moments." Else he might know more. The group plans to return and hopefully learn more. Barratore will make it a point to try and get a copy of as much as he can that the WLA has on the Tuceri. It may be useful

To those in a panic over his runs, the Minotaur can only internally shrug. If the people still thought he would ever flee, well he could do little to nothing on that subject.

Barratore will escort the members to Magpie and makes idle conversation along the way. He asks them of their thoughts on the Tuceri and lake of magic nullification. Did they have any stories or thoughts on this long hidden civilization?

Back at Magpie, Barratore likes the idea of further funding the orphanage and want to add instructors in farming, animal handling and carpentry, skills that will benefit the children going forward. "To this end Tishe you can count on me for 5,000 gold. We make Lord Hmitri the caretaker of the funds. He is liable, but he will also receive the benefit of the success. I think a win win."

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 11th, 2019 11:17:07 PM

"I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."

Emrys gives a slight nod to Angus. The tall, lanky fellow nods in reply and immediately leaves the room with a task at hand.

DM Mark - Home sweet home 
Tuesday March 12th, 2019 1:27:37 AM

Lanliss listens to all the projects Lord Hmitri proposes but is careful not to commit to any.

Emrys responds to Lord Hmitri, ”I can assure you, Lord Hmitri, the Keepers would be most interested, I'm sure, to help out with the community after such a tragedy. Like Tishe said, as for your invitation, I'd hate to deny our fellow Keepers good meal and drink. We are expecting them back anytime."

Tishe accompanies the Hmitri about Magpie Crossing, continuing to discuss the projects he’s mentioned. Later, she stops by the orphanage. It is indeed full, but the children there seem well fed and well cared for. While most of the children there don’t initiall know who she is the older ones spread the word and soon she is met with a chorus of, “Show us some moves! Show us some spells!’ It’s clear that the conditions could certainly be improved at this place.

She learns that one of the two with an interest in starting a music program in town is actually a bard with some minor magical ability. What they really need is instruments for the children to use. When she asks about the mine and the Sage’s Guild, Lord Hmitri says that he only knows that traders bring refined metals out of the hillls from time to time. He thinks there may be some sages in Witchspawn, but he has not had the need for such.

Edson sees to the provisioning and organization of the manor. He awaits Velarin's return with some cold, hard cash.

Barratore enjoys his sparring with Brom. As some mistake his runs for him fleeing, he mildly disappointed that anyone would assume he would flee from any threat. He and Brom accompany the WLA members back to Magpie Crossing.

Once with all the Keepers, the people from the WLA have little insight to share about the Tecuri, much less anything about a lake of magic nullification. But they are keenly interested to hear more about it. They will share that the disappearance of the Tecuri remains a mystery. It is widely believed that they began to access levels of arcane power that began to alter too much of the Wold and that could possibly challenge the gods themselves.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday March 12th, 2019 8:29:25 AM

Tishe’ cautions some of the older kids. “Battle Magic and maneuvers are reserved for training or the battlefield, but there is magic that can assist with everyday comfort and fun.” She will oblige the children with some magic;
. Casting Open on a door to go outside, then Close to shut it again once on the grounds
. Casting Prestidigitation time after time to make someone’s hair turn blue, cleaning a particularly dirty face, and coooling down a pitcher of lemonade to drink.
. Casting Extended Grease on an area of lawn so the children can slip-n-slide for a half hour.

The Spellweaver nods at Barratorre, “and I will match your funds, but let us see how much it costs instead of just providing a bonanza. Lord Hmitri should be more frugal that way.”

When convenient, Tishe’ takes a couple day’s trip to WitchSpawn to seek out a branch library for the Sages Guild. It’s an all day walk there if she starts early in the morning and gets there after dark, so she brings provisions for the day. And she plans to stay for at least a day (if there isn’t a Sage there) or several days (if there is) before doing the long walk home. While in WitchSpawn, she sees if Dulcet and other local leaders are available to tell them the same things Lotd Hmitri knows, and helps about the village like she does in Magpie Crossing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday March 12th, 2019 8:35:54 AM

Velarin still patiently awaits assistance at the catacombs. When he does return, and learns of the events that have transpired in his absence, he would be honored to join Barratore in helping to fund community projects, and agrees with Barratore's win/win assessment of Lord Hmitri handling the details.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Tuesday March 12th, 2019 3:52:06 PM

Barratore agrees with Tishe on the funds not being simply 100% there. Be better to break it up certainly. Barratore will visit the orphanage on multiple occasions over the next few days. He works on some renovation plans, expansion, interior reworks and plans for the basic over all grounds
Engineering 18
That would be a start to determining over all costs and time required. While on his tours, he makes note of the furnishings as well. Likely there would be a need for replacements, additions and even a supply shed would be handy. Soon enough Barratore has added plans for the Wood Working shop, assuming no such business exists in Magpie

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Tuesday March 12th, 2019 11:05:55 PM

Lanliss feels compelled to help Barratore and Velarin but has more interest in the Tecuri and their mysteries.
He makes a trip to Witchspawn to report to Dulcet and ask her about what the Tecuri are excatly? and what happened to them? or legends that might shade light about them or the mysteries surrounding them.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Tuesday March 12th, 2019 11:36:59 PM

Brom travels back with Barratore and the caravan. He apologizes that he isn't much in the way of information on the language.

He tells them he'll meet them at Magpie once he gets close to the orphans' farm. He trots off in that direction to see how the family is doing. He brought small gifts for each of them, new dresses for the girls, a shield for the oldest and short swords and daggers for the younger boys. After spending a few hours enjoying their company, he is back on his way to Magpie. He promises to return and teach them how to use the weapons the next time he stops by.

Back in Magpie, he meets up with the others to learn what's transpired in the last few days.

DM Mark - Home sweet home 
Wednesday March 13th, 2019 1:51:21 AM

Brom heads back from Jarlswolf Tishe entertains the children at the orphanage, though some are a bit disappointed that she doesn’t blow anything up. Her use of a Grease spell to make a slip-n-slide makes up for it though. There are some discussions about funds, but none are committed just yet. On Barratore’s return, he suggests some possible revocations and ways they could expand the structure. It makes Barratore think a woodworking shop would be in order.

Brom heads back from Jarlswolf with Barratore, but stops off again to see the children at a farm just outside of Magpie Crossing. This time he has gifts, which the children are very excited about. The weapons are very popular, though he senses the younger girl Aggie is a bit disappointed that dresses are for girls and weapons are for boys. She tries to hide this though and is thankful for what Brom has brought. They make him dinner, and he learns that Cal and Sessa are both pretty good cooks.

Lanliss and Tishe head over to Witchspawn in the hopes of meeting Dulcet there. Dulcet has a large residence here as well as in Jarlswolf but the pair learns that she has been called out of the area. As before, Witchspawn is a strange place weird. You see lots of cauldrons. There is a great big one in the town square. They are used as decorations on some of the buildings. Folks walk around carrying them, some people here seem to be wearing cauldrons as hats, and there are even some cauldrons walking around by themselves. There are people walking around talking to either themselves or to some unseen companion.

While in Witchspawn Lanliss and Tishe are able to contact a small outpost the Sages Guild there. Asking them about Tecuri magic actually generates more questions than answers. They do know that there are a number of Tecuri sites, relics and artifacts, but relatively little is known about them or the magics they possessed. The Pillar of Cnut in the Cinnamon Valley is believed to be one such relic, but no one knows much about it. There is a theory that a good deal of Tecuri writings and information were intentionally removed from the Wold to prevent access to forbidden levels of power. The fact that the Keepers may have stumbled on such as site and any writings is a bit shocking to them. They wish to accompany the two of you back to Magpie Crossing to speak with the rest of your group in hopes of piecing together more information.

The sages and the WLA representatives cross paths at the Manor in Magpie Crossing and compare notes as they talk to the rest of you all. Both are very interested in this Tecuri site you have found, though for somewhat different reasons.

(Sorry the Catacombs visit is holding things up a bit. I will prod folks about this.)


AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Wednesday March 13th, 2019 7:57:52 AM

Tishe’ welcomes the Sage Guild representatives to visit The Manor, and sends a horse messenger ahead to alert Finn and Glenda to get food stocked and rooms ready for a visit.

When she meets WLA contingent too, the Spellweaver becomes excited, “with so many notes and smart heads, we should be able to at least add a thread or two to the pattern!”

The knowledge that the Tecuri has such powerful effects makes Tishe’ more concerned. “We can’t create a forbidden zone that would be effective. While the site seems to trap people in a selfish and suspicious loop isn’t a guarantee that some would-be Warlock couldn’t eventually harness it, and we’d have another Dread or Parnoth in our tapestry; not a pleasant thought. Even if we can’t know or use it, is there a way to stop its emanations? Render it dormant?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 13th, 2019 11:44:57 AM

V finally returns from the catacombs with numerous large bags of treasure. He teleports in and sets down the first four bags labeled for Tishe', V, Emrys, and Brom with each containing 62,532.83 gold. he then sets down a bag for Edson with 37,532.83 gold and a note that the remainder is the ring of spell storing whose sale value was 25000 gold. Finally a bag for Barratore with 54,532.83 gold and another note indicating the sale price of the the headband was 8000 and his as well.

He also hands an immovable rod to Tishe', himself, Edson, and Emrys. "Tishe suggested we keep them as group items that could be handy in many ways, which I agree with. Perhaps around town, in events of a threatening collapse or many other situations they could come in handy. Since Brom and Barratore are already immovable forces, it seems wise to have each of the rest of us take one unless anyone objects."

V waits for the incoming visitors wishing to discuss the tecuri, and will happily speak with them, but mention that he was not actually the one that was able to decipher much of anything, but that he does plan to return, and take a lengthier look.

Following the situations that need his input and presence, V will slip off for to the catacombs again for a quick shopping trip for himself this time, and hopes he will be able to wrap it up quickly.

(ooc: V's total wealth is now 355,105.23)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 13th, 2019 12:40:05 PM

(correction. forgot to add the immovable rod. 360,105.23)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday March 13th, 2019 12:45:45 PM

Lanliss scoffs at the idea of too many people getting together near an ancient relic but doesn't say anything for now as he doesn't know yet how they are going to approach the relic.

He moves near Tishe and asks her quietly almost in a whisper, "Do you think we can trust the Sages Guild about this?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Wednesday March 13th, 2019 9:17:52 PM

"Maybe the less people that know the better, he adds

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 13th, 2019 9:35:35 PM

Barratore does have much to contribute to the conversation, but he stays where he is. The fighter’s question to the WLA and the Sages is what their interest is. “We have a great many questions and no answers. A return trip is needed.”

Creating a perimeter seems unfeasible to the Taur. It would also involve evicting everyone, though if we can cannot correct whatever is happening, we may have to do.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday March 13th, 2019 11:13:47 PM

" Thank you Velarin. This is exactly what i need. " Edson says as he takes the payoff. He cleans up and heads to the catacombs, planning on upgrading big time.

Taking in the impovable rod, he again says thanks. " These will be useful."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 188 (209/236 raged); DR 4/- (7/- raged) 
Wednesday March 13th, 2019 11:14:53 PM

Brom notes Agges disappointment and as he leaves, he whispers to her that he'll teach her too and he'll bring her a blade next time.

Brom knows little of the things the others speak of. He steps out to get something to eat and the blade he promised. He returns a little while later to find them still talking about the really old stuff.

DM Mark - Home sweet home 
Thursday March 14th, 2019 12:42:01 AM

As Tishe and Lanliss travel back with a couple of learned folk from the Sages Guild, they actually become a bit weary of the Sages’ effforts to extract every last detail from them about what they’ve seen at this Tecuri site. In addition to being persistent, they are actually very adept and Tishe and Lanliss are actually a bit surprised to find they remember more about the site than they thought they did. At one point Lanliss will ask Tishe privately, "Do you think we can trust the Sages Guild about this? Maybe the less people know the better."

Tishe sends word ahead to the Manor that they are coming, and eventually they are all at the Manor in Magpie Crossing.

Velarin has returned from the Catacombs and distributes items and cash and items. As questions regarding the Tecuri come up he adds what he can.

Edson grabs the cash and heads to the Catacombs.

Barratore asks the sages and the WLA representatives why they’re so interested in this ancient Tecuri site. They look at him like he just grew another minotaur head. ”Uh, because it’s an ancient Tecuri site.” Barratore replies, “We have a great many questions and no answers. A return trip is needed.”

Having noted the young girl Aggie’s disappointment that she didn’t get a weapon like the boys, Brom leaves the eggheads to find a proper blade for the girl. And when he return, they’re still talking about really old stuff.

Eventually, the WLA representatives and the sages seem to think there is little more information to extract from the Keepers on this Tecuri site. The look at you expectantly, ”Well, we would do well to get a first hand look at this place. When do we leave?”

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday March 14th, 2019 7:12:51 AM

Tishe’ takes her time to consider Lanliss’ worries before responding. “No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?”

The Spellweaver is surprised by the assumption of the WLA and Sage representatives. “We? By the Powers, no!” She stops talking, both because she is just so blindsided by the casual assumption of immunity from the danger, and that she is sure The others will be able to put her feelings in words both more elegant or blunt to be certain they are understood!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 14th, 2019 10:11:58 AM

"I am in agreement with Tishe'. That area is not a safe place. The more people there, the likely more dangerous it is. Our emotions and feelings, even towards each other, were altered over time. Whether that was from the Woldsblood coursing through the entire place, or a still existing remnant of Tecuri power, the fact remains that the more is likely not merrier."

"And, on that note, I'm starting to think that leaving those Orcs there is not a good idea. I'm not too personally keen on returning myself, let alone taking others. Perhaps the best thing that we could do would be to relocate the Orcs, and seal that place as permanently as possible."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 14th, 2019 12:50:14 PM

Edson pops back in, waiting for his catacombs purchases to arrive. "you guys are gonna like the new Edson. Like an upgraded version of the old one."

Edson watches the discussion between Velarin and Tishe with the Sages guild. He laughs to himself, thinking how nonchalant they are about going back, as if the Keepers weren't tough enought to be, but these sages weren't


Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday March 14th, 2019 1:16:51 PM

Barratore snorts once, and shakes his head. "When are you going to go? You're not. We are." Barratore leaves it at that. With nothing else to discuss, he thanks the WLA and Sages Guild representatives for their time and stands up to escort them out of the manor.

Once they are gone, he sits back down with the others. The game plans is pretty straight forward. Go back and see if they can open the portal and learn more. If possible shut off whatever it is that is causing the paranoia.

Barratore can be ready in a couple days to head out

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Thursday March 14th, 2019 8:56:22 PM

Lanliss will go with the keepers thinking to himself that maybe he his wrong after all and Tishe is right
But he feels there will likely be casualites but he keeps the thought to himself.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Thursday March 14th, 2019 10:52:14 PM

Emrys quietly listens to what everyone has had to say, but he offers no words of his own. He hadn't decided what to think. If he was to be honest with himself, he has a hard time considering anything with the latest revelations and his new and burgeoning abilities. The power he is now capable to wield is both terrific and terrifying. He could do both incredible and terrible things. He almost feels like he taking his first steps as a deity... and that thought he finds most troubling. The first icy touch of corruption.

Curled up in a coil near his feet, the viper speaks, "I can't help you, friend ... I never achieved in all the centuriesss of my natural life what you have in sssuch a ssshort time. I am both jealouss and proud ... both curssed and privileged to be your guide."

(Hopefully I can finish my character sheet this weekend. I need to do some shopping. I haven't bought anything in two years, so I have a good pile of cash saved.)

DM Mark - Home sweet home 
Friday March 15th, 2019 12:39:19 AM

Overall the general consensus seems to be that the Keepers must return to the mine and find a way to deal with the problem there.

Tishe responds to Lanliss’ suggestion that the mine be kept a secret, ”No, I don’t think so. I think that the more people know the warp and weft of the dangers the better. People will understand why they are feeling that way and be shuttlecocked to resist. Beaters tend to want a secret lair, and if everyone knows about it, how secret is that?” (I had to quote that it because it was a lot more entertaining that a paraphrase.) :)

Lanliss remains concerned that making such a site public will draw others to a dangerous site.

When the WLA and the Sage’s Guild representatives say they want to see these Tecuri artifacts first hand, the Keepers respond with an emphatic NO! The WLA seem to accept this response, but oddly enough it is the two scholarly sages that protest. Ultimately they seem to back down - but they’re pretty grumpy about it.

Velarin adds that leaving the orcs in the now empty mine is probably a bad idea that should be remedied and the place sealed against future intruders.

Edson listens, but is mostly excited about the new and improved Edson his purchases will bring.

Emrys is also thinking about his purchases. And the new-found god-like power his spells will bring. And that scares him a bit.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday March 15th, 2019 8:05:16 AM

(ooc: trying to wrap up my CS before I leave town tomorrow. The catacombs staff is apparently pretty busy with real life and seem to only check sporadically. My CS is updated for now, but I will have to take care of all my purchases and adjustments from that when I return. Dan K will be posting for me for the following week and a half. Thanks Dan!)

While The Keepers have a group of learned sages and WLA people currently present, V requests that they locate us a suitable location to relocate a tribe of Orcs who were enslaved by a group of very unpleasant Dwarves. Remote would probably be good, but V believes leaving them in the corrupting power of those mines is likely a future threat for the area around them. V will offer to update both groups upon what is learned when the group returns to further investigate.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday March 15th, 2019 12:40:04 PM

Tishe’ is relieved the WLA and Sages agree to not go with the Keepers. What she is most concerned about is how to help protect the heroes from the insidious influence of the place. “Extended Protection from Evil? Maybe Calm Emotions spells?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Friday March 15th, 2019 10:00:40 PM

Edson nods when the others dont agree to go with them. He turns his attention to the group.

" can one of you spellcasters help me out when my catacombs stuff comes. Can you read a scroll and put the spell in my ring. Please. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 130/130 
Friday March 15th, 2019 10:05:17 PM

That thing emenates bad feelings so instead of feeling bad emotions and bad things like selfish and hatred can't we do the opposite to protect against it ?
For example like making all of us feel loved either at the whole Wold or at least for each other so we won't hurt each other.
Lanliss suggests.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Sunday March 17th, 2019 6:30:35 PM

Brom sits listening to the talk between the three groups. His role doesn't change whether one or all go. But honestly he does see why they shouldn't be able to go.

DM Mark - Home sweet home 
Monday March 18th, 2019 12:22:32 AM

The group was very firm with the WLA and Sage’s Guild representatives that they would not be returning to the Tecuri site with the Keepers. Velarin ask them if there are any suitable places to relocate a some orcs that were enslaved by the dwarves at the mine. Both the WLA and Sage’s Guild think relocating them is a bad idea. They add that letting orcs run lose is a bad idea. In fact, they think that orcs in general are a bad idea. They indirectly suggest that you, er, perhaps remove them from … existence.

(The DM will remind you that a couple of the surrounding villages had orcs, half-orcs and humans as part of their population, though the almost supernatural xenophobic attitude will be something you will need to overcome with some sort of incentive or coercion?)

Brom actually has no problem with the WLA or Sage’s Guild or both accompanying them, but he keeps his thought to himself.

Tishe suggests some ways to perhaps shield the Keepers from the influences of the mines and its environs. Lanliss suggests that perhaps creating feeling that are the opposite of the fear and mistrust the place seems to generate would help.

Edson asks if one of the spellcasters in the party can read a scroll he bought to add to his ring.

(I know some of you are waiting for the Catacombs to fulfill your purchase requests.)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 7:42:43 AM

Tishe' takes her evenings out in the garden behind The Manor, her loop shifting threads into patterns, into images. She takes her time, taking pleasure in her skills, designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 18th, 2019 10:10:57 AM

(Sorry I hadn't posted over the weekend. I had my cable tv turned off ... but wanted to keep my internet service; which I expressed repeatedly to them. The cable company turned both off ... obviously. Im getting that resolved ... should have internet back on today.)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:28:31 PM

Testing

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:31:01 PM

Test 2

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday March 18th, 2019 1:31:35 PM

Test3


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135  d8=1 ;
Monday March 18th, 2019 4:24:26 PM

Lanliss thinks about something that might prove useful to buy, considering to go to the catacombs, Lanliss going to spend his time sleeping as much as he can, because they might move soon.
Lanliss will visit the catacombs quickly if he still have time.

OOC:
d8=1 ; Hit dice for new level.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 135/135  
Monday March 18th, 2019 4:25:01 PM

test1: testing link

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Monday March 18th, 2019 7:01:05 PM

Barratore continues on his plans for the expansions to the orphanage to include apprenticeship trades for the children to learn. Barratore will visit with any of the merchants in town that might become part of the project through material acquisition and starts to put together overall costs to the project.

Eventually he becomes satisfied that he has all in order and presents the drawings and costs to the rest of the Keepers. "Look it over and tell me what you think. My next step was to present all of this to Lord Hmitri. Let him know what was being planned so he could be part of it and all. If we are going to be putting funds for him as well, he should see our bigger picture and expectations."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 18th, 2019 7:18:29 PM

Valerin spends his days in quite, peace and quiet with his books the sounds of candles melting and the thunderous nothing that will disturb him as reads and studies. It had been so very long, or so it seemed, that he was able to simply sit in his comfortable chair with his tomes, notes and manuscripts. Hazel and Wolfsbane burn lightly across the room and lends a relaxing aura with the scent.

Chores commercial, charitable, and congenial (DM Cayzle & DM Michael) 
Monday March 18th, 2019 8:37:31 PM


Tishe happily works on designing a tapestry with the symbols and images of the heroes who call themselves Keepers of the Vale.

Lanliss considers going to buy something at the Catacombs [OOC: feel free to shop; we’ll retroactively assume you have your gear purchased at this time]. With the remainder of his time he tries to sleep. [IMPORTANT OOC: Reroll all ones rolled for hit points please!]

Emrys seems a bit distracted ... [OOC: My friend, posting that you can’t make a post is better than silence ... but I’m not sure it counts in the Sherriff’s report! :-) ]

Barratore moves forward with plans for the orphans. [OOC: We’ll assume that these issues are all resolved; we urge you to add the details to the game’s Woldipedia page.]

Valerin enjoys some time to read and study.

Chores commercial, charitable, and congenial occupy the Keepers of the Vale, but soon the day arrives to finish the job that you started. It is time to head back to the cursed mining community. [OOC: Tomorrow your new DMs, Michael and Cayzle, will be making the first post of the new module. Please do describe your preparations, rituals, spell selections, marching order, and so on. Please feel free to be extra descriptive as your new DMs adjust to your game.]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday March 18th, 2019 10:12:02 PM

Edson gets his shipment from the catacombs (jumpinh ahead ) and pulls out the scroll of extended greater invisibility.

" could one of you cast this to my ring of spell storing. "

Emrys Myrridanmyl, stephen f. ac19 hp59/71. rituals: Warding, Spiritual Healing, Bless, True See, spectral hand. 
Monday March 18th, 2019 10:54:42 PM

Emrys continues contemplating his recent discoveries (leveling) and puts an inky quill to paper and scribes yet another shopping list for the Catacombs. A place he hasn't visited in years. Upon careful thought, he wads the paper into a ball and casts it to the floor. Many bundles of paper litter his floor and he becomes increasingly aggravated with each accumulation.

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Tuesday March 19th, 2019 12:01:58 AM

(Correcting Header. Subject to change)

Emrys continues his research in the privacy of his laboratory. Only Daemon and Angus assist him. At one point, Emrys becomes suddenly still. The quill drops from his hand."Soo soo many spells ... it's too much, too much...!" The rigors and stress of this transitional period is getting the better of the young witch. His body stiffens and convulses as his eyes roll back in his head. He falls to the floor and his limbs begin to flail about. Daemon immediate coils his body around him and constricts him tightly. Angus reaches for a wooden spoon to put in his mouth.

Outside in the calmness of night, as crickets chirp and a soft breeze blows, violent, green flashes of light erupt from the windows of the laboratory. A blaze like fire roars to life within its walls ... and as soon as it began, everything goes dark. Peace returns. The door opens and Angus slowly exits. He takes a deep breath of the cool night air and wipes the sweat from his brow. The normally stoic Angus looks disturbed at what he just witnessed. The soft voice of Daemon calls out to him saying, "He'ss awake." Angus dusts off his cloak and returns inside.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday March 19th, 2019 6:29:19 AM

Tishe’ wakes and stretches, joints popping remind her she is far from twenty! Her wavy brown hair is in a tangle, but her travel clothes are clean and neat, and since she likes tossing her hair into a tail for travel, it doesn’t take long before her ablutions are done.

A couple of long-lasting spells (Endure Elements, and Detect Scrying) and once more about her room with a Prestidigitation to clean, and she walks downstairs to break her fast.

She smiles and joins in the conversation, immediately interested in everything, but often getting distracted by a new or interesting fact or movement; the two finches attacking the big crow out the window holds her attention for an entire minute! She does have the opportunity to tell the others of her newest spell: “Daylight, no more fighting with only torches and Darkvision!”, she pronounces.

She isn’t worried about her companions, she knows all of them well except for Lanliss, and the others have known him for years. Tishe’ knows they will travel in the usual formation, Brom and Barratorre in front, followed by Valerin and Tishe’, then Emrys, and Edson and presumeably Lanliss providing rear guard and a mobile reserve.

.....

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Tuesday March 19th, 2019 7:44:42 AM

Brom heads back out to the homestead. He spends a day or two. He finds it more calming out in the openness of the vale. He gives the dagger to the little girl and spends a few hours training the kids and training himself.

After a couple of days he heads back.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d8=7 ;
Tuesday March 19th, 2019 8:26:30 PM

Lanliss takes a stroll near the mansion, knowing that this time....they might face something scary....very very scary.
Lanliss thinking contemplative wise, he thinks about his time away from the keepers and remembers a lot about the original group he joined long time ago, such is life, people come and people go.
He wonders what is the true potential of the new woman that joined the group, he doesn't question her power but wonders what his her limit.
He wonders what happened with Evaris and Baslim, but alas , he will ask at another time.

Now it is the time to focus at the task at hand, to save the world once again.

When they are ready to go he makes final check, just in case he forgets his trusty master work thieves tool.

ooc: rolled again, d8=7

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Tuesday March 19th, 2019 9:40:23 PM

Barratore begins redrafting the plans so that he can submit them. A hearty breakfast and the purchase of a cask of ale, a thought hits him. Putting ale and stouts into smaller more portable containers like wine. He would need to get with a bright follower of Ffloy. Another thought than occurred, this new headband increasing his intelligence and wisdom was really doing its thing. He wondered if this was how V felt all of the time. A snort sets him right again and the fighter grabs his gear and heads outside to wait for the others and get a little morning sun

Down the Mineshaft
Return to the Villages of Ahmet


Heading Out (DM Cayzle & DM Michael) 
Tuesday March 19th, 2019 10:03:30 PM


Edson Kazil asks someone to cast a spell from a scroll he purchased into his ring of spell storing.

Emrys Myrridanmyl continues his research but falls to the ground in what seems to be a seizure. He is taken care by Angus and Daemon. [OOC: In the morning, Emrys, do you need to make any rolls for your chosen bloodwitch rituals for the day, if you choose to perform any? Do you automatically draw your woldsblood with no chance of error?]

Tishe awakes to join her companions and shares with them her new spell Daylight.

Brom the Barbarian heads to the homestead for couple of days. He spends time training with the kids and by himself. He later heads back to the party.

Lanliss has some interesting thoughts and wonderments, but he keeps his own counsel as he joins the party for another go at the mine.

The newly ensmartened Barratore prepares diligently as only a true minotaur can ... by laying in a solid supply of imbibables.

The morning dawns. The party gets ready and heads out. Brom and Barratorre in front, followed by Valerin and Tishe’, then Emrys, and Edson and then Lanliss.

You do not get far out of town, maybe a mile, when you notice something ... With party perception checks in the plus-twenties, these amateurs have no chance to evade detection. You see two people from the town following you as walk. They are not dressed as adventurers.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged)  d20+26=34 ;
Tuesday March 19th, 2019 11:51:11 PM

Brom leads the way as they head back to place they left not so long ago. Brom thinks of the last few days and the time spent at the farmstead specially of the oldest girl (I think she was 18.) Even with the distraction, Brom notes, as do others, the two following them. He holds up to wait for them to catch up.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Wednesday March 20th, 2019 7:39:45 AM

Tishe’ stops when Brom stops and turns to look where he is looking. She rolls her eyes. “That can only be the Sages”, she exhales in frustration, “WLA would at least be dressed appropriately!”

She turns to Velarin, suggesting brightly: “I can Rainbow Pattern them and have them wander about looking for pretty colors for a while.”

.......
Spells
Endure Elements; 24 hours
Detect Scry; 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Wednesday March 20th, 2019 10:52:24 AM

As they walk out of town, Emrys can't help but say, "Walking is so pedestrian!" Looking back, he begins to notice they have attracted a following. "Now what is the meaning of this?"

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Wednesday March 20th, 2019 3:48:47 PM

Barratore strolls along at a casual pace with Brom when a glance over the shoulder to answer Emrys causes him to spy the two following them. Barratore sighs and stops.

He will wait until they catch up and he too believes it will be the Sages.

When they arrive, Barratore points them back the way the came. "Thought we settled this." You're not coming. If and when we decide the area is safe, we'll let you know."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday March 20th, 2019 6:43:05 PM

Edson sighs loudly at the announcement of the sages following them. " Let them come.. I am sure they would love to describe what death is like to their guild. " he jokes a little too morbidly.

" honestly... they want to know what is going on, but they're gonna end up dead."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 20th, 2019 9:29:21 PM

Velarin prepares in the morning and casts his Mage armor and Endure Elements with his Lesser Extend Rod. The wizard nods to Edson, "Of course." and a quick read later, he casts the spell into Edosn's ring.

As the group walks Velarin mentally starts going over the runes, where the obelisk might be and what they might encounter. Brom and Barratore stop and turn and so he does as well. "For the love of Domi." the wizard sighs. Tishe's comment receives a grin, but it is short lived. " As delightful as that sounds...We may need to take an alternate stance.

.Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maxmize Chain Lightning

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Wednesday March 20th, 2019 9:39:53 PM

Lanliss acknowledges their so called stalkers and upon hearing the others comments he says.
We don't know if they are hostile or not yet....but whoever they might be they are certainly not good at stalking us professionally.
Right Edson ? Lanliss asks Edson rhetorically.

Two Sages (DM Cayzle & DM Michael) 
Wednesday March 20th, 2019 11:06:27 PM


Brom the Barbarian leads the group. In the meantime he thinks of the time spent with the oldest girl at the farmstead. He notes the two following and stops to wait for everyone to catch up.

Tishe notes that Brom the Barbarian sees something and looks back as well and notes that these two must be sages from the WLA -- as indeed they are! She suggests to Velarin that she can rainbow pattern them in order to distract them from the journey.

Emrys Myrridanmyl muses how ‘walking is so pedestrian.’ He also takes note of the followers they have behind them.

Lanliss seems a bit more ... hesitant? About the followers, but it is soon plain that they are the sages you met before.

Barratore notices the two followers and confronts them with a Minotaur’s stare and let’s them know they aren’t welcome till the danger is clear. The sages protest that they will be okay on the trip ... but Barratore’s stare shuts them up.

Edson makes a couple morbid jokes, and the sages’ faces pale further.

Velarin does not cast any spell on the sages, but the threat of it makes them flinch.

Sure enough, you know the these guys. They are two very stubborn and persistent members of the Sages Guild that you met before. You notice that though they have backpacks, they are academics and are ill equipped for the journey on which you have embarked.

The two look at each other, shrug, and sit. “We’ll just wait here for you guys to come back,” one says.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday March 21st, 2019 6:57:07 AM

Tishe’ is relieved they aren’t making a fuss, but looks about on the open road. “Here?” She gives a jaundiced eye, not convinced they are actually thinking of stopping. Maybe give them another type of Grass... “You may as well accompany us to the last farmstead in Cinnamon Valley and wait there. While there, you could learn the local practices for... well... everything. The Valley is such a diverse group, you are bound to gain more knowledge while you wait.”

....
Spells
Endure Elements; 24 hours
Detect Scry; 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Thursday March 21st, 2019 3:57:32 PM

Barratore smirks as the pair get closer. Tishe was money on, the sages. The pair sit on the ground and Barratore starts to feel that tell tale pressure building behind his eyes. Tishe's suggestion was all well and good, but the fighter can't help himself and takes a slightly different tact.

Barratore snorts loudly and his hand clenches one time before resuming its natural state. Taking one step, one that happens to put him closer to the pair but where Brom or Edson could 'stop him', he growls, "Did you just call me stupid? taking a deep breath, he continues, [b]"Sounded like you just implied we are going to be dumb enough to believe that you are going to camp here in the middle of the road outside of town for the next several weeks with nothing but a day pack and no shelter waiting for us to return and not just wait until we are out of sight and continue following us. That type of bold declaration of your opinion of us insults my honor which damages my calm."

Barratore will agree to Tishe's proposal if others bring it up and decide perhaps they were not intentionally insulting his honor and therefore he had no need to defend it through personal combat...this time



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Thursday March 21st, 2019 5:43:32 PM

He could scare them but decides to not to.
Lanliss keeps his mouth shut not wanting to tell the guys from the Sages guild that the place they are going is the place they think they going to, It's gloomy and dangerous, assuming the weird effects of hatred or some suspicious and horrific things won't make them go mad first.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 21st, 2019 8:13:24 PM

Edson puts his hand on Barratores wrist.. acting ss if he'll hold the minotaur back. Truth be told, there was no shot of him holding Barratore back. " sages.... sages should know to not anger a minotaur. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 21st, 2019 10:13:20 PM

Velarin picks up on Barratore's attempt at humor and smiles to himself. The minotaur might be hilarious among other minotaurs, but he is likely to give these poor men heart attacks right here on the spot.
"Gentlemen, fellow sages and those of the noble race who seek knowledge." The elven wizard begins. " I lend my voice to the very reasonable offering of both Edson and Tishe. Everyone knows is it not wise to upset a minotaur and I believe your accompaniment with us to the far village will expand your knowledge of our valley in ways you have not thought of before. Expansion of learning and the Wold is far greater than what we think are the great mysteries about us. Understanding and knowledge of where and why we are and what we do that affects our Wold is too often overlooked. The Wold is a living thing where the very lands are imbued with the energies of the creatures that dwell upon it. Walk with us and stay at the last homestead."

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Thursday March 21st, 2019 10:26:52 PM

In a low tone, Emrys continues to muse, "I could bury them both deep within the earth, encased in crystal and frozen in time. I can release them when we're done ... if I remember to!" Where those his words, he wonders! Emrys just realized he could do that ... easily. It was very tempting to give it a try. The Sage Guild wasn't so accepting of him when he tried to join the Guild. He sat in that sitting chamber all day ... no one spoke a word to him. 'Yess, it would be nice to afford them the same courtesy,' he thinks.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Thursday March 21st, 2019 10:40:51 PM

Brom just rolls his eyes at the methods used to scare the sages. He turns and continues walking.

Enter ... the OBELISK (DM Cayzle & DM Michael) 
Thursday March 21st, 2019 11:43:42 PM


Tishe attempts to encourage the two WLA followers to travel with them to the last farmstead in Cinnamon Valley and wait there, hoping that what they can learn there will keep them occupied.

Barratore takes a more aggressive stance against the two sages and shows them his anger through his words and his stare. He steadies himself from combat thinking on Tishe’s idea to the sages.

Lanliss decides not to threaten the sages and decides to be silent.

Edson attempts to hold back [Barratore[/b], knowing full well he could never really hold back a Minotaur.

Velarin attempts to remind the sages that you always let a minotaur win and encourages the sages to follow Tishe’s plan.

Emrys Myrridanmyl considers the thought of encasing the sages in crystal.

Brom the Barbarian rolls his eyes at the methods used to scare the sages and continues to the path.

In the end, the party’s ire (or eye-rolling indifference) is too much for the sages, and they just run off back the way they came -- after begging you to send word to Witchspawn when you know more and can help them make a report.

You retrace your journey, eventually coming again to the area inside the former border of the Dreadlands, where there are several villages that surround that central obelisk -- an obelisk that you have a firm idea is actually an ancient Tecuri artifact. Is it tied to this place? What does it do, exactly? The Tuecri were a magical and mysterious race, maybe the ones who brought arcane magic to the Wold. Their artifacts are endlessly fascinating -- just ask the sages who were willing to follow you into this realm once governed by undead.

So ... obelisk ... and surrounding villages. Your next step?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20=5 ;
Friday March 22nd, 2019 12:25:52 PM


Tishe’ is pleased to see that the path north through the swamp hasn’t been reinvested with evil plants or undead like last time. If it comes to a vote, she would rather just ignore the Villages and come directly to the Obelisk. “If it is still affecting them, we really won’t get much from them, although it may be proper to just inform someone that we are back and in the area.”

Once at the obelisk, the Spellweaver wants to make a careful examination. Detect Poison, Detect Magic, and assist with any translations.

“What did the writing in the Cave say again?”

....
Linguistics Aid Another 5

....
Spells
Endure Elements; 24 hours
Detect Scry; 24 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 0. 1. 0. 0

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Friday March 22nd, 2019 4:09:36 PM

Barratore does not want to engage the villagers at all. "They're worthless, lets go the mines. See if the orcs have killed themselves yet, and do the obelisk thing. V and Emrys I thought wrote it down. If not we go in, write it down and then Emrys can say the magi words and phrases."



Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless  d20+12=29 ;
Friday March 22nd, 2019 5:59:00 PM

(Intelligence Check: 29, +2 insight bonus = 31)

Emrys hears Barratore's remark and a derisive eyebrow curls upward. His pointed ears become slightly pointier as his elven heritage becomes blatantly obvious. "Dear Barratore, I needn't commit the Tuecre words to paper ... I remember them perfectly!"

He gives himself a slight touch of Guidance before answering (Witch Ability), and he then says most of the phrase, ending it with "yadda yadda, yadda," not wanting to set something off. Just in case the Tuecre words of magic had some effect on the outside world, away from the shrine.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20=4 ;
Friday March 22nd, 2019 8:04:19 PM

Lanliss looks at the obelisk and says, I never noticed that before on my way here to the mines.
He takes a looks at the words or whatever it is that written there.
Is it some celestial language or maybe elvish ? he tries to find some sense but alas he can't read this, his mind blank.
Emrys what did it say again ? Anyway I can help ?

Linguistics aid another 4

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless  d20+24=35 ;
Friday March 22nd, 2019 10:30:49 PM

(ooc: Sorry, I may have misspoke. I thought we were talking about the runes we found within the Tuecre Shrine on the underground lake. I personally don't remember anything about a stone obelisk from the previous module.)

"Ohh, this obelisk! I should be able to decipher the Tuecreian script." He examines the writing building on what he learned from the writing from the shrine.

(Lingustics: 35 +9 (from Aid Another) = 44)


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+24=43 ;
Friday March 22nd, 2019 11:48:28 PM

Edsons watches the others recheck the obelisk. He snorts a little at the thought of the orks killing themselves.

Looking around, he scans the horizon. Looking to see if any of the villagers are not content with their view and have decided to move closer.

Perception 43



Enter ... the OBELISK (DM Cayzle & DM Michael) 
Friday March 22nd, 2019 11:50:05 PM


Tishe determines it would be best to avoid the villagers and wonders what was the writing on the cave again?

Barratore communicates his readiness to move on towards the goal and suggests that someone had probably wrote down the writing in the cave.

Lanliss attempts to help with the text but has difficulty remembering the words.

Emrys Myrridanmyl reminds Barratore of his sharp memory and then recites the words when appropriate.

Edson worries not about all that, but does keep a very sharp eye aroundabouts. He sees no sign that the villagers are restless.

A reminder: in what was once the town square, now mostly a worn ruin, there is an obelisk, showing fewer signs of wear and tear than the town aroundabouts, for all that you imagine the obelisk to be much the older. Veins of strange red ore run through the stone that makes up the obelisk.

A further reminder: after defeatng the guardian within, you found that the floor of the inner chamber hides a passageway down. You also learned that to open the way down, you must touch the obelisk and pronounce a very odd mouthful of sounds not designed to be spoken by a human mouth. Nonetheless, Emrys (with some very nice rolling) is able to wrap his lips around the troubling words: “Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth, ng llll or'azath syha'hnahh n'ghftephai n'gha ahornah ah'mglw'nafh.”

Did that open the way? You will have to go in and look!

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Saturday March 23rd, 2019 2:10:35 PM

Brom agrees to avoid the villagers.

Magic words and phrases are spoken and something happens. Maybe something good, maybe something bad they'll have too scout around to find out what it is.

Brom leads the way as they move in to the mines.

Barratore Steelwind (Dan K) AC: 32 (T 17 FF 26), CMD:42; HP: 195/211 
Sunday March 24th, 2019 3:52:56 PM

Barratore nods at Emrys, of course he remembered. It was one of the things Emrys did really well. Barratore heads into the mines to get to the lake and sail across to hopefully find a portal. On the way he will activate his animated shield

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  
Sunday March 24th, 2019 4:29:22 PM

"Well done Emrys. Velarin accompanies Brom and Barratore into the mine, letting the pair of warriors have a good 15' lead

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Sunday March 24th, 2019 8:25:54 PM

Tishe’ nods. Obelisk touched, words said. Now to go into the mines and find out what has happened.

The doors open? If not, that’s where Edson (and maybe Lanliss?) comes in. Once that is done, she weaves an Extended Daylight Spell on her staff, providing plenty of light for the group.

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 1. 0. 0


Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Monday March 25th, 2019 12:03:03 AM

"A most unusual structure ... so much assonance and stressed syllables, yet the echo was almost indiscernible. Thank you for your assistance Tishe and Lanliss."

Like the others, he's very curious about the outcome.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday March 25th, 2019 8:47:24 PM

Velarin waits if the the door needs to be disarmed again and then strolls along, Tishe's Daylight spell providing more than enough light. He does take the moments to prepare himself mentally for the orcs.

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning



Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 195/211  d20+15=35 ;
Monday March 25th, 2019 8:51:26 PM

Barratore moves easily and thanks to the Daylight spell, can see on an even better level than with the Darkvision magic.
Perception 35



Taking a Ride to Heavy Metal (DM Cayzle & DM Michael)  
Monday March 25th, 2019 9:34:48 PM

Brom, ever the practical barbarian, leads the way through the mines.

Barratore gives an internal nod to Emrys’s ability to remember things and later activates his animated shield.

Velarin compliments Emrys Myrridanmyl as well and follows behind about 15 feet from the two leading.

Tishe weaves an Extended Daylight Spell on her staff, providing plenty of light for the group.

Emrys Myrridanmyl muses over the saying. He then thanks you Tishe and Lanliss for their assistance.

As you approach, you note that the large metal doors to the mine entrance have been closed. You spot a couple humanoids ... villagers, clearly ... peeking out at you from around corners, posing no threat, but watching.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Monday March 25th, 2019 9:41:53 PM

Brom pays no mind to the onlookers. At the metal doors, he waits for them to be opened before venturing further. He certainly hopes there is something challenging down here.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+32=50 ; d20+22=39 ;
Monday March 25th, 2019 10:22:11 PM

Lanliss will unlock the door as soon as possible if needed.
"Anyone minds if I take a peek he says" and if the groups agrees he will proceed to take a quick peek of whatever is beyond the doors this time.

Disable Device 50 (d20+32)
Perception 39 (d20+39)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+20=39 ;
Tuesday March 26th, 2019 5:18:44 AM

Tishe’ doesn’t mind sensible precautions, Emrys just said the words after all, and waits patiently for the scouting report. Come to think of it, things may have changed up here too, so the Spellweaver stops being complacent and looks around at the ruins while Lanliss and Edson’s Focus is the Door.

Perception 29. To see, hear things about the ruins and paths to villages

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 1. 0. 0


Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Tuesday March 26th, 2019 10:03:57 AM

Barratore casually glances over at the onlookers, no surprise, the villagers always have folks out and about here. He turns his greater attention back to the door as Lanliss and Edson disarm it so they can go back into the caves and mines. he is reminded of the thought they had last time and agrees, should have simply destroyed the door right off.
"This time after they get it done, we take out his door for good. There is no good reason to have a door of blasting death."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday March 26th, 2019 11:48:43 AM

Edson doesn't get in the way, but tries to add some input to Lanliss. The elf seemed liked he had it in control, but double checking a trap that kills outright is a necessity. He keeps peering back at the villagers, them staring unerved the elf a bit.

Aid Another to Lanliss

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday March 26th, 2019 9:01:02 PM

Velarin too, is content to wait for the rogues to finish with the door. Thinking on what Barratore said, the wizard agrees and has a suggestion. "Brom your adamantine blade and knowledge at sundering could be put to use against the door. As it is an object like any other. When Lanliss and Edson are through, perhaps a few test swings."

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning

Enter ... the TEMPLE (DM Cayzle & DM Michael) 
Tuesday March 26th, 2019 10:42:18 PM


Tishe decides that a bit of caution is needed and attempts to look around for anything dangerous at hand. The onlookers are cautious and stay well back.

Brom pays no attention to the onlookers and eagerly awaits a challenge ... one would think he will not be disappointed ... eventually.

Lanliss attempts to unlock the door and hopes to peek first through the door.

Edson assists Lanliss with unlocking the door and checking for traps. [OOC: Edson, if you want to Aid Another, you either have to roll or mention that your bonus to the skill check is more than +10 please.]

Together, they successfully detect and disarm the trap, then enter ...

Barratore declares that once these doors are open that the party should take these doors off for good. If so, how? And is that really a good idea to let random villagers walk in here freely?

Velarin suggests Brom's admantine weapon and sunder attacks would take down the doors. Yeah, you conclude, that would work. Do you do it?

You find yourselves without too much trouble back in the ancient Teucri “temple” or “arcaneum” or “reflectory” or whatever you want to call it. You see two things you may not have expected ... first, an actual HOLE in the floor, a pure pit, going straight down. The opening to the shaft is very odd somehow ... it is a perfect circle, about 20 feet across, but something is disturbing about it.

But maybe more disturbing is a presence you recall ... a swirling cloud of reddish-yellow vapor, maybe about 10 feet across. The Time Elemental! “Sooooooo yooouuu reeetuuuurrnnnn.” it says.

Emrys Myrridanmyl, stephen f. ac19 hp74/74. rituals: Warding, Spiritual Healing, Bless 
Tuesday March 26th, 2019 10:48:20 PM

With a warm smile, Emrys gives Lanliss an insightful gaze as he works his mechanical magic.

(Emrys gives Lanliss Guidance with his Guide/Mislead (su) Bloodwitch Gaze ability. +2 Insight bonus to either Skill Check.)

He can't wait to see if any Tuecre magic has been activated. There is much to learn.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Wednesday March 27th, 2019 10:56:54 AM

Brom with V's suggestion used his sword to destroy the door.

The reappearance of the time elemental is somewhat surprising, but being a time being it really shouldn't be a shock. Brom waits for some interaction between the brainy guys and the elemental before doing anything.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+10=17 ; d20+20=39 ;
Wednesday March 27th, 2019 11:46:54 AM

Tishe’ agrees to destroy the door; it makes more sense than having people get killed!

The mines are as she remembers; several tunnels to the food fungi, the forges, and the mining tunnels. Past the forge area, they travel to the underground, anti-magic lake and cross in two boats and one big raft (for Barratorre). On the other side... they meet not a Time Elemental, but THE Time Elemental! At least it remembers the Keepers! She considers how it is here: maybe it was a summoned creature?

“Um, yes, we have returned, and we have the knowledge from the obelisk to use this place too.” She lets the Elemental to process her words. “So, if you are tied to this place, we’d like to free you.”
......
Know Spellcraft. 39. Was the TIme E summoned?
Know Arcana. 17

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 1. 0. 0

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Wednesday March 27th, 2019 2:34:18 PM

Barratore does not have an adamantine blade, but he does have a big blade with some potent magic upon it. He will lend Brom a hand in the destruction of the door.

once through the caves and across the lake, Barratore is taken a bit aback by the return of the creature supposedly destroyed. Perhaps it will be more reasonable this time around.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+22=29 ;
Wednesday March 27th, 2019 7:07:20 PM

Lanliss keeps a watchful eye on the area surrounding them but doesn't interfere with the elemental, it seems that Tishe got everything under control.

Perception 31 (d20+22+2)

Emrys Myrridanmyl, stephen f. ac19 hp107/109. rituals: Warding, Spiritual Healing, Bless. spectral hand, true seeing  d4=2 ; d20+21=41 ;
Wednesday March 27th, 2019 9:23:42 PM

When it comes to the destruction of the door, Emrys begins to offer a Break spell, one of his favorites, but the door is too large. He satisfied to watch the more brutal approach that the others suggest.

When they come to the shrine, he is vexed by the time elemental's rejuvenation .. however not completely surprised. While the others interact with the creature, he casts a pair of preparatory spells.

(Emrys casts a quickened Spectral Hand. 1d4=2 points of damage. Duration: 17 minutes.)
(Emrys casts True Seeing. Duration: 17 minutes.)

He then scans the area in and around the time elemental. (Perception: 41, natural 20)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday March 27th, 2019 9:52:39 PM

Velarin's brow furrows as the Time Elemental 'welcomes' them back.
Velarin readies a Haste spell to affect the entire party, should the elemental attack

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning

Enter ... the TEMPLE (DM Cayzle & DM Michael) 
Wednesday March 27th, 2019 11:46:49 PM


Emrys Myrridanmyl gives Lanliss an insightful gaze as he works his mechanical magic. He is excited to see if any Tuecre magic has been activated.

Brom with V's suggestion used his sword to destroy the door. Brom waits for some interaction between the brainy guys and the elemental before doing anything.

Tishe agrees with destroying the doors. The mines are as she remembers; several tunnels to the food fungi, the forges, and the mining tunnels. She says to the Time Elemental, “Um, yes, we have returned, and we have the knowledge from the obelisk to use this place too.” She lets the Elemental to process her words. “So, if you are tied to this place, we’d like to free you.”

It answers her, "IIII aaammm allreaaaddyy freeeeeeee."

Barratore lends Brom his blade to for the destruction of the door. Once through the caves and across the lake, Barratore is taken a bit aback by the return of the creature supposedly destroyed.

Lanliss trusts his friends to handle the elemental, if need be. He looks around. There is definitely something wrong with that hole in the floor. It hurts his eyes to look at it.

Emrys casts two spells. While often one might expect a monster to take this as a hostile act, the Time Elemental does not react. Even with the potent divination, Emrys does not see much at all unusual -- though like Lanliss, something about that pit makes his brain hurt.

Velarin too is ready to fight ... but there is no need.

The Time Elemental speaks again. “Ahhhh. Yoooou haaave reeeeturnnnned. Iiiinteeeresssting. Sssssince yoooou haaaaave defeeeeeated the guaaaardiaaans of thissss plaaaace, yoooou are freeeee to cooooome and goooo. Yoooou haaaaave nooothing to fearrrrr in thisss temmmmmple, buuuut there is stillll muuuuch to fearrr belowwww."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+24=34 ;
Thursday March 28th, 2019 12:42:04 AM

Edson nods at the cryptic warning. Obviously he knew they were gonna have some tests below, but thr warning still caught him off guard. He looks to the others, but their usual strength in the face of danver is obvious.

" I'll start looking ahead. " he says.

Perception 34
Trap finding 41

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 28th, 2019 9:26:12 AM

Velarin grumbles inwardly at the warning of the Time Elemental. "I don't suppose you would be willing to tell us what is below and what we should fear?"

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday March 28th, 2019 9:51:04 AM

(ooc: back from vacation. Thanks for subbing Dan. Velarin CS fully updated with wealth and catacombs purchases.)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+3=17 ; d20+3=12 ; d20+3=23 ;
Thursday March 28th, 2019 10:27:45 AM

Tishe’ rolls her eyes at the Time Elemental; it wasn’t helpful the first time they spoke with it either! She approves of Velarin’s direct approach, but doesn’t hold out much hope for clarity.

When Lanliss reports the ‘eye-bending ‘ blackness of the hole, Tishe’ looks at a Emrys and jerks her head in the direction of the hole. Think we could figure out a mystery of our own?

Aid Another Checks for 1st PC to check
Know Arcana auto pass +2
Spellcraft. Auto pass +2
Know Dungeoneering (17), Religion (12), Planes (23). All +2 Aid Another

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 1. 0. 0

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Thursday March 28th, 2019 11:14:30 AM

Barratore harumphs at the statement. Did not have anything to fear from it the first time either. "Is it a dragon or perhaps the Tarrasque?" Barratore asks with a bit of hope in his voice.

Barratore moves over to the opening as Edson heads over to begin his inspection. Can't have the little man getting too far ahead and all.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20=7 ;
Thursday March 28th, 2019 1:19:57 PM

Be careful,Lanliss shouts.
My eyes hurt just by looking this.
Is there a chance it leads to another place or another dimension ? he asks everybody
He proceeds to move a little bit closer to the hole.
Let me help you Edson, Lanliss says and starts looking and sniffing around to help edson.

Aid Another d20=7

Emrys Myrridanmyl, stephen f. ac19 hp107/109. rituals: Warding, Spiritual Healing, Bless. spectral hand, true seeing 
Thursday March 28th, 2019 10:22:31 PM

Following Trish's lead, Emrys moves over to the pit and begins with trying one of his lesser divinations to explore the Hole of Horrors. As he chants the words of magic for several minutes, the lids of a third eye opens on his forehead. The third eye floats out from its socket and hovers above the pit before it fades from view like a ghost.

(Emrys casts Arcane Eye. Cast time: 10 minutes. Duration: 17 minutes. Creates a sensor that moves up to 30ft per round.)

"I have many eyes ... there's not much that escapes my gaze, if I choose to look." Aided by his true seeing, Emrys sends the sensor into the hole.

Enter ... the TEMPLE (DM Cayzle & DM Michael) 
Thursday March 28th, 2019 10:44:40 PM

Barratore harumphs at the elemental’s statement. "Is it a dragon or perhaps the Tarrasque?" Barratore asks.

Velarin grumbles inwardly at the warning of the Time Elemental and asks "I don't suppose you would be willing to tell us what is below and what we should fear?"

“Thooooosssseeee whhhhoooooo eeeeeennnnttteeerrrr sssseeelllddooommmm eeeeeeemmmmmeeeeerrrrgge!”

“Aaaaaannnndd thhhoooosssseeee wwhhhhooooo ddoooo rrrreeeettuuuurrrnnnnn aaarrrrre CCCHHHHHAAAAAAANNNNNGGGGEEEDD!!!! UUUUNNNNAAALLLIIIVVVVE!!!!!!”

Tishe’ rolls her eyes at the Time Elemental. She approves of Velarin’s direct approach. When Lanliss reports the ‘eye-bending ‘ blackness of the hole, Tishe’ looks at a Emrys and jerks her head in the direction of the hole. Think we could figure out a mystery of our own?

Edson nods at the elemental’s cryptic warning, though he is a little taken off guard by it. "I'll start looking ahead." he says.

Barratore moves over to the opening as Edson heads over to begin his inspection. Barratore does not want to let the little man get too far ahead and all. Lanliss offers to help Edson too.

Edson finds no trap, but looking into the pit makes his eyes ache. The pit is black incarnate. Are you looking at a matt painted circle, or an actual vacancy? No light, no image penetrates the opening. It is DARK.

Lanliss shouts for the team to be careful. “My eyes hurt just by looking this.
Is there a chance it leads to another place or another dimension?” he asks everybody -- Actually, speaking of dimensions, he thinks something is off with the pit-mouth’s physical dimensions.

Emrys Myrridanmyl casts his magical floating sensor and sends it into the pit. It does not bounce off, so presumably it is not a painted circle. Instead, it vanishes as it descends into the dark -- and Emrys can with his true sight that the pit walls fall straight down more than 150 feet. It descends 30 ft ... how long will you let it descend?

How will our heroes approach this challenge?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday March 28th, 2019 11:14:36 PM

Edson takes a step back and rubs his palms into his eyes. He pinches the top of his nose a second before looking away from the blackness.

" If your eyes dont find anything, I'll climb down."

He looks again at the blackness but looks away before his head begins hurting.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Friday March 29th, 2019 9:00:20 AM

Barratore looks at the pit. 150' is a pretty good distance, but not all that to the spell casting power of Emrys, Tishe, and V. Still he has a thought and takes his Everburning torch out and gives it a toss into the hole.
"It will provide a landing light, prove if the darkness is magical and or possibly set off anything at the bottom."

Barratore watches it fall, or not, depending on the type of darkness in the hole, and says, "Don't like the sound of being turned into a member of the undead club. How are we on restorations and incorporeal battle?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+26=32 ; d20+29=32 ;
Friday March 29th, 2019 9:18:15 AM

V thanks the Time Elemental for the information and then waits for the results of the torch throw by Barratore.
He will then cast a detect magic and use it's results with his knowledge of the planes and the arcane(32 for both) to attempt to detect more information about the hole and it's properties.

"I picked up some extra lesser restoration potions, and have 9 now. That's not all that much if we meet plenty of undead. I am also not a fan of undeath, either being it or fighting it. I have a sunburst on hand, but if time permits, I would definitely prefer to swap out a lot of spells. I would take more fire, less lightning, and definitely more sunbursts. Pretty sure I won't need to bother with a cone of cold either. I may need more fly spells depending on the depth of the hole, and the number of fly potions in the group."

V waits for the groups thoughts, and if agreed, will take the time to rememorize before going into the hole.

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended)-C, Magic missileX4, Shield
2nd: InvisibilityX2, Bulls strength, resist energyX2, Mirror image, See Invisibility
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch ray, Dim Door, silent Dispel MagicX2
5th: TeleportX2, empower Lightning bolt, Empower fireball, Wall of forceX2
6th: Chain lightningX2, Greater dispel magic, Quicken Mirror Image, true seeing
7th: Mage's mansion, Empower cone of cold, Summon Monster 7, Limited wish, Banishment
8th: Summon Monster 8, empowered chain lightningX2, Sunburst
9th: Meteor Swarm, Wish, Maximize Chain Lightning

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+10=18 ; d4=1 ; d20+20=30 ;
Friday March 29th, 2019 12:43:52 PM

Tishe’ also casts Detect Magic, a Spell-like ability of the Spellweaver, and takes her own careful assessment as to what type of magic is this ‘hole’. “I have heard of a story where what looked to be a portal was actually a Sphere of Annihilation. Let’s find out what we can before poking our own noses in there?”

Know Arcana - identify school of Magic of hole. -18
Spellcraft - identify properties of a magic item. (Assuming hole is the effect of the Tecuri Magic) - 30

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 1. 1. 0. 0

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Friday March 29th, 2019 6:22:44 PM

Brom stands over the abyss staring into the darkness. What lurks in the darkness. He had experience with undead, but they weren't his favorite opponents. If they were a challenge he might change his mind.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Friday March 29th, 2019 7:35:10 PM

Lanliss feels anxiety raising as the elemental mentions the unalive.
When the keepers mention the undead again, Lanliss feels more afraid.
THE UNdead? Lanliss says loudly.
"Last time I fought them.... they were almost immune to my attacks" Lanliss says factually with a beaten spirit tone.
"Assuming it's not a portal then we should prepare to climb it",he looks for a rope in his belonging but sighs as he doesn't find anything that can help him.

ooc: I have a good (hopefully) idea to fight the undead with my current things.
ooc2: I am going to put a request in the catacombs tomorrow.


Emrys Myrridanmyl, stephen f. ac19 hp107/109. rituals: Warding, Spiritual Healing, Bless. spectral hand, true seeing  d20+21=27 ;
Friday March 29th, 2019 11:30:47 PM

Emrys continues to go deeper and deeper. Words of undeath has peaked his curiosity; not just for his interests in necromancy, but also for the practical reason of gathering rare spell components for potions. Of course, he would never tell his friends this. They'd never again desire to quaff one of his potent potables!

He tells the others what he sees as he guides this third eye's descent ever deeper into the pit.

(Perception: 27)

Enter ... the TEMPLE (DM Cayzle & DM Michael) 
Friday March 29th, 2019 11:58:10 PM


Edson notes that if no one sees anything, he will start to climb down. He reaches into the pit and touches the side. Per the rules, though, a perfectly smooth, flat vertical surface cannot be climbed.

Barratore inquires about restoration and incorporal battle.. He takes out an everburning torch and tosses it down the pit. It vanishes the moment it falls more than a foot in.

Emrys only please: Highlight to display spoiler: {With the True Sight you can see the torch falling in the darkness.}

Velarin thanks the Time Elemental for the information and then waits for the results of the torch throw by Barratore. He then cast a detect magic on the pit. Velarin then says in response to Barratore that he picked up extra lesser restoration potions. He expresses his concerns about undead. Velarin determines that there is a very powerful magical darkness in the pit.

Tishe’ casts detect magic as well and retells a story she heard about a Sphere of Annihilation. Tishe’ expresses caution. She confirms what V says, and agrees that the effect is Darkness, not Annihilation. [OOC: LOL, That would have been amusing!]

Brom Brom stands over the abyss staring into the darkness wondering what lurks in the darkness and wondering if somehow the abyss is staring back at him.

Lanliss expresses his concerns about fighting the undead.

Sending the sensor deeper, Emrys determines that the pit is 500 ft deep.

In her very odd accent, the time elemental explains that she is an eternal guardian here. She was defeated by you all and so offers no further resistance -- that is unless the party simply wants to fight her and the temple guardians again for sport?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+22=39 ;
Sunday March 31st, 2019 10:03:10 AM

Satisfied it is not going to kill them ( or even go to another dimension), Tishe’ tries to dispel or at least suppress the magical darkness with a Dispel Magic Counterspell.

Then the Spellweaver gathers the Keepers and casts a Featherfall spell. “Ready to go?” She waits for Velarin’s affirmation, then simply steps off the edge of the pit. Even if the Dispel didn’t work, she hopes her magical Faylight cancels the magical Darkness to make it just dark, not Dark.

.....
Dispel Counterspell. 39
Featherfall. All heroes have Featherfall for 170 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Sunday March 31st, 2019 6:45:00 PM

"The majority of my spells will have little effect on the undead. Let's not rush ourselves. There also could easily be an antimagic effect in this pit, and when we hop in. Splat. Let's investigate what we can before going down, rememorize for the undead and then go down. I think we should start by me attempting to dispel the magical darkness, and then summoning an air elemental to send down first. After that, and learning whatever else we can, we rememorize spells for the undead and hop in after throwing some long lasting prep spells. Let's take a little more time and survive this little foray."

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Sunday March 31st, 2019 11:15:02 PM

Barratorre snorts as his torch vanishes. The spellcasters confirm a powerful darkness spell. Barratore listens to Tishe nodding, but himself agreeing more with V.
“We should set up here. V is right and unlike Tishe and Emrys his greater repotoire is a planned thing. We would hamstring ourselves by not letting him reset. “

Barratore thinks Emrys can solve the possible anti magic thing by simply sending his arcane eye to the very bottom. If it makes it no anti magic. No need to waste summon spells

“As to getting down, is Feather Fall or Levitate an easier and more plentiful spell to use”

Emrys Myrridanmyl, stephen f. ac19 hp107/109. rituals: Warding, Spiritual Healing, Bless. spectral hand, true seeing 
Sunday March 31st, 2019 11:40:21 PM

Emrys will continue to send his eye down the pit. If it winks out, that will let them know if this is an antimagic splat trap.

"Your torch just fell past my eye, I will see if I can keep up with it."

He wonders if he should tell the guardian that the sand of his previous remains was used to make an hourglass. An hourglass he uses as an egg timer.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday April 1st, 2019 9:47:37 AM

Tishe’ nods at Barratorre. “Right, Camp here and be ready in the morning. Would be silly not to use Velarin’s versatility with spells. “

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday April 1st, 2019 12:20:42 PM

" That sounds good. Camp now.. be ready to bang tommorow. Before nap time.. can one of you spellcasters cast this scroll into my ring. "

Edson will take his watch when offered.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Monday April 1st, 2019 2:10:44 PM

Setting up camp, Brom sits down facing the elemental. While it seemed to be a being of its word, Brom wasn't taking any chances.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Monday April 1st, 2019 3:32:23 PM

Lanliss thinks about the consequences of resting, thinking about what might happen if they go unprepared.
I think it's better if we rest for tomorrow, Lanliss says.
He then sits near Brom but with the face opposite to him whispering to him.
I understand, better to keep an eye on the surrounding rather than be surprised by who knows.

Lanliss will take double of the guarding duty as he needs less sleep than the others.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+17=31 ;
Monday April 1st, 2019 7:35:17 PM

V waits for the results of Emrys' magic eyes reaching the bottom, and unless any sort of antimagic is detected, he will cast a greater Dispel to try and remove the magical darkness before camping and re-memorizing spells. V targets a point as far down the edge of the hole as he can see( at least 30', or he will back everyone away 30' and hit just inside the edge). V hits it with an area Dispel(greater) which any spell effect that touches a 20' radius burst has a chance of being Dispelled. (DC is a 31, Dispelling everything by a 20th caster level or less)

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:

1st: Protection from evil, Mage armor(extended)-C, endure elements(extended), Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday April 1st, 2019 7:45:41 PM

V also casts Edson's scroll into his ring for him

Enter ... the TEMPLE (DM Cayzle & DM Michael) 
Monday April 1st, 2019 9:30:38 PM


Tishe’ tries to dispel or at least suppress the magical darkness with a Dispel Magic Counterspell. It works! Then the Spellweaver gathers the Keepers and casts a Featherfall spell. “Ready to go?” However, after hearing Barratorre and Velarin, she agrees to wait.

Velarin tells the party that to not rush so that they can make sure they have the right spells for what comes next.

Barratorre snorts as his torch vanishes. The spellcasters confirm a powerful darkness spell. He agrees with V and says “we should set up here. V is right and unlike Tishe and Emrys his greater repotoire is a planned thing. We would hamstring ourselves by not letting him reset. As to getting down, is Feather Fall or Levitate an easier and more plentiful spell to use”

Emrys will continue to send his eye down the pit. If it winks out, that will let them know if this is an antimagic splat trap -- but it does not wink out, and after a total of just about two minutes, the Eye reaches the bottom. "Your torch just fell past my eye, I will see if I can keep up with it."

As the Eye descends, Emrys wonders if he should tell the guardian that the sand of his previous remains was used to make an hourglass. An hourglass he uses as an egg timer. Well, maybe not.

Edson agrees with the party and says, "That sounds good. Camp now ... be ready to bang tommorow. Before nap time, can one of you spellcasters cast this scroll into my ring?” Velarin is happy to help out with that. Edson will take his watch when offered.

Brom sits down facing the elemental after setting up camp. While it seemed to be a being of its word, Brom wasn't taking any chances.

Lanliss thinks about the consequences of resting, thinking about what might happen if they go unprepared. I think it's better if we rest for tomorrow, Lanliss says. He then sits near Brom but with the face opposite to him whispering to him, “I understand, better to keep an eye on the surrounding rather than be surprised by who knows. Lanliss decides to take double of the guarding duty as he needs less sleep than the others.

Tishe’ uses dispel magic on the pit and the first 120’ turns from Darkness to regular dark. Emrys’s eye travels down to the bottom of the pit in two minutes. With its True Sight, Emrys reports that there is a big space, say 200 ft in diameter, at the bottom.

Velarin sees that Tishe has dispelled the magical darkness to a depth of 120 ft. So V tries to dispel the darkness under that, and fails. Since V hit a DC31 and T hit a DC39, you deduce that the CL of the Teucri Darkness is greater than 20 and less than 28.

After concluding these investigations, the party attempts to be cautious with the pit and to set up camp to prepare better for what comes. At this point the party prepares to bed down and tackle the pit the next day. Brom and Lanliss are cautious towards the Time Elemental.

Spending time at the pit-edge, you may notice something disturbing about the dimensions of the pit ... if you make a raw Intelligence check of 20 or more, then Highlight to display spoiler: {You note that the pit is PERFECTLY circular, 20 ft across, 60 ft around, exactly. You may even measure it precisely. Those are the dimensions!}

Morning has come. Nothing unusual has happened in the night -- although the dispelled Teucri darkness resets at dawn. Also, the time elemental serenades you through the night with its sonorous sayings. What do you do, come the dawn?

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+2=12 ; d20+2=5 ;
Tuesday April 2nd, 2019 1:45:46 AM

Barratore sleeps for 2 hours, like Brom and most of the party, and is up for the rest of the time. He has no preparations to make and certainly is not going to try and tell the casters what they should be doing. He waits, mostly patient, and follows their lead on first steps and then going down the hole

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged)  d20=18 ;
Tuesday April 2nd, 2019 10:24:02 AM

Brom is up shortly after Barratore. He decides to take the opportunity to chat with the elemental. He's interested in the land it comes from. His interest is dual purpose, learn about it and find out if there is anything there that would quench his thirst for battle.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+3=13 ;
Tuesday April 2nd, 2019 12:00:03 PM

Tishe’ is pretty intelligent for a spontaneous spellcaster, but aside from the disturbing dimensions, she can’t see a further pattern. Once awak and complete with her ablutions and breaking of her fast, Tishe’ goes about casting spells.

Endure Elements, Detect Scry, Extended Daylight are the immediate concerns. Then, when Velarin is ready, the team is enchanted with Extended Featherfall.

Tishe’ tried a different tack with the Tecuri Magical Darkness: she casts Daylight as a Counterspell! If the Tecuri Magic is Deeper Darkness, this should be an automatic Counterspell instead of the more iffy Dispel Magic.

......
Extended Featherfall. All heroes have Featherfall for 340 minutes
Daylight as Counterspell

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 2. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+4=11 ;
Tuesday April 2nd, 2019 3:43:54 PM

Edson is happy to have his ring enchanted. Thanking Velarin he plops it on his finger.

" Whenever we are ready to go, I'll go first. " bumping Brom in the ribs " you know, if any baddies are there, I can use my body to shielf you guys who need it. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+2=3 ;
Tuesday April 2nd, 2019 4:28:41 PM

After Edson and Brom then, Lanliss says.
I will jump straight after you, He adds.

Lanliss thinks about what might happen if they can't get out but he brushs off that thought and thinks about the present.

Intelligence check 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+9=26 ;
Tuesday April 2nd, 2019 8:09:09 PM

(ooc: perhaps I am reading the dispel improperly. How does Tishe' get D20+22? isn't it D20+level? My D20 was a 14, and my level is 17, giving me a 31 I thought, but I must be reading something improperly or there are other bonuses unless Tishe' is 22nd level.)

V observes the perfectly symmetrical hole(26 int check), and points it out to the rest of the group. "You know, I have heard of a thing called a sphere of annihilation that disintegrates everything it touches, and can be commanded to move. I being a sphere, would seem to be something that could create such a perfect tube."

V waits for the results of Tishe's daylight spell(and possibly the incorrect number i gave the Dm's for mine)

He will then call forth his Extend Rod, and cast an extended see invisibility, and hang onto the rod. "First sign of trouble, I will throw an extended haste on all of us, so don't charge off until I do. Shall we float to the bottom?"

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Enter ... the PIT (DM Cayzle & DM Michael) 
Tuesday April 2nd, 2019 9:36:24 PM


Barratore sleeps for 2 hours, like Brom and most of the party, and is up for the rest of the time. He waits, mostly patient, and follows their lead on first steps and then going down the hole

Brom is up shortly after Barratore. He decides to take the opportunity to chat with the elemental. He's interested in the land it comes from, and he learns (to the extent that standard tenses allow communication with a timeless entity) that the elemental was created for this place, and will always be in this place.

Once awake and complete with her ablutions and breaking of her fast, Tishe’ goes about casting spells. Endure Elements, Detect Scry, Extended Daylight are the immediate concerns. Then, when Velarin is ready, the team is enchanted with Extended Featherfall. Tishe’ casts Daylight as a Counterspell!

Alas, the Daylight fails to penetrate the Darkness. It seems likely that it was cast at a heightened level of power, one that the Daylight spell cannot overcome.

Edson is happy to have his ring enchanted. Thanking Velarin he plops it on his finger. " Whenever we are ready to go, I'll go first. " bumping Brom in the ribs " you know, if any baddies are there, I can use my body to shield you guys who need it. "

After Edson and Brom then, Lanliss says. “I will jump straight after you,” He adds. Lanliss thinks about what might happen if they can't get out but he brushs off that thought and thinks about the present.

Over the night, Velarin puzzles over the incredible power of Tishe’s dispel. As it turns out, Tishe is a spellweaver, a Woldian art [a house rule prestige class] that grants bonuses on Dispel checks. [OOC: I’m assuming these are greater dispels? IIRC, standard dispels are capped at +10]

The entire group jumps down into the pit, and Tishe casts feather fall. You all float down 500 feet. You find yourselves in the vast chamber that Emrys “saw” yesterday with his True Sight Arcane Eye. But for now, you are in the potent, magical Dark.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing  d20+12=20 ; d20+21=22 ;
Tuesday April 2nd, 2019 10:28:50 PM

(ooc: Sorry for the delay. After working all day and then coming home to saw on a dead tree limb ... my arms thoroughly reduced to jelly, I found myself sawing more logs on the couch.)

Emrys casts his True Seeing spell on himself before taking the plunge down the perfectly circular pit. (Intelligence check: 20, to recognize the holes perfect circularity.)

(Casting True Seeing on Emrys. Duration: 17 minutes.)

As they float down, he mentions this to the others ... they have plenty of time. Once on the bottom, he gives the area a good look over. (Perception: 22, blah!)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday April 3rd, 2019 9:03:14 AM

While floating down through the absolute darkness, V waits to hear from Emrys that his true Seeing spell penetrates the magical dark. Upon confirmation that it does, V will cast true seeing upon himself.

"It's for situations like this that I spend much of my free time in my library. I have three true seeing spells prepared on scroll. Who wants them? or do I hold them for now and wait until something causes the need to use them?"

V describes the vast chamber to those that can't see.

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes
True Seeing: 17 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+22=40 ;
Wednesday April 3rd, 2019 10:08:26 AM

Lanliss jumps with the rest closing his eyes but slowly opens his eyes as they fall/glide down through this so called dark matter only to arrive in a chamber.
Lanliss does not say anything but keeps eyes wide open.

Perception 40


AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+22=40 ;
Wednesday April 3rd, 2019 12:39:24 PM

Tishe’ gently floats down and attempts to Dispel the Teucri Darkness when Emrys and Velarin say they are within 100’ of the bottom. “We are really going to want to see what’s happening, especially if there are Undead!”

“We also don’t know how long the Pack may be bounding around down here”, she considers as they float downwards.

....
Dispel: 40!
Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 3. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Wednesday April 3rd, 2019 10:59:14 PM

As they finish their float down to the floor, Emrys casts an adjuration. When they land, he touches each of his friends and himself.

(Casting Hide from Undead on everyone. Duration: 170 minutes. Intelligent Undead get a Will Save 23.)

"Mindless undead shouldn't be able to see, hear or smell us ... however the more intelligent undead may see through this ward. If you touch or strike any of them, this will end this protection for all."

The Pit and the Dark


Enter ... the PIT (DM Cayzle & DM Michael) 
Wednesday April 3rd, 2019 11:54:12 PM


Emrys casts his True Seeing spell on himself before taking the plunge down the perfectly circular pit. As they float down, he mentions this to the others ... they have plenty of time. As they finish their float down to the floor, Emrys casts a spell. When they land, he touches each of his friends and himself. "Mindless undead shouldn't be able to see, hear or smell us ... however the more intelligent undead may see through this ward. If you touch or strike any of them, this will end this protection for all." Once on the bottom, he gives the area a good look over.

While floating down through the absolute darkness, Velarin waits to hear from Emrys that his true Seeing spell penetrates the magical dark. Upon confirmation that it does, Velarin decides to cast true seeing upon himself. "It's for situations like this that I spend much of my free time in my library. I have three true seeing spells prepared on scroll. Who wants them? or do I hold them for now and wait until something causes the need to use them?"
Velarin describes the vast chamber to those that can't see.

Lanliss jumps with the rest closing his eyes but slowly opens his eyes as they fall/glide down through this so called dark matter only to arrive in a chamber. Lanliss does not say anything but keeps eyes wide open.

Tishe’ gently floats down and attempts to Dispel the Teucri Darkness when Emrys and Velarin say they are within 100’ of the bottom. “We are really going to want to see what’s happening, especially if there are Undead! We also don’t know how long the Pack may be bounding around down here”, she considers as they float downwards.

You reach the bottom. Only V and E can see freely, thanks to their True Sight, a spell that has a target of “creature touched.” Does anyone else wish to be the target of this spell?

V and E do see that the chamber is circular, 200 ft in diameter, with two doors on opposite sides.

Tishe tries to dispel the Darkness, and succeeds. From the way that the dispel works, you deduce that four deeper darknesses, each about 120 ft in diameter, cover this room. One of the four is now dispelled. It reveals one of the two doors.

At this time, two figures appear, a half elf and a half orc. The appear on either side of you, flanking the group, call it 50 ft in front of each door. All can see them. The two casters with True Seeing understand that they are illusions.

It looks like they are about to speak, but I’ll give you good heroes a chance to act at this point if you like, before the images deliver ... whatever it is they are there to deliver!


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Thursday April 4th, 2019 9:35:52 AM

Brom downs a dark vision potion at the bottom. As his vision adjusts, he looks around at his surroundings. Seeing the people standing there, Brom's sword is in his hands. He waits for their actions.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday April 4th, 2019 12:35:29 PM

"They are illusions" V warns the group so that nobody rushes to confront them. "they are likely to deliver some sort of message to those that come here. Let's hear what they have to say."

V waits for the message from the illusions and waits to see who needs true seeing cast, or who, like Brom, has a potion.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Thursday April 4th, 2019 4:34:00 PM

Lanliss keeps looking but doesn't expect anything to surprise them, he trusts that his friends will alert him at a prompt time if anything might put them at danger.
Lanliss adopts a defensive crouch position just in case the illusions Velarin speaks about are harmful.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+29=48 ;
Thursday April 4th, 2019 6:19:09 PM

Edson was about to call out a warning to the pair when Velarin told them, they were illusions.

" that could have been embarassing" he muttered to himself.

Edson will begin scanning around for traps. (Trap finding 48)

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Friday April 5th, 2019 12:22:32 AM

Barratore declines the true sight, but will take Darkvision, thinking V has a wand of the spell. Barratore has his shield animated at the ready. His sword and bow stay where they are and he calls forth from his Haversack a potion of magic circle protection from evil

He will wait on the illusions likely dire warning of death and such

Enter ... the PIT (DM Cayzle & DM Michael)  
Friday April 5th, 2019 12:26:51 AM

Brom downs a dark vision potion at the bottom. As his vision adjusts, he looks around at his surroundings. Seeing the people standing there, Brom's sword is in his hands. He waits for their actions.

"They are illusions" Velarin warns the group so that nobody rushes to confront them. "they are likely to deliver some sort of message to those that come here. Let's hear what they have to say.” Velarin waits for the message from the illusions and waits to see who needs true seeing cast, or who, like Brom, has a potion.

Lanliss keeps looking but doesn't expect anything to surprise them, he trusts that his friends will alert him at a prompt time if anything might put them at danger. Lanliss adopts a defensive crouch position just in case the illusions Velarin speaks about are harmful.

Edson was about to call out a warning to the pair when Velarin told them, they were illusions. "that could have been embarrassing" he muttered to himself. Edson begins scanning around for traps. Edson did not find any traps in with the illusions.

The party awaits what the two illusions will deliver to them. The party is cautious of what the images may have for them.

As they eagerly await, the half-orc image says to the party, “Greetings. I am Brealla the Bold. You have come unbidden to a fell place, but that may also be your good fortune. You see over there a door.” She gestures to one of the doors. “Through it, you will find the domain of Kelsandria, a place of seeming tranquility. But do not be deceived or let down your guard! There are three items I need from there to be free of this place. In there are three crystalline roses. These roses are constructs, not plants and are items of great power. Bring them to me and you shall be handsomely rewarded. You may also spare the Wold a cruel fate in the process.”

Just as the half-orc finishes, the next starts. The second image is of a of a male half-elf clad in green armor decorated in leaves and vines. He wears a large sword and a bow. He says, “Nay, do not listen to her, for her words are lies. I am Axendur, and my mistress Kelsandria is a goodly woman, seeking only to create places of peace and tranquility. She cares for her creations.” He points at the other image. “This one serves a cruel master named Maegos, in a place of blasted heaths and plains. In fact, it is he that would wipe out the life above given the chance. Heed my words that we may protect the Wold from his plans. Bring me Maegos’ armor, for it is the source of his power. Kelsandria alone can control that armor and save your people from a terrible fate.”

What would you like to do?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday April 5th, 2019 7:36:18 AM

Tishe’ has to cover a smile, Velarin and Emrys’ True Seeing is keeping the Pack shuttlecocked and forewarned! “Very clever for illusions to deliver messages; it’s impossible to know which is right or even if either are.”

Then another thought come to her. “If we revealed one door and two illusions appeared, what is in the other corners? This is Teucri-made, so why something as straightforward as a retrieval job that would appeal to adventurers? It may be the illusions are programmed to appeal to our natures, though I did not detect any scrying or other divination to collect information.”
........

Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 3. 1. 0. 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday April 5th, 2019 7:03:55 PM

V calls forth his wand of darkvision and uses it upon Barratore.

"Well, I think either way, we will end up making our own decisions based upon what we encounter and learn. At present, I'm not inclined to give either of them either item."

"Agreed Tishe'. We should check out the rest of this room before opening any doors. Always best to know what lays behind you."

"Anyone want a true sight? or are we good with what we have at the moment?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+10=16 ;
Friday April 5th, 2019 7:27:25 PM

Lanliss tries to discern which one of them might speak the truth.
"What the elf says seems more true to me", Lanliss exclaim, "He didn't offer a reward", he adds as a reason for his thinking
He thinks for it for a moment and asks the elvish illusion in confusion.
"How do we meet Maegos?"

Sense Motive 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+29=31 ;
Friday April 5th, 2019 9:59:03 PM

Edson nods at Lanliss's reasoning. It was sound reasoning. The skinny elf begins looking around when Tishe mentions knowing more about their surrounding before making a decision. He checks the "door" for traps. (Trap sense 31).

Enter ... the PIT (DM Cayzle & DM Michael) 
Friday April 5th, 2019 11:56:31 PM


Lanliss tries to tell which is speaking true. But these are illusions; there are no motives to sense, and divination to sense veracity has no grasp over the recorded words of an image.

Tishe’ sees the cleverness inherent in this system. Perhaps she also deduces that these are illusions heightened to level 9, so that they will outshine the magical darkness without actually illuminating anything.

Velarin considers casting another Darkvision. Note that the Darkvision from yesterday’s post definitely allows vision in the quarter of the room from which the Darkness has been dispelled; the other three quarters of the huge chamber, still covered in Darkness, is impenetrable to Darkvision.

Edson wants to check for traps, but one door is covered in magical darkness and the other is just dark. The party has ways of making light, so your DM assumes Edson looks at the door not covered in magical darkness --- and he sees no traps.

Has anyone TOUCHED a door (both are "illuminated" by the illusions)?

Has anyone SPOKEN to the illusions?

Has anyone ENTERED an area of magical darkness in this chamber?

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+20=25 ; d20+20=25 ;
Saturday April 6th, 2019 7:51:41 AM

Tishe’ looks about. Lanliss has asked the elf illusions a quiestion, so the KeeperPack will soon find out if they are Programmed Illusions or something more... Teucri: as in beyond the ability of today’s arcane magic. She watches the illusion closely, trying to discern the magical nature of the illusion.

To the orc illusion, Tishe’ then poses another question, again looking for clues to the craft is this spell. “Why are these roses so special? Where do the loyal peoples of Magyar reside?”

To Velarin and Emrys, “Can you use your True Seeing to see if there are other doors in the Darkness?”

......
Spellcraft on elf. 25 What spell? Could she Counterspell?
Spellcraft on orc. 25 Same

Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 3. 1. 0. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Saturday April 6th, 2019 10:39:12 AM

Lanliss ponders on this thought for a moment
"Do both choices lead the same way? The Door ?! "
He thinks for it for a moment and asks the elvish illusion in confusion.
"How do we meet Maegos or steal his armor?"

Lanliss still doesn't touch anything for fear that something might happen somewhere in the shadows if he touches something.

OOC: I did ask the question before so trying to do again in a little different manner

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Saturday April 6th, 2019 11:12:30 AM

Barratore looks about, the Darkvision does not penetrate the magical darkness, but if does help and he retrieves his Everburning Torch sliding it back into his belt. "I agree with V, and we should remove the other magical darkness areas to see if there are more then the 2 choices and doors we see right now. When you get a moment Tische. Seems like you have a handle on unworking the spells."

Barratore wants the room undone before engaging illusions or doors and certainly is not going to wander into an area he cannot see

Spell effect
Darkvision

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Sunday April 7th, 2019 7:23:55 AM

V will wait to see what the interaction with the illusions results in and whether or not Tishe' is able to Dispel more of the magical darkness spells.

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes
True Seeing: 17 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday April 8th, 2019 7:48:18 AM

"Should no further useful information come from the illusions, and Tishe' be unable or unwilling to remove more of the magical darkness, V will suggest the group move slowly around the room so he and Emrys can get a look at the rest of it.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+22=28 ; d20+22=30 ; d20+22=25 ;
Monday April 8th, 2019 10:18:53 AM

Tishe’ is willing, and casts three more Dispel Magic spells with her Spellweaver abilities, focusing on a different corner of the large room.

Dispel. 28, 30, 25

Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours
Extend Daylight; 8 hours

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 3. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing  d20+30=38 ; d20+30=49 ; d20+17=29 ;
Monday April 8th, 2019 12:12:39 PM

"The half-human woman, a prisoner of this place apparently, offers a reward of either power or riches. While the half-orc ranger only asks for our help to protect his domain, and that of his mistress, from destruction. If I had to choose between the two, the request of Axendur sounds the most nobel."

Emrys scrutinizes the two figures: items and clothing worn and searches his mind to see if he recalls any lore about them and the names and places they talked about.
(Knowledge [Planes]:38, Knowledge [Religion]: 49 and Knowledge [History]: 29.)

(ooc: Sorry for the lack of posting, it was a busy weekend.)

A Tale of Two Images (DM Cayzle & DM Michael)  
Monday April 8th, 2019 9:19:53 PM

Lanliss ponders on this thought for a moment "Do both choices lead the same way? The Door ?! " He thinks for it for a moment and asks the elvish illusion in confusion. "How do we meet Maegos or steal his armor?" Lanliss still doesn't touch anything for fear that something might happen somewhere in the shadows if he touches something.

When Lanliss speaks to the male half-elf, it speaks: “What fate would Maegos bring to the Wold? He would bring machines to subjugate and destroy your people. You would live to service him - if you were allowed to live at all.”

“Why trust me? I tell you the truth. Is there any other reason?”

After speaking these words, the illusion fades away.

Barratore looks about, the Darkvision does not penetrate the magical darkness, but it does help and he retrieves his Everburning Torch sliding it back into his belt. "I agree with V, and we should remove the other magical darkness areas to see if there are more then the 2 choices and doors we see right now. When you get a moment Tishe. Seems like you have a handle on unworking the spells."

Barratore wants the room undone before engaging illusions or doors and decides not to wander into an area he cannot see. He does not move close to the door or the walls.

Tishe’ looks about and awaits the question that Lanliss has asked the elf illusions so the Keeper Pack will soon find out if they are Programmed Illusions or something more... Teucri: as in beyond the ability of today’s arcane magic. She watches the illusion closely, trying to discern the magical nature of the illusion.

To the orc illusion, Tishe’ then poses another question, again looking for clues to the craft is this spell. “Why are these roses so special? Where do the loyal peoples of Magyar reside?”

The half-orc answers: “What fate you ask? She who lies within that place would remake the Wold above in her own image, bending the Wold to her cruel will as she spreads a pestilence across the Wold.”

“Why should you trust me? You should not, for you do not know me. But my words are true just the same.”

After speaking these words, the illusion fades away.

To Velarin and Emrys, Tishe asks, “Can you use your True Seeing to see if there are other doors in the Darkness?” Tishe’ casts three more Dispel Magic spells with her Spellweaver abilities, focusing on a different corner of the large room.

Tishe is able to dispel the darkness in the circular chamber completely. You are at the center of the room, which is 100 ft in diameter. Darkvision can see 60 ft. The everburning torch illuminates 20 ft clearly, 40 vaguely; 40 ft / 80 ft with darkvision. However, the True Seeing has a range of 120 ft! Who has True Seeing up? If you do *cough*Emrys*cough*Velarin*cough* then you see that the walls are graven.

Velarin will wait to see what the interaction with the illusions results in and whether or not Tishe' is able to Dispel more of the magical darkness spells. She is!

Emrys says to the party, "The half-human woman, a prisoner of this place apparently, offers a reward of either power or riches. While the half-orc ranger only asks for our help to protect his domain, and that of his mistress, from destruction. If I had to choose between the two, the request of Axendur sounds the most noble."

Emrys scrutinizes the two figures: items and clothing worn and searches his mind to see if he recalls any lore about them and the names and places they talked about. Perhaps he sees a hint of ancient fashions and styles, hundreds of years out of date.

SO, you are in a circular chamber, 200 ft around. You are at the center, so, 100 ft from the wall. With your current lighting, no one can see the walls or the two doors, except for the two mages with True Seeing. Actions?


Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Monday April 8th, 2019 11:21:42 PM

Barratore looks about. So 2 doors and 2 decisions. Barratore also feels more of a pull to the door the half orc speaks of. The fighter asks Lanliss and Edson to investigate the door. “We all agree right?”

Spell effect
Darkvision

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+29=30 ;
Tuesday April 9th, 2019 12:11:27 AM

Edson nods to Barratore. " This one" and moves towards the door. He stops for a second, looking back and forth between the doors. " You sure?" . He looks back to the rest of the group looking for more confirmation. If everyone agrees, he checks the door. (Trap Finding 30)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday April 9th, 2019 5:27:15 AM

Tishe’ considers and nods. “I wonder if this isn’t a magician’s choice; that neither door is a good choice.” She raises her staff of Daylight to shine to the walls as she walks to the center of the room. “Perhaps there are secret doors?”

Once a check for other regresses are made and Emrys has the chance to read the glyphs on the walls, Tishe’ agrees the half-Orcs door just sounds more plausible to her.

Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 1. 0. 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday April 9th, 2019 6:52:13 AM

All this was done to create two choices? Seems a little unnecessary to me since the best choice might be to make no choice, and leave things as they are. If it's not broke, why try and fix it?

Before we even touch either door, we should definitely search for secret doors. On top of that, the walls are graven, and should also be investigated. Perhaps the Tecuri have something to say about all this and left a message.

V will also look at the glyphs on the wall

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+26=43 ;
Tuesday April 9th, 2019 6:53:24 AM

Linguistics 43 to understand/decipher text

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Tuesday April 9th, 2019 9:06:49 AM

Lanliss wants to answer to Edson but feel timid but he feels that something doesn't make sense in what is happening as if they are trying to solve unsolvable puzzle.
"If we must follow the orc path, which I still do not trust....I have you all to agree on one important Thing !!"
Lanliss says more loudly so everybody can hear, he awaits for a second and continues
We split the roses or whatever they may between all of us, in case we chose incorrectly the enemy will have to take all of us to get the roses thingies
Lanliss than awaits for a nod of understanding from everybody and goes to look for something in the place they are that might lead to a secret door or a lever/trigger of some kind.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged) 
Tuesday April 9th, 2019 10:17:57 AM

Brom doesn't have any answers for the current situation. But, the fire inside says let the being loose. A truly powerful opponent to face makes the hair on his neck tingle with anticipation. So while the group muddles through the decision, he envisions the glorious battle.

Dark vision

Enter ... the PIT (DM Cayzle & DM Michael) 
Tuesday April 9th, 2019 10:13:52 PM


Barratore looks about. So 2 doors and 2 decisions. Barratore also feels more of a pull to the door the half orc speaks of. The fighter asks Lanliss and Edson to investigate the door. “We all agree right?”

Edson nods to Barratore. "This one" and moves towards the door. He stops for a second, looking back and forth between the doors. "You sure?" He looks back to the rest of the group looking for more confirmation. If everyone agrees, he checks the door.

Tishe’ considers and nods. “I wonder if this isn’t a magician’s choice; that neither door is a good choice.” She raises her staff of Daylight to shine to the walls as she walks to the center of the room. “Perhaps there are secret doors?” Tishe’ agrees the half-Orc’s door just sounds more plausible to her.

Velarin says, “All this was done to create two choices? Seems a little unnecessary to me since the best choice might be to make no choice, and leave things as they are. If it's not broke, why try and fix it? Before we even touch either door, we should definitely search for secret doors. On top of that, the walls are graven, and should also be investigated. Perhaps the Tecuri have something to say about all this and left a message.” V will also look at the glyphs on the wall. Linguistics 43 to understand/decipher text

Lanliss wants to answer to Edson but feel timid and he feels that something doesn't make sense in what is happening as if they are trying to solve unsolvable puzzle.
"If we must follow the orc path, which I still do not trust....I have you all to agree on one important Thing !!" Lanliss says more loudly so everybody can hear, he awaits for a second and continues We split the roses or whatever they may between all of us, in case we chose incorrectly the enemy will have to take all of us to get the roses thingies
Lanliss then awaits for a nod of understanding from everybody and goes to look for something in the place they are that might lead to a secret door or a lever/trigger of some kind.

Brom doesn't have any answers for the current situation. But, the fire inside says let the being loose. A truly powerful opponent to face makes the hair on his neck tingle with anticipation. So while the group muddles through the decision, he envisions the glorious battle.

The party cautiously debates which door to take. Many of the party want to travel through the door that the half orc suggests. Edson and [b]Velarin wish to search for hidden doors. Velarin wants to read the glyphs on the wall with the help of Tishe’s spell.

However, the glyphs are something special. With the Daylight and no more magic darkness and your reported activities, everyone gets a look at them. That happens BEFORE any door-investigation or glyph-reading. Therefore, ALL PCs Please Make A Will Save vs DC30 and report your roll -- and mention contingent modifiers you have that may or may not apply -- as your complete post!

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing  d20+24=39 ;
Tuesday April 9th, 2019 10:28:11 PM

Emrys explains the layout of the chamber and the position of the two doors to the group. Emrys reads glyphs along with Velarin. (Linguistics: 39)

"The clothes of the two illusions are of a fashion that was in style only a few hundred years ago. With so little time having passed, you'd think the names mentioned would be fresh on one's memory. Why would the Teucri, an immensely ancient race long removed from the Wold, have any involvement with people so recent? I feel we are being toyed with. As if this is some kind of game in which we all play a role."

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing  d20+19=24 ; d20+19=37 ;
Tuesday April 9th, 2019 10:39:25 PM

(ooc: My first post this evening was meant to happen before the DM Post.)

Will Save DC: 24. +2 vs Enchantments, Immune to Sleep. Screw it, I hate crappy rolls! Hero Point Reroll: 37.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+17=22 ;
Wednesday April 10th, 2019 5:24:43 AM

As Tishe’ looks at the glyphs on the wall, she feels something pressing against her mind, and she grasps her magical cloak about her body.

Will DC 22

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+8=10 ;
Wednesday April 10th, 2019 11:44:03 AM

Edson just stares right at the runes and doesn't blink for a second. " Whats that say?" He asks...

Will save: 10.. plus usual elf circumstances.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+7=20 ;
Wednesday April 10th, 2019 11:54:28 AM

Lanliss, with the help of the Daylight spell, looks at the glyphs, not sure what to expect.

Will 20 + elven immunities



Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+15=27 ;
Wednesday April 10th, 2019 12:26:00 PM

Barratore thinks that looking for a 'third way' as Tische and V suggests to be the best thing. Though his skills at such things are awfl he is confident in the rogues and Brom

Will 27, 31 against fear

Spell Effects
Darkvision
Magic Circle Protection from Evil

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+18=38 ; d20+18=34 ;
Wednesday April 10th, 2019 7:23:53 PM

(Will save 38(double tapped the roll button))

V will still move to look at the walls (as per the previous post) unless something occurs to interrupt that plan

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes
True Seeing: 17 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 38 (41 Raged); HP: 194 (245 raged); DR 4/- (7/- raged)  d20=20 ; d20+26=41 ;
Wednesday April 10th, 2019 11:05:00 PM

Will save 28 (nat 20)

The others check things out but Brom cares little for the doors unless needed.

Perception DC 41

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Wednesday April 10th, 2019 11:08:47 PM

Adjusting header

Enter ... the PIT (DM Cayzle & DM Michael)  d100=96 ; d100=28 ; d100=35 ; d100=95 ; d6=5 ; d6=2 ;
Wednesday April 10th, 2019 11:19:39 PM


Save Fails: Tishe, Lanliss, Edson, Barratore.
Save Passes: Emrys, Velarin, Brom.

Before the illusions popped out, Emrys astutely comments, "The clothes of the two illusions are of a fashion that was in style only a few hundred years ago. With so little time having passed, you'd think the names mentioned would be fresh on one's memory. Why would the Teucri, an immensely ancient race long removed from the Wold, have any involvement with people so recent? I feel we are being toyed with. As if this is some kind of game in which we all play a role."

Emrys attempts to read the glyphs along with Velarin, who also looks at the runes on the wall. Formidable in lore, the two deduce that these runes are part of some complex spells of some sort, somehow related to space and time and extra-dimensional travel. The actual spell can neither be read nor cast without years of study and effort [OOC: consider this to be the equivalent of 10th level spellcasting.]

Tishe, Please Highlight to display spoiler: {you realize that an evil monster has teleported Barratore away and teleported into the spot he had occupied! It is a hairless ogre with orange skin and horns like an elk’s -- it swings at you and misses! Please post your attack on the monster. }

Lanliss, Please Highlight to display spoiler: {you speak, but only nonsense comes out of your mouth. Please do post your words! You can make no other actions this round.}

Edson, Please Highlight to display spoiler: {you speak, but only nonsense comes out of your mouth. Please do post your words! You can make no other actions this round.}

Barratore, Please Highlight to display spoiler: {you realize that an evil monster has teleported Vellarin away and teleported into the spot the caster had occupied! It is a furry medium-sized troll with four arms and fangs like a snake’s. It swings at you and misses! Please post your attack on the monster. }

Brom is not even phased by the odd writings on the runic walls. But he notices that others in his party are certainly acting strangely! [OOC: See posts by your comrades, below, to see what your kindly DM is talking about!]

[OOC: Friends, we are now moving round by round. I’m assuming that everybody is within a five foot step of each other to start. If you want to move, please just give a direction and distance. No need for a map.]

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+30=41 ; d20+25=26 ; d20+20=35 ; d20+15=26 ; d20+30=39 ; 2d8+37=49 ; 2d8+37=47 ; 2d8+37=48 ; 2d8+37=42 ;
Thursday April 11th, 2019 6:59:57 AM

Barratore shifts to his left so the animated shield blocks the incoming attacks. Drawing his blade and activating his clan torc he strikes back. The warrior is well trained and lands nearly every blow.

PA hit AC 41 / 26 / 35 / 26 / 39. DMG 49 / miss / 47 / 48 / 42

Like the opponents before, this odd troll creature is no match and the fight is over before it began. Barratore looks over to Emrys and Tishe “Do you have a way of getting V back or do we wait for him to teleport back on his own”

Spell effects
Darkvision
Magic Circle Protection from Evil
Haste torc 9/10

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+24=30 ; d20+24=28 ;
Thursday April 11th, 2019 7:02:03 AM

Tishe’ blinks as if a bright light suddenly flashed in the room, and then. “Piggies!”, she shouts, and Defensively casts a Still Resilient Sphere around the monster, then a Defensive Quickened Invisibility spell on herself before retreating across the room to give herself space from the fight!

.....
Defensive Cast 30 vs 23 success
Extended Resilient Sphere. Reflex DC 24 or trapped in force bubble
Defensive Cast 28 vs 19 success

Extended Featherfall. All heroes have Featherfall for 340 minutes
Invisible.

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0



Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing  d12=4 ; d12=7 ; d12=8 ; d12=7 ; d12=9 ;
Thursday April 11th, 2019 4:34:09 PM

Emrys sways as he feels a power magical roll over him like a stiff breeze. He goes numb for the briefest of moments, but his will's tenacity fights it off.

Suddenly Barratore takes his weapon and mutilates poor, poor Velarin! "By the gods...!"

Emrys immediately rushes over to Velarin and delivers a Living Touch (witch ability), to the most solid portion of Velarin's carcass that isn't the consistency of hamburger.

(Living Touch on Velarin: same as Breath of Life... empowered by Spiritual Healing. 5d12+17: 4+7+8+7+9+17 = 52 points of health. Returns to life if performed within a round.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday April 11th, 2019 7:14:31 PM

V stands looking confused as everyone starts acting very oddly. He then for a split second has a look of shock and disbelief on his face as Barratore turns on him and cuts him apart. What's left of his deceased corpse falls to the ground.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday April 11th, 2019 8:56:28 PM

" Chicken, duck... quack, quack is a must... " Edson says as he grabs his mouth. He looks to Barratore. " vegetable... chair.. midnight.... express...." he gasps as he looks to Tishe... pointing at his mouth.. " Tiger, Tornado, Tomato, Trropical, Treat... "

He bangs his hand on the wall with frustration... " Abalone, Road, Alabaster, Feat..." he mutters out to himself.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141 
Thursday April 11th, 2019 9:12:06 PM

(I prefer the second option)

If Lanliss understand that he speaks nonsense.
Lanliss looks around him confused, first at Tisha casting a spell and then shouting piggies for some reason.
Only to look a moment later at Barratore and what he has done and shouts, "barratore krip dola bild niap?
{Barratoe what are you doing?}
He seems confused by the fact that he speaks nonsense.

His face expression shows partial madness as he looks at Velarin's body as Emrys (hopefully) tries to 'repair' what is left from Velarin and shouts to Emrys " Emrys Yii esla bin cola!"
{Emrys help me too, I speak nonsense }

If Lanliss doesn't understand that he speaks nonesense.
Lanliss looks around him confused, first at Tisha casting a spell and then shouting piggies for some reason.
Only to look a moment later at Barratore and what he has done and shouts, "barratore krip dola bild niap?
{Barratoe what are you doing?}

His face expression shows true disbelief, only to become more maddened.
He look at Velarin's body as Emrys (hopefully) tries to 'repair' what is left from Velarin and shouts and screams "Gargula Yii gkaiosdf lkoaaaa !"
{Gargul, help us !!}

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Thursday April 11th, 2019 10:49:15 PM

As Emrys keeps a literal death grip on Velarin's soul, he looks back in horror and disbelief at the behavior and actions of his friends. "WHAT MADNESS IS THIS!?"

Poor Lanliss' tortured expression is heartbreaking, and it helps him gather his mettle to resolve this unfortunate turn of events. He understands what he must do ... he only needs to survive the next few moments.

Enter ... the PIT (DM Cayzle & DM Michael)  d100=1 d100=59 d100=44 d100=100 d6=5 d8=4 d4=4
Thursday April 11th, 2019 11:36:54 PM


Chaos and Confusion reigns amid Insanity!

[OOC: Please respond in your posts IN CHARACTER, based on your CHARACTER’S knowledge. Look for my email. Only post about things your character knows personally or through direct experience.]


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+22=42 ; d20+22=30 ; d20+17=23 ; d20+12=23 ; d4+6=9 ; d4+6=10 ; d4+6=10 ; d6=2 ;
Friday April 12th, 2019 12:26:42 AM

With no time to pull out his long sword, Edson wades in slashing at the creature with his Khukri...

Yelling to Barratore... " Shrimp, cottage emerald ship contact original yard"

Hit ac 42, crit confirmed 29 dmg + 2 flaming damage
Missed ac 23
Missed ac 23

AC 22/ T22/ F20 CMD20. HP 132/136 Tishe’ (SteveK) 
Friday April 12th, 2019 5:22:10 AM

Invisible at the edge of the room, Tishe’ tried to sort this all out. Barratorre killing Velarin, Lanliss and Edson speaking in tongues, the monster next to Velarin safely bubbles up, at least for the moment....

She pounds her head, trying to make it all make sense!
......

Extended Featherfall. All heroes have Featherfall for 340 minutes
Invisible.

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged)  d20+26=34 ; d20+19=25 ; d20+19=38 ;
Friday April 12th, 2019 9:15:13 AM

Brom notices everything but his body refuses to act. Barratore cuts down V. Tishe throws spells and the rogues...he never understood what they do anyway.

Brom moves to intercept Barratore and places himself between V and Barratore. Then with powerful shout intent on calming down the situation he shouts " Everyone back down, NOW!" while channeling his rage into his voice.

Perception DC34, Intimidate DC38

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Friday April 12th, 2019 9:15:47 AM

Sorry for to mention used hero point.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Friday April 12th, 2019 10:42:12 AM

With wide eyes and fearing the worst, Emrys gulps as he watches Brom approach ... not knowing what his intent. Thankfully it's his bark and not his bite.

"This madness has got to stop!" he mutters. He begins to speak words of power, the likes he has never done before. His body begins to glow with divine energies. The energy builds and then bursts sending a wave of light in all directions.

(Emrys is casting Mass Heal on Everyone. Range: 65ft. Everyone heals by 250 points. Everyone is also cured of a long list of conditions, including Confusion and Insanity.)

Emrys appears pale, weak and withered after the spell. The outer layer of his skin seems to have turned to ash as it trickles down to the floor. Then he too begins to heal like the others, returning to normal and looking refreshed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs)  d20+29=32 ; d20+29=44 ; d20+29=37 ;
Friday April 12th, 2019 10:59:24 AM

V returns to consciousness, and looks up at Emrys standing over him. "Thanks Emrys", the wizard says as he looks down at what's left of his body, hoping that most of his insides are still on the inside. V quickly stands up and casts fly upon himself. "You and Brom appear to be normal. I am normal. Barratore, Edson, and Lanliss are definitely not normal. What of Tishe'? This is obviously some sort of spell, and I would guess it's basis is the spell on the walls. I can try a break enchantment spell on all of them, but I'm not sure if it can overpower the Tecuri magic, and it takes a minute to cast."

"Brom! they are effected by some sort of spell. I think you, me, and Emrys are unaffected. Help prevent anyone from killing anyone else in their madness. If anyone needs to take a nap for awhile, help them take a nap!

(Know arcane 32 and spellcraft 44 to determine the spell effect if not insanity)

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes
True Seeing: 17 minutes
Fly: 17 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Friday April 12th, 2019 11:19:09 AM

Barratore cocks his head a bit as the events about him unfold. It looked to be a mess

V was back, but wherever he had disappeared to looks to have killed him, unless whatever Emrys was doing worked.
The troll thing was gone, but that could be like the Time Elemental and other extra planar creatures that disappear when destroyed on this plane.
Tishe was now gone though, and the fighter hopes she is not in the same place V just was.
Lanliss and Edson? He was not sure what to make of that. The strange vibes of this place looks to have gotten to them. Edson might be trying to say something with the pointing at his mouth and all, but. The fighter shrugs off that line of thinking.
It was Brom he was more interested in than the rogues. The man was obviously very upset. What gave him pause was that his posture was directed at him.

Barratore had been nearly killed by Brom before. Barratore gently taps forth with his sword and encounters the wall of the sphere and nods. OK he was indeed captured in something and that had to be the source of his inability to hear the group. The dangers he could deal with were done and so now he simply needed to wait for Emrys to finish saving V and take down the barrier. After that, the priority would be to get Tishe back.

Barraoter sighs in relief as Emrys is able to pull V back from the brink. He sheathes his blade and gives a minotaur toothy grin and wave to his friend. He then taps the bubble with a finger and shrugs. V was smart, he should be out in a jiffy

Spell Effects
Darkvision
Magic Circle Protection from Evil
Torc Haste 9/10

Enter ... the PIT (DM Cayzle & DM Michael)  d100=14 ;
Saturday April 13th, 2019 12:30:08 AM


Edson attacks Lanliss, inflicting 41 damage! He is clearly confused.

Tishe, still invisible, hurts herself. So confused!

Brom tries to intimidate his friends, with mixed to no effect. A few may be a little scared, but that won’t cure confusion. [OOC: In a case where a hero point would not help a situation, I allow you to not have used it. Please save your hero point, good Sir Brom!]

Emrys decides that enough is too much. His Mass Heal removes the confusion from everyone in its area of effect. Whew!

Velarin casts fly on himself just in case and stands up. The caster is totally cured after that Mass Heal, by the way.

Barratore sheathes his weapon, waves, and uses sign language to say that sound does not penetrate the Resiliant Sphere.

Lanliss, free of the confusion and cured of the damage he just took, is not confused any more.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+20=27 ;
Sunday April 14th, 2019 7:33:57 AM

“Oh! There you all are!”, exclaims the invisible Tishe’, when Emrys’ healing removes her own damage and clears her mind. It doesn’t take her long to put the clues together; “Confusion spell, and a powerful one.”

She dismisses her Invisibility, then cocks her head. “Barratorre is in a force bubble, he may still be affected. I recommend everyone be ready before I remove the spell.” She waits until the others are ready then dismisses the Resilient Sphere.
....
Spellcraft 27
Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Sunday April 14th, 2019 9:24:33 PM

Edson comes in on Lanliss, and Barratore instinctively steps forward, the barrier stops him and he cringes as the rogues weapons find their marks. Then Emrys, casts another spell and everyone not only seems cured, but they appear to be shaking something off. At least some of them. Perhaps that is how he came into the sphere to begin with. Odd, Barratore leaves his weapon stowed, and resumes the wait. it looked as if Tishe was approaching to do something...

The sphere vanishes, or at least all sound resumes and the fighter assumes the sphere is gone. He grins and gives his horn a tug and looking to those of the arcane arts, "Any insight on what that was all about? Should we still commence the search for secret passages?"

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Sunday April 14th, 2019 10:32:07 PM

To answer Barratore, Emrys says, "Our minds were assaulted with magical Insanity ... Confusion. As Tishe had said, the most powerful variety we had ever seen. We will need iron our wills if we are to continue."

Emrys wants to detect if they are still under the effects of the magic and begins to cast Detect Magic, but quickly stops before finishing the incantation.

"I fear to even check your auras at the risk of being overwhelmed by the magic of this place."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs) 
Monday April 15th, 2019 11:59:44 AM

The bloody wreck of a mess known as Velarin moves 20' in the air and looks at the others, making sure to keep a good distance from Barratore, and readying a teleport spell in case anyone pulls a bow.

"We should not have come to this place. I am probably the most learned Wizard in many hundreds of miles and this magic is beyond my grasp. It affected most of us, and this is just the entryway. Barratore cut me down without hesitation. Edson attacked Lanliss. It affected Tishe' as well. If not not for Emrys, most of this group would likely be dead now. Thank you again Emrys for bringing me back from the dead. Standing before Gargul once again is not on my bucket list."

"Why are we here? Our own curiosity? There is no threat to the world or the valley that we know of. No one has been here for centuries. The greatest danger posed to the world from this place is us continuing on and unleashing something that we cannot stop. The Sage's will likely seek to come here one way or another, and the word will spread of this places existence, and those less powerful or power hungry will seek it out. We should leave this place and seal it."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged)  d20+26=46 ; d20+2=6 ;
Monday April 15th, 2019 6:57:18 PM

Brom moves steps between Barratore and the others. "Back up." He says not taking any chances. Spells rarely ends so quickly and the lack of sphere around his friend has put the barbarian on high alert. "Do me a solid and hand me your bug pig sticker there." He say to Barratore. "I like our sparring matches but now is not the time and I don't trust the mind magic is gone."

Perception DC 46

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday April 15th, 2019 8:18:59 PM

Lanliss feels the pain of the wound, Edson certainly knew where to his as a rogue.
He didn't scream but he felt fear of what might happen.
So he did, what he thought anyone would.
Getting away ( take some distance/5ft) from anybody that might go suddenly berserk and be ready for any surprise that might arise, violence wise (total defense action).
Lanliss will watch as things hopefully,will unfold in a happy way.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Monday April 15th, 2019 10:45:15 PM

Barratore looks a bit uncertain at V. They were here for their own curiosity true, but it felt wrong to him to pack it in so easily. Brom catches him a bit off guard, “do what now?” The fighter takes a 5’ step back and considers what he knows for a moment Emrys through a big spell and both he and V say Brom is ok in the head. So Barratore decides he will trust his life to them. Barratore pulls both swords and gives them a mild toss. He also pulls his Efficient Quiver off and tosses it as well

“Emrys, V, Tishe? What can we do to make sure everyone is all right in the head”

Enter ... the PIT (DM Cayzle & DM Michael)  d100=73 d8+7=8
Monday April 15th, 2019 11:49:54 PM


Tishe comes to the logical conclusion: A potent Confusion effect! She releases Barratore from the force bubble, but warns that he may still be affected.

Barratore tries to figure out the gist from within the bubble, and in a moment of lucidity after the bubble comes down, tries to figure out how to know if one is still affected.

Emrys fears to detect magic, perhaps wisely, given the beyond-mortal level of power revealed so far.

Velarin too is wary of the power revealed just here in the beginning of the adventure, and suggests that discretion -- and retreat -- and a solid plug for that pit -- is the best way to go.

Lanliss is cautious too -- and backs off.

Brom stands between Barratore and the group in case there is yet to fear from the powerful combatant. He asks Barratore to stand down and disarm.

Barratore nods and disarms. Still, a minotaur naked to the Wold remains a formidable threat ...

... and in fact, Barratore is still confused at his mental core ... as the DM rolls a 73 for his mental state ... and the minotaur bends over to gore himself! Barratore inflicts 8 damage to himself! OOC: Barratore, feel free to RP as you like, but please take no other actions this round other than the self-inflicted wound.

What to do about Barratore? What to do about this eldritch horror of a pit, perhaps better left undisturbed by the likes of you!?!

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+23=30 ; d20+23=25 ;
Tuesday April 16th, 2019 6:20:26 AM

Tishe’s caution is justified when Barratorre attacks himself. She immediately casts a Still Dispel Magic targeting Barratorre to wipe away the magical effect!

...
Still Dispel Magic : 30. (d20+CL+5 (Spellweaver)+1(meta
Extended Featherfall. All heroes have Featherfall for 340 minutes

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs)  d20+15=26 ;
Tuesday April 16th, 2019 10:01:09 AM

"The best way to test in this place is to watch and react if someone shows signs of not being in control"

V calls forth a Scroll from his Haversack, and follows Tishe's lead in trying to rid Barratore of the spell.He casts Break Enchantment, which also removes the insanity effects of anyone within 30' of him. (caster level check of 26 VS. DC 11+caster level of effect)

Spells/Effects
Contingency: Break enchantment activated when effected by mind effect or body control spells
Bless(permanent)
elemental wall rounds:
See Invisibility: 340 minutes
True Seeing: 17 minutes
Fly: 17 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 218/227 
Tuesday April 16th, 2019 4:32:23 PM

Barratore is mid way through a thought about what V is saying makes good sense and all when, by the gods! Some sort of demon spider pushes its way through his forearm and Brom had him kick away his sword! it has been stated before though, that an unarmed minotaur is still a minotaur and so Barratore does what he must and plants a horn through the vile creature. The wound to himself was minor, but necessary.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Tuesday April 16th, 2019 9:28:17 PM

Emrys steps away (5-ft step) from Barratore when he starts exhibiting signs of insanity. He wants to give Velarin a chance for his spell to work ... however if it doesn't he prepares to be his back up.

(Preparing an Action: IF Barratore starts to attack others before Velarin can finish casting his spell, THEN Emrys will cast Heal on Barratore, enhanced by the Reach Metamagic Feat, giving it a Close Range instead of Touch. 7th Level spell.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday April 16th, 2019 9:44:19 PM

Edson stands close to the casters. If Barratore charged, Brom would be able to hold him off, and Edson wanted to protect the casters incase they need to cast their magic.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Tuesday April 16th, 2019 9:48:27 PM

Lanliss doesn't move but looks at the spell casters of the party trying to help Barratore from whatever it is that causing him to hurt himself badly.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Tuesday April 16th, 2019 11:19:58 PM

Brom's intuition was right and Barratore injured himself. What to do? Brom could try and restrain Barratore but he's not sure he could do it. For now he needed to protect the casters. Unless Barratore started to seriously injure himself he would maintain his position.

Enter ... the PIT (DM Cayzle & DM Michael)  d100=5
Tuesday April 16th, 2019 11:47:26 PM


Barratore is mid-way through a thought about what V is saying makes good sense and all when, by the gods! Some sort of demon spider pushes its way through his forearm and Brom had him kick away his sword! it has been stated before though, that an unarmed minotaur is still a minotaur and so Barratore does what he must and plants a horn through the vile creature. The wound to himself was minor, but necessary.

Tishe’s caution is justified when Barratorre attacks himself. She immediately casts a Still Dispel Magic targeting Barratorre to wipe away the magical effect -- and after casting, Barratore acts normally! Yay!

"The best way to test in this place is to watch and react if someone shows signs of not being in control" Velarin calls forth a Scroll from his Haversack, and follows Tishe's lead in trying to rid Barratore of the spell. He casts Break Enchantment -- and since Barratore acts normally immediately thereafter, all is well.

Emrys steps away (5-ft step) from Barratore when he starts exhibiting signs of insanity. He wants to give Velarin a chance for his spell to work ... however if it doesn't he prepares to be his back up.

Edson stands close to the casters. If Barratore charged, Brom would be able to hold him off, and Edson wanted to protect the casters in case they need to cast their magic.

Lanlisss doesn't move but looks at the spell casters of the party trying to help Barratore from whatever it is that causing him to hurt himself badly.

Brom maintains his postion.

Verbal Map: Barratore stands apart. Five ft away are Emrys and Brom. Next is Edson. Finally, Lanliss with Tishe and Velarin.

This round, Barratore only: Highlight to display spoiler: {Please act normally.}

OOC: We’re still round by round seeing as Barratore is a walking death machine whether enchanted or not.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs) 
Wednesday April 17th, 2019 9:52:50 AM

V holds his position 20' in the air, watching the group members for signs of insanity.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+20=36 ; d20+22=41 ;
Wednesday April 17th, 2019 3:46:55 PM

Tishe’ holds her position, watching the group members for signs of insanity.

The Spellweaver Readies a Dispel magic to cast on the first Keeper who attacks themselves or someone else.
.......
Perception 36
Readies Dispel. 41

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60’ illumination, 120’ shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday April 17th, 2019 7:38:50 PM

Edson is still unsure. He looks from Barratore to the spellcasters, unsure of what to do. He raises his eyebrows to Tishe, as if asking " Whats next"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs) 
Wednesday April 17th, 2019 9:41:20 PM

Barratore straightens abruptly and looks about at the group. With a large breath Barratore gives a nod to Brom and moves to go retrieve his weapons. "I feel free of the cloud that came over me and it would look like I was the last one."

"V you spoke of leaving. Yes we are here of our own curiosity and well perhaps our opening was not the best, but i think we should push on. Try to learn of the great power here, perhaps return to the Wold with greater secrets that can be of help to all."

Spell effects
Darkvision
Magic Circle Protection from Evil
Torc Haste 9/10

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Wednesday April 17th, 2019 10:13:56 PM

Emrys still isnt sure what to think. He knows the darkness that occupies soul. He understands the effects of insanity and the potential for chaos to tip the fragile balance. He doesn't trust this place, and at the moment he doesn't trust his friends like he did before they entered this place. Knowing the great power of those present doesn't give him security like it once did ... in fact, quite the opposite.

He wants to cast Heal upon his friend Barratore, so badly, but he doesn't wish to reveal his distrust. He instead decides to casually stroll away from the minotaur as if something over there caught his attention. However he prepares an act of self-preservation.

(Prepare an action. IF Barratore attacks, Emrys will then cast Antilife Shell on himself)

Enter ... the PIT (DM Cayzle & DM Michael)  d100=11 ; d100=49 ;
Wednesday April 17th, 2019 11:55:22 PM


Barratore nods to Brom and picks up his weapons. "I feel free of the cloud that came over me."

Velarin holds his position 20' in the air, watching the group members for signs of insanity

Tishe’ holds her position, also watching for signs of insanity. The Spellweaver readies a Dispel magic to cast on the first Keeper who attacks themselves or someone else.

Edson is unsure and waits

Emrys is wary, walks a bit away, and readies the casting of an Antilife Shell.

Brom and Lanliss just watch.

The group waits, and ... Barratore acts normally, then babbles ... that’s two rounds, and it is clear to all that he alone is still affected. At any moment he may attack ...


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/130, extended mage armor(24 hrs) 
Thursday April 18th, 2019 7:16:08 AM

Once Barratore starts to babble, V moves 10' higher and 10' farther from Barratore.

"You got him covered Brom? You are the only one that can withstand his full attacks."

"Emrys, do you have another heal spell available? It worked on everyone who wasn't surrounded by a force bubble. I think it was the resilient sphere that prevented it from working on Barratore."

V will then wait to see the results

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+10=29 ;
Thursday April 18th, 2019 7:49:09 AM

Tishe' thumps her head. "Of course! Insanity is an 'Instant' Spell, there is no magic on Sieur Barratorre for me to dispel! Only Greater restoration, heal, limited wish, miracle, or wish can restore him!"

"Sieur Emrys, you can Heal, please take care of our Minotaur."

The Spellweaver Readies Another Resilient Sphere if Barratorre tried to attack anyone, just to give the rest of the party a chance to discuss 'next moves' to restore Barratorre's sanity.
.....
Know Arcana 29
Ready Resilient Sphere. Reflex DC 22 or captured

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 1. 0

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Thursday April 18th, 2019 10:17:22 AM

The babbling confirms his suspicions. He gives a nod to both Velarin and Tishe and casts a Heal spell on Barratore. If he has the movement to get to him, he will deliver the touch himself ... otherwise he will use witchcraft hackery (metamagic).

(Casting Heal on Barratore, enhanced by the Reach Spell metamagic feat, if required. Heals 150 points and cures confusion and insanity conditions.)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Thursday April 18th, 2019 4:14:13 PM

"I got him." He says. "Just make sure ya handle whatever messin' with his mind."

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 218/227 
Thursday April 18th, 2019 10:46:48 PM

Barrat Stands about for a bit and then hopefully thanks to Emrys, is returned to a normal state

Darkvision
Torc haste 9/10

Enter ... the PIT (DM Cayzle & DM Michael) 
Thursday April 18th, 2019 11:04:45 PM


Once Barratore starts to babble, Velarin moves 10' higher and 10' farther from Barratore. "You got him covered Brom? You are the only one that can withstand his full attacks," V asks. "Emrys, do you have another heal spell available? It worked on everyone who wasn't surrounded by a force bubble. I think it was the resilient sphere that prevented it from working on Barratore."

Tishe' thumps her head. "Of course! Insanity is an 'Instant' Spell, there is no magic on Sieur Barratorre for me to dispel! Only greater restoration, heal, limited wish, miracle, or wish can restore him! ... Sieur Emrys, you can Heal, please take care of our Minotaur."
The Spellweaver Readies Another Resilient Sphere if Barratorre tried to attack anyone, just in case.

The babbling confirms his suspicions. Emyrs gives a nod to both Velarin and Tishe and casts a Heal spell on Barratore. If he has the movement to get to him, he will deliver the touch himself ... otherwise he will use witchcraft hackery (metamagic).

(Casting Heal on Barratore, enhanced by the Reach Spell metamagic feat, if required. Heals 150 points and cures confusion and insanity conditions.)

"I got him." Brom says. "Just make sure ya handle whatever messin' with his mind."

At last! Barratore's mind, damaged by the merest glimpse of the potent runes on the wall, is restored to health.

You have two doors -- the half-elf's door, and the half-orc's door.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday April 18th, 2019 11:17:38 PM

Once its acknowledged that Barratore is okay, Edson moves up to the minotaur... " This close Barry" the elf says, holding his thumb and finger an inch apart. " This close to me having to take you out. "

Edson moves to the doors... " pick one... ".

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Friday April 19th, 2019 9:36:38 AM

Barratore exhales, that was not a pleasant experience. Like watching someone else in control and being locked in a trunk. But that was the point of having a clan, picking each other up. "Thanks Emrys."

Barratore is still game to continue and the Half Orc's door was the last thing he remembered the group wanting to investigate further.

Giving a slight smile to Edson and a pat on the shoulder, "I appreciate your restraint my friend, you're truly a role model in stressful situations. Now what can you tell us about these doors?"

Barratore settles in for the few moments that it will take Lanliss and Edson to make their magic happen

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday April 19th, 2019 11:19:04 AM

Tishe’ sighs, relaxing, then focuses on the half-orc’s door. “The half-Orc provides more justification, while the elf said ‘just do it’. I’m not a Winged Victory to move at another’s imperious gesture, so I think we go to the half-orc’s door.”

She pauses in thought and then declares, “and if we’re wrong, we then go through the elf’s door and make things right!”

.....
Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 0. 0.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Friday April 19th, 2019 11:33:44 AM

Lanliss shakes his head, Looks at Barratore and get near him for a few moments.
"So now you are ok....." ,"No more insanity", Lanliss then proceeds to move near Edson and says in halfling "that was a really crazy stuff going on, wasnt it ?"
Lanliss than sighs as he tries to think about what just happened.
"Just relax, everything is ok now", He thinks to himself and he then asks loudly the whole group the following question
""Anyone knows what just happened and why?"
"What was the creator's intention by 'granting' us, this craziness?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+29=44 ; d20+29=47 ; d20+22=23 ; d20+22=35 ; d20+24=29 ; d20+26=45 ;
Friday April 19th, 2019 7:47:06 PM

V stays airborne. "Ah yes the doors Barratore. I was about 30' from one when you killed me, and about 40' from the other when you killed me. Since you were insane at the time, you can just buy the first round when we get back. and perhaps a new set of clothes. These appear to have sword slices and blood all over them. but I digress...."

"Once again I ask, what is the upside of entering either door. If we pick the wrong one, terrible things could happen, and if we pick neither, things will likely remain as they are and have been for centuries. Currently I'm only seeing a downside to doing anything. Let us discuss this before touching either door, and I shall search my memories for any useful information."

V would like to knowledge check the names Kelsandria and Maegos given by the images as well as Brealla the Bold and Axendur. (know arcane 44(double click on 47 and 35. I need a new mouse) religion 23, history 29, planes 45)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Friday April 19th, 2019 9:44:33 PM

"Glad ta see ya back to yurself." Brom says to Barratore. Brom waits for the door to be picked and opened.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Friday April 19th, 2019 10:31:48 PM

"You're very welcome, Barratore. Good to have you back. I was beginning to get somewhat concerned," he says dismissing the severity of the event. "Especially after you cleaved Velarin in two. I thought that was a slight overreaction... at first ... to his mispronunciation of the Tecuri script."

Enter ... the PIT (DM Cayzle & DM Michael) 
Saturday April 20th, 2019 7:58:04 AM


Once it’s acknowledged that Barratore is okay, Edson moves up to the minotaur ... "This close, Barry," the elf says, holding his thumb and finger an inch apart. "This close to me having to take you out." Edson moves to the doors. “Pick one ... "

[OOC: Note that the doors are on opposite sides of the chamber, 200 ft apart.]

Barratore exhales -- that was not a pleasant experience. Like watching someone else in control and being locked in a trunk. But that was the point of having a clan, picking each other up. "Thanks Emrys." Barratore is still game to continue and the Half Orc's door was the last thing he remembered the group wanting to investigate further. Giving a slight smile to Edson and a pat on the shoulder, "I appreciate your restraint my friend, you're truly a role model in stressful situations. Now what can you tell us about these doors?"

Tishe’ sighs, relaxing, then focuses on the half-orc’s door. “The half-Orc provides more justification, while the elf said ‘just do it’. I’m not a Winged Victory to move at another’s imperious gesture, so I think we go to the half-orc’s door.” She pauses in thought and then declares, “and if we’re wrong, we then go through the elf’s door and make things right!”

Lanliss shakes his head, looks at Barratore, and gets near him for a few moments.
"So now you are ok ... No more insanity." Lanliss then proceeds to move near Edson and says in halfling "that was a really crazy stuff going on, wasnt it ?"

Lanliss then sighs as he tries to think about what just happened. "Just relax, everything is ok now", He thinks to himself and he then asks loudly the whole group the following question
""Anyone knows what just happened and why?" "What was the creator's intention by 'granting' us, this craziness?"

Velarin is uncertain ... "Once again I ask, what is the upside of entering either door? If we pick the wrong one, terrible things could happen, and if we pick neither, things will likely remain as they are and have been for centuries. Currently I'm only seeing a downside to doing anything. Let us discuss this before touching either door, and I shall search my memories for any useful information."
V thinks about the names Kelsandria and Maegos given by the images as well as Brealla the Bold and Axendur. (know arcane 44, religion 23, history 29, planes 45)

Velarin seems to recall, after deep thought, rumors of powerful (20th level) mages in the second age known as Kelsandria and Maegos, partners, maybe, who were shy and retiring. Perhaps others have taken their names in this fifth age?

Brom and Emrys are glad to see Barratore back, and have not given much thought to the dilemma of the doors.

[OOC: It’s been 14 posts since you entered, and I’ll assume that we spend two combat rounds per post on average. Call it three minutes since entering. Please mark off durations as appropriate. AS FOR DECISIONS ... We have two for the half-orc, one for retreat, and others with no clear preference. Your kindly DM wants at least 3-4 of you to agree. Here is a reminder.]

As you stand deciding, you might recall the words of the illusions.

Brealla the half orc urges you to enter the door opposite her. She urges you to pass through into a seemingly tranquil realm, defeat the deceiver Kelsandria, and return with three roses. Bring them to the door behind her.

Axendur the half elf urges you to enter the door opposite him, to the blasted realm of Maegos, and retrieve cruel Maegos’s armor. Then return and enter the door behind him.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Monday April 22nd, 2019 10:00:11 AM

Barratore thinks for a bit on what V is saying and finds that he cant really argue with it. The wizard was right. The best choice is neither door and apply the considerable resources of the group to bring down the mountain and seal this whole thing away.

"Seal up, disguise and otherwise make the obelisk untouchable and no one else, whether they figure out the runes or not will ever be able to open the portal and come down here. I think we could render the route to this area unobtainable by others. Another possibility is to enter either door, but not be errand boys. Us going in to investigate does not compel us to deliver the armor or roses."

"On which direction we should go first, if indeed we continue for our own curiosity, now that i have thought about it a bit more. The blasted realm of Maegos sounds far more fun."

Spells
Darkvision
Torc Haste 9/10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday April 22nd, 2019 10:17:53 AM

"I seem to remember rumors of powerful (20th level) mages in the second age known as Kelsandria and Maegos, partners, maybe, who were shy and retiring. Perhaps others have taken their names in this fifth age? Perhaps not."

"True Barratore, I suppose we don't have to deliver anything unless we are absolutely sure of the consequences, and there is the possibility that some threat does exist from this place. I suppose it's even possible that whatever creates the distrust above emanates from here."

"If we are going to investigate one door, then logic dictates that we will need to check the other after, but for the sake of a decision, Brom and Barratore are going to want to go to the blasted realm, so we might as well go there first."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Monday April 22nd, 2019 12:20:08 PM

Tishe’ shakes her head. “If the Teucri artifacts survived the Cataclysm, I doubt we could do anything to permanently ensure no one could use this place. I am sure we need to move on. And if what Sieur Velarin says is true, that these may be Wizards of the Second Age that have both somehow holid themselves for so long... Well, we need to ensure it is no threat to the Wold.”

The Spellweaver changes her mind and agrees with Velarin and Barratorre. “Blasted lands it is!”

......
Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 0. 0.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Monday April 22nd, 2019 1:14:49 PM

The group knows the bash brothers so well. Brom gets ready to head into the blasted lands. "Alright Barratore try not to get charmed this time." He says poking fun at his friend.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+29=46 ;
Monday April 22nd, 2019 3:29:32 PM

" Blasted lands? That the choice?" Edson asks... If tahts the consesus, the elf looks real quick at that door, looks back for cofirmation and opens the door across from Axendur.

Trapfinding 46



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday April 22nd, 2019 6:10:08 PM

Lanliss goes ahead with the keepers.
"Whatever happens we can't just seal this place and hope no one else will give up on discovering and using this place like us"
Lanliss says.
He than proceeds to go near the door.

The Door Into HEAT (DM Cayzle & DM Michael) 
Monday April 22nd, 2019 8:55:41 PM


Barratore thinks for a bit on what V is saying and finds that he cant really argue with it. The wizard was right. The best choice is neither door and apply the considerable resources of the group to bring down the mountain and seal this whole thing away. "Seal up, disguise and otherwise make the obelisk untouchable and no one else, whether they figure out the runes or not will ever be able to open the portal and come down here. I think we could render the route to this area unobtainable by others. Another possibility is to enter either door, but not be errand boys. Us going in to investigate does not compel us to deliver the armor or roses." "On which direction we should go first, if indeed we continue for our own curiosity, now that i have thought about it a bit more. The blasted realm of Maegos sounds far more fun."

Velarin says, "I seem to remember rumors of powerful (20th level) mages in the second age known as Kelsandria and Maegos, partners, maybe, who were shy and retiring. Perhaps others have taken their names in this fifth age? Perhaps not." "True Barratore, I suppose we don't have to deliver anything unless we are absolutely sure of the consequences, and there is the possibility that some threat does exist from this place. I suppose it's even possible that whatever creates the distrust above emanates from here." "If we are going to investigate one door, then logic dictates that we will need to check the other after, but for the sake of a decision, Brom and Barratore are going to want to go to the blasted realm, so we might as well go there first."

Tishe’ shakes her head. “If the Teucri artifacts survived the Cataclysm, I doubt we could do anything to permanently ensure no one could use this place. I am sure we need to move on. And if what Sieur Velarin says is true, that these may be Wizards of the Second Age that have both somehow holid themselves for so long... Well, we need to ensure it is no threat to the Wold.” The Spellweaver changes her mind and agrees with Velarin and Barratorre. “Blasted lands it is!”

The group knows the bash brothers so well. Brom gets ready to head into the blasted lands. "Alright Barratore try not to get charmed this time." He says poking fun at his friend. Blasted lands? That the choice?" Edson asks... If that’s the consensus, the elf looks real quick at that door, looks back for confirmation and opens the door across from Axendur.

Lanliss goes ahead with the keepers. "Whatever happens if we can't just seal this place and hope no one else will give up on discovering and using this place like us" Lanliss says. He then proceeds to go near the door.

The party decides to open the door to Maegos’s Realm. It opens easily, abd it is like opening an oven. The heat coming off the thing makes your eyes water. You get the idea of a flat dimly lit land beyond, but with the heat rising and the wavy air, it is hard to see more than that.

The door is open. You have yet to step through.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Monday April 22nd, 2019 10:57:29 PM

"Then it is decided. The roots of Culverwood run deep and wide, within their coil, we shall abide," he says in a serious tone.

"I will do my best to keep you from the Shadow's embrace. Please try not to make my task too difficult. We can learn much from this place ... but death teaches only one lesson!"

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+20=37 ;
Tuesday April 23rd, 2019 5:19:31 AM

The heat blasts through the door, and Tishe’ braces against it. “Feels like home on the Sargrass”, she notes, “but I doubt the Blasted Lands will be as lush as the Grasses when I went Walker. “ she pauses then announces, “I have Endure Elements spells for anyone who wishes extra protection from the heat “

Tishe’ casts an Endure Elements Spell on all others who want one, then walks through the door. She keeps her senses on alert and goes through in a defensive crouch just in case.

.....
Endure Elements. 24 hours; exist comfortably between -50 and 140 without Fort saves
Perception 37
Defensive Combat +3 AC

Spells
Endure Elements; 24 hours
Detect Scry; 24 hours. Notice any divination spell directed at Keepers
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday April 23rd, 2019 8:27:46 AM

V casts an endure elements upon himself, saving Tishe' a spell. He will follow in after Brom and Barratore.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Tuesday April 23rd, 2019 9:28:09 AM

Barratore squints into the heat as it rolls from the door. He chuckles and looks back at V. "Of course the land beyond is full of fire."

He nods to Tishe, "Endure Elements seems a good idea." He then gives a confirming look to Edson and Lanliss that the entryway contains no traps and with that affirmed, crosses into the oven.

Barratore has his shield animated before him and weapons away so that he can just as easily use his bow or blade depending on what is presented.

Spells:
Darkvision
Endure Elements
Torc Haste 9/10

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. true seeing 
Tuesday April 23rd, 2019 11:50:14 AM

Emrys puts a hand up to guard his eyes from the sudden burst of light and heat from the open door. The heat feels pleasant for about 2 seconds before it starts to feel unpleasant. He immediately casts a spell on himself to allow him to adapt to such conditions (Saving Tishe's spell slot).

(Casting Rose's Temperature Control on Emrys. Target: Self. Duration: 25 hours. Mimics Endure Elements spell plus grants several other temperature-based abilities.)

"Daemon, is this heat invigorating for you?" If not, he will share this ward with you. The viper answers ... (DM, is this environment agreeable with a reptile, such as a viper.)

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Tuesday April 23rd, 2019 11:51:58 AM

(ooc: Adjusted Header)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Tuesday April 23rd, 2019 8:58:43 PM

Lanliss feels the wave of heat hitting him.
Sweat and lots of it.
His mouth drying a tiny bit.
"If we stay here for a long time I won't be able to fight let alone stand in this hot place", Lanliss says loudly.
"Tishe !", " Would you please help me with this heat", Lanliss says with a tone of weakness.
"I don't want to risk it being incapacitated before all the action begins "

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday April 23rd, 2019 11:00:59 PM

" Heat dont bother me, unless we're on fire. " Edson jokes. " You have my back?" He asks Barratore before heading through the door.

Realm of Heat and Golems


The Door Into HEAT (DM Cayzle & DM Michael) 
Wednesday April 24th, 2019 12:01:21 AM


Emyrs says, "Then it is decided. The roots of Culverwood run deep and wide, within their coil, we shall abide," he says in a serious tone. "I will do my best to keep you from the Shadow's embrace. Please try not to make my task too difficult. We can learn much from this place ... but death teaches only one lesson!" Emrys puts a hand up to guard his eyes from the sudden burst of light and heat from the open door. The heat feels pleasant for about 2 seconds before it starts to feel unpleasant. He immediately casts a spell (Rose temperature control) on himself to allow him to adapt to such conditions (Saving Tishe's spell slot). "Daemon, is this heat invigorating for you?" If not, he will share this ward with you. The viper answers, “Hit me with that sweet sweet cooling please, Master.”

The heat blasts through the door, and Tishe’ braces against it. “Feels like home on the Sargrass”, she notes, “but I doubt the Blasted Lands will be as lush as the Grasses when I went Walker. “ she pauses then announces, “I have Endure Elements spells for anyone who wishes extra protection from the heat” Tishe’ casts an Endure Elements Spell on all others who want one, then walks through the door. She keeps her senses on alert and goes through in a defensive crouch just in case.

Velarin casts an endure elements upon himself, saving Tishe' a spell. He will follow in after Brom and Barratore.

Barratore squints into the heat as it rolls from the door. He chuckles and looks back at V. "Of course the land beyond is full of fire." He nods to Tishe, "Endure Elements seems a good idea." He then gives a confirming look to Edson and Lanliss that the entryway contains no traps and with that affirmed, crosses into the oven. Barratore has his shield animated before him and weapons away so that he can just as easily use his bow or blade depending on what is presented.

Lanliss is glad for the magical heat relief.

Edson toughs it out ... for now.

As you pass over the threshhold, you have an odd feeling, similar to entering a Rope Trick spell or hopping into a portable hole or entering a mage’s mansion spell. Any magical detection effects you have currently active fail. You sense a “fzzzzt!” and you note that your bags of holding or other extra-dimensional spaces become inert and inaccessible.

As you enter this place, you are struck by the smell of smoke and sulpher. And the heat. Whew. You see a lifeless landscape of broken rock, gravel, and sand. There are mists and fumes rising from rifts in the earth, rising into a sky of roiling low-lying smoke and cloud.

50 feet before you stands the figure of the half-orc woman you saw in the darkened entry room. 20 feet to either side of you are a towering (size huge) man made of a green metal.

She glares at you grimly. “I set you to a task for the lord of this place. You may leave the crystalline roses here if you already have them, and accept your reward. Otherwise, go fetch them. Now.”

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Wednesday April 24th, 2019 6:37:00 PM

Tishe' freely casts Endure Elements for Barratorre and Lanliss, and enters with the others. The distortion feeling confirms they are in another dimension or pocket dimension, and a quick try of her special pockets in her Pants O Plenty confirm they are closed. "Piggies!", she curses.

Yet she has no time to lament over how much of her repertoire is locked from access, for the half-orc illusion is standing there with two green giant guards. "Wanna bet the other door held an identically irate elf?"

"So, are you You, or are you just another illusion? We need a little more than 'do this' for us to do something, Madame. We came for answers." TIshe' lets those who are more convincing to be, well, convincing. She just gets ready to defend her Pack if the need arises, Readying a Grease spell to put under the feet of a (assumedly) iron golem.

.....
Endure Elements. 24 hours; exist comfortably between -50 and 140 without Fort saves (Barratorre and Lanliss

Readied Grease if opponents attack; 10' Square slippery, Reflex DC 17 or fall prone.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday April 24th, 2019 7:12:05 PM

Looking into the room, V mentions "It appears that most of my current spells may not be all that useful here. I was expecting undead and stuff."

"Ah nuts" mumbles V as he steps in and feels the access to his handy haversack disappear. "I just lost access to all my rods, scrolls, potions, and what not. This is not going to go well. Just went from bad to worse."

as the woman starts dictating the groups actions, V waits for Brom and Barratore's response. They don't generally like getting bossed around and told what to do, and V waits to back their play.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Wednesday April 24th, 2019 7:28:58 PM

Brom turns his head slightly at the attitude of the half-orc woman. "Go fetch it yurself. I'm no one's errand boy, woman." He says hoisting his sword over his shoulder.

Brom didn't pay much attention to what was going on outside of this place. So he has no idea what he's here for other than he might get to fight stuff. Because of that, he doesn't have much more to add to his retort to the female.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Wednesday April 24th, 2019 9:05:35 PM

Barratore snorts loudly and multiple responses move through his mind and in the early days, he likely would have at her with many of them. Instead, "You set nothing to us and your wishes mean even less than that. You need to go fetch your lord like a good little lackey so we don't have to go get him ourselves." He pauses a moment and then gives her a backhanded wave, "off with you girl."

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control.  d20+30=35 ;
Wednesday April 24th, 2019 9:28:17 PM

Emrys goes ahead and shares Roses Temperature Control with Daemon. The viper feels instant relief. Emrys remarks, "I thought reptiles grew larger and thrived in hotter temperatures."

Like the others, he isn't particularly fond of the woman's tone. He sighs with displeasure that he no longer has access to his backpack. "I've been trapped in a pocket realm before ... this feels like a pocket realm."

(Knowledge [Planes]: 35, to figure this out.)

The Door Into HEAT (DM Cayzle & DM Michael) 
Wednesday April 24th, 2019 11:36:24 PM


Tishe’ responds directly, as the half-orc spoke to you. She asks if she addresses an illusion, and declares she has questions. The half-orc woman, clad in beautiful plate and sword, grins. “I am no illusion, as you now know since I am answering what you ask. As for answers, shall we trade like for like? I am Braella. Who are you? I will answer your questions if you answer mine.”

Knowing his friends, Velarin waits to see how others in the group react.

Brom Is curt and declares that he is no errand boy. The half-orc frowns. “To achieve a noble quest is not the work of an errand boy,” she says plainly.

Barratore is actually rude, and dismisses her with a wave. At this she frowns, and asks him if he has so little honor, to treat so poorly with a knight. “You call me girl?” she is astounded. “You do not know me. Is that how you treat all women, with so little respect? Ptah!” She spits on the ground, and it sizzles.

Emyrs, having determined that the party is in an alternate dimension, likely sustained by Teucri magic, focuses on the arcane rather than the diplomatic.

Lanliss and Edson both follow suit and remain quiet, for now.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Thursday April 25th, 2019 10:18:18 AM

Barratore folds his arms, knowing she is simply attempting to bait him. Honor runs deep with the minotaur race and it is common knowledge and he has encountered this play many times.

"And you do not know us...knight. To think we have come to yours or your lords bidding is nothing more than ignorant arrogance. Born from station of happenstance of your birth no doubt."

Barratore spits on the ground before him.

"You challenged, I returned the favor. If your self worth is too fragile, perhaps you should begin conversations with unknown parties in a more stately and knightly manner."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday April 25th, 2019 11:31:21 AM

Edson pulls at the collar, the sweat already dripping down his chest. " Barratore.. easy my friend. I don't think she is challenging our honor. She hasn't set her giant into motion, so perhaps she means what she says. "

Stepping away from the pack, Edson moves closer to the half orc. " Where are the roses? Close?"

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday April 25th, 2019 5:40:55 PM

Tishe' is taken aback for a moment by the reasonable if unbending words of the orc-lady almost "as if she is a Paladin", she says aloud. "I think we should tone the note of belligerance down, Sieur Barratorre. And Sieur Edson, the illusion said the Roses were through the other door. It's the Armor through this door. Yet, it may be better to know the pattern of this tapestry before we start using the shears."

Then the middle-aged short human woman tucks a brown lock behind one ear and addresses the Orc-woman directly. "Madame Braella, I am Tishe' Weaver, and we are the Keepers of the Vale. We found Teucri artifacts that led us here. Your turn." And then Tishe' pauses, not being able to think of a nice way to ask if Braella is 'good' or 'evil'.

She whispers to the other Keepers "can anyone Detect Evil"

.....
Endure Elements. 24 hours; exist comfortably between -50 and 140 without Fort saves (Barratorre and Lanliss

Readied Grease if opponents attack; 10' Square slippery, Reflex DC 17 or fall prone.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Thursday April 25th, 2019 7:02:18 PM

Lanliss whispers "not me" and continues to look at the half-orc hoping to not having the same crazy thing happen to them again.
He wouldn't be afraid to fight, but he is afraid of that crazy things that happened to most of the Keepers.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+21=25 ; d20+23=34 ;
Thursday April 25th, 2019 7:20:02 PM

"Detection spells have fizzled Lanliss. It will likely not work if cast."

V gives her a quick look over for holy symbols or insignia that might give clue to her religious origin. (perception 25, know religion 34) and then decides it's time to chime in.

"As a Knight, why have you not completed this task yourself my lady? Axendur would likely make the same claims as you, wishing us to perform a very different task. Yet, how would simple adventurers as us know the truth of either of your words? If both of you claim that the others request will lead to horrible things, then would it not be logical that we do neither thing?"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



The Door Into HEAT (DM Cayzle & DM Michael) 
Thursday April 25th, 2019 9:38:49 PM

Barratore folds his arms, knowing she is simply attempting to bait him. Honor runs deep with the minotaur race and it is common knowledge and he has encountered this play many times. "And you do not know us...knight. To think we have come to yours or your lords bidding is nothing more than ignorant arrogance. Born from station of happenstance of your birth no doubt." Barratore spits on the ground before him. "You challenged, I returned the favor. If your self worth is too fragile, perhaps you should begin conversations with unknown parties in a more stately and knightly manner."

The half-orc knight stands silent and at parade rest, giving every indication that she sees no purpose in continuing to bandy words with the minotaur.

Edson pulls at the collar, the sweat already dripping down his chest. "Barratore.. easy my friend. I don't think she is challenging our honor. She hasn't set her giant into motion, so perhaps she means what she says. " Stepping away from the pack, Edson moves closer to the half orc. "Where are the roses? Close?”

Brealla sighs. “They are in the other dimension, the Gardens of Deceit. Pass back the way you came and find them through the other door.”

Tishe' is taken aback for a moment by the reasonable if unbending words of the orc-lady almost "as if she is a Paladin", she says aloud. "I think we should tone the note of belligerance down, Sieur Barratorre. And Sieur Edson, the illusion said the Roses were through the other door. It's the Armor through this door. Yet, it may be better to know the pattern of this tapestry before we start using the shears." Then the middle-aged short human woman tucks a brown lock behind one ear and addresses the Orc-woman directly. "Madame Braella, I am Tishe' Weaver, and we are the Keepers of the Vale. We found Teucri artifacts that led us here. Your turn." And then Tishe' pauses, not being able to think of a nice way to ask if Braella is 'good' or 'evil'. She whispers to the other Keepers "can anyone Detect Evil?"

Braella nods to Tishe and says simply, “You have shown that you are capable heroes. Now leave the realm of the honorable Maegos, defeat the liar across the way, and return with the crystal roses.”

Lanliss whispers "not me" regarding any detection -- and continues to look at the half-orc hoping to not having the same crazy thing happen to them again. He wouldn't be afraid to fight, but he is afraid of the crazy things that happened to most of the Keepers.

"Detection spells have fizzled Lanliss. It will likely not work if cast." Velarin gives her a quick look over for holy symbols or insignia that might give clue to her religious origin. (perception 25, know religion 34) -- but fails to recognize any sigil or sign.

Then Velarin decides it's time to chime in. "As a Knight, why have you not completed this task yourself my lady? Axendur would likely make the same claims as you, wishing us to perform a very different task. Yet, how would simple adventurers as us know the truth of either of your words? If both of you claim that the others request will lead to horrible things, then would it not be logical that we do neither thing?"

"Those of this dimension cannot enter the other, and likewise the reverse." The half-orc frowns as the dilemma of trust is made plain by Velarin. “I am Braella, champion of Maegos, standard-bearer of Heat and Metal. Look in your heart! Will you aid me, or thwart me? Choose swiftly!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday April 26th, 2019 8:13:05 AM

"I believe we should strongly consider Braella's request, and go across the way to see about these roses, back through the main chamber. where it's not a pocket dimension" says V, hoping at least some of the group gets his inference that leaving this location is the best option at the moment

Once outside in the "lobby" between the two dimensions, V will share his thoughts. "Both parties will likely sound convincing in the same sort of way. Rushing a decision on what to do or who to believe may be reckless. As I don't see a rush for time since this has stood here for centuries, perhaps we should address the matter of Kelsandria and Maegos with the sage's guild. They may actually be able to provide us some useful information, and are chomping at the bit to learn what is here."

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+10=19
Friday April 26th, 2019 11:41:03 AM

Choose swiftly? She's been standing here for hundreds of years. Barratore tunes into what V is saying without taking his eyes off of Braella and wants to say something until V gets to the part about not being in a pocket dimension. At that point it makes sense.

"Agreed V." He will take Lanliss and Edson by the shoulder and usher them out in the door Barratore will wait for Emrys and Tishe to exit as well and follow either last, or directly before Borm leaves

Once outside, "so we can seal the place up and I don't think we need to destroy anything to do it. To get hear we had to cross the anti magic lake, decipher the runes, find the obelisk and pronounce them correctly while touching it. So if the obelisk was encased in stone and the landscape altered to appear natural. No one is touching it to get down here. A layer of mud across the surface of the runes which is then turned to stone masks the runes and no one is reading them. Collapse the mountain and mine and no one is crossing an anti magic lake."

"Or we pick one and hope it is the right choice."

"Or we get the Roses and Armor and not deliver either. Simply remove them to our wold and perhaps destroy them. Neither side gets them."

"Those are the options I see. For my part, I'm not a fan of option 2."

Barratore also muses over another option internally. If they cannot leave their locations, what would happen if the doors were destroyed and I engineered to drain the anti-magic waters down here I wonder. Barratore will give the door a closer examination from the outside

Know Eng 19 to formulate a siphon pump
Perception 35 examine the door

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged)  d20+26=30 ;
Friday April 26th, 2019 12:38:32 PM

Brom listens to the discussion but it seems that no battle is coming. He continues to listen and tries to think but have no knowledge on engineering or magic or on anything related to the discussion Brom just stands and watches.

Perception DC 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Friday April 26th, 2019 8:25:58 PM

Edson swishes his lips to the side... " Sorry Tishe... Heats burning my brain. Making me work double ".

As Barratore pushed him out, he doesn't resist. Whats the point.

" Another option. Get Both items and give them at the exact time. It would mean splitting up, but its a third option to both of Barratores. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Friday April 26th, 2019 9:15:49 PM

Lanliss complies with Barratore, knowing very well not to mess with the big Minotaur.
Lanliss thinks about what is going to happen if they won't deal any of the requests but says nothing knowing very well that the others in the group will know what to do.
He whispers to Edson in the language that usually only rogues speak
"So what do you think will happen?, Does anything here makes sense?"

The Door Into HEAT (DM Cayzle & DM Michael) 
Saturday April 27th, 2019 11:22:37 AM

Velarin cleverly shepherds the group backwards through the original door and back into the room of darkness and runes of madness.

Barratore helps Velarin and pushes Lanliss and Edson by the shoulder and usher them out in the door. Barratore waits for Emrys and Tishe to exit as well and follow either last, or directly before Borm leaves.

Once outside in the "lobby" between the two dimensions, V will share his thoughts. "Both parties will likely sound convincing in the same sort of way. Rushing a decision on what to do or who to believe may be reckless. As I don't see a rush for time since this has stood here for centuries, perhaps we should address the matter of Kelsandria and Maegos with the sage's guild. They may actually be able to provide us some useful information, and are chomping at the bit to learn what is here."

Barratore seems to agree: "so we can seal the place up and I don't think we need to destroy anything to do it. To get here we had to cross the anti magic lake, decipher the runes, find the obelisk and pronounce them correctly while touching it. So if the obelisk was encased in stone and the landscape altered to appear natural. No one is touching it to get down here. A layer of mud across the surface of the runes which is then turned to stone masks the runes and no one is reading them. Collapse the mountain and mine and no one is crossing an anti magic lake."

Barratore lays out other choices: "Or we pick one and hope it is the right choice. Or we get the Roses and Armor and not deliver either. Simply remove them to our wold and perhaps destroy them. Neither side gets them." "Those are the options I see. For my part, I'm not a fan of option 2."

Barratore gives the door a closer examination from the outside. It appears mundane, and easily opened. It seems it is not the door, but the shimmering heat wave that is the entry to the dimension.

Brom listens, discerns no immediate danger, and waits.

Edson adds another option -- Split up and “Get Both items and give them at the exact time."

Lanliss wonders if anything here makes sense.

Tishe and Emrys are quiet, pondering.

Standing in the dark round room, it seems the party is at a crossroads.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Saturday April 27th, 2019 3:15:07 PM

Tishe' listens and keeps quiet until the group gets back into the 'lobby'. "As much as it pains me to say it, I fear Sieur Barratorre is correct; we need to make it even harder for anyone to discover this place. The pattern is becoming more clear. That these two seem to be factions that are in a contest against each other. They can't enter the other's dimensional realm, so they need a neutral party, powerful enough to get this far, to decide which prize to go after. My biggest worry with this scenario is both could be dangers to the Wold if the contest is lifted and they are free to pursue their own agenda."

"We could verify this by going into the other door, (once I empty my dimensional pockets), and see if we can't get any more information from the elves?"

.....
Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Monday April 29th, 2019 10:23:59 AM

Barratore agrees with Tishe that before the group moves on to do any of the options, they should step into the other realm and see what they have to initially say. Barratore will have his shield animated and sword sheathed. The extra dimensional issue will only impact his ability to attack at range and draw out a potion or two. Both scenarios do not worry him too much.

"If we step through and everything hits the fan, I suggest we simply step out if possible and evaluate. Even if it does not, we step in, say hi and exit."

spells
Darkvision
Endure Elements
Torc Haste 9/10

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Monday April 29th, 2019 5:04:59 PM

Brom sees no harm in listening to both points before deciding. He relies on the others to do the heavy mental lifting and waits for his turn to do the heavy physical work when it's needed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday April 29th, 2019 7:05:47 PM

"Alright then. We stop in and say hello on the other side before deciding our course of action."

V empties most of the contents from his haversack into his pockets and backpack, and calling forth his quicken rod from his glove of storing as well. The potions he will leave in the haversack as they will become to cumbersome to haul around otherwise.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday April 29th, 2019 9:11:30 PM

" So.. trash idea? " Edson asks. He knew it wasn't the best idea but he was a little let down it was just ignored.

" good idea Barry. If it goes wrong, hop out .

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday April 29th, 2019 10:10:16 PM

"I guess Tishe's idea is good enough.", Lanliss says.
"I agree with Barratore as well", "if something bad and unexpected happens, something that we are not fully equipped to deal, fleeing from whatever happens might be a wise idea we might be a good idea"
"It would be wise to hide that horrendous thing from prying eyes "
Lanliss takes a deep breath and continues to speak "Especially, we need to make sure no one with evil intention will find this place"

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Monday April 29th, 2019 10:24:39 PM

"A very sound idea ... since there is no urgency either way. Let's make a more informed decision." He ponders a few thoughts and adds, "One must also consider the possibility that these two pocket realms and those who occupy them are not even real ... but merely shadows, memories and echos of a distorted past."

The Door Into GREEN (DM Cayzle & DM Michael) 
Monday April 29th, 2019 11:51:01 PM

Tishe' listens and keeps quiet until the group gets back into the 'lobby'. "As much as it pains me to say it, I fear Sieur Barratorre is correct; we need to make it even harder for anyone to discover this place. The pattern is becoming more clear. That these two seem to be factions that are in a contest against each other. They can't enter the other's dimensional realm, so they need a neutral party, powerful enough to get this far, to decide which prize to go after. My biggest worry with this scenario is both could be dangers to the Wold if the contest is lifted and they are free to pursue their own agenda." "We could verify this by going into the other door, (once I empty my dimensional pockets), and see if we can't get any more information from the elves?"

Barratore agrees with Tishe that before the group moves on to do any of the options, they should step into the other realm and see what they have to initially say. Barratore will have his shield animated and sword sheathed. Barratore gives a practical suggestion, "If we step through and everything hits the fan, I suggest we simply step out if possible and evaluate. Even if it does not, we step in, say hi and exit."

Brom wisely decides to listen to both points before deciding. He relies on the others to do the heavy mental lifting and waits for his turn to do the heavy physical work when it's needed.

"Alright then. We stop in and say hello on the other side before deciding our course of action."
Velarin empties most of the contents from his haversack into his pockets and backpack, and calling forth his quicken rod from his glove of storing as well. The potions he will leave in the haversack as they will become too cumbersome to haul around otherwise.

" So.. trash idea? " Edson asks. He knew it wasn't the best idea but he was a little let down it was just ignored. " good idea Barry. If it goes wrong, hop out .”

"I guess Tishe's idea is good enough.", Lanliss says. "I agree with Barratore as well", "if something bad and unexpected happens, something that we are not fully equipped to deal, fleeing from whatever happens might be a wise idea we might be a good idea" "It would be wise to hide that horrendous thing from prying eyes " Lanliss takes a deep breath and continues to speak "Especially, we need to make sure no one with evil intention will find this place"

Emyrs responds, "A very sound idea ... since there is no urgency either way. Let's make a more informed decision." He ponders a few thoughts and adds, "One must also consider the possibility that these two pocket realms and those who occupy them are not even real ... but merely shadows, memories and echos of a distorted past."

As you open the door from the large room, you see a mist falling across the doorway. Stepping through the mist you enter a vast expanse of rolling hills. There is a sweet fragrance in the air. Birds fly high above and the sun shines warmly down. All around you for about a hundred feet are crimson flowers.

As you step through the door, you see that the door seems to stand without walls or support amidst the flowers. After you enter and look behind that standing doorway you entered, you see a lone figure standing in amidst the flowers about 100 feet away from you. It appears to be the same figure as the image of Axendur, clad in green armor decorated in leaves and vines.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+10=11 ;
Tuesday April 30th, 2019 5:16:09 AM

Before Tishe’ goes through the door to the forest realm, she takes a little time to remove her wands, scrolls, potions, and Immovable Rod from her dimensional pockets to the various other normal pockets on her Pants O Plenty. “Thank the Powers for pockets!”, her says to herself.

Once in the land of leaves and vines, she waves a greeting at Axendur and tries to sense his motives. “Many Shadows! I am Tishe’ and we are the Keepers of the Vale. Your illusion doubles didn’t give us very much information to go on, so we came to find out more.”

.....
Sense Motive. 11

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

CDM Jerry [OOC post] 
Tuesday April 30th, 2019 7:37:56 AM

Email to Cayzle. Please respond.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged)  d20+26=41 ;
Tuesday April 30th, 2019 3:50:44 PM

Brom heads in the door and leads the way. He keeps his sword on his shoulder as they encounter the Field's inhabitant. He stands between Tishe and the woman.

Perception DC 41

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+22=25 ;
Tuesday April 30th, 2019 7:33:47 PM

Lanliss looks at the scenery and at the figure ahead.
He immediately looks for anything suspicious that might lead to clues about an ambush.
If he doesn't find any clues he will come a little bit forward to take a closer look at the figure ahead.

Perception 25

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday April 30th, 2019 8:00:35 PM

"Sorry Edson. I am definitely not a fan of splitting up unless absolutely necessary. Especially when dealing with powers such as these."

V follows in behind the others, and takes a look around. "Places like this that seem all peaceful and what not, rarely are." V then waits for Axendur's response to Tishe'.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday April 30th, 2019 8:30:35 PM

Edson nods to V, but otherwise keeps quiet. He follows the others into the rolling hills area.. looking back at the door and wondering if it is gonna disappear.

Taking out his bow he cautiously awaits anything out of the ordinary.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Tuesday April 30th, 2019 9:48:22 PM

Barratore moves in with the others and takes up a position just to the right and slightly ahead of V and Emrys. Tishe has made introductions and the fighter awaits the response

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Tuesday April 30th, 2019 10:46:25 PM

This new venue is more his style. He makes a deep sigh when he steps into the forest setting. His Forest Walker sensations come alive ... his senses become more keen. He closes his eyes and takes in a deep breath. The wood-like grain of his skin becomes more visually apparent ... especially within the shadows of the trees. He lets the others deal with Axendur as he adjusts to their new surroundings.

The Door Into GREEN (DM Cayzle & DM Michael) 
Tuesday April 30th, 2019 10:50:38 PM


Before Tishe’ goes through the door to the forest realm, she takes a little time to remove her wands, scrolls, potions, and Immovable Rod from her dimensional pockets to the various other normal pockets on her Pants O Plenty. “Thank the Powers for pockets!”, her says to herself. Once in the land of leaves and vines, she waves a greeting at Axendur and tries to sense his motives. “Many Shadows! I am Tishe’ and we are the Keepers of the Vale. Your illusion doubles didn’t give us very much information to go on, so we came to find out more.”

Brom heads in the door and leads the way. He keeps his sword on his shoulder as they encounter the Field's inhabitant. He stands between Tishe and the woman.

Lanliss looks at the scenery and at the figure ahead. He immediately looks for anything suspicious that might lead to clues about an ambush. He then comes a little bit forward to take a closer look at the figure ahead.

Velarin says, "Sorry Edson. I am definitely not a fan of splitting up unless absolutely necessary. Especially when dealing with powers such as these." V follows in behind the others, and takes a look around. "Places like this that seem all peaceful and what not, rarely are." V then waits for Axendur's response to Tishe'.

Edson nods to Velarin, but otherwise keeps quiet. He follows the others into the rolling hills area.. looking back at the door and wondering if it is gonna disappear. Taking out his bow he cautiously awaits anything out of the ordinary.

Barratore moves in with the others and takes up a position just to the right and slightly ahead of V and Emrys. Tishe has made introductions and the fighter awaits the response

Emyrs thinks, This new venue is more his style. He makes a deep sigh when he steps into the forest setting. His Forest Walker sensations come alive ... his senses become more keen. He closes his eyes and takes in a deep breath. The wood-like grain of his skin becomes more visually apparent ... especially within the shadows of the trees. He lets the others deal with Axendur as he adjusts to their new surroundings.

The male half-elf clad is in green armor decorated in leaves and vines, as he was as an illusion outside. Axendur wears a large sword and a bow. He nods to the group and bows to Tishe.

“It is as you heard in the antechamber. Cruel Maegos seeks to turn the Wold Above into desert. My mistress opposes him. With his armor, she could thwart his plans. So we ask you to bring that armor here to us -- the lives of many innocents are at stake. Are you with us?”

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+10=13 ;
Wednesday May 1st, 2019 5:19:31 AM

Tishe’ doesn’t respond immediately, but looks a question at her companions. “Any hunches?”, she asks, “anyone able to cast detect lie or detect evil?” Tishe’ sighs. Really, without those weapons of information, the team is no better off than talking to programmed illusions.

She purses her lips, hoping the others have questions of their own. She nods and speaks. “It is the innocents that often get hurt when opposing powers fight”, she agrees, then makes an assumption to see if she is corrected, “is that why both Margo’s and your mistress left the Wold in the Second Age? To preserve your lands and people while taking their battles to another level?”

.....
Sense Motive 13

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday May 1st, 2019 8:22:20 AM

"Simple detection spells are likely not reliable in a place like this, or with powers such as these Tishe'"

V poses the same question to The elf that he had previously asked the woman to try and gauge the response.

"Braella makes the same claims as you, wishing us to perform a very different task. Yet, how would simple adventurers as us know the truth of either of your words? If both of you claim that the others request will lead to horrible things, then would it not be logical that we do neither thing?"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday May 1st, 2019 3:31:44 PM

Edson whispers... " I think we need to do the other one. That lady was cool, and direct. She told us what to do, to the dismay of some of us. "
" This lady is asking us, playing to or heart strings teying to get us to feel and therfor do her mission. Its a ruse. We used to do it all the time at the .... at the... ehh... back where i am from. Women would butter up the rich fat cats to get them to do what they want. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+10=26 ;
Wednesday May 1st, 2019 8:00:16 PM

Lanliss keeps quite and just tries to see if he can detect something about the half-elf that might suggests lying.

Lanliss looks at the elf mouth as he speaks and looks at the movement his body and his body stance.

"Is he lying?", Lanliss asks himself as he looks at the figure in front of him.

He tries to see if the figure is lying.

Sense Motive 26


The Door Into GREEN (DM Cayzle & DM Michael) 
Wednesday May 1st, 2019 11:55:52 PM

Tishe’ is not sure what to say, and hopes her friends have a hunch. Then she thinks of a gambit: “It is the innocents that often get hurt when opposing powers fight,” she says, then makes an assumption to see if she is corrected, “is that why both Maegos and your mistress left the Wold in the Second Age? To preserve your lands and people while taking their battles to another level?”

The half-elf smiles. “Ah, you have heard of Maegos and Kelsandria, lovers of reknown, who escaped the bonds of time through Teucri magic. Alas, eternal youth does not lead to eternal love. Yes, Telsandria’s heart broke when her lover turned to cruelty, and they are enemies now who once were so devoted to each other.”

That gives all reason to pause, and into the break, Velarin whispers arcane guidance to Tishe: "Simple detection spells are likely not reliable in a place like this, or with powers such as these.”

Velarin then poses the same question to the elf that he had previously asked the woman to try and gauge the response. "Braella makes the same claims as you, wishing us to perform a very different task. Yet, how would simple adventurers as us know the truth of either of your words? If both of you claim that the others request will lead to horrible things, then would it not be logical that we do neither thing?"

The male half elf, Axendur, gestures. “Truly, the dimension takes on the aspect of the owner’s soul. Kelsandria’s realm is green and living. The other realm is dead and burning, as is the cruel and malicious heart of Maegos. The choice seems pretty easy to me.”

Nonetheless, Edson seems to have more faith in the brusque, straight-forward female half-orc, rather than the fancy male half-elf here. Perhaps Edson thinks a servant of the Enemy would look fairer and feel fouler?

Lanliss has the intuition that the speaker here is telling the truth ... in a way so as to convince you to help him and his mistress.

Axendur pleads with the heroes. “I beg you, return to the other dimension and bring to us the armor of Maegos!”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d3=2 ;
Thursday May 2nd, 2019 1:07:03 AM

Edson shakes his head, it just didn't sit well with him. This elf male was pleading with them, and making it feel so heartfelt. It just didnt feel right.

" Ill do whatever you want... but this guy is against us I feel."

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Thursday May 2nd, 2019 5:10:28 AM

Mercurial, a bit of an old popular song pops into Tishe’s head.
This is the story of Kelsand as. Maegoo
Two young lovers with nothing better to do
Then sit around the house all day and hear the news
And here’s what happened when they decided to cut loose...


She sternly disciplines her thoughts to get to the matter at hand, and absently responds. “Armor of Margo’s. Right.”

And goes back to the antechamber to have a private conversation with the other Keepers.”

.....

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday May 2nd, 2019 8:13:36 AM

V was about to suggest moving back to the antechamber when Tishe' starts heading that way, so he merely follows her.

Once outside where they can discuss the matter at hand, V simply states "It appears we are faced with a quandry." and waits to hear everyones thoughts and insight to the problem at hand.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Thursday May 2nd, 2019 2:34:46 PM

Barratore frowns and then snorts. "You got to be kidding me." he says softly and then straightens. He was not ready to leave just yet. This story just about solved itself to him

"Maegos and Kas were lovers?" Barratore starts and then shakes his head. "And it would appear that there was a falling out and, surprise to no one who has ever met a woman slighted, let alone the one we encountered, that she now is in a state of eternally ticked off."

Barratore spreads his arms slightly an exagerated look of disbelief on his face. So her realm, the realm of she who is if full on venting a fiery hot hatred towards you is one of fire and ash? I would guess these pocket dimensions of yours are a lot like the Wold. Shaped and influenced by the energies of those being dwelling in them."

Barratore then squares a bit, "So what did you do? Your fault or not, this is your fault. Time to man up."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20=11 ;
Thursday May 2nd, 2019 8:44:15 PM


"He seemed so convincing", "he speaks in a with persuasion in mind", Lanliss says when they enter a safe place from prying eyes and ears.
Lanliss shakes his head to Edson, showing agreement with Edson stance/view/thoughts.
(It might not be known that in a secret language that only rogues understand, some body movements/language or gestures of some sorts can mean something in a totally different meaning than in the normal day to day context)

Lanliss tries to remember a saying about the current situation.
About how sometimes people try to convince you a little bit too much and too good in their way.
Even if their way means death to all.
It was a quote about persuasion or manipulation.

d20=11

ooc: the note about the secret language of rogues is just me trying to role playing after more than 12 hours working ):

ooc2: same goes for rolling to remember a quote.


Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control.  d20+16=23 ;
Thursday May 2nd, 2019 10:22:42 PM

Emrys takes another deep breath in and finally opens his eyes after hearing what has been said ... he hears everything. Yes, his eyes have been closed the whole time .. as if in silent communion with the woods. He turns his gaze to Axendur. A knowing smile forms across his face.

(Sense Motive on Axendur: 23)

He stares at him for a little too long ... to the point of discomfort for Axendur. Emrys then turns and follows Tishe and Velarin out into the antechamber. He stops at the door and hesitates before finally stepping through. "Very curious indeed," and he tells them his impression of Axendur (sense motive). "What do you think?"

The Door Into GREEN (DM Cayzle & DM Michael) 
Thursday May 2nd, 2019 11:44:45 PM


"Maegos and Kas were lovers?" Barratore shakes his head and talks to Axendur. "And it would appear that there was a falling out and, surprise to no one who has ever met a woman slighted, now she is in a state of being eternally ticked off." Barratore spreads his arms slightly an exagerated look of disbelief on his face. “I would guess these pocket dimensions of yours are a lot like the Wold. Shaped and influenced by the energies of those being dwelling in them."

OOC Note because this gets confusing!

The Garden is ruled by half-elf female Kelsandria, whose servant is half-elf male Axendur. You have not met Kelsandria!
The Heated Waste is ruled by half-orc male Maegos, whose servant is half-orc female Breanna. You have not met Maegos.
It is Kelsandria and Maegos who were reportedly lovers back in the day, according to Axendur.

An old popular song pops into Tishe’s head. But she sternly disciplines her thoughts to get to the matter at hand, and absently responds. “Armor of Maegos. Right.” Tishe’goes back to the antechamber to have a private conversation with the other Keepers.

Velarin was about to suggest moving back to the antechamber when Tishe' starts heading that way, so he merely follows her. Once outside where they can discuss the matter at hand, V simply states "It appears we are faced with a quandry." and waits to hear everyones thoughts and insight to the problem at hand.

The party follows V and T out into the antechamber.

Edson shakes his head, it just didn't sit well with him. This elf male was pleading with them, and making it feel so heartfelt. It just didnt feel right. "I’ll do whatever you want,” he says to his friends, “but this guy is against us I feel."

"He seemed so convincing", "he speaks in a with persuasion in mind", Lanliss says when they enter a safe place from prying eyes and ears. Lanliss shakes his head to Edson, showing agreement with Edson stance/view/thoughts.

Emrys takes another deep breath in and finally opens his eyes after hearing what has been said ... he hears everything. Yes, his eyes have been closed the whole time .. as if in silent communion with the woods. He turns his gaze to Axendur. A knowing smile forms across his face. He stares at him for a little too long ... to the point of discomfort for Axendur. Emrys then turns and follows Tishe and Velarin out into the antechamber. He stops at the door and hesitates before finally stepping through. "Very curious indeed," and he tells them his impression of Axendur (sense motive). "What do you think?"

The party has a decision to make!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Friday May 3rd, 2019 12:08:40 AM

Edson nods back to Lanliss. He crunches his fingers at an odd angle. A hand signal... " Uneasy". " It really isn't a riddle. Its a choice. What ever choice we make, we stand by and the othe realm pays the consequences. We are judge, jury and executioner. "

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Friday May 3rd, 2019 5:23:29 AM

Tishe’ is unhappy. “Three choices; all potentially bad.
One. Help Kesandria by bringing her the Armor of Maegos, probably only by killing him, this probably destroying his pocket and setting an unknown but powerful wizard free to pursue whatever they want to do in our part of the Wold.
Two. Help Margo’s by bringing him the Three Roses of Kesandria, and etcetera. To help make our decision, we have been told they were lovers (or rivals) that used Teucri artifacts to save their love for eternity (or save their skins from the Cataclysm) then turned on each other (found they were trapped) and need a group of heroes to kill the other for revenge (break the spell). And we don’t know which version or which person is telling the truth (or if both are lying!)
Three. Obscure and destroy this Teucri entrance to keep both of them bottled up as they have for two Ages of the Wold.” For this one, do we have the ability to make it harder? Sieur Emrys? Sieur Velarin? Do we have StoneShape, Guards and Wards, and other permanent Magic’s? I have very few that last more than an hour or two. “

Tishe’ sums up the situation as she sees it, but waits for Velarin to make a decision and then decide with the elf. P
.....
Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Friday May 3rd, 2019 3:31:27 PM

Barratore agrees with Tishe on the options, but does not think getting the armor or roses will set loose some powerful person from the ancient past, since to get said items, the group would be killing said wizards.

"A fourth option would be to get both the roses and the armor and return neither to the interested parties. What if if simply ask for them and if the party is not forthcoming, we beat them senseless and remove the items. Thus we leave the powerful wizards alive and so the pocket dimensions remain intact. Unless the items of course are the power source for the dimensions."

Barratore shrugs, he curiosity on the pair and doing anything is rapidly waning. "We have a lovers quarrel and they are acting like children. We have zero ability to determine anything for certain. I'm in favor or telling each of the parties that we will be sealing and burying this particular entrance and effectively destroying the Tuceri components here about and they can sit and stew in their sad little worlds for all time."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday May 3rd, 2019 7:45:46 PM

"I have stone shape Tishe', and I have heard of a spell called move earth, which I am capable of casting, and could acquire. There is also a spell that makes some spells permanent that I could acquire. I could also summon a snot load of earth elementals to assist in reshaping the terrain as needed. If people come looking for this place, they will likely be powerful, and like we have been able to bypass Tecuri, magic, they may be able to bypass ours."

"I hate to say it, but I think that Barratore may be right. If we take both items, and safeguard them, where is the threat? Unless doing so unleashes something we are unaware of as pocket dimensions collapse....":

I once again, I think that since time is on our side, we use resources that are available to us and not make a hasty Decision. The Sage's guild lives for this kind of stuff, and for things of this magnitude, they might pull out all the stops to find out everything ever known about all four parties as well as the information on the armor and the roses. Let us learn all we can and use the knowledge of those that came before us to determine the best course of action and possible repercussions."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Friday May 3rd, 2019 9:36:24 PM

Lanliss closes his eyes and covers his face with his hands, "We need to choose, too many choices."
He thinks to himself.
He stays like this for a few moments as these moments pass, he breathes deeper.
He then opens his eyes and moves his hands from his face.

He exhales very deeply and then breaths normally.

Calmly, he begins speak.
"We are the Keepers of the Vale, we fought countless enemies and managed to outwit some of them"
"I Think we have another option which only the most beautiful, romantic and charismatic witty of us can probably do ", he pauses.

"Make them fall in love again, if they were lovers perhaps there is a slight chance that we can bring them together "

"One of them went to being cruel, but at times even cruel hearts can not resist the power of love", He then finishes speaking and looks at no particular order at the Keepers.

Too Many Choices! (DM Cayzle & DM Michael) 
Friday May 3rd, 2019 11:47:45 PM

In the vestibule, the party debates.

Edson nods back to Lanliss. He crunches his fingers at an odd angle. A hand signal ... "Uneasy." He explains, "It really isn't a riddle. It’s a choice. Whatever choice we make, we stand by and the other realm pays the consequences. We are judge, jury, and executioner."

Tishe’ is unhappy. “Three choices; all potentially bad. One. Help Kesandria by bringing her the Armor of Maegos, probably only by killing him, this probably destroying his pocket and setting an unknown but powerful wizard free to pursue whatever they want to do in our part of the Wold. Two. Help Maegos by bringing him the Three Roses of Kesandria, and etcetera. To help make our decision, we have been told they were lovers (or rivals) that used Teucri artifacts to save their love for eternity (or save their skins from the Cataclysm) then turned on each other (found they were trapped) and need a group of heroes to kill the other for revenge (break the spell). And we don’t know which version or which person is telling the truth (or if both are lying!) Three. Obscure and destroy this Teucri entrance to keep both of them bottled up as they have been for two Ages of the Wold. For this one, do we have the ability to make it harder? Sieur Emrys? Sieur Velarin? Do we have StoneShape, Guards and Wards, and other permanent Magics? I have very few that last more than an hour or two.” Tishe’ sums up the situation as she sees it, but waits for Velarin to make a decision and then decide with the elf.

Barratore agrees with Tishe on the options, but does not think getting the armor or roses will set loose some powerful person from the ancient past, since to get said items, the group would be killing said wizards. "A fourth option would be to get both the roses and the armor and return neither to the interested parties. What if if simply ask for them and if the party is not forthcoming, we beat them senseless and remove the items. Thus we leave the powerful wizards alive and so the pocket dimensions remain intact. Unless the items of course are the power source for the dimensions." Barratore shrugs, his curiosity regarding the pair and doing anything is rapidly waning. "We have a lovers quarrel and they are acting like children. We have zero ability to determine anything for certain. I'm in favor or telling each of the parties that we will be sealing and burying this particular entrance and effectively destroying the Tuceri components here about and they can sit and stew in their sad little worlds for all time."

Velarin explores some magical options and mentions that as a wizard, he can go get whatever spells they need. There is no reason to rush. Maybe the party should leave and find out more.

Lanliss complains that there are too many choices, but then adds a new one: Try to make them fall back in love again!

Brom and Emrys have yet to weigh in.

May the Fourth Omake (DM Cayzle) 
Saturday May 4th, 2019 8:43:25 AM


As you are deliberating, a small incorporeal creature appears, maybe a ghost of some kind? It is of a race you do not recognize -- smaller than a gnome, with pointy ears. Maybe it is a Teucri?

It bows and offers you advice in an archaic dialect: "Choose wisely, you must! There is no try! Only do!"

It fades away, smiling.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Saturday May 4th, 2019 1:25:51 PM

Emrys continues to try and tell his friends what motives he sensed (sense motive) from Axendur (from the previous round ... still waiting), but something mysterious and powerful isn't allowing him to speak his words. What is causing this inability to progress his thoughts ...this, this involuntary mutism! This inability to continue this thought is maddening. He begins to consider that he is possibly under the affects of a spell. How can he respond without the ability to communicate his perceptions ... that continue to remain a mystery.

Then Tishe's question causes him to disregard the barriers to the previous thoughts he was stuck upon.
"Yes, I have access to several magics that can manipulate and reshape stone. I can polymorph most objects into anything I wish, but the effects only remain permanent if the essence of the object remains close to what it once was ... like a tiny, granite pebble becoming a large, granite millstone, for example."

He continues, "As I stated before ... If I had to choose between the two, I would much prefer preserving the forest realm. However if either realm is unable to harm the other, then why not keep them both contained ... they made their beds, let them lie in them."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Saturday May 4th, 2019 2:35:06 PM

"The choice seems obvious to me. We have to reunite the lovers." He says. "Now before your panties get in a bunch think. These two have been waiting here for how long for someone ta settle this. As adventures we always go with destroy first, but in this case I think the only course would be getting them together. That seems to be what they want. The rose and armor are just from the hurt. I think we see that by the realms. His is flowing Field's and hers is a raging fire."



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Sunday May 5th, 2019 10:01:06 AM

Brom's words confirm Lanliss' thoughts. "I think she is the key, the scorned. We need to learn the slight that started this."

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Sunday May 5th, 2019 8:12:11 PM

Tishe’ nods. “I agree. To Maegos’ realm! We need to speak with her directly, and if we have to fight her whole army to do it, than so be it!”

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday May 6th, 2019 8:11:47 AM

V raises an eyebrow in contemplation as Lanliss suggests a very unusual course of action, followed quickly by his jaw falling open as Brom backs it with what appears to be romantic sentiment. The Wizard doesn't know what to say for a moment as Tishe' voices agreement.

"For the love of Alemi! The Keepers of the Vale reduced to matchmakers because a couple of super powerful lovers are having a spat. So be it. Touchy-feely connections at not my strong suit unless fiery explosions are involved, but why not. Sounds like we have a plan. Sort of."

"You all realize we are likely gonna have to kill the golems right? From my recollection, they pretty much ignore spells, which means our warriors get to play with them, while us spellcasters get to deal with Braella and assist elsewhere as we may. I would suggest we throw what prep and boost spells that we can ahead of time. especially ones that last longer."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday May 6th, 2019 12:09:53 PM

" Ive trekked through sewers, slept in filth, begged for meals... but never have I been so embarassed as to play matchmaker to the powers from beyond. Can we just be in agreement that if Maegos is no go, we end her and get her lovers stuff back to him?

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Monday May 6th, 2019 3:18:24 PM

"This sounds like a task more befitting the Muse (the previous Emrys - the bard). Out of the four of us, he had a far greater understanding of romantic love. I doubt our luck would allow this twisting of reality to facilitate his timeline crossing with ours. Love not being a language of which I'm fluent, I will simply do my best to keep you all from killing each other," he says with a chuckle.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday May 6th, 2019 4:35:38 PM

"Velarin, I don't see any other way that doesn't get us almost killed"
"It should be safe", Lanliss says.
He then takes a look at Edson and speaks "We should give it a go, think it as a heist, if all fails.... we will have to use a probably rather violent means...unless you have another cunning plan ?!"

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227 
Monday May 6th, 2019 9:15:15 PM

Barratore shrugs. Ok let’s do this then. Lady is the realm of the garden and the man is in the realm of fire. Garden of deceit he called it. So I think we have a starting point. He thinks there was some big lie. Let’s find out what it is. Don’t worry about the golems. Brom and me can speak golem


Mission: Romantical! (DM Cayzle) 
Monday May 6th, 2019 11:45:36 PM


Emrys is inclined to seal the hole.

But Brom has a different idea: "We have to reunite the lovers." Brom's words confirm Lanliss' thoughts. "I think she is the key, the scorned. We need to talk with Maegos to learn the slight that started this."

Tishe’ nods. “I agree. To Maegos’ realm! We need to speak with him directly, and if we have to fight his whole army to do it, than so be it!”

Velarin raises an eyebrow in contemplation as Lanliss suggests a very unusual course of action, followed quickly by his jaw falling open as Brom backs it with what appears to be romantic sentiment. At least the party should prep for a fight.

Edson responds, "I’ve trekked through sewers, slept in filth, begged for meals ... but never have I been so embarrassed as to play matchmaker to the powers from beyond.” He suggests that if matchmaking fails, the party needs to be ready for more direct measures.

Emrys says, "Love not being a language of which I'm fluent, I will simply do my best to keep you all from killing each other." He chuckles.

"Velarin, I don't see any other way that doesn't get us almost killed"
"It should be safe," Lanliss says. He then takes a look at Edson and speaks "We should give it a go, think it as a heist, if all fails ... we will have to use a probably rather violent means ... unless you have another cunning plan ?!"

Barratore shrugs. “Ok, let’s do this then. Lady is the realm of the garden and the man is in the realm of fire. Garden of deceit he called it. So I think we have a starting point. He thinks there was some big lie. Let’s find out what it is. Don’t worry about the golems. Brom and me can speak golem.”

The party has reached a remarkable consensus and decided on a bold course of action! The door to the Realm of Heat is opened, you enter again, and you encounter again Braella, the female half-orc servant of Maegos.

“So, have you brought the crystal flowers?” she asks.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged); DR 4/- (7/- raged) 
Monday May 6th, 2019 11:47:24 PM

"Not sure what the problem is, some challenges don't always require weapons. Besides there's some satisfaction from helping two lost souls."

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK) 
Tuesday May 7th, 2019 5:22:44 AM

Tishe’ ensures her magic items are in regular pockets and not her dimensional pockets and walks through the door. There is Maegos again, almost like she is locked in time. Tishe’ tried the direst approach.

“No, we have not brought the Crystal flowers. We are here to speak with Maegos. You may lead us, or move aside, thank you.”

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 6. 2. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday May 7th, 2019 8:15:59 AM

V is about to speak to Braella when Tishe' covers the matter at hand quite succinctly. V remains about 10' behind Brom and Barratore and waits for her response

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Tuesday May 7th, 2019 8:19:51 PM

Lanliss waits for a response, ready to face anything that might happen.
"I hope you you didn't choose a bad way to express yourself", Lanliss thinks.
He Moves close to Tishe and whispers to her "Are you ready to a possible confrontation ?"
He moves head of her, ready to try to protect her if something happens.
"It would be a shame to lose her (Tishe)", He thinks.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday May 7th, 2019 9:14:00 PM

Edsons' eyes widen at Tishes abruptness, and actually lets out a light chuckle. His hand whitens on his bow as his grip tightens. He wasn't sure how this was gonna play out, and looked to the others to see how they react.

Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+15=35 ;
Tuesday May 7th, 2019 9:15:23 PM

Barratore folds his arms across his chest and looks all Minotaur-like, as he did in the old days. This time, however he means to be standoffish. He keeps his attentioN on the pair of green creatures that could become combative, presumably at Brealla's command

Readied attack to 5' step at a green guardian thing
Perception 35

Spells
Darkvision
Endure Elements

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Tuesday May 7th, 2019 10:10:06 PM

Like Tishe, Emrys makes sure all his important items not left in his handy haversack. All his wands and rods on in their trusty pouch. He now ties his tiny, masterwork cauldron to the outside of his backpack. With the rest, he enters the realm of Maegos. After Tishe asks to see the master of the realm, Emrys adds, "Yes, it's very important."

Fighting Braella Round 1 (DM Cayzle & DM Michael)  d20+34=43 [att Bar]; d8+27=29 [dam Bar]; 4d6=15 [plus 15 fire dam Bar]; d20+29=37 [att Bar]; d8+27=34 [dam Bar]; 4d6=11 [fire dam Bar]; d20+24=30 [miss Bar]; d20+19=34 [miss Bar]; d20+36=52 ; d20+36=52 [two fists vs Bar]; 4d8+19=32 ; 4d8+19=47 [two fist dam vs Bar]; d20+18=31 ; d20+18=26 [two fist dispels vs Bar]; d20+36=52 ; d20+36=37 [two fist vs Brom]; 4d8+19=38 [dam vs Brom]; d20+18=29 [dispel vs Brom];
Tuesday May 7th, 2019 11:57:07 PM


Brom calmly reminds everyone of the power of love, "Not sure what the problem is, some challenges don't always require weapons. Besides there's some satisfaction from helping two lost souls." But in a moment he will recall the value of weapons, too.

Barartorre moves up to stand with Brom right next to the half-orc and her golems.

Tishe’ responds to Maegos, “No, we have not brought the Crystal flowers. We are here to speak with Maegos. You may lead us, or move aside, thank you.”

Velarin puts his trust in Tishe’s ability and remains about 10' behind Brom and Barratore and waits for her response

Lanliss moves next to Tishe, in case she needs protection.

Emrys and Edson stand prepped to support their friends at need.

And need comes.

========== ==========

VERBAL MAP: Braella stands in her golden armor between her two huge green-metal golems. There is five ft of space between each golem and Braella.

Right in front of Braella are Brom and Baratorre.

Ten feet behind Brom and Barratore are Tishe, Velarin, and Lanliss.

Standing behind them are Edson and Emrys.

========== ==========

Braella quickdraws her longsword and makes a full attack. Four slices at Barratore -- only the first two strike true. The first strike hits AC43 for 29 damage plus 15 fire damage plus two negative levels. The second strike hits AC37 for 34 damage plus 11 fire damage plus two more negative levels. The last two swings miss.

Green Guy One swings both its massive fists at Barratore. Both land vs AC52, inflicting 32 plus 47 damage and casting two dispel magics on Barratore: His Darkvision and Endure Elements spells are sucked into the Green Guy, strengthening it.

Green Guy Two swings at Brom, but only one fist connects. Brom takes 38 damage, but loses no magic.

========== ==========

Braella: AC38, no damage.
Green Guy 1: AC32, +10 temp hp.
Green Guy 2: AC32, no damage.

NOTES:
It is important to list any ongoing magical effects.
The golems emit an anti-magic aura. Make a concentration check (DC 25 + the level of the spell being cast) to cast successfully.
Barratore, please take your readied attack and then your normal round of actions.

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+24=32 ; d20+24=43 ; d20+19=33 ; d20+19=31 ;
Wednesday May 8th, 2019 8:19:28 AM

Tishe’ turns to respond to Lanliss, and then Braella attacks! “Piggies!”, she curses, the obvious answer to the rogue being ‘no’.

The Spellweaver feels the magic suppressing effect of the golems and tries to push through. She casts a Silent Slow Spell, targeting Braella and both golems. She then follows up with a Quickened Grease Spell, trying to target Braella’s Sword!
.....
Concentrate: 32 and 43. Success!

Silent Slow Spell Spell Penetrate: 33 Will DC 23 or Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Quickened Grease on Longsword. Spell Penetrate: 32. Reflex DC 21 or drop the weapon
.....

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 7. 2. 1. 0.

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control.  d20+29=35 ; d20+29=44 ;
Wednesday May 8th, 2019 6:54:59 PM

Emrys doesn't like this response at all. Not at all what he was expecting ... and she was asked to nicely as well. However his attention turns to Barratore. He can tell that he's lost much of his vitality and essence from those attacks. He then works to correct that.

He carefully begins to cast his spell, not knowing the reach of these giant, green constructs. He then reaches out and touches the minotaur.

(Defensive Casting: Concentration: d20+29 = 35, success. Casting Death Ward on Barratore, enhanced by Quicken Spell. Duration: 17 minutes. +4 saves against death effects. Wards against energy drain and suppresses the effects of energy drain.)

Emrys then casts a second spell in an attempt to put some distance between the party and the constructs.

(Defensive Casting: Concentration: d20+29 = 44, success. Casting Reverse Gravity under both Green Golems. No Save, No Spell Resist. Duration: 17 rounds. Area: Seventeen 10-ft Cubes. I only want to capture the golems and no one else. I don't know their space. I just want to use what Cubes are available and lift them as high as I can go with 17 10-ft cubes.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  17d6=55 ;
Wednesday May 8th, 2019 8:13:33 PM

"And so it begins" V thinks to himself as he uses his quicken rod in hand to cast a haste spell upon the Keepers.

He then casts an empowered chain lightning at Braella which then arcs to her two metal constructs, and V hopes that these golems are effected by electricity in the same way as normal iron golems. (reflex save 29 for half damage to Braella, reflex save 27 for golems if they get one. 90 pts of damage on a fail, 45 on a save)(55+27+8)

"I will try and wall of force one of the golems out of the immediate activity next round so Braella and the other golem can be focused on."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 17 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+22=42 ;
Wednesday May 8th, 2019 8:28:14 PM

Lanliss moves a little towards the danger (moving 5 feet head).
Lanliss takes his short sword out, ready to fight but waiting to see how the others react.

He will try to stay hidden, moving in place to perhaps, be hidden from enemy attention.
But not hidden attention and vision wise from the Keepers.

As Brom and Barratore move, Lanliss will be as a shadow in their movements.

Stealth 42 ! (20+22) Lucky Roll

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+24=38 ; d20+19=39 ; d20+19=32 ; d20+14=16 ; d8+4=12 ; d6=5 ; d8+4=6 ; d8+4=7 ; d8+4=5 ; d6=2 ;
Wednesday May 8th, 2019 9:21:48 PM

Edson unleashes on green guy number 2. Connecting twice. The second a critical. (If they can be critted)

Hit ac 38 12 dmg +5 flaming
Hit ac 39, crit confirmed 32 18 dmg +2 flaming


Barratore Steelwind (Dan K) AC: 36 (T 17 FF 26), CMD:42; HP: 227/227  d20+30=31 ; d20+31=43 ; d20+26=31 ; d20+21=22 ; d20+16=17 ; d20+31=47 ; 2d8+21=35 ; 2d8+21=24 ;
Wednesday May 8th, 2019 9:46:28 PM

The woman's attack takes Barratore by surprise, he was too focused on the green golems. He spins left and draws his blade as one of the golems moves to strike. Fire burns across his skin and blood sprays from multiple wounds. Barratore''s blade twists awkwardly and deflects harmlessly off of the golem

Readied attack hit AC 31 miss

Emrys' spell washes over him and while it does not help the severe wounds he just received, it does push down the drained and tired feeling that was pulling at him.

Spells fly about him, possibly taking the golems out of the picture for the moment. Barratore takes a 5' step back and left from Braella. Barratore shifts his attack posture to a more defensive stance. Barratore had friends and could wait her out. Mentally he also activates his clan torc.

Fighting defensively +3 AC. Hit AC 43 / 31 / 22 / 17 / 47 DMG 35 / 24

Effects
Death ward supresses (4 negative levels -4 att/saves/skills. -20 HP)
DMG 169
Torc haste 9/10. Haste +1 AC / Attack / reflex save
Barratore AC is currently 40

Fighting Braella Round 2 (DM Cayzle & DM Michael)  d20+18=28 [B saves vs Slow] d20+26=44 d20+26=40 [two conc checks for V] d20+13=29 [Braella save vs lightning] d20+34=40 d20+29=38 d20+24=38 d20+19=32 [Braella att Bar] d8+27=35 4d6(3+2+4+4)=13 [dam Bar] d20+13=33 [save vs grease]
Wednesday May 8th, 2019 11:58:58 PM


Important! List your current hp in your post!

Tishe’ attempts to respond to Lanliss, but is interrupted by Braella attacks. “Piggies!”, she curses. Tishe’ casts a Silent Slow Spell, and then follows up with a Quickened Grease Spell, trying to target Braella’s Sword!

Braella saves vs the Slow with a 28. The two golems are unaffected.
She saves vs the Grease too.

Emrys not liking the response determines to assist Barratore with a death ward spell. And then casts reverse gravity on the green golems.

The Reverse Gravity works like a charm, and the two golems “fall up” 20 ft, out of reach.

Velarin wants to cast two spells, but the Golem Aura requires a concentration check (DC 25 + the level of the spell being cast) to cast successfully. The DM makes those two checks for Velarin: both pass easily. Velarin haste on the party, and then casts chain lightning at Braella, then arcs to her two metal constructs.

Braella rolls a 29, exactly what she needs to save, and takes 45 damage. After arcing, the two constructs seem slowed!

Lanliss attempts to stay hidden in the shadows of Brom and Barratore. OOC: I’ll allow it for this battle, but my interpretation of the stealth rules require either concealment or hard cover. Soft cover from allies is not enough.

Edson shoots at Green Guy 2, hitting twice. It is not immune to fire damage, but it has DR 15/adamantine, so the actual damage from the arrows is 0 and 3, and the 7 hp fire damage applies. 10 damage total.

Barratore attempts to attack Braella, but hits only once, and the 35 damage he inflicts is reduced to 30 with DR. He steps back and falls into defensive position.

Brom fails to act this round.

========== ==========

Braella takes a five ft step forward and attacks Barratore again. The taur’s defensive stance helps a lot, and instead of three hits, she lands only one. Barratore takes an additional 35 damage plus 13 fire damage.

========== ==========

Verbal Map:
Braella stands front and center. Her two golems had been flanking her -- they still are, but they are 20 ft up.
Brom is next to Braella.
Barratore is five ft back, next to Emrys. Lanliss is hiding next to Barratorre and behind Brom.
Ten feet behind Brom and five ft from Emrys and Barratore are Tishe, Velarin, and Lanliss.
Standing behind them: Edson.

========== ==========

Braella: AC38, -75 damage ... LATER EDIT: +29 damage = 104 damage total.
Green Guy 1: AC32, +10 temp hp. Slowed, 20 ft up
Green Guy 2: AC32, -10 damage. Slowed, 20 ft up

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control.  d20+29=34 ;
Thursday May 9th, 2019 12:34:04 AM

(Sorry, I am horrible at math (dyscalculia), I thought Barratore was a lot healthier than what he is.)

As Emrys closed with Barratore, he realizes his friend is far more injured than he had expected. He digs down and wrestles heroically to gather more power for one more spell.

(Hero Point: To get another action. Defensive Casting: 34, success. Casting Heal of Barratore. Heals 150 points. Plus cures a long list of conditions.)

Cayzle Comments: Stephen, I'd rather ignore this after-midnight post. Save your hero point. It DOES emphasize the importance *cough*DAN*cough* of tracking your hit points in your header!! If Barratore slips into the negatives or worse, I'm sure you can drag him back to life. :-)

AC 22/ T22/ F20 CMD20. HP 136/136 Tishe’ (SteveK)  d20+11=20 ; d20+11=21 ; d20+11=14 ; d20+24=42 ; d20+24=28 ; 4d6=11 ; 4d6=13 ; 4d6=16 ; 5d4+5=19 ;
Thursday May 9th, 2019 5:22:05 AM

Tishe’ sees Braella is well-resistant to magic, “so I’ll try weaving a different pattern”, she mumbles, and casts a Sonic Scorching Ray, then a Quickened Magic Missles, both aimed at the armoured orc!

......
Concentrate. 42, 28

Sonic Scorching. Touch AC 20, 21, 14. Dam 11, 13, 16

Quickened Magic Missles. Dam 19

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 7. 3. 1. 0.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged)  d20+29=35 ; d20+24=26 ; d20+19=35 ; d20+14=22 ;
Thursday May 9th, 2019 9:02:17 AM

Brom sighs inside as he comes to the conclusion that violence is the on!y answer. So he decides the only way to end this is destroy both. Thinking is too hard and no one cares to talk, only fight. A Wold to his liking anyway.

Brom rages and strikes the woman.

Attack (rage, pa): missing

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+24=43 ; d20+19=36 ; d20+14=18 ; d8+4=8 ; d8+4=12 ; d6=5 ; d6=2 ;
Thursday May 9th, 2019 11:21:10 AM

Ooc: Sorry my sheet wasnt updated but the bow is +4 so it should pass the dr normally.

Edson fires again at the green golemish creature. Connecting twice.

Hit ac 43 8 dmg + 5 fire
Hit ac 36 12 dmg + 2 flaming

Emrys Myrridanmyl, stephen f. ac19 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. 
Thursday May 9th, 2019 12:31:55 PM

Emrys' next move is somewhat predictable. He gives Barratore a healing touch!

(Casting Heal on Barratore. 150 points of healing. Cures long list of conditions.)

He looks up at the floating metal giants with great satisfaction. Now Emrys considers what else he can do.

Somewhere no one knows where, a tree falls in the forest ... and it makes a very loud sound!

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste.  d20+29=44 ; d20+29=47 ; d12=4 ; d12=4 ; d12=3 ;
Thursday May 9th, 2019 12:39:48 PM

(Sorry, I forgot my Concentration checks for Emrys' Heal spell. Concentration: 44, success.)

On second thought, Barratore took a great deal of damage. So Emrys takes his Rod of the Quickening and casts a very quick spell.

(Concentration: 47, success. Casting Quickened Cure Serious Wounds on Barratore, empowered by Spiritual Healing. Cures 3d12+15: 4+4+3+15 = 26 points .... sorry, horrible rolls!)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+26=36 ; d20+26=34 ; d20+12=29 ; d20+12=15 ; d20+12=19 ; 4d6=10 ; 4d6=14 ; 4d6=14 ; 5d4+13=23 ;
Thursday May 9th, 2019 7:28:26 PM

V nods appreciatively at how effective a team he and his friends had become. It seems the tide had, for now, turned in the Keepers favor.

Knowing he can't do much to the iron golems, V continues to target Braella. Having expected undead, his spell list was not quite complementary to a normal battle. If this was actually one. Although true sight would likely show the wizard if something was amiss.

He therefore throws an empowered scorching ray at Braella, followed by a quickened magic missile (concentration checks 36 and 34) (ranged touch attacks of scorching rays 29, 15, 19 for damage of 18, 24, 23) (magic missile damage 23)

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 16 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday May 9th, 2019 7:29:59 PM

spells cast adjustment

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 16 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx1, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d2=1 ; d2+14=16 ;
Thursday May 9th, 2019 9:41:50 PM

Lanliss looks at Tishe and says " keep safe".
He moves out of cover and safety of Brom's and Barratore's backs and moves even farther to the dangerous side of the battle.
His heart pounding, there is no more hiding.
"I am at disadvantage, it's dangerous now ", Lanliss thinks as he takes a closer look at the green guys/golems.
He moves near the golem on the right side and starts to attack in a measured way a defensive one.
His attack fast enough to seem to hit the golem but alas he missed.
Lanliss hopes that the fast and inaccurate attack that he just did won't make him an easy target now.

Attack 18
Current AC is +3 (Combat Expertise)
Already subtracted -3 from the attack roll but forgot to use new weapon data so added the +2 from the new weapon.

2d result (dice result to check which way)
1=right
2=left


(Dan K) AC: 43 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Thursday May 9th, 2019 11:15:35 PM

Emrys touches Barratore with healing and follows it with more and bone knit, skin and hide smooth over and blood replenishes itself. Barratore gives his head a shake and snorts.

"We are not here for you but your lord and we do not even mean him harm. We have come back to aid in ending this torment for him and her."

Barratore parries another thrust and moves to an even more defensive posture.

Full Defensive

Effects
Velarin Haste
Death ward supresses (4 negative levels -4 att/saves/skills. -20 HP)
Torc haste 9/10. Haste +1 AC / Attack / reflex save
Barratore AC is currently 43

Fighting Braella Round 3 (DM Cayzle & DM Michael)  d20+26=37 ; d20+21=41 ; d20+21=37 ; d20+16=34 ; d20+11=26 ; d8+18=19 ; d8+18=20 ; d8+18=25 ; d8+18=24 ; 4d6=9 ; 4d6=9 ; 4d6=14 ; 4d6=10 ; d8+18=26 d8+18=24
Thursday May 9th, 2019 11:56:39 PM


Seeing that Braella is resistant to magic, Tishe’, “so I’ll try weaving a different pattern”, she mumbles, and casts a Sonic Scorching Ray, then a Quickened Magic Missles, both aimed at the armoured orc. The missiles inflict 19. Her touch AC is 14, so all three hit, for another 40 damage.

Brom reluctantly decides the only way to end this is destroy both. Brom rages and strikes the woman but misses her with his attacks.

Edson fires again at the green golemish creature. Connecting twice for total 27.

Emrys' next move is somewhat predictable. He gives Barratore a healing touch! (Casting Heal on Barratore. 150 points of healing.) He looks up at the floating metal giants with great satisfaction. Emrys takes his Rod of the Quickening and casts a very quick spell. (Casting Quickened Cure Serious Wounds on Barratore, empowered by Spiritual Healing. Cures 26 points)

Velarin continues to target Braella. Velarin throws a scorching ray at Braella, followed by a quickened magic missile. ALAS, she is immune to fire, so that has no effect. The magic missiles land for 23!

Lanliss moves near to the green guy on the right side and starts to attack in a measured way a defensive one. He attempts to attack the green guy but misses. [OOC: You know it is 20 ft in the air, right? What missile weapon are you using? Is it adamantine or have a high enhancement bonus?]

After receiving some healing, Barratore gives his head a shake and snorts. "We are not here for you but your lord and we do not even mean him harm. We have come back to aid in ending this torment for him and her." He uses his full defense to deliver this message.

========== ==========

Braella scowls as Barratore is healed and scowls again as he delivers his message. She takes a five ft step back into the anti-grav, falls up, drops her sword (which also falls up), quickdraws her bow, sets her eye on Emrys the healer, and shoots twice.

Emrys is AC20. She hits ACs 37 and 41 -- the 41 is a confirmed critical. The first arrow inflicts 19+9 fire=28. The second arrow inflicts critical damage of 20+26+24=70+9=79 more damage. Those two arrows together inflict 28+79=107 damage. Emrys has 109, so he is still standing.

Braella fires a third time at Emrys. It hits AC34. It inflicts 25 damage plus 14 fire damage. Your Evil DM estimates that the third arrow brings Emrys to -37 hit points. Is Emrys dead?

Braella fires her fourth arrow at Tishe. It hits AC20, a miss.

She barks a command to the golems. They shift a bit, giving Braella cover. Her AC increases to 42.

========== ==========

Verbal Map:
Braella and her two golems are 20 ft up at the top of the anti-gravity zone. The golems are giving Braella cover.
Brom and Barratore are at the base of the AG zone. Emrys is right behind them (maybe dead). Lanliss is next to Emrys.
Ten feet behind Brom and Barratore, five feet behind are Tishe, Velarin, and Lanliss.
Standing behind them: Edson.

========== ==========

Braella: AC42, -186 damage total. 20 ft up
Green Guy 1: AC32, +10 temp hp. Slowed, 20 ft up
Green Guy 2: AC32, -37 damage. Slowed, 20 ft up

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK)  5d8+9=25 ;
Friday May 10th, 2019 5:16:41 AM

Tishe’s mercurial attention, focused but mutable, is on the battle and she barely hears Lanliss’ protective admonition. And then Braella uses the antigravity to her advantage and kills Emrys!

Dashing forward defensively, she moves to touch the fallen Witch and release the magic from her Ring of Spell Storing. “Breath of Life”, she intones, and heals Emrys for 25 damage (and brings back to life If cast within one round)

She then touches Brom, casting a Quickened Fly Spell on the Barbarian. “She has chosen her fate”, she says sadly.
......
Defensive. +3 AC

Hoping that Emrys and Tishe’ are behind Barratorre provides Cover!

......
Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 7. 3. 1. 1.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+26=35 ; 5d4+13=27 ;
Friday May 10th, 2019 6:59:39 AM

V sees Emrys go down, and Tishe' move quickly to save him. "That's what I get for having happy thoughts" he reprimands himself.

the wizard casts another quickened magic missile, sending it at Braella(concentration check 35, damage 27)

V then casts a wall of force between Brom and Barratore and the rest of the party. The wall is 30' high and 55' long.

V then calls out the wall to the rest of the Keepers "I put a 30' high wall between Brom n Barratore, and the rest of us. Brom and Barratore can fire away, and the rest of us are protected from her arrow fire until we choose to move around it. Remember you have haste up fellas"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 16 rounds

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx2, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2-Cx1
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Emrys Myrridanmyl, stephen f. ac20 hp-12/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Friday May 10th, 2019 9:36:31 AM

Emrys feels the searing sting of multiple arrows piercing his pale skin. The final arrow is the tipping blow. He slumps to the ground. Daemon instantly slithers over his body in an attempt to shield from more arrows.

Tishe's touch may or may not have ripped his soul (if he had one) back from the nether ... however he remains motionless on the ground.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+24=41 ; d20+24=33 ; d20+19=36 ; d20+14=29 ; d8+4=12 ; d8+4=12 ; d8+4=11 ; d6=2 ; d6=6 ; d6=4 ;
Friday May 10th, 2019 1:38:02 PM

Edson mouths the words and activates his extended greater invisibility from his ring.

(Not sure about spacing) If Edson is clear of the wall and can still fire at Golem #2 he does, otherwise moving to a location he can.

He hits three times: 12 dmg + 2 fire, 12 dmg + 6 dmg, 11 dmg + 4 dmg.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+14=23 ; d20+14=31 ;
Friday May 10th, 2019 8:28:34 PM

Lanliss starts to feel it, panic.
They are, yet again in troubles.
Fighting against a sophisticated enemy and one of the keepers is probably almost dead if not dead.
Lanliss begins to move fast, hoping to flank the enemies, or at least be behind their back.
He looks up, closing the distance.
"Too far", Lanliss thinks.

"hoping to get the attention of the bad guys, He screams, "Helllo!, you have beeeeen flankeeddd"

Bluff 23
(second roll ignoe).



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged)  d20+29=39 ; 8d20+38=134 ; 8d6+38=68 ; d20+19=24 ;
Saturday May 11th, 2019 6:58:58 PM

Brom steps into the reverse gravity zone and falls upward using the fall as a charge. Falling 20-ft, he strikes hard against the woman. (probably giving the golems AoO)

Attack (rage, pa, gtr vtl stk): AC 39, damage 68

Acrobatics DC 19 to avoid harm from falling.


(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind   d20+35=47 ; 2d8+21=27 ; d20+19=33 ; d20+35=49 ; d20+30=48 ; d20+30=38 ; d20+25=41 ; d20+20=40 ; d20+20=33 ; d20+35=41 ; 2d8+21=26 ; 2d8+21=31 ; 2d8+21=30 ; 2d8+21=34 ; 2d8+21=29 ;
Sunday May 12th, 2019 9:07:35 PM

As Brealla falls though his reach, Barratore takes a swing. AoO hit AC 47 DMG 27

Barratore follows Brom and the woman, though this is precisely the scenario he was thinking would be the one that they group should simply walk back through the door. V's barrier and Broms move to engage, made that no longer a possibility

Barratore attacks as he lands.
Acrobatics 33
Haste, greater penetrating strike hit AC 49 / 48 crit 38 / 41 / 40 crit 33
DMG 26 / 31 crit 30 / 34 / 29 crit miss

Effects
Velarin Haste
Death ward supresses (4 negative levels -4 att/saves/skills. -20 HP)
Torc haste 9/10. Haste +1 AC / Attack / reflex save


Fighting Braella Round 4 (DM Cayzle & DM Michael)  d20+36=43 ; d20+36=37 [AoOs vs Brom]; 4d8+19=39 [Brom dam]; d20+18=35 [dispel];
Sunday May 12th, 2019 11:38:12 PM


Bookkeeping from last round -- As Braella rose through the AG field, Barratore took an AoO and inflicted 27 damage!

Emrys falls to the ground from the multiple arrows that had pierced his skin. A touching scene occurs where Daemon attempts to shield Emrys from any further attacks.

Seeing the Emyrs has fallen, Tishe’ casts Breath of Life, from her ring, and heals Emrys for 25 damage (and brings back to life If cast within one round). She then touches Brom, casting a Quickened Fly Spell on the Barbarian.

Velarin casts another quickened magic missile, sending it at Braella, inflicting 27 damage. V then casts a wall of force between Brom and Barratore and the rest of the party. The wall is 30' high and 55' long. V explains to the party his plan with the wall and the haste spell.

Edson activates his extended greater invisibility from his ring. [OOC: Sorry, the Wall of force blocks those arrows.] He moves around to the side so that the wall of force is not blocking his missile attacks (He can shoot next round).

Lanliss starts to feel some panic. Lanliss begins to move fast, hoping to get around the Wall of Force to reach the enemies, or distract them. He then he screams, "Helllo!, you have beeeeen flankeeddd"

Brom steps into the reverse gravity zone and falls upward using the fall as a charge. Rising/Falling 20-ft, he strikes hard against the woman.

The two golems take AoOs against Brom as he ascends. The two AoOs hit and miss. Brom takes 39 damage and the Fly spell just cast on him is dispelled.

Brom charges Braella -- but he fails to hit her high AC.

Barratore steps 10 ft forward into the AG Field too (That’s a standard action). He rises to attack her (avoiding AoOs because Brom just took them). This final attack does the trick, and kills her!

The golems become statue-like, and do not move.

Combat is over!

OOC: Please do not forget concentration checks vs DC 25 + the level of the spell being cast. The anti-spell aura from the golems is still active, even if they are inactive now. Please list all active spell effects.

Emrys Myrridanmyl, stephen f. ac20 hp-12/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Monday May 13th, 2019 6:05:04 PM

Daemon looks all around with fangs drawn ready to defend Emrys with his life. He then feels something. He puts his head down to his chest and then up against lips. His eyes immediately widen. He immediately begins to jab and bite at Emrys' belt pouch.

He then barks at anyone nearby, "HEY! I could USSE sssome HELP over heres! I DON'T have HANDSSS!!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday May 13th, 2019 7:15:49 PM

V sees Braella fall, and moves to Emrys, and retrieves whatever it is that daemon wants, and if possible, assuming it is healing of some sort, will use it as soon as possible on him

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday May 13th, 2019 7:16:24 PM

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 14 rounds
Wall of force

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx2, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2-Cx1
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+22=23 ;
Monday May 13th, 2019 8:01:11 PM

Lanliss gets closer to Barratore.
He searches for some interesting things that might prove useful to the Keepers.
He quickly looks at Braella, making a sigh as he inspects any pockets or items of interest.

"What a shame, we didn't want to fight", Lanliss thinks.
"Hi Edson, come here,", Lanliss speaks loudly in halfling.
Hoping that Edson comes and helps him search for stuff.

Percpetion 23 (1+22)


Emrys Myrridanmyl, stephen f. ac20 hp-12/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Monday May 13th, 2019 8:03:33 PM

With Velarin's help, Emrys' belt pouch is opened and Daemon goes to digging around, slinging about multiple vials filled with liquid. A few of them are labeled with 'CMW'. "There theyss are," the viper declares!

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind   d20+19=29 ; d20+2=9 ;
Monday May 13th, 2019 8:20:52 PM

Barratore reaches out and grabs Braella with one hand and flails about somewhat at the top of the anti gravity field. Though he has no training, he does what he can to see if she is only mostly dead. If so he attempts to help
“Little help here.” He calls out. “If someone could turn this off, that would be great.”

Barratore prepares to land

Acrobatics 29
Heal 9


Braella Defeated (DM Cayzle & DM Michael) 
Monday May 13th, 2019 11:19:31 PM


The bloodwitch spirit companion, Daemon, begins to jab and bite at Emrys' belt pouch, and then barks at anyone nearby to assist him getting something out of Emyrs’ pouch.

Velarin sees Braella die, and moves to Emrys, to retrieve whatever it is that daemon wants, and if possible, assuming it is healing of some sort, will use it as soon as possible on him. It turns out to be Cure Moderate Wounds. [OOC: Go ahead, Emrys, and roll your healing.]

Barratore reaches out and grabs Braella, only to find that Braella is in fact dead. With one hand he thrusts the corpse out of the AG Field to send it down to the ground.

Lanliss gets close to Braella -- who is now dead, of course -- and searches her after making a sarcastic remark towards her. He motions for Edson to join him.

Oddly, Braella’s body crumbles into dust.

On Braella’s body you find: adamantine full plate (that she had been wearing), a buckler, composite longbow with 40 arrows, a longsword, an amulet, a belt, a headband, a ring, diamond dust (worth 50 gp), and 168 gp.

You have some rounds left of antigravity, and the golems are still and guideless. Will they remain passive when they return to the ground? If you cancel the spell, Barratore and the golems will all come down.

Brom, Tishe’, and Edson are left catching their breaths after the fight.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged) 
Monday May 13th, 2019 11:50:06 PM

Brom catches his breath. He waits for a decision on what to do next.

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK)  d8+1=5 ; d8+1=9 ;
Tuesday May 14th, 2019 5:09:49 AM

Tishe’ is worried that Emrys isn’t moving, but Daemon’s actions convince her the Witch is only knocked out and roughened Up. As Velarin retrieves the ‘whatever’, Tishe’ pulls a Wandof Cure Light Wounds and begins applying it to Emrys. Two casts are enough to wake their good friend. “Many Shadows”, she says while smiling in relief at the half-elf. “I thought your threads were cut for a moment there!”

“Sieur Brom, I gave you a Flying Spell. Why don’t you fly up there and push one of the golems out of the field? Your strength should be enough to drag a near ton, and that thing is floating in air so...”. She gives a pushing motion. “Sieurs Barratorre, Edson, and Lanliss could be ready to hit it from all sides when it falls, and that would allow us to manage them one at a time.”

She looks to Velarin for confirmation of her plan.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 7. 3. 1. 1.

Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste.  d8=8 ; d8=1 ; d8=2 ; d20+29=41 ; d20+29=35 ; d12=4 ; d12=4 ; d12=5 ; d12=3 ; d12=7 ; d12=5 ; d12=3 ; d12=5 ;
Tuesday May 14th, 2019 11:00:41 AM

(CMW potion 2d8+5: 8+2+5 = 15 healing + Tishe's 14 healing from her wand.)

Emrys' eyes quickly open as he grunts and winces in pain. Daemon quickly slithers off of him ... his weight obviously causing him more discomfort. His agony quickly gives way to anger as he recalls what had happened to him. He scrambles to his feet, not knowing the woman had been slain ... readying himself to continue the fight. He casts two critical cure spells on himself in the process.

(Casting Cure Critical Wounds x2 on Emrys, empowered by Spiritual Healing. Concentration: 41 and 35, success. Heals 8d12+34: 4+4+5+3+7+5+3+5+34 = 70 healing ... crappy rolls continue!)

Seeing the woman's body on the ground, Emrys coldly draws his dagger ... he's determined to claim his pound of flesh ... but he walks directly into Velarin's force wall. He growls loudly in frustration!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday May 14th, 2019 7:07:01 PM

V returns Emrys potions to him, and decides to dismiss the wall of force. After Braella disappears to dust V comments "At least she saved us the effort of going through her pockets for loose change."

"My mansion will do us no good here. We will need to rest out in the open if or when we do. another fight like that, and we will definitely need to rest."

"Once we see what happens with the golems, Let us heal up as best we can for now, and begin a search of the area after. I think the golems will remain inert unless commanded by an authorized user."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 14 rounds
Wall of force

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx2, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2-Cx1
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Tuesday May 14th, 2019 8:01:57 PM

"Good idea Tishe, we need to get of future problems", Lanliss says slowly and drops all the items that he tried to get hold of and moves to a place he think will give an advantage against the golems.

"Ready when you are, Brom", Lanliss says and waits his short sword ready to slash and pierce.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday May 14th, 2019 10:15:00 PM

Edson takes a deep breath before moving up by Lanliss and helping look through everything. He stops, realizes hes still invisible and deactivates the spell.

Hearing Tishe.. he pull s his bow back out, readies an arrow and waits for the golem.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Tuesday May 14th, 2019 10:37:02 PM

Barratore waits for Brom to give him an assist out of the Reverse Gravity field. Upon coming down he sets up and waits for Brom to push one golem out. Blade poised and ready to rock if the golem arrives at the ground in fighting form

Death ward suppression of -4 levels
Haste from V
Torc Haste 9/10

Braella Defeated (DM Cayzle & DM Michael) 
Tuesday May 14th, 2019 10:48:17 PM


Brom catches his breath. He waits for a decision on what to do next. There are two golems and Barratore at the top of the AG Field.

Tishe’ pulls a Wand of Cure Light Wounds and begins applying two casts to Emrys. “Many Shadows”, she says while smiling in relief at the half-elf. “I thought your threads were cut for a moment there!”

She encourages Brom with a flying spell to push the golems out of the field so that the others can attack it. Will Brom push out a golem first, or a taur?

Emrys' immediately jumps up after being healed and readies himself to continue the fight. He casts two critical cure spells on himself in the process with 70 hp. And reminds the rest of the party that the Wall of Force is still there.

Velarin dismisses the Wall. Recall that no spells that futz with dimensions work in this place -- no Rope Trick, no Bag of Holding, no Mage’s Mansion.

Lanliss positions himself to flank (with whom? With Barratore? He’s still in the AG Field) IF Brom does push a golem out of the AG Field.

Edson has bow ready to use.

The party is poised for action ...

Note: To move a golem will take two grapple checks or a single bull rush or equivalent. And note that the golems have a CMD of 52.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged) 
Tuesday May 14th, 2019 11:27:26 PM

Brom accepts the spell and flies up. First he helps Barratore out of the area. Then he pushes a golem, he pushes, and he pushes, but he cannot move the golems (the best Brom can get to is 50. He's not moving them.)

Not sure what to do, Brom returns to the ground. "Things are too rooted fer me ta move."

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday May 15th, 2019 5:09:33 AM

Tishe sighs, yes a pattern is forming The this will be the most challenging adventure yet. Two encounters and twice the Keepers are nearly wiped out before they have even rightly begun. Why should moving golems be any different? Tishe’ steps back to give the warriors melee room, and urges Emrys to do the same before the anti-gravity is dismissed.

She Readies... what do you ready against anti-magic golems?, she wonders... Dispel Magic, and waits.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 7. 3. 1. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday May 15th, 2019 7:05:45 AM

"I can put a Bulls Strength on you Brom, if you think it may do the trick to push one of them out? "

If Brom thinks a Bulls strength will help, V casts it on him. Other than that, he waits with the others for the end of the anti gravity spell

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 12 rounds
Wall of force

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx2, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2-Cx1
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand

Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Wednesday May 15th, 2019 11:46:20 AM

Emrys rage is tempered for the moment as he turns his gaze to his floating teammates. As he backs away, he says, "I fear dropping the Reverse Gravity spell would cause you great harm if one or both of those iron giants crashed down on top of you."

Emrys considers possible alternate plans after he reviews what is being suggested so far.

(ooc: Busy at work ... I haven't had time to read the other posts yet :)

Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Wednesday May 15th, 2019 12:41:14 PM

"Tishe ... Velarin ... do either of you have a simple Feather Fall spell prepared?"

Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Wednesday May 15th, 2019 3:58:21 PM

"You know the old game ... Light as a Feather, Stiff as a Board!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Wednesday May 15th, 2019 7:36:16 PM

Lanliss shouts to Brom and Barratore, "Come on, Smash !"
"I am waiting here !"
Lanliss awaits to the golems to fall.
Scratching his back with the short sword handle while waiting.

ooc: Lanliss will flank if possible but not a must, he won't move from his position.

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK)  d20+22=42 ;
Wednesday May 15th, 2019 8:05:44 PM

Tishe’ looks up. “Sieur Brom is fine since he has a Fly Spell on him. But yes, Sieur Barratorre is still stuck. “

A quick spell, and Barratorre has Feather Fall!

.....
Concentration. 42

Featherfall

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Wednesday May 15th, 2019 8:38:25 PM

Brom gives Barratore a nudge out and He’s down easily enough. To the golem issue Barratore points at the door. “Why not simply take her stuff and exit. Recoup, recover, re enter. They’ll be down at that point and we come in swinging.”

“Emrys can you remove the negative levels the golem were so kind to gift me”

Death ward suppression of -4 levels
Haste from V
Torc Haste 9/10

Braella Defeated (DM Cayzle & DM Michael) 
Wednesday May 15th, 2019 11:59:30 PM


Brom accepts the fly spell and flies up. First he helps Barratore out of the area. Then he attempts to move a golem but fails to do so. Brom returns to the ground.

Tishe considers the challenges the party has faced and steps back to give the warriors melee room, and urges Emrys to do the same before the anti-gravity is dismissed. She Readies Dispel Magic, and waits.

Velarin says, "I can put a Bulls Strength on you Brom, if you think it may do the trick to push one of them out? " He waits with the others for the end of the anti gravity spell.

Emrys’ cautions everyone about golems falling from the sky, and then adds, "Tishe ... Velarin ... do either of you have a simple Feather Fall spell prepared?"

Tishe casts Feather Fall on Barratore.

Lanliss encourages his friends and gets ready for some shooting.

Barratore floats down, asks for restoration of his ievels, and suggests leaving.

Lots of talking ... still deciding on actions ... and the AG Field is about to end ... one round per level. It’s gotta be ten so far spent, right?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged)  d20+26=32 ;
Thursday May 16th, 2019 12:12:53 AM

To V, "Don't think yur spells gonna work. Got a magic belt that already boosts my strength."

"Ya, Tishe." He says holding out his sword. "This word good."

Brom thinks Barratore's idea is probably the best idea at the moment.

Perception DC 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday May 16th, 2019 12:46:07 AM

Edson keeps the bow ready. He didnt expect the golem to wake, but just incase.

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday May 16th, 2019 8:21:14 AM

Tishe’ anticipates the AM field to come down at any
Moment. “Go back out, recover, and try again? OK, let’s gather the magical stuff left by Braella.” And Tishe’ does.

Then steps back out to the Teucri Room.

“We will have to be prepared if everything doesn’t reset when we leave. Braella May be there again when we return.”

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 4. 1. 7. 3. 1. 1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday May 16th, 2019 8:39:46 AM

V is about to answer that he doesn't have a feather fall ready to go when Tishe' casts one.

When Barratore lands, V hands him a potion of lesser restoration. "Here. drink this for the negative levels. It might not get them all, but I have 8 more if needed."

"Yes Tishe'. I am also concerned that if we leave and return, everything here may reset. Let us all back most of the way toward the exit door, and when the spell ends, and the Golems fall, we can exit if they come to life, or continue on if they don't"

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Thursday May 16th, 2019 8:49:55 PM

"Fair enough of a concern, but as we let them strike first and won, I think taking that chance is fine. We go out rest up, prep and come back in. But we cast prep spells outside, like Death Ward and Resist Fire. If she is back, we immediately attack, Reverse gravity the golems and The rest of us get in close and wipe her out."

Barratore helps pick up her stuff and leaves. Lesser Restoration does not help with negative levels, so Barratore declines the potion. "Need a Restoration spell, not the lesser version."

Hopefully Emrys can produce that small miracle on the outside.



Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Thursday May 16th, 2019 9:56:54 PM

Emrys answers Barratore, "I know only the Lesser and Greater versions of the Restoration spell, but I will invoke the power of the Great Culverwood (Divine Appeal ability) and be granted access to the magic we need. Otherwise, I'd need to craft an actual Miracle.

When the time is appropriate and Barratore is ready and prepared to receive the blessing of Culverwood, Emrys will make his Divine Appeal and cure the Minotaur of his negative levels.

"The Great Culverwood requests that you plant a tree in a place that's special to you." Emrys hands him a small pine cone.

(Emrys casts Restoration on Barratore, using Divine Appeal: 4th level Cleric Spell.)

He agrees that the woman's belongings be liberated before they take their leave. Emrys had considered raising her in undeath, so that she would be cursed to roam the lands forever ... never granting her her eternal rest. That would be an appropriate curse for what she had done to him. If he were alone, he would have indeed done much worse to her. There are worse things than undeath!



Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Thursday May 16th, 2019 9:59:39 PM

(OOC: Greater Restoration requires 5000g in diamond dust. Let's not use it unless absolutely necessary! lol)

Braella Defeated (DM Cayzle & DM Michael) 
Thursday May 16th, 2019 11:33:48 PM


Brom thinks Barratore's idea to depart is probably the best idea at the moment.

Edson keeps the bow ready just in case the golem becomes active.

Tishe’ recommends, “Go back out, recover, and try again? We will have to be prepared if everything doesn’t reset when we leave. Braella May be there again when we return.” Tishe’ gathers an adamantine full plate, a buckler, composite longbow with 40 arrows, a longsword, an amulet, a belt, a headband, a ring, diamond dust (worth 50 gp), and 168 gp.

Velarin agrees with Tishe’ concern of Braella coming back, but suggests backing up to the exit door to let the golems fall and see what happens next.

The party moves to the exit and waits a few more second for the AntiGravity to end. It does, and the golems crash to the ground. They pick themselves up and stand at attention.

The party then leaves -- back to the antechamber. Emrys appeals to his patron to restore Barratore to full health.

There is talk of resting. Here? Or back outside? For the night?

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK)  d20+30=34 ; d20+30=44 ; d20+30=44 ; d20+30=41 ; d20+30=41 ; d20+30=37 ; d20+30=35 ; d20+30=41 ; d20+30=50 ;
Friday May 17th, 2019 9:17:52 AM

Toshe’ Was half-afraid the gate wouldn’t even work once the Keepers interacted with the denizens of the pocket dimension: she couldn’t weave a pattern when Teucri were involved!

She casts Identify and looks at the items (Ooc: low score DC 34)
adamantine full plate,
buckler,
composite longbow
40 arrows
longsword
amulet
belt
headband
ring
diamond dust (worth 50 gp), and 168 gp

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 4. 1. 7. 3. 1. 1.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Friday May 17th, 2019 4:25:06 PM

Lanliss will let the others decide.
It's doesn't matter which choice they will made, he concludes. Rest they shall, at least that is the plan until surprises

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday May 17th, 2019 7:55:58 PM

"Let us rest outside. We don't know how powerful the tecuri magic is, and the magic in the walls that made many go insane may return over time. Let us go up top, rest there, recuperate spells, and healing, and return. Perhaps this time without looking at walls when we get here, or maybe put a darkness of our own back up so that it cannot all be seen."

V prepares to fly up while his fly spell is still active.

"I have another fly spell memorized I can give someone. Although it appears I have neglected back up potions or scrolls of fly, which I will correct upon our next trip to the catacombs."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
See Invisibility: 337 minutes
True Seeing: 14 minutes
Fly: 14 minutes
Haste: 12 rounds
Wall of force

1st: Protection from evil, Mage armor(extended)-C, endure elements-C, Magic missileX4-Cx2, Shield
2nd: Invisibility, Bulls strength, resist energyX2, Mirror image, See Invisibility-C, Knock
3rd: Fireball, Fireball, Haste, Haste-C, Dispel Magic, Fly-C, Fly
4th: Dim Door, Stoneskin, black tentacles, empwr scrch rayX2-Cx1, Dim Door, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2-Cx1
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing-C, Maximized Fireball
7th: Mage's mansion, Summon Monster 7 X2, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightning-C, SunburstX3
9th: Meteor Swarm, Wish, Crushing Hand


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Friday May 17th, 2019 10:01:56 PM

Edson nods to Velarin, it was a smart idea. No sense heading into anotyer fight with not enough spells. No sense heading in not prepared.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Saturday May 18th, 2019 8:31:56 PM

Agreed. Barratore has a fly potion he can use if Tishe cannot put a Fly on the whole group

Barratore will head with the group all of the way out of the mine to then enter the Magical mansi N. Rest, have some food and then return the following day

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Sunday May 19th, 2019 5:48:33 PM

Tiahe’ Has the magic to cast seven Fly spells, and does so for the Keepers.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 4. 1. 7. 3. 1. 1.

Now Rest. Tomorrow Be Strong (DM Cayzle & DM Michael 
Sunday May 19th, 2019 10:25:29 PM

Tishe’ feels relieved that the gate worked. She casts Identify and looks at the items and finds: +5 adamantine full plate, +4 buckler, +1 composite longbow with 40 arrows, +3 LifeDrinker (This +1 long sword is favored by undead and constructs, who do not suffer its drawback. A life-drinker bestows two negative levels on its target whenever it deals damage, just as if its target had been struck by an undead creature. One day after being struck, subjects must make a DC 16 Fortitude save for each negative level or the negative levels become permanent. Each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. Any negative levels gained by the wielder in this fashion lasts for 1 hour.), amulet of natural armor +1, belt of physical might +2 (Str, Dex), headband of mental prowess +2 (Int, Cha), ring of protection +2. She then casts fly on everyone.

Lanliss rests with the others and decides to trust the party with what to do next.

Velarin suggests resting outside of the antechamber to be safe.

Edson agrees with Velarin about heading outside.

Barratore accepts the fly spell from Tishe’ to head out of the shaft.

The party decides to rest outside the antechamber and casts fly for everyone to get out of the room. The party flies up 600’ through the shaft and exits to the temple area. There they see a time elemental looking at them. After getting adjusted, the party decides to rest here for the night.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday May 20th, 2019 8:49:05 AM

Before casting the mansion, V moves towards the time elemental. "Perhaps you may be able to assist us in our choices should you be willing. Do you know of what happened between Kelsandria and Maegos? I had thought that they were mages in the second age partners, maybe, who were shy and retiring. Those below in their opposing dimensions, are they the same Kelsandria and Maegos I am remembering? If so, what happened between them to put them at eternal odds?"

Should the time elemental be able to offer nothing of help, V will open the mansion for the Keepers

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged) 
Monday May 20th, 2019 8:51:25 AM

Brom doesn't have much prep during the rest. He sleeps at some point for his two hours then he is up. He takes some of the time training and some time just in thought. (This happens a lot when you essentially need no sleep.)

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday May 20th, 2019 11:39:12 AM

Tishe’ tells everyone what she found as the magic, and decides to place what people don’t want in her Portable Hole.

She makes use of the Mansion and time to rest and renew her magical energies. She is thoughtful and listens if the Time Elemental says anything and wonders if most in Maegos’ realm are constructs and maybe most in Kalenedira are undead?

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 4. 1. 7. 3. 1. 1.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Monday May 20th, 2019 12:32:31 PM

Edson looks through the loot, but nothing appeals to him. He moves behind Velarin, waiting to see if the time elemental has any sound advice.

In the mansion, the rogue rests, cleans and eats.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday May 20th, 2019 7:38:48 PM

Lanliss goes to sleep, feeling sleepy and weary from what happened.
He volunteers to guard duty if someone suggestes the idea, otherwise he goes to sleep and not thinking about anything else.

Emrys Myrridanmyl, stephen f. ac20 hp87/109. rituals: Warding, Spiritual Healing, Bless. Rose's Temp Control. Haste. 
Monday May 20th, 2019 10:02:31 PM

Emrys looks forward to taking advantage of the mansion's amenities ... good meal, wine, bath and possibly a masseuse. If the mansion doesn't have a resident masseuse, he will summon one of his invisible servants for the task. He will look over the items taken from Maegos' 'wench'. "How odd," he thinks ... at how his own thoughts were censored. The name he wanted called to call her wasn't 'wench'! Emrys will have to consider this enigma at another time.

Before going to bed, Emrys decides to prepare a Contingency spell. He doesn't want the same thing to happen again. That was a close call.

(Emrys casts Contingency on himself. The spell that will activate upon his death is Breath of Life (Life ability), enhanced by Spiritual Healing (5d12+17).)

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Monday May 20th, 2019 10:30:14 PM

Barratore also does not have much to do or prepare. Like Brom, after 2 hours he is well rested and so he takes the time to work on plans for the expansion of the orphanage and the additions of the trades training

Time after Time (DM Cayzle & DM Michael) 
Monday May 20th, 2019 11:13:39 PM

Velarin moves towards the time elemental and asks it several questions about Kelsandria and Maegos. He then opens the mansion for the keepers.

Brom sleeps for two hours and then takes some of the time training and some time just in thought.

Tishe’ tells everyone what she found as the magic, and decides to place what people don’t want in her Portable Hole. She listens to the time elemental hoping for some answers.

Edson decides he doesn’t want anything in the loot, and waits to see if the time elemental has any sound advice.

Lanliss goes to sleep, feeling sleepy and weary from what happened.

Emrys takes advantage of the mansions amenities. He looks over the newly aquired loot and considers if he has had some sort of censor spell cast upon him. He then casts Contingency on himself.

Barratore also rests for two hours and takes the time to work on plans for the expansion of the orphanage and the additions of the trades training.

“Do you know of what happened between Kelsandria and Maegos? I had thought that they were mages in the second age partners, maybe, who were shy and retiring.”

The Time Elemental is as forthcoming as it ever is. ”Yyooouuu knnooowww thaaat tiiimmme iiss aaaa sspiirrraaalll. Thhheee wwhheeell gooeesss aarroouunndd. Yyyooouuu knnooww iiiitt. Thhheeyy knnooww iiitt. Tthheeyy eenntteerreed loonng aaaggooo. Tthheeyy mmaaade thheeiirr oowwnn tiiimmme.”

“Those below in their opposing dimensions, are they the same Kelsandria and Maegos I am remembering?”

“Wwhhooo iiss tthheee ssaamme inn thhee prreesseennt aasss thhheeyy wweerre iinn thheee paassst?”

“What happened between them to put them at eternal odds?"

“Tiimme aaannnd chaaannnccce haappeennneetth tooo uuussss aaaaaalllllll!”

The party goes into the mansion to rest, eat, train, and prepare spells the following morning.

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday May 21st, 2019 5:17:41 AM

Tishe’ snorts. “Everyone knows time is like weaving a tapestry. The past is done and the story can be read for those with the skill. We weave the present, the threads of all the Wold, and what happens next is the more malleable the further away from the tapestry are the threads to wool to sheep.” It does make Tishe’ wonder, however, if ‘everyone’ may not have different concepts of time like this Time Elemental.

The Spellweaver nods at the wisdom of the Elemental. “True. I am no longer a child or a young woman. I have been the leader of a group without second-guessing every decision like the first time I had to lead the Bloodpack. I have changed, no reason they couldn’t.”

Refreshed, reenergized, and magic items in non-dimensional pockets (how inconvenient, she thinks), Tishe’ waits for the signal to cast Feather Fall on all the Keepers before stepping off the side of the pit into the darkness.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday May 21st, 2019 8:20:48 AM

V thanks the time elemental, and moves into the mansion with the others. After food, drink, and a good nights sleep he re-memorizes his spells, casts endure elements, and prepares himself to return to the barren land that they just left.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours

1st: Mage armor(extended)-C, endure elementsx3, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Fly, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Summon Monster 7, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday May 21st, 2019 8:26:30 AM

Updated spells

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours

1st: Mage armor(extended)-C, endure elementsx3, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, lightning bolt, Fly, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday May 21st, 2019 12:56:52 PM

Edson just puts his hands in the air and scrunched his face. " Thats it. Thats the sound advice? We could have gotten a similar response if we put a shell to our ear and asked the question. "

Once rested, Edson asks.. " Are we going into the same one and venturing past our battle or trying the other one."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Tuesday May 21st, 2019 6:34:43 PM

Lanliss wakes up all refreshed and ready to whatever will happen.
He stretches a little bit and ponders about what the Time Elemental said.
Lanliss mind wonders.....
"
I wonder what really happened between them two that both of them are eternal enemies.
Did something corrupt them just like what happened when we (keepers) first found ourselves in Cinnamon Valley when we first arrived after a short stay in Floating city ?

Or....Is it just a lovers quarrel that can't be repaired, doomed to fight forever ?
Sometimes power corrupts.....as well
"

Lanliss scratchs lighty his head in an act of thinking.


Time after Time (DM Cayzle & DM Michael) 
Tuesday May 21st, 2019 11:45:43 PM


Tishe’ speaks with the time elemental and ponders the nature of time. The next day, refreshed, reenergized, and magic items in non-dimensional pockets, Tishe’ waits for the signal to cast Feather Fall on all the Keepers before stepping off the side of the pit into the darkness.

Velarin thanks the time elemental, and moves into the mansion with the others. After food, drink, and a good nights sleep he re-memorizes his spells, casts endure elements, and prepares himself to return to the pit.

Edson expresses frustration with the time elemental’s response. Once rested, Edson asks if they are going back.

Lanliss has deeper questions: what is the relationship between these two beings? Is this a permanent rift, or a wound that can be healed?

Brom, Barratore, and Emrys are quiet this morning. Do they wish to return to the bottom of darkness? Look for answers to Lanliss’s questions? Or is it time to call it quits, cast Wall of Stone to seal this pit, and skeedaddle home?

The elemental seeks to reassure you. “Fffeeeaarrrr nnnooott! Yyoouu ssstiiilll hhaavve tiiimmmme!”

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday May 22nd, 2019 5:06:22 AM


Tishe’ waits for the signal to cast Feather Fall on all the Keepers before stepping off the side of the pit into the darkness.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday May 22nd, 2019 8:52:46 AM

"I believe the plan was to finish one side before going to the other Edson. I am curious to see if Braella has returned, or if it's just the golems, and what the golems will do if Braella is not there."

"Does anyone have a darkness spell? It would be wise to cover part of the spell on the walls to try and prevent the insanity curse. If not, I could try and disintegrate a section of the wall."

V waits for an answer on the darkness spell, and then for the feather fall, and steps off with the other keepers.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Wednesday May 22nd, 2019 10:47:12 AM

Emrys reactivates Rose's Temperature Control on both Daemon and himself.

To Tishe's offer of Feather Fall, he replies, "Just for Daemon please, I have a ring for that." Emrys shows a golden band on his finger in the shape of a coiled feather.

Emrys answers Velarin about Darkness spells. "I don't have direct access to Darkness or Deeper Darkness spells but I could ask the Great Culverwood for such things ... but I don't wish to bother my patron with a frivolous request (The Divine Appeal ability can only be used once per day). I think we'll all be fine as long as we just don't attempt to read the runes. We've wander through the room several times without incident."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged) 
Wednesday May 22nd, 2019 11:48:17 PM

Brom just listens to the others. He wants to reunite the lovers but he doesn't have any ideas. They need to speak with the woman and learn what made her angry and caused the rift between the lovers.

Return to the Bottom of the Pit (DM Cayzle & DM Michael) 
Thursday May 23rd, 2019 12:00:43 AM

Tishe’ waits for the signal to cast Feather Fall on all the Keepers before stepping off the side of the pit into the darkness.

Velarin suggests the party uses a darkness spell on the walls down in the pit and responds to Edson about finishing one side before going to the other. He then waits for an answer on the darkness spell, and then for the feather fall, and steps off with the other keepers.

Emrys reactivates Rose's Temperature Control on both Daemon and himself. To Tishe's offer of Feather Fall, he replies, "Just for Daemon please, I have a ring for that." Emrys answers Velarin and suggests that so long as they don’t read the runes they should be fine.

Brom is ready, and declares that he wants to reunite the lovers.

Edson, Lanliss, and Barratore are quiet this morning.

The party makes the leap. The darknesses have all grown back. There is no danger of seeing the runes -- unless you have True Seeing to pierce the dark? You land in the round antechamber. The programmed illusions of Braella and Axendur appear as before. The doors are outlined by glowing illusions. What’s next?

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday May 23rd, 2019 5:12:08 AM

Tishe’ smiles and nods. “As I suspected, the Darkness reset, as did the illusions. Let’s step over to the Braella illusion for a little light and prepare our tactics when going through Maegos’ Door. We shouldn’t cast many spells since most will be dispelled as we walk through to the... did you call it a Pocket Dimension, Sieur Emrys?”

With her magic in non-magic pockets, Tishe’ awaits tactics instructions from those who know better than she, and the Spellweaver is ready to step through.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday May 23rd, 2019 11:39:14 AM

"Agreed tishe'. Not much point in casting prep spells, and we will not even be sure as to whether or not Braella has returned. Out of curiosity... before we go in, would you be so kind as to check and see if her gear is still in your bag? If not, we likely have our answer."

"If it's just the two golems we face, isolating one while letting the fighters tag team the other would seem to be the most effective. I will start with a haste spell, and lightning to slow a golem.Unless I should throw an anti-gravity on one of the golems first?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Thursday May 23rd, 2019 12:00:55 PM

Edson nods to Velarin, he thought that was the plan but wasnt sure. Once ready at the bottom, he gets khukri and sword out, ready to go through and see what the golems do. If they are going to attack he activates his invisibility from his ring.

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday May 23rd, 2019 6:52:51 PM

Tishe’ nods and will open her Portable Hole to see if Braella’s items are still there...

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Thursday May 23rd, 2019 8:18:16 PM

Barratore is ready, but let's the others know he won't be able to access his bow and arrows as his only quiver is an Efficient one. As to prep spells, Barratore would like an Endure Elements, but otherwise is good. "Lets go see Braella and the golems. If they are moving, we gang bust up one at a time right."



(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Thursday May 23rd, 2019 8:43:12 PM

Barratore is ready, but let's the others know he won't be able to access his bow and arrows as his only quiver is an Efficient one. As to prep spells, Barratore would like an Endure Elements, but otherwise is good. "Lets go see Braella and the golems. If they are moving, we gang bust up one at a time right."



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Thursday May 23rd, 2019 10:29:40 PM

"Yes, pocket dimension indeed," answering Tishe.

After hearing Braella's name, Emrys mutters, "She better hope she's not alive!"

"Velarin, if we have too act immediately, you can hit them with the lightning ... I can reverse the gravity. A nice one-two punch! If Braella is back ... she'll regret it! I'll make sure her final moments are excruciating!"

Dem Bones (DM Cayzle & DM Michael) 
Thursday May 23rd, 2019 11:22:17 PM

Tishe’ suggests for the party to walk to the Braella illusion for light and prepare there before going through the Maegos’ door.

However, the illusion only creates the ILLUSION of light. It does not, of course, illuminate anything. Because it is of the illusion school, not the evocation school, and therefore does not actually create light.

Velarin agrees with Tishe’ and asks her to check if her gear is still in her bag. Velarin goes over his tactics he plans against the golems with the group.

Barratore lets the party know that he will have some difficulty accessing his bow and arrows. He then asks for an Endure Elements spell.

Edson agrees with Velarin’s plan, and takes mental note of what he will do once in battle with the golems.

Tishe’ nods and opens her Portable Hole to see if Braella’s items are still there...little did they know...

Tishe and Velarin -- and everyone else -- check over their gear and make sure nothing is in an extra-dimensional carrying space. When Tishe is feeling around the looted gear from Braella, she makes a disturbing discovery. In the darkness, you cannot see to be sure, but it seems like ... BONES ... are regenerating slowly within the armor!

Presciently, Emrys expresses his discontent with the idea of Braella coming back to life. Are those HER bones slowly regrowing in her armor?

Of course, you make these discoveries while you are essentially blind ... in the dark ... and even if you could see, you are still surrounded by runes of madness!


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged)  d20+26=38 ;
Thursday May 23rd, 2019 11:37:46 PM

Not surprised by the new revelation, Brom suggests they toss her armor into the other door. Maybe the open fields will give her a better disposition.

He also readied himself for the golems.

Perception DC 38 (hearing in the dark)

AC 25/ T25/ F23 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday May 24th, 2019 5:28:32 AM

Tishe’ continues to be surprised at the Teucri magic; it doesn’t seem to match with any of the known rules for magic that she knows! First, her Daylight Spell doesn’t work in the Teucri darkness at all, then the Teucri illusions can illuminate the images and the doors, but doesn’t allow any other sight. “No wonder the Teucri went crazy.”, she mutters to herself.

“And what would have happened had anyone attempted to wear Braella’s armor?”, she asks rhetorically. “I identified no curse or other magic other than what I reported, but it appears if Sieur Brom had donned the suit he could have been possessed, deposed, or had excruciating pain as Braella reformed. Magic doesn’t work the same here, and we must be very, very careful!”

To her carefulness, Tishe’ decides to be extra careful and separate Braella’s armor. The body armor goes through the Door to the green land, leg armor into her two dimensional pockets along with the sword and bow, arms lay about the Darkness, and the helm and neck protection stays in the Portable Hole with the other equipment. “Even if she forms from one piece, she will be less armed and armored.” At least she hopes.

Ready at last, Tishe’ waits for Velarin to give the signal before walking through Maegos’ Door.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday May 24th, 2019 8:54:53 AM

V casts endure elements on Barratore. "Anyone else? I have one more"

V frowns at the revelation that Braella is reforming, and then nods agreement at Tishe' cleverness in separating the armor. "It appears we should get a move on. The faster we do this, the less likely Braella will be joining us."

"Let's do it" V waits for the others to go through the door, and then follows in right behind them.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, lightning bolt, Fly, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Friday May 24th, 2019 7:38:36 PM

"Good idea", Lanliss says and pats Tishe on the shoulder.
"If you need a volunteer ", he continues and and points himself, " I am wiling to be the experiment".
Lanliss then waits to see what is going to happen.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Sunday May 26th, 2019 10:20:46 PM

Edson moves his mouth in obvious disgust at the thiught of Braella reforming.

" That justs seems excessively nasty."

He checks his gear again , and awaits goingg through the door.

Dem Bones (DM Cayzle & DM Michael)  d10=9 ;
Monday May 27th, 2019 11:06:36 AM


Brom suggests they toss her armor into the other door. “Maybe the open fields will give her a better disposition.”

Tishe’ continues to be surprised at the Teucri magic. “Magic doesn’t work the same here, and we must be very, very careful!” Tishe’ decides to be extra careful and separate Braella’s armor. Ready at last, Tishe’ waits for Velarin to give the signal before walking through Maegos’ Door.

Velarin casts endure elements on Barratore. "Anyone else? I have one more" Velarin nods agreement at Tishe' cleverness in separating the armor. "Let's do it" V waits for the others to go through the door, and then follows in right behind them.

Lanliss agrees with the plan to separate the armor and volunteers to help.

Edson feels disgusted at the idea of Braella reforming.

Baratore, Emrys are silent on the matter and so they follow the party.

The party is able to determine that if the rate of regeneration stays the same, Braella will be whole again within days. The party opens the Maegos’ door and enters through the mist. Before them they see male half-elf clad in green armor decorated in leaves and vines, who they know to be Axendur. Both Velarin and Lanliss determine to toss the armor before Axendur. Axendur examines the armor and tosses it back. “Excellent effort, my friends, but this is not Maegos’s armor. Please do continue your efforts, and your reward from my lady will be great.”

What do you do?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday May 27th, 2019 2:59:27 PM

"On second thought, perhaps we should keep her armor with us. If Braella reforms out here, she may be free of the pocket dimension if she was confined there intentionally. It may actually set her free upon the world or cause other such havocs if we set her loose unintentionally. If it takes a couple days for her to reform, I could always disintegrate her before we next rest."

"We should probably still continue with finding Maegos armor, and hopefully speaking with Him. First we should see if we have a couple golems to deal with."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141 
Monday May 27th, 2019 8:48:52 PM

Lanliss recollects his thoughts ....
"I think we should pay a second visit", He says referring to Braella.
"Unless someone has a better idea", he says and concludes.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Monday May 27th, 2019 9:28:53 PM

"Perhaps I could take her armor to the Shadow Realm and leave it there," Emrys offers. "Possibly in a stream of Woldsblood," he says sarcastically. "Of course, we needn't go to such lengths. Why not simply destroy it? We have big, sharp weapons. I have a Break spell I would love to try ... many times if need be."

Dem Bones (DM Cayzle & DM Michael) 
Monday May 27th, 2019 11:03:53 PM

Velarin suggest keeping the armor and letting her reform in the antechamber and then that they should continue to find Maegos armor.

Lanliss recommends heading back to the room Braella was in.

Emrys throws out the idea of destroying the armor.

Barratore, Tishe’, Brom, Edson remain silent on the matter.

The members of the party discuss frankly what they should do, and clearly this is not a conversation for Aexandur’s ears, so the DMs assume that you all have moved back to the antechamber. There you pause, in the dark, to discuss options.

Ooc: don’t forget to update hp on headers.


AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday May 28th, 2019 5:08:38 AM

Tishe’ also reconsiders and keeps Braella’s armor together in her Portable Hole, but puts her weapons in her Pants O Plenty. “Right”, she says, “we go through Maegos’ Door to the blasted realm “

And she does.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday May 28th, 2019 10:21:44 AM

V waits for Brom and Barratore to enter, and then follows along behind

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, lightning bolt, Fly, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged) 
Tuesday May 28th, 2019 9:38:20 PM

Not being a strategic planner, Brom waits for a decision from the groups smarter members. And the decision is to head back into the fiery realm. Brom heads in with sword out.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Tuesday May 28th, 2019 9:41:05 PM

Barratore scratches his head over the past few minutes. He was under the impression the entire time that the plan was to go back to the blasted realm where they had just incapacitated Brealla and possibly destroy he golems and then move on to find Brealla's boss.

"Fortunately Aexundurs reaction was not the same as Brealla's and we did not find ourselves in another immediate pitched battle. So back to the original plan right?"

Barratore heads in, "V, can't you just pile on some fire or acid damage and take care of her. Trolls regenerat, we don't get all panicky with them,."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Tuesday May 28th, 2019 10:15:08 PM

Edson still waits with his ring to go invisible incase things go south. With Braella regenerating, they had a time frame and deadline. Time to get to work.

Dem Bones (DM Cayzle & DM Michael) 
Tuesday May 28th, 2019 11:39:46 PM


Tishe’ agrees to go back to the room with the golems.

Velarin follows Brom and Barratore.

Barratore is pleased to be headed back to Maegos’s demiplane, and he is ready to end Braella’s regeneration with flame or acid, as need be.

Edson suspects that the regeneration will not be as easy to stop, and therefore that imposes a deadline on the party. Better to get a move on.

The heroes enter the realm of heat -- the environment is unchanged, and the scene is similar, except that Braella is missing. The two golems are standing in their usual spots. You are just inside the door, about 50 ft away from the golems. You can attack ... approach ... circle around ... something else?

Brom has his sword drawn ... is he looking for a fight?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday May 29th, 2019 8:01:36 AM

"Yep Barratore. Original plan. I have no shortage of fire on a normal basis, so if it simply functions like a trolls regeneration, then no problem. If not, being "Tecuri magic", then who knows"

V looks at the scene inside the fiery realm. "Shall we just avoid the golems if we can? Or do we want to eliminate them now? They may come into play some time later at the call of Braella or something else. may be safest to eliminate them. But if everything in the pocket realm starts putting itself back together in order to maintain the integrity of the realm, we would just be wasting resources that we may need ahead for a pointless battle."

"I guess I vote to avoid them for now if possible, and continue on."

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday May 29th, 2019 7:38:25 PM

Tishe’ nods. Avoidance is best.

She follows Barratorre.

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+22=31 ;
Wednesday May 29th, 2019 7:54:23 PM

"Let's go" Lanliss says and tries to be at the forefront of the group.
In each step he listens to the surroundings, with each step he focuses on the area his eyes looking for something not quite normal.

Percpetion 31

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103 
Wednesday May 29th, 2019 8:42:57 PM

Edson follows behind Lanliss, letting his fellow rogue scout by himself.

" Agreed. Avoid the golems, and lets do it post haste. Who knows when miss sassy britches reforms and will probably be a little angry that she is waking up in 6 pieces.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Wednesday May 29th, 2019 9:54:45 PM

Barratore agrees as well and cuts a path to keep the golems 40' away as he goes around. "These things drain magic and inflict negative energy damage. Keep that in mind if they activate. Death Ward me Emrys, if you see them move."

Barratore activates his floating shield and draws his sword

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Wednesday May 29th, 2019 10:43:08 PM

"Agreed, let give these metallic brutes a wide berth, no need to provoke them, if that were even possible without their master guiding them. Their antimagic abilities are formidable enough besides them being giant-sized."

Emrys nods at Barratore and casts Death Ward upon him, as well as Brom.

(Casting Death Ward on Barratore and Brom. Duration: 17 minutes.)

Temperature Rising!


Plain of Cracks (DM Cayzle & DM Michael) 
Wednesday May 29th, 2019 11:05:59 PM


There is a quick common consensus to avoid the golems, and so you skirt around and circle past. That seems to work fine -- so long as you are not within reach, they seem to have no orders to attack.

The temperature is hot hot HOT! And the terrain is a blasted ruin of slag heaps, chasms, and boulders. Soon the golems are out of sight. An hour passes. WHO DOES NOT HAVE HEAT RESISTANCE of some kind? make a DC15 Fortitude saving throw each hour or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.

At last the terrain flattens, and you find yourselves looking over a flat plain. There’s something out there say a quarter mile out. A building? A giant? You’ll have to cross the plain to get there. The plain is flat, but cracked and strewn with rocks. It is difficult terrain.

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  d20+11=14 ;
Thursday May 30th, 2019 5:25:27 AM

Tishe’ walks and sweats. She is experienced with hot conditions, but not acclimated, and thanks her forethought to have her Endure Elements Spell active. (Ooc: rolled in case that is not enough. 14 fail)

At the sight of the very difficult terrain, the Sorceress decides to take to the sky, casting Fly Spell. And then she has another idea, suspicion really. “We’ve been told, whether we believe it or not, that the land is a reflection of the wizard. What if it is not just passive? Could Maegos be watching us and testing our tactics? When I was first in Cinnamon Valley, the villain Skalipy often did scary upon our group.”

And with that thought, Tishe’ casts Detect Scry.

..........
Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed
Detect Scry. 24 hours 40’ radius, know when observed by divination. Opposed caster check to see visual image of scryer’s location

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday May 30th, 2019 8:59:28 AM

"Looks like the only thing to be seen is whatever that is over there" V says pointing at the feature arising from the flat plain. "Might as well head that way." V will then follow where Brom and Barratore lead

"I already cast an Endure elements upon myself and Barratore, but I have one more left if anyone needs one. In a pinch, I also have a pair of resist energies, but they only last a couple hours"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, lightning bolt, Fly, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (262/296 raged); DR 4/- (7/- raged)  d20+18=38 ; d20+26=36 ;
Thursday May 30th, 2019 3:15:05 PM

Brom leads the way across the barren plain. The heat is ridiculous but he handles it fine. He sees the structure and points it out to the others. He keeps his sword over his shoulder as he moves.

"Let's go say hi." He says.

Fort save DC 38, Perception DC 36.

Deathward

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 79/103  d20+9=12 ;
Thursday May 30th, 2019 8:07:49 PM

Edson is sweating bad as he makes his way along the blasted path. His shirts and pants are soaked, and he can't even get enough spit in his mouth to wet it.

Seeing the "thing" in the distance, he cups his hand on his forehead to kill off some of he sun.

" Wan't me to go invisibible and make my way down... see what it is."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 100/141  d20+8=28 ;
Thursday May 30th, 2019 9:16:17 PM

Lanliss feels the heat, for some reason he feels he can handle it.
Looking at Tishe and Brom Lanliss feels a surge of resistance, a reserve power, inner fortitude.
Sweat begins to linger on Lanliss forehead.
"I have to continue", he says and keeps moving forward

Fortitude 28

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Thursday May 30th, 2019 10:18:10 PM

Emrys and Daemon make their way along the hot barren wasteland as cool as cucumbers. The magic keeping them comfortable is working like a charm ... no, an evocation. Emrys looks down at Daemon as he slithers through the sand and considers a thought ... a thought he had never considered before.

Daemon looks up and says, "I can hear your thoughts."

"Then what do you think," asks Emrys. After a short pause, "Ohhh, excellent choice!"

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 186/227 Barratore Steelwind  
Thursday May 30th, 2019 10:25:34 PM

Barratore gives a shake of his head to scatter the sweat every so often. He was glad for the Endure Elements from V. Staring out across the the blasted terrain, Barratore snorts. "About 1500 feet. Bit far for a scouting mission Edson." Barratore falls in stride a few feet to Brom's right and just a step back to easily keep him in his visual field.

"Can we all fly in once we get a bit closer. I have a potion."

Endure Elements
Death Ward

Plain of Cracks (DM Cayzle & DM Michael)  10d6=29 ;
Thursday May 30th, 2019 10:32:42 PM


Tishe’ is fine with her Endure Elements. Suspicious, she casts Detect Scry. OOPS! That fails. Recall the DM Post of April 24 -- all dimensional and divination magic fails in this demiplane.

“As you pass over the threshhold, you have an odd feeling, similar to entering a Rope Trick spell or hopping into a portable hole or entering a mage’s mansion spell. Any magical detection effects you have currently active fail. You sense a “fzzzzt!” and you note that your bags of holding or other extra-dimensional spaces become inert and inaccessible.”

Velarin says, "I already cast an Endure elements upon myself and Barratore.” He has one more left.

Brom leads the way, ignoring the heat.

Edson is hot but dealing. He offers to scout ahead invisibly.

Lanliss is ok with the heat too.

Emrys and his spirit companion use witch magic to stay comfy. They commune telepathically and consider a potential surprise ...

Barratore discourages scouting at the moment, and offers flight later on.

After about 100 feet of travel into the cracked broken plain, you find that you have moved into an area of unstable ground, and the surface beneath your feet cracks, releasing a vent of steam that scalds and burns. Please make a Reflex Save vs DC25 for 29 damage or 14 (Evasion gives no damage on a save)

If you make a Perception check vs DC20, then Highlight to display spoiler: {you hear a metallic buzzing.}

Emrys Myrridanmyl, stephen f. ac20 hp80/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d20+16=22 ; d20+14=19 ; d20+21=30 ;
Friday May 31st, 2019 9:26:04 AM

(Emrys Reflex: 22. Daemon Reflex: 19, improved evasion. Emrys Perception: 30)

The steam vent catches Emrys by surprise and he and Daemon and no longer cool cucumbers! Daemon is able to wiggle out of most of the damage.

His ears perk up and Emrys warns the others, "Do you all hear that buzzing?" He tries to determine the direction from which it's coming.

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday May 31st, 2019 11:52:50 AM

Tishe’ is actually surprised again at her Detect Scry failing. “I had thought it was moving into the realm that canceled active divination, not that new divination would not be able to be set up. Still, if we can’t Dim Door or Scry, then, hopefully, neither can anyone else?” The Sorceress shakes her head. “I just can’t be sure of that,” she moans, “because of Teucri Magic.”

(Ooc: anticipating because Flying, Tishe’s feet didn’t crack the ground)

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed
Detect Scry. 24 hours 40’ radius, know when observed by divination. Opposed caster check to see visual image of scryer’s location

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 141/141  d20+13=24 ;
Friday May 31st, 2019 6:57:07 PM

Lanliss moves quietly as he feels the unstable ground.

"That's strange", he tells himself as he feels a sensation coming from his feet.

Instinct kicks in, Lanliss jumps to the nearest looking safe place.
His mind still doesn't fully register what is going on, "It's very hot", he feels/thinks as the vent of steam comes/hisses/erupts from the cracks.

Reflex 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 116/130, extended mage armor(24 hrs)  d20+15=26 ; d20+21=39 ;
Friday May 31st, 2019 8:29:56 PM

V moves quickly to the side as a blast of steam burns him, but fortunately he avoided the worst of it (reflex 26). As quickly as he is able, he casts fly upon himself and moves 15' into the air.

"That was lovely. In response to your question regarding flying in Barratore....I agree." the wizard says from 15' above the group.

"And yes Emrys, I hear the buzzing as well." V looks to the skies(perception 39) for an airborne threat. "A clever trap would be one that made you move off the ground so that the real threat from the air had an easier target."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball, lightning bolt, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 172/227 Barratore Steelwind   d20+15=27 ; d20+15=26 ;
Saturday June 1st, 2019 9:25:13 AM

Barratore leaps to the side and avoids most of the steamy blast from the vent. Reflex 27
Barratore pauses as he recovers, and hears a metallic buzzing. The fighter starts searching about for the source of the sound. "I hear a metal buzzing sound, could be a swarm of something. If so, we're gonna need some area of effect damage and I got nothing like that."

Barratore does rummage through his backpack and get a potion of Fly, and drinks it.

Perception 26

Spells
Endure Elements
Fly -potion
Torc Haste - 10/10

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:216/ 245 (296 raged); DR 4/- (7/- raged)  d20+10=19 ; d20+26=30 ;
Sunday June 2nd, 2019 12:43:27 AM

Brom fails to avoid the steam. He's scalded but not too bad. Through the sound of the blast of steam he can hear a sound, a sound of metallic buzzing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103  d20+21=24 ;
Sunday June 2nd, 2019 10:10:07 PM

Edson takes the full brunt of the steam, and quickly hops back albeit scolded.

" Even the land attacks us here.. a truly inhospitable place."

Plain of Cracks (DM Cayzle & DM Michael)  d8=1 ; d8=8 ; d8=4 ; d8=5 ; 3d6=10 ; 3d6=10 ; 3d6=8 ; 3d6=16 ; d4=4 ; d4=3 ; d4=1 ; d4=1 ;
Sunday June 2nd, 2019 11:48:55 PM


Emrys is not able to avoid the steam and attempts to warn the others of a buzzing sound. Daemon avoids some of the blast.

Tishe continues to feel confounded by the teruchi magic

Lanliss was close to avoiding the steam but still gets hit by it pretty solidly.

Velarin avoids the steam and then casts fly on himself. He then moves 15’ into the air.

Barratore partly dodges -- Brom and Edson are both hit by the steam full force.

[OOC: The DMs ask you to keep your headers up to date!!]

The party looks up to try to find where the noise is coming from. Emrys and Velarin see four swarms of insects crawling out of the cracks in the ground and homing in on the party. These are indeed swarms, as you deduced! They are large insects, like hornets or bees, but either coated in or composed of a silvery metal.

As these swarms attack, they provoke AoOs from those attacked -- however, their immunity to physical damage means there’s no reason to roll unless you also inflict energy damage as part of your attack.

A swarm flies out to cover Emrys, inflicting 10 hp damage. Please make a Fort DC 17 save; if you fail, please take 4 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

A swarm flies out to cover Edson, inflicting 10 hp damage. Please make a Fort DC 17 save; if you fail, please take 3 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

A swarm flies out to cover Lanliss, inflicting 8 hp damage. Please make a Fort DC 17 save; if you fail, please take 1 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

A swarm flies out to cover Velarin, inflicting 16 hp damage. Please make a Fort DC 17 save; if you fail, please take 1 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

[DM Reminder: A swarm is immune to critical hits and flanking. A swarm composed of Fine creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent. A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate). A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells. Swarms made up of Diminutive or Fine creatures are susceptible to high winds.]

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  d20+19=27 ; 17d6=75 ;
Monday June 3rd, 2019 7:09:31 AM

Tishe’ rises vertically 30’ higher into the air. “I’ve got a pick, but it’s warped! I can cast Freezing Sphere on all of the swarms, but everyone in the swarm will be affected too!”

The Sorceress delays her action to enable the others to get ready or deal with the Swarms in a less... drastic... way. Any Swarms that are still attacking (and the Keepers in the swarm) after everyone else has their actions gets a Freezing Sphere Spell! (Unless Velarin tells her not to)

(Freezing Sphere; 40’ radius, Penetration: 27, Damage 75. Reflex DC 23 for half (or zero for evasion)

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed

Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 116/130, extended mage armor(24 hrs)  d20+15=28 ; d20+26=28 ; 10d6+8=42 ;
Monday June 3rd, 2019 9:15:18 AM

V curses under his breath as the flying swarm surrounds him. "[B]"Oh sure. Go after the skinny Elf ya stupid bugs. Don't go eat the giant all you can eat buffets wearing heavy armor.[B/]

Velarin avoids the main onslaught of the bugs attacking him(fort 28)

"Tishe', Edson and Lanliss are good at avoiding area of effect spells. You should be able to use those on their swarms. I'm about to relocate from mine and do the same. It's Emrys we will need to be careful with, but he can usually handle himself with spells."

V casts Dim Door(concentration 28) and relocates himself 60' back in the direction that they just came from, and still 15' in the air. He than casts a quickened fireball, trying to get as many swarms as possible, but making sure not to hit Tishe' or Emrys. Everyone else could handle a basic fireball with little to no effect on them.(42 damage, reflex 24 for 1/2)

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+8=9 ; d20+8=27 ; d20+13=14 ; d20+13=28 ;
Monday June 3rd, 2019 7:47:13 PM

Lanliss feels some drops of blood and tingling sensetion where his intact skin was.
"No burns so far !", Lanliss thinks positively and closes his eyes.

As he opens his eyes he sees the four swarms that are on track to collision with the party.
He sees Tishe planning something and gets distracted.

As the first swarm hits Lanliss.
Lanliss screams in agony and curses "Gragul Bats !".
While being in the swarm, Lanliss feels a suspicious feeling in his legs as if he got cut in the tendons or joint, a really uneasy feeling.
He keeps trying to avoid the swarm and manges to avoid a second one.

Lanliss then feels cold energy as he turns his head to Tishe.
Only to get a blast of ice to the face and the rest of his body, he can only feel the agonizing overwhelming pain of ice COLD ICE.

Swarm- fail def
Swarm- manages to dodge
Tishe Attack- Lanliss ice blasted
V Fire ball- Misses Lanliss, but the doesn't feel it, Too cold.

ooc: -14 HP -8HP -1Dex damage -37.5
ooc2: Do I round up or down ?

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 172/227 Barratore Steelwind  
Monday June 3rd, 2019 8:58:16 PM

Barratore has nothing other than grimaces to offer as the swarms go after the others.

Emrys Myrridanmyl, stephen f. ac20 hp70/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d20+19=37 ; d20+10=24 ; d20+29=40 ; d20+17=23 ; d6+8=12 ;
Monday June 3rd, 2019 9:17:05 PM

(Fort Save: 37 vs the Swarm Dex attack.)
(Daemon Fort Save: 24, save)

Emrys and Daemon are assaulted by countless bites and stings. He instinctively activates his Bramble Armor (free action) and the hard, sharp thorns deal damage to the swarm (Damage: 12).

He heard their mechanical buzz, he feels the metallic skin ... he has an idea. Both him and his viper scramble back out of the swarm and Emrys immediately begins casting. A swirling cloud of antimagic fills the area of the swarm that had attacked him. If the swarm is a construct, then the magic giving it life will be deactivated. If they are magically summoned, then they'll return from where they came. He hopes for a good result.

(Casting Greater Dispel Magic on the Swarm that attacked him. Concentration: 40, if necessary. Area Dispel. Dispel Check: 23. He wants to position the 20-ft radius burst so that it affects only the swarm and not his friends. If that is not possible, he will cast Stone Skin on himself.)

Plain of Cracks (DM Cayzle & DM Michael)  d20+11=27 d20+11=14 d20+11=29 d20+11=24 d3=1 3d6(6+4+6)=16 3d6(2+2+4)=8 d4=4 d4=1 d4=3 10d6(3+6+5+5+5+4+4+1+4+5)=42
Monday June 3rd, 2019 11:53:30 PM


Flying Tishe’ rises 15’ higher and delays.

Flying Velarin casts a dim door spell to move 60’ back and away from the swarm. He then casts fireball at the swarm. He discovers that the swarms are immune to fire. However, the friendly “fire” may affect Edson and Lanliss -- you two, please make a reflex save DC24 for 42 fire damage, half if you save (no damage if you save with Evasion).

Flying Barratore grimaces as the swarms attack the others.

Emrys activates bramble armor and attempts to move at a distance and casts greater dispel magic on the swarms. The bramble armor is useless against the metallic bugs. And Greater Dispel Magic does not stop constructs from functioning ... unless you can find a rule your DMs don’t know?

Tishe’ rises 15’ higher and casts a freezing sphere spell at the swarms. It affects all four swarms as well as Edson, Lanliss, Brom, and Barratore.

Tishe’s magic penetrate’s the monsters’ SR21 with a roll of 27. The swarms save ... Damage 75. Reflex DC 23 for half. The swarms roll ... swarms 1 and 3 take half damage, swarms 2 and 4 take full. That’s 112 or 56. Swarms 2 and 4 are destroyed.

Edson, Brom, and Barratore -- please roll a reflex save DC23 for 75 cold damage. Not Lanliss -- he rolls his below.

Lanliss yells out “Gargul bats!” as he is attacked by the swarm and hit by friendly area spells. He takes a little damage, then moves away from the swarm. [OOC could you email me to go over your rolls and damage, thanks! Not that you are wrong, just that I’m confused. -- Cayzle]

There are two remaining swarms.

The swarm (#2) now on Edson continues to attack, inflicting 16 hp damage. Please make a Fort DC 17 save; if you fail, please take 4 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

A swarm (#4) that used to be attacking Velarin now moves over to a closer target after Emrys flees. It flies over to swarm Brom, inflicting 8 hp damage. Please make a Fort DC 17 save; if you fail, please take 1 points of Dexterity damage. Spellcasting and other actions in the swarm require a concentration DC17 check.

Lanliss, since you failed your poison save, please try again. Please make a Fort DC 17 save; if you fail, please take 3 points of Dexterity damage.

Finally, the steam blows out again, affecting those near the cracks -- ie, those landbound. Emrys, Edson, Brom, and Barratore -- please roll a Reflex Save vs DC25 for 42 damage or 21 (Evasion gives no damage on a save)

Only Swarm 2, on Edson, and Swarm 4, on Brom, are now alive, Each has taken 56 damage. Each has SR21 and other construct traits.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:133/ 245 (296 raged); DR 4/- (7/- raged)  d20+10=30 ; d20+10=12 ; d20+18=24 ;
Tuesday June 4th, 2019 12:39:43 AM

Brom avoids the freezing sphere and the poison from the insects, but doesn't dodge the steam. He swings are the swarm but it has no effect. He's taken a beating.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103  d20+9=11 ; d20+9=13 ; d20+21=34 ;
Tuesday June 4th, 2019 1:11:15 AM

Edson dodges the cold blast, but the swarming inseacts are getting to him. (Total 7 dex dmg). Edson activates his invisibility, and drops to his belly to get away from the swarm.

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  10d6=40 ;
Tuesday June 4th, 2019 5:19:52 AM

Tishe’ doesn’t have a lot of options to help, which reminds her of one of the favorite sayings of Trellus, the first leader of the BloodPack. “This eats grass”, she mumbles.

She flies about to line up Edson and Brom on a line without other Keepers on the same line, and casts Lightning Bolt!

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed

Lightning Bolt. 40 dam; DC 22 Reflex for 1/2 (or none)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 1



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 116/130, extended mage armor(24 hrs)  10d6+8=41 ;
Tuesday June 4th, 2019 8:51:40 AM

Not wanting to overkill with his friends in the swarm, V waits to see what effect Tishe' lightning bolt has on the swarms and their friends. If the swarms remain after Tishe's lightning bolt has flown, V will cast one of his own only if it appears that it will effect the swarms but not kill any of his friends. If in doubt he holds. (lightning bolt: 41 damage, reflex save 24 for 20 damage)

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+8=13 ; d20+22=29 ;
Tuesday June 4th, 2019 7:35:42 PM


Lanliss feels his agility fading away.
He was poisoned by the swarm.
He panics, his right hand trembling, looking for a way out or something that might prove useful against the swarm.

perception 29

Fortitude save 13 -fail

ooc: -3 -1 dex damage to total of -4 dex damage
ooc2: I misread the post , I thought I was attacked by 2 swarms

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 93/227 Barratore Steelwind   d20+15=34 ; d20+15=20 ;
Tuesday June 4th, 2019 8:17:33 PM

Tishe s ice spell starts to form and the fighter moves quick to avoid the worst of it...
Reflex 34
The next blast of steam does get him this time
Reflex 20

Barratore move up and awa from the area. He can't help anyone with the swarms and saw no point in sitting in friendly fire

Endure Elements
Death Ward
Fly - potion

Emrys Myrridanmyl, stephen f. ac20 hp85/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d20+16=30 ; d20+13=30 ; d12=1 ; d12=3 ; d12=11 ; d12=3 ; d12=2 ;
Tuesday June 4th, 2019 10:16:44 PM

(Ah, I didn't know about antimagic fields not effecting constructs ... Now I know ... and knowing is half the battle, Yo Joe! :)

(Emrys Reflex: 30, 21 damage. Daemon Reflex: 30, no damage, improved evasion.)

Emrys was able to dodge most of the steam this time, but it wasn't any less painful. Daemon makes it look easy ... he avoids it completely. Emrys casts a cure spell on himself and they both retreat further away from the swarms and steam geysers.

(Casting Cure Critical Wounds on Emrys, empowered by Spiritual Healing. Cures 4d12+17: 3+11+3+2+17 = 36. Horrible rolls!!)

Emrys Myrridanmyl, stephen f. ac20 hp85/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Tuesday June 4th, 2019 10:20:58 PM

(Hit Point Totals: Are everyone's hit points correct? We all should have been full hit points before the steam and swarms. Brom and Barratore are over a 100 points down.)

Plain of Cracks (DM Cayzle & DM Michael) 
Tuesday June 4th, 2019 11:39:49 PM


Two lightning bolts later, the last two swarms are dispersed. Your kindly DMs even allow that the path of the bolts can be angled, in this mapless fight, to avoid the PCs within the swarms. Metal hornets defeated, the heroes may sigh in relief. Or can they?

After all, there is quarter mile of this rugged cracked terrain ahead of you. You just travelled 50 or so feet in, and these steam issuances proved a hazard. Looking across the plain, now that you know to look, you can see steam blasts at random times and locations all throughout this plain.

Emrys has backed off and is out of danger. Tishe’ and Velarin and Barratore are flying above the blasts and are out of danger. Will that magical flight last long enough to cross a quarter of a mile? Edson and Brom and Lanliss are exposed to future blasts ... and the future is only a moment away!

How will you make it across this terrain, oh heroes? And do you suppose that there were only these four swarms lurking within hives under the cracks?

Also note that two heroes are poisoned, and you know what they say about poison and making another save a little in the future ...

[OOC Note 1: I am assuming that you good folks are tracking hit points and spent resources accurately. Per Emrys’s note, yes, I am not surprised at all to hear that some PCs are actually quite injured ... and a quarter mile of this terrain lies ahead. Good luck!

OOC Note 2: Looking back through the archive, it seems like the DMs have not awarded any experience points at all for this adventure so far. That’s not cool. For scene one, please accept 120,000 xp. For scene two, please accept 150,000 xp. (The cracked plains is scene three, and you have not yet completed it!) Also please email us any nominations for hero point awards.]


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d12=4 ; d12=2 ; d12=10 ; d12=7 ; d12=5 ; d12=8 ; d4=3 ; d20+28=30 ; d12=8 ; d12=9 ; d12=7 ; d12=6 ; d12=4 ; d12=3 ; d12=10 ; d12=10 ; d12=4 ;
Wednesday June 5th, 2019 1:06:17 AM

He is relieved to see the metallic swarm defeated. Emrys is surprised to see several members of his fellowship appear more injured than he had expected.

He waves everyone to move in close ... he wasn't wanting to shout at everyone from a distance, and he didn't want to cast a dozen or spells to heal everyone up.

"We don't need to keep walking over this volatile wasteland ... it's proving more troublesome than expected. I say we take to the air and avoid it as much as possible. There is only one spell that would best accommodate all of us over an extended period of time ... Wind Walk." With a little magical hackery, I can cast it on each of us and it will last 21 hours."

"BUT first ... I can't have you all injured!" He begins a series of casts, each tailored for the severity of injuries.

(Emrys casts Heal on both Barratore and Brom. They are healed 150 points. A long list of conditions are also removed.)

(Emrys casts Cure Critical Wounds of Lanliss, empowered with Spirtual Healing. Cures 4d12+17: 4+2+10+7+17 = 40. Emrys casts Cure Moderate Wounds. Cures 2d12+10: 5+8+10 = 23.)

( Emrys casts Lesser Restoration on Lanliss. Restores 3 Dex. Thinking that Lanliss is poisoned, Emrys will Treat Poison using his Heal Skill. Heal Check: 30 vs Poison DC.)

( Emrys casts Cure Moderate Wounds on Velarin. Cures 2d12+10: 8+9+10 = 28.)

( Emrys casts Cure Serious Wounds on Edson. Cures 3d12+15: 7+6+4+15 = 32.)

Emrys then begins casting a sadistic little spell where he uses his own lifeforce to empower a spell. A spectral dagger appears in his hand and with a sigh, he slashes it across his throat. He immediately goes pale and a ghostly wound appears on his neck. He places his hand against the wound and his fingers become stained with a black ichor. The wound fades.

(Emrys casts Surrender Blood. Deals 20 points of damage. +4 Caster Level on his next spell.)

As he casts his next spell, the 'blood' on his hand disappears and everyone can feel they have the ability to turn to mist and take flight at will.

( Emrys casts Wind Walk on Everyone. Cast as Caster Level 21 ... enough for 8 recipients.)

Feeling depleted from the Blood Magic, Emrys then casts a Cure spell on himself.

( Emrys casts Cure Critical Wounds on himself. Cures 4d12+17 = 3+10+10+4+17 = 44.)

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday June 5th, 2019 6:44:05 AM

Tishe’ hovers out of the cracked ground with the other Keepers and waits for more practiced hands to deal with the wounds and poisoned companions while she tackles the obstacle solution directly. “Even a regular Fly Spell at our level of power can sustain more than a mile of distance, and I can Extend my Fly spells to even double that. Once we are ready, I can cast Extended Fly spells on everyone who doesn’t have their own flying capability, and we can get over this treacherous ground.”

And she does. Edson, Lanliss, Brom, and Emrys (unless they have their own means of flying) gets an Extended Fly Spell bestowed by Tishe’

.......
(Ooc: 17 minutes = 170 rounds, x2 move at 120’= 3.8 miles of flying. Extended Fly = 7.6 miles of flying)
( quarter mile at 1455 feet with x2 move of 120’ = 13 rounds of flying to cross a quarter mile)

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Lightning Bolt. 40 dam; DC 22 Reflex for 1/2 (or none)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control 
Wednesday June 5th, 2019 7:38:28 AM

(Wind Walk Spell details: Duration 21 hours. Takes 5 rounds to activate and deactivate at will. You become gaseous and cloud-like. You travel up to 600ft per round (60mph).)

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d20+28=33 ;
Wednesday June 5th, 2019 1:00:32 PM

(OOC: I just noticed that TWO people are poisoned, instead of just Lanliss. Since Emrys doesn't have a Cure Poison spell ... only a Delay Poison spell ... he will take out his healer kit and perform a Heal Check on the 2nd person who's poisoned. Heal Check: 33 vs. Poison DC.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Wednesday June 5th, 2019 5:52:09 PM

Thank you, Emrys" Edson croaks. " my arms feel slower and heavier. Dont know if that means anything to you. "

When the spell is cast.. Edson isnt used to flying and more or less flails his arms for a few minutes while getting used it.

E

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+10=18 ; d20+10=19 ;
Wednesday June 5th, 2019 7:21:37 PM

Flashes of light strike the area around Brom. Holding his ground, he doesn't avoid any of the damage. When all is done, Brom is still standing but very burnt. "Oooowwww..." He says through his very bloodshot eyes from holding back his rage. His glare at everyone would kill a dragon.

The heal covers the damage done by his friends.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+5=10 ;
Wednesday June 5th, 2019 7:36:58 PM

Lanliss feels more refreshed as Emrys magic restores him to a perfect condition.
As the wind Walk spell is starting to work.
Lanliss actually tries to run into the sky.

Fly 10

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday June 5th, 2019 7:44:13 PM

"Looks like you can your hold your fly spells Tishe' It seems Emrys can Get everyone with a windwalk and speed things along. That should help us get out of here quickly as well."

V accepts the windwalk and healing from Emrys. "Thank you my friend. You are indeed extremely versatile."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday June 5th, 2019 7:44:48 PM

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday June 5th, 2019 9:45:05 PM

Emrys' heal restore Barratore completely and he calls out that the steam blasts from the cracked ground have occurred far more often than the spellcasting plans of the bloodwitch. "I think having the ability to fight while airborne is our better course. Wind walk gets us there, but we still end up locked to the ground and potentially additional dangers."

To that point, Wind Walk or no, Barratore asks Tishe for an Extended Fly spell. The fighter is in constant motion, making a large loop about the party. Flying, magical or otherwise, was not second nature to the Minotaur and he has to rbe main in motion or fall

Endure Elements
Death Ward
Fly -potion 5 minutes +3 Check

Plain of Cracks (DM Cayzle & DM Michael) 
Wednesday June 5th, 2019 11:10:34 PM


First, Emrys takes care of his friends with cures. He restores all three points of dexterity damage to Lanliss and ensures that Lanliss and Edson no longer take more damage. Edson is still down seven dex, though.

Then the party debates: Extended Fly spells or Wind Walk?

Tishe’ wants to casts extended Fly on anyone who needs it. She is supported by Baratorre.

Emrys wants to boost his caster level with a blood sacrifice, and then to cast Wind Walk on the party. He is supported by Edson, Lanliss, and Velarin.

Brom is just happy to be cured.

The DM pushes the plot forward with the Wind Walk spell. The spell is a bit like a mass Gaseous Form, so your action choices while wind walking are limited. Then again, you are immune to swarm attacks while you travel, a benefit the Fly spells would not provide. And you fly high above the stem blasts, so its all good.

You arrive at a small open air domed temple. It looks something like this, but without the people or plant life or railing. Hovering above, you see in the floor under the dome spiral stairs going down.

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=31 ;
Thursday June 6th, 2019 7:06:51 PM

Tishe’ acknowledges Velarin and doesn’t cast any Fly spells. But she is able to continue to use her own (remembering the last time everyone was in a Wind Walk and was ambushed upon trying to solidify. )

At the temple, she hovers and looks for what’s wrong with the picture. “Everything else in this place has tried to kill us; why should this be any different?”

She tries to use Detect Magic. Maybe a low level divination will work?
.....

Perception : 31
Detect Magic

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday June 6th, 2019 7:17:08 PM

V waits for the rogues to check for traps, and then the fighters to lead on.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+30=33 ;
Thursday June 6th, 2019 7:35:45 PM

Lanliss hovers down.
""This place is strange", he comments.
He starts to hover around, imitating movements of walking while moving.
He looks for any traps.

"What do you think Edson? anything ? maybe something magical ?", He asks Edson.
Edson might have some brilliant ideas, He thinks for himself.

"It's nice", Lanliss feels as he feels the breeze moving around and not having the risk of falling.....for now.

Perception (Traps) 33


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control  d4=1 ; d4=4 ; d4=2 ;
Thursday June 6th, 2019 8:57:48 PM

He hopes that everyone understands that a blood witch isn't a healer. His magic doesn't come from the 'happy thoughts' and 'giggles' of holy sources. He's explained that fact enough, but no one seems to take heed. Never mind that they're already beginning to reek of blood, peat moss, damp earth and rotting wood. Though among all the deep, earthy scents is a marvelous hint of pine! 'The Great Culverwood does care,' he thinks with a smile. "Oh well," he mutters, he doubts they'll have to serve as Shamblers for Culverwood for very long. Brom is already looking a bit mossy ... or is that normal for the barbarian?

"Edson, my eyes are still spotty; adjusting to all the magic that's been cast ... I didn't notice you were still corrupted by poison. Here let me help. The Great Culverwood has great plans for us all!"

(Emrys casts Lesser Restoration on Edson, three times! Cures: 1+4+2 = 7 Dex. Horrible rolls... unless the reroll of 1's also count for Restoration spells ... please, please, please!)

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+12=17 ;
Thursday June 6th, 2019 10:43:07 PM

Barratore lands nearby and becomes solid. He activates his animated shield and draws his sword. "Are we still in the talking and find out mood or are we now just going to be destroying everything as fast as taurically possible?"

The healing part always seemed to take a bit of a toll on Emrys. Some connection the fighter didn
t really understand. He gives the bloodwwitch a 'slight' pat on the back ,"Hey this time, it was not Brom an me's fault."

If Emrys and Lanliss give the all clear, Barraoter heads down as the point of the The Keepers spear.

Perception 17

Plain of Cracks (DM Cayzle & DM Michael) 
Thursday June 6th, 2019 10:59:16 PM


Note that under the effect of wind walking, as with gaseous form, you cannot speak or cast spells with components. Since your posts include both, your DMs are assuming that you are landing in order to take the actions you have mentioned.

After the wind walking is over, Lanliss checks for traps, while Velarin waits, and Tishe’ attempts to detect magic on the visinity of the open air temple.

You find no traps, but the divination spell fails.

Emrys needs to use three Lesser Restorations to cure Edson’s dexterity damage, sorry no reroll on 1.

The downward stairs await, with only room for one medium size person at a time. Large Baratorre will have to use the squeezing rules.

One step ahead of the rest of his friends, Baratorre volunteers to go first, and he is already looking around alertly. In other words, marching order for everyone else, please. Single file.

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=36 ;
Friday June 7th, 2019 6:06:11 AM

Tishe’ tried to look intimidating, pretending to crack knuckles and grimacing. Totally ineffective! “I think we are in the kill everything mode, Sieur Barratorre!”, she says with a drawl.

She waits for her turn in line, assuming:
Barratorre
Brom
Edson
Velarin
Tishe’
Emrys
Lanliss


Tishe’ hovers a foot above the stairs and keeps her senses open.

Perception. 36

Spells
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 0. 1



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday June 7th, 2019 7:26:19 AM

V takes his place in the descent according to Tishe's listed order.

"I think I am in agreement with Tishe' Barratore. Swing first and ask questions later. I believe Brom was the one thinking we should be reuniting the former lovers, so if that opportunity presents itself, we can deal with that then."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=26 ;
Friday June 7th, 2019 7:19:51 PM

"I agree, Attack first ask questions later if we can", Lanliss comments.
He will assume the last rank in the file unless someone else volunteers.
"Be alert folks, we don't know what await us", he comments.

His eyes moving from right to left making sure everything seems alright.

Perception 26

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Friday June 7th, 2019 10:04:56 PM

" No questions.. no debate. Swing first.. all that nonsense. Nothing here seems hospitable to us, even the land trys to hurt us. "

" Thank you again Emrys. Makes me feel more like myself. "

Ooc: Sorry about missing posts. In my twelfth straight workday. Ill update my sheet this weekend.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday June 9th, 2019 12:59:29 PM

Barratore squeezes in and heads down the stairs

The Heat Below (DM Cayzle & DM Michael) 
Sunday June 9th, 2019 11:37:12 PM

The party is feeling a bit frustrated with the lands and questions why everything is trying to kill them (maybe it’s just in their imagination after all). Meanwhile, a floating Tishe’ suggests a marching line with Baratorre in the front. Then Brom, Edson, Velarin, Tishe’, Emrys, and finally Lanliss -- all march in their places. Baratorre plans to “swing first, ask questions later” -- and he squeezes forward.

You all walk down ... down ... about 100 steps, you figure. There is plenty of light to see by. There is a reddish glow coming up from below. The walls grow warm. The red light carries heat with it, heat rising up the circular staircase.

You cannot see the bottom yet, but the red glow is getting brighter. The heat is growing more intense. If you continue, you will definitely start taking damage. You pause just before getting to that point. Your plans for this increasingly dangerous environment?

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday June 10th, 2019 5:11:41 AM

Tishe’ casts Resist Energy(Fire) on herself, and offers to similarly protect anyone who doesn’t have their own protection. “Why do I always go to extremes?”, she speculates.

.....
Resist Energy(Fire) Ignores first 30 damage/attack from fire
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 1. 2. 1. 0. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103  d20+26=38 ;
Monday June 10th, 2019 7:25:04 AM

" I'd like one of those Tishe. " Edson asks. " No sense sweating all my weight off. "

The elf keeps scanning for traps. Perc 38


(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Monday June 10th, 2019 8:03:01 AM

Barratore squints instinctively as the heat increase, even though the Endure Elements spell is protecting him. He pauses in his descent to check on the others, not knowing who has a protection spell and who does not.

"If things go past the Endure Elements spell, we will all need something, but for me, for now, I'll hold off Tishe."

Barratore waits for the others to spell up or not and then continues

Endure Elements
Death Ward
Torc- Haste 10/10



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday June 10th, 2019 4:53:42 PM

Lanliss starts to sweat heavily as the progress to wherever they progress.
"It's starting to get hot...Very Hot !", Lanliss complains.
Lanliss tries to look ahead for a moment.
He sees Tishe casting some sort of magical thing.
"Tishe, Can you cast some protection on me please", Lanliss asks in a tone of impatient toddler, as the sweat from his hair finds a way into his eyes.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday June 10th, 2019 7:05:50 PM

V has 2 resist Energies he is able to cast. Once the heat gets to the point where it is too much for the endure elements spell, he will cast a resist energy on himself, and on Barratore.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Monday June 10th, 2019 10:30:02 PM

The heat rises and so does Brom's agitation. He falls in line as the group descends.

Death ward

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Monday June 10th, 2019 10:52:22 PM

Emrys and Daemon are really beginning to feel the heat, even with Rose's Temperature Control. Emrys will first try and a different spell to see if it will work better than Resist Energy. Since it is a personal spell, he will save his Resist Energy spells for others since it will only last just under 3 hours.

(Casting Planar Adaptation on Emrys. Duration: 17 hours. Grants immunity to environmental hazards of a particular plane of existence: temperature, toxicity and lack of air. Also grants 20 Energy Resist... Fire in this case.)

If Planar Adaptation works in this case, he will share a cast with Daemon. IF Planar Adaptation doesn't work within this pocket realm, then he will cast Resist Energy on himself and Daemon.

The Heat Below (DM Cayzle & DM Michael)  2d6=9 ;
Monday June 10th, 2019 11:56:24 PM

Tishe’ casts Resist Energy(Fire) on herself, and offers to similarly protect anyone who doesn’t have their own protection.

Barratore pauses in his descent to check on the others "If things go past the Endure Elements spell, we will all need something, but for me, for now, I'll hold off Tishe."

Velarin protects himself with resist fire, and gets ready to cast one on Barratore.

Edson asks for a spell from Tishe’ The elf keeps scanning for traps.

Sweating profusely, Lanliss looks over to Tishe’ would you please?

Lanliss decides to wait to cast Resist energy until it becomes too much, hoping endure elements will be enough for now.

Brom falls in line with the rest.

Emrys casts planar adaptation on himself which shares with Daemon.

Brom and Barratore take 9 hit points of fire damage, then each accepts a fire resistance. That’s two resist fires from Velarin, four from Tishe’ and a Planar Adaptation from Emrys.

After the party makes appropriate preparations, you enter a large area that has bedrock covering the ground and lava flowing in different spots. Without resist fire or equlvalent, you would be taking significant damage on a round by round basis. The fumes are unsafe to breathe, probably, but for now you’re unaffected.

There is a band of lava spanning the room and halting your progress. Magma elementals sport and play in the lava, leaping out, touching the 20’ ceiling, and splashing back down. Beyond this river of lava, you see a waterfall, or curtain of lava ahead of you.

Please consider The Map!

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=27 ; d6+17=20 ; 17d6=55 ;
Tuesday June 11th, 2019 5:30:03 AM

Tishe’ casts Extended Resist Fire Energy on Edson, Lanliss, and Brom as well as herself, giving them each nearly six hours of protection. “We are on the hourglass now”, she considers. “If we can’t find Maegos by the time these run out, we’ll need more spells to get out and try again.”

At the magma pool, the Spellweaver moves to her right to make the Keepers less of a OneBigTarget. “I’ll be ready with my Ice Spell if anyone wants to talk to the magma creatures. Are we even on the right path or is this a side quest?” She looks around at the apparent dead end.

.....
Move to B9, hovering 5 feet up
Perception. 27
Readied Ice Sphere on magma elementals if any attack (targeted at point MN34) 55 Damage Reflex DC 25 for half

Extended Resist Energy(Fire) 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Tuesday June 11th, 2019 10:23:45 AM

Edson thanks Tishe for the spell and falls inline with the others. Once down in the lava room, Edson moves away from the pack (To c11). He activates his invisibility, and pulls out his bow. He thinks for a second about the flaming bow being useless, but keeps it out anyway.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday June 11th, 2019 7:53:31 PM

V likewise extends the resist energies he casts on himself and Barratore using his extend rod, and puts it away and has his quicken rod at the ready.

The Wizard then calls forth in Ignan to the elementals playing in the lava. "Excuse me...We are looking for the master of this realm and wish to speak with him. Would you be so kind as to assist us in locating him?"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=31 ;
Tuesday June 11th, 2019 9:09:12 PM

Lanliss interest rise as he sees and hears Velarin speaking with something or casting some spell.
He moves towards the lava but suddenly stops as he know reminds himself it might not be a very bright idea to get near the lava.
He takes a look at his surrondings.
Looking and listening for clues.

Percpetion 31

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind   d20+15=22 ;
Tuesday June 11th, 2019 10:16:32 PM

Barratore readies his blade as V engages the magma elemental in conversation. The last hi and howdy did not go well. The fighter steps forward 5' and readies to activate his clan Torc's power, Divine Power, if the group comes under attack

Perception 22

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Tuesday June 11th, 2019 10:33:44 PM

From the back of the group, Emrys prepares to cast a spell if the elementals attack. He expects they may take offense to Velarin's thick, elven accent ... causing their language to sound overly flameboyant. However, being equal part of earth and fire, they may like that!

(Preparing an Action. IF the elementals attack, THEN Emrys will cast Spectral Hand. He doesn't wish to be provocative by casting it in front of them before hostilities inevitably begin. :)

The Heat Below (DM Cayzle & DM Michael) 
Tuesday June 11th, 2019 10:56:17 PM


Tishe’ casts Extended Resist Fire Energy on Edson, Lanliss, and Brom as well as herself, and warns the party of its limits. At the magma pool she moves to the right and prepares an ice spell.

The kindly DMs note that you will want to mention the amount of protection bestowed by the spell.

Edson thanks Tishe for the spell and falls in line with the others. Once down in the lava room, Edson moves away from the pack (To c11). He activates his invisibility, and pulls out his bow.

Velarin speaks to the elementals. They are just Int 4 -- basically like dolphins. To get any info out of them, please take a minute and make a Diplomacy check. One of the playful elementals shouts “CATCH!” and tosses a magma ball to Velarin, but it is easy to avoid. There might have been some splash damage, but with Resist Fire, no problemo.

Lanliss looks around carefully. He sees that the curtain of lava falling from the ceiling up ahead is gloppy, sometimes thick, sometimes thinner. He has the feeling that there is open space behind the curtain.

Barratore takes a step forward, ready to fight.

Emrys is ready to cast.

So far, the magma elementals -- there are about ... eight of them? -- are just playful, not attacking.

And ... The Map!

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday June 12th, 2019 5:15:12 AM

Tishe’ smiles at Edson and Lanliss, “No worries, sweetie, don’t need anyone’s threads cut where a bit of shady weaving can prevent.”

The Spellweaver notes that Velarin did not actually get attacked and that neither the elf nor the half-elf are acting concerned. So, she holds, ready for action at Velarin’s command.

....

Readied Ice Sphere on magma elementals if any attack (targeted at point MN34) 55 Damage Reflex DC 25 for half

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20=16 ;
Wednesday June 12th, 2019 7:18:52 AM

V once again attempts to engage the Elementals, but unfortunately his diplomacy skills are akin to Brom's formal dining etiquette.(diplomacy 16) "Excuse me...We are looking for the master of this realm and wish to speak with him. Would you be so kind as to assist us in locating him?"

While he hopefully awaits a response, V says to his companions "Should this fail, we will likely need to go through the lava curtain. Since I've failed to bring my fire proof umbrella, anyone have any ideas? the resist energy should hopefully give a decent amount of protection, but I'm not sure how much damage something like that would inflict."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Wednesday June 12th, 2019 11:37:31 AM

Brom steps forward with his sword up in a batter-like stance. He magma dolphins seem to want to play and Brom wants to keep the magma away from the others.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday June 12th, 2019 4:57:58 PM

"Maybe we can just pass ?", Lanliss suggests.
He makes a step towards the Lava (D3).
"We can pass the lava easily if we fly, as long as we don't get attacked, he suggests after moving even more close to the lava.(E3).


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Wednesday June 12th, 2019 8:25:12 PM

Edson holds his position, bow drawn back with an arrow knocked.

" If we cross that lava and have some surprise behind the curtain, we'll be trapped on both sides. Im invisible, why not let me go over and take a peek behind the curtain. "

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind  
Wednesday June 12th, 2019 9:31:40 PM

Barratore was thinking about Wind Walking as well, but Edson had a point. “Peeking behind the curtain involves going through the curtain Edson. Can we create a bridge?”

Seeing how the elementals are playing, Barratore has little desire to engage them. “One problem at a time V. Let’s solve getting across and then we can work on the curtain

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10

The Heat Below (DM Cayzle & DM Michael) 
Wednesday June 12th, 2019 11:52:43 PM


Tishe’ recognizing that Velarin was not actually attacked decides to hold, but ready a an ice sphere.

Brom steps forward with his sword up in a batter-like stance

Lanliss wants to fly across.

Edson wants to sneak and peek.

Barratore talks about how to cross.

Velarin speaks with the elementals “Excuse me...We are looking for the master of this realm and wish to speak with him. Would you be so kind as to assist us in locating him?"

The elementals are simple creatures, more interested in playing.

“What master?”

“Come and play dodgeball!”

“Come and wrestle!”

“It’s fun!”

[OOC: Note that it is hard to count what with the diving and splashing, but now you think there are nine elementals.]

And ... The Map!

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday June 13th, 2019 5:23:54 AM

Tishe’ speculates. “A Wall Of Stone could bridge the river and be shaped like an umbrella to part the curtain of lava. I’ll bet a couple Shape Stone spells could have the same effect. But I’m not even sure we are In the right place or not. The magma elementals sounds childish from what you describe, Sieur Velarin, how would you describe an armored person like Maegos to a child?”

......
Readied Ice Sphere on magma elementals if any attack (targeted at point MN34) 55 Damage Reflex DC 25 for half

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday June 13th, 2019 8:09:00 AM

"Part of the reason I've never had children Tishe'. having a conversation isn't really possible....especially when the witty response is along the lines of I know you are but what am I. I don't think this is going anywhere, and they do not seem to be hostile, so let's figure out how to cross the lava curtain. I don't have any stone shapes or walls of stone memorized. I have a wall of force, but it can only be created as a flat vertical plane."

"If Edson can fly, is invisible, and has fire resistance, I think letting him go take a look, and test it out is a pretty good idea."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind  
Thursday June 13th, 2019 1:58:33 PM

"There is no other direction within this realm to go. I would hazard the guess that the lord Meagos can control the elementals if he wishes. As for Edson taking a look, here is nothing to look at until we are on the other side of the lava trench and then on the other side of the curtain.. The lava is 'falling' correct. How about reversing the gravity of the falls like we did on the golems?"

"As for the elementals, I say we Wind Walk high up an dover them by the sides to less conspicuous. If they move to engage, we back-out and up the stairs, rather than spending almost 30 seconds getting smacked about."

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Thursday June 13th, 2019 3:04:37 PM

As Emrys listens to all the suggestions, he decides to provide his own. "Let me remind you, we all still have Wind Walking cast upon each of us. It only takes a few short moments to become gaseous (5 rounds). The magic works just like Gaseous Form, you can slide through pin holes and cracks."

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Thursday June 13th, 2019 3:29:32 PM

(Sorry Dan K, I hadn't read your post completely before making mine. Sorry to sound repetitious! :)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday June 13th, 2019 5:17:17 PM

Edson anxiously awaits the plan. Part of him wanted to sneak over, and be an asset. The other part thought it could end bad.

" If i can go gaseous, and im protected.. ill head right over and take a peek."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Thursday June 13th, 2019 6:26:49 PM

"I can play with them", Lanliss says and smiles
"As long as I can escape from their fireballs I will be victorious in this game"
Lanliss volunteers to play a dangerous game with the fire elementals.

The Heat Below (DM Cayzle & DM Michael) 
Thursday June 13th, 2019 11:33:32 PM


Tishe’ speculates over which spell might work to help them with the lava.

Velarin and Tishe’ ponder about the joys of parenthood. V then states, "If Edson can fly, is invisible, and has fire resistance, I think letting him go take a look, and test it out is a pretty good idea."

Baratore relays his thoughts on the room and suggests a reverse gravity on the lava curtain. "As for the elementals, I say we Wind Walk high up an dover them by the sides to less conspicuous. If they move to engage, we back-out and up the stairs, rather than spending almost 30 seconds getting smacked about."

As Emrys listens to all the suggestions, and then suggests a gaseous form spell. Note that Wind Walk is not a spell you turn off and back on. The one you cast to cross the cracked plain has been dismissed. You would have to cast a new one.

Edson volunteers to sneak over.

Lanliss volunteers to play with the magma elementals.

So far you have just planned, not acted.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Friday June 14th, 2019 1:21:22 AM

Wind Walk spell description: (Beginning of the third paragraph) "A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as any time spent in physical form)."

According to the spell description as stated above, the spell is very much still active and anyone can transition back and forth at will.

Cayzle Comments: Huh! I learn something new every day. My bad. Thanks for keeping me honest!

AC 23/ T23/ F20 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday June 14th, 2019 8:49:30 AM


Tishe’ decides to test the lava barrier by flying over it to be prepared as the others move I’ve via WindWalk.

....

Move to L,10

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday June 14th, 2019 2:08:15 PM

"I wonder what lava would do to gas? Either way, Barratore is right. If something is waiting on the other side of the curtain, we fall back. A lot of damage could be done in the 30 seconds it takes to reform."

V will windwalk over following the others when they go.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Saturday June 15th, 2019 4:31:58 AM

Lanliss will move as well, he will try to move further from the lava
(L2).
Going over the lava doesn't scare him and surely the fire elements won't be difficult to deal with if they decide to "play" with the keepers.


(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind  
Saturday June 15th, 2019 9:06:13 AM

Barratore is a bit confused, but shrugs it off and calls upon his family’s torc to Enlarge. With his increased reach he moves with Tishe to the edge and as she goes over, he watches the lava dolphins for to much aggression If everything goes well, Barratore wind walks across

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10
Enlarge 10/10

The Heat Below (DM Cayzle & DM Michael)  d20=10 ; 2d4+2=5 ; d20+6=24 ; d20+6=16 ; d20+6=8 ; d20+6=14 ; d20+6=17 ; d6=1 ; d20+6=19 ; d20+6=10 ; d20+6=26 ; d20+6=20 ; d20+6=11 ; 9d6=34 ; 9d6=36 ; 9d6=21 ;
Sunday June 16th, 2019 10:43:03 PM


Emrys explains how the Wind Walk spell works [OOC: To both his friends and to the multiverse at large, lol!].

Tishe’ takes this lesson to heart. She moves to E6, next to Barratore. She spends five rounds changing to gaseous wind walker form, then flies at speed 10 across the stream of lava. Taking two move actions, she ends her hustle 20 ft across.

As she crosses, five of the magma elementals shout (in Ignan) “Dodgeball!” They throw balls of magma at Tishe. Of the five, only one hits, for 1 hp plus 3 fire damage, and the DR10 bestowed by the gaseous form and the fire resistance means no damage for Tishe.

Velarin and Lanliss follow suit. They too attract the attentions of the playful magma creatures, and another five balls of lava fly out ... one is a crit threat on Lanliss, but it fails to confirm. Again, the DR and Resist Fire effects mean no damage for the two gaseous fliers.

Barratore waits to see what happens ... the DM assumes he waits to start assuming gaseous form (takes five rounds).

Edson and Brom wait too!

On the other side, the heat coming off the curtain of lava and the heat from the stream of laval behind are very intense. Tishe’ takes 34 hp of fire damage; Velarin takes 36 hp of fire damage; Lanliss takes 21 hp of fire damage. Of course, your fire resistance takes 30 off the top of that, right? There’s still some damage coming through -- it is THAT hot. Well, not for Lanliss because 21-30 means no damage this round.

All three are in gaseous form, and it takes five rounds to condense back into normal form. We’re round by round because of the damage. And the dodgeballs.

The lava curtain is thick and gloppy. You see that there is some open space beyond. If those next to it make a perception check vs DC25, then Highlight to display spoiler: {The space behind the curtain is open at least 20 or 30 feet forward, and there’s a wall or obstacle or something beyond.}

You cannot pass the curtain in gaseous form -- you would have to physically push or swim through, and per the spell, you “can't enter water or other liquid.”

The Heat Below (DM Cayzle & DM Michael) 
Monday June 17th, 2019 12:05:48 AM


Oh, and The Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+21=36 ;
Monday June 17th, 2019 7:52:47 AM

V looks through the lava waterfall to see what is there(perception 36) and then flies back across the lava river to where the others were still waiting.

We will have to come up with another plan, he thinks to himself as he waits to reform and speak with the others.

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Monday June 17th, 2019 6:12:10 PM

Tishe’ moves back to the side where the Keepers came down and slowly turns back solid.

“I’m not going to use Wind Walk to get over”, she explains after the 5 rounds of reconstituting. “I’m going to use my extended Fly Spell that I had cast before first attempting to cross the broken ground.”

But first, there is some more planning ...

Move to B, 9

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Monday June 17th, 2019 8:01:00 PM

Edson swaps to his kukhri and floats over the lava to rhe other side. His invisibility is still active.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=32 ;
Monday June 17th, 2019 8:48:28 PM

Lanliss enjoys the moment as the elementals try to throw fireballs at the keepers.
In his gaseous form he feels lighter, and more...free, the heat is intense he can't think very clearly making it a little bit dangerous.
He wish he could dodge the fireballs easily but the heat effects him.
"Lucky me the fire resistance spell is working very well here " , he thinks as finishes crossing the 'playfield'.
"See you in a second", he tells the elementals and moves further near the wall (L3 or M3) and tries to move a hand through the curtain but is unsuccessful..
He takes a long peek at the curtain.
"I can't pass", He shouts to the keepers.
"There is some sort of a open space with wall or something at the other side" ,he shouts even louder.

perception 32

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind   d20+15=28 ;
Monday June 17th, 2019 9:32:42 PM

Barratore still holds off on attacking the elementals. His friends were no real danger, he likened it to killing the guard dogs. The group mists over and some return others don’t, Edson is invisible and Barratore waits

Curtain of lava, looks pretty hot and as lava it is pretty solid. Reverse gravity should create a passage as the flow falls away.

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10
Enlarge 9/10
Wind walk


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=37 ;
Monday June 17th, 2019 11:04:35 PM

Brom stands with Barratore in keeping the lava away from the others.

The Heat Below (DM Cayzle & DM Michael)  9d6=35 ;
Monday June 17th, 2019 11:41:08 PM


Friends, we’re going round by round so long as anyone is taking damage.

Velarin looks through the lava waterfall to see what is there and then flies back across the lava river to where the others were still waiting. He considers the need for another plan.

Tishe’ moves back to the side where the Keepers came down. We’re in round-by-round, so changing back has to wait.

Lanliss stays near the curtain of lava and tries to shout to his friends across the lava stream. However, you cannot make any noise while using gaseous form, so no sound emerges from his mouth. It is still very hot over there, and Lanliss takes 35 hp damage (Resist Energy subtracts 30 of that).

Edson, still invisible, starts changing to gaseous form. It will take him five rounds to change.

Barratore and Brom are waiting. Emrys too, the DMs guess.

Still round by round so long as Lanliss is in the hot zone taking damage, unless he says he is willing to push a few rounds forward. I just do not want to surprise anyone with a lot of heat damage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday June 18th, 2019 1:56:35 PM

V spends the next 5 rounds reforming by Barratore.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Tuesday June 18th, 2019 7:26:11 PM

As Lanliss tries to speak, he starts to realize that....he can't speak in his current state.
He makes a haste movement towards the keepers randomly trying land himself in a random spot that might make the cheeky playful fire elementals miss their shot.

Action explanation: Lanliss will move to a random place near the keepers and will commence a change to normal form so he will be able to speak.

OOC: If anyone thinks, I got it wrong. Please do advise a action as I am a little bit yet unsure about what to do next ?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Tuesday June 18th, 2019 8:09:22 PM

Edson changes forms...

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind  
Tuesday June 18th, 2019 10:43:24 PM

Barratore waits for the others

Endure Elements
Death Ward
Resist Energy Fire Extended
Torc Haste 10/10
Enlarge 8/10
Wind walk

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d12=11 ; d12=9 ; d12=2 ;
Tuesday June 18th, 2019 10:47:38 PM

"As vapor, I could see you all begin to burn away. It was a beautiful distortion of the light and color. I don't propose that you do that you continue that practice though."

He casts a cure spell on Lanliss as soon as he materializes.

(Casting Cure Serious Wounds on Lanliss. Cures 3d12+15: 11+9+2+15 = 37 points.)

The Heat Below (DM Cayzle & DM Michael) 
Tuesday June 18th, 2019 11:50:51 PM


Lanliss flies back over. The elementals let him be.

Five more rounds pass.

All PCs are on the cool side of the lava stream.

All PCs are in human form except for invisible, gaseous Edson

Lanliss explais the space he spied beyond the lava curtain. Emrys cures him.

So, you are faced with a dilemma. How to cross over the first laval hurdle and then THROUGH the next one? Or is it time to go backwards and seek some other path?

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Wednesday June 19th, 2019 5:19:58 AM


Tishe’ is frustrated, that are so close! “This is an easy puzzle with the right spell”, she grumbles. “Stone Shape could plug an area of the lava curtain, wall of stone could create an umbrella, Repel Metal Or Stone should push the little lava curtain aside, or Mass Planar Adaption might make all of us simply immune. (I’m not certain on that last one, she admits). But I don’t have any of those spells!”

At. B, 9

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Wednesday June 19th, 2019 9:59:11 AM

"Im afraid I can only cast Planar Adaption as a personal spell, I can't cast it on others ... other than my Daemon here, with whom I shared it.."

Emrys then asks a question of the group, "Are we certain this is the place we need to be? By the looks of this place, this site appears to be a nursery for these young elementals!"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Wednesday June 19th, 2019 10:12:14 AM

Brom waits for a decision on a course of action.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Wednesday June 19th, 2019 10:19:17 AM

(Whoops, Emrys DOES have Mass Planar Adaption. My Bad, there are so many spells! But I don't believe it will make anyone immune to the fire damage.)

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Wednesday June 19th, 2019 10:53:23 AM

"I could attempt to Polymorph the stone floor (Polymorph Any Object) to form a tunnel through the fire curtain and redirect its flow ... and I can do it from here without getting singed. If successful, we can windwalk through with little trouble."

If the group agrees, that is what he will do. If he needs to use his Reach Spell (metamagic) ability to do so, he will.

"Of course, there could be just a lava tube on the other side! Which would cause our swift demise!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday June 19th, 2019 12:09:16 PM

I guess I’m for letting Emrys give his plan a go. Not much downside and I don’t have much else. Barratore thought on hitting it with anti gravity May work as well

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday June 19th, 2019 7:55:41 PM

Lanliss thanks Emrys for the cure spell.
Lanliss agrees with Emrys idea.
But voices an idea or a question of sort to the magic users in the party, "What if we were to reduce this Lava ? , Isnt it possible like reducing a person?"

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 218/227 Barratore Steelwind  
Wednesday June 19th, 2019 7:59:06 PM

Barratore has no additional ideas. Reverse gravity or attempt to transform the floor into a tube

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103  d20+22=26 ;
Wednesday June 19th, 2019 8:00:43 PM

Edson looks to make sure its 100% covering the opening. That there is no small hole or crack they can squeeze through in their form. Checking the walls too for cracks.

Perception 26

The Heat Below (DM Cayzle & DM Michael)  d20=17 d20=20 d20=13 d20=11 d20=14 d20=4 d20=5 d20=7 d20=20 d20=19 d20=2 d20=8 d8=1 d6=4 d6=2 9d6(5+6+4+1+4+3+2+6+6)=37 9d6(4+6+4+4+1+3+6+3+2)=33
Wednesday June 19th, 2019 11:59:49 PM


Tishe’ thinks out loud about which spell might work, but can not seem to come up with the answer.

Emrys questions whether they are in the right place as it “seems to be a nursery for elementals.” He then suggests a polymorph spell on the floor to create a tunnel to make it past the curtain.

Brom awaits for the group’s decision.

Velarin agrees with both Emrys and Barratores plan.

Edson has the good idea to check for cracks or narrow ways the party can go before creating their own. Alas, he finds no egress.

Emrys casts his spell, with the clever idea of changing the floor into a tube that passes through the laval curtain. Your rules-lawyering DM is noit positive that you can polymorph a portion of a floor ... but the spell does polymorph ANY object ... and it is both clever and cool ... so it is allowed!

Using his witchy REACH, Emrys shapes a tunnel, 5 ft in diameter, 20 ft long, with a 1 ft bore. It extends through the lava curtain to the other side.

The party takes the time to assume gaseous form and floats across the lava. The elementals shout for joy and pelt you with molten stone. Ten throws ... there’s even a critical hit! But your DR and fire resistance makes that all moot.

On the other side, you each take 7 hp damage after fire resistance. The tube has begun to heat up, and passing through that, you each take 3 more hp fire damage after resistance. 10 hp damage each total (including Daemon, of course).

On the other side, the room extends another 30 ft beyond the lava curtain. There IS a fissure here, a big one, bisecting the far wall and extending into the ceiling. To go further will take climbing or flying. You have not yet returned to regular form.

The Heat Below (DM Cayzle & DM Michael) 
Thursday June 20th, 2019 12:16:51 AM

And ... The Map!

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK)  d20+20=29 ;
Thursday June 20th, 2019 5:25:43 AM

Tishe’ still has her Extended Fly Spell, and specifically doesn’t use the Wind Walk to fly over. She remembers the experience of the Keepers: every single time they have used WindWalk they get ambushed. Not this time piggy! This time, there is someone ready to cover the team as they resolidify.

She moves to T,2, observes, and waits to follow the mist into the fissure.

.......
At. T,2

Perception. 29

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Thursday June 20th, 2019 3:16:10 PM

V follows the others in gaseous form up the fissure, and relies on Tishe' to cover their reformation as soon as it is possible.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+5=18 ;
Thursday June 20th, 2019 8:31:58 PM

Lanliss tries to fly/Wind Walk his way near the keepers

Trying to be near the front of the unknown and the dangerous this time.
His mind occupied with trying to fly and stay a float rather than looking around.

Fly 18

The Heat Below (DM Cayzle & DM Michael) 
Thursday June 20th, 2019 9:59:36 PM


Tishe prefers not to wind walk over ... but she had no choice. The tube through the lava curtain was too narrow. And your kindly DM has not told you about the invisible poison gasses between the curtain and the stream, considering that you are immune to poison in gaseous form. Do let’s advance the action ... all PCs have used gaseous form to go through the narrow tube, and are now on the far side.

[OOC: If that’s not ok, well, we can back up and play it out. Your call.]

Lanliss and Velarin are content to remain silent and gaseous ... they are set to float up into the fissure.

A climb/float of about 15 ft up and 40 feet along brings you to another chamber, this one a natural cave, albeit with a worked solid flat floor. The temperature is cooler. You see in the cave a large lever. It is parallel to the floor, and the slot in which it is set suggests that you can push it either up or down.

As you enter the cavern, about 20 feet from the lever, you see two translucent humanoid shapes step out of the wall. They stand at attention, looking at you.

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Thursday June 20th, 2019 10:48:19 PM

Emrys and Daemon turn gaseous and fly through the opening in the fiery, molten curtain. The trip stung quite a bit but they both make it through. Emrys suggests mentally that Daemon stay gaseous for now, that the form could prove useful. Daemon agrees and only Emrys materializes. He continues to mentally communicate with the vaporous viper, 'keep an eye out for anything, alert me if you notice anything from above.'

Daemon replies, 'I am your eyess and tongue!'

After seeing the translucent humanoids appear, Emrys mutters, "Crooks and Hooks, what now?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday June 20th, 2019 11:20:51 PM

A little early on the dm post

Edson follows up into the worked floor room. At the site of the translucent people, Edson jumps back... if gas could jump.



AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Friday June 21st, 2019 5:32:39 AM

Misty Tishe’ turns gaseous and flies through the opening in the fiery, molten curtain, then follows up into the worked floor room. (Neither she not her Player are gluttons for punishment). :-)

At the sight of the lever and the two incorporeal figures, she begins the arduous process to return to solid form.

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Friday June 21st, 2019 5:48:00 PM

V follows the others to the worked floor room, and keeps a wary eye on the translucent humanoids as he begins the slow process of reforming. The Wizard hopes the figures are in the mood for conversation instead of combat.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday June 21st, 2019 9:05:31 PM

"we got company", Lanliss says and looks at the figure in front of him.
He keeps looking at them waiting for surprise attack from the two figures.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Sunday June 23rd, 2019 1:11:59 PM

Barratore moves with the group through the tube and up the wall to the cavern. Barratore spied the figures and decides to start forming into a solid again. He figures Brom will as well and so if things go south, hopefully he and Brom can handle it while the others start forming and they engage The beings

Death ward
Endure elements
Resist energy fire
Torc haste 10/10

The Heat Below (DM Cayzle & DM Michael) 
Sunday June 23rd, 2019 11:55:54 PM


The party enters the cave and goes through the process of changing from gas to solid, without changing to liquid in between.

As you look around the cave, you see that the two figures look a lot like ghosts ... like identical twin human male warrior ghosts. You hear a voice from the ceiling.

Know Arcana check 25: Highlight to display spoiler: {Permanent Magic Mouth}

The voice says: “One forever speaks the truth. The other always lies. Make your choice and quickly now, or everybody dies.”

The ghost on the right says, “Heed me, I speak the truth. Mine is the correct course.”

The ghost on the left says, “No, he lies. His advice will lead to your death! Your death and eternal doom!”

“Of course you’d say that, you lying liar. Don’t be fooled by his lies!”

“No he lies! The true path comes from my advice!”

The big lever between them starts to glow. It is set in a big slot so that it can be pushed up or down.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Monday June 24th, 2019 9:17:13 AM

Brom solidifies as Barratore does. He prepares for trouble as he becomes solid.

Learning the nature of challenge, Brom puts the point of his sword and leans against it.

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Monday June 24th, 2019 10:37:26 AM

The lever starts to glow and Tishe’ wracks her brains to see the trap in this old cliche’. “The obvious question would be to ask one what the other ghost would say would be the way to avoid certain doom, and then choose the other door. The truth-Ghost would truthfully point out the certain doom, because the liar would point that way. The liar, knowing the truth-Ghost would point the way to avoid, would lie and point at the certain doom.”

So Am I overthinking this, or is that the answer?”
.....

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d20+32=51 ;
Monday June 24th, 2019 1:04:53 PM

(Knowledge [Arcana]: 51)

"The Magic Mouth speaks the truth and both ghosts are the liars? They both met their doom, so obviously they didn't know the correct course."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs)  d20+29=31 ;
Monday June 24th, 2019 6:29:03 PM

V raises an eyebrow at the classic quandry. "It is indeed a magic mouth that gave the directions. I am in agreement Tishe'. Give it a go and let's see what happens. The worst being certain doom."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday June 24th, 2019 8:24:52 PM

Lanliss tries to find a solution to the problem.
He is struck by the magical keepers quick answer and their explanation on the solution.
"Is it that easy ?", he asks himself.
"How did you notice it so quickly folks ?", he asks the arcana users in the party.
He gets close to tishe, thinking for a more few moments.
He gets the answer as he begins the smart realization that they got.
"Now I understand !", He exclaims.
Lanliss volunteers to push the lever.
"So which way folks ?", he asks hesitantly and waits for confirmation from the keepers to make sure he moves the lever in the right direction.

p.s Not sure if I need to choose the truth speaker one or the liar.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Monday June 24th, 2019 9:55:10 PM

Edson materializes with the others.. when thrown the quandary question, Edson stares dumbfounded for a second. Tishe throws out a possible solution and Edson just nods with his mouth open. " Yeah... I think thats it Tishe... that sounds right "

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Monday June 24th, 2019 10:14:41 PM

Barratore agreed and ask the ghost on the left “What would the other being say would be the way to avoid certain doom?”

The Lever (DM Cayzle & DM Michael) 
Monday June 24th, 2019 11:11:26 PM


Brom readies himself for battle.

Emrys suggests that both ghosts are liars.

Edson nods in agreement with Tishe.

Lanliss and Velarin agrees with Tishe’ and V wonders what the worst could happen…

Tishe’ shares with her friends a concrete way to reason out this puzzle. She wonders if she is overthinking things, or if thinking about whether she is, is overthinking? And as if hearing V’s thought, Tishe’ wonders...what really could happen?

Barratore agrees with Tishe’, grabs the bull by the horns, so to speak, and asks the ghost on the left “What would the other being say would be the way to avoid certain doom?”

The LEFT Ghost says, “Let’s ask him!” He looks at the RIGHT Ghost and asks it, “What would you say, to avoid certain doom?”

The RIGHT Ghost says, “Pull the lever DOWN, of course.”

The LEFT Ghost looks at Barratore and says, “Of course, I say push the lever UP!”

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK)  d20+10=26 ;
Tuesday June 25th, 2019 6:55:29 AM

Tishe’ smiles wryly at Lanliss. “It is a classic tale told in the Woldian League of Adventurers, Sieur Lanliss. And I suppose it was a well known tale even the mage’s time, because he has added a twist: there is no guarantee they HAVE to answer our questions!”

She thinks for a second, offering ideas for the other Keepers. “Maybe there are scratches showing wear to be a clue as to which way the lever goes. Or maybe neither door is correct, and there is a secret door. Like a carny’s cup-and-ball game, where every choice is wrong if you play by the rules provided. We have no guarantee that the Magic Mouth is telling the truth.”

While her pack mates do their thing, Tishe’ turns to the ghosts, “Maegos is certainly a waxed beater, isn’t he? Cut your threads and trapped you in this undying state. You poor pitiful creatures!”

Tishe’ carefully watches the two ghosts, seeing if she can get a hunch as to which is the liar.

.......

Sense Motive. DC 26

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Tuesday June 25th, 2019 9:28:23 AM

Emrys decides to revise his way of thinking in this twister of logic.

"The left ghost asks the right ghost which direction to avoid certain doom. We can assume by asking the question, the left ghost doesn't know the answer. The right ghost gives a definite answer to this question, down, of course ... without any doubt. Then the left ghost addresses Barratore, without being questioned about either outcome. Is the left ghost's answer referring to certain doom or not, or is he simply being oppositional? If the left ghost is simply stating the opposite, then he is lying. The right ghost would then be telling the truth."

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Tuesday June 25th, 2019 11:56:16 AM

"Or", Barratore ponders a bit. He stands in front of the LEFT ghost. "Is the other ghost to my right?"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Tuesday June 25th, 2019 12:56:31 PM

"Perhaps we are making this more complicated than it needs to be." V holds up his hand with two fingers in the air and asks each of the ghosts "How many fingers am I holding up?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20=6 ;
Tuesday June 25th, 2019 8:19:11 PM

Lanliss listens to the keepers and feels fear as Tishe mentions Maegos, hoping that this won't trigger a violent response from the ghosts but as the moments pass.
Lanliss hits his head with his right hand as Barratore and Velarin (hopefully) find an easy solution to the problem, a rather very simple solution.

As a backup, Lanliss tries to find something in the Lever or in the area that might give a clue to the existence of either a trap or a rigged game (both choices are doom)/

Dice Roll 6
Perception (Trap) 36 (30+6) (Normal Perception +Trapfinding class feature)
or
Disable Device (Trap) 38 (32+6) (same)

p.s not sure if to apply Perception or disable device
GM choose whichever appropriate

The Lever (DM Cayzle & DM Michael) 
Tuesday June 25th, 2019 11:15:15 PM

Tishe’ investigates in her mind for clues. She engages the ghosts in conversation and attempts to see if she can read anything from them. She has the vague idea that something is not on the up and up.

Emrys tries to figure it out, but does not say anything to the ghosts.

Barratore the bold steps forward to speak. He asks the LEFT ghost. "Is the other ghost to my right?" The LEFT Ghost says, “Well, ya got me. YES, he is to your right!”

Velarin holds up his hand with two fingers in the air and asks each of the ghosts "How many fingers am I holding up?" The LEFT Ghost says, “Two.” The RIGHT Ghost says, “Three? Four? Some number other than two? And by the way, make sure you pull the lever down.”

The LEFT Ghost just rolls his eyes.

Lanliss takes a really close look at the lever. He sees that clearly it CAN go up or down. He also perceives that it can TURN, like a key. And that it is connected to a trap.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Wednesday June 26th, 2019 7:46:37 AM

"There we go. Problem solved. Push the lever up. Lanliss...If you would be so kind once making sure it's not trapped or anything silly."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Wednesday June 26th, 2019 8:04:24 AM

Tishe’ mumbles. “Something is sunbaked about this”, and is relieved Velarin and Barratorre seem to have the easy figure out which ghost is shady and which is bright. It is Lanliss’ discovery that is the thread that makes the tapestry. “Shady picks, Sieur Lanliss! There are not two directions, but a potential combination of three! Can you determine which way is not trapped?”

She readies a magic missle spell for the first ghost that attacks… just in case.
.......

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Wednesday June 26th, 2019 1:37:42 PM

Barratore draws his sword and activates his tattoo, imbuing his weapon with the Undead Hunter spell Ghost Touch. Nothing else has been straight forward, why should this be.

"Good eye Lanliss, now figure out which way the lever goes while we keep an eye on the gruesome twosome."

Death Ward
Endure Elements
Resist Energy Fire 20
Torc Haste 10/10
Torc Enlarge 2/3

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Wednesday June 26th, 2019 4:28:43 PM

'Great,' he thinks, 'I just doomed the party with my choice of liar.' His inclination to overthink everything would have gotten everyone killed. Thankfully there are clearer minds present.

'Did someone say trap? What did Lanliss spot?' he thinks. Emrys was so deep in thought, he had missed what was said!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Wednesday June 26th, 2019 7:10:03 PM

Edson snaps out of it.. he sees the others readying themselves and pulls out his kukhri in case the ghosts make a move.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+34=49 ;
Wednesday June 26th, 2019 8:33:55 PM

Lanliss takes a closer look at the lever, he sighs with frustration and makes a circular move around the lever.
Ignoring some of the stimuli Oaround him he says after a few moments
"I think if we take it up like Velarin said we will get the result intended by the designer" he makes a move with hands pointing his hand to the lever "of this 'thing'..... "
He then says calmly, referring to the lever "It can go up and down like everyone would say but it can also turn..twist like some sort key or trigger"
He then goes on to look for his trusty tools, looking for a rather rare one he didn't use for a long time, the one with the pointy edge that look a a small version of a serrated dagger and axe.

"I am going to try to find a way to disarm the trap or rather disconnect the triger"
He exhales and continues "or rather... I am going to make the wrong choice not work"

He then goes on to disable the device or rather thee connection to the trap.
He looks above the lever and a little bit underneath it looking for visible or invisible trigger or something that is connected to the trap.

Disable Device 49
(dice 5, Skill 32 + 2 using thieves tool masterwork)



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=39 ;
Wednesday June 26th, 2019 10:19:40 PM

Brom watches the ghosts as the others figure out what to do. His sword is out but now he's got it up over his shoulder. If either of the two make any movement towards the rogues or any others, Brom will move and strike them.

Perception DC 39

The Lever (DM Cayzle & DM Michael) 
Wednesday June 26th, 2019 11:50:12 PM


“Push the lever up,” Velarin encourages.

Tishe’ asks Lanliss about the least trapped option ... of ... three? She readies a magic missile.

Barratore draws his sword and imbues his weapon with the Undead Hunter spell Ghost Touch. He then encourages Lanliss to figure out which way the lever goes.

Emrys, deep in thought, grapples with new information

Edson is ready for a fight.

Lanliss explains how the lever can be utilized to the party and agrees with Velarin about pushing the lever up. Lanliss then attempts to disarm any traps connected to the lever. After his very skillful efforts, the lever will not go up or down. It will still turn, though ... that seems safe enough.

Brom puts his sword over his shoulder ready to attack either of the ghosts. His keen eyes notice that the ghosts seem disturbed at Lanliss’s findings and pokings -- they do not look as carefree as they did. More nervous like.

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Thursday June 27th, 2019 5:12:52 AM

Tishe’ maintains a ready magic missle spell for the first ghost that attacks… just in case. “We have your back, Sieur Lanliss.”
.......

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Thursday June 27th, 2019 9:17:41 AM

V looks to the ghost that will only tell the truth and asks him "What will happen if we turn the lever?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Thursday June 27th, 2019 8:36:02 PM

After his effort Lanliss puts his hands on the lever asking the keepers and also informing them.
" I broke the mechanism", he scratches his head and continues ".. it won't go down fortunately but unfortunately it won't go up as well"
" It can still turn...that is the only movement possible for this lever now. .....now, should I turn it ?"
He makes eye contact with everyone and will turn the lever if no one objects.
Lanliss turn the

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday June 27th, 2019 9:33:35 PM

Edson chuckles to himself and pats Lanliss on the back. " It happens to the best of us..."

Nervous that the switch wont go the way Tishe suggested, Edson clenches his fingers on the kukhri a little more.

The Lever (DM Cayzle & DM Michael) 
Thursday June 27th, 2019 10:12:25 PM


Tishe’ continues to ready with a magic missile and reassures Lanliss that she has his back.

Velarin looks to the ghost that seems to tell the truth and asks him "What will happen if we turn the lever?"

The RIGHT Ghost says “Just turn it, the secret door opens, and you can leave.”

The LEFT Ghost says, “Liar! Turn it WHILE you push up, and you’ll be safe.”

Lanliss is poised to just turn the lever. He could FORCE the lever up or down, but then the trap would trigger. He is poised to act ... [OOC: But his post ended dramatically in mid-sentence! The DMs don’t know how that works!]

Edson sympathizes with Lanliss’s hesitation and hopes his friend will choose correctly.

The party waits for Lanliss. Unless some other decisive hero steps forward?

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Thursday June 27th, 2019 11:20:27 PM

Barratore moves up to Lanliss, and looks at the ghosts, he grabs the lever and twists it, going neither up nor down.

"No Bull no black chips Lanliss, for Warrds sake."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Friday June 28th, 2019 1:05:20 AM

Brom watches.

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Friday June 28th, 2019 5:13:25 AM

Tishe’ keeps at the ready, but thinks that sometimes Barratorre talks weird

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Friday June 28th, 2019 7:03:56 PM

"What the heck Lanliss, might as well try the advice of the ghost. Try turning it while you push up. Either way, we can't spend all day here. Pretty pretty girl in the portable garbage chute is still reforming."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday June 28th, 2019 7:31:58 PM

Lanliss turns the lever uttering with anger "Gragul's luck!".
As Barratore tries to turn the lever, Lanliss feels some feeling, a feeling of anger.
He only shouts "I know !" and makes a more forceful motion to twist and turn the lever trying not to let Barratore touch it.
He only manages to shout as Barratore hands touch the lever as well.
"If you Break it !"

Is it anger that Lanliss feels or perhaps some kind of jealousy.
the feelings from the academy, that feeling of uselessness, unable to decide quickly and taking too much damn time to do almost everything an adventurer might need to.
How many traps did he disable ?, How many things did he outrun.
How many magical and non magical machinations did he blow up or mess up upright... or downright.




A Visit with Maegos


The Lever (DM Cayzle & DM Michael) 
Sunday June 30th, 2019 11:51:17 PM

Velarin encourages the party to take some action on the lever, and reminds the party that time is ticking (in the form of a body reforming itself).

Barratore moves up to the lever and grabs and twists it, going neither up nor down. "No Bull no black chips Lanliss, for Warrds sake."

Lanliss taking on what Brom would call rage, yells out to the group, after pressure from the group, “I know” and then “if you break it,” to Barratore. Did he get all of the traps??

Brom and Edson watch the arm wrestling match between Barratore and Lanliss.

Tishe’ keeps at the ready, but thinks that sometimes Barratorre talks weird.

And as both Barraore and Lanliss move the lever everything quiets for a second. One can’t help but wonder what will happen next and just as that surreal moment passes…

The ghosts bow and, with a rumble, a section of the cave in front of you pulls back, secret-door style. Beyond the cave is a huge chamber, part throne room, part forge, part museum. To the right is a glowing furnace and many tools for smith-work. To the left are several armor and weapon racks with fabulous pieces of work on display.

Ahead, Maegos is seated on his throne, flanked by four golems. He has the appearance of a suit of armor with glowing eyes. A perception check DC30 might show Highlight to display spoiler: {a glimpse of bone under the armor.}

He greets the party warmly. “Welcome heroes! You have succeeded with remarkable grace and mental prowess. You have pleased me well and brought joy to my heart as I watched you progress towards this chamber. Please, come close and talk. I have questions for you!”

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Monday July 1st, 2019 5:17:50 AM

There is a whole tapestry of thoughts running through Tishe’s head like a stampede of Bounders. ‘We are no supplicants or patsies’ comes first, racing with ‘and we have questions for you’ and ‘does he do everything warmly?’ Trotting around with them are ‘divinations don’t work, how can you see us’

She Readies an Ice Wall Spell to block the combat approach of anything in the armory on the left in case anything decides to animate and attack. And in doing something practical, the Spellweaver settles in on something to say.

“Maegos, I presume? We are the Keepers of the Vale, and I am Tishe’. You answer one question and we answer one question till all are done. Deal?”
........
Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from fire
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs)  d20+21=39 ;
Monday July 1st, 2019 8:16:01 AM

V whispers to the others (perception 39) "There's bone under the armor. Likely some sort of undead. Perhaps a Liche."

V stands by and watches Tishe' fire the first volley of questions. Many things begin running through the wizards mind. We got here as planned, but now what? Are these beings just powerful spellcasters turned Liche? V continues to let his thoughts race as he listens to all that is said, but he doesn't move forward unless Brom and Barratore do.

"There we go. Problem solved. Push the lever up. Lanliss...If you would be so kind once making sure it's not trapped or anything silly."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=28 ;
Monday July 1st, 2019 8:59:27 AM

Seeing what lies beyond the door perks up Brom slightly. Maybe a big fight. Although he originally wanted to reunite the lovers, Brom doesn't care anymore. After seeing all that was set up to prevent anyone from reaching the lovers, he suspects that they were separated for some unknown reason.

For now, he maintains a vigilant watch.

CDM Jerry [OOC post] 
Monday July 1st, 2019 3:31:02 PM

We need an ADM. Please volunteer.

We need an ADM. Please volunteer.

We need an ADM. Please volunteer.

Please?

With sugar on top?

With a promise to bother Emrys [Stephen F.] for you in any appropriate way you suggest? [He lives up the street from me. Or Stephen you can volunteer to stave off the bothering.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind   d20+15=16 ;
Monday July 1st, 2019 3:47:50 PM

Barratore bristles a bit at Lanliss' outburst, but he quickly puts it aside and forgets it.

The fighter does not see anything in particular regarding the man in the armor, but V's comment brings a snort out. He keeps his words to himself and steps forward 5' to be the first target should things go awry.

Maegos had questions huh, What a delightful coincidence, so had they. Tishe had offered up the exchange, Barratore waits, weapon over his shoulder and shield floating just to his left.

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d20+21=33 ;
Monday July 1st, 2019 4:29:48 PM

(Perception: 33)

The suspense is getting to him. He tries to prepare any possible act to pull his friends free from oblivion. It's a full time job with this crew, he thinks. All the dream conditioning hasn't seemed to be working on them. There is only so much he can do ... can contribute. He must let them choose their own fates every once in a while. It's good for them. He can't protect them from the countless hordes of demons forever.

'click!'

"Ahhh," sigh of relief.

As he enters the throne room with the others, he is surprised that Maegos is so cordial. A being of fire is usually more 'hot' tempered. Of course, that could be soon to come!

Emrys greets Maegos with similar pleasantness, including a short bow. "Greetings Lord Maegos. My name is Emrys Myrridanmyl." At first glance, he notices the hint of bones under his armor, but he refrains from drawing any attention to it.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=30 ;
Monday July 1st, 2019 4:38:45 PM

Something comes into Lanliss's attention, a bone under the armor.
Lanliss begins to stress a little bit, they have to deal with the undead.
He has a weapon that might just work against Maegos but he is unsure about this undead powers.
Lanliss says nothing as Velarin whispers to the group about this bone fact.

Percpetion 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Monday July 1st, 2019 7:27:22 PM

Edson stays invisible, but doesn't move up yet. He waits for the others to move, and then he'll sneak in. His hand clutches the kukhri and sword, figuring he'll need both soon.

The Grateful Undead (DM Cayzle & DM Michael)  
Monday July 1st, 2019 10:12:11 PM

Tishe’ readies an Ice Wall Spell to block the combat approach of anything in the armory on the left in case anything decides to animate and attack. Tishe’ introduces herself and the crew and then proposes a question per question sort of system.

Velarin suggests that perhaps it is a Liche. V stands by and watches Tishe' fire the first volley of questions, but he doesn't move forward unless Brom and Barratore do.

Brom muses as to what will come. Reunite them? Fight them? Brom doesn't care anymore. These lovers have issues.

Barratore steps forward 5’ to protect the group as the first target.

Emrys greets Maegos with similar pleasantness, including a short bow. "Greetings Lord Maegos. My name is Emrys Myrridanmyl."

Lanliss considers what he would have to do to fight an undead creature and thinks perhaps he has something that might work.

Edson stays invisible and attempts to sneak in. Is he noticed? Maybe no, or maybe yes, but your host does not choose to say anything?

Maegos chuckles, and agrees readily to Tishe’s proposal. “Haha! A question game! Excellent. You young heroes have already given me much both for wonder and for thought, and you continue to please me with your wit! Of course, let us exchange questions!”

“Here is my first query. Why did you not attack the magma elementals when they attacked you? Did you have any hint as to what would happen if you had?”

“Ask me your questions, friends!”


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Tuesday July 2nd, 2019 7:58:17 AM

Since V was one of the ones that was attacked, he will take a couple steps forward respond to Maegos question, and then step back, and wait for Tishe' to continue her questioning.

"We did not attack them Lord Maegos, because they meant to do us no actual harm. That which could have been interpreted as a threat by some, they merely saw as a fun game. Since our lives were placed in no actual danger, attacking them would have been a vengeful reaction to a minor slight."

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Tuesday July 2nd, 2019 11:12:29 AM

Barratore tries to stand casually. A style he had been working on for quite some time. Well at least since V pointed out that straight backed, shoulders square and arms folded was not the stance that told others, 'I'm a friendly fully armored and armed minotaur that won't try and rip you arms off as soon as you say something that displeases me'. So he has been experimenting with other styles, but shifting hi weigh to one leg always made him feel antsy as he shifted to the other in time. One foot in front of the other was awkward, off balanced and so feet firmly shoulder width apart was always how it would be. His hands were just as hard. Of course here he had a weapon and so one was basically occupied and it simply felt right to put the other on his hip.

Barratore keeps his focus to the left and right of Maegos, on the golems. V, Tishe and Emrys could freely engage with questions and the like and he would listen for the answers.

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=43 ;
Tuesday July 2nd, 2019 2:14:36 PM

Brom does as Brom does, he watches and waits for the "aggressive negotiations" to begin. A game of wits was not him and he didn't bother to pretend.

Perception DC 43

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Tuesday July 2nd, 2019 5:32:03 PM

Tishe’ chides herself; all an Ice Wall would do would create a fog cloud for a bit in this heat! She drops her preparation and nods at Velarin’s measured response. She waits. No one else asked a question. Very well...

“And our first question; why the elaborate contest between you and Kalesandria?”

She expects Maegos will retain his good mood, so anticipates asking a second question. “ what would you do if you had Kalesandria’s Roses?”

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Tuesday July 2nd, 2019 5:40:59 PM

Lanliss nods," Just a fun game", he says plainly, "a simple game of tag"
He shifts his weight from his right leg to the his left leg, trying to relax himself.
"Nothing is going to happen", Lanliss thinks for himself.
Hoping that the more diplomatic keepers will be able to find a way for them to not fight against that quite not alive creature.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Tuesday July 2nd, 2019 7:45:41 PM

Edson keeps waiting to see how this play of words goes. He stays in the room (was only going in if the others did.).

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Tuesday July 2nd, 2019 10:36:04 PM

Agreeing with Velarin, Emrys adds, "Yes, the magma elementals seemed less like attackers and more like playful children. We walked in on their games and frivolity ... and they only wished to include us. No harm was meant."

The Grateful Undead (DM Cayzle & DM Michael) 
Tuesday July 2nd, 2019 11:12:09 PM

Velarin answers the question: "We did not attack them Lord Maegos, because they meant to do us no actual harm. That which could have been interpreted as a threat by some, they merely saw as a fun game. Since our lives were placed in no actual danger, attacking them would have been a vengeful reaction to a minor slight.”

Lanliss and Emrys add detail.

Maegos laughs and smiles. “Well done! You out-thought me! It looked like you were talking with them. What a good one it would have been if you had attacked -- and funny on them too!”

Brom, Baratorre, and Edson keep alert and watchful. Brom notices that the two ghosts from the outer room are standing -- floating? -- in the short passage connecting the two areas.

Tishe’ asks a question: “Why the elaborate contest between you and Kalesandria?”

Maegos smiles, but his mien seems more serious. “This is a timeless place, as you have experienced, but time still passes, after a fashion. With so much time having gone by, we make such entertainments for ourselves as we can.”

Tishe’ makes bold to ask a second question. “What would you do if you had Kalesandria’s Roses?”

The ancient being’s smile broadens. “What would I do? Why, I would WIN! That’s enough for me!”

“My turn,” the armored lord says. “Tell me, how did you know to turn the lever instead of pushing it up or down? I tried my best to prime my ghosts to trick you! You devilish scamps! I was so looking forward to seeing the look on your faces when the trap was sprung, but you were too clever by half!” He seems pleased to have been thwarted, as a chessmaster might be delighted at a clever opponent’s checkmate.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Wednesday July 3rd, 2019 8:12:44 AM

V once again answers Maegos' question. "Well Lord Maegos, our friend Lanliss is quite gifted with levers, doors, and anything that can be trapped. Once he found and disabled the trap on the lever, it would only turn, leaving us to believe that up and down were both traps. The ghosts were a very clever ruse. Had Lanliss not discovered and disabled the trap, we would have likely pushed the lever up."

V once again waits for Tishe' to continue the questions, for at the moment, he found himself void of relevant questions.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=44 ;
Wednesday July 3rd, 2019 11:42:09 AM

Brom sees the ghosts. As he listens it becomes apparent the ghost lied from the beginning. A game of wits with an ancient being... definitely not in Brom's wheelhouse.

He maintains his vigilance.

Perception DC 44

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK)  d20+10=18 ;
Wednesday July 3rd, 2019 1:01:17 PM

Tishe’ accepts what Maegos says, but is feeling that the Keepers are getting the short end of the stick on the answers. Not only is Velarin providing much more complete answers, there is no mechanism to ensure what Maegos is saying is the truth! Still, the Spellweaver feels the game must be played out, especially since she was the one to have suggested the parameters.

“THEN what happens, Sieur Maegos? Come now,” She chides with a wry smile, “We have given you complete answers that you may use to your benefit in altering your challenges, but you have provided us with nothing but the barest minimum and useless information. Be complete or we shall not offer more information! Are you only making a tally against Madame Kalesandria? Do you get to escape into the Wold? Or is there some other value for you? Once you have won, what then?”
......

Sense Motive DC 20. 18

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Wednesday July 3rd, 2019 4:31:19 PM

Barratore turns a bit to notice the ghost and smirks. His blade would provide quite a surprise to the likes of those creatures. He returns his more immediate attention to the golems as the game continues. Barratore was not concerned about the information V was offering, to him it was common knowledge. Their magic, was another matter, but again, Barratore had confidence

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday July 3rd, 2019 6:22:44 PM

Lanliss makes a small short bow as Velarin Mentions his name.
Lanliss feels dizzy as Velarin explain eveything in detail.
He tries his best to maintain a viligant appearance and not appear weak one as Velarin explain more and more.

"Thanks for the honesty", Lanliss thinks, "You just told him who is the trap expert"
"I hope it won't affect us in the upcoming moments"

Lanliss then thinks for a moment, "Where in Gragul's shadows is Edson ?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Wednesday July 3rd, 2019 7:46:20 PM

Lanliss would have to have his question answered another time as Edson stays invisible. He watches the ghosts make their way in, and is starting to feel like a pincer attack is in place.

Edson continues watching, hoping this doesn't unfold like he thinks it will.

The Grateful Undead (DM Cayzle & DM Michael) 
Wednesday July 3rd, 2019 11:43:48 PM


Barratore turns to look at the ghosts, on alert to them, and suspects they would be surprised at his capabilities.

Brom thinks about the ghost lying and also thinks about his strengths being in damaging foes with his weapons and strength rather than with his words.

Lanliss wonders about Edson, bit the invisible fellow is hoping to keep his presence a secret and an advantage.

Velarin responds to the ruler of this pocket realm, "Well Lord Maegos, our friend Lanliss is quite gifted with levers, doors, and anything that can be trapped. Once he found and disabled the trap on the lever, it would only turn, leaving us to believe that up and down were both traps. The ghosts were a very clever ruse. Had Lanliss not discovered and disabled the trap, we would have likely pushed the lever up."

Tishe’ considers what truths have really been told to them, and responds, “Then what happens, Sieur Maegos? Come now,” She chides with a wry smile, “We have given you complete answers that you may use to your benefit in altering your challenges, but you have provided us with nothing but the barest minimum and useless information. Be complete or we shall not offer more information! Are you only making a tally against Madame Kalesandria? Do you get to escape into the Wold? Or is there some other value for you? Once you have won, what then?”

Maegos puts on a sad face. “What, me? Minimum and useless! No, please do not say it! I am transparent and clear!”

“Look, I do not know for sure, but I suspect that if I set foot outside this Temple to Time, then I might well just wither away to dust as the years catch up. So no, I do not seek power beyond my realm, nor to rule above. It is enough to have visitors come from time to time to brave my challenges and entertain us with antics and tales.”

“And as I have said, of course I contest with my lady in the other dimension. What else have we to do over the ages? I will say that she hates me more than she finds me amusing, while I find her amusing more than I hate her. She would likely kill me were she able. I would not do so, but holding her flowers, I would have the mastery over her that would enliven the years as little else has so far!”

“I will say that I know she has drawn dwarves and others from the upper Wold from time to time to use in her own experiments. But she is concerned with living things, while I am a craftsman working in steel, not in flesh and wood.”

“Ha! I am even willing to suspend our game, though I long to hear news of the Wold above. Instead, ask me your questions until you are satisfied, and then we will perhaps exchange some gifts.”

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Thursday July 4th, 2019 7:26:41 AM

Tishe’ looks at Velarin, then Emrys and the others. Barratorre, Brom, and Lanliss (and presumably Edson) seem alert and while interested in the answers, not interested in making any questions of their own. And so far, the two others who are good at speaking diplomatically don’t seem inclined to take the lead either. So Tishe’ gamely moves on. There are so many questions, (it really does seem all just a game to him. Antics? Really!) but most are really frivolous, so she forces herself to think about their immediate problems.

“That is generous of you Sieur Maegos. Yet while my friends may have others, I have no more questions for our game.”

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d20+21=39 ;
Thursday July 4th, 2019 6:16:09 PM

(Sorry I didnt post last night ... I had no internet.)

Emrys had been considering a theory that he's been mulling over this whole time. With the players involved in this little contest between dimensions, having met the champion of Kalesandria (the half-orc ranger), he wonders if he resembles Maegos at all. Emrys scrutinizes Maegos to see any resemblance. He thinks that Kalesandria constructed him to look like Maegos, but in a way she would find him more favorable; more idealized in her eyes. If there is proof of this, then the same can be said about Maegos' champion, but having not seen Kalesandria, Emrys can only speculate.

(Perception: 39)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Thursday July 4th, 2019 7:00:12 PM

V sees that Tishe' has run out of questions, but the ones she did ask reminded him of a couple things that he was curious about. V reminds himself to ask about the time elementals warning in a moment, that those who enter seldom return, and those who do are changed...undead. but first he was curious about Braella

"I, Lord Maegos would ask about your champion Braella. How did she come to serve you and why was she so quick to turn to deadly force when none was offered? It seems with only a short glimpse as if your temperament and hers are almost opposite."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday July 4th, 2019 9:56:51 PM

If anyone sees invisibility, they see Edson's eyes roll. The big tough guys always wanted to play games and ask questions and extract answers. It just seemed a big stall tactic.

The Grateful Undead (DM Cayzle & DM Michael) 
Thursday July 4th, 2019 11:41:58 PM


Tishe’ considers who is taking the lead on the questions at this time and then replies, “That is generous of you Sieur Maegos. Yet while my friends may have others, I have no more questions for our game.”

Emrys wonders about whether the guardians resemble the other’s masters. It is a clever thought, but a moment of reflection dismisses it. Kelsandria and her guardian are half-elves. Maegos and his guardian (who you defeated) are half-orcs. There is really no resemblance.

Velarin has a clever question about Braella. “How did she come to serve you and why was she so quick to turn to deadly force when none was offered? It seems with only a short glimpse as if your temperament and hers are almost opposite.”

Maegos says, “Yes, I was just about to ask about her. She is my gatekeeper -- any who cannot get past her are not going to be powerful enough to be interesting. Thus she keeps the commoners out. She herself came here many years ago, almost dead of old age. I gave her youth and immortality in my service here.”

“And indeed, I would appreciate you returning her to me. Well, her armor. And if you do, I will thank you by granting you a wish.”

Invisible Edson rolls his eyes. No one notices.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Friday July 5th, 2019 8:36:28 AM

V raises an eyebrow at Maegos offer to trade a wish for Braella's armor. Granting a wish, while something he himself could now do, was no small thing. In addition to his claims of transforming Braella, Maegos power in this realm appeared to be rather hefty, and taking him on would likely not be pretty.

V does not carry Braella's armor, and will leave that matter to Tishe' and the others to quickly discuss while he asks his final question. V is slightly torn regarding the matter as returning Braella to a hostile maegos would add another very formidable opponent to the opposition, but returning his defeated guardian to what appears to be a reasonable and neutral Maegos would likely prove beneficial.

V continues his discussion with Maegos, and believes Maegos may have already alluded to the answer to this question when he spoke of Kalesandria and her tendency to play with the living instead of metal.

"While my companions discuss the armor, I would ask another question Lord Maegos. Before we came down here, the time elemental guardian gave us a warning. That those who come down here seldom return, and those that do are changed, that they become unalive. Obviously Braella is no longer of the living Wold, but part of this realm. To what was the time elemental referring, and what are your plans and intentions for us while we are in these realms?"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=30 ;
Friday July 5th, 2019 1:02:23 PM

Brom watches.

Perception DC 30

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Friday July 5th, 2019 5:42:00 PM

Tishe’ glances at the others before nodding. “We will leave Madame Braella at the entrance to your realm when we leave, Sieur Maegos.” She is interested in more answers, especially as Velarin considers the Time Elemental’s warning.

.....

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Friday July 5th, 2019 7:33:54 PM

Barratore had a question as well and was inclined to provide a story as well. According to V and Emrys Meagos had been gone a very long time.

"I will offer you some news and a tales of the Wold now come since you have departed it. The wards and protection upon the entrance to this place were created by a group of beings known to us as the Tuecri. Are you one of their number or are you from before or after them? The Glyphs, the lake, the obelisk and ancient passages are a great deal of protections layered to prevent anyone from getting here. But if you cannot leave or even wish to, it seems unlikely that you or her had anything to do with their construction.

As to the tale, the Fey king has awakened this age and returned to the lands of the Living Wold, an immortal power sought after by worship and adoration in exchange for divine power and magic."

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=29 ;
Friday July 5th, 2019 8:56:58 PM

Lanliss let the others ask all the questions.
"I hope this doesn't...", Lanliss thinks before he dismisses the idea of confrontation..
His legs begin to settle and relax.
He starts to look in a more relaxed manner.
Is there something in this place that he missed?, Illogical to check as Lanliss knows but as one of his instructors once said.
"You never know when a trap going to hit you or rather explode"
"Sometimes it's good to check twice"
Lanliss looks at the area with renewed interest but maintains a relaxed body posture.

Perception 29

The Grateful Undead (DM Cayzle & DM Michael)  
Sunday July 7th, 2019 7:46:35 PM

Velarin asks about the time elemental warning.

Maegos says that Kellessandra has been calling mining folk from the upper realm into the Pit, and using them to make her villages of plant-folk. Sometimes she has sent them back out for information, after twisting them into something else.

Brom watches.

Tishe’ informs Maegos that they will be leaving Braella’s armor at the entrance of Maegos’s realm. She then also inquires with V about the time elementals warning.

Maegos replies that he will see the party to the exit, and then they can deliver Braella and recieve their wish.

Barratore inquires of the Tuecri from Maegos and of his relationship with them.

Maegos tells you all that once upon a time, in the second age, he and Kellesandra were partners, and together they did a service for a Tuecri, who told them about this place. The two former lovers did not make it, but they have studied it and claimed it.

Lanliss looks around. He notes that the forge is especially well equipped with many tools, some made of admantine. Oh, look, that’s a magma elemental in the forge! The display area on the other side has some amazing armor work on display.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Monday July 8th, 2019 8:30:59 AM

V thanks Maegos and looks at the others. "I've got nothing else, and nothing about this realm appears to be a problem for our world. I think we need to investigate Kellesandra possibly enslaving and twisting people from our world though. If she's sending twisted slaves back up, that could be a bigger problem as she may be thinking to start trying to make our world like her world."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Monday July 8th, 2019 8:32:37 AM

V then says under his breath "And we better start pondering the wish we may be receiving."

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Monday July 8th, 2019 2:13:32 PM

Tishe’ was not expecting Maegos’ offer to accompany them back to the entrance and grinds her teeth. She doesn’t want a Wish from something she doesn’t trust, and she doesn’t want him where Braella and Maegos, and all his minions can hit the Keepers all at the same time.

But she doesn’t see a diplomatic way out of the trap, if indeed it even is a trap....

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Monday July 8th, 2019 6:46:34 PM

The Second age he says, well that was, well, ages ago. Barratore nods a couple of times, he had nothing further and it certainly did not seem that there would be any reunification in the future. Perhaps forever is simply too long, but he felt it a shame that it would come to such and then it pops into his head. He had one last question

"Would you want us to try and broker a reconciliation between the 2 of you?" It suddenly occurred that none of them had actually asked.

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday July 8th, 2019 7:09:55 PM

Lanliss looks at all this masterpiece quality of armor sitting there.
"Should I ?", Lanliss thinks about stealing one of the beautiful creations sitting there to be used.
He decides against it.
Knowing that if he angers Maegos, the Keepers will be in big troubles.

He keeps his mouth shut and doesn't say anything.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Monday July 8th, 2019 10:26:10 PM

A wish from an entity they didnt trust didnt sit well with him. It presented way too many possibilities to het screwed over. The rest of the party would decide and Edson would follow.

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Monday July 8th, 2019 10:54:40 PM

Emrys listens and watches as things progress. Many of his theories have been proven wrong. He really beginning to question his judgement. Talk of a wish has entered conversation. He considers many things. He wonders the limitations of a wish from one like Maegos.

Again, he wishes he wishes there werent so many holes in his perceptions. Much of his limitations of his unique heritage and supernatural birth has not equipped him for certain experiences that come naturally to so many people. Maegos' relationship with his partner perplexes him. While he is well-read on the subject of relationships and romantic love ... the whole concept eludes him. He's never experienced such a thing, nor has he needed to. Just one of many reasons why he wasn't supposed to exist. His short family line will die with him. There's no chance that his magical bloodline will live on ... unless he used that very magic to make it so.

The Grateful Undead (DM Cayzle & DM Michael) 
Monday July 8th, 2019 11:58:39 PM


Velarin considers the need to investigate Kellesandra possibly enslaving and twisting people from our world and then wonders what wish they should wish for.

Tishe’ is surprised to hear Maegos’ offer to accompany them back to the entrance. She distrusts the wish offer from Maegos.

Barratore asks, “Would you want us to try and broker a reconciliation between the two of you?”

Maegos laughs and says that he appreciates the offer. But there can be no reconciliation unless is it by acquiring her flowers. Only then would she be willing to talk without fighting. If the party would go gather those flowers, then he would be truly grateful.

Lanliss considers stealing a masterwork armor. Could he get it without offending Maegos? He decides against doing so.

Also, Lanliss considers that Maegos does seem to know a lot about what goes on in his realm ...

Edson is suspicious about the so-called wish.

Emrys is puzzled too, not knowing what to make of the situation.

Maegos tries to make some conversation. He strikes you as eager for more news. He asks about the Fae King, about the new gods of testing, and if they have heard any rumors about ... Kevintar? The new regional powers, like the Culverwood?

[OOC: Feel free to roleplay conversation with Maegos, or cut him off, or we can just elide over it and be done.]

When your conversation is done, Maegos asks if you are ready to depart, or if there is anything else he can do for you?

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK)  d20+3=17 ; d20+3=18 ;
Tuesday July 9th, 2019 5:33:42 AM

Tishe’ isn’t comfortable with speaking with Maegos, but everything he has said so far has matched the experiences the Spellweaver has had in the Teucri Artifact. And while she doesn’t want to give information about local geography or people in case this being can use it later, things further away in time seem safe-ish.

The woman surprises herself with what she remembers of History and Religion. “I don’t know much about Kevintar, other than he was created by Gargul as twin to Marteus in the Second Age. Marteus, well, here in the Fifth Age, Marteus leads the Gods of Testing, a pantheon of six deities that oppose Alemi and five others who are Gods of the Wold. Most of the other gods of the Second, Third, and Fourth Ages are no longer about.” She is willing to name each of the gods and their purview, including that Gargul is actually in both panthenons. “What seems to be happening since the Year of Ascension and the start of the Fifth Age is a resurgence of Immortals. Eberyon has awakened, as has the Saar from the Sargrass Plains in the Southern Continent.”

After talking, Tishe’ is ready to leave.

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Tuesday July 9th, 2019 8:19:04 AM

V too is prepared to leave once tishe' has talked a bit with Maegos. "One last question Maegos, should we choose to retrieve these flowers where would we be likely to find them? Will she have them with her, as you have your armor with you?"

As they are heading for the door, V whispers to Tishe' "what if we wish that no harm come to any of us if we are in this realm?"

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Endure Elements: 24 hours
Fly: 17 minutes
Windwalk: 21 hours
resist energy Fire: Resistance 30: 340 minutes

1st: Mage armor(extended)-C, endure elementsx3-cx2, Magic missileX4,
2nd: Invisibilityx2, resist energyX2-cx2, Mirror image, See Invisibility, Knock
3rd: Fireball-c, lightning bolt-c, Haste, Haste, lightning bolt, Fly-c, Fly
4th: Dim Doorx2-cx1, Ice Storm, fly, stoneskinX2, silent Dispel Magic
5th: TeleportX2, Empower Fireball, Empower fireball, Wall of forceX2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Tuesday July 9th, 2019 12:40:52 PM

Brom doesn't have anything to say. He listens to the conversations. The history was interesting but Brom knew none of the references. The whole experience was interesting but Brom still keeps his vigilance.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Tuesday July 9th, 2019 9:14:15 PM

Edson waits invisible, listening to the religion and history talk. There has to be more to this... the fight to get here, the fact he was guarded by some powerful guards...

Edson starts moving vack towards the curtain to get back when they decide to go.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind   d20+19=25 ;
Tuesday July 9th, 2019 10:22:16 PM

Barratore rubs his chin, his knowledge of history was actually quite deep. Not like Emrys or V or Tishe likely, but more than one might think. Barratore decides to elaborate on the history of the Fey King’s return from his brief earlier. He includes how the awakening has seemingly brought the Cradle closer to the Living Wold. He includes the choice the heroes of the Wold made and how the king became repented

Barratore is ready to head back
Knowledge history 25
Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

The Grateful Undead (DM Cayzle & DM Michael) 
Tuesday July 9th, 2019 10:32:16 PM

Tishe’ shares with Maegos some information about the Fae King, and about the gods of testing.

Barratore adds to the conversation.

Velarin asks to Maegos, “One last question Maegos, should we choose to retrieve these flowers where would we be likely to find them? Will she have them with her, as you have your armor with you?" He then whispers to Tishe’ the idea of wishing that no harm come to any of the party.”

Brom muses about the conversation and remains silent, and vigilent.

Edson is still waiting too.

Maegos enjoys the conversation. He is especially interested in the Saar power, and he hints that there is more to this Kevintar business coming down the pike. “Even down here, sometimes I hear things, just you see!” he teases.

“Whelp, let me show you ‘the short cut’! Right this way.” He gestures to the forge, which parts into two places, and a HOT path can be seen. That leads to a hidden exit in the cracked plain, and after walking up some hidden stairs out of a crack, you are in the field where you fought Braella. He walks you to the door.

Maegos laughs. “You young heroes have offered me more fun than I’ve had in a month of months!” he says. “Now leave free my Braella, and I’ll grant you your wish.”

“As for those flowers, I cannot say, but from what I know of the lady, she will be proud of them, so I do not think they will be hidden. Do expect them to be heavily guarded.”

Do you return Braella’s armor? What do you wish, if anything?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday July 10th, 2019 5:10:10 AM

As they go out he whispers to Tishe and Velarin
"I am trying to think why Maegos wants Braella's armor, but I think it is very valuable to him "
"Important enough to warrant a wish in return".
"He has many masterpieces of armor and if I could I would take some I would but it is too risky for us, for me to even try"
He comments for a last time about this armor subject.
" He seems to know too much about this place", he whispers as he goes a little bit away from the group as not to cause too much suspicion from Maegos.

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Wednesday July 10th, 2019 6:52:20 AM

Tishe’ ponders Lanliss’ comment, ‘he seems to know too much about this place’ as the Keepers and Margo’s go through his hot secret door area to get back to the entrance. The warning about Kevintar, that there is more to that business, makes her worried, but the woman is wracking her brains to see what is bothering her.

The first problem hits her. She apologizes to Maegos. “We put Braella in my Portable Hole, but can’t open it here. I’ll have to go out, remove her armor, and then bring it back.”

And then the second pattern hits her. “You have access to the Wold through the mountain!” It’s not a question, but a statement. “The dwarves had golems as well as veggy-helpers in their mines, so YOU must have called and warped the dwarves too!”
........

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Wednesday July 10th, 2019 8:21:01 AM

V, having not caught the connection that Tishe' just made looks quickly to Maegos, and quickly sidesteps himself so that Brom or Barratore are between himself and Maegos.

"Yes Tishe', brilliant conclusion, the Dwarves had furnace golems, and they were guarding the way down here."

CDM Jerry [OOC post] 
Wednesday July 10th, 2019 2:26:36 PM

Stephen, I have sent you an email. When you've seen this and read it, please let your DMs know they may delete this post sir.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Wednesday July 10th, 2019 9:21:43 PM

Barratore answers Lanliss, "Her armor is her and she is his captain so to speak. I imagine that getting her back for a wish is easier than replacing her."

Tishe and V's conversation is far more interesting and troubling. Barratore turns to Meagos and nods his agreement, "She makes a very valid point on the dwarves and the golem artifacts they possessed without the craft to construct them."

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Wednesday July 10th, 2019 10:11:45 PM

Emrys is deep in thought as they walk. He doesn't say much. He hears a bit of conversation, and he raises an eyebrow as if to add something to the conversation, but there was too much delay from hesitation and decides to keep it to himself.

(Sorry, but Ive been very busy at work and fall asleep early when I get home.)

The Grateful Undead (DM Cayzle & DM Michael) 
Wednesday July 10th, 2019 11:53:36 PM

Lanliss expresses his concern to the party as to why Maegos would want the armor.

Tishe’ apologizes to Maegos. “We put Braella in my Portable Hole, but can’t open it here. I’ll have to go out, remove her armor, and then bring it back.” She continues with the statement, “The dwarves had golems as well as veggy-helpers in their mines, so YOU must have called and warped the dwarves too!”

Velarin responds, "Yes Tishe', brilliant conclusion, the Dwarves had furnace golems, and they were guarding the way down here."

Barratore answers Lanliss about why Maegos would want her armor back. He then turns to Meagos and nods his agreement, "She makes a very valid point on the dwarves and the golem artifacts they possessed without the craft to construct them."

Emrys is deep in thought as they walk. He doesn't say much.

Maegos chuckles and motions to the four golems that have follwed the party from the forge. “You got me red-handed! I make golems. Sure enough. I work in metal. I need metal. I trade golems to dwarves for metal. And I would have gotten away with it if it had not been for you clever heroes.”

He grows more serious. “Yes, I summon dwarves to negotiate with them for mining. And I give them golems for their trouble. That’s not the same as abducting them and warping them into plant things to play with. Your complaint is with Kelessandra, and the way to stop her is by getting those three flowers.”

"I'm not keeping you here. Step out, and maybe you'll come back with Braella's armor -- and you can get your wish. Maybe a nice golem?"

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Thursday July 11th, 2019 5:26:19 AM

Tishe’ is non-plussed, and has a sudden image of a cartoonish black duck full of righteous anger confronting a very calm grey rabbit. “Um, erhm, huh”, she replies intelligently. So things and people can leave, but if you stay too long, mortals can’t because all the time may catch up to them. Makes sense.

“So why are the dwarves and humans all messed up? The Teucri Artifact is sending out waves of suspicion that seriously mess with people’s heads. How can we stop that so people can just live normal lives?”

Whatever the answer, Tishe’ is still ready to leave. She steps out, opens her Portable Hole, removes Braella’s armor, closes her hole, gathers up the pieces, and goes back through to deposit them with Margo’s.

She lets the others ask for whatever wish.
......

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack from Emrys
Wind Walk
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Thursday July 11th, 2019 9:26:36 AM

V steps out with Tishe' and the others while she retrieves Braella's slowly reforming corpse. "Anyone have any brilliant wish ideas? I would only suggest wishing that no harm come to us while in Maegos' realm. Other than that, I got nothing. Don't really care to make wishes with beings I'm not too sure of. But all in all, he doesn't seem all that bad. His biggest issue is probably being Bored and likely lonely. It's no way to spend eternity......Now that I'm digressing...it leads me to think that both of them are in the same boat. Stuck for eternity with little by way of fun, or goals, or anything tangible. If they have had numerous centuries to realize this, then it's likely that they are both looking for a way out. A way to remain immortal, but be free of the pocket dimension."

"What if the flowers and the armor are the keys? Neither can leave their realm, but if they find a way to acquire the others most valued possession, they can somehow use it to release themselves from their dimension without time catching up. Perhaps a question that the time elemental guardian may be willing to answer as it involves time."



(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Thursday July 11th, 2019 10:12:11 AM

Barratore is satisfied with the response and nothing Meagos has done or said since the group arrived at his location has given him any pause or issue.
Barratore will step out with the others, "He seems to be very much on the level with us. He is also correct on the plant things being more insidious. At least that is my take between them and the dwarves. and well we eliminated both parties in the mine. "

"to the wish, I think you are over thinking this. I was going to see if one of the active spells could be made permanent. Not sure how far his spell can go. Can anyone cast Telepathic Bond and we could then ask for that spell to be made permanent?"

Barratore steps back into the dimension to Maegos to deliver the armor and he for one, was going to ask for a wish

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Thursday July 11th, 2019 2:15:10 PM

Brom is ready to be done. Listening to the conversation he thinks all this is a silly game by immortal beings.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday July 11th, 2019 5:54:48 PM

Edsom follows the others and once out of eye sight turns back visible. " That was tense to say the least..."

The elf moves with the others, figuring a gameplan was going to be worked out.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Thursday July 11th, 2019 7:42:23 PM

Lanliss is at the vanguard.
His focus/awareness somewhere else.
"I am just at the back"
""If he is the evil one ? what will he do, "
"I should have asked him about the fact of him being undead....."
Lanliss then thinks more while walking
"But if he is the good one? what now"
"It means we are being fooled, It's like some sort of a game again and we are pawns once again for some magical or powerful entity."
Lanliss scratches his head in frustration and regains more awareness of his surroundings as he walks at the vanguard he then begins to walk slowly letting someone else be at the vanguard for the moment.

The Grateful Undead (DM Cayzle & DM Michael) 
Thursday July 11th, 2019 11:15:31 PM

Tishe’ asks, “So why are the dwarves and humans all messed up? The Teucri Artifact is sending out waves of suspicion that seriously mess with people’s heads. How can we stop that so people can just live normal lives?”

Maegos cocks his helmetted head and looks at Tishe’. “You are perceptive, miss, and I suppose in this I cannot be held blameless. There are many many years of bad blood and anger between me and my ex. That negativity, amplified by the time temple, has permeated the land above. I’m sorry, I cannot think of a solution other than for the breach between us to heal. Getting me the flowers would let that process begin.”

Tishe’ then steps out, opens her Portable Hole, removes Braella’s armor, closes her hole, and gathers up the pieces.

Velarin steps out with Tishe’ and responds, "What if the flowers and the armor are the keys? Neither can leave their realm, but if they find a way to acquire the others most valued possession, they can somehow use it to release themselves from their dimension without time catching up. Perhaps a question that the time elemental guardian may be willing to answer as it involves time."

Barratore will step out with the others, "He seems to be very much on the level with us. He is also correct on the plant things being more insidious. At least that is my take between them and the dwarves. and well we eliminated both parties in the mine. Barratore then suggests using a wish to make a spell permanent.

Brom’s patience has been worn from these immortals. Lanliss, too is frustrated.

Edson follows the others and once out of eye sight turns back visible. "That was tense, to say the least ..."

Barratore and Tishe’ -- and perhaps others of the party? -- step back into the dimension to deliver the armor to Maegos. Barratore, for one, intends to ask for a wish

As for that wish...

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Friday July 12th, 2019 9:11:07 AM

Tishe’ ponders Barratorre’s intention to ask for a wish, and considers the ideas of Velarin, Emrys, and Lanliss too. Then she come up with her own idea. “Sieur Barratorre, what if you wish for something that can help the Keepers for the future? The Dragon Consortium gets these rings that enable them to have Telepathy and Status with the group. Could we not ask for Mass permanent Telepathy for the Keepers?”

Tishe’ put out the suggestion, and waits for Barratorre or someone else to do the actual asking.
......
Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack
Wind Walk. From Emrys
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk 
Friday July 12th, 2019 10:27:59 AM

(Sorry I missed last night ... usual reason.)

Emrys then asks his first question.

"Pardon me for asking ... why would acquiring her flowers help begin the mending process?"

Never mind that the whole concept of romantic pairing of couples completely eludes him ... for anything other than the manufacture of offspring. However he has never felt a need for that.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Friday July 12th, 2019 7:47:29 PM

V follows back in as well, and agrees with Tishe' and Barratore regarding the wish, both of them were thinking on more or less the same idea, and since Barratore had taken point on this, V waits for him to do the asking.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday July 12th, 2019 7:53:58 PM

Lanliss will follow the group and will let Emrys ask his question.
He feels curiosity to ask about the undead but decides not to as to not appear like knowing that Maegos is probably.... undead as to have some sort of surprise in case a surprise attack from Maegos.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Saturday July 13th, 2019 3:28:21 PM

The fighter was not sure if a wish spell was up to the task Tishe was asking for. If Wish could do that and V could cast it, why hadn't they done that already. The fighter mentally shrugs, they certainly knew magic better than he.

Once the armor is delivered, assuming he does not find himself under attack, Barratore addresses Meagos.
"The armor is yours once again and I have decided to accept your exchange offer of a wish. My wish is that The Keeperes of the Vale have a permanent Telepathic Bond between all of us."

Death Ward
Endure Elements
Resist Energy Fire 30
Ghost Weapon 5 hours
Torc Haste 10/10
Torc Enlarge 2/3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Sunday July 14th, 2019 4:45:36 PM

Edson liked Tishes idea.. it would help battles in the future, and they were destined for more battles.

" Just be careful, those wishes are easily corruptible... and thats something we don't need chasing us around."

When headed back in, he goes with the others.

The Grateful Undead (DM Cayzle & DM Michael) 
Sunday July 14th, 2019 10:57:10 PM

Tishe asks Barratorre, “what if you wish for something that can help the Keepers for the future?” and suggest that they can get mass telepathy in other ways.

Emrys asks Maegos,”Pardon me for asking ... why would acquiring her flowers help begin the mending process?"

Maegos looks at Emrys and responds, “do they not know love in this time? Holding the flowers, I am immune to her attacks, and she would be forced to listen for the first time in aeons. Without violence as an option, maybe hearts can be mended.”

Velarin follows back in as well, and agrees with Tishe' and Barratore regarding the wish

Edson warns the party, " Just be careful, those wishes are easily corruptible... and thats something we don't need chasing us around."

Barratore shrugs in response to Tishe’ one could only watch and wonder if the telepathic bond would help them communicate better than this moment and then he addresses Maegos, "The armor is yours once again and I have decided to accept your exchange offer of a wish. My wish is that The Keepers of the Vale have a permanent Telepathic Bond between all of us."

Maegos nods thoughtfully. “Very doable. Permanent is the kicker here, but doable. You have had a long day. Go visit the sun and moons, sleep, rest, come back tomorrow, and I will fulfill your wish.”

“Take the armor with you or leave it with me, as you prefer. But do come back tomorrow for your reward. Of course, this is but a token compared to your reward for the flowers! Farewell for now.”

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Monday July 15th, 2019 5:17:25 AM

Tishe’ leaves the armor, she promised she would, wish or no wish. And then leaves.

Once out and Wind Walked back to the Time Elemental’s area, she waits for Velarin’s Mansion and enters, but is really too keyed up for rest. “That was a very interesting comment Maegos made at the end, don’t you think? The bards talk of roses as symbols of love and armor as symbols of those not willing to get close because of some youthful hurt. She hums a tune she remembers as popular in her youth...

”Don’t talk of love
Though I’ve heard the word before
I am shielded in my armor!
Hiding in my room
Safe within my womb
I touch no one and no one touches me...


.....

Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack
Wind Walk. From Emrys
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 114/130, extended mage armor(24 hrs) 
Monday July 15th, 2019 8:38:24 AM

V windwalks with the others back up to the time elementals area and casts his Mansion so that all may rest and recuperate. If the Time Elemental still stands guard, V will approach him before entering the mansion.

"You are the guardian here, and of time. If Maegos or Kellesandra were to leave their dimensions, would time catch up with them, and age them in accordance to the many centuries that they have been there?"

V will wait for the answer, and if it already hasn't been answered, he will ask another question.

"Are the roses and the armor the keys for allowing the other to leave the pocket dimensions that they are in?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday July 15th, 2019 5:35:51 PM

Lanliss begins to sleep soundly after Velarin makes some nice adjustment for the keepers.
He hasn't slept like this for a long time.
Dreams of traps and professors lecturing about dungeons occupy his dreaming time, oh the days of being a fool in the academy of heroes, he thinks subconsciously while dreaming .
He sleeps well...

Every Rose Has It's Thorn (DM Cayzle & DM Michael)  
Monday July 15th, 2019 10:53:09 PM

Tishe’ leaves the armor, as she promised she would. The party heads back to the mansion and time elemental to get some rest. Once out, she muses on the bards talk of roses as symbols of love and armor as symbols of those not willing to get close because of some youthful hurt.

Velarin heads back with Tishe’ and asks the time elemental, "You are the guardian here, and of time. If Maegos or Kellesandra were to leave their dimensions, would time catch up with them, and age them in accordance to the many centuries that they have been there?"

“WWWEEEELLLLLL,” the elemental slowly says, ”Ttiiimmmmmee caaatcchhheessss uuuupp toooo uuuss aaaalllllll.” Patient listening to an hour of aphorisms and vowels leaves Velarin with the idea that maybe the temple’s power of preservation is strongest deep in the pit, and then lessens here in the temple proper, and likely has no effect farther outside the entrance. The elemental seems uncertain, though.

Afterwards, Velarin asks Tishe’ "Are the roses and the armor the keys for allowing the other to leave the pocket dimensions that they are in?" That’s a mystery you perhaps can only speculate on for now.

Lanliss begins to sleep soundly after Velarin makes some nice adjustment for the keepers. He sleeps well ... dreams of traps and professors lecturing about dungeons occupy his dreaming time, oh the days of being a fool in the academy of heroes, he thinks subconsciously while dreaming.

The remainder of the party remains quiet as they rest.

In the morning, after you prepare your spells and rituals and the usuals, you return to the pit and enter the realm of Maegos. The lord of the realm himself is nowhere to be seen. A golem seems to have orders for you however. It accepts the armor, if you hand it over, and it hands you a box. Inside is a handwritten note (in an old style of common script), as well as a magic item for each of you. Each one looks remarkably like a common nail, though of a metal you do not recognize, with barbs to ensure it is not easy to pull out once hammered.

My dear new friends, pleafe accept thefe unique new items in fulfillment of your wifh. And do analyze them to enfure your fatiffaction. The ufe of thefe is fimple: Like an iron nail, drive one into each of your fkulls. Thefe permanent magical items will not interfere with any other item you may wifh to ufe. And unlike a Permanancy Fpell, these cannot be difpelled. Fear not! No harm will come to you in the ufe of them, but they will be permanent, per your wifh, so there is no removing them once placed. Enjoy your rewards with my beft wifhes.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged) 
Monday July 15th, 2019 11:17:23 PM

Brom is quite. The endeavor was not as he expect. They gained favor for being clever. The next step was unclear to him. He would see what the others would decide.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 208/227 Barratore Steelwind  
Tuesday July 16th, 2019 12:43:13 AM

Barratore takes full advantage of the magical accomodations, bath, food, drink and a comfortable bed. Yes, magic was indeed fabulous.

Returning to the realm and finding the means of fulfilling the wish, the fighter is unsure at best. Metascar never expressly said, 'don't pound nails into your head', but Barratore was pretty sure that was implied during the 'don't do anything stupid' training from his youth

The fighter looks to Tishe, V and Emrys on this one. "If you think this is on the level by practice or spell confirmation, I'll be the first."

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK) 
Tuesday July 16th, 2019 5:15:54 AM

Tishe’ smiles wryly. “And this is a twist, for which I was looking.” No, she is definitely NOT going to drive a nail into her head! At least, she speculated, not without further research and consideration... No! That’s insane, and ... “no telling what other spells may be part of this nail even if it works as promised. Margo’s is an artificer, and the possibility that we become his automaton, or the nail is a Golem itself... no, the risk is too great. And I don’t think Kalesandria would be easier to deal with if we are wearing tokens of Margo’s.”

“Let’s keep them in the box, and perhaps offer to Kalesandria as a gift?”

...
Extended Resist Energy(Fire) Edson, Lanliss, and Brom 5hours, 20 minutes. Ignores first 30 damage/attack
Wind Walk. From Emrys
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 4. 2. 1. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday July 16th, 2019 8:46:07 AM

V smiles an awkward smile as the note is read and a quote from his mentor rolls through his mind. "There is no such thing as a free lunch."

"We should definitely hang onto them, but not even consider to use them now. Once we have some time for me to research and prepare, I believe I can create a telepathic bond amongst all or most of us that is permanent. I can guarantee that whatever I come up with will not require the pounding of nails into skulls. I wonder if the catacombs would buy them? if they have value, then they may be worth something to us."

"For know, shall we go have a chat with the Lady Kellasandra? our greeting will likely be the same as when we were met by Braella."

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste, Haste, Dispel magic, Fly, Fly
4th: Dim Door x2, Ice Storm, fly, stoneskin X2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Tuesday July 16th, 2019 7:40:36 PM

Lanliss does advise Velarin.
That they might need to be careful once again.
Saying "What ever is waiting for us might not be easier, there might be no traps where we are going but surely we will encounter other challenges along the way"

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d20+8=15 ;
Tuesday July 16th, 2019 8:40:17 PM

Emrys' eyes widen at the realization of driving a spike into his head. "I see, we are to become a party of blockheads," he says jokingly? "I've employed such magic like this on many occasion, where I must strike a mortal wound to my body ... like slitting my throat or wrists, spilling my blood and so forth. I did yesterday when performing that bit of necromancy to give everyone Wind Walk."

Emrys makes sure he has everyone's attention, "Hear what I say." He remembers that Maegos revealed in conversation that his scrying on the party was only visual, that he couldn't hear what was being said, but he didn't want to take that chance. The golem himself could be providing him his ears. Emrys tries to non-verbally convey that Maegos' could be listening to them right now (Bluff: 15 to Convey Secret Message to the group).

"This is surely a gracious gift by Maegos. Such powerful wonders shouldn't be taken lightly. We should wait until a time we can properly nail them in. I'm afraid I don't have a proper hammer." He hopes his gestures, expressions, eye movements and tone isn't lost on his friends.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Tuesday July 16th, 2019 9:10:59 PM

" really? " Edson asks deadpanned... " He really expects us to drive a stake into our brain. He's too lazy to attack us, or thinks we're too dumb to realize this is a trap. Its a trap, you know. I mean the disrespect is too much.. first the DC disrespects us.. now interdimensional bad guys are. " he pulls on his collar, before muttering " No respect."



The Wholesome Garden


The Wholesome Garden (DM Cayzle & DM Michael) 
Tuesday July 16th, 2019 10:03:09 PM


Quiet Brom waits to see what the rest of the party will do.

Barratore has reservations -- can a caster use a spell to see what if these “nails” are on the up and up? -- but the taur bravely declares that he will be the first to test it out.

But there seems no chance that the items will be “donned” immediately. Tishe’ says, “The risk is too great.” Velarin will not even consider that one of his friends should use one.

Diplomatic Emrys and cynical Edson are also skeptical.

Forward-thinking Lanliss is already pondering the party’s next move. Tishe too is ready to go forward, or rather, back, to Kelsandria’s realm.

The magical nails are stowed away, and the party turns to the door to the garden realm. Within, over the sill, you see Kelsandria’s realm again: It is a land populated with peaceful plants and fungi in an eternal state of different seasons. All is in eternal youth and health. This eternal garden is a vast open space of rolling hills and forests. The endless sky has sun, moon, clouds and stars.

Before you stands the half elf champion of Kelsandria -- Axendur. He is a lone figure standing in amidst the flowers about 100 feet away from you, clad in green armor decorated in leaves and vines. Axendur calls out, “Ah, at last! And this time I am *sure* you have brought Maegos’s armor!”

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:201/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=38 ;
Tuesday July 16th, 2019 11:15:19 PM

Brom bathes and restsin the magical manor. He thinks over what's transpired as of late.

Entering the other portal, another guardian and another fight thinks Brom. He prepares for a fight.

Perception DC38

AC 23/ T23/ F20 CMD23. HP 132/136 Tishe’ (SteveK)  d20+20=32 ;
Wednesday July 17th, 2019 5:37:13 PM


Tishe’ casts Featherfall for the team in the morning, along with Extended Daylight, Extended Fly, and Endure Elements for herself. This ready, it is down the dark hole, listen to the illusions, and step through to Kalesandria’s realm.

Once through and spoken to by Axendur, the Spellweaver looks about: Braella had golem helpers, and her mind is certain some of the vegetation is not as peaceful as it seems. “No”, replies the woman, “we spoke with Maegos and left him where he was in his armor, and now we have come to speak with Kalesandria.”

She waits for the attack.

......
Perception. 32

Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=23 ;
Wednesday July 17th, 2019 7:05:29 PM

Lanliss looks at his surroundings.
"Nice place", he says
"We come here with no armor but we would glad to speak with the great Kalesandria" , he adds.
Trying to make that elf champion understand what the party is trying to say.
'move or something will definitely happen, Diplomatically or ...Physically/magically
'
Perception 23 (1+22)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday July 17th, 2019 7:12:40 PM

V casts an extended fly upon himself, telling Tishe' to save the featherfall for the others. He then positions most of his magical necessities outside of his extradimensional spaces so he will have access to them. He holds his extend rod in hand as they approach Axendur, planning on casting an extended haste once attacked.

V says nothing as Tishe' states the facts of the matter, and the group waits to see the reaction of Axendur

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Extended Fly: 34 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste, Haste, Dispel magic, Fly, Fly
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Wednesday July 17th, 2019 8:43:03 PM

" Thanks Tishe" Edson says after receiving the feather fall spell.
Heading into the other realm, the surrounding area doesn't let him drop his guard. Sure the other realm wasnt hospitable, but this place reaked of an ambush.
Edson steps off to the side from the group, bends down and scoops up a flower. He twiddles it between his fingers waiting for the attack.

Emrys Myrridanmyl, stephen f. ac20 hp99/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Rose's Temp Control, Planar Adapt, Wind Walk  d20+21=37 ; d20+27=41 ;
Wednesday July 17th, 2019 9:23:52 PM

Emrys gladly excepts Tishe's Feather Fall, unless she needs to spend an extra slot to do so. "I have a ring of feather fall, but Daemon would benefit from your help."

As they make their way down, he wonders if the ranger will act in the same sudden, unexpectedly violent matter, like Maegos' champion. He tries to look as relaxed and pleasant as the ranger's greeting. However he is prepared to act the very second things turn sideways. He expects it to come from all directions, knowing the plants around them will probably join the fight. He looks around to survey what varieties of hostile vegetation are present ... they're not always obvious.

(Perception: 37. Survival: 41.)

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday July 17th, 2019 9:27:37 PM

(I'm correcting my Post line spell effects and hit points.)

During the night before retiring in the magic mansion, Emrys would have cast Mass Heal on the group. Everyone should be healed to max.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday July 17th, 2019 9:49:56 PM

Before going into the realm of the woods, Barratore asks Tishe and Emrys for some protection spells.

Specifically DeathWard and some fire resistance of some kind

Walking in, Barratore has his shield animated and his sword drawn. He was pretty done being caught off guard and giving the bad guys an advantage

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Wednesday July 17th, 2019 11:45:27 PM

Brom's ready for a fight. He focused and prepares himself. Before entering he pulls a fly, darkvision, neutralize poison, and two healing potions from his bag and stores them in his pouch, placing the pouch's contents in his backpack.

The Wholesome Garden (DM Cayzle & DM Michael)  d20+34=50 ;
Wednesday July 17th, 2019 11:53:21 PM

Barratore prepares carefully for the day and is armed and ready for the nature-oriented realm.

Brom mentally prepares for battle after a long deserved bath. He sees that not all the plant life aroundabouts is simply plant life. Some of it is more ... move-ish.

Tishe’ calmly asks to see the warrior’s mistress. She predicts the answer will not be as calm.

Lanliss supports Tishe’s diplomacy.

Velarin waits to see what happens.

Edson picks a flower. Funny, do plants usually flinch when plucked?

Like Brom, keen-sighted Emrys notes that some of the plants nearby are not as sessile as plants normally are.

Axendur frowns. He quickdraws a scimitar and a hand ax. He twirls them and swings them in a more proficient and intimidating fashion! This is a Dazzling Display indeed! His Intimidate check is a 50. The DC is 10 +17 (your hit dice) +5 (your average wisdom modifier) is say 32. What the heck, round up to 35 because I am a very nice DM. Everybody is shaken for the next four rounds. That means a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

He shouts, “GET OUT! GET OUT NOW!”

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday July 18th, 2019 11:51:26 AM

Barratore agrees with Axendur and having not been overly keen on this whole thing, does just what is asked. The fighter turns around, sheathes his weapon and leaves.

"We're sealing this place up, I've had it with these childish idiots"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Thursday July 18th, 2019 5:25:16 PM

Edson is ready to attack and sees Barratore turn and leave, frustrated with the whole scene.
He draws his bow and waits. If the Champion attacks, he'll unleash. If the others move to leave.. he follows.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+18=36 ;
Thursday July 18th, 2019 6:02:43 PM

Emrys shrinks a little from the intimidating posturing of the ranger. It took every once of mettle not to turn and run. He turns to Edson and holds out his hand in an attempt to calm him. "Edson, lets just leave. There is no need to escalate tensions."

As he backs away for the door, Emrys tries his best not to stutter and calls out to the Ranger in the most soothing tone he can muster.

"There is no greater torment than Love. No amount of time or vengeance will cure it. I think you know that ... judging by your reaction." (Diplomacy: 36-2 = 34)

Emrys then turns and walks for the door.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday July 18th, 2019 6:38:37 PM

Tishe’ is shaken, that was impressive! And with Barratorre, Edson, and Lanliss all leaving, there really is nothing to do but leave as well. And she does so.

Once in the darkness with only her Daylight and the illusions giving the barest grayness, she tries to talk to the other Keepers. “It’s not just the guardians and the two quarreling wizards”, she says, “but remember what we have learned from Maegos? They send emissaries into the mines, and their feelings is suspicion poison the people around here. The villagers aren’t surly and suspicious by nature, they are enchanted to be that way. We can help! That’s why I started adventuring in the first place, to help with problems the common folk can’t handle themselves. This is one of those problems. Let’s help.”

Tishe’ isn’t sure she will be able to convince any of the other Keepers, but she had to say it and wait for their reaction.

Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 0. 0. 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday July 18th, 2019 7:44:21 PM

Like the others, V was taken aback by the impressive display of swordsmanship. V prepares to cast a spell when Barratore says the forget it and walks out. V turns and follows him, planning on leaving the room with all of the party. "Come Tishe', let us all discuss this outside. here and now is not the place."

"Once outside, V will start the discussion. "I agree with Barratore on this one Tishe'. These two powers in their own little eternal realms should be sealed forever. Fighting against Ranger boy, and then having a chat with the lady of the land probably won't get us any further than it did with Maegos. And, even if we did decide to do something, whatever action we take down here may cause unexpected calamity above. The safest course of action for the Wold is to make sure nothing changes with the two of them."

"Instead of expending resources in a fight that could cost someone their life, let us expend our energy doing something to help those above. We have the resources and the power to relocate every person up there to a place that they would be happy with. It might take some delicate negotiating with the villages, but we should certainly be capable of that."

"We then collapse the whole damn cavern complex in upon itself, and leave them buried for eternity. Even if somehow they get their message of calling to someone up top, if we bury it deep enough, it would take a lot of Dwarves a lot of years to unearth. And for safe measure, we destroy the Obelisk key as well."

The Wholesome Garden (DM Cayzle & DM Michael) 
Thursday July 18th, 2019 10:32:02 PM


In a surprise move, Barratore the fighter turns around, sheathes his weapon and leaves. "We're sealing this place up, I've had it with these childish idiots"

Edson is ready to attack and sees Barratore turn and leave, frustrated with the whole scene.

Lanliss turns to Edson “lets just leave. There is no need to escalate tensions." He says to Axendur, "There is no greater torment than Love. No amount of time or vengeance will cure it. I think you know that ... judging by your reaction." Emrys then turns and walks for the door.

Tishe’ is shaken, that was impressive! She backs away with the party, but then tries to talk to the other Keepers. “It’s not just the guardians and the two quarreling wizards”, she says, “but remember what we have learned from Maegos? They send emissaries into the mines, and their feelings is suspicion poison the people around here. The villagers aren’t surly and suspicious by nature, they are enchanted to be that way. We can help! That’s why I started adventuring in the first place, to help with problems the common folk can’t handle themselves. This is one of those problems. Let’s help.”

"Once outside, Velarin will start the discussion. "I agree with Barratore on this one Tishe'. These two powers in their own little eternal realms should be sealed forever. Fighting against Ranger boy, and then having a chat with the lady of the land probably won't get us any further than it did with Maegos. And, even if we did decide to do something, whatever action we take down here may cause unexpected calamity above. The safest course of action for the Wold is to make sure nothing changes with the two of them." Velarin suggest caving in the two ‘lovers.’

The party has a plan -- now for the course of action!

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday July 19th, 2019 5:26:17 AM

Tishe’ shakily admits there is danger plenty, too much so if all they want to do is talk. Why, some of them nearly died, and with Emrys DID die every step of the way! And... “Relocating and caving is a good idea, but there are some problems to that. First, the people don’t want to move: we tried that already. Second, while I know we have the power to do the caving, not really a problem, the ‘lovers’ can send minions out to tunnel out again, so problem number two. The third problem is the obelisk is a Teucri artifact, and has survived more than one Cataclysm: I doubt we could even scratch it.”

“Forcing the villagers isn’t a problem, just like restraining someone charmed or cursed. I just want to think the whole problem through before beginning. Where do we force them? We need to find a place for them first that is safe, welcoming, and won’t be overcrowded.”

......
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday July 19th, 2019 9:14:56 AM

"Agreed Tishe', that is the heart of the matter. Either of our two options will likely not be easy, I'm just trying to look to the one that has the least long term ramifications for the fewest number of people. However, If we do decide to fight, I could stoneskin both Brom and Barratore right before we enter that room. It would give them a greater degree of protection from the ranger.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Friday July 19th, 2019 10:29:01 AM

Brom listens to the discussion. He would be willing to go either way. Fighting is always his first inclination but if caving in is the decision, he will be fine.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday July 19th, 2019 7:36:53 PM

Lanliss waits for the other to make their mind.

"Either way we need to decide ", he says moves around the group not thinking on anything in particular.

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday July 21st, 2019 3:31:14 PM

Barratore reluctantly agrees with storm the castle. “We do this, it is to win, which means we are putting an end to them. The terrain is going to be an obstacle. We fly, freedom of movement if possible. Lanliss and Edson, get in and flank with Brom and I. Tishe, turn off his spells. What other buffs can we bring to bear? Bless, prayer, heroism? The plants in the mines attacked our Will, it will be worse in there, Emrys, boost our resistance where you can. V hit him big and devastate his area as we close. We destroy everything.”

Barratore looks at the others, is face stern and not particularly liking what he feels the group must do.

“If we are going back to end it, we go full and everyone has to be all in”

The Wholesome Garden (DM Cayzle & DM Michael) 
Sunday July 21st, 2019 10:55:56 PM

Tishe’ expresses her concerns about caving in the ‘two lovers.’ “First, the people don’t want to move: we tried that already. Second, while I know we have the power to do the caving, not really a problem, the ‘lovers’ can send minions out to tunnel out again, so problem number two. The third problem is the obelisk is a Teucri artifact, and has survived more than one Cataclysm: I doubt we could even scratch it.” She also presents more questions to think through, “Where do we force them? We need to find a place for them first that is safe, welcoming, and won’t be overcrowded.”

Velarin agrees with Tishe’ and feels the weight of the decision they will make. He offers that should they fight, to cast stoneskin on the two warriors.

Brom listens. While itching to fight, if caving in is the decision, he decides he will be fine.

Lanliss is also ready to go either way they decide, but reminds everyone that they need to make a decision.

Barratore looks at the others, his face stern and not particularly liking what he feels the group must do. . “We do this, it is to win, which means we are putting an end to them. The terrain is going to be an obstacle. We fly, freedom of movement if possible. Lanliss and Edson, get in and flank with Brom and I. Tishe, turn off his spells. What other buffs can we bring to bear? Bless, prayer, heroism? The plants in the mines attacked our Will, it will be worse in there, Emrys, boost our resistance where you can. V hit him big and devastate his area as we close. We destroy everything.”

So wait! What is the party deciding to do? Absent a clear set of orders, your DMs await your actions!

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday July 22nd, 2019 5:21:31 AM

Tishe’ grimly grins, ‘storm the castle’ is how Barratorre put it, and it really feels like that! She takes inventory, and shakes her head. “I don’t have anything to better protect the mind, but I’ll concentrate on dispelling.”

She nods, she’s ready.

....
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 74/103 
Monday July 22nd, 2019 12:41:16 PM

"Ok.. like you said. If we go to fight, we go all in. "

Edson is down either way.. Fight or cover. The fightinh would lead to something better in the end, so that appealed some more than covering the entrance.

" Let do it. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday July 22nd, 2019 6:55:59 PM

Lanliss makes a fast gesture to Edson.
That looked like he his rising an imaginary hat while jumping momentarily with no reason.
He knew Edson might have a momentary second or two to understand this.
But that what thieves language was all about, some secrecy and... dodginess and a drop or two of humor.

Lanliss follows the keepers but doesn't at any circumstances hides or cover himself from what might come.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday July 22nd, 2019 7:46:58 PM

V frowns momentarily at Barratore's plan. "As I am generally a huge fan of the scorch and burn method of action, We should still let them begin the hostilities. We have nothing to go on regarding this realm and it's master other than a few hostile plant creatures above, and the word of Maegos, which I do not trust. I have little doubt that they are both playing a game amongst themselves, and harming the people above with it, but as we proceed, evaluate the situation as it presents itself. That being said...Let's have some fun storming the castle."

"Fortunately, I am a fan of making a poop ton of scrolls. Most are for blowing things up, but I do have a few others. V first corrals everyone into a tight circle, with Barratore at the center and casts a scroll of magic circle Vs. evil. "There, everyone has protection from evil. It will help resistance and mind control from evil things. I have 2 stoneskins left on scrolls for later if we need them, or we start really getting tore up, I'll use them. For now, I have two memorized for the big fellas."

V then casts Stone skin on Brom and Barratore (17th level). "Hopefully his blades aren't adamantine"

"I got 2 fly spells left. Who wants them?"

"That's the prep I got. Anyone want to throw a few things as I do, go ahead. I'm throwing an extended haste right before we go in."

Once V casts the two fly spells he follows that up with an extended haste upon the group, but the haste will be the last thing cast before they walk through the door.

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 34 rounds

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d8+8=16 ;
Monday July 22nd, 2019 10:40:40 PM

The ranger didn't react at all to his words of love and torment ... especially set within an timeless eternity. He thought that he would have been especially moved by that ... judging his devotion and care he shows to his mistress. He didn't even blink. Emrys just doesn't this whole romantic love thing ... he's glad to be spared from it.

Upon talk of preparation, he adds, "Would any of you have a collection of diamonds, worth a 1000g or more each? If so, I could place a ward on 4 of you that would protect you from spells (Protection from Spells, +8 bonus on all saves vs spells and spell-like abilities). Would we be so fortunate to have such gem stones?"

"Why don't we talk about it over lunch?" Upon uttering the words, a magnificent feast appears before the party. A great dining table filled with Woldly Delights.

(Casting Heroes' Feast for the group. Everyone gains +16 temporary hitpoints. +1 morale bonus on attack rolls and will saves. +4 morale bonus on saves against poison for 12 hours.)

"Every little bit should help ... I'm certain there are many poisonous things skulking about in there."

(Dan K) AC: 37 (T 17 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d4+1=2 ;
Monday July 22nd, 2019 10:53:54 PM

Barratore nods to the others, He knew for the most part this was not their thing. He and Brom were practically born to it, the others not so much. He looks at V, "I have no intention of letting him or anyone in there make the first move. We need a plan of attack and I have one, attack."

The feast is done and V casts several spells of protection. Barratore lets Emrys know that he does not have that type of gemstone count on him. Money-wise, Barratore carries only a little more than 100 in silver and gold.

Barratore prepares at the gate, drinking a Toros Philter of Mirror Image and activating Freedom of Movement from his spell storing ring.

Rising into the air 5', Barratore heads in when the others are set

Spells
Fly - V
Protection from Evil - V
Stoneskin 150/150 Adamantine - V
Heroes Feast +16HP +4 save v Posion
Freedom of Movement
Mirror Image 2 images


The Wholesome Garden (DM Cayzle & DM Michael)  d20+34=41 ;
Monday July 22nd, 2019 11:36:42 PM


Tishe’ nods to Barratore’s ‘storming the castle.’ She nods, she’s ready.

Edson agrees and says, "Let do it. "

Lanliss makes a fast gesture to Edson in thieves cant, which looked like he his rising an imaginary hat while jumping momentarily with no reason. He knew Edson might have a momentary second or two to understand this.

Velarin suggests that if they are to ‘storm the castle,’ they should let them initiate the hostilities. He then suggests that he will make some scrolls and casts magic circle vs evil.
V then casts Stone skin on Brom and Barratore (17th level). "Hopefully his blades aren't adamantine" "I got 2 fly spells left. Who wants them?" Once V casts the two fly spells he follows that up with an extended haste upon the group.

Emrys offers his friends the benefit of a Heroes’ Feast.

Just before the assault, Velarin casts Stoneskin on Brom and Barratore (17th level). "Hopefully his blades aren't adamantine" "I got 2 fly spells left. Who wants them?" Once V casts the two fly spells he follows that up with an extended haste upon the group.

Barratore nods to the others, He knew for the most part this was not their thing. He and Brom were practically born to it, the others not so much. He looks at V, "I have no intention of letting him or anyone in there make the first move. We need a plan of attack and I have one, attack." Barratore prepares at the gate, drinking a Toros Philter of Mirror Image and activating Freedom of Movement from his spell storing ring. Rising into the air 5', Barratore heads in with the rest of the party.

The party takes a round of action to enter the garden and pass through the entrance veil.

Axendur is standing 50 ft from the door. He uses a full round action to perform his Dazzling Display! His Intimidate check is 41. That means everyone is shaken for the next two rounds. That means a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+17=23 ; d20+22=25 ; d20+22=39 ; d20+22=37 ; d20+22=30 ;
Tuesday July 23rd, 2019 5:36:44 AM

Tishe’ sadly shakes her head. “Axendur must be like Braella, a Door Guardian. No one without Maegos’ armor will pass without slaying him. All talk will do is give him the first attack. We go in and it is a battle.”

Luncheon and preparatory spells complete, the Keepers once more enter the breech. Tishe’ is shaken, it resolute. She rises 15’ in the air, and targets Axendur with a Greater Dispel Magic, attempting to strip up to four spells on the Guardian!

Shaken. 2 rounds. -2 attacks, saves, skills, and ability checks.
Hover. Fly Dc 15, auto pass
Greater Dispel Magic, Spell penetrate 21. Dispel 23, 37, 35, 28

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 0. 0. 0


(Dan K) AC: 36 (T 16 FF 26), CMD:43; HP: 227/227 Barratore Steelwind   d20+30=50 ; d20+30=39 ; 6d8+36=62 ; 6d8+36=64 ;
Tuesday July 23rd, 2019 2:37:00 PM

Once again the skill at which Axendur displays his prowess is mighty. Barratore wonders if any of them will survive this, but he leads the charge nonetheless.

Barratore activates his Haste and charges flying slightly up as he approaches to end up 10' above the human. Out of Axendur's reach but well within his own.

Charge Power Attack Gtr Vital Strike Gtr Penetrating Strike
Hit AC 50 crit 39 Dmg 62 Crit 64 ignores DR 10 any type or DR 5 -

Spells
Fly Skill check +8 - V
Protection from Evil - V
Stoneskin 150/150 Adamantine - V
Heroes Feast +16HP +4 save v Poison
Freedom of Movement
Mirror Image 2 images
Haste +1 Att/AC/Reflex save 10/10

Charge and Haste modifiers already taken into account on AC

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 119/103  d20+31=47 ; d20+22=23 ; d4=1 ; d4+4=6 ; d6=2 ;
Tuesday July 23rd, 2019 4:05:46 PM

Edson charges in with the others and at the last moment rolls to avoid the weapons of Axeunder. (Accrobatics 41 to avoid aoo).

He makes sure to flank the man with the others, swinging his kuhkri once.

Hit ac 23 , 6 dmg +2 cold dam.

-2+1+1


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=34 ; d3=1 ;
Tuesday July 23rd, 2019 7:35:50 PM

Lanliss goes with the group on the offensive.
Moving forward, his eyes scan the surroundings looking for something that might prove useful against Axendur.

Perception 32 (34-2)

OOC: ignore 1d3 roll, just a rolling mistake



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+19=23 ;
Tuesday July 23rd, 2019 7:57:37 PM

(Who took a fly spell besides Barratore? Emrys choose the recipients of the protection from spells please)

Pre battle responses and actions:
V reaches into his backpack and pulls out one of his diamonds used for limited wish. He tosses it to Emry's. "I use these for limited wish spells, but I have three more. It's worth 1500, and we can replace it after we get back. Put your spell on whomever you wish."

V then nods at Barratore's statement of intent. "So be it."

Battle has begun:
V moves in as well, and rises 20' into the air, and starts scanning the area for the Rangers backup.(perception check 23). V feels relatively confident that with all the prep spells, the fighters should be able to deal with the Ranger. He was concerned about where the Rangers helpers were. The Golems of Maegos were out in the open, but nature liked to camouflage it's threats, not parade them around. (should V observe a threat before it gets to the party, he will drop an empowered fireball on the threats or use a wall of force to prevent them from engaging the group, whichever is more appropriate to the situation.)

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 34 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.
Shaken: 2 rounds: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+5=11 ;
Tuesday July 23rd, 2019 9:45:46 PM

(Pre-battle:

During lunch, Emrys accepts the diamond from V and says, "You can have them all back afterwards, they're not consumed by the spell, they're the focus!" And he will ask for the other three if V doesn't mind loaning them for a short time. (Let me know how many more, you'll allow me to take.)

(Emrys casts Protection from Spells and infuses each diamond with the magical ward. +8 resistance bonus to all spells and spell-like abilities. Duration: 170 minutes. Depending on how many diamonds (1 to 4) V allows him to have, he will hand each diamond in this order: Lanliss, Edson, Brom and Barratore. just before heading in.)

Once through the door, Emrys tests a theory about the inhabitants of these realms. The time elemental eluded to it, and what he witnessed of Maegos and his champion, he wonders if the same applies here.

(Emrys casts Control Undead on the Ranger. Will save: 31. Duration: 17 minutes. Can effect up to 34HD of undead.)

Emrys gives the Champion a request, "Please surrender and submit peacefully! I don't wish to harm you."



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+29=39 ; 8d6+38=64 ;
Tuesday July 23rd, 2019 11:22:04 PM

Brom charges their opponent with Barratore letting his rage fill within him. Coming in hard he takes a mighty swing.

Charge (pa, gvs, charge): AC 39, damage 64

The Wholesome Garden (DM Cayzle & DM Michael)  d100=11 d20=19 d20+11=12 d20+11=19 d20+23=28 d20+23=41 d20+26=42 d20+30=43 d6+15=17 d6+15=19 3d6(4+5+2)=11 d20+26=45 d20+30=37 d6+15=18 d6+15=16 3d6(4+3+5)=12 d20+24=34 d6+11=13 3d6(2+2+6)=10 d20+11=16 d20+11=13 d20+11=12 d20+11=31 d20+11=31 d4+5=7 d4+5=6
Wednesday July 24th, 2019 12:03:50 AM


Tishe’ casts her dispel, possibly removing buffs? Hard to say for sure.

Hasted Barratore flies above Axendur, attacks, and crits! But Axendur is wearing fortification armor! Does that negate the crit? The d100 roll is an 11, so there is no crit. Axendur still takes 62 damage. Barratore, please do not forget the DC15 fly check to hover!

Edson moves up, swings, and misses.

Lanliss takes a moment to look around carefully. He sees that the vines on the ground next to Axendur are actually two plant creatures! The terrain is otherwise clear for 100 ft or more aroundabouts, aside from the ground cover, basically grass and leafy plants.

Velarin readies an action to fireball or wall-of-force Axendur’s friends, but by the time Lanliss sees them, Edson and Barratore are in melee range, so Velarin holds off with the spells.

Emrys casts Control Undead on Axendur. It has no effect.

Brom charges. Unlike Edson, Brom does not try to dodge attacks of opportunity as he moves. Both vine plants launch viney attacks on him as he advances. Both miss. Brom attacks Axendur and inflicts 64 damage.

Axendur regenerates 2 hp. He already has both weapons drawn, axe and scimitar. He tries to trip Brom and fails. He tries to trip Edson and succeeds. Edson falls and is prone!

Axendur uses his remaining full attack on the prone Edson. He swings twice more with his scimitar and once more with his ax.

The first scimitar swing hits AC42 and is a crit threat. It confirms vs AC43, so that’s a critical. The damage is 17+19, plus 11 cold damage.

The second scimitar swing hits AC45, also a crit threat, confirmed vs AC37, so that’s confirmed too. Damage is 18+16, plus 12 cold damage.

The last attack is with the hand ax. It hits AC34, a hit but not a crit. Damage is 13 plus ten cold damage.

Total affect on Edson: Prone plus weapon damage of 36+34+13=83 plus 36 cold damage. TOTAL: 119 damage

Axendur’s two vine pals use their long tendrils to attack Barratore. That’s three misses and two consecutive natural 20s for a confirmed crit. Damage to Barratore is 13 damage plus a grapple check (fails due to free action) and a DC18 will save (vs domination poison) please as its sap enters Barratore’s bloodstream.

VERBAL MAP: Axendur is at the center of the fight. Flanking him are two vine plants to the north and south. Also flanking to the east and west are Edson (prone) and Brom. Barratorre is hovering overhead. Lanliss is 30 ft from Axendur
to the west. Velarin, Tishe’, and Emrys are 40 ft away to the west (near the door).

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+11=24 ; d20+11=22 ; d20+11=26 ; 4d6=8 ; 4d6=13 ; 4d6=16 ;
Wednesday July 24th, 2019 5:45:22 AM

Tishe’ flies higher and closer, hovering for a good view. Edson looks staggered, and so the Spellweaver casts Ice Wall, a north-south Line to separate Edson and Axendur.

Then she starts in on the south-plant-creature, casting Quickened Scorching Ray!
............
Shaken. 1 rounds. -2 attacks, saves, skills, and ability checks.
Hover. Fly Dc 15, auto pass. 40’ Up, 30’ away from

Ice Wall. north-south Line to separate Edson and Axendur.
Quick Scorch Ray. Touch AC 24,22,26. Damage. 8,13,16= 37 fire damage

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+17=32 ; 17d6+8=59 ;
Wednesday July 24th, 2019 8:01:31 AM

(Pre battle: VB handed Emrys 3 of the diamonds, hanging onto the fourth for the limited wish spell that he memorized)

If Tishe's ice wall failed in separating Edson from the other combatants, V will use a wall of force 30' high and almost 60' long to accomplish the separation. If it Succeeded, he will cast a chain lightning with the ranger as the primary target, and the plants as the secondary. (SR check 34, damage 59, reflex save 27 primary, 25 secondary for 1/2 damage)

Spells/Effects
Contingency: Break enchantment activated when affected by mind effect or body control spells
Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.
Shaken: 1 rounds: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand



(Dan K) AC: 37 (T 17 FF 26), CMD:43; HP: 227/227 Barratore Steelwind   d20+15=16 ; d20+15=21 ; d20+28=43 ; 6d8+36=66 ;
Wednesday July 24th, 2019 2:43:23 PM

I can correct later. Does the 13 damage take the DR 10/Adamantine into account and did the hit take the Mirror Image into account?

The Poison enters the Fighters system and incredibly starts to overcome his senses. Barratore refuses to let Warrd have the last laugh here and Heroically overcomes the poison. Knowing his flying skills are questionable at best, Barratore lands 10' from Axendur on the South west point.
At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check.

Barratore sweeps his blade up and across his opponent, Axendur in a single mighty stroke
Power Attack Gtr Vital Strike Gtr Penetrating Strike
Hit AC 43 Dmg 66 ignores DR 10 any type or DR 5 -

Will save 16 Hero point 21
Spells
Fly Skill check +8 - V
Protection from Evil - V
Stoneskin DR 10 Adamantine 140/150 Adamantine - V
Heroes Feast +3/16HP +4 save v Poison
Freedom of Movement
Mirror Image 2 images
Haste +1 Att/AC/Reflex save 9/10
Shaken 2 rounds -2 attacks, saves, skills, and ability checks.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday July 24th, 2019 2:51:36 PM

"Good to know," he mutters angry as another one his theories is pummeled like .... like Edson!

"Hooks and crooks!" He begins to weave a bit of witchy hackery to deliver a touch a Edson from a distance. His nails, hands and arms extend slightly in a wickedly macabre sort of way.

(Emrys casts Heal on Edson, with the Reach Spell metamagic feat. Heals 150pts of hitpoints. Cures a long list of conditions. Range: Close 60ft.)

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday July 24th, 2019 2:54:15 PM

(Correcting hitpoints.)

Reminder: Everyone has bonuses from Heroes Feast: hitpoints, +1 morale bonus on attacks, will saves. +4 saves vs. poison.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 119/103  d20+31=50 ;
Wednesday July 24th, 2019 3:38:16 PM

Thankfully Edson had the extra health from the lunch or else he'd be someone elses lunch.

Thankfully the heal comes in time to keep him alive.

Edson activates his invisibility from his ring. Using a move action he tries to get up while invisible, and takes a 5' step. (Acrobatics 50 to negate aoo. )

The Wholesome Garden (DM Cayzle & DM Michael)  d3=3 ;
Wednesday July 24th, 2019 7:07:53 PM


I never subtract PC DR when handing out damage. You gotta do that yourself.

I DID forget that Mirror Image! Let me roll a d3 ... hits on a 1, pops an image on a 2 or 3 ... POPS AN IMAGE! Save your hero point on that domination poison save, Barratore!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+14=32 ; d20+22=30 ;
Wednesday July 24th, 2019 8:00:11 PM

Lanliss moves more closely and shouts to the party "Should I open the door ?",
He stops left to the critter and Axendur.
A split look at the door, A thought crosses his mind, but the door is too far.
The last thing he wants is to draw attention to the lesser strong keepers.
He moves even more close to Axendur, trying to find a more easy spot for him to have an advantage.
"Fight that is", Lanliss thinks.

Making a stop close to Axdendur and old idea from the academy comes to his mind.
It was a stupid idea, improbable one, but could he do it?
If he can take Axdendur attention, the keepers would be able to land a more precise strike against their enemies.

Lanliss then shouts as a way to divert attention to him and shouts in a tone that even he doesn't know or recognize

"Barratore !, Keeep him busy"
"I am going to drink the potion that Maegos gave us"
Lanliss then looks at Axdendur and takes a flask, the flask of oil to bless the weapon" and makes a motion of drinking and drinks it.

Bluff skill check 32, unless the DM/GM thinks otherwise (;
Slight of Hand 30 (If needed)

ooc1: If I can also take another action as well the following happens.

He moves his dagger in a way of defense hoping to make a strike in the next 5 second, waiting for an opening.
Action: Total defense.

ooc2: does my character contributes to the flanking part even if in total defense ? Cayzle Comments: YES!



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+29=35 ; d20+24=31 ; d20+19=37 ; d20+14=24 ; 2d6+38=49 ; 2d6+38=46 ; 2d6+38=49 ; 2d6+38=49 ;
Wednesday July 24th, 2019 11:52:31 PM

Brom does what does, attacks.

Attack(rage, pa): AC 35, 31, 37, 24; damage 49, 46, 49, 49

The Wholesome Garden (DM Cayzle & DM Michael)  d20+17=24 ; d20+6=22 ; d20+6=7 ; d20+17=24 ; d20+6=22 ; d20+6=7 ; d20=4 ; d20=8 ; d20=8 ; d20=13 ; d20+11=14 ; d20+11=29 ; d20+11=21 ; d20+11=13 ; d4+5=8 ; d20+16=23 ;
Wednesday July 24th, 2019 11:57:07 PM


Tishe’ flies higher and closer, hovering for a good view and then casts Ice Wall, a north-south Line to separate Edson and Axendur. That works fine. Then she starts in on the south-plant-creature, casting Quickened Scorching Ray and hitting for 37 fire damage.

Velarin casts Chain Lighting on Axendur and then on his plant minions. The bolts blast home! 59 to Axendur, 29 to each plant. Axendur is down!

Barratore, deprived of his main foe, attacks a plant and inflicts 66 damage!

"Hooks and crooks!" Emrys begins to weave a bit of witchy hackery to deliver a touch a Edson from a distance. His nails, hands and arms extend slightly in a wickedly macabre sort of way. (Emrys casts Heal on Edson, with the Reach Spell metamagic feat. Heals 150pts of hitpoints. Cures a long list of conditions. Range: Close 60ft.)

Now healed, Edson activates his invisibility from his ring. Using a move action he tries to get up while invisible, and takes a 5' step. (Acrobatics 50 to negate aoo -- which is good, because the plants have tremorsense and could have taken AoOs. Usually if you are invisible, you do not provoke AoOs.)

Lanliss distracts the enemy with a bluff and a pretense of using a special potion. He moves a step closer. (OOC: can’t do all that AND move up to flank AND use total defense. NEXT round you can move to flank and use total defense)

Brom pauses, amazed at these events!

Vine 1 flails at Barratore, needing nat 20s, and missing four times.

Lanliss’s ploy succeeds, so Vine 2 flails at him, hitting Lanliss once, trying to grapple, and failing in that. Lanliss takes 8 damage and a DC18 will save (vs domination poison) as its sap enters his bloodstream.

Axendur: AC30, dam 183 DEAD!
Vine1: AC21, 29+66=85
Vine2: AC21, 29

VERBAL MAP: Axendur is dead. Two vine plants with long reach are still fighting. In melee range is Barratore and Brom. Edson is seperated from the fight by a wall of ice. Lanliss is 25 ft. Velarin, Tishe’, and Emrys are 40 ft away.

The Wholesome Garden (DM Cayzle & DM Michael) 
Wednesday July 24th, 2019 11:58:31 PM


Extra!

And THEN, after everyone else has acted, Brom springs into action and kills both vines! The field of battle is CLEAR! Lanliss and Edson, please accept a hero point each for boldness in the face of great personal danger!

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+20=38 ;
Thursday July 25th, 2019 5:43:35 AM

Ooc: Awesome Edson and Lanliss!

Tishe’ heaves a sigh and smiles, “better prepared and less problem. Now remember, Maegos was able to watch us even when we couldn’t use our own divinations, so we must assume She can too. I wonder how close their two defenses look like the same thread?”

She looks about surveying the area for other foes, watchers or paths.
.........
Perception. 38
Hover. Fly Dc 15, auto pass. 40’ Up, 30’ away from

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Thursday July 25th, 2019 3:19:23 PM

(OOC: I believe Emry's put protection from spells on Lanliss, Edson, and Brom. Don't forget to include that +8 in your saves)

"Yes Tishe' we are much more impressive when prepared, and definitely need to assume that Kellesandra now knows that too. Hence the reason we should keep moving as best we can. The quicker we find our destination, the more of our spells will be active."

"Good job not dying Edson. I don't want to see Gargul again."

"And fellas" looking toward Brom and Barratore "Most of my stuff is area of effect, so if you can just give me a few seconds to annihilate their general area before you charge, I can do a much better job of softening them up."

"We ready to roll?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 119/103 
Thursday July 25th, 2019 6:07:21 PM

Edson nods to Velarin. " I tried to help, but it was the timely healing the prevented another date with Gargul."

He walks around the wall with the others, keeping the invisibility up.

" I am good to go, staying invisible."

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday July 25th, 2019 8:05:00 PM

"Then we should Windwalk the rest of the way and avoid the dangers on the ground. Or ... we can all take the form of a native animal, preferably a bird, and blend in with the forest. However, Animal Shapes magic does not persist after you change back. Once you assume your natural form, it's done."

Emrys prepares to provide whatever the group chooses ... wind or wild ... both have their own advantages.

(Emrys will cast what the group chooses. If Windwalk, then he will also cast Surrender Blood to empower it. If they want Aniimal Shapes, he will simply cast it, he can give the entire party the same Beast Shape III form.)

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday July 25th, 2019 10:14:40 PM

Barratore deactivates his Haste and sheathes his weapon after Brom tears through the plant creatures. "A reasonable assumption Tishe. And V" Barratore grins his toothy mintoaur grin, "Surely a bright wizard such as yourself has ways around us headstrong fighters."

"No animal forms, I do not think it would fool the mistress and her directed guard of the realm at any rate. I'd prefer to remain with Flight and not have to worry about forming and reforming if things get hostile"

Barratore is ready to use the Fly spell from V to get up about 20' and go from there

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off


The Wholesome Garden (DM Cayzle & DM Michael) 
Thursday July 25th, 2019 10:28:08 PM


Tishe’ thinks about how Maegos was able to watch us even when we couldn’t use our own divinations, so we must assume She can too. I wonder how close their two defenses look like the same thread?”

Velarin agrees with Tishe’ on being prepared and congratulates Edson on not seeing Gargul again." He makes suggestion of strategy to Brom and Barratore and then says, "We ready to roll?"

Edson nods to Velarin. " I tried to help, but it was the timely healing the prevented another date with Gargul." He walks around the wall with the others, keeping the invisibility up. "I am good to go, staying invisible."

"Then we should Windwalk the rest of the way and avoid the dangers on the ground. Or ... we can all take the form of a native animal, preferably a bird, and blend in with the forest. However, Animal Shapes magic does not persist after you change back. Once you assume your natural form, it's done."

Emrys presents two choices to assist the party with the dangers ahead. He then prepares to provide whatever the group chooses ... wind or wild ... both have their own advantages.

There are pros and cons with all choices, as Barratore points out ... the Animal Shapes are not likely to hide the party, especially seeing as there are NO animals in this realm so far, only plants ... Wind Walk has the five round transition period fore and aft, which poses its own challenges. Maybe just flying or walking?

Maybe more info will help you make this decision. In the distance, say a quarter mile off, you see what may be a village on a muddy plain.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=46 ;
Thursday July 25th, 2019 11:59:37 PM

Brom cleans his sword before putting on his back. He doesn't want to be turned into an animal and thinks flying is preferable. Seeing the village, Brom cannot think why one would be in such a place.

"Let's go see what's been here for all this time."

Perception DC 46

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Friday July 26th, 2019 5:37:25 AM

Tishe’ doesn’t need to point out the village, it is easy to see. What the Spellweaver focuses on is what is between the village and the Keepers. “If Kalesandria and Margos think alike but effects are different, the next challenge should be something with the terrain; the equivalent of steam geysers and wasp swarms. Let’s be careful out there. “

The Spellweaver descends to search the fallen body of Axendur for treasure and to see if he is part plant.

Tishe’ moves with the others, keeping (hopefully) out of Reach of plant-creatures

Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Friday July 26th, 2019 11:51:22 AM

Emrys looks around ..."No animals? I hadn't noticed. Well, plant forms will not do!"

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Friday July 26th, 2019 4:29:07 PM

Barratore agrees with Tishe, "there is no reason to think she is any less capable than Meagos and does not have her own brand of wear an opponent down tactics between us and that village." Barratore climbs a bit higher, heading up to 60'

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Friday July 26th, 2019 7:04:21 PM

"Agreed. Once Tishe' checks out Axendur's remains, let us go to the village via flying at 60'. Just be watchful of that which also flies in this land."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday July 26th, 2019 8:29:27 PM

Lanliss goes with the flow and will choose which ever option the keepers choose.
"Wow, that was a close", Lanliss thinks while going with the keepers.

ooc: note to self, hero point + hit points.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+16=30 ;
Saturday July 27th, 2019 12:55:20 AM

Brom checks the area for natural hazards.

Survival DC 30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday July 28th, 2019 4:03:15 PM

" I concur. Flying seems better than the shape change. Though the thought of Bird Brom does present a funny image in my mind. "

The invisible elf waits for the command, and heads out with the others.

It Takes a Village (DM Cayzle & DM Michael)  
Sunday July 28th, 2019 8:46:56 PM

Brom cleans his sword before putting on his back. He doesn't want to be turned into an animal and thinks flying is preferable. "Let's go see what's been here for all this time." Brom checks the floor for natural hazards.
Perception DC 46 Survival 30

Tishe’ focuses on is what is between the village and the Keepers. “If Kalesandria and Margos think alike but effects are different, the next challenge should be something with the terrain; the equivalent of steam geysers and wasp swarms. Let’s be careful out there. “ The Spellweaver descends to search the fallen body of Axendur for treasure and to see if he is part plant. [i[Gear that is found on Alexandur: feather token x3, Amulet, breastplate, scimitar, longbow, handaxe, belt, cloak, headband.[/i] Tishe’ moves with the others, trying to keep out of plant-creatures

Emrys looks around ..."No animals? I hadn't noticed. Well, plant forms will not do!"

Barratore agrees with Tishe, "there is no reason to think she is any less capable than Meagos and does not have her own brand of wear an opponent down tactics between us and that village." Barratore climbs a bit higher, heading up to 60'

Velarin agrees with Tishe' to check out Axendur's remains, “let us go to the village via flying at 60'. Just be watchful of that which also flies in this land."

Lanliss goes with the flow and will choose which ever option the keepers choose.
"Wow, that was a close", Lanliss thinks while going with the keepers.

Edson replies, " I concur. Flying seems better than the shape change. Though the thought of Bird Brom does present a funny image in my mind. "

The party flies up to 60’ above, heading towards the village. As they get closer they see some movement around in the village down below, but it’s hard see exactly what is down there. Perception check 35 Highlight to display spoiler: {ahead further appears to be something shimmering in some bedrock and past that appears to be another village.}

What do you do?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+21=36 ;
Monday July 29th, 2019 8:00:41 AM

Upon spotting movement in the village, V stops and hovers, hoping the others are mostly able to do so as well. "Perhaps we should send invisible Edson in to take a look? Seems a better idea than just flying on by, or landing in the middle of a hostile force. If they are hostile, I'd rather blow them up from here."

"and ahead further appears to be something shimmering in some bedrock and past that appears to be another village(perception 36). It appears there will be more to investigate here than in Maegos realm."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+15=26 ;
Monday July 29th, 2019 8:09:12 AM

Barratore pulls up when V does and does his best job of hovering nearby(taking 10 for a check of 15)

"Alright. Go ahead and take a look Edson, but be ready to hightail it if they spot you. I'll try and cover you from here." Barratore pulls his bow and starts scanning the village for threats to the invisible airborne rogue(perception 26)

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off


AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+20=24 ;
Monday July 29th, 2019 10:22:12 AM

Tishe’ also concurs, willing to hover “or you can fly in circles if hovering is too difficult!”, she calls to the Keepers.

Tishe’ moves with the others, keeping (hopefully) out of Reach of plant-creatures
.......
Perception. 24
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+22=29 ;
Monday July 29th, 2019 7:04:50 PM

Lanliss fails to see whatever it is Velarin sees.

"What do you see there that makes you suspicious ?", Lanliss asks Velarin.

"They might be hostile", he says after a a moment of thinking.

Perception 29

ooc: Note to self: to check hp and hero point

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+21=37 ; d20+20=38 ;
Monday July 29th, 2019 9:52:03 PM

(Perception: 37)

Emrys agrees with V and points out the other points of interest past the first village. If Edson agrees with being turned invisible, Emrys will take out his wand of Invisibility and grants his wish.

(Emrys casts Invisibility on Edson or whoever wishes it. Use Magic Device: 38, Success.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+45=54 ; d3=3 ; d20+24=39 ;
Monday July 29th, 2019 10:13:31 PM

"No need Emrys, I am already invisible. " Edson says, as he makes a face knowing he can't be seen.

" I am all for it... sneaking in and scanning seems fun. Well as fun as this place can be. "

Sneak 54
Perception 39 traps 46

The Wholesome Garden (DM Cayzle & DM Michael) 
Monday July 29th, 2019 11:53:04 PM

Velarin stops and hovers, hoping the others are mostly able to do so as well. "Perhaps we should send invisible Edson in to take a look? Seems a better idea than just flying on by, or landing in the middle of a hostile force. If they are hostile, I'd rather blow them up from here."
He then informs the group of what he sees ahead, something shimmering in some bedrock and past that appears to be another village.

Barratore pulls up when V does and does his best job of hovering nearby. "Alright. Go ahead and take a look Edson, but be ready to hightail it if they spot you. I'll try and cover you from here." Barratore pulls his bow and starts scanning the village for threats to the invisible airborne rogue.

Tishe’ also concurs, willing to hover “or you can fly in circles if hovering is too difficult!”, she calls to the Keepers.

After failing to see what V sees, "What do you see there that makes you suspicious ?", Lanliss asks Velarin. "They might be hostile", he says after a a moment of thinking.

Emrys offers to renew Edson’s invisibility, but he says that’s not necessary.

Sneaky invisible Edson investigates and finds that ... Highlight to display spoiler: {that the village has two distinct “neighborhoods.” In one he sees creatures who look like some sort of huge vegetative pods (they have twisted trunk clustered with bulbous blossoms holds up a gaping mouth). They are gardening in fields. On the other side are large vine creatures, well suited to a watery environment, tending rice plants in flooded muddy terrain. In between the two villages is a glass box on a pedastal. Within the box is a glass flower.}

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=40 ;
Tuesday July 30th, 2019 12:21:45 AM

Brom flies in circles, he doesn't both to hover. While in air he scans the ground and surrounding area for any signs of life or dangers.

Perception DC 40

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+20=24 ;
Tuesday July 30th, 2019 5:23:17 AM

Tishe’ patiently waits for Edson’s Report, hovering and looking for dangers.
.......
Perception. 24
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Tuesday July 30th, 2019 8:24:49 AM

"The only thing that makes me suspicious Lanliss is that not a single thing in either of these realms has been friendly except Maegos, and I would not expect that to change in the near future, but we shall see."

V too waits for Edson to report back

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday July 30th, 2019 8:29:07 AM

Barratore continues to hover and scan the village for threats while waiting for Edson to return.

"I hope our light fingered friend doesn't find any shiny objects that he just can't resist helping himself to. If the alarm in the village is raised, we won't be able to tell if Edson is in trouble or not since we can't see him either."

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday July 30th, 2019 11:57:53 AM

Edson stared at the glass flower. He could grab it and run... but it seemed to easy. Plus if he messed up, he would never live it down, or worse would see Gargul again.

he shook his invisible head and headed back to the others..

He snuck up and waited a second before trying to startle everyone with a

"HEY!"

"t the village has two distinct “neighborhoods.” In one he sees creatures who look like some sort of huge vegetative pods. They are gardening in fields. On the other side are large vine creatures, well suited to a watery environment, tending rice plants in flooded muddy terrain. In between the two villages is a glass box on a pedastal. Within the box is a glass flower.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Tuesday July 30th, 2019 8:18:08 PM

Lanliss doesn't look as actively as he can, therefore he gets easily startled by Edson surprise this time.
"Glass flower.....might be what we are looking for" Lanliss thinks out loud while adding "We can always use fire to burn bad vegetation".
So what is the plan? , he asks


The Wholesome Garden (DM Cayzle & DM Michael) 
Tuesday July 30th, 2019 11:34:26 PM

Brom flies in circles, he doesn't bother to hover, scanning the ground and surrounding area for any signs of life or dangers.

Some of the viny creatures tending the gardens look up and see him away off. They wave their vines ... in a greeting?

Tishe’, Velarin, and Barratore both patiently waits for Edson’s Report, hovering and looking for dangers. Velarin responds to [/b]Lanliss[/b] "The only thing that makes me suspicious is that not a single thing in either of these realms has been friendly except Maegos, and I would not expect that to change in the near future, but we shall see." Barratore adds, "I hope our light fingered friend doesn't find any shiny objects that he just can't resist helping himself to. If the alarm in the village is raised, we won't be able to tell if Edson is in trouble or not since we can't see him either."

Edson stares at the glass flower. He considers grabbing it but feels that he should be cautious less this scenario turn out in such a way that he would face Gargul again. Plus, it is in a sealed glass box that seems affixed to its pedastal. He’s have to open or break the box first. On reflection, he decides to leave well ehough alone, for now.

As the party waits upon Edson waiting and worrying, they hear out of no where, "HEY!" The party is startled, but quickly realize it is their mischevous friendly rogue Edson. "The village has two distinct ‘neighborhoods.’ In one he sees creatures who look like some sort of huge vegetative pods. They are gardening in fields. On the other side are large vine creatures, well suited to a watery environment, tending rice plants in flooded muddy terrain,” Edson reports. “In between the two villages is a glass box on a pedastal. Within the box is a glass flower.”

Lanliss gives voice to the question you are all thinking ... Is this one of the three crystal roses that you seek?

What do you do?

The Wholesome Garden (DM Cayzle & DM Michael) 
Tuesday July 30th, 2019 11:48:30 PM

EXTRA EXTRA EXTRA

On 7/26 Tishe' posted ... "The Spellweaver descends to search the fallen body of Axendur for treasure and to see if he is part plant."

Alas, your DMs missed responding to that, sorry! Here is a full accounting (since we DMs dropped the ball, we'll just enumerate it fully, no identification checks needed): feather token (tree) x3, Amulet Nat Armor +3, +1 light fortification breastplate (special), +1 human-bane scimitar, +4 str longbow, masterwork handaxe, belt of physical might +2 (Str, Dex), cloak of resistance +3, charisma headband +2.

BTW, Tishe' did discover that there were odd plant-like aspects to the fellow ... but not your traditional green growing plants. More like fungi maybe? Or something only half alive? Very odd.

And since your DMs are making amends, do let's award some XP. The last award was June 4, if you are keeping track at home. For your heroism since then, please accept another 175,000 xp. Thanks!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Wednesday July 31st, 2019 10:34:17 AM

"A crystal rose in the center of the village. Very interesting. They probably aren't just going to give it to us. The question now is...do we go down and take it? Do we go down and try and communicate with the plant folk who seem to be living their lives much like a village of humans at home. More worried about remaining fed, tending their offspring, and not dying than anything else. I could probably wipe out most of the village from up here in short order, but without even speaking with them, or knowing anything about them it seems the wrong thing to do."

"Thoughts or ideas?"

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday July 31st, 2019 10:39:21 AM

"We could also fly on and take a look at the other stuff you said you saw ahead V. The main goal here is to find the wizard woman isn't it? If we talk with her and either come to some sort of agreement, or end her, we can pick up the roses after. I'd be betting the next village ahead that you saw has a rose also."

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Wednesday July 31st, 2019 2:38:47 PM

Tishe’ ponders. “We shouldn’t get lured in, but also not assume Kalesandria will be identical to Maegos. The Flower seems too easy, so it probably is. I agree to look around some more, but be prepared to come back here.”

Tishe’ is ready to fly on.

.......
Perception. 24
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday July 31st, 2019 4:29:19 PM

"The fungus inhabitants do appear friendly ... much like the elemental neighbors in Maegos' realm. The molten elementals did harm us unintentionally, but they were merely playing, not knowing any better. I would bet these plant creatures are ignorant of our mortality."

He prepares to fly on with the group as they assess the situation. However he can't help but be tantalized by what sorts of potions he could brew with these special and rare 'ingredients' walking about.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday July 31st, 2019 8:10:08 PM

Lanliss agrees with group.
"We see it but we don't know what might actually lurking there"
"I agree, we need to continue on".
Lanliss says.

"We still didn't hear both sides of the conflict"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday July 31st, 2019 9:09:08 PM

" Anyway to make us all invisible? You guys can stand by while i head in and grab it. That way if things go south, we're all there to deal with it."

The Wholesome Garden (DM Cayzle & DM Michael) 
Wednesday July 31st, 2019 10:25:31 PM

Velarin discusses with the group their options on taking the rose and whether or not they should attempt to talk with the plant folk. She then asks, "Thoughts or ideas?"

Barratore responds, "We could also fly on and take a look at the other stuff you said you saw ahead V. The main goal here is to find the wizard woman isn't it? If we talk with her and either come to some sort of agreement, or end her, we can pick up the roses after. I'd be betting the next village ahead that you saw has a rose also."

Tishe’ ponders. “We shouldn’t get lured in, but also not assume Kalesandria will be identical to Maegos. The Flower seems too easy, so it probably is. I agree to look around some more, but be prepared to come back here.”

Emrys suspects that the plant villagers are friendly and harmless. Large vines, huge pods, whatever ... we’re all people, right?

Lanliss agrees to bypass this place, for now. There may be more under the surface, but there is even more ahead!

Edson is still keep on sneaking in and stealing the Crystal Rose. Your DMs approve of clever solutions, but they note that there is no lid or lock or obvious ways to open the clear box the flower is in.

The DMs also note that more of the odd plant-farmers are waving friendly greetings, and several have moved over to the crystal rose and set themselves next to it.

But your DMs take the consensus, or at least plurality, of the party’s intent and offer some more information about the area beyond the split-village. You note a large orchard in the far distance. Some trees seem familiar, others less so. Investigate the village, or fly over/around to the orchard?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Wednesday July 31st, 2019 11:59:53 PM

Brom agrees in forgoing the flower or the veggie people and look for the woman.

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Thursday August 1st, 2019 7:02:20 AM


Tishe’ agrees with Brom. “Let’s look for the woman. Maegos was near a forge area with all his golems. Where would a veggie-Wizard be? The orchard?”

She moves with the group.

.......
Perception. 24
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Thursday August 1st, 2019 12:48:45 PM

"Ok, so we move on then for now, keeping this place in mind. If they are friendly, they could be a valuable source of information at some future point. Shall we check out the orchard from a relatively safe distance?"

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday August 1st, 2019 12:51:57 PM

"I'm betting that apples and other fruit would make relatively good projectiles. It's likely that at least some of the trees are alive, so we should be on our guard. Should the situation dictate, we can always ask Edson to give the orchard a look as well.

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+18=38 ;
Thursday August 1st, 2019 5:05:50 PM

"Im guessing we look for a grove with standing stones or the like. Druids always like that sort of thing ... I have a fondness for them as well ... proof that I am my father's son apparently."

He continues on with the group keeping a lookout for groves and standing stones.

(Perception: 38)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday August 1st, 2019 5:53:36 PM

"We can always hit it on the way back, grab and make a run for it. I mean, the orchard looks like a better spot to go check out first but no reason not to check off both on this trip. Either way, I am staying invisible, and like Barratore said, I can go in and check again first.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Thursday August 1st, 2019 8:30:16 PM

"To the Orchard than", Lanliss says"
Lanliss wonders about what will they find there.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=31 ;
Thursday August 1st, 2019 10:50:17 PM

"To the orchard." He says. Brom scans the area from above.

perception DC 31

The Wholesome Garden (DM Cayzle & DM Michael) 
Thursday August 1st, 2019 11:45:03 PM

Brom agrees in forgoing the flower or the veggie people and look for the woman.

Tishe’ agrees with Brom. “Let’s look for the woman. Maegos was near a forge area with all his golems. Where would a veggie-Wizard be? The orchard?”

Velarin responds, "Ok, so we move on then for now, keeping this place in mind. If they are friendly, they could be a valuable source of information at some future point. Shall we check out the orchard from a relatively safe distance?"

Barratore, suggests that some fruit could make good projectiles, and warns that perhaps the trees could be alive. "we can always ask Edson to give the orchard a look as well.”

Lanliss, responds, “Im guessing we look for a grove with standing stones or the like. Druids always like that sort of thing ... I have a fondness for them as well ... proof that I am my father's son apparently."

Edson suggests grabbing it on the way back if needed. Edson adds, "I am staying invisible, and like Barratore said, I can go in and check again first.

Lanliss agrees they should head to the orchard.

The orchard is quite large, and the trees are not all in rows. Consequently, you cannot see right to the center. From above the greenery and open patches show no particular pattern. Hanging from some of the trees are ripe and attractive fruits. Some you recognize as pears and apples and oranges. Others you do not -- smooth, blue fruit; red-veined yellow fruit; large green fruit covered in soft spikes. They all look SO delicious.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+21=34 ;
Friday August 2nd, 2019 7:15:52 AM

V stops and hovers, trying to get a better look into the heart of orchard.(perception 34)

"This is so looking like a trap. Come down into the innocent grove of trees and let yourselves be surrounded before we start attacking you. If we knew for sure, we could start exploding it up from up here, but we can't waste a ton of resources starting a forest fire if we aren't exactly sure. Ideas besides letting Edson go take a look? If he gets caught alone in there, it would likely get ugly fast"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand


(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Friday August 2nd, 2019 7:19:36 AM

"Can't think of a better way to check it out at the moment. Anyone have a way to give Edson a quick exit?"

"If you do go in Edson, you probably want to make sure not to touch or disturb anything. If that Orchard is alive, they would know you were there."

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off



AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Friday August 2nd, 2019 8:53:13 AM

Tishe’ remembers the veggie-creature in the mines. “Remember the fungi-lady? The trees and fruit may also be the way to transform people to a veggie-state. And alluring enough to make one forget their mind and intent.” She shakes her head, “and I don’t have any magic to help with that type of problem.”

Perception. 24
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20=6 ;
Friday August 2nd, 2019 3:27:09 PM


Lanliss starts to go near the trees and fruits looking for anything suspicious.
He sniffs around with his nose and tries to look for something more sinister or in a way something that might look more unnatural that might indicate a trap as in something that will either lure you to something or make you forgot to look around.
While looking for this he remembers some of the rules of Stagjkin, the professor of Traps 101.

The first rule was and still is that, a successful trap will always be unexpected one.
Therefore it will always be hidden in some way.
You might not see it, smell it, or feel it but it can still be there.
The second rule was that sometimes the trap sort of... Persuades you to trigger it, as a treasure chest or mysterious door that just make you want to open it.... or in this case as a seductive fruit.

Lanliss shakes his thoughts away and continues to keep all his senses sharp as some of the things might not be as good as they seem.

Rolled 6
If it applies- Perception (traps)- 36 (6+30)
If not Perception (normal) 26
Or if DM/GM thinks otherwise
Survival 16 (6+10)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Saturday August 3rd, 2019 10:36:10 PM

Brom has no instant outs for the rogue. "Gonna need to be in the air. Grass'll give ya 'way too. I bet."

Tishe's comment doesn't sit well with Brom. "I get turned into one, put me down."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 4th, 2019 7:47:25 AM

" im already a fun guy, no need to be turned into one. " the elf says, his giant smile hidden by his invisibility.

With that, and once ready the invisible Edson heads into the grove. He keeps his hands to himself, and makes sure not to disturb anything.

It Takes a Village (DM Cayzle & DM Michael)  
Sunday August 4th, 2019 9:28:32 PM

Velarin stops and hovers, trying to get a better look into the heart of orchard. He expresses his concerns of a trap. He asks the party to consider ideas that don’t involve Edson getting caught in there alone.

Barratore responds, "Can't think of a better way to check it out at the moment. Anyone have a way to give Edson a quick exit? If you do go in Edson, you probably want to make sure not to touch or disturb anything. If that Orchard is alive, they would know you were there."

Tishe’ remembers the veggie-creature in the mines. “Remember the fungi-lady? The trees and fruit may also be the way to transform people to a veggie-state. And alluring enough to make one forget their mind and intent.” She shakes her head, “and I don’t have any magic to help with that type of problem.”

Lanliss starts to go near the trees and fruits looking for anything suspicious. He thinks about some of the rules of Stagjkin, the professor of Traps 101, and thinks there may be something here that is more than meets the eyes.

Lanliss discovers that some of these fruits are truly remarkable. Some glow faintly. Others thrum with power. If you make a Knowledge Arcana DC23: Highlight to display spoiler: {Some of these fruits are magical, and eating them will bestow some magical power to the eater!}

Brom has no instant outs for the rogue. "Gonna need to be in the air. Grass'll give ya 'way too. I bet." Tishe's comment doesn't sit well with Brom. "I get turned into one, put me down."

Edson makes a joke that involves mushrooms. After a discussion takes place of Edson’s safety, and once ready the invisible Edson heads into the grove. He keeps his hands to himself, and makes sure not to disturb anything.

As Edson slowly makes his way through the orchard, he sees in the center of the orchard, a green woman who wears something around her neck (perception check 35) Highlight to display spoiler: {a green-tinged crystal rose.} She does not seem to have noticed him!


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+25=43 ;
Monday August 5th, 2019 5:04:14 PM

Edson looks at the women for a few seconds. He notices the green tinged flower. Was this who they seeked. It only seemed obvious. He scans around her for any potential ambushes or traps. (Trapfinding 48).

He turns and heads back to the others, once close he discloses about the woman with the flower.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+14=25 ;
Monday August 5th, 2019 8:15:14 PM

Lanliss tries to remember old lessons from the academy.
Some old lessons about magic and nature.
He overslept most of the time, the rest of the time he tried to understand what the various professors tried to teach the class.
Pictures of nature and some strange colors come to his mind, "yes", he tells himself as he remembers some very old dreams.

He tries to say some random words that he remembers from the lessons.
He begins to recite some of them.
Some sound funny, some sound....as if the words themselves got out of the Necromancy Manual for Beginners.
He tries to make some movements towards the fruits.
Hoping maybe to do something positive, reveal some dangerous trap.

Use Magic Device 25

OOC: I don't know what to do so I am going on blind (: ): (;


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Monday August 5th, 2019 9:57:40 PM

Velarian continues to hover, hearing what Edson has said is within the grove does not improve his disposition on the trap. "We are once again at
a crossroads with how to proceed." He looks to Barratore practically apologetically, "I believe we should land and speak with her."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Monday August 5th, 2019 9:59:00 PM

Barratore nods as Edson provides a layout. "We probbaly should have asked Meagos what the stupid flowers look like." The minotaur sighs and resigns himself to what is to come.
"So we land ask her for the flowers, the whole place attacks us en masse, and we rely on dumb luck to see us through?" Barratore shakes his head, "Not doing that. I think we shout from up here. SHe gives up the flower or
we descimate the place."

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off


Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+18=32 ;
Monday August 5th, 2019 10:35:08 PM

"It's very possible that such items so special to the Lady of the Grove would be obvious once we saw them. Of course, nothing here appears like it should. She is a gardener and this her garden. I'm afraid we are aphids!"

Looking down at the orchard, the fruit catches his eye, "Those do look delicious!" (Perception: 32)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=35 ;
Monday August 5th, 2019 11:12:22 PM

Brom watches the grove as Edson goes in. V's suggestion would be Brom's preference, but he waits for a consensus.

Perception DC 35

Juicy Fruit (DM Cayzle & DM Michael)  
Monday August 5th, 2019 11:31:54 PM

Edson looks at the woman for a few seconds. He notices the green tinged flower. Was this who they seeked. It only seemed obvious. He scans around her for any potential ambushes or traps and doesn’t find any. He turns and heads back to the others -- once close he discloses about the woman with the flower.

Lanliss thinks about an old lesson about magic and nature and attempts to do something. He’s not quite sure what he’s doing, but he’s really going for it. Acting on instinct, he pulls out a magic dagger and a flask of acid, and starts juggling both along with a glowing pulsing blue fruit, He carefully takes a taste of the fruit as it passes, trying his best not to accidently bite the dagger or the acid. He successfully “activates” the fruit, and feels magic coursing through his body ... Lanliss’s skin turns blue and he feels more nimble (+5 on Acrobatics checks).

Velarian continues to hover, hearing what Edson has said is within the grove does not improve his disposition on the trap. "We are once again at a crossroads with how to proceed." He looks to Barratore practically apologetically, "I believe we should land and speak with her."

Barratore nods as Edson provides a layout. "We probably should have asked Meagos what the stupid flowers look like." The minotaur sighs and resigns himself to what is to come. "So we land ask her for the flowers, the whole place attacks us en masse, and we rely on dumb luck to see us through?" Barratore shakes his head, "Not doing that. I think we shout from up here. She gives up the flower or we decimate the place."

Emrys "It's very possible that such items so special to the Lady of the Grove would be obvious once we saw them. Of course, nothing here appears like it should. She is a gardener and this her garden. I'm afraid we are aphids!" Looking down at the orchard, the fruit catches his eye, "Those do look delicious!"

Brom thinks that Velarin has the right idea ... go talk to her.

Does anyone want to eat more fruit first?


AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+20=22 ;
Tuesday August 6th, 2019 9:34:02 AM

Tishe’ floats down more with the others, but keeps above the ground. She doesn’t eat anything. “Lanliss...”, she doesn’t know what to say, but keeps her eye out for the rogue as well as the woman.
.....
Perception. 22
Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Tuesday August 6th, 2019 1:03:22 PM

Lanliss is flabbergasted by what just happened.
He moves his legs a little bit, jumping in place on the tips of his feet.
"I feel more nimble", he smiles and feels happiness when he actually feels that feeling of quickness and agility, proud of making something work magically.
...."The fruits contain magic", he says confidently
"The all forest is probably a garden full of magic".
"Do be careful, we are dealing with something quite deadly"
"We are dealing with the mother of all of this", He concludes and makes a motion pointing everything around him.



(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday August 6th, 2019 9:47:50 PM

Barratore remains airborne, even as Tishe floats down to Lanliss. The rogue was lucky to be alive, let alone thrilled as far as the fighter was concerned. The others had some differing thoughts on how to handle the upcoming situation. The fighter would simply wait for the inevitable. As much as he wanted to skip to the end

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Tuesday August 6th, 2019 10:04:31 PM

Velarian floats down and chides Lanliss, "Fool of a rogue!" he hisses, "We have no idea what lies within this garden and you simply eat something? Warrd is the only reason you're alive."

Velarian turns to the others about him, Edson, Tishe Lanliss and Emrys. "Our martial power thinks us daft, but I see no other course for me. I will not simply lay waste to what I do not want to understand."

The wizard clears his throat and calls out to the woman. "Madam! We are the Keepers of the Vale and request an audience!"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday August 6th, 2019 10:58:39 PM

Edson nods his invisible head. Calling out to her was one way to deal with the situation. He silently moves with the others, waiting to see what the woman says back to the group.

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+18=35 ;
Tuesday August 6th, 2019 10:59:28 PM

"Beautiful garden by the way, I must say. Truly a marvel to behold. My father an archdruid, my mother a dryad and I've never seen such a garden of earthly delights." (Diplomacy: 35)

The Wholesome Garden (DM Cayzle & DM Michael) 
Tuesday August 6th, 2019 11:10:18 PM

No one else dares to taste the magical fruit. It *is* a marvel, per Emrys.

The party calls to the green woman, and she walks forward to meet you.

Emrys and Velarin greet her sweetly. She returns the greeting.

"Thank you, fair travellers, for not taking my flowers! Please enjoy my fruit, as a thank you from me."

"Have you come to help me against the cruel enemy who contests with me for dominion over this realm? I have long sought his armor. Did you convince my doorward Axendur to let you pass?"



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+26=41 ;
Tuesday August 6th, 2019 11:27:50 PM

Brom watches along side Barratore, turn to maintain his altitude. He drifts down with Tishe, the spellcasters have a knack for being in the wrong place when dragon dung his the fan. While he does he switches back to his sword for a quick descent.

Watching Lanliss take a bite of the forbidden fruit, Brom rolls his eyes.

Perception DC 41

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Wednesday August 7th, 2019 5:20:28 AM

Tishe’ snorts and mumbles under her breath “honey and flies” and “I can use that gift like a nail in the head”. She believes that the garden holds hidden dangers, and that the direct approach (her approach) may not be best suited in this circumstance. And so, the inquisitive but mature Spellweaver keeps her trap shut and looks to Velarin and Emrys to explain the visit.

Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Wednesday August 7th, 2019 8:02:37 PM

Lanliss await for someone to speak..
.
Afraid to say something that might cause this dangerous being to attack them on the spot without blinking or cause a misunderstanding.
......at least not before trying a more diplomatic way.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Wednesday August 7th, 2019 10:08:05 PM

Velarian folds his hands together and gives a short bow, The wizard has decided to take a different approach. "We are here from the lands beyond your domain and that of your former love Meagos and we are here on matters of ours and the Living Wold. Yours and his intrusions into our world is no longer to be available and we are here to secure a treaty or otherwise safe guard our realms." Velarian decides to not answer about Axendur, as he saw no good outcome from engaging her about him

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday August 7th, 2019 10:36:13 PM

Axeunder... Edson thought. The one they dispatched with ease. She wouldn't like that bit of info though. He side eyed Barratore and Brom, knowing they were itching for a fight. He shook his invisible head knowing it was coming.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday August 7th, 2019 10:38:06 PM

Barratore draws his blade and lands next to Brom. V had laid down a gauntlet and he had to admit he liked it. The group needed to put forth what they were looking for and not just asking what the bad guys wanted

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 8/10 Off

The Green Lady


The Wholesome Garden (DM Cayzle & DM Michael) 
Wednesday August 7th, 2019 11:30:54 PM

Brom watches along side Barratore, turn to maintain his altitude. He drifts down with Tishe, the spellcasters to protect her if needed. While he does he switches back to his sword. Watching Lanliss take a bite of the forbidden fruit, Brom rolls his eyes.

Tishe’ considers the dangers that may be hidden in the garden. And so, the inquisitive but mature Spellweaver keeps her trap shut and looks to Velarin and Emrys to explain the visit.

Like Tishe’ and Brom, Lanliss, Edson, and Barratore are silent and let others step forward to speak with the green lady.

Velarin steps forward to declare that no further incursions will be allowed into the Wold Above, and that the group is here to negotiate.

The green lady’s eyes flash and she replies sharply, “And how did Maegos reply when you told him he would no longer be able to mine the earth above for his precious metals?”

Sense Motive DC20: Highlight to display spoiler: {She is actually FURIOUS!}

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+10=26 ;
Thursday August 8th, 2019 12:11:28 PM

Lanliss feels a small uneasiness as he sees her face expression and hears her tonality.
Something in him, deep down is shaken.
'Oh oh, we are in troubles.', He thinks for himself.
But after thinking this, he knows that she might not have problems with them but Meagos.
She was clearly angry...really really angry.
Just relax Lanliss, He thinks for himself.
Sense Motive 26



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+16=21 ;
Thursday August 8th, 2019 4:12:53 PM

Furious.... she was furious. This didn't bode well for discussions. The elf begins moving away from the group, starting towards the side of where she stands but not stepping on any of the vegetation.

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+22=34 ;
Thursday August 8th, 2019 7:57:23 PM

Tishe’ keeps her position and takes her cue from Lanliss, readying a Dispel Magic to counter the first spell the lady tries.

.....
Counterspell. 34

Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+5=8 ;
Thursday August 8th, 2019 10:16:53 PM

Velarian maintains his composure against the expected backlash, though he picks up on little in her face, but had guessed the probable reaction and had a reply in mind before she spoke. "Our terms are straighforward enough, what if anything do you wish to add to your compliance?"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+29=41 ; 6d8+36=48 ;
Thursday August 8th, 2019 10:28:45 PM

Barratore stands ready to defend his friend V. He was not sure of the current mood of everyone involved, but he did smell a fight brewing and he was not going to stand idly by when it started.

Readied action if the woman attack...PA Vital Strike Hit AC 41 Dmg 48

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+15=23 ;
Thursday August 8th, 2019 11:45:33 PM

Emrys isht sure what to sure what to expect from this. He prepares for whatever is next to hapen.

(Since motive: 23)

But he can tell a nerve has been touched. He wonders if everythng is getting hotter ... if feels hotter.!

The Wholesome Garden (DM Cayzle & DM Michael) 
Thursday August 8th, 2019 11:56:19 PM

Lanliss feels a small uneasiness as he sees her face expression and hears her tonality.
Lanliss decides to relax about the situation.

Edson thinks, Furious.... she was furious. This didn't bode well for discussions. The elf begins moving away from the group, starting towards the side of where she stands but not stepping on any of the vegetation.

Tishe’ keeps her position and takes her cue from Lanliss, readying a Dispel Magic to counter the first spell the lady tries.

Velarin maintains his composure "Our terms are straighforward enough, what if anything do you wish to add to your compliance?"

Barratore stands ready to defend his friend V.
Readied action if the woman attack...PA Vital Strike Hit AC 41 Dmg 48

Emrys isht sure what to sure what to expect from this. He prepares for whatever is next to happen.

She braces herself and declares, “I refuse your terms!”

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK) 
Friday August 9th, 2019 5:15:19 AM

Tishe’ keeps her position and readied Dispel Magic to counter the first spell the lady tries.

.....
Counterspell. 34

Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 2. 1. 1. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Friday August 9th, 2019 7:58:30 PM

Lanliss just stands there.
At shock, not knowing if to laugh or not.
If she refuses their terms, than what?.
Are they going to fight her or are they going to renegotiate?
Lanliss awaits the more diplomatic members to deal with her.

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+18=34 ;
Friday August 9th, 2019 11:08:25 PM

Emrys doesn't fully understand the hostility between these two. You'd think in this place outside of time, it would be in their better interests to get along. Eternity is a long time to be in a quarrel. However, now doesn't seem to be the proper time to ask personal questions. Tempers are flared and need to be defused.

"Madam, then please enlighten us to what will make you happy. After talking with Maegos, the situation you two find yourselves in is most unique. You have an eternity ahead of you. That's a long time to be hostile toward one another. He didn't state it outright, but I sensed an aura of regret."

(Diplomacy: 34)

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Saturday August 10th, 2019 8:32:41 AM

Barratore inhales to provide a retort and end this, but Emrys speaks first and the minotaur simply exhales with a loud snort. This is precisely what he did not want to do. The group had no other option. These 2 beings could reach out beyond their dimensional worlds and pull in innocents of the Wold. corrupt them, turn them into slaves and worse and here she is saying that she plans to continue to do so.

Barratore thought it was time to begin aggressive negotiations. The others had already made their points about sealing the mines. These beings have been doing this since the great Cataclysm. Mundane and magical forces the Keepers could bring to bear simply don't compare to that.

Barratore had the same questions, he expected the same answers and he expected the same no win situation to play out. If so, he had decided to force everyone's hand. For now, he would let Emrys continue the charade on any other solution

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Saturday August 10th, 2019 8:40:57 AM

Velarian inwardly sighs. They were like children, toddlers and if she answers Meagos' armor, the wizard truly believes his head might physically explode. But, Emrys had a way with words certainly and should have been leading all of these discussions. Diplomacy is a practice the wizard should have to look into, he decides, but for now.
"You understand our position do you not? You left the Wold behind, but you did not let it go. It is time to do so. We cannot allow you to continue to enslave and enchant our people."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Haste: 32 rounds
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison, 16 temp hp.

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold,
9th: Meteor Swarm, Wish, Crushing Hand

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday August 11th, 2019 7:18:43 PM

This wasn't going to end well, the writing was on the wall. The only thing that shocked Edson at this point was the fact no one was rushing in to cleave her in half. The skinny elf just stands by, hands on the hilts of his weapons and waiting to see if Emrys can figure out a non lethal way to end this.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Sunday August 11th, 2019 11:06:57 PM

Brom was disappointed but not surprised by her response. He keeps his weapon low so not to seem aggressive but prepares to charge her if she becomes agressive.

Green Lady Fight Round 0 (DM Cayzle & DM Michael)  d20+40=51 punch; d8+15=17 dam; d20+20=40 ; d6=4 disp haste;
Sunday August 11th, 2019 11:10:41 PM


Tishe’ keeps her position and readied Dispel Magic to counter the first spell the lady tries.

Lanliss considers what their next steps are (whether to renegotiate or not). He awaits the more diplomatic members to deal with her.

Emrys considers the hostility between these two. "Madam, then please enlighten us to what will make you happy. After talking with Maegos, the situation you two find yourselves in is most unique. You have an eternity ahead of you. That's a long time to be hostile toward one another. He didn't state it outright, but I sensed an aura of regret."

Barratore inhales to provide a retort and end this, but Emrys speaks first and the minotaur simply exhales with a loud snort. This is precisely what he did not want to do.
Barratore thought it was time to begin aggressive negotiations. The others had already made their points about sealing the mines. Barratore had the same questions, he expected the same answers and he expected the same no win situation to play out. If so, he had decided to force everyone's hand. For now, he would let Emrys continue the charade on any other solution

Velarin inwardly sighs. They were like children, toddlers and if she answers Meagos' armor, the wizard truly believes his head might physically explode. He was willing to let Emrys have a go at it with his diplomatic skills. "You understand our position do you not? You left the Wold behind, but you did not let it go. It is time to do so. We cannot allow you to continue to enslave and enchant our people."

Edson thought, this wasn't going to end well, the writing was on the wall. The skinny elf just stands by, hands on the hilts of his weapons and waiting to see if Emrys can figure out a non lethal way to end this.

Brom seems eager for the fight ... and his satisfactions is indeed mere moments away. [OOC: For a true readied action, please reroll your attacks -- see Tishe''s and Barratore's posts above.]

The lady of plants does indeed mention that she seeks the armor of her former lover, and Velarin’s head explodes.

“If you will not get the Maegos Armor, then you are no good to me.” The green woman attacks.

First she tries to cast a quickened barkskin. She is caster level 20, so you need a 31 to succeed ... Tishe does! The quickened spell fails.

She then walks up to Velarin and attacks! Barratore’s readied attack of 41 misses against her AC44. She punches Velarin, hitting AC51: Velarin takes 17 damage AND dispels Velarin’s Haste spell!

And the Map. Please let me know where you want to be positioned! The green circles are tree trunks in the orchard. The Gr is the Green Lady!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d4+5=6 ; 17d6+8=72 ;
Monday August 12th, 2019 6:32:29 AM

As V's head splodes, so does his jaw as the woman walks over and attempts to break his jaw. The Wizard steps back 5' and uses the quicken rod in his hand to quicken a mirror image spell, and create 6 more of him.

V then casts a maximized cone of cold at the green lady and quite a few of the trees behind her, out to a 60' cone. (damage 110, reflex save 29 for 1/2)

"Let's see how your plants like winter"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 6 images

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+36=41 ; d20+31=40 ; d20+26=27 ; d20+21=32 ; d20+36=51 ; 2d8+17=27 ;
Monday August 12th, 2019 6:59:11 AM

"Bout time we stopped with the chit chat" mumbles Barratore as he activates his Torc and swings away at the woman suddenly standing next to him.(greater penetrating strike)

The Minotaur Forgoes his power attack as his readied swing failed to get through her formidable defenses, and he was still only able to connect once for 27 damage.

Spells
Fly Skill check +8 - V 17 minutes
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Heroes Feast +16/16HP +4 save v Poison
Freedom of Movement - 70 minutes



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141 
Monday August 12th, 2019 5:57:17 PM

Lanliss moves quickly.
His legs move, he tries to flank the green lady.
His normal short sword in a defensive position waiting for a possible attack from the green lady.

Actions : move to N7, Total defense action.

Emrys Myrridanmyl, stephen f. ac20 hp125/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+22=27 ;
Monday August 12th, 2019 7:39:18 PM

Emrys is both surprised and dumbstruck at her reaction. He said nice things and a nice way. He expressed things he thought she would want to hear: regret, remorse of past deeds from a jilted lover. What would YOU like?! Augh! ... he's sickened by all this sappy, sentimental dribble. It's brought his bile to a boil! The words left a bad taste in his mouth as he spoke them. He has bent over backwards trying to understand this pair. All his effort has given him is nothing but confusion and frustration. Emrys has had enough ... he doesn't care anymore. The gloves are off. Shadows creep across the land as the sunshine of good intentions becomes shrouded by dark, storm clouds. Emrys fears no evil ... it's merely the breath of his words. His Rod of the Quickening crackles to life in his hand.

(Emrys casts a Quickened Surrender Blood. +3 caster level to next spell. Inflicts 20 damage to Emrys.)

(Emrys casts Suffocation, enhanced by Focus Curse and Surrender Blood, on the Green Lady. Caster Level: 19/+3 to DC and Spell Penetration. Spell Penetration: d20+24=29 (i rolled the wrong modifier above). Fort Save: 32 vs Suffocation for the next three rounds. If she saves or not, she is staggered for 1 round. 2nd round: On a failed save, she drops to 0 hp and becomes unconscious. 3rd round: On a failed save, she dies.)

Emrys Myrridanmyl, stephen f. ac20 hp105/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday August 12th, 2019 7:41:22 PM

(OOC: Corrected hitpoint total)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+29=37 ; 8d6+38=59 ;
Monday August 12th, 2019 11:11:29 PM

Brom moves to O10 and seeks to destroy, love?!

Attack (pa, gvs, rage): AC 37; damage 59

Rage 1

Green Lady Fight Start Round 1 (DM Cayzle & DM Michael) 
Monday August 12th, 2019 11:56:05 PM

Fortunately for Velarin that his head, nor his jaw explode, instead he steps back 5' and uses the quicken rod in his hand to quicken a mirror image spell, and create 6 more of him. V then casts a maximized cone of cold at the green lady and quite a few of the trees behind her, out to a 60' cone. (damage 110, reflex save 29 for 1/2)

[OOC: Velarin, the Green Lady has SR37. Please roll your spell penetration to see if that Cone of COld affected her.]

"Bout time we stopped with the chit chat" mumbles Barratore as he activates his Torc and swings away at the woman suddenly standing next to him.(greater penetrating strike) The Minotaur Forgoes his power attack as his readied swing failed to get through her formidable defenses, and he was able to connect for 27 damage.

[OOC: Barratore, the Green Lady has DR 15/admantine or slashing. What kind of weapon do you wield? What kind of damage does it inflict, and is it admantine or equivalent?]

Lanliss moves quickly to flank the green lady. His normal short sword in a defensive position waiting for a possible attack from the green lady.
(Actions : move to N7, Total defense action.)

[OOC: Please make sure your AC is correct in your header, and that total defense grants +4AC, or +6 with at least three ranks of Acrobatics.]

Emrys is both surprised and dumbstruck at her reaction. All his effort has given him is nothing but confusion and frustration. Emrys has had enough ... he doesn't care anymore.
(Emrys casts a Quickened Surrender Blood. +3 caster level to next spell. Inflicts 20 damage to Emrys.) (Emrys casts Suffocation, enhanced by Focus Curse and Surrender Blood, on the Green Lady. Caster Level: 19/+3 to DC and Spell Penetration. Spell Penetration: d20+24=29 (i rolled the wrong modifier above). Fort Save: 32 vs Suffocation for the next three rounds. If she saves or not, she is staggered for 1 round. 2nd round: On a failed save, she drops to 0 hp and becomes unconscious. 3rd round: On a failed save, she dies.)

[OOC: Note that the Green Lady has SR37, so a 29 will not succeed. Also note that Emrys deduces she is partly plant, and like other plant creatures, she DOES breathe, so that suffucation spell may work once you get past the SR37].

Brom moves to O10 and seeks to destroy the green woman. He thinks, what’s love got to do with it. Attack (pa, gvs, rage): AC 37; damage 59

[OOC: That’ll miss because she is AC44. Note that she also has DR15 Admantine and Slashing, so please note what kind of damage you do, and do you have admantine or equivalent?]

Nothing From Edson and Tishe’? This is an all-hands-on-board fight, so let’s give these two a chance to post while we resolve a couple issues above.

Green Lady Stats:
AC44
SR37
DR15/Admantine & Slashing
Damage taken so far: To be determined based on questions asked above.

AC 24/ T24/ F21 CMD23. HP 152/136 Tishe’ (SteveK)  d20+19=22 ; d20+19=28 ; d20+22=34 ;
Tuesday August 13th, 2019 5:25:15 AM

Tishe’s brain stumbles for a moment, then she shakes herself. “Get it together girl!”, she mumbles, and starts looking about and weaving spells.

First, she takes a look at Kelasandria and her orchard: is there a magical connection? Perhaps drawing naturistic strength from the land?

Not ready to act on any hunch, she works to define the battlefield. Still hovering, she casts Ice Wall to prevent her from retreating into the orchard. Then a Scorching Ray or three to target the nature wizard!

And finally, as only a Spellweaver can, she Readies a Dispel Magic as a Counterspell to attempt to counter K’s next Spell attempt!
.........

Wall of Ice, along the M/N Line. 80’ long and 20’ high

Scorching Ray. Spell penetrate. 22 fail. (Please ignore 2nd roll and fat fingers)

Ready Dispel Magic. 34

Counterspell. 34

Hover. Fly Dc 15, auto pass. 20’ Up

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 3. 2. 2. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+19=34 ;
Tuesday August 13th, 2019 8:54:06 AM

(Got an SR of 34. slim chance for V to effect her if she has a 37. need to roll an 18)

sub Barratore 
Tuesday August 13th, 2019 8:59:49 AM

(It appears Barratore's weapon is not adamantine, but he has greater penetrating strike, and his attacks with his sword ignore the 1st 10 points of DR. So by the way I'm reading it, she has DR 5 to him.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs) 
Tuesday August 13th, 2019 9:02:03 AM

(I'm subbing for Dan this week. Does anyone know how to fix his header? It appears Velarins Header replaced Barratore's at some point)

DM Michael 
Tuesday August 13th, 2019 9:49:21 AM

ooc: I just typed in sub.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+31=50 ; d20+24=27 ; d20+19=34 ; d20+24=25 ; d20+24=25 ;
Tuesday August 13th, 2019 2:39:37 PM

Edson rushes in with the others to flank the woman... (Acrobatics 50 to dodge a.o.o).

Edson slashes, but misses all three times. (Sorrry about not posting, but looks like iw asn't needed anyway.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP: 80/141  d20+17=30 ; d20+17=22 ; d20+7=12 ; d6+1=3 ; d6+1=3 ; d6+1=7 ; 9d6=18 ; 9d6=36 ; 9d6=38 ;
Tuesday August 13th, 2019 7:21:57 PM

Lanliss attacks the green lady.
His short sword making daring moves at the green lady.
, Trying to stab her at vital point.

Attack #1 (30, 13+17)
Attack#2 (17, 5+12, had a mistake with this one)
Attack #3 (12, 5+7)
Damage #1, 3
Damage #2, 3
Damage #3, 7
Sneak attack #1-3 18, 36, 38

ooc: had mistake in the second attack so gave the Right stat
Sneak attac wise: in case it applies in flanking and in case it applies more than once I rolled three times other wise take the value of the first roll please.



Emrys Myrridanmyl, stephen f. ac20 hp105/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Tuesday August 13th, 2019 8:05:05 PM

That was a very potent spell he had cast. She should be choking for air on the ground. The magic simply washed over her. Her resistance is strong ... which he had no doubt, but not to that extent. He did however get a taste of her essence ... minty humus, he knows this earthy sweetness. She is more like himself than he thought. Their powers have deep roots ... Culverwood being his ... and this grove being hers; he is certain of it. He could destroy her entire grove of trees but he doesn't wish harm to his friends in the process. For now, he chooses to focus on her.

(Emrys casts Control Plants on the Green Lady. Spell Resistance: No. Target: Up to 34HD of plant creatures. Will Save: 30. Duration: 17 minutes.)

Emrys then commands, "Kneel and Surrender ... Now!"

Green Lady Fight End Round 1 (DM Cayzle & DM Michael) 
Tuesday August 13th, 2019 11:52:01 PM

Post incoming

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged) 
Wednesday August 14th, 2019 12:19:18 AM

Posting

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245/ 245 (296 raged); DR 4/- (7/- raged)  d20+29=35 ; d20+24=36 ; d20+19=26 ; d20+14=17 ;
Wednesday August 14th, 2019 12:21:58 AM

Brom continues his assault. He is unable to penetrate her defenses.

OOC: Brom has adamant one and slashing weapon

Green Lady Fight End Round 1 (DM Cayzle & DM Michael)  d20+40=50 ; d20+40=55 (2 att on Barratore); d8+15=16 ; d8+15=20 (2 damages); d20+20=33 ; d20+20=31 (2 dispels); d6=3 ; d4=4 (random roll to see what's gone); d20=6 ; d20=7 ; d20=18 ; d20=19 ; d20=15 ; d20=10 ; d20=14 (6 hair attacks); 2d6+15=19 ; 2d6+15=20 ; 2d6+15=21 ; 2d6+15=21 ; 2d6+15=24 ; 2d6+15=22 (6 hair damages);
Wednesday August 14th, 2019 7:19:08 AM


To recap how our heroes attack ...

Velarin steps back 5' and casts a quicken mirror image spell, creating 6 more of himself. V then casts a maximized cone of cold at the green lady, but he fails to penetrate her spell resistance. He notes that he is unlikely to do so, actually, and perhaps he ponders spells to help his friends ... and maybe he looks to spells that bypass spell resistance entirely?

Barratore attacks as he activates his Torc. He swings and hits for 27 damage, of which the lady actually takes only 22, due to her damage resistance.

Lanliss moves quickly to flank the green lady. He moves to N7, with total defense.

Emrys casts a Quickened Surrender Blood and then Suffocation, enhanced by Focus Curse and Surrender Blood, on the Green Lady. Caster Level: 19/+3 to DC and Spell Penetration. Spell Penetration: d20+24=29. His spell penetration is impressive, but every dog has her day. His spell fails to penetrate.

Brom moves to O9 and seeks to destroy the green woman. He thinks, what’s love got to do with it. Attack (pa, gvs, rage): AC 37; damage 59 ... he swings and misses, even with a flanking bonus.

Tishe’s, till hovering, casts Ice Wall to prevent her from retreating into the orchard -- it appears behind her. Then a Scorching Ray or three to target the nature wizard. [OOC Please Roll Penetration vs SR 44] And then she readies a Dispel Magic as a Counterspell to attempt to counter K’s next Spell attempt!

The enemy tries to cast a quickened Wall of Thorns, but the spell is quickly countered by Tishe.

Edson rushes in with the others to flank the woman... (Acrobatics 50 to dodge a.o.o). He slashes, but misses all three times.

The Green Lady punches at Barratore. She hits ACs 50 and 55 for 16 damage and 20 damage ... please apply your own DR if any (stoneskin?). In addition, her punches are anti-magical ... by my reckoning he has Magic Circle, Stoneskin, Fly, Heroes Feast, and Freedom of Movement. Rolling randomly, the punches take down the Fly and the Heroes Feast.

IN ADDITION, the very strands of her hair are revealed to be magical vines! Six vines grow wildly out, assailing the rest of you! They have a reach of 30 ft, so everyone is in reach -- miss on a 1, crit threat on a 20 ...
Brom: 19 damage
Edson: 20 damage
Emrys: 21 damage
Lanliss: 21 damage
Tishe: 24 damage
Velarin: 22 damage

Green Lady Stats:
AC44
SR37
DR15/Admantine & Slashing
Damage taken so far: 22

That's the end of the first round of combat! We'll try to keep it to one round per day! :-)

And the Map.

Emrys Myrridanmyl, stephen f. ac20 hp105/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday August 14th, 2019 9:52:39 AM

(OOC: Whoops, I thought we were in round 2. Then what I posted last night applies today.)

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK)  d20=15 ; d20+22=36 ;
Wednesday August 14th, 2019 6:17:43 PM

(Ooc: I did roll Spell Pen last round and failed)

Tough as anything, both in Magic and Physical defenses!, Tishe’ knows they are in for the fight of their lives when the vine slashes her, removing most of the benefits of Emrys’ Heroes Feast.

We’ve got to get through those defenses!”, she exclaims, and weaves one of her most powerful spells, Greater Dispel Magic! She targets Kalesandria to strip 4 spells on her, knowing there is very very little chance of breaking the god-like spell resistance (need nat 20. Fail.)

Then she Readies another Dispel Magic to counter the next Spell K tries to cast.

........
Readied Counterspell. 36

Hover. Fly Dc 15, auto pass. 20’ Up

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday August 14th, 2019 7:28:57 PM

ooc: my post of full round attack applies for the next round (:

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday August 14th, 2019 7:48:47 PM

(did the attacking hair vines take into account the mirror images, or is she not affected? I'll update my header when I know.)

V will take another 5' step away from the lady, and quicken a haste spell on the entire party and follow that up by casting true sight, and hoping something unseen can help.

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 6 images
Haste: 17 rounds

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 146/130, extended mage armor(24 hrs)  d20+36=41 ; d20+31=50 ; d20+31=44 ; d20+26=40 ; d20+21=27 ; d20+36=43 ; 4d8+36=50 ;
Wednesday August 14th, 2019 8:03:18 PM

Barratore: AC: 37 (T 17 FF 26), CMD:43; HP: 211/227

Velarin's stoneskin absorbs most of the damage that Barratore would have received, but at the rate that his spells were getting stripped away, it probably wouldn't be there long.

Barratore goes to work with his bastard sword, and decides to forgo the power attack, and try and get multiple shots in now that he had some flanking help. (41-miss, 50-threat and confirmed crit, 40-miss, 27-miss, hasted swing 43-miss.)(this die roller sucks)( damage 50)

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 130/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste 17 rounds - V


Emrys Myrridanmyl, stephen f. ac20 hp105/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday August 14th, 2019 8:11:23 PM

That was a very potent spell he had cast. She should be choking for air on the ground. The magic simply washed over her. Her resistance is strong ... which he had no doubt, but not to that extent. He did however get a taste of her essence ... minty humus, he knows this earthy sweetness. She is more like himself than he thought. Their powers have deep roots ... Culverwood being his ... and this grove being hers; he is certain of it. He could destroy her entire grove of trees but he doesn't wish harm to his friends in the process. For now, he chooses to focus on her.

He steps back several feet (moves to V7) to get out of range of her lashing vines.

(Emrys casts Control Plants on the Green Lady. Spell Resistance: No. Target: Up to 34HD of plant creatures. Will Save: 30. Duration: 17 minutes.)

Emrys then commands, "Kneel and Surrender ... Now!"

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday August 14th, 2019 8:12:13 PM

(OOC: Corrected HP total)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged) 
Wednesday August 14th, 2019 11:20:03 PM

Brom attacked and failed to lay a glove on her.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+24=32 ; d20+19=20 ; d20+14=15 ;
Thursday August 15th, 2019 12:27:15 AM

Edson flinches from the sting of the hair, and slashed back at the woman. Even with the flanking, he hit nothing but air.

Green Lady Fight End Round 2 (DM Cayzle & DM Michael)  d20+22=23 [NAT ONE TO SAVE!];
Thursday August 15th, 2019 1:31:28 AM


Tishe’ casts a spell that fails, then readies a dispel to counter ... She tries to cast a quickened dispel magic on Barratore, but Tishe’s counter stops it!

Velarin steps back, casting quickened Haste on all friends, and True Sight as well. The True Sight reveals that there are no tricks here; all is as it seems to be.

Barratore attacks and hits well! He inflicts 45 damage (after DR).

Lanliss swings thrice and misses. He notes that plants and leaves and even the trees around in the area, give her some vitality and even animate to protect her; that’s part of why she has such a high AC.

Brom also swings and misses. He notes that her tough viny exterior offers greater protection than steel plate!

Edson strikes and misses as well.

Emrys casts a powerful spell to control the green lady, one against which her spell resistance is useless. The potent WIll DC is a 30. The lady has a WIll save of +22. She fails the save, and the battle ends, if she rolls a 7 or less.

The Green Lady rolls a NATURAL ONE!

Huh. You guys know that I’m not one to pull my punches. But sometimes the dice gods smile on ya. This is one of those times. Nat one.

The Green Lady kneels and looks at the ground.

You got ... what? 17 minutes to order her around!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103 
Thursday August 15th, 2019 4:04:06 PM

" Glad I could help with that distracting swing and moss routine that I planned out. " Edson half jokes.

" now what.. ?"

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK)  d20+21=40 ; d20+10=11 ; d20+10=28 ; d20+10=27 ; d20+10=13 ; d20+10=27 ;
Thursday August 15th, 2019 5:02:33 PM

Tishe’ relaxes, and then activates her Detect Magic abilities and concentrates on Kalesandria. Not only is she looking for what magical defenses K has, but if there is any special magical properties that connect her to the local nature around them. (She has a hunch that since she is nearly invulnerable to everything else, maybe there is a different weakness they could exploit)

......
Hover. Fly Dc 15, auto pass. 20’ Up

Perception. 40
Detect Magic 11 28 27 13 27

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1

Barratore sub 
Thursday August 15th, 2019 7:09:27 PM



Barratore: AC: 37 (T 17 FF 26), CMD:43; HP: 211/227

Barratore is about to try once again to connect with the woman until he sees her kneel and surrender. And looks to Emrys. "What did you do that for? now we got a prisoner. I'm not attacking a woman who's on her knees and surrendered. What are you gonna do with her?"

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 130/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste 17 rounds - V



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday August 15th, 2019 7:12:05 PM

"Can you force her to answer questions truthfully? If so, we may be finally able to get some of the answers about her, Maegos, what had happened, what is happening, and who's doing what to who as well as what happens if one gets the others item."

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday August 15th, 2019 7:37:15 PM

Emrys tries not to look surprised. He is confident of his powers, but he knows that his chances were not in his favor ... not with such potent adversaries. However he can feel a growing tension ... the tug and pull of forceful minds. He won't be able to maintain control for too long.

"It didn't have to come to this, but YOU forced my HAND!" He shakes his fist in anger, not realizing at first that his hand was fully wooden and covered in thick, serrated thorns (Wooden Fist SU, free action). He quickly retracts the thorns and replaces it a more fleshy and flexible hand.

He turns to his friends and explains what's happened. "For now, I have her under my control. I won't have it much longer ... I'd say for the next 17 minutes. Don't consider her truly surrendered. This submission is purely by my command alone. She is still very much hostile towards us. If you want to take advantage and end her existence, that would be the very prudent decision. She is long overdue a meeting with Gargul! However, she being a plant ... I wouldn't be surprised if she grew right back!"

Emrys then addresses Green Lady, "Please disarm yourself. Remove all weapons and items of magic and place them on the ground. Answer my friend's questions truthfully, to the best of your ability."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20=3 ; d6=4 ;
Thursday August 15th, 2019 8:29:07 PM

"Folks something about this tress and fruits", Lanliss says and points to the surroundings.
"It is as if the forest and fruits are part of her", he says with amusing tone.
Lanliss then proceeds randomly to one of the trees and throws the alchemist fire flask he has on the trees from a safe distance.

Roll- 3
Damage 4 ( I believe it's 1d6)
Ooc: don't know which modifier to use so included just the dice.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged)  d20+26=43 ;
Thursday August 15th, 2019 11:18:19 PM

Brom is impressed with Emrys's power. To control an immortal being is no small task. Not wanting to break his control, Brom stands ready and let's the talkers talk. He does keep an eye on their surroundings.

Perception DC 43

Green Lady, at your service (DM Cayzle & DM Michael) 
Friday August 16th, 2019 12:00:04 AM


" Glad I could help with that distracting swing and moss routine that I planned out. " Edson half jokes. " now what.. ?"

Tishe’ relaxes, and then activates her Detect Magic abilities and concentrates on Kalesandria. Not only is she looking for what magical defenses K has, but if there is any special magical properties that connect her to the local nature around them.

OOC: Note that the True Sight detected nothing, and the Detect Magic this round also detects nothing. All divination spells fail in this realm, remember?

Barratore is about to try once again to connect with the woman until he sees her kneel and surrender. And looks to Emrys. and expresses his frustration with not wanting to attack an unarmed prisoner.

Velarin responds, "Can you force her to answer questions truthfully? If so, we may be finally able to get some of the answers about her, Maegos, what had happened, what is happening, and who's doing what to who as well as what happens if one gets the others item."

"Folks something about this tress and fruits", Lanliss says and points to the surroundings.
"It is as if the forest and fruits are part of her", he says with amusing tone. Lanliss then proceeds randomly to one of the trees and throws the alchemist fire flask he has on the trees from a safe distance. OOC: somewhere a druid experiences a disturbance and sheds a tear.

Brom is impressed with Emrys's power. Not wanting to break his control, Brom stands ready and let's the talkers talk. He does keep an eye on their surroundings.

Emrys"It didn't have to come to this, but YOU forced my HAND!" He turns to his friends and explains what's happened. "For now, I have her under my control. He then continues to explain the nature of this spell and that she is still hostile. Emrys then addresses Green Lady, "Please disarm yourself. Remove all weapons and items of magic and place them on the ground. Answer my friend's questions truthfully, to the best of your ability."

OOC: However, Emrys knows that any suicidal or self-destructive commands will be ignored.

The green lady has no possessions. She motions to the fruit and indicates that you may have it. She looks up to answer questions.

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK) 
Friday August 16th, 2019 6:33:27 AM

“Piggies!”, shouts a frustrated Tishe’, stamping her foot on the airl where she hovers for emphasis. “But there is more than one way to water the Grass”, she continues. “Sieur Velarin! Sieur Emrys! Anyone who has studied the Arcane arts knows that one can Identify a spell effect that is in place without magical divination spells. But it is difficult for me since I haven’t studied enough. Can you check her over for all her spell effects?” (Know Arcana 20 + spell level)

Now that Emrys has K answering his friends’ questions, Tishe’ let’s the others ask the tactical questions, and she leans into the first round of strategic...

“Where are Kalesandria’s Roses?” (To Ensure the ones we saw weren’t a trap)
“What would happen to you and the inhabitants of this realm if we took them out of this realm?”
“Would Maegos be able to escape his realm if he had Kalesandria’s Roses?”
“Would Kalesandria be able to return to the Wold if she had Maegos’ Armor?”

And another thought just to make sure...

“Are you Kalesandria?”

.....
Hover. Fly Dc 15, auto pass. 20’ Up

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+29=30 ;
Friday August 16th, 2019 8:46:26 AM

V does as Tishe' requests, and uses arcane knowledge(30) to look at the green lady and her spell effects which should determine any spell 10th level or lower. He then waits for her to answer the first round of the questions

Barratore sub 
Friday August 16th, 2019 8:49:10 AM

Barratore moves behind her with his sword at the ready. He prepares to end her when she breaks free of the spell or is given the go. She is too powerful to be given much opportunity to act.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103 
Friday August 16th, 2019 4:00:44 PM

Magic was nowhere close to his workload, so he moves next to Barratore and stands behind the woman. He draws out his kuhkri and awaits her to wake up. "Just incase you need some help Barry."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday August 16th, 2019 7:54:26 PM

Lanliss looks around him.
He looks disappointed, " My idea was a total miss", he thinks for himself as he sees no signs off weakness or painful expression from the lady.
He kicks the ground and goes near the green lady.
Lanliss waits for the answers that might come.

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+36=49 ;
Sunday August 18th, 2019 9:04:39 PM

Emrys nods to Tishe's request. He closes his eyes and activates a supernatural ability for guidance (Guide, witch ability). He takes a knee down next to the Green Lady. He scrutinizes her intensely and attempts to check for the tell tale signs for spell effects and links to a possible source.

(Knowledge [Arcana]: 49)

In a low and soothing tone, the best he can produce, Emrys talks to the Green Lady. "I am truly sorry it came to this. We are very similar, you and me. I was hoping to learn from you. I was attempting to engage this encounter from a purely enlightened approach. For reasons that are too many to say in the short time we have. My interests dwell primarily in life and death, light and shadow; and I try and walk that fine line between the two. Much of the gray in the between are beyond my comprehension. I don't feel a connection to others, like what you and Maegos had. I don't understand love and how it breaks. I don't see beauty ... music has no sway. These seemingly simple things, that all people experience, makes to sense to me. I was hoping one of you could explain this so that I could understand. Answer me, do you still love Maegos? Pity."

Emrys' voice then takes on a more sinister tone. "Then there are times I must favor the shadow's path. You must tell me the source of your powers. How does your grove empower you? Tell me now ... or you'll force my hand again! Do you want your grove to run red with Woldsblood?"

Green Woman with Envy (DM Cayzle & DM Michael) 
Sunday August 18th, 2019 10:30:47 PM

Tishe’ is frustrated that she could not check her spell effects and urges her friends to use Know Arcana. She then asks questions of the green woman:

“Where are Kalesandria’s Roses?” Here in this demiplane, behind you and before you. You’ve seen two of the roses already I’m sure. One is here on my person.

“What would happen to you and the inhabitants of this realm if we took them out of this realm?” I do not know. It would depend on your intent and what you did with them.

“Would Maegos be able to escape his realm if he had Kalesandria’s Roses?” No, there is no escape for either of us on this side of the veil. But if he had my roses then he could rule both our realms and enslave me and mine.

“Would Kalesandria be able to return to the Wold if she had Maegos’ Armor?” No

“Are you Kalesandria?” I am one of her avatars. I am but an aspect of Kalesandria.

Velarin does as Tishe' requests, and uses arcane knowledge(30) to look at the green lady and her spell effects which should determine any spell 10th level or lower. There are none!

He then waits for her to answer the first round of the questions

Barratore moves behind her with his sword at the ready. He prepares to end her when she breaks free of the spell or is given the go.

Magic was nowhere close to his workload, so Edson moves next to Barratore and stands behind the woman. He draws out his kuhkri and awaits her to wake up. "Just in case you need some help Barry."

Lanliss looks around him and is disappointed, " My idea was a total miss", he thinks for himself as he sees no signs of weakness or painful expression from the lady.

Emrys nods to Tishe's request. He takes a knee down next to the Green Lady. He scrutinizes her intensely and attempts to check for the tell tale signs for spell effects and links to a possible source. (Knowledge [Arcana]: 49) He sees no spells or magical effects on her.

In a low and soothing tone, the best he can produce, Emrys talks to the Green Lady and considers the nature of love and his experience with it ...
"Answer me, do you still love Maegos?" No ... Love? Love and hate can both coexist. I love him, and yet I hate him.

Emrys' voice then takes on a more sinister tone. You must tell me the source of your powers. How does your grove empower you? Tell me now ... or you'll force my hand again! Do you want your grove to run red with Woldsblood?" I am sworn-bound to die before revealing my secrets. I cannot answer. I will say that my flowers bind my soul to this plane, so that I cannot die while they last. Just as Maegos with his armor.

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK) 
Monday August 19th, 2019 5:17:36 AM

Tishe’ tried to calm herself and emulate Emrys; the BloodWitch seems to have the right approach, and no use getting angry at answers that might as well come from an Oracle!

“It depends on what we did with the Roses? Explain yourself, provide examples, please.”

“Both of you love and hate the other, and that hate spills into the Wold causing others to be affected. Is there a path where we, the Keepers, may end the hatred? What is that path?”

“We have seen two roses? The one between villages and the one on you? How many of your roses are there?”

The tactical questions about her powers and connectedness with the plane she forgets to ask, concentrating on her piece of the tapestry.

......

Hover. Fly Dc 15, auto pass. 20’ Up

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103 
Monday August 19th, 2019 10:47:01 AM

Edson digs the dirt from under his nail while he waits any direction. She was giving the a lot of info and that was good, but once that 17 minutes was up, she was gonna reign hell.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday August 19th, 2019 10:58:52 AM

V listens intently to her answers and frowns as it becomes more and more apparent that the only resolution is likely going to be killing both the green lady and Maegos. unfortunately, the result of that course of action was unpredictable. How would it affect the beings living in this realm. Would another avatar appear to replace the vanquished one....Too many unanswered questions.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 211/227 Barratore Steelwind  
Monday August 19th, 2019 3:52:28 PM

Barratore stays right where he is, they had some time still.

She's just an avatar! the fact they were lucky to have won the day against just a representation of the being did not sit well with Barratore. Even if they took the flowers and the armor, wouldn't the near immortal powers of these realms simply will another avatar into being? Snort!

Love and hate were so very close to each other, what the Keepers best option would be is to gain apathy by each for the other. A complete uncaring would cease this conflict, but like they were in love with each other and thus hated each other, or perhaps the other way around. Like those couples that marry and divorce every few years.

"Her flowers bind her and sustain her to this place as does the armor for Maegos. To give either the other is to declare a winner of a war of pain we are ill equipped to fathom or declare victors in. For the good of our realm, I say we remove the flowers and armor from these places to be held securely away from them both."

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 150/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 7/10 Off

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday August 19th, 2019 4:52:52 PM

Lanliss let the others speak but keeps an eye on the surroundings as he is unsure about what might jump on them.
He keeps watching from side to side occasionally.
Perception 22

OOC: If permitted to do 2 actions

An idea pops.
He goes closer and asks the green lady, "what are the other Aspects or Avatars of Kalesandria?"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged) 
Monday August 19th, 2019 11:24:51 PM

Brom listens to the questions asked of the Green Lady. He is in agreement with Barratore. Perhaps it was not about reuniting the scorned lovers but letting them pass to the Land of Rest. But if she were only a representation of her true self, would they even be able to fall that giant?

Brom ponders.

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday August 19th, 2019 11:39:58 PM

"A flower is on your person. Hand it over please."

"An aspect ... tell me, which aspect are you? What part of her do you represent? I am an aspect as well. Of the known four, I am the Magus."

Since his creation, there have been four known aspects of Emrys split across multiple threads of time. This group has known two aspects of Emrys ... the Muse: pure inspiration and creativity. His friends knew him as the bard ... musician, poet and stylist. Then came the Magus, the current incarnation. He is everything the Muse wasn't. Others include the Mentor and the Monster ... pure logic and intellect and the other unrestrained chaos and madness.

Green Lady, at your service (DM Cayzle & DM Michael) 
Tuesday August 20th, 2019 12:59:45 AM

Tishe’ tried to calm herself and emulate Emrys

“It depends on what we did with the Roses? Explain yourself, provide examples, please.”
If you keep them safe and admire their beauty, then no harm befalls. If you destroy them, you doom me to death. If you know how, you can use them to enslave me.

“Both of you love and hate the other, and that hate spills into the Wold causing others to be affected. Is there a path where we, the Keepers, may end the hatred? What is that path?”
Bring me his armor. I will bend him to me, and the hatred ends.

“We have seen two roses? The one between villages and the one on you? How many of your roses are there?”
Yes, you have seen those two. She says no more, since to tell you the total number would be self-destructive.

Edson digs the dirt from under his nail while he waits any direction. She was giving the party a lot of info and that was good, but once that 17 minutes was up, she was gonna reign hell.

Velarin listens intently to her answers and frowns as it becomes more and more apparent that the only resolution is likely going to be killing both the green lady and Maegos. He considered the repercussions of doing so.

Barratore stays right where he is, they had some time still. He muses on the fact that she is simply an avatar. He then considers the nature of love and hate, just like those couples that marry and divorce every few years. "Her flowers bind her and sustain her to this place as does the armor for Maegos. To give either the other is to declare a winner of a war of pain we are ill equipped to fathom or declare victors in. For the good of our realm, I say we remove the flowers and armor from these places to be held securely away from them both."

Lanliss let the others speak but keeps an eye on the surroundings as he is unsure about what might jump on them. He goes closer and asks the green lady, "what are the other Aspects or Avatars of Kalesandria?"

They are powerful and potent, and you would be better served by leaving than confronting them. She says no more than that.

Brom listens to the questions asked of the Green Lady. He is in agreement with Barratore

Emrys asks for the flower on the person fo the green woman. She does NOT hand it over. He then asks her, "An aspect ... tell me, which aspect are you? What part of her do you represent? I am an aspect as well. Of the known four, I am the Magus." He then muses about the four known aspects of Emrys.

I am the gardener, she says.

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK) 
Tuesday August 20th, 2019 5:24:21 AM

Tishe’ looks sadly at the other Keepers. “She says Doom, but is it not the doom of all mortals to die? The Sarr was ever for a balanced life and rebirth. Those who have followed Gargul would see both Maegos and Kalesandria as abominations akin to a lich. And then there is this hatred and suspicion that permeates the Wold above. It is a danger that only we can handle.”

She looks at the temporarily subdued Kalesandria avatar and shudders. “And yet we were so very lucky in this fight. I don’t think we were affecting her but 1 in 20, and she was able to strike us with impunity. And I don’t think trying to wrestle her with her natural armor and weapons would fare any better. So if we start fighting again, how do we win?”

Tishe’ thinks hard, and then invoking her patrons of Maab, Sarr, and Gargul, she hopes for heroic inspiration. (Use Hero Point for Inspiration)

.......
Hover. Fly Dc 15, auto pass. 20’ Up

Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103 
Tuesday August 20th, 2019 6:08:48 PM

Edson moves closer to Tishe, putting his hand on her shoulder. He went with the flow with everything.. stress rolled off his shoulders but some ot the others were more adversely effected.

" Let us know what to do.. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday August 20th, 2019 6:13:59 PM

Lanliss scratches his head as he is not sure what do to or ask.
"Let us assume that you get the armor.... what would happen to us ? what would happen to the armor? what
happens then ?"
Lanliss asks without thinking aloud.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday August 20th, 2019 6:59:41 PM

"You are all right. This aspect is the gardener, and we were having a heck of a time with her. What if we bump into the warrior avatar next, or the woman scorned. None of them will give up the flower without us killing them, and even if we manage that, there are three more of them running around out there, possibly all holding a flower."

"I fear that this mission has become such folly as to make it an impossibly unlikely task.... The only option I see at the moment would be to find the other three avatars and see if any of them would be willing to assist us. Another horrible possibility is that when one Avatar is destroyed, it's power is split among the remaining avatars, making them near un-killable."

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 211/227 Barratore Steelwind   2d8+36=49 ; 2d8+36=45 ;
Tuesday August 20th, 2019 9:08:03 PM

Barratore cocks an eyebrow to Velarin, "All possible and possibly none of it as well. We don't know how many flowers there are, we don't know if more than one avatar exists at a time, we don't know if another avatar can appear when 1 is defeated. The flower in the village back there id not seem to have an avatar hanging about it, but you're right. We are in a no win situation. We cannot continue forward as we don't have an outcome and we cannot leave as we cannot secure the safety of our people from the threat here within. If we leave it is certain our people will suffer. at some point in the future, the portal will be uncovered and more evil will befall our lands."

Barratore sgteps a pace back and makes a decision

The Fighter delivers a coup de grace
Auto Hit, Auto Crit PA Penetrating Strike ignores 10 DR Dmg 49+45 Fort save DC 10+dmg

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 130/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 7/10 Off


Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Tuesday August 20th, 2019 10:40:07 PM

"Your goal is to do the very thing I've done to you. Consider this ... has my domination of you ended your hostility ... your hatred? Hatred is a weed in the garden that you're allowing to fester and spread. Once you regain control, you will try to kill us again, wont you? Do you really think Maegos will ever truly submit? He would wait his time until he discovers a way to break free ... just like how you are planning to, right now! You're scheme is pure folly!"

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged)  d20+34=37 ;
Tuesday August 20th, 2019 11:39:54 PM

At Barratore's action Brom immediately readies himself should she not be felled by the strike.



Green Lady, at your service (DM Cayzle & DM Michael) 
Tuesday August 20th, 2019 11:44:13 PM


Tishe’ looks sadly at the other Keepers. “She says Doom, but is it not the doom of all mortals to die? The Sarr was ever for a balanced life and rebirth. Those who have followed Gargul would see both Maegos and Kalesandria as abominations akin to a lich. And then there is this hatred and suspicion that permeates the Wold above. It is a danger that only we can handle.”

Tishe’ expresses her doubts of beating the green woman again and notes their luck with her so far.

Tishe’ thinks hard, and then invoking her patrons of Maab, Sarr, and Gargul, she hopes for heroic inspiration. (Use Hero Point for Inspiration)

Inspiration: There is a lot you can do to her short of death. Gag her to stop spellcasting. Tie her hands and legs (but she would balk at fully binding her). Blindfold her. Lay her prone. All gather around and make full attacks. She’ll try to escape, of course, and the control spell may break, but you will have her in a very tight spot while you attack. In addition, look for touch attacks, fire attacks that bypass SR, other attacks that bypass SR. Hope that is inspiring.

Edson moves closer to Tishe, putting his hand on her shoulder. "Let us know what to do ... "

Lanliss scratches his head as he is not sure what do to or ask. He then asks, "Let us assume that you get the armor.... what would happen to us ? what would happen to the armor? what happens then?"

You give me the armor, I reward you, you go your way and I go mine. With power over Axendur, I promise I will prevent any negative seepages going up toward the sun.

Velarin agrees with Tishe’s concern of fighting the green woman and what aspect may come next. And then expresses his concern, "I fear that this mission has become such folly as to make it an impossibly unlikely task.... The only option I see at the moment would be to find the other three avatars and see if any of them would be willing to assist us. Another horrible possibility is that when one Avatar is destroyed, it's power is split among the remaining avatars, making them near un-killable."

Emrys expresses his frustrations out towards the green woman, "Your goal is to do the very thing I've done to you. Consider this ... has my domination of you ended your hostility ... your hatred? Hatred is a weed in the garden that you're allowing to fester and spread. Once you regain control, you will try to kill us again, wont you? Do you really think Maegos will ever truly submit? He would wait his time until he discovers a way to break free ... just like how you are planning to, right now! You're scheme is pure folly!"

She scowls and simple says, I disagree, child.

Barratore cocks an eyebrow to Velarin, "All possible and possibly none of it as well. We don't know how many flowers there are, we don't know if more than one avatar exists at a time, we don't know if another avatar can appear when 1 is defeated. The flower in the village back there id not seem to have an avatar hanging about it, but you're right. We are in a no win situation. We cannot continue forward as we don't have an outcome and we cannot leave as we cannot secure the safety of our people from the threat here within. If we leave it is certain our people will suffer. at some point in the future, the portal will be uncovered and more evil will befall our lands."

And just as things couldn’t get any more tense, Barratore steps a pace back and makes a decision to inflict a coup de grace. However, that is not possible. You can only make that attack against a helpless foe. The rules say: Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. She is none of these; she is not helpless.

At Barratore's action Brom immediately readies himself should she not be felled by the strike.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday August 21st, 2019 7:36:25 AM

(assuming Barratore doesn't attack alone without being able to coup de grace)(and of course, V currently has no touch attacks memorized)

"We should at the least bind her hands and gag her while we try and come up with other ideas."

As V talks, he moves around behind the green lady so that Barratore is between V and the woman and she cannot see him. The Wizard then pulls out his immovable rod and shows it to the others while holding up 4 fingers, and hoping they get the idea of using the 4 the group possesses as immovable restraints in some configuration to hold her mostly helpless against the ground or a large rock.

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 6 images
Haste: 17 rounds

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand



(Dan K) AC: 37 (T 16 FF 26), CMD:42; HP: 211/227 Barratore Steelwind   d20+37=55 ; d20+37=39 ; d20+37=54 ; d20+32=37 ; d20+27=46 ; d20+27=40 ; d20+22=35 ; d20+37=46 ; 2d8+21=31 ; 2d8+21=26 ; 2d8+21=25 ; 2d8+21=35 ;
Wednesday August 21st, 2019 12:47:28 PM

Barratore activates Torc and attacks

Grt Penetrating Strike Flanking Hit AC 55 crit 39 Hero Pt 54 confirms / 37 / 46 crit 40 / 35 / 46
Dmg ignore 10 DR 31+26 / - / 25 / - / 35

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 130/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 7/10 On

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday August 21st, 2019 12:55:50 PM

(OOC: I would say she is 'held' by Emrys' spell, she cant do anything without his command. Right now, she is kneeling on the ground. I don't see any wording that breaks the spell's control if attacked.)

AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK)  d20+11=18 ; d3=2 ; d20+22=28 ;
Wednesday August 21st, 2019 6:24:11 PM

Tishe’ is about to tell her friends about her sudden burst of inspiration, but Barratorre attacks. “Sieur Velarin the Wizard may have more spells that can bypass SR than I, a Sorcerous Spellweaver, so I will help as I can.“

Tishe’ casts a simple spell, tossing an Acid Orb at Kalesandria. (Touch AC 18, damage 2)

She then Readies another Counterspell Dispel Magic. DC 28
.....
Hover. 20’ Up.

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 2. 0. 4. 2. 2. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday August 21st, 2019 7:14:52 PM

Lanliss sees the attack but doesn't stop it.
Only saying, "If we change the status quo, we are going to take responsibility"



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  2d4+8=11 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ;
Wednesday August 21st, 2019 9:27:50 PM

Edson is content with the discussion and then he sees it about to go south.

Coup de gras 11 dmg + 37 sneak... Fort Save 48 or die

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday August 21st, 2019 11:04:41 PM

As the blades begin to come back out, Emrys steps back from the Green Lady. Not too far where he couldn't provide aid to his friends. If they are to finish her off, it should be before his spell broke and they can take full advantage.

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+24=31 ; d20+24=25 ;
Wednesday August 21st, 2019 11:20:54 PM

Emrys attempts another Suffocation but fails to break her Spell Resistance ....EVEN THOUGH HE SHOULD! (Why can't I roll a 13 or better? Such an easy roll.)

(Emrys casts Suffocation, enhanced by Focus Curse on the Green Lady. Spell Penetration: d20+24=31, Hero point reroll, natural 1... Seriously! Fort Save: 32 vs Suffocation.)

Green Lady, at your service (DM Cayzle & DM Michael) 
Wednesday August 21st, 2019 11:47:23 PM

In progress

Green Lady, at your service (DM Cayzle & DM Michael)  d20+44=45 ; d8=8 ; d8=6 ; d8=1 ; d8=5 ;
Thursday August 22nd, 2019 12:19:02 AM

Velaron moves behind the green lady and takes out a rod.

Patience at an end, Barratore hits thrice for 117. He notes that all of her prior damage had regenerated.

Tishe casts a cantrip for 2 damage and readies a counterspell.

Lanliss voices a note of caution and waits.

Edson attacks. Like I was saying, you cannot coup de gras her because she is not helpless. You can attack at +4 because she is prone and +2 flanking to hit her AC44. I think you may still be hasted ... PLEASE ROLL YOUR ATTACK AND WE’LL RETCON IF YOU HIT!

Emrys pulls back and observes.

Brom watches too.

The Control Plants spell is still in effect, but it lets her ignore self-destructive orders. The order to surrender and kneel is clearly a self-destructive order, so she ignores it. Instead, she rises to her feet, and then moves to the nearest tree and climbs it. Her climb skill is high enough (+40, climb speed 40) that she does not need to roll.

Barratore, Brom, and Edson can make AoOs from her rising from prone.

She uses Acrobatics to move 20 ft to a tree and then 20 ft up the tree. (Acrobatics 40) She sets herself with the tree between herself and Tishe, so that her Quickened Cure Serious Wounds cannot be countered (Tishe’ has no line of sight). She cures herself 34 points.

The Green Lady
AC44, cover and concealment up a tree 20’
Damage -119+34 = -85

And the map.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged)  d20+31=42 ; d4=3 ; 2d6+19=30 ;
Thursday August 22nd, 2019 7:42:30 AM

Brom takes his attack as the green woman gets up.

AC 42, damage 30 (slashing, adamantine)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+21=36 ;
Thursday August 22nd, 2019 8:19:38 AM

(Barratore should still have the extended fly spell I cast on him earlier)

V silently laments the fact that every single spell he has memorized takes spell resistance into account. The wizard drops his rod and moves to the side of the tree opposite Tishe' and readies to counter any spell the green lady throws with a greater dispel magic(dispel check of 36 when used)

"Tishe', we are going to need to counter everything she tries to cast, and hope the others can come up with a way to kill her. stay on opposite sides of the tree. You all let me know if you want me to try and disintegrate the bottom of the tree and drop her in an unknown direction."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 6 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand



(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 211/227 Barratore Steelwind   d20+37=52 ; 2d8+21=25 ; d20+37=39 ; d20+37=46 ; 2d8+21=31 ;
Thursday August 22nd, 2019 9:21:24 AM

The Green Lady stands and Barratore slashes her across the shoulder and as she moves, the fighter pivots and brings his blade down across her back

Stand From Prone AoO Gtr Penetrating Strike Hit AC 52 Dmg 25
Move through threatened area AoO CMD 42 v Acro 40 Hit AC 39 Hero point 46 Dmg 31

Barratore follows her as she scampers up the tree and activates another of his clan Torc's powers. Barratore then moves to his left and closer to the tree she is hiding in.
Move to NOPx10,11,12

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 130/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 6/10 On
Enlarge +2 Str -2 Dex -1 Att 10/10 Reach 15'

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+31=43 ; d20+18=34 ;
Thursday August 22nd, 2019 8:36:40 PM

Lanliss shouts " I can try and jump to where our green lady is".
Lanliss then starts to run frantically as if possessed by a woldian entity.
OOC: ! One of the following happens? DM/GM can choose (:
Options 1: Lanliss tries to use his surrounding to get a leverage (to get advantage) to jump higher.
Option 2: Lanliss runs straight to Brom/Barratore.
"Sorry", Lanliss says quickly and attempts to jump on them to gain more height to double jump and be closer, Height wise, to the green lady.

Lanliss will try to climb the rest of the height if needed.

Acrobatics 43 (included the +5 bonus from earlier)
Climbing 34


AC 24/ T24/ F21 CMD23. HP 138/136 Tishe’ (SteveK) 
Thursday August 22nd, 2019 9:27:34 PM

Tishe’ flies until she is on the ground, looking up from O,7 and opposite from Velarin. “We have to see her first, or else can’t target her with Counterspells. But maybe I can help with that...”

Even if Tishe’ can’t see Kalesandria, she can see a long ways up the trunk. “Do you have good balance too?”, she wonders aloud, and casts Grease to coat the trunk and branches in a slippery area spell bypassing spell resistance.
........
Move to ground level at O,7
Grease. Reflex DC 18 or fall down. (Hoping all the way to the ground)

Wall of Ice, along the M/N Line. 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 2. 2. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -12hp; DR 4/- (7/- raged)  d20+31=45 ; d20+26=43 ;
Thursday August 22nd, 2019 10:10:10 PM

Brom is limited in the tree. He would've just chopped it down. So he waits at the base of the tree.

Green Lady, at your service (DM Cayzle & DM Michael)  d20+23=25 save vs grease; d20+35=41 d20+35=49 d20+35=41 d20+35=51 d20+35=37 d20+35=40 thorn attacks; 2d6(3+5)+15=23 2d6(1+6)+15=22 2d6(6+2)+15=23 2d6(5+6)+15=26 2d6(2+6)+15=23 2d6(1+2)+15=18 thorn damage
Thursday August 22nd, 2019 11:45:28 PM

[OOC: DM Error and Correction. When I (Cayzle) put the wall of ice on the map, I put it on column L, although SteveK had positioned it at M/N. Not sure why, so I’ll assume DM error. It’s too late to go back and retcon everything, so to make things right, Tishe’ gains three hero points and the note that hero points in general can be used on spell penetration checks. Sorry for the error.]

Brom takes his attack as the green woman gets up.
AC 42, damage 30 (slashing, adamantine) (with the bonuses for flanking and prone, that’s a hit).

As the green lady stands, Barratore slashes her across the shoulder and as she moves, the fighter pivots and brings his blade down across her back ... Stand From Prone AoO Gtr Penetrating Strike Hit AC 52 Dmg 25 ... Move through threatened area AoO CMD 42 v Acro 40 Hit AC 39 Hero point 46 Dmg 31.

Velarin silently laments the fact that every single spell he has memorized takes spell resistance into account. The wizard drops his rod and moves to the side of the tree opposite Tishe' and readies to counter any spell the green lady throws with a greater dispel magic(dispel check of 36 when used)

"Tishe', we are going to need to counter everything she tries to cast, and hope the others can come up with a way to kill her. stay on opposite sides of the tree. You all let me know if you want me to try and disintegrate the bottom of the tree and drop her in an unknown direction."

Tishe’ flies until she is on the ground, looking up from O,7 and opposite from Velarin.

Tishe and Velarin move so that at least one of them can keep the green lady in sight.

Barratore follows the green lady as she scampers up the tree and activates another of his clan Torc's powers. [OOC: which power? Enlarge of some kind?] Barratore then moves to his left and closer to the tree she is hiding in, moving to NOPx10,11,12. With his size, she is currently in reach, though she gains cover from tree branches and the trunk.

Lanliss shouts " I can try and jump to where our green lady is". Lanliss then starts to run frantically as if possessed by a Woldian entity. He leaps and climbs to end his round in the tree right next to the green lady. Lanliss is in melee range.

“We have to see her first, or else can’t target her with Counterspells,” Tishe’ says, “But maybe I can help with that ...” Even if Tishe’ can’t see Kalesandria, she can see a long ways up the trunk. “Do you have good balance too?”, she wonders aloud, and casts Grease to coat the trunk and branches in a slippery area spell bypassing spell resistance. [OOC: The DM assumes that the spell is positioned to exclude Lanliss.] She makes her save.

Green Lady Acts!

She tries to cast a quickened cure. Both Velarin and Tishe can see her now. I do not see a counter roll from Tishe’, but Velarin’s is fine for the job. The spell fizzles.

She then reaches into her hair, pulls out six thorns, and throws them at our heroes. Her thorns are ranged touch attacks with a range increment of 120 feet. If you are hit, you move at half speed and can’t take 5-foot steps, fly, or use air walk, either naturally or magically, until you or another creature pulls out the thorn as a full-round action that provokes attacks of opportunity.

Velarin - Hits Touch AC41 for damage 23
Tishe’ - Hits Touch AC49 for damage 22
Lanliss - Hits Touch AC41 for damage 23
Edson - Hits Touch AC51 for damage 26
Brom - Hits Touch AC37 for damage 23
Baratorre - Hits Touch AC40 for damage 18

IF YOU HAVE DR, APPLY IT YOURSELF PLEASE.

[OOC to Emrys: Highlight to display spoiler: {She is still under the effect of her spell. Ordering her to stop spell casting and to stop attacking is fine. Those are not self-destructive orders. Ordering her to stand still while being attacked IS self destructive and will not be obeyed.}]

[OOC: You can see her clearly -- she just has a 20% miss chance vs ranged attacks from the leaves of the trees.]

AC44, cover and concealment up a tree 20’
Damage -85 - 86 = -171 +10 regen = -161

And the map.

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Friday August 23rd, 2019 11:34:34 AM

"HALT all your attacks and spellcasting!" he commands the Green Lady.

He is surprised by the level of freedom the spell allows ... of course, this spell was meant for plants!

He wishes his friends weren't in the grove, otherwise he would make good on his promise and drench the grove with a storm of Woldsblood.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday August 23rd, 2019 7:24:46 PM

(DM: need to know if she ignores my mirror images before assessing damage please)

V is pleased that one of his spells was actually useful, even if it was just stopping her healing spell. The wizard watches in relief as it appears that Emrys still has some control over her.

"She regenerates, so we can't take too long with whatever we do."

V then reaches over and spends the round pulling the thorn from Barratore's hide while Emrys has control. "There you go my friend. that should make kicking her butt easier."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 6 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold, Reverse gravity, Limited wish, Silent Greater Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+17=19 ; d20+12=14 ; d20+7=16 ; d6+1=6 ; d6+1=2 ; d6+1=7 ;
Friday August 23rd, 2019 7:40:39 PM

If the green lady attacks, Lanliss will attack in a counter-attack.
Otherwise
Lanliss just keeps an eye on the green lady and will attempt to follow her if she tries to move or escape.
Attack 1 19
Attack 2 14
Attack 3 16
Damage1 6
Damage2 2
Damage3 7



AC 24/ T24/ F21 CMD23. HP 116/136 Tishe’ (SteveK) 
Friday August 23rd, 2019 10:40:09 PM

Tishe’ grunts as the thorns strike, and takes her time pulling it out to have greater mobility. “I hope she can only do that once!”, she grumbles.

......
Stay on ground at O,7

Wall of Ice: 80’ long and 20’ high
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 2. 2. 1

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged)  d20+31=46 ; d20+26=32 ; d20+21=36 ; d20+16=32 ; 2d6+19=27 ; 2d6+19=23 ; 2d6+19=23 ; 2d6+19=27 ;
Friday August 23rd, 2019 11:40:27 PM

Brom starts hacking at the tree. He can't fight in a tree the his sword.

Wack a tree: AC 46, 32, 36, 32; damage 100 ( ignores hardness)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+29=37 ; d20+24=37 ; d20+19=25 ; d20+29=48 ; d20+24=28 ; d20+19=37 ; d20+29=47 ; d100=66 ; d100=40 ; d8+5=11 ; d6=1 ; d8+5=11 ; d6=4 ;
Sunday August 25th, 2019 12:46:50 PM

Ooc: All retconned attacks missed.

Edson swaps his kukhri for his bow, hitting twice.

Hit ac 48, 11 dmg + 1 fire.. (+4 weapon for dr purposes)
Hit ac 47, 11 dmg + 4 fire



Green Lady, at your service (DM Cayzle & DM Michael) 
Monday August 26th, 2019 12:20:55 AM


[OOC: If you have mirror images and you are hit, feel free to roll to see if it is you or an image that is hit.]

"HALT all your attacks and spellcasting!" Emrys commands the Green Lady.

Velarin is pleased that one of his spells was actually useful, even if it was just stopping her healing spell. "She regenerates, so we can't take too long with whatever we do." V then reaches over and spends the round pulling the thorn from Barratore's hide while Emrys has control. "There you go my friend. that should make kicking her butt easier."

If the green lady attacks, Lanliss will attack in a counter-attack. Otherwise he just keeps an eye on the green lady and will attempt to follow her if she tries to move or escape.

Tishe’ grunts as the thorns strike, and takes her time pulling it out to have greater mobility. “I hope she can only do that once!”, she grumbles.

Brom starts hacking at the tree. He can't fight in a tree the his sword. Wack a tree: AC 46, 32, 36, 32; damage 100 ( ignores hardness). Per the rules, “The trunk of a typical tree has AC 4, hardness 5, and 150 hp.” So that trunk is 2/3 cut through!

Edson swaps his kukhri for his bow, hitting twice.

THE GREEN LADY -- who cannot attack or cast spells -- takes a double move. Barratore can take an AoO against her. Lanliss takes off in hot pursuit. Note that she has 40 move and was able to leap 40 ft across and 20 ft down easily from the tree to the ground.

AC44, cover and concealment up a tree 20’
Damage -161 -27 +10regen = -178

And the map.

AC 24/ T24/ F21 CMD23. HP 116/136 Tishe’ (SteveK) 
Monday August 26th, 2019 8:49:26 AM

Tishe’ skims along the ground (to S,3), and weaves a Wall of Ice to block Kalesandia’s northern exit. (Start at point 1,2,Z, AA, and to the west, 60’long, 30’ high)

She then heroically casts Another Wall of Ice, starting from the same point but going south! (Start at point 1,2,Z, AA, and to the south, 60’long, 30’ high)

“Not so fast! Your affect on the Wold must end!”

......
Fly to S,3, 0’ above ground.

Wall of Ice: 1.2.Z.AA west
Wall of Ice: 1.2.Z.AA south

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 2. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d6=3 ; d20+27=36 ; 15d6=68 ;
Monday August 26th, 2019 9:13:46 AM

(OOC: The thorn hit an image the previous round. Gonna go with V being #1 each roll)

Glad he spent the last few seconds freeing Barratore of the thorn in his hide, V flies 60' after the woman and Lanliss and with little else he can do, throws a spell and hopes.

(using a hero point for a +8 bonus on any roll, which I'll apply to overcoming her spell resistance) "Let's see if this does anything" thinks V to himself as he casts an empowered cone of cold at the woman. (36 to overcome SR, Damage 110, reflex save of 28 for 1/2)

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday August 26th, 2019 9:15:26 AM

(missed the SR by 1. I surrender)

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday August 26th, 2019 5:36:53 PM

She is swift, agile and dexterous, he thinks to himself. She can handle herself well enough without running He agrees with himself that it's not a suicidal request. She can defend herself at her normal speed.

"Stop running!," he commands the Green Lady.

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday August 26th, 2019 7:33:18 PM

Emrys also moves out of the way (R3), not to be in the way of the combatants ... Daemon follows.

He adds a few more commands, "Do not eat or drink! Consume nothing."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+18=38 ;
Monday August 26th, 2019 8:25:11 PM

Lanliss climbs down, Trying a risky way of climbing as to speed up the process and tries to run after the Green lady in pursuit.

Climbing 38 natural 20



(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 203/227 Barratore Steelwind   d20+36=43 ; d20+34=40 ;
Monday August 26th, 2019 8:27:59 PM

V runs over and pulls the thorn, it wasn't painful, but it was annoying. As the Green Lady leaps from the Tree, Barratore swings his now Huge blade. Missing by inches. The fighter chances a glance skyward to see if he spies Warrd laughing from behind one of his namesake moons.

Barratore turns on his heel and moves after the Green Lady
Move 55' to U/V/Wx3/4/5
Where he takes another downward arching swing. A curse is hurled towards Warrd and a near promise to reduce one of his shrines to rubble if the god does not start minding his own business

AoO roll 7 miss
Attack roll 6 miss

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 5/10 On
Enlarge +2 Str -2 Dex -1 Att 9/10 Reach 15'

Haste and Enlarge are from Barratore's Legacy Item, his clan torc


Green Lady, at your service (DM Cayzle & DM Michael) 
Monday August 26th, 2019 11:56:04 PM

Tishe’ skims along the ground (to S,3), and weaves a Wall of Ice to block Kalesandia’s northern exit. (Start at point 1,2,Z, AA, and to the west, 60’long, 30’ high). She then heroically casts Another Wall of Ice, starting from the same point but going south! (Start at point 1,2,Z, AA, and to the south, 60’long, 30’ high) “Not so fast! Your affect on the Wold must end!”

Glad he spent the last few seconds freeing Barratore of the thorn in his hide, Velarin flies 60' after the woman and Lanliss and with little else he can do, throws a spell and hopes. He heroically casts an empowered cone of cold at the woman, but heartbreakingly fails the spell penetration check by one!

Emrys shouts, "Stop running!," he commands the Green Lady. Emrys also moves out of the way (R3), not to be in the way of the combatants ... Daemon follows. He adds a few more commands, "Do not eat or drink! Consume nothing."

Lanliss climbs down, trying a risky way of climbing as to speed up the process and tries to run after the Green Lady in pursuit.

As the Green Lady leaps from the Tree, Barratore swings his now huge blade, missing by inches. The fighter chances a glance skyward to see if he spies Ward laughing from behind one of his namesake moons.

Then Barratore turns on his heel and moves after the Green Lady. He can’t quite get where he wishes what with Velarin and Lanliss getting there first. Still, with his reach it is not a problem. The huge taur takes another downward arching swing - a miss. A curse is hurled towards Warrd and a near promise to reduce one of his shrines to rubble if the god does not start minding his own business.

No word from Brom or Edson.

The Green Lady does not attack, cast spells, or consume anything, as ordered. However, the order to “stop running” seems to her to be clearly suicidal. She starts running. Lanliss and Barratore gain AoOs. Since she is running, her AC drops to 34.

If her run is successful, she ends her move at Y35 (scroll way down!).

AC34 running
Damage -178 +10regen = -168

And the map.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged) 
Tuesday August 27th, 2019 12:05:01 AM

Sorry just got home posting now

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged)  d20+33=47 ; 2d6+38=45 ;
Tuesday August 27th, 2019 12:11:44 AM

With the Green lady on the ground Brom charges her, if i can don't know who's on the ground. If not he just moves to her as far as he can.

Charge (pa, rage): AC 47, damage 45

Green Lady, at your service (DM Cayzle & DM Michael) 
Tuesday August 27th, 2019 12:32:58 AM

UPDATE FOR BROM ...

Brom's charge works fine and inflicts 45 damage.

That means Brom is there when she starts running. Brom also gets an AoO vs AC34 running Green Lady!

GREEN LADY
AC34 running
Damage -178 -45 +10regen = -213

And the map.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged)  d20+31=41 ; 2d6+38=46 ;
Tuesday August 27th, 2019 1:16:02 AM

Brom takes his shot at the fleeing woman.

AoO: AC 41, damage 46

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+29=47 ; d20+24=41 ; d20+19=34 ; d20+29=30 ; d8+29=35 ; d8+5=8 ; d6=6 ; d8+5=6 ; d6=2 ; d8+5=6 ; d6=1 ;
Tuesday August 27th, 2019 4:13:04 AM

Sorry. .

Edson fires four times with the haste. Three find there mark, the other falls short.

Hit ac 47, 8 dmg +6 flaming
Hit ac 41, 6 dmg, +2 flaming
Hit ac 34, 6 dmg, +1 flaming

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+27=42 ; d20+11=19 ; d20+11=26 ; d20+11=31 ; d20+11=20 ; d20+11=26 ; 2d6=8 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; 2d6=9 ; 24d6+8=111 ;
Tuesday August 27th, 2019 8:44:03 AM

A string of Elven curses fly from the mouth of the clearly ticked off wizard who flies 60' towards the green lady and then unleashes the hells upon her now that nobody is close to her. As V begins casting the spell, he feels the awesome power of the spell fill him with vast magical energies, which he then redirects through his outstretched hand causing four 2' diameter spheres of fire and brimstone to rocket toward the woman. Upon reaching their target, they explode in a magnificent fiery explosion that encompasses everything within 40'. "Let's see her ignore this"

Casting meteor swarm (using hero point for +8 vs. SR.) SR check of 42. ranged touch attacks of 19, 26, 31(20 to confirm the crit) and 26. if the touch attacks hit, she takes 2d6 bludgeoning damage from each that hits and a -4 on her save vs. the fire damage. bludgeoning damage as follows 8,7,4(13 on crit),5.

111 fire damage from explosion. reflex save of 30 for 1/2 (reflex save of 34 if she was hit by any of the touch attacks)

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 203/227 Barratore Steelwind   d20+34=46 ; 3d8+23=32 ;
Tuesday August 27th, 2019 9:20:33 AM

Barratore slashes the fleeing the lady as well.
Gtr Penetrating Strike ignore DR 10 Hit AC 46 Dmg 32

If she was still on her feet, Barratore gives chase.

Barratore can move at normal speed in heavy Armor and has the Run Feat. Barratore's move is 60'x5

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 On
Enlarge +2 Str -2 Dex -1 Att 9/10 Reach 15'

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+17=33 ; d20+17=19 ; d20+7=26 ; 9d6=24 ;
Tuesday August 27th, 2019 5:06:15 PM

Lanliss tries his best to attack the green lady....but alas he feels she is not going to be defeated by him.

Attack 1,2,3 = 33, 14( not 19), 26
Sneak Attack Damage (if applies) = 24


Green Lady, at your service (DM Cayzle & DM Michael)  d20+23=34 ;
Tuesday August 27th, 2019 9:40:46 PM


Brom takes his shot at the fleeing woman, inflicting 46.

Barratore slashes the fleeing the lady as well. He hits for 32. He chases her.

Lanliss also attacks, but misses.

Edson fires four times with the haste. Three find their mark, inflicting 29 damage.

A string of Elven curses fly from the mouth of the clearly ticked off wizard who flies 60' towards the green lady and then unleashes the hells upon her. Careful to avoid Baratorre, Velarin uses the awesome power of the spell to send four spheres of fire and brimstone to rocket toward the woman, which explode in a magnificent fiery explosion that encompasses everything within 40'. "Let's see her ignore this." The potent meteor swarm penetrates her spell resistance at last! Three of the four hit the green lady’s touch AC. She rolls a reflex save of 32, which fails. Does the bludgeoning damage get past her DR15? The rules say “Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.” So the DM rules that it all works. She takes 17 bludgeoning damage and 111 fire damage.

Having taken 419 hp of damage, the green lady is defeated! She dies with the impacts of the meteor swarm!

AC 24/ T24/ F21 CMD23. HP 116/136 Tishe’ (SteveK) 
Tuesday August 27th, 2019 10:42:40 PM

Tishe’ was getting ready to cast a couple more walks to continue trying to pen in Kalesandria, but she sees it isn’t necessary.

Together with the other Keepers, she glides, panting, to the cratered spot where the body lay. Once gathered, she goes through the process to take the Rose and search the body.

Perception: Take 10: 30

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+21=36 ;
Wednesday August 28th, 2019 1:19:25 PM

V flies over to where the green lady went down and watches the skies and surrounding area for other threats. After taking he look for threats, watches the corpse of the green lady closely for signs of regeneration. (Perception 36)

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 203/227 Barratore Steelwind  
Wednesday August 28th, 2019 4:59:10 PM

Barratore cancels his Speed, the enlarge thing just has to work itself out.

He too, moves over to their fallen foe and stands ready should anything come running at Tishe and V

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 Off
Enlarge +2 Str -2 Dex -1 Att 9/10 Reach 15'

Emrys Myrridanmyl, stephen f. ac20 hp84/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+19=20 ;
Wednesday August 28th, 2019 6:52:35 PM

"Sftm oafd dilqfiqy orap zmy suxirv. Hy safdvl'z ky wfreruwyv muw yirw safdv wzirz za kdyyv," Emrys thinks to himself.

Daemon answers him verbally. "You know I hate it when sspeak your thoughtss are in Infernal. It'ss very annoying and ... oddly, leavess a bad tasste on my tongue!"

"Sorry, I was about to go to a dark place ... I may still have to."

Emrys walks toward the fallen Green Lady keeping a watchful eye on the surrounding vegetation. (Perception: 20, natural 1.) However the growing witchfire in his eyes hadn't fully extinguished.

"Did you see that Meteor Swarm? That's one swarm I don't have."

"You wantss it now because it'ss called a sswarm ... am I right?"

"Mind your tongue, snake!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103 
Wednesday August 28th, 2019 8:52:02 PM

Edson sneaks up and listens to the others speak. He doesn't add anything, just listens. she was a worthy opponent.. that was for sure.

Green Woman with Envy (DM Cayzle & DM Michael) 
Wednesday August 28th, 2019 9:47:52 PM

Tishe’ with the other Keepers, she glides, panting, to the cratered spot where the body lay. Once gathered, she goes through the process to take the Rose and search the body.

Perception: Take 10: 30 the encased rose lays around the green womans neck. It seems to be there for the taking.

V flies over to where the green lady went down and watches the skies and surrounding area for other threats. After taking he look for threats, watches the corpse of the green lady closely for signs of regeneration. (Perception 36). She doesn’t appear to be of any threat.

Barratore cancels his Speed, the enlarge thing just has to work itself out.

He too, moves over to their fallen foe and stands ready should anything come running at Tishe and V

Emrys has a conversation with Damien about his frustration and yet success with the meteor spell. He then walks toward the fallen Green Lady keeping a watchful eye on the surrounding vegetation. (Perception: 20, natural 1.) However the growing witchfire in his eyes hadn't full. Emrys doesn’t see anything out of the ordinary other than where the green lady was heading.

Edson sneaks up and listens to the others speak. He doesn't add anything, just listens. she was a worthy opponent.. that was for sure

There doesn’t appear to be any treasure on the green lady other than the encased rose. And there is of course all of the fruit in the orchard. The Green Lady seemed to have been heading towards a stand of giant mushroom but she never made it there. What could have been so important that she was dashing over to in such a hurry, one may wonder?


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged) 
Wednesday August 28th, 2019 11:25:36 PM

Brom stands with the others looking at the charred remains of the green lady. Still two fights left, he thinks. Then it'll be done.

AC 24/ T24/ F21 CMD23. HP 116/136 Tishe’ (SteveK)  d8+1=2 ; d8+1=5 ; d8+1=5 ; d8+1=3 ; d8+1=6 ; d8+1=9 ;
Thursday August 29th, 2019 5:21:50 AM

Tishe’ plucks the Rose from around Kalesandria’s neck. She looks about. “OK, fine. We learned from Margos’ realm that things weave together again in these pocket dimensions, so we have to remove the source of power. Let’s heal up and check out the mushroom forest where this one was bounding off to get healed or help herself.”

Tishe’ pulls her wand of Cure Light Wounds and uses six charges; 3 for Emrys (12 hp) and 3 for Edson (18).

......
Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=120’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday August 29th, 2019 11:23:50 AM

"Yes, let's check the mushrooms, and perhaps even collect some of the magical fruit for later investigation. We shouldn't take too long, as we don't want to give any opposition the opportunity for a lengthy preparation. The two villages will be our next target, and hopefully someone has an idea how many roses there actually are."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=25 ;
Thursday August 29th, 2019 12:02:10 PM

Lanliss is in a shock for a moment from the Wizard's Fire show !
He moves closer to Velarin.
After a few moments, he is back, not at shock, he shakes his head and says "That was a spectacular" to Velarin.
He then proceeds to move to the direction the Green lady was heading to.
He tries to look at the Mushroom from different angles, "Is this Magical ", he asks and points to the mushroom.
"Surely she would escape here for a reason" He concludes and taps his foot on the ground.

Perception 25


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday August 29th, 2019 9:08:54 PM

"Thanks Lanliss. Hadn't had to use that one yet. I did my thing. Time for you to work your magic"

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d12=2 ; d12=9 ; d12=6 ; d12=8 ; d12=4 ; d12=10 ; d12=12 ; d12=1 ; d12=1 ; d12=1 ; d12=11 ; d12=9 ; d12=12 ; d12=11 ; d20+19=20 ; d20+31=36 ;
Thursday August 29th, 2019 9:09:12 PM

"Alright, lets get healed up. Maybe I can drain some of the life from this place instead of Culverwood."

(Emrys casts Cure Moderate Wounds on Tishe, empowered by Spiritual Healing. 2d12+10: 2+9+10 = 21hp)

(Emrys casts Cure Moderate Wounds on Lanliss, empowered by Spiritual Healing. 2d12+10: 6+8+10 = 24hp)

(Emrys casts Cure Moderate Wounds on Barratore, empowered by Spiritual Healing. 2d12+10: 4+10+10= 24hp)

(Emrys casts Cure Serious Wounds on Brom, empowered by Spiritual Healing. 3d12+15: 12+11+9+15= 47hp. Rerolled all the ones)

(Emrys casts Cure Light Wounds on Edson, empowered by Spiritual Healing. 1d12+5: 12+5= 17hp)

(Emrys casts Cure Light Wounds on Edson, empowered by Spiritual Healing. 1d12+5: 11+5= 16hp)

Most required moderate healing. Since Tishe used her wand on Edson and himself, he decides to cure up the last few cuts and bruises on them both. After he is done, he joins the others in the investigation.

(Perception: 20, natural 1 .. again! Knowledge [Nature]: 36 on the mushrooms)

Roses are Red, and the Party is not Dead (DM Cayzle & DM Michael) 
Thursday August 29th, 2019 10:05:03 PM

Brom stands with the others looking at the charred remains of the green lady. Still two fights left, he thinks. Then it'll be done.

Tishe’ plucks the Rose from around Kalesandria’s neck. She looks about. “OK, fine. We learned from Margos’ realm that things weave together again in these pocket dimensions, so we have to remove the source of power. Let’s heal up and check out the mushroom forest where this one was bounding off to get healed or help herself.” She holds onto the rose case.

Tishe’ pulls her wand of Cure Light Wounds and uses six charges; 3 for Emrys (12 hp) and 3 for Edson (18).

Velarin "Yes, let's check the mushrooms, and perhaps even collect some of the magical fruit for later investigation. We shouldn't take too long, as we don't want to give any opposition the opportunity for a lengthy preparation. The two villages will be our next target, and hopefully someone has an idea how many roses there actually are." Ah which fruit and how much ought V take?

Lanliss is in a shock for a moment from the Wizard's Fire show ! He moves closer to Velarin. After a few moments, he is back, not at shock, he shakes his head and says "That was a spectacular" to Velarin. He then proceeds to move to the direction the Green lady was heading to. He tries to look at the Mushroom from different angles, "Is this Magical ", he asks and points to the mushroom. "Surely she would escape here for a reason" He concludes and taps his foot on the ground. Your instinct assures you something is in there.

Perception 25

Emrys responds, "Thanks Lanliss. Hadn't had to use that one yet. I did my thing. Time for you to work your magic"

"Alright, lets get healed up. Maybe I can drain some of the life from this place instead of Culverwood."
(Emrys casts Cure Moderate Wounds on Tishe, empowered by Spiritual Healing. 2d12+10: 2+9+10 = 21hp)
(Emrys casts Cure Moderate Wounds on Lanliss, empowered by Spiritual Healing. 2d12+10: 6+8+10 = 24hp)
(Emrys casts Cure Moderate Wounds on Barratore, empowered by Spiritual Healing. 2d12+10: 4+10+10= 24hp)
(Emrys casts Cure Serious Wounds on Brom, empowered by Spiritual Healing. 3d12+15: 12+11+9+15= 47hp. Rerolled all the ones)
(Emrys casts Cure Light Wounds on Edson, empowered by Spiritual Healing. 1d12+5: 12+5= 17hp)
(Emrys casts Cure Light Wounds on Edson, empowered by Spiritual Healing. 1d12+5: 11+5= 16hp)
After he is done, he joins the others in the investigation.

(Perception: 20, Knowledge [Nature]: 36 on the mushrooms)

The party notices that there appears to be a forest of mushrooms of all shapes and sizes. Some tower 100’ in height, others as small as conventional mushrooms. Beyond the mushrooms it is hard to make out what lies beyond. Knowledge nature 35: Highlight to display spoiler: { each mushroom is shrouded in a dim greyness. Entering this area, you notice the light is unnaturally dim.} Perception 25: Highlight to display spoiler: {You swear that something is moving deeper forward into the mushroom forest. For the life of you you can’t tell what it is.} A metaphorical fork in the road has appeared to the group: deeper into the mushroom forest or back to the two villages?

(ooc: please reflect healing in headers)


(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+15=17 ;
Thursday August 29th, 2019 10:30:36 PM

Barratore thanks Emrys. "We should move on the Mushroom forest. Another flower perhaps lies there."

Barratore starts to head that way, "We are agreed we are collecting all of the them and not giving them to Meagos, but once done here, we go after the armor. Right?"

Upon arrival, Barratore glances about but notices nothing out of the ordinary and knows nothing about the natural world beyond what everyone knows. The fighter does know however, that Emrys will know just about everything as will V and between Brom and Edson nothing is going to escape the groups attention

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 Off

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+24=38 ;
Thursday August 29th, 2019 11:12:44 PM

" Somethings moving in the stalks" Edson calls out. " Moving deeper in. "

Edson moves with Barratore, heading towards the mushroom stalks.

Ooc: Sorry about the missed posts. Busy/Bad week

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -31hp; DR 4/- (7/- raged)  d20+26=37 ;
Thursday August 29th, 2019 11:16:52 PM

Brom thanks Emrys for the healing.

He sees the movement in the mushroom forest and thinks once they are ready they pursue whatever it is.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday August 30th, 2019 5:29:08 AM

Tishe’ sighs regretfully, but nods. “Yes, Seuir Barratorre, I am in agreement. We take both Roses and Armor away from this Teucri place. It is the only way to end the nefarious effect on this part of the Wold.”

She thanks Emrys for his healing touch and praises Velarin’s Meteor Swarm.

Keeping herself 5’ off the ground, she shrugs. “Let’s find the one we don’t know about”, and points to the mushroom forest, and follows Velarin where the elf walks.

......

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday August 30th, 2019 9:09:40 AM

"The mushrooms it is. Just for everyone's knowledge, I have a sunburst prepared. It's a rather large spell and effects an 80' radius. Anything that doesn't like the light will really not like this spell, but It also tends to cause blindness and damage in those in it's area, so it's best to use prior to going in, or at targets at a distance."

Unless the group wants him to drop a sunburst into the forest, V will follow Barratore in, counting on the large minotaur to keep him from getting attacked.

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+31=36 ; d20+21=27 ;
Friday August 30th, 2019 10:51:38 AM

(Knowledge [Nature]: 36. Perception: 27)

Emrys' Forest Sense are tingling.

(Emrys has the Forest Walker feat. Is that relevant with this magical mushroom forest?)

In a soft tone, he says, "There are unnatural shadows in this place ... and I swear there is something moving deeper within it!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=30 ;
Friday August 30th, 2019 7:43:34 PM

Lanliss spots something moving, into the shadows....he doesn't add anything new..
He keeps eyes opens and ears.
"Careful folks, we don't know yet what is happen...


(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday September 1st, 2019 9:19:13 PM

"Not happy about either Tishe, but it's what must be done." As the fighter suspected, the others fill him in quickly on the happenings of the Mushroom forest. "Time elemental mentioned undead, might be here is where we find 'em. Have you DeathWard spell to help a fighter out Emrys?"

"V, I say if you see a bad guy, light him up. We can come in right behind that."

Barratore activates his Brahmah Tattoo and imbues his weapon with Ghost Touch

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 Off
Ghost Touch 5 hours

I see a Mushroom forest and I want it painted dim (DM Cayzle & DM Michael) 
Sunday September 1st, 2019 11:30:12 PM

" Somethings moving in the stalks" Edson calls out. " Moving deeper in. "

Brom thanks Emrys for the healing. He sees the movement in the mushroom forest and thinks once they are ready they pursue whatever it is.

Tishe’ thanks Emrys for his healing touch and praises Velarin’s Meteor Swarm.
Keeping herself 5’ off the ground, she shrugs. “Let’s find the one we don’t know about”, and points to the mushroom forest, and follows Velarin where the elf walks.

V explains, "the mushrooms it is. Just for everyone's knowledge, I have a sunburst prepared. It's a rather large spell and effects an 80' radius. Anything that doesn't like the light will really not like this spell, but It also tends to cause blindness and damage in those in it's area, so it's best to use prior to going in, or at targets at a distance." V will follow Barratore in, counting on the large minotaur to keep him from getting attacked.

(Knowledge [Nature]: 36. Perception: 27)
Emrys' Forest Sense are tingling. In a soft tone, he says, "There are unnatural shadows in this place ... and I swear there is something moving deeper within it!" You find that the issue with this grove does not have anything to do with difficult terrain, but more with the dimness of light.

Lanliss spots something moving, into the shadows....he doesn't add anything new..
He keeps eyes opens and ears. "Careful folks, we don't know yet what is happen…

Barratore thanks Emrys. "We should move on the Mushroom forest. Another flower perhaps lies there." Barratore starts to head that way, "We are agreed we are collecting all of the them and not giving them to Meagos, but once done here, we go after the armor. Right?" Barratore activates his Brahmah Tattoo and imbues his weapon with Ghost Touch "Not happy about either Tishe, but it's what must be done." As the fighter suspected, the others fill him in quickly on the happenings of the Mushroom forest. "Time elemental mentioned undead, might be here is where we find 'em. Have you DeathWard spell to help a fighter out Emrys?" v"V, I say if you see a bad guy, light him up. We can come in right behind that."

The party moves deeper into the grove, all the while feeling they are about to face something dangerous. As you move through the mushroom forrest it becomes harder on your eyes to see your surroundings. Perception 25: Highlight to display spoiler: {in the dim light everything is in colorless grey tones}


AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=37 ; d20+10=18 ; d20+11=26 ; d20+11=25 ; d20+11=25 ; d20+19=37 ; d20+19=38 ; d20+19=39 ; 4d6=12 ; 4d6=12 ; 4d6=12 ;
Monday September 2nd, 2019 9:53:06 AM

Tishe’ tries to keep her head on a swivel, but the grey murk makes it difficult. “Good thing my Daylight Spell is still working to give us strong light!”, she says with false gayety. She makes careful assessment to see if the murk is affecting her Daylight Spell, to see if the murk is magical or not.

The feeling of impending attack, makes her Ready a Scorching Ray Spell, to cast at the first thing that attacks any Keeper hero. (Because Tishe’ is flying, she feels she can keep up with Barratorre using one move action, and ready with a second and not slow anyone down.)
.....
Fly 5’ off ground, Hover auto pass

Perception 37
Know Arcana 18
Ready Scorch Ray. Touch AC 26,25,25. Penetrate 37,38,39. Damage 12,12,12

Heroes' Feast from Emrys. 12 hours. +16 temp hp. +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)

............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday September 2nd, 2019 4:48:06 PM

V also moves in with the others, hovering 15' off the ground. He uses his true seeing to attempt to pierce through the colorless gray murk.

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=23 ;
Monday September 2nd, 2019 7:58:41 PM

Lanliss tries to stay alert , but he starts shaking as they go further deeper inside the grove.
"I don't like this mushroom forest, I am scared", Lanliss says.

Perception 23 -fail (22+1)

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20=6 ; d20+26=40 ; d20+15=35 ;
Monday September 2nd, 2019 10:28:49 PM

Brom moves through the mushroom forest watching for signs of anything. He keeps his eyes to the ground and ahead. His weapon is out and ready for action.

Perception DC 40, Survival DC 35

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+21=28 ;
Monday September 2nd, 2019 10:36:01 PM

"Yes, I have Death Ward, but it only last minutes at a time (17min). Are you wanting it now?" If Barratore says yes, Emrys will cast it on him immediately. Otherwise, he will save it for later when necessary.

(Perception: 28)

Emrys casts True Seeing upon himself. (Duration: 17 min.)

"The dim light ahead is turning all color to shades of grey. It may cause our vision to blur or become grey-blinded."

I see a Mushroom forest and I want it painted dim (DM Cayzle & DM Michael) 
Monday September 2nd, 2019 11:14:19 PM

Tishe’ tries to keep her head on a swivel, but the grey murk makes it difficult. “Good thing my Daylight Spell is still working to give us strong light!”, she says with false gayety. She makes careful assessment to see if the murk is affecting her Daylight Spell, to see if the murk is magical or not. ... The daylight does work, but its effectiveness is lowered by one light level. The feeling of impending attack makes her Ready a Scorching Ray Spell, to cast at the first thing that attacks any Keeper hero. (Because Tishe’ is flying, she feels she can keep up with Barratorre using one move action, and ready with a second and not slow anyone down.) The daylight spell creates light that helps everyone to see forward. The light from the spell slowly becomes more dim as you continue on.

Velarin also moves in with the others, hovering 15' off the ground. He uses his true seeing to attempt to pierce through the colorless gray murk -- but no divinations work in this demiplane, so the spell fails to offer new information.

Lanliss tries to stay alert , but he starts shaking as they go further deeper inside the grove.
"I don't like this mushroom forest, I am scared", Lanliss says. [Perception 23 -fail (22+1)]

Emrys offers a death ward, but notes its limited duration.

Barratore and Edson remain silent and continue forward.

Brom advances alertly, watching carefully. His senses are so good that he is the first to notice that up ahead there is a clearing. It seems large, like 100 ft in radius. And there is something very BIG in the center.


AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=36 ;
Tuesday September 3rd, 2019 5:13:37 AM

Tishe’ Informs the others what is probably obvious; this murk is magical, and powerful enough to offset the dimming Daylight Spell. When Brom tells the others of a clearing and something awaiting, Tishe’ will nod: the plant-creatures in the mines had magical mushrooms too.

She keeps her attitude, hovering and ready with a Scorching Ray (previously rolled)

.......
Fly 5’ off ground, Hover auto pass

Perception 36
Ready Scorch Ray. Touch AC 26,25,25. Penetrate 37,38,39. Damage 12,12,12

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+13=14 ;
Tuesday September 3rd, 2019 9:39:01 AM

With the group approaching something, Barratore grunts to Emrys, "I think now yes." The fighter can see little, which is annoying, but not untrained for and he keeps his pace until the big thing is mentioned where he holds up.

"V, now might be the time for that Sunburst. Brom and I can move in right behind it and before any of you say anything, no I don't want to wait to see what it is, what it might do or what anything else. I want to drop arcane fire upon it and destroy it as fast as possible." Barratore nods to Brom and glances at V. "Do it" he practically growls.

Barratore readies upon the Sunburst and then will move 40' towards whatever.

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 120/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 Off
Ghost Touch 5 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  6d6=22 ; 17d6=56 ;
Tuesday September 3rd, 2019 12:49:41 PM

V heeds Barratore's request, and launches a sunburst into the clearing ahead, aiming for halfway between the front edge and the thing at the center. "this spell should wipe out and mold, fungus, etc.. as well as undead."

All creatures in the globe are blinded and take 6d6 (22) points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. (reflex save 29)
An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), (64 damage) or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.
The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
Sunburst dispels any darkness spells of lower than 9th level within its area.

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Tuesday September 3rd, 2019 12:49:49 PM

"Certainly," says Emrys. Hearing Barratore's request, he makes it happen.

(Emrys casts Death Ward on Barratore. Duration: 17 minutes.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+25=26 ;
Tuesday September 3rd, 2019 4:23:45 PM

Edson shields his eyes from the burst of light. He noticed the clearing, but Baratore alreay called it out.

He waits a few seconds before using his ring to go invisible and sneaks off towards the clearing. (Stealth 26)



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=26 ;
Tuesday September 3rd, 2019 7:09:39 PM

Lanliss is scared as they get closer, his senses heightened
He covers his eyes for a moment as the Burst of light should be very bright, trying to hear as much as he can he gets a little bit closer to source of what might be their... enemy.
He asks his friends, "What do you see?"
He laughs after saying that, laughing at the situation
He is afraid and he is getting closer to the source of fear.

Perception 26

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+26=27 ;
Tuesday September 3rd, 2019 11:21:02 PM

Brom readies with Barratore to move in on the large thing in the clearing.



Bulb-Queen of the Mushroom Glade


Mushroom Clearing Fight R1 (DM Cayzle & DM Michael)  d20+11=26 20d8(5+2+1+2+1+1+2+6+3+4+1+1+5+7+3+4+8+8+2+8)=74
Tuesday September 3rd, 2019 11:54:18 PM

Tishe’ Informs the others what is probably obvious; this murk is magical, and powerful enough to offset the dimming Daylight Spell. When Brom tells the others of a clearing and something awaiting, Tishe’ will nod: the plant-creatures in the mines had magical mushrooms too.

She keeps her attitude, hovering and ready with a Scorching Ray (previously rolled)

With the group approaching something, Barratore grunts to Emrys, "I think now yes." The fighter can see little, which is annoying, but not untrained for and he keeps his pace until the big thing is mentioned where he holds up. "V, now might be the time for that Sunburst. Brom and I can move in right behind it and before any of you say anything, no I don't want to wait to see what it is, what it might do or what anything else. I want to drop arcane fire upon it and destroy it as fast as possible." Barratore nods to Brom and glances at V. "Do it" he practically growls. Barratore readies upon the Sunburst and then will move 40' towards whatever.

Velarin heeds Barratore's request, and launches a sunburst into the clearing ahead, aiming for halfway between the front edge and the thing at the center. "this spell should wipe out and mold, fungus, etc.. as well as undead."

All creatures in the globe are blinded and take 6d6 (22) points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. (reflex save 29)
An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), (64 damage) or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fails its save.
The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.
Sunburst dispels any darkness spells of lower than 9th level within its area.

"Certainly," says Emrys, hearing Barratore's request -- he makes it happen. Emrys casts Death Ward on Barratore. Duration: 17 minutes.

Edson shields his eyes from the burst of light. He noticed the clearing, but Baratore already called it out. He waits a few seconds before using his ring to go invisible and sneaks off towards the clearing. (Stealth 26) [OOC: Edson, you can use stealth so long as you stay in the mushroom forest. If you enter the clearing, you will not have any cover or concealment, and note that invisibility will not work against blindsense.

=====

The party moves forward. Velarin casts the sunburst. The burst of light destroys the very fine floating pollen and spores that you now realize had caused the dimness in the air.

The burst illuminates a large clearing in the mushroom forest (100 ft radius). You see clearly floating in the center, about 20’ in the air, is a colossal, tentacled bulb, like a tulip bulb or a garlic bulb, only 30 ft in diameter. There are three glowing eyes in the bulb, spaced evenly on all sides. As the bulb floats in the air, four root-like tentacles dangle under. Directly beneath is the only source of color in this area - a deep red crystalline rose.
A Know Nature or Religion DC28 reveals Highlight to display spoiler: {This plant thing is both undead and plant. Expect a spore attack as well as tentacle attacks, as well as a hidden mouth underneath.}
A Know Arcana DC38 reveals Highlight to display spoiler: {This thing could swallow you whole. You have heard a story about something like this with eyes granting wishes.}

You also see eight large mushroom-men spaced evenly around the clearing.
A Know Arcana DC20 reveals Highlight to display spoiler: {These are eight golems. As such, they are immune to almost all spells that are affected by SR.}
A Know Arcana DC30 reveals Highlight to display spoiler: {These things likely have a spore-based breath weapon. Spells that might affect them include transport via plants, control plants, and finger of death.}

The sunburst does not affect the mushroom-men. It does affect the gigantic bulb, who screams in pain when the spell is cast -- a decidedly feminine scream. Her reflex save of 26 is not enough ... she takes 64 damage. Although her eyes are blinded, her other senses, which grant her blindsight, compensate for the loss of vision with no problem.

After the flash of the sunburst fades, a high-pitched but rumbling laugh comes from the bulb-creature. “Ha, ha, ha, ha, ha. You think you can defeat me in my realm. You are mistaken. Come -- serve me. All must serve eventually, and only I can offer you immortality in my realm.”

Tishe, you are not in scorching ray range for the Bulb-creature. Do you want to unleash it at a Mushroom-man? If so, which one?

=====

The bulb-plant-thing releases a cloud of spores. It is a cone with a range of 100 ft. By my reckoning, that’s good enough to affect Baratorre, Brom, and Edson. For you three, the burrowing spores deal 74 damage, reflex save DC26 for half.

The eight mushroom men rouse themselves and “activate” -- they will act normally starting next round.

Aspect of Kelsandra: -64 hp
Mushroom-man 1-8

And the map!

If you do not like your map placement, let me know.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday September 4th, 2019 4:42:04 PM

(I will do full post in a few hours, but V will rise 60' in the air, and throw a maximized fireball followed by a quickened fireball at the aspect before the fighters move in.)



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  17d6=59 ; d20+27=29 ; d20+27=44 ; d20+11=27 ; d20+11=22 ; d20+11=12 ; d20+23=29 ; d20+23=29 ; d20+23=43 ; 4d6=17 ; 4d6=11 ; 4d6=11 ;
Wednesday September 4th, 2019 5:21:52 PM

As soon as the Bulb attacks and rouses the Mushroommen, Tishe’ launches her Readied Scorching Ray against the MM at K,10

“Immortality is overrated”, then quips Tishe’ as she also rises further into the air and moves to get a clear shot of Bulby-eyes. Enhancing her weaving, the Spellweaver throws a Stilled Freezing Sphere at Bulbosaur!

She then turns back to the wounded MM and, if still moving, casts a Quickened Scorching Ray to fry it again!

.......
Ready Scorch Ray. Touch AC 26,25,25. Penetrate 37,38,39. Damage 12,12,12
Fly Move to 30’ Up at J14

Still Freezing Sphere, (1 use of Bloodline Power, use Metamagic without extra time) centered at Point Ab,Ac,25,26; 40’ radius, spell penetration 29. Use Hero Point 44. Damage. 59. Reflex DC 27 for half damage. (Evocation and Metamagic gives total +2 to DC)

Quickened Scorching Ray. Touch AC 27,22,12(nat 1), Penetrate 29,29,43. Damage 17,11,11

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 0. 4. 4. 2. 1

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+25=38 ; d20+20=31 ; d20+15=32 ; d20+25=41 ; d20+25=37 ; d20+21=39 ; d8+4=11 ; d8+4=12 ; d8=3 ; d4=3 ; d6=6 ; d6=6 ; d8+4=8 ; d6=2 ; d8+4=12 ; d6=2 ;
Wednesday September 4th, 2019 5:49:03 PM

Ooc: Having trouble accessing the map

Edson easily dodges the blast of burrowing spores. Before he releases his breath, four arrows fly at the flying spore.

Hit ac 38 11 dmg, +6 fire
Hit ac 31 12 dmg, +6 fire
Hit ac 32 8 dmg +2 fire
Hit ac 41 12 dmg, +2 fire



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+31=48 ; d20+32=42 ; d20+32=44 ; d20+32=43 ;
Wednesday September 4th, 2019 7:05:43 PM

(Knowledge [Nature]: 48. Knowledge [Arcana]: 42, 44 and 43)

Emrys steps into the clearing and assesses what he looks upon. An eyebrow rises upon realization of what he observes. "It's an Undead Plant ... an abomination to nature!"

Addressing the giant, undead tulip, he shouts, "I warned you! Did you actually think this day wouldn't ever come? Has your long existence taught you nothing?"

Emrys had stated before that the gloves were off. So like his fellow casters, he brings hell down on the unfortunate fiend in the center of the clearing.

(Emrys casts Forbidden Rain on the Giant, Undead, Tulip, Aspect of Kelsandra. Centered on AD29. Range: Long. Area: 60ft radius from AD29, 30ft high, just behind the Aspect. Will Save DC: 10+HD, Undead get a -5 to their roll. Duration: 17 rounds. No Spell Resistance. Each round: Dazed. failure inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body.)

A huge rift opens up from above the Aspect to the Shadow Realm and a tumultuous storm of Woldsblood comes pouring down on the area.

"My friends, stay back while it rains or it will daze or even claim you!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+23=29 ; d20+29=49 ; 10d6+8=47 ;
Wednesday September 4th, 2019 7:25:04 PM

V shares some of what he has learned in his many years many years of study with his friends. "This plant thing is both undead and plant. Expect a spore attack as well as tentacle attacks, as well as a hidden mouth underneath. This thing could swallow you whole. I have heard a story about something like this with eyes granting wishes."

"These are eight golems, not mushrooms. As such, they are immune to almost all spells that are affected by SR. These things likely have a spore-based breath weapon. Spells that might affect them include transport via plants, control plants, and finger of death"

"Unless someone has a better plan, here's mine. Tishe' and I lighting up the the garlic bulb. Brom and Barratore start working on the golems, because Tishe' and I can't hurt them. Edson, Lanliss either help Brom and Barratore with the golems and flanking, or turn the bulb into a pin cushion. Emrys, you are the only one with healing....monitor who needs it, and apply as necessary. When not saving the rest of us, destroy something.

V flies 60' straight up, putting him 75' off the ground and then casts a maximized fireball onto the bulbous plant (68 damage, reflex save 27 for 1/2) followed by a quickened regular fireball (47 damage, reflex save 24 for 1/2)

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-c, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday September 4th, 2019 7:26:25 PM

Lanliss opens his eyes after the bright lights.
"Not so scary now ha !", He says loudly as matter of fact.
He doesn't run into action just yet, he stays where he is and lets the magic user do some heavy damage on the Mushroom thingies.
He draws his special short sword, the one used only for the unlivable, the ones who defy Gragul.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+10=19 ;
Wednesday September 4th, 2019 11:34:59 PM

Brom moves to Q24, i think that's 60 feet.

Mushroom Clearing Fight R2 (DM Cayzle & DM Michael)  d20+11=17 ; d3=1 ; d20+11=25 ; d20+11=29 ; d4=4 d4=3
Wednesday September 4th, 2019 11:59:35 PM


Tishe’ casts a scorching ray at a Mushroom-man and learns that as a construct it is completely immune to that spell. She does not waste another on it. She moves to J14 and casts a freezing sphere at the Plant-Bulb-Undead monster. She has no SR, so please save that hero point. She fails the save and takes 59 damage.

Edson shoots at the green bulb. She is AC37, so the first and last arrows hit. Edson’s +4 bow bypasses her DR10/admantine. She takes 31 damage.

Emrys casts his potent forbidden rain. The green bulb is dazed and takes a point of Wisdom damage. The area of the rain is shown on the map.

Velarin offers info and then blasts out two fireballs. She makes a save and fails a save, taking 91 damage.

Lanliss draws his weapon and waits.

Brom hustles toward the bulb monster. Since part of her is sticking out of the rain, he could attack that part and avoid the Woldsblood ...

=====

The Green Bulb is dazed and takes no actions.

The Mushroom-men ...

A mushroom man moves to Barratore and breathes a cloud of spores on him. Fort save 19 or take 4 points of Con damage.

A mushroom man moves to Edson and breathes a cloud of spores on him. Fort save 19 or take 3 points of Con damage.

The other six hustle closer.

Aspect of Kelsandra: AC37; -1 wisdom; -64 hp +10 -59 -31 -91 = -235
Mushroom-man 1-8

And the map!

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  10d6=27 ;
Thursday September 5th, 2019 5:31:25 AM

Immune! Tishe’ heard Emrys and Velarin, “Thank the Sarr they are well-read!”, she exclaims to herself. And Velarin is correct, there is little she can do to a Golem, “but I can try to slow it down, I can, so the Keepers don’t get too many at once!

Tishe’ rises in the air higher to avoid any lashing vines or spores from the MM, then weaves a Quickened Grease Spell at S,T,10,11 to make the MM fall down!

Then she turns her attention to Dead Bulb Girl, and lashes her with a Sonic Lightning Bolt!

.....
Fly Move to 50’ Up at J14

Quickened Grease at R,S,10,11. Reflex 19 or fall prone (no spell resistance) (note: stays in place maybe next one falls too)
Lightning Bolt. 27 damage. Reflex DC 23 for half (105’ distance and 120’ range)

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 4. 4. 2. 2

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+9=26 ; d20+26=43 ; d20+25=41 ; d20+25=37 ; d20+20=23 ; d20+15=23 ; d8+4=6 ; d6=3 ; d8+4=9 ; d6=2 ;
Thursday September 5th, 2019 8:08:51 AM

Edson holds his breath long enough to not be effected by the spores. He rolls away( acrobatics 43 to avoid AOO). He moves to 17 J, helping Barratore and Tishe flank the golem there. He still fires at the bulb, seeing it the best chance.

Hits twice, 6 dmg + 3 fire, and 9 dmg + 2 fire


(Dan K) AC: 37 (T 16 FF 26), CMD:42; HP: 200/227 Barratore Steelwind   d20+15=35 ; d20+21=22 ; d20+21=37 ; d20+30=38 ; d20+25=34 ; d20+20=38 ; d20+20=23 ; d20+15=30 ; d20+30=49 ; d20+30=39 ; 2d8+36=49 ; 2d8+36=45 ; 2d8+36=43 ; 2d8+36=41 ; 2d8+36=48 ; 2d8+36=47 ;
Thursday September 5th, 2019 8:26:53 AM

The spore cloud smacks Barratore and elicits a grunt as they burrow in through his armor and magical protection. Barratore is able to avoid the brunt of the attack by quickly getting closer in behind his shield, Reflex 35

The fighter uncharacteristically pauses though, but a Mushroom golem attacks and snaps him back. The sporecloud. normally no threat at all is blessed by Warrd. Barratore is blessed by Imod, a true hero of the lands and pushes the spore affects from himself
Fort 22 Hero Point reroll 37 Saved

Brom had the big one and he would protect the others still on the ground. Barratore steps 5' to the south and closer to Edson before attacking the Mushroom golem that attacked him. His Torc activates and Haste enhances the formidable fighter

PA Gtr Penetrating Strike ignore DR 10/type or DR 5/-
Hit AC 38 / 34 / 38 crit 23 / 30 / 49 crit 39
Dmg 49 / 45 / 43 / 41 / 48+37

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 4/10 On
Ghost Touch 5 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  10d6=39 ; 10d6=32 ;
Thursday September 5th, 2019 9:35:36 AM

V smiles slightly at he and Tishe being able to rain destruction from the air upon the bulb creature. The thought of a squadron of flying wizards raining fireballs upon targets crosses his mind. Wishing to hit the bulb as hard as possible while it's still dazed, he will count on the fighters being able to handle the golems for a bit. "Death from above!" he says to himself as he unleashes another volley.

V throws an empowered fireball, followed by another quickened fireball at the aspect, being careful to keep Brom out of the blast. (66 damage, reflex save 26 for 1/2)( 40 damage, reflex save 24 for 1/2)

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday September 5th, 2019 7:53:57 PM

Emrys is satisfied with his Woldsblood storm ... and there are no signs of it ending just yet. The longer the Aspect remains dazed in the blood storm, the more her awareness is drained away. The grasp on her reality and resolve is eroding away with each and every drop.

He then turns his attention to the approaching mushroom constructs. He has full confidence is Barratore to quickly dispatch the ones that had already engaged them. He looks to slow or strangle the others as they approach.

(Emrys casts Entangle and centers it on square X11. Range: Long. Area: 40-radius spread, this should get the two from the north. Reflex Save: 23.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday September 5th, 2019 8:48:05 PM

Lanliss look away and tries to run away from the group saying, "I think we are being flanked"
He moves near the spell casters (to G14) and will try to run further to greet whatever it is that he is going to fight (I11 or J11 ).

OOC: Not sure if the double movement/running is possible or not.....


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+29=32 ;
Thursday September 5th, 2019 10:59:57 PM

Brom moves in on the veggie girl, V24. He takes a mighty swing failing to even make contact with it.

(Die roller's gonna be like that, typical)

Mushroom Clearing Fight R2 (DM Cayzle & DM Michael)  d20+3=11 ; d20+11=25 ; d20+11=17 ; d20+11=21 ; d20+3=14 ; d20+3=16 ; d20=17 ; d3=1 ;
Friday September 6th, 2019 12:21:38 AM


Tishe’ rises in the air higher to avoid any lashing vines or spores from the MM, then weaves a Quickened Grease Spell at S,T,10,11 to make the MM fall down! It fails the save and falls! Then she turns her attention to Dead Bulb Girl, and lashes her with a Sonic Lightning Bolt! She saves and takes 13 damage.

Edson holds his breath long enough to not be effected by the spores. He rolls away (acrobatics 43 to avoid AOO). He moves to 17 J, helping Barratore and Tishe flank the golem there. He still fires at the bulb, seeing it the best chance. Hits twice, 6 dmg + 3 fire, and 9 dmg + 2 fire. [OOC: How can you move and make a full attack? Let’s use just one of those attacks, for 9 damage.]

Barratore saves through a heroic effort! Then he steps 5' and attacks. His Torc activates for Hasty purposes, and he hacks at the mushroom-man. A few effective blows later, the enemy is defeated -- in several pieces on the ground.

Velarin smiles slightly at he and Tishe being able to rain destruction from the air upon the bulb creature.. "Death from above!" he says to himself as he unleashes an empowered fireball, followed by another quickened fireball at the aspect, being careful to keep Brom out of the blast. She fails both saves and takes 106 damage!

Emrys is satisfied with his Woldsblood storm ... and there are no signs of it ending just yet. He then turns his attention to the approaching mushroom constructs. He has full confidence is Barratore to quickly dispatch the ones that had already engaged them. He looks to slow or strangle the others as they approach, so he casts Entangle. Two mushroom-men fail their saves and are entangled.

Lanliss hustles northeast, angling for a better position.

Brom risks the falling Woldsblood. He feels it tug at his soul ... he feels compelled to enter the rain, let it bear him away ... Maybe that is why he swings at the green bulb and fails to hit.

==========

Kelsandra fails to save again. She remains dazed and takes a second point of wisdom damage.

Mushroom-men 1-3 are dead or trapped. Numbers 4-8 get closer to attack. One moves 30 ft and breathes spores on Edson and Barratore. Both please Fort save 19 or take 3 points of Con damage.

Aspect of Kelsandra: AC37; -2 wisdom; -235 +10 -13 -9 -106 = -353
Mushroom-man: AC22
1 dead
2 greased, entangled
3 entangled
4-8 fighting and moving

And the map!

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+11=16 ; d20+11=25 ; d20+11=17 ; 10d6=35 ;
Friday September 6th, 2019 10:52:50 AM

Tishe’ carefully gauges the battlefield. The golems seem to be staggered well enough for the Keepers to deal with them if only they can keep Dead Bulb Lady our of the fight. “We need to take Emrys’ weaving at full opportunity to end this undead pattern!”, she calls to Velarin, and pours her whole concentration to do just that!

The Spellweaver takes her time to cast a Maximized, Enlarged Scorching Ray, followed by a Quickened Lightning Bolt! Fiery and electrical lines reach out to touch the Undead Bulb!
.....

Fly Hover 50’ Up at J14

Maximized Enlarged Scorching Ray. (Range 135’) full round (Spell slot 2+3+1-1=5) Touch AC 16,25,17. Damage 24,24,24

Quickened Lightning Bolt. (Range 120’) Spell slot 6. Damage 35, Reflex DC 23 for half

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 4. 4. 3. 3

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  10d6=24 ; 5d4+13=28 ;
Friday September 6th, 2019 7:33:29 PM

"Between this fight and the last fight, I'm running out of potent offense boys and girls. And most everything else as well. And I'm down to my final quicken spell."

V throws his last empowered fireball (44 damage, reflex save 26 for 1/2), followed by a quickened magic missile at the aspect (28 damage)

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday September 6th, 2019 8:31:12 PM

Lanliss still assess the situation not knowing if he should run to deal with the enemy or not.
After hearing Velarin, he asks.
"What do you want me to do then ? any clever ideas?"

OOC: Actually clueless about what to do !

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday September 6th, 2019 8:31:13 PM

Lanliss still assess the situation not knowing if he should run to deal with the enemy or not.
After hearing Velarin, he asks.
"What do you want me to do then ? any clever ideas?"

OOC: Actually clueless about what to do !

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 83/103  d20+9=16 ; d4=3 ; d20+25=45 ; d20+25=33 ; d20+25=34 ; d20+20=32 ; d20+15=33 ; d3=1 ; d8+4=5 ; d6=5 ;
Sunday September 8th, 2019 12:39:49 PM

Edson unleashes 4 arrows, one almost is a perfect shot.

Hit ac 45 5 dmg +5 fire

-2 con

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d4+2=6 ; d20+13=29 ; d20+13=28 ; d20+13=21 ; d20+13=25 ; d20+13=26 ; d20+13=28 ; d20+13=17 ; d20+13=22 ; d20+13=14 ; d20+13=26 ; d20+13=18 ; d20+13=27 ; 2d6+9=19 ; 2d6+9=15 ; 2d6+9=13 ; 2d6+9=12 ; 2d6+9=19 ; 2d6+9=17 ; 2d6+9=15 ; 2d6+9=17 ;
Sunday September 8th, 2019 11:14:59 PM

Emrys decides they may need a little more help and he calls on a few friends from Culverwood.

(Emrys casts Shambler. Range: Medium. Effect: d4+2 Advanced Shambling Mounds = 6. Duration: 7 Days.)

Suddenly the ground erupts with six giant mounds of tangled and twisted vegetation. The form arms and legs and standing tall at 9 to 10ft high. Emrys directs them to attack the Mushroom Men that have closed in on them. They form an almost defensive wall as they lash out with slam attacks.

(Placement: All 6 Shambling mounds can be no more than 30 feet from each other. I want them in flanking positions behind the Mushroom men that have already engaged the group. ... and provide a defensive line for the approaching Mushroom Men.)

----------------------------------------------------
Advanced Shambling Mounds Stats: (Not sure I did this right. Cayzle check my work if you like.

Advanced Shambling Mound CR 7
N Large plant
Init +0; Senses darkvision 60 ft., low-Light vision; Perception +11
DEFENSE
AC 25, touch 9, flat-footed 19 (+12 natural, –1 size)
hp 87 (10d8+27)
Fort +11, Ref +7, Will +7
Defensive Abilities plant traits; Immune electricity; Resist fire 10
OFFENSE
Speed 20 ft., swim 20 ft.
Melee 2 slams +13 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+9)
STATISTICS
Str 25, Dex 14, Con 21, Int 11, Wis 14, Cha 13
Base Atk +8; CMB +14 (+18 grapple); CMD 26
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)

(Shamblers Slam Attacks: Hit AC: 29, 28, 21, 25, 26, 28, 17, 22, 14, 26, 18 and 27. Hits (8): Damage: 19+15+13+12+19+17+15+17 = 127 (dont know how much is reduced for DR). Each successful hit also comes with a Grab ... CMD is 26. I dont know how to handle that.)


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Sunday September 8th, 2019 11:16:06 PM

The Forbidden Rain continues to pour down on the giant, undead, tulip, aspect thingy.)

Mushroom Clearing Fight R3 (DM Cayzle & DM Michael)  d20+11=20 ; d20+11=26 ; d20=16 ; d20+6=8 ; d20+6=20 ; d20+6=15 ; d20+6=26 ; d20+14=30 d20+14=31 2d8(5+8)+6=19 2d8(1+1)+6=8 d4=2 d4=4 d20+14=34 d20+14=27 d20+14=31 2d8(7+8)+6=21 2d8(6+5)+6=17 d4=3 d4=3
Sunday September 8th, 2019 11:55:14 PM


Tishe’ carefully gauges the battlefield. “We need to take Emrys’ weaving at full opportunity to end this undead pattern!”, she calls to Velarin, and pours her whole concentration to do just that! The Spellweaver takes her time to cast a Maximized, Enlarged Scorching Ray, followed by a Quickened Lightning Bolt! Fiery and electrical lines reach out to touch the Undead Bulb! She fails the save and takes 107 hp.

Velarin declares: "Between this fight and the last fight, I'm running out of potent offense, boys and girls. And most everything else as well. And I'm down to my final quicken spell." Velarin throws his last empowered fireball (44 damage, reflex save 26 for 1/2), followed by a quickened magic missile at the aspect (28 damage). SHe saves this time and takes 50 damage.

Lanliss still assess the situation not knowing if he should run to deal with the enemy or not.
After hearing Velarin, he asks. "What do you want me to do then ? any clever ideas?"

Edson unleashes 4 arrows; one is almost a perfect shot. The green bulb creature takes another 10 hp damage. HOWEVER, there are two mushroom-men right next to you, and you’ve provoked AoOs from them! They hit ACs 30 and 31 for 19 and 8 damage, total 27, PLUS make two DC19 Fort saves for 2 con damage and 4 con damage.

Emrys creates SIX advanced shamblers! They surround and attack a mushroom-man, destroying it.

As for the gigantic green bulb, she has taken 353 points of damage already. Another 168 pushes her to 521 total. That’s enough to destroy this aspect! She collapses.

A mushroom man attacks Edson with two slams, hitting AC34, a crit threat that fails to confirm, and AC31. Two hits. Edson takes 21 and 17 hp damage, total 38 damage (total total 38+27=65 damage) and has to make ANOTHER two DC19 Fort saves for 3 con damage and 3 con damage.

Mushroom-man: AC22
1 dead
2 greased, entangled
3 free of entangle and moving
4 killed by shamblers
5 fighting Edson
6-8 moving

And the map!

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=35 ;
Monday September 9th, 2019 5:25:15 AM

Tishe’ sees the Bulb go lifeless and fall to the ground, ‘yes!’

Then there is a mushroom man looming above Edson as the hero attacks the Bulb with his bow. “Edson, watch out!”, she calls startled out of her more formal speech. And there is nothing this Spellweaver can do to a Golem so close. The creatures seems well-spaced, and Emrys’ shambles will do a good job of clubbing the golems back into non-life, so ...

Tishe’ hovers and does a slow circle, looking for other threats to her team.

.....
Fly Hover 50’ Up at J14
Perception. 35

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 4. 4. 3. 3

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday September 9th, 2019 7:55:16 AM

V yells down to Lanliss "I don't know. Shoot something? Help Edson?"

V will cast reverse gravity on the two mushroom men between the rain and entangle spell, hopefully launching them 60' to 80' into the air(reflex save 28 to attempt to secure itself)

"Brom! help Edson out!"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



(Dan K) AC: 37 (T 16 FF 26), CMD:42; HP: 200/227 Barratore Steelwind   d20+21=23 ; d20+30=41 ; d20+25=39 ; d20+20=39 ; d20+20=21 ; d20+15=20 ; d20+30=40 ; 2d8+36=44 ; 2d8+36=45 ; 2d8+36=44 ; 2d8+36=40 ;
Monday September 9th, 2019 8:29:59 AM

Barratore fends off the effects of the spore cloud.
Fort Save 23

And attacks the golem creature
PA Gtr Penetrating Strike ignore DR 10/type or DR 5/-
Hit AC 41 / 39 / 39 crit 21 / 20 / 40
Dmg 44 / 45 / 44 / - / 40

"It hurts less if you don't block their fists with your face Edson" the minotaur chides.
"Get behind me for a few moments."

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 3/10 On
Ghost Touch 5 hours
Deathward - 17 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103  d20+9=11 ; d20+9=28 ; d20+9=17 ; d20+9=19 ;
Monday September 9th, 2019 10:57:02 AM

Edson gets knocked back from those fists. He feels weak, sluggish, sick.. all at the same time. " But Barry.. If i move fast enough, They can't....." the words trail off as the elf face plants into the ground.

Ooc: With the negative hits to con, hes dropping into the negatives.

Con damage -7

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday September 9th, 2019 6:59:17 PM

Lanliss goes to Edson quickly and pulls him quickly to a safe away from the centre of things for the time being.

Otherwise (if not possible)
Lanliss tries to protect Edson as well.



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+13=17 ; d20+13=20 ; d20+13=32 ; d20+13=21 ; d20+13=27 ; 2d6+9=15 ; 2d6+9=14 ; 2d6+9=18 ; 2d6+9=18 ; d20+13=19 ; d20+13=19 ; d20+13=19 ; d12=5 ; d12=11 ; d12=11 ; d12=5 ; d12=5 ;
Monday September 9th, 2019 8:49:32 PM

Three of the closest Shamblers move to flank and attack the Mushroom Man in combat with Barratore. The other three move to greet the Mushroom Man to the south.

(Attacks on Mushroom Man across from Barratore) One Shambler is already in reach of the Mushroom Man, the other to move around to attack from behind.
(Attacks (5): 19, 22, 34, 23, 29 = 4 hits, (+2 flanking). Damage: 15+14+18+18 = 65 damage. - DR)

(Attacks on Mushroom Man to the South) Three Shamblers move in to attack the Mushroom Man that approaches from the south. They do their best to slam the Shroom into submission.
(Attacks (3): Hit AC: 19, 19, 19. All miss!)

Emrys seeing Edson fall, he shouts, "OH NO YOU DON'T ... NOT AGAIN!" Emrys rushes over and delivers a Life touch.

(Bloodwitch ability, Breath of Life. My estimate: Edson is at -33 with a -7 Con)

(Casting Life Touch (Breath of Life) on Edson, empowered by Spiritual Healer. Brings back to Life and Cures 5d12+17: 5+11+11+5+5+17 = 119.)



Mushroom Clearing Fight R4 and last! (DM Cayzle & DM Michael) 
Monday September 9th, 2019 10:13:06 PM


Tishe’ sees the Bulb go lifeless and fall to the ground, ‘yes!’ Then there is a mushroom man looming above Edson as the hero attacks the Bulb with his bow. “Edson, watch out!”, she calls startled out of her more formal speech. And there is nothing this Spellweaver can do to a Golem so close. The creatures seems well-spaced, and Emrys’ shambles will do a good job of clubbing the golems back into non-life, so ... Tishe’ hovers and does a slow circle, looking for other threats to her team. Aside from the obvious mushroom-men, she sees no danger.

Velarin yells down to Lanliss "I don't know. Shoot something? Help Edson?" Velarin casts reverse gravity on the two mushroom men between the rain and entangle spell, hopefully launching them 60' to 80' into the air -- and this works fine, seeing as there is nothing to grab onto! V calls out, "Brom! help Edson out!"

Barratore fends off the effects of the spore cloud. And attacks the golem creature. He kills it! "It hurts less if you don't block their fists with your face Edson" the minotaur chides.
"Get behind me for a few moments."

Edson gets knocked back from those fists. He feels weak, sluggish, sick.. all at the same time. " But Barry.. If i move fast enough, They can't....." the words trail off as the elf face plants into the ground. [OOC: per Emrys’s calculations, Edson is in fact dead!]

Lanliss picks up Edson and brings him out of battle.

Emrys uses his patented witchery to bring Edson back to life!

Three Shamblers have no target after Baratorre kills a golem.

Three other Shamblers move to engage the last golem standing.

At this point, the battle is effectively over. Three golems are disabled, stuck fast, and easily dispatched. A fourth is quickly destroyed by the shamblers, not to mention the party warriors. Edson has been yanked from the precipice of death.

Battle is over!

(Dan K) AC: 37 (T 16 FF 26), CMD:42; HP: 200/227 Barratore Steelwind  
Tuesday September 10th, 2019 7:59:43 AM

Barratore deactivates his Haste from the clan torc about his neck and checks on Edson. "Move fast enough indeed." Finding him alive he shakes his head a bit at the small human. "It would do my heart a great deal of good if you did not continually test Emrys' ability to catch you."

The creatures defeated, Barratore searches the golems for any hidden treasures while Brom or someone else handles the bulb and getting the flower there. "after this, we still need to secure the other flower from the village back there. Maybe Edson and Lanliss could sneak that one away and we spare a frontal assault."

take 20 Search Perception 33

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 5 hours
Deathward - 17 minutes


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday September 10th, 2019 8:26:55 AM

"Agreed on trying sneaking. I have almost nothing left spell wise. If we are gonna get another one, we need to get it fast and quiet and get out of here and rest."

"And we can't quite collect the one on the dead garlic bulb until Emrys' woldsblood stops raining on it."

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday September 10th, 2019 11:11:03 AM

Tishe’ waits for the MushroomMen to be put down, then moves down to reunite with the Keepers.

“Once Ready, we need to search the Bulb-Aspect for a Rose. And then, I suppose, go back to the Village and confront another Kalesandria Aspect?”

When the group goes to the dead Bulb, Tishe’ searches both physically and with Detect Magic, taking her time.

.......
Perception: take 10= 30

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 4. 4. 3. 3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+14=16 ;
Tuesday September 10th, 2019 8:40:05 PM

Lanliss instinctively reaches for a wand he kept for less serious injuries.
He tries to point it at Edson, Trying to feel a magic from the wand and saying some words who to the occasional listener would seem he is trying to cast a healing spell.

If success- Lanliss is happy to know he got to help Edson a little bit and says "So now we just sneak out take the flower and run for our lives as fast as possible"...."especially when that aspect can't get out of this place"
If fails- Lanliss frowns as the magic thing he bought didn't work and says "Edson needs help" after a moment or two he asks rhetorically "So the only safe option is to steal and run for our lives?"

Use magic Device 16: action- use wand of cure light wound on Edson.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday September 10th, 2019 9:02:09 PM

Edson sits up, drawing a huge breath into hic chest. He rolls over spitting up some bile.

" Im sorry. Its not something I like testing. Its just small elf, big chip."

The elf takes the healing, thanking Emrys and Lanliss. Assuring the others he is okay. He picks his weapons up, and waits with the others patiently.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Tuesday September 10th, 2019 11:15:25 PM

The battle is over and once again Brom was pretty useless. He's glad Edson is still alive. As suggested, Brom handles the bulb.

Getting to the bottom of this mess! (DM Cayzle & DM Michael) 
Tuesday September 10th, 2019 11:27:03 PM


Barratore deactivates his Haste from the clan torc about his neck and checks on Edson. "Move fast enough indeed." Finding him alive he shakes his head a bit at the small human. "It would do my heart a great deal of good if you did not continually test Emrys' ability to catch you." The creatures defeated, Barratore searches the golems for any hidden treasures. There are none.

"We can't quite collect the one on the dead garlic bulb until Emrys' woldsblood stops raining on it," Velarin notes.

Tishe’ waits for the Mushroom-men to be put down, then moves down to reunite with the Keepers. “We need to search the Bulb-Aspect for a Rose,” she says. Does that mean some magical way to move tons and tons of dead/undead garlic-flesh? Or is the only way the messy way?

When the group goes to the dead Bulb -- after the rain has stopped -- Tishe’ searches both physically and with Detect Magic, taking her time. Unfortunately, divination magic does not work in this demi-plane. She thinks the flower is likely right under the dead thing, under its center, 10-20 feet in.

Brom volunteers to handle the bulb ... by sheer muscle and mess?

Lanliss heals Edson and suggests sneaking back to the village to get the last/first rose.

Edson thanks his friends for yanking him back through the Veil.


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d12=12 ; d12=8 ; d12=3 ; d12=2 ; d12=12 ; d12=2 ; d12=2 ; d12=6 ;
Tuesday September 10th, 2019 11:42:34 PM

After everyone has had a chance to catch their breath, the Woldsblood rain storm ends (14 rounds later, about a minute and a half).

Emrys explains, "The Woldsblood will instantly evaporate and returns to the Shadow Realm. The area should be safe to walk through."

He helps Edson up off the ground and scrutinizes his condition. "You can use a little healing." Emrys gives a short sniff of the air around Edson. He mutters, "Hmmh, already giving the scent of a shambler. It's nothing to worry about." Emrys then casts a Cure spell on his friend.

(Emrys is casting Cure Moderate Wounds on Edson, empowered by Spiritual Healing. Cures 2d12+10: 12+8+10 = 30 points of healing. This should heal Edson to max.)

Emrys then turns to Barratore and does the same.

(Emrys casts Cure Moderate Wounds on Barratore. Cures 2d12+10: 3+2+10 = 15 points.)

"That spell casting was substandard ... allow me to touch it up with another."

"Emrys casts Cure Light Wounds on Barratore. Cures 1d12+5: 12+5 = 17 points.)

"Now that's better!"

Emrys then cures Lanliss of his wounds, which are minor thankfully.

(Emrys casts Cure Moderate Wounds on Lanliss. Cures 2d12+10: 2+2+10 = 14 points!! The worst possible rolls!)

"Oh my word ... what is wrong with that spell ... I think it's broken!" He follows it up with another.

(Emrys casts Cure Light Wounds on Lanliss. Cures 1d12+5: 6+5 = 11 points.)

Looking at Brom, he calls out, "Brom, do you need healing ... it's sometimes hard to tell with your many scars."

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday September 11th, 2019 8:50:13 AM

Tishe’ keeps getting stymied on the simplest things in the realm of the Teucri. She takes a little time stomping around, mumbling to herself, and kicking bits of fungi. Finally, she stops and says matter-of-factory. “I hate this place.”

Well, there’s nothing to do except let the boys wade into a pile of dead vegetable matter. “I’ll clean you up with prestidigitation when you get out”, she promises.

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 4. 4. 3. 3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=39 ; d20+10=16 ;
Wednesday September 11th, 2019 12:50:42 PM

Lanliss starts picking some random stuff from the ground.
Some grass, some flowers and a handful of leaves and a shortbark or small sticks of wood.
He tries to make some alterations to his clothes to make him more in color and atmosphere of the place.
Sticking some leaves to his boots and a few flowers on pants and pockets.
He then starts taking some of the grass and mixed it with some dirt from the ground and rubs some of it on his head and hands

"That's more like it", he says as he looks at the color of his hands now.
"How do I look now ?", He asks as he puts a sort stick of wood on his belt.

Stealth 39
Disguise 16 - just in case if needed

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday September 11th, 2019 4:09:42 PM

Barratore sighs slightly as he looks at the dead bulb and snorts when his brain catches up to the next task. Emrys's healing touch causes him to look over at him a bit curious. "There really is no..." he trails off as Emrys casts a second spell and simply thanks him.

The minotaur glances at Tishe as he walks to the north end of the thing. Barratore takes one last deep breath of clean air and begins wading in, his blade slashing and hacking its way through as if blazing a path in a thick jungle

Spells
Magic Circle Protection from Evil - V 170 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V
Freedom of Movement - 70 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 5 hours
Deathward - 17 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Wednesday September 11th, 2019 6:14:57 PM

" Thank you again Emrys. That should do." The elf says to his friend. He moves over to Brom and Baratore and if they need help, digs in.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday September 11th, 2019 7:42:43 PM

V waits and watches with a slightly grossed out look as the task of cutting through the bulbous body commences.

"As i see it, we have two choices. try and get another rose or two and then get out of here and then rest. We don't know how many there are, and we think there are at least 2 villages. We may actually need to find a way to speak with someone to find out the number of roses. In doing this, I don't have enough left for another major fight, but will do what I can."

"Other option is to leave now and come back at full strength, but the risk of another avatar showing up or something returning makes that the less than optimal choice. I'm thinking we go to the village and get the rose, and if we have the opportunity to get a hold of a villager and ask about the number of roses we should"

Bless(permanent)
Extended Fly: 34 minutes
Magic circle Vs. evil: 50 minutes
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison
Mirror Image: 5 images, 17 minutes
true seeing: 17 minutes

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+31=46 ; d20+32=44 ; d20+30=44 ; d20+30=47 ; d20+16=20 ;
Wednesday September 11th, 2019 10:29:14 PM

"If divinations functioned in this realm, I'd tell you exactly where to cut." He knows his words are no comfort, he just wanted to say he'd help if he could. Using his knowledge of nature and necromancy, he at least tries to offer the best advice where he'd consider the best locale to start digging.

(Knowledge [Nature]: 44. Knowledge [Arcana]: 44. Religion: 44. (the 2nd roll was an accidental double-click. Emrys also has extensive knowledge of Necromancy: Spell Focus and Greater Spell Focus [Necromancy] feats.)

Emrys looks at the Rose they have taken already. Are they gem encrusted or made from rubys or other gemstones. If so, he will try and determine their value ... not for greed and gold, but to set a trap. He takes his magnifying glass, gives himself a knowing glance (Guide: bloodwitch ability) and scrutinizes the magical Rose they took from the Gardener. (Appraise: 20)

Getting to the bottom of this mess! (DM Cayzle & DM Michael) 
Wednesday September 11th, 2019 11:19:01 PM


Tishe’ keeps getting stymied on the simplest things in the realm of the Teucri. She takes a little time stomping around, mumbling to herself, and kicking bits of fungi. Finally, she stops and says matter-of-factory. “I hate this place.” Well, there’s nothing to do except let the boys wade into a pile of dead vegetable matter. “I’ll clean you up with prestidigitation when you get out”, she promises

Lanliss starts picking some random stuff from the ground -- some grass, some flowers and a handful of leaves and a shortbark or small sticks of wood. He tries to make some alterations to his clothes to make him more in color and atmosphere of the place, sticking some leaves to his boots and a few flowers on pants and pockets. He then starts taking some of the grass and mixed it with some dirt from the ground and rubs some of it on his head and hands. "How do I look now?" he asks.

Barratore sighs slightly as he looks at the dead bulb and snorts when his brain catches up to the next task. Emrys's healing touch causes him to look over at him a bit curious. "There really is no..." he trails off as Emrys casts a second spell and simply thanks him. The minotaur glances at Tishe as he walks to the north end of the thing. Barratore takes one last deep breath of clean air and begins wading in, his blade slashing and hacking its way through as if blazing a path in a thick jungle.

Edson moves over to Brom and Baratore and digs in.

Velarin feels tapped out, and wonders if it is time for a strategic withdrawal, or to check out the villages.

Emrys offers his hard-working friends lots of “advice” on where to hack. :-) He takes a close look at the green flower you got from the Green Lady. It is crystalline, that is, formed as if from a crystal. Only magic cast on a huge gem could have made this. It is unique and priceless -- that is, it is worth as much as the best price you could find for it.

HACK HACK HACK ... an hour later, you “unearth” both the red crystalline rose and three billiard-ball size spheres that were the creature’s eyes.


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Wednesday September 11th, 2019 11:41:15 PM

Brom thanks Emrys but says he doesn't need healing. He digs through the bulb creature, a mess. For moving on or withdrawing, Brom doesn't have an opinion on the topic. He pauses to wonder on the greenery around. Such wonders made from such malevolence. Love and hate two sides of the same coin.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday September 12th, 2019 5:18:24 AM

An hour of waiting ends Tishe’s Fly Spell, so she waits until the boys are out with four treasures and several Prestidigitation spells later (clean and smelling fresh) before casting another Extended Fly Spell on herself.

“I know we are low on spells, but the first Rose is between the villages. It can be a quick smash and grab if we fly down, break it open, and head for the entrance.”

....
Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 1. 5. 4. 3. 3

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday September 12th, 2019 8:56:54 AM

Gods the smell and mess. "I had no idea it would be so...juicy" Barratore spits a mouthful of goo and snorts a blast to free up his nostrils. Eventually the work is done, the effort rewarded with the 3 spheres and the rose crystal. Barratore thanks Tishe for the clean up, but still feels slimy, like a ghost feeling remembered of something no longer there.

"I agree to the plan of smash and grab and get out. If there are more than 3 we deal with it then. On the outside of here, a divination or 2 Emrys to help with that answer. Then V makes with the mansion and I take a 4 hour bath."

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 5 minutes
Freedom of Movement - 5 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Thursday September 12th, 2019 5:58:27 PM

"Thank you Tishe" the elf states after they are cleaned off.

Listening to the others, he chimes in... 'Smash and grab works,. Some of us like to smash, and two of us are good with the grab. We get it and go, but I don't picture it being that simple. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday September 12th, 2019 7:38:55 PM

"Unfortunately, most of my spells have worn off. I will need a fly spell if anyone has one available. Me being on the ground does not usually work well for me or whoever has to guard me."

Bless(permanent)
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday September 12th, 2019 8:43:43 PM

"Oi, I agree with Edson.
We get it and go"

Lanliss says.
"Me and Edson can focus on the stealing part and you guys can focus on the escaping part" ,Lanliss suggests


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+31=47 ; d20+16=31 ;
Thursday September 12th, 2019 11:00:19 PM

Emrys' interest is peaked when he see's the three black spheres. He then takes his magnifying glass and applies it to them. He tries to identify and appraise them as well.

(Knowledge [Nature]: 47 to identify what the orbs are made of. Appraise: 31 to determine their quality and value.)

"The crystaline roses appear to have been magically created from a massive gemstone. It would be interesting to know where that jewel might be. These orbs are quite interesting as well. I believe they might be Onyx, which I'm trying to determine. Onyx is often used in Necromancy for the creation of undead. Onyx is placed within the eye sockets as a material component. Let me see if this is what they are."

Getting to the bottom of this mess! (DM Cayzle & DM Michael) 
Friday September 13th, 2019 12:01:44 AM


Brom thanks Emrys but says he doesn't need healing. He digs through the bulb creature, a mess. For moving on or withdrawing, Brom doesn't have an opinion on the topic. He pauses to wonder on the greenery around. Such wonders made from such malevolence. Love and hate two sides of the same coin.

An hour of waiting ends Tishe’s Fly Spell, so she waits until the boys are out with four treasures and several Prestidigitation spells later (clean and smelling fresh) before casting another Extended Fly Spell on herself.

“I know we are low on spells, but the first Rose is between the villages. It can be a quick smash and grab if we fly down, break it open, and head for the entrance.”

"I had no idea it would be so...juicy" Barratore spits a mouthful of goo and snorts a blast to free up his nostrils. Eventually the work is done, the effort rewarded with the 3 spheres and the rose crystal.

"I agree to the plan of smash and grab and get out. If there are more than 3 we deal with it then. On the outside of here, a divination or 2 Emrys to help with that answer. Then V makes with the mansion and I take a 4 hour bath."

Listening to the others, Edson chimes in... 'Smash and grab works,. Some of us like to smash, and two of us are good with the grab. We get it and go, but I don't picture it being that simple. "

Velarin replies, "Unfortunately, most of my spells have worn off. I will need a fly spell if anyone has one available. Me being on the ground does not usually work well for me or whoever has to guard me."

Lanliss replies "Oi, I agree with Edson. We get it and go.” "Me and Edson can focus on the stealing part and you guys can focus on the escaping part" ,Lanliss suggests.

Emrys studies the eye-balls. His deep well of nature lore comes in handy: They are polished spherical wishing stones, the finest ones he has ever seen.

The party travels away from the mushroom glade, past the magical orchard, and comes to the two villages, close side-by-side. The clear crystal flower, in its clear case, is between the two villages. The two kinds of plant people see you, and a couple nod or wave. You are a few hundred feet from the rose.

Who is not flying?

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday September 13th, 2019 5:25:41 AM

Tishe’ waits until the Keepers are within sight of the Rose between the two villages. And then she sets to work. “A Spellweaver isn’t as powerful as a wizard or witch; no Meteor Swarms or Forbidden Rain within my arsenal, but I Can manipulate the magic that I do have easier. And like a sorcerer, I can cast many of the same Spell if needed without a day of studying.”

Extended Fly Spells are woven for Barratorre, Brom, and Lanliss (If don’t already have capability)
Coalesced Extended Fly Spells are woven for Emrys, Velarin, and Edson (If same)

“I think we start flying together. Sieur Velarin, Sieur Emrys, and I hover 50’ above the Rose and provide aerial cover. Sieur Barratorre and Sieur Brom Fly straight to the Rose Box and smash the box. Sieur Edson and Sieur Lanliss right behind them for a grab. Then fly up and out to the Door back to the Wold. “

She looks to Velarin for the Keeper’s leader to agree or modify the plan.

.....
Extended Fly. 3 3rd level spell slots
Coalesced Extended Fly. 6. 2nd level Spell spots

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 4. 3. 3

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday September 13th, 2019 8:22:48 AM

"In principle i agree with the plan Tishe'. I still think it would be beneficial to try and communicate with them to see if they know how many roses there are, but the risk at this time outweighs the reward. There likely won't be time for Edson or Lanliss to check for traps either. I have two walls of force left. If the villagers start heading at you, I will drop a wall of force between them and the retrieval party."

Bless(permanent)
Extended fly: 34 minutes: from Tishe'
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday September 13th, 2019 10:08:13 AM

"Sound fine by me", Lanliss agrees.
"We don't have enough time anyway".


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Saturday September 14th, 2019 12:43:42 AM

Brom goes with the group. He's the muscle and they're the brain.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Saturday September 14th, 2019 7:17:42 PM

Barratorre is game for the plan as well. “Brom, you have the adamantine blade, you lead. I’ll fly cover right above you.”

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 5 minutes
Freedom of Movement - 5 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Sunday September 15th, 2019 5:09:34 PM

Edson activates his invisibility. " I am gonna follow right behind B and B. Once smashed, Lanliss grab and I follow, or I grab and go, Either works for me, your choice Lanliss."

Clear Crystal Rose (DM Cayzle & DM Michael) 
Sunday September 15th, 2019 11:09:04 PM


Tishe’ waits until the Keepers are within sight of the Rose between the two villages. And then she sets to work. Extended Fly Spells are woven for Barratorre, Brom, and Lanliss (If don’t already have capability); Coalesced Extended Fly Spells are woven for Emrys, Velarin, and Edson (If same)

“I think we start flying together. Sieur Velarin, Sieur Emrys, and I hover 50’ above the Rose and provide aerial cover. Sieur Barratorre and Sieur Brom Fly straight to the Rose Box and smash the box. Sieur Edson and Sieur Lanliss right behind them for a grab. Then fly up and out to the Door back to the Wold. “

She looks to Velarin for the Keeper’s leader to agree or modify the plan.

Velarin answers, "In principle i agree with the plan Tishe'. I still think it would be beneficial to try and communicate with them to see if they know how many roses there are, but the risk at this time outweighs the reward. There likely won't be time for Edson or Lanliss to check for traps either. I have two walls of force left. If the villagers start heading at you, I will drop a wall of force between them and the retrieval party."

"Sound fine by me," Lanliss agrees. "We don't have enough time anyway."

Brom goes with the group. He's the muscle and they're the brain.

Barratorre is game for the plan as well. “Brom, you have the adamantine blade, you lead. I’ll fly cover right above you.”

Edson activates his invisibility. " I am gonna follow right behind B and B. Once smashed, Lanliss grab and I follow, or I grab and go, Either works for me, your choice Lanliss."

With this consensus, the party flies to the space between the two villages. Directly below is a clear box, with a crystalline flower within. It sits on a pedastal the foot of which is sunk into the earth.

As you approach and scout, you see that villagers on both sides are gathering, curious. A couple call up greetings and ask what you are doing. On one side are huge pod creatures; on the other, large vine creatures.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=38
Monday September 16th, 2019 5:14:58 AM

Tishe’ takes an assessment of the situation. The viney and pod creatures are gathering... how close are they to the Crystal Rose? How fast did they move? (Perception 38)

The intent of the plan is to swoop up and down going 120’ every 6 seconds, supposedly much faster than any of the villagers can get to the Rose. The Keepers definitely DONT want to fly high or hover or make a scene before the theft: that defeats the purpose! If they have already gathered or can move fast enough, the smash-and-grab is defeated before the Keepers even start.
.....

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 4. 3. 3

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday September 16th, 2019 11:01:19 AM

V stands by waiting for the retrieval team to act

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+31=38 ; 6d8+36=58 ;
Monday September 16th, 2019 9:04:02 PM

"Brom take out the glass, Ill distract 'em. Edson go invisible and get the rose and get out. They cannot hold or grab me, I'll be out in a jiffy."

Barratore plunges towards the ground. Kill first plan later, lesson learned. The Fighter executes a Charge from above at a Pod guy

Charge, PA Gtr Penetrating Strik, Gtr Vital Strike Hit AC 38 Dmg 58

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 5 minutes
Freedom of Movement - 5 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+21=29 ; d20+7=21 ;
Monday September 16th, 2019 10:53:34 PM

(Sorry, forgot to post yesterday)

Before they all take to flight, he will make sure Daemon isn't forgotten about. He casts Wind Walk on his reptilian spirit guide. He tells him to stay in mist form and follow along with the group. "Keep an eye open for danger and let me know about it," he says mentally. Daemon answers back, "CCertainly."

Emrys moves with the group ... he walks when they walk ... he flies where they fly. He keeps his eyes and ears alert for those little surprises that always pop up out of no where.

(Emrys' Perception: 29. Daemon's Perception: 21, which includes Scent.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday September 17th, 2019 8:14:19 AM

Edson waits for Lanliss to pick which role he wants. Otherwise Edson will just take the the point and snatch the rose.

Looking at the plant like creatures, the plan might be changing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday September 17th, 2019 9:58:44 AM

V watches and waits, hoping they aren't missing an opportunity to speak with the villagers.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Tuesday September 17th, 2019 3:34:40 PM

Taking the order from Barratore, Brom uses his adamantine sword to ash the glass case. Once broken, he grabs the flower and readies to hand it off to Edson or another non-combatant.

Clear Crystal Rose (DM Cayzle) 
Tuesday September 17th, 2019 10:36:33 PM


The party hovers over the glass box. The nearest villager is 60 ft away, another two are 100 ft, another two are 150 ft way ... likely one or two will arrive on site every round starting next round unless you act now to stop them.

Brom attacks the glass to break it. It has AC0, so the hit is inevitable. However, the glass has Hardness 30 and is immune to admantine. So I need a damage roll to see if it is yet broken.

Is anyone else acting? I seem to recall a wall of force plan to use if the villagers got closer. If you want to use it, now might be the time.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday September 17th, 2019 10:46:45 PM

Given the position of folks, Barratore attacks the Glass case
Charge, PA Gtr Penetrating Strik, Gtr Vital Strike Hit AC 38 Dmg 58

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 5 minutes
Freedom of Movement - 5 minutes
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday September 18th, 2019 5:19:21 AM

Tishe’ nods at Velarin and casts Wall of Ice to block the Viney villagers from coming closer than 40’.

....

Wall of Ice. 110’ long, 15’ high

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 4. 3. 3

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=37 ;
Wednesday September 18th, 2019 8:15:54 AM

"Edson, take it", Lanliss says.
Knowing that Edson has better chances to snatch the rose.
Lanliss looks out for any troubles that might arise.

Perception 37



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday September 18th, 2019 9:12:25 AM

V nods back at Tishe' and casts a wall of force opposite the wall Tishe just cast, to block the villagers from the other village from arriving. So the walls should be between the two villages and our party.

Wall is 20' high and 85' long.

"If they start going around that one before our guys get the crystal, I'll put another on the end of it Tishe'"

Bless(permanent)
Extended fly: 34 minutes: from Tishe'
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2-cx1
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Wednesday September 18th, 2019 7:32:06 PM

Edson moves in to snatch, saying a silent prayer that there were no secret traps. If everything works, he grabs and flys away.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday September 18th, 2019 9:06:59 PM

Giving both Velarin and Tishe a nod, if there were any gaps in the two walls ... and if it was necessary ... Emrys would plug in those gaps with a wall of his own ... Wall of Thorns.

(If necessary, Emrys casts Wall of Thorns to complete the circle. Range: Long. Effect: 17 10-ft Cubes. Duration: 170 minutes.)

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   d20+15=34 ;
Wednesday September 18th, 2019 9:33:12 PM

Barrartore looks about, gotta love magic. Walls will slow or maybe stop them cold while he and the others make off with the rose.

Keep a sharp eye out, though, just in case.

perception 34

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 47 rounds
Freedom of Movement - 47 rounds
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+29=31 ; 8d6+38=63 ;
Wednesday September 18th, 2019 11:55:47 PM

Brom strikes the glass with great strength.

Attack (rage, gvs): damage 63

Clear Crystal Rose (DM Cayzle) 
Wednesday September 18th, 2019 11:56:01 PM


Barratore swings and ... CRACK! A line appears on the clear box. But it is still intact.

Meanwhile, the party casters delay the villagers ... Tishe’ with a Wall of Ice, Velarin with a Wall of Force, and Emrys with a Wall of Thorns.

Caster Friends, please put your heads together and give your DM an idea of the radius formed by the barrier formed by these three walls. Or the sides of the triangle.

Edson stands ready to snatch the flower.

Lanliss keeps watch: He sees that there are three plant creatures at the walls; that’ll be six by the end of the round. You hear voices: “Hey! Get out of there! That’s against the rules! You better stop that!”

Brom, at the last second, gives a mighty whack! A net of cracks splinters around the box. One more blow will surely shatter it!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Thursday September 19th, 2019 10:36:03 AM

"Cmon" he mutters to himself. Nothing ever seemed to go perfect, atleast they were capable of adapting. He looked over at the plant creatures noticing more were about to arive. This was gonna get bad. He turned his attention back to the flower, ready to snatch and fly.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday September 19th, 2019 6:41:38 PM

Tishe’ keeps watch and ignores the calls of the Veggie-Villagers: she is a horrible bluffer and would only rile them up (is what she tells herself). The Spellweaver considers the situation. Her wall is 40’ south of the Cube. Velarin did his opposite so it is 40’ north of the cube. Emrys did his to close one of the gaps in-between, so that is 20’ high and closing the west side between the Ice and Force just 40’ to the West of the Cube. (80’ feet separate the Wall of Ice and Wall of Force)

That leaves one 80’ gap to the East of the Cube that is still open. “I’ve got the gap”, she calls, and casts another Wall of Ice, 80’ long and 20’ high.

The ‘Snatchers’ are now surrounded by magical walls, all 40’ away from the Cube they are trying to break, and all 20’ high (except for the south side which is 15’ high).

“By the plan!” , she calls. “Quickly!”

......

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 5. 3. 3


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday September 19th, 2019 7:46:50 PM

V stands by, ready to drop another wall or an ice storm as needed, and waits for the case to be cracked. "I can disintegrate it if you want, but if I do, no promises on what happens to the rose" V yells to those below

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+14=24 ;
Thursday September 19th, 2019 8:19:36 PM

"Edson!", Lanliss says trying not to break the plan to the things that start to appear.
"We are sorry, we just got lost", Lanliss replies to them.
Trying to seem like he got lost making a face with an expression of confusion.
His body ready to go and run but he tries to seem like he is just scared and got lost.
"We are away from home and just want to go back to our lovely cozy place", he adds.
'Come on Edson just steal it and let's go out', Lanliss thinks.
Bluff 24

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind   6d8+36=66 ;
Thursday September 19th, 2019 9:15:00 PM

Barratore takes another swing at the glass case

Gtr vital strike PA Dmg 66

Spells
Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 46 rounds
Freedom of Movement - 46 rounds
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday September 19th, 2019 10:58:35 PM

(The Wall of Thorns' spell produces 17 10-ft Cubes that can be shaped ... if that helps.)

Emrys quietly whispers cheers for Barratore to break the glass ..."Come on, almost ... almost ... ohhh, that left a mark!!"

Clear Crystal Rose (DM Cayzle) 
Thursday September 19th, 2019 11:54:07 PM


Tishe’ casts another Wall, ensuring that the irate plant-folk are kept at least 40 ft away.

Velarin and Lanliss stand by, ready for anything.

Barratore takes a final swing and breaks the case. The rose is exposed!

Edson grabs the flower, as Emrys cheers him on.

The bigger plant creatures start to pile up on each other, and will be over one of the walls of force next round.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+29=43 ; 2d6+38=48 ;
Friday September 20th, 2019 12:09:59 AM

"I like a good fight, but even I got my limits. Think it's time ta get the Gargul out of here." He says. He steps to the wall and prepares to defend the others.

Readied attack: AC 43, damage 48

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday September 20th, 2019 3:24:36 PM

V drops another wall of force on top of the previous one, making it 40' high and 85' long. And then ascends an additional 30' upward.

"Time to fly boys and girls. Let's get a move on."

Bless(permanent)
Extended fly: 34 minutes: from Tishe'
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday September 20th, 2019 7:35:31 PM

Lanliss moves with the rest trying to stay near Edson in case of an attempt to recover the rose by the things that are trying to stop them.


AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=40 ;
Friday September 20th, 2019 11:13:10 PM


With Velarin plugging the gap, Tishe’ looks towards the Portal sight to see if there are any obstacles that may have sprung up. She will call ‘all clear’ or describe anything new to the Keepers.

......
Perception. 40. (Nat 20 on a skill check; what a waste!)

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 5. 3. 3

Clear Crystal Rose (DM Cayzle) 
Friday September 20th, 2019 11:36:56 PM


[OOC: Quick DM Post to help make up for missing one earlier this week.]

Velarin casts another wall of force to continue to keep the plant people at bay. The party lifts off.

Lanliss guards Edson, who is carrying the third rose.

Brom is the last to enter the sky, ready to fight, but you have a flight path out before battle comes to you.

Tishe' looks ahead and sees no impediment to a straight flight to the exit.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Sunday September 22nd, 2019 7:31:58 PM

Edson grabs and goes. He listens to make sure nothing befells those protecting him, but it nothing seems wrong he books it for the entrance.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday September 22nd, 2019 9:32:31 PM

Barratorre will lead the way towards the portal

Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 46 rounds
Freedom of Movement - 46 rounds
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe


Clear Crystal Rose (DM Cayzle) 
Sunday September 22nd, 2019 11:01:57 PM


The flying heroes fly toward the exit. The plant creatures below start chasing you -- or trying to head you off! The vine creatures are too slow, and there is no chance any of them can get to the exit in time to stop you. However, the pod creatures have move 50, and some of them are between you and the exit. So, please, post a fly speed for each PC, and mention any mitigating factors you will use in order to win this race.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday September 23rd, 2019 9:36:59 AM

Fly speed of 60'. V will use a scroll of wall of force to drop a 10' high and 90' long wall of force in their path as they run to slow them down for a couple rounds.

"Tishe'! Emrys!. They can't beat us to the exit if we drop a few walls in their path as they move! I have one left on scroll"

Bless(permanent)
Extended fly: 34 minutes: from Tishe'
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x3, Magic missile X4-cx1,
2nd: Invisibility x2, resist energy X2, Mirror image-c, See Invisibility, Knock
3rd: Fireball X2-cx2, Haste-c, Haste-c, Dispel magic, Fly-c, Fly-c
4th: Dim Door x2, Ice Storm, fly-C, stoneskin X2-Cx2, silent Dispel Magic
5th: Teleport X2, Empower Fireball-c, Empower fireball-c, Wall of force X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, Disintegrate, true seeing-c, Maximized Fireball-c
7th: Mage's mansion, Empowered cone of cold-c, Reverse gravity-c, Limited wish, Silent Grtr Dispel Magic
8th: empowered chain lightningx2, Sunburst-c, Maximized cone cold-c,
9th: Meteor Swarm-c, Wish, Crushing Hand



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday September 23rd, 2019 6:11:02 PM

Tishe’ is surprised. “I would have thought the vine-Taurs faster than the pod-taurs, but they keep rolling along!” They are fast, and one can’t run in the air, the casters are gonna have to slow them down to make good their escape. She flies, then hovers to cast a Wall of Ice on the left flank of Velarin’s Wall of Force, extending the 20’ tall Wall Another 80’.

....
Fly 60’

Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 6. 3. 3


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Monday September 23rd, 2019 7:03:18 PM

Edson flys ahead, hoping the invisibility keeps him from being spotted. he keeps an eye out for the others, making sure they're not trapped or being dragged into a battle.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday September 23rd, 2019 8:10:00 PM

Emrys is flying along (at 60ft, like the rest), Daemon is Wind Walking in mist form (he can travel as fast as 60mph) but maintains a short lead, not getting too far ahead of his master.

He sees the pod creatures between them in the exit. The wall summoned by Tishe would be most effective, but he decides impede their movement as well. He decides to invoke a Miracle ... a powerful gift in which he can choose from all sorts of powerful effects. However he decides not to abuse such a gift with an overly powerful request when a simple effect would be sufficient.

(Emrys casts Miracle to duplicate an Entangle spell empowered with the potency of a 9th level spell. Range: Long. Area: 40' radius spread (80ft diameter spread) in the area of the pod creatures. Save: Reflex 32. Duration: 17 minutes. Area is now difficult terrain.)



(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Monday September 23rd, 2019 8:48:00 PM

Barratore flies along, he too, can cover 120' every 6 seconds, thanks to his extensive training with his armor. The fighter flies in a straight line, until he will need to land. "Brom and and can hold off and occupy any creatures that we need to, while the rest of you go through the portal. We will be right behind you"

Magic Circle Protection from Evil - V 105 minutes
Stoneskin DR 10 Adamantine 110/150 Adamantine - V - 44 rounds
Freedom of Movement - 44 rounds
Haste +1 Att/AC/Reflex 2/10 Off
Ghost Touch 4 hours
Extended Fly - Tishe

Clear Crystal Rose (DM Cayzle) 
Monday September 23rd, 2019 11:36:40 PM


With everybody flying at 60, plus two more walls and an entangle, the party is able to win through to the exit first!

You burst out into the dark antechamber. The door slams shut and you have escaped the realm of the undead-plant-things.

AND you have escaped with all three of Kelsandria's crystalline roses, clear, red, and green. And you have the wish-eyes!

You are back in the Wold, albeit at the bottom of the Pit of Darkness. Your divinations work again, whew. What do you do?

==========

[OOC: DM Award -- For your prowess in exploring the "Wholesome" Garden, and for dealing handily with Kelsandria, please accept 200,000 xp.]

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Monday September 23rd, 2019 11:37:30 PM

Brom takes to the air. He can move at 80-ft per round because of his armor. He flies straight, but he soon learns that he is lagging behind the others and the vine creatures are keeping pace with him.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday September 24th, 2019 1:27:46 PM

Black in the black, Barratore can now access his Haversack and produces his Everburning torch, even though he knows a great deal more magical light is surely about to be created.
"1 down, 1 to go. V. Lets get that sweet mansion of yours up and plan out our assault."

Assuming the magical mansion is shortly created, Barratore enters, gets a bath and finds the grand dining room for some food and drink.

When the others gather to join him, Barratore lays out what he sees as what is coming
"Fire protection, a bit more fire protection and a heap of fire protection. I don't think things will be drastically different upon entering. Which means we won't need all of that Fire protection until after the first battle with the anti magic golems and the girl. And as they destroy active spells, we should probably not have too much going on in the first place. At least us front liners. Though her blade conducted negative energy, so Brom and I should have Deathward going in. After her, we hit those swarms, so some nice non fire based area spells would be great. Then we have the elementals and the lava falls. Need some walls or shaping of stone to give us a tunnel and then it will be Meagos and the other golems

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday September 24th, 2019 4:43:42 PM

"Agreed Barratore. One magical mansion coming up. Shall we go up top to the lair of the time elemental as we did last time? Seems to be better than hanging down here with major magical spells of confusion and insanity still sticking to the walls. And we all already have fly up. I am assuming tomorrow that I should prepare another couple of stone skins? I only have 2 left until i restock up on components"

Unless it's decided against, V will fly up the tube back to the lair of the time elemental and cast the mansion.(ooc making new spell list now as i will have very little time tomorrow.)

Bless(permanent)
Extended fly: 34 minutes: from Tishe'
Heroes Feast: 12 hours: +1 attacks / will saves, +4 vs. poison

1st: Mage armor(extended)-C, endure elements x5, Magic missile X2
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Fireball X2, Haste, Haste, Dispel magic, Fly, Fly
4th: Dim Door, protection from energy, stone shape X2, Fly, stoneskin X2,
5th: Teleport X2, Empower Lightning bolt, Cone of cold X2, Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, Reverse gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, Crushing Hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday September 24th, 2019 4:49:37 PM

(OOC: Adjustment: feel free to comment on spell selection, always happy to make a group improving adjustment)

Bless(permanent)

1st: Mage armor(extended)-C, endure elements x4, Magic missile X3
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X2, Dispel magic, FlyX3
4th: Dim Door, protection from energyX2, stone shape X2, stoneskin X2,
5th: Teleport X2, Empower Lightning bolt, Cone of cold X2, Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, Reverse gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, Crushing Hand



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday September 24th, 2019 7:11:21 PM

Tishe’ breathes a BIG sigh of relief as the last of them get through the gate. “Yes, definitely up to the Time Elemental before resting; we don’t want them to come through as we are resting, do you? And those wizards have plenty of minions.”

Luckily, everyone still has a Fly Spell activated, and the group can just fly upwards until out of the darkness!

.......
Heroes' Feast from Emrys. 12 hours. +16 temp hp (used) +1 morale attack and will saves. +4 morale saves vs poison
Endure Elements; 24 hours
Extend Daylight; 8 hours. 60' illumination, 120' shadowy light. Since morning.
Extended Fly. 34 minutes. 60’ fly speed (x2 move=12’)
............
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 3. 7. 8. 6. 3. 3

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday September 24th, 2019 7:29:36 PM

Edson whipes the sweat from his invisible brow. Then realizing, comes into view

" I dont want these" he says as he hands the roses over to whoever wants them.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday September 24th, 2019 8:34:37 PM

Lanliss doesn't object.
Finally happy to be a safer place with less plants critters trying to hurt them.
"Finally back", he simply says

Mastering Maegos


A Chance to Regroup (DM Cayzle) 
Tuesday September 24th, 2019 9:35:41 PM


As they did the day before, the heroes fly up the pit and "camp" in a Mage's Mansion. They discuss what will be needed to assault the Burning Land of Maegos. Is it then a straight-up fight that you seek? Will you bring the crystal roses with you? If so, who will carry them, and in a dimensional container? If not, where and how will you stash them?

Any divinations of other spells you guys wish to cast before heading back in?

Are you bringing the permanent telepathy head spikes with you?

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Tuesday September 24th, 2019 10:40:40 PM

Emrys and Daemon fly up and out of the pit with the rest. The doorway to the magic mansion is a most welcome sight. He is more fatigued that usual. Never has he cast such powerful spells; their drain was more than expected. He now understands how his father tried to described the feeling; and that there was no good description. He collapses into a comfortable chair and signals for one of the servants to bring him his wine. "Don't move with that bottle ... I'm not done yet!"

After the first bottle, he begins to ponder the things he saw today .. the things they collected. The fact that Luck Stones, extraordinary and of exception quality they were .... "why were they the eyes of that undead garlic?!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday September 25th, 2019 7:27:00 PM

V sits back and relaxes in a comfortable chair. looking forward to a tasy meal he doesn't actually need to eat, a glass of wine he definitely wants to drink, and a bath he absolutely needed.

"Do we want to undertake a full out assault right off the bat? I'm not sure if that's the wisest course of action. I think perhaps we give Maegos the same option we gave Kelesandria. Cease all activities outside of your realm, or will do it for you. We may have a much more difficult time with Maegos, as his golems are not likely effected by spells as the plant people were."

"Do we take the flowers? I'm not keen on taking them in, but at the same time i would not feel secure leaving them out here while not in our possession....Unless I teleport them back to the Manor and leave them there."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday September 25th, 2019 7:35:21 PM

Lanliss clears his boots from the mud and other debris.
He tries to clean his cloths partially successful.
"Do we tell him we killed her ?, what about a plan ?"
Lanliss asks while still trying to make his appearance (clothes wise).
"In the end I should have not disguised myself with all the stuff I found", he thinks out loud (and says).
He then proceeds to throw down a stick he finally managed to get from his.
"that was a itchy one" , he thinks as he continues.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday September 25th, 2019 7:40:46 PM

“Sure we take the Roses”, says Tishe’ with a smile, “ but we lock them up, too. I’ll just put them in my Pants o Plenty in the morning and when we go into Maegos’ realm, the extra-dimensional pockets don’t work. Might as well make the crazy Tecuri rules work for us on this pattern. “

She considers Barratorre and Velarin’s ideas, and reluctantly... sides with the Minotaur. “No use if we are just gonna take his armor at the end anyways. Maybe after we beat Braella, Sieur Edson and Sieur Lanliss can find the secret entrance so we can bypass everything and jus get to the throne room?”

“And a Wind Walk Spell we can bypass the geysers and Swarms.”

“And Sieur Velarin, are there any Spell changes you can do to your normal study for better effect against constructs?”

..........
Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday September 25th, 2019 9:41:50 PM

Barratore listens to V, but he's no longer inclined to talk to anyone. "Talking compromises us." He turns to Lanliss, "Sure, we totally tell him as we carry out the plan. Put an end to him and take his armor"

Barratore nods as Tishe talks, "That's right the secret passage he showed us to get out quickly. Bloody brilliant Tishe." Barratore does inhale and sour look crosses his snout, "Nothing we have thought seems to really carry through and I am nervous about bringing in the flowers in an extra dimensional space with the premise that we think there is no way to access it. We can't, but can he?"

Barratore continues, "What if we left the roses inside a mansion. The spell lasts over a day, and only those V says can go in can. Thoughts?"



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  d20+32=39 ;
Wednesday September 25th, 2019 10:14:42 PM

Curiosity takes Emrys over and after a quick gaze of Guidance (witch ability), he casts Detect Magic and attempts to discern why the three luck stones are so special. (Knowledge [Arcana]: 39+2 = 41)

A Chance to Regroup (DM Cayzle) 
Wednesday September 25th, 2019 11:43:23 PM


Safe in the magical mansion, Emrys unwinds and ponders the imponderable. He considers the three magical gem-eyes, and detects that they are each tied to the three crystalline flowers. While the flowers last, the gems cannot be destroyed. Once the flowers are destroyed, each eye can be used once to cast a Wish spell.

Velarin suggests an alternate approach to Maegos, and he wonders what the party should do with the crystal flowers. Maybe leave them at the party Manor?

Lanliss relaxes and worries at his dirty garb. It seems hard for your Dungeon Master to honestly believe, however, that such mundane concerns are at issue for a hero of the 17th level of puissance. Surely the invisible master servants of the mansion would clean and mend and buff and shine as needed, from boots to buttons! But be that as it may, Lanliss also worries at the plan for Maegos, wondering what to tell the master smith.

Tishe’ thinks that Braella will have to be beaten again, and that the dungeon will need to be re-run, unless you can find the back door. And put the flowers in an extra dimensional space?

Barratore suggests leaving them here in the Mansion, and heading in for a fight and the secret passage.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Thursday September 26th, 2019 12:17:38 AM

Brom rests in the mansion. He doesn't have much of an opinion on what to next.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday September 26th, 2019 10:39:17 AM

Clean (yes!), fed, and resting, Tishe’ nods. “I think if we put it anywhere, it is not completely safe. I mean, if he can get minions out and detect the magic emanations of the Mansion, they could dispel it and capture the Roses that way. Even the Powers are not completely safe when you remember Margos’ comments about Kelivar and Marteus! Having them with us at least means Maegos has to go through us to get them in the first place. “

“I thought about announcing we have the Roses and get escorted to Maegos, but we never seem to have good luck with hidden threads. Most likely, we would just have to fight everyone at once!”

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Thursday September 26th, 2019 7:13:46 PM

Edson eats and relaxes. He listened for his part of the next plan, but otherwise took it easy.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday September 26th, 2019 7:14:23 PM

"I will have to agree with Tishe' Barratore. The safest place for the roses is back home or with us. I could teleport back with them leave them safe there...For that matter. We could all teleport back. Time is not of the essence in this instance for a change. We actually have the time, for the first time I can remember, the option to go back, purchase some additional potions, scrolls, anti-golem stuff, update Lord Hmitri as to what is going on in case it goes bad, and then return when ready. If we all get wiped out, the Cinnamon Valley has no idea what is going on here. I would definitely like some more potions and scrolls before attempting this. Maegos is likely to be more difficult than Kelasandria."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday September 26th, 2019 8:58:03 PM

Lanliss is happy to find his cloths clean like new.
The unseen things in this mansion are truly magnificent, to think that they even cleaned his super suitable for camouflage cloths.
"The wonders of magic", Lanliss wonders/muses/thinks.
Lanliss agrees with Velarin only adding the obvious.
"If we go back there after stocking everything, we should except a welcoming party, a deadly one."

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday September 26th, 2019 9:14:56 PM

Barratore agrees with the keeping of the roses with the party. "I am not concerned about a minion being summoned to the mountains, who penetrates the mines, navigates the lake of magicless death, defeats the time elemental and then is powerful enough to dispel one of V's mightiest spells, but I see no reason to press it. No way we leave them at the manor. They go with us. I agree with Lanliss the only drawback i see to the time is on our side idea is that is seems to me, in order for those two to have hated each other so much, they have to be aware of the other. We just killed her correct? I think we should operate under the impression that he knows that and is putting precautions and defenses in place. Even though us bringing him the roses and thus putting an end to her is what he wants. He knows we are highly capable and will be on the highest of alert when we go in.."

Barratore pauses, "Which then leads back to what V was saying, returning for some special supplies for what we know of his defenses seems prudent. I think we should follow that course. Maegos is not 'going' anywhere. We should be at the top of our game."

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday September 26th, 2019 10:20:21 PM

Emrys informs the rest what he learned about the crystal flowers and their connection to the Wish Stones.

"Very enlightening indeed! While the flowers exist, these Wish Stones can not be destroyed. Once the Flowers are destroyed, each of the tree Wish Stones can be used to grant a Wish. This opens new doors of possibilities, wouldn't you say?! Perhaps something quite useful against the 2nd evil ex."

Emrys gazes deeply into the marvelously crafted wish stones and says, "Afterwards they would make fine paper weights, a nice conversation piece ... a lovely gift."

Daemon then chimes in ... "Why not wissh for a giant gemsstone worthy of an immortal ... and make a SSoul Trap for Maegoss. You were sscheming that tactic earlier!"

"Spoiler, Daemon! I was about to get to that. Yes, if done properly, Maegos merely touching the gemstone would complete the casting of the spell and his resistances would be useless. He'd be trapped within the gem for eternity ... for as long as the gem exists."

A Chance to Regroup (DM Cayzle) 
Thursday September 26th, 2019 11:52:39 PM


The heroes talk about next steps. Visit the Catacombs, and come back extra prepped? Keep the flowers close by? All good ideas, but it is time to make some decision.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday September 27th, 2019 9:53:08 AM

Let us return home for a short bit then. I can teleport a total of 5 people plus me in one shot, or 3 plus barratore and me, because he's so big he counts as two. Therefore, I come up one short for a single trip. I have a scroll someone else can use to get a couple people home, or i can just make multiple trips, assuming that I can teleport back to this location once I study it for returning purposes. If i can teleport out, I should be able to teleport back.

Unless opposed, V will carefully study the lair of the time elemental and then take everyone but Emrys and Barratore on trip one, then immediately return for Emrys and Barratore for trip two.

Bless(permanent)

1st: Mage armor(extended)-C, endure elements x4, Magic missile X3
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X2, Dispel magic, FlyX3
4th: Dim Door, protection from energyX2, stone shape X2, stoneskin X2,
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, Reverse gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, Crushing Hand



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Friday September 27th, 2019 10:00:52 AM

"Velarin, you can take half, I can take the other ... I can Word of Recall myself and five others ... or Barratore and three others."

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday September 27th, 2019 5:32:43 PM

While worried Meagos will have something besides bones up his metal sleeve if left for too long, Tishe’ agrees that keeping The Pitchfork council informed is prudent. She agrees with Velarin's plan.

“And Sieur Emrys has an interesting idea too. We can try it if everyone thinks it has a possibility of working.

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday September 27th, 2019 8:43:44 PM

Lanliss agrees as well not having any plan that seem better than informing the council and restocking afterwards.

A Chance to Regroup ... WHEN? (DM Cayzle) 
Monday September 30th, 2019 11:07:50 AM


With the caster power in the group, two teleportish magics are no difficult matter. Velarin takes everyone but Emrys and Barratore. Emrys thus moves himself and his large friend to the designated refuge that is your manor. Velarin, please roll the standard Teleport chance for error ... on a d100, that's 98-99 for being off target, and 00 for going to a very similar location.

[OOC: Your DM does not see any name for it other than "The Manor" -- are there details I am missing?]

However, teleporting from the Temple of Time, near a place where dimensional magics are disrupted, proves problematic. Maybe it would have been better to have open sky overhead when the spells were cast ...

Emrys leading one group, and Velarin leading the other, find that their paths diverge as the dimensional magics warp and weave.

Each of you, also please roll separately for WHEN your group arrives. 2d6-7 ... -5 to +5 days from the present. 0 = arrives the same day the spell was cast. Roll a d2 and a d12 to see the time of day you arrive.

Keep in mind that you have been underground for several days, and may or may not be surprised when you arrive. But Velarin's group may be surprised that Emrys' group does not immediately follow, and Emrys's group may be surprised not to find Velarin's group when you arrive. Unless Velarin's group finds Emrys's group waiting?! Or maybe Velarin's group will be already there when Emrys's arrives? Hmmm ... confusing!

Note that attempts to teleport back to the Temple always fail. The only way to return is through the front doors.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless.  2d6-7=-3 ; d4=3 ; d12=11 ;
Monday September 30th, 2019 12:51:12 PM

(Teleport Time Roll 2d6-7: -3 ... 3 days in the past? At d2=2, d12=11)

Emrys and Barratore arrive at the Manor House. The process felt instantaneous to them. They have no idea that they time traveled. He does wonder what he saw in the threads of time space. Two guys in a glass box with the word "telephone" written on the side. "What's a telephone?"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d100=29 ; 2d6-7=-3 ;
Monday September 30th, 2019 6:10:10 PM

(teleport %=29)(-3 on the time roll)

V waits to see where and when they arrive. If anything is out of the ordinary for a teleport, V chides himself for having the intelligence of an Ogre and not thinking that teleporting from the time elementals lair might not be a great idea.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Monday September 30th, 2019 7:05:14 PM

Edson waits to see where and possibly when they end up. He waits for the person who porrted them to inform him its okay before heading to the manor with the others.

A Chance to Regroup ... WHEN? (DM Cayzle)  d4=4 ; d12=10 ;
Monday September 30th, 2019 8:08:20 PM


Velarin's group arrives three days ago at 10 pm [per DM rolls in this post]. Emrys's group arrives also three days ago at 11 pm!

You were pretty sure it was not late at night when you left.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Monday September 30th, 2019 8:34:30 PM

Barratore has nothing to give on this one. They were underground, in and out other dimensions and spent multiple days in V's magical mansion. The fact that it is night does not phase him, he'll never know about time travel.

"Well given the time, I suppose we call it right now and get going first thing tomorrow."

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday September 30th, 2019 8:45:34 PM

Tishe’ waits to see where and possibly when they end up. She waits for Velarin to inform her its okay before heading to the manor with the others.

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=34 ;
Monday September 30th, 2019 8:58:27 PM

Lanliss awaits for the teleport to happen.
When arriving in the old place.
Lanliss will look around for the rest.
Asking, "where is Emrys and Barratore?"
Perception 34


A Chance to Regroup ... WHEN? (DM Cayzle) 
Tuesday October 1st, 2019 12:07:52 AM

So let's say you all have regrouped, at midnight two days ago. You will probably rest at the Manor? Maybe you do not even know that it is the past. Though that hour delay before Emrys and Barratore arrived is troubling?

What do you do in the morning?

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday October 1st, 2019 5:23:33 PM

Barratore would like to divide any treasures gathered thus far and sell them in the Catacombs.
"I'm not a fan of using wishes to create an elaborate trapping gem to try and trap Meagos. We don't know if he has a soul as we know it. His life, like the woman's could be tied to the armor and the demi plane. I don't like our chances in getting him to fall for the rouse in the first place. He almost certainly knows Kasandra is dead and we are the only candidates to have done it. He is a pretty bright, nearly immortal mage. My vote he knows the spell and wont be accepting any big gems as gifts."

Barratore shakes his head, "Far better uses of wish spells, like bringing back the dead or changing such psychotic joke inflicted upon us by Warrd."

"I need to hit the Catacombs regardless and get a few things."

Barratore heads out, one because he does need some stuff and two, he figures last one without something to do will have to play paige boy and report to the council

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday October 1st, 2019 7:12:44 PM

V chides himself for having the intelligence of an Ogre and not thinking that teleporting from the time elementals lair might not be a great idea once he realizes that it should not be night. He will inform the others. "I perhaps made a miscalculation by not leaving the elementals lair before we ported. It would seem that time and space were likely warped somewhat. We will give the others some time to arrive before we start the search for them."

After everyone is back, relaxed, and cleaned up, V agrees with Barratore regarding the catacombs. And then Seeing Barratore exit stage left, he quickly volunteers to assume his usual role of dealing with the catacombs, and allowing others to go chat with the council.

(ooc: treasure list to follow shortly)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday October 1st, 2019 7:38:52 PM

(here is what I have for the treasure list. If anyone wants anything, claim it and i will not take it to catacombs. No cash, just items)

3 tree feather tokens 400 x3
+3 amulet of natural armor 18,000
+1 human bane scimitar 8,315
+4 str. longbow 475
MW hand axe 306
2 belts of physical might +2 10,000 x2
Cloak resistance +3 9,000
headband charisma +2 4,000
+1 light fortification breastplate 4,350
+5 adamantine full plate 40,000
+1 comp. longbow 3,300
+3 life drinker ???
amulet natural armor +1 2,000
Headband of mental prowess +2 10,000
ring prot. +2 8,000

(kelsandras roses and wish eyes)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday October 1st, 2019 8:36:02 PM

Edson wants to see his cut, and then will probably head to the catacombs and do some shopping.

The time screw up isnt noticable to him, so he feels ad if they were successful.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday October 1st, 2019 8:56:45 PM

Lanliss sorts his stuff out and awaits for his cut as well.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP:245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Tuesday October 1st, 2019 9:20:06 PM

Brom relaxes and has many drinks that evening. He keeps out of the planning. His planning usually involves charging and swinging his sword.

A Chance to Regroup ... WHEN? (DM Cayzle) 
Tuesday October 1st, 2019 11:39:51 PM


The party pauses to split up loot. Let us assume that all transactions are complete, so that there is no delay of game.

Note that you also have the head-spikes from the metal lord, which supposedly connect everyone who has implanted them via telepathic communication.

Also note that the wish-eyes are worth 80,000 gp each once the flowers are destroyed.

You also mentioned connecting with the local ruling council? Who is doing that, and to whom are they reaching out?

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday October 2nd, 2019 5:24:24 AM

Tishe’ doesn’t realize anything is amiss until Velarin Points it out, they lost a couple of days. That, however, makes her excited: “We have 2 days to prepare and teleport back before Maegos knows we are gone!”

Tishe’ composes a short letter to the leader of Magpie Crossing and the local member of the Pitchfork council: Lord Hmitri. In it she tells him that the Keepers are home for a couple days and have important news on their whereabouts. Would he be interested in coming to the Manor for dinner? She seals the note and gives it to One of the Flett boys to deliver, and asks Glenda to get the food and preparations for the Keepers, Staff, and about six guests. (Anticipating Hmitri will have an advisor and a bodyguard or two).

At the Manor in Magpie Crossing, there is no relaxation for the Spellweaver. It is off to maya’s treasures and the secret entrance to The Catacombs! She speaks friendly-wise to old Maya, but tries not to let her tongue get the better of her until they are able to speak with Lord Hmitri.

Then it is cleaning up and helping to set the table. Tishe’ knows the only thing that someone can trust her with when it comes to preparing food is fetching the water to boil, so she tries to stay out of the kitchen in preparations.


Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday October 2nd, 2019 7:11:07 AM

(going to wait to hear if Barratore or Emrys want any items before placing sell order.)

"Does anyone wish to keep a wish stone? they are expensive, but quite valuable?" Once hearing from Barratore and Emrys, V heads to the catacombs with the loot(listed below)

3 tree feather tokens 400 x3
+3 amulet of natural armor 18,000
+1 human bane scimitar 8,315
+4 str. longbow 475
MW hand axe 306
2 belts of physical might +2 10,000 x2
Cloak resistance +3 9,000
headband charisma +2 4,000
+1 light fortification breastplate 4,350
+5 adamantine full plate 40,000
+1 comp. longbow 3,300
+3 life drinker ???
amulet natural armor +1 2,000
Headband of mental prowess +2 10,000
ring prot. +2 8,000
3 wish stones 80,000 x3

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday October 2nd, 2019 8:52:40 AM

ooc Barratore doesn't want any of the specific treasure

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday October 2nd, 2019 9:37:05 AM

Lanliss packs his stuff and plans to visit the catacombs.
The wands are quite useful even though he is not a magic user by birth.
He wonders what wands he can afford to buy this time.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Wednesday October 2nd, 2019 11:58:37 AM

Emrys isnt interested in any of the gear. He already has more powerful versions of what is available on the table.

Barratore makes an interesting point. The nails that Maegos had given them could be used as censors to scry on them. He should probably perform some magical tests and divinations of his own. But it is probably best if we keep them in a lead box for the moment.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Wednesday October 2nd, 2019 8:03:21 PM

Edson shakes his head at any of the treasure. " Those wishes scare me.. so many ways to lose on that deal."

Edson will go to the council.. only if someone else goes to speak.

(Dan K) AC: 36 (T 16 FF 26), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday October 2nd, 2019 9:21:33 PM

Barratore heads to the Catacombs and picks up some potions and a scarab for fighting golems. Upon returning, he's delighted that Tishe and the others have taken care of reporting to the council.

"Unless anyone has anything, we should port back to the mine entrance and make our way down. Emrys's recall wont work, so transit is on you V. Once we get back across the lake, we make a mansion and plan our assault."

A Chance to Regroup ... WHEN? (DM Cayzle) 
Wednesday October 2nd, 2019 10:00:31 PM


Tishe's message is sent to Hmitri, and the fellow you send to deliver it returns with a reply: "Of course, I would be pleased to dine with you noble heroes."

The Manor is a hustle-bustle of preparations. Meanwhile, you visit the Catacombs and make purchases. Barratore cleverly buys an anti-golem item.

[OOC: Please keep in mind that you HAVE to break all three flowers before using or selling the wish-eyes. Do not go to the Catacombs to sell them, please. They are nonstandard fate items, not the kind that stick to you, but also your usual Catacombs item. You have to find a buyer in game.]

Emrys spends some time analyzing the Telepaspikes. They cannot be used for scrying, because scrying only finds creatures, and clairvoyance only finds places. Locate Object and equivalent would find them, without scrying ... but with wishes on the table, almost anything is possible. There's the old standby of the paranoid hero, Detect Scrying, if you have that available ...

With time and full divination available, it is clear that the Telepaspikes work as advertised: Tap one into your skull, and then you have perfect private telepathy with everyone else who has a spike. But a thought may occur: what if Maegos did not give all the spikes in the set to you? What if he held one or two back?

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Wednesday October 2nd, 2019 11:41:47 PM

Ooc: Brom doesn't want any of the treasure.

Brom gets a bath the next day. He also collects some rations and a normal pack for items so he doesn't lose access to them in the pocket dimension. He will also ask one of the spellcasters to place a fire protection spell in his ring of storing.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday October 3rd, 2019 9:17:41 AM

After putting a protection from fire into Brom's ring(17th lvl caster) V heads to the catacombs, setting aside the wish eyes and flowers so that he doesn't accidentally sell them.

3 tree feather tokens 400 x3
+3 amulet of natural armor 18,000
+1 human bane scimitar 8,315
+4 str. longbow 475
MW hand axe 306
2 belts of physical might +2 10,000 x2
Cloak resistance +3 9,000
headband charisma +2 4,000
+1 light fortification breastplate 4,350
+5 adamantine full plate 40,000
+1 comp. longbow 3,300
+3 life drinker ???
amulet natural armor +1 2,000
Headband of mental prowess +2 10,000
ring prot. +2 8,000

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday October 3rd, 2019 9:25:28 AM

At the Catacombs, Tishe’ does her shopping

At dinner, she helps recount the issue with what’s going on above the Cinnamon valley border. “It’s a Teucri artifact that has kept two warring wizards from the Second Age still alive and warring in a love/hate knot. The Teucri artifact that keeps them alive also is projecting their suspicions and hate to the mountain communities. This both turns people crazy and attracts evil things that like that feeling. We are gonna go back and stop those wizards which should enable Good things to return to the mines and villages.”

And in the morning, she is ready to return. “I have 4 scrolls of Acid Arrow at 15CL, and 2 scrolls of wind wall. Just in case!”



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Thursday October 3rd, 2019 4:39:32 PM

Edson cleans up, does some relaxing around the manor and rests before being ready the following day.

Around the manor he'll help here and there to do some chores or wherever he is needed to help.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday October 3rd, 2019 6:21:30 PM

Barratore returns from the Catacombs in time to get ready for the dinner party. Food, drink, songs and dancing? Yes please.

The fighter nods at Tishe's purchases, I improved my armor and picked up a golem killer." he looks to Edson Lanliss and Brom, You can get one for 5,000. Pocket edition Scarab of Golembane. Cut right through their resistances" Having a seat he reconsiders his statement, "Go get a pocket edition Scarab of Golembane."

on the spikes, Barratore still has intention of pounding one into his skull. "I think those stay in a dimensional pocket for the time being. Don't need any eavesdroppers."

Barratore dons some regular clothes. A tunic, vest, a loose fitting waist wrap. and relaxes until dinner

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Thursday October 3rd, 2019 11:10:19 PM

Emrys needs to know if they are being spied upon. He doesn't know a spell that detects scrying or other divinations ... only to redirect or hide from such prying eyes. However he has learned to manipulate powerful magic energies to anything he possibly desires. It's an awesome ability and he fears the corruption of wielding such power, but he sees no other course of action. He's been given the gift ... he might as well use it.

(Emrys casts Miracle to duplicate the Detect Scrying spell. Area: 40-ft radius emanation. Duration: 24 hours.)

A Chance to Regroup ... WHEN? (DM Cayzle) 
Thursday October 3rd, 2019 11:12:31 PM


Brom takes a bath and gets his mundane gear prepped while waiting for the loot split.

Velarin heads off to the Catacombs.

Tishe’ shops too.

Edson lends a hand with the chores around the Manor.

Baratore compares shopping experiences and offers advice.

Paranoid or perfectly practical, Emrys uses mighty magic to ensure that if anyone scries on the party, he will know of it.

That evening, the heroes have dinner with Hmitri, and Tishe’ takes the lead in explaining what the party has learned.

“I have no doubt,” Hmitri says, “that many foul ageless things found refuge in the Dread for many years, sheltered by the liches and evil magicians among the Sons. Now that the Dreadlich is gone and the Sons dead or dispersed, it is good to see heroes such as yourselves purging that land. Maybe more honest folk will start to settle there, and eventually cure the land of its contagion. It is the gods' work you are doing here, my friends.”

He has one more suggestion: After you are done, do what you can to bless the land and consecrate it for the cause of life.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Thursday October 3rd, 2019 11:44:05 PM

Brom says to Barratore "My BAS cuts through 'em already, being adamanine. Sides I'd have to lose some protections ta wear the thing."

Brom dresses in his "good" clothes for dinner. He hangs out and people watches. These things were not him.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday October 4th, 2019 5:27:24 AM

Tishe’ thanks Lord Hmitri for both the insight on why the secrets of the mountain (and many other things in the Dread) have been lost or unknown. Why, from stories the original group of Keepers say, this isn’t the first time they have ventured into the Dread to do some cleansing!

Although a trained performer, Tishe’ isn’t in the mood for song nor dance, her mercurial attention for the moment focused on a clear objective!

“Sieur Emrys, I hadn’t thought about it, but I know the spell ‘Detect Scrying’. I can even prevent Scrying (and she casts Mages Sanctum now). That white-handed treadle Skalipy was so tricksy, My magics morphed to the needs of the Sunrise Song”

Prepped with rest, equipment, and knowledge, Tishe’ is ready the next morning for Velarin and Emrys to ‘port them back to the mountain entrance.

..........

Detect Scrying. 24 hours

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday October 4th, 2019 7:48:37 PM

V returns from the catacombs and avoids the festivities with a quick Dim Door to the sleeping quarters. He then pulls 7 bags from from his bag of holding for the group and deposits them in each persons room with a note. "They are all equal at 13,233.28 gold per bag. Happy shopping! I assume we shall leave on the morrow. Following Breakfast of course."

The wizard then returns to his room to clear his mind and focus on the task ahead, planning his spell preparation before meditating to prepare for memorizing the new spell list.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, Reverse gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, Crushing Hand

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday October 4th, 2019 7:59:37 PM

Lanliss prepares all the new stuff he got from the catacombs.
He is prepared to go and deal with the not quite dead.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday October 4th, 2019 8:07:36 PM

correction

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, Summon monster 7, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, summon monster 9


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Friday October 4th, 2019 8:09:42 PM

(ooc: i just remembered in the last fight that Emrys summoned shambing mounds against the queen, so summoning monsters will work. And I have a good one for Maegos)

DM Cayzle comments: Note that clever Emrys found a loophole -- he cast the Shambler spell, which is "conjuration (creation)" ... conjuration (summoning) still does not work in Maegos's realm.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Saturday October 5th, 2019 4:01:13 PM

(nuts)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday October 6th, 2019 1:29:50 PM

"The lands do feed off of the energies of the creatures living within them." Barratore nods as he comments on what Lord Hmittri says. "Once we put an end to Meagos, we might be able to do something, the burden lifted from the villages and the Land might start healing."

Barratore thanks Hmittri and any other guests that stopped in.

Barratore thinks the flowers, the roses should be destroyed sooner rather than later. "the existence of the flowers could be allowing her to reconstitute herself."

If the group agrees, he also feels it should be done well outside of town. He and or Brom could have a few protections upon them, Deathward, Fire, cold and such and then set to destroying the crystal flowers. The rest of the group could remain at medium range, say 120' feet and assist if needed

A Chance to Regroup ... WHEN? (DM Cayzle) 
Sunday October 6th, 2019 10:30:08 PM


The next day -- still a day BEFORE you teleported home, you guesstimate -- the party gathers outside of town on the road north.

Tishe', Emrys, and Velarin cast a range of protections on Barratore and Brom. Edson and Lanliss stand guard. The two hulking brutes of the party step forward to shatter the crystalline flowers. They seem to have a very deep innate hardness. But with sufficient hard thwacks, even these magical creations crack and then shatter.

The wish stones now glow, you see when you check them.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs)  d20+31=50 ; d100=2 ; d100=76 ; d100=73 ;
Monday October 7th, 2019 8:14:54 AM

V eyes the destruction of the flowers warily until the task is done. "Maegos will likely know or sense that the flowers have been destroyed. If that is the case, he will likely know that we are coming for him."

V casts detect magic, and examines the stones closely to learn all he can about them(spellcraft check 50)

Once the group is ready, he will study the groups current location, and teleport half the group to the front doors of the mines, and then return, get the other half, and take them as well. (teleport rolls 2,76,73)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=37 ;
Monday October 7th, 2019 8:04:53 PM

Lanliss take a few steps towards the light to see it more clearly.
Perception 37

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Monday October 7th, 2019 9:12:28 PM

Edson stretches his body out, getting ready for the obvious fight coming. Maegos would be expecting them, and want to bring everything he had. For some reason, these were the moments Edson thrived on.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Monday October 7th, 2019 11:09:16 PM

"Excellent work Barratore and Brom. Unknown dangers, especially when powerful magics are involved, takes a great deal of bravery. It had to be done." He agrees with the group that Maegos might know of there destruction, but he doesn't detect any prying eyes from beyond.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Monday October 7th, 2019 11:51:40 PM

Brom moves his things to the normal pack before they head off. He spends the time in thought going over battle simulations in his minds eys.

Once there, he readies himself and puts on his game face.

Potential Paradox?! (DM Cayzle) 
Monday October 7th, 2019 11:55:39 PM


Emrys thanks and congratulates Brom and Barratore for dealing with the flowers. And yes, their destruction ensures that Kelsandria cannot come back from death. At long last she is ended.

Typically, Brom does not revel in kudos. He is already thinking about the next challenge.

Lanliss watches carefully as Velarin confirms what Emrys discovered. Each glowing fist-sized stony eye can be used to cast a Wish. The value is 80,000 to the right buyer.

Edson is ready for the fight against Maegos.

Velarin teleports the group successfully to the mine entrance. You make your way to the Temple. The Time Elemental seems highly amused to see you. You notice the entrance to the Mage’s Mansion here at the top of the pit. Indeed, you realize that although you went back in time three days, only two nights have elapsed since you came back. Indeed, “you” are likely battling Kelsandria at this very moment. What will happen if “you” of the present are here when the “you” of the past emerge from the pit?

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday October 8th, 2019 1:22:53 AM

Barratore swaps some potions to a normal pack and drops a score of arrows into a normal quiver so he has access to them in the pocket dimension

Barratore wants to head down and into Meagos lands immediately. "If V and Emrys are right and we are here before we left, then Meagos may not know we destroyed her. Our twist of fate in teleporting home might be our greatest advantage. I say we get down there, DeathWard Brom and I and go in and get this done."



AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday October 8th, 2019 5:05:40 AM

Tishe’ nods at Barratorre’s suggestion. “Down, in, out and not linger. The chances of crossing threads if we don’t stay put is small. Let’s weave! But,” she suggests, “a quarter of the circle around.”

Tishe’ has everyone that wants move a quarter circle to the right from the path the heroes normally take, touch in a circle for one cast of Feather Fall, and she waits for Velarin’s nod before walking into the pit.

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 0. 0. 0. 0. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Tuesday October 8th, 2019 8:46:38 AM

"Agreed Barratore. And if we are fighting Maegos while we are also fighting Kelsandria, there is a great chance that Maegos will not be expecting us yet, and less of a chance of running into ourselves. Not sure if that would be a bad idea or not, but definitely one I'd like to avoid testing."

V moves his gear to non-dimensional locations, and casts an extended fly and an extended resist energy upon himself. He offers a fly potion to any that might need one depending on what Tishe' and Emrys cast. "I have three more resist energies, and then Tishe' or Emrys will need to cover the last three of us.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fo fire

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx1, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. 
Tuesday October 8th, 2019 1:24:42 PM

Emrys then adds something that he hasn't heard anyone yet comment on ...

"Things could become strange if we run into our future selves. If we are unable to convince us that we are actually they, then we could be in for a fight with ourselves! I fear the paradox could unravel the weave of time and space! I admit Ive never prepared for or considered such occurrence. The outcome could be catastrophic ... one that would even perplex Gargul ... two sets of us standing before his court!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday October 8th, 2019 8:20:12 PM

Lanliss listen to everybody and says in replay to Emrys
"Perhaps.. we can convince ourselves with some time
Only we..know our true self... Perhaps a secret we never told anyone or things we liked not one knows....
."
Lanliss than adds, "unless there is a way to discover that as well ...by magical means or godly means""

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday October 8th, 2019 8:20:20 PM

" Thats genius. He won't know we are fighting her.. and him at the same time. " the elf says.

" we can't run into ourselves.. it will change the timeline. We didn't see our futureselves when we fought her, so we wouldn't see our... "... " ugh.. i just confused myself. "

Potential Paradox?! (DM Cayzle) 
Tuesday October 8th, 2019 11:08:42 PM

You heroes are clever indeed! You decide to descend the pit and enter Maegos's realm while your past selves are still dealing with Kelsandria! And by avoiding yourselves in this way, you avoid the dangers of paradox.

You make your way down, and you enter the realm of heat.

Through the door again, you see the two hulking golems -- but no Braella.

The golems bow to you. Evidently you are expected and welcome?

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday October 9th, 2019 5:25:32 AM

Tishe’ does her own preparations and casts the remaining three Resist Energy:Fire on herself, Edson, and Lanliss. “Sieur Emrys, you spells are more versatile than mine, so you should save them for when we need.”

At the golems, Tishe’ bows back, politely, and waits for Lanliss and Emrys to find the secret entrance to Maegos’ throne room.

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Wednesday October 9th, 2019 1:28:54 PM

V Looks towards Brom and Barratore. "After you guys. Let me know when you want the stoneskins cast. Looks like we are gonna get to take the short route to Maegos."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Wednesday October 9th, 2019 4:51:48 PM

The whole idea of arriving before you left and two of the group at the same time made Brom's head hurt. He did have a thought he shared with V. Would the immortals be able to see into both realms? Did this guy know of our earlier arrival and the effects of time here? And so does he know we beat her already? Or maybe this was always to happen this way?

Again Brom's head hurt.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday October 9th, 2019 6:52:23 PM

Barratore is a bit taken aback by the reaction of the golems. "Don't like that" he says gesturing to them. "We might have quite a group in the throne room, Brealla and Meagos's construct guards"

Barratore thanks V for the spell, and nods to the Stoneskin as well. Not being sure how long the Deathward lasts, he refrains from asking about that

"When we get to him, I agree with Emrys, we give him a single opportunity to stand down and remove himself completely and forever from the Wold. Anything other than compliance, we attack in full measure."

Resist Energy Fire; 170 minutes, DR30 fire

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=38 ;
Wednesday October 9th, 2019 8:11:05 PM

Lanliss looks for the secret entrance...
"I don't like this either", Lanliss says.
Perception 38

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Wednesday October 9th, 2019 9:11:12 PM

" Thanks Tishe" Edson says as he nods. At the site of the golems, Edson is taken back. The reaction was nice.. it just seemed missedplaced.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday October 9th, 2019 10:42:26 PM

Before they enter, he makes sure that he and Daemon are both protected from the hazards of the environment. He casts Planar Adaptation (a personal spell) and shares it with Daemon.

(Casting Planar Adaptation. Duration: 17 hours. 20 energy resist and immunity to harmful environmental effects.)

Emrys can't help but be a little nervous when they are greeted by golems. He gives a smile and nods in greeting... knowing full well that Maegos was surely watching.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday October 9th, 2019 10:43:10 PM

(OOC: Everyone should have full health by now.)

Maegos Smiles (DM Cayzle) 
Wednesday October 9th, 2019 11:35:16 PM


Since the golems do not seem hostile, the party does not attack. Lanliss's keep eyes spot the secret way back to Maegos's Forge/Museum/Throneroom.

"Ah! My friends! You have returned quickly!" says the lord of this demiplane, smiling. "Do you have flowers now? I hope you have succeeded in your quest."

He pauses and looks at you. "But alas, you are not using the telepathy items you requested. Why not? Did they not fulfill the terms of your wish most excellently?"

He smiles.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+20=35 ;
Thursday October 10th, 2019 5:15:05 AM

Tishe’ doesn’t trust herself to speak to this smooth-tongued violation of Gargul. She can see as clearly as the pattern on a carpet that whatever she says he would have a ready and plausible deflection; his mind and conscience as slick as a grease spell!

But she doesn’t want to hamper the plan by looking ready for instant action either, so she doesn’t ready any spellcasting. Instead she looks about the Museum/Theoneroom. Who else is moving here? What else could be potentially animated?

Perception. 35

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Thursday October 10th, 2019 7:33:41 PM

V says nothing at the moment, not quite sure if he should begin casting, or allow someone a little more diplomatic to begin speaking to Maegos. Attacking Maegos doesn't feel quite right at the moment so he waits on Brom or Barratore's lead, or another to begin the discussion.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt.  d20+18=34 ;
Thursday October 10th, 2019 11:14:57 PM

(OOC: Very Confused! Are we speaking to Maegos directly (is he present) or is he speaking through the golems? Are we still at the entrance of the demiplane, or have we been whisked away to Maegos' throne room?)

"Greetings ...No we haven't installed your gifts just yet ... we simply haven't had the time." (diplomacy: 34)

Maegos Smiles (DM Cayzle) 
Thursday October 10th, 2019 11:58:38 PM


Recap: You entered the realm of heat two days ago, saw the golems, and they bowed. Yesterday you looked for the secret entrance to Maegos's throneroom -- recall that's how he showed you to the exit last visit. You found the secret way, found it relatively easy to navigate, and followed it to the throneroom.

Maegos's throneroom is a huge underground chamber that has one corner devoted to his forge, one corner devoted to his "museum" of things on display ... looks mostly like stuff he crafted, weapons, works of art, a ... a spoon? and is that a metallic chess set?

The last corner of the chamber has the throne. It looks quite comfy and lived in, even a little shabby, and there's a folding table built into it, looks like.

In addition to Maegos himself, an armored medium person, you are in the throneroom with the two golems from the entrance (they followed you) as well as Maegos's four bodyguard golems.

Meagos looks disappointed when Emrys says they have not had a chance to use the telepathy items. "Well, I hope you find time soon. They really are among my best creations. The hardest part was how you asked for something permanent. One nailed, those babies are truly permanent, just like you asked for."

"So ... the flowers?"

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday October 11th, 2019 11:07:20 AM

Tishe’ had good intentions to keep her mouth shut, but the lack of discussion from the other Keepers, Maegos’ eloquence, and her own mercurial attention combine to make her inner promise moot.

“Maegos, we have them but in a safe place. You and Kalesandria have wrecked the region of the Wold with your animosity, so we are going to resolve the issue. We have the Roses. You give us your Armor and we will take it from this Teucri Artifact, so neither of you have the possibility of being controlled by the other. We are giving you this chance to agree.”

Unconvinced that Maegos will agree, She waits for the violence to begin.

....

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Saturday October 12th, 2019 8:39:55 AM

V nods agreement as Tishe' has laid it out, short and sweet.

Maegos Smiles (DM Cayzle) 
Monday October 14th, 2019 2:47:15 AM


Maegos answers Tishe', "Sure, I got plenty of armor. You can have this set. But what do I get in return? So far as I can figure out, you are demanding something from me and offering ... what? That you won't kill me? I thought heroes like you guys did not use extortion and threats? Or is there a side of this deal that would make me happy?"

"Also, what do you mean, 'Wreck the Wold?' Sure Kelsandria had her little kidnapping games, so you might take issue with that, as I did. But all I do is sometimes send golems out to mine. What wrecking do you mean, seriously?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 129/130, extended mage armor(24 hrs) 
Monday October 14th, 2019 11:14:28 AM

Subbing for Tishe'
AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"Your realms, and likely the actions and feelings between you and Kelsandria are affecting the Wold above Maegos. All the people throughout the entire area above have become distrustful, mean hearted, and bitter toward one another. Much like, it seems to be, between you and Kelsandria. We need to end that. One way or another."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 14th, 2019 11:24:43 AM

V looks at Maegos. "These are neither threats nor extortion Maegos. We are telling you what we must do and why. We believe that removing the items of power from her realm and yours may do the job. If we are wrong, then we will have to revisit the matter. We considered bringing the mountain above down on this entire place so that none would ever be able to venture here again, but the hateful emanations may still project upwards."

"We have no ill will towards you or Kelsandria, and if you have a reasonable alternative option that will accomplish our goals, perhaps with some benefit for you as well, we would be happy to discuss the possibility."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand


Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Monday October 14th, 2019 3:30:00 PM

Brom waits and watches. He doesn't trust the immortal and they have a tendency to be fickle beings. He fingers his sword, which rests on his shoulder.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Monday October 14th, 2019 4:20:44 PM

Edson activates his ring, and goes invisible. He feels a fight is coming, and better to be one piece off the board. Speaking of boards and pieces.. that chess set peaked his interest.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday October 14th, 2019 7:44:35 PM

Lanliss stays still and let the group deal with the talking.
Not sure about Maegos reaction.
They might not need to fight.....just might...
He decides not try sneaking around.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Monday October 14th, 2019 8:29:09 PM

'Bringing down mountains,' he hears Velarin say. That is something Emrys' father, Myrridan, has experience doing. A whole mountain range to be more precise ... but he tries not to let his thoughts stray during this rather tense moment.

He wishes he knew something to say. His thoughts race for something.

"Pain demands to be felt. A force that bleeds to be noticed. Where there is no love to temper, only oblivion can grow."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind   d20+34=49 ; 2d8+21=29 ;
Monday October 14th, 2019 10:02:43 PM

"To be clear" Barratore begins. "You are to sever all connections to the Wold. This is not a negotiation. You can sever your connection willingly and we will take you at your word until it is proven otherwise, or we will sunder your capability to affect our Wold"

The fighter expects Meagos to turn at any moment and readies himself to strike if he does

Readied Attack Quick Draw Hit AC 49 Dmg 29 ignores golem DR and 10 Type DR

Resist Energy Fire; 170 minutes, DR30 fire

Maegos Smiles (DM Cayzle) 
Monday October 14th, 2019 11:39:13 PM


Maegos selects a lovely set of armor from his museum, then he swaps out his current armor for the new, piece by piece. He hands over the old set.

"I won't leave my dimension, nor will my golems. Ok? What else?"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 15th, 2019 7:14:00 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"Any effect or connection on the Wold outside of this realm, from you or this realm or anything in it needs to be ended. That is, if you know of any. We will continue to monitor what happens above, and to act to ensure the peace and safety of the peoples there."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 15th, 2019 7:17:46 AM

"We just seek peace for our people Maegos. I am pleased that you seem negotiable." V looks to the others to see if anyone has thought of something else that needs to be addressed, as it seems to V like Tishe' and Barratore had covered the logical points.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday October 15th, 2019 4:15:53 PM

Barratore has nothing further, though he does not believe the 'armor' being handed over is of the same nature as the flowers from K. Unlike K, Meagos is accepting the terms and therefore the hero in him wants to believe Meagos and so he is fine but wary. At this exact moment, The Keepers are battling K, or at least moving through her realm and within a day or so from now, Meagoes will surely know of her destruction. How he reacts will be something to keep attention on. For now, Barratore is happy to accept the armor and exit the realm.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Tuesday October 15th, 2019 5:27:38 PM

If Edson was visible, a noticable drop of sweat would be seen falling from his brow. Hes obviously nervous, but for now it appears everything is going okay.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+10=29 ;
Tuesday October 15th, 2019 8:50:38 PM

Lanliss tries to understand Meagos.
Is he actually bluffing.... Or does he really wants to make amends and make the right thing to do, Lanliss thinks as Meagos dons the armor.

Sense motive 29

Maegos Smiles (DM Cayzle) 
Tuesday October 15th, 2019 9:02:37 PM


Maegos smiles once more, though Lanliss, lisening to his words, suspects some slight irritation, at least. "I agree with all your terms. I have enough ore on hand, and I can make more by casting Wall of Iron. I will add that I agree primarily because I fear you. Congratulations, heroes, you have cowed me. Farewell ... but not too well! Forgive me if I lock the door after you depart."

Lanliss also has the idea that he is sincere, though grudgingly, and that Maegos may think that he has a card up his sleeve.

The armored lord sits on his throne and watches you, eager for you to be gone.

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+26=41 ;
Tuesday October 15th, 2019 9:53:39 PM

Brom, quite surprised at the outcome, scans the room one last time as they begin to leave. He let's Barratore take the lead on the way out and decides to bring up the rear.

As he brings up the rear, Brom will give Maegos a respectful head bow as they leave.

Perception DC 41

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Tuesday October 15th, 2019 11:09:42 PM

"You have shown great honor this day. I take no pleasure of your words of fear. The words I prefer is a mutual respect for one another. I believe this could be the start of something good ... for everyone." Giving a glance at the new set of armor Maegos had donned, he adds, "You are quite the craftsman."

He gives a short wave as they leave. He hopes his good feelings last the trip back to the Living Wold.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday October 16th, 2019 8:02:07 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

Tishe' nods to Maegos as the group heads out. As they near the door, she finally speaks. "I am very surprised that actually worked. Although it remains to be seen how well, and if we need to come back, it will be much more difficult to get in."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday October 16th, 2019 8:04:51 AM

"Agreed Tishe'. And even if he keeps to the intent of the agreement, there is still much to do. We will need to try and secure the area to prevent future treasure seekers and the like, and try and find a way to cleanse the land that is corrupted by mistrust, hostility, and suspicion."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday October 16th, 2019 3:40:35 PM

Barratore gives Meagos a head nod of respect and seeing Brom looking to take the rear guard, falls in at the point and leads the group back and eventually out. Once beyond the realm Barratore flies up and out of the pit and into the caverns with the Time elemental.

"I think we set up camp on the far side of the lake for a day or two. See if Meagos changes his tune when he learns of Kasendria. Do we have a way of creating some type of alert if anything comes out of his pocket realm?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/103 
Wednesday October 16th, 2019 8:13:28 PM

That was odd. Edson was a pessimist by any reason... but he didn't expect this to end so easy. He turns around and files in with the others, staying out of everyones way.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+14=19 ; d20+15=17 ;
Wednesday October 16th, 2019 8:36:31 PM

Lanliss thinks for a few moments but he feels fear.
'He just might have a card up his sleeve...there might be something that can be done'
'Maybe an artifact, a spell or an hidden ally....'
Lanliss is torn apart between telling his friends about this feeling...this hunch of his....
A thought comes to Lanliss as they go out.

Before they go, Lanliss bows to Meagos and says "Farewell Meagos, Armor Lord, Master Craft-smith of ore"
After they go out Lanliss will rapidly tell the group about his hunch that Meagos might have a card up his sleeve...that he might have an advantage on them or he has an idea of how to beat them or have a revenge.
"It can be anything, and hidden ally, or maybe possible a secret passage for an army or some magical thing or ancient artifact.", Lanliss says.
"It can be anything !", He emphasizes again.

Bluff 19
Diplomacy 17

OOC (Explanation):
Bluff: Lanliss tries to bluff in case Meagos tries to see if someone suspects him about his intentions.
Diplomacy: Lanliss tries to be nice and diplomatic and not rise suspictions
OOC 2: I know it might trigger the opposite reaction/result...but roleplay and stuff. (:

Maegos Smiles (DM Cayzle) 
Wednesday October 16th, 2019 9:48:56 PM


The heroes and the lord of this pocket dimension part on non-hostile terms. Maegos is gracious as you depart, and does not reveal any anger or negativity. The golems escort you to the exit.

Outside, at the bottom of the pit, Lanliss reveals his suspicions -- but there seems to be little to do about it today.

Barrtore wisely encourages the group to get well away from any potential paradox by gathering outside at the lakeside.

Velarin raises the issue of how to purify the lands around the diverse villages, considering the atmosphere of gloom hereabouts and the long history of dismal relations among peoples.

Will you wait a couple days, as Barratore suggests?

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday October 16th, 2019 10:11:07 PM

"Perhaps we could spend the next few days at Culverheart. My father would welcome the chance to meet you all. Being an Archdruid, he would surely have advice on how to best cleanse these lands."

Looking around and taking in a breath of fresh air, he adds, "We've been spending a great deal of time in extradimensional spaces.We should reacquaint ourselves with the Living Wold in its most natural form."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Wednesday October 16th, 2019 10:41:03 PM

Brom thinks they should stay away from any inhabited area until enough time has past to avoid any confusion from anyone in their circles. They can hang out in V's mansion til then.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday October 17th, 2019 10:15:02 AM

"Thats not a bad idea Emrys." Edson replies... but then adds " thats also not a bad idea Brom. We obviously need to get away from here, cause in 2 days we're gonna come strolling through here. "

The elf has gone back to his visible form, figuring any danger has passed.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday October 17th, 2019 11:03:03 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

Tishe' listens to Lanliss' warning about what he sensed from Maegos. Unfortunately Lanliss, there is little we can do. Much was left open on his end of the bargain. It was far from iron clad. We will just have to hope that he sticks to the intent of the agreement, or we will need to return and deal with him."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday October 17th, 2019 11:22:28 AM

With a very worried look upon his face, V speaks. "We have a bigger concern. After pondering on this, We are going to have to deal with our past selves, and soon. In two days, they are going to walk into Maegos realm. What if somehow, Maegos knew of the time discrepancy? Why would he fight us if he knew that another us would shortly follow, and he could be ready for them. Already knowing what they wanted and how they would act, he could prepare a very nice trap."

"On top of that, our two day ago selves are about to go back home, and do the exact same things that we did two days ago. Including calling on Lord Hmitri. The people there are going to think we have lost our minds. I am not quite sure how to deal with this, but I think we might need to intercept ourselves as we come out of Kelsandrias realm. This is completely screwed up. Us and them are not supposed to exist at the same time. We are probably going to have to chance some sort of paradox, or never be anywhere for more than two days, when our past selves show up and make everyone wonder if we are crazy."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Thursday October 17th, 2019 1:02:56 PM

"Velarin, that is a valid concern. However, I think ... once our other selves teleport home and arrive three days ago ... that should correct this twist in time. Everything will return to the current flow. We simply need to stay away and not influence or change our previous course."

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Thursday October 17th, 2019 1:11:36 PM

"Good thing we didn't check the door of Maegos' realm after we finished up with Kelsandria. We would have discovered it locked ... and that could have raised our suspicions that something had changed."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday October 17th, 2019 8:52:27 PM

Lanliss scratches his head as the magic users debate about time twist and the existence of the time keepers in a double form really makes him a little bit confused.
So what do we do ?, He simply asks, awaiting for someone to give an answer about what can they possibly do.


(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday October 17th, 2019 8:53:19 PM

Barratore grabs at a horn, "Past selves us and all of that, who knows. Maybe because we traveled back in time, we basically doubled the number of heroes in the Wold. Woot for us." I say we keep an eye on the passage. See what we can see. Let's sit tight."


Maegos Smiles (DM Cayzle) 
Thursday October 17th, 2019 9:42:33 PM


There are three proposals on the table:

Emrys - Spend the next few days at Culverheart.

Brom - Stay away from any inhabited area until enough time has past ... hang out in V's mansion.

Barratore - Keep an eye on the passage. See what we can see. Let's sit tight.

How will the party choose?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday October 18th, 2019 9:53:40 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"I am at a bit of a loss on what we should do. This whole time loop thing has my head swimming a bit."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday October 18th, 2019 9:55:57 AM

"I'm with Tishe'. I have no idea. This isn't something I've come across in any of my books or studies. The time elemental may have some insight, but he has been less than completely helpful in the past. One of you all make the call, and let's go with it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand


(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Saturday October 19th, 2019 9:47:47 PM

Barratore agrees with Tishe and V, "All of that could or could not be true. That's the point. We have no clue. So what I am going to do is hang out by the pit, going on the assumption the past us won't see me, because we didn't and see what happens when they exit the pit. If they even do."



Paradoxical Encounter? (DM Cayzle) 
Sunday October 20th, 2019 11:48:53 PM


Stay here in at the top of the pit, or go ride out the paradox in a mage's mansion in the Culverwood?

Barratore wants to confront the paradox.

Tishe' and Velarin are undecided.

Considering you are pondering whether to shake the very fabric of space and time by forcing a paradox, your DM chooses to wait for more voices. Please, pick one course of action or the other and we shall see what happens!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 21st, 2019 3:36:17 AM

"I have absolutely no idea. It might be worth it to speak with the time elemental. He may actually have some insight as this is his area of expertise. I guess I would prefer to give that a go or to go with Barratore's idea, and break the chain of chain of us being two days behind us."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 21st, 2019 3:40:39 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"Is it possible that we are not even on the same time line as our other selves?. What if there was an alternate time line that we now occupied independently from them so as to prevent a paradox. If that's the case, then Barratore is right, and we can hang out right here to see what comes to pass, and our other selves shouldn't show up."

"I'm also for either going with Barratore's plan, or speaking with the time elemental."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Monday October 21st, 2019 12:41:03 PM

"A meeting with ourselves can NOT be risked! We currently have no memories of meeting ourselves in the cavern and it needs to stay that way. We should not go back ... not until our future selves return to the past. Any deviation will change the future and possibly our current outcome."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday October 21st, 2019 3:53:59 PM

" I dont think thats wise, meeting ourselves. I dont have any memory of meeting ourselves, so what happenes when we do..do we gain those memories from both perspectives? I like the idea of hiding away from eyes. "

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Monday October 21st, 2019 4:46:39 PM

"This is how I see things. On Friday we destroyed K and that afternoon we teleport home, arriving Wednesday night. We did things on Thursday and Friday morning we teleport back here and visited Meagos. It is now Friday about noon. In about an hour or so, other us pop out and teleport home to last Wednesday night. We need verify that it happens and the only way to do that is to have eyes on the portal. None of us are so perceptive that we would notice an invisible Edson over 100 feet away. Heck, we wouldn't notice me. Edson could be in the pit with us and not be noticed. We came out of K's with Light, Edson looking down the shaft will not be noticed and he can verify the conversation we had about teleport and Word of Recall to get everyone and that other us leave. We wouldn't even notice an invisible me, let alone Edson."

Barratore looks at the rogue, "So hop to it. You're not there to meet us, just spy on us. Go invisible, use those stealth skills and keep an eye and ear out." Barratore smiles, "You'll be fine."

Invisible and not moving is a +40 Stealth check. Edson takes 20 and easily has 10 ranks and a +8 dex. Perception check is 78 within 10' and gets worse from there

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday October 21st, 2019 8:16:49 PM

Lanliss closes his eyes, listening to everybody...still at loss.
Until hearing Barratore idea, "That is amazing idea, we should act now ", he says.

"Are you up to it ?", Lanliss asks Edson, regarding Barratore's idea.
"We might need more advice from the time elemental...otherwise I have a fear", Lanliss adds and stops before continuing.
"What if this time flow paradox continues ?", Lanliss asks his friends.
He faces Emrys and says "Even if we hide in Culverwoods, We will have TWO KEEPERS...hanging around in the WOLD ", he face palms his face....showing his frustration and utter confusion from the situation.



Paradoxical Encounter? (DM Cayzle) 
Monday October 21st, 2019 11:38:21 PM


Emrys and Edson hesitate, thinking it wise to NOT encounter your past selves.

Baratorre and Lanliss are willing to at least SPY on the past, but not confront.

But "you" have not yet emerged from the pit after defeating Kelsandria ... although you will doubtless emerge soon ... so Velarin suggests consulting the time elemental, and Tishe' agrees with that.

You seek out the time elemental, and you find it in a nook, quiescent. When you approach and call out, the swirling cloud of reddish-yellow vapor emerges, but then flinches away from you.

"Nnoooooo," it howls as it perceives you. "Yoouuuu aaarrreee paaarraaddoooooxx! Iiiitt iiiss taaabboooo!"

Evidently it can sense that you exist in Simultaneity, and the being of Time does not like the situation. It almost seems hostile, but it hears you out.

Velarin explains the situation. The elemental evidently thinks poorly of the idea that you might be close, even if out of sight, to your doppelgängers. Its advice is (for once) unambiguous.

"Yyooouuuu wwwooouuulllldd rrriiisssskk rreeewwrriiitttiinnngg tthhheee ppaaasstt? Ffooorrr iiddlle cuurriiooooosssiittyyyyy? Aaaarrre yyooouuuu mmmmaaadd? Bbeeeggooonnnnnee! Ddeeeeppaaarrrt! Bbbeefffooorrre yyooouuuu caauuussse ttiiimmme aaannndd ssppaaacce ttoooo wwwaaarrrrrpppp!

GGOOOOOO!!

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged)  d20+26=32 ;
Tuesday October 22nd, 2019 8:07:49 AM

There are things Brom understands and things he doesn't. What is going on is confusing to him. His instinct tells him to stay away from the mine, the pit, all of it. He doesn't wish to spy on the place or be within eye or ear shot.

He points out to his large friend that while he couldn't see an invisible minotaur from 100-ft he could most definitely be heard. And it is that risk he doesn't want to take.

Brom only sums up his thoughts on it. "It's happened already. And will happen. Nothing happened when we did it before to make us make the decisions we made so watching it unfold only creates risk."

If the group will not stay clear, Brom heads off into the wilds alone. He cannot take the risk his instincts tell him is bad and forcing them would draw too much attention.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday October 22nd, 2019 8:09:55 AM

"I'm confident they... or i mean... we, wont see me. It still make me nervous, but I'll do it. I am just going to verify we did it and are out, and then I am headed back to us. Nothing more. "

Edson waits to see if anyone else has any input. If not, and the time is close he'll activate his invisibility and head over to check on past them.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 22nd, 2019 2:00:20 PM

V asks the time elemental. "We will go if that's what's best, but how do we end the paradox? How do we keep our other selves from being two days behind us at all times? I am in agreement that a paradox is a terrible idea, but if we can't end it, we will eventually come across our other selves."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 22nd, 2019 2:03:41 PM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"On top of that, if our past selves make the same mistake that we made, then there could be three sets of us running around.... Unless things are destined to be exactly the same, and they move forward two days as well. would that erase the loop and separate the time lines?."

Tishe' waits for an answer and then strongly recommends we follow the elementals warning and leave immediately.

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday October 22nd, 2019 3:27:42 PM

Barratore snorts and spits. "Smells to me like we are trying to have it both ways. It's not idle curiosity it is verification that there is indeed another group of us and that they will emerge down there and then immediately teleport and begin an infinite loop."

There are two things that can happen. Our other selves can either have to act as we have or they are free to act completely independently. If the former, then other selves HAVE to teleport out and go into the past, that is what we did. They will then come back talk to Meagos and do precisely what we have just done down to this conversation. If so, there is an infinite loop and our lucky friend here, the time elemental, gets to enjoy this conversation every 2 days." he looks over at the creature, "You enjoy that, I'm sure it'll never get old and you have to do it because if you don't, paradox or whatever." Barratore waves him off

"Oh and bonus. We have a nearly permanent guard here as every 2 days, we will effectively be here."

"If our other selves do not have to act as we do, we can never go home or anywhere familiar ever again because they surely will and, 'Ta-Da', Paradox. Or worse yet, If they teleport from the pit and the time shift is not predetermined and they bounce forward making us the other selves, paradox. of Course even if we do watch them go, we don't know and can't know really about the time shift and so if bumping into ourselves is time ending and all..." Barratore pauses as Brom exits and shrugs the rest of his sentence.

"I'm off to the southern continent." Barratore scoots after Brom. He had heard some good tales of glory from the south and so it wasn't so bad. He would have to leave his name and clan behind, that would be the hardest part...

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Tuesday October 22nd, 2019 5:09:31 PM

"Has anyone been listening to me?? WE ALREADY KNOW WHAT HAPPENS! WE DON'T NEED TO OBSERVE! WE HAVE MEMORIES! The past will not change, unless mindlessly sit here and cause that very change! Once our past selves teleport home ... to the past ... this time loop will be OVER!! NOW ... LETS GO .. BEING HERE IS PURE MADNESS!"

If the group doesn't leave, he considers forcing everyone to if it has to come to that. If that makes them mad ... so be it... their anger is not as bad as unraveling time on this fool's errand.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday October 22nd, 2019 8:55:36 PM

Lanliss will leave with Emrys reluctantly.
Hoping that Emrys is somewhat right as the all situation has begone to a quite strange situation.

Paradoxical Encounter? (DM Cayzle) 
Tuesday October 22nd, 2019 9:59:04 PM


Edson listens to what each person has to say.

Brom is certain that the group should not be here.

Emrys is even more certain, and articulately explains how it works. His passion convinces Lanliss but Barratore is still not convinced.

Velarin asks the time elemental, "How do we end the paradox?"

The odd being declares ... "Tthheeerrre iiissss nnnooo ppaaarrraaddoooxx YYEETTT! Ttheee ppaaarrraaddoooxxx wwwiiillll hhaaapppeennn iiiffff yyyooouuuu sssttaaaayyyyy hhheeerrrre!"

It points to Emrys and declares him wise. "Oooobbeeeyyy hhhiiimmmmm!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday October 23rd, 2019 7:10:49 PM

"Alrighty. Time to go, and go quick."

V turns and follows the others, flying out to the caverns above."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday October 23rd, 2019 7:12:20 PM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"Agreed, We are out of here. Tishe' too turns and flies out with everyone else."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Wednesday October 23rd, 2019 7:20:50 PM

A thought comes to Brom's mind as he starts to head off. "I think we've started an endless cycle. The group behind us will most likely repeat the same things we did going back in time but their current selves will be the as our ahead in time selves. This will repeat until fate changes something. So we've created something that must now be fixed."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+22=35 ;
Wednesday October 23rd, 2019 7:41:46 PM

Lanliss follows the group bit before taking a glimpse back to make sure there is no one following them.
Perception 35

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday October 23rd, 2019 9:30:48 PM

Emrys gives a sigh of relief ... having realized he's been holding his breath. He gives a nod to the Time Elemental before leaving with this friends. The idea of getting so close to causing the paradox has caused his hands to shake. The weight of the situation weighs heavy on this nerves and he is eternally grateful they are finally on the move.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday October 23rd, 2019 11:03:29 PM

Barratore walks along outside and agrees with Brom, "That is what I see. There is an endless loop and another us 2 days behind us, always. If we stay in the same place for any longer than 2 days, the other us will show up."

Barratore has no solution to the issue, other than to always be on the move "But i want to put as much distance from those i love and care for as I can, so when I catch myself the regional effect will have minimal impact to the noble races. For me, that is the southern continent."

"Anyone is welcome to join me."



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday October 23rd, 2019 11:23:05 PM

Edson shakes his head before using his hands to gesture his head exploding. " I dont want to spend the rest of my life running from myself. We're the paradox.. this isn't our timeline. "

Paradoxical Encounter? (DM Cayzle) 
Wednesday October 23rd, 2019 11:57:52 PM

Some in the party have fears -- although both Emrys and the Time Elemental seem to think that the loop will end without repetition. Time will tell.

The party leaves the area, presumably to lay low. A retreat to the Culverwood has been discussed, as well as the use of a mage's mansion. What exactly are your plans, and do you still have the goal of purifying or cleansing this village of the taint of hatred that has infected it?

Or will our heroes reboot their adventures far away in the Southern Continent?

[OOC: Honestly, heading off in a random direction, such as to the Southern Continent, while not something your DM has expected, is perfectly fine! I love the idea that the Wold is your sandbox, and what you are inspired to do is A-OK!]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday October 24th, 2019 6:55:14 PM

"My thoughts are with the time elemental and Emrys. The loop will end once we have gotten by the initial chance of running into our two day ago selves. But I'm not opposed to a short vacation elsewhere. Not sure going all the way to the southern continent is necessary, but we are a team, and we do our best work together. I'm sure there is trouble to be found, and people needing help wherever we go."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday October 24th, 2019 7:01:27 PM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"But what about cleansing the land? We did say we would try to do that. And what about all the people back home? They wouldn't know what's happened to us. Although I'm sure we could get a magical message to a few people to inform them and Lord Hmitri that our help was needed elsewhere and that we may be gone for a while."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday October 24th, 2019 7:51:16 PM

"As long as we don't mind not seeing our other selves, I think we will be fine", Lanliss comments.
Hoping to make sure they go far from a chance of making a paradox a reality.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday October 24th, 2019 9:08:23 PM

All the really smart and learned types seem to think everything will be fine now and Barratore is ready to go. The group was going to attempt to bless, sanctify or otherwise assist the natural Wold with reclaiming itself and purging the evil influences that linger.

"Far as I know we don't have magic like that though, do we? That is all on You three." Barratore gestures to Tishe V and Emrys

"No Offence Em, but going to hang out with your dad is not really high on my list. I currently have a heck of a headache and a powerful need to smite some evil. No need to hang in the Mansion, I was only thinking that to see if other us existed and all that. If we're going to do some evil land festering purge stuff, we should sweep through the villages as a start. Get a lay of things, sweep through the mine on our way out, see if anything is alive and if not, give it a good collapsing. Meagoes said he wouldn't but we should make this place hard to get into."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday October 24th, 2019 9:59:42 PM

"I... I don't know what to think. This is crazy, this is all too much. " Edson says as he shakes his hear and begins pacing. " Lets just move.. sadly time is against us right now."

Paradoxical Encounter? (DM Cayzle) 
Thursday October 24th, 2019 11:17:47 PM


The party moves off, out of line of sight of the mine, and discusses the next few days. You do not feel anything ... funny ... when the moment arrives, but the time at which you teleported into the past comes and goes without incidence. Now there are only one set of you in the present instant, so you are safe and no longer in danger of walking into your past selves. Whew.

You talk about purifying the land, but who in the party can do such a thing? And how?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday October 25th, 2019 9:22:57 AM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"I'm with Barratore. Get a lay of things, sweep through the mine on our way out, see if anything is alive and if not, give it a good collapsing. After that, visit the villages. I've got nothing as far as cleansing the land goes though."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday October 25th, 2019 9:37:46 AM

"Between Emrys and I, we could probably cast most every spell there is. Unfortunately however, I know of no spell that would cleanse an entire large area. There is a cleric spell called Hallow that makes an area holy, but it's expensive and covers a relatively small area. The best we could probably do is ask Emrys to detect evil around the villages and see if he can find something that's a source of bad mojo. Other than that, I believe the cleansing will need to be by hand. Unless anyone has a bright idea?"

The collapsing might have to wait until tomorrow though. I didn't prepare a lot of disintegrates and elemental summoning spells for Maegos"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind   d20+10=13 ;
Friday October 25th, 2019 11:11:40 AM

On the way through the mine, especially near the lake, Barratore pays special attention to the structure of the mines and caves for weak points that would aid in a large scale collapse.
Engineering 13

If the mines are empty now of the orcs, they were not doing well last the party saw, Barratore poses not collapsing the entrance, but just multiple deeper access points. "Let the villages have the resources the mine can provide, but take steps to prevent deeper penetration as well as taking out the obelisk and the glyphs that lead you look for the glyph."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Friday October 25th, 2019 11:31:10 AM

Treasure: Never saw a final division. I'd just do the math except for the Life Drinker does not have a cost with it

3 tree feather tokens 400 x3
+3 amulet of natural armor 18,000
+1 human bane scimitar 8,315
+4 str. longbow 475
MW hand axe 306
2 belts of physical might +2 10,000 x2
Cloak resistance +3 9,000
headband charisma +2 4,000
+1 light fortification breastplate 4,350
+5 adamantine full plate 40,000
+1 comp. longbow 3,300
+3 life drinker ???
amulet natural armor +1 2,000
Headband of mental prowess +2 10,000
ring prot. +2 8,000



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday October 25th, 2019 9:05:29 PM

Lanliss awaits for the others to think of an idea to purify the land.
If no one has an idea, Lanliss will suggest the following idea.
"I think we could use the help of some clerics or druids or perhaps seek the help of a guild?"
Ooc: by guild I referring to the guild that wanted to explore this area more...I think it was star mages guild ?
Ooc: posting from phone

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Saturday October 26th, 2019 8:51:52 AM

(ooc: All treasure was sold at the catacombs right before visiting Maegos. Catacombs came up with a fair and reasonable price for the life drinker. 13,233.28 gold was the final cut for each person.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday October 27th, 2019 8:43:04 PM

"Yeah, this might be an issue we need to bring more big brain people in. I know we fear no one, and take names and kick butt... but there are people who might be more into this thing than us. I mean, we have some of the smartest people standing here... but they might not be as skille din the situation of time hiccups. "

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Sunday October 27th, 2019 10:43:17 PM

As the party plans and surveys the mine, Emrys pipes in on several observances and opinions.

"The more I think of it, caving in the mine won't do anything to help the surrounding lands. The act would be no different than sweeping dust under the rug. It will only allow a false sense of security. This Cavern of Time, a shrine of the Tucre, will remain a font of immense power that will continue to influence the surroundings. Maybe the better course is to get the Pitchfork Council involved so that the mine can be maintained and studied. What could be learned is immeasurable."

"As for removing the corruption from the land, there are many spells that can help. Velarin mentions several good ones. How about we commission several shrines, stone circles and a grove to Culverwood. Holy and Hallowed Ground works very well at influencing the land around them. I could bless the land, but that would only make it more fertile and it will need to be maintained annually."

"Barratore, that is why I recommended going to Culverheart ... I wasn't suggesting a holiday. My father would know a thing or two about how to succeed in this endeavor ... being an Archdruid, a Knight of the Realm and a retired Gold Dragon."

"Those of you who don't possess the gift of magic, don't think you're not an influence. We all carry with us the divine spark, the blood of the Living Wold. The Muse called it a Voice ... a single voice in the Grand Choir. That all our voices are part of the song. I'm not a musician, but I like the way he describes it. It's that spark why the gods crave our worship ... there's power in it. Your presence and good works will bring the change you seek."

Paradoxical Encounter? (DM Cayzle) 
Sunday October 27th, 2019 11:58:57 PM


Velarin suggests a look through the mine, and in fact a sweep shows no occupancy, not even an orc is to be seen. That opens the way for a collapse ...

Barratore suggests closing access to the deeper areas, but allowing the mine to remain functional, seeing as others might use it for their livelihood.

Lanliss suggests seeking help, perhaps among the Star Mages, or from a druid.

Edson agrees that seeking outside help is a good idea.

Emrys agrees as well, and that makes a good enough consensus!

Over the next week, if the DM may be excused for advancing the action, you use your magic to seal off the deeper and more dangerous parts of the mine, so that the Time Temple is no longer accessible. You also get rid of the obelisk, most likely with a couple well-placed Disintegrates. You sense that the guild researchers are not entirely pleased, but they do not actually object. In your earshot.

You seek out a high-level druid, who is pleased to bless the area and agree to come back every year for four more years to do the same. Please mark off six grand gold for the service.

You keep the Pitchfork Council up to date, and Dulcet herself suggests sowing the blessed ash of Mount Glitterox over the area. After all, that's what keeps the Cinnamon Valley so blessed. That might prove a slightly greater challenge, so your DM will not assume it done, but see what you do with the suggestion.

Note: There is some talk of loot. I believe all has been resolved except for the telepathy spikes and the wish-orbs. You would need to find a private NPC buyer for those, probably among the rulership of a small country or among the wealthy of a large city. You have not indicted that you wish to sell these unique items yet.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 28th, 2019 7:42:34 PM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"Well, with that done. Where are we at? We still need to destroy Maegos' armor right? I'm not thinking we should be selling the brain spikes or the wish balls. Either may be very useful in the future. Definitely not a bad idea to have a couple spare wishes laying about."

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday October 28th, 2019 7:51:29 PM

"Yes, I suppose we should identify the armor before we destroy it, to see exactly what we are destroying and possibly how to do so. I have half a mind to destroy the spikes as well, as they are something here that came from there,"

"As far as the spikes go, I can work on a telepathic bond spell and make it permanent. It will not be easy, or cheap for that matter. I would have to look into a few more details to make sure the normal spell will cover us all. If not, I may have to create a slightly more powerful version."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Monday October 28th, 2019 9:27:42 PM

The paradox seems to have avoided.

The spikes - Brom doesn't plan on nailing anything into his skull. They'll be permanent and you'll be dead. That's his opinion.

There is talk of land purification, which is all beyond the young barbarian. Magic is not barbarian and big magic even less so. But a trip to Culverwood would be a nice change of pace and some place Brom had never been.

He does ask V to put a teleport spell in his ring. While things are decided, Brom wants to do a patrol around the valley.

Paradoxical Encounter? (DM Cayzle) 
Monday October 28th, 2019 10:56:00 PM


Velarin takes the time to do a deeper analysis of Maegos's Armor. It is the equivalent of +6 magical full plate. Yes, your DM typed "+6"! However, you determine that its primary magic is that if Maegos dies, this armor restores him while circumventing the power of Gargul to determine one's fate after death. If you destroy this armor, then Maegos will not be able to come back from death.

Moreover, you determine -- now that you are outside the demiplane -- that the magic that allows Maegos to evade Gargul's judgement is very evil in alignment.

Tishe' suggests destroying the armor and keeping the wish-stones and the telepaspikes.

Brom makes it clear that he will not be spiking his own head any time soon. He would not mind a change of scenery, though. Maybe the Culverwood?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday October 29th, 2019 7:32:01 AM

"Well.. if were not putting the spikes in our heads, lets find someone who wants them. I am sure someone, probably under the influence of strong ale, that would be willing to not only spike this into their head but also pay us for the opportunity."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday October 29th, 2019 7:06:17 PM

Lanliss agrees with Edson opinion as well.
"Anything interesting Velarin?" ,.Lanliss asks Velarin regarding the armor.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 29th, 2019 7:06:47 PM

V puts a teleport spell into Brom's ring

"Alright. The armor has to go. Anyone have thoughts opposed to disintegrating said armor? I'm not likely to be able to dispel it's magical effect, But I can definitely try and turn it to ash."

"If the armor is evil, it's likely the spikes are evil too, and we should destroy them as well. Can't say I need the money bad enough to feel ok about some rich idiot nailing an evil spike into his head."

"Do you all want me to start working on a telepathic bond spell? I can do that back at the manor while you all go take a vacation to the culverwood?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
ext Fly: 34 minutes
ext Resist Energy fire; 340 minutes; DR 30 to fire
Resist Energy Fire; 170 minutes, DR30 fire, on Brom, Barratore, and Emrys

1st: Mage armor(extended)-C, endure elements x2, Magic missile X5
2nd: Invisibility, resist energy X4-Cx4, Mirror image, See Invisibility,
3rd: Lightning Bolt, Haste X3, Dispel magic, Fly-C, protection from energy
4th: Dim Door, protection from energy, stone shape X2, stoneskin X2, Grtr Invis.
5th: Teleport X3, Empower Lightning bolt, Cone of cold , Wall of force X2
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphereX2
7th: Mage's mansion, Empowered cone of cold X2, anti gravity, Limited wish,
8th: empowered chain lightning, Polar ray, Maximized cone coldX2
9th: Meteor Swarm, Wish, crushing hand



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 29th, 2019 7:07:05 PM

V shares the info on the armor

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday October 29th, 2019 7:10:04 PM

Subbing for Tishe'

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)

"I'm good with a visit to the Culverwood. A nice rustic retreat would be lovely. I think the idea of a permanent telepathic bond would suit our needs nicely V."

"I'm not seeing a downside to trying a disintegrate on the armor"

Effects
Resist Fire:Extended: 340 minutes; Ignores first 30 damage/attack from fire,
Endure Elements; 24 hours

Spells
Lvl.... 0. 1. 2. 3. 4. 5. 6
Slot....* 8. 8. 8. 7. 5. 3
Used. * 1. 3. 0. 0. 0. 0.



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday October 29th, 2019 9:52:07 PM

Barratore will go along with the group to Culverwood, though for what he has heard, it is not an overly welcoming place or relaxing. "I've heard tales the woods are more alive than most and seek to confuse bind and kill intruders. Then there is all of the fey, again, not an overly kick back and rest type of place."

On the spikes, Barratore is for destroying them as well. "I say we keep the orbs and spread them out. A wish to duplicate a spell or some other catastrophe stopping request is a mighty good idea."



Paradoxical Encounter? (DM Cayzle) 
Tuesday October 29th, 2019 11:56:51 PM


You resolve to disintegrate the armor, and Velarin does so. It is no more.

Edson and Lanliss want to sell the spikes. That triggers a deeper look at them, especially vs permanent telepathic links.

The spikes are NOT evil. Note that they are a very useful item ... every person linked to one can use telepathy to communicate with every other person linked to one. That's just like the Telepathic Bond spell - it links all those affected so that they can have conversations.

The Telepathic Bond spell make lasting with Permanency only links two people. Even cast multiple times, if only links two each time. Unlike the spell cast alone, there is no group conversation possible, just pairs of people.

As for Barratore, he is okay with destroying the spikes and keeping the wishes.

All this talk of wishes and magic items may possibly prompt some deeper introspection ...

If you make a Know Arcana check vs DC20, then Highlight to display spoiler: {You can use a wish to alter magic items.}

If you make a Know Arcana check vs DC29, then Highlight to display spoiler: {You could use a wish to change the telepaspikes so that they function on POSSESSION, not IMPLANTATION.}

If you make a Know Arcana check vs DC25, then Highlight to display spoiler: {Heck, you could use a wish to find the name and location of the person who would give you the best price for the telepaspikes.}

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday October 30th, 2019 9:39:18 AM

Tishe’ keeps involved with all the helpings at the Obelisk and Magpie Crossing. She can’t Disintegrate, and she’s not a trained diplomat, but she tries to talk to the villages after the obelisk destruction. The compulsion is gone, she tells them, but it will take hard work in changing past patterns. On the good news, the evil magic is gone and gives everyone the chance to make their own decisions for their own lives.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday October 30th, 2019 10:57:38 AM

(Sorry, Ive been out of commission past few nights.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+29=39 ;
Wednesday October 30th, 2019 2:46:41 PM

"Upon further examination. The spikes are NOT evil. They are a very useful item ... every person linked to one can use telepathy to communicate with every other person linked to one. The Telepathic Bond spell made lasting with Permanency only links two people. Even cast multiple times, if only links two each time. Unlike the spell cast alone, there is no group conversation possible, just pairs of people. The spikes on the other hand, do everyone together."

"We can use a wish to alter the magic items, and therefore, We could use a wish to change the telepaspikes so that they function on POSSESSION, not IMPLANTATION. For the value that they would provide, and the fact that we have the resources on hand, I think we should do just that."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday October 30th, 2019 2:48:38 PM

ooc: Welcome back Steve. Hope you enjoyed your vacation. Tishe' was just just about to start fawning over V and telling him how magnificent he was.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday October 30th, 2019 6:00:41 PM

Ooc: what should we do now ?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday October 30th, 2019 7:12:57 PM

"Whatever you guys choose. Im cool with it. Sell them, use them, wish them away... whatever works for us all. As for the armor.. can we send them to another plane. Like a good plane where angels and like live? Somewhere no evil will go?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday October 30th, 2019 7:24:12 PM

"But Edson,.if we don't destroy this armor Maegos will be able to avoid Gragul judgement....we don't want to mess with Gragul"
Lanliss comments on Edson comment regarding the armor.

Paradoxical Encounter? (DM Cayzle) 
Thursday October 31st, 2019 12:29:42 AM


[OOC: Discussion of the armor is moot. It is destroyed, per yesterday's DM Post.]

Tishe' does the hard work of talking with the locals. That's not easy because as a cluster of villages recently ruled by the Dread, the people here tend to resist authority or cower in fear. Those negative emotions will need to be unlearned, and you heroes have done a good bit of the job toward shifting things that way. Now it will take time.

Velarin explains the minutia of magic, and suggests using a wish to fix the Telepaspikes so that they work if you just have one on you, in a pocket, not lodges in your brain.

Easy-going Edson is happy to go with the flow.

Lanliss asks, what to do next? Use a wish on the Telepaspikes? Think of way to sprinkle several tons of volcanic dust over the area? Declare victory and go home? Enjoy some R&R, shopping, training, or other down time?

========

With the conclusion of this module, please accept my congratulations, a hero point, and an additional 150,000 xp for the final scene of the adventure.

XP Recap For This Module: Please check your records and update your PC sheets.

June 4, Scene 1: 120,000 xp
June 4, Scene 2: 150,000 xp
July 30, Scenes 3-6: 175,000 xp
Sept 23, Scenes 7-8: 200,000 xp
Oct 31, Scene 9: 150,000 xp

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday October 31st, 2019 5:00:15 AM

Tishe’ fawns over Velarin and tells him how magnificent he was in solving the Maegos ‘gift’ using the Kalesandria ‘prizes’. “That is some shady picks as good as Trellus could ever do”, she tells the wizard sincerely.

The Spellweaver is all for destroying the armor for all the reasons Lanliss says. “ That will take a wish. Then we use the second wish for altering the spikes that become a tattoo of a spike when laid on the skin instead of implementation. That will take a wish. Then we wish that each time Glitterrox erupts, it also covers the Mine and Villages area to help heal that land, and that’s our third wish. All three weave the tassels for this tapestry, and we call this a job well done.” Unsaid is that this solution also dismantled arguments on who-gets-a-wish.

She looks to the other Keepers for at least a majority agreement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday October 31st, 2019 9:46:12 AM

(ooc: V already disintegrated the armor. DM post 10/29)

V graciously accepts Tishe's compliments, and then returns the favor, completely agreeing with the brilliant idea of using two wishes to make the telepaspikes tattoos that still function as intended, and the glitterox erupt over this area.

"That will give us group telepathy, and leave one wish orb remaining for emergencies that we should put in the hands of someone not named Emrys or Velarin, as we can already pull it off if needed.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday October 31st, 2019 7:56:32 PM

Lanliss agrees with Tishe and Velarin.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday October 31st, 2019 8:49:07 PM

"youre right Lanliss... thats why we pay you the big bucks" Edson jokes to his friend. " The tattoos is a good idea, plus think how nice it'll be, with me or Lanliss sneaking around and being able to tell you what we see without speaking. It'll make our lives much easier."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday October 31st, 2019 10:41:51 PM

Barratore agrees with the ideas set out by V and Tishe. Use a wish to make he spikes tattoos and the Glitterox wish

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Thursday October 31st, 2019 11:19:05 PM

"Excellent, that sounds like an exceptional plan," he says in all sincerity. He realizes that he will need to have better control of his thoughts. Daemon listening in has been awkward enough at times. He doesn't wish to give the others nightmares..

Paradoxical Encounter? (DM Cayzle) 
Thursday October 31st, 2019 11:25:13 PM


With a little thought, two wishes are made.

First, the blessings of Glitterox will now fall on this area.

And each of you now has a tattoo. Please add this to your PC sheets:

Tattoo of Telepathy: The bearer of this magical tattoo can communicate telepathically with any other bearers of the identical tattoo, across any distance. Value of this fate item: 70,000 gp.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday November 1st, 2019 5:05:57 AM

Tishe’ places her tattoo spike on her left shoulder, excited not because it is more power but for what the Keepers can do to help people better with them.

Back at Magpie Crossing, she continues her habit of wandering the town and countryside and helping anyone who needs it; a friendly greeting, a bit of magic, or a helping hand depending on the person’s wishes.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 1st, 2019 2:03:43 PM

V places his tattoo on his right forearm. Once everyone is together and relaxed, he will stand and speak.

"Ladies and gentlemen. Now that we have unlimited communication, I would like to make a proposal. Any one of us is capable of doing what a hundred men can not, by spell, or strength, or stealth, we are the best this land has to offer. These abilities we have earned by hard work, and strength of character, and very few beings are able to achieve this level of power, no matter how bad they would like to. Let us use this power to give back to all the people of the Wold who cannot fight for themselves."

" Let us first throw a party in the Vale to thank those who gave us a home, and made us welcome. Then, let us split up and wander to the corners of the Wold, and seek out evil wherever it may hide. Now that we can communicate with one another, over any distance, should any of us find a significant threat, the rest of us are a thought away. As much as i would like to sit in my study, and drink a magnificent Elvish wine for the years to come.... I feel as if a debt needs to be paid to the gods and to fate.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Sunday November 3rd, 2019 12:00:25 PM

“Only issue I see with that plan is that you are the only one that can teleport V. If I’m stomping through the Scab and you need me in the Emerald Kingdom, I’m weeks away. And if we are all spread out how do we all get back together quickly. I do like the idea of moving on. We could use the WLA to get some rumor info on where the best places might be. “

Barratore will do just that spend some time at the WLA to work the network and what is going on about the Wold

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday November 3rd, 2019 8:13:57 PM

Edson gets his tattoo on his left pectoral muscle. He heads back, listening to Velarin's proclamation.

" split up.. why? The lot of us can take anyone on.. lets go clean the planes of demons. "

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday November 4th, 2019 5:02:56 AM

Tishe’ looks worried at Edson. “Clear the planes... by the Powers! Let’s not go borrowing trouble, sweetie. It is enough for me to know that people are able to weave their own tapestries and making their own picks in peace.”

“As for temporarily splitting to pursue our own threads, it’s not completely sunbaked, but I”ll stay within a day’s walk of Creasant Valley.”

Tishe’ also makes many visits to the WLA at Jarlswolf, visits Witchspawn and Merrydale, and the crofters and farmers in between. Well, you know, besides Magpie Crossing and environs....

A Well-Earned Respite (DM Cayzle) 
Monday November 4th, 2019 5:07:31 AM


Mission accomplished, our heroes take the chance for a small breather. Tishe' spends some time visiting with the people of the Cinnamon Valley. Pretty much everybody knows her, and she is greeted with smiles and handshakes everywhere she goes.

Velarin proposes throwing a party here ... and then moving about the wider Wold, wherever their talents are needed. Maybe even splitting up, since these new tattoos allow for instant communication.

Edson is not sure he sees a reason to split up, when the group is more potent collected together. He seems pretty confident in the group's ability to face down any threat.

Barratore is open to the idea of seeking out even more heroic deeds, but why split up? In the meantime, he hoofs it over to Jarlsworf to visit the WLA chapterhouse. The adminstrator of the post, Hmartin, is well known to you, and he immediately drops his other business (mostly furniture making) to have a sit-down with Barratore [and any others of the party who may have come too. I think Tishe', Brom, and Edson are members?]

He has heard word from the Pitchfork Council about your news in the Dread. Well, the former Dread. "Probably we need a new name for our northern neighbor," he says. He asks about the final resolution, and declares the wish magic to extend Glitterox's reach is genius.

Barratore asks about what's going on in the Wold. Hmartin tells you about some news he has heard ...

"There was an invasion of giants into the halfling lands between New Elenna and the Scab," he says. "I hear there was a pitched battle, but the halflings used their magic towers to pulverize the giants, like they did in the past."

"Speaking of the Scab, I hear there's a dragon making trouble up that way, and the Wardens of the southeast Culverwood have gone off to deal with it."

"Usually we chapter houses get news from each other on the regular, but it's been super quiet up north on the coast. I thought about sending word to the Sea Dragons, who so far as I can figure are sitting on their laurels and commissioning trading cards of themselves, I hear. You didn't get that story from me, but some folks just let this Dragon stuff go right to their heads. Trading cards!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 4th, 2019 8:24:10 AM

"Eh, you are right Barratore. I'd skipped over the fact that I'm the only teleporter. Emrys can wind walk, But it would still cause problems. So after a little R&R, where to? Wander up the coast and check in on the lands of the sea dragons? Give the Wardens of the Culverwood some back up?"

"I really have no need for visiting the catacombs. Between the wish gems and stoneskin components, my available resources have diminished of late. But I can't think of anything I'm really needing, so no biggie there."

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Monday November 4th, 2019 12:54:24 PM

"I have several teleports and multiple types of expeditious travel. Word of Recall has an unlimited range, will allow multiple travelers and return you back to our sanctuary instantaneously. Then there is Wind Walking, Shadow Walking and the like. Which is your favorite flavor? We all have Spell Rings don't we?"

(Emrys had applied this tattoo to his forearm as well.)



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d3=1 ;
Monday November 4th, 2019 5:43:29 PM

"Should I help these halflings? Or maybe go to see the sea dragon s?", Lanliss thinks for a moment.
He throws a coin in the air.
First choice Halflings.
Second choice Sea dragons.
Lanliss says aloud, hoping to get some attention to his idea.

After seeing the result.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday November 4th, 2019 5:46:58 PM

Lanliss looks at Hmartin and explains.
"I just throw this coin and it tells me to go North..."
Lanliss explains...
"So tell me more about the cards....are they magical? Is it some sort of a game?", Lanliss asks Hmartin in a voice with a hint of humor.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday November 5th, 2019 12:01:12 AM

" Why not both.. lets whip the giants and head for the dragon next. Let them know we're coming to put some fear in their hearts. "

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday November 5th, 2019 5:20:22 AM

Tishe’ listens to Hmartin as she does her WLA exercises. “It sounds like the giants and dragon-making are being dealt with, although dragon-Making sounds very dangerous and maybe we should look into that.

And I’m sure the Sea Dragons have their own priorities that aren’t statues and lunchboxes,” she says with a smile. “But don’t they live in the islands south of New Elennia? What part of the north coast? Zarthmoor, that Swamp place, the Windborne Hills, or the Scab. There is a lot of ‘north coast’ to the Elennian Penninsula!”

The Battle For Effacia
News from the North


A Well-Earned Respite (DM Cayzle) 
Tuesday November 5th, 2019 5:57:25 AM


[OOC: Your DM is assuming that everybody went to visit Hmartin of the WLA in Jarlswolf, and that you all are chatting with him.]

Velarin, reminded that he is the only teleporter, mentions the disadvantages of wind walking. Emrys, the caster of the group's wind walking spells, seems just a tiny bit put off, and carefully details the various ways he has of moving the party around fast. Does your DM sense a smidge of friendly caster rivalry here? :-)

Velarin also mentions that the group might want to "check in on the lands of the sea dragons." At this, Hmartin chuckles. "Oh no, my confused friend. The Sea Dragons are a hero group, like the Emerald Dragons of the Culverwood or the Iron Dragons of the far south. They're a very new group, so you have not heard of them. They used to call themselves the Lionfishers, out of Bonetown in the Middle Seas. There are no "sea dragons" that I know of, except for dragon-turtles and maybe the ones in Dragon Bay."

"I was saying that I was considering sending word to the Sea Dragons to have them check out the coast north of here," says Hmartin. "I have not heard from my contact in Effacia. He's usually a very consistent correspondent, and I have a bad feeling about it, is all."

Lanliss is all for heading off to help the halflings. But Hmartin quickly assures him that no help is needed. "That was weeks ago, and the little guys really did quite a good job of beating the giants back. I predict the big folk won't be pestering the halflings again for a long while. Last I heard, they were having a huge celebration. 'Course, that's par for the course up thataway."

Answering Lanliss's question about the cards, Hmartin explains. "Well, the heroes in the Dragon Consortium got plenty of fans, especially kids. They even got a ... fan club of sorts." You do not need a Sense Motive check to tell that he considers all this to be a bit silly.

"Well, one enterprising fellow started producing trading cards and action figures. That started up with the old Gold Dragons and Valdor the Dragonstone, I figure. Well, I hear that the new Sea Dragon group is getting some cards made up by this fellow."

"Of course, it's not just Dragon Consortium heroes. I hear the old Blackbird Lake crew had some action figures made up too, once upon a time. Those are actually more valuable now than most of the others, seeing as they are rarer. And you got collectors going after these trinkets nowadays, not just the tykes."

Lanliss asks if they are magic. "Not as a rule," Hmartin answers. "But sometimes you got special editions with minor magics on them."

Edson has more serious matters on his mind. He's all for hunting giants and dragons, of the non-heroic kind. "I don't doubt," says Hmartin, "that you could still find some giants to bash in the Scab, were you to head north thataways. And like I was saying, there's still dragons enough in Dragon Bay, though less than there were before Marteaus culled them, the poor beasts. 'Course, there's always hero-work to be done, if you're looking for action. I can check the network and let you know where the WLA rumor mill is a-buzzing. Take me just a couple weeks to hear back from the main office in Plateau City. Or you sturdy types could just pop over there yourselves, I suppose, and back the same day!" He nods to Velarin and Emrys.

Tishe' enters a bit late, busy as she was with her training. She asks for more specificity to this "north coast" business. Hmartin clarifies. "My friend is in Effacia, the coastal town just north of the old Dreadlands. Not so far from here, actually."

The Sea Dragons are based west of Aisildur, north of the Taur Isles, but they should be willing to roam farther afield now that they're in the Consortium.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 5th, 2019 7:56:15 AM

"Sounds like we should take a trip up to Effacia, and if nothing is going on there, we could head to the main WLA office in Plateau City."

Brom the Barbarian - Rich P; AC: 30 (T 16, FF 30, Raged 28), CMD: 39 (42 Raged); HP: 245 (296 raged), -0 hp; DR 4/- (7/- raged) 
Tuesday November 5th, 2019 9:34:07 AM

With nothing better to do, Brom doesn't care what he does. A dragon sounds like fun as do giants. He goes with the flow amid feasting and drinking.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday November 5th, 2019 12:02:19 PM

Tishe’ ponders. “As Keepers, we help Crescent Valley, but we should also help those who border the Valley so the people of the Valley don’t have to worry. Effacia seems to be our pattern, and if wverything there is fine, maybe the WLA friend there will have more rumors to follow?”

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday November 5th, 2019 7:40:35 PM

Lanliss agrees with Tishe.
Lanliss asks Hmartin about the availability of the cards?
Where can he buy them ?

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Tuesday November 5th, 2019 9:01:06 PM

Barratore thanks Hmartin, "I think we should head up north. The Dragons have bigger fish to fry then to check on WLA outposts. Heck, normally we do, but right now we don't We can be up there and look into things, send word here near instantly and let the Dragons focus on the Cosmos dragon stuff."

"I agree at some point Tishe, we are the Keepers of the Vale and we help Crescent Valley, but I'll also help any beyond who need, Just so we know where my mind is. This case, though. Certainly our northern neighbors are very much our concern as they could quickly be trouble to the valley."

"Lanliss, if you are done being star struck, can we be off to Effacia and be all heroic ourselves/"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday November 6th, 2019 12:19:31 AM

"Effacia sounds good. In fact anything at this point sounds good. My muscles are starting to get flabby, and my nerves are going crazy. Lets do it"

A Well-Earned Respite (DM Cayzle) 
Wednesday November 6th, 2019 7:17:11 AM


There's a strong party consensus that looking into the Effacia situation is the best way to go. Hmartin has a request, before you head out. "Please do go visit Dulcet. She's in Witchspawn at the moment, so it is not too far out of your way. You can travel to Effacia by the road north of here, or by the western road. Both are fine, and Witchspawn is west-a-ways too, so you can head north from Witchspawn after consulting Dulcet. I ask because she will likely have more information for you, seeing as she has actually been to the place, though that was years ago. And she can let the Council know that you are looking into it."

The chapterhouse leader nods when Lanliss asks where he can find these trading cards or action figures. "Well, any big city is a good bet, but the Dragon Group home towns are even better bets. Plateau City, the Emerald Kingdom, Hook City, and, pretty soon, Bonetown all seem like good choices if you want to go start a collection. Sense motive DC15: Highlight to display spoiler: {Hmartin seems to be suppressing a smile.}

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+10=27 ;
Wednesday November 6th, 2019 4:24:42 PM

Lanliss smiles.
"Thank you Hmartin, We are going to pay a visit to Dulect", Lanliss states (Assuming the rest of the party agrees).
He notices Hmartin body language and says plainly, "I want to see it with my own eyes and feels the cards with my own hands"
"They might be a handy thing to have", he says making a glance to Hmartin and continues "The cards might be very valuable wealth wise if you know to buy low and sell high "
"Otherwise I think having a card like that might somehow come handy in the future"

Sense motive 27

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt.  d20+17=25 ; d20+30=45 ;
Wednesday November 6th, 2019 4:50:21 PM

"Effacia it is then! I remember reading something about the place once. I wonder if I can recall what it was."

(Knowledge [Geography]: 25. Knowledge [Local]: 45.)

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday November 6th, 2019 5:56:13 PM

Tishe’ agrees to travel to WitchSpawn. “It will be good to see Dulcet again. She was the first one who greeted me and my second group when we were magically transported here and became the Sunrise Song.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 6th, 2019 7:14:50 PM

"I'm in for visiting Dulcet and then off to Effacia. And with all the teleporting we have done lately, it will be good to take a nice long walk and see what we run into. Granted, I still plan on casting the mansion at night for sleeping comfort purposes."

"Actually. That gives me a thought. We should test if our communication tattoos work across pocket dimensions."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Wednesday November 6th, 2019 10:13:00 PM

Barratore nods in agreement, no reason not to and so off they go to see Dulcet

Merchant of Antiquities


A Chance Meeting (DM Cayzle) 
Wednesday November 6th, 2019 10:19:53 PM


Lanliss continues to be very interested in heroic trading cards.

Emrys tries to recall something of Effacia. He knows it is a coastal kingdom north of the Dread. It has one major city on a peninsula that sticks out into the sea, and a wall across the neck of the peninsula has protected it from invasion and undead to the south.

Tishe' is glad to go visit Dulcet. She has been friendly to adventurers in the Vale for many years. Barratore agrees.

Velarin looks for a chance to test the telepathy tattoos.

You start off for Witchspawn, and since it is late in the day when you depart, naight falls before you arrive. A Mage's Mansion would be great for shelter and for testing the tattoos, hint hint.

In the evening hours, you are hailed by travellers on the road. You see a pale beautiful woman with glowing eyes, her bodyguard in leathers, both riding dire wolves, with three more dire wolves ranging behind. She calls out a greeting.

“Hail and well-met, travellers! Am I wrong to suspect that we have found the famous Keepers of the Vale, heroes of Cinnamon Valley? I am Ettienne, and this is my protector, Louis.” She pronounces it “Louie.” She bows.

If you make a Know Arcana DC 28 check: Highlight to display spoiler: {She is an undead bloodline sorcerer}.

If you make a Know Arcana DC 23 check: Highlight to display spoiler: {Her eyes glow because she has a permanent arcane sight}.

She continues, “In fact, I have sought you out as potential customers for my magical wares. I hope you will be interested in unique items that you cannot find in other places, not even in the most sophisticated of magical shops.”

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK)  d20+10=19 ; d20+10=29 ;
Thursday November 7th, 2019 5:09:36 AM

“Many Shadows, Aye-tee-enn”, Tishe’ responds with a head-bow acknowledging, and another, “and Lew-ee. Yes we are the Keepers.”

She gives a professional once-over, and nods again in decision. “Since you know of us and our reputation, you know all peaceful peoples are free to go about hire lives here, including merchants of unique items. I would be interested in learning your wares and the threads of their pattern.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+30=32 ;
Thursday November 7th, 2019 7:14:27 AM

Velarin also appraises her, and advises everyone telepathically that she is likely an undead bloodline sorcerer and Her eyes glow because she has a permanent arcane sight.

"I too would be happy to see what you have to show us Ettienne."



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday November 7th, 2019 8:58:52 AM

Edson is startled for a second. Usually a woman with glowing eyes, a group of dire wolves, and a protector.. it would lead to a fight. But selling of items..

"Sure" Edson blurts.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 227/227 Barratore Steelwind  
Thursday November 7th, 2019 2:40:27 PM

Barratore nods in greeting and perks an eyebrow at the potential items of unique traits that she may have available. Barratore introduces himself, it was only polite after all and adds, "And where do you hail from, Any news or note from your departure gate?"

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt.  d20+32=35 ; d20+32=47 ;
Thursday November 7th, 2019 11:15:28 PM

(Knowledge [Arcana]: 35 and 47)

Emrys casually rubs his hands and slightly smiles the most pleasant way he can. He too chimes in telepathically, "Yes, I agree with Velarin's assessment. In a few short moments, she may detect we are all linked."

"Greetings Ettoenne." he says with a continued smile.

(OOC: Would Emrys having Spell Focus: Necromancy and Greater Spell Focus: Necromancy allow him to know anything more about her undead heritage ... like what kind of undead and so on.)

A Chance Meeting (DM Cayzle) 
Thursday November 7th, 2019 11:57:44 PM


Tishe' lets the travelling merchant know that the Keepers have a live and let live philosophy. Ettienne smiles with ruby lips and replies, "My share, that is exactly my own opinion as well. Thank you for making me welcome."

Velarin and Edson are also interested in seeing her wares. By the way, the telepathy is working perfectly, as Velarin reveals some extra info.

Barratore is welcoming, but also asks, in a friendly way, where she is from. Ettienne matches that friendship with a tiny touch for the tall taur -- not a touch that could deliver any attack, which would require true contact, but just with a flirty glance of finger, completely nontheatening. "Oh, my home," she says. "Well, my family has had a tower in the Dreadlands for years, but with all the tumult of late, I have asked my kin here to join me in some travel beyond the old family homestead." Louis nods.

Emrys tries to narrow her tendency down to a specific type of undead. Well, there is no stench of death or rot to her. Her skin is alabaster. Her face, comely. Her manner, elegant. He notes that she wears a black cape. She has an affinity for the wolf. And look! Are her canine teeth a bit more pointed than a human's could be?

"Here," Ettienne says, "let me start with a few trinkets, mere potions and scrolls. But still, likely not potions or scrolls you have seen before, at least not in this life." She lays a silk tablecloth on the ground and sits demurely next to it. "Please, join me, sit." she says.

Louis also dismounts, and from saddlebags removes a bottle of what looks like wine, and a box of small, carefully packed wine glasses. He pours each of you a drink. The peddler invites you to check the drinks over. "Oh," she laughs, "I know how you heroes are forced to be paranoid. But have no fear from me. If you purchase my wares, I will make back the expense of the wine and to spare."

If you detect magic, poison, purify, or make other checks, via scent or sense or alchemy or appraise, then Highlight to display spoiler: {This is a very fine purple vintage indeed, from the famous Surefoot Family Vineyards on Centaur Island. To every test, it is nonmagical and not poisoned or tampered with. An expensive wine, of very high quality.}

Ettienne lays out a few items on the silk cloth.

Scrolls of Protection. There are three of these. Anyone, even noncasters, can read them. There is Protection from Dragon Breath, Protection from Poison, and Protection from Elementals. Each original old-school scroll functions as a CL10 Protection from Energy spell, but wards the subject from hit point damage inflicted by all Dragon Breaths, from all Poisons, and from energy damage as well as purely physical damage inflicted by all pure elementals, respectively. "These rare scrolls cost 14,000 gold each. Never again will you see scrolls intended for fighters, monks, and rogues."

Keoghtom's Ointment. This glass jar, 3 inches in diameter, contains 1d4+1 doses of a thick mixture that smells faintly of aloe. The DM tracks usage and tells you after you use the last dose. The jar and its contents weigh 1/2 pound. As a standard action, one dose of the ointment can be applied to oneself or a friend. The creature that receives it regains 2d4 + 2 hit points, ceases to be poisoned, and is cured of any disease. "It takes precious time in battle to apply an oil to a friend. Just a quick schmear will suffice for this potent unguent. Perhaps worth 10,000 gold for a party with no traditional cleric?"

Elixir of Youth. When completely swallowed, this potion reduces the age of the imbiber. The potion makes the drinker younger by 2 to 5 years. "Or would you rather spend 10,000 gold pieces to buy a bit of youth? In all the Wold, this may be the only item you will ever find that allows you the luxury of actual youth." she smiles and glances at Tishe'.

[OOC: These are all fate items, and to your detection, Identify spells, and Knowledge checks, they are all exactly as advertised.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 8th, 2019 7:18:52 AM

"Is there new trouble in the Dreadlands, Ettienne? We were actually on our way to Effacia, north of the Dread, to check in on things?"

V will raise a concerned eyebrow when ettienne offers the wine and will indeed detect magic and poison on it before sharing with the group "That his appears to be a very fine purple vintage indeed, from the famous Surefoot Family Vineyards on Centaur Island. To every test, it is nonmagical and not poisoned or tampered with. An expensive wine, of very high quality"

After having a seat, and looking over her wares with a detect magic and Identify, V responds. "These are indeed some marvelous items Ettienne. Did you craft them yourself? Being an Elf, I have little use for the Elixer of youth, but the others are all very interesting. The value of the scrolls is obviously the greatest for a non spellcaster, but would definitely be valuable to anyone. The ointment, I think might be a wise group purchase, and used for whomever in the group needed it at the time."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+10=19 ; d20+20=27 ;
Friday November 8th, 2019 5:54:57 PM

Lanliss looks at the Ettienne and Louis, trying to guess the motive of the so called merchants who are trying to sell them magical items of sorts.
He smells the wine and looks at it a little bit more closely before taking a step back.
"The wine is safe but not free unless we buy something", lanliss says and laughs.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday November 8th, 2019 5:56:34 PM


" I might be interested in the dragon breath scroll", Lanliss says.
"Unfortunately, I am not wealthy enough to buy everything I desire without being in debt or oweing a favour ,therefore,......I would like to think for awhile about it, unless....you have other things... magical things for sale"
Sense motive 19
Perception 27
Ooc: 2 posts due to not seeing the SUBMIT button on Mobile

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday November 8th, 2019 7:13:02 PM

Tishe’ accepts the purple wine, even more when it is from Centaur Island. “A good friend of mine is a liontaur from the Taur Isles. Zeoll would extol the virtues for days!”

She gives Ettienne a jaundiced look. There was a time a comment assuming she would be interested in something because she was female would go over her head, and a time when that assumption would make her fly into a rage. But Tishe’ has experience, and she has changed. The thought actually makes her smile, and the human woman just ignores the ‘suggestion’ all-together.

“I am interested in the Keoghtom's Ointment.“

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Sunday November 10th, 2019 4:04:12 PM

Barratore does his best to smile back and makes note of the comment about Tumult of late near her family's home.
The taur excepts the wine and gives the glass a slight swirl before taking a sip. It had been some time since he had had such wine and he intended to enjoy it as long as possible.
"The items are truly fabulous, but I must decline on a personal purchase." To the others, Barratore will gladly contribute to the acquisition of a scroll or the ointment

A Chance Meeting (DM Cayzle) 
Sunday November 10th, 2019 11:12:59 PM


Velarin asks if Etienne crafted these items. She laughs and says no. "My share, these are leftovers from bygone times! Items from the First and Second Ages of the Wold. I am a collector, not a creator. "

Lanliss wonders at her motive. If he asks, or hints, she says, "In other times I would merely collect these items, but all collectors come to sell some of the things they find. But I will say, I do seek out buyers such as yourselves with the means to purchase them."

Tishe' (and others) are interested, but to seal a deal, you must hand over your price and shake hands. "Let me show my good faith," she says. "I will appraise and accept any items you wish to trade at full book value, unlike the monopolist Catacombs, which would only give you half value!"

Barratore declines a personal purchase. "Well, good sir, perhaps you would be interested in permanent items? Consider these three rings."

Ring of Clumsiness. The wearer of this antique ring rolls each round to see if any carried or held object is dropped. Roll 25% for each item to see if it is dropped. Requires Remove Curse to take off. "This is a wonderful option as a practical joke, or to suggest, trick, or compel an enemy to don. Well worth the 30,000 gold cost."

Ring of Cleanliness. This Woldian item keeps the wearer clean and nice-smelling at all times. "They say that cleanliness is next to godliness, and rumor has it that it was the gericko itself that seeded the Wold with these items. A bargain at just 10,000 gold pieces."

Ring of Human Influence. This ring from another day has the effect of raising the wearer's Charisma to 18 on Diplomacy, Bluff, and Intimidate checks made with members of the Noble Races. If your Charisma is already 18 or higher, the ring has no effect. "See how good I am to you?" she asks rhetorically. "I am not wearing this as I offer you my wares!" She asks 40,000 gp.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday November 11th, 2019 6:39:03 PM

Lanliss thinks for a few moments and then asks for the scroll of protection against the dragon breath....
He will further examine the scroll if allowed and agrees to buy it.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday November 11th, 2019 7:20:35 PM

"Hmm.... a scroll of protection from Dragon breath. That'll work. " edson says as he fishes out her money.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 11th, 2019 7:45:55 PM

Not having a ton of cash, V waits to see if anyone purchases the ointment, and if not, offers to split the cost up among whomever can afford it, for a group item.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday November 11th, 2019 9:35:18 PM

Tishe’ hands over the 10,000gp for the Keoghtom's Ointment and shakes hands. ‘Done and we’ll done’, she says satisfactorily.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Monday November 11th, 2019 10:39:18 PM

Most of these items, while fascinating for their historic significance, offers him little to no benefit. He is already the master of diseases, curses, wards and influence. He is more intrigued by how they were made. If he could unlock their secrets and create them himself ... there is a benefit right there. The Elixir of Youth offers little to no benefit for someone of his age. However, to others whose lives aren't so long, two to five years would be highly prized. Being an accomplished Alchemist, if he could discover its ingredients and how it was made, he could produce a great many of these little miracles ... why do liches get to have all the fun, he thinks.

"I'll take the Elixir of Youth ... you say 10,000 gold ... certainly."

Daemon looks up in shock. He tells him mentally, 'That isss not natural ... you know thisss.'

Emrys gives him a sharp look and answers Daemon mentally (not using the tattoo. he's using his witchy ability with his spirit companion). 'We are supernatural creatures ... nature had precious little to do with our existence.'

A Chance Meeting (DM Cayzle)  d20+27=40 ;
Monday November 11th, 2019 11:01:39 PM


Lanliss and Edson buy the ONE scroll of Protection from Dragon Breath. You guys can arm wrestle for it, or otherwise figure out a way to share!

Tishe' buys the famous Keoghtom's Ointment.

Emrys buys the Elixer of Youth.

Velarin laments a thin wallet.

The alabaster-skinned sorceress is amazingly pleased that you decided to purchase her wares. If you make a Sense Motive check vs DC40, then Highlight to display spoiler: {She tries to hide her surprise that you did not even try to bargain her down.}

"Well, my friends," says Ettienne, "just wait until you see my next items: a Rod, a Staff, and a Wand."

Rod of Smiting. Usable only by a caster, this rod can be used as a +2 light mace, even if the user is not proficient with maces. Moreover, when used against golems, fey, and outsiders, the weapon’s enhancement bonus is increased by the wielder’s Charisma bonus, and the damage done is increased by the wielder’s caster level. "I could not part with this marvel for less than 40,000 gold."

Staff of Withering. This +1/+1 magical weapon has 10 charges which can be used for extra effect when the weapon hits. As part of the attack action, the wielder must declare how many charges (1-3) will be used before rolling, but these charges are not expended on a miss. A hit with one charge spent adds 1d8+1 points of negative energy damage. If two charges are expended when a hit is scored, the creature struck takes this damage and also ages by one age category, its abilities and lifespan adjusted for the resulting age increase. If three charges are expended when a hit is made, then in addition to the damage and the aging, one of the opponent creature's limbs (chosen randomly) will shrivel and become useless. These extra powers are negated with a successful Fort save vs 10 plus half the wielder’s hit dice / levels plus the wielder’s wisdom. The feats Spell Focus and Greater Spell Focus (Necromancy) also increase this DC. Undead, fey, outsiders, dragons, and certain other immortal creatures are immune to the extra effects of the staff. The staff can be recharged by one charge with a casting of Vampiric Touch or Enervation, or by two charges with Energy Drain. "This remarkable item is well worth at least 90,000."

Wand of Wonder. This ancient version of a Rod of Wonder is a CL8 50-charge item that produces a random spell effect from level 1 to level 4 each time it is activated. It is usable by anybody with an appendage that can hold and point it. Beneficial effects are directed at the wielder; baleful ones, towards the targetted enemy. "This marvel, usable by anybody, is worth at least 24,000 pieces of gold."

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday November 12th, 2019 5:15:51 AM

Tishe’s eyes grow wider. “Oh, my...”. The Rod May have been very useful against the minions of Maegos and Kalenendria. Then she comes to her senses. “But on second thought, no. I could strike a golem with near as much precision as Sieur Brom with that Rod, but I would still be as vulnerable to counter-strikes as I am now. Better to use magical means against golems and outsiders.”

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Tuesday November 12th, 2019 12:14:58 PM

Very impressive items to be sure. Barratore has interest, but stays off buying any of the current offers

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 12th, 2019 8:00:56 PM

V rolls his eyes as no negotiations on price took place, realizing his companions probably could have gotten the items for much cheaper. the Wizard then slightly recoils as she introduces the staff of withering, which, while a potent necromatic item, goes against his very nature.

"Etienne, while I am not currently interested in any of the offered remaining magical items, I am however, interested in possibly purchasing a few more bottles of your wine from the Centaur Isles. Of course, that's in addition to the ones you are obviously throwing into the deal for my companions who paid you your full asking price for the magical wares."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday November 12th, 2019 8:33:35 PM

" You take it Lanlis. I can stash my money away for a rainy day. " Edson says as he pockets his coins back.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday November 12th, 2019 9:14:32 PM

Lanliss takes the scroll and pays for it..he seems happy to have it but then goes to Edson and asks,
"are you really really sure that you dont want that?"

A Chance Meeting (DM Cayzle) 
Tuesday November 12th, 2019 10:40:46 PM


Tishe', Baratorre, and Velarin ponder the unusual wares but pass on further purchases. Velarin asks about the wine, and Etienne produces an unopened bottle. She bows, smiles, and offers it as a gift.

[OOC: Please log on your sheet as worth 500 gp, please, Velarin.]

Edson lets his friend Lanliss purchase the Protection from Dragonbreath scroll.

The sorceress seems disappointed that none of her latest offerings please you, not the rings and not the rod, staff, or wand. "Well," she tells you, "I have saved the best for last. Take a peek at my last three items."

Bracers of Brachiation. These antique bracers grant the wearer a climb speed of 30, but only in trees, vines, and other outdoor natural environments. "To gain such ability is a rare boon. Well worth 20,000 gold," she says.

Girdle of Femininity/Masculinity. Usable only by a cleric, monk, or fighter, this belt, when donned, permanently changes the gender of the wielder. No saving throw or spell resistance is allowed against this instantaneous effect, but the wearer must be willing or helpless. After activation, it can affect the same creature only after a year has passed. "Ah a much-storied item," she says with a toothy grin. "And unique in its capability. A bargain at 20,000, I think."

Manual of Puissant Skill at Arms. This treatise contains expert advice and instruction in the arts of combat. Any barbarian, fighter, monk, paladin, or ranger who spends one week studying the manual gains a +1 inherent bonus to Strength and experience points sufficient to advance him or her by half of a level of experience. (If the reader has levels in more than one of the classes listed, he or she must choose one of the classes to be affected.) A character without any levels in one of the classes listed gains no bonus from the work, but if an arcane spellcaster without levels in one of the classes listed scans even a single word he or she will lose 2d4x1,000 XP and must make a Will save (DC 20) or have 1 point of Intelligence permanently drained. Except as indicated above, the writing in a manual of puissant skill at arms can’t be distinguished from any other book, libram, tome, or so on until perused. Once read, the book vanishes, never to be seen again, nor can the same character ever benefit from reading a similar tome a second time. "This amazing item, and most dangerous to such as myself, will surely never reach the open market again! If you can afford 200,000 gold pieces, then surely you will agree with its worth."

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday November 13th, 2019 5:20:47 AM

Tishe’ nods, both to Ettienne and Velarin’s mental nudge that bargaining was expected. “Shady magic to be sure, but none that interest me for now. Maybe the Sage’s Guild would be willing to purchase for their collections of by-gone Magic’s?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 13th, 2019 7:21:54 AM

"Thank you for the wine Etienne. I will save it for a special occasion."

V passes on the remainder of the items.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday November 13th, 2019 7:15:08 PM

Edson shakes his head. Nothing interested him.

" Thank you for your time.. you're wares are top notch. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Wednesday November 13th, 2019 7:18:14 PM

Lanliss does not wish to buy any more items.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday November 13th, 2019 9:56:26 PM

As much as Barratore would wish to purchase any of the items, he cannot justify the cost of a ring he could rarely wear as he would need to part with one of the other three he has, and he is no where even close to being able to afford the book. Even with the generous offer of Etienne's purchase of magic owned, he would be simply insulting her with any offer. The though of alternative forms of payment does cross his mind, but those too would be greater than his willingness and so he thanks her for the wine and the opportunity of simply seeing such unique wonders of the ancient Wold.

He wishes her well in her travels and with her endevours

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday November 13th, 2019 11:14:40 PM

"My ... I must say, you have an amazing collection ... that is certain." The items from antiquity seem to keep coming. He waits to see what treasures are remaining to come.

The staff of Withering looked quite intriguing, but he doesn't seem to have the funds to cover her price. Maybe he has something to barter. He does possess something of historical significance ... the Scepter of Shandresh ... the once intelligent, mind-controlling focus of the last priestess of Gaal ... now inert and non-functioning. Shandresh is an immortal being that is currently imprisoned in a pocket realm of ooze. A pocket realm that Gaal himself used to imprison her. A punishment for her attempt to usurp his authority. He removes it from his bag, and unwraps it from its protective covering of cloth. It's beauty demands your complete obedience.

A Chance Meeting (DM Cayzle) 
Wednesday November 13th, 2019 11:39:56 PM


Tishe' suggests that the Sage's Guild would be a good place to offer her wares. Ettienne consider this and asks if Tishe' knows any of the sages? And if so, would she write a letter of introduction. "That would be a door-opener, coming from a famous hero such as yourself."

Velarin thanks the sorceress for the wine but passes on further purchases. Edson is complimentary, but neither he nor Lanliss wishes to make any further purchases either.

Emrys has a unique item of his own to offer. Ettienne inspects if, and asks if she can cast Identify on it. She peers at it with her glowing eyes. "This is a remarkable item," she declares, "and I just may be thinking of a dealer who would be interested in it."

She ponders. "Well, I would cut my price on the Staff of Withering by half, to 45,000 gold, and I'll throw in the Ring of Cleanliness at no extra charge." If the witch asks about other items that she may have for sale, she claims that you have now seen her complete inventory of exceptional items for sale.

Baratorre spends a bit too much time looking at the Manual for the peddler not to notice. The minotaur politely wishes her well, and she smiles her toothy smile. "My share, you are so cute. I'll offer you a bargain. Let me spread the word that the Keepers of the Vale are my satisfied customers, and I'll let you steal the Manual from me for a mere 100,000 gold."

Meanwhile, you note that Louis and Brom have stepped aside for a private conversation. Louis has handed Brom a letter.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday November 14th, 2019 5:24:46 AM

Tishe’ considers Ettienne’s proposal and nods. The Spellweaver reaches into the right pocket of her Pants O Plenty and pulls out a traveling secretary, complete with pen, ink, and paper. As she writes, she considers aloud. “I don’t think there is a Branch Library in Cinnamon Valley, the closest I know of would be Plateau City, although there is sure to be one in Emerald City too. We WERE approached by an Expedition recently, and they were seeking ancient magic item knowledge, come to think of it! They were staying in WolfJarl. Finished, she hands the letter to Ettienne for review before folding and sealing with her claddagh ring.

“Unto all Members of the Noble Sages Guild,
All Good Greetings!
I have the pleasure to introduce Madame Ettienne and Sieur Louis, traders of unique magical items of bygone eras. The Keepers of the Vale found them to be trustworthy Nobles who seek and trade ancient magical items. We immediately thought that they and the Sages Guild were a match worthy of the Powers!
Set by my hand this day in Cinnamon Valley in the forty-second year of my life in the Wold,
Tishe’ Weaver, Keepers of the Vale”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday November 14th, 2019 8:33:17 AM

V once again uses the telepathic communication recently obtained to speak privately with the others. "I have 10,000 I can loan you for as long as you need it Barratore. The manual would be quite valuable to you, and seems a shame to pass up. Especially at half price."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday November 14th, 2019 7:06:26 PM

Barratore thinks back to V. ‘I agree and I really appreciate the offer, but my funds are depleted. I only have 10k myself. They say timing is everything and unfortunately the timing of this is not good’

Barratore thanks her again but declined, I’m afraid what I can pay and what you deserve for such a treasure are too far apart. But, I freely grant you permission to use myself as a satisfied client in any event”

Barratore wishes her well and looks to retire for the evening



A Chance Meeting Ends (DM Cayzle) 
Thursday November 14th, 2019 9:36:39 PM


Ettienne bows deeply and thanks Tishe' with obvious sincerity for her letter. "This is just perfect, my share. Thank you so much!"

To Baratorre she smiles and reaches out again to touch him in a friendly fashion. She reaches into her bag of holding and removes a small sewn doll shaped like a black dove. This she hands to the taur.

"This is a special item of my own, that I want to lend to you. See the cunning little pocket here? Write a note, slip it into the pouch, throw the bird into the sky, and she will fly to me."

"Oh, if you would like a reply, and I hope you will, then feed the cutie a bit of hair or nail. Thereafter she will be able to return to you."

"So if you wish to ask me if I still have this lovely book for sale in the future, you can write to me for that reason. Or for some other reason, may be?"

She smiles and looks deeply into Baratorre's eyes.

Meanwhile, Brom comes over to tell the party that he will he heading off on his own side quest for now. Evidently he has been summoned to a special errand ... a friend of his Uncle Ben from Plateau City has asked for him, specifically. With his telepathy tattoo, he'll be able to contact you when he is free to return.

So now it is time for farewells, not only to Ettienne and Louis, but to a longtime companion as well.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday November 14th, 2019 10:12:27 PM

Edson stares dumbfounded.. then there were two. They were a group and all friends, but Edson came with Brom and Barratore from the Rum islands. There were a whole group of them, and now it was down to Baratore and him.

He tried his hardest to keep it together as he moved to Brom... " Take care of yourself. And don't do anything I would do."

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Thursday November 14th, 2019 11:27:42 PM

"What?!" is all he can say when he hears that Brom is leaving. Emrys turns back to Ettienne and asks, "May I keep you just for a little longer, I have more to offer you for the staff. I must say farewell to my friend."

Emrys returns to the group and listens to Brom's reasons for leaving. "This is quite a shock, dear Brom. We'll all miss you until you return ... all of me and all of us. If you need us for anything, don't hesitate to simply ask," and he points to Brom's tattoo. He stays with the friends to bid a proper farewell to Brom.

Emrys then returns to Ettienne. "Sorry to make you wait, I'm sure you understand the gravity of the situation ... the parting of a dear friend. I don't have all the gold you desire for the staff ... I have other wondrous and rare items to offer you." He pulls out two jars, tightly sealed. "These items are very rare and difficult to concentrate and purify... Dragon's Bile and Fumes of Burnt Othur ... very potent indeed. Along with the Scepter of Shandresh, I also offer a Ring of Protection (+2) and two fully charged wands ... one to conceal the other to reveal (Wand of Invisibility and a Wand of Glitterdust.). Along with 20,000 gold, does this meet your satisfaction?"

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday November 15th, 2019 5:19:43 AM

Tishe’ keeps her counsel to herself as Brom takes his leave: she has seen (and initiated) many partings from many groups of adventurers and Nobles. Hook City Guard, BloodPack, Sunrise Song, Black Lions... yes, comings and goings are a part of the Wold, and the youngsters will learn as she did.

Instead, she gives the barbarian a smile and pat on the forearm. “Many Shadows As you go Walker, Sieur Brom. I will not forget you were the first to welcome me as a Keeper. You are the night’s soil!”

She waits for what she thinks is a good pause after Brom, Ettienne, and Louis part ways, then she clears her throat. “So, about our journey?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 15th, 2019 5:31:15 PM

"Farewell Brom, and have a safe journey. Not that too many things could make it unsafe for you. Should you ever need us, just give us a telepathic call, and I will have us to you in short order."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday November 15th, 2019 8:41:36 PM

Lanliss hugs Brom.
"I will miss you....but you have your reasons", Lanlliss says.
He then looks for something in his bag looking and looking while shuffling things around until he finds something.
He takes it out.
"This is Brom the Helm of Bugsense....here take it...it might prove more useful to you then it was to me"
Lanliss says.
"When you can not see or feel your enemy this Helmet will help you...."
Lanliss adds.
Lanliss gives/offers Brom the Helm of Bugsense.
"don't forget to feed it a goodberry or it won't help you...sometimes I forgot to feed him and it didn't help me, but it is a living thing...in a way so don't forget to feed him or he will die", Lanliss says and hands Brom a few goodberries.
Note:

Helm of Bugsense: This helm covers the wearer's eyes, so that normal vision is not possible. However, the helmet grants tremorsense 60 ft and blindsight 60 ft. (click on those links for more info). The helmets are living things that require one goodberry per day to remain alive. Without goodberries, they cease to function for one week, after which they die. This is a fate item that cannot be sold in the Catacombs.

A Chance Meeting Ends (DM Cayzle) 
Sunday November 17th, 2019 8:27:50 PM

The party offers find farewells to an old friend. Brom says his farewells and makes his exit.

Last minute deals with the magical peddler: Ettienne sizes up Emrys's offerings. "The Scepter of Shandresh I've valued at 45,000, bringing the remainder of the cost to 45,000 gold. The wands are worth 9,000 for the pair. The ring, 8,000. I would value the Dragon Bile and Burnt Othur at about 4,000. But that's still 24,000 short. Now, that jade circlet you have there looks very sweet. The cloak would suffice. Or you can ask your friend to send my dove to me when you have more funds ..."

You set up for a night camp. Ettienne and Louis prefer to move on "while the nighttime lasts." In the morning, you continue on to Witchspawn, where you find Dulcet with her coven. She drops her day-to-day duties to meet with you immediately.

"I'm always happy to meet with the Keepers," she says, smiling. She is a young and beautiful woman, surely too callow to hold the powerful seat of responsibility that she commands on the Cinnamon Valley's Pitchfork Council.

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Sunday November 17th, 2019 9:28:18 PM

Last minute deals with the magic peddler:

"Did you not see my offer of 20,000 gold, along with these other treasures (as stated in my last post)? If you want 4,000 more gold ... I can live with that." Emrys then removes an additional 4,000 gold from his bag and adds it to the pile.

A Chance Meeting Ends (DM Cayzle) 
Sunday November 17th, 2019 11:24:30 PM


"Ah, I am sorry," says Ettienne to Emrys, "I failed to add in the gold, so distracted was I by your lovely magical items. Yes, the 20,000 gold will be fine, and please take the Ring of Cleanliness, since I did miss that." She holds out her hand to seal the deal and seems very happy.

For a staff of withering and ring of cleanliness: The Scepter of Shandresh, two level 2 wands, a +2 ring of protection, two rare vials of exotic poison, and 20,000 gold.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 18th, 2019 8:05:56 AM

V waits for the final negotiating with Etienne to end, and moves on with the others to meet Dulcet.

"A pleasure to see you as always. We were heading up the coast towards Effacia to see if anything is out of the ordinary, and thought we'd stop by for a visit with you on the way. How are things with you?"

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Monday November 18th, 2019 9:16:08 AM

Tishe’ enjoys the walk to Witchspawn from Magpie Crossing since the Keepers traverse nearly the entire Valley that way. Upon meeting Dulcet, she gives her customary ‘Many Shadows’ and continues Velarin’s line of conversation. “Lord Hmitri thought that you may have greater insight about our journey.”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday November 18th, 2019 7:47:46 PM

Edson takes his time walking with the others. He thinks of Brom, thinking how they've traveled the better part of some years together and now he was.leaving.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday November 18th, 2019 9:03:23 PM

Lanliss eagers to hear what Dulcet has to say.
"So what do you have to say to us, wise lady", Lanliss says and winks at Dulcet.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday November 18th, 2019 10:18:44 PM

Barratore tilts his head a bit in confusion at first, but then quickly catches up and nods. “I will do just as you suggest.”

Brom states he has to leave and Barratore steps in and engulfs the Barbarian in a powerful hug. “Farewell brother.” He has nothing else at the moment, but feels Edson and looks to the smaller man. It was up to him alone now to keep the promise. Barratore inhaled deeply and sets his will to the task. He would see it done

He bids Ettienne safe travels and with that they are off to Dulcet. The fighter tries to take a more back seat with the witch. This was Emrys’s thing as well as Tishe and to an extent, V. The fighter would wait on where the conversation would go

Visiting Dulcet (DM Cayzle) 
Monday November 18th, 2019 11:06:16 PM


Tishe' and Velarin start right off with the details that Dulcet needs to figure it all out. "Oh, you heard about Effacia from Hmartin, and you've come to me for more information. Well, that's just about the best place to start."

With all of you listening, Dulcet says that yes, she has reason to think that there is trouble in Effacia, and she is glad that you all are planning to look into it. "I've been to Effacia in my youth, and made some friends there. First, let me tell you about the place."

The lady witch tells you that the Creusa Sea north of the Windborn Hills is a notorious ship-killer, and even the most experienced sailors enter only at great risk. However, the Ellenian Peninsula at Effacia, and the north coast generally from Osto to the Scab, is protected by offshore reefs, and the sea between the reefs and the coast is peaceful and safe for sailing. The space between the land and the offshore reefs, that is, the lagoon, is at Effacia especially wide, rich in fish and sea life, and features wide oyster beds. Many of the pearls in the Wold come from the shallow warm waters off Effacia. There is also trade east to the Scab and west as far as Osto, though ships on these routes cling tight to shore.

The city itself sits at the top of a peninsula that sticks out into the lagoon. There are a number of small fishing villages along the main coast, but these are not permanent, and are quickly abandoned when scouts sound the horns that mean enemies are coming from the south. The place has been harassed and attacked by forces from the Dread very often.

She takes down a map to show you.


Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Monday November 18th, 2019 11:27:30 PM

Satisfied to finally have a walking stick again ... and a unique one at that ... he's also feels secure that he is no longer unarmed. Finally a weapon befitting his special skill set.

As they walk on their way to see Dulcet, Emrys is suddenly assaulted by many voices speaking at the same time in his head. Daemon seems disturbed by it too. "What is this!! ... All these confounding voices in my head... Name Yourselves ...NOW!"

'It's Angus, sir ... umm, and your entire coven ... apparently. For some unknown reason, we all now can communicate telepathically.'

Emrys pauses and concentrates upon the members of his coven. "Yes ... yes, I can sense that now. Not only can I hear you all, but I know your locations and your general well being."

Daemon disapproves, "Oh great ... just wonderful!"

Emrys then asks, "Elbereth ... why are you in Culverwood?"

Elbereth replies, "Master, I am returning several tomes to your father's library."

Emrys answers, "I asked you to do that two weeks ago. Lucas ... Madeline, you both share the same disease ... why is that? Is there sickness making the rounds?"

Lucas nervously answers with a simple, "Umm?!", Madeline gasps.

Daemon closes his eyes and shakes his head, "Oh godsss!"

Emrys informs his friends that he and his coven now have a telepathic bond, like they do using the tattoos. However with the added benefit of knowing their locations and physical status.

(Character Sheet 90% done. Just need to add Coven members and adjust all their levels.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 19th, 2019 8:12:27 AM

"Sounds like a hard working and peaceful place Dulcett. What makes you think there is trouble?"

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Tuesday November 19th, 2019 8:16:28 AM

Tishe’ nods as Emrys tells of his enhanced communication with his coven. “That pick could be very useful and distracting at the same time,” she notes. “Does it work in reverse? I mean, if you were in dire straits, would your coven be able to know and contact the WLA?”

Tishe’ eagerly looks at the map, carefully noting Dulcet’s description. “It’s a shady pick for defense and communication, strong landward and seaward.” She gives a small shudder and talks as if to herself. “Six months with the Black Lions and STILL not used to that much open water.” Then she shakes her head and thinks aloud. “And neither the Coven nor Hmartin have had word for too long? That would require blocking sea, land, and magical communication at the least? Any Scrying attempts from the Coven?”

She looks to the Keepers and Dulcet to fill in any more observations or information.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 19th, 2019 8:32:14 AM

Updating spell list

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly
4th: Dim DoorX2, Prot. from energy, Empower scorch ray, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday November 19th, 2019 12:51:27 PM

" No pun, but this seems the calm before the storm. You tell us of the peaceful waters with the vast oyster beds, but leave out the hideous water demons prepared to rip us apart and drag us to their netherworld. Whats the dilema. And how can we help?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday November 19th, 2019 8:50:34 PM

Lanliss thinks for a second or two before saying his thoughts aloud.
"So it is just like here.
. A source of evil that needs to be ridden off.
.first they start with the small places and then they attack the big city"

Visiting Dulcet (DM Cayzle) 
Tuesday November 19th, 2019 11:54:04 PM


(Before the meeting with Dulcet, Emrys learns about and shares his new coven power with his comrades in arms.)

Meeing with the Keepers, Dulcet smiles when Velarin describes Affacia as peaceful. "Oh, they work hard there, but they play hard too. Effacia is a port town, and it is a ... boisterous place!"

Honestly, from Dulcet's description, Tishe' is a little bit reminded of Bonetown, but maybe 80% less criminal!

Edson needs more information about the BAD stuff.

More seriously, Dulcet says she got a message in a dream that the local seer had just predicted a catastrophe ... and after that she was unable to reach her friend again.

Per Tishe's question, she tried to scry her friend, and was unable to. So either it was blocked or she is dead. A couple other people she scried were hiding in a cellar. A message spell let her talk to one, who said that fishmen were surrounding the city.

Dulcet tells Lanliss that Effacia is actually a big place. The central walled town is about two miles wide, and one mile in the other direction. The city has expanded its magically reinforced wall in some cases right into the harbor, the better to protect the shipping.

She is happy to answer any other questions, but she hopes you'll get started right away!

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Wednesday November 20th, 2019 12:08:47 AM

Emrys listens to everything Dulcet has to say about the area. However he cant help but allow his mind to wander and ponder these new powers that he and his coven has now developed.

He recalls the conversation with Tishe and Velarin earlier, shortly after the voices of his coven assaulted his mind. Emrys answered Tishe's question about if this new Telepathic Bond and Status ability with his coven works both ways. He told her that he thinks it does work both ways, as long as they are on the same plane with the other. He agrees with her that this boon could also be a curse. This communication would be most valuable if they were needing help in practically any situation ...anything from information gathering, delivering messages to calling for assistance at the WLA. His coven can now take on a more active role from the safety of home. Of course, covens usually make their own danger.

A telepathic message from Angus informs him that he has accepted a new member to the coven ... one that is worthy of the Slithering Roots. His coven is now just one short of a wicked dozen ... a Wicked Dozen is 13 in the witching community.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Wednesday November 20th, 2019 5:15:03 AM

Tishe’s brow gathers like a storm, “sounds like Sahaugin: the LionFish had run-ins with those ilk! In fact, shortly before I arrived to Bonetown, they had successfully ended a Sahaugin War in the south seas and defeated a Power who wished to be a Deity. I wonder if this is a ripple from that...”

The Spellweaver shakes her head an comes back to the discussion at hand. “We will, of course, make for Effacia immediately!” And checking Velarin’s approval, she says her goodbyes and goes with the other Keepers.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday November 20th, 2019 8:43:30 AM

Barratore listens and makes a few notes and not many of them are the good happy kind. Especially catastrophe and complete break in contact. Hiding in cellars is not good either and fighting underwater was simply awful. Barratore completely bowed out the last time, but Brom was still there to pull the weight. He had to go now.

"At least the city is not flooding. No one hides in the basement during a flood. Do we want to arrive inside and work our way out? Or arrive outside and punch a huge hole into the city? And no i don't mean a hole in the city's fortifications, but maybe wipe out a few hundred on the farthest inland portion as we enter. We definitely need to teleport. V can you take all us at the same time?"

Barratore thanks Dulcet for the update and with the shake of his shoulders and rolling of his neck to limber up, he is ready to go

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 20th, 2019 8:07:32 PM

"Agreed Tishe'. Time to get a move on. Wizards and underwater do not mix though. But I could send wave after wave of water elementals at our opponents. I suppose we should see what we have first. "

"I can indeed teleport us all Barratore, however, the problem lies in the fact that I have never been there or seen the place. A bit of a requirement for my teleporting is knowing or having seen the place I'm teleporting to. So unless Dulcett can provide me a visual of the location somehow, we will likely have to rely on windwalk as our quickest transport. Once we do arrive, my vote would be arriving in the city itself, and clearing outward from there. The faster we clear the city of hostiles, the quicker the people are safe."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday November 20th, 2019 8:50:52 PM

" Hmm.. some under water breathing help would be good. Making it easier not to drown is a good start."

The elf checks his gear and readies himself for the travel.

Ooc: sheet will be done this weekend

Visiting Dulcet (DM Cayzle) 
Wednesday November 20th, 2019 10:47:41 PM


Emrys keeps the party up to date with info on his coven.

Tishe' cleverly connects the dots. The experienced traveller suggests that these sea invaders may be a ripple from a conflict a ways to the west.

Barratore is clever too, deducing that at least the city is not flooded. he asks about teleporting.

But Velarin advises against it. He does not have the "fix" he would need to get there. And Dulcet has no way to provide one. It has been a long time since she was there, and she has no way to transfer memories. She is willing to let Velarin read her mind, if he can do that. Velarin suggests Wind Walking.

Edson has a good suggestion too -- water breathing!

Good-bies are said, and the party is pondering transport. The midday sun is overhead.

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Thursday November 21st, 2019 5:28:43 AM

Tishe’ stops to consider. “Underwater? I wasn’t thinking. Yes, if fishmen are involved we need to be prepared. So, first stop is JarlsWolf and the Catacombs for some below water support. I still have my Pearl of the Sirens for when I traveled to Bonetown, have I mentioned large pools of water warp me up, and we need to get something for everyone else too. I have cash and can pitch in.”

(Ooc: Tishe’ offers to buy 5 Pearl of Sirine, one for each Keeper and keep it on her CS for wealth. 15,300 x 5= 62,000gp)

The pearl enables its possessor to breathe in water as if she were in clean, fresh air. Her swim speed is 60 feet, and she can cast spells and act underwater without hindrance.



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday November 21st, 2019 5:35:45 PM

Barratore has no funds to enhance his equipment. Tishe has a good idea on getting a pearls and bonus that she can afford them. "Thank you Tishe."

If teleport is out, Wind Walk is probably next best. Barratore does not want to play jumping through the realm of Shadow. With Wind Walk, one can cross the Elennian Penninsula in a few hours. Should be plenty fast enough.

"Lets teleport to Jarlswolf, get the pearls and Wind walk to Effacia for dinner and to learn what is going on. We can come in rather high up and get a good lay of the situation as well"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d100=76 ;
Thursday November 21st, 2019 6:56:09 PM

"Thanks tishe'! if you have the funds, then great idea. Unless you are opposed, I would like to purchase my pearl from you once I have adequate resources. Another thing we must consider if underwater...If they have spell casters, they will likely try and dispel our underwater abilities first. Everyone should have back ups on them."

"Good call Barratore. Everyone hold onto Someone else, and let the teleporting to Jarlswolf commence."

Once everyone is gathered and ready, V casts the teleport. (76%)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Thursday November 21st, 2019 7:09:40 PM

Lanliss offers to pay the pearl worth as well....but first needs to find a good amount of wealth as his recent 'shopping' trips left him a little bit...poor.

Lanliss then holds to Emrys.

"To Jarlswolf then !", Lanliss says.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday November 21st, 2019 9:54:24 PM

"Appreciate the offer tishe. I can cover mine, i don't want you to have to shell out a lot of money. Get it... shell out. Cause we're.... nevermind. "

Preparations (DM Cayzle) 
Thursday November 21st, 2019 10:43:43 PM


The party reaches a quick consensus and blips to Jarlswolf and the Catacombs entrance there.

[OOC: I'm fine with hand-waving the actual post on the board. Just email me the transaction and I'll approve.]

That chore over, the party prepares for the Wind Walk. Remember that there is a cool down period to transition to and from the phase-state ... word to the wise ... you may not want to wind walk right over a potential battle and let the enemy get five rounds of free licks as you phase in ... Also, generally can't cast while wind-walking ... so any prep before you start flying?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 22nd, 2019 8:47:00 AM

"After a quick trip to the catacombs, what do you think about taking one extra day before windwalking to Effacia? I could buy a scroll of water breathing and in a day, transcribe it into my spell book. With one casting, I could give all of us water breathing for 6 hours as a back up to the pearl of the sirines."

"If not, I could just buy 3 or 4 scrolls, use all but one as needed, and once we have seen to the safety of the people, scribe the last into my spell book for future use. Most of my spells are useless underwater, and I would be likely more of a hindrance than help in that environment."

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly
4th: Dim DoorX2, Prot. from energy, Empower scorch ray, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Friday November 22nd, 2019 10:04:56 AM

(ooc: Sorry for not posting yesterday. I fell victim to a Deep Slumber spell very early last night. I didn't recover until the next day.)

AC 24/ T24/ F21 CMD23. HP 136/136 Tishe’ (SteveK) 
Friday November 22nd, 2019 12:11:41 PM

Tishe’ grimaces at Edson’s pun. “For that, you DO have to buy your own pearl!”, she jokes.

Tishe’ goes to the Catacombs and quickly purchases, then gives one each to Velarin, Barratorre, Lanliss, and Emrys. And buys a couple potions for emergencies.

SOLD
4ea Pearl of the Sirine @ 15,300gp x 4 = 61,200gp
4ea Potion of Waterbreathing @ 750gp x4 = 3,000gp (CL 5, 5 hour duration)
Total 64,200gp



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Sunday November 24th, 2019 7:23:19 PM

Barratore chuckles slaps Edson on the shoulder. "I really can't fathom where you come up with them Edson"

Barratore wants to Wind Walk at several hundred feet up over the surrounding armies. Edson and Lanliss can get a good look at things and then we all head into the city. No forming up in a battle or fight. We land inside after a good look, and then go descimate a section. I think our first thoughts should be about opening an escape channel for those in the city"

Preparations (DM Cayzle) 
Sunday November 24th, 2019 9:39:50 PM


Velarin makes a quick trip to the Catacombs. [OOC: All set over there.]

Tishe' follows suit, easy peasy. [OOC: transaction approved.]

Barratore expresses his opinion of Edson's foolery.

The party seems ready ... all that is left is the casting of the spell ...

Emrys Myrridanmyl, stephen f. ac20 hp109/109. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless. Planar Adapt. 
Sunday November 24th, 2019 10:46:09 PM

Emrys thanks Tishe for the magical pearl. "A pearl of wisdom, indeed. I had never heard of such an item, these pearls. Thank you for thinking of and acquiring them. You will most certainly be repaid, " he says with a smile.

"Alright then, if everyone is ready ... lets take to the wind!" Emrys smiles that he no longer needs to surrender his lifeforce to bestow Wind Walking on everyone. The benefits of his increasing powers. He tries not to let it go to his head. Necromancy tends to do that.

(Emrys casts Wind Walk on everyone. Duration: 18 hours.)

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+20=36 ;
Monday November 25th, 2019 5:23:58 AM

Tishe’ nods at Emrys. “I grew up in the Sargrass Plains, a hot and dry land of endless Grass. Even a cup of water spilled on the ground attracted hordes of flesh-eating insects. So, traveling to Bonetown on a ship was a true horror for me! It made me feel much safer to have that Pearl with me, one who came late in life to the concept of ‘swimming’.

The Sorceress agrees to be cautious, but raises an eye at Barratorre’s assumption. “Sweetie, while likely, we do not know if there is an army, a single massive monster with a few fishmen, or even if ‘fishmen’ could be merfolk helping Effacia against another danger.”

As they WindWalk, she keeps her eyes peeled. (Perception 36)

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 0. 1. 0. 0. 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday November 25th, 2019 6:54:49 PM

V joins the others, and waits for Emrys to cast the wind walk. "Let's go see what trouble awaits"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday November 25th, 2019 8:03:50 PM

Edson moves a couple steps from Barratore's strength.

" Just trying to lighten the mood before we march, or swim into a battle that might be beyond us."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Monday November 25th, 2019 8:15:56 PM

Lanliss nods.
"We should go already"
"I think we would do well if we try to be aware of our surroundings as we never know what can happen in our journey ", Lanliss reminds the group.


(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday November 25th, 2019 9:09:41 PM

Barratore snorts at Tishe's comments, "You're trying on purpose to ruin any fun in this for me aren't you."

The spell cast, Barratore transitions to vapor and glides upwards to lead the way

Know Geography 29
Know Survival 18

Lesser Deaths


Wind Walking (DM Cayzle) 
Monday November 25th, 2019 9:48:54 PM


The spell is cast by versatile Emrys, and you assume the gaseous form of wind walkers.

You fly at top speed north across the Dreadlands. It is a patchwork land, as Barratore notes. There are gloomy dead places home to crypts and caves. There are wild brambles and bog and thickly forested places, home to deer and rabbit and felines and wolves. There are villages that burst with greenery, home to mortals even under the Dreadlord. And there are places that are recovering, starting to see new life after years of gloom.

As you near where you think you are heading -- is there a glint of ocean on the far horizon? -- you look down to see ...

Well, more specifically, it is keen-eyed Tishe' who sees a conflict on the ground below. A group of mortals ... human-sized folk, mostly ... are under attack. Maybe they are refugees from Effacia, since they seem to have been coming from the north? They are beset by human-shaped, black-robed undead carrying scythes. Who are reaping the mortals like a farmer reaps grain.

You are 500 ft up. Remember, a wind walker flies along at up to 600 feet per round (60 mph) with poor maneuverability. ... Each change to and from vaporous form takes 5 rounds.

What do you do?

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless  d20+30=50 ;
Monday November 25th, 2019 11:35:06 PM

Emrys turns his gaze down below to the undead harvesting the mortal souls. He tries to Identify the undead to assess the mortals chance of survival in the time it would take to solidify and fight.

(Knowledge [Religion]: 50, natural 20)

He telepathically communicates what he determines to the others. "They can't be wraiths ... they're powerless in sunlight! NOO ... they must be [enter name here]!" A hasty description soon follows. "If we can't materialize in time to save them, we can certainly avenge them!"

Emrys moves with the group ... he can think of no other way to materialize more quickly. If it wasn't for those infernal verbal components!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday November 26th, 2019 5:16:45 AM

Tishe’ blinks, and then understanding lights her face. “Jesting”, she says as if to herself, “Trellus always said I weaved too seriously.” And then they are WindWalking.

She spots, telepathically relays the information, and listens to Emrys. “Couldn’t agree more! Keep together and as soon as I can, I will Cast FeatherFall for those that need a smoother decent.”

Tishe’ begins to solidify and Readies FeatherFall.

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=33 ;
Tuesday November 26th, 2019 7:40:02 AM

Barratore agrees but relays a slightly different plan that he will be taking. 'I'm going down, and changing enroute'
Barratore gives the scene below a look quickly Perception 33 and estimates as best as he can as to where the people are fleeing to so that he can land at where they will be

The fighter drops to 80' above the ground and begins to solidify, slowing to the 10' speed from there on in. He's never tried to shift while moving, but surely it would not take all of his concentration to do so and at worst, he'll come in a bit hot he figures

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday November 26th, 2019 7:02:15 PM

V stays with Tishe' and prepares to drop as he changes to a more solid form.

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly
4th: Dim DoorX2, Prot. from energy, Empower scorch ray, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d8=7 ;
Tuesday November 26th, 2019 8:28:09 PM

Edson nods his air head at Emrys. " Smart man"... he mutters telepathically. he follows suit with Barratore, getting ready to drop down while changing form.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Tuesday November 26th, 2019 8:54:08 PM

Lanliss follows with Edson and Barratore as well.

Wind Walking (DM Cayzle)  d20+25=31 ;
Tuesday November 26th, 2019 11:57:06 PM


The casters begin to change form and to descend.

But Barratore wants to do more, even if it is risky. He heads down at speed, not worrying about the possibility of misjudging things or crashing. [OOC: Kudos on your courage, my friend. Please accept a hero point.]

Tishe' sees this and readies a feather fall, if needed.

Edson and Lanliss, inspired by Barratore's example, follow him down.

As he gets closer, Emrys takes a close look. He sees that this undead looks like the personification of "Death" -- grim reaper look, scythe, the works. In fact, this is the same "Lesser Death" that one finds in stories of a Deck of Many Things.

The scythe-wielding undead continue to attack the refugees. But as Barratore rushes in, one turns to confront the minotaur. It moves to engage him. It hits AC 31, a miss.

Next round Lanliss and Edson will arrive. After that, the casters, Then the transition to solid will be over.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday November 27th, 2019 8:41:03 AM

V continues to descend and reform. Unable to cast spells until he has reformed, he waits and watches.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday November 27th, 2019 5:23:51 PM

Tishe’ continues to solidify and Readies FeatherFall.

She silently applauds at Barratorre’s heroics; the undead attacking the Minotaur May have helped save another innocent!

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141  d20+14=30 ;
Wednesday November 27th, 2019 9:03:52 PM

Lanliss will try to act defensively to protect himself while trying to bluff as a way to confuse the enemy.
"The paladins are coming right now right ?", He asks Edson as a way to bluff and scare the undead/dead
"Bygone dead one as the paladins should soon arrive !".
He will add after asking Edson.
Bluff 30

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday November 27th, 2019 10:19:38 PM

Barratore moves 60' back from the attack and falls into a fully defensive posture. Perhaps he can lure one of the creatures away from the rest. Emrys, A Deathward when you have the chance...

Total Defensive +6 Dodge

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday November 27th, 2019 10:46:10 PM

" Right behind me" he says to Barratore. Omce landing he activates his ring to go invisible, but he thinks they might be able to still see him.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless 
Wednesday November 27th, 2019 10:58:35 PM

Answering Barratore, he says, "Certainly, the very next chance I get." He awaits to be fully solidified. Death Ward ... a difficult spell indeed, many components ... thankfully, he can deliver a touch spell from a distance. The roots of his power slither deep and far.

He does his best to assess the situation ... how many and how far away ... and most importantly; are the targets within 30 feet of each other.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday November 28th, 2019 8:57:03 PM

Tishe’ continues to materialize and moves lower with the group, her Readied Feather Fall on her fingertips.

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 0. 1. 0. 0. 0

Wind Walking (DM Cayzle)  d20=10 ; d20=12 ;
Friday November 29th, 2019 1:00:58 AM


Tishe, Velarin, and Emrys spends this round descending.

Lanliss and Edson descend as well, but faster. They arrive at the end of this round. Lanliss has the clever idea to try to trick the undead with taunts about paladins ... but alas, while Wind Walking you cannot talk. Your TelepaTattoos let you communicate with each other, but as gaseous cloud-like figures, you make no more noise than a fog bank rolling in.

Barratore falls back and hunkers down -- he presents as a target, not as an attacker.

=====

Lesser Death One follows next to Barratore -- it seems to be hasted -- and now that the undead thing has an idea of the taur's defenses, it tries magic for his two more attacks in two rounds. It casts a Plane Shift and tries to touch Barratore. With the +6, his touch ac is 22. The undead only fails to touch on a nat 1, and it touches. Barratore, please make a Will Save vs being sent to the Elemental Plane of Fire, Will DC22.

But bad news ... these creatures exude an aura of misfortune. Anyone within 10 feet rolling d20s has to roll twice and take the worse roll. So Barratore has to make two will saves.

At the moment, the two undead are not within 30 ft of each other.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday November 29th, 2019 4:33:06 PM

V continues to descend and reform(please let us know when we can act Cayzle)

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday November 29th, 2019 7:50:24 PM

Tishe’ continues to materialize and moves lower with the group, her Readied Feather Fall on her fingertips.

Immaterial as she is, she can’t cast spells even though she can cast without movement, voice, or materials. She also needs a target, and all her allies are immaterial!

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:120 /141 
Friday November 29th, 2019 8:25:08 PM

Lanliss will try to assess the situation.
If he is close to the undead he will wait for an attack to see how these undead things attack and behave.
Otherwise
Lanliss will move near the undead that is attacking Barratore and will proceed to act in a defensive stance raising his short sword, ready to parry the undead attacks.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+16=29 ; d20+16=29 ;
Friday November 29th, 2019 10:03:27 PM

The thing comes at Barratore and reaches for him. The fighter twists away once , but not a second time and he feels a pull. It tugs at his will, sending him away. Barratore proves the stronger this time and staves off the reproach. Barratore then moves back and upwards 50’. Could they fly? He would soon know

Full defensive +6 Dodge AC
Will save 29

Wind Walking (DM Cayzle)  d20+25=45 ; d20+25=36 ; 2d4+14=22 ; 2d4+14=22 ;
Friday November 29th, 2019 11:48:45 PM


Velarin and Tishe continue to descend.

Barratore backs away using a withdraw action.

Lanliss bravely acts to engage Lesser Death One, just as Barratore backs away. Please accept a hero point -- your brave action means the enemy cannot kill an innocent this round. Lanliss takes a defensive stance, +6 AC, since he cannot fight yet, booting his AC to 32.

Edson and Emrys arrive.

YOU ARE NOW ALL MATERIAL. If you are in the air, if you cannot fly, you float down up to 60 ft to land safely.

Lesser Death One moves to Lanliss and takes a swing with that nasty scythe. It rolls a 45, a nat 20! It follows up to confirm ... a 36 does confirm against Lanliss. Lanliss takes (2d4+14) x2 ... 44 damage, and make two will saves vs DC22 or suffer four negative levels. It is usually 2 levels, but this enemy specifically doubles that on a crit.

Lesser Death Two continues to slaughter the civilian refugees.

You can all act normally now!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Saturday November 30th, 2019 8:35:49 AM

Tishe’ casts her readied FeatherFall, and takes assessment. The first thing for Tishe’ is protecting the Orphans (People in the Sargrass without homes were all called Orphans) and Tishe’ remembers force effects work on incorporeal creatures...

Selecting a group of Orphans, Tishe’ casts Resilient Sphere, not at the Lesser Death, but the Orphans; protecting them in a force bubble 18’ in diameter!

Then, a Quickened Resilient Sphere protects a second group!

.....
Feather Fall
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 1. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  10d6+9=43 ;
Saturday November 30th, 2019 3:07:25 PM

(might need a map on this one if you have time Cayzle)

Of the same mind as Tishe' regarding any refugees in danger, V will cast a wall of force to separate as many bad guys from innocents as possible, 20' high and 90' long. If no innocents are in immediate danger, V will drop the wall between Lanliss and his attacker.

V then launches a quickened fireball at the undead, but only if he can get some of them without getting any of the good guys. (43 damage, reflex save 24 for 1/2)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly
4th: Dim DoorX2, Prot. from energy, Empower scorch ray, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless 
Sunday December 1st, 2019 11:27:18 PM

Emrys immediately casts with the help of his Rod of the Quickening two Death Wards for both Barratore and Lanliss. He twists and warps the arcane energies of these spells to deliver the touch from a distance.

(Casting Death Ward on Barratore, empowered with the Reach Spell feat. Duration: 18 minutes)
(Cast hasted Death Ward on Lanliss, empowered with the Reach Spell Feat. Duration: 18 minutes)

(Effect of Death Ward: +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. The spell removes the penalties from negative levels for the duration of its effect.)


(How far away is Barratore and Lanliss?)

Fighting Deaths (DM Cayzle) 
Sunday December 1st, 2019 11:47:29 PM

[OOC: Here's a flavor post while we wait for Lanliss, Edson, and Baratorre. You casters who have already posted, please make an RP post or revise your action or make a skill check ... ]

The battle resolves into one skirmish, Lesser Death One vs wounded Lanliss, with Baratorre 60 feet above. And another, 60 ft away, where Lesser Death Two has been stymied in his efforts to slay the civilians. Edson, Emrys, Tishe', and Velarin have just come in for a landing --- you can specify your position when you post. It is not necessary to use a feather fall to float down and simultaneously materialize in the desired location.

The Lesser Undead fighting Lanlis snarls, and a deep rumbling voice wells from within his cowl. "You sought Death, and now Death takes you!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=38 ; d20+15=24 ; d20+10=28 ; d8+4=11 ; d6=2 ; d8+4=12 ; d6=2 ; d8+4=11 ; d6=3 ;
Monday December 2nd, 2019 1:42:35 AM

Edson fires at the death attacking Lanliss. (Mods for firing into melee added).

Hit ac 28 11dmg +2 flamr
Hit ac 24 12 dmg 2 flame
Hit ac 28 11dmg 3 flame

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+7=16 ; d20+7=11 ; d20+17=30 ; d20+12=18 ; d20+7=26 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; 2d6=9 ; 2d6=6 ; 2d6=6 ;
Monday December 2nd, 2019 7:52:17 AM

Lanliss feels something, as if his essence was taken away in an instant and then given back after a few moments later, he feels as if he is going to vomit but the enemy in front of him leaves him no choice but to try the dagger he found at that magical shop.

He takes his special dagger and stabs Death himself with all he got, screaming as he stabs, not thinking for once about what might happen next (enemy attacking).

Attack #1 30 Damage#1 4
Attack #2 18 Damage#2 5
Attack #3 26 Damage#3 4

Extra Damage from the Undead Bane weapon property
Damage 9,6,6
(use the first one if it only applies once ?)

! Dear DM please see OOC!

Status:
HP 97/141
HP(after drain level if not healed) 77 (97-5*4)
-4 on all rolls and other stuff.

OOC:
! Not sure how the add the bonus of enchantment ? is it +1 or +3 ?
! Should I add it to the attack rolls only or to the Damage rolls as well ? didn't add it.

Fighting Deaths (DM Cayzle) 
Monday December 2nd, 2019 7:55:25 AM

DM OOC Note: Anyone within 10 ft of a Lesser Death must roll twice for every d20 roll (attacks, saves, skills, etc) and use the lower roll.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  5d4+14=31 ;
Monday December 2nd, 2019 9:49:38 AM

Having a good bit of reach with most of his spells, V will try and land about 70 feet from either death. V will then cast a fly spell, and ascend 30' and cast a quickened magic missile at death 1 for 31 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx1
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly
4th: Dim DoorX2, Prot. from energy, Empower scorch ray, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday December 2nd, 2019 11:54:47 AM

Tishe’ lands within 10’ of Velarin, she is her head in reproductive at Lesser Death One. “The Gray Wanderer is master of Death, cold one. You are an abomination in his eyes, and deserve release to his judgement.”

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+23=29 ; d20+18=29 ; d20+13=19 ; d20+8=28 ; d20+8=16 ; d20+23=26 ; 2d6+20=25 ; 2d6+20=27 ; 2d6+20=28 ; 2d6+20=29 ; 2d6+20=27 ;
Monday December 2nd, 2019 2:14:27 PM

Barratore floats down, but as he does so, he activates the Haste of his family clan torc, draws his bow and as he closes to 30', sends a few arrows towards the creature just below him. "Bob and weave, Lanliss!"

Fire into Melee Point Blank Deadly Aim Hit AC 29 / 29 / 19 / 28 crit 16 / Hasted 26
Grtr Penetrating Strike ignore 10 DR (type) or DR 5 - Dmg 25 / 27 / 28 / 29 / 27

Spell effects:
Deathward 18 minutes - Emrys
Haste 10/10 - Torc

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+20=39 ; d20+15=16 ; d20+10=21 ;
Monday December 2nd, 2019 8:22:08 PM

Sorry for short format dear DM.
This post is Smartphone Style unfortunately.

Original roll after adding +3 from attack#1-3
33,21,29

New roll for second.roll +3
39,16 (natural 1), 21

Damage wise only added +2 as I think I already added +1....
6,7,6
Zzzzz

Fighting Deaths (DM Cayzle)  d20+30=39 ; d20+30=35 ; d20+25=35 ; d20+20=28 ; d20+15=21 ; 2d4+14=19 ; 2d4+14=21 ; 2d4+14=18 ; 2d4+14=18 ;
Monday December 2nd, 2019 11:04:56 PM

FIRST ROUND WITH FULL ACTIONS POSSIBLE ...

Tishe' casts two resilient spheres, and the refugees are happy to accept the protectipoj

Velarin' sees that the refugees are protected, so he lands, casts Fly, flies up, and then shoots a quickened magic missile at Lesser Death One. That inflicts 31 damage IF Velarin can beat its SR27! [OOC: I'm ignoring your first post about the wall of force, and using your second post.]

Emrys casts Death Ward on both Lanliss and Baratorre.

Edson shoots at Lesser Death One, in melee with Lanliss. His first attack hits with a 38 (not a 28 as reported! Gotta watch that die roller!). His other two attacks miss its AC31. Edson's first arrow hits for 13 damage.

Lanliss has his undead bane dagger ready for just this situation. He hits once through the undead's aura of misfortune for 13 damage.

Barratore shoots several times at Lesser Death One, but only one connects (though the others come close), for 29 damage.

=====

The Lesser Deaths act.

Lesser Death One is willing to go toe to toe with Lanliss. It is hasted and swings that scythe like a chainsaw. The undead hits AC 39, 35, 35, 28, and 21, so that's four hits. The damage is 19+21+18+18 = 76 PLUS four fort saves vs DC29; each failed save is another 2 levels drained!

Lesser Death Two takes a double move to air walk right up to Baratorre! He has no time left for another action this round.

=====

Lesser Deaths
SR27
AC31
LD1 - 55 damage (+31 if V beats SR27)
LD2 - 0 damage

VERBAL MAP: Lesser Death One is on the ground next to Lanliss. Lesser Death Two is 30 feet above Lesser Death One, next to Baratorre. Velarin is 70 ft from Lesser Death Two, also 30 ft up. Tishe is on the ground under Velarin. Edson and Emrys are in the area, say on the ground within 30-60 ft of Lesser Death One.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday December 3rd, 2019 5:23:02 AM

Tishe’ is aghast at the terrible damage Lanliss takes; “That monster is going to cut Lanliss’ reeds if we don’t help!”, she shouts. Of course, herself, Velarin, and Emrys can help, and at a distance.

The Spellweaver delays, waiting for her spellcasting companions to neutralize the Lesser Death on Lanliss.

IF...
If the monster is still a threat, she tele-thinks at Lanliss; ‘accept this Stilled Resilient Sphere’, and casts one around the beleaguered rogue. (Auto succeed if accepted, Reflex DC 20 if not)
If the monster is done, she attempts to trap Lesser Death Two the same way. (Reflex DC 20)

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+20=26 ; d20+11=28 ; d20+20=30 ; 4d6=16 ; d20+11=30 ; d20+20=40 ; 4d6=17 ; d20+11=16 ; d20+20=34 ; 4d6=18 ; d20+20=34 ; 5d4+5=22 ;
Tuesday December 3rd, 2019 2:06:44 PM

(Figures. got a 26 on SR from last round)

"Yes Lanliss, duck and dodge. I'm sending a few things your way as well."

V will cast an empowered scorching ray at the death on Lanliss. ray 1- touch attack 28, SR 30, dam 33. ray 2-- touch 30, SR 40, dam 25. ray 3-- touch 16, SR 34, dam 27

V will follow up the scorching ray with another magic missile, SR 34, dam 22

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless  d20+22=32 ;
Tuesday December 3rd, 2019 5:38:27 PM

"Never fear Lanliss ... I have a firm grip on your soul!" Then Emrys smacks down a positive energy nuke!

(Emrys casts Mass Heal. Targeting Lanliss (and anyone else damaged), Lesser Death 1 and Lesser Death 2. SR Check: 32. Mass Heal acts like Mass Harm to Undead. Will Save: 33 vs. Half Damage. Total Heal and Damage to each: 250 points.)

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Tuesday December 3rd, 2019 6:56:08 PM

Using his Rod of the Quickening, Emrys casts Death Ward on himself. If this Death creature survived his attack, he most certainly would come after him. Hopefully Lanliss and Barratore would get a swipe on him, and finish him off, before getting to him.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+8=28 ; d20+8=12 ; d20+8=13 ; d20+8=21 ; d20+8=15 ; d20+8=28 ; d20+8=22 ; d20+8=24 ;
Tuesday December 3rd, 2019 9:07:54 PM


Lanliss tries to duck and dodge Velarin's magic.
He will by on a defense stance ready to attack when opportunity arises.

Action: total defense
Fortitude save rolls #1 - 28 (natural 20),12,13,21
Fortitude save rolls #2 -15,28(natural 20),22,24
(in case the bad luck effects this as well)

Assuming HP restored ?
HP 141/141
-4 on all rolls and other stuff.

Fighting Deaths (DM Cayzle)  d20+20=22 ; d20+20=29 ;
Tuesday December 3rd, 2019 10:48:27 PM


Velarin hits Lesser Death One with two of three rays and a magic missile, inflicting 80 damage.

Then both undead fail their saves against the Mass Heal. That slays them both.

Battle Over. The only lingering problem: Lanliss has 12 negative levels -- which are inactive while the death ward lasts.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+26=27 ; d20+31=48 ; d20+31=33 ; d20+26=31 ; d20+21=37 ; d20+16=32 ; d20+31=43 ; 2d8+36=47 ; 2d8+36=47 ; 2d8+36=40 ; 2d8+36=49 ; 2d8+36=43 ; 2d8+36=40 ;
Tuesday December 3rd, 2019 10:51:27 PM

Barratore swipes his horns at the Lesser Death as it closes
Reach 10' AoO Hit AC 27 nat 1 miss

Barratore drops his bow and draws his blade in one fluid motion.

Power Attack Hit AC 48 crit 33 / 31 / 37 / 32 / 43
Grtr Penetrating Strike Dmg 47 crit 47 / 40 / 49 / 43 / 40

The fighter obliterates the creature that came to him. Barratore looks to the other.

Spell effects:
Deathward 18 minutes - Emrys
Haste 9/10 - Torc

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday December 4th, 2019 12:54:46 AM

"Told you" Edson yells to no one. " Not even little versions of death stand in our way. We really kick butt and take names. "

Noticing Lanliss not looking well, Edson runs over to check on his friend.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday December 4th, 2019 5:17:17 AM


Tishe’ blinks a couple of times, not really believing the creatures are gone. Then she trots over to the two Resilient Spheres, and concentrating, dismisses the protections.

“The undead monsters are slain, and you are safe for now”, she tells the people. “Come, have some food and drink and calm your nerves before you tell us what you can of your journey.”

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 4th, 2019 8:01:30 AM

V speaks telepathically. "Wow. nice spell Emrys. Your versatility is truly impressive. Got anything to fix up the drain on Lanliss? All I have are lesser restoration potions. After that let's hear what our besieged travelers have to tell us."

V flies down to the refugees

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday December 4th, 2019 12:13:59 PM

Barratore sheathes his weapon and drops to the ground to pick up and stow his bow. Barratore nods as he looks about, and moves to any who are down to check on them. As he approaches, "You are safe friends, We are The Keepers of the Vale. I am Barratore Steelwind. Where did those creatures come from and where are you headed?"

Spell effects:
Deathward 18 minutes - Emrys
Haste 8/10 - Torc: Off

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday December 4th, 2019 8:02:29 PM

Lanliss feels an impending feel of doom as if something might come.
Lanliss will let the others speak with the people they just saved.
Lanliss sits down trying rest after what just happened a few moments ago.
"Just a minute to rest that's all", Lanliss thinks, questioning this feeling doom further and this feeling as if he is being excepted to be fatigued and die soon because of what they just fought.


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday December 4th, 2019 8:09:51 PM

Answering Velarin telepathically, he says, "Yes, I'm surprised it worked so well. I always wanted to try a Heal spell on the undead. Positive energy is their bane. We had to slay them quickly, I had a good idea what their abilities were. You know the saying, there are much worse things than death ... and they were it!"

He looks to Lanliss and removes a small pouch from his backpack. "I have Lesser and Greater Restoration ... the first won't help poor Lanliss ... the latter would be overkill. I can make a divine appeal to Culverwood (1/day) and gain access to the appropriate Restoration. Have no fear Lanliss, your vitality will soon be restored."

Emrys begins to make his request and his skin takes on the appearance of a rough wood grain and tree bark, much more so than usual. His eyes turn a pale green and he gazes on you all, as if he were looking at you for the first time. He turns his attention back to Lanliss and he pours a portion of the diamond dust into his hand and then grasps it tightly. He lays his other hand on Lanliss and suddenly an energy is passed from witch to rogue. Before anyone can blink an eye, Emrys is back to normal ... with an exception to his hands and wrists (and other parts you cant see)... they still appear wooden, but move as nimble as before.

(Emrys casts Restoration on Lanliss. Dispels all temporary negative levels)

"How do you feel Lanliss ... has your vitality returned?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 5th, 2019 4:16:43 AM

"Well played once again Emrys."

V waits to hear from the refugees what has transpired

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop


AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 5th, 2019 5:20:40 AM

Tishe’ thinks about the Orphans of OddHolme, and wonders where they are in the Wold since the destructions of the Sargrass... and it’s recent restoration.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Fighting Deaths (DM Cayzle) 
Thursday December 5th, 2019 8:07:35 AM


[OOC: Sorry, Dan and I posted almost simultaneously last post.]

Edson celebrates victory and then checks on his friend. Lanliss looks and feels perfectly fine ... for a little while anyway. But after the death ward ends, that -12 on rolls for 12 negative levels is going to be very painful!

Tishe' frees six refugees from the protective spheres. At least twice that number lie dead. One living fellow steps forward. "We are greatly indebted to you, heroes. I am Kieran, and we are fleeing the invasion and war to seek help for our homeland. Thank you." The refugees remind Tishe' of the "orphans" of her homeland.

Kieran is a 20-something half-elf with unkempt dark brown hair. His clothes are covered in dirt and small tears. He is missing his right ear, evidently a very old injury, since it is healed fine. He looks quite thin and travel-worn, as do his companions, three women and two men, humans and half-elves.

Velarin asks Emrys if he can help Lanliss, forgetting, maybe, that his wish spell would be effective in restoring his friend. Velarin joins Tishe' in meeting with the refugees.

As does Baratorre. the warrior reassures the refugees and has a couple questions. "Those ... things flew down at us from out of nowhere!" says a half-elf woman.

Kieran adds, "They were cruel, and they started killing us! If you had not arrived, we would all be dead. Thank Lem you found us!" In answer to his other question, Kieran says that they are fleeing the invasion in Effacia, and seeking help, of any kind!

Lanliss feels the ward ending, and he sits, knowing that in a moment he will be experience a loss greater than fatigue or exhaustion.

But not for long! Emrys casts Restoration to remove all the negative energy plaguing Lanliss! Since less than 24 hours have passed, these are temporary negative levels, and they are all removed. Velarin offers his kudos.



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 5th, 2019 5:48:29 PM

Tishe’ nods “The disruption of messages between Effacia and Cinnamon Valley are why we are here; the Pitchfork Council was concerned that something has happened. Tell us what you know and we promise to try and save many more of the Noble Races of Effacia.”

....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 5th, 2019 7:20:09 PM

"Yes, what kind of invasion and by whom or what? As Tishe' said, we were on our way there when we saw your predicament."

Mentally, V tells the group "Once we are sure what's going on, I will send word to Dulcet with a sending spell"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday December 5th, 2019 8:36:51 PM

Lanliss feels a restoration of the normal status quo.
He doesn't feel this scary feeling of impending doom.
He hugs Emrys.
"Thank you Emrys , I appreciate it deeply" Lanliss says, he stops for a moment and continue
"I for one, don't want to have a meeting or meet Gragul anytime soon", Lanliss remarks in humor and smiles.
Lanliss still let the others take action and speak with the locals.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday December 5th, 2019 9:51:14 PM

Barratore stoops down and a light comes to his eye. "An actual invasion? Really?" The fighter then realizes he sounds far too excited and coughs, standing straighter. "V? can you create them a mansion to rest up for a time. We can still shift back to air and push on if I remember Ermys' spell correctly."

Barratore wants to get moving. Telepathically, Fish man invasion dont spawn up undead of such nature. Something far bigger is going on. We need to go. These refugees will not have information useful to us on that scale

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+22=42 ;
Thursday December 5th, 2019 10:53:06 PM

Emrys suddenly becomes stiff when Lanliss embraces him. A hug is awkward for the witch, he isn't accustomed to affection ... though he warms up to it in his own way. "Lanliss, you are quite welcome. I would do it many times over, my friend. With this particular foe, I fear you'd be denied your meeting with Gargul if they claimed your soul instead!"

He then realizes that others are nearby and he wishes he hadn't said that out loud.

Telepathically to the entire group, he says, "I fear these beings of death are harbingers of what has yet to come. They are not without a reason. Something more dreadful will arrive in their wake. I'm certain of it."

Emrys answers Barratore, "Yes, Wind Walk is still active for many hours. You can transform at will."

Satisfied that the others are tending to the survivors, Emrys looks to investigate the remains of the two death dealers ... is there anything left of them ... something he could use as a focus for a divination.

(Perception: 42, another natural 20!! To locate anything of the death creatures ... or anything else of interest.)

Kirian's Tale (DM Cayzle) 
Thursday December 5th, 2019 11:59:09 PM


The young half elf tells his story.

"I'm from Effacia, right? Don't know if you know much about the place, but it's a city on a spit of land that pokes out into the sound. So between the merchants and the oyster divers and the pirates and the fishers, you see how they look down on the folks what farms the land. Even though we're the first in danger when the undead comes up from the Dreadlands to the south. Well, 't's okay because we know we're the ones what brings in the crop and gives the people bread. And when danger comes from the south, the rangers sound the alarm and we flee into the city."

"But this time its the city what was attacked from the north! That never happened before. But the undead and the fishmen crawled out of the sea and the Dragon Turtles started attacking, and us farmers and herders were cut off. So we set off south because who else was there to go? And besides, you got some fishmen and zombies and what-not that started wandering over when they weren't busy a-siegin'."

"So a bunch of us went south -- who'da thought that we would flee to the SOUTH for safety! But we ran off without water or food, most of us, when the zombies came on, and the Dreadlands is basically the deadlands, and those death things prolly smelled us living souls and attacked."

"That's all we did, and thank the gods you all came by just when we needed you the most!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday December 6th, 2019 12:04:41 AM

Edson listens to Kirian's story intensely. His eyes widen at the mention of dragon turtles. He nudges Barratore at the mention of all potential bad guys

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday December 6th, 2019 9:12:17 AM

Tishe’ listens and agrees with Kirian’s assessment. “I don’t think the Lesser Death were part of the attack, just that the Dreadlands are still very, very dangerous.

But it does sound like something significant attacking the City. Why? What’s the reason? I think we need to get to the city to not only stave off collapse, but to learn more about the reasons behind. There has to be a driving force behind something so big.”

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday December 6th, 2019 2:30:00 PM

"I can cast the mansion Barratore. We won't have it for later, but they need it more than we do. For that Matter, if worst comes to worst, I can teleport us back here. It's up for 36 hours."

V casts the mansion and designates all the survivors as able to use it. He's not sure if it will work, but he also designates anyone that they wish to allow entry to also be able to enter.

V shows the refugees how to enter, how to use the unseen servants, and how everything works. "There is more than enough food and drink to satisfy you all and any who should make it to you and you allow to enter. It will remain up for 36 hours, at which point you will be ejected when it disappears. You may wish to plan your departure prior to that so you are not ejected into an enemy force. If you can, take turns at the front door watching for others like yourselves and allow them refuge as well."

V takes a few minutes to study the location and area in case they need to teleport back here.

"Shall we make for the city"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday December 6th, 2019 4:06:34 PM

"It does seem like an invasion", Lanliss comments.
"Whatever that is happening holds an importance to the fate of the wold itself, We shall go as soon as possible", he adds.
Lanliss puts the special dagger against the undead/not living| in a trusty place.
'Just in case', Lanliss says as he double checks where all his weapons are, just in case a quick response is needed.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Friday December 6th, 2019 6:01:30 PM

Barratore finds his mind changed a bit on Tishe's observation. "That makes sense too. The Dreadlands are still plenty dangerous. These things could simply be left overs and so I think after Effacia, we should work on that."

Barratore feels his heart skip a beat in excitement over the prospect of battling multiple dragon turtles.

"It most certainly sounds like a great push from much farther north. This could be the initial waves, with occupying forces following." Barratore puts a hand on Lanliss' shoulder.

"Fate of the Wold? Dragon groups would be all over it, if that were the case. No, this might be big to us, but still merely childsplay compared to the all Wold events the Dragons are constantly staving off. That's why they need us. To handle this minor stuff."

Barratore shifts to Wind and starts walkin north, climbing to 200'

Approaching Effacia (DM Cayzle) 
Sunday December 8th, 2019 10:57:21 PM


As Tishe' suggests, it seems likely that these deaths were Dread natives attracted to the refugees -- not part of the invasion force. After all, it is still a long ways to Effacia. Kirian confirms that there were undead in the invasion force, but nothing like these things.

Velarin prepares a haven for the refugees, so that at least they can rest and eat before moving on.

You prepare for travel, change into your misty forms and begins your journey north.

You travel until you reach the port town.

Here is your map.

Coming from the south, you see that farm buildings scattered on the coast -- barns, small cottages, etc, -- have been looted or are still burning. Further on, you can see the city ahead, and a dragon turtle. Do you stop well before the city proper, or do you stop just outside the city, or do you fly and land inside the city?

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday December 9th, 2019 12:09:01 PM

Tishe’ knows tactics are not her strong suit, and so stays quiet but alert to telepathic directions from Velarin or Barratorre. And she will comply.

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1



(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=17 ;
Monday December 9th, 2019 1:14:42 PM

Barratore wants to give the city a once over. Move around the perimeter and see what we can see. Staying at 200' will keep us out of range of most things and first they would have to spot us. We want to feel for the layout of where things might be. Dragon Turtle's for example, collections of tents or enemy encampments, breeches in the city and so forth.

Perception 17

Make another lap and take 20
Perception 35

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+22=34 ;
Monday December 9th, 2019 6:54:23 PM

Lanliss joins Barratore on the scouting effort doing some silly maneuvers to get a different angles of the city and any enemy signs as well.
"Let me join as well Barratore, we might see different things or rather the same thing in a different mindset", Lanliss suggests Barratore that another pair of eyes scouting could be useful.

Perception 34

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday December 9th, 2019 7:19:27 PM

Edson stands back with the others while Barratore and Lanliss walk around.

He checks his weapons, and readies himself.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday December 9th, 2019 7:27:06 PM

"Seems like a good idea. Barratore and Lanliss scout out the area. Try and give it a good look. Aside from what forces are where, see if you can find the best spot for us to enter. Keep in mind as well, that I have the ability to teleport us into the middle of a location once I have had a good look at it, so if you see an enemy encampment that would be ideal for us to appear in the middle of with guns blazing, we have that option. Try and keep an eye out for any civilian population if they still live."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+22=25 ;
Monday December 9th, 2019 10:53:50 PM

"Yes, a more complete assessment is wise," is his reply to plans to scout the area. "If citizens are still alive, they certainly won't be out in the open during the day." He stays with the group and moves with them ... taking advantage of his elevated perspective.

(Perception: 25)

Approaching Effacia (DM Cayzle) 
Monday December 9th, 2019 11:22:44 PM


OOC: Apologies for missing Emrys's post. Yes, you discovered the two scythes. They are magical, and identify as +2 keen scythes. Under the robes are just bones.

You make a flying survey of the city from 200 ft. At your speed and height, you may miss some details, but this is what you learn:

The city is under seige. The enemy forces that you see include ...
There is a Dragon Turtle at the gate, on the isthmus that connects the city to the mainland.
There are undead forces, both in the water and on the land outside the city walls.
There are sahuagin a-plenty, but they mostly stay in the water, popping in and out.

The day is very overcast. Unnaturally so. You suspect weather control.

As for the city proper, you observe ...
Magically reinforced outer walls.
Magic wards covering most of the city inside the walls.
The city is effectively cut off. Citizens inside the city are trapped. But you see no riots or burning buildings, so likely officials have achieved some measure of control?

Any other specific questions? You may have to get closer and/or use magic to see details.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday December 10th, 2019 5:12:33 AM

Tishe’ mentally listens to the report and responds the same way. ‘I think it safest to land and turn solid here, before the isthmus. With spells as strong as weather control, the attackers could have at least sortied in the city without magical defenses that would prevent dim door and teleportation. We could make it look like a relief column to hearten the city and confuse the attacker too.’

....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 10th, 2019 7:10:54 PM

"My first instinct is to try and turn all their forces to ash from 500 feet in the air, but you are right Tishe', there are likely anti-teleportation magics involved as part of the defenses. If they have secured the city, and have some level of control and defenses, then anything we do might actually hinder what they are working on. I think that the best course of action is to meet with and speak with whomever is actually running the show here, and see how we may most effectively assist in their defense."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Tuesday December 10th, 2019 9:11:50 PM

"You guys want to land outside of the city? I really think we need to get inside and find out what kind of shape things and folks are in. We are not Astral, Ethreal, insubstantial or crossing dimensions. We are just us going in, don't think any wards are going to stop an Air Walk"

"Not sure what being on the outside gets us. The six of us are no relief column. The Keepers of the Vale landing in the city I think would give the citizens a boost though."

"That's where my head is at on this. What are some other thoughts."

"Also maybe a a high speed low level pass?"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Tuesday December 10th, 2019 10:21:30 PM

"I agree with Barratore ... I think we should enter the city and coordinate with the locals ... if we are able. Their magical defenses may block our entry; even from above. Of course, we need only a small crack to squeeze in while in this mist form."



Queen Effacia


"Queen Effacia" (DM Cayzle) 
Tuesday December 10th, 2019 11:59:01 PM

Tishe''s first thought is to land on the coast. But as she has recently considered, "tactics are not her strong suit."

On the other hand, Baratorre, Velarin, and Emrys are all thinking that a landing in the city would be best. Let's call that a consensus.

The Keepers of the Vale make their landing in the largest square, outside what looks like a palace. There is a hue and cry, and very soon the square fills with armed soldiers, what looks like an adventuring group (one of the adventurers has glowing eyes), and after a very short wait, during which the party declares their name and shows off their WLA badges, the Queen appears.

She is a matronly middle-aged lady, known as Queen Effacia, and of course she has heard of you. She asks if you are here to help, for help is truly what the city needs!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday December 11th, 2019 5:22:21 AM

Tishe’ bows to the Queen. “Many Shadows, Queen of Effacia, and to those of your people.” She looks at Velarin, wondering if she should go on, then mentally shrugs and continues. “Yes, the Pitchfork Council had word of a problem and sent us. While we know there is a knotted cord here, and can see what we could from the air, we don’t know the full extent of your situation, and thought it best to confer with you and your leaders to know how we can be of the most help.”

......
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 11th, 2019 5:44:18 AM

Velarin was about to respond when Tishe' quickly and efficiently got to the point, so he just nods agreement, and waits to learn what exactly has happened.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday December 11th, 2019 8:04:25 AM

"We came here to help", Lanliss says.
"Yes the situation is dire and the enemy has the amount and power magical or not to overcome us as I saw".
"But....perhaps you have a clever or a sneaky trick up your sleeve to turn the tide"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday December 11th, 2019 9:44:14 AM

"We're not here to help... we're here to win. We're here to fix everything, and beat these baddies back into the ocean or graves from where they came from."

Edson steps forward, "Edson Kazil, your Majesty. But you already knew that.

Much like Tishe, Edson wasn't a general on the battlefield, it is why he liked sneaking up and taking the easy way out. "Barry... whats the plan,"

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday December 11th, 2019 10:03:10 PM

Barratore gives a nod and slight bow as the queen makes herself and position known. He did not know much about nobility, but had knew bowing was a show of respect and so there you had it. Barratore had learned to appreciate Tishe's style of speech, but he did often still have to wonder what most of it meant. It was probably a human and noble race thing so the queen was right on board

Barratore gives Edson a thumbs up, not sure what Lanliss' take was. He telepathically disagrees, You dont tell the people we are here to save that we hope they have a way for us to do it Lanliss. We are certified dragon, giant and immortal being butt kicking heroes of the Wold. There ain't nothing out there that scares or threatens us. Let alone defeat. And for the sake of my honor Tishe, quit telling people we were sent by folks. We heard about horrid things and came to stop it

Done with his mental pep talk Barratore gets back to Edson's question and address the queen.

"We got a high level picture of the various forces but lack any real detail your majesty. Undead, Sahuaguin, a dragon turtle. What can you add? Leadership of the enemy? central command? Why now? Who found what and hid it here in the city? Please."

"

"Queen Effacia" (DM Cayzle) 
Wednesday December 11th, 2019 10:03:37 PM


The queen corrects you gently: Her name is "Queen Effacia," at least for the duration of her ten-year term. She sighs and tells you that all her "clever tricks," as Lanliss says, have been deployed.

"We are blessed to have the Skullheads adventurers to aid us. They have helped with the wards and with fighting undead directly."

You saw these local heroes as you came in. One seems to be an Undead Hunter and one a Soulseeker, plus a few more standard types.

"It all started," the Queen says, "with scouts and outriders coming to the town. These we let in as friends or at least visitors, but they were just spies. Then the vanguard of their army arrived and they laid seige to us. We held them off handily, but then the dragon turtle arrived, and we are sore pressed. Our people are hungry, and there is sickness in town."

She answers Baratorre: "The leaders of the invasion tend to stay under water. They send their undead and the dragon turtle out onto land while their main force stays under the partial cover of the water and shoots crossbows. We have not seen any officers."

"As for what you can do for us? We need you to break this siege. That's what our soothsayer reports. After that the futures are too muddled for her."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 12th, 2019 5:27:02 AM

Tishe’ nearly giggles, not expecting Barratorre’s mental talking in her head; she’s going to have to get used to that! The woman wonders what the Pitchfork Council informing the Keepers have anything to do with honor, but maybe it is a ‘Taur thing. Come to think of it, Mac held being strong; physically, mentally, and morally; as most important, but ‘looking’ strong was a very close second. That certainly wasn’t how Tishe’ prioritized looks, but she cared for ‘Barry’, and would try to be careful with his feelings too.

Queen Effacia’s correction and summation don’t leave any questions for the Spellweaver, so she looks to Velarin or Emrys to see if they have more clarification and then to the Minotaur for the tactics.

....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday December 12th, 2019 10:30:13 AM

Edson scrunches his nose as he thinks for a second. " They stay underwater? Are the sahugain the leaders of the army. I don't have many, if any interactions with the sahugain, but I don't recall them leading an army. I always thought they were dumb fishmen, who attacked lonely fishermen. Is there any chance someone else is running the operation?"

Silently talking to his team-mates , Edson asks... " So, take out the Dragon turtle first? Or, go right for the leaders and maybe the turtle goes belly up by design."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 12th, 2019 11:48:47 AM

"I would agree that the turtle needs to go Edson."

"Queen Effacia, what can you tell us of the turtle? It's strengths, immunities, powers or abilities? I have never fought one, so am not quite sure what they are capable of, or how best to destroy them."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday December 12th, 2019 10:54:38 PM

Barratore first thanks the queen for the information, second he asks for a meeting with the other adventurers, The Skullheads. The two groups would share a common language and they would have insights.

"Dead right Edson. We go take out their hero in a half shell first. V, you keep all of the fodder away and I'll introduce the thing to one of its weaknesses. Big magical sword"

Barratore grins and adds, "Everything has a weakness to be cut in half."

Barratore couldn't help himself, he was practically giddy with excitement. He was really going to get to face a dragon turtle. Brom had told him about the one he defeated in Turtle Lake while Barratore was taking care of MetaScar during his final days. Now was his chance to even up the tally!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Thursday December 12th, 2019 11:23:39 PM

"I could transform the beast into an actual turtle and be done with it." He looks to Barratore and smiles, "But where is the fun in that?" He realizes that he's harshed the minotaur's buzz over several past encounters. He's sure his friend's itch has become unbearable .. warriors need to war. So he contemplates other targets and strategies.

"Queen Effacia" (DM Cayzle) 
Friday December 13th, 2019 12:00:19 AM


The Queen nods at Edson's words. "I agree. Something must be driving these sahuagin to attack us. But what?"

Queen Effacia has little to report for Velarin on the weaknesses and strengths of Dragon Turtles. But if you have a chance for reflection, you may recall some tidbit of lore that you have encountered over the years.

Know Arcana 19: Highlight to display spoiler: {These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves.}

Know Arcana 29: Highlight to display spoiler: {They are immune to fire, sleep, paralysis. }

Know Arcana 39: Highlight to display spoiler: {They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater.}

Know Arcana 49: Highlight to display spoiler: {The one that you saw as you flew in was bigger and more powerful than usual, for sure.}

Emrys contemplates strategies. Tishe' listens quietly.

Baratorre requests a meeting with the Skullheads Gang, and the group is sent for. This local group has a rep for fighting incorporeal undead and doing exorcisms. They are growing, led by two brothers who are devoted to Gargul. These guys know quite a bit about fighting various undead, more than they should at their level, which is ... maybe half yours? Gimp named them the Perpetual Dead, though most call them the Skullheads.

They troop in, and the two brother leaders bow low.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday December 13th, 2019 12:36:58 AM

Lanliss looks at them with awe.

'So they are the ones the undead fear, but they are not enough strong' , Lanliss thinks

Lanliss awaits for them to speak first unless one of the keepers will decide to introduce first.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+12=20 ;
Friday December 13th, 2019 9:42:40 AM

Tishe’ considers what she knows about Dragon Turtles, and it isn’t much. She speculated via telepathy. ‘They normally have large hunting areas and are treasure driven. I wonder if this one was bribed or coerced? It may help learn the enemy leader capabilities.’

Tishe’ returns the bow to the local adventurer group. “Many Shadows, and do not count yourselves as less than us, Perpetual Dead. Anyone who has spoken with Gimp the Imp is worthy of tales on their own!” She waits for any more information, but thinks Barratorre’s plan is simple and effective for surprise and shock value on the enemy forces.

.....
Know Arcana: 20

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+30=45 ;
Friday December 13th, 2019 10:50:46 AM

V searches through his mental library and recalls a few facts regarding Dragon Turtles, and shares them with those assembled.(know arcane 45)

"These Neutral Huge Aquatic Dragons make their homes in both salt and fresh water. A dragon turtle's shell varies in color between individuals. Some have dull shells of brown and rust red, while others have carapaces of a deep green-blue color with silver highlights across the rocky ridges. The coloration of the head, tail, and legs is slightly paler than the shell and contains golden streaks along the crest and spines. Dragon turtles claim vast territories in the open seas, encompassing regions often in excess of 50 square miles. Here, these dangerous beasts capsize ships that fail to respect their territories, adding the sunken wrecks and their valuable cargoes to their lairs. Dragon turtles generally make their homes in deep caves only accessible through the water, and often decorate their lairs not only with the wealth seized from ships they've sunk, but the wrecks of these unfortunate ships themselves. They are immune to fire, sleep, paralysis. They attack with a bite (3d6+8), 2 claws (2d6+8), and a breath weapon -- Cloud of steam 20 feet high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater."

"Needless to say, the immunity to fire thing will decrease my effectiveness against it, but I can save my fire spells for the undead."

V nods to the incoming skull heads, and waits for Barratore to continue with the questions he has.


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+32=39 ;
Friday December 13th, 2019 4:44:59 PM

(Knowledge [Arcana]: 39)

Emrys agrees with everything Velarin says about Dragon Turtles .. "And they're big too!"

Daemon shakes his head.

(more to come later.)

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:51:30 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday December 15th, 2019 4:52:17 PM

"Well... I'll turn the turtle into a giant pincushion. Lets wreck him, have some turtle soup when it's done.

Seeing the other group, Edson quiets.. and listens to what they have to add.

"Queen Effacia" (DM Cayzle) 
Monday December 16th, 2019 1:23:48 AM


Lanliss looks the Skullheads over, but keeps his own counsel.

The brother who is a Grim bows low and blushes at Tishe's kind words. "Um, can we, uh, show you one of our local taverns, and maybe trade some tales?"

Meanwhile, Velarin is busy mentally communicating some important thoughts about dragon turtles. Out loud, she is quiet as Lanliss, and looks to Baratorre.

Emrys confirms Velarin's lore and adds a few details.

Edson is also quiet, but thinks about terrapin torture!

Seeing as the group has fallen silent (and basically ignored her), Queen Effacia smiles and nods. "Doubtless you are tired after your journey. Please accept rooms in my palace. Come and go as you please. If you would, perhaps you will join my war council meeting tomorrow with breakfast." She also explains that if you hear alarms in the night, some will be a call to defend the wall, or to alert to enemies in the city, or even enemies in the palace.

She bows to you all and makes her departure.

Do you retire to rest? Join the Skullheads for a tavern crawl? Go out and fight right now? Up to you! [OOC: Also please read the latest DM email!]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday December 16th, 2019 8:38:25 AM

V bows to Queen Effacia. "Thank you for your hospitality. We would be honored to join your war council in the morning. That would probably be the best way to learn how we may be of the most assistance quickest. If there are alarms in the night, you can count on us to respond and assist in the defense of the city."

Once Queen Effacia leaves, V turns back to the Skull heads. "The tavern sounds like a fine idea. I would be interested to hear your take on what has transpired, and what you have seen. Over food and drink of course. Our treat."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday December 16th, 2019 8:47:52 AM

The fighter extends his hand to the brothers, "Well met, I am Barratore Steelwind of the Starlight clan." Barratore turns to square up to the the queen and gives another bow, "Thank you and we will pursue this to its conclusion your majesty. And end it."

He thanks her for the use of the palace and about alarms raised, So the enemy does breech the city often, intercepting a group and capturing one for information should be a priority he thinks to the others

"A tavern sounds just the thing. Please lead on." The more people see us the better. We get some talk, we meet and greet, have a drink or two, and then look into how we might best be ready for tonight and capturing an incursion. Tomorrow at first, light we kill Dragon Turtle.

Along the way, Barratore asks about the raids into the city, "How do they get in and what type of forces are we talking about? Are they catapulting undead over the walls or what?"

At the tavern, Barratore declares a round for the room on him and then asks about the undead forces. "You are well versed and have first hand knowledge and so what types of undead are we dealing with and could the driving force be a lich or other power?"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday December 16th, 2019 8:02:06 PM

Tishe’ smiles; the tavern and then the palace sound good. “No time to party, but time to plan.”, she agrees

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday December 16th, 2019 8:17:30 PM

Lanliss agrees with everyone, "Going to the tavern can be a good idea either to party or to gather more tales about the Wold or gain more information or rumors about what are going to be against", Lanliss says.

Skullheads (DM Cayzle) 
Monday December 16th, 2019 11:19:10 PM


The Soulseeker leader of the Skullheads has an authoritative manner, but seems a bit embarassed about the tavern he takes you to -- because, as it turns out, the group owns it! It is The Caved Inn, and the sign outside is an undead skull with a mace lodged in its head. Evidently this is the official tavern of the local group.

"Well, we took some of our loot and invested it in this place. It gives us a headquarters, and a place to stay, and it always has the drinks we want in stock."

The speciality of the house is something foul called Corpsegrog, though nobody has more than one pint.

The Skullheads consist of ...

Two human brothers, Charles the Soulseeker and Hampton the Undead Hunter, who are co-leaders. They both have cleric levels.
A half-elf cleric of Gargul, Sister Wendy, a commanding cleric who has put feats into her channelling.
Two dwarf fighters, cousins Tim and Tom, both specializing in ghost touch pole arms and readied attacks. "For when the wraiths and spectres pop out to touch you."
Tensmith, a male half-orc necromancer ("But one of the good ones," Hampton hastens to assure you. Tensmith throws a biscuit at him.)
Jenjy, a young female beastfolk (ratkin) rogue.

They know they are a bit overspecialized, but all their adventuring has been south into the Dreadlands ... or acting as ghostbusters, which until recently had been a plague on the town.

They have lots of stories about fighting undead, not really casters like liches and vampires, but more like spectres, wraiths, lesser undead, and once a mummy.

They ask about your experiences in the Dreadlands, and if you know more than they do about the place.

As for this invasion, evidently in the very first surprise attack a dragon turtle managed to break through the city gate, but was turned back, and mages used iron and stone walls to seal the town in. Since then, food has been scarcer and scarcer, since the fishers dare not go out. It's a real dilemma -- prep food creation spells or save the slots for battle magic.

(In fact, the dinner they serve you is pretty meager. Pickled eggs, hardtack biscuits, and salted fish.)

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Monday December 16th, 2019 11:24:35 PM

Emrys thanks the queen for her hospitality, even while under assault by sea monsters and a horde of the undead. They all seem quite calm about the situation. They have a lot of confidence in their defenses. Both Daemon and Emrys both look at each other and think that is strange. They both wonder what powers their fortifications. The fact that everyone seems so nonchalant causes a bit of concern between the two.

"A bit nonchalant, wouldn't you say?" He telepathically poses the question.

"Velarin ... Tishe, would either of you like to join me in my rituals in the morning. I can now designate another individual as an honorary witch, and you can gain the benefits of my rituals as well. I'm going to attempt an advanced Ritual of Charming. A powerful ritual ... one that allows you to ignore a creatures racial immunities to charms, compulsions and mind-affecting spells. Consider the possibilities!"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday December 17th, 2019 5:30:59 AM

Tishe’ gets a particular crease on her forehead and half closed her eyes when speaking telepathically. “I don’t think it is non-chalance, but more like a popular sampler practiced in Hook City. It is a kitten barely holding on to a branch and is stitched ‘Hang in there!’ Look at the meal, they know how stretched they are. And didn’t the Queen just warn us about alarms in the night? They desperately need our help and we need to confront the Turtle before seeking our dreams.”

The Spellweaver eagerly accepts Emrys’ offer. “There are many BloodWitches about Cinnamon Valley, and there are no prohibitions of accepting magical help in the Spellweaver credo. I’d love to!”

For the Skullheads, the short woman smiles and shakes everyone’s hand, complementing them on being the specialized focus needed for the area. “Undead I the city, in the countryside, and evidently in the waters, and here you are to confront them. It is almost like the Gray Wanderer himself has set you on the task.” She reminds everyone that one of the now-retired Gray Dragons, Jass of Downs, was an undead sorcerer, and certainly one of the good ones! “It is not the type of power, nor even how much one has. It is what one does with the power they posses that determines their character.”

Tishe’ tells of the recent stories of undead in Cinnamon Valley and the Dreadlands: the Lesser Deaths just to the south they encountered, the banshee about the swamps surrounding the Mountain (but doesn’t mention the Teucri artifact buried under the mountain), and the huge undead that Tishe’ saw the Keepers and a couple of the Iron Dragons fighting in the cemetery which was her introduction to the Keepers.

...
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday December 17th, 2019 7:13:53 AM

Velarin does more listening than talking, and agrees that Tishe' should share Emrys' ritual.

"Capturing one of the enemy would be helpful Barratore, but only if it's not one of the mindless undead. If we have the opportunity, we should definitely try to take one alive."

"I will change up my spells in the morning, and take more long range spells of cold and electricity. We should hit the dragon turtle with everything we have, and try and take it down quickly. If the other forces see their mighty turtle go down quickly in a blaze of swords, arrows, and spells, they may think twice about continuing this siege."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday December 17th, 2019 2:16:48 PM

Edson thanks the crew for the food. Even if it was meager, there were nights he ate less.. so it was a feast in his mind.

He listens as they explain their specialties, nodding wafter every bit of info.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Tuesday December 17th, 2019 2:39:52 PM

Barratore notes the meager near rations and and thanks them again. "Don't worry, you fight and train to fight what you know and what you need to. the Dreadlands are plenty full of undead and so there you go." Baratore parrots back what he heard about the city breeches being that of incorporeal undead. no fishmen, not the dragon turtle again and so prisoner becomes pretty unlikely. Charm spells aint going to do it and capturing an incorporeal being is less likely.

"What if we capture the dragon Turtle instead of killing it? Subdue it to submission and make a bargain for it's life. I don't have a BAS, but I think it'll do the job. Emrys keeps me alive and the rest lay waste to all forces within a few hundred feet."

To the thought the people have been a bit relaxed, Barratore is not sure that s the case. The queen, he surmises will put up a front. regardless of her personal thought on the city living through this, her job would be to assure her people and acting to do so. As to others, put on a brave face or crawl into a hole.



Skullheads (DM Cayzle) 
Tuesday December 17th, 2019 11:57:06 PM


Hampton, the Undead Hunter, takes the lead in talking with you. He is certainly more charming than his brother, who mostly just glares at you with those glowing white eyes he has.

"I agree with you, Sir Baratorre, that the dragon turtle is the prime target. If you can capture it, well, that would be incredible. Note that this is not the one that we beat off, so there are at least two."

Sister Wendy mentions that the majority of the undead have invaded from the north, walking up to attack where the defenses are weakest, because they had never feared an invasion from that direction before. "But if I had to guess, I would guess that it is evil clerics driving them, not liches. When I channel against them, sometimes I feel an opposing will channeling in the opposite direction, so to speak."

You talk with the group for a couple hours. They are eager to hear tales of your adventures.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday December 18th, 2019 6:36:35 AM

Tishe’ is worried about waiting until morning to attack the dragon turtle. She turns to Hampton. “Will the landward wall hold through the night against the dragon turtle?”

The woman is impressed by the Skullcrushers grasp of the situation and by what that means because of the tactics.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday December 18th, 2019 12:24:32 PM

Velarin's jaw drops as Barratore mentions capturing the dragon turtle. "Capture a dragon turtle? really? Just killing it would be hard enough. I can definitely lay waste to the forces in the area around it from 400' in the air, but you would be target #1, not only from the dragon turtle, but from every fish man that can cast a spell or shoot an arrow in your direction. We need to develop a plan of attack that doesn't consist of the single word "attack". We need to think this through and develop a plan that will not only make it likely we will win, but make it look like such a spectacular win that the forces watching have bladder control issues."

"What we definitely don't want is to use the majority of our resources trying to kill or capture it, just to watch it slip into the water and disappear when it's close to defeated. we need to get it on land, and keep it there."

V looks to Hampton. "This turtle..does it leave the water to attack the wall? Has it ever left the water since this has started? can you give me a good description of the lands and defenses in the areas most likely to be attacked?" (perhaps a map, oh great DM)

"My thought ladies and gents, since Barratore wishes to make us famous for capturing a dragon turtle, is to use it's size against it, and contain it to an area that we prefer it to be in. Namely dry land. I can throw walls of force, and as a group we have the 5 immovable rods. We have sneaky rogues who while invisible, and flying or swimming, could place those rods in locations to prevent a very large creature from moving in a specific direction. If we can use the walls and the rods to prevent the turtle from going anywhere, capturing it should be achievable."

"Also, at the onset of when we wish to start the fight, i could summon a few very large water based helpers to give the fishmen something else to think about besides us. We have tonight, let us develop our plan, get some rest, and kick butt in the morning."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday December 18th, 2019 6:43:34 PM

Lanliss agrees with Barratore idea about trying to tame a giant dragon turtle to their need.
Lanlis await for one of the keepers to tell the group about the tales of the keepers of the vale.
Lanliss tries the special drink called Corpsegrog....a Pint !.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday December 18th, 2019 8:13:54 PM

Edson giggled to himself. Picturing Barratore taming the dragon turtle, and then preceding to ride it into battle. He laughed, and shook his head, but quickly remembered there were others present.
" Oh.. so one time, we walked into two demiplanes, ran by two crossed lovers... basically wrecked everything, signed out name in the ledger as we left, and saved the day. You can say we are a pretty big deal.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday December 18th, 2019 9:06:12 PM

"A second turtle then, well that will spice things up." Barratore is under the impression that the Dragon Turtle is not actively trying to get through the gates right ow. The incursions into the city are by the incorporeal undead.

"Opposing cleric you say. Could be fishmen clerics and if they are able to push and or control this many undead, that is a good number of them. That doesn't sound right to me, but not our first order of business."

"After our strike, be it capture or kill we need a secure fall back and it should be secure from magical prying. What can we set up? Scrying, teleport and all that. If we can stop it we should. Yes, capture V. We killed a Dragon turtle a few years back and that was underwater and I wasn't even there. The way Brom described it, it was over before he got to enjoy it. Sure this will be harder, but the end gain I think is very much worth it. Lanliss and Edson are all for it, means it has to be great plan right?"

Barratore reaches across the table as the drink arrives for Lanliss and moves it out of his reach.

"We have a good long night ahead of us and a full day tomorrow. If I'm going to be taking on a Dragon Turtle, I need you not hung over and watching my back."

Barratore smiles, "Really V, where's your sense of adventure? Not saying our plan should be attack, I was laying out the high level goal. We get recon on the turtle, eyes on what forces are with it. Prep spells, walls for isolation , I go in and the bombardment commences."

"Emrys, can you make it sick, weaken it physically, necromantically? Something like that?"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday December 18th, 2019 10:59:31 PM

Emrys replies, "There are a many number of things I could do ... necromantically or not. Since the beginning of this discussion, Ive been considering ways to subdue this beast. What would be the most efficient ... the cleanest method. I could dominate him, flip him to our side. Force him to talk. Like what I did with that immortal. I could possess the beast and force it's soul into my magic jar. I would then force it to submit and be shackled and chained. With a creature of that size, moving it would be an even greater task than forcing it into submission. Of course, one should expect magical wards to protect it from such mind attacks. We would need to remove such wards. I have a multitude of curses and diseases for sure that would weaken the body and befuddle the mind. Or we can simply killed and I can interrogate the corpse. I would require a good nights sleep before making such a request."

Skullheads (DM Cayzle) 
Wednesday December 18th, 2019 11:50:34 PM


For a map of the area, see this one please.

Per the above, the dragon turtle is currently around square 10-I.

The largest mass of undead soldiers seems to be gathering together in the north, say in the region of E4-K10.

Baratorre analyzes the situation.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday December 19th, 2019 5:20:51 AM

Tishe’ thinks the Immovable Rod idea is brilliant and says so. “Shady picks!”, she says admiringly. “When we had such problems with gasses, I worked on my Magic’s and can now spontaneously cast Wind Wall. A couple of those on either side of you, Sieur Barratorre, should help protect against arrows and gas spells.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday December 19th, 2019 12:46:58 PM

(ooc: the area around I-10 appears to be land. Is the dragon turtle currently on land? following post is assuming it is on land or partially on land)

"My first inclination would be to do a quick wipe out of the undead forces in the north, but in doing that, we would make the enemy aware of our presence. Therefore, taking out the biggest threat first and by surprise is the most logical option. Then we can incinerate the undead horde. Which I'm looking forward to by the way."

"As far as a general plan for daybreak. We should all be able to fly and be hasted. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can do. The wind wall is a good idea, placed between Barratore and the sea should work nicely. We are gonna have to hit it quickly, and simultaneously."

"I'm thinking That if i'm invisible, like Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a quickened lightning bolt, and then Dim Door my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are flying. As soon as Barratore appears and starts laying into it, Tishe' and Emrys' can commence spellcasting. Whatever fits the situation at the time is what we go with. Whether it's healing Barratore, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear."

"Lanliss and Edson, you will need to keep everyone updated telepathically both with your condition and rod placement since we won't be able to see you. Emrys, Tishe' and I will be airborne, and can call out everything we see to everyone else. There will obviously be things that we will have to deal with on the fly, but we will handle it when it comes. I will obviously need to revamp my spell selection for the current situation, so I'm going to go get some rest shortly, and prepare."

"Hampton, are you and your team able to help deal with the undead horde to the north? It's possible that when we hit the dragon turtle, they will be sent to attack because they believe the majority of the cities might is occupied. From the sky, I will try and keep an eye to the north and launch a few very destructive spells towards the undead if they attack."

"Thoughts? critiques? ideas?"

1st: Mage armor(extended)-C, Protection from evil, Identify, Magic missile X5 cx2
2nd: Invisibility, resist energy X2, Mirror image, See Invisibility, Scorching rayX2
3rd: Lightning Bolt, FireballX2, Haste X2, Dispel magic, Fly-C
4th: Dim DoorX2, Prot. from energy, Empower scorch ray-C, stoneskin X2, Grtr Invis.
5th: Teleport, Empower Lightning bolt, Empower fireballX2, Wall of force X2, Summon 5
6th: Chain lightning, Greater dispel magicX2, true seeing, Freezing sphere
7th: Mage's mansion-c, Empwr cone cold, reverse gravity, Limited wish, Summon 7
8th: empowered chain lightningX2, Polar ray, Maze, maximized cone of cold
9th: Meteor Swarm, Wish, crushing hand, Time stop


Skullheads (DM Cayzle) 
Friday December 20th, 2019 12:03:07 AM


As you discuss matters with the Skullheads, you come to understand that the Dragon Turtle guards the isthmus between the town and the mainland by sitting athwart it. Velarin asks Hampton for details. He says that the undead wander, but there is always a strong force to the north, also on land.

The fishmen, hundreds if not thousands strong, keep to the waters to the east and west of the town.

From time to time, the dragon turtle or the undead horde attack, Hampton says. Once in a while, they seem to coordinate, so that the defenders cannot ignore one side when the other attacks.

Add in fishmen raids over the wall, plus some few incorporeal undead, and no one feels safe. Most civilians stay barricaded in their homes. Everybody carries holy water to splash on ghosts, if they can afford it. The temples of Gargul and Domi have been giving holy water away to the poor, but there is not enough to go around, according to Sister Wendy.

The Skullheads tend to stay on the north side fighting undead. The gate's ballistae and other defenders have deterred the dragon turtle for now.

The party comes up with a plan to entrap and capture the Dragon Turtle.

[OOC: Do you want to attack before you rest? Before the war council? Per the scale on the map, one of your biggest problems may be covering the whole city if an attack comes simultaneously on diverse fronts. I'll make maps as needed when there is actual combat.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday December 20th, 2019 8:07:22 AM

V waits to see what the thoughts of the rest of the group are. He definitely has the firepower prepared to deal with the undead horde first if they wish to deal with that immediately, so there is less of a chance of a war on two fronts being fought

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Friday December 20th, 2019 9:00:27 AM

Barratore takes in the information, "Quite a war host they have."

"Our target in the morning should be the Dragon Turtle and we should keep our heads down tonight as best as we can. If we overly flatten or repel anything, it will tip our opponents to a new powerful force and they may coordinate a massive assault or shore of defenses. Neither is good for us and the city. I think the plan laid out will work. All of our firepower should be aimed at the Turtle and things nearby it. Wind Walls are good, Fire, Ice, Stone would be better. You cant target a spell where you cannot see. Those of us in proximity to the Dragon will need fire protection and I will want a Deathward as well."

"Hampton, you and yours, stay on the north side and do your thing. This whole thing should be done in less than 2 minutes, so a large scale counter or even too many forces being able to rush to the Dragon's aid is highly unlikely. Even still, if things are going south, we pull back." Barratore turns directly to Edson and Lanliss
"If I say we are pulling back, get yourselves as fast as possible back into the city. Not after one more thing, or thing whatever, immediately and without delay."

"Let's meet with the war council and get briefed on their view. 'and until we get a good handle on the personalities involved in the council, I don't want to tell them our plan'

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday December 20th, 2019 7:23:23 PM

Tishe’ nods. Barratorre and Velarin have a good plan and sounds sensible to her.

“Even if they are attacked in the night, we should not let on about our full powers. Nothing above 3rd level casting and no Quickened spells. “. Tishe’ hasn’t bothered to put up a Private Sanctum since she hasn’t detected any divination spells about.

.........
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday December 20th, 2019 7:25:04 PM

Lanliss looks sternly and Barratore, nods and says "Gotcha" and smiles.
Knowing that Barratore now is the person to listen to...otherwise...they are going to mess up the plan big time.

Skullheads (DM Cayzle) 
Sunday December 22nd, 2019 11:53:30 PM


The Skullheads listen intently, and seem a bit awed at the group's confidence. "Well, that sounds great to us," says Hampton, and the others nod. Sister Wendy mentions that there are other high level people who will be involved in the defense, mostly clerics, fighters, and a few high level reformed pirates. "And Queen Effacia has a court magician, but not anything like you guys," she says.

Charles sounds a note of caution, however. "I'm sure that the enemy has more forces hiding under the waves. They are only showing what they need to maintain the seige."

Soon it is time for bed, and the Skullheads promise to see you at the council in the morning.

[OOC: This is the Yule slowdown, so there is no obligation to post. However, if people do, so will I. Also, if you like, the annual Giggling Ghost party is in full swing. Happy Holidays!]

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday December 30th, 2019 9:03:47 AM

Barratore thanks the Skullheads for their time and assistance in all of this. "Let's head out and meet back with the queen and her war counsel then."
Effacia would make a good beachhead from which to launch attacks south and abroad and if you did not have to worry about undead and could even bring them to your side, it makes a fine recruiting zone as well. This could be a vacuum of power from the destruction of the Dread. This uprising of evil to fill the void and trying to assert their own dominance in the region.

"We nip this one off here and then follow through with cleansing the Dread lands. First things first though."


AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday January 3rd, 2020 6:44:29 AM

Tishe’ nods: the defenders of Effacia seem confident enough on the defensive, although they acknowledge themselves that that is only a temporary solution at best. It seems up to the Keepers to be the offensive arm and bring the fight to those who began it.

“Turtle then army then leaders, and bring this mess to an end.” The Spellweaver is ready for the morning.

.....
Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1

War Council (DM Cayzle) 
Sunday January 5th, 2020 7:44:25 PM


After a productive evening with the Skullheads, you head off to sleep at the palace, in rooms arranged for you. At dawn, you have just enough time to prep and meditate before you are summoned for the war council.

Queen Effacia leads the meeting, along with five of her ministers, a few clergy, and the Skullheads. No one is more than 12th level, you intuit. You discover that the town has the following resources to offer:

An army of 5,000 first and second level fighting folk, half commoners, half warriors, and a smattering of fighters among the officers. There are also 500 3rd and 4th level serjant warriors and fighters, and 50 higher level officers, none above 10th. The general, sitting at the Queen's right hand, is 12th level.

In addition, there are about 500 clerics, most very low level, with a smattering of higher levels, and a 10th level high priest. Most honor Gargul as a protector against undead or else they honor all the gods of the Wold collectively.

Say there are about 50 more people with adventurer classes, including the Skullheads, some who are actual adventurers, some in other lines of work or retired. There are a sizable number of swashbucklers, fighter/rogue/experts serving as ship captains and ship officers.

There is also a walled inner harbor currently crowded with ships in dock and hauled onto land.

The Queen (herself an expert/aristocrat) seems likely to take your suggestions as to the solution to the town's dilemma. She asks if you have any questions, and what you have in mind.

And the map!

[OOC: The DM notes that this map represents your view as you wind-walked in. It is not precise. I imagine you could think of ways to improve its accuracy, if you really wanted to.]

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday January 6th, 2020 11:24:30 AM

Tishe’ wakes and performs her usual ablutions, breaks her fast, and lets her mind relax into the magic patterns around her while turning wool into thread by use of her drop-spindle. Ready for the day, she accompanies the Keepers to Queen Effacia’s meeting.

Before the meeting begins, Tishe’ stands. “Your Highness, I would like to ensure the besieging army can not overhear your plans using magical means.” And with permission, Tishe’ casts Extended Mages Private Sanctum, covering a 240’ square of the room (15’ high) with a magical barrier barring divinations from penetrating for 48 hours.

Tishe’ knows her role in the upcoming battle twitch the Dragon Turtle, and she doesn’t have any advice other than ‘keep plugging away’. So once done, she sits and listens to those who know tactics and leading Noble and Ignoble Races.

.......
Endure Elements
Detect Scrying

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high
(Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally. Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts.)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 2. 0. 0. 1


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday January 6th, 2020 4:02:31 PM

Edson quietly listens in to the skullheads and Later Queen Effacia, paying attention to the army that hes a part of. He nudges Barratore, " Feels like we are walking alot of these men and women into slaughter. Part of me feels bad.. the looks, they don't know war, bloodshed and killing like we do. "

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=27 ;
Monday January 6th, 2020 5:27:56 PM

Barratore straps on weapons and slings his shield to his back. No need to have it animated during a meeting. He checks his bow, quiver and Haversack, a quick meal of whatever he can get his hands on and he heads to the meeting with the others. He waits for Tishe to cast her spell.

The queen gives an accounting of the forces available and Barratore is rather surprised by the show of force Efficia can put forth. The fighter does not want to go directly into the basic plan the group has without input from the others on what they can pick up from those assembled. Surprise was their big advantage and no matter how slim the chance, he did not want to risk losing it to a spy or traitor. Add to it, that nothing he heard made him think of how they could be of help or alter the plan and so why tell them.

Instead, the fighter goes for information. Hopefully the war counsel had an area map and hopefully it was big. "We saw a basic structure of forces arrayed as we came in, but the best thing we can get now is reliable information. Can you lay out where the forces are and to what strength." If for whatever reason, they don't have markers of some kind, Barratore starts plopping down coins, gold, silver and copper to represent various force strengths and various types

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 6th, 2020 7:36:38 PM

V wakes in the morning and prepares his spells.(I'll update that tomorrow night or wednesday morning)

The wizard follows the others to the war council, and also waits until Tishe's casts her spell. Assuming all the Keeper's are sharing their thoughts with each other, V will reluctantly concede the point of a possible spy brought up by Barratore, however he deems it unlikely.

Quickly speaking to the others through telepathy while looking over the battle maps, V offers "We are gonna have to tell them something Barratore. That is why we are here, and Queen Effacia will feel snubbed once again if we don't present something. I will attempt to keep this diplomatic while not giving too much away."

V asks a couple questions before beginning speaking is "What are the current locations of the enemy forces. The undead horde and the dragon turtle. We need to know where they are..Obviously the fishfolk are all over in the water. Second... What kind of enemy spellcasting have you seen, and can you give us a gauge on how powerful they are?"

Once getting his answers, Vcontinues. "Queen Effacia. We have had a little time to discuss how to begin in breaking this siege amongst ourselves, so I will lay out for you our basic thoughts, and wait to hear what you all think.... As of now, our biggest tactical advantage is that the enemy may not know we are here. Our plan is to hit them hard and fast, and make as big a cut as possible in their ability to threaten the city. We will only have the element of surprise on our first attack, and wish to make it count."

"We as a team are used to working on our own, and as a result, we know what the others are going to do, and that works best for us. I am going to be throwing some hefty spells, and the last thing I would want is some of the troops moving into an area I'm about to wipe out. We believe that for our initial assault, the best thing for everyone except us to do is to hold the city. They very well may decide to counter attack the city from one direction while we are fighting in the other."

V stops and leaves it at that for now, mostly to gauge their reaction and responses.

War Council (DM Cayzle) 
Monday January 6th, 2020 10:54:21 PM


Tishe' contributes privacy for the secret proceedings, and her efforts are most appreciated.

Edson worries that in a clash of the powerful, the regular folks are likely to get crushed.

Keeping the group's ideas to assault the dragon turtle (and maybe subdue it?) close to his chest, Barratore asks for more info and a better map. They have that, no problem (see below).

Meanwhile, Velarin steps forward to do the heavy lifting, diplomacy-wise. He asks about the disposition of forces, and enemy casters. This topic is mostly a mystery, because like an iceberg, the bulk of the enemy is always under water. There are at least two Dragon Turtles, because watchers have seen them take turns at the main gate. There are anywhere from 1,000 to 10,000 undead roaming around the walls at any one time, mostly in the north. Other than that, no idea.

For sure, there are a couple higher level clerics or druids around. This stormy overcast weather is not natural, and it never lets up. Plus, somebody is controlling all the undead. No high level arcanists, nothing the town cannot handle.

Velarin urges the Queen to keep her forces inside the wall while the Keepers make their initial sortie. Then we'll see. She is fine, agreeing with that. The Skullheads will take their usual place at the north wall fighting undead.

Any other questions or plans?

And A New Map!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Monday January 6th, 2020 11:22:28 PM

Emrys does his best, which is usually more than adequate, to absorb all the information he has heard. He has formulated multiple strategies and is considering countless moves ahead of the rest.

(ooc: however Stephen isn't prepared at all. Stephen has forgotten everything. has everyone had a nights sleep or is it the same evening the party arrived? Emrys will need to do some extra preparation before the Keeper's begin their total and overwhelming domination and ultimate mutilation of the invading army.)

Emrys mentally tells his friends, "This battle may take more than 30 seconds!"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday January 7th, 2020 1:31:59 PM


Tishe’ nearly snorts water out of her nose at Emrys’ bit of understatement. More than 30 seconds indeed!

“The protections on your council room will last 2 days, your Highness”, she nods to Queen Effacia. “You May make more plans and councils safe from any outside the protections to over hear, whether we are here or not.”

But Emrys’ comment does make the Spellweaver think. “OK, assuming we are able to surprise the army and take out one, perhaps two, Dragon Turtles, and we still have reserve resources. Let’s then start making a circuit around the walls and roll up the assault force. You know, kick them back on their heels before they can start to think?” “Or maybe head right into the water at the north end, opposite the gate, and look for whatever is controlling the undead? that would keep surprising them, right?”

...
Endure Elements
Detect Scrying

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 7th, 2020 7:51:52 PM

V waits until the party returns to their current accomodations to begin final preparations before continuing.

"I Agree with continuing to hit them Tishe', But we must be smart about it. Nobody let themselves get pulled too far out. We may not be able to all see each other, so any status updates via telepathy would be good. Try not to get separated too far from each other. Lanliss and Edson, you two need to be a little cautious in this one. You won't have stoneskin, and we can't spend a ton of time on healing unless we have to. Try and stay invisible until you get back to the walls. Once back at the walls, use your incredible vision to try and spot spellcasters or other major threats so we know about them before they cast at us."

"Let's review our general plan for daybreak. We should all be able to fly and be hasted. We will wait until we are at the wall overlooking the dragon turtle before we do that. Lanliss and Edson should be invisible and have all of our immovable rods. Barratore should be stoneskinned and have whatever other protections that Tishe' or Emrys can provide. We are gonna have to hit it quickly, and simultaneously."

"I'm thinking That if i'm invisible, as well as Lanliss and Edson, I can Dim Door or teleport myself, Lanliss, Edson, and Barratore right next to the turtle. As soon as we arrive, I fly up and Barratore can start laying into it, Edson and Lanliss can start quickly moving around it and place the immovable rods to prevent it from going anywhere. I'll hit it with a spell or two and get my scrawny and easily killed butt a few hundred feet in the air where Tishe' and Emrys are hopefully flying at by this time. At that point, us spellcasters unleash hell and lay the area to waste, remembering that our rogues are around the turtle somewhere. I will give myself true sight in advance, and call out things if they are unseen. It is immune to fire, so my longest range spells are useless."

"Once we commence spellcasting, we go with Whatever fits the situation at the time. Whether it's healing ourselves, dispelling it's defenses, taking control of it, or just annhilating it. Either way, If we can kill it or take it prisoner in very rapid fashion, that will give the rest of the fish folk something to fear. We can communicate further as we go."

"Tishe', Emrys? if you might want to each take a fly spell or two. I will have one, but I have plenty of fly potions as well. I'm not bringing any summon monsters for this one. I will save that surprise for when we go after the fish people. Most of my 2nd level spells will be somewhat useless, as i can't protect anyone from steam(can I DM?). so I will take plenty of invisibilities to start us out. If we get the turtle, don't anyone venture to the undead area in the north for a few. I have a couple of sunbursts that are very big, and the undead aren't gonna like them. I have a few spells for the fish people as well."

"For a change, I agree with Barratore. This is gonna be fun. I can let loose with everything."

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2
4th: Dim Door X4, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



War Council (DM Cayzle) 
Tuesday January 7th, 2020 10:58:03 PM

OOC: Yes, you arrived yesterday, drank with the Skullheads last night, had a good night's rest in the palace (no alarms), and now it is morning.

Emrys takes it all in, and offers an important thought via telepathy!

Tishe' suggests taking out a dragon turtle, maybe two, and then still having the resources to launch a ferocious offensive. The Queen just looks at you, open-mouthed, and amazed.

Velarin has the presence of mind to delay the rest of the conversation until the party is back encamped. The Queen agrees to hunker down while you start your offensive, but be ready to defend the walls once you heroes take the war to the enemy.

In privacy, Velarin goes over the plan of attack.

OOC: Unless you tell me otherwise, tomorrow's post will see you at the gatehouse battlements, looking out at the dragon turtle, with a detailed map for the battlefield. Until then, finalize your plans, cast any prep spells you desire, activate medium to long lasting powers, ask any final questions, and we'll start!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 8th, 2020 9:05:41 AM

V does not plan on casting any spells until we reach the battlements, or just before if we would be in view of the enemy. On the way to the battlements, V would request to speak to Queen Effacia or one of her trusted advisors one final time before the battle begins.

V will offer to cast two Magnificent Mansions designated for use by the residents of the city. They will provide non-combatants not only relatively safe shelter, in case the city is targeted by something, but also ample food and drink for many hundreds of people, and will last for 36 hours. V will briefly explain the parameters of the spell and use of the mansion.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday January 8th, 2020 12:38:49 PM

(OOC: Sorry, I missed my post last night. I'm fighting off the onset of the flu/cold. I made my homemade chicken noodle soup (aka: the flu killer), had a bowl, got under my blankie, and the next thing I know it's 3am! Whoops!)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday January 8th, 2020 4:41:30 PM

Lanliss prepares all his equipment, making sure to include the expensive scroll he bought.
He agrees to the plan but adds, "Edson is more prone to invisibility than me and I might to get really close to this sea turtle
"
He thinks for a few moments and adds "I will try to be more cautious this time"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward  d20+47=59 ;
Wednesday January 8th, 2020 4:55:42 PM

Earlier that morning, Emrys ushers Tishe to an area where he feels it is safe to perform his morning rituals. Tishe expressed interest the day before to be part of the event. He briefly instructs her in the process of ritual magic. She's a natural, of course, not much instruction is necessary.

Even with Tishe's and Daemon's help, the Advanced Ritual still looks to be questionable. It's difficulty would normally require his entire coven present. As it stands, they only have a 50/50 chance ... and Emrys doesn't wish to bestow the penalties on everyone from a failed ritual ... so he casts a powerful spell on himself to ensure their success.

(Emrys casts Moment of Prescience on himself. This will give him a +18 insight bonus on that skill check when he activates it.)

The rituals begin ... the first two go off without a hitch (no chance for failure basic and intermediate rituals). Then they start the Advanced Ritual of Charming and Emrys activates the MoP when it's necessary. (Diplomacy Check: 59, Success!)

Rituals Activated for the Coven:
1. Ritual of Warding: +1 bonus to AC and saving throws.
2. Ritual of Spiritual Healing: roll d12’s for Cure Wounds spells instead of d8’s.
3. Ritual of Charming: Ignore a target’s racial immunities when casting spells with the charm, compulsion, or mind-affecting descriptor.

(Tishe is now an honorary coven member and now enjoys all the perks of membership, including the rituals above, plus Status and a Telepathic Bond.)

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Contingency: BoL. Bless, wind walk, death ward 
Wednesday January 8th, 2020 5:11:12 PM

Emrys then asks the mental question for everyone to mentally hear ... "Do we have time for a little breakfast? Would you like to invite the Skullheads to attend? And when I say, "little breakfast," I mean Heroes Feast."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday January 8th, 2020 6:42:54 PM

The morning dawns and Tishe’ participated in the Coven binding and Emrys’ Heroes Feast.

Then, preps spells and goes with the Keepers to the wall. When ready, she casts her short-term spells.
- cast 4 extended Fly spells; Tishe’, Barratorre, Edson, and Lanliss. (Good for 36 minutes)
- cast 3 Resist Energy spells: all on Barratorre! Ignores first 30 damage/attack from fire, cold, AND electricity. (Good for 180 minutes)
- cast Invisibility on herself (assuming Lanliss and Edson have their own means of invisibility)

And she is ready to go!

.....
Endure Elements
Detect Scrying
Extended Fly
Invisibility

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 4. 1. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday January 8th, 2020 6:56:46 PM

"Thanks Tishe. " Edson says, as he feels the fly spell take him. He adds an invisibility from his ring. "Let me know when and wear and I'll drop the rods. Catch a turtle... harbormaster will flip when he sees what we bring him. "

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind   d20+15=26 ;
Wednesday January 8th, 2020 9:54:30 PM

Barratore thinks back to the group and Emrys, I sure hope it goes longer. If it is over too quickly, I could not be satisfied.

"After the Dragon Turtles I'm good with continuing on land if we have the capability. Underwater is a whole separate engagement in my book. We want to clear, I say we push the undead."

ON the specific battle plans, Barratore looks to the spell casters. "Can we divinate anything, Arcane Sight for protections and unseen guard before we go in?"

"V, if I enlarge, can you still Dim all of us in. I want to be as non edible as possible. Haste, Fly, Stoneskin, Deathward and Protection from Fire is what I'll need. When we get in, wall spells to cut off support and rescue. Edson and Lanliss, get the rods in and get out, he should be very much thinking of me the entire time."

Barratore takes a few moments alone. He draws his blade and slides his hand across it. Imod had blessed the weapon a long time ago, another lifetime it seemed, and this day would be its greatest test. "Guide my hand, provide me strength and harden my will for the foes to come." A moment of silence and he is ready.

Barratore catches up with the others if time permits, takes part in the Heroes Feast. Mounting the battlements, Barratore scans out over gate towards the Dragon Turtle

Perception 26

White Flags (DM Cayzle) 
Wednesday January 8th, 2020 11:53:51 PM


Velarin meets with the Queen before the group assembles at the gatehouse and casts spells to allow her and her retinue and others to have a safe refuge should it all go south. She is grateful and pays close attention to how it works.

"You are a true hero, Sir Velarin, to go face danger after preparing this haven for me and my people. Thank you!"

Lanliss preps his gear and makes ready for the plan of attack.

Emrys prepares his rituals, and what's more, Tishe' joins in as an honorary witch!

Tishe' casts her spells and is ready to go as well!

Sneaky Edson gets ready, too. That Dragon Turtle won't know what hit it.

Serious Barratore stands strong and prepares for a great battle.

As the party emerges onto the roof of the gatehouse, they are met with an amazing sight. The Dragon Turtle is holding a huge white cloth of some kind in its teeth, and waving it. The clouds have lifted for the first time in weeks. Oh look! There is a sahuagin standing next to the Dragon Turtle, and he too is holding a white flag.

He comes closer, and calls out as he approaches, "PARLEY! PARLEY!"

What is your response?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 9th, 2020 10:54:16 AM

"Yes Barratore, dim door will still work if you are huge, but that will push the spell to it's limits. Huge you, Edson, and Lanliss are the maximum."

V responds to Queen Effacia. "It is my and our pleasure my Lady."

V emerges on the roof with the rest of the party, and looks in shock at the white flags being presented. "PARLEY?" V looks to the others. "He keeps using that word. Does he think it means what we think it means?"

"You might be in for a big disappointment Barratore. "They likely know we are here, and either this is a trick to change up our battle plans, or they want no part of us. Unfortunately, I believe that we need to alter our plan and go have a chat with them. But, let's stick to the basics of our plan. I will Dim Door myself, Edson, Lanliss, and Barratore down to discuss their Parley. Then we improvise from there."

"Better ideas anyone?"

If the party is good with the four of us going to have a chat, V will turn to Queen Effacia. "With your permission my Lady, would it be acceptable for us to go speak on your behalf to at least see what they want? We would obviously never agree to any binding terms without your direct authorization."

If everyone is in agreement, V casts fly on himself and Dim Doors the four party members down to speak with the Sahaguin

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx1
4th: Dim Door X4, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 9th, 2020 11:40:46 AM

The invisible elf lets out an audible sigh, tipping off where he is. The sigh was for the parley. It would, if honest, save many lives.. but the rest of the group would have to survive the night of Barratore at the inn's bar, drinking his share and more due to not getting his fill of dragon turtle and undead.

If the group does dimension door down, Edson stays invisible, and immediately moves off to the side, keeping an eye on the sahugain leader.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday January 9th, 2020 2:17:50 PM

Barratore scans about the group with the white flags and those nearby. "Not sure how, but I'm sure this is Brom's fault." Barratore nods to V. Keep those Wall spells at the ready Tishe and Emrys. If negotiations get aggressive, the original plan is still viable

Assuming the queen is not on the battlements, Barratore is ready to pop in with V. "Put us right on top of them, 15'." Barratore leaves his blade stowed, but animates his shield before the Dimension Door

Spells:
Hero's Feast
Protection From Fire
Deathward
Fly
Stoneskin


AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday January 9th, 2020 8:46:19 PM

Tishe’ nods, then, realizing she is invisible, grins and thinks. ‘Right. Moving to over-watch now.’

She flies out over the gatehouse, climbing to 200’ before flying over the Dragon Turtle: still easy Medium range for a spellcaster of the Keeper’s calibre.

While hovering, she gets worried. ‘Even if they know we are here because of the WindWalk, anti-divination spells, and other means; they should just retire and not Parley. This smells like a trap.’

.....
Endure Elements
Detect Scrying
Extended Fly
Invisibility

Extend Mage Private Sactum; 48 hours, 1080 square feet at 15’ high

Honorary Coven: +1 AC and saves, use d12’s for Cure spells instead of d8’s. Ignore target’s racial immunities when casting charm, compulsion, or mind-affecting descriptor. Status and Telepathic Bond with Coven.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 4. 1. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless,  d8+9=16 ; d8+22=30 ;
Thursday January 9th, 2020 10:03:49 PM

Emrys takes a moment to reminiscence about the Heroes Feast they all enjoyed earlier.

(Benefits of Heroes Feast: +16 temporary hit points. Neutralize Poison. +1 morale bonus to Attack Rolls and Will Saves. +4 morale bonus to all Saves vs. Poison.. Duration: 12 hours.)

He also recalls Barratore's request for a Death Ward spell. Good thing he had cast it on him before this encounter. (Sorry, I missed the request. Duration: 18 minutes.)

From behind the walls, Emrys casts True Seeing on himself and then joins his friends in the air, thanks to the Fly spell.

(Casting True Seeing on Emrys. Duration: 18 minutes.)

Emrys stays just within 40ft of V and Tishe. He uses his divine gaze to see if anything reveals itself.
(Perception: 30, with True Seeing.)

White Flags (DM Cayzle) 
Friday January 10th, 2020 8:41:50 AM


Such is the lot of heroes: even when the enemy is most likely attempting treachery or trickery, even when your danger sense is flashing red, even then, a true hero gives even enemies the benefit of the doubt when they offer a chance for peace.

Baratorre, Edson, Velarin, Tishe', and Emrys, please each accept a hero point!

You materialize or fly over to the envoy. He is the largest sahuagin you have seen, standing 7.5 ft tall! His trident is practically a pole arm. Where you see past his seashell armor, he is criss-crossed with scars. Most oddly, though, he is grinning like a mad fiend!

Sense Motive DC20: Highlight to display spoiler: {The fellow is really happy!}

His voice reverberates. "Ah, my opponents! Greetings to you on this joyful day! Indeed, the time has come to celebrate, not to fight. We declare a four-day cease fire! We choose to pull back our siege in order that all may dance, wrestle, eat, and rejoice! Huzzah!"

"And in honor of the good news, we allow you to fish the waters, and to enter and leave this place freely. Maybe you will send your spawn and breeders to safety. Maybe you will all leave rather than lose your lives when we return on the fifth day. Or we will resume our conflict when we return. Such is our joy and mercy. You may thank us."


He looks at you briefly, clearly about to turn and walk away.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs)  d20+5=14 ;
Friday January 10th, 2020 7:55:03 PM

V dim doors the group 15' in front of the Sahuagin, as per Barratore's request, and then takes a step behind his large friend.

"V speaks telepathically with the group, and informs Tishe' and Emrys of the truce offer. "What's up with this one? I can't recall too many battle scarred warriors happy for a cease fire unless they were losing. Either way, something is up. With four days of peace, we would have time to try and rescue the people fleeing through the dreadlands as well as relocate many of the non-combatants and get the cities troops fed and ready to fight. If they wish to fall back for now, I say we let them. I do not wish to attack under an offered truce. The undead in North however, we go annihilate them as soon as these guys leave."

Assuming there is no opposition to the offered truce, and Barratore doesn't decide to challenge him now, V responds in Aquan. "4 days then. Let it be so."]

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours
extended Fly: 36 minutes

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx1
4th: Dim Door X4 cx1, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Sunday January 12th, 2020 7:03:21 PM

Barratore has several thoughts and several replies go through his head at the offer in front of him. Mentally he stops V, the fighter wanted more information and while he was not going to challenge the leader or spokesman more likely, but Barratore wanted to not simply agree. The minotaur folds his arms across his chest and takes an easier stance.

"Besides your clan remembering your death in fair fondness, what is coming that gives you cause to celebrate? I am Barratore Steelwind of the Starlight clan and I would know the name of my worthy opponent.The offer upon our arrival is suspect and while I would not disparage your honor I would salute your judgement upon knowing defeat and choosing not lose blood and beloved. We allow you to withdraw from the field and we are willing to meet and parlay a peaceful resolution."

Spells:
Hero's Feast
Protection From Fire
Deathward
Fly
Stoneskin

White Flags (DM Cayzle) 
Sunday January 12th, 2020 11:00:18 PM


"Have you not heard the news?" the sahuagin general asks. "The Wold practically rang with it!"

"The caesar of seizure, the bubonic boss, the tyrant of transmission has been deposed and lost his throne. The Gods of Testing are no more! The entire ediface created by Marteaus has ceased to be! Rejoice, and let all living things hope for a stronger and healthier Wold!"

"Now immortal powers rise up! Now the former great gods are shaken! Perhaps old gods will return? Perhaps new ones will be worthy of worship. At the least, rejoice that the old order is no more!"

"So until we meet here in battle in the fifth day from now, make merry and celebrate the end of tyrants!"

He bows, turns, and leaves.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 13th, 2020 9:15:05 AM

V stands with his mouth open upon hearing the sahuagin's news. V looks to the others and then up at the battlements to gauge the reaction of those watching. "Apparently Wold shaking events are happening elsewhere. What now? we are already geared up and ready for a fight. Report back to Queen Effacia and then wipe out the undead in the north? If they too haven't moved off."

White Flags (DM Cayzle) 
Monday January 13th, 2020 10:47:34 AM


Out of character note: This news should not be a surprise to you guys seeing as Jerry has been shouting in email, on the LnB, and in the Ghost. You can play your characters as you like, surprised or otherwise. If you want a recap, check out the Giggling Ghost. Ask Old Zeoll for details, if you like. And ... (secret hint) ... there just may be more Wold-shaking news to come!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+11=17 ; d20+8=22 ;
Monday January 13th, 2020 11:17:50 AM

Lanliss hears the news surprised.
'The whole Wold is going crazy'....'Just life' He thinks.
'This news would be the perfect distraction to make an assassination attempt more viable.
Lanliss goes around to see if he can sniff any valuble knowledge the Keepers didn't caught on but it seems that the news made everybody happier, as Lanliss want around to different places, everywhere people just partying and drinking.
'Fools', he thinks after that party the undead will still attack.
He tries to remember the surroundings trying to think which terrain would be more easy to execute an assassination.

Knowledge Local 17
Geography 22

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday January 13th, 2020 8:22:26 PM

“Yes, of course.” Comes Barratore’s reply to the General. Though it surprised the fighter that the fish men would care, let alone celebrate. Barratore then adds, “Yes, the fall of Marteus and rebirth of Serenbeth is a great call to celebrate. As is the gods of Testing being divided and Warrd to the true gods. A moment then. I would say we have common ground and maybe we can find a peaceful solution upon your return.”

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Monday January 13th, 2020 9:56:46 PM

"Fascinating ... there has been a lot of 'buzz' in my spider's web as of late. It's taken a great deal of effort to ignore all the multitudes of voices ... one could call it my 'interwebs' ... hmm, I think I just invented a word!"

He concentrates a little further and continues, "This news does little to impress the Great Culverwood ... our roots reach back to creation. We were here before the four called themselves gods ... and we remain beyond them. However it is still fascinating!"

Cease Fire (DM Cayzle) 
Monday January 13th, 2020 11:53:55 PM


Amazed, Velarin suggests reporting back to the queen.

"The whole Wold is going crazy" is what Lanliss thinks! He ponders the chance to assassinate an enemy during the cease fire. The first step would be to find the enemy headquarters, wherever it is under water ... and you do have mighty divination casters ...

The general does not stay to comment on Baratorre's suggestion for a peaceful resolution.

Emrys concentrates on his connection to the divine ... and obtains brand NEW insight! The goddess Caeroldra has been murdered! What does this mean!?

You return to Queen Effacia and report what you have learned. Her clerical advisor confirms the news. The Gods of Resting pantheon is no more. Marteus, Ga'al, and Jancassis are independent, of no Pantheon. Marteus rules no more! Caeroldra is dead. Warrd has joined the Gods of the Wold. The dead god Serenbeth has arisen and also joined the Wold's only pantheon.

The Queen will stay with her city, but she is grateful that there is a chance to evacuate the children and mothers. SHe is afraid of leaving them undefended on the shore, though. She asks you for advice on how to safeguard the refugees from dangers to the south while not draining resources for the defense of the town.

One advisor suggests that the reason the fishmen offer the cease fire is to cause us to split our strength, part to the town, part to those who depart.

How to protect the innocent but still protect Effacia at full strength? In only four days of peace.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Tuesday January 14th, 2020 1:41:22 AM

"OH ... Oh my," Emrys says in a tone of disbelief! "The goddess Caeroldra is slain ... murdered! I never foresaw that coming pass ... how unexpected! The thread just became more tangled!"

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday January 14th, 2020 5:18:00 AM

Tishe’ has been numbed by the news, and has only stumbled along at the heels of the others. Finally, her mind begins working again. “Do you remember what the metal wizard from the Teucri artifact said? About Kevintar? There is a change in the Wold since I have not heard of since the Year of Ascension. Not even the awakening of Eberyon or the Saar compares to this, and everyone here knows how destructive both of those events were.”

For Queen Effacia’s plight, Tishe’ thinks only one obvious answer. “The Keepers should escort the refugees, and then return before the five days. Maybe we could even get messages to the Valley to sent an escort force a few miles north too.”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday January 14th, 2020 8:29:30 AM

"They want four days of peace... doesn't mean we should. Lets get the non warfare people to safety and wait for these fishmen and their undead to party it up. He looked estatic, almost to a feverish level. Lets wait till they're in their party mode, and thats when we attack. I'd normally say respect people, yada-yada, but these gill breaths don't deserve our respect or honor. They deserve our blades, and thats it. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 14th, 2020 9:44:22 AM

"You're right Tishe'. I had forgotten what the metal wizard had said."

Velarin starts to mentally go through the possible scenarios caused by the turn of events and then stops himself. Focus on the here and now he thinks to himself.

As Edson suggests attacking the fish men, Velarin responds "That may be true Edson. However, most of my spells won't be worth a thing underwater. I would much prefer to make them come to us instead of the other way around. Tishe', Emrys, and I will all be much more effective above the water."

"Agreed Tishe'. We will need to be responsible for the evacuation and have it done before hostilities resume. So, let's work the current problem. We have essentially three days to evacuate those that should leave. Emrys...how many people could you wind walk in a day? If I took nothing but teleport spells, I could probably relocate about 150 people in one day. I could also magically send a message to Dulcet or someone else I know that we were coming so that they could prepare. Queen Effacia, how many people would you estimate would need to be relocated?"

"For today though, my spells are prepared for war. And perhaps I've been around Barratore a little too much lately, but I'm inclined to incinerate something."

V looks to Queen Effacia and the Skullheads if they are present. "Is the undead horde to the north still there?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours
extended Fly: 36 minutes

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx1
4th: Dim Door X4 cx1, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Tuesday January 14th, 2020 5:05:06 PM

Lanliss thinks about his idea and shares his idea with Edson.
(Speaking in the language only rogues and such speak)
"What if we kill the leader?", Lanliss asks Edson
"Just....us...if we ask our magical fellows (spell casters) to cast a spell on us that will make the underwater more manageable"
Lanliss asks Edson for an immediate answer, asking him in common
"Yea or Nay ?"

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Tuesday January 14th, 2020 10:50:58 PM

Barratore turns back a bit disappointed. Words from Uncle Metascar starting to make more sense than they did when he heard them as a battle hungry young warrior. Perhaps the difference this time, was there were innocent and untrained lives on the line.

Barratore certainly backs the others, The Keepers should take the brunt to getting those they can out. His question is this, "What kind of numbers are we talking about? Can we handle this to any real impact with the numbers that we might be talking about? I think we need to know and if the numbers are not in our favor, we need to leverage the queen to decide who gets to go."

"I have no capability of mass movement. Guarding a large overland caravan is longer then 5 days and not viable. As to Edson's suggestion, my answer is no. We granted the truce and I would do so every time and we are not going to shatter that truce and i will do what is ever necessary to prevent it."

Barratore squares up on Edson and Lanliss, "Let me be clear, my honor will not be degraded and I gave them leave."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+14=28 ;
Wednesday January 15th, 2020 5:20:51 AM

Tishe’ shakes her head. “We left the parlay and didn’t not agree. Attacking wouldn’t be right. Yes, I know THEY would, but by my hope of the Lands of Rest, We are better than they.”

And turns to Velarin “You are right, we need to ask numbers, but for a city this size, I was thinking thousands. And that we would escort them as they walked or took wagons. There is a road from Effacia to JarlsWolf, at least there is from our known map of Crescent Valley. Three days of an easy walk is 30 miles, a hard march is about 60. Would that make it to where Valley levies could take over escort duties?”

She thinks herself and asks Queen Effacia’s advisors the same questions to better understand the problem.

“The Sahaugin are using undead, we KNOW they are evil and against the Pantheon of the Wold. We need a signal given to Effacia so they can contact us if the attack begins again. I just wish we had asked the Sahaugin herald WHY they have started the fight.

Know Geo: 28

Cease Fire (DM Cayzle) 
Wednesday January 15th, 2020 7:39:44 AM


Emrys is stunned by these revelations of divine tumult. Tishe' is too, but she begins to put the dots together, deducing cleverly that all these events were set in motion just after the party got the news about Kevintar!

As a more practical matter, Edson and Lanliss put their heads together and ponder using this moment to assassinate the enemy leadership. Velarin is opposed on pragmatic grounds ... spells are less effective underwater. Barratore is opposed on ethical grounds.

As for escorting refugees all the way through the Dread back to Cinnamon Valley ... Tishe' ponder the lay of the land and concludes that Barratore's intuition is correct. A standard caravan is slow, and without magical aid, will take more than four days to traverse the land.

Using Wind Walk and Teleports, Velarin guesstimates he can move 150 people per day [OOC: Your DM would like to see the math on that, though, if you go that route.] The other casters could add to that number.

The Queen thinks that if you could move 1,000 of the town's most vulnerable residents, and perhaps bring in new supplies of food? that she would count herself most grateful indeed.

As you meet with the Queen, messengers arrive with two pieces of news. First, the undead arund the city walls have also withdrawn. Second, a young man has shown up demanding to speak with the Queen about the orphans in the town -- he has an unusual presence!

When shown in, the youth is wearing improvised robes and has a holy symbol of three interlocking symbols that you guess he carved himself, inexpertly. And somehow he has an aura of holiness about him!

He says he is the new priest of Serenbeth, and he wants to know what the Queen is doing to protect the orphans.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday January 15th, 2020 6:18:42 PM

Lanliss raises his eyebrow and raises a surprised expressions (Two times)
The first, for the surprise that Barratore understood what he was planning.
It meant that either Barratore understood the language of Thieves and Rogues, or he understood by context of expressions and body language what Lanliss was planning.
'Can never be to careful' Lanliss thinks about Barratore intellect.

The second, was the news of the undead just fleeing and a mysterious priest if orphans.

The Wold was just changing too fast.
'Interesting times' Lanliss thinks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Wednesday January 15th, 2020 8:11:31 PM

(I realized after I posted that I didn't take into account the teleports necessary for the return trip, so cut the number in half)

"The Sahuagin in league with the undead. That really makes me not like them."

V watches the new "priest" walk up and insert himself into the conversation. "We are discussing that right now if you would like to quietly listen, or if you have some divine ability to assist in their relocation? Many of them are currently enjoying the hospitality of my magnificent mansions if you would like to go tend to their needs." V then turns away from the "priest" and addresses the party and Queen Effacia.

"A 1,000 people.. We just couldn't manage to move that many in 3 days with our normal spells. we need to get creative somehow..... How about a gate spell? We would have to take the people off plane, which in and of itself could be hazardous depending on where we go. I'm sure I could recall a relatively peaceful and friendly plain, or even one that was completely barren, from all my studies and we could send in the the remainder of the keepers to ensure the locations safety before sending the people through. With each spell, I could create a portal 20 feet in diameter, and with concentration, i could hold it open for a minute and a half to two minutes. How many people would be able to quickly walk through a 20' wide portal in a minute and a half? I could then open a portal back to our plane. It's not foolproof, but I could probably wish to return to this plane at a specified point. Or I could use a wish spell to duplicate another spell if one of you can think of one that might serve our needs?"

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Wednesday January 15th, 2020 10:21:20 PM

Barratore arches a brow a the appearance of the young man and the claims of being the high priest to a newly raised god. It made some sense that Serenbeth would reach out quickly and so Barratore was willing to simply go with it. His question to the queen was for the queen and V was already answering and the fighter just nods to the new high priest.

The level of magic that V was bringing up was far beyond Barratore. He does have 1 idea though. Something he has heard of at some of the bigger cities, "What about creating a teleportation circle? Link it to Magpie or even Plateau City. Maybe make it permanent. We could use it to also bring back in supplies."



Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Wednesday January 15th, 2020 11:10:44 PM

There is just too much going on for Emrys to concentrate. He turns his back on all the activity around him and begins writing arcanetical equations in the air with his hand. Erasing some, rewriting others, unseen to everyone else ... he is trying his best to formulate a magical response to the problem at hand.

"I can create a Gate ... but I can only connect it to another Plane! I don't believe its possible to reroute to locations within the same realm. I could only hold the Gate open for two minutes anyway!" He rubs his head and thinks, and he writes more invisible equations in the air. "Ohhhh ... Or I can summon anyone here with that Gate ... forcefully if need be, unless they are a deity or Power. Is there anyone known for mass teleportations?"

He considers other options. "When we come up with a plan, I can inform my Coven and they can inform the Pitchfork Council."

Cease Fire (DM Cayzle) 
Wednesday January 15th, 2020 11:59:17 PM


OOC to Lanliss regarding secret whispers and such ... I would not have let Barratore know what you were plotting, but Edson spoke first, and openly.

Lanliss is set back by the recent divine news. Great events are in motion, for sure!

A bit dismissive of the new priest, Velarin struggles to find an answer for the magical transport of refugees.

Emrys, too, tries to find a magical solution.

Barratore nods to the priest and makes a suggestion.

The Queen pales. "I did not mean to imply anything with my thought about 1,000 souls. She would be pleased if ten children were saved. Or if you feel you can defeat the enemy, why even send them away? We could use food more, maybe, than magical transportation."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday January 16th, 2020 5:25:35 AM

Tishe’ has an idea. “We have 4 days, right? If Sieur Velarin teleports me to JarlsWolf, he can speak with the Council to set things up and I take a trip to the Catacombs to buy a Scroll of Teleportation Circle; it’s less than 5,000gp. Then we teleport back, Sieur Velarin casts the circle andSieur Emrys makes it permanent to JarlsWolf. That way, we get the open communication between Effacia and Creseant Valley that we want and Effacia gets a method to safely transport non-combatants out and food in!”

The Spellweaver is quite taken by the young man from Serenbeth. “Everything going on here and you are most concerned with the orphans? Can we speak more! What can I do to help?” Tishe’s experience in the Sargrass often had her taking care of Orphans who were orphans, and did the same with the Sunrise Song and in Bonetown. This new high priest’s call touches the older woman deeply.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Thursday January 16th, 2020 12:32:01 PM

"Tishe, that's brilliant! I do have the Permanency spell stored within my Spell Ring. Sounds like a plan."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Thursday January 16th, 2020 1:01:27 PM

"The teleportation circle idea would work. However, that would require both Queen Effacia and Lord Hmitri and the council to agree to a permanent teleportation circle between the two areas. I'm not quite so sure that the council will like the idea of a two way instantaneous transport into their realm from an area that has been and is about to once again be under siege."

"As far as food goes, me teleporting back and forth with a full portable hole would greatly assist with the food shortages. The two mansions I set up here are still in place, and will be for a day and a half and can feed many hundreds of those most in need over that time."

"I have a single teleport currently memorized for today, but I could use limited wish to acquire another, and then memorize a bunch tomorrow. So if the group agrees, Tishe' and I can go to Jarlswolf, and acquire a teleportation circle after we speak with the council and they hopefully agree. We can then return later today or tomorrow hopefully with a plan and a portable hole filled with supplies."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Heroes Feast: +16 temp hp. Neut. Poison. +1 to Attack and Will Saves. +4 all Saves vs. Poison: 12 hours
extended Fly: 36 minutes

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx1
4th: Dim Door X4 cx1, stoneskin, Greater Invis.x2
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Thursday January 16th, 2020 5:47:07 PM

"Nothing in life is permanent ... not even the gods ... apparently."

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Thursday January 16th, 2020 5:50:42 PM

"It is pretty brilliant at that Emrys." Barratore says a bit dryly. "Suppose that is that and I'm off to see what i can see in the city." Barratore gives a slight bow to the Queen, "I'll take my leave then."

To the others he just mentally chimes, Just a thought and short jaunt away if you need me. I'm going to be outside the walls."

Barratore heads out of gate and towards where the Dragon Turtle was. He wanted the creature back and now he could get a good look at the battle field and perhaps tip things even more so in their favor. Command the field, command the fight. V and Emrys had powerful resources at their disposal that could put in trenches or dead falls or the like. Confound the creature's movements and prevent help from rushing in. Baratore looks about what he hopes will be the field of battle in a few days and with nearly 4 days to work with, he plans to walk to investigate the whole of the ithsmus

Know Engineering take 10 22 to work on plans to effectively create what would amount to Difficult terrain

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 16th, 2020 8:51:36 PM

"It's a great idea Tishe, if we win. If we lose it provide a way for this army to claim more victims. Either way, it seems our only true option at the moment to prevent more death that is not needed. You know what else prevent not needed death? a kukhri to the gills. " Edson says as he looks away, thinking something over in his head before shaking it.

"Tishe's idea might be our only option. "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday January 16th, 2020 8:52:09 PM

Lanliss will stay with the spell casters.
He wasn't blessed with magic nor got the gift of casting magic like a wizard.
He was bored, nothing he can do magic wise.

Ooc: yes you are right, Edson supported making sure the people are safe first.


Cease Fire (DM Cayzle) 
Thursday January 16th, 2020 11:43:28 PM


A Plan is formed, and everyone agrees. A Permanent Teleportation Circle joining Effacia and Cinnamon Valley. The Queen is all for it! The ruling Council back home has the reservations you would expect, but after deliberations, and considering the Keepers' reputation, it is agreed. As Dulcet puts it, "It would be stingy of us to refuse, considering how you all have helped us at need. Just please put it in Witchspawn, at the border, if you would?"

[OOC: Please mark off the resources needed to accomplish this. Note that by my reading of the Teleportation Circle Spell, the spell makes a one-way teleport. If you want traffic back and forth, you need TWO. Or do you want just ONE? The Cin Valley Council is more keen on two way traffic. I estimate that the cost to you guys is 50,000 gp for two circles, 25,000 for one. Feel free to expend the resources, no Catacombs trip needed. Just post who is giving up what please.]

A couple days go by, and it is done! The weak, orphaned, and elderly are evacuated. Tons of foodstuffs are delivered (by bags of holding, telep circles, or both). Indeed, by the third day, a celebration is going on in Effacia! Led especially by clerics of Wardd, there is feasting and minstrelsy.

You see an especially large crowd enjoying what you deduce are games of chance, sponsored by the Warddian priests. There are prizes, you hear. Do you want to investigate further? If you want to play, post the size of your donation and make a d100 roll.

Meanwhile, Tishe' speaks with the young priest of Serenbeth and learns more. She helps supervise the evacuation of those who have lost their parents to attacks.

Barratore, ever military-minded, gets volunteers to help him render the land outside the main gate "difficult" to traverse.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday January 17th, 2020 5:23:54 AM

Tishe’ is happy with the solution, but forgot that besides the spell scroll, there is the cost of casting both Teleportation Circle and Permanency spells. “I can’t pay for both Permanency spells. I can chip in 35,000gp but need 15k to finish up.” She doesn’t think much of the worries, because “how many can appear at one time? Not many. How do you know it’s there? It’s hard to find. And we can always dispel it too. Plateau City and Floating City have permanent teleport circles to each other, and they are in crowded public places so no one can use them secretly. I would think you would set up a ready-made observation force like a Temple or the Sage Guild at each end to make it even more difficult.”

But Tishe’ would comply. She is happy to have been a part of setting something up that will help this region for years after she retires.

She learns about Serenbeth, and is ready for the fifth day.

(Deleted 35,000gp from wealth)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Friday January 17th, 2020 5:32:00 AM

(thought I had a portable hole, but alas, I do not. Just a bag of holding.)

V meets with the council, and is somewhat surprised, and pleased that they agree to the circles. "We would be happy to put it in Witchspawn. Due to our preparation to defend Effacia, we will leave the organizing of the placement for the refugees, and the resupplying of Effacia to you. Should the worst happen, and Effacia and the Keepers fall, I will do everything in my power to close the circle that leads here before an enemy takes it."

V communicates mentally with all the Keepers "The council has agreed for us to put the two circles in Witchspawn, one to bring refugees there, and one to bring supplies back to Effacia. We gotta come up with 50,000 gold for the permanency's and the teleportation circles. I've got 10,000 I will chip in."

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Friday January 17th, 2020 12:13:39 PM

(ooc: Emrys has a Permanency Spell in his Spell Ring. It was a gift from Gargul ... or the Manfri ... i don't remember. We should expect a little cash from the Queen for saving her people. She should help pay for some of this :)

DM Cayzle Comments: I assume that's a one-use Permanency? If you use it, that's basically like kicking in 23,000 gp toward the 50,000 gp cost.

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Saturday January 18th, 2020 9:25:48 PM

Barratore lets the others know the field is set for battle. Tishe has already put up the needed capital and he thanks her greatly.
A festival is great for those not needing to plan victory.
Barratore gathers up with The Keepers, “we need to change up our plans. The city held out before our arrival and it is unlikely the enemy will try and set up the same siege. They know we are here. I believe the city needs to be asked to stand and we need to go after the head. We are not an army, we are a surgical strike. I believe that our victory lies in the deep. Cast what divination you can over the next couple days. We need answers”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday January 19th, 2020 12:12:39 PM

If more money is needed, Edson kicks in and covers the rest needed. " Let me know where you need me, if I am even needed for this spell. Otherwise I am going out to scout."

If not needed, Edson will head out and away from the city. He'll look for any higher ground, any advantageous locations, or abilities for ambushes. He'll stay out for most of the day and venture back at night and let everyone know what he found.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Sunday January 19th, 2020 8:49:15 PM

The waiting part made Lanliss a little bit unsettled.
No Skirmishes with the enemy.
No Killing leaders at night time.
He decided to go for a few hours of sleep, nothing like sleep to calm the mind.

Cease Fire (DM Cayzle) 
Sunday January 19th, 2020 10:46:25 PM


The final details on the teleportation circles get worked out. Emrys contributes a Permanency Spell he has saved for a rainy day. Tishe, Velarin, and Edson each kick in ten grand. That covers the whole cost, and links two friendly states together!

[OOC: Steve, please give Tishe' back 25 grand! Velarin, Edson, and Emrys, please mark resources used!]

Perhaps thinking about Edson and Lanliss and their thoughts, Baratorre suggests that a surgical strike may be needed, rather than a battle. He calls for divinations to gather more info.

Edson looks over the entire peninsula on which the town sits. He looks over the lay of the land. It is pretty much flat. Any higher ground has been claimed by the town. He sees no sign of the enemy.

Lanliss feels a bit antsy at the wait, and grabs some always-useful shut-eye.

It is the last night of the cease fire, if no one objects. The enemy returns in the morning. Have you any plans or actions before the cease fire ends?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Monday January 20th, 2020 9:00:07 AM

(ooc: Apparently I was looking at an older CS when i said i had 10,000 to chip in. I only have 7,000 if someone could cover the other 3,000 for me)

"Divinations are out of my realm of spell casting Barratore. While I like the idea of cutting off the head of the opposition, unless Emrys or Tishe' can find it, we don't know what or where it is. Unfortunately, it is likely underwater as well, rendering many of my spells useless.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday January 20th, 2020 1:54:10 PM

(Ooc: Tishe’ will cover Velarin’s other 3k)

“Sieur Barratorre, excellent suggestion. We need to know more. Why attack and who are the leaders.” She looks to Emrys: the only Keeper with reliable divination capabilities.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Monday January 20th, 2020 5:57:01 PM

(OCC: Cayzle, yes ... the Permanency Spell in Emrys' ring is a one-time use.)

(Dan K) AC: 39 (T 16 FF 29), CMD:42; HP: 237/237 Barratore Steelwind  
Monday January 20th, 2020 8:23:32 PM

As the day dawns, Barratore suggests another Hero's Feast from Emrys. The other normal protections he asks for, he believes to be too short for a outside of combat casting, save Stoneskin.

On his own suggestion of divination spells, Barratore conveys his thoughts
'Who controls the most powerful of the undead arrayed against Effacia?'
'Who is the leader of the Sauhauguin forces?'
'Are the Dragon Turtles paid mercenaries?'
'How many dragon turtles are there?'

Cease Fire Ceases! (DM Cayzle) 
Monday January 20th, 2020 11:28:37 PM


Responding to his friend, Velarin mentions that he is no diviner, and he is reluctant to take to an underwater battlefield.

OTOH, Tishe' agrees that the Keepers need divination magic ... and looks at Emrys!

Barratore asks for Hero's Feast and suggests avenues for divinatory exploration ... but poor Emrys just blanks out.

It is early morning, and you hear the roar of a dragon turtle. It is loud enough to be heard all over the town.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Tuesday January 21st, 2020 5:16:25 AM

Tishe’ awakens, meditates to a tune herself again to the magical energies about Effacia, and breaks her fast. Then the roar of the Dragon Turtle puts all long-term plans aside!

“Too late for possibilities now. Let’s break the siege!”

She moves with the rest of the Keepers to where the guards on the wall have alerted the Dragon Turtle location. At Velarin’s signal, she casts a mad minute of spells: 4 Fly spell (Emrys, Edson, Lanliss, and Tishe’), 2 Invisible spells (Emrys, Tishe’), and 2 Resist Energy spells (Barratorre - Fire and Cold)

At Velarin’s second signal, she takes to the air 200’ feet up to provide overwatch.

.....
Endure Elements
Detect Scrying

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, 
Tuesday January 21st, 2020 9:18:58 AM

(OOC: Sorry, I did blank out last night. Life complicated by working all day with a cold.)

Emrys quickly provides the party with a lavishly, heroic meal.

(Emrys casts Hero's Feast)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 130/130, extended mage armor(24 hrs) 
Tuesday January 21st, 2020 9:45:59 AM

"Looks like we are gonna be fighting a dragon turtle first Barratore."

V will move with Tishe' and the others to the wall, and take a look at what is transpiring on the other side. If it's similar to what we saw last time, and will still generally allow our original battle plan to proceed, V will begin casting his flurry of spells while Tishe' does, and then make sure everyone is ready before dimension dooring himself, Edson, Lanliss, and Barratore next to the dragon turtle.

Casting follows as such:

Stoneskin on Barratore: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly on Velarin and Barratore: 36 minutes
Invisibility on Lanliss and Edson, 18 minutes
true seeing on Velarin, 18 minutes
Extended haste on party: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility on Velarin, 18 rounds

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx2
4th: Dim Door X4, stoneskin, Greater Invis.x2-cx1
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday January 21st, 2020 7:08:50 PM

Edson spins an arrow between his fingers, he changes from index and middle, to middle and ring, and back. He stares ahead, listening but not adding anything. he knows his spot. Then the turtle roars, and he jumps to his feet, while continuously spinning

" Let roll " he says, as he awaits his dimension door.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless,  d20+22=35 ;
Tuesday January 21st, 2020 7:12:58 PM

Emrys had prepped himself like he had several days ago. Tishe was more than welcome to join him in the morning rituals and be an honorary witch and coven member.

He had cast several spells to prepare for the battle ... true seeing on himself and Death Ward on Barratore. He says mentally to the others, "Any requests for spells."

He looks over the field before them looking for anything interesting, helped by True Seeing. (Perception: 35)

(Dan K) AC: 38 (T 16 FF 29), CMD:47; HP: 237/237 Barratore Steelwind   d8+9=10 ;
Tuesday January 21st, 2020 7:30:30 PM

Barratore drinks a potion, Magic Circle Protection from Evil. He leaves his blade sheathed, in case for some reason he would need to pull his bow at the start of all of this. "I don't plan to try and capture the Dragon Turtle, but the we still
want to use our attack plan. Wall him off from support and to prevent him from getting away."

He animates his shield, activates his family torc to Enlarge himself and gives V the go ahead to Dimension Door him to the Dragon Turtle.

"If you would put us within 20', that would be perfect"

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 10/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 36 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Tuesday January 21st, 2020 7:41:13 PM

Lanliss readies himself for action.
Hoping to get closer to the dragon turtle to help the keepers.
He was bad at throwing and shooting stuff combat-wise anyway so he didn't care about the dangers..

Breaking the Siege


Gate Fight! Rounds 0, 1, 2 (DM Cayzle)  d4=3 ;
Wednesday January 22nd, 2020 1:14:27 AM


[OOC: Because I'm a nice DM, I'll let Emrys have already cast the Heroes Feast before the Dragon roars its challenge. It takes an hour to eat the Feast.]

Velarin, Emrys, and Tishe cast a flurry of spells, taking a half a minute or so to do so. [OOC: Please list all your active spell effects in your post! If it is not listed, I feel free to ignore it!]

Barratore drinks a potion and activates magic items.

Edson moves with the party to get within sight and dim door range of the enemy. He's ready for the dim door.

Lanliss too is inclined to melee. And now he gets his chance.

All the preceding takes place in "Round 0" -- that is, in the minute before the battle begins. This Round 0 includes the time it takes to get to the general vicinity of the gate house.

ROUND ONE!

The party takes a double move to get to the roof of the gatehouse. The battle is already engaged. The dragon turtle and an army of Sahuagin with crossbows have made their way from the sea into the broken land before the gate. There used to be a road south to the mainland, but Barratore and his helpers have made all this into difficult terrain. The Dragon Turtle is before the gate, and has already breathed on the gatehouse several times, it seems. The battlements on the gatehouse (the dark black line on the map) are melted, and the steel gate has started to melt. The roof of the gatehouse is saggy and melty. Both Sahuagin and the defending Archers seem to be intentionally staying out of the 50 ft range of the breath. Where the party appears, they are all within breath range!

After the party arrives at the start of Round 1, then the enemy acts. The sahuagin shoot at the defenders on the wall. The dragon would LOVE to breathe on you ... but it just breathed and cannot breathe at you at the present. It uses Full Defense on the rounds that it cannot breathe, so that is what it does.

Now we move to ROUND TWO.

We already know Velarin's action! He dimension doors with several of his friends down next to the dragon turtle! Velarin, please post for RP, but the major action you are taking is the Dim Door, and you cannot act after that (unless you use a hero point to do so).

Please post now your actions for the round, after the Dim Door.

Here is the Map!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+14=22 ;
Wednesday January 22nd, 2020 5:32:44 AM

Tishe’s was go wide. “Time to fly, Sieur Emrys”, she says, and invisibly takes to the air. She flies up at a 45 degree slant Until she is at V13 and 30’ higher than the top of the gate.

Knowing several hundred crossbows could whittle through even her Wall of Ice, Tishe’ sticks with her plan and casts two Windwalls (one Quickened) They form a shallow V at Z,AA/18,19; putting the Keepers and the Dragon Turtle in an area protected from normal arrows or crossbows from the field of battle!

And, since it was a defensive spell, Tishe’s actions don’t make the Invisibility end!

.....
Flying V,13. 60’ up
Stealth. 22+20. 42

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Wednesday January 22nd, 2020 9:44:18 AM

With one of his two Quicken rods in hand, Velarin Dimension doors the four of them right next to the dragon turtle. He then uses a hero point to Dimension door himself 200' straight up in the air where he can fly and oversee the battle.

"Remember the plan. Taking out that Dragon turtle before it breaches the walls is job 1. Edson and Lanliss, start pinning it in with the immovable rods. Call out to everyone where you place the rods, and where you are so we can try and avoid hitting you with spells. Barratore, cut it to shreds. Tishe' Emrys and myself will do the best we can by either damaging it, pinning it in, or keeping the sahaguin off of you. If the gate starts to fall, I will reinforce it with walls of force."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3, Haste, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx2, stoneskin, Greater Invis.x2-cx1
5th: Teleport, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Gate Fight! Rounds 0, 1, 2 (DM Cayzle) 
Wednesday January 22nd, 2020 6:15:27 PM

Cayzle Comments: Sorry Velarin, but after you cast a Dimension Door -- even a Quickened Dimension Door -- you cannot take any other actions until your next turn.

The spell says, "After using this spell, you can't take any other actions until your next turn."

So, oopsie, no second dim door. You could teleport in and then dim door out ...

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly 
Wednesday January 22nd, 2020 7:22:57 PM

Emrys looks out across the battlefield at all the archers and thinks his crew are sitting ducks, even behind the protection of wind walls. So he decides to remove all the Sahuagin archers, east of his friends, from the battle entirely. He begins to chant eldritch words of power. The skies tear open revealing the Shadow Realm looming above and suddenly a torrential rain of Woldsblood begins to pour down upon the unfortunate Sahuagin.

(Emrys casts Forbidden Rain. Range: Long (1120 ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on AZ/28. Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. I determined that AZ/28 centered the spell a safe distance from our all allies from the rain and its Dazing effects. Let me know if I am wrong.)

Emrys mentally tells everyone, "Do not venture out among the Sahuagin, even those 50ft from the rain will become dazed! Stay with the Dragon Turtle."

Emrys then shouts to the city's archers along the wall, "How well can you shoot a unmoving target?"


Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly 
Wednesday January 22nd, 2020 7:25:32 PM

(OOC: Correction: Those 50ft from the rain must make a Will Save DC HD+10 or be Dazed each round they remain in the area.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday January 22nd, 2020 8:39:58 PM

Edson turns his invisibility on and begins running for the side of the turtle. He places the rod towards the back foot. (Looking at AA row) " Back right foot" he yells out to alert the others of where he is.

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 237/237 Barratore Steelwind   d20+35=48 ; d20+30=33 ; d20+25=27 ; d20+20=38 ; d20+20=34 ; d20+35=53 ; d20+35=48 ; 3d8+23=32 ; 3d8+23=32 ; 3d8+23=29 ; 3d8+23=34 ; 3d8+23=38 ; 3d8+23=34 ; 3d8+23=41 ; d20+35=47 ; d20+35=51 ; d20+35=55 ; d20+35=53 ; d20+35=46 ; d20+35=55 ; d20+35=45 ; d20+35=43 ; 3d8+23=34 ; 3d8+23=37 ; 3d8+23=34 ; d3=3 ; 3d8+23=31 ; d3=2 ; 3d8+23=34 ; d3=3 ; 3d8+23=35 ; 3d8+23=37 ; 3d8+23=41 ;
Wednesday January 22nd, 2020 9:26:33 PM

Barratore steps from the Dimensional Door spell and quickly locates his target. Barratore can easily reach not only the Dragon Turtle, but many of the Sahaguin as well. First things first and he
quickly draws his blade and attacks. Against the hard shell, Barratore opts for precision over power

Quick Draw Hit AC 48 / 33 / 27 / 38 crit 34 / 53 crit 48
Dmg 32 / 32 / 29 / 34 crit 38 / 34 crit 41

Barratore, every the opportunist will strike any of his opponenets that he can within his 15' reach
Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43
Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 10/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 36 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

Barratore is Huge and should also occupy col AB to row 17



Gate Fight! Rounds 0, 1, 2 (DM Cayzle)  d20+21=40 d20+21=37 d20+21=22 3d6(3+2+3)+10=18
Wednesday January 22nd, 2020 11:56:38 PM


[OOC: Velarin, you can quicken teleport in, then dim door out, but not two dim doors. Let me know your preference]

Velarin delivers the team to striking distance of the dragon turtle.

Emrys's rain of woldsblood locks down the eastern side of the battle.

Tishe' casts wind walls to protect her friends from missiles.

Edson sneaks around the melee and places a rod of immovability at the enemy's rear right.

Barratore lays into the full-defense AC37 dragon turtle. He hits twice and crits once, inflicting 32+34+(34+41) = 141 hp of damage. The three mighty hits deeply wound the monster.

Lanliss, stunned at the sight of the monster, fails to act.

The Dragon Turtle attacks Barratore with maw and foreclaws. The bite lands true and inflicts 18 damage.

Turtle:
AC33
Damage: 141

And The Map!

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+20=28 ; d20+14=25 ;
Thursday January 23rd, 2020 5:29:11 AM

Tishe keeps her eyes roving for new dangers to the ‘away’ team on the Dragon Turtle as she flies straight vertical to gain more height. She mentally connects with Emrys. ‘You need to move away from the Turtle breath weapon, but don’t fly into the air: your Forbidden Rain ended my Invisibility spell on you!’

She notes the Sahaugin aren’t involved in the Turtle battle; only keeping the guards from interfering. So to protect her exposed position, she reinforces the western Wind Wall by casting a Wall of Ice: same line as the Wind Wall but just behind it (so the WindWall protects the Wall of Ice from arrows)

.....
Perception. 28
Stealth 24

Flying V,13. 90’ up
Stealth. 22+20. 42

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect
Wall of Ice. 170’ long, 10’ high along west wall of WindWalls

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 23rd, 2020 9:48:28 AM

(ooc: V will teleport them in, and then Dim Door out. Regular post coming shortly)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+12=20 ; d20+20=31 ; 18d6+9=76 ; d4=2 ; d20+20=38 ; 10d6+9=40 ;
Thursday January 23rd, 2020 10:16:47 AM

From 200' in the air at Y16, The invisible wizard unleashes upon the Dragon turtle, trying to add significantly to what Barratore just did to it.

V sends a Polar Ray at the dragon turtle. ranged touch attack of 21, no save, SR 31, damage 76 + 2 pts of dexterity drain.

V then follows that with a quickened lightning bolt, SR 38, 40 damage, reflex save of 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 23rd, 2020 10:52:39 AM

Continuing on his path, he heads for AA11 and drops another rod. " Other foot on this side" he telepathically tells the others. The elf turns to scan his surroundings, amazed at the strength and brutality that Barratore takes care of the dragon turtle.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday January 23rd, 2020 10:53:04 AM

Lanliss regains his composure and runs to opposite leg on the left side(13 line) and tries his best to put the rod in place and thinks about his next actions.
After thinking for a moment about the possibility of using the scroll he bought he announces his location.
On the left side of the dragon.
Same position as Edson but mirror.

Ooc: do we have one rode each or two ?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 23rd, 2020 12:31:13 PM

(ooc: we had 5 rods, so one of you has two, and one of you has three)

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Thursday January 23rd, 2020 8:58:04 PM

(OOC: Sorry, I did notice that Tishe cast Invisibility on Emrys. He was planning on attacking immediately, so he would have asked you to save your spell.}

Emrys flies over the Gate chamber and lands back down on the wall on the other side (U4). He mentally replies to Tishe, "Ah yes, the steam breathe of the turtle, Ive prepared for that." With his Rod of the Quickening he casts a quickened spell quickly.

(Emrys casts Quickened Protection from Energy (Fire) on himself. Duration: 180 minutes. 120 Fire protection.)

To balance out the battlefield, he decides to do the same to the west side. He begins to chant those same eldritch words of power. Again, the skies rip open revealing the Shadow Realm on the other side. Woldsblood begins pouring down on the frightened minions from the sea.

(Emrys casts Forbidden Rain. Range: Long (1120ft). Duration: 18 rounds. Area: Cylinder, 60ft radius, 30ft high. Centered on -B/28 (-B is two rows before A, off the map). Those within the rain, must make a Will Save DC: HD+10 vs. being Dazed, and take 1d3 Wisdom and Constitution ability damage each round they remain within the rain. Those 50ft of the rain must make a Will Save DC HD+10 or be Dazed each round they remain 50ft from the rain. This should put most of the enemy combatants on a Dazed or Dying state. Again, my intent is to keep from harming our allies.)

Emrys mentally reminds everyone, "Don't move within 50 feet from the Woldsblood rain ... it will DAZE you."

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d20+36=40 ; d20+31=35 ; d20+26=42 ; d20+26=36 ; d20+21=30 ; d20+36=42 ; 3d8+23=38 ; 3d8+23=35 ; 3d8+23=35 ; 3d8+23=44 ; 3d8+23=39 ;
Thursday January 23rd, 2020 9:54:23 PM

he atack from the Dragon Turtle was minor and the fighter pays it no heed. Sticking with the thought of a blanced attack, Barratore continues

Full Attack Hit AC 40 / 35 / 42 crit 36 / 30 / 42
Dmg 38 / 35 / 35 crit 44 / miss / 39

Mentally Barratore calls out to Lanliss and Edson, Keep ready to get out of here. I got his full attention The creature deserved a bit more respect, but Barraoter did not have the time. He needed to put
it down and then tear into the true cause of this

If the Dragon Turtle falls, Barratore does not hesitate to lay into the nearest sahauguin

(hope it is OK I just copied down the AoO from last round)
Combat Reflexes AoO Hit AC 47 / 51 / 55 crit 53 / 46 / 55 crit 45 / 43
Dmg 34 / 37 / 34 crit 31 / 34 / 35 crit 37 / 41

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 8/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 34 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10


Gate Fight! Round 3 and done (DM Cayzle) 
Thursday January 23rd, 2020 11:19:56 PM


Tishe' puts up an ice wall.

Velarin hits the monster for 76 cold and 40/20 electrical damage. The monster is not affected at all. (The Dex penalty applies!)

Edson and Lanliss stick to the plan and box the dragon turtle in with immovable rods.

Emrys locks down the other side of the battlefield. Effacia archers are picking off the dazed Sahuagin. Those not dazed are running away.

Barratore finishes off the monster.

As the major force of the main front collapses, the ramification across the entire battlefield is swift ... the enemy breaks the siege and retreats under the waves!

Huh! That was easy!



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Friday January 24th, 2020 11:46:43 AM

Tishe’ keeps up her vigilance: making sure the signs from the other walls is that it is a general retreat. She thinks to the team. ‘We need to follow up quickly to not give them a chance for more mischief. Let’s do an underwater sortie now!’

.....

Flying V,13. 90’ up. Hover

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Wind Walls. Shallow V beginning at apex V. Z,AA/18,19 and running to the walls of Effacia 170’ long; 80’ high. Crossbows and arrows auto miss. Other Missle weapons are 30% miss, catapults no effect
Wall of Ice. 170’ long, 10’ high along west wall of WindWalls

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 5. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 24th, 2020 12:57:29 PM

"I have no underwater spells prepared Tishe'. However, I have plenty left for undead. We must also consider that this could be a ruse to draw us out. They do have another dragon turtle."

V flies straight up and looks to the North to see if the undead are still within sight, or if they have fled as well.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Friday January 24th, 2020 7:49:39 PM

Emrys watches and takes mental note of how many Sahaugin make it out alive. He mutters to himself, "Now my army's ruined, thanks to my own reckless pride." He's a bit unnerved by the swell of a grim satisfaction from his handiwork ... only a bit though ... 'does this mean I've crossed the line'. It, in fact, doesn't concern him much. Maybe that's his answer.

As Velarin takes to the sky to assess the battle, Emrys floats down to his friends at the Dragon Turtle. From his pouch he sprinkles a pinch of salt into each of the turtle's eyes and tucks a single copper piece into each eyelid. He speaks a few gentle words of power.

(Emrys casts Gentle Repose on the Dragon Turtle. Duration: 18 days. The dragon's body will remained preserved and will not decay for the duration.)

"After a day or so, our friend here will make life very unpleasant for everyone in the city."

He looks out across the battlefield again. "We should have the soldiers gather up the treasure trove of arms and ammunition that was left behind. No need to have it reclaimed by the enemy." His mind focuses on more practical strategies, his growing confidence doesn't allow him to be too concerned about these invaders.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday January 24th, 2020 9:34:22 PM

"So what now?", Lanliss asks
if the turtle looks like it will struggle and revolt
Lanliss will stick another rod on the upper left leg of the turtle.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Saturday January 25th, 2020 9:01:06 AM

Tishe’ stamps her foot on the air as she hovers. “Piggies! I bought Pearls of Sirines for everyone so we can easily take to the water. Let’s not waste this opportunity!”

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Saturday January 25th, 2020 5:59:03 PM

"Very true, Tishe. Why not! However after the complete devastation we just handed them ... killing and routing them entirely within the span of 30 seconds, I doubt they will want to remain in the local area while we give chase. We can at least witness the extent of their camps and armories."

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d20=10 ;
Sunday January 26th, 2020 8:55:34 PM

Barratore goes just high enough to get off of the ground and heads out in pursuit. He steadily rises as he approaches the shore to get a better view of what lies below the waves. I agree, we press their retreat and find out where they are going and where the other dragon is.
perception 25

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 7/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 33 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10



Siege Broken! (DM Cayzle) 
Sunday January 26th, 2020 11:51:20 PM


Tishe' urges her friends towards an underwater sortie.

Velarin is cautious. Maybe the retreat is a trick? He zooms aloft and sees that the enemy undead seem to be falling back too. Tishe' reminds her fellow caster that everyone has a pearl of the sirens just to allow the party to head under the waves.

Emrys thinks a peek underwater cannot hurt, but doubts there will be any to fight.

All told, Emrys and the allied archers kill about 50 Sahuagin in the battle and its aftermath. The daze effect of the woldsblood makes them easy targets. Emrys also preserves the fallen dragon turtle body.

Lanliss inspects the fallen turtle and sees that not only is it merely dead, it's really most sincerely dead.

Barratore agrees with Tishe' and wants to head underwater to follow the enemy.

Note: These waters are not crystal-clear tropical waters with visibility measured in 100s of feet. Rather, the water here is murky, better suited for scent or sonar. What's your plan to detect the enemy, and how will you ensure you stay together?

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Monday January 27th, 2020 5:14:09 AM

Tishe’ flies to keep up with Barratorre. Her experience tells her that any sea creature who could track by sound or vibration would have the advantage here underwater. She casts a Daylight spell with the center point 5’ under the surface of the water to test how effective it would be underwater. The Spellweaver reasons that if there aren’t objects in the water like churned up sand, it should work similar to in the land. “And we have fought in the dark where our enemy knew where we were long before the other way around.”

The Spellweaver considers other implications. What if they just swim away and choose not to engage? What if the Keepers don’t finish the reason the attack started in the first place? “If we cant take the fight to them underwater, that means no fishing, no boat commerce. It will really hurt Effacia for a long time, maybe even force abandonment.”

.....
Daylight 5’ under ocean surface
Flying V,13. 90’ up. Following Barratorre

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  18d6+9=59 ;
Monday January 27th, 2020 8:44:23 AM

(If the undead are within approximately 1100' of V's current position, he will say and do the post below. If they are a good bit farther away, he will stay where he is and wait for group consensus on going after the Sahaguin)

"If we can't see them, we will have a problem hunting them. Even my true sight will not work in murky water. We have multiple opponents in this battle, and while the sahaguin have fled to the water, the undead remain on land, and are much easier to wipe out, removing another threat for the city. we should kill as many of them as we can, before they escape."

"Check the water. If there is a reasonable way to go after them, then so be it. But for a few moments, I'm going to rain permanent death from above to the undead horde."

V flies 60' towards the fleeing undead, and if they are within 1100' feet at that point, he will unleash a sunburst into the largest concentration of them. (80' radius burst, all undead in the burst take 59 damage(reflex save 30 for 1/2) and all undead harmed by bright light are destroyed if they fail the save.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2-cx1
9th: Meteor Swarm, Wish, crushing hand, Time stop


(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Monday January 27th, 2020 8:58:47 AM

Barratore flies to Tishe's Daylight spell and drops into the waves. Nearly 20' and just over 3 tons of heavily armored minotaur strike the water and Barratore takes up a position at the center of the Daylight spell.

Keep an eye and follow the undead V, these foul creatures might get away, but we can follow and destroy the supporting undead forces. Don't let all of the bodies be destroyed. Save several of the sahauguin for Speak With Dead attempts and to scry and divine for their homeland.

Spells
Enlarge: Huge +2Str/-1 AC/-1 Hit/15' reach Round 6/10
Stoneskin: DR10/Adamantine for 180 minutes or 150 damage prevented
extended Fly: 36 minutes
Resist Energy Fire
Resist Energy Cold
extended Haste: 32 rounds, +1 attack and dodge, +20 move, extra attack on full attack
Deathward:
Heros Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Monday January 27th, 2020 5:55:04 PM

Emrys answers,"I think we are good on bodies ... there are close to 50 pristine corpses lying on the battlefield. Of course, the body of an officer should prove more informative!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday January 27th, 2020 7:33:07 PM

" Always taking the excitement away Barratore. " Edson yells. The skinny elf begins picking the roda back up before heading to catch up with the others.

Siege Broken! (DM Cayzle) 
Monday January 27th, 2020 11:35:52 PM


Tishe' tries to illuminate the waters with a Daylight spell, but it is not all that useful. The water is murky with churned up mud and silt, not to mention the algae and plankton that cloud the water.

Still, her and Velarin's efforts are not totally in vain, and you manage to find some undead to destroy as the enemy retreats. Some of the undead are unusual water-based variations.

However, as you know from your bird's-eye view, the town is over a mile wide and 3/5 of a mile north to south. And that's just the walled portion. You cannot easily see details of what is going on all over the city at once, and you cannot travel from one side to another without taking those distances into account.

So as powerful as he is, Barratore is limited to the area to the immediate south of the city in chasing down stray sahuagin and undead. There are a few, though, so the effort is not nothing.

Emrys has bodies a-plenty for various necromantic activities, from the dragon turtle to sahuagin grunts. You could have a prisoner if you like.

Edson recovers the valuable rods and has a friendly jibe for his comrade in arms.

Back in the town proper, a messenger from the Queen offers her thanks and congratulations. And she invites you to a victory dinner this evening.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  d20+6=12 ; d20+6=19 ; d20+6=23 ;
Tuesday January 28th, 2020 5:21:30 AM

Tishe’ helps out as she can, definitely snagging a Sahaugin prisoner or two with a couple Resilient Spheres until Edson, Lanliss, or Barratorre can secure it for questioning. The rest of the morning, she researched books and people to find out what a Sahaugin normally values and how they live. Regrettably, she concludes they will best listen to strength.

In the afternoon, she tries to speak with each of them separately using Aquan, intimidating them with magical demonstrations of prowess, surrounded by Light and with glowing blue eyes. “We are competitors for the ocean’s bounty, not prey. Who are your leaders? Give us direction to them and we will divide the waters to return to profitable raiding instead of useless war and death.”

Tishe’ doesn’t feel like celebrating. “The siege is not over, Queen Effacia, only the end of the beginning. I ask you to save the feast until your city is actually safe.”

....
Know Local Take 10: 20 vs CR 2
Intimidate. (3 rolls, 3 prisoners, 3 separate talks) 12, 19, 23

Endure Elements
Detect Scrying
Flying. 17 minutes. +60 Fly move
Invisible. 17 minutes +20 Stealth if check required
Heroes Feast (from Emrys)
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Tuesday January 28th, 2020 7:52:15 AM

Upon killing what undead he can, Velarin returns to the city with the others, where they meet with the queen. V cringes slightly as Tishe' puts a dampener on the mood of Queen Effacia and the city leaders. V responds mentally to the others. "I don't think the celebration is for us Tishe'. They have been at this well before we arrived. After an extended siege where food was running low, and the people were not sure if they would survive, this would be cause for celebration. The non-combatants have been evacuated and are safe. Food is not going to run out, and one of the two creatures able to take down their gate is dead."

V looks to Queen Effacia and adds to Tishe's statement. "I think what Tishe is trying to say, is that there is much to do still before we can relax. By your accounts, there is another Dragon Turtle out there somewhere, and it will probably not be happy that we killed this one. The gate and walls need to be repaired and reinforced before they return."

"We need to speak with the prisoners and perhaps the dead, and we need to determine what our next course of action is going to be. Until we find out why this has happened, who is responsible for it, and remove the responsible party from existence, this will not be over."

"Emrys is the only one of us that has the ability to Divine for answers, and he has many other things to address at the moment as well. Perhaps your Priests could start looking into the matter of the who, where, and why for us?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20=11 ;
Tuesday January 28th, 2020 8:36:46 PM

Lanliss will not interfere with the others speaking or questioning.
He will help Edson or someone else to capture a lovely Sahaugin prisoner for Lady Tishe'.

d20 roll to help - 11

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Tuesday January 28th, 2020 9:18:36 PM

Barratore spends some, but not much time in the water. Sight was not a big deal, the sahaguin lived deeper and there would not be seaweed and such all over and even the muck and silt would be minimal as things swim above it, not plod through it.

Barratore rises straight up and heads back in via flying up the coast at about 100' and will then make his way back into the city from the coastal side

Barratore is always up for a feast and during so will make comment that a Dragon Turtle shell would make for a fine new gate. "Victory is always a time for celebration Tishe. " He then adds to the Queen, "Though we cannot let our guard down thinking this over. The enemy could regroup and strike and the city must be ready this night for that." He pats Edson on the shoulder, "So drink your drink, dance your dance and then meet upon the northern wall. Leave talking to the dead to Emrys and I think Tishe and V can do just fine with the living prisoners."

Barratore plans to stand watch on the wall overlooking the sea, thinking the north one, but which ever is closer is the one he is on.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday January 28th, 2020 9:28:56 PM

Edson hands the rods back to Tishe and Emrys.

He takes the patting from Baratore, as well as a hundred pound elf could. After moving a few feet he smiles and pats the minotaur mid back. " Good Job Barry. At this point, take the turtles shell for a shield, or a roof.. I don't know. "

Edson grabs some food, and ale and heads up to the wall. He sits and waits, relaxing and watching.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Tuesday January 28th, 2020 10:34:32 PM

"We should probably put together a list of what information we would like to divine. That would narrow down which of many voices I must invoke." Emrys goes through his many options.

"I can attempt a Vision on a person, place or thing. However it is very taxing and I would become rather fatigued afterwards.

I could dominate a prisoner and force him to spill his guts. Pain is a great motivator when all else fails... I can be very, very persuasive! I can also call upon Culverwood, to allow us to speak with the dead ... our roots run deep! The dead are our fertilizer after all."

"There is always old reliable Scrying. We can create a sensor and view any person, place or thing. No distance is too far."

"Once we learn a name, I could attempt to Locate Creature, but we would been to be within a 1/4 mile in either direction."

"I could send out my many, many Prying Eyes ... better yet the Greater ones. Though they can't travel more than a mile in either direction."

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Tuesday January 28th, 2020 10:48:10 PM

"Ahhh, I almost didn't see it ... but it's clear to me now ... once we have our target, I could Discern Location ... the most powerful divination for locating creatures or objects. I must twist Miraculous forces and bend it to my will. Nothing, short of divine intervention, can avoid my gaze! Why haven't I realized this before?"

Daemon shakes his head and looks very concerned at his friend.

Siege Broken! (DM Cayzle) 
Tuesday January 28th, 2020 11:44:19 PM


Tishe' and Lanliss capture a few prisoners.

At the feast, Tishe'wonders if this is the time to celebrate. Barratore and Velarin see no harm in it. But then a blind old man clad in poor robes approaches, calling out, "LISTEN TO THE SOUTHRON! IT IS NOT TIME TO FEAST! THIS IS NOT THE END, BUT THE BEGINNING OF DOOM! THE ENEMY RETURNS, TOMORROW MAYBE, AT TENFOLD STRENGTH!"

You might think these the ravings of a madman, but all the court treats him with great respect.

"This is Amadda, who warned us about the attack, and gave us time to cast our wards," says the Queen. "If he says the enemy is returning, maybe he is right?"

More than any words from Tishe', this puts a damper on things. Meanwhile, there are prisoners to interrogate. Given your might and abilities, there is no need to go into the details of your investigation, but rest assured that no evil or even grey actions are required. Indeed, the sahuagin are proud, although they speak with the voice of those who consider themselves victims.

"All was well with us until the Sea Dragons killed our god, Billoopl the Great!" Evidently these were followers of the demiurgic immortal power that had threatened the Middle Seas and been defeated by the Bonetown crew.

"And then the treacherous merfolk betrayed us!" Evidently there were factions among the defeated demigod's followers, and civil war resulted without Billoopl to hold things together.

"And then those grifters in Dirt City tricked us!" They had sought the upper hand by buying magic and war materiel from the House of Sharks, but as it turned out, the air-breathers were selling to both sides!

"Stabbed in the back, we lost our homes and our god. We had no choice but to look for a new home. This town will be our new home!" The invaders who had established the siege were the vanguard of what is left of the sahuagin side. And sure enough, the rest of the Sahuagin forces are due to arrive real soon. Evidently the general hoped to own the town when his superiors arrived. But you defeated the Dragon Turtle so easily, he pulled back.

Tishe', Velarin, and Emrys determine a bit more. There is a general and a cleric who were running things in the van. Soon the archpriest will arrive, and with him, the kraken, more dragon turtles, and special siege-breakers. The invaders have no base or home, because they are, in essence refugees. Granted, evil refugees who seek to conquer the owners of a place they covet.

Edson keeps watch over the placid seas. Perhaps tomorrow they will roil with blood and ichor and steam.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Wednesday January 29th, 2020 5:21:30 AM

Tishe’ can’t hide a smile as Amadda calls her a Southron: he doesn’t know how right he weaved! Then she sobers, because, in fact, maybe he does see the weave of that tapestry. “Shady picks to listen to a man with the power of foresight”, she agrees.

”With Amadda and the verification from the Sahaugin prisoners, let us prepare for at least two more fights: protecting Effacia, then convincing these white-handed treadles to move away from the Elennian Penninsula altogether. We have revealed some assets: Sieur Barratorre, Sieur Emrys, and Sieur Velarin. The Sahaugin High Staff can be counted on to plan to neutralize all three. If we know or anticipate their plan, we can counter...”

But at this point, Tishe’ runs out of ideas.

.....

Endure Elements
Detect Scrying
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 4. 6. 1. 1. 1. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+30=44 ;
Wednesday January 29th, 2020 4:32:04 PM

V too listens to and believes Amadda and the Sahaguin. After hearing all they have to say, he shares the info telepathically with everyone. (arcane knowledge 44 for insight into the Kraken?)

"This is definitely not good", the wizard tells his friends telepathically. "A Kraken, and multiple dragon turtles will be a problem, and it's likely that they will have some higher powered spell casters who will be gunning for us. I think the key to this next battle will be as simple as holding the wall. If they break through, it's over for the city. The walls must hold, and we must make sure of it. I'm gonna have to take some more fire spells for the sahaguin, and keep the lightning for the turtles. I'll need to have several walls of force ready to help hold the gate. Our first target will need to be whatever is capable of taking down the gate."

"Queen Effacia, would you be so kind as to send a runner through the teleportation circle to let the other side know what we have learned. They should be warned."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Wednesday January 29th, 2020 8:12:11 PM

Lanliss will not interfere.
He listens to what everybody has to say.
'How long will they survive in a siege ', Lanliss laments.

(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Wednesday January 29th, 2020 10:00:01 PM

V relays the message from Amadda and Barratore mentally nods. "Thought as much." Barratore continues to stand his watch and starts thinking over the coming days. He knew little of Krakens. Perhaps one of the others did, likely V or Emrys. Between the two of them, Barratore figured they just about everything.

My thought on this friends is that we need to prevent them from getting to the wall, not stand atop it and defend it. Make them pay for every inch of ground in order to even get to the walls and gates. We are not facing some great creature, but an army and I think our defense is served best with conjuring as much assistance as possible. V, 3 or 4 elder Fire or Earth elementals will be more help than a chained lightning. It is also something we have not tipped our hand to.'

'I agree with Tishe, my combat abilities are going to be there forefront thought to neutralize. Dispelling any buffs will surely be at the top of that strategy, or entrapping or removing me from the field quickly. We need to think a bit outside of our normal box. For me that would be possibly switching to my bow and going after spell casters, not the big obvious targets. That would however leave those big targets for the rest of you. I'm just thinking through this, not hardening a plan.'

'Thoughts?


Siege Broken! (DM Cayzle) 
Wednesday January 29th, 2020 10:15:18 PM


The Keepers take the prophet's warning seriously.

Tishe' tries to deduce the wisest way to counter the coming foe.

Velarin has heard of this Kraken creature. Imagine a gigantic magical squid that has magic powers over the weather. It is immune to cold, poison, and mental attacks. No SR or DR. It can control other creatures.

Velarin suggests that job one is to hold the wall. He asks the Queen to send a messenger through the new teleportals, and she does.

Lanliss is worried that an extended siege will go poorly for Effacia.

Barratore wants to take the battle to the enemy, leaping out to attack before the enemy gets to the wall.

Dawn comes, and the sky remains overcast and rain falls hard. If the battle comes today, it will be under a grey sky that hides the sun.

The Queen asks for your advice as to where to deploy the adventurers, including the Skullheads and her archer forces. She also asks if you would renew the Mage's Mansions wherein her court will retreat, panic-room style.

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Thursday January 30th, 2020 5:14:37 AM

Tishe’ has the night to worry her brain, scenarios and thoughts chasing each other as she tries to sleep. It makes her tired, but with fresh insight. “If they have as many as you say, Sieur Velarin, why should they attack only one point? Turtles to the gate, kraken and turtles to the harbor, incorporeal undead at one part of the wall, and Mages to just blast the wall at another part? They know of three high level adventurers. If the attack in strength in more locations than three could defend, then what?”

She likes Barratorre’s idea, but when, where? “It almost would be bettter for us to stay in the middle of Effacia to charge into the worst threat, then the next, then the next. Either that or split and take six different spots on the walls “. Clearly, Tishe’ doesn’t like either of her ideas.

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday January 30th, 2020 11:36:31 AM

"Barry, this is you. Deployment of troops, tactics, all that ballyhoo is you. Just tell me where you want me to hit these suckers with my arrows. "

The elf redies his arrows, and bow. Cleans up a bit and prepares for more war.

Emrys Myrridanmyl, stephen f. ac18 hp133/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120  d20+32=42 ;
Thursday January 30th, 2020 7:34:43 PM

Emrys is very concerned about the archpriest and the Kraken. (Knowledge [Arcana]: 42). He agrees with Velarin's assessment of the creatures abilities.

"I may have a powerful ritual that would allow me to circumvent the beasts immunity to mental attacks. If so, I could possibly dominate its mind and turn it on the invaders. If not, I can possibly summon the help of my own version of a kraken. An immortal champion of Culverwood, though without the appropriate control magics, this titan could just as easily turn on us. I've met him only once and I offered it a purple worm as a meal. It's indifference to me was as unnerving as its colossal size was." He thinks a little more, But this archpriest concerns me more. We will need to hit hard and unrelenting!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday January 30th, 2020 7:55:54 PM

Lanliss will agree with the group.
"Unlike Edson I am not good with the bow at battle", he says simply states and adds after a moment

"Whether we split or not, we can always contact each other".

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Thursday January 30th, 2020 8:21:40 PM

(ooc: posting new spell list in morning)

V listens to all, but responds first to Queen Effacia. "Barratore, it will be your call on where to deploy the archers and skull heads. You know much more about the martial combat side of things than I do. And yes my Lady, I will be glad to cast two more mage's mansions. I have prepared them today. They both will last 36 hours. I will not be memorizing more tomorrow. I will need my spells for war."

"Unfortunately Barratore, I have not had the time to learn the most powerful summonings. I can summon a greater elemental, or a Roc, or a stone or fire giant. Or a dire shark, although that may be counterproductive. You are right though, they instant they start upon land, we need to start hitting them. They are probably gonna send meat shields first so they see where we are. I think we should hold off on any spellcasting until bigger targets make themselves known, and let all the archers do their work first."

"Back to the summoning issue....I have however learned how to stop time for everyone but me for a short period."

Velarin looks around, kind of expecting a little shock from those assembled, as he has never made use of the spell before.

"Using that spell first, would allow me to summon 3 or 4 greater elementals in what to you would seem like a few seconds, but to me be up to half a minute. Or I could summon several large elementals with each spell, and have 10-12 or so of them all appear at once amongst the enemy."

"You Barratore, would be the most accurate and deadly with your bow from the walls. I think you should target their spellcasters. I will be doing my work from under a greater invisibility spell so as not to draw all the attention of their forces, but I will stay near you on the walls. If the opportunity presents itself, I can have a Dim door available to pop you where you need to be on the battlefield to make a decisive move."

"Edson and Lanliss, you guys will have to make your calls as it happens. Probably start on the walls with a bow, but if you see an opportunity to use your skills take it. As usual, Tishe' and Emrys go with the flow of the battle as it presents itself. The most important thing is that the enemy cannot breach these walls. if they do, it's likely game over. I will be saving a greater dispel until the very end. I promised the council that should the worst come to pass, i will take down the teleportation circle before i die."

"We should arise early. we should be on the wall before first light, and have had a heroes feast prior to that."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Greater invisibility, 18 rounds
true seeing, 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evil, feather fall, Magic missile X5
2nd: Invisibility X5-cx2, Mirror image,
3rd: Lightning Bolt x3-cx1, Haste-c, Dispel magic, Fly X2-cx2
4th: Dim Door X4-cx1, stoneskin, Greater Invis.x2-cx1
5th: Teleport-c, Empower Lightning bolt X3, Empower fireball, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing-c, Freezing sphere X2
7th: Mage's mansion X2, reverse gravity X2, Limited wish,
8th: empowered chain lightningX2, Polar ray-c, Sunburst X2-cx1
9th: Meteor Swarm, Wish, crushing hand, Time stop



(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind  
Thursday January 30th, 2020 10:05:09 PM

Barratore appreciates the votes of confidence from the others on deploying the city defenses, but he was not sure it was well placed. You use different tactics when you are battling half a dozen people than you do when you are worried about just one.
"Honestly I was thinking we had more than tomorrow. But perhaps it is smarter to assume we do not. V, I think greater numbers of elementals would serve the city better. We have the advantage in power, but it sounds like they are bringing an awful lot of forces."

The city is too large to be at the center and try to get anywhere. The Keepers needed to be in strategic positions and go form there.
Barratore directs the city archer forces to the wall and wants to put clerics into the units as well. There is no point to a fall back care area. Front line magical healing. Once you run out, pick up a bow. Every Cleric should be 100% dedicated to healing spells.
Barratore will be on the wall, with his bow.

"Emrys, if you find me the arch priest, or the head general or anyone else of note, I would be happy to take the fight to them."

"Owning the field of battle should be a priority and Wall spells are one of the best ways I can think of. Fire, Stone and ice. Separate and lock down the regular advancing troops.
The Skulls will be at the main gate.


Sieged Again! (DM Cayzle) 
Thursday January 30th, 2020 11:48:10 PM


[OOC: Programming note: I have fixed the chapter headings in the archives, and I am pleased to offer an XP award for the Defense of Effacia module so far: Please accept 340,000 xp.]

Prophetic Tishe' expects that there will be attacks from all sides! Should the Keepers stay together, over the center of town, and respond to one threat at a time, or should they split up the party? [OOC: Have you been reading my googledocs, Steve? Please accept a hero point and a 5,000 xp award for cleverness, and see below!]

Edson defers to General Barratore.

Emrys is most worried about the Kraken and the Archpriest!

Lanliss points out that the party's telepathy tats will allow for coordination.

The bigger problem will be somehow responding to all these threats, moving from one side of the town to the other!

Velarin has specific spells and summons in mind. The Heroes Feast is a given. A pre-dawn deployment, ditto. You are ready!

Barratore's suggestions carry weight. Skullheads to the Main Gate! Archers spaced around the town walls! But where will the Keepers be?

For indeed, it is as Tishe' feared! At "dawn," under a grey dark rainy sky, the town is assaulted simultaneously on four sides! And given the size of the town (1.25 miles east to west, 0.6 miles north to south), how can the Keepers respond to ALL the threats? Or is it better to tackle them one at a time, and take the time as needed to go from battle to battle? How much damage will the invasion inflict while the Keepers flit from front to front?

At this point, please finalize your spells and active buffs. Also decide on your location, either by grid location on THIS MAP or by something like "with the greatest number of other Keepers" or "on the front with the Kraken" or "next to Tishe' since she clearly read the module ahead of time."

....

(scroll down)

....

(scroll down)

....

(almost there)

....

And indeed, the attack has come from four main directions, and you have choices!

From the North, by land, is an undead horde. (I5 and J5 on the map)

From the West, by sea, at the harbor walls, are three regular puny Dragon Turtles, punier than the one you fought, plus a giant mutant dragon turtle with a huge head. An army of sahuagin riding dire sharks are here as well. (8F on the map)

From the East, by sea, the KRAKEN! (M7 on the map)

From the South, at the gatehouse, where the Skullheads have been stationed, three beefy dragon turtles, like the one that you fought. (J9 on the map)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 7:14:20 AM

(new spell list)

"I will also take a couple antigravity spells to create long fields, where entering them launches the bad guys upwards, and a couple sunbursts that will blind everything within an 80' radius, which is a pretty good sized area."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Protection from evil, Shield, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste, Dispel magicX2, Fireball X2
4th: Dim Door X3, Greater Invis.x2, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 10:59:07 AM

(ooc: last DM post was not there when i posted earlier. I'll post again shortly)


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Friday January 31st, 2020 11:40:28 AM

(ooc: neither was Tishe's post... something was odd with the posts this morning. I'm going to back track slightly after just now seeing tishe's post.)

Upon hearing Tishe's relatively brilliant insight,V requests a pre-dawn audience with the Keeper's, the skull heads, and Queen Effacia.

"You are right Tishe'. I hadn't thought of that. We need to be in positions where we can do the least running around, so let's evaluate the threat potential. The undead will likely come from the North, as that's where they were before, and the least amount of sea is in that direction. Everything else will likely hit from any other direction, or every direction at once. My proposition to this problem is simple. The skull heads are responsible for holding the northern wall with whatever forces from the city they feel they need to hold off the undead horde."

"Keepers...We have the rest. If half of us are at the southwest corner of the wall, and half of us are at the southeast corner, we can more or less cover three sides. Emrys and I should be on opposite corners, as should Lanliss and Edson. I believe Tishe' should go with Emrys, and Barratore with me since I will have a teleport ready to drop Barratore into a mass of the enemy if the opportunity presents itself. Lanliss and Edson, the better archer of the two of you should go with Emrys and Tishe'. Kill the Dragon turtles and the Kraken first. They and the incorporeal undead will be the ones to breach the walls. Unless any are opposed, let's assume the position. Barratore, myself and Lanliss to the Southeast wall. Tishe' Emrys and Edson to the Southwest wall. Skull heads to the north. Opposition or problems with the plan anyone? Hopefully this will work. I love it when a plan comes together."

"Queen Effacia, you know your people better than we do, so i think that is the optimal plan for the Keepers and the skull heads, and you fill your folks in where you think they will be most useful. Archers should target the sahaguin or undead, as regular bows won't do much against the shells of the dragon turtles."

Just prior to dawn, V casts an extended fly upon himself. Followed by a protection from evil on Barratore and Lanliss. As soon as the first opponent breaches the water he casts an extended haste upon himself, Barratore, Lanliss, and any others in range. He follows that up with a greater invisibility upon himself

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 36 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 18 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +10

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK) 
Saturday February 1st, 2020 6:46:21 PM

Tishe’ nods at Velarin’s revised plan. “Sieur Emrys, Sieur Lanliss, and I will guard the harbor and east side, while the undead hunters do what they do best, and you take the south east quarter.”

Morning dawns and Tishe’ selects the north side of the harbor wall where land and sea meet to begin her defense (F7). And then she truly sees what half of the Keepers bit off. A swarm of dire-shark riding Sahaugin, three Dragon Turtles, and a monstrous mutant Turtle. “We earn the moniker ‘hero’ today, my friends. Sieur Emrys, can you take the mutant by yourself? Sieur Lanliss, identify and kill leaders. I will try to keep everything defended until you may come to my rescue.”

To begin the defense, Tishe’ takes a scroll and begins a complicated spell weaving. It takes 10 minutes, but at the end, a Hallucinatory Terrain makes the entrance to the harbor (between the harbor walls) change from water to sand dunes! (DC21 Will to disbelieve)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)

hallucinatory terrain: 10 min casting time; range 1100 feet, Will DC 21 or see entrance to harbor as full of sand dunes.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 1. 0. 0


(Dan K) AC: 39 (T 16 FF 29), CMD:47; HP: 218/237 Barratore Steelwind   d8+9=14 ;
Sunday February 2nd, 2020 10:44:13 AM

Barratore agrees with V and mentally shakes himself. The Skull gang needed to be on the undead horde side, their specialty. Barratore strongly suggests that Lanliss and Emrys stick together.
rogues are far more dangerous in pairs.
Another Heroes Feast and fighter was ready. Perhaps this would be the glorious battle he has been yearning for, though he much rather would have not had so many others in danger for it.
Perhaps, that is what makes the battle legend worthy though.

He would stick with V and head to the southeast area. Specifically L/8 the corner.
Barratore has his bow out and waits.

With the appearance of the Kraken, Barratore heads north up the wall, calling for the archers near him to shift towards the corner where they could look for less armored targets

Spells
Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 36/36 rounds

I had the town laid out different in my head. Chris has it right;

Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120  d20+46=54 ; d8+9=12 ;
Sunday February 2nd, 2020 6:48:53 PM

Preparatory Post:

Emrys does his usual morning rituals and spell prep with Tishe, if see desired to attended. In order to assure he successfully pulls off the advanced ritual of Charming, he cast the same spell he has done each morning since arriving to the city. He casts Moment of Prescience to receive magical help (+18 to his Diplomacy skill check = 54, success.)

If there was time, Emrys offers up a Heroes Feast. If this happens, every enjoys the effects of the feast and +12 temporary hitpoints.

Any spell requests from his friends is immediately given. (Just let me know and I will mark them off.)

Emrys Myrridanmyl, stephen f. ac18 hp129/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, ProtEnergy: Fire120 
Sunday February 2nd, 2020 7:04:05 PM

New ideas keep flooding his head. Things he never considered before and abilities he wasn't sure he had. As he comes to grips with his emerging powers, he considers tactics he had never contemplated.

Emrys chimes in mentally, "I could permanently remove the Kraken from the battle, but I have to touch the darn thing. This spell is too powerful for my magical hackery and cast from a distance. I could travel through the ethereal to get to him without detection, but must reenter the Living Wold to deliver the touch. But we need to stay together so be within range to heal you all."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday February 2nd, 2020 7:55:06 PM

" I'll go with you Barratore. take some the baddies out on your way to the Kraken. Hmm.. maybe ill just take out everyone for you."

The elf readies his arrows and gets set for the fight.

Sieged Again! (DM Cayzle) 
Sunday February 2nd, 2020 9:22:20 PM


A strategy is quickly devised. The Skullheads to the North. Half the party to the Southeast. Half the party to the Southwest. It breaks down like this ...

Southeast (Wall): Barratore, Velarin, and Edson.

Southwest (Harbor): Tishe', Emrys, Lanliss.

If you disagree with this placement, say so right now, please. Note that these two corners are a solid 1.25 miles apart!

Southeast: You see the Kraken surface, swim towards you, and sink under the waves, 400 ft away. You guesstimate that it will be at the wall in 5 rounds. It is underwater!

Southwest: You see the mutant turtle, a colossal creature with a hard rocky head. Three regular-size dragon turtles are with it, and sahuagin riding sharks. This force is 200 ft away, but travels half the speed of the Kraken. So it too will be at the wall in 5 rounds. The entire armada sinks under the waves, and the sahuagin surface at intervals to shout insults and challenges.

Tishe', please do not count that Hallucinatory Terrain as cast -- there is no way you can get a 10 minute casting time spell off. They will be on you in five rounds!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday February 3rd, 2020 1:02:52 PM

Lanliss replies to Tishe'
"Yes, I will try to kill the leaders but it might be difficult to get close to them"
"I will have to to trust not only that you and Emrys will be able to hold yourself against the enemy"
"but I will also have to trust myself to be there for you two when you need me ....."

AC 25/ T25/ F23 CMD22. HP 141/141 Tishe’ (SteveK)  15d6=59 ;
Monday February 3rd, 2020 3:40:49 PM

When the West Coast Keepers make it to the harbor wall, Tishe’ sees it is already too late for longer prep spells. She casts Extended Fly on herself, and then casts Extended Resist Fire on herself, Emrys, and Lanliss, the last done using Quickened. Then she casts a Wind Wall on the harbor wall a foot behind the ramparts. The effect is intended so the defending archers can step forward to fire and step back to be safe from Sahaugin arrows. (All takes 4 rounds)

“Slight change of plans, Sieur Lanliss. I think we need to concentrate on the Dragon Turtles. The big monstrous is target #1, but the other three have to be kept away from the walls too.”

The last few seconds before they arrive, Tishe’ braces for the surfacing army, Readying a Freezing Sphere to strike the first smaller Dragon Turtle as it emerges from the water. (Cold damage: 59 damage + Water in 40’ radius frozen to 6 inches, requires Strength Check DC 25 to break free (full round action)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
Heroes Feast

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Monday February 3rd, 2020 6:29:11 PM

"Looks like the Kraken is going to be the priority target here V" Barratore stows his bow. "I'm Going to literally jump it when it shows up." he tells the others, almost elated at the thought.

"If you got another Fly spell, I could use it, else I got a potion."

Barratore casts Freedom of Movement from his Ring of Storing upon himself

Barratore draws his sword and and waits a couple of rounds before drinking a Jump potion

Spells
Hero Feast- +1 Morale WIll save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 36/36 rounds
Freedom of Movement 70 minutes
Jump 8/10 rounds

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs) 
Monday February 3rd, 2020 7:51:32 PM

"Agreed Barratore. The Kraken has to go, and go quick."

"Sorry Barratore. I only memorized one fly today since we were gonna be on the wall. I opted for more offense instead. I have a bunch of fly potions if you want one though. If you are gonna jump the thing, hold off long enough for me to get my first volley in on it. It has no spell resistance, so i'm gonna nuke it and anything else that pops out of the water with it. Unless it doesn't actually pop up out of the water. it could try and take down the walls from underwater....and we are standing on them."

"Should I start summoning water elementals to take the fight to the Kraken underwater? or see what it does when it gets here. You took a good look around...are the walls anchored into the bedrock underwater?"

With the majority of their targets underwater, and V realizing that Barratore had every intention of going to the sword on the Kraken, V calls forth a scroll from his haversack and casts it upon Barratore. (Stoneskin, DR 10/ adamantine for 70 minutes or 70 hp.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d4=2 ; d20+15=29 ; d20+15=30 ; d20+15=32 ;
Monday February 3rd, 2020 8:42:19 PM

Emrys immediately casts True Seeing on himself. He's sure there will plenty of deceptions at play..

(Emrys casts True Seeing on himself. Duration: 18 minutes.)

He then casts a quick spell with his Rod of the Quickening and a Spectral Hand appears.

(Emrys casts Quickened Spectral Hand. Duration: 18 min. Range: 280 ft. -2 hp.)

The witch then sends his spectral hand out three times, to deliver a touch to each of the dragon turtles.

(Emrys casts Eye of Newt and Toe of Frog on each of the Dragon turtles. No save. No Spell Resist.)
(Range Touch Attacks: Mutant Dragon Turtle: Hit Touch AC: 29. Dragon Turtle 1: Hit Touch AC: 30. Dragon Turtle 2: Hit Touch AC: 32.)

If his spectral hand connected, Emrys should now have three small pieces of dragon turtle in his hand. Each one granting him enhanced powers over them. A wicked grin forms across his face.

(All spell casting took place in 4 rounds.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 3rd, 2020 9:12:07 PM

Edson hops up on the wall, deftly balancing his feet on the stones. He spins an arrow in his fingers, and whistles a tune. He's nervous, but trying to keep it away by making his mind worry about everything else.

"Velarin nukes it, Barratore jumps it, and the i bring the rain from up here. If we have enough time, we can slaughter the kraken, and then run to the other side and help the others. They might have more individual unit to deal with, where as V, B and E.... is that cool I call us that... V, B, and E will wreck the kraken. They'll be upset they unleashed it, and we unleashed hell back."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+22=29 ;
Tuesday February 4th, 2020 3:12:47 PM

Velarin will scan the waters within his visual range(perception 29), waiting for a turtle or Kraken or large mass of Sahaguin to break the surface of the water so he may commence with spellcasting.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 4th, 2020 3:42:03 PM

"I got a Fly potion, no worries V and yes. I say start bringing in Water Elementals and tell them to take out sahuagin. Probably can't hurt the Kraken anyway and I would prefer a battlefield clear of support cast.". Just keep it i mind

Mentally he calls out to everyone, At this distance we are a minute apart by fly and Haste. I can get to you in 30 seconds if I land and run it. Keep your wits about you and mind your situation. Falling back to regroup or heal is an option.

A kraken! Metascar, I wish you could see this one. With the 5 rounds about up, Barratore pulls one last potion and drinks it Blink

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 34/36 rounds
Freedom of Movement 70 minutes
Jump 8/10 rounds
Fly 47/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 5/5 rounds +2 Attack 50% opponent miss 20% I miss

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Tuesday February 4th, 2020 8:53:17 PM

Ooc: Did Emrys just take the turtles under his control?

Cayzle Comments: No, he is trying to make them more vulnerable to his spells.

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Tuesday February 4th, 2020 10:56:15 PM

You have four rounds as the monster swims underwater toward you.

During this time, Velarin reads a scroll of Stone Skin and casts it on Barratore, and summons some water elementals. Please detail what elementals, and where.

Also in this time, Barratore activates Freedom of Movement from an item, and drinks potions of Jump, Fly, and Blink.

Edson readies his bow and arrow.

The Kraken surfaces, about 100 ft away. You now see a sahuagin riding it! The sahuagin raises his hand and casts Earthquake. The town wall shakes and takes damage as the structure moves in ways its architects never intended! Cracks appear in the shallow sea floor, and the water rushes in and down. The sea drains away, and you see the mud and coral floor of the ocean. The sea floor is treacherous, and you could fall in if you tried to cross it on foot. Also, casting spells in the earthquake requires a concentration check.

The Kraken stays put on the edge. It has many tentacles and two very long arms.It does not walk/jet/crawl into the earthquake zone, which is 80 ft in radius and centered on you.

And The Map! (You may have to scroll down.)

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d100=8 ; d100=22 ; d100=98 ;
Tuesday February 4th, 2020 11:29:14 PM


You have four rounds as the invading army swims underwater toward you.

Emrys casts True Seeing and Quickened Spectral Hand in the first round. Then he sends his hand out to touch the dragon turtles. I'm imposing a -2 for attacking under water, and I'm granting the dragon turtles a 50% miss chance because you can't see them under the water. Emrys, with those attack rolls, the -2 makes no nevermind, but the miss chance ... rolling ... a miss, a miss, and a hit. You get a bit of Dragon Turtle shell for Turtle Two.

Tishe' uses her four rounds to cast Extended Fly, two Extended Resist Fires, and a Quickened Resist Fire. That's three rounds. With her last round, she casts a Wind Wall on the harbor wall a foot behind the battlements. That's four rounds. She wishes she had time to ready another spell, but there's no chance.

Lanliss gets ready for the fight and looks for a leader. He sees the general who had "negotiated" the truce with you.

The Mutant Turtle rises hugely from the water. Three lesser turtles rise up too. The sahuagin army emerges, many riding sharks. The general comes forward, stopping about 40 ft from you.

"I Challenge Your Best Fighter To Single Combat! Fight Me Or Be Dishonored!" He stands there, ready to fight anyone you send out.

And The Map! (You may have to scroll down.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 140/130, extended mage armor(24 hrs)  d20+13=19 ; d20+13=33 ; d20+13=28 ; d20+13=14 ; 2d6+6=17 ; 2d6+6=12 ; 2d6=10 ; 2d6=10 ; 6d6=19 ; 6d6=13 ; 6d6=14 ; 6d6=15 ; 10d6+9=48 ;
Wednesday February 5th, 2020 7:19:32 AM

During the three remaining rounds, V summons 3 greater water elementals, and directs them in Aquan to attack the Sahaguin.(I'll leave the details of that to the mighty DM, as I won't be able to see them underwater.

When the Kraken and it's rider appear on round 4, V unleashes upon them. He casts a meteor swarm at the Kraken and it's rider, targeting the Kraken with all four spheres. Ranged touch attacks of 19,33,28,14. if any hit, bludgeoning damage is 11,6,10,10, each hit induces a -4 penalty to its save (reflex save 30 for half damage) for the fire damage when it explodes in a 40' radius. fire damage is 28,13,14,15(those were pathetic for 6d6)

Velarin then follows that up with quickened a lightning bolt at the Kraken for 48 more, reflex save of 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx1, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Wednesday February 5th, 2020 10:09:48 AM

Tishe’ rises into the air until she is 30’ above the wall and behind the wall of air. Relaying telepathically to the Keepers so they know what’s going on at the harbor. “The one who slew a Dragon Turtle in less time than it takes to tell? Sieur Barratorre is a little busy at the moment. You could swim on over to the eastern side of Effacia and call him out again. Or wait until he is done with your part of the army over there and he can come over here. Or you may fight me.”

The middle-aged and matronly-looking sorceress casts her arms wide and shouts. “I am Tishe’ Weaver, champion of battles uncounted! I have destroyed cities and fought demons, dragons, and despots. I have contested with Immortal Powers, and have been victorious! I will accept your challenge single combat with whatever skills and weapons we both possess, unless you care to withdraw your statement!”

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=36 ; 2d6+20=27 ; d100=77 ;
Wednesday February 5th, 2020 4:09:15 PM

Barratore steadies himself on the wall as the Earthquake hits and takes a concerned look at the structure in his immediate vicinity. Definitely do not want more of that to happen. The fighter takes in a breath and the visual spectacle that is the Meteor Swarm from V, though at the same time

"I don't mean to nick pick your targets V, but you suppose you could target your counterpart spell caster on the kraken so i don't get dispelled and plummet into the mud? As it stands right now..."

Barratore sheathes his sword and pulls his bow, A bit annoyed with himself for not waiting on his weapon choice. Taking Aim, he fires at the Earthquake caster

Deadly Aim, Gtr Penetrating Strike Hit AC 36 Dmg 27 77% Blink hit

Barratore grins as Tishe accepts the challenge and returns the information on the Kraken and this side of the fight to the others like Tishe had done.

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 33/36 rounds
Freedom of Movement 70 minutes
Jump 7/10 rounds
Fly 46/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 4/5 rounds +2 Attack 50% opponent miss 20% I miss

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+24=40 ;
Wednesday February 5th, 2020 7:17:53 PM

Emrys simply chuckles wickedly at the warrior's words. "What is this HONOR in which you speak? I know it not, nor do I care! You are obviously out of your water. Unlike Tishe here, I wouldn't dare openly admit to the things I have done ... but I can assure you you've heard of my works!"

Emrys prepares to cast if the Warrior or the turtles make any sudden aggressive act towards any of his allies.

(Readying An Action:IF the Warrior or the Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Warrior, Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 40. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=31 ; d20+19=24 ; d20+14=28 ; d8+4=10 ; d8+4=12 ; d8+4=7 ; d6=6 ; d6=2 ; d6=4 ;
Wednesday February 5th, 2020 7:54:14 PM

The shaking of the town doesn't bother the steady elf. Without missing a beat, Edson quickly fires, unleashing three arrows at the caster on the back of the kraken.

Hit ac 31 10 dmg + 6 fire
hit ac 24 12 dmg + 2 fire
hit ac 28 7 dmg + 4 fire

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) 
Thursday February 6th, 2020 12:37:14 AM


Emrys gets ready to cast. But his readied casting is not triggered.

Tishe' accepts the general's challenge, though her words are a bit drowned out by the "roaring blast" of the wind wall.

Lanliss watches keenly.

The general laughs. "I will fight you, old one!" He bows and calls his dire shark to him. He mounts. "Will we fight in melee or at range, human? Will you hide like a coward behind your defense?"

The turtles hold their ground.

And The Map! (You may have to scroll down.) (Map is unchanged except the General is on his shark and Tishe' is 30 ft up.)

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d20+27=36 [V conc check]; d100=13 [B miss chance]; d100=86 [E miss chance]; d20+13=31 [rider save vs meteor swarm] ; d20+12=23 [kraken save vs meteor swarm]; d20+12=31 [kraken save vs light. bolt]; d4+1=5 [time stop]; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=2 ; d6=4 [channel dice]; d20+26=40 [Kraken vs V]; 2d6+10=20 [dam to V]; d20+38=43 [K grapples V];
Thursday February 6th, 2020 2:26:22 AM


[OOC to Velarin -- In the first dragon turtle fight you specified that you were in the air. For this fight you did not say anything like that. So I'm assuming you were grounded for the earthquake, and you have to make concentration checks to cast. That's DC20 + spell level. Level 9 and level 7 spells ... DC29 and DC27. Velarin has a +27 concentration check, so hitting that DC27 is automatic. But a roll of nat 1 will ruin the meteor swarm. DM rolls the d20+27 ... a 36 is a-ok. For next round (since the extended earthquake is continuing), please either roll your own concentration check or rise at least 5 ft in the air.]

Velarin unleashed hell on earth upon the kraken and its rider.

Barratore shoots at the rider. He has AC29, so the arrow hits ... but he has an Entropic Shield, so he has a 20% miss chance vs arrows. d100, roll 1-20 is a miss. DM rolls a 13 so that's a miss. Feel free to roll miss chances for yourself in future.

Edson shoots and the first arrow hits. DM rolls the miss chance ... an 86 is a hit.

The extended earthquake continues for a second round. The walls take another 100 hp damage per 10 ft length (200 hp total per section). Casting spells in the earthquake requires a concentration check per above.

The Rider rolls a reflex save vs the Meteor Swarm ... and rolls a 31 for half fire damage. That's 35 damage. He also suffers Edson's arrow, for 16 more, total 51 damage.

The Rider casts Time Stop. He winks out of sight, per the spell. He uses his 5 rounds to cast spells that you heroes do not know, but for the DM's convenience are recorded here: Highlight to display spoiler: {Channels 9d6 curing for 34hp, Divine Power, Divine Favor, Ethereal Jaunt, and AM Field He also moves UNDER the Kraken, still riding.}

You still do not see the Rider because he is riding the Kraken's underside, under the water, under the Kraken! He has total cover.

Rider AC29; 51-34=17hp down

The Kraken takes 37 bludgeoning damage and 70 or 35 fire damage. Reflex save is a 23 so that's 70 damage. HOWEVER, it has cast Resist Energy (Fire) on itself, reducing the damage by 30 to 40. He saves vs lightning ... and takes 24. Total 101 damage. Then, it moves forward, so that it is within its 60 ft reach of the people on the wall.

The Kraken reaches out to attack Velarin. It has two 60-ft arms and 8 40-ft tentacles. It shoots out a 60-ft long tentacle and hits AC40, dealing 20 hp damage to V. It also tries to grab Velarin and rolls a 43 to grapple, which works. Velarin is dragged to the Kraken. Note that Velarin gains the grappled condition but the Kraken does not.

It is at this point in the combat that you discover that the Rider has cast Anti-Magic Field -- denoted by the circle on the map.

The Kraken has pulled Velarin into the AM Field.

Note that if you launch attacks on the Kraken on your turn, please ignore your magical bonuses. If you ready attacks on the arms and tentacles when they emerge from the AM Field, your magical bonuses ally to those attacks.

The Kraken AC 32, touch 6 in the AM Field; 101 hp down.

And The Map! (You may have to scroll down.)

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Thursday February 6th, 2020 5:20:39 AM

“Both”, calls Tishe’ in an air of reminding, “by whatever skills and weapons we both possess.” Then she addresses his other voices thought. “Is it cowardly to swim beneath the waves, hiding from your foes? Is it cowardly to strike from ambush when you maneauver your for to poor ground? Can the shark fly, can the eagle swim? Water is your element as mine is Air. If you wish to continue the challenge, here is good enough.”

She thinks to the Keepers. ‘If he accepts, for the morale of the Effacia’s defenders, it must be one-on-one: no fighting him other than me. And as long as none others attack, the attack is delayed. Time is on our side, not theirs. ‘

Tishe’ readies a Glitterdust spell if the General attacks. (All in 10’ radius blind and -40 Stealth. Will DC 19 and not blind but still -40 stealth.)

........
Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 0. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=35 ; d20+16=19 ; d20+11=24 ; d8=5 ;
Thursday February 6th, 2020 11:21:42 AM

Edson think about hitting the arms when they come back, but at this point he wouldn't be able to stop them, and would be dragged off likeVelarin. Velarin didn't have much time, so Edson fires into the Kraken, losing his magic and fire.

Hit once, ac 35, 5 damage

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs)  d20+27=28 ; d20+27=35 ; 10d6+9=46 ;
Thursday February 6th, 2020 12:08:20 PM

(are you serious with this stupid die roller? a natural 1. using a hero point for the reroll so the meteor swarm isn't wasted.)

As soon as V is grabbed by the Kraken, he will cast a teleport(which is verbal only, and he can do while grappled.) and relocate to 200' above his current position. He will then quicken a lightning bolt at the kraken for 46(reflex save 24 for 1/2)

If he can't teleport before being pulled into the anti-magic field, he will wait to be saved by his friends or crushed by the kraken

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 122/130, extended mage armor(24 hrs) 
Thursday February 6th, 2020 12:10:36 PM

(ooc: V was invisible to the kraken and the cleric unless they have enhancements)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=34 ; d100=15 ; d20+28=45 ; d20+23=33 ; d20+18=35 ; d20+13=33 ; d20+13=33 ; d20+28=37 ; d100=100 ; d100=91 ; d100=32 ; d100=84 ; d100=36 ; 2d6+17=21 ; 2d6+17=25 ; 2d6+17=23 ; 2d6+17=27 ; 2d6+17=24 ; 2d6+17=26 ; 2d6+17=23 ;
Thursday February 6th, 2020 2:27:40 PM

As the tentacles come in, Barratore takes the opportunity to attack with his horns
AoO Hit AC 3 Dmg - Blink 15%
However he Blinks just as he would have struck

With an Anti Magic field on the Kraken, the fighter chuckles. "Oh that will not save you."

Barratore begins peppering the Kraken with arrows. Each shot driving deeper than the last.

Deadly Aim Penetrating Strike Hit AC 45 / 33 / 35 / 33 crit 33 / 37 Blink all succeed
Dmg 21 / 25 / 23 / 27 crit + 24+26 / 23 Total 169

Tishe, Emrys, we might have a situation and we have a very powerful spell caster over here. If the general is of equal prowess at fighting, be careful

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear +14 HP
Protection from evil - 36 mintues
Haste- extended 33/36 rounds
Freedom of Movement 70 minutes
Jump 6/10 rounds
Fly 45/50 rounds
Stoneskin DR 10/adamantine 70/70
Blink 3/5 rounds +2 Attack 50% opponent miss 20% I miss



SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d100=43 ;
Thursday February 6th, 2020 5:41:16 PM


The caster had True Sight and could see Velarin before casting the AM Field. However, the Kraken should have rolled a 50% miss chance! MY BAD! Let's make that roll ... hit fails on a 01-50 ... a 43 saves Velarin!!!

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+24=41 ;
Thursday February 6th, 2020 7:24:53 PM

Emrys asks Tishe mentally, "I hope this is just a delaying tactic? I have full confidence in you, but I'm not going to let that thing strike you down if by some odd twist of fate he gains the upper hand. What would you have me do?"

Like before Emrys will ready an action to cast ... however he will honor Tishe's wishes and not strike the Warrior. He will instead ensure that the others honor the rules of this combat ... of course, until he himself chooses to break those rules. For now, he will follow Tishe's lead on his honor game. If any of the dragon turtles and sahuagin make an attack ... it will be their last.

(Readying An Action: IF the Dragon Turtles make an attack, Emrys will cast: Quickened Eye of Newt & Toe of Frog on the Mutant Turtle Dragon and then cast Mass Suffocation on the Mutant Dragon Turtle and the nearby Dragon Turtle ... and any shark-riding sahuagin within range. Mass Suffocation, empowered by Focused Curse. Fortitude Save DC: 35. Spell Penetration: 41. Duration: 18 rounds. If they save they become staggered for 1 round. If they fail, they become Staggered and begin to suffocate. 2nd Round: fall unconscious, reduced to 0 hitpoints. 3rd Round: -1 hitpoint and is dying. Round 4: dead. A successful Fort Save each round delays the next rounds effects.)

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday February 6th, 2020 7:43:54 PM

Emrys responds to Barratore mentally, "Give us the word, and I will teleport us over to you."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Thursday February 6th, 2020 8:26:52 PM

Lanliss readies himself.
"Do what you do, I believe you Fire-Sand Lady", Lanliss relays to Tishe' telepathically.
"I will intervene if something fouls happens", he adds.
Lanliss will run towards the enemy if the duel is not fair, assuming the dual proposal is accepted.


SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle)  d20+26=27 [AoO vs B]; d20+26=44 ; d20+26=38 [arms vs B]; d20+24=40 ; d20+24=31 ; d20+24=42 ; d20+24=33 ; d20+24=29 ; d20+24=37 ; d20+24=25 ; d20+24=33 ; [tentacles vs B] 2d6+10=21 [arm dam]; d8+5=7 ; d8+5=13 [tentacle damage]; d20+38=50 [grapple B]; d20+26=31 [bite B]; 2d8+10=20 [dam B]; d20+17=20 ; d20+12=18 ; d20+7=23 ; d6+1=7 ; d6+1=7 ; d6+1=4 [3 Rider atts on B];
Friday February 7th, 2020 2:03:35 AM


Edson shoots and hits the Kraken for 5 damage.

[OOC to Velarin -- Save the Hero Point. I had rolled your concentration check for you in my post.]

Saved from a grab by his Greater Invisibility, Velarin decides to get out of tentacle range and teleports 200 ft up. He tries a quickened lightning bolt and discovers that an AM Field makes it moot.

[OOC to Barratore -- The arms and tentacles do not provoke AoOs when the Kraken attacks, any more than a warrior with a pole-arm provokes AoOs when he attacks with reach. My reference to attacking the arms as they attack beyond the AM Field refers to readying an attack to be triggered by the arms coming close. Also note that you do not have to roll a Blink Miss Chance when shooting or striking into the AM Field ... the Blink fails in that case, so there is no chance you are ethereal when the attack lands. If you are OUTSIDE the Field, then you still gain the 50% miss chance the spell grants.]

Barratore seeks to shoot the Kraken. Note that since it advanced last time, Barratore is now within 60 ft of it, and thus is within its threatened area. So when he fires, it provokes an AoO from the Kraken. The Kraken's AoO is at +26 and it hits AC27 with a nat one, a miss!

NOW Barratore gets in his five arrow shots, Two at normal with haste, and others at -5, -10, and -15. All five hit, and one is a critical! that's 169 hp damage. It is sorely wounded.

The Kraken retaliates against Barratore. Two arms and 8 tentacles ... Arms at +26 hit AC44 and AC38, one hit. Then 8 tentacles at +24 hit ACs 40, 31, 42, 33, 29, 37, 25, and 33, two hit. Arm damage is 21, and two tentacles inflict 7 and 13.

In addition, there are three grab attempts. The Kraken grapples at +38 vs Barratore's CMD43. The first grab is a 50, so Barratore is grappled and pulled into the AM Field.

Finally, now that he is in range, the Kraken has a bite attack to use against Barratore. The bite, at +26 ignores all of B's magical enhancements to AC, and hits AC31. If that is a hit, then Barratore takes another 20 damage.

Barratore is grappled, that is, -4 to Dex, -2 on attacks.

The Kraken is done. But the Rider has just begun. He swims 5 ft to get close to Barratore in the Kraken's loving embrace, and then attacks with his short sword at +17/+12/+7 for 1d6+1 if he hits. He hits AC20, 18, and 23 for 7, 7, and 4 damage. Please use your nonmagical AC with the -4 dex penalty.

Rider AC29/23 in the AM Field; 17hp down

The Kraken AC 32, CMD 44, touch 6 in the AM Field; 275 hp down.

And The Map! (You may have to scroll down.)

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d20=12 ; d20=13 ; d20=4 [3 tridents vs L]; d20=15 ; d20=15 ; d20=4 ; d20=19 [4 tridents vs E]; 2d8+6=11 [trident damage]; d20=5 ; d20=10 ; d20=18 ; d20=13 ; d20=6 ; d20=18 ; d20=7 ; d20=3 ; d20=9 [9 saves]; 12d6=34 ; 12d6=33 ; 12d6=53
[3 breaths];
Friday February 7th, 2020 8:42:03 AM


Tishe' verbally jousts.

Emrys gets ready -- again -- to cast.

Lanliss readies an attack.

The general sees that Tishe' will not come down to melee range and will stay behind the wind defense that stops all arrows. He shrugs and mutters. "This is a farce." He sinks beneath the waves.

Seven sahuagin elite warriors on sharks rise from the waters with tridents in hand, to hurl them. This triggers Lanliss's attack, so please roll your strike, Lanliss.

Then three tridents are hurled at Lanliss. Lanliss has cover behind the battlements from the water-level attacks, so he gets a +4 AC bonus. Range gives them a -4 to hit (they have far shot). Three misses.

The other four sahuagin elites ready attacks, triggered by casters casting.

The dragon turtles move forward, and that triggers Emrys's mass suffocation spell. [OOC: I'm ignoring the quickened spell because you cannot ready two actions, and the DM assumes you prefer the suffocation.]

But! Emrys's casting triggers the sahuagin tridents! Four are thrown at Emrys, and one hits Emrys for 11 damage. Before Emrys can cast the suffocation, he must make a concentration check vs DC 10 + points of damage taken + the spell's level. That's 10+11+9=DC30.

The DM will let Emrys roll the concentration check, but will process the turn as if the check is made. If the concentration check fails, we'll go back and retcon it.

Saving throws vs the suffocation (nat 20 needed in all cases): ALL FAIL!

Starting with the Mutant Turtle and gathering all enemies within 30 ft of the mutant turtle ... That's the mutant, two lesser turtles, 3 sahuagin elites, and 3 sharks.

The dragon turtles act. Those under suffocation can take only a standard action, and they take a five ft step and breathe! They breathe up at those on the wall. Please take a +4 cover bonus on your saves and a +2 circumstance bonus for the Wind Wall. That's three saves for Lanliss and Emrys; Tishe' is too high up.

Three saves: Reflex DC20 at +6 to save. Damage 34, 33, 54 or half.

The other dragon turtle takes a double move to swim closer.

And The Map! (You may have to scroll down.) (Tishe' is 30 ft up.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  10d6=39 ; 10d6=35 ;
Friday February 7th, 2020 9:20:34 AM

Flying at 200' in the air, V calls out telepathically to his companions. "The antimagic field is pretty much taking me out of the cleric fight Barratore(I fon't think you can dispel an antimagic field). I can try and target the parts of the Kraken farthest away from the cleric to hurt the Kraken. Part of it should be out of the antimagic field

V is gonna target R19 with an empowered fireball that detonates 10' above the water so that the parts of the Kraken not in the antimagic field get fried. If it works, and the Kraken still lives, he's gonna follow it with a quickened fireball to the same spot.

empowered fireball: 67 damage, reflex save 26 for 1/2 damage
Fireball: 44 damage, reflex save 24 for 1/2 damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  15d6=55 ; d20+9=27 ; d20+9=18 ; d20+9=20 ; 4d6=12 ; 4d6=17 ; 4d6=17 ;
Friday February 7th, 2020 9:38:41 AM

Tishe’ sees the General retract his challenge and nods. Preliminaries done, now for the main event!

Tishe’ sees Emrys’ powerful spell is going to soon take care of most Turtles, and flies to face the final unaffected one. (Move to AC,14. 45’ up)

She casts Freezing Sphere to damage and hold the Turtle, then uses her spell weaving abilities to cast a Quickened Sonic (scorching) Ray!

.......
Move to AC,14 at 45’ up
Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25
Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage

Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 2. 0

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+30=31 ;
Friday February 7th, 2020 1:20:02 PM

(Emrys' Concentration Check: d20+18(caster level)+12(ability mod) = 31)

The witch is surprised by the sudden tridents thrown at him, especially the one that hits, but it's not enough to lose his concentration. He winces in pain and feels quite indignant that such lesser creatures actually caused him harm. "They will pay dearly for that!"

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+28=43 ; d20+23=33 ; d20+18=38 ; d20+18=37 ; d20+13=26 ; d20+28=34 ; 2d6+17=23 ; 2d6+17=23 ; 2d6+17=21 ; 2d6+17=22 ; 2d6+17=24 ; 2d6+17=20 ;
Friday February 7th, 2020 2:09:02 PM

Barratore shifts as the Kraken attacks while he fires and with the aid of his magical protections, the fighter hardly notices. Stoneskin absorbed 10 from each hit, the rest damaged the Temp HP pool form Hero Feast

Knowing, but not caring, that the Kraken will gain another free attack, Barratore takes Deadly Aim and sends another volley.
Deadly Aim Gtr Penetrating Strike it AC 43 / 33 / 38 crit 37 / 26 / 34
Dmg 23 / 23 / 21 Crit +22+24 / miss / 20 total 133 If the Kraken dies, Barratore will pick another target

Calamari is back on the menu boys Barratore mentally calls to the others. Just a powerful caster hiding in an Anti Magic spell. Not sure what he is thinking right now, other than this was a bad idea

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 32/36 rounds
Freedom of Movement 70 minutes
Jump 5/10 rounds
Fly 44/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink 2/5 rounds +2 Attack 50% opponent miss 20% I miss

OoC: Barratore Has Freedom of Movement and wins the Grapple. I played out this round ignoring the grapple and all things related to it

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d100=62 ; d100=99 ; d100=68 ;
Friday February 7th, 2020 3:27:39 PM

Hey Wait! Barratore was BLINKING when the Kraken attacked! Let's see if any of those three attacks hit??

YUP YUP YUP. No retcon needed, whew!

Of course, after grapple, in the AM Field, the Blink is off.

BUT! You guys gotta follow my links. Grappled rules say "In addition, grappled creatures can take no action that requires two hands to perform." You cannot use a bow when you are grappled!

BUT!!! BUT!!! Barratore is protected from being grappled by his freedom of movement! Map updated, no grapple!

Emrys Myrridanmyl, stephen f. ac18 hp127/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+23=36 ; d20+23=33 ; d20+23=26 ;
Friday February 7th, 2020 6:33:39 PM

(Addressing the Reflex Saves that I didn't notice while I was at work)

(Reflex Saves: 36, 33, 26 vs. breath weapons. Success x3)

Emrys is able to dip, weave and sidestep out of most of the super heated steam. The portion he couldn't dodge was completely absorbed by Tishe's fire wards (Resist Energy: Fire/30).

He shouts back in Draconic with a verbal twisting of the blade, "I hope you enjoyed that breath, because it was your last!"



Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=31 ;
Friday February 7th, 2020 7:05:54 PM

(The Attack)

Emrys moves over to the wall in front of the other group of sahuagin warriors (AB/30) and he turns his menacing gaze upon them."Here ... why don't you surf this wave!" He begins to cast and a dark, sickly wave washes over them!

(Emrys casts Waves of Exhaustion at the group of Sahuagin Warriors. No Save. Spell Penetration: 31, if necessary. Range: 60' cone-shaped burst ... that should get them all. They all become Exhausted: half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.)

In reply to Barratore's meal plans, he says mentally, "Dragon Turtle Soup will be served as well!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20=3 ; d20=15 ; d20=7 ;
Friday February 7th, 2020 7:32:36 PM

Reflex Roll #1 - 3+6 =8
Reflex Roll #2 - 15+6=21
Reflex Roll #3 - 7+6=13

OOC: Didn't add up my own reflex...Should I ?
OOC#2: Will post another post in an hour or two .....waiting for DM response (:



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=22 ; d20+15=33 ; d20+10=30 ; d20+10=15 ; d8=5 ; d8=4 ;
Saturday February 8th, 2020 12:41:50 PM

Edson hears Barratores mental command and turns his shots onto the caster. twice he hits(One crit non confirmed). 5 damage and 4 damage.

How are you on the southwest side... he mentally asks the group.

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle) 
Sunday February 9th, 2020 10:50:42 PM

OOC To Lanliss:

Lanliss needed to make three saves, using your usual save PLUS +6 for cover and wind wall. You rolled 3, 15, and 7. Your usual reflex save is +13. Add in the +6, and you have a +19. So your raw rolls end up as 22, 34, and 26. You make all three saves and you have evasion, so you take no damage.

I'll hold off on adjudicating this round until I get actions from Lanliss.

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Sunday February 9th, 2020 11:00:56 PM


Velarin's empowered fireball does not harm the Kraken or the Caster.

Barratore kills the Kraken and shoots the Sahuagin Caster for 20.

Edson shoots the Sahuagin Caster for 9 damage.

The Caster dispels the AM Field. With the Field gone, his Ethereal Jaunt spell pops into effect, and he disappears deeper into the Realm of Shadows.

Caster AC29; 46hp down

You have possession of this battlefield without opposition. The last you knew, to the south, three dragon turtles are at the gate, with only non-adventuring archers to oppose them. To the north, the Skullheads are fighting an undead horde. You know about the west, where your friends are fighting.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday February 10th, 2020 8:24:26 AM

V briefly considers throwing a true seeing to locate the cleric, but from 200' feet up, he would be out of range.

The wizard calls to his companions. "How you all doing on the Southwest side? The Kraken is dead over here, and the powerful cleric went super secret. I can come over there to give you a hand with some big spells against the turtles, or stay here and try and hunt down the cleric before he gets another crack at toppling the walls with an earthquake. Anyone have an opinion on the matter?"

(V will listen to the responses and then act. post with action will come later)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 35 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17 rounds
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+17=32 ; d4+1=5 ;
Monday February 10th, 2020 8:58:59 AM

Lanliss attacks with his trusty dagger out of reflex.
There were a lot of dangers he saw from the surrounding enemies, but it seemed the spellcaster and the spell weaver were doing just fine on their own.

Attack 32
Damage 5

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Monday February 10th, 2020 1:13:02 PM

"I'm headed to the gate and the trio of turtles. V, I think you should hang out and try and catch the spell caster, but your call. Edson, get to the Skullheads and see if they are holding out."

Barratore takes off along the wall towards the gate.
Speed 60 x5 with Run Feat

If running the wall looks to not be a viable option, Barratore will Fly (Speed 50 x2)

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 31/36 rounds
Freedom of Movement 70 minutes
Jump 4/10 rounds
Fly 43/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink 1/5 rounds +2 Attack 50% opponent miss 20% I miss

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Monday February 10th, 2020 3:43:01 PM

Tishe’ pauses to see if the Turtle is out of the fight.
.......
Move to AC,14 at 45’ up
Freezing Sphere. 55 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25
Sonic Ray. Touch AC 27, 18, 20. Sonic Dam. 12,17,17. = 46 sonic damage

Endure Elements
Detect Scrying
Coven Member (from Emrys)
1. Warding: +1 AC and saving throws.
2. Healing: roll d12’s for casting Cure spells.
3. Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 2. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=36 ;
Monday February 10th, 2020 4:56:07 PM

(alrighty then.)

"Alright Barratore. I'm gonna cast true seeing and go look for him. If I'm not seeing him shortly, I'm heading your way to help kill some turtles. Hopefully the elementals I summoned have been killing some Sahaguin."

"Edson, Barratore is right. Check on the Skull heads. I have a pair of sunbursts for undead destruction if they are having problems. You are double quick because of the haste. Shouldn't be a long sprint for you. Let me know if i need to head that way."

V casts a true seeing and drops 60' looking for the cleric(perception 36)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 10th, 2020 8:17:01 PM

"Ok Baery" Edson relays mentally before taking off for the undead fighters. He keeps hjs eyes out.. making sure none of the sahugain breeched the city.

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday February 10th, 2020 9:54:26 PM

Emrys continues to watch to see if the life is draining from the dragon turtles eyes. He shouts down to the remaining sahaquin, who should be exhausted by now, "The battle is over for you, leave while you can! Or I'll add your souls to my collection ... an afterlife of unrelenting torment!"

He looks back at the archers along the wall and commands, "Motivate them!"

SOUTHEAST BATTLE: Barratore, Edson, Velarin vs Kraken (DM Cayzle) 
Tuesday February 11th, 2020 12:16:48 AM


Please keep This MAP in mind.

Edson wants to run from L-M8 to I5. The fastest route is along the wall. Trying to cut through town, a town you do not know, with dead ends and alleys, is sure to be slower. The distance is 6,000 ft. Edson has the fleet and run feats. His base move is 35, not 30 as noted on his sheet. He can run for 12 rounds just fine, and that takes him 35x12x5 = 2,100 ft. out of 6,000. That's enough for this post.

Edson, if you want to keep running, start making Fort saves. The first is at DC10, then DC11, then DC12, etc. For each save you make, you travel 175 ft per round. If you fail a save, you have to rest for a minute before you start running again. OR you can hustle at 70 ft per round, but your kindly DM thinks that statistically, you go farther running and resting.

=====

Barratore has a shorter distance to go -- just 2,500 ft to the southern gate -- and he has the fort saves to run for longer. The DM is trying to figure out if your move is 30, 40, or 60 ... please let me know.
If 30, then you run at 150, and it takes 16 rounds, not a problem for a PC with Con 20.
If 40, then you run at 200, and it takes 12.5 rounds.
If 60, then you run at 300, and it takes 8 rounds.

=====

Velarin descends a little more than somewhat, but does not see the Sahuagin Caster. He is in the Realm of Shadows, and underwater, and True Seeing does not let you see through physical obstacles, including murky sea water. Also, although Velarin does not know it, he is moving off as fast as he can, in a direction unknown to him. The duration of the spell is a round per level, so that gives him the chance to go quite far. Once he returns to the Wold, Locate Creature or Equivalent may do the job.

The Sahuagin warriors lurking in the area are level 6 elites on dire sharks. What kind of elementals did you summon? Remind me of that and I'll let you know how that underwater battle is going.

SOUTHWEST BATTLE: Emrys, Lanliss, Tishe' vs Turtles (DM Cayzle)  d20+8=25 ; d20=9 ; d20=11 ; d20=19 ; d20=9 ; d20=11 ; d20=12 ; d20=16 ; d20=2 ; d20=14 ; d20=5 ; d20=10 ; d20+6=16 ;
Tuesday February 11th, 2020 12:54:24 AM


Lanliss hops off the wall into the water and swims to Sahuagin 6. He stabs him with a dagger for 5 damage. Lanliss, please make a swim check every round you are in the water.

Tishe' flies over to the unsuffocated turtle. She blasts it with a Freezing Sphere and a Sonic Ray! It saves vs the cold attack. It takes 27 cold damage and 46 sonic damage. And is locked in ice.

Emrys casts Waves of Exhaustion at the Sahuagin Elites (and their sharks!). There is no save, and they are left with major debuffs!

The Enemy:

First, suffocating creatures get saves to see if they can take an action. NO, they are all busy dying!

The exhausted Sahuagin throw tridents at Lanliss -- they all miss!

The ice-bound Turtle Tishe' is fighting uses its breathe to melt the ice, then takes a move action to swim away under the waves.

It looks like this fight is done ... unless that Turtle pops up ...

And the MAP!


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 11th, 2020 7:25:18 AM

(ooc: if Edson was fighting with Barratore and V, which i believe he was, he has an extended haste up. I cast it upon the group that was with V. It doubles his move)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 11th, 2020 7:27:35 AM

(ooc: v sent in 3 greater water elementals with three summon monster 7 spells)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ;
Tuesday February 11th, 2020 7:32:38 AM

V will fly down another 60', putting him at 80' above the water, where he once again looks for the cleric. Perception 39.

(ooc: I know he's gone, but V Doesn't. If V doesn't see him this round, he will be teleporting to the north wall next round)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+9=15 ; d20+9=27 ; d20+9=24 ; d20+9=29 ; d20+9=23 ; d20+9=24 ; d20+9=16 ; d20+9=25 ; d20+9=29 ; d20+9=18 ;
Tuesday February 11th, 2020 1:01:31 PM

Edison keeps runnning. Moving faster due to Velarin's haste spell from before. His lungs hurt, but he keeps pushing. His lungs feeling like they are about to burst.... and then he sees the area the other group is supposed to be in.

OOC: Witht the haste, I rolled enough saves to make the distance. I didn't fail until the 10th round.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 11th, 2020 4:22:10 PM

Barratore runs towards the main gate. Looks like we are going to succeed in holding off the attack, but we did not take down any of command pieces. Don't get me wrong, they lost in a big way, but without the high cleric and commanding general, we aren't done.

Ill be at the main gate in about 30 seconds

8 rounds elapse
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Jump -4/10 rounds
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  15d6=64 ;
Tuesday February 11th, 2020 6:15:25 PM

Tishe’ thinks agreement with Barratorre. ‘We are still needing to take the fight to the Sahaugin. Otherwise, they will stay beneath the waves and interdict the town. We need to decicively demonstrate to the Sahaugin that Effacia is NOT where they want to be!’

Though it grieves Tishe’ on the inside, part of the lesson is to remove more of the Sahaugin elite. She’s not worried about Lanliss’ ability to get out of mischief, so she flies back towards the Sahaugin elite, and casts another Freezing Sphere!

Move to AC,26 at 45’ up
Freezing Sphere. 40’ radius centered at V W/ 29,30. 64 cold damage, Reflex DC 24 for half. ALSO all within 40’ trapped In 6” of ice. Break DC 25

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 1. 2. 3. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+18=27 ; d20+17=24 ; d6+1=3 ;
Tuesday February 11th, 2020 8:19:37 PM


Lanliss will swim to the next enemy and attack.
He will use his short sword this time.
OOC: as long as he is not in Tishe's way.

Swim 27
Attack 24
Damage 3

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 11th, 2020 11:09:15 PM

Emrys almost pities them, but not for long.

"Once we finish here, I will teleport us over to the other wall."

Emrys keeps his promise. As the wails and cries of the helpless Sahuagin give in to the icy clutches of death ... and Lanliss' blades ... the witch invokes miraculous powers to teleport the group to the opposite wall to face the last remaining units of the sahuaginian invasion force. His spectral hand touches both Lanliss and Tishe.

(Emrys casts Miracle to duplicate the 7th Level Greater Teleport Spell. No range limit ... and arrive on target.)

TOTAL BATTLE: all combatants (DM Cayzle)  d20+5=7 ; d20+5=16 ; d20+5=24 ; d20+5=18 ; d4+1=2 ;
Wednesday February 12th, 2020 7:08:13 AM


Barratore and hasted Edson are running. Barratore notes that the enemy leadership remains intact!

Velarin looks for the caster, but with no luck. He is planning to teleport to the north wall. Heck, if Edson runs back, Velarin could teleport them both. Why is Edson running when Velarin is teleporting there? Easy to coordinate via telepathy.

The suffocation victims all die.

Tishe' tosses another Freezeball, hitting all the remaining Sahuagin and Sharks and Lanliss. All these targets get a +4 cover bonus for being half in water.

4 Sahuagin saves: three fail, one saves. The only Sahuagin left standing is (d4+1) Number 2.

Lanliss, please make a DC24 reflex save, at +4, and if you make it, no damage, but you are trapped in ice. If you fail, also take 64 damage.

Lanliss wants to draw a sword and take a swing at the Sahuagin next to him. HOWEVER, trapped in the ice, he is just out of reach. Plus, Tishe' just killed it. Attempting to break free is a full-round action. A trapped creature must make a DC 25 Strength check or a DC 25 Escape Artist check to do so. Or you could use a missile weapon and stay trapped?

Emrys wants to use his spectral hand to reach out and touch his friends, teleporting them away, but Spectral Hand can only be used to deliver 4th level and lower spells. Also, WHERE is his destination?

We're halfway through the round, and we need actions from Emrys and Lanliss. We'll finish resolving the action later today or tomorrow.

And the SW MAP!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 12th, 2020 10:45:38 AM

Emrys was intending to wait until the combat had concluded before casting Greater Teleport.

"As the wails and cries of the helpless Sahuagin give in to the icy clutches of death..." (then he was going to cast .... from previous post)

Emrys will do what he can to help Lanliss back up to the wall. He doesn't have the ability to gift him with flight, not without using a high level spell or a once-a-day ability. He looks up to Tishe wondering if she can help. "We must gather together so that we can teleport!"

As far as knowing where to go ... after staying within the city for almost a week ... and having flown around the city several times when they first arrived, he has a very good general sense of the cities layout. He simply looks and hears where the battle is taking place. Barratore, Velarin and Edson seem to know where to run to ... he should have the same senses as they.

(From the spell, Greater Teleport: "You need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.")

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK) 
Wednesday February 12th, 2020 11:34:35 AM

Tishe’ nods at Emrys, “I can collect our Rogue.” She flies down to the stuck Lanliss, “Sorry about that sweetie, come with me”, and she weaves a Dimension Door spell to pop herself and Lanliss back within 5 feet of Emrys!

She thinks to the group, ‘Edson is moving north to scout and Barratorre is moving south, let the rest of us meet up at the South Gate and deal with that threat. Then, if Edson finds trouble to the north, we will all be in one place for a couple of teleports.’

Move to Lanlis
Dimension Door With Lanliss back to Emrys

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 12th, 2020 11:36:59 AM

Either running or teleporting, Edson still heads for the skullheads. He needs to get to them and see how they are performing. His bow is clenched tight in his hand, his knuckles white. If he is teleported, as soon as he is out of the spell he has an arrow knocked incase any attacks are happening.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Wednesday February 12th, 2020 2:16:54 PM

Cow Bells! If I'd known you would just be popping about I would've waited. Barratore sighs mentally as he keeps running along the wall towards the main gate.

8 rounds elapse
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Jump -4/10 rounds
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70
Blink -7/5 rounds +2 Attack 50% opponent miss 20% I miss

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 12th, 2020 4:59:33 PM

"I bet that icy water was invigorating," he says to Lanliss with a smile.

"I can't do this 'popping' around very much more. I'm having to use my most powerful magic to hack into these conjurations! I can do this only one more time today. I figured getting us around this field of battle deserved the urgency."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d100=49 ;
Wednesday February 12th, 2020 7:14:28 PM

About to call Edson to run back, V sees him continue on.

"Sorry boys. Seems like our communication was off a little there. The cleric seems to be gone, but it may be to our benefit that he escaped, as we can now use a discern location to know exactly where he is in the upcoming days."

"The Southeast corner seems clear at the moment, and you are wrapping up the southwest. The only thing I'm greatly concerned about at the moment is the North wall. for all we know the undead have overrun it. I will give you an update momentarily."

V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+17=24 ; d3=3 ; d20+17=31 ;
Wednesday February 12th, 2020 9:10:56 PM

Lanliss manages to get himself into a position where the freezing power of Tishe' doesn't hurt him...just....makes him shiver and frozen.
After what seems a half a minute to Lanliss.
He manages to sort of...break himself free from the frozen state he found himself into (by moving his fingers as much he could).
Only to by snatched by Tishe' and teleport to another place.
Lanliss face expression meant one thing only, bewilderment/ a complete surprise.

Reflex 24
Escape Artist 31

TOTAL BATTLE: all combatants (DM Cayzle) SAME ROUND CONCLUSION  d20+11=26 ; d20+19=34 ; d20=10 ; d20+10=20 ;
Thursday February 13th, 2020 7:24:28 AM


Okay, this is the conclusion of the same round as yesterday ...

Barratore and hasted Edson are running.

Velarin looks for the caster, but with no luck.

The suffocation victims all die.

Tishe' tosses her second Freezeball, 3 of 4 remaining Sahuagin elites die. Number 2 lives.

NEW: Lanliss makes his save but is trapped in the ice. It takes him the rest of the round, but he wriggles free.

NEW: Emrys waits until all the Sahuagin are dead. Number 2 is still alive. He calls to his friends to gather together for a teleport.

NEW: The Sahuagin general, who had travelled underwater to the wall, and then had climbed up it, now climbs over the battlements next to Emrys. He is invisible, but Emrys can see him. He grapples the unarmed caster, breaking his invisibility. His CMB is +19. His CMD is 34. Emrys's CMD is 21. The general's grapple check is a 34, so he grapples Emrys.

Emrys, please keep in mind your options:
-- break free and act normally, with a grapple check or escape artist check vs DC34.
-- take any action that requires only one hand to perform, such as a melee attack or activate an item, or cast a verbal spell, with a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell.

Note: verbal only spells: "To cast a spell with a somatic (S) component, you must gesture freely with at least one hand. You can't cast a spell of this type while bound, grappling, or with both your hands full or occupied."

Here are the combat rules for grappling.

Here are the rules for the grappled condition.

NEW: Down in the sea, the frozen Sahuagin #2 throws a trident at Lanliss and misses! His dire shark tries to break free of the ice but fails.

And the SW MAP!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d6+9=12 ; d20+30=35 ;
Thursday February 13th, 2020 12:44:02 PM

Emrys is caught off guard by the sudden grapple, however he replies, "You are a special kind of stupid, aren't you?"

Suddenly sharp thorny spikes erupt from his body causing many piercing wounds to the already heavily scarred General.

(Emrys activates Bramble Armor: Plant Domain Free Action SU ability. Deals 12 points of damage.)

Emrys looks at his friends and mentally says, "Get him! I will be back in a second." Then he activates a verbal only spell and disappears in an evergreen scented poof!

(Emrys casts Word of Recall, verbal only spell. Concentration Check DC: 10 + 19(CMB) + 6(spell lvl) = 35. Emrys Concentration Check: d20+30= 35 exactly!)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 13th, 2020 5:00:55 PM

Edson continues running, hoping the distance and time wont make him grow a beard by the time he is done. During the time he is runing, he calls out any one that appears to be in distress to someone who can help. He also mentally calls out to his friends if any enemies appear to be nastier then the normal baddie.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday February 13th, 2020 7:28:43 PM

Hearing Emrys' mental command to "get him, I'll be back in a sec, V momentarily thinks about heading over to help. But Barratore is already on the way. Emrys is likely doing a pop out and pop back in momentarily tactic, and Tishe' and Lanliss are still there. The four of them should be able to handle the Problem.

V communicates his intentions to his friends. "Barratore... The Southwest wall might need a little martial reinforcement. I'm going to check on the skull heads and the north wall. hopefully they were able to defend it long enough for us to back them up. I should have thought ahead to have a lower level caster with them to send us sending spells with updates."

V pulls a scroll from his handy haversack, and casts teleport, taking him to the center of the north wall where the skull heads were supposed to be.(49%)(from last post)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 13th, 2020 9:45:25 PM

Barratore is on his way to the main gate, NOT towards Tishe, Lanliss and Emrys. V you're the only one getting their in under a minute. Edson is heading north, I am heading to the main gate and the dragon turtles attacking there.

Barratore is still 5 rounds out

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+18=21 ; d20+18=28 ;
Thursday February 13th, 2020 10:33:21 PM

Lanliss swims towards the general and climbs the battlements if necessary.
He will act defensively if needed but won't attack the general this moment.
Swim 21
Climb 28

AC 25/ T25/ F23 CMD22. HP 148/164 Tishe’ (SteveK)  d20=20 ; d20+20=37 ; d3=1 ; d20+20=34 ; d20+20=36 ; d20+20=38 ; d20+20=40 ;
Friday February 14th, 2020 5:16:17 AM

Tishe’s plan of moving to Lanliss and doing a DimDoor goes out the window with the Sahaugin General on the battlements. ‘There is more than one way to weave a basket, Sieur Velarin’, she thinks I the telepathy loop. ‘Sahaugin General who challenged the wall, climbed invisible and grabbed Emrys, who ‘ported out for a second. We can handle, and there are two more walls needing attending. You see to your jobs and we’ll see to ours!’

Tishe’ hovers 45’ above the General and weaves a Glitterdust spell, attempting to blind him and reveal if there are other invisible Sahaugin climbing the wall. “It looks like you decided for a one-on-one after all, good Sieur. We are bother here...”

She looks for tell-tale signs of other magical protections on the General,too.
.....

Know Arcana (identify spell effects in place: DC20). 40. 37. 34. 36. 38. 40

Hover. 45’ up
Cast Defensively. (+3 AC)
Extended Glitterdust. all within 10’ radius of General Will DC 22 or blinded. Even if save, covered in glitter, -40 Stealth.

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 6:13:13 AM

"Very good Tishe'."

V does as he planned and teleports to the north wall.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 6:15:38 AM

(ooc: where are the main gates? I didn't realize there was a section we couldn't see under attack except the undead going for the north wall.)

TOTAL BATTLE: all combatants (DM Cayzle)   d20+10=29 ; d20=6 ; d20+10=30 ;
Friday February 14th, 2020 7:15:30 AM


OOC: There are four fronts in this war, of which you are aware. (1) The East, with the Kraken and the Caster. (2) The West, with the dragon turtles, sahuagin, and the General. (3) The South at the gate you fought several days ago, with a few dragon turtles. And (4) the North, where the undead are massing. In addition, there are many many isolated sahuagin and undead attacking the walls in ones and twos, but they have learned their lesson from your area attacks and are not massing anywhere. Sorry if this was not clear.

Barratore is running toward the South.

Edson is running to the North.

Every 100 ft or so, they see a lone sahuagin, or a small team of 2-3, attacking. Sometimes with missiles. Sometimes climbing up the wall to engage. I'm assuming the two do not stop to engage -- it would be overkill and a distraction. The humans on the wall are giving as good as they get.

Velarin wishes to use a scroll to teleport. But on your sheet, your kindly DM sees no scroll of teleport. Are you using a scroll of Limited Wish? If so, then you are using a Teleport to visit a location you have seen once (when you flew in via WInd Walk). Please confirm, and roll your miss chance.

Lanliss swims to the 20 ft high wall and gets about halfway up. He can finish his climb next round.

Prickly Emrys, concentrating hard, just manages to cast his spell and blips out of the pricked General's less than gentle embrace, headed for home base back in the CV.

Can you use Know Arcana to ID spell effects that reveal no outward sign? For now, without precedent, let's say yes. Tishe' sees that the General has enjoyed a Heroes Feast, has Protection from Fire, Cold, Electricity, and Sonic magic, Barkskin, Shield of Faith, and Bear's Endurance. Tishe' casts Glitterdust -- luckily Lanliss is outside the radius as he climbs up. The General rolls a 29 and saves vs Glitterdust. The spell reveals no other invisible foes.

The last Sahuagin in the West throws another trident at Lanliss and misses. His dire shark breaks out of the ice, and the two of them swim under the waves.

The general looks up at Tishe, makes the rudest of gestures, and dives off the wall into the waves.

No need for a map this time.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Friday February 14th, 2020 10:13:34 AM

OOC: Not sure what to do know?
OOC2: What should we do ?
OOC3: might post late today as well.....

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:30:33 PM

(Ooc: I erased the teleport scroll from my sheet as soon as I posted that I cast it. If I don’t get rid of things when i use them, I forget to do it. Would you prefer me to do it another way?)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:32:09 PM

(I rolled the miss chance when I originally said I was going to use teleport scroll on Wednesday 2/12/20)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday February 14th, 2020 2:40:49 PM

(49%)

TOTAL BATTLE: all combatants (DM Cayzle)  
Friday February 14th, 2020 4:37:09 PM


Thanks Velarin, no, you are good; I just need reminding of stuff is all!

:-)

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+20=39 ; d20+25=40 ; d20+25=35 ; d20+25=36 ; d20+25=29 ;
Saturday February 15th, 2020 6:37:09 PM

Tishe’ doesn’t like the rude gesture by the General and thinks that HE thinks that because the heroes have rarely entered the water, the General will believe he is safe, so...

The sorceress flies after the General, slicing into the murky water and looks about to see if he may have stopped close by because of over confidence! She thinks to the team: ‘ if they can go under the waves and believe they are safe, this will be a long war. They need to know they are not safe even there!’

Counting on the General’s overconfidence and the murky water to isolate her target, Tishe’ will use her Fly spell and Pearl to fly/ swim at double speed. If she finds the General, she Heroically weaves a Greater Dispel Magic to remove many of his protections!
....

Double move 60’ fly/60’ swim and Waterbreathing.
Cast Defensively. (+3 AC)
Greater Dispel Magic. Targeted on General. Dispel 4 spells at 40, 35,36,29

Ring with Freedom of Movement
Pearl of Sirines. (60’ swim, Waterbreathing, act underwater without hindrance.

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).
Wind Wall. 190’ long, 80’ high. Auto-miss arrows, bolts, slings. 30% miss thrown weapons.

Extend Mage Private Sactum; 48 hours. On Effacia Council Room

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 0

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday February 16th, 2020 10:42:27 PM

Uncannily, Angus is there waiting outside the manor house with a hot cup of herbal tea for when Emrys arrives. His tall, thin cohort offers the tea and Emrys graciously accepts. "Thank you dear Angus, but I will be taking it on the go. I must return."

Emrys casts a miraculous spell to cause the effects of a powerful conjuration, Greater Teleport.

(Emrys casts Miracle to duplicate the spell Greater Teleport. He wants to pop back on the wall 50 feet from where he was standing ... thinking that the General is still there, but he wants to put a little space between them.)

When Emrys arrives back on the wall, he's surprised to see that the General and Tishe aren't there. He simply drops the cup ... it was more for show, but his audience was no longer there.

He looks around in all directions and then mentally asks, "Where did you and the General Fishface go?" He then removes a handkerchief from one of his pockets and wipes some of the General's blood from several of his spiky thorns. 'This could possibly be useful,' he thinks as he slips it into his haversack.

TOTAL BATTLE: all combatants (DM Cayzle)  
Monday February 17th, 2020 11:29:58 AM


NORTH

Velarin teleports to the north wall -- to the center of the north wall where the skull heads were supposed to be. He sees a scene out of a zombie apocalypse. The wall is overrun, aside from a small section on which the beleaguered Skullheads are making a last stand.

A reminder of the Skullheads (letter in parenthesis is who they are on the map):
Two human brothers, (C) Charles the Cleric/Soulseeker and (H) Hampton the Cleric/Undead Hunter, who are co-leaders.
A half-elf cleric of Gargul, (W) Sister Wendy.
Two dwarf fighters, cousins (T) Tim and (not on map) Tom, both specializing in ghost touch pole arms.
(N) Tensmith, a male half-orc necromancer.
(J) Jenjy, a young female beastfolk (ratkin) rogue.

Velarin teleports right into the Skullheads defensive grouping. One of the dwarves looks dead. The ratkin rogue is down. The others look wounded to greater or lesser degrees.

Some enemy has created stone ramps that are letting the undead horde swarm up to the walls and over.

There is a Daylight spell centered on the Skullheads. There's a defensive insect plague of wasps keeping the undead away from the wall where the defenders are making their stand.

The enemy is EVERYWHERE.

There are two very big undead water elementals! One is lurking outside the darkness. One is rampaging in the town. There are skeletons and zombies everywhere. You see shadows and wraiths and other incorporeals as well. On the wall, there are scattered skeletons and zombies bloated with seawater. A pack of ghouls or ghasts is threatening Sister Wendy -- in fact, Velarin, please make two DC15 fort saves vs stench or be sickened. (Sickened: You take a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.)

Here is a North Wall Map!

===== ===== =====

SOUTHWEST

Tishe' dives down and out, ending up 5 ft underwater. She can see within 25 ft fairly clearly, but up to double that, foes have concealment. She does see the General, and she casts her dispel. She strips four spells off him -- the heroes feast and three protection from energy spells. Via telepathy, Tishe' explains her reasoning.

Lanliss sees the General dive off the wall into the water and away. He sees Tishe' dive in after.

Emrys greater-teleports back. He's on the wall and sees nobody up there!

And the SW Map!

===== ===== =====

RUNNING

Barratore is still running to the gate under attack by dragon turtles. He has been running for four rounds and has four to go.

Edson is still running to the north wall. He has been running for four rounds and has 14 rounds to go.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+16=33 ; d20+16=32 ; 6d6=25 ; 18d6=66 ; 6d6=20 ; 18d6=60 ;
Monday February 17th, 2020 7:34:57 PM

(fort 33 and 32)(it's on now Cayzle)

"Oh crap! the wizard says as he lands in the undead hordes. As he is still invisible, he let's the skullheads know he is there. "Skullheads! It's Velarin! I'll be 30' above you. Hang on, for a few more moments. Help is coming! yell me a status report of your health if you can."

"Keepers!! The north wall has fallen! most of the Skullheads are dead or dying and trying to make a last stand. The undead have breached the city! I'm gonna need some backup." V hopes that the queen and the majority of the people used his mansions for a safe fallback location.

The Wizard Flies up 30' to avoid distractions for his upcoming castings. He calls forth his most powerful anti-undead spell, a Sunburst, and centers it at O12, Keeping the skullheads out of it's range.
(Every non-undead within an 80 radius of O12 is blinded and takes 34 damage, but a reflex save of 29 negates the blindness and reduces damage to 21. All undead in the radius take 75, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 42 and negates destruction)

Noticing how massive the horde to the west is, compared to the east, V reaches deep within himself for a heroic effort(and a hero point) and casts another one at the exact same spot. "Time to crispy some critters."
(Every non-undead within an 80 radius of O12 is blinded and takes 29 damage, but a reflex save of 29 negates the blindness and reduces damage to 19. All undead in the radius take 69, and are instantly destroyed if susceptible to bright light. reflex save of 29 reduces damage to 39 and negates destruction)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx3, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141 
Monday February 17th, 2020 8:18:19 PM

"I can help", lanliss communicates to the group referring to the undead situation.
"Unless you think I am needed somewhere else", he adds after a moment.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d100=57 ;
Monday February 17th, 2020 8:59:43 PM

Tishe’ is startled at Velarin’s pronouncement, and berates herself. ‘We should have given means of communication to the Skullheads and the South Gate.’ Too late now for recriminations, she can only act and hope they can help. ‘Sieur Barratorre, keep to the South Gate, we need to know what is happening there! Lanliss and I are coming to the north wall.’

Tishe’ ignores the General and vaults back into the sky, flying towards Lanliss. ‘Hold on, Sieur Lanliss, we are going to join Sieur Velarin.” She grabs Lanliss and weaves a Limited Wish “I wish to Teleport to 50’ above the North Wall!”

Move swim/fly to Lanliss
Limited Wish (break one diamond) to Teleport 57- on target. (Assuming ‘seen casually’ while walking Effacia helping in the last week)

......
Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 2. 1. 2. 2. 3. 1

TOTAL BATTLE: all combatants (DM Cayzle)  
Tuesday February 18th, 2020 7:08:28 AM


Emrys still stands, even more alone, in the Southwest, at the harbor.

Barratore and Edson keep running (5 rounds now).

Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.

Someone, please tell me Lanliss has a current fly effect on, or else he'll be falling. This should reinforce the need for players to note their PC's active effects in every post, please!

Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. HOWEVER, the material component for this spell is "sunstone and fire source." Before the spell goes off, Velarin needs to mention his fire source. That's not something you can keep in your spell pouch.

Before we go on to the Skullheads and then enemy actions, let's resolve whether Lanliss is falling 50 ft to the wall, and also let's get this Sunburst component nailed down (or another spell cast or something).

And the North Map!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday February 18th, 2020 9:18:02 AM

OOC: Sorry, i hit send on my post last night but must have closed out before it posted.

Edon keeps running, pulling air in his nostrils and expelling out his mouth, trying to not cramp up. He hear the call of the north wall falling and thinks to himself that he should have been teleported.

I am almost there he telepathically calls to the others.

Nerves strained and worrying the worst, Edson keeps running.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK) 
Tuesday February 18th, 2020 9:27:05 AM

Addendum:
As soon as Tishe’ and Lanliss appear and the rogue tugs at the Sorceress’ hand, Tishe’ casts Featherfall as a Swift action to smooth Lanliss’ descent.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 18th, 2020 9:48:44 AM

(ooc: Velarin has the feat eschew materials: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. If Eschew materials is insufficient for this, I can change my spell choice. I never had time to go through every single spell to see if a component was more than a 1 gp, so if a sunstone is more than 1 gp, V, who's smarter than me would have bought some)

(I'll try and check in again later this afternoon before posting tonight.)

TOTAL BATTLE: all combatants (DM Cayzle)  
Tuesday February 18th, 2020 1:32:15 PM

The sunstone I am willing to let slip. It is the requirement of a fire source that I'm thinking about. Let me ask on the Rules Board for advice.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday February 18th, 2020 4:17:29 PM

Barratore winces as he hears what is going on on the north wall. Suggest bringing in Fire Elementals with a Time Stop V. Sounds like a great deal of strategically placed help is in order. Then you can go about evocating your brains out

Barratore keeps running, a song unbidden coming to mind about just keep running, just keep running, that's what do...

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 18th, 2020 7:11:03 PM

Emrys hears the harrowing message of the undead army overtaking the north wall. He instinctively turns to head in that direction to see for himself ... only a bright glow of daylight, silhouetting layers of urban overgrowth, can be seen from his perspective.

The sudden splash from Tishe, as she rises out of the water, distracts him from his morbid curiosity. She grabs Lanliss and goes "POOF" into thin air. "I didn't know she could do that?" And then he thinks, 'Am I invisible? Did she just forget me!'

He mutters, "Well then ... I better make the most of this one!"

Emrys says a few words of power and several things happen at once. His spikey bramble armor becomes much more tougher and his jade circlet begins to glow. He jumps from the wall and instantly polymorphs into a huge winged creature that resembles a spiky, wooden-armored, gold dragon. Having taken to the air, he speeds toward the north wall as fast as his massive wings can send him. (Movement Speed: 120ft x4 = 480ft)

(Emrys casts quickened Barkskin. Duration: 180 minutes. +5 to natural AC.)
(Emrys casts Shapechange. Duration: 180 minutes. Huge Gold Dragon.)

Emrys mentally announces, I'm heading to the North Wall. Does anyone need a lift along the way. I'm the one casting a dragon-shaped shadow over the city!" He lets out a gold dragon's roar!

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.


Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 18th, 2020 7:17:16 PM

(ooc: Sorry for missing last night's post. I came home from work and fell asleep on the couch almost immediately. I woke up in the same position almost 12 hours later!!!)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:97 /141  d20+5=8 ;
Tuesday February 18th, 2020 7:25:19 PM

Lanliss tries to balance himself in the air.
The surprising moment of being teleported and being able to fly made Lanliss anxious.

Fly 8

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday February 18th, 2020 7:45:03 PM

(just a point of note in regard to collateral damage, with everyone heading for the north wall. If the sunbursts go off, they should do so before everyone heads that way, as V cast them at the same time as notifying the keepers of the breach. Once the DM has a chance to consult the rules committee, and rule, I can either continue along after the sun bursts, or ammend the post to change the spells that were cast.)



TOTAL BATTLE: all combatants (DM Cayzle)   d20=20 ; d20=1 ; d20+12=13 ; d20=7 d20=19 d20=12 d8=5
Wednesday February 19th, 2020 12:37:50 AM

ROUND CONCLUDES

Emrys still stands, even more alone, in the Southwest, at the harbor.

Barratore and Edson keep running (5 rounds now).

Tishe' moves to Lanliss, touching him and teleporting both to the North Wall, 50 ft above it, 70 ft above the waves.

Lanliss starts to fall, and Tishe' casts Feather Fall. Lanliss floats down 50 ft into battle.

Finally, last but not least, Velarin flies up 30 ft into the air and casts a powerful Sunburst spell. With his Eschew Materials feat, he does not need to worry about needing a fire source!

Velarin's Sunbursts do their bright work and destroy every undead within their radius aside from the huge undead water elemental thing. Let's roll some saves for that monstrous thing. It saves once and fails once, taking 112 hp damage and blinding it.

Emrys wants to change into a gold dragon and then to fly toward the north. However, note the Wold House Rule: "You may only polymorph into the form of a dragon if you can take 10 on a Knowledge Arcana check to beat a DC of 15 + its CR, and if you are wearing dragonhide armor or possess a scale from a dragon of the same sort." What's Emrys's Know Arcana modifier? Does he have a gold dragon scale?

THE SKULLHEADS

The Skullheads all retreat into the area Velarin just cleared. Two carry the fallen rogue, and Sister Wendy casts a cure to bring the ratfolk to consciousness. Charles the Soulseeker, the least wounded, stands next to Lanliss so that he will not be swarmed.

THE ENEMY

The Wounded Undead Water Elemental strikes out blindly at the building. He shakes it to its foundations, and breaks through the outer wall, as easily as it rips through a ship's hull at sea. People ("P" on the map) spill out and scatter.

The other fearsome Undead Water Elemental clambers over the town wall up the stone and into the city.

The enemy shuffles around, still trying to get into the city, or to get deeper in. You see some incorporeal undead in the daylight dive into the wall itself.

Skeletons and sea soaked zombies encircle Lanliss and Charles the Soulseeker on the wall itself, flanking them. Lanliss can take an AoO against one as it sidles around. Then they attack Lanliss and Charles. A skeleton hits Lanliss and inflicts 8 damage to Lanliss.

And the North Map!

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday February 19th, 2020 1:53:10 AM

Shapechange is a 9th Level spell. The most powerful transmutation spell in the game. It requires a Spell Focus of a jade circlet worth at least 1500gp, which he has.

As far as the rest ... the House Rule, (which I've never heard of until now) Emrys' Knowledge [Arcana], with a Take10, would be 42. He's changed into a gold dragon before, a smaller version, without a dragon scale. His father is a retired Gold Dragon. He's had exposure to dragon materials all his life. If I knew he needed a dragon scale, he would have access to one of every kind. His father owns several suits of dragon scale armor and a collection of dragon artifacts. His father earned the title, "Friend of Dragons," after having single-handedly saved several dragon types from extinction.

Or he could have gotten some from "Uncle" Valdor. ;)

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+23=31 ; d100=44 ;
Wednesday February 19th, 2020 5:25:11 AM

Tishe’ hovers and uses the telepathy at the group. ‘Sieur Emrys, both you and Sieur Lanliss weren’t in immediate grabbing distance, and that may be for the best. I believe we need to have Keepers on all the walls, or the enemy will concentrate like this and overwhelm the city. And we still don’t know what’s happening at the South Wall.’ There will soon be four Keepers here, and we can handle this.’

Tishe’ turns to the undead water elemental who just arrived in Effacia and judges ‘close enough’. She weaves a seldom used spell and focuses on the monster. “Your threads are linked to another place, Black-handed treadle! Walk there!” (Cast Enlarged Dismissal)

She then continues by weaving a Quickened Grease spell On the right stone ramp (AS,AT 9,10) covering the top of the ramp with very slippery Grease! Heroically, she turns and does the same to the other ramp! (S,T 9,10)

......
Hover 50’ above the wall

Enlarged Dismissal; Will DC 23 or return to plane of water. [44% roll to not send to different plane]
Quickened Grease. Reflex DC 21 or fall prone
Grease (used Hero Point). Reflex DC 20 or fall prone

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 1. 3. 5. 3. 1


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d4+1=2 ; d20+17=33 ; d20+17=36 ; 2d10+16=27 ; 2d10+16=28 ; d20+10=16 ; d20+10=22 ; 2d6+13=18 ; 2d6+13=19 ; d20+10=21 ; 2d6+13=23 ;
Wednesday February 19th, 2020 7:49:36 AM

V looks at the dozens of smoking undead corpses on the ground with slight satisfaction only to see the water elemental open up a building and threaten it's occupants.

"A little update Keepers. I just killed about 60 of them with a pair of sunbursts, but there are another 60 or so running around and I'm out of sunbursts. The Earth Elementals that are about to appear are mine, so just kill the undead water elementals."

V sees Tishe' starting to deal with the undead to the east, So V is going to concentrate on saving the people threatened to his west.

Briefly thinking of his encounter with the time elemental, V flies southwest so that he is 30' over V22 and uses a spell he has never used before in combat, and casts time stop, stopping time for everyone else, to give him two rounds to summon help(stupid die roller).

With his first round of time stopped action, V summons a greater earth elemental(SM7), having it appear just south and right next to the wounded undead water elemental.He then uses his second round to Summon a large earth elemental(SM5), placing it at Y26, with undead all around it.

He then commands The Elementals in Terran to destroy the undead.

The greater earth elemental swings at the undead water elemental, power attacking by 5 and hitting ac 33 and 36 for 27 damage and 28 damage.

The Large Earth elemental swings twice at the Zombie at Z24, power attacking by 5, hitting ac 16 and 22 for 18 damage and 19 damage. If he gets a cleave opportunity he attacks the skeleton at W24 hitting ac 21 for 23 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 19th, 2020 10:54:08 AM

"GRAB ME" Edson mentally replies to Emrys. This is going to take way too long to make it to the north wall.

Edson keeps running, just incase, but calls out landmarks or locations to help Emrys find him.

OOC: A little point, two dm post in a row show Edson and Barratore running for 5 rounds

TOTAL BATTLE: all combatants (DM Cayzle)  
Wednesday February 19th, 2020 4:32:52 PM

Cayzle Comments:

Emrys: I'll allow the shapechange this time because it is a house rule that you have not been called on before. However, after this you will need an actual scale. We can play out how you get it, but pulling strings from past heroes will not do. Also note that the house rules state there may well be consequences for using dragon shape, because Dragons Are Special!

Edson: Yes, note that I did list you running 5 rounds twice in two days. That's because I spent two days on a single round. In a combat this complicated, sometimes I'll need an extra post to make sure everything goes right. I think I've drug a round out over two posts twice in this battle so far!

Next DM post will be at midnight tonite, give or take.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+15=28 ;
Wednesday February 19th, 2020 8:00:28 PM

Barratore keeps heading to the gates. The others will have the undead breech handled shortly. He needed to start thinking about what if anything he would find. His bow was still in hand and now at 600' or so away, he picked up his eyes and ears to what he was heading at

perception 28

8 rounds of running accounted for in durations below
Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

Emrys Myrridanmyl, stephen f. ac18 hp116/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=32 ;
Wednesday February 19th, 2020 8:09:06 PM

(ooc: Thanks Cayzle, understood. If I had known about the dragon scale rule, Emrys would have sought them out all this time ... like requesting a scale from the High Lord Mayor of Plateau City as an award or visiting the Dragon Isles to scavenge discarded scales ... or Ebay. :)

As Emrys flies over the city, he scans for signs of Edson. "Edson, where are you exactly?" With all his heightened senses, he looks for Edson-shaped figures in full sprint below him. (Perception: 32) He retracts his bramble spikes, not wanting to harm his passenger.

"Tishe suggests we go and help Barratore at the other wall. Apparently they have enough rogues on the north side. Are you okay with that?"

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+17=19 ; d6+1=3 ; d20+19=31 ; d6+3=7 ; d20+14=27 ; d6+3=5 ; d20+9=22 ; d6+3=4 ; 9d6=37 ; 9d6=26 ; 9d6=25 ;
Wednesday February 19th, 2020 9:37:06 PM

Lanliss attack one of the enemies out of reflex.
Lanliss picks one of his targets from the undead that surrounds him and starts to attack that undead thing with his special short sword
(Attacking the one that sits on AI-12 to get the flank bonus or AI-13 if he can be flanked)

Attack#1 31 Damage #1 7
Attack#2 27 Damage #2 5
Attack#3 22 Damage #3 4
Flank Damage #1-3, 37,26,25



Added +2 to the attacks and damages due to weapon property.
Attack and damage for the opportunity attack +2 = Attack 21, damage 5

TOTAL BATTLE: all combatants (DM Cayzle)   d20=18 ; d20=10 ; d20=18 ; d20=9 [grease saves]; d20+12=18 [secret roll]; d20+22=40 ; d20+22=38 ; 4d10+15=29 ; 4d10+15=38 [water thing attack]; d20+9=13 ; d6=1 ; d6=3 [wraith]; d20+12=22 ; d100=11 [shadow]; d20=14 ; d20=13 ; d20=2 ; d20=6 [skellies and zombie];
Thursday February 20th, 2020 12:07:30 AM


Emrys turns into a dragon. He starts flying -- Your DM assumes you are flying straight there, over the town. That's 480 ft per round. Per this map, Emrys is flying from 8G to I5. That's about 4,500 ft, so call it 9 rounds of flight. He sets out (2 of 9 flown by the end of this round, since I made you wait last round).

Emrys sees that there is a huge black storm cloud at the center of the town, at the intersection of I-J-6-7. That's the Queen's Palace. The black cloud is at least 700 ft across, and it looks like a tornado or mini-hurricane. It is clearly a Storm of Vengeance.

Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 6 of 8 needed to travel the distance.

Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 6 of 18. The tedium is getting to Edson, and he telepathically calls for Dragon Emrys to come pick him up!

Tishe' casts Dismissal on one of the giant undead water elementals. But alas, that will not suffice to affect the monster. DM hint: Know Religion Check may give you some info about what the heck this is!

Then Tishe' uses quickness and heroism to Grease up the invasion ramps! Several zombies and a skeleton slip down on the east.

Time-stopped Velarin moves to V22, 30 ft up. He summons two elementals.

The greater earth elemental swings at the wounded undead water elemental. It has AC30, so both of the greater elemental's attacks miss.

The large earth elemental has more success, and both a skeleton and a zombie are destroyed.

Lanliss joins Charles the Soulseeker, and the two of them take out three zombies and a skeletal champion.

THE SKULLHEADS

The dwarf with the reach weapon stands in front of the grease with a readied attack.

Charles the Seeker stands with Lanliss, fighting.

Two run down the stairs and call to the innocents fleeing the giant water thing. They run over.

Sister Wendy casts a cure on Charles's brother Hampton.

THE ENEMY

Now close to the Wounded Undead Water Elemental, Velarin sees that it is massive and blacker than the darkest depths of the sea, a colossal watery form that glares with two immense, hate-filled, magical eyes. Let's talk about those eyes. The Sunburst should surely have blinded it -- but in fact, it has blindsense to a range of 120 ft, so its senses are not inhibited. Also, it actually bears only a sort of superficial resemblance to the water elementals you have encountered before.

It raises a watery limb and points directly at Velarin. "FLY! FLY TO ATTACK IT, THERE!" It's voice, from a mouthless face, is unnatural. It slams the greater elemental, hitting ACs 40 and 38 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 47 damage.

In response to the order from the wounded water thing, a shadow and a wraith fly to Velarin and flank him. The wraith has lifesense and can attack freely. The shadow only has darkvision and has a 50% miss chance against the invisible Velarin.

The Wraith hits touch AC13, exactly what it needs (correct me if I am wrong). Velarin takes 1 hp negative energy damage and 3 points of Constitution damage.

The Shadow hits touch AC22. It's miss check is 11, so it misses.

The other Water Thing (unwounded) moves along the wall toward Lanliss, Charles, and Tishe'. It glares at Lanliss. Please make a Will save vs DC27 or be paralyzed.

Other enemy undead shuffles around, moving deeper into the city, or moving up the ramps (though not past the greases).

Three skeletons and a sea soaked zombie attack Lanliss and Charles. They all miss.

And the North Map!

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  10d6=41 ;
Thursday February 20th, 2020 5:24:33 AM

Tishe’ frowns. The two Grease spells cover the whole top-side of both ramps, but she knows that is just a delaying tactic. The Dismissal though: ‘It didn’t work?’ She could tell that it wasn’t that the elemental resisted the spell, but that it didn’t even take purchase! ‘The undead water elemental-like monsters are not from another plane! Emrys, the storm is unnatural, and I can see these guys being smart enough to play a shell game where all four walls are diversions with the main thrust hitting the palace directly!’

But the Sorceress needs to get her mind on what’s happening around her now. She lands to be with the Skullheads (at AI,11) and weaves a Maximized Lightning Bolt streaking across row 11 and striking a line of undead and the Water Elemental! Then she steps (5 foot step) behind Lanliss and, using Lanliss as Cover so as to kiss the rogue, weaves a Quickened Lightning Bolt down line 12!

.........
Move: land at AI, 11
Maximized Lightning Bolt (use 1 of 2 ‘no extra time’ abilities). 60 damage. Reflex DC 23 for half
Quickened Lightning Bolt. 41 damage, Reflex DC 23 for half

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+30=49 ; d20+24=27 ; d20+27=36 ; 5d4+14=22 ; d20+27=42 ; d20+22=26 ; d20+22=42 ; d20+22=34 ; 2d10+10=25 ; d20+10=25 ; d20+10=18 ; d20+10=27 ; 2d6+13=19 ; 2d6+13=24 ; 2d6+13=22 ;
Thursday February 20th, 2020 9:58:31 AM

(ooc: V has 13 touch attack normally because of the +3 dex modifier. Haste gives him a +1 dodge bonus which i think works vs. touch attacks. The prot from evil is a +2 deflection bonus, which i also think does not matter to touch attacks, but I'm not sure. So, I think my ac is a 14 vs. touch attacks. If i'm wrong let me know))

V looks curiously at the water elemental, and tries to discern what the heck it is. (know arcane 49, religion 27)

He then defensively casts(36: success) a quickened magic missile at the undead water elemental for 22 damage.
V follows up the magic missile with a defensively cast(42: success) dim door, putting him 200' higher in the air, at 230' and well away from the undead attackers

The greater earth elemental, having failed to connect and then getting punched in the face, swings again at the water elemental, but with no power attack. missing with a 26 on the first swing, but hitting ac 42 on the second for 25 damage(crit probably not an option but confirmed if it is)

The large earth elemental moves 5' north east to bring more undead into range of his mighty fists, and swings at the skeleton until it goes down, with follow up attacks going to any undead in range. (power attack by 5)Attacks: AC 25 and 18, damage 19 and 24. cleave attack if possible is ac 27 for 22 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 30 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 13 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx1
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -47 from damage
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 20th, 2020 3:21:08 PM

Edson keeps running, sucking air in his nostrils, blowing out his mouth so as not to get winded. Its getting to him, this feeling of not being part of the battle.

He keeps running, periodically looking up to see if a dragon is picking him up.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+7=22 ; d20+7=25 ;
Thursday February 20th, 2020 7:10:17 PM

Lanliss sees the water elemental getting close and closer.....
He made a mistake, he had the courage but lack of thought to look the thing in the eye.
Eye to eye, a glare from this abomination.
'I can't move', Lanliss thinks.
His body is paralyzed.
He can not move or attack, let alone shout.
He can just look at the things the unfold in front of his eyes.
Tishe' taking cover behind him, and seeing her magic causing havoc and mayhem.
'At least not everything is lost', he thinks
Will roll = 22
Improved Iron Will feat reroll = 25

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=27 ; d20+22=39 ;
Thursday February 20th, 2020 8:19:05 PM

After noticing the unnatural storm over the palace, Emrys tells everyone mentally, "That's a Storm of Vengeance assaulting the palace. It's obvious where the priest has gone." He scans the area again looking if he can see Edson on the ground (Perception 27). "EDSON, change of plan, I'm heading to the palace ... we need to take out that priest ... but first things first."

As soon as Emrys gets within range (1,280 ft), he will attempt to Dispel the Storm of Vengeance. Knowing that magic of this level will be difficult to dispel, he casts a quickened spell on himself and draws power from his own lifeforce.

(Emrys casts Surrender Blood on himself. -20 hitpoints, for +4 Caster Level Boost.)

IF he needs to, he will transform into an Huge Air Elemental (free action) so he can hover in place and attempt his Dispel Magic on the Storm of Vengeance.

(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39.)

--------------------------------------
Emrys Gold Dragon Stats:

Size: Huge
AC: 31
Hit Points: 188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday February 20th, 2020 8:34:19 PM

(The Surrender Blood spell was Quickened (with the metamagic feat, not with the Rod), I forgot to mention that. Elementals are capable of casting spells with verbal and somatic components. Dispel Magic doesn't have a material component. However Emrys can just as easily land on a roof and assume his normal form as a free action. He can then change back as a free action the following round ... I love Shapechange for that! :)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 20th, 2020 8:37:29 PM

Barratore keeps running, and I ran, cause the gates so far away, I feel like I’m running all night and day

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds
Stoneskin DR 10/adamantine 43/70

TOTAL BATTLE: all combatants (DM Cayzle)   d20+12=25 [dispel daylight]; d20+22=30 ; d20+22=28 ; 8d10+10=53 [att gtr elemental]; d20+26=45 ; d20+26=36 ; 8d10+30=62 [att Lanliss]; d20+7=14 ; d20+7=25 ; d20+9=25 ; d6=4 ; d8=5 [att Tishe']; d20+9=17 ; d20+11=27 ; d8=5 ; d6=6 [att Lanliss]; d20+7=10 ; d20=4 ; d6=2 ; d6=1 ; d20=14 ; d8=2 [att gtr elem]; d20+9=17 ; d20+9=21 ; d20+9=22 ; d8=1 ; d8=2 ; d20+7=18 ; d20+7=26 ; d20+7=26 ; d20+7=18 ; d20+7=27 ; d20+7=13 ; 5d6+15=33 [att lrge elemental];
Friday February 21st, 2020 12:57:45 AM


In the north, Tishe' lands at AI-11 and takes in the sight-lines. She unleashes two lightning bolts that clear the lesser undead nicely but have zero effect on the undead waterry mass. [OOC: No need to roll any saves; the lesser undead are gone, and the greater water thing is immune.]

Lanliss is paralyzed this round, and loses his action. However, the paralysis ends at the end of the round, so he can act normally next round.

Velarin, with touch AC14, was not hit last round! He defensively casts a magic missile on the undead water thing, and that damages it further. It has taken 134 hp damage. Despite Velarin's Know Religion check of 27, he fails to recognize the undead watery thing! It does seem to be undead, however, not an outsider. While at first the monster seemed to be made out of the black waters of the ocean itself, on closer inspection, Velarin notes that the monster is actually made of flesh, black and leathery like that of a squid, and featureless and smooth.

Velarin then dimension doors up 200 more ft in the air. (230 ft total) The wraith's lifesense only goes 60 ft, so that's no help. The undead water monster can only sense 120 ft, so Velarin is out of sense range -- though casting a verbal spell will give you away ...

Then the elementals.

The greater earth elemental swings at the wounded undead water thing and hits once for 25, 159 total.

The large earth elemental kills a skeleton and a zombie.

At the end of last round, Draco-Emrys had flown 480x2 = 960 ft. Call that one square, from F8 to G7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft, so I put your distance at the end of last round at 2,400 ft. The range of the Reached Dispel is about 1,000 ft. So you have to travel 1,400 ft to get in range. This round you go 480 ft. You have about 2 more rounds to travel after this round to get in range to dispel.

Barratore keeps running. He runs 300 ft per round. He is moving from L8 to J8 on this map. That's about 2400 ft, and he is on Round 7 of 8 needed to travel the distance. Being only 300 ft away, by the end of the round he sees three dragon turtles taking turns breathing on the gatehouse and wall. The stone is starting to melt away.

Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 7 of 18. He looks for Emrys to come pick him up ... but the dragon is on the other side of town, and also wants to dispel the powerful magic wrecking the palace. He keeps on running.

THE SKULLHEADS

Tensmith the necromancer and Jenjy the rogue shepherd the innocents away from the undead.

Tom (or Tim?) the dwarf with the reach weapon continues to stand in front of the grease with a readied attack.

Charles the Seeker stands with Lanliss, fighting.

Sister Wendy and Hampton come to the top of the stairs and look out over the town, readying attacks if that undead thing comes closer.

THE ENEMY

The Daylight Spell is dispelled!

The wounded undead sea monster takes two more whacks at the greater elemental. It slams the greater elemental, hitting ACs 30 and 22 for 29 and 38, reduced to 19 and 28 with DR 10/- The Greater Elemental takes 53 more damage, 100 total.

The unwounded undead sea monster moves closer to Lanliss, Charles, and Tishe' -- it targets the paralyzed and helpless Lanliss. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). The monster only misses on a nat 1. Two hits, one a nat 19, but that's not a crit threat. Lanliss takes 62 hp damage.

Six undead shuffle around Charles, Tishe' and Lanliss. Charles destroys one with an AoO. The remaining five attack. Two zombies and a skeleton attack Tishe' -- two exactly hit her AC25, inflicting 15 hp damage to Tishe'. Another two attack the paralyzed Lanliss, hitting Lanliss for 17 damage. If Lanliss started the round at 89, he's now down to just 10!

A wight, a shadow, and a skeleton move to attack the greater earth elemental. The skeleton misses. The wraith hits for 2 damage (102 total) plus 1 Con damage (21 to 20 has no effect). The shadow drains two Strength from the elemental.

Skellies and Zombies swarm the large earth elemental. Skellies inflict 9 damage; zombies administer a beat-down for 33. That's 42 damage total to the large earth elemental of 68

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay. Charles points out to Tishe' that shadows and wraiths seem to be flying nearer.

And the North Map!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday February 21st, 2020 3:41:44 AM

Everyone else was having fun, and Edson was training for a long distance run. He still was so far away... and Emrys Dragon wasn't close. He keeps pumping... maybe one day.

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+20=39 ; d20+20=31 ; d20+20=22 ; d20+20=34 ; d20+20=21 ; d20+21=28 ;
Friday February 21st, 2020 5:30:06 AM

Tishe’ is getting worried. The skeletons and zombies are only nussiances to the Keepers, but deadly for the people they are trying to protect, and they are moving further into Effacia. What’s more, twice now her spells have been no more effective than blowing grass stems at a Rapke! She studies the magical effects on the undead water monster as she thinks to the Keeper and talking out loud for Charles.

“The Wall defense is unraveling. Old packmate of mine told me a mobile defense is better than a static one if you don’t have a big wall to hide behind. Time to set up a next line of defense. I will DimDoor the three of us out of here, and I’ll be back for the other teams.”

Tishe’ Delays, waiting for Lanliss and Charles the Seeker to give a final set of whacks, then grabs them and Defensively casts DimDoor to take the three of them to R,39. (Seen while hovering 50’ above the wall).

.........
Know Arcana 39,31,22,34,21
DimDoor Charles, Lanliss, and Tishe’ to R,39
Defensive Cast. 28 vs 23 for 4th lvl spell cast without AOO

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=28 ; 18d6+9=67 ; d20+21=35 ; d20+21=25 ; 2d10+9=27 ; d20+10=15 ; d3=3 ; d20+10=28 ; d20+10=30 ; 2d6+13=20 ; 2d6+13=21 ; 2d6+13=18 ;
Friday February 21st, 2020 10:05:23 AM

"Good call Tishe'. Get them out of there. I'll keep killing as many of the undead as I can, but it won't be too long before I'm running out of spells, And my elementals are taking a beating as well. I'll try and remove the ones moving farther into the city before putting some walls up in front of them."

V quickens a magic missile at the undead water creature for 28 damage, and then flies to AH 25, farther away from the dangerous flying undead. He then targets the undead at AQ27 with a chain lightning which then arcs to up to 18 undead within 30' of AQ27. damage is 67. primary target at AQ27 reflex save 27 to take half damage, all others reflex save 25 to take half damage.

The greater earth elemental continues it's assault on the undead water creature. hitting ac 35 and missing ac 25 for 27 damage.

The large earth elemental keeps swinging at the undead surrounding him. pa5 hitting ac 15 and 28 with a cleave swing hitting ac 30. damage 20, 21, 18

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 19 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 7 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -100 from damage
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -42 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Friday February 21st, 2020 2:04:51 PM

The minotaur continues to haul horns towards the front gate mentally nodding as the reports of the undead and now super storm at the palace come in. Bow still in hand, he begins planning his initial assault in his mind. An all too familiar stupid grin splays across his face

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141  d20+19=31 ; d20+15=25 ; d20+9=19 ; d20+14=20 ; d8=2 ; d20+14=30 ; d8=4 ;
Friday February 21st, 2020 9:10:31 PM

Feeling a little bit threatened from the situation he found himself in.
Lanilss decides to cast on himself some cure spells.
He quickly takes the wand he labeled carefully and does the same movements he saw on of the keepers do while casting a beneficial spell.
Actions: Use Magic Device on/with Wand Of Cure Light Wounds.
Magic Device roll= 20
Result of the healing= 2
Will do the same action again if possible and if recommended !

Rolled a d8 if I remember correctly

OOC: Ignore first three rolls

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday February 23rd, 2020 11:06:28 PM

Emrys continues to race forward so that he can get within range to dispel the Storm of Vengeance. He hopes he can before the palace collapses under its assault.

TOTAL BATTLE: all combatants (DM Cayzle)   d20+6=25 ; d6=2 ; d6=4 ; d20+7=8 ; d20+11=19 ; d8=6 ; d20+7=17 ; d20+7=14 ; d20+7=14 ; d20+7=15 ; d20+9=22 ; d20+9=21 ; d8+3=9 ; d8+3=11 ;
Monday February 24th, 2020 1:49:41 AM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 8 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.

Barratore arrives at the south gate! He sees the three dragon turtles! See South Map!

Lanliss cures himself.

Tishe' moves to Lanliss and the Skullhead, then dimension doors the three to a place of greater safety, at R-39.

Velarin's quickened magic missile hits the the undead water creature for 28 damage (187 total damage). Then he flies over and zaps 18 undead in a cluster of electrical death!

Then the elementals.

The greater earth elemental swings at the wounded undead water thing and hits once for 27, 214 total.

The large earth elemental takes out two undead.

Draco-Emrys flies another 480 ft. You have just one more round to travel to get in range to dispel the ongoing Storm of Vengeance.

THE SKULLHEADS

Hampton casts flame strike on the wounded water undead -- the fire makes no nevermind, but the divine damage inflicts the sufficient damage to remove the last 17 hp it has. The undead is defeated. There is another one still on the other side of the battlefield.

The other Skullheads get innocents into buildings and then regroup.

THE ENEMY

A wraith, a shadow, and a skeleton attack the greater earth elemental. The shadow does 6 points of Str damage. The elemental takes 2 hp negative energy damage from the wraith and 4 con damage. The skelly misses. That's 104 damage total, plus the con damage makes it 104 out of 110. It has 6 hp left.

A number of undead surrounding the large earth elemental inflict 10 hp damage. That's 52 damage of 68.

The unwounded undead sea monster moves off he wall and down into the city.

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.

And the North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+18=34 ; 18d6=67 ; d20+19=36 ; d20+19=32 ; d20+19=32 ; 2d10+8=12 ; 2d10+8=23 ; 2d10+8=24 ; d20+15=27 ; d20+15=20 ; d20+15=19 ; 2d6+8=14 ; 2d6+8=17 ; 2d6+8=20 ;
Monday February 24th, 2020 9:05:28 AM

V moves to AM 28, still 230' in the air, and reassesses the situation. V quickens a targeted dispel magic(dispel check 34) at the watery undead hoping to end a buff the creature may have. As he does so, he momentarily ponders having just used the last charge of his two quicken rods.

V then casts an empowered chain lightning at the undead at AS26 with secondary bolts hitting up to 18 other undead withing 30' of him. He would have preferred to cast an empowered fireball from a scroll, but was concerned about setting the city on fire. Damage 109. reflex save for 59 damage. reflex save is 29 for primary target and 27 for secondary targets.

The greater earth elemental continues to attack the undead around him, hitting ac 36 and 32 with a cleave hit of ac 32 if applicable. damage 12,23,23

The large earth elemental does the same. hitting ac 27, and 20 with a cleave hit of 19. damage 14,17,20

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 18 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 6 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx2
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -52 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack


AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  15d6=49 ; 15d8=56 ; d4=4 ;
Monday February 24th, 2020 9:49:01 AM

Tishe’ is glad the Skullheads are moving and supporting the people: she’ not going to have to use all of her high spell slots to teleport people to safety! She thinks and talks at the same time. “Sieur Lanliss, Sieur Charles, I recommend to keep healing and prepping to go in support of the other Skullheads when they need it”, she points down the road towards the wall at the rest of the team. “I’m going to move up and give Sieur Velarin some backup on that second Undead Water Monster!”

The Sorceress flies nearly vertical to get visibility, then casts an Enlarged Freezing Sphere on the UWM! Tishe’ thinks is may be only see the top of its head, but I will still hit any undead in the street within 40 feet!’

......
Move to S,38 30’ up
Enlarged Freezing Sphere on UWM. Centered above its head. 40’ radius! 49 damage. Reflex DC 26 for half
- if water subset is d8. 56 damage and staggered for 4 rounds. Reflex DC 26 for half

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 3. 6. 3. 1

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+26=35 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=21 ; d20+26=39 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=31 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=23 ; 2d6+20=26 ;
Monday February 24th, 2020 1:28:33 PM

Barratore takes aim at the Dragon turtle directly before the gate. As much as he wanted to leap down into the fray and start cutting into the enemy with his blade, he did not think time was on his side.

Deadly Aim Hit AC 35 / 23 / 32 / 31 crit 21 / 39 (If w/i 30 +1 all hits)
Dmg 26 / 25 / 31 / 23 Crit 23+23 / 26 (If w/i 30 +1 all Dmg)

Spells
Hero Feast- +1 Morale Will save +4 vs poison and fear
Protection from evil - 36 mintues
Haste- extended 23/36 rounds
Freedom of Movement 70 minutes
Fly 35/50 rounds

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday February 24th, 2020 6:03:54 PM

Edson continues running, more than halfway there. His lungs hurt, but be wasn't giving in.

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday February 24th, 2020 10:11:53 PM

Draco-Emrys continues to race over the city and readies to unleash a powerful abjuration focused on the Storm of Vengeance. Hopefully there is still a palace left standing after the storm ... if he's able to stop it!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:89 /141 
Monday February 24th, 2020 10:43:42 PM

"Charles, Can you tend to my wounds?", Lanliss asks.
He was losing blood and felt his body, every part of it.
Body Knackered, Lanliss knew he can't tempt luck again and fight the undead without improving his immediate condition.

TOTAL BATTLE: all combatants (DM Cayzle)   d20=12 ; d20=5 ; d20=5 ; d20=17 ; d20=17 ; d100=88 ; d100=75 ; d20=3 ; d6=5 ; d20+9=16 ; d20+9=14 ; d20+7=10 ; d3=3 ; d20+7=11 ; d20+7=24 ; d8+3=5 ; d8=7 ; d8=7 ; d8=1 ; d8=5 ; d8=3 ; d8=1 ; d8=7 ;
Monday February 24th, 2020 11:36:59 PM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 9 of 18. He looks for Emrys to come pick him up ... maybe some round? He keeps on running.

Barratore quickdraws his bow and shoots at a turtle. He hits and damages it!
Please make a Will save vs DC21, and then three Will saves vs DC20.
See South Map!

Draco-Emrys flies another 480 ft. You will be in range to try to dispel the ongoing Storm of Vengeance. next round. You are at H7 on this map. The Storm of Vengeance is at the intersection of I-J-6-7 and has a radius of 360 ft.

Tishe' rises and cast a very very cold spell. And in this way she learns that not only is this opponent not an outsider and immune to lightning, but also immune to cold. [OOC: Sorry!]

Velarin flies to AM-28. He tries to use a quickened dispel magic on the watery undead. Unfortunately, it is an undead thing with no magic items and no spells cast on it. Then Velarin casts an empowered chain lightning at the undead at AS-26 with secondary bolts hitting up to 18 other undead within 30' of him. One of those is the watery-looking undead thing, but it is immune to lightning, as Tishe' has discovered. The spell does take out a lot of undead.

The two elementals take out four undead.

Lanliss starts the round at only 13 hit points, by my calculations. He asks Charles of the Skullheads for curing.

Everybody, PLEASE keep your hit point total up to date in your header.

THE SKULLHEADS

Charles casts a cure on Lanliss. That's 38 hp curing to Lanliss!

The other Skullheads move south.

THE ENEMY

A wraith attacks the greater earth elemental. Five more points of Con damage kills the greater earth elemental.

A number of undead surrounding the large earth elemental inflict 5 hp damage. That's 57 damage of 68. It is still up and fighting!

The unwounded undead sea monster moves off he wall and down into the city. A double move suggests that it is heading toward Charles and Lanliss!

Other enemy undead shuffles around, moving deeper into the city. The grease continues to keep the ramp undead at bay.

Note that three wraiths are flying up toward Velarin!

And the North Map!

AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+15=23 ; d20+30=50 ;
Tuesday February 25th, 2020 5:30:13 AM

Tishe’ grimaces, the monster undead is posing a real threat and she hasn’t been able to touch it. The General having a Protection vs Sonic attacks and this monster near immune... Ideas flash around her head and meet with the Storm of Vengeance over the palace that has the portal. Thinking and speaking: “There is no way the Sahaugin should target the Portal and defend against our usual battle pattern unless they have a spy traitor inside Effacia. And that means we need to be creative in fighting back.”

“Lanliss sweetie, you were just using a healing wand on the Wall, keep healing yourself! I’ll try to at least slow this thing down. I’m going to try to make myself into a big Immovable Rod. This is the most sun-baked idea I’ve ever had...”

Tishe’ speeds off to meet the UWM alone, acrobatically flying to where she is between two buildings and 15’ off the ground. (Move to W,37). “Lord Saar, Ma’ab, and Gray Wanderer, I hope this works...”. And Defensively casts Resilient Sphere on herself, encasing her in a 19’ diameter wall of unmovable, impenetrable Bubble of Force!

Move to W,37. 15’ up
Acrobatic to avoid AOO if the creature has Reach. 23
Defensive cast. 50
Resilient Sphere. 19 rounds, 19’ diameter bubble acts as Wall of Force
Grease spells. 19 minute duration

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 4. 6. 4. 1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=29 ; d20+15=31 ; d20+15=28 ; d20+15=32 ; 2d6+8=17 ; 2d6+8=16 ; 2d6+8=14 ;
Tuesday February 25th, 2020 9:27:18 AM

V shares his beliefs with the other keepers. "Tishe' and Lanliss, I think this watery undead guy is some sort of undead golem. It seems to be immune to most spells. Barratore, how goes it with the Dragon turtles?

"Tishe', I think I have an idea. If you guys can draw him out in the open and away from the buildings as much as possible, I have a reverse gravity memorized. I should be able to leave him hanging 45' in the air for awhile. My only other option is bringing in more elementals, which I am running short on,but have a couple left.

V casts a magic missile at the wight closest to him(29 damage) and then moves to AE36, still 230' in the air. He hopes that by casting before he moves, it will prevent them from being able to track him.

The large earth elemental keeps swinging at the undead around him. hitting ac 31 and 28 with a cleave hit of 32. damage of 17,16, and 14.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 5 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx3
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24) -57 damage
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday February 25th, 2020 1:43:16 PM

A song pops up in his head as he runs, maybe that would help with the pain in his body.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:51 /141  d20+22=38 ;
Tuesday February 25th, 2020 9:34:11 PM

"Thanks", Lanliss says as he simply moves to near the buildings (39V if possible).
He tries to focus on the sounds and what he sees.
"Should we focus on the big thing or just kill the small units of the undead that are in the city he wants to ask.
But Velarin plans makes sense so he proceeds, he takes a peek and then shouts at the monster,"Come here you ugly nasty thing, I bet you can't catch me".
Lanliss will then ready himself to run from what currently, guarantee him a probable chance to die.

Perception 38


Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday February 25th, 2020 10:12:13 PM

Emrys finally gets within range and he unleashes the magical force of his spell.

(Emrys casts Greater Dispel Magic on the Storm of Vengeance. Targeted Dispel. Empowered by Surrender Blood and Reach Spell. Range: Long 1,280 ft. Dispel Check: d20+22 = 39. This was copied over from last week, so you don't have to.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+16=20 ; d20+16=34 ; d20+16=22 ; d20+16=35 ; d20+26=38 ; d20+21=23 ; d20+16=32 ; d20+11=31 ; d20+11=26 ; d20+26=37 ; 2d6+20=27 ; 2d6+20=27 ; 2d6+20=30 ; 2d6+20=26 ; 2d6+20=29 ; 2d6+20=25 ; 2d6+20=32 ;
Tuesday February 25th, 2020 10:45:31 PM

Barratore draws back on his bow and lets another volley fly.
Everything is under control at the gate, be done in about a minute. Ive got the cure to a golem right here with me. Sounds though as if I should've went north. It'll take me a couple of minutes to get all of the way at this point

Deadly Aim Hit AC 38 / 23 / 32 / 31 crit 26 / 37
Dmg 27 / 27 / 30 crit 26+29 / 25 / 32

Will Save 20 vs DC 21
Will Save 34,22,35 vs DC 20

TOTAL BATTLE: all combatants (DM Cayzle)   d8=4 ; d20+7=27 ; d20+7=14 ; d20+7=12 ; d20+7=19 ; d20+9=18 ; d20+9=10 ; d8+3=9 ; d8+3=10 ; d8+3=11 ; 4d10+15=31 ; 4d10+15=38 ; d20+9=24 ; d20+10=21 ; d20+10=17 ;
Wednesday February 26th, 2020 12:35:38 AM


Edson keeps running. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 10 of 18.

Barratore sees a huge mass of shifting colors, but the magic has no effect on him! He continues hitting the dragon turtle with arrow after arrow. By my reckoning, Barratore has inflicted a truly punishing 373 hp damage to this turtle! Where arrows hit the head or feet, there is blood. Where arrows hit the shell, they make puncture wounds that ooze. And yet the turtle, while swaying on its feet, remains up and attacking! See South Map!

Barratore, see below for enemy actions.

Draco-Emrys, at H7 on this map, dispels the Storm of Vengeance. The storm clears, and you see that the damage has been awesome. Buildings are damaged. You see some corpses on the streets (though you hope most people have sheltered in basements). The palace is damaged, and parts of a roof are caved in, but it is still intact.

Tishe' hovers right in front of the undead sea thing and casts Resilient Sphere in an attempt to stop the monster's advance.

Velarin hits a wraith with a magic missile. Then he moves off, hoping to be undetected. He ends move about 200 ft over the last remaining undead sea thing, which does not sense him (it has blindsight, but only to 120 ft).

The last elemental takes out two undead.

Lanliss moves up behind the resilient sphere, almost taunting the undead sea thing to attack.

Everybody, PLEASE keep your hit point total up to date in your header.

THE SKULLHEADS

Charles sticks with Lanliss and asks him "what's the plan?" He casts a cure light wounds -- That's 13 hp curing to Lanliss!

The other Skullheads use ranged attacks and reach weapons to attack the skellies and zombies swarming the elemental, and take out several. Sister Wendy also takes out a nearby wraith with a flame strike.

THE ENEMY

A number of undead surrounding the large earth elemental inflict 15 hp damage -- it served well, but now it is returned to the elemental plane, defeated!

The unwounded undead sea monster moves to attack. It slams the resilient sphere twice, inflicting 31 and 38! The sphere, like a wall of force, has hardness 30, so the sphere takes 1 and 8 hp of damage!

A grand total of 23 skeletons, zombies, and shadows have scattered into the city. That's going to be a problem, but considering how many swarmed the wall, maybe this counts as a small victory!

The grease continues to keep the ramp undead at bay.

Three wraiths continue flying up toward Velarin's last location, but they do not see where he is now.

In the south, the three dragon turtles ignore Barratore and breathe onto the gate house. Already melting, it will soon be a steaming hole in the wall, open to any invading force! A ray comes from nowhere from in front of Barratore and hits his touch AC -- he is blind for next round. Two targetted dispel magics also hit him, dispelling magical effects with rolls of 21 and 17. [OOC: Dan, you tell me what effects if any are dispelled, or list all your active effects and their caster levels and I'll figure it out.]

And the North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  5d4+14=27 ;
Wednesday February 26th, 2020 8:08:08 AM

V frowns slightly as he sees the last elemental return to the elemental plane of earth. He then frowns further as he sees Tishe' not only not try to draw the watery horror into the street, but block his path and keep him next to the buildings. "Alright, new strategy" he thinks to himself.

"Alright Tishe', I gotta get closer first, but I'm gonna summon another big earth elemental to beat on him. Then I'll summon some air elementals to fight the Wights.

V fires another magic missile at the wight he hit last round for 27 more damage. and then moves to AO36 dropping down as far as he can as he does(I believe he is 160' in the air at AO36)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 17 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 5 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx1, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c


AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d100=79 ; d20+25=43 ;
Wednesday February 26th, 2020 7:47:18 PM

Tishe’ sighs: something worked! ‘And if it continues to think I am in here, it should continue beating on the bubble even when Im not here!’ And then (assumedly) Barratorre describes his blind and dispelling situation via the telepathic link.

‘I’m going to meet Sieur Barratorre and help take care of the South Gate, and then teleport us both back to the North Gate to deal with the UWM.’ Tishe’ weaves another spell, “I wish to teleport 40’ north of the South Gate!”

Tishe’ immediately looks for Barratorre and (using her move action) Readies a Dispel Magic Counterspell for the first spell to be shot at Barratorre!

......
Limited Wish to Teleport. -1 diamond. 79% on target for ‘seen casually’. 40’ north of the South Gate, 15’ up.
Readied Dispel Magic Counterspell. DC 43

Resilient Sphere. 18 /19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 2. 2. 4. 6. 4. 2

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141  d3=1 ;
Wednesday February 26th, 2020 9:31:21 PM

"I have no plan", Lanliss says as he sees Tishe' handling the monster very well.
"We either observe or we go back to help", Lanliss says as he refers to the SKULLHEADS.
Lanliss takes a coin and flips/ throws it into the air.
"Let's let luck decide", He says firmly with confidence.

rolled a 3d dice for the DM to choose what happens !

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday February 26th, 2020 9:47:34 PM

He keeps running, moving in a systematic fashion. Something to kill the time. One leg... othe leg... back and forth

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind   d20+26=33 ; d20+21=27 ; d20+16=19 ; d20+11=24 ; d20+26=44 ; d100=1 ; d100=22 ; d100=11 ; d100=20 ; d100=53 ; 2d6+20=28 ;
Wednesday February 26th, 2020 10:47:48 PM

The first spell hits and the everything goes black, OK, Looks like things are a bit more complex down here. Spellcasters are loose and I just got blinded.
Not sure how premanent it is. Also, Something odd about the Dragon turtles. I have really unloaded on one and he is still standing


Welcome to the South gate Tishe.
Barratore grins a bit and takes aim at the Dragon Turtle he has been shooting at.
Can you cast Resist Fire so I can go down there?

Deadly Aim Hit AC 33 / 27 / 19 / 24 / 44 Miss % 1 / 22 / 11 / 20 / 53
Dmg miss / miss / miss / miss / 28

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 1 Protection from evil - 36 mintues
CL 18 Haste- extended 22/36 rounds
CL 18 Freedom of Movement 70 minutes
CL 5 Fly 35/50 rounds

Given the 21 and 17, I am going with the Protection From Evil and Flying spells to be dispelled

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=36 ;
Wednesday February 26th, 2020 11:22:03 PM

Emrys is glad the storm has ended, but regrets not getting there sooner. He looks around to see if he can spot the source of the spell ... that being the evil archcleric he had heard about. (Perception: 36)

If he doesn't spot the cleric, Emrys will land on the nearest solid, flat surface (roof, wall, etc.) and polymorph back to his normal form (free action) and casts a divination. Does he feel a pull in any direction?

(Emrys casts Locate Creature. He wishes to locate a high-level sahuagin cleric. Range: Long, 1120ft. Area: circle - centered on Emrys with a radius of 1,120 feet. Duration: 180 minutes.)

Emrys also listens to the others, via Party Radio. "The storm is over ... the palace is a wreck! Tishe ... is it the cleric attacking Barratore? I wasn't aware of other casters ... of course, I wasn't privy to the roster of this school of fish."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday February 27th, 2020 9:36:29 AM

V listens to the reports coming in from his fellow keepers and grimaces, thinking to himself "This is going all wrong. We've got the wrong people in the wrong places. The size of this battle field is a nightmare."

V ponders what to do next as Tishe' takes a poof pill and wanders over to Barratore.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday February 27th, 2020 11:09:11 AM

"Tishe, do you have multiple teleports. can you grab me if I describe where I am at and bring me to Barry?" Edson says through the mental chat. If the answer is yes, he begins rattling off all his surroundings. Name of inn or stores, roads, any landmarks.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 237/237 Barratore Steelwind  
Thursday February 27th, 2020 8:51:20 PM

Up since 3am traveling home. Just got in. I’m beat. Posting tomorrow

TOTAL BATTLE: all combatants (DM Cayzle)   d4=4 ; d4=4 ; d20+9=12 ; d20+9=29 ; d20+9=18 ; d20+9=12 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; d20+8=12 ;
Friday February 28th, 2020 12:48:41 AM


Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 11 of 18.

Barratore, blinded, loses his Protection From Evil and Flying spells. He shoots blindly. The blindness, which required just a ranged touch and had no save, lasted only a round. For the moment, his vision clears, and he sees that the wounded Dragon Turtle is lying there dead. The other two are still melting a hole in the gatehouse (presumably to open the way for a larger invasion?) Barratore, facing multiple caster if he has figured this out, calls for back-up. See South Map!

Emrys lands in H7 on this map, casts Locate Creature, but does not find the Sahuagin Caster within the 1,100 ft spell range. He coordinates with telepathy.

Tishe' makes a wish and blips out of the sphere to a spot 15 ft above the road, 40 ft north of the gatehouse. She readies a counterspell. [OOC: Can you do that if the caster is invisible? Moot this time because the casters are not casting dispels.] Tishe' sees two living turtles and one down. She sees no casters.

Velarin takes out a wounded wraith with a magic missile. (They are wraiths, not wights.) Then he flies down to AO-36, hoping to be undetected. He ends move about 160 ft in altitude.

Lanliss and Charles race north to join the other Skullheads.

THE SKULLHEADS

The Skullheads attack the lesser undead and the ghast in the road in front of them. They take out the ghast and two skellies this round.

THE ENEMY - NORTH

A few remaining lesser undead attack the Skullheads. Sister Wendy takes some damage.

The unwounded undead sea monster again attacks the sphere, inflicting minimal damage.

A wraith charges Velarin, since it is within 60 feet and has the lifesense ability. It attacks, but misses!

Another wraith descends towards the Skullheads.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. The other two wait for their breath weapons to recharge.

Two rays comes from nowhere toward Barratore and one hits his touch AC -- he is blind AGAIN for next round. In addition, a scorching ray comes out of thin air to hit Barratore for 25 fire damage.

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+27=43 ; d20+27=39 ;
Friday February 28th, 2020 8:29:05 AM

V curses himself for being too focused on a single opponent. This Undead water monster could wait. The much greater threat to the city was the gates being breached and a full invasion. Unfortunately, he was out of teleports, and his dim doors wouldn't get him there quick enough. "Should have had Tishe' give me a lift. They will have to handle that side for now"

Hoping to pen the undead sea monster in for a few, V will defensively cast a wall of force from AD 38 to AD 34 that is 33' high(concentration check 43, success)

V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 16 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 4 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c



AC 25/ T25/ F23 CMD22. (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+25=42 ;
Friday February 28th, 2020 6:01:12 PM

Tishe’ thinks and responds to Edson: ‘I can, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should start flying and I’ll tell you when we are ready.’

The sorceress notes she is not noticed right now, so she first weaves a Quickened See Invisible on herself and looks about to spy the two invisible spellcasters. And then she weaves a Glitterdust spell, trying get both casters in the spell effects. (Success if within 20’ of each other)

And THEN, Tishe’ uses her move action to Ready a Counterspell for the first of the two casters to try to cast.

........
Glitterdust! 10’ radius. -40 Stealth! Will DC 20 or blind
Counterspell. (Dispel Magic). 42!

Resilient Sphere. 16 /19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 3. 2. 4. 7. 4. 2

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141  d20=20 ;
Friday February 28th, 2020 9:26:55 PM

Lanliss goes near the small skirmish (Z27).
He tries to assess the situation and will aid the skullheads in their fight, he helps in a way....
He Decides not to attack at but help in a different way

Aid another
D20=20 (Natural Success)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 212/237 Barratore Steelwind   d20+18=24 ; d20+16=21 ; d20+27=43 ; 6d8+28=53 ; d100=66 ;
Friday February 28th, 2020 10:46:18 PM

Barratore's vision returns for a hot second and then goes black again. Oh this could get tiring. Shifting his stance to about his 7 o'clock Barratore tosses Tishe a wink. More than 1 way to find a turtle Barratore draws his sword

The fighter then pivots right and takes 4 great strides to his right and launches himself off of the wall in the direction where he had last seen the Dragon Turtle

Acrobatics 26 for long jump = 25' forgot Base speed is greater than 30
Acrobatics 21 to ignore 10' of fall.

If the Dragon Turtle strikes at him, Barratore, now knowing where the creature is and strikes from his prone position

Grtr Vital Strike Power Attack Hit AC 43 Dmg 53 Blind Miss 66

Barratore has Blind Fighting and can move full speed while blind and keeps his Dex for AC

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 21/36 rounds
CL 18 Freedom of Movement 70 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Saturday February 29th, 2020 9:47:48 AM

Edson keeps running, his question unanswered.

TOTAL BATTLE: all combatants (DM Cayzle)   d6=6 ; d20+10=24 ; d20+9=11 ; d20+9=11 ;
Saturday February 29th, 2020 9:58:03 AM


Edson keeps running along the top of the town wall, headed north. He runs 325 ft per round, and he is moving from L8 to I5, call it 6,000 ft. He will take 18 rounds. He is on Round 12 of 18. [From his spot on the wall, Edson sees a pack of four ghouls and a ghast chasing a mom and two children.

Emrys stands on a roof in H7 on this map. [OOC: We'll retcon his actions when he gets a post in.] Over near the palace, Emrys sees a dust cloud, as if part of the structure has collapsed. That's a good 1,000 ft away ... 2 rounds by flying dragon.

Velarin traps the undead water thing with a wall of force and then dim doors away from his attacker.

Lanliss helps the Skullheads as they attack the undead near them.

Tishe' casts See Invisibility an spies two Sahuagin casters, flying, 50 ft apart. Careful not to hit Barratore (he has had enough problems with vision!), she is able to glitterdust Caster One.

Barratore, blinded, is inspired by the heroism of the DAY and makes an incredible LEAP of faith that is also a literal LEAP. Indeed, this is truly his LEAP DAY! [Please accept a hero point!! Well played!] He takes a small bit of falling damage (6 hp) and lands prone as a move action. Lying on the ground, he readies a mighty blow for the moment he is attacked by a dragon turtle.

THE SKULLHEADS

Lanliss and the Skullheads take out three skellies and a zombie.

THE ENEMY - NORTH

The unwounded undead sea monster, trapped by force, takes the easier way out. It starts slamming into the building next to it. Normally it uses this power to sink ships at sea, but it works just as well on buildings. People start running in terror as the building starts to collapse. (Light brown on the map next to the monster.)

Two wraiths, high in the air, fly down through walls and roofs into buildings.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. The other two breathe on the wall. Barratore feels the heat, hears the roar, but it is not aimed at him.

The glitterdusted caster (C1) is now visible but makes his save vs blinding. For just a second, Barratore can see -- he sees the caster above him -- an unarmored sahuagin. Then that glittery caster points at Barratore, shooting out a ray, hitting touch AC11, a miss. [This is a class ability, not a spell, so no countering.] Caster 1 flies down and hides behind the corpse of the dead dragon turtle. (Still on the map but no one has line of sight to him.)

C2, visible only to Tishe', flies down, such that Tishe' no longer has line of sight to him. From Barratore's perspective, another ray comes out of nowhere. This one is also a miss!

Finally, Tishe' sees -- barely, through the rubble -- that the area outside the gatehouse is now foggy! Barratore, please Highlight to display spoiler: {This is a solid fog spell -- look it up please. Your moves, attacks, and vision are all hindered. There is no save. Finally, you hear the turtles moving around in the fog -- the map positions shown are likely now wrong. Within five ft, concealment (20 % miss), further out, can't see. On the plus side, you are not blind!}

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Saturday February 29th, 2020 2:19:37 PM

V thinks to Lanliss. "You guys try and save the people, and if the skull heads can do something about the flying undead, I'd appreciate it. I'm gonna start bringing in some muscle."

V calls forth a scroll from his haversack and casts the summon monster7, bringing in another greater earth elemental at AJ25 and instructing it in Terran to kill the undead inside the city walls but leave the living unharmed.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 15 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 3 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  d20+25=44 ; d20+20=36 d20+25=29
Saturday February 29th, 2020 5:09:15 PM


Tishe’ thinks and responds to Edson: ‘I can, Sweetie, but it’s going to take a minute to help Sieur Barratorre with a couple troublesome Mages. I believe you should keep going and I’ll tell you when we are ready.’

The Sahaugin Mages dropped back, and Barratorre did some inspiring heroics, thinks the sorceress, and so can I do less? she keeps a running inner monologue so the other Keepers know what’s going on. The answer is no, and the refugee from the Sargrass Plains rises into the air in pursuit, flying forward and at an angle to get a view on the other side of the wall, (Fly to W,15. 45’ up) and looks about for the two spellcasters. (Perception. 44), and sees “Its Solid Fog! (Know Arcana 36)

Tishe’ defensively casts a Targeted Dispel Magic (Dispel 29) on the Solid Fog to clear the way for Barratorre. Then she shouts in Aquan at Caster #2, “playing with a Warrior is just poor sport, why don’t you pick on someone who can fight back?”

.....
Perception 44
Know Arcana 36 vs 19 to see Solid Fog
Defensive Stance. +3 AC
Dispel Magic 29 vs dispel a 19th level spell

Resilient Sphere. 15/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 3. 3. 4. 7. 4. 2

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind  
Sunday March 1st, 2020 8:49:24 AM

Barratore gets up and gives a quick scan if the Solid Fog is gone with Tishe's Dispel, Barratore will move in on the Dragon Turtles.

If the Solid Fog is still in effect, Barratore will move away from the City 20' then turn towards the gate house and move 30'.

Freedom of Movement grants unrestricted move in Solid Fog

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 21/36 rounds
CL 18 Freedom of Movement 70 minutes

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=36 ;
Sunday March 1st, 2020 10:31:02 PM

Emrys eyes and other senses scan the area. With all the chatter over Party Radio, he feels pulled in every direction. He growls in frustration. With the sight of the dust cloud and the partial collapse of the palace, he launches himself (in dragon form) in that direction (fly 480ft). Along the way, he is continuously mindful that the evil cleric may be near. He isn't sure what he will do at this point if he senses the cleric with his divination (locate creature). Until then, he needs to rely on his other perceptions (low light, darkvision, blind sight, scent, true seeing).

(Perception: 36)

Reporting to the others he says, "The palace is collapsing ... I'm moving in!"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:64 /141 
Monday March 2nd, 2020 9:36:58 AM

"Wraiths !", Lanliss shouts.
"I am going to fight these two", Lanliss says and points at them.
Lanliss starts to move closer to them, ready to make a defensive maneuver if necessary.

Action: move to AC 28
Action#2: act defensively, but not total defense.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=29 ; d20+15=18 ; d20+10=25 ; d8+4=5 ; d8+4=10 ; d8+4=9 ; d6=5 ; d6=5 ; d6=6 ;
Monday March 2nd, 2020 11:29:37 AM

Edson closes his eyes for a split second. the mother and child needed him, but if he didn't make it to help, the whole city could be lost. Still......

He stop and fire at whichever undead is head out, hoping he can cause enough damage with his fire and arrows to have the rest of the undead stumble into it and give the family time to run.

Hit ac 29 5 dmg +5 fire
hit ac 18 10 dmg + 5 fire
hit ac 25 9 dmg +6 fire

No matter the outcome, he turns and continues running, hoping he bought them enough time and doesn't hear screams

TOTAL BATTLE: all combatants (DM Cayzle)   d20+9=21 ; d4=4 ; d4=3 ; d20+6=23 ; d6=2 ; d6=6 ;
Monday March 2nd, 2020 3:42:00 PM


Edson is in K5 on this map. Last round he saw a Ghast and a pack of Ghouls chasing a family. Luckily with bow already at hand, he stops to fire at the undead. He takes out the ghast with his first two shots and then downs a ghoul with his third shot. He starts running again along the top of the town wall, headed west. He runs 325 ft per round, so he has six more rounds of running to go. The Ghouls follow him!

Over the course of last round and this one, Draco-Emrys flies from H7 to I7 on this map. He ends move over the palace. Looking down, he sees a Blade Barrier almost 100 ft in diameter, protecting several large earth elementals within who are tearing down walls and attacking the structure of the palace. ALSO, 1,000 ft away in J7, Emrys senses the caster himself!

Velarin takes out a scroll and starts summoning help. You can specify the summoned monster and its map placement at the top of your turn next round. [OOC: Is Velarin flying, and at what altitude? The DM seems to have lost track.]

Lanliss moves right next to the building and readies his defense.

Tishe' flies forward and scans. She sees THREE casters -- one had been out of line of sight near the ground! [OOC: Okay, she sees two unglittered casters C2 and C3, and she suspects that the glittered caster C1 is hiding behind a dragonturtle body.] She dispels the Solid Fog.

Barratore, free of fog and blindness, steps up to a Dragon Turtle. Honestly, that's just a five ft step. Feel free to take actions to complete the round and we'll retcon it in.

THE SKULLHEADS

Lanliss and the Skullheads maneuver to be ready for the coming wraith attacks. Tim, the surviving dwarf who specializes in using a reach ghost touch weapon to fight incorporeal enemies, advises Lanliss. "Dude, you gotta not stand next to walls. They pop out, hit ya, and then pop back in. Make them travel to get to ya, then you can attack as they come at ya. Just watch they don't come through the ground!"

A couple Skullheads are helping people run into buildings away from the Undead Sea Monster. One old man runs by a wraith, and gets TOUCHED with an undead drain as he passes by. The elder stumbles and falls (pink "p" on the map).

THE ENEMY - NORTH

The unwounded undead sea monster continues to attack structures so as to get itself free.

Two wraiths fly out of their hiding places, attack with Flyby Attack, and then retreat. One attacks Lanliss, and it hits Lanliss (even with his extra defense!) for 2 hp negative energy damage AND 6 hp CON damage. The CON damage means 54 more hp lost, so Lanliss is down 56 total this round!

The other wraith gets hit with a readied magic missile, an AoO from the undead-bane ghost touch reach weapon, a readied attack with the undead-bane ghost touch reach weapon, and a thrown returning undead-bane dagger. It goes down!

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

One dragon turtle is dead. Another attacks Barratore but misses wildly. The last one pulls its head and legs into its shell as it waits for its breath to recharge.

The glitterdusted caster (C1) points at Barratore. The warrior taur (wartaur?) sees him, and sees the beam fly out at him. It touches him, and Barratore is blinded again! That glittery Caster 1 flies back into cover behind the dead dragon turtle.

Sahuagins C2 and C3 look at each other after Tishe' looks at them and taunts them. Clearly, invisibility is no defense against this human caster. They both decide that it is time to cast Mirror Image. There are now 8 C2s and 7 C3s. They both also ascend.

ALSO, Barratore, please make a Will save vs DC21!

South Map!

North Map!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 206/237 Barratore Steelwind   d20+31=37 ; 6d8+28=61 ; d20+21=32 ; d20+31=40 ; d20+26=34 ; d20+21=23 ; d20+16=30 ; d20+31=47 ; d100=72 ; d100=82 ; d100=23 ; d100=44 ; d100=68 ; d100=57 ; 2d8+28=39 ; 2d8+28=40 ; 2d8+28=35 ; 2d8+28=37 ;
Monday March 2nd, 2020 5:15:27 PM

Last Round 5' Step Barratore swings once, needing a Move to get up
Grt Vital Strike Power Attack Hit AC 37 Dmg 61

Things go dark. Will Save 32 Barratore holds onto his bow in one hand, blade in the other and tears into the Dragon Turtle
Power Attack Hit AC 40 / 34 / 23 / 30 / 47 Blind Miss 72 / 82 / 23 Blind Fight reroll 44 / 68 / 57
Dmg 39 / 40 / miss / 35 / 37

Emrys, dont worry about what going on here. focus on what you can do where you are. Laniss, you should have that whole area secure by now. All right Edson, next time I'll carry you

Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 20/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 2nd, 2020 7:40:33 PM

(02/28 post: V will then heroically Dim door to AT25 and be 30' off the ground(cast defensively 39, success))

The greater elemental appears, centered at AR37, and V then instructs it in Terran to kill the undead water monster.. V then flies to AT37, still at 30' off the ground and dismisses his wall of force.

The earth elemental takes a move and a move and arrives, centered at AJ37, and eyes his opponents backside as he tries to bust through the walls of the building.

V speaks telepathically to Lanliss, "Let the skullheads know to leave the earth elemental alone. You all kill whatever undead you are able to, and keep each other safe. The undead water thing is the biggest threat on this side of the castle, but other than summoning elementals, there's not much I can do to him. If the wraiths go after the earth elemental, see if the skull heads can clear them away."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

AC 25/ T25/ F23 CMD22. +3AC defense (Freedom of Movement) HP 148/164 Tishe’ (SteveK)  5d4+5=17 ; 5d4+5=21 ; d20+20=26 ;
Monday March 2nd, 2020 8:50:56 PM

Tishe’ sees the third caster and how they prep to box her in. “Oops, this is going to take a little longer than I thought, packmates. Sieur Barratorre and I can still handle it. It sounds like we all have people to Keep.”

The Spellweaver flies to confront Caster 2 (and incidentally closer to Barratorre), and takes stock of the Mirror Image spell... and she smiles. “I believe the pattern has a loophole”, she says, and weaves a Magic Missle spell, sending 5 Missles unerringly into the Caster and ignoring the images! Then she comments as if reciting an old spell primer, “Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments”, and she weaves a Quickened Magic Missle spell for five more Missles!

....
Move to AF,21. 40’ up
Know Arcana. DC 26
Magic Missle. 17 damage
Quickened Magic Missle. 21 damage

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 3. 3. 5. 7. 4. 2

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=35 ; d4+2=5 ; d20+15=28 ; d20+15=23 ; d20+15=31 ; d20+15=28 ; d20+15=24 ; d20+15=19 ; d20+15=28 ; d3=1 ; d20+15=22 ; d20+15=27 ; d20+15=29 ; 2d6+9=13 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=15 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=20 ; 2d6+9=14 ; 2d6+9=20 ; 2d6+9=19 ; d20+18=30 ; d20+18=28 ; d20+18=22 ; d20+18=34 ; d20+18=19 ; d20+18=27 ; d20+18=25 ; d20+18=27 ; d20+18=35 ; d20+18=28 ;
Monday March 2nd, 2020 9:16:47 PM

Emrys looks down at the elementals within the blade barrier and then his senses begin to tingle and he looks in the caster's direction.

In a sinister tone, he says chillingly "Ahhh .... Dinner is served!"

But what to do, stop the elementals from collapse the palace or stop the cleric ... why not both. With his claw, he pierces the thin veil between the Living Wold and the Realm of Shadow. He becomes bathed in the gloom of the void. The light of day seemingly retreats from his draconic form. The darkness coalesces in his gaze as it springs forth like a beam at the area where the elementals stand crashing in a 20-ft radius burst.

(Using a Hero point for an extra Standard Action: Emrys casts Greater Dispel on the area of the elementals and blade barrier. Type: Area Dispel. Range: 280ft. Area: 20-ft radius burst. Greater Dispel Check: 35)

Emrys turns his terrifying gaze at the cleric, he chants a few words of power and flexes his claws with measured movements and suddenly the ground erupts around the cleric.

(Emrys casts Shambler, empowered by by Reach Spell. Range: Long, 1,120-ft. Area: Surrounding the Cleric. # of Shamblers 1d4+2 = Five (5) Advanced Template Shambling Mounds.)

Each of the giant shamblers appear surrounding the poor cleric. They all flank one another as well and they each wail on the cleric ... grabbing him after each successful hit.

(Shambler Attacks: Hit AC: 28, 23, 31, 28, 24, 19, 28, 22, 27, 29. Damage: 13, 17, 18, 15, 16, 15, 20, 14, 20 and 19. Grabs with each hit: CMB +18 grapple: 30, 28, 22, 34, 19, 27, 25, 27, 35 and 28.)

Emrys commands them, "TEAR HIM APART." He then launches himself in the cleric's direction.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:8/141 
Monday March 2nd, 2020 9:16:59 PM

Lanliss feels pain from this drain of energy and stumbles back from the building (AC 25), he makes a defensive stance, now totally prepared for the wraith.
He also thanks the dwarf for the helpful advice.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 3rd, 2020 10:27:52 AM

Edson continued running, hoping the undead kept following him and didn't chase after another target. He had to be getting close to the battle, but he still was a little off.

TOTAL BATTLE: all combatants (DM Cayzle)   d3=1 ; d8=6 ; d8=4 ; d8=1 ; d8=7 ; d20=14 ; d20+9=16 ; d4=3 ;
Tuesday March 3rd, 2020 1:59:52 PM


Edson keep running -- he has five more rounds of running to go. He outpaces the ghouls, and eventually they drop back.

Draco-Emrys, in square I7 on this map, casts a greater dispel magic. It has a 20 ft radius, and the blade barrier is 100 ft across. Hmmm, how many elementals can she catch in the dispel radius? Let's roll a 1d3 ... ONE. The blade barrier goes down and so does one of three large elementals. [OOC: Please save your hero point -- just the dispel happens this round, see next.

Now, let us talk about this Shambler spell. You cannot see the Caster because he is in a building. Like I said, you can SENSE him, that is, you know the right direction. You know that he is not moving. You guess the distance of about 1,000 ft because he came into range just now. But you do not know the exact distance. Given all that, how do you know where to put your shamblers? If they land in the building and the building collapses, will you have the blood of innocents on your hands? What if it is not even the right building? How will the shamblers even find the Caster? Your kindly DM assumes you will not cast the spell yet.

Velarin summons a greater earth elemental and commands it to attack the undead sea monster. It lumbers forward but cannot reach the monster yet. Velarin flies south and dismisses the Wall of Force so that there is no barrier between the elemental and the undead.

Near death, Lanliss moves back and assumes a sturdy defense.

PRIOR ROUND RETCON: As Barratore faces off with the dragon turtle and engages it in melee, he sees that Highlight to display spoiler: {There is only the translucent outline of a dragon turtle, not a flesh-and-blood monster!} THIS ROUND Barratore, blind again, swings wildly and misses every time -- Highlight to display spoiler: {as if there were nothing there at all!}

Tishe' moves forward and unleashes two magic missiles on Caster 2 for 38 damage.

THE SKULLHEADS

Sister Wendy sees that Lanliss is in bad shapes and drops a Cure Serious Wounds spell on him, curing Lanliss for 26 hp! LANLISS, remember that with your -6 Con drain your max hp is reduced by 54!

The other Skullheads make a wall in case the undead sea monster breaks through. They ready attacks. Except for the sneaky beastkin who tries to circle around to the monster's rear.

There is no sign of the final wraith. Perhaps it has gone in search of easier prey.

THE ENEMY - NORTH

The unwounded undead sea monster breaks through a building and moves toward the Skullheads, ignoring the elemental.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One flies up and away from the dead turtle, points at Tishe', and misses with a ray.

Wounded (-38) Caster Two with Mirror Images points at Barratore, hits Touch AC16, exactly what he needed, and blinds Barratore for another round.

Caster Three with Mirror Images casts Cloudkill in the air to hit both Tishe' and Barratore. The could starts out 10 ft off the ground, extending 40 ft up to total 50 ft. Then it sinks down 5 ft down and 5 ft over. Barratore and Tishe', take 3points of Constitution damage on your turn each round while in the cloud (a successful DC19 Fortitude save halves this damage). Note that the cloud also limits vision.

South Map!

North Map!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+22=34 ;
Tuesday March 3rd, 2020 5:56:17 PM

Recovering his sight but now in yet another fog cloud Barratore is tempted to simply sit down. Every single move has been perfectly countered and every single choice the group has made has been incorrect and while it takes them 20-30 seconds to get anywhere, the bulk of the power of the enemy forces seems to be able to teleport at will. His blade is worthless and so he sheathes it. If he leaves the cloud, he will be struck blind again and so he has to stand still. By all reports from Emrys, the city has already fallen

We need to get the people to the Teleport Circle. There are far too many too powerful casters spread out and moving at will across the city.

Fort save 34
-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 19/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday March 3rd, 2020 6:58:09 PM

"you are right Barratore, This is definitely not going well. Hopefully I can finish with this thing momentarily and head to help either you or Emrys."

V mentally calls to Lanliss. "Lanliss, tell the skullheads to draw it out into the middle of the square so I can send it airborne for awhile and go help the others."

V flies 60' towards the water creature, and the Elemental moves 40' towards the water creature

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 120/164 -3CON Tishe’ (SteveK)  d20+12=18 ; d20+25=26 ; d20+25=41 ; d20+26=46 ;
Tuesday March 3rd, 2020 7:40:24 PM

Tishe’ is not prepared and takes a hacking breath of the poisonous vapors. Quickly, she weaves a Dispel Magic, and Heroically overcomes another coughing fit that threatens to break her concentration.

She thinks. ‘Sieur Barratorre, the second Turtle must be an illusion, but there is another close by. Use my directions and get to the third Turtle!’ She will give directions mentally to help Barratorre get close enough to where his Blind-Fighting can kick in. ‘The City hasn’t fallen, I think the Palace attack is a surgical strike. Sieur Emrys will deal with it. And we will deal with this threat!’

Tishe’ knows she can’t duel with three mid-sized magicians; she has to whittle down the competition quickly! Using her sorcerous powers to weave Metamagic with no loss of time, weaves a Maximized Magic Missle spell against Caster 2! (25 damage)

Then she readies to counter the first spell any of the casters attempts! (Dispel Magic as Counterspell- 46)
....
Save vs Cloudkill. 18 miss! -3 Con (28 hp)
Hover at AF,21. 40’ up
Quickened Dispel Magic. Nat1! Hero Point reroll. 41 to dispel Cloudkill. (Dispels caster Level 30)
Maximized Magic Missle. 25 hp
Readied Counterspell. 46

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 3. 3. 7. 7. 4. 2
2 of 2 Bloodline Power

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=37 ;
Tuesday March 3rd, 2020 7:48:04 PM


Lanliss looks for signs of the wraith, he tries to look or smell and hear something that might give clue to the wraith whereabouts moving a few steps away.
Move action (AE 26)
Perception 37

Emrys Myrridanmyl, stephen f. ac18 hp96/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=19 ; d20+18=19 ;
Tuesday March 3rd, 2020 11:30:57 PM

Emrys throught he saw the cleric in the streets, but that was merely an echo ... a lingering aura. Possibly a side effect of the divination and his draconic eyes. He knows now that the cleric hides within the building nearby... where he saw the phantom essence. 'Let him believe he is hidden for the moment; it will be his undoing.'

Emrys turns back to the palace and casts another spell to dismiss the elementals that are pummeling its walls.

(Emrys casts Greater Dispel on the elementals. Type: Area Dispel. Area: 20-ft radius burst. Greater Dispel Check: 19, natural 1. Hero Point Reroll: 19, NATURAL ONE! Seriously! My luck has turned.)

The Dragon growls in frustration ... "Gods Hooks!! Darn this forked tongue!"

Emrys reports via Party Radio, "The palace is taken a great deal of damage. Parts have collapsed. I'm currently finishing off a few stray elementals that are continuing to beat at the walls. I sense the cleric nearby ... the coward hides in a building. He currently isn't moving. The fool thinks he's hidden! Only the palace and some surrounding buildings have taken damage. Why are there still civilians? Weren't they evacuated before this fight?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday March 4th, 2020 9:18:27 AM

Edson looks back over his shoulder to see the ghouls falling away, he silently prayed they would stay away from any townspeople. He turns his gaze back to the fight, knowing he was getting closer. one day, maybe he would be able to fight.

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind  
Wednesday March 4th, 2020 10:08:58 PM

Tishe, why are the Dragon turtles trying to destroy the gate?

Barratore saw no troops, no others about, no creatures waiting to move through the gap. They seemed to be simply destroying it fro the sake of doing so. Throw away pieces on field.

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 18/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)   d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=2 ; d6=6 ; d20=3 ; d20=9 ; d20=5 ; d20=10 ; d20=7 ; d6=5 ; d20+22=38 ; 4d10+15=48 ; d20+9=19 ; 5d4+5=15 ;
Wednesday March 4th, 2020 10:51:57 PM


Edson keep running toward the north battle -- he has four more rounds of running to go.

Draco-Emrys, in square I7 on this map, tries to dispel the remaining elementals, but luck frowns on him. He asks about civilians. In fact, some people chose to hide rather than flee. That happens in all disasters. And some people are soldiers who fled and hid in buildings when the northern wall was overrun by the undead horde.

Velarin and his greater earth elemental move closer to the undead sea monster, a huge wave made of undead flesh with two wild eyes.

Lanliss moves and searches for the wraith or any other foes. The Wraith is either hiding or has flown away to seek easier foes. The only other enemy at the moment is the massive undead wave of flesh bearing down on the Skullheads.

Barratore, discouraged, stands and waits. But he is beginning to wonder if the entire assault on the gatehouse may actually just be a distraction?

Tishe' dispels the Cloudkill and offers a more positive take on the battle to Barratore.

THE SKULLHEADS

Sister Wendy channels healing to Lanliss and her friends. (Velarin is unwounded) The Skullheads and Lanliss are all healed 23 hp. "That's it, I'm tapped out on channels," Sister Wendy says.

Other Skullheads unleash on the undead sea monster. The necromancer only has Disrupt Undead cantrips left, but he shoots and hits for 5 -- first damage to the thing. The dwarf readies his reach weapon. Two other Skullheads shoot and miss against the monster's AC30.

THE ENEMY - NORTH

The slightly wounded undead sea monster advances on the Skullheads. It has reach 20, so the dwarf never gets to use his 10 ft reach weapon. The monster swings and slams vs AC38 for 48 damage to the soulseeker! Another hit like that would kill him.

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One flies up (20 ft altitude), points at Barratore, and hits touch AC19 with a blinding ray. Barratore is blind again!

Wounded (-63) Caster Two with Mirror Images tries to teleport away, but Tishe's spell counters that! He looks stunned and very wounded.

Caster Three with Mirror Images casts Magic Missile on Tishe for 15 damage.

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=28 ;
Thursday March 5th, 2020 7:59:00 AM

(ooc: I don't think you moved V or the earth elemental last round on the map. Elemental has moved 2x at 40' each since arriving at AR 37. He should start this round at AB37.)

V flies to U44 and begins casting a summon monster 5

The elemental moves up to the water beast and takes a swing. missing.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 14 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 2 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) 6hp remain and -6 str
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK)  5d4+5=15 ; d20+25=37 ;
Thursday March 5th, 2020 10:25:41 AM

Tishe’ rolls with the bludgeoning force of the Magic Missles. She momentarily feels sorry for these Sahaugin: homeless and driven from place to place looking for a home. But they were going about it in an evil way; killing and enslaving innocents; and they cannot be allowed to continue. She weaves another set of Magic Missles to strike Caster 2! (15 damage)

And she thinks on group channel. ‘Sieur Barratorre, That blind ray caster must specialize in illusions, that is thier power, but he has a limited number of rays and must be close to his limit. So too, he must be as powerful as you, otherwise you would only be dazzled, not blinded. I also think that if he is reduced to irritation Magic, he is mostly out of spells or a diversion.’

Tishe’ herself is running out of spells and doesn’t cast a Quickened spell this time, but does ready a Counterspell for the next spell cast by any of the three casters.

....
Hover
Magic Missle. 15hp
Readied Counterspell. 37. Dispels CL 26 or less

Resilient Sphere. 14/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.

Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 4. 7. 7. 4. 2
2 of 2 Bloodline Power

TOTAL BATTLE: all combatants (DM Cayzle)  
Thursday March 5th, 2020 1:59:07 PM

Sorry, forgot to move Velarin and the Earth Elemental on the map. Just fixed it.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday March 5th, 2020 7:33:45 PM

Edson continues running, getting ever so close.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+18=24 ; d20+18=25 ; d12=4 ; d12=10 ; d12=5 ; d12=10 ;
Thursday March 5th, 2020 8:08:45 PM

Draco Emrys doesn't want to waste another Greater Dispel Magic. So this time, he casts a necromantic spell that drains his lifeforce into his next spell. He then casts Greater Dispel Magic on the last two elementals. He hopes his draconic blood and forked tongue doesn't fail him.

(Emrys casts Surrender Blood. Deals 20 points of damage. Boosts next spell's caster level by +4.)

(Emrys casts Greater Dispel Magic. Empowered by Surrender Blood. Type: Area Dispel. Area: 20-ft radius burst. Dispel Check: 24+4=28. Hero point reroll: 25+4=29. Sigh, I doubt this does it.)

Having inflicted so much damage on himself in this battle, he decides to do a quick cure spell.

(Emrys casts a Quickened Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures: 4d12+18 = 4+10+5+10+18 = 47 points.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+26=40 ; d20+21=28 ; d20+16=18 ; d20+11=15 ; d20+26=30 ; d100=12 ; d100=24 ; d100=6 ; d100=42 ; d100=35 ;
Thursday March 5th, 2020 10:02:15 PM

Knowing a turtle was straight across when he was attacking the illusion. Barratore fires a few arrows that direction as he takes a 5' step

Deadly Aim AC 40 / 28 / 18 / 15 / 30
They all miss

That's all well and good Tishe, but doesn't do any good to know. Sorry I let Effacia and you guys down. Their battle plan was far superior than the drivel I put together.

Hey V, remember to keep an eye on the portal back home. They don't have to take the city to use it and as they have known everything else of the defenses and our positions, bet your pointed hat, they know about the portal


-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 18/36 rounds
CL 18 Freedom of Movement 70 minutes

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=22 ;
Thursday March 5th, 2020 10:47:02 PM

"Be careful Velarin, we have a wraith that gone away or is hiding", Lanliss relies to Velarin.
Lanliss then takes a look at the greater earth elemental, 'what a marvelous thing' , he thinks.
'No need to flank from there', he thinks.
Lanliss moves closer to the skullheads (Y or X 26)
"Anyone have an idea what to do apart from fighting this forbidden things?" , Lanliss asks the Skullheads.
"I can either enlarge one of you.....or I can try another crazy idea that might not work", He says loudly.
If someone agrees for enlarging, Lanliss will enlarge them otherwise......
Lanliss trembles with fear but he takes his reduce person wand and points it the thing that he fears
and starts to cast a spell that might or might not work.

OOC: Gragul save my soul..........this is what my character would do...

Action: move to Y26


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday March 5th, 2020 11:20:50 PM

"You're right Barratore. Pretty sure we are screwed on this one. I'm about out of everything. I'm gonna take a few more seconds here to give the skullheads a shot against this damn water golem elemental thing, and then I'm heading for the portal to disable it. On the way I'm gonna send a message to Dulcet letting her know we failed and to take necessary measures."

AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK) 
Friday March 6th, 2020 5:11:54 AM

Tishe’ scoffs mentally. ‘A strike team just on the palace, a couple blocks of damage, and a few stray undead in a city that is a mile across? Hook City would have events like this every other week! Effacia hasn’t fallen and we haven’t failed. Yet. ‘

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 6th, 2020 11:05:48 AM

“Tishe’ is right. It’s not over until it’s over. As long as the walls hold, we can yet pull this off. I definitely underestimated the amount of power that they could and would bring to this fight.”

TOTAL BATTLE: all combatants (DM Cayzle)   d20=14 ; d6=6 ; d20+21=15 ; d20+16=17 ; 4d6+15=36 ; 4d6+15=29 ; d20+18=33 ; d20+13=30 ; d6+9=10 ; d6+9=15 ; d20+22=41 ; d20+22=31 ; 8d10+20=66 ;
Friday March 6th, 2020 2:40:56 PM


Edson keep running toward the north battle -- he has three more rounds of running to go.

Draco-Emrys, in square I7 on this map, tries AGAIN to dispel the remaining elementals. The caster is CL18, so he needs a 11+18=29 to succeed. That's exactly what he got, so the enemy elementals are dispelled. Emrys senses that the enemy Caster is on the move. You can tell direction only, and that he is in range.

Velarin's map position has been retconned, sorry for DM error. The caster begins another summons. His greater earth elemental advances on the undead sea monster, swings on the AC30 thing, and misses.

Lanliss offers to enlarge one of the Skullheads, and Tim the Dwarf says, "OOH, me, me, please! That'll double the reach of my trusty bec de corbin here."

Blinded for the moment, Barratore still knows there is a dead dragon turtle, an illusionary dragon turtle, and a third unwounded dragon turtle. He quickdraws his bow and fires blindly ... but was the brave minotaur turned around or something? Every shot is wild!? The city wall takes damage!

Tishe' please make a DC21 will save. If you succeed, then Highlight to display spoiler: {Barratore's wildly fired arrows actually do not reach the mostly melted gatehouse. They are halted in midair and fall to the ground, as if they hit a wall of force or something.}

Tishe' correctly identifies the casters' blinding beam power ... and logically deduces that the ones who have blinded Barratore with it -- one ... two ... all three of them?! -- are all more powerful than Barratore and Tishe' herself! [more powerful = higher level] And yet, the most potent spell you have seen from them is ... 5th? 6th? level? How to explain the discrepancy? There is something tricksy going on here! Tishe' please accept a hero point for sussing this out!

But there is a battle to fight! Tishe's Magic Missile does the job, and Caster Two falls out of the sky, dead! If the magic missile damage did not do the job, the splat at the end of that fall sure did!

Velarin and Barratore seem despondent about your "defeat" here. Tishe' sees the glass as half-full, and notes that the enemy has not committed ANY large army of Sahuagin to the battle. Afraid of more Forbidden Rains, or other area spells, maybe? It is true that the enemy has died or fled from you, not the other way around. Tishe's positivity encourages Velarin, at least.

THE SKULLHEADS

Charles the very wounded soulseeker backs out of the fight and casts CLW on himself. Tensmith the necromancer tries another Disrupt Undead, which inflicts another 6 damage. Sister Wendy casts a Bless -- you can tell that she is pretty much reduced to her least powerful spells. BigTim takes two whacks at the monster with his enlarged reach weapon -- he rolls well, hitting AC36 and AC33 with that undead bane weapon of his, for 2d6+9+4+2 +2d6 = 36 + 29 = 65 damage! That's 76 damage to it so far. Hampton the Undead Hunter shoots his short bow again ... but this time he is en fuego! Man, the die roller or Wardd or someone is smiling on the Skullheads. Hampton hits AC33 and AC30 for 1d6+2+4+2+1= 10+15 = 25 damage! 101 total to the undead monster!

THE ENEMY - NORTH

The more-than-slightly-wounded undead sea monster wants revenge! It takes a five ft step closer and swings twice at Hampton, slamming ACs 41 and 31! Two hits inflict 66 damage to the already wounded undead hunter! He is DOWN!

The grease continues to keep the ramp undead at bay.

THE ENEMY - SOUTH

Glittery Caster One tries to teleport away, and is countered by Tishe'! With his remaining move action, he flies down behind the corpse of the dead dragon turtle, out of sight.

The remaining Caster Three with Mirror Images figures he has a chance to get out now! He does teleport away. No enemy casters are now in line of sight of T or B.

The last dragon turtle breathes on the gatehouse, melting it almost all away!

(Yay, no blindness for anyone!)

South Map!

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+15=19 ; d20+15=18 ; d20+22=27 ; d20+22=28 ;
Friday March 6th, 2020 7:09:54 PM

Velarins newly summoned large earth elemental appears just south of the sea creature, it is also instructed in terran to kill any undead or sahuaguin within the city, and it swings twice at the water creature, missing both times.

the greater elemental takes a 5' step and swings twice. Missing with both.(are you kidding me with this stupid die roller???!!) V reaffirms to the greater elemental to kill the water creature and then any undead or sahaguin it finds within the city

V yells to the skullheads and Lanliss "These two elementals have have been instructed to kill all undead and sahaguin in the city after killing the water creature. Look after each other and try to stay alive. Things seem to be worse elsewhere and I need to go. hold the wall.

V flies 60' south and then dim doors another 1120' south before calling to the others. "how we holding up people? i'm airborne and on the move if someone needs me. The north gate is holding, but shaky." (Cayzle, I may want to retcon his dim door direction depending on the location of the portal. Where was it located? I'm assuming near city center)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 13 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 1 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=18 ; d20+14=22 ;
Friday March 6th, 2020 10:50:32 PM

Lanliss offers to try another enlarging (does it stack ?) or perhaps he will give/apply bless weapon to Tim.
Otherwise
Lanliss casts Cure Light Wounds on whoever needs it the most.

Use magic device 18,22
Rolled twice just in cast it is allowed to do both actions at once OR casting Cure Light Wounds twice.

OOC: sorry for the super short post, forgot to post

AC 25/ T25/ F23 CMD22. +3AC defense (Fdom of Move) HP 105/164 -3CON Tishe’ (SteveK)  d20+18=31 ; d20+12=14 ; d20+12=30 ;
Saturday March 7th, 2020 9:34:42 AM

Tishe’ relays her thoughts, including the fact that other than elite, they haven’t seen any Sahaugin(!), and wonders ‘what is going on? Even if they used thier more powerful spells already, it’s like the casters, powerful casters, are sacrifiTcing themselves here to delay us, when a concentrated push could have defeated us. What is going on?’

The east and west walls haven’t fallen, or Emrys would have seen from his draconian flight above Effacia. There hasn’t been a secret entrance that flooded Effacia with Sahaugin or Edson would have bumped into them during his route. ‘The undead; are they Sahaugin?’ But she and Barratorre are fighting, and if they move somewhere else, the casters and remaining dragon turtle WILL break into the city. They have to end this threat.

She assessed the minotaur’s shots. ‘Sieur Barratorre, there is a Wall of Force between you and the last Turtle! Can you jump over or run around it?’ Now that B is not blind, he should be able to see the shimmering outline of the Wall. Tishe’, herself, attends to Glittery Caster, by flying over to where he can be seen (AL,24) and Coalesces 2 3rd spells lots and weaves a Ray of Dimensional Anchor (use New Hero Point if needed) to ensure he can’t get away.

She calls in Aquan and Common, “We can talk or you can die, your choice, sirrah!”

......
Will DC 31
Fly to AL,24
Coalesced Dimensional Anchor. Touch AC 14 (Hero Point 30).blocks all DimDoor, teleport, and dim travel.

Resilient Sphere. 12/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 5. 7. 7. 4. 2
2 of 2 Bloodline Power


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+15=21 ;
Saturday March 7th, 2020 10:22:12 AM

Tishe's mental deductions prompts a thought with Barratore. Could the caster be part of a coven, Emrys pushes his caster power beyond his own, could this be a larger coven come together to do so?

Barratore looks to the last turtle. A Wall of Force is invisible and so it is highly unlikely Barratore can perceive it. So Barratore will move towards the turtle until he hits it and reaches up to see if he can feel the top. If not, he turns left and tries to follow it

Move speed 60' Going towards col Q then towards row 30
Perception roll 21 but I think ineffective with WoF being invisible

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 17/36 rounds
CL 18 Freedom of Movement 70 minutes


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Sunday March 8th, 2020 3:22:18 PM

He was getting closed, close enough he could hear sounds of battle. Close enough that his adrenaline was pumping.

OOC Question: Is the distance traveled to get even with the group and skullheads or to get into firing range of the bow. Would I be able to stop a round sooner and start firing?

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=32 ;
Sunday March 8th, 2020 8:42:51 PM

Draco Emrys is rather satisfied that the last of the elementals are gone. However he senses the cleric is on the move. He turns his head in his direction and says in a low, guttural growl, "The hunt is on!"

His draconic form instantaneously transforms into a small, swirling wisp of air and he darts off at breakneck speed (120ft fly x4 = 480ft, perfect flight). He stays close against the rooftops, using their bulk and height to block the view of people at street level. (Perception: 32)

(Emrys shapechanges to a Small Air Elemental)

(From his elevation, does Emrys sense that the target's direction is low (street level) or high (airborne)?)

TOTAL BATTLE: all combatants (DM Cayzle)   d8=3 ; d20+22=30 ; d20+22=31 ; 8d10+20=53 ;
Monday March 9th, 2020 11:19:12 AM


Edson is now 650 ft from the north battle. He is running atop the north wall, headed west. He can see the ramp and the mob of undead clustered on the ramp and on the ground next to it. He could shoot at undead at something like a -10 with a longbow. If he keeps running, at the end of the round he'll be 325 ft away. He has just entered square I5 on this map.

Lanliss thinks about a Bless Weapon, but the elemental is immune to critical hits, so he decides to cast a cure on Tim. That's 4 hp to the enlarged dwarf.

Velarin's earth elementals attack the undead sea monster but they miss.

Velarin flies south and then dim doors. He is just south of the line between I6 and I7 on this map. The portals and the mage's mansions (where the Queen and her court are hiding) are both in the palace, at the center of I7.

Draco-Emrys chases off after the enemy caster. Flying as a dragon for the whole round, he covers almost half the distance between himself and the caster, so far as he can reckon, since the divination only shows direction. He senses the caster is not high in the air. He sees Velarin pop into the air not all that far away. Emrys ends move at the border between I7 and J7.

At the gatehouse, the DM clarifies -- Barratore's arrows that went wild hit an "invisible wall" at the gatehouse, not near the dragon turtle. There is no sign of a wall of force at the dragon -- maybe back at the gate.

Tishe' flies over to the other side of the dragon turtle corpse and sees -- nothing! The enemy caster is not there. Tishe' has a standard action if desired.

Barratore looks around, vision and senses unimpeded for a change. He sees three motionless "dragon turtles" ... the corpse, the illusion, and the turtle that just breathed, but is now just using total defense with his head and legs tucked into his shell.

The minotaur moves toward the defensive turtle, expecting to hit a wall of force, but there is none! He moves about 50 ft forward and ends a hustle just five feet from the monster.

THE SKULLHEADS

The Skullheads hear Velarin and make a retreat, dragging the unconscious leader Hampton along. Tim stands at the rear and stays on defense. Sister Wendy tries to bring Hampton back. The beastfolk rogue tosses daggers around the Sphere and taunts the sea monster, trying to attract its attention.

THE ENEMY - NORTH

The sea monster swipes at the smaller elemental. It hits ACs30 and 31 for 43 damage.

The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.

THE ENEMY - SOUTH

Is there even a fight going on here? One caster is dead. Another blipped away. A third has vanished into thin air! So odd! The only remaining turtle is using full defense.

South Map!

North Map!

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 9th, 2020 12:12:08 PM

(OOC: In the previous round, Emrys changed to a small, air elemental ... for perfect flight and to be less noticeable.)

Cayzle: I thought you changed after flying as a dragon ... dragon is faster right? And seeing Velarin appear, maybe you choose not to change at all, so he can see you? Your call.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=32 ; d20+22=26 ; 2d10+10=16 ; 2d10+10=25 ; d20+15=30 ; d20+15=26 ; 2d6+7=12 ; 2d6+7=14 ;
Monday March 9th, 2020 2:53:55 PM

(are you already accounting for DR when giving damage to the elementals Cayzle?)

The greater earth elemental attacks the water thing hitting ac 32 and 26 for 16 and 25
the large earth elemental does likewise hitting ac 30 and 26 for 12 and 14

Velarins Greater Invisibility ends and he becomes visible as he moves 60' towards the mages mansions

assuming all the teams are relaying info as it happens, since they can... "Emrys! I am almost to city center. How we looking here? Everyone... I don't like how this is going. They have had an unlimited time to plan this attack. Something just doesn't feel right right about this whole scenario. Aside from the fact that they seemed to know who was where, and what there strengths and weaknesses were, They have kept us running around, allocating resources, and defending specific spots, almost as a distraction to their real goal. I don't know what it is, but at this point, logically, i think a strategic retreat is in order. As a group, we are more suited to retaking the city than defending it. Let's get as many people as we can through that gate before I have to disable it. Barratore, I know this is not gonna sit well with you, but i think we should go. Feel free to kill everything you come across on your way back. Unless you all are opposed, I'm going to get Queen Effacia and as many people as possible through the circle while you all are on the way, and calling to those hiding in the buildings to join you. Effacia can be rebuilt, I will spend years doing so if needed. The people on the other hand cannot. If we cannot defend Effacia, then we shall avenge it!!"


Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 12 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 0
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx1, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Large Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1, Will +6
DR 5/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +14 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 25
Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  2d8+3=14 ;
Monday March 9th, 2020 3:03:30 PM

Tishe’ can’t figure out what’s going on, but with the casters gone for now, she (last round) touches her Brahmah’s Tattoo to heal herself a little, and looks back at Barratorre, Turtle, and Wall. She considers the wall and who would be more likely to cast a Wall of Force protecting the gatehouse? It doesn’t seem like it would have been done by the Sahaugin! “I wonder if we aren’t the only people the Sahaugin are fighting right now?” No time to consider, she has to be ready to support the minotaur!

Tishe’ flies, hustling to O,22 and taking up a Flanking position with her Quarterstaff opposite Barratorre to make it easier for the Fighter to smash the Turtle! ‘Strike hard Sieur Barratorre!’

.....
Cure Mod Wounds -14
Fly to O,22 AC 14

Resilient Sphere. 11/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 3. 7. 7. 4. 2
2 of 2 Bloodline Power

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+32=37 ; d20+27=39 ; d20+22=38 ; d20+17=32 ; d20+32=41 ; 2d8+36=39 ; 2d8+36=48 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=46 ;
Monday March 9th, 2020 4:33:46 PM

The City is in rough shape and if this was phase 1 we should probably be looking to get the civilians and leaders out. Before that, though, you guys have to get into the palace and get an assessment there. The bad guys lost several dragon turtles and an kraken plus whatever it is you are playing with along the north.

Barratore drops his bow for a moment and grips his blade with both hands
PA Hit AC 37 / 39 / 38 / 32 / 41 Hasted and Flanking
Dmg 39 / 48 / 45 / 45 / 46

The fighter feels some frustration leave him with each hit

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 16/36 rounds
CL 18 Freedom of Movement 70 minutes

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 9th, 2020 7:48:22 PM

Draco Emrys notices Velarin pop into the area and he swings around to join with him. The huge gold dragon, in a deep voice, says out loud, "Be not alarmed Velarin, it is I, Emrys!"

He then continues in mental conversation, "The palace was being bombarded by a storm of vengeance and several huge elementals ... I've dispatched them all! I'm now hunting the evil cleric that caused this destruction...my divination detects its location and movement. Let's reduce this fish to bone and cinder!"

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d12=7 ; d12=9 ; d12=10 ; d12=10 ;
Monday March 9th, 2020 7:53:11 PM

During the conversation with Velarin, he casts Cure Critical Wounds on himself.

(Emrys casts Cure Critical Wounds on himself. Empowered by Spiritual Healer. Cures 4d12+18: 7+9+10+10+18 = 54 points. Healed to max.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=23 ; d20+10=16 ;
Monday March 9th, 2020 8:25:13 PM

Lanliss will accompany the skullheads for now.
He doesn't try to gather any attention.
Lanliss tries to understand or figure out if something is being planned and why ?
Looking around him and trying to sense if something is not right in the current situation.
"I can't understand what is the meaning of all this attacks on different front, I just can't grasp it"
Perception. (rolled 1) = 23
Sense motive 16

TOTAL BATTLE: all combatants (DM Cayzle)   d20+22=24 ; 4d10+10=43 ; d20+22=42 ; d20+22=25 ; 4d10=27 ; d20=13 ; d6=3 ;
Monday March 9th, 2020 11:29:59 PM


[OOC: Yes, your clever DM remembered the large elemental's DR5; it took 43 damage in two blows last round instead of 53.]

Edson is now 325 ft from the north battle, and we can put him on North Fight Map. He is running atop the north wall, headed west in square CU12. He does not have line of sight to the undead sea monster, but he can see the ramps where the battle has been taking place.

Lanliss tries to make sense of the battle. He ponders, and comes to some conclusions. The north was ignored by you guys initially, and the Skullheads could not keep the horde back, though they tried hard. You stopped the Kraken in the east and the general in the west -- but the kraken's rider, a powerful caster, snuck into the city center and attacked the palace. The general basically gave up when he saw there was no decent melee fight to be had. And in the south, the gatehouse has been attacked by casters and dragon turtles. In the north, the undead are fighting to destruction, but elsewhere the enemy has generally not chosen to fight to the death, instead choosing to flee or move to another part of the battlefield when challenged. The armies of Sahuagin you might expect in this kind of fight -- the kind the Queen told you was there initially -- has been held back ... maybe as a reserve, or maybe just because the enemy general has no desire to throw his soldiers' lives away in a blade barrier / forbidden rain meat grinder!

Velarin's earth elementals attack the undead sea monster. The greater hits AC32 for 16, reduced to 6 with DR, and the larger hits ac 30 for 12, reduced to 2. The undead sea monster has taken 109 so far.

At the partly ruined palace, Velarin finds the portals have survived OK in a relatively untouched portion of the palace, on the ground floor. The entrance to the Mage's Mansion, in a more ruined area, is now 10 ft above a broken floor, but also OK. Velarin ponders the need for a retreat!

Draco-Emrys communicates with Velarin and cures himself.

Tishe' flies over to flank the last dragon turtle.

Barratore swings and swings. His attacks pass through the dragon as if it were not there. It is clear to Tishe' and Barratore that this dragon turtle is also an illusion.

THE SKULLHEADS

The Skullheads continue to retreat. They plan with Lanliss to attack it if it turns to come after them, or if it heads off to attack the town. The beastfolk Skullhead continues to taunt the monster from the safety of the spot behind the resilient sphere and the greater elemental.

The retreating necromancer fires off a Disrupt Undead before backing away. It hits the sea monster for 3 damage, 112 total.

THE ENEMY - NORTH

The sea monster swipes at the smaller elemental. It hits AC24, a hit, for 38 damage, sending the large earth elemental back to the plane of earth. A second swipe at the greater elemental hits with a natural 20, following up the crit threat with a confirm vs AC25. That's a confirm, but oh yeah, elementals are immune to crits. Oh well. The greater elemental still takes normal damage of 27 after DR.

The grease continues to keep the ramp undead at bay. These undead. BTW, are skeletons and "brine zombies" -- a mix of humanoids, sahuagin, and others too bloated to tell.

THE ENEMY - SOUTH

The middle dragon turtle is an illusion. The leftmost one is an illusion. What about the "corpse" siting in plain sight? ALSO an illusion! Tishe' and Barratore figure this out when the last caster flies up OUT of the corpse, within which he had been hiding! "Ha ha!" he exults. "Our plan has worked! We knew you would defend the gatehouse first! While you were here tied up by us illusionists, our Kraken has by now destroyed your east wall, and our siegebreaker dragon turtles have knocked a hole in your west wall! Your armies are engaged in the north! It is too late now for you to stop the invasion!"

Cackling, he teleports away. The battle at the gatehouse is over.

South Map!

North Map!

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  d100=84 ;
Tuesday March 10th, 2020 5:18:57 AM

Tishe’ relays the taunt of Glitter Caster, not without some relief! ‘The Sahaugin have the same communication problem we have had, and they think they have won! Please don’t urge evacuation, we have stopped them cold on three fronts! Sieur Barratorre and I are off to the North Wall. Sieur Lanliss, is the spot where I DimDoored you and Charles open of undead?’

Close to the Minotaur, the middle-aged woman flies over while getting the situation report from Lanliss. Then she reaches out, weaving and stating, “I Wish to teleport Sieur Barratorre and I to the intersection near the North Wall where I previously DimDoored!”

...
Fly to Barratorre
Limited Wish (lose diamond) to Teleport to T,40. (Seen casually 88, roll 84, on target!)

Resilient Sphere. 11/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 3. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Tuesday March 10th, 2020 7:25:21 AM

Inspiration strikes Tishe’, and she speaks with the other Keepers. ‘It fits the pattern. The Wall of Force at the South Gate. The Sahaugin Casters would have put it up and stood behind it to get people to waste spells. It would have worked if we started at the South Wall.’

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=36 ; d20+22=37 ; 2d10+10=18 ; 2d10+10=22 ;
Tuesday March 10th, 2020 8:56:33 AM

The greater elemental swings again as the large elemental is returned to it's home plane. Hitting ac 36 and 37 for 18 and 22 damage.

V flies flies around at 20' in the air, using his true sight to look for the cleric, but remaining close to the portal and the mansion. "Where is he at Emrys? He is a dangerous fellow, and needs to be removed from the area before he does more damage. I do not think we should leave the mansion entrance completely unguarded until we are sure he is gone. I'm going invisible again, but will keep you advised of my location."

V casts greater invisibility

"Tishe', if you and Barratore are going to the north wall, there is mostly only one real threat there at the moment, and he is hopefully heavily wounded. As soon as you can, we need to check the other walls. There is nothing saying they don't have another Kraken or more dragon turtles busting a hole in the walls somewhere else."

"Edson, where are you at? can you confirm no current threat to whatever side of the castle you are nearest to?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 11 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 18
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx1
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -27
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+18=31 ;
Tuesday March 10th, 2020 4:09:14 PM

Barratore is infinitely impressed with the breadth and scope of the illusions at the gate area. After the first swing passes through it, he stops and picks his bow back up.

Emrys, you're very much airborne, climb up a ways and confirm the east and west walls are still intact. Should be easy enough to do

Barratore is ready as soon as Tishe is for the teleport to the north

Acrobatics check in case we are arriving mid air 31

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 15/36 rounds
CL 18 Freedom of Movement 70 minutes

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=42 ;
Tuesday March 10th, 2020 9:33:08 PM

Lanliss replies as he keeps an eye on the surroundings.
Perception 42 (natural 20)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 10th, 2020 9:37:51 PM

Edson thinks better of it, and keeps running i stead of firing. He needs to get closer, and line of site on the monster and needed to get a better shot.

Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+22=25 ;
Tuesday March 10th, 2020 9:59:09 PM

Emrys answers Velarin mentally, "I sense his direction only. The cleric is that way," and he motions in that direction. "From what I can tell, he is either on foot or close to the ground."

Upon hearing Barratore's request, Draco-Emrys ascends and gives a quick glance to all four sides. He reports what he sees.

(Perception: 25)

"Me thinks I will take this cleric's corpse back to Culverwood myself ... a fine meal for the the slitherine roots!"

He prepares to race off in the cleric's direction.


Emrys Myrridanmyl, stephen f. ac18 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday March 10th, 2020 10:19:12 PM

Back at the Manor House, the tall, slender fellow known as Angus, cohort to Emrys, nods in acknowledgement upon hearing Emrys' words. He then turns and gives a quick glance at Sister Madeline. She too nods to the unspoken command, gathers up a small cauldron and a few tiny jars. Brothers Elbereth and Ian soon enter and begin their preparations. Out in the garden, Brother Lucas immediately stabs his spade into the earth and returns to the house. The rest of the coven eventually make their way. Angus turns away, satisfied with their quiet efficiency. He checks his knives and forms the slightest hint of a wicked smile.

TOTAL BATTLE: all combatants (DM Cayzle)  
Wednesday March 11th, 2020 6:51:26 PM


Edson runs to meet Lanliss and the Skullheads.He can just barely see the undead sea monster around the corner.

Lanliss, sticking with the Skullheads, sees his friend Edson run up. The Sea Monster is not pursuing yet.

Velarin's greater earth elemental attacks the undead sea monster. It hits twice for 40 damage, reduced to 20 by DR 10. The undead sea monster has taken 132 so far.

Tishe' and Barratore pop in at T40.

At the partly ruined palace, Velarin casts greater invisibility and communicates with his friends.

Draco-Emrys flies up up up to about 500 ft above the town. He sees no enemy activity on the south, east, and west walls. He sees a few bands of minor undead that have made it into the city, looking for living people to destroy. In the north, far away, he sees the ongoing fight against undead forces now being waged by Lanliss, Edson, Tishe', and Barratore. Closer by, he sees about 750 away as the dragon flies, that the direction his divination points is to a one-floor building with a darkness on the roof.

The Skullheads continue to retreat with Lanliss.

THE ENEMY - NORTH

The sea monster swipes at the greater elemental. It hits ACs

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTER

Emrys feels that the enemy caster, about 750 ft from himself, 1,000 ft from Velarin, is in a dark patch atop a building.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=32 ; d20+22=41 ; 2d10+10=23 ; 2d10+10=22 ;
Wednesday March 11th, 2020 7:08:27 PM

(did the elemental get hit last round?)

The elemental continues to swing at the water creature. hitting ac's 32 and 41 for 23 and 22.

V briefly considers wiping out the top of the building, but isn't sure if the cleric has done something sinister and loaded it with hostages. "Emrys. I'm to far out to do much to him without blowing up the top of a building I can't see. I'll head that way, but I don't want to get too far from the portal or the mansions for fear of something worse happening. If you can get close enough to make him visible, I can light him up."

V takes a move and a move climbing another 30' to 60' in air as well as getting 60' closer to the clerics believed location, but keeps his eye to the rear as well to make sure nothing heads for portal or mansions.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -27
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Wednesday March 11th, 2020 9:14:57 PM

Tishe’ keeps hold of Barratorre for a moment, and weaves a spell of Invisibility around the warrior. “There you go sweetie, perfect position to charge in without getting thwacked.”

The Spellweaver then rises into the air to gain some height. “Sieur Lanliss, Sieur Edson, where is your position? We are going to need to heal up and man the battlements again before their casters dispel my Grease spells keeping the undead horde at bay.”

....
Invisinlbility on Barratorre
Fly up 30’ at T,40

Resilient Sphere. 10/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday March 11th, 2020 9:53:59 PM

Lanliss keeps company to the skullheads for now....
Lanliss waves at Edson.

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+22=24 ; d20+22=31 ;
Wednesday March 11th, 2020 9:59:38 PM

"Agreed," Emrys replies to Velarin's request.

With a few brief gestures, Draco Emrys offers his own blood to sacrifice to add to his power. His golden scales loses a little of their luster.

(Emrys casts a Quickened Surrender Blood. Deals 20 points of damage to himself. Adds +4 Caster Level to next spell.)

Emrys then sacrifices a higher source of power to cast a slightly lesser spell ... but still a very potent form of magic. He twists reality to narrow the gap in the space in between himself and the dark shroud of the cleric.

(Emrys casts Greater Dispel Magic, with a 7th level slot, and empowers it with the Reach Spell feat. Range: Long/1,280 ft. Area: 20 ft radius burst. Type: Area Dispel. Target: Dark shady area on roof. Greater Dispel Check: d20+22 = 24, a natural 2, seriously! Last Hero Point Reroll: 31.)

Emrys is ready for this to end. He has suffered greatly, by his own hand, to defeat this enemy. He's called every favor he's had with fate and beyond. His name will be written in the stars. He will earn his existence, one way or another.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday March 12th, 2020 2:20:05 PM

Edson waves back, and seeing his friend and skullheads, he pulls out the bow and knocks an arrow. "I'd say your savior is here, but I am only one elf and I just ran across town. where are you guys falling back to... and what is that thing(Pointing to the elemental). "

If any undead start follwing the skulheads, Edson starts picking them off.

TOTAL BATTLE: all combatants (DM Cayzle) RETCON!!!  d20+22=26 ; d20+22=30 ; 8d10=44 ;
Thursday March 12th, 2020 3:18:04 PM

OMG! I forgot to roll the undead sea monster's attacks on the greater elemental!

THE ENEMY - NORTH

The sea monster swipes at the greater elemental. It hits ACs 26 and 30. That's two hits! The damage to the elemental is 44 total after DR!

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+35=42 ; 6d8+28=51 ;
Thursday March 12th, 2020 3:46:27 PM

Barratore spies his target and then goes invisible, Thanks Tishe The fighter turns on his heel and charges in on the undead sea thing.
Move 25' to row 36

Charge PA Gtr Vital Strike Gtr Penetrating Strike ignores 10 DR of any type 5 of DR - Scarab of Golemsbane
Hit AC 42 Dmg 51

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 13/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday March 12th, 2020 7:01:45 PM

(elemental damage updated. Since DM hasn't posted yet due to RL, this is a filler post until tomorrow morning when i will post regular)

V waits to hopefully see the priest appear on top of the building in order to enact some arcane revenge.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

TOTAL BATTLE: all combatants (DM Cayzle)  d20+22=26 ; d20+22=25 ; d20+22=38 ;
Thursday March 12th, 2020 9:22:47 PM

NORTH

Edson meets Lanliss and the Skullheads and prepares to shoot if an enemy approaches.

Lanliss greets Edson and sticks with the Skullheads.

Tishe' makes Barratore invisible so that he does not provoke AoOs ...

Barratore charges the sea monster, a standing wave of undead flesh the color of the ocean deep. He is invisible, but the monster has blindsight and reach, so it still gets an AoO as the minotaur advances. The AoO hits AC26, a miss. Barratore does not miss, beating the thing's AC30 and inflicting 51 damage, that is, 183 hp total to the monster.

Velarin's greater earth elemental also hits for 13 and 12 after DR. That's 198 hp to the monster.

=====

CENTRAL

Velarin starts the round 1,000 ft from the caster, and ends it ... 950 ft away. We're talking very long range spells, or dim doors or 3ish rounds of running.

Draco-Emrys starts 750 ft from the caster. He dispels the darkness, exposing the caster, a tall sahuagin, the same one who was with the Kraken. Emrys is about 750 ft away.

=====

THE ENEMY - NORTH

The sea monster swipes at Barratore. It hits ACs 25 and 38, both misses.

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTRAL

The enemy caster disappears. Note that the range of True Seeing is 120 ft. He's still over in that direction.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ; d20+22=31 ; 2d10+10=21 ; 2d10+10=16 ; 2d6+12=15 ;
Thursday March 12th, 2020 9:53:28 PM

The greater earth elemental continues to attack the sea monster thing. Hitting ac 39 and 31 for 21 and 16 damage.

"Emrys. this guy is really pissing me off. It's on now. V calls forth a scroll from his handy haversack and casts a limited wish to teleport him to 20' above the edge of the rooftop. If he is within true sight of the Cleric, he will heroically cast Crushing hand to grapple and squeeze the life out of the cleric. Grapple check of 31. 15 damage on a successful grapple

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Friday March 13th, 2020 6:46:23 AM

Tishe’ considers aloud and in thoughts to the Keepers. “The massive undead monster is immune to everything I can do, but I think Sieur Barratorre and the elemental will end that knot. I’m going to weave to the Skullbreakers and get ready to re-man the walls to deal with the undead army still on the ramps.”

Flying higher and angling to stay well out of reach of the Undead Monster, the Spellweaver goes directly west for 60’, then angled north-east for 60’ more until she is above an alley and can wave at Lanliss, Emrys, and the Skullbreakers.

......
Double Move to AM,32 at 45’ up

Resilient Sphere. 9/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Friday March 13th, 2020 1:57:33 PM

Emrys considers a few things. He wonders if his Greater Dispel (area dispel) had removed the magical darkness, what other magics were also dispelled? What would be a Fish's strategy be if they suddenly found themselves without their magical defenses; knowing that your pursuers can probably see through Invisibility. Welll ... a fish will dive for the murky depths!

"Valarin ... you stay top side ... I'm going to dive below and see what I fish up!"

With a few quick gestures, a protective wards envelops him. With a few other words of power, he passes through the thin veil of this reality and into the next ... disappearing from view.

(Emrys casts Ethereal Jaunt on himself. Duration: 18 rounds. Enters the ethereal plane. Sight limited to 60-ft.)

As he moves through the ether, the Living Wold around him looks gray and ghostly. He moves in the direction of where he senses the cleric, even though he can't see him yet. At least the cleric can't see him either. Draco Emrys' huge form flies through the ethereal plane as fast as his wings can take him. Passing through solid buildings along the way ... hoping to surprise his prey!

(Emrys casts a Quickened Death Ward on himself. Duration: 18 min)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=13 ;
Friday March 13th, 2020 10:50:44 PM

Lanliss continues to accompany to the Skullheads.
Aid another roll 13

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 13th, 2020 11:54:46 PM

NORTH

Edson and Lanliss hold down the reserve with the Skullheads.

Tishe' takes a double move, flying.

Velarin's greater earth elemental hits for 17 after DR. That's 215 hp to the monster.

Barratore has not posted, but the DM is going to assume at least one attack that hits the undead sea monster for at least 16 damage, because such an attack would put this monster to rest!

=====

CENTRAL

Velarin teleports over, sees the invisible caster (because True Seeing) and sends a Crushing Hand his way. However, he is protected by Freedom of Movement and the spell has no effect. [OOC: That's how we played it when Barratore was grappled by the Kraken ... but I'm not sure we're playing it right. We'll follow precedent for now and "grapple" with a stricter ruling later!]

Draco-Emrys protects himself from negative energy, goes ethereal, and moves closer. With a draco-move-action that puts him ... about 630 ft from the caster.

=====

THE ENEMY - NORTH

The sea monster has (most likely) been defeated!

The grease continues to keep the ramp undead at bay.

THE ENEMY - CENTRAL

The enemy caster is not pleased to see Velarin, and responds. He casts Implosion, forcing Velarin to make a Fort save vs DC25 or take 180 hp damage.

North Map!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+16=33 ; d20+18=24 ; d20+18=29 ; d20+18=21 ; d20+18=31 ;
Saturday March 14th, 2020 8:15:34 AM

The greater elemental will spend the remainder of his time on this plane moving throughout the city and looking for undead to destroy, as he was instructed

V curses as the crushing hand has no effect. "Found him Emrys. he's on the rooftop."

Velarin's jaw drops a bit as he recognizes the spell just thrown at him, and a wave of relief quickly follows as his body withstands being imploded(fort save 33)

"Emrys, this guy just tried to implode me. He's as powerful as we are. I'm gonna need some help here. My body can't withstand the kind of damage he can do to it. I'm going to try and remove some of his buffs."

V moves 30' higher in the air and casts a targeted Greater Dispel at the cleric, hoping to remove a few buff spells, specifically hoping to get the freedom of movement spell to allow the crushing hand to do it's job. (Dispel check 24, 29, 21, 31 to negate up to four spell effects, most powerful to least powerful. Although after thinking about it, you prob just use the 24 and apply it against every effect from top to bottom until it gets 4 effects)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Saturday March 14th, 2020 8:17:22 AM

V is still invisible by the way, in case the cleric doesn't have or loses true seeing.

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Saturday March 14th, 2020 9:14:37 AM

Tishe’ flies down in relief and joins Edson, Lanliss, and the SkullBreakers. She shoves her hand into her pockets of the Pants O Plenty, pulls out her Wand of Cure Lights Wounds and her Gem of Brightness, and hands them to Charles. She can’t fail to see the wearied nature of the remains of the two groups. Digging deep into her past, she recalls Trellus rallying the BloodPack, and attempts to emulate the cleric of Domi.

“Many Shadows, but list! The undead horde on the ramps is only delayed, not stopped. Sieur Barratorre is dealing the death blow on the Undead Kaiju, and will then weave the defense of the West ramp. We must rally and defend the East ramp! Take these (and she explains their use), and prepare yourselves. When we move, the cry is ‘For Effacia!’ “

........
Move to AQ, 23 at 1’ above the ground.

Resilient Sphere. 7/19 rounds, hardness 30, HP. 181 / 190
Grease spells. 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Saturday March 14th, 2020 9:35:40 AM

"Man, i spend half the day running and you guys just pop in last minute and save the day. "

He looks around and makes sure no undead are sneaking up on them.

" Where to now? Theres still much going on here.

Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+22=30 ;
Saturday March 14th, 2020 4:21:54 PM

Emrys hears Velarin's confirmation that the cleric was simply invisible. "Curses!" He obviously gave the fish cleric too much credit.

(ooc. How did the cleric's Freedom of Movement spell survive the area dispel? Unless FoM is from a magic item, my bad.)

Draco-Emrys dismisses the Ethereal Jaunt spell (standard action), and suddenly appears in the sky over the city. His dragon eyes see the cleric more clearly now. There isn't much he can do at this distance. What he'd like to do would require his most powerful magic (9th level) but all he has left of that is a domain spell. He makes a few quick gestures (swift action) and time and space twists and warps. The cleric is suddenly assaulted with necromatic energies. He then races forward at max speed (120ft).

(Emrys casts a Quickened Blindness/Deafness, empowered by Focus Curse and Reach Spell. Cast as an 8th level spell. Range: Long 1120-ft. Target: Cleric. Fort Save: 28. Spell Resist Check: 30, if necessary. Effect: Permanent Blindness.)

(Dan K) AC: 40 (T 16 FF 29), CMD:43; HP: 186/237 Barratore Steelwind   d20+33=38 ; 2d8+28=32 ;
Saturday March 14th, 2020 6:47:23 PM

Barratore hits the undead creature
PA gtr penetrating strike hit AC 38 DMG 32

He then heads towards the ramp. Move 60' towards the wall

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 12/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)  d20+17=36 ;
Monday March 16th, 2020 2:47:25 PM


[OOC to Emrys: Area Dispel is different from Targeted Dispel. To get the Darkness you needed to use an Area Dispel AND it also took out one effect on the Caster. Targeted dispel takes out up to four effects on a single creature.]

[OOC to all: I have not described the architecture of the town much, but it is noteworthy that almost all the roofs of the buildings are flat, and used by the people for planters or chairs or laundry. (The Palace is actually an exception -- it did have a tall angl;ed roof, not that that matters.) The Enemy Caster has not been perched on an angled slate roof. He's been standing there next to a door with stairs down.]

NORTH

Tishe' flies down and around. She hands off some helpful items to Charles of the Skullheads. She directs Barratore to the West Ramp, and the Skullheads, Lanliss, and Edson to the East Ramp.

Edson and Lanliss head to the East Ramp with the Skullheads.

Barratore heads to the West Ramp, and is in position to start killing undead. But there is a 10x10 patch of Grease there!

=====

CENTRAL

Velarin's dispel has no effect, because the Caster is level 18, so you need to roll a 29 or better to end his magic.

Draco-Emrys casts Blindness ... and the Caster rolls a 36 to make the save! Emrys flies 120 ft closer; he is now 510 ft away.

=====

THE ENEMY - NORTH

The remaining undead do not look like they will take much mopping up, since they are weak, although the Grease is in the way

THE ENEMY - CENTRAL

The enemy caster descends down into the building, out of sight.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys. Velarin is at U23 on this map. X marks the spot for the stairs that the Caster went down.

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK)  d20+20=31 ;
Monday March 16th, 2020 3:18:36 PM

Tishe’ moves with Edson, Lanliss, and the Skullbreakers. “Yes, Sieur Edson, it would have been faster for you if you had teleport magic of your own or waited a handful of seconds or two and gotten a lift from Sieur Velarin, but your run was not in vain. In fact, if we didn’t know from your scout of a quarter of the wall that the Sahaugin hadn’t breeched somewhere else, we may have retreated because we were fearing the worst!” She gives him a pat on the arm, “And the only ‘saving of the day’ I have done this day has been delaying the army until others can get into position. And I am here to help again!”

Keeping at a hover 15’ above the wall by the East Ramp, Tishe’ considers then discards the idea to dispel the Grease; “although it will be a quarter hour before they disappear on their own!” She tells the team. She takes a steady and lasting gaze out at the waters, seeing if she can find a hint of how the Sahaugin can manage so many undead at once..
......
Perception. 31

Grease spells. 17 / 19 minute duration

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+16=25 ; d20+31=46 ; d20+31=32 ; d20+31=45 ; d20+31=34 ; d20+31=45 ; 2d8+28=38 ; 2d8+28=37 ; 2d8+28=30 ; 2d8+28=31 ;
Monday March 16th, 2020 3:46:19 PM

Barratore is about to head down the ramp, the Grease spell was of no impediment to the fighter, but then has another idea and jumps off the wall 15' to the left.

He lands, rolling with the fall and hopping back to his fee.
acrobatics DC 25 jump down and then move action to stand

The fighter gives a loud whistle to the undead

10' reach AoO Combat reflexes as they come at him.
Hit AC 46 / nat 1 miss / 45 / 34 / 45
Dmg 38 / miss / 37 / 30 / 31

-1 Con
Spells
CL 18 Invisible / disappears after my attack
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 11/36 rounds
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 16th, 2020 5:50:10 PM

"Emrys, he's playing a cat and mouse game with us and distracting us. He had a goal when he attacked the palace, and you interrupted that. They aren't done yet. Instead of trying to chase him around and play his game, I'm going to return to the palace, and safeguard the hundreds of people in the mansions, and the gateway home. No matter what else happens, they must not be taken. If I can, I'm going to start sending the people through the gate. Things are far from settled here"

V flies 60' back towards the castle, and watches and readies for the cleric to show himself. If he does, V will hit him with an empowered lightning bolt.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


Emrys Myrridanmyl, stephen f. ac22 hp97/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Monday March 16th, 2020 9:02:55 PM

"Velarin, go ahead and secure the mansions and evacuation. I will take out the cleric. If he's alone in that building, I'll turn it into a blast furnace or bring it all down on top of him!"

Draco-Emrys races forward to the building at full speed (x4 480 ft).

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=20 ;
Monday March 16th, 2020 10:19:29 PM

Lanliss keeps an eye on the surroundings but lets his intuition to guide him about what the right action might be.

Aid another 20 (natural success)

OOC: not sure what to do actually....

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 17th, 2020 2:00:36 PM

"Aye.. aye. Captain" Edson replies, as he makes his way for the east ramp. His flaming bow is out and ready incase any undead pop out.

TOTAL BATTLE: all combatants (DM Cayzle)  d20-1=14 ; d20=3 ; d20=13 ; d20=2 ; d20=1 ; d20+28=35 ; d20+21=39 ; d20+21=36 ; d20+16=23 ; d20+11=21 ; d8+20=25 ; d8+20=26 ;
Wednesday March 18th, 2020 12:26:19 AM


NORTH

Tishe' scans the land ahead. It is a broken field, once devoted to wholesome crops, now a ruin of battle and tumult. She rolls a 31 Perception. Her foeman rolls a 14 stealth. But there is a -1 penalty per ten feet of distance. Does Tishe see the enemy trying to hide far out on the field? Let's just say that her intuition suggests such a foe maybe present ... but her despite her skill she fails to perceive him directly.

At the East Ramp, Edson and Lanliss with the Skullheads tackle the undead mob on the Greased East Ramp. With the undead unable to get past the grease, it is like shooting targets at a carmival game, only easier.

Barratore jumps to the side of the West Ramp, and down (that's a move action) and he gets ready to fight! He kills two undead, with an AoO and a standard attack after his move.

=====

CENTRAL

Velarin flies back toward the palace. He is 940 ft from the building. He readies a powerful spell.

Draco-Emrys devotes the full round to flying, and now he is just 30 ft from the building with the caster! He has either landed on or is hovering above a nearby building as wide as he is!

=====

THE ENEMY - NORTH

The remaining undead continue to serve as target practice. The Skullheads take out a few with missiles and Tim's enlarged reach. Another few rounds should do the trick. Edson and Lanliss, feel free to shoot at the undead milling about just 20 ft away on the ramp.

On the ground, four of the skellies and zombies attack Barratore, looking for natural 20s, and they all miss.

THE ENEMY - CENTRAL

The enemy caster shoots from the cover of a window. His stealth check is a 35. So you have to beat that with a perception check to see him before he shoots. He fires a crossbow at Emrys, boosted with Divine Power and Magic Weapon. The Caster hits ACs 39, 36, 23, and 21. Using Emrys's draco-stats secret post from March 9, his AC31 means only two of those bolts hit. Emrys takes 1d8+20=25 and 1d8+20=26. That's 51 hp damage to Emrys.

After firing, the Caster, a Sahuagin using a crossbow with one set of arms, and a wand and a shield with the other set, is now visible. Velarin, you can take your readied action before he shoots if you beat that DC35 Stealth check. After that you can take your usual action for the round.

Emrys, he is immune to your frightful presence because of his hit dice, and his bolts bypass your DR.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=33 ; d20+22=31 ; 10d6=39 ;
Wednesday March 18th, 2020 7:44:08 AM

V fails to spot the arrow firing sahaguin as he suddenly appeared(perception 33). V attempts to spot him again if that is still needed(perception 31). If he has a target, he will unleash his empowered lightning bolt for 67 damage, reflex save 26 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 10 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 17
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+31=51 ; d20+31=33 ; d20+31=48 ; d20+31=38 ; d20+31=50 ; d20+31=46 ; 2d8+28=32 ; 2d8+28=35 ; 2d8+28=39 ; 2d8+28=35 ; 2d8+28=32 ;
Wednesday March 18th, 2020 9:50:53 AM

Barratore gets 5 AoO's due to Combat reflexes

Barratore wipes out the remaining undead about him
PA hit AC 51 / 33 / 48 / 38 / 50 / 46 Dmg 32 / 35 / 39 / 35 / 32

Nothing out here but junk. Eyes in the sky. Do we have another wave coming, or does it look like they are waiting for darkness to drop the next big shoe not that they know our defenses, and have weakened the walls?

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 10/36 rounds
CL 18 Freedom of Movement 70 minutes

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+20=31 ; d20+15=34 ; d20+10=30 ; d20+10=12 ; d20+20=30 ; d8+4=6 ; d8+4=9 ; d8+4=7 ; d8+4=9 ; d6=3 ; d6=3 ; d6=2 ; d6=3 ;
Wednesday March 18th, 2020 12:38:51 PM

Edson just keeps firing, arrows appearing in his hands and flying out. Flames erupt every time they hit.
Hit ac 31 6 dmg 3 flame
Hit ac 34 9 dmg, 3 flame
Hit ac 30 7 dmg, 2 flame
Hit ac 30 9 dmg, 3 flame

" Barry's right.. this seems easy. We're probably needed elsewhere. "

AC 26/ T26/ F24 CMD22. +3AC defense (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Wednesday March 18th, 2020 6:10:23 PM

Tishe’s is saddened at the waste of the brutally reaped fields; Effacia will need help even if there is no further loss of life. She thinks to Barratorre, Edson, and Lanliss. ‘I think there is an enemy directing the undead north of the wall in the ruined fields, but is too far away. Can the three of you move out and flush that Bounder? I know my Grease spell could hardly affect two rogues!’

The Spellweaver considers Edson, Barratorre, and Velarin’s words. She tries to put herself in the Sahaugin General’s point of view before responding. “Maybe we are just in the ‘mopping up’ stage of today’s battle. Last week the vanguard attacked the Gate. Today, they put their illusionists to work at the Gate and attacked three sides. We stopped the East and West attacks before they could breach the walls, and defeated their Gate stratagem. They actually topped the North Wall, but we were able to delay enough for Sieur Velarin and Sieur Barratorre to kill the two Undead Kaiju. I don’t believe the Palace attack is anything but a beheading attempt, and that has now failed too. If I were the General, I’d be saving my army and try to come up with another plan.”

She takes out her castanets, and begins the rhythm of a well-known tune to inspire all who can hear her. (Inspire Courage)

.........
Inspire Courage: all within 30’ gain +1 attack, weapon damage, and save v charm

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 3. 7. 7. 4. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d12=1 ; d12=5 ; d12=11 ; d12=3 ; d20+22=26 ;
Wednesday March 18th, 2020 7:12:18 PM

"A crossbow?! The cleric is using a crossbow on me!" He winces a little ... that stung! "I'm not an eye in the sky anymore," he answers Barratore, "V and I are fighting that cleric you couldn't kill; near the Palace." He fully expects to feel the ground tremble from minotaur's charge after that statement.

After a few quick gestures, a wave of healing energy washes over him.

(Emrys casts a Quickened Cure Serious Wounds on himself. 7th level. Cures 3d12+18: 5+11+3+18 = 37.)

He then casts a wicked little curse that should cause a little distress in the fishy cleric. Emrys' eyes suddenly turn dark and begin to ooze an ichor that's black as pitch. So does the cleric's eyes as well. They both can no longer see ... at least Emrys enjoys the benefit of blind sense and a divination.

(Emrys casts Living Voodoo Doll on the Cleric. No Save. Spell Resist Check: 26, if necessary. Range: Med, 280ft. Duration: 18 rounds. Blind as a totally blind person.)

-------------------------------------------------------------
Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 31
Hit Points: 154/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=22 ;
Wednesday March 18th, 2020 9:06:20 PM

Lanliss uses the Wand of Cure Light Wounds to deal some possible damage to the undead.

Use Magic Device 22

TOTAL BATTLE: all combatants (DM Cayzle)  d20+13=20 ;
Wednesday March 18th, 2020 11:31:00 PM


NORTH

Tishe' talks about her suspicion that there is an enemy commanding the undead off in the distance.

At the East Ramp, Edson, Lanliss, Tishe, and the Skullheads work together to destroy seven undead.

At the West Ramp, Barratore took out four undead last round and takes out another five this round.

One more round of this and the problem will be solved.

=====

CENTRAL

Velarin hits the Enemy Sahuagin Caster with a potent lightning bolt. He fails the save and takes 67 damage.

Draco-Emrys blinds himself and the enemy caster!

=====

THE ENEMY - NORTH

The last of the undead on Barratore's side fill in to attack him, but after the inevitable attacks of opportunity, it is safe to say that the undead on that side are done for.

THE ENEMY - CENTRAL

The blind enemy caster in the window steps back into the room, moving out of line of sight. You hear him casting. Note that identifying a spell with Spellcraft requires line of sight. (The window on the map is a black line, only 3 ft wide.)

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three storys.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Thursday March 19th, 2020 7:44:04 AM

Tishe’ still thinks the undead master or commander is out there in the stubble somewhere. With so many corpses and types of undead they have seen, anyone who can do that will remain a potent threat to Effacia. “Come, Keepers! With two Rogues, you can both flank and quickly sneak attack anyone into meeting Gargul. There is more work to be done!”

Tishe’ touches Lanliss and Edson (if they accept the spell) and weaves a DimDoor spell to get between where she thought she saw the person and the shoreline!

“Okay, My packmates, act now. Perceive the enemy tha should be around here and attack!”

.........
Dim Door. (Coalesce spell, use 2 3rd level slots) Tishe’, Lanliss, and Edson; halfway between suspected person and northern shoreline; up to 1160’ away from North Wall.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 4. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+22=39 ; 10d6=44 ;
Thursday March 19th, 2020 10:46:47 AM

"I got him with the lightning bolt Emrys, but he's likely healing himself now. If not he's casting something else. We definitely don't want him getting away, and I'm running out of spells."

V moves to 23R and attempts to spot the cleric(perception 39 and true sight) if V can see him, he will call forth a scroll from his handy haversack and hit him with an empowered lightning bolt for 75, reflex save of 26 for 1/2 damage. If he can't see him, V will cast a disintegrate and wipe out the wall of the building that he's hiding behind.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack



Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing, 
Thursday March 19th, 2020 10:55:38 AM

Answering Velarin, "Same here ... I would have melted his flesh from his bones, but I don't know if there are innocent people inside that building. My dragon breath doesn't discriminate. If I knew he was alone in there, I'd let him have it. For now, I'm relying on my blind sense and a divination to discern his location ... I blinded both him and myself!"

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  2d6=6 ;
Thursday March 19th, 2020 8:21:38 PM

(ooc: When I thought of this blindness strategy, i mistakenly confused the dragon's Blindsense ability with Blindsight ... big difference! My Hindsight ability is 20/20 though.)

Emrys speaks to Velarin through party radio, "This may appear a bit drastic, but I must know that there is no one else inside the structure. I may look dead, but I'm not!"

Draco-Emrys lands on the ground (centered on U25) directly in front of him. With a sigh, he mutters a few buzzing words of power and his huge frame collapses to the ground as if he were dead. His soft flesh comes alive, and breaks away from his bones, in a mass of undulating centipedes. They all crawl away from the dragon's skeleton and move into open window of the structure (Movement: 30ft).

(Emrys casts Swarm Skin. Form: two 10-ft swarms of Centipedes. Damage: 2d6 = 6. Fort Save: 28 vs Poison (frequency 1/round for 6 rounds, 1d4 Con) and Distraction (nauseated condition). They are blind, like drac-emrys, but these guys have Tremorsense 30ft.)

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+15=18 ;
Thursday March 19th, 2020 11:12:31 PM

A deep growl through the mental link

Barratore looks about, he's not about to spend the next couple of minutes running out into the middle of no where to hopefully see anything. He would either not see, or would be far too late in the first place.

Barratore sheathes his sword and heads up the ramp to the top of the wall

Bow in hand, Barratore keeps an eye out, kinda.

Take 10 Acrobatics = 26
Perception 18


-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Haste- extended 9/36 rounds
CL 18 Freedom of Movement 70 minutes

TOTAL BATTLE: all combatants (DM Cayzle)  d20+11=31 ; d20+24=27 ; d20=18 d20+3=14 d20+3=19
Thursday March 19th, 2020 11:43:27 PM


NORTH

Tishe' invites Edson and Lanliss to go hunt for the undead master that she suspects is out there on the land between the town and the north coast. Lanliss and Edson, do you agree? We'll leave resolution of this to await their responses.

Back at the city wall, Barratore and the Skullheads finish off the last of the undead horde. The minotaur regains the wall.

=====

CENTRAL

Velarin flies forward, toward the building where the caster is hiding. He disintegrates away a wall and exposes the caster, now clearly visible and losing cover. He seems healed up. There is no one else in that building with him.

Draco-Emrys lands next to the open building, senses no creatures other than the enemy, and floods the area with two swarms made of his own flesh! Emrys, please accept a hero point for finding a useful spell when you are blind! Also for risking your precious flesh in this situation!

[OOC: This spell needs some adjudication. The text says, "These swarms have all their normal qualities and abilities." I interpret that to mean that they have their usual poison save DC. That's a DC13 for 1d4 DEX damage, unless you know something I don't?]

=====

THE ENEMY - NORTH

The undead horde is destroyed. We'll see what happens beyond the wall after we hear from Lanliss and Edson.

THE ENEMY - CENTRAL

Turns out the caster healed himself last round, but his eyes are closed. Velarin only: If you make a Sense Motive check vs DC31, then please email me to find out something.

Concentrating hard, the blind enemy tries to speak a word of power. His level is 18 and his casting stat gives a +6 so that's +24 to make a DC27 check ... he makes it exactly! The spell he casts is Blasphemy. The spell kills both swarms outright, and both Velarin and Emrys must make Will Saves vs DC23 oe be dazed for a round. Dazed means unable to take actions for a round. Emrys's flesh reforms. The caster takes 6 damage and rolls a nat 18 against the poison.

[OOC: I rolled two Will saves at +3 (nat 20s needed) for the swarms, but it occurs to me that Emrys should roll those. So feel free to roll. If the saves vs death fail, there's more vs paralysis, etc. You might be better off choosing to fail so you can get your flesh back.]

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Friday March 20th, 2020 5:50:41 AM

Tishe’ has a moment of concern. ‘I hope they accept, or I will be horribly exposed and unable to react while recovering from the DimDoor’.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 4. 3
2 of 2 Bloodline Power

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 20th, 2020 8:36:45 AM

Note: After Dim Dooring, the caster can't take actions, but passengers can. So Edson and Lanliss would have chances to act on arrival.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+24=33 ;
Friday March 20th, 2020 10:35:51 AM

Edson accepts and takes the dimension door. On arrival he activates his invisibility. Mentally he relays I work down the west side you the east? Using the shore as north. Barratore does the middle. "

Edson begins searching
Perception 33, 40 for traps

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+19=36 ; 36d6=130 ; 5d6=19 ; 18d6=57 ;
Friday March 20th, 2020 2:02:44 PM

(ooc: well done Cayzle. I haven't hated a bad guy this much in a long time. V has a 5 sense motive, so I wont bother. fortitude save is 36. correction. 33. I added the will modifier by accident.)

V relays the info from his end of the battle mentally, including the casting of blasphemy after he shakes off it's effects.

"Emrys? you still with us? that was a hefty spell..."

"Man I hate this guy. Dinner and drinks for a week on me for the first person to cut this guy in half or put a blade through his evil little heart.... That is, if I can't kill him first. I don't have much left, but he's getting it all, Cuz I've had all I can stand, and I can't stand no more."

V casts a disintegrate on the now exposed cleric, doing 139 damage. fortitude save of 27 makes damage 29. He heroically then casts an empowered chain lightning at him if he still stands.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 20th, 2020 2:05:37 PM

(PC locked up. chain lightning damage 94, reflex save of 29 for 1/2 damage.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 8 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 15 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx1, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+12=14 ; d20+12=15 ;
Friday March 20th, 2020 2:08:45 PM

ranged touch attack for the disintegrate 14

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 20th, 2020 2:09:14 PM

(15 was a double click)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday March 20th, 2020 7:58:29 PM

Lanliss agrees
"Of course !, We are going for a hunt", Lanliss says

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+20=27 ; 12d8=62 ; d4=3 ;
Friday March 20th, 2020 8:37:12 PM

(ooc: Cayzle - Emrys completely accepts your Saves for the two centipede swarms. I was wanting to retreat them back to the body once they had determined that the structure was empty of innocent victims with their tremorsense. Failing those saves sped up that process ... and if I had rolled those saves, Fate would've given me two natural 20's out of spite ... so thank you! :)

Draco-Emrys' fleshy body reforms after the extermination of the two swarms. It was a painful transition but he was glad not to be a large pile of dead vermin. He shakes off the Dazed effect from the Blasphemy spell with a draconic hiss. (Fort Save: 27)

"Yess ... I am alright... he really doesn't like centipedes!," he says with a chuckle. "There's no innocents in the building ... SURE, i'LL TAKE YOU UP ON THAT WAGER!"

Upon accepting the bet, he takes a 10-ft step (centered on T23) for a better position. His chest expands as he inhales a great deal of air. The spaces between his scales begin to give off a white, hot glow. Then suddenly a blast of dragon's fire completely engulfs the interior of the structure.

(Dragon's Breath Attack: Area: 50ft cone. Damage: 12d8 = 62 Fire. Reflex: 31 for half. Can breath again in 3 rounds.)

-------------------------------------------------------------
Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 31
Hit Points: 154/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+6, (2)Claws: 2d6+4. (2)Wing: 1d8+4. Tail: 2d6+6
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.

TOTAL BATTLE: all combatants (DM Cayzle)  d20+17=32 ; d20+13=30 ; d20+13=31 ; d20+21=31 ; d20+21=38 ; d20+16=31 ; d20+11=24 ; d8+20=25 ; d8+20=24 ; d8+20=21 ; d8+20=28 ;
Saturday March 21st, 2020 12:16:30 AM


NORTH

Tishe' dimension doors out ahead 500 ft beyond the wall with Edson and Lanliss. Edson becomes invisible. You can see the enemy, an armored Sahuagin, hiding behind the ruins of a farm building. Of course, now that you are behind him, he has no cover and cannot hide from you. He's 250 ft from you, back towards the town.

Back at the city wall, Barratore and the Skullheads stand on the wall looking out over the bodies. Most of the Skullheads are quite wounded and winded. "It has been an honor to fight with you, Sir Barratore," says Charles, one of the two co-leaders of the group.

=====

CENTRAL

Velarin saves vs the Blasphemy and offers a Disintegrate in return. However, Disintegrate requires a ranged touch attack (it is a ray) as well as a save. Velarin, please make a touch attack against touch AC 17 to make sure it hits first (I was fine without the roll against the building, but against a person, you gotta roll.).

Assuming the Ranged Touch hits, then the Enemy Caster gains a fort save at +17, and rolls a 32. He saves and takes 29 damage. Velarin, determined to take this guy down, follows up with a heroic lighting bolt, which forces a Reflex save. The Enemy Caster rolls at +13 ... getting a 30 and taking 47 more. In addition to the swarm damage of 6, that's 6+29+47 = 82 damage to the enemy.

OH WAIT! Velarin posted that ranged attack, and it missed! Let's revise the damage taken ... 53 damage to the enemy.

Then Blinded Draco-Emrys steps up 10 ft, directly between Velarin and the Enemy! Velarin, what's your altitude, sorry I lost track. Either way, though, with that giant frickin dragon in front of the broken building, the Enemy and Velarin now have soft cover with respect to each other, because, again, dragon.

Perfectly positioned so that even a blind dragon cannot miss, Draco-Emrys now follows up with a dragon breath! [OOC: You are of course blinded for the duration ... until you take a round to dismiss the spell, but I'm fine with you aiming the breath based on blindsense.] The Enemy Caster has to make another reflex save ... he rolls a 31, exactly what he needed, and takes another 31 damage, that is, 84 damage total!.

[OOC: The die roller is en fuego for me today! #SorryNotSorry!]

=====

THE ENEMY - NORTH

The only enemy in the north is the enemy armored sahuagin who was just surprised by Tishe, Edson, and Lanliss ... surprised, he loses his action for this round. He is 250 ft away.

THE ENEMY - CENTRAL

Turns out that the Enemy Caster used a Heal spell to heal himself before, and that also healed the blindness. He pretended to be blind while casting Blasphemy, but now he chooses to use his eyes.

He raises his crossbow and shoots at Emrys again! He's using deadly aim, point blank range, in fact, for extra damage. Note that the enemy is actually within the dragon's melee reach, and firing a crossbow does provoke attacks of opportunity, except that if you are blind, you can't take AoOs. Also, being blinded, Emrys takes a -2 on AC and loses his dex bonus to AC. So instead of AC31, he's 29 minus his dex bonus ... With his Divine Power spell, he has two attacks at +21, another at +16, and a fourth at +11. The Enemy shoots ACs 31, 38, 31, and 24 for 25hp, 24hp, 21 hp, and 28 hp (if that last one is a hit). Emrys takes 70 hp, maybe 98 but I doubt that.

You know, being the curious DM that I am, I went and looked up Emrys's Dex Bonus to AC. It's a +4, by the PC sheet, so looks like blinded Draco-Emrys's AC is looking like AC25 ... so that last bolt hitting AC24 was almost certainly a miss. We'll let Emrys tell us for sure.

Central Map Note that most of the buildings on the Central Map are one-story. A couple darker brown buildings have two or three stories.

AC 26/ T26/ F24 CMD22. (Fdom of Move) HP 119/164 -3CON Tishe’ (SteveK) 
Saturday March 21st, 2020 10:39:25 AM



Tishe’s eyes light up. “There he is, we just need to get In melee range for you two to do your Rogue thing, so hold on, then cut his threads!”

The Spellweaver, able to se invisible, touches both Edson and Lanliss and weaves another DimDoor, this time only 5’ feet away from the armored Sahaugin!

.......

Dim Door using 6th level spell, 5’ away from Armored Sahaugin with Lanliss and Edson.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 5. 7. 7. 5. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  10d6=49 ; 15d6=41 ;
Saturday March 21st, 2020 6:28:43 PM

(V dropped down to look straight into the window, so he is at ground level.)

"Emrys, either heal yourself or get your draco butt out of there."

Not waiting for Emrys to move or possibly be killed, V calls forth two scrolls from his haversack and flies past him and stops 10 feet from the cleric. "My turn."

V hits the cleric with an empowered lightning bolt for 82, reflex save 26 for 1/2 damage, and then heroically(I've used half my hero points in this fight. Totally worth it.) casts a 15th level chain lightning for 50 more, reflex save 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

Emrys Myrridanmyl, stephen f. ac22 hp83/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing,  d20+30=48 ; d20+16=27 ; d20+16=20 ; d20+11=30 ; d20+11=20 ; 3d6+15=25 ; 3d6+15=19 ; 3d6+15=27 ; 3d6+15=26 ; d20+16=32 ; 2d8+9=15 ; d20+11=30 ; d20+11=23 ; d8+7=13 ; d8+7=14 ; d20+11=23 ; 2d6+9=16 ;
Saturday March 21st, 2020 9:27:19 PM

"Ohhhh oh ohhh, I am HATING this guy more than you, my friend!!!"

Draco-Emrys summons up every last drop of heroic fortitude, just so he can MURDER this cleric HARD! Every deal with Fate is totally worth it at this point. He joins Velarin in this covenant of vicious righteousness!

FIRST ... a halo of healing light bursts all around him and he is immediately healed of all damage.

{Hero point Extra Action: Emrys casts Heal on himself, using an 8th level spell slot. Casting Defensively (just in case the cleric has some trick): d20+30 = 48, success! Curing him 150 points and removing his Blindness.)

SECOND ... Draco-Emrys makes a few quick gestures ... so very QUICK!! The air around Emrys fills with the scent of evergreen, moss and other musty odors. Emrys seems to be divinely favored for combat.

(Emrys casts Quickened Divine Favor on himself. Swift Action. +3 Luck bonus to hit and damage.)

THIRD ... His claws take on the appearance of thick, spikey wood ... yet still very flexible. His hide sprouts a thorny bramble ... taking on the appearance of a half dragon, half briar patch.

(Emrys activates his Wooden Fists and Bramble Armor. Plant Domain SU abilties. Both are Free Actions. Wood Fists adds 1d6+9 to claws. Bramble Armor deals 1d6+9 to any melee attacks without reach.)

Then Draco-Emrys lets loose the furies of war!

---------------------------------------
(Full Round Attacks:)
2/2 Claw Attacks: Hit AC: 27, 20, 30, 20. Damage: 25+19+27+26 = Possible 97.
Bite Attack: Hit AC: 32. Damage: 15.
2 Wing Attacks: Hit AC: 30, 23. Damage: 13+14 = possible 27.
Tail Attack: Hit AC: 23. Damage: 16
------------------------------------------


Draco-Emrys' Gold Dragon Stats:
Size: Huge
AC: 30
Hit Points: 188/188
Movement: 120ft Fly
Damage Reduction: 10/magic
Frightful Presence: DC 31
Resist Fire 20
Blind Sense: 60ft
Darkvision: 120ft
Attacks: Bite: 2d8+9*, (2)Claws: 3d6+15**. (2)Wing: 1d8+7*. Tail: 2d6+9*
Breath: 12d8 Fire, 50ft cone. Reflex DC: 31 for half. Can breath every 1d4 rounds.
*Divine Favor
**Divine Favor and Wooden Fist

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Saturday March 21st, 2020 9:28:50 PM

(Corrected my hp in the Name Line.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+23=31 ; d20+18=22 ; d20+13=23 ; 9d6=32 ; d4+4=8 ; d6=3 ; d4+4=6 ; d4+4=6 ; d6=2 ; d6=5 ; d4+4=5 ; d6=4 ; 9d6=31 ; 9d6=38 ; 9d6=29 ; d20+23=38 ;
Sunday March 22nd, 2020 2:05:03 PM

Edson smiles and pulls out his kukhri. Stepping through, he goes right into action slicing into the armored sahugain.

Hit ac 31 8 dmg+32 sneak + 3 flame
Hit ac 22 6 dmg+31 sneak + 2 flame
Hit ac 23 6 dmg + 38 sneak +5 flame
Hit ac 38 5 dmg + 29 sneak +4 flame

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Monday March 23rd, 2020 9:35:24 AM

Barratore nods to Charles, "The honor was mine Charles. You and yours fought as bravely as I have seen."
The fighter pulls 5 potions from his Haversack, "They are not much, but takes these Cure Serious Wounds draughts and give them to your team."

Barratore cannot do much else. Staying nearest the breaches with the ramps seems like the best option.

Things are quiet on the north wall front

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 23rd, 2020 2:08:04 PM

"Things will hopefully be wrapped up here momentarily Barratore. Emrys and I are hitting this cleric with everything we have."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


TOTAL BATTLE: all combatants (DM Cayzle)  d20+13=32 ; d20+13=24 ; d20+11=22 d20+11=28 d6=5 d6=1 d20+17=34
Monday March 23rd, 2020 4:32:04 PM


NORTH

Tishe' dimension doors out directly to the enemy in sight, positioning her friends so that with just a five ft step, they are flanking.

Edson hits with two sneak attacks against the AC26 foe. He inflicts 43+38 = 81 damage.

Lanliss has not acted!

Back at the city wall, Barratore hands out a few much-needed curing potions, and the Skullheads put them to good use. "Are we done, do you think, Sir Barratore?" asks Sister Wendy.

=====

CENTRAL

Velarin devotes himself to a blasting solution, hammering at his enemy's weakest save! He makes the first save and fails the second. That's 91 more points inflicted, plus 84 last rounds is 175 hp damage total.

Draco-Emrys uses a Heroic Heal to cure his damage and his blindness. Then he casts a quick buff and attacks with his draconic natural weapons!

[OOC: Your Busy DM also plays a polymorphic Woldian Witch with the Plant Domain, and IMNSHO the wooden fists do not stack with natural attacks. The domain power says, "While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1)." Your natural weapons are not unarmed attacks, so, nope. Sorry. I'm reducing your damage per attack by 6 on average. Hope that's ok.]

Of Emrys's attacks, only those that strike AC26 land true. That's two claws, a bite, and a wing, for total 25+27+15+13-24=56 damage, 231 hp damage total.

That's more than enough! The Enemy Caster falls dead!

=====

THE ENEMY - NORTH

The Leader-From-The-Rear calls out aloud in pain as Edson attacks! Two incorporeal undead rise up out of the ground, attack, and then retreat back underground via Flyby Attack. Flying away provokes an AoO as each spirits leaves a threatened square. But I do not think Tishe' is armed? You have to be armed to take an AoO.

These undead have the appearance of mermaids swimming through rock and air as if it were water; but their swim is actually perfect flight. these spirits have the appearance of a thing that has rotted underwater, but partly see-through. One attacks Edson and one attacks Tishe', hitting Edson's Touch AC21 with a 11, and Tishe's Touch AC26 with a 28.

Edson, take 5hp cold damage, and your lungs fill with water. You also get an AoO as the spirit sinks down into the earth.

Tishe', take 1hp cold damage, and your lungs fill with water. No AoO, right?

Drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC10 Con check. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1. It almost goes without saying, but you need to clear your lungs!

As for the Enemy-From-The-Rear himself, the armored Sahuagin casts on the defensive, rolling a 34 to avoid AoOs, and casts Charm Monster on Lanliss! Lanliss, please make a Will Save vs DC23, but you get a +5 on the save because he is an enemy. IF YOU FAIL, the caster shouts, "Save me! My friend! This is all a mistake!" Lanliss, please act as you would if your dear friend were being attacked by Tishe' and Edson!

He ends with a five ft step out of flanking, towards Lanliss. If Lanliss is charmed, he no longer serves as a flanking partner.

THE ENEMY - CENTRAL

All enemies in this portion of town have been defeated! Congratulations!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+7=16 ; d20+17=37 ; d20+12=23 ; d20+7=19 ; d20+17=20 ; d4+1=4 ; d4+1=3 ; d4+1=2 ; 9d6=37 ; 9d6=39 ; 9d6=29 ; 9d6=31 ;
Monday March 23rd, 2020 9:38:28 PM

Once again, the weak willed Lanliss gets charmed by an enemy malevolent magic.
Lanliss proceeds to attack the nearest enemy near him as the magic take hold on him.
"I will protect you my dear friend", he says as he attacks swiftly with his dagger, trying to stab as deadly as possible.

Attack#1 20 (37 for the critical roll)
Attack#2 23
Attack#3 20

Damage#1 4
Damage#2 3
Damage#3 2

(If flanking)
Sneak attack
damage#1 37
damage#2 39
damage#3 29

(Ignore the last roll result # 31)

Will save = 21 (16+5)

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday March 23rd, 2020 11:23:56 PM

Draco-Emrys reaches down and grabs up the body of the dead cleric into his huge claw. He holds him firmly, not allowing his arms or legs to dangle free, keeping him in a bound. Emrys mutters a few words of divination. He stares down at the dead cleric intently, fighting the urge to bite it's head off cleanly from its body. He allows his spell to reveal what it knows.

(Emrys casts Detect Magic and focuses on the cleric's body.)

"This one is the tricky sort. I wouldn't put it past him to have a contingency spell in place."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+32=41 ; d20+33=36 ; d20+33=45 ;
Monday March 23rd, 2020 11:28:03 PM

(ooc: Forgot to roll skill checks: Knowledge [arcana]: 41, Spellcraft: 36. the third roll was a double click.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20+2=19 ; d20+25=34 ; d20+30=33 d20+3=18
Tuesday March 24th, 2020 6:18:36 AM

Tishe’ has her quarterstaff, but it is a no magical two handed weapon, and is useless. Cold strikes, but she is strong, and remains conscious, coughing water. ‘What creature is that?

As there are no enemy near Lanliss, only friends (magical or otherwise), Tishe’ is confident Lanliss didn’t strike at her, and would have missed in any case. She takes a 5 foot step away and then rises into the air 30’ up. She thinks to the Keepers, Armored spellcaster outside north wall with undead mermaid guards. Attacking with Lanliss and Edson’

“You wicked creature, trafikking with undead and slaying innocents. You need to contemplate your actions in the Lands of Unrest. Lay him quickly to speak his case to Gargul, my friends. “

She casts a Dispel Magic on Lanliss, targeting the Charm Spell and breaking it, renewing the flanking (and sneak bonuses) two the two Rogues.
......
CON save 17 (ignore +2 because of earlier Con damage)
Swift 5’step out of melee
Move Up 30’
Action. Cast Defensive Targeted Dispel on Charm effect on Lanliss, dispels CL 24
Know Religion v identify the undead mermaid. DC 18 (CL 8 if standard, CL 3 if rare)

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 5. 3
2 of 2 Bloodline Power

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday March 24th, 2020 8:10:40 AM

"V stands by with Emrys to make sure no trickery yet awaits. "Everyone, It appears the cleric is down, which Emrys is confirming as we speak. Are we needed somewhere or should I return to mansions and the portal? I don't have too much left by way of spells, but I've still got scrolls ready to go."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack


(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind   d20+28=42 ;
Tuesday March 24th, 2020 9:17:57 AM

Barratore takes a breath and snorts once as he looks north. "Not likely Sister Wendy. Though perhaps your part in all of this is. We are considering moving the people away from here and if so, they will need protection while The Keepers finish this matter. I can think of no one I would rather have protecting them and my home."

Telepathically Barratore almost sighs, he knows but does it anyway. 'On my way.'

The fighter activates his Torc, providing a Haste spell, taking a few strides for speed, he then leaps from the wall.

Acrobatics 42 running long jump 40'

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 10/10 rounds


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+1=9 ; d20+1=18 ; d20+31=51 ; d20+23=43 ; d20+23=40 ; d20+23=41 ; d20+23=40 ; d4+5=9 ; d4+5=7 ; d6=6 ; d6=2 ; 9d6=29 ; 9d6=28 ; d4+5=8 ; d4+5=6 ; d20+18=21 ; d20+18=26 ; d20+13=27 ; d4+5=7 ; d4+5=8 ; d6=3 ; 9d6=25 ;
Tuesday March 24th, 2020 10:07:46 AM

Aoo misses.

Edson begins choking on the water.. for a split second. (Use hero point to pass second roll).

He figures this is probably it. He doesn't see him lasting long with full lungs.

Edson rolls the 5 feet to prevent an attack of opportunity on him. (Acrobatic 51, nat 20). He rolls so he stays in flanking on the sahugain.

Hit ac 43, crit confirmed, 16 dmg+6 flame+ 29 sneak
Hit ac 41, crit confirmed, 14 dmg+2 flame +28 sneak
Miss ac 21
Hit ac 27 7 dmg, 3 flame, 25 sneak.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 24th, 2020 10:10:39 AM

Ooc: when i posted i didnt see any other posts and just saw Lanliss' post. No attacks hit Edson, so ill use the acrobatics to move away and still go for the sahugain.

TOTAL BATTLE: all combatants (DM Cayzle) 
Tuesday March 24th, 2020 11:06:19 PM


Charmed, Lanliss lashes out at his friends, but misses!

Tishe' with filled lungs, dispels the charm. She tries to identify these unusual aquatic undead ... A Know Religion check vs DC22 is needed ... but only rolls a 18.

Now that he can flank with Lanliss, Edson tumbles with filled lungs, and with a sneak attack critical, kills the enemy Sahuagn!

Barratore races over to his friends. He will have to run for a round to get there.

Velarin and Emrys confirm that the Enemy Caster is really dead!

The two incorporeal undead, no longer bound to serve, fly away.

There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC11 Con check this round. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.

Let me emphasize that your challenge now it figuring out how to clear your lungs!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=14 ;
Tuesday March 24th, 2020 11:24:14 PM

Lanliss starts to panic as it seems to him that his friends are trouble.
They seem to have problem with breathing.
"Tishe’ !, Edson !" Lanliss relies telepathically.
"Are you ok ?", Lanliss asks telepathically.

Lanliss looks at them trying to figure out how to help them.
He knew how to swim, but his friends were in grave danger.
'Think think think ', Lanliss thinks.

Rolled 14
OOC for DM :>
I am not sure which option is good.
Is there any way I can use my swim skill (+18) to help them ?
Otherwise, use the roll as aid another action.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday March 25th, 2020 12:20:01 AM

Emrys grins and says, "this wretched bottom feeder is dead!" However, his celebration is short lived.
Upon hearing Lanliss' talking to Tishe and Edson, he replies, "Lanliss ... what's wrong with Tishe and Edson?"

Emrys quickly turns to Velarin and asks, "Do you have another teleport? I am all out."

IF Velarin doesn't have a teleport, he offers the wizard a ride on his back. Draco-Emrys then takes to the air, with the dead cleric still in his claw, and races off to the north side where the rest of the Keepers are located. (120ft x4 = 480ft)

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday March 25th, 2020 12:27:16 AM

(I forgot to add:)

IF Velarin does have a teleport, he instantly assumes his natural, half-elven form (free action) and retracts his Wooden Fists and Bramble armor (Free actions). The corpse remains in his clutches ... though now mostly draped across the ground.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+11=18 ;
Wednesday March 25th, 2020 1:09:54 AM

Edson still chokes, but doesn't go down.

If able to telepathically talk, he informs the others that Tishe and him cannot breath. That it feels their lungs are full of water.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20=7 ; d20=16 ;
Wednesday March 25th, 2020 6:45:26 AM

Tishe’ gulps, spews cold seawater, and heroically overcomes the magical drowning... for now. ‘Is it woven by magic, curse, or poison? We don’t have thread enough to see the pattern. We are DimDooring back to the North Wall, Keepers, meet us there’, she thinks through the Keeper link.

She flies down to Edson, Lanliss, and the dead Sahaugin. “Look for treasure on the Sahaugin”, she tells Lanliss, “and the ring on my left hand has a Breath of Life spell just in case My thread is cut.” Touching all three, she DimDoors to the top of the North Wall where the Wasp Swarm was.

......
Avoid Drowning Con Check DC 11. 7 Hero Point 16 (used the one T got in this battle)
Dim Door. (Use 6th lvl spell slot). W Edson, Lanliss, and Sahaugin Body.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d6=2 ;
Wednesday March 25th, 2020 9:12:28 AM

"I'm out of Dim Doors and teleports Emrys, Let's fly."

V hops on Emrys' draconic back and goes for a fly.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Wednesday March 25th, 2020 4:15:52 PM

Barratore completes a roll and bounces to his feet, preparing to sprint out towards Tishe and the others. Three strides later, they are gone and the minotaur puts on the brakes. You know what, forget it. I'm going out there anyway.

Barratore runs out to where the group was
Run5x speed 60 =300/round

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 9/10 rounds

TOTAL BATTLE: all combatants (DM Cayzle) 
Wednesday March 25th, 2020 11:04:06 PM


Lanliss, a skilled swimmer, recalls that when a swimmer wants to administer first aid to a drowning victim, a heal check is what you use.

Tishe' remains conscious only through another heroic effort! But it is enough, and she dim doors herself, Edson, and Lanliss back to the town wall.

Sturdy Edson stays awake, but for how long! This water in his lungs is a huge problem!

Barratore races races back to meet his his friends -- he ends move with Tishe', Edson, and Lanliss. He sees that Edson and Tishe' are striggling to stay conscious.

Velarin and Emrys fly 480 ft closer. Another couple rounds will get them to the scene.

There are no more enemies left to battle, but Edson and Tishe' still have filled lungs and are in danger of drowning. If your lungs are filled with water, you are in danger of death by drowning. You must make a DC12 Con check this round. If you fail the Con check, you are drowning: you fall unconscious (0 hit points). In the following round, you drop to –1 hit points and are dying. In the third round, you suffocate and die. If you make the Con check, you can act freely, but at the start of your next round you must make the check again, with the DC raised by 1.

Let me emphasize that you have yet to figure out how to clear your lungs ... But at least Lanliss is working through some ideas.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+1=10 ;
Wednesday March 25th, 2020 11:11:33 PM

Lanliss remembers a maneuver he saw once in the academy, something to do with drowning.
Only if he didn't sleep on the class, Lanliss thinks.
He proceeds to try it on Edson.

Heal (skill check)- 10

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+1=5 ;
Wednesday March 25th, 2020 11:13:37 PM

Lanliss tries again and again not giving up.
Trying more and more didn't seem to make the maneuver more effective.....

Used hero point to reroll.

Heal (skill check) - 5

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103  d20+1=19 ;
Thursday March 26th, 2020 12:12:06 AM

Edson still stays conscious, not going down yet. He pulls at the neck of his shirt, trying to give any extra air he can.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs)  d20+30=32 ; d20+24=39 ;
Thursday March 26th, 2020 9:12:20 AM

V continues to fly with Emrys, but realizes that with no healing capabilities, there is little he can do to assist. While along for the ride, he searches his memory banks for ways to fix the water in the lungs problem currently afflicting his companions.(arcane know 32, religion knowledge 39)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c

Greater Earth Elemental:
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65) -71
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 186/237 Barratore Steelwind  
Thursday March 26th, 2020 10:44:54 AM

Barratore looks on concerned and quickly goes through his heal and triage skills on drowning. Step 1, get them out of the water. OK done. Step 2, get the cleric, step 3 get the druid, step 4 get the witch. Having exhausted his assistance.

Where is Sister Wendy, maybe she can help

Barratore gives a bellow for the Skullheads and Sister Wendy in particular

As an after thought he deactivates his Haste.

-1 Con
Spells
CL 18 Hero Feast- +1 Morale Will save +4 vs poison and fear
CL 18 Freedom of Movement 70 minutes
CL 5 Haste 9/10 rounds - inactive

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK)  d20+1=18 ;
Thursday March 26th, 2020 1:34:04 PM

Tishe’ manages to stay conscious, but knows it is a losing battle. She follows Lanliss’ directions and bends over, trying to cough the water out of her lungs. “We are out of the *hack* water *cough* *cough*. Maybe it *hrrrt, hrrut* is this simple? *COUGH!*

.......
Avoid Drowning Con Check DC 12. 18 success!
Full-round action: coughing to clear lungs.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; Neutralize Poison. +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+32=36 ; d20+30=48 ;
Thursday March 26th, 2020 5:00:54 PM

Draco-Emrys continues to fly and top speed. He ponders the spell they described and sees the similarity to his Suffocation spell ... one of his most deadly and insidious necromancy spells. He shares that with the others over mental speak.

"That spell sounds very much like a necromancy that I'm familiar with ..." and he offers what information he knows about the spell and the kind of undead who employ it.

(Knowledge [Arcana]: 36, Religion: 48)

TOTAL BATTLE: all combatants (DM Cayzle) 
Thursday March 26th, 2020 10:56:56 PM


Lanliss has the right idea, but he is just not a healer.

But sometimes it is the simple solutions that work best. Not a heal check or water breathing or planar adaptation or remove curse or a wish! Tishe' just concentrates on doubling over and COUGHING OUT the blasted water! And that works fine!

Tishe' is in no danger of drowning, and earns a hero point for doing what needed to be done!

Now it is just up to Edson to follow her example!

[OOC: Sorry, short post tonight, not feeling great. But, truly, congratulations! You have met all the challenges of this module! Well, there might be a couple loose ends, but the danger is past. Kudos!]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Friday March 27th, 2020 6:09:44 AM

Tishe’ stands and beams at Lanliss while wiping her mouth, “I wouldn’t have thought to do that if it weren’t for your shady suggestion, thanks sweetie!”

She then turns to Edson, “C’mon sweetie, stay awake and cough that water out! No one’s gonna cut your thread yet. Cough it out, spew it out, waaAAY OUT!”, she chants.

Tishe’ prepares to help him if Edson falls unconscious by some mundane healing help.

.......
Ready action: Heal Take 10. (12) to force water from Edison’s lungs if he falls unconscious.

Grease spells. 17 / 19 minute duration. Reflex DC 18 or fall prone

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday March 27th, 2020 9:07:41 AM

Hearing that Tishe' had found the solution to the problem, V hops from Emrys' draconic back and heads to the mansion and portal at full speed.

"Sounds like things are relatively in hand. I'm heading back to make sure the portal and mansions stay secure. We don't need any last minute trickery undoing all we have done."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday March 27th, 2020 9:27:50 AM

Edson sees Tishe take care of her lungs, and he follows. He rolls over onto his knees and begins coughing and hacking to get the water out of his lungs.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=2 ;
Friday March 27th, 2020 9:22:34 PM

Lanliss wants to help Edson but after seeing Edson following Tishe's example.
He lets him do this thing on his own.

Aid another 2

TOTAL BATTLE: all combatants (DM Cayzle) 
Friday March 27th, 2020 11:36:53 PM

With his friends nearby, Edson coughs up the water and is fine.

At the palace, there are no secondary or trick attacks.

[OOC: Sorry, super tired, also sick.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Saturday March 28th, 2020 10:23:27 AM

Tishe’ feels better now that all the Keepers are safe from imminent death. She moves to the Skullbreakers to see to their needs, both physically and mentally, and generally checks morale. Keeping the other Keepers in the loop, she talks and thinks.

“We beat their best attempt at taking Effacia, and I Hope did irreparable damage to their capabilities. Of what we fought, they should only have their General, 2 high level mages, and one Dragon Turtle left along with whatever number of undead their lesser clerics can control. In fact, I hope the slaying of the Undead Controller means they are now facing a bit of a civil war under the waves!”

“The North Wall is still the most vulnerable with the two stone ramps. Sieur Valeran, we should have a team stay here while a talking team seek out the Queen and leaders for a discussion. I don’t think we should urge evacuation if they want to stay. After all... we won!”

.......

Endure Elements
See Invisible
Detect Scrying
Coven Member (from Emrys) Warding: +1 AC and saving throws.; Healing no effect; Charming: Ignore target’s racial immunities when casting charm/ compulsion/ mind-affecting spells.
Heroes Feast : 12 hours. +16 temporary HP; +1 morale Attacks and Will Saves. +4 morale vs. Poison.
Extended Fly 38 minutes. 60’
Extended Resist Energy. 380 minutes (30/Fire).

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 4. 6. 7. 7. 6. 3
2 of 2 Bloodline Power

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Saturday March 28th, 2020 7:50:21 PM

We won...for now, Lanliss thinks for himself.
"That is right Tishe', we won but we need to stay vigilant ", Lanliss says.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Sunday March 29th, 2020 12:51:44 PM

"We won so far Tishe', but it might not be over. The walls and gate are severely weakened, and most of our spell casting ability is shot. I'll feel a lot better once I've rested and recovered my spells. On the morrow, I'll memorize a couple disintegrates to to remove the ramps on the north wall. If they don't return, we need to begin repairing or fortifying the damaged walls and gate."

"But I do agree that we should speak with the Queen. We need to keep eyes on the walls for incoming hostiles. we don't even know if any of the soldiers and city guard survived. 2 of the spell casters should go speak with the queen, the other four of us should each take a wall and watch for trouble until the city can get people that still live back in place."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d12=4 ; d12=1 ; d12=10 ; d12=4 ; d12=7 ; d12=4 ; d12=8 ; d12=6 ; d12=6 ; d12=3 ; d12=9 ; d12=12 ; d12=12 ;
Sunday March 29th, 2020 11:17:04 PM

Draco-Emrys arrives on the scene ... eventually .... and immediately changes back to his own supernatural form. He begins to hand out the cure spells to those in need.

(Emrys casts Cure Critical Wounds on LANLISS, empowered by Spiritual Healing. Using 5th Level Slot. Cures 4d12+18: 4+10+4+7+18 = 43.)

(Emrys casts Cure Critical Wounds on TISHE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 4+8+6+6+18 = 42.)

Emrys asks, "Edson, are you wounded?" (Your name line shows max hitpoints.)

When the big minotaur appears, Emrys has a cure spell him as well.

(Emrys casts Cure Critical Wounds on BARRATORE, empowered by Spiritual Healing. Using 5th-level Slot. Cures 4d12+18: 3+9+12+12+18 = 54.)

"Does anyone else need any assistance?" Emrys scrutinizes the condition of his friends and the Skullbreakers. "I sense necromantic afflictions among you."


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday March 29th, 2020 11:27:50 PM

"Pardon me, where are manners? May I introduce to you all the Sahaugin cleric that caused so much trouble." Emrys points to the corpse on the ground where he had landed in dragon form. "I wonder what knowledge he can impart."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 118/164 -3CON Tishe’ (SteveK) 
Monday March 30th, 2020 6:28:20 PM

Tishe’ is willing to stay with Barratorre, Edson, and Lanliss At the North Wall while Velarin and Emrys check in with Queen Effacia and her nobles. “We can consolidate and work with the Skullbreakers here”, she says with confidence.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Monday March 30th, 2020 7:00:28 PM

"Sounds like a plan Tishe'. I'll stand guard and wait until Emrys gets back here before entering the mansion"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday March 30th, 2020 8:47:38 PM

Lanliss agrees with Tishe'
"I want to check the North Wall a little bit more", he says.

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind  
Monday March 30th, 2020 9:02:45 PM

Barratore is not entirely sure the front gate is weakened. Everything over there seemed to be a multitude of illusions. The gate should be inspected for actual damage. Barratore will happily stand at the north wall.
He suggests that the group prepare to pursue and end the threat to Effacia.

Not necessarily to destroy them all, but to force a surrender and peace.

Unsure about the -1 Con from the Cloudkill

The Silence of the Moment


DM Jerry 
Monday March 30th, 2020 10:58:39 PM

The silence of the moment is profound. Nothing coming out of the water. No undead in sight. Our heroes keep vigil waiting for the next wave or for something to rise and try again. Clouds are rolling in from the west and you feel the temperature dropping. Some of the normal things of life begin to be felt. Hunger, "the shakes" after a battle, and the shock that comes from seeing death and carnage, even though you are veterans at what you do.

One of the Skullbreakers looks up at Tishe while she checks up on them and says, "So what happens now? Does life just go on?" Tishe sees wounds both physical and mental and helps as she can. Her speech "We beat their best attempt" and "After all...we won!" seems to encourage them.

Lanliss agrees with Tishe that they need to stay vigilant. He states that he will prepare disintegrate so he can destroy the two ramps on the north wall tomorrow. He also mentions needing to go speak with the Queen.

With time, a few solders rise from where they were buried in rubble or brought to by others and make their ways to the walls. One says, "How will we alert you if they come again?

Draco-Emrys arrives eventually and changes form. He also begins to heal and help the wounded. He works on Lanliss and Tishe. He asks Edson if he is wounded. He looks around asking if anyone else need assistance. Emrys then introduces everyone to the Sahuagin Cleric, a corpse on the ground.

A plan is floated by Tishe for Barratore, Edson, and Lanliss to stay at the North Wall with the Skullbreakers, while Valarin and Emrys checks in with Queen Effacia and her nobles. Valarin agrees.

Lanliss declares that he wants to check the North Wall a bit more.

Barratore suggests that the group prepare for what is to come until a surrender is accepted and formal peace obtained.

An hour or so passes as this discussion takes place. There is no sign of what little remains of the enemy. Fatigue of the mind begins to set in, but you've dealt with that before.

A light cleaning rain begins to fall.

=====

Dan, I'm not sure about the -1 Con from the cloudkill either. I'll leave it to the wisdom of the group to decide what is fair. Discuss in the email I send saying the post is up and we'll go with that.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) 
Tuesday March 31st, 2020 7:09:10 AM

Tishe’ helps as she can. She thanks Emrys for the healing and retrieves her CLW wand and Gem of Brightness that she gave the Skullbreaker, Charles, during the fight. The aftermath looks similar to battles in towns that she has experienced before: Rattledam, OddHolme, and Bonetown. The weariness and stunned looks feels familiar too, and the middle-aged woman gathers her reserves of strength to do what must be done.

“No, Sister Wendy, and yes. Not just like before, but Life does go on, and you, the heroes of Effacia need to be seen by your people that you are here and remain engaged. The Keepers of the Vale will leave, in a day or in a week doesn’t matter, but you will be here, a living symbol of the strength of Effacia. So, I wil advise, but it is the Skullbreakers who must take the lead. I recommend you split into teams, one to organize the defense on the wall and keep a lookout, one to organize a field hospital and morgue, and one to organize getting a meal to everyone. Get your people something to do before they come out of shock, and they will be calmed by your directions and common tasks.”

Tishe’ continues to advise the Skullbreakers and will conform her actions to work with their plans.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Tuesday March 31st, 2020 1:41:20 PM

Velarin waits at the entrance to the mansions for Emrys. Once he arrives, Velarin will open the entrance and enter to see how many people took shelter here, and to speak with Queen Effacia.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday March 31st, 2020 3:36:52 PM

Edson nods to Emrys, letting him know he's not hurt. Listening to the plan, he now nods in the affirmative. " North wall, no running this time. "

" Barry.. do you think they surrender? Or do you think they fight until one side wins? " his question was for Barratore, but left open for any of the others to answer.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday March 31st, 2020 4:11:54 PM

Satisfied that everyone is fine for now, he asks the group, "Does anyone need a ride to the palace ... my wings aren't too tired." He immediately takes gold dragon form (huge-sized, even Barratore can ride) and carefully picks up the cleric's corpse in his claw. "If you're coming along ... better hold on!"

Draco-Emrys takes flight and makes his way back to the palace where Velarin waits.

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind  
Tuesday March 31st, 2020 4:52:59 PM

Barratore makes sure to personally thank as many guard, soldiers and certainly the Skullheads on a job well done. "A brave and valiant battle to all." Firm hands shakes, pats to the back as he goes by and always with a purposeful stride.

Tishe has them starting to do things ad that was good. If the bad guy that Edson and Lanliss tag teamed out of the wall was still out there, Barratore sets out to retrieve him and his stuff.

Back on the wall, "I don't know Edson. From tales i have heard about them, the answer is no. We will need to nearly wipe them out." He glances down at the human rogue, "You good with that friend?"

Barratore knows he is supposed to be on watch, but he spends some of the time hauling the once walking dead to a central location for burning. Any of you magic for days types have some invisible servants or others you can summon to assist in clearing the undead from the city?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday March 31st, 2020 6:57:44 PM

Lanliss will help the skullheads.

"I can help with the spotting and guarding duties", Lanliss says.
"I don't need much sleep"., he adds

"Unless Tishe' or Barratore need my help". he says.

"They Let You Live?" [DM Jerry] 
Tuesday March 31st, 2020 10:13:10 PM

Looking at the Skullbreakers, one sees them as more seasoned than before. They look hesitant at first then move in action.

Sister Wendy says, "I don't feel like going on right now, but we will. This I swear." She nods to the others and they begin working. "I guess what you say, Tishe applies to all of us. And I guess you've already learned this lesson the hard way before?"

They start talking and several of the solders team with a Skullbreaker and they head off in several directions.

"One of them says, Emrys, if the Queen has instructions, I know you'll get them to us."

Barratore stays on guard and begins to round up the bodies of the undead to burn. He spots a field that looks suitable for the purpose. Others help him.

Lanliss keeps an eye on the water and looks to spot any approaching before they spot him. He offers help to Tishe and Barratore.

Meanwhile those traveling with Emrys take to the sky and to the Queen. They land in front of the ruins of what was once a grand palace fit for a Queen. The people in town that stayed, begin to come out looking around, dazed.

A very few soldiers left outside, climb out of where they rode out the battle. One looks at them, "They let you live? Shall I get Queen Effacia for a formal surrender?"

His buddy says, "No you imbicile! This means we won!...or at least survived."

He waits for a bit hoping for instructions and then says, "Shall we go get the Queen? Is it safe to bring her forth sire?"

The first solder says, "We did? It doesn't feel like it." This solder has a bruise forming on his forehead and it is wrapped in some cloth.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Wednesday April 1st, 2020 8:15:23 AM

V looks at the soldier. "Yes, I think we won...for now." V looks around at the dead strewn around the grounds. "But at great cost."

"Yes please. we would speak with the Queen, advise her of what has happened and discuss how she wishes to proceed."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday April 1st, 2020 10:10:41 AM

As soon as Draco-Emrys lands at the palace, he immediately takes on the form of a cloud giant. He chose this form because of its strength, so he can continue carrying the body of the cleric with ease, and the fact that cloud giants have the least monstrous appearance; looking like tall humans.

Cloud-Emrys looks very much like normal Emrys except with a cloud giant veneer: 15-ft tall, blue skin and white, wispy hair that flows with the lightest breeze.

After hearing the soldier's comment about surrender, Emrys becomes a bit perturbed. Before he can say anything, Velarin answers the man with a bit more tact than what he would have used. Cloud-Emrys mentally communicates to Velarin, "I wouldn't have been so kind with that remark, but I do recognize the need for civility in this trying time. I guess the philosopher-culture of this form is influencing me."

"After we see to the Queen and her court, we should look over our friend here, motioning to the cleric in his hand, and have a little, postmortem discussion with him."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) 
Wednesday April 1st, 2020 10:16:59 AM

Tishe’ listens to Sister Wendy and old ghosts reflect for a moment in her brown eyes, and she nods. “The only thing worse than a battle won is a battle lost. Even the winning side has years of work wasted, decades of time lost. At least having won, you have the opportunity to rebuild.”

She looks about. Barratorre, Edson, and some Skullbreakers are organizing the defense and non-magical signal codes. Sister Wendy is organizing the field hospital. Tishe’ only assumes a couple other Skullbreakers are leading the feeding and resupply of the defenders. (Tishe’ certainly isn’t: she could ruin hot water!). So there seems to be only one further thing for the short woman to do.

Tishe’ turns and nods to Lanliss. “Sweetie, can you rummage through the two dead Sahaugin clerics for treasure? I’ll help identify what is magical.” The Sorceress goes with the Rogue and casts Arcane Sight; her eye now glowing blue, she points out all the magical equipment on the dead enemy.

[DM Jerry] 
Wednesday April 1st, 2020 11:49:27 AM

[Everyone begin advancing your PCs to level 19 please. :) With Cayzle away for the moment, I'm going to ask that you approve each other's sheets. You are approved when at least 2 others review your changes and approve it. If Cayzle can return before then and WANTS to change this, he, of course, may do so.]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday April 1st, 2020 11:55:00 AM

Edson helps Barratore drag the dead bodies to a central point. He also grabs any loot he sees and adds it to the parties pile.

Back by the Skullbreakers, he can tell they're taking it worse then the Keepers.

"It gets easier. The dead a dying. It all gets easier as you continue. "

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind  
Wednesday April 1st, 2020 2:24:25 PM

After the undead have been dragged off for a good burning, Barratore sends a message to Sister Wendy. The fighter figures many if not all of the unfortunate souls whose bodies were used for such an evil purpose never received any last rites. A blessing in that regard seems appropriate to the fighter. He will also hand her a pair of Lesser Restoration potions to put to some use at least.

Barratore will then get Edson and do a little swimming. "Let's go take a dip in the bay and nearby shorelines. See if there is anything to claim from the vanquished."

Everyone has a Pearl of the Sirens and so it should not be overly difficult, save the poor quality of vision in the shallows. But perhaps the pair can get lucky. "Wouldn't happen to have a Detect Magic wand or something Edson eh?"

From what i read on Cloudkill, it is ability damage, not drain and therefore temporary. Lesser Restoration or healed at the rate of 1 point/day

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+22=34 ; d20+16=30 ;
Wednesday April 1st, 2020 8:03:31 PM

Lanliss searches the bodies very carefully.
He tries to be methodical, he start from the feet and from there to the pockets and arms, a rogue's knowledge.
"I think this costs a lot", Lanliss says as he appreciate something really worthy.
"Not this much for that one", Lanliss says as he throws something into the ground carelessl, for him it was useless and not much of a value.

Perception 34
Appraise 30 (natural 20)

"How fares....things." [DM Jerry] 
Wednesday April 1st, 2020 9:47:45 PM

The two soldiers separate heading through the ruins in separate directions, then the confused one falls and gets back up. "Tav, I'm dizzy. I can't remember where...."

"Gav, I'm right nere. I'll go open yours then go get the Queen. Stay with these heroes. No one dies with them around." Tav, hesitates then changes directions, heading to the right, where Gav was going.

A few minutes later, Tav emerges. They are right here, sir. An officious group of court officers and palace workers emerges. One steps forward. "I am Cadsworth, Head Steward. Is it safe for the Queen to emerge? I won't have her emerging into a dangerous situation."

The queen, her palace guard, and her more personal staff approach followed by Tav.

Queen Effacia stands tall, but you can see new worry lines on her face. "How fares....things."

Her face turns red. "Sorry. I stumbled over that didn't I? Do we still have a city? Did we win? Are your comrades alive? Oh...I should just stop and let you tell me what you need to tell me."

Four soldiers carry her rather large throne and breathlessly set it down. Cadsworth says, "Your majesty, you should sit. The royal artist...."

She interrupts. "The Royal artist can...I'll stay standing right here. Shut up, Cadsworth."

She turns expectantly to Valerin the mighty and Emrys the very tall and the body he is holding.

-----

Meanwhile at the wall, Edson and Barratore lead a growing group of survivors dragging bodies and stacking them in the nearby field of grass. Repairable armor, weapons, and packs are removed and stacked in another pile. It looks like this will take awhile. Edson offers encouragement to the Skullbreakers, but every time one of our heroes speaks, all listen and take heart. Tishe is right that staying busy seems to be helping with the shock; however, every now and then, one or two sit down for awhile and shake...or cry...or just stare off at the lowering sun.

At Barratore's request, Sister Wendy does indeed bless the dead, thought she seems hesitant to do it at first. "I suppose there might be some that don't have an evil heart, sir."

Barratore talks to Edson about entering the water and having a look-see. Edson joins him and they enter the water. The 50' wide trail is easy to follow. After they leave the shallows, the Creusa Bay deepens quickly. An underwater "forward location" is about a mile from shore. Ancient Stones have been stacked to make an altar to some divine being. Behind that are giant 25' standing stones with a third balanced across the top creating what looks like it could be a gateway if triggered properly.

Tishe' and Lanliss go over to the two cleric bodies. They examine the Cleric Leader first and he lights up like a Christmas Tree. They pull the items over to the side and spend a good amount of time going through things for the next few hours.

Cleric: Undead Leader: Potion of cure moderate wounds, wand of bear's endurance (10 charges); +2 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +3, headband of inspired wisdom +4, ring of protection +1, silver unholy symbol, 621 gp

Then the prize! A jade green ring, which almost disappears against the color of the clerics dead skin. A large, obviously expensive ruby in the center. Letters of what appear to be perverted High Woldian half purposely scratched off circles the inside of the ring, glowing slightly as you touch it. This will obviously require more study.

This much loot on two leaders says much. Where did they get it? How did they gain this much experience and power? Where did they come from? Mysteries that we may never know all the answers to.

=====

Daniel, your ruling on the Cloudkill recovery is fine with me.

Steve K, I'm emailing you privately about the ring sir.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday April 2nd, 2020 5:12:28 AM

V hands Gav a potion of cure light wounds. "Drink this, it should help."

V looks at Emrys. "They are scared and confused my friend. Kindness and reassurance is what they all are going to need at the moment. Perhaps you should return to your normal form before the Queen and court arrive."

Upon the Queens arrival, V responds. "Nobody has won on this day your highness, but I believe that at the present we have defeated much of their forces. we have not had a chance to do a full check of the entire city for rogue bad guys, but to our knowledge the main forces have been stopped, and the walls still stand. The south wall took significant damage from an earthquake spell cast by the extremely powerful spellcaster at Emrys' feet over there, and he as well was the one to cast the storm of vengeance that damaged the castle and city center. He was at least as powerful as we are. The main gate took significant damage from the breath weapons of multiple dragon turtles but still stands. Your engineers will need to evaluate the structural integrity of the walls and gate as soon as we can verify that they city is indeed clear of the enemy."

"To my knowledge...and correct me if I am slightly off Emrys', as a lot of information was relayed telepathically...we were able to kill their Kraken, three dragon turtles, the powerful little pain in the butt at Emrys' feet, the undead horde and it's master, as well as two extremely powerful undead water golems."

"How would you like us to proceed at this point Queen Effacia? Most of our spellcasters are nearly depleted at this time. Barratore and Edson just went for a swim to see if any forces remained nearby in the water, and we are awaiting reports from them."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday April 2nd, 2020 5:15:20 AM

(correction: potion was cure moderate. I didn't have a clw apparently)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 160/164 -3CON Tishe’ (SteveK) 
Thursday April 2nd, 2020 11:03:39 AM

Tishe’ listens in to the findings of Barratorre and Edson, and the reporting of Velarin and Emrys. This telepathic communication sure comes in handy! She urges Velarin and Emrys to change the tune of the report from ‘foreboding doom’ to ‘growing optimistic’.

“It appears that while we may be depleted, the enemy was decimated, and has fled! The South Gate is also not as hurt as we first thought because most of the Dragon Turtles there were illusions. We can help with rebuilding, and since the Queens wisdom and our now-permanent Teleportation Circle between Effacia and
Cinnamon Valley enabled the evacuation of most of the people before the battle, why, Effacia has been saved!”

Tishe’ is all ready to say more, but an examination by Identify spell on the jade-and-ruby ring, completely obsessed with her attention. “A Fate Item...”, she whispers excitedly.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Thursday April 2nd, 2020 11:26:29 AM

Edson looks at the alter, his eyes widen with shock. " What is that" he asks Barratore. " A weird alter looking thing" he says to himself, and the others on the telepathic link.

"Maybe get some of the clerics from town to comr and sanctify this area. Check to see if this summoning portal goes two ways."

(Dan K) AC: 41 (T 17 FF 30), CMD:43; HP: 237/237 Barratore Steelwind   d20+19=32 ; d20+13=32 ;
Thursday April 2nd, 2020 12:28:50 PM

V and E, you could spruce up victory a bit. I agree with Tishe. We kicked some serious butt here. The second assault wave did not happen, I'm a mile off shore with nothing but me and Edson down here.
My concern of the big follow up appears unfounded. They hit us with everything they had and went home empty handed and most critically, without their leadership.

Edson and I just found what looks to be a portal and possible altar. Where they might have staged up, done a witch ritual to gear up before coming at us.


"While normally I am all game Edson, Not sure my non teleporting self wants to end up on the far side of wherever this goes without a sure fire way back, y'know? If you got the means to bring us back in case of a one way trip, I'm all in." Barratore adds the end statement with a grin.

Barratore does not have any learned knowledge of magic or religion, but does know his engineering and history. He moves in to examine the apparent altar and standing gate stones more closely
Perception take 20 = 37
Know History = 32
Know Engineering = 32

Relaying all the while through the telepathic link

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday April 2nd, 2020 1:32:30 PM

Cloud-Emrys agrees with Valarin and assumes his own supernatural form after placing the dead cleric properly at their feet. As the wizard gives an itemized list of the slain in battle; Emrys adds to that amount.

"Not to brag, we slew more dragon turtles than just three. We killed one the day before. I killed three dragon turtles ... one of them being a colossal great wyrm, and Tishe dispatched a fourth dragon turtle in that group. We also slew a dozen or so elite guard, mounted on dire sharks, that escorted these turtles. The General was with them, but he fled the scene after we overwhelmed him. The day before, I slew approximate 50 sahuagin troops ... the few that survived retreated back to the sea. I'm unable to speak of the Undead Horde ... their remains were too numerous and mutilated to count. I apologize that I'm unable to give you a more precise account. The Skullbreakers should be commended for holding the gate as long as they did. As for the cleric at our feet, Velarin is most correct, he was a pain in the butt. This one is responsible for the condition of your palace. We were able to end his Storm of Vengeance and eliminate him as a threat before your palace was completely destroyed."

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Thursday April 2nd, 2020 1:40:51 PM

Header corrections to 19th

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Thursday April 2nd, 2020 2:59:30 PM

"Queen Effacia, Barratore and Edson report that they are a mile off shore with nothing but them down there. It appears concern of the big follow up appears unfounded. They hit us with everything they had and went home empty handed and most critically, without their leadership. They found what looks to be a portal and possible altar. Where the enemy might have staged up, done a witch ritual to gear up before coming at us."

V states orally and telepathically "Once I have rested and regained spells, I would look at the Altar and portal. I may be able to determine where the portal goes or what else may be involved if anything.."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday April 2nd, 2020 7:36:30 PM

"Their patron or high leader sure did have a lot of wealth or power", Lanliss says after he and Tishe' find and organize all the items.
Lanliss feels pride in finding all this items.
"We found more than I excepted", He continues.
Lanliss does not comment about the telepathic things that come into his mind he waits silently as Tishe takes a vast interest in that ring they found.

"Go to your room!" [DM Jerry] 
Thursday April 2nd, 2020 8:43:19 PM

Barratore can plainly see that building the gate and altar was a makeshift thing and done hurriedly. the ropes used to pull them into place are still wrapped around the side stones. The harness on the end of the rope was obviously pulled by something very large.

He spots flakes of stone on the ground. He quickly susses out that these flakes used to be on the upright stones. Something scraped or more likely blew them off the stones and recently.

-----

Gav says, "Thank you sir." He smiles. I think that is clearing my head." He pauses a sec. "Yes it is. Thanks again!" He bows.

As Emrys begins expanding on how MANY dead there were and how he was not bragging, the queen says, "Not bragging huh?" She smiles warmly. Afterward, I'll want this all repeated for the leaders of our bard guild so it can be recorded properly in song for all time.

The queen continues to listen carefully as the information comes in and is relayed to her. "Then it is time for the citizens of this very lucky and grateful town to show their thanks and do their part." She turns to her court. "I will take a quick trip to Cinnamon Valley through the portal and tell my people it is time to return and work to repair our city. Then I shall lead them home."

Her major domo and head guard instantly begins to rise to fuss. "Shut it gentlepersons. There are thinks a queen should do herself and yes you're coming too."

"Emrys and Valerin if you would please come with us as escort so my "caretakers" won't tie me up and throw me in my chambers please?"

About this time, 3 solders come up running carrying another corpse. "They said this dead illusionist needed to be brought here." They drop him to the ground as they see the queen. Both say, "Your Majesty." One bows, one salutes. They looking at each other they each to the opposite. Then they turn very red.

She pretends not to notice to save them. "Shall we be about this? Lead the way please."

The major domo says, "But your majesty, you're making a visit into another principality! We haven't announced ourselves! I'll have to check the records to be sure we are up on all the agreements between us. I have to...Your Majesty, it could be called an invasion!"

She spins on him anger on her face and daggers in her eyes. "Do you remember when I was a child and you would send me to my room for being impertinent?"

His eyes get wide. "Yes Your..."

She interrupts. "Go to your room!"

She spins and begins power walking, but doesn't seem to know where she is going.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 142/130, extended mage armor(24 hrs) 
Friday April 3rd, 2020 6:22:53 AM

happy that his true sight is still active, V relays the conversation telepathically to the rest of the Keepers. "It appears Emrys and I are returning through the portal for a short bit. Should anything happen here, we will return quickly."

V does a quick jog, getting in front of Queen Effacia and then leading her to the portal, and transports with her to the Valley.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Extended haste: 7 rounds, +1 attack and dodge, +30 move, extra attack on full attack
Protection from Evil (on Barratore and Lanliss) 36 minutes
Greater invisibility, 14 rounds
True Seeing: 18 minutes
Heroes Feast: +1 Morale Will/+4 Morale vs Fear and Poison Tmp HP +12

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Friday April 3rd, 2020 7:36:41 AM

Tishe’ mentally nods at Velarin; knowing the elf and half-elf will ease any protocol changes at the other end of the portal. She spares a moment of her time imagining why it may be like at the other end of the portal. The Pitchfork Council didn’t want a highway from Effacia to the Valley in a populated area, especially when Effacia was under siege! So they placed the two-way Permanent Teleportation Circle a couple miles north of Witchspawn, getting an area for the Effacians to wait out the battle and less crowded than if in any Valley town.

But then her thoughts turn back to the ring. Casting an Identify spell, she relates to Lanliss (and the others via telepathy, her findings and repugnance at this magical Fate Item.

“It is called the RING OF ULTIMATE UNDEAD CONTROL. It lets one order undead (SR vs your CL, no save) as a full round action to undead in line of sight up to your character level in hit dice. They will continue to perform the action until slain or accomplished. Wearer can give orders to a new set of undead next round. The Ring also functions as a Shield Other spell with half damage inflicted on wearer shared randomly to any corporal undead currently following Ring orders in Shield Other range.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 3rd, 2020 8:23:35 AM

(Header adjustment. Velarin updated to 19th lvl)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Protection from Evil (on Barratore and Lanliss) 36 minutes
True Seeing: 18 minutes

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 3rd, 2020 9:46:59 AM

Addressing the Queen before she gets too far away, "Pardon me, your majesty. I have a request before we go. Is there anywhere we can store this cleric's body, under lock and key, until our return. We have yet to inspect and interrogate the corpse. I'm sure you would agree it is a bit unseemly to be carrying it around."

Emrys' pointed ears perk up when he telepathically hears mention of a necromantic ring found on the other cleric. He answers telepathically back, "Excellent find, Tishe! We have yet to inspect this cleric. I'm asking the Queen to store it for us until we return from Witchspawn. We should probably seek out the corpses of other sahuagin officers that have been slain ... including those dragon turtles."

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Friday April 3rd, 2020 11:01:35 AM

Barratore relays the information about the arch and gateway. It's not going anywhere V. Edson and I are heading back. We'll see if we can pick up anything in the bay as we do, like the Dragon Turtles. While you and Emrys put on your courtly pantaloons, we are going to check the Kraken on the other side

Barratore heads back to give the dead Dragon Turtles in the bay a going over as well as any elite sahaugin riders. From there, he will be going around to the other side and seeing what there might be to find out there. Several Greateer Water elementals hopefully took out some more elite troops and so there would be stuff to collect. and maybe the kraken as well

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday April 3rd, 2020 6:43:26 PM

Lanliss warns the other keepers telepathically that they should keep an eye on the dead or at least make sure that there is a guarantee of the safety of the body.

"We need to make sure someone keeps an eye on him or at least make sure he is stored properly with no one being able to tamper with the body"

Lanliss then volunteers to guard the body if needed.
"I can guard the body if needed,", He says.

After thinking about this for a moment he gives another suggestion.
"I can ask for help from our lovely friends to help with the body"

OOC: What is the name of the other group ? Skullheads ? or Skuilbreakers ?

"We Won" [DM Jerry] 
Saturday April 4th, 2020 3:32:03 PM

Barratore communicates that he and Edson are heading back and explains what they found at the enemy's forward camp. He also states where he is headed next.

Before porting, Emrys expresses the need to put the body somewhere. Queen Effacia is in full blown "queen" mode. She says, "Throw it in the magic palace I was in. Guard it from the outside and let no one in."

One of the guards steps forward to do this task and bows as he takes if from Emrys. We'll keep it safe sir. He turns to begin carrying it to the magic palace with 5 other soldiers in his wake.

Lanliss volunteers to guard the body if needed. One of The Skullheads[that's the name--Cayzle's tribute to the Grateful Dead], a dwarven fighter type named Krummaul, volunteers to go stay at the palace and help coordinate there. The whole group can go, or to be split up with some there and some coordinating and guarding the loot coming off of all the bodies.

The queen and entourage heads through the portal. On the other side, the afternoon sun is shining and the meadow green and fresh with flowers. Some tents have been erected, but many of the 1000s there just sit around. Her arrival causes bedlam.

"Did we lose?"
"Is the enemy chasing you?"
"You're alive!"
"What's going on?"

The queen says, "Give them a minute to react."

One of her personal guard says, "Sorry your majesty. This is not a safe situation."

He turns to the crowd and booms. "SIT DOWN! CALM DOWN! IS THIS HOW YOU BEHAVE BEFORE YOUR QUEEN?!!"

The queen scowls, but lets it stand. It takes a full five minutes before everyone is seated and listening.

She looks at Velarian and says, "Hold your ears," then turns to the seated people.

In the calmest voice she can manage, she says softly, but meant for her words to carry,

"We won."

There is silence for a full second.

Then shock with people looking at each other.

A few folks turn to those near them and softly say,

"Did she say we won?"
"The city is still there?
"Our homes are secure?"
"How can this be?"

Then that turns into a dull roar. Then bedlam.

Jumping up and down.
Hugging.
"Daddy I'm scared."
Shouting.
Tears.
Screaming.
Jumping.

The queen turns to Emrys and sharing their joy, with a confident smile says, "Better to show them than to tell them." Let me stand on your giant shoulders. Yes, as tall as you can can. No not the dragon."

Once lifted up, she yells, "WELL COME ON! LET'S GO HOME!"

Then wickedly to her solders says, "As few trampled as possible please."

She points to the gateway. "Shall we?"

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Saturday April 4th, 2020 4:31:02 PM

Emrys is surprised by this request by the Queen... 'how did she know I had taken dragon form ... she was within the magic mansion the whole time.' He hadn't considered that she, or someone among her court, could scry on the battle from within the magic mansion.

He had polymorphed back to his normal form back at the palace, but he will accommodate the queen's request. He gives a look of assurance to her guard and attendants that he won't let any harm befall her.
"Your Majesty, hold on to my arm as I lift you up, the transition can be a little jarring."

Emrys slowly polymorphs to Cloud Giant form. As his strength grows as he transitions between medium to large size, he lifts the Queen up and sits her on his shoulder. He continues to support her as he continues to grow to a maximum Cloud Giant size of 21 feet (huge). His garb and equipment grow with him, his appearance is that of normal Emrys but with pale blue skin and white, wispy hair that lightly flows with the gentlest of breezes.

Emrys follows her lead, and victoriously turns and walks his way back to the portal.

He telepathically requests Valarin to, "No 'Valiant Steed' comments, please!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Sunday April 5th, 2020 8:40:33 AM

Velarin covers his ears as requested, hoping the Queen does not say something that they will later regret, and then nods recognition as bedlam breaks out.

"Emrys, I would never. I was merely counting how many times you've been rode today." Responds the wizard with a sly grin. "Cinnamon valley needs to be advised of what took place. As I am nearly out of spells anyway, and not much use in Effacia until I have rested, I will fly to town and let them know what has transpired. Should anything happen, let me know telepathically, and I'll be back as soon as possible. Other than that, I shall return tomorrow."

V then advises the Queen of his plan, and barring objections, flies the two miles to the city to speak with Dulcet and the council.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes
Protection from Evil (on Barratore and Lanliss) 36 minutes
True Seeing: 18 minutes

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Sunday April 5th, 2020 3:40:27 PM

Tishe’ pockets the Ring for Safekeeping, and continues to work with Lanliss and the others in separating magical gear, useful gear, and ruined equipment.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Sunday April 5th, 2020 7:20:48 PM

Lanliss helps Tishe' with organizing the stuff.
He decides to wait for a better time to share the loot.

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Monday April 6th, 2020 9:02:05 AM

Barratore makes his way to the Dragon turtles and looks for any treasures they or the Elite warriors with them may have had. From there, he traverses the city, drops off anything found and makes his way to the site of the dead kraken and repeats.

Barratore cannot help himself to add to the conversation telepathicallyI was thinking of the phrase noble steed, as she is royalty. That'll do Emrys, that'll do

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Monday April 6th, 2020 12:59:48 PM

Edson tags along with Barratore. In his mind he figures if another battle starts, the minotaur is the best one to be around. Walking through the town he helps anyone who needs it.

Hero Worship [DM Jerry] 
Monday April 6th, 2020 9:01:21 PM

The queen turns to Velarin. She pulls off her signet ring. Take it. If they want a long distance call later, we can arrange it. Be sure to give the Pitchfork Council my very gracious thanks. Tell them we will talk soon and that she definitely wishes to increase cooperation and mutual defense between them.

"And thanks." Her voice cracks for a second. "You are creating a growing a debt that can never be repaid by us."

As they step through the portal she says, "This going to be one of the best days and one of the worst days of my life."

-----

Lanliss and Tishe oversee the piling of bodies on one end of the field and the piling of equipment on the other. The two have started a pile of things that appear to be more than normal equipment.

One "kid," a half-elf of about 13, seems to have joined the effort. His eyes are goggling as he finds this and that and that he is near these larger than life adventurers. His eyes keep darting over to Lanliss in obvious awe and hero worship. He trips over a helmet and gets up red-faced looking to see if Lanliss saw that. He turns away quickly, rushing to go get his next load. He stops then as the helmet he tripped over seems extra shiny. He picks it up and looks at it.

-----

Barratore and Edson makes his way around to the Dragon Turtles. The bodies are there, what is left of them. Untouched is the shell of the colossal sized turtle. Interesting that there's not a mark on it. The elite warriors have nice quality, but normal armor as far as you can tell.

Later, when they arrives at the Kraken, Edson notices that the body of the cleric there is gone, and remembers that Emrys had it and had it put in the magical palace where the queen rode out the battle. He notices nothing to keep. Then he spots a satchel with a stylized symbol of the Kraken on it.

-----

A roar begins to be heard from near the palace.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d10+22=32 ;
Tuesday April 7th, 2020 9:31:26 AM

Lanliss notices the kid.
He takes a quick look at the helmet.
He gets closer and says "happened to me many times in the past".
He touches the helmet and says, "That is a fine helmet"

Take 10 skill check/roll (perception on the helmet)
perception check 32

OOC: I hope to finish the character sheet today (doing slowly but every change made is documented)

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Tuesday April 7th, 2020 10:01:50 AM

Barratore finishes up about the kraken and has collected all of the armor he can string together with his rope. He doesn't want to leave all of the remnants scattered across the bay. The fighter surfaces to drop everything off and then heads back to the other side. A good block and tackle system rigged just beyond the wall and segmented at the top should do it. From there, he will take the rope and leap back into the bay to secure the colossal Dragon Turtle shell and be ready to hoist the prize to shore.

Deciding his work for the day is done, the crowds were gathering and through the link, the queen was returning. Barratore calls it a day and goes into the city proper to mingle and help the people celebrate a good a proper victory on the field of battle.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday April 7th, 2020 10:24:25 AM

V flies down to the keeper's residence, and sends a runner to inform the pitchfork council that he was at the manor, and waiting to report the events of the day to them once they were ready for him. Once summoned, he will give them a play by play of what happened, as well as the current condition of Effacia, and then pass along the Queen's message to them.

While doing so, he will also transmit his words via telepathy to the rest of the Keeper's in case anyone wished to add anything he missed.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Tuesday April 7th, 2020 10:33:06 AM

Tishe’ continues to pile while occasionally looking up to make sure the teams working with the Skullheads in the watch on the walls and the hospital teams. Cleanup is strenuous work, but the Spellweaver is used to pitching in on purely physical labor. She smiles as she remembers the old leader of the BloodPack, Trellus, exulting in working up ‘a righteous sweat’. “Wherever you are, my old Packmates, I wish you well.”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Tuesday April 7th, 2020 1:28:27 PM

Edson picks up the satchel and shows it to Barratore. " Check this out Barry. One of them was carrying it. Look at the sigil, the kraken. "

Edson takes a look at it, before handing it to his friend.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday April 7th, 2020 9:39:18 PM

He steps through the portal with the Queen on his shoulder. "Let me know when you'd like down, your Majesty."

He silently hopes the city guard has had enough time to gather up some of the bodies that fell victim to the Storm of Vengeance around the palace before this large crowd finds them.

Emrys telepathically asks his spirit companion, the viper named Daemon, 'Is our dear friend, the Fish Cleric, still undisturbed?' Daemon answers, "He'sss jusst the way you left himss ... except being a little more venomed! Had to makess sssure it wass dead!"

"Don't move sir." [DM Jerry] 
Tuesday April 7th, 2020 11:04:44 PM

Lanliss compliments the helmet the kid is holding. It is of masterwork quality and has a mark on it showing the maker to be a dwarf from one of the main clans of The Scab. He ambles over and stands by you polishing it with his sleeve. "I was out when everyone bugged out so I hid-- it was hard to stay put, but I kept hearing my grandpas words in my brain to stay, so I did--am I going to get in too much trouble?"

Barratore finishes his "tour of the battle" and makes plans as to how to move the colossal one. He heads into town and happens to see the last of the citizens coming through the portal. The queen sits on Emrys shoulder. An artist says, "Don't move sir." He is sketching the scene with you in the foreground looking across the crowd at Emyrs and the Queen. "Done sir."

Edson shows the satchel to Barratore. He opens it before handing it to him. Inside are items of worship to Ga'al. A couple of black candles and candle holders, a prayer book, incense and an incense burner.
There's even a book inside for the care and feeding of a new heartseed plant.

The moment reminds Tishe of his old Sargrass days and sends some fond thoughts to his old mates. He continues his work of cleaning up the bodies. One of the Skullheads comes up to him and says, "The gathering is slowing down now. Many are headed off to check on families and say they will return with more help in a few hours. What do you want to do with the bodies, sir? Start a bonfire before disease takes hold? We're on the final leg of collecting bodies in this area. Any others we find can be thrown onto the pile. Guess we could have dug a hole first, but one just doesn't plan these kind of things do they sir?"

Velarin moves to fly to the Keeper's residence when he realizes that he is just north of Witchspawn where they set up the portal and that their residence is about 2 days flying to the east at Magpie Crossing where the Pitchfork Council is. [at least I think that's right?

[::Chris, I'm grinning whether I'm right or wrong::]]

The Queen smiles at Emrys and pats him on the shoulder. You can let me down now sir. She tells her "handlers, "Bring my throne and appropriate carpets, etc and set them up out here. I will stay outside for now. And yes, I know you. You may set up appropriate security, but I want no citizen dealt with in any way I would object to. I shall be watching."

The line of important people wanting to pay respects is already forming to the right. She lets out a sigh. It seems that for most, they want to lay eyes on their homes and see that their friends and neighbors have made it back and in one piece. Many make trips to more than one of the temples, churches, and shrines, with some leaving donations of thanks.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday April 8th, 2020 7:31:27 AM

V, realizing that the camp was not where he had thought it was, and knowing that he is completely out of means of magical travel, follows through the portal with the queen and her entourage.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Wednesday April 8th, 2020 8:41:55 AM

Tishe’ looks up from her labors at the approach of the Skullheads, Charles, and realizes the situation. She pats him on the forearm in sisterly affection. “Yes sweetie, burn them here, the poor undead and those who fell protecting Effacia. Maybe some future memorial could be placed near where there will be two blackened circles of stone in this plaza.”

She attracts Lanliss by a wave-over. After putting all magical items in her Portable Hole and packing it up again, the walks with the Rogue through the town to to Palace. ‘Tishe’ and Lanliss moving to the Palace’ she thinks at the other Keepers.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Wednesday April 8th, 2020 2:16:52 PM

"Looks like prayer things for a god" Edson says as he shows off the satchel. " Tishe would probably get a kick out of them."

He puts the satchel in his bag before heading back to meet up with the others.

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Wednesday April 8th, 2020 2:59:28 PM

Barratore stops short for the artist, both hands resting easy on the hilt of his great sword on his left hip. He gives the man a nod and fishes a gold piece out of his belt pouch and flicks to him.

"Ga'al." Barratore turns his head and spits. "Without Marteus and the others in the gods of Testing pantheon, I expect he and all the other now independent gods to be a lot more trouble from now on. Hopefully the big fish that Emrys and V took out is the head guy for them and we don't still have another cleric of Ga'al heartseeding things under the waves."

"Let's get this info to the others. Her highness looks to be busy for while." Barratore tries to gather up The Keepers. We need to have hero talk away from the kids. Magic Mansion in 10 everybody

Barratore heads in, grabs a bit of drink and food and waits for the others to show



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday April 8th, 2020 5:48:48 PM

"Hmmmm, no !", Lanliss says.
"You were really really putting yourself into Gragul's mouth here", Lanliss says referring to the expression, that the kid risked himself way more than humanly possible".

A thought pass by, and lanliss hopes he is not right by this.

"Your Grandpa really helped you...You were really brave to listen to his words", Lanliss begins to say and hugs the kid silently.
"Now then...who usually takes care of you ? ", Lanliss asks forgetting for a moment about the helmet.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+34=49 ; d20+34=37 ; d20+34=41 ; d20+34=54 ; d20+34=52 ; d20+34=44 ; d20+34=54 ; d20+34=37 ; d20+34=39 ; d3=3 ; d20+34=49 ; d20+34=42 ; d20+34=38 ;
Wednesday April 8th, 2020 10:08:19 PM

Emrys sets the Queen down and promptly shapechanges back to his normal, supernatural form. "Your Majesty, if you no longer have any need with me, there are several things I need to attend to."

Once the Queen has allowed him to leave, he makes his way back to the Mage Mansion. He nods to the guard outside and enters. There on the floor where he left him is the cleric's corpse. Daemon is slithering around and entangled with the lifeless body. The remains are riddled with multiple bite marks.

"Daemon! How many times have you bitten him? Why?!"

The viper exclaims, "If I need to explain why, you'd never undersstand!" As if the answer was obvious.

After a sigh, Emrys kneels next to the corpse and begins to search the cleric's body for weapons, armor and items of interest. If he has a sack or backpack, he will go through that too, scrutinizing everything he observes. At some point during the search, he casts Detect Magic and concentrates for magical auras and attempts to identify the magical items.

(Spellcraft Checks: 49, 37, 41, 54, 52 and 44. Knowledge [arcana]: 54, 37, 39, 49, 42 and 38.)

Reaching to the Heavens [DM Jerry] 
Wednesday April 8th, 2020 11:11:38 PM

As Valerin comes through the portal, he sees the plaza outside the palace, Emrys' backside as he walks inside to the Mage Mansion, Barratore across the plaza is heading that way as well. A soldier comes up to you and hands you a dead body wrapped in a blanket. "This is the illusionist sir. At least I was told that's who it is. I am to deliver it to one of you lot. So here ya go sir." He makes to deposit the body into your arms.

As Tishe' moves to join the others, she sees the preparations to set the bodies to rest with flame. The fire seems to be reaching to the heavens as afternoon turns into evening.

Edson comments on the Ga'al items of worship to Barratore after tipping the artist. They head to meet with the others.

Lanliss continues talking to the lad with the helmet. The lad says, "I get passed back and forth between my grandmother and my aunt, depending on who has the time and can afford another face to feed." He then stops short and adds, "I don't mind. They are both mostly nice to me. Do you have parents?" He walks with Lanliss. "I don't want to be a bother. I should help with the fire. But it was really awe... it was a privilege to meet you sir. He hesitates, waiting to be dismissed.

Emrys talks to his snake who doesn't seem to respect him at all. He begins to search the Kraken Priest's body now that he has the time.

Shortly the group is all together in the Magic Mansion.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday April 9th, 2020 8:08:38 AM

V collects the body of the illusionist from the soldier. "Thank you." V hears the meeting request and turns and begins dragging the illusionist towards the mansion. "Emrys may want to have a word with this one as well" he thinks to himself.

Once in the mansion, V will go through the illusionists gear with the others. Looks like we have a Potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp
Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.

"this guy was definitely powered up. Looks like that ring was the key to him blinding you multiple times Barratore.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Thursday April 9th, 2020 8:22:16 AM

Tishe’ gets comfortable in the Mansion by heaping a plate with niblets and veggie sticks, selecting a refreshingly light beverage, and getting comfortable in a soft divan close to the floor. Casting as many Prestidigitations as she needs, she cleans herself and other Keepers, then opens her Portable Hole.

“This* is what we collected at the North Wall, along with the Fate Ring of Ultimate Undead Control. I think we identify and divvy things up while we talk about our next steps in helping rebuild Effacia’s defenses?”

As usual, now that it’s not a crisis and Velarin is around, the middle-aged woman looks to the Elf for decisions and direction.

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Thursday April 9th, 2020 9:52:00 AM

"...And we have the general to still have a look at as well"

Barratore cannot id things and waits for Tishe or V to sort it all out, but while doing so he lays out what he is thinking.

"We eliminated what should be the top 3 guys. We know how the army of undead was done and we have removed their capability to do anything like that again. We know how at least the kraken was brought in and possibly the Dragon Turtles as well. Heartseeded by Ga'al priest. Very likely there are more Heartseeds in the enemy ranks." Barratore points to the heavens, "We should ask."
"There is a magical archway about a mile off shore that V, Emrys and Tishe need to have a look at so we can decide what to do with it.. Use it to go to them, or simply destroy it."

"From there I agree with Tishe, I think we go to the catacombs divvy things, ask the PTB about the Sahauguin threat, discern their location and then return their gracious visit and put an end to them. While we are asking, I say we look into how to destroy a Fate Item and look to put this ring out of the Wold"

Barratore looks at V, "Yes, it will be underwater and you'll need to do stuff other than simply blowing things up." Barratore shoots V a toothy grin and offers a toast with his tankard

"I packed up all of the elite soldiers equipment from the bay and hauled it ashore and planned to give it to the queen. Spoils of war. Her smiths can retool the masterwork equipment to their needs and I have the colossal turtle shell ready to be hauled out as well. Not sure what i want to do with it, but there is that."

He sits back for input from the others



Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday April 9th, 2020 10:39:10 AM

Emrys lets everyone know what he has found on the Kraken-riding Cleric.

"I have identified a Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. Daemon was able to count 4,254 gold pieces from a large purse."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday April 9th, 2020 7:44:26 PM

Lanliss feels sorrow that this kid doesn't have parents..but he finds some solace in the fact that there is someone who is able to take care of him.

"yes, I have parents....but I lost my father at a relatively young age", Lanliss replies.

' I can take him under my wing ', lanliss muses/thinks about.
But decides to think about this later on as the keepers would probably be meeting soon and he doesn't want to be delayed.

A moment or two passes, Lanliss takes a few gold coins and hand them to the kid, he bows a farewell bow to the kid saying,
"May we meet again"

At the mansion Lanliss agrees with Barratore.



Tokens of my Confection [DM Jerry] 
Thursday April 9th, 2020 10:45:59 PM

Our heroes meet in private, for the first in what seems like a long time. They plan, scheme, and look at the physical rewards of their battle.

The kid bows to Lanliss, then risks it and give him a hug. "My name is Manolo. My grandmother runs a bakery called--well it's a really horrible name--Tokens of my Confection. If you get a chance, come by and I'll introduce ya!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 10th, 2020 7:32:34 AM

V listens carefully to everyone, occasionally nodding as they speak. He takes the treasure from the illusionist and puts it with the pile Emrys acquired from the cleric. "What did you acquire from the north wall Tishe'? we should keep it all together until it is time to take the time to split it and sell it."

"I think Barratore has the right of it as far as what needs doing. So correct me if I'm wrong, but is this a reasonable summation? Step one is going to be going to take a look at the underwater shrine and see what can be learned from that after we have rested. Step two would likely be Emrys' asking for some divine insight. And step three will be adjusted once we see what we learn from steps one and two, but will likely consist of selling the treasure, gearing up, and hunting Sahaguin....Underwater. "

Treasure list:

Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. Daemon was able to count 4,254 gold pieces from a large purse.Potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp
Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
extended Fly: 36 minutes

1st: Mage armor(extended)-C, Protection from evilX2-cx2, Magic missile X5-cx4
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt x2-cx2, Haste-c, Dispel magicX2-cx1, Fireball-c, fly-c
4th: Dim Door X3-cx2, Greater Invis.x2-cx2, Black TentaclesX2
5th: Teleport-c, Emp. Lightning bolt-c, Emp. fireball-c, Wall of force X2, Summon 5X2-cx2
6th: Chain lightning-c, Greater dispel magic-c, true seeing-c, Disintegrate-c, wall force-c
7th: Summon 7 X4-cx4, reverse gravity,
8th: empowered chain lightningX2-cx2, reverse Gravity, SunburstX2-cx2
9th: Meteor Swarm-c, Wish, crushing hand-c, Time stop-c


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 10th, 2020 7:35:29 AM

V offered a smile to Barratore at the underwater crack, and happily toasts him. "I am in agreement that Effacia keeps all the non magical weapons and gear Barratore. They have suffered as well."

"Emrys, are you planning on having a chat with either of our recently deceased opponents? That could provide good information and insight as well."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Friday April 10th, 2020 11:24:17 AM

Tishe’ dutifully pulls out the items the North Wall team found on the Undead Controller.
Potion of cure moderate wounds,
wand of bear's endurance (10 charges);
+2 breastplate,
+2 light wooden shield,
masterwork heavy crossbow with 20 bolts,
masterwork whip,
amulet of natural armor +1,
belt of incredible dexterity +2,
cloak of resistance +3,
headband of inspired wisdom +4,
ring of protection +1,
silver unholy symbol,
621 gp
Then the prize! A jade green ring, Fate Item: Ultimate Undead Control

“I agree with Sieur Velarin. Let’s explore the sea tomorrow and deal with the supposed portal; then help fix things and set ourselves up for the next danger which will need our attention. “

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 103/103 
Friday April 10th, 2020 12:05:51 PM

" Yeah, thats a good plan. They might be in disaray, but thats a perfect opportunity to end them once and for all. "

Edson scans over the items, but nothing sticks out. He waits for the trek to the catacombs, and will help if need be.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 10th, 2020 4:48:00 PM

Answering Velarin's question, Emrys says, "It will be best if I wait until tomorrow to interrogate these corpses. I need a chance to regain my magical strength. Some dead maintain a strong will, like they had in life, and will be quite resistant to my questions. I'd like to make my best attempt and my best is not available at the moment."

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 10th, 2020 4:53:23 PM

Emrys casts Gentle Repose on each of the corpses to preserve them until he makes his interrogation. "At least with this spell, they wont stink up the place!"

(Emrys casts Gentle Repose on each corpse. Duration: 19 days. No decomp.)

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Friday April 10th, 2020 5:17:25 PM

"Sounds like are in agreement. Scrolls are always useful as are wands and potions. I'm inclined that we keep them, Warrd knows Edson needs a teleport for emergencies and beyond that, we give them the queen for for armory. I want the potion of CSW. I'm out and it makes me feel better to have one. Otherwise I say V can take it all to the CC. As we have a course and I have nothing better to do to prepare for tomorrow, I'm going to be out and about the city, help where i can. Like assessing the earthquake damage and what really happened at the front gate."

Barratore exits the mansion and heads to the East wall where the earthquake spell hit.
take 20 engineering 37 to assit in a plan to solidify the structure once more

after that, he will go to the main gates and do the same thing and then finally, if he has the time, he will work on bringing the shell of the colossal DT ashore to assess better what might be done with it. Like a cool new gate house

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 10th, 2020 9:10:15 PM

"You all may have forgotten about the grim reapers we fought on the way to this city." Emrys opens up his handy haversack and pulls out two menacing scythes. "These should also bring a nice amount of coin."

Emrys presents to his friends the two +2 keen scythes that he had stored away after that battle. He places them with the rest of the treasure.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday April 10th, 2020 9:38:00 PM

Lanliss takes the spare time the keepers got, to rest and eat some food.
He takes a few hours to sleep, he dreams a weird dream.
'
He sees a figure that looks like his father at his study, as he tries to move towards what seems like his father.
'It's pure darkness here', Lanliss concludes as he checks his surroundings, apart from the known figure he has known for a long time
Lanliss asks the figure, "What do you want ?!, Father !"

The figure changes shape quite slowly, Lanliss feels dizzy as his surroundings begin to change instantly, vistas of great places, places he has been to and places he never saw all change quite fast.
From the academy to lands of fire to the under water places to the Float City and many more places.

He feels faint pain as the constant spinning of the places he sees takes a small toll on his mind.

The shape of his father changes to a small shaped figure, a familliar one, 'I think I saw that figure before', he thinks.

"Who are you ? is it you Father? What is the meaning of this ?", Lanliss asks.

Exasperated by this, he almost lets out a scream, but everything suddenly stops his mind slowly drift into deeper sleep as he keeps asking this questions over and over.

'
When Lanliss wakes, he feels something different.
'I can feel it..., what ?!' , Lanliss thinks and asks himself afterwards.
He tries to move his hands and his body like he had have done many times in the past.
The magic just doesn't happened.
Moving his body a little bit here and there inside his room and trying a few more times to cast the 2 spells he knew....nothing, he lost the ability to cast magic at all.
'Very weird', He thinks as he starts to feel strange.
'Maybe I am just tired', he thinks....'give it time it will be back', he reassures himself.
"I am probably still tired", he thinks to himself loudly.

Lanliss decides to go and seek the bakery that the boy told him about....
'What was his name ? ... Manolo it was, Tokens of my Confection.....', Lanliss thinks.
'Did I saw this place before somewhere ?' , he also thinks as goes on to look for that particular bakery.

In the background, in his room.
Ironically, He forgot to saw a coin that he never saw before.....a token of some sort...

OOC: The DM can add details or change some things in the dream or in reality if he desires
OOC#2: Lanliss dreams about his father and about a small figure (probably Manolo)


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 10th, 2020 10:16:33 PM

Emrys is quiet most of the conversation. He catches himself staring at the blood .. bloody red ruby of the jade ring. He looks away and tries to listen to the conversation ... but his attention is pulled back. Images of a blood moon fill his mind ... heavy is the moon with blood, crimson in the night's sky full of black ... the gore of ancients. He tries to resist its pull ... he turns away again, only to realize his hand still reaches for it. He pulls his hand back. The voice of Daemon speaks in his head, 'i sssensse it too ... why do you resssist? it'ss one the sssix Tearss of uhh... you know who!"

Emrys replies in thought, 'even you can't say the name!' The snakes words seem to snap Emrys out of the ring's seduction. He chooses to approach this with logic and intellect and not let the old stories unnerve him.

"Tishe," he asks, "may I examine that ring you found?"

Visions and Potlatches [DM Jerry] 
Friday April 10th, 2020 11:34:57 PM

Velarin organizes the conversation and our heroes continue to discuss things.

Then as our heroes begin to relax, two of our heroes begin to have visions. One of them perhaps is asleep. Weird...

Lanliss dreams of his father trying to tell him something. Then he sees the boy he had the serious talk with....Manolo. He wakes and heads out to find the bakery run by the boy's grandmother. What has changed? No magic!

There is a knock on the door. It is the Major Domo of the queen and a couple of other staff. Assuming someone opens the door to talk to him, he says, "Her Majesty has declared a "potlatch" meal for tomorrow evening. You are guests of the queen, but you may bring decorations and gifts of your own.

One of the staff sees the looks on your faces and get an astonished look on his face. "What? You don't know what a patlatch is? Potluck? Communal Meal? Well here we call it a "potlatch." And folks are expected to bring a gift for friends and those sitting near you. The queen has declared no showing off will be appropriate."

The other staffer adds, "Since you are guests of the queen, you do not have to prepare any food or gifts. But there is no rule against it either. I hope there will be fireworks!"

The first staffer replies, "I hope there will be dancing!"

The Major Domi frowns. "Our guests do not wish to hear your prattle. We are most sorry for disturbing you." He bows and withdraws.

"I did note that some folks were already trying to stake out what they thought were the choice spots. They were....discouraged."

Emrys has a vision of the jade ring with the ruby in it.

It seems the visions are running rampant. What does that foretell? Or is it just stress release?



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Saturday April 11th, 2020 11:56:44 AM

"Ahh.. some merriment after so much death. Thats usually how these things seem to work. If we had a gold piece for every party.. or potlatch as you call it. We'd rival any dragons horde. "

Edson does his best to clean up and look presentable.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Sunday April 12th, 2020 11:40:45 AM

Tishe’ smiles in fond companionship at Edson, “Life to celebrate over danger and death. I agree, sweetie, that is the way of it.” The Spellweaver cleans everyone up with some Prestidigitation; cleaning, mending, and burnishing as required.

For Emrys, Tishe’ hands over the ruby and jade Ring of Ultimate Undead Control. “See if you agree, Sieur Emrys, the Ring is useless but for evil purposes. We need to find a means to destroy it, yes, and the other that bends the rules of magic.”

For the potlatch, Tishe’s is NOT a cook, well known by now as someone who could ruin hot water. Instead, she thinks of ways to entertain. Pulling out more formal attire, she changes into silks and veils of diaphanous sage and rich buff, both hemmed in gold thread in curving geometric designs, and light bells on her slippers and hem. She places her finger-cymbals on, and walks to the pot-latch in an air of music and dance-steps.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Sunday April 12th, 2020 1:21:19 PM

Emrys takes the ring and stares into it intently. "Tishe, I understand your reasons, but I think they're a bit short sighted. A sword in the hands of evil commits evil acts. That same sword in the hands of good destroys evil. Yes, I agree, this ring has been used to commit unspeakable evil ... BUT in the hands of good, it's the ultimate weapon against undeath. What better way to destroy undead than to forcibly turned into submission and be slain, force them to kill each other or betray their creator. This ring could wipe them all off the face of the Wold."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+15=21 ;
Sunday April 12th, 2020 7:06:34 PM

Lanliss takes a walk across the city, the city that survived a siege.
'It is truly marvelous that we won' Lanliss thinks to himself as he sees here and there some signs for this,
A ruin here or an unkempt place there.

'What would have happened if we didn't get in time....' Lanliss wonders as he tries to sub-consciously to repress (not to think) about the dream he had .

As he keeps walking he will ask a stranger for the directions for the bakery (Tokens of my Confection) ,

Local Knowledge 21 (to find the place)

OOC: Does Lanliss knows about the potluck ?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday April 13th, 2020 8:40:36 AM

V compiles a master list of the items that they have recovered for future use in the catacombs as it is all put back into the various bags of holding. He removes the potion of csw from the list as Barratore claims that. "the scrolls and potions we should just divvy up now if anyone else wants any."

Treasure list:

Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. 4,254 gold pieces .Potion of cure moderate wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp
Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.
Potion of cure moderate wounds,
wand of bear's endurance (10 charges);
+2 breastplate,
+2 light wooden shield,
masterwork heavy crossbow with 20 bolts,
masterwork whip,
amulet of natural armor +1,
belt of incredible dexterity +2,
cloak of resistance +3,
headband of inspired wisdom +4,
ring of protection +1,
silver unholy symbol,
621 gp
Then the prize! A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL
two +2 keen scythes

V grimaces slightly as news of the potlatch is revealed. Definitely not his preferred activity, but at least it wasn't until tomorrow night. With any luck, they'd be hunting down Sahaguin by then.

"I am in agreement with Emrys, Tishe'. A tool is just a tool, and how it is used is how is it is defined. Unless of course it's inherently evil somehow."



(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Monday April 13th, 2020 10:10:11 AM

Barratore is always up for a good party. "Excellent, we will be there." He looks at V, "All of us will be there. It would be our pleasure." Grinning at the wizard, Barratore adds, "Just think of all the people. Everyone all packed into the city center. Maybe some singing and dancing, why you might even be able to give a speech V! And let's not forget all the hugging and handshakes and gratitude of the city that will come our way"

Barratore grins wider as he lays out what he thinks might happen, truly a nightmare for the wizard. Sometimes the company of the Keepers is a few too many for him.

Barratore looks about and nods thanks to Tishe for the clean up. Barratore wears his armor like a second skin and has no fancier clothes or what not to speak of. He quickly decides what he has is what he has and that it will suit just fine. The fighter stows the potion of CSW in his Haversack and gives his head a scratch. "For a gift, we could present the armor sets from the elite i collected."

The fighter takes on a far more serious tone when the Fate ring of Undead Control comes up. "I stand with Tishe on this one, And so we obviously need to talk about it more and definitely learn more about the Ring"

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Monday April 13th, 2020 12:31:39 PM

"I am masterfully skilled with the Necromancy school. I've made no secret of that. I have the ability to employ such necromantic magics that allows me to force my will upon these vile creatures (Command Undead), but this magic is not evil aligned itself. It's not the same as creating undead (Create Undead) which IS an evil-aligned magic. However, if that doesn't convince you ... we can answer that question right now. I can invoke the Powers of Culverwood and see if the ring is truly evil ... and determine if any of the other treasure is as well."

Emrys begins to speak the words of power, to invoke his patron to allow him access to Detect Evil. He then concentrates on the pile of treasure, including the rings, to determine the presence of Evil.

(Emrys uses the bloodwitch ability, Divine Appeal, to be granted access to the Detect Evil spell. Swift action.)

"I fully expect to detect a lingering aura of evil from these corpses. Divine spell casters have stronger auras. So I shall be able to sense a difference."


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 138/164 (due to CON damage;-3CON Tishe’ (SteveK) 
Monday April 13th, 2020 6:39:41 PM

Tishe’ agrees Emrys’ reasoning is sound, and she trusts the hero to successfully wrestle his own demons. She puts the ring out of her mind, and looks forward to the party.

Effacia Aftermath (DM Cayzle) 
Monday April 13th, 2020 11:56:45 PM


Edson spiffies up and prepares for the Queen’s party.

Tishe’ lends a magical hand with getting herself -- and her friends, as needed -- with their party prep. She also thinks about and readies her contribution ... a dance!

Lanliss certainly hears about the potlatch party coming up, since he is connected with all his friends by their telepathy tattoos. The DMs assume that everybody knows about the upcoming event.

Meanwhile, Lanliss tours the town. He sees that aside from some destruction in the north, and the half-ruined palace, the town is in pretty good shape. He thinks about what would have happened if the Keepers had not been here -- ruin and desolation for sure, and the massacre of thousands! It was a hard fight, and not casualty-free, but there can be no doubt that this is a massive win for the Keepers and for Effacia! He locates the bakery, and as he approaches, he hears an elderly lady delivering a harsh scolding. Manolo’s grandmother, it turns out, has a sharp tongue. But when Lanliss appears, she is very respectful and courteous. And when she sees that her grandson was not spinning tales about meeting a hero, the boy’s worth clearly rises in her estimation. By the way, the baked confections on sale seem very good ... maybe here’s something to bring to the Potlatch tonite?

Velarin focuses on the loot and presents the full tally.

By the way, those shark-riding Sahuagin elites? You managed to recover the following from the ones that were trapped in the ice spell: SIX EACH OF THE FOLLOWING: masterwork full plate, masterwork heavy steel shield, +1 trident, 2 masterwork tridents, and 40 gp.

You ALSO find six biscuits of cure moderate wounds and six biscuits of swimming. A “biscuit” is an edible waterproof disk that acts like a potion but can be stored and eaten underwater. The biscuit of CMW acts just like a CMW potion but underwater-capable. The biscuit of swimming allows full mobility underwater while armored and lasts one day.

[OOC: Please feel free to visit the Catacombs, aside from the two Fate Items and the biscuits. You will have to find private buyers for them if you choose to sell.]

Barratore is excited about the party, although he has nothing more special to wear than the amazingly powerful and awesome magical gear he wears every day to protect the weak and fight evil ... so that’s probably okay. Especially after Tishe’ shines it all up pretty-like.

The party also has a fascinating conversation about the Ring of Undead Control, easily the most powerful and valuable item you have recovered. Emrys seeks divine help through his patron, and -- the ring is not evil. But is it a tool that could be used for good, or something else? Emrys argues that it is but a tool, to be used for good or evil by the owner.

Later on, it is time for Queen Effacia’s “potlatch.” Unlike a village picnic, where people just make and bring dishes, the various wealthy merchants, ship captains, and guildmasters seem to have brought dishes prepared by master chefs and their personal cooks. Still, it does give an informal air to the buffet dinner, and it fits the Queen’s theme of everyone contributing to success.

As the Keepers of the Vale arrive, they realize that though they were asked to arrive at 7 pm, in fact the party must have started at 6 or 6:30, because they are the last to arrive ... and the Major Domo announces then as they enter:

”Barratore the Brave, Greatest of Warriors!
“Edson Kazil, Master of Missiles!
“Emrys Myrridan’s Son, Scion of the Culverwood!
“Lanliss Drakeguard, Fleet of Foot and Fast in Friendship!
“Tishe’ Spellweaver, Warweaver, Fateweaver!
“Velarin the Valiant, Arch-wizard of Evocation!”


Queen Effacia is only the first in the long receiving line to greet and thank the Keepers of the Vale.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday April 14th, 2020 8:19:44 AM

V shoots Barratore a look as the fighter needles him regarding the joys of large social gatherings. He then quickly shoots the him a telepathic message with a smile. "That's what an invisibility spell is for my friend. Takes quite awhile before anyone realizes you are no longer there."

"In the morning, we need to go take a look at the underwater gateway and surrounding structures. I am quite keen to take an educated look at what they have made and see if we can use it in reverse."

While waiting for the party, V ponders upon what he should present as his gift, and decides that his rare bottle of wine from the Centaur Isles would seem to fit the theme perfectly, and settles on that.

Once the party arrives and they are announced, the wizard is obviously uncomfortable with the attention, but does his best to politely go along with it.

Treasure list:

Wand of invisibility (10 charges), a Seeking Light Crossbow (+1) with 20 bolts, some Shadow Studded Leather armor (+2), a magical Short Sword (+1), an Amulet of Natural Armor (+3), a Belt of Mighty Constitution (+2), Boots of Speed, a Cloak of Resistance (+4), an exquisite Headband of Inspired Wisdom (+6), a sturdy Ring of Protection (+3) and a silver unholy symbol. 4,254 gold pieces .Potion of cure moderate wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); +3 dagger, amulet of natural armor +2, belt of mighty constitution +4, cloak of resistance +3, headband of vast intelligence +4, ring of protection +1, 998 gp
Also: RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.
Potion of cure moderate wounds,
wand of bear's endurance (10 charges);
+2 breastplate,
+2 light wooden shield,
masterwork heavy crossbow with 20 bolts,
masterwork whip,
amulet of natural armor +1,
belt of incredible dexterity +2,
cloak of resistance +3,
headband of inspired wisdom +4,
ring of protection +1,
silver unholy symbol,
621 gp
Then the prize! A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL
two +2 keen scythes
6 +1 tridents
6 biscuits CMW
6 biscuits of swimming
40 gp

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday April 14th, 2020 8:21:29 AM

(ooc: we will divvy up the scrolls and potions. does anyone wish to claim any of the other stuff or should I sell it at the catacombs?)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+15=21 ; d20+18=31 ;
Tuesday April 14th, 2020 10:02:14 AM

For sorting the treasure, Tishe’ will lay claim to any wand or scroll that no one else wants. She notes, however, “Sieur Lanliss, with your penchant for using magical devices, most should rightfully go to you. In combat, you would effectively be an additional spellcaster!”

Tishe’ is non-plussed by the Nom de Guerre given her by the majordomo, but then smiles. “It has the tri-virtues of being true, being my name, and hence honoring the Tri-Sarr from whose land I was raised.” She goes through the long line shaking hands, bowing, and generally trying to meet the person she meets on their own cultural grounds (Know Local: 21), and at the same time emphasizing her Sargrass accent. “Many Shadows to you”, and “you weaved valiantly on the East Wall”, and “I am sorry for her threads were cut too soon, may she find comfort in the Lands of Rest”

She eats and drinks sparingly, as has always been her custom, thoroughly enjoying each bite and sip as a blessing. It is during the presentations of entertainment where the woman is rapt, and can barely restrain herself until it is her time to take the stage.

Tishe’ moves in her silks and bells to a well-lit area before the throne; a middle-aged human woman, shorter than average; very plain with a round face, brown hair, brown eyes. And then she begins to dance. (Perform: 31). Dancing as the Grasses in a wind, then the metamorphosis of Sargrass Piggies to Bounders to Rapke to Ranthom: each animal distinctive in its movement, yet blended to the whole. When the chimes and step move to the next change, Tishe’ uses her Arcane Bond to cast a Fly spell on herself, so the steps of a majestically soaring Sarg Moth are done in truth on air before she flutters light to the ground to become the Grasses once again.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Tuesday April 14th, 2020 11:54:35 AM

Edson feels a little out of place with the crowd, and the spiffy clothes. He preffered an ale house or shady inn to all of this.

"Master of missles? He silently asks himself. " What am i a dwarven ballista engineer?"

He does nod when everyones titles are mentioned, they are fitting.. finest warrior, archmage, spellweaver, scion and friend. They all made sense.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday April 14th, 2020 9:21:41 PM

"Hello Manolo", Lanliss says.
"So you are the one caring for him", Lanliss says and makes a small bow gesture to Manolo's grandmother.
Lanliss takes a quick look at the bakery and it's goods after the introduction.

'The smell, so fresh', Lanliss feels as he smells some of the fresh goods he takes a look at the fine
sourdough bread, wafers and cheese pies and then looks at the other aisles/sections.

He find some things look absolutely delicious their sweet texture and the smell of sweetness and sugar, Lanliss almost not able to resist the temptation of some them, 'this can be a good idea', he thinks as he looks at things that resemble Cinnabon, Baklava, Chimney Cake and something that looked like bread filled with some chocolate and raisins.

He will refer to the grandmother in a respectable manner and says
"Lady [name or family name], the keepers were invited to the potlatch...I would like to make a big order for your baked goods........they seem of fine quality and I think the queen would like them"
"I hope I am not causing you a distress with my late and large request", Lanliss adds.

Lanliss will offer gold coins for the baked goods as they will agree to terms of how much they can provide without hurting the availability of goods for other potentials customers.
Lanliss also asks for Manolo and other workers she has to help with handling the delivery of the food.

Before going on his way.
Lanliss goes to Manolo's grandmother and asks her, "I am curious to know, did the family have any people traveling to Angel Springs town or perhaps near the Crescent Valley area or perhaps have been to the Maplehurst Academy?"

Lanliss will then make his way to where he needs to attend.

Potlatch/Potluck
Lanliss will introduce the baked goods from "Tokens of my Confection" as the keepers gift.
"This a gift from the keepers", Lanliss makes a majestic kneel/bow.
"This baked good are from the 'Tokens of my Confection' bakery from the humble people of her majesty ", Lanliss adds.

Lanliss agrees with Tishe' telepathically.

Lanliss is eager to know if the queen liked the sweets and baked goods.....
He will spend some part of the evening helping Manolo with some minor tasks and making sure manolo and all the staff are not in troubles.

After a farewell to Manolo and the staff, Lanliss will go and eat from what he can find (or some of the baked goods that they brought if possible).

OOC: I will deduct gp/money for this order as it is a large order indeed
OOC: sorry for super late post, almost forgot to post, excuses this time if the format or writing is a mess.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Tuesday April 14th, 2020 9:33:38 PM

Emrys silently sighs with relief when the rings, and the other gear, didn't glow with an evil aura. This ring would be an incredible arrow in his quiver ... more like a 48-shot, compound ballista! He does have several spells that will affect undead, but the vast majority of his arcane arsenal required his targets to have living brains, a healthy constitution and an addiction to breathing. This ring would fill a gapping hole.

Other than the ring, there isn't much from the pile of treasure he could use ... maybe the Wand of Invisibility and Mage Armor could be some useful, but he doesn't want to deprive the group of the much needed gold.

When it comes time for the party, Emrys wishes he the Illusion talents of his Muse aspect. He would simply craft a solid, illusionary twin of himself from a bit shadow and have it attend the party in his place. He could hack something together at the last minute. However having never done it before, he'd be unsure of his twin's performance in public; he's got a reputation to maintain.

At the party, he has no problem being polite and courteous. He smiles, nods and does his best to feign a pleasant demeanor. The food and wine is surprisingly good after such a long siege. He was under the impression that supplies were down to common rations. Emrys guesses there were plenty of hidden stashes of the good stuff.



(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind   d20+12=14 ;
Tuesday April 14th, 2020 11:36:04 PM

Barratore chuckles and hoists a glass to salute V and his invisible exit plan. "Well done"

Armored and with his fabled sword on his hip, Barratore is ready for the party and cannot help but grin and then gives a wave as he is announced. He leads in with big waves those not in line, and taking the time needed to shake every hand that is put out and make eye contact with them as well. If any in line were on the wall or appear as soldiers, Barratore pauses an extra moment thanks them for standing with him.
Know Local 14

Hearing Edson announced a bit back, Barratore takes advantage of the telepathic link, DOn't think so Edosn. Dwarves HIT what THEY shoot at There would be repercussions coming, but the fighter could not help himself.

The banquet begins and Barratore is ready. The Fighter has never been shy about a good party and plenty of eating and drinking and he intents to not make any kind of exception on this night either. The goal is simple, eat something of everything and drink everything.

Barratore is practically dumbfounded at the performance that Tishe puts on. It was amazing and the memories of the his time in the Sargrass plains before the battle with the Sarr coming flooding back. The fighter hoist a glass at her . "Here Here! Well Done!"

For his own gift to the city, Barratore had been giving it some thought and a few hours ago set the plan in motion. Through a complicated block and tackle system and more rope than a busy shipyard. Barratore had set up to hoist the Colossal Dragon Turtle shell from the east bay and now was the time he decided to present Effacia with his gift. A rememberance of what they had endured and what the city could overcome. Moving to a length of the rope nearby, Barratore picks it up and starts walking.

The lines go tense and as he moves across the square, the shell rises over the eastern wall

Effacia Aftermath (DM Cayzle) 
Tuesday April 14th, 2020 11:57:41 PM

BEFORE THE PARTY

Tishe’ and Velarin continue to resolve ongoing issues regarding the treasure. Emrys puts in a claim for a few items ... including the Undead Ring. [OOC: Please feel free to visit The Catacombs.]

Lanliss visits with Manolo and his grandmother, Mrs. Entna Barleybloom. She puts together a fabulous spread for Lanliss to take to the party, and she is so happy to have the business -- and she does not want you to pay. “We’re lucky you heros set up that link to Cinnamon Valley,” she says. “They took good care of us there, did the witches, and they sent us back with wagons and wagons of food.”

When Lanliss calls her “Lady Barleybloom,” she blushes and waves a hand at him. “Don’t you ‘lady’ me, you charmer!” Standing behind her, Manolo rolls his eyes.

When he asks about family in other places, she tells Lanliss that she does not have any kin in the halfling towns, but she has cousins in New Elenna, in Plateau City, and that’s near Maplehurst, right? If you make a Sense Motive check vs DC12, then Highlight to display spoiler: {She wonders why you’re asking about this.}

AT THE QUEEN'S PARTY

In the receiving line, Velarin offers the bottle of fine wine, and the Queen accepts it graciously. Still, Velarin mostly keeps quiet -- it seems that society affairs are not his preferred activity.

Edson, like Velarin, seems a bit out of place among the most noble folk of Effacia. I mean, it’s no Plateau City Ball, but even these merchants and traders, the odd wealthy heiress, the high priest and the court advisers are not the folk that Velarin and Edson are most comfortable with.

One half-elf with a scar on his face and a diamond erring in one ear offers Edson a pint. “You look as out of place as an old sea-dog like me,” the ship captain. “Here, have the best of what passes for grog at a soiree like this one.” He offers Edson a chance to drink in peace in a booth to one side.

On the other hand, Tishe’ is the center of attention: charming, witty, and engaging, sure, but also respectful and polite. When the time comes for entertainment, her dancing meets with thunderous applause! She has no trouble finding people with which to chat -- and a few of the gentlemen offer a bit of flirtation.

Lanliss greets the queen and offers a lovely spread of delicious confections. The Queen tastes a tart and smiles. “Delicious! Thank you so much!” Later, when he can get away, Lanliss makes his way to the staff section and checks to see that the staff (including his friend Manolo, who helped bring all the pastries to the palace) are well provided for.

Emrys is diplomatic and gracious, no surprise there, but reserved. Certainly, compared with Tishe’, he stays in the background. He does hear -- through his own deduction, and maybe through Lanliss’s investigations -- that the people of Cinnamon Vallley provisiond the Effacia refugees very well, and sent them home laden down with a lot of food.

Like Tishe’, Barratore serves as a public face for the party, shaking hands, speaking to many people, and wading into the thick of the crowd. He searches out the officers and other soldiers of the army, and of course he meets the Skullheads at the party as well. They all seem very proud to have been part of the defense, although they are also very grateful, knowing that the Keepers were the bulwark of the defense.

Barratore has a remarkable gift to offer! The shell of the seigebreaker turtle! Your DM assumes that the meet of the beast within has been removed, either through butchery or perhaps magical swarms? Even divested of the meat and bones, the shell is an amazing object -- 30 ft in diameter and 20 ft high, it is the size of a medium two-story house! It took a lot of work and the efforts of a number of other hands to bring the object to the palace, but the result is remarkable.

The Queen is speechless! Then she ponders the gift, and declares that it will be a certerpiece in the rebuild portion of the palace.

Toward the end of the evening’s events, the Queen privately invites the Keepers to give a speech, if any of them are inclined to stand. No pressure, of course! If any so desire, she introduces each and is eager to hear what is said.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday April 15th, 2020 8:01:14 AM

V watches the proceedings, and is himself surprised at the turtle shell. "Well done Barratore. That will let them remember this day for generations to come." The wizard says telepathically.

As much as he's like to take the quick exit, he does his best to ride out the party for a few hours and talk to as many people as he can. Once his social tolerance has been exhausted, he excuses himself and returns to the mansion where he begins separating the treasure into 2 piles, so that after a quick chat with the keepers, he may head off to the catacombs.

a Seeking Light Crossbow (+1) with 20 bolts
some Shadow Studded Leather armor (+2)
a magical Short Sword (+1)
an Amulet of Natural Armor (+3)
a Belt of Mighty Constitution (+2)
Boots of Speed
a Cloak of Resistance (+4)
an exquisite Headband of Inspired Wisdom (+6)
a sturdy Ring of Protection (+3)
a silver unholy symbol
+3 dagger
amulet of natural armor +2
belt of mighty constitution +4
cloak of resistance +3
headband of vast intelligence +4
ring of protection +1
+2 breastplate,
+2 light wooden shield,
masterwork heavy crossbow with 20 bolts,
masterwork whip,
amulet of natural armor +1,
belt of incredible dexterity +2,
cloak of resistance +3,
headband of inspired wisdom +4,
ring of protection +1,
silver unholy symbol
two +2 keen scythes
6 +1 tridents

Potion of cure moderate wounds,
wand of bear's endurance (10 charges);
Wand of invisibility (10 charges)
Potion of cure moderate wounds
scroll of displacement
scroll of empowered scorching ray
scroll of teleport
wand of burning hands (CL 5th, 20 charges)
wand of invisibility (20 charges)
wand of mage armor (20 charges)
6 biscuits CMW
6 biscuits of swimming

RING OF CLASS POWER: This fate item ring lets class features that target foes based on hit dice perform as if equal to the target hit dice for the purposes of the class ability. The illusionist used it for the Blinding Ray class power.
A jade green ring, Fate Item: RING OF ULTIMATE UNDEAD CONTROL

5913 gp


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday April 15th, 2020 8:09:48 AM

Once the Keepers return, V will double check with them all. "The rings will be unable to sell at the catacombs, so they stay with us for now, and Emrys' wants the undead control. I'm interested to see what he can do with it. Not sure who wants the other ring. if it won't do much for anyone we can try and find a buyer."

"The pile with wands, scrolls, and potions we keep, and anyone who wants one claim it. if nobody does, most of it should go to Lanliss or Edson. It would be nice for Lanliss to be able to provide some magical assistance on occasions that call for it since he has the ability to do so. Does anyone wish to claim one of the items we are going to sell? If not, I will head to the catacombs shortly. Going once...Going twice..."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 15th, 2020 8:56:05 AM

At the party, Tishe’ enjoys most of it. She doesn’t observe people’s motives much, so most of the flirtation goes over her head. But when anyone takes that as a sign to become bolder, the small woman frowns. “When I was just starting out in an adventuring party, Jake the Ranger took me being female as a reason to be bold like you, Sirrah, and I left him Webbed to the side of a ship for a day. I wonder how your bards would sing about the spectacular party favor you may soon become?”

The Spellweaver starts to politely decline Queen Effacia’s offer, then nods and bows. “I, along with the Other Keepers of the Vale, fulfilled oaths to help freely, combat evil where we may find it, and seek to deal with dangers that most of those of Noble Race cannot. But we didn’t defend Effacia alone. We’re it not for the strong defense before we arrived, or the desperate fighting on the North Wall this morning, we would have failed. To Effacia!”

She applauds heartily at Barratorre’s gift, and gives a wave and bow to Lanliss and his helper for the excellent pastries. (Yes, she has two). For Edson, who seems uncomfortable with his title, Tishe’ pats his hand. “From your report, nearly the only arrows you shot were the ones at the undead chasing that family. It may not have belen a little thing for you to do, but it seems to have been very important to them, and has only grown in the telling.”

For Velarin’s final offer, Tishe’ doesn’t want any of the treasure planned for selling. “I will take every wand, scroll, and biscuit that no one else claims. The Battle of Effacia has proven to me that I can actually exhaust my sorcerous abilities. I need to be ready with backup magics.”

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Wednesday April 15th, 2020 2:54:53 PM

Barratore celebrates and celebrates a bit more. With the constitution of, well a minotaur, he can put down some serious damage and recover in a matter of hours. Life is to be enjoyed. Times like this is where he missed Brom and so he adopts the Skull Breakers as wingmen for the party this evening

The queen talks to all of the and mentions a speech. Barratore nods to Tishe as she picks up the invitation. Minotaurs are not know for their charisma and Barratore is no exception He had a few simple things and so he to agrees to the queens request.

"I am Barratore Steelwind of Starlight clan and I thank you all for your blood. Honor and celebrate your dead as you do your victory. Long live the queen" Barratore hoists the tankard and takes a large drink and sits back down.

Barratore suggests everyone who cannot cast a healing spell take a potion for emergencies. Which he does, but he is not interested in any of the other things

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+16=30 ;
Wednesday April 15th, 2020 5:48:15 PM

Lanliss will gladly take the following wand (Wand of invisibility (10 charges)).
"You can have it all Tishe', I am counting on your relentless and furious spell casting power to overcame any enemy or obstacle that might be in our way",and he also adds "Besides, I can always borrow some magical items if needed *wink *wink "

Lanliss doesn't speak too much and let the others speak but feels he has to say something.

As his turn comes, he make a slight bow, introduces himself.
He doesn't say much as Barratore said more than enough but he adds something.
"Barratore here said almost all I could think of to say......"
Another half bow
"I want to say many thanks for all of you again....never falter, always fight, each one of you here"
he makes a pointing motion towards the crowd
"can be a hero, each of you can play a role, no matter how small or how big, never falter, never give up"

Sense Motive 30


Potlatch Party (DM Cayzle) 
Wednesday April 15th, 2020 11:39:07 PM


Velarin plays the gracious guest then retires to continue wrestling with their newest wealth while proposing that Lanliss can be an auxiliary user of magic.

Tishe’ nips any excessive attention in the bud in characteristic style and never comes close to having to make good on her threats.
Her response to the Queen’s offer is short, befitting the progressively reducing attention span of the celebrants. However, when she exclaims, Effacia, not a person, at least not a conscious one, fails to come to their feet. Her words are echoed by all, transforming into a chant. “Effacia! Effacia! Effacia!” resounds throughout the grounds until all are breathless and hoarse from the cheers.

Then when Barratore adds his toast, the party erupts again. Everyone seems to have whet their whistle sufficiently, as there is no noticeable lack in voice or enthusiasm when the crowd takes up chanting ”The Queen! The Queen!”

Lanliss then takes his turn addressing the gathering. A brief murmuring follows his words as all take some time to contemplate what he just said, then someone from the back shouts, “Never give up!” and another chant ensues. After seemingly minutes, the bedlam recedes, the crowd anxiously waiting for another speech.

Emrys and Edson keep a low profile.

After the heroes speak, the Queen rises to address the gathering. Her speech makes it clear that the Keepers won a hard fight and a great victory -- and saved the town. She also mentions the cost in terms of those who gave their lives, including Tom Krummaul, one of the dwarf members of the Skullheads, and other soldiers. Still, the casualties were much lighter than they might have been ... “and for that we have to thank fate, the gods, and the Keepers of the Vale!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday April 16th, 2020 5:35:57 AM

The next morning, V arises early and slips off to the catacombs to sell the groups magic so that he is back early enough to go take a good look at the underwater gate in broad daylight.

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday April 16th, 2020 9:41:39 AM

(ooc: Sorry for not posting. I immediately crashed after work yesterday, slept straight through the evening ... even though Im working from home. Keeping up with the demands and whims of committees wears me out.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 16th, 2020 10:42:11 AM

Tishe’ thinks the party a great success, and as Barratorre said, it was needed to celebrate the victory and to remember the dead. It is an exhausted Spellweaver that finally finds her bed!

The next morning, she moves slowly. Stretch, pop, crackle. “I’m beginning to understand what Zeoll the Liontaur told me. Getting old is not fun, but it beats the alternative!” She casts her usual morning spells and then has leisurely ablutions and breaking of her fast. Eventually, the woman of middling years takes a late morning walk to the South Gate to assess damages. Detect Magic spells (and a Dispel or three) help determine what is illusory vs actual damage. Then, she begins a series of Leena’s Greater Mending spells to repair the Gate Houses and the Gate.

.....
Active Spell
Endure Elements
Detect Scry

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Thursday April 16th, 2020 3:52:48 PM

Barratore is one of the last standing and helps ferry any SkullHeads that he kept out to late to their beds and then retires himself. Being young and wearing a magical ring helps him to pretty much pop up the next morning and tear into breakfast. "That was a party worth having a party for. Good stuff! He gives Tishe and the others stragglers to breakfast a big wave.

Barratore takes V to the stones, the wizard could find them sure, but he figured it would be quicker to take him right to them. The fighter doesn't hang around, but heads back to get to the gate and learn what Tishe's assessment it and to lend some knowledge there, because he knows about that stuff.

Rest of his day will be at the north wall, keeping an eye on the waters beyond. For Barratore, it was wait and see time. The spellcasters would ascertain the gate, ask on the general and saugs as a whole and hopefully get some answers on the involvement of Ga'al

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Thursday April 16th, 2020 5:25:05 PM

Edson tried to keep up with Barratore, but there was no keeping up with the minotaur when ale was concerned.

The next morning, he felt it. Telepathically he relays as soon as he wakes up. " It feels like a goblin is living in my head."



Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Thursday April 16th, 2020 7:21:39 PM

The next day, Emrys does his usual preparations and replenishes his powers by drawing Woldsblood through the thin veil that separates the Living Wold from the realms of Shadow.

He asks through Keeper radio, "Was General Fishface ever accounted for? Last time I saw him he grabbed me from behind. I took a sample of his blood in the altercation. Maybe I can get his name from my interrogation of the dead. He will always be a threat to these people, even though his ability to wage war is greatly diminished."

Emrys prepares to tap his necromantic powers to speak with the dead. He decides to use is most miraculous magic for the best chance to defeat the spirit's will to lie and deceive. He waits until those who wish to attend the ritual have arrived. To those not in attendance, he asks, "I will be able to ask 9 questions of the cleric, any suggestions would be welcome."

Emrys, with the help of Daemon, begins to the ritual and compel the dead to speak. It shouldn't be too difficult, he thinks, the cleric's spirit is deprived the benefits of his magic items.

(Emrys casts Miracle to duplicate the Speak with Dead spell. Cast time: 10 minutes. Will Save: 35. Duration: 19 minutes.)

Questions he asks:
1. Which Sahuaginian Ruler do you serve?
2. How many active troops and reserves are in your army?
3. Where is your army being staged?
4. Off the shallows of Creusa Bay, where the water deepens, there is a Stone Altar and a group of Standing Stones, what is their purpose?
5. What is the name of the scarred Sahuagin General; the one we parleyed with before the battle?
6 - 9. (Open to others to ask.)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday April 16th, 2020 8:12:55 PM

Lanliss thinks about the dream he had.
'Should I ?' , he asks himself.
He yawns, as he begins to wake up after staying too long in the bed.
'why not?', he answers his own question but changes his mind quickly,'not yet, wait for the right moment to ask'.

He makes his way to the Tokens of my Confection bakery as his hunger for something sweet on the morning dictating the first thing he does on the morning
.
After arriving he checks who is there, is Manolo there ? or perhaps Lady Barleybloom ?
He insists on paying for his Cinnabons and the breakfast they might have.
He either asks them or one of them while eating his fresh warm breakfast,

----multiple choice action (:

If only Manolo is there
"So what do you want to do when you grow up ?", Lanliss asks.

If only Lady Barleybloom
"So, Manolo is quite the kid, what do you think about him ?"
a quick pause as he listens to her and then he continues
"I had a a dream about my father.....and about Manolo, I don't know if it was just a dream or some sort of message or guidance but I think, no feel... that Manolo has some role in the Wold"

If both of them are there
He thanks them for the food and goes to seek a dream interpreter or someone who would be proficient about it

OOC: sorry for the lazy post today, I am honestly clueless about what do to do know
OOC2: sorry for being lazy again about not doing small talk with them.....I am tired from doing nothing useful ):


Funeral and Medals (DM Cayzle) 
Thursday April 16th, 2020 11:32:02 PM


The next day, Velarin heads off to the Catacombs.

Tishe’ discovers that some kind of illusion HAD in fact exaggerated the damage to the southern gate. With her help, it is soon repaired.

Barratore asks Velarin to help him investigate the underwater gate. If Velarin agrees, then Highlight to display spoiler: {you discover that the gate is no longer magical, and it is clearly temporary, and no longer functional. Honestly, you feel that chasing the general and the remaining sahuagin is likely a mug’s game.}

Lanliss spends more time with Manolo and his grandmother. The boy is quick to say that he wants to be a hero, not a baker! Mrs. Barleybloom is not sure, but if Lanliss is offering to mentor the boy as a ward, well, she is no fool, and can tell that this is an amazing opportunity for the lad. But the sharp grandmother, wants Lanliss to come out and say it straight. What is he proposing?

Emrys asks some questions of the dead cleric:
1. Which Sahuaginian Ruler do you serve?
Answer: None. We served the god Billoopl until he died; after that we sought another god to obey.
2. How many active troops and reserves are in your army?
Answer: about 1,000 sahuagin, about 100 officers and elites.
3. Where is your army being staged?
Answer: I have no idea.
4. Off the shallows of Creusa Bay, where the water deepens, there is a Stone Altar and a group of Standing Stones, what is their purpose?
Answer: I used it to summon the two sea-bonzes.
5. What is the name of the scarred Sahuagin General; the one we parleyed with before the battle?
Answer: Dalithan of the Black Hand

Edson spends the morning recovering from the party the night before!

That afternoon, the Queen and Hampton invite you to the funeral of Tom K, the Skullhead dwarf who died on the wall before any of you Keepers arrived. The ceremony is conducted by Sister Wendy, and of course, it is in the Gargulite form, since all the Skullheads honor Gargul. The ceremony is beautiful and poignant.

At the conclusion, the Queen rises to award the surviving Skullheads and the Keepers of the Vale with a special medal: The Iron Hook of Effacia. This medal, shaped like a sturdy stylized fishhook, grants a +1d6 (roll daily) morale bonus to saves when the wearer is within one mile of a body of salt water. (counts as 30,000 gp vs WBL)

The fate item only activates after the recipient has accomplished an act that saves the Queen or town from death or destruction. SO it is very rare that this medal can be awarded -- or the Queen would have given them out BEFORE the battle!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 17th, 2020 7:37:02 AM

Tishe’ considers and rejects a half-dozen questions before responding to Emrys. “Honestly, the things we would want to know, how many are left, where did they go after the battle, and who are they currently worshipping; they would have made the decisions after the battle, so none of the dead would have the answers. I think it satisfying to know they won’t be back here.”

Tishe’ of course accepts both the invitation to Tom’s funeral and the Hook of Effacia. “Honored”, she says simply.

With the South Gate repaired and Barratorre and Velarin dealing with the portal where the two undead Kaiju came from (nicely confirmed by Emrys’ questioning, Tishe’ turns her attention to the North Wall and the two permanent stone ramps that are just a highway into Effacia. Not something the Spellweaver is capable of fixing or destroying, she asks the commander of the North Wall guard what are Effacia’s plans for the ramps: do they want to mine the rock or Velarin could Disintegrate a couple holes in them to make them unusable? She conveys the results of the talk to the other Keepers.

Tishe’ doesn’t want to overstay their welcome. There is so much work to do, but very little of it HAS to be done by the Keepers. “We do what others can’t”, she repeats to herself. And it is getting close to needing to be back in Cinnamon Valley. She looks to Velarin to make the decision.

.....
Active Spell
Endure Elements
Detect Scry

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 17th, 2020 9:18:55 AM

V does indeed go to check out the gate and portal after returning from the catacombs, and relays the news about their uselessness. "I was hoping they were still active, and could have been used in reverse. It was very likely similar to a teleportation circle, but probably more powerful."

V likewise accepts both the invitation to Tom’s funeral and the Hook of Effacia. He does his best to try and follow the lead of the rest of his party, hoping someone knows proper form for accepting a royal honor.

"Agreed Tishe'. We definitely don't want to overstay our welcome. However, it has been only two days since the battle. While I don't think the Sahaguin will return, we might wish to give it another day or two to make sure Effacia is ready to once again defend it's walls to the best of their ability. What does everyone else think?"

V takes a couple extra disintegrates and removes the stone ramps at the north wall unless asked not to do so by the Effacians. He will also use a couple stone shapes to assist in repairing the worst od the damage to the earthquaked wall.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX3, resist energyX2
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Black Tentacles, Stoneskin, Stone Shape X2
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball, Wall of force X2, Cone of cold
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate X2, wall force
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, crushing hand, Time stop



Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Friday April 17th, 2020 12:24:18 PM

After listening to Tishe's questions for the dead, he relay that question to the corpse. He words it carefully, knowing the dead will not know what happened after he was killed.

Questions:
7. In case of a retreat, were there plans for your Army to meet up at a certain location?
8. Who is this new god that replaced Billoopl?
9. If your Army failed to take Effacia, were there plans to conquer another location?
--------------

After the questioning of the dead, Emrys attends the funeral of Tom K. At it's conclusion, Emrys graciously accepts the gift of the Iron Hook of Effacia. He later considers all the information he has learned and the power that continues to grow within him. His discipline has indeed been challenged lately.

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Friday April 17th, 2020 3:30:20 PM

Barratore agrees with Tishe as well. "We should be moving on here shortly, say tomorrow and I say we head back towards home on foot and give the Dread lands another going through to stomp more of those hordes down."

Barratore attends the funeral stoically. There was nothing to do but be there and so he is.

The Queens presentment of the hook he receives with a bow. It felt like the proper response along with a "Thank you" Barratore will take the time to adjust it so that is sits upon his breast just under the WLA badge

That evening, "The gate is non functional and I personally think trying to chase down the fish is going to be simply crazy. It's a big ocean and with the whooping they just got and no clerics really now, I 'm betting they are play the ever on the move nomad game right now. Anything we get will be old location and frankly might not be worth our trouble. We're protectors not avengers or exterminators."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday April 17th, 2020 8:10:21 PM

Lanliss feels cornered...
'I don't have the tact Emrys or Tish' has ', Lanliss thinks.
He lets a sigh.
He crouches.
"I could help you take a difficult path, but it is a deadly path, where you will be tested at your limit and beyond"
"Young man, do you want to be a hero ?", Lanliss asks Manolo.

After getting an answer, he continues.
"Indeed it was my plan", Lanliss tells miss Barleybloom.
"I had a dream about Manolo...my father has turned in my dream to you or something like this, so I got the idea, that maybe, there is a bigger role to you"" Lanliss says calmly.

"I will come to take you when we will go, for now make yourself prepared !", Lanliss says.

Lanliss attends the funeral and accepts the The Iron Hook of Effacia.....


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Saturday April 18th, 2020 8:52:02 AM

After returning from the catacombs, Velarin hands each of the Keepers a bag of coins, with 23,717.16 gold in each.

"Here's the split boys and girls. spend it as you see fit."

V then reaches into his own money and pulls out 15,300gp and gives it to Tishe'. "Here is the rest of what I owe you for the Pearl of the Sirines, Tishe'. Thanks again for covering it for me earlier."

(remember to update your CS)

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Saturday April 18th, 2020 12:03:44 PM

After hearing Velarin's comments about the Pearls, Emrys is a bit shocked (and Stephen is too) that Tishe spent that much money on the party. "I had no idea the Pearls cost that much ... if I had known, I would have paid you back much sooner!" He hands over 15,300gp to Tishe as well.

Wrapping Things Up? (DM Cayzle) 
Saturday April 18th, 2020 3:42:48 PM


FROM YESTERDAY

Emrys asks some questions of the dead cleric that Tishe’ suggested, and questions of his own. But Emrys senses that a veil has been drawn between this Wold and the next. His intuition is that it would take a ritual casting, with as many witches as possible, to pierce this veil!

Velarin gets back from the Catacombs. He suggests an even split, but on the other hand, one hero got an item worth 100,000 gp ... hmm.

There is also some discussion of expenses for pearls of underwater capabilities.

TODAY

Tishe’ ponders whether the party’s work in Effacia is done. She asks Velarin what he thinks.

Velarin suggests staying a couple days more. Working together, the two casters dismantle the stone ramps that made the town vulnerable to the undead horde.

Barratore wisely urges the party not to worry too much about the remaining Sahuagin.

Emrys is in a reflective mood. He has a lot to consider.

Lanliss confirms that he will take Manolo under his wing and set him on the path to become a hero. The grandmother seems unsure, but agrees to the plan. “Just you come back to visit from time to time, boy,” she says. Then she grabs him and gives him an uncharacteristic hug. He squirms. Maybe there is more love under her ornery exterior than she usually shows.

Lanliss says he will come back before the party leaves to pick up Manolo.

The Queen reaches out to you in the evening. [Your kindly DM assumes you are staying at the palace, likley in a mage’s mansion.] She seems to be hinting about whether you will leave Effacia or stay a while to help guard / rebuild? The Queen asks, “So, what are your plans for the near future? Do you have a quest or other important task to accomplish? You know you are welcome to stay for so long as you like?”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday April 18th, 2020 5:59:54 PM

Tishe’ dismisses any thanks for the Pearls of the Sirenes. “I had the means, and we had the need. I’m really happy that we were able to set up a permanent Teleportation Circle between Effacia and Cinnamon Valley; a legacy for the Keepers.”

The Spellweaver Shakes her head at the Queen’s offer. “Trust the Skullheads, your Majesty, and your advisors on the best means to rebuild and improve Effacia’s defenses. Your people will need the confidence that you have confidence in them.”

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Saturday April 18th, 2020 7:48:09 PM

(ooc: Cayzle, was the ring worth 100,000gp? I never saw a price for it.)

Upon second thought, Emrys realizes he is, in fact, wearing the ring!

"How did that get there. I don't remember putting you on; how odd?"

He reconsiders what plans he had with his share of the money, and gives it all back to the group to split among themselves.

(Emrys gives back his share of the gold to his friends. - 23,717.16 gp.)

Emrys then pays back Tishe for the Pearl with 15,300gp from his personal funds.

Wrapping Things Up? (DM Cayzle) 
Saturday April 18th, 2020 7:55:04 PM


OOC to Emrys: Highlight to display spoiler: {OOPS!}

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Sunday April 19th, 2020 5:21:15 PM

Edson give his share of the money, to cover the pearl, to Tishe.

Turning to the queen, he thinks for a second. "Maybe a place to retire, but we are still young and looking for some more adventure. We are still needed in the wold, atleast for the time being."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Sunday April 19th, 2020 7:21:50 PM

Lanliss relays to the keepers
"I am getting an apprentice of sorts, I will have him accompany us and learn from us"
"He wants to be a hero and I am willing to help him become one"
"I might need more help from you all to help him become a good hero"

Lanliss is happy & agrees with Edson's response.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday April 20th, 2020 8:37:23 AM

V follows Tishe's lead with the Queen. "Should you ever need us, we are only a spell or two away. Which of your spellcasters can cast the spell known as sending your highness? Before we leave, have your most trusted send me a message with the spell so I know who it is, and if the need ever arises, he can message me and we will come."

V is momentarily confused about Emrys giving up his share of the treasure, but then realizes he's trying to make up for taking the Fate ring that controls the undead. V just nods and let's the matter rest.

When Lanliss declares he is bringing Manolo with us however, V definitely has something to say. ""Lanliss. The things we do and places we go are no place for a boy. A bad guy throwing a basic fireball at us is just going to irritate us, but it will snatch the life from him. If you wish to train him and teach him at the manor, that is one thing, but going on missions with us is very much another."



Wrapping Things Up? (DM Cayzle) 
Monday April 20th, 2020 12:50:44 PM


Tishe’ gently deflects the Queen and urges her to trust her own people.

Edson reminds the Queen that the heroes are needed out in the Wold.

Lanliss agrees and also mentions his new apprentice.

Velarin suggests to the Queen that the party is only a Sending spell away. Also, Velarin is confused ... does Lanliss plan to just train his new friend in the safety of the party base in Cinnamon Valley? Or to actually bring him adventuring? If the latter, he is sure to advance quickly -- if he survives!

Meanwhile, Emrys figures out his finances and new item. And Barratore lets others do the diplomacy thing.

The Queen puts a smile on her disappointment, but says that she understands. “You have tasks and quests beyond our small town here, I know. We are so grateful that you have saved our homes and the lives of so many. Please, let us send you off in our own style.”

When you are ready to go, the whole town gathers in the central square next to the palace to celebrate the Keepers of the Vale. A band is playing. Evidently the people regularly set up tables and eat in the square for holidays. The rich set up awnings. The poor not so much. Status is by the money spent on awnings and the chairs they bring. The poor purposely sit on barrels and crates. There are kiddie tables for the children and they use sticks and sheets to make tiny awnings to pretend they are rich.

After the meal is dancing. The party meets the Skullheads, and you can clearly see the hero-worship in their eyes, theough they try to be cool and nonchalant.

The Queen announces the dancing, the band starts up louder than ever, and literally EVERYone begins to dance. Do you join in the dancing?

If you say you can’t dance, or refuse in some way, then Please Highlight to display spoiler: {The Queen comes over and gives you a scarf. The people nearby laugh to see this -- evidently this is a running joke here. The scarf temporarily gives you ten ranks in Perform (dance) ... and please make a DC20 Will save or else you will WANT to dance.}

Sense Motive DC15: Please Highlight to display spoiler: {To refuse to dance is a major bummer and hurts the party’s rep with the town.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 20th, 2020 5:49:55 PM

Tishe’s heart immediately goes out to the poor and comes up with a plan. She puts 50 silver pieces in her Pants O Plenty, and takes a walk among the less fortunate. She speaks with children, admitting she is a Sorceress, does some Cantrips for show, and then shows them her magic Pants. “These wondrous Pants o Plenty changes colors and pattterns at my wish. They also can change things put in their pockets. Here, put a pebble in this pocket. And every pebble, stick or leaf a child puts in her magic pocket turns into a silver coin.

When the offer of dancing comes from the Queen, the mercurial Tishe’ is only too ready to join! Grabbing nearby people, she swings joyfully into line dancing, square dancing, and just being jubilant.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Monday April 20th, 2020 7:05:42 PM

The acrobatic Edson doesn't heistate to dance. Grabbing any willing partners and bouncing around, having a good time. He smiles and laughs.. trying to cover up the last battle as everyone else in town is.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=28 ;
Monday April 20th, 2020 7:53:34 PM

Lanliss declines to the dancing offer only to be compelled to dance by the scarf given to him by the queen.
He doesn't succumb to the scarf's power but he joins the dance nonetheless.

If she really wants him to dance he shall dance, but only because of the lengths the queen want to make them dance.

will save 28

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+17=20 ; d20+2=14 ;
Monday April 20th, 2020 10:45:16 PM

(Sense Motive: 20)

Across party radio, Emrys suggests, "I sense dancing is important here and the locals would be very disappointed if you refused. Time to show off your best steps."

This is something the Muse would have enjoyed and excelled at. Oh why couldn't he switch places. With a sigh, he puts on his best face and tries his best to mimic the moves of other dancers.

(Perform [dance]: 14)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday April 21st, 2020 8:48:28 AM

V has little intention of dancing until Emrys mentally advises him otherwise, so the Elven wizard grudgingly arises and tries to duplicate an Elven dance from his youth.

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind   d20+17=27 ;
Tuesday April 21st, 2020 9:19:52 AM

Barratore's squares up his shoulders slightly and his back straightens at Lanliss' news of the boy. He turns, but V is already there and has gotten his own message across in a much nicer way. Barratore doesn't want to pile on and simply says, "What V said" and leaves it at that.

At the fare well, Barratore has no trouble in dancing at a party. He doesn't know how any more than any other untrained person moving to rhythm, but his is surprising graceful.
Acrobatics 27

Barratore is in an good mood. Another party always sets him right. Plus they had just created a new trade route and ally to a coastal city for the people of the Vale and given Effacia access to a rather sizable region for goods and services. Yes the next few year should be quite prosperous for all parties


Wrapping Things Up? (DM Cayzle) 
Tuesday April 21st, 2020 6:53:02 PM


Tishe’ quickly comes up with a means to elevate the station and hearts of some in the so-called lower classes. A young girl, who Tishe’ readily learns is named Gabba, is the first to brave giving her an offering, a small brownish pebble. When the silver coin appears in return, her cherubic face lights up, her mouth framed in a wordless “O” of wonder. About five seconds elapse before the sorceress is nearly overrun with other gifts, including one freshly captured toad that has no desire to be placed in the enchanted pants.

During the dance, she finds she has an endless stream of partners, especially from those less well adorned, as they wish to express their gratitude for her including them in such an endearing way.

Edson joins in the dancing, having no trouble finding partners, but having some difficulty changing them, as the young ladies seem to prefer the company of the graceful young elf. Was that a fight that temporarily broke out among two young ladies over who should dance with him next or did one merely stumble? Well, the music carried everyone away before too much could be discerned.

Lanliss, reluctant at first, succumbs to the will of the queen and, he soon realizes, the entire community. He quickly discerns that the scarf gives him more than a little notoriety with the young ladies and his back is nearly sore from the countless back slaps of joyful revelers happy to have him join in.

Emrys, sensing the importance of participating in the dance, makes sure the other Keepers are also aware. He joins in himself, discovering that it is about the music, the laughter, and shared experience rather than steps or style.

Velarin quickly heeds the advice of Emrys and joins in the dance. At one point in the evening, he finds himself near the queen on the dance floor. She seems to be aware of his reluctance as she nods her head at him and provides a hearty smile of approval as the music, and her current partner, sweep her away.

Barratore accepts the new apprentice, hoping for prudence on the part of his mentor. He too joins in the dancing with enthusiasm. In fact, an impromptu game erupts around him. It seems some enterprising young ladies, perhaps dissatisfied with having to wait for a partner to be available, decide that the minotaur is capable of accompanying multiple partners himself. At one point in the evening was he dancing simultaneously with four young beauties? Given the excitement and enthusiasm of the celebrants, it would be difficult to be certain.

But all dances come to an end, and the festivities wind down in the late afternoon. The Queen approaches you. “Thank you again, friends,” she says. “It has been a true honor to have you all as our guests and heroes.”

But it is time to go, isn’t it? Will you leave immediately or in the morning? How do you plan to make your way back home? Actions, please!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday April 21st, 2020 7:55:54 PM

Lanliss will let the others decide.
He will go and take Manolo with him if they decide to go at the very moment otherwise he will go to the bakery to inform that Manolo will go with them at the morning or whatever time the keepers decide to go.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday April 22nd, 2020 8:15:17 AM

"I believe we had talked of heading out in the morning your highness. As far as our route...I believe Barratore has a desire to make our way back through the dreadlands and remove any undead we encountered in the process."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 
Wednesday April 22nd, 2020 9:17:37 AM

Edson wipes himself down after dancing, cleaning up the sweat.

Meeting back with the others, he listens to the plan of heading back.

" I like that. Through the deadlands. Kill as much as we can, maybe give these people some breathing room."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 22nd, 2020 11:51:13 AM

Tishe’ nods. “Letting some spirits have a long-overdue conversation with Gargul sounds good, although Sieur Lanliss and I needs to make some preparations to protect Manolo.”

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind  
Wednesday April 22nd, 2020 5:22:26 PM

Barratore dances and will scoop up as many of the ladies as they wish with a twirl and spin across the area.

The celebration ended , the fighter retires the plan was to leave in the morning at first light and make the trip overland and the rest of the Keepers seemed keen on the plan.

Barratore suggests the boy stay here and if Lanliss is still bent on bringing him to the manor house, he do so through the portal. "Leave him here for the next few days as we make the trip home. Then come back through the portal and retrieve him. Don't expose the boy to the oppression that is the very land itself, let alone the horrrs that we are seeking out within. You'll get him killed or worse. It's folly."

Barratore considers the matter closed and goes to sleep

Following day, he's up early and heading out the main gates and back into the Dreadlands. Time to sniff out some fun

Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing 
Wednesday April 22nd, 2020 11:18:40 PM

Emrys agrees with Tishe about liberating undead from the Living Wold ... and with Barratore about bringing the boy along on such an exhibition.

"I could inform Angus to arrange several of my coven to meet up with the child after passing through the portal. Im afraid Angus, by himself, would be a bit too 'intimidating' for such a small child. He gives a frightening first impression."

Farewell to Effacia (DM Cayzle) 
Wednesday April 22nd, 2020 11:58:29 PM


Lanliss makes plans with Manolo while deferring to the judgment of the others.

Once arriving at the bakery the next morning, he finds Manolo dressed and scrubbed, his cheeks still pink, apparently from the vigorous ministrations of his grandmother. He has but a small bundle of his few belongings, but a larger sack. Judging by the grease stains already forming on its cloth and the sweet, rich aroma emanating from its slightly open mouth, Miss Barleybloom has prepared a parting offering for his grandson’s new benefactor. She says, “Hello”, then “Goodbye” and very little else. Lanliss only, Sense Motive DC 15 Highlight to display spoiler: {”The proud grandmother is on the edge of loosing her self control and is struggling heroically to not burst into tears before Manolo.”}

Tishe’, Edson, and Velarin propose a detour through the Deadlands on their return trip back.

Barratore fears that bringing the boy along would be foolhardy.

Emrys agrees and suggests that his coven followers could meet the boy at the other side of the gate.

That seems like a reasonable idea, and so Manolo is bundled through the gate, and met safely on the other side. He waves and says he wishes he could have gone with the Keepers.

The party says farewell to Effacia and strikes off across the Deadlands.

Please, mode of travel, marching order, note spells prepped, the usual.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday April 23rd, 2020 8:45:33 AM

Assuming Barratore leads the way, V will fall into the 3rd spot in the walking order in order to be relatively close to everyone for his haste spells. "Alright ladies and gents. ready for a nice meandering stroll through the dreadlands? Got my sunbursts ready."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind   d20+21=31 ; d20+8=13 ; d20+17=26 ;
Thursday April 23rd, 2020 9:13:17 AM

Barratore is happy to see the boy through the portal, "Excellent idea Emrys" He sets his shield to animate and hover to his side and then takes the point spot and walks off towards home.

Barratore keeps an eye out for trouble and his nose out for adventure. He knows his natural pace is quicker than the others and so he slows his to accommodate.

know geography 31
survival 13
perception 26



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+16=27 ;
Thursday April 23rd, 2020 5:39:11 PM

Lanliss accepts the offering and bows to Miss Barleybloom and says,"Farewell Lady Barleybloom", he gets closer to her and whispers "Stay Strong for him ".

"Lets go", he says to Manolo attempting to make him go before his grandmother might lost control.

Lanliss then goes on to meet with the keepers.
Sense motive 27

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128  d20+26=42 ;
Thursday April 23rd, 2020 11:13:24 PM

Edson goes invisible, walking a bit ahead of the party and to the left 20 feet. Keeping his eyes out for any traps or ambushes.

Perception 42

Secret Mission: Keystone Quest
Quiet Before Storms


Crossing the Dread (DM Cayzle) 
Thursday April 23rd, 2020 11:38:49 PM


Lanliss says his farewells. The boy is a bit scared but more excited! [OOC: Position in group? Just walking, or travelling some other way?]

Barratore takes point, being careful to not leave the others behind.

Velarin settles into third position, prepared, he thinks, for the dreaded lands.

Edson scouts ahead and keeps alert.

By the way, you may be interested to see this map. It holds no secrets for your characters. If you want more details on a particular place, roll a Knowledge Local or Geography check and ask!

The Keepers quickly settle into their march, progressing across land scarred by invaders and winding through the detritus left behind by the vanquished foes. The walls of Effacia dwindle from view and the sounds of workers’ hammers and supervisors’ shouts fade as they progress across the plain.

The northern part of the Dreadlands are barren, rough, and broken, but there is bramble and brush, grasses and stunted trees here and there. It is alive, after a fashion. But a few miles more on, and even the thorns and bracken end, and the land is simply dead. It is a hard slog to walk through, though this is no surprise to you since you recently came this way in your travel to the haunted mines of Tishan. All terrain here is difficult -- that’s an understatement.

If you push hard, you can cross the Dreadlands without requiring a camp, though you will have to walk on into the night to reach Jarlwolf and the Cinnamon Valley. Call it a 12 hour walk. Per the rules, “A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.” For seasoned veterans such as yourselves, a forced march of just four hours whould not pose any problems, honestly.

A slight breeze stirs over the crags and canyons, rustling the ashes and whipping around weathered rock formations, gently, whispering softly. The land seems devoid of its expected threats and cries silently for heartsease and tranquility. Perhaps the battle for Effacia thinned the dangerous population of the region.

As the sun approaches the horizon, and the shadows start to lengthen, you have a choice: Press on home or camp? If camp, watches, please.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday April 24th, 2020 9:41:09 AM

“I’m not thinking I’d like to be wandering around here in the dark. What say we call it a night? I happen to keep a handy dandy extra dimensional mansion memorized for just such the situation.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+29=41 ; d20+29=32 ; d20+29=36 ;
Friday April 24th, 2020 9:45:16 AM

V racks his brain for knowledge on the contested lands, Rowena, and shadow mountain. Local knowledge 41,32,36.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20=16 ; d20=6 ; d20=10 ; d20=17 ; d20=7 ; d20=1 ; d20=12 ; d20=7 ; d20+15=31 ;
Friday April 24th, 2020 9:45:24 AM

(Ooc: please ignore first 6 d20s. Accidentally rolled as DM for CMTC)

Tishe’ is happy that Manolo is going to Cinnamon Valley, Magpie Crossing, and the Manor via the swift way and not the much more dangerous overland route into the Dread. She thinks of the lay of the lands about their homeland, and the road they have elected to take: straight through The Dread. She wonders if The Dread had a capital or main lair. (Know Local: 31). She tells the others what she recalls; maybe just checking to ensure no new evil has taken residence?

The Spellweaver keeps in the back with Lanliss, making sure the powerful but less resilient Emrys is between herself and Velarin. With Emrys playing scout and Barratorre taking first place in the main group, that accounts for all the Keepers.

Tishe’ thinks they should camp using a Magnificent Mansion, and still offers to take first watch.

....
Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Emrys Myrridanmyl, stephen f. ac22 hp117/117. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Fly, Resist Energy {Fire), True Seeing  d20+30=45 ; d20+17=32 ;
Friday April 24th, 2020 12:54:58 PM

A change of scenery is a welcome respite ... even through it's the Dreadlands. Although barren and thick with natural curses, he tries to see the lands potential once the taint of undeath is purged.

"Culverwood could return this land to its former glory, it needn't be a blight upon the Wold."

Emrys tries to recall what this land was before its current state. (Knowledge [Local]: 45. Knowledge [Geography]: 32.)

(Dan K) AC: 39 (T 17 FF 30), CMD:43; HP: 246/246 Barratore Steelwind   d20+21=24 ; d20+12=31 ;
Friday April 24th, 2020 7:08:53 PM

Barratore agrees,"we make camp and put up a watch. I'll take the first shift". So far everything had been uneventful, and th fighter was a bit put off by it. At least until he reminds himself of the possible big picture to what that means.

Know geography 24
Know local 31

"Isn't the Culver wood kinda aware and not overly friendly to those not native to it. Not sure I want that closer to home Emrys. No offense."

If the dreadlands are quieting, Barratore's thoughts go to the Contested kingdoms and Rowena. Both areas are historically volatile, and so the fighter takes some time that evening to fill in on a map what he knows of the nearest lords in the Contested kingdoms and Rowena's interior

"Perhaps we should side trek and make our presence known so no one gets any over zealous ideas."


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+6=25 ; d20+15=35 ;
Friday April 24th, 2020 8:34:28 PM

Lanliss remembers a little about the area called THARN....what was it....he heard about THARN , when was drinking with Barratore...being drunk that time did not help that much...
or perhaps....its was something he learned at the academy ?

Local Knowledge 25
Geography Knowledge 35 (natural 20)

Lanliss will volunteer to the take the middle shift on the watching duty.

OOC: Major thanks for the roleplay help regarding Manolo, Steve
OOC2# If I understand correctly he is not with the group ?

Crossing the Dread (DM Cayzle)  d20+31=34 ; d20+31=41 ;
Saturday April 25th, 2020 10:59:02 AM


Edson is quiet as he scouts ahead through the bleak landscape.

Velarin wants to camp, and mentions his mage’s mansion. He also thinks about geography as the group travels overland. Here is common knowledge about Shadow Mountain, which is somewhat far away, BTW. The Contested Lands are a lot of independent freeholds, castles, and villages, each politically on its own, often warring. Rowena is a peaceful land of nice folks, but known for its strong standing army and its GREAT hostility to witches!

Tishe’ thinks about the Dreadlands, and its former capitol. Yes, there was a Dreadlord who ruled the place, but he was opposed by a couple groups of heroes, and eventually defeated by one, a dragon group, she seems to recall. The Storm Dragons, maybe? That was years ago, and the Dreadlands are (very) gradually becoming more safe. SHe likes Velarin’s mansion idea.

Emrys too thinks about the Dreadlands, and wonders if it was ever not infested with death. If there’s an answer to that, it is lost to ages gone by.

Barratore chats with Emrys about the complicated nature of the Culverwood and magical forests. He thinks about the Valley’s neighbors and worries about threats, but in fact there has been peace for a number of years. Of course, several famous hero groups have made the Valley home in recent years, and enemies tend to think twice about tackling powerful adventurers.

Lanliss, thinking of Tharn, recalls the story of a party of adventures led by a crazy halfling called Captain Lucky and a formidable Minotaur called Marcasthai who fought undead in Tharn a long time ago. Tharn is a peaceful place usually, but there are times (as in most places in the Wold) when heroes have to step forward to protect the helpless.

At sunset you decide to make a camp instead of continuing on. Just as the sun dips under the hills to the west, vast dark shadows emerge from the very ground, before the Mage's Mansion is cast. You hear a shrieking cry of despair that chills the blood and causes the hairs on the back of your necks to stand erect. We are in combat! Please make Perception checks to see if you are surprised.

If you make a DC34 Perception check: Highlight to display spoiler: {You see a dragon-shaped shadow creature, as if a wraith had somehow defeated and converted a dragon into a draco-wraith! You can act! Map to come Sunday, but you are 15 ft away, within its reach, but not yours!}

If your Perception check also beats a DC41: Highlight to display spoiler: {You see another one! On the opposite side of the party! Also 15 ft away opposite.}

IF YOU FAIL TO MAKE A DC34 PERCEPTION CHECK, YOU ARE SURPRISED, FLAT-FOOTED AND CANNOT ACT THIS ROUND! (Please make an RP post and make sure your AC and such are up to date!

(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 246/246 Barratore Steelwind   d20+17=33 ;
Saturday April 25th, 2020 1:24:47 PM

Nthe group talks up about what they all know and it seems everyone rolls into the same conclusion, there is nothing of note anywhere close worth the time of the group. "I think we need to exit the area in a major way. Nothing really in the Contested lands is going on, or has for years. Nothing in Rowena, the Dreadlands and lord are all but destroyed and we're like the 4th group of heroes to stomp though here. We get home and I think im going to be moving on."

No one is surprised, least of all the fighter, that he is indeed surprised, by the sudden attack.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless  d20+23=36 ; d20+30=34 ; d20+23=30 ;
Saturday April 25th, 2020 5:46:22 PM

(Perception: 36)

As they all consider camping for the night, Emrys can't think of a known time when these lands weren't slathered in the icky, black ichor of undeath. Even as the shadow of that thought descends upon, he can't help but feel a slight fondness for the place ... or is that the ring's influence? Or is it the Draco-Wraith rising up out of the ground; who knows? "DRACO-WRAITH! EVERYONE ... TO ARMS!!"

(Knowledge [Religion]: 34 to know if wraiths are intelligent undead.)

He isn't all entire sure, but he thinks Wraiths do show a level of intelligence in their strategy and actions. So he decides to manipulate his next spell with witchy meta-hackery to boost its effectiveness.

(Emrys casts HIDE FROM UNDEAD, enhanced by the Heighten Spell Metamagic. Spell Heightened to 8th Level. Spell Resist: 30, if necessary. Will Save: 30. Targets: One touched creature/level. Duration: 190 minutes. Undead creatures can't see, hear or smell creatures warded by this spell.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=45 ; d20+15=21 ; d20+30=49 ;
Sunday April 26th, 2020 4:44:54 PM

Tishe’ must be looking at the perfect spots, because she is very surprised that she notices not one, but ... “Two! There are two Draco-Wraiths!” Tishe’ thinks and discards a half-dozen ideas in the space of the blink of an eye. “It worked with the Undead Kaiju”, she mutters and moves to stand in between the Keepers and the second Draco-Wraith, and defensively cast a Resilient Sphere around herself

......
Perception: 45
Acrobatics if going into threatened area 21
Defense Cast. (Concentration). 49
ResSphere - 19’ diameter centered on Tishe’. Bubble of force. (Force walls stop incorporal)

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ;
Sunday April 26th, 2020 6:42:04 PM

Lanliss goes to one of the sides to be prepared for battle

Perception 40

OOC: will think about Manolo and will decide tomorrow

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128  d20+27=34 ; d20+26=44 ; d20+21=40 ; d20+16=28 ; d8+5=13 ; d8+5=9 ; d8+5=11 ; d6=4 ; d6=3 ; d6=3 ;
Sunday April 26th, 2020 11:46:59 PM

Edson easily sees the dragon looking wraiths. waiting to see how the others react, he fires his bow.

Hit ac 44 , 13 dmg + 4 flaming
Hit ac 40, 9 dmg + 3 flaming
Hit ac 28, 11dmg +3 flaming

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless 
Sunday April 26th, 2020 11:51:36 PM

(ooc: Emrys forgot to mention this, but he does touch as many of the Keepers that he can (up to six targets within reach in one round. Up to 19 total over 4 rounds) ... taking a 5ft step if he must. He was wanting everyone to benefit of his Hide from Undead spell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+23=36 ; d20+28=46 ; d20+28=30 ;
Monday April 27th, 2020 7:51:02 AM

"Aw nuts." chimes in the wizard as he perceives the first of the draco wraiths. "This is probably not going to be good. He defensively casts haste on the party, and then defensively casts a quickened fly on himself.(checks of 40 and 30. both good)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

Crossing the Dread (DM Cayzle)  d20+19=20 ; d20+19=23 ;
Monday April 27th, 2020 3:21:10 PM


[OOC Map Notes: If you object to my placement of your PC on the map, please let me know. Since you did not have a map, I’m ignoring AoOs provoked by shooting and casting for this round. Now that you have a map, for the coming rounds, please be aware of this danger.]

Barratore is surprised by the sudden onslaught of the wraithlike, draconic undead! Everyone else notes that an enemy has arrived.

Emrys casts his metamagicked spontaneous spell (and doing so raises the casting time to a full round, thanks for remembering). He takes a five ft step to touch as many as possible with the protective magic. That’s himself, Velarin, Tishe’, and Barratore -- and note that if you make any attack, you break the Hide from Undead spell for ALL!

Emrys also searched his brain for any lore on these monsters. He recalls that they are called Wyrmwraiths, intelligent, self-motivated and mercilessly evil creaures with over 20 hit dice. They create undead, have a negative energy breath weapon, and are powerless in true sunlight -- that’s why they waited for the sun to set before attacking.

Tishe’ casts a Resilient sphere.

[OOC: There seems to be some room for table variation regarding bystanders who are next to the target of a resilient sphere. My interpretation, serving for this battle: If the target of a Resilient Sphere makes their save, the spell fails entirely. If the target fails, then the sphere forms. Other creatures close enough to the target to be affected by the sphere can choose to join the target inside the sphere (if they fit), or be moved to the nearest point beyond the sphere. This is also the option of default for creatures who do not fit. But who are partly in the sphere.

SO, Tishe casts the spell on herself (choosing to fail her save), so she is at the center of the 19-ft diameter sphere. Also potentially within the sphere, Emrys and Velarin must decide: Do you choose to stay in the sphere, or do you choose to stay outside, pushed away from your current spot?

Velarin needs to decide: In the sphere or out of it. If in, you can only haste those inside. If out, you can only haste those outside. Or would you prefer not to cast the haste spell at all?

Emrys has to decide too, but his actions happened before the sphere went up!

Lanliss positions himself for the fight [OOC: See map link below and choose your location. In fact, you can also take a round of actions.]

Edson shoots at the AC31 incorporeal foe -- the one with purple highlights -- and hits twice. Physical damage is halved, but not fire damge. Two arrows hit, inflicting 17 damage to the purple dracowraith.

WHAT THE DMS NEED TO FINISH THE PLAYER TURN:
(1) Map positions confirmed for all PCs.
(2) Velarin and Emrys choice to be in the resilient sphere or no.
(3) Lanliss map position and round of actions.
We’ll update and possible retcon as needed as soon as we get answers.

=====

ENEMY TURN

First things first, did the dracowraiths resist the Hide spell? Two will saves vs DC30 ... FAIL! Still, they know you were there just moments ago, and one of you cast a spell just before that, and Int 20, so, yeah, they have an idea of what is going on. But Tishe’ was invisible to them when the sphere was cast ...

Well, there is nothing like a solid breath weapon to start off a fight. Invisible or no! That’s TWO 60-ft. Cones for 20d6 negative energy and 1 negative level, Reflex DC 22 half damage. Tishe’ in her sphere is unaffected, ditto anyone else in there. Those outside the sphere, for ONE of those saves, please give yourself a +4 cover bonus on that one save, representing the cover provided by the sphere from one direction.

If you fail a save vs a DC22 breath weapon, you take 70 hp negative energy damage and gain one negative level. If you save, you take 35 damage and avoid the negative level. Standard evasion, etc applies. And yes, sure, you can pick whether to be inside or outside the sphere based on knowing that the breath weapons are coming, but NOT based on whether or not you saved! :-)

Emrys, Velarin, Tishe’, and Barratore, keep in mind that if you make an attack, the Hide from Undead breaks for all.

=====

Purple Dracowraith: AC31, -17 hp damage
Black Dracowraith: AC31, 0 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 27th, 2020 5:15:06 PM

Tishe’ winces as not one but two undead dragons breathe into the spot she was standing and vulnerable just a moment ago. “And now, the second part of this tactics pattern”, she quips. Touching Emrys and Velarin, she casts a Swift Featherfall Spell, then a Dimension Door, going straight up 100 feet, and freeing the other two casters for whatever spells they want to weave.

‘Barratorre is going to have to fight’, she thinks over the telepathic link, ‘so the undead invisibility is going to break anyways. May as well make the most of it!’

......
FeatherFall (immediate action). Tishe, Velarin, and Emrys (if in the sphere). Fall 60’ per round.
Dim Door. 100’ up

ResSphere - 19’ bubble. 2 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+18=33 ; d20+22=41 ; d3=1 ; d20+22=30 ;
Monday April 27th, 2020 5:28:45 PM

Lanliss starts at K8
Lanliss successfully manages to escape both of the dragons attacks.

Use magic device 33

Reflex #1 41
Reflex #2 1
Used Hero point to re-roll if it is fine( now only have 1)
Reflex #3 30

OOC: going to use magic device 33
OOC: assuming I can use Improved evasion !
OOC: Do I get affected by Emrys spell ?
OOC: will post an additional post when I get more info (:

Cayzle Comments: Improved Evasion is perfect for no damage! You are not affected by Emrys's spell (you were not close enough). Note that you have TWO rounds of actions, last round and this round. You can use that magic item twice, for example!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+40=47 ; d20+40=50 ; d20+40=43 ; d20+42=54 ;
Monday April 27th, 2020 9:01:02 PM

Lanliss uses the scroll of Invisibility Greater on himself and start moving further away from the group while trying to do a jump here and there to skip a few difficult patch of rocks and other things blocking and also impeding his way.
He tries to be stealthy and not make anything that will give the dragons a clue about his whereabouts.
Telepathically he relies, ' I am going to left flank the dragon on the left'
Lanliss move near the dragon but still not in a flanking position
(move to D6 if possible if not than move in that direction like E7 if possible)

OOC:Ignore the other 2 result mistake of pressing on the <- Enter key... _( 50 and 43)

Acrobatics 43
Stealth 54

OOC: if it is taking too many actions please ignore the acrobatics and only apply the stealth one (:


(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 176/246 Barratore Steelwind   d20+16=23 ; d20+16=29 ; d20+31=45 ; 6d8+36=72 ; d20+31=51 ; d20+31=51 ; 6d8+36=62 ; 6d8+36=64 ;
Monday April 27th, 2020 10:43:28 PM

Barratore quickly ducks in behind the sphere as it springs into existence and avoids the brunt of both of the dragon breath weapon attacks.

Oh you got that right. Barratore telepathically replies to Tishe. I'm getting my dragon on.

Barratore activates his tattoo, Ghost Weapon, and grins at the purple dragon. The fighter Nimble moves towards the dragon and strikes. Free 5' closer to the purple dragon

Power Attack, Gtr Penetrating Strike, Greater Vital Strike Hit AC 45 Dmg 72

The fighter then heroically strikes again
Power Attack, Gtr Penetrating Strike, Greater Vital Strike Hit AC 51 crit 51 Dmg 62 crit 64

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d4=3 ;
Monday April 27th, 2020 11:51:05 PM

Emrys takes Tishe up on her offer: sphere, feather fall and dimension door. He knew that there was no way to keep the others from fighting. He knew the spell would break after a moment or two, but that would give the others six to twelve seconds that they probably wouldn't have had. A lot can happen in that amount of time.

He tells everyone across party radio, "WYRMWRAITHS ... THEY'RE ARE POWERLESS IN TRUE SUNLIGHT!" He isn't sure how helpful that is since the sun has already set.

As he begins to drop, with Quickened Rod in hand, a spectral hand suddenly appears.

(Emrys casts a Quickened Spectral Hand. Duration: 19 minutes. Deals -3 hp. Range: 290ft.)

He trusts that Edson and Lanliss will try and keep their distance for now. However, he knows where Barratore is going. He sends his spectral hand forth and touches the minotaur on the shoulder.

(Emrys casts DEATH WARD on BARRATORE. Duration: 19 minutes.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  10d6+9=43 ; 19d6+9=76 ;
Tuesday April 28th, 2020 6:45:14 AM

As Tishe's resilient sphere rolls around him, V chooses to be encapsulated for defense, having a good idea that a very nasty breath weapon is coming. Knowing that Barratore is the only one that truly benefits from a haste and has his own ways to do it, V disregards the haste spell.

About to work on a quick plan, Tishe's saves him the trouble by Dim dooring the three casters 100' in the air where he can cast with a little more space, and since he has fly already up, he begins hovering in place. He then casts a quickened fireball at the black wraith followed by a sunburst, making sure both spells are far enough back from the wraith that they only effect him.

Fireball: reflex save 24 for 1/2 damage. damage 43 or 21

Sunburst: 76 damage and blinded. reflex save 30 to reduce damage to 38 and negate blindness. Any undead specifically harmed by bright light/sun light are destroyed if they fail their save.

(ooc: Cayzle did you ever get a ruling on whether or not the eschew materials feat negated the need for a fire source for the spell? I know we went with it working last time, but you said you were going to consult the DM board)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1


Crossing the Dread (DM Cayzle) 
Tuesday April 28th, 2020 7:41:01 AM

[OOC to Velarin: per Rules Board consensus, with Eschew Materials you can ignore the fire source requirement.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128  d20+26=28 ; d20+26=31 ; d20+21=22 ; d20+16=22 ; d8+5=6 ; d6=4 ;
Tuesday April 28th, 2020 12:51:31 PM

Edson easily dodges both blasts, quicker then even dragon breath.

Hasted Edson, fires 4 times but only connects once.
3 dmg(already halved) +4 flame


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d10+42=50 ;
Tuesday April 28th, 2020 4:25:42 PM

Lanliss is near the dragons, his desire to attack is strong but he stops himself from getting too close to the dragon.

' I am near the dragon, almost flanking it from the left side', he relies telepathically
'Need any help in distracting him, folks , any plans for magic attack before I attack him?'

Lanliss asks the group for any plans they might have before he acts hastily without thinking..

Meanwhile Lanliss keeps himself in check...trying to not cause anything that might reveal his position to the dragons.

Action#1 : Stealth 50

Lanilss readies him self to any possible attack as well... he doesn't know if the dragon can smell him but it is never bad to prepare for the worst..

Action#2 : Total defense (+4 to AC) if possible otherwise act defensibly this round (+2 to AC & -4 on all possible attacks)


(Dan K) AC: 39 (T 16 FF 34), CMD:43; HP: 176/246 Barratore Steelwind  
Tuesday April 28th, 2020 10:01:31 PM

The fighter prepares himself for the dragons retaliatory strike, thankful for Emrys’ Deathward spell. Given the breath weapons, he was pretty sure it would be coming in handy

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday April 28th, 2020 10:36:58 PM

Emrys takes in the view from above and considers his next actions carefully.

Crossing the Dread (DM Cayzle)  d20+40=43 ; 3d6+24=38 ; 5d8=22 ; d4=1 ; 3d6+24=36 ;
Wednesday April 29th, 2020 2:48:54 AM


Tishe’ continues with her plan, teleporting via interdimensional space, with the hidden casters, straight up 100 feet and leaving the sphere behind -- then feather falling back down!

Lanliss nimbly avoids the first wyrm’s breath, then drawing upon his inner strength, evades the second one as well, completely avoiding the devastating waves of dark energy. He then adroitly interprets his scroll, casting greater invisibility on himself and moving to a flank position.

Barratore is able to avoid the full brunt of both breaths, avoiding the drains but not all of the damage. Then it is time to bring the fight to the closest wyrm, the purple one, hitting it with his ghost weapon once for 72 damage, then again for an additional 126 points.

Emrys recognizes the threat and informs the others. As he gently descends from his position above the sphere, he casts quickened spectral hand and uses that to grant death ward on Barratore.

Velarin also full advantage of Tishe’s spells, avoiding the dreaded breath weapons and unloads on the black wyrm. The creature deflects some of the fireball, but does not avoid the sunburst. It is blinded and takes double damage! That’s 21+152 damage against the black one.

Edson shoots four times and hits once for 7.

=====

ENEMY TURN

The Purple Draco-Wraith uses its amazing acrobatics skill to get away from Barratore, rolling a 43, exactly what it needs to beat the taur’s CMD! With its Flyby Attack feat, it can move, act, and then move some more. When it is safely away and out of Barratore’s reach, it lets lose with a unholy blight (Will save DC 20 vs Edson and Barratore) and a quickened finger of death (Fort DC 23 vs Edson only).

Edson vs Finger of Death: Fail a Fort save DC23 or take 240 hp damage. Make the save and take 38 hp damage. This is a death attack.

Edson and Barratore vs Unholy Blight: Fail a Will save DC20 or take 22 hp damage plus one round sickened (-2 on all d20 rolls). Make the save and take 11 hp damage. This is an evil attack, but not a death attack.

THEN, continuing its Flyby attack, the incorporeal undead sinks into the earth at about V-11.

Meanwhile, the other one, the Black Draco-Wraith, flies up 20 feet, bringing it within range of Velarin, casts a Protection from Good and a Quickened Finger of Death, and then, via Flyby Attack, flies 60 ft down into the ground, at about G-5.

Velarin vs Finger of Death: Fail a Fort save DC23 or take 240 hp damage. Make the save and take 36 hp damage. This is a death attack.

Combat is not over, but you have no enemy to attack. Presumably they are underground, waiting to pop out and damage you!

=====

Purple Dracowraith: AC31, -215 hp damage
Black Dracowraith: AC31, -173 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+16=21 ; d20+16=34 ;
Wednesday April 29th, 2020 7:41:50 AM

V feels himself falling to the icy grip of death as the Dracowraith's finger of death spell begins to overwhelm him he heroically pulls himself back to the land of the living(fort 21 fail, hero point reroll 34 success)

V flies another 60' straight up and waits for one or both of the dragons to appear.

"Let's walk home through the dreadlands he says...It'll be fun he says...we can kill a bunch of undead on the way he says..."

"I don't know how long it takes them to create undead or to call for a little assistance, but we are not suited to playing cat and mouse with wraiths popping up to strike from underground. Brilliant ideas anyone?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=35 ;
Wednesday April 29th, 2020 11:03:38 AM

Tishe’ weaves a Fly spell on herself and goes into a Hover. Using the telepathic link of the Keepers, she responds to Velarin. ‘A Wall of Force parallel to the ground can be a fighting platform the dragons can’t reach through. They could still do Fly By attacks, but could give a measure of protection.’

Hovering, Tishe’ Readies a Dispel Magic to counter the first spell or spell-like effect used by either targetable dragon

......

Cast Fly
Hover. (DC 15; auto succeed)
Ready Dispel Magic - 35. Success vs spell cast by 24lvl caster

ResSphere - 19’ bubble. 3 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 1. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=14 ; d20+10=14 ;
Wednesday April 29th, 2020 1:12:20 PM

Edson cluthes his chest and drops, even trying to be heroic isn't enough for the rogue as the darkness covers his eyes.

Ooc: Used a hero point and failed.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+42=48 ; d20+40=43 ;
Wednesday April 29th, 2020 6:09:58 PM

Lanliss keeps himself hidden for the time being.
He jumps and hops whenever and wherever he can trying to be near Barratore but a little with a distance from him....just in case the dragons decide to do something..

Lanliss moves as far as he can to be near Barratore but still keeping a distance of 5 ft from him.

Action: move to 10P or 10 O
Stealth 48+20 =68(because of the spell I assume)
Acrobatics 43


(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+16=29 ; d20+31=37 ; d20+31=47 ; d20+31=44 ; 2d8+29=38 ; 2d8+29=42 ; 2d8+29=39 ;
Wednesday April 29th, 2020 9:19:53 PM

The Unholy Blight is a minor issue, Edson dropping was a bigger one. Thought Warrd was on their side these days. The dragons are gone and that limited what Barratore could do.
"Solid suggestion Tishe, can you cahnge the dimensions of the normal 10x10? Say 1 inch high and running like a great winding snake along the ground? They can't pass through no matter how high the wall is and as they are huge, you can leave 5' lanes as you wind it back and forth"

Barratore moves just north and reaches out and picks Edson up. Dragons are smart, they wont be getting close to him when they come up. He activates his torc and grows to Huge. They very well might come closer than they thought they could.
AoO jic Power Attack Hit AC 37 / 47 / 44 Dmg 38 / 42 / 39

Will Save 29

Spell:
Death Ward
Enlarge 15' reach +2 str -1 Att -1 AC

Emrys Myrridanmyl, Stephen F. ac17 hp122/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d12=3 ; d12=12 ; d12=8 ; d12=9 ; d12=6 ;
Thursday April 30th, 2020 12:24:06 AM

If Emrys is still falling, he sends his spectral hand to Edson and it delivers a touch. Through it Emrys sends a Life Touch (bloodwitch ability).

(Emrys gives EDSON a LIFE TOUCH, same as BREATH OF LIFE, empowered by Spiritual Healing. Brings back to life, if given within a round. Heals 5d12+19: 3+12+8+9+6+19 = 57. Not near enough is it!)

"EDSON!!!" he yells! "Not again!" He looks to the others and asks, "Do you want to finish these unholy beasts ... or Word of Recall back to the Manor house? If we don't deal with Edson soon, he will become one of them!!"



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday April 30th, 2020 7:29:04 AM

"Me personally, I'm thinking we need to get Edson to the manor and see if he can be saved ASAP."

Crossing the Dread (DM Cayzle) 
Thursday April 30th, 2020 5:44:28 PM


Ascending, Velarin almost succumbs to the dracowraith’s spell, but this hero is not to be taken out so easily! He then reconsiders their recent life choices and calls out for ideas.

Tishe’ casts fly, suggests blocking the creatures with a wall of force, and readies to dispel any further magical attacks from their hidden foes. [OOC: How is Tishe casting a spell and readying an action? That’s two standard actions. Is she quickening the fly? I’ll assume for now that that is the case.]

Edson, however, is unable to resist their foe’s deathly attack this time and collapses a blackish green wisp floats away from his fallen body. [OOC: You used a hero point for the reroll, but note that the rules allow another option. The Cheat Death rules do allow you to use two hero points to avoid this dire situation. If you were not aware of the Cheat Death rule, you may use it now, AND spend two MORE hero points if you so desire.]

Lanliss furtively tries to avoid the now hidden creatures and moves closer to Barratore.

Barratore worries about Edson, but also about future attacks and proposes a configuration for Tishe’s spell. He then moves to recover Edson and goes huge, hoping to catch an appear dracowraith by surprise at his enhanced reach..

Emrys feather falls to the ground and tries to revive Edson with his life touch, but the healing power is insufficient to counter the deadly energy unleashed against his companion. [OOC: not enough is correct. That gets him to -55. He needs to be at least up to -11 to revive. Also, Emrys, it is kind of moot, but the spectral hand can only deliver spells, not spell-like abilities, right? Also, the Ritual of Spiritual Healing affects spells, not spell-like abilities, right? Those shoulda been d8s. Moot, though this time.]

Anguished, the bloodwitch asks the others what they should do about Edson.

=====

ENEMY TURN

The Black Draco-Wraith appears at about F7. It casts waves of exhaustion at the group, but Tishe’ counters that. Then it casts finger of death at Tishe’! Fail a Fort save DC23 or take 240 hp damage. Make the save and take 36 hp damage. This is a death attack. Finally, the dark undead uses Flyby attack to sink back into the ground.

The other draco-wraith does not make an appearance.

Combat is not over, but you have no enemy to attack. Presumably they are underground, waiting to pop out and damage you!

=====

Purple Dracowraith: AC31, -215 hp damage
Black Dracowraith: AC31, -173 hp damage

And the Map!
Note that in this barren, broken, ashen land, ALL TERRAIN IS DIFFICULT!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+40=55 ; d20+18=32 ;
Thursday April 30th, 2020 7:30:26 PM

Lanliss comprehends the situations slowly, Edson and now possiblly Tishe'...
The situation is dire.
He almost shouts the name.....,'Gragul, he thinks.
Where was this god.....Lanliss thought for a second and how would they deal with only 2 enemies that is currently almost going to kill them all.
'What is the plan ? a solid fog or perhaps a mist of some kind might help ', Lanliss relies to the keeprs.
Lanliss doesn't move for now.

Stealth 55+20=75
(a possible action) Use Magic Device 32

OOC : Can cast an Obscuring Mist or Solid Fog otherwise can cast cure wounds on who needs it the most (if it helps).

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday April 30th, 2020 9:56:54 PM

Barratore watches the dragon surface cast a pair of spells and then descend into the ground again. "Warrd you stink more than anything that has fallen from my backside." the minotaur curses

"The dragons life sense, DO we know the range? That would be useful. Or can one of you miracle up a sunrise? Myabe conjure earth elementals to engage them in the earth? Make me incorporeal so i can go destroy 'em!"

Barratore calls forth a potion of Fly and drinks it

Spells
Enlarge 9/10
Deathward
Fly

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=24 ;
Thursday April 30th, 2020 10:18:00 PM

Tishe’ is thankful that being a Spellweaver allows her to Ready counterspells as a Move action, and counters the Waves of Exhaustion as the Draco Wraith pops out of the ground, but she realizes she is going to need a heroic effort to overcome the Finger of Death! Setting herself, the woman barely overcomes the powerful spell!

It still hurts, and Tishe’ moves down and to the side 5’ to not be a sitting duck. ‘Going to be a hard weave to disengage all at once. Do we agree to do it on the count of 6? Run together and Word of recall?’

While she gets an answer, she takes her time to Ready another spell, this time a Slow Spell on the first Draco-Wraith that shows its shadowy head.

.......
Used Hero Point before the roll. +8 to roll, w+12 Fort = +20 = 24 and saves.
Hover. (DC 15; auto succeed)
Ready Slow Will DC 20 or Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

ResSphere - 19’ bubble. 4 of 19 rounds

Endure Elements, Extended. 48hr. Self. exist comfortably between -50 and 140 without Fort saves
Detect Scry, Extended. 48hr 40’ radius. know when observed by divination.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 2. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 1st, 2020 8:08:13 AM

V will drop to 120' in the air

V will cast his wall of force as per Tishe's and Barratore's suggestion. (V will follow Barratore's suggestion, making a long winding path throughut the area that they are in. Your call Cayzle, on whether the spell allows that to happen. Should that be out of the spells ability, V will go with a very large 1' thick horizontal plane 100'x90' with the edge right next to the keepers. Your call on that as well as the spell doesn't specify being able to make it horizontal.)

Should V determine the wall of force options will not work, he informs the rest of the Keepers and readies a sunburst for the first Draco head to pop up out of the ground.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst-cx1

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 1st, 2020 8:10:02 AM

(ooc: if the rest of the party agrees to the word of recall, V will wait to the count of 3 to fly down to those on the ground so that all the keepers will be together.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 1st, 2020 8:52:09 AM

Edson draws a breath. His eyes are still closed, but something in him kicks his lungs into action. He doesn't know how close to death he was.. only dreams of better times.

Ooc: Use the other 2 hero points for the cheat death option.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday May 1st, 2020 10:45:57 AM

IF the group is preparing to be Recalled back to the manor house, he casts a quickened spell in preparation. The effects of the necromancy claims some of his vitality and his skin turns a shade of pale.

(Emrys casts a quickened Surrender Blood; enhanced by Quicken Spell metamagic. He takes -20 hit points, but gains +4 caster level on his next spell.)

"Barratore, I require you to return to your normal size." When they all finally gather, he will speak the Word of Recall.

(Emrys casts Word of Recall. Enhanced by Surrender Blood: 23rd Caster Level, which is good enough to teleport 6 medium and 1 large creatures. Which is enough for everyone and Daemon.)

Crossing the Dread (DM Cayzle) 
Friday May 1st, 2020 12:01:00 PM


OOC: Before doing the turn, let me confirm ... is the party agreeing on the Word of Recall?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Friday May 1st, 2020 2:01:09 PM

Tishe’ agrees

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+18=19 ;
Friday May 1st, 2020 8:36:57 PM

Lanliss agrees to flee the battle.
Lanliss tries to cast spell just before the keepers flee from the battle, just to make sure the have a more easy escape.

Use magic device 19 (rolled 1 so epic fail (: )
Spell: Solid fog.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Saturday May 2nd, 2020 6:43:06 AM

V agrees

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+31=36 ; 9d8+29=64 ;
Saturday May 2nd, 2020 7:41:13 AM

Barratore will agree, but I'm not sure if Command Word item can be dismissed. If so he does so and will group up with the others, carrying Edson still.

If not, he flies over to drop Edson off and then readies an attack should the deco-wraiths appear

Readied attack, Hit AC 36. DMG 64
Ghost weapon, power attack, gtr vital strike

Spell
Potion fly
Enlarge
Deathward



Crossing the Dread - Home at Last! (DM Cayzle) 
Saturday May 2nd, 2020 3:28:32 PM

Lanliss takes evasive maneuvers that bring him close to Emrys and prepares to cast a spell.

Barratore is not happy, but now he can fly. He flies close to Emrys.

Velarin and Tishe’ ready spells as they approach Emrys.

Heroically, the unsinkable Edson Kazil shakes off the effects of the deadly spell! He’s at one hit point.

Emrys boosts himself with his own blood, then Recalls the group all to safety.

You are home at last, back at your Manor. Whew!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Sunday May 3rd, 2020 11:08:19 AM

Tishe’ is in a fight for their life and then they are in The Manor... it takes a minute to settle down and not wreck the furniture.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Sunday May 3rd, 2020 7:21:04 PM

Lanliss is happy to be back at a safe place.
He process what has just happened.
They almost got killed easily....

Home at Last! (DM Cayzle) 
Sunday May 3rd, 2020 11:58:20 PM


Lanliss and Tishe’ are stunned by the transition from extremem danger to safety at home. The others, too, even more so.

Roel greets you all gently. “Welcome home, heroes. Please come, sit, be at ease.” He leads you to your common hall, where there is cheese, crackers, sausage, and wine at hand. He joins you sitting down, of course; as frail as he is, Roel can’t stand up for very long stretches.

He mentions that Manolo has arrived, and he offers his congratulations on your success in saving Effacia. He has heard some things from the refugees now returning home to the busy port through the teleportals. He mentions that Lady Dulcet has sent word that she is eager to meet with you all at your convenience.

[OOC: There is time now, between modules, for training, research, R&R, etc. Please feel free to mention any extra activities in which you have an interest, as well as engaging with Dulcet and other NPCs over the course of this week.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Monday May 4th, 2020 7:36:54 AM

"Well that was fun. I'm definitely not building a summer home in the Dreadlands. I think i need to take some time to pen some new scrolls in the upcoming days. I used up quite a few while we were saving Effacia. Shall we heal up and recover before meeting with Dulcet?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2-cx1, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stopX2


(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Monday May 4th, 2020 10:33:55 AM

Barratore arrives and promptly kicks a chair across the room sending it into an explosion of pieces against the far wall. He takes a breath and answers, "Unless Dulcet is planning to tell me all about hunting undead she can wait.. Those things are less than half a day from Effacia and even less so from the villages. Just 1 of them would turn the entire city into a dead zone and if that kind of power is still running about the Dreadlands right next door to us, that's where I'm going. We got some funds, I'm hitting the Catacombs."

Barratore turns and leaves and heads fro the magic portal

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday May 4th, 2020 10:34:42 AM

"Edson! You're alive ... uh, barely, but alive! I thought you were dead for sure. Gargul would be proud ... and feel a bit cheated!"

Emrys quickly casts Heal spell on Edson, just in case there were still some dark energies causing his soul to continue circling the drain.

(Emrys casts HEAL on EDSON. Cures 150 points, plus a whole grocery list of conditions.)

He then inspects the rest of his friends for wounds and corruption.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Monday May 4th, 2020 12:49:40 PM

Tishe’ winces as Barratorre shatters a chair, but it is the minotaur’s thoughts that give her the most pause. “We have seen many instances where the stronger undead in The Dread are not as free to roam. “The banshees, the Lesser death, and now these Wyrmwraiths. Even though each was very close to farmers or miners, they didn’t attack until someone came on their lands. I don’t think it is as dire as you say.”

Still, the experience sticks in her craw. “Maybe we will have better knowledge if we speak with Dulcet. Fire-warned is fore-armed!”

Tishe’ wants to meet with each/all of the Pitchfork Council, both to report and also to learn more about The Dread and it’s inhabitants. She calls upon Lord Hmitri to see if the Council would meet at The Manor for the discussion/ meal.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 4th, 2020 7:00:07 PM

Lanliss sighs at the sight of the violent happenings.
'Oh Barratore', Lanliss thinks, 'You are so frustrated.. to not destroy a worthy opponent in front of you', Lanliss train of thought stops abruptly.
He smiles, "Manolo !", "How was the trip ? Did you find this place to your likening ?" , Lanliss asks Manolo.
...
While listening to Manolo it dawns on Lanliss that he didn't actually have a proper plan for Manolo.
Teaching someone to be a hero is not always easy, it definitely wasn't easy for Lanliss.



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 4th, 2020 7:35:04 PM

Edson tenses up at the explosion of the chair. He watched his friend leave, but didn't add any witty joke. Barratore didn't seem in the mood.

" Ill go with you Tishe, to speak to them. "

Home at Last! (DM Cayzle) 
Monday May 4th, 2020 11:58:27 PM


Velarin proposes meeting with Dulcet.

A frustrated Barratore first wants to return and deal with the dangerous undead they fled.

Emrys heals Edson and is relieved to determine that no lingered effects remain.

Tishe’ counsels deliberation before becoming too concerned about the threat the wyrmwraiths pose and calls upon Lord Hmitri to arrange a meeting of the Pitchfork Council.

Edson Kazil volunteers to go with Tishe’ to deliver an invitation to the Pitchfork Council.

Lanliss, meanwhile, is happy to see Manolo, and the feeling is mutual. The boy is overflowing with the story of what happened to him, about the teleportals, about what that felt like to go from one place to another. Evidently Roel has found him a bedroom, and he is amazed at how big and nice it is!

The boy asks, “How were your travels, Sir Lanliss?”

At Strongwind Castle, Edson and Tishe’ deliver their invitation, if the Council will be so kind as to meet with the Keepers, hospitality offered by the Keepers. As usual, the lord of the keep does not stand on ceremony, taking a break from working his horses to call for mugs of cool ale.

“Lad and lady, of course we will be there. We’ve been hankering after news. Though it sure is nice to have messages going back and forth with Effacia -- did you know there’s a fellow setting up a mail company? -- we want to hear what our own adventurers have to say.”

He agrees to whatever date you suggest.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 5th, 2020 6:55:11 AM

Tishe’ beams, “Shady. Two days hence at an hour before sunset. That should give time for people who need to travel from across the Valley to get the news and arrive. And it will be time for our own people to gather what the need.”

The Spellweaver pats Lanliss and Edson’s arms in near-sibling affection. “Come my packmates, we have a lot to weave!”

Tishe’ busies herself with ensuring things are in order: clean Manor, plenty of both nibbblements and hearty fare (knowing how Barratorre and Edson like things) as well as both fruit juice cordials, light wines, and a butt of good beer (for the same reason)

She also spends time walking about Magpie Crossing and helping where and how available. Planning to range further afield after speaking with the Pitchfork Council.

She also stops by the Catacombs...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Tuesday May 5th, 2020 8:31:33 AM

V watches Barratore's outburst with a calm look. The wizard had expected as much, knowing the warrior had a hatred for running from a fight. But in this instance, the party made the logical move at the time. Facing a foe such as the twin draco wraiths would take some planning and preparation, or several people would likely perish.

v starts making a list in his head of the scrolls he wished to create, and perhaps as well, the spells he wished to purchase to add to his spellbook.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 5th, 2020 2:47:40 PM

Barratore heads out of Magpie at a jog. He had heard Tishe and he had an understanding of that as well as the need to strategically retreat, but it made him no less upset. Perhaps a good 6 mile run would help pump some of this off.

He finds his mind still very much on the powerful undead stalking the Dreadlands. They might be limited in range, but he still finds himself time and time again coming back to the conclusion that the Keepers should be taking them out. What he most certainly knows he does not want to do is visit with Dulcett and be asked to go run some errand or look into something

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 5th, 2020 5:23:01 PM

Edson heads back to the manner with Lanliss and Tishe. There he spends the time cleaning and relaxing, waiting for this meeting. He does sneak away a drink every once in a while to help the day go by.

Home at Last! (DM Cayzle) 
Tuesday May 5th, 2020 11:54:52 PM


Tishe’ and Lord Hmitri set a meeting ina couple days. After farewells, Tishe’ gets busy with meeting prep and shopping. Edson keeps her company, though he does sneak off to a pub or two as needed.

Velarin puts some thought into spell maintenance and class upkeep.

Barratore goes for a run to let off steam. He is unwilling to let evil next door go unchallenged. Of course, the Dreadlands have been next door, and even more packed with evil, for a very very long time.

The meeting comes around, and the staff, with able assistance from the heroes, put on a very nice spread.

As expected, attending are Hmitri of the Hmanas (representing the east of the Valley); Dulcet the Witch (representing Witchspawn and the west); Thelonius of Jarlwolf, serving the Hill People of Wolf Hill; and of course Simmay Swanfeathers, for the south, for halflings, and for the council of druids.

Simmay brings her pet wolf with her, and he is very well behaved. Dulcet brings part of her coven, who evidently are quite protective. They get to eat in the kitchen, and honestly are less well behaved than the wolf!

The dinner conversation stays light ... Seers say Mount Glitterox is poised to erupt soon, which is always good for the Valley’s farms. There’s a lot of talk about the portal traffic from Effacia.

After dinner, the real meeting begins. Dulcet starts off by asking for a recap of your most recent adventures. “And please conclude with your estimation of the remaining dangers that may be threatening,” she says gently, prying information pertaining to the safety of those who live in the Valley.

“Also, what questions do you still have outstanding?”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Wednesday May 6th, 2020 8:20:09 AM

V will provide them with a recap of the battle for Effacia, listing the major combatants that were destroyed, as well as the ones we know that escaped. V will also advise them of the information that was learned regarding a change in some of the deities of the Wold. He will then recount their less than stellar encounter with the Draco Wraiths in the Dread.

"It seems like we have been gone a long time. What has occurred throughout the valley in our absence?"

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Wednesday May 6th, 2020 9:22:51 AM

Barratore returns from his run and is not in much of an improved mood. The group is not going to be heading into the Dreadlands and he doesn't have the resources to mount a solo campaign. He would simply leave if it were not for Edson. He told the man long ago that he would be with him to see this to the very end and so he would. An unfortunate tree on the route to the manor finds itself in the wrong place as Barratore sends his blade blasting into it with a roar. He doesn't acknowledge anyone who might have something to say and simply continues to the manor house

The fighter swings by the pantry, grabs a keg and heads to his room. Fortunately, once there, he gets distracted by the plans of the apprenticeship and trades school he has been working on and rather drinking the entire cask, he has but a few tankards and he mulls over and re-works the building designs.

With a sigh, Barratore comes down for the dinner party. He's changed out of his armor and has left all of his weapons in his room. Small talk not being on his mind, he says little save for direct 1-2 word answers to direct questions. Effacia and recent events surface at last and V handles the summary

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 6th, 2020 11:18:26 AM

Emrys understands Barratore's anger and frustration. It never feels good retreating from a fight. The witch has his own ways of doing things and channeling his energy ... both negative and positive. He considers possible ideas about slaying these two undead creatures from a distance ... or forcing these creatures to a different location where they are powerless. 'Ahh, that is possible idea ... but expensive!' It can be done, he thinks.

He joins the rest at the dinner party. The conversation is pleasant, but it's hard not to think about various dark designs that involve the wyrmwraiths. With Dulcet's question about looming threats, Emrys can't help mention, "The Dreadlands continues to be a threat ... of course, it always has been as far as I can recollect."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 6th, 2020 12:29:43 PM

Tishe’ isn’t a good hostess, the dance of the party coordinator she had always left to her sisters. Instead, she nibbles and refreshes her glass, only wincing when a stormy Barratorre occupies one corner of the room. She listens to Velarin and Emrys and gives an inward sigh before speaking.

“That’s as good of an opening in the fabric that I’ve seen all night. ‘Of course, the Dreadlands have been, are, and will always be a problem.’ Why? Why do we have to accept that pattern as true?”

She waves a hand to dismiss the obvious. ”And I’m not spinning about two Wyrmwraiths that we were unprepared for. The Dread is gone, and Evil dissipates quickly, or so I always heard from those knowledgeable in Woldian Spirituality. That all these evils are still attracted the The Dread indicates that there is someone or something else there.”. And she stabs a finger on the map north of Cinnamon Valley.

She looks at Barratorre. “And that’s where I want to weave. Not the occasional wandering monster, but to find and cut the thread or seal off the source of evil that is still attracting things to the Dreadlands.” Then she looks at the Pitchfork Council. “So what threads does the Pitchfork Council have that can reinforce or unravel the thought-tapestry I’m weaving?”

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 6th, 2020 8:14:03 PM

Lanliss tells to Manolo about what happened.
"Sometimes you have to choose to escape certain death, even heroes retreats at time, only to come back stronger and better prepared for what is head". Lanliss tells the boy regarding the encounter.

Lanliss and Manolo help Tishe to prepare the Manor..

Lanliss will be at the meeting

OOC: Perhaps Manolo as well.

The Council Meets (DM Cayzle) 
Thursday May 7th, 2020 7:09:58 AM


Velarin provides a recap of the Battle for Effacia as well as an update on what they have learned of the religious changes in the Wold, and their encounter with the Wyrmwraiths.
He concludes with a question, “What has occurred throughout the Valley in our absence?”

Barratore finds the run unsatisfying. Even impromptu tree pruning prooves insufficient to alleviate his aggravation at being unable to confront the evil they encountered in the Dreadlands. A few tankards of ale and the opportunity to refocus on schooling plans provides some suscease to his inner turmoil.
Once joining the dinner, he avoids all but necessary talking.

Emrys is similarly unable to stop considering what to do about the wyrms and other threats in the Dreadlands.

Lanliss introduces Manolo at the dinner, and the boy enthusiastically adds details to Velarin’s account. “There were skeletons and zombies and a magic storm! All the other kids had to come here to your country, but I hid and watched! No way was I going to miss the most exciting thing that ever happened in my town!”

Tishe’ awaits an opportune moment to join in the topic of what dangers the Dreadlands poses and speculates that there may be a deeper threat. She asks the Council for their perspective.

Edson nurses a drink and is content to listen.

Simmay speaks for the Council first. “Well, it is really as we said at dinner. The people from Effacia was the most excitement we’ve had. Honestly, with you good folks around, nobody is going to cause trouble for us!”

But Dulcet is not so sure. “There are a number of questions still outstanding, though. Where did the sahuagin army retreat to? Why did they attack in the first place? What was that structure underwater? Why have you met such powerful undead in the Dreadlands? Sir Barratore, your unease echoes my own uncertainty.”

Did you mention the merchant selling antique magic items? If so, Dulcet has questions about her as well.

She also says that, like Emrys, she has had odd difficulties casting divinations lately. OOC to Emrys: Highlight to display spoiler: {See April 18 DM post}


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 7th, 2020 8:36:50 AM

Tishe’ keeps quiet, both from waiting to see the reactions of her companions to her earlier thoughts, and her quicksilver attention suddenly remembering the odd unique magic seller. “Bottle shops in the desert..” she mumbles.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday May 7th, 2020 9:14:38 AM

Barratore hoists a tankard in cheers to Dulcet's last comment. Going over the Dreadlands encounter brings a thought to Barratore, but he puts it away for later. In front of others was not the time to bring up the Fate ring of Undead Controlling. He has no qualms about answering the questions.

"What's left of them fled back into the deep blue and we decided that exterminating them was not what we wished to do. They are not the problem,but a symptom. As to why in the first place, being hunted and exterminated pushed them to, in simple terms. In more complicated terms the heroes of Bonetown unintentionally created this. Ga'al has stepped in to fill the void they created and I suspect Marteus and Ga'al to be at the heart of many troubles across the Wold in the future."

"You say you have trouble casting divination spells? You need to elaborate on that, what kind of trouble and how long now? Before the cleaving of the gods of Testing or coinciding with?"

The fighter doesn't care or remotely see how the merchant could be attached to any of this, what, he was Alemi or Ffloy being all cryptic and nearly worthless in help? Didn't sound like what he knew of them. Things have been bugging him for a while now, well ever since the Time elemental really and the fighter was wondering if they all came back whole from that, or if a piece of them was captured or lost in the past. About the only thing he was certain on was he had no desire to go after the sahauguin. There were a litany of other 'maybe this would help' options and that's what put him in a sour mood. Nobody knew anything and that included Emrys, V and Tishe upon whom he very much relied on. More so than he knew until now.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday May 7th, 2020 1:02:09 PM

To help answer Dulcet's questions, Emrys chimes in with what he was able to determine about the situation.

"I interrogated the corpse of the lead Sahuagian cleric after the battle. He had many curious things to say. He told me that they served a god named Billoopl, until he died. After which they sought another god to obey ... which turns out to possibly be Ga'al. He mentioned troop numbers and had no idea where the host of their army was being staged ... which may have been a lie. The Stone Altar, that Barratore and Edson found, was used to summon two Sea Bonzes. The name of the General that commanded the army is named Dalithan of the Black Hand. He appeared to escape with his life."

Emrys then sighs, and continues, "Then the corpse suddenly stopped speaking when I continued my questioning after that. Apparently I touched a nerve, because I felt a near impenetrable veil suddenly blocking my answers. My intuition tells me it will take a ritual casting, with as many witches as we can assemble, to pierce this veil!"



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 7th, 2020 2:35:45 PM

Edson continues nursing the drink and listening to the others lay out the story. Hes afraid Barratore is going to blow, and readies incase the minotaur needs to head outside and blow off some steam.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 7th, 2020 8:26:14 PM

Lanliss will let the others speak.
He, himself, doesn't mention any weird shop as he didn't find it worthy to tell about...

The Council Meets (DM Cayzle) 
Friday May 8th, 2020 6:46:17 AM


Dulcet and Simmay have questions, but Lanliss, Tishe’, and Edson do not have much to say. Velarin, even more so.

That’s OK. Barratore and Emrys step up this time ...

"You say you have trouble casting divination spells?” asks Barratore, “You need to elaborate on that, what kind of trouble and how long now? Before the cleaving of the gods of Testing or coinciding with?"

Barratore also wonders if there are any lingering ramifications from the party’s interaction with the time elemental. Is there something funky going on in time?

The minotaur feels that nobody knows the real answers, and that troubles him.

Emrys offers many details, but does not reveal the questions that he would like answered.

Emrys adds, “My intuition tells me it will take a ritual casting, with as many witches as we can assemble, to pierce this veil!"

Dulcet ponders this and says that it could be done. She suggests waiting for the time of the eruption of Glitterox. “The magical ash in the air will help our magic!”

Simmay tells Barratore (a little shyly) that it is her practice to scry you heroes from time to time But lately, it is as if a veil had been drawn over her divination. That has been going on starting after the first preliminary fight in Effacia. And there was a blank spot for a portion of the mine adventure, likely when you were time hopping.

Dulcet thinks over the mass coven work, and says that her coven will do it. Maybe the heroes can recruit other covens.

Simmay says that her connection to Mother Wold leads her to predict the eruption for 20 to 25 days from now. Dulcet says she can get a crowd of covens to appear by then. She suggests the Circle Stones at Witchspawn. It is a place of power.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=33 ; d20+25=40 ; d20+15=19 ;
Friday May 8th, 2020 8:54:00 AM

Tishe’ nods. “Emrys’ coven can join by then. And I well know the Stones; that was where the heroes of Sunrise Song first appeared.” She thinks more on arcana, and why divinations wouldn’t be working right.

Not thinking of any, she turns to the more likely scenario “could the disruption have anything to do with the changes happening in the pantheon of the Wold? If Marteus, Ga’al, or this Kevintar are involved, it could really alter mortal magic. And isn’t Marteus associated without undead? That would link the Dreadlands, the Sahaugin army, and the Teucri artifact together. What about that weird magic merchant? Did we buy anything from him that could be affecting divinations around us?”

Know Arcana. 33
Spellcraft. 40
Know Religion 19

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Friday May 8th, 2020 3:52:44 PM

Velarin sits listening intently, but it is obvious he is not his normal self. he has nothing to say, and nothing to add. His friend Barratore took their flight from the Draco wraiths hard, Edson almost died. When is enough, enough. So much death. So many people suffering. All i i am good at is blowing crap up he thinks to himself.

I need to think. Things are not right. I need to talk with someone.....

V looks around the room and then lowers his head. He telepathically communicates to the keepers "My friends. I need to go."

V then teleports back to the entrance of the time elemental lair, and starts wandering his way through to speak with it.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 8th, 2020 6:54:13 PM

Edson goes to ask Velarin "Where", when all of a sudden hes gone. "Velarin... where did you go?"

Thw elf pretends he is listening to the conversation, when he is really listening for his friends reply.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday May 8th, 2020 8:30:59 PM

Lanliss sits in place.
Too many things happening occurring lately, The Wold is changing, Lanliss thinks.
Some being of some sort is probably behind this , he speculates.
'Would Tecuri magic would be helpful now', Lanliss continues to ponder until someone speaks and interrupts his train of thoughts.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 121/157, extended mage armor(24 hrs) 
Saturday May 9th, 2020 8:29:36 AM

Responding to Edson, V telepathically communicates as he moves towards the time elemental guardian “I have a horrible feeling my friend. What were we doing right before all this happened? We were playing around with 2 want to be Gods that were indeed Gods in their little plane. Since we did that, the Gods have changed and the resulting upheaval has effected the entire Wold. Are we responsible for everything? Did we cause all the death... did we cause the Sahaguin to invade Effacia? Perhaps our powers have grown to the point that using them causes more harm than good. I need to know if what we did caused this.”

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Saturday May 9th, 2020 2:48:49 PM

Sounds to Barratore that the shake up across the pantheons times out very well. Knowing Tishe has a Detect Scry at all times, makes him a bit unhappy as well, seeing as some local witch has been scrying on them regularly and they never knew. Now they are being asked to play messenger and dash about looking for witch covens? No thanks. V excuses himself and Barratore telepathically agrees with him.

Good Luck. Rest assured the sahaguin attack was not from us. They are lost and lashing out and looks like Ga'al is happy to fill their void. I agree with your line of thinking and that we need to clean up the other would be god

Barratore has another drink

The Council Meets (DM Cayzle) 
Monday May 11th, 2020 7:44:36 AM


Ever the insightful one, Tishe’ adds depth to the conversation by musing on the possible causes of the recent turmoil ... Gods? Time travel? The Teucri? Powerful undead?

[OOC: Tishe’, for cleverness in thinking about a possible source of all the recent oddness, please accept a hero point.]

To Velarin, it is all too much -- and what’s worse, what if the party’s episode with time travel is what actually caused this mess of invasion and undead restlessness and gods in conflict? Seeking answers now, from an expert, he teleports to the Time Elemental. Of course, teleporting in proximity to the Temporal Temple is what sent the Keepers into the past ... so being no fool, Velarin teleports to the START of the complex and makes his way TO the Temple.

Now, an evil DM would surely consider that the area might have repopulated since the party was last there. Maybe there would be new challenges, new monsters. Surely, haring off on your own to an known site of danger is not always the wisest course? But your kindly DM’s evil ways are matched only by his sloth, so let us say that a few 8th level spells and a Disintegrate later, our somewhat scratched and bashed hero, Velarin, 274 gold pieces and a CL1 potion of Jump the richer, finds his way to the Time Elemental.

“OOOooooohhhh wwweeeelllllll,” says the remarkable, ancient/young creature. “Bbaaaacckkk ssoooo soooonnnnnn? Oooorrrrrr hhaaaaaaaaasssssss iiiittt bbeeeeeeeeeeeeeennnnnnnn aaa wwwhhhhhiiiiiiiilllllllllleeee?”

[OOC: Velarin, for bravery and quick action, please accept a hero point in addition to your newfound dungeon loot!]

Back at the meeting with the Pitchfork Council, Edson pretends to follow the conversation but in reality he is startled at Velarin’s sudden disappearance and telepathically calls for more explanation from his friend.

Reassuring his fellow Keepers, Velarin explains his thinking -- between random monster encounters that he does not even bother to mention.

Lanliss, like Velarin, senses that all is not right in the Wold. He too ponders what it might be that has caused all this. Clearly is is beyond known magic ... the Teucri hypothesis seems quite credible, doesn’t it?

Barratore, via his inner thoughts, agrees with Velarin and offers him moral support. The taur is in some small mental turmoil, it seems, both angry and perhaps resentful -- especially that Dulcet may have been spying on the group.

When you meet with the powerful folk who run Cinnamon Valley, especially one of them a witch almost as powerful and deeply more experienced than our Emrys, well, let us just say that Barratore, in his cups, is not a challenge for Dulcet to read.

“My dear, fear not. I have followed you through reports from my friends and associates, and those channels have remained open. I have also used divination to ask of certain Immortal Powers questions like, “Are the Keepers okay? Have they met with success?” and so on. I have not been spying. But it is the magical divinations that have been murky or failed in very recent days, and that has concerned me.”

“So let me make sure we are agreed. Shall we go forward with the idea of a witch gathering, a seance if you will, by sheer numbers to pierce the veil and answer our queries? I think the stone circle, at the next eruption of Glitterox, would be most fortuitous.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Monday May 11th, 2020 9:21:43 AM

Tishe’ is startled by Velarin’s sudden departure, but is reassured by his continued telepathic contact. She thinks, ‘I was weaving all kinds of sun-baked picks on why you had to go Walker, Velarin. Don’t do that to a Packmate!’

The Spellweaver nods at Dulcet’s reassurance to Barratorre: Tishe’ also had no intention to do fetch-and-carry where the normal denizens of Cinnamon Valley could do the work themselves. “That’s right”, she says aloud, and then sheepishly grins. “I mean, the Keepers don’t want to do everything for the Valley; that breeds laziness and even a lack of free will. We want be the people who are called on only when all other efforts aren’t enough.” The woman considers her words. Are they too haughty or just a reminder that the Keepers aren’t the solution for everything. A decisive nod. The latter, she decides.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 11th, 2020 12:03:27 PM

"I'm sorry Tishe'. I've just got a really bad feeling, and I'm needing to know something. the more we sat and talked, the harder my mind struggled to figure out the answer. There is only one being being I know of who might know the answer and be willing to share that knowledge. I'm back to the mines to speak with the time elemental."

V works his way through the mines, thanks to the kindly DM who doesn't try and make his life more complicated.After nuking a few bad guys, and keeping his friends updated on the situation of things in the mine, he meets the elemental. "It has not been all that long. May I ask you a question that i need to know the answer to?"

While waiting for the response, it suddenly occurs to V, that perhaps the possibility of summoning a time elemental is possible. hmmm

Cayzle comments: Summoning a time elemental? Not a problem, but it appears +/- d100 rounds after/before you summon it.

:-)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 11th, 2020 3:29:28 PM

Hmm. Alrighty then.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday May 11th, 2020 5:10:36 PM

Emrys agrees with Dulcet and is most intrigued to give this mass seance a try ... especially on a night of the eruption of Glitterox.

Of course, the night where they themselves emerged from the cauldron of Glitterox, he thinks, everything that night had changed. The Magus and the Muse seamlessly exchanged threads in the weave of reality. What if it happened again ... would he know it? Who's to say? He ponders the idea of the Monster having his turn here... this Wold would be torn asunder ... and the Magus would inherit the crumbled remains of the other. This is what the Monster would want ... he thinks, maybe he's behind this ... then again, the Monster is too daft to perceive multidimensional paradigms such as this.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 11th, 2020 5:25:33 PM

Edson thinks about Velarin's words and begins biting at his nails while thinking this through. Time and alternate dimensions. This really was so much easier when he just needed to cut a purse to get enough coin for dinner.

He nods his head when Emrys agrees with Dulcet, but part of him thinks about adding the occult into the fray. Luckily he trusted the rest of the keepers, and knew they were the best at what they did..

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 11th, 2020 7:49:01 PM

Lanliss agrees as well with Dulcet.


The Council Meeting Concludes (DM Cayzle) 
Monday May 11th, 2020 11:26:40 PM


Tishe’ gently chides Velarin for startling his friends. Then she diplomatically reinforces the role that the Keepers play in the doings of the Valley.

Velarin communes with his friends and then asks the Time elemental if he can ask a question. It answers, “wwwwwwwwwweeeeeeeeeeeeellllllllllllll yyyyeeeeeesssssssssss.”

Barratore is quiet.

Emrys agrees with Dulcet on the particulars of the upcoming divination, but wonders if the portents will be too strong. What if the unexpected happens?

Edson also agrees to the seance, but fears that invoking such power will have ramifications.

Lanliss is on board too.

Dulcet is glad for the agreement, and lays out the details for the seance. Simmay says she will attend, but the other two reps on the council seem bored and beg off. The meeting concludes, and the council members offer their thanks for your service.

The date is three weeks off. Your actions until then?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 12th, 2020 9:27:42 AM

V is about to ask his question, when a puzzled look comes across his face. "Interesting. The fact you are still here, which was not something I had thought about until just now is very interesting. I now have multiple questions, but I will start with what I deem most significant. Are you aware of the upheaval and changes amongst the gods? Was what my friends and I have done in any way responsible for that?"

"If you are still in a talking mood...Why are you still here? what is your purpose or task here?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 12th, 2020 9:29:36 AM

(well played Cayzle. You have me most intrigued and impressed. Kudos to you good sir)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 12th, 2020 9:53:58 AM

Tishe’ is satisfied: the meeting was a success in her eyes.

The Spellweaver spends the first week between now and the seance weaving, practicing, meditating, and shopping at the Catacombs.

For the best two weeks, she travels the north border, East to West on the Cinnamon Valley side. She stops, helps, and talks to everyone she meets from hamlet to farmstead to hermit: helping out, sharing News and magic freely, and asking about the borders and any undead or evil incursions.

.....

Roll as many Know Local (+15) as necessary

Endure Elements
Detect Scrying

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 12th, 2020 5:15:37 PM

Edson is bored so he begins venturing around the cities. Anytime he sees a street urchin, he gives them a silver. " Come to me with any information you learn. I'll give you a copper. If its true, Ill give you a silver. Pass it along to your friends. "

If he sees older kids, he tells them to protect the younger street kids. He also tells them if one of the younger kids has any true local info, that he'll give the older kid a silver too.

Before leaving, he asks if there have been any other men or women reauesting the beggars to send up i information.

Basially trying to set up a network of info, and see if a thieves guild is working already.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 12th, 2020 8:42:47 PM

Barratore finishes off the evening in front of the fire with his ale. The big witch to do was all well and good but the fighter wanted the Keepers to be leading and not following and it seemed much more of the latter than the former recently. He had little to do for the next few weeks and decided he was content with not having much to do

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday May 12th, 2020 9:49:00 PM

Lanliss starts to teach Manolo the basics of combat and fitness and makes him do speed drills.
"You need to be prepared and be instructed in the fundamentals first", he tells Manolo.

He also tells him about meeting barratore and Emrys in a deep cave full of ants , the rest of the original all gone on different ways.

Ooc: I will have to check if Edson was part of the original group as I truly don't remember....


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 13th, 2020 7:45:07 AM

V continues to make a list of the scrolls he wishes to create. (Sorry all. Not much today. Just found out I get the joy of putting down my daughters cat while she is out of the country.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 13th, 2020 12:56:49 PM

With three weeks to go until the big ritual, Emry makes preparations with his coven. There is one task he was planning to do that he wasn't going to advertise to the rest of the world. A horse drawn wagon pulls up the manor house, driven my Angus. Emrys inspects the cargo ... a long wooden box. Inside the box, the preserved remains of the Sahuagian cleric. The body had been cleaned up and was now dressed in a linen shroud. Several runes are carefully written across his body. Satisfied with the condition, he closes the lid and turns to Angus. "Very good! Make your way to Culverwood, at the meeting place. I will join you there and we will continue on from there."

Several coven members load up into the wagon with Angus before taking off down the road. He thinks it should take a day to get to Culverheart ... then from there to the meeting place. He has a little time to take care of other matters ... like the Catacombs.

Time and the Valley (DM Cayzle) 
Wednesday May 13th, 2020 10:13:17 PM


Velarin continues to chat with the Time Elemental. “WWwwwweeeellll, IIIIII aaammmmaaallllllllwwwwaaaayyysssss hheeerrrrrree. Iiiiiiiiinnnnnnnn aaaaallllllll ttiiiiiiiiiiiimmmmmmmee.” After enduring long conversation with the creature, Velarin gets the gist -- that all things change, even gods, now as in the past, as in the future. And the party’s small loop in time -- which is now sealed -- did not drive any great changes.

Tishe’ is pleased with the meeting and spends the time until the seance, attending to personal business and connecting with the common folk, with a keen eye on evil undead threats. She has a friendly, pleasant demeanor, and people are pleased that a mighty adventurer is interested in hearing the peoples’ concerns. But the thing is, actually, that there are really very few of these. Over the years, a frankly amazing number of hero groups have called this valley home, and that means something. There are no threats to the Cinnamon Valley, and the place is as prosperous and thriving as anyplace in the Wold. No external threats are left, and potential threats know better. As for the undead of the Dread, the mindless undead are all gone, and the mindful undead -- even them -- know better than to enter the Valley. It would not surprise Tishe’ to hear that the smart undead, the vampires and such, have sought less dangerous places to dwell.

Edson also spends the time connecting, but with a different focus, attempting to develop an intelligence network. He cleverly leverages the local urchins, and gets in touch with the Cinnamon Valley’s Thieves’ Guild. The local guildmaster is both pleased and extremely nervous to invite Edson to a personal meeting. He’s worried that his minions may have done something, and he is very apologetic and willing to answer all questions.

“Just tell me who, or give me a description, and I’ll have the rogue right up here for your custody,” he says.

The fellow, a human named Hmartin, relaxes a bit when he learns that this is a “social call” and not “official business.” Edson gets the strong idea that the Guild here is focused on staying away from innocents and common folk, stealing from the more wealthy, especially those who can afford it, especially the ones who are pompous or who abuse their position. They do a good business as bounty hunters, and they have a crew armed with wands of Detect Evil who steal from travellers passing through who do not “Pass Muster.”

Why are the thieves here such “goody-goodies”? Well, if you lived in a place with so many hero groups for such a long time, you would be doing your best not to become the “villains” in their stories, too!

Anyway, Guildmaster Hmartin is happy to keep Edson in the loop. Edson, what do you do, if anything, to help build loyalty and good will with these “honest rogues”?

Barratore would rather be driving the wagon rather than riding it and decides to spend the intervening time being idle. But just a day or two in, he is greeted by a fellow in armor prominently wearing a pin with three tines on it. Of course, Barratore knows what this means -- he is being approached by an officer of the WLA.

“Hail and well met, Hero of the League,” he declares, bowing. “Sir Barratore, if I may impose on you, I am Tomaz Tomazi of Plateau City. And on behalf of the WLA, I have a request.” It seems that word has gotten around regarding the Keepers’ latest adventures, and the WLA rep is inviting Barratore to the mother chapterhouse, to share his experience and perhaps train some of the most promising members. A day if the taur is busy, or as long as you can spare. “There’s a rumor,” says Tomaz, “that Lars Tokasis himself may put in an appearance!”

Lanliss, meanwhile, takes the opportunity to focus on the training of his new apprentice. Manolo exclaims incessantly about the speed drills, but throws himself with wild abandon into any form of combat training. At one point, Lanliss overhears the boy describing in vivid detail Manolo’s personal victory of a wide variety of deadly foes while flailing away at the pell. Lanliss, what class do you wish to give the boy? With your experience, you could easily grant him level 1 in rogue, fighter, or ranger. Manolo is happy to follow your advice.

Emrys uses the time to work on a plan of his own. With his coven he makes preparations with the defeated Sahaugin’s corpse. A great sacrifice to the Culverwood would have meaning and import, he thinks, and is perfectly achievable. The Culverwood itself is just south of the Valley, so entering the magical wood is not a problem. And as a Forest Walker, Emrys will have no problem finding his way -- and then departing -- the forest. But what is his intention with this ceremony? Is it related to the upcoming seance? Or some other goal? Or is it purely a gift and sacrifice, and the Culverwood will grow as it will ...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 14th, 2020 9:51:19 AM

Pleased that it appears the group is not responsible for the upheaval of the Wold, V asks the time elemental one more question. "Do you know what Maegos has been doing?"

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Thursday May 14th, 2020 11:15:27 AM

Barratore is lounging in the sun, upon a reclined chair of his own design with a keg of ale on one side and his blade planted a few feet into the ground on his other. He stands and extends a greeting and his hand in return. "No imposition at all Officer Tomaz." Barratore hears out the man and though he is terribly dubious that a half elf could possibly live so long that Lars could be there, the Wold was a odd place when it came to such things and so he shrugs that thought away. It had been years since he was at the first chapter house and nothing was going to be happening for a few weeks at least and so why not.

Telepathically he lets the others know he will be in Plateau City for a couple weeks and verbally informs the officer that he will spare as much time as he can. Within the hour, Barratore is set and off

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 14th, 2020 12:29:48 PM

Tishe’ just enjoys her time being with people who don’t really need her help: this was the reason to adventure in the first place! She hadn’t thought about intelligent vs unintelligent vs mindless undead until that night around a farmer’s hearth listening to a granther talk of times gone by. And that matches the Keepers recent experiences too. No skeletons or zombies or that type of restless dead. No liches or vampires. More of the stronger undead who are crafty enough to usually avoid detection. “Seems to me the land is in fact slowly healing; just that the effects were not what was expected.”

She makes sure to telepathically mention that to the others. ‘And I don’t have to wait to weave the story and get shuttlecocked and forget. Not with our telepathy!’ That makes Tishe’ particularly happy!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 14th, 2020 7:22:50 PM

Edson laughs. " No, none of your bothered with me or my friends. I personally would like to work out some arrangement, for your crew to get me info. I don't know how well you;re connected outside the city, but if there are other sister guilds, info would be desired from them too. :

"I offered the street kids copper, and silver.. but someone of your stature would require better coins. Obviously better information will gain better coins, but as a statement of our new friendship, a 25 thousand donation to the guild.... for training and restocking your supplies.

I also should mention, as some of your spotters probably warned you... I am a standing member of the Keepers of the Vale. I can make sure that no one comes to bother you, as your targets are not the poor and needy, but those who can actually handle the loss. There is no reason for my friends to come here and interfere with your business.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 14th, 2020 8:46:22 PM

Lanliss is quite at the boy's progress, he might go far, he is eager to do a lot and already dreams about the adventures he will have

As Manolo looks up to him, Lanliss thinks, What would be of the boy ?

He remembers the unrealistic dream of him becoming a magic user just like Emrys or perhaps Valerin.
'It is not possible for me to be like them or like him', He understands.

Manolo looks at him, Lanliss was day dreaming for a few second.
"So Manolo, what kind of hero do you want to be ?"

"As we saw today being fast on the battlefield will give you access to unbelievable feats"
"And having endurance will make you able to swing a heavy battle axe or a magnificent heavy swords for a longer duration during battle without giving in to the enemies efforts to exhaust you at times
"

"I can show you some parts of your way and you got potential, but you need to focus on your soul on your being"

Lanliss touchs Manolo Heart/Chest, "What kind of hero do you wish to be?"
"For now you will have to focus one some specific things, and later you might be able to combine some of the things you learn to make yourself a unique hero !"

"Would you want to be as strong as Barratore, so strong, that only few monsters can be standing after being struck sheer strength and fortitude.
"I warn you, you will have to surpass you limits and break them, you will bleed a lot and be thrown to the battle if not charge straight into it "

"Do you want to be like me or Edson, being so fast and sometimes stealthy, that few things will be able to stop you from escaping death himself.
"I do warn you, the path you take will be at times an infamous/inglorious one, being hidden at times away from the light"

"Or perhaps ", Lanliss thinks about his mom the druid for a second.
"You can be one with nature, having a blessing of some sort, in a combination of the natural physical world and the spirit of nature itself, in a way, you can be like Emrys..... casting spells of great power but still be able to fight with your sheer nature force of the will to live against abomination that strive to destroy the nature of the Wold"
"I warn you, that nature will want,no , will need your attention and efforts, to be able to survive wherever you are and call a holy war against nature's enemies.
....
"This is the ways I can show you",
"it is a most important decision to make young man".

Optional 1- IF the boy has troubles to choose.
Lanliss pats the boy head, "Go to sleep and ask for a tiny bit help to choose...from your grandfather", Lanliss says.

OOC: My sincere apologies for any bad wording and/or lack of correct grammar/punctuations (:
OOC2 : Covering my eyes & ears....I DON'T TO CHOOSE ! >.< (:


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday May 15th, 2020 12:51:06 PM

While waiting for the elemental's timely response, V, informs the others of what he said, and agrees with Tishe' that the Wold seems to be changing.

"Perhaps Tishe', the Wold was what it always was, and it's simply a matter of perspective. 5 years ago, nobody would have ever asked us to go check out something happening in Effacia. They would have sent word to others who were more capable of handling it. And really, it's not likely we would have decided to wander the dreadlands at that time either. Perhaps what you are capable of doing determines that which you end up seeing and experiencing. As a final thought on that, I'm with Barratore on the Draco Wraiths. Once we've had some time to recover and prepare, they need to be eliminated. They are to dangerous to be allowed to continue."

Time and the Valley (DM Cayzle) 
Friday May 15th, 2020 1:29:22 PM


Velarin relieved by the elemental’s answer, asks about Maegos. The Time Elemental pauses to think about it. An hour later, it says, “Ssssssuuuullllllllllkkiiiiiiinnnnggggg.” It says no more on the subject.

Barratore informs the others and quickly follows Officer Tomaz to the Plateau City chapter house. With the fellow’s Boots of Teleportation, and with no error blipping into the chapterhouse’s recieving circle, it is closer than the outhouse round back.

Now, most WLA chapterhouses are just taverns or inns that serve dual functions, or else small buildings devoted to training, mostly in combat arts. You fight in the yard out back; you study in a small room with a few shelves. But the First Chapterhouse, in Plateau City, on the other hand, is something else. It is not luxurious, not fancy, but there are several functional touches that reveal money spent. The teleportal circle is one. The Continual Flames providing light everywhere is another. The smokeless kitchens are fueled with daily castings of Rose’s Temperature Control. The demonstration arena where the audience is shielded by permanent Walls of Force. The house is big, with several libraries; sparring facilities; a pool in the basement for training swimming, toughness, and endurance; a summoning circle for calling outsiders; a generic chapel to all the Gods of the Wold, the small but fertile garden out back, and, no doubt, secrets that members’ dues have made possible for the training of mysterious arts.

Of course, the symbol of the WLA in Old High Woldian is everywhere. Also, you see the ancient motif in decor here and there: The faces of Fighter, Cleric, Thief, and Magic-User.

Barratore is first welcomed with a private interview. The leader of the First Chapterhouse turns out to be a gnome with a lyre and orange hair. He invites you to sit in a taur-sized chair.

Roll any Knowledge check please, your best one, to make a DC10 check: Highlight to display spoiler: {This is Ballatime Brooks, a retired member of the Shining Dragons. He is a bard, and it is said he retired after seeing the horrors of Koshe Marr. An eccentric, they say, but also a Hero of the WLA.}

The gnome stands and greets you by name. “Welcome Barratore. It is a true pleasure to meet you at last. I’ve travelled to Minotaur Island, you know. Excellent plum pudding, well worth the teleport.”

You exchange pleasantries. Feel free to ask questions -- Brooks does not stand on ceremony. He is definitely a font of facts, some of which relate to the topic at hand. He seems fairly well informed of your public doings -- you guess that the chapterhouse in Jarlswolf has been making reports. Eventually, the talk turns to business, and he asks about the Keepers of the Vale, their latest adventure, and especially plans for the future. What do you say? What do you hold back?

“You folks really made waves in Effacia,” he chuckles.

Back at the manor, Lanliss puts some serious work into training Manolo. He gives the lad a choice, and talks about the options. But there really is no question, in the end. “I want to be like you, Master Lanliss,” he says. “Fast and sneaky and everything!” [OOC: Feel free to work with me in email to create an NPC sheet for the boy, if you like.]

Meanswhile, Tishe’ and Velarin enjoy the telepathy tattoos and keep in touch. They discuss how the Wold has changed ... or is it the heroes who have changed? Can it be both?

The meeting between Hmartin and Edson goes very well. Edson makes a sizable donation. [OOC: Please track that 25K expense as a permanent expenditure that counts against your WBL. You have, in essence, purchased a “summons” and “divination” “device”!]

Hmartin is clearly very pleased with the donation but even more so with the implied umbrella status that Edson is suggesting. “Having powerful friends means everything in our business. We will make this a very productive partnership.”

Edson, if you make a sense motive check vs DC20, then Highlight to display spoiler: {He is glad, but hopes you will not be too much of a micromanager.}

If you also make a sense motive check vs DC30 this time, then Highlight to display spoiler: {You also get the idea he is already thinking of ways to turn this situation into a profitable one.}

“Well, Mister Kazil, you’ve got yourself a deal!” He holds out his hand to Edson.

Emrys continues to prepare for his ceremony.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Friday May 15th, 2020 3:49:16 PM

Tishe’ continues on her way, slowly travelling towards the Stones on the north border.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind   d20+21=29 ;
Friday May 15th, 2020 5:08:54 PM

Barratore takes in the Chapter House and is happy for the tour. It was very much like what he envisioned that he and Brom would build in Rum. Alas, that was not to be. Those dreams had fallen long ago, with most of Rum itself. The fighter's badge of Hero level WLA prominently appears on his left breast, just above the medallion from Effacia and he stops to watch a sparring or two and nods to himself at the touch of a pool. He liked that idea and would be adding that to the plans he had for the area about Jarlsford. The fighter was mentally tossing around a 4-6 mile terrain course, with various obstacles and challenges along the way. Ah, he put it aside and returned his focus to his present.

Barratore puts on a toothy grin and returns the greeting, "An pleasure to be invited Master Ballatime." Barratore then takes a seat. Pleasantries are not his strong suit, but Barratore muddles through all the same. The whole point, to Barratore, of checking in with Chapter Houses was to keep everyone informed and so the fact that Ballatime is, doesn't much register.

"What have I been up to that you don't already know about?" he begins in question, "We learned that Effacia was under siege from sahaguin and journeyed there to assist." Barratore will then proceed to provide a brief recap of the battle and the discoveries after. specifically the heartseeding book and apparent altar to Ga'al. He includes the discovery of the rings of Fate and that The Keepers would be safe guarding them for the foreseeable future.

Barratore then has a few questions of his own, about the Dreadlands and what legends might say about being able to heal the land. The Dreadlord and his liches have been destroyed now for decades, yet the land is still completely foul and full of death.

And the dragon that was seen back during the Crystal infestation and the Sarr. When the group erupted from Glitterox, 100's of eye witnesses reported seeing a great dragon as well, fly to the north.

He also wants to know what experiences Ballatime might have had with The Teucri? From here Barratoer will go into detail about the groups encounter with Meagos and the woman, whose name Barratore cannot remember. A pair of immortals, for all intent and purpose, within their own dimensions of power accessible only deep within a mine near the valley and only then through a Teucri device. The party destroyed one and the other pledged to never interfere with the Living Wold, but Barratore still has doubts about that.

Know History 29

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday May 15th, 2020 6:24:44 PM

(OOC: Sorry for not posting last night ... busy work day finished me off.)

Emrys continues his preparations for both ceremonies .. one in Culverwood and the other at the Standing Stones with Dulcet and a small Army of talented witches. In a moment of meditation, he invokes name of his patron, the Great Culverwood, and gives thanks for their many gifts that have been bestowed upon him.

"Many countless thanks for your patronage, Great Culverwood, your roots are vast and their reach is as wide as the Living Wold. I bring to you a gift ... a being of great power I offer you. I sense the veil that clouds our view ... maybe this creature can offer a ray of light that will pierce the darkness and reveal what hides in shadows."

Emrys then sends a message to Velarin directly and offers an invitation.

To Velarin he says, "A mutual acquaintance of ours will soon be dedicated to Culverwood ... a particular sahauginian cleric that you're rather fond of, as I recall. He's on his way to Culverwood now ... would you like to accompany me to Culverwood and be a witness to this offering. Then teleport back to the manor house and we'll go there together."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday May 15th, 2020 7:16:32 PM

"That would be a worthy goal", Lanliss replies to Manolo's answer.
Telepathically. he relies.
"Manolo is going to by my apprentice and is going to walk a similar path like me and Edson".
He looks at Manolo
"We did some physical drills...now it is time for some less physically demanding drills "
Lanliss teaches Manolo the start of (intro of sort) disabling traps or at least a few principles of it.



Time and the Valley (DM Cayzle) 
Saturday May 16th, 2020 11:30:51 AM


Barratore is glad to see the First Chapterhouse of the WLA, but a bit regretful, thinking about might-have-beens.

The minotaur warrior has a wide-ranging conversation with the gnomic bard as they discuss events of which they have heard as well as those they have witnessed at first hand. Speaking of Ga’al, the gnome is worried. Marteus has been dealt a heavy blow: his long-ago brother back from antiquity, his pantheon dissolved, Wardd ascended, Serenbeth returned from death, and so on. Into this chaos and power vacuum, Ga’al may make a move, Ballatime worries, but if so, he is glad that the watery menace at Effacia was defeated. If Ga’al’s hand was behind that, then the Keeper’s not only saved a town but thwarted a Power. On the other hand, is Marteus going to take this lying down?

Closer to Barratore’s areas of interest, Ballatime is less worried. “The relics and ancients of the First and Second Ages ever rise from the muck to trouble us,” he says, “but being dealt with, they tend to sink back again. The Teucri are a strange case. Even after the death of the race, their works amaze and befuddle. But you seem to have resolved that issue very well.”

As for the Dreadlands, the gnome is even more optimistic. “I recall when armies of undead came forth to conquer. Even more recently, the Sons of Dread emerged, first in the Dreadlands, then after a defeat, moving to Mount Bone near Dirt City. There too they were defeated. The liches are gone. All that remains are the ghosts of evil. Still very dangerous, of course, but only a shadow of the past. Heroes such as yourself will continue to prevail. Did you not say that miners are living in the north of the Dread? Noble races will move in and start to take that evil land.”

“We have talked a while, now, and I understand there is a ceremony still ahead.” He smiles and offers you refreshments. “Any other issues we should discuss?” After you converse, there is a banquet to come this evening.

Lanliss begins to teach his ward the fundamentals of trapfinding and other rogueish arts. The boy is amazingly eager and clever in picking up what Lanliss teaches him. [OOC: Manolo is now a first level rogue! Feel free to consider his skills, feats (he gets two, one for being a human), and whatever gear you want him to have. You can just buy nonmagical gear locally, deduct the few coins from your sheet. If you want to gift him with magic items, please go shop in the Catacombs.]

Tishe’ enjoys her perambulation across the Cinnamon Valley, even catching a glimpse of a candy cane hundreds of feet tall, making her way home, and then visiting the Catacombs. [OOC: Purchases approved. Please, other shoppers, do the same! Looking at players sitting on over 50K cash reserves, you know who you are!]

[BTW, Tishe’ if you are curious about the giant candy cane, your PC knows that it is the Tower of Boydos. The appearance of the thing changes as the sleeping Power within dreams. Sweet sweet dreams, at the present, it would seem.]

Emrys prepares for his sacred sacrifice and invites Velarin to attend the ceremony.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Saturday May 16th, 2020 4:21:24 PM

Tishe’ did in fact know nothing about the Tower of Bydos, but her inquisitive mind gets the answers from the locals. “That’s one warped up Tower!”

It’s nice to have spares in the magical arena. Tishe’ was very conscious that she was perilously close to running out of spells in the defense of Effacia. She thinks to the other Keepers, ‘ I purchased a couple wands and a couple dozen scrolls so that won’t happen again! And for pesky spells targeted at me, my big purchase was a Rod of Absorption. Defense and offense both!’

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 18th, 2020 8:26:44 AM

V thanks the time elemental, and begins working his way back out of the mines, so that he is a safe distance from the elementals lair and the unstable teleportation area before preparing to teleport home.

On his way out, he receives Emrys' communication and responds. "On the way Emrys. I wonder if it's considered sacrilege to bury a Sahaguin in a forest? Something to keep in mind when deciding what to do with the body of a very powerful cleric. Either way, I will meet you at the manor house."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 18th, 2020 8:46:51 AM

Edson shakes Hmartins hand.

" I knew you would be a man of reason. Rogues always are. "

Heading back to the manor house to meet back with the others and relax a bit.

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Monday May 18th, 2020 10:33:18 AM

The conversation with Ballatime helps the general fixated minotaur with what he's been stuck on quite a bit. A different perspective from one a bit more removed and with equal insight and experience was a good remedy for the minotaur. The telepathic pass from V on going back after the Wraith Dragons was still something he wanted to do. The group knew basically where the things were after all. He wouldn't push and let the others come up with the next to do. Besides the witches might do something awful and bring the wrath of the gods upon them and that will take priority to fix.

On the Marteus subject, Barratore is of a slightly differing opinion. He does not think Marteus has been dealt a blow, but like Ga'al, is now more dangerous as they are both unfettered and focused. Continuing the subject of the gods, Barratore brings up the trouble Emrys and others have been experiencing with divination magic. The fighter wonders aloud to Ballatime whether or not the effect is wide spread, or localized to the Keepers themselves.

The Invite also mentioned looking in on some of training, and Barratore has the time over the next week and the inclination to provide a masters class or two on blades, bows and defence. The fighter points out defence a great deal. "The worst way to stop an enemy attack is with your face."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 18th, 2020 6:16:09 PM

Lanliss goes to the catacombs to buy some stuff for Manolo and possible some things for himself...

OOC: Will send some ideas and questions to the DM tomorrow (:

Time and the Valley (DM Cayzle) 
Monday May 18th, 2020 11:48:55 PM


Emrys and Velarin arrive at a sacred grove of ancient trees deep in the Culverwood. In a small clearing that just feels right to the bloodwitch, Emrys offers his sacrifice and speaks his devotionals. From deep in the earth, roots slowly grow up. Around and around the corpse, and soon they obscure the body entirely.

A flower blooms from the roots, a pale glowing moonflower.

You may choose to wait for a while, but that is all. The forest grows as it will, as they say here. You do notice a huge man, knurled like an old oak, but hale, wearing a long dark cloak, the color of forest shadows. Has he been there the whole time? If Emrys does not take the flower, the man gestures for him to do so. He bows, and steps back into the shadows.

Emrys and Velarin. Knowledge Local or Nature or Religion DC25: Highlight to display spoiler: {Surely this is the Greenmage of the Culverwood, Grynntymm Deeproot!}

Barratore spends a couple of productive weeks in training. Perhaps he recalls when he was inexperienced and raw -- how far he has travelled on the path of his career to hero-dom! He has several more dinners with the leaders and officers of the WLA, and they reminisce about some of the major events of the Wold, like the bloodgrass invasion that shook the Wold in days past. Then too, strange things happened with magic in the Wold. Perhaps this is such a time. There is much talk of the Iron Dragons and their quest to free Kevintar, resulting in epic divine changes in the Wold. At the end of the stay, Ballatime warmly shakes Barratore’s hand. He’s sorry Lars did not show up after all. “The founder is ever elusive,” he notes, as he wishes the minotaur well.

Tishe’ visits the Catacombs, where she may have met Lanliss. She is shopping for backup casting; he is shopping for gear for his ward.

Later, both of them meet up with Edson at the Manor House.

Tomorrow, Barratore, Velarin, and Emrys also return home. And the day after that, the seance at the standing stones.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+27=29 ;
Tuesday May 19th, 2020 5:51:40 AM

V stands by Emrys' and watches as the roots engulf the deceased cleric, not sure exactly what is going to come of this besides fertilizing the forest, until the flower appears.

"Interesting"

And then V notices the huge man

"Emrys, I would have to guess that that is the Greenmage of the Culverwood, Grynntymm Deeproot. It appears the flower is for you."

V waits until Emrys has done what he wishes to do, and claimed the flower and asks "Is all this normal? Have you done such things before? What is the flower?"

Time and the Valley (DM Cayzle) 
Tuesday May 19th, 2020 8:14:54 AM

OOC: Fixed flower link, sorry!

(Dan K) AC: 38 (T 15 FF 34), CMD:43; HP: 165/246 Barratore Steelwind  
Tuesday May 19th, 2020 9:22:26 AM

Barratore enjoys the couple of weeks at the main WLA house. Seeing the aspiring adventurers, and telling old stories over drinks were days well spent. On his way home, Barratore stops in on the Catacombs to add a couple enchantments to his armor and shield.

He relays his conversations with Ballatime with the rest of the group. The Dreadlands, Effacia and most notably the conversations around Ga'al, Marteus and the return of Kevintar. The last was opposed to his brother Marteus and could the divination magic trouble be related to that? Barratore's thought is that divination magic is NOT the problem. Ballatime never mentioned it. The WLA never mentioned it. If divination magic was being blocked over the last few months, across the Wold, the fighter thinks that it would have come up.

"That means a more local problem and perhaps the problem was local to The Keepers, us. We are being masked. Possibly by Kevintar to prevent Marteus or Ga'al or both from finding us and bringing all kids of unpleasantness upon us and ours. Have we tried or asked others to point divination magic somewhere else? Do we want to have the collected witches try and break what could be a blanket of protection?"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday May 19th, 2020 11:54:55 AM

(OOC: Sorry for not posting again. Rough day at the home office. Afterwards my hour long nap turned into 12 hour slumber!)

Emrys is pleased when Velarin arrives back at the Manor House.

"I was assuming you'd like to be there for this clerics finally resting place ... and tribute to Culverwood. We can travel to Culverheart in a moment. Angus and my coven are traveling there with the cleric's remains. After dinner and a night's rest, we can travel deeper into Culverwood, where the ceremony will take place. I will need to lead the way ... others would become lost in the woods."

Emrys waits until Velarin is prepared and ready before he casts Word of Recall. They instantly teleport to Culverheart ... Emrys' ancestral home and that of his father Archdruid Myrridan the Wild.

(As per the blood witch Coven II rules, Emrys can have a 2nd sanctuary location, important to him and his coven with Word of Recall.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday May 19th, 2020 7:46:03 PM

Edson greets the others as they come back, and lets them in on the relations he has made since they last saw.

Time and the Valley (DM Cayzle) 
Tuesday May 19th, 2020 8:57:23 PM


OOC: The DM Post yesterday covered Emrys and Velarin's trip to the Culverheart, the grove I mentioned yesterday. The sacrifice is done, and the two friends may now return to the Manor.

Time and the Valley (DM Cayzle) 
Wednesday May 20th, 2020 12:26:20 AM


Velarin and Emrys chat in the aftermath of the sacred grove ceremony. Velarin wonders if this kind of thing is “normal” in the Culverwood. But the truth is, a strong strain of chaos runs through this magical forest, and just about anything can be normal or unusual! And so they return to the Manor just in time for the seance tonight.

Barratore wonders if the divination veil is local or related to the Keepers in particular. That’s a clever question -- one worth exploring at the seance!

Edson shares his recent experiences with the “gentlemen rogues” with whom he has struck up a partnership.

Lanliss concludes his shopping (we’ll say that whatever gets delivered arrives now, regardless of actual date).

Next Post: The seance at the standing stones. But who are you bringing? Coven members? Manolo? Any special preparations?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 20th, 2020 6:00:10 AM

Tishe’ takes in Barratorre’s news from the WLA and thinks. ‘That is great deduction, Sieur Barratorre, and an angle I never considered: what if it is the Keepers that everyone else is having the wool pulled over their eyes? Or perhaps Crescent Valley?’ She shakes her Head and returns to present matters: there’s nothing she can do about it right now.

And unexpectedly she laughs aloud. Shaking her head again, she smiles to tell whoever is around her that it is nothing and she is fine. Tishe’ never thought that she would ever become philosophical enough to not worry about a situation when learning about it: she must be growing up!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 20th, 2020 6:04:27 AM

Tishe’ makes no special preparations other than what she normally does for a trip. She has her adventuring gear about her, including her new Rod which she keeps in her hand, and her three wands she keeps in a scabbard like daggers. All her other gear is convenient in her Pants O Plenty or worn. She casts her usual spells of Endure Elements and Detect Scry, and she’s on her way to the seance.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 20th, 2020 8:24:38 AM

Right before the seance, V will cast protection from evil and fly.

"This should be interesting. Hopefully with Dulcett and Emrys leading it, it will not go awry."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 20th, 2020 11:55:21 AM

(OOC: Cayzle - Sorry I didn't notice your Culverwood post, work has been extra busy and very draining.)

Cayzle Comments: Hey, no prob! Been there myself!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday May 20th, 2020 5:27:17 PM

Edson has no special plans, just preps for the usual. Knowing the keepers, that could be bad or good though depending on the situation.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=33 ;
Wednesday May 20th, 2020 6:27:45 PM

(Back in the Forest: Knowledge [Local, Nature, Religion]: 33)

Emrys hadn't noticed the greenmage immediately. Watching Culverwood accept the offering and having Velarin, Angus and his coven around him to witness this special moment, in surroundings most hallowed, had given him a great sense of warmth and fulfillment. An uncharacteristic smile forms across his face. A great deal of anger had been purged from him and was replaced with clarity Emrys gives Grynntymm Deeproot a respectful nod and he takes the glowing moonflower.

After several minutes of reflection, he mentally tells Velarin and his coven the name of the Greenmage.

Emrys wishes he could stay longer, but he knows there are other preparation to take care of. The deep forest has reinvigorated him, it is hard to leave. The shadows cast upon him reveal the natural, woodiness of his complexion, giving him the appearance of being carved out of wood. As they make their way back out of the forest, his more fleshy tones slowly reemerge.

Once returning to the Manor House, Emrys insists that his coven to have their finest robes properly laundered and pressed. This is achieved mostly through magical means, of course. Why risk soap, water and a hot iron. He will make sure his coven represent themselves at their best.

In the late night hours before bed, he can't help tend to his moonflower ... making sure it get its fill of moonlight.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 20th, 2020 6:38:44 PM

Lanliss brings Manolo along.
"You should see it for yourself, if anythings goes wrong....be careful", Lanliss says to Manolo and smiles.
Putting a hand on Manolo's shoulder to give him an assurance.

Time and the Valley (DM Cayzle) 
Wednesday May 20th, 2020 11:55:29 PM


Dulcet has invited you all to a seance at the Stones north of Witchspawn on the night of the double full moon, when Glitterox explodes.

Now, a few weeks later, the night has come.

When the Keepers get to the Stones, they find that other covens are there. Dozens. Some have been summoned by Dulcet or by word of mouth. Others had dreams or a message from their patron.

The attendees form a vast spiral that encircles the Stones, then spirals in to the center. It is just after sunset. The sky to the south, towards Glitterox, is aglow with shifting firey colors. Overhead, two small moons move across the sky.

Dulcet cries out! "We have encountered the Veil! It is heavy, and it covers you! Just you!"

There is a strain in her voice. "We ... are ... lifting it! NOW! NOW cast your divinations, and they will pass the veil!"

"Hurry! We cannot hold it up forever!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 21st, 2020 7:51:26 AM

V remains quiet, not wanting to disturb any participating in the ritual, but a frown crosses his brow as Dulcet declares that we and only we are the recipients of the veil. The question still arises to him, is it for their protection by a being, or to hinder them. V waits upon Emrys, the only one of them capable of casting divinations.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+26=40 ; 6d6+20=32 ;
Thursday May 21st, 2020 11:40:02 AM

Barratore stands silently with the others, save Emrys, who is heavily involved, and observes the covens. The fighter was not sure they group should be trying to
do this in the first place, but here they were and so be it. Dulcet's proclamation confirms the thoughts Barratore voiced a few days ago about the divination blanket only applying to The Keepers and that
causes the hackles on his neck to stand up.
With the Veil up, we can be found by the bad guys, get ready

Barratore pulls his bow and notches an arrow, Ready to shoot at anything teleporting or otherwise gating to the area.

Lanliss, your job is to keep the boy safe.
Emrys, who created the veil and who are we being hidden from?


Readied Attack Deadly Aim Hit Greater Vital Strike Greater Pentrating Strike AC 40 Dmg 32


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+19=32 ;
Thursday May 21st, 2020 2:07:40 PM

Tishe’ nods her head, what Dulcet says confirms what Barratorre speculated. And the Minotaur’s warning isn’t something she was forgetting. As Trellus was fond of saying, “when the enemy is in range, so are you”. As soon as the Veil is lifted, she concentrated on her Detect Scrying. If someone is looking for the Keepers, Tishe’ May be able to find them BECAUSE they are trying to find the Keepers!

Detect Scry 32 to get a visual of anyone trying to use divination on the Keepers.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+23=32 ;
Thursday May 21st, 2020 6:31:26 PM

With the scent of burnt herbs and incense wafting thick in the air, Emrys had already started chanting words of power ... casting is most strenuous of divinations. Before he began, he surrendered his blood to empower it with his own lifeforce. (Surrender Blood: +4 caster level)

Emrys strains against the veil, like Dulcet, as he enters his Vision. The air around him begins to pulse with swirl with energy. He demands it to reveal itself ...

(Casting Vision at a 23rd caster level. Caster Level Check: 32 vs. DC 30.)



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 21st, 2020 8:06:50 PM

Lanliss stays calm, 'we are going into a fight soon', he thinks.
He doesn't say anything to Manolo, not wanting to scare or panic him.

The Seance (DM Cayzle) 
Thursday May 21st, 2020 11:57:46 PM


Velarin lets Emrys do the heavy casting, but does earn a hero point for the insight that the Veil may be either hindrance or protection! If the latter, is lifting it dangerous?

Emrys casts his most powerful divination, a Vision spell. However he does not use it to ask for a particular revelation, not does he focus on a particular subject. What then, will the magic reveal, beyond the Veil?

Meanwhile, Barratore follows Velarin’s line of thought to a logical conclusion -- with no Veil hiding the Keepers from enemies unknown, will those enemies make a sudden appearance? Here? Now? He readies for battle.

Tishe’ too is concerned that the party is vulnerable, and she focuses to detect scrying.

Lanliss stays calm and thinks about his ward.

Edson is alert and quiet.

As the two full moons shine down, as the smoke from the smoldering volcano wafts across the moons’ faces and adds a tingle and a sharp scent to the air, revelations manifest.

The future is hidden by shadows, but for a few seconds, the shadows part to reveal a huge fortress. It is less made than grown, with curves rather than straight walls.

Tishe’s detection tingles faintly, with no pingback to reveal the source.

A god is watching you now. And other gods try to watch that god. Canine teeth bite. Secret whispers say, “why? when? depart! don’t!” As in a mirror, you see only vague shapes.

Dulcet gives out. She is very old, after all. Others in the coven fall, and the Veil again blankets the Keepers, ending the Vision.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+31=38 ; d20+27=36 ; d20+27=42 ; d20+29=44 ;
Friday May 22nd, 2020 6:32:38 AM

Being able to nothing in the way of healing or medical help for Dulcet, V does as Barratore, and scans the area for threats. If someone really wanted to find them, and a short window of opportunity opened, now would be the time for them to move.

While scanning for threats, V contemplates the vision, and searches his mind for references to the huge curved fortress. (Know arcane 38, history 36, religion 42, planes 44)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+2=4 ; d8=7 ;
Friday May 22nd, 2020 10:13:09 AM

Tishe’ breaks her place in the spiral and rushes to Dulcet with her wand of CLW. She can clearly see she isn’t the best healer, but maybe she is the first until more experienced hands arrive

She waits to see if Emrys learned anything more. .. definitive.

Heal Check. 4

CLW. D8+1. 8 healing to Dulcet

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 22nd, 2020 5:41:42 PM

Edson mouths the words WOW to himself. This was all surreal. He then rushes besides Tishe. Not that he can help heal, but perhaps help in other ways.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=47 ;
Friday May 22nd, 2020 6:31:00 PM

Lanliss feels shock and awe at the sighting....
'What just happened ?', he thinks.
As he gets a glimpse at Dulcet falling he takes a quick look at Manolo to make sure he is fine and starts to look around the group.
'Are we safe ?', Lanliss thinks as he takes a more aware look and tries to listen to anything that might sound wrong.
If there was someone that wanted to visit or ambush them.. now would be the perfect time.

Perception 47 (natural 20 )

The Seance is Over (DM Cayzle) 
Friday May 22nd, 2020 11:55:55 PM


Dulcet is unconscious and exhausted but not dead!

Tishe' & Edson help a little, but the veteran witches at the scene soon bundle her away for some real rest.

Velarin and Lanliss look about for danger, but the night holds no monsters; the darkness, no foes.

Manolo looks about excitedly. "Wow!" he exclaims. "That was neat! When can we do it again?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Saturday May 23rd, 2020 6:20:53 AM

Without the immediate need of Dulcet, Tishe’ turns, with a moment to smile at Manolo, to the next most pressing issue. “Sieur Emrys, what did you learn?”

Cayzle Comments: Sorry for any confusion -- I should have clarified. While usually the results of a Vision spell would appear only to the caster, for some reason (your telepathy maybe?) all six Keepers saw the same thing described in the DM post. That's why I did not put the vision in spoiler tags nor in email just to Emrys. That said, maybe Emrys has some insight the rest of you missed? Entirely possible.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Saturday May 23rd, 2020 12:08:12 PM

Barratore makes a final scan, before deciding that there was not to be any additional excitement and stows his bow. The Vision made little sense to him, not that he expected anything other than that. "Well that was entirely less than useful. Anyone know anything about a big natural castle, perhaps something growing in the Culverwood or the Crying Woods?"

Barratore walks over and ruffles the hair on Monolo's head, "Yea boy, that was real neat all right."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday May 25th, 2020 7:00:26 AM

(knowledge checks from previous post) V contemplates the vision, and searches his mind for references to the huge curved fortress or it's location. (Know arcane 38, history 36, religion 42, planes 44)

"I'm trying to remember if I've ever had any reference to such a castle Barratore.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK)  d20+20=26 ; d20+3=21 ; d20+3=23 ; d20+3=9 ;
Monday May 25th, 2020 8:46:37 AM

Tishe’ tries to aid Velarin’s memory.

Aid Another
Know arcane 26
history 21
religion 23
planes 9 (fail)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday May 25th, 2020 10:26:27 AM

Edson shakes his head to Barratore's question. He was smart, but riddles and the like always tripped him up.

The Seance is Over (DM Cayzle) 
Monday May 25th, 2020 7:42:55 PM


Velarin and Tishe’ strain their brains to put some lore behind the strange curved fortress. Surely, were there something to know, they would know it. But in fact, just as no knowledge check will give you the grand unified field theory of universal physics, nor the story of what happened to Frodo after setting sail with the elves, nor the hidden truth about the beings known as Great C’thulhu, Voldemort, and Sylvester the Cat ... well, so too in the Wold there is knowledge yet unknown to mortals, maybe to be discovered, maybe to remain unknown, lest lesser minds shatter when confronted with it. But no knowledge check reveals it.

Tishe’ also asks Emrys for his interpretation, but he has nothing to say, so far.

Barratore and Edson accept that they are puzzled. Well, surely all will be revealed in good time?

Lanliss is quiet, and Manolo asks him if he is worried.

The witches bundle Dulcet off to a tent that was set up a little ways away before the seance. Soon everyone else has drifted away from the stones. A witch calls to you to say that Dulcet wants a word.

“But be quick about it and do not upset her!” the witch scolds. “She’s very weak! Ask her no more than THREE quick questions!”

In the tent, Dulcet is exhausted and weak. She takes Enrys’s hand, but her touch is as faint as a feather. Emrys, no strongman, feels that he would break her fingers if he squeezed back.

She says that she felt the presence of divinities, although she did not see the vision. She wants to know what gods were involved, and if this will affect the Valley. You can briefly answer her and ask your three questions. After three, the witch-nurse will be chasing you out.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday May 25th, 2020 8:59:14 PM

Lanliss let the others ask Dulcet the questions they might have.
Lanliss is happy to see Manolo curious about a lot of things.
"I am worried about many things that might happen, Manolo", He says to Manolo.
"The Wold is vast and there are dangers, that even we, might not be able to withstand at time....from this I am afraid"
"The right preparation makes a huge difference between victory or loss",he adds.
"Sometimes we break out limits but a wise hero knows when not to push his limits, or rather luck...too far", He advises to Manolo

"At times, we see magnificent things like this", Lanliss says.
"And other times, we might deal with mundane and not so exciting things ", he adds.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday May 26th, 2020 7:57:47 AM

V gives Dulcet a quick run down of what he had seen in the vision, and describes the fortress that they saw. He then asks the first question, leaving the remaining two for his companions in case anyone has one they wish to ask. "Do you have an idea of what or who's fortress it was?" I have no knowledge of it.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Tuesday May 26th, 2020 10:13:14 AM

Tishe’ speaks quietly: she has known Dulcet a long time, and even when they first met, the Witch was old. “Only shadows, though we could all feel there was a god watching us, and the other gods watching that god.”

“Question 2. We heard whispers including ‘go!’ And ‘don’t!’ Do you know which figures urged us to go and to where?”

She waits to see if anyone else has a question before asking her next thought.

“Question 3. I saw Canine teeth bite. How does that relate to the rest of the Vision?”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday May 26th, 2020 1:22:29 PM

Barratore turns to regard the witch and snorts, "No." he replies forcibly and he fixes her with a gaze for the briefest of moments. He then turns and completely dismisses her and address the others

" I'm heading back to the manor house to pack. If anything actually comes of all this, just let me know. Otherwise, I'm heading South"

Barratore turns on his hoof and heads for home. There was nothing for him to do and being dressed down like some common up start was more than he was now willing to put up with. Not too many years ago, he would like gone to the tent, just to stay and let them attempt to move him, but now. Pfft. He just wanted as little to do with it as possible

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+8=25 ; d20+30=49 ; d20+30=47 ; d20+29=47 ;
Tuesday May 26th, 2020 9:03:27 PM

With white, pale glowing eyes, Emrys finally returns to the surface from deep within his vision. He is just as confused as everyone else, along with being heavily fatigued from the experience (Condition: Fatigued). Emrys, himself, also trembles with weakness, but still he fears he could crush Dulcet's delicate hand.

This power or god had a very feral quality, possibly someone aligned with the darker side of nature, ravenous hunger of a predator ... definitely super natural. He searches his mind for the answer.

(Knowledge [Planes]: 49. Knowledge [Religion]: 47. Knowledge [Nature]: 47.)

The Seance is Over (DM Cayzle) 
Tuesday May 26th, 2020 11:44:12 PM


Barratore is unhappy with the nurse witch’s treatment of them and leaves to let the others determine what the portents may mean.

Lanliss waits for the others to pose their questions of Dulcet, while taking the opportunity to provide some wisdom to his young ward. “Gosh, Master Lanliss,” says Manolo, “you know a lot. What’s your number one rule for being an adventurer?”

On the other side of the tent set up by the witches, Velarin asks Dulcet, “Do you have an idea of what or whose fortress it was?”

She lifts her head to respond, the effort clearly taxing. “It was no fortress I have ever seen or heard of in tales,” she responds, with a regretful shake of her head. “I suspect it is not of the Wold, but that is only conjecture on my part. I'll say that it looked to me like it had grown there, rather than being made. Not grown in a healthy natural way either.”

Tishe’ is quick to ask a question of her own, “ We heard whispers including ‘go!’ And ‘don’t!’ Do you know which figures urged us to go and to where?”

“There are gods involved. You saw them. In any contest of gods, some will want one set of events to transpire, while others seek a different course. All I can suggest is that you use your own judgement.”

Emrys tries to recall some hint that will give him more information about the gods in the vision. It is clear to him that the Culverwood is not involved. Indeed, none of the fey powers seem to have a hand in it. He would know. Other than that, he has no clue.

Tishe’ waits to see if anyone else has a question before asking her next thought.

“I saw Canine teeth bite. How does that relate to the rest of the Vision?”

Dulcet smiles, and offers only the most obvious explanation: “That you will meet canine foes?”

Edson listens intently.

But then it is time to let Dulcet recover in peace. She wishes you luck in a whisper, and hopes that the night’s activities gave them more information than previously. She suspects, overall, that these powerful omens mean that something big is coming up for the Keepers of the Vale.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Wednesday May 27th, 2020 5:53:33 AM

Tishe’ returns to the Manor in a funk as deep as Barratorre’s. All they know is there is a veil of no divination magic about the Keepers and it has something to do with the gods, a castle and getting hit by a dog. And the first part they had figured out before the seance, and the second parts they knew before talking with Dulcet. And none of it allows them to get any better prepared or be proactive in dealing with it.

“Let’s kill something. Those two Wyrmwraiths have need of getting their threads cut!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday May 27th, 2020 8:17:07 AM

“I believe I am in agreement Tishe’. We will need protection from their life and energy draining abilities. We will also need to figure out how to prevent them from disappearing into the ground.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday May 27th, 2020 3:09:51 PM

"Is there any form of magic where we can follow them into the ground when they disapear. Hit them while they hurt? " Edson asks.



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday May 27th, 2020 5:09:09 PM

Barratore greets the group as they return home with a round of drinks. "Shocking, we have nothing. So on the dragon wraiths then."

"We need to be protected from negative energy and they can throw some pretty mighty time to die now spells we need to take into account. As Edson suggests, we need get to the Shadow plane and go after them there. If we cannot follow them, they are well nigh invincible"

"We are reduced to Ready and fire and if heavily wounded, there is no reason they would simply not simply retreat into the ground and stay there. Overwhelming either of them in a single round is not going to happen."

Barratore takes a drink, "I hate to say it, but unless we solve the retreat into the ground thing, we're about as useful as that vision."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday May 27th, 2020 6:03:51 PM

As Emrys mulls over multiple puzzles in his mind over various subjects, he chimes in to the current discussion. "I've been putting some thought into ways to forcefully summon them to a place and time of our choosing, like in natural daylight, where they would be helpless. Though, it would most certainly require expensive spell materials."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday May 27th, 2020 9:34:44 PM

"There is no one rule", Lanliss replies.
"Go and ask the other keepers, you might be surprised by their answers and all of them will be right", Lanliss says as he want Manolo to get different perspectives regarding adventuring.



The Seance is Over (DM Cayzle) 
Wednesday May 27th, 2020 10:04:57 PM


In the morning, Tishe' , who as the DM understands things, keeps a Detect Scrying spell active 24/7, senses a ping on the spell. The scryer does not try to hide who they are: You see a face like an elven maid. Tishe' also sense that the scryer is an infinite distance away, in a direction perpendicular to the usual three that she knows.

Those with a modicum of Planar lore deduce that the Scryer is on another plane of existence.

She waves at Tishe', and POP!

A lantern archon appears, drops a scroll, and then POP is gone.

The elf maid waves again and then stops scrying.

There is a glowing scroll wrapped with a red silk ribbon on the floor in front of you.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 128/164 Tishe’ (SteveK) 
Thursday May 28th, 2020 6:03:32 AM

Tishe’ glumly listens to the others and Barratorre’s assessment. “For defenses, Death Ward should suffice. I bought some scrolls at the Catacombs for such an emergency in the future. My skill in UMD is good enough to cast even those with little problem. For keeping them above ground, what about a Grasping Hand Spell? It’s a force effect that can grapple them. All we would need are a couple seconds...”

And she stops talking, her eyes and head moving about. “We are being scryed! Elf maid. Can’t tell where...”, vertigo ensues, “... whoa Piggies!”

....
Endure Elements
Detect Scrying


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday May 28th, 2020 10:03:35 AM

Barratore is nodding along with Tishe's thought on the Grasping Hand and looks to V. He's the big bad wizard, "Would that work? Can you catch a wraith dragon?"

As Tishe calls out the scrying, Barratore stands up and moves towards Lanliss and The Boy. "Probably should start carrying arms and armor going forward." He was hardly helpless, but without his blade, bow and armor, he was certainly less useful should something come blasting into the mansion.

The Lantern Archon appears, and leaves. Barratore scowls.
"When we get a chance, we should drop some protection spells about our home at least eh?"

The fighter will pick up the scroll and open it



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday May 28th, 2020 11:55:35 AM

“I don’t have the spell grasping hand, but I do have it’s big brother, crushing hand, which in theory would crush it while holding it. There is a chance he could avoid it though, it’s not automatic.”

“I could summon a bunch of earth elementals to go after them if underground, but the wraiths could likely get away faster than the elementals could follow, and I’m not sure the elementals could hurt them. And I would have to be very near the ground to do it.”

V continues pondering options until a lantern archon appears and drops a scroll in front of Tishe’. V stops and waits for the inevitable reading of the scroll

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday May 28th, 2020 8:09:42 PM

"everyone saw that right? i wasn't just standing too close to the incense right? That thing just dropped the scroll in front of Tishe right?"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday May 28th, 2020 8:35:24 PM

Lanliss is surprised by what happened.
"A divine help", he says.
"Definitely not Gragul", he says out loud.
'Who could the elf be', Lanliss wonders.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+34=48 ; d20+34=43 ;
Thursday May 28th, 2020 10:33:20 PM

"Agreed Edson," Emrys motions toward the glowing scroll. "Are we going to address the glowing scroll that just popped into the room from another extra-dimensional plane of existence?" He then looks to Tishe, "Are you okay, you seem out of sorts. Are you under attack?"

Emrys casts Detect Magic and attempts to identify it's magical auras.

(Knowledge [Arcana]: 48. Spellcraft: 43.)

"The quality of the parchment is exquisite!"

The Seance is Over (DM Cayzle) 
Thursday May 28th, 2020 11:49:07 PM

The scroll is magic because it has a Light spell on it.

It reads: "My dear friends, for so I hope you will be, greetings. We have much to discuss, so I wanted to let you know that I will arrive this afternoon for a conversation. Please dispel the Light on this scroll so that I will know you have read it. Thanks and see you all soon. Signed, Qaphsiel"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday May 29th, 2020 6:06:22 AM

Tishe’ is eager to target a dispel on the Light, and barely contains herself until most of the Keepers agree. “We need to know more, no matter which Power, avatar, or messenger arrives”, she points out.

As soon as two others agree, she casts her spell to remove the Light.

And then begins another wait. When Qaphsiel arrives, they will find Tishe’ as if ready for a long journey: all adventuring gear packed and ready!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday May 29th, 2020 8:21:25 AM

“What else did you see Tishe’? Who is Qaphsiel? What is Qaphsiel? Why is he or she coming, and how are friends?”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday May 29th, 2020 8:13:40 PM

Edson seeing Tishe getting ready, does the same himself. The way the scroll was dropped off was odd, but Tishe seemed okay with the method.

The Seance is Over (DM Cayzle) 
Saturday May 30th, 2020 12:38:53 AM


Mid-morning, Roel steps in to announce a visitor. It is a local woman, Hmary from Jarlswolf. She is clearly very nervous and apologetic about bothering you. She carries a baby in her arms.

"Lords, my name is Hmary, and -- oh gosh, so sorry, I mean Lords and Lady!" she curtsies carefully to Tishe' while still holding the babe.

The child starts crying, and she apologizes and tries again. "I mean, my name is Hmary, and this is Hnartin, my son, and all I have left of my husband!" the baby starts crying louder, and the mother starts crying.

You calm her down, I am sure, and Roel fetches a chair and a drink. She has come because she is seeking a cure for her child. The infant has a bad cleft in his nose and upper lip, and cure disease cannot fix a birth defect. She eventually explains that the babe can't suck, because he can't make a seal, and sometimes the milk gets in his lungs, and the healers and local witches say there is nothing they can do.

So she's clearly gathered her courage to approach you Keepers of the Vale for help. Is there anything you can do to help save this child?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday May 31st, 2020 4:49:36 PM

One thing that Tishe’ is absolutely no good at is piggies. Protecting them, sure, but caring for them? Being a comfort for a mother? Tishe’ isn’t one of those people! But she can see the hope in her eyes, and how can she turn her away?

“Sit, please, Madam Hmary. I am sorry that there is nothing I can do. The Keepers are indeed very powerful, but not all-powerful or all knowing. There are patterns not understood, and some are hard, hard. I can’t give a solution, and I’m no good at solace. I think the priests are better than that. But I can sit with you the morning and share a tea?”

She serves with her own hand and a listening ear, not able to provide any more.



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 1st, 2020 9:31:11 AM

Barratore hands the scroll over for a Dispel after he reads it aloud to the others. "My question is, if this is directly because the divination mask was lifted and everyone playing knows where the pawns are now or if this elf happened to be just know." Either way did not sit too well with him, but there was nothing to be done about it except have a good drink and dismiss it. So that is what he does.

Halfway through the 3rd tankard, Roel announces a visitor. Barratore stands as she enters and gestures for her to take a seat and sits back down himself. He listens and his heart is moved, but he knows there is even less that he can do than Tishe. Not a curse, not a disease and not a wound to be cured. Barratore lands on 2 thoughts which he conveys telepathically.

Miracle or polymorph. Polymorph the babe into a different human. You can change features and such I believe. The mother will need to move past the baby's new looks, but at least the child would live. And growing up in Jarlswolf the odds of coming into contact with a successful dispel against what we put on the child is terribly low

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 1st, 2020 2:03:28 PM

Mentally, V responds “Agreed Barratore. This is hefty magic we are talking about, and not without a price. What happens if we try and do this? Word will likely spread that we are healers and willing to do so. I’m not sure it’s a wise thing to do. What do the rest of you think?”

The Seance is Over (DM Cayzle) 
Monday June 1st, 2020 7:26:44 PM


While Tishe' has a very nice sit-down with Hmary, the other Keepers confer mentally.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 1st, 2020 8:00:32 PM

Lanliss forgets about the name, thinking random thoughts about the future as the keepers are notified about new guests.
Lanliss almost asks the obvious, how a baby like this could survive such an horrific ritual of almost drowning to death from the very thing that he needs so much.

'I can't cure this', Lanliss thinks

Lanliss approaches the problem from a different perspective after a random idea came up.

"Lady Hmary, may I ask to tell us more about yourself and your husband......"
Pause, Lanliss takes his idea further.
Not before warning the lady.
"What I am about to say and ask might seem out of reach...almost crazy, but we do need to be very through with this"

"I am not sure if this is natural or not as I am not a wizard ", Lanliss says and points at the baby cleft
"Did your husband or yourself , have any enemies or anyone that would even think about casting a curse on the baby"

(!IF NEGATIVE THEN!)

Lanliss asks another question
"Did anyone of your family or ancestors had any problems of any kind that is worth mentioning ?"

AFTERWARDS (happens anyway)

Lanliss bows lightly to the lady, "Thank you my lady for this information", Lanliss says.

'Lanliss relies telepathically "Any other ideas? Does any of the new information helps ?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 2nd, 2020 7:17:08 AM

V waits for Hmary to answer Lanliss's questions, and waits for input from the other keepers.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 2nd, 2020 2:13:24 PM

Barratore excuses himself, there was no need to sit about looming over the woman. He had put in his opinion with the others and didn't think it wise to make speculation aloud. "I have other duties that I must attend to, excuse me. Barratore leaves and answers Lanliss through the telepathic link.

I do not believe it some kind of curse, else the witches would have at least uncovered that fact. It could be some family thing. Let me know if anything arises. I'm going to continue clearing out the footings for the trade school hall

The Seance is Over (DM Cayzle) 
Tuesday June 2nd, 2020 5:13:06 PM


Just to add some info and move us along:

The mom is shocked to think about someone cursing her baby. "Not a wee bairn!" she exclaims.

Hmary can't imagine that anyone powerful would be an enemy of hers. But yes, she has a cousin, and a great-uncle, both on her husband's side, who had less serious versions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 2nd, 2020 5:59:17 PM

Tishe’ just keeps company with Hmary, even unbending enough to dip a cloth napkin in some milk so the babe can gnaw on it.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 2nd, 2020 8:34:50 PM

'so it is something that passes in family perhaps'
"I am sorry if I offended you ", Lanliss says calmly.

"I just tried to find another a... way to help your baby, as things like this might happen because of things like curses and another magical means...", Lanliss says.

'I am out if ideas', he relies to the keepers.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+19=38 ; d20+32=37 ;
Tuesday June 2nd, 2020 10:04:02 PM

Emrys is told by a coven member about their visitor and he comes down stairs to address the problem. He is most concerned when he is told about the problem with the small child. There are things he can do, and he tries his best to reassure the mother and rest her worries at ease ... if that were even possible.

He thoughtfully considers a various assortment of cures. The threat of a curse is remote, (but with no knowledge of genetics in classic fantasy lore), he does secretly allows it in his mind as a possibility.

"I am going to cast a few spells ... be not afraid," he tells the mother. He leaves out what those spells are on purpose.

First he casts Detect Magic and observes the child in an attempt to detect magical manipulation.

He also casts a second spell. If this was a curse, this spell would certainly purge it, but if there isnt ... it wouldn't hurt to try. He mutters softly a few words of power and touches the child.

(Emrys casts Remove Curse on the baby. Caster Level check: 38.)

He gives himself a knowing glance (Guidance stare) then conducts a gentle, physical examination to determine the child's health and any other physical maladies. (Heal Check: 37)

He mentally talks to his friends about possible magical treatments. "There are possible Miracle Cures and Regenerate magics ... but I could attempt to reshape the birth defect with a Polymorph Any Object spell. Since I would not be changing the flesh into anything other than the child's normal flesh, the change would remain permanent. It's the only thing I can think of without invoking a Miracle cure. What do you all say?"





Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 2nd, 2020 10:17:59 PM

Edson might have some children somewhere, but none that he knew. He didn't know how to care for them, and one with a deformity was even less.

He quietly thought and ideas the others say might work, Barratore's in particular.

The Seance is Over (DM Cayzle) 
Tuesday June 2nd, 2020 11:55:17 PM


Emrys and Tishe' are kind, though Barratore has better things to do. Edson and Lanliss do their best to help, and Velarin is contemplative.

Emrys deduces that this is a non-magical birth defect. Without magic, it will be hard for this babe to live.

The heroes have considered three possible cures: Polymorph, Regeneration, and Miracle. Will you choose to try one of these?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+31=51 ;
Wednesday June 3rd, 2020 7:47:11 AM

V listens to the others and responds telepathically to Emrys. It seems like the Polymorph might be the best way to go, as long as you think you can do it safely, and without further problems to the child. It is not a spell I have cast, but if you are sure it will work, and not harm the child, it's probably worth a shot."

V uses his arcane knowledge to try and determine if there is a down side in using the spell (51. nat 20)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday June 3rd, 2020 9:43:24 AM

Tishe’ stays with their visitor while conversing with the Keepers via thier telepathic link. ‘Polymorph is only temporary, it would require a Miracle or Wish. Yet they have repercussions beyond the initial cost. Save one babe and have thousands following us for Miracles. Not only do we literally not have the resources to do everything, they would be horrible vulnerable in a battle if we are attacked. I fear there is nothing we should do.’

In her normal voice, she says the blunt thing, in as gentle a way as she knows how. “Hmary, I fear that you may only be able to get comfort, not cure. And the priests of Gargul would be the best I know to offer that solasce. “

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 3rd, 2020 10:25:08 AM

Barratore puts down his axe and gives the tree a push. As Emrys says, his Polymorph would be permanent and we should not shy away from helping for fear of others coming to us looking for assistance. The reason she sought us out is that we have helped others. We saved the city of Effacia, we helped the villages in the Dreadlands. We helped the people of the Valley directly. Life is life, and helping is helping. There is no difference from doing this than from handing out gold at a party to help those in poverty.

Barratore grabs a shovel and starts digging out the tree root.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+50=67 ;
Wednesday June 3rd, 2020 7:10:31 PM

Emrys answers back mentally with the others, "Well then, it is decided. I will do my best to help this child. I will take great precautions to assure success. It will depend more on my Healing skills than my magic to do this right."

He turns to the mother and says in a confident but soft tone, "I believe I can help your child. It will take a little magic, but I think I can cure the child of this defect. If you don't mind, I would like to put the child in a deep sleep. There is no need for the child to experience the procedure." He mostly doesn't want the child squirming and crying while he's trying to concentrate.

(Emrys casts Deep Slumber on the Child. Will Save: 25. Duration: 19 minutes.)

He then gives himself another gaze of guidance and casts a powerful divination on himself to give him more insight to doing this procedure correctly.

(Emrys casts Moment of Prescience on himself. Duration: 19 hours. +19 insight bonus ... in this case, to a skill check.)

Emrys carefully uses the knowledge of Healing to guide his hands and will to reshape the child's own flesh, oh so slightly and carefully, in order to erase the defect that nature had given him ... to restore him to normal function and appearance.

(Heal Check d20+51 = 68. I added +1 to the roll because the dice roller modifier only goes to +50.)

(Emry casts Polymorph Any Object on the Child. Duration Factor: +13, Permanent. Fort Save: 30. Target: One creature or non-magical object, up to 1,900 cubic feet in size.)


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 3rd, 2020 7:42:39 PM

'' Good luck" , Lanliss relies to Emrys, as he watches Emrys healing the child.

The Seance is Over (DM Cayzle)  d20=15 ;
Wednesday June 3rd, 2020 10:55:49 PM

The healing procedure goes very well, and Emrys succeeds in polymorphing the child into a healed version of itself! Well done!

Hero Point to Baratorre for first thinking of this solution, and to Emrys for carrying it out impeccably.

Hmary starts crying in joy, and she can hardly talk for her deep emotions -- first the fear that nothing could be done, and then the casting of scary magic, and then a cure from beyond hope! She thanks you all and can hardly contain herself.

Then she rushes off to show off her baby and tell her family the good news.

[OOC: This concludes Scene Zero of the new module. Everybody please accept 100,000 xp.]

An Unusual Visitor


Qaphsiel (DM Cayzle) 
Wednesday June 3rd, 2020 11:00:48 PM

A few hours pass, and you hear a pure note of perfect tone, in perfect pitch with the Wold, and then a few more making a simple melody. Then your expected visitor appears! She has the face of an elf maid, as you expected but she is a winged snake from the waist down!

She holds up her hands in peace, and says, “Please, pardon my intrusion. I'm Qaphsiel.”

Before you is a snake-taur, with wings, beautiful colorful wings. Her greatsword is sheathed, and from the waist up she seems elven. As you come to your senses, what do you do?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 4th, 2020 5:51:56 AM

Tishe’ is amazed, she didn’t think any poly-Spell could be permanent, and she has to remind herself that Spellweaver aren’t the only ones who can bend magic around to new purposes. Her head is still spinning when their expected visitor Is an Outsider from the Lands of Rest, that she blurts, “at last, something normal.”

And then her confusion to THAT statement, makes the normally curious woman introspectively quiet.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Thursday June 4th, 2020 6:35:14 AM

V sags with relief as Emrys' spell seems to work. "Well done Emrys. Well done." V continues to be consistently amazed by the abilities that Emrys possesses, both for giving life and taking it.

V is momentarily surprised by the visitor, but quickly disregards it, realizing little should surprise him anymore. "Welcome Qaphsiel. Would you like a seat or some refreshment before we discuss what you have you have come here for?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 4th, 2020 5:10:33 PM

Edson's nose scrunched up as he thought how the snake taut would sit. He turned to ask Velarin, but instead remained silent.

" pleased to meet you Qaphsiel"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday June 4th, 2020 8:30:04 PM

It warms Emrys' heart that he used his powers for creation instead of destruction. Too many times, his power has been weaponized and used to do devastating things. This act gives him a rare feeling of joy ... or what he thinks joy to be. This produces a smile he just can't contain. It doesn't last long. This brief respite is broken by a freakish snake woman with rainbow hair. Daemon is completely enthralled by her. Being able to hear his thoughts, Emrys scolds the viper, "Control yourself!"

Daemon replies, "She is the best of both worlds. I was unaware the heavens could slither ...ahhh!"

Hoping she didn't hear that, Emrys greets their visitor, "Welcome Qaphsiel ... I am Emrys Myrridanmyl."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 4th, 2020 8:35:47 PM

Lanliss introduces himself but keeps the introduction short as he is eager to hear what the elven lady has to say.

Qaphsiel (DMs John & Cayzle) 
Thursday June 4th, 2020 11:25:53 PM

Ill at ease with mundane matters of cleft palates and worrying mothers, Tishe’ is relieved to have a more “normal” encounter.

Velarin barely as time to process what Emrys has done when Qaphsiel suddenly appears. He quickly adjusts though and offers their guest hospitality.

With a smile, the serpentine creature pointedly scans her form before replying, “Thank you for the offers, but a seat is unnecessary and refreshments similarly are not required. I’m watching my figure.”

Edson, Emrys and Lanliss offer greetings. With a slight inclination of her head, she replies, ”And I am pleased to meet you, Edson Kazil.” Then turning to face each in turn, greets them by name. “Emrys Myrridanmyl, scion of an honored sire. Lanliss Drakeguard, a paragon of kindness and humility. I am honored.”

Barratore, now cleaned up after his labors, enters and takes in the scene.

Sense Motive 20 Highlight to display spoiler: { Qaphiel really seems to enjoy being the center of the Keepers’ attention.}

Knowledge Planes or Religion DC10 Highlight to display spoiler: { Outsiders (including azata, archons, demons, devils, and many others) live in the outer planes, which in the Wold means the Island of the Dead, and the Lands of Rest / Estates of Unrest. See planar map here.
}

Knowledge Planes or Religion DC20 Highlight to display spoiler: { Azata, kin to this one, live in the Lands of Rest, aka Haven Far, where the goodly folk dwell. Souls may linger in the Fields of Memory, enjoy the Gardens of Contentment, Toil in the Fields of the Righteous, or lose themselves in the Forests of Fate. Everything is more REAL there -- the grass is sharp, the light blinding. Unprotected, mortals soon “burn out” due to the surfeit of positive energy.}

Knowledge Planes or Religion DC30 Highlight to display spoiler: {There are other outsiders who live in Haven Far. Comparable to Azata are Devas and Archons. Archons tend to serve Domi and Alemi. Devas, Alemi and Ffloy. Azata, Flower. But there are many “independent” outsiders as well.}

Knowledge Planes or Religion DC40 Highlight to display spoiler: {Azata have been known to ally with cult gods, greater powers, and other interesting allies. One was known to work with Caeroldra back in the day, and several have allied with Maab.}

After exchanging greetings, the Azata wastes little time getting down to business. “Congratulations to you on an impressive defense of Effacia. It did not go unnoticed. With out revealing too much I can tell you that Certain Forces Above were very impressed, which is why I am talking to you now.”
“You should know that certain personages think you are just the heroes the Wold needs at this moment in time. As it turns out, there is an opportunity for a job to be done, but it cannot be performed by anyone openly allied with the Gods and it cannot be seen as a move by the Dragon Consortium. This job needs to be done competently by independent agents. Unfortunately, those who sent me wish to remain anonymous, so I am unable to tell you who this commission is from.”

“Their identities I cannot reveal, but I am prepared to answer other questions you have.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+5=15 ; d20+29=42 ;
Friday June 5th, 2020 8:30:59 AM

Unable to sense determine motives worth a squat, V glazes over her actions, but telepathically shares eveything else he knows about her origins and the background of her race with the group.(Sense motive 15, know planes 42)

"Obviously, it is a bit awkward for us not to know who is behind what you are asking, so I guess the first question that needs to be answered is what's the job?"

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday June 5th, 2020 11:00:21 AM

(OOC: I illustrated that planar map many years ago ... rather quickly I may add. It could have been much better. Back then, I teased Jerry that he was a Flat-Wolder.)

Cayzle Comments: It's still one of my favorite Wold graphics!

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 5th, 2020 4:23:03 PM

Edson harumphs to himself when the word Dragon Consortium was said. When they were first ignored, Edson took it as a nothing more then a small slight. But as time moved on and the Keepers did more and more good.. that slight grew in the pit of his stomach.

" Clandestine from the DC... I'm in." Edson answers before any more questions can be asked.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 5th, 2020 8:06:32 PM

"I am in as well..." , Lanliss says after Edson.
'Good or bad, we just entered into a very very important game in the date of the Wold', Lanliss thinks

Qaphsiel (DMs John & Cayzle) 
Saturday June 6th, 2020 10:44:28 AM


Velarin, perhaps taking a cue from their visitor, gets straight to the issue.

Almost before he can finish asking, Quapsiel responds, “It should be simple for heroes such as yourselves. First, sneak into Marteaus's Palace in Koshe Marr,” lifting up a finger. “Second, steal a certain artifact called The Keystone”, as she continues the count with raised fingers. “Third, get out with it.”

She ponders a moment, then adds with increasing enthusiasm. “Oh, and defeat any guards you have to but engage fast and quiet-like and don't let anyone raise the alarm. Also, don't let Marteaus catch you!”

This last is said with such sincere excitement, you have no trouble perceiving that she is quite delighted to be telling you the scope of the quest.

Edson, given the perceived opportunity to slight the Dragon Consortium, needs no further convincing.

Quapsiel answers with, “That’s the spirit.”

Lanliss needs no further convincing, contemplating the implications of being contacted in such a way.

This gets a knowing nod from the messenger before them.

Tishe’, Barratore, and Emrys are quiet as they take this in.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20=13 ;
Saturday June 6th, 2020 1:33:46 PM

Barratore takes in the scene and finds his chair. What the creature is and what the creature's true motives, if hidden, would be coming from the others. It was the reason to part of something larger in the first place. V relays what the creature is and Barratore mentally nods.

Koshe Marr, he thinks. He knows little of the place, other than wild stories. Hearing the objectives and why the Keepers puts a more stern look on his face. "Expendable is word, I think, she was looking to avoid Edson."

The fighter leans forward and refills his tankard. "You certainly found the right combination of stupid to try this." He says dryly, "But i do have a few follow up questions."

Barratore takes a drink, "What does the Keystone look like? How do get to the palace and back again? What is known about the forces protecting the palace and the Keystone? How much assistance are you and or those making this request going to offer? What is the commission upon success?"

Barratore pauses between each question, not to get an answer, but to let the question sink in and that he has a few more following it.

"Lastly, what connection can you make between this and a Canine personage or enemy?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+10=14 ; d20+3=5 ;
Sunday June 7th, 2020 7:33:25 PM

Tishe’ doesn’t know about Quasfiel, and is happy for Velarin to give more information. And happy that Barratorre said the questions she wanted known too.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 8th, 2020 7:19:02 AM

While waiting for the answers to Barratore's questions, V can't help but telepathically comment "Yeah, we are known for quiet like and sneaky. What we are best at is facing our enemy head on and beating them down before they beat us down. This does not sound like a job that works with our strengths."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 8th, 2020 10:21:24 AM

Barratore mentally chuckles, Worry not V. I have mastered the art of moving so slowly that I appear invisible to the naked eye. Edson and Lanliss, going to need you two on this in a big way

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 8th, 2020 3:22:17 PM

Edson's eyebrow arches at Barratores comment. Mentally he adds, " Of course Barry. "



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 8th, 2020 8:38:34 PM

"What happens if we let Marteaus catch us ?" , Lanliss asks.
Lanliss adds to Barratore question, regarding The Keystone.
"Is it heavy ?", he asks/adds.

Qaphsiel (DMs John & Cayzle) 
Monday June 8th, 2020 11:48:44 PM


Barratore is more pessimistic than Lanliss and Edson. Then again, he’s been grouchy lately. He has questions:

"What does the Keystone look like?”
It’s a gem, a big gem, very powerful. Very big. Almost certainly a gem.

“How do get to the palace and back again?
If you go to Koshe Marr and find it, you’ll be one step ahead of anybody else. Nobody goes there, nobody has seen it. Basically, good luck! Plus, don’t forget that getting out of Koshe Marr is nearly impossible -- who knows if you can even leave the Palace? Not me! But the guys in the head office think you can do it.

What is known about the forces protecting the palace and the Keystone?
You got one thing going for you. No Marteus, unless you mess up big time. We got a way to distract him at just the right time. So no fighting the god himself, please.

How much assistance are you and or those making this request going to offer?
Assistance? We’re giving you guys LOTS of assistance. Like I was saying, we’ll distract Marteus so he is not home. And we got you protected from divinations and detects, of every kind!

What is the commission upon success?
You can name your reward. If it is possible, it is yours.

"Lastly, what connection can you make between this and a canine personage or enemy?"
Um ... you know something I don’t know? I mean, are there wolves in Koshe Marr? Sure. Does that have anything to do with finding and raiding the Palace? No idea.

Velarin wonders if the Keepers are really the group for this job. Does he ask that question?

When his taur friend mentions that this quest will put the party rogues to excellent use, Edson agrees readily.

Tishe’ is glad to hear the being’s answers.

Emrys just listens so far.

Lanliss asks, "What happens if we let Marteaus catch us?" and also, regarding the Keystone, "Is it heavy?"
Heh, if HE catches you? Well, best possible outcome would be he puts you to the test and you pass somehow. If that happens, consider converting or volunteering to be a Dreadlord. But more likely, just that you all die and he grabs your souls and tortures them in Koshe Marr for several ages of the Wold, or until your souls wear out. Is the Keystone heavy? Um, maybe? Probably? Better count on it.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 9th, 2020 9:28:02 AM

The entire scenario does not sit well with V. He speaks telepathically with the others. "Sneak into a God's palace, steal his prized item, and get out without not creating too big a ruckus.And doing it at the request of an unknown party for unknown reasons."

V furrows his brow and frowns at the entire scenario, and then directs his next questions at Qaphsiel. "for what reason are we doing this? This scenario doesn't really play well to our strong suits or our reputation, so why us?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 9th, 2020 5:44:23 PM

Tishe’ wasn’t interested at first, but she is getting more so after the questions. “It doesn’t sound so much like a sneak, rather a lightning strike. And the gratefulness of the beings of the Lands of Rest sound like just about the most fantastic reward possible. And Quaphsiel already said why us: we’re the only heroes in the Wold who are both powerful enough to do it and obscure enough to not get noticed when we leave.”

“This is our chance. To do something the Dragon Consortium can’t do. How many times are you gonna hear that?!”

The Spellweaver turns to the beautiful snake-taur. “OK, if it’s nearly impossible to get in and out, how do we get in? I’m assuming here that it will be up to us to figure out where the Keystone is, how it’s guarded, grab it, and how to get out of Koshe Marr with it and us in one piece.” The woman pauses without much hope that Quaphsiel will refute any of her last sentence...

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 9th, 2020 6:06:16 PM

Lanliss feels scared.
Sneaking into a gods place could not be troublesome enough....but he might steal something heavy and possible face a endless torment by an evil god.
'just great', Lanilss thinks.

Lanliss asks "Are you going to help us or are we going to get anything else that might help us apart from some information that you might have ".
'hopefully we get something that helps us', Lanliss thinks as he asks this question out of curiosity.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 9th, 2020 9:04:57 PM

Edson cant hide his smile when Tishe says the line about the dragon consurtium. He nods to, just to accentuate the point.

Telepathically, " This is it.... we've litterally done all we can to help the good of the wold. How cool would it be to walk into a gods palace, and steal out from under him, all while thumbing our nose at the DC. Thats it... thats my perfect scenario. "

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 9th, 2020 9:25:43 PM

(ooc:sorry, ive been wiped out the past few days.)

Emrys continues to listen carefully to the unraveling of the plan. He always contemplates quietly as the thousands of possibilities race through his mind ... counting a number of these events that will lead to his ultimate demise. This is the most he's ever counted. There has to be a reason for his unnatural existence, this could very well be that reason. At some point, he confuses his thoughts with the voices of his friends in his head. Maybe that is the answer.

Qaphsiel (DMs John & Cayzle) 
Tuesday June 9th, 2020 11:05:31 PM


Velarin expresses some doubt: “For what reason are we doing this?”
Qaphsiel smiles. She says, Now we come to the heart of it -- what Marteus plans for the Keystone! He is working to make a new forge. Not the Soul Forge of old, but a new Disease Forge. When it is finished, with the Keystone in place, he will use it to infect all creation with a disease that will wipe out gods and races! Stealing the Keystone will foil his plans.

Knowledge Religion or History DC30: Highlight to display spoiler: {You have heard that when Marteus killed Domi and established the Gods of Testing pantheon, he did so by using a magical machine called the Soul Forge.}

Velarin continues, “This scenario doesn't really play well to our strong suits or our reputation, so why us?”
You have two of the most experienced rogues in the Wold, a fighter second to none, and three talented casters. What’s more, you have no cleric, no druid, no ranger, no paladin. Nothing ties you to higher powers, nothing leads back to the gods. Okay, a pact with a minor godling that has no interest in divine politics and no impact either, beg your pardon, no offense. You are truly independent agents, but your actions -- cleaning up the Dreadlands, saving a town from evil invasion -- mean that you are clearly heroes. Overlooked heroes. Heroes who would be willing to put a stop to plans of genocide and worse. How is that not suited to you? Heavens, don’t be humble, you are exactly what we need.

Tishe’ begins to get enthusiastic. And she has some questions. “OK, if it’s nearly impossible to get in and out, how do we get in? I’m assuming here that it will be up to us to figure out where the Keystone is, how it’s guarded, grab it, and how to get out of Koshe Marr with it and us in one piece.”
I was briefed to answer certain questions. How to find the Palace was not one of them. I assume learning this is within your capabilities. If you are asking how to get to Koshe Marr, well, it is easy to get to there, but so far as I know, no mortal has ever entered Martaeus’s Palace, no one knows what it looks like, and you’ll have to find your way through Koshe Marr to get to it. However, for people with your capabilities, just entering Koshe Marr should not be difficult. The hard part is finding the Palace, and them leaving Koshe Marr. You may need a plan for that.

Like Tishe’, Edson finds his enthusiasm growing.

Lanliss, a little scared by the implications and consequences, asks, “Are you going to help us or are we going to get anything else that might help us apart from information?”
Sadly, she shakes her head as she replies, Information is what I have to offer -- in addition to the aforementioned distraction of Marteus and the immunity to detection and divination. I would not wish to treat you as mere mercenaries by offering you advance payment. That said, I have a blessing for you before I depart.

Emrys tries to listen carefully as he looks ahead and ponders the threads of fate that lay ahead.

Barratore is content to let his friends push forward with the questions.

The azata asks you for permission. “If you do not mind, I will cast illusions to show you a couple of the things we have discussed.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+27=39 ;
Wednesday June 10th, 2020 8:20:46 AM

V understands what Marteus did with the soul forge, but says nothing, just nods. The wizard listens to her answers, and comes to understand she was right, The Keeper's were the perfect group for the job. Where moments ago, he was thinking they should send her on her way and have a drink, he was now all Elven ears as the realization that they would be doing this sunk in.

As she asks for for permission to cast the illusions, V says "Please proceed" and watches carefully to observe what she casts.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 10th, 2020 9:20:18 AM

Barratore glances over at Edson, he was excited, more excited than Barratore had seen him in quite some time. The fire of adventure and mischief was lit in his heart and Barratore could feel it. Barratore knew they were going, even V had perked up a little, though the fighter squinted just a bit as it was blatantly laid out that the group had also no divine backing, which of course linked to a very finite amount of healing capabilities.

"Another question on information. Will you provide some factual information on Koshe Marr itself. The place is reported to one of nightmares and multiple areas and rather big." Barratore assumes the others will have some plan or ideas for finding the palace that no one knows where within the entire realm of Koshe Marr that was not simply wandering about and hoping they bump into it.

Qaphsiel (DMs John & Cayzle) 
Wednesday June 10th, 2020 11:37:41 PM


Velarin instructs Qaphsiel to proceed.

She concentrates briefly, her eyes closing for but a fraction of a second as she uses hallucinatory terrain. Suddenly the chamber is filled with images of the old Soul Forge and the Keystone.

Barratore asks for more information about Koshe Marr. To which she responds, her voice oddly without inflection considering what she has to say, “It is a realm of terror. Things you see that did not adversely affect you before, such as the mass carnage of your last battle, could mess with your mind differently there. Depending on where you are, the types of terror involved, and how severely it affects you, you could become angry, depressed, panicked, be deluded into thinking that your team members are your enemies, or any other mental aberrations. You are more experienced than anyone I know of that has ever attempted to go there, so it will be interesting to find out how you react to Martaeus’s plane and,” she pauses a moment in reflection, “How it reacts to you.”

“Additionally, note that there are an unknown number of “pocket realms” in Koshe Marre, each separated by veils of mist, each ruled by an individual Darklord. You must travel the mists to get from one to another, and that is not easy, and you may have to deal with any Darklord whose realm you attempt to cross.”

She stops momentarily, her graceful coils repositioning themselves, an unconscious indication of her seriousness as she proceeds, “Note that death works differently in Koshe Marr. If you die in Koshe Marr, where Gargul has no control, the appeal may be answered by Marteaus or another local, likely horrific, power. It is even possible that such an entity will snatch a soul away before a Breath of Life can save you!. Should you die -- even briefly -- the consequences could be terrible!”

[Important OOC note: Play in Koshe Marr is intended to have a different tone from normal Wold action. Emotions run higher. Fears are sharper. Part of getting into the spirit of the setting is to accept this tone, its effect on your PC, and, while still being true to your character, enjoying the roleplay of being in a horror movie. We hope you all will have fun.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 11th, 2020 9:02:39 AM

Tishe’ listens and considers the challenges and perhaps the opportunities. “It’s another dimension, or even a series of pocket dimensions. That means magic may work different there, and there is no guarantee we could access any extra-dimensional pockets. Gonna need to ensure extra equipment is in non- magic pockets, quivers, and haversacks.”

“We should be prepared to get information from both friends of these Dreadlords, and unexpected allies. There is little need for a nightmare realm if there is no one to torture and scare, after all. The real trick may be identifying which is which. I plan on going back to the Catacombs and buying a wand of Detect Evil.”

Tishe’ can’t think of any other questions of Quaphsiel.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=35 ; d20+30=42 ;
Thursday June 11th, 2020 5:59:33 PM

Emrys finds one thing perplexing ... in all his Religious and Planes studies, he never recalls Martaeus being native to a place called Koshe Marr! He searches his mind for an answer. Has his father ever mentioned this mysterious land from his travels? (He was there several times :)

(Knowledge [Religion]: 35. Knowledge [Planes]: 42.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d6=6 ;
Thursday June 11th, 2020 6:36:54 PM

" Yeah, a pass to the catacombs has to happen. This is going to be intense. "

Edsons waits for any more info before heading to stock up.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 11th, 2020 7:02:30 PM

Lanliss slowly accepts what has been said, slowly imagining the horrors.
He relies to the keepers, "Manolo is not coming" .
"Do you know what happens if we manage to kill a darklord?", Lanliss asks without thinking.

Qaphsiel (DMs John & Cayzle) 
Friday June 12th, 2020 1:04:29 AM


Velarin and Barratore ponder Qaphsiel’s words.

Lanliss asks, “What happens if we manage to kill a Darklord”
The celestial being grins. Perhaps you can destroy a Darklord. Perhaps the higher entities of Koshe Marr would raise it back up. Perhaps they would recruit you to take its place. It is not commonly known that Marteus created Koshe Marr, but his ethos -- one’s Great Need, the Value of Testing, the Thrill of Temptation, the Struggle to Emerge Greater Than You Were -- all the aspects of his diseased morality permeate the plane.

And this answers Emrys’s question -- he recalls that yes, Marteus created Koshe Marr, but also that few know it, and fewer talk about it. Bad things have been known to happen to those who bandy about the name of the former Greater Deity of the Gods of Testing. Nowadays, though, his reach is far shorter.

Tishe’ offers some thoughts to the group, but has no more questions for the divine snake-taur. She has plans for shopping though.

Edson shares her enthusiasm for a trip to the Catacombs.

Qaphsiel sticks her tongue out of the corner of her mouth. I’m just trying to remember anything else I should tell you.

She ticks points off on her fingers. Need an independent unalaigned group, check. Go to the Palace, steal the Keystone, shut down the Disease Forge, stop the Revenge Plague, check. Try to be sneaky, heist not invasion, then get out, check. Veil to prevent divinations, check. Be careful about dying, check.

Okay, I got one more bit of lore for you. One of the pocket realms is called Harrowed Moon, and the Dreadlord there is the Master of the Wild Hunt. On a few occasions, hero groups have been tricked into going there, because the Master wants fresh game. But he leaves a way out. If you can escape the Hunt and get to the Harrowed Moon Inn, you’re golden. I got two groups if you want eyewitnesses: Some of the old Blackbird Lake Crew, now retired, and some of the halfling heroes of Humbles Ford have been there. You can go ask them, maybe. Now, if there’s a faster way, take that -- you don’t want Marteus chasing you through Harrowed Moon, really you don’t. But you got the option.

ALSO, I got this pearl. When you are ready to enter the Palace, crush it, and wait an hour. We’ll know when you crush it, and that’s when we’ll put the distraction plan into effect. You’ll have maybe six, maybe nine, maybe twelve hours guaranteed to get into the Palace, get the Keystone, and get out with the Lord and Master not in residence. Who’s carrying the pearl?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday June 12th, 2020 6:56:13 AM

(Ooc: Sorry. No power for two days now)

V nods at what she has to say and looks at Emrys to take the pearl. If Emrys doesn’t step forward, V will.

The first question entering the wizards mind was that the group still had no idea how to get there

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 12th, 2020 5:43:40 PM

Tishe’ nods. “Getting there will be no problem; I could cast Plane Shift from a scroll without the need for a material component, and get us all there. No telling which area or how far away from our destination. Once there, I think it is unlikely that the Sick One would allow escape that easily. We need more information. So how about weaving over to Humbles Ford or the Blackbird Castle?”

Tishe’ also expects Emrys or Velarin to take the Pearl.

“We May also need some Stealth magic to keep up with Edson and Lanliss.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 12th, 2020 6:59:21 PM

Edson watches as one of the others takes the pearl. This was going to be crazy, the thought of everything bad that could happen swirling through Edsons head.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 12th, 2020 8:36:54 PM

"Nothing else to ask", Lanliss says.
"Thank you ", Lanliss says as an afterthought
Lanliss tries to think who will carry the Keystone and how are they going to run from the predator that is going to catch them dead or alive...

Qaphsiel (DMs John & Cayzle) 
Saturday June 13th, 2020 10:28:51 AM


Well, that about wraps it up, says the lilend azata as she hands the pearl to Velarin. Just don't use that for an Identify spell!

Now it is time for the blessings!


She pulls a deck of cards out of thin air. She names it a “Deck of Many Good Things” and asks each hero to draw once. Each card is different. Roll a d100 and reroll if you get the same number as someone else.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d100=44 ;
Monday June 15th, 2020 12:21:52 AM

Barratore takes it all in. Not sure if speaking to others about anything is a good idea. Seemed like the point of the keepers is to be under the radar. The less that know, the better. Marteus’s palace must be what they saw in the vision, but where in a multitude of pocket dimensions? Luck and happenstance seemed to be what the group was to rely on. It did not make for success

Barratore reaches out and grabs a card
44

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d100=100 ;
Monday June 15th, 2020 6:08:17 AM

Tishe’ thanks Quasphiel for her information, and takes a card.

100

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d100=25 ;
Monday June 15th, 2020 7:56:36 AM

Edson walks up and draws his card. (Card 25)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d100=84 ;
Monday June 15th, 2020 10:05:42 AM

Velarin steps forward and draws a card. (84)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d100=82 ;
Monday June 15th, 2020 6:50:28 PM

'Oh my goodness, I think I have heard of such of things,' he thinks to himself as he looks upon the deck of cards. He almost tries to stop the others from taking one ... but that moment of hesitation ended that possibility. Apparently his friends are eager for such a gamble. With a bit more hesitation than the rest, Emrys tries to make a more educated guess.

His mind goes through a montage of possible blessings and curses. One after another, he sees his own death, each one more gruesome than the last. The nightmare of his own thoughts is quite graphic and unsettling ... even more so when his thoughts finally return to the parlor of the manor house. He stares down in shock and surprise to see an upturned card in his hand! "Um, how did that get there?"

(Card d100 = 82)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d100=31 ;
Monday June 15th, 2020 8:59:49 PM

Lanliss picks a card.
Not sure what good thing will appear or happen.
Card roll=31

Qaphsiel (DMs John & Cayzle) 
Tuesday June 16th, 2020 1:45:05 AM

As you draw each card, you have enough time to look at it, and then it transforms ...

Barratorre: The Ace of Dice. This card transforms into a faintly glowing twenty-sided dice. It functions as a +2 luckstone and, once per day, you can ‘Take20’ on any d20 roll, used before the roll is made.

Tishe: The Ace of Eyes. This card becomes a unique pair of glasses, “Spectacles of Sorcery.” Once per day, this item allows a sorcerer to forget any spell known, replacing it with another from the sorcerer spell list. Over time, the user’s entire list of spells known can change. ALSO, the item grants Darkvision and the power of a permanent Arcane Sight spell. Even if not worn, this item uses the eyes magic item slot.

Velerin: The Ace of Robes. This card transforms into a robe covered in stars and eyes. It combines al the powers of a Robe of Eyes and a White Robe of the Archmagi. Uses the robe slot.

Emrys: The Ace of Gems. This card transforms into a spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.

Lanliss: The Ace of Belts. This card becomes a slender belt with six buckles. When worn, it grants +6 enhancement bonus on all six ability scores. Uses the belt slot.

Edson: The Ace of Rings. This card changes into a ring of greater invisibility. When rubbed (a standard action), this ring functions as a caster level 20 greater invisibility spell, lasting for 20 rounds per activation. It also functions with a continual Pass Without Trace, and the wielder is invisible to scent. Can be activated at will. Uses a ring slot.

The celestial outsider bows and disappears, leaving you to make your preparations for this next great adventure!

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Tuesday June 16th, 2020 8:37:10 AM

V returns the bow, and thanks her, and then turns to his companions after she leaves. "Well boys and girls... how we doing this? I have plane shift in my spell list, so once we know where we are going, we can get there. What else are we gonna need to pick up from the catacombs?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 16th, 2020 3:47:22 PM

Edson's eyes widen at the sight of his new gift. "Thank you..." he says to the celestial before it leaves. He immediatly pops it on and disapears to try it out.

OOC: Is there a value for this.
Cayzle comments: No, It is a "priceless" fate item.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 16th, 2020 7:35:42 PM

Lanliss is surprised, 'such magical items', he thinks.
She disappears before he manages to say word of appreciation.

"So what now?", he asks everybody.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 16th, 2020 9:53:14 PM

Tishe’ is amazed. “These gifts are from the Powers themselves! I will use it well.”

Tishe’ also gives Quasphiel a bow, and watches the Outsider leave. Then she turns to the Keepers. “With this, I can cast Plane Shift, and many times in a single day. Well, starting tomorrow! And I still think we should look up Humbles Ford and Black Bird Lake. Neither of them are Dragon Consortium either. We may get valuables einformation while keeping under the tapestry.”

She looks to Velarin to make the decision.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 16th, 2020 10:24:52 PM

Emrys can hardly believe what he is holding. This giant black gem will reveal so many secrets. He could really get into trouble with this one. "I have never held such an artifact! Nothing can hide from my gaze," he mutters. The idea makes him tremble a bit.

Daemon's voice enters his mind, "I know you're having a 'moment' right now ... buut you sshould really sshut your mouth if you're not going to eat that black apple. You look like a sslack-jawed yokel!"

After Qaphsiel (DM Cayzle) 
Wednesday June 17th, 2020 12:13:05 AM


The Keepers check out their “blessings” and think about what comes next. Velarin mentions that a Plane Shift spell might get the party where needed. Tishe’ is also thinking about a Plane Shift. The trick there is to get the right tuning fork for the spell to go to the right place.

Now is the time to plan and ponder, research and ruminate. What comes next?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday June 17th, 2020 8:19:20 AM

"Tishe' is probably right. we should try and find Humbles Ford and Black Bird Lake. We can go to the catacombs after learning what awaits us. Anyone have an idea of where or how to find them? I can't say I'm familiar with the groups."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, rev gravity, Mage's mansion, Limited Wish, Emp cone cold, banishment
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 17th, 2020 9:49:53 AM

Barratore pockets the Stone, the gifts given would certainly help. Now unto planning the great stealth mission.
"The two groups mentioned have both been to this Harrowed Moon place, a pocket dimension within Koshe Marr, if I understood the lay out correctly. Humbles and or the heroes of Black Bird Lake could at least put some light on what to expect. Though I caution we do not reveal any information on why we want to know. The more that know of even our intention to go to Koshe Marr, the more likely the enemy hears of it."

Geography take 10 = 31

"The town of Humbles Ford is in Crescent Valley on the northern edge of the Red Hills and Blackbird Lake is in Eastern Aisildur at the border of Culverwood. How do we find either group without doing a great deal of asking around, which is exactly what we do not want to do."

"As to the Catacombs, I am penniless for intent and purpose and therefore I have what I have."



Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday June 17th, 2020 10:05:40 AM

"We have the perfect item to find and communicate with Humbles Ford or Black Bird Lake," Emrys says presenting his new black onyx crystal ball. "Name the person, I can find them and communicate with them telepathically."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Wednesday June 17th, 2020 6:56:50 PM

(Ooc: Sorry. No power for two days now)

V nods at what she has to say and looks at Emrys to take the pearl. If Emrys doesn’t step forward, V will.

The first question entering the wizards mind was that the group still had no idea how to get there

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday June 17th, 2020 8:06:21 PM

"We've met them before havent we. That huge battle, with all the blood grass and the sick animals and creatures. I am pretty sure we even partied with them afterwards. I didnt doeak to any of them in particular, but did any of you speak to any of them? "

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 17th, 2020 8:20:02 PM

Lanliss awaits for the group to decide as he didn't know how they are going to meet with the group who have been to this horrific place.

In Search of Heroes! (DM Cayzle) 
Wednesday June 17th, 2020 8:33:09 PM


Velarin and Tishe’ suggest reaching out to the Woldian heroes who have been to Koshe Marr.

Barratore wants to do so while keeping a low profile.

Emrys is eager to try scrying.

Lanliss looks to his friends for ideas.

Edson recalls meeting the Humble halflings when the Wold’s heroes defeated the Saar.

The Blackbird Lake crew are fairly well known. They were busy in Aisildur, Dirt City, and other areas aroundabouts. For them, please do make Knowledge (Local or History) checks:

DC15 Highlight to display spoiler: {The BBL gang were Vorelle, ranger; Vauhwyt, grim; Joshua, paladin; Brahmah, known for inventing his tattoos, ranger; Jass, sorcerer; Mal, protector; and Aztyr, sorcerer. Another non-Dragon-Consortium group with no dedicated cleric.}

For Barratore and Edson only: Highlight to display spoiler: {You attended the BBL Retirement Party in the Ghost! [July 2013]}

DC20 Highlight to display spoiler: {The most high profile, post-retirement, is Vorelle, who runs a school in Dirt City.}

DC25 Highlight to display spoiler: {Brahmah, a sailor, is off somewhere on the seas. Jass works for the Dragon Consortium. Aztyr has popped up in the Ghost from time to time. }

DC25 Highlight to display spoiler: {Mal, Vauhwyt, and Joshua have not been heard of since retirement.}

DC35 Highlight to display spoiler: {Of these retired BBL heroes, only Vauhwyt and Vorelle actually were among those who went to Koshe Marr.}

For the Humbles Ford group, make a DC25 Know Local check: Highlight to display spoiler: {You heard something about a giant invasion that got put down in Crescent Valley. Probably the Humbles Ford bunch had something to do with that?.}

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=33 ; d20+30=49 ;
Thursday June 18th, 2020 12:28:05 AM

Emrys finally gets the hint from Velarin that he wants him to be the orb carrier. He's fine with that... he can carry the Onyx Crystal Gem and the Pearl.

(Knowledge [Local]: 33 Blackbird Lake. Knowledge [Local]: 49 Humbles Ford.)

Emrys knows about the two groups very well and each of the members. Especially Humbles Ford... he secretly owns all of their action figures. He's especially proud of his Murphy Leafwin Pipewood figure with the ultra rare freckle defect; only five are known to exist!

Emrys asks, "I can contact any of them right now. Do we know which one has the information we need?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday June 18th, 2020 7:05:19 AM

Tishe’ is pretty good at Local Knowledge and lends her support to Emrys (Aid Another for +2 on Emrys’ rolls; Know Local +15 auto pass). “Sieur Emrys jogged my memory; only Vorelle and Vauhwyt of Blackbird was ever part of the group that went to Harrowed Moon. Vauhwyt hasn’t been seen since retirement, but Vorelle is fairly prominent in Dirt City. We could take a trip there first. Sieur Emrys, please Scry for Vorelle. “

Tishe’ vehemently agrees with Sieur Barratorre to NOT discuss WHY they are asking with anyone outside the Keepers!

“Tomorrow, I will replace Limited Wish with Greater Teleport so we can all go straight to Vorelle: no need for Sieur Velarin to use funds on a Tele-Circle.”

Unless Velarin objects, Tishe’ carries out her part of the plan.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs)  d20+29=33 ; d20+27=30 ;
Thursday June 18th, 2020 8:07:33 AM

(ooc: Not sure where the last post came from, it was posted a few days earlier)

(Know local 33, knowledge history 30)

Velarin shares everything he learns regarding the two groups.

"Thanks Tishe' but I have greater teleport in my spellbook, and can cast it tomorrow with no issue. Do we wish to try and scry Vorelle first? Perhaps we should just go to dirt city. We wouldn't know where to find him, but he's going to be relatively well known, and like us in cinnamon valley, if someone came asking for us they would be directed to our manor. Really though, I could go with either option."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday June 18th, 2020 12:34:11 PM

Barratore recalls the retirement of the Blackbird lake group and share what he knows of them

The BBL gang were Vorelle, ranger; Vauhwyt, grim; Joshua, paladin; Brahmah, known for inventing his tattoos, ranger; Jass, sorcerer; Mal, protector; and Aztyr, sorcerer. Another non-Dragon-Consortium group with no dedicated cleric.
The most high profile, post-retirement, is Vorelle, who runs a school in Dirt City.
Brahmah, a sailor, is off somewhere on the seas. Jass works for the Dragon Consortium. Aztyr has popped up in the Ghost from time to time.
Mal, Vauhwyt, and Joshua have not been heard of since retirement.

With type of information, Barratore would like to track down Vauwht. "Us in Dirt City will be noticed like the noon day sun and in a city known for spies, rogues and wagging tongues. I think that spells advertise we are making a move. The Wemic hasn't been seen a quite sometime, and with Emrys' new toy, I think we can find him."

Barratore adds, "If we can't I think we hunt down the halflings. How hard could the only halflings in the Wold who adventure and take down giants be to find?"

Take 10 History DC 32


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+15=21 ;
Thursday June 18th, 2020 7:44:46 PM

Lanliss remembers....or he thinks he remembers the Blackbird Lake crew....
Probably a night in this mysterious Inn....what was....the name....
A headache....The Giggling Ghost it was.....
He remembers some names and he definitely remembered the crew from there.

Lanliss listens to Barratore explaining about the Blackbird Lake crew as he is too pained by this pain in his head and the realization the Barratore could drink way more than he could every handle......

Local Knowledge 21

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 18th, 2020 8:54:07 PM

"Maybe its more sensible to see the halflings. Theres more of them, more minds, more eyes more info. " The elf says.

"Either way, its an easy hop, skip and jump away.. so why not both?"

In Search of Heroes! (DM Cayzle) 
Thursday June 18th, 2020 9:42:30 PM


Emrys is ready to scry / telepathy whoever is decided on.

Velarin suggests scrying Vorelle or teleporting there directly.

Tishe’ also suggests Vorelle as the best to approach.

Barratore prefers Vauhwyt.

Lanliss has vague memories of these heroes ...

Edson suggests visiting both!

With Emrys so eager, let’s move forward and have him try a scry. To succeed, you need secondhand knowledge of the person, and you have that for the BBL heroes. Emrys searches for Vauhwyt. He finds that she is just not available. Maybe she rolled a 20 on her save. Or she is dead, or shielded. The artifact, though powerful, is not infallible.

Who’s the next target -- one per day if you are using the special super-accuracy power of the ball. The rest of the time the DC20 will save is modified by the standard adjustments in the Scrying spell.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 19th, 2020 6:20:05 AM

Tishe’ has to use her fingers to count, using two for Barratorre before she understands what Velarin is saying. “Piggies! I’m totally sunbaked, but you CAN take all of us with one Spell now, can’t you?”

The Spellweaver is taken aback by a whole city of rogues with wagging tongues. “Aren’t Halfling tongues said to wag a lot too? I don’t think we ask any locals unless we are disguised. That said, I think you should try both the Humbles Ford and Vorelle. We have used magic all the time so using magic won’t break the Veil over us. And while I’m confident I can Plane Shift is to Koshe Marr without a tuning rod because, well”, and she points to herself, “Sorcerers all Eschew Spell Components. But they are the only ones we know who have gotten OUT, and I’d really like to have an exit strategy BEFORE we jump into the Rapke nest.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Friday June 19th, 2020 7:04:09 AM

"Barratore makes a very good point about going to dirt city. I think we should try the halflings first and save Vorelle as the last option. We will have to wait for tomorrow, but I for one am quite interested in seeing how well that item works at it's best."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday June 19th, 2020 12:38:58 PM

(ooc: I think I may have missed something. Was there a 24-hour attunement that I didn't know about?)

Cayzle Comments: See ...

The Ace of Gems. This card transforms into a spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.

So you can use the usual modifiers (such as -10 if you only know them by reputation, see Scrying spell) any time, but the super special only 5% fail rate if they roll a 20 is only once per day.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 19th, 2020 7:00:09 PM

Edson scrunches up his nose when Emrys isnt able scry Vauhwyt. " Maybe shes passed on since last we seen them. "

He awaits for more scrying, and hopefully a successful go of it.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday June 19th, 2020 9:31:27 PM

Lanliss waits for more scrying as well....

In Search of Heroes! (DM Cayzle) 
Saturday June 20th, 2020 9:38:53 AM


You retire for the evening and it is a new day. Spells are prepped, items are used. You have the Greater Blippies you need to go most anywhere in the Wold. The scrying orb is ready to take a peek on almost anyone you have heard of. Who are you scrying today, my friends?

[OOC: We can proceed at any pace you folks like. This is really a sandbox portion of the module. This scene reads "The party investigates and learns more." Feel free to split up and pursue different avenues of investigation and research. Blip around the Wold and talk to people. Go read musty tomes. Consult seers or sages. Inspect some entrails or cast whatever divination you like (though only Emrys's orb is guaranteed to pierce the veil protecting you from Others)." The only danger is what you make for yourself. If you decide to kidnap and question the highest level priest of Marteus you can find, we'll play that out. Otherwise, go crazynuts!]

[ALSO: Add your new item to your sheet and update as needed. Let us know when you are done and we'll vet it.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday June 21st, 2020 10:09:27 AM

Tishe’ gets a sudden hint that the Keepers are being too limited in thier pursuit of Koshe Marr knowledge. Sieur Barratorre, we don’t have to tell the WLA why we are doing research. How about a trip to Plateau City? Someone else can go to a branch of the Sage’s Guild to commission a treatise on Koshe Marr on behalf of the WLA. That should be indirect enough to allay suspicion. And didn’t you packmates mention you know a silver dragon pretending to be a farmer north of Magpie Crossing? Learning what the dragon knows is a completely different line of knowledge to tap!”

Tishe’ uses her Fate Item to switch Limited Wish for Greater Teleport and visit Plateau City. She teleports with others who want to go to Plateau City. Tishe’ will spend a couple of days in the main WLA library. If asked, she explains she wants to prepare for a scary story contest at the next Cinnamon Valley festival.

Take 20 for WLA knowledge
Local. 35
Planes 23
Religion. 23



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 157/157, extended mage armor(24 hrs) 
Monday June 22nd, 2020 6:53:30 AM

(ooc: put the fate item on my cs, havent had a chance to go through all the bonuses and adjust the rest. will do in the next couple of days.)

V watches Tishe', and possibly Barratore pop off to Plateau city, but waits for Emrys to scry one of the halflings before deciding in which direction he should proceed.

"Good luck Tishe', and keep us updated, we will do the same."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)

1st: Mage armor(extended)-C, Prot from evilX2, Magic missile X3, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2-Cx1, Dispel magic, Fireball X2, fly-C
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=8 ; d20+2=18 ;
Monday June 22nd, 2020 9:53:38 AM

Barratore accompanies Tishe to Plateau City as he completely agrees. Being of the highest rank and having just spent a few weeks at the First Chapter House, The fighter figures he will be able to navigate any questions and Tishe's cover story was just fine and Barratore knew he way around as well.

Barratore begins looking into what the First Chapter House has on the Marteus of old, Koshe Marr and this place called Harrowed Moon

Take 20 for WLA knowledge
Local 32
History 41
Aid Another Tishe
Plane 8 fail
Religion 18 Sucess

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 22nd, 2020 7:54:27 PM

Lanliss awaits for another trail to follow and will accompany/ help them.....

OOC: Sandbox is scary for me right now.... >.<


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 22nd, 2020 9:18:32 PM

Emrys will attempt another scrying the following day. Whoever his friends suggest. So he can inform that person that the Keepers of the Vale wish to meet with them and discuss a very important issue.

(Sorry, Im just too tired to read everything tonight and get caught up. I slept very little over the past 24 hours and I heading to bed while I still can.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 22nd, 2020 10:42:05 PM

Edson waits to see what Emrys comes up with, and whichever path they decide to take.

In Search of Heroes! (DM Cayzle)  d20=18 ;
Monday June 22nd, 2020 11:04:51 PM


Velarin awaits Emrys’s scrying ... of that halfling he mentioned.

Lanliss and Edson stay with Velarin and Emrys, but all this nightmare talk may be starting to creep Lanliss out.

Emrys puts his orb to use and seeks out the halfling hero, Murphy Leafwin Pipewood. You see him in a halfling-proportioned ... is that a menagerie? Tending to animals? That bear is twice his size, but seems friendly. Halflings, amirite? Murphy responds to the communication and is curious about why you are contacting him.

[OOC: If we’re lucky, Kim will post for Murphy on this board tomorrow, and multiple posts are allowed for conversation.]

After the teleporting, Tishe’ spends some time at one of the best libraries in the Wold. She finds this story: Once upon a time, the Powers of Koshe Marr were newly come to the demiplane of dread, and they were recruiting dreadlords to rule parts of the plane. A king of Castle Surrender wanted to rule his realm for more than ten years, which would be a record for the often-conquered town. He went to Koshe Marr, rumors say, and made a deal. He came back with a powerful artifact, but the price was that when he died, or after ten years, he would be drawn back to Koshe Marr as a new dreadlord. Maybe he rules there still! Tishe discovered that Castle Surrender is a real place, at the far eastern end of the Windbourne Hills, near the Scab. And she learns that there was a ruler, the longest who ever held the title, named King Mawtery, who had a famous whip he used to keep his throne, until he disappeared one day in a puff of smoke. Tishe’ notes that there is no mention of Marteus in this story.

Barratore hears some second-hand reports that WLA members have told about being in Koshe Marr. Mostly Harrowed Moon stuff. The Terror of the Wild Hunt. The quaint village of Harrowed Moon. The refuge of the Inn there. He also hears a fragment of a separate account, of lycanthropes in the mist, and of a dead companion who’s soul was trapped there forever.

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford  d20=14 ;
Tuesday June 23rd, 2020 1:28:14 AM


"Hullo?" Murphy responds to the mental probing. He looks around. "Who is there?" He pauses. "Are you friend, or foe, or someone else?" Emrys can see him casting detect magic. After a moment or two, he looks in the direction of the point of view of the caster. "Aunt Marigold?"

The halfling has wavy light sandy hair, freckles, a small gap between his teeth - common in his family. He wears overalls, which seem not representative of the fine accouterments which additionally clad him. Bracers, goggles of some sort, a broad finely crafted belt, a bejeweled headband. Some sort of folded cloth is wrapped about his throat, held in place by a knot. On this right breast is a badge of the Woldian League of Adventurers.

Right behind him a dog runs past, chasing a squirrel. Along the edge of view a leopard leaps from behind a clump of grass and bats at the dog's tail. The young druid - perhaps 25-30 years old - laughs as he glances in the direction of the canine/feline/fuzzy-tailed rodent action.

"Is this about Grandma Eglantine's rumberry pies caper?" he asks as he returns focus to the one who is trying to catch his attention.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday June 23rd, 2020 11:09:53 AM

V waits for Emrys to speak or acknowledge that the Scrying has worked or failed. He would very much like a sit down meeting with one of the adventurers that's been to Koshe Marr.(I'm assuming that only Emrys can see and hear the person being scried)

The Wizard also waits for any relevant updates from Tishe' or Barratore.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 23rd, 2020 11:22:44 AM

Emrys gives Velarin a thumbs up. "I have Murphy Pipewood, from Humble's Ford."

He then turns to the Onyx Crystal Ball and telepathically replies to the halfling, "Greetings Sir Pipewood. This is Emrys Myrridanmyl of the Keepers of the Vale. I wish this was about the rumberry pies, but no. We need your guidance with a project we have currently taken on. We'd like to meet with you and discuss it. When is a good time for you?"

In Search of Heroes! (DM Cayzle) 
Tuesday June 23rd, 2020 12:20:09 PM

[OOC: Keep in mind that your telepathy tattoos are intended to help speed communication along. I assume Emrys will pass along anything Murphy says to the group, and vice versa, even Tishe' and Barratore out in Plat City. Also, multiple posts per day are allowed if you so desire.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 23rd, 2020 1:08:14 PM

Edson sits idly by, lounging in a chair to make sure nothing weird happens with Emrys and his scrying. Halflings were good people, but they like to fool around a little too much for Edson. He doubted anything negative would come out of this, as the heroes fron Humbles Ford were honorable and good. Still, the elf waited for any news.. good or bad.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 23rd, 2020 1:13:11 PM

Barratore passes along the information after sifting through it, not simply blurting anything he comes across as he does so. How horrid would that be. Lycanthropes, that could certainly link into our vision with the canine teeth and as no one else we've talked to or asked have known a blasted thing, I think we can treat that as a good possibility.
Harrowed Moon has Lycans and our vision had canine teeth in it.

Emrys and V had the halflings and so Barratore continues to work through the volumes within the WLA library with Tishe

Edson, Lanliss. Perhaps you could discreetly move through a major city and see what underground type of information you can discover? Pick a mjor port, Rum, Emerald City, Plat, Ailsildur anywhere

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Tuesday June 23rd, 2020 1:15:55 PM


"Oh, Lord Emrys!" Murphy replies. "It would be an honor to meet with you and your team. Your place, ours, or elsewhere? How soon? Would 15 minutes from now be soon enough? I just have to finish up one little chore, grab something, and you can whisk me away to where you will, or, come on over to our place. If you need more time before meeting, that's fine.

"We're just getting ready for lunch. We always have room for friends. Um, we can move where we eat to a room with higher ceilings. Let me know."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday June 23rd, 2020 3:58:34 PM

Emrys mentally announces to everyone that Murphy Pipewood of Humbles Ford is willing to meet with them. "Who wants to attend the meeting and I think it would be appropriate if we go to him to keep from being an inconvenience."

Emrys looks to Velarin and asks about when he'd like to teleport there. "Perhaps tomorrow morning, after everyone returns from their errands?"

He then speaks to Murphy PIpewood, "Thank you for agreeing to meet with us. When is a time most convenient for you? We don't wish to intrude if you're busy."

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Tuesday June 23rd, 2020 4:32:46 PM


"Me, busy? I'm always busy," replies the halfling. "But I also make time for fellow adventurers. You wouldn't mind giving me a clue as to what this is about? If it's hush-hush, I am pretty good at keeping secrets - but knowing the topic could help me prepare.

"We are knocking about here for a few days, so, you name the time, I'll be there. Or, you can come here. If you come here, you'll have more people to talk things over with, if you don't mind a bit of chaos and a bunch of jokes."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday June 23rd, 2020 8:47:14 PM

Tishe’, a Sorceress with Greater Teleport, can easily pop to Magpie Crossing, pop Lanliss and Edson to whatever city they want, and still pop back to Plateau City to vomit her research.

“Lanliss and Edson, ulyiu had bee in Floating City before Cinnamon Valley, yes? Try asking Happy of the Giggling Ghost or the Sages Guild”

“Sieur Barratorre, the Inn of Refuge sounds promising. Is that how heroes can get back to the Wold?”

Tishe’ herself, tries to learn more about the Whip King who lords over a version of Surrender Castle. “Maybe Surrender Castle in the Windborne Hills is a place to access the plane of Fear?

Ah, Murphy! Tishe’ remembers him from her dreams of The Giggling Ghost. She asks Emrys to ask Murphy how the Bimbles Ford got out of Koshe Marr?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 23rd, 2020 9:28:14 PM

Lanliss accepts Tishe proposal.
"Not a bad idea", Lanliss comments.

OOC: thanks for the idea Steve

In Search of Heroes! (DM Cayzle) 
Tuesday June 23rd, 2020 9:40:41 PM


The Keepers of the Vale engage a halfling hero in remote conversation ... and a meeting seems to be in the offing.

[OOC, thanks and welcome to our guest Kim. But please, this is not a crossover, so if you visit Humbles Ford, do let's assume the other small heroes are off on errands, training, and such, in a R&R time between modules. Again, please feel free to post as often as feels comfortable to you while we have a guest.]

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Wednesday June 24th, 2020 12:37:43 AM


"Sure. Letting Tishe' know how Humble's Sword from Humble's Ford got out of Koshe Marr might take a bit of telling." Murphy replies. "Maybe we can dip our toes in our rooftop swimming pool as I go through that. 'Bimbles Ford'? Ha!"

"When I was a child, my parents called it 'Kashmar,'" he comments.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday June 24th, 2020 8:45:27 AM

(ooc: CS is now updated to include the Robe of Stars)

"Tomorrow morning would probably be best Emrys. Any of the Keepers who wish to go with us will have until then to return. Unless those of us here just go right now which is also completely fine if Tishe' and Barratore are occupied. Fortunately with our telepathy, they don't need to be there to ask questions and find out what occurs. I'm ready to go now or in the morning."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday June 24th, 2020 9:49:01 AM

Barratore is just fine staying where he is and trying to follow down the leads in research thus far. "You and Emrys go, V. Divide and conquer is our best bet here."

When Tishe returns from getting Edson and Lanliss to their destinations, he helps her clean of the vomit on her research. "To much teleporting eh?"

Barratore starts tracking down information on Surrender Castle and this Whip Lord
WLA take 20
History 42
Local 32

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday June 24th, 2020 10:42:38 AM

Emrys replies to Tishe, "I wanted to avoid saying the name of the place in question ... Im not completely certain this communication is truly private. Velarin and I will go and meet with Murphy in the morning and discuss this in detail."

Emrys then turns back to his crystal ball and speaks to Murphy, "Velarin and I will arrive tomorrow morning. We can discuss this over breakfast. It involves one of your adventures in the outer planes and how you successfully returned to the Living Wold. I wanted to avoid saying the name in this communication, not without the proper wards in place."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday June 24th, 2020 4:02:43 PM

Tishe’s mind is moving faster than her fingers, and the jumping around from multi teleports isn’t helping. Once she calms down in a more focused frame of mind, she slaps Barratorre lightly on the forearm. “I’m perfectly fine, thank you very much!” (Lightly because both she really doesn’t mean it and hitting him any harder would feel like striking a brick wall.)

With Lanliss and Edson to the Big Float, and Velarin and Emrys visiting Murphy, and Tishe and Barratorre in Plateu City, they seem to be at least all busy in finding out more: especially how to get out once done!

“Kashmar, Eh?” Tishe’ also researches ‘Kashmar’. “One never knows...”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday June 24th, 2020 6:41:29 PM

"Oh.. okay then. " Edson says when the idea of heading to a major city is given to them.
" The float. It had to be the float. " he adds, recalling the short but terrible time they had there. "

Okay.. i am ready whenever you want to pop us out.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday June 24th, 2020 7:09:33 PM

"The Floating City", Lanliss says quietly.
"Don't worry Edson, We are stronger now", Lanliss says.

Lanliss is ready as well.

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Thursday June 25th, 2020 5:03:47 AM


"Breakfast tomorrow is fine. See you then!" Murphy responds to Emrys.

Then he thinks about the planes he has been on. Several of late. Of course, too, there were the times visiting Lord Gargul. But, "successfully returned to the living Wold"? That -- must be the first plane he and his friends visited. But only Bliss and himself are left from the group who went, well, there.

He has some things to do to get ready. Plus a backup plan in case he has guessed incorrectly.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday June 25th, 2020 7:38:25 AM

V does his best to get some sleep overnight, and in the morning, memorizes his spells and prepares to greater teleport himself and Emrys. "Emrys, I need a detailed description of the location you saw Murphy at in your scry in order to teleport us there. The more detail the better."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



In Search of Heroes! (DM Cayzle) 
Thursday June 25th, 2020 7:54:05 AM


Velarin suggests meeting with the guest over breakfast. Oops, did not remember to specify “first breakfast” or “second breakfast”! Will hilarity follow?

Emrys tries to be discreet about the place they are researching, but the clever halfling hero gets the gist.

Lanliss and Edson head off for a research trip to the Big Float. What’s your plan there?

Tishe’ continues her research but discovers nothing new. [OOC: the first story was a freebie. After that you’ll have to get clever or make some rolls, my friend.]

Barratore hears a story about King Mawtery of Surrender Castle: His whip had the ability to create warriors out of shadow, like shadow conjurations, and he named his whip Need.

In the morning, Emrys and Velarin show up in Crescent Valley for breakfast with Murphy.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+3=17 ; d20+3=16 ; d20+3=14 ; d20+15=32 ; d20+15=24 ; d20+10=16 ; d20+13=15 ;
Thursday June 25th, 2020 8:25:22 AM

Tishe’ ‘ports Edson and Lanliss to the Giggling Ghost in Floating City, gives them each a quick hug, reminds them she is but a thought away, you know, for retrieval, and ‘ports back to Plateau City and the archives.

Then she gets down to some serious research.

She looks around the area where she’s studying to see if there appears to be someone who looks like they know what they are doing. “Excuse me”, she says, showing her WLA badge. “I’m preparing to meet some youngsters back at my hometown, and I want to tell them some really scary supernatural horror stories. Can you help me?” It’s a long thread, Tishe’ thinks, but every one is needed to form a tapestry.

......
(Or Take 20, if allowed by kindly DM)
Know Religion. 17. (23)
Know Planes. 16 (23)
Know History 14 (23)
Know Local (Koshe Marr local?). 32 (35)
Know Geography. 24 (35)

Sense Motive (to find someone) 16
Bluff (for story) 15

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday June 25th, 2020 9:36:19 AM

Barratore focuses his research, not talking to people, but actual continued research in the massive WLA library on following up on the Whip. Marteus was the god of Need, as he understood part of it. The Great Need and the Whip being named such, did not seem like a coincidence

WLA take 20
History 42
Geography 42
Local 32


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday June 25th, 2020 10:05:06 AM

"I guess we make our way to the Giggling Ghost", Lanliss simply states.
""Been a long time...since we been here", he adds while they make their way.
"Later we can check what other information we can get from the underground ...just like Barratore suggested"

Lanliss makes his way to the Giggling Ghost unless Edson wnats to split or have a better idea or wants to do something else.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday June 25th, 2020 7:50:25 PM

" No the ghost is fine. Tishe mentioned a Happy.. hopefully his name is due to his friendly demeanor and not some reverse psychology thing. You know how a big guy goes by Tiny." Edson says, realizing hes blabbing on.

In Search of Heroes! (DM Cayzle) 
Thursday June 25th, 2020 9:14:01 PM


Edson and Lanliss enter the famous Giggling Ghost. It is a big place, able to host a party for dozens of people, but right now the place is empty. Even the staff is scarce. But wait, there's an old liontaur next to a shimmering wall hanging. Looks like he is peering into it.

The spectacled greymane hears you come in, grins at the two Keepers, and asks, "Arre you two herre to enterr the Mithrril Tapestrry? There's rroom forr two morre, I think. It prromises to be an amazing adventurre. We have an assimarr paladin, a technomancerr, an awakened tarrsierr moonlighting frrom his job at the Catacombs, a young giant, a fighting rroosterr, a set of twins, and morre!"

"Wherre arre my mannerrs! Please, come in. What would you like to drrink?"

===== ===== =====

In Plateau City, Barratore does not find any more info. Tishe' is led to a number of texts on undead and curses. Not sure any of it applies.

===== ===== =====

Emrys and Velarin find that the hospitality of the halflings exceeds expectations. The chairs are low, but the spread is delicious, and features all the bacon you can eat. Murphy welcomes you and waits to hear what you have to say.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday June 26th, 2020 8:02:13 AM

"Thank you for breakfast Murphy. Your hospitality is wonderful. I will cut to the chase with our question. The Keepers are looking into a place called Koshe Marr, and even more specifically a castle there (V will describe the castle from their vision with Dulcet.). We understand that you have been there and returned, and were wondering if you could tell us how you got there, and tell us about your experiences there, and how you returned."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday June 26th, 2020 10:08:23 AM

Edson smiles, but puts his hands up...

"As much as I'd like to be able to say I teamed with a fighting rooster, we are pressed for time and need info. We were told to speak to one named Happy. We... I'm sorry. I am used to only speaking with my teamates and those we save.

This is Lanliss, and I am Edson Kazil. We're from cinnamon valley and group with The Keepers of the Vale. Perhaps you heard of us, perhaps not. Anyway, we're looking for info as we need to venture to an area not many have before. Particulary Koshe Marr. There is a castle there, and we need to venture to it. Are you the one named Happy?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday June 26th, 2020 10:43:36 AM

Tishe’, defeated, meets with Barratorre and plots their next possibilities, and keeps the other Keepers in the loop per the Telepathy Spikes. “I don’t think asking any religions or being more direct in asking others is a good idea because of the warning Quasphiel gave us. I could do a Legend Lore spell, but that is a spell that needs to be cast for 10 days straight! I’d prefer to try that once back at the Manor.”

“The only thing I can think of left to do is get Murphy’s info then Plane Shift and try to see if luck works.”

Murphy Bumblebee Leafwin Pipewood (Kim Mc), Halfling Druid of Humble's Ford 
Friday June 26th, 2020 7:33:41 PM


You have breakfasted by the swimming pool at the top of a massive hill of earth and stone. Built up by Murphy and earth elementals, with interior finishing by skilled halfling builders and artisans, it stands seven stories tall, giving a nice little territorial view. Bushes frame the outside edge of the pool - and help keep people from falling off the edge.

"Valarin, Emrys, I heard tales of Koshe Marr when a child. I learned it as Kashmar, a place where mares of the night come from.

"But, yes, several of my friends and I ended up there a while back. And found a way to travel through time, as well. One of them just brought in a slab of bacon a few minutes ago - that's Hazel. He and his wife Alouryn were among the first adventurers with our group.

"Another one of us, Bliss, also was on that journey and could tell you much, but he's off in Angel Springs today for some WLA training, I believe.

"Anticipating you might be asking me about Koshe Marr," he says, as he reaches into a bag at his feet, and withdraws a small book, "I separated out from a copy of our adventuring group's journal the portion of it relating to our visit to Koshe Marr, and some of what followed shortly after. This is a gift to you, the Keepers of the Vale."

He spoons some honey onto a warm biscuit. How much can a halfling put away at a meal, anyway? "Likely though, a brief oral recounting might save your eyes. It all started with the wizards of the Second Dinner Club, working spells and magic items together, in the Giant Tower a few miles north of town."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday June 26th, 2020 10:16:01 PM

Barratore shrugs. “Time to head home then. “. The fighter has nothing else to offer. “We go in blind, like always, and make it up as we go “

Barratore is fine with heading back to the manor and sitting in the sun and drinking

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Saturday June 27th, 2020 7:02:23 AM


"One morning, just a day or two after the wedding of Hazel and Alouryn, an explosion was heard to the north of town of Humble's Ford," Murphy says. "Some surmised it came from the area of the Giant Tower. It did. A purple haze flowed from the top of the tower to the base. Anyone who breathed too much of it fell unconscious.

"Making our way to the top of the tower's interior, we found the source of the haze. A pulsating mirror of great depth of field - which we shortly learned was a portal to the realms of shadow - in particular into Koshe Marr.

"Over time we learned it was an experiment gone awry. We got two different stories about the wizards' intentions. Perhaps one was keeping something from the others. Wizard Veseley explained to us... well, let me read what he told me."
'We did not intend to open a portal to Koshe Marr. We were doing some experiments involving portable holes and dimension doors. We were curious what would happen if we supercharged a portable hole with energy from the giant towers and then opened a dimension door on the hole. We were hoping to find a way to massively extend the bounds of dimension door's limited range. We hoped to stretch the portable hole and for the area inside of the hole, alter the definition of 880 feet as it pertained to the casting range of the portable hole spell. It seems that we stretched the range, but not in the way that we intended.'
"So, according to Veseley, what happened in the tower was one type of experiment that went awry, causing a massive explosion, and opening a portal to Koshe Marr. However, earlier, shortly after we arrived on the scene, the wizard Bazek Brezelee had described the beauty of what he had learned of Koshe Marr, and gave us a copy of a letter written by a paladin, which he explained had drawn him to try to open a way to this beautiful land. Bazek said, 'Read this... Perhaps then you'll understand... We failed generating enough magical power in our tower... But I just knew the tremendous power of the Giant Tower would enable us to find the land described in this diary'

"He handed us a couple of tattered pages from a journal written by someone named Roderigo Montoya, Paladin of Alemi... all I had time to read was this:
My guide has proven as good as his word. Though I was loath to trust the word of a goblin it seems I was wrong to be so suspicious. He has indeed brought me to the foothills of this mysterious realm.

When I began my quest to bring the Holy Word of Alemi to the forsaken souls of these far-flung Realms I anticipated that I would encounter horror and evil. I had heard rumors that this place was a province, ruled by some terrifying witch, that the populace were brutal, savage servants of their dark mistress. Terror was expected. What I did not expect was to be met with such serene, still beauty.

This land is a marvel. Beneath her eternal lilac moon the Realm exists like some bewitching twilight dream, her palette of purples, blues and deep velvet blacks a soothing tonic to the mind. I don't ever recall having felt so calm.

Everything here is strange. The air carries countless wonderful musky aromas whose source I can only guess at. Crystalline outcroppings tower over still, mercurial pools. There are many curious molds and fungi which seem to flourish in this half-light, delicate and elaborate. I must collect some specimens to examine further. My guide, clearly a superstitious type, claims that the plant life here can move towards light! I am looking forward to learning more of the folktales of these simple, happy people.

That has been perhaps my greatest surprise. To find a community made up primarily of Goblins and Trolls living in peace, harmony and happiness! I would have never believed that such base creatures were capable of building such a successful community.

By all accounts they have their Queen to thank for their conversion to civilization. They speak of her in glowing, even loving terms, and I am looking forward to meeting with her. The horror stories I was told are quite clearly the tall tales of the ignorant. After rest I shall visit her Palace. I am certain that with reasoned persuasion and pure heart she will prove a powerful convert to Great Alemi's cause.
Murphy rolls his eyes after reading the last bit. "There is a powerful seductress there, indeed. And deceit abounds. To fool a paladin - and have a supposedly bright wizard sucked into his delusions --" and here the little druid shakes his head. He breathes deeply in and out a few times.

"Be that as it may, a couple members of the group took it upon themselves to enter through the portal. All of the rest of us were pulled in along with them - and at that moment the entire tower imploded and crumbled into a huge pile of rubble. And we were in Koshe Marr.

"During our transit there, we saw many lovely, compelling images. And fearful happenings. A lovely elven lass slain by The Huntsman's large arrow. Memories of terrors of the night.

"As we took in our surroundings the third wizard, Tiana, she pointed toward a large, distant castle, and seemed to warn us away from it." Murphy stands. "Be right back." He leaves, and returns in about five minutes.

"Now, where was I? Any questions so far? If you've questions about the castle, I know next to nothing. But about some other matters, and our manner of escape, I do have more. The Huntsman. A beautiful and fearsome woman. A crystal forest. Graveyards, undead, wolf creatures. And the Inn."

In Search of Heroes! (DM Cayzle) 
Saturday June 27th, 2020 9:16:47 AM


Tishe and Barratore head back to their home base. They can participate telepathically -- I assume that they get regular reports from their far-flung friends, unless you say otherwise.

=====

In the Giggling Ghost, the old liontaur is embarrassed after hearing Edson and Lanliss. "I'm sorrry, I did not even give you my name. "I'm Zeoll, from the Taur Isles, Hook City, and Bonetown. It is nice to meet you. Let me get Happy."

He pokes his head into the kitchen, and soon a human with a belly and a smile emerges. "Ah, customers. How can I help you Gentlemen? I'm Happy, the innkeeper." He shakes hands. When he hears Koshe Marr, he shakes his head. "I've never even been out of the Big Float, myself!"

But then he has an idea, and he calls for the cook. As it turns out, the head cook here is remarkable. Brussels (that's her name) is a maralith, that is, a demon with a snake's body from the waist down and six-armed woman's body from the waist up. She has pointed ears and shiny eyes.

When she is asked about "Koshe Marr" she is abashed. "I really don't like to talk about those days," she says. "I'm not proud of what I was doing back then."

=====

Emrys and Velarin invite Murphy to open up with his tale of Koshe Marr. Wowsy, and he does! He pauses partway through his tale to answer questions. Got any?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday June 28th, 2020 10:09:52 PM

Tishe’ listens to Edson and Landriss. “Oh, please tell Zeoll ‘many shadows’ from me! We travelled together in Bonetown for an adventure or two.” She is very interested in Brussels, and urges the Rigues to ask the Maralith about a way in and a way out to Koshe Marr.

Listening to Emrys and Velarin’s recitation of Murphy’s story, the Spellweaver takes it all in. “So is this Inn the way out of the purple realm Murphy is speaking of?”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=49 ;
Monday June 29th, 2020 7:26:22 AM

Velarin listens quietly as Murphy tells his tale, amazed at the chain of events that landed him in Koshe Marr. It was apparent that The Keepers would not be getting to Koshe Marr the same way Murphy did. (V will use knowledge of the planes to attempt to determine if he can plane shift to Koshe Marr on what he currently knows. Check:49, nat 20)

"The question I would like to ask now Murphy, is did you meet this seductress? Or did you just heed and believe the warning of Tiana? How did Tiana know that the Lord of the castle was a powerful seductress?"

"I'm sure I will have more questions once I have heard the rest of your story, and once again, thank you for taking the time to share it with us, and your hospitality."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday June 29th, 2020 9:20:02 AM

" Zeoll. Pleasure to meet you." Edson stops, taps his head " Oh.. Tishe says many Shadows Zeoll."

When the demon comes out, Edson's hand twitches as if to go for his weapon, but he quickly changes his mind.

" Brussels.. well met. I understand it might be rough to talk about, but your words might help prevent more people being hurt. "

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday June 29th, 2020 1:50:45 PM

Barratore listens in on the conversation with Murphy and asks V and Emrys to perhaps direct the information a it.

Anything about a grand castle or did they hear anything about a Keystone and for Imod's sake, make sure you get details on how they got out and get more detail on the wolf creatures. We got Canine's in our vision

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday June 29th, 2020 6:48:15 PM

"We will need your help", Lanliss says.
"We never been there and we probably won't ever be prepared to the horrors that we will face", Lanliss adds somberly.
"But you can help us, anything that you might know....about going to this place or perhaps a way to escape this abysmal nightmare might help not only us but the Wold as well", He says with a tone that suggests that whatever the reason they wanted to go to Koshe Marr....it was a truly important one.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 29th, 2020 9:04:50 PM

Emrys is enjoying breakfast with Murphy and found it to be most informative and invaluable. After listening to his tale, it was easy to get caught up in Murphy's situation and forget about their own.

(OOC: Im still getting caught up on the information and reading everything. Will post again once I digest more. My brain is a bit addled from pain medication due to a flare up of trigeminal neuralgia.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday June 29th, 2020 9:32:39 PM

Emrys asks, "In my visions involving this place, there appeared to be a menacing entity with a particularly strong lupine quality. I do mean to say a wolf-like ... not the perennial, flowering plants of the legume family. I was filled with the sense of ravenous hunger and a desire for the hunt. Did you experience anything like that? There was also references to a keystone and a grand castle, much like castles you spoke about. Do any of these things mean anything to you? Also, how were you able to escape that place ... Koshe Marr? You're alive and well and having an excellent breakfast with us ... how did that come to be?" He says with a smile.

In Search of Heroes! (DM Cayzle) 
Monday June 29th, 2020 11:56:45 PM


Telepathically, Tishe’ sends greetings to Zeoll and asks Murphy about the Inn.

Velarin thinks a plane shift would work, with two caveats -- one, you need the right tuning fork, and two, the problem with plane shift is that it gets you to the plane, but where on the plane? As the spell says, “Precise accuracy as to a particular arrival location on the intended plane is nigh impossible.”

Edson passes along the greeting and tries to convince the demon that she should help because it would “prevent more people being hurt” Strangely, this argument appealing to the better nature of a demon is compelling. Brussels is clearly torn between her desire to help and her deep need for privacy.

Barratore urges Emrys and Velarin to ask Murphy how they got out of the nightmare realm, as well as other things..

Lanliss adds his own heartfelt appeal to Edson’s words, and together, they convince Brussels to speak. She pulls them into a private booth, even away from Happy and Zeoll. She whispers about her time in her youth before she came to the Wold. “First off, this will blow you minds,” she says in a hushed voice. “You know who MADE the whole plane of Koshe Marr? It was Marteus!” she looks to see your reaction. “I know it is surprising, but keep an open mind. I left the god’s service before he made it, but he planned it and plotted for the longest time. He was all full of ‘his great need’ and his desire to fill it with magical disease and undead. He ha d grand plans for his personal demense: it would be perfect and beautiful and sick at the heart. Marteus wanted his strong point at the center to be something huge, he said, and alive, and sick and strong and unique. He kept saying something about 'Two More! Two More!' That’s all I know, because I got out of there before he started the actual work on it.”

Meanwhile, Emrys politely engages Murphy and asks him about several things. We’ll see what Murphy says!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday June 30th, 2020 8:29:25 AM

V acknowledges Barratore's request for specific answers, and is about to proceed with the questions when Emrys does so. Waiting patiently for the response, V hears the running updates from Lanliss and Edson and is far from thrilled at what Lanliss is told about Marteus making the realm as sick, strong, and twisted as possible.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday June 30th, 2020 10:35:59 AM

Edson mouths the only word that comes to mind... wow. As Brussels tells the story, edson relays its mentally to the others.

When she is completed, Edson thanks her profusely. "Is there anything we can do for you, in thanks of this great dead you did for us?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday June 30th, 2020 10:41:20 AM

Barratore, enjoying a beverage and the warm sunshine, has a harder time getting into the dark and horrific mood as compared to Lanliss and Edson who are talking in whispered tones with a Marlyth, but he does pay attention.

Harrowed Moon and the Inn, may be our way in and out, but from what the demon is saying, it sounds like our objective is going to be in the center of the whole realm which, as I understand it, will require us to travel from the land of lavender to another part of the realm and that journey will require crossing the barriers between them that was mentioned. If that is the case, we need permission from the lands Darklord and that means striking some sort of deal with the queen of Harrowed Moon.

Barratore pauses for another drink

Does that sound about right to the rest of you?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday June 30th, 2020 9:03:51 PM

Lanliss feels the same thing but his reactions his different.
"So this Marteus it truly........powerful to make a plane of existance requires tremendous power.", Lanliss says that is which on his mind.
"A dangerous god and his plans whatever they may be are truly malevolent ", Lanliss says after Brussels finishes speaking.


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Wednesday July 1st, 2020 12:13:22 AM


"I remember the moon there gives off a lavender light, and makes our fair skin look a pallid grey. Shadows are deep and black. The air is cool, and seems to sink under the skin and chill the bones.

"For some, fear entered into us, for me, it was more - I was nervous. I don't easily scare, but the place puts one off-balance. But I remembered my nana counseled that when fear comes, look for the small things that can turn large things about. No, I won't tell you that whole story, but it's there in the booklet I gave you.

"Yes, Emrys, there are wolf hunters there, and The Hunter, who leads in the great hunt. It was ...

"Oh, Tiana? She said nothing. She never spoke while there. She just somehow got things through to us with a gesture, an expression on her face, the cast of her eyes. We just knew she wanted us to avoid the castle, but not why," he explains.

"Vargouilles showed up. We -- defeated them.

"From the direction of the castle we saw a large army. Undead? Ghasts? Flying things. Vampires! - marching our way, bearing tattered, bloody banners. They seemed to be trying to channel us in a certain direction. And succeeding in doing so. We came upon a single figure seated upon a red-eyed black steed. Bow in hand, a quiver full of arrows, he loosed an arrow that as it drew near seemed broad as a beam. The tip of the shaft transfixed Bazeck's body. He dropped dead. We realized the man could kill any of us at will, all of us in short order. "Why?" is what Alleah asked of him.

The Huntsman welcomed us to the realm of Fidelia. He said, "Why do you come here? Do you seek to destroy? Then, arrogant fools, you will meet your match... Do you seek to recover what was lost? The stolen child? The twinkling artifact? They are but mere bait... for it is you who are the prize, brave adventurers, and it is your suffering she craves...

"Find Amalee near the Old Cemetery instead and find your way home. You have 3 days for the Hunt to begin..."

He dismissed the army with a snap of his fingers, and they disappeared in mist and shadows. We went the direction he indicated, he the other way. Mookie, Bliss's very large crow, had been to Koshe Marr before, and told us about it.

"There is an Inn - Harrowing Moon, right? which, once you get inside, you find safety. I got the feeling you could stay there as long as you want. And they have delicious pies," which is an important feature for halflings. "Some say its location changes from time to time.

"So, early on, we thought we saw that inn. It was on the other side of a large cultivated mushroom patch. Two of us flew there in bird form, Bliss knocked on the door. We could smell the cinnamon, cake, freshly baked bread coming from within. But as the rest of the group drew near, the building vanished. Was it an illusion? Did the mushrooms cause it?

"Two others, young goblins, a girl and a boy ran up to the spot the inn had disappeared from, and sounded hopeless, discouraged. We spoke with them - a girl and her younger brother. Isra and Rais. We learned the Huntsman also had given them 3 days to find the old cemetary, to find the key to the Inn. We let them join us."

The druid scratches his throat. "I need some kvass! Do you two gentlemen want anything to drink? I'm just talking so much!" He pours from a pitcher, filling four ceramic cups with a tannish-colored bubbly beverage. He offers one to each of the two visitors, sits back down, and drinks it down, smacking his lips followed by a happy sigh, leaving the extra cup full. "Don't worry - I'll answer your questions."

In Search of Heroes! (DM Cayzle) 
Wednesday July 1st, 2020 7:55:50 AM


At the Giggling Ghost, Brussels scowls as she recalls the master of Koshe Marr, perhaps reliving some torment she does not choose to share. “What you can do for me? Strike him. Foil his plan. Don’t let him get his way. And stay alive! You know what happens to people who die there?”

Murphy gives some colorful detail on his own experiences in Kosh Marr.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 1st, 2020 8:15:56 AM

Edson smiles. He knows this is rough for the demon to talk about. He laughs to himself at the humour of that thought.

"Brussels. I can promise you two things. One... we'll kill him. We as the Keepers are adept at taking care of the biggest of badies. And two, when we're done you can plan the biggest, baddest party here for us to celebrate. "

The elf thanks the demon, and makes sure to thank the iconic Zeoll on his way out.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 1st, 2020 9:31:40 AM

Tishe’ is concerned about the Plane Shift’s ‘tuning fork’. She, being a Sorceress and having the Feat Eschew Materials, should be able to successfully cast Plane Shift to where they want to go without a fork. But what if things are different in those other planes? When they get back together, Tishe’ is going to experiment, but in the meantime...

“Ask if we can have a hair from Murphy and a scale from Brussels. I’m betting that Emrys can Tinker up a Harrowed Moon, Marteus Castle, and Wold Plane tuning forks that can get us to where we need without depending on our luck. From what they both say, our luck is going to be working overtime just to keep everyone alive.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 1st, 2020 9:58:59 AM

(ooc: V has eschew materials with that last knowledge of the planes check, would eschew materials negate the need for the tuning fork?)

"Sounds about right Barratore. Make a deal or fight. We may have to cross the lands of more than one dread lord."

V listens as Murphy continues his story, his grimace increasing steadily throughout. "Yes Murphy, I would love a drink. The more I hear, the worse it sounds. So the huntsman has his own realm there? As does the seductress? And It sounds like you are unable to enter the inn without a key.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 1st, 2020 7:31:49 PM

Lanliss is a little bit concerned.
'It is going to be that tough', he thinks.
'So what now, our brave hero, sire Edson,.
Anything else on your mind',
Lanliss relies to Edson humorously .

In Search of Heroes! (DM Cayzle) 
Wednesday July 1st, 2020 11:27:37 PM


Tishe’ and Velarin realize that the tuning fork is a focus, not a material component, and therefore Eschew Materials does obviate the need for one. It does occur to both of you that there are other spells facilitating travel between planes. Plane Shift could work, but it is not the only choice.

Edson promises to kill Marteus. Brussels shakes his hand. Sense Motive DC25: Highlight to display spoiler: {Brussels has more info. And a hunch on something.}

Barratore ponders this news.

Teasing, Lanliss calls his friend a “brave hero.”

Murphy continues to regal Velarin and Emrys with amazing tales of Koshe Marr.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 2:57:54 AM


Murphy seems to recall something. "The journal excerpt I just gave you. Here, let me find something." He opens it, and rifles through the pages, quickly coming to the spot he sought. "Yes. Perhaps you already know these things, but Mookie, the raven who accompanies Bliss, had some insights. I'll just read the notes I took for a moment."
AFTER the group is out of sight and hearing range of the Huntsman, Mookie cocks his head at Hazel, who asks, "Where the hell are we? Who was that guy?"

The raven caws. "I'll tell you where we are, but you ain't gonna like the answer. We're in Koshe Marr, the Realm of Nightmares and Terror. In this place, if you die, your soul likely won't ever get to Lord Gargul -- it goes right to Marteaus, and he makes Gargul look like some sweetheart pushover."

The bird looks at Alleah. "Maybe you can bring this dead meat back home, missy, but odds are that guy's soul is being used for a hanky by the god of sniffles and sneezes right about now."

"Seriously, don't die here. You really don't want to die. The Boss had a pal who died here once, and they let him stay dead rather than pay Marteaus's price. And he was a HERO, not some putz who got caught up in stuff, like Barty here."

Bliss perks up, as his natural ebullience reasserts itself. "What, my Mom was in this place? With her friends?"

"Sure, Kid, sure, and I was along for the ride. It wasn't this exact place. There was a forest made of glass trees. But we met that same Huntsman -- or maybe his evil twin cousin. He likes chasing folks. We barely outran him last time, and the Boss was fast, not like you short-leggers. Maybe that's why he gave us a three-day start, cause you all are so slow like. It's a sport for the Hunter -- it's all fun and games. Until he catches you. Then it's fun, games, and gore."
Murphy looks up from what he was reading. "The one Mookie called 'the Boss' was Vauhwyt, a Liontaur, who watched over Bliss. If you want to know more of his story - and hers - ask him someday."

He pulls a stone slab that has a small indentation to the side. He reaches in and pulls out a few bottles. "A nice red table wine from my Uncle Orby's vineyard. Here is honey mead from the elves outside of Angel Springs." He holds up a third bottle. "Really good grape juice just made a couple of days ago and kept cool here. And there's that extra cup of kvass that no one is touching. I'm fine myself."

He goes and sits at the edge of the pool, his legs up to mid-calf in the water. "You know how we have two moons? Kerracles and Wardd? Koshe Marr has but one moon, and it stays in the same place pretty much all the time. At least when we were there. The sun never rises. All right, here is some more..."

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 5:43:04 AM


"We walked for hours," Murphy continues. "We slept. We walked more. We drew near a forest. The Huntsman showed up on this black steed with purple smoke issuing it seemed from around the fetlocks. He road toward us, and with an arrow in his bow pointed a ways off - and bats appeared where he aimed. They flew to attack us, the huntsman less than 100 yards away. Veseley cast a fireball right at the Huntsman - who moved ever-so-slightly to dodge. Though some flames touched him, he seemed unharmed, yet angered. Isra and Rais, the goblin children, ran into the forest. Alleah ran in to protect them, and Veseley switched his attention to try to help them, Bliss and Mookie went that way, too.

"Really, I'm giving too much detail. But we learned it was a crystal forest. Sounds would make the crystaline leaves shatter and fall to the ground. Isra and Rais were struck. Alleah may have been lightly wounded. Rais died." He is silent for a moment. "The battle ranged widely. The bats were werebats. They were relentless. We did not give up. Alleah changed into a dinosaur and rode the injured Isra out of the deadly sharded forest, away from the group. The Huntsman left off from the party, leaving them to the werebats, and pursued Alleah - or rather, Isra. Alleah changed course, returning toward the party. The Huntsman left, for our three days were not up. And one of the two prey whose time was up had fallen. The Huntsman follows his own strange set of rules.

"After we healed up, we learned from Mookie that the cemetery looked to be on the far side of the crystal forest. And that forest spread out so far to the left and right of us, that it would take too long to reach the cemetery unless we headed straight through the woods. So we did. A fog rolled in. My druidical training helped us navigate. Shel, our sorceress, had a pendant which always pointed to the moon Wardd. In Koshe Marr, her pendant just kept spinning this way and that, never sure where to point to find that moon.

"We made it to the cemetery. We slept. Two of our group it turns out had been afflicted with werebat lyanthropy."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+20=22 ; d20+20=21 ; d20+20=27 ; d20+20=21 ; d20+20=22 ;
Thursday July 2nd, 2020 7:37:45 AM

Tishe’ goes back to studying. How can she make a planar tuning fork? For Koshe Marr, for Harrowed Moon, for Marteus’ Palace, and for the plane of the Wold?

What other spells allow for planar travel to specific destinations?

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+16=28 ;
Thursday July 2nd, 2020 7:56:44 AM

Edson catches the glance and feels there is more.

" Brussels? Is there something else you'd like to share with us. Any info can be the difference between life and death. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 2nd, 2020 12:04:59 PM

Velarin listens to Murphy's continued tale, and relays it to the others. The growing concern obviously showing on his face. He takes the offered Elven wine and pours a glass.

"Thank you Murphy. You definitely have us on edge. I look forward to hearing the rest when you are ready. It sounds like the Huntsman and the Seductress should be avoided if possible, but that doesn't seem likely. Were there numerous other wer-creatures in Koshe Marr as well?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 2nd, 2020 12:40:17 PM

Barratore tips up and then refills his drink, Sounds like all kinds of awful. Can a Gate spell get us in and out you think? Honestly, I am not sure we are any closer to knowing what we are getting into. We already knew Koshe Marr was horrid, we knew dying was extra bad an we knew that we didn't know where the Castle is that we are looking for. We have some additional info on the Realm of the Harrowed Moon, Huntsman and Seductress in charge, and that the Inn is our most likely way out and that the Inn could be by a Cemetery or a Mushroom forest and so it probably moves around.

Does Murphy know how to cross realms if we need to?

And What no one seems to know is where the Castle might be, other than our guess of, At the center Koshe Marr, but as it is made up of demi planes or realms or whatever, how does one find the center?

The Inn Keeper sent Humbles home, hopefully he can provide some insight

I think it is a fair bet that if we Gate in, we are not going to pop up in sight of the Inn and that will be our first obstacle


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Thursday July 2nd, 2020 3:11:43 PM


"There's more to tell, but, give me an hour or so, and I can draw up a couple of reasonably detailed sketches of the inside of the Harrowed Moon Inn from different perspectives," the towhead druid offers as an aside. "Whether you would be able to use it as an aid to teleportation once on that plane, I do not know. There seem to be parameters in the realm of the Dark Lord that do not match those on our plane. But, it couldn't hurt to have that. But first I'll move toward finishing our story." Murphy opens the grape juice, and pours into his cup, and takes a measured sip.

In Search of Heroes! (DM Cayzle) 
Thursday July 2nd, 2020 6:58:55 PM


Tishe’ ponders travel magic. With her experience and lore, some things are obvious.

It is not that making the Plane Shift tuning fork is hard for a skilled crafter to make, just that you have to know what note to tune it to. That’s the information one would need to get to Koshe Marr. Tishe’ knows that the note to Plane Shift into the Realm of Shadows, or the Elemental Planes, that’s a pretty easy Knowledge Planes check. For KM? Hmmm ...

On the other hand, there are lots of other ways to get to Koshe Marr, in two main themes.

(1) Travel through the Realm of Shadows. It borders the Realm of Shadows, so you could enter that Realm and “walk” to Koshe Marr. You could use spells like Plane Shift, Shadow Walk, Astral Projection, Gate, even Etherealness [but the duration makes it tricky] to enter the Realms. And you could Wish yourself into the Shadow Realm.

(2) Direct to KM. You could go direct to Koshe Marr, for example with Plane Shift (need the right note) or through a Gate (assuming the lords of the place allow it). This seems to be how Murphy got there, through the mishap of a lesser artifact misfiring. Maybe you could Wish yourselves there?

Edson convinces Brussels to tell a little more. She says, “That person, I will not even name him more than I must, he wanted it to be easy for people to arrive, but hard to leave, That was the test. He loves tests. But he did hate one spell, which he called ‘a cheat’ and had not found a solution to when I left his service. The cheat is the Astral Projection spell. When you die, the spell carries your soul away from Koshe Marr back to your body. Honestly, you don’t hear much about it because Lord Gargul is no fan either. And in theory, even if you do not die, you could end the spell and let the silver cord draw you back. Has he closed that loophole somehow? I don’t know, but he wanted to.”

Barratore offers his thoughts, though he seems discouraged.

Emrys listens to the voluble halfling, and Velarin has a couple questions. Murphy keeps on with the juicy details! That bird he mentioned sure sounded smart! And funny!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 2nd, 2020 8:24:27 PM

Lanliss ponders about this astral projection.
They might have found a way to escape...that is, if who ever it was, the one not to be named, found a way to counter this spell..

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday July 3rd, 2020 7:19:30 AM

Having relayed Barratore's questions to Murphy, and receiving the best answers he was able to provide, V waits for the remainder of the story, and the end where they got out.

"Yeah Barratore, the Inn may be the key, but to enter, it sounds like you need a key. I'm sure that's going to easy to get, and then if the Inn moves finding it after it moves, and doing all of this quickly after finishing our mission and drawing Marteus's attention."

"Perhaps the best bet would be to all chip in for the 10,000gp diamond and wish our way in, perhaps even close to the castle of Marteus. If that works, we could always wish ourselves out, although from what Murphy says, it's harder to get out and the may not be a wish that's granted."

"Additionally, it's likely a lot of my normal spells will not work. Summonings, time stop, Sunburst, and mage's mansion come to mind."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 3rd, 2020 5:11:49 PM

Edson relays the info about the astral projection spell to the group.

Looking to Lanliss "Anything else?". If nothing he thanks Brussels, and Zeoll and makes his way back with Lanliss.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 3rd, 2020 6:24:46 PM

Tishe’ relays what she has learned to the others and recieves the reports of Edson and Lanliss on one hand, and Emrys and Velarin on the other.

“I don’t like Astral Projection. Will we actually grab the stone? Is it a trap? Far better to move to the Shadow Plane and then move to Koshe Marr from there.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 3rd, 2020 6:36:55 PM

Emrys Posts

“I can perform Gate, Astal Projection, or Shadow Walk for all of us”, the half-elf intones after conferring with his viper familiar. “I believe Gate won’t work. A deity can deny entry to his demense, and all that realm is the Sickened One’s playground.”

“For Astral Projection, we enter the Astral Plane, then leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence we have chosen to enter. Each astral body is connected at all times to your physical body by an incorporeal silver cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the silver cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane.”

“And, of course, I can have all of us Shadow Walk to the Plane of Shadow.”

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), Halfling Druid of Humble's Ford 
Friday July 3rd, 2020 6:42:11 PM


"Location of the castle? I would say toward the north. Whether due north, or northeast, I do not know. As we traveled away from it, rather than towards, there is little more I can say about it. And in that realm, what things are fixed? It seems some are, and some are not. Not trying to be vague. We didn't exactly have a map and compass, and were fleeing to escape the realm, protect the children, then the child, and wizards, and find the movable Inn.

"Very well," Murphy says, continuing his narration, "So we slept a little ways from the cemetery. After some of us were able to regain our spells after our time of rest, we set forth into the cemetery. There we fought spectres. Poor Veseley came close to joining them, but was rescued from that terrible fate.

"Entering the church, we found a debris-filled interior. Only one pew still stood. Where an altar once stood there was a jagged hole allowing entrance to an underground labyrinth. Below we found a pair of doors, with 'F' and 'A' - Fidelia and Amalee, perhaps, we thought. Inside - a lavishly appointed bedroom. Books. Huge bed with satin sheets. Sconces alight. Other appointments, animal skins - and the skin of two humans, hanging on either side of the bed. Bones piled into three jars. Books bound in human skin, filled with illustration of demons, devils, monsters, infernal rituals, scenes of torture and brutality.

"Going through another passage out of there, we passed through a hallway, around a corner, and into a chamber 100' on each side. In the center was a portal. There we saw images dancing a dance macabre, lead by Death itself.

"Also - 8 large wolves - dire wolves - lay between us and the portal, through which we seemed to see the interior of a cheery inn.

"We battled the wolves. Shel broke through, and Sardok after her. Sardok, he returned shortly to rejoin the battle. Hazel's bloodied Faoil escaped, followed shortly by his master through the blue torus.

"Then Amalee emerged from a wall, a large dark cloaked figure wielding a scythe. She brought ghostly figures of four minotaur who had appeared in the dance I mentioned a moment ago. She sang a soft, eerie, ethereal dirge. She spoke in a raspy voice to Veseley. 'Veseley... I can help you help Tiana,' she said, and held out her hand.

"Veseley called out, 'Amalee is a Danse Macabre. The Huntsman's game has been a sham. She can't help us, in fact she'll more than likely kill us all if we stand against her, now. The only way out of this nightmare is through the portal!'"

"More happened, but we all eventually fought our way out before she or her wolves could kill us.

"As I was the last one through, she tried to slice me with her scythe. Instead, as I entered the torus and turned to face her, her scythe ripped through the surface of the tapestry depicting what we just had come from. The tapestry was torn in twain, and turned to stone, and shattered upon the floor in front of us.

"'I lose too many tapestries that way,' said the Inn Keeper.

"'Welcome to The Harrowed Moon Inn. This is the one safe haven in all of Koshe Marr. Not only that -- this is the one place that has reliable means of getting outside of Koshe Marr, but we will talk more about that later.'"

Just at that moment, a beautiful halfling lass appears before Velarin, Emrys, and Murphy. She has red hair, green eyes, and a platter full of food. "Time for Second Breakfast!" she announces. "I am Alouryn. You've met my husband and hero, Hazel. Please, enjoy!" She curtsies to the two guests, and exits.

"Thank you, Alouryn," Murphy smiles.

"I'm almost done with the story," he tells the representatives from Cinnamon Valley.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 3rd, 2020 9:13:52 PM

"Nothing else",Lanliss says.
He makes his way back with Edson.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Saturday July 4th, 2020 2:39:15 AM


"The Inn Keeper fed us. As wide a variety of pies as you'll find in the Giggling Ghost, or at a halfling clan get-together. Cream for the cheetah. Worms for the Raven. A good bone for the dog.

"He then said to Shel, 'The Huntsman, well not much is known about him. He is one of Fidelia's captains and loyal servants. In fact it is best to steer clear of him if you can. Once he's marked you there is only one place in all of Koshe Marr that you can go where he cannot follow and that is here. So eat up and let yourselves be at peace while you are here.'

"Other things we learned of him." As Murphy speaks, he now has pulled out paper, ink of various colors, pens, brushes. He begins to sketch out the interior of the inn.

"For one, his name. John McGiven. He told us as far as he knew there has never been a case of the Huntsman following someone out of Koshe Marr if he had previously marked them.

"He also said, to answer one of your important questions, 'As to how to get home, I have a statue that when you place your hand on it and say the command word 'reditum' you will be sent back home to the same place you were when you entered Koshe Marr at the exact same instant you entered. It will be like you never left home.'

"Now, if we halflings returned to exactly the same time and place as we were in when we left the Wold for Koshe Marr, we would be almost two hundred feet in the air, with a pile of broken stony rubble beneath our feet. Rather a dangerous point of arrival, no? Soon we discovered that there is a variant to this issue of time and place that I will lay out soon.

"First, though, we discussed the possibility of appealing to Marteus for the soul of our halfling wizard Bazeck Brezelee, and that of the young goblin boy, Rais. Veseley gave solid reasons to not take that tack. And John McGiven said... here, let me look it up." Murphy re-opens the journal, and close to the end reads the following:
"Begging your pardon good sirs and madams, but as I said earlier the Inn is devoid of guests save yourselves. If you leave through the front door you may be able to find some sage somewhere in this realm who is capable of casting the spell, but being able to do something and wanting to do something are two separate things. Veseley is right about Marteus driving a hard bargain and this is well known around these parts. Most people not under His direct employ such as Lady Fidelia and her Huntsman do everything they can to avoid Him, so even if you did find this sage he would probably tell you that you were out of your mind. Also if you did leave the inn through the front door, the inn itself, wouldn't be guaranteed to be in the same spot when you returned from where you left it. This feature of the inn helps ward it against divination. Which, speaking of divination, and the huntsman, didn't you say you were marked by him. Not only would you not have a sure way back here, but he could be on your trail again, so this is starting to sound like a suicide mission with an extremely low probability of success."
"So, enough on that topic." He puts the journal back on the table where the food is laid, and resumes sketching - this time drawing a different perspective of the inn. "Now we get to an aspect of leaving from the Inn which has interesting implications. As you know, the goblin girl, Isra, came with her brother by different means - a dark dream it was - at a different time. They had been asleep in their bedroom upstairs in their goblin father's inn in Izen.

"But when John the Inn Keeper heard what Isra claimed, he explained to her that, rather than her halfling friends having to return to their same time and place of exit from the Wold, she, Isra, could touch the statue and speak the command word. Any who were touching her, or touching someone in contact with Isra, would accompany her to her father's inn. 'You would have to all hold hands and you could not let go no matter what. There is no telling where you would end up without the focal point of the goblin child to get you to her specific destination,' John McGiven warned us.

"Speaking of keys, Veseley then explained, 'In essence we would be using this child like a living Portkey with the target destination being her home.'

"We discussed many things and stayed the night. The Inn Keeper told us that we could spend as much time at the Inn of the Harrowed Moon as we wanted to without time passing in the Wold, or in Koshe Marr, relative to us.

"After a hearty breakfast, including eggy toast, we gathered together around the statue. We had decided to join Isra to get her safely home, then travel northward and back to Humble's Ford. We all held hands, then found ourselves on a tumultuous ride. Veseley let go my hand, and he and Tiana were separated from us, and ended up elsewhere. We found ourselves at an Inn in Izen.

"Now, pay close attention to this. It took us a few hours to learn, but the local date was about 30 days EARLIER than the day we were plane shifted from the Wold into Koshe Marr. Turns out the goblin children had entered into the shadow land weeks before we had.

"It took us a full month to travel over land and water. We arrived right about the time the tower blew up.

"We had traveled in time." Murphy pauses, putting a finishing touch on the second sketch of the Inn, and signing both images.

"So, if your group travels there, and different ones of you arrive through different entry points, at different times, then that opens options for the day and time you return. Or, if you come across someone along the way with whom you return, that's another option.

"I'm thinking you'll be doing something significant where you're going, so that latter option may present itself one way or another."

He hands the first sketch to Emrys, and the second to Velarin. "There are many more details you can read for yourself in this copy of that portion of the journal here," he says, patting it, then sliding it toward Emrys, who had invited the druid to meet with them.

Murphy Bumblebee Leafwin Pipewood takes two pieces of the eggy bread, pours honey over, and places a few strawberries atop. Just before he forks a good slice into his mouth, he asks, "Will any of this be helpful? Does it make sense? Do you want to ask me any questions?" As he gives them a chance to speak, the sweet eggy bread and a strawberry go into his mouth.

In Search of Heroes! (DM Cayzle) 
Saturday July 4th, 2020 10:33:05 AM


Edson relays Brussel’s story and bids farewell.

The innkeeper says, “Be happy! No wait, that’s me. Be careful!”

Brussels hits him with her cook’s hat. “This is serious. I’ll keep you all in my prayers. Good luck.”

Zeoll says, “Ha! I’m morre than tempted to come with you, but my old bones arre not up to it. And this Tapestrry beckons.” He gestures to the waving magical weave. “Go with the best hopes of the Wold! And rrememberr what he is the god of. Stock up on disease rresistance and curres! Wowsy, poison and currses too!”

Edson and Lanliss bid the three farewell and leave the Giggling Ghost. Did you want to do anything else in the Big Float, or are you calling for a pick-up?

Lanliss considers the Astral Projection option, but Tishe’ is worried that it is a trap.

Emrys cautions against Gate, reminds Tishe’ how Astral Projection works, and says that he can cast the Shadow Walk.

Velarin speculates on ways in, ways out, and spells.

Murphy wraps up his tale and asks if there are any questions. [OOC: Many many thanks to Kim for his guest visit!]

Is Tishe’ picking up Lanliss and Edson -- will the two -- or three -- of them do something in the Big Float? Is Barratore going to follow up on his pessimism with action? Do Emrys and Velarin have any questions for Murphy?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=49 ;
Monday July 6th, 2020 8:12:40 AM

V accepts the sketch from Murphy and ponders the end of Murphy's tale for a few seconds, after relaying it to the rest of the group.

"Thank you for both your hospitality and the tale of your journey to Koshe Marr Murphy. I do not think that I have any questions at this time other than whether or not the statue would work for us, and whether you would let us borrow it? The rest of the Keepers may have questions, and if they do, Emrys or I will ask them."

(V will use knowledge of the planes to attempt to determine the material and resonance needed for tuning forks to be created to go to Koshe Marr, and to return to the Wold: 49, natural 20)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 6th, 2020 9:23:18 AM

Turning to Lanliss, " Lets get picked up. We can start prepping, hit the catacombs. Plus i fell all of us together can probably come up with something. "

Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford  d20+20=23 ;
Monday July 6th, 2020 12:25:05 PM


After finishing chewing his bite of eggy toast, honey and strawberry, and washing it down with a bit of grape juice, Murphy replies to Velarin, "You're welcome, of course! I'd be happy to let you borrow the statue, were it not for the fact that it resides in the Inn of the Harrowed Moon. You'll have to get there to use it. I have no doubt that it would work just fine for you, though."

[If Velarin lets Murphy know he's trying to figure out what's needed for a tuning fork to help get to Koshe Marr, he'll aid another for a +2 to the elf wizard's knowledge of the planes roll to kick it to 51. Murphy's is 23 - just enough perhaps to give a little nudge. Also, if he is clued in, he will relate that his father, Samell Fingers Pastna Pipewood, a bard and craftsman of musical instruments, might be able to help in the fashioning of such a tuning fork. He has made sets of tuning forks before. "If we can pull him away from his carousel project."] "Also, we have a few items from Koshe Marr - Bliss does, and a former member of our group, Alleah took some crystal shards and I think an intact leaf from the crystal forest. Perhaps that might assist with attunement."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 6th, 2020 3:12:51 PM

Barratore snorts at the Astral Projection theory, No thanks. That sounds like it comes with far too many. if's and should's. I don't mind the Shadow Walk approach, the downside being that we don't really know where we are going and so if we can put together a tuning Fork, I think that is the way to go.

See you guys when you get here, by the way, we are low on stout if someone would be so kind as pick some up on their way home

Barratore pours out another tankard

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 6th, 2020 8:26:29 PM

Tishe’, having teleported herself and Barratorre to the Manor, then TPorts to the Giggling Ghost, pick up Lanliss, Edson, and a glass of GlassGrass wine, and TPorts back to the Manor.

“Right. We weave a tuning fork for Koshe Marr, Harrowed Moon, and the Wold. Failing that, we Shadow Walk and Wish ourselves within seeing distance of Marteus’ Castle.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 6th, 2020 8:28:49 PM

Emrys pets his little viper and thanks Murphy. “Esoteric knowledge can be manipulated, good Murphy.”

The half-elf takes Velarin’s offer you teleport home, and then the BloodWitch gets down to working to see if he can Tinker up three tuning forks.

(Ooc: not sure what to roll)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday July 6th, 2020 9:24:30 PM

Lanliss agrees with Edson.
"Definitely, need to prepare ", Lanliss says out to himself

In Search of Heroes! (DM Cayzle) 
Monday July 6th, 2020 9:34:20 PM


Inspired by Murphy’s tale, Velarin ponders the Plane Shift frequency that would be needed to go to Koshe Marr, and comes up with a solution! Where exactly it would land the party, he does not know. But it would get the job done. The frequency for returning to the Wold is well known, no problem there.

Emrys and Velarin make their farewells and thanks to Murphy, then return home. They put their heads together, find a craftsman, and come up with a tuning fork to Plane Shift to Koshe Marr (don’t know where, but to Koshe Marr for sure). And another fork to return to the Wold.

Barratore dismisses the Astral Projection, is willing to try the Shadow Walk, and prefers the Plane Shift.

Edson urges Lanliss to agree to the pick-up, and then shopping.

Lanliss agrees.

Tishe’ runs the errand, helping Lanliss and Edson get home, and helping Emrys and Velarin make the tuning forks.

Okay, what’s next for the Keepers of the Vale as they prepare for an adventure into great danger?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday July 7th, 2020 8:52:24 AM

V asks Murphy if he has had any experience with tuning forks for plane shift, specifically for Koshe Marr, and perhaps knows of anyone from his travels with the ability to make them. (V will accept the +2 to his knowledge of the planes check, bumping it to 51.)

"Murphy, If you think your father would be willing and able to craft the two tuning forks we want, I would be obliged if we could go meet him and ask."



Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Tuesday July 7th, 2020 9:57:59 AM


"Oh, sure, he has made tuning forks," Velarin answers. "He needs to know how fast or how slow it's supposed to vibrate. If he hears the pitch, he can do it. What's his word? Frequency. When he was first making them, his first couple he made were perfect. His third was not. The two tines were not fully aligned, and he called it discordant. Now, he shaved off one tine ever so slightly, and brought it into harmony. Well, synchronicity, I guess. Maybe you'll want pure tones for your purposes. Maybe you'll want discordant. He can do either. He's in town today, less than a mile away. Let's go! He should just be finishing up second breakfast."

Samell Fingers Pastna Pipewood looks to be in his fifties, a handsome halfling with a wee gap between his front teeth. He is lithe, and some of his strength can be witnessed in his corded forearms. "An honor to me you, sir," he says in a well-modulated voice once his son Murphy makes introductions.

He'll ask what he can do for Velarin. He talks about materials he generally uses for tuning forks. "I've only made about fifty or so over the past 15 years, but, surely, I think I can help you."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 12:17:11 PM

With Emrys having the recall stone from Quasphiel, and Velarin having the two tuning forks, Tishe’ is nearly ready. “Only thing I want to do is ensure I have some of my magical items NOT inside extra-dimensional spaces. We couldn’t use them in the Tecuri artifact pocket-dimensions; I’m not sure if we will have access in Koshe Marr either.”

With a little moving things around, and replacing Greater Teleport with Limited Wish, Tishe’ is ready!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 12:20:59 PM

Emrys has no preparations to make. Everything in his HandyHaversack is mundane equipment that is useful, but not essential. He is ready to go.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 7th, 2020 3:10:43 PM

Once back at the manor house, Edson excuses himself to the catacombs. "Does anyone need anything while I am there. I plan to stock up on some potions to help combat whatever we find."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday July 7th, 2020 3:18:49 PM

Barratore asks V to convey his thanks to Murphy, the halfling was very generous with his time and now his father's as well.
Thanks Kim!

The fighter has little in the way of prep, but heeds Tishe's advise and will move his potions to his backpack. Not as convenient, but after arrival, he could experiment and possibly switch things back around.

When the group gets back together at the mansion, Barratore takes Edson aside, "I need to talk to you a minute." and Barratore heads outside and off under a few large oak trees. Turning to Edson, "Actually, I just wanted to give you this and not in front of everyone else

The fighter produces the Luck Stone and hands it to his friend, "Take it Edson." and places it into his hand. His head turns slightly and a gives a wink and a heartfelt pat to the shoulder. "Let's go save the Consortium."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday July 7th, 2020 6:19:42 PM

Lanliss goes to the catacombs as well..
While on his way to the catacombs, he thinks about what to say to Manolo....

In Search of Heroes! (DM Cayzle) 
Tuesday July 7th, 2020 8:11:13 PM


OK, slight retcon, Velarin, Tishe’, and Emrys work with Murphy and his dad to make the tuning forks -- two of them, for Koshe Marr and for the Wold. Then it is time for farewells.

Barratore offers Edson a bit of luck.

Edson and Lanliss both head to the Catacombs.. [OOC: No need to delay the game, we’ll assume you return laden down with your goodies.]

Members of the party, once burned, twice shy, remove their magical gear from their extradimensional storage items. Just in case.

It looks like the party is nearly ready to Plane Shift directly to Koshe Marr? Or are there other preparations?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 9:22:22 PM

Tishe’ is ready to go

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday July 7th, 2020 9:22:53 PM

Edson is ready to go.

(Thanks Kim with the guest appearance!)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 8th, 2020 8:02:05 AM

(It appears we are speeding things along. )

V works with Murphy and Samell to create the tuning forks needed for travel.

"Murphy, while you were in Koshe Marr, did any of you have any extra dimensional spaces? a bag of holding or handy haversack? I'm curious to know if you were able to access the space once you were in Koshe Marr?"

V telepathically asks the others if the group should pick up any anti-undead potions? something to counter the longer lasting effects of attacks by Wraiths or spectres besides damage

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evilX2, Magic missile X4, endure elem X2
2nd: Invisibility X2, Mirror imageX2, resist energyX3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X3, Greater Invis., Black Tentacles, Stoneskin, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Summon 7 X2, greater teleport X2, Mage's mansion, Limited Wish, Emp cone cold
8th: empowered chain lightningX2, Sunburst, Summon 8 X2
9th: Meteor Swarm X2, Wish, Time stop, Sunburst



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 8th, 2020 6:25:01 PM

Lanliss knocks on Manolo's room.
His face somber....
"We are going to go....", Lanliss says and tries to show any signs of distress.
"As much as I would like you to join.....this adventure is going to push us beyond our limits "
"You are are very lucky and you have the potential but I would think it is better for you......to stay...here for a while...", Lanliss tries to suppress some tears that begin to well up on his eyes.

"Work on what I showed you, explore this place, and remember, Don't do something I wouldn't do ", Lanliss says with a smile and a wink at him.
He hugs him and gives him a few gold coins to make sure he can buy things he might want/need.

Lanliss then proceeds to rendezvous with the keepers.


OOC: Will make a visit to the catacombs to buy things for Lanliss and Manolo on Friday if it is ok.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 8th, 2020 6:48:41 PM

Once Edson is back, he lets the others know hes ready. This was going to be tense and he was a.bit.nervous. not nervous of death or worse.. but butterflies im the stomach.

In Search of Heroes! (DM Cayzle) 
Wednesday July 8th, 2020 11:57:32 PM


Lanliss spends some time with Manolo and tells him what's appropriate for the boy to know. After saying good-bye, the lad gives Lanliss a fierce hug. The manor staff will take good care of him.

After shopping, Lanliss and Edson are ready to go.

So is Tishe' and Emrys.

Velarin says, not so fast. He has questions. He finds out from Murphy that his group had no problem with extradimensional storage when they were in Harrowed Moon.

How about Baratorre?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 9th, 2020 6:54:01 AM

Tishe’ nods, Velarin has some good questions! “But isn’t it a whole series of pocket dimensions? Rules for magic in one place could be different than in another. Best to just be prepared!”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 9th, 2020 6:56:08 AM

Emrys plays with his viper, Daemon, and whispers: “The Shadows will reveal our true natures.”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 9th, 2020 9:30:43 AM

Barratore's been ready for some time. Potions are in his bag, bow and normal quiver of arrows strapped across his back. One the group arrives in Koshe Marr, he'll run a quick experiment with an extradimensional space by putting and attempting to retrieve an arrow from hi efficient quiver.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 9th, 2020 9:52:23 AM

"I guess we will need to find out, when we arrive there", Lanliss comments about the whole magic and pocket dimensions thingie.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 9th, 2020 11:50:57 AM

V retrieves the two tuning forks, and thanks Murphy and his father profusely. He then greater teleports back to the manor house and declares that he will be ready to go in the morning once he has re-memorized spells.

Shortly before bed, the wizard stands up and calls himself an idiot. Declaring to the rest of the Keepers, "It just occurred to me, that if I cast a gate spell instead of a plane shift, not only can I choose the plane, I can choose the location we arrive instead of it being random with plane shift. Thoughts? Ideas?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Emp cone cold, Mass Invis.
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, gate


In Search of Heroes! (DM Cayzle) 
Friday July 10th, 2020 12:30:56 AM


The Keepers are just about ready.

Velarin has a last minute Gate question.

[OOC: The ball is in your hands, friends.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 10th, 2020 6:51:06 AM

Tishe’ thinks but shakes her head. “The problem with a Gate is where we want to go. ‘ Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire.’ And all of Koshe Marr is Marteus’ personal playground. All that would do is alert him to our attempt.”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday July 10th, 2020 6:52:56 AM

Emrys looks at Edson and Lanliss. “Burglars seldom announce their presence before stealing an object. The longer but sneakier path sounds like the better one.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday July 10th, 2020 9:14:58 AM

"Plane shift it is. I'll be ready in the morning."

Once morning arrives, V re-memorizes spells and once everyone is ready, casts plane shift using the Koshe Marr tuning fork, and crosses his fingers that it works

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Emp cone cold, Mass Invis.
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday July 10th, 2020 9:36:47 AM

Barratore nods to V and the rest, "Let's go have some fun, but remember. we are being stealthy." The last prevents him from keeping a straight face for more than the briefest of moments

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 10th, 2020 11:44:15 AM

Lanliss agrees with Tishe'.
"Being stealthy is always a good option"
....
"We will have to assume that they will know that we are there even if we stealthy and try to be...hmmm... undetected, they still have something that will hunt us down...so to speak like a hunter that looks for a prey ....forever eternally in the hunt"

"Assuming this horrid things won't get us but in the case of being detected...and if we don't have much time"
Lanliss stops for a moment to consider his thoughts.

"We might need to make a quick heist a see able one and make a run for it...to a safe place or out of that horrific plane"

"Unless Edson here has a plan or idea that I didn't think about?"


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 10th, 2020 8:46:24 PM

Edson nods his head in agrrement with Emrys, and then shakes his head to Lanliss. " No. Stealth and quickness seems the only way to do this. Fast and at the corners of the eyes. "

A TREK THROUGH SHADOWS


Fade to Gray (DM John) 
Friday July 10th, 2020 10:01:38 PM


Having settled upon their mode of travel, the Keepers join hands while Velarin casts plane shift using the specially crafted tuning fork.

As the fork vibrates, everyone begins to feel its reverberation to their very core. Some inexplicable metaphysical phenomenon seems to draw out your perception of time. At some level of understanding, you realize perhaps not even a heartbeat has passed, but with so much sensory input being received, your consciousness seems to be compensating by slowing down your perception of the changes occurring in the reality around you.

The colors in the Wold seem to change or rather, to fade, to colorless shades of gray, the change appears as a gradual transition in your presently dilated senses. Blues, greens, yellows, oranges, purples, and everything in between, except, that is, for a singular shade of red, appear to lose any remaining vestige of hue. The sole remaining color is shocking in its uniqueness, appearing as stark crimson gashes across an otherwise monochromatic landscape. The terrain’s transformation is initially obscured by the impact of the loss of colors, but as your awareness broadens, it appears to consist mainly of indistinct scattered shapes that stretch into a gradual gradient of gray rather than into any discernible horizon.

As the Keepers adjust to their new surroundings, the sound of the fork fades away and previously unnoticed details become more obvious. The most noteworthy is a gate standing unattached to any wall, appearing much like the Arc de Triomphe does in another reality. Its immense size renders it visible despite being over 1000 feet distant from where you now stand, still holding hands. Of more immediate concern, however, are the streaks of scarlet. Having adjusted to your new location, you now recognize them to be streams of Woldsblood crisscrossing the landscape, merging and separating, streaming, more or less, in a direction that would put their destination past the gate. The nearest streamlets are scarcely more than 50 feet away--IN VIRTUALLY ANY DIRECTION!

To get to the gate, you will have to cross many of these streams...

Knowledge Planes or Arcana DC20 Highlight to display spoiler: { Any living creature that approaches within 50 feet of Woldsblood risks being dazed.}

Perception DC 20 Highlight to display spoiler: { Additionally, you see, approximately 200 feet from you, in the same direction as the gate, at a location where several Woldsblood rivulets converge. You see woman, stationary but standing, likely human, and, even at this distance, apparently very opulently dressed. It does not require too much deduction to determine that she likely ventured too close to the streams and was overcome by the proximity to the Woldsblood. }


Where to now?


Murphy Bumblebee Leafwin Pipewood (Kim McCoy), garrulous towhead Halfling Druid of Humble's Ford 
Saturday July 11th, 2020 12:50:37 AM


[Belated response - Murphy would have answered earlier had I read the question.]

"Extradimensional items?" Murphy responds to Velarin's query. "Alleah Lighttouch. Highhill? She had many last names. She had a bag of holding in the place you speak of, and it worked just fine - no problems. Also, some of us had Bill's Pants o' Plenty, or the Splendid variety - and those worked just as advertised. So, that's all I can think of. Oh, and a couple of handy haversacks, right."

As the tuning forks were turned over, Murphy says, "Look, I'm not a cleric or anything. But my prayers go with you. I'll pray to the heavens to watch your backs, even though the local authorities may not like the heavens butting in on their turf. I'll get my fiancée praying too. Who knows what might happen when a witch starts praying?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+29=34 ; d20+33=37 ;
Monday July 13th, 2020 12:15:27 PM

"Thanks Murphy, we can use all the help we can get on this one. Do us a favor though, and keep it quiet."

Upon arriving, and regaining his senses, V immediately points out the threat of the Woldsblood, and then thanks to his new robe, points out the dazed woman standing by it."

"Alright boys and girls, we need a game plan. Going any closer to the Woldsblood puts us at risk of ending up like the woman over there. I have 2 mass invisibilties memorized and plenty of fly potions. If everyone else has fly potions, we can go up and over, and fly invisibly for a bit, or we can rescue the damsel in distress and hope we don't succumb. If we rescue, I think it should be one person who is not too big to be retrieved in case he gets dazed. Thoughts?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=30 ; d20+3=14 ; d20+20=29 ;
Monday July 13th, 2020 3:45:36 PM

Tishe’ vibrates with the tuning fork and soon sees the red-gashed landscape. Velarin first names the red rivulets. “Woldsblood, and in every direction too”, she says while looking up. Can the heroes even go up to escape getting too near? If not, “we may have to think of a different plan. Tishe’ tried to determine if the daze effect is based on Will, Reflex, or Fortitude. “That can give us an indicator on which of us is the most vulnerable. “

Perception. 30
Know Planes. 14
Know Arcana. 29. (To identify a spell affect in place)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+23=25 ; d20+30=39 ;
Monday July 13th, 2020 3:49:35 PM

Emrys has been to the Plane of Shadow many times, and ventured near enough to Woldsblood to capture drops of its essence. He reveals what he knows to the others. Daemon stays safely hidden.

Perception. 25
Know Planes. 39

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Monday July 13th, 2020 5:38:42 PM

(ooc: I am returning to post for Emrys tonight. Ive had a rather unpleasant ordeal with a really prolonged flare up of Trigeminal Neuralgia. And the followup infection on my lower jaw as the icing on the cake. Full recovery. Thanks to whoever filled in for Emrys :)

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=36 ;
Monday July 13th, 2020 5:58:14 PM

Lanliss is amused by his surroundings.
"Magnificent", he says.

"Do we help her ?", Lanliss asks everybody.
"It is quite intriguing to know what this lady is doing....". Lanliss express this thought loud.
Perception 36

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 13th, 2020 8:32:13 PM

" we have to." Edson answers Lanliss. " Its us in a nutshell, but we have to do it without getting close ourselves. "

Edson looks at the others....

" Tie a rope around my waist, Ill snatch her and if i get dazed you pull me back."

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+34=44 ; d20+30=40 ; d20+19=39 ;
Monday July 13th, 2020 9:22:44 PM

Emrys suddenly feels the rush of Woldsblood all around him. He can feel a surge of power that is quite intoxicating. (As what SteveK had posted) Emrys reveals what he knows of Woldblood to the group. Some may have even felt the same sensations whenever he's cast Forbidden Rain.

(Knowledge [Arcana]: 44. Knowledge [Planes]: 40)

He gives himself a knowing glance (Guide Gaze: witch ability) uses what he knows to better avoid and the hazards of the environment for him and his friends. (Survival Check: 39, nat 20, to avoid natural hazards)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 13th, 2020 9:24:54 PM

Barratore defers to the others on how to proceed, he believes the group should try and rescue the woman. Though he finds it odd she is even here, given their own struggles to overcome. “Go be clear I think we should try and help, but feel I also need to remind us that we are supposed to be doing this on the down low”

whoever goes, we tie a rope so if necessary we can pull them back

Decisions in the dimness (DM John) 
Monday July 13th, 2020 9:47:33 PM


Velarin, Emrys and Tishe’ quickly identify the dangers of the nearby Woldblood and share with the others. And Velarin proposes some options.

What you know about the hazards of Woldblood in game terms: Save DC is Will based and increases with character level. The greater the “strength” of a soul, the stronger the pull of Woldsblood. Actually touching even a drop of the blood, risks damaging both body and soul [wisdom and constitution damage].


You quickly observe that there is no way to approach the damsel in distress without being within range of the woldsblood effect. She is located between two not quite parallel streams converging some distance beyond her. At the point where she is trapped, there is a stream on either side of her, each about 30 feet away.

Lanliss amused by his surroundings, asks the obvious question about the incapacitated woman.

Edson answers, offering himself on the end of a rope as the solution.

Emrys quite familiar with Woldblood takes careful look at his surroundings and sees no hazard beyond that of the crimson liquid flowing around them.

Barratore provides no dissent, but reminds the others of the subtlety of their mission.


As the Keepers discuss their options, other differences to the Wold they are used to become apparent. Not immediately obvious, but pervasive once noticed, is the complete lack of all sounds other than those created by themselves. The rustle of grass in the wind is absent for there is no motion of air to produce it. No strumming insect or calling birds are present to provide any background noise and the flow of woldsblood, though surrounding them, is sufficiently slow that it, too, produces no audible sound. The air is still and clammy and, though it is not cold, it is sufficiently chill and damp to cause goosebumps or even the occasional shiver.

The woman remains motionless, awaiting, perhaps, for someone to come to her rescue.


Decision?


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday July 14th, 2020 7:57:24 AM

"I've got 50' of silk rope. Let's give Edson a go at it. If he freezes, we pull him back. Everyone should be ready for anything just in case this is a trap. Once we free her, she may have information, but we cannot stay in place long. We need to be on the move ASAP.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 14th, 2020 4:22:01 PM

"Silk? Silk is nice" Edson jokes, as he steps forward to wrap then rope around his waist.

"Just be careful when you pull Barry... I don't want you yanking the rope clear through me... though I suposed two Edsons is betters than one."

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=18 ;
Tuesday July 14th, 2020 7:27:08 PM

Lanliss starts to help knot Edson's rope.

"Figure Eight ", he simply says.
Making a figure of the number eight and making a knot that is known to save many lives of climbing....entrepreneurs.....
After checking that knot 2 times, Lanliss proceeds to make a a fisherman knot as a way to make Edson's less...way less susceptible to accidents....
"You are safe now", Lanliss says.
" Barratore won't be able to leave you ropeless be accident now", Lanliss jokes.
"GO !", Lanliss says and smiles at Edson as he encourages Edson's.

Aid Another 18

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Tuesday July 14th, 2020 9:10:58 PM

Edson being the hook and bait on this fishing rod may not be an advisable action in this place. Emrys could simply dominate the mind of the woman and force her to walk back to them. If she had no mind to control, being undead, then he could simply use his ring to control her (ring of undead control). However Edson and the others seem so enthusiastic for this rope method ... he doesn't wish to burst their bubble.

"The effects of Woldsblood are technically non-magical ... and many of the wards I can cast upon on you would be little to no help. I will think on other possible aids. Please be careful."

Decisions in the dimness (DM John) 
Tuesday July 14th, 2020 10:26:02 PM


Velarin produces some nice rope and Lanliss assists in improving the knot.

Edson straps it on and is ready to be lowered.

Emrys considers compelling the woman to approach, but, upon further consideration, realizes that the dazing effect of woldsblood would not be overcome by such an approach. Instead, he urges caution.

Barratore Highlight to display spoiler: {It seems unnatural to be in a place where there is no sound but your own and those you are with.}

Edson Highlight to display spoiler: {Is that laughter? No, it cannot be. This place is totally silent, but you could have sworn you heard laughter, at least for a moment.}

Emrys Highlight to display spoiler: {It just doesn’t feel right to be in a place where there is no sound but your own and those you are with.}

Lanliss Highlight to display spoiler: {Is that laughter? No, it cannot be. This place is totally silent, but you could have sworn you heard laughter.}

Tishe’ Highlight to display spoiler: {Is that singing? No, it cannot be. This place is totally silent, but you could have sworn that you momentarily heard the sound of a woman singing.}

Velarin Highlight to display spoiler: {It seems unnatural to be in a place where there is no sound but your own and those you are with.}

We have a rescuer and a tether, but who will hold the rope and how will he get above the target?

[ooc: once we get, there I will need a Will Save DC 29 from Edson.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 15th, 2020 6:11:09 AM

(ooc: Didn't realize they had to go up to get out. Thought they could be pulled over.)

"The eerie silence in this place is very unsettling. The sooner we do this and get out of here the better. Seems like either Edson and Barratore are going to need to drink fly potions, or we come up with another plan if someone has one."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

John comments My understanding is the plan was to fly above and lower Edson down to the woman. That way Barratore would be able to lift them out and over should Edson be overcome by the woldsblood.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=28 ;
Wednesday July 15th, 2020 9:23:53 AM

Barratore cannot help but to keep looking about. Sudden deep silence had always been a prelude to an attack, or at the very least, something bad happening. The fighter keeps turning to look over a shoulder, this and that. He's got the rope looped about his waist and held in both hands in front of him. If he lets go, the rope simply slides away.

Barratore is distracted and barely registers the banter from Lanliss and Edson. He hears his name and snaps his head back around to what is going on in front of him.

"No Problem Edson, I got you"

"I only have a single Fly Potion, would prefer to save that if I can.

My understanding was there was a direct path to the woman that did not cross Woldsblood, Edson could walk to and then be pulled back if necessary.

Extra DM Post Clarifications (DM John) 
Wednesday July 15th, 2020 10:01:57 AM


The dazed woman stands between two converging streams at approximately 200 feet from you, in the same direction as the gate, at a location where several Woldsblood rivulets converge.

You quickly observe that there is no way to approach the damsel in distress without being within range of the woldsblood effect nor is there an obvious way to get to her from your current position without crossing a stream. She is located between two not quite parallel streams converging some distance beyond her. At the point where she is trapped, there is a stream on either side of her, each about 30 feet away.

Clarifying text boldened. My apologies for not painting a clearer picture earlier.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+20=34 d20+20=30
Wednesday July 15th, 2020 11:16:53 AM

Tishe’ steps over and touches Edson, casting a Fly spell. “No potions needed, sweetie.”

She stops and pauses. And strains to listen. “You are all saying it is quiet, but I swore I heard ... singing?”

Perception. 34. 30 (if needed)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Wednesday July 15th, 2020 11:49:56 AM

"Ahh, I've got it! I could try to cast Reverse Gravity in the woman's space. IF gravity works here like in the Living Wold, then she would float upward and out of range of the Woldsblood's effects (up to 10 cubic feet per caster level). Edson could then simply fly over and retriever her."

(ooc: How far away is the woman?)

Upon saying that, Emrys realizes how silent this place is; erringly silent! He considers if this whole scene is nothing but some kind of elaborate ruse.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 15th, 2020 6:09:23 PM

Edson silently nods his thanks to Tishe. He goes to lick his lips, as they're dry and realizes he has not enoigh spit. Is this fear? He asks himself.

He shakes his head and lifts off the ground to get a better angle on the woman, without entering any of the woldsblood.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=28 ;
Wednesday July 15th, 2020 8:13:14 PM

"Singing? ", Lanliss reacts to Tishe'
" I could sworn that I..I...heard a laughter", Lanliss says and he starts to feel his heartbeat rising.
""Whatever it is....I don't like this place"
"Either all of this tales and stress is getting into our heads....or there is something in this place that has a ....voice of some kind...", Lanliss theorizes to the group..

Lanliss closes his eyes, he takes a deep breath and just listens.
'Is there something we can not see ?', He wonders momentarily as he listens.

Perception 28 (rolled 1)

The damsel in this dress (DM John) 
Wednesday July 15th, 2020 10:24:13 PM


Velarin reacts to the eerie silence and proposes some options for flight.

Tishe’ casts fly on Edson, ending the need for further discussion. Then comments on the sound of singing.

Barratore is ready for retrieval duty.

Emrys proposes casting reverse gravity. Given his comprehensive knowledge of the planes, he is confident the spell should work his. OOC: with a +20 to check, no need to call for a roll.

Emrys, take a hero point for finding a creative solution to the rescue.

Lanliss shares that rather than singing, he heard laughter. He speculates that something unseen may be present and listens more attentively, but hears nothing more.



Edson, flying, is able to find a safe overhead route to be above the dazed women where Emrys’ spell delivers her to his waiting arms. Once sufficiently distant from the deleterious effects of the woldsblood, she stirs as he flies back to the rest of where the Keepers are waiting.

“What? Who are you?”, she exclaims as she unsuccessfully, and fortunately so, attempts to free herself from his grasp.

As they land, she eyes each one warily. Only after her feet are on the ground, before Edson has any chance to voluntarily do so, she demands imperiously, “Unhand me right now!” She even stamps her foot for emphasis.

This woman appears to be of middle age with listless light brown hair and matching eyes that show signs of her having squinted too much. Her skin is fair, but whether that is due to having spent little time outdoors or a long time in the shadow realm, you cannot determine. She wears a traveling dress of fine wool cleverly tailored to deemphasize a tendency towards plumpness. The dress is elaborately embroidered with silver thread tracing out a subtle geometric pattern of triangles and circles. Six of her fingers are decorated with a ring, each unique and obviously of great value. In each ear is a sizable emerald and a finely wrought gold chain around her neck supports a medallion bearing a matching stone, prominently displayed between her similarly prominent cleavage.

“Well,” she continues with another stamp of her foot and an imperious stare, “I am waiting. Identify yourselves.” She makes a point of straightening and brushing her clothing anywhere that Edson contacted her.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 15th, 2020 10:35:43 PM

Tishe’ looks at the woman and murmurs “much of a muchness”. Other than brown hair instead of fair and the specifics of jewelry and design, the Sorceress and rescued woman look quite similar.

“As we were the ones rescuing you from a dangerous situation... but no matter, someone has to go first. I am Tishe’ called Fateweaver. We are just travelers through the lands and found you locked in a mesmerizing stance too close to the Woldsblood streams.”

She waits for a fellow Keeper to ask the next obvious questions in return.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=51 ;
Thursday July 16th, 2020 7:22:40 AM

V follows up. "I am Velarin, a wizard of Cinnamon Valley. Who are you, and how did you come to be in this place?"

Telepathically, V advises the others. "Let's keep an eye out in case this is some sort of distraction meant to occupy our attention. Fortunately my new robe allows him to see almost all things, and in all directions at the same time." (perception 51)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 16th, 2020 8:20:01 PM

Lanliss introduces himself but says nothing more.
Waiting for her response...
He feels curiosity but waits for an introduction that would shed light about this awkward situation they, the keepers, found themselves in.
'Identifying ourselves to the person we saved...quite strange', Lanliss thinks.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Thursday July 16th, 2020 9:01:22 PM

Emrys is taken a little aback by her response to her rescue.

"You are speaking to the Keepers of the Vale ... Emrys Myrridanmyl, at your service. We rescued you from the precipice of oblivion. Luckily we just happen to be passing through."

Daemon mentally responds to what Emrys statement, 'I would have preferred you ssaid what you originally wanted to sssay. Thesse attemptss of diplomacy are ssoo tiresssome!'

The damsel in this dress (DM John) 
Thursday July 16th, 2020 10:58:54 PM


Tishe’ sees some similarities and differences between herself and their new acquaintance. Ignoring the woman’s seeming lack of, um, courtesy, Tishe initiates the introductions.
Emrys and Lanliss also introduce themselves, with Emrys identifying the name of the group.


“Keepers of the Vale? Hmmphh. Sounds like a football team. You did prove helpful at least.”


While keeping his magically enhanced senses attuned to any potential threats, Velarin introduces himself and asks “Who are you, and how did you come to be in this place?"



She straightens before responding, lifting her chin even higher than it already was, “I am Lady Helena Madrigal Senior Court Wizard at Plateau City. Nevermind why I am here,” she adds dismissively.

“Of more immediate concern, however, is how do you intend to rescue my husband?” This last question is accompanied by a glance in the direction of the gate.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+12=21 ; d20+21=29 ;
Friday July 17th, 2020 10:41:31 AM

Barratore regards the woman with a partially slideways look. His mind rolling through a few possibilities
know Local 21
Know History 29

His first is that she has been here for quite some time. Her mannerism, her apparent complete lack of knowledge of The Keepers that surely the senior court wizard of Plateau City would know.

Barratore looks back to the gate and then to her. "We have only just arrived Lady Madrigal and you were our foremost concern. Once we have secured you safely returned we shall be able to move forward."

Telepathically 'I believe she has been here for a very long time and I do not think we need or should be the ones to communicate that to her or that we are not here for her husband. Let's get her gone and continue.'

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand  d20+30=46 ; d20+17=29 ; d20+28=42 ;
Friday July 17th, 2020 11:28:12 AM

Emrys is perplexed by her statements. He is about to question her about her lack of knowledge on who they are when his thoughts are interrupted by Barratore.

Telepathically, 'Agreed, I was thinking the same thing about her not knowing who we are.'

Emrys gives her a look over and takes note of her style, dress and symbols she may be wearing. Not to mention her pronunciation of words to linguistically determine what age she is from.

(Knowledge [Local]: 46. Knowledge [History]: 29. Linguistics: 42.)

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand 
Friday July 17th, 2020 11:31:33 AM

"Football?!" he mutters. He wonders what sort of thing that is.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday July 17th, 2020 4:44:11 PM

"I'd i introduce myself, but you can just call me the guy who saved you. "

Edson looks sideways at her before turning his back and looking at the rest of the group.

Telepathically.. she keeps looking at the Gate.. do you think its a trap?

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday July 17th, 2020 8:17:02 PM

Maybe, Lanliss replays telepathically to Edson.
Only one way to find out, he adds telepathically as well.

The damsel in this dress (DM John) 
Saturday July 18th, 2020 1:49:50 PM



Barratore speculates that Lady Madrigal has been there a while. He recalls that Senior Court Wizard is a relatively minor title comparable in rank to Knight. As such she and her husband might not be that memorable.

Emrys, however, seems to recall some tale of a married couple in court service at Plateau City disappearing with no trace about several years ago. It was rumored they were researching creatures of the planes and the common consensus was they were killed by something they attempted to summon. He also discerns no significance to the pattern of her dress and concludes it is likely merely decorative.

Edson identifies himself as “the one who saved you”, but is spared the responding dagger glare he receives when he turns his back on her. He worries that the gate may be a trap.

Lanliss agrees about the gate, but proposes the direct approach to finding out.

Velarin and Tishe’ continue to watch and wait.

Seeing no other reaction from her rescuers, Lady Madrigal responds with a flip of her chin, “Well, then, let us attend to the gate and get my husband out of there.” She advances to Edson, “Flying seemed to work quite well for avoiding the power of the Woldsblood. I will, therefore, let you transport me to the gate. Just keep your hands respectable this time.” She turns her back and lifts her arms in preparation for him carrying her.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday July 18th, 2020 5:29:12 PM

Tishe’ frowns and mutters “This bites grass”.

She doesn’t know what a ‘football team’, but she definitely doesn’t like the dismissive superior attitute of ‘Lady Helena’. And, as Barratorre and Quasphiel, has been reminding her, they are among the most powerful teams in the Wold. Powerful and notable enough to not be a dishrag for a haughty person.

“No. No, we are NOT going to jump like a Bounder to your whim, Madame. Be cooperative, or be silent.”



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday July 20th, 2020 9:14:32 AM

Edson turns his neck to look at the woman. He looks her down, from head to toe and back up.

" No need, because unless you sprout wings we aren't flying to any gate anytime soon.

Tell us about your husband, why are you both here and why is he in that gate?"

Telepathically he asks the others, can any of you see through an illusion. Is this woman who she says she is?

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday July 20th, 2020 12:14:07 PM

Emrys has heard of her and her husband, though he is a bit surprised she has not been gone that long from the Living Wold. It didn't matter to much, though it change his approach and he simply asks the others, but he was very done with her and takes a more official and commanding tone,

"I am Barratore Steelwind of the Starlight clan, Guardian and Keeper of the Vale, Hero of the Woldian League and you are standing before the Keepers of the Vale and you will be silent and do as you are told. Your request is noted."

He then turns to Emrys, V and Tishe

"Can we simply send her back, or should we all go re-group and start this all over?"

Edson wanting to know more was fine. I don't think she is an illusion Edson, just a distraction and not a very bright one at that

The damsel in distress (DM John) 
Monday July 20th, 2020 2:22:21 PM


OOC: “football” is meant to represent a popular sport in Plateau City. As most Asian and European cultures have some history of a game played with the foot (for example, soccer), this DM chose to use that term.


Tishe’ decides that it is time to put an end to this noblewoman’s attitude, “Be cooperative, or be silent.”


Like a fish out of water Lady Madrigal’s mouth wordlessly opens and closes, clearly nonplussed to be spoken to in this way.


Edson adds to that and demands, “Tells us about your husband, why are you here and why is he in that gate?”

She responds with a stare. Eventually she finds her voice., “Well, I never!” she exclaims with arms akimbo and another stamp of her foot.

She hesitates, obviously trying to compose herself, a rush of red building in her neck and flushing her face. “I will have you know that my husband and I are very well respected in the court of Plateau City. We came here to explore Koshe Marr. If Gallie had not gotten himself trapped in that gate, we would be the talk of the city when we returned.”


Barratore finishes his introduction and suggests, “"Can we simply send her back, or should we all go re-group and start this all over?"


At this, Helena repeats her fish impression. After a bit, she sputters, “Send me back! Not without my Gallie!”. For a moment, she stands there in apparent shock, then a whimper seems to erupt involuntarily from her throat. She sniffs a bit, then the tears break out like a torrent.

“No, no, no,” she stammers between sobs. She appears to regain some sense of control, then plaintively pleads, “You must, oh you just must, help me get my Gallie.”



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday July 20th, 2020 3:06:55 PM

Tishe’ looks over at the Gate, assessing, then back to the woman, then around to the other Keepers. “We should just leave Madame Helena here until we weave a rescue of Sieur Gallie at the Gate, then send them both through. That is, after we ensure they have no evil purposes against the Wold. Sieur Emrys, can you Detect Evil? It would be just Ward’s Luck for us to release a demon unsuspecting on the Wold.”

The Spellweaver looks directly at Lady Madrigal. “No delays, now, Madame. Tell us about Gallie and what you know of his entrapment in the Gate? The more we know, the greater chance we can help free him. Leave something out, and he may be in great danger. “



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday July 20th, 2020 6:01:10 PM

Lanliss comes close to what seemed to him an entitled lady...'What a spoiled lady'. Lanliss thought for himself.

"I don't mind about who your husband is ! ", Lanliss starts to say.
"Look Around You !, We are here to help with kindness but your approach is foul and negative."
"We helped you without asking anything in return while not knowing who you are...Gragul knows what would have happened with you if we weren't here by pure chance to help you"

"Now !, you said your husband got trapped, I need to know everything you might know about that gate or trap, or anything relevant ", He continues.
"It might help us saving him, without him or us dying."


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=20 ;
Monday July 20th, 2020 7:51:28 PM

Barratore sighs. He looks out to the gate, a portal to Koshe Marr he assumed, but why the plane shift spell stopped here. He looks back to the gate and looks to chart a path to it or if they would need to fly

Perception 20

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 - Sub Dan K 
Monday July 20th, 2020 7:53:50 PM

Velarian awaits the information coming from Helena

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: x-Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 20th, 2020 9:40:53 PM

"When you disappeared from Plateau City, it was the consensus that the both of you had attempted to summon something ... or someone! What or who was it?! If you truly want to see Gallie agian ... we need to know what we are up against."

Emrys then casts True Seeing and his eyes begin to glow blue. He casually gazes around her as he waits his answer. The fact that this place is exhibiting different sounds, or the lack thereof, for him and his friends is troubling. Maybe this divination will cut see through the fog.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 21st, 2020 9:04:24 AM

Edson shakes his head and rolls his eyes are the pretentionous of the woman. Looking back and forth between her and the gate, his fears start to go away as everyone else seems to believe the woman.

He listens to her answers to the important questions everyone is throwing at her.

Lady Madrigal begins to cooperate (DM John) 
Tuesday July 21st, 2020 4:04:07 PM


Tishe’ proposes casting detect evil on the woman.

She looks highly offended at the suggestion she might be evil but says nothing. However, when Tishe’ uses her own pet name for her husband, she first looks in shock, then states very firmly, “That is Lord Galaden or Lord Madrigal to you.”

OOC: Assuming it is cast, no evil is detected.


Lanliss reminds her of her situation and adds to Tishe’s demands for information about the gate.

She apparently realizes that she must deal with her inferiors to get what she wants. Judging by the expression on her face, it is a bitter tasting pill to swallow. She explains, “Gal--, That is, Lord Madrigal and I were attempting to enter the gate. Clever man that he is, he solved the puzzle to open it. Something went horribly wrong, however, as the gate closed just as he entered, trapping him within the gate.”


Barratore ponders why the spell only got them to the gate rather than on the other side of it.

Velarin waits.


Emrys brings up what he recalls of her likely past to which she responds, “No. No. No. We were not summoning anything, but I am surprised that you know enough to have heard court rumors and idle gossip, but not enough to disbelieve them. We are travelers of the planes.” Those last words were said in a dreamy, whispery voice. “Had we been able to penetrate Koshe Marr, we would have been the envy of the court.”


Edson waits and watches.

When Emrys begins casting true seeing Lady Madrigal reacts fearfully, putting her hands in a defensive posture. As he proceeds, a thoughtful look crosses her rather plain face, then she nods in comprehension. “Rude, but understandable….given the circumstances,” she concedes, albeit reluctantly.




Under the effects of true seeing, Lady Madrigal appears no different than she claims to be.

A few moments pass, then the noblewoman, all tears seemingly forgotten, appears to have made a decision, as she explains, ]”As a sign of good faith, I will tell you the puzzle of the gate so that you don’t have to figure it out yourselves.

“When we approached, there were no special markings on it, but when Gal--, Lord Madrigal touched it, a grid of nine slots, eight of which had gems in them, appeared on the right side of the doorway.” She closes her eyes, clearly visualizing what she had seen. “The top row from left to right was Ruby, Sapphire, Emerald; the second row, sapphire, emerald, ruby; and the bottom, sapphire, and blank, emerald.” She opens her eyes and continues, “We figured out that the gems could be slid orthogonally into the blank spot. If we ever moved a gem into a slot that had been previously occupied by a gem of the same color, a burst of energy issued forth. Had we not been protected, it could have killed us. Once we moved the empty slot from the bottom to the center of the top, the gate opened.”

“Again she pauses to remember, before continuing in a subdued, almost whisper “But I don’t know what went wrong. When Gallie attempted to enter, the gate closed on him trapping him in a curtain of solid shadow.”

“That’s all I can tell you.” She glares at them defiantly, saying by posture rather than with words, “I hope you are satisfied.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 - Sub Dan K 
Tuesday July 21st, 2020 11:30:40 PM

V listens and considers. They would need to go through the gate to get to Koshe Mar. Someday he would have to revisit Murphy and speak to his father about tuning forks and planar travel. Honestly the wizard was surprised the woman was still alive and was fairly certain her husband was not. Neither detail he felt inclined to share with anyone, especially her.

V looks to Edson and Lanliss, "Traps and puzzles gentlemen, I believe your specialty"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday July 21st, 2020 11:41:59 PM

Barratore rolls his eyes and snorts. "The gem can never be repeated or only immediately. and so it looks like step 1 is to get to the gate. V only has 1 Fly, and so Tishe and Emrys, can you get us all there?" He also then looks at Lady Madrigal, "Do you have any skill in that department that could assist in getting all of us to the gate?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 22nd, 2020 5:16:10 AM

Tishe’ snorts, but at least tries to control herself; names and insults won’t change the woman. Neither will pointing out the obvious that the Keepers are also, by the very definition of being ‘here’, plane travelers. “Galaden, Lord Madrigal. Right.”

Instead, she thinks on the puzzle, or twin puzzles of how to get to the Gate and how to open. How far does it look again? “I could”, she confirms, “or if close enough, a DimDoor will work. The flying and energy resistance needed, however, seems to almost be designed to drain resources from travelers before ever even entering. We should be careful to spend as little as we can.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday July 22nd, 2020 2:59:49 PM

" Traps.. yes. We can handle that. Puzzles.. we're going to need everyones input. "

Edson looks to Lanliss.. " Ready?"

Lady Madrigal begins to cooperate (DM John) 
Wednesday July 22nd, 2020 3:45:48 PM


Your current position is about 800 feet from the gate. Note also that the area around the gate appears to be free of any streams of Woldsblood, (that is, not closer than 50 feet)but not by much.


Velarin silently ponders the likely survival of the trapped traveler. He defers to Edson and Lanliss for puzzle solutions.

Barratore is not impressed and raised the question of getting to the gate, asking Lady Matrigal of her ability to assist.

Tishe’ is not impressed, but chooses to focus on getting to and through the gate. She suggests using dimension door, but advises on conserving resources.

Edson is ready and asks if Lanliss is.

Emrys and Lanliss watch and wait.


Lady Madrigal ponders a moment, then replies to Barratore, “I have much skill in that area. Until I have time to recover and rest, I am, however, unable to assist with any flying or dimensioning. I could cast floating disk on one of you who could then use it to transport a rider or two.

She stands there tapping her foot. (At least she is no longer stamping it, for now.)


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 22nd, 2020 5:43:48 PM

Tishe’ nods while gushing the distance. “Easy jaunt for DimDoor. Everyone hold hands!” Tishe’ casts Dim Door and brings the Keepers to the Gate entrance, leaving Lady Magridal in the relatively safe location.

“Sieur Emrys and Sieur Lanliss, do you think you can bypass the trap while manipulating the puzzle?”
.......

Cast Dim Door and take 1 Large and 4 Medium creatures besides Tishe’

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+36=38 ;
Wednesday July 22nd, 2020 7:19:28 PM

Lanliss looks at the gate/puzzle...... and the surroundings.
Whatever it is....he didn't want to end up...trapped in a shadow for who knows how long.....
Some people were truly unaware of the traps that follow a successful solution of a given puzzle or riddle.
It worked...most of the times....
Lanliss starts to search for clues for a trap or a possible trigger or reaction, perhaps...some chain reaction that most people would miss....even if it is theoretical.

Perception (trap) 38

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=47 ; d20+30=46 ; d20+34=47 ;
Wednesday July 22nd, 2020 10:02:15 PM

Emrys holds hands as directed by Tishe and feels the now familiar sensation of dimensional travel.

(ooc: I'm assuming Tishe was meaning to talk to Edson and Lanliss about the puzzle.)

Emrys offers his expertise and advise about mechanical and magical puzzle traps.

(Knowledge [Dungeoneering] [Engineering] [Arcana]: 47, 46, 47.)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday July 22nd, 2020 10:05:24 PM

Tishe takes care of the transit with a single spell and Barratore takes a step back to allow Lanliss and Edson room to work. "when they get the gate open, I think we all cross at the same time."

With that, he falls silent and waits for the rogues to do their thing

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday July 22nd, 2020 10:12:57 PM

V nods as he looks across the distance, Should not be any trouble. But then, Tishe has the spell and uses it to ferry the group.

"Well done Tishe" Velarin keeps a partial eye on the Lady, in case she decides to do something foolish

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

At the Gate to Koshe Marr (DM John) 
Thursday July 23rd, 2020 4:09:42 PM


Tishe’ dimension doors to the gate.

Realizing what is happening, Lady Madrigal reaches out and grabs Edson just as the spell is cast. Not having the capacity to bring her along, but being quite the experienced caster, she is able to focus the power of the spell such that the persistent noblewoman is in fact the one who is left behind. OOC: Tishe’ automatically succeeds on the DC19 spellcraft check to define which extra creature of the ones that are touching each other is not affected by the spell.


Lanliss takes a look at the gate, but there is no sign of the puzzle.

Emrys takes a careful look at the puzzle. Your knowledge checks will be addressed, likely in the next post.

Barratore allows the rogues to do their work and proposes they proceed through the gate together once it is open.

Velarin congratulates Tishe’ on the successful transport and keeps an eye on Lady Madrigal.

Edson makes the jump and watches.

Now that the Keepers are at the gate, they can see it more clearly. It is freestanding, not attached to any wall. Rectangular in shape, it rises to a height of about forty feet and spreads to a width of thirty feet. From your current position, it is not possible to see how deep it is. Centered in this rectangular plane is a six inch deep recess in the shape of a catenary arch, widest at the ground and stretching to about twenty-five feet at its highest point and spreading to about eight feet from either outer edge at its base.

The outer, rectangular portion appears to be made of a single piece of jet black obsidian with no visible joints or breaks. Situated as it is, streams of glaring scarlet Woldsblood twisting around it on any side (but none closer than 50 feet), it stands dark and silently unwelcoming. The material in the recessed archway appears to be of some unrecognisable dark gray opaque material.

Emrys Highlight to display spoiler: { You see a motionless figure within the gray material, standing and facing you with his right hand stretching toward you. The closest part to you, his hand, appears to be about three feet from the surface. He matches the description of Galaden Madrigal.}

There is no sign of the panel that Lady Madrigal described.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday July 23rd, 2020 8:02:40 PM

"No puzzle at sight", Lanliss says.
"Any ideas?", Lanliss asks rhetorically, knowing Emrys, Velarin or Tishe' might know something from the fields of magic and sorcery that might help them with the seeing the puzzle...or perhaps something else ?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 23rd, 2020 8:38:28 PM

Tishe’ feels Helena trying to push herself into Tishe’s spell. “Why that.. ugh! What a white-handed treadle!”

Good thing Tishe’ was skilled enough to know who to include in her spell! Grumbling and walking stiff-legged, the Spellweaver doesn’t pay much attention to what else is going on.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:25:51 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday July 23rd, 2020 10:51:00 PM

Emrys notices something within the gray material ... just beneath the surface ... like an insect encased in amber. Realizing what and who it is, he immediately tells the others telepathically, "I do believe I've found our dear Galaden Madrigal within the solid shadow ... his hand outstretched, reaching for the surface ... beckoning someone to take hold."

He turns his gaze back to his friends, with a look of concern.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 23rd, 2020 10:54:29 PM

Velarian eyes the woman from a distance. Her body language telling him much and and glances over to Tishe, "Well done to keep her where she is Tishe. I'm too old to babysit."

Velarian looks over the arch and points out to the rogues that the puzzle did not present itself until her husband touched it.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday July 23rd, 2020 10:58:42 PM

Barratore starts to move over to Tishe, concerned something might have happened to her, but quickly picks up several colorful phrases he does not need to understand in order to understand and the fighter wisely gives her room.

The gate was a puzzle and the puzzle was not revealing itself. V made a good point, but the fighter was curious about something.

Barratore slides his bow from his shoulder and fires off a few arrows at the gate.

The First, straight through
The second, he skips off the interior wall on the way through and the third, he simply puts into the center of the top of the arch

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+39=57 ;
Thursday July 23rd, 2020 11:08:24 PM

" we were promised puzzles and traps. Puzzles dont seem to be part of the festivities, so maybe traps?"

Edson begins milling about, searching for anything that could be a trap. He isn't touching the gate.

Trap finding 57



At the Gate to Koshe Marr (DM John) 
Friday July 24th, 2020 12:43:35 PM


For reference: In all descriptions of the gate “left” is your left when facing it.



Lanliss is puzzled by the lack of a puzzle.

Tishe’ is annoyed by Helena’s attempt to stow away on her spell. Thank you for “white-handed treadle”.

Emrys shares what he sees in the archway.

Velarin reminds the others that Lady Madrigal said the puzzle did not appear until the structure was touched. While keeping a wary eye on her.

Barratore fires arrows at the gate.


Edson makes a careful search for traps. You find no indication of any traps here.



The arrow fired straight ahead bounces off the solid gray material. It appears, at first, that it might have slightly penetrated, but there is no sign of any mark remaining. Barratore has no problem hitting the 6” of the interior wall that is exposed. His arrow strikes the stone of the wall with a louder sound of impact than the first arrow did when striking the gray material. It ricochets into the archway and then hurtles harmlessly away from the arch. Other than the absence of any marks, nothing is unusual about the way the arrow bounces off of the two surfaces. Similarly, the third arrow bounces off the unyielding stone without leaving any visible mark. Emrys Highlight to display spoiler: {You see nothing different about the arrows striking the different parts of the arch than anyone else does.}



“ARRRRRRRRRRRRRRRRRRRRRRRRR!” screeches Lady Madrigal in wordless frustration. “Curse this woldsblood. I will find a way to get to my Galli!” Even at this distance, Valerian can see the women’s frustration as she paces back and forth, obviously trying to find a safe way through the Woldsblood streams to return to the arch.



Everyone please make and post your result for a sight based perception check.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=35 ;
Sunday July 26th, 2020 3:48:42 PM

Edson can tell the woman was hurting on the inside, and any idea for a joke quickly went away.

He looks around, keeping an eye out for any ambush.

Perception 35

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday July 26th, 2020 6:09:31 PM

Tishe’ eventually calms down and is able to focus on Barratorre’s arrows having some interesting physics. She watches the careful scrutiny and her excitement of seeing the puzzle becomes impulsive. Tishe’ touches the left side of the stone gateway.

“If the pattern holds, the waxed pick will be to mega-protect Edson or Lanliss and the rest of us hide behind a Wall of Force while they push the blocks around.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=23 ;
Monday July 27th, 2020 9:19:29 AM

Barratore nods mentally as each arrow strikes. The results were not unexpected, but it provided some information, like the group was not going through the arch until the aforementioned pattern was currently done.

"Sounds like a solid plan to me Tishe and I'll just crouch down here out of the way while the rest of you solve this one." He adds with a minotaur bare tooth grin

Perception 23

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=26 ;
Monday July 27th, 2020 9:30:02 AM

Velarin does his best to ignore the woman's tirade. She was not doing anything permanently dumb quite yet.

"Agreed Tishe, I have a Wall of Force I can deploy, once Edson and or Lanliss is adequately protected. I think that the first...."

Tishe touches the gate.

Oh Bother

"Thing we should do is not be impulsive." The wizard completes his sentence

Perception 26

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


At the Gate to Koshe Marr (DM John)  d20+1=12 ;
Monday July 27th, 2020 2:58:09 PM



Edson reacts to the woman’s scream and keeps an eye out for an ambush.

Tishe’ is drawn to the challenge of the puzzle, touches the wall, and proposes a plan to deal with the expected energy releases. She is so focused on the task as to not notice anything else.

Barratore processes the results of the arrow experiment and endorses Tishe’s plan.

Velarin’s suggestion for caution is interrupted by Tishe’s touching of the wall.

Emrys and Lanliss wait for their time to act.



When Tishe’ touches the wall, the expected panel does not appear; rather, a small shelf slides out from the smooth surface of the arch. This shelf is about eight inches square, one inch thick, and is centered in the right column about three feet above the ground. Setting on this shelf, oddly enough, also having slid out from the wall, rests a four inch diameter bowl seemingly made of the same material as the wall. Set beside it on the shelf is a pestle also made of black obsidian. On the wall just above the newly formed shelf, appears a simple line drawing of a tiny plant with two flowers, each bearing five petals. Almost as soon as it appears, the image fades from sight. If the Keepers had not been focusing so intensely, it might have been missed.


Emrys Highlight to display spoiler: { A plant bearing a tiny single flower matching the image on the gate appears in the soil about a foot in front of the stone, halfway between its left edge and that edge of the arch.}



Lady Madrigal’s scream has faded. Except for the minor motions of the Keepers themselves, all is still and quiet once again...



Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 4:27:56 PM

"Simply ask ... and the earth will provide. Look there ... behold, a single flower sprouts from the ground. Is it possible this puzzle can be solved with alchemy."

Emrys motions to the flower and the bowl and pestle.

Emrys Myrridanmyl, Stephen F. ac17 hp102/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+27=41 ; d20+23=25 ;
Monday July 27th, 2020 4:30:35 PM

Emrys tries to identify the plant (Knowledge [Nature]: 41) and determine what alchemical substance this could possibly produce (Alchemy: 25).

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 4:31:28 PM

(Correcting Emrys' hitpoints. He's healed since our last battle.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28
Monday July 27th, 2020 4:42:36 PM

Tishe’, as usual, fails to notice Velarin’s consternation, too surprised that the result is NOT the puzzle described by Lady Helena.

“Huh”, she says intelligently.

The Spellweaver quickly deduces that Emrys has seen something special and deliberately backs off, the better to control her own impulses. She looks around, skeptically. “Sieur Emrys, if you can find some Earth in this plane of Shadows and Woldsblood, you may have a solution.”
......

Perception. 28

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=19 ; d20+27=34 ;
Monday July 27th, 2020 8:18:03 PM

"Alchemy ?", Lanliss reacts to Emrys possible solution.
"Do you need help with that, Emrys ?", Lanliss asks
if not, Lanliss will let Emrys solve this puzzle
Otherwise he will help Emrys in whatever capacity he can

Aid Another 19
Perception 35

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday July 27th, 2020 9:15:44 PM

Emrys walks over to the flower in question, "Here it is. Am I the only one who sees it?" Not to be shamed by Tishe's daring, Emrys reaches for the tiny bowl and pestle. "These are the tools of the trade. However, the recipe appeared to require TWO flowers ... and this is only but one."

Emrys looks into the bowl to see if it contains other ingredients.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday July 28th, 2020 8:54:52 AM

Edson tenses up as Emrys grabs the flower, his career choice jaded him to everything ending in an explosion or worse. His eyes glance over to the Lady Madrigal, just keeping one eye on her to make sure this still isn't an elaborate trap.

At the Gate to Koshe Marr (DM John) 
Tuesday July 28th, 2020 3:56:08 PM


Emrys points to a spot in the ground claiming that a flower is there.

No one else sees a flower.

Emrys Highlight to display spoiler: {despite your extensive knowledge of alchemy and the ingredients used in it, you do not recognize this flower. }


Tishe’ is surprised at the appearance of an different puzzle than the one that was expected.

Tishe’ Highlight to display spoiler: { as stated you do not see a flower. However, you do notice the presence of a gray residue stuck to the working surface of the pestle.}

Lanliss attempts to help, but beyond the mortar and pestle, there are no further alchemical clues, except Lanliss Highlight to display spoiler: { as stated you do not see a flower. However, you do notice the presence of a gray residue stuck to the working surface of the pestle.}


Emrys points to the flower.


No one can a flower where Emrys is pointing.


He then takes a closer look at the equipment on the shelf and observes a gray residue on the bottom of the pestle. Highlight to display spoiler: {This residue is the same shade of gray as the petals of the flower no one else appears to be able to see.}

Edson tenses as Emrys takes up the mortar and pestle and keeps an eye on Lady Madrigal. At approximately 800 feet away, you cannot see much, but she is still there and she occasionally walks around.

Velarin and Barratore are observers.



Nothing untoward happens when Emrys picks up the mortar and pestle.

Wait. Was that a sound?
Laughter?
Singing?
…probably not.


If it was a sound, it definitely did not come from anywhere near the gate and did not appear to be related to the picking up of the tools. It was probably just a result of the tension of being in this alien place.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday July 28th, 2020 7:09:02 PM

"What do we do about this grey residue ?", Lanliss asks Emrys as he points towards the pestle


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday July 29th, 2020 7:00:52 AM

Tishe’ also sees the residue, and while she isn’t a druid or other expert versed in nature, but she can make leaps in logic. “Sieur Lanliss, it may be the remains of the flower Sieur Madrigal used to get into the Gate. If we need two flowers as Sieur Emrys says, can we reproduce another with the residue? A Bloodwitchy or Wish spell?”

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=23 ;
Wednesday July 29th, 2020 8:28:36 AM

(ooc: thanks Dan. I'm back)

"Let us proceed with caution Emrys." V moves over and takes a closer look at where Emrys says the flower is.(perception 23). If he still sees nothing...."With my robe of eyes, I should be able to see just about anything that exists, so this is very odd. Either it is not real, or it is meant for only Emrys to see."

"If the flower is indeed real, and if there is a substance that appears similar to the flower, ground upon the pestle, then the only reasonable explanation is that someone already ground up one of the flowers. But then why not the other? Did something happen to them before they could? This is presenting a rather interesting conundrum."

"Let us also be mindful of our primary mission. the longer we are here, the more likely that we are discovered by a powerful denizen of this place, and that will likely negate the surprise and stealth that is our primary goal. We cannot allow ourselves to get too sidetracked for too long."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=37 ;
Wednesday July 29th, 2020 9:48:14 AM

Barratore does not get overly involved in the pestle and flower and such. Too many cooks over there already he figures. He will keep his bow out and a vigilant eye everywhere else

"Please don't cast Wish or other high end magic for this though..."

Perception 37

A scream and a dilemma (Round 1) (DM John) 
Wednesday July 29th, 2020 4:20:45 PM


Lanliss asks about the gray residue.

Tishe’ speculates that the residue may be from a previous opening of the gate.

Velarin (DM Note: My oversight on the Robe of Eyes.) Valerian Highlight to display spoiler: { Valerian has been able to see the flower since the gate was touched. Here is the spoiler text as it first appeared to Emrys -- "A plant bearing a tiny single flower matching the image on the gate appears in the soil about a foot in front of the stone, halfway between its left edge and that edge of the arch."}

He adds to Tishe’s speculation about the residue and advises to not tarry too long.

Emrys and Velarin Highlight to display spoiler: {There does not appear to have been another flower on the plant that the two of you see. That is, there is no sign of a flower having been previously plucked from it.}


Barratore advises conserving their higher level spells and keeps a watchful eye with bow ready.

Emrys and Edson stand ready.

A scream pierces the eerie silence. Despite the distance, the Keepers at the gate can hear the distress in Lady Madrigal’s shriek. As her scream draws your attention, you see a circle of flames erupt encircling the noble wizard’s position. To experienced adventurer’s such as yourselves, it seems quite likely that she just cast wall of fire. Outside of this fiery circle are eight bipedal creatures. A few of them jump back at the sudden flames. About a second later you hear their
yelps of surprise and pain. It is difficult to make out details, as you are about 800 feet away, but seven of the creatures outside the circle seem to be the size of halflings or goblins, while the eighth is of human size.


Should you choose to intervene, actions will now progress in rounds.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday July 29th, 2020 6:36:40 PM

After hearing a stray giggle from the ether, he quickly turns his head in that direction ... hoping to catch a glimpse of ... something!

Upon hearing Velarin's words of caution, he replies, "Agreed," for he is beginning to no longer trust his own senses. "I hope that everyone can AT LEAST see the mortar and pestle that I'm holding in my hands, right now? Lanliss, the residue within it very similar in color and odor to the flower at my feet."

Suddenly a scream pierces the deafening silence and he turns his head in that direction. At least this time his eyes enjoy the feast of actually seeing something .. which allows him to feel a little less mad than what he was becoming. "We have visitors."



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday July 29th, 2020 8:20:38 PM

"I don't like her", Lanliss says.
"But we must save her, the fire that surrounds her won't deter the ugly things for too long ", Lanliss says.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday July 30th, 2020 6:29:07 AM


It is a testament to how much Lady Helena has gotten under her skin, that Tishe’s first thought was, ‘great, the silly thing is going to cost us no matter what’’ and the second is ‘she’s taking care of herself just fine, we don’t need to help’.

The Sorceress reproaches herself “That’s no way for a hero to think, Tishe’. “You are named Fateweaver. Go weave some fate.” And then she says louder to her fellow Keepers. “I’m DimDorring back. Hold on.”

She delays until others have the opportunity to gather near and casts Dim Door to arrive 40’ away from the wall of fire (to avoid effects) and 50 feet from any WoldLine.

......
Delay
Cast Dim Door

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday July 30th, 2020 6:54:03 AM

V corrects himself, reporting that he saw the flower appear when the gate was touched, and furthermore, it appears that there was only ever one flower on this plant.

"Let us not be hasty. Make sure that the creatures have ill intent. The lady is half out of her mind, and may have acted with no cause. We should attempt to speak with them first. Remember the halflings story. not all is as it appears here."

V gathers in and touches another Keeper, ready for the Dim Door.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday July 30th, 2020 9:18:27 AM

Edson goes with the others through the dimension door, and immediately goes invisible. He draws his bow, and waits to see if they're attacking the creatures.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+26=31 ; 6d6+20=36 ;
Thursday July 30th, 2020 9:43:36 AM

Missing the creatures approaching, Barratore chides himself for getting distracted. Tishe Dimensionally shifts them back. more resources gone and they haven't even gotten to a land others go by accident and with far less power on a fairly regular basis. The fighter is beginning to have serious doubts that they are protected from divinational magic and Warrd's constant interference to test Edson and Lanliss.

Arrival has Barratore taking more immediate action, he aims and fires at the human

Deadly Aim, Greater Vital Strike, Greater Penetrating Strike
Hit AC 31 Dmg 36 Ignores DR 10/any type or DR 5-

A scream and a dilemma (Round 1) (DM John)  d4=1 ; 2d4=8 ; d4=2 ; d20+13=16 ; d4=1 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=1 ;
Thursday July 30th, 2020 5:07:56 PM


Emrys hears the scream, relieved to finally have something clearly tangible to react with.

Lanliss reluctantly admits the need to save the Lady.

Velarin explains the situation with the flower only to be interrupted by Helena’s scream and readies to go to her aid.

Edson draws his bow, but defers acting on any violence.

Tishe’ dimension doors the Keepers to a save location outside the circle of fire.

Barratore steps through the door and takes aim at the larger creature.

Stepping through Tishe’s door, the Keepers arrive about 40’ away from Helena’s circle of fire. Inside she is busily casting a spell. Outside of the circle are also the creatures you saw from afar. The smaller ones appear to be human children, but by no means cute ones. Each appears as though they have been flayed alive, their revealed musculature a sickly bloodless gray. Their eyes burn glow with a hue almost, but not quite, the same as that of the streams of Woldsblood surrounding you.

The remaining individual is indeed mansize, but at close range bears no resemblance to a human. Its skin is festooned with razored shards of metal, oozing dark red blood. From its bleeding shoulders two skeletal wings protrude.

It lurches in shock and pain as Barratore’s arrow strikes true, catching it flat-footed. He sees the creature has some resistance to damage, but his missile forces through most of it. It screams in anger and pain, then turns and draws a slender dagger. The glares it focuses on the minotaur is insanely lit by hatred and suppressed agony. Barratore make a Will save DC 31 versus fear or be paralyzed for one round.

Lady Madrigal’s spell takes effect. A field of rubbery black tentacles appear in the ground in a 20’ radius spread engulfing all but three of the children. Although the area is now difficult terrain, it appears to not have otherwise affected any of the creatures.
Surprised by the sudden appearance of foes, the children react to defend themselves. The two closest of them direct stares at Barratore Highlight to display spoiler: {. [i]Two times: make a Will save DC 15 (this is a mind affecting effect) or become convinced that everyone is an enemy. If you fail the save, you must treat all creatures as enemies and take AoO of anyone who provokes. Also on a failed save, if adjacent to two or more creatures you take a -2 penalty on attack rolls weapon damage rolls, ability checks, skill checks, and saving throws.}

The remaining children direct a glare at different foes. For each glare, make a DC18 Will save against fear or take a -4 penalty on attack rolls, skill checks, and ability checks for the specified number of rounds.

Edson 1 check. 1 round
Emrys 1 check. 2 rounds
Tishe’ 1 check. 1 round
Velarin 1 checks. 3 rounds
Lanliss 1 check. 4 rounds

They each move away from the party, retreating out of the effect of the tentacles.

Knowledge Planes for childlike creature DC 29. Highlight to display spoiler: { The child size creatures are a type of Kyton called a cantor. It is a lawful evil outsider. It is immune to cold and has damage reduction overcome by silver. Its touch is toxic and it has a gaze that can cause agonizing pain.
}
Same check DC 34 Highlight to display spoiler: {It has a soundless scream that makes the victim believe it is being attacked by a creature of its nightmares and cannot do anything else but attack it.}

Knowledge Planes for winged creature DC 34 Highlight to display spoiler: { The winged creature is a type of Kyton called an Eremite. It is a lawful evil outsider. It is immune to cold, fear effects, nonlethal damage and has SR 31. It has DR and regeneration that is overcome by good and silver weapons. It regenerates unless wounded with a silver weapon.}
Same check DC 39Highlight to display spoiler: { This appears to be a lesser eremite, not fully empowered as some of greater specimens of this kind. Nonetheless, it likely has an unnerving gaze that causes its target to be paralyzed with fear and its natural attacks stagger its victims with pain. }

Child 1 AC ? Damage Taken
Child 2 AC ? Damage Taken 2
Child 3 AC ? Damage Taken
Child 4 AC ? Damage Taken
Child 5 AC ? Damage Taken
Child 6 AC ? Damage Taken
Child 7 AC ? Damage Taken 8
Winged Thing AC ? Damage Taken 26

map here

The original position of each child is 15’ above that shown on the map. The winged creature did not move.

I arbitrarily located the party near the creatures. BY NO MEANS IS THIS POSITION BINDING. Change as you desire.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=32 ;
Thursday July 30th, 2020 7:16:23 PM

Lanliss moves closer to Barratore (K 16).
The glares and looks he gets from that horrific things....
'Is this what we are expected to ....', Lanliss thinks but his line of thought stops abruptly
'I have to be brave', he tries to uplift himself mentally, successfully not letting fear get his way.
He faces one of the childs....or at least what appeared a grotesque version of a child.

Will save 32


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=25 ; d20+30=44 ; d20+30=38 ; d20+26=45 ;
Thursday July 30th, 2020 10:57:42 PM

(Will Save: 25 vs penalty, success. Knowledge [Planes]: 44 vs.childlike creatures, success. Knowledge [Planes]: 38 vs. winged creature, success.)

Emrys immediately recognizes these disgusting creatures, and he telepathically informs his friends.

"The mutilated children are a type of Kryton, known as Cantors. They're immune to cold and they are damaged fully by silver weapons. Their gaze causes you agony and they give off silent scream that will cause you to believe you're being attacked by a nightmarish creature. The winged Kryton is an Eremite. Immune to cold, fearless and highly resistant to magic. Silver and good-aligned weapons do well to wound this one. This one is a fast healer, be weary of that one."

"Well ... they wont be able to scream if I force the air from their lungs." Emrys casts a very deadly spell. Dark words of power that leaves a foul taste in his mouth. His very breath turns black like smoke.

(Emrys casts Mass Suffocation, empowered by Focus Curse. Range: Close 70'. Target: 9 creatures, no more than 30ft apart. Duration: 19 rounds. Spell Penetration: 45. Fort Save: 36. Targets include the Eremite and 8 other Cantors.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+19=36 ; d20+29=41 ; 19d6+9=81 ; d20+25=27 ;
Friday July 31st, 2020 7:31:48 AM

V realizes very shortly upon arrival, that these creatures are indeed hostile, but easily shakes off the effect of the gruesome stare.(will save 36)

V adds in that the Eremite has spell resistance, and This appears to be a lesser eremite, not fully empowered as some of greater specimens of this kind. Nonetheless, it likely has an unnerving gaze that causes its target to be paralyzed with fear and its natural attacks stagger its victims with pain.

Velarin quickens a Haste spell to effect the whole party and then casts a chain lightning targeting C6, which should get all but one of the creatures.(Damage: 81. reflex save for c6 is 27. reflex save for the rest is 25, for 1/2 damage. SR 27)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Interim Post (DM John)  d20+12=18 ; d20+12=27 ; d20+12=16 ; d20+12=20 ; d20+12=18 ; d20+12=29 ; d20+12=23 ; d20+22=31 ; d20+22=25 ; d20=18 ; d20=2 ; d20=8 ; d20=13 ; d20=2 ; d20=3 ; d20=6 ;
Friday July 31st, 2020 4:27:33 PM


DM Note: Barratore's saves need to be resolved before other actions can be dealt with. These rolls will apply for the actual post for this round.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+9=29 ; d20+27=28 ; d20+22=37 ; d20+17=36 ; d8+5=10 ; d8+5=7 ; d8+5=11 ; d6=5 ; d6=6 ; d6=1 ;
Friday July 31st, 2020 6:36:33 PM

Knowledge Planes 29(nat 20)

Immune to cold.. Edson thinks as he unleashes his flaming bow at one of the children.
Hit ac 28 10 dmg +5 flame
Hit ac 37 7 dmg + 6 flame
Hit ac 36 11 dmg + 1 flame



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=21 ; d20+23=32 ; 10d6=32 ;
Friday July 31st, 2020 9:27:23 PM

Tishe’ overcomes the magical fear of the ‘children’, and focuses on reducing some of the smaller opponents. Kyton! She has heard of these creatures akin to the most evil of outsiders who thrive on giving pain to those of the Noble Races. She won’t let them bully even the Lady Helena.

Moving to K,13 she casts her own Lightning Bolt to strike through Child 1,3 and 5!

.....
Move to K, 13
Lightning Bolt. SPell Penetration 32. Damage 32. Reflex DC 22 for half.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

CDM Jerry [OOC post] 
Sunday August 2nd, 2020 4:19:50 PM

Hey Keepers! You all have an email from me concerning your upcoming retirement. :)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+9=19 ;
Sunday August 2nd, 2020 4:56:10 PM

Ooc: Will save made

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+22=36 ; d20+17=27 ; d20+17=24 ; d20+27=38 ; d20+22=35 ; d20+17=18 ; d20+12=22 ; d20+27=34 ; 2d6+20=30 ; 2d6+20=31 ; 2d6+20=28 ; 2d6+20=28 ;
Sunday August 2nd, 2020 10:24:23 PM

Barratore feels the creatures gaze fix on him and try to rip the bravery from him, however the Woldian Hero's will proves stronger for the moment and the minotaur bares his
teeth in a growl of defiance. The leser creatures' attempts to confuse him are more easily pushed aside. "It will take far more than minor mind tricks to make me forget my
family dark creatures."

V's Haste spell invigorates him and he stands his ground and takes aim at the medium sixed horror. Peals of Lightning falsh about as the fighter draws in on his target, the winged creature.

Deadly Aim Greater Penetrating Strike Hit AC 38 / 35 / 18 / 22 / Haste 34 (forgot the +1 Att for Haste Spell. All AC's are 1 better)
Dmg 30 / 31 / miss / 28? / 28 Ignores DR 10/any type or DR 5-

Spell Effects:
Haste V 19/19 rounds

Will Save 36
Will Save 27
Will Save 24


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 3rd, 2020 7:38:39 AM

V waits to see the results of The Keepers attacks before launching his next salvo

A scream and a dilemma (round 2) (DM John)  d20+10=22 ; d20+10=12 ; d20+10=29 ; d20+10=20 ; d20+10=12 ;
Monday August 3rd, 2020 11:04:20 AM



Lanliss moves closer to Barratore and resists the baleful glare of the hideous child looking at him.

Emrys also resists the glare. He recognizes both types of creatures and informs the others. He then casts mass suffocation of the creatures.

Velarin is not affected by the glare directed at him. He casts haste then chain lightning sizzling most of their foes. The two that are not affected by Emrys’ spell, fully succumb to its destructive energy.

Tishe’ attacks three of the suffocating Cantors with lightning, the energy blasting them as they crumple. Damage occurs before they collapse unconscious on their action.

Edson resists the glare directed at him.

Barratore avoids the multiple malevolent gazes focused on him. He then takes deadly aim at the winged fiend, hitting it once, but not penetrating its powerful defenses with his other arrows.



When Emrys casts his spell, the Eremite and five of the closest Cantors creatures grab their throats in the universal sign of being unable to breath.

As the spell continues to rob them of air, they all drop to their knees, then to the ground, apparently unconscious. The two remaining ones shriek in rage and terror, and flee as fast and far as they can, sparks from Velarin’s spell still flickering about them as they run.

Lady Madrigal’s jaw drops in awe as most of her would be attackers drop harmlessly and the other two flee in terror.


==========================
Child 1 HP 0, unconscious
Child 2 HP 0, unconscious
Child 3 HP 0, unconscious
Child 4 HP 0, unconscious
Child 5 HP 0, unconscious
Child 6 AC ? Damage Taken 81, Run to J45
Child 7 AC ? Damage Taken 89, Run to L47
Winged Thing AC 38 HP 0, unconscious

Note that the Woldsblood does not seem to affect the two Cantors as they flee near and over the streams of it.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 3rd, 2020 6:57:41 PM

Tishe’ heaves a sigh and let’s the little Kytons run. She turns to the wall of fire. “Lady Helena, are you hurt?”

The sorceress intends to heal wounds before suggesting another way to the Gate. “”Everyone can get in my Portable Hole and Sieur Edson can simply fly over then open it again. No extra spells. We just have to trust he will open the extra dimensional space.”

Tishe’ trusts Edson will do so.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 3rd, 2020 6:57:42 PM

Tishe’ heaves a sigh and let’s the little Kytons run. She turns to the wall of fire. “Lady Helena, are you hurt?”

The sorceress intends to heal wounds before suggesting another way to the Gate. “”Everyone can get in my Portable Hole and Sieur Edson can simply fly over then open it again. No extra spells. We just have to trust he will open the extra dimensional space.”

Tishe’ trusts Edson will do so.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday August 3rd, 2020 8:46:24 PM

Lanliss sighs.
'Magic saved the day', he thinks.
"Good idea", Lanliss comments on Tishe' idea.

OOC: I promise to read the aforementioned email tomorrow zzzzzzz

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 3rd, 2020 10:33:20 PM

Barratore pulls his sword and moves in to put the unconscious creatures out for good. The fighter begins with the medium creature and takes his time to perform a coup de grace

Not That I don’t trust Edson, but isn’t a portable hole only 10x10?

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday August 3rd, 2020 11:46:07 PM

"I do appreciate your thoroughness, Barratore ... they all would've expired in a few moments, but it is better to be safe than sorry. We've done them a great favor this day ... the hideous nature of pain and depravity in these fiends deserve no place in existence."

The sound of Barratore's sword masterfully slashing into their flesh makes Emrys cringe just a bit. It's hard to forget that he was once on the receiving end of that very sword while possessing a giant, purple worm. Such a strange sensation dying is, he thinks.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 4th, 2020 8:09:43 AM

V waits until Barratore finishes off the nasty little creatures.

"How about I just dim door us back to the gate? climbing into a portable hole is not on my top 1000 list of things to do. I can take everyone but one if we take Lady Helena, but I have numerous potions of fly.for just such an emergency."

assuming everyone is good with the plan, V will give Barratore a fly potion, and wait until he gets back to the gate before dim dooring everyone else to him.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


CDM Jerry [OOC post] 
Tuesday August 4th, 2020 10:58:10 AM

A reminder to visit the Velvet Tapestry as we are discussing retirement and what comes after. :) We'll move on from Retirement Plans after this Friday.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 4th, 2020 11:07:17 AM

Edson rubs the tips of his fingers together while fake maniacally laughing. ..

" Yes of course I'll let you out. "

Back to the Gate (DM John) 
Tuesday August 4th, 2020 3:52:59 PM



Tishe’ asks, “Lady Helena, are you hurt?”


To which the nonplussed woman eventually manages to reply, “No. No, I don’t think so.”
Tishe then proposes traveling via portable hole.



Lanliss supports Tishe’s idea.

Barratore finishes their helpless foes, then raises concerns about portable hole size.

Emrys uncomfortably accepts the need to finish off the Kytons.

Velarin proposes another dimension door with Lady Helena this time.

Edson enjoys the prospect of having control over the other Keepers.




Lady Helena finally remembers to end her spell which had been burning throughout the Keeper’s discussion. She hesitates a moment and replies, quietly, “Thank you.”

The DM is going with the dimension door and fly option. We can retcon if there are objections.


When the others prepare to jump, she first looks to Velarin for confirmation before taking Edson’s hand, a sharp contrast to her behavior the last time the Keepers made this jaunt.

Once back at the gate, Lady Helena stares at the shelf and the objects on it. “This isn’t right,” she muses aloud. “This wasn’t here when we were trying to get in.” She looks, bewildered, first at the table then at each of the Keepers. Once again, she is uncharacteristically silent.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 4th, 2020 4:36:47 PM

"Unfriendly visitors and an hijacked traps and gates, I am starting to believe either there is someone playing with us...or there is something really bizarre going on", Lanliss says, expressing his concerns.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 4th, 2020 4:56:07 PM

Tishe’ is content to have V do a DimDoor/Fly potion to get everyone back to the Gate. “She keeps close to Lady Helena. “The pattern looks unsafe for one person in this dimension,” she comments to the other woman. Let’s try and get you and you lord out without any threads cut.”

The lady’s comments cement Tishe’s thoughts. “It changes every time, eh? To make it easy but not real easy. I don’t have any waxed picks for this knot.” And she looks to one of the rogues or Emrys to have a solution.

A thought strikes Tishe’, and she tries real hard to hear the singing again. Maybe it was the Kytons, maybe something else...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday August 4th, 2020 10:48:57 PM

Barratore is thankful the woman is unhurt and that she is behaving better as well. The business done, Barratore cleans the balde and sheathes it and stores the bow to his back strap again.

Back at the Gate, "You say two flowers in a picture of some kind but only one here to use? Can we make another or copy it somehow? Edson or Lanliss, can either of you jury rig the gate, trick it somehow with your rogue like skills to make other magic items work for you even though they shouldn't?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 5th, 2020 6:28:05 AM

Once he dims the group over to the airborne Barratore, V waits at the gate with the others.

"I don't have much besides Barratore's idea of Lanliss and Edson trying to bypass it. Only other option would be to ground the last petal and see what what happens."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday August 5th, 2020 10:06:45 AM

"I can try, but this doesn't just seem like it's sneaking jnto a young lovers room after her parents go to sleep. I mean.. this is basically a gods playground for a god. "

He thinks for a few...

" Okay.. Ill do it if everyone is solid in that game plan, but under one condition. When im blasted into a the netherworld, I want you all to name your firstborn children after me. Including you lady"

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20=2 ;
Wednesday August 5th, 2020 3:13:57 PM

"Edson Drakeguard, it sounds nice", Lanliss jokes.
"We are in this together, Edson, Let's do this", Lanliss says
"Two rogues are better then one", he adds.
Lanliss will offer Edson help where needed.

.....
Aid another 2
Assuming Edson taking action, Lanliss will help him.

Back to the Gate (DM John) 
Wednesday August 5th, 2020 4:46:41 PM



Lanliss expresses concerns.

Tishe’ processes Helena’s reaction and listens for singing or laughter. She hears none.

Barratore suggests duplicating the flower they have or having the Edson or Lanliss bypass the puzzle.

Having successfully and safely returned the group to the gate, Velarin suggests grinding the last flower.

Edson is willing to try Barratores suggestion.

Lady Madrigal BLUSHES at Edson’s mention of naming her firstborn after him.

Emrys keeps watch.



With Lanliss’s help, Edson attempts to override the gate entry mechanism, focusing intensely on finding a way to create an opening. After some time and multiple attempts, he senses, more than sees, a presence in the shadow shrouded gateway.

Suddenly, Edson starts convulsing, obviously in excruciating pain. Edson only, Highlight to display spoiler: {You see sickly red boils with gray pus-filled centers erupt over every inch of exposed skin and feel them forming over your entire body. They painfully expand and grow, threatening to rupture.}

Lady Helena shrieks in fear and rushes to Edson's side.

Anyone but Edson, with a Heal Check DC 20, Highlight to display spoiler: {There appears to be absolutely nothing visibly wrong with Edson.}
If the check beats DC 25, Highlight to display spoiler: {You suspect whatever is affecting Edson is merely a delusion.}


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday August 5th, 2020 10:16:40 PM

Barratore watches Edson work and when he starts to convulse, he reaches out and grabs him, pulling him from the gateway. "Looks like that is not going to work. Emrys!"

Assuming they get things straight with the rogue, Barratore seconds V's sugestion of taking the flower they do have and grinding it in the pestle

CDM Jerry [OOC post] 
Wednesday August 5th, 2020 11:35:17 PM

I have started the 2nd part of our discussion in the Velvet Tap. We're now discussing our next game. :)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=34 ; d20+19=35 ;
Wednesday August 5th, 2020 11:35:21 PM

Emrys also rushes to Edson's side, "Three times is enough ... I can't let you die again!" He quickly examines the rogue (Heal: 34).

"There is nothing wrong with him... his pain is delusional! He is under the some kind of mind affecting effect. He could very well be cursed. If Remove Curse spell doesn't work ... one of you should try to dispel it."

(Emrys casts Remove Curse on Edson. Caster Level Check: d20+19 = 35.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+19=28 ;
Thursday August 6th, 2020 5:22:24 AM

V moves towards Edson, and stops short as Emrys moves in. V waits to see if Emrys' remove curse works, and if not, will try and convince Edson that to not believe what is happening, and that it's an illusion before trying to dispel the effect.

Dispel cheeck if needed is 28

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 6th, 2020 11:15:15 AM

Edson drops, screaming in agony.

"Don't touch me... it burns. It burns!"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+2=19 ; d20+9=24 ;
Thursday August 6th, 2020 4:10:32 PM

Tishe’ can’t see the problem, but looks like Emrys is covering that sunbaked problem. So the sorceress turns to their other problem, Lady Helena, and tries to grab her.

“Don’t go in all shuttlecocked, Madame, let Sieur Emrys and Sieur Valeran do their magic. “

...
Grapple Helena. AC 24

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Back to the Gate (DM John) 
Thursday August 6th, 2020 4:50:00 PM



Edson drops to the ground, screaming in agony.

Barratore pulls Edson from the gate and proposes returning to “Plan A”.

Emrys casts remove curse on Edson.

Velarin stands ready to dispel if needed.

Tishe’ protectively restrains Lady Helena.

Lanliss stands in shock as his comrade writhes in pain.


Edson only Highlight to display spoiler: {. The pain increases to a crescendo that threatens your very sanity. As you approach the point that you think you can bear no more, the boils and the pain vanish abruptly. Left in their wake, as if a visible afterimage of the pain, you see two glowing red orbs that slowly fade to nothing. }


In what is subjectively an eternity for Edson, but mere seconds for the others, whatever afflicted him seems to have ceased. Emrys’ spell may have helped, but it is difficult to be certain of this.

Lady Helena collapses in Tishe’s grasp. She appears to have fainted.


The gate remains, silent and taunting...


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday August 6th, 2020 8:20:35 PM

"Gragul's Luck", Lanliss says, reacting to this event.
"There is no other option", says regarding the second option...
Lanliss looks at Edson solemnly ,"Are you ok?, friend", he asks.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 6th, 2020 11:20:40 PM

Barratore steps away to give Emrys room. When lady Helena faints, the fighter picks her up a d drapes her across his left shoulder. “What? Can’t leave her lying on the ground.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday August 7th, 2020 12:18:20 AM

Edson looks at Lanliss and shakes his head affirmatively. He points to the spot where the two red orbs disapeared. " two red orbs. Looks like they went into my skin."

DM comment To clarify: the two red orbs faded away before Edson's eyes. At no time did they ever contacted him.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday August 7th, 2020 9:48:42 AM

Tishe’s lips curve into a smile at Barratorre’s casual comment, then they press into a frown. “Pain and disease? Sounds like we are working on the right immortal, not to name names. Now, we’ve been told that ‘he’ wants people trapped in his pocket nightmare; that it’s getting out is the problem. So there has to be a simple solution if we can but find it.”

Tishe’ heroically hopes for inspiration.

.......
Use 1 Hero Point for Inspiration. Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday August 7th, 2020 11:22:33 AM

V briefly thinks about trying to disintegrate the gate, but will likely just suffer the same unpleasant experience as Edson.

"Unless anyone has a bright idea, I'm not seeing much left besides using the pestle on the last leaf"

Back to the Gate (DM John) 
Friday August 7th, 2020 4:46:46 PM


Lanliss ask Edson how he is doing.

Barratore gives the others room to work and shoulders the unconscious noblewoman.

Edson reports on his experience. See clarification in Edson’s post

Tishe’ seeks inspiration within herself and realizes that a malicious creator of a puzzle to be solved would likely give only vague clues as to its solution and possibly throw in some irrelevant details, such as the number of flowers required.

Velarin is ready to attempt to grind their remaining flower.

Emrys keeps his own counsel.



Eventually Lady Helena regains consciousness. Her eyes grow large when she realizes where she is. Barratore feels the lady tense, likely in anger, then slowly, as with great effort, relax. "Um. Thank you, I think.” She pauses a moment before continuing, “Would you put me down….um, please.”

Once again, the Keepers find themselves surrounded by unnatural noiselessness. No one hears any occasional laughter or singing; only the sounds they themselves make break the silence.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday August 7th, 2020 8:22:30 PM

Barratore steps away to give Emrys room. When lady Helena faints, the fighter picks her up a d drapes her across his left shoulder. “What? Can’t leave her lying on the ground.”

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday August 7th, 2020 9:05:12 PM

"Red Orb-ed Edson", Lanliss says playfully as a joke.

"Glad that you are safe", Lanliss says after laughing from his own joke.

Lanliss turns towards Velarin, "The only choice is grinding the flower", Lanliss says.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday August 8th, 2020 7:33:52 AM

Tishe’ tells the other Keepers her insight, adding. “I remember a riddle from my childhood in Hook City. “ I’m tall when I’m young, taste like mint candy, and I’m short when I’m old, what am I?” She only pauses only a moment, and answers. “I’m a candle. The middle part is just to make it difficult.”

“We should remember that The Power of Maliciousness will do things just because it is fun to watch us squirm.” She nods at Lanliss’ suggestion.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=51 ;
Sunday August 9th, 2020 12:50:44 PM

Emrys is much relieved that the pain no longer infects Edson, but he isn't certain if his spell was the reason. It's quite perplexing.

"Curses are extremely difficult to discern by their very nature. And I know many that cause delusions in the mind. But I'm not entirely convinced this was one ... no sulfuric odor after being dispelled! Edson, hold still while I scrutinize you further."

(Emrys casts Detect Magic and actively focuses it at Edson.)

(Knowledge [Arcana]: 51)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 10th, 2020 8:59:42 AM

(ooc: got a little confused by some of the posts. are we actually already in Koshe Marr, or do we need to get through this gate to get there?)

Seeing no other recourse at this time, and being no stranger to a mortar and pestle, V steps forward, plucks the petal from the plant that only he and Emrys can see, and begins to grind it into a pulp."Should this fail, Then I do not know what is next."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 10th, 2020 9:12:12 AM

Barratore sets Lady Helena down at her request. "you're welcome" he responds to her.

Telepathically to the group he says "This is much easier when you have an enemy before you, and you only need to kill him before he kills you. Let's get on with this V, one way or another, because if this doesn't work, and nobody has any bright ideas, we got nothing."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday August 10th, 2020 9:44:53 AM

Edson faux squints his eyes at Lanliss' joke, but cant hide his smile. Edson watches as Velarin plucks something from the ground, and begins working on it.

Back to the Gate (DM John) 
Monday August 10th, 2020 3:29:39 PM



One does not simply plane shift into Koshe Marr. As a result of all the research you did, you were able to shift directly to the doorway to Koshe Marr and bypass much exploration, and the corresponding danger, of the shadow realm.



Lanliss pokes a bit of fun at Edson, then suggests proceeding with the flower.

Tishe’ shares her insight into the puzzle with the others.

Emrys checks out Edson using detect magic. He sees no sign whatsoever of any lingering aftereffects.

Barratore politely sets Lady Helena down and encourages action.

Edson enjoys the absence of pain and the presence of good comrades.

Velarin grinds the flower.



Except for Emrys, the others see Velarin appearing to place something invisible in the mortar. As he grinds it, a gray powder slowly appears between the mortar and pestle, its color matching that of the flower that briefly appeared on the surface of the gate wall.

As Velarin grinds the flower, he and Emrys see it disintegrate into an unexpectedly dry powder without any indication of oil or other liquid being present. The resulting particles are exceedingly fine and Velarin suspects the slightest breath could scatter the dust that his grinding has created.


Nothing else changes. The oppressive silence continues.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday August 11th, 2020 8:22:34 AM

Barratore watches and waits until he feels the need to do or say something. "Well? What now? Is it going to work? How do we get in? I'm pretty sure that going over, under, or trying to bypass the wall is going to be bad."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 11th, 2020 8:33:39 AM

V finishes grinding the flower into a fine dust, and quickly places his hand over the mortar to prevent a slight breeze from relocating it. He reports telepathically what it looks like and then looks to the group. "Anyone have anything? This is far from my area of expertise"

He then realizes that perhaps they are not using all their resources, and things sometimes don't happen by circumstance, so he looks at Lady Helena, an obviously learned woman, and describes what he saw and what happened? "Lady Helena? any ideas on what's next or how to get in?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 11th, 2020 12:59:27 PM

Edson listens to Velarin's description. It sounded like it was working, but the rogue had no idea outside of trusting his friend.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 11th, 2020 2:30:09 PM



Tishe’ thinks Velarin has a good question and waits for the answer. Failing that, “ Maybe just blow the dust into the Gate and then we jump through?”

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 11th, 2020 5:55:32 PM

"If Tishe's advice doesn't work I don't know what would", Lanliss simply states.

Back to the Gate (DM John) 
Wednesday August 12th, 2020 12:39:41 AM


Tuesday 8/11

Barratore waits in antici…..pation.

Velarin is perplexed as to what to do next and asks Lady Helena.

Edson is also puzzled as what to do next.

Tishe’ waits for Helena’s answer, but has a suggestion.
Lanliss agrees with Tishe’.

Emrys watches.

Emrys only Highlight to display spoiler: {During this entire time. The figure in the gateway, whom you assume Galadin Madrigal, that you can see due to your true seeing spell, has been completely motionless and expressionless throughout the entire time you have been at the gate.}

Lady Helena twitches at the mention of her name, obviously surprised, and clearly flattered, to be asked. “Um, well,” she mutters, attempting to stall for time to think.

“When we solved the puzzle the last time. The gateway just faded as soon as we moved the gems to the correct position.” She pauses again, chewing her upper lip in concentration. “It appears that grinding the flower is not sufficient to conclude the puzzle.”

When Tishe’s makes her suggestion, she nods excitedly. “Yes, that might do it.”

She seems extremely nervous to be put on the spot this way, and relieved to have someone make the suggestion. Based on your interactions with her so far, you perceive this timidity is highly uncharacteristic of her.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=36 ; d20+5=23 ;
Wednesday August 12th, 2020 9:15:52 AM

(ooc: I assume Velarin's robe can allow him to see Galadin as well?)

V appears to be contemplating as usual while he quickly speaks to the group."I'm not sure I like this. Does anyone have a read on Lady Helena? Unless someone has something telling me not to, I'm thinking our last and best resort is blowing the dust on the door"

(perception 36, sense motive on Lady Helena 23)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 12th, 2020 9:16:29 AM

(V spoke telepathically)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=20 ;
Wednesday August 12th, 2020 9:25:21 AM

(sense motive 20)

Barratore responds telepathically while keeping an eye on Lady Helena, and the surrounding area. "Picking up intentions and such is not my strong suit. I'm thinking we just roll with it. Blow the stupid dust. Whatever we have to deal with, we deal with. We've done it before."

The Gate Opens (DM John) 
Wednesday August 12th, 2020 4:45:17 PM



To Velarin. Yes, you can and have been able to see Galaden all along. The spoiler text to Emrys in the previous DM post applies to you. --Thanks for the reminder.

Velarin is about to blow the dust, but wants a better read on Lady Helena.

Barratore is aligned with Velarin.

Neither Velarin nor Barratore pick up anything but earnestness from Lady Helena

Lanliss, Tishe’, Edson, and Emrys wait expectantly.



I will move this forward. Congratulations on solving the puzzle.


Valerian blows the fine petal powder into the opening. The dust flows toward the opening, expanding into a cloud much larger than than the powder in the mortar alone could account for. It starts to swirl in front of the opening, increasing in volume and density. Whereas the dust cloud thickens, the solid shadow in the gateway begins to thin until it and the dusty mist become of one substance. Slowly, the unified cloud dissipates, revealing the form of Galaden previously only visible to Velarian and Emrys. Lady Helena gasps aloud as she sees her husband again.

Galaden, hand outstretched all this time, takes a step forward, appearing as if he is completing a motion he never was able to finish. He shakes his head in surprise. “Helena?” he mutters. Then looking around, “Who are these people and what is going on here?”

“Oh Gallie!” she exclaims as she rushes toward her husband, arms outstretched.

As the mist of petal powder and the dissolving solid shadow of the gateway clears, you can see that Galaden is standing inside an arched entry about fifteen feet deep. On the other side is solid gray mist that begins precisely at the end of the gateway. No sound, other than those you make yourselves, can be heard either before you or behind you.


CDM Jerry [OOC post] 
Wednesday August 12th, 2020 9:49:24 PM

OK, folks, voting has begun on the Velvet Tap board. Follow my instructions. Voting ends midnight this Friday or when everyone has voted.

Follow my instructions. Don't make me get out my +5 Cane of Ungodly Whooping!

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday August 12th, 2020 10:24:29 PM

'What just happened', Lanliss thinks, flabbergasted by what just happened,

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday August 12th, 2020 11:10:09 PM

Emrys seems to be obsessed by Edson's condition. He continued to observe him all this time while everyone else had moved on. The perplexity had completely distracted him. He didn't notice that Velarin had plucked the flower and ground it into a fine powder. He looks up just in time to see him blow the powder onto the gateway. He smiles that the outcome was positive and that Velarin hadn't joined Galaden within the obsidian obelisk.

"The fact that you don't know who WE are tells us you've been in there for a while."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 13th, 2020 7:43:01 AM

Telepathically, Barratore talks to the group. "Huh. Well, that answers those questions. Now we have business to attend to. What do we do with these two? I'm for thinking they should not be coming with us. They obviously have no idea no how long they have been here, and that's going to be a problem for them"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday August 13th, 2020 7:57:46 AM

V sighs with relief as their last resort worked. He then looks toward Emrys and Barratore and responds mentally. "Yes, you are right, we will need to deal with this before proceeding. They are obviously used to a higher end lifestyle, and it's likely that anything they had before is now gone. I don't know how much time we have before this gate closes again, but it's probably not long, and time is not on our side for this whole scenario."

V turns to Helena and Galadin "You should return to the the Wold. But, be advised that you have been here for a very long time and you may have nothing remaining when you return."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 13th, 2020 9:39:05 AM

" Yea Barratore. I think you're right. " the elf replies mentally. " Use some charn to soften the blow. " Edson's eyes go wide as Velarin just cuts right to the matter... " okay.... V has it handled. "

CDM Jerry [OOC post] 
Thursday August 13th, 2020 12:58:23 PM

Don't forget. Voting ends Friday [tomorrow] at midnight. :)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday August 13th, 2020 3:22:29 PM


Tishe’ nods vigorously. “Yes, return to Plateau City quickly! Tell your story and discovery. After all, you found it first. We are just gonna do a little tidying up first.”

“Quickly now”, she urges the Keepers. “We go through touching each other and all at once. You heard how quickly the Gate closed to separate Sieur Galaden and Madame Helena. We can’t take the chance of being separated!”

Tishe’ will wait until each Keeper is touching another. “OK. And... Step!”

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

The Gate Opens (DM John) 
Thursday August 13th, 2020 4:12:57 PM


Lanliss is flabbergasted.

Emrys is relieved that it worked and bluntly tells their recent rescuee that he has been imprisoned a long time.

Barratore starts a private mental discussion about what to do with their two newly acquired wards.

Velarin continues in the conversation, then broaches the subject aloud, "You should return to the Wold. But, be advised that you have been here for a very long time and you may have nothing remaining when you return."

Edson would prefer more tact, but Velarin has committed.

Tishe’ puts a positive spin on things to the noble couple and proposes haste for the Keepers.



Unfortunately, Galaden, still standing directly in the middle of the gateway, will have nothing of it. Taken by surprise by his sudden release and apparently unaware of any of the developments between him being trapped in the gate and having been released from it, he raises both hands in objection, clearly dismayed . “Wait!” he exclaims indignantly. “Just who do you think you are, kidnapping my wife, bossing me around without so much as a ‘how do you do’ or a ‘how are you’, and prancing around like a bunch of entitled jackanapes?”

He then glares at his wife accussingly and with a rapid motion, points first to her, then to the ground next to him, silently demanding she come to him. She responds with a stamp of her foot, a single shake of her head, a defiant hand placed on her hip, and a steely gaze of her own.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday August 13th, 2020 5:25:11 PM


Tishe’ rolls her eyes. She begins rummaging and finds the scroll she wants in her satchel. “Sieur Galafar, you are in great danger. You and your lady-wife have been trapped for months in this Gate and the Woldsblood. You need to move quickly or you will be trapped once more!”

Her thoughts tell a different story to the Keepers. ‘If this lazy treadle doesn’t move in the next few seconds, I’m going to weave a Grasping Hand and pull the Grass Slug out of there by force!’

....
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Thursday August 13th, 2020 10:10:05 PM

Lanliss is happy to see that Helena is on their side.
He nods as Tishe' speaks.
He wouldn't want to be in a direct conflict with her.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=45 ;
Thursday August 13th, 2020 11:23:29 PM

"Jackanapes! Really? It HAS been a long time! Cease this blatherskitery and remove yourself from this monolith before you become trapped again. Time is obviously NOT on your side!"

(Diplomacy: 45)

CDM Jerry [OOC post] 
Friday August 14th, 2020 12:20:45 AM

Need votes from Stephen K and Michael A by midnight tomorrow if you wish to vote on the Velvet Tapestry board.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Friday August 14th, 2020 9:25:29 AM

"How do you do?" Edson asks with a fake smile on his face. "Now that is out of the way, I'd listen to them. They are smarter than you think you are. In fact they're some of the smartest people around. Even your wife and her steel reserve quickly realized when to listen. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday August 14th, 2020 2:52:37 PM

V puts his hands on the two Keepers closest to him. "Tishe' is right, We don't have time here. we need to get through that gate quickly, one way or another. Convince him, move him, or relocate him, but it's gotta be quick."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday August 14th, 2020 2:56:07 PM

"Agreed. If someone can't convince him or relocate him in the next few seconds, everyone follow me and I will move him. We need to be on the other side of that gate before it closes, and if either of them is still there at that time it's not going to be our fault or responsibility."

All clear at the gate (DM John) 
Friday August 14th, 2020 5:36:19 PM


Tishe’ doubles down on the warnings to Galaden.

Lanliss nods agreement and notes that Helena agrees as well.

Edson gives a ‘How do you do’ and supports his allies.

Velarin and Barratore affirms Tishe’ position on the need for speed.

Emrys puts the full force of his personality into his response to Galaden, “
"Jackanapes! Really? It HAS been a long time! Cease this blatherskitery and remove yourself from this monolith before you become trapped again. Time is obviously NOT on your side!"




Galaden blinks his eyes--several times. He looks first at Emrys, then at the others, and, finally, at his wife. With a heavy sigh, he slumps his shoulders in resignation and walks toward her. “I assume, at some point, you will explain what is happening here,” he states to her, almost pleadingly.

“Of course, dear,” she responds in that tone of voice known to all husbands, “but, first, it is time to go home.”

Galaden pulls out a small cube of solid emerald. You realize it is a standard die with pips numbering one through six. Helena explains as he pulls it out, “This is a unique take on the classic cubic gate. You can store up to three locations into it. To store a location, you must be there and press either the 1, 2, or 3 to do so, but you may only store one location per plane. When you are not on that plane, depressing that side opens a gate back to that location. Such a gate remains open for only about six seconds. To remove a stored location from the cube, press the opposite side (4, 5, or, 6) to forget it. You can forget and load locations at will. However, you can only open a gate once per week.”

Galaden looks quizzically at Helena while she explains this to the Keepers.

The only answer he receives to his unspoken question is, “Just open the gate home, dear”.

Subdued and no longer ready to put up any resistance, he does so. Not too far in front of them, a shimmering silvery gate opens. Helena takes her husband’s hand and steps toward it. She turns to the Keepers and says, “Thank you.” Just before they step through, she takes the cube from an unsuspecting Galaden and tosses it to Emrys. Then, with almost the same motion, she places her hand on her husband’s lips, before he can put words to any protest.

As they step through, the last thing you hear of the Madrigals is Lady Helena’s words, “I think our plane traveling days are over, dear.”



The gate they opened with the cube closes behind them. The eerie silence and stillness continues on this side of the gate to Koshe Marr.

The only thing you see on the other side is dense, silent, gray fog.




====================

Congratulations on completing this scene!

Each player receives 270,000 experience points. This includes experience earned for excellent research and roleplay resulting in finding the quickest way into Koshe Marr, and successfully navigating both the Madrigals and the gate puzzle.

Note that the cubic gate gifted you by Lady Helena has a value of 70,000 gp and is properly called an “Emerald Gate of Planes.”



THE NIGHTMARE LANDS


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Friday August 14th, 2020 9:10:57 PM

"And our days of traveling the different planes if the Wold has just gone epic", Lanliss comments after the couple leave.

CDM Jerry [OOC post] 
Friday August 14th, 2020 11:23:07 PM

OK, we have our result. Only one thing left: Give us your suggestions to help us plan the new game over on the Velvet Tap. Sorry to keep bothering you here. :(

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+3=19 ;
Saturday August 15th, 2020 1:22:20 AM

Emrys reacts in time to catch the cubic emerald that is tossed back at him (Dex check: 19). He looks at the gem and back at the couple as they leave. He glances back down at the emerald than back at the Keepers.

"Why is it that everyone keeps giving me fist-sized gemstones? I'm beginning to notice a trend!"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday August 17th, 2020 7:17:13 AM

"Let us move through the gate to Koshe Mar quickly. We may not have time. Everyone hold hands as we do it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28 ; d20+25=34 ;
Monday August 17th, 2020 11:34:47 AM

Tishe’ becomes very interested in the Emerald Gate of the Planes, and tries to see which set of dots returned Galafar and Helen to the Prime plane. “Before we go in, Sieur Emrys, you should select this plane of Woldsblood in a set of dots so we can get out of ... well, where we are going.”

Despite wanting to program the Emerald Gate, Tishe’ agrees they need to go through all at once, and with a sense of urgency: there is no telling how long it was going to last!

Perception. 28

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday August 17th, 2020 12:47:01 PM

"Nice catch Emrys. The keepers would never live down not catching a powerful magic item like this if you dropped it."

When told to, Edson offers both hand to take the trip to Koshe Marr.

Into Grayness (DM John) 
Monday August 17th, 2020 2:52:49 PM



Lanliss comments.

Emrys adroitly catches the cube.

Velarin is ready to move through the gate quickly, holding hands.

Tishe’ suggests programming their current location into the emerald cube.

Galaden pressed side “1” to go home. You do not know what sides 2 or 3 are keyed to. I will assume a side is touched before you enter, but tell me which side. (Sides 4-6 clear the location of their opposite sides.)

Edson complements Emrys and prepares to enter Koshe Marr.

Barratore boldly joins in.

Once you enter the motionless gray mist, hand in hand, there is little doubt that you have truly entered a different reality. There is no evidence of anything beyond the all encompassing fog. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.


What now mighty heroes?



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 17th, 2020 4:25:59 PM

Barratore mentally contacts his comrades. 'We rope off at 10' lengths, offers room to fight if need be and keeps us relatively close.' Barratore summons a coil of rope from his Haversack and makes a quick loop through his great belt and passes the end to Edson, just next to him.

The fighter than draws his blade and waits for the mental go ahead from the others

Once given, he proceeds forward slowly, sliding the tip of his sword along the ground before him

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday August 17th, 2020 11:34:21 PM

Emrys graciously hands the Cube over to Tishe.

"May the lady decide which side to key. Galaden had pressed this side (side 1) to go home. I can already create gates to other dimensions. However, if something were to happen to me, I don't like the idea of leaving the group without a key to a gate home."

When the party decides to move through the portal, Emrys will follow.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 18th, 2020 7:25:32 AM

(ooc: Does the fog limit all the capabilities of the robe of eyes enhanced visions?)

"Sounds reasonable for now Barratore, however these close quarters will limit much of my offensive capability." V ties in 10' feet behind Edson and waits for the others to follow suit before proceeding.

"Let's see how quick we can get out of this stuff and figure out where we need to go. I'm sure there will be a surprise waiting in the fog somewhere."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 19 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 18th, 2020 10:11:31 AM

Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 18th, 2020 10:11:32 AM

Edson makes his knot, and hands the rope to Velarin. "Hopefully something bigger than Barratore doesn't grab him, cause then we all go too."



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 18th, 2020 12:49:10 PM

Tishe' takes the Emerald Gate and considers. "We already have #1 to go back to the Wold. I'm not going to play with any of the other sides just now."

In the fog, Tishe' feels especially constrained. After many years of adventuring, she has overcome her claustrophobia about forests, and her fear of water. But this seeping fog seems to have the drawbacks of both, unseeing and liquid; and in TIshe's earliest adventures, open liquid meant death.

She ties herself to Barratorre's rope, worried about so many things and trying to keep a stiff upper lip and not complain. She will head in whatever direction Barratorre or Velarin wants to go.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Tuesday August 18th, 2020 1:08:19 PM

Lanliss gets the rope and knots himself tightly.
"Edson, I prefer to look at this, this way....if something bigger grabs Barratore...at least it is all of us near Barratore"
"At a melee range, easier to stab,", Lanliss says after thinking about the rogue training everybody goes through ....eventually.

Into Grayness (DM John) 
Tuesday August 18th, 2020 2:33:37 PM



Barratore readies rope to connect them in the fog and uses his sword to probe the ground before him.

Emrys moves into the fog with the others.

Velarin ties on and comments on the limitations to his abilities the fog provides.

Edson ties on and joins the queue.

Tishe’ keeps the cube programmed as it was and bravely steps into the fog.

Lanliss joins in and comments on the tactical situation.



Velarin only Highlight to display spoiler: {You experience no benefit to vision in the fog from your robe.}

Emrys only Highlight to display spoiler: {Your true seeing spell provides no benefit to vision in the fog.}


It appears this DM jumped the gun a bit on getting you into the fog. Here are your initial impressions of the fog and a bit more.

As you pass through the gateway, you enter a gray void. There is no evidence of anything beyond yourselves and the ground you stand on: nothing to see; nothing to hear; nothing to smell. The last person to exit the gate can barely see through into the realm of shadow you left behind. After a little more time has passed, rather than closing again, the entire gateway arch...silently disappears.

Completely immersed in fog, there is no doubt that you have truly entered a different reality. It is so thick that you can barely see your hand at the ends of your arm. To your feet it feels like you are stepping on paved stone, but neither your eyes nor even your ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. The scraping of Barratore’s sword is only audible, and barely so, to those in front. And sound is not all that is dampened. You immediately feel the cold clammy grip of this murky fog. Almost immediately, you feel it seep into your clothes and, yes, even into the very pores of your skin.

With no landmarks, no visible sun in the sky, no stirring of wind, and no longer a gate to reckon off of how will you proceed?

Please confirm a marching order and a distance between individuals. Are you single file, etc.?


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday August 18th, 2020 10:58:13 PM

Emrys only Highlight to display spoiler: {Emrys mentally tells the group, "Even with my True Sight, I'm as blind as a deaf bat. Lets try and stay together." }

If they hadn't already maintained physical contact with each other upon entering the fog, Emrys reaches out and takes hold of a Keeper either side of him.

This post has been edited by the DM for gameplay purposes

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 19th, 2020 1:32:10 AM

Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.

She begins singing softly to keep her spirits going:
Grass goes ever, ever on
To the lands beyond the Sarr
On a white ship will I sail
Under blazing sun so far...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 19th, 2020 1:32:10 AM

Tishe’ ropes herself together in single file with 10’ space between each hero in thier usual order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. She feels Emrys’ touch and gives a reassuring squeeze; both for herself and Emrys! She welcomes the physical touch to anchor herself in this oppressive fog.

She begins singing softly to keep her spirits going:
Grass goes ever, ever on
To the lands beyond the Sarr
On a white ship will I sail
Under blazing sun so far...

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday August 19th, 2020 7:25:56 AM

Velarin only Highlight to display spoiler: {Speaking telepathically, "I can't see a thing either. We should only communicate via telepathy, and try and be as quiet as we can. Anyone have any bright ideas besides letting Barratore lead on? Due to the nature of this place, this could be designed to keep us walking in circles for hours or forever. The only thing I have at the moment is wondering if it's worth it trying to go up, or speed our travel in some way that won't get us killed."}

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 13 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



This post has been edited by the DM for gameplay purposes


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+8=22 ;
Wednesday August 19th, 2020 10:40:54 AM

Barratore, with the rope giving himself a 10' lead over Edson, moves forward slowly. Trained in wilderness survival, the fighter does his best to keep a straight line and not veer to his dominant hand as one can tend to do.

Survival 22

Along the misty road (DM John) 
Wednesday August 19th, 2020 5:46:17 PM



Emrys keeps close physical contact with the others.

Tishe’ ropes herself in.

Velarin keeps to himself.

Barratore leads the way, careful to move straight forward, testing the way ahead with his sword.

Lanliss and Edson cautiously proceed.



Single file order: Barratorre, Edson, Velarin, Emrys, Tishe’, and Lanliss. All roped together. Emrys, Tishe, and Velarin holding hands. If others are, please state so.


Emrys only Highlight to display spoiler: { no one responds to your mental message. You also realize you have lost your mental link with your followers. Maybe coming to Koshe Marr was a mistake after all.}

Valerian only Highlight to display spoiler: { No one responds to your mental message. Also, you are not certain but you think you smell blood and rotted fish. In fact, it reminds you of how Effacia smelled after the battle. Why would you smell that here? }

Barratore only Highlight to display spoiler: { You are fairly confident that you have maintained a straight line, but you soon feel your sword contact soft material, perhaps low vegetation, rather than the stone of the road. Has the mist completely befuddled your sense of direction and your survival skills. Perhaps coming to Koshe Marr was a mistake after all.}

Tishe’ only Highlight to display spoiler: {No one is talking to you telepathically. This is so unlike the Keepers. Are they mad at you? What did you do? Perhaps coming to Koshe Marr was a mistake after all.}

Lanliss only Highlight to display spoiler: { Unbidden, you have a sudden fear that Monolo is in grave danger, but you are stuck here in Koshe Marr. Perhaps coming here was a mistake after all.}

Edson only Highlight to display spoiler: {You here a whisper, but cannot make out any words.}



Barratore moves forward, probing along the road with his sword. At least, that is what he told you he would do. Sound based Perception DC 10 +5 per rank in marching order after Barratore (15 for Edson, 20 for Velarin, etc.) Highlight to display spoiler: { You hear the faint scraping of Barratore’s sword, oddly muted by the fog. The sound suddenly stops.}


Barratore suddenly stops. Being so close and visibility being so poor it is difficult to stop in time. Reflex DC 5 to not bump into the person in front of you.



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Wednesday August 19th, 2020 7:56:49 PM

Lanliss keeps up the flow with the moving pattern, rope-wise.
'Manolo, I should have stayed with you', Lanliss thinks.
'What if you are attacked', Lanliss thinks about Manolo.
Lanliss wants to say that he doesn't like this place.
Stuck in this place, away away from their reasonable and recognizable Wold.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=48 ;
Thursday August 20th, 2020 7:16:12 AM

V hears Barratore's sword stop scraping, and pulls up short before running into Edson. As the group begins to pull up right next to the halted Barratore, V tries to whisper loud enough so that the closest Keeper's can hear.

"Is anyone getting my telepathic thoughts, or is it not working? I have a bad feeling about this."



DM Comment: No one is receiving your telepathic thoughts. All can hear him aloud, but just barely.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday August 20th, 2020 8:35:26 AM

Edson heard Barratore's sword stop, and he manages to not run into him.

"Barry.. whats wrong?"

He tries to yell to Velarin behind him, "He just stopped."



DM comment: Everyone can hear Edson's yell, but it is not loud at all. You hear the inflection of someone yelling, but not the volume.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=15 ;
Thursday August 20th, 2020 1:34:08 PM

Tishe’ walks, alone in her thoughts and getting more and more nervous, what with the fog and everything. She thinks hard, and harder, and manages to avoid bumping into Emrys when the line stops. “Oh!”

And then she calls louder. “Oh! We are on a different plane with different rules! I bet that’s why our telepathy isn’t working!” If only she can convince herself that that is the reason.

.....
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Along the misty road (DM John) 
Thursday August 20th, 2020 4:12:09 PM



Lanliss worries about Monolo.

Velarin stops when Barratore does and asks if anyone is receiving his telepathic thoughts.

Edson calls out when Barratore stops.

Tishe’ calls out that different rules may apply on this plane, but does not sound convinced.

Barratore and Emrys pause.



You quickly realize that the telepathic bond between each of you does not seem to function here. You can still communicate verbally, but the dampening effect of the fog significantly reduces the loudness of any sounds that you might make.

You hear a heart beat. It starts out sounding normal then increases in both intensity and speed. After beating hard and fast for several seconds, the beats begin to slow and soften. Eventually, the beats slow such that the time between each one stretches to seconds. After about a minute of this, they fade entirely. Their disappearance is so gradual you cannot be certain when they actually stopped.

More time passes.

The fog is a light gray, as if dimly illuminated by some light source with no discernible point of origin. For perhaps a second, the mist appears to darken before returning to its original level of brightness.

Hearing based perception check DC 30 Highlight to display spoiler: {You hear a voice. It sounds like a woman’s voice, perhaps a very aged one. Each word is separated by a gasp as if the speaker is struggling to get each word out. She says, “Why…..are…..you….here?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=46 ;
Thursday August 20th, 2020 7:31:15 PM

Lanliss hears this voice, a voice of an old woman.
Lanliss get startled for a moment and his hair stand on end for a few good moment as he seems to hear something.
"Did you hear this", Lanliss says/asks.
"I can hear a woman, asking us why are we here".
Lanliss starts to think that he is going too mad from this place.

Perception 46


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=26 ;
Thursday August 20th, 2020 11:42:50 PM

Emrys doesn't know what to think. He hasn't had this level of silence in his head in a long time. He moves with the group, maintaining constant contact. Even with his sensitive ears, he still hears nothing (Perception: 26). He moves along and hopes the for the best. He expects his senses will soon return as they cross this border between dimensions. At least, he hopes.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=29 ;
Friday August 21st, 2020 6:41:00 AM

"I didn't hear anything. But if anyone else hears her, the best answer would probably be that we are looking for the Inn of the harrowing Moon."

V mentally curses the loss of of the the telepathy. Until now, he hadn't realized exactly how useful it was, or how much they would come to rely on it. Especially when a private discussion was needed.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Haste on all Keepers: 13 rounds

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=45 ;
Friday August 21st, 2020 9:08:58 AM

Edson's ears perk up as he hears the womans voice.

"Did you hear that?" he yells... " A womans voice asking why we came? She sounds like shes struggling... I don't like this."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=34 ; d20+10=24 ;
Friday August 21st, 2020 12:18:40 PM

Tishe’ nods and thinks, then shakes her head and shouts for the others. “I also hear the woman, but not sure we should tell her anything let alone a particular location.” She tries to get a hunch as to the voice’s motivations. “Maybe just tell her our immediate concern: we are lost and we want out of this fog.”

.....
Perception 35
Sense Motive. 24

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Along the misty road (DM John) 
Friday August 21st, 2020 5:36:52 PM




Lanliss hears an unsettling voice.

The pervasive fog is so thick and oppressive that Emrys begins to worry that his senses may be impaired.

Velarin does not hear the voice himself, but says aloud that they are looking for the Inn of the Harrowing Moon.

Edson also hears a woman’s voice and is not happy with what he hears.

Tishe’ advises against revealing more than their destination and their immediate desire to be out of the fog. Tishe’ only Highlight to display spoiler: {Without any visual cues and only a few words to evaluate, you are unable to discern much about the speaker’s intention.}

Barratore remains motionless and silent as he ponders how best to proceed.


Valerian only Highlight to display spoiler: { You smell smoke, possibly of a cooking fire. The fog shimmers for a moment to reveal a distant image of some sort of structure. You also smell something else with the smoke, very faint. After a few moments you can identify it to be spices, especially those commonly used to mull wine. The fog swirls swiftly creating a momentary sense of vertigo. Once it stills again, the image and smells are gone. The memory is vivid, but you are so disoriented you can no longer be certain of the direction of the image. }

Tishe’ only Highlight to display spoiler: { The mists shift, momentarily clearing. You can see yourself and the others standing on a ten foot wide paved road. It curves to your right. You see Barratore, sword probing the ground ahead, stopped at the outer edge of the curve as if unaware that the road has changed direction. The road continues as far as you can see in the endless twilight of this land. Most unsettling, however, are the stones that form the road. Each is about 18” square and made of an unidentifiable translucent material. Trapped inside each stone is a face, motionlessly frozen in various stages of agony or torment. The one you are standing on appears to be an infant, its eyes staring straight up at you and its mouth open in a soundless bawl that no one can hear.

Suddenly the fog swirls again, creating a slight sense of vertigo as it rotates around you. You realize that the fog is both a blessing and a curse and that the road does in fact lead to somewhere.
}



As you stand there discussing what some of you heard, stopped while awaiting Barratore’s continuation, you feel a breeze. You feel it, but you do not see it. The fog is as motionless as it has been since you entered.

Smell based perception check DC 20 or Scent ability Highlight to display spoiler: {You smell wet fur. This smell persists for only a few seconds.}

Hearing based perception check DC30 Highlight to display spoiler: {You hear laughter. It starts as a single bass voice, the two feminine voices join in, then finally what sounds like a room full of people are laughing. It stops suddenly as if you were standing outside a room and the heavy door was suddenly closed. }


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=30 ; d20+27=35 ;
Friday August 21st, 2020 7:56:13 PM

"Barratore, I swear I can smell your Fur !", Lanliss says as he smells some wet fur.

"Folks, did you hear this laughing?", Lanliss asks as he fears like some primal fear going inside heart and growing and growing...
"They are laughing" , Lanliss says as he begins to feel more and more uncomfortable.
'Am I going crazy?', Lanliss ponders as the things that are happening now are beyond anything he experienced before.
Perception 30
Perception 35

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=29 ; d20+17=37 ;
Saturday August 22nd, 2020 10:13:07 AM

Barratore waits, and waits and waits. It was something he had not done in a long time, but it was something Metascar had told him long ago. [i]When presented with no good course of action, sometimes the best action is inaction. He could not smell anything and nor did he hear the old woman, but he did hear the laughter and one thought came to him at it's sudden appearance and disappearance. The Harrowed Moon is a safe location, almost placed out of reach of the powers here and it made a small amount of sense then, that if a party was occurring inside, one would not hear it outside unless a door opened and then of course the sound would vanish when the door closed. Unfortunately, Barratore did not know where the sound came from so he still had no direction.

Lanliss was getting jumpy and jumpy people were dangerous. Not to themselves, no Warrd had a crappy sense of humor there as well. No jumpy people did stupid things that got other people killed.
Lanliss, take a breath and calm down. Anyone get a general direction of the laughter if you heard it? I think it might be our magical Inn. I didn't hear the old lady, but we are not going off in the fog looking for her. Stupid convenient in the land of deception that we happen on someone else needing help. She's a bad guy, don't reply.

If someone provides a direction, Barratore will start moving that way, albeit slowly once more. otherwise the fighter is perfectly content to stand right where he is

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=43 ;
Monday August 24th, 2020 7:54:21 AM

Edson's hands instinctly go to his weapons. He smells wet fur, then hears the chorus of laughter. This had to be the plane messing with them. That was the only explanation.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=28 ;
Monday August 24th, 2020 8:00:22 AM

"I mentoned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon."

"I too smelled wet fur."

"Anyone else? Tishe? you told it you wanted out of the fog, did it show you anything?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday August 24th, 2020 1:33:21 PM

"By the Powers", breathes Tishe' in a prayer of heartache. Louder, she calls out, "Sieur Barratorre, we are on a path of hard stone and it is turning to the right. I think if you tap the ground, you will be able to keep us going. The path leads somewhere, I just know it!"

She shudders and keeps what the stones are made of to herself. Hopefully, no one else will see and be haunted by the vision forever.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Along the misty road (DM John) 
Monday August 24th, 2020 2:10:26 PM



Lanliss tells Barratore he smells his fur and comments on hearing laughter.

Barratore speculates on the sounds he does hear and attempts to calm Lanliss. Content to wait until he has a better sense of direction, he stands motionless.

Edson nervously reaches for his weapons.

Velarin explains, “"I mentioned the Inn, and then smelled cooking fire and wine mulling spices. Then the fog briefly cleared to show me a structure that I will assume was the Inn of the Harrowing Moon." He asks for input from others.

Tishe’ advises Barratore that the path continues, curving to the right and speculates that it must surely lead somewhere.

Emrys does not break the silence.



Some more time passes as you ponder how to proceed. The fog remains still and unrelenting. Cold, clammy, and somehow vaguely malevolent, it coalesces on your skin. Your clothes cling to your flesh and water accumulates in intimate places causing those areas to itch uncomfortably.

At the very edges of hearing, a hint of a sound taunts your hearing then fades away.


Lanliss, Edson, Barratore, Emrys only, make a hearing based perception check DC 25 Highlight to display spoiler: { You hear a deep resonating baritone, speaking in the common tongue but with a pronounced minotauric accent ask, “What do you seek?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ;
Monday August 24th, 2020 6:40:31 PM

Lanliss hears a voice.
He replies, "What we seek ?". Lanliss replies back quite dumbfounded.
Barratore words calm him down a little bit as instead of reacting without thinking he starts to thinks what to do?
He asks again to make a point to the keepers "What we seek ?"

Perception 40

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=30 ;
Monday August 24th, 2020 10:41:23 PM

Barraotre nods at Tishe's suggestion and then chuckles at himself. He answers aloud, "Im moving out and will be trying to stay on what we think is the road." Barratore sweeps his sword back across to his right and works on getting the party to be on the middle of the path, more or less.

Barratore turns his head towards the unseen voice, "Dishonorable coward in the fog. Your fear is palpable. Away to your hole wretched weakling."

Perception 30

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday August 25th, 2020 6:06:55 AM

V waits and follows along behind Barratore as he tries to keep us on the road and get us out of the fog.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday August 25th, 2020 7:06:05 AM

Tishe’ too, keeps up with the Keepers tied together, holding one hand with Emrys, and battling the horrid thoughts in her head while hoping to get out of the fog and... we’ll, wherever they are going.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday August 25th, 2020 4:37:58 PM

" You all hear that right? What we seek? " Edson asks the others. " This really is all one big game against us."

Along the misty road (DM John) 
Tuesday August 25th, 2020 4:42:14 PM


Lanliss hears someone ask a question and repeats it to the others.

Barratore changes course at Tishe’s instructions and calls out the voice.

Velarin follows.

Tishe’ also follows, attempting to maintain hope.

Edson asks the others if they heard the voice and suggests they are being played with.

Emrys keeps to himself in the dismal fog.



As you continue onward, a faint smell begins to taunt your nose. Given the stillness of the fog, its point origin is completely indeterminable. Your first impression is that of a barbeque, but as your noses become adjusted to the smell, you can pick up traces of burning leather and the smell of cooking meat is interlaced with blood and offal. It is not a cook fire you smell; rather, it is a burned battlefield.

A single voice utters a single word, “regret”. The smell dissipates.

Sound based perception check DC 20 Highlight to display spoiler: {. A man’s voice, likely human, and of middle age with an archaic accent asks, “What is your quest?”}


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=45 ;
Tuesday August 25th, 2020 8:50:53 PM

The smell makes Lanilss feels uneasy.
"Never", Lanliss simply replies to this voice, as he starts to feel more reassured that Barratore is there Strong and Brave !.
To the other voice, Lanliss simply replies with a question.
"Who are you?", he asks
Perception 45

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=32 ;
Wednesday August 26th, 2020 1:10:24 AM

(Perception: 32)

"What we seek? At the moment, we seek those who ask such questions."

(ooc: Sorry for not posting ... just dead tired from work. If Emrys trusted the voices in the mist, he still wouldn't be able to answer their question. Mainly because I can no longer recall what our quest is! I'm going to need a reminder.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday August 26th, 2020 2:34:37 AM


Tishe’ keeps going, and a thought comes to her brain that she voices. “I saw the stones of the Road aren’t ‘just’ stones; they have souls imprisoned within. I think what we are hearing and smelling is left-over bits of those souls leaking out.”

She shakes her head, even though no one can see through the fog. “Not that it matters. We can’t help them. We need to get out of this fog!”

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=32 ;
Wednesday August 26th, 2020 7:04:10 AM

V hears the voice, and is about to ignore it as he hears Tishe' mention getting out of the fog. V decides to go ahead and give it a try. "Our quest at the moment is to get out of this fog."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday August 26th, 2020 3:24:17 PM

Our quest is to win Edson thinks to himself as his stomach gets a little queesy after realizing where that delicious smell comes from.



Along the misty road (DM John) 
Wednesday August 26th, 2020 4:09:12 PM


Lanliss has no regrets and asks the speaker’s identity.


He gets no response.


Emrys tells the voice that he seeks the identity of who asks such questions.

Tishe’ tells the others what she saw of the stones and speculates that they contain souls and that is what they hear. She reiterates the need to get out of the fog.

Velarin answers that their quest is to get out of the fog.

Edson thinks of winning and quails at the thought of barbeques and battles sharing common smells.

Barratore continues to lead the way through the road.



Emrys only Highlight to display spoiler: { After speaking, you see a quick flash of light behind you. In the flash a reflection of yourself appears on the surface of the fog before you. The flash and image are gone in an instant.}



Following the road as it curves to the right, it eventually straightens again. Some distance later, it begins to curve to the left before straightening yet again. You discern a slight but steady incline after the second curve. There continues to be no breeze. However, the fog seems to have gotten slightly cooler here, causing goosebumps to form and making your skin involuntarily quiver at its damp touch..



Sound based Perception check DC 30.Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your left. }

Sound based perception check DC 35 (separate check than above) Highlight to display spoiler: {It is difficult to be certain, but it sounds like you heard a howl ahead and to your right.}

If you succeeded at both perception checks, Highlight to display spoiler: {The howl to your right appears to be in answer to the howl to your left.}



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=27 ; d20+17=23 ;
Wednesday August 26th, 2020 9:45:58 PM

Barratore agrees with Tishe and once again chuckles as his agreement was an acknowledging head bob and mental ping. Neither work here and the minotaur falls back to the time honored grunt. Everyone knows what a good grunt signifies and so he continues. The battlefield reminds him of Effacia and what might have been, had they failed. A mighty snort clears his nostrils and he keeps going.

"Hey Edson, what do you get when you combine fireballs and immunity to fire?..................Less shrinkage.

The fighter chuckles. perhaps the fog reflected their own moods as well.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=29 ; d20+27=33 ;
Wednesday August 26th, 2020 9:56:35 PM

-if the change is allowed
Lanliss hears howls from both of his sides (the right and left)
"I can hear 2 howls", Lanliss says
"From both sides", Lanliss says and pauses ,"I think they are communicating with each other", he express his thought/opinion.

Otherwise
Lanliss is oblivious and keeps going on.

Perception 29
Perception 33

OOC: Didn't update my character sheet for a long time .....):
I am Sorry ?
The Ace of Belt +6
When worn, it grants +6 enhancement bonus on all six ability scores. Uses the belt slot.



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=38 ; d20+23=40 ;
Thursday August 27th, 2020 1:04:30 AM

(Perception checks: 38 and 40)

"What is this ... a quest for self reflection?"

Emrys reveals what he just saw. "When I asked their identity ... I was answered with an image of myself in the fog. Another Aspect of my fragmented soul may exist in this place."

After a short pause, "Oh, and by the way, those wolves are calling the pack together. I'm afraid the hunt is on!"


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=42 ; d20+23=30 ;
Thursday August 27th, 2020 6:32:18 AM

"We may have company shortly. I have little doubt that we are about to become the hunted. And of course in this fog, flying would do me little good. I'm going to need a little defense."

V casts stoneskin upon himself.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
Stoneskin: DR 10/adamantine, duration: 190 minutes or 150 points of damage

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2-cx1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=34 ; d20+25=27 ;
Thursday August 27th, 2020 9:52:03 AM

Tishe' dutifully chuckles at Barratorre's grunt and joke, but she didn't find it funny. Nor does she find the howling in the fog funny either. It's like the tale of Little Red Druidwood Hood lost in the Sargrass where the Rapke comes to ask here where Grandmother's House is. That one always gave Tishe' the shivers, and it does so again.

She keeps walking and if her hold on Emrys tightens, well, that's probably coincidence, right?

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday August 27th, 2020 2:55:19 PM

Barratore pulls up short as Lanliss and several others talk about howling and a possible pack of wolves.

"Fire can often burn off fog, V perhaps a quick test to see how fast it may reform. Beyond that, suggest a few magical walls to give us a side or two. Assuming we are going to stand and fight. Not hunted V, but hopefully engaged."

Once again, the thought of battle brings a sparkle to the minotaurs eye. Another challenge, another chance to prove his worth. "Come get some." he softly speaks into the fog

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=37 ;
Thursday August 27th, 2020 3:15:36 PM

Edson side eyes the minotaur. If he was scared... if that was the word..he'd probably chuckle.

" Wolves... communicating, probably letting each other know where we are. "

Along the misty road (DM John) 
Thursday August 27th, 2020 4:17:07 PM


Barratore attempts to lighten the mood with humor. Once he hears that battle may be imminent, his mood brightens as he offers tactical suggestions.

Lanliss hears howls and tells the others. Yes, your perception check should be +30 total rather than +27, so both checks succeeded

Emrys speculates this may be a quest for self reflection and shares what he saw. He also tells everyone that you all appear to be the target of a pack of wolves.

Velarin advises the others that the limited visibility limits his flying options.

Tishe’ pretends to laugh at Barratore's joke and reacts to the tension of the situation.

Edson confirms what the others have detected about the wolves.


The fog seems to thicken as you continue through it. Up till now, you could see your hand at the end of your extended arm. Now you have to pull it almost up to your nose to see it. The muted sound of the shuffle of everyone’s feet and your contact by rope are the only evidence that your fellow travelers are with you. All visible traces of them are completely lost in this denser fog.

Sound based perception check DC 35 Highlight to display spoiler: { You hear absolutely nothing outside of yourselves. The howling appears to have stopped completely.}

Given the absence of any external cues, it is difficult to determine how long you continue to travel or how much time has passed, when you notice that the fog has gotten even thicker. So dense is it, that you feel the passage of air through your nose, your throat, and into your lungs. As you breathe, you have to consciously focus on not choking as your body's natural reflex is to reject what feels to it as water rather than air.


”What is your GREATEST NEED?” booms a voice, or rather, voices. The words are spoken by a chorus of mixed gender, races, and age.


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=39 ;
Thursday August 27th, 2020 8:39:01 PM

"I can't hear anything else", Lanliss comments.
'Are we really in the Scary Marr ?', Lanliss ponders as he loses himself in thoughts for a few moments.
He notices that it get harder and harder to breath.
He starts to struggle a bit.....his thoughts are more in tune of thinking how to breath as in not to die

Perception 39

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday August 28th, 2020 6:45:47 AM

Tishe' feels boxed in, confined, and now even the fog is getting thicker. No wide open spaces, hardly any sensory input to know her dearest companions are nearby, and then multiple voices 'shout' at her? She can't take it any longer, and shouts back.

"To help other people! All right! That's what I want! By the Powers, you white-handed treadles are pushy as a Ranthom!"

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday August 28th, 2020 3:46:16 PM

"What and why ... Am I," he mutters.

That has always plagued him. Ever since he learned of the details of his supernatural birth, and the sundering of a soul that may not even truly be his ... he ponders why he exists ... someone who was never meant to be. Yes, he make look like an unusual half-elven creature, with thorny and woodgrain accents, but that alone was enough to go on. His parents couldn't conceive children and they used their powers of the divine, arcane and something else to twist and pervert nature and magic itself. A process that claimed his mother's life. He can feel different aspects of his self across the multiverse, due to the fragments of his broken soul. What is the meaning and reason of it all?

Along the misty road (DM John) 
Friday August 28th, 2020 4:26:11 PM


Lanliss struggles with the intensified fog and ignores the question.

Tishe’ answers emphatically “To help people”!

Emrys reacts to the question with deep introspection, revealing his greatest need.

Edson, Velarin, and Barratore are left speechless.


Tishe’ and Emrys only Highlight to display spoiler: { the grip of the fog lessens. It is no thicker than it was when you first entered the gate. Ignore the “public” description below including the perception check as these do not apply to you.}


The fog continues to thicken. Its density has increased to such an extent that you actually feel resistance as you move forward, not as strong, but similar to how you would be impeded moving through liquid water.


Perception check DC 20 Highlight to display spoiler: {You realize that you can no longer hear your companion’s footsteps, even those of the ones next to you.}

[OOC: This post edited based on clarification received about Emrys' post.

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=35 ;
Friday August 28th, 2020 9:43:27 PM

"Folks", Lanliss says a in a worried tone.
"Be Careful !.... I can't hear your footsteps", Lanliss manages to shout while walking carefully...trying to stay calm and be aware of his surroundings.

Perception 35

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday August 29th, 2020 3:58:51 AM

Tishe' relaxes and breathes a sigh of relief. "Well, thank you!", she tells the fog.

Lanliss' comment concerns her for a minute, and then she spins an idea. "As soon as I said what I needed out loud, the fog became less dense!", she shouts to her companions.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday August 30th, 2020 9:37:03 PM

Barratorre thinks on what Tishe says, but it all seemed to fit with everything he had heard about Marteus. The need, the great need of Marteus. “Are you sure it is a good idea?”

Barratore, though, trusts his companions and with that thought, he takes the Spellweavers advice.

“I need to be rid of this fog!” He bellows

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+26=41 ;
Monday August 31st, 2020 9:41:13 AM

He wouldn't admit it to the others, but he was scared. The wolves, the voices.. it was all a way to freak them out. Ateast thats what he told himself.

Then he couldn't hear the others footsteps.

He reached for the rope, making sure it was tight and he was still attached to the others.

Along the misty road (DM John) 
Monday August 31st, 2020 4:54:06 PM



Lanliss is worried about the continued reduction in sound and tells the others.

Tishe’ thanks the fog and informs the others that the fog appeared to thin after sharing her need.

Barratore, skeptical, declares his need is to be rid of the fog.

Edson is concealing his fear from the others and grips the rope tighter when he can no longer hear his companions’ steps.

Velarin and Emrys quietly persevere.



Barratore only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }

Valerin only Highlight to display spoiler: { The grip of the fog lessens. It is now no thicker than it was when you first entered the gate. }

Emrys only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your left. You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}

Tishe’ only Highlight to display spoiler: { You hear howling again. This time it is even with you and to your right.You cannot tell for sure, due to the dampening effect of the fog, but the howls seem no closer than they were before.}

Edson only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }

Lanliss only Highlight to display spoiler: { The fog seems to tighten its grip even further. The voices repeat their question, booming so loud that you feel the words as much as hear them. The fog itself seems to resonate in unison with each shouted word, “WHAT IS YOUR GREATEST NEED?” }


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday August 31st, 2020 5:03:47 PM

It seems to have helped some, though he still can see nothing and hear almost as much, but it was not closing in any further.

"I believe Tishe has the right of it. The land or rather the fog is seemingly reacting to us, just as the living Wold can take on the energies of the those dwelling in an area. Tell the fog to be gone, and it will lessen it's grip"

FYI, Chris J had to go out of town to LA to assist his brother in clean up after Laura basically flattened everything. I'll be subbing

Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141 
Monday August 31st, 2020 8:26:37 PM

"My Greatest need it to get rid of this FOG !", Lanliss shouts, hoping for this fog to disappear.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday September 1st, 2020 10:44:05 AM

Listening to Barratore, Edson begins yelling. " Be Gone... You are no longer needed Fog. That is what I need."

Along the misty road (DM John) 
Tuesday September 1st, 2020 5:18:44 PM



Barratore affirms Tishe’ speculation about the fog lessening

Lanliss states his greate need is to be rid of the fog.

Edson similarly claims his need to be to be rid of the fog.

Tishe’, Velarin, and Emrys wait for the others to state their need.

The fog truly appears to have diminished, not just from its stifling grasp of moments before, but even thinner than when you first entered the road. Visibility is now about ten feet such that you can see your feet and the road you are walking on. The total absence of any breeze and the clammy dampness continues, however. Ahead, the fog seems to be darker, casting the road in even dimmer light.

Sight based perception check DC 20 only Highlight to display spoiler: {You realize this is due to dark shapes rising on either side of the road, right up to its very edge.}

If above check exceeds DC 25 only Highlight to display spoiler: {The dark shapes appear to be very old trees with little undergrowth. They come to the edge of the road and cover it with their branches.}


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=27 ;
Tuesday September 1st, 2020 6:42:05 PM

Barratore is able to pick out the trees the group is approaching that encroach upon the road and informs his companions. The fighter keeps steady on and now that he can see the road, his blade rises up as well.

Perception 27

Sub- Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 1st, 2020 6:44:59 PM

The wizard walks smoothly on, his robe seeing much if not all things everywhere about them all at once. Truly a magnificent item. "Be wary that those howling wolves were more than imaginations of the fog. The trees ahead could hold the ambush

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=31 ;
Tuesday September 1st, 2020 11:13:25 PM

(Perception: 31)

"Ahh, trees ... a welcome sight. The Great Culverwood may have taken root here. Until we get our bearings, maybe we should take to the air, rise above the fog and locate a suitable camp; plan our next move, I'm feeling quite exposed on this path. Wind Walk? Animal Shapes? If we choose the latter, I believe bats would be most appropriate."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=38 ;
Wednesday September 2nd, 2020 2:00:51 AM

The fog has made Tishe’ apprehensive, and that makes her temper short. She mumbles, “keep your fog and Powers forsaken trees. Give me the open Plains!”

Nevertheless, her mercurial attention focuses on the potential danger or opportunity coming towards them.

.....

Perception: 38

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday September 2nd, 2020 2:36:27 PM

Finally being able to see something was a positive, but Edson remained on edge. What they couldnt see was going to be what worried him.

Deep in the woods (DM John) 
Wednesday September 2nd, 2020 3:49:08 PM



Barratore is able to see the trees through the fog and continues onward.

Velarin warns of a potential ambush by the wolves.

Emrys talks of Culverwood and taking to the air.

Tishe’ is foul tempered by having been constrained by the fog and quickly focuses her attention on what is ahead of her.

Edson is pleased to be able to see better, but remains apprehensive.

Lanliss continues on, perhaps still contemplative about what they just passed through.


Note that visibility remains limited to 10 feet in this fog.
[OOC: I did not see anyone having scent ability on their character sheets. If I missed something, let me know--DM John]




It is evident now that the road has taken you into a heavy, old growth forest. The road, about twenty feet wide, continues on, winding through the massive trunks of the trees, some as large as ten feet in diameter. The stones of the road fit closely together and form an almost completely smooth surface. Although you are in the midst of trees, there are no leaves, sticks, or other such debris on its surface.

Hearing based perception check DC 29 Highlight to display spoiler: {You hear someone, or something, inhale sharply to your left, even with your position on the road.}

Separate hearing based perception check DC 29 Highlight to display spoiler: {You hear what might have been a footstep, ever so slight, to your right, even with your position on the road.}


The light is dim here and the smell of mold, compost, and rotting vegetation hangs thick in the air, tickling the nose with its pungent scent.

Each of you have the uncomfortable impression that you are being watched, but who, or what, could see in this fog?


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=39 ; d20+25=41 ;
Wednesday September 2nd, 2020 4:41:58 PM


Tishe’s head swivels to the left and then to the right. Sounds of impending doom fill her senses, but she has no line of sight: she can’t target a spell on anything! Through her worries, she tries to have the common sense words of Barratorre settle her down... testing and suffering are what the creator of this pocket dimension wants. It is hard to remember...

...

Perception: 39 and 41

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 3. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+27=40 ; d20+27=37 ;
Wednesday September 2nd, 2020 7:54:10 PM

Lanliss hears different things
"We might be under surveillance ", Lanliss says calmly, as all this craziness stopped for the time being.
The small of rotten stuff didn't appeal Lanliss sense of smell.
Perception 40
Perception 37

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=24 ; d20+17=32 ;
Wednesday September 2nd, 2020 11:17:11 PM

The fog is still thick enough that Barratore can see little, but he has trained many hours in the dark, blindfolded or with his eyes closed. His ears pick up something to his right and he focuses himself to be aware of it. They would have company soon enough. Barratore keeps his breathing steady, the others were more perceptive than he and so if he heard, surely they did as well and thus the fighter says nothing.

Lanliss speaks up and confirms his suspicions. He keeps moving forward. Something will jump at them and when it does, he will deal with it. There is nothing to do about nothing until it becomes something. Until then, you simply make your opponent stronger

Barratore grins slightly

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 2nd, 2020 11:22:59 PM

Velarin looks about more agitated than nervous. There was little anywhere that could overpower The Keepers quick enough for him not prevent it from happening and as Emrys' powers grew, he was starting to think he was only the second most powerful spell caster around. The fog and quiet were annoyances, but now this smell and if he switched to breathing through his mouth, it was worse as he could almost taste the air. Velarin switches between the two so as not to overload either

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2,-c1x, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=43 ;
Thursday September 3rd, 2020 2:53:59 PM

(Perception: 43, natural 20)

Emrys thinks this sounds and smells like a shambler trap.

He turns to both Velarin and Tishe and says, "Velarin ... Tishe, walk with me!" If or when they step in next to him, he summons into being a mobile, defensive barrier.

(Emrys casts Antilife Shell. Duration: 19 minutes. Area: 10ft radius centered on Emrys.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 3rd, 2020 5:52:49 PM

Emrys turns to both Edson and Lanliss, "You two might want to walk with me too." The expression on his face is quite serious. He's keeping his words vague. He knows Shamblers aren't that bright, but they're not mindless either.

If they decide to make their way over to him, Emrys will hold his cast until they got there, but not past the end of the round. All those under his Antilife Shield can leave anytime they wish, they just won't be able to reenter.

As for Barratore, Emrys is confident he can protect and heal him from a distance.



Wolves Attack (Round 1) (DM John)  d20+16=20 ; d20+16=31 ; d20+16=18 ; d20+16=18 ; d20+18=38 ; 4d8+13=29 ; d20+20=29 ; d20+24=44 ; d20+24=32 ; 8d8+26=73 ; 4d8+13=35 ; 4d8+16=41 ; d20+16=32 ; d20+16=18 ; d20+20=37 ; d20+20=22 ; d20+20=25 ; 4d8+13=34 ; 4d8+13=25 ;
Thursday September 3rd, 2020 6:03:44 PM



Tishe’ hears something on either side, but can’t target anything with the fog as it is.

Lanliss tells the others they may be being watched.

Barratore grins in anticipation of potential danger.

Velarin is annoyed by his environment and finds the smell of the place even more so.

Emrys suspects shamblers, calls Velarin and Tishe’ to him and casts Antillife Shell.


Piercing the silence, a terrifying howl resounds from the travelers’ left. Its sound somehow communicates despair, anguish, and the substance of all ones greatest fears. Each hero feels the howl at their very core as their hair comes to full attention, and the most primal part of their brain informs this that all must be lost and the best course of action would be to curl up into a fetal position and await the inevitable end.


Anyone who hears this howl suffers crippling fear resulting in a -20 penalty to their AC and to all attack, save, skill rolls. Will Save DC 20 to reduce this penalty to -10. This is a mind affecting fear attack.


As that howl is ending, another, this time from the right, issues forth.


Note that if the first save was made, this saving throw will be at -10. The effect of this howl is NOT additive to that of the first howl. To summarize: both saving throws made (second one at -10 penalty), then the penalty is -10; one or more saving throws failed, then the penalty is -20.


As the second howl ends, a rush of motion appears out the fog from every direction. Large black furred wolves, amber eyes aglow with a malevolent intelligence, burst forth from the enveloping fog, jowls drooling in anticipation of tearing into their prey.

Three wolves attack Barratore in the front. Two attack Edson, one from each side. Two attack Lanless from the rear, his flank partly shielded by a large tree. Two attempt to attack the middle of the column from each side.

Those rushing the casters, crash head on into Emrys’ spell in mid leap. Each one ricochets off the transparent barrier, bouncing off and tumbling to the ground, before quickly leaping back to their feet. Their eyes seem to glow in enhanced antipathy at being thwarted.

Barratore, take an attack of opportunity at W1, W2, W3, W4, and W5 versus versus DC 23.

The three leaping at Barratore pass leap through his reach to strike. Due to the effects of the crippling fear, one of them are able to hit. but none of them manage to get through his defenses. To hit 20, 31, and 18. Barratore one hit for 25 points damage

Two lunge at Edson, one from each side. One manages to sink his teeth into Edson’s thigh, latching on and flipping the elf to the ground. Taking advantage of his downed foe, he bites for the throat, connecting with his vicious bloodied jaws. His pack mate on the other side similarly lunges in and grabs a hold of the tripped adventurer, tearing into dripping fangs into him as well. Edson lies on the ground bleeding from the wolves’ rending bites. To hit 18 and 38. CMB 29 to trip, then AoO to hit 44 (a critical confirmed) and by the other wolf 32. 29 points, 73 points, 35 points 137 points damage total to Edson.

At the end of the line, Lanliss is attacked by two wolves himself. One latches on, pulling him to the ground. Both wolves threatening him rush in to take advantage of him being prone. Due to the fear effects, one is able to connect, tearing at his flesh with its slavering jaws.[ii]To hit 32 and 18; AoO: 22 and 25 CMB 37 to trip. Lanliss 69 points damage from two hits and prone.[/i]



AC for the charging wolves is 23.

Battlemap



Lanliss Drakeguard Michael A; AC: 26 (T 19, FF 18), CMD:31 HP:34/ (87)141  d20+14=19 ; d20+14=18 ;
Thursday September 3rd, 2020 7:39:53 PM

Lanliss feels the intensity of wolf howl.
It made him fear greatly, almost in a panic.
Only to hear another howls that scared him.
This panic growing.
It made him scared more than anything.
"It was all set".."They knew", he says, putting his hands on his hands, 'They knew', he thinks.
Everything is going so quickly.
Only to see the two menacing wolves attacking gruesomely.

Will save 19 (success, Still didn't Update my character sheet _...... )
Will save 18-10 = 8 ? so probably fail ?
Not sure if I should do other saves ?

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=27 ; d20+10=18 ; d20+10=16 ;
Thursday September 3rd, 2020 10:53:20 PM

(Will Save: 27, success. Will Save: 18, fail. Hero point reroll: 16, fail.)

Fear grips the witch ... he fights the urge to panic. The Antilife Shell thankfully is keeping these beasts away. He knows he would surely be dead. But then he is struck by the horror of Edson being mutilated. His immediate response is to help him ... he swore he wouldn't let him die again! He begins to cast a spell that should be delivered with a touch, but with a little witchy manipulation, he allows himself to reach him by twisting reality.

(Emrys casts Heal on Edson, enhanced by Reach Spell metamagic. Casts as a 7th level spell. Range: Close. Edson is cured 150 hitpoints. Plus he's cured of a long list of effects, to bad none of them is fear. Edson should have had full hitpoints before this fight.)

Fearing death is near for all the Keepers, he reaches down deep and heroically, drawing from whatever leylines of woldsblood that may exist, he casts one of his most potent magics. A desperate act in a terrifying situation.

(Emrys casts Surrender Blood, enchanced by Quicken Spell metamagic. Swift Action. Takes 20 points of damage, +4 Caster Level Boost to next spell.)


Emrys only Highlight to display spoiler: { You do not seem to have it in you to draw upon the reserves to gain the extra action. There is something about this place that seems to sap the ability to be overly heroic. You cannot use hero points at this time. (Using a Hero Point to get an Extra Standard Action. Emrys casts Miracle ... replicating Remove Fear, cast as a 9th Level Spell at Caster Level 23. Targets: One creature plus one additional creature per four levels. Which is enough to effect everyone. Courage is instilled in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.) }

Edited by DM John for gameplay



AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=22 ; d20+8=27 ;
Friday September 4th, 2020 8:19:23 AM

The howl piercing to her threads and the sudden attack after so much uncertainty surprises Tishe' completely, but she knows her pattern, and doesn't succumb to unraveling, though she is shaking in her boots. She sees Emrys support Edson, and so she turns to do the same to Lanliss.

First, she seeks to slow the monstrous assault down, and casts a Quickened Slow spell to target all the Wolves centered from Point N.O,15,16 ( ooc: All 13 Wolves are within 30' of this point, and Tishe' can identify individual targets, not an area effect. Wolves Will DC 22 or Staggered (make one move or action per round, -1 AC, attack, and reflex saves)

Then she casts a Rainbow Pattern on Wolf 8 and 9. (Wolf 8 and 9 Will DC 21 or unable to do anything other than stare at the pretty lights.

..

Save 22 and 27: both success

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind  d20+22=39 ; d20+12=15 ; d20+12=17 ; d20+16=19 ; d20+16=25 ; d20+16=34 ; d20+16=18 ; d20+16=21 ; d20+16=35 ; d20+16=34 ; 2d8+21=30 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=30 ; d20+17=35 ; d20+17=28 ; d20+12=15 ; d20+7=23 ; d20+2=13 ; d20+17=18 ; 2d8+21=32 ; 2d8+21=29 ; 2d8+21=33 ;
Friday September 4th, 2020 9:30:47 AM

The Howl catches the fighter a bit off guard with its intensity and close proximity. Adrenaline instinctively floods his body and activates his primal response, Fight or fight some more.
The Second howl is more than his mind can take and the fearless fighter knows fear once again
Will Save 39
Will Save 15 Hero Point 17

As the wolves jump in, Barratore's blade flashes through the fog
AoO W1 Hit AC 19 Miss
AoO W2 Hit AC 25 Dmg 30
AoO W3 Hit AC 34 crit 18 Dmg 30
AoO W4 Hit AC 21 Miss
AoO W5 Hit AC 34 crit 35 Dmg 31+30 = 61

A minor wound to a forearm is ignored and Barratore activates his family Torc to enhance his shaken combat skills Activate Haste

Barratore attacks the wolves nearer to Edson and positions his Animated Shield, glammered to appear a his family banner, to aid Edson as well Feat: Saving Shield grants adjacent ally +2 AC
Full Attack W6 Hit AC 35 crit 28 / 15 / 23 / 13 / Haste 18 Dmg 32+29 / miss / 33 / miss / miss

If W6 is down alternate targets in order will be W5, W1, W4, W, W3
Affects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save

Sub - Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20=15 ; d20=11 ; 19d6+9=81 ; 10d6+9=42 ;
Friday September 4th, 2020 12:25:27 PM

Velarin spins wide eyed as the wolves howl and come in from all directions. The ferocity was completely unexpected and the wizard finds himself a bit unhinged by it all. Emrys' spell does what it needed to do and at least saved himself and Tishe from being torn to ribbons, for now.

V turns his attention to one of the wolves to the north. Arcane power swells about him and issues forh in a blast of blue white light
Cast Empowered Chain Lightning at W11. Secondary targets should hit every wolf except maybe W4 Primary Target Dmg 118 Reflex DC 29 for 1/2 Secondary Targets Dmg 118 Reflex DC 27 for 1/2

Pulling a rod from his Haversack he then quickens Fireball M/21 to hit W6 and W7
Dmg 42 Reflex DC 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

I can't get to the sheet unfortunately
Will save d20 of 15 absolutely saves
a d20 of 11 at a-10 probably does not


Wolves Attack (Round 2) (DM John)  d20+11=28 ; d20+11=30 ; d20+11=12 ; d20+11=19 ; d20+11=13 ; d20+11=16 ; d20+11=13 ; d20+11=24 ; d20+4=18 ; d20+4=23 ; d20+11=20 ; d20+11=15 ; d20+11=24 ; d20+11=26 ; d20+11=25 ; d20+11=16 ; d20+11=29 ; d20+11=17 ; d20+11=30 ; d20+11=26 ; d20+11=15 ; d20+11=16 ; d20+11=25 ; d20+11=26 ; d20+11=22 ; d20+11=13 ; d20+14=26 ; d20+14=24 ; d20+14=28 ; d20+14=34 ; d20+20=37 ; d20+18=29 ; d20+18=31 ; 4d8+13=29 ; 4d8+13=35 ; 4d8+13=32 ; 4d8+13=34 ; d20+14=22 ; d20+20=29 ; 4d8+13=28 ; 4d8+13=28 ;
Friday September 4th, 2020 4:39:35 PM


Lanliss is overcome by the howl induced fear and does not respond to the rending received from the two wolves that attacked him.

Emrys tries to resist the terror of the howls, but finds he cannot call upon the reserves he used to be able to. Despite this, he heals Edson.

Tishe’ is overwhelmed by the howls, but soldiers on, casting slow on the attacking wolves and Rainbow Pattern on the two threatening Lanliss.

Barratore attacks the onslaught of wolves as they charge in, wounding three of them. Hastening himself, he then focuses his attacks on a wolf threatening Edson. His third strike fells it.
Barratore only Highlight to display spoiler: {You tried to use your heroic reserves to resist the howls, but could not find it in you to do so. No hero point was used. Hero points cannot be used in this battle.}

Velarin, overcome with fear, lashes out with lightning, then fire. Not a single target survived. The quickened fireball is not needed, so it was not cast.

Edson is healed by Emrys and guarded by Barratore's shield.



After the heroes' onslaught of steel and magic, more wolves lunge in, filling the gaps left by their slain pack mates, apparently unaware or unconcerned about the devastation that greeted them.

Two attack Barratore in the front of the column and two attack Lanliss at its rear. The fog seems to work in the heroes favor, as those charging into the sides did not see their predecessors’ interaction with the antilife shell. They, too, bounce off of it, having to recover their footing.

The two attacking Barratore move in cautiously, the first one latches hold of the warrior’s thigh, pulling him off balance and to the ground. It and the other take advantage of their off balance prey and lunge in for another attack. To hit AC 28 and 34, then AoO to hit AC 29 and 31. With the AC penalty from the howl, all four attacks hit for 29, 35, 32, then 34 points of damage, a total of 130 points of damage to Barratore. Each is subject to an attack of opportunity from Barratore versus AC 25.

The two attacking Lanliss also move in cautiously, attacking the still prone elf. Both latch on rending their prey. To Hit AC 22 and 29, with howl and prone penalties, these both hit for 28 and 28 damage. Lanliss takes a total of 56 points of damage this round. Lanliss see another wolf behind the ones that attacked him at the edge of his fog reduced vision.


==================
W1 through W11 all Slain.

W12 AC 25 HP
W13 AC 25 HP
W14 AC 25 HP
W15 AC 25 HP
W16 AC 25 HP
W17 AC 25 HP
W18 AC 25 HP
W19 AC 25 HP
W20 AC 25 HP


Battle map



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20=19 ;
Friday September 4th, 2020 9:28:02 PM

Lanliss tries to totally defend himself from anything that might harm him.
It was all or nothing.
If he can success in defending himself he might have a chance to live another day....or less.
Otherwise, it would be the end, the grim one.

Rolled a dice in case of need.

OOC:Did some updates ..... >.<
OOC:Will send questions tomorrow

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday September 4th, 2020 11:40:59 PM

(Map link is broken ... Page not found.)

Emrys is shaken by the fact he couldn't tap sources of power he once employed. The spell he wanted to cast, will need to be delayed and his Surrendered Blood will need to be wasted.

Horrified by the savagery these ravenous beasts are inflicting upon his friends, he fights off frightful thoughts of their lifeless bodies being torn apart and devoured. Emrys calls upon his most powerful healing spell.

(Emrys casts Mass Heal. Everyone receives 250 points of healing. Removes the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)

Lanliss appears to be mobbed by number of beasts and unable to defend himself. So he tries to help the rogue out. He casts a very quick and confusing spell.

(Emrys casts Confusion, enhanced by Quicken Spell metamagic, centered on G14 [Using coordinates from the map of the previous round ... I can't see the map for this round. Please adjust if these areas are not occupied, I want to affect as many werewolves as possible, but not Lanliss.][/b] Targets: all creatures in a 15' radius burst. Duration: 19 rounds. Will Save: 26 vs. Confusion.)[/b]



AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday September 5th, 2020 1:56:36 AM

Tishe’s mind starts babbling, and she firmly clamps her mouth shut. That won’t do any good, nothing is gonna do any good, we’re all gonna die here and become minions of... Tishe’ shakes her head to try and clear it. ‘Stop that!’, she tells herself.

Overcoming the magical fear, she reaches out to Lanliss and touches the Rogue. “I Limited Wish: Freedom of Movement!”, she casts. With that spell, all opponents automatically fail grapple checks and Lanliss automatically makes every Grapple check.

....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  10d6=33 ; 10d6=35 ;
Monday September 7th, 2020 9:42:44 AM

(Thanks for subbing Dan. Sorry everyone, I got called down to Louisiana last minute for a week of hurricane repair. No electricity or internet down there.)

V is relieved as Emrys casts mass heal, likely saving the lives of more than one Keeper, and hopefully removing any effects of their bites. V will try and remove as many wolves as possible from near his companions by casting an empowered fireball and then using his quicken rod from his glove of storing to quicken another fireball. (I cannot open/see the map either.) V will attempt to remove as many wolves from around the Keepers as possible without hitting the Keepers, and hopefully the blast radius out into the fog would damage any more wolves waiting in the fog to pounce.

Empowered fireball: 57 damage, reflex save of 26 for 1/2
fireball: 44 damage, reflex save of 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Wolves Attack (Round 3 in progress) (DM Cayzle)  d20=16 d20=2 d20=12 d20=16 [4 wolves confused] d20+11=19 d20+11=19 d20+11=25 [3 empowerd fireball saves] d20+11=23 d20+11=18 d20+11=20 [quickened fireball saves]
Monday September 7th, 2020 11:59:11 PM


Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. Note: You are still prone, bringing your effective AC to 38 unless you stand up. But standing up provokes AoOs. Do you remain prone?

Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.

Tishe casts a Limited Wish to grant Lanliss freedom of movement.

Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.

NEXT UP: I need actions from Barratore and Edson. I need to know if Lanliss wants to use his move action to stand up.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 0
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 0
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 0, confused
W20 AC25 Dam 0, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 8th, 2020 6:21:28 AM

V stands by for the actions of the rest of the Keepers.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=24 ; d20=16 ; d20+7=11 ; d20+2=22 ; d20+2=14 ; d20-3=14 ; d20-8=7 ; d8+5=8 ; d6=3 ;
Tuesday September 8th, 2020 8:19:26 AM

Ooc: Sorry about non posting. For some reason people took all their sick time before the holiday and i did 3 16 hour shifts.

Edson finally snaps out of his funk, and immediately tries to go to work. The nagging of fear creeps in thoigh. Edson tries to push it away, first he disappear s from sight, and he tries to fire upon w13.
He hits once(crit not confirmed) 13 dmg.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+13=18 ; d20+8=12 ; d20+3=8 ; d20-2=10 ; d20+13=15 ;
Tuesday September 8th, 2020 8:22:52 AM

Barratore gets dragged to the ground by the wolves and his surprise at that fact is rather complete. The wolves tear into him and leave some good marks on his hip and arms. Emrys' spell then completely removes the pain and wounds which caused them. As his brain finally starts to catch up to react, V wipes out more of the opponents with more evocation magic. Barratore remains right where he is and attacks

pathetic

Affects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 8/10

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 8th, 2020 10:20:33 AM

Tishe’ wonders if she is going to have to Freedom of Movement Edson and Barratorre too.

....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 8th, 2020 6:05:11 PM

Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.

(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)

Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.

(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220 
Tuesday September 8th, 2020 8:30:09 PM

Lanliss feels like could not stay prone.
'Everything, everyone!' , He thinks
'Stand up, stand up,'Lanliss tries to motivate himself as he tries to stand between the wolves that threaten to tear him to pieces.
Lanliss stands up ready to take the full onslaught of bites waiting for him.

"Try to kill me you bloody wolves !", He screams and tries to stand up.

Wolves Attack (Round 3 conclusion) (DM Cayzle)  d100=49 ; d20+14=33 ; 4d8+13=25 ; d100=38 ; d100=76 ; d3=2 ; d20+14=16 ; d100=65 ; d8+9=12 ;
Wednesday September 9th, 2020 12:37:35 AM

OOC: Repeating the stuff from yesterday so that this post for Round 3 will be complete.

Emrys casts Mass Heal, restoring 250 hp to all! It does not remove fear, however. Then he casts Confusion, potentially affecting Wolves 12, 18, 19, and 20. All 4 fail the save and are confused.

Lanliss uses total defense. With his ranks in acrobatics, that adds +6 to his AC, bringing it to 42. He stands, defying the wolves.

Tishe casts a Limited Wish to grant Lanliss freedom of movement.

Velarin uses two fireballs to clear the battlefield. He could fire up the four who are already confused, but that wastes the confusion spell. So he attacks the three fresh ones to the south, Wolves 14, 15, and 17. They have +11 reflex saves, and all three take the full 57 damage. The quickened follow up hits them again ... and all three fail again, taking out all three.

Barratore attacks from prone, but the howling has thrown him off his game. He misses!

Edson attacks and hits once, inflicting 13 on Wolf 13.

THE WOLVES!

Wolf 12 is confused, and with a roll of 49, it does nothing but whimper.

Wolf 13 uses a double move to squeeze among the trees and move toward Barratore but does not have an action left with which to attack.

Wolf 16 attacks Barratore. It's bite, at +14, hits AC33. Barratore takes 25 damage.

Wolf 18 is confused, and with a roll of 38, it does nothing but whimper, too confused to take an AoO.

Wolf 19 is confused, and with a roll of 76, it attacks the nearest creature. Lanliss, Wolf 18, and Wolf 20 are all equally distant. Rolled randomly, the wolf's attack lands on Wolf 18! It hits AC16, a miss. It is too confused to take an AoO.

Wolf 20 is confused, and with a roll of 65, it bites at itself, inflicting 12 hp to itself.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 13
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 0
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 0, confused
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  10d6=35 ; 10d6=33 ;
Wednesday September 9th, 2020 6:47:34 AM

V casts an empowered lightning bolt through wolves 13 and 16, and then follows it up with a quickened regular lightning bolt, and hopes that if any wolves remain in the mist, they are in the path of the lightning bolt.

Emp light bolt: 61, reflex save 26 for 1/2
lightning bolt: 42, reflex save 24 for 1/2

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 9th, 2020 6:48:22 AM

Updating used spells

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 221/246 Barratore Steelwind 
Wednesday September 9th, 2020 9:12:42 AM

Barratore activates his Freedom of Movement from his family torc and stands up as V covers the battlefield in blasts of lightning. Had the howls not shook him to his core, he would be thinking about how the wizard must be loving the opportunity to unleash as he is

Effects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 7/10
Freedom of Movement

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=24 ;
Wednesday September 9th, 2020 9:26:52 AM

Tishe’ delays taking any action, trying to overcome the terrible fear and to not waste any spells of Velarin’s awesome power rips through the wolves.

She readies a Magic Missle spell roll finish off the first wolf that tries to attack Edson. (24 damage)

.....

Crippling Fear. -10 to AC, attack, save, and skill rolls
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday September 9th, 2020 3:08:28 PM

Emrys is hopeful ... everyone is still alive! Maybe he has time to finally release everyone from this choke hold of fear that is strangling the party. He quickly casts a necromancy that creates spectral slashes across his wrists and arms.

(Emrys casts Quickened Surrender Blood, enhanced by Quicken Spell metamagic. -20 hitpoints, +4 caster level on next spell.)

Emrys turns a sickly pale and slumps over slightly. He regains his stance and then casts another potent spell.

(Emrys casts Miracle and duplicates Remove Fear as a 9th level spell. Caster Level: 23. Range: close. Duration: 10 minutes. Targets: One plus one additional creature per four levels. Which should be enough for everyone. Effect: You instill courage in the subject, granting it a +4 morale bonus against fear. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+10=14 ; d20+5=16 ; d20+7=12 ; d20+2=17 ; d20-3=5 ; d20-8=1 ;
Wednesday September 9th, 2020 3:26:07 PM

Invisible Edson sends all 4 arrows scattered into the oblivion. " Im just not sure of myself... if I can do it or not."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=34 ; d20+23=35 ; d20+8=16 ; d6+9=15 ; d6+9=15 ; d6+9=14 ; 10d6=29 ; 10d6=31 ; 10d6=36 ;
Wednesday September 9th, 2020 10:21:18 PM

Lanliss attack the wolf (#19) fiercely with rapier doing 3 rapid piercing moves to vital spots in the wolf body.

Attack #1 34 Damage #1 15
Attack #2 35 Damage #2 15
Attack #3 16 Damage#3 14

If applicable sneak attack damage.
29,31,36 damages


Wolves Attack (Round 4) (DM Cayzle)  d20+11=28 ; d20+11=29 ; d20+11=14 ; d20+11=21 [bolt saves]; d20+14=20 ; 4d8+13=31 [W16 AoO vs B]; d100=17 [confusion roll]; d20+14=23 [miss]; d100=35 [confusion roll]; d20+14=25 ; d100=94 ; d2=2 ; d20+14=19 [confusion rolls & att];
Thursday September 10th, 2020 12:00:49 AM


[OOC: My friends, Freedom of Movement is a fine spell, especially against grapples, but note that it does not prevent AoOs when you stand from prone, nor does it help prevent trip attacks. Just saying.]

Velarin uses two lightning bolts this time! Targetting Wolves 13 and 16, the bolt sparks! This time both wolves dodge the first blast for half damage (saves 28 and 29), then fail the second. That's 72 damage! Both are deeply wounded!

Barratore activates his Freedom of Movement and stands. That provokes an AoO that Wolf 16 is willing to take. It hits the taur for 31 damage! Wolf 13, at exactly 0 hit points, hesitates. Barratore is no longer prone.

Tishe readies a magic missile. for when Edson is attacked, but he is not targeted this round.

Emrys pulls a miracle out of thin air and suppresses the wolves' howl effects!

No longer bothered by the howls, Edson finds his arrows hitting home after all! Please roll four arrow damages and call your targets in addition to your regular stuff next post!

Lanliss pierces Wold 19 twice! That inflicts 30 damage. [OOC: Not seeing the sneak attacks applying here, unless you are invisible or something?]

THE WOLVES!

Wolf 12 is confused, and with a roll of 17, acts normally. Alas, it is constrained by the tight quarters, and cannot get to a foe. It uses total defense.

Wolf 13 is at exactly 0 hit points, and so it withdraws.

Wolf 16 attacks Barratore. It's bite, at +14, hits AC23, a miss.

Wolf 18 is confused, and with a roll of 35, it does nothing but whimper.

Wolf 19 is confused, but it is under attack, and so it attacks its attacker. It rolls to hit AC25, which misses Lanliss.

Wolf 20 is confused, and with a roll of 94, it attacks one of its pals, and misses.

==================
W1 through W11 all Slain.

W12 AC25 Dam 0, confused
W13 AC25 Dam 85
W14 AC25 Burned to death
W15 AC25 Burned to death
W16 AC25 Dam 72
W17 AC25 Burned to death
W18 AC25 Dam 0, confused
W19 AC25 Dam 30, confused
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+14=28 ;
Thursday September 10th, 2020 6:47:02 AM

"It seems like all the wolves are confused, except for the one Barratore is about to cut in half. Let's try and focus on one at a time without burning through too many more resources. That will let the confusion still play out on the ones that we don't yet attack. The one attacking Lanliss is already wounded. let's start with him, and when he goes down we can focus on the next."

V will start it off by throwing a set of magic missiles at wolf 19 for 28 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+17=31 ; d20+12=19 ; d20+7=8 ; d20+2=19 ; d20+17=19 ; 2d8+21=26 ;
Thursday September 10th, 2020 1:34:41 PM

Barratore thrashes about, nearly in a panic still. If was like the kobold caves all over again. His defenses were a shambles, his footing and balance off and even the grip upon his sword was wrong.

Barratore is vaguely aware of V saying something, but he only knew about the wolf in front of him and he hacks wildly at it. By shear volume of strikes, he manages to land one blow.

Attack W16 Hit AC 31/19/8/19/19 Dmg 26

Effects
-20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 6/10
Freedom of Movement

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=19 ;
Thursday September 10th, 2020 3:47:49 PM

Tishe’ delays taking any action, until Barratorre and Lanliss have attacked. She casts a Magic Missle spell roll finish off the most wounded wolf. (19 damage)

“So it seems the bits and pieces of information we were getting in the fog was real wolves. And didnt the circle at Witchspawn warn us of wolves?” Tishe’ mopes a bit. Like every other piece of divination she has ever encountered, the answers never make sense until AFTER the event.

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 1. 4. 0. 1. 1

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 10th, 2020 4:21:57 PM

NOTE TO EVERYONE: You ALL have Remove Fear cast upon you. The fear effect that's been giving you a -20 penalty to everything has been suppressed for the next 10 minutes.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d8=2 ; d8+5=8 ; d8+5=12 ; d8+5=12 ; d8+5=9 ; d6=3 ; d6=6 ; d6=1 ; d6=3 ; d8+17=23 ; d8+12=16 ; d8+7=15 ; d8+2=3 ; d20+17=28 ; d20+12=22 ; d20+7=8 ; d20+2=3 ; d8+5=8 ; d6=1 ;
Thursday September 10th, 2020 6:05:38 PM

The four previous arrows struck w18 for
8+3 flame
12 +6 flame
12 +1 flame
9 + 3 flame

Edson lets loose 4 more at w18, and misses 3 times. The fourth does hit for i dmg, 1 flame.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=29 ; d20+23=42 ; d20+8=16 ; d6+9=15 ; d6+9=15 ; d6+9=13 ;
Thursday September 10th, 2020 10:07:04 PM

Lanliss attack the wolf he tried to attack before, doing some piercing moves with his rapier.

Action: attack wolf#19
Attack#1 29 (rolled 1 so epic fail ? ) Damage 15
Attack#2 42 Damage 15
Attack#3 8 Damage 13

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 10th, 2020 11:23:03 PM

Emrys enjoys the feeling of a fire in his belly, burning away the remains of his fears. Now with a clearer head and a more calm and controlled resolve, he considers other possibilities that would soon let themselves be known.

He says, "Agreed," to Velarin's strategy of focus and conservation. "Besides I'm more concerned with the one who howled... not these pups they chose to sacrifice to us! I wonder if they have the 'teeth' to let themselves be known!"

Wolves Attack (Round 5) (DM Cayzle)  d100=64 d8+9=13 d100=96 d3=3 d20+14=15 d100=29
Thursday September 10th, 2020 11:57:33 PM


Velarin hits Wolf 19 with a magic missile for 28 damage. [OOC: Why do you do 5d4+14? What happened to 5d4+5?]

Barratore attacks Wolf 16, hitting once for 26 killing it! [OOC: Emrys removed the fear effect last round.]

Emrys reminds his friends that they have nothing to fear from fear itself, at least for the next ten minutes!

Over the last two rounds, Edson has sent 5 arrows into Wolf 18, inflicting 58.

Lanliss attacks Wolf 19 for 15 more.

Tishe' sends a magic missile into Wolf 19, finishing it off!

THE WOLVES!

Wolf 12 is confused, bites at itself, and self-inflicts 13.

Wolf 13 slinks off into the mist, out of sight.

Wolf 18 is confused, and attacks the nearest creature a d3 tells us that it fights ... Lanliss! But a nat 1 misses no mater what!

Wolf 20 is confused, and with a roll of 29, it stands still and whimpers.

==================
W1 through W11 all Slain. Also 14-17. And 19.

W12 AC25 Dam 13, confused
W13 AC25 Dam 85 shock, at zero, slunk away.
W14 Burned to death
W15 Burned to death
W16 Dead of wounds and shock
W17 Burned to death
W18 AC25 Dam 58, confused
W19 Dead of wounds and missiles
W20 AC25 Dam 12, confused

And the Map!

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+14=27 ;
Friday September 11th, 2020 6:14:46 AM

(ooc: as an evoker, V gets Intense spell, which adds half his level in damage to any evocation spell, which is +9)

V puts another salvo of magic missiles into wolf 18 for 27 more damage

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128  d20+27=44 ; d20+22=28 ; d20+17=23 ; d20+12=23 ; d6=5 ; d8+5=11 ; d8+5=9 ; d6=4 ;
Friday September 11th, 2020 9:00:01 AM

Edson shoots four more arrows, two connect with w18.

Arrow 1 11 dmg plus 5 flame
arrow 2 9 dmg plus 4 flame

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+32=35 ; d20+27=46 ; d20+27=43 ; d20+22=29 ; d20+17=18 ; d20+32=38 ; 2d8+26=31 ; 2d8+26=29 ; 2d8+26=29 ; 2d8+26=28 ; 2d8+26=31 ;
Friday September 11th, 2020 2:11:27 PM

Cannot access Map
With Emrys' spell in effect, Barratore feels very much like his old self.
Barratore moves in on a wolf or 2. Not sure if he must move further than 5'

PA Hit AC 35/46 crit 43/29/18/38 Dmg 31/29+29/28/miss/31

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 6/10
Freedom of Movement


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=39 ; d20+23=26 ; d20+8=20 ; d6+9=10 ; d6+9=13 ; d6+9=11 ;
Friday September 11th, 2020 10:07:16 PM

Lanliss stops for a moment.
Trying to look around.
One wolf was gone,'Someone is going to know about this', Lanliss thinks.
'No time for pursuit here, especially here, in this horror universe.'
He makes a move towards Wolf#18 and Attacks
Action: attack wolf#18

Attack#1 39 Damage 110
Attack#2 26 Damage 13
Attack#3 20 Damage 11


AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=19 ;
Saturday September 12th, 2020 3:18:08 AM

Tishe’ is impressed with Velarin’s Magic Missle spell! “Proving the superiority of Elven Magic, Sieur Velarin?”, she teases

Tishe’ again waits for the other Keepers to complete their attacks before casting A Magic Missle at the most wounded Wolf. (19 damage)

.....

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 1. 1. 4. 0. 1. 1



Wolves Attack (Round 6) (DM Cayzle)  d20+14=22 ; d20+14=30 ;
Saturday September 12th, 2020 9:38:13 AM


Velarin hits Wolf 18 with a magic missile for 27 damage.

Edson's first arrow finishes off Wolf 18, so he sends the second at Wolf 12 for 13.

Barratore struggles with the Anti-Life Shell and the close-spaced trees -- it takes him a hasted move action and squeezing to get to Wolf 12. He gets one standard attack, hitting Wolf 12 for 31.

[OOC very odd that you can't see the map. Anyone else having trouble? I have it set so anyone with the link can view. Well, I'll throw a screen grab into the daily email too.]

Wolf 18 has fallen, so Lanliss takes a five ft step and lays into Wolf 20, hitting it twice for 23 damage total.

Tishe' sends a magic missile into Wolf 12, inflicting 19!

Emrys, having turned the tide of the fight with his miracle, continues to rest on his laurels as he watches his friends do what they do best.

THE WOLVES!

Wolf 12 is confused but under melee attack, so it lashes out at Barratore. Misses.

Wolf 20 is confused but under melee attack, so it lashes out at Lanliss. Misses.

==================

W1 through W11 all Slain. Also 14-17. And 18 and 19. Wolf 13 slunk away

W12 AC25 Dam 76, confused
W18 AC25 DEAD of missiles, magic and mundane
W20 AC25 Dam 35, confused

And the Map!

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  5d4+5=17 ;
Sunday September 13th, 2020 5:35:03 AM

Tishe’ finishes off Wolf 12 with a final Magic Missle spell. (17 damage)

“Quick thinking, Sieur Emrys! We would have had been in much more trouble without your timely spells!”

The fear is gone, but Tishe’ is worried. Without a clue to how long they will be in these realms or any hope of replenishing spells, random fights like this could wear down even the Keepers.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Sunday September 13th, 2020 6:30:46 PM

Edson holds his shot, not wanting to fire into the melee. He didnt like how these hounds so scared him so quickly.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday September 14th, 2020 6:51:29 AM

V ceases his casting and waits for the non-magical attacks of the Keepers to finish off the remaining Wolves.

The Wizard then looks toward Tishe' with a half grin. "There is nothing to prove my dear Tishe'. Elven magic is of course superior. Fortunately for us, it seems that human magic is getting pretty darn close."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx1, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=34 ; d20+23=38 ; d20+8=26 ; d6+9=12 ; d6+9=10 ; d6+9=10 ;
Monday September 14th, 2020 8:10:23 PM


Lanliss moves near the remaining wolf.
"Die", He screams as he attacks the wolf viciously.

Action: Move to I14
Action#2: Attack wolf#20

Attack#1 34 Damage 12
Attack#2 38 Damage 10
Attack#3 26 Damage 10



Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday September 14th, 2020 8:19:19 PM

Emrys is satisfied with how the massacre had turned out. However he doesn't think it's quite over. This was only the welcome wagon. "Thanks Tishe, survival is a great motivator." Although he is becoming concerned with how easily or possible it will be to replenish their spells. Does he sense woldsblood in this place ... too early to tell? This may require another Miracle.. who knows.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+32=42 ; d20+27=47 ; d20+27=31 ; d20+22=37 ; d20+17=21 ; d20+32=38 ; 2d8+26=33 ; 2d8+26=42 ; 2d8+26=34 ; 2d8+26=37 ; 2d8+26=36 ;
Monday September 14th, 2020 9:59:57 PM

Barratore attacks the wolf falling back into the rythym of the fight

PA Hit AC 42/47 crit 32/37/21/38. Dmg. 33/42+34/37/miss/36

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 5/10
Freedom of Movement

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+22=36 ;
Tuesday September 15th, 2020 6:33:12 AM

V does his best to listen for sounds of incoming opponents in the fog when breaks of The Keeper's mop up duty allow. (perception 36)

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 15th, 2020 10:12:20 AM

Tishe’ also stops slinging spells, and just gets ready for renewed combat if another wave arrives.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Wolves Attack (Round 7) (DM Cayzle)  d20+14=21 ;
Tuesday September 15th, 2020 12:16:40 PM


Velarin, Edson, Tishe', and Emrys let the rest of the party finish off the wolves.

Lanliss inflicts 32 to Wolf 20.

Barratore lays into Wolf 12, killing it.

THE WOLVES!

Wounded Wolf 20 attacks Lanliss and misses.

==================

W1 through W19 all Slain. (Wolf 13 slunk away)

W20 AC25 Dam 67, confused

And the Map!

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 15th, 2020 3:52:11 PM

Tishe’ Continues to be ready for renewed combat if another wave arrives.

......
Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:95/220  d20+28=40 ; d20+23=31 ; d20+8=16 ; d6+9=15 ; d6+9=11 ; d6+9=14 ;
Tuesday September 15th, 2020 7:34:13 PM

Lanliss keeps attacking the wolf ruthlessly.

Attack#1 40 Damage 15
Attack#2 31 Damage 11
Attack#3 16 Damage 14


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 190/246 Barratore Steelwind  d20+31=35 ; 6d8+26=50 ;
Tuesday September 15th, 2020 10:15:31 PM

Barratore deactivates the Haste as he moves 15' towards the wolf. Just enough to get in one good swipe

PA Gtr Vital Strike Hit AC 35 Dmg 50

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 4/10 OFF
Freedom of Movement

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 16th, 2020 6:57:19 AM

V continues to listen for incoming opponents as the last wolf is dispatched by his companions

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Wednesday September 16th, 2020 10:42:10 AM

Edson keeps watch. Making sure no more wolves are sneaking in.

Wolves Attack (Round 8) (DM John)  d20+25=42 ; d20+25=41 ; d20+25=35 ; d20+25=44 ; d20+25=40 ; d20+25=29 ; d20+25=42 ; d20+25=37 ; d20+25=40 ; d20+25=42 ; d20+25=30 ; d20+25=36 ; d20+25=27 ; d20+25=40 ; d20+25=37 ; d20+25=26 ; d20+25=30 ; d20+25=30 ; 2d8+15=23 ; 2d8+15=30 ; 2d8+15=26 ; 2d8+15=20 ; 2d8+15=24 ; 2d8+15=18 ; 2d8+15=24 ; 2d8+15=23 ; 2d8+15=24 ; 2d8+15=22 ; 2d8+15=22 ; d20+21=35 ; d20+21=37 ; d20+21=24 ; d20+21=29 ; d20+21=39 ;
Wednesday September 16th, 2020 5:09:30 PM



Tishe’ watches for another wave.

Lanliss and Barratore totally destroy the remaining wolf.

Velarin keeps an alert ear open for other belligerents.

Edson keeps a watchful eye out for attackers.
Emrys waits.

As the last wolf falls, to no one’s real surprise a flurry of motion disturbs the fog as wolves, this time of a more normal size, lunge in.

Twenty small wolves, the same color as the fog they attack from, rush the heroes. They appear to be aware of the antilife shell as not a single one attempts to attack those within it.

Knowledge Arcana DC 25 Highlight to display spoiler: { These are mist wolves. They are magical beasts that are naturally attuned to misty locales. They have low light, darkvision and scent. When they bite they latch on with their mighty jaws, effectively doing bite damage each round. They are resistant to most physical attacks except those made by silvered weapons. The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. }

If the above check exceeds DC 30, Highlight to display spoiler: { Their damage resistance is DR 30/silver. The have cold and sonic resistance 30. }

If beat DC 35, Highlight to display spoiler: {They are immune to poison.}




Wolf 1 hits Edson, to hit AC 42 for 23 points of damage.
Wolf 2 hits Edson, to hit AC 41 for 30 points of damage.
Wolf 3 hits Edson, to hit AC 35 for 20 points of damage.
Wolf 4 hits Edson, to hit AC 44 for 20 points of damage.
Wolf 5 hits Edson, to hit AC 40 for 24 points of damage.
Wolf 6 misses Edson, to hit AC 29.
Wolf 7 hits Edson, to hit AC 42 for 18 points of damage.
Total damage to Edson this round is 135 points of damage.
I believe that brings Edson to -7 hp.
Seeing their prey motionless, the wolves on Edson release their bites.

Wolf 8 hits Lanliss, to hit AC 37 for 24 points of damage. Grapple 35, jaws lock on Lanliss.
Wolf 9 hits Lanliss, to hit AC 40 for 23 points of damage. Grapple 37, jaws lock on Lanliss.
Wolf 10 hits Lanliss, to hit AC 42 for 24 points of damage. Grapple 24, fails to grab Lanliss.
Wolf 11 misses Lanliss, to hit AC 30.
Wolf 12 hits Lanliss, to hit AC 36 for 22 points of damage. Grapple 29, fails to grab Lanliss.
Total damage to Lanliss this round is 93 points of damage.

Wolf 13 misses Barratore, to hit AC 27..
Wolf 14 hits Barratore, to hit AC 40 for 22 points of damage. Grapple check of 39 does not meet Barratores CMD.
Wolves 15, 16, 17, and 18 all miss Barratore.
Wolves 19 and 20 are behind the ones that attacked the felled Edson.

Note that Barratore has multiple foes to take attacks of opportunity on.


I apologize for the confusion caused by my description of the trip attacks made by the large wolves, making some think they were being grappled. Note, however, that for these small wolves, their special attack upon a successful bite IS a grapple. Of those outside the bubble, I have Barratore with FoM, but not Lanliss or Edson. Let me know if I missed it--DM John.


The AC of charging wolves is 28.


The map!


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 16th, 2020 8:44:36 PM

Lanliss screams as some wolves manage to take a hold off him, the pain was distracting to him, especially considering that they tore his flesh a bit and their fangs were spot-on on him not letting him escape or fight properly.

'What should I do', Lanliss thinks.

OOOC :forgot to update sheet with the mass heal.
OOC2: Will post another post as I am not sure what to do

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+31=41 ; d20+31=32 ; d20+31=38 ; d20+31=39 ; d20+31=45 ; d20+31=47 ; 2d8+36=50 ; 2d8+36=39 ; 2d8+36=46 ; 2d8+36=47 ; 2d8+36=47 ; d20+32=47 ; d20+27=43 ; d20+22=42 ; d20+22=42 ; d20+17=18 ; d20+32=50 ; d20+32=51 ; 2d8+36=45 ; 2d8+36=42 ; 2d8+36=42 ; 2d8+36=51 ; 2d8+36=44 ; 2d8+36=51 ; 2d8+36=51 ;
Wednesday September 16th, 2020 10:21:20 PM

Another onslaught of wolves and as they come in, Barratore strikes at the first 6, connecting with 5 of them
PA attack W 13-18 HIt AC 41/32/38/39/45/47 Dmg 50/miss/39/46/47/47

Both Edson and Lanliss were in trouble here, but Lanliss was closer and that grim fact decides the fighters actions. Barratore reaches across and engages one of the far wolves. activating Haste again with but a thought.

PA w10 Hit AC 47/43/42 crit 42/18/50 crit51
Dmg 45/42/42+51/miss/44+51 (1 too many dmg rolls)
If a strike kills w10, Barratore targes w11 then w12

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 3/10
Freedom of Movement

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=35 ;
Wednesday September 16th, 2020 10:25:49 PM

(Knowledge [Arcana]: 35)

"MIST WOLVES!! If you have silver weapons, better use it! They are resistant to non-silver weapons, cold and sonic attacks!"

With the three warriors taking so much damage, there is only one possible action for Emrys at the moment. He begins to speak familiar words of power.

(Emrys casts Mass Heal. Everyone receives 250 points of healing, among other things.)

As everyone heals up completely, he knows this will only help poor Edson for a few seconds before he's ripped to shreds again. So his next act will be a bit controversial, but his friends are warded against Fear for the time being. He quickly casts a second spell in a desperate act of removing the wolves surrounding Edson. "Velarin, can you step aside to avoid my spell. I can't move or the Antilife Shell will dispel." Emrys doesn't wait too long...

(Emrys casts a Quickened Fear Spell (quicken metamagic spell), in the direction of the wolves surrounding Edson. Range: 30 foot, cone-shaped burst. Duration: 19 rounds. Will Save: 28. If Velarin doesn't step aside, both Velarin and Edson receive a +4 morale bonus to their save due to the Remove Fear spell that's already cast upon them. If they fail the save, the Fear Effect will be suppressed for the next 10 minutes. If the Wolves fail their save, they receive the Panicked condition for 19 rounds. If the wolves save successfully, they're Shaken for 1 round.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=46 ; 19d6=59 ;
Thursday September 17th, 2020 6:16:32 AM

(know arcane 46)

V is about to tell everyone what they are when Emrys beats him to it, but does chime in "They are also immune to poison. Not that we generally use poison."

Quickly assessing the Keepers positions, V realizes that Lanliss has Barratore nearby, but Edson is on an island at the moment, So V casts an empowered chain lightning at W1, which should effect it, and every wolf within 30' of him. (Primary target 97 damage, reflex save of 29 for 1/2)( Secondary targets 88 damage, reflex save of 27 for 1/2)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx2, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday September 17th, 2020 6:18:38 AM

(V stepped aside for Emrys to cast his spell as requested, prior to casting his own.)

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday September 17th, 2020 8:45:28 AM

Ooc: Tishe’ cast Freedom of Movement on Lanliss at post 5 September.
......

Another wave of wolves arrive, smaller but just as vicious, and Tishe’ berates herself that she didn’t actually have anything ready! “Well, let’s see what I can weave”, she mutters and with a thought, pulls the perfect scroll from her Pants O Plenty. Quickly reading, she casts a Web spell targeted at point Q,R,17,18 and anchored at tree Q13 and Q22.

Instantly, all the wolves attacking Edson are fighting sticky, icky webs! Even better, Edson and his Freedom of Movement is completely unaffected!

......
Web. 20’ radius from point Q,R,17,18 Reflex DC 13 or Grappled.

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 1. 4. 0. 1. 1



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind 
Thursday September 17th, 2020 11:19:46 AM

*Note* Barratore has Greater Penetrating strike which bypasses DR/10 any type
Also his +4 weapon is equivalent to Silver/Cold Iron and Adamantine for the purpose of bypassing DR

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday September 17th, 2020 4:20:58 PM

Lol

Edson goes unconscious again.

Wolves Attack (Round 9) (DM John)  d20+17=23 ; d20+17=29 ; d20+17=32 ; d20+17=20 ; d20+17=28 ; d20+17=18 ; d20+17=30 ; d20+17=22 ; d20+17=28 ; d20+17=25 ; d20+17=27 ; d20+17=36 ; d20+17=24 ; d20=18 ; d20=2 ; d20=12 ; d20=7 ; d20=17 ; d20=4 ; d20=2 ; d20=20 ; d20=7 ; d20=11 ; d20=2 ; d20+23=36 ; 2d8+15=28 ; d20+25=40 ; 2d8+15=23 ; d20+25=37 ; d20+23=25 ; d20+23=41 ; 2d8+15=25 ; d20+25=31 ; d20=1 ; d20=3 ; d20=4 ; d20=5 ; d20=17 ; d20=8 ; d20=10 ;
Thursday September 17th, 2020 5:42:53 PM


Lanliss screams as the wave of smaller wolves nearly overpowers him.

Barratore lays into the wolves swarming him, wounding several. He then reaches over to assist Lanliss, killing one (W10) with a vicious series of three blows, and seriously wounding another (W11).

Emrys Heals everyone. He starts to cast fear on the wolves surrounding Edson, but realizes at the last moment that his remove fear might not protect elf from the new fear effect.

Velarin brings out the lightning on the wolves around Edson. This affects wolves 1-9 and 17-20. Wolves 1, 4, 6, 8, 17, & 20 fail their saves. Not sure why primary takes more damage

Tishe’ casts web on the wolves around Edson. They all save, but are now in difficult terrain.

Edson, having been healed by Emrys, plays dead.

The Wolves.
The wolves around Edson have had enough of the spells. Wolves 2 and 3 grab their presumed downed prey and drag him away from the others towards the bottom of the map. The other wolves in that theater (1, 4-7, 19, & 20) Slink away with them. They both save against the web, but are hindered by it and their load so only drag the unconscious feigning Edson twenty feet.

Wolf 8 withdraws.
Wolf 9 attacks Lanliss. Hit with a 36 for 28 points of damage, but cannot grab with its jaws.
Wolf 10 dies.
Wolf 11 withdraws.
Wolf 12 attacks the bigger threat, Barratore, flanking with W16. Due to the flank hits with a 40 for 23 points of damage.
Wolf 13 attacks Barratore and misses.
Wolf 14 attacks Barratore and misses.
Wolf 15 attacks Barratore and hits with a 41 for 25 points of damage.
Wolf 16 attacks Barratore and misses.
Wolf 17 dies.
Wolf 18 attempts to withdraw, but Barratore’s reach enables him to get an attack of opportunity.
Wolf 19 attempts to slink away but gets caught in the web!
Wolf 20 slinks away.

Start at 114 HP
Wolf 1 AC 30 HP -88 bloodied withdrawn
Wolf 2 AC 30 HP -44 dragging Edson
Wolf 3 AC 30 HP -44 dragging Edson
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
olf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 9 AC 30 HP -44
Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 12 AC 30 HP
Wolf 13 AC 30 HP -50
Wolf 14 AC 30 HP
Wolf 15 AC 30 HP -39
Wolf 16 AC 30 HP -46
Wolf 17 AC 30 slain by blade and blast
Wolf 18 AC 30 HP -47 -44 = -91 bloodied withdrawn (Subject to AoO)
Wolf 19 AC 30 HP -44 Grappled
Wolf 20 AC 30 HP -88 bloodied withdrawn

The map!


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Thursday September 17th, 2020 5:54:08 PM

Edson's mind figures if he moves hes getting pounced on and doesn't want to die for almost the third time in the last 60s seconds.

Might as well go for the ride since death apparently has its heart set on Edson.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+28=38 ; d20+23=43 ; d20+16=17 ; d6+9=11 ; d6+9=14 ; d6+9=14 ;
Thursday September 17th, 2020 7:27:37 PM

Lanliss attacks Wolf#9 and screams to Barratore
"You think you can handle all of them"
"I can run to get Edson before the wolves kidnap him"

Attack#1 38 Damage 11
Attack#2 43 Damage 14
Attack#2 17 Damage 14 (rolled 1 on attack so epic fail)

Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday September 17th, 2020 11:09:28 PM

Emrys exclaims, "I'm really beginning to think that Death has its heart set on Edson!"

He wish he had line of sight, so he could command those mist mutts to drag Edson back.

Emrys decides that if he can't target the wolves dragging Edson, he can at least impede their progress. He then summons a great wall of a thick, twisting bramble of thorns.

(Emrys casts Wall of Thorns. Range: Medium. Effect: Nineteen 10' Cubes. Duration: 190 minutes. This wall will run parallel with the road and placed just beyond the wolves progress. I'm attempting to block their escape.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  19d6=73 ;
Friday September 18th, 2020 6:42:24 AM

(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)

(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)

"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."

V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  19d6=73 ;
Friday September 18th, 2020 6:42:24 AM

(ooc: I gave The primary target the extra 9 points of damage from the intense spell that is a class feature of the invoker. If you would like to split it up a different way, feel free, or let me know. The feature doesn't specify how to split it up among multiple targets)

(The map won't pop up, it just goes to the google trouble shooting page. V is going to target as many wolves as possible around Edson to free the rogue)

"I think I got Edson. If the first blast didn't kill them, the second should. Keep an eye on what's going on with Lanliss and Barratore."

V fires another empowered chain lightning at the mass of wolves he targeted before, attempting to get as many as possible around Edson. Damage of 118 to the primary, reflex save 29 for 1/2 damage, and 109 to the secondary, reflex save of 27 for 1/2 damage.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx1,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

AC 16/ T16/ F16 CMD14 (Crippling Fear) (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+30=38 ; d20+12=18 d20+12=14 d20+12=18 4d6(2+3+3+1)=9 4d6(2+2+2+4)=10 4d6(6+6+4+4)=20 10d6(4+4+2+1+1+6+6+2+3+6)=35
Friday September 18th, 2020 6:52:17 AM

Tishe’ acknowledges Velarin. “Weaving!”

Quickened Scorching Ray spell has three rays target Wolf 9. (Touch Ac 14,18,14. Damage. 9, 10, 20

Then the Spellweaver steps up to J16, and leans around Lanliss. “Many Shadows, sweetie, just a moment”, and she Defensively casts a Lightning Bolt down the line of Wolves 12,13,14, and 15. (Just in case Wolf 9 is still alive to avoid an AOO). 35 electrical damage, Reflex 20 for half

(Ooc: deleted double [second] press of 10d6 roll)

.....

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 1. 1. 1

Wolf Battle Round 10 (DM John)  d20+17=28 ; d20+17=32 ; d20+17=32 ; d20+17=29 ; d20+17=30 ; d20+17=21 ; d20=7 ; d20+23=34 ; 2d8+15=23 ; d20+23=25 d20+23=40 d20+23=38 d20+23=27 d20+23=38 2d8(1+2)+15=18
Friday September 18th, 2020 5:52:02 PM

Edson continues to play dead and the wolves appear to fall for it.

Lanliss attacks wolf 9 hitting it twice.
Emrys attempts to blocks the wolves dragging off Edson with a wall of thorns.
Note that the map does not show the full extent of the thorns, only the relevant squares.

Velarin blasts the wolves near Edson, one caught in the web and two attempting to drag off Edson, killing the one in the web and one of those on Edson and seriously wounding the remaining wolf on Edson. Thanks for the explanation about the primary. Note that the extra damage made no change in the outcome last round.

Tishe’ throws three scorching rays at wolf 9, but none hit their target. Touch AC of the mist wolves is 21 Then she moves out of the antilife shell and casts a lightning bolt down the line of wolves. All manage to save, but still take half damage.

Barratore is overwhelmed by wolves.

The Wolves!
Wolf 2 dies from Velarin’s blast.
Wolf 3 seeing his mate die and having his escape route blocked, releases its grip on Edson and escapes around the wall without his dinner. Route of wolf is O21 to M21 to L22 continuing around the wall of thorns and disappearing into the fog.
Wolf 9 sees a new threat and attacks Tishe’.takes advantage of his flanking with W12 to continue attacking Lanliss. Hitting Tishe’ versus AC 34 for 23 points of damage, but cannot latch on to his foe due to the freedom of movement spell on her.
Wolves 12-16 with only wolf 13 hitting vs AC 40 for 18 points damage to Barratore

================
Normal AC is 30
Touch AC of Wolves is 21.

Wolf 2 AC 30 Slain by Velarin (was dragging Edson)
Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns.
Wolf 9 AC 30 HP -69 bloodied
Wolf 12 AC 30 HP -17
Wolf 13 AC 30 HP -67 bloodied
Wolf 14 AC 30 HP -17
Wolf 15 AC 30 HP -56
Wolf 16 AC 30 HP -46

Wolf 19 AC 30 Slain by Velarin

Off the map
Wolf 1 AC 30 HP -97 bloodied withdrawn (corrected damage from last round)
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
Wolf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 18 AC 30 HP-91 withdrawn
Wolf 20 AC 30 HP -88 bloodied withdrawn

Dead last round
Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 17 AC 30 slain by blade and blast

The Map!

If this link does not work, see file attached to email.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  5d4+9=23 ; 5d4+9=24 ;
Monday September 21st, 2020 8:10:25 AM

(ooc: link in email was just the posts, no map.)

Seeing that the enemies numbers have dwindled, V targets wolf 9 with a set of magic missiles for 23 damage, and then quickens another set to finish off wolf 9. If wolf 9 is already dead, he targets wolf 13 with the second set. Damage 24

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+32=33 ; d20+32=35 ; d20+27=46 ; d20+27=30 ; d20+22=28 ; d20+17=27 ; d20+32=45 ; 2d8+36=44 ; 2d8+36=45 ; 2d8+36=45 ; 2d8+36=41 ; 2d8+36=44 ; 2d8+36=44 ;
Monday September 21st, 2020 10:59:42 AM

I had posted Thursday, It obviously failed to update. This first roll was the AoO I took. no idea what happened to the rest of the post

Emrys heals Barratore, he misses the retreating wolf and attacks the wolf that just bit him, and them goes after w16, then w15 if foes fall
w13 PA Hit AC 35 / 46 crit 30 / 28 / 27 / 45
Dmg 44 / 45+45 / 41 / 44 / 44

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 3/10
Freedom of Movement

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Monday September 21st, 2020 1:11:39 PM

Edson just keeps playing dead, hoping the lord of the dead didn't mistake this and take him.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK)  d20+30=31 ; d20+30=33 ;
Monday September 21st, 2020 2:15:52 PM

Tishe’ bites off a yip of pain at misty slashing teeth. “Lanliss, sweetie, can you take care of ‘this’ for me?”, she asks jerking her head at the most Wolf trying to gnaw on her ribs.

Then she casts a defensive, maximized Lightning bolt at the line of wolves as before, heroically overcoming her auto fail flub! (60 damage, reflex Dc 23 for half)
.....
Cast defensive Nat 1, hero reroll 33

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+28=40 ; d20+23=31 ; d20+16=19 ; d6+9=13 ; d6+9=14 ; d6+9=10 ; 10d6=42 ; 10d6=41 ; 10d6=29 ;
Monday September 21st, 2020 8:12:53 PM

"Gladly", Lanliss says and attacks the nearest wolf quite effectively

Attack#1 40 Damage#1 13
Attack#2 31 Damage#2 14
Attack#3 19 Damage#3 10

If Sneak Damage applies because of flanking with Barratore
Sneak Attack Damage#1 42
Sneak Attack Damage#2 41
Sneak Attack Damage#3 29



Wolf Battle Round 11 (DM John)  d20+17=25 ; d20+17=29 ; d20+17=34 ;
Monday September 21st, 2020 8:53:19 PM



Velarin attacks wolf 9 with two volleys of magic missiles, slaying it.

Barratore attacks the wolves surrounding him. He kills the one who last bit him (w13), then he lands a critical hit, killing W16. He misses with two more swings before connecting with W15, seriously, but not fatally wounding it.

Edson does a fine job of playing dead and finds he no longer has any living wolves around him.

Tishe’ blasts a bolt through the line of wolves, slaying one and wounding the remaining two. No need to use a heropoint. The wolf threatening Tishe’ was slain by Velarin’s magic missiles.

Lanliss cuts into the wolf between him and Barratorre. Already wounded by Tishe’s bolts, he finishes it off with his second stab.

Emrys, seeing the battle is about over, keeps watch.

The wolves.
Wolves 9, 12, 13, 15, and 16 are slain.
The final wolf standing (14) attempts to withdraw. Unfortunately, given the minotaur’s reach, he can not safely do so without provoking.

====================
Normal AC is 30
Touch AC of Wolves is 21.

Wolf 9 AC 30 Slain by Velarin
Wolf 12 AC 30 Slain by Tishe’ and Lanliss
Wolf 13 Slain by Barratore
Wolf 14 AC 30 HP -47 withdrawing, provokes from Barratore
Wolf 15 AC 30 Slain by Barratore and Tishe’
Wolf 16 Slain by Barratore

Off the map
Wolf 1 AC 30 HP -97 bloodied withdrawn
Wolf 3 AC 30 HP -98 drops Edson and runs into the fog, going around the wall of thorns.
Wolf 4 AC 30 HP -88 bloodied withdrawn
Wolf 5 AC 30 HP -44 withdrawn
Wolf 6 AC 30 HP -88 bloodied withdrawn
Wolf 7 AC 30 HP -44 withdrawn
Wolf 8 AC 30 HP -88 bloodied withdrawn
Wolf 11 AC 30 HP -95 bloodied withdrawn
Wolf 18 AC 30 HP-91 withdrawn
Wolf 20 AC 30 HP -88 bloodied withdrawn

Dead previous rounds
Wolf 2 AC 30 Slain by Velarin (was dragging Edson)

Wolf 10 AC 30 HP Slain by Barratore on third strike
Wolf 17 AC 30 slain by blade and blast
Wolf 19 AC 30 Slain by Velarin

The map!

Please see link in email for map.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) 
Tuesday September 22nd, 2020 5:19:42 AM

Tishe’, free from wolves, dashed over to Edson, ready with her Wand of Cure Light Wounds in case it is needed. “Sweetie, are you OK? Piggie poop on not being in telepathic contact anymore!”

.....
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 22nd, 2020 5:44:52 AM

V quickly surveys the battlefield for more threats, and then follows Tishe' over to where Edson is, calling forth a potion of cure serious wounds from his haversack as he moves.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: -112/128 
Tuesday September 22nd, 2020 8:36:21 AM

Edson pops up when Tishe comes over.

"I'm good Tishe. These wolves must have some great senses, picking out the invisible elf. Probably some good smell, or some type of stong vision. "

"Anyway, thank you,."



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind  d20+32=39 ; 2d8+36=51 ;
Tuesday September 22nd, 2020 12:13:15 PM

Barratore sweeps his sword down and left, into the retreating wolf.
AoO PA Hit AC 39 Dmg 51

Barratore attempts to remain alert for anything else that might coming in, but as happy as he is that Edson is ok, the fighter does not want to tarry here. Emrys' spell was keeping the soul stealing fear at bay for now, but it would be gone all too soon. Once that happened, the group would be so much more vulnerable.

"We need to be pushing on, quickly. Until we reach the Inn, however we are going to do that, we are in great danger."

Barratore then keeps heading down the road

Effects
Surpressed: -20 Attack / AC / Saves / Skills
Haste: +1 attack, AC, Reflex Save rnd 2/10 OFF
Freedom of Movement


Emrys Myrridanmyl, Stephen F. ac17 hp105/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 22nd, 2020 12:35:36 PM

"You may want to collect these remaining wolf pelts ... they're highly prized for their natural stealth properties."

Emrys goes on to explain their value and special properties.

(The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature.)

The fog recedes (DM John) 
Tuesday September 22nd, 2020 5:50:26 PM


Tishe’ runs over to Edson's aid, noting that, except for some torn clothing and significant saliva stains, he is unharmed. note that since Emrys’ heal spell in round 9, the wolves have been treating Edson as groceries rather than foe.

Velarin rushes to Edson’s aid as well.

Edson realizes the wolves were targeting him by scent. To help this busy DM, in the future, please note when Edson is invisible in your status. Thanx.

Barratore takes a parting swing at the retreating wolf, wounding it seriously. It howls in pain and rushes off into the fog. He then warns the other of the need to keep moving and puts words into action.

Emrys describes the value of the pelts to the others.

Lanliss is relieved.


Except for those that hurried off in defeat, the wolves, both the larger ones that attacked first and the smaller ones that followed, lie motionless on the ground around you. The carcasses of the larger wolves seem ordinary enough, but the pelts of smaller creatures are noteworthy, as Emrys explained. In all, nine mist wolf pelts can be recovered.

Imperceptibly at first, but once noticed, it is apparent that the fog is unmistakably dissipating. Soon, only wispy patches of fog dot the forest floor. The adventures now have a clear view of their surroundings for the first time since they passed through the gate. The trees, formerly mere dark shadowy shapes in the gloom, are now clearly discernible. They no longer seem as mysterious and foreboding in the thinning mist, now appearing to be merely very large, very old trees. A leafy ground cover can now be seen to be blanketing the forest floor around the massive trunks. It is of a type unfamiliar to any of the travelers. Emrys, Edson, and Tishe', all of whom are standing in it, find it to be there thick and cushiony. It appears similar to common ivy, except the leaves are of mixed size and shape and clustered in groups of four, six, and seven leaves. Its leaves are leathered and a pale yellowish green in color. The soil here smell musty and damp.

The road itself has also transformed. Previously, it appeared to be constructed of smooth, dark stones, but now it appears to be made of nothing more than hard packed dirt. It meanders ahead through the trees, disappearing from view around a bend. The light beyond that point appears greater, indicating a possible clearing.



[Everyone please accept 125,000 xp each.

Up to 9 small wolf pelts are available with a value of 2000 gp each.]



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday September 22nd, 2020 8:03:11 PM

Lanliss sighs, "So this is how this place looks like"
He allows himself to sit for a while to .....to feel the ground, to touch it, and smell the area.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 23rd, 2020 6:03:30 AM

"Do we want to take the time to collect the pelts? I don't think time is on our side in this realm. On top of that, we need to find a place to rest. We have used a significant amount of magical resources."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 142/164 Tishe’ (SteveK) 
Wednesday September 23rd, 2020 8:19:04 AM

Tishe’ is relieved that Edson is OK, and considers Barratorre and Velarin’s comments.

“I think skimming the wolves may be worth the pause. There has to be some type of civilization here to have an Inn and Castle. Maybe they have hunters, trappers, and merchants? We may be able to bluff our way through intelligent opponents.”

Tishe’ will do the skinning dirty work and stuff it into her portable hole.
.....

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday September 23rd, 2020 11:10:37 AM

Edson has to give it to Tishe.

"Pretty slick Tishe, you'd make it in the thieves guild with a brain like that."

the still INVISIBLE elf moves closer to the group, making sure the group hears him so as not to think their being snuck up on. If the group decides to skin the wolves, Edson help where he can. Hes no hunter or skinner but he'll help stack the pelts or carry them if needed.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 168/246 Barratore Steelwind 
Wednesday September 23rd, 2020 2:27:00 PM

Clarification please. Are the pelts valued at 2,000 as stated in DM post or 20,000 as stated in Emrys's post

On the road again (DM John) 
Wednesday September 23rd, 2020 3:56:11 PM


Lanliss takes a moment to take in their new surroundings.

Velarin suggests a rest, given the amount of spell resources used.

Tishe’ suggests the wolf pelts might provide a cover story and starts skinning.

Invisible :-) Edson compliments Tishe’s thinking and helps where he can.

Emrys takes a moment to relax.

Barratore examines the pelts.

Here in the heavy woods it is difficult for anyone to see much beyond the curve in the road. The canopy, high above, obscures any view of the sky. Based on the lighting level it appears to be near sunset or, perhaps right after sunrise. It is impossible to tell, here on this different plane, where the travelers have no reference point for time.

What do the Keepers do after reclaiming the wolf pelts: rest here, move on, or something else?

Clarification about the pelt value. Here is the full text of the spoiler which you all now have had a chance to discuss :

”The pelts of these creatures are highly prized as they have a non-magical property that provides improved stealth, especially in fog like conditions. Each can be fashioned into a non-magical cloak that grants a +5 competence bonus on stealth, +10 in mist. So fashioned, they are worth 20,000 gp each. One hide is needed for a small creature; two for a medium creature. “


Since these are non-magical, no item creation feat is required to make them, but the appropriate craft skill checks still are.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 23rd, 2020 8:32:46 PM

Lanliss will wait for the others decide what to do.

OOC: Do I have the knowledge about the pelts ? as in...do I know that the pelts are very useful ?

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d12=7 ; d12=9 ; d12=12 ; d12=8 ; d12=2 ; d12=7 ; d12=3 ; d12=11 ; d12=7 ; d12=11 ; d12=11 ; d12=3 ; d12=7 ; d12=8 ;
Wednesday September 23rd, 2020 10:44:33 PM

Emrys takes a moment to survey all the blood and gore around him ... by almost 30 mutilated corpses ... not to mention the loss of blood and flesh left behind by survivors that limped away leaving trails of bloodshed in every direction ... on a not so lonely path through an unknown wood! After taking a mental, deep breath from that run-on thought, he says, "We need to move away from this place immediately ... we are standing in middle of one big bloody 'Hello, We Are Right Here'!!"

"If we don't wish to turn into mist ourselves and Wind Walk, I suggest we activate our feet and remove ourselves from this massive bloodstain! All trails lead to us right now!"

Emrys then casts several healing spells on Barratore, Lanliss and Tishe. (I'm assuming everyone's listed hitpoints are correct.)

(Emrys casts Cure Critical Wounds on Barratore, enhanced by Spiritual Healing. 4d12+19 = 7+9+12+8+19 = 55 healing to Barratore.)

(Emrys casts Cure Critical Wounds TWICE on Lanliss, enhanced by Spiritual Healing. 8d12+38 = 2+7+3+11+7+11+11+3+38 = 93 healing to Lanliss.)

(Emrys casts Cure Moderate Wounds on Tishe, enhanced by Spiritual Healing. 2d12+10 = 7+8+10 = 25 healing to Tishe.)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday September 24th, 2020 5:10:44 AM

Tishe’ smiles her thanks at Edson for the compliment. “And by ‘we’, I mean you, sweetie: I couldn’t bluff my way out of a slug pen.” The sorceress also beams her thanks at Emrys. “Many Shadows, sweetie, makes me feel shuttlecocked and ready for action!”

Tishe’ doesn’t want to stop at the misty woody place where they were ambushed by two hordes of wolves. Besides, “We need to weave on. The longer we stay here the better chance Someone will notice our presence.”

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=45 ; d20+29=43 ;
Thursday September 24th, 2020 6:06:57 AM

"Wind walk would be quite helpful to get a move on, but the time it takes to reform could leave us at a significant disadvantage if we encounter a problem. I do agree with Emrys that we should get a move on."

As soon as tishe' is done collecting the pelts, V falls in line behind Barratore, who leads the way down the path.

V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday September 24th, 2020 10:56:11 AM

"Are we still tying ourselves together, or is it just stay close at this point?" Edson asks.
"I do agree it is time to get moving. "

Either way, he falls in line.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Thursday September 24th, 2020 2:24:08 PM

Barratore will assist on the pelt gathering, whether it is dumping wolves into a portable hole or if some skinning has to be done
[survival take 10 = 18]

Emrys's healing is welcome as always and he provides a quick 'Thanks' to the Bloodwitch and he fully agrees with everyone else who were agreeing to his earlier suggestion of moving on.

Barratore takes the lead and shifts the Glammer on the Animated shield to appear as a banner of the WLA You never knew.



On the road again (DM John) 
Thursday September 24th, 2020 4:31:32 PM


Lanliss awaits the others. Yes, Lanliss knows about the pelts and what can be made of them.

Emrys advises distancing themselves from the site of the recent carnage. He then heals everyone’s wounds.

Tishe’ concurs with the need to move on.

Velarin endorses traveling by foot and prepares to depart once the pelts are dealt with. Reviewing what he knows about planes and their implications on casting magnificent mansion, he concludes that it is likely to function normally in Koshe Marr.

Edson asks about continuing to be tethered and prepares to depart.

Barratore assists with the pelts and leads the marches forward, banner flying.
Pardon my ignorance: what does “you never knew” mean?


As the Keepers follow they bend in the road, they see that, in fact, there is a bit of break in the trees. An outcropping of broken rock about 50 feet wide and stretching ahead about 100 yards. The limited soil in this area is obviously incapable of supporting the grand trees they just stepped out of. A few scraggly specimens dot the open terrain and the road, more of a dirt track here, continues on into the trees on the other side of the clearing.

The sky that is now visible once in the glade is filled with rolling clouds. The sun, if there is in fact one on this plane, is hidden from view, but the clouds ahead appear to be brighter right above the trees on the other side of the opening.

As the adventures enter the glade, low rumbling thunder periodically sounds in the distance, but with no indication of any rain. Off to the left from the top of the trees., a lone animal cries out briefly. The unfamiliar sounding call sounds like a cross between a raven’s caw and an eagle’s challenge. It echoes through the tree tops, but does not repeat.

A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.

The terrain rises gently ahead but the layout of the land is obscured by the surrounding trees. The road, however, clearly continues through the forest on the other side of the glade.



Sound based perception check DC 30 Highlight to display spoiler: {You hear a few sharp sounds, like metal striking metal. After about ten or so such sounds it stops. About 30 seconds later it resumes, this time repeating only six times.. After that, the sounds seems to stop.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=16 ;
Thursday September 24th, 2020 9:21:07 PM

"I hear", Lanliss says and then stops to listen and continues, "Possibly a fight".
"Or something else like a Metal hitting Metal....", after a few more moments." If it is a fight ...it stopped.... "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+23=25 ;
Friday September 25th, 2020 6:32:42 AM

(from last post: V tries to figure out if his magnificent mansion will work here or not. Know arcane 45, know planes 43)

"I didn't hear anything Lanliss. This clearing would be a Good spot for a trap though. Anybody have any ideas besides just wandering in? We could go airborne? it is less likely that there would be flying threats in trees such as these, but with the dense canopy, we may have trouble getting through it, unless we go over it"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=35 ; d20+28=32 ;
Friday September 25th, 2020 10:26:06 AM

(Perception 35)

"I hear them. They could possibly be the sounds of a blacksmith. Or and some strange form of communication." He tries to analyze the rhythm and repetitions of strikes to determine if there is some sort of sentence structure.

(Linguistics: 32)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=29 ;
Friday September 25th, 2020 11:43:39 AM

Edson looks back and forth but doesn't hear the sounds the others are talking about. "What? " he asks. "What sounds? this place is really messing with us. You hear noises, I don't. None of this makes sense and seems to just keep you on the edge. Thats probably a defensive tactic, keep you on edge and it makes you make mistakes."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=29 ;
Friday September 25th, 2020 2:22:47 PM

Barratore looks about the clearing, V was right, it was a nice place for a trap, but everything doesn't have to be. You never know. Maybe the next creatures they run into would recognized the High Woldian script upon his banner shield, designating the group as on the side of good, WLA.

The fighter puts aside such fairy tales and focuses on the conversation. "Metal on metal and the smell of smoke? Says blacksmith r some other residence ahead. As likely as V is right, because, you know, life. I think we simply continue."

With that Barratore will move into the glade and towards the road on the far side

PROHOVIA


At the Outskirts (DM John) 
Friday September 25th, 2020 4:31:35 PM



Lanliss tells the others he hears what may be the end of a fight.

Velarin worries that the clearing may be a trap. Copied from yesterday’s DM post: “Reviewing what he knows about planes and their implications on casting magnificent mansion, he concludes that it is likely to function normally in Koshe Marr.”

Emrys speculates the sounds could be that of a blacksmith or a form of communication. No discernible code is identified.

Edson hears nothing and worries that this place could be messing with them..

Trap or no trap, Barratore leads the way, banner proudly flying.

Tishe’ continues along, deep in thought.





The adventures cross the clearing with no incident, the track continuing its gentle rise as it courses through the forest. As they travel on, the smell of smoke gradually increases and the occasional rumble of distant thunder continues. Periodically, the ring of metal on metal resumes, loud enough for all to hear. The repetitive rings followed by periods of silence, is very likely that of someone working metal.

Perhaps an hour passes before, once again, the forest clears, providing another look at the sky. The clouds continue and as before with no apparent sign of imminent rain.


Survival DC 15. Highlight to display spoiler: {You truly feel like an hour has passed, but there is no apparent change in the position of the light source behind the clouds as if the sun of this plane has not moved.}


Rather than a deficiency in soil or water, this clearing is obviously the result of lumbering. Stumps are evident, some having been cut some time ago, poking through the short grass covering this expanse.

Approximately two miles ahead, the source of the smell is visible. On the outer edge of what appears to be a sizable town, smoke rises in a silvery plume from the chimney of a small stone building. Surrounding this building are well organized piles of lumber. The periodic ring clearly comes from within.

This structure is but one of many. It is closest to the forest, but by no means does it stand alone. It marks the edge of many bright colored buildings, each, it appears, painted a bright and unique color. No pattern to the colors is visible, but each is vivid and almost garish, a stark contrast to the dreary gray of the former mist left behind or the ubiquitous clouds above.

Before long someone steps out of the stone building, removes something from the lean-to at its side and returns back inside. Soon after this, the metal ringing resumes. Beyond this, the road the Keepers are on branches out. It is not completely abandoned though, as has been the case so far within the forest; an occasional person or small group can be seen going from building to building, apparently on some personal business of some sort.

Another dirt track extending from the town leads to the clearing approximately two hundred yards right of where the road the Keepers are on enters the town. On this dirt trail, heading into the field, and toward the Keepers, appears to be a sizable flock of sheep tended by several humanoid shepherds.


At this point, no one in the town, including the sheep and their tenders, appears to have noticed the group of strangers standing at the edge of the forest.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday September 26th, 2020 4:40:57 AM

Tishe’ continues deep I thought, wrestling the little thoughts that keep her remembering the near-paralyzing fear those big wolves instilled in the Keepers. This is not a place to stand out, she thinks, for it would only lead to getting noticed by progressively more powerful beings until the souls is trapped forever.

The thought doesn’t do her mood or silence any good.

.......

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday September 27th, 2020 8:26:04 PM

"We need to be careful", Lanliss whispers.
"What do you think Edson?", Lanliss asks making a gesture towards the more...difficult to disguise member (Barratore)


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday September 28th, 2020 7:01:54 AM

"Do we avoid the town, or go in? i'm not sure which would be best. How do we ask directions to the castle of Marteus with out letting anyone know we are going to the castle of Marteus? Perhaps we should quickly back into the woods before we are spotted, and determine our next move."

"An invisible airborne view of the area may point us in the direction we are going. And if it's Edson or Lanliss, they could sneak into town after and get a lay of things before we avoid it or go in. We have to remember that stealth is part of our mission."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday September 28th, 2020 8:48:45 AM

"No way we can hide him" Edson answers Lanliss.

"I'll go, " he adds, turning to Velarin. " I can stay invisible and not make anyone waste a spell or potion, "

The elf looks towards the town, it seemed peaceful enough... but thats what made this whole thing weird,

At the Outskirts (DM John) 
Monday September 28th, 2020 4:13:38 PM


Tishe’ continues, recalling the deep fear she experienced when facing the wolves.

Lanliss quietly discusses the challenges of disguising them all.

Velarin raises the question of approaching or avoiding the town and suggests an invisible aerial reconnaissance.

Edson, being invisible, proposes he be the one to do the exploration, all the while being disturbed by the incongruous peaceful appearance of the town.

Emrys and Barratore carefully watch the edge of town.


While the Keepers quietly discuss what to do, a beautiful voice begins to sing,

”O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your breakfast this morning?”


The singer, the rearmost of the shepherds, has a hauntingly melodic soprano voice. The language is common Woldian, but with an unrecognizable accent.

In answer, another of the shepherds, also quite talented, but with a strong baritone, responds,

”What have you got for my breakfast,
For my breakfast, for my breakfast?
What have you got for my breakfast
If I do come home this morning?”


This song continues between the two singers as they and the other shepherds lead their sheep further into the field.

They continue to be unaware of the Keepers watching from the edge of the woods.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday September 28th, 2020 5:22:23 PM

Barratore snorts, there was being cautious and there was this. He snorts again at Lanliss, "And there's no way we're even gonna try." he answers with a bare tooth grin.

"We are looking for the Inn, the one spoke of by Merry Berry Pip the halfling that V went to chat with. Why not go in ask it's whereabouts. It's the only safe location we know of in the entire realm and we are not going to stumble on it wandering about without anyone noticing us. We don't want to be found, but no one is looking specifically for us either."

The group though, looked to have other ideas and with that, Barratore sits down. and leans against a tree. "Peculiar light in this realm. Shines above the clouds like the sun, but doesn't seem to move, more like being in a giant artificial habitat with a light high above shining into it. Wonder when the lantern will be shuddered and plunge us into darkness?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday September 28th, 2020 7:26:16 PM

Lanliss looks at Barratore.
He was fierce, this tenacity this determination, Lanliss didn't want to go against Barratore idea/plan.

""Ok , then so we go there with an intent of finding some information and hopefully without a fight."
, Lanliss says.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday September 29th, 2020 6:08:28 AM

Tishe’ agrees with Barratorre. “ We need to find the Inn first, I think. Not only is it the only known safe place in all these realms, but also the only known way back to the Wold. It would be useless to do our mission and then get trapped. We should have The pattern of our escape chalked and darned.”

......
Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday September 29th, 2020 7:54:22 AM

"Didn't Murphy say that the Inn moves around? If we find it before we get the item from Marteus's castle, it may have moved. I thought we had other ways to get out besides relying on the inn? We have plane shift, and we have the cube thing that they noble couple gave us that we keyed to outside the gate. Do we really need to find the inn?"

At the Outskirts (DM John) 
Tuesday September 29th, 2020 1:07:39 PM


Barratore prefers action and reminds the others of the inn they heard about, but waits for a consensus, resting against a tree.

Lanliss defers to the direct minded minotaur.

Tishe’ agrees with Barratore.

Velarin is not certain that it is yet time to find the inn.

Emrys and Edson quietly await the decision.


The two voices continue with their call and response as the flocks are driven along. The song tells of a shepherd who is too busy to come home for breakfast, lunch, or supper.

Profession(shepherd) DC 12 (Trained only)Highlight to display spoiler: {The shepherds appear to be driving their flocks away from the town. Perhaps the forage is better closer to the trees.}

Knowledge (local) DC 20 (trained only) Highlight to display spoiler: {The shepherds appear to be driving their flocks away from the town. Perhaps the forage is better closer to the trees.}

Animal Handling DC 20 Highlight to display spoiler: {The shepherds are keeping the flock close together and not letting them graze.}

Even as the song concludes the shepherds have not slowed down their leading of the flocks.

O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your lodging tonight?

What have you got for my lodging,
For my lodging, for my lodging?
What have you got for my lodging
If I do come home tonight?

A clean pair of sheets and a pretty lass,
A pretty lass, a pretty lass.
A clean pair of sheets and a pretty lass,
If you do come home tonight.

Oh, I'll drive my sheep out of the wilderness,
The wilderness, the wilderness.
I'll drive my sheep out of the wilderness,
And I will come home tonight.



Distant thunder continues to rumble, providing a bass accompaniment to the melodic voices of the two shepherds. As the last notes of the song fade, the bleating of their charges, along with the distant rumbling, are the only sounds to be heard.

It is becoming apparent that should the flocks continue in their present course, they should be close enough to notice the Keepers in several minutes.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday September 29th, 2020 3:07:37 PM

(ooc: Sorry for not posting. I haven't been feeling well.)

Emrys is amazed by the stark contrast of this peaceful and pastoral scene and the horrific bloodbath from which they just came. The difference is quite jarring to his psyche and he isn't sure he should trust his senses at the moment.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=18 ;
Tuesday September 29th, 2020 7:53:15 PM

"Considering the terrain, they are going to take the animals near the trees", Lanliss says after thinking about the local terrain and the way things seem to him for the moment.

Knowledge Local (18+15)>20


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday September 29th, 2020 10:10:53 PM

Barratore, even while seated can clearly see the approaching shepards and the flocks and he was pretty sure that Lanliss was correct.
Know Local Take 10 = 22

"Agreed Lanliss, so if you want to stroll up and say hello in a less intimidating manor than I, I suggest you and Edson skip on out and turn on the charm. Perhaps take Tishe with you. Travelling with friends and all that who are back at the tree line so as not to make to obtrusive of a presence and perhaps be directed to an inn? Just spit balling, you guys are the pros, go be all you can be. The guy who looks like he is going to twist off their heads and eat the sheep will stay right here."

Barratore gives a gentle wave off in the direction towards town. Point back and I'll give a nice wave, promise"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday September 30th, 2020 5:15:44 AM

V listens to Barratore's suggestion to Lanliss, and gives a sort of shoulder shrug as if to say "why not?" and waits to see how this goes.

V chimes in a bit sarcastically "Hopefully the sheep aren't well disguised death machines, ready to rip everyone limb from limb." and then adds in seriously "Although I have heard of a rabbit that was very deadly."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday September 30th, 2020 8:37:43 AM

Edson comes into view, cancelling the invisibility,

" I'll go with you Lanliss. A couple of chaps, strolling through,"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=43 ;
Wednesday September 30th, 2020 10:15:14 AM

Tishe’ sees Edson and Lanliss already have thier plan, so keeps quiet, and watches them from the wood line.

....
Perception. 43

Freedom of Movement on Lanliss (Limited Wish). 190 minutes.

Endure Elements. 48 hours (extended)
Detect Scrying. 48 hours (extended)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 3. 1. 2. 4. 2. 1. 1

At the Outskirts (DM John) 
Wednesday September 30th, 2020 4:07:32 PM


Emrys ponders the contrast between the current site and what they just passed through.

Lanliss predicts the shepherds will be coming near the trees.

Barratore proposes a peaceful parley by the more winsome in their party.

Velarin agrees and wonders about sheep with nasty, big, pointy teeth.

Edson ends his invisibility and offers to accompany Lanliss.

Tishe’ stands back and lets the two go forward.


As Lanliss and Edson advance, it does not take long for the shepherds to notice the pair. Perhaps they hesitate upon first seeing them, but if they do, they recover quickly. The closest, a man of perhaps middle age, is dressed in a serviceable tunic and leggings with sturdy leather boots. His dark brown hair is straight and cut to just below his ears. He sports a short, well trimmed beard that bears a hint of silver. Incongruent with his profession, his skin is not tanned as would be expected of one who sends most of his time outdoors. A quick glance confirms that this is true of all the others with him.

He nods politely and with a shout and a gesture to his coworkers, he directs them to lead the sheep around to his left, giving the visitors, once the sheep have responded, an unimpeded path to the town.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday September 30th, 2020 7:35:11 PM

Lanliss nods as a respond to the polite gesture and will continue unless one of the keepers decides to speak with this group of men.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=42 ;
Thursday October 1st, 2020 1:21:18 AM

Tishe’ keeps watch, wondering what new nightmare may come from the shepherds, fields, or forest. To say that the wolves in the woods had not affected her would be untrue. Still, she thinks to herself, the moment had passed, and the world was as it was. No, she reminds herself, not the Wold, the Nightmare Realm of the diseased one. She remembers and watches.

Perception43

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 1st, 2020 6:54:29 AM

V waits and watches, allowing Edson and Lanliss to put on the charm and start up the conversation

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=36 ;
Thursday October 1st, 2020 9:33:07 AM

Barratore remains leaned against his tree, but he is paying attention. This was not the Wold, but Marteus's twisted version of it and therefore everything was probably awful.

Perception 36

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday October 1st, 2020 10:48:49 AM

Emrys stays with the bulk of the Keepers and waits to see if Edson needs another Heal spell. :)

At the Outskirts (DM John) 
Thursday October 1st, 2020 3:35:19 PM



Lanliss nods back in greeting to the shepherd.

Tishe’ watches carefully, but sees nothing to indicate anything other than a town undergoing a normal day with shepherds taking their flocks out to graze.

Velarin also watches.

Barratore keeps watch against a tree. He notices nothing amiss.

Emrys stands ready to heal Edson again.

Edson approaches, but does not engage the shepherds.



Each shepherd, as they draw nearer, smile and nod. They seem to be paying special attention to their charges so that none of the sheep get in the way of the two strangers.

The distant thunder continues. The gray clouds wander across the sky, slowly rolling over and into themselves. There is still no sign of rain. The town continues to appear peaceful, calm, and have the typical amount of activity for a late afternoon.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 1st, 2020 4:42:58 PM

Edson nods to the Shepards, " Beautiful day, huh? " he asks. If they stop and talk, he'll stop.. otherwise he follows Lanliss' lead and heads towards town.

" Whats the plan?" He asks his fellow rogue in thieves talk.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 1st, 2020 10:15:02 PM

(all speaking is done in rogues secret language,)
Lanliss laughs only to realize that he didn't have a clue .
Rather it was a hunch a gut feeling.
" I think the big one(Barratore) is right....this place seems time safe(safe for the moment)", Lanliss responds.
'But nothing in this place....will give us safety' , he thinks as he seems scared of the possibility that things are not as they seem to be but finds himself saying.
"Plan is simple, find out where we here and learn about this place then find where we are headed",Lanliss says, after "plans can change all the time" Lanliss says emphasizing that the plan or their situation can change any moment.
'How in such horror..... people can live like this', he thinks somberly.

He doesn't tell Edson about this little fear gnawing in his heart a sort paranoia.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d4=3 ; d20+25=27 ; d20+15=26
Friday October 2nd, 2020 4:59:54 AM

Tishe’ keeps watching the surrounding area. She considers especially the thunder, trying to determine if it sounds natural or only thunder-like and this a potential danger.

Perception. 27
Know Nature. 26

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=53 ;
Friday October 2nd, 2020 6:19:38 AM

V continues to wait and watch, keeping an eye on the area for any threats or problems(perception check of 53)

First Contact (DM John) 
Friday October 2nd, 2020 3:21:30 PM


Edson speaks to a shepherd and asks Lanliss for a plan as they continue into town.

Lanliss struggles with his own fear and states that the plan is to learn what they can about the town.

Tishe’ watches and considers the thunder. After a bit, she concludes it seems natural enough and not likely to affect her personally, at least not anytime soon.

Velarin keeps an alert eye out and sees nothing of note.

Emrys and Barratore wait for their scouts to finish.




The shepherd nods back to Edson and replies with a smile, “Yes, Yes, it is”. Maintaining his smile, he continues to direct the sheep out of their way.

As Edson and Lanliss, get closer to the edge of town, they continue to hear the periodic ringing from the smith’s shack. Soon the originator of that sound steps out. A middle aged dwarf, sooty and sweat covered, takes off a leather gauntlet before wiping his brow as he walks toward a bin under a lean-to to the side of the stone building. He stops mid step as he notices the two strangers. “Hello,” he says cautiously, “are you in need of some metal work?” His eyes scan the pair, obviously surveying their equipment. His gaze hesitates twice, first when he notices Edson’s chain shirt and then again when it spots his two kukris.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Friday October 2nd, 2020 3:23:38 PM

Barratore quashes an urge to spring to his feet and rush the sheep to watch them scatter, and instead simply chuckles at the thought.

He gets more comfortable, the others are and always have been better at noticing things and so he decides to thumb one in the face of this place.

Barratore eases back into the tree, wriggles his shoulders back to a comfortable slant, closes his eyes and and just takes in the fresh smell, breeze through the leaves and relaxes.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+34=53 ;
Friday October 2nd, 2020 9:26:26 PM

Edson rubs his face and whispers in Thieves talk to Lanliss,... " Hes checking out our gear. "

Finished with the charade, Edson puts up his hands. " Oh, no thank you Dear Dwarf. I'm Elmont and this is my friend Leonard. We're a little mixed with our wanderings and seem to be lost. We're looking to meet with our friends at an Inn... Harrowed Moon in I think we were told. But, we seem to continue missing the path. I'll tell you what, if you can put us on the right path, I'd have no problem buying somethung for a friend. As a gift. Perhaps a nose ring? About this big.. (motions for a minotaur sized ring)... "

Bluff 53

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=41 ;
Sunday October 4th, 2020 8:51:20 AM

Tishe' envies Barratorre's easy acceptance of the moment: the sorceress has never been able to do that, and this place hasn't made her more at ease. Her mercurial attention makes her eyes flit from one thing to another, hoping against hope that she doesn't detect anyone using divination in the Keeper's area.

Perception: 41

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=38 ;
Monday October 5th, 2020 8:27:04 AM

V continues to watch and wait.(perception 38)

Noticing Barratore's lack of regard for the situation, he feels a bit of jealousy. Knowing that if someone does get the jump on you, and not worrying about it because you can withstand it must be a relaxing state. He, on the other hand, couldn't afford to let anyone get the jump on him, as it may end him quickly.

He does whisper to the others, "Perhaps following this little info gathering venture, it would be a good time to rest and recover spells. I've used quite a few, and Emrys was throwing heals around like a cleric"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 5th, 2020 3:01:01 PM

With a sly smile, he answers Velarin, "Ohh... I'm not a cleric?! Good thing, I was getting worried. I couldn't find my holy symbol."

Brocken the Smith (DM John) 
Monday October 5th, 2020 5:03:48 PM


Barratore refrains from scattering the sheep and takes the rare opportunity to relax.

Edson responds to the smith, "Oh, no thank you Dear Dwarf. I'm Elmont and this is my friend Leonard. We're a little mixed with our wanderings and seem to be lost. We're looking to meet with our friends at an Inn... Harrowed Moon in I think we were told. But, we seem to continue missing the path. I'll tell you what, if you can put us on the right path, I'd have no problem buying something for a friend. As a gift. Perhaps a nose ring? About this big.. (motions for a minotaur sized ring)... “

Tishe’ keeps a watchful eye for mundane and arcane interference.

Velarin also waits and proposes getting some rest and recovery

Emrys responds to Velarin playfully.

Lanliss lets Edson take the lead.

The dwarf listens attentively as “Elmont” speaks. He bows humbly and says, “Well met, Lord Elmont and Lord Leonard. I am Brocken, the best smith in town and I would be delighted to make this ring for you, good sir, but I need to let you know that I mostly work in iron and bronze.”
At the mention of the Harrowed Moon, he shakes his head and explains, “I can’t say I have heard of it, sir. In fact, there are no inns at all here in Unity, though there are several fine taverns.” After a moment, he beckons you inside with a friendly gesture, “Now tell me more about this ring you would like me to make for your friend.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday October 5th, 2020 8:08:55 PM

Barratorre cracks an eye open, feeling V’s eyes. “It’s not my fault, being the biggest and the strongest. I don’t even exercise.” A small grin and he closes his eyes again.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 5th, 2020 9:24:36 PM

'This is just getting better', Lanliss thinks but says nothing,
'Unity, ha ?', Lanliss thinks.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 5th, 2020 10:58:08 PM

"Oh, you're too kind Master Blacksmith Brocken, but we are no lords. We are travelers who happen to be lost. I'd like to go inside, but we must carry on past your town and try to find this inn. I'll tell you what, make the ring of any metal you like to work with, and on my way back through I'll pick it up."

"Leonard, lets try one of these Taverns Brocken speaks of... perhaps someone there can set us on a better path."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=43 ;
Tuesday October 6th, 2020 6:15:49 AM

Tishe’ groans at Barratorre’s trope from an old book. “I hear they are considering a new acting troupe to tour New Elennia with that story, Sieur Barratorre. Perhaps you would audition for the position of the giant? Or perhaps Vicene?”

She keeps her eyes peeled. “I don’t like this. It’s too peaceful for a horror plane.”

Perception 43

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 6th, 2020 7:08:55 AM

V cracks a little smile at Barratore's quip, but then responds to Tishe'. "This might be viewed as the calm before the storm Tishe'. Or to be exact, between them, as it wasn't that far from here that we had a rather troublesome encounter with the wolves. We shall see what useful info they have here before moving on. Since the castle is likely in the center of this realm, we may wish to send someone invisible and airborne to take a good look around from on high. I suppose I could do that while Edson and Lanliss are chatting with the townsfolk. My robe gives me exceptional vision. Anyone opposed?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 6th, 2020 3:14:46 PM

"Perhaps when this all over I will. Travel about, battle gangs for local charities?"

Barratore nods, "I don't hear any objections and so V, looks like the 'eyes' have it"

Brocken the Smith (DM John) 
Tuesday October 6th, 2020 5:02:30 PM


Barratore works on his post adventuring comedic career.

Lanliss continues to let Edson to the talking.

Tishe’ distrusts the peaceful setting.

Velarin proposes that this is merely the calm before the storm and proposes some aerial invisible reconnaissance.

Emrys watches.

Edson responds to the dwarf, “Oh, you're too kind Master Blacksmith Brocken, but we are no lords. We are travelers who happen to be lost. I'd like to go inside, but we must carry on past your town and try to find this inn. I'll tell you what, make the ring of any metal you like to work with, and on my way back through I'll pick it up."

"Leonard, lets try one of these Taverns Brocken speaks of... perhaps someone there can set us on a better path."





Brocken nods agreement, “Very well, sir. I will get to it right away.”

As the pair turn away, he adds, “If it’s a tavern you’re looking for, I recommend Bungo’s just down the street. He taps a fine keg and sometimes let’s the customers drink a bit. Keep on this road and look for the blue building with orange trim and the sign with a mug on it. Be sure and tell ol’ Bungo that Brocken sent you.”

He watches you depart for some time before he returns back to his building.

Edson and Lanliss only Highlight to display spoiler: { As the pair depart, they see two young humans about ten to twelve years old, one male and one female, watching them. Their eyes are wide with curiosity. Both are careful to stay out of Edson and Lanliss' way, pressing their backs to the wall of a bright green building across the street.}

All others, with a successful perception check DC 20 Highlight to display spoiler: {Two small humanoids are pressed against the wall of a bright green building on the opposite side of the street from the two rogues. They do not appear to be doing anything and there is little doubt that Edson and Lanliss will see them.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday October 6th, 2020 9:07:22 PM

"They might be curious about us", Lanliss says to Edson in the language only rogues know.
"They are not used to travelers...but it seems odd that in this realms bad things can exist along side this this beauty almost....alluring us to lower our guards, isn't it strange? ", he asks Edson

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 6th, 2020 11:05:43 PM

" Thanks Blacksmith Brocken" he says to the dwarf before moving on.

Once seeing the children, Edson tries to figure the words in the thieves language, but figures it will be lost in translation so he quietly adds.

" Demons looking like kids, who can probably turn us into mushrooms or something. "

" Maybe get out of view, i can go invisible and move around the town, get the others and meet back up with you. "


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=39 ;
Wednesday October 7th, 2020 6:04:46 AM

"Everyone see the small figures across the street watching Edson and Lanliss?(perception 39) I assume our two rogues see them as well, so there should be no alarm as of now."

"Since there are no objections, I'm going to go take an airborne look at the area for a minute, and see if I can spot this keep we are looking for, or a direction to head." V will then cast Invisibility, followed a few seconds later by an extended fly spell. He will then begin ascending straight up from the main group of Keepers.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
Invisibility: 19 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=31 ;
Wednesday October 7th, 2020 11:28:16 AM

Tishe' has no objection to Velarin doing a scout and continues her watch.

Perception: 31

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind  d20+17=34 ;
Wednesday October 7th, 2020 2:14:36 PM

With V heading out, Barratore gets back to his, "Work day is never done i guess." Tishe could use another set of eyes and ears. With V having pointed them out, Barratore takes them in and agrees, "No way those two got missed by Edson and Lanliss."

V heads up and away

Barratore snorts and looks about to recapture where the shepherds and sheep are and then gives a look back into the wood. "Do you think that they thin we are casing the town?" he absently asks Tishe

Perception 34

Exploring the town(DM John) 
Wednesday October 7th, 2020 5:00:56 PM


Lanliss speculates that the children are curious of them and that the citizens of Unity appear to be unaccustomed to travelers. He also worries about being prompted to lower his guard.

Edson thanks the blacksmith. He covertly conjectures that the children may be demons in disguise. He proposes splitting up and himself continuing invisibly.

Velarin notices the two figures near Edson and Lanliss. He then becomes invisible and flies straight up.

Tishe’ accepts Velarins proposal and keeps a watchful eye.

Barratore keeps an eye on the shepherds.

Emrys watches.


Edson and Lanliss
Nothing much happens. It is not too difficult for Edson to ditch and turn invisible. Both see what one would expect in a town in mid afternoon. More traffic ahead, people going to and fro--and, singing. It appears that the people in Unity sure seem to sing a lot. Happy, merry songs, many of the “whistle while you work” variety.


Velarin
Highlight to display spoiler: {Cloud cover is relatively low given the storm clouds, but still high enough to not pose a problem for visibility and flight. Valerian sees that this is a sizable town. He estimates the population to be in the two thousand to three thousand range based on the number of buildings. Immediately noticeable is how vibrantly colorful the buildings are. Despite the gray overcast day, the town is alive with color, each building individually painted a festive, brilliant hue. As he flies overhead, he notes that several buildings are, in fact, in the process of being repainted. Each of the repaints in a different color than it was previously and the previous color is no less cheerful than the one it is being replaced with.

The citizens of the town are going about every day business as would be expected in the mid afternoon of a normal town. There are numerous buildings of varying sizes, but no obvious castle or other major structure, with one exception. In more or less the center of town there is a very large open-air amphitheatre. A small group of people seem to be gathered on the stage. It appears they may be rehearsing something.”
}



Barratore, Emrys, and Tishe’
Other than watching where Edson and Lanliss went, apparently out of curiosity, the shepherds continue to drive their sheep. Their detour around the pair has taken them a bit farther from those by the trees. There is no indication that they notice anyone other than those two.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=36 ;
Wednesday October 7th, 2020 5:03:07 PM

" I thought about sending out my Prying Eyes, but I've discovered in my travels that people react poorly to a flock of flying eyeballs staring them down. Velarin's approach is more prudent in this situation."

He continues to watch with Tishe and Barratore, with his finger on the trigger of a Heal spell.

(Perception: 36)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 8th, 2020 7:19:37 AM

Edson, still invisible heads back to the others to relay what he seen. "Outside curiosity, it seems this town really doesn't care about us, Unfortunately, the one i asked knew nothing of the inn. Lanliss is still up ahead but we can circumvent this and meet up with him"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 8th, 2020 8:17:35 AM

V ascends a little higher, trying to take a good look in every direction for either another settlement, a lone building or structure out of place, or a large keep or castle that could Marteus' or one of the other major forces of this realm.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=37 ;
Thursday October 8th, 2020 8:19:05 AM

(perception 37 on the last post)

After a good look elsewhere, V will take another good look at the town below him and head back down to his companions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=27 ;
Thursday October 8th, 2020 12:52:24 PM

Tishe’ nods at Emrys’ wisdom and keeps watch.

Perception. 27

Exploring the town(DM John) 
Thursday October 8th, 2020 5:10:09 PM


Emrys stands ready to heal.
Edson invisibly returns to the others to report what he has seen.
Velarin scouts a bit more, then also returns.

Tishe’ continues to watch.
Barratore
Lanliss has manages to stay out of view.

Edson saw nothing much different as he returned to the others.

What Velarin has seen.
From last DM post’s spoiler text Cloud cover is relatively low given the storm clouds, but still high enough to not pose a problem for visibility and flight. Valerian sees that this is a sizable town. He estimates the population to be in the two thousand to three thousand range based on the number of buildings. Immediately noticeable is how vibrantly colorful the buildings are. Despite the gray overcast day, the town is alive with color, each building individually painted a festive, brilliant hue. As he flies overhead, he notes that several buildings are, in fact, in the process of being repainted. Each of the repaints in a different color than it was previously and the previous color is no less cheerful than the one it is being replaced with.

The citizens of the town are going about every day business as would be expected in the mid afternoon of a normal town. There are numerous buildings of varying sizes, but no obvious castle or other major structure, with one exception. In more or less the center of town there is a very large open-air amphitheatre. A small group of people seem to be gathered on the stage. It appears they may be rehearsing something.

New information No matter where Velarin looked, he saw no sign of a keep or major structure other than the amphitheatre. Some buildings do appear to be larger than others, but most likely this is an reflection of the affluence of the owner rather than an indication of some larger purpose.

The town itself is surrounded by fields, some cultivated, some in grass. These fields are themselves surrounded by forest. This forest stretches as far as the eye can see in every direction, fading into mist across the gloomy horizon.

In addition to the road the Keepers are on, there are two others leading away from the town. All three roads are primarily dirt tracks with each one disappearing into the woods. Approximately equidistant from each other, no road seems more significant than the others.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=41 ;
Friday October 9th, 2020 3:20:35 AM

Tishe’, outwardly calm at least, continues to keep watch. “I don’t like this place”, she mutters to Barratorre and Emrys. “We are in a nightmare realm where hordes of monstrous wolves come out of the fog. This is like the sweet nectar of PitcherGrass enticing the Blind Grass Sparrow until it is trapped to die.”

Perception. 41

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 9th, 2020 8:09:38 AM

Edson nods at Tishe's perfect comparison. The town felt safe, and that was the problem in this realm. How these sheephearders just moved their flock around with no worries of those dreaded wolves appearing and tearing them apart.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday October 9th, 2020 2:27:34 PM

Emrys' mind races to follow the twisting Sargrassian simile spoken by Tishe. "uhh... Yesss, totally! I know what you mean. Exactly like picturegrass."

He continues to watch and wonders what Velarin will soon report.

On the Edge (DM John) 
Saturday October 10th, 2020 10:02:33 AM


Tishe’ keeps her eyes open and suspects a trap.

Edson nods in agreement with Tishe’. Of course, with him being invisible, she can’t see it.

Emrys also agrees and wonders at Velarin’s report.

Lanliss watches and waits in town.

Barratore andVelarin continue to watch and wait at the edge of the trees

Lanliss is able to stay out of view despite their being a typical bustle of activity. The two children are no longer around, perhaps they wandered off after no longer having strangers to watch.

The shepherds continue with their business, their flocks finally allowed to graze. Before long another song breaks out among them. Another call and response, but with different voices this time. The lyrics speak of warm fires, strong ale, and lovely women.

Nothing much else appears to be happening.



What will the Keepers do: continue to wait here and watch, set up camp, go into town, go somewhere else, or perhaps some other course of action?


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Saturday October 10th, 2020 10:11:43 AM

Barratore agreed, but there was also part of the story of people just trying to live as well. ‘We were attacked at night, in the woods. Perhaps in the day, out of the fog and wood, it is relatively safe. Perhaps these people have some bargain or understanding. Also, one cannot terrorize and inflict pain and distress if you simply kill them all. They must live and have a sense of safety in some small measure. Then,”. Barratore shrugs, “there has been a great shake up in the divine. New gods risen or returned, at least 2 destroyed, a pantheon no longer. Things are different now

The town is a town, I’m walking in to talk to the people”

Barratore straightens, sets his shield banner to float before him and strides down the road towards the town. He raises his right arm and gives a friendly wave towards the shepherds as he does so

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=35 ;
Sunday October 11th, 2020 8:14:28 AM

Tishe’ looks at Emrys as Barratorre stands and moves out. “We don’t have our telepathy link magic here, Sieurs Edson and Lanliss left here expecting to return and report, Sieur Velarin has done the same, and Sieur Barratorre the same. If we leave no one will know where everyone went of where to meet. I think we should weave in place and stay here.”

The sorceress keeps watch. On impulse she casts Detect Magic to see if she can find any discrepancies within 60’ of the grove the two spellcasters are hiding in.

Perception. 35

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 12th, 2020 8:33:32 AM

Edson becomes visible again, and motions to the far road. "Lanliss is waiting up there. I'll go with you into town, but I'll be invisible."

Edson waits for the others to head into town, and will tag along invisible.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 12th, 2020 1:39:29 PM

Lanliss awaits for the others.
Thinking to himself about this place they found.
'It is too normal'. Lanliss thinks.
'Maybe an illusion or some agreement with higher beings so good and evil sort of can co-exist ?'Lanliss wonders

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 12th, 2020 2:02:38 PM

V shares with the the others everything that he saw, and speaks with the rest of the keepers assembled.

"Why go into town? there is no need. What we seek is nowhere around here.We need to find Marteus' castle and remove the item that needs to be elsewhere, and his castle is not within visual distance. I personally think that we need to leave this distraction of a town, and use Emrys' air walk to to survey the realm, and hopefully find the castle."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 12th, 2020 3:29:43 PM

"Agreed," he answers Tishe. He continues to feel uneasy about the fact that so many are wondering about.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 12th, 2020 3:32:46 PM

Emrys meant that the others are wandering ... not wondering. Emrys is the one who's wondering.

On the Edge (DM John) 
Monday October 12th, 2020 5:00:11 PM


Barratore proposes going into town and heads that way.
Tishe’ points out that since scouts are out, it is best to stay put and casts detect magic. She sees nothing unexpected with regard to auras and active spells.

Edson returns and supports rendezvousing with Lanliss in town.

Lanliss waits and worries about the unexpected normalcy of the town.

Velarin issues a counter proposal of air walking to search for a castle

Emrys agrees with Tishe’.


Everyone except Lanliss is at the edge of the trees, Barratore starts heading into town, but that was before the objections of the others.


Lanliss remains in town. He overhears this conversation from around the corner from where he is hiding. Two adult male voices are talking:


”Have you heard about the strangers?”
”No. What strangers? Here in Unity?”
”Yes. Golda told me her two kids saw them. Apparently they talked to Brocken then came into town. Then disappeared!
”Disappeared? That can’t be good.”
”That’s what I’m thinking. Abelard is going to sing falsetto when he hears about this!”
”[The other man snickers.] Come on, let’s tell the gang at Bungos!”

He then hears the two men walk away, excitedly chattering about what the presence of visitors might mean.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 13th, 2020 10:16:24 AM

V waits for the others thoughts on what do, which is irrelevant if Barratore goes into town. If Barratore continues to head in, V will follow.

"Stealth mission she said...." he mumbles to himself

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 13th, 2020 11:50:21 AM

If Barratore continues, Edson follows in... making sure to go invisible again, to not explain why hes showing up again with a different group.
If they circumvent the town, he points the group to the way Lanliss was waiting,

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 13th, 2020 1:47:39 PM

Barratore continues and waves the group off in response to their protests. "I'm pretty sure the rogues and V are clever enough to figure out the fully armored minotaur walking into town with a floating WLA banner in front of him is me Tishe."

Barratore heads into town and the first soul he comes across, he asks for a good place to have a drink and take a load off

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday October 13th, 2020 1:59:03 PM

Tishe' quirks a smile at Barratorre, the 7 foot tall Minotaur has a point. "And what was it that Trellus always said", she muses, "A known ambush is still an ambush... for the other side."

With supreme effort of will, the Sorceress forces her fears behind her and walks with Barratorre into town.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday October 13th, 2020 5:34:59 PM

Emrys shrugs, "Well .. okay!"

He also walks with Tishe and Barratore. Best not to be left alone to my own devices, he thinks to himself. He tries to make his expression pleasant without appearing too pleasant or trying too hard ... these human social cues have always confused him.

Entering Unity (DM John) 
Tuesday October 13th, 2020 5:48:08 PM


Velarin follows Barratore into town, grumbling about stealth missions.

Edson invisibly joins in.

Barratore leads the way, banner flying.

Tishe’ courageously plunges into an expected ambush.

Emrys joins along.

Lanliss awaits the others.

Approximately an hour or two has passed since the Keepers first arrived before they decide to enter en masse. Survival DC 15 Highlight to display spoiler: { It appears the source of light, hidden by the clouds, has advanced some, but not near as much as would be expected for the amount of time that has passed.}

As the Keepers that were outside the town approach, they notice that the shepherds all turn to watch, gawking at the procession, but doing nothing else. One suddenly rushes into action as he finally notices one of his charges began to wander away from the flock. He quickly guides it back to the others with his staff.

Once within the town, its border defined by a scattering of buildings, the visitors quickly note that the streets and buildings are all tidy and well maintained. Each house is painted a brilliant color, creating a vibrant mosaic of contrasting hues. Up ahead, one is receiving a fresh coat of paint replacing turquoise, with a brilliant magenta. Where the two colors are present together, it is a bit jarring to gaze at.

Everyone encountered boasts a smile as they pause to watch the newcomers, careful not to stare, but most noticeably interested. Everyone yields any right of way without hesitation and a few nod or lightly bow in recognition of the Keepers’ passing.

A young man, his angular ears betraying a hint of elven blood, is the one randomly queried by Barratore. “A place to drink. Well, sir,” he stammers, pausing to take a look UP at Barratore, “The Black Note is good and, uh, has high ceilings. Go two blocks down,” he continues, gesturing toward the intended direction, “turn at the light purple house--that’s Heimrich’s place, and it will be right up ahead of that.” He smiles weakly, but broadly after he has given his answer.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+1=2 ; d20+42=57 ;
Tuesday October 13th, 2020 9:36:19 PM


Lanliss keeps himself quiet still watching.
Going out of here would be a bad decision.
He decides to await for the keepers to arrive.
'Where are you all ?, He wonders.
'Something bad is going on', Lanliss thinks...thinking about a possible ambush that might happen....

Stealth 57
Survival <15

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 14th, 2020 8:25:19 AM

V continues to follow Barratore, and ponders to himself "Perhaps the definition of stealth has been updated. Oh well...let's see what happens"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 14th, 2020 10:17:01 AM

Edson follows, staying out of other peoples way since they cannot see him. He didn't like being split from Lanliss. This town still struck him as odd and possibly evil.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Wednesday October 14th, 2020 4:54:16 PM

Barratore thanks the young man with a nod and 'Thank you' and follows the directions to the 'The Black Note'. The minotaur ducks and squeezes through the door and looks about to see if there are any furnishings that might be able to take his mass and weight. Hopefully he finds one and will head to the bar and order a pair of drinks at it and then head to the spot.

'V, from what i know, we don't know where we are going or how to get there. We don't know a thing and we aren't going to by our own, else we would have done it by now. Unless you've been enjoying yourself thus far and have been holding back so we could take in the flora. So I'm going to be social with these good people while Eddie goes and gets the man Lan."

The Black Note (DM John) 
Wednesday October 14th, 2020 5:19:37 PM



Lanliss stays well hidden and sees the others enter the town; well, except for Edson. He doesn’t see him.

Velarin follows along.

Edson does as well, being cautious to not give away his presence by bumping someone.

Emrys and Tishe’ continue into town.

Barratore follows the prescribed directions to The Black Note.



The tavern is easy to spot. A wooden sign hangs from a bracket above the door. It is bright white with a large black eighth note painted on it. The doors are of standard human size, requiring the minotaur to duck and squeeze, but the bottom of the wooden beams supporting the ceiling inside appears to be about ten feet above the stone floor, requiring Barratore to have to duck only slightly to keep from scarring them with his horns.

Someone must have run ahead to alert the owner, for a flurry of activity greets them as they enter. A few patrons, mugs in hand, are standing along the walls, while several others are busy rearranging the furniture. A small, sturdy table has been cleared and moved to one side in of a much larger rectangular table, obviously intended to function as a makeshift stool for the large guest. Other chairs are being placed around the larger table while the furniture that was displaced by this new arrangement has been repositioned and is in the process of being reoccupied as the Keepers look around.

A flustered human male of middle years, his bald pate shining with sweat, nervously wrings his hands in a white towel hanging from the belt around his matching white apron as the new arrivals enter. “Welcome, welcome”, he says as he gestures to the freshly arranged table. “Welcome to The Black Note. I am Purvis the proprietor of this fine tavern. What will you have, ale or lager?”

From Lanliss’ unique vantage point behind the bystanders, he sees that the townsfolk are curious but cautious about the presence of the Keepers. He notices someone run off, going toward the center of town--a different direction than The Black Note. Lanliss suspects the young boy has been sent to notify or fetch someone.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday October 14th, 2020 5:34:13 PM

"Barratore, why do complete strangers automatically assume you're looking for a drink? Has your reputation followed you here?"

Emrys sticks with Barratore and Tishe as they make their way into town.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=58 ; d20+27=42 ;
Wednesday October 14th, 2020 10:06:46 PM

Lanliss keeps watch while being hidden.
'Perhaps they are calling an elder or a mayor...someone of importance,?', Lanliss wonders/ponders.

Perception 42
Stealth 58

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 15th, 2020 10:25:10 AM

After dismissing his invisibility, V responds to Barratore on the way to the Inn. "alright Barratore, fair enough. Let's see what we come up with here. Afterwards, we should definitely rest."

"Thank you Purvis, I will take an ale."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday October 15th, 2020 10:59:36 AM

Edson dips away and heads towards Lanliss. Once there he tells the other thief what is going on.

" I am gonna head back and make sure nothing comes about. Why not head in too, make up a story and meet up with the others. "

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Thursday October 15th, 2020 2:15:14 PM

Barratore sits and tries his best to not destroy anything. "An ale Mr. Purvis, thank you." After the barkeep heads off, "How do ask without asking is where I'm stumped. But if the halfling and our other friend are right, there are multiple 'realms' separated by mists. Each controlled by a power of some kind. So where are we is my question and who is in charge. Our visitor also eluded we might have to ask the power to get to another realm in here."

The barkeep returns and Barratore produces a couple pieces of gold for the drinks, "Thank you Mr. Purvis. Please don't be nervous about me, I'll be extra careful and i thank you for such swift accomodations."

The Black Note (DM John) 
Thursday October 15th, 2020 5:21:30 PM


Emrys stays close to the others and comments on Barratore’s reputation.
Lanliss continues to monitor the town from his hidden vantage point.
Velarin enters The Black Note and orders an ale.
Edson checks in with Lanliss then returns to update the others.
Barratore takes a seat and orders an ale. He comments on the challenges of finding out information without revealing too much. He then pays handsomely for the drinks.

Tishe’ cautiously follows along.



The tavern owner’s eyes widen at the sight of the two gold coins Barratore pays. "Thank you, thank you, sir. Your are most generous," he sputters. Purvis quickly motions to someone in back. Soon, a young woman, in a light wool shift, modestly cut, comes to the Keeper’s table bearing a platter with nuts, mushroom caps, hard cheese, and bright orange slices that, based on their apparent texture, might be another type of fungus.

The dark red ale served does not disappoint with its heavy malt and subtle toffee notes. Purvis seems to know his craft. After a moment's departure, he returns with a very large pitcher filled with it an places it on the table.

The other patrons attempt to watch without being obvious, pretending to go about their normal routine in the tavern.

After several minutes have passed, a middle aged man dressed in a simple, but brightly dyed woolen tunic over dark breeches enters the tavern. He walks with the simple grace of someone who earns respect, but doesn’t demand it. He pauses a moment before spotting the Keepers. He then steps forward until he reaches their table, broadly smiling as he does so. When he speaks, his voice is calm and reassuring, a soothing baritone that is almost musical in its tone, “My name is Heimrich, the local healer here. Your presence has, I am sure you have noticed, caused a bit of a, um, commotion here in Unity. Most of us have not seen any visitors in our lifetime. Please do not be alarmed." After a moment's pause, he reaches out toward the back of a nearby chair without grasping it, and asks, "Mind if I join you?”

Sense motive DC 25 Highlight to display spoiler: {Heimrich seems genuine. The others patrons appear quite anxious as they are awaiting the Keepers’ reaction. Several are noticeably holding their breath.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 15th, 2020 9:51:17 PM

Lanliss continues to keep watch....
...

(:

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+5=12 ;
Friday October 16th, 2020 6:37:38 AM

Never having been very good at reading people, v is oblivious to Heimrich's intentions, but the wizard knows that several of his friends are very good at reading people, and would alert him if there was a problem.

"Please Heimrich, do sit and join us. Something to eat or drink?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Fly: 38 minutes
SR 18, +6 to overcome SR
StoneSkin: DR 10/adamantine until 150hp used

Spell DC 21+
1st: Prot from evil X4, Magic missile X4-cx3,
2nd: Invisibility X2-cx1, Mirror imageX2, resist energy X3
3rd: Lightning Bolt-c, Haste X2-cx1, Dispel magic, Fireball X2-cx1, fly-c
4th: Dim Door X2-cx1, Greater Invis.X2, Stoneskin X2 cx-1, Fly
5th: Teleport X2, Emp. Lightning bolt-c, Emp. fireball X2-cx1, Wall of force X2,
6th: Chain lightning-c, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3-cx3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Friday October 16th, 2020 9:28:01 AM

Barratore arches an eyebrow to Emrys, "My hard work is finally paying off is all." he grins and then more broadly so as the large pitcher arrives.

Barratore is not adept at reading his own kind, let alone those of other species, despite travelling with humans and elves for so long. He joins with V, "Yes, please do."

"We are simply passing through and after a long days journey through the woods, this town with the bright and cheery atmosphere and..." Barratore hoists his ale, "Promise of a good ale, was a gods send." Barratore aims the toast towards Purvis.

"Mr. Purvis, you are a master of your craft good sir."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 16th, 2020 12:35:20 PM

Edson drops his invisibility by Lanliss. "Theyre at the inn. Lets head back and pretend we decided to turn around for that drink. Just incase this town is all demons in disguise."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 16th, 2020 3:05:21 PM

Tishe’ is nervous all over again, moving between recklessly forward and cautiously holding back, she sits at the Inn but eyes the drinks with a jaundiced eye. “Um, my stomach is acting up, you know, weaknSargrass digestion. I’ll think I’ll just sit and watch.”

The Black Note (DM John) 
Saturday October 17th, 2020 11:35:53 AM


Lanliss keeps watch.
Velarin invites Heimrich to join them.
Barratore endorses the invitation and tells Heimrich that they are simply passing through and comments on the cheery atmosphere of Unity, then he compliments Purvis on his ale.
Edson joins Lanliss and suggests they join the others at the tavern.
Tishe’ nerves inform her to avoid drink at this time. She chooses to merely sit and watch.
Emrys keeps his own counsel.


When Barratore mentions having passed through the woods, Heimrich visibly blanches, his eyes widening a moment before regaining his composure. He pauses to take a closer examination of each Keeper, before speaking, “Well, then, you must be tired. Unity has no Inns, but I have a house I can let out to you--it was my mother’s before she passed, and it is right next door to mine.” He pauses a moment in reflection, then continues, “I would need to touch it up a bit and I will put in new flowers to cheer up the place if you would be interested. “

The other patrons appear to be ignoring the Keepers, but it does not take much perceptiveness to realize that that is merely an affectation.

Lanliss and Edson, should they choose to do so, have no issues when they go to The Black Note to rejoin the others.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday October 17th, 2020 1:30:16 PM

Tishe’ can’t keep her nerves in check any longer. “How can you be so serene when there are wolves prowling the forest? What other beasties are about? How do you keep safe?”

She makes no move to eat or drink anything in Unity.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday October 18th, 2020 8:28:56 AM

Tishe’ takes a deep breath. “OK, calm down”, she tells herself, “don’t go all shuttlecocked on the others.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday October 18th, 2020 9:20:49 PM

If Lanliss wants to go back, he will.. otherwise he'll wait so Lanliss isn't alone.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 19th, 2020 6:41:44 AM

V hesitates at the offer of being let a room at Heimrich's house, and sidesteps the issue for the moment, allowing one of the other Keepers, who is much more able to read people, answer that question.

V does follow up on Tishe's question. "Yes Heimrich, do the wolves not bother the town or it's livestock? one would think it would be dangerous to wander far from town."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Monday October 19th, 2020 9:45:24 AM

Barratore nods and accepts the offer, "That would be most generous of you, thank you Mr Heimrich." He gives the others a smile and nod, and turns back for the answers on the wolves.

"It does seem less then ideal to house the wolf's favorite snack in such abundance."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 19th, 2020 12:06:04 PM

Emrys listens to everything being spoken ... and that of other people around him. He does motion for one of the wait staff and quietly requests, "Would you happen to have any good wines in season?"

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=34 ;
Monday October 19th, 2020 12:07:17 PM

(Perception: 34, listening)

Silence of the Lambs (DM John) 
Monday October 19th, 2020 3:17:04 PM


post order slightly changed for continuity.

Emrys listens and asks about wines.


The young girl who previously brought out the tray looks puzzled by Emrys’ question. “Um, sir,” she finally responds, obviously uncomfortable, “We don’t grow grapes here.”


Tishe’, unable to control her nerves, asks, “How can you be so serene when there are wolves prowling the forest? What other beasties are about? How do you keep safe?”

Edson opts to stay with Lanliss regardless of what he chooses to do.

Velarin does not respond to Heimrich’s offer, but he adds to Tishe’s question, asking "do the wolves not bother the town or its livestock?"

Barratore, however, accepts Heimrich’s offer and awaits a response about wolves.

Lanliss keeps watch.



Tishe’s outburst is answered with a crash of breaking pottery. All eyes turn to the embarrassed serving girl standing near the shards of the platter she dropped at Tishe’s words. Stunned silence permeates The Black Note as she quickly rushes to clean up the mess she has made.

Heimrich is among the first to recover, “You must forgive young Hilda. We avoid mentioning the, um, predators here in Unity.” After a moment’s pause, he quickly adds, “Through no fault of your own, of course. There is no way, as strangers, you could know that.”

He leans in and lowers his voice so that only the Keepers can hear. He speaks to Tishe’ first, “Serenity keeps the monsters away. To show fear invites them to your door. This is how we survive here in Unity.”

After allowing a moment for this to sink in, he then answers Velarin, “Better that the monsters feed on sheep than sons, daughters, wives, husbands, fathers, and mothers.”

He answers any other questions, then rises to leave, “You must be tired after your journey. I need to go prepare my mother’s house for you to stay there. Come whenever you are ready. It’s the light purple house on the corner. You passed it on the way here.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday October 19th, 2020 8:05:52 PM

"Should we check with the others?", Lanliss asks Edson.
"I wonder what is going on with them", he thinks loudly.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday October 20th, 2020 3:04:43 AM

Tishe’ is surprised: that was an explanation she did not expect. To avoid being a victim one should avoid any mention or even feelings about the problem. The sorcerer’s expression is incredulous, and she opens her mouth to say how crazy that sounds, but stops with her mouth comically open before slowly closing it again.

Young Hilda’s reaction seemed genuine, and she nods at her friends in mutual understanding: what’s crazy in the Wold may not be here. “I will avoid spinning tangles here”, she tells the man sincerely.

As to where the Keepers go, Tishe’ looks to Velarin for leadership decisions.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 20th, 2020 8:41:52 AM

V is about to tell Heimrich that he has a couple dozen less threats to worry about, but instead, closes his mouth and merely raises a thoughtful eyebrow at the villages response to the problem. V simply nods as the man leaves.

"It appears we are spending the night at Heimrich's dearly deceased mothers house. Ell Barratore, this was your idea...shall we retire shortly and discuss things further, or is there more to do here....besides finish our drinks obviously."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Tuesday October 20th, 2020 8:58:13 AM

Barratore has several thoughts and old tales from Metascar that fit what seems to be happening here, but here could certainly have its own rules and it would seem one of his earlier musing might not have been so far off. Aloud, Barratore again thanks Heimrich, even in a place such as this, he extended his assistance and the hero of the Woldian League simply accepts it.

Barratore speaks up though, before Heimrich leaves his chair. Leaning in and across the table, he whispers so that only they can hear and his great brown bull eyes lock with him, "Predators IN Unity?" A pause of a dozen heartbeats, and Barratore leans back releasing Heimrich from his gaze.

Barratore picks up his drink, "Aye, let's give the good man about an hour and then retire. Pressing any of these people might be dangerous to their own safety."

An Hour later, Barratore drops another pair of gold coins on the table and takes leave of the Black Note, heading to the brightly painted light purple house on the corner

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 20th, 2020 11:54:13 AM

" Yeah. I don't like being out here by ourselves. Lets head in". Edson will follow back with Lanliss to the Ale House the others are at.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday October 20th, 2020 4:28:28 PM

Emrys barely has the chance to answer about the lack of wine, "Oh well, that's unfortunat..." CRASH!

In an effort to calm the waitress, he says, "Not to worry, I don't need anything just yet, thank you."

He then turns his attention back to the conversation. Things just got interesting.

Mother's House (DM John) 
Tuesday October 20th, 2020 5:06:24 PM


Lanliss wonders whether to rejoin the others or not.

Tishe’ is surprised by the explanation of the reaction to her words and commits to being careful of what she says further.

Velarin avoids comment and acquiesces to spending the night at the vacant house.

Barratore leans in to Heimrich to ask, “Predators IN Unity?”

After about an hour, he overpays then leads the others to the purple house where they will be spending the night.

Edson is ready to join the others and joins Lanliss in doing so.

Emrys laments the lack of wine and focuses on the new developments.


The townsfolk return to their overt joviality quickly after the broken pottery incident, even while Heimrich was explaining the their reaction.

The healer seems surprised by Barratore’s question and the intensity with which it is asked, but says nothing further. He bows farewell and exits.

When Edson and Lanliss arrive at The Black Note [is Edson visible?] they find a cheerful patronage scattered within, all seemingly happily enjoying their fare, while noticeably avoiding eye contact with any of the Keepers.

The hour passes without much incident with The Black Note appearing to be doing quite the custom. Perhaps word of the visitors has invited the curious to see for themselves. Purvis and Hilda are quite attentive to the Keepers and somehow manage to not neglect the other customers while doing so.
When the Keepers exit The Black Note, it appears that night is in fact falling. The sun behind the clouds seems to have accelerated as it approached the horizon. What vague shadows there were are greatly extended as sunset rapidly approaches. Another noteworthy apparent change noticeable by the Keepers is the absence of the previously persistent distant thunder. Perhaps a clearing of the skies is coming--in this unfamiliar place, the strangers cannot be sure.

The fully furnished house seems pleasant enough though a bit of a squeeze for Barratore. Heimrich comes from upstairs as they arrive and gives them a quick tour before bidding them good night. On the ground floor is a common room, a kitchen area, and a bedroom. Upstairs are two more rooms equipped with two beds each. Three mattresses have been placed together on the floor of the common room in an attempt to accommodate a larger guest. Notably, the tour also includes showing how to secure and bar the doors and windows.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 21st, 2020 8:00:44 AM

"I don't know what you guys think yet, but currently I'm thinking that we bar the doors and windows, extinguish the lights, and then retire to my dimensional mansion where we are assured that no one is listening, and we should be able to rest in peace. Although... it may be wise to have Edson and Lanliss see if they can find any secret doors in this house before we do. Thoughts?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 223/246 Barratore Steelwind 
Wednesday October 21st, 2020 9:44:19 AM

Barratore takes in the skies and looming shadows as the group makes the short walk. "Almost as if the darkness is trying to catch you unaware and trap you within." he muses aloud leaning into Lanliss.

Once at the house, he thanks Heimrich for the tour and closes the door behind him as he leaves.

"That was my thinking V, let's lock the place up tight and retire to your mansion." He shrugs, "Sounds good, Lanliss and Edson should give the place scout over to see if there are hidden passages or spy nooks. Wouldn't want folks charging in to snatch us away in the night."

He shoots a wink at Edson, knowing his line of conversation is spooking Lanlis.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday October 21st, 2020 11:58:39 AM

Tishe’ agrees with Velarin and Barratorre. She greets Lanliss and Edson when they appear warmly. “We’re you able to find out where the Palace is? Or maybe a place that can tell us the location for the Palace?”

Mother's House (DM John) 
Wednesday October 21st, 2020 4:28:48 PM



Velarin proposes additional lodging precautions besides merely staying in the house and proposes Edson and Lanliss take a closer look.

Barratore muses about the rapid nightfall and affirms Velarin’s proposal.

Tishe’ welcomes the return of the rogues and agrees with the others about lodging security.

Edson, Lanliss, Emrys settle in for the evening.


There are no secret doors found, but at the back of the builtin bookcase, there is a hidden panel, about 8” square that slides open. Inside is a corked crystal quart sized bottle about half full of a yellow tinted clear liquid. Also in the compartment is a small tin cup and thin tin screw top flask.

The evening passes uneventfully in their magnificent lodgings. When the Keepers awake and venture back into their mundane lodging, they are greeted by the sound of a steady, but light rain on the wood shingle roof.

Before too long, a polite knock sounds at the front door of Heimrich’s house.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday October 21st, 2020 7:45:03 PM

Lanliss opens the door.

'What is this might be about?', Lanliss thinks when he opens the door.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 21st, 2020 9:54:32 PM

" Wait.. Lanliss. Dont just answer the door. Its probably a demon coming to drop something off in fhe form of death"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday October 21st, 2020 10:39:47 PM

Once inside the Mansio, Barratore blows out a large breath and finds a chair and calls for a drink.

"I think we are in a sub domain if you will of Koshe Marr. Snake lady said that Koshe Marr was made of multiple realms, each ruled by some power and between them were walls of fog. at teh Center of Koshe Marr is the true realm of M and at the center of that is the palace. I don't think we are in the realm our hlfling friend ended up in. So no Inn to find We have a road onthe other end of town and I think in the morning barring magical insight, we continue on our way and brave the fog and mist once more.

Perhaps play the we are lost card once more and just ask where the road goes, say our thank you's and be on."

Barratore gets a hot bath and a good night sleep

Morning is a big breakfast and back into the mundane house

Barratore snorts at Edson's reaction, but then realizes the rogue was having fun with Lanliss and joins in,
Watch yourself Lanliss, everyone knows they prefer half elf"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday October 22nd, 2020 6:15:24 AM

After putting everything back as they found it following the search of the house, V opens up the mansion. After cleaning himself up, and grabbing a biter to eat, the wizard settles down with a nice glass of wine.

"agreed Barratore. It is time to be on our way. We have no idea how long a journey is ahead of us."

Once V has rememorized, and everyone is ready, V follows everyone out of the mansion and closes it. Shortly thereafter, upon hearing the knock at the door, V waits for Lanliss to answer it.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday October 22nd, 2020 8:58:53 AM

Tishe’ is interested in the flask and casts Detect Poison, then uses her spell-like ability, Arcane Sight, to see if the flask has poison or magic.

Whatever the result, she agrees to put it back, not wanting to attract attention.

“My thoughts weave in the same direction. If there are many realms and surrounded by foggy walls, this must be one of them and not one we have heard of before. It makes me wonder what is the Power and the nightmare of THIS realm. But I’m not curious enough to try to figure it out and bring attention to ourselves! Let’s see if anyone wants to buy the pelts and then ask for a direction of where someone would be who WILL buy the pelts. That keeps our story up and a reason for being on our way.”

She looks to Edson and Lanliss, or someone else to do the actual job of speaking and getting answers.

Der Meistersinger (DM John) 
Thursday October 22nd, 2020 4:54:42 PM


Lanliss opens the front door, but not without comment from Edson.

Barratore takes advantage of the luxury of the mansion and reminds the others that Koshe Marr is made of multiple realms divided by walls of fog and that they need to move to another realm.

Velarin agrees, relaxes a bit, and awaits learning who is at the door.

Tishe’ checks out the flask, determines that it is neither poisonous nor magical, but of extremely high proof. It appears Heimrich’s mother may have had access to “medicine” other than that provided by her healer son.

Emrys awaits to see the new arrival.

Upon opening the door, Lanliss is greeted by someone who is not likely a half-elf eating demon. Rather, standing before him is a fashionably dressed, slightly portly man of middle years. His silver hair is cut to shoulder length flowing from beneath a large floppy beret of royal blue. Despite the rain, he has kept both dry with the forest green umbrella, now loosely in his left hand, its metal tip resting on the floorboards of the covered porch. A cloak matching the color of his umbrella is drawn at his throat, held in place with a lyre shaped clasp of gold. His garments are mostly hidden by the cloak, but as he moves, flashes of bright colors are occasionally revealed. His long leather boots, though splashed with mud, appear to be of high quality and well suited for traveling in muddy streets. His pale face is ruddy either from exertion, alcohol consumption, or perhaps a combination of the two. Mostly hidden by a bushy mustache and heavy goatee, thin, pink lips curve upward in a friendly smile.

His smile never wavering, he looks through the doorway attempting to see who is present, then says boldly, “Greetings visitors. Allow me to introduce myself. I am Meistersinger Abelard and I wish to personally welcome you on behalf of all the citizens of Unity. I am more than delighted to offer you my assistance in whatever business may have brought you here. Please tell me, how may I help you?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 22nd, 2020 9:18:05 PM

Lanliss sighs a sign of relief as he sees no demonic figure in front of him.
He doesn't register what the man says at first.
His mind was still flabbergasted by this rapid surprise-expectation reaction.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday October 23rd, 2020 6:23:24 AM

V waits for Lanliss to invite the man in, and quickly comments "Tishe' has the right of it regarding the pelts. Ask him about selling those."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 23rd, 2020 1:30:12 PM

Edson's prepares for the worst and then let's out a little sigh of relief.

" No demon" he says a little louder than normal.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 23rd, 2020 3:33:40 PM

Tishe’ completes her morning ablutions and does some spinning while others with more charisma deal with thier cover story of pelts and the bardic visitor.

Der Meistersinger (DM John) 
Friday October 23rd, 2020 5:11:25 PM



Lanliss, relieved to not be eaten, does not immediately follow the man’s words.
Velarin awaits for the man to enter and affirms Tishe’s suggestion to use selling the pelts as a cover story.
Edson sighs in relief.

Tishe’ awaits a better spokesperson.
Barratore and Emrys keep their own counsel.

Abelard continues to smile as the Keeper’s react to his presence. A brief gust whips his cloak open, revealing an emerald green waistcoat decorated with musical notes and symbols in gold and silver. Hanging from his belt on a loop is a small slender wand.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday October 25th, 2020 8:47:12 AM

Tishe’ looks left and looks right. No one is taking the shuttle. With a sigh, the diminutive human woman stands and approaches. She knows she won’t be able to bluff a bard as apparently powerful as this one, so she’s going to have to tell only the truth, but in a way that only tells the surface story.

“Many Shadows, Meistersinger, we have some rare pelts we want to sell to a rich noble. We are looking for a castle to try out luck. Do you have any information to help us on our way?”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday October 26th, 2020 12:00:21 AM

Barratore steps in behind Tishe and ducks down a bit, "Excuse me, we are also just getting ready to head out this morning, but would be happy to speak with you outside." He nods at Tishes words, "Yes and we have several pelts we are looking to find buyers for.."

Barratore turns as hie exitst the doorway, "The day is not getting younger, we can talk and walk." With that he exits the house and tries to engage the stranger to move with him, "Might you know of a place where we could make the most of our goods?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday October 26th, 2020 7:54:04 AM

Edson follows in line behind Barratore and moves outside. This man seemed like the first person equipped to deal with the evils of this plane, and that was a red flag.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday October 26th, 2020 9:33:39 AM

Emrys listens and watches intently. He considers every possibility as he rubs his chin.

(ooc: Sorry, Ive been distracted lately. I will read over everything and get caught up.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday October 26th, 2020 9:56:42 AM

V Smiles at Barratore's clever move to head us out of town while speaking with the gentleman. V will follow along listening to the conversation as the group walks.

Der Meistersinger (DM John) 
Monday October 26th, 2020 3:51:49 PM


Tishe’ initiates the response to Abelard, “Many Shadows, Meistersinger, we have some rare pelts we want to sell to a rich noble. We are looking for a castle to try out luck. Do you have any information to help us on our way?”

Barratore Barratore steps in behind Tishe and ducks down a bit, "Excuse me, we are also just getting ready to head out this morning, but would be happy to speak with you outside." He nods at Tishes words, "Yes and we have several pelts we are looking to find buyers for.."

Barratore turns as hie exits the doorway, "The day is not getting younger, we can talk and walk." With that he exits the house and tries to engage the stranger to move with him, "Might you know of a place where we could make the most of our goods?"

Edson follows Barratore’s lead, joining him as he leaves the house.
Emrys silently watches and listens, carefully considering what he observes.
Velarin approves of Barratore’s gambit and joins in.

Lanliss, remains speechless.



“Pelts?,” Abelard asks, obviously confused. After a moment, a thought appears to occur to him and his already pale face, completely drains of any remaining color. “Oh, my,” he manages to gasp. Hearing based perception DC 15 Highlight to display spoiler: {
”Um, that explains it,”
} he mutters to himself.

When Barratore steps through the doorway, the Meistersinger nearly stumbles off the deck and into the mud in an attempt to not impede the massive warrior.

Eyes wide with surprise and possibly even fear, he sputters, “Um, um, might I enquire as to where you obtained these pelts? Please don’t tell me you acquired them here for that is the demesne of the lord of this land and he would not be best pleased to know there are poachers in his forests.” He continues to pace Barratore, his stylish boots picking up more mud in the process. “Where exactly are you headed? Perhaps if you told me your business here beyond selling these, um, pelts, I could save you much time and effort by pointing you in the proper direction.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=42 ;
Monday October 26th, 2020 6:18:07 PM

Lanliss starts to get more calm as he wasn't eaten.
Without any way to exchange thoughts , Lanliss decides to do it in a different way.

"That explains what? Exactly ?" , Lanliss asks.
Not showing any feeling of remorse or any luck of consideration that he just heard something he shouldn't have.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday October 27th, 2020 5:43:06 AM

Not being quite sure what to tell the man, and what to hold back, V says nothing, and waits for Barratore and Tishe' to continue the discussion, as they seem to have it well in hand, and it seemed Barratore wanted to follow his instincts here.

V inwardly curses the inability to have mental group communication. They had come to use it frequently, and it was extremely handy.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday October 27th, 2020 7:59:18 AM

Edson lets Barratore and Tishe continue with the charade, but a smile did appear on his face when the newcomer was taken back by Barratore. Edson took him for granted, but was reminded everyone once in a while how intimidating he was.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=18 ;
Tuesday October 27th, 2020 12:10:11 PM

Barratore makes sure he does not run over the man nor out pace him so that the conversation can continue. "You will need to be more specific as to what you consider 'here' I suppose. Though I can assure you we did not poach them." Barratore overheard teh comment as well, but Lanliss has already asked and the fighter pauses a bit in the walk to allow everyone to come together and hear the answer.

"We do not wish to anger the lord of course, might he have a more formal and appropriate title? Our destination is that way." Barratore points further down the road that then leads out of town and back into the forest. Beyond the pelts I suppose we are travelling to see new things and meet new people. Like you good sir"

"So what lies down the roads from Unity?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=32 ;
Tuesday October 27th, 2020 3:28:17 PM

Tishe’s face hardens, overhearing the Meistersinger’s muttering. “And since you already know where we got the pelts, I think you would prefer we were to be on our way peacefully rather than... dealing with the Lord of this demense.” And Tishe’ looks pointedly at Abelard.

She looks around to make sure others aren’t around to hear before she continues. “You are the lord, here, aren’t you Abelard? And as a bard, you are magically holding all these people to your spells of niceness in town and fear in the woods. Well, it’s not going to work for us. You can point us down the road or we really mess up your ‘demense’.”

Tishe’ readies a Counterspell to counter any spell Abelard tried to sing up.
And


Talking in the rain (DM John) 
Tuesday October 27th, 2020 5:01:03 PM



Velarin refrains from outwardly talking and curses the inability to communicate telepathically.
Edson enjoys Barratore’s intimidation of the Meistersinger.
Emrys watches and follows along.

Lanliss overhears the Meistersinger’s muttering and asks, “That explains what, exactly?”

Abelard looks startled as if unaware he spoke aloud, then recovering, he answers, “Um, why you are in town, of course.”


Barratore presses, “ You will need to be more specific as to what you consider 'here' I suppose. Though I can assure you we did not poach them."

He perks up considerably at the news that the pelts were not poached and answers, “By here, I mean Unity, where else?”


Barratore continues, “We do not wish to anger the lord of course, might he have a more formal and appropriate title? “

Abelard nods thoughtfully, “My apologies, I assumed you knew. He is the Dark Lord.”


When Barratore points that they are going back into the forest, he pales again and warns, “If you value your lives, do not go into the forest. That is His hunting preserve and no one enters without his leave and lives.”


The minotaur continues, “Beyond the pelts I suppose we are travelling to see new things and meet new people. Like you good sir”
A bit dismayed, he asks, “You mean to tell me you are here entirely on a sightseeing tour?”


"So what lies down the roads from Unity?"

“The forest,” he answers


Then Tishe’ confronts Abelard “And since you already know where we got the pelts, I think you would prefer we were to be on our way peacefully rather than... dealing with the Lord of this demense.”

Abelard’s reaction resembles that of a mouse suddenly aware that a hawk is perched on the branch overhead, unable to run away for fear it will be seen, yet terrified to remain in the open.

Moments pass before the Meistersinger recovers. He stops still in the rain, expecting the others to stop with him. Softly he speaks, barely audible over the steady beat of the downpour, “Please. Don’t. You would not prevail and much grief would come of it. Rather, stay here, enjoy, meet the good people of Unity, but avoid the forest. The full moon concert is tomorrow night at the town amphitheatre. Come, join us. It is a time of great celebration.” He looks at each Keeper before continuing, “If any of you have musical ability, we would love to have you perform for us. It is an open stage.” He turns to go, parting with, “Should you need me, my house is opposite the amphitheatre stage. Good day.”

Surprisingly nimbly for one of his girth, he departs quickly down the rain stroked street, no doubt anxious to separate himself from the others.

The Keepers find themselves at an intersection. As for the rest of town, all buildings are brightly colored, with one exception. At one corner stands a two story building entirely of stone, except for its heavily reinforced door. Its only windows are small, located near the roof, and barred. The single door is atop a set of four steps placing it a few feet above street level.

A soft chuckle can be heard through the rain. A handsome halfling is standing on a covered second story balcony next door to the stone building. He waves to the strangers, “Welcome to Unity, Leaguers. I am of the Sages Guild myself. Name is Manfrit. If you come around to the side door, I will let you in out of the rain.” He chuckles as he looks at Barratore. “Um. It will be a bit tight, I’m afraid.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday October 27th, 2020 9:51:49 PM

Barratore straightens as he does not like games as such that he thinks this man is playing. The forest indeed. As he squares his shoulders to throttle down on him, the man.

Barratore listens to what he says in response to Tishe and his mind tries to take it in even as his warrior spirit of name and clan rage for the challenge. He musters a simple reply, "We cannot abide to stay here good sir."

The man departs and Barratore watches after him. "I believe him Tishe, but a good call to dare the truth from someone. We stand on better gorund." Barratore swivels towards the halfling and the only plain building. Sages Guild....in over his head

Barratore wheels and strides towards the door "Most palces are" He opens and pushes through the door

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday October 28th, 2020 3:55:54 AM

Tishe’ shakes her head as if to clear it. “I don’t trust Unity, it is too... nice for a place like this. A trap for the unwary. And anyone who claims any power here must be a minion or the Dark Lord himself. I wasn’t dating truth, Sieur Barratorre, I was calling his bluff.”

The Halfling calls out. “Like this one. I don’t trust him, and think we should try our luck in the for-...”. Tishe’ doesn’t finish her sentence, for Barratorre has already made a commitment. Still wary of anything welcoming from this place, Tishe’ follows the minotaur.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday October 28th, 2020 5:41:57 AM

V watches the exchanges and the departure of the Meistersinger, before being surprisingly engaged by the halfling. As he watches Barratore enter the mans residence, V moves to follow.

"I am in agreement with Barratore regarding the halfling Tishe'. This could prove interesting or informative, or both. I do agree that once this conversation is over, we need to get far from here as quickly as possible. Perhaps Emrys' windwalk spell might be our best answer. Assuming it works here."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday October 28th, 2020 11:54:01 AM

Edson nods his head to Tishe. "You're right. It feels funny here. It feels too good, as if theyre compensating for something. Too idylic and lovely, when a short jaunt into the woods and you're dieing three times in a short span of time. We need to leave hear, and get far away... but maybe we should stay till tommorow? see if this gathering maybe tips us off to the lord of the lands. Maybe luck out and meet up with him. "

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday October 28th, 2020 2:40:12 PM

"Agreed," he answers Velarin. "I can give the spell a try now, if you'd like. The magic should remain active for more than 20 hours if I put a little blood into it."

Manfrit (DM John) 
Wednesday October 28th, 2020 6:09:13 PM

Barratore tells Abelard they cannot abide to stay here. At Manfrit’s call, he goes right in.

Tishe’ doesn’t trust Unity, says so, and include the halfling in her judgement...but follows Barratore when he commits to go see him.
Velarin thinks the halfing could prove helpful, or at least interesting. He is, however, ready to leave and suggest windwalking.
Edson agrees with Tishe’ and is ready to depart.
Emrys offers to try the windwalk now, knowing it can last a long time.
Lanliss follows the others into Manfrit’s place.



Manfrit’s place is the upper floor of the building adjacent to the stone structure and is reached by exterior wooden stairs. Eight visitors stretch the main room’s capacity, with one being large, it is quite “cozy” indeed. The halfling seems unaware, or perhaps unconcerned, of the tight quarters and is busily warming up what appears to be a very large pot of tea. The furnishings are sized for their inhabitant and are simple and functional. On the wall opposite a small shrine to Gargul sets on a shelf mounted to the wall, the smoke of several sticks of incense curl up to the ceiling, filling the room with a spicy aroma. The host is dressed simply in a tunic, vest, and leggings, all of gray and made of wool.

“Never mind the water,” he says as the group crowds in. “The rain should end tonight and I can open some windows to dry things out.”

As he moves about, trying to make places for each to sit, a silver amulet in the shape of the gray lidless eye bounces on a chain around his neck. The only other adornment he wears is a badge pinned to his chest in the shape of three silver interlocking rings. Fussing with the tea, he asks, “First off, what year is it in the Wold? I think I have been here about a year, but often time doesn’t move at the same pace in different planes.”



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday October 28th, 2020 9:49:13 PM

Lanilss listens...not saying anything for the moment.....



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday October 28th, 2020 10:20:38 PM

Barratore finds somewhere to sit and not be too uncomfortable and simply looks at the halfling for a bit. "Sages Guild huh. Just saved another couple of your friends a few days ago." Barratore sees no issue with the question and answers him with the year of the Wold

"So what brought you here and was here your actual intention" Barratore knows Manfrit already knows teh WLA badge he not only wears but has prominently displayed on his animated shield and decides that is the 'true' story he will go with.

"We are with the Woldian League and are frankly a bit lost. Can you help us with a bit of geography on where here is in relation to elsewhere?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+33=46 ; d20+31=43 ; d20+27=38 ; d20+27=35 ; d20+29=45 ;
Thursday October 29th, 2020 6:43:05 AM

V takes the best look he can at the silver amulet and the badge(perception 46) from where he sits, and tries to figure out if each is magical in nature as well as what it's power is, and also the significance or meaning if they are symbolic. (knowledge arcane 43, religion 38, history 35, planes 45.

V waits to hear the Halflings response to Barratore before speaking, and quickly calculates how long the man had actually been here.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=56 ;
Thursday October 29th, 2020 12:45:10 PM

Edson squeezes through the crowded room. He keeps his mouth shut, but looks around making sure this is not some elaborate trap to end the keepers. Once sure there is nothing to hurt them, he finally speaks up.... " so,.. whats the skinny on this town. A peaceful little hamlet out of the storybooks, all in the middle of an infernal demon filled pocket dimension. Doesn't seem like it fits the surroundings. "

Trapfinding 56

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday October 29th, 2020 2:43:09 PM

Tishe’, when younger, had a mercurial attention span, but she was able to (mostly) compensate as she became more experienced and mature. This place, however... The Sorceress is visibly flip-flopping between fear, suspicion, and her natural belief that people are generally good.

Her suspicions melt away as she spots the Gargul emblem around his neck. “Anyone who would wear that in... here... is not on that person’s side.” She turns to Manfrit, “what is the last you know?”, she counters, but then will tell him the significant events that she knows of all the way back to her childhood and the Year of Ascension, the Rise of Eberyon, the Migration of the Southern Continent, the Sarr Rebirth, and the fall of the Gods of Testing. Tishe’ is counting on her companions to get the answers they seek in an even exchange of information from this Gargul-aligned person of the Sages Guild.

Manfrit (DM John) 
Thursday October 29th, 2020 4:50:00 PM



Lanliss listens for the moment.
Barratore makes himself reasonably comfortable. He tells of the other guild members they rescued and gives him the date. He asks, "So what brought you here and was here your actual intention" then asks explains, "We are with the Woldian League and are frankly a bit lost. Can you help us with a bit of geography on where here is in relation to elsewhere?"

Velarin recognizes the amulet to be a holy symbol of Gargul and the badge to be that of an Associate level member in the Sages Guild. He listens to Manfrit’s response.
Edson looks around the room carefully and finds nothing out of the ordinary or anything that appears to pose a potential threat. He asks " so,.. whats the skinny on this town. A peaceful little hamlet out of the storybooks, all in the middle of an infernal demon filled pocket dimension. Doesn't seem like it fits the surroundings. "

Tishe’ is comforted by the indications that they are with a devotee of Gargul and helps with the estimation of how long Manfrit has been out of the Wold.

Emrys waits for the call to leave.


It appears that Manfrit has been here about 5 years by Woldian reckoning though he feels only a year has passed. He is quite interested in news of the Wold, but eventually the Keepers turn the conversation to more immediate concerns.

Barratore asks "So what brought you here and was here your actual intention?"
The halfling sets back on his stool and sighs as he reflects upon what is obviously a painful memory, before answering, “I accompanied a friend and fellow guild member here on a quest to learn more of this place. Grendus was slain by wolves. I assume you encountered the Lonely Road with its questions of my greatest need? Well, mine, being lost and alone, was sanctuary. That is how I ended up here.”

Barratore then asks about the geography. Manfrit answers, “This place is called Unity. I assume you know that already. This town and the surrounding forest are ruled by a man named Malghard. North of here is a place called Hallowight, purported to be inhabited by undead.” He pauses to look at the shrine before continuing, “It is of specific interest to me, but I fear I am not capable of safely going there alone as to leave this place and go to another requires another trip through the mist.” He visibly shudders at the memory.

He turns to face Edson when the elf asks about Unity’s appearance. “Dear sir, these good people are survivors. They live in a harsh land with constant danger. To venture into the neighboring woods is too dangerous to even consider. To go out most nights is to invite predators to your doorstep. We sing, we eat, we paint, we make joy when we can, for death can be a moment away. “

He leans in, lowering his voice to a bare whisper, “This land is overrun with werewolves. One does not tread lightly when the predator lives among you.

He then stands up and takes the few steps required to reach the stove. He lifts the pot and cheerfully asks, “Now who would like some tea?”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday October 29th, 2020 9:32:30 PM

Barratore listens to Manfrit and nods, he was suspecting something along those lines as soon as the bard said 'in, Unity.' "Werewolves fits the motif, but I am confused at why any would participate in a great outdoor concert under the stars and moon then. Like taking the kids to the Drop Off. I assume there will be chips." Barratore sits back a bit, he did not like tea but it felt he should excpet, maybe simply hold the cup until it was time to leave...

"Yes, Manfrit, thank you." turning a bit to the others, "We might need, pardon the expression, to go back into the mists with a more unified response."

Barratore hopes the others pick up on what he is implying as he knows they cannot say more if front on anyone.

"Manfrit, If we attend tonight, and it goies as I suspect, would it bring greater harm to the people of Unity long term. Will revenge be taken upon them?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday October 29th, 2020 10:24:31 PM

Lanliss doesn't seem to understand what Barratore is trying to imply.

"Werewolves? ", He says softly as he thinks about the implications.
"If we attend....we don't have to do we ?", he says after thinking.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday October 30th, 2020 6:42:09 AM

V listens carefully as the halfling speaks, and then responds as the others do, with more questions.

"I believe the Meistersinger said that tonight was the full moon. As Barratore said, shouldn't it be a night to lock and bar the doors and windows?"

"Also, Do you know if it's possible to travel between realms, above the mist? to fly over it? and lastly, what in Hallowight is of interest to you? surely the undead would be just as dangerous as the wolves?"

V also does not quite get what Barratore is trying to imply, but does not like the feel of this one bit. They should probably leave quickly. Picking fights with the areas monsters, or Lords of the land, would not help this stealth mission in the least.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday October 30th, 2020 10:34:59 AM

Tishe' listens carefully to Manfrit, and the discussion of the Keepers. She assumes Barratorre's comment is something from minotaur culture, (the Sarr knows the others have twitted her about her own Southern Continent accent!), and chooses to ignore words like Dropoff and Chips.

Manfrit's own story makes the matronly woman remember her own answer to the Lonely Road. "I told the road I just wanted to help people. The people may be here in Unity for sanctuary, but doesn't that mean they need help even more? I want to get our mission done, but I want to be who I am as well. These people are victims of Koshe Marr, and need defending. I say we go to the concert and be ready to kill werewolves."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday October 30th, 2020 1:03:30 PM

"Werewolves... of course it has to be werewolves. " Edson asks, as he poiltly declines any tea. He still wasn't sure about this whole situation, and drinking some tea wasn't his way of changing it.

" So... any townsfolk have a hankering for flesh? or just in the woods?"

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday October 30th, 2020 4:50:42 PM

Emrys listens intently to the halflings answers ... particularly about the flying over the mist ... as mist. He thinks Wind Walk would be the perfect disguise and mode of travel ... they would be completely invisible to everything within the mists. "Or we can attempt to Shadow Walk ... we haven't done that in a while," he says in a hushed tone.

Manfrit (DM John) 
Saturday October 31st, 2020 11:29:10 AM



To clarify: This conversation with Manfrit occurs right after the conversation with the Meistersinger. The full moon festival Abelard invited the Keepers to is tomorrow night.


Barratore is not surprised to hear of werewolves. He asks if an outdoor concert is advised.

“Surprisingly,” responds the halfling, “It is the safest time to be out at night. I have not spoken to anyone who recalls anyone being attacked during the festival.”


Lanliss worries about werewolves and attending the full moon festival.

Velarin comments that the Meistersing said that tonight is the full moon and suggests staying inside seems more prudent and asks other questions.

Tishe’ shares her own answer to the Lonely Road and wonders if protecting the people of Unity from werewolves is why she was sent here.

Edson responds, “"Werewolves... of course it has to be werewolves.”

Emrys listens and ponders traveling by air or shadow.



Manfrit seems to enjoy the reaction to his revelation about the werewolves. As each asks there questions, the halfling attempts to answer.

Barratore: "Manfrit, If we attend [tomorrow] tonight, and it goes as I suspect, would it bring greater harm to the people of Unity long term. Will revenge be taken upon them?"
The halfling pauses a moment to think about this before answering, “It should not be a problem. The festival has always been safe in the past. This is actually the one night when it is safe to be out.”

Lanliss: "If we attend....we don't have to do we ?"
“You are visitors here with no obligations, but why would you miss the opportunity to see something new?” Of course, you are speaking to a member of the Sages Guild.

Valerin: "I believe the Meistersinger said that tonight was the full moon. As Barratore said, shouldn't it be a night to lock and bar the doors and windows?"
Manfrit nods, then answers, “Here in Prohovia, every night is a full moon, sir.”

He then goes on to explain that though each night has a full moon, only one in thirty are red and that one is due tomorrow night. On each red moon there is a festival in Unity filled with singing and feasting.

Valerin: "Also, Do you know if it's possible to travel between realms, above the mist? to fly over it? "
“As far as I know the mists are unavoidable. To move from realm to realm one must pass through them” Again he shudders at the thought.

Valerin: what in Hallowight is of interest to you? surely the undead would be just as dangerous as the wolves?“As a devotee of Gargul,” he pauses to look at the shrine on the wall, “I wish to see how such an abomination for myself. However, I am well aware of the danger which is why I remain here.”

Tishe’: I told the road I just wanted to help people. The people may be here in Unity for sanctuary, but doesn't that mean they need help even more? I want to get our mission done, but I want to be who I am as well. These people are victims of Koshe Marr, and need defending. I say we go to the concert and be ready to kill werewolves."
Manfrit is shocked by the gentle appearing woman’s words, then he starts shaking his head slowly. “The werewolves rule. I fear even a group as formidable as you would not prevail, not to mention the collateral damage.”

Edson: " So... any townsfolk have a hankering for flesh? or just in the woods?"
“The wolf folk typically leave Unity alone and don’t reside here.”



After a moment he tilts his head, then turns back to look at Tishe’. “Mission?” he asks, suddenly very intent. “What mission?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday November 1st, 2020 6:01:59 PM

Lanliss keeps his mouth shouth.

'Why did she mention this ?', Lanliss ponders about what appears to be Tishe' mistake of mentioning their mission

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 2nd, 2020 5:56:04 AM

V inwardly slaps his head as the Halfling caught Tishe's slip of the tongue. The wizard tries to quickly think of a way to explain it away, but being that diplomacy, sidestepping questions, and a quick tongue were relatively foreign to him.

Fortunately Lanliss was able to put the matter in question, leaving the best option at this point to exit.

V makes to stand and start heading for the door. "Well, we really should be going now. We have used up far too much of Manfrit's time and hospitality."


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 2nd, 2020 8:42:44 AM

Barratore leans back, "Every night is a full moon but some are red and on those nights, Unity has a festival where everyone is safe." Barratore inhales and tries to think, but the Mission is brought up, Manfrit asks and V gets all wierd. Barratore had no answer on that, but Manfrit had offered a few other things as well, like collateral damage if the group went werewolf hunting. It was that sort of thing he was concerned with.

V stands and Barratore tilts his head in a bit of confusion. Other than going into the mist, the group had nowhere to go. Barratore falls in line though, setting the undrank tea down, "Thank you, good tea."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+10=20 ;
Monday November 2nd, 2020 12:46:59 PM

Tishe’ curses her intemperate tongue, and no one with a more glib personality is stepping up... So the sorceress tries to cover herself. “We’re trying to recover a companion who was lost to Koshe Marr and looking for the realm where he died”, she lies, hopefully convincingly. “If you can’t help, we do need to be moving through the mists to find the right realm.”

Bluff. 20

Manfrit (DM John)  d20=6 ;
Monday November 2nd, 2020 1:44:40 PM



Lanliss reacts to Tishe’s disclosure, but keeps to himself.
Velarin does a mental face palm. He attempts to exit.
Barratore considers the implications of attacking werewolves and is surprised that Velarin is trying to exit, but follows his lead.
Tishe’ attempts to cover her slip with a lie.
“We’re trying to recover a companion who was lost to Koshe Marr and looking for the realm where he died”, she lies, hopefully convincingly. “If you can’t help, we do need to be moving through the mists to find the right realm.”

Emrys and Edson watch and listen.


“Hmmm,” replies Manfrit to Tishe’s explanation. “Perhaps I can help you recover him or her if I knew more about the circumstances of his disappearance. How long ago did he disappear? Do you know which realm he went to?” He pauses a moment then suggest, “You might want to ask Lord Malghard. He’s actually a pleasant fellow.”

His body language clearly shows he would rather his visitors not leave, but he makes no move to stop them.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 2nd, 2020 4:20:16 PM

Edson glances to Tishe, and tries to help her out. He changes the subject when given a life line.

" Lord Malghard. Where is he located again?" he asks, trying to buy everyone some time to, and settle the situation.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 2nd, 2020 9:16:23 PM

Lanliss looks at Manfrit while he speaks
hoping that they will get more information about everything they need.

OOC:Wanted to do a face palm as well but refrained myself from doing so (:

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday November 3rd, 2020 1:42:48 AM

Emrys' throat just became very dry. He takes a sip of a drink. He then realizes and thinks to himself, ... 'wait a minute, was that my drink' ... 'whose drink did I just sip?'

Emrys can't help but feel a sense of dread ... not from the strange taste he just experienced ... something more sinister in the air.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 3rd, 2020 6:03:34 AM

V is ready to head to the door as tishe' recovers the situation.

The Wizard sits back down to allow Tishe' to finish what she started. "My apologies for my apparent haste. As I'm sure you can understand, I am more than ready to finish what we need to do, and get out of Koshe Marr.

V thinks to himself that he needs to start working on his diplomatic abilities, as they were severely lacking. Fortunately, some of his friends did not have that hindrance.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 3rd, 2020 9:46:24 AM

Barratore, now standing in a hunch, looks about at the group. Imod help us, we look like noobs.

"Look, Manfrit." a bit more forceful than he intended.

Softening his tone a little, Barratore takes a knee
"It's complicated and we dont know you and this is Koshe Marr. It's about as awful and deceiving of a place as you can get, so we're a bit edgy and when I get edgy, I get stabby. You seem a pleasant enough fellow, wearing the right stuff and all, but that is point and so we are going to keep our business close to vest. Our boy does not seem to be here and so we have to chat amongst ourselves as whether or not we show tonight or simply get moving. As far as realms go, we don't even know what realms there are or how they relate to each other. You want to be helpful, a quick sketch out of how things connect and where things are so to speak, would be fantastic."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 3rd, 2020 1:59:38 PM

Tishe’ nods vehemently to what Barratorre says, and gives a quick smile of thanks to Edison’s diversion. Both are no more than the truth. “I want to help others, and you have said helping here may be more harmful in the long run. That makes sense, Sieur Manfrit, but so does Sieur Barratorre. We can’t trust anything in the nightmare realm, and so asking more questions can only make it more dangerous for us... and for you. We know we won’t find what we are looking for here, so if you point us to a fog road that leads to a castle, we can be on our way.”

Manfrit (DM John) 
Tuesday November 3rd, 2020 5:35:40 PM



Edson attempts to change the subject with, “Lord Malghard. Where is he located again?”
Lanliss watches Manfrit, hoping to gain enough information.
Emrys nervously takes a sip and feels a sudden sense of dread.
Velarin returns to his chair and explains “ My apologies for my apparent haste. As I'm sure you can understand, I am more than ready to finish what we need to do, and get out of Koshe Marr.

Barratore gets direct with Manfrit, “"It's complicated and we dont know you and this is Koshe Marr. It's about as awful and deceiving of a place as you can get, so we're a bit edgy and when I get edgy, I get stabby. You seem a pleasant enough fellow, wearing the right stuff and all, but that is point and so we are going to keep our business close to vest. Our boy does not seem to be here and so we have to chat amongst ourselves as whether or not we show tonight or simply get moving. As far as realms go, we don't even know what realms there are or how they relate to each other. You want to be helpful, a quick sketch out of how things connect and where things are so to speak, would be fantastic."

Tishe’ thankful to have recovered from her slip of the tongue, follows up “I want to help others, and you have said helping here may be more harmful in the long run. That makes sense, Sieur Manfrit, but so does Sieur Barratorre. We can’t trust anything in the nightmare realm, and so asking more questions can only make it more dangerous for us... and for you. We know we won’t find what we are looking for here, so if you point us to a fog road that leads to a castle, we can be on our way.”

Manfrit listens intently as Barratore and Tishe’ make their plea. He thinks awhile, using the refilling of the teapot as an excuse to do so. He then goes to a small desk and returns with some paper and a pen and sketches a crude map for Barratore. It reveals that he has little knowledge outside of Unity. There are three roads leading from Unity. One is from the gate that the Keepers entered on. One leads north through the mists to the realm of the undead and the third leads into the woods to Malghard’s lodge. As he sketches he explains, “I’m told that Malghard lives in a lodge. Although I have not seen it, what I have heard would indicate that it is not a castle. And I have heard nothing of a castle in Koshe Marr. I only know of the road to the undead realm. By all accounts it is no place for the living. If your friend went that way, then, I am sorry to say, he is probably lost forever.”

.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 3rd, 2020 9:24:22 PM

Lanliss says nothing....
"I see "he comments as he sees the map..and the three paths..


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 3rd, 2020 9:45:22 PM

Edson listens intently to Manfrit's description and map. Barratore had a way with words, and here it was on display. The minotaur was blunt, but it worked.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 4th, 2020 3:51:30 AM

Tishe’ thanks Malafrit and looks at the map before looking at her companions. “I don’t want to stay here for the concert; it feels wrong. And our friend never went to a lodge, I suppose we have to go to the castle of undead next.” She looks to Velarin for confirmation on what the Keepers are going to do, and will agree to whatever his decision.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 4th, 2020 5:58:15 AM

"Agreed Tishe'. As much as I hate dealing with the undead, that is clearly our path. This Malghard sounds an awful lot like what we heard of the Huntsman before we came. As much as I would like to stay a day and swap spells for a more anti-undead repetoire, I personally think it best that we be on our way, and the quicker the better.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday November 4th, 2020 9:23:08 AM

Barratore thanks Manfrit and departs with the group. Once alone, he agrees with V and Tishe.

"Castle sounds like our best next move...unfortunately. Frankly I do not think it will be THE castle we are looking for, Wardd does not like us that much. Any ideas how we get any useful information? I really don't feel we are any closer to anything than when we were first presented with nothing to go on. The mists will be all about our greatest need again right?

What if we all put forth that our greatest need is the see the castle of Marteus? Mist takes us there, we shoot in, swipe the gemstone engine thingy while our allies do the big distraction thing and get out?"

Leaving Manfrit's (DM John)  d20+1=10 ;
Wednesday November 4th, 2020 5:07:57 PM


Lanliss quietly takes note of the map as Manfrit draws it.
Edson is pleased with Barratore’s success.
Tishe’ thanks Manfrit and suggests moving to the undead realm, while deferring to Velarin.
Velarin agrees that the best course is to proceed there and without delay.
Barratore waits until they leave Manfrit before commenting. He does not think that the castle they are looking for is in the undead realm. He then suggests returning to the mists and stating that their greatest need is seeing the castle of Marteus.
Emrys follows along.

The halfling seems genuinely concerned for their safety, but does not try to dissuade them his final words being, “If you make it out and your path brings you back to Unity, please be sure to stop by.” He watches the Keepers from the open doorway as they return to the rain and mud, oblivious to the spatter of rain into his own entry way.

Back to Heimrich’s? To the road? Somewhere else?

Regardless of which direction the Keeper’s go, each notices a young man attempting to hide in the doorway of the green painted house on the corner across from the intersection leading to Manfrit’s and opposite of the stone building.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=45 ;
Wednesday November 4th, 2020 7:21:50 PM

Lanliss tries to take every detail in....did they seem strange to him.
Any detail could help.
"We have company", He whispers to the group.
"And they are not successful at hiding.", he adds quietly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday November 4th, 2020 8:14:43 PM

That sense of dread continues to plague him. The dry mouth is now accompanied by a faint scent of decay. He curses himself for not recognizing the taste of necromancy. Even his ring of undead control feels cold and tightly coiled around his finger. His need, as stated to the mist, was to discover the truth of his supernatural birth. Was this path to undeath leading him that conclusion?

"We could Wind Walk to our destination, but traveling as creatures of mist through the fog will make us virtually invisible to each other. We could easily become separated. We could Shadow Walk, while our path would be swift and hidden, this realm would be difficult to discern from behind the shadow's veil. We could easily overshoot our mark."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 5th, 2020 8:13:06 AM

Edson chuckles to hiimself. When other people tried to do what he and Lanliss can do, and fail... it always makes him laugh.

"Young man, door of the green house watching us."

Waiting for a decision of where to go, Edson hops from foot to foot.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday November 5th, 2020 8:15:29 AM

V talks as the group moves down the road toward the mists leading to the undead realm.

"Worth a shot Barratore. If it asks us our greatest need, the answer is to go to the castle of Marteus."

"Hope your fancy undead controlling ring is up to the task Emrys. looks like we are going it on foot. At least for now. The mists complicate the other options too much, and for all we know, they are some sort of dimensional movement. Nothing is for sure in this realm."

"I doubt Marteus's place is in the undead realm, so I think our best bet is to move through the undead realm as fast as possible once we get through the mists. The master of the realm is probably some hefty and nasty undead creature. Possibly a Liche or Vampire.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 5th, 2020 10:47:16 AM

Barratore is not up for Wind Walk, "Too long to get back to normal and we are not invulnerable in Mist form" Shadow Walk is a no go for the fighter as well The Realm of Shadow in Koshe Marr is not something he is eager to experience

"To Manfrit, If we can, I think we should try and get back here and help him get home. Lets, take the road towards the Castle and if we are asked we answer, if not we'll see what the castle has in store"

"Just a moment friends."

Barratore looks over at the young man and pivots to walk over to him. Dropping down to sit on his haunches, the minotaur takes in the boy. "And what curiosity do you have that I can solve young man?"



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 5th, 2020 11:38:31 AM

Tishe’ is tired of being watched, but is not... quite... ready to assault someone over it. “To the Mists to the Castle. Let’s go.”

And she sets off.

In the streets of Unity (DM John) 
Thursday November 5th, 2020 5:03:42 PM



Lanliss quietly informs the others they are being watched.
Emrys continues to be plagued by a sense of dread. Perhaps his destiny lies in the realm of the undead? He offers wind walking or shadow walking as travel options.
Edson is amused by the poor shadowing attempt and also informs the others of their observer.
Velarin affirms the suggestion to confront the Road again and discusses the intricacies of this plane. He expresses doubt that the undead realm will be their final destination.
Tishe’ is ready to move on and heads away from their watcher.
Barratore, however, takes the direct approach and asks the boy “ "And what curiosity do you have that I can solve young man?"


As Barratore approaches, the young man’s eyes widen greatly and what little color he had in his already pale complexion completely flees his face. When Barratore speaks, the boy’s lips move, but no words come out. After a few seconds of failing to summon words, his eyes well up with tears, and the boy suddenly turns and runs away, his feet wildly splashing mud as he flees down the street.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 5th, 2020 7:32:12 PM

Lanliss chases the boy
"Stop !, what is this matter of spying on us, You Crazy Boy !" , Lanliss says loudly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday November 5th, 2020 10:27:41 PM

In regards to his ring, Emrys says, "I hope so, V ... I certainly hope so."

The mute boy's reaction was quite telling, he thinks ... well, maybe not so much.

"What an odd little boy! He acts like he saw a ghost."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 6th, 2020 6:04:36 AM

"Let's get a move on. We've attracted enough attention for today."

V follows Barratore into the mist leading to the realm of the undead once the group arrives at it.

"Remember to stay close. We aren't going to be able to see much. That bubble thing of yours was pretty handy last time Emrys'. We may need it again. I can't handle the beating that Barratore can."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday November 6th, 2020 8:54:50 AM

Barratore straightens and puts an arm out to Lanliss, "Leave him be, V's right."

Barratore points his hooves towards the mist and the road leading out of town towards the castle and starts walking. As they clear town, but before entering the mists,

"Tishe, Emrys, any long lasting protection spells we can put up would be a good idea"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 6th, 2020 11:22:21 AM

Tishe’ follows Barratore into the mist leading to the realm of the undead once the group arrives at it.

She shakes her head, “other than my Endure elements and Detect Scrying, I have no long effect spells.


She ensures both are up before going into the fog.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 6th, 2020 12:54:45 PM

Edson laughs out loud this time as the kid runs away from Barratore. He watches him scamper off before turning and heading into the mist with the others.

Back into gray (DM John) 
Saturday November 7th, 2020 12:20:32 PM


Lanliss runs to stop the fleeing boy.
Emrys says the boy acts as if he saw a ghost.
Velarin proposes leaving for the mist immediately, and reminds Emrys of the efficacy of his antilife spell last time they were in the mists.
Barratore stops Lanliss from his pursuit and requests protection spells.
Tishe’ has no spells to add other than what are already active.
Edson is amused by the reaction of their tail.


Resolute and guided by Manfrit’s sketched map, the Keepers ignore their not-so-discrete observer, and head toward the northern road intent on reaching the undead realm and experiencing the mists once again. The steady rains continue, turning the hard packed dirt of the streets to a soggy slog. The citizens of Unity stay mostly indoors, but an occasional rain drenched soul is seen quickly moving about, obviously on some necessary errand. As always, the residents keep out of the Keepers way, smiling and waving as they pass.

Once the travelers make it to the northern edge of town, they see it is surrounded by open ground just as the southern edge was. The forest edge is about a mile away. As they travel further away from town, the rain subsides, diminishing entirely by the time the Keepers have made it to the forest’s edge. The clouds, however, remain, enshrouding the countryside in depressing gloom.

About one hundred yards into the woods, a near solid wall of fog obscures the road ahead, stretching into the woods on either side. The Keepers, connected by hand and rope as before, once again enter the gray void.

Completely immersed in fog, there is no doubt that they are once again in the engulfing vapors that divide this realm. It is so thick that no one can see their hands at the ends of their arms. The road feels like packed earth, but neither eyes nor ears can confirm this. The fog is so heavy and thick, that beyond obstructing sight, it dampens sound as well. Once again the Keepers are in the cold clammy grip of this murky fog. It seeps into clothes and the very pores of the skin.

Before too long, the awaited voices return. Each Keeper is greeted with a cacophony of snickers and mirthless laughter. Then, silence. Silence made even more tangible by the dampening impact of the all encompassing fog.

Subjectively infinite moments pass before a single voice asks in a raspy whisper, “What is your greatest need?”


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday November 7th, 2020 1:43:15 PM

Tishe’ is thankful of the roping together, and keeps one hand in the hand of Emrys.

The familiar road and call comes up and Tishe’ responds as the Keepers discussed. “My greatest need is Marteus’ Castle. The Castle of Marteus.”

....
Endure Elements
Detect Scrying.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday November 7th, 2020 10:04:18 PM

Lanliss gives upthe chase prematurely .
'Nope', he said to himself....
He was smart enough not to get into troubles with Barratore.

Lanliss feels bad from this feeling of vapors and mist.
"My greatest need is Marteus Castle", He says.....it truly was his greatest need...whatever it took to get out of this ......horror inducing thing or phenomena

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 9th, 2020 6:34:53 AM

Bumps arise on Velarins arms as they approach the fog, and a minor feeling of dread fills him. "I hate this place" he mumbles to himself. "Retirement is starting to sound like a good idea".

V follows the others, as before, ignoring the voices as best as possible until hearing the voice that asks them their greatest need. V responds "My greatest need is to go to the castle of Marteus."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 9th, 2020 8:00:09 AM

Edson is starting to get annoyed with the whole situation, and the fog wasn't helping. He slogs along with the others, and then the voices start.
" Marteus's castle would be a good start." he yells back to the voices.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 9th, 2020 8:33:16 AM

Barratore takes a deep breath and exhales for as long as he can to keep from having to breath in the mists for as long as possible. The others were counting on his strength here and Metascar' wisdom of battle and stories of glory were of no use to him now. It unnerved him greatly, that the fog, the silence and that unnerved him even more. Barratore draws his sword and grips it tightly and out in front of himself as his pace slows to ensure the others are keeping up.

The voices return as does the question and the minotaur issues a silent prayer to Imod that he suggestion is not the Keepers death sentence. Then utters aloud, "My greatest need is to find the castle of Marteus"

HALLOWIGHT


Out of the fog (DM John) 
Monday November 9th, 2020 6:04:47 PM



The Keepers respond to the voice in the mist that their greatest need is to find the Castle of Marteus.

Each receives an answer, “Volzak will show you the way.”

A vague sensation passes through the mist similar to the feeling one experiences in a closed room when a door suddenly opens. The fog lifts to a ceiling of about fifty feet above the ground, revealing an undulating landscape of gentle slopes and rounded hills interspersed with shallow depressions where some fog has remained. Though there is no visible source, the intensity of the lighting here is akin to that experienced at dusk. The road before is now paved with smooth, dark stained cobblestones, slippery with moisture and glistening even in the dim illumination. In the distance, perhaps two hundred yards or so, a wall extending up into the fog and stretching across the entire horizon blocks the road.

Please accept 100,000 xp each for completing scene 4.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday November 9th, 2020 7:30:59 PM

Like the others, Emrys also says Marteus' Castle. Might as well keep with the theme, he thinks.

Emrys is surprised by the sudden appearance of their new surroundings. "Well now, this is more like it."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 9th, 2020 9:35:35 PM

"Me too", Lanliss replies to Emrys.
"Lets go", he adds.
'Who is or what is Volzak?', Lanliss thinks.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 10th, 2020 6:51:01 AM

Velarin feels a great sense of relief as the fog lifts. "At least we can see what we are doing now."

"Looks like your idea may have worked Barratore. That's why the road took the halfling to the realm of the undead. It's where he most wanted to go. With a little luck, beyond this wall is the realm we seek."

"Hopefully Lanliss, Volzak is some sort of gate keeper. Shall we proceed to the wall?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 10th, 2020 8:14:16 AM

Barratore looks to V and tires some levity at the situation, "Bound to happen eventually."

The fighter tests his footing a bit on the stones and keeps his sword in hand. The wall looked impressive as one would imagine surrounded a gods castle. Chances were, the entire realm was one enormous castle. "Aside from 'trying to get to the center' do we have any resources that might aid in locating the gem. Even a big gem is going to be a trick to find in such a vast structure as we will likely be coming to?"

Barratore looks to his much more learned colleagues, "Have any of you religious, planar or arcane studies mentioned Volzak? Perhaps an apprentice of Maerteus long ago or something like that?"

Barratore wants to hash out the semblance of a plan before heading up to to wall.
"That way, we know what we're ignoring as we veer off into some random chaotic choice of action"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=45 ;
Tuesday November 10th, 2020 10:05:44 AM

Tishe’ is less optimistic. “There is no saying this is where we need to go, only that we have a clue to how to get to the path to where we need to go. Let’s keep shuttlecocked and look for someone to learn about Volzak.”

Tishe’ keeps her head on a swivel.
.....

Perception. DC. 45

Endure Elements
Detect Scrying.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 10th, 2020 4:08:18 PM

" Stay away from those pocket of fog. Who knows what lies beneath. Step there and fall in some god forsaken burial plot. Doesn't sound bad, until some demonic undead takes you to their grave."

The Wall (DM John) 
Tuesday November 10th, 2020 4:22:27 PM




Emrys likes the change.
Lanliss asks who Volzak is.
Velarin congratulates Barratore and speculates on Volzak, proposing the Keepers advance.
Barratore speculates the wall is of the castle and proposes formulating a plan before advancing.
Tishe’ is not sure that this is their destination and expresses a desire to learn more of Volzak. She watches carefully.
Edson warns the others to stay clear of the low spots filled with fog.

All the talk of Volzak jogs no one’s memory. There was a fellow name Volza who sold premium cabbages in Plateau City, but that is probably not who (or what) the Keepers are seeking.

As the Keepers have had more time to adjust to their surroundings a few details become clearer. What at first appeared to be cobblestones in the road, upon closer examination, are actually skulls, creating a macabre pavement of sightless eyes and wordless mouths. As Barratore takes steps, the “stones” shift and occasionally crackle as his weight exceeds their strength. The road leads up to the wall but no gatehouse or sign of any portal is evident.
The surface of the wall, though difficult to discern details at this distance, appears to be in motion, or perhaps something on its entire height and breadth is moving up and down as well as sideways, the effect being similar to the wakes of multiple creatures moving unseen beneath the surface of a pond.

A subtle low frequency rumble comes from the direction of the wall.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=40 ;
Tuesday November 10th, 2020 7:10:21 PM

Lanliss feels uneasiness as he scans the wall
'perhaps an illusion or something to scare away intruders'. he thinks.
"don't be afraid, don't be afraid', he says to himself, trying to encourage himself as he looks up too see what is in front of him.

Perception 49

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 11th, 2020 3:18:20 AM

Tishe’ grimly accepts the depravity of whoever made this road. “This is what I imagined the pattern of a nightmare realm.” She looks ahead and shrugs. “Nothing to do but continue weaving. The wall may be an entire wall of bones? Even an undead wall if this is the undead realm our friend told us about.”

Tishe’ continues to walk the road until the Keepers can get a better look at the wall, even going up to within 100’ of the edifice, if needed.

Endure Elements
Detect Scrying.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 11th, 2020 6:18:34 AM

V racks his memory, but comes up with nothing on Volzak.

"Agreed Tishe'. This seems like something that the creator of this realm would take personal pride in. All we can do is move forward, and hope to be shown a way in. We've come too far to do anything else."

V continues to follow along behind Barratore.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday November 11th, 2020 9:21:36 AM

Edson gets a pinched nose look, as if he smelled something bad. The thought of stepping on the many skulls of the deceased makes him feel ill. Moving with the others towards the wall, his face doesn't dissapear. " Should we walk along it, or do you think there is some perplexing riddle to open this to us. I'd refrain from touching it."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=26 ;
Wednesday November 11th, 2020 10:47:10 AM

Barratore snorts loudly as he discerns the nature of the 'road' upon which he stands. The fighter switches his blade for his bow and nods grimly and wordlessly at moving forward. Barratore steps to the front of the small column and approaches, keeping his own gaze straight ahead and lets the others worry about the flanks and the air.

Barratore pulls up at 75' to take everything in from this distance and more to the point, let the other more perceptive members do so

Perception 26

The Wall (DM John) 
Wednesday November 11th, 2020 6:03:01 PM



Lanliss scans the wall.
Tishe’ ponders the road and wonders what the wall is made of as she walks closer.
Velarin agrees and trudges forward.
Edson does not like the thought of stepping on the road of skulls and wonders if it might contain a hint of a solution to getting through the wall.
Barratore snorts, draws his bow and moves forward to within 75’ of the wall.
Emrys cautiously moves forward.


As the Keepers approach the wall, the background noise they had been hearing since they exited the fog intensifies as they near it, sounding like the constant rattling of countless dice in an impossibly vast cup. The source of this sound is the constant motion of the material of the wall. Composed of bones of various types and sizes, the osseous remains of countless creatures shift and rearrange themselves, producing a grinding and clattering cacophony. Periodically, a bone gets trapped by its companions and eventually gives way with a resounding crack, sending splinters and dust spraying into the air before being reabsorbed into the swirling mass of bones. The cobbleskull road leads to the wall and ends at it with no sign of portal, gate, or any other opening.

As the Keepers stand and watch, a form appears in the wall about ten feet above the ground. Near human size, it appears to be an animate and intact skeleton. Its head, shoulders, and upper torso, but not its hands, extend from the surface of the teaming bones. It looks around for a moment before silently disappearing back into the wall.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday November 11th, 2020 11:15:39 PM

"we have been spotted", Lanlies States.
He walks slowly towards the wall.
His whole state of being ... staggered from this auditory experience of skulls cracking like dice.
He moves slowly somewhat staggeringly.
Not able to say or ask anything.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=47 ; d20+27=37 ; d20+29=43 ;
Thursday November 12th, 2020 5:52:11 AM

V delves deep into his memory for tales of such a wall in Koshe Marr or tales of Marteus (knowledge arcane 47, religion 37, planes 43)

Failing that, V will stop short of the wall. "Should we stand and wait for a bit to see what happens, or perhaps speak to it and ask for entry?"

"Any chance you could use your ring to command the undead in that wall to allow us to pass Emrys?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 12th, 2020 9:47:21 AM

" Oh... that can't be good. None of that can be good. " Edson remarks. He silently pulls out his krukhis and waits for the inevitable

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 12th, 2020 10:32:54 AM

Barratore broadens his stance as the the skeleton emerges to take up more space for the others to use as a shield. Hearing some of his companions concerns, he is a bit unsure that is correct.
"Might that be Voltaz? Some type of gatekeeper and we are going to need to answer some questions and gain entrance."

"My first thought is representatives of the Sages Guild on commissioned to learn firsthand of the lands beyond and our information to this point suggests we need to speak to Voltaz"

He looks to the others, "What do you think?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 12th, 2020 1:54:26 PM

Tishe’ waits to see if Velarin or Emrys have any insight. Failing that, Barratorre seems to be on the right track...

The Wall (DM John) 
Thursday November 12th, 2020 6:34:33 PM


Lanliss notes that they have been spotted. Reluctantly he approaches the wall.
Velarin considers what he knows and compares it to what he has seen.
Based on what he knows due to his dizzying intellect and vast knowledge, Valeran thinks that the wall resembles the working of a blade barrier spell, but composed entirely of bone and thicker and larger than anything he has ever encountered or possibly even imagined. The skeleton that appeared behaved more intelligently than a typical animated skeleton, but Velarin did not see enough to identify it more precisely. He did note that it could pass through the wall, seemingly unharmed, but cannot extrapolate that to what might happen to a living creature. He thinks it likely that Emrys’ ring could control the skeleton, but doubts it would have any effect on the wall.

He proposes waiting or asking for entry.

Edson pulls out his kukris, preparing for the worst.
Barratore wonders if the skeleton is Volzak or perhaps a gatekeeper. He proposes subterfuge and asks the others' opinion.
Tishe’ thinks Barratore might be on the right track.
Emrys is overwhelmed.



As the Keepers watch and wait, the wall continues its bony writhing. Occasionally, one may catch a glimpse of something moving with more purpose than the bones of the wall. Perhaps it is that skeleton or one like it. Given the distances and timing between appearances it is unlikely that it could be a single creature.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 12th, 2020 7:37:18 PM

"Fair enough", Lanliss comments on Barratore idea.
"We are here on the behalf of the Sages Guild", he says to himself

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 13th, 2020 5:47:25 AM

V shares what he knows regarding the wall thanks to his dizzying intellect.

"Sounds good to me Barratore. Perhaps we get about 15 feet from the wall and call out to Volzak? Perhaps he will come forth. If I get a longer look at that skeleton, I may be able to identify what it is."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20-2=2 ;
Friday November 13th, 2020 9:24:15 AM

Barratore nods to the others, "Let's do this then." He leads the group to within 20' of the wall, swapping weapons back to his blade and as no one in the group has ever stepped up as a more charismatic or skilled diplomat then himself, he addresses the wall

"We come seeking Voltaz."

Diplomacy 2

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 13th, 2020 2:55:34 PM

Tishe’ keeps quiet, as Barratorre already executed plan B.

The Wall (DM John) 
Friday November 13th, 2020 10:35:09 PM



Lanliss consents to Barratore’s idea.
Velarin adds some details to the plan.
Barratore leads the group to stop 20’ from the wall, sword in hand, and says bluntly, “We seek Voltaz”.

Tishe’ follows along with the plan.
Emrys and Edson move forward.


At this distance the clatter of the writhing, whirling bones is near deafening and the constant motion creates a breeze that carries bone dust with it, itching nostrils and watering eyes. Not too far from Barratore, a large bone gets momentarily wedged in the osseous maelstrom before finally yielding with a resounding crack sufficiently loud to be heard even above the continuous grinding of the wall. Shards land at his feet.


There appears to be no reaction to his call.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+25=29 ;
Friday November 13th, 2020 11:18:14 PM

" I am Lanliss and I am...Looking for Voltaz as well..
For the Sages Guild ", Lanliss says loudly trying to bluff as well hoping it might ring a bell for someone who might listen. Behind the wall.

Bluff 29

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=36 ;
Saturday November 14th, 2020 4:35:25 AM

Tishe’ harrumphs. “Well, that didn’t weave. Gotta try another pattern.” She considers if a Passwall spell would get them through, and provides that information. “Through, over, or around, Sieur Velarin? I don’t think under is an shady pick.”

......

Passwall. “You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials.” Tishe’ contemplates if this means ONLY wood plaster or stone, OR if any substance less hard than metal.

Spellcraft. 36. (Spellcraft is used whenever your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question.)



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday November 15th, 2020 11:52:45 AM

Edson ponders for a few, but nothing comes to him. He silently moves in the back, looking around the wall for any clues but not throwing any suggestions or his name out to the wall.

Tishe's idea seems sound, but he waited to see Velarin's confirmation. Afterall, they are the spell casters.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Sunday November 15th, 2020 3:59:54 PM

(ooc: Sorry, I've been out of commission past several days, I will post something this afternoon or evening after I catch up with what's happening.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=39 ; d20+23=36 ;
Sunday November 15th, 2020 7:13:31 PM

Velarin's intellect is dizzying, but maybe his deep understanding of necromancy will help him form a plan to get around this bony obstacle or determine if this wall is itself a single undead creature.

(Knowledge [Arcana]: 39, + feats Spell Focus and Greater Spell Focus Necromancy.)

In a loud voice, Emrys says, "Well then ... if this Voltaz doesn't wish to speak ... we should go home! Let's teleport out of here." Emrys casts a spell.

(Emrys casts Hide from Undead, enhanced by Heighten Spell Metamagic Feat. Spell cast as a level 8 spell. Will Save to Intelligent Undead: 30. Spell Penetration: 36, if necessary. If fail, undead cannot see, hear, or smell creatures warded by this spell. Emrys touches himself and then everyone else.)

In a low tone, Emrys explains, "I just cast a Hide from Undead spell on each of us. Maybe if the undead wall doesn't perceive us, it will lower its defenses."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=47 ;
Monday November 16th, 2020 6:35:57 AM

"Alright Emrys. Let's give it a try for a couple minutes." V waits a couple minutes to see if Emrys deception has any effect. Failing that he offers up a couple thoughts.

"The voice in the fog said that Volzak would show us the way. Perhaps the voice calls itself volzak, and it showed us the way here. We will likely have to figure this one out on our own"

"The passwall is worth a shot first Tishe'" (V uses spellcraft as well, to ascertain the likely success or failure of passwall--- 47)."

"Beyond that we could try to dispel it, which I doubt will succeed. We could try a disintegrate, but the moving parts would probably just absorb a hole if we created one. We could try and dim door to the other side, but not knowing whats there or how thick the wall is makes that a desperation move. So the up and over may be the best plan, assuming it has a height that is within our flight capability."

V looks up to see if he can see a top to the wall.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 16th, 2020 8:41:07 AM

Barratore snorts in reply to Tishe's harrumph and glances down back at his companions, "Always the hard way." He lifts his sword readying to take a massive swing at the wall when the others interrupt.

Barratore pauses, blade high up over his right shoulder and hooves shifting to provide power to his strike.

Lanliss made his call and then Emrys.

"The wall extends into the mist above us V, I do not think over is an option." However the fighter only has one other suggestion and it is likely painful and so for now he keeps it to himself.

The Wall (DM John) 
Monday November 16th, 2020 5:55:16 PM


Lanliss attempts to bluff his wall through the wall with similar results to Barratore.
Tishe’ weighs their options. She concludes that passwall is not likely to be effective here as that spell creates passages through static material. Since the wall of bones is in constant motion, she suspects passwall would not work.
Edson doesn’t think he can add much to the ideas of the spellcasters.
Emrys attempts to get through the wall by casting hide from undead on each of them.
Velarin throws out several ideas.
Barratore considers the suggestions of the others. He observes that the wall extends into the mist above.


The wall does not seem to react to the sudden disappearance of the Keepers. However, several skeletal heads emerge from it at different times as if looking for them.

Given the pool of arcane knowledge they have among them, the Keepers conclude this wall is likely not a creature, but a permanent magical barrier, comparable, perhaps, to a blade barrier. A passwall or disintegrate spell would not likely create an opening that wouldn’t immediately fill. It does in fact disappear into the mist above and spreads as far as can be seen to both the left and right.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 16th, 2020 10:56:54 PM

"I volunteer....to at least try and touch .....the wall or whatever it is......", Lanliss says and then keeps quiet.

Still processing what he said, he just didn't find any other solution in his mind...nothing came up....climbing on this kind of wall would by quite....deadly....

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday November 17th, 2020 6:45:35 AM

"A most troublesome problem. Our normal means of circumventing a wall are currently irrelevant. We have no idea how thick it is, which makes both dim door, and trying to walk through it while accepting the damage, relatively impossible. Any thoughts on Gaseous form? We could also let Barratore taking a few swings at the wall and see what happens."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 17th, 2020 8:18:58 AM

"The wall seems to extend in both directions quite far and the road leads to this point, but before we get more direct and certainly before Lanliss touches it, I want to back off to a hundred feet or so where it's not so loud and move to the right for a day and barring finding anything, repeat the experieince to the left of the road. This Voltaz we are supposed to find to assist us may not be at the wall, but hiding elsewhere?"

Barratore will lead the group back and then to the right

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday November 17th, 2020 1:06:16 PM

(ooc Question: Did the wall just move out of the way ... extending outward and disappearing into the mist? Does the wall no longer perceive us? Am I interpreting your post correctly?)

"With this ward I place upon us, undead shouldn't be able to perceive us in any way; sight, sound or smell ... or any other means of detection. For the next 3 or so hours, at least. Unless one of us attacks an undead and the ward will be broken for everyone."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 17th, 2020 1:48:40 PM

“I think Voltaz is somewhere on the other side of the wall, not the wall itself. So we need to get to the other side.”

Tishe’’ considers. “Not over, under, or around but the road sent us here: we have to go through. But the moving bones makes Passwall or pushing through no good. Dimensional travel without knowing the other side is no good.” She pauses and considers.

First, she takes out her Portable hole, tossing it up against the wall to make an interdimemsioanl hole through the wall.

Second, if that fails, she uses Limited Wish to cast a Wall of Iron perpendicular and into the wall of bones to test if three walls of iron could make a tunnel. (Hardness 10 HP 30)

Third, she goes to depend on Emrys. Does he have a Scrying way to get a good look on the other side for the group to teleport or dim door?

....


The Wall (DM John) 

30d6=117 ;
Tuesday November 17th, 2020 5:51:48 PM


clarification: The wall did not change when the party disappeared. The skeletons appear to not be part of the wall, but, rather, separate creatures that are able to travel through it. The skeletons no longer appear to be able to perceive the Keepers.


Lanliss volunteers to touch the wall.
Velarin rules out some options on proposes gaseous form or violence.
Barratore proposes exploring the extent of the wall.
Emrys explains his ward.
Edson keeps watching the wall.
Tishe’ speculates that Volzak is not within the wall. She thinks that since the road leads them to this point, they should try to enter here. She then tries a few experiments.

As Tishe’ approaches the wall with the portable hole, it occurs to her that there really is no surface here to spread it on. The moving bones provides nothing to rest the fabric of the hole on.

When Tishe’ creates the wall of iron, the result is a deafening din like the barrage of a hundred catapult stones striking a castle wall as the whirling bones of the wall crash against the newly formed obstruction. At least eight skeletal heads pop out at different places around the wall, appearing to be trying to observe what is happening. The instant the iron wall appears, there is a momentary breach, revealing that the wall of bones is about twenty feet thick with the road continuing beyond it in terrain that appears to be no different than it is on the side of the Keepers. After a few seconds the iron is shredded and the bones continue their swirling motion as before and no more skeletons can be seen.


OOC: You mentioned 30 hp. That is per inch. Given Tishe’s caster level this could be up to 3” thick; therefore, 90 hp. There is the option to half the thickness to enlarge the size of the wall. Since no mention of halving the thickness was made, I assumed the thickest it would be for this experiment is 3”; thus, the result shown is for an iron wall that has 90 hp and hardness 10.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 17th, 2020 7:15:46 PM

Lanliss accepts Barratore idea...
"We can explore and see....and then decide....", Lanliss says.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+19=29 ;
Tuesday November 17th, 2020 8:51:13 PM

"Allow me a moment to cast a divination. Maybe I can find a suitable location on the other side to teleport or dimensional door to."

(ooc: Still not understanding this bone wall. I may have missed a vital piece of description from a previous post. I don't know if there are loose gaps between the swirling bones that allows someone to see through or if it's a solid mass where you can't.)

IF Emrys can see through the bone wall to the other side, he will cast Arcane Eye and materialize the sensor in a safe location and move it beyond the wall's reach.

IF Emrys can't see through the bone wall, he will cast Vision. He will burn some incense and cast some rune-covered bones into a divining bowl. His eyes go white and he asks if there is a safe location beyond the wall, along their path, to teleport to. (Caster Level Check: d20+19 = 29 vs DC 20.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 17th, 2020 10:51:31 PM

Edsons eyes go wide as the bones shred the iron wall. "Imagine what it would do to flesh. "



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 18th, 2020 8:06:27 AM

V is about to agree with Barratore when Tishe' steps forward and casts a wall of iron into the wall of bone.

If Emrys goes to cast a vision spell, V quickly stops him. "I don't think casting any divinations would be wise Emrys. Being as we are in the realm of Marteus, he is the likely deity that may be answering said question, and we don't want him knowing that we are here, let alone trying to breach his wall."

"I think Tishe' has solved our problem though. Although it was only brief, the interruption of the walls movement by Tishe's spell showed us it was about 20 feet thick, and that a road was on the other side, similar to this one. While I was going to agree with Barratore, spending multiple days walking the length of the wall should be avoided if possible, as this was supposed to be a sneaky and time sensitive mission."

"If we saw that the wall was about 20' thick, and a road is beyond, we can simply Dim Door or teleport 50 feet to the other side. There should be no trickery to the vision with the true sight capability of my robe. What we saw is likely what there is. Thoughts?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 18th, 2020 11:58:04 AM

Tishe’ agrees with Velarin. “Dim Door would be easiest now that we have a target. And I can Dim Door everyone easily.” Tishe’ has everyone touch her with a hand and casts Dim Door for 100’ beyond the wall and on the road on the other side.

“Good job on the Hide from Undead, Sieur Emrys. We may have been found when I cast the Wall of Iron otherwise.”

Once on the other side, Tishe’ continues on the road.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday November 18th, 2020 12:29:35 PM

Emrys will hold off on the divinations if that is what everyone thinks is best.

On the other side (DM John) 
Wednesday November 18th, 2020 5:46:25 PM


Lanliss is still wanting to explore.
Emrys starts to conduct some divination, but realizes that Tishe’s “experiment” gave them the information they needed.
Edson is intimidated by the fate of the iron wall.
Velarin advises against divination in Koshe Marr and points out that a dimension door should work.
Tishe’ commends Emrys’ casting of the hide from undead and sends the Keepers to the other side of the wall.
Barratore takes point on the other side of the wall.


OOC: How is everyone getting dim doored? I believe Tishe' is CL 14 which would allow 4 other medium creatures to tag along. Given that Barratore is large, there are 6 other medium (equivalent) creatures. Assuming that is dealt with, the DM post continues as follows:


The terrain on this side of the wall is no different than the side the Keepers left. The dense mist enshrouds the land remaining at an elevation of about fifty feet above the ground. The road, still of cobbleskull, meanders over and through rises, occasionally passing by an ominously fog filled hollow, disappearing into the tenebrous horizon. The wall behind them continues its relentless roiling. While deafening up close, at this distance the wall creates only a low pitched hum sounding like the distant rumble of some monstrous macabre machine.

Approximately thirty of the skeletons similar to those partially seen protruding from the wall are at the base of the wall where it crosses the road . Some stand at attention while others jog either direction along the wall, occasionally disappearing into it and eventually returning to jog to another position along the wall. Each skeleton stands about middle height and moves with a sense of purpose and self determination not typical of merely animated skeletons. Their most distinctive feature, however, is their hands, rather, what they have in place of hands. Starting at the elbow, each arm ends with a darkened blade the size and shape of a bastard sword, the length such that their tips barely clear the ground when a skeleton is standing with its arms pointed down. There is no indication that they are aware of the Keepers; rather, they appear to be looking for them, obviously expecting them to still be outside the wall.

Ahead of the Keepers in the opposite direction of the wall, perhaps a half a mile away and travelling toward them along the road is what appears to be a company of the sword skeletons. They are jogging in step in a column three ranks abreast and twelve ranks deep. They, too, give no indication of any awareness of intruders, but they are clearly moving with a purpose.



Some great role playing, especially the horror aspect, and problem solving here. Everyone receives 1 hero point.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday November 19th, 2020 6:15:47 AM

If Tishe' can't get the entire group, V has a Dim door at the ready as well, and will plan to dim door the remainder of the group 10 feet short of the 100 feet that Tishe' chooses.

Upon arriving at the other side of the wall, V assesses the situation. "Well done on the hide from undead Emrys. We have close to three hours before we will need to find our target or have you cast another one of those. Very handy spell in this situation. Let's get a move on down the cobbleskull road, and avoid any physical contact with the undead. If we can avoid any fights, or drawing attention to ourselves in what may Be the home realm of Marteus, we should definitely do so."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday November 19th, 2020 7:01:40 AM

Barraotre takes in the potential opponents and agrees that Emry's spell definately saved a great deal of fighting just now. Barratore moves to take point, keeping his blade in hand and leads the group off the road 100' and then away from the wall. "With a company of skeletons on the road, best to go around by some distance"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 19th, 2020 8:19:02 AM

Edson is getting more and more freaked out.

"What in all the underworld are those skeletons. "

He moves with Barratore, weapons ready for any of the group of skeletons coming their way.

Search Parties (DM John)  d20=7 ; d20=13 ; d20=5 ; d20=4 ;
Thursday November 19th, 2020 5:55:24 PM


Velarin assists with the transport and commends Emrys use of the hide from undead spell. He summarizes the situation and advocates avoiding fights if possible.
Barratore agrees, takes point, and leads them along, but 100’ off of the road, bypassing the patrol.
Edson comments on the skeletons, and proceeds with weapons ready.

Lanliss, Emrys, Tishe’ continue on.


Aided by Emrys’ spell, and staying clear of the road, the Keepers avoid being detected by the sword skeleton patrol. As the skeletons jog pass, the Keepers can see that all thirty six wordlessly step in perfect unison, their sword-arms pumping in rhythm with their stride. Once they approach the wall, the formation splits, with half going left and the other going right.

As the Keepers continue they observe that the dismal land is devoid of any trees or shrubs. The only vegetation is a short, dense ground cover consisting of stubby green needles so dark they are nearly black providing a thick, cushioned blanket smothering the rolling terrain. Although there is no breeze, the chill is damp and penetrating.

Not long after the first patrol passes, another one similarly composed can be seen going in the same direction across along the road. Once again, the Keepers have little fear of discovery.

As they continue on, pacing the road about one hundred feet distant, shadows appear on the horizon, soon it becomes clear that a patrol of flying creatures about thirty feet above the ground is heading towards them. About twenty of them are traveling together in a line spread about twenty feet apart such that their formation extends over several hundred feet. The formation flies straight for a while then, in unison it changes direction and continues onward. The body of each creature is about the size of a large dog with massive bat wings carrying them gracefully along their trajectory.


Their current course will have a portion of the line fly directly over the Keepers in about two minutes.




Knowledge Religion DC 15 Highlight to display spoiler: {These are some type of undead bat.}
If Knowledge Religion check beats DC 25 Highlight to display spoiler: {This is an intelligent undead creature called a berbalang. Its bite and claws can cause paralysis. It has DR that can be overcome with good or silver weapons and can cast charm person. }
If Knowledge Religion check beats DC 30 Highlight to display spoiler: {It can create an incorporeal projection of itself whose touch causes constitution damage.}



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 19th, 2020 7:01:34 PM

Lanliss stays close to Barratore
'The big one can handle everything', Lanliss thinks to himself
'Or at least deal with the first big wave of....', :Lanliss thinks more.
He stays quiet, trying not to think about the absurdity of being inside what seemed a place...full of skeleton...and not the friendly bunch.

.
.
Lanliss mind is blank the more he sees.
He almost touches Barratore out of fear just like a little kid.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=31 ;
Friday November 20th, 2020 7:11:11 AM

V shares his knowledge of the flying creatures with the rest of the group.(know religion 31)

"This is an intelligent undead creature called a berbalang. Its bite and claws can cause paralysis. It has DR that can be overcome with good or silver weapons and can cast charm person.It can create an incorporeal projection of itself whose touch causes constitution damage."

"Fortunately, since they are undead, Emrys' spell should work. Unfortunately, intelligent undead may be able to see through the spell. We should adjust our course to remain as far from them as possible, and then take cover as best we can when they get closer."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 20th, 2020 8:51:41 AM

First Edson goes invisible, and then swaps his kukhris for his bow. "Hopefully you're right, but I have a feeling they are looking for us and will succeed in finding us."

Edson stands near the others, getting ready in case the undead come for them.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 20th, 2020 10:42:17 AM

Tishe’ remains quiet, shiluddering silently at the wired skeletons, and happy for Emrys’ spell!

Ooc: Tishe’, for spellcasting, is CL19. (My mistake on my CS)
Moreover, even though only even levels advance spell casting progression, every spellweaver level stacks with the character's base spellcasting levels to determine caster level.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=48 ;
Friday November 20th, 2020 6:58:36 PM

(Knowledge [Religion]: 48)

Emrys knows exactly what they are and he agrees with Velarin's assessment.

Knowing that the undead can't hear him, he instinctively speaks in a hushed tone, "I don't wish to sound like a repetitive hobbit, but please no contact with any undead ... that would break the ward on us all."

"I did cast a much heightened version of this ward against undeath, but I would welcome an extra layer of concealment for comforts sake. I do have a Wand of Invisibility, but we would need to time it correctly."

Search Parties (DM John) 
Saturday November 21st, 2020 12:07:48 PM



Lanliss finds some comfort in having Barratore close, trying not to think too much of his surroundings.
Velarin recognizes the berbalangs and warns the others of the possibility of them penetrating Emrys’ spell.
Edson goes invisible and switches to his bow, ready should they be discovered.
Tishe’ stays quiet, trusting in Emrys’ spell to hide them. OOC: Thank you for the clarification as I am unfamiliar with the SW class
Emrys also recognizes them and reminds the others of the limits of his spell and offers invisibility as an additional protection.
Barratore watches.


Amplified by the dense fog cloud cover, the whoosh of the oncoming berbalangs’ wings can be heard long before they are near. Almost in unison, Edson and Lanliss realize that the Keeper’s feet are visibly compressing the thick carpet of vegetation they are standing in. Too late to react, they can but watch as the search line brings one of the berbalangs almost directly overhead, its bat wings rhythmically beating like a funereal drum.

A stench of putrescence and foul mildew assaults the Keepers as it flies overhead. As it passes, its pallid wings buffet them with cold, damp, fetid air. Moments pass interminably before it becomes evident that it is unaware that its objective is directly beneath it as it continues onward, maintaining its position in line with its companions.

The line of flying searchers disappears behind them.

The road continues winding through low rolling hills, taking them farther away from the wall. With nothing but a gray shroud above, featureless terrain, and no landmarks in any direction, were it not for the road, the Keepers would have difficulty maintaining a course.

After about another hour of travel the Keepers have seen yet another patrol of blade skeletons jogging along the road and two other berbalang patrols searching distantly in the air. A darker shadow can be seen on the horizon, too far away to identify but indicative of a bank of mountains or other sizable feature. The road appears to head toward it. At their current speed they would reach it long after Emrys’ spell has expired. The echo of footsteps marching in unison indicates yet another patrol is approaching along the road. It appears the frequency of patrols may be increasing...


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday November 22nd, 2020 5:51:18 AM

Tishe’ points to the mountain or whatever it is. “I think Voltaz would be there,” she states matter of factly. “But how do we get there without fighting this entire undead nightmare realm?”

Tishe’s ideas include teleporting directly to the darker shadow to reduce the time on Emrys’ spell and the chance to be noticed in other ways, or to hole up in the Magnificent Mansion to see if the searches reduce.

As usual, Tishe’ will do whatever Velarin decides.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday November 22nd, 2020 10:49:48 AM

Barratore crouches as the winged create passes overhead. His stomach was in a knot, his mind back in the kobold caves beneath the founding of Rum. Emrys said his spell would keep them hidden, but his mind railed against that comforting thought. In a place such as this, against opponents such as these, how could that be true?

His heart, his nearly unquenchable thirst of adventure and faith in Imod and his friends, however, prove stronger and gripping his blade he watches the thing fly off.

Barratore agrees with Tishe on either course of action. "As we get closer to the castle, which is my guess to that mountain, the patrols are going to be increasing. We need to increase our speed greatly."

"Emrys, how many times can you cast this at maximum protection?"

"I am not sure I would trust the mansion to be secure as we get closer. Perhaps we retreat into it now and come out with renewed capability to cover vast distance quickly and hidden form undead. Even to the point of Teleport back to the other side of the wall, where no patrols are. Recover within the mansion. Hide ourselves with Emrys spell, teleport back to his spot and then teleport to the base of the 'mountain"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday November 22nd, 2020 9:20:38 PM

Lanliss almost vomits as the smells and the coldness from the fould beasts make him sick...after walking for a little bit he starts to feel a little better.
He doesn't say anything in particular and keeps quiet.

'We won't be able to fight all this army of undead ., he thinks to himself.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 23rd, 2020 6:28:17 AM

V waits and watches the airborne patrol, fingers crossed that the group is not noticed. a sigh of relief passes his lips as they pass overhead.

V listens to the input from Tishe' and Barratore, and briefly contemplates. "The patrols are all looking and preparing for us. They know we were outside the wall, and then disappeared, and somebody wants to know where we went. If we wait it out in the mansion, we will likely regain some element of surprise. If we go now, perhaps the extra forces have been sent to the wall."

"Being as we don't wish to be in a fight currently anyway, I'm in agreement that we Hide out in the mansion to rest and rememorize spells as best we can for what likely lays ahead. to be safest, we want to locate it a little ways off the road, but at the same time, we don't want a trail leading right up to where we created it."

"What about using fly spells now to move us along quickly for a bit right now? a little off the road, but leaving no tracks on the ground. we fly for most of the duration of the spell and then I will cast the mansion a ways off the road while hovering, and we all fly in. I have two fly spells memorized. If Tishe' and Emrys can come up with four more, it will work. If they can't, I have potions which are of a much shorter duration."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday November 23rd, 2020 8:11:38 AM

Tishe’ steps up to the task. “Four more Fly spells coming right up!” And she casts.

And then she is flying with the group to speed them along.

.....
4 Fly spells

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0. 1


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday November 23rd, 2020 10:46:20 AM

Emrys is much relieved that his ward held up against these intelligent undead.

To answer Barratore's question, he says, "At that same power level, I can cast it four more times. However I can cast is many more times if necessary, a little more or less powerful versions, but that will consume my most powerful spells for the day."

Upon hearing the idea to hide out in a Magnificent Mansion, he adds, "I can cast a powerful Screen over the area where we place the mansion that will hide us from all detection, through divinations or otherwise."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 23rd, 2020 11:54:29 AM

"Sounds like a good plan. Fly us and let's back off the road a bit more, Emrys, Screens and V opens the mansion."

Barratore takes point on the flight and heads out at about 45 degrees towards the mountain and further from the road. With flying patrols and a 50' cloud ceiling, Barratore stays 5' off the ground on his path.

Inside the Mansion the Fighter does not have a lot of prep, but will join in any conversation about what the group should be doing

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 23rd, 2020 3:34:47 PM

"that's pretty smart" Edson says to Velarin's idea.

Edson follows Barratore's lead, and heads off in flight to head for Velarin's mansion.

Search Parties (DM John) 
Monday November 23rd, 2020 4:02:17 PM


Tishe’ suggests that Volzak might be at whatever is on the horizon, and considers some options for getting there without detection.
Barratore heart proving stronger than the perceived threat of discovery. He confers with the others about advancing, expressing concern about the safety of a magical mansion.
Lanliss is relieved to have not been found and silently considers the threat posed by the numbers of undead around them.

Velarin is also relieved. And proposed hiding their tracks by flight then resting for new spells.

Edson stays alert.
Emrys clarifies how many more times he can cast his hide spell and proposes augmenting a mansion spell.

After discussion, Tishe’ and Velarin provide magical flight and Barratore leads the group in flying formation some ways away from the road, staying clear of the fog cloud above.


How far do the Keepers travel before resting?

As the Keepers fly, the shadow on the horizon does not appear much larger. It clearly is quite a distance away, but having a landmark it is now possible to orientate without relying on the road.

The patrols continue, but the travelers are easily able to avoid them before they get close. At one point a patrol different than previously seen can be seen. Approximately a score of medium size humanoids, flying without the aid of wings approach near enough to be identified, but easily detected to avoid as their blood curdling howls clearly pinpoint their location.

Resting in the Magnificent Mansion with the added precaution of the Screen enables the Keepers to safely rest and recover.


[i]Knowledge Check DC 24 Highlight to display spoiler: { These are undead creatures known as Baykoks. They fly without wings and hunt with bows that fire deadly arrows of bone causing negative energy damage upon a successful hit and potentially paralyzing its prey. }
Knowledge Check DC 29 Highlight to display spoiler: { Their howl frightens nearby foes (distance is within 30’). Can cause target to be paralyzed with fear}
[i]Knowledge Check DC 34Highlight to display spoiler: { They can devour the souls of an adjacent dead or dying creature, instantly slaying their foe if dying, or prevent it from being raised if already dead.}


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 23rd, 2020 8:39:37 PM

Lanliss is happy to have some respite from all of this horror.
He still keeps quiet to himself.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=45 ;
Tuesday November 24th, 2020 7:08:59 AM

"Let's fly for about 10 minutes, and then start looking for our campsite."

"The screen is a good idea Emrys."

V follows Barratore in formation for about 10 minutes, and once he has found a good spot, V will wait on Emrys' screen before casting and opening the mansion. Once inside, V will share what he knew of the most recent air patrol, which is everything. (know religion 45)

Once inside, and everyone has had a chance to relax and grab a beverage, V will open up discussions about tomorrows plans. "It appears that the distance we need to cover is significant, so We need to move a lot faster than we have been. With dim door, I could only move us 1160 feet per spell, which doesn't seem worth it. teleport has a much greater range, but having never been to or seen where we are going would be a problem, so it would have to be line of sight teleports. I could memprize quite a few of them, however there is always the rare chance of ending up at the wrong spot unless I use greater teleport. Any brilliant thoughts or ideas?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Mirror imageX2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis.X2, Stoneskin X2, Fly
5th: Teleport X2, Emp. Lightning bolt, Emp. fireball X2, Wall of force X2,
6th: Chain lightning, Greater dispel magic, true seeing, Disintegrate, wall force X2
7th: Plane Shift, Rev. Gravity, Mage's mansion, Lmtd. Wish, Mass Invis.X2
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday November 24th, 2020 8:09:55 AM

" Is it some sort of magic, that we keep running towards it and it doesn't seem like it moved any closer? Like this is some sort of joke from our host of this demonic zone?"

Edson sips his magical conjured drink, wandering around the room in the magical mansion listening to the discussion.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday November 24th, 2020 10:26:22 AM

Barratore follows V's direction and leads the party for about 10 minutes and then moves back and forth for a few moments while the Screen and Mansion are created, as he cannot reliably hover

Inside...
"Well those sound terrible. Undead land doesn't disappoint"

How to get there....
"Teleport can work on Line of sight, I think that is our best move. Hidden by Emrys spell and capable of flight with Tishe. V sights in on a spot 10' off the ground and zaps us there. Rinse and repeat on teleport until we feel close enough to move in on flight or foot"

Protections.....
"Seems clear to me we do not want to be noticed. We can't fight through the hordes we've seen Emrys, V, I don't see much use in combat spells other than to make yourself feel better as you get torn apart. Not being found is best. What is sound like from everything V says about nearly everything we've seen, is three are 3 major things we need to worry about.
Negative Energy
Fear
Paralyzation
What can do about them proactively and after the fact?"

Bug Out......
"Lastly, we need a bug out plan if everything goes south immediately. I think teleport outside the wall and run for the mist with the NEED to get back to the land of happy houses."


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday November 24th, 2020 2:22:10 PM

Tishe’ nods, Barratorre’s plan sounds good. “And if it is a morph-able land, we will try something else!”

The Spellweaver helps out with the Hide/Fly/Teleport plan.

......

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0. 1

At Horizon's End (DM John)  d20=13 ; d20=3 ; d20=13 ; d20=3 ; d20=15 ;
Tuesday November 24th, 2020 3:59:23 PM



Lanliss quietly enjoys the momentary respite from the horror.
Velarin identifies the creatures in the new patrol, then coordinates with Emrys as he sets up the mansion. He then opens a discussion about their next plans.
Edson asks about the distance of the shadow on the horizon.
Barratore comments on the Baykoks, then adds to the discussion of transport and protection. He raises the need for an exit strategy.
Tishe’ is ready to help with spells as needed.
Emrys stays ready.


Given the low cloud cover, the absence of any other landmarks or features, and the dim lighting, the distance of the shadow on the horizon is difficult to gauge. It is not shifting. It is merely farther than it first appeared to be.

When the Keepers exit the Mansion, there is no indication from the exterior conditions that time has passed. The fog cloud above remains unchanged and the gloomy, damp conditions appear to be the perpetual state of this realm.

Flying and teleportation spells cast, they transport nearer to the shadow on the horizon. They arrive about two miles distant from a sprawling structure of intricately carved blackened stone. At first glance it appears to be a city, but closer inspection reveals that it is a single building composed of lofty arched towers rising and disappearing into the mist, connected by lengthy vaulted halls supported by flying buttresses and ornamented with gargoyles of various sizes and styles. This structure spans miles in either direction and teems with scores of undead of various types and forms, both on the ground and in the air, the most prevalent being the bladed skeletons seen at the wall and along the road.

Another feature also catches the eye of the newly arrived adventurers. About one mile to their right is a solitary building two miles distant from the massive structure. This building sets atop a hill rising about forty feet above the otherwise gently sloping terrain, the highest ground the Keepers have yet seen in this realm. It appears to be a chapel of some sort, containing a nave, transepts, and a rounded chancel. Constructed of large stones, it rises about forty feet above its foundation, the mist oddly rising around and above it to avoid the vaulted arch of its roof. The stones of its construction,though aged and weathered, are not nearly as blackened as the massive stone city/building it looks down on. No path or trail leads to it, but its perimeter is marked by a series of wood stakes each about eight feet tall and six feet apart and topped with a writhing body impaled upon it, the struggles of the tortured creatures visible even at this distance. Marching outside this macabre palisade are approximately eighty heavily armored soldiers, each cloaked in ragged black robes and wielding a glistening longsword, their absence of a head creating a grotesque silhouette. They march in groups of eight evenly spaced around the perimeter of the fence.





Summary of what the Keepers see: Two miles ahead of where the Keepers appear is a massive, sprawling building stretching miles in either direction. Even with their distance from that building and about one mile to their right, is a chapel on a hilltop. The chapel is surrounded by a fence of impaled victims which is surrounded by a cordon of headless creatures. The diameter of the space enclosed by the fence is about one hundred yards. The guard consists of ten squads of eight, evenly spaced around the perimeter with each squad being about one hundred feet from the next one.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday November 24th, 2020 10:40:15 PM

Lanliss feels uneasy by all of this.
'Ok try to calm down , try to calm down', he tries to think by himself.
He focuses on the building and the headless knights didn't scare him more than the other undead.
It's only when Lanliss saw the perpetually tortured bodies that something in him....just flipped ,a flicker of an image came to mind of the keepers tortured forever, he starts crying and laughing at the same time as tears begin to drain from his eyes.
After a minute...perhaps a two he get close to whomever is close to him (perhaps Barratore maybe Emrys or anyone else) and says in a slow whisper " I'm scared "


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=43 ;
Tuesday November 24th, 2020 11:34:49 PM

(Sorry, dead tired. We kinda fast forward through morning prep for the next day.)

Emrys was going to suggest a Heroes "Breakfast" Feast in the morning. Before he casts his Heightened Hide from Undead spell, he was going to first Surrender Blood to empower it.

(Casting Hide From Undead with Heighten Spell metamagic (Cast as a Level 8 spell), +4 boosted Caster Level from Surrender Blood. Duration: 230 minutes. Intelligent Undead get a Will Save DC 30. Caster Level vs SR: 43, natural 20 ... actually it's a 47! Highest Caster Level Check EVAH!)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d12=4 ; d12=6 ;
Tuesday November 24th, 2020 11:38:43 PM

Then Emrys almost forgot to heal himself from the Surrender Blood. He cast a Cure Moderate Spell on himself.

(Casting Cure Moderate Wounds, empowered by Spiritual Healing. Cures 2d12+10: 4+6+10 = 20, just enough!)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday November 25th, 2020 5:11:24 AM

Tishe' is refreshed and happy to see they weren't ambushed while hiding/resting in the Magnificent Mansion. "One pick sucessfully weaved", she comments. And then it's time for Hiding / Flying / Teleporting...

The black mass of fortress is intimidating and the chapel hill with headless guards and still-writhing victims is positively ghastly, but the Spellweaver tries to at least focus on what the Keepers came here for. "Are those guards trying to keep people out... or something in? I say the chapel is a more private setting where we may ask some one questions and get answers. A place where we are more likely to find Voltaz."

"Lets fly within 2,000 feet of the chapel entrance, and then I will cast Extend Dim Door to take us all past the headless guards and other obstacles directly to the chapel doors? That should be far enough from detection of the headless guards, you know, in case they are intelligent undead."

......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday November 25th, 2020 7:01:40 AM

(ooc: how many teleports did V need to get here? He would have memorized 7)

"Agreed on the bug out plan Barratore.The other side of the wall it is, and then back into the mist."

V looks around upon arriving close enough from the last teleport. "This isn't good. Stealth will be imperative. Fighting our way out of this would not end well for us I think. Does anyone think this looks like the castle from the vision? We have no way of knowing if this is actually Marteus' place, or some other undead lord of the realm."

"Your idea gets us to the chapel doors Tishe'. What then? It's likely trapped and alarmed, so Edson and Lanliss will have to work some magic, but opening the door could alert the guards unless we are quick and quiet about it. Odds are, we already know who that chapel is dedicated to. But, if it's that heavily guarded, there is a reason. Hopefully it's not some sort of crypt."

"We should probably check it out, starting with Tishe' getting us there. Then Lanliss and Edson need to get us in. If everything goes downhill, I'll teleport us all outside the wall.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday November 25th, 2020 8:50:21 AM

Edson was always mistaken for being sickly due to being so skinny. Now he could be mistaken because his skin was white as bone. The size of the buidling, the chapel with the impaled bodies,,,, it all added up and was too much to the elf. His psyche held on by a single thread, ready to dip into insanity.

He hears his name mentioned by Velarin, and he looks to the man... " Aye... " is all he mutters, to show he heard and understands his role.

"Hey.... before we do this. With all this oddness of this place, we don't know how the usual spells will work if one of us drops... notably myself. I just want you to know I love you all, and it has been nothing short of a pleasure. You're the only family I have in this wold... and I wouldn't change that for anything, If i die... I die by your side, and as you're brother. Now... lets boogie."

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday November 25th, 2020 5:16:14 PM

Barratore enjoys the Heros Feast, always a good idea before doing things like this Emrys

Arriving within sight of the chapel and castle Barraotre finds himself purposefully having to slow his breathing. "Being scared is not the problem Lanliss, Letting it take hold and control you is. Push it down and focus. One problem at a time. SOlve enough, we go home."

Barratore agrees with the thoughts laid out by Tishe. Fly in close enough to Dim Door and then Lanliss and Edson taking care of alarms and traps. "Ill be rear guard on the doorstep then."

"My honor Edson."

Going to the Chapel... (DM John) 
Wednesday November 25th, 2020 5:48:17 PM


Lanliss is overwhelmed by the horrors confronting him, but regains some control after a minute or two.
Emrys prepares a Heroes Breakfast and protects the Keepers with a heightened hide from undead, then heals himself before departing.
Tishe’ suggests that Vorzak is most likely in the guarded chapel. She suggests a means of getting past the guards.
Velarin agrees with Barratore’s exit plan. He questions whether this looks like the castle from the vision. The answer is it does not. It looks more like a gothic cathedral with hormonal issues.
He raises the concern of what to do once the Keepers arrive at the chapel doors, but agrees it should be investigated.
Only a single casting of teleport required to get the location and the number of companions. The imprecision of establishing the base of the structure is why the Keepers arrived two miles away.
Edson barely holds on to his sanity, unable to respond to Velarin. He then shares a deathbed proclamation and a commitment to get on with it.
Barratore supports Lanliss, recognizes Edson’s gift, and offers to be rear guard at the chapel door.

I moved the Keepers closer, but will not activate the dimension door until Velarin’s concerns are addressed.


As the Keepers fly closer, they observe a constant flux of undead patrols, on foot and in the air, going in and out of the sprawling cathedral. Although one band of berbalangs heads in their general direction, the Keepers have no difficulty in altering their course to avoid them.

At about a distance of two thousand feet from the chapel, the Keepers stop their approach and are able to see more details. The end of the nave is facing them, its entrance a single heavy wooden door bound with verdigris coated bronze. The writhing victims on the stakes produce a mournful keening, barely audible at this distance while the headless guard continues their patrols outside this grisly fence.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday November 25th, 2020 7:26:48 PM

Lanliss tries to sway his mind in a different direction.
He asks the keepers
"How do we get inside?", "Surely we might need to find a way inside....but I don't want to end up.......in eternal.......Nightmare", Lanliss asks and explains.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday November 26th, 2020 3:16:04 AM

Tishe’ keenly feels what Lanliss, Edson, and Barratorre. And becoming one more soul in eternal torment is nearly the worst thing she can think of. The only thing worse... “we are here to stop this from being the whole Wold”, she reminds herself aloud. “Even the Powers say we are the best possibility to succeed, but to do so we have to go in somewhere and make contact with something. It will be Voltaz or know where to find her.” She turns to the others, nodding. “Honor. I feel it too, and am with you all the way and beyond. Our exit strategy should be the same but in reverse.”

.......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+27=46 ; d20+29=43 ;
Thursday November 26th, 2020 6:53:35 AM

"Same here Edson."

"Don't quite get the Exit strategy in reverse Tishe'. Could you explain a little?"

"Now that we are closer, before we make our move, let's take a few seconds and look at this tactically. Barratore, do you see any break points in the patrol, or patterns that we could exploit to our advantage?"

"If most beings here have roots from times and places in the real Wold or other planes, then it would make sense that the structures created do as well. can we garner any information from what lays before us? Either architecturally or historically." (know history 46, know planes 43)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday November 26th, 2020 8:46:52 AM

Edson continues trying to maintain his composure. He scans around, listening to the others talk about the plan. Lanliss and himself had the usual plan, and that was all he needed to hear.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+13=24 ; d20+17=31 ;
Thursday November 26th, 2020 1:29:07 PM

Barratore looks best he can over the structure from where the party stands. Cathedral's have lofty interiors, usually a choir loft which may or may not be ideal. Such a horror as this place, Barratore thinks has an eternal chior or torment. The door is probably best
Perception 31 Know Engineering 24

"Reverse would be Dim Door out and teleport away"

Barratore points out the Nave, "Arriving right at the door will allow the structure to shield us somewhat and the rest would rely on Emrys' spell. Edson and Lanliss and examine the door and then open it. I think Emrys' True Sight should be cast before Tishe brings us in as that he can add to Lanliss and Edson's examination. We then open the door, slip in and close it behind us

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday November 26th, 2020 8:31:57 PM

Lanliss mumbles and agrees with the group not paying attention to his surroundings now.
He is lost in his own world, only half of his attention was in the present moment and surroundings.

At the Chapel... (DM John) 
Thursday November 26th, 2020 10:49:14 PM



Lanliss wonders how to get inside the chapel, but finds it difficult to stay focused.
Tishe’ is ready to open a door to door.
Velarin asks about the exit strategy and takes a moment to evaluate their surroundings.
Emrys warily watches.
Edson waits, watches, and keeps a watchful eye.
Barratore examines the chapel, clarifies the exit strategy for Valerin, and suggests entering the front door is the best option.


The chapel is simple and elegant. Something about it seems different compared to the sprawling behemoth of a building nearby. Whereas the black building seems sinister and foreboding, the weathered gray chapel almost seems peaceful, incongruously so in this realm of unliving nightmare. The chapel seems typical of many temples occurring in the Wold and would likely have high vaulted ceilings supported by columns and arches. Mezzanines are also a common feature and smaller doors on the transepts would also be typical. Such a structure may also have underground chambers where liturgical objects are stored and crypts may be located. Though many such structures would have unique features indicating association with a particular deity, this one is atypically generic in its design and details.

The headless guards march in unison counterclockwise around the perimeter with each squad maintaining its separation from the one before and after it. After having some time to observe the victims on the stakes, it becomes quite clear that these also are some type of undead creature.


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday November 27th, 2020 2:52:42 AM

Tishe’ nods, “Sieur Barratorre has it right. So, let’s go?”

.......
If Velarin agrees, Casting Extend Dimension Door (4+3-1 = 6 lvl spell slot) Medium extended at 19CL = 2.320' to Dim Door all Keepers.

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 1. 0. 0*. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday November 27th, 2020 6:55:39 AM

"Alright Tishe'. Let's do it."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday November 27th, 2020 11:00:53 AM

"Do you think the peacefulness of this place is some kind of trap, making us feel like its a safe place when its really not. "

The invisible elf continues scanning, but heads out with the others when they advance.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday November 27th, 2020 1:52:26 PM

Lanliss regains composure from hearing Edson talking about a trap.
He quickly looks around.
He points at what seemed to be a chapel...
"Seems possible"
"If it is heavily guarded it wouldn't be suspicious.", he says and recollects his thoughts.

"If only so few protect this place than WE have to assume that the enemies in front of us might not be the only obstacle or danger
Be careful, it is either a trap or a lucky almost unguarded place for some unknown reason."
.

At the Chapel... (DM John) 
Saturday November 28th, 2020 5:39:59 PM


Friday Nov 27

Tishe’ is ready to go.
Velarin is,too.
Edson suspects a trap, remaining invisible.
Lanliss agrees that it may be a trap and advises caution.
Emrys and Barratore are also ready.

The Keeper’s step through Tishe’s portal, arriving at the cobblestone (not skull) paved entrance in front of the entry door. Lanliss and Edson quickly inspect the door, finding no evident hazards. The door is large, almost large enough for Barratore to enter with stooping, and unlocked. Heavy and seeming to have seen little use, it requires a bit of a shove to push it open. It emits a penetrating squeal as its metal hinges protest at the use.

The nave is about fifty feet wide with a row of arched columns running ten feet along each side, forming an open chamber within. The ceiling soars above, with high windows allowing the dim exterior light to filter in. Ahead, past the nave at a distance of about fifty feet, an ornate wooden rail surrounds a raised platform upon which sits a flat altar of smooth stone. Another open area is beyond that, but the lighting is too dim to be able to make out any details from the doorway.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday November 28th, 2020 8:03:17 PM

Lanliss tries to calm down.
'dont worry', he thinks.
As he sees very little of the place .
He tries to go first or second as he tries to fight his fear.
'Being the last won't save me...or the others from the horror,'Lanliss thinks and rationalizes his decision



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=37 ;
Sunday November 29th, 2020 5:26:03 AM

Tishe’ winces at the screeching metal sound and looks quickly behind them at the writhing impaled and marching headless undead: do they notice? She tells the others what she sees.

Hurrying inside, she pauses to see if one of the Keepers closes the door again. Whether they do or not, the Spellweaver takes a few more steps into the soaring cathedral and casts a Daylight spell to shine from her wand of Protection v Evil (that she pulls from her Pants o Plenty)

“Hello?”, she calls. “We are seeking knowledge, and have been told to look for someone. Can you help?” She shrugs at any stares from her friends. “No harm to ask right away is there? Can’t make a pattern without throwing some thread on the loom.”

.....
Check the outside. Perception 37
Cast Daylight: 60’ radius bright light (doesn’t hurt undead)

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=30 ;
Sunday November 29th, 2020 11:20:05 PM

Emrys scurries into the door with everyone else. He casts True Seeing on himself and anyone else who would request it.

"Edson ... Lanliss, would either of you require True Seeing?"

Emrys looks all about to with his true sight, trying to see anything that is possibly unseen.

(Each cast of True Seeing has a duration of 19 minutes)

(Perception: 30)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday November 30th, 2020 8:14:10 AM

"Barratore, would you be so kind as to close the door? I think it would be wise for Edson and Lanliss check for traps as we go. It's obvious that someone doesn't want anyone else in here, so they may have taken precautions beyond what's outside."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday November 30th, 2020 2:10:58 PM

Edson nods to Emrys. " That would be good. Thank you "

The elf moves with the group, searching as he goes.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday November 30th, 2020 2:44:58 PM

Barratore has his back to the group, blade out and prepares to o be the last line of defense as Edon and Lanliss go over the door. He hears and squeal of the hinges and winces at he sound. As the others move in, he slowly backs through and closes the door, then turns and press his back and weight against it to hold it closed.

Barratore looks over at Tishe with a small grin on his face. "What could go wrong with asking?" he replies a bit cheerful for the first time in what seemed far too long. As the others move forward, the fighter stays at the door, a 1 ton door jam

Inside the Chapel... (DM John) 
Monday November 30th, 2020 5:21:37 PM


Lanliss, barely able to stay calm, at least outwardly, enters the chapel with the others.
Tishe’ winces at the sound of the door opening and looks for a reaction by from the undead outside. She hurries inside and looks to see that the door is closed behind them. Casting a daylight spell she illuminates the interior for all to see. She then calls out, “Hello? We are seeking knowledge, and have been told to look for someone. Can you help?” and explains her doing so to the others.
Emrys casts True Seeing on himself and offers it to Edson and Lanliss.
Velarin asks Barratore to close the door and suggests Edson and Lanliss check for traps.
Edson starts searching the areas. Typically, I would need die rolls for perception checks. I will assume Edson is “taking ten”.
Barratore stands guard as the rogues inspect the door, then backs in through it, closing it once inside. He then stands guard again as the others examine the interior.

When the door screeches, Tishe’, Barratore, and Velarin (and anyone else who is looking), see the patrol in view of the doorway turn in unison to face them. Of course, they have no heads, so it is impossible to perceive their reaction, but they obviously reacted to the sound.

Tishe’s call echoes gently within the wide expanse of the chapel, but there is no response. Once inside, thanks to her daylight spell, the Keepers see the extent of the chapel interior. The ceiling of the entire chapel rises about forty feet above the marble tiled floor. Edson finds no indication of traps or other danger. The additional illumination reveals nothing new in the nave, or the altar bearing chancel, but the space beyond it is now clearly visible. A series of aged wooden platforms rise beyond the altar, providing three rows for a choir to stand on. Behind the choir platform is an arched opening about ten feet wide and fifteen feet high at its peak. This archway is closed off by an ornate wrought iron gate with vertical bars spaced about eight inches apart. Through the arch the Keepers can see what appears to be some furnishings and shelf lined walls. Surprisingly, although clearly a place of worship, nothing visible gives any indication of what deity this structure might be dedicated to.

But the most striking feature of this chapel is the sense of peace within. The tranquility provided by the simple, yet elegant architectural elements combined with the calm quiet interior of this chapel, create a stark contrast to the nightmare world without. All senses, mundane and arcane, indicate that this is a safe haven.

There appears to be nothing in the main chambers. The gate leading to the rear chamber is ornately constructed of whorled wrought iron. It is secured with a simple chain and padlock. Beyond the gate, Edson, and whoever advances with him, can see that the walls are lined with wooden shelves that would typically store the vestments and other instruments of worship, but are completely bare. To one side of this chamber, a set of stairs descends through the floor, surrounded on three sides by a solid wooden rail.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday November 30th, 2020 10:01:01 PM

Lanliss anxiety subsides as he starts to feel more safe in this place.
Whatever it was, it made him hopeful about their situation.

'They will find a way to banish the darkness....or at least not end up on a stick', Lanliss thinks as he follows the others.

OOC : I have troubles putting a mental image of the place described any tips?
OOC: Will try to read again tomrrow

Additional description of the chapel layout.(DM John) 
Monday November 30th, 2020 10:54:43 PM


Attempt to clarify the layout.


Cross shaped building, like this. ------|---

Here is an attempt at a link to a sketch.

https://en.wikipedia.org/wiki/Chancel#/media/File:Binnenchor.svg



Keeper's entered at the left of the above diagram.
At the cross is a raised platform surrounded by a wooden railing. On the platform is a stone altar.
Past the altar is a series of low, raised steps that a choir could stand on.
Beyond the choir stand is a wall with the archway.
That wall is the only interior wall. Access is blocked by a gate. This would be on the right end of the above diagram.
Through the gate can be seen some shelves and stairs going down.


hope this helps.




Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday December 1st, 2020 7:45:00 AM

"I don't know about you guys, but there is definitely a sense of peace here. A welcome break from the outside."

"We may not be able to teleport out of here. Many temples have protections from magical transport in or out. Shall we check out the altar and then see what's behind the locked door before taking the stairs? I have a knock spell prepared in case of issues with picking the lock."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20=14 ;
Tuesday December 1st, 2020 11:53:14 AM

Edson carefully clears away from the raised alter.

" yeah, the peace feels good...but it might just be lulling us in to a false sense of security... right before some wretched undead rips our hearts out. "

Edson keeps searching... 44 perception, 53 trapfinding,



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=30 ;
Tuesday December 1st, 2020 11:54:08 AM

"Yes, I feel that same sense of peace as well ... but I can't help but not trust my senses in this place. It could all be an illusion ... like the Screen spell I cast around your mansion."

Emrys chooses to disbelieve and attempts to see through it. (Will Save: 30)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 1st, 2020 12:50:55 PM

Barratore remains put. "They heard the door if not us. But it very much feels as though they cannot enter here, and the powers that be do not like it. So they do their best to keep any beings seeking refuge from getting in and once inside, from getting out again."

Barratore slowly backs from the door, keeping a careful eye upon it, in case he is wrong. He then turns after a few moments and makes his way to the gate. He calls through it loudly
"We were told we might find Voltaz here and that would could gain much needed assistance."

Barring a reply, "Edson, if you wouldn't mind." gesturing to the lock

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 1st, 2020 12:58:35 PM

Tishe’ takes a deep breath and exhales: maybe the first one in the nightmare realm!

Emrys is still suspicious which piques Tishe’s interest. “Good would find no objection”, she murmurs, and casts a Detect Evil from her wand, then takes her time to move to the center of the nave and turn in place to ensure she notes any evil found.

“Many Shadows!”, she calls again, “Is there any here that can speak with us?”

Cast Detect Evil CL 5. (5 minutes)

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

To the interior gate. (DM John) 
Tuesday December 1st, 2020 3:43:48 PM



Lanliss regains some hope and follows the others.
Velarin comments on the peaceful feel of the chapel, and warns that teleportation magic may not work within it. He has a high probability of being correct. He proposes checking out the altar and checking behind the locked gate before descending the stairs.
Edson gives the place a thorough inspection and finds no indication of any traps or hazards.
Despite having the benefits of an active True Seeing spell,Emrys, he conducts a reality check on his surroundings, confirming that everything seems to be as it appears to be.
Barratore stays at the main door for a while and speculates that, though possibly aware that the door opened, the undead may not be able to enter the chapel themselves, but wish to keep others from entering. He then advances to the gate, calling out, “We were told we might find Voltaz here and that we could gain much needed assistance."
He then asks Edson to address the lock.
Tishe’ relaxes for the first time in quite a while. She then casts detect evil and calls out as well.

The altar is well constructed of smooth stone. It appears to be of the type one would place regalia and objects of worship rather than one sacrifices would be conducted on. Again, nothing indicates a particular religion and there is no trace of anything having been placed upon it.

Tishe’s spell reveals no auras of evil, Emrys’ suspicions do not appear to be founded, and Edson finds no indication of traps.

Neither Barratore's nor Tishe's calls receive any reply.

The padlock on the gate, untrapped, is of a type that Edson could open without tools, without trying, in a hailstorm. The gate, when opened, moves easily, only emitting the slightest hint of a squeal. The chamber beyond it, lit by Tishe’s spell, has high windows about twenty feet above the floor. The patterns of the stained glass are geometric and elegant, but without any apparent religious significance. The chamber contains empty shelves along the walls, solid wood tables with nothing on them, and a wooden rail guarding the sides of the stairway descending down through the floor.

The cool temperature inside the chapel seems refreshing and clean like a sunny autumn day, contrasting starkly with the soul chilling damp typical of the rest of Hallowight.

The only sound is that of the Keepers’ footsteps and voices.

Other than the open stairs going down, there appears to be nothing else to examine.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday December 1st, 2020 9:19:35 PM

"Shall we take the stairs", Lanliss asks rhetorically ...
"It seems safe for the time being", he adds

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 2nd, 2020 9:56:04 AM

“Perhaps we should ask Edson to check the altar and chained room for secret doors before taking the stairs. After that, though, it would seem that the stairs are our next place to investigate.”

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 2nd, 2020 10:20:33 AM

Barratore will keep himself as rear guard. No one behind him could possibly see or get by on the stairs anyway. The fighter puts his sword away, the first truly relaxing experience he has had since entering Hallowight

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 2nd, 2020 12:03:43 PM

Tishe’ shrugs, she agrees with Lanliss but admits Velarin is thinking strategically. She holds her place in the middle while checks and direction are determined.
....

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20=12 ;
Wednesday December 2nd, 2020 3:25:03 PM

Edson overly exaggerates cracking his fingers as he moves to look for secret doors.

Searching 42



Additional Investigations in the Chapel (DM John) 
Wednesday December 2nd, 2020 4:15:50 PM


Lanliss suggests taking the stairs and observes all appears to be safe.
Velarin proposes checking for secret doors before proceeding down the stairs.
Barratore takes rear guard, taking the opportunity to relax.
Tishe’ agrees with Lanliss and with Velarin, waiting for the group to proceed.
Edson makes a display of checking for secret doors.
Emrys waits.


Edson finds no secret doors in either location. Somehow in this place, it seems easier to breathe, as unrecognized tension slowly releases from each of the adventures.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 2nd, 2020 8:28:57 PM

Lanliss moves near the stairs.
He points at them and says.
"I am going to be first, it seems this place is...quite the opposite of the...", Lanliss pauses to find the right word ," outside", he says after a few moments of thinking.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 3rd, 2020 7:58:29 AM

"I got your back Lanliss." edson says, after turning up nothing for the secret doors.
He falls in line, following his fellow rogue.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 3rd, 2020 8:24:46 AM

"Alright. Stairs it is. Lanliss and Edson want the lead. Barratore, you want next in line or to continue as rear guard?"

"At some point, we will need to come up with an exit strategy, because it's likely that a rather large group will be waiting out side for us. We would likely need to be clear of the building before attempting a teleport."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 3rd, 2020 1:22:40 PM

Tishe’ nods. She minimizes her efforts in order to keep her concentration on the Detect Evil spell. She follows Lanliss and Edson down the stair.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Down the stairs... (DM John) 
Thursday December 3rd, 2020 5:10:53 PM


Lanliss, encouraged by the peacefulness of the chapel, leads the way down the stairs.
Edson backs him up.
Velarin follows and points out several considerations for making a successful escape.
Tishe’ nods agreement and continues to focus on detecting evil as she follows Lanliss and Edson.
Barratore keeps guard.
Emrys keeps an eye out.


The smooth stone steps descend a depth of approximately twenty feet, curving such that they remain within the walls of the structure above. The stairs lead to a five-foot wide arched hallway that extends another thirty feet heading in the direction of the main entrance, ending at a gate identical to the one above, even down to the simple padlock and chain, The location of this gate is on the entrance side of the altar, placing the Keepers in the hallway directly beneath it. Illuminated by Tishe’s spell, the chamber the gate is about forty foot wide with a ten foot ceiling supported by arches and a barrel vaulted ceiling to support the stone floor of the nave above. The walls are lined with wooden shelves, but unlike those on the main floor, these are filled with books and scrolls. The center of the room bears four large heavy wooden tables placed in two rows of two. In the middle of the tables is a standing desk upon which sits a large open book.

Edson and Lanliss find no traps on this gate leading into the book filled room and have no trouble opening the lock on it. Tishe’ detects no evil. Those with true sight see nothing different than what the others see.

Straight ahead, beyond the shelves and tables, is yet another chained and locked metal gate, similar to the other two already encountered, but with one exception. The view through this gate is blocked by a curtain of thick gray cloth hanging on the other side of it.


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday December 3rd, 2020 5:55:38 PM

Barratore follows the rest down as rear guard, but more so that the others can see where they are going. Another gate and Edson easily open, Barratore will step into the room and while others might check out the book, he moves to the gate. Reaching between the bars, he attempts to move the curtain aside and reveal the other side

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday December 3rd, 2020 11:31:28 PM

Lanliss wants to look at some of the books and scrolls.
Lanliss feels his heart beat increasing as he sees Barratore trying to move the curtains.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 4th, 2020 6:51:25 AM

"Good idea Barratore. Let's make sure we have checked out the place before seeing if any clues await us in the books. Not sure I want to take a look at any sacred holy texts in this place though."

V waits to see if Barratore can move the curtain or if Edson needs to unlock it first.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=50 ;
Friday December 4th, 2020 8:48:48 AM

Edson grabs Barratore's big hand. "Woh big man. You reach through and you might come back with one less hand. It seems everyone's first instinct would be to reach through, "

Edson checks it for traps, before giving Barratore the heads up to pull the curtain,

Trap finding 50



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=24 ;
Friday December 4th, 2020 11:41:48 AM

Emrys continues checking for hidden things with his extra perception of True Sight.

(Perception: 24)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 4th, 2020 2:26:00 PM

Tishe’ keeps her wand out for the Daylight spell, and keeps concentrating on the Detect Evil spell as the others take care of passage and cloth.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Beyond the curtain (DM John) 
Sunday December 6th, 2020 6:14:53 PM


Barratore, once in the room, moves to the next gate to move the curtain aside.
Lanliss takes a look at books and scrolls, but gets a bit anxious when Barratore makes his move.
Velarin agrees with Barratore’s action.
Edson rushes to intervene, checking for traps before Barratore can act.
Emrys takes a careful look around with his true sight.
Tishe’ keeps the daylight and detect evil spells active.


Edson finds no traps and observes that the padlock is as simple as all the others encountered so far in this chapel. Emrys sees nothing amiss and Tishe’ detects no evil auras.


Once cleared by Edson, Barratore is able to push the curtain aside by reaching through the ornate wrought iron bars of the gate. The revealed chamber is about twenty feet across by forty foot wide with the gate being in the middle of the longer dimension. This appears to be a cryptorium, but only a single vault is present, located on the right end of the chamber. Light from Tishe’s spell penetrates sufficiently to reveal the simple low vault of marble with an inscription, “Here lies Volzak, beloved husband, and sore loser.” Most notable, however, is the translucent figure postured as if sitting on an unseen chair next to the vault. A man of middle height wearing the ragged remnants of what were once robes of exquisite cloth, slowly stands and addresses Barratore in a gentle baritone, “I take it that you are the reason my wife is in such a state of vexation.” He pauses a moment, then with a grin adds, “Spendid”. With a broad sweep of his arm and a bow, he finishes, “Welcome to my humble grave. Vozalk the Master of Arts Arcane, at your service.”


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Sunday December 6th, 2020 8:02:33 PM

Barratore chuckles as Edson stops him, but does not fuss about it. ONce cleared, he draws back the tapestry to find the spirit, Volzak. Barratore turns to llok at the others quizacally, and then back

"Master Volzak, a pleasure to find you." Barratore bites the words 'in good spirits' back and continues, "we were told you could help us and we truly hope you can."

More, Barratore does not want to say until the others weigh in

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday December 7th, 2020 6:33:49 AM

Velarin is briefly stunned by the apparition, sitting guard duty by his own grave. Taking a second to digest his surprise as Barratore speaks, V follows up the massive warrior's statement with a brief statement of his own.

"We hope that you will be able to answer some questions, and perhaps steer the path of our journey in the proper direction."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday December 7th, 2020 8:12:51 AM

It was a weird seeing a dead man.. even weirder seeing through him.

The elf rogue hangs back, not opening his mouth. Afraid he'll say the wrong thing and anger the spirit.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday December 7th, 2020 10:43:51 AM

Tishe’ feels the peace of the place, and struggles within herself: is this Volzak to be trusted or not? What decides the short woman is that mistrust is a weapon of the enemy. Well, that, and she usually only keeps as still as a shuttle on a loom.

“Sore loser?”, she inquiries about the inscription. “ Were you and your wife both vying for who controls this realm for the god of Testing? So the impaled and headless minions outside are yours? Or are they your wife’s to ensure you stay in?”

The peace of the place makes Tishe’ already guess the answer, and she rushes out in a single breath. “We were told you can help us by giving us directions to M... the god of Testing’s Palace in the nightmare realm.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Volzak speaks (DM John) 
Monday December 7th, 2020 4:52:29 PM


Barratore greets Volzak.
Velarin expands upon Barratore’s greeting.
Edson holds his tongue to avoid saying the wrong thing.
Tishe’ asks about the inscription and the guard around the chapel.
Lanliss and Emrys watch on.

Volzak, still standing, but with feet not quite touching the surface of the paved stone floor, responds to Barratore, “You were told I could help, were you? By whom and with what?” Although his features are translucent, they remain expressive, conveying the impression he suspects he already knows the answer to his question.”

When Velarin speaks, Volzak turns to him and responds with a mischievous grin, “Anyone who annoys my wife has earned a few answers. Where do you journey and why?”

He laughs aloud at Tishe’s question. “Actually, I wrote that. It wasn’t that she and I struggled for control of this realm, it is that she and I struggled for her soul. When she cursed this realm with undeath she lost it, and with it, I lost her. This crypt I made in the basement of the very chapel in which she and I wed is my constant reminder of my failure.

“The guardians, however, are a new addition, presumably to keep you out. I suspect they had the opposite effect, as putting them there alerted you to this place. Though brilliant and powerful, she is, in fact, quite insane and does not always make the wisest of choices.” As he says this last, Volzak looks away, pensive.

Tishe’s continues, ““We were told you can help us by giving us directions to M... the god of Testing’s Palace in the nightmare realm.” His head jerks up in reaction, “The Palace! Izzozentia is not the only one insane, I see.”

He pauses for an uncomfortable period of time before continuing, “I can help, but for a price. And it will take some time, as it will require me to do some research here in my library.” His sweeping gesture clearly designates that the chamber containing the shelves and tables is what he means. “If I tell you how to get there, will you grant me one request in exchange? I promise you that it will not impede your journey nor put any of your souls or bodies in any greater danger.”



(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday December 7th, 2020 10:20:24 PM

Barratore looks painfully at Tishe as she blurts out the mission and his heart goes out to V. The poor wizard might actually go into cardiac arrest on the spot. Barratore inhales and bites his cheek to deal with it. If the wizard drops, well, Emrys could surely help.

The apparition, now know as Voltaz, makes his offer and Barratore grins. His mouth is in motion before his brain tells him to shut up

"Doing really stupid things is what we excel at."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday December 7th, 2020 10:30:34 PM

Lanliss let the others speak....
He is quite perplexed by their discovery.....
He regains composure and asks "Do you agree with what is happening around here ?", Lanliss asks and doesn't stop with that.
"With all this horror out there....it doesn't make you heart broken but also angry with that love of your life that done this?" he gestures around, "Do you think about her? can't this place become....more magnificent much more peaceful and...happy?"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=35 ; d20+27=46 ; d20+27=30 ;
Tuesday December 8th, 2020 6:43:44 AM

Velarin's eyes go wide as Tishe' reveals their exact destination to the undead spirit in the undead realm, possibly the lord of said realm. V works on recovering is composure as Voltaz responds

As the spirit talks, V hears the name Izzozentia, and quickly scours his memory for recollection of the name.(know arcane 35, religion 46, history 30)

When Voltaz offers to make a deal, V is about to logically reply that they obviously couldn't agree without knowing the details of the agreement. When, instead, Barratore seemingly agrees to the not yet known deal, Velarins eyes once again go wide, and his shoulders sag.

V takes a split second to compose himself once again, and wonders if his friends intentionally torture him mentally, or if it just happens.

"What is it exactly that you would like us to do Voltaz?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 8th, 2020 9:54:00 AM

Tishe’, at one time in her life, was completely oblivious to social nuances. Time and experience, lots of experience, has made her at least a little better. For instance, she is fairly certain that Barratorre’s comment and Velarin’s evident headache are because of her... lack of subtlety. As the conversation is going in the right direction (and to avoid putting a tangle in the tapestry) the Sorceress judges she should keep quiet. For now.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+20=34 ;
Tuesday December 8th, 2020 3:11:50 PM

"And you have no trouble seeing or hearing us? That is quite impressive since no one else in this realm have been able to do so. Why is that?" Emrys asks thinking this 'person' may not be what it appears to be.

(Perception: 34, with True Seeing.)

Volzak speaks (DM John) 
Tuesday December 8th, 2020 4:58:47 PM


Barratore reacts to Tishe’s reveal and responds to Volzak with, "Doing really stupid things is what we excel at."
Lanliss finds his voice and asks some questions. See answers below
Velarin is nonplussed by his colleagues’ statements and attempts to place the name Izzozentia. He does not recognize the name. Either she was very obscure in the Wold, is not from the Wold, or went by a different name there. There is no way of knowing which is the case. He finally finds his voice, too. See answer below.
Tishe’, having spoken boldly before, remains silent now.
Emrys asks how Volzak can perceive them. Nothing revealed with perception check or true sight.
Edson listens.

Observing the reactions of the Keepers to Tishe’s outburst, Volzak bursts out laughing. “I have so missed mortals,” he finally manages to say.

Lanliss finally asks, "Do you agree with what is happening around here ?", Lanliss asks and doesn't stop with that. "With all this horror out there....it doesn't make you heart broken but also angry with that love of your life that done this?" he gestures around, "Do you think about her? can't this place become....more magnificent much more peaceful and...happy?"

Volzak shakes his head in response, “Agree? She is the darklord. My opinion is irrelevant. Horror, broken hears, anger, peace, happiness? Those are mortal constructs.” He gestures to his incorporeal body, “I left those behind long ago. But, yes, I do think about her for I have no choice.” Again, he looks away, his ghostly features forlorn and distant.

Emrys asks "And you have no trouble seeing or hearing us? That is quite impressive since no one else in this realm have been able to do so. Why is that?"

Volzak appears puzzled at first, then exclaims, “Ahhh. You are referring to your hide from undead spell. I have left my body behind, not my intelligence nor my knowledge. It is a well crafted adjuration, but insufficient protection against one of my skills aaaanddd,” he adds with a smile, “the daylight spell did give you away.”

Then Velarin speaks up. “Volzak. VOLZAK!” he responds violently to Velarin’s mispronunciation of his name. As quickly as it appeared, his apparent anger recedes. “My apologies,” he responds, “it is a fair question. My request is simple: if I show you how to get where you want, you will take me with you so that I can leave this place once and for all.”



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday December 8th, 2020 7:31:31 PM

Lanliss keeps quit.
They had a dark lord to deal with...
"So I guess we have no choice but help you.....assuming that your request is not evil in mortal constructs...?"


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 8th, 2020 10:44:24 PM

Barratore is sorely tempted to repeat himself, but holds the remark in check. "So they are your jailors then, the host outside. We have little experience transporting spirits." Barratore looks to Tiche and V, "Would your transportation magic work on him?

The fighter sees little choice and given the the feeling of sanctuary within the chapel where they stand and the complete lack of any power they have to say Volzak is anything but a non evil spirit, "I see no reason to say no"

DM CORRECTION FOR EMRYS (DM John) 
Wednesday December 9th, 2020 11:04:20 AM



Emrys only Highlight to display spoiler: {From the very first moment Emrys viewed he saw Volzak, he saw him as a withered corpse with glowing blue eyes. He sees this as an overlay to the urbane elderly man the others see. OOC: My apologies for missing this earlier.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 9th, 2020 1:38:09 PM

Tishe’ looks at Velarin. “He’s not evil, so helping him leave a prison run by a Dark Lord in the nightmare realm sounds reasonable. Especially if we have to do the thing we have to do.”

She looks again at Volzak. “Do you want anywhere other than here, or are you looking for a particular place. We happen to know someone one realm over that is not evil and would absolutely love to talk with you for decades.” She pauses and considers. “And how do we move you? Is there a particular object or something you are linked with?”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 9th, 2020 1:56:18 PM

Velarin contemplates all that has been said for a moment.

"My apologies on the mispronunciation Volzak. Are you not tied to this place or unable to leave? It seems obvious that the darklord of this realm is not likely to want any of us going anywhere. I assume transportational magic will not work within this building. How far outside of it would we need to be?"

"Tishe', I would not so readily assume that he is not evil. A detect evil spell would not be all that difficult to deceive. Volzak is after all, Master of Arts Arcane."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday December 9th, 2020 3:01:29 PM

Edson audibly sighs. There was nothing they could do about this. They needed the spirits help, so they would have to do the side mission.

Volzak's Offer (DM John) 
Wednesday December 9th, 2020 5:28:06 PM



Lanliss states, “"So I guess we have no choice but help you.....assuming that your request is not evil in mortal constructs...?

Volzak responds with a smile, “Evil is for each individual to decide. I cannot do that for you.”



Barratore replies to Volzak "So they are your jailors then, the host outside. We have little experience transporting spirits." and then asks the party teleporters about transporting a spirit.

Volzak answers, “Not so much my jailors as they are, inadvertently, my guard. It appears that Izzozentia did not want you here as those guards were not here until what I suspect is about the time you entered this realm.”


Velarin apologies for getting his name wrong. He then asks, “Are you not tied to this place or unable to leave? It seems obvious that the darklord of this realm is not likely to want any of us going anywhere. I assume transportational magic will not work within this building. How far outside of it would we need to be?"

“If we take the urn that contains my ashes, I should be able to depart,” he answers. “Regarding leaving the chapel. Once we are outside the walls, we should be able to teleport.”


Tishe’ comments, “He’s not evil, so helping him leave a prison run by a Dark Lord in the nightmare realm sounds reasonable. Especially if we have to do the thing we have to do.”
But Velarin counters with Tishe', I would not so readily assume that he is not evil. A detect evil spell would not be all that difficult to deceive. Volzak is after all, Master of Arts Arcane."

Volzak nods to Velarin without comment, but perhaps with a hint of a smile.


Tishe’ then asks the spirit, “Do you want anywhere other than here, or are you looking for a particular place. We happen to know someone one realm over that is not evil and would absolutely love to talk with you for decades.” She pauses and considers. “And how do we move you? Is there a particular object or something you are linked with?”

He sighs, an odd sight in one who does not actually breathe, then replies, “That realm sounds wonderful. Same answer as for Velarin: the urn.


Edson sighs in resignation to the need to help Volzak.

Emrys looks perplexed.



Volzak looks at each Keeper then asks, “Are we agreed? In exchange for me helping you get to where you wish to go, you allow me and my remains to leave this realm with you.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 9th, 2020 9:21:12 PM

"Yes", Lanliss says.
Hoping that the others agree...
'It is not like we have another way.', he thinks to himself.
'and besides that....it does seem like this place is safe from evil', he think more.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 9th, 2020 9:41:57 PM

Barratore straightens a bit at the notion the sprit is actually evil and therefore they could be unleashing this being on another realm. The fighter makes a note to find his way back and end the creature if that is the case.

Barraotre looks to Lanliss, surprised the rogue is so outspoken, but he agrees and puts his opinion behind that of Lanliss. "So how do we get to the castle."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+30=42 ; d20+17=33 ;
Wednesday December 9th, 2020 10:37:44 PM

Emrys is not ready to reveal his hand just yet, to what he was seeing. Being a master of the Necromantic arts, he is almost certain at what he is looking at.

(Knowledge [Religion]: 42, to identify what he is seeing. Sense Motive: 33, Hunch: discern bluffing or ulterior motives .)

His mind races with dozens of possibilities. Is the "good" Volzak here not a spirit but actually a lich, and his urn a phylactery or something more ominous. This chapel, a consecrated sanctuary, would be volatile home for a lich. Maybe that is what's keeping him here, he thinks. A constant cycle with Volzak powerless to act before his mortal remains are destroyed by holy energy and the dormancy of his corpse in a state of rejuvenation. A clever prison for sure.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 10th, 2020 6:54:27 AM

V takes a quick look at the group to make sure that no obvious disagreement with the deal is apparent before saying "We are agreed. You tell us how to get to the palace of the God of Testing and We will take you to a different realm within these lands."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 10th, 2020 7:58:12 AM

Edson scans around the others, and then looks back to Volzak. "I agree. Im in."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 10th, 2020 1:51:27 PM

Tishe’ echoes Edson. “I’m in.”

“Show us your urn and the directions to the Palace, and we will take you to Manfrit in Prohovia.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

An agreement reached (DM John) 
Thursday December 10th, 2020 7:15:34 PM



Lanliss voices assent to Volzak’s proposition.
Barratore considers the potential implications and a possible solution of helping Volzak leave Harrowight. He implies agreement with, “"So how do we get to the castle."
Emrys does not yet reveal what he has seen with this True Sight. Emrys only Highlight to display spoiler: {Oh, yes. He is definitely a lich and he can deduce that the urn is likely his phylactery. Emrys suspects that Volzak is being very careful to not reveal too much.}
Velarin also voices agreement, but adds a condition.
Edson agrees.
Tishe’ makes it unanimous.

Volzak again nods to Velarin in acknowledgment. “I accept your amendment,” he states. To Tishe’ he responds, “Manfrit, not a name I recognize, but no matter.”

He pauses to, once again, gaze at each Keeper. “Excellent. Agreed. Now…. to the library”, he says as he soars into the book filled room, careful to avoid actually going through anyone. As he gazes at the titles on the shelf, “This may take a while. There are some details I need to verify. Please, make yourself comfortable. You will need your rest as I am certain that I am not the only one who noticed the presence of light inside this building. My wife will surely have this place surrounded by her armies by the time we are ready to depart.” He pauses in reflection before adding, “But don’t worry until then. We are only in danger once we attempt to leave the confines of this building.”

Seeing what he is looking for, Volzak turns to the Keepers and explains, “I will be summoning a servant to turn the pages for me. Do not be alarmed.” He then casts unseen servant and directs it to retrieve one of the books and lay it open on the nearest table. “Hmmm…..yes…. Interesting…” he mutters as he has the servant flip through the pages.


This continues with many books and scrolls. While the spirit conducts his research, what will the Keepers do?


(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday December 10th, 2020 9:37:58 PM

Barratore clears out of the way and finds an empty spot in the room. As far as he knew, the group was ready and there was nothing to prepare or discuss and so the fighter hangs out. Thins will get ugly and hurried soon enough, 'Enjoy the quite moments too young Barratore.' Metascar's voice softly whispers

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=37 ;
Thursday December 10th, 2020 10:43:04 PM

"I think before we all decide to help you, dear Volzak, you should be completely honest with us. You're not the only one who can 'see things'. I was giving you the opportunity to come clean, but my friends should know what you really are ... a Lich ... and this urn, of which you speak, is in fact your phylactery. I say this in all sincerity, but please don't waste our time. What is it you truly want?"

(Ready an Action. If Volzak performs a hostile act, Emrys will cast Control Undead, Heightened to 9th Level Spell, with Heighten Metamagic. Range: Close. Targets: 38 HD of Undead. Duration: 19 minutes. Will Save: 35. Spell Penetration: 37.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 11th, 2020 6:45:41 AM

V raises an eye brow at Emrys' statement, but the wizard was not all that surprised, and suspected as much when Volzak said the urn needed to come with him. The annoying part to Velarin was that Emrys was able to see it, and he had not. V reminds himself that he needed to make true sight permanent upon himself if they survived this quest.

V then waits for Volzak's response before suggesting the party come up with a plan for exiting the building.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday December 11th, 2020 7:59:37 AM

Edson almost chokes on his own tongue when Emrys reveals what he knows. Edsons hand drops to his dagger, ready incase the lich decides to attack.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday December 11th, 2020 8:28:05 AM

Lanliss doesn't react at first but readies himself to a possible defensive maneuver.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday December 11th, 2020 12:51:57 PM

Barratore snorts loudly, quiet moment gone. There was always something Metascar. Then again, that's why they got paid the big money though. A phrase a Venturer once told him rings in his head.

He looks at Voltaz and at the others and at the urn in his hands. "So how do we want to play this out. Aggressive negotiations? Contentious partners or drop the whole thing? I'm good for any those really, but leaning towards negotiations to be honest." The glint of adventure sparks in the fighters eye as he finishes his thought

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 11th, 2020 2:23:07 PM

Tishe’ again keeps quiet. She couldn’t see what Velarin and Emrys were talking about, but she trusted her companions more than just about anything else in the Wold. “We need the information”, she reminds her friends.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

An agreement reached? (DM John) 
Saturday December 12th, 2020 5:55:01 PM


Barratore is initially content to wait out the down time.
Emrys confronts Volzak, “"I think before we all decide to help you, dear Volzak, you should be completely honest with us. You're not the only one who can 'see things'. I was giving you the opportunity to come clean, but my friends should know what you really are ... a Lich ... and this urn, of which you speak, is in fact your phylactery. I say this in all sincerity, but please don't waste our time. What is it you truly want?"
Velarin quietly chastises himself for not being able to see through Volzak’s ruse. He awaits the spirit’s response.

Edson reacts to Emrys’ revelation and drops his hand to his dagger.
Lanliss prepares to defend himself.
Barratore presses with "So how do we want to play this out. Aggressive negotiations? Contentious partners or drop the whole thing? I'm good for any those really, but leaning towards negotiations to be honest."
Tishe’ reminds the others about their need for the information.

Volzak seems completely unperturbed by Emrys’ revelation. “I was a bit disappointed that you seemed to be deceived so easily, but I see that I was premature in that judgment,” he responds with a slight bow in Emrys’ direction. “But my subterfuge did give us an opportunity to talk calmly before anyone felt the need to get all heroed up.

“As for what I want? I want out of here, just as you do, plus the fact that my escape would put Izzozentia’s knickers in a knot is an added bonus.” He pauses to calmly look at the group before asking, “Do we still have a deal?”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday December 14th, 2020 6:44:05 AM

V tries to weigh all the possibilities, and consider why they were truly here. "Yes Volzak, we still have a deal. We will take you from this realm and take you to another realm within these lands. That is all moot however, if you can't tell us how to get to the castle we seek."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday December 14th, 2020 7:55:47 AM

Edson wasn;t sure they could trust him. Lichs' were evil, yet this one seemed like he was content to honor the deal.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday December 14th, 2020 1:14:08 PM

Tishe’ sighs and nods. “We will honor the deal”, she echoes Velarin. Volzak seems smart, most liches are, she thinks. The droll exchanging of threats on ‘what will happen if’ don’t really need to be said, since both sides can pretty much figure it out themselves.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday December 14th, 2020 5:20:06 PM

"Even orcs think further ahead than that and I believe you are smarter than an orc Volzak, so while I agree with my companions I would like a bit more of your intentions after here. I also have one other bit. We need your physical remains so that you may inhabit them again do we not/"

the fighter glances to V and Emrys, who know far more than he, "Otherwise will Volzak not be forced to usurp another's body?"

An agreement reached (DM John) 
Monday December 14th, 2020 5:35:23 PM


Velarin reaffirms that they have a deal with Volzak.
Edson is mostly willing to set aside his doubts about dealing with a lich.
Tishe’ also accepts and notes that much is left unsaid.
Lanliss and Emrys silently watch on.
Barratore agrees and raises another concern. “We need your physical remains so that you may inhabit them again do we not? Otherwise will Volzak not be forced to usurp another's body?"

Volzak nods knowingly at Barratore. “No need to be concerned. My remains are in the urn which is why it must accompany me.”

After a brief pause, he claps his hands, incongruously without sound and exclaims, ““Well then, Let’s get on with the research.” He then resumes his studies.

“By the way,” he says, without looking up from the ancient scroll he is perusing. “Does anyone have any idea what’s going on outside?”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday December 14th, 2020 8:22:54 PM

Lanliss agrees with the group to help the lich and goes to check outside.
The lich was right.
'His ex could prepare a surprise or ambush for sure', Lanliss thinks

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday December 15th, 2020 6:42:30 AM

V nods at the agreement and the taking with of the urn.

"Volzak is right. We should see what's going on outside. preferably without opening the door. anyone want to go with Lanliss to check it out?"

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=40 ;
Tuesday December 15th, 2020 8:02:15 AM

"I'll go V." Edson replies as he heads with Lanliss to check outside. He was still invisible, though he was sure the Lich could see him. He checks to see if there is anyway he can get a view of outside without opening the door.

Stealth 40

INVISIBLE
TRUE SEEING

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Tuesday December 15th, 2020 11:32:13 AM

Barratore snorts just because and answers Volzak, "Yes I do."

The fighter knows that Volzak is not going to do anything against them, not until they are away from here at least. He may even be the being responsible for his own 'prison' and thus the sore loser comment. At any rate, while they were in the chapel, the party was safe from the inevitable betrayal. Not wanting to simply stand about bored stupid, Barratore heads up the stairs with Edson and Lanliss.

Up top, he strides to the nearest window and begins counting...

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday December 15th, 2020 11:36:08 AM

Before Edson goes to stick his head outside, Emrys recommends, "Edson, if you have any oil in your Thieves Tools, I'd put some on those rusty hinges on the front door."

Emrys visually scans what tomes the lich has in his collection. He tries to notice any titles that peak his curiosity.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday December 15th, 2020 1:35:53 PM

Tishe’ nods and smiles as most of the more... active... members of the Keepers to take a look topside. The Spellweaver prefers to keep Volzak company. As he does his research, she peruses book titles and the things that always accompany a rich room.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Having a look around (DM John) 
Tuesday December 15th, 2020 5:02:08 PM


Lanliss prepares to look outside.
Velarin advises not opening any doors to do so.
Edson looks for a view outside.
Barratore responds to Volzak and goes to a window to look out.
Emrys advises Edson to oil the hinges before opening any doors.
Tishe’ keeps an eye on Volzak and takes a look at some titles.

The windows are all twenty feet above the ground floor, too high for even Barratore to peek through, not that would matter for they are all of stained glass, translucent, but not transparent.

There appears to be no mundane way to look out without opening one of the doors.


In the basement, Volzak seems uninterested in Tishe’s exploration as he continues his research. The first thing Tishe’s notes about the collection of written material is that there appears to be absolutely no logical order to them. A history of hog rearing in various regions of the Wold appears next to a bound libram of alchemical formulae. Before long, however, she does notice a title, or more precisely, an author that catches her eye: “The Book of Mists by Izzozentia Wright.” She recognizes this as the name of Volzak’s wife.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday December 16th, 2020 7:09:14 AM

V waits and watches, keeping a close eye on what Volzak is doing.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday December 16th, 2020 7:58:58 AM

Edson puts his finger in the year, ready to pontificate.,... "Thats why we pay you the big bucks Emrys." The thief digs through his back and looks for the oil in this thieve's kit. Once found, he moves up to the door and starts pouring some liberally on the hinges. " A drip drip here, a drip drip there... " he hums as he does.

Once ready, he waits for Lanliss and tries opening the door as quietly as possible.

Invisible
True Seeing

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday December 16th, 2020 8:11:04 AM

Tishe’ pulls the book off the shelf. “Interesting. The Book of Mists by Izzozentia Wright.” She recognizes this as the name of Volzak’s wife. Tishe’ uses her Detect Evil on the book and if safe opens to read a bit. “I think our friend would be interested in this too.”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday December 16th, 2020 10:09:45 AM

Emrys gives Edson a thumbs up. His heart nearly stopped when the doors creaked so loudly when they first entered the chapel. Who knows what's standing outside the doors.

He was scrutinizing the books from a distance. Now that Tishe has helped herself to Volzak's collection, and the lich doesn't seem to care, Emrys will do the same. "Notice anything interesting Tishe?"

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday December 16th, 2020 2:13:26 PM

Barratore moves up behind the rogue, draws his sword and waits. "Remember they should not be able to see hear or detect us unless we attack them. If something tries to get in, let it. We then close the door and I'll waste it."

Observations (DM John) 
Wednesday December 16th, 2020 5:56:08 PM



Velarin keeps a close eye on Volzak.
Edson greases the hinges and carefully opens the door. Although not stated, I am assuming Edson is only opening the door no more than is necessary to see out.
Barratore[/] stands guard at the door, preparing for a fight.
[b]Emrys
starts to take a look at the library’s collection.
Tishe’ determines that the book is safe to read and does so.
Lanliss takes a peek out the door.

Please note. The external doors are on the ground floor. The library is in the basement. This is who I have on the ground floor: Edson, Lanliss, Barratore. Basement: Tishe’, Valerin, Emrys.

Inside the library Volzak continues to study, his unseen servant retrieving and opening various books and scrolls.

Emrys finds a diverse collection of topics. There is no obvious organization and many of the tomes are have no titles on their exterior.


What Tishe’ finds.
It appears, based on what she reads, that Volzak was not joking when he called Izzozentia insane. This bound book, handwritten in a jerky script of disjointed phrases and seemingly random words, obsesses about anger and passion and the struggle for power and the ruthless need to maintain it once obtained. One passage seems slightly more lucid than others. It reads, “The Powers trapped me here because I’m just like them. I always want more. When I need a response from the Powers, I do what would scare me or offer what would obtain my help. More Power or a chance of escape. Escape is impossible, but each of us yearns for it anyway and will bite on any chance to obtain it even though we know we will fail at the effort. Thus the pattern repeats.”


What is outside the door.
An army. That is what Edson, Lanliss, and Barratore see. They remain at a distance, seemingly unwilling to approach the chapel, but they have formed an impenetrable blockade around it. The impaled beings have repositioned their stakes so that they now point inward towards the chapel, like grisly archer’s stakes, still sporting their writhing hosts. The headless guard has increased in number such that they form a continuous cordon around the building. No longer on foot, each rides a massive war horse with a smoking mane and glowing crimson eyes. Above them, the sky is filled with aerial patrols of screeching baykoks and swooping berbalangs. Other creatures, the sword skeletons, hideous undead spiders, shambling mummies, and countless other undead horrors. Directly across from the door about sixteen of the mummies are different than the others. Wrapped in dirty linen, their eyes burn with a greenish light. Each stares unceasingly at the door. It appears, however, that the Keepers have not been noticed.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday December 16th, 2020 7:15:08 PM

Lanliss whispers to Edson, " I think they know we are inside the building but not actually....in front of them"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday December 17th, 2020 6:41:02 AM

V keeps an eye on Volzak while Tishe and Emrys peruse the books. "You guys find anything of interest?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday December 17th, 2020 12:29:30 PM

Edson whispers back to Lanliss. "Maybe the magic from this temple shields us or something."

Edson turns to the others behind him and relays what he sees.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday December 17th, 2020 2:25:48 PM

Tishe’ pockets the book and responds. “Maybe, I do not know yet if this spins hidden wisdom or yet another trap of the nightmare realm.” She shakes her head. “Volzak needs us and we need him and on that basis we may spin this pattern. He may only seek self-gain, but his spinning will help the entire Wold. Let us go to our friends and share our finds.” And she leaves Volzak to his study.

At the ground floor, she tells the others of the book and the one found sentence that may, eventually, help their mission for the Wold and the Powers.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Observations continue (DM John) 
Thursday December 17th, 2020 6:30:40 PM



Lanliss whispers that he thinks the undead know they’re in the building but not at the door.
Velarin watches Volzak and asks Tishe and Emrys for an update.
Edson speculates as to why and shares back with the others.
Tishe’ pockets Izzozentia’s book and leaves to check in with the others.
Barratore[/] and [b]Emrys continue as they were.


At one point Volzak suddenly darts to another part of the library, impatiently instructing his servant to pull something out. He takes a look at the opened scrolls then sends the servant back to the original book he was reading. “I thought so,” he says, obviously speaking to himself.


When Tishe’ takes the book she had found, Volzak looks up. “Oh, sure. You may have it,” he responds, before returning to his research.

As the others pull away from the door, they observe that even more hordes of undead are approaching the blockade, but none come any closer than the original cordone.



Emrys finds not so much a book, but a collection of loose pages contained in a folded piece of leather. He almost dumps it as he pulls it from the shelf. It appears that this collection of vignettes that has not yet been bound, despite having an obvious title page.

MUSINGS on DISEASE for your GREAT NEED
By
Izzozentia Wright



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday December 18th, 2020 9:20:05 AM

V continues to hang about near Volzak, waiting for word from him or from his friends upstairs.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday December 18th, 2020 9:25:16 AM

Barratore takes in the horde assembling outside and with a step forward, reaches out to close the door. "Safe bet Lanliss. Let's let the others know we confirmed what we all knew. We are going to need to make our exit before Emrys' spell wears off."

Barratore heads back downstairs to tell Emrys, V and Tishe. "Its an impressive pile of disarray to be sure." Barratore notes about the 'library' or rather scattered collection of books and scrolls, "But we are on a time clock. We are leaving here before Emrys's spell wears off."

The fighter starts gauging the pile of lore and the groups ability to transport it. "Tishe, how full is that dimensional hole of yours?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday December 18th, 2020 1:07:16 PM

Tishe’ gives a half bow to Volzak at his permission, “The library won’t survive your removal, after all,Volzak. May as well save one or two items to remember your enmity.”

At conversing with Barratorre, she shakes her head, “Ten foot deep and twelve foot across doesn’t have a lot of room, bilirubin certainly enough for a phylacety and some books!” She considers the report of the army. “I think we shouldn’t just leave, but have a diversion. Maybe a fireball in the chapel, and an illusionary group that looks like us running in a different direction before we Dim Door out?”

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday December 18th, 2020 3:44:26 PM

"She knows we are here and we are surrounded ", Lanliss says plainly.

Additional discoveries (DM John) 
Friday December 18th, 2020 5:31:29 PM


Lanliss notes that their presence is known and that they are surrounded.
Velarin awaits the others while watching Volzak.
Barratore responds to Lanliss and joins the others in the basement. He states that they need to leave before Emrys' spell wears off and asks about hauling off the contents of the library.
Tishe’ acknowledges Volzak’s permission and suggests that the writings might not survive his departure. She proposes a diversion or two upon their departure.

Edson and Emrys report their observations.


“My books?” Volzak asks, obviously distracted by Tishe’s comment. “Yes, yes. They do not do much good here, but stop distracting me. It seems you mortals are always in a rush.”

He pauses a moment to cast a spell. Soon he has another invisible assistant pulling out references. At one point, Tishe’s feels a tug at the book she has taken. Apparently, Volzak wants another look at it. “Don’t worry,” explains the lich, “I only need to look at it a moment, then I will return it to you.”

In the collection of papers Emrys’ found, each page seems to be a discussion and description of a different diseases. The only details provided are those of the symptoms and progression of each disease. Rather than any mention of treatment, diagnosis, or cure, each entry focuses entirely on giving a vivid description of the disease’s effects much like an ornithologist might describe a newly discovered species of bird.
In the midst of these pages is a scrawled note, with mistakes and markouts [shown as underlined text].

“If I should could obtain the disease that is in your heart and pass through the walls of the pain in palace of your heart for you, I would. So today I will. This, however, is the pinnacle of your destiny. May you find your great need, Izzozentia. Even though I don’t think you need it. I am still leaving you, though I love you.

Happy birthday,
Vorzak.”



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday December 19th, 2020 3:31:50 AM

Tishe’ takes the time to seek out Lanliss and pat his hand. “I think being surrounded is good. In fact, the closer they press in the easier it will be for us to teleport away.”

Tishe’ of course allows the use of what is, after all, not her book.

Detect Evil
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

Volzak's Answer (DM John) 
Sunday January 3rd, 2021 8:55:06 PM


Lanliss comments on the growing army surrounding the chapel.
Velarin keeps an eye on Volzak.
Edson also notes the extent of the cordone around them.
Barratore closes the door to the outside and reminds the others the need to leave before Emrys’ spell expires.
Emrys found a marked up note from Volzak.
Tishe’ permits Volzak to review the book she had taken, then gets it back.



After a flurry of scrambling unseen servants, moving books, and shuffling scrolls, Volzak appears to have come up with an answer on how to get to the Palace. He approaches the Keepers, appearing simultaneously excited and gravely concerned. Once all have gathered, he explains, “The solution is quite straightforward. Head to any border--it does not matter which one--and continue through the mists. The key is to refuse to go anywhere except for where you want to go. Only the Powers that rule Koshe-Marr can give entrance and they will attempt to divert you to other locations instead. However, if you stay true to your course, you should be able to make it to your destination. Should you fail though, you may all be trapped here forever--if you are lucky perhaps as Darklords of your own realms. If unlucky, well...” At this last, the lich shrugs his incorporeal shoulders.

After a moment’s pause, he continues, a bit more cheerfully, “Of course, if you wished to return to the Wold, the same strategy should take you back to the gate you entered through.”

“Let me know when you are ready to depart and I will collect my things.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 4th, 2021 8:27:12 AM

Lanliss waits for the others.
"The faster we go , the less time your loved one has to prepare for our arrival", Lanliss comments/says.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 4th, 2021 9:55:01 AM

"V carefully listens as Volzak explains the way forward.

"Volzak, How do we refuse to go anywhere else? We don't know where we are until we step out of the mists, at which point we are already there. We didn't know that this wasn't Koshe Marr until we exited the mists and got to the wall.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday January 4th, 2021 12:29:56 PM

Edson keeps looking back to the door, nervous about the army at their doorstep. He quietly waits for the next plan.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 4th, 2021 3:04:58 PM

Tishe’ thinks Velarin has an excellent question. “You may as well answer while we collect you, weaving braids is stronger than a single strand.”

“For Grizzelda”, Tishe’ purses her lips after deliberately mis-pronouncing Izzozentia‘a name, “ I expect she may be keeping tabs on Volzak, so I should cast a Mages Private Sanctum before we decide which direction to kill a thousand undead.”

Tishe’ begins the complicated spell to make the area around the Keepers invulnerable to divinations or spying.

.....
Cast Mages Magnificant Mansion

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 0. 1.0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday January 4th, 2021 4:42:49 PM

Nearly everything being bantered about was beyond the fighter as far as to the how's and what for's. Keeping to task was something he was not overly good at either ad compared to Tishe, he was a veritable paladin of singlemindedness.

also, Barratore was pretty sure he was trying to get the the Castle when the Mists put the group out right here in the first place. "Isn't that what we did when we were told to seek out Volzak here in the first place?"

Volzak's Further Answer (DM John) 
Monday January 4th, 2021 5:35:02 PM


Lanliss is ready to go.
Velarin asks for clarification.
Edson nervously watches the exterior door.
Tishe’ weaves magical protection for them.
Barratore adds to Velarin’s question, “Isn't that what we did when we were told to seek out Volzak here in the first place?"
Emrys waits.

Velarin responds to Volzak with a question, “How do we refuse to go anywhere else? We don't know where we are until we step out of the mists, at which point we are already there. We didn't know that this wasn't Koshe Marr until we exited the mists and got to the wall.”

The lich thinks a moment before responding to Velarin and Barratore, “It appears from my research that the powers will offer a response to one’s greatest need, but that response will be provided in the most literally precise and limited way. Your coming here was probably technically honoring your request to go to the Palace as this place is closer than where you were and, I am in fact providing you information as to how to achieve your final destination. Thus, they fulfilled your desire, albeit only partially.

“To make it to your final destination you must obtain a precise agreement from them to take you all the way. This will likely not come without some cost to you. I cannot surmise what you might have to offer that they will want, but this appears to be how they will operate.

“Of course, you could always choose to leave and return to the Wold….”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 5th, 2021 9:15:44 AM

V nods after Volzak clarifies as best he can, and waits for Tishe' to finish her spell before continuing.

"Fair enough then. We will deal with that as it happens. Onto the most pressing matter currently. Getting out of here."

"Volzak, do you know how far we need to be outside of the building before teleport will work? Izzozentia may even have spellcasters at the ready, whose only purpose is to counter teleports. I don't suppose in your exile in this building you have located any secret underground tunnels? Barring some sort of tunnel, we should at least exit in a location that they are not expecting. I could disintegrate a section of wall for us to exit through."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 5th, 2021 1:27:55 PM

Tishe’ assumed they could teleport within the chapel, thus depriving any possible Izzozentia casters a clear shot, so Velarin’s question catches her off guard. “Busy prepositions...”, she mumbles to herself, “...up, down, around, through... Can anyone make duplicates of ourselves that can fool undead to chasing them? Maybe summon up a group of creatures that can alter themselves. They shouldnt know what we look like, so it could be any diversion.”

Tishe’ listens to the answer and tries to think of an alternate plan, but is coming up blank.

.....
Mages Magnificant Mansion (can’t see or hear or Scry into area)
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0



Departure Preparations (DM John) 
Tuesday January 5th, 2021 5:12:02 PM



Velarin asks, “"Volzak, do you know how far we need to be outside of the building before teleport will work? Izzozentia may even have spellcasters at the ready, whose only purpose is to counter teleports. I don't suppose in your exile in this building you have located any secret underground tunnels? Barring some sort of tunnel, we should at least exit in a location that they are not expecting. I could disintegrate a section of wall for us to exit through.``


The spirit tilts his head to one side in surprise at Velarin’s mention of breaching the wall. After a moment, he nods to himself, muttering, “Of course.” He then answers the wizard’s questions, “As long as we are outside the walls and threshold, there should be no problem with using teleportation magic. And, no, I have found no secret exits or tunnels. Aside from the windows which are all glazed, the only openings to the outside are the main door you entered through and the two side doors on either end of the transept.

“The most unexpected location to exit then, would be on the doorless wall behind the chamber opposite the main entrance.”

===============

https://en.wikipedia.org/wiki/Transept#/media/File:Transept1.png
Using this drawing as a reference, the three doors are on the N, W, & S. Vorzak identifies the East wall as being the location less likely to be watched. The Keepers originally entered through the main door on the west.




Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday January 5th, 2021 7:34:23 PM

(ooc: Sorry, Jerry just called and reminded me that all this has started up again. It was completely out of my mind. Reading up on what I missed.)

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+34=36 ; d20+34=44 ;
Tuesday January 5th, 2021 7:50:45 PM

"I don't believe I can ward Volzak with my Hide From Undead. As soon as I touched him, the spell would end."

Emrys discerns how much longer their current Hide From Undead spell will remain active. (Knowledge [Arcana]: 36. OR Spellcraft: 44.)

"Volzak, is the Ethereal Plane accessible in this realm ... or is it filled with undead as well? It could possibly provide the cover we need once we leave Tishe's sanctum? Or do the Powers that be prevent such entry?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday January 5th, 2021 9:29:07 PM

Lanliss comments.
"I think that going in unexpected way would be very vital to our survival and our ease...of fleeing without fighting and I really don't want to fight with an army of undead."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 6th, 2021 7:21:05 AM

"I'm not sure we should mess with the ethereal plane within these realms Emrys', unless we have no other options."

"Theoretically, I could disintegrate a 10' cube of the eastern wall. If we all exit quickly, all we should have to do is get a few feet from the building, and then we can teleport. If we do it quickly, we should be able to get outside before they have time to react. With the addition of Volzak, two of us may need to cast teleport. Although I'm not sure if he would actually count toward the creature limitations of the spell if all we needed to bring was his urn, which can be carried as an item."

"I would suggest teleporting to the the spot we stood and watched the wall from the outside of it, while trying to figure out how to get in. We were there a good while, and got a good look at the location."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday January 6th, 2021 9:09:06 AM

Planes, Spells, Dissinigrating walls... this was all above Edsons pay grade.

He continues to look back and forth from everyone ad they make suggestions.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 6th, 2021 11:13:24 AM

Tishe’ shudders at the comment on a ‘final destination, but covers with an unladylike snort. “Volzak, sweetie, you get to ride in my Portable Hole”, and she opens her magic item for the lich and his phylacerty. “And then, Sieur Velarin, I can Ready a Passwall spell for the wall opposite the main entrance. We move quickly through, and you cast Greater Teleport on all of us right back to *outside* the Bone Wall. After all, we’ve been here before!”

“Six seconds and we are gone from here.”

.....
Mages Magnificant Mansion (can’t see or hear or Scry into area)
Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday January 6th, 2021 1:27:15 PM

"We opened the door and everything outside just pretty much hung out. As we are under the Hiding spell from Emrys,I think we are good. Open doo, step out and zap, V ports us to the area outside of the gate. Tishe can stand ready to counter a counter and Emrys could too. I think overthinking is going to cause trouble."

Barratore having said his peace on the matter is ready as he can be. Before opening the door, he drinks a potion of Magic Circle Protection from evil

Effects:
Hide From Undead - Emrys
Magic Circle Protection from Evil - potion

Final Preparations (DM John) 
Wednesday January 6th, 2021 4:58:51 PM


Lanliss agrees that the unexpected route is best.
Velarin has concerns about the ethereal plane which Volzak’s answer proves to be moot. He then provides some details about teleporting and disintegrating the wall.
Edson defers to the arcane experts.
Barratore adds his suggestion and quaffs a potion of to protect from undead.
Emrys checks on his Hide from Undead spell status. About three hours have passed since this was cast. Thus, about 10 minutes remain.
Tishe’ gives her suggestions on how to proceed.

Emrys asks "Volzak, is the Ethereal Plane accessible in this realm ... or is it filled with undead as well? It could possibly provide the cover we need once we leave Tishe's sanctum? Or do the Powers that be prevent such entry?"

“No,” responds Volzak with a shake of his head, “the ethereal plane is not accessible here.”

Tishe’ says, Volzak sweetie, you get to ride in my portable hole.”

Volzak replies, “Excellent suggestion, good lady. First, let me get my urn and a little something I would like each of you to have.” As he finishes speaking, he descends into the floor. It is not long before he reappears suddenly, obviously through the use of a dimension door. Accompanying him is an unseen servant dragging a closed metal box about eighteen inches in each dimension with a simple brass urn resting atop it. “The box is yours once we exit Hallowight,” he explains as he waits for it and the urn to be transferred into the portable hole.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 6th, 2021 9:33:44 PM

Lanliss waits for the others...

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday January 7th, 2021 9:24:26 AM

"Sounds like a good plan Tishe'. I've got several greater teleports memorized. You pass wall us through the wall opposite the door. we move out a few feet, and then I greater teleport us to the other side of the wall. Not seeing a down side. I love it when a plan comes together."

Once the urn and the box are in the portable hole, and everyone is ready, V moves with the group to the East wall, directly across from the main entrance.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday January 7th, 2021 10:05:18 AM

The invisibility to the undead settled his nerves a bit, but walking outside to an army was raising them again. He differed to the others, knowing he was among the smartest people around. The thought of doing this with the company of a lich was another cog in the machine of nerves.



Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Thursday January 7th, 2021 12:05:42 PM

Emrys nods with acceptance upon hearing his answer.

"We have 10 minutes remaining of my Hide from Undead spell." He looks to Tishe and says, "Excellent idea about the portable hole. I was wondering how we'd hide him."

He follows everyone's lead and they make their leave of this place.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday January 7th, 2021 1:47:40 PM

Barratore gives Edson a pat on the shoulder, "Stay close my friend. I'll see you out of here." Barratore starts to draw his blade, but reconsiders and lets it slip back into the scabbard. He could get to it quick enough if need be.

"Start making with the magic fellas."

Rolling Conventions (DM John) 
Thursday January 7th, 2021 3:44:57 PM


OOC: On a 50% miss chance: 01 to 50 is a miss; 51 to 00 is a hit. Targets are selected randomly by die roll with characters numbered alphabetically by character 1st name.



Breakout! (DM John)  d20+11=26 ; d20+11=19 ; d20+8=24 ; d20+8=28 ; d6=5 ; d6=4 ; d20+6=21 ; d3=2 ;
Thursday January 7th, 2021 5:15:08 PM


Lanliss is ready.
Velarin agrees with Tishe’s proposal and prepares to exit, ready to cast greater teleport once they exit the building.
Edson manages his nerves as he prepares to depart.
Emrys informs the others of the time remaining on his hide spell and is ready to go.
Barratore reassures Edson and waits for the magic.
Tishe’ casts passwall.

Vorzak slips into the opened portable hole, his servant pulling his objects along with him.

Tishe’ casts her spell. Through the newly made opening in the wall, the Keepers see, some not for the first time, a literal army forming a nightmarish cordone around the chapel. The impaled beings form the inner boundary of the army, their poles pointing inward towards the chapel, like grisly archer’s stakes, their “hosts’ writhing in gruesome anguish. The headless guard, now mounted on massive war horses with smoking manes and glowing crimson eyes, face toward the building, their mounts impatiently stamping their iron shod hooves. The sky above is filled with aerial patrols of screeching baykoks and swooping berbalangs, creating a swirling array of airborne observers. Other creatures, the sword skeletons, hideous undead spiders, shambling mummies, and countless other undead horrors add to the macabre throng surrounding the Keeper’s sanctuary..

Shouts of surprise ring out from several locations in the surrounding horde. Per the plan, the Keepers step through the opening and Velarin begins casting his spell.
Similar to what was seen at the main entrance, the two side doors also have a concentration of mummies directly across from them. On each side a single mummy has line of sight to where the escapees are making their surprise exit. Each turns to face the adventurers, gesturing and extending a hand in the Keepers direction. A thin green beam emits from a hand of each of these creatures in an obvious attack.

From how widely the rays miss any of the Keepers, the casters are obviously firing blindly. Velarin is able to cast his spell unhindered and the Keepers mak are able to safely teleport away.


Spellcraft DC 19 Highlight to display spoiler: {The green rays are dimensional anchor spells.}


The Keepers arrive between the massive wall of bones and the boundary mist. Both seem unchanged from when they first arrived.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday January 7th, 2021 8:54:43 PM

"One’s greatest need", Lanliss says thinking about the Lich wisdom.
Lanliss think about the place they want to be at most....right now or rather the place they should go to now.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+31=39 ;
Friday January 8th, 2021 9:57:48 AM

V sighs a sight of relief as they arrive between the wall of bone and the mist. "That could have been ugly. those green rays were dimensional anchor spells. If they would have hit anyone, they would have stayed where they were, probably to a quick and gruesome ending."

"Shall we head into the mist and go? We have a castle to sneak into, a distraction to request using the gem we were given, a different gem to steal, and an escape to make. All while preferably not dying."

"While we are having a discussion, with Volzak in the portable hole. I have no intention of taking him back to the small village that was trying to live in peace. He would try to take over and rule that realm. As far as I'm concerned, we promised to take him to another realm within these lands, the realm containing Marteus' castle would abide by that agreement. Let him deal with Marteus after we have left, or leave him here, and let him make his way through the mist as he sees fit."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Friday January 8th, 2021 3:17:06 PM

Emrys' heart almost stops beating at the sight of the Armies of the Dead. So many he has only studied from books and story ... and now seeing many of them for the first time, has both disgusts and fascinates him. He quickly looks to Velarin as he casts his spell ... he's much relieved the mage hadn't lost his nerve and concentration.

Now that they stand at the boney gates once again, he says, "Well now, that was certainly interesting ... however, we should probably be on our way before we wear out our welcome."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday January 9th, 2021 4:32:59 AM

Tishe’ is glad they have a plan, because just seeing that host of horror turns her blood to ice water. But she leaves the Private Sanctum spell and teleports with Velarin and the group.

She nods at Velarin. “Don’t take him to the village, agreed, but I don’t want to release him in Marteus’ Castle either. We would be immediately betrayed so Volzak could have his own nightmare realm. I also don’t like holding him indefinitely in the Portable Hole. It doesn’t feel right. Better to release him here and now.”

Tishe’ retrieves her portable hole and pops it open for Volzak to emerge. “Volzak, we are outside the Bone Barrier. Time for us to part ways in the mists.”

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Final Preparations (DM John) 
Saturday January 9th, 2021 12:17:14 PM



Lanliss psyches himself up for entering the mist.
Velarin is relieved to have escaped the chapel and readies to take the next step. He proposes a precise interpretation to their agreement with Volzak.
Emrys is struck by the sight of the army and states a need to depart Hallowight as well.
Tishe’ agrees with Velarin and releases Volzak.
Edson and Barratore silently make their escape with the others.


Volzak glides out of the hole, his invisible servant dragging the box behind him. He looks at each Keeper in the eye, pausing a moment before moving his gaze to the next, he apparently comes to a decision, “You appear to indeed be honoring our agreement. Here accept this gift as a token of my appreciation for the trouble you have caused my wife.” The box is pushed forward. With a word and a gesture from Volzak, the top unfolds and the sides drop outward revealing a stack of six books.

Slapping his palms together in anticipation, the silence of the gesture another reminder of his being incorporeal, he faces the mist with his urn hovering before him, but he does not proceed, obviously waiting for the Keepers’ to depart as well.


If anyone examines the books, Highlight to display spoiler: {
The six books are magical tomes that when read will provide a +3 inherent bonus to a single ability score. There is one book for each ability (Str, Dex, Con, Int, Wil, Cha).
Manual of Gainful Exercise +3 (Price 82,500 gp)
Manual of Quickness of Action +3 (Price 82,500 gp)
Manual of Bodily Health +3 (Price 82,500 gp)
Tome of Clear Thought +3 (Price 82,500 gp)
Tome of Understanding +3 (Price 82,500 gp)
Tome of Leadership and Influence +3 (Price 82,500 gp)
}


OOC: When the party enters the mist, please provide a marching order and how and to whom everyone is connected (ropes, hands, etc.)



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday January 10th, 2021 4:36:17 AM

Tishe’ meets Volzak’s gaze without flinching. “You have helped and kept your own part as well. Even a lich should be given the opportunity for your own redemption arc. May the Powers be with you on your journey.”

The Sorceress remembers and old saying about never counting your money while sitting at the table. So instead of examine the books right then, she just scoops them into her Portable Hole and closes it up. She then turns to Barratorre to lead them into the Mist. She falls in behind Emrys and thinks of Marteus’ Palace as what she most wants in the whole Wold....

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Sunday January 10th, 2021 12:24:55 PM

"thank You Volzak." Edson says as Tishe takes the books.
" You are indeed honorable, and kept your part of the deal. Thank you"

Edson moves with the others, taking point if needed.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 11th, 2021 9:31:21 AM

Lanliss takes a boom but doesn't check it.
The Keepers had more urgent things now.
Lanliss will be in the middle or rear.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 11th, 2021 9:36:24 AM

Velarin looks at the books, and is about to take a closer inspection out of habit and curiosity as Tishe' scoops them into the portable hole. There will be time for that later, he thinks to himself.

"Yes Volzak, thank you. May you fare well in your travels from here. Hopefully the next time we meet, the circumstances will be as or more pleasant. You do not intend to follow us to the realm of Marteus, correct?"

Turning to his companions, "I assume we are tying off with ropes again? In what order shall we proceed? Barratore, Emrys, Myself, Tishe', and then Lanliss and Edson guarding the rear?"



Final Farewells (DM John) 
Monday January 11th, 2021 4:33:36 PM


Tishe’ wishes Volzak well and takes the books for later examination. She then turns to Barratore and takes a place behind Emrys.
Lanliss takes a place in the middle.
Edson thanks Volzak and steps in line.
Velarin acquiscesses to Tishe’s, taking of the books and speaks to Volzak before speaking proposing a marching order to the others.

Barratore and Emrys prepare to step into the fog.


Velarin says, “Yes, Volzak. Thank you. May you fare well in your travels from here. Hopefully the next time we meet, the circumstances will be as or more pleasant. You do not intend to follow us to the realm of Marteus, correct?”

“No, No,” replies the lich. “I think I shall go to that other place you told me about. Based on what I confirmed looking through the library and now that you have helped me get outside the chapel and the boundary wall, I should be able to navigate the mists from here.”

He glides toward the bank of fog, superimposing his incorporeal self over the floating urn, then pauses to turn and face the Keepers. He bows gratefully, then, with a wide expression of pleasant anticipation, steps into the mists.

He appears to melt into and merge with the vapors of the barrier. Oddly, the urn does as well. His form is almost completely absorbed when he suddenly starts thrashing wildly about. His voice, sounding distant despite originating less than twenty feet away, cries out in obvious anguish and fear, “NO! NO! Noooooooooooo!”

As abruptly as it started, the screaming stops. The urn and the spirit are gone without a trace. The wall of mist returns to its quiescent state, once again ominously still.



OOC: To confirm marching order. Single file in this order:
Barratore
Emrys
Velarin
Tishe’
Lanliss
Edson

Tied of with ropes. Barratore connected to Emrys. Emrys to Barratore and Velarin, etc.

Is this correct?




(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Monday January 11th, 2021 5:05:47 PM

Barrtore takes the lead into the fog once more, having little to say to the lich and the books now in the portable hole. He makes sure that every has a rope so as where he goes, so should they.

Barratore stiffens as the lich cries out. Then quickly trying to determine the tone, and settling on a fate of the thing. "It appears that for the dead, even one as Volzak, leaving Hallowight is not to be. Barratore steels himself, "Let us be away from here." he snorts and strides into the mist, his demand, his need, to find the castle of Marteus, the center of the castle.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday January 11th, 2021 7:16:07 PM

"Maybe," answering Barratore, "Or his wife got the last laugh ... that probably wasn't his true phylactery."

Like his friend, he too steels himself. Emrys suddenly gets pulled along in a jerk, being tethered to the minotaur. Apparently the witch's stride is not as confident.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday January 11th, 2021 7:41:18 PM

"I guess if is not imprisoned again he is definitely dead", Lanliss states the obvious.
He continues to walk in the marching order.
Not knowing what to expect.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 12th, 2021 8:40:32 AM

V watches with interest as Volzak appears to go somewhere he doesn't wish to go. "Interesting" is all the wizard mutters at the moment. He then proceeds to tie himself off, with Emrys in front of him, and Tishe' Behind.

"Let's get this over with. Remember, we need to refuse to go anywhere but the realm of Marteus and his castle. When we do get to his realm, I will need to rememorize spells. My spells are not ready for sneaking or stealth, but was picked for fast transport across an unknown distance, and undead hordes."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3-cx1, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 12th, 2021 1:50:17 PM



Tishe’ is shocked at Volzak’s screams, and even takes a step towards the fog to help before he just... fades away. “I don’t think we should stop weaving”, she shakily tells the others. “Volzak is either confronting his wife or the Diseased One right now, and I don’t fancy the tapestry of words he is providing.”

The sorceress obediently ties up between Velarin and Lanliss, and marches into the mist. When the voices come, she concentrates her hardest: Marteus’ Palace!

Endure Elements
Detect Scrying
Hide from Undead (from Emrys)
Fly, Extended [38 minutes] (Tishe', Barratorre, Edson, Lanliss)
Daylight 60’ radius

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Exit stage left (DM John) 
Tuesday January 12th, 2021 5:52:31 PM



Barratore comments on Volzak’s fate and heads into the mist.
Emrys offers another possible explanation and likewise heads in, being pulled by the minotaur.
Lanliss comments and walks.
Velarin reminds the others of Volzak’s instructions and alerts the others of his current spell selection.
Edson forms up.
Tishe’ reacts to Volzak’s screams. She urges action and ties up in formation.


Congratulations for completing the scene. Everyone has earned 150,000 xp for successfully learning how to navigate the mists and evading the Queen’s Army.

Also, the spellcasters really shone with some clever casting. Valerin, Tishe’, and Emrys please accept 1 hero point each.

Valerin successfully anticipated and countered the army’s strategy. For this he earns an additional 10,000 xp and Izzontia’s eternal resentment.


Enter the Mists


The Journey Begins (DM John) 
Tuesday January 12th, 2021 6:04:58 PM


Once again, the Keepers enter the mists, this time armed with more understanding thanks to having worked with the Spirit Lich Volzak.

Barratore takes the lead and heads into the mists, with the others tethered behind. Each focuses on reaching Marteas’ Palace.

Something is different this time compared to previous trips to the mist. The silence is as profound as before;
the damp, dank fog remains every bit as all encompassing as the Keepers recall. What is different is the absence of the foreboding and oppressing presence previously experienced. The skin crawling anxiety never appears. The voices or the laughter never come. It is impossible to measure time or distance here, but the Keepers feel they have traveled miles with no response or interference.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 13th, 2021 8:39:34 AM

(Thanks John. Loving the module)

"Alright Heroes and Heroines, this is a little different than before. Seems like the best thing we can do is to keep moving and to keep concentrating on going to Marteus' palace."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 13th, 2021 9:25:04 AM

"The place I desire to be at the most is Marteus' palace", Lanliss says loudly.
'Marteus palace, Marteus palace' Lanliss keeps thinking.. hoping it might help.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 13th, 2021 9:25:59 AM

Tishe’ walks for miles at the slow pace necessary on being roped together in the fog, and she feels protective Magic’s ending as the time drags on.

She nods, even though no one else can see. “Good plan for now, Sieur Velarin, but I think we need to think of a couple of alternatives.” She thinks hard as they continue. “Maybe the mists have changed now that we have been told the secret. If the mists are different and not now already taking us where we want to go, what do we know that can help?”

Tishe’ wracks her brain and can’t think of anything, so heroically hopes for divine inspiration.
......

Use 1 Hero Point. Inspiration!

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday January 13th, 2021 12:40:07 PM

"Marteus... Marteus" Edson silently whispers to himself while following the others.

His mind whirls of monsters behind the fog...

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Wednesday January 13th, 2021 4:59:00 PM

Barratore keeps going, albeit at a pace that the others can keep up with of course. "Agreed V." Barratore says aloud. "This change and lack of anything may be the powers trying to disuade us, distract us, allowing other options to come to the fore and thus thwarting us."

Barratore keeps going and keeps his mind on Marteus' castle.

All Alone (DM John) 
Wednesday January 13th, 2021 5:33:00 PM



Velarin calls out advice to the others.
Lanliss focuses on Marteus Palace aloud and internally.
Tishe’ proposes some alternatives and attempts to solicit some divine inspiration.
Edson silently whispers his desire.
Barratore and Emrys



Given the nature of the mists all further “posts” will be private from other characters (players) and handled by email until further notice. Please check your email.


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Wednesday January 13th, 2021 6:57:35 PM

Emrys also thinks of Marteus' Castle as he travels through the mist. "Marteus' Castle is what we desire. Are we there yet?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+39=51 ; d20+26=46 ; d20+36=43 ;
Thursday January 14th, 2021 8:46:51 AM

Rolls

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Thursday January 14th, 2021 8:51:11 AM

email post

The Powers Speak (DM John) 
Thursday January 14th, 2021 2:45:39 PM



DM and Player posting continue by email.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=27 ;
Thursday January 14th, 2021 4:09:52 PM

Ooc. Perception Skill Check

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=35 ;
Thursday January 14th, 2021 8:11:42 PM

OOC: Perception check 35

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=28 ;
Thursday January 14th, 2021 11:43:10 PM

Rolls

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday January 15th, 2021 10:37:29 AM

check in post. email.

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Friday January 15th, 2021 4:56:27 PM

*nervous reading as I have made no Perception skill rolls*

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday January 16th, 2021 10:26:07 AM

Ooc. No skill rolls (Tishe’s bluffing skills are horrible)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind 
Saturday January 16th, 2021 11:56:41 AM

I anti-bluff lol

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20=3 ;
Sunday January 17th, 2021 8:50:32 AM

Ooc: Skill Check Sense Motive. Yeah, nothing there

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=28 ;
Sunday January 17th, 2021 7:07:38 PM

More of the exact same rolls


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157  d20+5=8 ;
Monday January 18th, 2021 8:44:03 AM

Sense motive roll

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+2=6 ;
Monday January 18th, 2021 12:33:09 PM

Stabilization Roll: 6

(just kidding)

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+2=15 ;
Monday January 18th, 2021 6:54:25 PM

Ha! so close

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 19th, 2021 7:54:07 AM

postings postings

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+16=26 ;
Tuesday January 19th, 2021 7:57:30 AM

sense motive roll

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=25 ;
Tuesday January 19th, 2021 9:39:17 AM

Same sorry rolls

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=39
Tuesday January 19th, 2021 11:59:42 AM

Stabilization? Stephen Fleming, one of these days, to the moon!

Perception. 39

(Dan K) AC: 39 (T 30 FF 34), CMD:43; HP: 246/246 Barratore Steelwind  d20+17=34 ;
Wednesday January 20th, 2021 10:03:49 PM

Look at Barratore, being all Perceptive and stuff

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday January 21st, 2021 11:49:02 AM

LOL

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday January 21st, 2021 1:24:43 PM

Invisibility check roll

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+16=24 ;
Thursday January 21st, 2021 7:20:16 PM

Skill roll 24

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+6=23 ;
Friday January 22nd, 2021 7:42:19 AM

knowledge

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday January 22nd, 2021 2:30:21 PM

I think Tishe’ making immortals angry...

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+26=27 ; d20+17=26 ;
Monday January 25th, 2021 9:32:27 AM

Apparently I rolled these dice last Thursday, but forgot to hit the "Submit" button.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Monday January 25th, 2021 9:59:06 AM

V watches as the figures disappear, and moves to the thinning space in the mist to look too see if his companions are there.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3-cx1, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday January 25th, 2021 10:17:49 AM

Edson heads to meet with his friends.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 25th, 2021 2:33:55 PM

Tishe’ walks towards the images where she thinks the other Keepers are.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+23=41 ;
Monday January 25th, 2021 3:51:01 PM

The swirling mists recoil and ruffle as Emrys takes form and steps out of the mystical shroud.

With a sly expression, he says, "Not to sound repetitive ... but that was certainly interesting!"

Emrys looks around in their new surroundings. "Any signs of that gloomy castle upon the hill?"

(Perception: 41)

Together again (DM John) 
Monday January 25th, 2021 4:20:09 PM

RECAP: Separated in the mists of Koshe Marr, the heroes each met a set of disembodied voices speaking as from a bright light. These voices made demands and also negotiated with each hero. The voices demanded sacrifices, tolls, or payments. They spoke of testing and asked about the party's mission. They claimed to have been charged by Marteus the Creator to govern Koshe Marr, but they also seemed to have motivations of their own. They offered each hero the chance to become a Lord of Koshe Marr, to rule a Dreadland, and to stay forevermore as a ruler set on testing others. One hero did accept this offer, and in so doing bought the party passage to Marteus's Palace through this deep sacrifice. Hail Edson, a new Lord of Koshe Marr -- IF the party succeeds in its quest!

The mist thins, revealing a cozy clearing in a wooded glen. Edson is the first to arrive, while all the others enter at about the same time, but from different directions. A sun shines, strange to the Keepers, but a comforting source of light and warmth, nonetheless. A small, stony brook traverses the side Edson entered on, its clear gurgling water adding a peaceful ambience to the scene.

Soon bodiless voices, speaking in unison and familiar to each Keeper from their solitary times in the mist, break the peace, “The first part of the test is complete. The sacrifice is acceptable. The second part, the mission you have selected for yourselves, is your own to complete unheeded. In recognition of the sacrifice, we will no longer interfere with your means of mental communication, nor block access to your special reserves of greatness.

“Use this place to rest, recover, and plan. When you are ready, the path to your desired destination will be open.”


==============================================================
OOC:
Use of telepathy tattoos is restored.
Characters once again have access to the use of hero points.
Edson earns a hero point for his heroic sacrifice.

This place is safe and is a good place to rest, recover spells, and read the books from Volzak.

Also, each character receives sufficient experience points to advance them to LEVEL 20.
Congratulations, worthy heroes!


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday January 25th, 2021 4:51:16 PM


Tishe’ steps to meet her fellows Keepers, nearly exhausted from the negotiations. She lays a hand on Edison’s arm. “Oh, sweetie, you ae more a hero than I could ever be. I was willing to give up ever having a home, to never see my mother or my sisters and their families again, but I balked at giving up my soul for the mission. I felt for sure there had to be another way!”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d10=7 ;
Monday January 25th, 2021 5:03:08 PM

Barratores steps from the mists with his blade in hand, combat ready. Upon seeing the group he puts his sword away and grins a bit. What Edson has done starts to dawn on him and minotaur finds his jaw grinding. The twisted gold, copper and silver wired torc about his neck feels warmer on his skin and the metals have blended somewhat.

Barratore has no words, does not know what to think and is not sure what to do next. He thinks he know, but there may be some other way and he just needs to come up with it. Much depends on timing, much.

For now, for right now, he simply picks his stride again and closes to the group. "Still a mission of stealth and so we are going to need get in get out spells as well as perhaps summoned distractions and how not to be seen and heard.. As trustworthy as pre never make a bargain with it evil is, I think we should step into the mansion to prepare"

Barratore cannot help but shoot a disapproving look at Edson

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday January 25th, 2021 9:24:12 PM

While listening to the Dark Lords speak, he can't take his eyes off Edson. He quickly attempts to conceal his distress behind a stoic mask. His mind frantically begins calculating various magically hacked spell combinations that could possibly remedy this predicament. His eyes rapidly dart back and forth with each hypothetical solution.

"Dear Edson ... I'm not sure I can free you from this. Not yet anyway!"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 26th, 2021 8:20:56 AM

Edson smiles at Tishe's reassuring words. "I only have you guys. And you all have done enough to keep me breathing and away from my grave. I knew I had to do what I could to keep you and the wold from theirs. "

I know if anyone can, it would be you Emrys."

"I am sorry Barry. Its the only way I could think to get us to our goal. Plus think of the stories you can tell, about how you protected the neck of Lord of Koshe Marr. " Edson says, with a forced smile.

The elf is obviously scared, having it now settle in what he did,.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Tuesday January 26th, 2021 8:46:47 AM

V says little as he absorbs what Edson had done. What is there to say? admonishment? Congratulations? Nothing would fit the situation.

"Agreed Barratore. We need to go through Volzaks books and learn as much as we can about our target before going there. Let us retire to the mansion and plan our course of action. Right off the top of my head, I can take enough invisibilty spells to cover the group, but they will only last about 20 minutes each."

V opens up the mansion and follows the others in.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday January 26th, 2021 4:16:53 PM

Tishe’ sternly keeps her spinning thoughts behind her tongue, and follows Velarin into the magical mansion.

There she pulls out the books Volzak provided the group as a reward, and the couple of volumes she had pocketed for later reference.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

A time to rest (DM John) 
Tuesday January 26th, 2021 4:44:26 PM


The Keepers compare notes on their experiences and attempt to process the implications of Edson’s decision.

The occasional inspection outside the manor reveals that a wide path of packed dirt has appeared, apparently leading to the Castle. All that remains is for the Keepers to decide they are ready to take that next step.

========
As a reminder:
There are six books, one for each ability score. Reading a book provides a +3 inherent bonus to the relevant ability.

Each character is now 20th level!




Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday January 26th, 2021 6:18:00 PM

"The Books, should we seperate them? You guys pick, and I'll take whats left. " Edson suggests, He grabs something to eat, trying to keep his mind occupied and not think about anything,.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday January 26th, 2021 6:20:35 PM

Lanliss is flabbergasted by this all event.
"So Wait.. You are the upcoming Lord of this place ?, No more heists ?", Lanliss feels sadness for Edson knowing what great this sacrifice has been.
"We will come to visit !", He says reassured, knowing that the spellcasters could always find a way back to this place..

OOC: were we not supposed to know about the books ? for those that didn't read the books (:

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday January 26th, 2021 10:26:55 PM

Emrys points at the Book of Clear Thought and says, "I have already read an extended version (+5) of that same tome... with illustrations and handwritten notes from the author. I would not benefit from it." (bonuses of the same type don't stack)

He then points to two others, "The Tome of Bodily Health would help me most. The Tome of Understanding would benefit me to a lesser extent. If anyone has a greater need of these, I would gladly forfeit any claim of either one."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday January 26th, 2021 10:31:38 PM

Barratore is not sure on what additional input he has on the next steps. Much of what was about to happen was in the hands of the spell casters and the rogues. A minotaur in full plate was just about the last thing the group needed for a sneak and grab. As far as he was concerned, his roll was to hold off the bad guys while the others got away if things went south.

Barratore is interested in the Intelligence book then Charisma

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Wednesday January 27th, 2021 9:03:30 AM

"I would obviously prefer the tome of clear thought, as intelligence, logic, and knowledge are my thing. The question is, do we have the time now to read them and absorb their magical powers? The longer we wait, the more likely it is at that one of the beings who knows where we are headed will spill the beans to Marteus. I'm open to reading them first, but their is obviously an associated risk for the extra ability."

"Perhaps the first order of business would be to figure out how we are going to do this undetected. From my view, we are going to need to be invisible to both the living and the dead, but yet be able to see each other. We are going to need to be silent, but preferably not at the expense of the ability to cast spells. In addition to being silent, if the effect is a radius, that could give us away to beings we get too close to. And we will still have to figure out where the gem that we need to steal is."

"Once we leave here, we will need to be ready to roll and use the gem we were given to create the promised distraction."

"Thoughts?"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday January 27th, 2021 11:08:57 AM

Tishe’ nods at Velarin’s insight, but offers two counter proposals. “It will take a week to use the magical tomes, but what is the hurry? If we bunker down, perhaps any notice of our arrival will die down? Why not take the time to fully prepare?”

In the planning in the mansion, Tishe’ suggests that she can cast a Veil to make the Keepers look like anyone we want. “It is a glamer, so will still affect those who aren’t affected by mind-affecting spells, like undead. So perhaps just walk up?”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 0. 1. 4. 2. 1. 1. 0

A time to prepare (DM John) 
Wednesday January 27th, 2021 6:41:58 PM


Discussion and preparations continue.

The Keepers perceive that time is the grove may not progress the same as out of it. It appears the Powers have given them plenty of time to prepare, including sufficient time to read the tomes.

@Lanliss: The initial spoiler only applied to when time was critical. You can safely assume (and go back and read the spoiler) that there is now plenty of time to figure out what the books are.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday January 27th, 2021 6:55:20 PM

Lanliss doesn't show interest in the books, he still thinks about Edson's decision.
"Hi Edson, Do you want my book?" , Lanliss asks Edson.
"You will probably need it more than me in the future", he adds.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Thursday January 28th, 2021 9:07:47 AM

(ooc: I'll work on advancing to 20th level in the next few days, crazy busy at the moment.)

"You're right Tishe'. We should divvy up the books and make use of them before proceeding. If nobody else really wants the tome of clear thought, I will claim that. Once we split the books, we can further discuss a plan of attack, with everyone's input."

"I'm not really sure if veil will work Tishe'. more than likely, the palace guards aren't going to let anyone in without authorization, and that would come from pretty high up I would imagine. I would think completely unseen by the living and the dead would be the best route. Hopefully once we use the distraction gem, it will be a lot easier to get in that it would otherwise."

"The only other option would be to send our rogues in alone, and I am not at all a fan of that plan. Sticking together is our best bet. However it turns out."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X2, Knock X2, resist energy X3
3rd: Lightning Bolt, Haste X2, Dispel magic, Fireball X2, fly
4th: Dim Door X2, Greater Invis., Stoneskin X2, Fly X2
5th: Teleport X4 - cx1, Empowered fireball, Wall of force X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate, wall force X2
7th: Plane Shift, grtr teleport X3, Mage's mansion, Lmtd. Wish,
8th: empowered chain lightningX3, Sunburst X2
9th: Meteor Swarm X3, Wish, Quickened empowered fireball



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday January 28th, 2021 11:07:09 AM

Tishe’ contemplates divvying up the Books
Velarin gets Intelligence
Barratorre gets Charisma
Emrys gets Constitution

Tishe’ looks to Edson and Emrys. “So, what would you want to improve: Wisdom, Constitution, or Dexterity?” Tishe’ is content to take whatever is left over.

A week passes by and Tishe’ eventually agrees with Velarin. “OK, invisible to sight and undead. Get close and Dim Door through a window or battlements to look for the throne room.”

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday January 28th, 2021 11:31:02 AM

Barratore takes the Tome of Leadership and Influence for study. Leaving Tishe, Lanliss and Edson to choose from the books of Strength, Dexterity and Wisdom.

Barratore suggests Tishe take the book of Dexterity, Lanliss Wisdom and Edson Strength

" I agree, Invisible to Undead, though there is no true reason to believe Marteus makes heavy use of undead is there?
We have no way of truly being silent through magical means,
I believe solid wall spells to break line of sight to be a good idea.
Veil or seeming could be useful, once we know what the palace is populated with. Downside is True Sight cuts right through it, but it could be quite useful for a time
Monster summoning for scouting and diversion purposes
How powerful can we make Charm Monster to possibly gain an ally or two Especially if we can find one that does not have innate true Sight, a combination of Seeming or Veil to locate a target to Charm could result in a good amount of intelligence.
Also, someone could cast Greater Magic Weapon on my blade just in case we need to be agressively stealthy."

ooc Barratore is updated, including the Cha boost

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday January 28th, 2021 7:58:14 PM

Lanliss will take the book of wisdom unless Edson decides otherwise.

A time to prepare (DM Cayzle) 
Friday January 29th, 2021 2:01:09 AM

[OOC: Thursday DM Post so that Acting Sherriff John does not cite our board!]

The heroes continue to train, read, and rest.

[OOC: Hopefully you guys can figure it all out by Friday, level up asap, and we'll start the Palace scene on Monday?]

[Also OOC: Barratore says "We have no way of truly being silent through magical means" -- WHAT?? Note that this was always intended as a sneaky mission, not a direct assault mission. With the advanced magic you guys have, there should be lots of ways for every character to have some level of sneak, right?! Heck, Invisibility and Fly are low level spells that Tishe' can spam easy peasy, not even mentioning Velarin's Wish and Emrys's Miracle! Be creative, because when you are invading Marteus's Palace, being sneaky is not the greatest of the challenges you will face! Just a helpful DM note from your friendly neighborhood Cayzle.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday January 29th, 2021 8:09:59 AM

"Tishe take what you want, and Emrys too. I'll take the left over book. I have no problem with that,"

Edson smiles to Emrys, "No, you use it. You'll need it when you visit. Plus, this is the biggest heist of them all... I'm stealing another plane. "



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 157/157 
Friday January 29th, 2021 9:02:10 AM

(ooc: V will be updated by my monday post)

V nods as Tishe'' gives her thoughts, and then Barratore as well, adding..."I agree on your thoughts on who gets the books. Makes sense. He may not use many undead, but Emrys can get us all with a single spell, so better safe than sorry. The only wall spell I have in my spellbook is wall of force. I do however, have a summon monster for every occasion. We have not tried summoning in Koshe' Marr, and should attempt it before we leave. Charm monster, veil, and greater magic weapon would be up to Tishe' and Emrys."

"I can definitely take care of some or all of invisibility, flying, and even true sight spells. However time will be an issue with true sight and invisibility, so we will have to attempt to move quickly as well as quietly.

V will step out of the mansion sometime during the week of studying and planning, to cast a summon spell to see if it functions properly

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday January 29th, 2021 9:46:41 AM

With the books divvied up, Tishe' takes the Dexterity Tome and studies up.

"we can be silent, I have Limited Wish to cast an extended, enlarged Silence spell to cover us when we need to. It would be 40' radius but only last 4 minutes. That will help in close-in situations."

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday January 29th, 2021 3:51:22 PM

Barratore shrugs at the declarations of the spell casters. "Very well, I leave that to you." Barratore finds a chair to get comfortable in. The casters would discuss and coordinate. He knew his stealth capabilities were nearly non existent and being airborne just would mean all of the noise he generates would come from a slightly different direction. What bothered him more than that was the attitude of Edson on his bargain to be corrupted into a thing of evil and toy of Marteus

Something to be dealt with at a later time he supposes. The outline of the plan was good enough until they actually had eyes on the palace to know what they are up against. What could he do to minimize the hinderance of his presence on the mission? the fighter mentally shrugs and dismisses the puzzle. Things would be and there was nothing he could do beforehand and so there was little point in letting it ruin a good nap

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday January 30th, 2021 8:57:52 AM

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, +6 to overcome SR

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday January 30th, 2021 8:59:23 AM

(ooc: spell and header updates)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 1st, 2021 8:27:15 AM

Having taken the time to absorb the knowledge, and the magic in the books given to them, V awaits ongoing discussion about the plan.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 1st, 2021 10:26:46 AM

Emrys begins the arduous task to sit down in a cozy chair and read a book. The subject matter isn't his favored type of prose, but the effects are invigorating.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday February 1st, 2021 12:48:05 PM

Edson tskes his time, like the others and reads the book left over for him.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 1st, 2021 1:28:42 PM

Lanliss chooses the Wisdom book and starts reading..
Whatever it was, a normal book It was not.
He felt more wise after reading the book, it was quite a strange experience, as if he was there in the book itself.
He went to sleep after...... dreaming about Manolo...and a place he remembered from one of his dreams.....
It was something with a ghost.....

OOC:will level up my character tomorrow., Sorry.

A time to move forward (DM Cayzle) 
Tuesday February 2nd, 2021 7:56:41 AM

[OOC: Guys, guys, really? Let's finish up so that we can proceed? Just post that you step on the path forward and the next scene starts.]

Velarin discovers that summons work fine here, wherever here is. In the place of the Palace? We'll see.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 2nd, 2021 9:07:36 AM

V gives everyone a quick run down of the spells he has prepared and declares that he is ready to go unless someone has a suggestion regarding adjusting his spells.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday February 2nd, 2021 12:00:54 PM

Emrys steps on the path forward and the next scene other task starts.

Like Velarin, he lets his comrades aware of what spells he can provide (check my spell list). Emrys surveys the new land they just entered and prepares accordingly.

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Tuesday February 2nd, 2021 12:04:18 PM

(ooc: don't know how my words, "of their task starts" got changed to "other task starts." Didn't know that Spell Correct had followed me here!)

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday February 2nd, 2021 12:34:14 PM

Tishe’ stifles a snort at Emrys’ quip. She is prepared and leaves the Mansion.

Once everyone is out, she begins walking towards the Palace.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday February 2nd, 2021 5:11:44 PM

Edson struts along with the others,

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 2nd, 2021 6:50:28 PM

Barratore heads out with the others

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 2nd, 2021 8:41:21 PM

Lanliss will head with the others as well

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 3rd, 2021 8:23:48 AM

V follows along with the group.

"Remember, when we get close to preparing to enter the castle, we need to deal with invisibility and silence, and then use our distraction gem."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 3rd, 2021 1:27:08 PM

Tishe’ nods. “Get close, go invisible and silent, use the distraction, and then the hard part starts.

Endure Elements
Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday February 3rd, 2021 10:10:15 PM

A sense of dread unlike anything he has felt in a long time falls over the minotaur. Small and silent he whispers to himself. He takes advantage of a last chance and snorts loudly, then proceeds down the path

Marteus's Land


Enter the Garden (DM Cayzle) 
Wednesday February 3rd, 2021 11:13:55 PM


As you set foot on the path, the mists swirl and then part.

You find yourselves in a Garden of Eden. The path, of white gravel, winds through an orchard of widely spaced fruit trees, with wide swatches of perfectly manicured lawn separating them. The sun is high. You hear the lazy buzz of honey bees. A sliver of a cool breeze blows. Among the trees, and out beyond them flower beds and fields and meadows, you see people dressed all in white, carefully and slowly tending the garden. They all seem intent on their work, and do not even look up at you.

Please remind your rusty DM about your currently active effects. Also, a marching order please, or whatever notes you wish me to use as you advance. For example, do you stay on the path or walk among the trees on the grass?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 4th, 2021 6:25:06 AM

(ooc: we havent thrown any of the sneak in prep spells yet, so just the usual active stuff on a daily basis. I think the usual order is Barratore, Edson, Emrys, Velarin, Tishe, Lanliss. I could be slightly off on that, subject to other players thoughts.)

"I think we might as well stay on the path unless you guys think otherwise."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=39 ; d20+39=47 ;
Thursday February 4th, 2021 7:31:46 AM

Edson goes invisible, walking through and staying on the path.

Perception 39
Trap Finding 47

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=46 ;
Thursday February 4th, 2021 10:51:52 AM

Tishe' falls into her usual place, after Velarin and before Lanliss. Her only active spells her extended Endure Elements and Extended Detect Scrying.

The idyllic setting makes her stumble for a moment, and then recover. "Master of tests in the cruellest form possible", she reminds herself aloud. With a thought, her Stylish Pants of Plenty turn white, and she turns her cloak inside out to the reflective white side. "The Sargrass was so hot, we often wore white to reflect the sun. Not sure what they are doing, but I'm sure it can't hurt to blend in." She looks carefully around while keeping up with the Keepers.

.........
Perception: 46

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 4th, 2021 11:06:43 AM

Barratore will take the lead for now, "Lanliss and Edson should take point once we arrive. I'll drop to the back as rear guard."

Barratore glances about at first, and then ignores the others and simply walks down the path as if he belongs and knows where he is going. If only I had a clipboard and some papers in hand he muses to himself

He chuckles at Tishe's comment about blending in, but does alter the glammer on his animated shield to be just a plain white banner. "There we go, I'm totally blended now." he says in a jovial tone to bring some possibly last bit of levity. Another last chuckle and the minotaur falls silent

Effects:
DR 5/-

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 4th, 2021 9:30:44 PM

Lanliss agrees with Barratore but doesn't do anything else in particular....he doesn't turn invisible nor check his surroundings.
He tries to think about the next steps they might need to take....and the implications of Edson heist.

Enter the Garden (DM Cayzle) 
Friday February 5th, 2021 9:29:20 AM


Velarin suggests staying on the path.

Edson, wisely treating the dangers of this place seriously, keeps invisible and alert, more so than his friends.

Tishe’ cleverly adopts the white garb of those tending this Garden. Like Edson, she too keeps her eyes open.

Barratore takes lead and attempts to brazen his way forward, with a chuckle.

Lanliss keeps his own counsel, dwelling more on his own thoughts than on the dangers of this beautiful place.

Emrys is quiet.

The group continues to walk down the path, moving a few hundred feet through the orchard. Soon the party will be walking through fields and flower beds.

Edson and Tishe' only, please Highlight to display spoiler: {With your keen attention, you gain a growing realization that in this place, despite its beauties, all is not ... well. Specifically, if you look close, everything is diseased or scarred. Apples are speckled with brown spots. Pears are mottled with purple veins. Many leaves on the trees are curled or misshapen. You detect a faint scent of rot in the breeze. The trees themselves vary -- some are clearly hollow or rotten; others seem strong but twisted. In the distance, you see that some of the gardeners walk with a limp or are missing a limb.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 5th, 2021 9:54:12 AM

Tishe’ recoils at the signs of decay, and passes what she has seen to the others via their linked telepathy. (Repeat what DM put in spoiler). She also adds, “ It is what I would expect for the master of this place, calling them tests and celebrating deformities, diseased, and scarred as the true nature of life.”

She walks a little longer and says in a gigantic understatement, “I wouldn’t eat or drink anything here.”

Keepers.

.........

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing  d20+24=26 ;
Friday February 5th, 2021 10:13:19 AM

(ooc: Sorry I missed my post last night. I fell asleep as soon as I got home from work. I also missed dinner and my favorite tv shows. This is what I would have posted: )

Looking over at Tishe, he says, "Excellent idea ... hiding in plain sight. I think I will join you." Emrys activates his circlet and his entire outfit morphs into the white robes of the gardeners. "I don't particular care to wear all white, but I will endure."

Emrys also casts True Seeing and gives the area a good look.

(Perception: 26)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 5th, 2021 10:18:23 PM

"I hope we won't get problems with the gardeners", Lanliss says.
Lanliss decides to be visible for the time being.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+19=20 ;
Saturday February 6th, 2021 9:47:34 AM

Barratore mentally acknowledges Tishe's warning. He had never had the intention to eat or drink anything of course, but information shared was the best kind.

Barratore keeps walking and starts scanning ahead to teh end of the path and a direction to possibly take from there

perception 20

Enter the Garden (DM Cayzle) 
Saturday February 6th, 2021 1:02:16 PM


Tishe’ communicates the diseased nature of the Garden to her friends.

Emrys also dresses in white, hoping to blend in. His True Seeing reveals no blur or displacement, no invisible creatures or objects, no illusions, and nothing transmuted. HOWEVER, although throughout the rest of Koshe Marr the Realm of Shadows has been co-terminus with the Lands of Dread, on the other hand, HERE Emrys cannot see into the Realm of Shadows!

What does this mean? For one thing, Emrys does not think that he could recover spells here in Marteus's Garden. And any potent spells that bring a spray or fall of Woldsblood will likely not function here. And any transit spells that rely on the Realm of Shadows -- such as Blink or Shadow Walk -- also will not function. Perhaps there are other consequences?

Lanliss remains visible and thinks ahead, anticipating possible issues with the gardeners.

Barratore keeps alert.

The taur sees that as the party exits the orchard, the fields and gardens spread out over rolling hills. The path continues up to a ridge and then descends out of sight.

The gardeners seem very diligent. A couple may glance your way, but they remain intent on their work.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Sunday February 7th, 2021 8:31:06 PM

"so we keep moving forward?", Lanliss asks/says.
"For now I think its safe...to be seen...at least for some of us".
"Assuming that they know someone might come we still have time until its time to go totally out of eyes sight.". he adds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 8th, 2021 12:31:30 AM

Tishe’ can only agree with Lanliss, that is until Emrys imparts his news. “You can’t see... this may mean no teleportations or dim doors or... my portable hole and pass walls may not work either. We need to get to somewhere I observed and test that out before we are in the bowels of the palace.”

“And if that is true, I think it is important to be able to see the object but not steal it right away. Just look at it and plan our approach and escape by... she struggles with the words as she turns to Lanliss and Edson for help.

Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday February 8th, 2021 7:54:50 AM

"Its spoiled. The whole place. The apples, the trees... sadly the people even. " Edson says, incase the others don't see.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 8th, 2021 11:33:31 AM

V continues along with the others.

"Agreed Emrys'. We need to know what will and what will not work. Unfortunately, testing it out uses up spells. My summon monster worked, but that does not mean that teleport of even my mansion will work."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:33:50 AM

Not seeing a reason not to, Barratore continues his straightforward course. Nothing in here is a threat, no jailers required for those souls without hope. Like an elephant held in place by rope. Barratore reaches into his quiver and summons bow for a quick weapons test

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:39:15 PM

Emrys becomes quite disturbed upon realizing he can no longer see into the Shadow Realm.

"Friends ... I can no longer see into the Realm of Shadow. I'm cut off from my source of power. Once I use my spells, I will have no way to replenish them. Several of my spells I no longer have access to. We need to get in and out ... and be careful not to become wounded or poisoned if you can help it."

Emrys Myrridanmyl, Stephen F. ac17 hp125/125. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing 
Monday February 8th, 2021 12:43:47 PM

Reacting to Tishe's choice of words ... "Bowels, huh! Well, you've certainly Conjured many troublesome thoughts."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 8th, 2021 9:43:53 PM

Lanliss bites his lips.
'Much more harder than excepted ', he thinks..

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 8th, 2021 11:10:07 PM

"Dont get wounded. Good call Emrys. Consider that boxed checked"

Enter the Garden (DM Cayzle) 
Tuesday February 9th, 2021 8:07:42 AM

Lanliss suggests moving forward.

Emrys is concerned that his connection to the Realm of Shadows is broken, and lets his friends know about it. Especially that he cannot recover spells here, at least not arcane witchy ones.

Tishe’ pauses and suggests some experimenting is needed. At least one test is super easy to check -- a hand into a bag or haversack shows that extradimensional storage works fine. Other testing?

Edson remains disturbed by the diseased state of this garden, as he looks around.

Velarin also wants to perform tests. And concludes that summons work normally.

Barratore steps to the front with Lanliss. His weapons perform per usual. He agrees with the need to conserve Emrys's spells.

At this point, the orchard is visible behind you, and the path rises ahead over a hill. Gardeners, dressed in white, continue to toil diligently. One is about 100 ft away, and you can see that he (she? it?) is limping while working.

[OOC: If you wish to test out spells, let me know what you want to test, and mark off spells and charged used in the testing. But do let's not get too bogged down, please.]



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday February 9th, 2021 8:19:25 AM

Edson waits while the others test their spells. He moves up the road a bit, just to scout ahead. He keeps an eye on the closest gardener, making sure hes not ready to spring some trap on them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 9th, 2021 10:23:31 AM

V chooses not to test any spells. He is unwilling at the current time to use them.

"The end game is upon us. We will have to roll with what we have and hope for the best. Emrys' loss of some of his power even further stresses the quiet and sneaky nature of this foray. When we get to the castle, I will send a group of prying eyes to recon things for us."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday February 9th, 2021 3:58:47 PM

Tishe’ is satisfied that since her Pants o Plenty work, then other dimensional travel will too, just not to the Shadowrealm. “Maybe it is an effect of Koshe Marr, since anyone who dies here doesn’t go into the Woldsblood and the Lands of Rest or Unrest. As it is, we should get to the palace, unless Sieur Lanliss or Sieur Edson thinks they can get some information that could help us from these locals.”

.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 9th, 2021 4:34:43 PM

Barratore nods his agreement with Tishe and V, and keeps going, heading up the hill to see what lies beyond. He chuckles again to himself as V mentions sneaky for maybe the 1,000th time

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=43 ;
Tuesday February 9th, 2021 9:25:21 PM

Lanliss tries to see if the gardeners seems to sense Edson in any way.
He looks at their eyes and takes an interest in them.

"Should we speak with them?", he asks.
Perception 43


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 10th, 2021 8:23:51 AM

V follows along, with no definitive opinion either way on whether or not Edson and Lanliss should speak with the gardeners.

"Up to you guys. If you do, don't tell them anything that they could use to warn others about us."

Enter the Garden (DM Cayzle) 
Wednesday February 10th, 2021 9:21:09 AM


Edson waits and keeps watch, eying the nearest gardener, well over 100 ft away. He gets a glimpse of her face, and sees that she is heavily scarred. She works and ignores Edson.

Velarin chooses to conserve magic rather than to use it in tests. He plans to use his prying eyes spell later.

Tishe’ recalls that the souls of the dead do not move on from this place. Indeed, that seems intuitive now that you are here. The lack of connection to the Realm of Shadows makes sense.

Barratore agrees and urges the party to move on up the hill.

As the party moves forward, Lanliss takes a closer look at the gardeners that the party passes. They are of a range of noble races, mostly humans. They are all scarred or pocked in different ways. They toil diligently, showing little interest in you all.

Lanliss only please Highlight to display spoiler: {You note that their chests do not rise or fall.}

Lanliss asks, "Should we speak with them?"

Velarin considers talking ... but warns against giving anything away.

[OOC: Feel free to interact with the gardeners, if you are so inclined.]

Walking to the top of the hill, you see into a valley, maybe a mile across. At the center you see a small lake. In the lake you see a huge round ... thing? structure? lump? It is like a ... misshapen orb? Maybe it is a thousand feet in diameter, and rises maybe 500 feet above the surface of the lake. You are too far away to make out more details. Could this be it? The Palace of Marteus?

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 10th, 2021 1:36:48 PM

Tishe’ keeps quiet. She’s said her piece and will follow Velarin’s lead. Her job is to support the team to steal and escape.
.....
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 10th, 2021 2:54:06 PM

"I think they are dead", Lanliss comments.
"They don't breath....as if they are dolls or just bodies....with no soul", Lanliss adds.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=34 ;
Wednesday February 10th, 2021 10:49:08 PM

"I see what you mean Lanliss ... they don't appear to be breathing. They are very likely dead, but their souls are unable to leave this place. This state they are in is most unusual." Emrys scrutinizes several gardeners from their distance to determine what they are. (Knowledge [Religion]: 34)

"It is obvious this place is quite diseased and possibly poisonous. I'm not certain if this will help, but this is a very unusual plane with very different rules. Prepare to receive my boon, it might prove beneficial or do nothing at all. But it's worth a try."

Emrys begins to cast a ward against the harmful environmental effects of this plane of Marteus.

(Emrys casts Mass Planar Adaption on the entire party. Duration: 20 hours. Effects: Grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 11th, 2021 7:39:54 AM

Edson agrees with Lanliss's perception of the gardners. He looks to the distance, at the misshapen orb. "Is that it? Imagine being the all mighty and thats your prize."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 11th, 2021 8:26:10 AM

V looks ahead to the misshapen orb of a structure. Not sure if that's it. We still haven't come across the castle we all saw in our vision. One would think the master of this place would have something of a grand and foreboding place."

"Perhaps Lanliss, you would ask the gardeners who's place that is. They might actually tell us. Either way, I think once we get closer to it, we should get out of sight of the gardeners and then perform our disappearing act. If we can see it, it won't be long until someone can see us. Once we've gone invisible, I can hopefully teleport us closer."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday February 11th, 2021 12:59:44 PM

Barratore keeps walking down the other side of the hill, "I think we should leave the souless dead alone. I don't know V, a single structure floating 500' in the air over a lake that is larger than the entire walled city of Effacia? That's pretty damned impressive to me"

Enter the Garden (DM Cayzle) 
Thursday February 11th, 2021 1:55:21 PM

Tishe’ chooses not to weigh in.

Lanliss worries that the gardeners are dead, or something.

Knowledgeable Emrys reaches an interesting conclusion: these are not undead. These are souls who have passed on after death, existing in an afterlife, but not undead. The witch casts a spell in the hope that it will help his friends survive here.

Edson wonders what the round structure rising from the lake is, up ahead. He is not much impressed. Maybe if he gets a closer view?

Velarin wonders if your prior understanding of the Palace was perhaps a metaphor for this reality? He suggests that Lanliss should speak with a gardener. After that, soonish, invisibility and teleportation ...

Barratore suggests leaving the dead soul gardeners alone. He suggests that the structure is still pretty impressive.

[OOC: In case I did a bad job explaining. Imagine a sphere 1000 ft in diameter. Imagine that it is resting on the bottom of the lake, which is likely 100-200 ft deep. And imagine that is not a perfect sphere, because it has flattened, squashed down by gravity.]

The party walks down the hill, getting closer. There are gardeners here too, tending to the grounds.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 11th, 2021 3:44:08 PM

Tishe’ walks on.

.....
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 11th, 2021 9:44:07 PM

"Velarin",Lanliss says and laughs nervously , "I am afraid to speak with them, Barratore might be right about moving towards the structure and leaving. Them Alone", Lanliss says and points to the gardeners.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 7:52:46 AM

"its huge" Edson exclaims as he walks down with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=53 ;
Friday February 12th, 2021 8:44:13 AM

"Fair enough. Let's leave the dead be. Looks like we have our destination. We will need to find an out of sight spot that is closer to the the castle, to hide from sight and recon our target. We will need to know before we move on it if there is even an obvious way in. And it being in the middle of a lake will possibly cause some issues that hopefully fly spells can remedy."

"Ever one keep an eye out for a closer spot to stay out of sight and scout. If we can spot one from here, it would even be best to teleport there now." (perception check of 53 to try and spot a suitable location.)

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=38 ;
Friday February 12th, 2021 11:16:35 AM

"The other Powers described this palace as not a pleasant place ... even for them! I do hope this is not some mountainous, plague-filled boil that needs lancing."

Emrys keeps his eyes and ears open for other clues and hidden dangers.

(Perception: 38)

Enter the Garden (DM Cayzle) 
Friday February 12th, 2021 4:57:43 PM


Lanliss exercises caution and prefers not to speak to the gardeners.

Tishe’ walks on down the hill toward the Palace, followed by the rest of the party.

Edson marvels at the size of the Palace.

Velarin looks for an out-of-sight spot that is closer to the the castle, but there really is none. After topping the hill, you are on a ridge of a circular valley, almost like a crater or the top of a volcano. It all slopes down to the lake and the Palace in the lake. There are no trees, lesser buildings, or geography to hide behind.

Note that at the top of the ridgeline, you are about half a mile from the Palace. Call it 5280/2 - 500 = about 2100 ft. The standard perception penalty is -1 per 10 ft of distance. So for you to see a medium size thing at the Palace -- or for anything there to see you -- the perception check is at -210. That's what gives you some security at the moment. As you move closer, you will become easier to see.

Emrys fears, or suspects, that the Palace is some "mountainous, plague-filled boil that needs lancing." Indeed, it does seem more biological than architectural.

Say you move 100 ft closer. Perception checks are now at -200. Even Emrys's roll of 38 really fails to give any more info.

Please do say how far you are from the Palace with your posting!

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 12th, 2021 8:31:03 PM

Lanliss sticks close to Barratore for the time being.
"Barratore, I am going to stay near for a while......I am still afraid somewhat...but when time comes I will rush to help when needed", Lanliss explains to Barratore

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 12th, 2021 9:58:07 PM

Edson keeps moving with the others, periodically he will call out or let the others know where he is since he is still invisible.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 13th, 2021 3:22:52 AM

Tishe’ takes in the view at the top of the valley wall. Something gnaws at her, something Gilman the druid said long ago when she adventures with the BloodPack in the Sargrass Plains... “it’s a dead volcano, but since nothing can die here without being under the evil one’s sway, maybe it is still alive too. “

She shakes herself out of morbid thoughts. “Time for disguise number one”, she announces. Calling a Veil scroll from her Pants of Plenty, she casts it, instantly turning the outward appearance of all seven Keepers into a party of white clad limping gardeners. “It’s a glamer, not a mind-effect, so even mindless creatures will see us as a party of laborers walking towards the castle”, she ecxplains. “And I have 5 more scrolls for disguise changes.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Enter the Garden (DM Cayzle) 
Saturday February 13th, 2021 2:40:55 PM


Lanliss sticks close to Barratore.

Edson takes shelter in his invisibility, letting his friends know where he is.

Tishe’ wonders if the round valley is in fact a live volcano, rather than just resembling one.

She magically disguises the entire party as gardeners. (Edson is still invisible, but if he drops the invisibility, then he too will appear as a gardener.)

As you get closer, maybe you see some larger features of the Palace ...

Perception DC50 please Highlight to display spoiler: {There are round excrescences on the Palace. Doors? Windows? Embattlements?}

[OOC: PLEASE do say how far you are from the Palace.]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 14th, 2021 6:51:11 AM

Tishe’ figures they will continue to walk until challenged, or until Velarin says it’s time to go sneaky. She stays with the group.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=28 ;
Sunday February 14th, 2021 9:38:42 PM

Lanliss fails to notice anything.....
'Stay Calm', he tries to think and believe in.
Repeating over and over.
'Stay Calm'
Perception 28 (1 epic fail)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 15th, 2021 7:08:37 AM

V nods as Tishe' changes their appearance.

After the group moves to about 1500 feet from the castle, V stops and suggests that it's time to go invisible before moving closer for a good look.

"If we move too much closer, we will be likely to be spotted. I think we should go invisible now. My invisibility spells will cover us for about 20 minutes. Emrys. would you be able to do your invisibility to undead spell again?"

"Once invisible, I suggest we move closer, and then I will send the prying eyes to circle the structure and the lake, and perhaps even take a quick peek inside if the opportunity presents itself, and then they can show me everything that they have seen."

If no body has other ideas or objections, V will start casting invisibility spells.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday February 15th, 2021 10:20:19 AM

Barratore pulls up with the group at 1,500. V's plan sounds as good as anything else. No need to over complicate things. 20 minutes of invisibility was plenty and the had the Veil and would have Emrys' Hide spell.

With V's spell in place Barratore moves up to within 100' of the lake shore

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=39 ;
Monday February 15th, 2021 2:51:21 PM

(OOC: Sorry for lack of posting. Ive been preoccupied with a winter storm and experiencing the coldest temperatures of my life. Not to mention all the havoc subzero temperatures are doing to my house. I completely forgot.)

Emrys replies to Velarin, "Certainly I can do that." He begins to cast.

(Emrys casts Hide From Undead on Everyone, heightened to 8th Level with Heighten Spell Metamagic. Duration: 200 minutes (3.33 hours). Spell Resist Check: 39. Targets: Everyone. Effect: Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. )

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=31 ;
Monday February 15th, 2021 2:52:43 PM

(Perception: 31)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday February 15th, 2021 4:24:36 PM

(ooc: I forgot to mention the spell Hide from Undead has a Will Save DC 30 vs. intelligent undead.)

The Palace of Marteus (DM Cayzle) 
Monday February 15th, 2021 5:01:53 PM


Tishe’ suggests walking forward until Velerin says it is time to get sneaky.

Lanliss continues to struggle with a very reasonable sense of existential horror.

Velarin stops the group about 1,500 feet from the Palace. He casts invisibility on everybody.

Barratore agrees with Velarin, and then leads the group closer. The party ends move 500 ft from the Palace, at the very edge of the lake from which it rises.

Emrys casts his powerful Hide from Undead spell.

Now that you are close, you can see the Palace very clearly. It rests on the bottom of the lake. The lake is not water, but some kind of rancid foul liquid.

More strikingly, now that you are here, you see that the Palace is not a castle or a building or even something manufactured. It is ... organic? grown? The Palace is roundish, 1,000 ft in diameter, and you guesstimate that the lower 250 ft of it is under the surface of the lake, and the upper 500 ft rises from the surface. The (organism?) is covered in throbbing veins and swelling pustules (these are what you saw from far off). There are no doors, windows, or construction of any kind.

The pustules, or boils, start small and then swell over time. Every so often a pustule bursts open, spraying out all around. This happens frequently, feeding and acting as the source for the lake.

If you make a DC15 Healing or DC25 Know Nature check, then please Highlight to display spoiler: {the liquid in the lake, you deduce, is pus.}

If you make a DC25 Healing or DC35 Know Nature check, then please Highlight to display spoiler: {the Palace itself resembles not so much an organ but a cancerous mass, that is, a tumor.}

Does Velarin wish to cast the Prying Eyes?

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+5=13 ;
Monday February 15th, 2021 7:43:05 PM

Edson stares at the cancerous mass, but has no clue what hes staring at.

" Looks gross.. " Edson whispers. " Smells worse. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday February 15th, 2021 8:03:47 PM

"20 Minutes would be a good to start", Lanliss says regarding the spells casted.
"Hopefully we won't need more than that to commence the heist and finish it", Lanliss says rather positively.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d4=3 ;
Tuesday February 16th, 2021 7:28:58 AM

"I must say. That is rather disgusting. I think it's a good time to cast the prying eyes. There has to be a way into this place somewhere. Give them a short bit to search and report."

V casts greater prying eyes, creating 23 of the fine constructs with true sight to 120' and a +45 perception. V sends three of them in the directions that the group had not come from, directing them to go 1000' up and 1000' in each of the three directions, and report back any structures or movement that they see and return. He informs the remainder to circle the lake and the puss filled tumor sitting at it's center to find an opening or an unusual feature that might allow entry, and return within 3 minutes. When they return, he will receive their reports as quickly as possible.

Hide from undead: 200 minutes
Invisibility: 20 minutes

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ; d20+30=48 ;
Tuesday February 16th, 2021 4:05:46 PM

(Heal Check: 46)

"Are we sure that's the palace, because from what I see, it's a massive cancerous tumor sitting in a pool of its own, umm, unpleasantness! Let's make sure this is merely a lawn ornament before we go ..errr, poking around."

Emrys employs his own massive pool of knowledge in search for a treatment and cure of such a medical malady. (Heal Check: 48)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 16th, 2021 6:06:28 PM

Barratore snorts, "When I throw up Lanliss, I'll try to miss you."

I agree with Emrys. Tishe, I think maybe a straight look for something. We did see an actual castle like structure in our vision. Certainly not this

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 16th, 2021 7:37:53 PM

Lanliss keeps quiet...not sure what to think of... about the thing in front of them.
He feels disgusted but also Curious.

The Palace of Marteus (DM Cayzle) 
Tuesday February 16th, 2021 10:28:51 PM


The party looks over the Palace. Edson is disgusted; Lanliss, disgusted and ... intrigued?

Velarin casts the prying eyes and gives them a few minutes to look around and report back.

Emrys wonders if this is, in fact, the Palace, and not just an ... ornament!

Barratore has his own doubts too.

The eyes report back. Within this valley, there is no other possibility. Beyond the valley, it is only orchards and then mist, all around. As for the Palace itself, as this does seem to be, well, the prying eyes do detect massive thick veins, in some cases, ten, twenty feet in diameter, that lie just under the surface. The largest pustules are about ten feet in diameter when they burst. Perhaps these options offer the possibility of ingress.

Note that you have not yet approached the Palace or even the lake of pus, although the eyes have floated over it. The eyes themselves do not seem able to come within 50 ft of the Palace. Some ... field? aura? blocks them.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:17 AM

V shares the info with the rest of the group.

"The eyes have seen no other possibility besides this place within the mists. Even more disgusting, is that the only way in may be through one of the large pustules after it bursts. To add to the complicated matters, if the eyes can't approach closer than 50 ft, there is like an anti-magic field surrounding the tumor. I personally do not wish to go swimming in that puss."

"The creator has definitely created a strong deterrent to attempted entry that most intelligent beings would refuse. Thoughts, plans, ideas, besides going for a swim? Only thought that strikes me off hand is to build a boat, but that would take way too much time."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 17th, 2021 8:23:59 AM

"Perhaps moving to the edge of the lake may provide more insight, or reveal more to us."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 17th, 2021 11:13:42 AM

Tishe’ frowns, not that anyone other than Emrys and Velarin, who have True Sight, can see. “We swim through pus, jump through a popped boil, or drop down on top and cut out way into it from above. Any way we go, we are going to be assaulted by disease.”

She considers then continues. “If there is a anti-magic field, wouldn’t your Eyes have popped out? But assuming there is, we will be more vulnerable ‘underwater’. Making our own entrance isn’t sneaky. I think we should try a boil or make our own entrance.”

Tishe’ will go with Velarin’s decision.

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday February 17th, 2021 1:23:22 PM

Barratore does not know how the Prying Eyes of V would respond to anti magic, but Tishe's hypothesis made good sense. More than likely, some spell similar to Tishe's Private Sanctum, which she has used to assist the Keepers privacy.

"An exploding boil gives us the best chance to remain less noticed. The 'eyes' could not see in and likely we are going to fair no better, until we are inside. Our immediate landing zone could be contested and we should be prepared to silence it and make sure nothing in visual range gets an opportunity to do anything otherwise."

"No line of sight to the interior removes magical transport and to be honest would expect protections to stop that anyway. M is many things, but stupid is not one of them. My plan is fly to closing distance of a boil about to burst and once it does, make entrance with all haste possible. Hopefully we can stay out of explosive range and still make the distance within a few seconds"

"Fly spells all around at least"

Barratore hopes the group can get within 40' to be his ideal distance and hover for the boil. If the bursting is larger, he is willing to back up to 80' but no further as that creates longer than 1 round/6 seconds of travel

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person: Tishe
Invisibility - V
Hide From Undead: Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 17th, 2021 8:00:35 PM

"If its Puss and tumors... can you heal it? Edson asks, half expecting a slap in the back of the head.

" It sounds weird.. "

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday February 17th, 2021 9:14:37 PM

Lanliss agrees with Velarin.... But doesn't say or do anything else.

The Palace of Marteus (DM Cayzle) 
Thursday February 18th, 2021 12:26:08 AM


Velarin reports what he has learned and adds that he does not want to enter the lake. Will the party have to enter through a popping boil? He suggests moving to the shore.

Tishe' also suggests dropping onto the top and cutting a way in. There is discussion of the field surrounding the Palace. It seems more like an anti-life field than an anti-magic field. Note that the eyes could bump into it, but not enter.

Barratore suggests flying to a boil in the moment after it pops and then entering that way. "Fly spells all around at least," he suggests.

Edson wonders if the Palace can be healed.

Lanliss agrees with Velarin.

You all move down to the shore. The smell of rot is overwhelming. You can now hear the sound when a pustule bursts. You can also see the thick veins that lie just under the surface of the Palace.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday February 18th, 2021 8:11:29 AM

V shares his revelation that it is probably an anti life shield vs anti magic shield.

"Barratore is right. Going through a burst pustule would attract the least notice. We aren't even getting close until we can shut down the anti life effect. I could try and dispel it, but i'm thinking that's not too likely based on who created this place. the guardians in the mist weren't kidding when they said that it's defenses were formidable and needed testing."

"Any brilliant ideas? I suppose I could try and teleport us inside the pustule as it pops, or even inside the large vein that we can see. It's likely that the anti life shell doesn't work inside."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday February 18th, 2021 1:36:47 PM

Tishe’ considers fo a bit on the anti-life spell. “What we need is a way to pass through the anti-life shell without breaking the magic and announcing we are here. What we need”, and she pauses while looking at Emrys, “is a Miracle.”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 18th, 2021 3:48:58 PM

Emrys, at the moment, is at a loss of ideas and answers Tishe, "Miracles I do have ... ordinary miracles and truly magnificent ones, but the latter requires an equally magnificent material cost (25,000gp worth in powdered diamond). I could get us safely inside, sans being soaked in unpleasantness if the price is met. Maybe my source would be willing to accept a different sacrifice.

(ooc: Here is an example of one such Magnificent Miracle: Moving you and your allies, with all your and their gear, from one plane to a specific locale through planar barriers with no chance of error.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday February 18th, 2021 5:47:53 PM

Edson squinches his nose at the smell of rot. This was grosser than anything he could understand. Climbing in a blown postule seemed like something that would never be thought of in his life.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 18th, 2021 9:58:36 PM

"Edson! The first thing to do when you become the lords of this place is make the place smell better !"m Lanliss says to Edson.
The smell was really bad.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday February 19th, 2021 8:28:33 AM

"A miracle is a big order. We are only going to have the option of using that and a wish once or twice, and we could run into something more problematic than this. If it's the only way, so be it. Do you not think the teleport would work? I'm not well versed on anti life shells to be honest, so i'm unsure if the teleport would be prevented."

"Either way, before we make our move, we need to use the distraction gem that we were given for this moment unless we are unsure that this is his place. There are no other castles here though, and the guardians of the mist sure acted like this was it."

The Palace of Marteus (DM Cayzle) 
Friday February 19th, 2021 10:51:46 AM


Velarin shares his revelation that it is probably MORE LIKE an anti-life shield COMPARED WITH an anti-magic shield. [OOC: my clarification ... don't want you to think it is like the existing spell. You truly have not yet discerned what the field actually hedges against.]

The mage also thinks that Barratore's idea about going through a burst pustule is a viable one.

Tishe’ suggests a Miracle.

Emrys considers his most powerful magic ...

Edson internally rebels at the idea of climbing in a blown pustule. Will the party really have to do that?

Lanliss jokes with Edson about making improvements after he becomes a Lord of Koshe Marr.

Velarin worries that a miracle might not work, and that it uses a major resource early on. And reminds the party of the magical snake-taur's pearl. The creature had said, "When you are ready to enter the Palace, crush it, and wait an hour. We’ll know when you crush it, and that’s when we’ll put the distraction plan into effect. You’ll have maybe six, maybe nine, maybe twelve hours guaranteed to get into the Palace, get the Keystone, and get out with the Lord and Master not in residence."

Velarin, please accept a hero point for remembering to use the pearl! Your quest would surely have failed if you had forgotten to use this!

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday February 20th, 2021 10:00:12 AM

Tishe’ wishes she had a spiced tomato juice drink for breakfast. “The Pearl! Of course! Yes, crush it now, and then we proabably need to back up until the distraction is underway. I don’t fancy weaving invisibility spells until it starts!”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

The Palace of Marteus (DM Cayzle) 
Saturday February 20th, 2021 8:12:44 PM


Tishe' is glad that Velarin remembered the pearl. She suggests crushing it now and backing off.

The party sees the wisdom in this (the DM rules, to expedite matters), and backs off to the top of the ridge that encircles the valley. Any objections to crushing that pearl?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday February 20th, 2021 8:21:58 PM

"We won't have much time to escape from whatever distraction is going to happen so be ready !", Lanliss warns.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday February 21st, 2021 5:27:46 PM

Barratore wants a plan to get through the anti-life shell before the pearl is used. "Crushing the pearl gives us our distraction, but that is unlikely to cause the barrier to fail. We still need to get through the anit life shell

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday February 22nd, 2021 12:29:50 AM

Tishe’ nods but cocks her head. “Sieur Barratorre, I thought we had the plan to go through a *makes a slight gag at the very thought* a pustule?”

.....
Veil - white clad diseased and limping laborersp
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday February 22nd, 2021 8:56:48 AM

"Barratore, I think we have the only plan we can come up with at the moment, that offers the least chance for a gooey ending. Unless opposed, after our one hour distraction wait time, I'll try and greater teleport us into a large bursting pustule. If for some reason, that fails, then we will have to go with Emrys' miracle."

if none are opposed, and more discussion is not needed, V is for breaking the pearl.

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John)  5d6=11 ;
Monday February 22nd, 2021 10:39:13 AM


Lanliss reminds the others of their limited time once the pearl is crushed.
Barratore advises dealing with the magical barrier before activating the pearl.
Tishe’ reminds Barratore of the suggestion to go through a pustule.
Velarin reminds Barratore of the plan and crushes the pearl.


Summary.
The Keepers are at the shore of the lake. Approximately 200 feet from the edge of the palace. There is an invisible barrier of some sort that blocked the prying eyes getting any closer than 50 feet from the palace’s surface.


Velarin crushes the pearl. If the Keepers were expecting anything immediate, they are disappointed. The waiting begins.

Every few minutes, another pustule swells and bursts with a sickly squelch. The viscous fluid, streaked yellowish green and white, spews from the newly created opening, oozing thickly into the lake below. Rather than forming ripples, the flow merely causes a brief swell that quickly subsides. The occasional drip as puss falls off the various protuberances is the only sound to be heard.

Some time later, perhaps twenty minutes after the breaking of the pearl, a vast cry of dismay and irritation resonates from the pulsing palace, sending actual waves through the pus of the lake and physically shaking the Keepers by its shore. Fortitude Save DC 20 or be shaken for 11 rounds. Note that this is a mind affecting fear effect.

There is little doubt that whatever diversion the pearl signaled, it has garnered the full attention of the Lord of the palace.


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=28 ;
Monday February 22nd, 2021 12:05:13 PM

(Fortitude Save: 28)

"That was frightful! Before we start teleporting into open, pus-filled sores, maybe we should fly around the place and see if their is a formal entrance. What if there is a grand facade and doorway on the other side?"

[DM Cayzle OOC Comments: The Prying Eyes have flown all around the Palace and reported nothing like that.]

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=14 ; d20+10=11 ;
Monday February 22nd, 2021 4:37:16 PM

Edson was scared to begin with, but now he was shaken to the core. (Failed 1st, used hero power and failed reroll).

"Maybe this isn't the best idea. Like maybe we can come back at another time." Edson starts nervously chattering. " We can come back when this sick tumor is healed, and theres not so much puss everywhere...:

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+18=38 ;
Monday February 22nd, 2021 7:27:09 PM

Lanliss feels anxiety building up....but he manages to resist.
"I have to see Manolo again", he says to himself.
He slaps Edson, "Get out of it. NOW !". he says.

OOC:
Fort is actually 13 but still natural 20 roll so still ok.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ;
Monday February 22nd, 2021 8:14:17 PM

Barratore holds up a hand, his understanding of what the spellcasters hoped would happen was complete. If they were certain enough that teleport would penetrate the anti-life shell, he was good with that

He grips Edsons shoulder, “I’ve got you friend, we’ve never followed the best idea. Why start now?”

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+18=28 ;
Tuesday February 23rd, 2021 6:55:15 AM

Tishe’ waits and then quails in dread at the sound from the Lord of that awful palace. Still, she straightens up and begins casting Extended Fly spells on herself and those that don’t have their own flying magic. She then casts Extended Invisibility on herself and the others too!

“No running away and no looking about. We have 6 hours, at least, to find the object, disable or slay the defenses, and get back to the Wold before *he* returns. I only want to know if we need to wait until he is gone or if we go now, now that we know he is distracted.

....
Cast Extended Fly (40 minutes) on Tishe’ and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0




DM John comment: A sudden change occurred after the scream. Like something that one did not know was there is suddenly inexplicably absent. The Keepers are fairly confident that he is now gone.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=36 ;
Tuesday February 23rd, 2021 8:51:31 AM

V shakes off the effect of the scream(fort 36, nat 20), focused on the task at hand.

"I will take a fly spell Tishe'. Mine are not extended, and I only have a few memorized, which I can save until later."

"Emrys' my eyes went all the way around the tumor, and there is no apparent doorway. Tishe', I think we wait the hour, as per the instructions. I am curious now, however, if whatever shield prevented my eyes will still be in effect if the lord of the cyst is no longer present. It may be an effect that requires his presence, or his attention. Neither of which will be here shortly."

"I think that after the hour, we all invisibly fly toward a large pustule. If the barrier stops us, we try the teleport, and then the miracle if the teleport fails If we are not stopped by a barrier, we fly to the pustule and wait for it to burst."

Hide from undead: 200 minutes(from Emrys)
Invisibility: 20 minutes
Extended fly(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday February 23rd, 2021 8:54:53 AM

"I had already cast 6 regular invisibility on the whole group Tishe', but by the time the hour passes, we will all need your extended ones, So I will take one of those as well please."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


The Palace of Marteus (DM John) 
Tuesday February 23rd, 2021 10:52:20 AM


Emrys advises further reconnaissance before realizing there is nothing more to discover.
Edson is shaken to his very core by the divine scream of outrage and seriously questions their mission.
Lanliss slaps poor Edson attempting to snap his friend out of it.
Barratore provides a reassuring hand to Edson.
Tishe’ steels herself against the shout and starts casting spells for them to proceed.
Velarin focuses on the task at hand as well and works with Tishe’ on preparations.

Deciding to wait the full hour as advised, the Keepers wait and watch, making preparations both mental and magical for their breaching of the tumor. Several pustules have ruptured while they wait, but nothing else appears to have occurred.

Spells having been cast, the heroes fly toward the surface of the tumor to discover that the barrier is still present and effective at keeping them at bay. As they discover this, a pustule begins to burst almost directly in front of them. Note that this is still 50’ away, so there is not chance of being sprayed by pus at this distance.


Anyone with the ability to see magical auras and who succeeds at a Knowledge Arcana Check DC30 Highlight to display spoiler: {This barrier is designed to prohibit any healthy creature from entering. Options for getting through include getting infected, possibly through contact with the ubiquitous pus, or bypassing through use of teleportation magic.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=45 ;
Tuesday February 23rd, 2021 3:40:19 PM

Upon reaching the invisible barrier, Emrys casts Detect Magic and takes a few short moments to analyze the auras that soon appear before him. (Knowledge [Arcana]: 45)

"I getting a sickening feeling that this barrier prevents healthy creatures from passing ... insinuating we mustn't be healthy if we wish to proceed. The remedy would be to partake of the fruits of the grove!"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday February 23rd, 2021 8:58:29 PM

"Any other alternatives to eating the fruits ?", Lanliss asks.
"Just to make sure it is the optimal way", Lanliss explains.
"If eating the fruits is the only option we will be at a disadvantage here ",Lanliss says.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday February 23rd, 2021 10:22:39 PM

Barratore will need an invisibility spell, as V's will where off as the group hangs out over the next hour. "I have no intention pf purposely exposing and succumbing to any disease here. Original plan, teleport or miracle. We fly to line up if need be and teleport in"

Thanking Tishe for the magic, Barratore flies up to wait for the opening and then to teleport in with V and the others

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday February 24th, 2021 12:34:13 AM

Tishe’ reaches up and puts a hand on Barratorre’s forearm. “It is an insidious gateway, is t it? We can try with my Veil intact making us look diseased, but I believe it will not work. We must be diseased. Yet instead of being random by eating the fruit, we can magically deliberately infect ourselves with a Contagion, and thus choose which disease we each have. Leprosy, for example, affects the charisma of a person, while the shakes affect dexterity. “

“The downside, of course, is further depleting our spell capability.” She looks worried and indecisive, instinctually looking to Velarin for a decision.

.....
Cast Extended Fly (40 minutes) on Tishe’ Velarin Barratorre and who else needs one?
Cast Extended Invisibility (40 minutes) on Tishe Velarin Barratorre and who else needs one?
....
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 0. 0. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday February 24th, 2021 7:04:28 AM

"We aren't going to infect ourselves. we have no idea what may actually accompany that in this realm. We try the teleport, and if that fails, go with the miracle."

Once the group all hits the barrier together, V sees the pustule begin to burst. "Let's do it. teleport it is." As soon as everyone is in position, V uses greater teleport to relocate the group to inside the just burst and opened pustule.

"We need to move towards the veins we saw running through this monstrosity before another accumulation of pus occurs and ejects us with it."

Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday February 24th, 2021 8:52:46 AM

It takes Lanliss 'slap, and Barratores assurance but eventually he comes down.

Listening to everyone's discussion of being sick to get access, makes Edson queezy.

Into the Palace (DM John) 
Wednesday February 24th, 2021 11:23:15 AM


Emrys discovers the nature of the barrier and informs the others that only diseased creatures may pass through it.
Lanliss does not like the idea of getting infected.
Barratore outright rejects the idea of getting infected and reminds others of the original plan.
Tishe’ wrestles with the pros and cons of gaining a disease or consuming magical resources.
Velarin makes the call and teleports the party into the opened pustule.
Edson recovers, thanks to Lanliss’ “encouragement”, but does not delight in the ongoing discussion.

Velarin teleports the Keepers into the open pustule. They find themselves in a roughly round shaped tunnel about ten feet in diameter within the living substance of the tumor. The walls glisten with thick clear slime, streaked with yellow and white, residue of the recently expelled pus. It continues onward and slightly downward, winding immediately, effectively eliminating sight beyond more than fifteen feet ahead. Pus lines the floor to a maximum depth of about a foot in the center. The tissue emits a sickly green light providing dim illumination beyond that provided by the open pustule. Small, four to six inch diameter, veins within the fleshy walls, stretch toward the outer surface of the tumor. The walls slowly pulse rhythmically, implying peristalsis is responsible for the expelling of the pus from the tumor’s core. The stench within the pustule is overwhelming, a combination of rot and sickness, assaulting the intruders’ noses with an intensity that is almost overwhelming. Fortitude Save DC 20 or be sickened.

A sound of the tread of heavy feet, squelching as it treads through the pus, appears to be coming from the tunnel ahead.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+23=32 ;
Wednesday February 24th, 2021 4:16:28 PM

"Oh V, what a tremendous smell you've discovered. I suggest breathing through your eyes friends."

Hearing something coming, Barratore elevates his position moving forward and upward at the maximum angle, 45 degrees. He tries to flatten as best as he can as he runs out of room

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=22 ;
Wednesday February 24th, 2021 4:45:55 PM

"The smell is more bad in the inside", Lanliss comments as he feels nausea starting to hit.
'How long will be I able to take this',Lanliss wonders about this foulness they have to endure and perhaps overcome.

As he hears the sound , Lanliss quickly follows Barratore.

Fortitude save 22

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ;
Thursday February 25th, 2021 12:19:30 AM

Tishe’ gags and wraps a layer or two of her Sargrass sun-scarf around her mouth and nose while trying to breathe shallowly, but at least it doesn’t slow her down. Taking her usual place behind Velarin and in front of Lanliss, she thinks at the others. “Remember, we are INVISIBLE and still LOOK like the gardeners from outside. That may make most guards blind for a second on who we really are.”

“Sieur Emrys, we estimated the sphere is 1000’ across. Are we within range of your Locate Object spell?”

.....

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=12 ; d20+10=23 ;
Thursday February 25th, 2021 8:13:26 AM

Edson gags for a second and thinks his breakfast is about to come surging up. he covers his mouth with his hand in anticipation, but breathes in through his nose until the nauseous feeling passes.

" This smells worse than the sewers I slept in. This smells worse than Barry after an all night bender."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=18 ; d20+16=27 ;
Thursday February 25th, 2021 8:50:41 AM

(ooc: unless stated otherwise, All group conversations should be telepathically to avoid making any unnecessary noise)

V shakes off the sickening effects of the stench after initially becoming close to losing his stomach.(fort 18, hero point reroll 27)

"I definitely wouldn't want to build a summer home here. With this being the only way in, I'm guessing he never has visitors."

Hearing the footsteps coming down the hall, V follows Barratore's lead and tries to move as far out of the center of the tube as possible.

"Alright Keepers. Remember. No alarms or yelling. We either need to avoid it, or kill it so quick it doesn't get a chance to scream for help."

Into the Palace (DM John) 
Thursday February 25th, 2021 11:33:20 AM



Barratore comments on the smell and prepares for whatever is coming, attempting to flatten against the wall of the duct they are in. No chamber. This is a 10’ diameter duct open (for now) to the outside and winding into the palace. Total length from opening to where the duct curves out of sight is about 30’. This puts Barratore at about 15’ from where something would appear.
Lanliss reacts to the smell, resisting the physical effects and moves in position behind Barratore. The DM is assuming that you are doing this by touch and sound, since you are both invisible.
Tishe’ also resists succumbing to the smell and reminds everyone about being invisible and looking like gardeners.
Edson almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. The DM assumes a hero point was used for the save.
Velarin also almost loses it when he smells the inside of the pus duct, but heroically manages to get his stomach under control. He moves to prepare for whatever is coming.
Emrys stays close. Remember to have Emrys make a DC 20 Fortitude save of be sickened.

The Keepers gather in the 10’ diameter duct that they entered into after the pus inside it ruptured the tumorous surface of the palace. Hearing something approaching from inside the tumor, but not being able to see more than 15 feet beyond Barratore, who is furthest in, because it curves out of sight, they can do nothing but wait for it to appear.

What does appear is a large bipedal blob of pus, shambling toward the opening, the Keepers inadvertently in its way. Not having a neck, what appears to be its head is nothing more than a slight protuberance on top featuring two sickly green eyes, but with no discernable nose or mouth. It is about six feet wide and two thick pseudopods on its torso extend on either side to scrape both edges of the duct. Two pseudopods also extend beneath it, giving the creature the shape of a morbidly obese starfish comprised of unhealthy purulence. These lower appendages take lumbering steps, creating small viscous swells of pus before it as it shambles forward. Its path is taking it into a collision course with Barratore, although it appears to be unaware of it.



Knowledge Arcana DC 30 Highlight to display spoiler: {You have never seen or heard of anything quite like this, but it appears to be an animated construction of pus. You expect that it will have minimal intelligence and likely immunity to most magic as well resistance to most weapons. }
If that arcana check exceeds DC 35 Highlight to display spoiler: { Its DR probably overcome by magical bludgeoning weapons. Also, you detect it probably contains digestive fluids; contact with it is likely harmful to flesh.}




Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=40 ;
Thursday February 25th, 2021 12:50:26 PM

(From last round: Fortitude Save: 40)

Upon landing within the pustule, Emrys is surprised they were able to penetrate such barrier, set in place by a god, with a simple teleport. His congratulations is halted by the sudden assault from the stench. For that he refuses to open his mouth.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+35=51 ;
Thursday February 25th, 2021 2:36:37 PM

(Knowledge [Arcana]: 51)

Emrys recognizes what the creature is immediately. He relays this information through their mental communication (I remember someone saying that we had that ability again.).

"This creature is a construct of pus, much like a golem. Luckily it is probably somewhat dim witted, but formidable nonetheless. I suspect it is highly resistant or immune to most magics and weapons. I imagine it may be vulnerable to magical bludgeoning weapons. It's body looks to secrete acidic, digestive fluids that would be harmful if to come into contact with flesh."

Emrys hopes his Planar Adaptation spell helps protect the party from such an energy type (such as acid).

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday February 25th, 2021 3:52:19 PM

Emrys mentally answers Tishe's question, "I don't believe Locate Object would work in this case. The uniqueness of the item, and being unable to mentally visualize the Keystone, would prevent the spell from functioning. I will need to employ a more powerful divination."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday February 25th, 2021 9:59:57 PM

'Yikes', Lanliss thinks as the the blob of starfish shape pus is heading their way.
"any Ideas ?" He asks telepathically.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+28=45 ; d20+28=31 ; d20+23=35 ; d20+23=35 ; d20+18=21 ; d20+18=24 ; 2d8+28=37 ; 2d8+28=33 ; 2d8+28=35 ; 2d8+28=37 ; 2d8+24=29 ; 2d8+24=34 ;
Thursday February 25th, 2021 11:12:48 PM

Barratore looks about and mostly up, if he had room to squeeze against the ceiling to avoid the oncoming construct, he does so. Otherwise he acknowledges Emrys' warning mentally and prepares himself for the sear of pain and combat

If he cannot get out of the way:
Drawing his weapons, Barratore takes out the construct
Hit AC 45/35/21/24 and 27/31 (forgot the off hand weapon is not +4 and adjusted AC)
Dmg 37/33/35/37 and 29/34

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Invisibility - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Barratore possesses a Scarab of Golemsbane allowing his attacks to bypass DR of any Golem


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday February 26th, 2021 2:33:26 AM

Tishe’ shakes her head and responds to Emrys. She thinks, “We all had a vision so we know what it looks like, and I thought that finding a particular object was the point of the spell. Try it or a Find the Path. We can’t afford to wander around this ‘palace’ until the Owner returns.”

Tishe’ squeezes by Velarin, Emrys, and Edson, and touches Barratorre while casting a Resist Energy(acid) spell. She thinks to the group; “sometimes we bend like the grass, sometimes we stand like a mountain.”

And. “Anyone have a Silence spell ready? I can Limited Wish one if needed.”
.....
Squeeze at half move for 15’ to Barratorre
Cast Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.

Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 5. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday February 26th, 2021 8:05:05 AM

Edson just shrugs to himself. This nightmare world kept throwing the craziest things at them. A pustulant, shambling starfish. What else is coming.

The skinny elf is ready, but figures it would be impossible to get past Barratore.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=46 ;
Friday February 26th, 2021 8:17:08 AM

"I have no silence spell Tishe'. I think we just need to count on Barratore to kill it quick like. Fortunately his sword will not make a lot of clanging noise in the puss golem, and as a construct, i don't feel it's likely to yell for help."

V waits for Barratore to dissect the disgusting tumor.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



Splish Splash (DM John) 
Friday February 26th, 2021 12:01:42 PM


Emrys recognizes what the pus golem is and tells the others. He also describes the limitations of the Locate Object spell.
Lanliss asks for suggestions.
Barratore looks for away to avoid contact, but realizes quickly there is no room to spare. He lays into the golem, wielding deadly weapons in both hands, landing all but one attack.
Tishe’ responds to Emrys. When the pus monster appears, she casts resist acid on the fighter.
Edson is ready, but correctly expects the creature won’t get past Barratore.
Velarin hopes for a quick kill.


Before the pus creature realizes it is in danger, Barratore dispatches it with haste. Its remains ooze to the floor adding to the layer of pus already present in the tubule.

The sound of battle was little different than the gurgling and squishing that the Keepers have noticed is a common sound within the Palace. A few moments of silent and expectant waiting reveals no signs of alarm or other reaction to the brief, but messy, combat. The other Keepers now see the gardener-disguised Barratore standing visible before them.


DM comment on Locate Object: Description states, “You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).” It also states a bit contradictorily, “Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails.” You are aware that images in visions are often symbolic and not necessarily an accurate depiction. The spell is very likely to fail.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday February 26th, 2021 10:47:35 PM

" Thanks Barratore" , Lanliss says as he half splashes half handing to Barratore some water and vinegar from his food ration.
"Better this then.....", Lanlliss says but stops and continues to speak after a moment.
"In a different time and place I would find it funny".
He splashes more water on Barratore and takes a sniff from the vinegar..."Vinegar sure smells better than this place".


AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday February 28th, 2021 11:07:57 AM

Tishe’ gets back to her usual place, behind Velarin and in front of Lanliss. The woman nods, learning more about the Locate Object spell. She still thinks that a Silence will prove useful sometime in this ‘palace’ and prepares her mind to take care of that herself when it happens.

She is surprised Barratorre kills the pus golem so quickly: she was expecting milder difficult guards. But then, maybe that’s not a guard, just a custodian. “Time to change disguises”, she announces through the spikes, and sticks her hand in her Pants O Plenty, and ... nothing happens.

Tishe’ looks very embarrassed. “Um, I didn’t read my inventory accurately.. I only had the one Veil spell.”

.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 6. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 1st, 2021 8:00:10 AM

"You put that thing out of its misery, but it appears its misery is its existence. " Edson says as she tries to sneak a peak around Barratore. .

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 1st, 2021 8:34:19 AM

"Well done Barratore. Quick and relatively quiet. Lead on big fella."

"My main concern with a silence spell Tishe', is that it more or less removes Myself and Emrys from the fight. Should it be necessary, don't hesitate to use it, but theoretically, we have some time before the master of this place returns. We need to keep moving."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 1st, 2021 9:54:19 AM

Barratore spits a bit of the splashed creature from his mouth and looks back at the group, though he cannot see any of them

"Going to need another invisibility spell before going anywhere, Else Edson or Lanliss should lead and I'll fall back to our rear."

If Tishe can make him invisible, he'll lead on, otherwise he falls to about 10' the last in line

Affects
DR 5/- Fighter ability:
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 1st, 2021 10:21:33 AM

Emrys says mentally, "Agreed, Velarin. I would be powerless without the sound of my wonderful voice."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday March 1st, 2021 10:22:44 AM

The sorceress frowns unseen. “In a big room, A silence spell could also be put into a point of air so it affects the melee fight but not the spellcasters. “

Tishe’ makes Barratorre invisible again.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Onward and Inward (DM John) 
Monday March 1st, 2021 1:22:31 PM


Lanliss helps Barratore with cleanup.
Tishe’ gets in marching order and considers spells to use, realizing she had only one veil ready. She then makes Barratore invisible once again.
Velarin congratulates the fighter on his successful destruction of the pus golem and discusses the finer points of combat magic with Tishe’.
Barratore, once invisible again, leads the way.
Emrys also comments on tactical use of the silence spell.
Edson moves along with the group.

Barratore in the lead, the Keepers follow the duct further into the palace. After about fifty feet of travel, the winding tunnel opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open and drain pus into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch, the bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Somewhere in the distance a rhythmic, pulsing squelching sound can be heard, but the acoustics here are such that it is impossible to discern the distance or even direction of its source.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Monday March 1st, 2021 8:16:07 PM

Lanliss closes his eyes....and proceeds to try and smell or hear something that might give him more insight.
The place was was filled with horrible smell, was the smell getting worse from a specific direction?
Perception.

Natural 20 47 (20+27)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 2nd, 2021 7:58:32 AM

Mentally, Edson adds "This is truly a nightmare realm, We are in the grossest, most disgusting realm. Do you think we go down, through that puss chute? The other vents are probably the same as the one we came in."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 2nd, 2021 8:58:39 AM

V was about to turn Barratore invisible when Tishe' beat him to it.

Upon arriving in the chamber, V looks around, and checks out the ceiling as well, for another route.

"You might be right Edson. The other three tunnels are likely the same as the one we came in. I may have used my prying eyes a bit prematurely in this little endeavor. I do have a limited wish on scroll, so when needed, I could summon a regular set of prying eyes, but we may need that scroll more later."

V tries to remember how many different puss ejection sites he saw with the eyes and his own to determine if it's likely that these tunnels are all puss tubes except the floor drain. If the number of tubes corresponds with the number of ejections spots that he observed, he will share the info, and suggest that they fly down the sphincter the next time it opens.

"I definitely gotta retire. Flying the down the sphincter of a giant tumor in the middle of Koshe' Marr is not something that is gonna be easy to forget. Or wash off."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Onward and Inward (DM John) 
Tuesday March 2nd, 2021 11:58:18 AM



Lanliss attempts to listen and smell more intently. The smell is totally pervasive. There is no evident source or concentration. It merely is. Everywhere. Lanliss continues to hear the pulsing squelch, but as he focuses he also hears additionally pulsing sounds. He quickly realizes that these pulses are probably the result of valves opening and closing similar to what is happening in the chamber he is currently in. In other words, it sounds like there are multiple chambers like this one. In addition to that he gets vague impressions of other sounds: at one point a burst of shouts that almost sound like cheers that quickly fade away; a long mournful moan that soon recedes into silence; and he can occasionally detect, albeit faintly, what sounds like a heart steadily beating.
Edson suggests descending through the lower chute.
Velarin looks for other openings. He finds none. He then agrees with Edson’s suggestion. [i]There were many more pustules than would correspond to this chamber, but it could be that this chamber is but one of several like it.
Barratore, Emrys, and Tishe’ look along in disgust.


As the Keeper’s wait, the chamber fills about one third full, before being emptied yet again. And yet a little while later, the walls and floors shift slightly before settling down again.



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 2nd, 2021 1:17:51 PM

Tishe’ is completely grossed out, and holds back adding to the flotsam and smell: not that anyone would notice.

“Maybe we went the wrong way. There were two directions after all. Let’s try up.”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 2nd, 2021 7:52:53 PM

Barratore agrees with Tishe, "Let's look the other direction first and if that does not pan out, we come back to this. That seems to be the way 'out'." Barratore leads back to the other more upward direction

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 2nd, 2021 9:56:51 PM

Lanliss feels a quick faint feeling of fear....
"I could swear I hear someone or things laughing and....moaning as if...."
Lanliss shakes his head, "I might be going crazy ", Lanlisd clasps his head "but I can hear some sort of a faint elusive heartbeat...but it's heard to know where it comes from.
", Lanliss says.

''Anyone is keeping track where we are and where are going to", Lanliss asks as he falls for a moment and then stand again.
'This place this smell this abomination might take a toll on me soon and I am not prepared to this chambers...of filth", Lanliss says.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 3rd, 2021 7:05:51 AM

V follows along after Barratore's lead

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 3rd, 2021 11:01:35 AM

"Going up seems better than going down that monstrosity. " Edson telepathically says as he follows Tishe and Barratore's lead.

Onward and upward (DM John) 
Wednesday March 3rd, 2021 1:43:24 PM

Tishe’ recommends going up.
Barratore agrees, taking the lead.
Lanliss reacts to and shares what he heard and asks about keeping track of their progress.
Velarin follows upward.
Edson prefers the upward route, too.
Emrys flies along.

The passage opposite of the one the Keeper’s entered goes further into the palace, making it the obvious choice. The chute remains about ten foot diameter, winding its way around various types of tissue. At one point it borders a mass of quivering deep red flesh over 50’ in diameter and with fibrous strands connecting it to the walls of the tube the Keepers are in. Further along, a cluster of rat sized, oblong shaped creatures scurry along the floors and walls propelled by the cilia covering their bodies, oblivious to the invisible and flying intruders.

Knowledge nature 20 Highlight to display spoiler: { These appear to be monstrously sized paramecia. In the Wold these would be invisible due to their being microscopic in size. They are likely harmless and probably edible. }



After about a total of 200 feet, something can be heard ahead, hidden by view due to the curving nature of the tubule they are in.


Hearing based perception DC 25 Highlight to display spoiler: {You hear what sounds like, perhaps, a dinner party: mixed conversation, clinking of drinkware, creatures playing a game that sounds like...charades, and so on. }
If the above perception check exceeds 30 Highlight to display spoiler: {Almost masked by the other sounds, you barely make out the gasps and moans of creatures, um, intimately engaged.}



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+27=39 ; d20+24=41 ;
Wednesday March 3rd, 2021 3:13:51 PM

(Sorry for missing post. Usual reasons.)

(Knowledge [nature]: 39. Perception: 41)

Emrys listens and his eyes go wide. He recoils in disgust as he tells the group mentally, "Ummm, that's disgusting on a whole other level. How can any creatures be, umm, pitching woo in such a place ... in the middle of a dinner party no less!?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=37 ;
Wednesday March 3rd, 2021 9:19:36 PM


"Yes", Lanliss replies plainly Emrys.
"They have needs as well", Lanliss adds.
"We have company head....company of foul things.", Lanliss warns.
"They eat and have....a rather interesting time." he describes to the ones that didn't notice the sounds.

Perception 37

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=30 ; d20+2=15 ;
Wednesday March 3rd, 2021 10:41:50 PM

"The master and therefore dwellers of this place are the worse afronts imaginable, and even more so. Focus on our task. We move past unseen and be on our way."

Barratore flies forward and slips into the room to spy the way out and simply move on as quietly and unobtrusively as possible

Perception 30
Stealth 15

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=31 ;
Thursday March 4th, 2021 1:45:06 AM

Tishe’ doesn’t catch Emrys’ meaning at first. “In Rattledam they had a pitching game called Crikkitt. The piggies would capture a Sargrass Crikkitt which would curl into an armored ball. One team would throw it at a stake in the ground and ...”. And then she realizes. “Ewwww...”

The woman tries to keep her attention on the task at hand.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+26=44 ;
Thursday March 4th, 2021 6:44:25 AM

(perception 44)

"Agreed on all Counts."

V follows after Barratore. "I hope we can find this damn thing before the jig is up. I wonder if it's worth using a wish to give Emrys enough knowledge about it to be able to find it with his spell?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



If the house is a rockin'... (DM John) 
Thursday March 4th, 2021 1:30:51 PM


Emrys hears it all. And reacts.
Lanliss also describes what he heard.
Barratore focuses the group and leads them forward.
Tishe’ eventually catches on.
Velarin is also focused on the objective and proposes using a wish to find their way.
Edson follows along.

The Keepers, invisible and flying, enter into a vast chamber. Its ceiling is a mere 20’ feet tall, but it extends in width and length as far as lighting will allow them to see. The dim greenish glow of the walls is augmented in areas around the room by more brightly glowing tumorous nodules extending from the floor in some places and the ceiling in others. The light from these sources is slightly brighter and tinged red, garishly clashing with the veridian luminescence coming from the walls, ceiling, and floor.

This chamber is populated with a menagerie of extraplanar creatures: devils, demons from imps to succubi, barghests, bebeliths, hell hounds, night hags, vargoille, and the list goes on. They all appear to be engaged in some form of leisurely or recreational activities: dining, drinking, playing games, or merely lounging. Each one clearly displays the High Woldian glyph for disease used by Marteaus as his symbol.

Among the diverse activities occurring throughout the chamber, a few being closer, are noticed by the Keepers. The game of charades previously overheard is acted out by a mixed group of demons and devils teamed up against each other. It appears the devils are winning...

A group of black creatures, each one appearing to be a fiendish head with bat wings are playing a game where they toss an object to each other using the tentacles sprouting from their chins. When one misses a catch, each cries out in a collective shriek of defeat before one swoops down to grab the object again so that they can resume their game.
Knowledge planes DC 17 Highlight to display spoiler: { These are vargoilles, a lesser fiend}
Sight based perception DC 20 Highlight to display spoiler: { The object they are playing with appears to be a humanoid’s heart.}


The source of the more...intimate sounds appears to be an alluring woman possessessing an overwhelming sexuality engaged with an equally attractive man lounging on a divan in one of the more shadowed regions of the chamber. Their fiendish features--she with tiny horns, bat-like wings, and sinuous tail; he with bestial wings, curving horn, and wings as well--reveal their true nature. The woman suddenly starts and turns to the man to speak.


The Keepers overhear the following exchange between the two.

“Sorry, Dis, duty calls.”

“Who is it this time?”

“Guess,” she says with a pout.

“Oh... Residius. Again?”

“Yes, I wonder who he is going to extort this time. Maybe he will be handsome for a change.” She then steps away and steps through a green lined portal that suddenly appears before her. Once she is through, it vanishes as quickly and silently as it appeared.
Knowledge Arcana DC 20 Highlight to display spoiler: {She appears to be responding to a planar ally spell}
Knowledge Local DC 25, Highlight to display spoiler: {You recognize Residius as the name of a rising merchant in Plateau City that recently has gained a reputation for landing several lucrative and favorable business contracts.}


Near to where the Keepers entered, a pack of snarling canine beasts with slender forelimbs ending in hand rather than wolf paws sprawl about each other apparently asleep. One suddenly raises its head, tilting it and sniffing the air.
Knowledge Planes DC 19 Highlight to display spoiler: { These are barghests, lesser LE extraplanar creatures. Most relevant is that they have the scent ability.}


To the Keepers’ right, about 100 feet from the entrance they are standing in, is a tube that appears to rise upwards in a tight spiral. Given the lighting and distance, the far side is not visible. To the left, there appears to be other tubes leading away from this chamber. The ceiling here is 20’ high. Although highly populated, it is possible to avoid contact with most of this chamber's inhabitants, though it would be impossible to not approach within 20’ of at least some of them.



Knowledge Planes DC 15 Highlight to display spoiler: { Several of these creatures, night hags, for example, have detect good as a constant ability.}.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ; d20+42=62 ;
Thursday March 4th, 2021 5:27:19 PM

Lanliss sees the objects they are playing with but decides not to say anything...the others didn't need to know this gruesome detail.
Lanliss tries not to make strange noises, he keeps watches where he places his feet hoping not to make any slight mistake. After all, they were surrounded by far too many evil things.

Perception 36
Stealth 62

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=37 ; d20+2=9 ;
Thursday March 4th, 2021 9:18:58 PM

Barratore does not concern himself with any of the details of the room or the inhabitants, but instead heads to the ceiling and then towards the opening to the right about 100' away. Through the mental link he shares with the others, Barratore reminds them of the larger goal. 'Keep to the task all, this is not our concern, we have to get to the gem and then get out'

Perception 37
Stealth 9

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 5th, 2021 2:38:49 AM

Tishe’ keeps quiet and follows Barratorre’ mental directions as to where the group, invisibly is going. She veers away from the snarling hounds, they can probably smell the team even through the pus and other smells!

Pandemonium breaking out would NOT be in their best interest! She gets a Dim Door spell Ready to grab the team and DD to the tunnel if they are revealed. (She thinks her plan to the team)

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 5th, 2021 9:38:38 AM

Edson holds his breath for a second, thinking they are about to brawl with a room full of devils and demons. A sigh of relief almost escapes his mouth when Barratore's suggestion comes over. The skinny elf follows the others up along the Ceiling.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+34=42 ; d20+33=48 ; d20+33=48 ; d20+33=38 ;
Friday March 5th, 2021 10:02:34 AM

V follows Barratore's lead, and advises the group of all the details that his knowledges learned, and V will try and remind himself later that perhaps the group should check in on Residius if they managed to survive this.

V warns his companions to stay as high as possible, and advises everyone that the creatures with detect good have it always on, and they need to stay as far as possible from them. V will try and advise Barratore which monstrosities are the ones with detect good.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Friday March 5th, 2021 11:19:16 AM

Emrys agrees with everyone mentally. "Yes, stealth is key here. We're all burglars in this mission. Let's keep our distance." Though he's prepared to kill them all if things go sideways.

Upwards (DM John) 
Friday March 5th, 2021 12:48:21 PM


Lanliss keeps his observations to himself, attempting to preserve the sanity of his fellows.
Barratore single-mindedly leads the Keepers to the upward leading spiral tunnel to their right.
Tishe’ quietly follows Barratore’s lead and prepares an emergency exit plan.
Edson holds his breath, then follows the others to the nearby exit.
Velarin informs the others of his observations.
Emrys, plans on stealth, but is ready for action. Emrys only Highlight to display spoiler: {Emrys actually did not consider killing them until after he left the room. It strikes him as odd that the thought didn’t occur to him when within it.}


Driven onward by Barratore, the Keeper’s head toward the tunnel on their right that leads upwards. About halfway there, a tiny winged devil with a scorpion tale (It’s an imp) looks up from the dice game it was engaged in with others of its kind. It calls out in a high pitched, grating voice, “Hey! Who let good in here!” It looks around attempting to find the source of what he senses.

“Stop trying to cheat!” screeches one of his impish companions, accompanying his words with an open-palmed blow to the original speaker’s head. The imps return to their game and the Keepers make it to the tunnel entrance otherwise unnoticed.

This tunnel dimly glows a sickly green light typical of the surfaces within the palace. It steeply ascends, spiraling tightly, reminding one of stairs within a tower, but without any steps. After ascending about 100 feet, it opens into another vast chamber. This chamber is unique in that it is brightly lit without any of the greenish tint seen elsewhere within the palace. Instead of fleshy tissue, the walls and floors are of cream colored marble laced with light gray veins. Arrayed within the chamber are numerous gleaming white pedestals widely spaced from each other and each topped with a glass case enclosing a single object. All types of items are visible from where the Keeper’s entered, including garments, jewelry, weapons, and at least one musical instrument. This chamber appears to be about 250’ in diameter with 30’ foot ceilings. The warm white light has no visible source; it merely is. No other exits are visible, but lines of site are obstructed by the numerous displays within this hall.
Sight based Perception check DC 20, Highlight to display spoiler: { The gray veins within the marble pulse slightly, somehow giving the impression of disease.}
Different sight based perception check DC 25. Highlight to display spoiler: {Each display appears to have a placard.}


As a reference point, assume the Keeper’s entered from the south.
NOTE WELL: Nothing in this hall looks like the object of the Keeper’s quest.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=38 ;
Friday March 5th, 2021 1:39:17 PM

Lanliss comments on the floored marble, "It seems even the floor look like its diseased in some way. The veins are definitely pulsing, aren't they ?"

Perception 38

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=28 ;
Friday March 5th, 2021 5:20:32 PM

Barratore glances about and floats forward, instead of trying to hover. He moves mostly towards the center of chamber to get sight lines that were deprived earlier upon first entering the chamber.
'Looks to be a trophy room to me. prizes of bargains struck or perhaps the temptations from which the bargains spring.'

'Edson!, don't touch anything'

Perception 28

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday March 7th, 2021 1:38:41 PM

Tishe’ tries to keep her eyes unfocused and ears not really hearing, only concentrating on sights and sounds that may tell her the water’s on the ground for sure. She keeps up with thebothers through mental directions and keeps her DDoor spell ready.
.....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=46 ; d20+36=40 ;
Monday March 8th, 2021 8:34:10 AM

(perception 46 and 40)

"Agreed. A trophy room it likely is, and all the pieces have placards, likely identifying what they are. I don't see what we are looking for, so let's keep moving. This is just a distraction at the moment. Lead us around the room Barratore, and let's see if there is another path. One would think the keystone that we are looking for may be his biggest trophy, so it may very well be close by. I would strongly advise against making physical contact with the floor."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 8th, 2021 9:40:38 AM

Emrys mentally adds, "That was very odd ... I didn't feel any aggressive tendencies, like melting the flesh from the bones of those monstrosities in the dining hall ... not until we left the room, that is. The room probably has some kind of sanctuary spell in effect."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 8th, 2021 11:34:06 AM

Edson feigns shock at Barratore's joke. He does listen though and follows the others. He doesn't touch anything, and follows along looking around.

Exit the Hall (DM John) 
Monday March 8th, 2021 1:35:15 PM


Lanliss points out the diseased appearance of the marble.
Barratore correctly identifies this as a trophy room and advises Edson not to touch.
Tishe’ attempts to avoid being distracted and continues to be ready to quickly depart.
Velarin agrees with Barratore’s assessment and advises avoiding contact with the floor and moving along.
Emrys commented on the feeling of pacifism while they were in the recreation room.
Edson plays along with Barratore, but does not touch anything.

As the Keepers cautiously proceed through the Trophy Hall, they note the identification of many magical items, all with names tying them to disease of some nature. Some example items include Periapt of Foul Rotting, Pipes of the Sewers, Robe of Vermin, Scarab of Death, a greatsword of infection. Two particularly unique items are set apart with even brighter lighting. One is a composite bow made of some type of bone, labelled as Bow of the True Dragon Bane; another appears to be a cluster of mushroom, identified as Revenge of Fae King.

As the Keepers progress through the hall they discover another area showing displays of disease related scenes. Emrys (and anyone else with true sight) quickly notes that these are permanent illusions. The first display they encounter shows a vivid enactment of bloodgrass mutated creatures battling within a sea of bloodgrass. Next to it a group of mummies rampages through an otherwise peaceful village, infecting all with mummy rot. Numerous other scenes unfold as the adventures look for an exit.

They soon find one on the far side of the hall. This one is wide, about 20 feet in diameter and descends. Rather than spiraling, it switches back about every 100 feet, continuing wteeply downward. Once inside, the dim greenish glow reappears, replacing the bright white illumination of the trophy hall.

After descending about 200 feet, a smaller tunnel intersects the one the Keepers are in. This one appears to ascend. Ahead, and down, through the main tunnel, a booming sound can be heard coming from ahead (and below). This sound repeats about every 10 seconds and is immediately followed by what sounds like a rush of liquid. Somewhat fainter, likely farther away, a similar sound occurs with the same frequency but offset by 5 seconds and has a slightly different characteristic than the nearer sound. Nothing can be heard coming from the smaller, ascending tunnel.

Up or down?


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=26 ;
Monday March 8th, 2021 1:55:58 PM

I feel like we are in some type of great diseased torso. My anatomy is not up to snuff. Anyone happened to have studied such things so we can do better than SWAGing this? If not I say up, towards my guess of the 'heart'. Trophy might have been liver, its job is to remove toxins and such.

Barratore pauses for a response follows it or heads up, barring no better input

Perception 26

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Clarifying (hopefully) Post (DM John) 
Monday March 8th, 2021 2:15:26 PM


The total height of the tumor above ground is 500'.

It is obvious that a significant portion is below ground. Based on the general shape and curvature, this distance could be about 250'.

It was never stated in a post, but the pustule the Keepers entered through is about 250' above the ground surface.

The Rec Room was about 300' above the surface.

The Trophy Room was about 120' above that, so within 80' of the top of the tumor.

The junction where the Keepers currently find themselves is about the same elevation as the Rec Room; that is, about 300' above ground level.

Also note that the level of the pus lake is about the same as that of the ground, less a few feet.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 8th, 2021 7:17:30 PM

"Well I wouldn't know", Lanliss comments.
"I don't like the idea of splitting up"

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 9th, 2021 12:19:22 AM

Tishe’ isn’t good at trying to think like Marteus would think on where his throne room would be. “Let’s go up,” she thinks, “the sound in the broad passage reminds me of the pus room.”

As they continue on, the Spellweaver brings up another thought. “We may have to ask for directions or interrogate something. The Distraction won’t last forever.”

.......
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 9th, 2021 8:14:49 AM

"If the majority of the tumor is below ground, and we are well above ground, I would guess to go down. Something that is as prized as what we seek, would likely be at the center of this diseased place. We are likely getting near the top of this thing again. Either way, I'll follow whichever way Barratore leads us."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand

Decision Time (DM John) 
Tuesday March 9th, 2021 11:52:53 AM


Barratore proposes going up. No biological model fits this bizarre and unique living construction.
Lanliss opposes splitting up.
Tishe’ supports choosing the upward path. She proposes, however, that they may need to ask directions somehow. The DM sees what you did there. Nicely done.
Velarin counters with going down, reasoning that the prize would be near the center of the tumor.
Edson and Emrys await a decision.


Up or down?


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 9th, 2021 9:22:39 PM

"I would guess we need to go up for now, better than idling here deciding where to go"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 9th, 2021 10:11:28 PM

Barratore acknowledges Tishe and V, You may be right, I will lead up and we shall see, if things look no better we descend. Tishe. if we do stop and ask directions, does anyone have any persuasive means?"

Barratore leads up

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Extended Fly - Tishe Spd 40 Fly Check +5
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 10th, 2021 1:21:11 AM

"The puss goes down, so its better we go up. Makes ut a more pleasant trip. "

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 6:23:23 AM

"Up it is. Lead the way big guy."

"I have no means of persuasion on hand. That's more Emrys or Tishe's department."

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 10th, 2021 11:31:41 AM

Tishe’ nods and thinks to the group. ‘I have a Mass Suggestion spell to get someone to tell or lead us to the Throne room. I should be able to do it as long as the creature can be enchanted. If we really need to talk to someone, I can try to Dominate them with a Limited Wish and have them walk us to the throne room. You know, as a last resort.’

...
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0


Going Up (DM John) 
Wednesday March 10th, 2021 12:54:18 PM


Lanliss recommends going up.
Barratore leads up after inquiring about asking for directions.
Edson prefers to travel in a direction opposite to the puss.
Velarin follows up and suggests that either Tishe’ or Emrys are better suited to seek assistance.
Tishe’ proposes spell options available for use in obtaining a guide.
Emrys follows.


As the Keepers travel up, the pulsing sound coming from below and ahead of them fades in the distance. After about 100’ feet the tunnel levels off then it opens into a chamber roughly spherical in shape about thirty feet in diameter. The faint, sickly green light emanating from the walls continues here, but seems slightly brighter. The thin layer of pus on the bottom of the duct they are in drains into this chamber forming a shallow pool. Three other ducts of similar size also open into this chamber. One is almost directly across from the one the Keepers. Another leads to the right, and a third duct leads to the left. All four ducts, including the one the Keepers are in, slope upward from the chamber, each slowly draining pus into this chamber. The accumulating pus is gradually filling it, but at such a rate that the Keepers will be well above its level for quite some time. Each duct curves not too far from the chamber such that the travelers can see no more than thirty feet into any of them.

While the Keepers watch. The bottom of the chamber suddenly convulses and the pus drops out of the bottom, revealing an open sphincter. Several seconds later, the muscle contracts close and the slow fill of pus resumes.

Yes, this is exactly like the chamber the Keeper’s saw when they were on the other side of the palace. A quick inspection of the other three tunnels reveals that one goes upward and outward to a burst pustule, while the other two are slowly collapsing from the far end, likely having once led to open, but now closing pustules.

Known travel choices appear to be down through a “drain”, down through the switchback tunnel, or attempt to find another way out of the trophy room or the recreation room.



Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Wednesday March 10th, 2021 5:08:57 PM

(OOC: sorry, dead tired lately.)

Emrys agrees mentally with going up. "It's anyone's guess, but if this 'keystone' is anything like a true architectural keystone, then it would reside at the top, like at the central summit of an arch. Of course, I can be entirely wrong."

He adds, "If I had touched the Keystone, first hand, I could have used Discern Location to find it. Otherwise I would take a Major Miracle to have any chance of knowing its exact location sight unseen... or untouched in this case."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 10th, 2021 6:09:52 PM

"So what now?", Lanliss asks.
"It looks exactly like before", Lanliss says referring the previous location they were.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 10th, 2021 7:44:10 PM

“This could take us forever. This place is a maze, and likely designed that way. I have a wish, and emery’s, you have a miracle. Now may be the time to pull out the big guns to know the exact fastest way to the keystone. We can us one now, and save the other for an emergency. If we take to long it’s game over. Do you think it would be possible to use a wish to greater teleport right to the keystone? That may be a little too risky. I think I’m up for option number one unless someone can think of a way to get us there fast. I’m not sure a wish would do it, but a miracle might. Thoughts?”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 11th, 2021 8:41:42 AM

"We're gonna end up having to go down that gross tube of puss. I hope your magic can find a different way, but that seems the way its going. "

Edson keeps peering around, nervous their time is slowly running out.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 10:23:28 AM

Barratore looks about, V was right, the place was enormous and they could blindly wander about for days perhaps. Very typical.

'My understanding is that unique items, such as an artifact crafted by a god, cannot be located in such fashion and on the larger scope of true wishing or miracles, the nearest being capable of granting the power is the one doing so. It would be exciting to see who shows up.'

'I say burn the spell now, we immediately know where we stand and if the universe shows up, i'll kill everything I can while the rest of you split up and run around this place at haste to see if you can find this damnable thing and then get out.'

The Palace of Marteus (DM Cayzle) 
Thursday March 11th, 2021 2:05:45 PM


Emrys votes to go up.

Edson worries that the way to go is down.

Lanliss ponders the fact that it is extremely difficult to navigate other than in the most general terms. Who knows when one valve will close and another duct open? It all looks similar.

Velarin suggests using a wish or miracle for inspiration and direction.

Barratore fears the artifact is immune to their magic, and that a wish or miracle may draw unwanted attention. Even so ... go for it!

Tishe’ is quiet.

Emrys, standing near the way going up, thinks he hears a far-off voice. Emrys only, Perception DC25, Please Highlight to display spoiler: {You hear isolated words, and some that are not understandable. “Yes ... no ... no ... something garbled ... weal.”}

[OOC: Happy to let you guys decide what to do, but I’d like at least three PCs to agree, please, LOL!]

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 11th, 2021 4:11:14 PM

Tishe’ is getting nervous about how much time they are taking. She nods, now is the time for a Wish or Miracle”, she agrees.

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 11th, 2021 9:10:08 PM

"Whatever needed.", Lanliss says.
"I am assuming the wish might not be helpful but I am out of wits about any other option"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 11th, 2021 11:40:56 PM

Barratore looks at Lanliss and a bit longer at Edson, "Look, Tishe and V are our best hope. They have transporation magic. If things go horribly south, Lanliss, you're with Tishe and Edson, you're with V. You get them to the keystone so they can get away with it. Emrys and I will buy you time." reading his friends, Barratore holds up a hand

"Not my favorite plan, but situation as it is, this is what we do. IF things go horribly south, we buy time, you split up and get back to tell the bards of Emrys and myself."

"OK V, Time to Star Light Star Bright it up"
the last part is aloud as Barratore draws both blades

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 12th, 2021 2:04:44 AM

Tishe’ cringes, but only on the inside. Barratorre’s plan makes sense in that getting the ... object... is more important for the Wold than anything else... even if that means being minions to Edson the Lord of Koshe Marr! She nods, and adds, “and whichever team gets the Key, then the other team also becomes a distraction. “

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 12th, 2021 6:56:04 AM

“You got it. Never cast this spell before. Let’s see what we can do. I’m going to wish to know the exact location and fastest route to get to the keystone created by marteus. Does anyone have better thoughts on the wording before I cast this?”

If nobody has a better idea, V will pull a very expensive diamond from his haversack and cast the wish as stated above

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 12th, 2021 7:29:45 AM

Edson silently nods to Barratore. It was a grim endgame plan, but if was needed. He looks over to V, snd shakes his head no at the magic users question

The Palace of Marteus (DM Cayzle) 
Friday March 12th, 2021 6:19:58 PM

Tishe’ .agrees; now is the time for a Wish or Miracle.

Lanliss has no better idea.

Barratore agrees with the wish plan, even if it means a potential disaster. He makes contingensy plans for the group.

Tishe’ does not like it but is on board even with Barratore's disaster planning.

Velarinasks for help with the wording of the Wish.

Edson agrees and is okay with the plan.

[OOC: Emrys .may want to weigh in. Can I please get the wish exactly as worded?]


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday March 12th, 2021 9:11:40 PM

Lanliss awaits for the miracle/wish to happen.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 13th, 2021 2:42:33 AM

Tishe’ waits for Velarin’s Wish. She is expecting something along the lines of: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Saturday March 13th, 2021 9:52:13 AM

"Good suggestion Tishe'. I think that's better than mine. Emrys? Barratore? suggestions? we gotta do this right the first time."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Sunday March 14th, 2021 10:29:56 AM

Barratore nods at Tishe’s wording. “I think Tishe has the right of it and the complex we make it, the better. I cannot think of anything to add or change”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 15th, 2021 9:16:34 AM

"Emrys? any suggestion before we do this?"

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 15th, 2021 9:28:20 AM

Edson nods at Tishes' suggested wish. She had it worded right.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:46:29 PM

(ooc: sorry for being out of commission recently ... Im catching up with the conversation)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=36 ;
Monday March 15th, 2021 2:52:51 PM

(Perception: 36)

Emrys hears the voices in his head when he stands near the way going up.

Emrys says to everyone mentally, "I am getting positive affirmations about this being the way ... this way up!"

(continuing to read and catch up)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 15th, 2021 2:58:48 PM

Emrys continues, "As I stated before, I could cast Discern Location, BUT that would require having touched the object once before. If I had, I would know exactly where the Keystone would be and I could take you there. However since I have not had any contact with the Keystone, it would most likely require Major Miracle, a miracle that requires an extra cost of diamond dust worth at least 25,000gp. Do we have any diamonds on hand ... or maybe another sacrifice would be accepted by the powers that be."

The Palace of Marteus (DM Cayzle) 
Monday March 15th, 2021 3:29:19 PM


Tishe’ offers a solid idea for the Wish: ‘I wish for 6 hours to know the most direct physical path to the artifact known as The Keystone.’

Barratore nods at that wording.

Edson likes it too.

Lanliss waits for the Velarin to cast it.

Emrys reports indications of something ... interesting? positive? that goes up.

Velarin waits for other feedback, but seeing as there is none, casts the Wish.

Valarin casts the spell, and the mighty magic takes effect.

Valarin, Please Highlight to display spoiler: {You sense the path ahead leading to the artifact. It leads directly down through the drain. Yes, the drain right there, the one with the gloopy sounds of thick liquid bubbling deep inside.}


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 16th, 2021 9:32:11 AM

"It seems to have worked guys. I can sense the path to the keystone. Unfortunately, it's down the drain. Looks like we have little choice but to get disgusting. After you Barratore."

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 16th, 2021 9:45:30 AM

Barratore provides V his best 'you suck' look, knowing the wizard is perfectly capable of seeing him, even though he cannot see the wizard. 'Of course it is.'

responding to Emrys, 'Not sure what you are feeling, perhaps the distraction, being a power of good, but the Keystone is the priority here.'

Barratore moves to time his drop and clenches his eyes shut and takes a deep breath before dropping through

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 16th, 2021 11:57:36 AM

"Down the hatch", Lanliss says disgusted.
"There is definitely no logic in this", Lanliss complains.
Lanliss will go after Barratore.


The Palace of Marteus (DM Cayzle) 
Tuesday March 16th, 2021 3:22:09 PM


Velarin reports that the wish was a success, and that the way to go is down the drain.

Barratore bravely takes point and jumps down.

Lanliss, and then, by DM fiat, the rest of the party, follows.

The sphincter opens, the Keepers descend into it, joining the stream of draining pus.

Everyone make a Fortitude Save DC 15 or become diseased.

The chute continues approximately fifty feet before opening into a large chamber. This, too, is dimly lit with the ubiquitous sickly green glow. The flying Keepers can separate from the pus flow, finding themselves easily fifty feet above the surface of a massive organic cavern. Ovoid in shape with the longer dimension being about 150’ and the narrower dimension 75’, the ceiling is, at its peak about 60’ above the floor. The pus from this and other chutes coalesces into a gangrenous lake that extends to the edge of the chamber lengthwise, but ends about 10’ feet from either wall on the short dimension. In other words, the pool is about 150’ long by 55’ wide. At either end is a massive pulsing organ that takes pus from the lake and slowly pumps it slowly through semitranparent ten foot diameter vessel along the wall upwards until is disappears into the fleshly ceiling above. Adjacent to each pump is a ten foot diameter circular tunnel leading away from the lake chamber. For reference call one tunnel the “east” tunnel and the other tunnel the “west” tunnel.

Scrambling along the shores of the pond of pus are small creatures scurrying about, wiggling things no bigger than a small dog. Some go to the edge of the pus, apparently to take a drink. Some wander about seeming to pick and scrape along the floor, and some looking like cat size amoeba slither along the walls, occasionally pausing at one spot for awhile before process in their seemingly aimless journey along the fleshy surface of this cavern.

Sound based perception DC 25 Highlight to display spoiler: { You hear occasional laughter, punctuated with bouts of cheers and jeers.}

Separate sound based perception DC 30 Highlight to display spoiler: { You hear a deep resonant voice that briefly speaks something every few seconds. At this distance, you cannot make out actual words.}

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=16 ;
Wednesday March 17th, 2021 1:28:51 AM

Ewwww...

Tishe’ doesn’t have much to say or do other than follow Velarin’s directions and try not to get overpowered by the horror that is the castle. She feels unwell, but gamely keeps on.
.....
Save vs Disease. 16. Fail

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+16=24 ; d20+23=34 ; d20+23=24 ;
Wednesday March 17th, 2021 8:54:13 AM

V shakes off the effects of the diseased filth as he follows Barratore down the sphincter. Upon the group catching themselves and maintaining their airborne status, he survey's the room.

"I hear laughter, cheers, and jeers somewhere guys."

V focuses to try and continue following the path to the artifact.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+10=28 ; d20+26=32 ; d20+26=44 ;
Wednesday March 17th, 2021 9:35:46 AM

Edson surprising isn't effected by the disease as he moves in.

Telepathically he adds " After the laughing and cheers.. i hear a voice talking. I cannot make out the words, but i hear a voice. "

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=36 ; d20+17=28 ; d20+23=42 ;
Wednesday March 17th, 2021 3:44:15 PM

Once through the chute, Barratore opens his eyes and exhales through his nose to clear anything that might have gotten in. Barratore asks if Edson can tell from where, as all he hears is the cheering. 'Like some type of sport or game is going on nearby.'
Unless V directs him in the direction of the sounds, Barratore takes point and follows the wizards input

If they do need to heads towards the commotion, he proposes Edson or Lanliss move out to stealthily see what they can and report back through the telepathic connection

perception 36 and 28
Fort 42

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+13=30 ; d20+27=47 ; d20+27=44 ; d20+42=56 ;
Wednesday March 17th, 2021 9:47:24 PM

Lanilss hears everything.
'truly truly I am not returning here.....Edson really needs to change this place', Lanliss thinks.
Lanliss treads carefully in the pus ridden place.
His steps become more elegant and nimble, trying not to make any sound that's seems out of place...heard.

"I am going forwards to scout", he relies telepathically and moves towards whatever is waiting or not waiting for him.

The Palace of Marteus (DM Cayzle) 
Wednesday March 17th, 2021 10:59:52 PM

Tishe’ walks through reluctantly and avoids succumbing to the disease containing pus. Save DC is a 15. Tishe’s save of 16 succeeded.

Velarin is unaffected and continues to focus on the path.

Edson tells the others that he hears cheers and a separate unintelligible voice.

Barratore informs the others that he hears cheering. He suggests Edson or Lanliss take point.

Keen-ear Lanliss also hears everything. he tries to be quiet as the party advances, probing ahead.

Emrys is quiet. [NEEDS DISEASE SAVE]

Fortunately, everyone is unaffected by the disease -- except maybe Emrys.

Velarin senses that the path to their objective will lead to the single voice and not toward the cheering. The path to this voice is twisty and turney, both ascending and descending.

At length, the ductwork opens out into a chamber. Lanliss sneaks ahead, observes, and reports back to the party.

The room has glass walls that hold back the pulsations of the living Palace. There is a bone throne on which sits a humanoid of stone wearing rusted mithril armor. Fungal growths peek out through the gaps in his armor on the left side. His helm (covering his entire face aside from his mouth) is vibrant with energy. Lanliss reports that while he was in line of sight to this being, he felt shaken by proximity to divine power.

Lanlis says that the being was speaking in short phrases:

Yes ... No ... Perhaps ... Weal ... In Your Pocket ... No ... South ... Woe ... Maybe ... Sharles Grithlough ... Yes ... Because He Hates Them ... Unknown ... Yes ...

Sometimes it offers a short verse or motto.

If you make a Know Religion DC20 check, then it occurs to you that Highlight to display spoiler: {These are very much like the results of Augury, Divination, and Commune spells.}

If you make a Know Religion DC35 check, then it occurs to you that Highlight to display spoiler: {This may very well be Marteus’s Seer, channeling the god's omniscience to answer divination spells!.}

The path forward, says Velarin, if directly in front of the throne to an exit on the other side.

AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 2:24:02 AM

Tishe’ frowns. “Weal? Woe? Divine power? That sounds like an oracle, but who is it talking to? I’m nervous, and I think we should give it some space.”

Thankful she was strong enough to avoid the taint of the pus, Tishe’ is ready to follow Velarin’s mental directions.

....

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+32=36 ;
Thursday March 18th, 2021 8:28:46 AM

V directs the group to the figure sitting on the throne. He mentally communicates with the others. "That is likely Marteus' seer, channeling his divine power to respond to requests from worshippers. We need to get to the exit on the other side of the seer. I'm guessing if he's channeling divine power, he would be able to see us, but I'm not quite sure. Now that I've seen the location we need to go, We could back off a little and teleport to the other side of him by the exit. I'm not sure if he'd hear us. I'm sure if he became aware of our presence, there is a good chance we shortly have an unpleasant arrival showing up."

"Any better ideas or thoughts?"

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



AC 26/ T26/ F26 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 18th, 2021 1:41:57 PM

Tishe’ responds. ‘That’s a waxed pick! I can silently cast DimDoor to have us at the other corridor without moving in front of the Seer.’

If hearing no objections from any of the others, Tishe’ gathers the group and casts Silent Dimension Door to blip all the Keepers from where they are to the doorway behind the throne.

......
Silent Dim Door. 4th level spell slot, 20th CL covers all Keepers

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 1. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+23=25 ;
Thursday March 18th, 2021 4:04:39 PM

(Fort Save: 25 vs. Disease)

"Gods' Hooks! That's disgusting!"

(ooc: more to come.)

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+30=46 ;
Thursday March 18th, 2021 4:13:39 PM

(Knowledge [Religion]: 46)

Before he could mentally communicate an explanation of what they are seeing ... Velarin beat him to it. Oh well, he thinks, 'I'll let him have it... he got most of it correct.' :)

He quietly hopes that his Planar Adaptation spell, that he had cast on everyone, is giving adequate immunities to this plane of existence.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday March 18th, 2021 8:15:21 PM

Edson stares in wonderment at the seer. Hes brokem from his stupor by Tishe casting the dimension door. Once everyone is ready Edson heads through.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday March 18th, 2021 10:03:39 PM

Lanliss agrees to the plan
"We need to be quick...if he is truly a seer...there is some chance that he will get a vision of us in some way ", Lanliss relies mentally.
"I can't think about any other idea apart from killing him....but we wouldn't want any attention now, Would we?"


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday March 18th, 2021 10:21:05 PM

Barratore nods, 'That's bloody brilliant V and Tishe'

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Cayzle) 
Thursday March 18th, 2021 11:46:06 PM


Tishe’ is nervous about crossing the path of the Seer.

Velarin confirms that this divine oracle may be channeling Marteus’s divine power. Perhaps better to blip across to the other side of the chamber?

Tishe’ cleverly and silently dimension doors across the room past the Seer, bringing the party with her. The spell transports the caster and one more medium size person per three levels. If Tishe’ has caster level 20, then that’s herself plus 6 others. But a large size taur counts as two people. She has just enough capability to bring everyone over to the other side!

Emrys, unaffected by the disease, wonders if his planar adaptation will save him and his friends from the dangers in this part of Koshe Marr. Hmmm ... can’t hurt, anyway

Edson is momentarily rapt with the Seer, but joins in the dimensional travel.

Lanliss agrees, blips with the party, and hopes that the seer will not detect the group. He considers killing the Seer, but doesn’t want the attention that would bring.

Barratore compliments the casters on this solution.

On the other side, the ductwork that you need to follow is headed slightly downwards.

Please do make perception checks for encounter distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28
Friday March 19th, 2021 2:01:02 AM

Tishe’ wistfully considers eliminating the Seer, imagining how much damage that could cause the Diseased One’s operations, but puts it aside. Velarin has the right of it. Their mission will do that already and they can’t afford to blow it by doing some on-the-side hero work. In a better corridor, she keeps her senses peeled through the twists and turns.

.....
Perception 28

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+36=52 ;
Friday March 19th, 2021 8:10:32 AM

(perception 52)

V directs the group of the path to follow, and waits for Barratore to lead them on.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt  d20+24=41 ;
Friday March 19th, 2021 2:02:46 PM

(Perception: 41)

Emrys follows along with the group ... keeping his eyes and pointed ears open to their surroundings. Although his mouth is kept tightly shut. He hopes his Ring of Cleanliness is up to the task in this place.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=33 ;
Friday March 19th, 2021 3:12:06 PM

With the gap accomplished, Barratore starts to blink again and forces himself to calm down. Things were still north of south. V provides direction and Barratore takes the point and floats off

Perception 33

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Cayzle) 
Friday March 19th, 2021 6:26:29 PM


Tishe’ wants to eliminate the Seer, they can’t afford to lose the war in order to enjoy winning a non-crucial battle. Passing on.

Velarin directs the group along the path, but lets Barratore lead.

Emrys follows behind, hoping he can stay clean and pure in this pit of disease.

Barratore takes point.

Edson and Lanliss come along too.

Several in the party, especially Velarin, are keen to the signs that there is something approaching. 200+ feet away, you guess around a couple curves, you sense a huge thing (or things!) approaching. A wind is pushing towards you, and you deduce that creatures so big that they completely fill the duct is pushing towards you. The gloppy sounds, the rotting swtench, the heat coming off it, even from this far away ... soon something will come around a bend and encounter you. What will you do if there is no way to edge around the sides? If it is like, say, a gelatinous cube, then invisible or no, it will consume you by nature of you standing in the way, were you to stand in the way.

What to do?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=33 ; d20+27=32 ;
Friday March 19th, 2021 9:41:12 PM

If Lanliss notices
"Something big is approaching !", Lanliss warns the others.

If Lanliss doesn't notice

....Lanliss looks at the others to figure out what is going on.
Perception 33

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 20th, 2021 5:13:27 AM

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?”

She readies a Slow spell to attack if that’s the plan.

......
Readied Slow on opponents. Will DC 22 or be staggered

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 22nd, 2021 8:03:57 AM

" I like Tishes idea. Hiding, is better than fighting right now. A fight might alert the whole palace to us, and prevent us finishing our mission."


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday March 22nd, 2021 8:44:36 AM

"The mansion is the only thing I got that will work. If Emrys doesn't have anything better, I'm saying we go with it."

If no objections or alternate ideas are presented, V will cast the mansion against the wall to keep it out of the way of the approaching creatures, and usher everyone inside.

Hide from undead: 200 minutes(from Emrys)
Extended Invisibility: 40 minutes(from Tishe')
Extended fly: 40 minutes(from Tishe')
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday March 22nd, 2021 9:43:44 AM

Barratore draws his blades and waits for Tishe, Emrys and V to create option A, otherwise he is option B

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday March 22nd, 2021 7:58:58 PM

"Okay Here we go", Lanliss says as they are hopefully about to avoid a possible encounter....a very foul one.

Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Monday March 22nd, 2021 10:28:05 PM

"Tishe does have a good idea. Other than that, I may be able to transmute the creature into something else that's smaller, less pus-filled and ideally harmless. However not knowing what the creature is, Tishe's would allow us to avoid a situation that may set off alarms."

The Palace of Marteus (DM Cayzle) 
Monday March 22nd, 2021 11:25:13 PM


Lanliss is slower to notice than some, but makes sure everyone knows something is coming. And at this point, it is clear that BIG THINGS are coming toward you!

Tishe’ calls out an idea. “Rope Trick, Magnificent Mansion, or get ready to fight?” For this clever approach, please accept a hero point! Sometimes being a hero means avoiding a fight!

Edson seconds Tishe’’s ideas for hiding.

Velarin prepares to cast Mage’s Mansion if Emrys doesn’t have anything better to use.
.
Barratore.prepares to fight, in case hiding does not work.

Emrys agrees that Tishe’s idea is good, although he may be able to transmute whatever the creature is.

Velarin summons a doorway against the sloping wall of the thirty-ish foot, fleshy tunnel they are in, and the party retreat inside. Able to monitor what happens outside while they wait in safety (and with servants offering refreshments), the group watches a dark red ooze, the width of the tunnel and swollen to most of its height, rolling out blobs of its fleshy material in haphazard directions, and pulling its bulk along the ground where they were moments before. It slows, as if searching for something, but after a few minutes oozes on. Only to be followed by another, and another, and. . .

As this scabrous parade squelches by the front door, a familiar voice is heard from the inner recesses of the Mansion! “Well, my dears, I’m so glad you chose to make a pocket dimension. I found a way to sneak into one, kind of a back door.”

It is, in fact, the elven snake-taur, with wings, beautiful colorful wings, who set you on this quest in the first place. What miracle has allowed her access to a Mage’s Mansion?! And she is not alone.

Qaphsiel puts a finger to her lips. “I have to go, right now. No time for chit-chat. But I have an old friend to help you here at the end of all things.” She motions, and you see that with her is your old friend Brom! You stare at him, amazed. And when your eyes flick back to the divine messenger, she is gone.

But Brom remains!

[OOC: My friends, I’m happy to welcome back Rich P, who is returning to us to play Brom for the last part of the campaign. Rich, post at will, although you really have to have your PC sheet ready before the next combat, please.]

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 23rd, 2021 8:32:31 AM

Barratore steps into the mansion and immediately calls for a drink, he needed to put a taste in his mouth that was not filth. tankard in hand, he stands relatively vigilant at the door. "Definitely a good idea Tishe"

At the sound of any other voice inside the mansion, the tankard falls from his hand and he whirls in a one fluid motion, swords nearly appearing in his hands as he moves on the intruder. A flood of thought pour through his mind as he identifies the intruder as Qaphsiel. Joy, betrayal, anger. Nearly as quick, his eyes find Brom and everything seems to fall away and is replaced with shock which transcends to joy. There was nothing that would stop them now.

Qaphsiel's quick exit, even what she said does not particularly register, his brother was back. Arms out wide, Barratore strides in and envelopes the large man in a great hug. "Brom!
Barratore pivots as he steps back and turns towards the others, a sparkle in his eye and a dangerous grin on his face.

"Let's get going"

Affects
DR 5/- Fighter ability
Invisibility - Tishe
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly - Tishe Spd 40 Fly Check +5
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 23rd, 2021 8:36:52 AM

V stares amazed at the appearance of Qaphsiel, and is about to have several dozen questions for her, as well as a mental reminder to himself that he needs a better security system on his pocket dimensions.

And then he sees Brom standing there. He just stares in amazement. Not really knowing what to say, or how this happened, the wizard will simply stand there looking confused while waiting for Brom to explain how he managed to land himself with the Keepers in the middle of a giant cyst that is the castle of Marteus.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 23rd, 2021 9:12:00 AM

Edson stares in amazement at their friend coming back. Without a word he burries the big man in a hug.

"Man, Barry is gonna get mad that he doesnt get a chance to smash every baddie now that Brom is back to help. It's really good to see you... and trust me, we need you."

Brom the Barbarian 
Tuesday March 23rd, 2021 1:22:24 PM

Brom’s in a tavern, as usual when not traveling, enjoying food and drink. The tavern is not lively so Brom is in slow drinking mode. He lifts his tankard to his mouth and brings it down the tavern blurs and a ghostly for of a taur floats before him. “Are you bored, Barbarian?” It says rhetorically. “Do you still wish to test your steel?” It waits for the question to register with the sometimes dim-witted Brom.

Silly question, of course.” Brom says.

The Keepers are on an extremely dangerous mission and could use your sword”, it says but is interrupted by Brom raising his hand.

“Okay.” He says. “Give me a sec.” Brom stands, raises his hand to the waitress and signals “6” with his fingers. Once she returns, he tosses down some coins, picks up the six extra large tankards and says, “Let’s go.”

*********************************************

Brom stands before his friends. He stands there with six large tankards in his hands. “I brought ale.” He says and hands out a tankard to everyone. Before all the questions start, Brom raises his tankard “Drink first, questions next.

Brom downs his tankard and wipes the suds on his arm. “Ok,” he says “Here’s the deal. The elf said you’re doing something very dangerous, I was bored, and hopefully this is the fight I’ve always wanted. So,I’m here.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 23rd, 2021 2:20:51 PM

Tishe’ smiles. “Many Shadows, Brom, it is good to see you. If the snaketaur didn’t fill you in, we have travelled to Marteus’ realm of Koshe Marr, snuck into his castle, and are looking to steal an artifact called The Keystone to stop a great evil.”

“And the palace seems to be a giant, living diseased body. Shady!”

Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (40 minutes) on Tishe, Barratorre, Velarin, Emrys, Lanliss, and Edson
Extended Invisibility (40 minutes) on Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


The Palace of Marteus (DM Steve) 
Tuesday March 23rd, 2021 11:27:19 PM

Barratore’s emotions cycle from joy to anger to shock to joy again! He embraces his long-lost brother, who nimbly manages not to spill the ale he brought with him.

Velarin is equally surprised, and speechless! But the arcanist quickly realizes that the divine creature was not able to just pop into the Palace -- it WAS somehow able to enter a non-dimensional space that mere mortals would treat as having only one way in or out. Evidently not, in special cases!

Edson is amazed and also hugs his long-lost friend. And again the full mugs are saved from disaster!

In typical style, Brom offers drinks all around and declares, “Drink first, questions next.” After a swallow, he explains the circumstances by which a divine elf-snake-taur invited him to come to the assistance of his old friends.

Tishe’ explains things from the other side. The party is in the plane of nightmares, in the god of disease's palace, to steal an artifact. “And the palace seems to be a giant, living diseased body. Shady!”

Lanliss and Emrys are quiet.

As the party revels in camaraderie and catches up on their news, the last in the train of gigantic squishy scabules squinches past outside the Mansion. There must have been ... Twelve? Thirteen? Fourteen? Each bigger than Barratore. But they pass by, and then the coast is clear for the party to continue through the ductlike tubules that offer a way deeper into the Palace of Disease.

The group had been exploring swiftly but cautiously before waiting out the slow parade outside. By the time it seems safe to leave the mansion, it has been about forty minutes since they entered the castle. And anyway, Brom is very visible.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 23rd, 2021 11:59:04 PM

Lanliss gladly accepts the offer.
"Three Horrays for Brom", Lanliss happily shouts.
"For brom ! For The Keepers!", He continues.
He then and hugs Brom....or at least tries to
,"Been long time, nice to see you. Alive and stronger than ever before", he says to Brom"


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 8:46:52 AM

V quickly downs his ale. "Thanks big fella, and welcome back. We are probably all gonna die, but the odds are a little more in our favor now that you are here. Since it appears that the giant ooze things have passed, we should get a move on ASAP. so as usual, after you two."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 24th, 2021 2:49:18 PM

Forty minutes have passed? Tishe’s flying and invisibility spells expire, and those who depended upon them are visible and ground-bound. “Looks like we are wading through pus”, she says sourly. “But Velarin is right, it’s time to go. We can’t stay here.”

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Extended Fly (ENDED) Tishe, Barratorre, Velarin, Emrys, Lanliss and Edson
Extended Invisibility (ENDED) Tishe, Barratorre, Velarin, Emrys, and Lanliss
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 24th, 2021 3:35:54 PM

Edson cheers for each Hooray as he downs the ale. This was a much needed boost for them, and kept his mind off being a ruler.

When the coast is clear, and given the word, he heads out with the others.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Wednesday March 24th, 2021 10:07:53 PM

Lanliss will head with the others....
Visible and grounded.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 24th, 2021 10:34:31 PM

(Will post in morning, but I believe V can give everyone fly again)

The Palace of Marteus (DM Steve) 
Wednesday March 24th, 2021 10:54:41 PM

Lanliss welcomes and toasts his newly rejoined comrade.

Velarin adds to the welcome and returns the focus back to their mission.

Tishe’ notes the expiration of her spells and laments the implication.

Edson’s morale gets a boost and he heads out.

Barratore.and Emrys are quiet.

The invisibility may be gone, but the party still appear to be white clad, diseased laborers. Velarin is sure of the shortest route to take. Left upon entering the corridor, and through a series of variously sized tunnels, always headed down, until they come upon an opening into a large chamber. (Based on his last post, V may have the party flying for this.)

The party has not yet gone all the way to the mouth of the tunnel when they see that a huge accretion of crystals lies within the chamber, perhaps a hundred feet from their tunnel opening. The formation looks nothing like anything else they have seen in this palace. There also seems to be a vague pulsing within the chamber. Whatever it is, is subtle.


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 24th, 2021 11:17:16 PM

Barratore points for Edson and Lanliss to take point, "It's up to you two now. Brom and I will be close by, but we need you pair to lead. We need to be quiet."

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian 
Thursday March 25th, 2021 12:54:17 AM

Brom not knowing the specifics of where or what they are doing follows the others lead. Standing in the muck, Brom is glad to hear V's flying comment. On Barratore's command, Brom says "Right, I gotcha. I'm gonna follow yur lead on this."

ooc: sorry for the late post. I was celebrating my birthday.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday March 25th, 2021 1:06:24 AM

Tishe’ mentions to Brom the white-clad and diseased appearance of everyone is one of her spells, “we’re really not diseased, sweetie.”

At the mention of crystals in this place, the sorceress wonders aloud if they are Blood Crystals from the Sarr that the Cruel Tester has used for ... well whatever.

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=55 ; d20+39=57 ;
Thursday March 25th, 2021 8:15:05 AM

"aye, Aye Captain" Edson says to Barratore. He goes to head off, before mock punching Brom in the thigh.... "Its good to have you back my friend."

Edson waits for Lanliss, and takes point.

Stealth 55
Trap Finding 57

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday March 25th, 2021 8:55:23 AM

Before leaving the safety of the mansion, V calls forth from his haversack 7 potions of flying and hands them out. "All right everyone, bottoms up. let's at least have the ability to stay airborne for a bit longer."

V follows the rest of the group and nods in silent agreement when Barratore advises that Edson and Lanliss take the lead. "Let's find this thing and get the heck out of here."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp170/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, True Seeing, Planar Adapt 
Thursday March 25th, 2021 5:48:00 PM

Emrys mouth is agape from viewing the image of Brom. He is quiet for a short while, then suddenly bursts out with the words, "You're alive!"

He looks around at the bar setting and shrugs, "Well ... if anyone can find a bar, in an alternate reality, inside a cancerous, gargantuan tumor, it would be you!"

(More to come later)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=46 ;
Thursday March 25th, 2021 10:37:26 PM

Lanliss keeps some of the puss on his body and clothes....hoping to get some resemblance to the environment they were in, the shadow armor did help.

Lanliss sighs and and a gulp sound heard afterwards as he drinks some water from his ration before going for the most dangerous heist he ever tried,
Stealth 46

The Palace of Marteus (DM Steve) 
Thursday March 25th, 2021 11:22:53 PM

Emrys is still astounded by Brom’s reappearance.
Velarin gives everyone a potion of flying before they leave the mansion. When they reach the chamber, he agrees with Edson and Lanliss taking point.
Brom follows the others lead, as he is not fully up to speed on what they’re doing.
Tishe’ explains their disguise to Brom. She wonders if the crystals in the chamber are Blood Crystals from the Sarr.
Barratore points for Edson and Lanliss to take point once they reach the open chamber.
Edson Edson waits for Lanliss, and takes point. He moves quietly, checking for traps.
Lanliss takes steps to blend in, also moving quietly.

Edson and Lanliss move up to the mouth of the tunnel, and get a better view of the chamber. It is a huge chamber, dominated by the monolithic mass of crystals. For some idea of the size, the face of the stone that the party can see is about a hundred feet away and a hundred feet wide. The scouts see the back of something small and demonic unhurriedly disappear into one of the other tunnels that enter the chamber. There are several tunnels entering the chamber, and one twenty-foot diameter one carved into the crystal mass a little to the side of where the party’s tunnel enters the chamber.

At the moment, the chamber appears otherwise empty. The notion that the chamber is slowly pulsing remains, although it does not seem to be moving.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday March 26th, 2021 1:26:07 AM

Tishe’ holds onto her flying potion until they encounter an obstacle.

After hearing the initial report from Edson and Lanliss, Tishe’ thinks to the team, via the telepathy they share. “Sieur Brom, can you hear? Sieur Velarin, with many ways out do you know if the Keystone is in this chamber or just passing through? The flying potions will only last a couple minutes, so if we all have to get around the Crystal, I would want to do it fast.”

Fly (potion). 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday March 26th, 2021 8:11:47 AM

V tries to hone in on the exact location of the keystone, and will relay that information to the group.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday March 26th, 2021 1:04:24 PM

Edson moves back to the others and relays the info. "We doing the tunnel carved into the crystal?" Edson asks, while glancing back to the room nervously.

Brom the Barbarian 
Friday March 26th, 2021 1:27:30 PM

Downing the potion, Brom rises out of the pus covered floor.

Brom responds to Emrys in a low voice "Course I'm alive. Just did a bit a traveling. A little a'this and a little o'that."

"Yeah I can hear." He thinks back to Tishe.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday March 26th, 2021 6:04:01 PM

Barratore stows the potion of Fly into his Haversack, he to is thinking better to save to the point of needing it than using it now. It simply does not last long enough.
V cast a Wish to point him the correct way for the next 5 hours Barratore sends to Brom to catch him up on how they are doing things currently

We are at the very center of Koshe Marr in the Palace of Marteus himself to steal one of his prize toys. The forces of good are creating a distraction so we don't get blinked out of existence by a god, but even still we are tryin gto be in and out and gone with as few things knowing as possible. If things go south, I and now you are going to stop or stall whatever it is while the other split up and try to make it to the crystal and get out. That should catch you up

Barratore waits for Direction from V and then urges the rogues to take up stealth point and mentally lead the way

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=43 ; d20+27=28 ;
Friday March 26th, 2021 10:52:25 PM


Lanliss curious about the surroundings trying to stealthy and take a few risky looks towards the tunnels.
Perhaps he was trying to do too many things at once.

Stealth 43 but rolled 1 so epic fail ?
Perception 28..... another 1, epic fail

OOC: lucky today....

The Palace of Marteus (DM Steve)  d100=46 ;
Saturday March 27th, 2021 12:41:17 PM

Tishe’ talks with her friends about the use of the fly potion.

Velarin concentrates on the way to get to the artifact.

Edson returns, reports, and ruminates on what lies ahead.

Brom drinks a fly potion and communicates what he senses to the others.

Barratore.chooses not to drink just yet, and as he waits for Velarin, he mentally briefs Brom on the situation and mission.

Lanliss risks sticking he head out to look at the other tunnels into the chamber.

Emrys is quiet.

Velarin confirms that the tunnel in the huge rock is where the party want to go.
Lanliss hears a sporadic, muffled crying. It is impossible to tell direction or distance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Saturday March 27th, 2021 2:40:27 PM

Tishe’ waits, nervously considering possibilities.

....
Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Saturday March 27th, 2021 10:25:49 PM

Lanliss continues to move.

The faster the better, they had to keep moving.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Sunday March 28th, 2021 9:54:44 AM

V continues to direct the party, and moves along behind Barratore and Brom when they move.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+17=25 ;
Sunday March 28th, 2021 5:13:43 PM

With V providing direction, Barratore gives Edson and Lanliss a 20' lead, He then suggests Brom go next to give just a bit more space to his tremendously non stealth self. Actually, Barratore puts himself at the back to be rear guard once more.

'We know things are moving about and no reason to think nothing can up behind us.'

Perception 25

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d4=4 ; d20+24=27 ;
Sunday March 28th, 2021 10:27:08 PM

Emrys takes the potion from Velarin but puts it in his belt pouch; choosing to save it until the moment they need it, like the others. As he follows along with the others, he casts Spectral Hand to prepare for might come next. He also tries to determine what that sound was. (Perception: 27)

(Emrys casts Spectral Hand. Duration: 20 minutes. Deals 4 hitpoints of damage to Emrys.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday March 29th, 2021 11:53:29 AM

Edson listens to the plan, nodding when he follows along. When ready, he takes the point with Lanliss and heads out.

Brom the Barbarian  d20+31=44 ;
Monday March 29th, 2021 2:20:25 PM

Continuing to follow the leads of the others Brom falls into position in the order. He keeps a close eye, and more importantly and ear, focused on the areas ahead.

Perception: DC 44

The Palace of Marteus (DM Steve) 
Monday March 29th, 2021 10:21:41 PM

Emrys saves his potion of flying, casts spectral hand, and tries to figure out the source of the crying sound.

Lanliss takes the lead, pressing on.

Velarin makes sure they keep on the right track. He tries to position himself behind the others.

Edson takes point with Lanliss, a bit ahead of the others.

Barratore tries to position himself as rear guard.

Tishe’ waits for the others to act.

Brom falls in a bit behind Lanliss and Edson, focused on what’s ahead of them..

The group crosses the chamber and enters the crystalline rock. Behind them, Emrys and Barratore notice another tunnel near the one they came out of. It seems to be the source of the crying sound. The group is across the chamber and into the tunnel in a couple of rounds, without seeing anything alarming.

The tunnel is crudely hewn into the crystalline formation and continues for fifty or sixty feet before it splits into two passages. Heal DC: 23 Highlight to display spoiler: {Upon a closer look, the rock bears a remarkable resemblance to a kidney stone.}

In the tunnel to the left, the distant sound of tapping or hammering can be heard. In the tunnel to the right, an echo of those same sounds can be heard. Velarin says that both paths will take the group where they want to go, equally directly.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday March 30th, 2021 12:25:38 AM

Tishe’ pads along, wondering at the crying, but forces down her instinct to help: they are helping by getting the Keystone away from Marteus!

At the two tunnels and Velarin’s information, the sorceress is confident their leader will choose the right, and keeps pace with the Keepers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday March 30th, 2021 5:37:48 AM

V shares that the both tunnels lead where they wish to go, and follows along behind Brom down whichever path Edson and lanliss lead us.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=34 ;
Tuesday March 30th, 2021 12:09:10 PM

(Heal: 34)

After observing the large stone, Emrys asks mentally, "How accurate was your pronunciation when you cast your Wish spell, Velarin? That's not a Keystone ... it's a Kidney Stone! And a big one, gracious!"

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday March 30th, 2021 5:51:24 PM

Barratore moves and thinks light hoofed thoughts, Left is right and right wrong Brom Barratore adds his suggestion

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday March 30th, 2021 6:08:19 PM

Edson has no understanding of health and the body, so its just a rock to him.

He countinues on at point, giving a mental report to what he sees.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday March 30th, 2021 8:28:10 PM

"We are here anyway", Lanliss points out.
"Shouldn't we confirm whatever Emrys thinks?", He asks.

The Palace of Marteus (DM Steve) 
Tuesday March 30th, 2021 11:04:28 PM

Lanliss says they should confirm Emrys' observation.

Velarin leaves the decision of which way to go to their scouts.

Edson continues on, letting the others know what he sees.

Barratore thinks they should go left.

Tishe’ wonders about the crying and trusts V to choose the right path.

Emrys makes a joke about the stone.

Brom is quiet.

The stone that the tunnel is carved into, in which the party is now, looks like a giant kidney stone -- at least according to Emrys’es substantial training. Obviously it is not what Velarin is leading them to, because he says there's further to go.

As the group proceeds to the left at Barratore’s suggestion, towards the tapping sounds, other noises become distinguishable. So does the smell of smoke, which seems unexpectedly wholesome after the rest of this palace. Meanwhile, the crying, which had all but disappeared, becomes louder behind them. This sound increases and decreases with the pulsing of the area.

Edson and Lanliss reach a point where they can see that the tunnel ends in another chamber -- this one not showing the sickly green glow that the tunnels have had, but well lit. Ahead, not only is there the sound of hammers working, but deep voices talking. Every once in a while a louder voice cuts through the others, but the party can not yet make out what it is saying.


Brom the Barbarian  d20+31=37 ;
Tuesday March 30th, 2021 11:17:03 PM

Brom isn't sure what Barratore means but he trusts his friend. As they approach, the barbarian prepares for combat.

The sounds from behind are curious and Brom wonders what is making the sound.

Perception DC37 to make out specific conversation.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday March 31st, 2021 12:15:32 AM

Tishe’ tries to become quieter as they get to a ... she doesn’t know the word... healthier? Part of the palace.

The voices put her senses on alert, and she is ready for combat. Many voices and soft voice? “There are workers and a harsh voice commanding down here”, she thinks to the team, “and if we have to go this way, we may have to deal with some slavers.”

Tishe’ hates slavers.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday March 31st, 2021 8:45:31 AM

V moves along behind the others. As he sees those in front of him tense up, he gets the feeling that battle will shortly ensue.

“If we have a fight, we need to take care of it as quickly as possible, get the keystone, and get out. We don’t want to leave any time for more problems to get here.”

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday March 31st, 2021 2:21:16 PM

Emrys mentally asks, "Tishe, didn't you once mention that one of your friends from the Sargrass had an ingenious method at deciding which direction to go ... I recall his name being Grymash Mountainback? The method being, 'Lefty Looty, Righty Bitey!'"

Brom the Barbarian 
Wednesday March 31st, 2021 5:53:57 PM

Brom hears the word "slavers" and his anger level rises. He would love nothing more that sending some of those evil bastards to the afterlife.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday March 31st, 2021 8:52:48 PM

Slavers... that wasn't going to end well, fod the slavers. Edson was smart enough to know this group could sneak past a room full of demons playing, but there was no way to not deal with slavers.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday March 31st, 2021 11:17:56 PM

Barratore nods mentally to Emrys, Exactly, right wrong, left right The mention of slavers puts the minotaur's hackles on the rise as well.

We can afford the time and noise to deal with them if they're slavers and by that I mean, I'm taking the time to do so. You're all welcome to join

Edson and Lanliss needed to get better info and for that reason, Barratore forces himself to relax. Might be something else, some weird miners or some such craziness. Here, the fighter figures, nothing is really out of bounds

The Palace of Marteus (DM Steve)  d3=1 ; d10=3 ;
Thursday April 1st, 2021 12:05:43 AM

Velarin cautions that any combat must be fast and not delay them.

Edson thinks that this group will not ignore slavers, even here.

Barratore also bristles at the thought of slavers. He’s counting on Edon and Lanliss to scout out the situation.

Tishe’ thinks they must be approaching workers with an overseer, and readies for combat.

Brom tries to make out the conversation and gets angry simply thinking that slavers might be involved.

Emrys encourages Tische’ to reminisce.

Lanliss is quiet.

As the group pauses to consider how to deal with whatever is up ahead, or whether they should go back and try the other way, Valerian notes that continuing how they are going is currently the shortest path to the keystone. The tunnel they are in is large enough for two of the group to travel abreast, except of course that Barratore pretty well fills it.

Lanliss thinks the voices sound dwarvish. He and Edson approach the lit chamber and find stairs going down to a large open area. In the middle of the area is a forge with a roaring fire. However, the whole is brightly lit by magical sources. A dozen or more dwarves are scattered through the area, most at tables working alone or in pairs. A couple are eating, and one appears to be sleeping. Another is walking around, demanding something of the others.

Through an entry at the far end of the chamber with the dwarves is another chamber with a platform. A dwarf and a couple of gnomes are visible on the platform, along with something that is mostly hidden

Behind Barratore, the crying ends in a bit of snuffling and a barely heard pep-talk. “Pull yourself together. Testing is always worse if you don’t.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 1st, 2021 3:23:07 AM

Tishe’ smiles at Emrys’ remembering things the sorceress has mentioned about her first adventuring companions. “Yes, Grymash Mountainback was a sweetie, very direct. After meeting Mac, a Minotaur who travelled with me to Rattledam, Grymash called nearly every intelligent being we met a something-Taur! We had a great team in the BloodPack, but would not have been able to do this. Little Flea was the only one of us who WASNT a Paladin, Cleric, Witch or Druid!”

She pauses at the report from Lanliss and Edson: this doesn’t look like a slaving operation. Her doubt makes her look to the others if they should continue with this plan.

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 1st, 2021 6:37:58 AM

V tries to determine the exact location in the room of the keystone before the group makes their move. Wouldn’t do to have one of them run off a back passageway with it while the others slowed us down. As soon as V knows it’s exact location, he will relay the info to the others and remind everyone that the keystone doesn’t leave unless in our possession

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 1st, 2021 10:18:53 AM

"Tishe' has a point, we don't exactly know what we or who are dwarves,", Lanliss says.
"We can get the keystone and help them on the way out", Lanliss suggest.
"....and if we do help them now assuming they are stuck here and of good nature...it will force us to speed up our heist." , Lanliss says.

Brom the Barbarian  d20+31=36 ;
Thursday April 1st, 2021 10:07:26 PM

Not slavers...ok...dwarves mining? What?

Brom still follows the others leads. His job will come soon. So until then, the barbarian patiently waits for his turn to act, and maintains his place in the order.

Perception DC 36

The Palace of Marteus (DM Steve) 
Thursday April 1st, 2021 11:12:05 PM

Tishe’ pauses. Maybe these aren’t slavers.

Brom is surprised to find dwarves mining a kidney stone in Marteus’s tumorous palace.

Lanliss suggests getting the keystone first and helping these dwarves on the way out.

Velarin tries to determine the exact location of the keystone, which lies somewhere beyond the room they’re looking at.

Edson, Barratore, and Emrys are quiet.

As Edson and Lanliss watch, the scene doesn’t change. The dwarves are working busily, whatever they’re doing.

Someone (or something) is clearly approaching the group from behind Barratore, but since there is no attempt to hide the sound it seems he (it) hasn’t yet seen the group.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=22 ;
Friday April 2nd, 2021 5:10:59 AM

Tishe’ looks forward and back. The team is sandwiched between the dwarves in front and whatever is coming from behind, and without an easy solution to avoid a confrontation.

So she gets ready for some answers. Squeezing back to just behind Barratorre, she Readies a Dinensional Anchor spell to target whatever is coming up on Barratorre. Whatever it is, it won’t be able to escape the Minotaur.

Readied Dimensional Anchor. Touch AC 22. No save. all planar movement (blink, dim door, etc) blocked

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 2nd, 2021 8:10:55 AM

"Remember to kill it quickly and quietly if possible Barratore."

V readies with Magic missiles to add to Barratore's damage, or a wall of force should that be more appropriate.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 2nd, 2021 5:11:20 PM

Edson Takes out his kukhris, but thinks about how that will ruin any chance of their disguises working. He keeps one out, but keeps the hand at his back.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 2nd, 2021 9:41:44 PM

Lanliss doesn't interfere,
'Too many can cause a commotion', he thinks to himself.
He keeps himself ready for an intervention just in case things go wrong.

The Palace of Marteus (DM Steve) 
Saturday April 3rd, 2021 9:40:40 AM

Tishe’ prepares to cast a spell on whatever is approaching from behind.

Lanliss decides not to interfere, for fear of too much activity being noticed, but is ready to help.

Velarin prepares to cast a spell if Barratore is unable to handle whatever is approaching from behind.

Edson readies a weapon, but tries to keep it from showing.

Brom, Emrys, and Barratore are quiet.

In the low light behind Barratore, a lone, white-clad figure appears, slowly limping in the party’s direction. As it moves, it slows down and speeds up in time with the pulsing of the area. It doesn’t notice the party for a bit, coming closer before it stops. Tishe’s dimensional anchor covers it with a green glow not unlike -- but not quite matching -- that of the walls in the palace. The clashing of the two is hideous.

At the other end of the group, Edson and Lanliss see no change among the dwarves that would indicate they have noticed anything.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Monday April 5th, 2021 12:10:46 AM

Tishe’ looks to Barratorre, not sure what his plans are, then readied a Wall of Ice to trap the hobbling figure if it tries to run. “Come here”, she says in a simple command, “we have questions of you.”

The sorceress knows she has next to no chance at bluffing the being, but maybe simple misunderstanding can get them a captive with information. She thinks to the others, ‘if this one was the hesitant voice preparing for a test, it may think WE are part of the test.’

Readied Wall of Ice to stop physical escape.
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Monday April 5th, 2021 8:30:47 AM

V waits for Barratore to make his move, hoping that it's quickly and quietly enough to where the Dwarves don't notice.

V wonders if Tishe' or Emrys could come up with 5 invisibility spells between the two of them. With his two, it would give the group the possibility of sneaking by the dwarves.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=25 ;
Monday April 5th, 2021 12:30:49 PM

(Bluff: 25)

Emrys steps forward with Tishe and adds, "Choose your answers wisely ... you are being tested."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 5th, 2021 12:34:47 PM

If Velarin had mentally asked the question about Tishe's and Emrys' ability to cast Invisibility, he mentally answers, "I do have a wand of Invisibility."

Brom the Barbarian  d20+31=33 ;
Monday April 5th, 2021 2:50:38 PM

Brom also waits for the others to handle the following individual. He keeps an eye forwards listening for commotion from the larger chamber.

Perception DC 33

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=36 ;
Monday April 5th, 2021 6:49:19 PM

Lanliss keeps an eye just in case.
'What in Gragul name were the dwarves doing there?', he thinks

Perception 36

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind  d20+32=33 ;
Monday April 5th, 2021 7:11:21 PM

Barratore stands still, he knows he should appear as one of the white robed and diseased ones like in the garden. Hi weapons could be found in less than a blink of an eye, there was no need to draw beofre hand. Tishe had the creature from magically running and he would ponce if the latter tried to physically flee. The presence of the dwarf miners had his mind split. Could all within this place not be evil. Could some have been captured, enslaved, tricked or mislead to be in this place. Vengeful righteousness might not be the correct first move

So the Fighter, having learned over the many years, waits.

If tries to flee, I'll cut him down he communicates with the others. Little did the fighter suspect that Warrd was watching

Readied Attack PA Gtr Vital Strike nat 1 - miss

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



The Palace of Marteus (DM Steve) 
Monday April 5th, 2021 11:00:56 PM

Barratore waits, confident in his abilities.

Brom listens in case they are noticed by the dwarves.

Emrys supports Tishe’ by telling the figure he’s being tested.

Lanliss wonders about the dwarves.

Tishe’ commands the figure to approach and answer questions. She has a spell readied in case it tries to flee.

Velarin waits and wonders if they can make the entire party invisible. (Emrys thinks they can.)

Edson is quiet.

The figure approaches as commanded. When Emrys says this is a test, there is a flicker of relieved resignation on its face, as if something that had been troubling it has been answered even though the answer is unpleasant.

The figure appears human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. In time with the pulsing in the area, it shows signs of pain and fatigue, then relief. As it approaches and talks, it’s eyes are on Brom -- the only one not dressed in white. It adopts a posture of submission so automatically that it must be subordinate to just about everything here.

“I will perform to my abilities, noble sir.” There is no pride in the comment. It, too, seems to be rote.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Tuesday April 6th, 2021 12:29:32 AM

Tishe’ understands Emrys’ gambit and let’s the more charismatic Witch to take the lead. She thinks to the group. “Maybe tell him that past tests have tested body and will; this test lays bare obedience and knowledge. He may be able to give us information.”

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Tuesday April 6th, 2021 8:33:07 AM

(V asked mentally. I should have put that part in quotes.)

"If this tortured creature here does not give us away to the Dwarves, We may be able to go invisible and get by them."

"Do we want to ask him about the Dwarves? Send him back from whence he came to delay being discovered? Or take him with and go speak with the Dwarves? They could be prisoners forced to create the Keystone. For once, I am unsure of what is the best plan."

"Either way. What we seek is beyond the Dwarves, And time is not our ally."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday April 6th, 2021 4:56:44 PM

Edson is ready to pounce when the human is charmed. He slides his weapon away, and waits for one of the casters to begin the "trials".

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+8=27 ;
Tuesday April 6th, 2021 7:03:08 PM

"That is good to hear, we expect no less." He then asks, "Is everyone performing their tasks to order?" He allows the human to answer.

"We are installing this brute," Emrys points to Brom, "as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

(Bluff: 27)


(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 6th, 2021 8:00:39 PM

Well played Emrys, Barratore shifts to not fill the passage and waits

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Tuesday April 6th, 2021 8:08:41 PM

Lanliss waits, looking to see what happens next.

Brom the Barbarian  d20+22=37 ;
Tuesday April 6th, 2021 10:53:40 PM

Brom quickly catches on with the ruse. He begins to play his role by grunting, foaming, and staring at the thing with fury in his eyes.

Intimidate DC37

The Palace of Marteus (DM Steve)  d20=16 ;
Tuesday April 6th, 2021 11:38:11 PM

Tishe’ suggests obtaining information from the man they encountered.

Velarin suggests sneaking past the dwarves invisibly, or several questions they could ask now. He also points out that time is limited.

Edson relaxes and waits to see what happens.

Emrys spins a quick tale and asks the man a question about how many people they should expect to encounter on the way to the keystone.

Barratore.stands aside.

Lanliss waits and watches.

Brom plays up the role of berserk guardian.

"Is everyone performing their tasks to order?"

“Of course. Only through testing are we shown the true way to power and success.” The clear, firm, and immediate answer is very unlike the talk you heard the man give himself when he was alone.

"We are installing this brute as a new guardian of the Key Stone. We need everyone along the path to remove themselves or blindfold their eyes ... he HATES to be looked upon. How many are along the way?"

The man averts his eyes as he answers. “There is nothing along this way but the dwarves and gnomes attending the forge. . . Perhaps three dozen.” He answers before he could have counted, and a look of relief crosses his face after a few moments.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 7th, 2021 12:21:37 AM

Tishe’ mentally applauds Emrys. “Brilliant!” She keeps silent, but just can’t keep her mind from spilling to the other Keepers. ‘Now, how to weave this so he continues to think this is the test and not alert the whole palace. If he goes ahead, the dwarves and gnomes will tell him we aren’t the test and if he leaves his companion will tell him the same thing.’

‘I can turn 4 more invisible again’, she responds to Velarin.

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Wednesday April 7th, 2021 6:39:04 AM

"Well done Emrys. Let's hold off on the invisibility for now Tishe'. I believe we should let Emrys continue the ruse. Perhaps it can get us all the way to the keystone."

"What's next Emrys? Have hime lead the way and tell the Dwarves and gnomes to avert their eyes as the keystone guardian is put into place?"



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday April 7th, 2021 11:02:45 AM

"Look at the big brain on Emrys. " Edson mentally jokes. " Seriously, great job. " The skinny elf likes the suggestion of the Emrys keeping the ruse up, but waits to see if the man is still able to do it.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:21:39 PM

Emrys replies to everyone mentally, "Thanks everyone, but it hasn't worked yet."

Emrys then tells deformed fellow, "I just knew it ... that's why too many. Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. We want to avoid another, um, incident!" Emrys gives him a concerned look. "Let's do this quickly, we can't have them away from the forge for too long."

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday April 7th, 2021 7:23:19 PM

Correction: "I just knew it ... that's way too many."

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 7th, 2021 9:55:22 PM

Barratore waits to fall in as the last member of the party. I suggest Emrys near the front behind the man we send. Edson and Lanlisd, then Brom with V and Tishe, myself at the rear


Brom the Barbarian  d20+22=23 ;
Wednesday April 7th, 2021 10:02:52 PM

Brom waits for Emrys's plan to clear all the forge workers before falling in line with the others.

Should any need to play the rager's part Brom will intimidates any onlookers as before.

Intimidate DC 23

The Palace of Marteus (DM Steve)  d20=13 ; d20=8 ;
Wednesday April 7th, 2021 11:20:21 PM

Emrys provides more direction for the man they are “testing”.

Velarin thinks their ruse might be effective, and suggests they bluff it out as long as they are able.

Edson likes the idea of keeping the ruse up, but will be ready if the man isn’t up to it.

Barratore congratulates Emrys and waits.

Tishe’ thinks Emrys’ questions were brilliant but advises caution. She can cast a few invisibility spells.

Brom waits to fall in behind the others and prepares to intimidate onlookers.

Lanliss is quiet.

Emrys worries aloud that the man has identified too many onlookers. "Tell everyone ahead to move out of the way, face the wall and cover their eyes. They mustn't look or speak ... not until we pass by and out of sight. Let's do this quickly, we can't have them away from the forge for too long."

Obeying Emrys’ orders means walking past Barratore, who is giving the man as much room as he can, and Brom. The man, eyes still averted, manages the latter with a little hesitation. The man continues on through the party and then toward the stairs down into the large chamber where the dwarves work.

From their vantage point, Lanliss and Edson see that the dwarves are not paying their entrance any attention as the man reaches the stairs. When the rest of the party falls in behind and approaches the entryway, Velarin sees that the path to the keystone goes onto the platform in the chamber past the dwarves.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 8th, 2021 12:14:13 AM

Tishe’ follows Barratorre’s suggested marching order, Velarin’s wait for the invisibility, and Emrys’ directions with the testing fellow.

.......
Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 5:16:11 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Thursday April 8th, 2021 6:46:43 AM

V falls into line with the others, hoping that Emery’s’ ruse works, but mentally prepares himself to assist in trying to make quick work of any that try and stop them. He informs the others of the direction of the keystone

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=47 ;
Thursday April 8th, 2021 5:20:18 PM

Lanliss stays near Edson.
'Is it really that easy ?', he thinks
'No ambushes...no surprises". he ponders about the lack of brutes or bad things in this area.
He looks around for signs of possible ambushes and sources of bad surprises.

Perception 47 (natural 20)

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=27 ;
Thursday April 8th, 2021 9:54:21 PM

Not one for superstition, Emrys would have knocked on wood if he thought the sound wouldn't draw unwanted attention. He does his best to sense if they are, in fact, the victims of a ruse as they make their way.

(Sense Motive: 27)

The Palace of Marteus (DM Steve) 
Thursday April 8th, 2021 11:14:20 PM

Tishe’ falls in to the marching order Barratore suggested and prepares.

Emrys worries that the party may be somehow being duped, but sees no sign of it.

Lanliss thinks this is too easy and looks for possible trouble.

Velarin falls in. He lets everyone know the direction of the keystone.

Edson, Brom, and Barratore are quiet.

The man goes down among the dwarves and gives them the news, “Everyone must look away. The master has sent a guardian for the keystone and he hates being looked at.”

“What?” One of the dwarves questions this -- the loud voice. “Why haven’t I heard of this before, bule?”

“I only report what I have been instructed. The berserker is to guard the keystone, and he’s been known to get very upset when people look at him.”

“We can’t work on the forge that way. I’ll see about this.” The dwarf picks up a small item from a nearby table. He glares at Brom, unintimidated, and directs his next statement to Brom. “We are doing as the master commands, and have no time for this distraction. What authorization do you have to be here?”

Lanliss sees no places for an ambush or guard to be lurking. There are many hammers in the area, and each dwarf carries at least one, if not two or three. Perhaps they can defend themselves. They do not look like combatants, however. Lanliss also notices that as the “pulse” goes through the area, not only do the ailments of people grow worse and improve with the cycle -- the materials in the area decay slightly and are restored.

The party is in the chamber with the dwarves, some of which are looking on to the conversation (a good three quarters are still hard at work). The dwarves are scattered throughout the room. The party is together at one end of the chamber, and Velarin said they need to go out the other end.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 9th, 2021 12:25:35 AM

Tishe’ winces as the dwarf immediately calls thier bluff and reaches for a means to talk to someone else. She thinks to the Keepers. “Well, Brom, he looked at you, I say you kill him quickly and with great violence, then Emrys pretends to make a spell to calm you down. That should intimidate them into obedience for at least long enough for us to get the Keystone. “

Dimensional Anchor to stop magical escape. (20 minutes)

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 7:11:59 AM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 9th, 2021 9:19:25 AM

Edsons' eyes go wide with Tishes suggestion. Not that he disagreed, because he didn't.. he was shocked that it escalated that quickly.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Friday April 9th, 2021 10:10:19 AM

Barratore simply decides the distraction currently underway is good enough for him to casually begin to walk to the desired exit. He tries to act natural so as not to endanger the mission, fly causally

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Brom the Barbarian  d20+40=41 ; 8d6+50=80 ;
Friday April 9th, 2021 4:17:34 PM

Brom hears the call and Brom goes to work. He rages draws his blade and charges the dwarf. Brom misses the dwarf and strikes the ground with his strike.

Attack (GVS, Rage, PA, SA, PB): AC (Nat1); Damage 80 points to the ground

(Nice way to start. Die roller and a nat 1)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 9th, 2021 5:37:35 PM

Lanliss reports What he sees and feels.
"There is a....sort of a pattern things decay and then restore to their original state, It is very weird", Lanliss says.
"If they do start to fight they have the numbers and they have their hammers.", Lanliss reminds/cautions the group.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167 
Friday April 9th, 2021 8:13:42 PM

“Sounds like a damn good plan Tishe’. If the others join the fray, we will have to kill them all quickly. The cost of not getting the keystone is too great to take chances.

V waits for Brom to “go berserk”

The Palace of Marteus (DM Steve)  d20+20=33 ; d20+20=37 ; d20+20=33 ; d4+2=5 ; d4+2=4 ; d4+2=4 ;
Saturday April 10th, 2021 10:02:25 AM

Lanliss tells the others what he has noticed.

Velarin agrees with Tishe’s plan and waits for Brom to go berserk.

Tishe’ suggests Brom kill the dwarf leader.

Brom attacks the dwarf leader, but misses.

Edson is surprised at how quickly things turned.

Barratore starts walking through the room the direction Velarin said to go

Emrys is quiet.

Brom swings, misses the dwarf, and digs a deep gouge into the floor of numerous small crystals. The head dwarf appears astounded that he was attacked, but recovers quickly. Shouting, “He’s after the keystone! Get him, guys!,” the lead dwarf then turns and runs. He makes it halfway to the next chamber (about 40’).

The other dwarves react. Some of them merely look up from their work this round. But the three closest to Brom, who were more aware of what was going on, close on and attack him.
Dwarf 1: hits AC 33 for 5 points damage
Dwarf 2: hits AC 37 for 4 points damage
Dwarf 3: hits AC 33 for 4 points damage


Barratore realizes that one or two dwarves could have closed and be attacking him, based on their distance, but they’re ignoring him instead. Barratore and Brom have about 80’ to reach the exit. The rest of the party have 100’ to 120’ to go. There are ten dwarves in the way (including the three on Brom).


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=39 ;
Sunday April 11th, 2021 4:07:37 AM

Tishe’ sees how things decay in a pattern, but also how things can go to the Lands of Unrest in a hand basket. “The jig is up, the news is out, they finally found us! No spoof today, they’ve had us made, let’s blast all about us!”

The sorceress gets to work by sticking her hand in a pocket of her multi-dimensional Pants O Plenty and pulling a scroll. A quick read and the the dwarf leader is grabbed at by a Grasping Hand spell!

Tishe’ then tells the Keepers that she is ready to seal the Keystone Tunnel if necessary. She heroically Readies a Wall of Ice if any dwarf reaches the Keystone Tunnel.

....
Pull scroll move action
Cast Grasping Hand: standard action.
Grasping Hand. CMB. 39 to grapple dwarf leader
Hero Point: extra action. Ready Wall of Ice to seal off Keystone Tunnel

Fly (potion).pending 5 minutes
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 2. 0. 0. 0

Grasping Hand. Highlight to display spoiler: { Its CMB and CMD 31. [20+10 (Str 31)+1 (Large)]. The hand holds but does not harm creatures. Directing the spell to a new target is a move action. The grasping hand can also bull rush a interpose as interposing hand. }

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+15=17 ; d20+27=43 ;
Sunday April 11th, 2021 3:58:59 PM

"YOU FOOLS!" Emrys growls at the dwarves. "You all FAILED your test!" (Intimidate: 17)

Oh well, that was NOT one of his best efforts at intimidation ... however it doesn't matter, they're all about to die. "Let's end this quickly!" Emrys begins speak dark words of necromancy. Words that cause ones soul to ache and chills the body down to the bones.

(Emrys casts Mass Suffocation, enhanced by Focused Curse (+3 DC & S.Penetration). Targets: Up to 10 dwarves. Range: 75 feet. Duration: 20 rounds. Fortitude Save: 36. Spell Penetration: 43, if necessary. If a target succeeds, they are merely staggered for 1 round as they gasp for breath. If a target fails, they immediately begin to suffocate. On the target's next turn, they fall unconscious and are reduced to 0 Hit Points. One round later, the target drops to –1 Hit Points and is dying. One round after that, the target dies. Each round, a target can delay that round's effects from occurring by making a successful Fortitude save, but the spell effect continues for 1 round per level, and each time a target fails their Fortitude save, they move one step further along the track to Suffocation.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  10d6=46 ; 5d4+15=24 ;
Monday April 12th, 2021 6:53:14 AM

V casts a wall of force over the front of the chamber to the keystone. If he's not able to block the whole entrance, He will place it where it will slow down the Dwarf headed for the keystone the most. He then uses his rod of quickening and casts a quickened lightning bolt at the Dwarf headed for the keystone. If he is unable to do that due to friendlies in the way, He will quicken a magic missile at the Dwarf. He then mentally informs the Keepers of the wall and it's location.

Lightning Bolt: reflex save DC 24 for 1/2 damage, Damage 56 or 33 for 1/2 damage
Magic missiles: damage 24

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand


Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+22=37 ;
Monday April 12th, 2021 9:32:35 AM

Brom ignores the damage from the dwarves as if it didn't happen (it failed to beat his DR). He forgoes attacks on the dwarves in front of him to use his boots to move directly in front of the dwarf foreman (using boots of teleportation).

"Yur not goin' anywhere, shorty. I hate ta have ta kill ya, but you looked at me and now you MUST PAY!!!"

Intimidate DC 37

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=26 ; d20+20=26 ; d20+15=31 ; d20+25=41 ; d4=4 ; d6=6 ; d4=1 ; d6=2 ; d6=2 ; d4=2 ; d6=5 ; d4=4 ; 10d6=31 ; 10d6=37 ; 10d6=42 ; 10d6=33 ;
Monday April 12th, 2021 10:38:49 AM

Edson steps up to one of the dwarves on Brom and makes sure to flank with the big man.

Hit ac 26 , 9 dmg + 6 fire +31 sneak
Hit ac 26, 6 dmg + 2 frost + 37 sneak
Hit ac 31, 7 dmg + 2 fire + 42 sneak
Hit ac 41, 9 dmg + 5 frost + 33 sneak

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 12th, 2021 12:22:06 PM

Barratore thinks sealing the direction behind them so reinforcements cannot arrive to be a better option.

Barratore simply continues to the exit. Brom had the one dwarf, a Grasping Hand was on the same dwarf, Edson likely just killed one and Emrys likely just killed all of the others. The white robed diseased minotaur image, simply goes about his way

Move and Move 40+40 to the exit

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Monday April 12th, 2021 8:14:18 PM


"What about the keystone ?", Lanliss asks.
If possible, Lanliss takes pursuit after the lead dwarf.
If not possible

Lanliss runs quickly as possible to be near Edson, he takes a defensive stance ready for retaliation if needed.



The Palace of Marteus (DM Steve)  d20=14 ; d20+5=20 ; d20+5=19 ; d20+5=25 ; d20+5=20 ; d20+5=7 ; d20+5=24 ; d6=4 ; d6=6 ; d6=4 ; d20+20=23 ; d20+20=31 ; d20+20=30 ; d4+2=4 ; d4+2=6 ; d4+2=4 ; d20=15 ;
Monday April 12th, 2021 10:24:20 PM

Barratore, seeing that the others have the dwarves well in hand, quickly strolls over to the entrance to the next chamber. V has placed a wall of force in the way to keep the dwarves from escaping.

Tishe’, using a scroll, uses a grasping hand to stop the head dwarf from leaving. She lets the group know what she might cast next.

Brom teleports in front of the fleeing dwarf-- now held by a grasping hand -- and lets it know it made a mistake. It seems suitably intimidated.

Lanliss joins Edson and reminds everyone they need the keystone.

Velarin casts a wall of force over the entrance to the next chamber and follows it with a quick magic missile to the dwarf in the grasping hand.

Emrys casts mass suffocation, and six of the dwarves start choking (as many as he can get within 30’ of each other).

Edson handily drops one dwarf before Brom teleports away.

The three dwarves attacking Brom call for help, shouting that he is too well protected. This does not matter, as Brom is now gone and they have other problems. When the party is done, six dwarves are suffocating and one is dead, and the leader is caught. That leaves three able to act, each of which closes with someone to deliver whatever damage they can.
Dwarf 8 attacks Velarin hitting AC 23 for 4 damage.
Dwarf 9 attacks Edson hitting AC 31 for 6 damage.
Dwarf 10 attacks Velarin hitting AC 30 for 4 damage.


The leader is held in the grasping hand, and seems cowed by Brom’s display, but has no reaction to the magic missiles. The white-clad human that the group was “testing” earlier screams and runs back toward the stairs out, getting about halfway up them.

Velarin -- Highlight to display spoiler: {Somehow V missed this in the confusion before, but the dwarf leader is walking up the wall over there, invisible. V can see the dwarf trotting up to the ceiling with his enhanced senses, although he can also see the dwarf in the grasping hand.}

At the entrance to the next chamber, Barratore sees a platform with some sort of machine on it. It is fairly large, about 10’x10’x10’. The machine rusts and is restored in time with the changes the party has noticed for a while, but does so much more obviously. In fact, the effect is more noticeable at this end of the dwarves' workshop than it was at the other. Within the chamber are two dwarves and a gnome. One of them has noticed something is going on.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+31=42
Tuesday April 13th, 2021 12:27:23 AM

Tishe’ turns from the leader while the Grasping Hand tries to maintain its hold.

Her attention goes on Screaming White Clad. “Sorry sweetie, but we can’t allow you to escape, either.” Another spell, taking a full round of concentration, and he is trapped (hopefully) by a Resilient Sphere!

.....
Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Resilient Sphere: V,S,M; Close; 1min/lv; 1’diameter/lvl; Reflex negates; trapped as if Wall of Force

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 167/167  d20+33=40 ; 2d6+12=15 ;
Tuesday April 13th, 2021 8:15:01 AM

V mentally warns the others of the invisible Dwarf that looks to be an exact duplicate of the one in the grasping hand, walking up the wall toward the ceiling.

"I'll try and take care of the Dwarf near the ceiling."

V casts a crushing hand at the Dwarf, The hand attempts to grapple him and begin to crush the life from him. (40 on the grapple check, 15 damage if it succeeds in grappling.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+25=42 ; d20+20=33 ; d20+15=19 ; d20+25=39 ; d4=4 ; d6=1 ; 10d6=30 ; d3=2 ; d4=3 ; d6=5 ; 10d6=34 ; d6=6 ; d4=3 ; 10d6=29 ; d4=2 ; d6=4 ; 10d6=33 ;
Tuesday April 13th, 2021 1:04:46 PM

Edson goes invisible, steps 5 feet and slashes back at the dwarf who stepped to him.

Hit ac 42, 9 dmg + 1 fire dmg, + 30 sneak
hit ac 33, 8 dmg, +5 drost dmg + 34 sneak
hit ac 19, 8 dmg + 6 fire dmg, + 29 dmg
hit ac 39, 7 dmg + 4 frost dmg, + 33 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+42=47 ;
Tuesday April 13th, 2021 6:12:22 PM

Lanliss Tries to keep himself out of combat now...heading after Barratore to see the area.

Stealth 47

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=33 ; d20+17=22 ; d6+2=5 ; d20+24=35 ;
Tuesday April 13th, 2021 7:50:16 PM

Emrys hears Velarin's warning about the invisible dwarf ... looking up, he sees him too. 'How did I miss that,' he asks himself, 'has my True Seeing spell faltered?' It looks like both Tishe and Velarin have him well in hand. "Wait a minute, there are TWO blatherskiting dwarves," he says out loud realizing the same dwarf is grappled in two different Crushing Hands!

"That dwarf possibly astral projected himself, however remaining trapped in this plane," he tells everyone mentally? Being a master of necromancy, he looks for a silver cord connecting the two (aided by his True Seeing spell) . (Perception: 33)

"Finish off that pot licker!"

To test his theory, he sends his Spectral Hand after the wall climbing dwarf, alongside Velarin's Crushing Hand, to deliver a touch spell. Putrid words of power are spoken.

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, aided by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Tuesday April 13th, 2021 9:49:43 PM

Barratore informs the party of the 2 dwarf and gnome in the chamber beyond and of the machine. Seeing the decay and restoration of the machine makes Barratore wonder of the effects upon themselves. Perhaps Emrys adaptation spell is keeping the affects at bay?

No matter for now. the invisible dwarf was something he could not do much about.

I think the other chamber has noticed the ruckus

Barratore stands filling as much of the entrance as he can to make seeing past him and to the ruckus in question all the more difficult

The Palace of Marteus (DM Steve)  d20+17=30 ;
Tuesday April 13th, 2021 11:00:46 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys -- See below.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom is quiet.

My apologies for this delay, but I need to know whether Emrys has True Seeing up. Looking through the archives, I think the spell was cast before the party entered the castle. Normally it lasts one minute per caster level, and the party has been inside the palace for over forty minutes now -- closer to forty-five, actually. I am not familiar with who can extend what and for how long, though. If Emrys no longer has the spell up, then he should post a different set of actions for this round. If he does still have the effect, then I will allow folks to replay the round with a bit more explanation. Either way, Brom can act for the round.

Please post an acknowledgement for the Sheriff. It might be good to make sure your headers are up to date, there may have been some damage dealt by the dwarves last round.



Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday April 13th, 2021 11:34:09 PM

Emrys being made aware there are invisible creatures about will recast True Seeing after realizing the earlier casting had ran its course.

(Emrys recasts True Seeing on himself. Duration: 20 minutes.)

"Ohh, there's that pot licker!"

(If Emrys is able to make the same assessment of the situation, and relay the same theory, he will send a Quickened Ghoul Touch spell delivered by his Spectral Hand. Using his Quicken Spell Rod.)

(Emrys casts Ghoul Touch on Wallcrawler Dwarf, enhanced by Quicken Spell and delivered by Spectral Hand. Hit TouchAC: 22. Fort Save DC: 29 vs. Paralyze condition. Plus, Carrion Stench (10ft radius) vs. Sickened condition. Duration: 5 rounds. Spell Penetration: 35, if necessary.)



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=44 ; d20+29=47 ; d20+24=32 ; d20+19=34 ; 2d6+46=53 ; 2d6+46=53 ; 2d6+46=51 ; 2d6+46=55 ;
Tuesday April 13th, 2021 11:37:05 PM

The dwarf is trapped in the grasping hand, but Brom prefers a quick death to the dwarf instead of a slow one. Brom spends a turn to end the dwarf's life.

Attack (Rage, PA): AC 44, 47, 32, 34; damage 53, 53, 51, 55 (total 212 points)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Wednesday April 14th, 2021 12:13:54 AM

Tishe’ holds her breath to see if she successfully trapped the testing being the Keepers tricked into coming this far. She has another trick up her sleeve if she missed, and she’s hoping the Keepers can contain the alert to only this area.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 1. 7. 6. 3. 0. 0. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 159/167  d20+33=41 ; 2d6+12=17 ;
Wednesday April 14th, 2021 8:11:11 AM

Velarin continues to use his crushing hand to end the wall crawler Dwarf. Grapple check 41, damage 17

"None of them escapes, and none of them can make it to the keystone. Stay on them, and let's finish this quickly."

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=41 ; d20+25=30 ; d20+25=36 ; d20+25=28 ; d20+20=23 ; d20+15=34 ; d6=5 ; d4=4 ; 10d6=37 ; d12=5 ; d4=2 ; d6=2 ; 10d6=42 ; d4=2 ; d6=3 ; 10d6=36 ; d4=3 ; d6=3 ; 10d6=35 ;
Wednesday April 14th, 2021 10:13:22 AM

OOC: I believe there are two left by Velarin,

Edson steps up, staying invisible and begins slashing at one of the remaining dwarves.

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak

CDM Jerry [OOC post] 
Wednesday April 14th, 2021 12:25:26 PM

Hey Keepers!

I probably should have done this as you started your last module, but will do so now.  I just sent you an email. I need a reply all from everyone stating what their restart game will be. I explain things in detail in the email.

Anyone who does not declare their game will not have a game to play in as I'll be recruiting to fill any openings in the new game. :)



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20=15 ;
Wednesday April 14th, 2021 4:24:14 PM

Lanliss helps Barratore if help needed.
Aid another 15

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Wednesday April 14th, 2021 9:50:49 PM

'Welcome to the front lines and the danger Lanliss' Barratore jokes slightly

The minotaur galnces back in appreciation of what Brom is capable of and part of his heart wants to throw off the subtrefuge and simply take on the guardians in place with his brother.

'V you want to drop this thing and let Brom and I lead us to the Keystone? I'm about done with strolling'

He glances back at those on the other side

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

The Palace of Marteus (DM Steve)  d20+15=17 ; d20+15=21 ; d20+10=27 ; d20+10=30 ; d4+7=9 ; d4+7=8 ; d4+7=8 ; d4+7=10 ; d20+10=12 ; d4+2=4 ;
Wednesday April 14th, 2021 9:51:35 PM

Lanliss heads over to Barratore, to see what’s going on there.

Edson handily kills another dwarf.

Tishe’ casts a resilient sphere on their erstwhile guide.

Emrys recasts true seeing.

Velarin uses his magic to start crushing the invisible dwarf on the ceiling.

Barratore blocks the entry between the two chambers as much as he can to keep the three workers in the next chamber from seeing what’s going on. He warns his friends.

Brom tries to kill the dwarf trapped in the grasping hand.

Emrys and Brom both realize about the same time that the dwarf trapped in the grasping hand is not real. Emrys sees with his spell that this is an illusion, and Brom notices that the dwarf in front of him is no longer responding appropriately to the things going on around it when he tries a coup de grace. Highlight to display spoiler: {Because he has see invisible rather than true seeing, Velarin did not automatically realize one was an illusion.}

The human is caught in the resilient sphere.

In opting to deal with the dwarf on the ceiling, Velarin has remained open to the two who hit him last round. They attack again.
Dwarf 8 hits AC 17 for 9 damage (probably a miss) and AC 21 for 8 damage
Dwarf 10 hits AC 27 for 8 damage and AC 30 for 10 damage


The dwarf in the crushing hand gathers his will to cast a quick spell. There is no obvious result.

Barratore and Lanliss notice the dwarves in the next chamber trying to see what’s going on in this one, but the gnome heads further into the chamber and around a corner. On the platform in the room, the machine chugs along, doing who knows what.

Because this is the same round as yesterday, Edson and Velarin don’t do damage again quite yet.

When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Can everyone please note whether or not they are flying?

In this chamber there are still:
Six dwarves gasping on the floor, technically still alive but unconscious
Two uninjured worker dwarves
An injured dwarf leader - down 15 HP
A trapped human


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d4+5=6 ; d4+5=7 ; d4+5=7 ; d4+1=3 ; d4+1=4 ;
Thursday April 15th, 2021 12:20:16 AM

Tishe’ sees Erstwhile, he may as well have a name, is good and trapped and safe enough he will probably survive the Keepers. The waste of her Grasping scroll, when told its an illusion, makes her shuttlecocked, but not worried. And the dwarves on Velarin aren’t much of a threat once someone pays attention to them. Barratorre’s report of people in the next chamber knowing something is going on has her worried.

The Sorceress casts Magic Missles at one dwarf on Velarin, causing 15 damage. Then she starts moving towards Barratorre. “Need to end this quickly”, she cautions unnecessarily.

.....
Magic Missle. 15 damage. (Ooc: sorry about rolling bonus wired, but if you -4 on each +5 rolls, it comes out to 15)
Move Action 30’ towards Barratorre.

Grasping Hand. CMB. 42 to maintain grapple dwarf leader

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=42 ;
Thursday April 15th, 2021 12:36:47 AM

Emrys wonders why his quickened spell didn't go off ... he really wanted that wallcrawling dwarf to be paralyzed ... and now that pot licker has cast another spell.

The dwarf just cast a spell, Emrys feels he needs to prevent him from using it while Velarin crushes the life out of him. This time he chooses not to employ the necromantic arts, choosing instead just plain old witchery. He speaks a few words of power with a metamagic flourish. Suddenly a sound fills the chamber likened to the crack of a whip.

(Emrys casts a Heightened Dominate Person on the Dwarf in the Crushing Hand, enhanced to an 8th-level spell. Will Save DC: 30. Spell Penetration: 42, if necessary. Range: 75ft. Duration: 20 days.)

Emrys then commands the dwarf to, "Drop all your Spells!" ... knowing this mental task will take him several rounds to perform.

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+34=38 ; 2d6+46=56 ;
Thursday April 15th, 2021 12:42:18 AM

Brom isn't happy about the revelation. He moves to dwarves. If he can attack one he will.

Attack (Rage, PA): AC38, damage 56

The Palace of Marteus (DM Steve)  d20+17=30 ;
Thursday April 15th, 2021 6:56:36 AM

Addendum: Emrys had cast ghoul touch on the dwarf being crushed, but it continues to struggle.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167 
Thursday April 15th, 2021 8:20:42 AM

(Since V is a round ahead apparently, He will hold his actions this round, and let last rounds actions take place before being caught up next post.)

"yeah Barratore. the charade is over. Let's make this quick and keep them away from the keystone. And Somebody can feel free to kill these two idiots beating on me please."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE 
Thursday April 15th, 2021 10:54:49 AM

Edson slashes one of the dwarves on Velarin. (use the rolls from yesterday)

hit ac 41, 9 dmg + 5 fire + 37 sneak
hit ac 23, 7 dmg + 2 frost + 42 sneak
hit ac 34, 5 dmg + 2 fire + 36 sneak
hit ac 30. 8 dmg + 3 frost + 35 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Thursday April 15th, 2021 6:28:38 PM

Lanliss stays with Barratore.
"Thanks but I am not as strong as you", he says seriously.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Thursday April 15th, 2021 11:06:53 PM

Barratore lets the group know that the gnome appears to have exited the next chamber, I'm thinking to go get help or organize a defense.

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


The Palace of Marteus (DM Steve)  d20+17=31 ; d20+17=32 ;
Thursday April 15th, 2021 11:11:54 PM

Barratore warns the others that the gnome in the next chamber might be getting help.

Tishe’ uses magic missile on one of the remaining dwarves and worries about the time they’re taking.

Brom moves to attack one of the two dwarves on Velarin, and wounds it severely.

Emrys casts dominate person on the dwarf and attempts to make it dismiss its spells.

Lanliss stays with Barratore at the entry to the next chamber.

Velarin continues to crush the dwarf leader with his spell.

Edson attacks one of the two dwarves that are continuing to struggle, killing it..

Between the three of them, Tishe’, Brom, and Edson kill the two dwarves that were attacking. With six on the floor dead or about to be, that leaves only the leader being crushed by a grapsing hand and the human in a resilient sphere. The leader tries to cast a spell, this time targeting Velarin. While he is clearly hurt, it does not look like he’s fading fast. The human tries to keep running but ends up falling, unable to escape.

In the next chamber, the two dwarves also go around the same corner the gnome went around last round.

Velarin, make a DC 17 save vs charm person.
When V passed out potions of flying, Brom used his right away and Tishe’ stowed hers for later, but most people didn’t specify. Before the wall of force comes down, can everyone please say whether or not they are flying?



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Friday April 16th, 2021 12:13:28 AM

Tishe’ feels the human is of no threat, and a dwarf in the Realm of Shadows means even if she knows where he is, she can’t see him.

So she redirects her Grasping Hand to Interpose for her while the spell lasts, and moves to the Wall of Force and Barratorre.

......
Redirect. Move action
Move. Move action

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 10/13 rounds
Resist Energy (Acid) on Barratorre. 40/ 200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=50 ; d20+20=35 ; 2d6+12=21 ; 5d4+15=29 ;
Friday April 16th, 2021 8:29:14 AM

(V drank his potion and is flying)
(I thought the wall of force sealed the entry way into the next chamber that leads to the keystone? are the bad guys still running that way, or am I missing how the battlefield is laid out?)

V continues his grapple (grapple check 50) upon the Dwarf in the crushing hand after shaking off the effects of the spell that was thrown at him(save 35) and doing 21 points of damage via the hand.

"Tishe' or Emrys, can either of you seal the way we came in so that more reinforcements do not arrive from that direction? I think everyone else should start moving after the keystone. If you want to turn this Dwarf into a pin cushion on the way, it will speed up my ability to follow with"

(If the bad guys were already on the other side of the wall of force, and it's between us and them and the Keystone, V will dismiss it. If not, he will put a round of magic missiles into the dwarf being crushed for 29 damage)

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Friday April 16th, 2021 1:50:54 PM

Brom moves to where the wall of force is/was and is ready to move forward.

Brom is flying if the potion is still active.

Rage used: 4 rds

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:23:59 PM

Emrys is getting rather aggravated with this tenacious dwarf. When Velarin asks for a wall to block their entrance, he decides to take a break from trying to kill the dwarf and fortify their six.

"Yes I can, excellent suggestion."

He speaks a few words of power and the thickest, thorniest wall of bramble erupts from the floor and walls.

(Emrys casts Wall of Thorns. Effect: Twenty 10-ft Cubes. Duration: 200 minutes. Have it fill up the entrance completely and then expand into the hallway beyond as much as 20 10-ft Cubes can do.)

Emrys then moves over to the other force wall with the others. "Barratore, can you split that dwarf's skull with one of your spear-sized arrows?"

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 16th, 2021 4:29:50 PM

Emrys pats his belt pouch, knowing the Fly Potion is safe and secure.

(I had posted that Emrys decided to wait until he needed the potion, until then he put it into his belt pouch.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+25=39 ; d6=4 ; d4=2 ; d20+20=31 ; d6=4 ; d4=2 ; d20+15=22 ; d6=3 ; d4=1 ; d20+25=36 ; d6=6 ; d4=3 ; 10d6=27 ; 10d6=36 ; 10d6=30 ; 10d6=38 ;
Friday April 16th, 2021 5:57:30 PM

Edson used the potion.

Edson nods to Velarin and starts moving for the keystone, but not before slicing into the held dwarf.

Hit ac39 7dmg +4 fire + 27 sneak
Hit ac 31 7 dmg + 4 frist + 36 sneak
Hit ac 22 6 dmg + 3 fire + 30 sneak
Hit ac 36 8 dmg + 6 frost + 38 sneak



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220 
Friday April 16th, 2021 8:40:55 PM

Lanliss didn't use the potion
Lanliss takes pursuit of the Genome while preferring to still keep a safe distance in the case of needing to call for help.

The Palace of Marteus (DM Steve) 
Saturday April 17th, 2021 1:10:30 PM

Emrys fills the entrance to the chamber they are in with a wall of thorns. He then moves about half the distance to the next chamber.

Lanliss chases after the gnome as soon as the wall is down.

Velarin dismisses the wall of force and continues to crush the dwarf.

Edson moves about half the distance to the next chamber, having paused to attack the dwarf.

Tishe’ uses the grasping hand to interpose and moves to the end of the chamber with Barratore and Lanliss.

Brom moves to the end of the chamber with Barratore and Lanliss.

Barratore is quiet.

The dwarf in the crushing hand is still struggling, but apparently has more to worry about than casting spells this round. The human has given up, and just sits in the resilient sphere.

Barratore, Brom, and Tishe’ are at the entryway to the next chamber. They see in it a platform on which sits a large machine (roughly a 10’ cube) with a great many moving parts, chugging through a cycle of actions with the same timing as the cycle of decay and renewal the characters have noticed. The machine itself rusts and tarnishes, then is restored. The platform consists of four wrought-metal legs that support the machine -- a collection of gears, rollers, spindles and assorted other parts. On one side of the contraption is attached a shallow metal rectangular pan. It glows with an unearthly green light. An arm high at the top of the machine holds a large gem.

Lanliss has entered the next chamber, chasing the gnomes and dwarves that were in there in previous rounds. He crosses the room to see that around the corner is another chamber, much like the one the party fought the dwarves in, but this one full of gnomes. They have gathered together, and one is pointing back toward Lanliss and talking to the others.

Velarin, Emrys, and Edson are still in the dwarves’ chamber. It will take Velarin two move actions to reach the entry to the next chamber, Emrys and Edson only one. Velarin repeats that the path to the keystone is up onto the platform.

Velarin and Brom: It has been about 5 minutes since taking the potions of flying. Please roll 1d6 each round -- on a 1, the character settles to the ground, the effect ended.



Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d6=5 ; d20+31=46 ;
Sunday April 18th, 2021 10:19:47 PM

Brom is still flying

Brom ends his rage and moves back towards the hall Lanliss entered. He gets to the opening and listens down the hall for signs of coming danger.

Perception DC 46

Rage used: 6

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+26=28 ; d20+10=23 ;
Monday April 19th, 2021 12:09:00 AM

Tishe’ ‘calls’ mentally to the others, “I think I see the Keystone! A green stone pulsing in a Gnomish contraption of some kind.”

The sorceress then drinks Velarin’s flying potion and delays her move to follow Barratorre into the Keystone chamber. She looks closely at the gnomes: are they decaying-healthier in timing of the beats of the Keystone too? What does it look like they are trying to do? Complete preparations, defending, or something else?

Perception. 28
Sense Motive. 23

Extended Resilient Sphere on testing guy. 40 minutes trapped in a bubble of force. Reflex DC 22 to dodge

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying

Flying potion in Pants O Plenty

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0

House Rules
Spells and magic items that refer to the Ethereal or Astral Planes instead use the Woldian Realm of Shadows for the same purpose.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 124/167  d20+33=51 ; 2d6+12=19 ; d6=5 ;
Monday April 19th, 2021 8:35:09 AM

Velarin continues to crush the Dwarf with the crushing hand (grapple check 51, damage 19)

The Wizard then flies(rolled a 5) towards the chamber and the upcoming battle as he maintains concentration upon the crushing hand. As soon as he has a good visual upon the machine, he will try and determine the exact location of the keystone.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 260/260 Barratore Steelwind 
Monday April 19th, 2021 12:15:44 PM

Barratore moves into the chamber that looks to hold the Key Stone. Time to set off the traps or guards or whatever he thinks to himself.
Barratore draws both of his blades as he enters. Tishe, you got the stone, I got any threats coming in

Barratore continues across the chamber to stand between where the gnomes fled and the Key Stone

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 122/128 INVISIBLE  d20+39=40 ;
Monday April 19th, 2021 4:39:41 PM

Edson goes invisible and follows into the chamber with the stone. Searching for traps (40) as he goes.

Emrys Myrridanmyl, Stephen F. ac17 hp166/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday April 19th, 2021 5:18:54 PM

Emrys continues to catch up with the party at the entrance of the other room. He double or triple times it, if necessary, he's ready to be out of this place. When he gets there, he now sees the god machine, and the gemstone at the top. He agrees with Tishe's assessment, "I think you may be right."

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Monday April 19th, 2021 7:15:28 PM

Brom decides to follow the others into the key room.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:127/220  d20+27=45 ;
Monday April 19th, 2021 7:41:44 PM

Lanliss sees the gnome and stands speechless for a few seconds

He starts speaking in Gnomish
"
Hi there...nobody needs to get injured or harmed...
We are not here to hurt you"
Lanliss stops for a second waiting for reaction and says as convincing as he possibly can
"Official business by her great majesty"

Bluff 45

The Palace of Marteus (DM Steve)  d20+17=28 ; d20+15=16 ; d20+22=38 ; 4d6=16 ; d4=4 ;
Monday April 19th, 2021 9:48:54 PM

Brom moves into the next chamber and looks to see what might be coming.

Tishe’ guesses that she sees the keystone, drinks a flying potion, and follows Brom.

Barratore moves through the next chamber to defend its other entrance from any attackers.

Edson moves into the next chamber and looks for traps.

Velarin continues crushing the dwarf and flies to the next chamber, where he immediately spots the keystone.

Lanliss attempts to bluff the gnomes, or at least talk them down.

Emrys hustles to catch up with the others, and agrees with Tishe’s assessment of the stone.

The entire group has moved into the chamber with the machine. The keystone, as Tishe’ and Emrys surmised, and Velarin confirms, is a large gem set near the top of the machine. The gem is about the size of two fists, and looks brown in the green light given off by the machine. (It would be a deep red in sunlight.) It is 10’ above the platform, but easily reached by anyone able to fly. Edson sees no traps from down below.

When the party entered the giant kidney stone structure, they followed a tunnel that split, took the left passage, and found the dwarf chamber. Past the dwarf chamber was the chamber they are in now, with the machine. The chamber with the gnomes is connected to the other side of the machine chamber, such that the dwarf and gnome chambers are likely separated by a thick wall and continuing on would complete a loop back to the original tunnel.

One chamber over from the party, most of the gnomes (and two dwarves) are pointing and arguing. Probably about whether or not to attack, from the way they grip their hammers. One gnome, however, shows no hesitation, casting a spell. When the gnome finishes, a massive swarm of crawling and flying bugs fills the chamber with the machine and the party.

Everyone takes 16 damage from the insects, and must make a DC 23 Fort save or lose 4 dexterity (from poison) and another DC 23 Fort save or become nauseated.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+12=32 ; d20+12=26 ; d20+26=32 ; d20+26=35 ;
Tuesday April 20th, 2021 12:27:35 AM

Tishe’ is suddenly surrounded by creeping (and flying) doom. Many many bites, but she is able to overcome the effects of poison and ensuing nausea. (Fort 32 and 26)

“Good plan Seiur Barratorre, but I think I must weave a tapestry to cover us from incoming spells. Seiur Lanliss, Sieur Edson? Can you shuttle over and do the pick?”

Rising 5 feet into the air, the Fateweaver casts a Dispel Magic targeted at the spell keeping the swarming insects, then uses her Spellweaver ability to Ready another Dispel Magic spell to counterspell the first gnome who tries to target the Keepers.

,,,,,
Targeted Dispel Magic vs summon insect. DC 32

Readied Targeted Dispel Magic vs first gnome cast spell that targets any Keeper. DC 35

Grasping Hand 4/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 0. 0. 0



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=19 ; d20+16=28 ; d20+16=27 ; d20+33=37 ; 2d6+12=19 ; 20d6=59 ;
Tuesday April 20th, 2021 8:28:20 AM

Velarin heroically overcomes the dexterity loss caused by the swarm(-1 hero point for reroll of 28), and shakes off the nausea effect(roll 27)

V maintains concentration on the crushing hand to crush the Dwarf once more(grapple check 37, damage 19), and then launches an empowered chain lightning into the Gnomes, targeting the spell caster as the primary, and effecting all other gnomes within 30' of him.

Reflex save 29 for primary target, 27 for everyone else. 98 damage, or 49 on a save.

Hide from undead: 200 minutes(from Emrys)
fly: from potion
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force cx1, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 106/128 INVISIBLE  d20+10=26 ; d20+10=19 ; d20+10=20 ;
Tuesday April 20th, 2021 6:28:25 PM

Edson shakes off the bugs, but the sickness hits after. (Used 1 hero pt but failed).
Edson nods to Tishe.. and moves towards the keystone but does nothing else.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:204/220  d20+18=35 ; d20+18=19 ;
Tuesday April 20th, 2021 6:57:19 PM

Lanliss overcomes the swarm at first but soon enough feels nauseated.
He can't focus much and shouts in Gnomish "Gragul Curse you !" and proceeds to move forward towards the keystone, trying not to vomit.

Fortitude check #1 35
Fortitude check #2 19 (epic fail)


Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+23=26 ; d20+23=42 ; d20+24=36 ; d4+2=5 ;
Tuesday April 20th, 2021 8:20:41 PM

(Fort Saves: 26 and 42 vs poison and nauseated)

Emrys decides he going to distract the gnomes with a small army of shambling behemoths. He fortifies himself against the distractions of the swarm with his unbreakable concentration.
(Concentration Check to cast a 9th-level spell within the Swarm: DC 29: 36 success.)

(Emrys casts Shambler, a conjuration [creation] spell. Creates 5 Shambling Mounds with the Advanced Template. Range: Medium 300ft. Duration: 7 days. Emrys conjures them directly in front of the gnomes.)

Emrys simply commands them to, "Kill the Gnomes!"
-------------------------------------------------

Advanced Shambling Mound
N Large plant
Init +0; Senses darkvision 60 ft., low-Light vision; Perception +13

DEFENSE
AC 25, touch 9, flat-footed 19 (+12 natural, –1 size)
hp 85 (9d8+45)
Fort +11, Ref +7, Will +7
Defensive Abilities plant traits; Immune electricity; Resist fire 10

OFFENSE
Speed 20 ft., swim 20 ft.
Melee 2 slams +13 (2d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+9)

STATISTICS
Str 25, Dex 14, Con 21, Int 11, Wis 14, Cha 13
Base Atk +8; CMB +14 (+18 grapple); CMD 26
Feats Cleave, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Skills Perception +13, Stealth +10 (+18 in swamps or forest), Swim +15; Racial Modifiers +4 Stealth (+12 in swamps or forests), +4 Perception

Emrys Myrridanmyl, Stephen F. ac17 hp150/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=26 ; d20+13=25 ; d20+13=24 ; d20+13=24 ; d20+13=25 ; d20+13=31 ; d20+13=20 ; d20+13=18 ; d20+13=20 ; d20+13=25 ; 2d6+9=13 ; 2d6+9=20 ; 2d6+9=17 ; 2d6+9=14 ; 2d6+9=13 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=11 ;
Tuesday April 20th, 2021 8:25:35 PM

When Shambers Attack:

1. Hit AC: 26 and 25. Damage: 13 and 20 + grab..
2. Hit AC: 24 and 24: Damage: 17 and 14 + grab.
3. Hit AC: 25 and 31. Damage: 13 and 13 + grab.
4 Hit AC: 20 and 18. Damage: 16 and 13 + grab.
5. Hit AC: 20 and 25. Damage: 19 and 11 + grab.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 249/260 Barratore Steelwind  d20+23=34 ; d20+23=40 ;
Tuesday April 20th, 2021 9:37:12 PM

The vermin bother Barratore very little and nearly as soon as they arrived, Tishe vanquishes them. With Emrys taking care of the gnomes, and robbing him of a little fun, Barratore pivots and heads to the key stone. 10' above the ground being a mere 12" over his head, he will arrive and grab the thing

If Everyone is done playing with the locals, let's initiate the getting the hell outta here part of the plan.'

Affects
DR 5/- Fighter ability
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Fort save 34 and 40

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged)  d20+26=40 ; d20=16 ; d20+22=26 ;
Tuesday April 20th, 2021 10:51:18 PM

HP lost: 9

Brom overcomes the poison from the insects. He's tempted by the thought of teleporting into the midst of the gnomes and wreaking havoc, but Barratore's words bring him back from the edge. He moves to a position out of the insects and to act as a first line for the escape with the Keystone.

"Come step up to yur death!" He says letting the Glamour fall from his armor revealing a full set of blood red mithril plate armor and a jet black great sword. He doubts the intimidation will delay them for more than a moment, but it may be enough to avoid a free for all.

Intimidate DC 26

The Palace of Marteus (DM Steve)  d20=1 ; d20=8 ; d20=10 ; d6=5 ; d6=2 ; 5d6=14 ; 3d6=10 ;
Tuesday April 20th, 2021 10:57:45 PM

Edson moves toward the keystone and takes a moment.

Velarin continues to crush the dwarf in the other chamber, and casts chain lightning at the gnomes.

Lanliss curses the gnome and moves towards the keystone.

Emrys summons five shambling mounds that attack the gnomes.

Brom moves to maintain a path for the party to escape.

Tishe’ uses a dispel magic and readies another.

Barratore reaches up to get the keystone. When he has it, he suggests they leave.

Tishe’s spell disperses the insects quite effectively, and when they go so does the feeling of nausea. Velarin’s spell can affect more than the number of dwarves and gnomes in the room. Emrys’s shamblers have no problem disposing of the few gnomes that survive the lightning. The party’s most likely path to escape, guarded by Brom, seems to be through the gnome room and not through the wall of thorns now beyond the dwarf chamber.

The keystone is 10’ above the platform, but the minotaur easily has the reach. Barratore finds that the gem is held in place only by its considerable weight. As he lifts it from the arm where it sits, he finds it dragging him down. Then, as the pulse in the room grows, the stone crumbles in his hands.

Suddenly, there is a loud crash as the kidney stone cracks and collapses in part. A hole appears in the chamber with the machine, fully half the floor in size. The platform containing the machine adjusts to remain stable, and the machine chugs away.

(Both Velarin and Brom remain flying this round.) Non-flying characters make a DC 30 reflex save or fall to the writhing palace floor below, taking 14 damage. Even those who succeed take 10 points of damage as they are tossed around by the jumping floor.

Twenty feet beneath the chamber, the fleshy palace floor contracts in irregular spasms, any fallen adventurers prone on it.

Similar damage has happened in the other chambers, and the shambling mounds will also need to save or fall, and take damage.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+25=28 ;
Wednesday April 21st, 2021 12:29:32 AM

Tishe’ sees the second dispel isn’t needed, and turns to observe the impending disaster that is happening at the removal of the Keystone... the... Key Dust? The sorceress thanks the Sarr that she is hovering on Velarin’s potion, and is able to think and act.

“Keep ahold of it, Sieur!”, she calls mentally to Barratorre. “It pulses, so may turn back into a Stone. But it looks like the machine needs destroying too. Can you and Sieur Brom sunder pieces until it stops moving?”

The Warweaver begins her own contribution to her plan by hovering in place and casting a Fabricate spell. Starting at one corner of the machine, she begins trying to turn metal gears, flywheels, and pipes into a solid block of metal. It is slow going, she can only do 10’ square feet a round, and she’s not even sure if the machine is an artifact too, so may be impervious to her more normal magics.

.....
Hover. dC 28
Fabricate. 10’ square per round.

Grasping Hand 6/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 3. 1. 0. 0


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 21st, 2021 8:32:11 AM

V watches in awe as the keystone crumbles. He stops concentrating on the Dwarf that he had been crushing, as there was no need to further crush him. He quickly concentrates on the keystone using the power granted by the wish spell from earlier, to see if it is indeed destroyed, or just a ruse or illusion. He then casts an extended fly upon himself, knowing that his potion is almost expired."

"Let me know if your spell works on the machine Tishe'. If it's not an artifact, I can disintegrate large sections of it before we leave."

"Who has the escape cube we picked up from the couple trapped in Woldsblood that we keyed to home? Once we are ready, Should we try that first or go for my plane shift? The other question would be wether or not they will work inside here, or if we need to fight our way out first. If the magnificent mansion worked here, planar transport should work as well. But I could try and greater teleport us to the shore we rested and observed this place from, or the pustule that we entered at."

Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=37 ;
Wednesday April 21st, 2021 12:47:19 PM

(Reflex Save: 37, natural 20)

Amazingly, Emrys is able to maintain his footing on the crumbling floor and avoids falling. If he had, he has his trusted Ring of Featherfall to save him. However he understands the precariousness of his position, he then takes the flying potion from his belt pouch and drinks it. Whatever movement he has left, he joins his fellow Keepers aloft.

He looks over the situation and tries to assess what is happening to the Barratore, the keystone and the god machine.

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+7=14 ; d20+7=10 ; d20+7=12 ; d20+7=25 ; d20+7=27 ;
Wednesday April 21st, 2021 12:55:52 PM

When Shamblers Attack:

I was hoping that these shamblers would be caught up in Velarin's lightning attack as well. It's one of the reasons why I conjured them. Lightning gives Shambling Mounds a Constitution buff.

Shambler Reflex Saves: 14, 10, 12, 25 and 27.

The fifth Shambler rolled a natural 20 on its Reflex save, so he remains above on the top floor. The rest fall to the palace floor below in heaps and mounds. (Each taking 14 points of damage.)

Emrys commands the fifth shambler to help the others back up (they all have a 10-ft reach).

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+22=28 ;
Wednesday April 21st, 2021 6:16:44 PM

" It must be the sickness " Edson thinks to himself as he falls to the floor.

He quickly scrambles up and gets into position if they're to attack the machine.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=40 ;
Wednesday April 21st, 2021 7:43:49 PM

Lanliss dances with the floor trying not to fall into what seems a horror tale in unfolding,,,,
Lanliss bumps into something and gets hits but at least he didn't fall

Reflex save 40

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+25=30 ;
Wednesday April 21st, 2021 9:28:08 PM

The gem crumbles, Barratore's eyes go wide and then the whole place starts twisting and his eyes go all the more wide. Heroically, he moves with the shifting ground about him so as not to fall to the room below.
Hero Point before rolling granting +8 luck Reflex +25 =30

Barratore maintains as best as he can, ahold of the crumbled key stone. This could be part of a built in anti theft measure. Can't steal it if if crumbles and reassembles. Can we magically encase it it or lift it telekinetically?

Brom the Barbarian: AC 32 (30 rage), HP 291 (371 raged), DR 5/- (8/- raged) 
Wednesday April 21st, 2021 10:04:05 PM

"What'ya want me ta do? Destroy the machine?" Brom sends across the mental communications.

The Palace of Marteus (DM Steve)  d6=1 ; d20+17=34 ;
Wednesday April 21st, 2021 11:16:58 PM

Velarin casts fly to avoid troubles when his potion fails. He considers how to damage the machine, and talks about possible escape plans.

Tishe’ surmises the keystone may reform again. She attempts to alter the machine using a fabricate spell, without success.

Lanliss maintains his balance easily.

Emrys looks over the situation, assessing it, and drinks a flying potion. NOTE: The only reason the lightning did not hit the shamblers last round was an assumption by the DM. Velarin had the capacity, and if Emrys sent the thought that he wanted it, then they were hit by lightning.

Edson gets ready to attack the machine.

Brom offers to destroy the machine.

Barratore stays upright and notes that the keystone crumbling might be to deter its theft.

As Tishe’ guessed, the keystone reforms as the pulse gets to its restoration phase. It reappears back in the arm of the machine that Barratore took it from, and the machine shows no damage. The others might not have seen where it went at first, but Velarin immediately knew.

The palace continues to spasm, although it does not affect footing as badly as the initial lurch did.

* Folks only need to make DC 20 reflex save to retain their footing this round.
* Edson, who fell last round, was coated in goo from shallow pools of foul-smelling liquid as he was tossed on the fleshy palace floor and in the process of recovering his footing. Although he has no problem regaining his footing, he must now make a DC 24 fortitude save to avoid disease.
* Brom settles gently to the floor this round, his potion of flying expended.


The familiar sounds and changes in air that accompany a teleport let the party know that something has arrived in the dwarf chamber. When folk whisper frightened tales of the demonic, what most envision is a towering figure of fire and flesh, a horned nightmare armed with flaming whip and sword flying through the night in search of its latest victim. That nightmare stands in the next room, a head or more taller than Barratore. It steps on the bodies of the dwarves as it stalks your way.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Thursday April 22nd, 2021 12:28:12 AM

Tishe’ is sad but unsurprised her magic is of no use, and tells the others. “Not even anything to try to Spell Penetration on, just unaffected.” Now it could be because it was the wrong spell, but there are other things to worry about...

She feels the presence of the demon from the deep, and nods. “Yes Sieur Barratorre, exactly like an anti-theft device, and we set it off neat as a Rapke eating a Bounder.”

“Lanliss, Edson, you find a way to Diable that Device. The rest of us will hold off whatever comes. And then we use the Cube immediately!”

But for Lanliss AND Edson to disable the device... Tishe’ flies down to Edson and, touching him, casts a Quickened Fly spell to get him mobile. And then casts a Dimension Door so they are standing on top of the Machine.

“Your time to shine, sweetie”, she says with confidence.

......
Fly to Edson
Quickened Fly spell on Edson. 60’ fly speed for 20 minutes
Dimension Door Edson and Tishe’ to top of Machine

Grasping Hand 7/13 rounds
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 4. 1. 1. 0

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+16=32 ;
Thursday April 22nd, 2021 8:19:14 AM

(V retained his footing, but since he's airborne, it's irrelevant)

"Yes Edson and Lanliss. If the machine doesn't function. the keystone may not regenerate either. Brom and Barratore, we got company."

V flies to either Brom or Barratore, whomever is closer, and casts a stoneskin upon them(DR 10/adamantine, 150 hp max). "That'll help you ignore some of the damage."

V then quickens a haste on as many party members as he can get, making sure to get both Brom and Barratore in the spell if possible.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 9:54:41 AM

Emrys had flown over to join his fellow Keepers by the god machine. With the arrival of the Keystone's true guardian ... and judging by the demon's flaming weapons and skin ... he thinks his next actions are highly justified. Emrys begins to cast several spells, aided with his Rod of the Quickening. Each spell is delivered by the touch of his Spectral Hand.

(Emrys casts Protection from Energy (Fire) on Barratore. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

(Emrys casts Quickened Protection from Energy (Fire) on Brom. Grants immunity to Fire, up to 120 points of fire damage. Duration: 200 minutes.)

He then orders his Shamblers to attack the Unholy Fiend. The Shamblers move as fast as they can to engage the demon. He hopes they can at least distract him for a moment to two.

(Was Emrys in range for Velarin's Haste? He did say he rejoined his fellow Keepers aloft last round.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=16 ; d20+30=47 ; d20+39=43 ; d20+38=46 ; d20+38=39 ;
Thursday April 22nd, 2021 6:50:41 PM

Edson lands in the goo and immediately knows something is wrong. (Failed fort save)

He doesn't have time to think, and scrambles to Tishe and Velarin. Listening to their words.

He sees the demonic presence standing in the next room... " Make sure one of you name your firstborn after me... " he says with a smile and cough before hopping through the dimension door.

Once on the device, he goes to work... first scanning over everything (Perception 47), then making sure no yraps are apparent. (Trap Finding 43), and then finallu trying to disable the device. (Disable device 46).

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Thursday April 22nd, 2021 7:01:07 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+26=39 ; d20+27=43 ; d20+36=41 ;
Thursday April 22nd, 2021 7:38:09 PM

Lanliss maintains balance easily and goes to work not registering, or rather, denying the immense presence of the demonic thing....
He looks at Edson looking for traps and just goes on and focusing on the machine and the gem.
He looks at the rather ironic comedy of trying stealing something that you can't grasp for more than a pulse/spasm length of time
There should be a way....to trick fate or destiny...

"Should we just try to do things simultaneously..or rather perhaps do something a little bit out of the normal logic? ", Lanliss comments and asks Edson while trying to tinker with the machine.

Reflex save 39

Perception 43
or
Perception Trap/Disable device related 52 (43+9)

Disable Device 41

Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday April 22nd, 2021 8:00:48 PM

Emrys is hit with an unexpected realization ... while in the presence of the greatest evil they have ever had to face, a sudden warmth begins to grow within. A not so familiar touch, but not unknown to him either. A golden thread woven into the fabric of his soul that has been there all along, but never decided to shine until this very moment. The remaining vestige of his mother's love. It brings a tear to his eye.

Emrys looks to the demon and then to his friends and it all finally make sense ... something he never knew he could do ... and may never be able again.

He makes a simple request to all his friends, he asks,

"Please come close to me, I have a great boon to bestow. Allow me to share it with all my friends!"

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Thursday April 22nd, 2021 10:25:57 PM

"A demon?" He says. "Think I'll treat myself ta some armageddon." Brom stows his greatsword and draws a longsword from his waist. Additionally, he dons a shield attached to his back.

As the sword is drawn, one could almost hear the cries of excitement from the blade as the blade's enchantment glows with a golden hue.

He takes the fire resistance spell, but doesn't care much for more. Before Brom is a foe worthy of him. He would like nothing more than to battle this fiend along, but Barratore would never allow that not to mention the others.

The Palace of Marteus (DM Steve) 
Thursday April 22nd, 2021 11:16:47 PM

Tishe’ suggests that Lanliss and Edson disable the machine. She gets Edson flying and up to the top of the machine.

Lanliss works at disabling the machine and suggests trying various approaches.

Emrys casts protection from energy (fire) on both Barratore and Brom and orders the shambling mounds to attack the demon. After a moment, he requests everyone gather around him.

Edson checks for traps and tries to disable the machine.

Brom changes weapons and unslings his shield, wishing this battle could be his alone.

Barratore contemplates his strategy.

Velarin agrees with Tishe’s plan and casts a stoneskin on Barratore.

The shambling mounds have to cross from the gnome chamber to the dwarf chamber to engage the demon. They spend the round moving.

Edson sickens as the machine enters its cycle, rapidly going through flu-like symptoms -- fever, headache, muscle aches. Edson and Lanliss do considerable damage to the machine, but not enough to stop it from working. Then, at the end of its cycle, the damage is repaired. Edson mostly recovers.

Barratore accepts the protections bestowed by his friends, and prepares to attack when Emrys asks everyone to come together. Brom accepts only the protection from fire as he prepares for this specific enemy.

A thought enters the head of each party member. I COULD BANISH YOU WITH A WORD. BUT I WILL HAVE MY FUN FIRST. The demon concentrates on Brom, then speaks. Attack any who attack me.

The party feels the arrival of another guard, this one in the gnome chamber. THE MASTER WILL BE UNHAPPY TO FIND YOU PLAYING WITH HIS UNINVITED GUESTS. This guard is very handsome and carries no weapon, but is equal to the size of the first. It fills the entry between the chambers, having to fold its wings.WHERE IS THE SHAGGY ONE?

* Brom -- make a DC 27 Will save or comply with the demon’s request to attack those who attack him, not attacking him yourself.
* Edson -- make a DC 24 Fort save to see if the disease progresses.
* Non-flyers, DC 20 Reflex save to stay up.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Friday April 23rd, 2021 7:18:24 AM

(ooc: who got the stoneskin, and who was effected by the haste spell?)
(Everything V says is telepathic to the group)

V moves closer to Emrys, as he requested.

"Edson, Lanliss, perhaps the gem and the machine work together, one repairing the other. Can you destroy both at the same time? If it can be physically destroyed, let me know, and I'll send you some destructive help"

"If the demon is right, which he very well may be, and can banish us at will, we need to do this quick."

"I'm going to drop a wall of force between him and us. Let's give Edson and Lanliss as much time as possible to deal with that machine."

V drops a wall of force, attempting to block and completely prevent the guardians from getting to the group physically, or at least slow them down as much as possible.(20 10'x10' cubes)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop, Crushing hand-c


The Palace of Marteus (DM Steve)  d8=6 ; d8=8 ;
Friday April 23rd, 2021 9:52:02 AM

Addendum:

Barratore got the stoneskin.

Given the rather vague arrangement of the combat, let's say that everyone was hasted.


Edited: Everyone was hasted, not all but Edson.

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind  d20+17=31 ; d20+33=52 ; 6d8+21=43 ; 6d8+21=44 ; 6d8+21=47 ;
Friday April 23rd, 2021 10:50:03 AM

Barratore has no issues in keeping his footing and is about to head in when V throws up a wall of Force and ends that. Barratore steps back towards V to be ready for something horrid to pop in right next to the wizard.

Readied attack: PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Affects
DR 5/- Fighter ability
Stoneskin - V
Haste - V 20 rounds
Protection Fire - Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

If I understand the battlefield, there is no on Barratore can attack at the moment. If there is, he heads straight in at them.
PA Gtr Vital Ignore DR 10 Hit 52 crit auto confirmed Dmg 43+44+47=134

Reflex 31

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=16 ; d20+24=25 ;
Friday April 23rd, 2021 11:04:57 AM

(Ooc: was my understanding there are two entrances to the Machine Chamber, probably on near-opposite sides of the current chamber
#1 dwarf chamber that has whatever a balrog is in the Wold.
#2 gnome chamber that had another balrog-demon-thing)

Tishe’ sees Velarin can only block one entrance, and besides that...” if they can teleport, the wall isn’t going to help much”. So Tishe’ targets the Demon of smoke and flame that isn’t momentarily protected by a wall of Forrce. Casting a Ray, she hopes to Dimensional Anchor the demon so a follow up wall can be more effective.

......
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0


Emrys Myrridanmyl, Stephen F. ac17 hp140/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:04:18 PM

(ooc: It's important that everyone is within 20ft radius of Emrys. Since we arent using a map, it's hard for me to tell where everyone is. Im assuming that we are all gathered around the god machine. Brom didn't post he was charging into battle, only that he switched out his weapons. Emrys will wait until he can get everyone or as many as possible. Here we go.)

Emrys tries not to pay attention to the two demons as he surrenders a portion of his own life force to empower a Miracle. Then suddenly there is a great flash of golden light ...

(Emrys casts a Quickened Surrender Blood. +5 Caster Level to next spell. -25 hitpoints)

(Emrys casts Miracle to duplicate the 8th-level spell Holy Aura. Cast at a 25th caster level. Range: 20-ft radius burst centered on Emrys. Duration: 25 rounds.)

(The Holy Aura effects to everyone: A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

3. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Suddenly everyone around Emrys begins to glow with a golden nimbus of pure goodness.

Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday April 23rd, 2021 12:11:28 PM

(Correcting Hit Point Total ... forgot to subtract my damage from Surrender Blood.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+10=24 ; d20+38=42 ;
Friday April 23rd, 2021 3:14:02 PM

Edson feels the disease stable. (Fort 24) He continues working while listening to Velarin.

" I think you're onto something Lanliss. Maybe we try to destroy them at the same time like V said. "

Edson takes one or the other and begins trying to disable it. (Dd 42).

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+36=54 ; d20+26=37 ;
Friday April 23rd, 2021 5:48:41 PM

"Yeah, There is no other way and I don't have any other ideas", Lanliss says as he tries to stay stable in this chaotic landscape for non-flying people.
He hisses "Gragul Feet" as he manages to keep balance and mutters a quick "Gragul Kidney !" as he proceeds to synchronize his movements with Edson.
'Exactly the same time', he thinks as he proceeds with cautious but swift movement.

Reflex 37
Disable Device 54

The Palace of Marteus (DM Steve)  d6=2 ;
Saturday April 24th, 2021 1:05:10 PM

Velarin moves closer to Emrys andcasts a wall of force over the entrance to the room. He suggests destroying the keystone and the machine at the same time.
Since the wall of force is a single flat plane, not curved, V cannot get both entrances without trapping the machine and one or two of the party on the other side. It it currently protecting the party from the first opponent to appear, a balor demon.

Lanliss and Edson attempt to destroy the machine and keystone at the same time, as Velarin suggested.
They do credible damage to the machine with their disable device checks. How to destroy the keystone?

Barratore moves to attack the pit fiend, seeing that Velarin could only block one entry.

Tishe’ points out they their enemies can teleport and targets the pit fiend with a dimensional anchor.

Emrys casts miracle to provide protection to as many of his friends as he can.
Two party members are not protected. If Brom was dominated, then he was too far away to be protected. In any case, Emrys cannot protect both Barratore and Brom, and cannot protect Velarin if he protects Barratore or Tishe’ if he protects Brom.

Brom is quiet.
Brom must still make a will save vs DC 27 or have been dominated by the balor last round. The holy aura from Emrys is too late to affect this. If Brom is dominated, then he is on the other side of the wall of force (with the balor, fighting shambling mounds).

Recap: The party is in a chamber that has been carved into a giant kidney stone. There are two entries into the chamber -- one now filled with a wall of force with a balor demon on the other side, and another in which a pit fiend devil stands. The demon is a winged figure of smoke and flame, with both orange and black flames. Its exact form is difficult to make out. The devil is surrounded by black flames, but clearly visible and very handsome, with wings and tail. Both figures are close to 15’ tall.

The shambling mounds are on the other side of the wall of force and may fight the demon on the party’s next turn.

Barratore’s attack hurts the pit fiend, but Barratore must make a DC 26 save or lose 2 points of strength.

Tishe’s ray misses the devil (AC 16 does not succeed in a touch attack).

OOC: It is your opponent’s turn. The actions of your opponents or their results depend on some of the decisions above. Please resolve Brom’s condition, Barratore’s save, and who is protected by a holy aura. Even if you don’t have a part in these decisions, please make a post for the sheriff.


Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:47:34 PM

Emrys is disappointed that his great gift couldn't be shared by all; as was intended. Now sacrifices must be decided. Barratore would benefit more from this boon than Velarin, and Brom will need to be dealt with momentarily. Since Velarin is more capable at resisting the magics of this fiend, he decides to give it to Barratore and the rest.

(Those with the Holy Aura: Emrys, Barratore, Tishe, Edson and Lanliss.

Holy Aura: Duration 25 rounds. Caster Level: 25. Apply these 4 effects:
1. Each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
2. Each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
3. The abjuration protects the recipient from possession and mental influence, just as protection from evil does.
4. If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).



Emrys Myrridanmyl, Stephen F. ac17 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday April 24th, 2021 1:54:53 PM

(OOC: I forgot to mention ... The save made by Evil Creatures against Blindness/Deafness from the Holy Aura is Fort DC 31.)

(Dan K) AC: 39 (T 30 FF 34), CMD:44; HP: 244/260 Barratore Steelwind 
Saturday April 24th, 2021 5:01:28 PM


Second shot yesterday is kicking my butt. Hope to be back tomorrow

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+13=16 ; d20+31=39 ; d20+26=28 ; d20+21=28 ; d20+16=24 ; d8+27=31 ; d8+27=32 ; d8+27=35 ; d8+27=35 ;
Saturday April 24th, 2021 6:53:45 PM

Brom fails to prevent the control of the demon (the +4 wouldn't have mattered). He attacks the shamblers for the demon. Brom focuses on one shambler.

AC37, 26, 26, 22; damage: 31, 32, 35, 35 (133 total)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK) 
Sunday April 25th, 2021 1:58:10 AM

Tishe’ looks on, biting her lip, as Brom is effectively turned and then sealed off from the rest of the Keepers with the Demon, and without Emrys’ protections! In the other room, the devil continues to taunt, and on the machine... she thinks to the team, “if Edson and Lanliss’ plan doesn’t work, I think we will need everyone smashing it at the same time.”

..........
Hover (auto pass) 5’ above Machine
Cast Dimensional Anchor. Touch AC. 16. Spell Penetration 25

Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 6. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=28 ;
Sunday April 25th, 2021 1:19:59 PM

Barratore Fort save 28 success,
Header updated for affects

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Monday April 26th, 2021 12:56:20 AM

" what if we destroy it while its healthy, and heal it while its diseased." Edson asks the others mentally.

Either way, he starts trying to destroy the keystone when its healthy.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Monday April 26th, 2021 8:19:04 AM

"Give me a moment, and I'll send Edson and Lanliss a couple very large earth elementals to help destroy the machine."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220 
Monday April 26th, 2021 9:39:12 AM

"Edson, You are a genius. Its a good idea and it might work", Lanliss smiles as realizes it Edson's idea.


Battle for the Keystone (Round 3?) (DM John)  10d6=37 ; d20+20=33 ; d20+20=37 ; d20+28=47 ; d20+28=29 ; d6=1 ; d6=2 ; d20+31=39 ; d20+25=29 ; d6+5=8 ;
Monday April 26th, 2021 12:09:56 PM



Reminder: Wall of Force blocks line of effect of spells, so Brom cannot currently be targeted by spells.

Brom hits a shambling mound with three attacks (SM AC is 25). It dissolves as the magic empowering it is disrupted. The balor gave him no further instructions, so Brom will continue to attack the mounds.

The Balor bypasses the wall of force by teleporting into the room next to the forge. With a roar, it releases a burst of telekinetic energy focused on the two rogues.

Lanliss and Edson make a Will Save DC 23 or be hurled against Barratore. (If Lanliss is hurled, he does 8 points of damage to Barratore and takes 1 point of damage himself. If Edson is hurled, he lands next to Barratore and takes 2 points of damage himself.) Rolled 33 and 37 to overcome SR of 25. Note that this is a quickened telekinesis spell.


The remaining shambling mounds, no longer seeing the demon and having lost one of their own to Brom, see him as an enemy and attack him. Emrys please roll the mounds’ attacks on Brom.

”By Domi’s stinking armpits!,” exclaims a creature flying into the chamber the pit fiend is in. “I wish I could teleport.” This new arrival is an obese humanoid with folds of obsidian skin hanging down beneath two immense bat wings. It is just under seven feet tall and its face has toad-like broad-set eyes and a toothy underbite. It pauses a moment to assess the situation before unleashing a flashing beam of light that strikes the minotaur. Barratore takes a -8 penalty to strength. Fort Save DC 16 for half. 39 ranged touch attack hits Barratore. (rolled 29 to overcome Barratore’s spell resistance)

The newcomer you recognize to be a shaggy demodand, among the highest ranks of its accursed type.
The pit fiend roars in outrage at the wounds inflicted by Barratore and a burst of flame erupts around it. Barratore, Edson (if hurled), and Lanliss (if hurled), make a DC 21 reflex save or take 37 points of fire damage from a quickened fireball. Save for half.

With a smirk to the newcomer, it then teleports (automatically making its concentration check to cast defensively), to the chamber behind the wall of force but away from the shambling mounds. You see its wounds start to heal themselves.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:194/220  d20+17=27 ;
Monday April 26th, 2021 5:32:08 PM

Lanliss is amused by the new surprises arriving every minute.
'What to do what to do', he thinks to himself.

Will 27 (assuming Lanliss is not hurled and no reflex save needed)

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+29=48 ;
Monday April 26th, 2021 7:44:43 PM

'The fat one wishes he could teleport,' Emrys thinks, 'very interesting.'

He turns to the recent arrival (the shaggy one) and with the help of his Rod of the Quickening, he very quickly casts a very quick, quickened spell. His spectral hand delivers a touch.

(Emrys casts quickened Eye of Newt and Toe of Frog. Hit Touch AC: 24. Save: None. Spell Resist: None. Duration: 20 hours. If successful, Emrys gathers a bit of matter (hair, scale, skin, blood, etc.) from the Shaggy one. The Shaggy one suffers -2 penalty on all saves vs Emrys' spells and attacks made against Emrys.)

Emrys then follows up that spell with another at the obese, Shaggy demon. His words of power have a bit more sting.

(Emrys casts Banish Immortal on Shaggy. Will Save: 33, Shaggy suffers a -2 to this roll. Spell Resist Check: 48. Duration: Instantaneous. Spell banishes target back to their home plane.)

"You need the exercise!"

Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+13=31 ; d20+13=20 ; d20+13=29 ; d20+13=32 ; d20+13=33 ; d20+13=26 ; d20+13=17 ; d20+13=28 ; d20+13=18 ; d3=3 ; d20+13=30 ; d20+13=26 ; 2d6+9=17 ; 2d6+9=15 ; 2d6+9=18 ; 2d6+9=17 ; 2d6+9=18 ; 2d6+9=16 ; 2d6+9=15 ; 2d6+9=13 ; 2d6+9=19 ; 2d6+9=21 ; 2d6+9=16 ; 2d6+9=11 ; d20+18=26 ;
Monday April 26th, 2021 8:03:46 PM

When Shamblers Attack: (Ignore the d3, the buttons moved, clicked by accident.)

The shambling mounds swarm Brom.

1. Hit AC: 31 and 20. Damage: 17 and 15 + grab..
2. Hit AC: 29 and 32: Damage: 18 and 17 + grab.
3. Hit AC: 33 natural 20, confirm 26. Hit AC: 17. Damage: (34 crit) or 15 and 13 + grab.
4. Hit AC: 28 and 18. Damage: 19 and 21 + grab.
5. Hit AC: 30 and 26. Damage: 16 and 11 + grab.

If one of the Shambers is able to get a grab on Brom, Emrys commands them all to grab Brom and hold him.

Shambler #3 Grapple CMB: 26, + any bonuses for being larger than Brom. IF Shambler #3 is successful, the other Shamblers will assist in the grapple. Let me know what rolls are required. They CMB grapple bonus is +18.


Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield) 
Monday April 26th, 2021 11:54:55 PM

Posting in a bit. Just got home.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+18=38 ; d20+23=32 ; d20+33=38 ; d20+28=43 ; d20+23=43 ; d20+18=37 ; d20+33=35 ; 2d8+21=29 ; 2d8+21=33 ; 2d8+21=24 ; 2d8+21=31 ; 2d8+21=28 ; 2d8+21=30 ; 2d8+21=31 ; 2d8+21=27 ; 2d8+21=29 ; 2d8+21=36 ;
Tuesday April 27th, 2021 12:02:27 AM

Barratore side steps and shifts away from anything hurling towards him. DR 5-
The fireball [reflex 38] gives him no pause but to smile at the retreating fiend, 'So powerful but to run and hide under the skirt of others. You are nothing but a Lemure. Cower as I Destroy all you know

Barratore moves against the newcomer, 'Looking for a taste as well'
Barratore attacks the new comer
Hit AC 32/38/43/43 crit/37crit/35 Dmg 29/33/24/31+38+30/31+27+29/36

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 19 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 24/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Reflex 38 Fort 32

Affects
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 20 rounds
Protection Fire - Ignore first 30 acid damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 25/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom the Barbarian: AC 35 (33 rage), HP 291 (371 raged), DR 5/- (8/- raged); Heavy Fortification (from shield)  d20+29=49 ; d20+29=37 ; d20+24=43 ; d20+24=30 ; d20+19=38 ; d20+19=26 ; d20+14=31 ; d8+29=36 ; d8+29=33 ; d8+29=32 ; d8+29=30 ; d8+29=37 ; d8+29=34 ; d8+29=30 ; d8+29=36 ;
Tuesday April 27th, 2021 12:28:57 AM

Lost HP: 19
Note: Brom cannot be critically hit because of shield.

The Shamblers attack Brom but only one fist comes through. Despite all the attempts to grab Brom, none can get a hold of the barbarian (his CBD is 47).

Following his commands, he attacks another Shambler.

Attack (PA): AC49(37 for crit), 43(30 for crit), 38(26 for crit), 31; Damage: 36(+33 if crit), 32(+30 if crit), 37(+34 if crit), 30

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  10d6=31 ; d20+26=35 ; d20+26=40 ;
Tuesday April 27th, 2021 12:33:16 AM

Tishe’ has no line of sight except to the newcomer of obsidian skin, so she backs up Barratorre’s play with a Lightning Bolt at the demon(?). [31 damage, SP 36, Reflex DC 22 for half]

She then does what a Spellweaver does best, readying a Dispel Magic to counter the first spell an incoming evil thing will cast. [Ready Counterspell. DC 40]

....
Grasping Hand 8/13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 7. 5. 1. 1. 0

Holy Aura: 1/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+9=26 ;
Tuesday April 27th, 2021 8:25:17 AM

Edson resists the mental attack. "Keep it up lanliss... if we werent doing something right, they wouldn't be trying to get us away from here,

Edson continues working on the machine.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d4+1=2 ; d3=1 ; d20+21=37 ; d20+21=28 ; d20+21=29 ; d20+21=38 ; 2d10+10=22 ; 2d10+10=29 ; 2d10+10=18 ; 2d10+10=26 ;
Tuesday April 27th, 2021 8:31:08 AM

"This is getting out of hand quickly. The longer we stay and fight, the more of them will arrive."

"Lanliss and Edson need more help destroying that machine."

V casts time stop and begins summoning earth elementals for the duration of the spell(stupid die roller). He will start will start by using an 8th level summons to call forth only a single greater elemental, and then use his 7th level summons to call forth another before the spell ends. He will direct both elementals in Terran to destroy the machine.

Both elementals appear next to the machine and begin beating on it with massive earthen fists. 2 swings each elemental 1 hits ac 37 and 28 for 22 and 29 damage, elemental 2 hits ac 29 and 38 for 18 and 26 damage.

"Lanliss.. Edson.. Hopefully they can help you destroy it. One of you may need to try and maintain contact with the gem so it falls apart as the machine is destroyed. Not sure it's gonna work, but I got nothing else at the moment."

"Emrys? what are your thoughts on a miracle or wish to destroy that thing?"

N Huge outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +16
AC 21, touch 7, flat-footed 21, (–1 Dex, +14 natural, –2 size)
hp 136 (13d10+65)
Fort +13, Ref +3, Will +8
DR 10/—; Immune elemental traits
Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +21 (2d10+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery
Str 30, Dex 8, Con 21, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +25; CMD 34
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +10, Climb +25, Knowledge (dungeoneering) +10, Knowledge (planes) +13, Perception +16, Stealth +7

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 9:59:26 AM

Updating the header.

Battle for the Keystone (Round 4) (DM John)  d4=4 ; d20+17=19 ; d6=5 ; d20+31=51 ; d20+31=32 ; d20+26=29 ; d20+29=44 ; d20+21=37 ; d20+16=32 ; 4d6+13=28 ; 4d6+13=23 ;
Tuesday April 27th, 2021 12:45:33 PM


Lanliss avoids being hurled.
Emrys hits Mr. Shaggy with Eye of Newt and Toe of Frog Penalty applied. His banishment does not appear to work. The shamblers attack Brom but the barbarian proves to be a difficult target for them. Note that one was slain by Brom last round. How are you commanding them? The wall of force blocks sound.
Barratore taunts the departing fiend and attacks the demodand. It will require a move action for Barratore to attack. Also, Barratore needs to save against the ray of enfeeblement. Even with a save the first attack will miss. Target AC is 32.
Brom attacks the shamblers, shredding them furiously, leaving three more motionless. Heavy fortification provides a 75% chance of negating a critical hit. Please roll with 01-75 indicating no critical. HP for each is 85. The DM spread Brom’s attacks as he slew one.
Tishe’ fires a lightning bolt at Shaggy overcoming its spell resistance and prepares to counterspell.
Edson also resists and keeps working on the machine.
Velarin wisely warns everyone of the potential for reinforcements arriving. He then stops time and attempts to summon forth, but realizes he cannot open a channel to another plan and deduces that this a planar lockdown must be part of the palace defenses. Please choose other actions for the time stop. You deduce the shambling mounds must have just beaten this security measure being implemented.


The shaggy demodand laughs contemptuously when Emrys’ banishment attempt fails. He speaks, (For those who understand celestial Highlight to display spoiler: {”They don’t understand what a lockdown is!”}) and laughs again. Its eyes widen a bit at Barratore’s blow nearly lands, and even more so when Tishe’s bolt catches him full in the face. He responds by attempting to summon a cloud of poisonous gas, but finds Tishe’s counterspell nullifies his attempt to cast cloudkill. Eyes even wider now, he draws a vicious morningstar, its head shimmering black with unholy power.

In the other room, the Pit Fiend uses a spell like power. Spellcraft DC 23 Highlight to display spoiler: {Unholy aura}.

The balor focuses its attention on Lanliss, lashing out with his unholy sword as it exclaims, “You should have stayed with your plants, Gardener”. He scores a critical hit with his vorpal sword, but is unable to sever the rogue’s head (nat 20 followed by a nat 1) a flash of light bursts forth as the demon's blade strikes home, but it avoids being blinded (save 44). With a flick of its wrist, it manages to connect another blow. (to hit 37). Note that the deflection bonus from holy aura will not stack with Lanliss’ prior deflection bonus Lanliss takes 28 points from the first blow and 23 from the second one.


The forge and the keystone show spreading streaks of green and gray. The cycle of disease appears to be repeating.

===============

Pit Fiend AC 38 SR 31 Damage: -124 , regenerating; In chamber with Brom and shamblers
Balor AC 36 SR 31 Damage: none; near the forge, attacking Lanliss and Edson.
Shaggy AC 32 SR 29 Damage 29+6d8 + 31; in chamber with Barratore

Shambling Mounds AC 25, HP 85 Only one of the original five now remaining.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged); Heavy Fortification (fr 
Tuesday April 27th, 2021 1:03:58 PM

OOC: Who is attacking the Balor? If the Balor is not near the shamblers, Brom has no reason to attack them. If someone else is attacking the Balor is makes a big difference because Brom has means of teleportation.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday April 27th, 2021 1:52:19 PM

Lost HP: 19

Since no one is currently attacking the Balor, Brom has no compulsion to attack back. So, Brom uses the second of his teleports to move to the other side of the wall of force nearest Emrys and Tishe but not within view of the Balor. He says, "No one is attacking the Demon. I'm gonna stand here. So do yur thing before I gotta kill ya'll."

Battle for the Keystone (Round 4) Some Clarification (DM John) 
Tuesday April 27th, 2021 8:38:38 PM



There are three chambers. The center one has the forge. On opposite sides are two other chambers, one with dwarves, the other with gnomes. They are connected by large openings.

1 Center Chamber with Forge. Currently contains Lanliss, Edson, Tishe, Velarin, and the Balor.
2 Dwarf Chamber. Blocked off by wall of force. Currently contains the Pit Fiend, Brom, and the remaining shambling mound.
3. Gnome Chamber. Currently contains Barratore and Shaggy Demodand.

The Pit Fiend, described as handsome, first appeared in the gnome chamber. It teleported into the dwarf chamber after being damaged by barratore.

The Balor was in the Gnome Chamber, but teleported into the center chamber to attack Lanliss.

The shambling mounds were trapped in the dwarf chamber with Brom and the Balor, but the Balor teleported out.

Something changed, preventing banishing and summoning here.



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220  d20+36=43 ;
Tuesday April 27th, 2021 8:50:59 PM

Lanliss sees a flashback to the past, Manolo , his Father, his Mother, only to be back to reality as the Vorpal sword hits him While Edson's words sink into Lanliss mind.
It Hurted him bad.
'It Hurts'.
'Now I am angry...really pissed', Lanliss thinks.If they die he will never see Manolo.....everything..... ended up in vain
He shouts to the Balor thing In Celestial interspersed with Common Woldian "Well Try Again you Sad of Unholy thing...I DARE YOU IN GRAGUL NAME !"
"WE are going stop this right now !", He shouts as he tries his best....everything depended on them.
He continues to work with Edson on the machine and the gem.

Disable Device 43

(Dan K) AC: 48 (T 34 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+29=48 ; d20+24=34 ; d20+19=29 ; d20+14=34 ; d20+9=12 ; d20+29=32 ; 2d8+18=30 ; 2d8+18=27 ; 2d8+18=29 ; 2d8+18=33 ; 2d8+18=29 ; 2d8+18=30 ; 2d8+18=31 ; 2d8+18=26 ;
Tuesday April 27th, 2021 11:19:30 PM

Barratore made the Fort save; 32

Barratore eyes the morning star and then his opponent. While he wanted the Pit Fiend or Balor more, this fight would do for now. The fighter was not so brash to think this would be easy though

Fighting Defensively PA Hit AC 48 crit/34/29/34 crit/12/32 Dmg bypasses DR 10/any Type 30+27+29 / 33 / miss / 29+30+31 / miss / 26 Total = 235

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 18/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 23/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp115/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+20=39 ; d20+30=35 ;
Tuesday April 27th, 2021 11:20:30 PM



"Brom, old friend, it's so nice you could join us," he says with a sly smile as he turns to face Brom. Emrys knows full well what the Balor did you him (Knowledge [Planes]:35) ... he could have done the same. "I understand you have a lot on your mind." And just like that, Brom's mind receives a magical slap.

(Emrys cast Dispel Magic on Brom. Targeted Dispel on the Dominate Monster spell cast upon him by the Balor. Dispel Check: 39, good enough to dispel a spell by a 28th caster level.)

Knowing the potency of his attempt (natural 20-1), he follows it up with another.

(Emrys invokes Divine Appeal 1/day, Swift Action, and casts Protection from Evil on Brom. Spectral Hand delivers the touch. Duration: 20 minutes.)

----------------------

When Shamblers are blocked:

With no one controlling them, the remaining Shambling mounds try to follow Brom, but walk into a wall of force.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 164/164 Tishe’ (SteveK)  d20+14=33 ; d20+26=35 ; 5d4+5=16 ; d20+26=30 ;
Wednesday April 28th, 2021 12:32:36 AM

Tishe’ agrees with Velarin, the Keepers need to concentrate on the Machine and then get out of there, but as Trellus had said before long ago on the Plains, “it’s hard to remember you are supposed to harvest the GlassGrass when surrounded by Rapkes.”

The Spellweaver sees Brom arrive and Emrys take care of the evil magic on the barbarian. She tries to pin down the Balor. A Dimensional Anchor spell should slow it down (touch AC 33), a Quickened Magic Missle spell against Shaggy, and the Fateweaver again sets to protect her Keepers by Readying a Dispel Magic to counter the first spell one of the Denizens of the Unrest try to cast!

......
Dimensional Anchor. Touch AC 33. No magical movement
Quickened Magic Missle (4th lvl slot). SP 35. Damage 16
Readied Dispel Magic (move action). (Use 4th lvl slot) Vs DC 30

Grasping Hand 11/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 1. 1. 0

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+38=43 ;
Wednesday April 28th, 2021 8:00:32 AM

Edson's eyes go wide as Lanliss literally almost loses his head. The thief whispers a quick thanks to Gargul, before turning back to the machine. (Disable Device 43)

"Tishe" he mentally starts " what if someone tries healing the machine while its diseased. "

Fly on Edson. 20 minutes
Invisible

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  10d6+10=41 ; 20d6=74 ;
Wednesday April 28th, 2021 8:20:52 AM

V's options are limited regarding available spells during the wasted time stop, so he will cast displacement on himself and ready a greater dispel magic to counter anything thrown their way.

"Brom, can you either beat the hell out of the machine when it's healthy, or occupy that Balor."

"Worht a try Edson. Tishe' or Emrys, can either of you try and heal that machine in it's diseased state?"

As the time stop ends, and he returns to normal, V unleashes on shaggy with a quickened lightning bolt, and an empowered chain lightning.

Quickened lightning bolt: 41 damage, reflex save 24 for 1/2
empowered chain lightning: damage 121, reflex save 29 for 1/2

Displacement: V
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday April 28th, 2021 10:55:31 AM

I misunderstood the dominate ability Brom didn't teleport out of the wall of force.

Brom will not take any action since the command he was given cannot be followed. However, he may still defend himself against the shambling mound.

Battle for the Keystone (Round 5) (DM John)  d20+25=41 ; 20d6=72 ; 10d6=32 ; d20+20=37 ; d20+20=25 ; d20+20=39 ; d20+20=23 ; d20+20=21 ; d20+20=26 ; d20+20=37 ; d20+20=35 ; d20+20=22 ; d20+20=24 ; d20+20=37 ; d20+20=32 ;
Wednesday April 28th, 2021 12:48:33 PM


A bit of retcon here: Brom actually did not teleported into the chamber, but the DM did not post this publicly; rather than erase Emrys’ actions, let’s rule that Brom slayed the last shambler then DID teleport so that Emrys could dismiss the domination. At the end of this round, Brom is in the central chamber and of clear mind.


Brom being unable to follow the command to attack anything that attacks his master (the balor), defends himself against the remaining shambling mound, then teleports by his master’s side.
Lanliss shouts his defiance against the balor and doubles down on determining how to remove the keystone.
Barratore cautiously assaults the shaggy demodand. The minotaur connects several times until the winged abomination drops to the ground.
Emrys dispels the compulsion on Brom then casts protection from evil on him.
Tishe’ hits the balor with dimensional anchor, covering the fiend with a shimmering emerald field. [This would need a SP check, but the DM will apply the roll for the MM, so the balor is anchored. She then blasts the demodand with magic missiles and readies another counterspell. Fog of war ruling that the MM went to the Shaggy even though Barratore dropped it.
Edson focuses on the device with Lanliss and notices Highlight to display spoiler: { the Balor seems to be ignoring Edson. Is it possible that this powerful creature is somehow unable to see through his invisibility?}
Velarin returns back to normal time. The shaggy was slain by Barratore and Tishe’ knows that the Balor is immune to electricity, so Velarin can take different actions for round 4.



The shaggy demodand’s corpse oozes putrid black ichor on the pulsating floor of the chamber. It appears that Barratore has slain its actual form. The symbol of Marteus tattooed on its chest starts to fade.

The Balor successfully casts (rolled a 44) fire storm and it is not countered by Tishe’s dispel magic (target is 31). It will completely fill the chamber the forge is in and will also engulf Barratore. Barratore, Brom, Edson, Emrys, and Valerin takes 72 points of fire damage, Reflex Save DC 26 save for half. Creatures that fail this save catch on fire, taking 4d6 fire damage each round until extinguished. (Extinguishing requires a full round action and a DC 20 reflex save.) The balor did not overcome Tishe’s and Lanliss’ spell resistance.

The pit fiend teleports in and immediately adds a quickened fireball of its own to the conflagration, affecting everyone in the central chamber (including Brom). Brom, Edson, Tishe’, and Valerin take 32 points of fire damage, Reflex Save DC 21 for half. This time it was Lanliss’ and Emrys’ SR that was not overcome and Barratore is not in the area of effect.



Despite the onslaught of fire and fiend, Lanliss keeps his head. Although he and Edson have never encountered a device like this, in a sudden flash of insight, they collectively deduce that the decay mechanism protecting the stone might have a slight delay before reactivating. It is possible that the keystone could be snatched immediately after reappearing from a decay cycle and remain whole. They estimate it may be half a minute or so before that would occur.

The stone and the forge do not appear to be affected by the flame, but do show signs of further decay.

The very walls of the chamber continue to pulse and lurch, creating a noise that resembles the combined sounds of an avalanche and the sloshing of bilge water.


==========
Pit Fiend AC 38 SR 31 Damage: -119 , regenerating; In central chamber
Balor AC 36 SR 31 Damage: none; in central chamber
Shaggy Dead by Tishe’ and Barratore.

No shambling mounds remain. For simplicity, let’s assume Brom dispatched the last one.

Everyone except Barratore is in the central chamber. Everyone is within a move action of the pit fiend or the balor.

A wall of force continues to block off the former gnome chamber.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167 
Wednesday April 28th, 2021 12:52:01 PM

posting round re-do momentarily

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+24=38 ;
Wednesday April 28th, 2021 12:58:57 PM

V curses as he is unable to summon assistance, and shaggy is down, negating his lightning. He will cast displacement, and then ready a greater dispel magic to counter anything that the balor throws(dispel check dispels anything up to a 38th level caster.)

"My evocation spells are close to useless on that Balor guys. Gonna need Brom and Barratore to cut him apart."

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.

Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx1, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d20+36=56 ; d20+28=43 ; d20+28=47 ; d20+23=30 ; d20+18=31 ; d4+5=8 ; d6=1 ; d4+5=8 ; d6=5 ; d4+5=7 ; d6=4 ; d4+5=8 ; d6=5 ; 10d6=27 ; d20+28=31 ; 10d6+5=39 ; 10d6+5=35 ;
Wednesday April 28th, 2021 1:43:52 PM

Edson catches the eyes of the Balor and notices he hasn't looked at him much. Either Edson was so far beneath him or his true seeing was down.

" Grab the keystone Lanliss.. i have to try something. "

Edson swings his leg over, and replaces his fire khukti. He sneaks up, hoping the balor wasnt tricking him, and couldn't hear him. (Sneak 56, Nat 20).
The skinny elf feels like his whole life goes by in a flash.. and he starts swinging. The first shot is all his training as a rogue in one strike. (Master strike - death).
Wasnt sure of flanking. If so.. ac would be 2 higher.

Hit ac 43, 8 dmg + 1 frost + 27 sneak(fort save 24 or die)
Hit ac 47, crit not confirmed, 8 dmg + 5 frost + 34 sneak

Missed the last 2.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+14=21 ; d20+26=30 ; d20+26=33 ; d20+14=18 ;
Wednesday April 28th, 2021 3:53:34 PM

Tishe’ is so surprised she couldn’t Counterspell the Friestorm, she is flat footed at the Pit Fiend’s fireball, and takes full damage!

She targets the Pit Fiend with a Quickened Dimensional Anchor, and a Maximized Sonic Lightning Bolt. “No lightning? How’s sound in your eye!” She snarls. And then readied a Counterspell against the devil too!

Quickened Dimensional Anchor. (7th slot) Touch AC 21
Maximized (Sonic) Lightning Bolt ( 6th slot: use 1 Metamagic feat without extra time 1 of 2 used). 60 Sonic damage Reflex DC 23 for half
Ready Counterspell. (5th slot) DC 30 hero point re-roll. 33

Grasping Hand 12/ 13 rounds. Provides Cover
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 2. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:24:42 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 108/167  d20+26=34 ;
Wednesday April 28th, 2021 4:43:20 PM

(Since V’s actions were retro, does that mean the Balors last spell didn’t occur? I’m a little off on where things are. 34 to overcome SR.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Wednesday April 28th, 2021 6:05:22 PM

Lanliss eyes fixate on the keystone area as he begins to count the time remaining.
"''As long as I snatch this immediately after it appears Everything will be ok ", Lanliss thinks and communicates to the group telepathically .
"Just a small delay before the activation mechanism takes effect", He adds to the group.

Battle for the Keystone (Round 5) Accounting for Velarin's counterspell (DM John) 
Wednesday April 28th, 2021 6:06:13 PM


No one took damage from the Balor's firestorm and no one has to worry about being caught on fire. The pit fiend's fireball, however, did activate.

The balor roars in frustration as his firestorm is countered. He then focuses his menacing visage on the mage. Velarin only Highlight to display spoiler: {Velarin hears a voice in his head. "How long can you keep that up, mortal? Crushing you will be a joy."}

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+32=52 ; 6d8+18=46 ; 6d8+18=51 ; 6d8+18=50 ;
Wednesday April 28th, 2021 11:18:06 PM

The hasted fighter moves away from the corpse of his first kill, covering 60' and heading towards the Pit Fiend, "We've unfinished business. Your companion died far too quickly"

If 60' move gets Barratore in range with 10' reach
PA gtr Vital strike Hit AC 52 Crit Dmg 46+51+50 = TTotal 147

Affects
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 17/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=10 ; d12=3 ; d12=3 ; d12=12 ; d12=5 ; d12=12 ; d12=4 ; d12=5 ;
Thursday April 29th, 2021 12:37:09 AM

Emrys thought he was about to be burnt to a crisp. Thankfully, Velarin's counterspell stopped a powerful Firestorm. Then the fireball came and his spell resistance (from Holy Aura) prevented that! The witch is surprised that he didn't take a single scratch. He does notice several among their group were injured, including himself, but Emrys' injuries mostly came from his own self-inflicted spellcasting.

Emrys heroically begins casting multiple spells.

(Emrys casts Cure Critical Wounds on Velarin, enhanced by Spiritual Healing. Touch delivered by Spectral Hand. Cures 4d12+20 = 10+3+3+12+20 = 48 hitpoints.)

(Emrys casts a Quickened Cure Critical Wounds on himself. empowered by Spiritual Healing. Cures: 4d12+20 = 5+12+4+5+20 = 46 hitpoints.)

(Emrys uses a hero point for another action. He casts a Heal spell on Lanliss with Reach metamagic. Range: Close, 75ft. Heals: 150 hit points. Plus a whole list of conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:143/220 
Thursday April 29th, 2021 7:28:50 AM

Lanliss focuses on the keystone.
He keeps counting knowing full well that missing the timing to snatch the damned thing might mean further delaying their escape.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+35=38 ; d8+33=38 ; d20+16=28 ; 2d6=6 ;
Thursday April 29th, 2021 8:57:24 AM

HP lost: 35
Active spells: protection from evil

Brom turns on the Balor, "Now we dance," as he let's his anger take hold.

Brom comes in with his sword and shield striking at the monster.

Attack (rage, pa, cold iron, holy): AC 36, damage 42


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=36 ; d20+26=43 ; 20d6=77 ; 10d6+10=45 ; d20+26=41 ;
Thursday April 29th, 2021 9:06:55 AM

V dodges most of the effects of the Pit Fiends Fireball, but feels the pain as he takes partial damage. He then feels Emrys' healing magic wash over him, and is relieved.

"I think I ticked off the Balor pretty good. If you would be so kind as to prevent him from cutting me in half Brom, I'd appreciate it. Him being immune to both fire and Lightning does not work in my favor.

V instead targets the Pit fiend with an empowered chain lighting (43 to overcome SR) 125 damage, reflex save of 29 for half. and follows it up with a quickened lightning bolt for 45 more, reflex save 24 for 1/2(41 to overcome SR)

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Battle for the Keystone (Round 6) (DM John)  d20+29=42 ; d20+21=39 ; d20+29=38 ; d6=4 ; d20+26=44 ; d20+21=28 ; d20+21=41 ; d20+30=34 ; d20+33=37 ; d4+7=9 ; d6=6 ; d20+31=48 ; d20+26=34 ; d20+21=34 ; d20+16=31 ; d20+30=35 ; d20+25=29 ; d20+20=33 ; d20+33=43 ; d20+33=34 ; 2d6+13=24 ; 2d6+13=17 ; 2d6+13=17 ; d4+7=8 ; d4+7=8 ; d6=3 ; d6=2 ; d6=6 ;
Thursday April 29th, 2021 12:22:03 PM



Please confirm the following:
Those who are flying: Velarin, ?
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.


Edson attempts a sneak attack on the Balor, catching the demon by surprise! He lands at least two solid hits, his magical kukri overcoming its damage resistance. The cold damage, however, is resisted. With Esdon having greater invisibility, the balor is flat footed against all his attacks. Its FF AC is 29. Also, the flank bonus applies. It appears the second crit is confirmed and the other two attacks hit as well. Please verify the rolls hit vs AC 29 and roll your additional damage. [balor saves vs. master strike, twice if needed; the cold damage is resisted; Edson’s kukri overcomes its DR. Edson is flanking.]
Tishe’ hits the pit fiend with a quickened dimensional anchor. [Need to roll to overcome SR. Target is 31.] and hits it with a sonic lightning bolt. It saves against it. [Need to roll to overcome SR for this one, too.] She then heroically prepares a counterspell.
Barratore moves up to the pit fiend and lands a mighty blow on it, wounding it deeply. Dark energy course’s up the minotaur’s blade, threatening to sap his strength. Take 4 points of strength damage from its unholy aura; Fort Save DC 26 negates.
Emrys marvels at the effectiveness of their defenses. He heroically pulls forth multiple spells, healing Velarin, himself, and Lanliss.
Lanliss shares his insight about the artifacts defense mechanism and watches the keystone for his opportunity. Lanliss please update your header to reflect the healing received from Emrys.
Brom engages the balor, striking it solidly, but not before provoking an attack. Brom takes 9 points of lethal damage from the whip and 6 fire damage.
Velarin blasts the pit fiend with lightning. It fails its save against the chain lightning! But manages to partially avoid the quickened bolt. The beast collapses!


The mighty blow of Barratore combined with the might of Velarin’s electrical charges, slays the pit fiend. The massive creature drops to the heaving floor of the chamber. Its chest born Marteus tattoo, also begins to fade.

“And dance we shall,” hisses the flaming demon. Lashing out with sword and whip, he lands three strikes with the former and two with the latter. Damage is 24, 17, and 17 from the sword; and 8 weapon + 3 fire, and 8 weapon + 2 fire from the whip. Both of its grapple checks failed.

The Keepers note that the body of the shaggy demodand is slowly being absorbed into the floor of the chamber that it fell in.


The forge and the orb continue to decay…and crumbles into dust. The moment Lanliss is waiting for is about to arrive.


With a frown of concentration, the sole remaining guard attempts to hurl the rogue at the keystone away from the focus of his attention with a quickened telekinesis. Lanliss needs to make a Will Save DC 23 or be hurled 100’ away, striking the far wall of the dwarf chamber and taking 6 points of damage.

But wait. Tishe’s counterspell prevents the demon’s attempt to hurl Lanliss!


The keystone should reappear at any moment...


"REINFORCEMENTS!" shouts the demon, its bellow resounding telepathically in the minds of each Keeper and physically echoing through the pulsing chambers and corridors of the Palace.

==========

Pit Fiend Dead by Barratore and Velarin
Balor AC 36 Touch 20, FF 29 SR 31 Damage: -119 plus the additional damage from Edson’s other hits.

Everyone in the central chamber.
Anyone can get in a flank with the balor.
Brom will need to move to attack the balor.
It is in reach of Barratore.

A wall of force continues to block off the former gnome chamber.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=40 ; d20+32=33 ;
Thursday April 29th, 2021 1:25:38 PM

Black energy crackles across Barratore as his blade runs the Pit Fiend through, but the spell cannot take hold. The minotaur knows he has won, even as the flashes of Lightening strike as his blade withdraws. Barratore leers at the Pit Fiend as it falls, "How disappointing you were" Straightening his flexes and levels his sword towards the Balor.

Barratore hesitates though, This foe was Brom's and he would not rob his brother. Instead he would Ready for the reinforcements to arrive

Readied attack w/ 5' step if needed
Pwr Attack Gtr Vital Strike Hit AC 33 nat 1 miss

Fort Save 40

Affects
NOT Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 67/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 21/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Brom should be in melee, Barratore I think would need to move. Think you reversed us


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=37 ; d20+31=46 ; d20+26=29
Thursday April 29th, 2021 1:29:01 PM

Tishe’ is confident Brom and Barratorre is going to make short work of the Balor, but is concerned about the yell for reinforcements. The wall of force will stop opponents coming in from the dwarf area, but the gnome chamber is open. So Tishe’ pulls a scroll and casts Solid Fog as far as she can see into the Gnome chamber. “That should slow down any reinforcements!”

......
Tishe’ is flying, hovering 5’ above the Machine, auto success
Tishe’ as a Spellweaver, can Ready a Counterspell as a Move action, no hero point used.
Tishe’ SP vs Pit Fiend 37. Not that it apparently matters because it’s dead?
Tishe cast Veil on all but Brom for the white clothed people. Duration 20 hours.
.......

Move action. Pull scroll from Pants o Plenty
Standard. Read Solid Fog. Cast Defensively. 46

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 3. 2. 1

Holy Aura: 3/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE  d4+5=7 ; d6=2 ; 10d6=35 ; 10d6=37 ; 10d6=37 ; d4=2 ; 10d4+5=26 ; d4+5=6 ; d6=1 ; d6=4 ; d20+28=43 ; d20+28=34 ; d20+25=35 ; d20+18=23 ; d4=3 ; d4+5=6 ; d4+5=7 ; d4+5=8 ; 10d6=35 ; 10d6=22 ; 10d6=34 ; d6=4 ; d6=5 ; d6=6 ;
Thursday April 29th, 2021 5:09:19 PM

From previous round:

Extra crit damage
2 +1 frost+35 sneak
Extra attacks
7+2 frost + 37 sneak
6+4 frost + 37 sneak

This round:

Edson seeinh the demons flesh fly, continues slashing.

He connects three times.
6 dmg + 4 frost + 35 sneak
7 dmg + 5 frost + 22 sneak
8 dmg + 6 frost + 34 sneak

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+36=47 ;
Thursday April 29th, 2021 6:45:59 PM

Lanliss keeps watching.
Waiting for this elusive moment to grab the elusive Keystone.
Emrys magic healing him from all wounds.
He feels Refreshed, calm and focused, "Thanks", he shouts.
"This is going to be a baby heist ", he shouts confidently with a sly smile.

The Demon call for reinforcement didn't faze Lanliss, on the contrary, it made his think about their next move.
Shouting,"Prepare for escape !"

Disable Device/Sleight of hand 47


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+30=35 ;
Thursday April 29th, 2021 8:12:56 PM

(Knowledge [Planes]: 35) (Flying)

Calling for reinforcements, a Balor's pride makes way for self-preservation. He knows it's inevitable now... and when cornered these fiends have a propensity for contingencies, Emrys thinks to himself. He has a very good idea of what's to come. He would like nothing more than to deliver a killing blow, but instead he choses to deliver life.

Brom and Barratore are already protected. Lanliss and Edson have the uncanny ability to dodge these kind of things, so he decides to concentrate on those who are not so quick and nimbly gifted.

Like the previous round, Emrys begins another heroic casting of spells...

(Emrys casts Protection from Energy (Fire) on Tishe. Spectral Hand delivers touch. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys casts a Quickened Protection from Energy (Fire) on Velarin, with a Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Fire Immunity up to 120 points.)

(Emrys uses a hero point for another action. He casts Protection from Energy (Fire) on himself. Duraton: 200 minutes. Fire Immunity up to 120 points.)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Friday April 30th, 2021 8:44:19 AM

(Velarin is flying)

V feels Emrys' magical protection from fire wash over him, and nods in Emrys' direction.

V knows that the Balor would likely cause as much mass destruction as possible via spell or use magic to prevent the removal of the keystone at the correct time prior to his death. V chooses to ready a greater dispel to counter anything the Balor throws, and let Brom and Edson continue to cut him apart.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+33=46 ; d20+28=30 ; d20+23=29 ; d20+18=19 ; d8+31=37 ; d6=5 ; d6=6 ;
Friday April 30th, 2021 9:27:04 AM

HP left: 295/371
Active spells: protection from evil, holy aura, protection from fire (27 off)
Rage: 8

Brom laughed aloud as the whip's attacks don't harm him. "Yur gonna have ta do better."

Brom continues his onslaught of the devil.

Attack (rage, pa, cold iron, holy): AC46, 30, 29, 19; damage 37+11holy (48 total)



Battle for the Keystone (Round 7) (DM John) 
Friday April 30th, 2021 11:04:23 AM


Barratore insults his dying foe and stands ready for the arrival of more guards.
Tishe’ fills the gnome chamber with solid fog.
Edson continues to tear into the balor. not dead yet...but close
Lanliss, restored by Emrys’ healing, prepares to grab the stone when it reappears.
Emrys, prepares the Keepers for the appearance of reinforcements, granting Tishe, Velarin, and himself Protection from Fire.
Velarin prepares to counter the Balor’s magic.
Brom laughs at the balor and strikes it a lethal blow. Now it's dead.


Lanliss watches the forge. The keystone, a double fist sized ruby, suddenly appears, fully restored, perfect, vibrant and whole. The rogue quickly takes hold of it, successfully removing it from the forge!
Lanliss only Highlight to display spoiler: {As soon as Lanliss grasps it, he feels an immense presence, a sensation of mass much greater than this gem should possess. Along with it, he feels a sudden invigorating surge of health. [In game terms Lanliss now has 100 temporary hit points and regeneration of 1 hp per round. Also this functions as a stone of weight. Lanliss’ land speed is halved and his normal fly speed from the spell would be 40 feet.] }


As Lanliss grabs the keystone, the entire chamber violently convulses in reaction. Anyone not flying is knocked prone, Reflex DC 15 negates. The floors and walls continue to pulse and vibrate erratically. The floor is difficult terrain.

As happened with the two other guards, the balor collapses to the floor and its Marteus tattoo begins to fade.

The spasming floor, walls, and ceiling create a near deafening sound, akin to waves crashing on a rocky shore. The forge and other equipment shriek in protest as the are tossed about by the violent thrashing of the chamber.

But no creatures other than the Keepers remain alive in the chamber…

...for now.



[We remain in rounds.]


==========

Balor DEAD

Everyone is in the central chamber.
A Wall of Force continues to block off the former dwarf chamber.
The gnome chamber is filled with Solid Fog
Anyone not flying risks being knocked prone and the floor is difficult terrain.

Those who are flying: Velarin, Tishe’
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d12=12 ; d12=11 ; d12=7 ;
Friday April 30th, 2021 1:06:59 PM

(Still flying)

Emrys was expecting much more from the Balor ... he still does. He makes good use of the postmortem moments to heal Edson. (If Emrys can see though Edson's invisibility with True Seeing.)

(Emrys casts Cure Serious Wounds on Edson. Spectral Hand delivers the touch. Cures 3d12+15 = 12+11+7+15 = 45 hit points.)

He then sees how weighed down Lanliss is and doubts he could dodge like he should. He then casts another quickened spell.

(Emrys casts quickened Protection from Energy (Fire) on Lanliss, with Reach Spell metamagic (8th-level spell). Range: Close 75ft. Duration: 200 minutes. Immune up to 120 points of Fire damage.)

"There was an escape plan, correct?"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+17=22 ;
Friday April 30th, 2021 2:39:34 PM

The Balor was dead and that was that. Lanliss grabs the stone and again the place violently shakes. Barratore takes a couple quick steps to keep his feet Reflex 22 'Now is a good time' he thinks to himself and pulls the Flying potion from his belt pouch and drinks it

V, looks like it is time to go

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 15/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 20/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 92/128 INVISIBLE 
Friday April 30th, 2021 3:38:36 PM

Edson spins the kukhri around his finger, thinking the fight is over. Seeing everyone on edge still, he puts his game face back on and heads over to Lanliss to assist.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday April 30th, 2021 3:39:30 PM

Header fix

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+23=32 ;
Friday April 30th, 2021 7:15:45 PM

Lanliss manages to grab the Keystone but the heaviness the mass of this thing surprised him.

"Its heavy....really heavy", Lanliss says surprised and then continues " But I feel refreshed from this gem"
Lanliss tries not to fall and be prone.
He considers taking the potion of flying....if he had it.....did he ?
Reflex 32

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Friday April 30th, 2021 7:20:48 PM

Lanliss searches for the flying potion and stows it for a quick drink/sip when needed.
"I will have to drink this potion of flying it might help with the my movement", he comments.
He looks at Edson and says "Check this out"..."touch it if you dare" he continues and winks.
""

OOC: I think I go one potion of flying.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 1st, 2021 8:16:34 AM

Tishe’’ reaches out to Edson and Lanliss, casting Dim Door with them to get to Velarin and Emrys. “Time to go, Sieur Brom, Sieur Barratorre! Sieur Velarin, if you get that Shuttlecocking escape thing ready, let’s pick out of here before Marteus and crew warp up and get through our magical delays!”
......

Move action get to Edson and Lanliss
Standard. Dim Door w Edson and Lanliss

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Comments on flying (DM John) 
Saturday May 1st, 2021 5:28:52 PM


Lanliss never used his potion of flying, so he still has one.

Thank you for pointing out Emrys' flight status.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Monday May 3rd, 2021 8:24:49 AM

"The Balor said that the place had been put on lockdown. After the shambling mounds were summoned, I was unable to summon anything else. It is very likely that we will need to get out of here without the aid of magical transport. We have more people than I can teleport now as well. I can try and plane shift us back to our home plane. Once the machine was destroyed, it's possible that the lockdown ended, but if that fails, we will need to get out of the heart of this place before we can use the cube.

V will attempt to plane shift the party to a remote location a day or so from Cinnamon Valley. "Everyone grab hands and let's give it a try."

Should the plane shift fail..."We gotta get out of the heart of this place. Anyone have a better thought besides taking the tunnel that's not walled, and fighting our way through?

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift, grtr teleport X2-cx1, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday May 3rd, 2021 8:27:00 AM

Brom has extra flying potions once his runs out.

Brom moves to the others and looks for more pursuers.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 3rd, 2021 8:44:51 AM

Emrys replies to Velarin's statement, "I was able to conjure the Shambling Mounds because they were magical creations, they weren't summoned from another place. We should be able to teleport to different parts of this realm. Im all for removing ourselves from this tumor."

Battle for the Keystone (Round 8) (DM John) 
Monday May 3rd, 2021 10:12:27 AM


Emrys takes the momentary break in combat to heal Edson. Yes, Emrys’ true seeing is effective in seeing Edson. Then he gives Lanliss protection against fire.
Barratore manages to keep his footing and takes his potion of flying to avoid further issues.
Edson begins to relax, then decides otherwise.
Lanliss is surprised by the shear weight of the keystone. Avoiding being knocked prone by the lurching of the floor, he finds and takes his remaining potion of flying.
Tishe’ dimension doors herself, Edson, and Lanliss to join close with the others.
Velarin explains what he has deduced about interdimensional travel and attempts to plane shift out and suggests the need for a “plan b”.
Brom is ready to move.
Emrys suggests that they can teleport within the realm.


When Velarin attempts to plane shift out of the palace he realizes that he cannot visualize anything beyond the palace. The spell fails.

All surfaces of the chamber continue to convulse. Edson, make a reflex save DC 15 or be knocked prone--Also, he needs to make the save against this effect for last round.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Monday May 3rd, 2021 11:55:15 AM

Tishe’, warped up by the trap they are in, suddenly has an idea.

First... “Edson! Fly! I set the spell on you after the first tremor!” (Tishe’s post 22 Apr. Edson has 20 minutes of flying.

Then, “I can Reduce Person Sieur Barratorre, and then Sieur Velarin can teleport all of us to the tunnel we first came into the Palace. I just DimDoored so magical movement is OK, just not OUT of the Palace. So, we need to get somewhere they don’t expect and then cut ourselves out before we Plane Shift. “

Pending Barratorre and Velarin’s OK, Tishe’ will break a diamond with. Limited Wish spell to Reduce Person Barratorre.

.......

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 8. 4. 2. 1

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=40 ; d3=1 ; d20+22=37 ;
Monday May 3rd, 2021 12:18:26 PM

OOC: Thought Edson had it, but scanned back and didn't see.

Edson easily prevents himself from falling, and starts to fly... heeding Tishe's words. He looks back and forth between everyone, trying to figure out the best course for escaping was.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Monday May 3rd, 2021 6:10:14 PM

Lanliss drinks the flight potion.
"Lets do this...whatever we do ....the faster we get out the better". He says while holding the gem with concentrated effort.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Monday May 3rd, 2021 10:20:22 PM

Barratore skrunches his face and suggests that perhaps Tishe or Emrys get shrunk down to make room. V quickly explains that is not how it works and with a snort, the minotuar agrees to the spell.

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 14/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 18/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Tuesday May 4th, 2021 6:31:34 AM

"Good plan Tishe'. Let's do it."

"When I land us inside the pustule that we entered through, we will have to fly out. Once we are out, I can try and teleport us to either the edge of the lake, or back where we teamed up and met and made a plan after entering this realm through the fog which is a safer distance from this place."

As soon as Tishe' shrinks Barratore to medium sized, V will cast a greater teleport, placing them just inside the frequently bursting pustule that they entered this foul cyst through.

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday May 4th, 2021 9:39:29 AM

Brom waits and watches for pursuers as the plan is set into motion.



The Great Escape (Round 9) (DM John)  d20=16 ; d20=17 ; d20=10 ; d10=5 ; d10=4 ;
Tuesday May 4th, 2021 11:07:30 AM


Tishe’ reminds Edson (and the DM) that he can fly. She then proposes to reduce Barratore and use a limited wish to teleport to the tunnel they entered into, correctly noting that interdimensional travel within the palace appears to work.
Edson takes to the air, avoiding the flailing floor and awaits departure.
Lanliss drinks his potion, feeling the burden of bearing the stone.
Barratore begrudgingly consents to being lessened.
After Tishe’ shrinks Barattore, Velarin casts greater teleport, attempting to send the Keepers to the pustule they entered through.
Brom is ready for transport.
Emrys awaits Velarin’s spell.


As Velarin’s spell activates, they see two balor Demons arrive in the chamber the Keepers are leaving, one at the entrance from the main chamber to the dwarf room (main chamber side of the wall of force), the other at the entrance to the gnome room (but not in the solid fog), each brandishing a vorpal sword and flaming whip. They quickly survey the destruction in the chamber , their eyes noting their fallen comrades. With roars of rage, they shift their attention just in time to see the intruders disappear.

The Keepers, transported by Velarin’s spell, appear in the duct to find that the pustule is closed and no pus is accumulating to burst it open. The tunnel they are in is about 10’ in diameter with a circular cross section. Its entire surface pulses and convulses. Despite the fact that they are flying, coming into contact with the walls of the violently heaving duct is nearly unavoidable.


Anyone attempting to avoid contact with the wall must make a successful Fly check DC 20.

Anyone who choses to contact the wall or who fails the fly check Highlight to display spoiler: {A character contacted by the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is they gain the sickened condition. Also, anyone who is touched by the material of the palace feels a slight quiver in the fleshy substance, possibly one of recognition. }



What now?



======================
We are still in rounds.

Those who are flying: Everyone
Those who are invisible: Edson
Those who are veiled: Everyone appears to be a gardener except for Brom.
Those with the Holy Aura: Barratore, Edson, Emrys, and Lanliss, Tishe, Velarin. SR 25


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+25=37 d20+26=39
Tuesday May 4th, 2021 12:21:38 PM

Tishe’ has no problem avoiding walls, but anticipates many of her friends won’t be so lucky. Still, there is nothing for her to do other than guard one end of the tunnel and wait for Barratorre, Brom, and Edson to cut them out another exit.

She puts her hand into her Pants O Plenty and pulls a scroll: her last Solid Fog. She readied to cast it down the corridor if she sees anything approaching.
......

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=36 ; d20+29=30 ; d20+24=37 ; d20+19=32 ; d20+14=26 ; d20+29=47 ; d20+29=46 ; d20+24=28 ; d8+9=15 ; d8+9=15 ; d8+9=15 ; d8+9=17 ; d8+9=10 ; d8+9=17 ;
Tuesday May 4th, 2021 4:34:50 PM

Barratore takes a deep breath and draws his blades, it was time to open an exit. Barratore floats into the wall and starts slicing.
PA two weapon fighting Primary Hit AC 30/37/32/26/47 Off hand Hit AC 46/28
Primary Dmg miss/15/15/15/17 Off hand 10/17

Fort Save 36

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 13/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 17/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d4=1 ; d20+15=27 ;
Tuesday May 4th, 2021 7:03:13 PM

Fly 27
Ooc will post in 1 hour

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 
Tuesday May 4th, 2021 7:58:45 PM

Lanliss manages to stay away from the walls.
He was lucky enough.
He keeps his hand tight in the gem.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+6=20 ; d3=3 ; d20+10=11 ;
Tuesday May 4th, 2021 10:19:16 PM

Edson just manages to stay upright and not mess up his flight. (DC 20).

He backs up Barratore and Brom, keeping an eye out to make sure the Balors dont return.



Emrys Myrridanmyl, Stephen F. ac22 hp161/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+14=23 ;
Tuesday May 4th, 2021 10:53:21 PM

(Fly Check: 23)

Emrys barely keeps control of his flight; much relieved not to hit the wall. He thought he'd have a much better command of flight with all the various modes he's used before.

"Barratore has the right idea ... we need to pop this pimple!" If only he had a lance in his backpack.

He searches his mind for ideas while Barratore attempts to make a Barratore-shaped hole.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+18=21 ; d20+14=24 ;
Wednesday May 5th, 2021 8:26:56 AM

V avoids the walls(fly 21), and stops Barratore and Brom before they start cutting an exit. "Give me a second fellas. If this spell works, it will be a lot faster. If it doesn't, cut away."

V casts a disintegrate spell at the wall where the pustule had previously opened, hoping to disintegrate a 10 cubic foot section of it, hopefully freeing them from this nightmare. (ranged touch attack of 24 if needed)

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+3=16 ; d20+22=29 ;
Wednesday May 5th, 2021 10:06:24 AM

Brom isn't able to keep from hitting the wall of the cyst (Fort save DC 29). Brom waits for V's spell before cutting an opening.

The Great Escape (Round 10) (DM John)  d20=4 ;
Wednesday May 5th, 2021 11:38:31 AM



Tishe’ flies masterfully, avoiding the walls and readies to cast Solid Fog.
Barratore, rather than avoiding contact with the substance of the palace, he initiates it, attempting to slice his way out. What weapons? +4 bastard sword? And what else?
Lanliss avoids the walls and retains his grip on the stone.
Edson also avoids the walls and watches for more guards.
Emrys stays away from the walls and graphically endorses Barratore’s course of action.
Velarin also proves to be an adept flier and adds to Barratore’s damage with a disintegrate spell. DM is ruling that Barratore characteristically acted instinctively, before Velarin could stop him.
Brom bounces into the wall and holds off joining Barratore in cutting. Brom roll attacks and damage as Velarin’s spell did not penetrate.


Barratore’s blades shred the surface of the fleshy barrier between the Keepers and relative freedom, but the damage is not yet sufficient to create an opening.

The thin green ray of Velarin’s spell strikes obstructed exit, its energy visibly causing damage, but not a breakthrough. He realizes the palace is alive! Velarin please roll 5d6 damage to the wall.

In the passage behind the Keepers, the two balors appear, fire spurting from their demonic flesh, one behind the other, their swords and flaming whips brandished menacingly.

Tishe’s solid fog engulfs them before they can react to the Keeper’s presence, their spell resistance not applicable against the clever choice of spell. The balor’s fire illuminates the dense fog from within creating a warm, orange glow.


The damaged portion of the wall convulses in reaction to the attacks upon it. Surrounding veins throb and pulse as restorative fluids are routed to the injured site.



=============
Anyone who makes a melee attack against the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is to gain the sickened condition.

Please confirm the marching order for the 10’ wide corridor The DM made a guess based on the Keeper’s actions above, but please modify as desired:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [20’ feet of open tunnel]; Pit Fiend 1, Pit Fiend 2, [duct continues].


Enemies
Balor 1: AC 36, touch 20 Damage: none, in front rank of guards, inside Solid Fog
Balor 2: AC 36, touch 20 Damage: none, in second rank of guards, inside Solid Fog
Wall: AC 20 touch 5, DR 10/slashing or piercing; Damage: -62, -27 (assuming B’s secondary weapon overcomes DR), 5d6 damage (from V’s Disintegrate), - (Brom’s damage from this round) +20 (fast healing).


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+29=45 ; d20+24=35 ; d20+19=31 ; d20+14=17 ; d8+27=35 ; d8+27=30 ; d8+27=30 ;
Wednesday May 5th, 2021 1:17:55 PM

V's spell fails and Brom lets loose on the wall. He continues to use the cold iron sword just in case the demons show up.

Attack (PA): AC 45, 35, 31; damage 95 (slashing)

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 5th, 2021 1:53:26 PM

Tishe’ keeps hovering easily and announces, “welcome committee is here, I think it’s time to leave! Keep close and Flying, and I’ll DimDoor us out as soon as there’s an opening!”

The Fateweaver Readies a DimDoor spell to have the Keepers go as far she can see on the other side of the hole (up to 1200’!)

.....
Readied DimDoor (move all Keepers up to 1200’ on the other side of the hole Tishe’ hopes will soon appear)

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday May 5th, 2021 3:12:05 PM

Edson pulls out his frost khukri and steps 10' from Tishe. No sense letting the balors have one swing and two keepers. He waits for them to come out of the fog, waiting to see if they spot him or are blind to him like the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+23=34 ; d20+29=38 ; d20+24=40 ; d20+19=23 ; d20+14=15 ; d20+29=35 ; d20+29=48 ; d20+24=25 ; d8+9=11 ; d10+9=19 ; d10+9=13 ; d10+9=11 ; d10+9=10 ; d10+9=18 ;
Wednesday May 5th, 2021 5:32:22 PM

Barratore receives the mental alert that the Balors have found them, perhaps the palace itself can somehow communicate with the guardians within. Indicating where it has been hurt. No time to ponder, Barratore continues to attack with Brom

Barratore lays into the wall

PA two weapon fighting Primary Hit AC 38/40/23/15/35 Off hand Hit AC 48/25
Primary Dmg 11/19/13/miss/11 Off hand 10/18

Barratore wields a +4 weapon primary and non magical Bastard sword in his off hand He has the feat Gtr Penetrating strike which ignore DR of any Type up to DR/10
Also remembered bastard sword is d10

Fort Save DC 34

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 12/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 16/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=20 ; d20+42=46 ;
Wednesday May 5th, 2021 8:52:46 PM

Lanliss flies around looking around him.
'Last thing we need is to lose this thing', Lanliss thinks as he tries to make himself less visible to their pursurers.

Fly 20
Stealth 46

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+29=47 ; 10d6=39 ;
Wednesday May 5th, 2021 10:19:04 PM

Emrys doesn't like the idea, but the situation is becoming somewhat serious ... not to mention disgusting. He hates this place and he wants out. He speaks a few quick words and his skin becomes visible pale and sickly.

(Emrys casts quickened Surrender Blood, enhanced with Quicken Spell metamagic (5th level spell). His next spell is cast at +5 caster level. He takes 25 damage.)

He begins to speak miraculously words. His wooden-like hand fills with a raging ball of crackling witchfire with a black necromantic core. Emrys sends it crashing into the wall where the others have attacked.

(Emrys casts Miracle to duplicate Destruction. Cast at Caster Level 25. Range: Close, 75ft. Spell Resist: 47. Fortitude Save: 33. Damage: 250 points of Holy Fire damage, if save is failed. If the save succeeds, it deals 10d6 = 39 points of holy fire damage. If slain, it is utterly destroyed.)



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  5d6=21 ; 5d4+15=27 ;
Thursday May 6th, 2021 9:14:43 AM

(21 points disintegrate damage last round)

V hears the call that company has arrived, and attempts to quickly assess the situation. He decides to cast his last wall of force just past the last of the Keepers(Edson I think) trying to block the tunnel so as to delay the Balor's just a little longer as the party attempts to make their escape. Hopefully the Balors will go after Edson, not knowing the invisible wall is there, and it will cost them time to realize and teleport past it.

He will then quicken a set of magic missiles unless Emrys, Brom, and Barratore have already cut our way out and wait for a quick dim door from tishe' or prepare to fly out momentarily. magic missiles do 27 damage

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx1,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx1, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 9:15:33 AM

Adjusting used spells

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 11) (DM John)  d20=11 ; d20+20=24 d20+20=30
Thursday May 6th, 2021 11:28:01 AM



Brom adds to the damage to the wall. Brom needs to make a fortitude save DC 15 or become sickened.
Tishe’ stands ready to Dimension Door the party once the shell of the palace is breached.
Edson steps ten foot away from Tishe’ preparing to deal with the Balor’s as they step out of the fog.
Barratore continues his efforts to carve an exit.
Lanliss concentrates on his precious cargo and tries to hide, managing to lose himself in the crowd.
Emrys empowers his spell and miraculously casts destruction. The wall saves, taking 39 points damage.
Velarin responds to their company by casting a wall of force between them and Edson. magic missile not required



The combined attacks of Barratore, Brom, Velarin, and Emrys are sufficient to breach the wall!


Tishe’ stands ready to cast dimension door...but wait. Where is Edson? The invisible rogue stepped out of her reach.


The movement of the two orange glows within the fog indicate that the balors are advancing. The lead balor emerges from the obscuring cloud just at the edge of the newly placed wall of force. After a moment’s pause, it disappears only to reappear on the Keeper’s side of the invisible wall. Almost immediately, its partner appears directly behind it. Vorpal blades and flaming whips at the ready, they glare in the direction of the Keepers, seemingly oblivious to the invisible rogue standing adjacent to the lead balor. They both focus on Tishe'. Tishe' make a will save DC 23 or be drawn to the lead balor by quickened telekinesis. (Note that the other one attempted to do the same, but did not overcome Tishe's spell resistance.)



The pulsing substance of the palace wall attempts to repair the damage, but the gap is too large for it to reseal the opening...but the question remains: is the physical breach sufficient to disrupt the magical barrier to teleportation magic.



=========
Enemies
Balor 1: AC 36, touch 20 Damage: none, on Keeper side of wall of force, adjacent to Edson.
Balor 2: AC 36, touch 20 Damage: none, behind Balor 1 on Keeper side of wall of force.
Wall: AC 20 touch 5, DR 10/slashing or piercing; BREACHED!

Positioning:
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’; [10’ of open tunnel]; Edson; Balor 1, Balor 2, [duct continues into the palace].


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+18=27 ; d20+31=38 ; d20+26=27 ;
Thursday May 6th, 2021 2:40:14 PM

Tishe’ is thankful for Emrys’ spell resistance, and she steels herself against the insidious thoughts of the other demon of flame and darkness. “Maab, Gargul, and Saar defend me!”, she breathes, remembering all of the dieties she has personally met over a long life.

She is threatened by two demons, but keeps her place, ensuring she touches Barratorre, Brom, Lanliss, Velarin, and Emrys. And calls out through their mental communication. ”Edson! We have to leave, but I can’t see you! Touch me, and I’ll get us out of here! I have to cast whether you are here or not!”

It takes a full round for Tishe’ to touch each Keeper, and she Delays until everyone except Velarin have a chance to act. Then she Heroically casts a Defensive Dim Door to get out of the palace.

(OOC: This allows Velarin to delay and immediately cast his Plane Shift)

.....
Will DC. 27. Success!
Cast Defensively. 38. Vs DC23 to cast 4th level spell
Perception. 27 to see Edson and Lanliss.

Delayed DimDoor (move all Keepers up to 1200’ on the other side of the hole)
Cast Defensive

Fly 37
Perception 39

Move action: retrieve scroll
Standard: Readied casting Solid Fog

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 4/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167 
Thursday May 6th, 2021 6:02:58 PM

V will call forth his scroll of planeshift from his haversack(assuming the one he tried to cast before was wasted in failure) and readies to cast it the instant that Tishe' dim doors them all out of the opening created in the tumor wall.

"Come on Edson. Grab Tishe'. we have to go. The cargo we carry must get out of here safely, one way or another."

Protection from Fire: Emrys, 200 minutes, fire immunity up to 120 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+15=31 ; d20+27=41 ;
Thursday May 6th, 2021 6:44:24 PM

Lanliss heeds the call for possible freedom.
"Anywhere we teleport would do", he says mentally.

He doesn't focus on stealth at that exact moment.
He makes a note of where everyone is if possible.
'Is that it ? Out of here now ?', Lanliss asks himself.

Fly 31
Perception 41

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind 
Thursday May 6th, 2021 10:51:40 PM

This is what going south looks like.

Edson had promised himself to the dark powers of Kosh Marr and perhaps this was his way around it. Lanliss had the stone and so he was the truly necessary one that needed to get out and Tishe was his ride The fighter was not in complete panic mode yet though. The pair of Balors were not the real problem, the endless stream that would be coming was the problem.

I thought the cube was are way home once we got the keystone out of the palace? Why are we trying plane shift spells?

Other than waiting, there was not much to do

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 11/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 15/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+18=24 ; d20+24=28 ; d20+24=33 ; d20+24=27 ; d20+24=36 ;
Thursday May 6th, 2021 11:14:10 PM

Emrys is fully prepared to be whisked away by Tishe's Dimension Door ... BUT

IF... the Dimension Door spell doesn't activate ... and the Keepers remained trapped in the Tumor Palace of Marteus from a lack of an adequate opening from which to escape ... Emrys is not only going allow the Balors a free attack on his friends.

Emrys invokes the power of Necrogora, the Mother of all Curses! Targeting the first Balor that enters the room, Emrys unleashes an unholy trinity of curses upon the poor, unsuspecting demon. Emrys almost feels sorry, but he's not!

(Emrys casts Mother Of All Curses, 1/day, Standard Action. Enhanced by Focus Curse on all 3 curses.
The Balor has to roll three saving throws and must use the worst result for all three curses.

1st. Curse: Suffocation. Fort Save: 32 vs suffocation. Duration: 3 rounds until dead.
2nd Curse: Blindness/Deafness (Blindness). Fort Save: 29 vs Blindness. Duration: Permanent.
3rd Curse: Bestow Curse (50% chance to take no action): Will Save: 30. Spectral Hand delivers touch. Hit Touch AC: 24. Duration: Permanent.
Emrys rolls Spell Penetration three times and uses highest roll: 33.)

Emrys then heroically cast another spell (using hero point for another action) and cast another, even more potent, single curse...

(Emrys casts Mass Suffocation on both Balors, enhanced with Focus Curse. Fort Save: 36. Spell Penetration: 36. Duration: 20 rounds. The targets can attempt to resist this spell’s effects with a Fortitude save-if they succeed, they are merely staggered for 1 round as they gasp for breath. If the targets fail, they immediately begin to suffocate. On the target’s next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation.)

Emrys thinks that if they save against his attack, they'll both be choking for air for at least one round. That will give the Keepers more needed time, if necessary.

Emrys still has movement, if he needs it. However ... if they are able to teleport away, then Emrys is not around to make his attack.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 7th, 2021 11:28:09 AM

Edson quickly steps back, and grabs Tishes arm.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+22=39 ;
Friday May 7th, 2021 11:53:17 AM

Fort save DC39

Brom looks at the others for the next move.

The Great Escape (Round 12) (DM John)  d20+29=32 ; d20+29=41 ; d20+25=39 ; d20+29=37 ; d20+29=33 ; 10d6=36 ; d3=2 ; 10d6=37 ;
Friday May 7th, 2021 12:04:40 PM


Round 12
Tishe’ attempts to open a dimensional door, but finds she can not visualize a destination outside of the palace.
Velarin is ready to planeshift once out of the palace, but Tishe’s spell appears to not be working.
Lanliss awaits freedom.
Barratore considers what Edson may be considering. He reminds the others of plane shifting and Koshe Marr.
Emrys, prepares for the worst and unleashes a curse and on the lead balor, then doubles down on attempting to suffocate both of them.
Edson steps back to Tishe’
Brom awaits their departure.

Tishe’s cannot seem to open a door outside the palace. It appears that the barrier preventing teleportation magic is not disrupted by the physical opening in the palace wall. Perhaps if the Keepers were to fly out of the pustule, her spell might then function.

Velarin recalls that normal planar travel did not appear to function within the inner layers of Koshe’ Marr.

Emrys’ spells take out both balors. Gasping for breath, they fall unconscious: the first balor from his curse; the second from his heroic mass suffocation. The demons collapse in the 10’ diameter duct where they were.

Just as the fall, two pit fiends teleport in: both arrive on top of the fallen balors, apparently not expecting them to still be there. Without hesitation, they release their quickened fireballs on the intruders. Everyone is in the area of effect of both fireballs. Each character will take 36 points (reflex save DC 21 for half) and 37 points of fire damage (reflex save DC 21 for half).


The surface of duct they are all in continues to heave and ripple.



=========
Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating

Relative positioning in the 10’ diameter circular duct (from out to in):
[Exit] [1st rank] Barratore, Brom; [2nd rank] Velarin, Lanliss; [3rd rank] Tishe’, Edson; [10’ of open tunnel]; Balor 1 (unconscious), Pit Fiend 1; Balor 2 (unconscious), Pit Fiend 2, Wall of Force; Solid Fog [duct continues].


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=41 ; d20+22=36 ;
Friday May 7th, 2021 3:08:38 PM

Emrys is pleasantly surprised that the big curse worked so well, especially having cast it for the first time. He sighs when two more blink into position to take their place. "How many of you do we have to kill?"

When the fireballs explode (Reflex saves: 41 and 36. Half Damage: 36 total from both. Protection from Fire absorbs all the damage), Emrys is able to avoid the worst of the blast, but what does hit him does no damage at all.

He then suggests mentally to the rest ... "If we're all flying at the moment, then let's exit from the breach and continue on with our escape outside."

Emrys then opts to withdraw from the combat and fly over to the hole they made (Withdraw Action. x2 movement). If he has enough movement to make his way out, he does. He hopes the others are far behind.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220  d20+26=46 ; d20+26=30 ; d3=1 ; d20+15=25 ;
Friday May 7th, 2021 10:50:30 PM

Lanliss feels a slight panic attack raising.
'that can't be true', he thinks as their fast escape plant doesn't work.
He doesn't even have much time to comprehend everything and manages to halfway escape fire explosion.
He could smell a slight burned flesh.
He doesn't say anything and tried to fly after Emrys.
'The only way out is by flying', he thinks as he flies gracefully and fast as much as he can like he never did before.

Action :
Ooc will update hp next post due to posting mobile

Reflex 46
Reflex#2 30
Fly 25 Natural 20

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=22 ; d20+17=32 ; d20+25=31 ; d20+26=43 ;
Saturday May 8th, 2021 4:24:23 AM

Tishe’ can see the hole, she can see the other side of the hole, so she has a target... and the spell can’t ‘see’ beyond the Palace Barrier! Piggies!, she huffs, and then fireballs explode about her and the Keepers.

The Spellweaver avoids the worst of both spells, and Emrys’ fire protection spell does the rest. Mentally, she agrees with Barratorre: Any few things short of Marteus himself isn’t going to stop the Keepers, but hundreds of them will wear the heroes down. They have to leave!

Emrys withdraws, flying through the hole. ”Get shuttlecocked, Lanliss, you are the most important one right now, let’s fly!”. Tishe’ also withdraws (to avoid AOOs), completely defensive, and hustling 120’ in flying to get away from the Palace ‘shutdown’.

She looks about for other dangers!

.......

Fly 31
Perception 43

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 36/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 4. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Saturday May 8th, 2021 2:56:45 PM

(OOC: I know my posts are usually riddled with typos and errors, but what I meant to say in the last sentence of my post was, 'He hopes the others AREN'T far behind.')


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 244/260 Barratore Steelwind  d20+19=38 ; d20+19=36 ; d20+20=31 ; d20+31=49 ; 4d10+32=56 ; d10+32=42 ; d10+32=41 ; d20+31=47 ; 4d10+32=65 ;
Saturday May 8th, 2021 3:04:22 PM

Barratore easily avoids the pair of fireballs and the protection from fire prevents any harm coming to him.
Reflex DC 38 and 36

Emrys Lanliss and Tishe were all out, and that just left V and Edson to follow and he and Brom would buy a little time

Barratore drops the mundane weapon from his left hand and switches back to his more practiced 2 handed style. The fighter uses his skill in Acrobatics to close safely with the Pit Fiends and attacks
Acrobatics DC 31
Gtr Penetrating Strike/PA Hit AC 49 Crit Auto Dmg 56+42+41 DR 10/any type ignore
He then Heroically attacks again
Gtr Penetrating Strike/PA Hit AC 47 Dmg 65 DR 10/any type ignore

Affects
Potion of Flying
-4 Str
DR 5/- Fighter ability
Stoneskin 150/150 DR Adamantine- V
Haste - V 10/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 14/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=22 ;
Sunday May 9th, 2021 4:50:08 PM

Lanliss tries to escape/withdraw from this starting to become battlefield.
All that was important was that they got the gem.
And soon they would have to find a way out.
''Gragul's head, how are we actually...?', Lanliss briefly thinks about how they are going to get out of this plane/dimension.

"I don't want any of us to die", He shouts to the Keepers, as the thought of Gragul himself makes him think about death....and the consequences of dying here .

Fly 22
To OOC: subtracted 37 (2 halves damage and 0.5 rounded up) from temp HP



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 9th, 2021 10:26:22 PM

(ooc: Lanliss didn’t take any fire damage. He has Protection from Energy (Fire) cast upon him. He 120 points of fire protection.)

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+16=34 ; d20+16=31 ;
Monday May 10th, 2021 8:50:22 AM

HP: 215/291

Brom manages to avoid taking the fireballs full on. He moves out the whole with the others.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 140/167  d20+16=33 ; d20+16=34 ; d20+18=22 ;
Monday May 10th, 2021 8:58:47 AM

Velarins jaw drops at the display of power put forth by Emrys. He is about to relax for half a second as the Balors drop...until the Pit fiends show up. And then he sees the fireballs explode. He manages to avoid the worst of it from both, and the rest is fortunately absorbed by Emrys' protection from fire spell.

"Agreed. Time to go before the hole closes itself. These Demons are just going to keep on coming, and It's only a matter of time before Marteus himself makes an appearance."

V will fly up and out of the open hole(fly 22), joining the others that are already out there. Everyone stay close. We need to be together when we use the cube."

"The cube is still plan number one Barratore. The Planeshift is a back up to that, just in case,"

Protection from Fire: Emrys, 200 minutes, fire immunity up to 84 hp
Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



The Great Escape (Round 13) (DM John)  d20+18=26 ; d20+18=30 ; d20+26=45 ; d20+26=35 ; d20+26=31 ; d20+26=45 ; d3=1 ; d4=4 ; d6=4 ; 2d6=4 ; d3=2 ; 2d6=6 ; 2d6=2 ; 2d6=4 ; 6d6=18 ; 6d6=23 ; 6d6=20 ; 6d6=20 ; 10d6=43 ; 10d6=40 ; d20+5=6 ; d20+20=31 ; d20+20=38 ; d20+32=42 ; d20+24=26 ; d20+32=51 ; 2d8+37=46 ; 2d8+13=23 ; d100=14 ; d100=22 ; d100=8 ; d100=53 ; d20+30=46 ;
Monday May 10th, 2021 12:45:21 PM


Emrys takes satisfaction in the efficacy of the Keeper’s spells, tempered somewhat by the continuing arrival of powerful guards. He then attempts to fly out of the palace.
Lanliss reacts to the failure of the dimension door, then attempts to fly out.
Tishe’ is temporarily frustrated by the magical barrier, then attempts to fly out as well.
Barratore delays to buy some time, nimbly engaging the pit fiend and heroically striking it twice.
Brom moves out with the others.
Velarin is impressed by Emrys’ powers. At the arrival of the pit fiends, he flies out, preparing to magically transport them away.
Edson joins the others outside.



Lanliss feels the burden of the keystone as he flies out of the palace with everyone except for Barratore. It slows him somewhat, but does not stop him.

Both pit fiends unleash their quickened fireballs on the group of Keepers just outside the palace. Save DC 21 for each fireball. First one does 43 fire damage; second one, 40.

Barratore’s attacks strike deeply into the fiend, but the creature counters with an attack of its own. The first claw misses, but the second claws scores, doing 23 points of damage. Barrator’s holy aura flashes bright in retaliation, blinding the pit fiend! The devil desperately continues its attacks, but is unable to land another attack.

The second pit fiend, seeing that the intruders have exited the palace, attempts to take out a caster that might magically transport them away. Since all but Brom appear to be gardeners and he can’t see Edson, he randomly selects a target from the remaining four. Four flaming, 2-foot diameter stones hurl toward Velarin. Touch attacks 45, 35, 31, and 45. All hit doing 4, 6, 2, and 4 points of bludgeoning damage. Each meteor strikes the wizard, bursting into flames, potentially doing 18, 23, 20 and 20 points of fire damage. Everyone except Barratore needs to make a reflex save DC 27 against each meteor for half fire damage. (Being struck by each meteor, each of Velarin’s saves against the meteor bursts are at -4. )

Remember that protection from energy blocks 120 points of fire damage before being discharged. Please keep track of the amount of fire damage each character takes.

Barratore only Highlight to display spoiler: {Barratore sees two of the medium size toad-faced, bat-winged humanoid shaggy demodands, emerge from the fog, only to be, at least temporarily, thwarted by the wall of force.}

All of the Keeper’s, except for Barratore, are flying about 40’ outside of the tumor wall and 100’ above the surface of the puss lake.

The exterior of the palace is notably absent of any open pustules, its surface pimpled but no longer having any visible openings. The entire structure pulses and vibrates violently, different sections of it alternatingly protruding and retracting without any discernible pattern.

=========

Enemies
Balor 1: AC 36, touch 20, SR 31 Damage: none; on Keeper side of wall of force, adjacent to Edson; suffocating, blind, cursed (01-50 does not act)--.DYING
Balor 2: AC 36, touch 20, SR 31 Damage: none, behind Balor 1 on Keeper side of wall of force; suffocating; DYING
Pit Fiend 1: AC 29, touch 9, SR 31 Damage: -164 from Barratore. Blinded. AC has been corrected to disregard dexterity. All attacks gain a +2 bonus against the blind devil.
Pit Fiend 2: AC 38, touch 18, SR 31;

Relative positioning in the 10’ diameter circular duct (from out to in):
Brom, Edson, Emrys, Lanliss, Tishe, Velarin [~40’ open space]; [Exit] [~20’ open tunnel] Barratore; Pit Fiend 1(blind); Pit Fiend 2; Balor 1 (dying); Balor 2 (dying), Wall of Force; Demodand 1, Demodand 2; Solid Fog [duct continues].

For simplicity, the DM is making one SR check for area of effects spells. In this case the castings of Meteor Swarm and both fireballs overcame the SR from holy aura.

Similarly, the DM is ruling that the previously successful spell penetration check to cast Holy Aura applies to all pit fiends and balors.

Note that there are a lot of inapplicable rolls in the roll report: poor DM kept remembering rules that disallowed or altered his initial actions.


(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+31=32 ; d20+26=45 ; d20+21=31 ; d20+16=33 ; d20+31=48 ; d10+32=36 ; d10+32=37 ; d10+32=34 ; d10+32=38 ; d10+32=39 ; d10+32=35 ; d10+32=40 ; d10+32=41 ; d20+20=32 ;
Monday May 10th, 2021 3:59:13 PM

The Pit Fiends claw draws some blood, but he drew more and grins. This was a battle. This was what he had been seeking for so long. This would be The Ballad of Barratore or Steelwind's Song! It rang so well to his ears. The voice of Metascar though once again steadies the adrenaline and rights his fame seeking He did need to leave, before the wound healed, but he could slow pursuit yet a little more

Barratore strikes the unwounded Fiend with his more powerful attacks and then looks to finish off the blind one as well

unwounded Fiend PA Hit AC: 32/45 crit Hasted 48 crit Dmg: Miss/36+37+34/38+39+35
wounded Fiend PA Hit AC: 31/33 Dmg: 40+41

Barratore then Heroically and prudently retreats. The Fighter backflips in a half spin and takes flight out the hole
Hero Point for Standard Action Fly with Acrobatics DC 32

Feat Note; Greater Penetrating Strike ignores the first 10 point of DR
Benefit: Your attacks with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. This amount is reduced to 5 points for damage reduction without a type (such as DR 10/—).


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+26=46 ; d20+26=46 ; d20+26=45 ; d20+26=45 ; d20+26=27 ; d20+15=25 ;
Monday May 10th, 2021 9:14:14 PM

Lanliss flies as fast as he can considering the burden he had to carry he wasn't fast like he used to be.
The protection from Emrys was a blessing but it didn't help with Lanliss deep desire to get out of that confined place to the outside world and hopefully to be in a safe place or on the way to a safe place.

Reflex #1,2 28 46
Reflex #1-4; 46, 45, 45, 27
Fly 25
Ooc:
Fire protection is either 52-10 or 52-20 out of 120

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+22=31 ; d3=3 ; d20+22=33 ; d20+22=42 ; d20+22=34 ; d20+22=30 ; d20+22=29 ; d20+24=37 ; d20+24=31 ; d12=3 ; d12=12 ; d12=4 ; d12=8 ;
Monday May 10th, 2021 10:00:53 PM

(Reflex Saves: 31 and 33. The d3 was an accident, the buttons moved.)

Again, Emrys is able to dodge the majority of fireball's flames ... his fire immunity takes the rest.

Then comes the meteor strike! (Reflex Save: 42, 34, 30, 29. Half Damage: 41 fire damage, absorbed by Prot. from Energy (Fire): 2/120.)

Emrys is able to perform a feat of aerial acrobatics to avoid most of the second fiery attack.

Not wanting to take another attack like that (if the visually-capable pit fiend still lives), Emrys has nothing but a single word to say about that!

(Emrys casts Power Word Blind on the sighted Pit Fiend. No Save. Spell Penetration: 37 [I hit the roll button multiple times, the buttons had stopped working. The results finally appeared a minute later. Im using the first roll that finally showed up.])

Emrys then casts a quickened healing spell on Velarin after receiving such a brutal attack.

(Emrys casts quickened Cure Critical Wounds, empowered by Spiritual Healing. Heals 4d12+20 = 3+12+4+8+20 = 47 points of healing.)

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday May 10th, 2021 10:05:52 PM

REMINDER: Everyone but Edson has Protection from Energy (Fire) cast upon them. That's 120 points of fire immunity.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+22=26 ; d20+22=32 ;
Tuesday May 11th, 2021 12:24:11 AM

Edson easily evades the fireballs. He flys to Lanliss. Helping him with the great weight.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+17=18 ; d20+17=21 ; d20+25=44
Tuesday May 11th, 2021 1:41:49 AM

Tishe’ gets fired again, and flinches at the meteor swarm about the elf! She gets one full blast (Nat 1) and barely dodged the other. She again is thankful for Emrys’ fire protection, which probably saved Velarin’s life (and the Keepers means to get out of here!).

The Fateweaver flies to Barratorre. “Time to leave sweetie”, and casts DimDoor to get her and the Minotaur back to the group. “Cube time, Velarin!”
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+16=31 ; d20+16=23 ; d20+12=13 ; d20+12=14 ; d20+12=17 ; d20+12=21 ;
Tuesday May 11th, 2021 8:42:54 AM

V is able to avoid the majority of the damage from both quickened fireballs, and allows his fire protection from Emrys to absorb the rest. The follow up meteor strikes, however, he can do little about the impact, and then takes the full brunt of fire damage from all four meteors. His fire protection was used up about half way through the meteor explosions, resulting in 54 actual damage from the impacts and explosions. He then feels Emrys' healing magic wash over him again.

"Thanks Emrys. That wasn't a fun one."

V calls forth the cube from his haversack, has everyone link up, and activates the side that we set to return us to our home plane, once the entire group is together and connected. Should the cube not work for any reason, V will heroically cast his scroll of planeshift to take us home.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


The Great Escape (Round 14) (DM John)  d20+32=38 ;
Tuesday May 11th, 2021 10:58:33 AM


Barratore takes it to both pit fiends, grievously wounding them both. Then he heroically and dramatically disengages. The pit fiend that can still see, attempts to claw at Barratore, but is so surprised by the move, that it is unable to make it count.
Lanliss dodges the fireballs and is more than ready to leave.
Emrys attempts to blind the other pit fiend. Thanks to the wounds received from Barratore, the fiend is vulnerable to the spell. The bloodwitch then attends to Velarin’s wounds.
Edson evades the fiery assaults and flies to Lanliss.
Tishe’ survives the assault and ensures that Barratore is with the group.
Velarin expresses his thanks to Emrys. Then he pulls out the cube and activates it to take them home.
Brom is ready to leave.

Both pit fiends are heavily wounded and also blind. As Barratore leaves, he sees them both disappear, departing the field of battle. Behind them, the two demodands are clawing and chewing at the fleshy substance of the tunnel around the wall of force.



The cube vibrates as Velarin depresses it, but nothing happens.

Velarin then attempts to cast plane shift. Again, nothing happens. Velarin recalls that they were unable to enter Koshe’ Marr except through the gate and could only get to the palace district by traveling along the mist-filled Lonely Road.


The Keepers see several dark masses appear along the horizon flying toward the palace. Several of these masses appea, in any direction not obstructed by the massive tumor palace. Given how far away they must be, whatever it is must be hundreds of feet across.Sight based perception DC 40 Highlight to display spoiler: {Still some distance away it is difficult to make out details, but these masses appear to be gargantuan flocks of tiny black birds. It is not yet possible to determine how long it will take before they are near, but it appears that it will take them some time, perhaps a minute or so.}

=========

Enemies
Balor 1: Dead
Balor 2: Dead
Pit Fiend 1: Retreated
Pit Fiend 2: Retreated
Demodand 1: Behind the wall of force, 60’ inside the tumor. Currently out of view.
Demondand 2: Behind the wall of force, 60’ inside the tumor. Currently out of view
Several massive dark clouds along the horizon. Identity not yet known.

Keepers are together about 40’ outside the tumor and 100’ above the lake of puss.

We are still in rounds.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 11th, 2021 5:30:55 PM

"Swarms of incoming birds boys and girls. Gonna try and teleport us back to the Garden we entered right after we came through the mists. Once we get there, we will likely have to walk through the mists again. Neither planeshift nor the cube will work until we get out of the castle realm. We will have to be quick. they will know where we are going."

V will teleport the group back to the Garden where they first entered the castle realm after walking through the mist, and spent several minutes there preparing and learning of Edson's sacrifice.

Haste: from V, duration 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx6
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167  d20+36=56 ;
Tuesday May 11th, 2021 5:32:07 PM

(sight based Perception check 56 on the birds)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+26=28 ; d20+15=21 ;
Tuesday May 11th, 2021 10:48:33 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edison" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he says trying to cheer himself up.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+15=24 ;
Tuesday May 11th, 2021 10:50:57 PM

"We have company?", Lanliss asks.
He fails to see what the others see.
He keeps flying.....unsure what to do anymore.
"So we go to the mist ?....I don't like that mist"
"It scares me" , he says plainly with a scared voice.
"Edson" , he simply says as edson comes to help him with the gem..
"Thank you.... certainly this is the most crazy heist", he begins to say , in an effort to regain some composure.

Perception was rolled but it was a fail/ lower than DC
Fly was 21 but now 24

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday May 12th, 2021 12:28:18 AM

"Looks like a fun fight, but can we teleport to this place you guys got here?"

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 12:32:32 AM

Tishe’ stamps her foot on the air while flying, “piggies!”, she curses. She continues flying at 60’ per round, staying with the group and putting even a little distance from the Palace.

If Velarin’s teleport doesn’t work, the Fateweaver isn’t willing to just sit here for another round, they have done this too many times while thier enemies have been a coordinated hunt (Ooc: due to the PbP format, which is frustrating to no end). So, if the group is still hovering or slowly faulting away, Tishe’ uses another diamond and casts Limited Wish to emulate a widened Invisibility Sphere, making all the Keepers invisible!
.....

Fly 44
Dim Door (5th level slot)

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 12th, 2021 12:54:47 AM

Emrys holds to see if Velarin’s teleportation works, otherwise he will continue with their great escape.

“I do hope this works. I’m beginning to believe we have out stayed our welcome.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=46 ;
Wednesday May 12th, 2021 7:05:35 AM

Edson sees the incoming flock and his heart skips a beat. (Perception, 46 Nat 20)

Not taking his eyes away he nods to Lanliss " Theyre gonna tell our kids about this one."

Edson waits to see if Velarins spell works or not.

If, and only if... he asks " What if its me. What if we can't teleport because I have to stay?"

(Dan K) AC: 47 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday May 12th, 2021 7:47:48 AM

"Sounds like an excellent idea V" Barratore also lets the group know of the big Shaggy demon things eating their way around the Wall of Force to be able to come at them from the palace side.

If the teleportation does not work, Barratore starts flying towards shore, reminding those using potions to stay aloft, that time is against them and no one wants to go swimming in Puss Lake

Affects
Potion of Flying Round 5
-4 Str
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Haste - V 8/20 rounds
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys
Holy Aura - Emrys 11/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes Barratore in melee
Reduce Person - Tishe +1 AC/+2 Dex, +1 Attack -2 Str


The Great Escape (DM John)  d100=8 ;
Wednesday May 12th, 2021 10:31:51 AM


Velarin informs the others of the incoming flocks and prepares to teleport the Keepers back to the garden.
Lanliss is not pleased by the thought of them returning to the mists.
Brom would like to fight, but turns his attention to their escape.
Tishe’ prepares a backup plan should the teleport not work.
Emrys awaits teleporting.
Edson is a bit unnerved by the incoming flocks and expresses his concern that he may be the reason they cannot depart.
Barratore informs the others of the demodands.


The Keepers gather around Velarin in preparation to teleport away. As they do so, three pit fiends appear by teleportation in the duct the Keepers recently exited through and immediately begin to fly toward them.




Velarin’s spell is cast....

...and the group suddenly finds themselves at the garden where they first entered this realm!


The mist stands before them. Behind them are more of the gardeners, apparently disinterested in the sudden appearance of the party. Beyond the gardeners, far in the distance, the sky is darkened with swarming flocks, all currently headed away from the newly arrived Keepers.



=======

We are no longer in rounds.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 12th, 2021 2:57:54 PM

Tishe’ is thankful that she doesn’t have to use her most powerful spell. “Shady picks!”, she congratulated Velarin. “Now let’s weave fast!”

She hustles with the others into the mists.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 8/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 12th, 2021 8:12:25 PM

Lanliss feels relief as they are out of harms way for the time being.
He thinks about the mist and what he needs to truly desire.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday May 13th, 2021 8:21:44 AM

"Anyone got one of those cleaning spells ta get rid of this goo. Gonna stink fer years." He says as he waits for the next step. Since he did not come this way, he has no idea what is to come next. Seeing Tishe go into the mist, he follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:39:39 AM

V stops Tishe' before she wanders into the mist.

"I think we need to do this together Tishe'. The last thing we want is to all end up in different places in these realms. We all need to concentrate on which realm we wish to go to, and I think we should do it while all holding hands to keep us together. Most especially Lanliss, who is carrying the cargo. We don't know if the guardians will want it back, or try and divert us, so staying together is important. Where do we want to desire to go? The Inn? the land of the dead? The instant we all get somewhere together, we are using the cube or a planeshift hopefully."

"Lanliss, I suggest you stow that gem. Probably best not to have it out in plain sight."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 13th, 2021 8:41:04 AM

"I'll clean you up after we get out of here Brom."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 13th, 2021 9:44:49 AM

Upon arrival at the Garden, Barratore takes a moment to activate a power from his family torc, Restoration removing the affects of the strength drain.

"Tishe, if you could dismiss the Reduction spell, that would be great"

Barratore agrees with V on moving into the Mists together, but wants to rope up again like last time. Barratore wants Tishe and Lanliss to be between him and Brom. "Anything that comes at us, we kill while Tishe gets Lanliss out of harms way"

"As to where to go, I think we should focus on the land with the colorful houses and the man from the Sages Guild. We know we can take some refuge there if need be and work on getting all the home from there."

Barratore will lead the group, once all roped in, into the Mist, sword drawn

Affects
Potion of Flying Round 5
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:45:01 AM

"Yes, let's not get separated." He then turns to Velarin and asks, "When exactly were we supposed to use that escape crystal? Oddly, I don't remember what the instructions were."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 13th, 2021 10:11:06 AM

Tishe’ heeds Velarin’s advice and waits. She also dismissed the Reduce Person spell on Barratorre, but not without some teasing. “But Sieur Barratore, it was refreshing that you were only three inches taller than I instead of feet!”

Return to the Mists (DM John) 
Thursday May 13th, 2021 11:31:16 AM



Tishe’ congratulates Velarin and heads into the mists. Before entering, she dismisses Barratore’s reduction.
Lanliss is relieved and thinks about his true desire.
Brom follows the others’ lead into what is, for him, unfamiliar.
Velarin pulls the group together and proposes possible destinations. He advises Lanliss to hide the stone out of sight.
Barratore restores himself, checks that they are roped together, and prepares to lead the way, suggesting that Manfrit in Prohovia might be a useful contact.
Emrys asks what they are to do with the keystone. He recalls that the Azata was never specific about where to take it. He can safely assume they will be contacted once they safely make it back to the Wold.
Edson joins the others.


The Keepers waste little time preparing to reenter the mists. Roped together, with some ideas as to where to head, they step into the heavy fog.

As they do, all sight and sound of the garden behind them disappears. Fully enshrouded in the heavy fog they, except for Brom, once again experience the sense of isolation and separation being within it produces. Visibility is limited to about an arm’s length; for Barratore, that is elbow’s length. Sound is muffled such that each others’ steps are inaudible. Were it not for the ropes, it would be easy to lose track of each other. Additionally, this time, their mindspeak appears to not be inhibited! This is not quite the Lonely Road they experienced before.

Though they cannot see it, the path before them appears to be paved and straight.

It appears the Keepers have a freer path this time. Where do they wish it to lead them?



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 13th, 2021 12:48:31 PM

Edson wraps himself up, taking point, and heading out. " Which way?" He asks.

He mentally starts prepping for a possibility he isn't allowed to leave.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 7:05:56 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 13th, 2021 7:45:32 PM

Lanliss agrees with Emrys suggestion to return to the gate.
He tries to put the gem in a way that will make it less obvious to be seen and more easily to keep out of others reach, Velarin was right, he should be cautious about this.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 13th, 2021 9:16:51 PM

Emrys mentally suggests that they all return to the gate where they entered from the Shadow Realm. “That is our desire, correct? Let’s go directly there.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 14th, 2021 12:19:41 AM

Tishe’ thinks to the group, “This feels different than lastly time. Let’s try the Cube again. If it doesn’t work in the Mists, we think ourselves to a place.” Tishe’ will think with all her heart to go wherever Velarin suggests.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 6:50:23 AM

"The only escape route we have Emrys, is the cube, or a plane shift."

"Fair enough Tishe', I'll give the cube a try again."

V tries to activate the cube again to take us home

(If the cube fails to activate) "Hopefully we can use the cube once we are clear of the mist. I think Barratore has the right of it. Everyone focus on the realm with the colorful houses and the man from the sages guild that we stayed with for a night. Let's try and go there, and try to use the cube as soon as we do."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday May 14th, 2021 3:44:03 PM

the road did seem far less imposing and unfamiliar this time in, perhaps the powers wanted them gone, perhaps they too were distracted. Barratore was not very confident in the cube part here in the mists, but it was worth a try.

Barratore originally planned to get to Prohovia, but Tishe's suggestion made sense and now so did Emrys's. Maybe they should try and go all the way to the gate, why stop part way. The fighter's thoughts are everywhere at this point. If a single focus point was required like last time, the other's suggestions while in the mist just made that a moot point.

If the cube fails again, let's just put it away until we are home and go straight to the Gate as Emrys suggested. No need to go to Prohovia, if we can go all of the way to our entry gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:30 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 4:38:55 PM

“My bad Emrys, I did not quite hear your suggestion. The gate does indeed make more sense(assuming the cube does not work in the mist). Let’s all think to go there. Hopefully the castle defense plan did also shut down travel route via the mist.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 14th, 2021 7:20:23 PM

Lanliss agrees.
,"I think it's better to just get out of this place as fast as possible... We have to assume we are not very far head....and hiding in this place .....might not be easy anymore.", Lanliss says.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 14th, 2021 7:48:43 PM

Edson listens to the suggestions. Mentally he adds, " I agree. No stopping and hiding, we need to book it... those demons are going to keep coming.

In the Mists (DM John) 
Friday May 14th, 2021 8:43:03 PM


Edson takes point and considers his future.
Emrys suggests they return to the entry gate.
Lanliss agrees and tends to the keystone.
Tishe’ suggests using the cube in the mists.
Velarin replies to Emrys, explaining that the cube or plane shift are their only options.
Barratore is willing to try the cube while considering many other options for departing.
Brom relaxes a bit.

The Keepers continue along the path until Velarin activates the cube.

There appears to be a slight swirl in the mist. A hint of movement teases the senses to the left of them, then disappears.

Nothing else happens and they remain on the path. In the fog. In Koshe’ Marr.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 14th, 2021 9:22:57 PM

“Did you all see that. I didn’t like that at all. The cube appeared to try to work, and was stifled. I would guess that a plane shift spell would do the same. The land and the mist may be trying to prevent us from leaving. In the past, didn’t the mist always ask us what we wanted or where we wanted to go? That has not happened this time, and the mist seems different.”

“ I feel like it’s time to get drastic together out of here quickly. Emrys? Tishe’? Thoughts on using a wish to request that the following plane shift spell works? It would be my last wish. Not sure if it’s a waste or not, but the longer it takes to get out of here, the worse the odds get.”

My only other thought would be to throw the magnificent mansion. It worked in marteus’ castle, so why wouldn’t it work here?. Not only that, but Q brought Brom to us through it. If she can bring Brom into the extra dimensional space, we should therefore be able to depart extra dimensionally.”

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 15th, 2021 6:21:05 AM

Tishe’ nods. “Try the Magnificent Mansion, that’s a great idea. If that doesn’t work, I think we need to go to out of the Mist to try again, but we need the prompt on where to go to get anywhere else.”

Privately, Tishe’ contemplates the Keepers never getting out and wonders what it would be like being an undead minion of Koshe Lord Edson. Tortured forever to have no free will, cooped up in a chamer instead of roaming, and all the time knowing it. She shudders. She would rather live forever lost in this fog!

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=44 ;
Sunday May 16th, 2021 1:26:07 PM

Brom doesn't understand the mage speak. Instead he listens to their surroundings looking and listening for signs of other things besides the group.

Perception DC 44

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Sunday May 16th, 2021 6:40:13 PM

"Velarin, I see the cube's performance as encouraging. Think about it, it activated as soon as we exited the palace, but it didn't work. Here in the Mists of the Inbetween, it almost opened a portal, but was unsuccessful. That means we are getting closer to where we need to be. Id say we continue on until we reach the Gate to the Shadow Realm. I also have the ability to open Gates to other realms, but I don't wish to waste that power when the Cube has shown to be unsuccessful."

After a short pause, he tries to think of the words that will give his friends the confidence they need ...

"Here we are, born to be Kings. We're the Princes of the Universe. Here we belong, fighting to survive ... in a world with the darkest powers. We just stole from a god. That proves no one is free from our influence. We are the Keepers of the Vale!"

At this point in the speech, Emrys looks behind himself because that's the point when the Big Bad makes his presence known, especially after saying such things.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Sunday May 16th, 2021 10:01:00 PM

Lanliss thinks about the fact that he really wanted to be in closest place to get out of this plane or dimension.
He didn't understand everything that was said....he was too lacking in magical knowledge and power.
He feels inspiration from Emrys but unable to act.
Only asking the group if they can...perhaps use the gem ?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 8:56:46 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 17th, 2021 9:14:32 AM

“Alright. Let’s follow the mists for now. If we don’t get out shortly, I’ll try the magnificent mansion.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 17th, 2021 9:32:08 AM

"Let's not get all jumpy here. We move through the mists until we get to the gate, and if we cannot seem to get to the gate we can go for Prohovia"

Barratore continues leading the group and trying to make for the Gate

Affects
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Protection Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

In the Mists (DM John) 
Monday May 17th, 2021 12:14:32 PM


Velarin attempts to find a means of leaving. He concludes to attempt to travel through the mist for now.
Tishe’ supports the mansion idea.
Brom stays alert.
Emrys makes some observations about recent planar travel experience. He then strives to encourage the others and feels inspired himself. Emrys gains one hero point for simultaneously referencing one of the DM’s favorite bands AND movies in a game fitting way.
Lanliss desires out of this plane and asks about using the gem.
Barratore attempts to refocus everyone and tries to head for the gate.
Edson travels along.


Led by the unwavering Barratore, the Keepers continue on the path.

Soon after Emrys finishes his song, a hunting horn sounds from behind them, the odd acoustics of the fog causing its call to linger mournfully.

Brom hears the unmistakable sound of hoofprints behind them.

============
Please confirm your marching order on this 20’ wide road.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 17th, 2021 1:44:53 PM

Edson nods and smiles to Emrys rousing speech. Then the horn blasts.

They were being hunted.

"Can we hide in the mansion... will they miss us?"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 17th, 2021 7:24:34 PM

Lanliss heartbeat starts to beat faster and faster as he starts to feel panic starting to arise as he hears the hunting horn sounds.
"We Are being HUNTED", he says.
He holds to the gem dearly as he stops moving for a few moments.
It sparked something in his brain but in his state he couldn't think about what piece of information.
'I think we are being hunted !', he shouts as he thinks and hallucinates ...a smell of cinnamon and pie ?
"IF we can't go out of here we might need to GO "., he says loudly and stops talking for a moment.
A few moments of walking aimlessly and thinking
'moon...something with moon...what that that place name.'.
"We might need to go The Harrowing Moon", he shouts happy, as he remembers this.
He follows everybody and to think about the gate again.
Unless the others in the party have a different plan.

OOC: refer to Unusual Visitor in the archives.....might help us....unless one of you have a better idea (:

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=43 ; d20+9=27 ;
Monday May 17th, 2021 10:15:28 PM

"They're on horses or something with hooves." Brom says. Brom moves closest to the sounds shuffling the casters away from the sound and draws his sword. He rages and sniffs the air in the direction of the sound the scents of the area enters Brom's nose and his brain selects out smells he's familiar with. (Brom has scent while raging) Using the telepathic connection, Brom will use the images of the scents to communicate what is coming.

Nature Knowledge DC27
Perception DC 43

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday May 18th, 2021 12:29:24 AM

Tishe’ pulls a scroll of Hallucinatory Terrain out of her Pants O Plenty and prepares to cast the illusion of the road turning into craggy pits and stones of a barren and Difficult landscape.

That is, if someone doesn’t have a better plan. “Hunts. The worst thing we can do is run, then. That’s what they want.” The Fateweaver doesn’t know anything about magical hunts or things.

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 5:58:46 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 18th, 2021 7:57:58 AM

“Should I throw the mansion? From the story that the halfling told us before we came here, he is a dangerous foe. “

V moves to put Brom and Barratore between himself and the incoming threat

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 18th, 2021 9:59:12 AM

Emrys halts Tishe and suggests that he casts Screen, like they did before. "They're going to know something is up when they encounter a terrain that shouldn't be here. I suggest putting up a Screen and avoid all sorts of detection, both sensory and by divination."

If they all agree to that. He prepares to cast Screen, and make the place look and sound completely undisturbed, while they plan to take up refuge in a Mansion.

(Screen: Duration: 24 hours. Save: None (Will to disbelieve). Spell Resist: None.)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=79 ; d20+35=44 ; d20+35=37 ; d20+35=55 ; d20+35=51 ; d20+35=53 ; 3d8+41=53 ; 3d8+41=53 ; 3d8+41=55 ; 3d8+41=48 ; 3d8+41=55 ; 3d8+41=54 ; 3d8+41=53 ; 3d8+41=56 ;
Tuesday May 18th, 2021 10:26:17 AM

Barratore bristles a bit and thinks to possibly correct Lanliss, "More like pursued."

Barratore moves with Brom to take position between the party and the incoming threat. As exciting as hiding under a magical skirt sounded, he was more of the destroy them as they come in kind of mind. Activating 2 powers of his family Torc, the fighter prepares to negotiate with the would be pursuers.

"Save the magic and give Brom and I few moments"

Enlarge
Divine Favor


Barratore readies to attack the first creature to enter his 15' reach
Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79

Combat reflexes x5 PA gtr penetrating strike
Hit AC 44 Dmg 79
Hit AC 37 Dmg 53
Hit AC 55 crit Dmg 53+55+48
Hit AC 51 Dmg 55
Hit AC 53 crit Dmg 54+53+56
Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Hunters (round 1) (DM John)  d20+19=29 ; d20+19=25 ; d20+19=36 ; d20+19=27 ; d20+19=21 ; d20+19=24 ; d20+19=29 ; d20+19=23 ; d20+19=33 ; d20+19=39 ; d20+19=37 ; d20+19=28 ; d8+3=8 ; d8+3=5 ; d8+3=4 ; d20+19=38 ; d8+3=6 ; d100=34 ;
Tuesday May 18th, 2021 1:45:54 PM


Edson proposes hiding from the hunters.
Lanliss feverishly reacts to being hunted and reminds the others of The Harrowed Moon they heard about. Lanliss earns one hero point for recalling this information from last year.
Brom shares what he heard and attempts to smell more.
Tishe’ prepares to cast hallucinatory terrain but recalls that casting time for a scroll of a spell with a ten minute casting time is still ten minutes. She then comments on the nature of hunts.
Velarin offers to cast the mansion then puts Brom between him and the threat.
Emrys proposes to cast screen rather than have Tishe’ cast her spell.
Barratore clarifies that he is not prey and prepares to face the incoming hunters alongside Brom.


Brom senses the unmistakable smell of sweating equines, rust, and steel, coupled with the sound of spells being cast. The hoofbeats intensify as their pursuers close in. Suddenly, large shadowy creatures appear on the edges of the fog. Bow wielding centaurs shifting in and out of the fog as they rush past, six on passing in single file on either side of the defenders. Each launch an arrow as they run by, before disappearing again into the mist.

All six arrows launched at Barratore fail to penetrate his defenses. The centaurs, however, misjudge the enlarged minotaur’s reach. Barrator may take attacks of opportunity against up to six on his side. Their armor class is 22. Any attacks have a 20% miss chance (01-20) given their ability to partially blend into the mist.

One scores a critical hit on Brom and another also hits. Critical hit does 17 points of damage; second hit does 6 points. Brom needs to make two Will Saves, DC 17. Brom only: If either save is failed Highlight to display spoiler: {Brom spends this round babbling incoherently.}

Though dampened, the Keepers can hear the riders are circling back for another pass, this time from the direction opposite of where Brom and Barratore are.


===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 Damage Taken :
C2 AC 22 Damage Taken :
C3 AC 22 Damage Taken :
C4 AC 22 Damage Taken :
C5 AC 22 Damage Taken :
C6 AC 22 Damage Taken :
C7 AC 22 Damage Taken :
C8 AC 22 Damage Taken :
C9 AC 22 Damage Taken :
C10 AC 22 Damage Taken :
C11 AC 22 Damage Taken :
C12 AC 22 Damage Taken :


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d100=30 ; d100=3 ; d100=51 ; d100=92 ; d100=78 ; d100=66 ;
Tuesday May 18th, 2021 2:22:12 PM

Rolling Barratore's miss chance and copying in above rolls
Readied attack 30% hit PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 79
Combat reflexes AoO 3% MISS
Combat reflexes AoO 51% Hit AC 37 Dmg 53
Combat reflexes AoO 92% Hit AC 55 crit Dmg 53+55+48
Combat reflexes AoO 78% Hit AC 51 Dmg 55
Combat reflexes AoO 66% Hit AC 53 crit Dmg 54+53+56


Will post later with next actions

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 10/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 10/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+14=15 ;
Tuesday May 18th, 2021 3:31:34 PM

Tishe’ grumbles, again remembering why she has never cast this silly spell despite keeping the scroll for years and years.

She puts it back in her pockets and prepares to help Barratorre and Brom. She pulls her Gem of Brightness: BloodWeed Shard from her pants and Readies a blast to affect the largest group of centaurs that try to run by. (30’ Cone. Fort DC 14 or be blinded d4 rounds). Not being able to see, the centaurs may have to slow down and be easier targets.

Ranged Touch (Readied). Nat 1

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Holy Aura: 6/25 rounds. CL 25. 1. +4 deflect AC, +4 resist bonus saves. 2. SR 25 v evil spells and spells cast by evil creatures. 3. Protected v possession and mental influence. 4. Evil creature melee attack success = Save DC 31 or go blind and deaf.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=34 ; d20=18 ;
Tuesday May 18th, 2021 8:32:59 PM

'I can't panic....Barratore and Brom can deal with everything....even with a manically hunter or pursuer '
He breaths in and out, regaining his composure.
Lanliss keeps an eye on his surroundings and will communicate any thing that might help the keepers.

Perception 34
Aid another 18

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+17=30 ; d20+17=22 ; d20+34=49 ; 2d6+46=52 ; d20+31=46 ;
Wednesday May 19th, 2021 7:54:27 AM

HP: 272/391

The arrows strike Brom from the fog but Brom fights off the poison.

Brom waits for the smells to tell them when they are close. Brom will move to the line of the centaurs and attack.

Perception DC 46 (to track centaurs by scent)

Attack: AC49, damage 52

OOC: How far are they shooting from?

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 19th, 2021 8:53:15 AM

"The lands and it's occupants are trying to keep us occupied until the master of the realms returns. We need to keep moving, and do so as quickly as we can. With limited sight in the fog, I think Brom and Barratore will have to deal with this problem."

V moves next to Lanliss and casts a greater invisibility upon himself, and then quickens a regular invisibility on Lanliss

"Stay close to me Lanliss. I have made you invisible, so please try to stay that way. You have the gem, and getting it out of here is all that matters now. You keep it safe, and the rest of us will do everything we can to keep you safe. Even if they don't know it, the entire Wold is counting on us."

Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+35=50 ; 9d8+41=92 ;
Wednesday May 19th, 2021 9:55:21 AM

Landing 5 strikes as the centaurs pass, blood sprays everywhere and the minotaur spins and moves to the end of the group where the centaurs will be wheeling to come about. Barratore occupies 15' of the 20' road and makes a quick check of the terrain on either side of the road itself.
What lies off the road terrain wise? He telepathically conveys the information to the others

The centaurs would learn quickly and not make the same mistake and so he moves to the far side of the road so that he is on 5' of road and 10' off of it, forcing the centaurs to be much further off the road if they intended to go by unimpeded by his blade. Barratore readies to take a 5' further out and swing if need be

Readied attack - PA gtr penetrating strike Improved Vital Hit AC 50 Dmg 92

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 9/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 9/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+24=29 ; d20+24=39 ;
Wednesday May 19th, 2021 11:15:41 AM

Emrys holds his action until the sound of their hooves are upon them and they're in range. He then steps up beside Barratore (to make sure no one else is in his area effect) and unleashes a wave of negative, necromantic energy.

(Emrys casts Wave of Exhaustion. Range: 60' Cone Shape Burst. No Save. Spell Penetration: 29, hero point reroll: 39, if necessary.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+28=31 ; d20+23=37 ; d20+23=39 ; d20+18=27 ; d20+28=38 ; d8+5=11 ; d6=5 ; d8+5=10 ; d6=6 ; d8+5=12 ; d6=5 ; d8+5=7 ; d6=6 ;
Wednesday May 19th, 2021 12:33:07 PM

Edson moves behind Barratore's huge frame, using rbe minotaur for some cover. His flaming bow comes out waiting for the centaurs to return. Once seen.. he unleashes.

Hit ac 31 11dmg +5 flame
Hit ac 37 10dmg +6 flame
Hit ac 27 12 dmg +5 flame
Hit ac 38 7 dmg + 6 flame

Hunters (round 2 (DM John)  d20+10=24 ; d20+10=17 ; d20+10=30 ;
Wednesday May 19th, 2021 12:58:53 PM


Tishe’ attempts to blind some of the centaurs with her gem. She is able to flash three of them, but they all manage to avoid its effects. Saves, 24, 17, 30. Note also these creatures have SR 18, not an issue for the casters being able to penetrate, but may come into play with spells from magic items. Because they each saved, overcoming SR is moot.
Lanliss attempts to aid the others. Who is Lanliss aiding?
Brom steps up as they come in and attacks one, bloodying it. They were within 10’ of the road as the ran by.
Velarin advises the others to keep moving, noting that magic is limited by the concealment of the fog. He then makes himself and Lanliss invisible.
Barratore exploits his reach, wounding three and killing two. He then takes a position to one side of the road readying for another run by the centaurs. Thank you for adding the prepared rolls--the DM missed them being there.
Emrys casts wave of exhaustion on the centaurs on Barratore’s side. SR is 18; no need for a hero point. He manages to effect all of the remaining centaurs on Barratore’s side.
Edson

Barratore devastates the centaurs running on his side, killing two. Emrys’ spell greatly hinders the surviving hunters on that side. Brom is able to step into one rushing by on his side, wounding it grievously.

The centaurs move around to circle back, but stop suddenly and quietly, somewhere ahead. The fog becomes eerily silent as the hunters wait somewhere within the mist.

Two slain centaurs remain where Barratore slew them.

===============

Fog Centaur Hunters [C1 - C6 are on Barratore’s side; C7 - C12 are on Brom’s.]
C1 AC 22 SR 18 Damage Taken : -79 from Barratore, Bloodied
C2 AC 22 SR 18 Damage Taken : -53 from Barratore, Bloodied
C3 AC 22 SR 18 Damage Taken : -156 from Barratore, DEAD
C4 AC 22 SR 18 Damage Taken : -55 from Barratore, Bloodied
C5 AC 22 SR 18 Damage Taken : -163 from Barratore, DEAD
C6 AC 22 SR 18 Damage Taken :
C7 AC 22 SR 18 Damage Taken : -52 from Brom. Bloodied.
C8 AC 22 SR 18 Damage Taken :
C9 AC 22 SR 18 Damage Taken :
C10 AC 22 SR 18 Damage Taken :
C11 AC 22 SR 18 Damage Taken :
C12 AC 22 SR 18 Damage Taken :


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20=17 ;
Wednesday May 19th, 2021 2:38:08 PM

OOC: Was trying to aid anyone that I can possible help.....

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+42=62 ;
Wednesday May 19th, 2021 7:13:28 PM

Lanliss tries to keep himself and the gem out of harms way as much as possible breathing slowly trying not to give their pursuers any indication of his existence.

Stealth 62 Natural 20

OOC: Assuming Helped Edson if possible ?



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+34=44 ; 2d6+46=52 ;
Thursday May 20th, 2021 8:39:10 AM

Brom waits at the edge of the mist. He uses his sense of smell to locate the centaurs.

He waits for one to appear and then moves again to attack.

Readied attack: AC44, damage 52

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 20th, 2021 9:51:16 AM

V casts true seeing so that he can see everyone in the party

"Let's keep moving guys. If they come back we will deal with them. The longer we take, the more forces they will send against us. If we don't get out of this shortly, I'm going to try the mansion."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Hunters (round 3) (DM John) 
Thursday May 20th, 2021 1:11:40 PM


Lanliss now invisible, hides further. Lanliss please note in your header of post, that Lanliss is invisible--the DM has trouble keeping things straight.
Brom stands ready for another run by.
Velarin casts true seeing to keep tabs on everyone. And nothing else is revealed. He prompts everyone to continue and cast magnificent mansion.
Tishe’
Barratore
Emrys
Edson

Velarin casts his spell, the door to the mansion appears before them, tendrils of the clinging mist creep around the portal, attempting to fill the suddenly appearing fogless space, but the magic keeps it at bay.

The mist remains eerily silent, though Brom can sense that the hunters remain somewhere out there waiting in the mist. Suddenly, a hunting horn resounds ahead of them, its mournful note trailing off eerily in the concealing fog.



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday May 20th, 2021 1:40:27 PM

Tishe’ puts away her BloodShard, it’s not gonna be useful with the spell resistance of the centaurs. The horn calls again, closer, and the sorceress realizes Velarin is right: they are merely keeping them at bay until the Hunter arrives.

A quick glance sees that the Mansion isn’t going to work, either. “The fog is going to be a dead giveaway.” She casts a Wall of Ice that covers the Keepers in a dome of Ice, blocking line of sight.

“OK, that will give us a couple seconds, do we teleport again? Or do we just admit this plane wants to get us and we stand here and fight until we die?”

....

Wall of Ice. Dome. 60’ radius, 20’ tall. 60hp per 10x10 section, D6+20 cold damage to move through once broken

Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 acid damage per hit.
Veil - white clad diseased and limping laborers, 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Fly 5 minutes
Fly on Edson. 20 minutes
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 6. 2. 2

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:38:38 PM

I have sent an important email to the DMs of Keepers. DMs please reply. This may be deleted once both DMs have replied. ;)

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:52:13 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday May 20th, 2021 8:17:26 PM

Lanliss shrugs his shoulders, "either way is not easy"
" Fighting till death ? Or we still try to run away", he asks himself.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 9:12:27 PM

"Mist Hunters and now some Mist Cryer's proclamation for recruitment of players ... who are these demented fiends? Do they actually think this is some kind of GAME?! I'm losing my patience for such blatherskite. Let's try this teleport or move on. I'm growing weary of this madness."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 20th, 2021 9:14:18 PM

V brings up the mansion and Barratore snorts, "Why do we keep changing the plan 12 seconds into it. We were moving forwards, working the Mist to get to our destination. Prohovia folks, we are going to Prohovia. Not stopping to try the cube, not stopping to try and plane shift, or the mansion, or a teleport or anything else. Move with me and lets get to Prohovia."

Barratore continues on down the road. The centaurs were out there, but he really didn't care. 2 were dead, 5 were wounded and that was in just the opening salvo.

Affects
Enlarge +2 str/-1 AC to hit/15 ' reach Rounds 8/10
Divine Favor +3 Luck bonus Hit/Dmg Rounds 8/10
Potion of Flying Round ?
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday May 20th, 2021 10:34:28 PM

"Sure ... let's go to Prohovia; I could use a good stiff drink. However, after that short respite, why not then go to the actual Gate that brought us here from the Shadow Realm? The mists should take us straight there if we concentrate on it."

Emrys motions for everyone not to separate and keep going.

"Prohovia and the Undead Realm could have been avoided if we had done that in the first place."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday May 21st, 2021 9:41:50 AM

(V never actually cast the mansion, just mentioned it as a near future possibility.)

“Barratore is right. Everyone keep moving and concentrate on Prohovia.”

V follows along after Barratore, keeping a close eye on Lanliss,

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday May 21st, 2021 10:52:22 AM

Everyone going to Prohovia?? Tishe’ belays her Wall of Ice spell and continues moving towards Prohovia.



Prohovia again (DM John) 
Friday May 21st, 2021 12:11:59 PM


The party continues on their trek to Prohovia. Just out of sight and other senses, the hunters appear to pace them, occasionally confirming this with a sound of their horn.

Suddenly the mists part. The Keeper's find themselves in the familiar territory of Prohovia.

The sky that is now visible is filled with rolling clouds. The sun, as before, is hidden from view, the clouds ahead appear to be brighter off to the horizon.

Low rumbling thunder periodically sounds in the distance, but with no indication of any rain. .

A slight breeze comes from ahead, carrying with it the faint smell of wood smoke.

Before them lies the wood cut clearing on the outskirts of Unity, its brightly painted buildings visible in the distance. Moments after the Keepers step out of the mist, a horn sounds from somewhere on the edge of town. Different from the horn of the centaurs, this sounds brighter and more musical than the hunting horns of their pursuers. Residents quickly respond to the trumpet call, running from within the town to form along the track entering this side of town.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday May 21st, 2021 1:46:05 PM

Edson keeps heading into the town, periodically peering over his shoulder at the mist. He does look back at the townsfolk, just making sure they're not taking up arms against them.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 21st, 2021 9:29:49 PM

Lanliss is happy to have a respite from the feeling of being pursued or hunted.
"What now ?", he asks the group while still being invisible for the time being.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 22nd, 2021 5:26:24 AM

“Now we try the Cube again”, responds to Lanliss’ question

And failing that, the Fateweaver thinks to the Keepers, “ we’ll have to confront the happy heroes to find our way to another exit location.”

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 6:34:25 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 24th, 2021 8:12:43 AM

“Agreed. We have to get out of here, and do it quickly. Our time is likely running out. Let’s go everyone, huddle up and we use the cube. I’ve had enough of these realms.”

As soon as all the group is huddled together, V grabs the cube, ensures that lanliss is holding tightly to the gem, and uses the side of the cube that we set to return us home.



Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=51 ;
Monday May 24th, 2021 8:22:23 AM

Leaving the mist, Brom finds himself in unfamiliar lands. "Where we at now?" He asks. He continues to listen for the sounds of the horns behind them.

Perception DC 51

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday May 24th, 2021 11:07:31 AM

Barratore gives Brom a quick run down of the place, Prohovia. Oddly happy peoples where a bunch of werewolves run the place kinda and they have this crazy festival of stories and songs and probably werewolf stuff and there is also a member of Sages Guild here. we skipped out on the party last time as we came through and there was talk of the big bad wolf and all, but again we opted out on on way to get the gem and now we prolly shouldn't stay on account of having the gem.

Barratore returns to normal size as the magic of his Torc wears off Barratore looks out at the gathering residents, they were a queer lot to be sure. If the cube performs as expected, I think we head into town and see if there is any news of anything. The mists separate realms right? So until we go back in, I don't think we are in danger overly of pursuit. Lanliss, I highly suggest you stick the keystone into an extradimensional space and not wave it about so everyone knows whom they should be trying to kill

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Prohovia again (DM John) 
Monday May 24th, 2021 11:11:23 AM



Edson heads forward staying aware of things in front of and behind him.
Lanliss asks, “What now?”
Tishe’ answers, “Now we try the cube again.”
Velarin, worried about how much time they have remaining with their diversion, calls everyone together to use the cube.
Brom asks where they are, not having been here before. He remains alert.
Barratore gives Brom a quick summary of Prohovia. He becomes his normal size and shares his perspective on their immediate threats.
Emrys gathers round.


Velarin once again attempts to leave using the cube. Once again, it fails to function.

More people gather at the outskirts of the town. They do not seem to be gathering in defense; rather, they appear to be forming as if in anticipation of a parade.

Further in the town, the sounds of cheers can be heard. Soon a group of foot soldiers come into view approaching along the road, but still within the boundaries of the town. They quickly form ranks on either side of the road, townsfolk quickly shifting to make room for them. A group of five then approach, obviously a leader and an honor guard of two before and two behind.

They come to a halt about fifty feet inside the edge of town. Apparently waiting for the Keepers. No weapons are drawn. By all appearances their posture is one of welcome.


Barratore Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. So is this sentence.}

Brom Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here for filler. }

Edson only Highlight to display spoiler: {Edson mentally gets the impression of a strong presence. It disappears so quickly, that he is uncertain that it wasn’t merely his imagination.}

Lanliss Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. }

Tishe’Highlight to display spoiler: { Shee does not see or hear anything. In fact, this spoiler content is here to make all the private postings about the same length. And here is an extra sentence to add some variation. }

Velarin Highlight to display spoiler: { He does not see or hear anything. In fact, this spoiler content is here to make all the private postings more or less the same length. }



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 24th, 2021 11:52:28 AM

" What was that?" Edson asks Mentally.

He starts spinning around, looking in every direction. " Did you guys feel some presence or something. I felt it for a split second. It felt real strong.. but then disappeared. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=42 ;
Monday May 24th, 2021 3:19:38 PM

Tishe’ is not even disappointed about the Cube not working, that’s been the pattern since they grabbed the Keystone. Trooping toward the people looking like they are expecting a parade, she shakes her head, “No, Emrys, I haven’t noticed anything. What I want to see, though, is our Sage Guild friend. We need answers and a way to escape.”

Another thought and.. “so, someone should say hi at least”

She looks for their associate.

Perception. 42

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday May 24th, 2021 8:07:29 PM

....Lanliss keeps quiet.....not sure what is going on.
"I am not sure that we see or hear the same thing", he says with a concerned voice, "Something is definitely wrong."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday May 25th, 2021 8:10:12 AM

V looks annoyed at the cube, and it appears the group is seemingly resigned to join a parade of sorts. And the Edson speaks.

"Everyone wait...You felt a strong presence Edson? Did you feel it just as we started to use the cube? Did anyone else feel it?"

"It pains me to say, but I believe that the lands or powers or guardians, or whatever here, are not going to let you leave. A deal is a deal, and you saved the Wold by making one. I think the cube will work, but not if you are amongst the people going."

"Unfortunately my friend, It seems to me that our time together may be at an end. The only way to test it, is for the rest of us to try and use it without you."



On the outskirts of Unity (DM John) 
Tuesday May 25th, 2021 12:52:01 PM


Edson describes a presence he felt.
Tishe’ stoically accepts the failure of the cube. As they approach she looks around for Manfrit.
Lanliss expresses his concern about the unexpected behavior of the citizens.
Velarin asks about Edson’s news. He speculates that Edson may not be allowed to depart Koshe’ Marr. He proposes attempting to leave without Edson.
Emrys, Brom, and Barratore keep to themselves.

The crowd, now fully formed, expectantly awaits the arrival of the Keepers. Those with keen sight notice a bit of confusion among the crowd, indicated by the appearance of whispers accompanied by speculation glances in the direction of the travelers.

The central figure among the honor guard summons someone in the crowd. Even at this distance, the gaudy clothing of Abelord, the village leader, is readily identifiable as he reluctantly advances toward the armored figure who beckoned him. He has what appears to be for him, an uncomfortable conversation with the person who is obviously his superior. This man looks ahead at the Keepers, his posture visibly revealing a bit of impatience.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday May 25th, 2021 1:59:48 PM

Edson nods to Velarin. "Thats what I thought before, and I think you're right. If this is goodbye, its sooner then I hoped... but it needs to be done for the Wold. "

Edson looks to the others, hoping this isn't the end, but anticipating it is.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 3:47:17 PM

"Well this is odd. When we arrived the first time, they'd barely give us an idle glance. Now we are apparently the toast of the town. I wonder what communication these people were given ... and what they're expecting. By the looks of the confusion ... it wasn't us!"

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+17=29 ;
Tuesday May 25th, 2021 4:01:12 PM

Barratore is still unsure what to do about Edson. Letting him become a dark power was not really on his list of To Do's, but he also currently did not have an acceptable solution.

"I'm not ready to leave Edson quite yet V. You make a good point though, and I think Lanliss should try and use the Cube to get the Keystone out of here. Anyone not named Edson can tag along with him. I can find my way back to the gate, or perhaps to the Inn the halfling spoke of"

Barratore looks at the gathering and nods, "i'm going to see what's going on."
Perception 29
Barratore moves forward towards the gathered people. Upon arriving at 10' away, the minotaur speaks, "I am Barratore Steelwind of the Starlight clan. What can i do for you good sir?"

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Veil - White clad gardener person - Tishe
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys


Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday May 25th, 2021 8:02:17 PM

"I'm not ready to leave Edson here either. Ive been considering multiple plans since the deed was dealt. I thought I could simply steal Edson's soul and return it to a reincarnated body once we were back in the Wold. Or Imprison Edson within a crystal and take control of his body... like a meat puppet. Disintegrate and reassemble and so on. But everything I can do, so can the Powers ... and they will prevent our exit until Edson's covenant is satisfied. I don't believe there is anything we can do while we are here in this realm. However, the Gold Dragons might have the answer. The lands surrounding Windhorn Hamlet were pulled into Koshe-Marr. They were able to return the Hamlet to the Wold. Maybe we can do the same, once Edson becomes established as a Dark Lord and is in control of his own realm."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday May 25th, 2021 9:34:01 PM

Lanliss looks at Edson in disbelief.
" Nope,not going to happen".
Only now he truly understanded.
'Edson a dark lord?', he thinks.
"Edson, promise me whatever happens you......you will never lose yourself", Lanliss manages to say with a tear in his eye with a slight sob.
" I prefer you become a Heist Lord, a Lord of mischief rather than to become something evil or sinister"

"There is no other way? Even Gragul couldn't steal him from us"



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday May 26th, 2021 12:20:42 AM

Tishe’ waits for the conversation with Abelord, and the decision from Edson. “I’m not making a decision, but if Sieur Edson says try and leave him behind, that is no more noble than Sieur Barratorre ready to do the same thing.”



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday May 26th, 2021 5:14:14 AM

(ooc: when v attempted to cast plane shift, was the spell wasted, or did nothing happen, and he still has the spell?)

"Barratore, while I agree with your sentiment, we must get the gem out of here, and it's possible there will be forces looking to retrieve it from us when we return to our home plane. We must protect the gem until we safely turn it over to Q. If we fail in that, then Edson's sacrifice was for naught."

"I very much would also like to see what we can do to prevent Edson from becoming a dark lord, but the gem must be our priority. I would also like very much not to lose more than one friend today because of stubbornness. Once Marteus returns, there is no place in this realm that he will not find each and every one of us."

V stays very close to Lanliss, ready to use the cube at any moment to get Lanliss and the gem out of here, while he tries to talk to Barratore.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday May 26th, 2021 8:48:35 AM

"Agreed, separating this stone from Marteus is bigger than all of us."

Welcome to Prohovia (DM John) 
Wednesday May 26th, 2021 11:42:57 AM

Edson consents to Velarin’s to attempt to leave without him.
Emrys comments on the unexpected behavior of the residents of Unity. He comments on potential options regarding Edson and agrees with Velarin’s statement of priorities.
Barratore adds to the discussion, then advances to the town.
Lanliss wrestles with the implications of the deal Edson made.
Velarin states that escaping with the gem is their first priority. Regarding the casting of plane shift: the spell failed when it was attempted, so it was lost.
Tishe’ puts Edson’s offer to remain behind in context. She is ready to meet with Abelord.
Brom goes along with the group.


As Barratore leads them forward, stopping just at the edge of the gathering. As the Keeper’s approach, the crowd begins to cheer. A path in the center of the street remains clear for them to progress. The Keeper’s note familiar faces in the crowd. Heimrich, who rented his mother’s house to them, lifts on his toes to make himself more visible among the gathered, cheering citizens. He waves to them as they approach. The young man who was caught tracking them, seems unashamed as he joins in the cheering. Manfrit, the halfling scholar who aided them, calls to them from the second floor window he, along with several others, are watching from.

Ahead of them, the four bodyguards step aside to allow their leader to step forward. Abelard, stands to one side, visibly happy to no longer be the object of his master’s attention.

This is undoubtedly Malgard, Darklord of Prohovia. He stands over six feet tall, muscular and moving with the grace of a dancer or a skilled swordsman. He wears no armor, but an elven curve blade rests on each hip.

Survival or Knowledge Nature DC 15 only Highlight to display spoiler: { As he steps forward, the wind shifts such that the Keepers are upwind of Malgard.}

He silently surveys the Keepers, his nostrils visibly flaring. He then turns to Abelard. In a deep voice, he calmly says to the Meistersinger, “You told me there were five. I smell six.”

He then returns his focus to the Keepers, nodding in acknowledgement of Barratore's greeting, but not directly answering his question. “Welcome to Prohovia....again. I am sorry I missed your visit last time,” he pauses to look at Abelord, who withers at the gaze. “I hope that you will accept my hospitality this time. I would like to know what you did that caused such changes. It is as if a shadow has been lifted from the land.” He pauses, awaiting their response. His bodyguards, each a tall elf equipped with an elegant long bow and a curve blade, warily watch the exchange.



================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.



Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+36=56 ;
Wednesday May 26th, 2021 8:07:32 PM

" One hundred percent the keystone is the priority" Edson says mentally. " Don't worry about me. I am not going anywhere, and plus... Darklord is so passe. I'll be the Gray Lord or.. perhaps the blue lord. Always liked Blue. "

At the site of the original Dark Lord, Edson gets tipped off to something. He cannot be seen. To test his theory, Edson moves away from the group, but tries to stay thirty feet from the old DarkLord. While doing it, he sees if anyone follows his movements.
Sneak 56(Nat 20)

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind  d20+10=15 ;
Wednesday May 26th, 2021 10:07:47 PM

Barratore detects the shift in the wind and mentally tells the others, The lord just changed the direction of the wind itself. Seeing him take in the scent of the group confirms Barratore's suspicions, this is indeed the lord here and he carries the powers of the wolf

As Barratore started the conversation, he continues it. "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known." Barratore pauses a moment to gauge any reaction or rather to let the others pick up on any reaction and continues on to the question posed.
"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday May 26th, 2021 10:53:29 PM

Lanliss agrees with Val after a few moments of thinking.
"Try to make use of the cube whn ready....."
"And when the time is right", he adds after that.
They were right...the keystone was priority.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+10=29 ; d10=2 ; d20+10=18 ; d20+10=14 ;
Thursday May 27th, 2021 12:11:58 AM

Tishe’ mentally applauds Barratorre, the biggest and strongest-looking Keeper being the talker is a mirror for how the Prohovia people are treating Malgard. She only wishes she were better at sensing people’s motives!

Nevertheless, she tries to get a better hunch for the intentions of Malgard, Abelard, and her Sages acquaintance.

Sense Motive. 29. 18. 14

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 6:34:36 AM

V speaks to the group mentally “This is dangerous. Lead on with it Barratore, but at the first sign of any hostility, I’m getting Lanliss out of here. The gem must be removed from these lands at all costs, and we can afford to take no chances.”

V moves his hand to firmly grasp Lanliss’ upper arm(assuming Lanliss needs both hands to carry the weight of the gem). “Stay close Lanliss. If the mood changes, we are getting the gem out of here.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+18=21 ; d20+31=41 ;
Thursday May 27th, 2021 7:59:52 AM

Brom notices the wind change as well. He remains quiet and lets those familiar with the village and its people do the talking.

Survival DC 21, Perception DC 41

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+17=25 ; d20+28=40 ;
Thursday May 27th, 2021 12:33:48 PM

(Survival: 25)

Emrys also knows which way the breeze is blowing. He hopes the others get the hint of what that means.

He then realizes he is still disguised as a gardener and understands how this could be insulting to someone's intelligence. He immediately deactivates his circlet of persuasion and disguise, steps forward next to Barratore and presents himself to the Lord and the townspeople.

(Diplomacy: 40)

"Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

Emrys then mentally tells his friends, 'Maybe it would be wise to present yourselves. To remain invisible would be insulting to the Darklord's intelligence, especially after revealing that he knows you're here.'



The Darklord says "Hi" (DM John) 
Thursday May 27th, 2021 3:08:47 PM


Edson affirms that the Keystone is first priority. He stealthily moves to the side.
Barratore informs the others of the wind change. He then diplomatically addresses the Darklord.
Lanliss agrees with Velarin’s plan and makes himself ready.
Tishe’ attempts to gauge the attitudes of key individuals. Malghard the Darklord, seems wary but interested. Abelord is very clearly terrified, in all likelihood, of the Darklord. Manfrit seems a bit confused.
Velarin remains wary and prepares contingency plans.
Brom does not miss the wind change and allows those who have been here before to the lead.
Emrys attempts diplomacy and encourages the others to end their invisibility.


The cloud cover is the same as it was the last time the Keepers were here. The distant thunder of storms continue to provide an auditory backdrop to the scene. Barratore approaches the Darklord and explains, "We were joined by a companion after leaving here and as we were not expecting him, there was no way for Abelard to have known."

Malghard inclines his head. Without looking away from Barratore, he responds, “Well. It is reassuring to hear that my Meistersinger is not entirely incompetent.” He does not sound reassured.

"We are unfortunately in some haste to return to our homelands and do not wish to be a burden, but it would have been rude to simply have stepped back into the mist once we saw such a welcome to our arrival," continues the minotaur.

“No burden. As lord of this demesne it is my duty and honor to extend hospitality to notable visitors, especially ones who, shall we say, have made an impression upon the very fabric of this realm.”

Emrys intervenes, adding to Barratore’s diplomatic approach, "Greetings Lord Malgard. Emrys Myrridanmyl at your service. It is nice to finally meet you. You have a fine community here. We felt most welcome when we first arrived and had an excellent stay. Please forgive your good Meistersinger, we did not announce our visit."

“Why thank you, Herr Myrridanmyl. It is pleasant to encounter one with both power and manners.” After a moment's pause, Malghard continues, “ Your bodyguard mentioned that you are in a hurry. Therefore, I will not detain you unnecessarily with a fete or other time consuming social observance. However, would you indulge my curiosity by sharing what you just did? Whatever it was, its impact was felt even here. ”

The Keepers suddenly realize they are no longer within the town square. It appears that, without any indication of him doing so, Malgard created a pocket plane within the plane of Prohovia, shifting only himself and the Keepers within it.

“Your secret is safe with me,” he adds.

================
Invisible: Edson, Lanliss, and Velarin
Appear to be gardeners: all but Brom.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday May 27th, 2021 7:08:37 PM

V watches the exchange carefully, unsure of what is to come until the pocket dimension is created with a thought.

“Interesting” says V mentally, as he dismisses his own invisibility, but leaves Lanliss’ in place. Before responding to the dark lord, V quickly mentions to the others “perhaps each land and or dark lord is a reflection of the other. As this land had wolves and death, it also had peace and happiness.” V briefly has a glimmer of hope that dark lord Edson will be able to fashion his realm in his own image, and not the other way around.

V looks toward the dark lord. “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine who’s only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday May 27th, 2021 9:35:25 PM

Edson continues waiting, still invisible. He watched and listened as Velarin shared what happened, but didn't want to add any more info.



(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday May 27th, 2021 10:09:52 PM

Barratore raises an eyebrow at being labelled a bodyguard, but there was no gain to be made in correcting the lord. With Emrys taking the lead, Barratore remains silent. The shift in location does put him off however, he was not expecting such power to be at this beings command. Now the master of the realm was being far more direct.

V speaks up and Barratore mentally nods his agreement. The far smarter people were talking now and he was happy to take a back seat to what could be a mental chess game, a game he was woefully outmatched in by present company.

At Emrys' suggestion he tries to dismiss the Veil spell

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=43 ; d20+10=23 ;
Friday May 28th, 2021 2:06:18 AM

Tishe’ also nods, she was about to say the same as Velarin, and she is happy he is taking the lead. She dismisses her Viel spell on the Keepers, returning them to their true images. “Many Shadows”, she inclines her head politely, “I am Tishe’. Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

The sorceress continues to be wary.

Perception. 43
Sense Motive 23

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday May 28th, 2021 10:41:46 AM

Emrys also nods with Velarin's account. "I don't wish to invoke his name, but I would assume you know who we are talking about."

Interview with a Werewolf (DM John) 
Friday May 28th, 2021 11:45:07 AM



Velarin cancels only his own invisibility and considers the implications of what he just observed with this darklord. He then answers Malghard’s question.
Edson observes, while remaining invisible.
Barratore reacts to being called a bodyguard, but only subtly. He allows the others to do the talking.
Tishe’ dismisses the veil spell, restoring them to their normal appearance. She introduces herself and comments on the Diseased One.
Emrys supports Velarin’s account and implies the darklord knows who they are talking about.
Lanliss and Brom remain wary.



Velarin addresses the Darklord, “Greetings Lord Malgard, I am Velarin Xilontheel. I apologize for most of our deceptive measures, but we wish to leave this realm as quickly and as quietly as possible. Perhaps I can answer your question. My friends and I have destroyed a machine that created disease within the lands. It caused disease and plague in everyone and everything associated with it. A machine whose only purpose was to corrupt and rot. It was intended to do the same to every land in every realm.”

As Velarin tells this, Malghard tilts his head slightly, a gesture canine in nature. “Impressive. And I assume you are fleeing the owner of this device. Thus, the desire for haste. ”

Emrys adds, "I don't wish to invoke his name, but I would assume you know who we are talking about."

“Him?” he asks, obviously surprised or confused, “I assumed it must have been Izzozentia’s machine you destroyed as she does have a strange obsession with diseases. If not hers, then whose machine did you destroy? ”

Tishe’ further adds, Forgive me if we seem guarded, but even in your realm, are we not still in Koshe Marr? How safe are any secrets or any life when they are held in the palm of the Diseased One?”

He nods in answer to the first question, but appears puzzled by the second one. “The Diseased One? The machine was his and not Izzozentia’s? You mean to tell me that he has a realm within Koshe’ Marr?

“I dare say you are mistaken. The Powers are the overlords of Koshe’ Marr with Darklords ruling the individual demesnes such as I do here in Prohovia.”

“Please, tell me more. But first, perhaps we could use a scholar’s perspective.” He turns slightly and calls, “Manfrit, please join us for a private conversation.” The Keepers note a slight flicker in their surroundings, momentarily the blur around them coalesces into the street and the crowd filling it before returning to the substanceless gray they were in. They quickly realize that Manfrit, the halfling member of the Sage’s Guild they met before, has now joined them.

Manfrit looks around, a bit surprised. After a moment, however, he recovers, a broad grin spreading across his chubby face. “Ahh, you were disguised. You succeeded! Welcome back.” He then appears to realize the current situation and turns to the Darklord. “As always, it is a pleasure to visit with you, Malghard. Thank you for including me in this...private gathering.” He waits silently, obviously curious.

================
Invisible: Edson and Lanliss
Appear to be gardeners: no one here.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday May 28th, 2021 7:46:56 PM

Lanliss remains invisible for the time being, unless instructed otherwise by the others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday May 29th, 2021 2:17:56 PM

“Him”, repeats Tishe’, “and you are doing nothing other than fishing for information. Help us, Sieur, or stand aside and let us pass! For we will save the Wold with your help or in your despite!”

Tishe’ is done with this charade and the whole mission. They need to be done.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday May 31st, 2021 11:03:54 AM

Taking a cue from tishe', V tries to move things along.

"I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected."

"Your questions have been answered, and it is time for us to be on our way Lord Malghard."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday May 31st, 2021 12:51:05 PM

Edson nervously shifts from foot to foot. He's waiting for either a fight or another attempt to leave, and maybe he wont make the trip this time.

DM Steve -- 5/31 -- I will answer your question, Malghard. 
Tuesday June 1st, 2021 12:21:19 AM

Velarin tries to move things along.
Tishe’ grows impatient with their current host.
Lanliss remains invisible.
Edson grows nervous.
Emrys, Brom, and Barratore watch and wait.

Velarin answers, "I will answer your question Malghard, and perhaps even offer you a little more to think upon, but then we need to be on our way. Yes indeed, the diseased one has a realm within these lands, and if the powers you are referring to, are the ones controlling the fog and the transportation between realms, then they appear to answer to him, but not so much at the same time. They allowed us to go to his realm, knowing what we were going to do, and exacted a heavy price from us for knowing he would be displeased if we succeeded. They reasoned that they were simply helping him to test his defenses. His realm was full of nothing but disease and death. Everything was poisonous and infected. Your questions have been answered, and it is time for us to be on our way Lord Malghard."

“Enough!” Malghard snaps. “You make an extraordinary claim, and I will need an extraordinary proof. Indeed, there can be only one place you are looking for if you came here with a tale like that, and you will not find it until I am satisfied that you speak truly. Manfrit, what did they tell you of this when they were here?”

“Only that the Gods of Testing fell, my lord,” Manfrit squeaks out. “When they gave me news of the Wold. They were mostly interested in moving on, sir, looking for their companion who we can clearly see they found.”

Malghard breathes in a heavy sigh before saying, “I can smell the lie, Manfrit. What are you holding back?”


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 1st, 2021 8:25:20 AM

Barratore before Manfrit can reply, "We only came here based as it was a clear path form the current pursuit we were facing. From here, we had planned to simply move on to our gate and be gone and possibly see if Manfrit wished to come with us. But make no mistake we are leaving and your satisfaction is not required." Barratore rests his hand upon his blade and mentally prepares himself for the negotiations to get more aggressive

Affects
DR 5/- Fighter ability
Stoneskin 135/150 DR Adamantine- V
Resist Fire - Ignore first 30 Fire damage per hit. Emrys
Resist Energy (Acid) on Barratorre. 200 minutes. Ignore first 30 acid damage per hit.
Planar Adaption - Emrys
Hide From Undead - Emrys

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 1st, 2021 8:47:44 AM

"We have told you no lies Malghard. All is as I have said."

V waits to see his response, and depending upon it... Barratore's.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c1, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 1st, 2021 12:07:41 PM

Tishe’ reviews in her mind what took place the rainy night in Manfrit’s quarters. That the Halfling had been here for about 5 years, that he probably knew the mission to regain the companion was a lie, but don’t the Keepers have a companion here in the form of Brom? And that Velarin has already told him of the machine and the breaking thereof by the Keepers. So what does Malghard want?

She mentally tries to slow Barratorre’s shuttle. “We want to go, but don’t know where. He claims he knows. If we keep jumping from realm to realm we will definitely lose. We need to take a chance.”

The Fateweaver tries a new pattern. “You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information. You tell us and I tell you, no strings attached.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday June 1st, 2021 2:04:13 PM

"Possibly we can you show you the proof you need." Emrys removes a large black onyx, the size of his fist, from his side pouch. "Maybe the Unerring Eye* can pierce the veil and show us what we need. We can scry that soft spoken fellow that Tishe incased in a sphere. I remember that troublesome dwarf said his name. Or is there anyone else that would reveal the truth better?"

(*Spherical black onyx as large as a fist. The gem acts as a crystal ball with telepathy and true seeing. The activation time is one minute, not one hour. Once per day, the target only saves vs the scrying if a natural 20 is rolled (usually a target resists the magic with a DC20 will save.) Also, the orb can pierce the Divine Veil currently shielding the Party.)

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 1st, 2021 3:35:59 PM

Edson asks mentally.. " Should we tell him we made a deal with the testing powers. Me for the gem. Maybe if he knows there are powers bigger than us involved, he'll be more inclined to listen and let us move on.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 1st, 2021 8:35:02 PM

Lanliss keeps himself invisible and doesn't intervene for now.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 1st, 2021 9:49:32 PM

The Lord's seems not use to dealing with people who do not bow to his whims. This isn't going to end well...for him.

Tishe speaks and Brom thinks it won't work. This is his kingdom and he doesn't need to bargin for his info. He will refuse us and we will be force to make him.

This will end in a fight. Brom is has seen this play out before with nobles before.

OOC: Sorry for missing so much last week. So many kids activities. Thank goodness this is the last week.

DM Steve -- 6/1 -- Possibly we can you show you the proof you need 
Tuesday June 1st, 2021 11:45:44 PM

Barratore has short words for Malghard.
Velarin reiterates what he has already said.
Tishe’ tries to figure out what Malghard wants. She offers to exchange information for information.
Emrys retrieves a scrying device and suggests there may be a way to find the information Malghard wants.
Edson wonders about telling Malghard what they have promised the testing powers.
Lanliss stays invisible and quiet.
Brom anticipates that this will end in a fight.

“You say you know what we are looking for, which we want. You say you want to know more. So, Sieur Malghard, what is your proposal to exchange this information? You tell us and I tell you, no strings attached.” Tische’ offers.

“Indeed,” Malghard responds. “You claim that Marteus has a realm in Koshe Marr. But the Darklord of each realm is confined to that realm. And the Darklord of each realm is aware when powerful beings enter the realm. You may be formidable, but your wounds did not come from the Diseased One, and he should have been aware of you as soon as you arrived. If, as you say, he has a realm here.” Malghard clearly doubts Marteus has anything to do with whatever the party has done, or any presence in Koshe Marr.

He continues, “I approached you out of curiosity. But now -- well, you seem to have done me some good but your story makes no sense and I want to understand. Convince me that you speak truly, and I will help you. Or do not, and spend your time running from realm to realm in the mists until the Powers that dwell there grow tired of you.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 2nd, 2021 12:29:51 AM

Tishe’ pouts in concentration. Proof? The cube and the keystone would both be highly powerful but not proof of Marteus. The voices in the mists could tell him but Malghard wouldn’t be able to leave his own realm. She thinks to the others, “I have nothing other than my thoughts and memories and...

“We can all tell you what we know under a Detect Lie spell, or Detect Thoughts, not only what we have experienced but have been told by divine powers that had no cause to lie. We also, if you have the ability to loosen the bar on inter dimensional travel, and we your permission, can summon a being that could confirm what we say.”

....
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 2nd, 2021 6:52:14 AM

Barratore feels the best chance here is for Emrys to use the Unerring Eye and show him the palace as it were.
"We are special when it comes to Marteus and his attention. But we knew he had a place here, those helping us knew, the voices in the Mist knew and the lich in another realm knew. We went and dealt a blow for the Wold and those within it and it would seem we also dealt a blow for those here across Koshe Marr. The affects you have seen and felt. You also have a choice, believe what we tell you, backed by your own knowledge as the results, or choose willful ignorance."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 2nd, 2021 8:37:25 AM

"No Lord Malghard, our wounds were not made by the diseased one, but by the scores of Pit Fiends and Balor's he had guarding his machine and his domain."

"I see no other recourse than to use your spell Emrys. He will not believe anything we say."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 2nd, 2021 10:04:52 AM

Edson is getting annoyed with the questining and the darklords inability to accept their answer. He nervously shifts his feet back and forth.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada  d20+12=26 ;
Wednesday June 2nd, 2021 7:10:18 PM

“Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.” (Intelligence check 26, to remember name).

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone. (Using the once per day ability requiring a natural 20 to resist the scry. Casting time: 1 minute.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 2nd, 2021 7:26:43 PM

Lanliss awaits for one of the keepers to do something.
'If only we could just show him and tell him everything' , Lanliss thinks, knowing full well that fighting that darklord wouldn't be easy but they had a fighting chance if it would come to it.

DM Steve -- 6/2 -- He will not believe anything we say.  d20=13 ;
Wednesday June 2nd, 2021 11:35:58 PM

Barratore likes Emrys’es suggestion, and also tells Malghard why he should believe them.

Tishe’ ponders how to prove that Marteus has a realm here, and makes a few suggestions.

Emrys activates the Unerring Eye.

Velarin agrees that Emrys has the best option for convincing Malghard.

Lanliss waits, thinking the darklord would be a difficult opponent.

Edson is growing annoyed.

Brom waits.

Emrys explains, “Well I will give the Unerring Eye a try. However when we were in combat with the Diseased One’s minions, the “Shaggy One” mentioned that the realm was on lockdown. Let’s see if the Eye can break through the veil. Thanks to Tishe’s sphere, that poor, diseased and deformed human was the only surviving witness to our handiwork. The dwarven foreman barked his name before things went sideways. I do recall his name and his unfortunate appearance... which helps in the process.”

Emrys then activates the Eye, concentrating on the meek, unfortunate soul that was left behind in the chamber of the machine and keystone.

A figure appears in the Eye -- human and male, but vaguely unnatural. It is very pale, somewhat sickly, and shows the scars of many tortures. The human is just sitting on the stone floor, the presence of the resilient sphere given away only by its shimmering.

This is what you want me to see?” Malghard’s reaction is understandable. It is a miserable sight.


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 2nd, 2021 11:54:11 PM

Brom continues to watch the conversation. He expects the Lord to refuse to believe what he's told and continue to his uncooperative stance.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 3rd, 2021 12:28:48 AM

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired.” She shakes her head, they have known time works differently in Koshe Marr, but she didn’t know it was different between the realms.

“Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keeepers before. “You know what I’m saying is true.”

...
Resist Energy (Acid) on Barratorre. 41/200 minutes. Ignore first 30 damage from every hit. , 20 hours
Planar Adaption (from Emrys)
Extended Endure Elements
Extended Detect Scrying
Protection from Fire from Emrys. 98/ 120 hp of immunity.

Lvl.... 0. 1. 2. 3. 4. 5. 6. 7
Slot....* 8. 8. 8. 7. 7. 6. 3
Used. * 2. 7. 8. 7. 5. 2. 2

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 3rd, 2021 8:19:36 AM

V keeps a firm hand on the arm of Lanliss, ready to attempt to use the cube to get him out of here if things go sideways, which they seem likely to do in short order.

"What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution."

"Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday June 3rd, 2021 2:50:46 PM

"I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

(ooc: I was assuming that we would be able to hear him through the crystal ball (Unerring Eye) as well. Im not sure.)

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 3:45:30 PM

Lanliss still keeps quiet.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 3rd, 2021 7:26:50 PM

'I hope we are not going to fight', Lanliss thinks to himself.
As he keeps quiet.
'We can always run ', he further thinks to himself lost in thought for a few moments.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 3rd, 2021 9:57:24 PM

Barratore remains silent, having spoken his piece on the matter.

DM Steve -- 6/3 -- Don’t let the ‘poor soul’ act fool you 
Thursday June 3rd, 2021 11:51:49 PM

Tishe’ is surprised the sphere is still there, and points out that Manfrit should know Marteus created Koshe Marr.
Lanliss keeps quiet and thinks.
Barratore has already said what he has to say.
Velarin prepares to help Lanliss escape if necessary.
Brom watches, still expecting trouble convincing Malghard.
Emrys offers to question the fellow they are scrying. Emrys remembers that scrying allows one to hear the subject as well as see them. Some spells will work through the crystal, too.
Edson blends into the background.

Tishe’ looks and blinks and looks again. “I don’t understand”, she says aloud, “the sphere should have only worked for 20 minutes. We ourselves have been travelling so long that my spells I did after the sphere have expired. Frankly, Lord Malghard, I was expecting him to be being under the Question by the minions of the Tester. And don’t let the ‘poor soul’ act fool you, you can see the Tests he himself willingly put himself like any Diseased devotee.”

“The Sages of the Wold gather knowledge from all corners. It is their library that tells of Koshe Marr as the creation of Marteus. And how Dark Lords are just trapped minions of the Diseased One as much as the victims that wander into thier realms.” She looks at the Halfling, Manfrit the Sage, who helped the Keepers before. “You know what I’m saying is true.”

Manfrit looks embarrassed, but just says, “It never came up.”

V asks, "What is it that we can tell you or show you to prove the truth of what we say Lord Malghard? If it's not something that can happen quickly, things may need to come to a different resolution. Perhaps this may help prove our story. In being allowed access to the realm of the diseased one, one of us was required by the powers to agree to remain in these realms, and become a dark lord. If you know all there is to know about dark lords, I'm sure you could confirm this somehow. The fact that another whom is a present or future dark lord stands with us in your realm should be something that you can verify. Either way, we will be leaving shortly, one way or another."

Malghard answers, “If one of you bargained with the powers, then know that they are deceitful. If you are sure of the letter and spirit of your agreement, you are likely to have overlooked something.”

Emrys says, "I can question him telepathically and he can answer our questions. He can confirm to us who his master is and where he is at. I also assumed that the sphere that Tishe had cast had run its course. I was preparing to suggest that he walked over to the machine and we could observe what he sees."

“Can I question him telepathically?” Malghard asks.

Manfrit studies the figure in the crystal as well as he can.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 4th, 2021 3:02:43 AM

Tishe’ awaits the end game of the Eye gambit.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 4th, 2021 8:13:09 AM

V waits on Emrys' response, and a resolution to the matter.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 4th, 2021 11:22:14 AM

Edson just stands, absently blinking. He keeps an eye on the whole situation, still nervous it is going to turn bad sooner than later.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 4th, 2021 12:29:10 PM

The Eye and what it can do is outside, way outside of Barratore's area of expertise and so he keeps quiet. The knowledge that the voices of the Mist can't be trusted is hardly noteworthy, like pointing out that centaurs are full of self importance or that liontaurs are easily distracted by shiny things. It does prompt a question for him though,

"Edson, what precisely did you agree to, because after solving this, we need to solve that."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 4th, 2021 8:22:57 PM

"Edson, what were exactly the conditions that you agreed to ?", Lanliss asks Edson Telepathically.
"Was there anything.....open ended or....strange?", he furthers asks Edson.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday June 4th, 2021 9:15:43 PM

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor."

Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Saturday June 5th, 2021 8:01:40 AM

Brom continues to watch. He doesn't know all that happened during his travels, but he trusts his friends and stands ready to fight for them.

DM Steve -- 6/5 -- Was there anything.....open ended or....strange?  d3=2 ;
Saturday June 5th, 2021 2:01:41 PM

Barratore keeps quiet, mentally asking Edson what he agreed to.
Brom watches, placing his faith in his friends.
Edson stands, nervous that the situation will turn bad.
Emrys holds up the Eye to Malghard, making no promises that it will work.
Lanliss, like Barratore, wants to know what Edson said to the powers.
Tishe’ waits to see what Emrys does.
Velarin waits on Emrys’ response.

When Malghard requests an attempt to speak telepathically through the Eye, Emrys isn't sure if it would work. "You can certainly give it a try, no one else has ever done so. It's for your benefit after all. Since the Eye is attuned to me, the connection would be severed once it leaves my hands. So place your hand upon the Eye and give it a try. If it doesn't work, I can be your Inquisitor." Emrys holds up the Eye to Malghard, with his hands cradling the dark, polished sphere.

Malghard touches the crystal and concentrates briefly before saying, “Very well. You will be my inquisitor. Manfrit, what do you recommend we ask in order to determine the truth of what these folks have said?”

The question surprises Manfrit, who apparently did not expect to be involved. “Well, lord, I suppose you should ask him whether he witnessed the destruction of a machine important to his master. I do not see how a miserable creature like this would understand whether he is in Koshe Marr.”

Malghard frowns, and opens the question up to the party -- what does each of them advise that he ask?

Sense Motive DC 30 Highlight to display spoiler: {Malghard is, of course, more interested in what you have to say than in the figure in the Eye.}

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 5th, 2021 4:09:26 PM

Tishe’ gives the question serious thought. “Sieur Malghard, the magic will last long enough to ask all the questions, there is no need to limit yourself. First, I recommend you ask who he is and what is his position. He may be more prominent than he appears. Then where he is and what was in the chamber of the machine. And ask all the questions my packmates suggest and that of Sieur Manfrit and yourself.”


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+16=23 ;
Sunday June 6th, 2021 8:26:05 PM

Lanliss is starting to think that there is something quite strange or weird going on but he just couldn't understand it....or rather he was suspicious of the all thing and didn't understand the Dark lord motive to doing this things.
He still keeps quiet, not wanting to reveal his location.

Sense Motive 23

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 7th, 2021 8:20:30 AM

The beings in the mist said something like " If you succeed in your quest, then you will remain in Koshe Marr as the Lord of a new Land. You will create a Land of your imagining, and those who enter will be subject to the tests you devise. Your purpose is to strengthen those who pass your tests. You will reside in your Land, never leaving, forevermore, or until someone comes to challenge and defeat you. You can recruit Woldian mortals through their dreams to invite them to join you, to the limits of your leadership. Those who die in other Lands of Koshe Marr may have the option to be reborn in your land. You shall be a ruler and Lord, and all will bow to you as you test them."

"In exchange, we will place you and your friends at the entrance of the Land of the Palace of the Creator, and you are free of all bond until your quest is over. If you fail your quest, you will have proven that you are not worthy, and you will not become a Lord of Koshe Marr. If you win at your Quest, then you will become a Lord, with absolute power in your Realm."



Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 9:57:33 AM

Emrys will ask any question the others suggest through the onyx crystal ball. However his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 7th, 2021 11:31:02 AM

Emrys goes ahead and gets the crystal ball rolling! He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 7th, 2021 1:35:34 PM

V was about to chime in when Emrys activated the spell and asked the creature a question, so V remains quiet for now to let Malghard do the asking.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 7th, 2021 3:33:27 PM

Barratore wonders how one challenges a lord of the domains here and what the purpose would be if the lords are as the powers of the mist claimed to Edson, All powerful within their realm. Perhaps if you have the stones to challenge a dark lord, the powers of the Mist put you both in neutral territory. Nothing Edson relays gives the fighter much pause. From what he heard, it was pretty straight forward

What to ask that guy? Barratore did not have any good ideas. The dwarf was the one that called out about the machine and for help to protect it. Barratore recollected that he was just some pitiful creature talking about being tested

"Ask him about the tests." Barratore offers to the dark lord. "Marteus tests through pain and punishment and that one has insight"

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 7th, 2021 6:34:35 PM

Lanliss still listens and remains patient.....

He wonders about which Quest Edson got.....

DM Steve -- 6/7 -- There is no need to limit yourself 
Monday June 7th, 2021 11:30:22 PM

Tishe’ seriously considers Malghard’s question, before suggesting that he ask many questions.
Barratore has no idea what to ask the human, and ponders how one would challenge the lord of a realm here. "Ask him about the tests," he suggests.
Edson ignores Malghard’s question and tells the others what he agreed to in the mist.
Lanliss thinks something strange is going on. He stays quiet.
Emrys asks a question, trying to convey authority, and is ready to ask those the others suggest.
Velarin holds back his suggestion when Emrys goes ahead.
Brom is quiet.

Emrys decides his tone will be that of an authority figure. Of course, if the deformed man happens to "think" the voice in his head is that of his Lord and master Marteus, then so be it. He uses the telepathy ability of the onyx and mentally asks the unfortunate fellow, in a gruff, accusatory tone, "WHO DO YOU SERVE?!"

The figure speaks, the response clearly heard through the crystal, “You, of course, lord!”

Malghard chuckles. “The two of you are on the right track,” he indicates Emrys and Barratore, then looks at the spot where Edson stands, “You should learn from them. But stay your other questions -- the thing to ask is, “Worm, if you do not wish genuine punishment, explain to me how you failed this test.”

When Emrys relays this request, the figure in the crystal babbles some explanation. As it seems to wind down, Malghard says, “Simply ask WHAT?.” The unfortunate soul starts a longer stream of explanation designed to show that it does, indeed, know it’s place in the scheme of things. Before it finishes, Malghard says, “Very well. I will have to think on this.”

“Meanwhile, if I put you near a place that can reach your world, can you find it? It will be guarded by werewolves.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 5:27:08 AM

Tishe’ listens and lets out a sigh that Malghard seems to accept the answers. To the dark lord’s question, the Fateweaver responds, “as long as you do not mind if some are hurt, that would suit us just fine, Sieur.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 8th, 2021 8:49:49 AM

Barratore looks at Edson, "I've been telling him that for years Malghard."

"And by hurt she means likely killed. If you provide the path, we can locate home."

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 8th, 2021 8:55:41 AM

"We will find it. Good day to you Lord Malghard." V responds, showing the respect and courteousness that Malghard is likely accustomed to.

Telepathically V says to the others, "We will need to move quickly. we need to remove ourselves from these lands with haste. With or without Edson if necessary, but the gem must leave here."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 8th, 2021 10:28:47 AM

Brom looks to Edson, "Idiot", he thinks through the link, "but if it's the power you crave, I won't stop you from your goal." He says without looking back to the rogue.

Brom nods in agreement to Barratore's statement.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 8th, 2021 12:03:17 PM

" Idiot?" Edson asks, out loud and not telepathically as he drops his invisibility allowing Brom to see him " Do you think for one second I did this to become a dark lord? Do you think i wanted to waste my eternity testing people. Maybe on your walk about you forgot who I was... but if giving myself to a deal like this secures us saving a single soul... then I'll be an idiot every day of the week. But if you're going to question my motive why.. then we have a bigger problem than some werewolves to deal with. "

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 8th, 2021 12:09:25 PM

Tishe’ fearfully listens to Edson’s account of his words with the Voices. She can find no loophole, and she puts a comforting hand on the rogue’s forearm in silent support. “You are the best one of us, Sweetie, the first to offer themselves for the salvation of others.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 8th, 2021 8:23:50 PM

Lanliss manages not to make himself visible at the moment unlike Edson.
He doesn't say anything and just awaits for the group to start moving.


DM Steve -- 6/8 -- Good day to you Lord Malghard. 
Tuesday June 8th, 2021 11:02:35 PM

Lanliss stays invisible and quiet.
Barratore finds himself agreeing with Malghard. He’s ready to go.
Brom worries that Edson seeks power.
Tishe’ is relieved that Malghard accepts the answers. She is up for hurting werewolves, and supports Edson.
Edson is upset with Brom’s disapproval. He reveals himself while making his feeling clear.
Velarin respectfully and courteously wishes Malghard well. He worries to the others that they need to hurry.
Emrys is quiet.

Malghard acknowledges Velarin with a flourish. “You will not need to kill the werewolves, but you will need to avoid the darklord of the other realm. Find the werewolves before she finds you, and your escape is assured. I cannot place you in her realm, but I can put you where the mists are thin. Just walk straight forward.”

As Malghard finishes saying this, the party find themselves inches away from a wall of mist. Neither Malghard nor Manfrit came with them.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:21:21 AM

Tishe’ glances at the others. “She? Must be talking about Izendora. Probably still upset we took her husband.”

She waits for the team and follows.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 6:48:16 AM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 9th, 2021 7:53:52 AM

"So walk straight forward and think about werewolves ?", Lanliss says to himself rhetorically.
"Everybody Ready ?", he asks the others.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 9th, 2021 9:51:32 AM

Barratore does not go into the Edson thing either. He was torn on what his mind was telling him to do and what his heart was telling him. Could Edson stave off the lures that would be put before him time and time again? was he set to the path of inevitable downfall. His mind said yes and the solution was straight forward, but his heart rebelled against the idea of killing one of his oldest friends. Time was running short on which would win

Arriving in the Mist, Barratore starts moving straight forward. Werewolves guard the exit and the lord of the realm was a woman. "Could this be the Harrowed Moon place the halfling told us about. The one with the Inn.? I agree V, when we get back I'm going to be very inclined in securing that cube is a dark and personally private place on what's her face."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 9th, 2021 10:50:07 AM

"I do not have time for this" Edson says to Brom. "Have your opinion, thats yours to keep, but know I am not what you think., There is no power grab in here. If it ever comes to that, of me going down that road.. You have my permission to come, as a group and end me. "

Edson assures Tishe that he's okay, as he follows with the others into the mist.,

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 9th, 2021 12:01:19 PM

V ignores the conversation between Brom and Edson, hoping that the matter will be quickly dropped. Brom had not been here for what transpired, and does not realize the sacrifice that Edson made.

“I don’t think so Tishe’. She was behind her wall of bones, and didn’t seem to venture out. I think this will be another dark lord. I would like to use the mansion to rest, but I do not think we can afford the time. I think we should test the cube again once we get through the mist. I’m not quite sure why the powers would have put it in our hands if it is useless.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 9th, 2021 12:13:10 PM

Brom give the Lord a slight bow and turns and heads off in the direction given to them. Before he does, he says "I call ya an idiot cause I've earned that right; and you didn't save anyone, ya just condemned different people." With that he heads off at a jog ignoring all others.

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 9th, 2021 12:54:08 PM

Tishe’ again puts a comforting hand on Edson, while giving a smile to Brom so the barbarian can share in the joke. “Don’t let him needle you, Sieur Edson, he just hasn’t killed anything lately.”

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Wednesday June 9th, 2021 1:03:56 PM

"Lord Malghard, you are a most gracious host and thank you for your aid."

DM Steve -- 6/9 -- So walk straight forward and think about werewolves? 
Wednesday June 9th, 2021 9:51:13 PM

Edson replies to Brom and follows the others into the mist.
Emrys thanks Malghard.
Barratore worries about Edson, but ignores Brom. He guesses they may be headed for the Harrowed Moon.
Lanliss makes sure the group is ready.
Velarin hopes Brom and Edson come to terms quickly. He thinks they are headed to a new realm.
Tishe’ waits for the team and follows. She guesses this will be a realm they’ve seen before. She comforts Edson.
Brom bows to Malghard before heading off. He is still upset with Edson.

The group steps into the mist, thinking of werewolves, and steps out onto a dark plain. The light cast by the great lavender moon is the first thing that touches the adventurers, giving them and their surroundings a pale, almost grey cast. Shadow is the only thing that escapes it, becoming deeper in contrast, darker, and inky black.

The air is cool, making it easy to move, although after a time it has a nasty habit of sinking under the skin and chilling the bones. The horizon contains the sloping curve of distant hills, the land seeming to sink down in front of them and rise up in the distance like a shallow bowl. At the peak of the distant hills is a light - a tiny, distant thing.

The plain in front of them contains odd clusters of plants - mushroom and fungi that flourish in the pale light.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Thursday June 10th, 2021 12:17:45 AM

Tishe’ looks about for dangers, and notes the distant light is the only point of reference worth noting. “Weaving in that direction?”, she asks unnecessarily.

Perception 27 (glad skills don’t have Nat 1s)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 8:58:03 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 11:09:14 AM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20+31=39 ; d20+18=24 ;
Thursday June 10th, 2021 11:16:53 AM

Brom keeps eyes and ears trained out into the darkness. The chances are he will hear something long before he can see it. He pauses to see if the group decides to try the cube again. Brom doubts it will work. He thinks the powers want them to jump through some sort of hoops before letting them leave. Something to amuse them, a new toy for them.

Brom keeps the group going in the right direction.

Perception DC 39, Survival DC 24

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 10th, 2021 12:35:43 PM

“Agreed Tishe’. We head for the light. I think we should try the cube one more time though.”

Assuming everyone agrees, V will try again to activate the cube after everyone links up.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE  d20+26=36 ;
Thursday June 10th, 2021 3:20:49 PM

" Try it without me" Edson says. " If it works we succeeded in the long run. " the elf waits to see what happens, while also scanning for anything sticking out.

Perception 36

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 10th, 2021 3:53:36 PM

Barratore agrees on trying the cube and agrees on trying it without Edson. His inner fight was now over. The minotaur braced himself for the cube to work, for if it did, he would never see Edson again. The elven rogue was the only companion that had shared in every moment of every adventure since leaving for Rum all of those years ago.

Barratore draws his blade and waits

"If the cube does not work, we make for the Light."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=35 ;
Thursday June 10th, 2021 6:14:40 PM

Lanliss agrees to go towards the light if the cube doesn't work.

He keeps an eye open on their surroundings and tries to listen to any possible howls.

Perception 35

OOC: Is Lanliss still invisible ?

DM Steve -- 6/10 -- If the cube does not work, we make for the Light 
Friday June 11th, 2021 12:02:11 AM

Barratore agrees to trying the cube, then the light if necessary.
Velarin wants to try the cube one more time before heading for the light, and waits for consent to do so.
Tishe’ suggests heading towards the distant light.
Lanliss agrees to try the light if the cube doesn’t work. Lanliss is still invisible.
Edson volunteers to stay behind.
Brom does not believe the cube will work. He is prepared to lead the trek.
Emrys is quiet.

The cube vibrates as Velarin depresses it, but nothing happens. After a moment in which nothing continues to happen, there is a hum. A hint of movement teases the senses to the left of them, slowly growing into a . This is not the way it worked when Galadin and Helena used it, but when it stops humming, there is a gate. It opens to a forest glade.

Meanwhile, those who were preparing to head for the distant light, as their eyes adjust to the purple moonlight, realize that the “shallow bowl” leading there is hidden in fog.


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 11th, 2021 8:46:38 AM

"That didn't work the way that it did before. I'm not sure I'm trusting that gate to take us home. What do you guys think? Should we head for the light or take the gate? If we don't get out of here shortly, we are going to have to use the mansion and rest."

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 11th, 2021 10:42:13 AM

Tishe’ ponders and comes up with a solution. “It comes down to who I trust more, our waxed archons or a White-handed Treadle Lord of Koshe Marr? Nope, no contest.”

Tishe’ walks through the gate to the green forest.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 11th, 2021 11:32:25 AM

"Velarin, I am gonna let all of you go through and get to the other side. I'll try it then. if it lets me through it lets me though... if Not. I'll see you down the road. "

Turning to the others, he goes to say something, stops and thinks for a split second. " I am not saying good bye. I'll see you all, either in a few seconds are a little longer down the road. Either way... it'll be too long,"

Edson stands back and lets the others go through, he'll only try if the all the others get through first.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 11th, 2021 10:06:25 PM

Lanliss scratches his head out of frustration.
His face displaying frustration, "I am annoyed", He says.
"If we try this and it works you are left here by yourself", he thinks about Manolo for a moment and takes Edson hand.
"Dear friend, if this gate works and I find out that you....die.....", he pauses for a moment.
and smiles," I will come for you....even if I have to face Gragul himself.."
He bows to Edson and proceeds to walks through the gate as well.

DM Steve -- 6/11 -- I am not saying good bye. 
Friday June 11th, 2021 11:29:37 PM

Tishe’ trusts the gate more than the locale. She walks through.
Lanliss is frustrated and annoyed. He worries about Edson.
Velarin mistrusts the gate. He asks the others what they think about using it.
Edson tells the rest to go through the gate first, then he will try.
Barratore, Brom, and Emrys go along with the others.

The party goes through the gate. Edson goes last, but makes it through. They find themselves in a forest.

Picture every shade of green that can be imagined, every shape and size of leaf. There are trees with smooth bark, rough bark, peeling bark, rotting bark…the smell of pine trees mixed with the distinct aroma of fetid earth. Rustling sounds of small animals scurrying under the thick ferns and over the thousands of brittle branches and twigs… the constant sound of a breeze, gently swaying in its caress…birds twittering and flying from tree to tree. Not too distant is the sparkle of a river, and the sound of the water rushing over rocks.

The sound of a lot of water rushing over rocks. The trees are ancient, timeless, rough with age. Yet their roughness has been worn down by the soft greenness of moss that had slowly made them home. The sky dips lower in the direction of the falling water, and a brief investigation finds a waterfall.

The ground drops away to a lake below, and across the lake are fields. The party recognizes this area, although they don’t normally see it from this angle. They’re at the south end of Magpie Lake.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK)  d20+26=27 ;
Saturday June 12th, 2021 5:42:08 PM

We’re home? We’re home! Tishe’ does a little twirl and couple of dance steps, then hugs Edson: you are here too!

But… is it a trick? She looks about to be certain.

But that’s Magpie Lake! Oh, we are home!

Perception. 27

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+27=28 ;
Sunday June 13th, 2021 9:29:27 PM

Lanliss looks around the area, trying to figure out if they are really out of that horrible place.
Perception 28

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 14th, 2021 8:39:37 AM

V sags a little in relief at the knowledge that they a very close to magpie crossing. Then looks quickly toward Lanliss to make sure that he and the keystone are still present.

“I can teleport us back to the manor if someone can downsize Barratore. Although I’m not so sure that would be a good idea. We could put magpie crossing in danger if the diseased one has a way to track down that keystone. Perhaps I should create the mansion so that we can rest here and see if Q shows up again with follow up details on what to do with the keystone.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 14th, 2021 8:57:07 AM

Edson takes in the hug, but is still nervous. He didn't anticipate making the trip back, yet here he was. He looked around, expecting some demons and the diseased one making some offensive attack.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 14th, 2021 9:06:21 AM

"I think we stay put right here for a spell, and simply pull up a comfortable section of grass under a tree. Marteus is not supposed to be able to find us magically, nor nearly anyone else. If they could, they would have by now. We are as this was all set up, very much off of the scrying sheets all the divine Directions use. I agree, heading into town could put Magpie in danger although the removal of the Keystone from our possession won't safeguard Magpie if it becomes known to the public what we just did. We keep this to ourselves, and quietly retire. That should minimize the possibility of retaliation."

Barratore turns a finds a shady spot and has a seat. "Who has the drinks?"

Barratore locates Edson. "One problem at a time and so the next is how to keep the powers of Koshe Marr from grabbing Edon?

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:27:06 PM

"Goodness! This is home ... or a very good representation of it."

Emrys immediately tries to mentally communicate with this Coven.

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Monday June 14th, 2021 1:28:27 PM

(ooc: Correction: I meant to say, "his coven", not "this Coven."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Monday June 14th, 2021 6:22:19 PM

Brom looks around and the familiar scene. "Does this seem too easy?" he says out loud.

Brom had a disturbing thought. "I bet this is Edson's new home." He says. "What I'd do if I was a sick twisted pile of troll..."

Aftermath


DM Steve -- 6/14 -- Does this seem too easy? 
Monday June 14th, 2021 8:25:53 PM

Tishe’ recognizes the area, and is happy to be home.
Barratore does not want to put Magpie Crossing in danger, and suggests they stay here. He points out that Edson may still have a problem.
Edson is surprised to be with the others, and expects a trick.
Lanliss looks around, worried they are still in Koshe Marr somehow.
Emrys tries to talk with his coven.
Velarin makes sure Lanliss and the keystone made the trip. He suggests heading home or -- even better -- setting up a place to rest here.
Brom thinks escape was too easy, and perhaps this is Edson’s realm.

Neither Tishe’ nor Lanliss notice anything unusual for Cinnamon Valley. If this is a trick, it is a well-made one. Emrys reaches his coven via cauldron, learning that not much has happened lately. Nothing unusual, anyway.

It takes a while to register, but the feeling of this place is different than the group has been dealing with lately. If this is Koshe Marr, it’s the only calming place that they’ve been in Koshe Marr. It’s as if an emotional pressure has been released.

OOC: Not that they need it, but everyone gains 200,000 XP for the adventure in Marteus's Land.


Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 14th, 2021 8:35:29 PM

"So....were are back", Lanliss exclaims and breaths a sigh of or relief

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 14th, 2021 8:35:40 PM


"So....were are back", Lanliss exclaims and breaths a sigh of relief

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 15th, 2021 6:14:48 AM

Tishe' beathes another sigh of relief, and smiles at Brom. "This wasn't any waxed pick. It may have only been hours since we grabbed the Keystone, but it felt like two months!"

She sobers when Barratorre mentions dangers and that things aren't quite complete yet: Lanliss still has the Keystone. "Agreed, staying here for a bit to hand this off may be the best course. I'll start setting up defenses."

The Fateweaver takes her time, and builds a complicated magical barrier to assist in shielding the team from mortal discovery. (Casts Mage's Private Sanctum - 10 minute casting time)

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 15th, 2021 9:30:42 AM

"I'm really glad to be out of that place. I'll throw the mansion in addition to the outdoor camp. That way we Will have food and drink and comfortable sleeping as needed. That, and Q was able to pop into it with Brom, so she may pop in there instead of out here."

V casts the mansion so that everyone can take turns eating, drinking, and bathing the filth of Koshe Marr off of them.

True seeing, 20 minutes
Greater Invisibility, 20 rounds
Hide from undead: 200 minutes(from Emrys)
fly: extended fly via spell
Planar adaptation: (from Emrys)
Contingency: Break enchantment activated when affected by mind or body control spells
Bless(permanent)
Holy Aura - Emrys 22/25 rounds: SR 25, immune mind affecting spells/possession, Evil must make Fort DC 31 or be blind if evil strikes

SR 18, total to overcome SR is 1d20+26, rolling 2X for best roll.
Spell DC 21+
1st: Prot from evil X2, Magic missile X6-cx2,
2nd: Invisibility X8-cx7
3rd: Haste X2-cx1, fly X3-cx1, Displacement-c, Fireball, Lightning bolt-c
4th: Dim Door X3, Greater Invis.X2-cx1, Stoneskin-c, Black tentacles
5th: Teleport X2-cx1, Empowered fireball, Wall of force X2-cx2, Passwall X2
6th: Chain lightning, Greater dispel magic X2-cx1, Disintegrate X2-cx1, wall force-c, True seeing-cx1
7th: Plane Shift-c, grtr teleport X2-cx2, Mage's mansion, Limited Wish, Summon 7-c, mass Invis.
8th: empower chain lightningX3-cx2, greater Prying eyes-cx1, Maze, Summon 8-c
9th: Meteor Swarm, Wish X2-cx1, Quickened empowered fireball, Time Stop-c, Crushing hand-c


(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Tuesday June 15th, 2021 11:19:00 AM

Barratore nods at Broms initial suggestion. That made some sense to the fighter as well. Emrys' contact to his coven though, seals it. They were home. All they had to do now was to hold the line until Q could come and get the Keystone.
Barratore suggests that Lanliss and the Keystone go in and stay in the Mage mansion with V. If anything comes in that shouldnt be there, V could simply end the spell. That would allow anyone still outside to help as well as provide Lanliss opportunity to get away with the Keystone

Barratore plans to remain outside. He set about building a fire the old fashion way and finds a spot to sit and enjoy the cleaner air of the Wold.
take 10 Survival = 18

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 15th, 2021 2:53:41 PM

Edson nods in agreement with Barratore's plan. The normally jokey elf, is more serious... feeling as if his timer is almost up. This might be one of his last times in the wold like this, and he plans to take it all in. He sits by Barratores fire... taking in a deep breath of the land and fire mixed and just tries to relax.

DM Steve -- 6/15 -- I'm really glad to be out of that place.  
Tuesday June 15th, 2021 10:21:49 PM

Ooc: On a tablet tonight . Thus the change of format.

Tishe' sets up a magical ward and Velarin conjures a mansion for the group to visit or stay in. Lanliss is relieved, while Edson is somber. Barratore builds a fire outside the mansion, and enjoys the fresh air with Edson for company.

The troop is somewhat expecting a visitor to come for the keystone, but if anyone is coming they don't seem to be in a hurry. Birds sing, a rabbit hops by.

The group arrived back in the Wold around mid-afternoon, leaving several daylight hours for waiting. Those pass, as does an uneventful night. The next day, the birds and rabbit are still around -- maybe different birds, probably the same rabbit.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 15th, 2021 10:22:25 PM

Lanliss goes to the mansion.
Cleaning himself from the dirt and other stuff.
He proceeds to his room to catch on some well earned rest.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 16th, 2021 12:29:35 AM

Tishe’ looks over to Emrys. “Do you have enough magical energy to weave a Scry over into Magpie crossing and see what might be there?”

Other than that, she will wash, rest, eat, and wait until morning.



Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 16th, 2021 7:02:01 AM

V agrees with the general plan, and goes into the mansion with Lanliss to get cleaned up and have a drink. He restlessly checks on the rest of the group outside frequently, wanting to be rid of the keystone.

If Q doesn’t show up, he’s not quite sure what the plan will be, but for tonight it will be good to rest and re-memorize spells.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 16th, 2021 10:21:25 AM

Edson waits by the fire, flipping a Rock in his hand. Waiting to see if anyone shows up, or if the plan changes to heading into town. He, continuingly gets nervous feelings, Waiting to see if he is collected.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 16th, 2021 11:39:48 AM

Barratore relaxes through the night, enjoying the company and trading old stories by the fire with Edson. Like the time Peza and Harvest and the rogue went off into the fog and found the transmorgrified scorpion thing. Good times

With the uneventful night and now morning, Barratore has no suggestions other than to stay put. Nothing has changed to alter his reasons to stay right where they are. Wandering about or into town simply invites questions or discovery of the Keystone

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Wednesday June 16th, 2021 1:32:37 PM

"Glad yur right." He says to Tishe.

He helps set up camp before grabbing his things. "The farm isn't far away. I'm gonna go check on them. It's been a while since I checked in anyway. I'll be back in the mornin'." Brom starts walking towards the farmstead before winking out. He arrives outside the farmstead.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Wednesday June 16th, 2021 8:08:58 PM

Lanliss sleeps and dreams about Manolo and the keystone....everything seems so alive yet so hazy.

DM Steve -- 6/16 -- The farm isn't far away. 
Thursday June 17th, 2021 12:41:48 AM

Lanliss cleans up and rests in the mansion.
Tishe’ suggests Emrys scry Magpie Crossing.
Velarin stays in the mansion but checks on his friends often. He also rests.
Edson worries about the deal he made.
Barratore relaxes through the night. In the morning, he suggests staying put.
Brom goes to check on the farmstead after helping the others set up camp. He promises to be back in the morning.
Emrys is quiet.

The next morning, when Brom returns from the farmstead he has Qaphsiel in tow. She had discovered the group had not returned to the manor and tried the farmstead since it was close.

“I’m afraid I cannot stay long. We were glad to hear of your success, and ask that you safekeep the object for a while. Go about your usual routines,” she says this last sentence as if she finds it humorous. “Do not worry, should certain eyes look your way, help will be there.”

“While I cannot stay long, I can spare enough time for a few questions.”


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Thursday June 17th, 2021 6:48:07 AM

"I can start with... Why do we need to keep the stone? Multiple powerful beings from Koshe' Marr know that we took it. If we returned to our regular activities, we would return to the manor, and would not want to risk bringing death and destruction there."

"Second, what are you going to do with it once you do retrieve it?"

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 17th, 2021 11:02:02 AM

Tishe’ hadn’t been worried about what the Powers were going to do with the Keystone after they were done, but agreed wholeheartedly about not wanting to put innocent Valley people in danger. She waits for the answers, only commenting: “I’d rather weave camping for ten years than get anyone else’s reeds cut. “

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday June 17th, 2021 11:42:49 AM

Edson scrunched his nose at the answers. It was what he wanted, for them to be okay... but at the same time it seemed odd to let them just walk around the valley with the keystone in tow.

Mentally he asks the group. " Can this be some sort of trick. Theyre making us drop our guard. Like this isn't a dream, or an illusion right... this is reality?"

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Thursday June 17th, 2021 5:29:56 PM

Emrys answers Tishe, "Scrying only work on people, not locations. I could simply ask Coven how things are in town. They certainly would have noticed anything strange."

He ponders other options. Maybe something will come to him.

(ooc: sorry, it's been a crazy week.)


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday June 17th, 2021 6:19:58 PM

Brom returns refreshed. "What now?" He says to Q. "Hang out here until the Powers decide to claim this little bauble from us?

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Thursday June 17th, 2021 8:35:36 PM

Barratore chuckles, it was the only sane thing he could think of doing. "You guys arent surprised here are you? Sure, no worries we'll keep it with us safe and sound." As for questions, the fighter could not think of anything. This whole episode had been very shy on detail and he didn't see that suddenly changing.

"OK gang, i vote our regular activities to be setting of road beneath our feet and travelling in, oh pick a direction and we'll see what good we can do. Marteus is not personally coming for the stone and anyone or thing else that does is going to be in for a very bad day."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 17th, 2021 10:10:16 PM

Lanliss can't find anything to ask.
'So it's still heist on', Lanliss thinks.
Lanliss agrees with Barratore

DM Steve -- 6/17 -- So it's still heist on 
Thursday June 17th, 2021 11:19:40 PM

Barratore proposes the group move elsewhere and be ready to fight. He feels the whole thing has been sketchy.
Velarin asks why they should keep the stone and what will be done with it. He mentions that powerful beings in Koshe Marr know they took it.
Tishe’ doesn’t want to put the valley in danger.
Lanliss can’t find anything to ask, and agrees with moving on.
Emrys explains to Tishe’ that he can’t scry locations.
Edson is glad to hear that they are safe, but. . . He asks the others if Qaphsiel could be trying to trick them.
Brom asks Qaphsiel what they should do now.

Qaphsiel is shocked. “Wait, what? Who knows you are the ones who took the stone? You were supposed to grab it and run. If they know in Koshe Marr, then of course you cannot go back home now. Perhaps you had best tell me what happened, that I may seek the counsel of my patron.”

Qaphsiel does not delay her responses to the group’s questions in order to hear their story, however. . .

Why do we need to keep the stone?
I was simply informed to ask you to do so for a short while.

Second, what are you going to do with it once you do retrieve it?
I will not be the one to retrieve it. I am not powerful enough to safeguard it myself.

Hang out here until the Powers decide to claim this little bauble from us?
I will ask for guidance on that.

I’d rather weave camping for ten years than get anyone else’s reeds cut.
You are speaking the night soil.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 18th, 2021 1:41:50 AM

Tishe’ doesn’t flare very often but when she does, it is hot and quick, and layered with scathing sarcasm. “There were a few complications along the way which we were not informed about at all. We had to ask directions, Sieur Edson had to pledge his soul, The thing had an alarm as soon as it was touched, AND your precious box didn’t work and we had to fight our way out before having a cup of tea and directions from a Dark Lord!” She stamps her foot and huffs.

And the Fateweaver only gets louder, her arms waving for emphasis. “PIGGIES! There are at least six Dark Lords, three lost souls, two idiot Sage Guilders who were at the Shadow Gate trying to get INTO Koshe Marr. and a dozen greater demons, devils, or demodands who can describe us, and Malghard, the Lord of Prohovia demanded we tell him who we are as the price to help us get out of Koshe Marr. So we have the Keystone and it’s away from Koshe Marr. Now what??”

Her eyes still flashing anger, she glares at Quasphiel, daring the angelic entity to even hint at any fault in the execution of the Keepers’ mission.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 18th, 2021 8:29:04 AM

V was about to respond to Q, when Tishe’ covered things quite succinctly. V only adds “getting into Koshe’ Marr was not a problem. Getting into the realm of Marteus was a major problem, and Getting out was worse. Apparently taking the keystone triggered many magical lockdown security measures.”

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 18th, 2021 8:55:30 AM

Several thoughts bounce through Barratore's brain, all of which would mostly serve to fuel Tishe's tirade and amuse himself. The fighter decides against them. He does add one piece, "And the actual powers of Koshe Marr, whatever they may be, know as well. Marteus may have created the realm itself, but the Powers of the Mist now control much, including the ability to elevate beings to dark lord and grant them realms thus expanding the lands themselves. They are still partially subservient to Marteus, as they told us as much. But they know as well, and personally II am inclined to give the Keystone to Edson, who can take it back when he becomes a lord of his land in Koshe Marr to be kept safe."

Barratore folds his arms across his chest and his glare hones in on Qaphsiel, "I trust him far more than I do you or your patron and right now I am saying you are not getting the Keystone unless you convince me."

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Friday June 18th, 2021 9:02:17 AM

"Ugh," He say aloud. "Can any of ya casters make me look like someone else? I wanna go inta town and grab some ale and meats for the road. I figure we'll be out here a while and Brom with no ale is a very unhappy barbarian."

If they can disguise him he will go into town and grab a couple kegs of ale and lots of cure meats before returning.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 18th, 2021 11:49:27 AM

Edson stares at Qaphsiel as Tishe lays into her. The rogue, who was never without a word, quick on his feet.. could only add one thought....

"Yeah, what she said" he yells over to Qaphsiel.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 18th, 2021 9:54:08 PM

Lanliss remains surprised by Tishe's outburst of charisma and anger, unable to react to her awesomness.

DM Steve -- 6/18 -- Yeah, what she said 
Friday June 18th, 2021 11:02:02 PM

Tishe’ unleashes her frustration on Qaphsiel.
Velarin explains some troubling details after Tishe’ finishes.
Lanliss is surprised by Tishe’s outburst, but finds it awesome.
Edson seconds Tishe’s tirade.
Brom asks for a disguise so he can get provisions.
Barratore rejects many thoughts, but adds a few more details.
Emrys watches.

Tishe’ lays into the azata, “There were a few complications along the way which we were not informed about at all. We had to ask directions, Sieur Edson had to pledge his soul, The thing had an alarm as soon as it was touched, AND your precious box didn’t work and we had to fight our way out before having a cup of tea and directions from a Dark Lord!. . . PIGGIES! There are at least six Dark Lords, three lost souls, two idiot Sage Guilders who were at the Shadow Gate trying to get INTO Koshe Marr. and a dozen greater demons, devils, or demodands who can describe us. And Malghard, the Lord of Prohovia demanded we tell him who we are as the price to help us get out of Koshe Marr. So we have the Keystone and it’s away from Koshe Marr. Now what??”

Velrin adds “Getting into Koshe’ Marr was not a problem. Getting into the realm of Marteus was a major problem, and getting out was worse. Apparently taking the keystone triggered many magical lockdown security measures.”

Barratore continues, "And the actual powers of Koshe Marr, whatever they may be, know as well. Marteus may have created the realm itself, but the Powers of the Mist now control much, including the ability to elevate beings to dark lord and grant them realms thus expanding the lands themselves. They are still partially subservient to Marteus, as they told us as much. But they know as well, and personally I am inclined to give the Keystone to Edson, who can take it back when he becomes a lord of his land in Koshe Marr to be kept safe. I trust him far more than I do you or your patron and right now I am saying you are not getting the Keystone unless you convince me."

Brom asks, "Can any of ya casters make me look like someone else? I wanna go inta town and grab some ale and meats for the road. I figure we'll be out here a while and Brom with no ale is a very unhappy barbarian."

While Tishe’ and Qaphsiel glare at each other, the rabbit that has been nibbling at the underbrush in the vicinity hops over, and with a slight “POP,” where it was now stands a manfri. Tall for a manfri -- the equal of a gnome -- with black skin, white hair, and gray eyes, he is sleek and young, and somehow familiar. His outfit is made from a combination of hide, grass, beads, and feathers, and he wears an over-large headdress. He opens a pouch at his side, pulls out the rabbit, and lets it go back to its underbrush.

“Qaphsiel, they think you are finding fault with what they have accomplished. It is, after all, a task that could easily have proved to be beyond even their considerable abilities.” The azata is abashed at the manfri’s statement.

The manfri looks up at Barratore, who finds the gaze intimidating, ”From what the rabbit just heard, Edson is the last person who should have that stone.” He transfers his gaze to Edson. “What to do with you, in particular? The rabbit tells me. . . Well, I think one of two things has happened. Either the Powers of Koshe Marr haven’t come for you because the conditions of your deal have not yet been met, or they are searching for you but haven’t yet succeeded because of the blessing that Qaphsiel invoked to protect your group.” He pauses, considering.

The manfri addresses the group, “The blessing will last only so long. So I offer all of you a choice. You may be rid of the keystone by giving it to me, which will draw most of the attention away from all of you except Edson. Or you may continue to guard it yourselves, which will test your luck. That does not mean making poor decisions and hoping everything turns out all right. It means smart choices and hard work knowing that luck is still involved -- like casting a spell to protect yourselves that also stopped Qaphsiel from finding you quickly.” Tishe’ feels a glow of approval tinged with regret.

“Either way, let me see the thing.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 19th, 2021 6:48:18 AM

Tishe’s anger, slow to show itself and flames hot, also goes away quickly.

Maybe it is the Manfri, a race of people The Sargrass native trusts implicitly. Maybe it is his obvious magic or his wise words. No. It’s probably how the Presence of the Manfri turns this into a much different conversation than it was but a moment ago.

She bows with hand on heart, “the land my life” “Talki fresal, dondit likki”, she says, and becomes a little chagrined at his words. ”I try my best, but don’t have the wisdom to see many possibilities. While I would be willing to travel my entire like and keep the Keystone so there is no place for evil forces to focus upon, I fear that is only a delay.”

Tishe’ doesn’t say what is the next reasonable action, looking to her friends for reinforcement or confirmation.


Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);   d20=20 ;
Sunday June 20th, 2021 10:00:46 AM

"Woah there buddy." Brom says stopping anyone from giving the Manfri the stone. "A shapechanger shows up and demands the stone. Not gonna happen." Brom says moving to stand between the Manfri and the stone, whom ever has it.

"Don't know what or who you are, but considerin' what we got, I think a little more proof's needed ta hand anything ta anyone." Brom towers over the Manfri.

While Brom's focus is directed at the Manfri, it is clear from everyone else that his statement was directed at everyone.

Intimidate DC42

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 21st, 2021 7:13:43 AM

"Take it easy guys. No reason to go all hostile and threatening."

"He didn't ask us to hand it over, he just asked to see it. He already said that we could choose to hang onto it."

"I for one, do not plan to spend the remainder of my days wandering from desolate place to desolate place, keeping the keystone hidden from all who would search for it, and avoiding people because they may get killed in a crossfire. We are going to need to come up with a resolution to this."

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Monday June 21st, 2021 9:21:45 AM

Edson looks back and forth between Brom and the Manfri... seeing the tension boil up in front of them.

"easy boys... there has to be a reasonable solution to this, There are powers all over this wold who would know what to do, and where to go. I don't see us spending our lives on some sort of globe trekking trip, with evil at every corner chasing us. There has to be an outcome that benefits us all."

DM Steve -- We are going to need to come up with a resolution to this 
Monday June 21st, 2021 11:00:57 PM

Tishe’ trusts the Manfri implicitly. She notes that having the Keepers keep the keystone would only delay things..
Brom notes that they should not trust anyone who shows up without proof. He tries to intimidate the Manfri into backing down.
Velarin tries to defuse any growing misunderstandings. He does not want to be stuck guarding the stone indefinitely.
Edson looks for an outcome that benefits everyone.
Emrys, Lanliss, and Barratore let the others do the arguing.

The manfri takes Brom’s attitude in stride. “Oops, almost forgot,” he says, rubbing his hands together. He blows gently across his palms, and a small cloud of warmth surrounds the group and heals their wounds.

Then he continues, “Wanting proof is another smart choice. But it’s ramifications. . . I can’t guess what proof would satisfy you. Qaphsiel was not supposed to say who she was working with, so I can’t prove I’m one of the good guys. But recall that the success of your mission depended on a diversion to occupy someone we will not name here. Those carrying out the diversion had no more idea what you were doing than you have what they did. Yet there was enough trust in both groups that both of you succeeded. And now, unless you’ve talked this over beforehand and agreed on the proof you need, it looks like at least some of you will have to gamble.”

”Also remember that the stone you carry powers a disease forge that would have affected all of creation had it’s maker’s plans borne fruit. Taking that thing was the outcome that benefits everyone.”


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Tuesday June 22nd, 2021 12:39:37 AM

Tishe’ pales. Choices and ramifications? Luck, chance, gamble? The wording and mannerism make her think of a Northern Power that she doesn’t much like to try to think about. A quick glance at Quasphiel reinforces her first impression. “Sieur Brom, look at the Azata. Quasphiel knows who this is.”

“ I say show him the Stone.”

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Tuesday June 22nd, 2021 5:33:01 AM

Brom listens to the Manfri. He did make sense. He listens to Trishe. He trusted her but considering what had happened and the parties in play, caution was definitely warranted.

"Alright, but any funny stuff and yur dead. Seems fair enough?" He says.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Tuesday June 22nd, 2021 7:19:50 AM

"I agree with Tishe' as well. They have been true to their word with us."

"Lanliss, would you be so kind as to show him the stone?"

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Tuesday June 22nd, 2021 5:27:21 PM

After being quiet for so long, Emrys has decided what he has heard and all that he has considered is satisfied for now. His curiosity will just have to wait a little longer.

"Agreed, I say show him the stone as well."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 22nd, 2021 8:45:10 PM

OOC: Sorry for missing the posts
Had a funny PC Problem

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Tuesday June 22nd, 2021 8:48:11 PM

Lanliss shows the stone.
Quite hesitant at first, but after a few seconds.
He draws more confidence and shows and holds the stone with pride.


Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Tuesday June 22nd, 2021 9:00:47 PM

Edson waits to see the manfri's reaction. Not that he expected any sort of dupe, but still the reaction was something he was interested in.

DM Steve -- We are going to need to come up with a resolution to this 
Tuesday June 22nd, 2021 10:56:49 PM

Tishe’ begins to feel uncomfortable with who they might be talking to. She says show him the stone.
Brom agrees with what the Manfri said, but remains cautious. He reluctantly agrees to showing him the stone.
Velarin agrees. Whoever set them on this quest have been true to their word.
Emrys agrees. He is interested in the Manfri’s reaction when he sees it.
Lanliss shows the stone.
Edson waits to see the manfri's reaction.

The manfri grunts upon seeing the stone, as if it’s neither what he expected nor surprising. He looks at it carefully, then selects a red gem from his pouch. He rolls the gem around in his hands for a few moments, until it is the right size, shape, and color. The manfri is still not satisfied, however. ”There’s something odd about the way you hold that. It isn’t just heavy, there’s some power to it. This trinket will never stand up to close inspection.”

”My offer’s still on the table -- you can keep that stone. Even if you don’t keep the stone, you can have pride in the knowledge of a job well done. Did Qaphsiel explain what the stone and it’s forge would do?”

Qaphsiel replies, ”I explained as much as you said I could. About the disease forge and revenge plague, as well as about why they were chosen.”

The manfri grins. ”Very well. I await your decision on what you want to do.”

Sense motive DC 30 -- Highlight to display spoiler: {He’s torn himself on this decision. Whether you decide to keep the keystone or give it to him, he’s going to be able to spin it as what he wanted all along.}


Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Wednesday June 23rd, 2021 7:51:21 AM

Being unable to sense the motives of an amorous teenager, V instead relies on logic and reason.

"I believe we should give him the stone. It will be safest in his hands. While we do not know him, or can necessarily trust him, I believe he is true to his words. He and his allies were powerful enough to know that the diseased one had it, and what he intended to do with it. They were able to find us, and set us on the path to prevent a wold wide plague. They were powerful enough to completely distract the diseased one from his realm and prized possession long enough for us to break in, take it, and kill many of his guardians. It all come down to what we believe. Do we believe them false, and wanting to use it for some other nefarious purpose? Or do we believe them to be as they have presented themselves? We took Q at her word when we accepted this mission with little to no information, and that right there i think speaks to what we believe."

"As long as it is with us, we would all have to remain ever vigilant and ready to defend it together, and that would need to be our sole purpose and focus. Every other wrong that needed righting, every other horrible event that we knew of, would have to take a back seat, and we would have to sit them out. Until the end of our days, our only purpose would be the safe guarding of that stone."

"That is all I have to say. I say to give him the stone."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Wednesday June 23rd, 2021 9:28:09 AM

Barratore keeps his arms folded and his mouth shut. A Manfri might hold a great deal of weight for Tishe from the Sagrass, but not to him.
"And now that the missions are over and complete, there should be no objection to telling us who has been pulling our strings and if the first words out of your mouth are some blathering about how we had a choice in any of this I will need every bit of my restraint to not decorate the nearby bushes with you and the Azata."

Looking at V, "And as the idea was to find an out of the way place and work on not intervening in every horrible event we hear of. Having of the stone or not, doesn't seem to really matter. But my time here is pretty limited, you elves are going to have to live with what we do for a considerably longer time, So my vote goees with you."

Back to the Manfri, "As what to do with Edson, you can make suggestions in a i'd like to help manner or bugger off. You don't get to decide to DO anything."

AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Wednesday June 23rd, 2021 1:34:33 PM

Tishe’ nods, listening to Brom, and Velarin, and Barratorre. They all have good points, and Tishe’ knows she is biased. So she keeps quiet. Only nodding at Velarin’s decision. “I pledged to help the Keepers and I followed the team leader, Sieur Velarin, since I flew up to help in the cemetery. I will abide by your decision.”

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100   d20+16=32 ;
Wednesday June 23rd, 2021 9:27:10 PM

"It seems to me that you are a little bit..... conflicted ...you are giving us a choice and still haven't decided yourself what to do.", Lanliss Simply says intuitively without thinking.
Sense Motive 32

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Wednesday June 23rd, 2021 10:10:39 PM

Edson nods when Barratore brings him up. He was curious when this would all drop. He expected not to be allowed back in the wold from Koshe Marr, yet here he was.

DM Steve -- Having of the stone or not, doesn't seem to really matter. 
Wednesday June 23rd, 2021 11:13:09 PM

Velarin concludes they should give the manfri the keystone.
Barratore agrees, but wants answers and a solution to Edson’s plight.
Tishe’ agrees with Velarin’s decision.
Lanliss points out that the manfri is of two minds on their best course.
Edson nods when Barratore brings him up.

Velarin explains his decision, "I believe we should give him the stone. It will be safest in his hands. While we do not know him, or can necessarily trust him, I believe he is true to his words. He and his allies were powerful enough to know that the diseased one had it, and what he intended to do with it. They were able to find us, and set us on the path to prevent a wold wide plague. They were powerful enough to completely distract the diseased one from his realm and prized possession long enough for us to break in, take it, and kill many of his guardians. It all comes down to what we believe. Do we believe them false, and wanting to use it for some other nefarious purpose? Or do we believe them to be as they have presented themselves? We took Q at her word when we accepted this mission with little to no information, and that right there i think speaks to what we believe."

"As long as it is with us, we would all have to remain ever vigilant and ready to defend it together, and that would need to be our sole purpose and focus. Every other wrong that needed righting, every other horrible event that we knew of, would have to take a back seat, and we would have to sit them out. Until the end of our days, our only purpose would be the safe guarding of that stone."

"That is all I have to say. I say to give him the stone."

The manfri nods his approval of Velarin’s argument, but makes no move to take the stone.

Barratore addresses the manfri, "And now that the missions are over and complete, there should be no objection to telling us who has been pulling our strings and if the first words out of your mouth are some blathering about how we had a choice in any of this I will need every bit of my restraint to not decorate the nearby bushes with you and the Azata."

”There is no harm, now, I suppose. Wardd learned of the Diseased One’s plot somehow, perhaps while he was a god of testing, and decided to help the Wold now. I think it’s a bit much to say he was pulling your strings, but you were chosen carefully and well.”

After agreeing with the decision to turn over the keystone, Barratore continues with the Manfri, "As what to do with Edson, you can make suggestions in a ‘I'd like to help’ manner or bugger off. You don't get to decide to DO anything."

The manfri replies, ”I would like to help. You have no idea how much the plight of a cursed soul calls to me. That’s why I offered you the chance to keep the stone -- why, as your companion points out, I am conflicted.” He does not seem pleased that that was pointed out. He turns to speak to Edson, ”I don’t know what deal you made, but I expect that their end of any bargain has been upheld. If you can find a way to prevent that or show it has not happened, some technicality I suppose, then maybe they would lose their ability to claim you.”

With that, the manfri reaches to take the stone from Lanliss.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Thursday June 24th, 2021 12:56:04 AM

Tishe’ tenses. “Wait wait wait. We are missing something here. This is the second time an entity has pointed out there is probably a loophole for Edson and we haven’t seen it nor done anything to try and find or exploit it. Like a knot in a tapestry, one often needs to only change one thread for the whole of it to return to the pattern. So what are we missing?”

Tishe’ heroically tries to get some insight. (Use Hero Point)

…..
“ Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent.”. Pathfinder Advance Players Guide

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Thursday June 24th, 2021 3:36:55 PM

Brom still maintains his vigil. He thought they had looked at Edson's contract with the Powers. Brom didn't think about it, but Brom wasn't a very smart man.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Thursday June 24th, 2021 8:01:01 PM

Edson thinks about a loop hole too.. but those stories of mortals pulling one on the gods always just seemed like stories. He doubted there was any possibility.

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Thursday June 24th, 2021 8:18:30 PM

Lanliss will give the stone if no one objects.

DM Steve -- Those stories of mortals pulling one on the gods always just seemed like stories. 
Thursday June 24th, 2021 11:51:22 PM

Barratore, Velarin, and Emrys watch the conversation unfold.

Tishe’ feels they have missed something here. She taps some reserves to try and puzzle it out. Highlight to display spoiler: {The manfri is offering to let the Keepers have the stone in case delivery of the stone is necessary to complete the quest that must be complete before Edson is taken. Then again, by now you know he must gamble a lot.}

Lanliss hands the keystone out to the manfri.

Edson thinks about potential loopholes, but is not feeling hopeful.

Brom remains watchful.

The manfri starts to take the stone when Qaphsiel mentions, “It’s too bad I’ll never be able to tell this story. I love stories of bravery and heroics.” The manfri pauses and says, “I guess we have to do something about that, then.”



AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Friday June 25th, 2021 1:41:52 AM

Tishe’s brown eyes pop wide with the Manfri’s words and her mouth forms a perfect ‘o’. “Eureka!”, she shouts, excited. “I have found it!”

To the Manfri she wags a humorous finger like someone admonishing a character in a pantomime play. “Don’t you dare whisper a word about this to anyone, Gambler!”

And then she turns to her fellow Keepers. “Sieur Edson said the MistPowers told him that would come to pass IF he succeeded in his mission. And by Wardd’s Luck,” she winks at the Manfri, “we can guarantee we do NOT succeed, not completely. “
“First, our team ‘You’ mission from Quasphiel included to not raise an alarm, and we did.
“Second, Sieur Edson, your ‘You’ mission included thumbing your nose at the Dragon Consortium. And you haven’t…. Yet. “

“So if we don’t brag about it, we failed Edison’s quest. State matter-of-fairly OK, but not rubbing the DCs nose in it. “

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Friday June 25th, 2021 7:46:48 AM

V merely raises an eyebrow at Tishe's logic. The wizard is not so sure the technicality will void the contract, but it's worth a shot.

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Friday June 25th, 2021 9:38:33 AM

Barratore cocks his head as Tishe lays out what seems like a way out. Well at least one that V seemed to follow. "So..." Barratore begins slowly, "We...succeeded at failing?"

"I think we do what Tishe is talking about."

Emrys Myrridanmyl, Stephen F. ac22 hp136/170. rituals: Warding, Spiritual Healing, Charming, Contingency: BoL. Bless, Spectral Hand, True Seeing, Planar Ada 
Friday June 25th, 2021 11:26:27 AM

"Ehh ... What would I do with more fame?" he says with a grin.

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Friday June 25th, 2021 1:01:34 PM

Edson looks at Tishe in astounding fashion. It was loose, but it did feel like a loophole.

"ehhh... I'd almost want to be a dark lord if it meant I got to thumb my nose at the Dragon Consortium. "

The skinny elf takes a breath and shakes his head.. "it'll be the hardest thing for me not to do... but If it means I get to stay with you guys, I'll grin and bear it. I can silently hate them and not brag about the greatest caper of all time. "

As the last word comes out, he turns to the woods and lets out a yell.

Turning back "Okay, I'm in."

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Friday June 25th, 2021 7:09:21 PM

Lanliss is happy with Tishe' finding some logic and sense in that weird sense of events.
"So our Edson is here to stay ?", he asks to make sure.


DM Steve -- What would I do with more fame? 
Saturday June 26th, 2021 12:10:27 AM

Tishe’ finds a loophole and explains it to the others.
Velarin merely raises an eyebrow at Tishe's logic.
Barratore seems unsure but agrees.
Emrys has all the fame he needs.
Edson feels like this might work.
Lanliss asks, "So our Edson is here to stay?"
Brom continues to keep watch.

The manfri takes the keystone, dropping both it and the fake into his pouch. “The Wold owes you it’s thanks, and if I understand rightly it will never learn that. But I thank you. And I hope this works out. But just in case the urge to tell your tale becomes to great. . . Well, among the azatas, lillends like Qaphsiel are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. She will tell this story far and wide, with a few embellishments and some artistic license,” the manfri chuckles. “In a short while, people will believe they know the tale of this theft, almost like gospel. It’s hard to lord something over someone who thinks they know better, so even if the urge to brag overtakes you there’s a good chance you won’t be believed..”

“Your blessing is still intact -- you are safe from divination for a while yet. Go in health, keep your heads down, and good luck.”

With that the manfri and the azata disappear.


DM Steve -- OOC 
Saturday June 26th, 2021 12:17:42 AM

Hey everyone! Great job on the final adventure. Be sure to go to the Giggling Ghost for the expected Party.


AC 27/ T27/ F23 CMD24 (Fdom of Move) HP 132/164 Tishe’ (SteveK) 
Saturday June 26th, 2021 3:16:10 AM

Tishe’ looks at her friends. Keep their heads down. Time to not be seen together very often in the Wold. Goodbyes were for later, however, now is the time to celebrate.

“I know this awesome place in Floating City for big celebrations…”

Edson Kazil - Shawn R; AC: 31(T 21, FF 20), CMD: 24 HP: 128/128 INVISIBLE 
Saturday June 26th, 2021 3:18:59 PM

Edson lets out a big, relaxing sigh. Hopefully this was over and they found the loophole.

Brom the Barbarian: AC 35 (33 rage), Touch AC 16 (14 rage), CMD 47 (51 rage), HP 291 (371 rage), DR 5/- (8/- raged);  
Saturday June 26th, 2021 8:56:34 PM

"Floating City? Sounds like a nice place, but think I'm headed fer Plateau City. Gonna visit Mesaelia. Haven't seen her in a few months, but fer now I think I'm findin' some ale, a dump of a tavern and get drunk. Just like the old days." He says. "This guy's in need of some libations and I'm buying."

(Dan K) AC: 45 (T 31 FF 35), CMD:45; HP: 226/260 Barratore Steelwind 
Monday June 28th, 2021 8:40:50 AM

Barratore scoops up Edson in a back breaking, lung crushing squeeze, "You are infuriating! Dropping the rogue he draws his blade, "You know how close I came to killing you, you daft elf!" With a grin he adds, "You're lucky, we're lucky, we have her on our side" he thumbs at Tishe "To come up with these kind of clever solutions."

Satisfied, Barratore sheathes his weapon and looks back and forth between Tishe and Brom. "You guys seem to both be talking about the Giggling Ghost and I'm all in all seeing how much gold Brom is bringing." He says with a big grin.

Velarin Xilontheel(Chris J), AC 18(FF 18), hp 133/167 
Monday June 28th, 2021 1:05:48 PM

(Taking a break for a couple months to move. Look forward to posting with you all gain soon.)

"Sorry boys and girls. I gotta run. It's been a true pleasure. Not sure where I'm going to end up building a retirement keep, but once i do, I'll pop in on ya and let you know."



CDM Jerry [OOC post] 
Monday June 28th, 2021 4:29:34 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Lanliss Drakeguard Michael A; AC: 36 (T 19, FF 18), CMD:31 HP:220/220 Extra Hp Temporary 63/100  
Monday June 28th, 2021 7:35:25 PM

Lanliss laughs.
'Finally some time with Manolo...need to start to think about the next generation', he thinks to himself.
"We saved the Wold...The Giggling Ghost is the perfect place", Lanliss says and agrees with the keepers idea.
Lanliss bids farewell to Velarin "Don't forget us !", he shouts to him, "Are you coming to the ghost ?", he shouts even louder....hoping that they will have a full party for a celebration at the giggling ghost. .

OOC: Wow we did it (:

Return To Index
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage