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Shadows Everywhere


Battle at the Standing Stones - Conclusion (DM Damarr) 
Sunday June 4th, 2017 12:44:31 PM

After further review, everyone gets 1 Hero Point for keeping all the witches safe. Lanliss, Baslim, & Emrys instead get 3 Hero Points each, for their particular heroics noted above. As with all equipment, bonuses, and expendable resources, please keep an accurate count of your Hero Points on your character sheet.

Also, as stated above:

Everyone gets 5,000 XP from the opening interlude (forgot to hand it out earlier).

Everyone gets 31,000 XP at the conclusion of the previous scene. (No loot yet from Hmitri, Dulcet, or the Shadow Creatures).

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Sunday June 4th, 2017 5:41:45 PM

I guess we are going in, Lanliss asks rhetorically.
To the shadow lands at last !, he says dramatically and begins to move only to wait for either Brom and/or Barratore to be by his side...or at least lead the way.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=26 ;
Sunday June 4th, 2017 6:19:07 PM

Brom keeps his sword resting on his shoulder, and without looking back, he walks into the Shadow Lands.

Perception DC 26
Rage: 5/30

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Sunday June 4th, 2017 9:31:43 PM

Barratore sheathes his blade,but keeps his shield out and strides in after Brom. He gives Dulcet an acknowledging nods and short grin as he does so.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday June 4th, 2017 11:00:09 PM

FRIDAY POST

ooc: Woot woot!

"Walk in the Light, Dulcet." Baslim nods to the witches and turns toward the portal. It would be difficult to say whether his words were a farewell or a warning. He grips his staff and raps it on the ground. "All right, everyone. Let us prepare to step into the darkness. At least the Light will be in our hearts. Does anyone require healing?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday June 5th, 2017 9:04:01 AM

V follows along behind Brom and Barratore into the shadow lands.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Monday June 5th, 2017 12:44:38 PM

Edson says a quick prayer to anyone who will listen and then follows the others into the shadow realm. As a kid in t he city snatching purses, he never knew of different realms let alone thought he'd travel to one. The Times were definitely different.

Evaris [AC 21; HP 100/93]  d8=1 ; d8=7 ; d8=6 ; d8=3 ; d8=6 ;
Monday June 5th, 2017 5:36:33 PM

Evaris dismisses his Spiritual Weapon. It might be interesting to see what would happen with the spell when he changed planes, but he decides he doesn't want to know that badly.

"Looks like quite a few people could use healing," he replies to Baslim. He casts a Cure Critical Wounds on Edson.

Edson is healed 35 points.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday June 5th, 2017 6:14:21 PM

I think all of us require some healing of some kind but we will manage for now, Lanliss replies to Baslim after Evaris heals Edson.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Monday June 5th, 2017 11:19:27 PM

"Blessed be to you, Dulcet and your lovely coven," Emrys says with a smile and a bow. Even his spectral hand gives a flourishing wave in appreciation and respect. Before entering the void of the Shadow Realm, he grabs the deceased snapping turtle from the ground and steps through the portal.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 5th, 2017 11:46:10 PM

Baslim nods grimly. "Right, then. Once more, into the breach." He follows the rest of the group.

A Walk Through Shadows (DM Damarr) 
Tuesday June 6th, 2017 2:01:50 PM

With much gusto, the heroes walk into the cloud of shadows at the center of the Standing Stones and step into the Shadow Lands on the other side.

Evaris & Baslim offer healing to the group, while Lanliss says nobody is in dire straits and you should press on. Brom & Barratore lead the way at the ready, with Edson following close behind, after a brief prayer and moment of reflection. Baslim & Emrys bid Dulcet and her coven farewell as Emrys grabs the slain snapping turtle that was a Shadow Ahool.

As you follow the silvery path (as in a Find the Path spell), you notice that the features of the Shadow Lands swirl by, like looking through a many-layered silk veil. Sometimes you see blurred, ghostly images of people, plants, and monsters; sometimes just swirling smoke. Sparkling red Ley Lines glow throughout and feel like equal parts power and danger.

Knowledge (planes) DC 20: Highlight to display spoiler: { The Shadow Lands is a mysterious place that leads from the lands of the living to the lands of the dead. To many, it is only place of legend, misremembered as an "Ethereal" or "Astral" plane. To others, a part of their very faith and existence. It connects to the Wold in such a way that the dead know how to find it as well as those priests who deal with the dead. Where it overlaps the Wold, one can stand in the Shadows and peer back at those who may not see an invisible watcher. If one were to walk its dark paths deeper, or travel its glowing red streams and rivulets, it would be as if one traveled a very grim place, a haunted place, for it is the place where the living mix with the dead. The living have no shadows there, and the dead are only shadow. Both states of being may travel this realm, though neither can call it home. But high overhead, stars shine brightly down on all creatures, more brightly than they do in the Wold.} (See Shadow Realms in the Woldipedia Woldology for more.

Even without casting a spell, Emrys will notice that it is much easier to connect to the Ley Lines here, reducing the miss chance on Ley Line checks by 5%; only failing on a 1-15 on the d100. Witch Spells are also +1 DC because of the greater power of Ley Lines in this realm.

Your travel is mostly uneventful. Aside from the somewhat blurred, otherworldly sights and sounds of the Shadow Lands, nothing untoward happens. Some of you remember from your studies that time operates differently here; all of you can feel it. Maybe you notice it because you’re still close to your home plane, or maybe years of adventuring have attuned your senses beyond normal means. Whatever sort of perception allows you to sense it, Time, here - though not far removed from the steady march of the minute hand - does have a certain drag to it.

So you’d estimate you’ve been walking for maybe an hour when you see a shadowy figure. It appears to be a ghostly centaur, decked out with a number of weapons (lance, longbow, sword, daggers), standing a little less than 100ft away on the Silver Path, in the direction you’re going.

Knowledge (religion) DC 20: Highlight to display spoiler: {Definitely a ghost.}

Perception DC 30: Highlight to display spoiler: {It’s a female centaur with a faintly glowing symbol on her forehead.}

If you make the DC 30 Perception check: Knowledge (religion) DC 5 OR Linguistics DC 10 OR Language (High Woldian): Highlight to display spoiler: {It’s the High Woldian symbol of Gargul.}

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=25 ;
Tuesday June 6th, 2017 6:02:32 PM

Lanliss feels overwhelmed by the sights, he asks the others if he is truly seeing a centaur in their path in the distance or maybe he is beginning to lose his mind in the shadow lands.

Perception 25

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=37 ;
Tuesday June 6th, 2017 7:18:38 PM

Brom confirms to Lanliss "Yeah, yur not nuts. It's a female centaur with some strange symbol on her forehead."

Brom continues to move forward, but will stop some 40-ft from her.

Peception DC 37

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday June 6th, 2017 7:37:42 PM

V continues to follow along behind the rest, having little perception abilities.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=16 ; d20+14=15 ;
Tuesday June 6th, 2017 7:39:08 PM

V knows senses nothing of the figure, or anything else for that matter.

Evaris [AC 21; HP 100/93]  d20+13=31 ;
Tuesday June 6th, 2017 10:20:37 PM

"A slight correction, Friend Brom," Evaris says. "It is the ghost of a female centaur. Take care; ghosts can be dangerous."

[Religion 31]

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Tuesday June 6th, 2017 10:37:43 PM

Barratore moves with a bit of unease through the Shadow Lands. Insubstantial figures and mists were unsettling enough, but knowing of the River of Souls and the that the group was walking essentially with the departed souls of the Wold made it even more so.

Brom, Lanliss and Evaris point out the centaur and as Brom moves forward, Barratore moves up just to his right.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+14=20 ; d20+12=23 ; d20+22=31 ;
Tuesday June 6th, 2017 11:52:05 PM

(Knowledge [Planes]: 20. Knowledge [Religion]: 23. Perception: 31, and knows High Woldian)

As they walk through the lands of Shadow, Emrys in a low tone, gives all a brief tutorial on the Shadow Realm, doing his best to explain what they're seeing and experiencing. He knows this place is a bit unnerving for first time travelers ... No one ever gets over the chill from being separated from the natural Wold. Being plunged into the supernatural could play with their wits.

"You are all correct my friends ... this is a ghost and that is a symbol of Gargul upon her head ... in ancient High Woldian, no less." He looks back at his friends, and says in a hushed tone, "Would any of you happen to have a holy symbol of Gargul? If you have a staff, maybe now you should walk with it ... as Gargul would."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+17=27 ; d20+24=39 ; d20+17=28 ;
Wednesday June 7th, 2017 12:52:18 AM

TUESDAY POST

ooc: Knowledge (religion) check 27, Perception 39, Knowledge (religion) 28

"I have a staff, though I am not a servant of the Grim One. If no one objects, I will speak."

Baslim steps forward. He holds aloft his open palm, softly glowing white as his holy symbol. "Hail, servant of Gargul! I am Baslim, a Shepherd and Paragon of Alemi. So long as iron is hard and the stone abides, I will walk in the Light." He lowers his hand and gestures to the party behind him. "We have come seeking justice. The foes we pursue have perverted the life force of others for their selfish gain. They mock the balance of life and death. May we seek your aid?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+6=23 ; d20+20=34 ; d20+4=22 ;
Wednesday June 7th, 2017 7:38:46 AM

Somehow Edson recalled enough of his studies to understand the shadow realm. (Know Planar 23)he noticed the ghost and the symbol but is glad his thoughts are confirmed by the others.

" when last we visited Gargul.. i took him as my patron but have not gotten a symbol. I hope if he represents Gargul he can understand that I too am a follower and that we are on that right side."

A Walk Through Shadows (DM Damarr) 
Wednesday June 7th, 2017 3:02:38 PM

Knowledge (nature) DC 15: Highlight to display spoiler: {You're pretty sure that 100ft, the distance you first noticed the centaur at, is about the maximum charging distance for most centaurs.}

As you draw closer to the ghostly centaur, most of you are able to see the symbol on her head.

((OOC: Per the Perception skill, every 10ft of distance adds +1 to the Perception DC. If you all move as close as Brom at 40ft, it's only DC 24 Perception to notice it.))

Seeing it better still doesn't help Brom identify the symbol, though, or recognize the centaur's undead nature. But he does tell Lanliss that the rogue hasn't gone crazy, yet. There is a centaur there. Evaris points out the trouble that ghosts can be, while Emrys easily recognizes the symbol and warns the others - a ghost bearing the symbol of the god of death should probably be approached with some measure of caution and tact.

Though the Shadow Lands are Gargul's domain, the beings that choose to reside in this dark place between life and death are given nearly as much free reign as the noble races populating the fertile lands of the Wold.

So, as Baslim approaches the centaur with his hands raised in greeting, Edson wonders if she will recognize him as another follower of Gargul.

As you draw closer, the centaur's interest in your group appears to wander a bit. "My name is Matilda." She states, raising one hand in a brief wave. "Something of a shepherd now, myself, I suppose." She gives a wry chuckle. "Eventually iron rusts, and the gentle stream grinds the stone to pebbles. We all must maintain the balance in our own ways. Be careful how you shepherd your light through these Realms of Shadow, Paragon of Alemi."

Matilda's gaze roves over the adventurers, as an appraiser's eye might consider a jeweler's wares in the marketplace. She makes no indication of hostile intent, but neither do her hands stray far from her weapons. Make a Diplomacy (or other social skill) check if you're asking for aide.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+5=20 ; d20+22=37 ;
Wednesday June 7th, 2017 5:53:15 PM

Brom recognizes her distance, but keeps moving to 40-ft from her. "Shepherd? Is that of the dead, or make sure all here head to the Land of Rest?" He says being very blunt.

KS-nature DC 20, Perception DC 37

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday June 7th, 2017 6:59:00 PM

Lanliss keeps quiet but doesn't speak as he doesn't know what a mistake with his choice of words may cause the creature to do.

Evaris [AC 21; HP 100/93]  d20+26=37 ;
Wednesday June 7th, 2017 8:09:57 PM

Evaris bows, "Honored Matilda, we seek an unknown foe. This person has spied on our group by means of a cross-planar Scrying spell. When allies of ours opened a path to this plane, they--and we--were attacked by shadow creatures, sent by some malevolent being. We cannot say for sure that this being was the same person who was spying on us, but it seems likely. I hope you will agree that such a person could be a danger to any plane, and should be brought to justice as swiftly as possible. We would greatly appreciate any assistance you could render us."

[Diplomacy 37]

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+7=11 ;
Wednesday June 7th, 2017 10:18:20 PM

Barratore stays close to Emrys and keeps his attention on as much of what is going on around the group as he can

Perception 11

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+20=26 ; d20+17=30 ;
Wednesday June 7th, 2017 11:31:48 PM

Baslim turns to answer Brom. "Gargul is the bane of true undead, and I doubt that a creature of darkness could tolerate his holy symbol on their body. It called itself a shepherd. I would guess that this is a pseudo-undead who serves Gargul and maintains their nature to better navigate the Lands of Shadow."

ooc: Knowledge (religion) check 30 for additional information.

He turns back to Matilda. "As my companion spoke, so it is. Will you help us hunt this foulness?"

ooc: Diplomacy check 26 to assist Evaris.

ooc:


Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+14=20 ; d20+27=42 ;
Wednesday June 7th, 2017 11:42:55 PM

(Knowledge [Nature]: 20. Diplomacy: 42)

"Greetings Matilda ... the name is Emrys Myrridanmyl and we are the Keepers of the Vale. He also gives Matilda a respectful bow. We too are shepherds of sorts. I couldn't help but notice you carry Gargul's mark. Is it he for whom you keep a vigil in these lands?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday June 8th, 2017 6:54:21 AM

Edson thinks it wiser to let the others do the talking and instead stays behind Barratore. If the center charged the huge minotaur would be a better target then the skinny elf.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday June 8th, 2017 6:54:21 AM

Edson thinks it wiser to let the others do the talking and instead stays behind Barratore. If the center charged the huge minotaur would be a better target then the skinny elf.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday June 8th, 2017 8:33:57 AM

V waits, and allows the more diplomatic party members to handle things

A Walk Through Shadows (DM Damarr) 
Thursday June 8th, 2017 4:44:08 PM

Matilda gives Brom a scowl and the start of a retort when Evaris makes her own introduction and asks the centaur to help track down the unknown forces Scrying on them and spreading Shadows across the planes. Lanliss, Edson, and Velarin let the more gregarious party members do the talking, while Barratore keeps a lookout.

Emrys thoughtfully rephrases Brom's blunt question, with his own request for assistance, and Baslim backs the heroes' diplomatic endeavor.

Matilda's stern features soften a bit, and a warm smile makes a brief stop on her lips. "I help ferry souls through the Shadow Lands as part of my penance to the Grey Wanderer." She says, giving Brom a disapproving look and a nod to Emrys. "You all are not destined for the Lands of Rest, at least not yet, so I have no business with you, but your journey through the Shadows drew my interest as I passed by."

"It's true that Gargul cannot abide those who would subvert the cycle of life and death through necromancy, but I was 'blessed' with my current ghostly form at the time of my death." Matilda begins her story, adding to Baslim's explanation of Woldian spirituality. "A few adventurous souls took the trouble to give my angry spirit a measure of rest, but Gargul, in his irreproachable wisdom, required further reparations. So, here I am, a ghost in the service of a god that reviles undead. I suspect my continued incorporeality is another aspect of my punishment. The mark protects me, in more ways than one, from those zealous servants of Gargul who would otherwise seek to destroy me. In short - no, I am not what you would call 'true undead' but I am, most unfortunately, still a ghost in all respects."

The centaur turns back to regard Evaris and Emrys.

"I don't know your destination, nor can I see the path you travel, but I suspect you will not be much longer through the Shadow Lands. I didn't see any creatures as you described pass the other way, but whatever magic is speeding you through most likely ferried them along in the same manner. You should be wary, however, while traveling through. Your friends' magic that brought you here, while it appears to ease your passage through the Shadow Lands, does not grant you invisibility or protection from its denizens."

Matilda pauses as she moves to leave. "I wish I could better sate your curiosity and prepare you for what lies ahead, but, if you have no more questions, I must return to my duties."

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Thursday June 8th, 2017 8:22:33 PM

Lanliss looks at disbelief trying to comprehend for a moment what Matilda says until it finally processed.
So we still don't know where are we going for sure or who it is that we seek....,Lanliss says in a beaten tone.

Parting Advice (DM Damarr) 
Thursday June 8th, 2017 8:46:14 PM

"If it's Shadow Creatures you face," Matilda adds in parting, "They will be resistant to cold and electricity, and virtually immune to non-magical weapons. Also, if you haven't noticed already, they'll play tricks with your eyes in dimly lit areas."

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Thursday June 8th, 2017 9:55:39 PM

"Blessed be, dear Matilda. We greatly appreciate your most wise counsel. We'll take every word to heart." Emrys does his best to give Lanliss a reassuring smile. "We can still see our trail before us and we'll know where we are as soon as we get there ... or shortly thereafter. Now that we've been schooled in the ways of shadow ... that knowledge is power, my friend!"

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Thursday June 8th, 2017 10:11:47 PM

Emrys feels his stomach growl a little. Having that lovely snapping turtle packed away is spurring his appetite. When they get the chance, he can't wait to make a savory turtle soup. A lovely end to a most eventful day. A wicked grin forms across his face ... "yesss ... that will teach you not to bite me!"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Thursday June 8th, 2017 10:43:24 PM

Barratore arches a brow as Matilda speaks. It made little sense to him, ghost in the service of the god who hated the undead and whatever the talk about Dulcet's magic. The fighter shakes his head and focuses on the important things. If this ghost noticed them, others would as well and according to Matilda, they might not be so friendly.

Barratore turns to Shepard and Emrys, "Can we mask ourselves from the shadows of this place?"

Evaris [AC 21; HP 100/93] 
Thursday June 8th, 2017 11:08:12 PM

"Thank you, Honored Matilda," Evaris says. "I hope that the remainder of your service passes quickly."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged) 
Thursday June 8th, 2017 11:49:25 PM

Brom stands there watching the discussion. He felt his question was valid. If she was going to be an opponent, find out right away, no tip-toeing around the topic.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 8th, 2017 11:58:04 PM

"Thank you, Matilda." Baslim turns to regard the party. "We are girded with knowledge. Shall we continue?"

A Walk Through Shadows (DM Damarr)  .
Friday June 9th, 2017 11:46:51 AM

After thanking Matilda for the information, you continue on your way. Although this is probably one of the more interesting hikes you've ever been on, the rest of your journey passes uneventfully.

It's something just shy of 3 hours since you left Matilda when you see the end of the silver path. The faintly glowing line stops in front of a mass of swirling shadows, much like the one you entered at the Standing Stones. This one sits between two large, grey stone pillars. You're a good 100ft away, but you can see another portal within the cloud of shadows. You're too far away yet to make out much on the other side of the portal, but you can see figures moving in a sort of cavernous area.

Everyone please include a Perception check with your next post.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+21=39 ;
Friday June 9th, 2017 5:13:46 PM

Edson moves with the others to the portal. " I guess this is it." He says to no one.

He moves closer examining the portal.

Perception 39, 44 for Traps

Evaris [AC 21; HP 100/93]  d20+5=19 ;
Friday June 9th, 2017 10:10:03 PM

"Here we are," Evaris says. "Before we go through, does anybody need more healing? Edson?"

[Perception 19]

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=20 ;
Saturday June 10th, 2017 4:43:31 PM

Lanliss gets near the portal, looking at Edson he sighs and asks him, Do you see anything there ?

Perception 20

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged)  d20+22=25 ;
Saturday June 10th, 2017 10:45:47 PM

Brom stands back from the portal. "Edson, Lanliss is it trapped?" He says in a soft voice.

"I'll be fine." He say in response to Evaris's healing question. He grabs a potion, Darkvision, from his pack and drinks it.

He looks at Barratore, while lifting his sword from his shoulder. "Gonna be a fight on the other side. Ready?"

Once everyone has been healed and and ready, Brom will step through the portal.

Effects: Darkvision (3 hrs)

Perception DC 25

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=21 ;
Sunday June 11th, 2017 9:20:24 AM

V follows along behind the others, waiting to see what the portal holds(perception 21).

"Be on your guard. These portals may attract the shadow creatures, or they may remain near them hoping to ambush travelers. If this portal was opened when ours was, it's possible the shadows went through and are waiting or killing on the other side.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Portal Guards (DM Damarr) Round 0  d20+10=23 ; d20+10=25 ; d20+10=29 ; d20+10=30 ; d20+10=16 ; d20+10=29 ; d20+10=26 ; d20+10=22 ; d20+10=23 ; d20+10=14 ; d20+10=13 ; d20+10=22 ; d20+22=31 ; d20+22=30 ; d20+22=29 ; d20+22=23 ; d20+22=26 ; d20+22=23 ; d20+22=27 ; d20+22=24 ; d20+22=38 ; d20+22=27 ; d20+22=38 ; d20+22=37 ; d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ;
Sunday June 11th, 2017 7:21:48 PM

((OOC: Would anyone like to retcon the (in)decision about healing? Otherwise we’re in combat now. Keep your headers updated.))

You approach the portal, but before Edson & Lanliss can even check for traps, one of the large pillars begins to move. It’s not a pillar at all, but some large, shadowy creature with an uncanny talent for camouflage! You have barely enough time to fall back into your regular combat/marching order when a dozen sticky strands shoot out from the two monsters 50ft away.

Knowledge (dungeoneering) DC 22: Highlight to display spoiler: {You’ve heard of such creatures hiding in the deep, dark places of the Wold. They can alter their form for camouflage, often appearing as stalagmites or stalactites, before pulling their target in with strength-damaging tentacles and munching on the often paralyzed prey.}

K:Dungeoneering DC 27: Highlight to display spoiler: {Ropers, they’re called. They have a strong resistance to magic (SR). These ones are mutated by the shadows, like the Ahools.}

K:Dungeoneering DC 32: Highlight to display spoiler: {If the beasts’ original weaknesses hold true, these Shadow Ropers should still be vulnerable to fire.}

Barratore, as the biggest potential meal, gets hit by six strands from one monster and two from the other (8 total, hitting 23, 25, 29, 30 16, 29, 26, 22 vs Flat-Footed Touch AC).

Each monster pulls the minotaur 5ft closer to itself (30 & 31 vs Flat-Footed CMD; pulled 10ft).

Barratore, make 8 saves vs Fort DC 25 or take 6, then 4, then 2, then 3, then 5, then 2, then 5, then 3 Strength Damage from the strands (30 strength damage total).

Then, the monster on the left decides that eating Brom, a sizeable snack himself, is better than fighting over the big one, and hits the barbarian with three of its four remaining strands (23, 14, 22 vs Touch AC). Two strands stick for a moment and each pulls Brom 5ft closer to the monster. (38, 37 vs CMD; pulled 10ft).

Brom, make 3 saves vs Fort DC 25 or take 1, then 4, then 1 Strength Damage.

The Shadow Ropers rumble 10ft closer to the party.

They have concealment in the dimly-lit Shadow Realms; please roll 20% miss chance on attacks (as a supernatural ability, Darkvision doesn’t help vs this concealment).

Also please make caster level checks vs SR.

Map 1 - Current (use this one) - Brom & Barratore were each pulled 10ft, & the Ropers moved 10ft closer. Please move yourself on the map as you post your actions.
Map 2 - Just for Reference - here’s the placement I put you guys in to start “Round 0” (If anyone except Brom or Barratore has an issue with their starting placement just say something. I’m gonna assume those two will still be in the front).

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+5=15 ; d20+15=20 ; d20+15=17 ; d20+15=35 ; d20+15=25 ; d20+15=18 ; d20+15=34 ; d20+15=32 ; d20+15=27 ; d20+13=14 ;
Sunday June 11th, 2017 9:44:26 PM

Barratore is taken completely by surprise and the fighter quickly is completely overwhelmed. Other than his mass, he offers no real resistance to the creatures that seek to end him

Failed 3 saves 15 str loss

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged)  d20+12=31 ; d20+12=21 ; d20+12=19 ; d20+20=25 ; d100=10 ;
Sunday June 11th, 2017 10:46:30 PM

Fort saves: 2 fails, 5 str loss

Surprised by the creatures, Brom is grabbed. Always the one to go on offense, Brom charges the creature and strikes to kill before his strength is completely drained by its touch.

Attack (ImpVitalStrike, Rage, charge, PA): AC 25 (10% miss)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 12th, 2017 1:30:56 AM

FRIDAY POST

Baslim rushes forward and touches Barratore on the back. He intones a quick prayer and a flash of light washes over the minotaur. "That should help you escape, Brother Barratore!"

ooc: Cast freedom of movement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  10d6=28 ; 10d6=41 ;
Monday June 12th, 2017 10:19:08 AM

As the tendrils whip out and grab his companions, pulling Barratore in before anyone can react, V realizes haste is no longer an option, and can only target roper 2 with his fireballs to avoid further injury to the helpless Barratore.

As Brom begins to rush forward, V launches an empowered fireball followed by a quickened fireball at roper 2, trying to do as much damage to him as possible before Brom gets there( Targeting a spot 20' to the ropers left side). V then moves 15' to his right.

Empowered fireball: reflex save of 22, damage 48 on fail, 27 on save
Quickened fireball: reflex save 20, 47 on fail, 26 on save

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+16=24 ; d20+11=31 ; d20+11=22 ; d100=5 ; d100=81 ; d8+2=6 ; d8+2=8 ; d8+2=9 ; d8+2=6 ;
Monday June 12th, 2017 1:17:20 PM

Ooc: Sorry, Edson is healed. Never updated my header

Edson quickly fires off two arrows at Roper 2.

Hit ac 24 6 dmg, failed concealment check
Hit ac 31, ac 22 for crit confirmation. 23 dmg if crit, 8 if not. Passed concealment check

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+13=18 ; d20+13=33 ;
Monday June 12th, 2017 4:09:42 PM

(ooc: forgot SR checks. 20 for empowered fireball and 35 for quickened fireball.)

Evaris [AC 21; HP 100/93]  d20+13=26 ; d20+10=18 ; 6d8=26 ;
Monday June 12th, 2017 5:00:21 PM

Evaris, too, focuses on the second creature. Shifting sideways, he attempts to send a Searing Light at his opponent.

[Caster level check: 26. Hit Touch AC 18 for 26 damage, no save.]

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=13 ; d20+18=20 ;
Monday June 12th, 2017 6:01:07 PM

Lanliss tells Emrys, We either escape to the portal or kill them and runs to the left side of the portal, about halfway to the roper #1 while trying to be unnoticeable .

Knowledge dungeon engineering 13
Stealth 20

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+8=27 ;
Monday June 12th, 2017 10:05:22 PM

(Knowledge [Dungeoneering]: 27)

"They're Ropers, Lanliss! They have incredible reach and multiple strands that can easily grab each of us. Maybe I can expose and blind them! They hide in the shadows no more!!"

Taking his Rod of the Quickening, Emrys casts two rapid spells. Upon each Roper bursts an explosion of glittery dust!

(Casting two Glitterdust spells. One on each of the Ropers canceling their concealment. Will Save 21 vs. Blindness. Not affected by Spell Resistance.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged) 
Monday June 12th, 2017 10:50:41 PM

checking in

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 12th, 2017 11:55:32 PM

Checking in

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+19=20 ; d20+14=19 ; d20+9=14 ;
Tuesday June 13th, 2017 6:40:37 AM

Barratore slides free, thanks to the spell from Shepard, "Thanks" he says. Ropers he had heard of such things and knew they were deadly. Barratore takes 3 highly ineffective strikes at the strands

Hit AC 20/19/14

Freedom of Movement
-15 str = 7 -8Att/Dmg

Portal Guards (DM Damarr) Round 1  d20+5=7 ; d20+13=25 ; d20+13=17 ; d20+10=12 ; d20+10=21 ; d20+10=19 ; d20+10=23 ; d20+10=20 ; d20+10=27 ; d100=88 ; d20+20=23 ; 4d8+18=36 ; d20+13=23 ; d6=5 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d20+22=28 ; d20+22=24 ; d20+22=38 ; d20+22=30 ; d20+22=25 ; d20+20=28 ; d20+20=28 ; 4d8+18=32 ;
Tuesday June 13th, 2017 11:45:09 AM

As Brom charges Shadow Roper 1, the beast hits him with an opportunistic bite (bite attack has reach). The barbarian's swing goes wide in the shifting shadows, and he takes 32 damage (hit AC 28).

Velarin responds just as quickly with two fireballs targeting Roper 2. The first, Empowered Fireball, rolls over the monster's back with no visible effect (SR 27), but the second, Quickened Fireball, has a much greater impact. A strange gurgling, grinding below erupts from the beast as its flesh crackles in the flames.

Evaris targets Roper 2 as well, but his Searing Light spell hits the creature without penetrating its magical defences.

Edson fires two arrows at Roper 2, hitting very close to its eye with one (crit doesn't confirm).

Emrys hits both Roper 1 & 2 with a Glitterdust spell, blinding one and negating their concealment. (Save the 3rd use of your Quicken Rod & the spell slot; one Glitterdust spell, centered between the portal and the Ropers, hits both without coming close to Brom. I put a purple circle on the map).

Lanliss sneaks around the side of Roper 1. The monster, momentarily blinded by Emrys, doesn't see the rogue move behind it. (I moved you 12 squares = 60ft. So you are behind the roper now flanking with Brom).

Barratore finds himself staggered by the loss of strength, and Baslim casts Freedom of Movement to unencumber the fighter (see note below).

Shadow Roper 1 hits Brom with a bite (88 on blind miss chance beats 50%; hit AC 23). It takes another chunk out of the barbarian for 36 damage. Blind, it has no way to target anyone with its strands this round, but it makes the save at the end of the round (Will 23) to remove the blindness effect from Glitterdust.

Shadow Roper 2 hits Barratore with 4 strands (1 miss. Touch 12, 21, 19, 23, 20), and hits V with one strand (Touch 27).

Barratore, make 4 Fortitude saves vs DC 25 or take 5, 2, 3, 1 Strength damage.

Velarin, make 1 Fort save vs DC 25 or take 5 Strength damage.

Shadow Roper 2 pulls Barratore 20ft closer, beating his strength-damaged CMD of 26 with all 4 checks. The minotaur, if he has the strength to keep his eyes open, can see the beast's jaws gnashing and dripping saliva as it's teeth scrape against his armor (reach w/bite attack; miss vs AC 28). Velarin is also pulled 5ft closer.

Note: These Ropers appear to operate differently than you might remember. There is no Grapple with the strands. They simply make a CMB check to pull you 5ft closer for each strand that hits. They shoot six strands, which do 1d6 Str damage each (Fort DC 25), if they hit with a touch attack.

Barratore, drink a potion or some other action from your previous position, since you weren't grappled. Baslim, you can take an extra action as well. See the map for the previous round if you need to for reference. I'd rather not rewind & move things back at this point. That's okay with the extra actions?

Shadow Ropers
AC 27, touch 10, flat-footed 26 SR 27

R1 - 0 damage
R2 - 79 damage

Current Round Map

Previous Round Map (after your actions in that round)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+7=12 ; d20+8=12 ; d20+15=34 ; 4d6=22 ; d20+8=26 ; d20+15=24 ; 4d6=9 ; d20+8=18 ; d20+15=29 ; 4d6=12 ;
Tuesday June 13th, 2017 2:13:56 PM

(ooc: you didn't move V 15' to his right last round. Not sure if it matters for roper 2 tendril)

V recoils at the touch of the creatures tendril (fort save 12), and feels the strength drain from him. "Another one like that, and I will be laying on the ground useless" He thinks to himself.

V launches a set of Empowered Scorching rays at Roper #2, focusing all three upon him unless he should go down, which would redirect remaining rays at Roper #1.

Ray 1: ranged touch attack 12, SR 34, 39 damage no save
Ray 2: ranged touch attack 26, SR 24, 19 damage no save
Ray 3: ranged touch attack 18, SR 29, 24 damage no save

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

((Damarr: I did miss that, sorry. 15ft to V's right is where Evaris is standing, and is still in range of the 50ft strand. I just moved you 20ft in that direction, ending on Evaris' right, which is still in range if Roper 2 takes a 5ft step, which it will.. did.. does? Do.))

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 154 (117/193) raged; DR 3/- (6/- raged)  d20+18=32 ; d20+13=31 ; d20+8=25 ; d100=27 ; d100=36 ; 2d6+25=31 ; 2d6+25=35 ;
Tuesday June 13th, 2017 8:29:44 PM

Brom takes some damage from the bites of the beast, but as with most combats he is undeterred (or too dumb). He shouts out as the barrage of fire comes from the back "What're ya doin'! I don't need yer help! Git the other one!"

Attack (rage, PA): 32 (27%), 31 (36%), 25; damage: 31, 35

Rage: 6/30

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+14=24 ; d6=1 ; 6d6=21 ; d20+9=15 ; d6=2 ; 6d6=23 ;
Tuesday June 13th, 2017 8:52:59 PM

Lanliss attacks the roper from behind hoping to stop it from attacking.

Attack#1 Hit 24 Damage 2 (1+1) Sneak Attack Damage 21

Attack#2 Hit 15 Damage 3 (2+1) Sneak Attack Damage 23 (IF applies !, Just in case I can do sneak attack damage per attack)

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday June 13th, 2017 8:54:30 PM

OOC: should we finish them off or make a run to the portal ? or just hold off for now and try to beat those/these 2?

Evaris [AC 21; HP 100/93] 
Tuesday June 13th, 2017 10:12:19 PM

"Emrys, get over here!" Evaris calls. "Shepherd, you too! I'm going to make us insubstantial so those things can't grab us."

Evaris casts Wind Walk on as many of his companions as he can reach (and are willing to be turned into vapor).

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Tuesday June 13th, 2017 10:49:07 PM

Emrys heeds Evaris' call and moves as quickly as he can back to the group. He's relieved he has a plan, because what he was about to do he had never done before ... and the Shadow Realm was a risky place to try out new magic. Instead he decides to bolster his friend's resolve with a little hope.

(Casting Good Hope to all within range. EVERYONE in range gets a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday June 13th, 2017 11:54:46 PM

"Give them room! I don't want you getting caught!" Baslim intones a prayer and a hemispherical dome of stone begins to appear above the roper.

ooc: With my extra action, I am going to cast wall of stone twice. Both times creating a dome to trap the ropers. Reflex DC 23 to avoid.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+10=29 ; d20+10=11 ; d20+10=23 ; d20+10=15 ;
Wednesday June 14th, 2017 7:56:11 AM

Barratore collapses to the ground, unable to stand or hold anything. He drools some, or would, but he doesn't have the strength to anymore.

Str -21

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+18=25 ; d20+13=29 ; d8+4=5 ; d8+4=10 ;
Wednesday June 14th, 2017 10:33:55 AM

Two more arrows slam forward. Edson is worried about Barratore going down. If these things could make the mighty Barratore weak, They would ruin the day for the skinny elf.

Hit ac 25 5 dmg
Hit ac 29 10 dmg

To roper 2

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 154 (117/193) raged; DR 3/- (6/- raged)  d20+24=40 ; 6d20+29=109 ; 6d6+29=57 ;
Wednesday June 14th, 2017 1:02:33 PM

Brom uses a hero point for an extra action.

1. If the beast on him is dead, he charges the other one and attacks.

Charge attack (ImpVitalStrike, PA, rage, SA, PB): AC 40, damage 57

Note: You can charge as a standard action if you move less than your movement.

2. If the beast is not dead, he attacks is current target.

Attack (ImpVitalStrike, PA, rage, SA, PB): AC 38, damage 57

Portal Guards (DM Damarr) Round 2.5 
Wednesday June 14th, 2017 7:37:46 PM

As Barratore collapses, his companions spring into action.

Brom and Lanliss assault Roper 1 from both sides. The rogue sinks his blade into one soft spot in the creatures back (one hit, SA damage applies), while Brom hammers the beast’s face with the edge of his own blade.

Velarin hits Roper 2 with a Scorching Ray, and the beast collapses into a smoldering pile, which Baslim could easily enclose within a domed Stone Wall, if he wanted. Unfortunately, Brom and Lanliss are too close to the still-living Roper 1 for him to enclose it in such a way.

Stone Wall:Highlight to display spoiler: {Although Stone Wall is not exactly meant to entrap creatures as a Resilient Sphere, it does look like you can create enough material at CL12 to completely enclose a large creature, under slightly more favorable circumstances.}

Scorching Ray: Highlight to display spoiler: {The Scorching Ray spell description states that each ray can be fired at a different target, but they fire simultaneously. For future reference, please name the exact targets when you cast the spell (only if/then is referencing others’ attacks or actions since the last DM post – you can’t redirect two rays if the first ray kills the target).}

Evaris calls for everyone to gather close so he can cast Wind Walk to protect against the Ropers’ strands, but that may be unnecessary at this point.

Emrys moves in range of Evaris’ spell and casts Good Hope to bolster his allies.

Edson, already standing nearby, fires two more arrows at Roper 1, hitting with one.

Hearing the action behind him, Brom puts on a show of barbaric heroism to finish off Roper 1, which appears to fold in on itself as its black blood flows out onto the grey-tinged soil.

Moments after each Shadow Roper is slain, wispy tendrils creep out from the portal and begin to wrap them in a cocoon of shadow (even inside a Wall of Stone, though you couldn't see it). The beasts’ remains quickly fade from view, only to reappear in their original positions, flanking the Shadow Portal. The swirling shadows thrash violently and you hear a raspy voice call out “Darkness will come for you, Defenders!”

And the cloud is gone; presumably through the portal, taking the Shadow Ropers with it. You stand alone, again, in the Shadow Lands. Mostly. It seems your brief battle with the Ropers drew the attention of some of the locals. Glowing red eyes and shifting shadows, still a ways away yet, approaching cautiously, are the only indication of the Shadow Lands’ first true notice of your presence. The silver path leads you still toward the portal, and you notice two distinct indentations where the Ropers had stood. More than the weight of their bodies – it looks like intentional depressions designed to hold things.

Evaris [AC 21; HP 100/93]  d4=3 ;
Wednesday June 14th, 2017 10:13:05 PM

Evaris hurries to Barratore's side. As he makes himself corporeal again, he begins casting Lesser Restoration.

Barratore regains 3 Strength.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday June 14th, 2017 10:18:42 PM

Edson runs to Barratores side and begins checking on him. He has no idea what he is looking for but he feels he needs to be by his friends side.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d100=2 ; d100=20 ;
Wednesday June 14th, 2017 11:38:11 PM

Emrys approaches his fallen comrade and says, "Come now, dear Barratore, we can't have you lying around with company calling. There will be a time for rest later, but that time is not now." From his side pouch, Emrys removes a tiny purse with a metal clasp. He extracts a pinch of a twinkling, sparkling dust. He speaks a few words of power and blows the dust onto Barratore.

(Leyline check: 2, REALLY!? Hero point reroll: 20, wow, it would be a failure if we weren't in the Shadow Lands. Casting Restoration on Barratore. All his strength is restored and any other effects [fatigue, exhaustion, etc]. The dice continue to hate me.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday June 14th, 2017 11:54:19 PM

"There we go! Up and at 'em. Let's get through that portal and leave this benighted realm."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d4=4 ;
Thursday June 15th, 2017 6:57:20 AM

(ooc: copy on scorching ray)

V calls forth a potion from his haversack as the healers move to attend to Barratore. The potion of lesser restoration returns all but a small bit of his lost strength.

"We might be in a bit of a spot here fellas. We have attracted some attention from the residents here, but we know not what waits on the other side of the portal. B and B are tore up, and I will run out of memorized offense before another fight like that is finished. It might we wise to fix up B and B as best the healers can in a few seconds before we go through."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  3d8+5=14 ;
Thursday June 15th, 2017 2:07:06 PM

Barratore hauls himself to his feet as Emrys's spell banishes the drain on his strength. "Well that was unpleasant." He says and he gives Edson a light pat on the shoulder.

Shaking off the last of the effects that had so embarrassingly dropped him, Barratore scoops up and sheathes his sword as well as stows his shield. He then takes a potion from his Haversack and drinks it.

"Thanks to Emyrs, I'm right as rain. Brom will be just fine in a couple. I say we take our leave of the Shadow Lands."

Drink potion Cure Serious Wounds 14

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  3d8+5=25 ; d4=4 ;
Thursday June 15th, 2017 2:34:01 PM

The fight and Brom grabs a couple of vials from his pack, lesser restoration and CSW. He drinks them down and gets ready for the next rounds of battle.

CSW potion heals 25 and L.R. potion recovers 4 points of strength.

"Then stop using everything ya have every fight. Ya got two battering rams, but ya insist on blowing up the gate before we git there."

Effects
Darkvision
Rage: 7/30

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=36 ;
Thursday June 15th, 2017 8:09:36 PM

Lanliss feels his hair charged by static electricity because of the sheer excitement.
He says, I guess he should go out now ! , As soon as possible, before the darkness take us !
He keeps a watchful eyes on the surroundings and a sharp ear tuning for a whisperings and silent foot steeps from the darkness.

perception 36

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