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A Shadow on the Valley
Rest & Recuperation


Sunny Days in Cinnamon Valley (DM Damarr) 
Sunday May 14th, 2017 7:50:29 PM

OOC: I'll have to get back to you on the current XP total. For now, everyone go ahead and level up to 13th & we'll address any disparities shortly.

The Heroes return to a fitting welcome. With food and drink on their minds, there's arguably no place more relaxing than Magpie's Crossing. With it's numerous pools fed by the seemingly mystical waters of Magpie Lake, the town stands as half the cause for the Valley's continually warm weather, and a large source of the land's renowned fertility.

The welcomes continue as the heroes settle in at The Manor. Roel greets the Keepers with an update on their current holdings, and eagerly looks to Evaris for news of their adventures, a mixture of pride and longing in his eyes. He quickly (as he's able) sets about helping with the preparations.

Whillie & Ghillie run past, stopping to greet the heroes, before Finn & Glenda come into sight, chasing the troublesome teenagers, and the two boys run off again, laughing and tripping over each other.

As the heroes ready for their homecoming celebration, the farmers, merchants, and craftsmen of Magpie Crossing are more than happy to lend their services and wares to the cause, waving their hands at the suggestion that the heroes provide all the necessary provisions.

And what a feast it is! No less than five traveling bards turn out, in addition to nearly all the residents of Magpie Crossing (you have a chance to see & speak with everyone of note). Spirits are high all around, and everyone is eager to hear about your most recent adventure. There are a few good-natured scuffles, which no one is concerned enough to break up before they run their brief course, and the party-goers end the night as high-spirited as they began, although a few maybe a bit more sluggish. The good folks of Magpie Crossing say their farewells, and head home for the evening.

The next day dawns bright, nearly sparkling with promise. As the sun climbs into the sky, herders and farmers are already in pasture and field. Children are finishing chores before going to temple schools or, if old enough, apprenticeships and work of their own. Backyard gardens of vegetables, herbs, and flowers are being tended; aviaries of various species; and you can smell on a summer's breeze that smoke houses, ovens, and the nearby mineral baths are up and running.

It appears the day is yours to do as you wish!

At least half the party expressed interest in visiting the Catacombs to sell and restock, which you can reach through Maya's shop in Magpie Crossing.

If information or training is on your mind, there's a WLA Chapterhouse and a Mailed Fist Recruiting Office in Jarlswolf, an easy 2 hour walk down the road and around Wolf Hill (where there is also another entrance to the Catacombs).

There are two manned temples to Alemi & Domi in Magpie Crossing, as well as shrines to Pantheon, Gargul, Ffloy, Flower, and The Sisters, which are largely untended. Jarlswolf has a temple to Alemi and one for the King & Queen of the Fey, with a small, tended, shrine to Gargul, and unmanned shrines to the other Woldian gods and The Sisters.

Or perhaps just a relaxing visit to Tharen Brightsong's bathhouse is in order. The elven proprietor is well-known for keeping his ear to the street, after years of running the popular baths.

How would you like to spend this beautiful day in the Valley? Also please feel free to roleplay the homecoming celebration if you'd like.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday May 14th, 2017 8:09:54 PM

Lanliss eats food and drink some fair amount of a good ale.
The gratitude of the Magpie Crossing folks and the surrounding makes him happy for a few minutes.
Some thought enters his mind, what if he can find a useful piece of magical artifact against the undead or perhaps should he pay a visit to a temple or shrine of Gragul.
He goes to sleep unsure of what to do the next day.
When he wakes up at the morning he says to himself, oh gods what should I do, he then begins to make a small preparations to go to the catacombs.


Shepherd Baslim (Tanner) HP 143 -- AC 13/10/13 -- F+17 R+9 W+20 -- CMD 16 
Sunday May 14th, 2017 11:56:50 PM

FRIDAY POST

Sensing a need for purification and communion with the Light, Shepherd Baslim retires to the chapel of Alemi. He spends the day in contemplative prayer. After hours of concentration, he receives a theophany just before supper. He emerges refreshed, despite going without food or water and spending the day prostrate. His countenance is brighter, and health seems to positively radiate from his body.

ooc: I gained a new ability. It affects the whole party.

"All creatures in medium range, including the paragon, both friend and foe, gain a +2 sacred bonus on all poison and disease saving throws."

Afterwards, Baslim prepares word of recall and designates the living room of their lodge as its destination.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday May 15th, 2017 9:00:36 AM

(OOC: Just emailed what i came up with as the treasure haul. Since some emails are apparently not up to date, I will post the list and we can try and do the rest via email

98,000 cash from the Dead ogre spell caster

Mithril Chain Shirt +3 @ 10,100gp
Longsword +1, Dancing @ 51,015gp
Handaxe @ 6gp
Shortbow, Composite +3 Str, masterwork @ 560gp
20 arrows @ 1gp
1 arrow +1 Undead Bane, @ 160gp
Ring of Chameleon Power @ 12,700gp
Amulet of Proof Against Detection and Location @ 35,000gp
Coin Pouch: silver, gold, and platnuim with a few assorted gemstones totalling 1,958gp
All this from Deathbark

Studded leather +3
40 bolts +3
cloak resistance +3
2 sets chain mail +2
2 shields +1
leather armor +2
Masterwork repeating crossbow
Dagger of venom +1
11,000 gp
all from the guards at the warehouse

Somebody wanted to lay claim to something? please name thyself and thine prize)

Velarin spends the morning relaxing, and waits for the group to split up the treasure before heading off to the catacombs. "Do you all want me to take the haul to the catacombs to sell for us all? at least that which is not going to be claimed?"

Evaris [AC 20; HP 93/93] 
Monday May 15th, 2017 4:22:22 PM

Evaris prepares another Heroes' Feast for his companions, which they may partake of or not, as is their preference. He spends some time catching up with Roel, then heads to Tharen Birdsongs for a bath and a shave and some gossip.

[OOC: I think Evaris is leveled.]

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday May 15th, 2017 7:49:28 PM

Velarin enjoys the heroes feast provided by Evaris. "Thank you my friend. I am off the the catacombs to sell our hard won treasures. I shall hopefully be back shortly with a few tricks up my sleeve, and some gold to share amongst us."

(OOC: check your email, here is what I got for the cash, counting Evaris Keeping the mithril shirt and Barratore keeping the cloak. rest of items still to be sold and split.
Evaris: Mithril chain shirt +3 and (13867.75 minus 4418.75 plus 562.5 for a total of) 10,011.5
Barratore: Cloak +3 and (13867.75 minus 3937.5 plus 631.25 for a total of) 10,561.5
Everyone else: 13867.75 plus 631.25 plus 562.5 for a total of 15,061.5)



Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Monday May 15th, 2017 7:53:01 PM

Lanliss will look for something magical in the catacombs that can be used against the undead.
After that or before, Lanliss goes to a shrine of Gragul and offers the following prayer.
Gargul may you watch us all

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Monday May 15th, 2017 7:57:07 PM

And protect us against the undead.
Give me the strength and the resolve to fight them.
After the prayer, he lights a candle in the shrine and leaves he to either the catacombs or the house they live in to take a nap.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday May 15th, 2017 8:45:17 PM

Barratore listens with some interest to Roehl, but really only half hears the man. Barratore assumes Emrys or perhaps Shepard will handle anything dealing with the manor and upkeep. He does decide to give Roehl 100 in gold to put to restocking the larder and purchasing some barrels of good stout.

Barratore socializes, to an extent, but really that is a matter of simply moving about the party and eating and drinking. The uncharismatic minotaur is not a social creature or one to be at the center of attention, but he does like people. barratore finds himself drawn to the bards and their tales. Stories, stories of legendary deeds, heroics and battles for the ages. That is what drove his mind, his imagination and his whole self. To be a part of them, to live them. Adventure. He craved it like another would a strong drink and he had those about him who for their own rights and wants, were after the same thing. Life was good. And so was the beer

Barratore wakes neither late nor early and before departing to Jarlswolf and the WLA outpost, be wanders Magpie for some late baked goods and and fresh milk. He lets everyone in the group know he's headed to Jarlswolf, plans to spend a couple days at least at the outpost and so he's off

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:140 (176) raged; DR 2/- (5/- raged)  d20=20 ;
Monday May 15th, 2017 9:30:58 PM

Brom is glad to see Magpie Crossing in the distance as they get close to home.

He takes a bath before the party and enjoys the long soak before dressing in his civilain attire. At the party, he is more than happy to regal the citizens of Magpie Crossing the exploits of his battle against the plague zombies, Performance DC 20. He eats, drinks, and tells his tale 'til late.

The next morning, he is up and ready to wander about the village. He grabs some food and drink and wanders about. He spends the day being lazy.

The next day, he is dressed and heads off to Jarlswolf to train at the WLA outpost.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Monday May 15th, 2017 11:32:28 PM

Emrys would normally be the life's blood of any party. His alluring presence, his mesmerizing performances, both music and spoken word, and most of all, his overwhelming beauty has always brought joy and happiness to everyone around him. He normally allowed everyone the pleasure of drinking him in ... to the point of drunkenness. With great beauty comes great responsibility ... he must willingly share his countless gifts ... to deny his innumerable admirers would be a crime. However this time ... he holds back a little. He remains wonderful by anyone's standards, but he is distracted by unseen forces and not so quiet thoughts. He contemplates his next actions during a prolonged bath ... while his unseen servants pamper him in all matters of pampering.

Shepherd Baslim (Tanner) HP 143 -- AC 13/10/13 -- F+17 R+9 W+20 -- CMD 16 
Monday May 15th, 2017 11:54:58 PM

Baslim happily accepts his share of the bounty.

He donates 1,756.15 at the church of Alemi in honor of his vows as a Walker.

He then pops over to the Catacombs for some shopping.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Tuesday May 16th, 2017 12:10:05 AM

After his prolonged bath, instead of going to Wondrous-Mart (the Catacombs) with the others ... he dives into his long, overdue work. He decides to spend his time brewing potions and writing magical scrolls. A spark of inspiration comes to him while working his magic ... he finally figured out a spell that will destroy those cursed with undeath! For way too long he has had little no options when faced against the undead. With all his recent use of necromantic magic, he finally has discovered the power to unravel their dark and unnatural existences ... with a single word, and a little finger twiddling, permanently! IF only he had figured it out in time before their encounter with Garth. "That's right GARTH! Party time is OVER!"

Sunny Days in Cinnamon Valley (DM Damarr) 
Tuesday May 16th, 2017 2:17:36 AM

The celebration is enjoyed by all; some humbly drinking the praise of the commoners, others drinking humbly with the praising commoners. A collective cry goes out at the critical points of Brom's tale; raucous cheers for his stand amidst the zombies.

Evaris prepares a private Heroes' Feast for his comrades, as Baslim's presence alone reveals the power of his recent revelation. Between the two, it seems poison and disease will soon be very distant enemies for the group.

Velarin, joined by a number of his companions, takes the heroes' loot to sell in the Catacombs. Lanliss offers a prayer to the god of death, and looks to arm himself against the undead ogre mage that's still at-large. Baslim donates a very specific fraction of his share to the temple of Alemi.

Emrys, similarly avowed to find a way to better deal with the undead, strikes an epiphany of his own after hours of brewing and tinkering.

Barratore, rousing in good spirits, heads off to Jarlswolf with Brom, a few days of training on their mind.

Time passes easy in the Valley. The days are cool, nights warm. Is there anything else you'd like to take care of?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday May 16th, 2017 7:57:01 AM

Upon returning from the catacombs, V intends to mostly sequester himself in his room for the next 10 days in order to pen some scrolls to prepare for whatever awaits the Keeper's of the Vale.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Tuesday May 16th, 2017 8:47:13 AM

Edson tries to relax before deciding to head to the wla for his training. He was seriously lacking in that department and needed to remedy it. Once he got a chance he also headed to the catacombs.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:140 (176) raged; DR 2/- (5/- raged)  d20+18=29 ; d20=5 ;
Tuesday May 16th, 2017 12:43:52 PM

Leaving Magpie Crossing, Brom decides to make this trip more than a three hour tour. He decides that he will head to Merrydale first and visit the village of the little-folk before taking the road to the Pillar of Cnut, and then on to Jarlswolf.

As he walks, notes the gentle hills and wide open fields of the Vale. His mind drifts to pleasant things and he daydreams about the good things in life - the ale at the Shadfly tavern, the petite brunette he sees often working in the market, and of course the countless battles he has been in. His mind drifts to all of those things as me walks towards Merrydale.

In Merrydale, Brom partakes of the fine food and beverages of the village. He is willing to talk to anyone wanting to have a conversation with him. He doesn't make note of his membership with the Keepers, but if recognized, he says he is a member of the group and that he is on his way to Jarlswolf, but thought a stop by the lovely village of Merrydale to try their drink and food was a fine idea.

After spending several hours in Merrydale, he is off towards the Pillar of Cnut. From there, he turns west towards Jarlswolf. Again, he finds the walk peaceful.

In Jarlswolf, he locates the Broken Cauldron and sets himself up for a room and a meal. He eats and drinks and makes merry for many hours before retiring for the night.

Perception DC 29 for the trip

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Tuesday May 16th, 2017 12:44:49 PM

Header adjustment.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday May 16th, 2017 2:49:18 PM

Ooc: posted in catacombs what I needed ink and materials to scribe. Will repost here later.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday May 16th, 2017 5:22:17 PM

Purchase post from the catacombs. I intend to scribe a banishment, force cage, and magnificent mansion into my spell book using the scrolls

A Scroll of Banishment @2,275
Two Scrolls of Mage's Magnificent Mansion @ 2,275 each
A Scroll of Force Cage @ 2,275
2 potions of cure serious @ 750 each
2 potions of lesser Restoration @ 300 each

and I also need the inks and materials necessary to pen the following scrolls myself. I already have the ointment and the dust for the stoneskins and the true sights (I used 12.5 x level of spell x 13 to calculate cost)

2 true sight @ 975 each
1 Greater Dispel @ 975
1 Teleport @ 812.5
2 Stoneskin @650 each

DM Damarr: Thank you. I feel rude about not introducing myself now. But... I realize this list is not entirely necessary. I would like those things that take a bit of time to acquire or create to be played out, in some manner, but you needn't list everything you add to your sheet, excepting Catacombs receipts via email, as normal.

As always, please do make sure your sheets are up-to-date.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+18=21 ; d4=1 ; d20+22=32 ;
Tuesday May 16th, 2017 9:10:49 PM

Lanliss will go for a few short sessions of training at the local/nearest Woldian League of Adventurers branch.
Lanliss will go and help the locals at their mundane life day to day things.
His most dangerous attempt is to sneak upon Velarin place and try to borrow some scribes for a few hours to look at for a curious taste for knowledge.
Stealth 21
Sleigh of hand 32
OOC: assuming there is more time and a few more days


Evaris [AC 20; HP 93/93] 
Tuesday May 16th, 2017 10:11:25 PM

Evaris, too, visits the WLA and makes sure his dues are current. In return, he learns a couple of nifty tricks he hopes will help his teammates in future battles. He visits the local Pantheon shrine, and does what cleaning and upkeep he can to keep the place looking its best.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Tuesday May 16th, 2017 11:09:16 PM

The kitchen has been converted temporarily into a brewery of potions. The smell is both pleasant and not so pleasant ... depending where you stand. Unseen servants are washing potion bottles in soapy water. Herbs are being chopped and minced while others are being hung to dry. Looking quite dapper in his embroidered apron, Emrys continues to make potent potables.

(Im unsure how many potions can be made over a period of time or what the current Woldian version of the crafting rules.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday May 16th, 2017 11:44:02 PM

Baslim returns from the Catacombs and enjoys the sights and sounds around the village.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday May 17th, 2017 12:06:20 AM

Barratore strikes out at a normal pace for himself as the others were taking different roads. Arriving at Jarlswolf, he secures a place at the Cauldron and spends the rest of his first day in the market area listening to the goings on and spending some money on food and drink. That evening will be dinner at the Cauldron, hopefully listening to a tale or two over a stout or four.

The following day and for the next several, Barratore will be at the WLA outpost, reading, studying and training.

Once I get the final gp split I can decide on CC and WLA Advancement

Sunny Days in Cinnamon Valley (DM Damarr) 
Wednesday May 17th, 2017 3:47:36 AM

Velarin secludes himself in his room, scribing scrolls & learning new spells from his trip to the Catacombs.

Edson, after taking a well-deserved rest, catches up on some overdue training at the WLA Chapter in Jarlswolf.

Brom takes the scenic route to Jarlswolf, stopping in Merrydale to visit with the halflings living in the hills there. The villagers are happy for the adventurer's company, standing under the open-air awning built for the tall-folk at the Harvest Bounty Inn, but it's not until a bit later in the day when a young boy pipes up, tugging on the big man's sleeve, that the villagers recognize the hero. Brom says his farewells to a larger crowd at the inn than when he arrived, and continues on to Jarlswolf to retire for the night and seek out the WLA the next day

Lanliss is a bit more straightforward with his training at the WLA, taking the time to help out around Magpie Crossing after his brief trip to Jarlswolf. Feeling a bit bold, the quick-fingered half-elf tries to sneak a few of the scrolls that V isn't currently pouring over, planning a bit of extracurricular studies himself.

Evaris stops in the League Chapterhouse as well, hoping to aid his fellows with the lessons learned there while making sure to keep his dues current.

To Roel's dismay, Emrys takes over the kitchen at The Manor for some cooking of his own, in true princely fashion, with his unseen servants at his whim.

Crafting:
Highlight to display spoiler: {((Wold Crafting follows the Core Rules, except crafted items cost 75% of the market price, instead of 50%. Standard crafting time is 1 day/1,000gp in the item's market price, but lower level potions take only a couple hours each. I'll have to look at the Bloodwitch potion-crafting, because I know they do things differently but I'm not familiar with that myself yet))}

Baslim continues to relax and enjoy the comforting environs of Cinnamon Valley.

Barratore spends a few days training and asks after tales at the WLA. You hear that the pirate-infested waters of the Middle Seas, far to the West, might soon see a bit more order, after an undead-crewed vessel, captained by a powerful necromancer, was sunk by a group of heroes. There's also mention of a new band of adventurers in that region, but another member of the WLA scoffs, "they ain't proved themselves yet... plenty upstarts think they can do what we do. Even now, ain't no easy feat trying to bring those taurs together for the others' good." The speaker gives Barratore and the torc about his neck a glance, then closes his mouth and turns back to his drink.

It does relieve you to hear that the Floating City seems to be in good hands, with another young group of heroes following in the footsteps of the Keepers to protect that Wonder of the Wold.

One man starts excitedly rambling about "beings from beyond the Wold," flying buildings, and heroes battling gods above the sky, but the others laugh him quiet pretty quick.

As you finish your tasks and enjoy this stint of personal time, you eventually all find yourselves back at The Manor. One morning, in the midst of breakfast, Kitten walks in, with Roel limping behind and clearly trying to catch the evasive feline. Cute and fluffy as ever, the gray and black striped cat carries the same little mini-word in her mouth, except now the sword is giving off a faint but very noticeable glow.

Detect Magic:Highlight to display spoiler: {Moderate divination magic is affecting the sword.}

Detect Magic + Spellcraft DC 21:Highlight to display spoiler: {It appears the little sword that Kitten has been carrying around is currently the subject of a Scrying spell.}

((Go ahead & finish up anything else you want to do during downtime in your next post as we step into the next adventure))

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+21=40 ;
Wednesday May 17th, 2017 10:09:53 AM

After having completed all his scribing, V sits down to a nice breakfast, and stretches his slightly cramped hands. As the wizard begins to eat, he once again sees their all too familiar friend the kitten, who once again has the mini sword.

V remembers retrieving the sword from the kitten prior to leaving on their last adventure. Apparently the feline located and reclaimed the sword. The obvious glow of the sword catches his attention, and he stands up and moves to retrieve the sword from the kitten once again. After doing so, V casts detect magic upon the weapon to learn that it has a moderate level Divination spell upon it. With a little closer look, (Spellcraft 40) V turns to the rest of the group and announces "It appears we are being scried upon. Does anyone have the ability to find out who?"

Memorized Spells: (until catacombs trip completed)
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Wednesday May 17th, 2017 10:15:50 AM

updated header...post late tonight

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Wednesday May 17th, 2017 8:05:42 PM

The next morning, Brom is up and grabs breakfast before heading out. His first stop is the Catacombs were he places his order. Then he's off to the WLA outpost for some training.

At the WLA, he inquires about moving up to a rank of Champion. He pays his dues and is matched with trainers. He spends the next week training with the trainers at the outpost. He learns new skills (Heroic Recovery and Alertness). In between training with their trainers, Brom spends his time combat training.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday May 17th, 2017 8:23:16 PM

Lanliss stands still for a moment and asks Valerin, does that mean someone seen our every move ? And heard all our words ?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday May 17th, 2017 9:05:33 PM

Well Lanliss, This mini sword is as scrying device. Wherever it goes, someone sees everything it's around. Which likely means that someone knows the layout of our place, probably the layout of the area, and who knows what else. Either way, probably not good. Before shutting it down, I would like to see if someone can back track it. It might take a divination

Evaris [AC 20; HP 93/93] 
Wednesday May 17th, 2017 10:57:55 PM

"Kitten needs a new name," Evaris observes. "Before she grows up and we have to call her 'Cat'."

He looks troubled at Velarin's news. "I do have a Scrying spell prepared," he says. "Also a Greater Scrying, if it comes to that. But I'm not sure I can use them to trace the spell back."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday May 17th, 2017 11:57:52 PM

"Hmm... perhaps someone at the WLA outpost can be of assistance? Or is there a Sages Guild branch in Cinnamon Valley?"

Sunny Days in Cinnamon Valley (DM Damarr) 
Thursday May 18th, 2017 4:00:32 AM

Kitten, who Evaris notes may be overdue for a less literal name, winds about V's legs, purring, as the wizard retrieves the miniature weapon. Easily detecting the Scrying spell on the little sword, V turns to the others to see about tracing the spell's origin before they remove it.

Lanliss raises concerns about someone divining information about the Keepers' inner workings, while Evaris notes that he could return the favor with a Scrying spell of his own, but he would need more information to find the one scrying, and cannot otherwise trace the spell with his own divinations.

Baslim suggests they bring the sword to the WLA for further investigation, or contact the Sages' Guild for their helpful expertise.

As the weight of someone possibly spying on the heroes settles in, and ideas for finding the spy are played out, there comes a knock at The Manor door.

A tense moment. Or perhaps not, as Roel opens the door to reveal Lord Hmitri, accompanied by his usual guard and companion, Hmark.

The young noble is as high spirited as ever, with the Guard Captain standing in stark contrast with his usual serious demeanor.

"Well met on this fine day, Keepers of the Vale!" Hmitri greets the heroes. "I come with news of celebration! The leaves of the Glittermint tree have begun to fall, as sure a sign as any of the pending Day of Renewal!" He indicates one of the wondrous trees growing in the back of The Manor, which, sure enough, has begun to drop its colorful, fire-like leaves.

"I wish to invite you all to witness the coming Day of Renewal - an annual celebration of this hearty land we call home, with folks from all over the Valley coming together to watch Glitterox erupt and spread the blessings of Alemi and The Sisters across the Valley for the coming year. It would be a distinct honor for you to join us to witness the event."

Hmitri waits for your response with hopeful enthusiasm, eyes sparkling as if they had just fallen from the Glittermint tree themselves.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday May 18th, 2017 8:07:29 AM

" Another party, it's as if you know us better then we know ourselves. " Edson says as he moves to greet the men. His eyes keep scanning for the kitten and it's glowing sword.

Even though he isn't overtly religious, the thought of a good year is a welcome idea

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Thursday May 18th, 2017 10:45:09 AM

Barratore pays some additional gold to the WLA and gets recognized now as an Officer and through study of the area and the stories of the bards he becomes far more Cosmopolitan and learns a couple new languages. The fighter, being who he is, also spends a great deal of time training with his blade, bow and horns.

He hits the catacombs and returns home

Barratore asks about the range of the scrying, as his thought is more direct. "Tie som twine around it and drop it down the latrine. Brom and me will give them some god stuff to see and hear later"

Another party? The Valley might just be the best place ever.

Barratore walks over and shakes Hmitri's hand. "We'll be there." He says definitively


Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Thursday May 18th, 2017 1:08:34 PM

Emrys gives his suggestion about Velarin's scrying discovery.

"There may be a way to find out who or what this peeper is. For now I can thwart the scryer by directing his divination to another creature or object. Perhaps one of the migrating birds outside."

When Hmitri arrives at their door, Emrys' face lights up with enthusiasm ... "Yes! It is that time of year, isn't it? Excellent! Thank you so much for inviting us. Yes, I can't wait to see Glitterox light up the sky!"

(sorry, I overslept last night.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday May 18th, 2017 2:51:08 PM

Although Barratore's idea has some merit, I think Emrys might have the best suggestion for the moment. I have a feeling we will be seeing more out of this little sword. I would just dispel it, but we may have need of it in the future. I'm starting to wonder if our little kitten friend here is a familiar.

V greets Lord Hmitri, and then let's the others accept on behalf of the Keepers.

(Ooc: catacombs is done, but I'm out of town and working by phone, so I can't really do all cutting, pasting, CC ing until I get back home Saturday. Should have everyone's cut then. Each person will get another 9000 to 10000 from sale of magic)

Evaris [AC 20; HP 93/93] 
Thursday May 18th, 2017 5:08:31 PM

"She does seem to be fond of the sword," Evaris says of the kitten. "Maybe we should call her Valdor."

"But if we're concerned about the scrying, we could just shut the sword up in a box," he says. "Then the scrying person would only see the inside of the box, and that wouldn't be very interesting. And it would give us time to work on finding them."

He is also looking forward to the party.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+21=35 ; d20+21=29 ;
Thursday May 18th, 2017 5:44:22 PM

Agreed. A box would be best. I do not have a familiar. I'm trying to think of a way to detect one, but am drawing a blank at the moment(know arcane/spellcraft 35/29). Anyone knowledgeable on detecting familiars or shape shifters?

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday May 18th, 2017 7:09:38 PM

Lanliss supports at the idea of putting the sword inside the box.
Lanliss now is eager to see the glitterox and the events and festive for the Day of Renewal.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Thursday May 18th, 2017 7:52:58 PM

Brom returns from Jarlswolf. He heads up to his room and drops off his stuff before coming down and asking what has been going on in Magpie Crossing. He tells the group about his trip to Merrydale and the halflings as well as his training at the WLA.

Hearing about the cat and the magical sword, he says "I'll just let you magic guys deal with that. It's over my pay grade."

Discussion of the Day of Renewal makes him take notice. Another party always gets the barbarian's attention. He decides before the celebration, he needed a bath and some new civilian clothes.

Divinations & Celebrations (DM Damarr) 
Thursday May 18th, 2017 8:14:54 PM

Edson, watching the cat and the little sword with a bit of nervousness, says that a big celebration is right up the heroes' alley.

On his trip to Jarlswolf, Barratore rises to the rank of Officer in the WLA, and takes a few lessons to boost his people-person skills. The still less-than-couth minotaur suggests they give the Mysterious Scryer something humorously unpleasant to observe by dropping the sword down the privvy. He gives Hmitri a definitive yes on the Keeper's attendance for the Day of Renewal, enveloping the young lord's hand in his own.

Emrys agrees that they should work to figure out who the Scryer is before getting rid of the spell or sword, and offers to magically redirect the divination elsewhere for the time being. He also confirms the their attendance at the party, thanking Hmitri for the invitation and expressing his own eagerness to see the Wold-renowned event.

Velarin seems as concerned as Edson over the sword, and gives the guests a brief greeting before turning his mind back to the issue at-hand. It's a fairly simple matter to get rid of the unwanted spell, but the heroes are mostly agreed that it would be better done after they find out who cast it in the first place. Puzzling over the item, V suspects that the little cat may be a familiar - after all, many magic-users bond with the animals to further their spellcasting. He doesn't, however, notice any of the signs indicating this particular cat is a familiar to anyone (familiars are magical beasts, which would be K:Arcana to identify. Your roll was sufficient; the cat's not magical in any way).

Evaris offers the simplest solution to blocking the Scrying Spell - put it somewhere where there's nothing to see, like under a box. V agrees this may be the best temporary measure. Evaris also suggests a new name for Kitten - Valdor, in honor of one of the Wold's greatest heroes, after her fondness for the little sword.

Lanliss also recommends putting the sword in a box for now, and starts thinking about the upcoming festivities.

Returning from his own leisurely trip to Jarlswolf, Brom leaves the discussion of the glowing sword to the folks more accustomed to magic. He shares his news of Merrydale, which Lord Hmitri, as a member of the Pitchfork Council leading the Valley, is very glad to hear. It seems that celebrations are the Keepers' thing, as Brom starts making his own mental preparations, mostly wanting to pretty himself up.

Lord Hmitri, seeing the Keepers preoccupation with the glowing sword and their furry friend, offers his own unsolicited advice. "Bring the sword to Dulcet! Anything magical or inexplicably curious is just the stuff for her and her coven." His smile falters a moment as a slight blush slides into his cheeks. "Actually, I'm very glad to hear you'll join us for the Day of Renewal.. and... I have a request - we here in Magpie Crossing don't actually know the date Glitterox will erupt. We usually send an emissary to Witchspawn at this time to learn the exact date. You, uh, could kill two birds with one stone, now, I suppose, as, uh, I'm sure Dulcet can help you figure out what's up with your glowing trinket."

"We can make other arrangements to speak with the witches about the Day of Renewal, but I thought this might be a good chance for you to meet Dulcet, if you haven't, and it seems like you might have your own reasons to visit the witch. Can I count on you to bring back the details on the Day of Renewal from Witchspawn?"

(Witchspawn is about a full day's travel from Magpie Crossing)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday May 18th, 2017 11:52:30 PM

Baslim makes a conciliatory gesture with his hands. "Then by all means, let us go and visit this Dulcet. The witches are definitely in need of a call to walk in the Light. Diplomatically, of course."

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Friday May 19th, 2017 2:03:49 AM

Something in Barratore's mind tries to remind him that the group was planning this anyway, but the fighter ignores the feeling and simply returns a shrug at the suggestion. "Sure." is he plain response



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Friday May 19th, 2017 8:48:24 AM

" a days march will help cut off all this food and drink we imbibed. " the skinny elf says. " it is nice that all these towns are in a short distance of each other. Let's us get to know the other locals without trapsing over half the wold."

When they plan to head out Edson will be ready. Taking a spot ahead and scouting.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday May 19th, 2017 10:24:09 AM

V says excellent, and starts badly singing a little tune as he starts to prepare for the journey. "We're off to see the witches, the wonderful witches of Wold."

Evaris [AC 20; HP 93/93] 
Friday May 19th, 2017 7:05:07 PM

"Bring the sword to an expert, and ask about when Glitterox erupts." Evaris smiles. "It takes me back to the early days of adventuring! Lots of errands."

If none of his friends object, he finds a box or a bag to put the miniature sword in, and tucks it carefully into his Handy Haversack.

[OOC: I really do want to call the kitten Valdor. Because of the funny. :) ]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Friday May 19th, 2017 10:39:57 PM

Brom does mind going to the witches. "I know. It's great." He say to Edson. "Stopped by the halflings on my way to Jarlswolf."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday May 20th, 2017 12:46:02 PM

(OOC: Everyone's final take from the sale of goods at the catacombs is 9,436.68gp. that is just from the magic, and is in addition to the cash figures given prior. Happy shopping, and remember to update the GP on your sheets.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday May 20th, 2017 12:46:58 PM

(OOC: Everyone's final take from the sale of goods at the catacombs is 9,436.68gp. that is just from the magic, and is in addition to the cash figures given prior. Happy shopping, and remember to update the GP on your sheets.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday May 20th, 2017 1:32:13 PM

(OOC: updating memorized spells)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, Knock,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Freezing Sphere
7th: Force cage, quickened fireball

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday May 21st, 2017 10:47:31 AM

Okay, Lanliss says, so we put the sword in the box for now and take it to the witches so they can check it.
Lanliss begins to take only what absolutely necessary for the journey and waits for the others to join the trip.


Divinations & Celebrations (DM Damarr) 
Sunday May 21st, 2017 4:20:17 PM

The heroes agree to get the information on the Day of Renewal for Hmitri, seeing as they were probably going to visit the witches anyway. The young lord thanks you for your service to Cinnamon Valley and the humble town of Magpie Crossing. He seems quite caught up in the excitement of the season, and immediately starts talking to Hmark about further preparations as they take their leave..

The journey to Witchspawn takes most of the day, but follows well-maintained roads, passing Jarlswolf a short 30 minutes before reaching the smaller, more eclectic village. Your trip is mostly uneventful; you see some wildlife along the way, and meet a few other travelers, who offer warm greetings while keeping about their business.

You arrive in Witchspawn at dusk, and quickly locate Dulcet's small manor home. The land all around the building looks like it's been left to nature. Long grasses, creeping vines, and scrubby bushes fill every inch. You find there's a certain beauty to the overgrown yard; even those plants that don't bear flowers display a variety of eye-catching colors in their stems and leaves.

Knowledge (nature) DC 20: Highlight to display spoiler: {You identify many of the plants as serving some medicinal or other functional purpose. Someone probably planted a good number of them, and the exotic garden, despite appearances, is very well-tended & cared for.}

As you stand at the foot of the main walk to the manor, possibly debating whether to call on the witch tonight or bed down for the night at the inn, the front door swings open, revealing a human woman well into her later years. Wrapped in a woven shawl, over a many-pocketed gray and brown robe, Dulcet stands hunched with one thin, bony hand beckoning you forward.

"Blessings of The Sisters upon you, Keepers of the Vale." She greets you. "I foresaw that we would meet again, though the reason for your visit was hidden in the shadows. Please, come in and we can discuss your request in comfort."

The witch leads you into a comfortable sitting room, lit by a number of candles that have since started melting onto the tables and shelves on which they rest. The crone takes a seat on one plush chair, her thin frame sinking into the cushions.

"Now, what would you ask of me? After saving the Vale's casters, I will do what I can, of course."

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday May 21st, 2017 8:14:17 PM

Lanliss keeps shuts while letting the more charismatic fellows to speak.
Lanliss does shows curiosity about Dulcet and her humble manor but prefers not to speak for now lest he angers a very capable witch.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday May 21st, 2017 11:47:27 PM

FRIDAY POST

Baslim gives a respectful nod of his head, but otherwise does not speak. He takes a seat and looks to the others to speak their reason for visiting.

Light protect me from these heathen witches...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday May 22nd, 2017 10:09:07 AM

Thank you and good evening. We appreciate you seeing us at this hour, and entertaining our request. Our question is two fold... For Lord Hmitiri and the council, we bring the request of learning the date that the Glitterox will erupt. They wish to throw a large celebration which would be dependent upon knowing the date.

For us, we have a curiosity. My friend has a tiny sword in a box. A kitten has showed up more than once, carrying this little sword around. This most recent time, it had a glow of magic, and a detect magic spell revelaed it to be a moderate divination effect. following which, I learned it was being used to scry. We were wondering if you could help us learn who is scrying upon us, so that we might seek them out to ask them why?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, Knock,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Freezing Sphere
7th: Force cage, quickened fireball


Witches Brew


Evaris [AC 20; HP 93/93] 
Monday May 22nd, 2017 5:34:15 PM

As Velarin speaks, Evaris obligingly takes the box out of his Handy Haversack, but does not open the box yet.

Divinations & Celebrations (DM Damarr) 
Monday May 22nd, 2017 7:36:44 PM

Though he is curious about the Vale's most-respected resident Bloodwitch, Lanliss decides to observe for now, and let someone else do the explaining.

Baslim is a bit standoffish, and similarly quiet.

V thanks Dulcet for her hospitality and offers a detailed account of the heroes' request,

The old woman lights up like a giddy school girl as Evaris takes the box containing the mini sword out of his conveniently carried extra-dimensional space. Her cackling laughter seems to roll through the entire manor before coming back to bounce off the walls of the sitting room some more.

"Don't be such a tease! Let's see the little curiosity, then." Dulcet says, smiling with her hand out, palm up. "Your trepidation might give me pause for concern, were it not for this one!" She reaches out to pat Baslim's knee, winking at the Shepherd. "I might have to see about keeping you around. I haven't felt such youth in years! I'm sure my sisters would love you."

As she waits to see the sword, a big black cat jumps onto the back of Dulcet's comfy chair, tail swishing about as he purrs loud enough for everyone to hear. "Oh yes, I almost forgot, the Day of Renewal." She says, before leaning in close to the cat. She glances once at Emrys before turning back the cat, who immediately bolts off into the manor, and Dulcet returns her attention to Evaris. "The sword, please, first."

A few moments later, five women and two men arrive in the room, ranging significantly in age and attire. They stand on the periphery, clearly deferring to the impatiently waiting leader of the gathered coven.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+20=35 ;
Monday May 22nd, 2017 9:12:20 PM

Edson takes a seat and watches the ceremony with gusto. He never met a blood witch before and was curious what would happen.

He keeps peering around.. perception 35

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Monday May 22nd, 2017 11:12:13 PM

Barratore squeezes into the house and tries to not be a literal bull in a china shop. V had taken the lead and the fighter had little to add even less than usual in this environment. It was a strange house and an even stranger room to him. As he takes in the unfolding scene in front of him, it strikes him as odd that this Dulcet woman makes some of the others nervous. What possibly could this frail old woman do to the likes of them even if she were inclined to do so? Magic was magic, was magic. He learned that lesson very early. While he knew little about magic, he had learned that no group had any more powerful or strange magic than any other. Some called it Divine, some claimed dragon ancestory, but in the end it was all simply magic and was far more dependent on the caster than anything else.

Barratore shifts as the room becomes more crowded. Joy, a packed house.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday May 22nd, 2017 11:51:16 PM

Baslim nods politely to Dulcet's compliment.

Note to self: Purify robes when I get home.

Emrys Myrridanmyl, stephen f. ac10 hp54/54  d20+24=30 ;
Monday May 22nd, 2017 11:56:00 PM

(Sorry, for the missed posts.)

Emrys glances at the curious cat and he gives it a knowing smile before it darts off. He can't help but notice the look he received from Dulcet as well. He knew his silence would be provocative, knowing his true nature and all. He's certain it has made him irresistible to the many onlookers, both present and unseen. He's felt their eyes upon him long before they arrived in Witchspawn.

(Sense Motive: 30. To determine the truth behind the look he got.)

He finally breaks his silence, somewhat suddenly, "Certainly Madam," he says to Dulcet. He then turns to whoever has the sword and pleasantly asks, "we shan't keep the lady waiting. Please, produce the tiny sword so we all call can be illuminated."

(I don't know who has it. If I have the sword, I will present it. )

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Tuesday May 23rd, 2017 12:03:18 AM

Emrys gives Edson a confused glance. He's not sure why, but gets the odd feeling, more like an impression, that the young, roguish elf doesn't know him like he should.

(Emrys is a blood witch :)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday May 23rd, 2017 1:56:16 AM

V waits for the sword to be presented and Dulcet to examine it.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+17=30 ;
Tuesday May 23rd, 2017 8:30:40 AM

Lanliss keeps a watching on what is going to happen, still curious of course.
Perception 30

Evaris [AC 20; HP 93/93] 
Tuesday May 23rd, 2017 1:10:21 PM

Evaris obligingly opens the box.

"Since it was used as the focus of a Scrying spell," he explains. "I didn't think it polite to unveil it until you were ready. Whoever is behind this could use it to spy into your home."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged)  d20+5=13 ;
Tuesday May 23rd, 2017 1:56:49 PM

Brom moves into the house and finds a place to sit or stands if not enough. He doesn't speak, only listens to the conversation. They were dealing with magic stuff. It wasn't his area, so he leaves it to the professionals.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Tuesday May 23rd, 2017 11:37:47 PM

"I'm certain the good lady here, Dulcet, has protective wards already in place to keep out prying outside eyes, however your concerns dear Evaris are quite valid. Any misdirection magic I can provide will only cloak the object against detection spells. I'm afraid it wouldn't hide it from more powerful scrying magic, like a fine, thin, lead-lined box."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday May 23rd, 2017 11:57:43 PM

ooc: check

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Wednesday May 24th, 2017 8:01:51 AM

Edson reaches Into his handy haversack and produces a little flask. He takes a swig and hands it's to Brom. Momentarily pulls it back. " Don't hog it." And then really hands it to Brom.

Shaded Revelations (DM Damarr)  d20+16=35 ; d20+16=30 ;
Wednesday May 24th, 2017 8:18:46 AM

Emrys saw the faintest glimmer of an eager invitation in Dulcet's eyes before the witch turned back to her black cat familiar to call her coven. The look is gone when she turns back to the heroes.

"Let them spy on little old Dulcet of Witchspawn," She laughs, a dry chuckle sounding like it wants to be a cough. When Evaris takes out the sword, you notice it's not glowing. You haven't taken it out of the box since you put it there? Highlight to display spoiler: {It's not glowing more often than it is; giving off no active magic most of the time.}

The old woman appears to be all business now.

"The Day of Renewal remained unclear, although it is clearly drawing close. I was not concerned until just now, having looked into your pending visit this afternoon." She doesn't say how she knew you were coming, as she takes the sword from Evaris, and the spirit bound to the shape of a black cat slinks back into her lap. "Athena tells me now, that even a closer look at the date of Glitterox eruption appears shaded and murky."

Dulcet casts a spell on the sword, then looks briefly, in turn, to two older women among the members of her coven. The eight witches are all silent.

"This pendant is the focus for a powerful Scrying spell that's been Tinkered to work across planes." Dulcet states. "I am certain your scryer is a witch, casting from another plane."

She pauses for the briefest moment.

"My coven and I can provide you a path to that plane, linking them through the Shadow Lands. This should place you near the scryer, but once there, it will be up to you to locate them." She gives the heroes a moment as she hands the little sword necklace back to Evaris (Please keep track of that).

"It is late, so I understand if you wish to rest for the night - you'll find Auslan at the Scattered Pyre has agreeable accommodations. We are gathered, but we keep odd hours; you may return in the morning if you are not ready to go now."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+16=35 ;
Wednesday May 24th, 2017 9:33:23 AM

V looks at the rest of the Keepers "We have traveled most of the day, and since we are unsure of what awaits us, I think it would be our best course of action to rest for the night and depart in the morning. New spells may be prudent depending upon where we are going. This will also give us time to send a runner or a message to Lord Hmitri regarding the tree, and the possibility of us not being at the celebration depending upon our current planar location"

V turns back to Dulcet, "Do you know which plane we are headed to? I am relatively well versed in the planes, and might perhaps have some knowledge of it(Knowledge of the planes 35). V will wait until they have acquired a room for the night before sharing what he knows of the plane, if anything, with his friends.

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Wednesday May 24th, 2017 10:36:20 AM

Barratore listens to Dulcet with some interest as she speaks about the sword and Glitterox. He wondered if her inability to to see the date of the eruption was an outlier or if it was not without precedent. Planar travel perked his ears and brought a small grin to his face, excitement lighting up his large brown eyes. V was correct, the casters should prepare for the night and look to travel first thing in the morning. Barratore wondered if he would be able to sleep or if he would be too excited to do so.

Evaris [AC 20; HP 93/93] 
Wednesday May 24th, 2017 11:19:48 AM

Evaris carefully places the little sword back in the box, and places the closed box in the Handy Haversack.

"A new spell selection would be a good idea," he agrees. "Among other things, we probably ought to have a Plane Shift prepared--just in case. So I vote we spend the night and then leave in the morning."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Wednesday May 24th, 2017 3:51:38 PM

"Well we basically punched everything on this plane in the nose. Might as well start on another plane. "

He nods in agreement with Gelatin. " Yeah.. let's get the casters a chance to prep spells for planar usage.. plus a grip to the catacombs perhaps?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Wednesday May 24th, 2017 11:08:59 PM

Brom listened intently to the conversation. "Blah, blah, blah...blah, witch, blah, blah, another plane..." That caught his attention. Another plane meant demons, undead, fantastic monsters to challenge the battle crazed barbarian.

Edson was right on point. He'd fought all kinds of things on the continent, but new things and new challenges would await him. The hair on the back of his neck stood up in anticipation.

Tomorrow...a sigh came from him unknowingly. He'd have to wait.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 
Wednesday May 24th, 2017 11:30:54 PM

"I can access the Shadow Lands as well ... that part is easy. Traveling in the Shadow Lands is another thing altogether. I assume you wish to use the feline's trinket to divine this witch's location ... it is the personal property of the witch in question after all? I doubt you need it, and if you approve, I would greatly desire to help in this task in any way I can."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday May 24th, 2017 11:55:20 PM

Baslim is suddenly glad he prepared word of recall earlier that day and designated their home as his sanctuary. "Yes, let us prepare. A spell selection geared toward disarming another spellcaster is always tricky business."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday May 25th, 2017 10:10:17 AM

V is inwardly quite pleased that he just added plane shift to his available spells. It appears that it will come in quite handy. He waits for Dulcet's response, hoping he knows something of this plane, and hoping that none of his spells will be irrelevant there.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, Knock,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Freezing Sphere
7th: Force cage, quickened fireball


Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday May 25th, 2017 11:28:58 AM

Then, let's us go and rest and go to the other plane first thing in the morning, we don't know if our spy from another plane is ....planning us any surprises.

Shaded Revelations (DM Damarr) 
Thursday May 25th, 2017 4:52:00 PM

V states that taking the night to prepare new spells for the journey would be best, and asks Dulcet for more information on their destination.

Barratore pays closer attention when Dulcet tells the heroes the'll need to travel across the planes to meet their scryer. He takes note of Dulcet's inability to see the date of the Day of Renewal - Barratore might notice that the witch herself seemed to connect that phenomenon and the Keepers' current mystery, although that seems to be more for the coincidence of timing and the mysteriousness of the two events than any direct correlation.

Evaris puts the little sword back in the box and places that into his Handy Haversack. He agrees that he would like to prepare new spells, and mentions that a Planar Shift spell would probably be a good one to prep.

Edson brags that the Keepers have already made their mark on the Material Wold, so it might be time for you to find new people to punch on an alternate plane of existence. He asks about a last-minute trip to the Catacombs, having missed the bus on the Keepers' recent field trip to the magic mart.
Highlight to display spoiler: {Jarlswolf is very close to Witchspawn, so if you go tonight, you can visit the Catacombs through the entrance there & return to the Inn in Witchspawn in a matter of hours. If you needed to prepare spells, the lack of contiguous hours of sleep might be an issue, but for you it should be no problem.}

Brom is also disinterested in the discussion until planar travel is mentioned. Always looking for a challenge, the barbarian agrees with Edson that a new setting, with new enemies to defeat, might be just the thing he's been looking for.

Emrys notes that travel to the Shadow Lands is a simple matter for any witch of significant skill; indeed, many casters are able to traverse the planes, but, once there, finding access to a different, connected plane, or even traveling through the Shadow Lands themselves, is much more difficult. He asks Dulcet how she will divine the scryer's location, and offers his aid in the matter.

Baslim states that facing an enemy caster can be tricky, and he's glad to have prepared his contingency teleportation spell. The Shepherd of Alemi should be wary, however, that Word of Recall does not function across planes.

Lanliss is ready to go, and cautions haste as the casters prepare themselves. Who knows what the mysterious caster Scrying on you has planned for the Keepers of the Vale.

Dulcet chuckles in response to V's questions. "I do not know which plane your scryer is on, or what awaits you there. What I can tell you is that he or she is casting from a plane that sits... adjacent… to the Shadow Lands. To reach that plane, you will need to travel through the Shadow Lands - this, my coven and I can facilitate."

She gives Emrys a knowing look. "Were you to otherwise wander through the Shadow Lands in search of an unknown plane on the periphery of that realm, your objective would be near impossible. Rest and prepare yourselves for the journey - we will need to Tinker a spell of our own to get you to your destination. You may keep the trinket – we have what we need to perform our ritual, and you might find it helpful in dealing with your scryer. Return here in the morning when you are ready to depart."

Battle at the Standing Stones (DM Damarr) Round 0 
Thursday May 25th, 2017 4:57:41 PM

The next morning, Dulcet and the seven other members of her coven are waiting for you outside the witch’s manor. They lead you to the standing stones just south of Jarlswolf; this is where you met the riddling satyr while on Garth's trail during your last adventure.

If asked about it, Dulcet tells you that the witches will use the latent power of the standing stones to amplify their coven’s spellcasting.

They form a circle around a medium size cauldron and begin their ritual.
Detect Magic:Highlight to display spoiler: {There are many spells being cast, all heavily ‘Tinkered’. Find the Path, Detect Scrying, and Ethereal Jaunt are among some of those ‘Tinkered’ spells you might recognize.}

Almost as soon as they begin casting the first spell, a maelstrom of shadow bursts forth from the center of the standing stones.

“We haven’t completed the spell! Keep them off us!” Dulcet shouts to the heroes, as the shadows congeal into four buzzing, biting cockroach swarms!

The swarms are adjacent to each other, 30ft from you all, in the middle of the standing stones. The witches are 10ft away on your opposite side. Go ahead & take your first round actions, using a little abstraction if necessary, & I’ll get us a map by tonight.

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 29), CMD:34; HP: 149/149 Character Sheet 
Thursday May 25th, 2017 8:54:16 PM

Barratore has a fairly normal evening with a few ales and a flank of meat. Later, he locates some bread and cheese and chases it down with some more ale.

Arriving at the standing stones, Barratore folds his arms and and settles his hooves to a comfortable just past shoulder width stance. His sword seems to appear in his hand as the shadows appear and Dulcet cries out in warning. Barratore grimaces and calls out to the spell casters, "Blades will be of little use against swarms. We need area spells V!"

Barratore pulls and drinks a potion, Protection from Evil

Spell affect:
Protection from Evil

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  10d6=31 ; 10d6=33 ;
Thursday May 25th, 2017 10:41:34 PM

V waits for the witches to do their thing, disappointed that they can't tell tell him more of their destination. Shortly after which, all hell breaks loose.

"Seriously Barratore? I just prepped spells for the horrors of a random plane, and i gotta burn em on shadowy cockroaches? how about demons and devils and unknown horrors? but no, flying cockroaches. Fine. You want to call down the thunder, you got it."

V casts a fireball, followed immediately by a quickened fireball, getting as many of them in the blast of each(different location depending upon effects of first one, without effecting any of the good guys.
fireball #1: 37 damage, reflex save 20.
fireball #2: 39 damage, reflex save 24

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-c



Emrys Myrridanmyl, stephen f. ac10 hp54/54  d100=59 ; d20+11=29 ;
Thursday May 25th, 2017 11:39:16 PM

The swarms appeared out of nowhere! Were they summoned, he thinks, or was the thin veil between the Living Wold and the Shadow Lands folded away when the coven began their ritual? He kinda hopes they were summoned, because then his next action would have a chance to work.

He begins to cast a spell of anti-magik and sends it hurtling at the closest swarm. He quickly crosses his fingers.

(Leyline: 59. Casting Dispel Magic, targeted dispel on closest swarm. Caster Level check: 29 vs "spells" caster level. Save: none.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged)  d20+22=25 ;
Thursday May 25th, 2017 11:51:15 PM

The fireballs streak towards the swarms. Explosions and fire erupt.

Brom moves in between the witches and the swarm, positioning himself so there is 20-ft behind to the witches and 10-ft from the swarms. He draws his sword as he moves, mostly because that's what you do when there is an enemy in front of you.

Perception DC 25

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday May 25th, 2017 11:54:22 PM

Shepherd Baslim steps into the center of the witches, raps his staff onto the ground, and raises his hands in prayer.

"O Alemi, hear my cry:
Guide me through the blackest nights.
Steel my heart against the temptations of the wicked.
Make me to rest in the warmest places."


A ball of white energy forms over Baslim's heart, vibrates for a moment, then expands into a pearlescent bubble that encompasses those around him.

ooc: Cast antilife shell.

Evaris [AC 21; HP 100/93]  d8=1 ; 13d6=43 ;
Friday May 26th, 2017 11:46:06 AM

Before leaving for the journey, Evaris prepares a Heroes' Feast for any of his companions who care to partake. He invites Dulcet to participate as well.

[7 temporary hit points to anybody who participated]

At the standing stones, Evaris casts a Flame Strike on one of the swarms. The swarm takes 43 points of fire/divine power damage, Reflex save DC 20 for half.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+16=32 ; d20+11=14 ; d8+2=3 ;
Friday May 26th, 2017 12:15:07 PM

Edson takes the quick trip to the catacombs over night and is back early enough to get some rest. (Will take care of over the weekend).

When the shadows erupt, the elf is unsure how his arrows will work but fired off two none the less.

Hit ac 32 3 dmg
Hit ac 14


Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+14=19 ; d6+1=5 ; 6d6=27 ;
Friday May 26th, 2017 12:58:40 PM

Lanliss moves swifty to the closest swarm that is near the witches and starts attacking

Hit AC 19 Damage 5
Sneak attack damage 27 (if applies , If flanking the enemy )

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Friday May 26th, 2017 5:16:40 PM

Brom holds his ground.

He sees and Lanliss striking at the swarm in front of him, and a thought comes to mind. If I grab Lanliss and start using him to smash the bugs, smashing him over, and over, and over again...into the swarm, would it work...? Probably not...

;-p

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Friday May 26th, 2017 5:18:10 PM

He looks over his shoulder at Barratore. ...definitely not...

Evaris [AC 21; HP 100/93] 
Saturday May 27th, 2017 12:33:29 PM

"Where did these things come from?" Evaris calls to his companions. "Were they just hanging around, or would they have to be summoned?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Saturday May 27th, 2017 1:34:36 PM

Brom holds his ground.

He sees Lanliss striking at the swarm in front of him, and a thought comes to mind. If I grab Lanliss and start using him to smash the bugs, smashing him over, and over, and over again...into the swarm, would it work...? Probably not...

He looks over his shoulder at Barratore, his large minotaur friend. ...definitely not...

ooc: condensing the two posts.

Battle at the Standing Stones (DM Damarr) Round 1  d20+3=9 ; d20+3=16 ; d20+3=6 ; d20+3=21 ;
Sunday May 28th, 2017 3:13:25 PM

Downing a potion of Protection from Evil, Barratore warns the others that weapons will be of little use - you need offensive spells on this one.

Almost as quickly as they appear, Velarin hits the swarms with a Fireball. He grumbles about wasting his best blasting spells before they even leave the material plane, and as two of the Shadow Cockroach Swarms burn away to wisps of ash and smoke, it's not hard to believe the powerful mage. (Keep your Quickened Fireball).

Edson is uncertain about the effectiveness of his arrows, but lets a couple loose all the same. The arrows do no discernible damage.

After preparing a Heroes' Feast the night before, which Dulcet respectfully declines, Evaris calls down a Flame Strike, finishing off the last of the swarms.

Brom positions himself between the swarms and the witches, and draws his sword.

Lanliss, unconcerned for his own safety or the swarms' traits, also rushes in to attack and defend the witches. (that info should probably be a Knowledge check, but they're dead anyway)

Emrys casts a spell of his own, hoping to Dispel the Shadow Cockroaches and send them back to their home plane. The swarms are dead, so don't expend that spell slot, and make a roll for the spoiler below with your actions for next round.
Knowledge (Planes) DC 20: Highlight to display spoiler: {The area is full of conjuration magic, tied between the circle of witches & the shadows swirling among the standing stones. You get the sense, however, that these creatures were not summoned, but are able to come through to this realm as a result of Dulcet's coven's unorthodox spellcasting, which is in the process of connecting this plane to another.}

Baslim moves to the middle of the witches' circle, and, with a prayer to Alemi, creates a field of force to protect those nearest him.

The Shadow Cockroach Swarms disperse in the face of V & Evaris' area spells, but as the flying mass of bugs buzzes around the standing stones, two large claws emerge from the shadows and grip the edges of one of the stones. A hideous beast, blending the features of bat and ape, appears to forcibly pull itself from the cloud of shadows. The beast stands twelve feet tall, with fleshy wings topped with hooked claws and a six-foot tail ending in wicked barbs. The creature's smoky gray fur appears to blend in with the nearby shadows.

Moments later, another seven winged beasts join the first, roaring their hatred of your world with their first breath of its air.

It's earl AM, twilight hours, so the entire map is considered "dimly lit" as the prevailing light condition. You all can see fine, but these monsters have concealment. Please roll for 20% miss chance on any attacks vs these monsters, and note any light sources you have.

Here's the Map - Not exactly how I described it at first, but it's close(ish). You should be able to edit the map; I tried to place you roughly where you stated from this last round or wherever seemed most appropriate. You're all in close range of everything, but if you don't like your initial placement feel free to make a small adjustment before you take your actions.

Please move yourselves on the map according to your posts. We can get some better images to use moving forward, but I just wanted to get this up there. Also, if you have any issues with the map itself, bring it up via email & we can sort it out.

The big red ones are the bad guys. The green ones are the witches. You guys are blue.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged)  d20+20=40 ; d20+20=25 ; 6d6+28=52 ; 2d6+28=38 ;
Sunday May 28th, 2017 3:36:50 PM

Brom says "Yeah!" at the demons appearing through the shadow of bugs. He quickly moves to engage them. Swing a great swing a W3, his sword making a deep cut into the creature.

Attack (ImpVitalStrike, Rage, PA): AC 40 (threat AC25), damage 52 (crit +38 more)

Rage: 1/30

Note: sword has ghost touch and can harm shadow or incorporeal with no chance of missing

Damarr: My bad... the big red ones are the bad guys. The green ones are the witches. You guys are blue. Repost if you want, otherwise I'll put your attack toward one of the baddies.

Highlight to display spoiler: {Ghost touch allows you to hit incorporeal creatures with no damage reduction, it doesn't affect miss chance. In any case, they are not incorporeal, they have the Shadow Blend special quality, which gives them concealment in any lighting below "well lit".}

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged)  d100=17 ;
Sunday May 28th, 2017 3:56:45 PM

Brom makes his attack on Ahool6 instead.

Concealment: roll 17, yuck.

Evaris [AC 21; HP 100/93] 
Sunday May 28th, 2017 4:29:04 PM

Evaris casts Dismissal on Ahool 7. If it is indeed extraplanar, it needs to make a DC 19 Will save or go bye-bye.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday May 28th, 2017 10:33:24 PM

Baslim lightly touches the cloak of the witch in front of him (W5).

"O Alemi, see me kneel:
For I walk only where you would bid me.
Stand only in places you have blessed.
Sing only the words you place in my throat."


The witch's cloak shimmers and sheds bright light in a 60-foot radius.

"May the Light guide your blades, Keepers!"

Active Spells
Daylight
Antilife Shell

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+16=31 ; d20+8=9 ; d8+2=4 ;
Monday May 29th, 2017 7:32:00 AM

Edson fires two arrows at ahool 8. The first looks good but the second is way off. He stays in the same spot, just trying to snipe.

Hit ac 31, 4 dmg
Second shotmiss.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+16=32 ; 13d6=49 ;
Monday May 29th, 2017 7:42:16 AM

"The witches have opened a sort of door between planes. These things and more can enter freely as long as it's open(knowledge planes 32). Looks like I have my planar horrors after all. I've got a spell for them that I haven't had the opportunity to use yet, so let's see how this looks."

V casts a Chain Lightning, targeting ahool1 as the primary and then arcing to every other ahool. (Reflex save 23 for ahool1, and reflex save 21 for the rest). Damage is 55 for a failed save, and 30 for a successful save. V then moves back a little ways behind Barratore.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d100=94 ;
Monday May 29th, 2017 7:46:37 AM

(OOC: don't think miss chance applies to a lightning bolt as it's not a ranged touch, but an automatic hit, but just in case, got a 94.)

DM Damarr: No worries on miss chance. A6 & A7 are exactly 30ft apart, nicely done. Please roll CL vs SR 16 for each Alhool.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20=6 ; d20=19 ; d20=18 ; d20=2 ; d20=14 ; d20=14 ; d20=4 ; d20=9 ;
Monday May 29th, 2017 5:27:21 PM

(OOC: I get a +2 racial to overcome spell resistance, so I make it even on a 1, unless 1 is an auto fail. Here are 8 20D either way. Lowest I got was SR 17, so should be good.)

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Monday May 29th, 2017 6:36:51 PM

Lanliss sees the horror in front of him and decides to not act looking at the ape-bat thing, he decides to wait just a mere more second to see what Brom and Barratore might be up to.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (193) raged; DR 3/- (6/- raged) 
Monday May 29th, 2017 10:17:39 PM

checking in

Emrys Myrridanmyl, stephen f. ac10 hp54/54, good hope  d20+14=15 ;
Monday May 29th, 2017 10:30:06 PM

With all the explosions and fire and holy energies, Emrys is caught at a moment of indecision, but then decides to bolster his fellow Keepers with a sense of Good Hope.

(Casting Good Hope. Up to 11 people, no 30ft apar, +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.)

(Knowledge [Planes]: 15, natural 1)

At the moment, Emrys can't recall a thing about the Planes ... what Planes? Except for a song that sings about the rains in Spain falling mainly in the planes ... whatever a Spain is! Unless they're talking about the gnomish word 'spaine' which is the length between one's elbow and wrist. That's it ... too much random information ... other than what he wants to know!

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday May 29th, 2017 11:56:27 PM

ooc: check

Battle at the Standing Stones (DM Damarr) Round 2  d20+8=12 ; d100=3 ; d100=31 ; d20+18=23 ; d20+18=21 ; d20+18=38 ; d20+18=26 ; d20+13=30 ; 2d6+14=24 ; d8+3=11 ; d20+18=27 ; d6+7=9 ; d6+10=14 ; d6=2 ; d20+24=27 ; d20+24=41 ; 2d6+7=10 ; d4=1 ; d20+12=28 ; d20+12=31 ; d20+11=29 ; d20+11=27 ; d20+11=24 ; d20+11=17 ; d20+11=22 ; d20+11=18 ; d20+11=24 ; d3=3 ; d20+11=18 ; d20+13=15 ; d20+18=23 ; d20+18=37 ; d6+7=10 ; d20+18=38 ; d20+18=22 ; 2d6+7=13 ; d20+24=32 ;
Tuesday May 30th, 2017 3:30:23 AM

((So, I thought & had always played CL vs SR was an auto-fail/succeed on 1/20, but it seems that's probably wrong, so V is good. I just made an oversight not mentioning it when they initially appeared.))

K:Arcana DC 20 Highlight to display spoiler: {These are Ahools, powerful magical beasts known to favor ancient, forgotten ruins. But these particular Ahools are different. From the formless dark cloud they crawled from to arrive here, to the way they blend in with the surrounding shadows, it's clear these beasts are, now, entirely foreign to this realm.}

As soon as the Ahools appear, Brom rushes the nearest one. His mighty swing is off by inches coming down, but the light of Baslim's Sunlight gives the veteran the moment of clarity needed to correct his aim. A6 roars in pain as you wrench your sword from it's shoulder (crit confirmed, added +2 from Good Hope for this round, for 92 damage).

Velarin sends a bolt of Chain Lightning streaking through the Ahools. Four of the agile beasts appear to shake the shock off, clearly making their saves, while all of them exhibit some resistance to the electrical damage.

Evaris banishes Ahool7 with his Dismissal (rolled 30 at CL 13; feel free to question/comment). Its frustrated howl fades into the distance as it snaps from sight. Emrys, bolstering his allies with Good Hope, ponders the mysteries of the planes. He might, seeing Evaris' spell, question the implications of such magic sending the target somewhere other than it's home plane, as can happen... (I nudged Barratore 5ft closer so everyone gets Good Hope).

The aim of Edson's first arrow is true, but the shaft breaks on impact with Ahool 8, appearing to not even draw the beast's attention. (they have DR/magic - you're using regular arrows?)

Ahool 6 is dead; it's late, my math is bad.

((I missed the lightning damage after I sat back down & had it making a full attack, rolling all those dice up there.. it is still standing, but it's staggered so just the main bite attack. Failed the save too. Nope. Dead)).

Ahools 1, 2, 3, 4, & 5 take to the air, easily ascending 10 feet to clear the standing stones.

Ahool 3 is within reach of Brom with two pumps of it's large wings, provoking an AoO, before sinking it's needle-sharp teeth into his arm (AC 27), and grabbing him to give both Brom and Ahool 3 the Grappled condition (Grapple 41). Brom takes 10 damage, and 1 (precision) dexterity damage from the Ahool's snapping bite.

Ahool 2 & 5 fly over to the circle of witches with Baslim in the the middle; the source of the wretchedly glaring light. Baslim's abjuration barrier holds, however, and the monster's slam into the invisible barrier before they can swipe and the near-helpless witches. (Antilife Shell is subject to SR; I factored Baslim's CL at 12, given the level composition on your sheet, and didn't see Spell Penetration or any such, but I rolled 28 & 31 for you vs SR 16 all the same; feel free to comment).

Ahool 8 takes a 5ft step toward Barratore to swipe at him with the reach of it's claws. One hits vs AC 37 for 10 damage. Ahool 4 flys over to the minotaur, provoking an AoO as it comes in close to hit with a natural 20 on the bite for 13 damage, grab fails vs CMD 32.

Ahool 1 lands on the nearby standing stone, perched in a predatory stance, senses trained on Edson and the others off to the side.

Lanliss, I might've placed you poorly on the map between when we started with the roach swarms & then I made a map & then realized the roaches were dead. Go ahead and take an extra standard and move action next round in addition to your normal actions.

Barratore, take an additional standard action next round as well.

I hope to avoid make-up actions, but it might be necessary to keep things balanced as we figure out our pace.

Let me know if I missed something.

Ahool
AC 24, Touch 12, FF 19, CMD 33, SR 16.

They no longer have concealment.

A1 - 20 damage
A2 - 20 damage - SR vs Antilife Shell (Held)
A3 - 20 damage - Grappled
A4 - 45 damage
A5 - 20 damage - SR vs Antilife Shell (Held)
A6 - 137 damage - DEAD
A7 - You don't have to go home, but you can't stay here
A8 - 51 damage

Witches all uninjured & continuing their ritual. The one with the glowing cloak gives Baslim a brief scowl, but it doesn't interrupt her casting.

Map

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+27=29 ; 2d8+14=25 ; d20+25=40 ; d20+20=29 ; d20+15=30 ; 2d8+22=29 ; 2d8+22=32 ; 2d8+22=34 ; d20+29=45 ; 4d8+22=44 ;
Tuesday May 30th, 2017 8:24:24 AM

As Ahool 4 flies over, Barratore strikes at the thing, Hit AC 31 Dmg 25

Barratore Growls at the demon thing before him and puts his magical blade and long hours to work. The blade flashes across the chest in three consecutive hard strikes

PA Penetrating Strike (ignore 5DR) Hit AC 40/29/30 Dmg 29/32/34

Barratore turns his attention to the one on his left if Ahool 4 is fallen and plunges his sword into it

PA Penetrating Strike Vital Strike Hit AC 45 Dmg 44

Spell affect:
Protection from Evil
Good Hope


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  10d6=36 ;
Tuesday May 30th, 2017 8:27:34 AM

V will drop an empowered fireball to the left and a little behind ahool 1, positioned so that it only hits Ahool 1, 4, and 8. Reflex Save 23 for 1/2. Damage 60 on fail, 33 on save.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Evaris [AC 21; HP 100/93]  d20+13=23 ; d20+13=19 ;
Tuesday May 30th, 2017 9:07:05 AM

Evaris casts a spell, and a glowing hammer appears next to Ahool 3, and tries to attack.

[Caster level check 23 to overcome SR. Hit AC 19, miss.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (189/193) raged; DR 3/- (6/- raged)  d20+20=29 ; 2d6+30=37 ; d20+23=25 ;
Tuesday May 30th, 2017 11:27:08 AM

AoO: AC 31 (GH+29), damage 37

Brom attempts to break free of the grapple.

CMB: +23; 25 vs. CMD

Effects:
Rage: 2/30
Good Hope

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+16=27 ; d20+11=12 ; d8+2=4 ;
Tuesday May 30th, 2017 11:42:25 AM

Oic: Edsons bow is +2. So it transfers it's magic to mundane ammo. Atleast by what i read online.

Edson turns his attention to Ahool 1 and lets loose with two more arrows. One connects. 4 dmg (+2 Good Hope)

DM Damarr: You're right, I apologize. I was confused between damage bonus from composite strength bows (which isn't magic) & the bonus from an enhancement bonus on the bow, like you have. I added your damage from last round. Don't forget Good Hope from Emrys, that's +2 attack & +2 damage (added for last round, noted above).

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+14=23 ; d6+1=2 ;
Tuesday May 30th, 2017 5:59:16 PM

Lanliss tries to run from his location to the right of Ahool2, he pauses for a moment and decides to attack if possible so he can attention from the critter so the witches will not get hurt,

Attack AC HIT : 23 Damage 2

OOC:
60feet/5feets=12 steps
OOC: assuming I can somewhat use run action.

Emrys Myrridanmyl, stephen f. ac10 hp54/54, good hope  d20+20=24 ; d100=49 ; d20+11=29 ; d20+8=14 ; d20+8=12 ; d20+8=23 ;
Tuesday May 30th, 2017 11:23:35 PM

(Knowledge [Arcana]: 24, still a low roll.)

Emrys seem to have a better understanding of these creatures from the Elsewhere. However that knowledge doesn't change his next actions. Taking his Rod of the Quickening, he lets loose several devastating spells upon these unfortunate visitors.

(Leyline check: 49, success. Casting Hold Monster on the Ahool grappling Brom. Will Save: 24. Duration: 11 rounds. In case of Spell Resistance, Caster Level Check: 29 to penetrate SR.)

Then just as quickly, a feeling of Slooowwwneessss falls upon the unwelcome crowd.

(Casting Slow. Centered in an area to get all of the Ahools in his snare. Will save: 21. Caster Level Check: 14 vs SR. Rerolls with hero point, but not any higher.)

(The last d20+8=23 was from an accidental double-click, don't count that one, even though it's what I was needing :/ )

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  12d6=37 ;
Tuesday May 30th, 2017 11:37:11 PM

Baslim raises a hand to the heavens.

"I call upon the Light! Smite these creature of darkness! Let them feel the fiery judgment!"

He brings down his hand, and a roaring column of white fire blasts the two ahool in front of him.

ooc: Cast flame strike. 10' radius centered between A2 and A3. 37 damage on A2 and A3, half fire and half holy. Reflex DC 23 for half damage.

Battle at the Standing Stones (DM Damarr) Round 3  d20+11=29 ; d20+11=24 ; d20+24=33 ; d20+8=27 ; d20+8=14 ; d20+8=22 ; d20+8=12 ; d20+8=21 ; d20+8=10 ; d20+11=24 ; d20+11=18 ; d20+11=31 ; d20+11=26 ; d20+29=40 ; 2d6+7=14 ; d4=1 ; d20+10=14 ; d20+11=29 ; 2d6+7=13 ; d4=1 ; d20+17=34 ; d20+23=28 ; 2d6+7=15 ; d4=2 ; d20+18=25 ; d20+18=19 ; d20+18=37 ; d20+13=16 ; d6+7=11 ; d6+7=13 ; d6+10=15 ; 2d6+7=14 ; d8+3=8 ; d20+24=34 ; d4=4 ;
Wednesday May 31st, 2017 11:45:44 AM

Barratore quickly dispatches Ahool 4 and takes a chunch out of Ahool 8.

V doesn't miss a beat with his next Fireball, finishing off Ahool 8.

Evaris summons a spiritual weapon, but it isn't able to connect with the Ahool grappling Brom, who struggles with the beast but isn't able to pull himself free.

Edson plugs another arrow into the otherworldly beasts, hitting Ahool 1.

With it's mouth full of barbarian, Ahool 3 is too distracted to swipe at Lanliss as the rogue slips past to strike at Ahool 2 (it's only 30ft=6 squares to where I put you on the map now; you can slip between the "standing stones").

Ahool 3, grappling Brom, shakes off Emrys' Hold Monster spell with a will save 27. Using his Quicken magic rod, Emrys casts Slow on the four remaining Ahools. One of the beasts resists the spell with it's magical defenses (using your CL check), while one of the others makes its save, which, going clockwise from the top, means Ahool 1 & 2 are slowed.

((You need to make a Caster Level check vs SR for each monster affected. I made 3 more rolls for you, which all passed. Save your Hero Points, two of the four monsters made the save either way.))

Baslim Calls down a Flame Strike on Ahool 2 & 3.

Ahool 3 keeps its hold on Brom with Grapple 40. The barbarian takes 14 and 13 damage and 2 dexterity damage.

Ahool 2, staggered by Emrys' spell, bites Lanliss, hitting AC 34, and barely grabbing hold of the half-elf with Grapple 28. Lanliss takes 15 damage and 2 dexterity damage, and is Grappled.

Ahool 5 takes a 5ft step and makes a full-attack against Emrys. The princely witch takes 61 damage, 4 dexterity damage, and is Grappled, as the monster latches on with it's jaws and hits with every swipe of claw and tail. (Just confirming, your AC is 10?)

Ahool 1 uses its single move action to close on Brom.

Shadow Ahools
AC 24, Touch 12, FF 19, CMD 33, SR 16.

They no longer have concealment.

A1 - 59 damage - Slowed
A2 - 61 damage - Slowed - Grappled - Antilife Shell (Held)
A3 - 75 damage - Grappled
A4 - Dead
A5 - 20 damage - Grappled - Antilife Shell (Held)
A6 - Dead
A7 - Dismissed
A8 - Dead

Map

Emrys Myrridanmyl, stephen f. ac10 hp54/54, good hope 
Wednesday May 31st, 2017 12:04:33 PM

(Emrys is a caster ... he doesn't wear armor and has an average Dex, so yes, it's only an AC10. It may help or hurt me, but It's always been my understanding that a single spell is only required a single CL check, even against multiple targets with SR. I may be wrong.)

After the single attack, Emrys slumps into a lifeless yet beautiful lump.

Battle at the Standing Stones (DM Damarr) Round 3 
Wednesday May 31st, 2017 12:25:50 PM

Correction to previous post. Rolled a 1 on a claw attack vs Emrys, which means the rend also doesn't hit, so the total damage is 26 less. That's 35 damage, not 61. And 4 Dex damage & Grappled condition. An oversight on my part, apologies. 10 AC is just so inviting, & I glossed the attack rolls too quickly.

((I understand on the AC, just wanted to make sure. The one spell affecting multiple monsters needs a CL check for each because each monster has SR. It could be different types of monsters with more than one target SR to beat, so you're supposed to roll separately. If you roll once/spell instead of once/monster/spell, then the boss dragon gets zonked because his goons have worse SR, or the goons effectively have the same SR as the dragon. Same rule here, just the monsters are all the same. We may, for simplification, do it your way in the future. For now, we're rolling SR for each monster. No worries & please bear with me, I'm still learning things :))

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+15=25 ; d20+15=16 ; d20+15=30 ; 4d6=18 ; 4d6=16 ; 4d6=10 ; d20+8=18 ; d20+8=11 ; d20+8=17 ;
Wednesday May 31st, 2017 1:54:12 PM

V moves behind Evaris, and then targets Ahool 5 with an empowered scorching ray.(No save. SR 25,16,30 for three rays) (Damage 29, 26, 17)(ranged touch attacks of 20, 13, 19)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+27=33 ; 4d8+22=38 ;
Wednesday May 31st, 2017 4:50:38 PM

Barratore pivots left and charges the creature that has Emrys. "Hold on Emrys!" he calls as he plunges his sword into the thing. While saving Emrys was a serious task his next comment was not, "I save you next Brom! Try and hold out a little longer!"

Move 15'
PA Penetrating Strike Vital Strike Hit AC 33 Dmg 38

Spell affect:
Protection from Evil
Good Hope

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (174/193) raged; DR 3/- (6/- raged)  d20+23=39 ; d20+22=29 ; 6d6+30=54 ;
Wednesday May 31st, 2017 6:08:13 PM

Brom continues to try and break out of the beast's grasp. If he manages to breakfree, he will take a swing at the beast.

CMB: AC 39 (41 if GH is added).

IVS: AC29, damage 54

Effects
Rage: 3/30
Good Hope

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+12=16 ; d20+12=15 ;
Wednesday May 31st, 2017 8:09:30 PM

Lanliss tries to break free from the creature clutches barely able to kick and punch and smooth his way.
Emrys, Lanliss shouts as he can barely talk as his escape attempts seem futile at the present moment.

Escape Artist 16
Escape Artist (Second attempt) 15
note to self: -15 damage, -2 dex( applied to rolls)

Evaris [AC 21; HP 100/93]  d20+15=22 ; d8=5 ; d8=2 ; d8=5 ; d8=8 ;
Wednesday May 31st, 2017 11:17:15 PM

Evaris's Spiritual Weapon continues to attack Ahool 3. It misses again.

Evaris really isn't paying attention though; he's busy casting a Cure Critical Wounds on Emrys.

Emrys is healed 33 points.



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  5d8=24 ;
Wednesday May 31st, 2017 11:35:25 PM

Baslim continues calling down heavenly wrath on the shadowy creatures. "The darkness cannot comprehend the Light! It wallows in filth of sin, unable to open its eyes for the muck of its putrescence. Blind them! Sear them! Castigate the, Holy Light!"

The Shepherd points to one of the ahools and a bubble of brilliant white energy explodes, washing over them with holy power.

ooc: Cast holy smite, 20' radius burst centered on A3. 24 holy damage to A1, A2, A3, and A5 (all of them) and they are blinded for 1 round. Will DC 22 for half damage and no blindness.

Emrys Myrridanmyl, stephen f. ac10 hp19/54, good hope  d100=7 ; d100=21 ; d100=9 ; d100=45 ;
Wednesday May 31st, 2017 11:50:58 PM

The pain is as keen as he has ever felt it. The shock allows him a new perspective ... a perspective that allows everything around him to move in slow motion ... voices and the sounds of battle seem muffled. He looks around and observes each person's struggle. Who are they?! Emrys hears a familiar name called out ... 'that's my name,' he thinks ... he turns his head to witness a large, horned beast stomping by, almost knocking him to the ground. The horned beast strikes the monster that had bitten him ... "peas and carrots!?" he mutters, "that thing BIT me!" Emrys then discovers all the blood ... "oh gods!" He loses track of all time as he becomes transfixed on the warm, crimson now covering most of his body ... an eternity could have passed and he wouldn't know it.

He hears his name again ... but he can't look away from all the blood. The shout of "EMRYS!" suddenly hits him at full volume. He turns to Lanliss ... who now dissolves into a gaseous cloud. A spectral hand suddenly appears next to him, awaiting its next command. "When did I summon you?" He then finds himself 10-ft back from the combatants, still holding his sparkling Rod of the Quickening ... "Huh?!"

(Leyline check: 7, failure. Hero point reroll: 21, barely a success. Casting a Quickened Spectral Hand.)

(Leyline check: 9, failure!!!!!!!!! Sigh, Hero point reroll: 45, last one! Casting Gaseous Form on Lanliss. Lanliss turns into a gaseous cloud, he gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. Can fly 10-ft and no one can grapple you.)



Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Wednesday May 31st, 2017 11:54:19 PM

Emrys is quickly brought back to the world of the living by the healing magics of Evaris. Things are becoming clearer again. "Bless you, dear Evaris!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+16=22 ; d20+11=13 ; d8+4=8 ;
Thursday June 1st, 2017 7:43:40 AM

Ooc: Forgot +2 again
Edson fires two more arrows a d due to the magic flowing through his blood is able to connect one time go Ahool 1.

Hit ac 24 8 dmg


Battle at the Standing Stones (DM Damarr) Round 4  d20+8=22 ; d20+8=12 ; d20+8=15 ; d100=99 ; d20+18=25 ; 2d6+7=14 ; d20+17=19 ; d100=37 ; d100=35 ; d100=84 ; d100=15 ; d20+18=38 ; d6=4 ; d20+8=9 ;
Thursday June 1st, 2017 9:58:48 AM

V lines up a shot on the Ahool grappling Emrys and blasts it with a Scorching Ray.

Barratore hustles over and drives his sword into the same beast, but the battered creature ferociously maintains its grip on both life and Emrys.

Brom wrestles himself free from Ahool 3. (it's a standard action to break a grapple, so you can use a move and/or swift action, but can't make an attack after the grapple check).

Lanliss twists around in the clutches of Ahool 2, but luck is not with him this time and he stays grappled.

Evaris casts Cure Critical Wounds on Emrys, while the manifested gavel swings again at Ahool 3 (I think you should get 2 attacks with Spiritual Weapon at +13 & +8, using BAB + Wis. The spell gets iterative attacks if your BAB is high enough).

Baslim casts Holy Smite on the four remaining Ahools. Ahools 2 & 3 are Blinded, and the holy damage finishes off Ahool 5.

Emrys, drawn back to the fight by Evaris' healing and Barratore's shout, casts a Quickened Mage hand with his metamagic rod, and uses the spectral appendage to cast Gaseous Form on Lanliss. ((Just for reference, if you were still grappled, you'd have to make Concentration checks at 10 + enemy CMD, which is DC 43 in this case, or lose the spell)).

Edson Hits Ahool 1 with another arrow.

Ahool 2, finding the Cloud formerly Known as Lanliss slpping through its clutches, bites at the Gaseous form. It hits Lanliss at AC 24, for 14 damage. Rolled 99 on Blinded miss chance. ((You lose AC bonus from Armor in Gaseous Form so your AC technically goes down, but you gain DR 10/magic and can't be grappled. The Ahools also have DR/magic, so their natural attacks count as magic and bypass your DR)).

Ahool 1 misses Brom with a bite.

Ahool 3 blindly swings at Brom in a full attack, connecting with one claw vs AC 38 for 11 damage (rolled 84 on miss chance).

Shadow Ahools
AC 24, Touch 12, FF 19, CMD 33, SR 16.

(Stats lower due to Slow & Blindness, check the spell effects if you're close to hitting)

A1 - 79 damage - Slowed
A2 - 85 damage - Slowed - Blinded
A3 - 99 damage - Blinded
A4 - Dead
A5 - Dead
A6 - Dead
A7 - Dismissed
A8 - Dead

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=27 ; d20+17=29 ; d20+12=18 ; 2d6+30=33 ; 2d6+30=40 ;
Thursday June 1st, 2017 10:38:59 AM

Brom slides over 5-ft closer to Ahool1, and then unloads on Ahool3.

"Don't need any help. Get the one by the witches. I got these two."

Attack: AC 27, 29, 18; damage 33, 40

Note: if the first strike takes down Ahool3, the second will be directed at Ahool1.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday June 1st, 2017 10:47:01 AM

With Emrys and Lanliss out of direct danger, V holds back and waits, allowing Brom and Barratore to cut the creatures Down, since it also appears that Baslim has the witches well protected. A very long and dangerous day might possibly still await, and conserving spells for more dire circumstances could be crucial.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+12=20 ; d6+1=7 ; d20+7=10 ; d6+1=3 ;
Thursday June 1st, 2017 7:27:17 PM

Lanliss now feels strangely free from the confinement of a proper physical body, begins to attack the Ahool next to him fiercely without fear.
Take that ! He shouts as he uses his short sword to (hopefully) pierce the Ahool body.

Attack #1 20 Damage 7
Attack#2 10 Damage 3



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+27=43 ; 4d8+22=36 ;
Thursday June 1st, 2017 9:09:25 PM

Barratore stifles a grin and retort and heads around the standing stone to attack the thing nearest the witches ( Ahool2)

With a great roar he plunges his blade into the things chest

PA Penetrating Strike Vital Strike Hit AC 43 Dmg 36

Evaris [AC 21; HP 100/93]  d20+15=23 ; d20+10=24 ; d8=6 ; d8=5 ;
Thursday June 1st, 2017 11:01:36 PM

The Spiritual Weapon continues its attack on Ahool 3. Its aim has improved.

[Hit AC 23, which I'm going to assume hits because of the Slow effect. Hit AC 24. Total damage (from two hits) is 19.]

Like Velarin, Evaris decides to conserve his energy for now. "Besides," he says. "Brom and Barratore and Lanliss are having so much fun. It would be a shame to ruin it."



Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+21=31 ; d100=39 ; d20+11=22 ;
Thursday June 1st, 2017 11:48:44 PM

(Im a little confused, is Emrys still grappled with the alooh or not?? One part of your post implies the grapple never happened, while another part implies he is still trapped in its clutches. Last round, I cast two spells thinking I was free from the alooh's grapple.)

IF Emrys is still grappled, he tries to cast a spell. (concentration check: 31, fails against DC 43. Spell fizzles.)

IF Emrys isn't grappled and 10-ft further away, where he thought he was ... a sense of anger and revenge, the like he has never felt before, envelopes him. He decides he has a taste for turtle soup this evening ... all he needs is a nice snapping turtle! If the spell works, he hopes the Ahool remembers who he was and what got him here to this place.

(Leyline check: 39, success. Casting Baleful Polymorph on the Ahool that attacked him. Fortitude Save: 22 vs being turned into a Snapping Turtle. Caster Level Check: 22 vs. Spell Resistance.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 1st, 2017 11:48:53 PM

Baslim lets his arms drop to his sides and breathes a sigh of relief. He withholds casting any more spells, seeing that the martial members of the party are performing their duties admirably.

Besides, we don't know if anything else is coming through. I might need to save my spells.

Battle at the Standing Stones (DM Damarr) Round 5  d20+12=20 ; d20+8=28 ; d100=2 ; d20+17=35 ; d2+2=3 ; d20+17=23 ;
Friday June 2nd, 2017 2:36:29 PM

Brom plainly returns Barratore's quip, saying he's fine, as he dispatches Ahool 3, Blinded by Baslim's Holy Smite. The barbarian notes, as the lame and severely injured beast snarls after the first mighty blow, that it does stay standing. The prospect of a one-on-one fight with a fresh Shadow Ahool might catch Brom's challenge-oriented interest. This one did, after all, have a poorly-utilized chance to completely pin the rager.

V, seeing his companions out of immediate danger, conserves his spells. Evaris and Baslim follow suite.

Lanliss, freed from the beast's clutches by Emrys' Gaseous Form spell, returns his focus on bringing down Ahool 2. His first attack hits the Blinded Ahool's Flat-Footed AC of 19, gouging a fresh gash on the already bloody beast, but the second swing goes wide. (Added +2 for Good Hope).

Barratore brings his own sword to bear on Ahool 2, plunging the blade into monster's chest.

Emrys, swelling with anger, casts Baleful Polymorph on Ahool 1, seeing the severely injured Ahool 2 is flanked by Barratore and Lanliss. With a dwindling howl, Ahool 1 transforms into a small turtle. 20 on the Fort save (fail), 28 Will to retain mental stats, abilities & HD (pass). It glares viciously up at Brom standing in front of it.

Highlight to display spoiler: {((I apologize for being unclear. Emrys was grappled when you posted. Before you posted, V cast Scorching Ray & Barratore hit the Ahool, but it was still up, and Emrys was still grappled. You cast spells, without making concentration checks per the Grappled Condition. Then Baslim did the final damage needed to kill the Ahool with his spell. When I posted the round re-cap, I reordered the actions from how they were posted, so that the Ahool was dead before Emrys started casting, and you did not need to make concentration checks. But I noted that, were Emrys still grappled, you would have had to make concentration checks, just as a reminder, and a warning (don't get grappled :))}

Ahool 1, keeping hold of it's mental faculties and evil temperament despite the unfortunate change in form, snaps at Brom, hitting him vs AC 35 for a negligible 3 damage. (it retains HD based on the Will save, so it still has a good 50HP left, and the BAB & mentality of a Shadow Ahool, in the body of a snapping turtle :)

Ahool 2, Slowed and slowly bleeding out on it's feet, bites at the air in front of Lanliss (hit AC 23).

Shadow Ahools
AC 24, Touch 12, FF 19, CMD 33, SR 16.

A1 - 79 damage - Slowed - Polymorphed (Small snapping turtle)
A2 - 131 damage - Slowed
A3 - Dead
A4 - Dead
A5 - Dead
A6 - Dead
A7 - Dismissed
A8 - Dead

Map

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+27=29 ; d20+22=35 ; d20+17=37 ; d20+17=19 ; 2d8+22=33 ; 2d8+22=35 ; 2d8+22=28 ; 2d8+22=32 ;
Friday June 2nd, 2017 4:48:27 PM

Barratore dispatches the shadow creature in front of him with tow quick strikes and a finishing third that is designed to split the creature in half

PA penetrating Strike Hit AC 29/35/37 crit 19 Dmg 33/35/28 crit 32

He moves towards the witches and Brom afterward. (5' Step)

Spell affect:
Protection from Evil
Good Hope


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=34 ; 6d6+30=51 ;
Friday June 2nd, 2017 5:23:42 PM

"Come on! Really!" He says at having his enjoyment ended by the transformation. "My fun...sigh..." With a great strike, he comes down on the turtle-shadow-thing.

ImVS- AC 34, damage 51

Rage: 5/30
Good Hope

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday June 2nd, 2017 6:45:05 PM

Lanilss ponders now about his gaseous form, thinking how long it will last, while Barratore gets the shadow creature beaten up for good.

Evaris [AC 21; HP 100/93] 
Friday June 2nd, 2017 8:43:14 PM

Its designated foe down, the Spiritual Weapon returns to Evaris's side. He doesn't re-assign it yet, confident in his teammates' ability to finish these creatures off.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Friday June 2nd, 2017 9:45:04 PM

Edson slings his bow and begins laughing at Broms outburst.

" Brom... smasher of turtles."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday June 3rd, 2017 8:42:21 AM

V waits for either more opponents or the witches to complete their ritual.

"Healers, once you have a moment, it might be wise to give the injured a touch up. More could be coming our way shortly."

Battle at the Standing Stones - Conclusion (DM Damarr) 
Saturday June 3rd, 2017 1:15:50 PM

Brom & Barratore finish off the last two Ahools. The barbarian grumbles about losing his fun and squashes the Polymorhphed beastie, while Barratore takes a gleeful third swing into the already dead pile of shadow monster, cleaving it into two distinct messes, before it dissipates back into shadow.

Edson laughs at Brom's outburst and gives him a new nickname, while Lanliss wonders about his temporary Gaseous Form granted by Emrys. It's mostly a defensive spell - great for getting out of a tight situation, at the cost of movement speed and offensive capability.

Evaris and Velarin wait for the witches to finish their ritual and watch for more extra-planar interlopers.

As the last Ahool goes down, the mass of shadows in the center of the Standing Stones expands rapidly. A frustrated snarl echoes through the area, more man than beast, definitely not from any Ahool. Silently, the swirling shadows collapse back to the center of the Stones, congealing to reveal the Shadow Lands. Curling grey mists and trails of sparkling red Ley Lines stretch as far as you can see. A silvery path leads from the edge of the portal into the fog.

"Nothing less than I'd expect from such heroes!" Dulcet calls from her coven's circle, "We must hold it until you're through. Follow the Path." The other witches appear completely focused on the ritual, while a measure of pride shines in their leader's eyes. She seems more full of energy than you've seen her yet, and, were she not duty-bound to the Valley, looks like she'd be ready to travel on with you into the shadowy unknown.

"Blessings of Alemi and The Sisters upon you, Keepers of the Vale!" Dulcet bids farewell.

~~~~~~~~~~~~~~

Everyone gets 5,000 XP from the opening interlude (forgot to hand it out earlier).

Everyone gets 31,000 XP at the conclusion of this scene.

Lanliss gets a Hero Point for rushing to place himself between the Shadow Swarms & the witches.

Baslim gets a Hero Point for his use of Antilife Shell to protect the witches (I really wasn't expecting that).

Emrys gets a Hero Point for his use of Mage Hand & Gaseous Form to save Lanliss from the grapple (I suspect this is a well-planned tactic for Emrys, but it's the first time I've seen the clever strategy).

Anyone else you think should get (more) Hero Points? Include suggestions in your post or send them via email - that's an open invitation, so whenever you think somebody deserves Hero Points for something and didn't get them, just say so & we'll look at it (& most likely agree :)

Shadows Everywhere


Battle at the Standing Stones - Conclusion (DM Damarr) 
Sunday June 4th, 2017 12:44:31 PM

After further review, everyone gets 1 Hero Point for keeping all the witches safe. Lanliss, Baslim, & Emrys instead get 3 Hero Points each, for their particular heroics noted above. As with all equipment, bonuses, and expendable resources, please keep an accurate count of your Hero Points on your character sheet.

Also, as stated above:

Everyone gets 5,000 XP from the opening interlude (forgot to hand it out earlier).

Everyone gets 31,000 XP at the conclusion of the previous scene. (No loot yet from Hmitri, Dulcet, or the Shadow Creatures).

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Sunday June 4th, 2017 5:41:45 PM

I guess we are going in, Lanliss asks rhetorically.
To the shadow lands at last !, he says dramatically and begins to move only to wait for either Brom and/or Barratore to be by his side...or at least lead the way.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=26 ;
Sunday June 4th, 2017 6:19:07 PM

Brom keeps his sword resting on his shoulder, and without looking back, he walks into the Shadow Lands.

Perception DC 26
Rage: 5/30

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Sunday June 4th, 2017 9:31:43 PM

Barratore sheathes his blade,but keeps his shield out and strides in after Brom. He gives Dulcet an acknowledging nods and short grin as he does so.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday June 4th, 2017 11:00:09 PM

FRIDAY POST

ooc: Woot woot!

"Walk in the Light, Dulcet." Baslim nods to the witches and turns toward the portal. It would be difficult to say whether his words were a farewell or a warning. He grips his staff and raps it on the ground. "All right, everyone. Let us prepare to step into the darkness. At least the Light will be in our hearts. Does anyone require healing?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday June 5th, 2017 9:04:01 AM

V follows along behind Brom and Barratore into the shadow lands.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Monday June 5th, 2017 12:44:38 PM

Edson says a quick prayer to anyone who will listen and then follows the others into the shadow realm. As a kid in t he city snatching purses, he never knew of different realms let alone thought he'd travel to one. The Times were definitely different.

Evaris [AC 21; HP 100/93]  d8=1 ; d8=7 ; d8=6 ; d8=3 ; d8=6 ;
Monday June 5th, 2017 5:36:33 PM

Evaris dismisses his Spiritual Weapon. It might be interesting to see what would happen with the spell when he changed planes, but he decides he doesn't want to know that badly.

"Looks like quite a few people could use healing," he replies to Baslim. He casts a Cure Critical Wounds on Edson.

Edson is healed 35 points.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday June 5th, 2017 6:14:21 PM

I think all of us require some healing of some kind but we will manage for now, Lanliss replies to Baslim after Evaris heals Edson.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Monday June 5th, 2017 11:19:27 PM

"Blessed be to you, Dulcet and your lovely coven," Emrys says with a smile and a bow. Even his spectral hand gives a flourishing wave in appreciation and respect. Before entering the void of the Shadow Realm, he grabs the deceased snapping turtle from the ground and steps through the portal.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 5th, 2017 11:46:10 PM

Baslim nods grimly. "Right, then. Once more, into the breach." He follows the rest of the group.

A Walk Through Shadows (DM Damarr) 
Tuesday June 6th, 2017 2:01:50 PM

With much gusto, the heroes walk into the cloud of shadows at the center of the Standing Stones and step into the Shadow Lands on the other side.

Evaris & Baslim offer healing to the group, while Lanliss says nobody is in dire straits and you should press on. Brom & Barratore lead the way at the ready, with Edson following close behind, after a brief prayer and moment of reflection. Baslim & Emrys bid Dulcet and her coven farewell as Emrys grabs the slain snapping turtle that was a Shadow Ahool.

As you follow the silvery path (as in a Find the Path spell), you notice that the features of the Shadow Lands swirl by, like looking through a many-layered silk veil. Sometimes you see blurred, ghostly images of people, plants, and monsters; sometimes just swirling smoke. Sparkling red Ley Lines glow throughout and feel like equal parts power and danger.

Knowledge (planes) DC 20: Highlight to display spoiler: { The Shadow Lands is a mysterious place that leads from the lands of the living to the lands of the dead. To many, it is only place of legend, misremembered as an "Ethereal" or "Astral" plane. To others, a part of their very faith and existence. It connects to the Wold in such a way that the dead know how to find it as well as those priests who deal with the dead. Where it overlaps the Wold, one can stand in the Shadows and peer back at those who may not see an invisible watcher. If one were to walk its dark paths deeper, or travel its glowing red streams and rivulets, it would be as if one traveled a very grim place, a haunted place, for it is the place where the living mix with the dead. The living have no shadows there, and the dead are only shadow. Both states of being may travel this realm, though neither can call it home. But high overhead, stars shine brightly down on all creatures, more brightly than they do in the Wold.} (See Shadow Realms in the Woldipedia Woldology for more.

Even without casting a spell, Emrys will notice that it is much easier to connect to the Ley Lines here, reducing the miss chance on Ley Line checks by 5%; only failing on a 1-15 on the d100. Witch Spells are also +1 DC because of the greater power of Ley Lines in this realm.

Your travel is mostly uneventful. Aside from the somewhat blurred, otherworldly sights and sounds of the Shadow Lands, nothing untoward happens. Some of you remember from your studies that time operates differently here; all of you can feel it. Maybe you notice it because you’re still close to your home plane, or maybe years of adventuring have attuned your senses beyond normal means. Whatever sort of perception allows you to sense it, Time, here - though not far removed from the steady march of the minute hand - does have a certain drag to it.

So you’d estimate you’ve been walking for maybe an hour when you see a shadowy figure. It appears to be a ghostly centaur, decked out with a number of weapons (lance, longbow, sword, daggers), standing a little less than 100ft away on the Silver Path, in the direction you’re going.

Knowledge (religion) DC 20: Highlight to display spoiler: {Definitely a ghost.}

Perception DC 30: Highlight to display spoiler: {It’s a female centaur with a faintly glowing symbol on her forehead.}

If you make the DC 30 Perception check: Knowledge (religion) DC 5 OR Linguistics DC 10 OR Language (High Woldian): Highlight to display spoiler: {It’s the High Woldian symbol of Gargul.}

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=25 ;
Tuesday June 6th, 2017 6:02:32 PM

Lanliss feels overwhelmed by the sights, he asks the others if he is truly seeing a centaur in their path in the distance or maybe he is beginning to lose his mind in the shadow lands.

Perception 25

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+22=37 ;
Tuesday June 6th, 2017 7:18:38 PM

Brom confirms to Lanliss "Yeah, yur not nuts. It's a female centaur with some strange symbol on her forehead."

Brom continues to move forward, but will stop some 40-ft from her.

Peception DC 37

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday June 6th, 2017 7:37:42 PM

V continues to follow along behind the rest, having little perception abilities.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=16 ; d20+14=15 ;
Tuesday June 6th, 2017 7:39:08 PM

V knows senses nothing of the figure, or anything else for that matter.

Evaris [AC 21; HP 100/93]  d20+13=31 ;
Tuesday June 6th, 2017 10:20:37 PM

"A slight correction, Friend Brom," Evaris says. "It is the ghost of a female centaur. Take care; ghosts can be dangerous."

[Religion 31]

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Tuesday June 6th, 2017 10:37:43 PM

Barratore moves with a bit of unease through the Shadow Lands. Insubstantial figures and mists were unsettling enough, but knowing of the River of Souls and the that the group was walking essentially with the departed souls of the Wold made it even more so.

Brom, Lanliss and Evaris point out the centaur and as Brom moves forward, Barratore moves up just to his right.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+14=20 ; d20+12=23 ; d20+22=31 ;
Tuesday June 6th, 2017 11:52:05 PM

(Knowledge [Planes]: 20. Knowledge [Religion]: 23. Perception: 31, and knows High Woldian)

As they walk through the lands of Shadow, Emrys in a low tone, gives all a brief tutorial on the Shadow Realm, doing his best to explain what they're seeing and experiencing. He knows this place is a bit unnerving for first time travelers ... No one ever gets over the chill from being separated from the natural Wold. Being plunged into the supernatural could play with their wits.

"You are all correct my friends ... this is a ghost and that is a symbol of Gargul upon her head ... in ancient High Woldian, no less." He looks back at his friends, and says in a hushed tone, "Would any of you happen to have a holy symbol of Gargul? If you have a staff, maybe now you should walk with it ... as Gargul would."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+17=27 ; d20+24=39 ; d20+17=28 ;
Wednesday June 7th, 2017 12:52:18 AM

TUESDAY POST

ooc: Knowledge (religion) check 27, Perception 39, Knowledge (religion) 28

"I have a staff, though I am not a servant of the Grim One. If no one objects, I will speak."

Baslim steps forward. He holds aloft his open palm, softly glowing white as his holy symbol. "Hail, servant of Gargul! I am Baslim, a Shepherd and Paragon of Alemi. So long as iron is hard and the stone abides, I will walk in the Light." He lowers his hand and gestures to the party behind him. "We have come seeking justice. The foes we pursue have perverted the life force of others for their selfish gain. They mock the balance of life and death. May we seek your aid?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+6=23 ; d20+20=34 ; d20+4=22 ;
Wednesday June 7th, 2017 7:38:46 AM

Somehow Edson recalled enough of his studies to understand the shadow realm. (Know Planar 23)he noticed the ghost and the symbol but is glad his thoughts are confirmed by the others.

" when last we visited Gargul.. i took him as my patron but have not gotten a symbol. I hope if he represents Gargul he can understand that I too am a follower and that we are on that right side."

A Walk Through Shadows (DM Damarr) 
Wednesday June 7th, 2017 3:02:38 PM

Knowledge (nature) DC 15: Highlight to display spoiler: {You're pretty sure that 100ft, the distance you first noticed the centaur at, is about the maximum charging distance for most centaurs.}

As you draw closer to the ghostly centaur, most of you are able to see the symbol on her head.

((OOC: Per the Perception skill, every 10ft of distance adds +1 to the Perception DC. If you all move as close as Brom at 40ft, it's only DC 24 Perception to notice it.))

Seeing it better still doesn't help Brom identify the symbol, though, or recognize the centaur's undead nature. But he does tell Lanliss that the rogue hasn't gone crazy, yet. There is a centaur there. Evaris points out the trouble that ghosts can be, while Emrys easily recognizes the symbol and warns the others - a ghost bearing the symbol of the god of death should probably be approached with some measure of caution and tact.

Though the Shadow Lands are Gargul's domain, the beings that choose to reside in this dark place between life and death are given nearly as much free reign as the noble races populating the fertile lands of the Wold.

So, as Baslim approaches the centaur with his hands raised in greeting, Edson wonders if she will recognize him as another follower of Gargul.

As you draw closer, the centaur's interest in your group appears to wander a bit. "My name is Matilda." She states, raising one hand in a brief wave. "Something of a shepherd now, myself, I suppose." She gives a wry chuckle. "Eventually iron rusts, and the gentle stream grinds the stone to pebbles. We all must maintain the balance in our own ways. Be careful how you shepherd your light through these Realms of Shadow, Paragon of Alemi."

Matilda's gaze roves over the adventurers, as an appraiser's eye might consider a jeweler's wares in the marketplace. She makes no indication of hostile intent, but neither do her hands stray far from her weapons. Make a Diplomacy (or other social skill) check if you're asking for aide.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged)  d20+5=20 ; d20+22=37 ;
Wednesday June 7th, 2017 5:53:15 PM

Brom recognizes her distance, but keeps moving to 40-ft from her. "Shepherd? Is that of the dead, or make sure all here head to the Land of Rest?" He says being very blunt.

KS-nature DC 20, Perception DC 37

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday June 7th, 2017 6:59:00 PM

Lanliss keeps quiet but doesn't speak as he doesn't know what a mistake with his choice of words may cause the creature to do.

Evaris [AC 21; HP 100/93]  d20+26=37 ;
Wednesday June 7th, 2017 8:09:57 PM

Evaris bows, "Honored Matilda, we seek an unknown foe. This person has spied on our group by means of a cross-planar Scrying spell. When allies of ours opened a path to this plane, they--and we--were attacked by shadow creatures, sent by some malevolent being. We cannot say for sure that this being was the same person who was spying on us, but it seems likely. I hope you will agree that such a person could be a danger to any plane, and should be brought to justice as swiftly as possible. We would greatly appreciate any assistance you could render us."

[Diplomacy 37]

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+7=11 ;
Wednesday June 7th, 2017 10:18:20 PM

Barratore stays close to Emrys and keeps his attention on as much of what is going on around the group as he can

Perception 11

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+20=26 ; d20+17=30 ;
Wednesday June 7th, 2017 11:31:48 PM

Baslim turns to answer Brom. "Gargul is the bane of true undead, and I doubt that a creature of darkness could tolerate his holy symbol on their body. It called itself a shepherd. I would guess that this is a pseudo-undead who serves Gargul and maintains their nature to better navigate the Lands of Shadow."

ooc: Knowledge (religion) check 30 for additional information.

He turns back to Matilda. "As my companion spoke, so it is. Will you help us hunt this foulness?"

ooc: Diplomacy check 26 to assist Evaris.

ooc:


Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+14=20 ; d20+27=42 ;
Wednesday June 7th, 2017 11:42:55 PM

(Knowledge [Nature]: 20. Diplomacy: 42)

"Greetings Matilda ... the name is Emrys Myrridanmyl and we are the Keepers of the Vale. He also gives Matilda a respectful bow. We too are shepherds of sorts. I couldn't help but notice you carry Gargul's mark. Is it he for whom you keep a vigil in these lands?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday June 8th, 2017 6:54:21 AM

Edson thinks it wiser to let the others do the talking and instead stays behind Barratore. If the center charged the huge minotaur would be a better target then the skinny elf.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday June 8th, 2017 6:54:21 AM

Edson thinks it wiser to let the others do the talking and instead stays behind Barratore. If the center charged the huge minotaur would be a better target then the skinny elf.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday June 8th, 2017 8:33:57 AM

V waits, and allows the more diplomatic party members to handle things

A Walk Through Shadows (DM Damarr) 
Thursday June 8th, 2017 4:44:08 PM

Matilda gives Brom a scowl and the start of a retort when Evaris makes her own introduction and asks the centaur to help track down the unknown forces Scrying on them and spreading Shadows across the planes. Lanliss, Edson, and Velarin let the more gregarious party members do the talking, while Barratore keeps a lookout.

Emrys thoughtfully rephrases Brom's blunt question, with his own request for assistance, and Baslim backs the heroes' diplomatic endeavor.

Matilda's stern features soften a bit, and a warm smile makes a brief stop on her lips. "I help ferry souls through the Shadow Lands as part of my penance to the Grey Wanderer." She says, giving Brom a disapproving look and a nod to Emrys. "You all are not destined for the Lands of Rest, at least not yet, so I have no business with you, but your journey through the Shadows drew my interest as I passed by."

"It's true that Gargul cannot abide those who would subvert the cycle of life and death through necromancy, but I was 'blessed' with my current ghostly form at the time of my death." Matilda begins her story, adding to Baslim's explanation of Woldian spirituality. "A few adventurous souls took the trouble to give my angry spirit a measure of rest, but Gargul, in his irreproachable wisdom, required further reparations. So, here I am, a ghost in the service of a god that reviles undead. I suspect my continued incorporeality is another aspect of my punishment. The mark protects me, in more ways than one, from those zealous servants of Gargul who would otherwise seek to destroy me. In short - no, I am not what you would call 'true undead' but I am, most unfortunately, still a ghost in all respects."

The centaur turns back to regard Evaris and Emrys.

"I don't know your destination, nor can I see the path you travel, but I suspect you will not be much longer through the Shadow Lands. I didn't see any creatures as you described pass the other way, but whatever magic is speeding you through most likely ferried them along in the same manner. You should be wary, however, while traveling through. Your friends' magic that brought you here, while it appears to ease your passage through the Shadow Lands, does not grant you invisibility or protection from its denizens."

Matilda pauses as she moves to leave. "I wish I could better sate your curiosity and prepare you for what lies ahead, but, if you have no more questions, I must return to my duties."

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Thursday June 8th, 2017 8:22:33 PM

Lanliss looks at disbelief trying to comprehend for a moment what Matilda says until it finally processed.
So we still don't know where are we going for sure or who it is that we seek....,Lanliss says in a beaten tone.

Parting Advice (DM Damarr) 
Thursday June 8th, 2017 8:46:14 PM

"If it's Shadow Creatures you face," Matilda adds in parting, "They will be resistant to cold and electricity, and virtually immune to non-magical weapons. Also, if you haven't noticed already, they'll play tricks with your eyes in dimly lit areas."

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Thursday June 8th, 2017 9:55:39 PM

"Blessed be, dear Matilda. We greatly appreciate your most wise counsel. We'll take every word to heart." Emrys does his best to give Lanliss a reassuring smile. "We can still see our trail before us and we'll know where we are as soon as we get there ... or shortly thereafter. Now that we've been schooled in the ways of shadow ... that knowledge is power, my friend!"

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Thursday June 8th, 2017 10:11:47 PM

Emrys feels his stomach growl a little. Having that lovely snapping turtle packed away is spurring his appetite. When they get the chance, he can't wait to make a savory turtle soup. A lovely end to a most eventful day. A wicked grin forms across his face ... "yesss ... that will teach you not to bite me!"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet 
Thursday June 8th, 2017 10:43:24 PM

Barratore arches a brow as Matilda speaks. It made little sense to him, ghost in the service of the god who hated the undead and whatever the talk about Dulcet's magic. The fighter shakes his head and focuses on the important things. If this ghost noticed them, others would as well and according to Matilda, they might not be so friendly.

Barratore turns to Shepard and Emrys, "Can we mask ourselves from the shadows of this place?"

Evaris [AC 21; HP 100/93] 
Thursday June 8th, 2017 11:08:12 PM

"Thank you, Honored Matilda," Evaris says. "I hope that the remainder of your service passes quickly."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:154 (169/193) raged; DR 3/- (6/- raged) 
Thursday June 8th, 2017 11:49:25 PM

Brom stands there watching the discussion. He felt his question was valid. If she was going to be an opponent, find out right away, no tip-toeing around the topic.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 8th, 2017 11:58:04 PM

"Thank you, Matilda." Baslim turns to regard the party. "We are girded with knowledge. Shall we continue?"

A Walk Through Shadows (DM Damarr)  .
Friday June 9th, 2017 11:46:51 AM

After thanking Matilda for the information, you continue on your way. Although this is probably one of the more interesting hikes you've ever been on, the rest of your journey passes uneventfully.

It's something just shy of 3 hours since you left Matilda when you see the end of the silver path. The faintly glowing line stops in front of a mass of swirling shadows, much like the one you entered at the Standing Stones. This one sits between two large, grey stone pillars. You're a good 100ft away, but you can see another portal within the cloud of shadows. You're too far away yet to make out much on the other side of the portal, but you can see figures moving in a sort of cavernous area.

Everyone please include a Perception check with your next post.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+21=39 ;
Friday June 9th, 2017 5:13:46 PM

Edson moves with the others to the portal. " I guess this is it." He says to no one.

He moves closer examining the portal.

Perception 39, 44 for Traps

Evaris [AC 21; HP 100/93]  d20+5=19 ;
Friday June 9th, 2017 10:10:03 PM

"Here we are," Evaris says. "Before we go through, does anybody need more healing? Edson?"

[Perception 19]

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=20 ;
Saturday June 10th, 2017 4:43:31 PM

Lanliss gets near the portal, looking at Edson he sighs and asks him, Do you see anything there ?

Perception 20

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged)  d20+22=25 ;
Saturday June 10th, 2017 10:45:47 PM

Brom stands back from the portal. "Edson, Lanliss is it trapped?" He says in a soft voice.

"I'll be fine." He say in response to Evaris's healing question. He grabs a potion, Darkvision, from his pack and drinks it.

He looks at Barratore, while lifting his sword from his shoulder. "Gonna be a fight on the other side. Ready?"

Once everyone has been healed and and ready, Brom will step through the portal.

Effects: Darkvision (3 hrs)

Perception DC 25

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=21 ;
Sunday June 11th, 2017 9:20:24 AM

V follows along behind the others, waiting to see what the portal holds(perception 21).

"Be on your guard. These portals may attract the shadow creatures, or they may remain near them hoping to ambush travelers. If this portal was opened when ours was, it's possible the shadows went through and are waiting or killing on the other side.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball


Portal Guards (DM Damarr) Round 0  d20+10=23 ; d20+10=25 ; d20+10=29 ; d20+10=30 ; d20+10=16 ; d20+10=29 ; d20+10=26 ; d20+10=22 ; d20+10=23 ; d20+10=14 ; d20+10=13 ; d20+10=22 ; d20+22=31 ; d20+22=30 ; d20+22=29 ; d20+22=23 ; d20+22=26 ; d20+22=23 ; d20+22=27 ; d20+22=24 ; d20+22=38 ; d20+22=27 ; d20+22=38 ; d20+22=37 ; d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=1 ; d6=4 ; d6=1 ;
Sunday June 11th, 2017 7:21:48 PM

((OOC: Would anyone like to retcon the (in)decision about healing? Otherwise we’re in combat now. Keep your headers updated.))

You approach the portal, but before Edson & Lanliss can even check for traps, one of the large pillars begins to move. It’s not a pillar at all, but some large, shadowy creature with an uncanny talent for camouflage! You have barely enough time to fall back into your regular combat/marching order when a dozen sticky strands shoot out from the two monsters 50ft away.

Knowledge (dungeoneering) DC 22: Highlight to display spoiler: {You’ve heard of such creatures hiding in the deep, dark places of the Wold. They can alter their form for camouflage, often appearing as stalagmites or stalactites, before pulling their target in with strength-damaging tentacles and munching on the often paralyzed prey.}

K:Dungeoneering DC 27: Highlight to display spoiler: {Ropers, they’re called. They have a strong resistance to magic (SR). These ones are mutated by the shadows, like the Ahools.}

K:Dungeoneering DC 32: Highlight to display spoiler: {If the beasts’ original weaknesses hold true, these Shadow Ropers should still be vulnerable to fire.}

Barratore, as the biggest potential meal, gets hit by six strands from one monster and two from the other (8 total, hitting 23, 25, 29, 30 16, 29, 26, 22 vs Flat-Footed Touch AC).

Each monster pulls the minotaur 5ft closer to itself (30 & 31 vs Flat-Footed CMD; pulled 10ft).

Barratore, make 8 saves vs Fort DC 25 or take 6, then 4, then 2, then 3, then 5, then 2, then 5, then 3 Strength Damage from the strands (30 strength damage total).

Then, the monster on the left decides that eating Brom, a sizeable snack himself, is better than fighting over the big one, and hits the barbarian with three of its four remaining strands (23, 14, 22 vs Touch AC). Two strands stick for a moment and each pulls Brom 5ft closer to the monster. (38, 37 vs CMD; pulled 10ft).

Brom, make 3 saves vs Fort DC 25 or take 1, then 4, then 1 Strength Damage.

The Shadow Ropers rumble 10ft closer to the party.

They have concealment in the dimly-lit Shadow Realms; please roll 20% miss chance on attacks (as a supernatural ability, Darkvision doesn’t help vs this concealment).

Also please make caster level checks vs SR.

Map 1 - Current (use this one) - Brom & Barratore were each pulled 10ft, & the Ropers moved 10ft closer. Please move yourself on the map as you post your actions.
Map 2 - Just for Reference - here’s the placement I put you guys in to start “Round 0” (If anyone except Brom or Barratore has an issue with their starting placement just say something. I’m gonna assume those two will still be in the front).

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+5=15 ; d20+15=20 ; d20+15=17 ; d20+15=35 ; d20+15=25 ; d20+15=18 ; d20+15=34 ; d20+15=32 ; d20+15=27 ; d20+13=14 ;
Sunday June 11th, 2017 9:44:26 PM

Barratore is taken completely by surprise and the fighter quickly is completely overwhelmed. Other than his mass, he offers no real resistance to the creatures that seek to end him

Failed 3 saves 15 str loss

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged)  d20+12=31 ; d20+12=21 ; d20+12=19 ; d20+20=25 ; d100=10 ;
Sunday June 11th, 2017 10:46:30 PM

Fort saves: 2 fails, 5 str loss

Surprised by the creatures, Brom is grabbed. Always the one to go on offense, Brom charges the creature and strikes to kill before his strength is completely drained by its touch.

Attack (ImpVitalStrike, Rage, charge, PA): AC 25 (10% miss)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 12th, 2017 1:30:56 AM

FRIDAY POST

Baslim rushes forward and touches Barratore on the back. He intones a quick prayer and a flash of light washes over the minotaur. "That should help you escape, Brother Barratore!"

ooc: Cast freedom of movement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  10d6=28 ; 10d6=41 ;
Monday June 12th, 2017 10:19:08 AM

As the tendrils whip out and grab his companions, pulling Barratore in before anyone can react, V realizes haste is no longer an option, and can only target roper 2 with his fireballs to avoid further injury to the helpless Barratore.

As Brom begins to rush forward, V launches an empowered fireball followed by a quickened fireball at roper 2, trying to do as much damage to him as possible before Brom gets there( Targeting a spot 20' to the ropers left side). V then moves 15' to his right.

Empowered fireball: reflex save of 22, damage 48 on fail, 27 on save
Quickened fireball: reflex save 20, 47 on fail, 26 on save

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+16=24 ; d20+11=31 ; d20+11=22 ; d100=5 ; d100=81 ; d8+2=6 ; d8+2=8 ; d8+2=9 ; d8+2=6 ;
Monday June 12th, 2017 1:17:20 PM

Ooc: Sorry, Edson is healed. Never updated my header

Edson quickly fires off two arrows at Roper 2.

Hit ac 24 6 dmg, failed concealment check
Hit ac 31, ac 22 for crit confirmation. 23 dmg if crit, 8 if not. Passed concealment check

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+13=18 ; d20+13=33 ;
Monday June 12th, 2017 4:09:42 PM

(ooc: forgot SR checks. 20 for empowered fireball and 35 for quickened fireball.)

Evaris [AC 21; HP 100/93]  d20+13=26 ; d20+10=18 ; 6d8=26 ;
Monday June 12th, 2017 5:00:21 PM

Evaris, too, focuses on the second creature. Shifting sideways, he attempts to send a Searing Light at his opponent.

[Caster level check: 26. Hit Touch AC 18 for 26 damage, no save.]

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=13 ; d20+18=20 ;
Monday June 12th, 2017 6:01:07 PM

Lanliss tells Emrys, We either escape to the portal or kill them and runs to the left side of the portal, about halfway to the roper #1 while trying to be unnoticeable .

Knowledge dungeon engineering 13
Stealth 20

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d20+8=27 ;
Monday June 12th, 2017 10:05:22 PM

(Knowledge [Dungeoneering]: 27)

"They're Ropers, Lanliss! They have incredible reach and multiple strands that can easily grab each of us. Maybe I can expose and blind them! They hide in the shadows no more!!"

Taking his Rod of the Quickening, Emrys casts two rapid spells. Upon each Roper bursts an explosion of glittery dust!

(Casting two Glitterdust spells. One on each of the Ropers canceling their concealment. Will Save 21 vs. Blindness. Not affected by Spell Resistance.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP:130/154 (169/193) raged; DR 3/- (6/- raged) 
Monday June 12th, 2017 10:50:41 PM

checking in

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 12th, 2017 11:55:32 PM

Checking in

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+19=20 ; d20+14=19 ; d20+9=14 ;
Tuesday June 13th, 2017 6:40:37 AM

Barratore slides free, thanks to the spell from Shepard, "Thanks" he says. Ropers he had heard of such things and knew they were deadly. Barratore takes 3 highly ineffective strikes at the strands

Hit AC 20/19/14

Freedom of Movement
-15 str = 7 -8Att/Dmg

Portal Guards (DM Damarr) Round 1  d20+5=7 ; d20+13=25 ; d20+13=17 ; d20+10=12 ; d20+10=21 ; d20+10=19 ; d20+10=23 ; d20+10=20 ; d20+10=27 ; d100=88 ; d20+20=23 ; 4d8+18=36 ; d20+13=23 ; d6=5 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d20+22=28 ; d20+22=24 ; d20+22=38 ; d20+22=30 ; d20+22=25 ; d20+20=28 ; d20+20=28 ; 4d8+18=32 ;
Tuesday June 13th, 2017 11:45:09 AM

As Brom charges Shadow Roper 1, the beast hits him with an opportunistic bite (bite attack has reach). The barbarian's swing goes wide in the shifting shadows, and he takes 32 damage (hit AC 28).

Velarin responds just as quickly with two fireballs targeting Roper 2. The first, Empowered Fireball, rolls over the monster's back with no visible effect (SR 27), but the second, Quickened Fireball, has a much greater impact. A strange gurgling, grinding below erupts from the beast as its flesh crackles in the flames.

Evaris targets Roper 2 as well, but his Searing Light spell hits the creature without penetrating its magical defences.

Edson fires two arrows at Roper 2, hitting very close to its eye with one (crit doesn't confirm).

Emrys hits both Roper 1 & 2 with a Glitterdust spell, blinding one and negating their concealment. (Save the 3rd use of your Quicken Rod & the spell slot; one Glitterdust spell, centered between the portal and the Ropers, hits both without coming close to Brom. I put a purple circle on the map).

Lanliss sneaks around the side of Roper 1. The monster, momentarily blinded by Emrys, doesn't see the rogue move behind it. (I moved you 12 squares = 60ft. So you are behind the roper now flanking with Brom).

Barratore finds himself staggered by the loss of strength, and Baslim casts Freedom of Movement to unencumber the fighter (see note below).

Shadow Roper 1 hits Brom with a bite (88 on blind miss chance beats 50%; hit AC 23). It takes another chunk out of the barbarian for 36 damage. Blind, it has no way to target anyone with its strands this round, but it makes the save at the end of the round (Will 23) to remove the blindness effect from Glitterdust.

Shadow Roper 2 hits Barratore with 4 strands (1 miss. Touch 12, 21, 19, 23, 20), and hits V with one strand (Touch 27).

Barratore, make 4 Fortitude saves vs DC 25 or take 5, 2, 3, 1 Strength damage.

Velarin, make 1 Fort save vs DC 25 or take 5 Strength damage.

Shadow Roper 2 pulls Barratore 20ft closer, beating his strength-damaged CMD of 26 with all 4 checks. The minotaur, if he has the strength to keep his eyes open, can see the beast's jaws gnashing and dripping saliva as it's teeth scrape against his armor (reach w/bite attack; miss vs AC 28). Velarin is also pulled 5ft closer.

Note: These Ropers appear to operate differently than you might remember. There is no Grapple with the strands. They simply make a CMB check to pull you 5ft closer for each strand that hits. They shoot six strands, which do 1d6 Str damage each (Fort DC 25), if they hit with a touch attack.

Barratore, drink a potion or some other action from your previous position, since you weren't grappled. Baslim, you can take an extra action as well. See the map for the previous round if you need to for reference. I'd rather not rewind & move things back at this point. That's okay with the extra actions?

Shadow Ropers
AC 27, touch 10, flat-footed 26 SR 27

R1 - 0 damage
R2 - 79 damage

Current Round Map

Previous Round Map (after your actions in that round)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+7=12 ; d20+8=12 ; d20+15=34 ; 4d6=22 ; d20+8=26 ; d20+15=24 ; 4d6=9 ; d20+8=18 ; d20+15=29 ; 4d6=12 ;
Tuesday June 13th, 2017 2:13:56 PM

(ooc: you didn't move V 15' to his right last round. Not sure if it matters for roper 2 tendril)

V recoils at the touch of the creatures tendril (fort save 12), and feels the strength drain from him. "Another one like that, and I will be laying on the ground useless" He thinks to himself.

V launches a set of Empowered Scorching rays at Roper #2, focusing all three upon him unless he should go down, which would redirect remaining rays at Roper #1.

Ray 1: ranged touch attack 12, SR 34, 39 damage no save
Ray 2: ranged touch attack 26, SR 24, 19 damage no save
Ray 3: ranged touch attack 18, SR 29, 24 damage no save

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

((Damarr: I did miss that, sorry. 15ft to V's right is where Evaris is standing, and is still in range of the 50ft strand. I just moved you 20ft in that direction, ending on Evaris' right, which is still in range if Roper 2 takes a 5ft step, which it will.. did.. does? Do.))

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 154 (117/193) raged; DR 3/- (6/- raged)  d20+18=32 ; d20+13=31 ; d20+8=25 ; d100=27 ; d100=36 ; 2d6+25=31 ; 2d6+25=35 ;
Tuesday June 13th, 2017 8:29:44 PM

Brom takes some damage from the bites of the beast, but as with most combats he is undeterred (or too dumb). He shouts out as the barrage of fire comes from the back "What're ya doin'! I don't need yer help! Git the other one!"

Attack (rage, PA): 32 (27%), 31 (36%), 25; damage: 31, 35

Rage: 6/30

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+14=24 ; d6=1 ; 6d6=21 ; d20+9=15 ; d6=2 ; 6d6=23 ;
Tuesday June 13th, 2017 8:52:59 PM

Lanliss attacks the roper from behind hoping to stop it from attacking.

Attack#1 Hit 24 Damage 2 (1+1) Sneak Attack Damage 21

Attack#2 Hit 15 Damage 3 (2+1) Sneak Attack Damage 23 (IF applies !, Just in case I can do sneak attack damage per attack)

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday June 13th, 2017 8:54:30 PM

OOC: should we finish them off or make a run to the portal ? or just hold off for now and try to beat those/these 2?

Evaris [AC 21; HP 100/93] 
Tuesday June 13th, 2017 10:12:19 PM

"Emrys, get over here!" Evaris calls. "Shepherd, you too! I'm going to make us insubstantial so those things can't grab us."

Evaris casts Wind Walk on as many of his companions as he can reach (and are willing to be turned into vapor).

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope 
Tuesday June 13th, 2017 10:49:07 PM

Emrys heeds Evaris' call and moves as quickly as he can back to the group. He's relieved he has a plan, because what he was about to do he had never done before ... and the Shadow Realm was a risky place to try out new magic. Instead he decides to bolster his friend's resolve with a little hope.

(Casting Good Hope to all within range. EVERYONE in range gets a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday June 13th, 2017 11:54:46 PM

"Give them room! I don't want you getting caught!" Baslim intones a prayer and a hemispherical dome of stone begins to appear above the roper.

ooc: With my extra action, I am going to cast wall of stone twice. Both times creating a dome to trap the ropers. Reflex DC 23 to avoid.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 139/162 Character Sheet  d20+10=29 ; d20+10=11 ; d20+10=23 ; d20+10=15 ;
Wednesday June 14th, 2017 7:56:11 AM

Barratore collapses to the ground, unable to stand or hold anything. He drools some, or would, but he doesn't have the strength to anymore.

Str -21

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+18=25 ; d20+13=29 ; d8+4=5 ; d8+4=10 ;
Wednesday June 14th, 2017 10:33:55 AM

Two more arrows slam forward. Edson is worried about Barratore going down. If these things could make the mighty Barratore weak, They would ruin the day for the skinny elf.

Hit ac 25 5 dmg
Hit ac 29 10 dmg

To roper 2

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 154 (117/193) raged; DR 3/- (6/- raged)  d20+24=40 ; 6d20+29=109 ; 6d6+29=57 ;
Wednesday June 14th, 2017 1:02:33 PM

Brom uses a hero point for an extra action.

1. If the beast on him is dead, he charges the other one and attacks.

Charge attack (ImpVitalStrike, PA, rage, SA, PB): AC 40, damage 57

Note: You can charge as a standard action if you move less than your movement.

2. If the beast is not dead, he attacks is current target.

Attack (ImpVitalStrike, PA, rage, SA, PB): AC 38, damage 57

Portal Guards (DM Damarr) Round 2.5 
Wednesday June 14th, 2017 7:37:46 PM

As Barratore collapses, his companions spring into action.

Brom and Lanliss assault Roper 1 from both sides. The rogue sinks his blade into one soft spot in the creatures back (one hit, SA damage applies), while Brom hammers the beast’s face with the edge of his own blade.

Velarin hits Roper 2 with a Scorching Ray, and the beast collapses into a smoldering pile, which Baslim could easily enclose within a domed Stone Wall, if he wanted. Unfortunately, Brom and Lanliss are too close to the still-living Roper 1 for him to enclose it in such a way.

Stone Wall:Highlight to display spoiler: {Although Stone Wall is not exactly meant to entrap creatures as a Resilient Sphere, it does look like you can create enough material at CL12 to completely enclose a large creature, under slightly more favorable circumstances.}

Scorching Ray: Highlight to display spoiler: {The Scorching Ray spell description states that each ray can be fired at a different target, but they fire simultaneously. For future reference, please name the exact targets when you cast the spell (only if/then is referencing others’ attacks or actions since the last DM post – you can’t redirect two rays if the first ray kills the target).}

Evaris calls for everyone to gather close so he can cast Wind Walk to protect against the Ropers’ strands, but that may be unnecessary at this point.

Emrys moves in range of Evaris’ spell and casts Good Hope to bolster his allies.

Edson, already standing nearby, fires two more arrows at Roper 1, hitting with one.

Hearing the action behind him, Brom puts on a show of barbaric heroism to finish off Roper 1, which appears to fold in on itself as its black blood flows out onto the grey-tinged soil.

Moments after each Shadow Roper is slain, wispy tendrils creep out from the portal and begin to wrap them in a cocoon of shadow (even inside a Wall of Stone, though you couldn't see it). The beasts’ remains quickly fade from view, only to reappear in their original positions, flanking the Shadow Portal. The swirling shadows thrash violently and you hear a raspy voice call out “Darkness will come for you, Defenders!”

And the cloud is gone; presumably through the portal, taking the Shadow Ropers with it. You stand alone, again, in the Shadow Lands. Mostly. It seems your brief battle with the Ropers drew the attention of some of the locals. Glowing red eyes and shifting shadows, still a ways away yet, approaching cautiously, are the only indication of the Shadow Lands’ first true notice of your presence. The silver path leads you still toward the portal, and you notice two distinct indentations where the Ropers had stood. More than the weight of their bodies – it looks like intentional depressions designed to hold things.

Evaris [AC 21; HP 100/93]  d4=3 ;
Wednesday June 14th, 2017 10:13:05 PM

Evaris hurries to Barratore's side. As he makes himself corporeal again, he begins casting Lesser Restoration.

Barratore regains 3 Strength.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday June 14th, 2017 10:18:42 PM

Edson runs to Barratores side and begins checking on him. He has no idea what he is looking for but he feels he needs to be by his friends side.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, spectral hand, good hope  d100=2 ; d100=20 ;
Wednesday June 14th, 2017 11:38:11 PM

Emrys approaches his fallen comrade and says, "Come now, dear Barratore, we can't have you lying around with company calling. There will be a time for rest later, but that time is not now." From his side pouch, Emrys removes a tiny purse with a metal clasp. He extracts a pinch of a twinkling, sparkling dust. He speaks a few words of power and blows the dust onto Barratore.

(Leyline check: 2, REALLY!? Hero point reroll: 20, wow, it would be a failure if we weren't in the Shadow Lands. Casting Restoration on Barratore. All his strength is restored and any other effects [fatigue, exhaustion, etc]. The dice continue to hate me.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday June 14th, 2017 11:54:19 PM

"There we go! Up and at 'em. Let's get through that portal and leave this benighted realm."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d4=4 ;
Thursday June 15th, 2017 6:57:20 AM

(ooc: copy on scorching ray)

V calls forth a potion from his haversack as the healers move to attend to Barratore. The potion of lesser restoration returns all but a small bit of his lost strength.

"We might be in a bit of a spot here fellas. We have attracted some attention from the residents here, but we know not what waits on the other side of the portal. B and B are tore up, and I will run out of memorized offense before another fight like that is finished. It might we wise to fix up B and B as best the healers can in a few seconds before we go through."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  3d8+5=14 ;
Thursday June 15th, 2017 2:07:06 PM

Barratore hauls himself to his feet as Emrys's spell banishes the drain on his strength. "Well that was unpleasant." He says and he gives Edson a light pat on the shoulder.

Shaking off the last of the effects that had so embarrassingly dropped him, Barratore scoops up and sheathes his sword as well as stows his shield. He then takes a potion from his Haversack and drinks it.

"Thanks to Emyrs, I'm right as rain. Brom will be just fine in a couple. I say we take our leave of the Shadow Lands."

Drink potion Cure Serious Wounds 14

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  3d8+5=25 ; d4=4 ;
Thursday June 15th, 2017 2:34:01 PM

The fight and Brom grabs a couple of vials from his pack, lesser restoration and CSW. He drinks them down and gets ready for the next rounds of battle.

CSW potion heals 25 and L.R. potion recovers 4 points of strength.

"Then stop using everything ya have every fight. Ya got two battering rams, but ya insist on blowing up the gate before we git there."

Effects
Darkvision
Rage: 7/30

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=36 ;
Thursday June 15th, 2017 8:09:36 PM

Lanliss feels his hair charged by static electricity because of the sheer excitement.
He says, I guess he should go out now ! , As soon as possible, before the darkness take us !
He keeps a watchful eyes on the surroundings and a sharp ear tuning for a whisperings and silent foot steeps from the darkness.

perception 36

Pocket Civil War


Out of the Pan (DM Damarr) 
Thursday June 15th, 2017 8:48:56 PM

After downing a few potions and a restorative spell or two, it's agreed that dawdling in the Shadow Lands, at the scene of a recent, high-powered battle, is probably ill-advised.

Approaching the portal, it's clear there is a battle going on on the other side. You can't make out many details; the combatants all look the same from here, and it doesn't look like there's any big shadow monsters.

As you step up to the portal, the glint of something familiar catches your eye. In the Shadow Ropers' gate cubbies you find a few items likely gathered from their previous victims.

64,000 gold pieces
Cloak of Arachnida, 14,000 gp
Periapt of Wound Closure, 15,000 gp
Figurine of Wondrous Power, Onyx Dog, 15,500gp
Portable Hole, 20,000gp

Which you quickly stash for later identification (I assume you will make the checks) and sorting, as a family of man-sized. shadowy spiders skitters by, maybe thinking better of your edibility after they got a little closer. Maybe just seeing if there's enough for their cousins. Either way, you step through the portal, and walk into a large cavern.

The Silvery Path wavers and fades, and the portal closes behind you.

The cavern is comprised of an ocher-colored stone, half-carved and half natural. The ceiling is 20 feet above your heads, and a number of stones in the floors, walls, and ceiling give off an orange glow (there are still many areas of dim light and shadow). Approximately 100ft away, there's a mass of about 20 humanoids, all of the same apparent race, in the opening rounds of a heated battle.

You see some of them are casting spells, while others wield two weapons, one in each hand. It appears the combatants are working together in two distinct groups, each one fighting from the mouth of a tunnel connected to the cavern you're in. One tunnel appears to be natural stone, while the other is finely worked.

Perception DC 20: Highlight to display spoiler: {Thin, hairless, pale, red humanoids with oversized heads, hands, and feet; their mouth, nose, and ears are mere slits that are overshadowed by large gem-like eyes of green, blue, purple, yellow, or clear iridescence. The group from the natural caverns are wielding wood, bone, and stone weapons and wearing leather or hide armor. The worked-stone group has metal weapons and armor.}

Spellcraft DC 20: Highlight to display spoiler: {The natural group is casting spells like a Witch or Druid. The worked group is casting spells like a Witch or Cleric.}

Knowledge (Planes) DC 30: Highlight to display spoiler: {They are obviously outsiders. They seem to be an as-yet undocumented race!}

K:Planes DC 20: Highlight to display spoiler: {You believe you've entered a ‘pocket dimension;’ a finite realm with its own physical and magical laws that could be similar or vastly different than the Wold. Sages speculate an infinite number of pocket dimensions are possible and can touch any number of the larger, known planes.}

Everyone gets 29,000xp from the conclusion of the previous scene!

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 15th, 2017 11:56:16 PM

Baslim hesitates. "I would love to intervene and convince them to broker peace... but I don't know if they would understand me. Can anyone sneak forward and see if they can hear their language?"

Evaris [AC 21; HP 100/93]  d20+5=19 ; d20+8=12 ; d20+11=21 ;
Friday June 16th, 2017 12:08:30 AM

"Both sides have witches," Evaris reports, "but the 'natural' group includes druids, and the 'worked' group includes clerics."

To Baslim he says, "I don't know what language they speak, and unfortunately I lost my Tongues spell. Perhaps Emrys has some way to communicate with them."

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  d20+7=13 ;
Friday June 16th, 2017 7:31:44 AM

Barratore helps gathering up the treasure and keeps an eye on the spider things as they wander off. Stepping through the portal, the fighter takes in where they land. Two factions fighting and both have spell casters. One of the sent the sword and Barratore was starting to think it was a call for help and not an attack

Barratore cannot make out any more detail and has no knowledge of the planes or magic. While he knew several languages, he would need to be much much closer and so he looks at V and Emrys.

"What is our play here?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=26 ; d20+21=40 ; d20+16=25 ;
Friday June 16th, 2017 7:33:02 AM

(perception 26, spellcraft 40, K planes 25)(V will also use his spellcraft check to attempt to determine the power level of the spells being thrown)

"Evaris has the right of it, and in addition, I'm pretty sure that we are in a pocket dimension of some sort. Pocket dimensions have their own physical and magical laws that may or may not be very different from what we have at home. Be cautious with what we do. Something like a fireball could be just a spark, or it could be 10 times the size and 10 times the damage."

"My Helm of comprehending Languages will allow me to understand any spoken language, but I cannot communicate back. I may be able to decipher their written words, and possibly figure out how to write back to them, but I am unsure."

"I could loan my helm to someone sneaky to get closer and listen in, or I could try casting invisibility for a closer look, and dim door back immediately if discovered. Or we could could all just walk forward and see what happens. I doubt there is too much to currently learn from their present discussion except battle tactics and yells of pain"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope  d20+22=28 ; d20+19=37 ; d20+14=28 ;
Friday June 16th, 2017 11:52:29 AM

"As you all know, I am a gifted polyglot (16+ languages)... so much so, I have the unique ability to grant anyone any of the languages I know for 24 hours. I'm sure we will be able to communicate ... one way or another."

(I forgot to add +2 from Good Hope. Perception: 30. Spellcraft: 39. Knowledge [Planes]: 30.)

"Yes, Evaris is very much correct. You too, Velarin, would be on to something. There are infinite pocket realms and these creatures are surely unheard of ... at least they are to me." Emrys gives a moment to think and then says, "I could also turn invisible, or disguise myself to look like them. I could easily get close enough to get a good listen."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+27=44 ; d20+21=25 ;
Friday June 16th, 2017 3:12:04 PM

" Let me borrow the helm Vrlarin. Ill sneak forward. If you see them turn aggressive, just reighn hell on them."

If given the helm he heads forward to see what he can hear.

Stealth 44
Perception 25



Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Friday June 16th, 2017 4:34:59 PM

"No need for that, Edson. Velarin with his helmet, and I with my linguistic expertise, both invisible, should be able to determine if we have a language barrier to overcome. They shouldn't hear us with all the noise they're making."

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=25 ;
Friday June 16th, 2017 7:20:27 PM

Lanliss sees the sight saying, both sides fighting, good luck with figuring who is the good or the bad.
Perception 25

Evaris [AC 21; HP 100/93] 
Saturday June 17th, 2017 3:40:34 PM

"Be careful, you two," Evaris cautions as Velarin and Emrys head off. "You're invisible, and I can't heal you if I can't find you."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=40 ;
Saturday June 17th, 2017 4:22:35 PM

Brom looks at the battle in front of them. "Looks like they're havin' fun." He says.

Unconcerned with things like pocket dimensions or the like, he mimics Barratore's quesion but also adds "Anyone got the feeling that's why we're here- make peace or kick everyone's butt ta end this war."

Perception DC 40

Effects-
Darkvision, rage 7/30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday June 18th, 2017 10:44:17 AM

Velarin was about ready to hand over the helm to Edson when Emrys offered up a new plan.

"Alright Emrys, let's go. We should stay close to each other as we move, one of us with a hand on the shoulder of the other so we are together Let's see if magic works normally."

V uses his extend rod to double the duration of the invisibility spell as he casts it. Once invisible he places a hand on Emrys' shoulder. "Ready when you are"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Monday June 19th, 2017 2:13:07 AM

"Im ready as well." He is excited with the possibly to be the first to learn about an unknown lifeform.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=32 ;
Monday June 19th, 2017 11:56:28 AM

Lanliss keeps a watchful eye on what's going to happen.
He keeps a watchful eye on Emrys and Velarin.
Perception 32

All Sneaky Like - DM Mark  d20+13=32 ; d10=2 ; d20+13=25 ; d20+15=28 ; d20+13=14 ; d20+13=29 ; d20+13=27 ;
Monday June 19th, 2017 12:09:37 PM

Standing in the place, you notice that colors appear different here. Is that due to the strange nature of this place, or the orange light emanating from the walls and floors? The din of the battle is deafening in the enclosed cavern, and you have to gather close to hear each other speak.

Evaris relates what he sees, and laments that his tongues spell has expired. Amidst the noise of battle little can be made out anyway. Evaris advises caution in this pocket realm, and the natural laws can be tricky in such places. He does see fist-sized balls of magical flame thrown, which seems to behave normally.

Barratore is wary, looking for the others to act in this situation.

Velarin confirms what Evaris reports. He can see that none of the spells here exceed 4th or 5th level - at least the ones he sees. He offers to allow another to wear his helm that let’s the wearer to understand languages. Edson takes him up on this, proposing to sneak forward and over hear what is being said.

Emrys announces that he is a gifted “polyglot”, which garners some quizzical looks from Brom and Barratore. Emrys offers to confer his linguistic ability on his friends. He too urges caution in this place.

Lanliss can see the fighting, but which side is in the right? And the right of what?

Brom smiles broadly - this all looks like fine to him. Like Lanliss, he wonders what the right course of action is here.

Evaris casts Invisibility on Velarin and Emrys. They move forward. The fight is about 100’ away. Since one cannot see the other, Velarin and Emrys stay within reach of each other and advance 30’ in this round.

As Velarin and Emrys, one warrior clad in leather points in the general direction of the party. It’s difficult to know if they see the invisible duo. He shouts, “Ach, more Ghitt trickery! They summon help for another dimension, unable to fight their own battles!”

In response, a metal clad warrior on the other side shouts, “Nay, do not attempt to trick us with thine illusions. Ye shall not prevail here, nor shall ye stop inevitable progress!”

The leather clad warrior shoots back, “Bah, your progress ruins the natural beauty of this place. You despoil this place with your lies as well as your tools!”

They seem to speak common, though each side seems to have an accent. Their mouths, like their nose and ears are little more than slits in their over-sized heads. They regard you with large, glittering gem-like eyes.

The fighting has diminished somewhat as the two sides focus in your direction. But in doing so, their weapons seem to be trained on you as well!

What now?

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope  d20+29=49 ;
Monday June 19th, 2017 5:19:32 PM

(Diplomacy: 49, natural 20)

Emrys fights his will to cringe once they are spotted so easily. He curses to himself that he never considered that these cavern people would have a different form of sight, not unlike some among the population of the Underwold. A type of vision that renders illusions like invisibility completely useless. Knowing the jig is up, he gives Velaran a pat on the arm and releases from him. Emrys then attempts to address the outsiders.

”We humbly beg your pardon … we are but mere travelers who wished not to intrude on your conversation … we were not summoned, nor do we mean any ill will. Since this is our first time to visit this place, we weren’t wanting to cause stress or alarm, for our appearance may seem strange to you. In fact, you all have earned my admiration, for very few has ever been able to see us. You all must truly possess magnificent and remarkable perceptions.”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday June 19th, 2017 5:39:13 PM

V accepts that the attempt at a sneaky approach has failed miserably, whether by spell or natural means. He dismisses his invisibility spell and stands by, allowing Emrys to do the talking.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Monday June 19th, 2017 5:50:06 PM

Barratore folds his arms and looks back across at the combatants. His weapons are stilled stowed, but could snap into his hands in an instant. No need to have weapons out now and hinder Emrys's efforts. He did not think one of these groups was involved with the sword. Perhaps a third party trying to end the conflict, but no matter what the cause. He had a bad feeling they were going to be asked to peacefully resolve the situation in this land.
Saving lives and bettering lives was great and all, but oh well. Not every heroic act involves a sword or bow

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=40 ;
Monday June 19th, 2017 7:23:54 PM

With the two warring groups eyes trained on them, Brom stands firm with his sword resting on his shoulder. He lets the silvered tonged one of the group do his thing, while he warily watches for signs of hostility from the onlookers.

Perception DC40

Effects-
Darkvision, rage 7/30

Evaris [AC 21; HP 100/93]  d20+28=40 ;
Monday June 19th, 2017 10:15:25 PM

Evaris decides to pick up where Emrys left off.

"And we are not illusions," he says, stepping forward. "But we are, as Emrys says, new to this place, and we seek to understand what is happening here."

[Diplomacy 40]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 19th, 2017 11:48:32 PM

Baslim steps forward and silently raises a hand, bathed in pale white light.

"Anyone who meets a paragon and makes a Knowledge (Religion) check vs. DC 15 will recognize the paragon's nature as a blessed servant of Alemi."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday June 20th, 2017 9:58:21 AM

Edson waits with Barratore.

" back when we were killing monsters by rum with Gerry and Harvest Moon, did you ever think we'd be in another dimension seeing planar beings?"

All Sneaky Like - DM Mark  d20+29=38 ; d20+30=32 ; d20=17 ; d20=16 ;
Tuesday June 20th, 2017 3:52:13 PM

As Emry’s speaks, he realizes that he was mistaken about being seen. Likewise, Velarin’s sudden appearance seems to startle both factions. Nonethless, Emry’s words do seem to have a calming effect.

Evaris says that you are not illusions, and only seek to understand those here.

Baslim raises his hand in a gesture of peace, as he is bathed in white light, that seems to push back the orange glow of this place.

Brom and Barritore remain where they stand. While they do not draw weapons, they are clearly ready for action. Edson marvels at the strange wonder of this place.

You can see that one side fights in natural armors with stone and wood weapons. They are on one side of a beautiful, natural cavern, before a natural opening that lead out. From those clad in leather and furs:

“Ach! Look! Some were sneaking up!”
“Yes, and one’s still hidden, though I can hear him. There, by the other.”
“They are not to be trusted.”
“Well, it’s the Ghitt that are not to be trusted! Perhaps they will help us in our fight!”
“They look funny.”
“They do, but they speak true. And what’s so funny ‘bout peace, love and understanding?”
“Whom do you support then? The honorable Zherr that protect this place, and preserve it’s natural beauty, or those Ghitt,” pointing across the cavern at the metal clad warriors, “who would piss all over this place, trying to remake it in their image?”
“Yes, you speak as honorable folk, and one dedicated to Alemi is surely a good sign. Help us defeat these Ghitt surlags!”
“Yes, your words ring true to me. Help is in our fight - we are in the right here!”
“We are the Zherr, who work naturally with the stone, not like those abominations (pointing to the other group) who have sullied the world with … with… that!” (waving at the worked stone)

This group seems to lower their weapons, though they keep a wary eye on the Ghitt across from them.

The other group stands on a more ornate, worked side the cavern. The tunnel enterance behind them is beautifully carved, enhancing the natural stone and working the gems embeded in it’s walls. These, clad in metal and fine cloth, say:

“Use care, these newcomers surely mean us harm, one way or another.”
“Aye, but though they look strange, they may indeed be good, gentle people.”
“They say they are travellers. In sooth, this may be, for I did see a portal open and close. How mayest we know they were not summoned here by those Zherr skum?”
“Nay, heed not the words of the Zherr. Thou shouldst not ally with them, but rather with us!
“Aye, the Zherr cannot be trusted! Assure us of your allegiance to the Ghitt!”
“Come then, ally with us. From your garb, thou dost look to be people of progress. Seek not to ally with those stuck in the past.”
“Those Ghitt are varlets who seek the dark ages, stuck in the past. We Ghitt lovingly craft our world to please the eyes of the gods, including your Alemi, whilst they would reject the crafts blessed upon us!”

This group is a bit more demanding and they keep their weapons up, on guard against both your party and the opposing Zherr.

Thought clad differently, both have a similar appearance: Thin, hairless, pale red humanoids with oversized head, hands, and feet; their mouth, nose, and ears are mere slits that are overshadowed by large gem-like eyes. Tattoos of alien design cover their bodies.

While the hostilities here seem to have stopped, it seems to be a wary truce for the moment.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday June 20th, 2017 8:19:40 PM

Lanliss waits for the others to decide but he thinks they should ally with more weapon friendly group.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday June 20th, 2017 9:17:33 PM

V holds his tongue in this instance, aware that a wrong word may have a very poor effect. He will wait for Emrys to handle things as delicately and pleasantly as possible, for neither side is likely to be happy with the fact that we will likely join neither of them at this time.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  d20+7=9 ;
Tuesday June 20th, 2017 10:00:50 PM

Barratore snorts loudly as he processes the two groups. "You're killing me Smalls."

They were not here for either of them and he was not about to choose a side right here and now. The path lead to this place but now what. "Any of you spell casters have anything to find our way here. I'm not interested in a civil war, especially one based on engineering versus nature."

While he has said he is not interested in picking a side, the fighter keeps a weathered eye on the groups, completely willing to engage if either attack his friends. That thought brings another, "V, Emrys! Why don't you two close back with us, eh?"

Perception 9


Evaris [AC 21; HP 100/93]  d20+28=39 ;
Tuesday June 20th, 2017 10:22:23 PM

Evaris steps forward. His whole life, he has done his best to settle disputes and achieve Pantheon's justice for everyone involved. This conflict will be a great test, and inwardly, he wonders whether he will be up to the challenge. But there's only one way to find out.

"This appears to be a long-standing dispute," he begins. "But it does not follow that armed conflict is the only way to resolve it. Indeed, there is virtue to be found on both sides." He turns toward the Zherr. "There is great beauty to nature in her purest form, and it is admirable to preserve and defend it. In nature, we discover our true essence, and in so doing, learn of the gods' great love for us." He turns to the Ghitt. "But there is also great beauty to be found in the skilled workings of the noble races, and it is admirable to pursue and perfect our crafts. In our works, we discover that we can create something greater than ourselves, and in so doing, perhaps achieve some glimpse of the gods' plans for us." He spreads his hands. "So you see, you are both noble and virtuous people, espousing much that is good and pleasing to the gods. Please do not ask us to choose between you. Rather, tell us what we can do to bring about peace between you,"

[Diplomacy 39]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday June 20th, 2017 10:56:00 PM

Just before Evaris opens his mouth to speak, Baslim reaches out and pats him on the shoulder. "You can do this." Evaris feels a little inspiration flow through him.

ooc: Use inspiring word. His total Diplomacy check is now 41.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope 
Tuesday June 20th, 2017 11:17:13 PM

A smile grows on his face as he looks to his friend Evaris. "Verily my new friends, truer words have never been spoken!"

(Good Hope is still active as well, +2 to diplomacy.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=23 ;
Tuesday June 20th, 2017 11:32:15 PM

Unchanged, Brom stands as before with his sword over his shoulder. Like Barratore, he didn't care about the dispute. He wasn't participating, so it wasn't fun to the barbarian. No one likes to just watch.

He continues to keep his eyes on them.

Perception DC23

Darkvision, Rage 7/30

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+21=24 ;
Wednesday June 21st, 2017 7:22:45 AM

Edson has his bow ready incase the diplomacy takes a turn for the worse. He scans the cave looking for any of the sides members who stick out.

Perception 24

A Tenuous Peace - DM Mark  d20=16 d20=7 d6=4
Wednesday June 21st, 2017 5:15:04 PM

Like an actor called to the role of a lifetime, Evaris Leafgreen draws himself up to his full height as he steps forward. He captures the attention of these two warring groups. They seem to listen as he speaks of peace and the hopeful resolution, thoughtfully acknowledging the points of view of each side. And he makes an offer, asking what your group can do to help achieve this peace.

Most of the group watches to see how this will resolve. Baslin and the invisible Emrys speak words of encouragement. Lanliss and Velarin watch expectantly. Edson keeps a sharp eye out and an arrow nocked. The expression on Brom’s face shows his disappointment there there may not be a fight he can join.

Barratore finds the situation annoying and tells them he doesn’t really care about their squabble. He asks the warring factions where to go from here. He also suggests Velarin and Emrys return to the group.

The warriors begin to grumble, but seem more embarrased than angry at the moment. They will discuss and bicker for another several minutes. Some still argue the the righteousness of their viewpoint, but others acknowledge the rightness of Evaris words. While the party can see this this shift is probably temporary, these combatants eventually pull back and leave.

Edson is the first to note, and then the rest of you, that there seems to be one from each side that lingers there. They feign a grumbling departure with the others, and then they move toward your group, speaking in a low voice.

The one clad in furs, looks sidelong at the one on metal armor and then at you as he speaks.

“My name is Weethas and this is Ven. We two are part of a council of sorts that understands this war is stupid. Our disagreements are valid, but not worth bloodshed. You were wise to propose the course you did a moment ago. Allying with one side woulda complicated stuff, and mighta caused more problems we don’t need.”

“Yea, verily not all would see us resolve our differences through battle. Thou seem to be a goodly sort, through your appearance be odd to our eyes. Wilt thou accompany us, for we have seen your before? There are others that would speak with you, and it may not be safe to discuss matters in this place. Indeed, many things are not safe now…. Please come this way. There are some you should meet.” His thoughts seem to trail off.

Sense Motive 22 Highlight to display spoiler: {- These two seem honest, but they’re either hiding something, or there’s a lot more here.}

They open a a secret door in the natural wall, cleverly crafted. As it swings forward one of them enters enters, gesturing you to follow. Do you follow, and do you make any preparations before you do?

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Wednesday June 21st, 2017 6:31:20 PM

The main groups disperse and Barratore takes that moment to pick something out of his teeth. Popping his tongue over his teeth, he then notices the pair moving up to the group. Barratore glances down at Evaris, this was his show as far as he was concerned. These two were not going to do anything exciting, also known as stupid, and so, Barratore is quite relaxed.

Hearing what they have to say and knowing pretty well what Brom msut be thinking, Barratore decides to try and cheer him up. "Dont worry friend, something will inevitably try and kill you at some point."

Barratore gives everyone a quick glance to his friends and without much thought on the matter, moves in after the strange beings and into the secret passage

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=26 ;
Wednesday June 21st, 2017 7:45:35 PM

Lanliss will go with the group inside keeping a watchful eye, hoping to not get a bad surprise.

perception 26

Evaris [AC 21; HP 100/93]  d20+23=41 ;
Wednesday June 21st, 2017 10:09:01 PM

Evaris can sense that the two are uneasy--and possibly hiding something.

"You seem troubled," he says. "Is there something beyond that door we should be concerned about? For I would hate for there to be any misunderstandings between us, now that a truce has finally been achieved."

With a subtle gesture, he warns his friends against entering the door just yet.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=25 ;
Wednesday June 21st, 2017 10:51:09 PM

ooc: Sense Motive 25. Thank goodness for my modifier...

Baslim also keys in to the hesitancy of the two creatures. "A thousand apologies if I offend... but are there any in your societies who benefit from increased hostilities? Who would stand to lose money or influence if there were peace?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=36 ;
Wednesday June 21st, 2017 11:09:49 PM

Brom looks up at his large friend and in a fake tear tone he says "You really think so? Thanks man, you sure know how to cheer a guy up." He chuckles a little afterwards.

Brom follows them into the passage.

Perception DC 36

Rage 7/30


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday June 22nd, 2017 8:32:38 AM

Edson begins to move closer and stops to look at his waiting friends.
He stops when ne notices Evaris ask about more. His hands are still on the bow, and he continues to wait.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday June 22nd, 2017 9:20:25 AM

V starts to follow along behind until stopped by Shepard and Evaris. He waits and watches the exchange in case quick action is required.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


A Tenuous Peace - DM Mark  d20=1 ; d20=13 ;
Thursday June 22nd, 2017 4:07:48 PM

Barratore and Brom share a tender moment, lamenting the lack of fighting and killing. Along with Lanliss, they move to follow Weethas and Ven into the passageway.

Evaris senses that these “men” are tense, and does not follow. He gestures for his friends to hold as well. Unfortunately, Evaris is still invisible and Lanliss bumps into the unseen Bard and come to a stop. Evaris asks, "Is there something beyond that door we should be concerned about? For I would hate for there to be any misunderstandings between us, now that a truce has finally been achieved." Likewise, Baslim asks if there are those who might have an interest in prolonging the hostilities?

Edson and Valarin remain on guard, looking around - tense and ready for action. Edson can see that it will be awkward entering the passage with a bow at the ready. Barratore will be a bit squished in passageway.

The party looks around, and nothing seems amiss. At least, not that they can see.

Weethas and Ven seem puzzled that you have not moved to follow Weethas.

Weethas says to the group, “Something you should be concerned about? Plenty, we hope. So, let’s go. Nuthin’s gonna bite you in here.”
Ven adds, “Prithee, come with us. Quickly. There are those that would speak with thee.”
Then he says, “Weethas, art thou assured that these are indeed the ones we have scryed?”
“C’mon Ven. A minotaur, a dwarf and an elf travelling together? I’m pretty sure this is them.”

They both seem a bit anxious. Weethas is in the lead. What do you do?


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Thursday June 22nd, 2017 5:00:08 PM

Barratore dismisses the girls' concern and squeezes his way into the passage. "C'mon ladies. Caves not getting any bigger"



Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Thursday June 22nd, 2017 7:39:59 PM

Lanliss sighs, you are going with us right ? He asks their guides while going in with Barratore.
He hopes someone far more presuasive will ask who told them to scry on them.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday June 22nd, 2017 11:25:42 PM

Baslim pauses. "Wait. I'm not taking another step until you tell us how and why you scryed us." The Shepherd folds his arms and plants his feet.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope  d20+26=35 ;
Thursday June 22nd, 2017 11:29:29 PM

(Sense Motive: 35) (Btw, the Invisibility spell, that was cast by Velarin on himself and Emrys, was dismissed immediately after Emrys started speaking to the angry crowds. Evaris was never invisible :)

Emrys can sense that these two are honest, but they have yet to reveal everything ... and rightfully so. It's not wise to divulge all your secrets to a group you just met. It seems these two have good heads on their shoulders ... if somewhat strange and misshapen.

The hidden door was very clever. He would have been hard pressed to notice it. His mind begins to postulate a multitude of theories about this realm and their people. He thinks this place could be an earth elemental realm. They both factions show reverence to the stone in their own way ... much like they would a god. Zealots do produce the kind of fanaticism he witnessed earlier.

He listens intently to what the two outsiders say. He also looks around to see anything symbolic of a holy symbol. If the stone is their god, then this cavern is their temple. He still hasn't come up with a single idea why somebody from this realm is so interested in them.

Evaris [AC 21; HP 100/93] 
Friday June 23rd, 2017 12:25:43 AM

Evaris goes through the door with the rest of the group.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday June 23rd, 2017 7:31:18 AM

Witha sigh, Edson puts his bow away. His hands rest atop his kukhri incase things go south. He follows the others into the hidden hallway.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday June 23rd, 2017 11:21:52 AM

Come Shepard. I think Barratore has the right of it. Those that would speak with us are the ones we will need to pose our questions to.

V moves into the tunnel and follows along.

Should I Stay or Should I Go - DM Mark 
Friday June 23rd, 2017 5:51:00 PM

Most move to follow Weethas into the tunnel. Emrys remains a bit puzzled that the party has been a matter of interest to these folks before they arrived here. Emrys looks around for any symbols that might suggest what god or gods these people worship, but finds no answer.

The good Shepheard Baslim, however, plants himself firmly, demanding answers before going further. “"Wait. I'm not taking another step until you tell us how and why you scryed us."

Weethas and Ven look at each other, worried and a bit confused.

Weethas says, “Please come with us and your questions will be addressed - but not here. It’s not safe. There are shadows about.”

Ven looks increasingly anxious. “Weethas, perchance we do not need all of them. If this one refuses to go, mayhap he should stay here whilst we proceed with the others.”

Weethas replies to Baslim, “it has to do with the tiny sword, but I’ll not say more here.” Then he looks at the Minotaur, gesturing toward Baslim, “Can’t you just pick him up and carry him? We should not answer your questions here, but I can tell you that we mean you no harm. We need your help.”

All but Baslim, Emrys and Ven are in the passage way.

(sorry about my confusion on the invisibility spell, and the Emrys/Evaris mix-up)


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged) 
Friday June 23rd, 2017 8:14:25 PM

"Don't see what's the problem. Shadow Land portal is here, they say it's not safe, we go someplace else we get some questions answered. If it's a trap, then we get ta have some fun. I don't see a downside." He says as if the answer was plain as day.

Evaris [AC 21; HP 100/93] 
Saturday June 24th, 2017 10:21:49 AM

"It's likely these two were not the ones who scried on us," Evaris adds. "Although they seem to have received information from whoever did."

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Saturday June 24th, 2017 3:24:55 PM

Barratore looks from Weethas to Shepard and back, as if thinking the course of action over. He decides and gives Weethas a shake of his head, "Wouldn't go over so well as you might think."

Barratore does give the stubborn man a fixed gaze, "Answers are this way. These guys are uneasy and I don't see where it is because they are about to be killed by me and Brom if they try and lead us into a trap. So can we get going please?"

That was the last Barratore planned to say on that and so, with or without the others, he heads further in

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Sunday June 25th, 2017 6:01:32 PM

Look ! Lanliss says with a serious tone.
We can stay here, in unknown world with no way back home he says to Emrys and Baslim.
He continues his serious tone getting louder.
We got here from the shadow lands after getting rid of the gropers, we are were we meant to be, and it got to be something

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Sunday June 25th, 2017 6:04:09 PM

And it got something with that little sword, I say we find out what it's all about it.
It might also make us go back to our home world he adds in a less vocal tone.
He lowers his voice even more and adds in a reassuring voice, if anything bad happens we have Barratore and Brom having some fun.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday June 26th, 2017 7:40:14 AM

Well lanliss, the no way home part is not quite correct. I am keeping a plane shift spell memorized, and that will theoretically allow all eight of us to return to our home plane whenever we wish.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday June 26th, 2017 11:47:53 AM

Edson waits to see wich way Baslim decides. He keeps his weapons sheethed as he doesn't think these two men mean any actual harm.

Should I Stay or Should I Go - DM Mark 
Monday June 26th, 2017 5:31:38 PM

Brom doesn’t really see a downside to following these two. Either they get answers, or it’s a trap and there’s a fight. Either way it’s a win! Barratore says it’s probably not a good idea for him to try to grab Baslim and bring him along, but he is in agreement with Brom on accompanying these two strange men.

Lanliss is getting impatient. He interested in going with these two to find out what this has to do with the tiny sword, and how you might get home.

Velarin points out that he can get you all home, or at least close to home, with Plane Shirft.

Edson is more at ease, waiting for Baslim to decided where to go.

Weethas and Ven implore you two to go with them. Weethas looks at the group, a bit confused. “Well, those that’ll come with us, let’s go then. If’n some of you refuse, I guess you can wait here.” He moves to lead those that will go down the corridor.

Ven looks nervously back into the empty chamber. “We art part of a secret council, the knowledge of which would cause trouble for both of us. There be a growing threat, but we should not discuss it hither. if't be true thee refuse to wend with us, we can leaveth thee hither and asketh the others if they wilt cometh, but I doubt they wilt. Doing so would expose those folk.”

“If’t be thy answer that thou wilt not go with us, we must leave thee here for a bit, though I am lothe to do so.”

Evaris [AC 21; HP 100/93] 
Monday June 26th, 2017 7:45:23 PM

Evaris turns to Weethas and Ven, a slight smile on his face. "You must forgive us for hesitating," he says. "We've faced treachery so often we have come to expect it just about everywhere." His smile widens as he adds, in obvious jest, "You should see us buying a pie from the bakery!"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Monday June 26th, 2017 10:36:54 PM

Barratore hopes moving a bit more down the passage will soon reveal a wider and less cramp course. He does shout back over his shoulder, "Pie is always good! No jokes about Pie! " He adds after a short pause, "Except perhaps Mincemeat."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged) 
Monday June 26th, 2017 11:27:07 PM

"Mmm...pie" Brom says as he continues down the hallway.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday June 26th, 2017 11:27:25 PM

Baslim grumbles. "Fine! Fine. But I have an I-told-you-so ready if things go south." He follows the rest of the party.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday June 27th, 2017 9:54:12 AM

Excellent. then away we go. V moves to follow along.

"I like pie as too... but much prefer a nice MLT. Mutton, lettuce, and tomato....where the mutton is nice and lean.

I don't mind things going south occasionally Shepherd. It allows me to hone my delicate and artistic craft of blowing things up.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday June 27th, 2017 1:50:23 PM

"A bunch of fat kids we are, are downfall will be pie." Edson says as he follows the others down the hall.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday June 27th, 2017 1:54:02 PM

Lanliss let's a sigh out and continues to go forward.
Preferring not to comment about pies.

Should I Stay or Should I Go - DM Mark 
Tuesday June 27th, 2017 7:05:20 PM

Evaris apologizes for the group’s lack of trust, saying, "We've faced treachery so often we have come to expect it just about everywhere. Smiling he adds, "You should see us buying a pie from the bakery!"

This causes Barratore, Brom and Edson to drift off into fond memories of pie.

Velarin the miracle worker says he likes pie, but prefers a nice Mutton, lettuce, and tomato sandwich. He says he also likes blowing things up.

Lanliss sighs.

The Paragon of Alemi scowls and reluctantly agrees to accompany these two strange men into the tunnel, "Fine! Fine. But I have an I-told-you-so ready if things go south."

“Finally,“ says Ven in the lead. He moves away from the the diagram of two intersecting circles he’d begun drawing in the dirt to move down the passageway. Weethas follows in silence after Baslim enters, and closes the door behind them. Then he moves up to the front near Ven. The lighting in here is not as bright as the other room, but the dim light is perfectly adequate to avoid obstacles as you go. The light seems to come from glowing orange crystals embeded in the walls, but fewer than in that main chamber where you entered.

As you go, you travel along a sometimes cramped passage. It twists and winds, sometime a step or two up or down, and occasionally there is a side tunnel as you go. You travel for about 2 minutes, with Ven or Weethas occasionally calling out an obstacle or two you should take care not to run into or trip on. Then, almost without warning, as teh passage turns and drops there is a break in the floor about 7 feet across.

Ven says, “Uh oh. Sometimes these passages change, but usually not like this. Hey Weethas, there’s a chasam that’s formed, but it can be jumped.” Then he leaps across, lightly brushing the wall with his hand as he does so. “Come on then.”

It’s a DC 14 Acrobatics check to avoid a fall (no decent running start here.) You peer down - it looks to be about a 30’ drop with some rough rocks below. Unfortunately for Barratore, the confined nature of the area will makes this a DC 16 Acrobatics check for him.

The group pauses at the edge. From the back you hear Wethas say, “Tis but a break in the rock. We must onward go.”

Evaris [AC 21; HP 100/93] 
Tuesday June 27th, 2017 7:24:05 PM

"Those of you I cast Wind Walk on can just turn into vapor and float across," Evaris reminds his friends. Then he demonstrates by turning into a mist and floating across the gap.

Memory Banks (DM Damarr) 
Tuesday June 27th, 2017 9:01:47 PM

Brom, Barratore, and Lanliss were all too far away when Evaris cast Wind Walk. The other five of you would still have the spell active, allowing you to shift from cloud to physical form over the course 5 rounds (and back again), at-will.

Also, while I'm here, Emrys, Evaris, & the Obstinate Shepard each get 1 Hero Point for their initially tactful management of the warring tribes. Mostly for the way you guys worked together through your posts on that one.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Tuesday June 27th, 2017 10:34:09 PM

Barratore gazes down the pit and then across. He slides his feet a bit further apart and dropping into a deep squat, he throws his arms back behind him. The Minotaur then uncoils like a spring, his arms sweeping forward as his shoulders dip and his legs propel him across

Acrobatics Take 10+6=16



Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope, windwalk 
Tuesday June 27th, 2017 10:51:27 PM

(Emrys had entered the hidden passageway. He thought it was very clever.)

"Lets get on with it ... we won't learn unless we take a leap of faith. Shall we? " Using the Windwalk ability, granted to him by Evaris, Emrys takes that leap of faith ... like a leaf on the breeze ... or liken a wisp through the willow ... who can be sure in a time like this.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20=9 ; d6=3 ; d6=3 ; d6=1 ;
Tuesday June 27th, 2017 11:58:36 PM

Shepherd Baslim runs, leaps, and falls short. He tumbles down and lands with a thump on the floor of the chasm.

"Ow."

ooc: 7 damage.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+22=24 ;
Wednesday June 28th, 2017 10:47:20 AM

Edson clears the chasm. Right before his feet touch down, he thinks of an old story about a chasm trap, that has an illusionary pit right behind it. He hoped this wasn't the case.....



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday June 28th, 2017 4:02:04 PM

V uses wind walk as well to cross the chasm

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Wednesday June 28th, 2017 4:31:09 PM

Barratore shakes his head a bit as he turns to see Shepard come up woefully short. With a sigh, he begins uncoiling a rope over the edge and down to the man.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+18=26 ;
Wednesday June 28th, 2017 4:57:54 PM

Brom clears the rift easily with his jump. He grabs the rope behind Barratore to help pull up Shepherd.

End of the Line - DM Mark  d100=29 d6=2 d6=2
Wednesday June 28th, 2017 6:24:15 PM

Evaris reminds his friends them some of them may be able to make use of the previously cast Wind Walk spell to move across this hazard. Slowly, Evaris assumes a misty form and then floats across the pit. Emrys gently admonishes his friends to take a leap of faith. He, and then Velarin, slowly transform into into mist and move across. All three remain in misty form.

Ven notes those able to transform into mist. “Ooo. You guys are indeed powerful. That’s impressive. Can all of you do that?”

Barratore readies himself as best he can in these cramped quarters and makes the leap - barely - teetering on the edge as he regains his balance. Edson leaps and clears the chasm with ease, grateful for solid ground on the other side.

Baslim leaps, and a momentary panic sets in as he realizes he will not make it. He falls in a heap at the bottom of the chasm, a bit bruised and battered. He notices that the fall seems to have dislodged one of these glowing crystals, which now sits beside him. He looks up to see his friends looking down at him.

Weethas says, “Alas, it looks like one of those folk hath fallen.” He looks down at Baslim. “Why did thee not also turn to mist? Art thee alright? Can thee climb up, or doth thee needeth help?”

As if in response, Barratore lets down a rope to Baslim. Brom helps pull him up.

Like Ven, Weethas jumps across, and like Ven you notice he also lightly brushes his hand against the wall, clearing it with little effort.

You continue down the passageway for another minute or two. Then it opens up into a low-ceilinged meeting room, roughly 40’ in size. (Medium size creatures are unimpeded, but Large are squeezed.) This room is infused with the same orange glow you have seen elsewhere. There seem to be some other exits or alcoves off of this room.

Near the far wall, you see six people of this strange race, sitting on low pillows. They are about 30’ away from you, and like the others you have seen they are all thin, hairless, pale red humanoids with oversized head, hands, and feet. Mouth, nose, and ears are mere slits, with closed eyelids stretched over large eyes. They are dressed in simple clothing with fancy embrodery here and there. Elaborate tattoos decorate exposed skin. They are not moving.

On the floor in front of them sits a simple clay pot with some liquid in it.

Ven and Weethas make room for you to enter. They look at the seated figures and do not say anything. The room is otherwise quiet.

Sense Motive 22 Highlight to display spoiler: {- Ven and Weethas seem nervous.}

Here is your map


Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+24=37 ;
Wednesday June 28th, 2017 6:57:53 PM

Lanliss keep himself calm and waits for the 6 folks to introduce themselves.
Acrobatics 37



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday June 28th, 2017 7:21:50 PM

V moves back behind Lanliss. The front of the group is no place for a Wizard. V then looks to Ven and Weethas for direction or for others to speak in their usual eloquent manner for introduction or greeting.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=34 ; d20+22=28 ;
Wednesday June 28th, 2017 10:05:52 PM

ooc: Sense Motive 34

"Hello!" Baslim takes a few steps forward and gives a polite bow from the waist. "I am Baslim, a Shepherd of Alemi." He straightens and holds up a hand, softly glowing white. "My friends and I are strangers to this place. We came through the Shadowlands, chasing after some villains. We are trying to find them. No doubt they will cause trouble wherever they go. We came upon these two," he gestures to Ven and Weethas, "and helped mediate a peaceful encounter between their groups. We are hoping you could help us to find these villains. We would not want them bothering you, as well."

ooc: Diplomacy 28

Evaris [AC 21; HP 100/93]  d20+23=27 ; d20+26=28 ;
Wednesday June 28th, 2017 10:35:33 PM

Evaris bows. "Evaris Leafgreen, servant of Pantheon," he says. "It is as the Shepherd says. We are seeking those who peered across worlds to spy on us, and tried to prevent us from coming here. We are hoping you might be able to point us in the right direction."

[Diplomacy 28]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20+22=42 ;
Thursday June 29th, 2017 5:52:25 PM

"Huh." he says looking at the row of odd creatures. Brom doesn't sense anything odd out of the beings before him, but always ready for a fight, the barbarian keeps a keep eye to his surroundings.

Perception DC 42

End of the Line - DM Mark 
Thursday June 29th, 2017 6:22:04 PM

Lanliss and Velarin wait for the others to speak. Velarin backs up a bit.

Shepheard Baslim steps forward, offering glowing hand and a greeting from a servant of Alemi. Likewise, Evaris says he serves Pantheon. Both speak eloquently of chasing villians and seeking those that spied on the party.

Brom grunts. His sharp eyes note that the orange light from the crystals here flickers a bit.

You are greeted with silence. And then these seated creatures’ eyes snap open all at once - large gem-like eyes of green, blue, purple, yellow, iridescent clear that seem to look everywhere and nowhere all at once. They speak in a stilted manner, starting and finishing each other’s sentences. It’s a little creepy and hard to follow.

“Ah yeeeees.”
“Yes, theeeeey have coooome. Welllllcome to the Krystal Paaaaalace. What knowwwwww you of thiiiiiiis place?”
The ones...”
“we ffffforesaw.”
“Yessss. They repreeeeeeesent...”
“their gods. The Serenbeth are…”
“Pleased.”
“Pleased.”
“Pleased.”
“Theeeeeeeeey have questionnnnns. Sssssso do we.”
“Spiiiiiied? We spied on you, on the sssssssword.”
“Do they have the sssssssssword? The tiiiiiiiiiny sword?”
“Weeeeeeee brought you herrrrre.”
“A fight, fight, fight. Some of you want a fight”
“Thaaaaaat will happppen. We hope.
“Who arrrrrre these villannnns you ssssseek? Do you ssssseek...”
“the shaddddows?”
“The shadddows are here, and now…”
“bothhhhh our worlds hang in the balance. We neeeeeeeeed each other it seeeeems.”
“Willlll you help? Help us and you? Whattttt...”
“saaaay you?”

Sense Motive 22 Highlight to display spoiler: {- You really can’t get much of a read on these guys, other than knowing they want help for something, are in trouble, and believe you are as well.}

Weethas and Ven exchange some nervous looks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+5=12 ;
Thursday June 29th, 2017 8:38:43 PM

V fights the urge to throw a couple defensive spells. He is slightly unnerved by these beings. he whispers towards the chatty folks in the group. "looks like you are all up once again. Keep us out of anything Brom and Barratore can't kill. And if we have the possibility, time to rememorize spells would be wise."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility-C, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Fireball-C, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, disintegrate
7th: plane shift, quickened fireball-C


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Thursday June 29th, 2017 9:35:19 PM

Barratore finds himself having some trouble keeping up with the strange convention of these creatures in how they communicate. He does manage to put together the this group was doing the scrying and thus confirms his thought that those responsible were not intending the group harm.

"Sounds like the shadows that came through at Dulcet's ceremony are here as well.."

Evaris [AC 21; HP 100/93]  d20+23=35 ;
Thursday June 29th, 2017 10:26:15 PM

"We do have the sword, though I confess I don't know its purpose," Evaris replies. "May we ask why you felt the need to observe us? For I have to tell you, it was....unnerving to discover we were being watched."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=44 ;
Thursday June 29th, 2017 11:46:54 PM

Ooc: Sense Motive 44. Natural 20.

"You need help. We need help. Let's scratch each other's back." Baslim looks sideways for the other party members to concur.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope, windwalk  d20+26=37 ; d20+27=34 ;
Thursday June 29th, 2017 11:48:08 PM

(Sense Motive: 37. Diplomacy: 34)

Emrys materializes from cloud and into one of the Wold's most beautiful creatures ... himself. "Greetings, the name is Emrys Myrridanmyl, son of the Myrridan, Younger Lord of Culverheart and Keeper of the Vale." He gives a deep bow. "And who among you gave us the honor of such a compelling invitation?"

End of the Line - DM Mark 
Friday June 30th, 2017 4:39:48 PM

Barratore finds their words confusing, but thinks he gets the jist of things. These creatures make Velarin uneasy. He whispers to the others to use care and that you all need rest.

Evaris says that you do have the sword, and ask why these creatures were observing the group.

Baslim suggest that both groups may be able to help each others.

Emrys is quite taken with himself, and is sure everyone else is too. He asks, “who among you gave us the honor of such a compelling invitation?”

As the seated creatures respond, they each seem to pull a small, clay cup out of the earth and take turns reverently pouring themselves a liquid from the clay pot before them, which they sip. They continue speaking in the same stilted manner, still finishing each other’s sentences as they go (for simplicity, their responses are summarized below.)

“Who brouuuuught you herrrre?”
They believe the “the Sarenbeth” have brought you here.

“Showwwwwwww us the sssssssword, the, the, the tiiiiiiiiiny sword.”
They will tell you they do not know it’s properties, but they do know it is an ancient item. They believed “the Sarenbeth” would guide heros to the thing, so they cast it out into the Wold and scryed to see whom it would attract. It attracted you, and your steps were guided here.

“Thiiiiiiiis place?”
They call this place the Krystal Palace. The four Serenbeth Sisters created this Krystal Palace dimension and peopled by the Zherrghitt. The Zherrghitt were simultaneously guardians and workers of the magic infested in the Krystal Palace. They mind the best crystals here. The Sisters gave them ceremonies that allow them to sacrificing these to the volcano, and this sends Glitter and its magic to the Cinnamon Valley. For many years, the Zherrghitt worked in harmony, until the Civil War.

“Aaaaaaaaaaaaaahh. The warrr, war, war.”
Recently, a spirit of discord has come to this place. This spirit and the civil war threaten their way of life and the sacrifice of the crystals. They believe this is a threat to both their and your worlds. It is for this reason that you were brought here. They believe you are powerful heros, with power exceeding their own.

“Reeeeeest. Youuuuuuu seeeek rest. Peace. Rest.”
They will tell you that you should rest, and that you can do so in one of their villages. They believe they can stop this spirit of discord and the resulting war, but must confer on how to do so. They are curiously close lipped about how, but will explain all when you return the next day.

Ven and Weethas both offer to take you to their respective villages.

Ven says he is from those that those that mine the natural tunnels here and seek the beauty in the natural state of this place. Weethas’ people are those that prefer geometrically precise mines and caves, and seek to add grandeur this place through the worked stone. Their tempers begin to flare as they suddenly seem angry with each other. Just a quickly one of the elders here gestures. That elder’s tattoos glow briefly and calm is restored.

Though calm now, both Ven and Weethas look expectantly at your group. Which do you pick?

Whichever you choose, either Ven or Weethas will lead you there. This will be about the size of the town of Jarlswolf. You will be able to rest there, with the expectation that you will return the next day. Think about what your character would like to do, see, or seek out there.

(I promise not to drag this part out. Matters there should be resolvable in a post or two unless there are character desires to do more.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged) 
Friday June 30th, 2017 11:53:31 PM

Brom defers to the others where he goes.

Evaris [AC 21; HP 100/93] 
Saturday July 1st, 2017 12:05:44 AM

Obligingly, Evaris takes the box from his haversack, removes the little sword, and shows it to the seated council.

When asked about where to go to sleep, Evaris expresses a preference for the worked surroundings, but he will defer to the group's decision.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Saturday July 1st, 2017 5:29:15 AM

Lanliss doesn't know who's village they should rest as both will provide basic needs adequate for rest.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday July 1st, 2017 12:05:39 PM

Edson was quiet throughout the meeting. He deffered decision maming to others.

" Does it matter? Does it matter what village we pick?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday July 2nd, 2017 7:17:37 PM

It appears that we will need to divide our group in half, with one half going in each direction. Neither group should be offended, and all of us should be safe. Might I suggest that Barratore, myself, Edson, and Lanliss go in one direction, while everyone else goes in the other. Splits the group up relatively evenly. Since Evaris, and likely Emrys would prefer the advanced engineering, I suggest that their group goes that way, and we go the other. I think that none of us should be in peril, and if we are, we have ways of attracting assistance.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday July 2nd, 2017 8:09:51 PM

"I prefer the orderly village." Baslim nods to indicate that is all he has to add.

My Place or Yours? - DM Mark  d100=69 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ;
Monday July 3rd, 2017 12:10:00 AM

Evaris takes a box containing a tiny sword from his haversack, and opens it showing this strange group of creatures the tiny sword within.

“Ahh. That is ittttttt!”
“Not suprisingly, it worked aaaaaaaaas we said. Good, good.”
“Yes, good. Buuuuut we mussssst discussss what muuuuuuust be done.”
They begin to talk low among themselves.

Brom, Lanliss and Edson have no opinion on which village to go to for rest. Emrys and Barratore are oddly silent.

Edson asks, “Does it matter? Does it matter what village we pick?"

Ven says, “Well sure it matters. Ours is better.”
“Nay,” responds Weethas, “Tis our lodgings you should seek.”

Velarin proposes that the group split up. Baslim says he would prefer the more orderly village. So it is decided that Barratore, Velarin, Edson and Lanliss go with Ven. Baslm, Evaris, Emrys and Brom accompany Weethas.

(Both places? Really? Alright.)

--------------------------
Those that go with Ven (Barratore, Velarin, Edson, Lanliss) travel for about 15 minutes past a few alcoves, caves and small settlements. Eventually, they arrive at a rather grand cavern, and it is clear from the sounds, sights and smells that this is a busy place. You see homes and shops. Folks here seem to use stone weapons and implements, curiously crafted as if of metal and just as strong. Some shops also sell glowing crystals, and other odd trinkets. The area seems to be without much order or direction, yet the people here, though a bit loud and demonstrative, all seem to get along.

The folk all look the same - mouths, like their nose and ears are little more than slits in their over-sized heads. They regard you with large, glittering gem-like eyes of varying hues. You see no women here, which seems odd.

You are paraded through town and Ven is proud to say that you chose him village to rest. You are quite the novelty, with many people asking where you are from and why you are here. You may respond however you wish. For questions about why you are here, Ven will dismissively say that you are on “council business.”

You pass what could be said to be farming areas of sorts. Tall mushrooms grow here, along with draping lichen-like plants that seem to have some sort of grain head. You see what look to be hairless rats as big as a man, and some winged bat-like creatures kept here domestically.

Eventually, you are brought to Ven’s house. You are shown to adequate quarters, and given a chance to freshen up. The food is really bad, but the beer is good. Shop as you wish, or retire to your lodgings. Ven will assign a couple of local youths to take you where you wish to go.

---------------------------
The group that accompanies Weethas (Baslm, Evaris, Emrys, Brom) soon finds that the natural tunnels and walls give way to straight, angular routes and openings. None of the walls here have undressed stone. After about 15 min of travel, you come to a very large space holding a large settlement. There is a great stone clock carved high up on the wall. The people here are courteous, and seem overly polite. You are quite the curiosity, looking very different from these folk, but noone seems to stare, and very few ask much beyond if you are well and enjoying your time here.

The folk are pleasant, but all look the same to you - mouths, like their nose and ears are little more than slits in their over-sized heads. They regard you with large, glittering gem-like eyes of varying hues. You see no women or children here. Sense Motive DC15:Highlight to display spoiler: { You do believe there people here belong to different “classes,” each seeming to have a defined purpose and standing relative to others.}

As you pass homes and shops, you note that everything seems to be where it belongs and have a purpose. Clothing, and occasional weapons and armor seem finely made. There is a dull stone-like look to the metal here, and they are impressed with the fine,shiny weapons and armor you possess. You see finely crafted figurines and knick-knacks as well. Shops sell all kinds of wares.

Eventually, you come to Weethas’ house. He directs you to clean, spartan quarters. You are give the chance to clean-up, rest, etc. The food here is pretty bad. You are offered an earthy wine, which is oddly good. You may walk about town, and Weethas will send a servitor with you as a guide.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet 
Monday July 3rd, 2017 9:49:53 AM

Barratore wrinkles his nose a bit as he eats some of the local food. At least the beer to wash that down was good. Else he would really be in trouble. The fighter needs far less freshen up time as V and decides he is curious enough to be escorted about the place. How can you become uber famous by not being seen after all.
For questions, Barratore has basic everyday stuff. What do you call those things, pointing at the wingless bats and man sized rodent things. What do you do for fun and where might he be able to hear a ballad or two while having a drink?

Barratore is interested in doing a bit of shopping. He would like to get a crystal or two, a dagger made from the strange stone and, of course, a keg to go.

Day well spent, he asks to go back to the others to get some sleep

Evaris [AC 21; HP 100/93] 
Monday July 3rd, 2017 3:12:50 PM

Aware that he is an ambassador of sorts, Evaris smiles and nods to the people on the street, and will pause to engage people in conversation, if they seem so inclined. At dinner he eats sparingly, and praises the wine.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday July 3rd, 2017 7:09:33 PM

Lanliss will got sleep after drinking a little bit of the local beer, hoping that tomorrow they will not be surprised in the morning.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday July 3rd, 2017 7:22:22 PM

V will follow Lanliss' lead and get some sleep once he's had a chance to clean up. Exploring and curiosity can wait until the morrow once spells have been refreshed.


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged) 
Monday July 3rd, 2017 8:33:33 PM

Will post later tonight.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday July 3rd, 2017 11:58:39 PM

Baslim does not need to eat, and spends his evening reading his scriptures and meditating before retiring to bed.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged)  d20=4 ; d20+22=39 ;
Monday July 3rd, 2017 11:58:52 PM

Brom accepts the food and drink. He chokes down the food with lots of wine. After cleaning up a bit, he will take the offer to wander about the village. He takes in the scenery and takes the time to answer any curious questions sent his direction from the villagers to the best of his ability.

Perception DC 39

A Man About Town - DM Mark 
Tuesday July 4th, 2017 3:30:27 AM

Ven’s Village - (Barratore, Velarin, Edson, Lanliss)

Velarin, Lanliss and Edson decide to cleanup a bit and rest and enjoy dinner. The food here is either bland or tastes metallic and minerally. It can’t be good for you. (Fort Save DC 10 or be sickened.)

Barratore has a bite of food (Fort Save DC 10 or be sickened,) and then says he is ready to hit the town. Ven had trouble finding a youth willing to escort the Minotaur around - he’s a rather intimidating figure here. Finally a young local named Tous agrees, after Ven agrees to pay him more. Barratore causes a bit fear and awe as he moves about - most consider him a beast or a demon. People seem particularly impressed that Tous seems to be in control of so frightening a creature.

As he looks about, he finds the food here is just as bad, though the locals seem to enjoy it. His gold and silver seem to be welcome currency. He comes across the following:

- Weapons made of stone that perform like metal. These function like standard steel items, but are non-conductive. They also look pretty cool. (Pricing is Woldian standard.)

- Crystals that glow with light varying from a candle (50 GP) to a torch (150 GP.)

- Potions in the form of a crushable crystal. Use requires crushing against the skin of a willing recipient. (Function and pricing are otherwise Woldian standard.)

- The local beer. (Standard wine ale pricing.)

- Local clothing, and household goods, and minor trinkets and knick-knacks. These are natural and rather organic looking, made of cloth, leather, stone or crystal. Stone or crystal items look as if grown into the shape of the items.

Eventually, Barratore can see that the crystals illuminating the place seem to dim a bit, and shops begin to close. What passes for tavern stay open, and there is a decent “night life” here. The youth seems eager to be about, and seems to strut a bit with this well-heeled monster in tow. However, he does at last suggest you return to Ven’s place to rest.

The rest there is peaceful. In the morning, everyone wakes to a low grinding sound. Breakfast is gross.
--------------------------

Weethas’ Village - (Baslm, Evaris, Emrys, Brom)
On the way to Weethas house, Ambassador Evaris revels in his newfound fame in this place, and he is greeted cautiously at first by these odd looking folk, for to them he is equally odd looking. These people are very polite, but very curious about this new comer. They seem to like new things.

At the house, Evaris, Emrys, Brom eat some of the food, and it’s pretty bad (Fort Save DC 10 or be sickened.) Baslim does not eat, and when offered some other things politely declines. This gets some puzzled looks from Weethas’ servants. The earthy wine is pretty good.

Brom heads out, and one of the servants is directed to accompany him. This servant is polite, but generally quiet. Brom is quite the curiosity, and a number of folks ask him what he is, where he is from, and why he is here. As he moves through the town, he can see that things here are very nicely carved and decorated. Things here seem to move in an orderly fashion, and the village seems well laid out.

As he looks about, he finds the food here is just as bad, though the locals seem to enjoy it. His gold and silver seem to be welcome currency. He will find a number of interesting sights, and the following to buy:

- Armor and weapons made from some sort of dull, dark grey metal. Pricing, function and limitations are the same as for normal metal items, but the metal cannot be identified. It has a unique look to it. (Pricing is Woldian standard.)

- Potions in syringes. These are injectable, single use items. The key difference is that injecting a potion in this way does not provoke an attack of opportunity. (PCs are limited to purchase of no more than 2 each. Pricing is Woldian standard)

- Mushroom wine. (Standard wine pricing.)

- Local clothing, and household goods, and minor trinkets and knick-knacks. Made of cloth, leather, metal or crystal. These tend to be highly worked and decorated, and are quite unusual.

Later in the evening, a large, low chime will sound, seeming to come from everywhere all at once. Shops and taverns all seem to close. The servant will inform Brom that this means it is time to retire and he leads Brom back.

In the morning, a large low chime seems to sound again, and folks begin to wake and stir in Weethas house. Breakfast is gross.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+3=4 ;
Tuesday July 4th, 2017 9:17:08 AM

Edson retches at the food as it doesn't mesh with his stomach. He spends the day hanging at the house not to far from the chamber pot. Hopefully Barratore found something more resembling food and he could hold it down.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+6=25 ;
Tuesday July 4th, 2017 3:26:55 PM

Lanliss feels bad for Edson and gives him normal food ration pack from his backpack.
Lanliss says, now now get well, eat this while you can it's normal food.
He then comments about the situation, I guess eating a stale halfling bread have it's advantages after all.
Fortitude 25

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 103/154 (142/193) raged; DR 3/- (6/- raged) 
Tuesday July 4th, 2017 7:30:17 PM

Brom takes in the sites of the village. They were as odd looking to him as he was to them. He thought to himself how Barratore would have found the architecture interesting as well as the strange metal of their weapons and armor.

The next morning, Brom passes on breakfast, but does enjoy some of their wine.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday July 4th, 2017 8:30:09 PM

V, having no need to eat, took no chances with the off plane food, and is sorry for poor Edson who it seemed to not agree with. V mentally notes the value of the ring of sustenance was well worth it.

V arises in the morning, re-memorizes his spells, and waits to see what joys await them in this earthen plane.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage

Evaris [AC 21; HP 104/93]  d20+8=25 ; d8=5 ;
Tuesday July 4th, 2017 10:03:36 PM

In the evening, Evaris manages to eat the food with no ill effects.

The next morning, he casts a Heroes' Feast, and makes it available to his companions, plus whichever of his hosts decide to partake.

Brom, Emrys, and Baslim can have a Heroes' Feast if they want it.

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope, windwalk  d20+26=42 ; d20+7=19 ;
Tuesday July 4th, 2017 11:58:01 PM

(Sense Motive: 42)

Emrys recognizes that this community seems to follow a structured social order, much like a caste system. He tries not to show favoritism to those who appear lower of the scale when near others with more elevated status. However he is friendly and courteous to all he meets.

At dinner he tries his best to appear gracious and accepting of their accommodations, including the food. (Fort Save: 19 vs sickened). 'An interesting palate these people possess,' he thinks. He even tries to keep his thoughts polite, because you never know when it shows on your face.

Emrys is thankful Evaris casts the Feast the next morning. If he hadn't, Emrys would have done so himself. Anything to get that 'flavor' out of his mouth.

A Man About Town - DM Mark 
Wednesday July 5th, 2017 2:14:29 AM

Ven’s Village - (Barratore, Velarin, Edson, Lanliss)
The food does not agree with Edson, and he is sickened for about an hour as a result. He hopes Barratore did not share the same fate. Lanliss feels bad for the rogue and gives him some rations. Velarin is thankful for his Ring of Sustenance that alleviates his need for food.

Ven and his household seem to feel badly that you don’t seem to like the food. They offer a few additional things, and there are a few items that are palatable. This would be a difficult place the party to stay for a long time.

--------------------------
Weethas’ Village - (Baslm, Evaris, Emrys, Brom)
Brom enjoys the sights of the town here. He wishes Barratore were here to see the architecture.[/i] He invites his host to join them. Their host makes a brave attempt, but the food is not to his liking.

Evaris casts Hero’s Feast, inviting Weethas and his household. Weethas is quite astonished that the cleric is able to conjure such a feat, along with table and chairs. He allows but a few of his people with sufficient standing to join. They find the ambrosial food and nectar-like beverage quite pleasant, and compliment Evaris for his taste. They say this is not unlike their food, and are puzzled that you enjoy this feast but not what they provided the night before.

Emrys is careful not to judge these people for their apparent caste system. He is quite glad for Evaris’ food.

--------------------------
(Just to be clear, only Brom and Barratore explore these towns and no one purchases any of these goods.)

Both your hosts ask if you are ready to return to the council you met earlier. Do you have any additional preparations aside from a few of you being able to partake in a Hero’s Feast?


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday July 5th, 2017 8:21:45 AM

V asks Barratore for a recap of what he saw in the village, and while the items are interesting, feels no need to purchase any of the goods at this time. He is ready to go see the council when the others are.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday July 5th, 2017 11:33:25 AM

Lanliss agrees to go back to the council

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 153/162 Character Sheet  d20+15=18 ;
Wednesday July 5th, 2017 12:56:13 PM

Barratore quells his stomach and puts out the fire of indigestion with ample amounts of beer. Fort 18
He makes a note to stick with his rations for the next few days.

About the town the minotaur attempts to put those giving uneasy looks at ease by smiling. The nearly 10' taur, clad in shining armor from head to toe and with a blade nearly the size of himself, is confident that by leaning in closer to these people and baring his teeth completely, will put that quite at ease. Monster indeed.
The crystals and potion crystals are more than Barratore carries about on a daily basis. Ah well, he does though, have enough for the simple dagger and keg of beer and that will have to do as a momento of the place. Perhaps after destroying the threat of the shadows he will have more coin and be able to pick up a few of those crystals

Barratore waves off Ven's fret on the food. "Don't worry friend, I've had to wash down horrible food before and it's not the first time he's thrown up all over." Barratore nods to himself and bares his teeth across the table at V, having been so diplomatic makes him feel pretty good. Maybe he should engage folks more often.

DM: Resting HP recovery?

DM Mark - Barratore recovers hit points as he normally would for a night's rest.

DM Damarr: After 8 hours of Rest, you recover 1 HP/level, and 1 point of ability damage for each ability score. Those Ropers did Str damage, so you recover 1 point of Str, and 26 HP (at level 13) after 8 hours of rest.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday July 5th, 2017 4:09:41 PM

Edson thanks the others for the rations, and was glad the sickness passed. He assures his host that it isn't their food, but his weak stomach. He thanks them again for their hospitality.

When asked about going back to the council, he agrees it is a good plan. Plus it is that much closer to better food.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 126/154 (155/193) raged; DR 3/- (6/- raged) 
Wednesday July 5th, 2017 9:26:18 PM

ooc: Brom is going to buy but I don't have access to materials until tonight. I will add it to today's post.

Evaris (Kathy) [HP 104/93] [AC 21; Touch 14; FF 18] 
Wednesday July 5th, 2017 10:07:00 PM

Once the Heroes' Feast has concluded, Evaris is ready to return to the council.

Today's spells:

0 Create Water
0 Detect Magic
0 Guidance
0 Light
1 Bless (domain)
1 Divine Favor
1 Endure Elements
1 Protection from Evil
1 Remove Fear
1 Sanctuary
1 Shield of Faith
2 Shield Other (domain)
2 Calm Emotions
2 Lesser Restoration
2 Remove Paralysis
2 Sound Burst
2 Spiritual Weapon
3 Divination (domain)
3 Dispel Magic
3 Daylight
3 Magic Circle Against Evil
3 Remove Disease
3 Searing Light
4 Scrying (domain)
4 Dismissal
4 Freedom of Movement
4 Holy Smite
4 Restoration
4 Tongues
5 True Seeing (domain)
5 Break Enchantment
5 Breath of Life
5 Flame Strike
5 Plane Shift
6 Heroes' Feast (domain) - cast
6 Bear's Endurance, Mass
6 Wind Walk
7 Greater Scrying (domain)
7 Holy Word

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 126/154 (155/193) raged; DR 3/- (6/- raged) 
Wednesday July 5th, 2017 11:57:36 PM

Back together, Brom shows off a new sword, made from the unique metal. Other than that he waits for directions.

Brom buys a greatsword, a dagger, and a barrel of wine.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday July 5th, 2017 11:58:10 PM

Baslim is ready to meet the council, and has no other errands.

A Man About Town - DM Mark 
Thursday July 6th, 2017 12:11:16 AM

While in the town, Barratore attempts to put the locals at ease with his large size and intimidating presence. That goes about as expected, but a few manage to maintian the composure long enough to sell him a dagger and some beer.

Velarin asks Barratore what he saw in the village. Barratore shares his perspective on this.

Brom Brom buys a greatsword, a dagger, and a barrel of wine. He shows the sword and dagger make of the unique metal to the others.

All seem ready to return to the council of strange men they met the day before.

After a good night’s sleep and a Hero’s Feast, Baslm, Evaris, Emrys, and Brom leave. Soon they meet up with Barratore, Velarin, Edson, and Lanliss (who did not partake of the feast.)

Led by Weethas and Ven, you all wind along the dimly glowing tunnel. Sense Motive 22 Highlight to display spoiler: {- Weethas and Ven seem unusually quiet and are nervous about something.}
You’re not sure if it is the same one you were in before. Eventually you reach the strange group of men you spoke with before. As before, they are seated upon 6 cushions, but before them are 8 others, one rather large. In the middle is a clay pot, this time with a bunch of clay cups. They gesture for you to sit.

“Weeeeeeeee are glad you are here.”

In the same stilted voices, they finish each others’ sentences, relating the following.

The tiny sword you carry acts as a focus for Divination magics between the two worlds. This allowed them to Scry the party and they believe it led you here. They suggest that Evaris put the sword necklace around his neck. They believe that doing so will reveal it’s powers in this place. Does Evaris put on the tiny sword necklace?

They previously told you that a spirit of discord has come to this place, eventually causing a civil war among the people here. They have divined that this spirit is a powerful being that has come to this realm, and means harm to both your worlds. They do not know his name, but they know his intent.

“Aaaaand we thiiiiiiiiiiink we can…”
“Thwart it, butttttttt…”
“Only wiiiiiith yourrrrrr help.”
“Will you help?”
“Help.”
“Help.”
“Help.”

Through their divinations, they have also learned other names. They assume you know of Marteus - he is somehow involved. But there are other names they did not recognize - Blast and Skalipy. They ask if these names mean something to you?

As you discuss, they pour some tan colored liquid form the pot into cups for you. They had you the cups. Do you drink?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 126/154 (155/193) raged; DR 3/- (6/- raged) 
Thursday July 6th, 2017 6:34:44 PM

Brom sits on a cushion. He accepts the cup with a faux smile and looks about to the others questioning look on his face.

Brom does not know this Blast or Skalipy, or at least he doesn't remember.

"That what doesn't kill ya and all" he says before taking a drink from the cup.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday July 6th, 2017 7:08:14 PM

Edson shakes his head, not knowing what the two names mean. Hr doesn't partake in the food either as he doesn't want another upset stomach. He gangs back and waits to see what this council has planned.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+8=26 ;
Thursday July 6th, 2017 7:30:44 PM

Lanliss notices that their 2 guides are nervous and approachs them and asks.
What are you so nervous about ?
After getting an answer he will drink the drink too.

Sense motive 26

Evaris (Kathy) [HP 104/93] [AC 21; Touch 14; FF 18]  d20+23=38 ;
Thursday July 6th, 2017 10:12:53 PM

Evaris notes to himself that their hosts seem unusually nervous, and mentally prepares himself for an ambush.

When the sword is discussed, Evaris says, "I will gladly wear it if you like, but are we sure I'm the right person to do it? Emrys is more skilled with Divination magic than I am; perhaps he should be the one to wear it. And Velarin is a mage rather than a priest; perhaps he is a better choice."

However, if Evaris proves to be the best person to wear the sword--or if it seems to make no difference--he places it around his neck.

"I am not familiar with Blast or Skalipy," he tells the council.

He accepts a cup and takes only a sip, hoping that the Heroes' Feast will be enough of a boost to ward off any ill effects.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Thursday July 6th, 2017 10:33:20 PM

Barratore exchanges some stories with Brom and promptly suggests that once they get back home they compare the wine and beer. He also shows him the sweet stone-metal dagger he bought.

Barratore sits on a cushion next to Brom and takes a cup. The minotaur sniffs it and then, assuming it did not curdle his snout, he throws it back in a single shot

Barratore is not overly keen about slapping a do-hicky thing-a-ma-gig about his clerics neck and looks to Emrys, "Can you get it off if need be?"

A random thought comes out of Barratores mouth, "Anyone think that what they been talking about here with the crystals sound alot like the whole Glitterox volcano thing in the Vale?"

Barratore turns his attention back to the council

Barratore received Restoration Spell removing the strength damage

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday July 6th, 2017 11:54:01 PM

Baslim happily accepts their drink (being immune to poison and disease, of course). "It certainly does, Barratore. I cannot help but wonder if we are actually inside Glitterox right now...."

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope, windwalk 
Friday July 7th, 2017 12:37:29 AM

"Evaris, if you wish it so, I will wear the sword. I usually have little luck with blades ... it would be a pleasant surprise if this one is more my size." And if Evaris hands it over, Emrys will put in on willingly.

Willllllll you hellllllllllllp us? - DM Mark 
Friday July 7th, 2017 2:36:39 AM

On the way there, Lanliss noticed that Ven and Weethas seem nervous, and asked them about this.

“Nervous? I’m not nervous. Why would I be nervous? Nuthin to be nervous about, no sir. How bout you Weethas?”
“Be you not afraid Ven? In sooth, I knoweth the elders fear something, and they has't sought thee as heros cometh in this their hour of need. I am afeared of what may come.”
“Okay, maybe I’m a little nervous about that part.”
------------------------------
Now that you are with the elders, the group sits with them. No one seems to know the names they mention. The elders dismiss Ven and Weethas who wish you well, and look a bit relieved to go.

Evaris says that perhaps Emrys should wear the sword, and Emrys does. Emrys Highlight to display spoiler: {Within this pocket dimension of the Krystal Palace, 1/day, it can become a +3 Vorpal Greatsword for one minute (10 consecutive rounds). When activated, it sizes for its owner, and the owner has proficiency "Greatsword" while wielding the necklace.}

Edson wants nothing to do with the drink they offer, remembering his adventure with dinner the night before. Emrys and Velarin also do not try the proffered drink. Brom, Lanliss, Evaris, Barratore and Baslim all drink:Highlight to display spoiler: {Mildly alcoholic, it tastes earthy and seems to sharpen the drinkers wits (gives +4 Wisdom and Wisdom skill checks for 10 minutes [Owl’s Wisdom CL10]).}

“Ah theeeeeeey take the Peoe’.”
“Yeeeees. Peoe’…”
“Opensss their eyyyyyyyes.”
“But some some some do…”
“Not trust.”
“Nnnnno. They do not.”
“Thhhhheyyy must…”
“Trust.”
“Just as weeeee must…”
“Trust...”
“Them.”

The cups still sit before Edson, Emrys and Velarin. Barratore and Baslim mention Glitterox.

In their same stilted fashion, finishing each others’ sentences, these strange men explain:

The Krystal Palace is not Glitterox, but it does connect there. Glitterox is a holy place for us. During the year we mine ore here, and once a year some of the best ore is taken and sacrificed inside the mountain. As Glitterox erupts, the offering is accepted and disappears. This ensure the health of our people for the coming year and gives life to what you call your Cinnamon Valley.

We take a risk in telling you this. The Sarenbeth do not want your people to know of this connection. They fear your people would interfere with this process if they knew, they would seek the glitter for themselves if they knew of this. But these are not normal times.

A darkness has come to the Krystal Palace that threatens both our people. A Shadow Lord and his shadows control the connection to Glitterox. They plant seeds of doubt and a spirit of discord among our people, and each group blames the other. The Shadows are slowly growing in strength, and we cannot hold them back much longer. We fear that not only might we be over come, but we fear they may seek to have Glitterox to erupt shadows upon your land instead of the glitter that gives life.

These shadows can be defeated. We have poured our life energy into a pure Krystal. If it can be sacrificed in Glitterox it should purge the Shadows from the Krystal Palace, But alas even as we crafted this weapon, the shadows have grown, and we no longer have the the strength to get through the Shadow Lord’s army.

“Willllllll you hellllllllllllp us?”


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Friday July 7th, 2017 1:40:39 PM

An "army of shadows and a Shadow lord?" Barratore claps his hands together and bares his teeth in an excited minotaur grin, "Now we're talkin!" Barratore's head is on a swivel, taking in thethree who have not had the drink yet. "Edson, Emrys and Velarin. Bottoms up girls, we've got some hero'ing that needs doing"

Barratore is clearly excited and looks to Brom with a told you so glint in his eye, "Knew something here would want to kill us" he says cheerfully

Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes

Evaris (Kathy) [HP 104/93] [AC 21; Touch 14; FF 18] 
Friday July 7th, 2017 7:07:10 PM

"Well said, Friend Barratore," Evaris says with a little laugh. "I, too, am eager to defeat these evil shadows and those they serve. Let us be off!"

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday July 7th, 2017 7:24:53 PM

I am with this one, Lanliss says while pointing at Barratore.
If we don't fight... then we lose the Wold as we know it.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+21=32 ; d20+14=27 ; d20+16=25 ; d20+16=23 ; d20+16=32 ;
Friday July 7th, 2017 7:29:54 PM


V searches his memory for the names of blast and Skalipy. (know arcane 32, religion 27, history 25, local 23, planes 32)

"Well, it appears that we are happy to help" says V as he reaches forth and downs the drink in front of him. "for a change, I might be able to throw a few prep spells before commencing the fun. When do we begin?"

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday July 8th, 2017 12:26:47 AM

"A shadow lord? Sounds like someone who needs to get knocked on his butt once or twice. "

At Barratore urging Edson grabs the cup and swigs it back.... wiping his mouth on his sleeve

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 126/154 (155/193) raged; DR 3/- (6/- raged) 
Saturday July 8th, 2017 10:21:01 PM

He looks back at Barratore and returns the joyful expression. "It should be great time." He says. "Can't wait to get started."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday July 9th, 2017 7:40:49 PM

Baslim holds up a finger. "A few questions. Why do the Shadow Lord and his minions sow doubt and discord? Do they do this purposefully, or is it just their proximity to you people? How are they gaining in strength? Are they feeding off of the connection to Glitterox? Is this Shadow Lord in service to a higher power?"

I...see...you - DM Mark 
Monday July 10th, 2017 1:55:40 AM

The six elders refer to a Shadow Lord, the threat he poses, and their need for help from the heros.

Barratore, Edson, and Brom and perk up, and seem excited about the prospect of a fight. Lanliss is also in agreement, as it seem it threatens the Wold as well as this pocket dimension.

Velarin is ready to help. Thinking about what these creatures had said, he has a vague recollection of a Ogre named Garth having mentioned someone named Skalipy. He also recalls a religious reference to a cleric of Marteus named Skalipy. Not sure what Blast refers to.

Baslim however has a few questions: “Why do the Shadow Lord and his minions sow doubt and discord? Do they do this purposefully, or is it just their proximity to you people? How are they gaining in strength? Are they feeding off of the connection to Glitterox? Is this Shadow Lord in service to a higher power?"

These six seated on cushions like the heros seem to cock their heads in unison to the quesions. They offer the following in their same stilted fashion, finishing each other's’ sentences.

We do not know why this Shadow Lord seeks to sow doubt and discord, but we think he desires to rule here. As sense a hunger for power and control. We have also divined that her serves a god called Marteus.

Right now, this Shadow Lord and his minions are preventing us offering our sacrifice of glitter to Glitterox.

We are glad you have agreed to help us, helping your people as well. As we said, we have crafted a pure Heart Krystal with some of our life energy. This artifact is now the physical personification of the life of this place. If the Shadow Lord should capture it, everything in Krystal Palace will succumb to his shadows, and it will turn into a world of darkness. You must place the Heart Krystal on the Altar in the center of Glitterox. This should cleanse the shadows from the land. We think.

One of them rises as the other five turn in unison, to watch him, still sitting. He moves to a wall behind them and as he passes his hand across the wall, some of the stone melts away and there is a glowing crystal there. But this one does not glow orange like the others here - this glows with a soft, white light.

As he steps forward to hand it to you, he suddenly stops. All six are still - one standing and the others sitting. One of the Elders grunts as if in pain and his eyes turn jet black. “I...see...you” he intones in a sneering voice, quite different from the way you heard them speak before.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday July 10th, 2017 9:09:18 AM

[B]Alright gentlemen. Looks like the shadow Lord is making an appearance![B]

Healers...any chance of a group anti possession spell for them? I only have a single person protection from evil. In their weakened condition, they are not likely able to resist as they normally would.

Brom or Barratore.. would one of you be so kind as to take possession of that crystal before the shadow lord does?

Additionally, Skalipy is, I believe, a cleric of Marteus, and Garth mentioned him at one point.

V being unable to attack a foe as of yet, and unsure if an attack will come, plays it defensively and casts Protection from evil upon himself.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Monday July 10th, 2017 10:09:19 AM

Barratore pulls a Magic Circle Protection From Evil 10' potion and drinks it down. His next thought is to close with the council. "Take a good look." he growls back a the Shadow Lord, or at least whom he assumes to be the shadow lord.

Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Protection from Evil 10' 50 Minutes

Emrys Myrridanmyl, stephen f. ac10 hp52/54, good hope, windwalk 
Monday July 10th, 2017 11:00:08 AM

(sorry for not posting... I've been in and out of commission lately ... work and exhaustion related.)

After realizing what the little sword is upon placing it around his neck ... it's painfully obvious now that this item is not meant for someone like he. He doubt he has the strength to even lift such a weapon.

"Ohhh my, this gift is not meant for me. Ohhh no, it certainly is not! This is a great weapon ... a powerful one ... the beheading kind .... one meant for either Barratore or Brom!!" Emrys removes the necklace and attempts to hand it over to either Brom or Barratore.

Evaris (Kathy) [HP 104/93] [AC 21; Touch 14; FF 18]  d20+26=27 ;
Monday July 10th, 2017 11:07:04 AM

Evaris is about to respond to Velarin's request by casting a Magic Circle Against Evil, but Barratore beats him to the punch by drinking a potion. Instead, Evaris decides he might as well go on being Talky Guy.

"We see you as well," he says calmly. "Or at least, we see the form you have assumed. What is it you want from us?"

[Diplomacy 27]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=30 ; d20+20=32 ;
Monday July 10th, 2017 4:09:20 PM

Edson looks about for shadows to hide though he doesnt know how well that will work. He scans around for any attackers. His kuhkri is out.

Perception 30
Stealth 32

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+18=33 ;
Monday July 10th, 2017 8:31:25 PM

Lanliss sighs and makes himself hidden from whatever is going to happen.

Stealth 33

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 126/154 (155/193) raged; DR 3/- (6/- raged)  d20+22=23 ;
Monday July 10th, 2017 11:38:38 PM

Brom's level of excitement grows at the thought of fighting a powerful adversary. He contains it as best he can, but he really, really wants it to start. But, he is a seasoned warrior, he also knows that it's no time to get your head in the clouds dreaming of an epic battle against evil. His hand goes to his sword, and he scans the shadow, if any, in the room for signs of enemies.

Perception DC

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday July 10th, 2017 11:55:21 PM

Baslim waits to see if the magic circle against evil is effective in preventing the possession.

Happy Brom - DM Mark  d100=30 ; d6=5 ; d20+11=29 ; d20+11=14 ; d20+11=26 ; d20+11=25 ; d20+11=29 ; d20+11=27 ; d8+7=11 ; d8+7=11 ; d8+7=13 ; d8+7=12 ; d8+7=13 ;
Tuesday July 11th, 2017 1:52:54 AM

As one of the elders’ eyes turn black and he speaks, the party changes tactics, and start by standing up from their cushions on the floor.

Velarin believes this is the Shadow Lord, and suggests Protection from Evil is in order. He casts it on himself hoping another can cast it on the group.

Barratore responds, drinking a Magic Circle Against Evil potion. As he speaks to the the elder with the black eyes, the minotaur also steps up to him to affect him with the protective spell.

Emrys offers the sword necklace to another that could perhaps better use a greatsword of such power, even if it only lasts 10 minutes. He shares with the others that within this pocket dimension, it can become a +3 Vorpal Greatsword for one minute (10 consecutive rounds) for the wearer once per day. When activated, it sizes for its owner, and the owner has proficiency "Greatsword" while wielding the necklace.

Edson looks about for shadows to hide in, and sees plenty. There are multiple crystals mostly ocher colored stone with red glittery specks and fist-sized orange stones that give off a orange, glowing light. The light in here is dim light.

Lanliss sighs and also tries to blend into the shadows.

Brom is spoiling for a fight but stays his hand. Barely.

Baslim waits to see if the Barratore’s protection is effective.

Evaris calmly responds to the elder, asking what he wants.

The elder with the black eyes remains seated and responds, contempt in his voice. The others sit quietly, except for the one with the Heart Krystal who is standing.

“What do I want? What do I want? I want what you ultimately want - the betterment and perfection of your races, and a little place to call my own. The people in your land have grown soft and weak, dependant on Glitterox like a drug to maintain their soft lives. Marteus offers a better way, a stronger way. Surely the strong such as you can understand this.

“The race that lives in this place is irrelevant - a Sarenbeth abomination. They will serve me or be swept away. Join me and rule.”


He gestures and an area of the back wall turns to a misty grey swirl. And then Brom gets his wish.

Shadowy creatures pour from the mist, attacking the party! The have the shadowy appearance of Dogs, Leopards, Snakes, Dire Bats, Dire Weasels, Eagles, Giant Lizards, etc. Some walk, others fly. (AC 18, all have a 20% miss chance - be sure to roll this if you attack.)

Brom is hit by a shadowy serpent, and takes 11 damage and loses 1 point of Dexterity.
Emrys is raked by a shadowy eagle for 11 damage and loses 1 point of Dexterity.
Baslim is bit by a shadowy leopard for 13 damage and loses 1 point of Dexterity.
Evaris feels the bit of a shadowy dire bat for 12 damage and loses 1 point of Dexterity.
Velarin is bit by a shadowy dog for 13 damage and loses 1 point of Dexterity.

“Join me and I call off my creatures, and perhaps spare the denizens of this place.”

Here is your map. (Move your characters as you see fit. I will create a new tab each round to keep track of the battle.)
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 13, 1 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 11, 1 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs)  d20+18=27 ; 10d6=39 ;
Tuesday July 11th, 2017 9:24:25 AM

Velarin takes a quick 5' step back to AJ 11. He then casts an empowered fireball at AI 17, which according to his brief calculations should get all the bad guys, and none of the good guys(if needed:concentration check 27, 25 needed) for 64 points of damage(dc 22 reflex save to take 35 damage)

"Stay close gentlemen. Haste is coming in a second"

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs) 
Tuesday July 11th, 2017 10:27:11 AM

"I assume we are going with our standard response to offers to join the bad guys? Either way, I believe I just answered for me."

"Odds are that we are going to run into this Skalipy fellow at some point, and he may even be this dark lord. Keep in mind he is a cleric, and likely a powerful one. "

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+24=25 ; d20+19=27 ; d100=5 ; d100=6 ; d20+14=17 ;
Tuesday July 11th, 2017 7:59:35 PM

Barratore pulls his sword, not bothering to don his shield, and takes a 5' step to his left to put the shadow in front of V within his mighty reach. Barratore strikes directly over the wizard and misses everything as Warrd makes his presence fully felt to the fighter in a most negatively harsh way.

PA natural 1 followed by a 5 and 6 on my % and then a 3. perfect

Emrys Myrridanmyl, stephen f. ac10 hp43/54, good hope, windwalk  d100=82 ; d100=22 ;
Tuesday July 11th, 2017 8:21:32 PM

"Well then!" Emrys takes his Rod of the Quickening in hand and casts two spells very 'quickenly'!

First Emrys draws upon the dark magiks of necromancy and sends a cone shaped wave of terror to all the shadowy animals that are in front of him. Then everyone else begins to feel good about themselves. Emrys then moves back from the front line (AJ-10).

(Leyline: 82, free cast. Casting FEAR!. 30-ft cone-shaped burst. Will Save: 22 vs. Panicked condition for 11 rounds. If they make the save, they're shaken of 1 round.)

(Quickened Spell. I rolled a leyline check 22, but it's not necessary, my mistake, this is a bard spell. Casting Good Hope on his party. Everyone gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.)

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=30 ;
Tuesday July 11th, 2017 8:28:01 PM

Lanliss tries to keep himself from the bad guys while trying to get closer to the Crystal with the intent of taking it and making the run for it, so they can put it to good use for the glitterox.
Stealth 30 (18+2+20d)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=29 ; d20+14=33 ; d20+14=25 ; d100=12 ; d100=78 ; 2d4+2=8 ; 6d6=18 ; 6d6=24 ;
Tuesday July 11th, 2017 9:37:29 PM

Edson steps up next to Velarin and uses the man to flank the creature in front of him. (X's are the mist creatures?)

Hit ac 29.. failed miss chance.
Hit ac 33.. crit confirmed.. miss chance passed. 50 dmg if they can be snuck.. 22 if not.

CDM Jerry 
Tuesday July 11th, 2017 10:15:51 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

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Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

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Express your concern to the FCC!

Thank you!

Evaris (Kathy) [HP 104/93] [AC 21; Touch 14; FF 18]  13d6=58 ;
Tuesday July 11th, 2017 11:02:55 PM

Evaris takes a step back and drops a Flame Strike right where Velarin placed his Fireball.

[58 points of fire/divine damage; DC 20 Reflex save for half.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 118/154 (157/193) raged; DR 3/- (6/- raged)  d20+22=31 ; d20+17=27 ; d20+12=14 ; d100=10 ; d100=17 ; d100=55 ;
Tuesday July 11th, 2017 11:42:21 PM

Brom quickly grabbing his sword begins to work on the opponents. He starts with attacking the one on Emrys, then will move to the one in front of himself. Brom swings at the beasts, but the cloud of darkness blurs their images enough to make the large, angry man miss.

Attack (Rage, PA, GH): AC- doesn't matter, damage- doesn't matter (screaming inside at die roller

Rage: 1/30, -1 dex penalty, Owls Wisdom, Good Hope

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d100=95 ; 9d6=33 ;
Tuesday July 11th, 2017 11:59:10 PM

Baslim takes a short step away (5-foot step to AJ11) and channels divine power.

ooc: Channel Energy, 33 holy damage, Will DC 18 for half.

HP 132/143, 1 Dex damage

Happy Brom - DM Mark  d20+8=23 ; d20+8=27 ; d20+8=28 ; d20+8=27 ; d20+8=14 ; d20+8=17 ; d20+8=14 ; d20+8=10 ; d20+8=21 ; d20+8=12 ; d20+11=24 ; d20+11=30 ; d20+11=31 ; d20+11=26 ; d8+7=13 ; d8+7=8 ; 2d8+14=23 ; d20+4=15 ; d10=4 ; d20+4=22 ; d20+4=21 ; d20+11=16 ; d20+11=14 ; d20+11=21 ; d20+11=14 ; d20+11=16 ; d20+11=17 ; d8+7=14 ; d8+7=13 ; d20+11=25 ; d20+11=27 ; d20=14 ;
Wednesday July 12th, 2017 2:37:36 AM

As the shadows pour forth and attack, Velarin unleashes a wicked Fireball affecting 10 of them, 6 of which die instantly. He tells his friends to stay close. (The first fours saved.)

Barratore takes a 5’ step and attacks. The shadows elude his attacks. (Please also take into account that, though he has reach, bodies between you and your adversary provide a +4 to their AC or soft cover.)

Emrys pulls out a quicken rod, and casts Fear as a swift action. While this does not provoke attacks of opportunity, he then moves back 10’ which does provoke attacks from the three shadow animals in front of him. All three hit him, the third blow dealing a critical hit! The beautiful bard takes 13, 8 and 23 points of damage, as well as 4 points of Dexterity damage (I’m pretty sure a crit doubles ability damage as well.) Wow. Then the bard casts Good Hope, granting his friends a magic boon. (I gave you the benefit of the doubt and assumed you quickened the first spell. If not, casting it would provoke those attacks probably spoiling the Fear spell.)

Lanliss move swiftly to the elder with the Heart Krystal and take it from him with little resistance. The elder remains still.

Edson moves next to where Velarin was, and strikes from the shadows of the shadow animals, that was missed by the fire. He finds that between this dim light and these creatures ability to blend into the shadows, they have concealment which negates sneak attack damage.

Evaris drops a Flame Strike to best effect, killing 4 more, three of which were already burned by Velarin.

Brom lashes out at adversaries near him, but in the shadows and dim light, his swings go wide.

Baslim releases a Holy Smite where it will do the most damage, focusing on those not hurt by the fire. He downs one more, but two make their saves and take 9 damage each (yes, 9 is correct here.)

11 shadow animals lay dead, with two injured. And then 12 more pour forth as the grey mist on the wall vanishes. They are clever, with most avoiding attacks as they move in.

One attacks Barratore and misses. (Barratore gets an AOO on this as it moves in.)
Three attack Brom and miss. (Barratore gets an AOO on one of these as it moves in if he can make another AOO.)
Two hit Baslim for 13 and 14 damage, as well as the loss of 2 more Dexterity.
The two injured creatures snap at Edson, but both miss the rogue.

The elder with the black eyes laughs, “Ha! You had your chance to join me, but I am merciful. Stop this fight and join me for the betterment of your people. You will win this fight, and perhaps the next, but you will eventually fall if you oppose me.

“There is wealth here you know, wealth that I can share. Help be win this place and strengthen the Cinnamon Valley. You could rule there, just as I will rule here. We can be partners in a way! He he, oh yes, partners. Marteus would welcome strong ones such as you. Except for that bard - he looks a little soft to me. Bards usually are.”


As he speaks he moves over to Lanliss and attempts to grab the Heart Krystal, but fails. His move may provoke an AOO from Barratore and Emrys, if Emrys is armed.

Gimme that, you rotten little thief!"

Here is your map. (Move your characters as you see fit. I will create a new tab each round to keep track of the battle.)
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 13+13+14, 1+2 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 11+13+8+23, 1+5 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex

11 Dead Shadow Animals
Shadow Animal - Dam. - 9
Shadow Animal - Dam. - 31
12 Shadow Animals unharmed.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=27 ; d20+14=24 ; d4+1=2 ; d4+1=4 ; d100=58 ; d100=96 ;
Wednesday July 12th, 2017 7:56:36 AM

Edson five foot steps next to Shepard using the man to flank the creature in front of him.

Hit ac 27 2 dmg
Hit ac 24 4 dmg

Both conceal checks pass

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs)  10d6=44 ;
Wednesday July 12th, 2017 7:55:35 PM

Well done Lanliss, hang onto that thing!

probably don't want to throw any more big spells on these guys fellas, save them for what's to come. this seems like it's gonna be the opening act. I'll drop a little one on them to soften em up, and Brom and Barratore can then wade through them.

V drops a regular fireball on them. same location as last time. 50 damage, 20 reflex to take 28.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+24=35 ; d100=19 ; d100=16 ; d20+25=40 ; d100=76 ; 2d8+29=40 ; d20+21=26 ; d100=78 ; 2d8+25=32 ; d20+21=23 ; d100=27 ; d20+16=27 ; d100=35 ; d20+11=29 ; d20+11=20 ; d100=14 ; d100=96 ; 2d8+25=31 ; 2d8+25=37 ; 2d8+25=34 ; 2d8+25=38 ;
Wednesday July 12th, 2017 8:58:31 PM

Barratore growls back, "No. The people of the Vale will not be ruled by the likes of you or any other would be king."

Barratore strikes the shadow as it closes with him
PA Hit AC 36 % Miss Blind Fighting Still miss

He strikes at the one that closes on Brom
PA Hit AC 40 % 76 Dmg 40

He strikes at the black eyed elder, but not too kill
PA Hit AC 26 %78 Dmg 32

Barratore attacks the Black eyed Elder in earnest, still trying to not actually kill him at this time
PA non Lethal Hit AC 23/27/29-crit 20 %27/35/14 Blind fighting 96 Dmg 31/37/34-38

If any strike puts the man down, Barratore switches to the target at AH/13

Please add 2 dmg to each strike. Forgot to add Good Hope on the rolls

Magic Circle Protection Evil 50 minutes
Owls Wisdom 10 minutes
Combat Reflexes 18 Dex


Emrys Myrridanmyl, stephen f. ac10 hp 34/54, good hope, windwalk, heroes feast  d20+17=21 ; d8+6=12 ; d100=88 ; d20+17=27 ; d8=7 ; d8=7 ; d8=7 ; d8=1 ; d8=3 ;
Wednesday July 12th, 2017 9:15:08 PM

(Forgot to roll temporary hit points from the Heroes Feast: 1d8+6=12 ... I need them now, down to -1 hitpoints!!)

"Pity your minions couldn't flee from me in fear ... they being dead and all!" (Intimidate: 21)

(I saw no reaction from the Fear spell, I assume they all died.)

"However, their deaths will serve me well, nonetheless!" Then Emrys casts a very witchy version of a spell, trying to make it appear deathly and necromantic. (Bluff: 27) Upon completion of his spell, his wounds heal and his vitality returns.

(Leyline check: 88, free cast. Casting Cure Critical Wounds on himself. Healing 4d8+11=35 damage (reroll 1's when healing), The Bluff was to sell the spell as 'dark magik' ... you should fear me!)

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  5d8=21 ; 10d6=35 ;
Wednesday July 12th, 2017 11:09:29 PM

Evaris is a little concerned about his teammates, but Emrys heals himself, and Evaris is confident that Baslim can do the same. So he focuses on the enemy.

He casts a Holy Smite, and the results really depend on the enemies' alignment and whether they have the outsider type. So, they take either 35 or 21 or 10 points of damage, and may or may not be blinded, and the will save DC is 19. Burst is centered on AH-16.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 118/154 (157/193) raged; DR 3/- (6/- raged)  d20+22=32 ; d20+17=37 ; d20+17=30 ; d20+12=13 ; d100=61 ; d100=40 ; d100=44 ; 2d6+30=36 ; 2d6+30=36 ; 2d6+30=35 ;
Wednesday July 12th, 2017 11:43:59 PM

Brom continues to attack the opponents in front of him. He starts with the one at AH13 and move across his front as they fall.

Attack (GH, Rage, PA): AC 32(61%), 37(crit 30, 40%), 13 (miss); Damage: 36, 36 (crit 71)

As they fall in front of him he yells out "YOU SHALL NOT PASS!" couldn't help it

Rage: 2/30, good hope, owls wisdom, -1 dex penalty

You Shall Not Pass - DM Mark  d20+8=23 ; d20+8=12 ; d20+8=23 ; d20+8=23 ; d20+8=20 ; d20+8=9 ; d20+8=28 ; d20+4=16 ; d20+4=9 ; d20+4=10 ; d3=2 ; d20+4=19 ; d20+4=8 ; d20+4=14 ; d20+4=11 ; d20+4=15 ; d20+4=7 ; d20+11=13 ; d20+11=14 ; d20+11=22 ; d20+11=14 ; d20+11=15 ; d20+11=23 ; d20+11=25 ; d20+11=26 ; d8+7=12 ; d8+7=15 ;
Thursday July 13th, 2017 1:42:22 AM

Edson steps 5’ to move next to Shepheard Baslim to flank, but there is no one to flank with. Nonetheless he hits twice for a total of 6 damage.

Velarin urges caution, anticipating troubles beyond those at hand. Then he releases a fireball into the shadow animals. Two die.

Barratore strikes one of the incoming shadow animals, and then focuses his attention on the elder whose eyes turned black. He crumples in a heap.

Emrys taunts the black-eyed elder who fails to respond, because, you know, Barratore. Then he feigns a necromantic spell as he heals himself.

Evaris casts Holy Smite on the creatures, one more drops, though it does not do as much damage as he hoped.

Brom attacks, and two more drop.

The shadow animals move in, though none provoke AOOs.

One attacks Barratore, misses.
Three attack Brom and miss.
Two attack Baslim and hit for 12 and 15 points, as well as 2 more dexterity damage.
Two attack Edson and miss.

The other 5 elders begin to move, dazed.

(I made an error - Baslim's previous channeled energy did not affect these creatures, but I let the damage stand because it was my error. I misunderstood it as Holy Smite.)

Here is your map. (Move your characters as you see fit. I will create a new tab each round to keep track of the battle. The numbers on the map represent damaged shadow creatures - that seemed easier.)
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 40+12+15, 3+2 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 55-12-35, 6 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday July 13th, 2017 2:00:01 AM

ooc: WEDNESDAY POST. We have family visiting. Many apologies for the lateness.

Holding his holy symbol on high, Baslim attempts to summon a wall to cut off the creatures from the rest of the party.

ooc: Cast wall of stone, running from AE12 to AK12, then running diagonally across AL 12 to join the wall.

HP 76/143, 5 Dex damage

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=39 ; d20+19=36 ; d100=3 ; d20+14=33 ; d20+14=16 ; d100=72 ; d4+3=5 ;
Thursday July 13th, 2017 10:41:50 AM

Edson flashes a smile as he goes to work with his khukri. Both slashes look decisevly wicked... but at the last second the shadows play a trick and the first shot misses. The second looks like it will be as good but at the last second catches a more protected spot.

Hit ac 39, crit confirmed, conceal failed :( 5 dmg

Hit ac 33, crit not confirmed :(

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=38 ;
Thursday July 13th, 2017 11:57:03 AM

Lanliss tries to find a safe place to hide behind his friends away from the battle.
Before trying to hide he will say to the nearest friend.
I have got the shiny Crystal.

Stealth 38

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs) 
Thursday July 13th, 2017 8:05:34 PM

Velarin, not wanting to use all his spells in this foray, knowing what probably lays ahead, takes a 5' step to AI10 and tries to assist by using his intellect to call his thoughts on battle tactics to speed things along. With Brom and Barratore fresh as daisy's, and the rest having the ability to heal themselves and others, this shouldn't last long.

"Brom, if you make a 5' step to the right, and kill your man, Barratore can move in and kill some more, and then the two of you can just move forward as if you were plowing the road. Everyone else, don't waste any big spells, we will likely need them. Low level healing can handle what problems we have now if all the healers work together on each other.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Emrys Myrridanmyl, stephen f. ac10 hp 34/54, good hope, windwalk, heroes feast, blink  d100=13 ; d100=95 ; d100=31 ; d100=64 ;
Thursday July 13th, 2017 9:40:36 PM

Emrys smiles wickedly at the Black-eyed Elder as his Rod of the Quickening again glows quickly. Emrys immediately blinks out of existence.

(Leyline check: 13, fail. Hero point reroll: 95, success, free cast. Casting Blink on himself. Duration: 11 rounds.)

Emrys reappears for a brief moment 10-ft away (AG-9), his form phasing in and out of the material. Before he blinks out, he tries to time his 2nd casting ... directed at the black-eyed elder.

(Leyline check: 31. d100%=64, success, beat the 20% chance of my spell activating while ethereal. Casting Hold Monster on the Black-Eyed Elder. Will save: 24.)

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+25=38 ; d100=69 ; 2d8+27=30 ; d20+20=27 ; d100=52 ; 2d8+27=36 ; d20+15=35 ; d20+15=35 ; d100=22 ; 2d8+27=32 ; 2d8+27=37 ;
Thursday July 13th, 2017 10:22:16 PM

Barratore follows V's direction, though he had pretty much planned to do it anyway, but that's what the smart people were for.
Barratore strikes at the one straight away in front of him again. his sword flashes repeatedly in great powerful strikes. If that creature falls he attacks the one directly next to him

AH/13

PA hit AC 38 %69 Dmg 30
PA Hit AC 27 %52 Dmg 36
PA Hit AC 35 crit 35 %22 Dmg 32 crit 37

Magic Circle Protection Evil 50 minutes
Owls Wisdom 10 minutes



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday July 13th, 2017 11:32:54 PM

ooc: I will just use my last posted action for this round.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 118/154 (157/193) raged; DR 3/- (6/- raged)  d20+22=42 ; d100=27 ; d20+22=34 ; d20+17=34 ; d100=78 ; d20+12=32 ; d100=65 ; d20+12=29 ; 2d6+30=34 ; 2d6+30=39 ; 2d6+30=34 ; 2d6+30=39 ; 2d6+30=40 ;
Thursday July 13th, 2017 11:50:45 PM

Brom also follows V's direction and moves over and attacks the shadow beasts in front of him.

Attack (GH, Rage, PA): AC 42(crit 34, 27%), 34 (78%), 32(crit 29, 65%); Damage: 34 (73 crit), 34, 39 (79 crit)

Rage: 3/30, good hope, owls wisdom, -1 dex penalty

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d8=6 ; d8=6 ; d8=5 ; d8=6 ;
Friday July 14th, 2017 12:11:41 AM

Since Baslim didn't heal himself this round, Evaris casts Cure Critical Wounds on the Shepherd. "Can't have you dropping in the middle of combat!" he says.

Balsam heals 40 points.

You Shall Not Pass - DM Mark  d20+11=20 ; d20+11=23 ;
Friday July 14th, 2017 1:45:01 PM

Edson lays into his adversaries, but the shadows spoil his aim a bit and he only hits once.

Lanliss tells his friends he has the stone, and then fades into the shadows himself. The gently glowing stone seems to pulse with a dim light, and since Lanliss is hidden it seems to almost float where it is.

Velarin keeps his wits about him and suggests battle tactics.

Emrys casts a Quickened Blink on himself, and then moves and casts Hold Monster on the black-eyed elder lying still on the floor.

Barratore strikes one near him, killing the creature. Then he hits and injured one, killing that too.

Brom lashes out, killing three in front of him.

Evaris heals the badly injured Baslim.

Baslim then brings up a protective wall of stone, sealing off a shadow creature and perhaps others that may come after. Smooth, featureless grey stone bisects the chamber, notably different than the crystal speckled orange stone of this place.

Two shadow creature still threaten the party. One eyes the minotaur goes for the smaller opponent, moving 5’ to attack Brom. It misses.

The other attacks Edson, and misses the quick rogue.

The elders move as one coming out of a trance. They stare down at the prone elder. They turn him over and you can see that his gem-like eyes are no longer black.

“Oh, was that…?”
“Yes, the Shadow Lord.”
“He caught us while we were joined.”
“Yerkuk is dead.”
“Oh no, Yerkuk.”
“Yes, I will miss his sense of humor. But ...not his cooking."
"The Shadow Lord will likely be back.”
"Yes, we haven't much time."

They no longe speak in that strange, stilted fashion.

Here is your map. (Move your characters as you see fit. I will create a new tab each round to keep track of the battle. The numbers on the map represent damaged shadow creatures - that seemed easier.)
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 67-40, 5 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 8, 6 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex


Emrys Myrridanmyl, stephen f. ac10 hp 34/54, good hope, windwalk, heroes feast, blink 
Friday July 14th, 2017 2:19:54 PM

(Ha! Didn't know the black-eyed elder was prone and lifeless ... I thought he was up and moving around, about to attack Emrys with some kind of death effect. Wow, I was completely out of the loop in this combat.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=31 ; d20+14=34 ; d20+14=19 ; d100=24 ; d100=22 ; d4+3=7 ; d4+3=5 ; d4+3=5 ;
Friday July 14th, 2017 3:25:34 PM

Going to work with the kuhkri again Edson slashes twice, the second of which is really deadly.

Hit ac 31 7 dmg
Hit ac 34, crit confirmed 10 dmg.

You Shall Not Pass - DM Mark 
Friday July 14th, 2017 4:15:39 PM

Perception 25: Highlight to display spoiler: {You notice that these creature seem to blend in with the shadows around them. These creatures have a 20% miss chance from this shadow blending ability. }

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs) 
Friday July 14th, 2017 8:11:23 PM

V ignores his injury for now, and moves to the elders, expecting that the others will make quick work of the two remaining shadows. Speaking to the elders as the battle wraps up behind him, fully confident in the abilities of his companions... "What is our next step? That was likely just a test with his lesser forces to see what we were capable of, and to see if he could pull off a quick snatch and run with the crystal. Any useful information you have possibly withheld should be furnished now, and our direction of travel laid before us. We will take a few moments to heal our injuries, and be ready to move."

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Saturday July 15th, 2017 12:07:25 AM

Evaris steps back and draws his bow, but for now he is content to let his companions mop up the remaining foes.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+25=39 ; d100=54 ; 2d8+27=34 ; d20+20=40 ; d20+20=31 ; d100=94 ; 2d8+25=30 ; 2d8+25=31 ; d20+15=33 ; d20+15=21 ; d100=68 ; 2d8+25=34 ; 2d8+25=34 ;
Saturday July 15th, 2017 9:33:51 AM

Barratore steps to his left, with a slash back and to his right.
PA Hit AC 39 %54 Dmg 34

Ignoring the creature he just struck, Barratore strikes over V's head to the creature threatening the wizard.
PA Hit AC 40 crit 31 %94 Dmg 30+31
PA Hit AC 33 crit 21 %68 Dmg 34+34

Magic Circle Protection Evil 50 minutes
Owls Wisdom 10 minutes

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 118/154 (157/193) raged; DR 3/- (6/- raged)  d100=48 ; d20+22=35 ; 6d6+30=47 ; d20+22=29 ;
Saturday July 15th, 2017 11:59:17 PM

Brom will finish off the one next to him, unless done so by Barratore. He figures Barratore can handle the other one himself.

AC35, damage 47

perception DC29

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday July 16th, 2017 1:48:57 AM

"Perhaps these shadows cannot abide the presence of the Light!" Baslim summons a bright light, centered on his staff.

ooc: Cast daylight.

Lanliss HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=28 ; d20+19=24 ;
Sunday July 16th, 2017 7:43:19 PM

Lanliss keeps himself hidden while trying to be aware of what is happening

Stealth 28
Perception 24

You Shall Not Pass - DM Mark  d100=94 ; d20=4 ; d20=3 ;
Monday July 17th, 2017 1:30:35 AM

Evaris steps back and draws his bow but does not shoot, confident others will dispatch the remaining creatures.

Shepheard Baslim looks at the shadow creatures, and thinks that pehaps they cannot abide bright light. He summons a Daylight spell, and the area is fully illuminated. As the bright light fills the area, he can see that these creatures suddenly lose their ability to blend into the shadows in the area (no longer a 20% miss chance.)

Edson attacks the shadow creature near him, hitting twice!

Barratore strikes the creature nearest him once, hitting it, but it is still up. Then his next two blows fell the creature near Edson.

Brom strikes at the creature nearest him and it falls.

Lanliss tries to remain hidden, but the glowing Krystal Heart gives him away.

Velarin believes this attack was just a test, and asks the elders what the next step is

It appears that no living shadow creatures remain where you are.

In response to Velarin, the elders say,

“A test? This was more than a test. The Shadow Lord thought he could defeat you or get you to join him.”
“Yes, we saw that while he inhabited Yerkuk.”
“Poor Yerkuk.”
“Yes, he will strike again.”
“It is the Krystal Heart he seeks.”
“He now knows that it will be a weapon against him.”
“There will be many more coming to overwhelm us since they think the Heart is here.”
“If you leave before more Shadows come, you should be able to sneak into Glitterox without facing overwhelming armies of Shadows.”
“We will try to hold them off for as long as possible.”

Baslim and Emrys feel especially clumsy.

Here is your map.
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 27, 5 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 8, 6 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday July 17th, 2017 9:46:23 AM

" You hear that Brom and Barry. Sneak. You'll need to take s page out of our book."

Edsom laughs as he slaps both men on the shoulder.
Hr sheathes his kukhri and waits for everyone to be ready.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 118/154 (157/193) raged; DR 3/- (6/- raged) 
Monday July 17th, 2017 12:41:58 PM

"I can sneak, when i want. Most times, I don't wanna." He says to Edson. "We best be goin' soon then. Sooner we go and end this Shadow Lord, the safer you folks'll be."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs) 
Monday July 17th, 2017 7:47:03 PM

"Alright then. Let's heal up and get at them. If those of you with healing would be so kind as to fix the problems. I unfortunately think we are about to run into much more ability draining. Mine does not feel bad enough to bother with, but my injury could use a touch up."

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d4=1 ; d4=3 ;
Monday July 17th, 2017 10:07:16 PM

Evaris casts a Lesser Restoration on Emrys, restoring 1 point of Dexterity. He then pulls out his Wand of Lesser Restoration and restores 3 more. He holds the wand ready, waiting to see if any other curing is available.

Places of the Heart


"I can sneak, when i want. Most times, I don't wanna." - DM Mark  d100=27 d100=82
Tuesday July 18th, 2017 12:25:13 AM

The elders mention sneaking, and Edson’s ears perk up. He tells Brom and Barratore they’ll need to be like him.

Brom says he can sneak, and is ready to go.

Velarin suggests that everyone get healed up, and he asks those that can heal to do so.

In response Evaris casts Lesser Restoration, and then uses a Wand of Lesser Restoration to restore 4 points of Emrys’ Dexterity. He hesitates using it further until he sees what others will do.

The elders regard you seriously. Sense Motive DC 15:Highlight to display spoiler: {The elders are rather nervous, but try not to appear so.}

“We are thankful that the Serenbeth has sent you in this our hour of need.”
“Yes, our faith was not misplaced.”
“But should go, but that one is right. You should restore yourselves first.”

--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 27, 5 Dex
Brom - Dam. - 11, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 8, 6-4 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13, 1 Dex

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Tuesday July 18th, 2017 12:56:20 AM

As Edson slaps him on the midsection, not being able to reach the minotaurs shoulder, he chuckles. "I don't do sneaking. I do loud and and a little loud." Nimble, surprisingly agile, those are words that could be used to describe Barratore. Stealthy will likely never be one though.

Barratore sheathes his sword and looks to the others, "I'm ready to move as soon as any of you, but folks are going to hear me coming, unless one of you can apply some magic"

Lanliss Drakeguard HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=40 ;
Tuesday July 18th, 2017 8:36:59 AM

Let's go before more bad stuff come our way, Lanliss says in a rushed voice.
We need to smuggle this precious thing to the other world, to make sure we have a place to return to !

Stealth 40

Good Hope-. Everyone gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday July 18th, 2017 12:20:36 PM

"lets do this" Edson suddenly yells. " Lets show this guy who the real bosses are. That you can't go picking on some guys who finish each others.... " he stops waiting to see if someone else will finish.

Emrys Myrridanmyl, stephen f. ac10 hp 34/54, good hope, windwalk, heroes feast, blink 
Tuesday July 18th, 2017 5:22:20 PM

"Thank you dear Evaris," he says after receiving his restorative magic. "I believe I have the rhythm back in my step."

Emrys seems oddly confused ... not like him. He feels a very distinct tingle that forces outside his control are warping reality. He sighs knowing that feeling ... its happened again ... its happened several times before. Becoming harder and harder to recall the previous realities.*

"Does anyone need my assistance," he asks no one in particular, "while I'm still able."

*(big changes to the blood witch class will bring BIG changes to Emrys. He will need to do surgery.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 67/80, extended mage armor(24 hrs) 
Tuesday July 18th, 2017 8:27:58 PM

Baslim definitely looks like he is in need of assistance, both with wounds and the ability loss that they inflicted. I would like a little fixing on my damage since I am not quite able to handle as much of a beating as our twin mountains can.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  3d8+5=17 ;
Tuesday July 18th, 2017 9:16:58 PM

The ability drain was barely noticeable to Brom. To save party, by that he means healers, spells he drinks a potion from his pack.

He is ready to move out as soon as the rest are ready.

CSW- heals 17

Rage: 4/30, -1 dex penalty

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d4=4 ; d4=1 ;
Tuesday July 18th, 2017 10:09:50 PM

Evaris keeps going with the wand. Baslim is healed 4 Dexterity. At his request, Velarin is healed 1 Dexterity.

"Anyone else?"

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Wednesday July 19th, 2017 12:50:47 AM

Barratore is ready to go immediately, but moves to Emrys as the elf seems to need to support. He knows Emrys hails from a noble and heroic family and to the Minotaur, reputation is a paramount attribute.

Finding his friend relatively all right, Barratore dons his shield and prepares to head out

"Anyone Else?" - DM Mark 
Wednesday July 19th, 2017 12:53:51 AM

Edson is ready to go. Barratore is also ready to go, but says he’ll need a little help with the sneaking part.

Lanliss too is ready to go. With the bright light here, he finds it hard to hide.

Emrys thanks Evaris for the healing magic. Emrys offers assistance, but takes no action.

Velarin notes that both Baslim and he need healing and restorative magics.

Brom drinks a potion.

Evaris uses her wand again to restore Baslim and Velarin.

It has been 5 rounds since the fighting ended.

One of the elders asks, “Are you ready?”
(Your DM doesn’t want to rush you if you still intended to cure that damage.)
--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 27, 1 Dex
Brom - Dam. - 0, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 8, 2 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 13

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  2d8+3=9 ; 2d8+3=15 ;
Wednesday July 19th, 2017 8:10:29 AM

Velarin calls forth and drinks two potions of Cure Moderate, and declares himself ready to go.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday July 19th, 2017 10:53:43 AM

"I'm good. I'm ready to go. " Edson says as he shifts from foot to foot.

Emrys Myrridanmyl, stephen f. ac10 hp 34/54, good hope, windwalk, heroes feast, blink  d100=17 ;
Wednesday July 19th, 2017 12:02:14 PM

Emrys attempts to cast a lesser cure spell than the one he had just cast. "That should be enough to flush out those last aches and pains." Then again, maybe he doesn't ... the spell fizzles before it had a chance to do its work. "Peas and Carrots!!" He looks to see what potions are in his bag.

(Leyline check: 17, failure! Cure Serious Wounds. No effect.)



Emrys Myrridanmyl, stephen f. ac10 hp 51/54, good hope, windwalk, heroes feast, blink  d8=5 ; d8=2 ; d8=5 ;
Wednesday July 19th, 2017 1:08:11 PM

After a little digging, he finds an almost spent Cure Wand in one of the pouches ... he had almost forgotten all about it. It should have a little magic left, he thinks. He gives a whirl.

(Casting Cure Serious Wounds from the Wand. 1 charge. 3d8+5=17 points of healing.)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday July 19th, 2017 4:26:45 PM

Come on,let's go !
Lanliss says, eager to see some action.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Wednesday July 19th, 2017 5:53:11 PM

Barratore waits for his friends as he casually looks about. He then decides to drink a darkvision potion

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged) 
Wednesday July 19th, 2017 6:11:32 PM

Brom is prepared and waits for the others to be ready to go. Seeing Barratore, he decides that's a good idea and drinks a darkvision potion himself.

Rage: 4/30, Darkvision (3 hours), -1 dex penalty

Potions: -1 CSW, -1 Darkvision

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Wednesday July 19th, 2017 10:13:16 PM

Evaris puts his wand away. "I am ready as well," he says.

"I'm ready to go." - DM Mark  d20+25=35 ; d20+25=42 ;
Thursday July 20th, 2017 12:42:11 AM

Edson says he is ready to go, as he shifts from foot to foot. Evaris puts his wand away, announcing he is also ready to go. One of the elders says, “You know, if you two have to go that badly there is a privy hole over there.” He gestures to an alcove.

Velarin summons two potions from his haversack and drinks them. His wounds vanish.

Emrys reaches for a Ley Line, but the magic eludes him. He speaks of vegetables as he rummages through his bag. He finds a wand and cures himself, though he is still a bit clumsy.

The large minotaur looks around, and then drinks a Darkvision potion. Brom follows suit and also drinks a Darkvision potion. Things look the same for now though, thanks to Baslim’s bright light gleaming from his staff.

Lanliss holds the glowing Heart and says, “Come on,let's go!”

“Since you are ready, you should go now. We will stay and try to delay any attacks here. That may divert attention from you.”
“You must go, but go with care.”
“Thank you for helping us.”
“Yes, we are in your debt.”
“The heart must be placed on the altar in Glitterox. Zemos here will take you and explain.”
“Go with the Sister’s blessing.”
“Yes, with the Sister’s blessing.”
“The Sisters’ blessing on you.”
“The Sisters’ blessing on us! We’re the ones staying here as decoys.”
“Quit complaining Booges. You’re always complaining.”
“You know, you say that a lot Jaerkal, but I would just like to point out that now you’re the one complaining.”
“Shut up Booges.”
“Hurry back Zemos.”

The one they referred to as Zemos moves to an unremarkable part of the wall, and moves a stone, opening a secret door. The tunnel before you is narrow and dark as he enters, but the light from Baslim’s staff shines in. Poor Barratore will need to squeeze as he goes, but this is not a problem - just annoying.

You proceed down this tunnel for about 15 minutes to a dead end. Zemos asks Baslim to get rid of that light, as it will give you all away. Zemos waits. How does Baslim douse the light on his staff? (Baslim is curiously quiet.)

Once Baslim gets rid of the bright light, Zemos waits for your eyes to adjust, and then he reaches out and moves a stone, and a boulder slides aside to reveal an opening to an outcropping where the landscape of many tunnels and caverns come and go from an absolutely huge cavern! All here is lit by dim illumination. The heroes can see a ceiling, but it is nearly a mile overhead. Likewise, they can vaguely see walls somewhere in the distance, but only because they rise above the horizon; the cavern must be 20-50 miles across! And about 10 miles away is a squat volcano-shaped mountain that is very familiar to the heroes; it is an exact twin of Glitterox!

Shadows flit about the great cavern, though it looks like the tail-end of a great army is going into dozens of other corridors and tunnels.

Zemos looks shocked. He says in a low voice. “Oh no. This is worse than we thought. The shadow creatures are moving through the tunnels towards the Zherr and Ghittt. I must return to the elders so we can do what we may to protect our people. You will need to go to the Glitterox.” He gestures to the volcano-shaped mountain. “Find an entrance at the base - there are several. In there you will find an altar, in the center, and it is there you must place the Krystal Heart. When you get there, see what is happening. You are people of action, but do not be too hasty. Use thought and care. Watch for tricks and traps.”

“Sarenbeth be with you.”

Unless you have questions, he leaves and the boulder he moved rolls back into place. All you hear are whispers in the shadowy light, far away from you. A gravel path winds before you out into this shadowy realm of rocks and boulders. Shadows flit overhead.

--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 27, 1 Dex
Brom - Dam. - 0, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 0, 2 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 0


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=29 ;
Thursday July 20th, 2017 7:14:28 AM

Edson watches as the elder leaves and then turns to the others. " no time like the present. " he says as he moves off.

Perception 29

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday July 20th, 2017 9:26:23 AM

Velarin halts Edson's departure just long enough to pull out his wand of darkvision and use it on everyone who has not already drank a potion(6 charges by my count).

V is then ready to move out with the others. If everyone is trying to go sneaky, which V can't do, he will cast invisibility upon himself.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=27 ; d20-1=13 ;
Thursday July 20th, 2017 12:55:25 PM

"Lanliss stay in the middle. I'll take point with Edson." he says.

Perception DC27, Stealth DC13

Rage: 4/30, Darkvision (3 hours), -1 dex penalty

link href="https://docs.google.com/spreadsheet/ccc?key=0Aqg4Ie7wU72EdEtiMmcyYmpFc0djQWRTc05wQXZwQlE&usp=sharing"]Brom the Barbarian[/link] - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)

Shepherd Baslim (SUB RichP) HP 119/143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16; -1 Dex penalty  d20+24=36 ; d20=3 ;
Thursday July 20th, 2017 1:36:48 PM

"Of course." He says dismissing the light on his staff.

"I apologize, but I also can do nothing to aid in moving along quietly."

Perception DC24, Stealth DC3

Shepherd Baslim (SUB RichP) HP 119/143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16; -1 Dex penalty


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Thursday July 20th, 2017 11:25:27 PM

Barratore hangs back a bit to allow those taking point to get a bit of a lead. He stows his shield and draws his sword. He knows he can switch weapons at a moments notice if the group needs to go range, but this way, if something pops into the group he has more than his horns

Darkvision 45 minutes
Protection from Evil 10' 25 Minutes

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Thursday July 20th, 2017 11:37:39 PM

"I'm not sure it's wise to try to sneak for 10 miles," Evaris points out. "If we're going to try stealth, perhaps we should get a bit closer first."

He takes up a position near the rear of the group and follows toward this duplicate Glitterox.

DM Mark 
Friday July 21st, 2017 11:16:02 AM

(Sorry for the delay. Super busy days yesterday and today. Should get DM post up later today.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday July 21st, 2017 2:19:05 PM

I wish i could teleport us to the base. Unfortunately, I cannot teleport more than 4 with me at a time, and do not have enough on scroll to handle the three teleports necessary to do the job. Does anyone else have a quick way to cross the 10 miles to the base, or should we get started?

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Friday July 21st, 2017 2:43:36 PM

Evaris all but smacks himself in the head. "Of course!" he says. "Thank you, Friend Velarin. Yes, I can cast Wind Walk on myself and up to 4 others. We won't arrive instantaneously, but it won't take more than about 10 minutes to get there."

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, good hope, windwalk, heroes feast, blink 
Friday July 21st, 2017 2:46:20 PM

In order to control the amount of sound they are making (in order to become more sneaky), Emrys casts a spell quietly as possible. He transmutes everyone's armor so that it makes no sound at all ... no clang or rattles of metal ... no squeak from leather ... no rustling of cloth ... nothing.

(Casting Sculpt Sound. Can transmute up to 8 objects (armor) to make no sound at all. Duration: 8 hours.)

A Convergence of Plans? - DM Mark 
Friday July 21st, 2017 7:55:38 PM

As the elder leaves, Edson makes to head out. Before he goes, Velarin uses his Wand of Darkvision to make Edson and anyone else can see in the dark. Velarin considered casting Invisibility on himself.

Brom positions Lanliss and the Krystal Heart in the middle of the group. Lanliss is a bit apparent, even in the middle, holding the glowing crystal. Barratore allows others to move out, taking a read guard position.

Baslim laments his inability to sneak.

Evaris thinks it will be difficult to actually sneak over 10 miles.

Velarin asks if anyone can easily move the group over 10 miles, since he can only Teleport 5 of you. Evaris offers to cast Wind Walk on 5 of the group to help with this, though it will not be as fast as Teleport.

Emrys casts Sculpt Sound on everyone, silencing their armor.

(Your DM is confused about what you are doing. Some are heading out? One may be Invisible? Who is Teleporting, who is Wind Walking, and where? Bear in mind that with Wind Walk, it takes 5 rounds to shift into or out of a vaporous state. I find that planning can be done via email, and then the proposed actions posted in the game.)

As you look across this huge cavern, you see a flash and the sounds of battle here and there echo from the edges of the cavern, though none of these battles are near this replica of Glitterox. It’s likely that Zherr and Ghitt are dying, and perhaps some of the shadows here as well.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday July 21st, 2017 9:03:55 PM

I think we should continue a little bit more for the time being, and consider to find a good path that doesn't involve us fighting a whole army ,Lanliss says.
Even though some of us, referring to Brom and Barratore would like to take part in the fight, Lanliss adds in an afterthought in humorous tone.

Lanliss will then try to hide the Crystal with some clothes and see if it works,if not Lanliss asks Valerin and Emrys,

Emrys,Valerin I don't suppose you have some magic spell of illusion to cast on this precious glowing like a bull's-eye crystal, Do you ?.......

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday July 22nd, 2017 12:39:19 PM

" Not very keen on splitting us up." The elf says. " even if it is for a few minutes, that would be a horrendous time if that was when the shadow lord made his move."

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Saturday July 22nd, 2017 12:42:57 PM

"We can walk, certainly," Evaris says. "But it will take several hours to get there, and I worry what will happen in the meantime."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday July 22nd, 2017 7:25:07 PM

From what I see, the fighting is not at the base of the mountain, where we are going. Most of their resources have left the mountain to attack the others. The longer it takes us, the more of the defenders die.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged) 
Saturday July 22nd, 2017 10:33:22 PM

"I got no problem travelin' magically ta get to the Shadow Lord sooner, and the fight, but...we need that magical thing Lanliss's carrying. Can it be moved magically without loosin' it's power?" He says as a curious question. "If ya can't guarantee that, we travel on foot."

After Emrys casts his spell, "Now we can jog the distance."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday July 23rd, 2017 7:24:12 PM

I cannot guarantee that, no matter how unlikely it is, so we can jog, but we still stand out like a sore thumb with Lanliss' glowing beacon. Can we try and put it in the box that we had the tiny sword in? might conceal the light better. We could also try putting it in a handy haversack for concealment and ease of using.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Sunday July 23rd, 2017 11:20:05 PM

Barratore shrugs at all of the commotion and talk going on. "Sounds like you spell slingers can cast all kinds of stuff that almost get everyone there. If we all can't magic over, we should hoof it"

Darkvision 45 minutes
Protection from Evil 10' 25 Minutes



A Convergence of Plans? - DM Mark 
Monday July 24th, 2017 1:06:28 AM

As the party considers how they will traverse the distance to the Glitterox replica, there is concern about hiding the glowing Krystal Heart. Lanliss finds that he can hide it under his clothing or in a haversack.

Discussion continues on how to approach the mountain.

(Tanner is unresponsive so we may need to do this without Baslim.)


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday July 24th, 2017 4:29:24 PM

Lanliss will hide it in a haversack if possible and will wait for the others to decide if they are going in a magical way or not.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=27 ;
Monday July 24th, 2017 4:51:30 PM

"Now the beacon is not a problem, let's get moving. We gotta long jog and not a lot a time." Brom will begin to move out as soon as the others are ready to go.

Perception DC27

Rage 4/30, -1 dex penalty, darkvision

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Monday July 24th, 2017 4:54:05 PM

Evaris offers his Handy Haversack for the krystal.

"I really think we ought to use magical means to get as close as possible," he says. "I could start off with some Wind Walkers, then Velarin could wait 10 minutes and Teleport to join us. Those of us in Wind Walk form will be insubstantial and difficult to attack, and if the Teleport group comes under attack during our brief separation, they can just leave early. I think the risk is minimal, and delay could be costly."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday July 24th, 2017 7:48:26 PM

I agree with Evaris. The longer it takes us to do anything, the more of the good guys die at the hands of the shadows. We will have to guess on timing unless one of the people in the first group is able to send a message via spell or send up some sort of large flare or light source, allowing us to view your location and teleport directly to it. If we do that, as many people as possible should go with Evaris, and those remaining will hide and wait for the signal.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, good hope, windwalk, heroes feast, blink  d100=2 ; d100=93 ; d100=29 ;
Monday July 24th, 2017 11:23:13 PM

"There is always the shadow path, but we're not in the Living Wold. We'd be walking along the border between the shadow realm and this plane. Im uncertain of the results. We would travel much more quickly, but to reenter this realm from the shadow path would require my best educated guess. I'm unfamiliar with this plane."

"We should attempt to hide to hide the crystal from scrying and other divination magic. Our foe has exhibited a talent for such things." Emrys begins to cast two different spells. He has trouble with one of the spells, however when he attempts to recast it, he finds an exceptionally strong leyline (free cast).

(Leyline: 2, fail. Recast, leyline: 93, free cast. Casting Misdirection on the crystal. He misdirects any scrying on the crystal to a random stone in the road.)

(Leyline: 29, success. Casting Detect Scrying . Duration: 24 hours. Area: detects all magical sensors within a 40-ft radius. Also possible to identify the scryer and their general direction and distance.)

A Convergence of Plans? - DM Mark  d100=83 d20=17
Tuesday July 25th, 2017 1:38:29 AM

Lanliss decides to hide the Krystal Heart in a Handy Haversack. Now all he needs is a Handy Haversack. Evaris offers his Haversack for this purpose.

Brom is ready to move out on foot.

Evaris advocates for much faster movement via magic. Velarin agrees.

Emrys suggests a shadowy path. He hides the Krystal Heart with a Misdirection spell, and then casts Detect Scrying. Emrys does not detect any scrying at this time.

Standing in the dim light, the party sees a dim flash here, and a green ray there as things happen elsewhere. The shadowy light here almost seems alive, but not in a good way. This cavern has a dry, metallic smell to it.

--------------------------
Barratore - Dam. - 0
Baslim - Dam. - 27, 1 Dex
Brom - Dam. - 0, 1 Dex
Edson - Dam. - 0
Emrys - Dam. - 0, 2 Dex
Evaris - Dam. - 12, 1 Dex
Lanliss - Dam. - 0
Velarin - Dam. - 0

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday July 25th, 2017 3:01:30 AM

"I heartily agree." Baslim wipes a sheen of sweat from his forehead and puffs out his breath. "Can we attempt to travel through the ether? Considering we're trying to prevent a catastrophe to the valley, I think it is worth the risk."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged) 
Tuesday July 25th, 2017 1:41:44 PM

"Uh..." Brom says in frustration. "You guys can't even decide the best magcial way ta get there. I could'a been two miles from here by now. By the time the committee decides, we could'a walked there."

Sticking the point of his sword in the ground, he leans on it and begins to work on the piece of tobacco he put in his mouth. There he stands waiting for the brainiacs to decide the best course of action.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday July 25th, 2017 2:09:09 PM

Fine, I hate to say it, but Brom has a point. Let's go with Emrys's shadow transport. It accomplishes keeping us together while getting us much closer. Once we step out, we can fight our way through whatever.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Tuesday July 25th, 2017 5:19:57 PM

"Of course," Evaris says. "Lead on, Friend Emrys."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday July 25th, 2017 5:59:09 PM

Lanliss agrees with the party too, waiting for Emrys to cast the spell.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday July 25th, 2017 10:15:28 PM

Edson was quiet while he listened to the plan. Hs took a sip from his waterskin and waited for the decison.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, good hope, windwalk, heroes feast, blink  d100=88 ; d20+22=28 ;
Tuesday July 25th, 2017 10:52:11 PM

"Very well then, let us proceed. Each of you put a hand on each other ... maintain a physical link to me as I open a rift. Then you all follow me into the Shadow's Path."

He begins to mutter a few words of power and his hand begins to glow ... then becomes gnarled and clawed. With his claw he tears a hole in the thin veil that separates this pocket realm from the Lands of Shadow. Once breached, he moves into the shadows taking his friends with him.

(Leyline: 88, woot free cast. Casting Shadow Walk. Can take up to 11 creatures with him. Duration: 11 hours. )

His voice has a bit of echo within the Shadow Path. "My friends, time and space is different here. If it is like the border between the Shadow and the Living Wold, we can walk 50 miles in just an hours time. We will need to keep track of time so that we don't fall short or wander too far."

(Perception: 28)

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, shadow walk 
Tuesday July 25th, 2017 10:55:43 PM

(Correcting my active spells in the name line.)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday July 25th, 2017 11:34:56 PM

ooc: check

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=25 ;
Wednesday July 26th, 2017 6:35:24 PM

Brom stares out at the lands between worlds for the time they travel under Emrys's spell. As he does he wonders if there were any challenges in this land he could one day test his steel against.

Perception DC 25

Time for Action (DM Damarr)  d20+12=18 ; d20+12=19 ; d20+12=18 ; d20+12=13 ;
Wednesday July 26th, 2017 8:00:17 PM

After a bit of hemming & hawing, a strong suggestion from Brom prompts general agreement that haste, for the moment, is more important than safety. Or, rather, haste on your part is probably best for everyone else's safety.

Rather than splitting the party between Velarin's Teleport and Evaris' Wind Walk, you elect to stay together, and Emrys casts Shadow Walk, drawing all of you to the fringes of that realm.

Understanding that time and distance work differently here, you figure it should take less than 10 minutes for you to walk to Glitterox. The features of the Krystal Palace pocket dimension swirl past; twice you think you see a shadow creature take notice of you and turn to follow your group, only to be left behind before it can chase you along the edge of the Shadow Lands.

Everyone (Emrys especially), please make Perception & Knowledge (planes) checks as you try to estimate when, where, and how to exit the ethereal slip-stream on the pocket dimension side, near the volcano.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=24 ; d20+16=26 ; d20+5=17 ;
Wednesday July 26th, 2017 8:16:26 PM

Velarin follows along into the realm of shadow, much having preferred to teleport, but aware of the limitations caused by the number of people teleport can carry. He attempts to use his intellect as best he can to make note of how much time he believes has passed, informing Emrys as to his calculations(int check 17) or (perception check 24 if this is for time)(knowledge of the planes 26)

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+5=15 ;
Wednesday July 26th, 2017 10:04:43 PM

Barratore moves along the edge of the shadow realm. The fighter finds the travel a bit disorienting and he certainly cannot judge any distances along the path, but he is equally confident in Emrys and the others to know when to break back to the more real Wold
Perception 15

Darkvision 45 minutes
Protection from Evil 10' 25 Minutes


Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, shadow walk  d20+22=35 ; d20+14=25 ;
Wednesday July 26th, 2017 10:44:55 PM

(Perception: 35. Knowledge [Planes]: 25 ... to determine the right time to exit the Shadow Path.)

Emrys stares out into the twisted and distorted shadows at what could be the Glitterox. He estimates the time is very soon to exit. "I think we have arrived." He looks to the others who have knowledge of planar travel. "Would you agree?" If the others agree, he will create an exit in the darker shadows.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=35 ;
Wednesday July 26th, 2017 11:37:24 PM

"You would know best, Emrys. I think I can see the exit, but I'm not certain..."

ooc: Perception 35

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=27 ;
Wednesday July 26th, 2017 11:47:31 PM

Edson feels a bit woozy but is still glad at their rapid transport.

Perception 27

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+5=23 ; d20+8=19 ;
Wednesday July 26th, 2017 11:50:56 PM

This is the first time Evaris has ever traveled by shadow, and he's aware he's out of his depth. So, instead of trying to figure out the exit for himself, he tries to help Emrys with his calculations.

[Aid Another to help Emrys. Perception 23, succeed. Knowledge Planes 19, succeed. Emrys gets +2 to both of his checks.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=39 ;
Thursday July 27th, 2017 6:22:58 PM

Brom stares out at the lands between worlds for the time they travel under Emrys's spell. He continues to wonders if there were any challenges that he could one day test himself against.

But, those thoughts would have to wait for the time being. For now, there was a fight brewing here and soon. So, he quickly cleared his thoughts of daydreams and focused on the task at hand. There was a Shadow Lord to kill, and killing was one of three things Brom did best.

Perception DC 39

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ;
Thursday July 27th, 2017 8:09:17 PM

Lanliss tries to be aware of the current plane they are in but his mind is occupied on staying safe and keeping the crystal in hand's reach.

Perception 23

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday July 27th, 2017 8:50:34 PM

(ooc: I will will be in northern michigan, and the UP for the next week. Wifi is spotty at best, but I will do my best to post every day. I may need a little DM assistance with some spell specifics, but will try to be on top of things. I will check for a post before I head to bed tonight, and post if I can before I leave for the week)

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, shadow walk 
Thursday July 27th, 2017 10:52:22 PM

He thinks, 'huh, wonders never cease,' for at that very moment he could remember all the previous threads of his lives ... every version of himself ... with perfect clarity. Many things have changed, from Emrys to Emrys ... yes, but many things stayed the same. He chuckles to himself with a thought ... 'I am my own choir!'

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday July 27th, 2017 11:20:17 PM

Baslim grimaced as they journeyed. I most do some research to discover if there is such a thing as a Lightwalk spell...

Time for Action (DM Damarr)  d100=73 ; d20+18=33
Friday July 28th, 2017 4:05:19 PM

Although brief, your second jaunt through the Shadow Lands in as many days seems yet to stretch on.

In the distance, you see faint flashes from spells and other magical effects, barely discernable from the swirl of Shadow and fog. The fact you can even see the battle from the edge of the Shadow Lands means things are still picking up.

V focuses on the interminable tick of his own mental clock, indicating to Emrys when he calculates the correct amount of time has passed. With a motion, Evaris edges the group on another twenty feet, before Emrys himself judges the spot correct, and leads the group back through to the Krystal Palace.

You are very much on-mark, and the beautiful and forebodingly Shadowed mirror of Glitterox looms above you. You realize with a look around that you walked a bit past the volcanic mountain, so that it sits between you and the heaviest of the fighting now.

The terrain is a blend of carved and naturally sculpted stone, and the ever-present orange gems cast dim illumination. The whole area around you feels wrong. Not malignant, entirely, but lurking with the promise of dark and unpleasant trials.

The base of the mountain is about 200 feet in front of you. You're almost directly in line with a pitch-black tunnel leading into Glitterox.

Lanliss stays focused on keeping the Crystal hidden, but you are clearly interlopers here, and even as you start, unbothered, toward the mountain, you can feel the shadows begin to take notice of you.

In the distance you hear the sounds of heavy battle, echoing now around the chamber.

Knowledge (dungeoneering/engineering) DC 15: Highlight to display spoiler: {The battle has moved into the far tunnels... there is still fighting going on in the cavern at the edge of the tunnels, but the Zerr & Ghitt are losing ground.}

All around shadows flit through the air, along the walls and across the cavern floor. They are fewer you can see now, spread out, and mostly heading toward the engaged battle, but the closest shadows appear to shift and deepen, and off to your left you see clear movement of one, then two, three..? Shadow Animals, turning and heading your way, a good 350ft or so away maybe.

Map coming in next post.

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Friday July 28th, 2017 4:23:42 PM

"Let's press on," Evaris says. "This situation is likely to get worse before it gets better."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=42 ;
Friday July 28th, 2017 4:51:29 PM

The sounds of battle can be heard off in the distance. Brom sees some of the shadows start the notice the group as they move through the cavern.

As much as Brom would love to stay and fight, there were bigger opponents to deal with and he wanted that challenge more than the endless battle with the small fries.

"Time to pick up the pace. We've got unwanted attention."

Perception DC 42

Rage: 4/30, -1 dex penalty, darkvision

-1 darkvision potion, -1 CSW potion

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+5=15 ;
Friday July 28th, 2017 10:54:02 PM

Barratore listens for a bit as the group steps back in front of Gitterox. He turns his head and snorts. "Fighting is heading deeper into the tunnels. Our new friends are losing ground quickly. We need to move"

With or without the others, Barratore puts a hard pace towards the tunnel and into Glitterox (speed 40')

Darkvision 40 minutes
Protection from Evil 10' 20 Minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday July 29th, 2017 9:13:17 AM

Velarin follows quickly along with Brom and Barratore.

"The tunnel may give us an advantage. If the are forced to come at us from one or two directions instead of being able to surround us, it should allow brom and barratore to do the brunt of the melee work."

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Saturday July 29th, 2017 9:27:02 PM

Evaris follows his friends toward the tunnel.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday July 30th, 2017 11:53:52 PM

FRIDAY POST

Shepherd Baslim is happy to break into a run. "Come! Let us fly!"

ooc: Run speed 150ft.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=14 ;
Monday July 31st, 2017 6:48:37 AM

Lanliss runs without a stop, hoping to make a very good gap from the shadow animals.
Guys... if everything falls to combat I might go head without you, Lanliss says in a serious voice.
Dungeoneering 14

Time for Action (DM Damarr) 
Monday July 31st, 2017 3:21:24 PM

More free time in my schedule but less flexibility with the new job, this week, at least. DM post coming shortly after 5pm (CST) tonight.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday July 31st, 2017 5:17:49 PM

Friday post
Edson nods at Evaris. That was as true a statement as could be.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday July 31st, 2017 9:34:46 PM

(Ooc: checking in. Leaving wifi area for the night. Will check back in tomorrow if possible.)

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Monday July 31st, 2017 9:55:10 PM

Evaris keeps up as best he can. He has fancy spells that might increase his speed, but he elects to keep them in reserve for now.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=36 ;
Monday July 31st, 2017 10:26:43 PM

Brom continues the move forward. He keeps the pace quick, but not so much that the others can't keep up. While moving, he keeps an eye forward.

Perception DC 36

Rage: 4/30, -1 dex penalty, darkvision

-1 darkvision potion, -1 CSW potion

Heart of the Matter (DM Damarr) 
Monday July 31st, 2017 10:27:22 PM

With the shadows creeping silently at your heels, you quickly make your way into the nearest tunnel entrance to the Krystal Palace' mountain Glitterox.

Perception DC 28: Highlight to display spoiler: {The shadow animals behind you are moving cautiously - they seem more hesitant to enter the mountain than they are eager to attack you.}

You immediately notice the lack of glowing gems embedded in the walls here. It's dim light maybe 20ft into the tunnel, and pure darkness beyond. Brom and Barratore are probably grateful for the potions they downed, and all those with Darkvision can see that the orange gems are just as plentiful here, maybe even moreso, but none are glowing.

((Please make note of any Low-Light/Darkvision you have & light sources))

Sense Motive DC 14: Highlight to display spoiler: {You taste the sour bite of bile in the back of your throat at the sense of evil seeping into this beautiful, other-woldly structure.}
Sense Motive DC 18: Highlight to display spoiler: {Beneath the Shadows' influence, you sense a great power, seeming almost like a deep, gentle rumble in your bones, gurgling every now & then, drowned as it is.}

"Yess.. they will come to me." you hear the Shadow Lord's voice whisper past you in the tunnel. The hint of laughter in the villain's tone is undone by his clear menace. The proximity might give you concern, but the answering laugh, from someone else, indicates the Shadow Lord isn't speaking to his (apparently early) guests.

The unknown speaker continues, "Hah! yes, just make sure you can handle them, Ger-" "Shadow Lord! I am the Shadow Lord! I embraced the shadows you sent, passed your test" he hisses, "And they are mine now! I will wrench the Heart Crystal from the lifeless hands of the Council, and when these 'heroes' of yours are cold at my feet, you will address me properly before a single shadow steps foot in the Valley in your name! Or... hm. Perhaps I will take the soft, lush lands for myself, and..." The Shadow Lord continues, with his partner chuckling quietly through the brief tirade, "Enough!" speaks the other at the subordinate's over-reaching contemplations.

"Deal with the Keepers of the Vale, and we will speak more of your reward. For now, this little realm is yours - put it to good use, and you may be granted more."

The voices are coming from further in. The tunnel continues as far as you can see, for those who can. It turns and slopes gently, hitting a true bend about 30ft ahead.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+12=18 ; d20+12=31 ; d20+5=17 ;
Monday July 31st, 2017 10:38:51 PM

"You can feel the evil here. Let's make haste. Lanliss, moving ahead alone is too risky. Many lives are at stake. Should that gem fall into his hands, two worlds may be lost. The gem is the hope of both worlds, and will likely take all of us to safeguard it, and accomplish our task."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday July 31st, 2017 11:47:51 PM

"Do we have a plan before we rush them? Most of my spells are defensive, but I believe they would be happy to attack us if they can see the gem. We may be able to lure them into the middle of a pincer."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+22=38 ;
Tuesday August 1st, 2017 12:28:08 AM

Edson, and everyone else should have darkvision from Velarin's spell.

Edson moves up in the dim light, trying to stay to the shadows and not spotted.

Stealth 38



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=26 ; d4=1 ; d20+8=10 ; d20+8=12 ;
Tuesday August 1st, 2017 12:54:24 PM


Lanliss waits the others to decide and will do as they think.
Perception 26
Sense Motive 10
Sense motive 12

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday August 1st, 2017 8:49:15 PM

(Ooc: checking in, will do so again tomorrow)

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+23=26 ;
Tuesday August 1st, 2017 10:30:35 PM

[Sense Motive 26]

"There is evil here," Evaris says, probably stating the obvious. "But there is something else, too. A power, subsumed beneath the shadow. I believe it is waiting for us to help it, so let us not disappoint it, my friends."

[OOC: We put the krystal in extradiminsional storage, right? If not, Evaris suggests we do that now.]

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, low light vision  d20+22=25 ; d20+26=27 ;
Tuesday August 1st, 2017 11:19:58 PM

(Perception: 25. Sense Motive: 27)

Agreeing with Evaris, he replies, "Yes ... there is a very deep evil here! We should be prepared." With that he casts Good Hope on the party.

(Casting Good Hope on the party. +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 11 minutes.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20=8 ;
Tuesday August 1st, 2017 11:39:17 PM

Brom hears the discussion but is unaware of the darkness or the sense of the evil. Brom was certain about one thing, they were under estimating the group.

Rage: 4/30, -1 dex penalty, darkvision

-1 darkvision potion, -1 CSW potion

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday August 1st, 2017 11:50:19 PM

ooc: check

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Wednesday August 2nd, 2017 12:50:22 AM

Barratore is unable to sense anything beyond what he can see or hear and that is not much at the moment. At this point, Barratore dons his shield, heading into the caves means tighter quarters and there would not likely be much cause for his bow.
Lanliss had the gem and that was the priority. "Lanliss, make sure you and the gem thing, stay close to us."

Good hope
Darkvision 40 minutes
Protection from Evil 10' 20 Minutes

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday August 2nd, 2017 9:12:36 AM

Velarin follows along after Barratore, ready to be done with this. "If company starts arriving through the tunnels behind us, I will seal it as best I can with a wall of force."

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Wednesday August 2nd, 2017 11:22:08 PM

"Good idea, Velarin," Evaris says. "Of course, it cuts off our escape, should things go badly. So let's make sure things don't go badly."

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, low light vision 
Wednesday August 2nd, 2017 11:41:43 PM

(within Emrys' mind ...)

'that voice' he thinks, 'sounds so familiar ... not so familiar ... yes, I know him. in this moment of singularity ... across multiple threads of reality, all of the emrys' are here to witness.'

one among the five emrys' recall, [i]'atop lasher tower, we saw him in the witch fire ... he looked back at us.




Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday August 2nd, 2017 11:47:54 PM

"Agreed. We must not fail the people of Cinnamon Valley. Whatever lies ahead will feel the burn of the Light."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Thursday August 3rd, 2017 11:54:28 AM

Lanliss nods to Barratore, I will stay near, seen or unseen, Lanliss says.
But what if someone else can access that extra dimension,Lanliss asks Evaris.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d20+22=24 ;
Thursday August 3rd, 2017 1:13:06 PM

"Alright, game faces guys. No more idol chatter. Think about first moves.[b]" He says moving through the tunnel. "[b]Be sure, be confident, remember your training and you will come back alive."

He whispers to Edson next to him. "Stay close until we know what we got. No heroics. No gettin' crazy." He was sure Edson knew what he meant. The rogue liked to mix it up. Brom liked that about him. But here was not the place. Flow with the battle, but not recklessly. That was Brom's job, but the barbarian could survive a mistake or two. His friend may not be as lucky.

Perception DC 24

Good Hope
Rage: 4/30, -1 dex penalty, darkvision

-1 darkvision potion, -1 CSW potion


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+18=29 ;
Thursday August 3rd, 2017 8:58:28 PM

Lanliss tries to crouch a little bit behind Barratore relatively huge figure to keep himself less visible to any hostile things that they might encounter.
Stealth 31 (29+2= 31)

Effects
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 11 minutes

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Thursday August 3rd, 2017 11:26:57 PM

Evaris tries to stay to the middle of the group, where he can help as many of his companions as possible. His role is more reactive than proactive, but he knows what Brom means. He stays alert.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, low light vision 
Thursday August 3rd, 2017 11:37:08 PM

Emrys stays in the middle near Evaris .... supreme beauty is equally fragile.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday August 3rd, 2017 11:50:49 PM

"Agreed. The Light illumine our efforts." Baslim stands ready with his staff.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday August 4th, 2017 12:49:01 AM

Edson nodded to Brom. He knew what he meant, and it had gotten him into trouble in the past. Instead the thief took out his khukri and waited.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday August 4th, 2017 3:07:51 PM

Velarin attempts to remain in the middle of the group

DM Mark 
Friday August 4th, 2017 3:36:34 PM

(We are currently experiencing technical difficulties - please stand by.)

Heart of the Matter (DM Damarr) 
Friday August 4th, 2017 6:59:47 PM

Making final preparations, you creep into the Shadow Lord's stolen throne room.

The chamber before you is on a smaller scale than the cavern housing this replica of Glitterox, but it is massive, still. In the center, on a raised dais, sits a stone altar. Moulded in spiralling curvature from the raised steps below, the many gems inlaid throughout the altar are emphasized with the most delicate carvings you've ever seen. As you draw closer, you can see a raised structure designed to hold the precious crystal Lanliss carries in a Handy Haversack.

Floating in the air next to the altar is the Shadow Lord. He appears as the other Zerr or Ghitt, but his skin is pitch black, and he is draped in the finest attire either culture has to offer. The shadows appear to flow around him, nearly as an extension of his movements.

Behind the Shadow Lord you see a small, shadowy portal. Before your approach is noticed, and the portal winks out of existence, you get a glimpse of the hideously scarred visage of a human man in his late middle years. The man's face and hands are marked from some affliction,and he is mostly bald with only strands of long gray hair scattered about his head. Behind the man, the head of a huge red dragon can be seen, eyes like glowing coals and smoke rising from its mouth.

"Ah yes, finally. Come to join me in the shadows, have you?" The Shadow Lord calls, spinning in the air to face you.

Coalescing from shadowy places around the amphitheater, 6 Shadowed Heroes and 4 Shadowed Mystics coalesce and move towards the Altar in defense of the Shadow Lord.

Two tattoos on each of the Shadowed Heroes glow as they take position around the platform.

Spellcraft DC 19: Highlight to display spoiler: {They each activated a spell-like ability for Heroism & Protection from Good, apparently powered by the tattoos.}

And the Glitterox Map, with much thanks to DM Mark for setting it up.

The green swath on the first tab shows the path of your entrance to Glitterox. Note the 10ft squares on that map.

The next tab is 5ft squares, showing the Mystics & Heroes as you close on the altar. Feel free to adjust your position before taking your first round of actions, but please bring it up via email if there's any serious contention with the party's overall direction of approach.

I just wanted to move us along a bit after delaying the game. All enemies have concealment in the prevailing darkness. Darkvision does not overcome this (it's based on the presence of light/shadows, not your ability to see through darkness).

Please move yourselves on the map. Let me know if there's any questions.

Shadow Lord: 20% Concealment Miss Chance.
M1: 20% Concealment Miss Chance.
M2: 20% Concealment Miss Chance.
M3: 20% Concealment Miss Chance.
M4: 20% Concealment Miss Chance.
H1: 20% Concealment Miss Chance.
H2: 20% Concealment Miss Chance.
H3: 20% Concealment Miss Chance.
H4: 20% Concealment Miss Chance.
H5: 20% Concealment Miss Chance.
H6: 20% Concealment Miss Chance.

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Friday August 4th, 2017 7:22:40 PM

Evaris takes a couple of cautious steps forward before casting Daylight on his light hammer. The light doesn't yet reach the shadow creatures, but it will move with Evaris.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+23=29 ;
Friday August 4th, 2017 8:20:29 PM

Gentlemen, They each activated a spell-like ability for Heroism & Protection from Good(spellcraft 29). they have spellcasters, kill them quickly if you can. Those of us with ranged destruction, concentrate on the right side and try to drop as many as possible as quickly as possible, getting the shadow lord in the blast if possible. Prepare to be a little quicker on your feet boys, and following this, it will be time to drop some destruction

V then calls forth his extend rod from his haversack, and casts and extended haste spell which should effect everyone in the group, but making sure Brom and Barratore are recipients.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged)  d100=95 ; d20+23=39 ; 6d6+30=49 ;
Friday August 4th, 2017 11:50:33 PM

Brom sees the enemy and moves to engage one of the opponents. With the increased speed from the haste spell, he is easily able to make the distance in one move. Having closed the distance, Brom swings his sword at the shadow hero.

Attack (Rage, GH, Haste, PA, Imp Vital Strike): AC 39 (95%), damage 49

Current AC 24

Good Hope, Haste
Rage: 5/30, -1 dex penalty, darkvision

-1 darkvision potion, -1 CSW potion

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet  d20+26=41 ; d100=39 ; 4d8+22=43 ;
Sunday August 6th, 2017 11:10:22 AM

Barratore moves out rapidly, just behind Brom. The minotaur fighter moves past Brom on his left to about 10' away from the barbarian. (move 60' to AM/AN:16/17)
Thanks to the Haste, he is in position in moments and if Brom has not felled his opponent, Barratore attempts to do so

H6: PA Vital Strike Hit AC 41 39% Dmg 43

If H6 is down, the above attack is on H4

Darkvision
Owl's Wisdom
Haste +1 Att - AC - Reflex
Good Hope +2 Att - Dmg - Saves - Skills

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Sunday August 6th, 2017 4:02:08 PM

Lanliss moves a little bit further into the fight ready to throw something at the shadows if needed but currently waiting for the others to act too.

ooc: Moved Lanliss to 24 AO

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=21 ; d20+13=17 ; d8+4=5 ; d8+4=11 ; d20+19=29 d8+4=12
Sunday August 6th, 2017 4:08:03 PM

Edson aims directly for H4 and Unleashes his arrows.

Hitbac 21 5 dmg
Hit ac 17 11 dmg
Hasted attack hit ac 29 12 dmg

Darkvision
Owl's Wisdom
Haste +1 Att - AC - Reflex
Good Hope +2 Att - Dmg - Saves - Skills
Ok


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday August 6th, 2017 11:52:16 PM

Shepherd Baslim intones a prayer to the Light and points a finger toward the assembled shadow host. A wall of stone rises from the floor to block their approach.

ooc: Cast wall of stone. A 5'-tall stone wall running north-south from AJ7 to AJ18

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged) 
Monday August 7th, 2017 7:21:25 PM

Brom is somewhat dismayed by the appearance of a wall threatening his enjoyment.

Current AC 24

Good Hope, Haste
Rage: 5/30, -1 dex penalty, darkvision

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, low light vision  d20+19=25 ;
Monday August 7th, 2017 8:01:13 PM

(spellcraft: 25+2=27, good hope)

Acknowledging the warning from Velarin, "Yes, I see that! Let's see what we can do about it!"

Emrys moves forwards very quickly due to the wonderful Haste spell (AQ-19). With Rod of the Quickening in hand, he casts quick spells.

(Casting Slow on M3 and every foe within 30ft of M3. Fort Save DC 21 vs being slowed. Targets: M3, H5, H4, H6, M4. Duration: 8 rounds.)

(Casting Glitterdust on square AO-13. Area: 10-ft radius spread, should hit M3, H5 and H6. Will save: 21 vs. Blindness. They are automatically outlined in glittery light. Duration: 8 rounds.)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Monday August 7th, 2017 10:05:21 PM

Barratore chuckles to himself as he notes Brom's distress.

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Monday August 7th, 2017 10:07:26 PM

Evaris smiles slightly. "It does seem cruel," he acknowledges. "But never fear, Friend Brom. There'll be plenty of action before this is over."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday August 7th, 2017 11:46:25 PM

"Fear not, Brom! It is only to prevent them from surrounding us. There is plenty of action up ahead!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday August 8th, 2017 9:13:34 AM

V prepares for the soon to occur response from the shadow lord and his minions.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday August 8th, 2017 7:26:23 PM

Edson watches to see how his arrows land.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 135/154 (174/193) raged; DR 3/- (6/- raged) 
Tuesday August 8th, 2017 8:03:55 PM

checking in.

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 162/162 Character Sheet 
Tuesday August 8th, 2017 8:32:29 PM

Barratore sizes up the shadow creatures nearby. He and Brom should easily dispatch the current creature and then could move in unison through the rest.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, low light vision 
Tuesday August 8th, 2017 8:35:54 PM

Emrys hopes his spells bear fruit ... if not, then he'll just call upon the power of the bear instead.

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Tuesday August 8th, 2017 10:22:17 PM

Evaris looks around. Strange how sometimes his life slows down, stretching seconds into days. And yet, sometimes, it is the complete opposite, with days or even weeks flying by, seemingly in a single afternoon.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday August 8th, 2017 11:56:22 PM

"For the Light, and Cinnamon Valley!"

Heart of the Matter (DM Damarr)  d20+19=25 ; d20+19=26 ; d20+14=23 ; d20+14=22 ; d20+14=17 ; d20+16=21 ; d20+16=22 ; d20+16=27 ; d20+19=21 ; d20+19=27 ; d20+14=16 ; d20+14=24 ; d6+6=12 ; d6+6=8 ; d20+19=29 ; d20+19=34 ; d20+14=34 ; d20+14=32 ; d20+14=34 ; d6+6=7 ; d20+17=22 ; d20+21=28 ; d20+21=26 ; d20+21=27 ; d20+16=23 ; d20+16=36 ; d20+16=32 ; 2d6+12=23 ;
Wednesday August 9th, 2017 4:01:28 PM

((OOC: Hey, who has the little sword pendant?))

Evaris casts Dayllight on his hammer and moves forward cautiously.

With no such trepidation, Brom & Barratore rush to confront the shadow warriors facing the heroes, Hastened by Velarin's spell.

Though each unerringly lands a staggering blow on Shadow Zerrighitt Hero 6, the creature remains standing.

Lanliss closes carefully behind the Bash Bros, still carrying the Crystal Heart, while Edson posts up and misses Hero 4 with a few arrows. (low rolls; you can hit it on an average run)

After a few quick directives from the Battle Mage known as V, Emrys casts a familiar Quickened Slow on the enemy, affecting H4, (H's: 23, 22, 17, Fort saves; M's: 21, 22; SL: 27) and drops a Glitterdust spell on H5, H6, & M3 (it's 20ft diameter, H4 is at least 25ft from M3 & H6), and The Shephard Baslim erects a 5ft wall across the battlefield.

Good move from the princely bard, though, as M2 casts a spell on H3, and the Hero disappears, although most of you probably can't see that anyway, thanks to the wall, but the same tactic doesn't work on this side after the explosion of sparkles. Spellcraft DC 25 + line of sight to M2: Highlight to display spoiler: {Greater Invisibility}.

The Shadow Heroes on your side of the wall step forward to engage Brom & Barratore (H5, Glitterdusted, provokes an AoO from Barratore as he moves through the fighter's reach). And you see the Shadow Lord rise through the air over the wall (he's about 20ft up now).

SL casts a spell Spellcraft DC 20: Highlight to display spoiler: {Mind Fog}, and a thin, purplish cloud of shadows settles over the front line of the Keepers (purple outlined area on the map). Barratore, Brom & Lanliss Will save 21 or take -10 on future Will saves & Wisdom checks. Anyone entering the cloud needs to make the same save.

Following that, the 2 Mystics on your side of the wall each cast the same spell on Barratore and Brom. Spellcraft 19: Highlight to display spoiler: {Hold Monster.}. Bash Bros make a Will save DC 20 or be paralyzed (penalty from Mind Fog applies if you failed that save).

"One way or another, you will join the Shadows!" Laughs the Shadow Lord, as his guardians continue their attack.

H6 makes a full attack on Brom, dual-wielding shaped stone longswords. He hits twice (27 & 24), for 12 & 8 damage.

H4 & H5 miss Barratore with all but one attack, (nat 20 vs AC 34), which doesn't confirm but does 7 damage.

H1 moves a smidge closer and draws a Shortbow, which he uses to send an arrow toward Edson (miss vs AC 22).

H2 charges Edson and makes a full attack against the rogue (yes, they can do that). He misses with all but the last swing, wihich is a crit (nat 20 vs AC 36) confirmed vs AC 32 for 23 damage.

M2, after casting his spell on the still not-visible H3, moves to put the party within his line of sight.

M1 begins casting a spell. Spellcraft DC 19: Highlight to display spoiler: {Summon Monster IV}.

Shadow Lord: 20% Concealment Miss Chance.
M1: 20% Concealment Miss Chance.
M2: 20% Concealment Miss Chance.
M3: Glitterdusted.
M4: 20% Concealment Miss Chance.
H1: 20% Concealment Miss Chance.
H2: 20% Concealment Miss Chance.
H3: Invisible. 50% Concealment Miss Chance if located; 20% if seen w/magic.
H4: Slowed. 20% Concealment Miss Chance.
H5: Glitterdusted.
H6: 96 damage. Glitterdusted.

Heart of the Matter (DM Damarr) 
Wednesday August 9th, 2017 4:02:37 PM

Glitterox Map

We're in round 2, which is the 3rd tab on the spreadsheet.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+9=16 ; d20+18=24 ;
Wednesday August 9th, 2017 6:46:20 PM

The purplish cloud makes Lanliss feels uneasy.
He moves a little out of the purple cloud trying to stay out of danger and keeping himself unnoticed.

Will Save 16 (d20 +7+2)
Stealth 26 (d20+18+2)(24+2)

OOC: moves from AO to AL

Current Effects
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 11 minutes


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 127/154 (166/193) raged; DR 3/- (6/- raged)  d20+9=14 ; d20+9=21 ; d20+9=25 ; d20+23=43 ; d100=5 ; d20+23=33 ; d100=30 ; d20+18=32 ; d100=39 ; d20+13=14 ; 2d6+30=35 ; 2d6+30=38 ;
Wednesday August 9th, 2017 7:47:06 PM

Will save DC 16 (hero point DC 22), Will save DC27 (+2 added for GH)

Brom manages to mentally fight off the effects of the spells and is determined to keep the fight going, and his fun. He steps to AO15, between the two knowing their cooperation would be inaffective against him (improved uncanny dodge).

Attack (H4) (Rage, haste, GH, PA): AC43 (5%, grr...), AC33 (30%), AC32 (39%), AC14; damage 35, 38

Current AC 24

Good Hope, Haste
Rage: 6/30, -1 dex penalty, darkvision

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+23=35 ; d20+23=32 ; d20+23=28 ; d20+23=43 ; 13d6=43 ;
Wednesday August 9th, 2017 8:43:41 PM

Velarin spots the Greater invisibility spell going off(spellcraft 35)as well as all subsequent spells(32/28/43) "Gentlemen, they are tossing some pretty good spells. A fighter on the other side of the wall has greater invisibility on him, and is likely coming this way. the shadow lord dropped a mind fog on the area around B and B. The casters are holding monster on B&B as well as another summoning monster IV. We got our work cut out for us. If somebody can locate the invisible fighter, that would be great, otherwise, I will do so shortly"

Velarin moves to AW24 and casts a chain lightning at M3, which effects every bad guy within 30' of M3(49 damage, 27 on a save)(reflex save 22)

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet  d20+26=45 ; d20+26=46 ; d100=57 ; 4d8+44=60 ; d20+14=32 ; d20+14=22 ; d20+14=31 ; d20+26=46 ; d20+26=34 ; d20+21=39 ; d20+21=23 ; d20+16=30 ; d20+26=28 ; 4d8+44=64 ; 2d8+22=32 ; 2d8+22=29 ; 2d8+22=31 ; 2d8+22=30 ; d100=53 ; d100=75 ; d100=44 ; d100=58 ;
Wednesday August 9th, 2017 10:04:24 PM

As the shadow hero closes, Barratore sweeps his great blade across and catches the thing fully
AoO Hit AC 45 crit 46 %59 Dmg 60

The purple mist spreads out before Barratore and assaults his mind and will. The minotaur though, this time does not succumb to the magical spell
Will Save 32

Barratore bellows at the shadow creatures and the Shadow Lord, I AM BARRAOTRE STEELWIND OF THE STARLIGHT CLAN AND YOU WILL FALL TO MY BLADE! the spells of the mystics cannot find purchase in the mind of fighter
Will Save 22/31

Barratore attacks H6 and then H5 when the first one falls
H6 PA Hit AC 46 crit 34 / 39 crit 23 / 30 Hasted attack 28 Dmg 64/32 +29/31/30
%in case 5 and 6 go down and I can swing at 4 53/75/44/58

Darkvision
Owls Wisdom
Haste
Good Hope

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Wednesday August 9th, 2017 10:34:47 PM

Taking advantage of the Haste, Evaris moves forward, bringing the Daylight with him.

He takes a deep breath, and chants a prayer to Pantheon invoking one of the most powerful spells he knows.

[Cast Holy Word. It should affect H4, H5, H6, and M3. Will save is 22. Evaris is 13th level; the spell's specific effect depends on the levels of the opponents. The Bash Brothers are also in the area of effect, but they are Good-aligned so the spell won't touch them.]

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision  d20+21=41 ; d20+18=28 ; d100=70 ; d20+12=23 ; d20+12=14 ; d20+24=41 ;
Wednesday August 9th, 2017 11:18:28 PM

(Emrys moved to AQ-19 last round. He has no line of sight of M2 because of the wall.)

(Spellcraft: 41, natural 20)

Emrys finds himself within the purple fog ... he knows immediately what it is.

(Will Save: 28 vs Mind Fog. Don't forget, GOOD HOPE gives +2 to Saves too.)

Noting the warnings of Velarin, Emrys casts a powerful divination to be able to see things how they really are ... True Seeing, (Knowledge Domain spell). With the help of his Rod of the Quickening, he then targets the magical purple haze with a Dispel Magic.

(Leyline: 70. Casting Dispel Magic on Mind Fog. Dispel Check: 23. Ignore the 2nd roll of 14, I accidentally double clicked the roller.)

Emrys looks around trying to spot the invisible warrior (Perception: 41), with the help of True Seeing.



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday August 9th, 2017 11:44:53 PM

Baslim casts another spell, and another stone wall appears!

ooc: Cast wall of stone. Left to right from X18 to AI18.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+13=32 ; d20+18=34 ; d20+13=30 ; d4+3=4 ; d4+3=6 ; d20+18=23 ; d20+18=26 ; d4+3=4 ; d4+3=5 ;
Thursday August 10th, 2017 1:12:48 AM

" Dont know if that was smart or dumb" Edson says. " do me a favor, catch." Edson tosses his bow to the creature hoping his Bluff 32 is enough.
His kukhri goes to work slicing at the shadow creature.
Hit ac 34 4 dmg
Hit ac 32 ceit comfirmed for ac 30. 4 dmg if not crit. 10 if crit.
Hit ac 23 5 dmg

Hit ac
Darkvision
Owl's Wisdom
Haste +1 Att - AC - Reflex
Good Hope +2 Att - Dmg - Saves - Skills
Ok

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday August 10th, 2017 9:48:13 PM

ooc: good round ladies and gents. well played by all.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday August 10th, 2017 9:52:07 PM

"If someone can verify that the invisible fighter is not gonna kick my butt, I'm gonna light em up again next round. And after that, I have something saved for the shadow lord, depending on his spell list."

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Thursday August 10th, 2017 10:16:31 PM

[OOC: I'm not sure what, if anything, a Searing Light would do to these shadow critters, but maybe it's time to find out. :) ]

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet 
Thursday August 10th, 2017 10:33:36 PM

Barratore looks past what is left of the opponents near him and to the mystics and specifically the self proclaimed Shadow lord. The fighter levels a knowing gaze, his next target

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday August 10th, 2017 11:21:50 PM

ooc: check

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday August 11th, 2017 4:59:00 PM

Checkin in

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday August 11th, 2017 5:03:02 PM

checking in as well

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Friday August 11th, 2017 7:58:05 PM

[OOC: I hope Damarr's okay. I sent him an email, because I'm his DM in another game.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 127/154 (166/193) raged; DR 3/- (6/- raged) 
Friday August 11th, 2017 11:12:05 PM

Checking in.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Saturday August 12th, 2017 9:23:31 AM

Checking in

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet 
Saturday August 12th, 2017 9:50:05 AM

czech

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday August 12th, 2017 6:49:29 PM

Cheque

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 127/154 (166/193) raged; DR 3/- (6/- raged) 
Sunday August 13th, 2017 2:39:29 PM

checking in

Heart of the Matter (DM Damarr) 
Sunday August 13th, 2017 2:55:04 PM

Great job folks. You're an excellent group of players & I wish I had the chops/RL management skills to hang a little tighter with you. DM post is in-progress, currently recapping last round - I apologize for slowing our game so significantly. Life changes have swamped me beyond my normal means to deal (some things planned, others unexpected, opportunities & setbacks in overwhelming abundance). After I finish this post I'm reaching out to the PTB & our lead DM Mark to keep us moving through this final combat and set some plans so we stay on track.

Heart of the Matter (DM Damarr)  d6=3 ; d20=1 ; d6=5 ; d20+16=24 ; d20+16=21 ; d20+16=25 ; d20+14=22 ; d20+14=32 ; d20+14=19 ; d20+16=17 ; d4=3 ; d4=2 ; d4=1 ; d20+16=36 ; d4=2 ; d20+22=24 ; 6d6=23 ; 6d6=28 ; 6d6=15 ; d100=15 ; d100=93 ; d100=59 ; d20+18=34 ; d6=6 ; d20+19=21 ; d20+19=34 ; d20+14=22 ; d20+14=22 ; d20+19=35 ; d20+19=35 ; d20+14=19 ; d20+14=33 ; d20+14=29 ; d20+6=7 ; d6+6=10 ; 2d6+12=17 ; d6+6=12 ; d100=72 ; d20+5=13 ; d3=3 ; d20+14=32 ; d20+14=32 ; d20+14=27 ;
Sunday August 13th, 2017 6:58:51 PM

Suffering the penalties of the Shadow Lord's Mind Fog, Lanliss steps out of the spell's area and attempt to blend into the shadows (you take -10 on Will Saves & Wis Checks for 8 more rounds unless the effect is removed with magic).

Brom heroically shakes off the Mind Fog & Hold Monster spells cast on him, and steps between H5 & H6, trusting in his battlefield awareness to deny them benefits of flanking. He lands two solid blows on H4 (that enemy is 15ft from Brom; do you have reach? Did you mean to say H5? I just put the damage on the one you said, since you also rolled vs Concealment & H4 is the only one by you that's not Glitterdusted).

V spots the Greater Invisibility going off and calls out a warning to the others, before stepping up and hitting M3, M4, H4, H5, H6, & SL with a Chain Lightning.

You notice all but the Shadow Lord dodge the brunt of the bolts (Should be DC 20 for all but initial target M3, correct? Heroes Ref: 24, 21, 25. Mystics: 22, 32. SL: 19). Although the boss is the most singed, he still appears to resist some of the damage, and the others are minimally affected.

Barratore hits H5 with a mighty blow (AoO from last round), makes his saves against the mind-affecting spells, and lays into the enemy with a fearsome below. Both H5 & H6 fall beneath the minotaur's blade.

((OOC: Your attack/damage numbers aren't very clear, noting that all of those numbers are around 30 average. I can't tell what's a crit confirmation roll & what's an extra damage roll if the crit confirmed, or even how many attacks were made from the post itself... not sure what the last string of numbers is so I didn't put the last attack toward H4, although all your % rolls are good. Is that a 96 dmg crit confirmed vs AC 28 at the end?))

Evaris carries the Daylight spell forward on his hammer, and hits M3 & M4 with the Holy Word of Pantheon. (re-centered your spell to catch M4 since H5 & H6 are dead now, and H4 is Slowed & wounded). M3 fails his save with a Nat 1 and is blinded and deafened. M4 makes the save with a Nat 20 and is Blinded.

The bright light negates the concealment of M4, M3, H4, & H3 (who only Emrys can see).

Emrys resists the effects of the Mind Fog, which he quickly Dispels, and casts True Seeing on himself to spot the invisible H3, who is now marked on the map in a lighter shade of red.

Baslim creates another Stone Wall, perpendicular to the first, further splitting the enemy forces.

Edson takes a gamble and throws his bow at H2, overcoming the creature's DC 27 with the clever feint. All of the rogue's attacks hit the Hero's Flat-Footed AC of 21, but the Shadow Blend ability fouls your first swing. (rolled your 6d6 SA, for 27, 38, & 20 damage; rolled your miss chance % for 15 (miss), 93, & 59%).

Round 3 Enemy Actions:

H4, last visible Hero standing on your side of the wall, takes a 5ft step and hits Brom vs AC 34 for 11 damage with his single Slowed action (maybe fibbed this one a little like Brom did his last attack... balanced partiality is fair?).

H2 takes a 5ft step to Edson's side, as H3 (still invisible) charges him from behind. Both make a full-attack on the rogue (no flanking bonus). H2 hits Edson once vs AC 34 for 10 damage. H3 hits twice vs AC 37 & 35, confirming the latter critical threat vs AC 31 for 29 more damage. (forgot +2 invis bonus in attack rolls).

M4, Blind, casts Greater Invisibility on himself, and Emrys can see the Mystic move to Baslim's wall and closer to the battle.

M3, Blind and Deaf, overcomes his difficulty with the verbal components (72%) and casts a spell, causing the stone floor to rise up in front him, creating a, 5ft wide, 15ft tall wall stretching far to the left and right. It envelopes Baslim's wall, standing as a larger obstacle between you and the enemy.

At two points on the wall, swirling shadow portals form, revealing not the other side of the wall, but the clawing limbs of some otherworldly monsters (portals noted by blue squares in the wall). Spellcraft DC 20: Highlight to display spoiler: {The spell he cast was Mirage Arcana}.

M1, finishing his spell, summons 3 Dretch Demons, who appear on top of Baslim's 5ft wall, and immediately fill your side of the wall with three Stinking Clouds, each 40ft across. I started laying templates, but that's a pain. Centered on the Green SC squares, you all have to make DC 13 Fort save or be nauseated. Enemy makes their saves.

After last round's spell goes off, M1 uses his full 40ft movement to reach H1, who becomes invisible after the former casts a spell. Emrys can see H1 (now a lighter red; invisible) clamber over the wall and move closer. Save made vs nausea.

M2 climbs atop Baslim's wall and begins a Bardic Performance.

The Shadow Lord floats closer to the action, still hovering 20ft from the ground, and casts Dominate Person on Lanliss, knowing the rogue failed his save vs the Mind Fog. Lanliss must now make a DC 21 Will save (with the -10 penalty), or fall under the Shadow Lord's mental control.

(Shadow Lord & all Shadowed Zerrighitt are listed as N Medium Outsiders, so Prot v Evil doesn't effect them. I probably should've been clearer about that earlier. Mark made mention of it to me before combat, but I didn't think to bring it up before it came up. Haven't been around enough. If there is serious contention about it say so & I'll rework it.)

Shadow Lord: 34 damage. 20% Concealment Miss Chance. Flying 20ft.

Mystics:
M1: 20% Concealment Miss Chance.
M2: 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted.
M4: Invisible. 12 damage. Blind(2).

Heroes: AC 26, touch 17, flat-footed 21
H1: Invisible. 20% Concealment Miss Chance.
H2: 58 damage. 20% Concealment Miss Chance.
H3: Invisible.
H4: Slowed. 85 damage.
H5: 136 damage. Glitterdusted. Dead.
H6: 160 damage. Glitterdusted. Dead.

Dretch Demon
D1:
D2:
D3:

Round 3 Map

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+11=12 ; d20+8=9 ; d20+8=12 ;
Sunday August 13th, 2017 7:38:55 PM

Evaris attempts to bring the Daylight closer to the Shadow Lord, which takes him through one of the Stinking Clouds. But the choking cloud is to much for him, and he begins to gasp and retch.

[Needed to roll a 5 on that save. Rolled a 1. Used a Hero Point to re-roll, and rolled a 4.]

[OOC: I'm pretty sure Protection from Evil prevents mental control, even against non-evil sources.]

[OOC: Damarr: "The barrier [Prot v Evil] moves with the subject and has three major effects....

...Second. . . While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target....

....This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion."
I think that "subject to DM discretion is a "Evil deities are powerful enough to possess a level 1 Cleric protected by Prot v Evil." clause, not really related to this instance, where the caster is not evil (but your DM may have lead you to believe he's evil in a lack of forethought).]



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 36/65   d20+18=29 ; d20+18=22 ; d20+13=30 ; d100=24 ; d100=25 ; d100=34 ; d4+3=7 ; d4+3=4 ; d4+3=5 ;
Sunday August 13th, 2017 10:14:38 PM


Edson 5' steps to Aj24. He figures 2 is close to death and then he can deal with 4.

Hit ac 29 7 dmg
Hit ac 30 5 dmg
Hit ac 22 4 dmg.

All three pass 20%

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  5d8=24 ; 10d6=30 ;
Sunday August 13th, 2017 11:57:58 PM

"The Light blind you, servants of the dark!" Shepherd Baslim raises his hand and makes a chopping motion, bringing a beam of light crashing down.

ooc: Cast holy smite, 30 damage (ignore first roll, forgot they were outsiders) and blinded for one round. Will DC 22 for half damage and no blindness. Centered on AK23.

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet 
Monday August 14th, 2017 10:45:51 AM

Sorry for the confusion. Barratore gets 4 swings

Swing 1 Hit AC 46 as a crit with a AC 34 confirmation for 64 Damage I assumed and shouldnt have that an AC 34 would confirm the critical strike and combined the Dmg in a single roll
Swing 2 Hit AC 39 as a crit with a AC 23 Confirmation for 32 Dmg If Crit Confirmed Plus 29 Dmg
Swing 3 Hit AC 30 for 31 Dmg
Swing 4 was the Hasted Extra Attack Hit AC 28 for 30 Dmg

Hit AC 46 crit 34 / 39 crit 23 / 30 Hasted attack 28 Dmg 64/32 +29/31/30

will post actions later for the round


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20-1=5 ;
Monday August 14th, 2017 10:55:57 AM


Lanliss something odd about his head as if someone tries to control him, to change him.

Will save 5
Will save (7) + good hope(2)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 122/154 (161/193) raged; DR 3/- (6/- raged)  d20+15=33 ; d20+22=34 ;
Monday August 14th, 2017 11:48:01 AM

[ooc: I meant the ones next to Brom. It was a mis-type, sorry.]

Barratore having the opponent well in hand, Brom moves to protect the rogues, who have gotten themselves into a bit of a pickle. Through the cloud of gas, not anywhere near as foul as Brom after a night of drinking, Brom moves unaffected by the smell (Fort save DC 33). Arriving at AK22, Brom touches his arm and invokes the tattoo, Invisibility Purge!

Invisibility Purge: You surround yourself with a sphere of power with a radius of 5-ft per caster level that negates all forms of invisibility. Anything invisible becomes visible while in the area.

Tattoo is level 5 so the radius is 25-ft.

He looks at his new opponent, H2, "Hello, time fer you ta die.[/b]"

Perception DC 34

Current AC 24

Good Hope, Haste, Invisibility Purge (50 rounds)
Rage: 6/30, -1 dex penalty, darkvision

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet  d20+17=32 ; d20+27=32 ; 2d8+22=33 ; 2d8+22=32 ; 2d8+17=25 ; d20+22=25 ; d20+17=32 ; d20+27=32 ; 2d8+22=29 ; 2d8+22=36 ; 2d8+22=34 ;
Monday August 14th, 2017 6:08:34 PM

The Stinking Cloud spell does not bother the fighter, what does is the lack of enemies he can take out.

Barratore steps to the right 5' strikes the only foe before him.
PA Hit AC 32 for 33 Dmg
PA Hit AC 25 for 29 Dmg
PA Hit AC 32 for 36 Dmg
Hasted PA Hit AC 32 for 34 Dmg

"Evaris and Emrys, Something nasty is coming out, step back and let me handle them"

Good Hope
Haste
Darkvision
Owls Wisdom

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday August 14th, 2017 6:16:48 PM

Ooc: will post within 3 hours

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision  d20+9=15 ; d100=11 ; d100=28 ;
Monday August 14th, 2017 7:38:04 PM

(Fort Save: 15 vs Stinking Cloud)

Spotting the invisible heroes advancing on the casters, Emrys uses his Rod of the Quickening one last time and casts Glitterdust at a location between one of the shadow warriors and a mage.

(Casting Glitterdust. Location: AG-19, this should get H1 and M2. Area: 10ft radius spread. Will Save 21 vs. blindness.)

Emrys then turns to the other invisible warrior (H3) and casts a beguiling and bewitching spell.

(Leyline check: 11, hero point reroll: 28. Casting Charm Monster. Will save DC 22 vs being charmed.)

Emrys calls out to the invisible warrior (H3), "My dear invisible friend, please come to my aid and guard me from attack ... I fear for my life!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+21=38 ; d20+9=22 ; 10d6=36 ;
Monday August 14th, 2017 8:22:37 PM

(OOC: Sorry. it was 23 save on the primary. 21 on the secondaries)

"Oh great! lightning doesn't do much. glad I have a bunch memorized. On to the scrolls" V spots the mirage cast by the Mystic and calls out to the group "the shadowy portal with tentacles is an illusion(spellcraft 38). ignore it."

V the moves to AP22, shaking off the effects of the stinking clouds(fort save 22) and calls forth a scroll from his handy haversack. "Fine! I can't call down the lightning! Then Bathe in Fire!" and casts his scroll of empowered fireball he scribed as a 10th level caster, centered on AF17, and catching all within 20'. reflex save for 32 damage, otherwise 59 damage on a failed save

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Monday August 14th, 2017 10:11:19 PM

[Oh, crud. I forgot about the Heroes' Feast. Evaris did make his Fort save the second time. So he's not nauseated. I won't take an action this round--call it stupidity tax--but I'll act next round.]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday August 14th, 2017 10:49:21 PM

ooc: check

DM Mark 
Monday August 14th, 2017 10:54:21 PM

(FYI - I'm back from vacation and getting the next Keepers DM post sorted out, but it's complicated.)

DM Mark  d20+14=31 ; d20+14=17 ; d100=6 ; d100=11 ; d100=98 ; d100=89 ; d20+14=30 ; d20+14=29 ; d20+14=32 ; d100=56 ; d20+21=28 ; d6+10=15 ; d20+21=38 ; d20+21=32 ; d20+16=20 ; d20+16=25 ; d100=63 ; d8=7 ; d8=8 ; d100=97 ; d100=77 ; d100=27 ; d6+10=11 ; d6+10=11 ; d6+10=13 ; d100=53 ; d100=32 ; d100=19 ; d6+21=22 ; d100=49 ; d6+16=18 ; d6+16=20 ; d20+16=21 ; d20+16=24 ; d20+16=29 ; d100=50 ;
Tuesday August 15th, 2017 2:41:09 AM

(I placed the Stinking Clouds on the board. The radius is only 20’, so I relocated them accordingly. Also, bear in mind that a Stinking Cloud obscures vision like a Fog Cloud, meaning creatures within 5’ have concealment and a 20% miss chance, creatures more than 5’ have total concealment and a 50% miss chance. I know that may change some spells, but let’s just move forward from here.)

Evaris makes a heroic move, charging into the stinking cloud to bring Daylight near the Shadow Lord. In doing so, the cleric succumbs to the cloud and is nauseated, unable to do much more than move.

Shepherd Baslim calls forth a Holy Smite. One of the shadow fighters saves, the other is blinded.

Barratore Steelwind lives up to his name and lashes out at the shadowed warrior near him. Bathed in the light from Evaris’ hammer, his blows land true and the creature falls.

Lanliss withdraws from combat.

Brom moves, and activates Invisibility Purge.

Evaris casts Glitterdust on H1 and Charm Person on H3. Both save. (For future casting of spells, he may need to move out of the Stinking Cloud to see his target.)

Velarin pulls a scroll from his Haversack (move action) and calls down an empowered Fireball on those on the wall. The three Dretchs get all crispy and fall from the wall dead. The Shadow Lord saves, and takes 27 damage (your math was off a bit.)

Then the Shadow Lord then sinks behind that 15’ wall.

H1 moves forward through the mist to attack Brom. He sees through the concealing mist, and hits the Barbarian for 15 damage.

H2 moves 5’ and attacks Brom as well, hitting him 3 times for 11, 11 and 13 damage.

H3 is blinded, but also lashes out at Brom, missing him all 4 times.

M1 takes an action you cannot see.

M2 casts Crushing Despair from atop the wall. Barratore and Evaris must make a DC 19 Will save or take a -2 penalty on attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.

M3 continues his bardic chant, unseen.

M4 takes an action you cannot see.
____________________________
Shadow Lord: 61 damage. 20% Concealment Miss Chance. Flying 20ft.

Mystics:
M1: 20% Concealment Miss Chance.
M2: 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted.
M4: Invisible. 12 damage. Blind(2).

Heroes: AC 26, touch 17, flat-footed 21
H1: Visible (glitterdust). 20% Concealment Miss Chance.
H2: 99 damage. 20% Concealment Miss Chance.
H3: 30 damage. Blinded. Visible (Inv Purge).
H4: Dead.
H5: 136 damage. Glitterdusted. Dead.
H6: 160 damage. Glitterdusted. Dead.

Round 3 Map - Use Round 4



Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet 
Tuesday August 15th, 2017 9:12:34 AM

Emrys, the re write of the Blood witch eliminated the Ley Line thing completely.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision 
Tuesday August 15th, 2017 9:56:44 AM

yes, I know. I haven't converted yet, still using old witch rules. thought I would wait until after the current combat.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 96/154 (135/193) raged; DR 3/- (6/- raged)  d100=5 ; d20+23=42 ; d20+23=39 ; 8d6=32 ;
Tuesday August 15th, 2017 10:53:05 AM

Current AC 27

With three attackers on Brom and a slew of small wounds from the three, Brom decides to add a little defensiveness with his offensiveness. His awareness heightens and the world seems to slow slightly as combat around him becomes clear.

Brom then takes a swing at the glittering opponent he can see clearly, H3.

Attack (H3) (GH, Rage, PA, Haste, Imp VS): AC42 (threat AC 39 crit!), damage (4d6 base crit, 4d6 extra dice, +60 double non-dice damage) 92 (I hope this makes sense)

Activating Guarded Stance (move action): adds +3 dodge bonus vs melee attacks

Good Hope, Haste, Invisibility Purge (49 rounds), Guarded Stance (+3 dodge bonus to AC) (1/5 rounds)
Rage: 6/30, -1 dex penalty, darkvision

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 36/65   d20+20=31 ; d20+20=39 ; d20+20=32 ; d20+15=17 ; d100=54 ; d100=30 ; d100=43 ; d4+3=7 ; d4+3=6 ; d4+3=7 ; 6d6=22 ; 6d6=15 ;
Tuesday August 15th, 2017 12:12:11 PM

Oic: I dont see my attacks from last round. Im tired though and can be missing it.

Edson sticks number 2 twice... using Brom to flank.

Hit ac 31 7 dmg + 22 sneak
Hit ac 39, crit confirmed 32 13 dmg + 15 sneak

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=22 ;
Tuesday August 15th, 2017 5:51:17 PM

Lanliss stays out of combat and tries to stay hidden in the battlefield.

Stealth 24 (22+2)
Good Hope effects - +2


DM Mark 
Tuesday August 15th, 2017 7:39:50 PM

(Bear in mind that as long as you are in the Stinking Cloud you need to make a DC 13 Fort. save.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 96/154 (135/193) raged; DR 3/- (6/- raged)  d20+15=34 ;
Tuesday August 15th, 2017 8:01:14 PM

Thanks. I was not aware.

Fort DC34

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday August 15th, 2017 8:18:02 PM

(V gets bonus damage of 1/2 the level of any evocation spell he throws as an evoker. damage roll was 36. empowered makes it 54. 1/2 on a save is 27+5, and full damage is 54+5)

(V moved last round to AP22.)

Velarin now casts fly from AP22, and ascends 30' hoping to get out of the stinking clouds, and get a look at the positions of those that are behind the walls and the shadow lord.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Barratore Steelwind (Dan K) AC: 35 (T 15 FF 31), CMD:34; HP: 155/162 Character Sheet  d20+17=26 ; d20+12=17 ; d20+27=39 ; 4d8+22=35 ;
Tuesday August 15th, 2017 9:43:01 PM

Barratore moves 10' to his left and attacks the Mystic atop of the wall. The Stinking cloud still has no affect on him and neither does the Crushing Despair.

Attack M2 PA Vital Strike Hit AC 39 Dmg 35

Fort save 27
Will 17+2 for Owls wisdom...forgot to add to the roll

Good Hope +2 att/saves/checks/dmg
Haste
Darkvision
Owls Wisdom


Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+12=20 ; d20+14=24 ; d20+10=20 ; d100=78 ; 5d8=25 ;
Tuesday August 15th, 2017 10:11:00 PM

Evaris is not affected by the Stinking Cloud or the Crushing Despair. He casts a Searing Light at the Shadow Lord.

[Hit Touch AC 20; 78 on the miss chance; for 25 damage.]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  10d6=35 ;
Tuesday August 15th, 2017 11:45:44 PM

The Shepherd continues his assault, calling upon the Light to smite the servants of shadow.

ooc: Cast holy smite again. Target AM23 since I can see it. 20' radius should catch H2 and H3.
35 damage and blind 1 round. Will DC 22 for half damage and no blindness.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision  d20+10=20 ; d100=34 ;
Wednesday August 16th, 2017 12:03:55 AM

(M2 was glitterdusted last round, along with H1. Did M2 save vs. blindness. If blind M2 couldnt target Crushing Dispair.)

(Fort Save: 20 vs. Stinking Cloud)

Emrys moves out of the stinking cloud and up to the wall (AR-15). Along the way, he had begun to chant words of great power. By the time he completes his casting, his body becomes giant-sized and a swirling torrent of wind!! He stares down at the helpless mages, along the wall, with almost a bit of pity.

(Leyline: 34. Casting Greater Polymorph on himself. Like the spell Elemental Body III, he changes into a Large Air Elemental. Duration: 12 minutes)

Emrys hopes the winds generated by his new form is enough to disperse the Stinking Clouds.

DM Mark - Tiny Sword?  d20+5=19 ; d20+21=27 ; d20+21=36 ; d20+16=18 ; d20+16=26 ; d100=57 ; d100=51 ; d6+10=11 ; d6+10=16 ; d20+14=23 ; d20+14=32 ; d20+14=34 ; d100=62 ; d100=39 ; d100=14 ; d100=77 ; d20+21=25 ; d20+16=17 ; d6+10=14 ; d100=17 ; d100=7 ; d100=29 ; d100=76 ; d20+16=31 ; d6+10=15 ; d20+14=20 ; d3=1 ; d20+14=33 ; d100=7 ; d20+16=35 ; d20+16=17 ; d20+16=35 ; d20+16=34 ;
Wednesday August 16th, 2017 1:15:53 AM

Surrounded, Brom fights a bit more defensively and beats the snot out of the blind guy.

Edson manages to resist the effects of the Stinking Cloud I rolled for you). He again attacks, hitting H2 for another 20 damage (”A rogue cannot sneak attack while striking a creature with concealment” - this fog grants concealment. I did include Edson’s 16 damage last round, but my humble apologies for not mentioning this in the post. Sorry Shawn.)

Lanliss is away from combat. He hides, and continues to move away from the party.

Velarin casts Fly and rises into the air. He looks for the Shadow Lord. Initially, he does not see him, but then notices: Highlight to display spoiler: {he is hiding in that long illusory wall at AJ13 atop the stone wall. A false image of the Shadow Lord is there too that will rise to the top of that illusory wall!} (Sorry for the confusion on the fireball damage - I saw the 36. As far as damage goes, that’s +5 to the total and a save would be half that, so ½ of 59 was 29 - fixed.)

Barratore moves and hits the shadow mage atop the wall.

Evaris wishes he could attack the Shadow Lord, but he can see nothing within the Stinking Cloud.

Baslim again invokes a Holy Smite, catching H1 and H2 (H3 is dead.)

Emrys casts Greater Polymporh on himself, and moves out of the Stinking Cloud. (Glitterdust is a 10’ radius and could not hit both H1 and M2. Also, an Air Elemental can assume the form of a Whirlwind, but that is a Supernatural ability and takes a standard action to do, so that would be next round.)

One of the shadowy warriors H2 attacks Brom, hitting twice for 11 and 16 damage. The blind H3 lies dead (happend last round.) Finally, H1 attacks Brom four times, but blinded it misses all four times.

Velarin can suddenly see a Wooly Rhino behind the stone wall appear from out of nowhere, though it does not move. Velarin - Perception 22: Highlight to display spoiler: {Lanliss moves stealthily away from the party.} Two of the shadowy spell casters (M3 and M4) step into the illusory wall and focus their attention on Velarin as he rises above the battlefield, and Velarin must make two DC 17 Fort saves or be blinded (Blindness/Deafness, CL 14.)

Mystic2 then steps 5’ back from the scary minotaur, and casts Blindness/Deafness on him - DC 17 Fort save for Barratore or be blinded.

Mystic1 casts Displacement on himself.

You hear a muted barking, yiping, cawing in the distance. This is reminiscent of the shadow creatures you fought before and passed while travelling on the Shadow Plane. Some must’ve followed you into this place, but they are not yet even in the range of True Seeing.

Finally, the Shadow Lord rises into the air above the 15’ tall wall. He laughs. “You still have time to join me you know - my reinforcements are on their way - can you hear them? He he he. We can rules together - separate but equal, you in that Spicy Valley of yours, and I here. Join me. You know you want to. And you cannot win, for I will have the Krystal Heart soon enough!”

Then the Shadow Lord casts Greater Dispel Magic on Emrys. Starting with the highest level spell on Emrys, he will potentially dispel 4 spells and succeeds against Caster Level 24, 6, 24 and 23 (likely dispelling 3 spells operating on him.)
____________________________
Shadow Lord: 63 damage. 20% Concealment Miss Chance. Fly 20’.

Mystics:
M1: Concealment and Displacement 50% miss chance.
M2: 35 damage. 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted. Not happy.
M4: Invisible. 12 damage. Blind(2).

Heroes: AC 26, touch 17, flat-footed 21
H1: 35 damage, blinded. Visible (glitterdust). 20% Concealment Miss Chance.
H2: 116 damage. 20% Concealment Miss Chance.
H3: 122 damage. Dead.
H4: Dead.
H5: 136 damage. Glitterdusted. Dead.
H6: 160 damage. Glitterdusted. Dead.

Map - Use Round 5


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+9=24 ; d20+9=16 ; d20+9=16 ;
Wednesday August 16th, 2017 9:32:46 AM

V calls out to the others "The Shadow Lord is hiding in the illusory wall at the Southwest corner of the main two walls. He has an illusion double of himself as a ruse.They also have a summoned rhino back there."

V shakes off the first of the mystic spells, but succumbs to the second(even after wasting a hero point on a reroll), and is now blinded and deafened.

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+23=36 ; d20+13=26 ;
Wednesday August 16th, 2017 9:36:53 AM

(OOC: sorry. wasn't finished but hit submit on accident. Continuing...)

V tries to determine the exact spell that was cast upon him(spellcraft 36) and then attempts to dispel that spell alone(caster level check 26)

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic, Chain lightning
7th: plane shift, Forcecage


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 36/65   d20+20=35 ; d20+20=40 ; d20+20=24 ; d20+15=21 ; d4+3=5 ; d100=56 ; d100=84 ; d100=7 ; d4+3=4 ; d4+3=4 ;
Wednesday August 16th, 2017 9:47:42 AM

Edson starts laughing to himself for some odd reason. He slashed at H2 again.

Hit ac 35 5 dmg
Hit ac 40, crit confirmed at 24. 4 dmg- 8 if crit
Third strike failed concealment check

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet  d20+17=18 ; d20+17=28 ; d20+27=33 ; 6d8+28=48 ;
Wednesday August 16th, 2017 12:51:19 PM

Barratore eyes the Mystic as it casts his spell and then everything goes black. Barratore growls to himself, but aloud, "I am Barratore Steelwind of the Starlight clan and I will not be beaten by the likes of your evil. Imod will not allow it". And with that, the blindness washes away.
Used hero point to retool save. Fort 28

Barratore calls then, upon the powers of a long ago united race of his ancestors and grows to stand at nearly 20' high.
activate legacy item enlarge spell

The Mystic shadow thing was once again within his reach and Barratore slips his shield off and grasps his blade in both hands and with a mighty and heroic stroke, looks to end the thing before him

Hero point extra standard action
PA Vital strike hit AC 33 Dmg 48

Good Hope
Haste
Darkvision
Owls Wisdom
Enlarge

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 81/154 (120/193) raged; DR 3/- (6/- raged)  d20+22=42 ; d20+15=30 ; d100=18 ; d100=1 ; d100=33 ; d100=59 ; d20+23=35 ; d20+18=38 ; d20+13=21 ; d20+23=25 ; 2d6+30=34 ; 2d6+30=41 ;
Wednesday August 16th, 2017 2:32:42 PM

Fort save DC30

Current AC 27

"Where's Lanliss?" He shouts out as the slippery rogue is no where to be seen.

Brom turns to a new opponent. He lashes out with a series of strikes at H2.

Attack (PA, Rage, Haste, GH, flank): First two miss because of concealment, AC23, AC27, damage 34, 41

Perception DC 42

Good Hope, Haste, Invisibility Purge (48 rounds), Guarded Stance (+3 dodge bonus to AC) (2/5 rounds)
Rage: 8/30, -1 dex penalty, darkvision

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+20=23 ;
Wednesday August 16th, 2017 8:10:00 PM

I am safe !
Lanliss Shouts, hoping he calmed down Brom.
He moves a little bit closer near the group but still far from the cloudy thing that made him uneasy.
Moments before he tries to make himself less visible he thinks about fighting but alas, Saying or shouting more staff will only make him a visible target and he needs to keep the crystal safe.

Stealth 25 (23 stealth + 2 for good hope)

DM Mark - Correction - Lanliss remains silent as he moves forward.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision  d100=78 ;
Wednesday August 16th, 2017 8:34:48 PM

(Emrys wasn't doing a whirlwind. Just being a giant air elemental in an enclosed space should generate enough winds to dissipate the stinking cloud. 21+mph wind is all that's required ... not a tornado. But a whirlwind was coming the very next round.)

(Greater Dispel Magic on Emrys. Top spells, sorted by level and then by most recently cast: Greater Polymorph 6th, True Seeing 5th, Detect Scrying 5th, Haste & Good Hope 3rd. SL's caster level checks: 24, 6, 24 and 23. Polymorph, Detect Scrying and Haste are dispelled.)

Emrys is only a windy giant for just a moment. He shrinks back down and materializes back to flesh and bone. He eyes the man with a stoic expression, not giving him the satisfaction of being frustrated. He advances on the Shadow Lord (AM-14) and then throws a spell in his direction.

(Leyline: 78. Casting Baleful Polymorph on the Shadow Lord. Fort save: 22 vs. polymorph. Will Save: 22 vs remembering who he is. Range: 55ft.)

"Fiend, you deprived me of my form ... now I deprive you of yours!" If the spell takes affect, the Shadow Lord polymorphs into a pear-shaped, bobwhite quail.

While still being able to still fly, these tiny, clumsy birds can only stay aloft for a very short time ... especially with no wind!

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+12=28 ;
Wednesday August 16th, 2017 10:11:16 PM

Evaris moves out of the Stinking Cloud, still unaffected by its stench. Now that he can see, he casts a Searing Light at any opponent he can see. [OOC: I've totally lost track of who's visible and who isn't.]

[I would like to use yesterday's rolls: Hit Touch AC 20 for 25 damage, with a 78 on the miss chance. If it matters, Evaris has the Precise Shot feat.]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday August 16th, 2017 11:53:46 PM

Shepherd Baslim hurries to get around the stinking clouds.

ooc: Double move. End two squares south of Velarin.

DM Mark - Where's Lanliss?  d20+16=32 ; d20+20=36 ; d20+13=33 ; d20=9 ; d100=69 ; d100=1 ; d100=35 ; d100=69 ; d20+21=33 ; d20+16=19 ; d20+16=24 ; d6+10=11 ; d20+16=25 ; d20+16=25 ; d20+16=23 ; d20+16=32 ;
Thursday August 17th, 2017 12:55:56 AM

Velarin calls out too the others about the Shadow Lord hiding in the wall with an illusory double floating above. He also mentions a rhino. Then everything gets dark for the wizard as he succumbs to a Blindness spell. Velarin dispels the effect and can see again.

One of the shadowy mystics also blinds Barratore, but the minotaur heroically shakes off the effect! Then the minotaur grows in size, extending his reach. “Aw crap!” says the mystic. Startled, the mystic scrambles back from the great beast, and in doing so provokes an attack, taking 34 damage (You only double the weapon dice, not the adds - let me know if I got that wrong. Also, “You cannot spend more than 1 hero point during a single round of combat.” Finally, please be sure to roll for the concealment miss chance - I did and you hit.)

Edson laughs and lays into his opponent doing 9 damage. The shadowy warrior falls.

Brom, seeing one opponent fall to Edson’s blade strikes the other for 75 damage. It is still up - barely. Remembering that all is lost if the Krystal Heart is lost, Brom shouts, ”Where’s Lanliss?

The Dispel Magic removes some spells from Emrys, and he changes back from an Air Elemental to an elf. Then he casts Baleful Polymorph on the Shadow Lord. The Shadow Lord saves against the spell. (For future reference, I am not aware of anything about Air Elementals that means they generate wind apart from their Whirlwind Form, but I’m prepared to be wrong.)

Evaris steps out of the Stinking Cloud. He looks at the wall, and recalling Velarin’s assertion that it is an illusion he makes a save Highlight to display spoiler: {and the wall becomes translucent for him, revealing two blind Mystics ht iding within it. Evaris can also see the Shadow Lord, staning withing the 15’ tall illusory wall, and atop the 5’ tall stone wall where it intersect the illusory wall (blue square.) Evaris fires at the Shadow Lord and hits!} Evaris extends his hand and a beam of blinding light shoots into the 15’ tall wall where that blue square is, evoking a cry from within.

Baslim moves near Velarin.

Lanliss does not answer Brom, and continues his stealthy move forward, disappearing around the corner of the stone wall. (Velarin and Barratore can see him walk into the 15’ tall wall, disappearing from sight. Velarin sees him within the wall, moving toward the hidden Shadow Lord.)

Mistakenly thinking Edson will be a softer target than that dwarf, the shadowy warrior H1 moves 5’ and strikes four times. He curses as he only hits Edson once for 11 damage.

Mystic 1 then begins casting a spell. Mystic 2 again casts Blindness/Deafness on him - DC 17 Fort save for Barratore or be blinded.

The voices of Mystics 3 and 4 can be heard, chanting.

The Shadow Lord again laughs. “You are indeed the fools Skalippy said you were. Victory is within my grasp.” Then he casts Greater Dispel Magic on Emrys. Starting with the highest level spell on Emrys, he will potentially dispel 4 spells and succeeds against Caster Level 14, 14, 12 and 25 (likely dispelling the top 4 spells operating on him.)

Still you hear a muted barking, yiping, cawing in the distance, though louder now.
____________________________
Shadow Lord: 88 damage. 20% Concealment Miss Chance. Fly 20’.

Mystics:
M1: Concealment and Displacement 50% miss chance.
M2: 69 damage. 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted. Not happy.
M4: Invisible. 12 damage. Blind(2).

Heroes: AC 26, touch 17, flat-footed 21
H1: 110 damage, blinded. Visible (glitterdust). 20% Concealment Miss Chance.
H2: 125 damage. Dead.
H3: 122 damage. Dead.
H4: Dead.
H5: 136 damage. Glitterdusted. Dead.
H6: 160 damage. Glitterdusted. Dead.

Map - Use Round 6


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+13=25 ;
Thursday August 17th, 2017 11:37:15 AM

Seeing Lanliss closing on the Shadow Lord greatly concerns Velarin, but he suppresses his desire to yell to him to get to the altar, so that he does not alert the Shadow Lord to Lanliss's presence.

V is currently 30' in the air at AP22, and will fly to AF22, maintaining his altitude.

Mentally cursing himself for not having more fire spells, He casts greater dispel magic instead. He makes the spell an area effect, centered at AF15. Every spell within a 20' radius of AF15 is subject to being dispelled with a dispel check of 25.

"Two can play at the dispelling game. We need to get a move on boys. Their reinforcements are coming

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 81/154 (120/193) raged; DR 3/- (6/- raged)  d100=36 ; d20+15=31 ; d20+23=28 ; 6d6+30=45 ; d20+22=41 ;
Thursday August 17th, 2017 12:16:16 PM

Fort save DC31

Not hearing any response from Lanliss, Brom curses the sneaky runt under his breath. He needed to finish his current opponent quickly. He steps in and strikes hard at the last defender. He feels his sword dig deep into his shadowy flesh.

Keeping an ear to the battlefield he picks up general locations of all the players by their sounds (Perception DC 41). He tries to hear the faint footfalls of Lanliss (I know it's a long shot but a 41 is pretty high) among the sounds of sword and spells.

Attack (PA, Rage, Haste, GH, Imp VS): AC 28 damage 45

Perception DC 41

Good Hope, Haste, Invisibility Purge (47 rounds), Guarded Stance (+3 dodge bonus to AC) (3/5 rounds)
Rage: 9/30, -1 dex penalty, darkvision

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday August 17th, 2017 5:41:40 PM

V takes a brief moment to assess the situation. Still more opponents than they have time to deal with, and more on the way. He remembers the final words of warning. "Be careful of tricks and traps. You need to lay the heart on the altar". The Wizards mind starts going quickly through logical courses of action. Is this the trick, designed to slow us enough to fail? Is there a trap waiting at the altar? Lanliss is the key. He holds the heart. We must get it in the altar without setting off traps, and do it quickly.

Velarins mind has quickly laid out a dangerous, but potentially fruitful plan to end this in the next dozen seconds, counting on Lanliss to be prepared for anything

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65   d20+18=22 ; d20+18=30 ; d20+13=22 ; d100=70 ; d100=63 ; d100=46 ; d4+3=6 ; d4+3=7 ; d4+3=4 ;
Thursday August 17th, 2017 5:54:06 PM

Figuring Brom has things hnder control Edson makes a run for M2. The first thing that hits the mystic is a wad of spit.

Following that is his kukhris.
Hit ac 22 6 dmg
Hit ac 30 7 dmg
Hit ac 22 4 dmg



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20-1=7 ;
Thursday August 17th, 2017 6:12:08 PM

Lanliss feels his body moving in the direction of the shadow world.

He tries to be aware of his body, trying to take hold of his body once again.

Will Save 7

Mind Fog -10
Will save +7
Good Hope +2


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet  d20+17=31 ; d20+6=9 ; d20+27=43 ; 6d8+28=50 ; d100=59 ; d20+27=35 ; d20+27=34 ; d20+27=40 ; d20+27=39 ; 3d8+28=39 ; 3d8+28=38 ; 3d8+28=42 ; 3d8+28=52 ; d20+12=22 ;
Thursday August 17th, 2017 7:20:40 PM

Barratore switched to 2 hands on his weapon and thus the increase during his Power Attack. I had doubled the dice to 6d8 with Vital Strike. During an AoO he could not do so, dice would only 3d8

The spell from the Mystic rolls across the fighters mind, but he pushes through the magic Fort Save 31

Barratore goes up and over the wall to just the other side Move to AG/14
Bellowing as he lands, 'Bay hay he ho hooo! This is where you are all hiding!" Barratore cuts the Mystic in half with nearly 16' of magical steel.

Seeing Lanliss head into the wall, Barratore knows something is wrong. Lanliss can't walk through walls, it must be an illusion.
Will Save 22

He yells to the others "Lanliss is heading to the Shadow Lord, stop him!" oh and i found a rhino"

Attack M2 PA Vital Strike Hit AC 43 Dmg 50 Concealment %59

Combat Reflexes AoO if needed Hit AC 35/34/40/39 Dmg 39/38/42/52

Good Hope
Haste
Darkvision
Owls Wisdom
Enlarge

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday August 17th, 2017 11:24:22 PM

Baslim keeps hurrying to get around the obscuring mists.

ooc: Double move to AW14.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, detect scrying, good hope, haste, true seeing, low light vision  d100=18 ; d100=13 ;
Friday August 18th, 2017 12:26:52 AM

(sorry for being late. extremely tired this evening ... passed out on couch.)

Emrys thoroughly rejects the next wave of dispelling magic. Not a single spell dispelled. Like dew off a pixie's wings! At the Shadow Lord, Emrys bellows, "You're delusional, you bloated termite!"

He hears the approach of reinforcements ... shadow creatures most likely. He casts a spell targeting a large area between the party and the approaching shadow swarm (far enough away from the party not to interfere with the combat ... in the path of the reinforcements.) However the spell fails to materialize ... no leylines present to fuel his spell.

(Leyline checks: 18 fail, hero point reroll: 13 also a fail. Failed to cast Calm Emotions. Unbelievable.)

(Why did even I bother to wake up... back to bed.)



Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d8=2 ;
Friday August 18th, 2017 12:52:43 AM

Evaris casts a Sound Burst, centering it on the Shadow Lord.

Everything in the area takes 2 points of damage, and must succeed at a DC 17 Fortitude save or be stunned for 1 round.

DM Mark - Where's Lanliss?  d20+16=35 ; d20+16=35 ;
Friday August 18th, 2017 2:00:39 AM

Velarin follows the Shadow Lord’s example and unleashes a Greater Dispel Magic. The Wolly Rhino disappears, as does one of the Mystic’s Displacement effect. A bit of a Stinking Cloud disappears as well. Worried about Lanliss, he encourages the others to act.

Brom drops his opponent. He then listens for Lanliss footfalls, and while he can hear all kinds of things, including footfalls, he cannot place just where they’re coming from.

Edson runs up to the nearest mystic and misses (move and standard action, right? Why the other two attack rolls?)

Barratore hops over the wall and cuts the mystic atop the wall in half. The two halves fall on either side of the wall. Thinking the wall to be an illusion, he suddenly recognizes the wall for what it is. He can see the Shadow Lord (blue square) hidden within the 15’ tall illusory wall, standing atop the 5’ stone wall.He shouts, "Lanliss is heading to the Shadow Lord, stop him!" (Damage corrected from before - thanks.)

Baslim moves up to the wall.

Emrys reaches for a Ley Line, but it proves elusive. (True Seeing and Good Hope were dispelled last round, right?)

Evaris casts Sound Burst on the hidden Shadow Lord. The Shadow Lord, Mystic4 and Barratore take take 2 damage.

Lanliss continues to move toward the Shadow Lord, concealed from most within the illusory wall.

Then, the Shadow Lord moves, and suddenly, there are two Shadow Lords! One is down behind a 5’ stone wall, the other floats above the altar. Both seem to cast a spell, and then Barratore begins to shuffle his feet and dance for the next round. He must make a Will save, DC 22 or continue to dance - Irresistable Dance.

A large number of shadow animals arrive behind the party!
____________________________
Shadow Lord: 90 damage. 20% Concealment Miss Chance. Fly 20’.

Mystics: AC 26, touch 17, flat-footed 21
M1: Concealment 20% miss chance.
M2: 83 damage. 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted. Hidden in an illusory wall.
M4: 2 Invisible. 12 damage. Blind(2). Hidden in an illusory wall.

Heroes: AC 26, touch 17, flat-footed 21
H1: 110 damage, blinded. Visible (glitterdust). 20% Concealment Miss Chance.
H2: 125 damage. Dead.
H3: 122 damage. Dead.
H4: Dead.
H5: 136 damage. Glitterdusted. Dead.
H6: 160 damage. Glitterdusted. Dead.

Map - Use Round 7


Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Friday August 18th, 2017 8:41:43 AM

(Emrys' True Seeing and Good Hope were not dispelled, your Dispel Checks {14 &12) were way too low.)

(DM Mark - From the DM post, "Starting with the highest level spell on Emrys, he will potentially dispel 4 spells and succeeds against Caster Level 14, 14, 12 and 25." The actual rolls were: d20+16=25 ; d20+16=25 ; d20+16=23 ; d20+16=32. Please let me know if there is another reason those spells exceeded caster levels 14 and 12.)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20-1=5 ;
Friday August 18th, 2017 10:10:17 AM

Lanliss Tries again and again to feel his body.
He tries to feel his toes and the tips of his hands move in the opposite direction.

Will save 5

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Friday August 18th, 2017 1:43:34 PM

(I was assuming those were your caster level checks: 14, 14, 12, 25, because that's all that was listed in your post. The DCs you needed to beat were: True Seeing 11+11=22 and Good Hope 11+8=19. Those are the only 2 active spells on him. Your 14's didn't beat a 22 and a 19. That's why I said the spells weren't dispelled.)

(DM Mark - No worries Stephen! The funny thing is that I actually meant to cast it on Velarin who's flying 30' in the air, but when I coped the Dispel text from the previous DM post, I forgot to change the name. In the end, it probably has little impact. Emrys has been informed the wall is illusory, so he just needs to make a will save to see through it.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday August 18th, 2017 7:32:53 PM

"I will try and slow down the reinforcements for a round or two, but we are running out of time. We need to stop the Shadow Lord and get Lanliss to the altar. Which shadow lord is the real one?"

V then casts a wall of force to slow down the incoming horde. At their speed, he hopes they will blast into the invisible barrier and cost themselves additional time beyond going around. V then moves to AF12, 30' in the air.

Wall of force is 13 10'cubes, running from AV31 to V31

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 81/154 (120/193) raged; DR 3/- (6/- raged)  d20+23=37 ; 2d6+30=38 ; d100=54 ; d20+22=39 ;
Friday August 18th, 2017 8:08:33 PM

"Daft fool!" Shouts Brom to the flying wizard. "You find the rogue. From above ya should be able ta spot him better than us down here. Leave the critters to me."

Brom heads out of the cloud towards the shadow creature and sets up at AJ27. He readies his sword for the first one in range.

He shouts back to Barratore. "Barratore, I'm leaving them ta you. I got the critters. Ya better not make me regret it![/b]"

Readied Attack (Rage, PA, GH, Haste): AC37 (54%), damage 38

Perception DC 39

Good Hope, Haste, Invisibility Purge (46 rounds), Guarded Stance (+3 dodge bonus to AC) (4/5 rounds)
Rage: 10/30, -1 dex penalty, darkvision

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday August 18th, 2017 8:53:19 PM

"I see where he is Brom, and I'm not yelling it out. I dropped a wall of force between you and the horde already, so don't go and run into it."

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet  d20+17=22 ; d20+23=24 ; d20+18=37 ; d20+18=20 ; d20+13=20 ; d20+23=25 ; 3d8+28=39 ; d20+27=37 ; d100=77 ; 6d8+28=56 ; d20+27=39 ; d20+27=46 ; d20+27=47 ; d20+27=32 ; d20+27=47 ; d20+27=38 ; 6d8+28=50 ; 6d8+28=57 ; 6d8+28=55 ; 6d8+28=51 ; 6d8+28=57 ; 6d8+28=42 ; d100=56 ; d100=26 ; d100=8 ; d100=46 ; d100=24 ;
Friday August 18th, 2017 9:19:13 PM

Barratore eyes the Shadow Lord, as he resists the spell, "I'll get to you in a moment!"
Will Save 22

Good Hope
Haste
Darkvision
Owls Wisdom
Enlarge

misread at first on the spell, ignore all those rolls after the 22

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 81/154 (120/193) raged; DR 3/- (6/- raged) 
Saturday August 19th, 2017 12:54:44 PM

"Let me git this right." He yells at the wizard. "Now the critters can't focus on me and yer wall has forced them outside into flanking positions on the whole group. Is that what I'm hearin'?"

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Saturday August 19th, 2017 3:06:07 PM

Evaris casts True Seeing on himself and moves toward the altar, intending to defend Lanliss as best he can.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65   d20+18=36 ; d20+18=38 ; d20+18=26 ; d20+13=28 ; d4+13=14 ; d4+3=7 ; d4+3=6 ; d4+3=7 ; d4+3=4 ; d100=7 ; d100=77 ; d100=7 ;
Saturday August 19th, 2017 5:09:41 PM

Edson realizes he was a littlr abrupt with his spit, so he decides to repay the mystic with more kuhkris.

The shadow gets in his eye for two.. but the other one looks good.

Hit ac 38 .. 26 for crit... 6 dmg if not crit.. 13 if crit.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday August 20th, 2017 9:47:24 PM

"yes brom. That's what it means. I am not currently able to read your mind, but if you like I will work on that. In any case, it was done before you announced your plan, so adjust and adapt. Either go kill one side of them, or go kill the shadow lord while they are slowed and you are hasted."

(Was checking in. Unable to post tomorrow, will do so Tuesday morning)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday August 20th, 2017 11:40:38 PM

Baslim keeps hustling!

ooc: Double move to AK14.

DM Mark - Double the Fun  d20+11=17 ; d20+11=20 ; d20+15=26 ;
Monday August 21st, 2017 2:16:51 AM

Velarin tries to slow the incoming shadow animals, casting a Wall of Force. He watches with some amusement as some of the non-flying shadow animals bash into it.

Brom is not impressed, as this diverts some of the creatures from his waiting sword. He therefore relieved that about a third of these creatures are flying. He tells Barratore that he’ll take the creatures if Barratore will get the Shadow Lord.

Brom and Velarin discuss the finer points of barbarian-friendly spell casting.

Barratore does a little two-step as he shoots a threat to the Shadow Lord.

Evaris casts True Seeing and moves up.

Edson expresses an interest in attacking one of the mystics, but none are close enough. There some dead shadow warriors lie on the ground near him. (Whom did Edson want to attack this round, and does he move? He cannot see any opponents.

Baslim continues his movement toward the altar. (Has he saved against that illusory wall yet?)

Emrys takes no action.

Lanliss continues his progress toward the altar. One there, he must make a DC 20 will save.

The shadow animals move foreward. It’s almost comical for Brom, the only one that can see them in the dim light, to see them smash into the Wall of Force. Some fly, and two were close enough to attack the Brom - both miss.

Mystic 1 steps into the wall, moving away from the huge minotaur (no AOO - dancing.) Then he casts Blindness on Barratore - DC 17 Fort save or be blinded.

Mystic 3 can sense Emrys is near (Perception 26) and casts Glitterdust. Emrys is lit up and must make a DC 17 Will save or be blinded.)

Mystic 4 continues to sing.

The Shadow Lord has a double. Both move the same, though the one on the left is 20’ up in the air. They cast Blindness on Evaris, and he must make a DC 18 Fort save or be blinded. Both speak, “Ah ha ha. You end is at hand!”
____________________________
Shadow Lord: 90 damage. 20% Concealment Miss Chance. Fly 20’.

Mystics: AC 26, touch 17, flat-footed 21
M1: Concealment 20% miss chance.
M2: 83 damage. 20% Concealment Miss Chance.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted. Hidden in an illusory wall.
M4: 2 Invisible. 12 damage. Blind(2). Hidden in an illusory wall.

25 Shadow Animals: AC 18, Touch 15, 20% Concealment Miss Chance in less than bright light.
17 running
8 flying

Map - Use Round 8

(The illusory wall requires a DC 17 Will Save because you have been told it’s illusory.)
(Stinking Clouds removed from the map as they have expired.)


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20-1=6 ;
Monday August 21st, 2017 10:25:41 AM

Lanliss feels hopeless as he can't control his body.
His legs keep moving.
He heads to the altar.
Will save 6

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet  d20+17=25 ; d20+27=32 ; d100=19 ; d100=80 ; 6d8+28=54 ;
Monday August 21st, 2017 8:02:58 PM

Once again the blindness spell does not rob Barratore or his sight. The Minotaur moves 15 toward the shadow lord and strikes at him

Will 25
PA Vital strike hit AC 32 concealment 19 blind fighting 80 DMG 54

Haste
Good hope
Dark vision
Owl wisdom

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing  d20+16=29 ; d20+16=23 ; d100=10 ;
Monday August 21st, 2017 8:16:23 PM

(Emrys has/had True Seeing ... that see's thru Illusions. Will Save: 29/31* vs Illusion. Will Save: 23/25* vs glitterdust. *If Good Hope is still active ... I don't know.)

Emrys points at the mystic that Glitterdusted him and says, YOU ARE WORKING MY LAST NERVE .....AUUGGHHH!!!" The hate is really beginning to fester within Emrys!

(Leyline check: 10.FAIL!! Again for the third time in a row!!)

"THIS WALL IS AN OBVIOUS ILLUSION ... OPEN YOU EYES! INFERIOR AND SHODDILY CAST ... NO ATTENTION TO DETAIL ... THE WORK OF A PRIMITIVE!!"

Emrys walks through the wall, past the mystic to a spot near Evaris (AM-10).

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 81/154 (120/193) raged; DR 3/- (6/- raged)  d20+23=27 ; d20+18=21 ; d20+13=22 ; d20+23=40 ; d100=81 ; d100=42 ; d100=29 ; d100=7 ; 2d6+12=15 ; 2d6+12=19 ; 2d6+12=18 ;
Monday August 21st, 2017 8:22:37 PM

Having his fun dashed, yet again by rude spellcasters, Brom loses all interest in his fun. Even the shadow animals that he thought he would enjoy because of the numbers mean little to him now. He loses his rage and fights the animals without enjoyment. He strikes out at the flying animals before him. Should one fall the remaining attacks will go to the other.

Attack (GH, Fatigue, Haste): AC 27(81%), AC 21(42%), AC 22(29%), AC 40(7% miss); damage 15, 19, 18, miss because of concealment

Fatigued: 1/20 rds

Good Hope, Haste, Invisibility Purge (45 rounds)
Rage: 10/30 used, -1 dex penalty, darkvision

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Monday August 21st, 2017 10:01:28 PM

Evaris will be using a Hero Point to give himself a luck bonus on his save. This post is to show I made the decision before rolling, and thus get a +8 bonus. :)

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+16=23 ; d20+13=28 ; d6=5 ;
Monday August 21st, 2017 10:06:03 PM

Evaris shrugs off the Blindness spell and continues moving forward. He moves to where he can see Lanliss, keeping a wary eye on the Shadow Lord.

With his True Seeing active, he can tell [I assume] which one is the real Shadow Lord, so that's the one he casts Spiritual Weapon on. A glowing hammer appears next to the true Shadow Lord and hits AC 28 for 8 damage.

"That's the real one!" Evaris shouts. Then, "Come, Friend Lanliss, let us end this fight and save the valley!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  10d6=29 ; 13d6=50 ;
Monday August 21st, 2017 11:28:22 PM

(ooc: Nuts. I appear to have neglected to procure the spell components necessary for the forcecage spell. An oversight I will correct shortly.)

If Evaris spots and identifies the real Shadow lord, V will target him with an empowered lightning bolt, moving as necessary to get only him. If for some reason his true sight fails, V will target the both with a chain lightning, the lord on the ground being the primary strike.

Empowered lightning bolt: reflex save 22 for 1/2. Damage 49 or 24
Chain Lightning: reflex for 1/2 primary 24, secondary 22. damage 50 or 25

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt, cone of cold, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+20=30 ; d20+12=32 ;
Monday August 21st, 2017 11:54:22 PM

ooc: Will save 30.

Shepherd Baslim moves through the illusory wall and comes up short as he sees the Shadow Lord. He reflexively raises a hand and attempts to dispel any magic.

ooc: Move 25' north to AK9. Cast dispel magic. Dispel check 32 (nat 20).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65   d20+18=37 ; d20+18=19 ; d4+3=4 ;
Tuesday August 22nd, 2017 12:36:02 AM

Edson looks around for any targets.. if any are found he attacks.

Hit ac 37 4 dmg



DM Mark - Brom Should Be Happy Now  d100=61 ; d20+18=30 ; d20+11=20 ; d20+11=30 ; d20+11=19 ; d20+11=26 ; d20+11=20 ; d20+11=29 ; d20+11=13 ; d20+14=31 ; d6+10=12 ; d6+10=14 ; d6+10=11 ;
Tuesday August 22nd, 2017 1:48:49 AM

(It will really help me if you can all move your characters on the map. Failing that, please at least specify which cell(s) your PC occupies.)

Barratore moves to attack the closest Shadow Lord. As he is about to swing at the Shadow Lord in the air, Evaris shouts a warning that it is false, and he redirects his attack to the one behind the 5’ wall. His blindfighting ability saves the day, and he hits for 54 points. The Shadow Lord cries out in pain and shock. (I wasn’t sure where he went, but bent things in the party’s favor.)

Emrys is having a bad day with Ley Lines, but shouts to all that the (dark grey) 15’ tall wall is an illusion. He moves forward.

Brom becomes a bit depressed (and fatigued) at the small number of opponents. He hits the shadowy eagle attacking him for 52 damage, and it dies. (took all three hits to kill.)

Evaris heroically shakes off the blinness, and sees through the Shadow Lords ruse. He conjures a Spiritual Hammer to harass him, striking for 8 damage. (Please roll for concealment going forward.)

Baslim calls on the power of his God, and casts [Dispel Magic[/i]. The Shadow Lord’s Projected Image suddenly vanishes.

Velarin moves and casts Lightning Bolt against the Shadow Lord. While he can hit over the intervening wall, it is difficult. The crafty mages saves, but still falls as lightning arcs all over his body. (In the future, please just let me know where you go. I will generally not figure out where your PC should best move for his spell to work.)

As he falls, Lanliss is suddenly released from his enchantment.

Mystic1 sees the Shadow Lord get electrocuted and his image vanish. He again casts Blindness on Barratore, thinking it has to eventually work - DC 17 Fort save or be blinded. Then he moves back.

Mystic3 dispels his blindness, and is disturbed at what he now sees. He begins to move away under cover of the illusory wall.

Mystic 4 continues to chant within the illusory wall.

Meanwhile, shadow animals begin to converge on Brom and Edson.

Edson is hit once for 12 damage. (Take two rounds of hits due to my confusion on where you were per my email.)

Brom is hit twice for 14 and 11.
____________________________
Shadow Lord: Dead.. 20% Concealment Miss Chance. Fly 20’.

Mystics: AC 26, touch 17, flat-footed 21
M1: Concealment 20% miss chance.
M2: Dead.
M3: 12 damage. Blind(5). Deaf(1). Glitterdusted. Hidden in an illusory wall.
M4: 2 Invisible. 12 damage. Blind(2). Hidden in an illusory wall.

25 Shadow Animals: AC 18, Touch 15, 20% Concealment Miss Chance in less than bright light.
17 running
8 flying

Map - Use Round 9

(The illusory wall requires a DC 17 Will Save because you have been told it’s illusory.)


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65   d20+18=22 ; d20+18=37 ; d20+18=28 ; d20+13=27 ; d100=46 ; d100=97 ; d100=35 ; d4+3=6 ; d4+3=4 ; d4+3=4 ; d4+3=4 ;
Tuesday August 22nd, 2017 7:55:17 AM

Edson focuses on the animal at Ah 22. Three times his kuhkri finds its mark with one shot being a crit.

Hit ac 22 6 dng
Hit ac 37 cc 28 for 8 dmg
Hit ac 28 for 4 dmg

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  13d6=44 ;
Tuesday August 22nd, 2017 8:26:46 AM

"Lanliss now!! Put the heart on the altar. Let us end this! Barratore! That mystic has been chanting a long time. Whatever he is casting or summoning is probably not good for us!"

With that said, V flies to X12 and throws a cone of cold at the chanting mystic. reflex 22 for 1/2 damage. Damage 50 or 25

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt-C, cone of cold-C, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday August 22nd, 2017 6:10:44 PM

Lanliss takes out the Crystal and looks at it for a moment, feeling a little bit dizzy after what happened.
He then puts the Crystal on the altar and leaves it be while taking a step out of the altar.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet  d20+17=30 ; d20+27=40 ; d20+22=31 ; d20+17=19 ; d20+27=47 ; d20+27=33 ; d100=44 ; 3d8+28=45 ;
Tuesday August 22nd, 2017 9:03:11 PM

Barratore Looks about, unfortunately he cannot see the invisible mystic, "Sorry V, with his hides spell of cowardice, I can't kill him, up to you guys." He turns to pursue the mystic moving off, "oh no you don't get to live to fight another day".
Will save 30

Barratore easily runs him down and strikes with his massive sword.

PA hit AC 40. Concealment 44 Dmg 45
Move 55' to v/9

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+13=31 ; d8=2 ;
Tuesday August 22nd, 2017 10:32:16 PM

Evaris moves closer to the altar and Lanliss, just in case he ends up needing help.

In the meantime, he re-tasks his Spiritual Weapon to attack the remaining Mystic. [Hit AC 31 for 5 damage.]

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday August 22nd, 2017 11:02:01 PM

Shepherd Baslim rounds the corner of the stone walls and waits near Evaris to watch the events unfold.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing  d100=90 ;
Tuesday August 22nd, 2017 11:15:25 PM

Emrys can see this matter is near its end. He looks back at Brom and Edson. Maybe he could be so useless. Again .. he tries to invoke the powers of the leylines ... "Grant me this or I SWEAR I WILL CUSS!!"

(Leyline: 90, free cast . Casting Calm Emotions. Range:200+ft. Target: AP27. Area: 20-ft radius spread. Will Save: 20 vs being calmed. This should get 10 creatures on AL and between AT.)

(I don't know how to control the map! I tried something and screwed the whole thing up. All the pieces moved into a single line. Thankfully I was able to figure out how to restore it to a previously saved version.)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 56/154 (120/193) raged; DR 3/- (6/- raged)  d20+19=39 ; d100=14 ; d20+14=23 ; d20+9=22 ; d20+19=35 ; d100=72 ; d100=69 ; d100=49 ; 2d6+24=29 ; 2d6+24=32 ; 2d6+24=30 ;
Tuesday August 22nd, 2017 11:18:54 PM

Brom strikes out at the flying shadow animals

Attack (GH, Fatigue, Haste, PA): AC 39 (miss concealment), AC 23 (72%), AC 22 (69%), AC 35 (49%); damage 29, 32, 30

Fatigued: 2/20 rds

Good Hope, Haste, Invisibility Purge (44 rounds)
Rage: 10/30 used, -1 dex penalty, darkvision

DM Mark - Brom Should Be Happy Now 
Wednesday August 23rd, 2017 1:36:27 AM

(Real life is interfering with my fantasy life. Will post later Wednesday.)

DM Mark - Let There Be Light!  d20+14=27 ; d20+4=19 ; d20+4=9 ; d20+4=20 ; d20+4=17 ; d20+4=16 ; d20+4=17 ; d20+4=20 ; d20+4=24 ; d20+11=18 ; d20+13=29 ; d20+13=31 ; d6+10=12 ; d6+10=16 ; d6+11=17 ; d6+11=14 ; d6+11=14 ; d6+11=15 ; d3=1 ; d6+11=17 ; d6+11=17 ; d6+11=13 ; d20+11=30 ; d20+11=21 ; d20+11=28 ; d20+11=21 ; d20+11=28 ; d20+11=30 ; d20+11=21 ; d6+10=12 ; d6+10=14 ; d6+10=13 ; d6+10=13 ; d6=6 ;
Wednesday August 23rd, 2017 12:12:49 PM

Edson’s kukris fly as he fights the shadow animals. He kills one.

Velarin yells for Lanliss to put the Krystal Heart on the altar. He also tells Barratore to put an end to that chanting mystic! Then he moves and hits the chanting mystic (M4) with a Cone of Cold. Even in his blinded state, Mystic4 saves. (There may have been some confusion about which was chanting. I took the liberty of redirecting Velarin’s attack to the one that was chanting- please let me know if I erred.)

Finally freed from having the Shadow Lord crawling around in his head, Lanliss places the Krystal Heart on the Altar. In an instant, bright light from the altar shoots in all directions. It infuses the entire area, eliminating the natural shadows of this place, and makes everyone blink and turn away for a moment. The shadowy aspect of the remaining shadow mystics and shadow animals loses some of it’s effect (no more need to roll concealment 20% miss chance.)

Evaris redirects his Spiritual Hamer to the chanting Mystic4, which he can see within the illusory wall. This there are other two other shadowy mystics here, they seem to be moving away.

Baslim watches.

Emrys has about had it with these ley lines, and tells them so. He seemingly cows the ley lines into submission as he casts Calm Emotions, affecting 8 creatures. Surprisingly, 3 of them save and continue to move - the rest stand there, contemplating the zen perfection of their shadowy lives.

Brom continues his defense against the creatures, though, with the light shining from the Krystal Heart, he can see them better. He drops two of them (I added another hit, since their concealment is now gone.)

Mystic4, the one still chanting, blindly moves forward, seemingly unaware he has left the cover of that illusory wall he cannot see. Mystics 1 and 3 break into a run and retreat (I removed them from the board as they moved about 90’.)

The beasts attack Edson, hitting the rouge twice for 12 and 16 damage.

Brom is surrounded, and is hit 4 times for 12, 14, 13, 13 - a total of 52 damage! The barbarian staggers a bit from the onslaught and his fatigue. It’s clear he won’t last much longer.

Everyone feels a bit odd - this place is changed, but apart from the light it’s hard to describe how. It just feels different. Perception 10:Highlight to display spoiler: { You notice small things begin to float up in the air. The edges of clothing, glitter on the floor, pebbles, and even some gems and lumps of precious metals rise up a few inches. It’s a little unnerving.}
____________________________
Shadow Lord: Dead.. 20% Concealment Miss Chance. Fly 20’.

Mystics: AC 26, touch 17, flat-footed 21
M1: Concealment 20% miss chance.
M2: Dead.
M3: 12 damage. Deaf(1). Glitterdusted. Hidden in an illusory wall.
M4: 2 Invisible. 41 damage. Blind(2). Hidden in an illusory wall.

25 Shadow Animals: AC 18, Touch 15, 20% Concealment Miss Chance in less than bright light.
17 running
8 flying

Map - Use Round 10

(The illusory wall requires a DC 17 Will Save because you have been told it’s illusory.)

DM Mark - Let There Be Light! 
Wednesday August 23rd, 2017 3:14:37 PM

The light is getting brighter.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged)  d20+19=24 ; d20+14=26 ; d20+9=17 ; d20+19=25 ; 2d6+24=31 ; 2d6+24=29 ; 2d6+24=31 ;
Wednesday August 23rd, 2017 4:22:32 PM

[ooc: corrected hp forgot to factor DR when he's not raging]

Brom attacks more animals.

Attack (PA, GH, Haste, Fatigue): AC 24, AC 26, AC 17, AC 25; damage 31, 29, 0, 31

Fatigued: 3/20 rds

Good Hope, Haste, Invisibility Purge (43 rounds)
Rage: 10/30 used, -1 dex penalty, darkvision

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=26 ;
Wednesday August 23rd, 2017 6:48:38 PM

Lanliss notices something strange about the happenings near him and shouts.
Guys I think we have a problem with the law of nature, things are starting fly upwards !
Don't you notice it ? , Lanliss asks.

Perception 26


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+10=15 ; d20+10=28 ; d20+10=17 ; 4d6=8 ; 4d6=20 ; 4d6=10 ;
Wednesday August 23rd, 2017 7:22:14 PM

(ooc: must have misread the mystics number. thanks for adjusting)

"I think we need to vacate the area shortly folks. Those of you that can see the invisible mystic, how bout giving me a hand finishing him. Barratore and healers, Brom and Edson are under siege, and brom had already taken quite a bit of damage before this group. He is likely in rough shape."

V then continues his assault on M4, trying to finish the mystic before the mystic finishes casting. V will hit him with a set of Empowered scorching rays. No save(divided the 6 extra damage 3 ways)
Ray 1: Ranged touch attack 15, damage 14
Ray 2: Ranged touch attack 28, damage 32
Ray 3: Ranged touch attack 17, damage 17 (Stupid die roller)

Current active effects:
Prot. from evil-- duration 13 minutes, +2 ac and saves against evil, warded from mental control and summoned creatures.
Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray, silent Dispel Magic
5th: Empower Lightning bolt-C, cone of cold-C, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage


Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing  d100=75 ;
Wednesday August 23rd, 2017 9:02:32 PM

Emrys notices Brom looking as worse as he has ever seen him. Edson isnt looking to spritely either. He can't reach them in time for healing magiks ... he's used up his Rod of Quickening. What to do?!! He can't heal them, the gift of the bear! Moving as close as he can (AK-16), he begins to call upon the spirit of the bear!

(Leyline: 75. Casting Mass Bear's Endurance. Range: 55ft, exactly as needed. Targeting Brom and then Edson. They each receive a +4 enchancement bonus to Constitution. This gives them both 26 hitpoints, and raises your max hitpoints by 26. Increases Fort Saves by +2.)

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet 
Wednesday August 23rd, 2017 10:40:40 PM

Barratore had gone after mystic 1 last round and it looks like I got missed

Barratore can see Brom is not only in a fix, but it looks as if no one else is going to be able to help, and so it is with a great bellow. Barratore makes his way to the southeast and to Brom's side

AH/26. Barratore from my last position can get here in 115' and has a 120' worth of movement with a double move

Darkvision
Haste
Owls wisdom
Enlarge

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18]  d20+13=22 ; d8=1 ;
Wednesday August 23rd, 2017 11:06:38 PM

Evaris's Spiritual Hammer continues to thwack the mystic. [Hit AC 22 for 5 damage.]

Meanwhile, Evaris hurries toward the battle so he can heal his companions [double move].

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday August 23rd, 2017 11:57:19 PM

Baslim smiles and raises his hands. Praise! Praise the Light! The Light banishes the Shadow and brings radiance and peace to those who walk in its glory!"

ooc: No actions.

DM Mark - Out of the Frying Pan 
Thursday August 24th, 2017 1:33:17 AM

Brom drops another shadow animal. They seem to squint in the bright light that fills this place.

Lanliss shouts a warning about his concerns. Velarin echos the concerns, and says it’s time to go. He reminds everyone that Brom and Edson are in trouble. Emrys can see that this is true, and has never seen the barbarian in such bad shape. Emrys, desparate to provide aid, brilliantly casts Mass Bear’s Endurance, using it to boost both their hit points!

Barratore, having gone after the fleeing Mystic1 last round and inflicted 45 points of damage, does so again (attack of opportunity) and the Mystic continued his flight, hitting to another 45 points. But he can see that Brom needs his help, and he charges in the barbarian’s direction, sandwiching the shadow animals between the two of them. (Sorry for overlooking his action last round.)

Evaris Spiritual Hammer continues it’s assault, while Evaris speeds toward Edson and Brom.

The healer Baslim heals no one, nor does he move in the direction of the wounded. But he does praise the light, and begins a sermon.

But now, it is the Krystal Heart that draws everyone’ attention. The Heart begins to pulse with impossibley bright light. Everything else seems to stop - time, the heros, the shadows - all are suspended as the Heart beats one, two, three. The shadow creatures seem to be ripped apart. The remaining mystics scream, as do the animals in their way. Bathed in painfully bright light, all shadows here cease to exist.

And then the entire cavern explodes upwards! All the glitter and gems and lumps of precious metals are lifted into the air, higher and higher, faster and faster. Looking up, the gargantuan shadow that was headed down towards them is struck by the light and evaporates. The heroes and treasure and bits of glitter continue to rise toward some kind of opening.

Baslim’s words seem to be brought to life, as this light does seem to bring a sense of radiance and peace to the heroes - even as they rocket upwards.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Thursday August 24th, 2017 8:51:12 AM

Wednesday post

Edson feels the two bites and the second one is enough to drop the rogue. He drifts off into slumber.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Thursday August 24th, 2017 8:52:20 AM

Thursdays Post

Edson's eyes crack open as the mass endurance brings him above the threshold.

"What is going on?" Is all he can ask.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday August 24th, 2017 7:32:07 PM

V fells himself rising, and initially starts to resist, using fly to work his way out until his brain kicks in and analyzes the situation. the Glitterox connects the two worlds, with our home being the above world, so unless we are about to smash into the bottom of the cavern celing, we should be going towards home, possibly erupting at the glitterox tree. Wouldn't that make stories for the people to tell for generations to come.

But, just in case a ceiling seems imminent, V flies towards a couple of the nearest party members in case an emergency teleport is necessary. At least he could get a couple people possibly to safety. Possibly not though. That would be a last resort.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged) 
Thursday August 24th, 2017 8:32:10 PM

Brom rises through the air and as he does he grips tightly his sword. Men were not meant to fly and the barbarian doesn't look up or down because when he does he doesn't like the feeling.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Thursday August 24th, 2017 9:26:14 PM

"You all should remember the Glitterox erupting ... that may be our fate ... bursting over the Vale and raining down over all the inhabitants. If this is to be our end ... I can't imagine a more spectacular way to go."

All the while, a group discussion is going on in the nexus of Emrys' mind.

"That was quite morbid!"

"Nonsense, it's a fitting end."

"Who says we have to end ... this is only one thread in our tapestry"

"EmMy liKeS da bLOod raiNs .. aLL oVerS da PEopLes, huhh huh huh!"

"Quiet you, oaf!"

"At least we're all here to witness ... what a learning experience."

"Who is this Emmy? Have we met?"

"Most unfortunate ... we try to forget!"

"Ha, bLood rAinS! hee heh!"

"Gods' Hooks!"

"Peas and Carrots!"

Sigh!

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Thursday August 24th, 2017 9:37:36 PM

Lanliss seemed struck into a shock by what Emrys and says quite loudly so everyone can hear.
It was nice to know you all, and I like to think that we made the Wold a little better at some level ( or on some level)
.
Lanliss than closes his eyes.
He breathes mindfully knowing that this might be the end, he thinks about all his past and the good moments, he could smell the bakery from the floating city....

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet 
Thursday August 24th, 2017 10:00:32 PM

Barratore leaves his feet and finds himself hurtling upwards with everyone and everything else. V is flying in, looking concerned and then Emrys says something about be rained across the valley. "Not a fitting end at all Bard! Not for a warrior" he calls over the cacophony about him. Barratore sheaths his weapon and calls forth a flying potion from his Haversack. If they erupt, as some say they might, he is not about to let Gargul claim him so easily

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Thursday August 24th, 2017 11:44:02 PM

"Gather up!" Evaris calls to his companions. "Try to stay close! Whatever comes next, let us face it together!"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Thursday August 24th, 2017 11:52:37 PM

Baslim is happy. So, so happy. He shouts exultations as he rises through the air.

"The Light protects! The Light is love! The Light is life! Praise the Light!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday August 25th, 2017 7:40:34 AM

"Those of you able to move some, try and group up near me and hold hands. Should it look like we are about to be splattered, I will teleport as many of us as I can."

DM Mark - What Goes Up Must Come Down  d100=80 ; d100=79 ;
Friday August 25th, 2017 12:30:25 PM

The damage briefly drops Edson, but Velarin’s spell brings him back - just in time for Edson to find himself rocketing upward with the others.

Velarin looks up and can see that the group is moving fast up towards a dark hole. He surmises that this may place them back in the Cinnamon Valley. He readies a Teleport spell if an impact seems imminent.

Evaris advises the others to gather up and stay close, and Velarin echos this, suggesting folks hold hands should he need to teleport as many as he can (which would be 4, or 3 if it includes Barratore.)

Brom, as usual, puts his faith in his sword.

Emrys says that they may all be raining down over the Cinnamon Valley, which would be a fitting end. Then the voices in his head get into an argument.

Barratore does not agree that a death over the Cinnamon Valley would be a fitting end. He fishes a Fly potion out of his haversack.

Lanliss says, “It was nice to know you all, and I like to think that we made the Wold a little better at some level ( or on some level).” Then he closes his eyes and goes to his happy place.

In spite of his injured comrades rising with him, Baslim continues his sermon on the light.

The heroes suddenly find themselves hundreds of feet in the air in a blue sky! All about are glittering sparks and bits of treasure. Below them they can see the volcano, but now it is surrounded by lush greens and a crowd of people… they are back in Cinnamon Valley!

You have managed to group up, as you were pushed together on your exit.

You feel a little tickle in your stomachs as your upward progress slows and you are weightless for a moment. And then you start to fall. You have one round before your meet the ground.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Friday August 25th, 2017 1:13:41 PM

“HERE WE GO!!”

Emrys is both fascinated and terrified. He is most thankful that there wasn’t a concussive explosion that would have ripped them all to pieces that would have resulted in an unfortunate crimson rain on the people below. However now there is the problem of what goes up must come down! He could only think of one spell that could help everyone … well, not Barratore, he’s outside the spells size restraints. Emrys sighs with relief as he notices his large friend taking a flying potion.

“Alright … not to worry my friends … All is good!” Emrys casts a light and feathery spell.

(Casting Feather Fall on everyone. Affects up to 8 medium-sized or smaller targets. Sorry, Barratore will need to rely on his flying potion … he’s too big.)

Evaris (Kathy) [HP 92/93] [AC 20; Touch 13; FF 18] 
Friday August 25th, 2017 1:42:25 PM

Seeing that Barratore is still falling, Evaris casts Wind Walk on him.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday August 25th, 2017 4:17:32 PM

Lanliss keeps his eyes closed, not believing that they are still alive.
He will proceed to open his eyes only when feeling his feet touching the ground.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs)  d20+21=27 ; d20+13=19 ; d20+15=16 ;
Friday August 25th, 2017 7:24:03 PM

Velarin watches what Emrys casts(spellcraft 27) and chooses to not be effected by it(will save 23).

"It appears we are home boys. Let us not return looking like we have been beaten to near death. Am I correct Emrys? Appearance plays much in myth and legend. Perhaps our healers can take care of some injuries on the way down since we appear to be out of danger. As for myself, I intend to put on a light show for the people followed by a hopefully impressive entrance. Barratore, Since you can fly as well, care to join me?"

at that, V launches an empowered scorching ray out into the air, targeting nothing in particular, just for effect, in three different directions. He then heads for the ground using his fly spell(fly check 16) to attempt a few turns and maneuvers to look impressive

Darkvision
Owl's Wisdom +4 Wisdom and Wis Checks 10 minutes
Good Hope +2 morale bonus on saves, attacks, ability chks, skill chks, and damage.
Haste: extra attack on full attacks, movement doubles, +1 to attack, +1 dodge bonus to AC and reflex saves, duration 26 rounds

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-C, Haste=C, Haste, lightning bolt, Dispel Magic=C, Fly-C
4th: Dim Door, Dim Door, Empower Scorch ray-C, greater invis., empower scorch ray-C, silent Dispel Magic
5th: Empower Lightning bolt-C, cone of cold-C, empower fireball-C, Wall of force, Silent Dim door
6th: Chain lightning-C, Greater dispel magic-C, Chain lightning
7th: plane shift, Forcecage



Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 155/162 Character Sheet 
Friday August 25th, 2017 9:19:14 PM

Barratore downs the flying potion and wills himself to come to a stop. Evaris may or may not get that spell off in time. Waiting to find out was likely a bad plan. Hurtling into the ground at a high rate of speed was something he was certainly looking to avoid.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged) 
Friday August 25th, 2017 9:36:40 PM

He is hurled upwards and floats downward. He cannot wait to have his feet planted firmly on the ground.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Friday August 25th, 2017 10:12:01 PM

Answering Velarin's question, "Yes, I agree. As we literally descend from the heavens, we should exhibit a heroic semblance of style and grace. That's never been my problem, however this golden nimbus enveloping my form (glitterdust spell cast on him by one of the mystics) makes me comparable to a celestial."

There is something odd about Emrys, or is there? He's changed somewhat, but I can't put my finger on it.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday August 27th, 2017 10:30:30 PM

"Oh, my!" Baslim loses his composure for a moment as he experiences free-fall, but quickly collects himself as the featherfall spell activates. "Ah, excellent! We arrive safe after a glorious victory for the Light! We will have to speak with the good mayor at the first opportunity. When we land, I would be happy to minister to any wounds."[/b]

The Return


DM Mark - What Goes Up Must Come Down  d100=99 ; d20=7 ; d20=3 ;
Monday August 28th, 2017 1:36:53 AM

As the party burst forth into the sky above the Cinnamon Valley, they start to fall.

Emrys’ quick thinking results in him casting Feather Fall on his comrades, except for Barratore how has a Fly potion.

Evaris can see that Barratore is not affected by Feather Fall, and he casts Wind Walk. Evaris and Barratore instantly become composed of cloudlike vapor, and the descend with the others.

Barratore does not wait to see if spells will save him, and drinks the potion just to be safe.

Brom floats downward with the others, very much looking forward to be on solid ground.

Lanliss can scarcely believe they are all still alive. Fearing it may not actually be true, he closes his eyes until he is on solid ground again.

Velarin chooses not to be affected by the Feather Fall. He reminds everyone that appearances matter, and suggests some healing is in order. Then he puts on a show for those below. Emrys agrees.

Baslim tenses up for a moment, but is relieved to find he will not fall to his death. He wants to speak to the Mayor at the first opportunity.

The specks that are the people below come into sharper view as the heroes descend. Down they go at slightly different paces and by different means. As they go, there are a number of thuds and thumps as objects strike the ground. Glitter from the volcano seems to disperse, but heavier things like the heroes, gems and lumps of metal fall in relative proximity to each other. In a few cases there are odd large lumps of - something - that lands and half sinks into the earth from the impact. These look like large grey stone blobs, but they seem to be giving off grey whisps as they evaporate in the sun.

Crowds of people, are headed your way. You hear cries of welcome and jubilation.


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Monday August 28th, 2017 10:46:51 AM

edson touches down.. thankfull for Emrys' spell. t

" Thanks for the hook up." He says to Emrys.

He scans the people, before looking to the gems and metals...

" We get dibs right?"

Evaris (Kathy)  d6=1 ; d6=3 ; d6=3 ; d6=6 ;
Monday August 28th, 2017 12:35:19 PM

While his companions are grouped together, Evaris takes the opportunity to let out a burst of healing energy.

Everybody is healed 12.

"And there's more where that came from," he says as he alights.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday August 28th, 2017 7:41:22 PM

Velarin joins the group as they land. "I believe the center stage belongs to someone other than me. Make us look good master Orator."

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing  d20+24=34 ;
Monday August 28th, 2017 8:57:21 PM

"You're very welcome, dear Edson."

"Hmmm, how very odd ... very odd indeed!," he says in an odd tone.

"I recognize the feather fall spell that I cast just short moments ago (Knowledge [Arcana]: 34), but I no longer remember how to cast it. I consign NOTHING to oblivion ... unless I choose to," he says in a very annoyed and chilling timbre."

He takes a deep breath and sighs when he see's all their adoring fans rushing to them. Emrys says in a low voice so only they can hear, "I do hope they keep the touching to a minimum. Let's be sure to put on a good face ... shall we?" Their adoration can be quite intolerable at times," he thinks.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet  d20+5=8 ;
Monday August 28th, 2017 10:01:51 PM

Barratore tries to time his descent with the others so that they all arrive at the same time. Upon seeing the larger objects strike the ground, he move to investigate.
Perception 8
Just as he thought, they were odd large lumps of - something.

The fighter looks over at Brom and then back to Evaris, "Better make with the healing then, Brom still has not learned how to duck"

Seeing the approaching crowds, Barratore looks to Emrys and Evaris. Remembering what V told him some time ago, he tries to not look like a big thug. Well or words to that affect.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged) 
Monday August 28th, 2017 10:57:03 PM

Brom lands with a soft thud and stows his sword. "I'm fine, save yer healin'". He says. He starts heading back to town taking a wide berth in a attempt to avoid the onrush of villagers.

Looking pretty bloodied up, it is very easy for Brom to excuse himself from any villagers that happen to cut him. He heads back to their rooms getting some ale from the bar before heading up.

DM Mark - Barratore instructs Brom about leaning to duck  d100=66 ;
Tuesday August 29th, 2017 1:08:31 AM

Edson lands safely, grateful for the spell that let him do so. With the treasures embedded in the ground as they landed and the incoming populace, he says, "We get dibs right?"

Evaris and Barratore land quickly enough, but it takes 5 rounds before they can change from their cloud-like form back into their usual selves. Once the wounded are grouped together, Evaris will heal them for 12 points. Barratore comments that Brom needs to learn to duck.

Velarin lands and suggests another spokesperson besides himself.

Emrys says he feels different. He encourage everyone to be ready for the crowds.

Brom says he’s fine, though from his injuries he is clearly not fine. He wants to head back to town, but doing so will involve walking a ways. (Which town does Brom wish to go to - where are the rooms you referred to?)

As you look around, you so see bits of slag and some gems in the ground, along with grey lumps of stone. Oddly, the grey lumps of stone seem to be giving off a dark grey vapor and are gone within minutes leaving only a large while where they landed. The metal and gems are still there. Glitter seems to be floating down everywhere, sparkling in the sun.

There is a small crowd headed your way, farmers and herdsmen mostly, calling out to you. A few of them will arrive in minutes, the rest will take a bit longer. Some runners are headed away from you, likely conveying the news to others.

The first few people arrive, and have questions. Who are you, what happened, how did you get here, what did you see? The ones that come after seem to have the same questions. A few seem to know generally who you are, but none you recognize. Word spreads that you are teh heroes that saved the valley. Some begin to pick at the precious metal and gems embedded in the ground.

Knowledge Geography DC 15 Highlight to display spoiler: {You are on the western slopes of Glitterox, near it’s base, and about 10 miles from Magpie Crossing. You can refer to the map in the Woldipedia.}


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Tuesday August 29th, 2017 10:09:53 AM

Edson must have believed in their fame a little too much. He didn't understand how these townsfolk didn't know who they were.

"We're the heroes.of Cinnamon Valley." He adds in a peaceful tone.

he moves over to the molten lumps, trying to get a good view before it melts and whisps away.

" Anyone good with ores and metals and can tell what is going on?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged)  d20=1 ;
Tuesday August 29th, 2017 10:17:45 AM

Brom quickly realizes he isn't sure where he's at. So he asks someone he passes where he's at. While walking back, he picks up some of the gems and metal chunks he sees along the way.



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday August 29th, 2017 12:04:32 PM

Lanliss opens his eye and says in surprise. By Gragul head !, we are alive !
He smiles as he feels the ground.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday August 29th, 2017 12:34:21 PM

ooc: MONDAY POST. Apologies! We were getting the kids ready for their first day of school and posting slipped my mind.

Baslim hails their landing. "Praise the Light! That was not a pleasant sensation. Are we alright? Brother Evaris, let's make certain everyone's wounds receive ministration."

As the villagers appear he greets them with open arms. He does his best to relate the exploits of the Heroes of Cinnamon Valley, making sure to reinforce their safety.

"I am afraid I am not very familiar with ores and gems, other than that they are valuable. It may be prudent to gather them. They could be very useful in helping the people of Magpie Crossing."



Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Tuesday August 29th, 2017 1:35:12 PM

Emrys smiles as he greets the crowd, while pleasant, some of you might notice (or you may not ... the thought is fleeting) that it lacks the warmth it once had. His charm and grace doesn't doesn't inspire comfort or well-being. His pleasantness appears like a forced facade. Possibly he is still very much disquieted by the oddness of the situation ... something more strange than being forcefully ejected from a volcano.

"All is well, my friends. We are the Keepers of the Vale. Emrys Myrrdanmyl at your service. Do not be alarmed ... all is very well."

This is the best the "master orator" can say at the moment. Emrys wonders why Valerin had called him that!

Evaris (Kathy)  d20+28=47 ; d8=5 ; d8=2 ; d8=1 ; d8=3 ; d8=5 ;
Tuesday August 29th, 2017 1:54:11 PM

"We are, as my friend Edson has said, the Heroes of Cinnamon Valley. We were asked to check into the Glitterox, since it was acting strangely. We leaned there was an evil shadow being trying to take control of the Glitterox, and through it, the entire Valley. It would appear we have defeated him."

[Diplomacy 47]

Evaris repeats variations of this as often as needed, as new people arrive and begin asking questions.

In the meantime, he has a Cure Critical Wounds for Brom. Brom is healed 28 points.

Emrys Myrridanmyl, stephen f. ac10 hp 51/54, misdirection, good hope, true seeing 
Tuesday August 29th, 2017 5:33:24 PM

Emrys abruptly states to the crowd, "We DEFEATED the darkness!" He pauses and then with a more measured tone, "The darkness can not exist where the light prevails! As you can see with your own eyes ... the Glitterox gives us its blessings!"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Tuesday August 29th, 2017 7:50:00 PM

Baslim raises his hands to the heavens. "O Alemi, hear my cry! Guide me through the blackest nights. Steel my heart against the temptations of the wicked. Make me to rest in the warmest places." He lowers them and smiles to the villagers. "We must speak with the mayor. Know that we are safe, and any more questions can be answered after. "

Emrys Myrridanmyl, stephen f. ac16 hp 54/54 
Tuesday August 29th, 2017 9:22:07 PM

Emrys uses every ounce of control to maintaining a straight, stoic face. The urge to roll his eyes or sneer with haughty derision at such a theatrics. The strain is so great that a bead of sweat begins to trickle down the side of his head.

(new post name link, and deleted active spells)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Tuesday August 29th, 2017 9:32:27 PM

V looks very oddly at the unusual behavior of Emrys, and slides up to Barratore while the others are talking. V whispers quietly to him. "Does something seem out of character with Emrys? He is not himself. Perhaps we should monitor the situation my burly friend"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 32 (35 Raged); HP: 22/154 (120/193) raged; DR 3/- (6/- raged) 
Tuesday August 29th, 2017 9:53:48 PM

Brom stops Evaris. "Unless, ya think we're gonna be attacked in the next five minutes, I don't need or what yer spells. I'm gonna go rest and get drunk.

He continues on his course.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet 
Tuesday August 29th, 2017 10:20:00 PM

Barratore looks after Brom, odd behavior and then leans down as V mentions Emrys. Odd as well. "There may be a lingering affect on both of them." Barratore smiles and gives a brief wave of hello to the villagers that have shown up. He introduces himself as Barratore Steelwind, Keeper of the Vale and friend to the valley.

Barratore has some interest in the shiny ore and gems and picks a few of them up

The fighter has no idea where in the valley or where Magpie might be and will simply wait until one of the others figures out where they were and then he'd get going

DM Mark - Where's Brom going?  d8=5 ;
Wednesday August 30th, 2017 1:21:31 AM

Edson is a bit surprised that these folk are not know how famous he and the rest are. He tells them you are the Heroes of Cinnamon Valley. Then he asks if anyone knows about these gems and slags of precious metals that fell from the sky with them.

One old timer there regards Edson with a squint and a scowl, “Heroes o’ Cinnamon Valley, eh? Humph! Well yer not my hero - I dinna vote for ya.” A nearby woman chides the old man, “Oh Ortas, show some respect. We heard there was folk doin strange stuff. These folk fell out of the sky - that’s sumpthin.”

Ortas responds, “Well, we seen a dragon flying across the sky. That don’t make the dragon a hero.”

Brom can see the slopes of Glitterox, but he’s not sure exactly where he is, and asks. Then he retrieves some of the treasures around him.

“Where are ya? Why yer here, in Cinnamon Valley! Frog Hollow is that way, an Magpie Crossing is a good deal further on. Exactly where are yall from?”

Lanliss is just glad to be alive!

Baslim shouts praise you are alright. He suggests Evaris heal the injured, and begins to direct folks to begin gathering the valuables around you all.

Evaris alludes to changes he has undergone (though his DMs have not seen any such changes yet.) He says, "All is well, my friends. We are the Keepers of the Vale. Emrys Myrrdanmyl at your service. Do not be alarmed ... all is very well."

Emrys refrains from mocking Evaris’ theatrics. Barely.

Velarin suggests to Barratore that something about Evaris is off, and suggest keeping an eye on the Bard.

Brom says to Evaris that he neither needs nor wants his spell, preferring instead rest and drink. He begins to head off without the others. Unfortunately, he has no idea where he’s headed just now. This generates some puzzled looks at he heads off in a random direction. (I assume this means Brom moves away from the party and the crowds?)

Barratore is concerned that both Bron and Evaris are behaving oddly, and keeps an eye on them. He pick up some of the treasures, and waits for others to tell him where he is.

Within a few minutes, more people arrive, a couple on horse.

“Greetings! You must be the heroes I heard tell of. I am Tavid you see, and I serve as the executive-officer-for-the-week in Frog Hollow. We’re trying out a new system of governance, an autonomous collective. You see, all decisions 'ave to be ratified at a special bi-weekly meeting By a simple majority, in the case of purely internal affairs, but by a two-thirds majority, in the case of more major…”

“Oh shut up about that Tavid,” says another, “there you go again. What these folks really need is help pickin’ up their belongings. Here not, let’s help collect these valuable for these good folks what fell from the sky. Clearly, they’s people of importance! Come on now!”

Tavid shuts up, clearly incensed. The the others begin collecting gems and lumps of prescuous metals. Those strange lumps of grey stone have now all evaporated.

All told, there are about 300,000 gp in gems and metals that are collected and set at the party’s feet. Night is coming on, and folks start to head down the mountain, inviting you to join them. How do you collect the treasure and do you follow? And do you call out to Brom who’s headed down, but in a completely different direction?

XP for this module should have been:
Scene 0 2,000xp
Scene 1 31,000xp (witches and shadows)
Scene 2 29,000xp (in the shadow lands and ropers)
Scene 3 18,000xp (understanding and diplomacy)
Scene 4 35,000xp (shadow waves)
Scene 5 70,000xp (Shadow Lord)
Scene 6 5,000xp (The return)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 33 (36 Raged); HP: 45/165 (207 raged); DR 3/- (6/- raged) 
Wednesday August 30th, 2017 10:04:48 AM

Even with directions from one of the locals, Brom is incapable of following a simple point in the right direction. He continues to wander off into the vast wilderness of the valley.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Wednesday August 30th, 2017 12:58:14 PM

Barratore, would you be so kind as to go collect Brom and bring him back. Perhaps advising him that Ale is in the direction that we are going, which is following the villagers. Perhaps you could go along Baslim, and heal what ails him. As for the rest of us, since the villagers are helping to collect our loot for us, I suggest we do the same and then follow them for a night of rest and relaxation. I can get us all home, post haste, in the morning"

V starts helping collect the dispersed treasure that the villagers have so graciously assisted in, and then, following a quick detect magic on the pile to prevent mishaps, starts loading it into his bag of holding.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday August 30th, 2017 7:32:47 PM

Lanliss supports Velarin decision saying, I think we are rather better off going with the villagers, what could possibly happen ?, He asks rethoriclly.
Implying they should rest for a bit before doing anything meaningful.


Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet 
Wednesday August 30th, 2017 10:16:21 PM

Barratore nods as he listens to Tavid and furrows his brow a bit at the interruption. With a nod and extension of his hand to Tavid, "Sounds quite fantastical, but rest assured the Keepers of the Vale will come to your aid if you ever feel as if you are being repressed or the victim of violence inherent in the former system

Barratore harrumphed a bit at the suggestion of going after his stubborn friend, "should leave him, to wander about thirsty for a couple days." Barratore sighs and and then nods.

Barratore heads out after Brom, catching up, he tries to find out what the trouble is, though he suspected. "Something crawl into your butt during the fight and set up house?" He tactfully asks the barbarian. "C'mon Brom. I want to get to drinking, you want to get to drinking and back that way is the village of Frog-Hoppers with the ale we want to drink". He continues to walk, keeping up with Brom. Barratore is no hurry to return to the group, other than wanting a few drinks. A night under the open sky might be in order

Evaris (Kathy) 
Wednesday August 30th, 2017 10:22:07 PM

"Well, it certainly sounds better than farcical aquatic ceremonies. For example," Evaris tells Tavid.

He helps pick up the treasure, and stows what he picks up in his Haversack. There will be time to divvy it up later. For now, he accompanies the villagers down the mountain.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Wednesday August 30th, 2017 11:57:33 PM

"Gather the ore. Gather the ore. We can do much good with this wealth, and the people are in need of protectors who are prepared to face any obstacle."

DM Mark - Frog Hollow 
Thursday August 31st, 2017 12:42:06 AM

There is some discussion about what to do, particularly how to redirect Brom to the ale so you can all relax. And everyone needs some rest. Velarin casts detect magic on the collected treasure, but none of it detects as magic. But it is sparkly in the late afternoon light.

As the sun sets, the group is headed down the slopes of Glitterox to a village in the distance. No doubt the spellcasters among your party can provide illumination to suplement the lanterns and torches the villagers bring out.

It is dark by the time you reach Frog Hollow. The place is little more than a collection of hovels, farm houses and stables. But the place is now brightly lit as you arrive, and there is a good deal of activity. You’re brought into a large barn that has been turned into a tavern of sorts, and there is a party in your honor.

There is much interest in the heroes. Children gather around the heroes until they are shooed away. Men and women admire your weapons and gear, asking about your abilites, prowess, and how you came to be flying out of a volcano. Some of the women seem especially friendly. Food and ale is brought in plenty.

Sense Motive DC 10:Highlight to display spoiler: {From occasional comments and looks, you suspect they have raided the larders to provide you the very best of what they have. They also seek your appreciation and perhaps some reward.}

Knowledge Local DC 10:Highlight to display spoiler: {Regarding any reward, you know that more than a few gold among them all would disrupt the local economy.}

After about an hour, Lord Hmitri arrives with a couple of burly men and another in purple robes.

“Well, you’re all here. And in one piece. The eruption was a sight! I got word it was not just glitter that came from the volcano this time. So, what happened?”

Emrys Myrridanmyl, stephen f. ac16 hp 54/54  d20+13=14 ;
Thursday August 31st, 2017 1:00:48 AM

Emrys' irritation, mostly hidden by force of will, is greatly softened after watching the people gather up the precious stones left scattered across the ground ... and not making any attempts to keep a few for themselves. 'Just one of these gems could easily feed their families for a year,' he thinks. 'These people are truly worthy of my protection,' he continues to think.

"Many thanks everyone ... your help is most sincerely appreciated. Like the Glitterox, you all are a blessing." (Diplomacy: 14, natural 1) He feels he needs to work on his public relations. The delivery of his words were not the best ... 'Master orator, indeed!'

Emrys collects as many of the gems as he can from the pile; placing them within his handy haversack. "Agreed, Emrys ... err, I mean Evaris. Oh how could I ever get our names confused!" He says with a laugh. "Distribution can wait." He too will join the villagers at the mountain.

He hopes Angus will have a hot bath prepared for when he gets home.

Emrys Myrridanmyl, stephen f. ac15 hp 57/57  d20+15=20 ; d20+16=34 ;
Thursday August 31st, 2017 1:26:03 AM

(Sense Motive: 20, Knowledge [Local]: 34)

Emrys knows that even the most modest amounts of wealth would disrupt their economy, he tips the locals with appropriate amounts of coinage (coppers and maybe a silver.)

He entertains the children with simple tricks of prestidigitation. Like little glittery sparkles that rain down upon them ... like the Glitterox. Or animate a fork or spoon dance on the table. The interaction brings a genuinely warm smile to his face.

With the adults he talks about their travels outside with within the Vale. He mentions some of their recent encounters. He doesn't have any magical weapons to show, but his darkwood crossbow is a masterful weapon ... beautifully engraved and much lighter than it appears. He shows off his prized possession, Black Sanguine, his walking stick ...fashioned out of living darkwood. The walking stick still blooms with tiny, red flowers. "It's made from my dear mother's tree!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Thursday August 31st, 2017 9:20:23 AM

V speaks with Lord Hmitri, giving him a run down of their adventure, starting with the dimensional transport into the shadow realm, the trek through it, the encounter with the shadow ropers, and befriending the people of the other plane which led to learning of what was at stake should the shadow lord succeed, and the final confrontation with the shadow lord and his minions to save both worlds.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 33 (36 Raged); HP: 45/165 (207 raged); DR 3/- (6/- raged) 
Thursday August 31st, 2017 10:34:28 AM

Brom is able to eventually find his way to Frog Hollow. Along the way, he isn't in the mood to talk.

In Frog Hollow, Brom acquires about a room and some ale. He spends the night resting and drinking, alone.

In the morning, he checks out, giving the owner a gold, which he knows is overpaying, and tells him. "I'm paying ahead for my next few visits to Frog Hollow. Brom heads back early to Magpie Crossing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Thursday August 31st, 2017 11:31:42 AM

Edson just nods along with Lord Dmitri. He lets the others do the talking, and instead just hangs out and watches the plethora of people making their way in.



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=25 ; d20+10=29 ;
Thursday August 31st, 2017 11:35:06 AM

Lanliss celebrates with the party and the villagers and enjoys the moment for now.
Sense motive 25
Local knowledge 29

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16  d20+24=38 ;
Thursday August 31st, 2017 10:00:52 PM

ooc: Sense Motive 38

During a lull in the festivities, Baslim requests a moment to speak with Lord Hmitri away from other ears. "Lord Hmitri, the generosity and love of your people is overwhelming. Truly, the Light shines in these lands! As a Walker, I am sworn to tithe all of my increase. I do not wish to disrupt the market with a pile of gold... is there anything in this village, or somewhere else nearby, where a public works project could benefit the lives of these people?"

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet  d20+4=7 ;
Thursday August 31st, 2017 10:33:32 PM

Barratore walks back with Brom and has no problem not talking as they do. Arriving at Frog Hollow, Barratore heads to the barn and gets some food and drink. He mingles as best as he can, making some adjustments to his gear and specifically with WLA officer badge. Barratore talks to men and the boys and pulls his sword for any of them to hold. He will stay right there, as the weapon is massive compared to any of them.



Evaris (Kathy) 
Thursday August 31st, 2017 11:31:08 PM

If there are ladies who want to be friendly, Evaris is happy to be friendly right back. He flirts good-naturedly, and only boasts a little bit.

DM Mark - Frog Hollow 
Friday September 1st, 2017 12:51:02 AM

Emrys entertains folks with minor spells, and spreads a few coins around to the locals.

Brom, still pretty beat up and in no mood to be social, asks for a room right away. Given a room in someone’s house he then asks for food and beer in that room. Alone. Then he tries to wake before the others and head out to Magpie Crossing. Alone.

Edson keeps an eye on things, and enjoys the festivities. Lanliss does likewise.

Baslim takes Lord Hmitr aside at some point, asking about a place to contribute a large amount of funds. He responds, “Hmmm. Very, very generous of you. I will give this some though. How large an amount?”

Barratore keeps an eye on the sullen Brom on the way to Frog Hollow. The minotaur is very popular and also very intimidating. Few are willing to try to lift is sword, and fewer still can, but the attempts are a hit and result in much laughter.

Evaris flirtations are responded to, and in a G-rated game he will find companionship if he so desires.

Tavid occasionally tries to engage Lord Hmitri in political debate, but has little success. Lord Hmitri is far more interested in the tale from the party about what happened. As Tavid presses the point beyond politeness, one of Lord Hmitri’s guards grabs him and pulls him away. Tavid says, “Ah, now we see the violence inherent in the system!” None of the other villagers here seem to pay him much mind.

You are provided beds in various houses, though the best they can to for Barratore is clean blankets on clean hay in the barn.

The following day, you begin the long trek to Magpie Crossing. You are seen off by the good folks of Frog Hollow. They do not have any riding horses for you, but you could hire some wagons. Lord Hmitri wishes to go with you however you go. His bodyguards seem indifferent about this, but the apparent mage is not pleased. He suggests the Lord return by magical means - which Hmitri rejects wishing to accompany you back.

Brom is nowhere to be seen, and you are told that he left early. If you hire a wagon, you will catch up with Brom.

However you go, you are greeted as heroes along the way, and eventually by a crowd as you approach the Magpie Crossing. Knowledge Local DC 10:Highlight to display spoiler: {You know that you cannot really upset the economy in Magpie Crossing with your gold, as it can better absorb such things than the village of Frog Hollow.}

Celebrations are being planned in your honor.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet  d20+4=15 ;
Friday September 1st, 2017 4:55:50 PM

Barratore looks over towards Tavid as he cries out and answers, "Are you in need of help? Are you being repressed?" To himself he can't help but notice the violence inherent in the system, but for now it is what it is.

Barratore knows he'll be sleeping on the ground for all intents and purposes and later as things wind down, he'll sock away a keg to help him get comfortable.

Barratore has no plan to ride in a wagon. It does not fit his idea of a heroic way to travel. Never heard any tales about Valdor's mighty wagon, or Mondor's fabulous cart and that was good enough for him. Barratore will take up a spot in the middle of the group so as to not accidently out pace them and to prevent himself from having to turn about constantly.

On the walk, Barratore tries to keep an ear out on what is on lord Hmitri's mind. He must want to discuss something or he wouldn't be here. If the lord has not been engaged as they approach Magpie, about 30 minutes away, Barratore will simply ask what he's about in walking with the group.

local Know 15 on estimation to time of arrival

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Friday September 1st, 2017 7:48:28 PM

Upon arising in the morning, V memorizes extra teleport spells, and offers the magical transit to the keepers. Should the group still wish to walk, it is fine with him.

Upon learning that Brom headed out alone, V asks if anyone knows what Brom's issue is?

Memorized Spells:
1st: Protection from evil=C, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorch ray, greater invis., empower scorch ray, silent Dispel Magic
5th: teleport, cone of cold, empower fireball, teleport, teleport
6th: Chain lightning, Greater dispel magic, Chain lightning
7th: prismatic spray, Banishment


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. ritual: ward  d20+21=40 ; d20+16=25 ;
Friday September 1st, 2017 8:26:56 PM

(New Bloodwitch Spell Prep rules: Concentration check:40 (d20 + caster level + ability modifier), to draw Woldsblood for daily spells without injury vs. DC 17 (10+highest level spell). Success, that was very easy to beat!!)

During the morning twilight, Emrys draws Woldsblood to renew his spells. He takes out his tiny, masterwork travel cauldron. After a short chant, the runes engraved into the cauldron begin two glow. The sounds of a deep toll of a bell resonates from the bowl.

"Angus, are you there?"
"Yess," a low, gravelly voice answers.
"Good morning, Angus. Are you well rested?"
"Ehh!"
"Excellent. Let's begin the ritual then."

The ritual starts with a few words of power and moments of quiet concentration. Garbled muttering can be heard through the tiny cauldron, unintelligible to most. The one known as Angus has the voice of a grindstone. After an hour, the sun has broken through the distant hills and begun to shed its light upon the Wold.

(Ritual of Warding. Survival Check: 25, (vs. DC 20) success! +1 AC and Saves for 24 hours.)

"Just the one for now .. not without the others."
"Yess." Then a resounding click sound and the cauldron goes lifeless and dark.

"NO! I was NOT done with you! Sigh ... we shall have a little talk later then! I've told him countless times not to do that! Ughh!"

The walk home is fine for Emrys. It gives him time to contemplate all the oddness that he is feeling. He wonders if anyone else is feeling the same. He recalls fleeting phantoms of other friends ... like distant memories much older than himself. Something has happened ... he just can't put his finger on it. Maybe Angus is experiencing it too. On second thought ... probably not!

Evaris (Kathy) 
Friday September 1st, 2017 10:14:57 PM

Evaris does find companionship that evening, and joins his fellow Keepers in the morning, re-invigorated if not especially well rested. He has a Heroes' Feast ready for any who want to partake.

He is content to walk to Magpie Crossing. "Perhaps Brom just wanted some time to think things over," Evaris says. "It wouldn't do to intrude on him before he's ready to talk to us."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 33 (36 Raged); HP: 45/165 (207 raged); DR 3/- (6/- raged) 
Friday September 1st, 2017 10:56:37 PM

As Brom walks the road back to Magpie Crossing, something gnaws at him as he goes over the fight in his head. While he couldn't see the whole fight his senses were keen enough, and from descriptions from others, to piece most of it together. And what he comes up with doesn't make sense. The Shadow Lord should have won. Lanliss had plenty of time to deliver the crystal heart to the Shadow Lord but the demon took his time, much more time than Brom would have were he in that position. No one knew where the rogue was for twenty to thirty seconds. Lanliss was only fifty feet away at best? It didn't make sense. It must have been on purpose, but for what. Escape into the Wold from the shadow realm? These were answers over his head, but nevertheless he was concerned.

All these things go through Brom's head as he walks back to Magpie Crossing. Over and over he goes over the fight and others accounts of their part. Yes things didn't make sense. He would need to be watchful.

Once back Magpie Crossing, Brom stows his gear and heads for the springs. He arrival ahead of the others should afford him some anonymity as to not make a big to do.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Friday September 1st, 2017 11:37:15 PM

"Anyone else a little tired of the celebrations for us? i feel they want to do it to show their support, but I deel they don't have to. i know they are greatful for us."

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. ritual: ward 
Saturday September 2nd, 2017 11:47:47 AM

'Evaris' Heroes' Breakfast did seem extra fanciful and exotic this morning,' he thinks. 'I've never had ostrich eggs with caviar! Who knew lobster could be made into bacon!' he goes on to muse with a smile. 'I've never seen the good cleric so relaxed!'

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Sunday September 3rd, 2017 7:17:26 AM

V packs up his gear, and partakes of the heroes feast. "Delicious Evaris, thank you once again."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=16 ;
Sunday September 3rd, 2017 7:20:18 PM

Lanliss will participate in the feast Evaris prepared them.
He asks the group , so what now ? What is going to happen ?
It seems Everytime we fix something and save the day another one rises to do problems to the group and our surroundings.
It's basically if troubles always have our back and only tiny bit of luck makes us survive the day.
Lanliss contemplates about the things that happened.
Later he will ask Valerin if he knows a magical spell or knows a magical artifact that prevents mind control.

Local Knowledge 16

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Sunday September 3rd, 2017 11:44:13 PM

"By the Light! Our reputation precedes us! I pray this celebrity does not go to our heads." Baslim smiles and waves to the people as they approach.

DM Mark - Frog Hollow 
Monday September 4th, 2017 5:31:54 PM

It’s a fine, cold morning as you are just a few days from the winter solstice. The air is brisk, but not freezing.

Brom leaves early in the morning. As he goes, Brom contemplates the events the day before, but does not discuss this with the others. On learning that Brom has already left, Barratore hurries after him, following silently at a distance, leaving the barbarian to his thoughts.

Velarin offers magical transportation to Magpie Crossing. He’s puzzled by Broms quiet mood the night before.

Emrys pulls out his cauldron and contacts Angus just before dawn. A bleary Angus answers the call. After an hour, Emrys finishes his ritual. Angus decides this ends this ends their conversation for the day, and abruptly hangs up, much to the frustration of the good Emrys. He looks forward to the 10 mile walk back to Magpie Crossing.

Evaris hits it off with one of the buxom locals, and seems to disappear for the evening. In the morning he is back. The cleric fine with the walk back to their town, and he advises those worried about the barbarian to leave him to his thoughts.

Edson is a bit put off by all the attention shown to the heroes. By contrast, Baslim acknowledges that the party’s reputation preceeds them. His main concern is that this adulation not go their heads.

Lanliss asks the others, “What now?” He expresses his concern that trouble seems to find them, and that they are too often called upon to solve problems they did not create. He asks Valerin if he knows of something that would prevent mind control.

One of the villagers is quick to offer Lanliss a solution - he produces a tin hat! “Ah made this meself. There was thoughts bein’ put into me head, an’ now they stopped. Would ‘ja like me ta make ya one? They work real good!” He seems oblivious to the eye-rolling and guffaws of the other villagers.

Evaris casts a Heroes’ Feast in the barn area where the party was the night before. A magnificent table appears, laden with a great feast! With service for 14, the table is heavy with food and drink. Emrys is impressed, as are many others. They learn that Brom has already left earlier that morning, followed by Barratore.

With service for 14, the remaining party members take 6 spaces, Lord Hmitri and his retinue take up 4 more. That leaves 4 more places at the extravagant table.

Tavid, the Frog Hollow Executive-officer-for-the-week quickly steps in to solve this dilemma! He begins a lecture about how to best select whom from them village should partake. He lays out a complicated method to determine this based on productivity, service to the collective good, and time spent in leadership positions. Then a debate begins about what is considered service and leadersip. By the time he’s done, he finds all the chairs have been filled by others and he leaves in a huff.

One young woman seems rather familliar with Evaris as preparations are made to leave. Does the Evaris call out to her to come with them to Magpie Crossing? You also find that there are several youths that want to join your group and ask to go as well. What do you tell them?

You all decide to go on foot, and the walk soon has all of you warmed up on this fine day. One of Lord Hmitri’s followers dressed in robes clearly did not want to walk, and disappeared with a Teleport spell.

You reach Magpie Crossing that afternoon.
-------------------------------------
As Brom, followed at a distance by Barratore, approaches Magpie Crossing they are met by cheering groups of people. Try though they might, they are unable to avoid them all. They seem to have heard that you flew out of Glitterox with the glitter. They want to know what happened? Where is Lord Hmitri? Why did the volcano erupt early this year? Did you see the dragon? Strange lumps rained down around the land but are gone. Many want to buy you a drink.

-------------------------------------
As the rest of you arrive with Lord Hmitri, you are met by cheering groups of people. Lord Hmitri is quick to step into this fame, making it clear to the cheering crowds that he is with your group. He sends messengers ahead.

The crowds seem to have heard that you flew out of Glitterox with the glitter. They want to know what happened? Why did the volcano erupt early this year? Did you see the dragon? Strange lumps rained down around the land but are gone. Many want to buy you a drink. They tell you the barbarian and the minotaur precede you here.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/80, extended mage armor(24 hrs) 
Monday September 4th, 2017 7:32:37 PM

Once Lanliss asks Velarin about protection from possession, he responds "To be honest, I do not think that there is that i have heard of. the basic protection spells like protection from evil will give you a better chance, but it's still not fool proof. That would likely be more in the clerical spell domain based on the nature of the spell. i would check with one of them."

As the party approaches Magpie crossing, V spots the people coming to meet them. All the people. V inwardly groans, just wanting to go relax and have a couple drinks, and not in the mood for lengthy explanations and storytelling. As he walks forward, seemingly resigned to his fate, an idea pops into his head, and a small smile creeps onto his face. "Perhaps I did not memorize all those extra teleports for nothing" he thinks to himself.

V moves his hand to his stomach, and makes an odd face and proclaims "Gentlemen, if you will excuse me, it appears that I ate something that didn't agree with me. I must retire to the privy in an exceptionally timely manner." following the final word of his sentence, V casts teleport and returns himself to his room in their residence at the crossing. Following which, he cleans up, grabs a drink, and kicks back until the others arrive.

Barratore Steelwind (Dan K) AC: 29 (T 14 FF 26), CMD:34; HP: 162/162 Character Sheet 
Monday September 4th, 2017 7:52:45 PM

Barratore will hold his arms outstretched and bellow, "you came to hear our tale of Gitterox?" Hoping to pull in the attention of everyone so that Brom could simply move on.

Barratore draws his sword and hold it high as he activates his enlargement enchantment upon his tauric torc. "With this very blade I shot the lord of shadows and cast his ruin on the rocks at my feet!" Barratore will tell how the party ripped open a portal into another plane and in that distant land befriended a people who were being beset by dark forces. The Defenders of the Vale then set about to save these people and in so doing, the Vale and Glitterox itself as Shadow demons had infested it and threatened all. The Defenders of the Vale were victorious and upon the destruction of the master shadow demon, Glitterox erupted and from the far plane, they were hurtled skyward only to come down near Frog Hollow. The lumps that were seen, is all that is left of the vanquished enemy.

Barratore is perfectly happy to accept drinks, buy drinks for others and generally create a large party about himself in Magpie.

Evaris (Kathy) 
Monday September 4th, 2017 10:12:33 PM

"If you would like to walk with us to Magpie, we would be glad of the company," Evaris tells the hangers-on. "I can't answer for what will happen when we get there, though. Our group is not looking to expand its membership."

In Magpie Crossing, Evaris tries to answer peoples' questions as best he can, given that he doesn't understand all the details himself. "Evil creatures tried to gain control of the Glitterox. We defeated them, in a manner that caused the eruption. There wasn't a dragon, thank Pantheon, or none of us would be here."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 33 (36 Raged); HP: 45/165 (207 raged); DR 3/- (6/- raged) 
Monday September 4th, 2017 10:26:01 PM

Brom is amazed at the speed of information in the valley. It had been less than a day and the news had beaten Brom back to Magpie Crossing

Needless to say it didn't matter, Brom had a crowd in front of him. A crowd asking him question he had no idea how to answer. He didn't know what happened, but he was still bloodied from the battle and needed rest.

He headed back with the few townsfolk in tow that found Brom too much of a curiosity to leave be. He goes into the manner and finds V lounging. "Not surprised seein' you here." He says before heading up to his room. He takes off his gear and dresses in his civilian clothes- pants, loose shirt, boots- before heading back down and out of the manner. His destination is the hot springs for a bath and a long soak to clean up and clean his wounds.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+20 -- CMD 16 
Monday September 4th, 2017 11:07:59 PM

Baslim is a bit bewildered by the response of the townsfolk. "Was someone scrying us during our absence? Either a diviner lives in Magpie without our knowledge, or they had men on horseback bringing news as soon as we arrived." He is happy to shake hands and gives smiles to everyone he sees. "I would like to rest, if possible. We also need to visit the Catacombs. This treasure will be invested in tools to protect the valley."

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. ritual: ward 
Monday September 4th, 2017 11:46:28 PM

Emrys begins to smile as Barratore performs his theatrical retelling of the past events. He turns to Velarin saying, "There's your Master Orator." However he realizes that he's no longer there ... having teleported away. 'Why didn't I think of that! If I were to do the same, I'd look like an inexcusable cur,' he thinks to himself.

From under Emrys' cloak a soft, muffled voice says to Emrys, "I dooo hope Angusss had the forethoought to draws a hot bath for usss."

"Yes, he better. I'm already perturbed by his recent behavior. Maybe another trip out to the woods is in order," replies Emrys.

"Ssurely you jest? I'm the coldbloooded one here."

"Of course!"

Emrys can't wait to get back to the house. He's tired and cold and not particularly comfortable carrying around so much treasure.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 25/65  
Tuesday September 5th, 2017 8:28:53 AM

edson dips the last of his feast into his mouth. " Delicious... utterly delicious."

he heads with the others, stopping long enough to see Barratore tell his tale.

" I see some Bardic traditions in your future Barry."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday September 5th, 2017 11:51:34 AM

Lanliss will accept the villagers proposal but will only offer a meager few coins that will probably cost the craftmanship of the hat.
Lanliss will keep quiet, thinking maybe the witch has an answer for resisting mind control.

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