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The Plot Revealed


A Walk in the Dark (DM SteveK) 
Tuesday April 11th, 2017 8:44:56 PM

The heroes seem happy to see the Watch and someone they recognize and trust. It is a quick exchange, a 'thank you but it's not over yet' meet and greet and beat feet. None f the Watch or Master Bedstraw try to hinder the group, only variations of Godspeeds and Good Lucks along with friendly waves send the Keepers on their way.

And they have to hustle! Brom checks the stars and knows the New moon for both moons is tonight and only an hour away and the map leads to a spot about 2 or 3 miles away.

Still, the pace is slow enough to allow Baslim to draw some wounds from Barratorre and cast a few healing spells.

An hour's quick walk at night on the north road to Effacia is not hard, but the wind whistles and shadows abound; it is a hectic walk following the map until at last the heroes arrive at the road going over a low rise. There , on the side of the road, a dead tree stretches over the road, a nearby rocky hill, and a stone wall with unique triangular stone top make the map-followers certain that this is where the map pointed.

And... There is nothing here.

A minute passes and the survivalists and astronomers of the team note the black rising of a lightless Wardd. Looking about the sky, they can see an equally lightless Kerracles hovering on the horizon. The two moons are up! Looking around, the rocky hill has silently changed! A spot on the side of a hill seems to fade away, becoming an entrance to a tunnel, a “huge” size tunnel. 15’ tall and wide, it seems to lead into the hill and slightly downward...

Evaris 
Tuesday April 11th, 2017 10:12:51 PM

"Well, I suppose that's our path," Evaris says. "And we'd best take it before it disappears again." He moves to the entrance, but pauses to let the tougher members of the party go first.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 11th, 2017 11:54:26 PM

"Would our sneaky party members like to go ahead?" Baslim makes an invitational gesture with his arm.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Wednesday April 12th, 2017 6:36:40 AM

Barratore calls forth and drinks a Darkvision potion as Edson moves forward. He the readies his shield and draws his sword, following in the rogue. Barratore stays close to Edson, about 5' back

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d8=1 ;
Wednesday April 12th, 2017 8:40:30 AM

(ooc: D8 was an accidental click)

V calls forth his wand of darkvision, using one charge upon himself, and offers the same to any others that would like one(will deduct charges after figuring out how many I use).

V then follows into the cave after Brom and Barratore.

Effects: Darkvision, duration: 3 hours

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20=14 ; d20+20=24 ;
Wednesday April 12th, 2017 1:24:27 PM

Edson takes a deep breath and heads into the darkness. He searches around, making sure no traps are waiting for them.

Perc 24 trap sense 29

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20=11 ; d20+17=31 ;
Wednesday April 12th, 2017 4:15:56 PM

"I'll take one of those." He says to V. He moves in next to Barratore. "Alright, BS, time ta go ta work."

Perception DC 31, Stealth DC 11
Rage used: 5/28

Darkvision: 3 hours

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=37 ; d20+18=22 ;
Wednesday April 12th, 2017 6:16:56 PM

Lanliss begins to enter the tunnel silently, his eyes taking every sight that might prepare him to what lies heads.

Perception 37 natural 20
Stealth 22

A Hole in the Hill (DM SteveK) 
Wednesday April 12th, 2017 8:51:15 PM

Barratorre drinks a darkvision potion. Velarin casts Darkvision from a wand and taps Brom for one more charge.

Edson and Lanliss, being elves, have low-light vision and are able to see dimly, about 15' ahead. Brom and Barratorre are behind the rogues, and the others follow behind. Velarin can see 60', Evaris 15', and Baslim not at all.

The tunnel moves past an area that looks like a stable, another that appears to be a camping area, and the tunnel still moves into the hill and downward...

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison  d100=47 ;
Wednesday April 12th, 2017 9:19:07 PM

Emrys decides to rely on his elven eyes for now. However, note to self ... invest in darkvision magik. He has his ways, but he'd like to reserve those abilities for other things. For some strange reason, he feels it necessary to cast a protective ward against poison on himself ... it just feels right.

(Leyline: 47. Casting Delay Poison on himself. Immune to the affects of poison for 10 hours.)
(DM SteveK. LOL!!)

Evaris 
Wednesday April 12th, 2017 10:09:34 PM

Evaris takes up a position near the rear of the group, content, for now, to rely on his elven sight.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 12th, 2017 11:54:31 PM

Baslim lays a hand on Evaris' shoulder. "I am afraid I will have to rely on you, friend elf. Please allow me to follow behind, at least until we no longer need the darkness."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 13th, 2017 8:22:25 AM

Velarin leans over and taps Baslim with the wand of darkvision, since he obviously can't see well enough, and then puts it away unless one of the others changes their minds. He then continues to follow along, curious as to where this tunnel leads. (ooc: 3 charges from wand recorded)

Effects: Darkvision, duration: 3 hours

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday April 13th, 2017 8:49:48 AM

Edson Continues forward, looking for traps. His eyes scan for anything.

Whispering " can any of you see invisibility?"

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Thursday April 13th, 2017 10:24:07 AM

Lanliss tries to sniff for anything that might suggest an unwelcome company.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+5=22 ;
Thursday April 13th, 2017 1:46:20 PM

Barratore moves steadily along keeping his attention to what may come out of the darkness beyond his 60' of. Ision. Perception 22.
As the group moves forward he notes that elves tend to be a bit more ok proud sometimes and mumbles to V. "Cast darkvision on them now so they don't waste critical time later".



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=29 ; d20=16 ;
Thursday April 13th, 2017 2:11:11 PM

Brom picks up Barratore's comment to Velarin. He thinks the healer and other spell slingers should see. If they can't how can they keep themselves out of trouble and let Brom do his job without having to worry about those in the back.

That's what going on behind him, while keeping an ear and eyes trained on what is in front. He tries to extended his focus to sounds coming from beyond his vision, Perception DC 29. He also tries to maintain as much quiet as his heavy armor will allow, Stealth DC 16.

Darkvision: 3 hours
Rage used: 5/28

Picto-Room (DM SteveK) 
Thursday April 13th, 2017 5:08:42 PM

Velarin taps Baslim with a wand of Darkvision as Barratorre and Brom worry about the pride and safety of the elves. Meanwhile Edson and Lanliss try to keep the way ahead free of obstacles and traps.

The heroes don't even pause for the mundane rooms, preferring to move on, and soon the Darkvision heroes (and later the elves) are able to see something up ahead. The corridor leads to a room, where there are Runes on a wall, dwarven, orcish, high woldian, and even a few that just look like pictographs. There doesn't appear to be any way out.

(Pardon the early post; I'm going to be unavailable later tonight)



Evaris 
Thursday April 13th, 2017 10:45:40 PM

Evaris looks at the runes, trying to puzzle out what they might say. [Evaris speaks Common and Elven, so I'm guessing he can't read them.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 13th, 2017 11:56:02 PM

"Thank you, Velarin. That is most helpful." Making his way with the party, he stares in befuddlement at the wall of runes. "Besides the Common tongue, I only speak Celestial..."

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison  d20+17=20 ;
Friday April 14th, 2017 10:48:08 AM

Emrys has always had a great fascination with languages. Even back at Maplehurst Academy, he was Master of the Polyglot Guild. He has gained many more languages since then. If there was an unfamiliar tongue he ever came across, being such an accomplished linguist, he would figure it out sooner or later. He gives the wall of runes a quick look see and tries to glean as much from it as he can.

(Linguist: 20, blah!! He knows the languages you mentioned, and many more.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+6=21 ;
Friday April 14th, 2017 4:27:21 PM

Lanliss tries to decipher the symbols or pictographs.
If it's​ not written in the halfling language then Lanliss says maybe it's just a simple pictographs that's say something too simple and we are breaking sweat for nothing.
Linguistics 21

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday April 14th, 2017 7:24:55 PM

As the group continues to move, V uses the wand of darkvision as requested by the pillars of pain, hitting the remaining four characters with darkvision. As the approach the runes, V suggests that the rogues check the whole area for traps before we start messing with the runes. "A caution my learned friends...some runes are made to do very bad things when read or touched."

While the rogues are checking for traps, V will cast detect magic in hopes of locating a focal point foe the search.

Following all that, if nothing has been found, V will take a look at the Runes and pictographs himself, using his array of languages and knowledges.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Picto-Room Glyphs (DM SteveK) 
Friday April 14th, 2017 7:58:27 PM

Velarin taps the four elves and half-elves with his darkvision wand, four more charges but better seeing capability for any potential combat!

At the Glyph room, Velarin is a little late in calling for caution since several heroes are reading the symbols already. But nothing bad happens. Evaris, Emrys, and Lanliss all look. Emrys' knowledge of so many languages immediately realizes that the symbols in the room don't say anything. Some are words, some parts of words, some nonsensical. Lanliss suggests it may just be pictures.

Velarin casts Detect Magic and sees the entire room is a low level abjuration Magic!

No one has entered the room with the glyphs or touched any symbol...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday April 15th, 2017 7:54:20 PM

Velarin attempts to use his familiarity with linguistics to attempt to solve the puzzle of the tiles(says DM makes the check secretly)

Failing any success with that, V turns to the group

It appears we have a slight dead end, and several options. First, we could go back and search the entire place to this point, possibly finding a key or clue or another way forward in the process. Second, we could spend some time determining if the map we followed has hidden text. Third, we could search this room thoroughly for traps, and then treat it as a puzzle to be solved, possibly moving tiles around on a big board if they so move, or break the tiles up into like parts for deciphering. Fourth, we could try and dispel the effect, and see what happens, or fifth, wait for the bad guy to come get his victims

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=28 ;
Sunday April 16th, 2017 4:30:03 PM

Lanliss will look for a trap if there is one.
Perception 28


Evaris 
Sunday April 16th, 2017 11:32:27 PM

Evaris winces a bit. "I was never much good at that sort of thing," he says apologetically. "I'm happy to assist, of course, but I haven't the first idea where to begin."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 16th, 2017 11:53:20 PM

ooc: FRIDAY'S POST.... busy holiday weekend.

"There is a spell called explosive runes, corect?... Baslim raises the sleeve of his robe to guard his face. "Since it appears to be gibberish, it would be a good way of hiding a trap."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 17th, 2017 11:12:39 AM

Edson stands outside the room, and just stares in. "Can any of you read this? it's just jibberish to me. "

Picto-Room Glyphs. Continuing (DM SteveK) 
Monday April 17th, 2017 7:08:35 PM

The heroes don't enter the room, trying to find out the secret from the corridor. Lanliss can't find any traps from the corridor or on the door frame. Velarin's linguistics confirms the tiles are completely random. And the eleven wizard succinctly sets up five options.

First, they could go back and search the entire place to this point, possibly finding a key or clue or another way forward in the process. It wouldn't take long since the stable and barracks didn't have much in them. A quick search by some of the heroes reveals... nothing.

Second, they could spend some time determining if the map we followed has hidden text. A quick check of the map reveals... nothing. Which is not surprising since the map was pretty crude and given to Garth's stooges.

Third, they could search this room thoroughly for traps, and then treat it as a puzzle to be solved, possibly moving tiles around on a big board if they so move, or break the tiles up into like parts for deciphering.

Fourth, they could try and dispel the effect, and see what happens.

Fifth, wait for the bad guy to come get his victims. That is, if this is the only exit...

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Monday April 17th, 2017 8:05:28 PM

"There are many different kinds of rune spells... I have several myself ... good thing most you don't remember one of my own runes activating one night. I'm afraid these runes are just gibberish. That one there is just one of the many words for 'rock' in the dwarven language ... there are over 200, you know!"

Since one of them have already detected magic with the runes, Emrys tries another form of detection. He mutters a few words and his senses suddenly begin to aware of everyone's thoughts ... the strength of everyone's intellect. However he focuses his concentration into the room of runes and then the surrounding walls. His divination should be able to penetrate the walls and floor as long as the wood or rock isnt too thick.

(Casting Detect Thoughts. Domain spell. Range: 60ft cone. Duration: Concentration, up to 10 minutes.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20=2 ;
Monday April 17th, 2017 8:16:40 PM

Lanliss tries to think about the problem at hand but can't decide what they should do, if they can even do something.

Evaris 
Monday April 17th, 2017 10:23:19 PM

"I've got a Tongues spell available," Evaris says, "but I doubt it'll help. This doesn't seem to be a language."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday April 17th, 2017 11:57:05 PM

"I suggest we treat the room as a puzzle to be solved."

ooc: #3

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Tuesday April 18th, 2017 7:43:12 AM

Barratore keeps his eyes and ears open for trouble coming from a different direction. His linguistic skills were near as impressive as the others and so it was best to have them focus on it while he prevented anything from interfering, which is what he was very good at.

The fighter will move back down the passage towards the rooms the group had already moved past.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday April 18th, 2017 7:43:35 AM

Edson laughs to himself thinking of a giant tongue floating in the air when What is mentions his spell.

" Time is not a luxury we have. Why not buff one of us up, hand him any items that will help protect him and send him in? I'll volunteer if need be."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=29 ;
Tuesday April 18th, 2017 9:31:14 AM

The abjuration throughout the room is a lower level of power, but that could encompass both an alarm spell, or explosive runes. Explosive runes are difficult to disarm by their very nature, and either would likely alert our quarry. So I think starting with a dispel, and then following up with Edson's plan of beefing up a rogue, and giving him a go at the room would be our best tactical move.

Unless his idea is objected to by other party members, V will cast a Greater dispel into the room. V will make it an area dispel that effects every ongoing spell that comes into contact with the 20' radius. V will place the spell in whatever location in the room effects most of the room and tiles based upon room size.

Dispel Check 29(die roller finally cooperated)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=27 ;
Tuesday April 18th, 2017 10:37:01 AM

Brom waits and watches until the go ahead is given. He sees Barratore head back to keep look out. Edson volunteers to go in. "Got yer back." He says to Edson. If Edson goes in, Brom will be in the opening to the chamber or just inside keeping an eye on things.

Perception DC 27

Picto-Room Glyphs. Solving (DM SteveK) 
Tuesday April 18th, 2017 8:28:27 PM

Emrys casts Detect Thoughts and determines the only Thoughts within 60' feet are the heroes.

Evaris and Lanliss try and think but can't come up with anything.

Barratorre goes back up the corridor and stands guard at the barracks and stables.

Baslim is certain this is a puzzle and the heroes should go in the room to do option #3.

Edson offers himself up (hoping for some protective spells). Brom has nothing to give the eleven rogue but good words, and does so.

Velarin is ready to send in Edson, but wants to try something first. He casts Greater Dispel Magic, and the picto-glyphs light up just before it all blows away like a Minotaur blowing a candle. The tiles that held the glyphs all fall to the floor, revealing a door in the western wall!

(Ooc: OK, that wasn't the planned solution, but your kindly DM determines that that would work too! Velarin gets a Hero Point for thinking outside the box and bypassing the puzzle!)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts  d20+20=36 ;
Tuesday April 18th, 2017 8:39:19 PM

"Interesting," he says. "Glyphs don't usually react like that. It feels like we just cheated on a spelling test."

Emrys continues scanning the area, wondering if he'll detect another mind.

(Perception: 36)

Evaris 
Tuesday April 18th, 2017 10:31:56 PM

"Ha! Cleverly done, Friend Velarin!" Evaris exclaims. "Now let's find out what's on the other side of that door."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 18th, 2017 11:58:00 PM

"Huzzah!" Baslim makes jazz-hands in celebration. "Let's see what is on the other side..."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday April 19th, 2017 9:27:46 AM

Ah. Excellent. I love it when a plan comes together.

This appears to be the part where the door is checked for traps and unlocked before we move forward

V waits for the rogues to make it safe and then follows in with the group.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=28 ;
Wednesday April 19th, 2017 11:50:41 AM

Lanliss looks for traps and anything that might be of interest to the party safety
Perception 28

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=27 ; d20=14 ;
Wednesday April 19th, 2017 2:31:32 PM

"Good job." He says giving V a friendly slap on the back. Once the way has been checked for traps, Brom will move forward.

Perception DC 27
Stealth DC 14

Darkvision - 3 hours
Rage used - 5/28

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Wednesday April 19th, 2017 8:26:26 PM

Assuming someone gives a shout, Barratore quickly moves back to the group. Moving past everyone, save Brom, heads in alert to danger

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday April 19th, 2017 9:27:19 PM

" Good job" Edson says. " Thankfully I didn't have to get blown up. "

The Door (DM SteveK) 
Wednesday April 19th, 2017 9:38:07 PM

Congratulations to all around and the shouting brings back the form of Barratorre. With a grand gesture, Velarin waves forwards the rogues, and Lanliss checks out the door. The human can see with the Darkvision spell that the door is locked with a complicated lock.

Evaris 
Wednesday April 19th, 2017 10:18:14 PM

Eyeing the lock, Evaris tells Edson, "perhaps you spoke too soon. Do you think that door is trapped as well as locked?"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 19th, 2017 11:56:18 PM

"Rogue! Lock! Go to it, sir." Baslim makes an invitational gesture with his arms.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 20th, 2017 7:11:28 AM

Vwaits for the rogues to deal with locked door, and will then follow through after the front line folks.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Thursday April 20th, 2017 1:27:16 PM

"I envy you ... tinkering types ... who can safely negotiate all those cogs, bolts, springs and doodads. I never have had much luck with such contraptions. I'm always afraid I'd break the darn thing by simply touching it."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 20th, 2017 2:49:21 PM

Just in case there are issues with the lock gentlemen, I keep a knock memorized for just such emergencies.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20=16 ; d20+17=23 ;
Thursday April 20th, 2017 5:26:30 PM

Brom waits behind the rogues to do their thing. "Alright, Edson, Lanliss your turns ta shine." He says.

Perception DC 23
Stealth DC 16

Darkvision - 3 hours
Rage used - 5/28

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=22 ;
Thursday April 20th, 2017 9:35:14 PM

Edson cracks his fingers and follows in. He checks around the door looking for traps. (22 perfect, 27 trap finding.)

The Door. Trapped! (DM SteveK) 
Thursday April 20th, 2017 10:52:06 PM

The others wait patiently as Edson looks and finds the door is trapped! It looks if the lock is unlocked wrong, the entire door will shoot a spray of poisonous darts!

(Ooc: Edson and/or Lanliss). To save time, please go ahead and roll for Disable Device for the Trap AND disable Device for opening the lock. (In the future, you can make 2 Perception and 2 Disable Device in a single post which will avoid long delays)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 20th, 2017 10:59:26 PM

Baslim crosses his fingers and chants softly, "No whammies, no whammies, no whammies..."

Evaris 
Friday April 21st, 2017 12:23:26 AM

Evaris stands by in case things go wrong and healing is needed.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+26=30 ; d20+26=45 ;
Friday April 21st, 2017 4:10:23 AM

Lanliss begins to disable the trap mechanism, just in case the lock unlocking process goes wrong.
After disabling the device he proceeds to unlock the lock.
Disable device 30, 45

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday April 21st, 2017 7:08:14 AM

Should lanliss fail to unlock the door, V will hit it with a knock spell. Other than that scenario, V will follow along behind the fighters once the way is no longer shut

The Door. Trapped! Addendum (DM SteveK) 
Friday April 21st, 2017 11:39:05 AM

And here is a map! Please place your PC any where you want in the glyph room.

Keepers Combat

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+26=31 ; d20+26=32 ;
Friday April 21st, 2017 3:46:47 PM

Edson helps Lanliss with the door. He only checks his work and if needed helps push it over the edge.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+5=25 ; d20+20=30 ; 4d8+18=41 ;
Friday April 21st, 2017 6:26:25 PM

Once the door is opened, Barratore will move in, clearing the area by 10' so the others can easily move in and fan out behind him.
[N/O:8/9]
As he enters, he will give the area a cursory scan with his Darkvision enhanced sight
[Perception 25]

Barratore will have a Readied Action to strike at any opponent who comes at him
PA Vital Strike Hit AC 30 Dmg 41
Penetrating Strike Ignore 5DR

Evaris 
Friday April 21st, 2017 9:27:38 PM

Evaris watches his companions at the door, still ready to assist in the event of injury. [OOC: I don't seem to have permissions to edit the map.]

The Machine! (DM SteveK) 
Saturday April 22nd, 2017 8:47:37 AM

Lanliss takes care in eliminating the trap and unlocking the door. The other heroes provide silent encouragement or get ready, and ...

Click! The door is open and Barratorre strides through, but comes up short as a shambling body blocks his forward progress; it's a zombie! Neither the Minotaur or Zombie attack (maybe the zombie is just a s surprised!), but the heroes are able to see into the next room.

It is a large room, and there are many zombies aimlessly wandering about. On the far side, is obviously The Machine. The Machine looks like an upright coffin with straps and clamps to keep the victim inside and a intricate net of wire and semi-precious gemstones inlaid on the ironwood box and connecting the ironwood coffin with a table with a shallow bowl.

Beside the bowl is a bloated ogre covered in pus-filled boils. Inside the coffin is a half-elf. Just as Barratorre strides in, the ogre snaps a switch and The Machine hums to life. The half-elf's face goes into a silent scream and then goes slack. In the bowl, a glowing red gem appears, and the ogre smiles.

Still smiling, the ogre looks to the doorway with Barratorre and the other heroes right behind, and the smile is gone; replaced by shock and then a snarl of hatred. "You!", he spits with eternal loathing.
....

It is the heroes initiative.

Keepers Combat

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday April 22nd, 2017 8:48:31 AM

(V is good starting where he currently is on map)

V moves into the room after Brom and other front end folks, unless no one moves in right after Brom, then V will go after Brom.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=24 ;
Saturday April 22nd, 2017 7:52:07 PM

Lanliss tries to see above Barratore head and says in a quick humorous tone 1, 2 and 3 4, how many undead can our dear Minotaur can handle.
Lanliss will proceed to be stealthy when he gets the chance

Stealth 24

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 23rd, 2017 11:58:23 PM

OOC: Friday's post.

Baslim grips his staff and moves up behind Barratore (R8). "Lead on, sir minotaur. Let them feel the wrath of the Light."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+20=26 ; d20+15=16 ; d20+10=11 ; 2d8+18=32 ;
Monday April 24th, 2017 7:50:40 AM

Barratore is taken almost completely by surprise from the zombie just inside the doorway. Barely able to get his sword even up, he flails at it like some school aged child.

PA hit AC 26,16,11. Dmg 32
Penetrating Strike ignore 5 DR
Darkvision 60'

Barratore then slides to his left 5'

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+20=24 ; 2d6+11=20 ;
Monday April 24th, 2017 10:28:59 AM

Brom moves in behind Barratore, and breaks off to the left, P10, and readies on an attack.

Readied attack AC 24, damage 20

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Monday April 24th, 2017 2:33:58 PM

Emrys quickly contemplates his next move and pauses shortly before executing it (later this evening after work).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 24th, 2017 3:27:50 PM

Edson moves behind barry and heads north in the room. His bow is drawn but no shot is taken. Move to Q3

Party on Garth, round 1 (DM SteveK)  d20+11=18 ; d20+11=16 ; d20+11=18 ; d20+11=19 ; d20+11=21 ; d20+11=16 ; d20+11=24 ; d20+11=29 ; d20+11=12 ; d20+11=31 ; d20+11=21 ; d20+11=18 ; d20+11=18 ; d20+11=28 ; d20+11=16 ; d20+11=13 ; d20+11=25 ; d20+11=23 ; d8+6=13 ; d8+6=10 ; d8+6=13 ;
Monday April 24th, 2017 6:38:48 PM

Velarin pauses, and then moves into the room behind Brom.

Lanliss nearly laughs at something as simple as zombies, and calls for bets on how many Barratorre can hamdle. He goes all stealthy and stays where he is.

Baslim grips his staff and moves up behind Barratore, calling encouragement to the Minotaur.

Barratore is taken almost by surprise and flails at the zombie, making a deep gash that doesn't bleed. Then he slides over to make room for his friends.

Brom moves in behind Barratore and breaks to the left, but the Minotaur is where he intends to be so the barbarian readies on an attack at P11. (20)

Emrys quickly contemplates his next move and pauses.

Edson moves behind Barratorre and heads to the right with bow drawn and ready. (Edson please roll for attack whenever Edson readies an attack. That will make DM adjudication much smoother).
.......

The ogre snatches the gem In the bowl and leans on a wicked-looking ranseur. "You! You don't look like Cassias or any of his crew. He's awful particular about only working with other half-orcs. You must be these "Keepers" I keep hearing about. Perhaps I'll take care of you for Skalipy."

"Attack!"

And the boil-covered zombies move forward.

But not in jerky starts! They sprint! And attack! They are fast!

Zombie 1, 5, and 6 all attack Barratorre (Barratorre gets AOO vs 5 and 6). Barratorre doesn't get touched.

Zombie 7, 8, and 9 all attack Brom (if Brom and Barratorre have enough AOOs, they get 'em vs 7, 8, and 9). Brom is slammed twice for 13 and 10 damage, and pus slathers over him like an oily mist! (Brom save twice Fort DC 15 or be diseased)

Zombie 2 and 3 attack Edson (Edson shoots at Z 2) and Edson is slammed once for 13 damage and save Fort DC 15 or be diseased.

Zombie 4 moves up but is too far away to attack.

Garth himself squeezes the gem and casts a spell! A thin fog slides about Barratorre, Brom, Baslim, and Edson; who all needs to do a Will DC 22 save or have -10 on future Will saves.

The gem glows and Garth casts another spell, this time targeting Barratorre with a Dominate Person! Barratorre make a Will DC 22 save or be the lackey of Garth! "Kill your friends", the ogre says with relish. (Barratorre gets another save at Will DC 20 to avoid killing friends against his nature)

.......
Z 1. 32
Z
Z 3
Z 4
Z 5
Z 6
Z 7
Z 8
Z 9
Z 10
Garth

Keepers Combat

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=67 ;
Monday April 24th, 2017 7:27:24 PM

Emrys moves forward right behind Baslim (S8) and cast two spells with the help from his Rod of the Quickening. Everyone suddenly feels GREAT and full of confidence ... these zombies are about to get spanked ... totally!! Even Emrys is keeping his spectral hand strong!

(Casting Good Hope. Everyone within 30ft of of Emrys gets: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.. 9min duration. 2nd Spell: Leyline: 67. Casting Spectral Hand. Duration: 10min.)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand  
Monday April 24th, 2017 7:49:06 PM

To make up for pausing too long when combat started (missing a post), Emrys digs down deep ... tapping that part of himself, that heroic legacy that his parents instilled into him. That supernatural brew of both the arcane and divine ... that perfect node resonating in a pulsating wave of energy.

(Spending a Hero Point for an extra action. Casting Slow on up to 9 opponents (Garth and Zombies) in the room. Will Save: 21 vs. being Staggered and a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creatures move at half their normal speed.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=34 ;
Monday April 24th, 2017 8:01:01 PM

Lanliss senses danger...keeps stealthy and will try to go towards the combat but in a sided position ( p 6 or q6) near edson.

Stealth 34

ooc: just reminded that I haven't my character in ages....need to level him up......

Evaris  d20+9=26 ; 12d6=42 ; 10d6=42 ;
Monday April 24th, 2017 10:27:55 PM

Evaris casts a Searing Light, aiming it at Zombie #1. He hits Touch AC 26 for 42 damage. [Evaris has the Precise Shot feat.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+19=26 d20+31=42 d20+19=38 6d6(6+2+6+3+5+3)=25
Monday April 24th, 2017 11:56:50 PM

ooc: Will save 28 (good hope)

Shepherd Baslim shakes off the effects of the mind-numbing fog.

IF SOMEONE IS AFFECTED BY THE MIND FOG SPELL:

Baslim walks to the afflicted party member and lays a hand on their head. A pale yellow glow forms like a corona around their head as he intones a prayer. The yellow glow travels into his arm and stops in his chest. Through concentration, the yellow light turns white, then slowly dissipates.

ooc: "Draw Enchantment (Sp): The healer touches a creature that has been affected by any enchantment. He makes a heal skill check vs DC 10 + the enchantment's DC. Success dispels the enchantment entirely, but the healer is affected and must save, as if affected by the enchantment himself. If the check result is 10 above the DC, the healer is not enchanted at all. This ability is usable once per day."

Heal check 44 (good hope) vs. DC 32, no Will save necessary and the effect is removed. (I made the second Will save without reading)

IF NO ONE IS AFFECTED BY THE SPELL:

Baslim raises his staff above his head and intones a prayer to Alemi. "Feel the wrath of the Holy Light!" He channels positive energy over the nearby undead.

ooc: 25 damage, Will DC 18 for half damage.

DMSTEVEK we will call this a Delayed Action, and Baslim will go at the end of the order.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+13=28 ;
Tuesday April 25th, 2017 8:23:37 AM

(ooc: your post stated that V moved right behind Brom, but the map shows him still back in the antechamber. I will post this assuming that he is right behind Brom at Q11 or R9, and also needs to save from the mind fog. If he is still at X7, he will move to S8 and cast haste.)

Will save 28 for mind fog.

V lays a hand on Brom and says "I got a spell for us big fella. Be ready to wipe out the spellcaster." V then casts Dimension door upon himself and Brom, moving Brom to F 15, and Velarin to G 15. "main guy is all yours Brom, hopefully this little maneuver doesn't get me killed."

Good Hope: +2 morale on saves, attacks, ability chcks, skill chcks, and wpn damage rolls. 9min duration

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

DM STEVEK yep! Map is wrong, V is right.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 111/176 raged; DR 2/- (5/- raged)  d20+12=15 ; d20+12=14 ; d20+6=11 ; d20+23=41 ; 2d6+30=38 ; d20+18=27 ; 2d6+30=39 ; d20+13=29 ; 2d6+30=34 ;
Tuesday April 25th, 2017 10:54:14 AM

Note: Brom makes one save vs disease and fails against Mind Fog.

Brom hears V and says "Ok?" Arriving next to the main bad guy, Brom yells "Wheeeeee!!!!"

He rages and takes all of his rage out on the gem in Garth's hand!

#1 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 41, damage 38 This attack ignores hardness less than 20

#2 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 27, damage 39 This attack ignores hardness less than 20 Note: If the gem is destroyed, the attack will be on Garth, AC 25, damage 39.

#3 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 29, damage 34 This attack ignores hardness less than 20 Note: If the gem is destroyed, the attack will be on Garth, AC 27, damage 34.

Effects:
Rage: 6/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased


Party on Garth, round 1 (DM SteveK) 
Tuesday April 25th, 2017 8:31:58 PM

Sorry guys (and gal). Need to wait for some saving throws and AOO attacks. If I don't get them by tomorrow, I'll roll the save myself.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+20=37 ; d20+20=40 ; d20+20=34 ; 2d8+18=23 ; 2d8+18=26 ; 2d8+18=32 ; d20+6=16 ; d20+6=11 ; d20+6=21 ; d20+20=24 ; d20+20=29 ; d20+10=24 ; 2d8+18=25 ; 2d8+18=29 ; 2d8+18=23 ;
Tuesday April 25th, 2017 9:27:45 PM

Barratore swings back and forth at the first 3 zombies that close with him, while blocking their attacks with his great steel shield.

AoO zom 5 PA Hit AC 37 Dmg 23
AoO zom 6 PA Hit AC 40 Dmg 26
AoO zom 7 PA Hit AC 34 Dmg 32

Magic assaults The fighter and he can feel the mystic powers trying to sap his Will, leaving his mind defenseless. The minotaur roars, his bellow filling the cavern, drawing upon all he has heard of the all the Dragon Heroes and what it means to truly be a hero of the Wold. "I am Barratore Steelwind of the StarLight Clan!"

Still the spell takes hold and Barratore pauses a moment and looks at Edson, cold death in the powerful fighters eye. is uncles voice calls from the back of his mind as time seems to slow. You are a Keeper of the Vale.
Edson must die
Metascar persists, You are my nephew and a Hero of the Wold

Barratore wheels back to the zombies and continues attacking, working from his right to left as they fall

starting with Zom 1 PA Hit AC 25/25/25 Dmg 27/31/25

Used Hero Point for Mind Fog Will Save 16+8=24
Dominate Person Will Save 11 Fail
Attack Friend Will Save 21

Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)


Evaris 
Tuesday April 25th, 2017 10:17:45 PM

"What's a Skalipy?" Evaris wonders.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+3=15 ; d20+3=21 ; d20+3=23 ; d20+16=19 ; d20+11=23 ; d8+2=3 ; d8+2=5 ;
Tuesday April 25th, 2017 11:02:31 PM

The disease doesn't spread to Edson.. but he is still wounded. That and the mind fog Did nt work on him.

He didn't expect the zombies to run so instead he swings his bow over his shoulder. Using a hero point to attack.

Hit ac 21 5 dmh
Hit ac 25 7 dmg

Forgot my +2 from good hope

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand  
Tuesday April 25th, 2017 11:43:17 PM

"What?" Emrys mutters ... looking at the mist! "Is someone casting my spells without permission?!" This truly angers him ... how dare he steal his life's work ... without paying him any royalties! Before he can break all these enchantments, he's already begun to brainstorm dark designs ... a special curse ... for this magik thief.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 25th, 2017 11:56:38 PM

ooc: checking in

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday April 26th, 2017 7:46:07 AM

checking in as well

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday April 26th, 2017 10:19:30 AM

Checking in as well

Party on Garth, round 2 (DM SteveK)  d20+17=33 ; d20+11=19 ; d8+6=8 ; d8+6=9 ; d20+11=21 ; d20+11=18 ; d20+11=31 ; d20+11=29 ; d20+11=14 ; d20+11=30 ; d6+6=9 ; d20+11=27 ; d20+11=22 ; d20+11=28 ; d20+11=16 ; d20+11=28 ; d20+11=12 ; d20+11=30 ; d20+11=19 ; d20+11=15 ; d20+11=27 ; d8+6=8 ; d8+6=10 ; d20+11=17 ; d20+11=20 ; d20+11=22 ; d20+11=25 ; d20+11=20 ; d20+11=12 ; d20+11=22 ; d20+11=31 ; d8+6=12 ; d8+6=7 ; d8+6=14 ; 10d6=35 ;
Wednesday April 26th, 2017 9:06:46 PM

Emrys moves forward and demonstrates his magical virtuosity! Casting Good Hope, the elven witch gives good vibes to everyone except Edson and Evaris (ooc: no two targets may be more than 30' apart and Valerain is 35' from Edson) Then a Spectral Hand, begins to hover around the elf, and THEN (use up on Hero Point) Emrys casts Slow against Garth and as many undead as possible (which is only Zombie #11). Garth overcomes the spell, but Zombie #11 is Staggered!

Lanliss sneaks up right next to a Zombie...

Evaris casts a Searing Light that blows right through Zombie#1, Zombie isn't quite through yet. With a *pop*, the body explodes in a pulpy mass, striking Barratorre and Zombie#5! (Barratorre takes 8 damage and must save vs disease Fort DC15)

Velarin lays a hand on Brom and tells the barbarian to get ready as he Dimension Doors right in front of Garth! Up close, V and Brom can see a few more details... Garth already has wounds that rip through his body and is a pallid color for an ogre, but is certainly full of life He is also wearing a chain shirt and looks like he knows how to handle that ranseur in his hands, too...

Brom begins to foam at the mouth and begins attacking... the Gem! On the first hit, the gem shatters, and the barbarian focuses his next two attacks on Garth himself, but the armor and tough ogre hide deflects the blows!

Barratorre feels spells eat at his Will, his cold eyes turning to look at Edson in a way that very few beings have ever survived. And yet his honor, his family, demands another outcome and the Minotaur breaks free of both the Mind Fog and the Domination! It takes two swings to kill Zombie #5, and it doesn't look like Barratorre will ever stop... Zombie #5 explodes, spraying Barratorre and Zombie #6 with pus! (Barratorre takes 9 damage and save vs disease Fort DC 15)

Edson manages to wound Zombie#3 once...lightly.

Baslim delayed to make sure none of his companions needed to drain a spell. Seeing them all acting normal, the Shepherd looks to Channel positive energy to wound many zombies. While only one failed to resist, all of the front row of zombies were affected, and Zombie #6 explodes in pus! (Barratorre takes 9 damage and save vs disease Fort DC 15)
......
The zombies mindlessly attack, 2 on Edson, and three on Barratorre, and each hero is struck once
(Edson takes 8 damage, and Barratorre takes 10 damage, and both must sae vs disease Fort DC 15)

Zombie 4 and 10 rush in (Barratorre gets one AOO on each) and they both miss the Minotaur too.

Zombie 11 staggers forward.

Garth laughs. "I've been draining Noble races with magical aptitude for years and you think one Gem makes a difference? I have dozens! But before that happens?" The ogre takes a step back and casts a Knock spell opening the double doors closest to Barratorre, and ten more zombies stream out into the room. As if responding to telepathic commands, the fast plague zombies don't attack Barratorre and instead surge against Velarin and Brom! Only two are able to get to the pair and attack, but both of those go against the elf wizard! (Velarin is struck 3 times for 33 damage and must save three times for disease at Fort DC 15)

Garth isn't finished as he taps the power of another Gem that briefly glows from a pouch on his belt. A Lightning Bolt strikes Brom and Velarin (35 damage Reflex DC 22 for 18 damage)

.......
Z 1. dead
Z 2 12
Z 3 15
Z 4
Z 5 Dead
Z 6 Dead
Z 7 53
Z 8 25
Z 9 12
Z 10
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17
Z18
Z19
Z20
Z21
Garth

Keepers Combat


Evaris [AC 20; HP 93/93] [Prot. Evil] 
Wednesday April 26th, 2017 10:18:46 PM

Evaris hurries forward [to S-9] and casts a Magic Circle Against Evil, centering it on Brom. Brom, Barratore, Emrys, and Evaris are now under a Protection from Evil spell.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 111/176 raged; DR 2/- (5/- raged)  d20+8=24 ; d20+21=29 ; d20+16=26 ; d20+15=26 ; 2d6+30=34 ;
Wednesday April 26th, 2017 10:58:31 PM

"V time ta nuke 'em." He says stepping up to the ogre.

Attack (PA, Rage, GH, SA 3rd swing): AC 29, other two miss; damage 34

Effects:
Rage: 7/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 93/176 raged; DR 2/- (5/- raged) 
Wednesday April 26th, 2017 10:59:30 PM

corrected header

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 98/135 Character Sheet  d20+14=31 ; d20+14=30 ; d20+14=17 ; d20+14=29 ; d20+20=34 ; d20+20=26 ; 2d8+18=26 ; 2d8+18=25 ; d20+17=29 ; d20+12=26 ; d20+7=21 ; 2d8+20=27 ; 2d8+20=23 ; 2d8+20=28 ;
Wednesday April 26th, 2017 10:59:59 PM

Zombies explode all about the fighter, but his able to register the new opponents coming at him and strikes each as they enter his range. This was possibly the the most vile and foul combat he had ever been in. A lump hits his throat and he spits and snorts to clear a part of his face at least. A small part of his mind wondered if he would miss a beat while throwing up.

Barratore simply bellows again and takes a more defensive stance as he tries to clear out more of the foul undead. He again starts on his right with Zombie 4

AoO Zom 4 PA Hit AC 35 Dmg 28
AoO Zom 10 PA Hit AC 27 Dmg 27

Fighting Defensive PA Hit AC 29/26/21 Dmg 27/23/28

Fort Save 31/30/17/29

Protection from Evil
Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=14 ;
Wednesday April 26th, 2017 11:42:36 PM

"Only one ... what in the Wold?!" Emrys is clearly disappointed with the effectiveness of his Slow spell. Emrys notes how grotesque and diseased the ogre appears... yet full of vitality and strength. Not to mention the kind of company he keeps ... that being his zombie army. He wonders if the giant has been cursed with undeath as well. If so, then many of his spells would be useless against him.

(Leyline: 14 fail! Attempted to cast Deathwatch. A 0-level spell ...sigh!)

Emrys growls with aggravation. He couldn't secure the slight touch of a leyline for his simple cantrip!

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(2+1+4+3+2+6)=18
Wednesday April 26th, 2017 11:55:21 PM

Baslim channels energy again. "The Light smite you!"

ooc: 18 positive energy damage, 30' range, Will DC 18 for half damage.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 44/65   d20+16=31 ; d20+11=28 ; d8+2=10 ; d8+2=8 ; d20+3=18
Thursday April 27th, 2017 9:02:20 AM

Ooc: If Edson didn't get the good help spell on him, then he failed the Mind Fog save last round.

Edson swings twice at number 3. Hitting ac 31 for 10 dmg and ac 28 for 8 dmg.

Passed fort sv vs disease


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+7=27 ; d20+7=21 ; d20+7=11 ; d20+11=17 ;
Thursday April 27th, 2017 10:13:20 AM

Fort saves: 27,21,11 (poisoned x1)
reflex save: 17

Velarin reels from the combination of zombie hits and the lightning bolt, and briefly wonders which side he will be fighting with at the end of this day.

"I'd love to nuke em Brom. Unfortunately, the down side of that little trick is I have to go along for the ride. Since I'm close to joining them, I will need to relocate. They are all yours for a moment."

V takes a 5' step away from his attackers and casts teleport, pulling back to V9 in the other room. "If anyone has a little fixer upper, I appear to be in pretty bad shape" he calls out to his companions in the rear.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 8/76, extended mage armor(24 hrs) 
Thursday April 27th, 2017 10:14:01 AM

HP header correction

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+14=30 ; d6+1=5 ; 6d6=23 ; d20+9=22 ; d6+1=3 ; 6d6=16 ;
Thursday April 27th, 2017 3:16:58 PM

Lanliss looks at Edson for a moment and then begins to attack Zombie#2
Slashing and piercing the sword at the zombie's back.

Attack #1 AC 30 Damage 5 + 23 (Sneak attack)
Attack #2 AC22 Damage 3 + 16 (Sneak Attack)

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday April 27th, 2017 6:48:53 PM

ooc: forgot to add
+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Note to self and dms

Attack #1 AC 32 Damage 7 +23
Attack #2 AC 24 Damage 5 + 18


Party on Garth, round 3 (DM SteveK)  d20+11=29 ; d20+11=16 ; d20+11=21 ; d20+11=27 ; d20+11=17 ; d20+11=24 ; d8+6=7 ; d8+6=12 ; d8+6=7 ; d8+6=11 ; d8+6=12 ; d20+11=26 ; d20+11=28 ; d20+11=17 ; d20+11=23 ; d20+11=13 ; d3=3 ; d20+11=13 ; d8+6=12 ; d20+13=31 ; d20+13=20 ; d3=2 ; d20+13=23 ; d20+13=22 ; d20+13=18 ; d20+13=26 ; d20+13=17 ; d20+13=15 ; d20+13=16 ; d20+13=14 ; d20+13=15 ; d20+13=33 ; d20+13=30 ; d20+13=29 ; d20+13=21 ; d20+13=25 ; d20+13=22 ; d20+13=22 ; d20+13=33 ; d8+6=7 ; d8+6=9 ; d8+6=9 ; d8+6=8 ; d8+6=12 ; d8+6=14 ; d8+6=13 ;
Thursday April 27th, 2017 7:06:28 PM

Evaris hurries forward and casts a Magic Circle Against Evil, centering it on Baslim, Barratore, Emrys, and Evaris are now under a Protection from Evil spell.

Brom the Barbarian ignores the arriving zombies and steps up to the ogre, striking once! 34

Barratore considers this is possibly the the most vile and foul combat he had ever been in! He bellows again and takes a more defensive stance, clearing out zombies as they approach!

Emrys is clearly disappointed with the effectiveness of his Slow spell, but he immediately understands his error. By targeting Garth and as many undead nearby, he effectively eliminated targeting most of the zombies in the room, because most of them were more than 30' away from Garth. He wonders if the ogre has been cursed with undeath as well, and attempts to cast a spell to ascertain the facts, but a Ley Line slips elusively through his fingers!

Baslim channels energy again, positive energy attacking the nearby zombies!18 positive energy damage, 30' range, Will DC 18 for half damage.

Edson swings twice at number 3. Hitting twice and opening fresh, unbleeding wounds. The Mind Fog is affecting him, but until he encounters a spell or affect the attacks his will, his susceptibility is only a potential problem...

Velarin reels from the combination of zombie hits and apologizes to Brom before taking a step away and teleporting to safety!

Lanliss begins to attack Zombie#2, striking once, deeply!

......

Five zombies explode in pus-filled gobbets of flesh due to blade and positive energy. Four of them blow up near Barratorre and one near Edson. (Barratorre takes 37 damage and must save vs disease Fort DC 15 four times, and Edson takes 12 damage and must save once)

Zombie #2 attacks Edson, striking once (Edson takes 12 damage and save vs disease Fort DC 15)

Zombie #7 and 10 attack Barratore, both missing

Garth steps back again, which allows the ten new zombies to surge around Brom and become a living wall between the magical undead ogre and Brom. (Brom can take as many AOOs as he is allowed as the zombies flow around his flanks). All ten zombies can't get to touching distance of Brom, but none can, and they flank and pummel the barbarian mercilessly. (Brom is hit seven times for 73 damage and must save seven times disease at Fort DC 15)

Garth grins and casts another spell, and fog billows up, (Fog Cloud) hiding Garth, Brom, and ten zombies from the other heroes. Brom can't see Garth (and vice versa), but he hears the casting of another spell, and a laugh from Garth; "you will die, barbarian, knowing you are only the first of your friends".

......
Z 1. AC26. dead
Z 2 Dead
Z 3 42
Z 4. Dead
Z 5 Dead
Z 6 Dead
Z 7 Dead
Z 8 43
Z 9 21
Z 10. Dead
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17
Z18
Z19
Z20
Z21
Garth AC 29. 34

Keepers Combat


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 61/135 Character Sheet  d20+14=27 ; d20+14=15 ; d20+14=28 ; d20+14=26 ; d20+17=32 ; 4d8+18=38 ;
Thursday April 27th, 2017 9:09:54 PM

Another host of zombies explode and the stinging welts and pieces of bone were starting to take a toll. Barroter was bleeding from more places then he could easily count, but his concern is for Brom. Trapped in a cloud of fog and surrounded by the enemy. Barratore yells at the rest of the group, "Healers, Healing! That's what you need to do! Me and Brom!"

Barratore moves to J/K:12/13

Barratore strikes one of the zombies as he moves past them
Fighting Defensive Precise Strike PA Hit AC 32 Dmg 38

Fort Save 27/15/28/26 1 Failure

Protection from Evil
Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 93/176 raged; DR 2/- (5/- raged) 
Thursday April 27th, 2017 9:50:34 PM

Ooc: Brom cannot be flanked I don't know if that changes numbers or not. Also can you let me know the number of hits.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 55/176 raged; DR 2/- (5/- raged)  d20+15=25 ; d20+15=18 ; d20+15=20 ; d20+15=18 ; d20+15=19 ; d20+15=28 ; d20+15=30 ; d20+21=25 ; 2d6+30=39 ; d20+21=31 ; d20+16=17 ; d20+11=22 ; 2d6+30=37 ; 2d6+30=39 ; d20-1=10 ;
Thursday April 27th, 2017 11:25:22 PM

Note: Brom makes all seven saves vs. disease

Brom connects with ogre, but the coward withdraws behind a blanket of fog just as Brom is set upon by the horde of zombies. He lashes out at one as they surround him. He then goes to work against them starting with #5 and moving right. "We'll see, ogre." Is all he says before starting to sing/shout a battle hymn (Perform DC 10).

AoO against #5: AC 25, damage 39

Attack (PA, rage, GH): AC 31, miss, AC 22; damage 37, na, 39

Effects:
Cannot be flanked
Rage: 8/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 20/65   d20+3=9 ; d20+3=4 ; d20+18=19 ; d20+13=17 ;
Thursday April 27th, 2017 11:37:42 PM

Failed both saves vs disease.

Edson swings twice but missed both.



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(4+1+1+4+6+6)=22
Thursday April 27th, 2017 11:58:30 PM

ooc: Everyone, please note that my channeling heals you and hurts the undead. ;)

Baslim wants to get to Brom and channel energy against those surrounding him, but he cannot risk being struck by those still in the way. He channels again, bringing the Light against those still attacking Barratore.

ooc: 22 positive energy, 30', Will DC 18.

Evaris [AC 20; HP 93/93] [Prot. Evil]  d8=6 ; d8=8 ; d8=8 ; d8=7 ;
Friday April 28th, 2017 12:25:46 AM

Evaris casts Cure Critical Wounds on Barratore, who is healed for 41 damage.

Then he slips into the room and begins making his way toward Brom [move to N-7, which he can do without provoking].

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=26 ;
Friday April 28th, 2017 12:59:28 AM

Emrys is able to wet his finger in the slightest trickle of a leyline. He sends his spectral hand out to Brom to deliver a touch. The barbarian's skin suddenly becomes hard like stone ... yet still flexible and able to move.

(Leyline: 26, barely! Casting Stoneskin on Brom. Brom gets an additional DR10/adamantine and will absorb up to 100 points of damage before crumbling.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs)  3d8+5=19 ;
Friday April 28th, 2017 9:45:19 AM

Velarin curses quietly to himself, concerned that he had helped his rather large friend bite off more than could be chewed.

V calls forth a potion of Cure Serious from his handy haversack and drinks it down before moving to the doorway separating the two rooms

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=74 ; d20+12=19 ;
Friday April 28th, 2017 1:31:57 PM

Emrys didn't realize there was a fog cloud around Brom. So before he tries to deliver the Stoneskin spell, he will attempt to dispel the Fog Cloud that is hiding him from view.

(Leyline: 74. Casting Dispel Magic on the Fog Cloud. Caster Level check: 19.)

If the cloud is dispelled, Emrys will then use his Rod of the Quickening to send Brom the Stoneskin spell.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 55/176 raged; DR 2/- (5/- raged) 
Friday April 28th, 2017 11:18:12 PM

checking in

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 20/65  
Saturday April 29th, 2017 12:31:38 AM

Edson tightens the grip on his sword.

Party on Garth, round 4 (DM SteveK)  d20+11=16 ; d20+11=18 ; d8+6=10 ; d8+6=13 ; d20+11=27 ; d8+6=13 ; d20+11=21 ; d20+11=17 ; d20+11=20 ; d20+11=18 ; d20+11=29 ; d20+11=18 ; d20+11=31 ; d20+11=18 ; d20+11=22 ; d20+11=17 ; d20+11=17 ; d3=2 ; d20+11=30 ; d20+11=13 ; d20+11=18 ; d20+11=27 ; d20+11=17 ; d20+11=23 ; d20+11=29 ; d20+11=20 ; d8+6=11 ; d8+6=12 ; d8+6=12 ; d8+6=10 ; d8+6=9 ; d8+6=9 ;
Saturday April 29th, 2017 8:02:14 AM

Barratorre continues to get assaulted by exploding zombies, their deaths more effective than their fists, but his concern is for Brom, beleaguered by fog and more zombies. He strides forward (each zombie gets an AOO, missing) and, moving out of immediate zombie reach but within minotaur reach, Barratorre strikes and kills Zombie#10. It erupts into a shower of diseased flesh, yet with no one within 5', it doesn't affect anyone.

Ooc: Brom cannot be flanked I don't know if that changes numbers or not. Also can you let me know the number of hits. (DM SteveK: Oops, yes! And I miscounted too. Only 8 zombies can attack Brom. That and the no flanking a barbarian thing reduces to just 4 hits for 7, 9, 9, 8 = 33 damage)

Brom's momentary glee at striking the ogre is ungulfed by cowardly fog and a horde of zombies! He begins a battle chant, and begins chopping. He kills one zombie and wounds another. The dead zombie evaporates in a cloud of bone and diseased spores, and Brom takes 10 damage. Already diseased, more exposures do not make it worse, so the barbarian doesn't have to save again.)

Edson has a bad moment in the battle as he can't overcome the disease carried by the zombies and can't connect with Zombie #2

Baslim wants to get to Brom but plays it safe, channeling again and bringing the Light against the two zombies within range. Zombie #2 explodes and Zombie #7 is the only original zombie left. ooc: 22 positive energy, 30', Will DC 18.

(Zombie #2 showers Edson and Lanliss with pus-filled flesh chunks, causing 13 damage and save vs disease Fort DC 15 [if the hero is already diseased, no need to save again])

OOC: DM SteveK Sorry, Tanner, but no. In Pathfinder, Channel Energy affects EITHER living OR undead; the PC/NPC chooses which version of channel at the time of channeling. Since Baslim specified damaging the undead, the positive energy does zero healing to living creatures.

Evaris runs after Barratorre, ignoring Zombie #7 (who takes a swipe at the cleric causing a wound for 13 damage and save Fort DC 15 or diseased) and casts Cure Critical Wounds on the Minotaur, healing him for 41 damage. (ooc: email from Kathy)

Emrys wants to help Brom, but the confounding Fog Cloud is in the way. Not for long! A handy Ley Line and Quickened Dispel Magic blows the offending spell to nothing! And then, the elf Witch is able to wet his finger in the slightest trickle of a leyline, sending his spectral hand out to Brom to deliver a Stoneskin spell, making the barbarian's skin hard like stone! (Brom gains DR10/adamantine for 100 damage)
.....

Zombie 7 follows Evaris and attacks the cleric (did not pass through Barratorre threat square so Barr doesn't get an AOO). He strikes Evaris once for 11 damage and save Fort DC 15 or diseased!

Zombie 11 staggers up to Barratorre, too slow to attack and move the same time (Barratorre gets an AOO

The other zombies surge around Brom ignoring the looming threat from behind ( almost like following the last command they were given), and eight sets of fists (no flanking) slam into Brom! Five times he is hit! Five fists are mostly absorbed by the Stoneskin! (12,12,10,9,9). 48 damage to Stoneskin, residual is two hits at 2,2=4 damage to Brom!

The blowing away of the Fog Cloud reveals Garth's next surprise... he is gone!

......
Z 1. AC26. Dead
Z 2 Dead
Z 3 Dead
Z 4. Dead
Z 5 Dead
Z 6 Dead
Z 7 21
Z 8 Dead
Z 9 Dead
Z 10. Dead
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17 Dead
Z18 39
Z19
Z20
Z21
Garth AC 29. 34

Keepers Combat


Party on Garth, round 4 (DM SteveK) 
Saturday April 29th, 2017 8:06:08 AM

Adendum. My phone won't allow me to edit so long a post. :-(

Velarin quickly grabs a healing potion and downs it with a side order of guilt, then moves to the doorway for a better view to support the battle.

Evaris [AC 20; HP 69/93] [Prot. Evil]  d20+8=19 ; d20+8=10 ; 12d6=35 ;
Saturday April 29th, 2017 1:22:57 PM

Evaris shrugs off the disease from the AoO, but can't quite escape the disease from the normal attack. But that is another problem for another time.

For now, he takes a 5-foot step back [to L-12] and calls down a Flame Strike on some of the zombies menacing Brom. Zombies 12, 13, 20, and 21 take 35 points of fire and divine damage, DC 20 Reflex save for half.



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 66/176 raged; DR 2/- (5/- raged)  d20+21=23 ; d20+16=21 ; d20+11=12 ; 2d6+30=37 ; 2d6+30=36 ;
Saturday April 29th, 2017 1:58:20 PM

Swinging arms of the dead and clouds of disease surround the barbarian. Not deterred, he continues to attack the dead and to sing the battle hymn. He starts on #18 and moves to the right (#18->20)

Attack (PA, Rage, GH):AC 23, 21, miss; damage 37, 35, na

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs
Good Hope: 9 min
Stoneskin 48/100

Bad Effects:
Mind Fog: -10 will save
Diseased

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs)  d20+8=11 ; d20+8=23 ; d20+8=16 ; 4d6=15 ; 4d6=12 ; 4d6=16 ;
Saturday April 29th, 2017 2:26:05 PM

Velarin moves down to Q14, and launches a set of empowered scorching rays at zombies #7, #21, and #13. touch attacks of 11, 23, and 16 respectively and damage of 24, 20, and 26.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs) 
Saturday April 29th, 2017 2:26:40 PM

if one of those is already dead, target another in range

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Saturday April 29th, 2017 3:20:37 PM

Diseased Edson runs forward to help with Broke films of a horde of zombies.

Full move to flank with Brom.

" Can anyone see invisibility?"

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday April 30th, 2017 9:51:59 AM

Lanliss runs to P9 he tries to ask Velarin and Emrys Quickly a simple question, Do we need the Machine ?
He than proceeds to O10 and shouts to Zombie#7 Hi ! pick me you piece of rotten bones !


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+17=37 ; 2d8+20=28 ; d20+20=26 ; d20+12=29 ; d20+7=8 ; 2d8+20=31 ; 2d8+20=29 ;
Sunday April 30th, 2017 4:51:58 PM

Evaris catches up and most of Barratore's wounds vanish. As the zombie moves in, he strikes at it.
AoO hit AC 37 Dmg 28

Barratore slashes through the zombie attacking Evaris
PA defensive fighting Hit AC 21/29/7 Dmg 31/29. If the first hit destroys 7, he swing at 11

Barratore takes a 5' step towards the group around Brom, calling to the others that Garth is gone and for Emrys and V to find him. Oh and watch you backs

Good hope
Darkvision

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 30th, 2017 11:34:23 PM

FRIDAY POST

Baslim hurries toward Brom.

ooc: Double move to K15.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=32 ; d20+22=26 ;
Monday May 1st, 2017 11:51:01 AM

Emrys answers the call for spotting invisible creatures, "I'm on it!" He mutters a few words of power and scans the room for the undead ogre.

(Leyline: 32. Casting See Invisibility. Duration: 100 minutes.)

(Perception: 26)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs) 
Monday May 1st, 2017 3:12:29 PM

Velarin responds quickly to Lanliss. "I do not believe so. If it does what we believe it to do, we will need to completely destroy it anyway. A machine that sucks the life essence from anything has no place in this Wold, and is a threat if left functioning.

End of Combat: the Machine (DM SteveK)  d20+4=6 ; d20+4=10 ; d20+4=23 ; d20+4=15 ; d8+6=7 ; d8+6=13 ; d8+6=14 ;
Monday May 1st, 2017 3:31:22 PM

Evaris shrugs off the single zombie, concentrating on frying several around Brom, and calls in a Flame Strike!

Brom continues to chop and sing, one zombie becomes worm food... again, and Zombie 19 gets the return stroke. (Brom gets 8 damage from exploding zombie)

Velarin maneauvers and casts Scorching Ray targeting and hitting three different zombies. Two die, and Brom is exposed once again to flying putrid body parts! (Brom is struck for 13 damage)

Edson runs to support Brom in flanking .Zombie 19

Lanliss calls to the spellcasters if there is a reason to keep the Machine in a functioning condition, and trots towards the battle (zombie #7 having just exploded)

Barratorre pummels zombie 11 until it splashes into pulpy gooiness. (Brom takes 14 damage)

Baslim hurried toward Brom.

Emrys casts a See Invisible and confirms what several heroes already suspect: the Magic-wielding undead ogre is not just invisible... he is gone.

......

With Garth not there and the full might of the heroes brought to bear on only the handful of zombies left, the mopping up is done very quickly. (Brom takes just enough damage from exploding zombies to burn out the Stoneskin spell, but no more actual damage)

What's left is gore splattered walls, floor, and heroes, The two sets of double doors (one of which is open and the extra ten zombies came from), and the Machine.

Hero Points!
Barratorre and Evaris get 1 each for deliberately inviting AOOs to assist another PC!

Brom gets 1 for sticking in there and forcing Garth to use his escape plan when he could have withdrew and not be in such dire straights.

Valerin gets 1 for his strategic strike and getting out alive!

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Monday May 1st, 2017 7:45:30 PM

Hi, Do we keep pursuit of Garth or do we stay and study or even destroy the machine, Lanliss asks.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday May 1st, 2017 9:31:26 PM

Barratore sweeps his blade through the remaining zombies on his way to Brom, only to find the extraordinarily hearty man quite alive. He knows none of the casters saw or could have heard what spell Garth cast to make good his escape and so he leaves the question unasked. When Lanliss mentions the machine he looks to Brom and his BAS. "Machine is all yours friend"

Barratore moves through the open doors to investigate the room the zombies came from, while the barbarian destroys the machine

Darkvision

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Monday May 1st, 2017 9:56:17 PM

Edson moves behind Barratore into the zombie room. His sword Is out but he doubts he had to use it with the minotaur in front of him.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 20/140 (176) raged; DR 2/- (5/- raged)  3d8+5=25 ;
Monday May 1st, 2017 9:58:32 PM

Brom stands among the cloud of ash and bone. When he sees no other enemies remain and is told Garth is not around, the barbarian relaxes. Once his adrenaline is gone, it is plain to see that Brom is whipped and barely standing. The big man reaches into his pack and draws a vile, then drinks it (CSW: heals 25).

In a monotone tired voice, he says. "That was pretty fun. Can we do that again?"

Once he has had a chance to rest for a moment, Brom acknowledges Barratore's suggestion and takes his adamantine sword to the machine (unless anyone stops him or suggests him to wait).

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Evaris [AC 20; HP 93/93] [Prot. Evil]  d6=4 ; d6=2 ; d6=5 ; d6=3 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ;
Monday May 1st, 2017 10:40:28 PM

"Brom, that was--that was amazing," Evaris says, somewhat in awe. Then, "here, let's get everybody healed up."

Evaris gathers his friends together and begins channeling positive energy.

Everyone is healed 31.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 2nd, 2017 1:04:00 AM


The Shepherd breathes a sigh of relief and brushes some gore from off of his robes. "Good work, ladies and gentlemen. Can we track Garth in any way?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  2d8+3=17 ;
Tuesday May 2nd, 2017 10:46:20 AM

V gathers with the rest, and pulls out a vial and drinks it down while the discussion commences. "Thanks Evaris, I needed that. I m ay have to reevaluate using that little trick with Brom. I didn't account for the dozen zombies just outside the door.

As far as the machine, in my opinion, destroy away. It needs to be irreparable so none may ever think to use it again.

With the spells Garth was throwing, he may have teleported to safety, or simply dimension doored to another room nearby. Either way, we need to begin a thorough search of this place for him.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:51/140 (176) raged; DR 2/- (5/- raged) 
Tuesday May 2nd, 2017 4:57:18 PM

"Thanks." He says to Evaris.

He turns to V. "What'ya mean. I had fun. Gotta kill undead. Almost got the bad guy. Give Barratore a turn next time. I don't wanna hog all the fun, right?"

Reinvigorated from the healing spell, Brom will take his sword to the machine.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday May 2nd, 2017 6:36:15 PM

Lanliss will stay away from the machine while it's being destroyed.

The Machine and the Rooms. (DM SteveK) 
Tuesday May 2nd, 2017 9:30:52 PM

Healing comes from Evaris and Baslim and some potions.

Barratorre and Edson check out the rooms and find both sets of double doors lead to the same room. It is dark and smelly as a recent tomb. Basically just a place to stuff zombies until needed. There is nothing interesting in this room.

Brom sets his sword to The Machine, and CHOP. HACK. MAUL. Soon the Machine is turned into rubbish, just parts and wire and gems. Collecting the gems together may provide some recompence...

Baslim and Velarin consider being able to track Garth without any brilliant ideas.

Lanliss stands to the side, keeping away from any potential backblast of destroying the Machine, and notices something unusual... The wall behind The Machine (where Garth had his back in the recent fight), seems punctured by many holes of about one inch. A closer inspection doesn't see any trap, just a light breeze flowing from behind the wall and into the room...

Evaris [AC 20; HP 93/93] [Prot. Evil]  d8=7 ; d8=8 ; d8=4 ; d8=2 ;
Tuesday May 2nd, 2017 10:03:16 PM

Evaris's work still isn't done. "A moment, friend Brom," he says. He casts Cure Critical Wounds, and Brom is healed another 33 points.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday May 2nd, 2017 10:41:59 PM

Barratore comes back from the side room a bit disappointed. Nothing there. He picks up a couple of the gems and tosses one to Edson, "They worth the time to pick up?"

A wall with holes gets Barratore thinking about how the rogue tried to get away. "He could have went gaseous and drifted that way under cover of the fog cloud. Meaning he has little left and we should be going through that wall"

Unfortunately Barratore cannot simply go through it and so he looks to a spell caster or Brom to create an entrance



Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=21 ;
Tuesday May 2nd, 2017 11:21:34 PM

"Careful with those gems ... they are a product of this Machine. Judging by what we saw when we first arrived, they are possibly spell gems of some sort."

Emrys casts a quick Identify spell, that almost fizzles upon uttering the incantation, and examines several of the gems.

(Leyline: 21... wow, almost failure. Casting Identify to identify the magical properties, if any, of the gems.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 2nd, 2017 11:57:38 PM

"It is likely for ventilation." Baslim reaches out and feels the holes with a brush of his hand. "Can we knock through it?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday May 3rd, 2017 9:41:23 AM

V waits to find out what needs to be done with the gems, and while waiting on Emrys, continues the discussion regarding the wall

"Since Garth doesn't appear to have gone anywhere else, he either went behind the wall or teleported. I would suggest that those that are able to try and locate secret doors do so, as there may be one here. Barring that, I would prefer Brom go through the wall if he can. I have used my transportation spells for the day. I have a single teleport spell on a scroll, but it is the only one I have. I will use it if necessary.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Wednesday May 3rd, 2017 2:59:45 PM

"It's basically what you would expect from a room to house zombies. Nothing."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday May 3rd, 2017 4:59:51 PM

Barratore chuckles a bit, "speaking of ventilation." He absently waves his left hand behind himself and takes several steps away from Edson.

His reply to Emrys is a tooth barred grin, "You fret too much."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Wednesday May 3rd, 2017 6:56:11 PM

Brom makes little work of the machine.

Accepting Evaris's healing, he says "Thanks."

"Spell gem powered by the souls of the dead." he says. "Want no part of 'em.

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+17=29 ; d20+10=16 ;
Wednesday May 3rd, 2017 7:49:15 PM

Lanliss inspects the wall further, looking for a few spots that might be vulnerable to some sort of attacked that will lead to either a bigger hole or cause the wall to be knocked down.
He tries to apply some of the basic knowledge he learned at the academy to make a better choice of picking a spot.
Perception 29
Knowledge (dungeon/dungeoneering) 16


The Thin Wall (DM SteveK) 
Wednesday May 3rd, 2017 8:40:37 PM

More healing by Evaris, and the discussion narrows to the gems and the ventilation holes.

Emrys is able to discover that 12 of the gems are glowing with Necromantic magic. Brom and Velarin can confirm the 12 do look exactly like the one Brom sundered in Garth's hand. These 'Power Crystals' are Fist sized crystals that look like sparkling rubies. They are almost certainly the souls of drained noble race people! There is a pile of other gems that, if appraised, could be useful to the heroes.

Lanliss is the one to carefully note the wall where Garth was standing seems thinner than the other side...

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Wednesday May 3rd, 2017 10:02:21 PM

Evaris, too, is troubled by the gems. "Can we break them and release the souls?" he asks.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Wednesday May 3rd, 2017 11:06:23 PM

"I disagree, dear Barratore." Holding up one of the soul gems, he replies, "How would you feel if your soul was trapped inside these ruby prisons. Whoever these people were, they don't deserve this. We must figure out a way to release them ... or offer them to Gargul himself!"

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Wednesday May 3rd, 2017 11:08:49 PM

"I fear breaking them would release the necromantic magik these souls were meant to fuel. It could release them or destroy them altogether."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday May 4th, 2017 12:00:22 AM

Hmmm..." Baslim rubs his beard thoughtfully. "Does anyone have a connection to Gargul? He might be able to advise us on how to properly release these souls."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday May 4th, 2017 7:10:27 AM

We are still on the hunt for the moment. Let's collect and bag the gems for now, and follow up on that once we have dealt with Garth.

The thin part of the wall is possibly a door, if we can open it. If not, perhaps Brom would be so kind as to deal with the thin section of wall in the same manner as he dealt with the machine.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday May 4th, 2017 10:13:34 AM

Edson stops dead in his tracks.. his skin has a greenish tinge.. is it from the zombies or from Barratore.

" Are you kidding me? What is that.... is that onions? That's disgusting. Someone drop a fireball in here. "

Edson escapes the room, and takes a look at the shards. Magical gens were as simple as asking a woman "What's wrong?" Edson would never know the answer.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Thursday May 4th, 2017 3:23:47 PM

Brom agrees with V; collect them and deal with them later. There was an villain to chase.

Standing before the brick wall, Brom puts his sword back on its hanger and pulls out his heavy flail. "Get back." He says making sure everyone is out of reach before going to work on the wall. He pounds and pounds on the wall with his magical bludgeoning weapon. At one point, he pauses and turns "Don'tcha got some way ta make this easier?" Then he turns and continues on the wall.

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday May 4th, 2017 8:07:15 PM

Hey look at this part of the wall Lanliss says and points out with is hand.
I think we can knock this part off with less effort he explains.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Thursday May 4th, 2017 8:57:49 PM

Sorry, I meant to say: Standing before the brick wall in the place pointed out by Lanliss...

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Garth's Lab and No More Escape Tunnel. (DM SteveK) 
Thursday May 4th, 2017 9:04:31 PM

The suggestion to collect the gems is made and done; one bag containing 12 magical Power Crystals that are probably captured souls (and Brom has sundered one in battle with Garth with no ill effects). And one bag of non-magical gems that could be good for some coin.

Lanliss points out the thin area, and Brom soon cretes a medium-sized hole into the room behind. It is dark and the dust of a pummeled wall is in the air. With a lantern or Light spell, the contents are revealed.
The room is smallish, several tables with scraps of paper and gems in wires; there is a bed; and there is a chest the size normally used for clothes. There is another way out of the room, but immediately there is a rumble from that passage. A minute later, dust blows out. A search confirms the escape tunnel is completely blocked by fallen debris.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday May 4th, 2017 10:37:46 PM

Barratore squeezes through the hole and snorts as the dust cloud rolls in. If Emrys or V or anyone really wanted to play with the gems that weren't normal like, Barratore was willing to let them have at it. This room was for the likes of Edson to check out and clear, then he would remove anything that needed hauling

"Think we are about done here. I say we collect and move back through the areas we passed and see what we can find. Maybe some additional info on this Garth character"

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Thursday May 4th, 2017 10:49:12 PM

Evaris steps up to see whether there is anything written on the scraps of paper.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday May 4th, 2017 11:55:31 PM

"Unless someone can move all of this debris? Perhaps turn into an earth elemental? Adventurers are always full of surprises."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+24=34 ; d20+25=29 ;
Friday May 5th, 2017 8:16:54 AM

Edson moves into the room and immediately begins searching for traps. ( trap finding 34). If anything is found he will attempt to disarm it. ( disable device 29).

" I should make Barry take care of this. Maybe we'll luck out and have some air freshener in there."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d3=2 ;
Friday May 5th, 2017 10:09:18 AM

Turn into an elemental,no. Best I could do would be to summon some to start clearing the debris. It might be worth the effort if it's possible to do. We do not know where this leads, or what other abominations he may have hidden below. If we leave now, the trail goes cold for the time being, and Garth is left to cause more harm to Cinnamon Valley.

While the elementals work, we could deal with those of us that are poisoned, and search Garths belongings for more clues. Do our healers have anything left to deal with being poisoned?

Unless the group decides it's not a good idea, V will cast Summon monster 5 to summon two medium earth elementals and instruct them to start removing the debris blocking the tunnel.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-c, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged)  d20+17=22 ;
Friday May 5th, 2017 7:09:31 PM

Brom steps in and holds V's spell. " Woh V, before yer thing brings down the place on us." He says turning to Lanliss, "Lanliss how 'bout ya check the area ta see if it'll be safe ta clear out. You seem ta have a knack fer this stuff."

Brom is asking Lanliss to see if removing the fallen debris will cause the ceiling to collapse.

If the collapse is too unstable, "Looks like we're gonna have ta pick up his trail again, later. Fer now, let's head back and see if there is anything else, or anybody in this place. Could be other in here."

Perception DC 22

Garth's Lab and No More Escape Tunnel. (DM SteveK) 
Friday May 5th, 2017 9:12:04 PM

Edson checks out the chest. It is not trapped, quickly opened, and the rogue discovers 98,000 gold pieces! (They seem the same type of gold the half-Orc kidnappers had in their belt pouches)

Evaris looks over the scraps of paper. Most are drawings of gems and wire, looking like different patterns on how to make the Machine work. There is a dusty scroll that is a treatise on a group called the Sons of Dread. The manuscript describes how the Sons built many magical machines to have a quick solution to gathering power. They were also the group that built a huge machine that allowed Marteus to challenge Alemi as chief deity and killed Domi and many other gods. Yes indeed, the Sons of Dread were very bad people!

Lanliss sees the tunnel is stable, and so Velarin summons some earth elementals, but they can't clear the debris before they dissipate. This is a very, very plugged tunnel! As Barratorre notes, the trail has gone cold and Garth has escaped, but the kidnapping ring is broken and so is the Machine. All in all, a good week's work!


Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ; d20+10=17 ;
Friday May 5th, 2017 9:14:10 PM

Lanliss begins to survey the area near the debris both up and down and tries to remember some old formulas and theories he learned at the academy. mumring/mumbling/talking to himself the following, Professor Thimlinson if I recall always said that at dungeons you should always be careful from debris removel because some dungeons ceilings are not dwarf made.. ,

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Friday May 5th, 2017 9:15:00 PM

Perception 23
Dungeoneering 17
Late post sorry

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Friday May 5th, 2017 11:02:48 PM

"Yes, perhaps we've done enough here," Evaris says. "We should take the spoils and leave before anything else collapses. And perhaps one of the temples will know how to release the poor souls in the gems."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Saturday May 6th, 2017 12:26:22 AM

" life is like a mystery..." Edson begins as he sees the pile of coins. " we're rich friends.... real rich."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=24 ; d20+4=15 ;
Saturday May 6th, 2017 5:21:12 PM

Barratore shrugs as V summons the elementals. He was pretty sure that tunnel was remaining plugged. Dungeoneering 24
Engineering 15

But what he is actually looking at is the rest of the complex and how the group might be able to bring the entire place down. He didn't like the idea of leaving a hideaway intact

To Edson Barratore chuckles, "blade bow and horns ain't the only things deadly about the Starlight clan"

"I say good work all, let's get back to Jarlwolf and assure our rescued folk are well and good. We'll just have to start a list with Garth"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Sunday May 7th, 2017 7:58:08 PM

Brom's ready to get back above ground. The cloud of death in this lab is hard to breath and he doesn't want any more of it.

"Yeah, don't stand downwind after a night of hard drinking." He says getting into Edson jest.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday May 7th, 2017 8:33:56 PM

Lanliss thinks about everything happens, and tells Edson.
Edson, being rich is nice but I don't think it will help with the undead or gaining a favour with Gragul.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday May 8th, 2017 12:51:00 AM


"Hmm... this is troubling, indeed." Baslim rubs his beard thoughtfully. "Hopefully we have disrupted their plans enough that it will take them a long, long time to recover."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday May 8th, 2017 8:21:05 AM

Looks like we are going back to Jarlswolf. It appears that we are all in need of some clean up. Some of us more than others says V as he watches chunks of undead goo continue to drip from Brom

Possibilities (DM SteveK) 
Monday May 8th, 2017 6:52:02 PM

With no way out except the way they came in, the heroes start to relax. They jest about the stink and the disease of the plague zombies that is slowly incubating in half of the heroes...

They collect both bags of gems and scraps of paper...

Barratorre and Lanliss get into a discussion about bringing down the rest of the ceiling. With a little effort, they are confident that they can collapse at least half the chambers and certainly the entrance they found in the hill. This would make the hideout nearly uninhabitable.

And there is some discussion about going back to Jarlswolf, telling the authorities, and being able to escort Sparkle and Mage Wilcox back to their respective homes.

But none of the heroes actually does any actions.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday May 8th, 2017 9:17:18 PM

Barratore will work with Lanliss to put the plan they come up with into motion. With the collapse set to be triggered, the big fighter will haul as much goods out of the place to take back to Jarlswolf as the group can. They were keeping the gold and gems, but some of the other items might be of use to the orphanage. Once everyone is outside, Barratore triggers the collapse and then heads to Jarlswolf with the stuff

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Monday May 8th, 2017 9:56:56 PM

Evaris helps move things outside. "Can we get this all to Jarlwolf?" he asks. "Or do we need to stash some of it and come back?"

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=82 ; d100=58 ; d100=90 ; d100=81 ; d100=38 ; d20+10=25 ; d20+10=14 ; d20+10=21 ; d20+10=15 ; d100=21 ; d100=41 ; d20+10=18 ; d20+10=11 ;
Monday May 8th, 2017 11:27:34 PM

Emrys casts Deathwatch and looks over his companions. To see who all is infected with disease.

(Leyline: 82, free cast on a 0-level spell ... yay! Casting Deathwatch. The spell will detect if someone is "healthy" or not, according to the description.)

"If I am able to maintain a stable grasp on a leyline, I can cure, umm," Emrys concentrates, "FOUR of you of the disease that's chasing a rabbit through your veins."

Once he determines who is sick, he will cast Cure Disease on whoever needs it.

(Leyline rolls: 58, 90 & 81 free casts, and 38. Casting Remove Disease. Caster Level checks vs. Disease: 25, 14, 21, 15. Since two were free casts, he will cast it two more times if needed. Leyline checks: 21 and 41. Caster level checks: 18, 11 blah!)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Monday May 8th, 2017 11:48:12 PM

Brom helps how he can bringing down the ceiling, taking direction from Barratore and Lanliss in striking the right locations.

"Hey, can any of you do somethin' 'bout this?" He says looking down at the zombie goo.

Once done and out of the cave, he accepts Emrys's healing. "Thanks." He says giving Emrys a slap on the shoulder in comradery.

Back in Jarlswolf, he heads to the inn they left Sparkle at. He gets a bath and will head out with her and the wizard if they want to leave right away.


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Monday May 8th, 2017 11:48:12 PM

Brom helps how he can bringing down the ceiling, taking direction from Barratore and Lanliss in striking the right locations.

"Hey, can any of you do somethin' 'bout this?" He says looking down at the zombie goo.

Once done and out of the cave, he accepts Emrys's healing. "Thanks." He says giving Emrys a slap on the shoulder in comradery.

Back in Jarlswolf, he heads to the inn they left Sparkle at. He gets a bath and will head out with her and the wizard if they want to leave right away.


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 9th, 2017 12:37:00 AM

"Reporting to Jarlswolf seems the most prudent choice of action."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 9th, 2017 12:37:00 AM

"Reporting to Jarlswolf seems the most prudent choice of action."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday May 9th, 2017 11:08:46 AM

V also thanks Emrys for the curing of the disease coursing through his veins, and tells Brom that he thinks he can do something regarding the mess. V casts prestidigitation on the four most disgusting looking party members, cleaning them and their clothing of the zombie guts and goo.

"Right then, to Jarlswolf. the authorities should know what was out here., and we may be able to find assistance from the temples regarding the souls contained in the gems". V follows along with the rest of the group after the entrance is collapsed.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-c, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Tuesday May 9th, 2017 6:35:34 PM

" I hate to leave him out rhere. But it seems Jarlswolf is the best bet. He won't leave it alone, so I am sure we will get our shot vs Garth. "

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+10=20 ;
Tuesday May 9th, 2017 7:59:46 PM

Lanliss works with Brom and Barratore to collapse the place.
Dungeoneering 20

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