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Eenie Meenie Miney...


Jarlswolf (DM SteveK) 
Wednesday March 8th, 2017 9:19:11 PM

Edson can't find a permanent town guard, but is able to locate a passerby who laughs. "This is the busiest town in the Valley. There are dozens of strangers that have arrived in town in the last day."

Barratorre has better luck. Fooowing his nose, he finds it is market day and there are six different stalls selling food; some fresh, some cooked, some spicy... all good.

A little looking around, and the heroes can see most of the warehouses in Jarlswolf are on the north side of town, closest to the road leading to Effacia.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=23 ; d100=33 ;
Wednesday March 8th, 2017 9:55:59 PM

(Perception: 23, to notice anything interesting.

Emrys considers the information that he and Evaris discussed along the road to Jarlswolf. There appears to be a lot of sisters to consider. Nothing comes to him at the moment. When they enter town, he decides it's worth an attempt to try and divine Sparkle's location. Emrys thinks of Sparkle, what he saw of her in his vision, and everything he has learned of her. He casts one of his many divinations.

(Leyline: 33. Casting Locate Creature ... thinking of Sparkle, her image and lore. Range: 800-ft radius in all directions, centered on Emrys. Duration: 100 minutes.)

Evaris (Kathy) 
Wednesday March 8th, 2017 10:37:30 PM

"Perhaps our trackers could examine the area near the warehouses," Evaris suggests. "They might be able to turn up some clues."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 8th, 2017 11:36:39 PM

"This could also be a good spot to renew our scrying efforts."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=34 ;
Thursday March 9th, 2017 12:39:13 AM

Edson just scans around for anything sticking out. (Perception 34)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=21 ;
Thursday March 9th, 2017 1:15:26 AM

Brom follows Barratore's nose to food and drink. He fills his belly from several food vendors. They find out where the warehouses are located and Brom waits for direction from the thinkers.

Perception DC 21

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+10=18 ;
Thursday March 9th, 2017 5:53:24 AM

Lanliss will go with Brom and Barratore to eat something fresh but not meat and will ask about the warehouses for some local common knowledge.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+1=4 ; d20+5=21 ;
Thursday March 9th, 2017 12:40:53 PM

Barratore gets some meat and bread, washes it down with an Ale and finally gets an ale to go. "Can't wander around without a drink. What if I get thirsty while not in the market area?"

Though Barratore thinks locating any tracks that will be meaningful is about as likely as him meeting Warrd around the next corner and getting an apology from the god of thieves and luck, he has no better ideas and so will head that direction if Emrys' spell comes up empty.

"Maybe we find a place to stay as well. Might be here overnight."

Barratore scans about to get his orientation of the layout for a good tavern and Inn

Local Know 4
Perception 21


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 9th, 2017 4:24:03 PM

(Ooc: sorry all. No power, no internet, no wifi. Back to caveman days until fixed. Will try and post by phone)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 9th, 2017 4:32:19 PM

Velarin will second the idea that Bron take a look around the warehouses for tracks, but at the same time says it would be a good idea for our sneaker people to take a look inside some of the apparently empty warehouses. Other thought would be to go to pitchfork council or others, inquiring about possible tunnels beneath any of the warehouses

young love’s lad (DM SteveK) 
Thursday March 9th, 2017 9:20:54 PM

Emrys arrives on the western outskirts and considers taking the time to perform a complicated casting. But the bard/Witch hesitates... Locate Creature will only work on a specific person if Emrys knows her, and he knows he doesn't have enough information for the spell to take effect. Closest he could come would be locating the nearest dwarf.

Brom and Barratorre get some food (and drink!) before they are ready to search. Lanliss goes with and learns that Jarlswolf is the starting place for many caravans to Effacia and Rowena and other locations. About half are owned by a merchant dwarf, Doris Riverstone, and the others owned by many different people or companies.

Evaris and Velarin suggest going around the warehouses and look around there. Maybe the trackers will be able to find something?

The Keepers of the Vale give general agreement and walk to the north of town where there is most of the warehouses. Things are getting frustrated because there are many tracks around the warehouses, and none look to be the trail the heroes need. Sunset is nearing when Edson's perceptive eyes spot a young couple in between two warehouses caught in an amorous embrace!

....

All heroes get 17,000xp for the mercenaries, collapsed tower, and the Standing Stones.

Edson gets a Hero Point for actually going into the hole to retrieve Willa!

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday March 9th, 2017 11:10:12 PM

"Well, well, well... " Baslim gives Edson a wink and a nudge with his elbow. He pads softly toward the young couple and...

Throws his hands into the air. "DO NOT FORSAKE YOUR VIRTUE!!!" He gesticulates wildly and his voice is blood and thunder. "DO NOT ALLOW THE TEMPTATIONS OF THE FLESH TO LEAD YOU FROM THE LIGHT! REPENT OF YOUR PROFLIGACY! REPENT OF YOUR LASCIVIOUSNESS! REPENT OF YOUR CARNALITY! REPENT OF YOUR WAYS AND BE SAAAAAVED!"

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+12=24 ;
Thursday March 9th, 2017 11:43:53 PM

Emrys recalls the vision he saw of Sparkle being held underground, struggling against her restraints. Maybe that was a false vision. He was thinking that image of her was enough ... alas, he guesses he was mistaken.

(Knowledge [religion]: 24)

It suddenly hits him, he recalls the four sisters more vividly now. Mainly an old, wooden figure carved by his mother. She was quite the artist... many of her creations adorned his childhood home. The carving was of Serenbeth, the name taken for the Goddesses of Ambition ... the Serenbethan Maidens. However she alone was the goddess of Birth and Innocence. Emrys remembers finding the goddess in a chest containing many of his mother's things. His father told him that his mother once prayed to her for a child, and that I was the result. I later found out that wasn't entirely true ... so much of that story was withheld, but it satisfied Emrys the child. The little statue held a flower. That must have been her holy symbol, he assumed. It's uncanny how much Serenbeth resembles Flower the goddess of love.

He wonders if the Serenbethan Maidens are the reason why this land was so contested ... the ambitions of man and unholy beast alike have been drawn to the place like a moth to a flame. It's something to ponder, he thinks.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday March 9th, 2017 11:48:28 PM

"What is that?!" Emrys turns his ear to the sound of a shouting priest being all preachy. "Is that Baslim?" He heads off in that direction.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+8=15 ;
Friday March 10th, 2017 4:20:02 AM

Lanliss stands in awe of what Baslim just said rather loudly, not knowing how such a man can be so serious about his Faith and surprising in so many ways .
Lanliss tries to see if Baslim was serious or not.
Sense motive ( On Baslim) 15

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 10th, 2017 7:57:53 AM

Edson uses his hand to cover his laughing at Baslim going all high and mighty. He follows the priest in and decides to play the good guard.

"your holiness... it is just two young people in love. There is nothing wrong with that. Is it not a gods will for us to find love. and what better love then young love."

He moves to stand inbetween the two lovers, putting his body in between and his arm around both of them.

"These two don't want to hear the sermon... they wan't to enjoy life... Isn't that right.... " Edson says, trailing off for them to say their names.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday March 10th, 2017 8:21:08 AM

Velarin watches Baslim, not sure if he is serious, or setting the stage because of something he knows that V does not.

Something still bothers V about this whole scenario. Something behind the scenes that doesn't feel right. The Satyr said at sundown, we would see the sight, it's near sundown, and the only sight around is those two lovers. V starts walking in their direction, wanting a closer look at the two.

Evaris (Kathy) 
Friday March 10th, 2017 12:23:57 PM

Evaris swallows a guffaw at Shepherd Baslim's sudden denunciation. "Honestly, we can't take him anywhere," he says in support of Edson's soothing remarks.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 10th, 2017 11:58:44 PM

The Shepherd lowers his arms and gives the young couple an exaggerated scowl while wagging his finger. "Mind the Light, young ones! Remember that Alemi and your ancestors watch over you always. Always." He turns and proceeds back to the group, motioning for Edson to follow.

When out of earshot of the young couple, Baslim smiles wryly. "Don't worry. Sometimes we all need a little fear of the Light. Hopefully it will give them pause before they do anything rash in the future. It can be difficult to think clearly when passion dulls your wits."

young love’s lad (DM SteveK) 
Saturday March 11th, 2017 8:41:10 AM

Emrys thinks back on his earlier teachings of the gods before the Year of Ascension (BACKSTORY: less than a hundred years ago; only two or three generations of heroes... Valdor Dragonstone of the retired hero group Gold Dragons is even mentioned in the stories, but the newest Dragon Group; the Iron Dragons hadn't even formed until after the return of Eberyon). Anyways, he thinks back and recalls the names, but NOT their areas of influence except in the vaguest of terms. Mittri had involved in nature in some way, and Janiterri with... with dreams? The rest is fuzzy. Even Jancassis (whose everyone knows) had a different job before the Year of Ascension, but Emrys can't remember it. He does NOT remember other specifics.

While most of the heroes are in turns amused or wonder what is the Shepherd's angle, Baslim sneaks up on the oblivious young couple and scares the beejeezus out of them! "Eep!" "Waaagh!!" The two young lovers with nothing better to do turn 50 shades of red while Baslim gives them a dressing down, and then some wiser advice.

Edson plays a part (to which the embarrassed couple are too wrapped in their own situation to notice). As Edson trails off, they obiediently give their names; Hmobbi and Hnilly. Hnilly is a likely lad and continues "please don't tell our folks. They're not liking each other and would be furious if they found out. That's why we were hiding between the Big Green and Wayland Transfer. The owners are out-of-Towners and wouldn't care about us."

Looking about where the heroes are gathered in between two warehouses. One, true to its name, is completely painted John Deere Green (Deere having been a prosperous farmer-turned-farm implements merchant Of long ago), and the other warehouse has a sign leaning against the warehouse (obviously recently taken down) that shows a Liontaur in full merchant regalia).

Impulsively, Hnilly stretches across Edson and kisses the cheek of Hmobbi. Just then, the sun falls below the horizon.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Saturday March 11th, 2017 11:17:07 AM

Lanliss thinks about what just happened..



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=36 ;
Saturday March 11th, 2017 4:44:14 PM

Brom watches the spectacle unfold. It was pretty funny to watch. "Don't lecture 'em. I'd being doing the same if I were them." He says.

Perception DC 36

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=23 ;
Sunday March 12th, 2017 9:28:24 PM

Barratore shakes his head a bit and turns to focus on just about anything else. Public displays were not a big thing with Barratore and really this had nothing that he could think of that would be useful in locating the dwarf girl. The fighter decides to walk a circuit about the warehouses

Perception 23

Evaris (Kathy) 
Sunday March 12th, 2017 11:56:36 PM

Evaris frowns, trying to remember the rhyme. The kiss at sunset is significant, he is sure, but he's not sure what it all means.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday March 13th, 2017 5:04:23 PM

Emrys arrives in time to see the young couples kiss with the fallen sun. He notices the two warehouses and the image of the Liontaur merchant. He tries to hold back a chuckle ... "Umm, I think that's our sign ... quite literally!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=40 ;
Monday March 13th, 2017 6:13:32 PM

"Liontaurs... Barry's favorite. Okay you kids scamper off and go love one another elsewere. Go get married and make a whole halfling village worth of children. "

Edson looks at the sign and tries to make a comnection. He then scans for windows and if any boosts up to check. (Perception 40, Nat 20)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday March 13th, 2017 7:42:35 PM

Of course! the sign will be seen at sunset. We have two warehouses that are likely candidates to be repurposed by someone up to no good. I say we start by taking a look inside the one with a missing sign that is looking relatively untended. Anyone care to check for traps, and create us a non damaging entry?

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday March 13th, 2017 10:01:54 PM

Liontaurs aren't so bad, it's the centaurs that are the irritating ones." Barratore helps shoo the kids off at this point as well. Barratore nods at V and turns to Edson "All right little buddy, start doing your thing."

Checking out Wayland Transfer (DM SteveK) 
Monday March 13th, 2017 10:16:06 PM

Most of the heroes are still focused on the two young lovers, but Emrys and Velarin de the fulfillment of the Satyr's Riddle!

But two warehouses, both of which have foreign (to Cinnamon Valley) owners. Emrys thinks it is definitely the one used to be owned by the Liontaurs (there's a SIGN there, right?) and Velarin agrees that they may as well start there.

[co-DM JohnC has the next bit]

Edson takes a look about and there are no windows, just the big front double doors.

Evaris (Kathy) 
Monday March 13th, 2017 10:35:34 PM

"It's worth a look," Evaris agrees. "If we don't want to open the doors, I could Wind Walk in there, and take up to 4 people with me."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+23=30 ;
Monday March 13th, 2017 11:21:14 PM

Shepherd Baslim looks at the door for a moment. "Let's try something simpler, first." He walks up and places an ear against the door.

Perception 30

...Moe 
Tuesday March 14th, 2017 1:19:12 PM

Having chosen to listen at one of the two warehouses, Shepherd Baslim leans his head against the oversized wagon door and listens carefully.
The rest of the group discusses how to enter the warehouse, including the use of wind walk to enter magically.
Baslim, listens very carefully but Baslim can hear nothing from inside the old Liontaur's Trading Company warehouse, so he relays that info to the rest of the Heroes....

Now what?.....

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=24 ;
Tuesday March 14th, 2017 4:28:29 PM

" We could try something just as simple, but a touch more revealing." With saying that, he hums a little melody and touches the door. The door appears to evaporate into thin air, but it has merely become invisible. "Let's take a look see!"

(Casting Invisibility on the door. The spell can be cast on objects [up to 800 pounds]. Will save 20, if required.)

(Perception 20)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday March 14th, 2017 5:10:04 PM

Edson waits to see what the invisibility reveals.

" Gonna be hard to pick a lock if we cant see it... "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday March 14th, 2017 7:14:18 PM

Velarin also waits to see what the invisibility reveals. If it fails, he suggests the spell be dismissed, the door checked for traps, and then the lock picked. He will position himself close to Brom and Barratore, in case a quick assault party needs to enter via Dim Door.

"Keep in mind, If we can see in, then they can see out, and they likely know that someone is coming."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday March 14th, 2017 7:50:37 PM

Barratore stands ready with V in case things go south

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=37 ;
Tuesday March 14th, 2017 9:42:27 PM

Brom stands ready with V and BS ready to kick some keister should the need arise. Brom's is hopeful for the need.

Perception DC 37

Evaris (Kathy) 
Tuesday March 14th, 2017 10:23:48 PM

"Ooh." This wouldn't have been Evaris's first choice, since, as Velarin pointed out, invisibility cuts both ways. Nevertheless he looks to see what the now-invisible door was hiding.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Tuesday March 14th, 2017 11:44:55 PM

"Of course, dear Edson, when it comes time to pick a lock, I'll be sure to drop the glamer."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday March 14th, 2017 11:56:21 PM

"Well, now, that was clever!" Baslim looks inside.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday March 15th, 2017 6:33:31 AM

Lanliss will be ready to to unlock the door if needed.

Door, there's no stinking door..... 
Wednesday March 15th, 2017 10:34:50 AM

As the spell is cast, the right half of the double doors seems to vanish. (it turned invisible)
Inside the door, only the blackness of the dark of night can be seen, even those with enhanced vision only see the the darkness as well, they can only see maybe 5' into the darkness and even then are unsure they can see even that far.
everyone Highlight to display spoiler: { (darkvision still suffers concealment at 5', less than darkvision can see nothing)}

Well, one things for sure, if the Heroes can't see very far into the warehouse, it's doubtful they can be seen out of the warehouse....

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Wednesday March 15th, 2017 5:00:47 PM

Emrys was quite expecting this predicament. Who would keep a warehouse lit after business hours? Such a waste in lamp oil or candles. So he reaches into his handy haversack and pulls out his bulls eye lantern. He then casts a simple cantrip into it (a Light spell).

“Are there any objections?”

If not, he then opens the aperture and sends a focused beam of light through the invisible door and into the darkness.

If there are a majority of objections, he will kindly drop his Invisibility spell and allow the rogues to do the business they do so well.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=37 ;
Wednesday March 15th, 2017 9:39:15 PM

Magic was no substitute for a good weapon, but he had to admit, sometimes it was useful.

Brom waits for the inevitable decision to open the door, and Brom would be ready. Maybe there'd be a opponent who'd give him a good fight.

Perception DC 37

Evaris (Kathy) 
Wednesday March 15th, 2017 10:33:01 PM

"Not from me," Evaris answers Emrys. "We have to be able to see what we're doing."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 15th, 2017 11:01:39 PM

"Go right ahead. I have a daylight spell if that is not enough."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=37 ;
Thursday March 16th, 2017 12:13:24 AM

Edson lets Lanliss try to get the door first, but he does scan for traps.

Trap sence 37

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday March 16th, 2017 8:29:59 AM

Barratore stands just to the right and behind Brom. He also, once again, make a mental note that he needs to burn an everburning torch or 4.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 16th, 2017 10:14:23 AM

Velarin pulls out his everburning torch and tucks it in his belt while waiting for the door to be opened by the rogues.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Door, there's no stinking door..... 
Thursday March 16th, 2017 11:47:39 AM

Well..... The casting of the simple light spell, has almost no effect on the darkness on the other side of the invisible door, with a daylight spell at the ready (need to know where you cast it) It brightens up and shows 10' of empty warehouse to those with darkvision and only 5' to those without. There is something about the darkness inside the warehouse that is dampening the more powerful light spell. It seems that there is more than just a single spell in effect. Plus, the sun is setting in the west and it's beginning to get dark outside the warehouse as well.

What can be seen inside the warehouse, still reveals nothing except that there is a lot of darkness inside.

Spellcraft DC 20 Highlight to display spoiler: { it's a deeper darkness spell}
Spellcraft DC 28 Highlight to display spoiler: { there are overlapping Deeper Darkness spells in effect inside}

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+26=30 ;
Thursday March 16th, 2017 5:59:27 PM

Lanliss sees the magic folks hesitate about something and asks.
Can I open the door yet ?
His mind already set on opening the door.
He will do so (unlock the door ) Swifty, as soon as he gets approval.
Disable Device 30

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+17=37 ;
Thursday March 16th, 2017 10:40:33 PM

(Spellcraft: 37, natural 20)

"Gentlemen, there are Deeper Darkness spells in effect. Actually, there are many such spells ... overlapping each other. Either they were just cast or been made permanent. This is who we seek. This darkness is more telling than anything we could see."

Emrys steps back and drops the invisibility spell. The door becomes visually solid again.

Evaris (Kathy) 
Thursday March 16th, 2017 11:11:09 PM

"I've got a Daylight I can cast as well," Evaris says, "but I doubt it'd make a dent. I vote we let Lanliss open the door. I don't think there's anything to be gained from skulking around out here."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday March 16th, 2017 11:45:53 PM

"Hmm..." Baslim rubs his beard in thought. "Velarin, can you summon anything with blindsense?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=20 ;
Thursday March 16th, 2017 11:50:54 PM

Brom stands in anticipation of what may come. Without realizing, he begins to tap his booted toe and let's out a great sigh.

Perception DC 20

Door, there's no stinking door..... 
Friday March 17th, 2017 10:28:05 AM

With the realization that there are magic spells creating supernatural darkness, the go ahead to unlock the door is agreed to and even with the difficulty of it being invisible the lock clicks open, but it's noticed that it was a older lock and hadn't been used in quite a while as it had started to rust.

The door is opened and a way into the large warehouse is now open to the heroes to do what they may.....

(sorry for the post being a bit early, headed to Dr. office.)

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=17 ; d20+6=24 ; d20+8=27 ; d20+12=22 ;
Friday March 17th, 2017 5:52:13 PM

Barratore grins a bit with the sigh from Brom and he stops his own fidgeting. The fighter was always amazed at really how well a simply closed door could bring a group of heroes to a halt. The enemy, if they were in there or below, had now had a good 12 to 16 seconds to prepare.

Shield and sword in hand, Barratore moves into the dark warehouse and casually sweeps his sword out before him in a 90 degree arch, center and out to his far right at about 5' above the floor

Perception 17
Will save 24
Reflex Save 27
Fortitude Save 22

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=34 ; d20+17=18 ;
Friday March 17th, 2017 6:33:27 PM

Lanliss tries to peer the place from outside while asking rethoriclly Baslim, You are the follower of light, surely you can banish darkness ?
Perception 34
Ignore second roll.

Evaris (Kathy) 
Friday March 17th, 2017 7:21:43 PM

Evaris draws his hammer and casts Daylight on it. "The Daylight spell that the Shepherd and I both cast can banish magical darkness," he explains. "Unfortunately, this is what's called a deeper darkness, and we cannot banish it. My hammer will shed a little light for us, so we have a portable light source."

Of course, this also means he'll shine like a beacon for enemy archers, but he's willing to take that chance.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=21 ;
Friday March 17th, 2017 7:54:47 PM

Upon entering the warehouse, Velarin calls quietly for all to wait a second before branching out and losing each other in the darkness. Let's try and see if we can solve this light issue now. I can summon a dire lion or an elemental, not sure on the blindsense part of those, but what if I start with an area dispel using greater dispel magic? It will effect every spell that overlaps or touches upon a 20' area burst whether it be the darkness, or or on a creature not yet seen.

If there are no objections, and everyone is staying together, V will cast greater dispel as an area dispel 30' ahead of the front party member, effecting every active spell that overlaps into or is in that area.(Dispel check of 21(stupid die roller) effects every spell with a caster level of 10 or lower from my reading of it)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 17th, 2017 11:28:12 PM

"I would be happy to oblige." Baslim casts daylight on his staff and stands beside Evaris.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d10=4 ; d10=9 ; d10=8 ; d20+17=33 ; d20+15=21 ; d20+8=18 ; d20+6=23 ;
Saturday March 18th, 2017 11:26:32 PM

"'Bout time." He says as he draws his sword and steps into the warehouse with Barratore. As he steps into the warehouse, he says "[i]Here's Johnny.....[/b]"

Perception DC 33
Fort save DC 21
Reflex save DC 18
Will save DC 23
Note: Add +3 to the numbers for traps

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=21 ;
Monday March 20th, 2017 10:37:28 AM

Edson takes a big deep breath before heading in with the others. The magical darkness made him think there would be more then just spells in this place..

Perception 21

Door, there's no stinking door..... 
Monday March 20th, 2017 12:25:38 PM

With the door opened, the group starts to head in, but with the first step, they discover before anyone begins to cast a spell, that they had just walked into an area of silence as well as darkness. Velarin motions everyone to back up, Velarin then casts his Greater Dispel. The results are generally successful. The silence goes away, and the deeper darkness centered by the door goes down as well.... Centered in front of the door is a shadowy area where it looks like 2 areas of the same spell are slightly overlapping, the area is 5' wide and about 20' in length shaped like a canoe. Other than that, you have a 60' wide area of dim light due to the Daylight spells the Heroes have previously cast.
At the end of the 60' of dim light, it becomes what seems to be regular darkness, so any of the heroes with darkvision will see the following..... Highlight to display spoiler: { There are 4 people, 2 men, 1 woman and a younger female, each is sitting near a wooden post, in the darkness.}

With the way now sort of lit up, what are the Heroes going to do?

Evaris (Kathy) 
Monday March 20th, 2017 10:13:05 PM

Seeing that there is still darkness to contend with, Evaris still casts Daylight on his hammer and holds it aloft. He does not lead the way into the building, but will gladly follow the warriors--who are doubtless champing at the bit by this point.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday March 21st, 2017 12:39:58 AM

ooc: Sorry! We finished our taxes tonight and it took longer than expected. Also, taxation is theft.

Baslim casts daylight on his staff and holds it forward.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday March 21st, 2017 8:08:30 AM

Barratore has no problem leading the way and 'detecting traps'. With a pair of Daylight spells behind him. The fighter strides in, paying more attention to what he cannot see than to where he is going, relying on his sightless combat training as he does so. "Not a trap made, I can't find." He says relatively low.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday March 21st, 2017 9:32:54 AM

Shall we go take a look? Brom..Barratore.. after you.

V will follow along behind the fighters when they move forth

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=39 ;
Tuesday March 21st, 2017 11:12:05 AM

Edson pulls his bow and arrow out, and follows behind the big guys. He scans ahead as far as he can see and looks for a trap or ambush.

Perception 39

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=24 ;
Tuesday March 21st, 2017 2:00:28 PM

Emrys mutters a few divine words that sound most pleasant to the ear; most Celestial words do. These words mean ‘See only Truth’. His eyes begin to glow a mystic blue.

(Casting True Seeing. Range: 120-ft. Duration: 10 minutes)

(Perception: 24, blah!)

Let there be... Surprise !!  10d6+10=51 ; d20+17=34 ; d20+12=20 ; d20+7=11 ; d20+17=37 ; d20+17=31 ; d20+12=26 ; d20+7=24 ; d8+4=5 ; d8+4=12 ; d8+4=6 ; d8+4=11 ; d20=2 ; d20=18 ;
Tuesday March 21st, 2017 2:31:20 PM

As the group moves forward, the Daylight lights up the center 30' of the warehouse and the area where the Heroes entered, it dims greatly after that distance to what would be considered regular darkness in most areas, in some others it brightens to twilight level. There are a couple of wagons able to be seen, near the door where the group entered, but there are stacks of boxes and crates piled in various places around this large warehouse. (it's about 120'x150', an area 60' wide where you entered and the very center of the warehouse are now in light condition, the center is bright light, the opening is normal light)

From the darkness areas, A spell erupts and arrows also come slashing in from two different directions....

First the spell, a bright red seed lands in the middle of the Heroes, catching all of them.... It explodes. (DC 18 Reflex, Damage 51/25 if save)
The arrows come in from different directions,
The first archer aims at Barratore, Hitting only with the first arrow, it grazes the top of his shield and deflects striking his pauldron, penetrating it doing only 4 damage.
The second picks the other target that looks the toughest, Brom. This archer seems to be a bit more accurate, the first arrow finds a joint in Brom's armor, the second hits in almost the same place and the third hits the mithral pin holding the joints of the armor within an inch of where the other 2 arrows hit, but fails to do any damage. Damage done, 1st arrow 18 (crit), 2nd arrow 11.
Edson catches some movement from the direction of 1st archer, but the archer goes deeper into the darkness and disappears into the shadows.....

Question for the party, do you want a map, or can you get along without one?


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+12=31 ; d20+18=37 ;
Tuesday March 21st, 2017 7:36:58 PM

If it incurs damage (if Evasion doesn't apply)
Lanliss feels the heat of the explosion as he doesn't make it fast enough to evade it.

if it doesn't incurs damage
Lanliss evades the explosion just in time to feel the heat of fire on his ears and back.

Lanliss then tries to break out from the party and find a shadow to be hidden at.
Reflex 31
Stealth 37

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 41/76, extended mage armor(24 hrs)  d20+11=24 ;
Tuesday March 21st, 2017 9:44:12 PM

(I would love a map, but if not easily feasible, so be it.)

Velarin quickly side steps the brunt of the damage caused by the spell dropped upon them, still losing a third of his HP.

"It's on now boys. I will give you a boost, but i gotta fix some damage here." Velarin then casts haste, and backs up towards the entrance of the room to distance himself from area effect spells.

Haste: 12 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Evaris [AC 20; HP 68/93] [Haste](Kathy)  d20+6=26 ; 5d8=17 ;
Tuesday March 21st, 2017 10:21:54 PM

Evaris doesn't take the full brunt of the blast, but it's bad enough. He tries an area spell of his own.

[Cast Holy Smite in the area the spell came from. All evil creatures in a 20-foot radius take 17 points of damage and are blinded for 1 round. If they make a DC 19 Will save, they take 8 points of damage and are not blinded. Neutral-aligned creatures take 8 points of damage (4 on a successful save), and are not blinded.]

Evaris stays where he is. He can heal himself, so he might as well draw attacks.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 126/176 raged; DR 2/- (5/- raged)  d20+8=18 ; d20+17=22 ; d20+20=36 ; 2d6+28=35 ; 2d6=5 ;
Tuesday March 21st, 2017 11:33:21 PM

Current AC 24 (haste)

From the darkness, a bead of red explodes, but Brom manages to avoid much of the damage of the spell. The arrows follow shortly after and strike Brom wounding him, but not as much as it would someone else.

Brom just smiles back into the darkness. He looks over at Barratore and says in an excited voice "I call that one." He says pointing in the direction the arrows came. Turning back to the direction of the arrows, he says "Brom gets ta fight, Brom gets ta fight," his voice then drops into a low serious tone, "Brom, gets ta fight." He finishes and glares back into the warehouse in the direction of the arrows with a wide grin on his face. His fists are white knuckled as he grips his sword and his muscles pulsate with visible power.

One one sentence comes out of his mouth, in the same low growl, before he's off to find his foe. "Time ta play tag, and I get ta be it."

Brom moves off into the direction of the arrows. He moves 60-ft (thanks to haste) or until he runs into an opponent, which will draw a single swing.

Vital Strike (PA, haste, rage): AC 36, damage 40

Greater Rage: 1/28
Haste: 1/12

Reflex save DC 18
Perception DC 22

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+18=38 6d6(2+2+3+2+5+5)=19
Tuesday March 21st, 2017 11:56:46 PM

ooc: Reflex save 38

Shepherd Baslim dodges the worst of the flames, but it still singed by the fiery spell. He ducks behind a crate (hopefully granting cover) and begins a prayer.

"Blessed are they who stand before the corrupt and the wicked and do not falter. Blessed are the peacekeepers, the champions of the just!"

He holds his holy symbol aloft and channels energy to heal his allies.

ooc: The party heals 19 damage. Exclude enemies from the channel.

CURRENT HP: 125/131

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 65/135 Character Sheet  d20+8=13 ;
Wednesday March 22nd, 2017 7:18:06 AM

The fireball burns Barratore deeply, skin blisters, fur is destroyed and pain tears through him to the extent that he doesn't even feel the arrow. It was going to be one of those fights. The healing from Baslim helps and he had a feeling the cleric would be doing that quite a bit tonight.
Barratore just grunts at whatever Brom said. He turns in a different direction, call it to the right, and moves into the darkness until completely enveloped by the black. The fighter whispers into his Haversack, calling forth a potion

Haste round 1 +1 AC and Reflex


Emrys Myrridanmyl, stephen f. ac11 hp53/78, true seeing, good hope, bears endur. haste  d20+10=20 ; d100=51 ;
Wednesday March 22nd, 2017 11:33:29 AM

(Reflex save: 20, half damage)

Emrys feels the burn, but not as bad as it could have been. Being enfeebled since creation, his combination of elven and fey heritage has made him quick to react, even when requiring a walking stick to get around.

He quickly takes his mystic Rod of the Quickening and casts two spells in rapid succession. He must protect his friends. ’Gods help them … the poor souls won’t do it for themselves.’

(Leyline: 51, success. Casting Mass Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

(Casting Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes.)

A feeling of confidence and goodness, like nothing can possibly go wrong settles over the Keepers. Like that one time they all drank of the magical elixir back when they had Big Trouble in Little Cthonia!

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste 
Wednesday March 22nd, 2017 11:37:12 AM

(adding Baslim's healing to hp.)

Let there be... Surprise !!  d20+9=20 ; d20+34=43 ; d20+17=30 ; d20+17=31 ;
Wednesday March 22nd, 2017 12:09:43 PM

Lanliss evades the fireball's explosion.....
Velarin casts haste then takes cover....
Evaris, tries to figure out where the fireball was cast from, and drops a Holy Smite in that area...
Brom charges into the area of darkness, trying to approximate where the arrows that hit him came from, and after 40' he runs into the darkness and 10' later he finds one of the pile of crates.
Shepherd Balsim channels positive energy and the Heroes get healed for at least some of the damage.
Barratore turns towards his attacker and moves into the darkness and reaches for something in his haversack.
Emrys, uses a rod and the Leyline he manages to find to cast a pair of spells.

(all buffs take effect before people move off)

With some of the heroes in the open and some in the darkness, surprisingly, nothing seems to happen to any of the them this round. Did the bad guys just take their toys and go home? or are they planning on some sort of dastardly attack on the Heroes.....
Brom and Barratore while shuffling around, both kick a woods stick or something that was on the hard packed dirt floor of the warehouse.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+13=20 ; d20+20=38 ; d20+20=33 ;
Wednesday March 22nd, 2017 12:15:32 PM

Edson dives out of the way, avoiding any of the flame. (Evasion, Reflex 20).

He notices Lanlis go off into the darkness and he does the same the other way, looking for shadows to hide and move closer to the enemy.

Stealth 38
Perception 33

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60(84)/76(100), extended mage armor(24 hrs)  2d8+3=10 ; d20+12=16 ;
Wednesday March 22nd, 2017 7:35:23 PM

Velarin pulls a potion from his haversack and drinks it(cmw-10 hp), while watching to see if he can spot a bad guy(perception 16)

"Well, where'd they go? I don't hear Brom and Barratore killing things. Do I need to throw another Dispel?"

Haste: 12 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70(84)/86(100), extended mage armor(24 hrs) 
Wednesday March 22nd, 2017 7:35:59 PM

hp correction

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=20 ; d20+17=28 ;
Wednesday March 22nd, 2017 8:53:46 PM

Lanliss tries to be stealthy while going towards the area where the shot was fired, keeping his ears open and blinking less with his eyes while trying to notice any movements in the darkness.
Stealth 20
Perception 28


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6=23 ;
Wednesday March 22nd, 2017 11:56:20 PM

Baslim prays again. His recitation is almost precisely the same as before, and you get the impression he could repeat it in his sleep without difficulty. He holds aloft his holy symbol and channels again.

ooc: Everyone heals 23 damage.

HP 155/155

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis.  d20+22=28 ;
Wednesday March 22nd, 2017 11:58:46 PM

(Perception: 28)

Emrys doesn't like this. If there were invisible attackers about, he'd would be seeing them. His mystical true seeing (120-ft range) would have spotted them by now. Nor would any remaining magical darkness blind his gaze. No one can hide from Emrys ... unless they're hiding behind a crate or inside a barrel ... or standing behind him quietly with a dagger. With that last thought, he hums a soft melody and quickly evaporates into thin air.

(Casting Invisibility. Duration: 8 min. And he steps away from the spot he was standing.)

Emrys looks all around as he moves, including the ceiling above.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 126/176 raged; DR 2/- (5/- raged)  d20+17=23 ;
Thursday March 23rd, 2017 12:03:25 AM

Brom runs into the crates in the dark. He stops and listens for signs of movement near him.

Greater Rage: 2/28
Haste: 2/12
Good Hope: 8 minutes
Bear's Endurance: 12 minutes

Perception DC 23

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope] 
Thursday March 23rd, 2017 2:29:26 AM

Uncertain what spells would be best for this situation, Evaris opts for no spells at all. Instead, he hangs his hammer at his belt (where it continues to emit light), and draws his bow.

Let there be... Surprise !! (round 3)  d20=18 ; d20=1 ; d20+18=37 ; d20+18=30 ; 2d8+10=23 ; d20+18=28 ; d8+5=13 ; d20=12 ; d20+15=30 ; d20+13=26 ; d20=18 ; d8=2 ; d3=3 ;
Thursday March 23rd, 2017 1:11:14 PM

Some of the heroes Search, some of the prep a bit more, while yet another continues to heal everyone....

Barratore (remember Baslim's healing), Is struck from behind a crate without warning. (Caught flatfooted)
Taking 23 damage with a critical hit that manages to slip through a gap in the armor.
Brom, hears a footstep so is not caught by surprise but still gets hit by the attack. He takes 13 damage.

Emrys sees both of those attackers, both are Half-Orcs, armed with longswords and now have shields equipped, they came out from behind crates and stealth.... (True Seeing can be defeated by stealth, it only cancels magical illusions and such)

Shepherd Baslim gets struck by a crossbow bolt, from somewhere above ground level..... It only grazes him doing very minor physical damage. He takes 2 points, Baslim Highlight to display spoiler: { DC 26 Fort save, on fail 3 Strength damage }

Emrys looks quickly towards where the bolt came from, but with cover provided by rafters and such, he fails to see anything that direction....

The Heroes, now have a couple targets, and at least another somewhere else, now what?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday March 23rd, 2017 1:44:54 PM

Edson keeps moving stealthly, unsure if he sees anything.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 65/135 Character Sheet  d20+5=6 ; d20+23=25 ; 2d8+20=31 ; d100=75 ;
Thursday March 23rd, 2017 1:49:49 PM

Some crates hit Barratore which annoys him more than anything else. So the opponents can see in the dark, great. Shepard's healing rolls in and the damage is healed. Barratore drinks the Blink potion he secured a moment ago and looks for the attacker. The potion allows him to see the material plane is a ghostly fashion to 60' and hopefully to strike back at the likely rogue.

If he sees the man, he attacks. Right through anything he might be hiding behind. Still being able to move 5', He can get to any target within 15'.

Perception 6
Penetrating Strike PA Hit AC 25 Dmg 31 Blink % 75 good If the opponent cannot see Invisible I hit AC 27

Haste +1 AC Reflex Attack
Bear's Endurance +4 con 24 temp HP current amount 1
Good Hope +2 Att/Dmg/Saves
Blind Fighting

Blink Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis. 
Thursday March 23rd, 2017 3:28:26 PM

Emrys looks up and tries to gauge how high the rafters are.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday March 23rd, 2017 7:18:39 PM

Stupid cussid darkness.... they were definitely prepared for us the wizard thinks to himself. Can't kill em if I can't see em. V calls forth a scroll from his handy haversack and casts true seeing upon himself.

Haste: 10 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal
Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)
Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes
True seeing: 110 rounds, true seeing to 120'

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  d20+17=26 ; d20+22=38 ; d20+22=36 ; d20+17=18 ; d20+12=14 ; d100=85 ; d100=38 ;
Thursday March 23rd, 2017 9:53:29 PM

Current AC 24

Brom spins on his attacker and lashes out with a series of attacks from where the attack came.

Attack (Rage, PA): AC 38, 36, 18, 14 (% to miss 85, 38)

Greater Rage: 3/28
Haste: 3/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 26

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  2d6+30=39 ; 2d6+30=38 ;
Thursday March 23rd, 2017 9:54:23 PM

forgot to roll damage: 39, 38 respectively.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=28
Thursday March 23rd, 2017 11:58:08 PM

ooc: Fortitude save 28. Long day. Late post.

Baslim shrugs off the poison from the crossbow bolt.

He casts hold person on anyone he can see. Will DC 25.

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing] 
Friday March 24th, 2017 12:10:34 AM

Evaris casts True Seeing on himself.

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis.  d20+22=30 ;
Friday March 24th, 2017 12:25:03 AM

Emrys seems unable to gauge how high the rafters are, at this moment, so he looks on in the area where darkness remains. The Dark holds no sway over Emrys, his magical sight (120-ft range) sees through both natural and magical darkness. He notices the group of people next to a wooden post. He notices the young one. Is she a dwarven girl, he thinks inquisitively. He doesn't call out her name or run to her aid just yet ... she is obviously being used as bait.

Instead, he decides to take care of their immediate problem, the attackers from above. He begins to make complicated gestures while quietly humming a brief melody.

(Casting Major Image. To create an illusionary barrier of very dense, swirling fog at least 10 feet above Emrys, Evaris, Baslim and Velarin. It hangs over them like a horizontal canopy providing concealment from above. Area Effect: twelve 10-ft cubes, forming a 40'x40' circle or ellipses of swirling fog. The fog barrier is 10-ft thick. It gives off a musty, wet odor ... like an approaching rain. Duration: Concentration + 3 rounds. Will Save: 21, once interacted with.)

Emrys then whispers to his spellcasting friends, "the fog is illusion ... disbelieve!"

He already knows it's an illusion and can see straight through it. He does his best to hear or spot something move. (Perception: 30)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=34 ; d20+17=35 ;
Friday March 24th, 2017 11:35:33 AM

Lanliss keeps himself hidden as much as possible while going to wherever the bolts keep coming from.
Stealth 34
Perception 35a

Let there be... Surprise !! (round 4)  d3=1 ; d20=19 ; d20+18=36 ; d20+13=21 ; d20+8=26 ; d8+5=11 ; d8+5=9 ; d20+18=35 ; d20+13=24 ; d20+8=28 ; d20+8=11 ; d8+5=11 ; d8+5=12 ; d20=18 ; d20+11=20 ; d4=2 ; 5d6=20 ; d3=1 ; 5d4+10=21 ; d20=18 ; d20=15 ; d100=81 ; d100=65 ;
Friday March 24th, 2017 5:06:41 PM

Lanliss moves to a wall to climb up to the rafters....
Emrys creates a "cloud" above the group, to give the group some cover from the archer that is above....
Evaris casts True Seeing on himself....
Baslim, saves.... (another Fort DC 26 or take 1 strength damage) and casts a spell at the Hald-Orc he first sees, which is the one Brom is fighting.
Brom hits his opponent 2 times.
Velarin casts True Seeing on himself.
Barratore hits his opponent.
Edson, keeps a look out for enemies he can't currently see.

Brom's foe strikes at him with a longsword, hitting 2 out of 3 times.... (11 + 9 damage)
Barratore's's foe attacks 3 times as well with a longsword, Surprisingly he hits 2 times as well, the second hit was a lucky shot (nat 20) (11+12 damage)
Emerys, even being extremely observant, doesn't notice the dagger until it strikes out at him.... It slides in, deep and into a vital area (sneak attack) (damage 5 + 20 sneak + Fort DC 24 or take 1 strength damage)
Brom, gets hit by a chain of magical missiles.... (5 missiles, 21 damage)

Those with darkvision can see the attacker that stabbed Emrys in the back, and all have a chance at seeing whoever cast the magic missile, if you want to spot something, I need perception rolls.

Brom's enemy -77 hp
Barratore's Enemy -31

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 24th, 2017 6:02:21 PM

Edson apparently wanders.........

Emrys Myrridanmyl, stephen f. ac11 hp53/78, true seeing, good hope, bears endur. haste, invis.  d20+11=27 ; d100=68 ; d20+22=26 ;
Friday March 24th, 2017 6:59:45 PM

He was confident he was hidden from view, being invisible and shrouded in a thick fog from above. However a rogue has proven to be far more sneaky than Emrys' own cleverness.

"AACCKK!!," he cries out! Emry wheels around and backs away from who had attacked him (moves away 5-ft step). He was caught by complete surprise and he clamps down on the wound with his free hand. (Fort Save: 27, no effect.)

Emrys then stares down his attacker and he turns his own fears back at the rogue amplified by the black art of necromancy! (Leyline: 68. Casting FEAR!! at the rogue. Will Save: 22 vs. Panicked condition, dropping what he holds and fleeing for 10-rounds at top speed. If he saves, he is Shaken for 1 round.)

(Perception: 26, blah!)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  d20+17=32 ; d20+22=42 ; d20+22=36 ; d20+22=38 ; d20+17=32 ; d20+12=20 ; d100=89 ; d100=90 ; d100=51 ; d100=83 ; 2d6+30=36 ; 2d6+30=37 ; 2d6+30=37 ; 2d6+30=37 ; 2d6+30=40 ;
Friday March 24th, 2017 10:16:37 PM

Brom smiles a wide evil smile as his weapon strikes home. "Hiding in the darkness will not save you from Death's cold embrace." He whispers towards the the rogue. "Death will not be quick or painless, but it will come, it will come." He whispers again towards his foe. "[i]When it does, I'll bathe in your blood.[i/]"

Attack (rage, PA, haste, GH): AC 42 (threat AC 36), 38, 32, 20 (miss chance 89, 90, 51, 83 respectively); damage: 36 (+37 if crit), 37, 40

Greater Rage: 4/28
Haste: 4/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 32

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 134/200 raged; DR 2/- (5/- raged) 
Friday March 24th, 2017 10:18:48 PM

fixing header.

Current AC 24

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(3+6+3+5+1+2)=20 d20+16=30
Friday March 24th, 2017 11:57:41 PM

ooc: Did my spell work?

Baslim once again channels energy to heal the wounded, excluding enemies.

ooc: Fortitude save 30. Everyone heals 20 damage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  d20+12=31 ; 5d4+5=16 ;
Saturday March 25th, 2017 9:24:29 AM

Perception check 31 to spot thrower of magic missiles

If Velarin can spot the thrower of magic missiles, he will hit him with an empowered scorching Ray(Ooc: I am on vacation in Florida working off an iPad for the next week and have no books, so please help out with some of damage numbers if I don't post them). If not, he will hit the rogue that back stabbed Emrys with magic missiles for 16 damage


Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=17 ; d8+4=10 ;
Saturday March 25th, 2017 11:16:49 AM

[OOC: I'm a little confused by overlapping seeing and not-seeing effects. I'm not sure if Evaris can see any foes at all.]

If he can see an opponent with his True Seeing, Evaris casts Spiritual Weapon. A ghostly, glowing hammer appears--very similar to the one in Evaris's belt--and strikes at his foe. [Hit AC 17 for 10 damage.]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste, invis. 
Saturday March 25th, 2017 1:12:27 PM

The swirling fog, above the four spellcasters, blocks the view of all those who fail to disbelieve what their eyes are telling them. However those with magical sight (True Seeing) are able to see it for what it actually is ... an illusion ... and can see through the translucent mist ... not preventing their vision at all. Those not gifted with magical vision (true seeing, etc.) most force their minds, through one's own will power (Will Save: 21), to disbelieve. Once those combatants arrive to that moment of clarity, they too will see through the illusion.

Just a few fleeting moments ago, Emrys had whispered to the three other spellcasters that the fog was an illusion, therefore allowing them to disbelieve. However of the four spellcasters, Baslim is currently the only one needing to do so.

Emrys awaits to see if the rogue panics and flees. He gives Baslim and thankful nod for his healing.

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+21=31 ; d20+16=23 ; d20+11=30 ; d20+11=27 ; d20+21=26 ; 2d8+20=32 ; 2d8+20=29 ; 2d8+20=22 ; 2d8+20=33 ; 2d8+20=33 ; d100=59 ; d100=21 ; d100=82 ; d100=13 ;
Saturday March 25th, 2017 4:15:36 PM

His opponent score a pair of hits and the wounded minotaur growls deeply. Shepard's healing erases the wounds completely and Barratore's eyes take on a deadly look and he bears his teeth at the smaller man.

Barratore shifts his attacks slightly to his left sweeps the shield out in front of himself to disguise his follow through attacks. Keeping a slightly more defensive posture he makes a quick thrust with his blade, followed by a series of tight slashing strikes. Each strike is driven by the full power and skill of the blinking minotaur

Fight Defensive PA Hit AC 31/23/30 crit 27/ haste 26 Blink % 59/21/82/13 miss
Dmg 32/29/22 crit 33/miss total = 115

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 4/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance
Fighting Defensive +2 AC reflected above

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Sunday March 26th, 2017 11:41:16 AM

Brom waits to see if his strikes have ended his opponent's life or does he still struggle against the gentle pull of Lord Gargul.

Current AC 24

Greater Rage: 4/28
Haste: 4/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 32

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+24=36 ; d20+18=20 ;
Sunday March 26th, 2017 7:54:11 PM

Lanliss climbs the wall as fast as he can while trying to use his legs speed as a 'boost' (kicking the wall) to the climbing he tries to climb silently hoping to get the ranged trouble maker in a surprise or at least cause him some distress.

Acrobatics 38 (36+2)
Stealth 22 (20+2)
ooc: notes to self
extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal
+2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes.)



Let there be... Surprise !! (round 5)  d20=6 ; d8=5 ; d20=19 ; d20=11 ; d3=1 ; d20=5 ; d20=19 ; d20=17 ; d8=2 ; d3=3 ;
Monday March 27th, 2017 1:13:57 PM

Emrys reacts to being stabbed by casting a spell.
Brom strikes out and his first hit, splits the Half-Orc from left shoulder to waist, causing it's dead body to fall to the dirt floor in two pieces.
Shepherd Baslim reacts with a spell only after Emrys got attacked (considered it a readied action) , he cast on the Half-Orc that stabbed Emrys, then followed it up by channeling his healing ability. (make another save DC 26 on fail 1 str damage)
Velarin chooses to hit the target he can see clearly, the Half-Orc that back stabbed his friend, as a result he launched a stream of magic missiles at him.
Evaris casts Spiritual Weapon and sets it to attack the Rogue.
Barratore makes a series of attacks at the Half-Orc that attacked him, eventually causing him to collapse into a pile of unmoving Half-Orc.
Edson, having been moving stealthily about the darkened warehouse, sees the general location of where the magic missiles came from, he can easily reach the general location with a move,(Caster will have concealment)
Lanliss climbs (ground movement of 60' becomes 30' climb), managing to reach the actual rafters, taking a look around, he can't see any target(s).

The Rogue, drops his dagger and runs straight out the double doors at full speed, as he's running, he gets hit by magic missiles and is being chased by a spiritual weapon as he runs at double speed.
The caster, walks up the post that he was next to, most likely not even seeing Edson, he's paying attention to the group that is in the light.
The Crossbow shooter , shoots one time at Lanliss and then runs across the rafters further away and, fading into the dark. (not deeper darkness) Attack AC 26, Damage 2 + DC 26 Fort, failure = 3 Str Damage

Brom's enemy - Dead
Barratore's Enemy - Dead
Rogue -16
Caster -0
Crossbow -0

(tomorrows post will either be early or way late, having blood work done, by being late, Thursday's post will be less than 24 hours after Wednesday's, just a heads up)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  5d4+5=16 ;
Monday March 27th, 2017 2:20:20 PM

Velarin hits whatever target he can still see using true sight with magic missiles(wizard 1st, crossbow 2nd, rogue 3rd) damage is 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=29 ;
Monday March 27th, 2017 4:47:15 PM

Edson makes sure not to give his location away and continues moving up to the caster. (Stealth 29)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+5=17 ; d20+22=37 ; 4d8+22=40 ; d100=56
Monday March 27th, 2017 6:06:34 PM

Barratore glances about at all of the movement. Perception 17

The fighter moves up to 70' and strikes at either the caster or the man with the crossbow in the rafters. depending on whom he can get to and hit with his reach

PA Vital Strike Hit AC 37 Dmg 40 forgot the BLink % all clear at 56

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 3/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged)  d20+17=28 ; d20+22=25 ; 4d6+30=40 ; d100=13 ;
Monday March 27th, 2017 9:50:17 PM

Brom, covered in the blood of his opponent, turns and looks for another to send to Lord Gargul, perception DC 28. Spotting someone, he will move to the opponent and strike him down.

Vital strike (pa, rage, haste, gh): AC 25, damage 40 (13%)

Current AC24

Greater Rage: 5/28
Haste: 5/12
Good Hope: 8 minutes
Bears endurance: 10 minutes

Perception DC 28

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=19 ; d8+4=8 ; d8=6 ;
Monday March 27th, 2017 10:14:54 PM

The Spiritual Weapon continues attacking the rogue. [Hit AC 19 for 8 damage.]

Meanwhile, Evaris directs a Sound Burst at the caster. The caster takes 6 points of sonic damage, and must succeed at a DC 17 Fortitude save or be stunned for 1 round.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d100=41 ;
Monday March 27th, 2017 11:08:44 PM

Emrys smiles with grim satisfaction as the rogue flees from him. "They should all fear me," he says feeling especially dark. The taste of necromancy still fresh on his tongue. However he turns his gaze to the enemy caster. Like the rogue, too many here have magical sight, he thinks. He must suffer for his crimes ... this cursed spellcaster should never be able to gaze upon his beauty ever again! "I shall take the light from your eyes! May the dark be your constant companion!" These necromantic words crackle with eldritch power.

(Leyline: 41. Casting Blindness/Deafness on the caster. Fortitude Save: 21 vs. permanent blindness.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  11d6(4+5+5+2+1+3+3+2+5+1+3)=34
Monday March 27th, 2017 11:58:57 PM

"And the flames of vengeance smote the wicked, leaving naught but sorrow and ash in its wake. Woe to the profligate, for they cannot flee."

Baslim makes a chopping motion with one hand and a column of white fire slams down toward the Caster.

ooc: Flame strike. 34 nonlethal fire/holy damage, Reflex DC 23 for half damage.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+8=9 ;
Tuesday March 28th, 2017 8:57:05 AM

Ooc:Assuming the arrow missed Lanliss.

AC 27 (26+1)
Fortitude 9

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=35 ;
Tuesday March 28th, 2017 12:50:23 PM

Lanliss feeling angered by the darkness makes a forward move near his vicinity and says loudly , come on now, you can't hide yourself !
Lanliss casts Dancing Lights as a spell like ability to make more light so he can find the crossbow user.
Perception​ 35

Let there be... Surprise !! (round 5)  d20=18 ; d20=11 ; d3=2
Tuesday March 28th, 2017 1:30:46 PM

The Rogue continues to run away and is still being chased by the spiritual weapon. It gets one attack and manages to hit the running Half-Orc.
The Flamestrike, Magic Missiles and the Blindness all hit the Caster, then when he stumbles, the Melee people get close enough and both strike the caster from different directions. Trying to figure out which blade actually killed him, or was just striking the various pieces of a dead corpse would take querying a higher power to get an actual answer.
In the rafters, The Crossbowman is again spotter, but as he comes into vision, it's seen that he is drinking a vial and fades into the smoke pellet that was dropped by him as he drank whatever it was.... (gaseous form)
The smoke pellet creates an area of concealment.

Brom's enemy - Dead
Barratore's Enemy - Dead
Rogue -24 (running away 120' away)
Caster - Dead
Crossbow -0

Forgot those who were making saves, repeat please DC 26 fort, fail 2 str damage

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Tuesday March 28th, 2017 3:04:41 PM

V waits for the fighters to find and mop up the crossbow man unless he appears within V's true sight, at which point he launches an empowered scorching Ray at him to point his location out to brom and barratore. (back from vacation Thursday night, and will return to normal posting of damage, etc.. Then)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+22=41 ; d20+22=23 ; 4d8+22=40 ; 2d8+22=30 ; d100=30 ;
Tuesday March 28th, 2017 7:28:53 PM

Thanks to his state of Blink, Barratore is not affected by such mundane obstructions, as it resides on the material plane and he no longer does. At least not completely. Barratore moves in on the gaseous state of the final opponent and strikes. His magic weapon has no problem in tearing into the gas cloud, "That will not save you villain!"

PA vital strike hit AC 41 crit 23. Dmg 40 crit 30 Blink 30%. No crit he's gaseous I forgot

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 2/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=13 ;
Tuesday March 28th, 2017 10:21:47 PM

The Spiritual Weapon makes one more attack on the fleeing rogue, but misses. Evaris calls it back to him. He isn't sure whether it will affect the insubstantial archer, so he remains where he is for now.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=21
Tuesday March 28th, 2017 11:12:17 PM

ooc: Fortitude check 21

Baslim grits his teeth as he feels the sting of the poison. He turns toward the open door and raises a hand toward the fleeing Rogue. "Bind your hands from wicked deeds. Bind your feet from walking in shadow. By the will of Alemi... HALT!"

ooc: Cast heightened hold person on Rogue. Will DC 25 or become paralyzed and freeze in place for 11 rounds.

ooc: DMJCC, need a save (after 6 saves, it's done)

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+22=38 ;
Wednesday March 29th, 2017 12:23:21 PM

Emrys carefully picks up the dagger that was dropped by the frightened rogue. He stares at his own blood that drips off the blade. “Pity they didn’t suffer more,” he says in a shady tone. Dark thoughts pervade and Emrys concentrates at quieting and pushing them down. The swirling mists above his friends dissipates having served its purpose.

(Perception: 38)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 29th, 2017 2:16:57 PM

" Guess I'm not gonna find you.. why not just come to me." Edson calls out.

Let there be... Surprise !! (round 5)  d20=20 ; d20=20 ; d3=2 ; d3=1 ; d3=1 ; d3=3 ;
Wednesday March 29th, 2017 3:00:12 PM

The God of Luck is both for and against the Heroes. The bad news first is that the Half-Orc Rogue does not succumb to Balsim's spell, but on the good side, he continues to run away. Another bit of bad news is the Spiritual Weapon returns and takes up position next to it's caster.
The God of Luck also seems to take a hand in the other part of the fight as well. The gaseous form of the Crossbow man, is no where in sight, even with the enhanced sight that most of the party has.

But on the over all good side, you've rescued or at least seem to have rescued 4 people from this gang.... Including a younger girl.....

The warehouse with just a brief looking over, This group of Half-Orcs has probably been using it for a few months, by the look of the garbage....

The 2 who were poisoned, need a Total of 6 saves. (including those already taken)
DC 26 fort, on fail, 2 , 1, 1, 3 strength damage (depending on which save you fail.

(The God of Luck blessed the Die roller today 2 natural 20s)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Wednesday March 29th, 2017 3:25:17 PM

V stands by for those with healing to assist the injured, and then will move over with the group to free the hostages before giving this place a thorough searching.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 29th, 2017 4:03:06 PM

" hey good thing I helped you guys and didn't aimlessly wander for about 60 seconds.... oh wait."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+11=17 ; d20+11=19 ; d20+11=31 ; d20+11=17 ; d20+11=14 ; d20+11=20 ; d20+11=18 ;
Wednesday March 29th, 2017 5:50:58 PM

Emrys slumps against his walking stick having been sapped of what little strength he had!

"Ohhh my ...! Emrys slumps to the ground unconscious!

(Strength = 0)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d100=85 ;
Wednesday March 29th, 2017 6:23:31 PM

The blinking Minotaur continues to try and pursue the gaseous fleeing man and heads through the wall to outside. Blink 85%, success
Once outside he tries to acquire his quarry. everything inside will see to itself as far as he is concerned.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday March 29th, 2017 9:29:03 PM

Sparkle ? Lanliss asks the girl in the group ?
Making sure they didn't get the wrong girl.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Wednesday March 29th, 2017 11:54:09 PM

Brom comes out of the fog covered in blood. Sigh. He gives a sigh. Even in darkness, the fights don't last long enough to give me some enjoyment. He thinks to himself.

He goes and grabs Emrys from the ground and puts him over his shoulder. "How this happen?" He says.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=28 d20+16=23 d20+16=36 6d6(4+3+5+3+6+2)=23 d20+31=38
Wednesday March 29th, 2017 11:57:58 PM

Edit: LOL, I forgot. I'm immune to poison. Ignore the Fortitude rolls.

"Owwwwwww!" Baslim grits his teeth. "I hate poison! It's like a rash that won't stop itching. In your blood. It may not hurt me, but it sure smarts." He flexes his fists and beats his arms to keep his limbs moving.

"I will channel again, for anyone that might still have injuries."

ooc: Everyone heals 23 damage.

"All right. Let's see what we have found! Come here, come here. Let me look at you." He inspects the rescued prisoners for any wounds in need of further attention.

ooc: Heal check 38



Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d4=1 ; d20+15=33 ;
Thursday March 30th, 2017 12:06:14 AM

Evaris has a Lesser Restoration for Emrys, It only restores a point of his strength, but it at least gets him awake.

He also attempts to assist those who are poisoned, using his skill at healing. One person can have a +4 competence bonus on a saving throw against the poison.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Thursday March 30th, 2017 10:12:34 AM

Thanks to Evaris’ quick thinking with the Lesser Restoration spell, Emrys’ eyes open back up again. However with such little strength (Strength: 1), Emrys can do nothing but try his best to look around and make absurdly feeble, almost sad, attempts at squirming while being flung over Brom’s massive shoulder.

In a slurred voice, Emrys the rag doll says, “brom … BROM! dear … could yooz place mee dooown bu dat crate? Eve been poiizoned … an now da blood is rushin ta my head … makin me, urp dizzy!”

Aftermath?  d20=18 ;
Thursday March 30th, 2017 3:50:33 PM

A combination of the the setting sun on the other side of the building, causing deepening shadows and the Crossbowman's gaseous form as well as his skill in stealth, he seems to have vanished. A quick search shows he has vanished to somewhere....

The running rogue goes out of sight, but was still running as he vanished.

Inside the warehouse, questions are asked of the prisoners.

The little girl does indeed say she is Sparkle Donsdaughter, and that she wants to go home.....
One of the prisoners introduces himself as Mage Wilcox, the other two are named, Jhesse Drover and Hmantra of Wolf Hill. Both human and male and female respectively.

None of the prisoners are physically hurt, only a bit hungry and thirsty.
Mage Wilcox says, "I overheard those ruffians, I can understand Orcish, and they had no idea that I could. They were to deliver the prisoners tonight, and just before you Heroes broke in, the brute squad, not the Sorcerer or either of the Rogues I mean by that, were getting gear ready to transport us somewhere. I think they were consulting a map or something, but being tied up and facing the wrong direction, sort of makes it hard to see whats going on."

All of the prisoners are glad to have been rescued.....

Emrys is laid low, with his strength almost fully tapped out. Baslim, fully resists the effects of the poison, it was unpleasant as it ran it's course.

Apparently, there's a chance to find out who is behind this whole kidnapping plot....

Searching the bodies of the dead, a crude map is found, it'll take some deciphering to figure out.
Whomever picked up the dagger, DC 18 reflex save please.
The brutes had chainmal armor, and a sword and shield, abd bows are found where they were dropped.
The Caster had a dagger, a spell component pouch and a scroll case with 3 used scrolls inside. (already cast)

Actions?

Emrys,Highlight to display spoiler: {} you needed to make a total of 6 saves, I think you made 2 before that batch, and it looks like you rolled 7 times more there.Highlight to display spoiler: {}



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday March 30th, 2017 6:58:38 PM

V hands Emrys 2 potions of lesser restoration. "Here, these will help your strength somewhat. It appears we have a map to follow, and people to get headed to their homes, so I don't think we can dally long. It's likely that one of our escapees are warning others."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+15=22 ; d20+15=31 ; d20+15=19 ; d100=100 ; d8=2 ;
Thursday March 30th, 2017 8:51:45 PM

Lanliss tries to appraise the sword and one of the bows he stumbles upon.
Appraise long sword 22
Appraise bow 31

Ignore other rolls.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+12=28
Thursday March 30th, 2017 11:54:46 PM

"Here, let me see that." Baslim gently takes the map and peers at it intently, trying to suss out anything that might be familiar.

ooc: Knowledge (geography) check 28.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Friday March 31st, 2017 12:10:11 AM

Emrys complains about Brom's handling of the limp man. "Hold yer britches. Give me a sec." He says putting him down against a crate so he can listen and participate in the conversation. "Better?"

A map? Looks like they got some place to be tonight. "You guys figure out the map, an I says we go visit. Slavers make great puncin' bags."



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 31st, 2017 12:14:27 AM

" Any of this" Edson says pointing at the loot. " I don't want any. I wasn't part of this fight... I don't want any coin. Split it among yourselves... thats the end of the discussion."

"Is it the girl?" he asks

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d4=1 ; d4=3 ; d4=3 ;
Friday March 31st, 2017 12:17:59 AM

"Luckily," Evaris says, "I crafted this for just such an occasion." He pulls out his Wand of Lesser Restoration and goes to work on Emrys. Three taps from the wand, and Emrys is restored 7 Strength.

"Perhaps not where you ought to be, but a sight better, eh?" he says. He wanders over to see if he can make anything of the map.

So Many Choices, So Little Time.... 
Friday March 31st, 2017 6:31:15 PM

A partial cure for Emrys' problem is found, mean while the map is looked at carefully. on the back in orcish, Entrance only on New Moon, is found, and the basic map can be deciphered easily enough with the Heroes. It leads to a hillside a few miles outside of town. a little calculation and it'll take maybe 2 1/2 or 3 hours to get there, and also the fact that tonight is also a double New Moon, the first rises in 2 hours, the second 3 hours later.
The sword is obviously of masterwork quality and it have an extremely well honed edge on it.

The Prisoners, other than Sparkle are happy to be free and are all anxious to leave and get back to their lives.
"How am I going to get home? I'm not even positive where I am." says, Sparkle.

So, some of the ex-prisoners are ready to leave, the youngest, needs help, the map gives a location of where to possibly find those behind the kidnappings, but apparently only on the night of the full moon, which of course is tonight....

What to do.....

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday March 31st, 2017 7:01:32 PM

Lanliss thinks about either leaving one of them with the people they just rescued or brining the hostages with them..

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Friday March 31st, 2017 8:00:14 PM

Alrighty then. A course of action is necessary. V retrieves his two potions from Emrys, unless he would still like to make use of them.

Let us start with the sparkle and the other young lad here that needs assistance. I would suggest that Emrys in his usual extremely pleasant way, sweet talk an Inn in town, or other suitable location, perhaps a family, into taking them in for the night, seeing to their nutrition, health, and well being at our expense until we return tomorrow. At which point we will escort them home, or make arrangements for it to be done. Taking them in the dark tonight is not a great idea anyway. Should things become problematic tonight, and we are unable to return, we should leave sufficient funds for the above plan.

If we do the first part quickly, we should be able to make quick headway to the maps location to give Brom and Barratore some exercise.

Better thoughts, ideas, or plans?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Friday March 31st, 2017 11:19:30 PM

Barratore comes back inside and kicks a crate. They have a map and the possibility of ending these guys. Barratore wants to pursue that avenue. Shepard could push a bit more healing along the way and then he and Brom could pound some bad guy skulls. Unless the runners get there first and sends them all scattering.

"Let's drop the rescued at an inn with a small bag of gold and be off to do some stomping. Sweet talking is fine but gold will speed it right along."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Friday March 31st, 2017 11:50:34 PM

Brom nods at Barratore's idea. Their shared brain gave them both the same idea, get there fast before any warning could arrive. Then end the slavers.

Brom walks to Sparkle. "Don't worry. We'll set ya up at an inn and when we get back I'll take ya back home. Simple as pie." He looks up at the others. "We can get the rest of ya home too if ya want. We'll get ya set up at an inn, warm food, baths, warm bed. We should be back tomorrow, maybe the next day, or ya can leave tonight if yur ready."

Brom looks at the others for conformation of the plan.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 31st, 2017 11:51:04 PM

"There has to be another way into their stronghold. Do they only get food once a month? Only empty their privy once a month?" He scratches his beard. "Perhaps the entrance is only visible under a new moon. That would make more sense. We appear to have little choice, if we want to save those people. I have plenty of healing, but we may be running low on our strongest spells."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday April 1st, 2017 12:17:47 PM

"Good Idea Barry" Edson says. " Lets drop them, and go kill these guys."

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+25=40 ;
Saturday April 1st, 2017 12:23:54 PM

"I do think that's the best plan," Evaris says. Turning to the prisoners, he says. "I know you're all anxious to get home, but we seem to have a singular opportunity tonight, and we don't want to waste it. Let's get you to an inn where you can get cleaned up, rest, and eat, and we'll get you back where you belong tomorrow."

[Diplomacy 40]

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Sunday April 2nd, 2017 11:19:38 AM

Due to email correction, reposting....everyone read the latest email from PTB STEVE K

Barratore returns carrying the half Orc in one hand out to his side. The man's toes don't even touch the ground. The fighter is far from gentle as he sits the rogue onto a attack of crates by the wall. He looks at Emrys, V, and really the rest of the team save Brom. "I think this one might be able to answer some of the questions about the map."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Sunday April 2nd, 2017 8:00:33 PM

Agreed Barratore, unfortunately, the other rogue escaped, so we are still on a timeline. A couple of people should go to see about the Inn for our wards while the rest of the group has a chat with mister archer here, and search this place as quickly as possible. Since I have no ability to do either of the things required here, it appears I will be volunteering to go make arrangements at the Inn. Being as the other rogue did escape, and there could be others, I suggest at least one person accompany me, and as soon as we return, hopefully we can make our way toward our destination.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Monday April 3rd, 2017 3:13:44 PM

Emrys spaced out for a second due to a shift in time space. He's still gathering his thoughts and will choose to speak a few moments later (this evening) once reality settles. Darn his mystical perceptions!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=32 ;
Monday April 3rd, 2017 5:02:50 PM

Edison checks the desk for traps( 32). If none found he'll open and search.

The heroes Discover they were Better than they Thought (DM SteveK) 
Monday April 3rd, 2017 6:06:19 PM


The dust from the battle settles and the heroes discover not everything was as disjointed as they first thought.

First, the spell keeping the warehouse in perpetual darkness was in fact, only a darkness spell, which Baslim's Daylight spell completely counters.

Second, Baslim's Command spell actually DID stop the running rogue in his tracks, so the heroes are able to capture him easily.

Third, Barratorre's Blinking allows him to keep track of the slow-moving gaseous form of the crossbowman, never giving him a chance to duck away. The half-Orc sees this is only going to end one way and gives up to the Minotaur. Barratorre leads his prisoner back in triumph.

Fourth, Emrys was never poisoned. It was a terrible poison, but the half-elf was able to avoid becoming poisoned in the first place! (So no follow on saves were required)

Fifth, Edson finds a secretary! A close look reveals the ladies have a magical fire trap on the lock! The rogue is going to have to carefully open it if he wants to preserve what's inside...
....

There are the four prisoners, each in a separate cage that the heroes are able to easily spring. Sparkle Donsdaughter is a likely looking teenage girl dwarf who is used to taking care of herself, but has recently had a bad scare and is shivering in after-reaction. There is Mage Wilcox, the man the bounty hunters were after (he's got a knot on his head but is happy to see the Keepers. And a man and woman, Jessie the Drover and
Hmantra of Wolf Hill.

And gathering the equipment from the dead and prisoner half-orcs and perusing a wagon that did indeed look like it was being made ready for a trip, the heroes have a Pile that includes:
The secretary
A pouch with a small lock
A locked strongbox
Studded Leather, magical
40 Bolts, magical
Cloak, magical
Two stoppered, opaque jars
2ea chain mail, magical
2ea shield, magical
2 ea longsword, magical
Leather Armor, magical
Repeating Crossbow, not magical
Dagger (from the Rogue), magical

......

The heroes have a couple of prisoners, four freed prisoners, a pile of treasure, and three locked objects. Looks like plenty to keep them occupied!

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Monday April 3rd, 2017 7:06:44 PM

Brom keeps an eye on the prisoners while the others do their thing.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing]  d20+13=20 ;
Monday April 3rd, 2017 7:39:24 PM

Evaris uses his knowledge of healing to look over the freed captives and the recently-captured prisoners. [Heal 20]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d100=47 ; d20+29=41 ; d20+29=49 ; d20+29=48 ; d20+29=36 ; d20+29=41 ; d20+29=41 ; d20+29=45 ; d20+29=32 ; d3=2 ; d20+29=32 ; d20+29=30 ;
Monday April 3rd, 2017 7:49:12 PM

With a perk of his pointed ears, a smile forms on his bewildered face. "Ahh, the grand choir seems to be in tune once again. That last verse seemed a bit flat, I must say. Sorry for my short pause, all these changes in tempo can throw off my rhythm. It's becoming quite difficult keeping track of all these rhapsodies."

He then notices all the treasures uncovered ... "Ohhh myy ... let's see if there is anything here useful." He gives a knuckles a crack and he speaks a few words of divination.

(Leyline: 47. Casting Identify. Duration: 30 rounds. Works like Detect Magic, +10 on Spellcraft checks to identify item.)

He takes each magical item he sees in hand and Identifies what they are. (Spellcraft checks: 41, 49, 48, 36, 41, 41, 45, 32, 32 & 30)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday April 3rd, 2017 11:55:15 PM

The Shepherd ensures that their rogue-turned-prisoner is well-secured, but not unduly harmed. "He is a captive through my actions, and I am responsible for his treatment. We can question him once we tidy things up a bit."

He walks over and peers over Emrys' shoulder. "What do we have, master bard?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  d20+12=20 ;
Tuesday April 4th, 2017 9:59:02 AM

Velarin uses a dispel magic to try and get rid of the magical fire trap on the desk so that the rogues can then open said desk. (Dispel check 20)

(OOC: giving myself back the greater Dispel, and the scroll of true sight, neither of which would have needed to be used.)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Tuesday April 4th, 2017 10:16:16 AM

Brom has the two rogues and so Barratore will see to the once held prisoners. He has some water and cheese and dried meat to offer. The fact that the wizard was wanted by the bounty hunters slips the minotaurs mind. He attempts to make the four comfortable, looking about for blankets or something along those lines. If nothing is immediately evident, he gives Sparkle his cloak to wrap about herself. The fighter will also ask them about what happened and if they know what was to happen next. Names of people and places

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d12=6 ; d20+22=29 ;
Tuesday April 4th, 2017 1:14:53 PM

Edson goes to work on the trap and lock mking sure not to set it off in his face. His delicate fingers work as fast and reliable as they can. DD 29

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged)  d20+14=26 ;
Tuesday April 4th, 2017 7:52:49 PM

Brom continues to watch the prisoners without more than a growl coming from his mouth. He glares at the half-orcs trying to intimidate the prisoners, softening them up for when the diplomatic interrogators begin to ask questions.

Intimidate DC 26

Battle Aftermath. (DM SteveK) 
Tuesday April 4th, 2017 7:55:28 PM

Emrys, with his Identify spell, makes short work of the magical treasure, and determines:
Studded Leather +3
40 Bolts +3
Cloak of Resistance +3
2ea chain mail+2,
2ea shield+1,
2 ea longsword+2,
Leather Armor +2
Repeating Crossbow, masterwork
Dagger of Venom +1

The two stoppered opaque jars are not magical and defy identification. Maybe a different knowledge skill?

Velarin indeed realizes he never used his scroll spells! A dispel magic takes care of the fire trap, and Edson is able to pick the simple locks on the pouch, secretary, and strongbox. The pouch contains a crude map that looks like it is an X a couple miles outside of Jarlswolf. The strongbox contains 11,000gp in coins and jewelry. The secretary contains the normal ink, paper, and stuff, but also a letter, carefully folded. It says...

Iwill pay you 3000 gold per innate caster you bring me. Hire only people you don’t eventually mind eliminating.We’ve worked together before, so you already know this.
Make your delivery to the indicated location, only on the dark of the moons will you find the entrance. You know how to reach me. “Garth”


Brom keeps the two half-orcs tied and sitting. The prisoners keep quiet.

Barratorre, Baslim, and Evaris look over the ex-prisoners. The dwarf-girl gratefully accept the minotaur's cloak, though she is a little scared of the big, scarred veteran. Between Evaris and Baslim, all the minor scrapes and Wilcox' bump on the head is treated. Thank you's are heard by all. Their stories are all about the same; going and doing their own thing and getting kidnapped by the half-orcs. Hmantra and Jhessie just want to get out of there; they can take care of themselves pretty well and don't know why they were taken. Wilcox suggests a few coins from the chest can get himself and the dwarf girl a meal and room for the night and he'll escort Sparkle home the next day.


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Tuesday April 4th, 2017 8:40:42 PM

Lanliss grumbles and looks at his fellows and says, you all know we might find that Garth as it seems he probably has a good bad reason to find for himself people with certain talents ( referring to the letter that 3000 go will be paid for every innate caster)

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Tuesday April 4th, 2017 10:15:05 PM

"A good bad reason is right," Evaris says grimly. "I agree we should go have a chat with this Garth fellow...." he turns to the former captives, "if you're sure you'll be all right."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 4th, 2017 10:29:52 PM

"If Garth is the sort of person who encourages his operative to hire mercenaries he intends to double-cross, then I doubt he has the money. He would double-cross his own operative just as quickly."

Baslim looks over the equipment. "I have no need for any of these items. My share of gold would be appreciated. It makes it easier to tithe." He grips his quarterstaff and nods. "I am ready. We are low on our strongest spells, but we cannot waste this opportunity."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+17=34 ;
Tuesday April 4th, 2017 10:53:13 PM

Emrys raises an eyebrow when the letter is read. "Interesting," Emrys says as he separates the two stoppered jars from the rest of the cache. He takes them at least 20ft away before he takes sets them down and retrieves his cauldron and alchemy tools from his handy haversack.

He pauses from his alchemical testing and makes a quick glance to the half-orc prisoners and says (in the orc tongue), "By the way, good thing we showed up ... we just saved your ever-loving lives. You're employers had 'other plans' for you according to the instructions in that note!"

He takes his tools in hand and begins his testing on the contents of the two jars, taking every precaution he knows to take. (Craft [Alchemy]: 34)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Wednesday April 5th, 2017 10:00:35 AM

We should definitely go meet Garth. Garth wants a caster, and I will be happy to oblige with some that are neither what he expects nor wants. I'm fine with giving Wilcox and Sparkle some gold from the loot to set themselves up at the Inn for the night, but what do we do with our two half orcs here?

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Wednesday April 5th, 2017 2:20:30 PM

Barratore will speak up about the magic cloak. "I'll lay a claim on the cloak" he states. The fighter is all fir going to get Garth, assuming he will be at the location they have. "Could just be where folks are held."

As to the half orcs. Barratore feels their fate is a bit in their own hands. They cooperate and think on how close they came to their own end and The Keepers of the Vale could put in a good word with the local constabulary

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday April 5th, 2017 7:07:23 PM

Edwin shows the others the note. " looks like they were hunting for magic users. Maybe I can pass Barry off as a mage..."

Almost All Loose Ends (DM SteveK)  d100=63 ; d100=95 ;
Wednesday April 5th, 2017 7:25:37 PM

The heroes pretty much collect all the goods, with Barratorre speaking up about the magical cloak.

The rest could be sorted out after the team sorts out this Garth character. With the map and note, the heroes seem convinced they have found the mastermind, but if they don't act quick, this "Garth" is sure to know something is up and disappear. Though Lanliss first gives voice to the thought, Evaris, Baslim, and Velarin all readily agree a visit tonight is required! Edson even suggests a ruse, but that's probably just a joke...

Emrys sets up his witchy cauldron, and a couple alchemy experiments later, he has two jars of poison! (In handling the poisons, there is a 5% chance to poison himself for each jar, but Emrys is careful enough and no harm done)
Dragon Bile; contact; Fort Dc26 1/rd for 6 rounds; d3 Str; no cure; 1500gp
Burnt Othur Fumes; inhale; Fort Dc18; 1/rd for 6 rounds; 1Con Drain +d3 Con; 2 savesl 2,100gp

The loose end with the ex-prisoners is resolved by letting Jhessie and Hmantra leave and get back to their normal lives. Wilcox gets a handful of coins from the coffer and he and Sparkle get two rooms at The Broken Cauldron. "Good hunting", says Wilcox, "we will wait to see you in the morning."

Before the heroes can move off to follow the map, there is the one loose end of two half-PrC prisoners. Brom is keeping them from running off and glaring at the pair, but the one that got captured by Baslim's spell is the only one to speak. "Glare all you want, barbarian, but there are worse things than getting killed. I seen what happens with Garth's Machine."


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Wednesday April 5th, 2017 9:27:14 PM

"Good." He says still covered in the blood of the half-orc he killed. "Now I got somethin' to look forward to. Giants, sea monsters, hydras, and even a dragon, and none of them gave me the fight I wanted. Maybe this machine will be different." He says plainly without his normal bragging tone. "That's shouldn't be yur worry. The hangman's noose should be yur worry. Folks don't take kindly ta slavers."

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing]  d20=8 ;
Wednesday April 5th, 2017 10:07:54 PM

"What does happen with Garth's machine?" Evaris asks curiously. "You can tell us, after all. It won't do Master Garth any harm--and who knows? It might dissuade us from going there. So, what can you tell us about it?"

[Diplomacy 33]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Wednesday April 5th, 2017 11:12:45 PM

"Peas and carrots!" Emrys carefully reseals each jar. "We have some rather potent poisons over here. This sickly green poison is Dragon's Bile, mustn't touch, it's absorbed through the skin. And this, one must hold their breath when you smell the sickly, fumes of Burnt Othur ... most insidious and deadly ... and expensive as well!" He decides to store them in a side pouch of his handy haversack. An extra-dimensional space should be safe storage.

"Before we go, allow me a little time to give their deceased spellcaster a good look over." (Perception: 30)

Emrys then activates his Hat of Disguise and he magically appears as the fallen wizard in the living flesh ... or at least as close as he can manage. "We may have need of his appearance."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+17=23 ;
Wednesday April 5th, 2017 11:31:59 PM

"Ohh ... the rogue doesn't wish to tell of this machine? I can read his mind like a book ... but his poor soul may not recover from such an unpleasant intrusion!" (Intimidate: 23)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 5th, 2017 11:52:16 PM

"Tut, tut. Shhh..." Shepherd Baslim wags a reproachful finger as he approaches. "I cannot abide the thought of bringing harm to these poor creatures. No doubt their lives would have been very different had they had loving homes and good role models." He crouches down by them and pats one on the knee. "Don't worry. Ol' Baslim will make sure that no harm comes to you. I am a holy servant of Alemi, and the well-being of all the Noble Races is my calling."

His smile turns down. "But there is the matter of the other poor souls who have been kidnapped. You see, they are also victims of circumstance. Circumstances that you thrust on them. I am certain, now that you see the value of mercy, that you would be willing to extend the same to others. Help me save them, good sirs. Help put yourselves back into the Light. The Light smiles upon the repentant sinner, and welcomes him back into the fold."

His smile turns down even more. "But if you scoff at our quest, if you deny mercy to the innocent, and if you do not turn toward the Light, there is little that I can do. You will have squandered your chance at walking in the Light." He leans in and whispers gravely. "If you do not heed my words and turn to the Light, I will have to walk out of this building. The blood of the innocent demands that I do so."

He smiles and pats him on the knee again. "I know you will make the right decision."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday April 6th, 2017 5:14:15 AM

Brom, they obviously know more of Garth than we first surmised. Would you care to jog their memory? Mind you, don't jog it too hard, but we need to know what they know.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Thursday April 6th, 2017 10:42:01 AM

Not to disappoint you prisoner Lanliss says with a smirk on his face, but machines can be broken or disabled, you know
Our dear friends here, Lanliss points to Brom and Barratore are much more... What is the word....Sturdy....And breaking bones for them is like taking a candy from a goblin's baby.
Intimidate 9
Ooc: wanted it to work but Lanliss can't possibly intimidate the prisoners so it's just for my personal humor and for the laughs.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20=4 ; d20=14 ;
Thursday April 6th, 2017 5:11:23 PM

Not skilled in the ways of intimidation Edson just decides to wing it and try to help. He grabs the rogue by the fingers and whispers in his ear. " you're like me right... probably wormed your way into this group based on your skills. I didn't have to.. My father ran the guild in my hometown... but that didn't stop me from honing my skills. I think of myself as good.. once took a princess necklace off her neck without her even noticing.. though she was busy undoing my shirt as well... now there is a chance you get out of here and have to rely on your talents again. We both know agile, flexible fingers are our money makers in our field.. healthy fingers... all 10... " and with that he snaps the Index finger on one hand. " you have nine left."

Aid another intimidate.. had to spend a hero point. Giving +2 to whomever.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Thursday April 6th, 2017 7:38:42 PM

Barratore hangs back and lets the others continue on the prisoners. He pays attention but does not add to the conversation

'Talking' with the Prisoners (DM SteveK) 
Thursday April 6th, 2017 8:28:22 PM

Brom begins looking forward to a challenge.

Emrys gets a good look at the dead half-Orc wizard and tries to imitate the exact person. How well he does will have to wait until he meets someone who knows the wizard intimately.

Barratorre stays out of the interrogation of prisoners, and Velarin asks Brom to jog their memory, just not too hard...

The rest of the 'heroes' take turns Intimidating, cajoling, or both. Emrys does a good job, Lanliss a poor one, and Edson helps in a non-Good way by actually torturing one of the half-orcs! Evaris goes the opposite route by Diplomatically looking for other information. Baslim gives a good speech, but doesn't have much punch behind it (ooc: skill checks?)

It takes 10 minutes, but the heroes get that the Machine steals souls. They've seen it, and they have heard Garth uses the souls to super-power his spells, but they've never seen Garth himself. It is also quite obvious that both half-orcs are more scared of what Garth will do to them than anything the heroes can do. (Intimidated characters will only do actions [give info] that will not endanger their life. Diplomacy is generally ineffective against creatures that intend you harm in the near future.)

Time is running out for the heroes to follow the map and find Garth's hideout before the evil mastermind gets wise that something is not right and slips away. And the two half-orcs are still here.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday April 6th, 2017 8:45:36 PM

Velarin briefly gives a few moments thought as to what kind of horrid creature could suck the life force of a person to power a spell, and then starts to let his wandering mind wonder how this may actually be accomplished until cutting his thoughts short.

"This evil fiend must be destroyed, and every trace of the process by which he does it. There are others who would copy what he has done if given the chance. He may pack a potent punch if he has any spells already powered up. Let us send word to the watch, and leave these two for them. We need to make haste to the location, as time is not our ally, and we are unfamiliar with the location in question.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Thursday April 6th, 2017 11:43:16 PM

Evaris looks grim. "That's probably why he is seeking those with magical talent," he says. "Clearly, we must put a stop to this."

He agrees with Velarin's plan of sending for the watch. If that can't be done, he's content to leave the prisoners here, tied up, until they finish dealing with Garth.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Thursday April 6th, 2017 11:52:54 PM

Brom hears more of machine and he is a little disappointed. He was hoping for a golem or something along those lines.

"Let's turn 'em over and get moving." He says referring to the half orc slavers. Brom is not a fan of leaving them for the watch or until they get back. They should make sure they get behind bars.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 6th, 2017 11:56:11 PM

Baslim clucks his tongue and shakes his head. "Very well. You have kidnapped, practiced slavery, and conspired to murder. You will likely hang, boys. We could have tried to have it reduced to hard labor in exchange for your cooperation... but that ship has sailed." He stands and holds up a hand toward them. "May the Light find you in the Shadowlands."

He stands, turns, and brushes the dust from his shoulders. "Let's turn them over to the law and get moving."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Friday April 7th, 2017 8:17:06 AM

Ok. If we don't want to leave them here, we will drop them off on the way. If Brom and Barratore would each like to haul one, lets drop by the local law on the way to meet Garth. either way, let's get moving.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Friday April 7th, 2017 11:15:54 AM

"I'm sure this Garth will have friends in low places! Maybe it would be prudent to bring these prisoners along, he'll be expecting us to bring abductees that are magically inclined. We only need to tie and gag them."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday April 7th, 2017 4:26:12 PM

Edson ponders what he just did and chalks it up to the way these prisoners were treated and trying to get some revenge. That wasn't normally him. He shakes his head to clear his mind and heads out with the others.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday April 7th, 2017 10:39:32 PM

ooc: check

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Friday April 7th, 2017 10:53:28 PM

"I still think it's best to leave them here," Evaris says. "If we bring them, we'll have to guard them, and I'm not sure we can spare the time. But if you want to bring them, let's hurry. Our time is limited."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Saturday April 8th, 2017 11:32:06 PM

Brom waits for the groups decision on what to do with the half-orcs. He does not want to bring them along and will voice that opinion if the group leans that way.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet  d20+1=14 ;
Sunday April 9th, 2017 5:54:57 PM

I'll drag to the watch on our way out, but I'm not taking them all of the way. That's asking for trouble we don't need

Barratore will grab one in each hand and start dragging the rogues as he exists the warehouse. Onc outside he bellows for the night watch and starts making for the secret plac as indicated on the map

Local know 14 for the direction out of Jarlwolf



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Sunday April 9th, 2017 6:45:49 PM

Lanliss makes sure he has everything and didn't lose anything and waits for the eventual depart of the group.
When the hencemen are not in earing distance he will say half seriously, technically we can just steal the soul stealing machine for ourselves, not to mention that we can use the machine to steal evil people soul's and use it for the better good of the Wold.

A Resolution (DM SteveK) 
Sunday April 9th, 2017 8:04:28 PM

Most of the heroes want to deliver the two trussed-up half-orcs to the Jarlswolf authorities, but a few think they should just be left here while they go after bigger fish. And a couple just want to get the show on the road, time is of the essence!

Barratorre takes manners onto his own horns as he just drags the two out of the warehouse and bellows for the Watch!

The lights of street lamps and torches and tavern windows twinkle in the night, and looking south from the warehouses to Jarlswolf, the hero can see the Pitchfork Coucil's Assembly Hall on its hill a couple hundred feet away. Soon enough, three young men trot up with lanterns and cudgels. "Why, its the Keepers of the Vale!", exclaims one, "I went to that party escorting Master Thelonius Bedstraw."

The young watchman quickly gets a summation from the heroes, then has one of his friends pelting back to the Assembly Hall to get reinforcements. They return with 20 watchmen and Thelonius Bedstraw himself! They also have brought quality manacles and locks for the half-orcs' wrists and feet. "Thank you for breaking this kidnapping ring", says the Jarlswolf member of the Pitchfork Council.

The Watch having the half-orcs well in hand and a known member of the Pitchfork Council here, the heroes are free to follow the map or can speak further with Master Bedstraw.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 10th, 2017 4:44:34 PM

Edson shakes his head at the half orcs. " See.. A life of crime doesn't pay."

He follows with the others, knowing time is short and and wanting to find these men.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Monday April 10th, 2017 5:49:49 PM

Emrys whispers in Edson's ear ... "you should have stollen the rogue's coin purse," followed by a snicker.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday April 10th, 2017 6:33:24 PM

Lanliss thanks for the help from the watchmen and Bedstraw, but says nothing more as he feels some sort of a urge to go and do what needs to be done.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Monday April 10th, 2017 7:56:18 PM

Velarin quickly addresses the watch members and master bedstraw. Thanking you for taking custody of these two. Some of the corpses of their compatriots are in the derelict warehouse over there. You can find two of their victims at the Inn if you need confirmation of what occurred from the victims.

Unfortunately, we must be quickly on our way. The scourge behind this whole mess is still up to no good, and we have a short window to find him. If we have a chance to swing by here on our way back, we will try and do so.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Monday April 10th, 2017 10:12:20 PM

"We haven't broken it up yet," Evaris says. "More remains to be done and time is short. Perhaps we can talk more tomorrow."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Monday April 10th, 2017 10:12:45 PM

Barratore sets the pair down hard at the feet of the men who show up. V already has the information to Master B and Barratore nods his agreement to everything the Mage has said. Looking to Brom, "Let's go break some heads and a soul sucking machine."

As the group moves, Barratore pipes up to Shepard, "Could use a few more of Alemi's healing prayers here cleric. ". A few strides later he adds, "If you don't mind saying them."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Monday April 10th, 2017 10:45:09 PM

"Sounds like fun. I'm still itchin' fer a fight." He says and heads out with his companions.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  3d8(7+5+2)+15=29
Monday April 10th, 2017 11:53:52 PM

"Of course, Sir Steelwind." The Shepherd lays a hand on the great minotaur's arm and recites a whispered prayer. The skin under his hand glows briefly. A dull, angry red. The glow is absorbed into Baslim's hand, travels up his arm and chest and neck, and is breathed out of his mouth like a puff of smoke.

He then engages in more traditional healing, imparting the white light of Alemi through several more prayers.

"There you are. May the Light shine on your soul."

ooc: Barratore is healed of 49 damage.

Use Draw Wounds, DC 30. Auto success.

"The healer touches a wounded creature and decides how much healing he wishes to attempt. The healer makes a Heal skill check vs DC 10 + hp to be cured. Success heals the creature and inflicts half the damage on the healer. If the check result is 10 above the DC, the healer takes no damage. This ability is usable once per day."

Then I will burn three 1st-level spells to cast cure light wounds three times.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged) 
Tuesday April 11th, 2017 5:38:52 PM

checking in

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Tuesday April 11th, 2017 8:43:23 PM

Checking in.

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