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Man Hunt
Rest & Recuperation


R& R (SteveK) 
Saturday December 17th, 2016 10:02:09 AM

The day dawns, nearly sparkling with promise. As the sun climbs into the sky, herders and farmers are already in pasture and field. Children are finishing chores before going to temple schools or, if old enough, apprenticeships and work of their own. Backyard gardens of vegetables, herbs, and flowers are being attended; aviaries of various species; and the smells that smoke houses and ovens are up and running are in the air.

One morning at breakfast, a noise is heard from inside one of the cupboards. Pans crash and what sounds like one of the clay baking pots shattering inside.

Evaris (Kathy) 
Saturday December 17th, 2016 1:46:43 PM

Startled, Evaris turns to look in the direction of the cupboard. "Another kitten invasion?" he hazards.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Sunday December 18th, 2016 8:34:28 AM

Velarin also a bit startled, stands and moves into the kitchen, and looks toward the cupboard. Assuming a racoon or other hungry resourceful type critter have managed to enjoy the party as well, he stands off to the side of the cupboard, and opens it up, expecting said critter to jump out and flee the area.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Sunday December 18th, 2016 1:04:41 PM

Brom spends the days after the party between lying in the sun and helping around the village. Never wanting lose his strength from lack of exercise, Brom moves around Magpie Crossing offering his muscle to any who may need it. He never asks for payment, only a drink of water and something small to eat to keep him going. Brom has two reasons for his daily activity- one is to meet the people of Magpie Crossing and spread his throughout the town, and two is to meet all the eligible ladies.

The newest day dawns and Brom had planned on spending the morning helping out in the village and the afternoon lying by the water. The sound coming from the cupboards stirs the man, but only as to being startled by the sound. It would be the last time a rodent got into the cupboards. Brom turns back to his breakfast.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Sunday December 18th, 2016 8:46:54 PM

Lanliss goes with the others to check the source of the sound and he will not be the one to open the cupboard.

Kitten (SteveK) 
Monday December 19th, 2016 6:47:38 PM

As Velarin opens the cabinet door, they spring open! Amid a tumble of pots, pans, and bits of clay, a certain kitten is amongst them all! What's more, Kitten is again batting around that miniature greatsword that was mysteriously delivered to their old home back in Floating City!

"Meow?"



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday December 19th, 2016 7:06:38 PM

Oh..... Lanliss manages to sound before laughing about the situation.
This cat follows after us, Lanliss says.
With his miniature great sword, he adds.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday December 19th, 2016 9:41:02 PM

"OK...feel free to clue me in. Why is there a kitten following you? and why is it playing with a teeny tiny greatsword? What have you all been up to?"

Velarin casts detect magic at the pair of them, and then takes a closer look at the tiny greatsword.

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet 
Monday December 19th, 2016 10:50:33 PM

Barratore bursts into a belly laugh as he spies the kitten and hears Velarin's question. A horrible bawdy joke about cats and mighty weapons springing into his mind unbidden.. Barratore tries several times, but is unable to control himself and he exits the manor.

Once outside, the fighter is able to compose himself and heads out to enjoy the day. The plan is to acquaint himself with Magpie Crossing, or at the very least, the general layout of the town. And to get a pasty, definitely a fresh pastry

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday December 19th, 2016 11:17:39 PM

Emrys makes a special breakfast herbal tea, one that soothes his throat and relieves his pounding headache from all the merrymaking. Thanks to the delightful red berries plucked from that blackthorn-looking bush he found, relief comes almost immediately. However he can sense an intense craving for the berries with each cup he drinks. He needs to use them sparingly ... nothing should divert attention from his own beauty.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday December 19th, 2016 11:50:46 PM

"The sword and the cat.... again. Anyone else feeling this as being a little weird?" Edson says as he picks at his breakfast. " We can fight an underwater dragon thing, a green dragon, but apparently our biggest antagonist is a cat and a sword."

Kitten and the Sword (SteveK) 
Friday December 23rd, 2016 6:19:12 AM

Emrys uses the last of those peculiar red berries he found (musta been in the forest surrounding the shores of Turtle Lake). Probably a good thing anyways, the elf doesn't want anything to mar his feeling of perfectionist beauty.

Lanliss and Barratorre share a laugh at the antics of Kitten; always getting into mischief! The intensity of the now juvenile cat while he stalks and pounces in the miniature greatsword dangling from a braided cord is certainly amusing to watch!

Edson picks at his breakfast and declares this is decidedly weird, and starts to wonder...

Velarin has more curiosity, and, what's more, both the initiative and skills available to do something about it. The first thing the elf does is retrieve the piece of jewelry. A closer examination shows that the mini-sword appears just as sharp and made of the same materials as a real greatsword, but sized for a Diminuitive-sized creature. A Detect Magic spell reveals still more. Velarin concentrates for about 20 seconds and can see that there is a 'dim' aura of Divination about the blade. (See Detect Magic spell description for what a 'dim' aura means)

Kitten, deprived of his play thing, finds a warm spot to curl up and fall asleep... Roel's lap.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday December 29th, 2016 9:47:23 AM

Velarin shares the results of his curiosity with the group, and then casts identify upon the miniaturized weapon.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Missing Person


An Unexpected Interruption (SteveK)  d20+30=49 ;
Sunday January 1st, 2017 10:50:23 AM

Velarin is more curious still about the mini sword on the braided cord, and casts another spell to get even more information. (DM rolled Spellcraft 49). As the elf studies the object, he sees the lingering aura fade and is gone. After some pondering (DM assumed taking 10 on Know Arcana 30), Velarin can conclude that the mini sword was recently used as a material focus of a spell. He feels there may be something more to this sword as well, but will need to study it even more closely...

Identify. Highlight to display spoiler: {This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. }

.....

But other events intrude...

There is a knock on the door. At the door is a grubby dwarf, he's covered in dust and caked mud, he's wringing his hat in both of his hands. "Meh names Daah-no-van, Ah 'as toll youz mahite beh willin ta 'elp. See meh lil Sparkle 'as gome missin. She been s’posed ter ‘ave been to town an bak t’ree dayz agone. Ah 'as been lookin fer dayz an been 'avin no luk a tall."


Evaris (Kathy) 
Sunday January 1st, 2017 7:59:23 PM

"Roel, your skills as a kitten-wrangler remain unsurpassed," Evaris says with a grin.

He goes to the door in response to the knock.

"Well, I'd like to help if I can," he says. "Er...who is Sparkle, exactly?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday January 2nd, 2017 9:36:54 AM

Velarin thinks about the little sword, trying to sort out a multitude of possibilities in his head. He plans on beginning a more thorough studying of the item when a knock on the door pulls him from his thoughts.

As he hears the dwarfs request, he drops the sword into his pocket, knowing that his follow up on it will have to wait. He, like Evaris is wondering who or what Sparkle is, and waits for a response from the Dwarf regarding that particular detail before continuing. Either way, he is pretty sure already that he and his companions will be leaving shortly on a search for Sparkle.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet 
Monday January 2nd, 2017 7:04:42 PM

Barratore spent the short holiday relaxing, eating and drinking. "Never did get a full present at Yuletide, ah well. The break was a good one, but now onto adventure and some excitement." He muses aloud over breakfast

Barratore calls out for the dwarf to come in and have a drink and some food. He' intersected to hear about who or what Sparkle is and where they may have gone that they are not back yet

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Monday January 2nd, 2017 8:07:31 PM

Brom laughs at the reactions to a kitten.

While the dwarf explains more about the missing Sparkle, he listens intently, mostly because he can barely understand the dwarf's common.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday January 2nd, 2017 8:38:24 PM

Lanliss hears his fellows speak with the dwarf as he tries to get used to the dwarf accent, understanding that someone precious to the dwarf , a wife or a daughter, has gone missing for three days now.

Donovan's Delimma (SteveK) 
Monday January 2nd, 2017 10:02:59 PM

Velarin takes the sword and pockets it to focus on the grubby dwarf.

Many of the other heroes try and wait for more information.

Lanliss digs through Donovan's heavy accent, and gets the right of it. It takes a little while, both from his words and that the dwarf is beside himself with exhaustion and worry. Donovan is a farmer a couple of hours south of Magpie Crossing, eyeing out a living on a homestead with he and his young adult daughter. Three days ago, she went to Magpie Crossing for some purchases and never came back. He has been searching for his daughter Sparkle who's vanished and can't find her!

Evaris (Kathy) 
Monday January 2nd, 2017 10:09:58 PM

Evaris listens to Donovan's tale with alarm. "That does sound serious," he says. "I could scry for her. I've never done it before, but Pantheon has granted me the ability." He looks around at his companions, to see whether they have other suggestions.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday January 2nd, 2017 11:06:16 PM

"This is very serious, and we will find your dear Sparkle."

Turning to Evaris, he can't help but wonder when he had acquired such ability. Had Evaris been watching him perform all his various mystical divinations in the past. He was a master at Divination after all. So much of his study and practice has gone into the art ... no wonder his great talent rubbed off on Evaris. "No worry, Evaris ... I can show you many special techniques at sharpening your scrying eye."

He turns back to the dwarf and asks, "Do you have anything that belongs to Sparkle ... anything really, even something as small as a button or a lock of hair? Personal possessions help greatly in Scrying her location."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday January 2nd, 2017 11:57:42 PM

Baslim pauses during his drink. "Sparkle? Is she a gnome?" He sets down his goblet. "No matter. We should leave on the morrow to find her. Any belongings would help in tracking her."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday January 3rd, 2017 1:02:24 AM

" Just when i thought i had a chance to relax some more, we get another mission. A missing gnome named Sparkle. Consider her found because we are on this."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday January 3rd, 2017 10:59:31 AM

Scrying is a great idea Evaris. If it is successful, we can at least hopefully narrow the search area and see her current condition.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet 
Tuesday January 3rd, 2017 2:58:01 PM

Barratore shakes his ahead a bit, confused. he couldn't understand how humans seemed to always confuse the other races. Why would the dwarf Donovan have a gnome daughter? And why did Brom keep getting called a minotaur. Maybe is was a compliment somehow of Brom's strength and good solid character, like a minotaur. But how would it be a compliment to the dwarf? Always thought calling a dwarf a gnome was fighting words.

No adventure or person too small for them not to care about and fight for.

"No offence meant to your scrying skills Evaris, but Warrd ever has a sense of humor and it's not going to be that simple." Barratore turns to Donovan, "Do you know some of the purchases she was off to make. Those merchants would be our best start to retracing her steps. Would she have originally been staying the night in Magpie, if so we could check with the Inn's as well."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Tuesday January 3rd, 2017 8:56:48 PM

Brom agrees that they leave in the morning to find the dwarf's daughter. Gnome or dwarf, it didn't matter to him there was a missing person and her father was asking for their help.

The method of discovering her kidnappers was a matter of magic and that was the realm of others. His job would be to rest her from a pile of dead captures- that's what Brom did.

Donovan's Delimma part 2 (SteveK) 
Tuesday January 3rd, 2017 9:10:17 PM

Evaris offers to Scry for Sparkle

Emrys assumes Evaris' new abailities are entirely because of Emrys' skill!

Baslim wonders if the dwarf's daughter is a gnome. Must be a relation from a previous encounter of the wandering time.

Edson sighs. He enjoyed his more than a month of nothing to do, but when needs must...

Velarin agrees that Evaris has a great idea.

Barratorre wonders in his slow way about gnomes and minotaurs and how humans just can't tell the difference...

......

Donovan takes a grateful drink and rolls his eyes. "I aven't lifted tha skiirt of a green 'aired nome, me lairds. An I 'aven't ad a bit of me Sparkle aboot, but I 'ave sommat 'er fripperies inna 'omestead, ya ken."

Maybe not everyone 'kens', but with a little listening, Donovan has objects so Sparkles back at the farm. If the heroes go with him, they should be able to get an item of the girls.

(Four heroes seem in favor of Scrying, and two waiting until tomorrow. It is just after breakfast)

Evaris (Kathy) 
Tuesday January 3rd, 2017 10:19:16 PM

Evaris smiles at Emrys. "I assure you, Friend Emrys, it is all Pantheon's doing," he says. "But I only volunteered because I have the spell ready to go, and I wasn't sure whether somebody else would have it prepared. But of course, you don't need to prepare! So you should cast the Scry, and I shall observe your technique."

"But Barratore has a good point," he continues. "We should ask around in town. Unless--Donovan, have you already done that?"

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Tuesday January 3rd, 2017 11:45:56 PM

"If my patron,Theon and the rest of the Old Gods, who are combined to be Pantheon, chose for you this gift, then you shouldn't need great skill," he says to Evaris with a smile. "As a servant of the old Pantheon, I am honor bound to help you with your first steps."

"Also remember that ALL my spells needn't be prepared, my entire library of spells are available at any time, as long as the blood is willing. You all need only ask, when you require them."

Turning back to Evaris, "Why not you attempt the Scrying ... I can try other divinations. Two eyes are better than one ... the old school and the new. A possession of Sparkle's will make your Scrying attempt so much easier."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday January 3rd, 2017 11:57:06 PM

"We may as well travel to the farm and cast our scrying from there." The Shepherd is ready to travel after gathering his meager possessions.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday January 4th, 2017 10:48:23 AM

"I agree with Shepherd. Let us head for the farm now. It is three days travel, and no sense wasting today around here as time may be a factor for her. We may find a clue or come across something on the way to the farm that could help us in locating her. We should let Donovon take us on the same route she would have traveled to get here."

Velarin excuses himself to assemble his gear, and returns shortly ready to head out on another mission.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday January 4th, 2017 11:42:37 AM

We can try the scrying option now and then decide what to do,Lanliss says.
We can always start our journey at noon or after noon,he adds.

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet 
Wednesday January 4th, 2017 1:55:45 PM

Barratore agrees with Lanliss. "No harm comes from an attempt at this scry spell correct? If not, try now and we will head out as soon as you're done."

Barratore needs only a few moments to be ready to go, he suggests the sword in V's pocket remain behind and reiterates his questions to Donovan. hoping one of the others can understand and interpret the answers

"Do you know some of the purchases she was off to make. Those merchants would be our best start to retracing her steps. Would she have originally been staying the night in Magpie, if so we could check with the Inn's as well."


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday January 4th, 2017 3:36:50 PM

"Scrying sounds like a smart idea. Then like Barratore said we can head right out. "

Edson heads to his beadroom and grabs his gear. Ready to head out as soon as possible.

Donovan's Delimma part 3 (SteveK) 
Wednesday January 4th, 2017 6:13:47 PM

Emrys and Evaris attempt to out-courtesy one another.

Baslim and Velarin urge to wait until they are able to get an item belonging to Sparkle. And Velarin is corrected; while Donovan has been searching for three days, his farm is only a couple hour's walk to the south. If the heroes leave soon, they should be able to get there before noon.

Lanliss, Barratorre, and Edson all vote to cast Scry. But none of them can cast spells, and so have to wait on the casters.
....

Into the room come Glenda and Finn led by Roel, and they are carrying supply packs. "Got some lunch for you, and dinner if you are out late", says Roel.



Evaris (Kathy) 
Wednesday January 4th, 2017 10:29:33 PM

"Thank you, Roel," Evaris says. "Think you can manage that kitten while we're gone?" he adds with a smile.

To his companions, he says, "let's go get some item of Sparkle's so we can try the Scry spell. I only hope we'll be in time."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Wednesday January 4th, 2017 11:17:58 PM

Brom has no opinion on casting the spell or not, not his area of expertise. While it's being decided, Brom goes upstairs and gets ready to go. He comes down after a while fully suited up and ready to go.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+10=20 ;
Wednesday January 4th, 2017 11:18:10 PM

"You say you're farm is to the south, only a few hours away ... Well then, let's get going! We can look for clues along the way, in case Sparkle chose to take a detour."

He attempts to recall anything about the land south of Magpie Crossing. Locations where the terrain would be advantageous for highway robbers and all sorts of vile scoundrels. (Knowledge [Geography]: 20)



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday January 4th, 2017 11:57:33 PM

"Right." Baslim raps his quarterstaff on the ground. "Let's be off."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday January 5th, 2017 10:22:39 AM

Velarin nods at Barratore's suggestion to leave the mini sword behind, and does so. And waits for the others to finish getting their gear before heading off.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+10=17 ;
Thursday January 5th, 2017 4:20:50 PM

Lanliss tries to remember anything that might be useful about going out (like shortcut or off beaten paths)
Local knowledge 17

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday January 5th, 2017 4:49:07 PM

" Thanks" Edson says as he grabs the pack of food. He heads out with the others to head for the farm.

Deathbark! (SteveK) 
Thursday January 5th, 2017 8:33:22 PM

Velarin leaves the mini sword behind. Roel smiles at Evaris as he acquires both Kitten and Sword. "May the gods be with you, and come back in one piece, eh?"

The heroes are quick to get ready, and Donovan is beside himself with worry over his daughter so is more than ready. And off they go!

Emrys and Lanliss consider what they know of the area south of Magpie Crossing, and know that the south road goes to Meadowdale, a halfling village right on the edge of the Culverwood. The road, by memory, soon enters a wood with gentle rolling hills so there are so many ups and downs and twists and turns... Emrys is certain there are loads of potential ambush sites within a couple hours' walk.

Donovan keeps a banter up as the team walks south. After breaking through the farmer's accent, he tells how he and his daughter were using the farm to reclaim a bad spot in Culverwood that used to have a Marteus druid cult infecting the area. “An there’s still some bad stuff aboot. Me Sparkle and me have the Forestwalking, but most of ye ain’t the lucky ones.”

Following Donovan to his farm, the heroes turn a bend in the Magpie-Meadowdale Road to get to the turn-off where Donovan’s farm is at, and there is a big tree in the road! “It’s Deathbark!”, cries Donovan. “But ee ne’er acomes ter dis part o’ tha wood, musta been summpin bad az ‘appened ‘ere!”

But a mere 40 feet away, a Gartantuan ebony tree devoid of leaves stands and moans. It is covered in hanging moss and vines, a sickly green sap glistening on the bark.

......
Deathbark. AC ??? HP ???

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet  d20+14=16 ; 2d6+15=18 ;
Thursday January 5th, 2017 9:37:01 PM

Barratore walks along, keeping his pace to that of the slower company. He glances about, more at the natural scenery than for ambushes or danger. The massive black tree in the middle of the road gets his attention and the fact that the dwarf gets all excited holds his attention. Barratore pulls his bow and takes aim as Donovan says something that the Minotaur just doesn't understand.

Barratore readies his shot
Readied on the tree attacking
Deadly aim hit AC 16. Dmg 18

Evaris (Kathy) 
Thursday January 5th, 2017 11:14:20 PM

Evaris also draws his bow, though privately he wonders whether arrows will harm the massive tree at all. "Could--could you speak with him?" he asks Donovan. "Find out what the trouble is?"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday January 5th, 2017 11:48:36 PM

Baslim grips his quarterstaff with both hands and holds it aloft. "Though all before me is shadow, yet shall Alemi be my guide. I shall not be left to wander the drifting roads of the Beyond. For there is no darkness in Alemi's light. And nothing that he has wrought shall be lost."

A shimmering hemisphere of semi-transparent white energy springs into being, spreading 10 feet on every side from the Shepherd. "Gather 'round. Or behind. It is an anti-life shell. This creature will not be able to touch us. There is no need to fight it while we can talk."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=28 ;
Friday January 6th, 2017 9:34:25 AM

Edson was ready to fire an arrow when Shepard cast his spell. " Brom aint gonna like the idea of not fighting and talking, but I'll say that was a smart play."

Edson moves behind Shepard, but his eyes scan the trees and brush for any ambushers.

Perception 28



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday January 6th, 2017 7:47:01 PM

Velarin moves in with Shepherd as well. "Nice move on the antilife, but from the look of it, it's possible it's not actually alive. We shall see. It's much easier to drop fireballs on it from back here then when it's standing next to us."

"Donovon, what do we need to know about this tree, and quickly please"

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=32 ;
Friday January 6th, 2017 8:09:51 PM

Lanliss looks at the dead tree in front of him and tries to be aware of any kind of movement that the dead thing will try.
He proceeds to be near Baslim range of the anti-life shell spell.
Perception 32

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=32 ; d20+5=8 ;
Friday January 6th, 2017 8:49:24 PM

Brom walks out front as point casually listening to the conversation of the others behind him while keeping his eyes out for what's in front him. He sees the black tree, but has no idea what is going on with it. He raises his sword in a readied.

He slowly backs into the magical shell while keeping his eyes on the tree.

Perception DC32, KS Nature DC 8

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday January 6th, 2017 11:57:26 PM

ooc: check

Evaris (Kathy) 
Saturday January 7th, 2017 11:52:45 AM

Still holding his bow, Evaris steps into the shell behind the others.

Deathbark! Rd1 (SteveK)  d20+18=23
Saturday January 7th, 2017 1:34:35 PM

Barratore pulls his bow and takes aim as Donovan says something that the Minotaur just doesn't understand.

Evaris also draws his bow, but doesn't get ready for an immediate shot, hoping the team will be able to speak to the black tree. He steps into the shell behind the others.

Baslim grips his quarterstaff with both hands and holds it aloft, casting an anti-life shell, urging his companions to use his protection as a chance to talk.

Edson was ready to fire an arrow when Shepard cast his spell. " Brom aint gonna like the idea of not fighting and talking, but I'll say that was a smart play." The rogue moves behind Shepard, but his eyes scan the trees and brush for any ambushers.

Velarin moves in with Baslim too, along with a caution the tree may no longer be 'alive'. The elf also looks to get more information from Donovan.

Lanliss looks at the dead-looking tree in front of him and tries to be aware of any kind of movement that the dead thing will try, getting near Baslim and his anti-life shell spell.

Brom walks out front and sees the black tree, but has no idea what is going on with it. He raises his sword in a readied position, slowly backing into Baslim's protection.

.....

Donovan will readily tell the heroes that Deathbark is an Undead Treant who has been wandering the edges of south-east Cinnamon Valley for a few years. He generally stays away from farms and towns but is attracted to areas where violence happened. The dwarf farmer has never heard of Deathbark to ever cross the road.

Deathbark moans and moves forward. Barratore shoots and the arrow bounces off the tree. It only gets halfway to the heroes, but it is close enough for its branches to slam down... and Passes right through Baslim's Anti-Life Shell! It does ,however, miss Brom who is standing in front.

(Deathbark wasn't close enough for Brom to use his readied attack.)

Edson can't see anyone else in the area.

Donovan cries out in fear and huddles right up against Baslim!

.....

Deathbark. AC. 25

Barratore Steelwind (Dan K) AC: 27 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet  d20+20=28 ; 2d8+25=34 ;
Saturday January 7th, 2017 2:36:45 PM

Barratore drops his bow to the ground and moves forward as he draws his sword. No time for the shield. Barratore moves up 10' to get into his own range, knowing the tree can strike from much further away. But hopefully the tree would not be able to strike the others as they closed.

Free Action drop Bow
Move 10' Quick Draw weapon
Vital Strike PA Hit AC 28 Dmg 34

Barratore grins a bit as he powers his blade into the tree with both hands. That should keep the things attention.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=29 ;
Saturday January 7th, 2017 7:03:29 PM

If the spell doesn't work Lanliss will begin to make himself less visible.
Stealth 29
If the spell does work, Lanliss will ask if anyone has a plan and asks Donovan if the tree has a known weakness.
Another thing that pops out in his mind is what Donovan said about the fact that the trees come to a place where recent violence took place.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  10d6=36 ;
Saturday January 7th, 2017 8:08:05 PM

Velarin does the opposite of Barratore, having no intention of standing toe to toe with it. "Donovon! you may wish to move back with me! Velarin moves back 30', and launches an empowered fireball 10 feet above it's head, or a little lower if it won't hit any party members. (36+18+6=60 points of damage)(reflex save 22)

"Anybody bring marshmallows? looks like we will have a campfire!

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+16=33 ; d20+10=21 ; d8+2=10 ;
Sunday January 8th, 2017 11:38:10 PM

Edson fires twice but only one looks good. (Ac 33. 10 dmg).

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+16=28 ; 4d6+23=30 ; d20+11=13 ; d20+6=15 ;
Monday January 9th, 2017 4:01:54 PM

Brom retaliates against the tree. He steps in and takes a hard swing at the tree.

Vital Strike, PA: AC28, damage 30

Deathbark! Rd2 (SteveK)  d20+3=15 ; d20+18=30 ; 2d6+9=15 ; d20+18=20 ; d20+18=21 ;
Monday January 9th, 2017 6:56:20 PM

Barratorre stamps up, getting a hard oak branch slapped into his ribs for his troubles! (Barratorre takes 15 damage and Save Fort DC 19 Or be diseased). But it does allow the Minotaur to get in place and he slashes with all his might! Deathbark is wounded, but the woody trunk resists the cutting blow and it doesn't do as much damage as Barratorre thought it should.

Lanliss uses Barratorre's bulk to become less noticeable.

Velarin cautions Donovan to move back, and takes his own advice. It appears Barratorre's tactics have worked, because Deathbark is unable to recover fast enough to take advantage of the opportunity! And then the elf drops a powerful fireball onto the undead tree! It takes the full brunt but doesn't seem vulnerable to fire!

Edson starts firing arrows, and one looks to hit but only lodges in the tree's thick bark!

Brom steps in and lays his answer onto the tree for more damage!

.....

Donovan scampers back with Valerin, certainly obeying with fear induced activity!

Deathbark moans and swings two wide branches, one for Barratorre and one for Brom, and both miss! (DM: oh come on!)

Know Religion DC 25. Highlight to display spoiler: {Deathbark is undead!}
Know Nature DC 25 Highlight to display spoiler: {Deathbark is a treant. }

......

Deathbark. AC 25. Dam. 104

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+12=15 ; d20+14=23 ;
Monday January 9th, 2017 9:44:35 PM

(Knowledge [Religion]: 15, blah. Knowledge [Nature]: 23)

What Donovan had said about the tree, it must be true. He was correct about it being a treant after all ... at least it was at one time. Emrys decides to cast a quick little spel ... the fact it had a slowing affect was beside the point.

(Casting the Bard spell Slow on the Deathbark. Will Save: 21 vs. being slowed. Duration: 8 rounds. IF affected by this spell Deathbark is staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed.)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=20 ;
Monday January 9th, 2017 10:50:01 PM

(knowledge religion 20)

"well that's odd. usually something made of wood is much more unhappy when I do that. There is definitley something not right about this thing. I suppose the best thing to do is let Brom and Barratore beat the sap out of it, and chop it down. I should be able to help a little with that."

Velarin casts haste on the nearest party member to Brom and Barratore as long as he believes they are less that 30' from that person. If he doesn't believe that anyone is within 30', he will cast on Brom or Barratore.

Haste: duration:12 rounds, ones extra attack at full bonus when making a full attack, +1 attack roll, +1 dodge bonus to ac and reflex save, Move is doubled.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Evaris (Kathy)  d20+12=18 ; 12d6=44 ;
Monday January 9th, 2017 11:00:27 PM

"An undead....treant?" Evaris is taken aback. But this is no time to stand about woolgathering. For a moment, he considers channeling positive energy at it, but he's got something that might be even better. He casts Flame Strike. Deathbark takes 44 points of fire/divine damage, Reflex save 20 for half.



Barratore Steelwind (Dan K) AC: 27 (T 15 FF 27), CMD:33; HP: 120/135 Character Sheet  d20+20=26 ; d20+15=23 ; d20+10=21 ; d20+20=35 ; 2d8+25=33 ; 2d8+25=37 ;
Monday January 9th, 2017 11:38:24 PM

The scrapes across his face hindered him little. Feeling the haste spell flow into his limbs, Barratore takes massive sections out of the tree. Fire erupts all about him from spells and while he is used to the occurence, he still calls out a warning to not singe his pretty face

PA Hit AC 26/23/21/35 Dmg 33/37

Barratore has the feat Penetrating Strike; your attacks with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  11d6(4+4+4+3+3+2+3+3+4+5+5)=40
Monday January 9th, 2017 11:50:50 PM

"Evaris, that is an excellent spell -- and imitation is the best flattery." Baslim stretches out his hands and calls down holy fire on the undead treant.

ooc: Cast flame strike. 40 damage (20 fire / 20 divine). Reflex DC 23 for half damage.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+16=35 ; d20+11=31 ; d20+11=31 ; d8+2=10 ; 3d8+6=22 ;
Tuesday January 10th, 2017 9:43:21 AM

Edson lets another two fly, both look good but the second is a picture perfect shot.(crit confirmed with a nat 20).

Hit ac 35 10 dmg
Hit ac 31(crit confirmed) 22 dmg

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+13=32 ; d6+1=2 ; d20+8=24 ; d6+1=3 ; 6d6=19 ; 6d6+18=35 ;
Tuesday January 10th, 2017 2:58:25 PM

Lanliss attacks the tree two times with the short sword trying to pierce the stiff and hard bark while trying to hide behind the bigger guys of the group (Barratore or Brom)
Attack 1 32 , Dmg 2
Attack 2 24 dmg 3, missed

Sneak attack only if applicable 19
Stealth 35

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+16=19 ; d20+16=22 ; d20+11=18 ; d20+6=8 ;
Tuesday January 10th, 2017 5:44:55 PM

"Pretty face?" Brom barks at Barratore's remark as he lets out a laugh. Meanwhile, he continues to whittle away at the tree. Apparently not amuse with the fight, Brom fails to put his all into it and does nothing to the undead tree.

Deathbark! Rd3 (SteveK)  d20+3=10 ; d20+3=17 ; d20+18=31 ; d20+18=24 ; 2d6+9=18 ;
Tuesday January 10th, 2017 7:51:54 PM

Emrys casts a spell to slow down the undead treant, but the spell doesn't hold onto whatever mind Deathbark has left.

Velarin decides to speed up the fight and is able to haste all of the heroes!

Evaris casts a Flame Strike and Deathstrike is so big that he doesn't have to worry about hurting any of his friends.

Barratorre slams his sword into Deathbark, his ability to Penetrate damage reduction makes his attacks even more effective!

Baslim piles on Evaris' idea and hits Deathbark with Another Flamestike!

Edson fires two arrows, wounding Deathstrike more

Lanliss slides around, able to avoid Deathbark's notice before he scrapes some bark away.
......

Donovan remains behind Velarin, ready to run as fast as he can if Deathbark proves too much for the heroes.

The undead grant doesn't look so hot, but it is still moans and groans while trying to destroy the living beings before him! He swings at Barratorre and Brom again. Brom is missed, but Barratore receives an awesome blow! (Barratorre takes 18 damage, is thrown back 10 feet and is prone! Not only that, but he has to Save Fort DC 19 or be diseased!)
......

Deathbark. AC 25. HP 272



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  10d6=34 ;
Tuesday January 10th, 2017 8:14:57 PM

"Well, apparently I can't let up a little and let the chainsaws chop it down" thinks Velarin to himself. "Oh well, this is the fun stuff. Why be an Evoker if you don't love blowing things up."

Velarin drops another Empowered Fireball on the top of death bark. (Damage 34+17+6= 57 points of damage)(reflex 22 for 1/2)

"Well done Barratore. By diving way way way out of the way, I was sure not to singe any of your hair." says Velarin with a slight smile.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball-C, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Tuesday January 10th, 2017 8:37:22 PM

Emrys is confused by yet another addition to his long list of countless failures. His Slow spell isn't mind-affecting, nor does it target this undead's absent fortitude or any of its known immunities. However that is not the case. He wonders how such a creature could have the strength of Will to overcome his magical potency. "This transmutation should have worked ... even on this undead," he mutters.

He considers how useless he has become and just stands back waiting for the true heroes to bring down the beast. He can't remember the last time any of his spells had worked.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+12=25 ;
Tuesday January 10th, 2017 9:22:29 PM

Barratore lets out a slight 'ooooffff' as the undead tree slammed into him and he lands on his back. Barratore blinks a couple times and watches the bead of V's fireball sail over his head. "Yes, mighty clever tactic eh?"

Barratore grunts and rolls to his feet and Takes a moment to don his shield.

Hasted rnd 2
Fort save 25

Evaris (Kathy)  d20+9=17 ; 10d6=36 ;
Tuesday January 10th, 2017 10:11:57 PM

Evaris turns to Barratore, wondering about healing him, but clearly it will take more than this to keep the minotaur down!

Instead, Evaris whispers another quick prayer to Pantheon and holds out his hand. A ray of pure white energy streams toward Deathbark.

[Cast Searing Light. Hit Touch AC 17 for 36 points of untyped damage, no save.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  5d8(5+2+5+4+3)=19
Tuesday January 10th, 2017 11:56:54 PM

"Alemi, judge me whole: Find me well within your grace. Touch me with fire that I be cleansed. Tell me I have sung to your approval." Baslim stretches out his hand and a column of white light smashes onto the top on the undead treant.

ooc: Cast holy smite. 19 divine damage, blinded for 1 round. Will save DC 22 for half damage and no blindness.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+16=30 ; d20+11=24 ; d8+2=7 ;
Wednesday January 11th, 2017 9:16:44 AM

Two more arrows spring from edsons bow, but only one connects.

Hit ac 30 7 dmg

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+13=15 ; d20+8=21 ; d20+18=38 ;
Wednesday January 11th, 2017 5:35:23 PM

Lanliss tries to attack as fast as he can without being seen but Barratore almost falling on him meant he missed the attack .
Lest he found complete stealth behind Barratore big figure with a little of the terrain clothes meant he his almost completely unseen to the enemy.
Attack 1 fail
Attack 2 fail
Stealth 38 Natural 20

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+16=24 ; d20+17=19 ; d20+12=31 ; d20+7=21 ; 2d6+23=28 ; 2d6+23=31 ;
Wednesday January 11th, 2017 7:26:36 PM

Brom manages to avoid the tree while seeing Barratore get pushed back. "That's one heck of a hit." he says. He continues his attacks on the tree.

AC 25 (forgot haste bonus on AC24), 19, 31, 21; damage 28, 31

Deathbark as Kindling (SteveK) 
Wednesday January 11th, 2017 7:41:31 PM

Velarin's fireball is all she wrote. No other spells or swords or arrows are needed. The undead treant stops moving and slowly topples, crashing to the ground, only a mound of rotting wood.

Donovan peeks out from around Valerin. "You really are heroes!", he says in wonder, momentarily even forgetting about his missing daughter. "But why would Deathbark come here?"

Its a good question.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday January 11th, 2017 8:43:01 PM

" Is the creature a deathbark or is its name Deathbark. Is it a named creature that terrorized the area? If so some people are gonna want to know it is no more."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday January 11th, 2017 9:11:38 PM

"Very well then. that is that. So, Donovon... please feel free to tell us the majority of what you know regarding deathbark. Creatures like this that change their tendencies usually do so because something else has entered the equation, and I think that this abnormality is something we are going to need to figure out. I suppose it would be good to continue this conversation on the way to your farm so we may still try and scry in on your daughter today."

"I can't imagine this wandering undead monstrosity would be wandering around with any cash or gems upon its person, but if anyone wishes to look, I suppose it couldn't hurt. Other than that, any objections to walking while talking?"

Velarin casts a detect magic and takes a look at the remains of deathbark, just to make sure.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday January 11th, 2017 9:23:28 PM

Barratore moves up on the tree to investigate it. Perhaps it has some treasure within its trunk? Take 20 Perception 24

Barratore looks to the dwarf to confirm the undead treant was called or called itself Deathbark, though to him it had little point. "You say it was attracted to areas of death?" Barratore looks to Brom, "Perhaps we could track it and find something"

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=38 ;
Wednesday January 11th, 2017 10:15:18 PM

"Donovan, did you not say that this Deathbark is drawn to violence? If that is true, then something violent happened here to attract its attention. We should search the area for clues of such brutality."

Looking at the remains of Deathbark, he adds, "It was a dead tree correct ... then there is a good chance it was hollow. Does anyone wish to split this log?"

(Perception: 38 ... searching for clues.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday January 11th, 2017 11:57:17 PM

Shepherd Baslim approaches Deathbark, his eyes pinched with pity. "You poor thing." He lays a hand on the fallen plant and pats it. "You were once a noble and beautiful creature. What happened to you? Let's see if we can find out."

ooc: Baslim examines for any sign of rot or disease, especially given they just cured an infection of a leyline. Take 10 on Heal check, total 41.

Evaris (Kathy) 
Thursday January 12th, 2017 12:18:13 AM

"Maybe it was somehow sensitive to the change in the ley line," Evaris says. "But I think Emrys's explanation is the most likely. Unfortunately."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=27 ;
Thursday January 12th, 2017 3:34:06 PM

Lanliss begins to look for a sign of the deathbark whereabouts as of which direction the thing came and if he had been on a route for somewhere.
Perception 27

Questions. And answers? (SteveK) 
Thursday January 12th, 2017 5:31:03 PM

Donovan confirms Emrys' thoughts. Deathbark was what farmers and woodsmen called the tree, and there weren't none other like him about. He had been attracted by areas of violence, so much so that hunters would not linger at a kill and farmers would drive animals away from the farm before a slaughter. "Reckon we don' hav ta do thet no more", he concludes.

Baslim does a check on Deathbark and confirms the tree had Zombie Rot.

Barratorre, Emrys, and Lanliss take a search for treasure and find stuffed in a hole in the trunk is a mummified body of what used to be an adventuring half-orc ranger. Her equipment is surprisingly well-preserved! Velarin's Magic and skills rapidly identify the finds...
Mithril Chain Shirt +3 @ 10,100gp
Longsword +1, Dancing @ 51,015gp
Handaxe @ 6gp
Shortbow, Composite +3 Str, masterwork @ 560gp
20 arrows @ 1gp
1 arrow +1 Undead Bane, @ 160gp
Ring of Chameleon Power @ 12,700gp
Amulet of Proof Against Detection and Location @ 35,000gp
Coin Pouch: silver, gold, and platnuim with a few assorted gemstones totalling 1,958gp
Total - 80,000gp or 10,000 per hero

Barratorre's very careful search comes up with a rainbow ribbon that Donovan identifies as Sparkle’s hair ribbon; something must have happened to her here!

Emrys further identifies there are marks in the road. But what they mean, only someone with tracking skills will be able to make sense of it all. ...

.....

Barratorre gets a Hero Point for deliberately inviting Deathbark's AOO. Could have gone bad for Velarin or Donovan otherwise...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday January 12th, 2017 7:48:13 PM

"Most interesting. Donovon, how far from your farm are we? I am a bit torn between looking around this area a bit more, and going directly to your farm to Scry your daughter. Anyone able to figure out all these tracks and what they mean? As a quicker approach to a check of this area, I could cast fly on one of you who is practiced at seeing and noticing things for an aerial overview? Thoughts, ideas, inclinations? If it is not so long a distance, we could sort of split up and do two things at once, most of us check here with a small few of us going back for the scry with Donovon?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball-C, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday January 12th, 2017 8:25:32 PM

Barratore holds up the small ribbon, "Would this work as something belonging to Sparkle". Barratore, fairly sure that Brom has tracking skills, hangs out and waits at this point. Barratore pulls the body out and moves it to the side of the road. The fighter had no issue repurposing the poor unfortunates gear, but he did feel they should bury and bless the sight. He looks to Evaris and Shepard on the particulars. "We should bury him.

Evaris (Kathy) 
Thursday January 12th, 2017 10:27:39 PM

"We should indeed bury this poor fellow," Evaris says. "Is there anything in his gear to indicate who he was? Whether there is anyone we should notify?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=23 ;
Thursday January 12th, 2017 11:03:21 PM

Brom agrees with burying the body.

Brom moves about the area Barratore found the ribbon looking about at the ground. "I think I might have something." He says. Survival DC23

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday January 12th, 2017 11:30:10 PM

"Pardon, but I think I have found some interesting marks or tracks in the road here ... they look fresh. I could use our master tracker's expert opinion on this."

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+10=11 ;
Thursday January 12th, 2017 11:39:06 PM

Then Emrys decides to try and flex is own wildling muscles with this conundrum of tracking this marks in the road. He's a creature of the forest after all; having grown up in the wilds of Culverwood. He was blessed at Forest Walking, like the Donovan the dwarf. Life in the cities shouldn't have dulled his senses too much.

(Survival: 11, natural 1, lol)

Then again, maybe the time he's spent in the cities has done its damage. Another one of his many failures.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday January 12th, 2017 11:59:41 PM

"Yes, a burial is appropriate for any member of the Noble Races. We can give him a general burial, since we don't know his deity of choice in life." He thinks for a moment, scratching his beard. "Perhaps someone has a way of quickly digging a grave? We need to observe his burial rights, but there is a child missing and time is of the essence."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday January 13th, 2017 10:12:29 AM

Edson will help dig the hole if need be. He takes nothing from the pile.

Ooc: how muh did we get for the dragon fight again?

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday January 13th, 2017 11:54:30 PM

ooc: check

Clues. (SteveK) 
Saturday January 14th, 2017 9:14:43 AM

A burial detail is formed and the half-orc corpse is put to rest off the side of the road in a convenient hollow under the trees. Hopefully, a good final resting place for a ranger.

Donovan confirms that they are only a quarter mile from his farm, and then he runs to Barratorre. "That's me Sparkle's 'air ribbon! She wuz awearin' it afore she left for tha day, three days agone!" .

Emrys makes note of the tracks, and it is Brom who steps up to provide the information. There was a small struggle here; a body imprint in a drying puddle, and scuff marks lead to the south. The girl must have been surprised around the bend just like the heroes and the undead treant, but it wasn't Deathbark who encountered the girl. There was something Large and bipedal, wearing boots that headed south.

Velarin also picks up something else with his Detect Magic spell; a fading fevocation is still here just south of the recent fight.

.....

Edson, the dragon module gave xp to get each hero to 12th level

All heroes get 21,000xp for Donovan, Deathbark, and finding the clues.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday January 14th, 2017 9:42:11 AM

It appears that her assailant headed south, and that is the same direction as a fading evocation I can see emanating from that direction. It seems we should head south, and probably do so now. Time is likely of the essence for Sparkle.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball-C, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Saturday January 14th, 2017 4:13:28 PM

We should go to check, that half-orc ranger got that headband from sparkle but sparkle might still be alive.

DM addendum The half-orc ranger is mummified and had to have been stuffed in Deathbark for many years. Sparkle was last seen three days ago.

The ribbon was in the road and not among Deathbark's treasure. A quick check by Brom confirms the undead treant must have gotten to this location only minutes before the heroes themselves.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=23 ; d20+17=36 ;
Saturday January 14th, 2017 9:07:05 PM

Brom confirms the situation with Sparkle. "Alright, we have a trail. Let's head out." Putting his sword away, he draws his bow and moves out along the direction the trail takes him. He keeps an eye out in front of the group.

Survival DC 23, Perception DC 36

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=9 ;
Sunday January 15th, 2017 8:13:45 PM

Barratore retrieves his bow from the ground, stows his shield and falls in with Brom. Time was likely important, the trail was a better choice then continuing to the farm. Knowing he was no help to Brom directly, Barratore does what he can to keep his eyes to the path ahead, that Brom seemed to be leading them on

perception 9

Evaris (Kathy) 
Sunday January 15th, 2017 9:58:13 PM

"Yes, let's head south," Evaris agrees. "Master Donovan, you're welcome to come with us if you like, but it's likely to be dangerous. Perhaps you should go back to your farm and wait for Sparkle there?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday January 16th, 2017 10:39:45 AM

Edson puts his bow away and picks up any still good arrows. He moves with the others and heads out looking for Sparkle.

On Toward Merrydale (SteveK) 
Monday January 16th, 2017 12:41:19 PM

Brom knows the tracks where Barratorre found Sparkle's ribbon are about three days old.

Donovan agrees with Evaris; he's not interested in danger and the dwarf has a farm to run. Before he turns off the road onto the track that leads to his farm, the dwarf gives a last bit of advice. "Merrydale is right there along this track", he says as he points the way off the main road. "You can't miss it!"

(Welcome co-DM JohnC for the next couple of scenes! )

(DMJCC will be trying to post 12-1pm est fyi)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday January 16th, 2017 5:01:43 PM

Lanliss asks if Donovan needs more escorting to the farm.
If not he will proceed with the others to go look for Sparkle.
Assuming the others choose to do the same.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday January 16th, 2017 7:24:28 PM

Velarin falls in line as the group heads down the path Brom has found.

Evaris (Kathy) 
Monday January 16th, 2017 9:39:35 PM

Being no tracker, Evaris stays well back from their only lead, and follows the others to wherever the tracks go.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday January 16th, 2017 11:08:17 PM

"Onward and onward." Shepherd Baslim grips his quarterstaff, ready to keep with the group.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday January 17th, 2017 9:49:43 AM

"Merrydale,sounds like a happy little place. " Edson says as he moves with the others following the tracks

Southbound


Taking the southern road.... 
Tuesday January 17th, 2017 11:58:33 AM

The Heroes says farewell to Donovan and promise to find his daughter Sparkle.
Headed mostly west,southwest, the Heroes notice strange things about the road. The strangest is when Evaris stumbles in a small depression in a dry mud puddle along the so called road.

Know Nature DC 18 Highlight to display spoiler: { It's a pachyderm track, larger than a regular elephant }

A bit further along the Heroes find 6 inch wide depressions on both sides of the so called road.

Know Engineering DC 15 Highlight to display spoiler: { Heavy Wagon Wheel tracks!!}

Finding more of each of the strange depressions.... Survival(tracking) DC 20 Highlight to display spoiler: { They look to be headed to Merrydale }

Eventually the Heroes begin to head mostly in the westerly direction, only changing when an obstacle is in the way and it appeared easier for whomever laid out the road to just go around.

To the north side of the road off in the distance the Group sees Glitterox and will eventually have to pass it, a a few miles distance, to reach Merrydale.
Know Religion DC 18 Highlight to display spoiler: { According to Woldian religions, it was a gift from Alemi and the 4 sisters. It's annual eruption replenishes the Valley.}

Hours of traveling, and the occasional farm or cluster of family homes is passed, while the Heroes continue to see the occasional "tracks" they've been somewhat following along the road.
As the Heroes near Merrydale, the landscape shifts slightly to more of a rolling hill type region. Ahead of the Heroes they can see wisps of chimney smoke reaching to the Heavens. As well as better tended fields than what they had be passing for the past few hours.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+5=15 ; d20+11=23 ;
Tuesday January 17th, 2017 3:18:58 PM

Brom leads the group west, southwest and then west, following the tracks of an animal he is not familiar with. He pauses again to look at the trail to make sure he hasn't lost it. While doing so, he pulls a block of tobacco from his pack, cuts a piece, and puts it in his mouth. Returning the remaining block to his pack, he looks off in the direction the tracks head. "Looks like their headin' fer Merrydale." He says (Survival DC 23).



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Tuesday January 17th, 2017 4:01:40 PM

So what to we do ?
Lanliss asks Brom.
Anyone found something interesting ? He asks once in a while while walking.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=23 ;
Tuesday January 17th, 2017 7:32:36 PM

Well as far as interesting goes, the upcoming Glitterox, according to Woldian religions, was a gift from Alemi and the 4 sisters. It's annual eruption replenishes the Valley. Beyond that, nothing from me.

I think it might be worthwhile at this point to take an hour break, and cast the scry spell. This all seems a little too odd. I would like to know as much as possible about her location if possible before heading into Merrydale. If she is in a wooden structure, there could be more here to be wary of than we know, and could necessitate a search of the village. If she is in a cave, or in the woods, then talking to the people for information will be a priority.


Evaris (Kathy)  d20+12=22 ;
Tuesday January 17th, 2017 10:59:29 PM

"A good notion, Friend Velarin," Evaris says. "It's always best to know what we're letting ourselves in for."

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+14=25 ; d20+8=15 ; d20+10=21 ; d20+12=28 ;
Tuesday January 17th, 2017 11:12:21 PM

(Knowledge [Nature]: 25. Knowledge [Engineering]: 15. Survival: 21. Knowledge [Religion]: 28)

"Evaris, I think you stumbled into the tracks of a pachyderm! I had no idea there were animals of that sort in the area. These are wagon wheel tracks as well. Look how deep and wide those ruts are. A caravan that large must need such a beast to pull it. This narrative becomes more interesting with every step!"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday January 17th, 2017 11:59:02 PM

"I suggest we talk with the townsfolk. They would have seen... whatever came through here recently."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=6 ;
Wednesday January 18th, 2017 1:55:22 AM

Barratore moves along with his brother in arms, but misses the meaning of any of the marks and gouges along the route. the remarks about a caravan were a bit disturbing to Barratore. Could she have fallen victim to slavers? But would that attract the undead treant? didn't seem likely, perhaps the 2 sets of tracks were unrelated.

At any rate, Barratore agrees with V, a scry spell before coming into Merrydale seemed a good idea

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday January 18th, 2017 6:11:50 AM

Edson takes a break while the spell is cast. The tracks meant nothing to him, and the area seemed quiet enough.

Taking the southern road.... 
Wednesday January 18th, 2017 12:27:59 PM

The Heroes make a decision to stop and see what can be found out by the use of a divination spell. The group finds a small pull off, where it looks like the occasional traveler has set up camp for the night, in the lea of a small grove of trees.
Setting up for the ritual Velarin pulls out the hair ribbon that was found and begins the spell. Pulling out an expensive silver mirror, about a foot and a half square, Velarin makes himself comfortable and over time a the clouded image eventually comes into focus. A small dwarven girl appears in the mirror, she looks unhurt except for the rope tieing her to a post that continues up out of sight. The area around her looks to be a hard packed dirt floor, with a non-descript man also tied up behind her also tied to another post. The light seems to encompass them both but beyond it's reach is the darkness of pure darkness.
After a few minutes of searching for further clues as to a location, something forcibly ends the Scrying spell.

The Heroes have a bit more information, and are still some distance from Merrydale. What do they plan on doing now?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday January 18th, 2017 3:01:17 PM

(OOC: Velarin didn't do the scry. Either Emrys or Evaris did. I will wait for their posts before posting mine)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday January 18th, 2017 4:07:16 PM

Lanliss rests a bit and is very interested in seeing the scry spell at work.
Regardless of who casts the scry spell, Lanliss will be surprised to know that there is another one that is kidnapped.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Wednesday January 18th, 2017 10:27:39 PM

(If no one else had prepared a Scry spell, Emrys can deduct a spell slot to pay for it. He needn't prepare the spell ahead of time, all his spells are spontaneously cast.)

"That was a dire vision indeed. We must prepare ourselves for the worst. Now having seen her, I can attempt to Locate her when we get closer to Merrydale. The range of that spell isn't as far as I would wish."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday January 18th, 2017 11:37:59 PM

"Yes, let's cast the spells again when we learn more from the townsfolk." Baslim grips his staff, ready to proceed.

Evaris (Kathy) 
Thursday January 19th, 2017 12:35:29 AM

"Underground, do you think?" Evaris asks, troubled by the vision. "Wherever it is, we had best find them quickly."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday January 19th, 2017 10:09:02 AM

From the sounds of what Emrys saw, underground is a good bet. Perhaps a very large cave of some sort. So, let us go speak with the villagers. Perhaps they have more information to offer, and perhaps one of their own is missing as well.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball-C, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Taking the southern road.... 
Thursday January 19th, 2017 11:59:50 AM

The Heroes have received some information about the missing girl and also discovered that there was another captive along with her. It's decided that the group should continue on to Merrydale.
Having spent some extra time doing the Scrying, it has become quite late in the afternoon, and with the general geography of the Valley in mind, it'll be well after dark before you reach Merrydale.
Maybe the Heroes should just set up a camp here where they are already stopped.

(My apologies, I miss read figured the distances on the map on the Cinnamon Valley Wiki page. The Heroes should be about 1/2 way between the stream and Merrydale, about under the X of Glitterox. So you would not have seen the smoke from the town yet.)

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday January 19th, 2017 1:19:55 PM

Barratore snorts at what the spell reveals. She was a prisoner and as just the daughter of a farmer, the reasons to keep her bound were dire. "You should try the spell now Emrys. We only go to Merrydale for more information. She was taken out this way and we may be closer now then at Merrydale"

If the group wants to still go on, Barratore voices they should hustle to make the town as soon as they can.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday January 19th, 2017 2:37:42 PM

"So now its two. Doesnt matter.. one, two.. we do our job either way."

He nods in agreement at Barratore. The minotaur had a point.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Thursday January 19th, 2017 2:51:38 PM

Brom waits for the decision to move on or cast the spell.

Once the spell is cast and the information determined or the it is not cast, Brom will head out again towards Merrydale.

Perception DC27, Survival DC 21 (taking 10 on both)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=33 ;
Thursday January 19th, 2017 7:17:42 PM

We'll just have to be extra careful at night Lanliss says.
Lanliss looks determined and focused on the surroundings as he moves with the group forward to Merrydale.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Thursday January 19th, 2017 7:18:08 PM

Perception 33

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday January 19th, 2017 11:55:25 PM

"Very well. Let us press on. It would not be wise to be caught here after dark."

Evaris (Kathy) 
Friday January 20th, 2017 12:19:24 AM

"I agree; time is of the essence," Evaris says. "Let us press on."

Taking the southern road.... 
Friday January 20th, 2017 1:36:57 PM

The Heroes decide to press on, they get a few more miles and as they travel on, darkness settles in upon them. The road is easy enough to follow as there is a waxing quarter moon (Warrd) as well as a waning three-quarter moon (Kerracles) , but crystal clear skies to go along with it. Somewhere off in the distance towards Glitterox, a howl can be heard and shortly after there are the answering howls of the rest of the pack. Know Nature DC 14 Highlight to display spoiler: { Wolf howls, and from the numbers of answering howls approximately 20 in the pack}
As midnight approaches Kerracles sets leaving only Warrd in the sky, making it quite difficult to see for those without improved vision, even torch light only helps some as there isn't much for the light to reflect off of.
So far during the night's travel, they've heard more animals than seen, except for the very few farms they've passed. Ahead, there is the sound of a dog barking and it's joined by another three or four as the Heroes continue down the road.
Ahead is the largest "farm" the group has yet seen. Those with enhanced vision see a gate with named carved into the overhead of it. "Glittermint Grove" About a 1/2 mile of fenced in lane leads to a large farm house with very large barns along side it.

(Sorry for being late on the post, body refused to wake up)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday January 20th, 2017 5:52:33 PM

" Want to see if we can camp in there? Off the road and out of the woods will be good if those animals get closer."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday January 20th, 2017 7:11:10 PM

Lanliss agrees with Edson saying, It's better to be at an open place than be enclosed by the forest shadows and be unready to be ambushed be a pack of wolves or crazy dead evil menacing trees.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday January 20th, 2017 8:08:47 PM

A barn floor should be a safe enough refuge for tonight. A few coins for the inconvenience of being woken, and allowing us to stay the night in their barn would be fair.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Identify-C, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste-C, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball-C, Summon monster 5, empower fireball-C, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+5=10 ; d3=3 ; d20+17=23 ;
Friday January 20th, 2017 11:31:04 PM

The group moves on and Brom keeps them moving in the right direction. The sounds of the howls break up the silence of the evening. As he listens he knows it is wolves, but is unable to determine the number, but it does sound like many.

Brom s in agreement with trying to seek lodging at the farmhouse. "Be careful. The kidnappers came this way. They either took the second girl from here or have men here."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday January 20th, 2017 11:57:33 PM

"Perhaps we can provide some service in exchange for food and shelter. Let us go pay the good farmer a visit."

Evaris (Kathy) 
Saturday January 21st, 2017 1:22:56 PM

"It's a bit late to go pounding on farm-house doors," Evaris cautions. "Perhaps we should just set up camp, and then make amends in the morning."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday January 23rd, 2017 8:14:45 AM

With a large pack of wolves out and about and likely on the hunt, we either awaken him, or help ourselves to a spot on the floor of one of the barns and apologize in the morning. For all we know, the large caravan that came this way is holed up in one or more of the barns.

The caravan could possibly be slavers, capturing all they find that are unable to fight or flee.

Taking the southern road.... 
Monday January 23rd, 2017 11:36:00 AM

The farmer, awakened by the hunting dogs he has guarding the property near his home and barns, meets the Heroes near the gate. When he fins out who they are, he offers the barn without delay.
"I'm sorry I have nothing better than the Barn to offer you to spend the night. But feel free to make yourself comfortable. My hands should be in around daybreak to milk the cows and take care of the other animals. I know it won't be 8 hours, but the cattle get restless if they are moved off their schedules too much."
At the mention of the wolves heard down the road aways, "That sounds like Greyback and his pack. They've been roaming out here for years, it must be 20 some years ago that he moved his pack out this way. Over the years I've lost some livestock to him and his, but not in the last couple years.
At the mention of the wagon train, "It must have gone by after dark, haven't seen anything unusual except you all in the last few days.
Well, I'll let you get some rest, and I need to get some sleep too, gotta show some of my horses tomorrow and that'll make it a long day."

The rest of the night passes without interruption, until just before daybreak when a couple lads come in to the barn and start milking the half-dozen cows in the back part of the barn.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday January 23rd, 2017 4:16:48 PM

Lanliss sleeps peacefully without any dreams.
He wakes up a little bit rugged but feeling energized and thinks about how they (and him) will save Sparkle, on another thought, it will probably be Brom and Barratore who will save sparkle, Lanliss thinks.
He stills feels good.

Evaris (Kathy) 
Monday January 23rd, 2017 5:53:39 PM

Evaris is grateful to snatch what rest he can, and awakens the next day ready to continue their journey.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday January 23rd, 2017 7:13:55 PM

The minotaur has been quiet over the last few hours. Darkness descended and the group slowed somewhat and so he did as well. Wolves and other natural creatures of the night were of little concern even if he were to be alone and doubly not so while travelling with his friends. The kidnappers to, held little trepidation. Cowards and roaches that slunked through the dark to grab farm girls held no concern or fear for him.

Barratore finds some hay and makes his bedroll and goes to sleep. Morning finds him sleeping, but he easily enough gets up and readies to go. Over breakfast he decides to inquire on the spell that they were thinking of casting to locate the girl and perhaps when that weavers of the mystic arts might know when they intend to cast it.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday January 23rd, 2017 8:24:36 PM

Emrys is thankful for the barn ... if he had been alone, and forced to spend the night outside, he would have simply taken the form of a tree for the night. However with his friends, the barn is suitable. He summons an unseen servant to clean and prepare a spot for him. No need for him to become soiled and unfit for slumber. His bedroll, pillow and blanket is quite sufficient. A quick prestidigitation gives the air around him a more pleasant scent ... at least long enough for him to get to sleep.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=20 ; d20+11=18 ;
Monday January 23rd, 2017 10:45:32 PM

Brom finds a comfortable place to sleep and settles in for the night. He grabs a wineskin and has a few drinks of ale and some rations before crashing. He sleeps for a few hours before he is awake again rested and ready for the day. He gathers his gear and finds a place to watch the surrounding area. He listens to the sounds of the night picking out the various sounds for any hostiles.

The morning light comes and Brom is still perched in a place watching the surround. As the farm hands come to milk the herd, Brom moves about the perimeter looking for signs of the wolves or any other unwanteds.

Perception DC 20, Survival DC 18

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday January 23rd, 2017 11:56:32 PM

Baslim wakes with the dawn and quickly joins the farmhands in their chores. "Please allow me to help. I never knew the simple pleasure of working the land and tending animals in my childhood, and I always look for chances to make it up." He helps the farmhands however he can until it is time to bid the farm goodbye.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday January 24th, 2017 8:31:20 AM

Velarin layd down in the hay for the night, and goes to sleep thinking of how best to further aproach the problem of the hostages. Upon being awoken in the morning, he prepares his spells

"Well guys? what now? It would probably be good if Brom could find the tracks once again so we can verify our direction. And, perhaps ask the farmer if he knows of any places that would match the dexcription of what Emrys saw in his vision before heading toward town."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday January 24th, 2017 12:17:00 PM

Edson heads to the barn with the others. He'll set up in the loft if possible. Stay off the ground.

Taking the southern road.... 
Tuesday January 24th, 2017 12:22:02 PM

As the Heroes awaken and start getting ready to continue their mission, Shepherd Balsim volunteers to help out the youth that arrive to do morning chores. One of the lads starts feeding the animals, the other accepts Balsim's help with milking the cows. It's not as easy as it looks, by the time Balsim gets one of the quarters of the udder empty, the other lad has finished three of the other cows. He is shortly draining the milk from the other side of the same cow as Balsim and says, "Help Gregory finish up feeding and then cleaning if you are still interested in helping."

The other Heroes get up over time and plans are discussed about asking the Farmer about the results of scrying and possibly attempting another scrying attempt on the girl.

Brom does a close range scouting, and a couple of the "guard dogs" growl at him, but don't really bother him too badly.

It takes about an hour or so for the lads to finish up their morning chores, "Dordin said to invite you to join us for a breakfast if you were still here when we finished up. So, you're invited to join us. It's usually just ham and eggs with a couple biscuits with honey."
The farm hands head back towards the main house, but head around to the back of it.
In back is the "summer" kitchen, where the smell of frying ham can be scented from around the corner of the house. (summer kitchen Highlight to display spoiler: { a full outside kitchen used in decent weather, here in the valley, that's almost all year long})
There is a young woman working the stove top and as you watch she opens the oven and pulls out a large sheet tray of biscuits.

Evaris (Kathy) 
Tuesday January 24th, 2017 10:30:49 PM

"Good morning," Evaris says, entering the summer kitchen. "Those do look good. May I give you a hand with them?" He gives the young woman his most winning smile, knowing that it's only a matter of time before Emrys shows up and casts him in the shade.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=33 ; d20+11=14 ;
Tuesday January 24th, 2017 10:52:02 PM

After a search of the perimeter, Brom doesn't see too much of interest. The farm is bustling with activity and the smell of the kitchen are easy to recognize from anywhere on the farm. Others help here and there, but Brom is more interested in locating the trail and is eager to begin the hunt again.

Perception DC 33, Survival DC 14

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d100=57 ;
Tuesday January 24th, 2017 11:46:31 PM

After waking up at twilight, Emrys meditates as he always do. Once he completes his magical constitutional, he searches and locates a simple forked twig. He begins to pray and invoke the all seeing eye of Eon. He then calls out to Sparkle in a low hushed tone ... seeking her essence.

(Leyline check: 57, pass. Casting Locate Creature. Concentrating on the images he witnessed of Sparkle. Area: circle, 760ft radius, centered on Emrys.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday January 24th, 2017 11:57:48 PM

Baslim enters the kitchen, and moves to wash the dirt from his hands in the sink. "That felt wonderful." He flexes his hands and rubs the callouses on his palm. "My upbringing was a bit softer than this, and I wish it did not chafe me so. I appreciate the opportunity."

He dries his hands and regards breakfast cooking on the stove. "Lass, may I be of help? My hands and my spells are here to bless this household."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday January 25th, 2017 1:18:02 AM

Lanliss will eat lightly from the breakfast and he will see what the group is planning.
Eager to know how long it will take till they find sparkle.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday January 25th, 2017 9:52:21 AM

Barratore hangs out with Brom for a bit and then moves over to Emrys as he casts his spell. The farm hands offer of breakfast is met with a wave and "Thank you but we need to be going." Shepard and Evaris seem to have a differing idea though. The minotaur snorts and paws a hoof upon the ground and heads to the back where they disappeared. Once there, he snorts loudly and folds his arms across his chest, "Sparkle might not have the time for you two to play at being farmers. Grab some if you want, but need to leave." Barratore wheels about and strides off to get Brom and Emrys and resume tracking down the poor dwarven girl and whomever else might have been taken.

Merrydale 
Wednesday January 25th, 2017 1:12:34 PM

While the others are ready to sit down for a breakfast, Barratore sort of makes a decision for everyone by saying thanks, but there is a girl in need.

The Heroes grab some of the food that's portable and head for the road. In the daylight the heavy wheel tracks are easy enough to follow and after a couple hours, the village of Merrydale begins to come into view. The road here is much more traveled and has become more hard packed and the traces of the wagon's passage becomes harder and harder until there really isn't any trace of it's passage visible.
One side of the village is a hillside, with halfling homes built into it, the other side is open to the valley and more human style homes are built there. The few halflings and humans they encounter point the Heroes towards the center of town, and say to speak to Wilber.
In the center of the town is a Inn, over the doorway is a Cornucopia full of fruits and vegetables. As the group gets near a halfling steps out of the Inn, "Welcome to The Harvest Bounty, my name is Wilber Tundrasprout, what can I do for you? Need some breakfast?."
It's obvious that there is not a very large wagon in town, there aren't any buildings it could be stored in, except maybe the Inn, but then it wouldn't be an Inn.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=34 ;
Wednesday January 25th, 2017 3:01:03 PM

"Nah.. no breakfast needed. We just ate. " Edson says as he moves closer.

" We were told to speak with you. " he adds.

Perception 34

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday January 25th, 2017 8:43:09 PM

Greetings Wilber. I am Velarin Xilontheel. We were hoping that you and the good people of Merrydale could be of some assistance to us. We are currently trying to locate a missing Dwarf girl that we believe may have been kidnapped. We have been following a set of rather large wagon tracks from the site of her disappearance, where we also met and rid the Wold of a nasty creature known to some as Deathbark. The wagons would have been pulled by a very large beast, much larger than horses. Are you able to provide us any insight in this matter? We also believe that another person has suffered the same fate as the Dwarven girl. Are there any amongst the people of Merrydale that have recently disappeared?

In addition, a spell we employed allowed us to see them. are there any large underground cave or underground complexes in the area?

Evaris (Kathy) 
Wednesday January 25th, 2017 11:01:03 PM

Evaris also approaches the innkeeper, but Velarin has asked all the questions Evaris was wondering about, so he just waits to hear the answers.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Wednesday January 25th, 2017 11:02:39 PM

Emrys wonders if his divination that he had cast had any results ... maybe so, because he finds himself heading down the road in Sparkle's direction. Thankfully his friends decided to follow along ... and they find themselves in Merrydale. "Zounds!!" he says with awe and wonder, "that spell was more powerful than I expected!"

DMJCC: Sorry.... Your spell went off, but before it could locate her, it felt like it hit a wall of some sort.... (like a non-detection type of magic, either spell or item possibly)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday January 25th, 2017 11:58:19 PM

Baslim remains quiet. The others had spoken for the party, and there was little he could add to their words.

Merrydale 
Thursday January 26th, 2017 12:24:13 PM

Emrys, see Ed above.

Wilber listens as the questions are asked, his jaw drops with what looks like shock as he learns Deathbark has been destroyed. But he remains quiet through the entirety of the questions.
"Well, let me try to answer your questions in some sort of order....
First, I'm sorry to learn that there is a missing girl, be her a dwarf, halfling or any of our Noble races.
Large wagon track.... there are many wagons that travel the roads, and large is a matter of perspective, but to combine this question with one of your other questions, you must be following tracks left by Terl. He's the only wagon drover in the area that uses something other than horses or oxen, at least that is that large. There are a few halflings that use dogs and even one that uses an ostrich, believe it or not. Terl, uses a Wollymammoth to draw his... well, his wagon around.
As to missing persons, no one has mentioned anyone missing from the area that I've been informed of.
As a matter of fact, Terl spent last evening here and left shortly after dawn. He only informed us that the two children were safely delivered to the orphanage last month. He also brought a letter to me that was from from little Tavi, who I guess isn't so little anymore, stating he would like to move back but would need a sponsor.
Tavi was one of the first Terl took to the Orphanage, lets see... that was almost 10 years ago now I think.

Any thing else, I know you said you already ate, but The Harvest Bounty does have some of the best food in the Southern Valley. And you all having something to eat, will give me time to get the word spread about Deathbark's demise. I'm sure some of the locals will want to thank you personally for ridding the Wold of that menace."

Wilber waits for either more questions, and for a reply about getting some food.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+10=16 ; d20+12=30 ;
Thursday January 26th, 2017 4:11:26 PM

Lanliss thinks about trying to intimidate Wilbert but he doesn't do that.
Instead he looks at Wilbert......Pauses and them remembers Hi.... It's you from our celebration Wilbert
Tundrasprout right.
He proceeds to say how much nice the celebration was only to go to the topic of Sparkle asking him 1 question.
If we were looking for someone who kidnapped her or a place that we might need to stay away from where we should look out for ?
Local knowledge 10
Diplomacy 30


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday January 26th, 2017 7:24:24 PM

Velarin listens to wilber as he responds to the questions, and the wizards over active brain starts to connect the dots that make themselves apparent to what he already felt he had an inkling of. Slaver, he thinks to himself. Transporting children to an "orphanage" without anybody else going, none would be the wiser if they just disappeared. Sparkle just happened to wander by him alone, and he saw the opportunity.

Velarin looks quickly to the others, wondering if anyone else picked up on the clues of convenience and circumstance laid before the group. In a rather hurried tone, and hoping the others notice that something has peaked his thoughts. Velarin once again speaks with Wilber.

"Thank you so much for the kind offer Wilber, but with the life of a missing girl at stake, we really must hurry. We will come back by here after we have found her, and gladly join you and any who wish to speak with us in a meal. You say Terl is only a couple of hours ahead of us? Do you know where he is going? Do you know where this orphanage is? Does he visit other villages and also take their orphans to the orphanage? How might be the quickest way to catch up to him?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Evaris (Kathy) 
Thursday January 26th, 2017 11:28:22 PM

"Tell me more about this orphanage," Evaris adds. "We are newly come to the area, and of course, if the institution does good work we might be interested in helping them out."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Thursday January 26th, 2017 11:39:19 PM

Brom listens to Wilber, but agrees with Velarin, time was of the essence. It looks as if the orphanage was going to be next stop for the group. The whole thing seem fishy at first glance.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=18 ;
Thursday January 26th, 2017 11:51:48 PM

Barratore, oft referred to as Mr. Perception, perks a bit at the sudden change in V. He too then simply leans in and thanks Wilbur for the information and steps back outside

perception 18

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday January 27th, 2017 12:00:30 AM

ooc: Dang it. 30 seconds late.

Shepherd Baslim furrows his brow in thought. "This doesn't make sense..." He looks to the other party members for direction. He was not an city watchman by any means, and did not have a mind for investigations.

Merrydale  d20+13=14 ;
Friday January 27th, 2017 12:23:20 PM

Wilbur, "The Orphanage has been around for 25 or 30 years I guess, it's located in Jarlswolf, run by the Priests of Alemi. We here in Merrydale do what we can for the families here, but when tragedy strikes we are sometimes not able to care for any young that are left behind if there are no remaining family. Over the years, we've probably sent close to 20 to the Orphanage, of all the races that in the village. Terl helps us out by taking the orphans to Jarlswolf, because he rarely stays in one place very long. As to helping other towns, you'd need to ask them, but I expect so, he's a good man.
As to catching Terl, if you head towards Witchspawn down the western road, you can probably catch him. He doesn't usually rush too quickly unless he's after someone."

Wilber points in the direction of Witchspawn and which road you should follow.
As you get outside of town and the road becomes not so hard packed, signs of the big wagon once again appear on the road.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday January 27th, 2017 3:23:31 PM

As the group leaves town, Velarin relays his suspicions to the rest of the group.

"Perhaps Terl is responsible, and perhaps not. Currently, in my mind, all the arrows of suspicion point in his direction. If he is not responsible, then he may very well have information regarding sparkle or what transpired where we met deathbark. either way, it seems to me, that the quicker we catch him, the better. Anyone have anything to move us quickly overland so as to overtake him? I may need to acquire and start carrying a spell allowing me to summon horses for the party when quick transit is necessary."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=34 ;
Friday January 27th, 2017 3:25:39 PM

Lanliss keeps a watching eye on the surroundings.
Lanliss asks Valerin what is it that he is so eager to go and see Terl and the orphanage.
Perception 34

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+3=4 ; d20+19=21 ;
Friday January 27th, 2017 11:39:01 PM

Edson heads with the others outside of town. Noticing the wheel marks, he begins looking for the wagon or anything else that sticks out. Perception 21

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday January 27th, 2017 11:52:37 PM

"It does sound like Terl is our man." Baslim keeps a steady metronome with his staff as he walks. "As the saying goes, 'If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.... or a deviant wizard."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=21 ;
Saturday January 28th, 2017 10:31:04 PM

All of what is said Brom agrees with. He really has no idea what other avenues could be possible for the missing girls. It was really beyond his pay grade and he left that level of thinking to the others. He stuck with what he was good at.

"After this Terl guy...?" He asked as if more as a statement than a question since that appeared to be the direction the others were headed in.

Perception DC 21

Evaris (Kathy) 
Sunday January 29th, 2017 8:11:09 PM

"If we want to move quickly, I have a Wind Walk spell," Evaris says. "Unfortunately, I can't get everybody with it. Maybe somebody else has something?"

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Sunday January 29th, 2017 11:56:56 PM

"And should be cooked like a duck." Barratore adds to Shepard's thought. The fighter agrees with Brom, everything he said and everything he didn't. "After this Terl guy brother and that aims us at Witchspawn down the western road. Then likely after the orphans and unto Jarlswolf,

Unfortunately that is about the extent of his usefulness. Until they actually caught up to someone or something, he was along for the walk. At Evaris' suggestion of magical transit he pipes up, "Take Brom and as many not me as you can, "I'll put some jog into my stride and be there as fast as I can"

Encounter on the Road 
Monday January 30th, 2017 12:03:25 PM

Shortly after the discussion about flying a trumpet is heard.
Know Nature DC 15 Highlight to display spoiler: { it was made by an animal}
Know Nature DC 24Highlight to display spoiler: { it was some sort of elephant}

The road ahead takes a corner around a grove of trees, Voices can be heard almost yelling at each other. As the Heroes get closer they start to make out what is being said.

Voice 1 (male voice) "This is our contract, get on your oversized mule and keep going!"
Voice 2 (very deep male) "{laughter} Listen RUNT!, when it's on the board, it's an OPEN contract {trumpet sound} that means we have the same rights as you losers."
Voice 1 "Calmly Brother."
Voice 3 (male squeaky voice) "Just 'cause we don't waist time wandering around don't give you the right to...{squeaks in fear} Keep your beast under control, or I'll take care of it permenently."
Voice 2 "Just because you are overstating your position don't get too full of yourself, and Boy can take care of himself. Just because He's smarter than you {trumpet sound again} {Belly Laugh} Yes Boy, the fact that one of your feet is as big as his head does scare him"

As the Heroes round the corner, they see what is obviously a two sided argument.

One side consists of 2 dwarves, and 2 humans or half-elves and the other side is a Minotaur and a wollymammoth.
One Dwarf is wearing a full suit of armor with at least 5 or 6 different weapons about his body, he seems to be voice 1. The other Dwarf is wearing basically only leather pants and has a pair of dwarven axes at his waist He has bright orange hair with bright blue runes on his body. The first human or half-elf is dressed in all leather with a long brown cloak, he has a sword and bow obvious as weapons, the other is in traveling clothes and has a quiver on his hip.
The other side is a a Wollymammoth that is covered in long shaggy brown fur and has a pair of curved tusks that are close to 10' long. He is pulling a wagon? It looks like a 10'x15' steel cage on giant steel wheels. Atop it there is a seat near the front along with a large box or chest. Next to the Mammoth is a Minotaur, you can see he has black and brown splotchy fur, a axe and sword are carried crossed on his back. He has a broken off horn, whose end has been replaced with a metal point of some sort. He is wearing a poncho, so if he has armor on, you can't tell.

As the group comes into view, the human in leather and the mammoth both notice the Heroes and before the man can say something, the mammoth trumpets again.

The Dwarf in armor is heard to say, "This ain't over yet." He then turns to the Heroes that is coming obviously down the road, "What do you want?" He seems angry over something and it shows in his question.



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday January 30th, 2017 7:02:02 PM

Lanliss looks at the dwarf but doesn't speak, hopefully it won't get into a fight, he thinks for himself.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=25 ; d20+14=33 ;
Monday January 30th, 2017 7:44:17 PM

Emrys had silently listened to everything Wilbur had said and tries to determine if he was lying. (Sense Motive: 25, natural 1, lol)

Before they approach the armored dwarf, Emrys informs his friends that after he attempted his last divination, he determined that Sparkle is warded by spells that keep her undetected. "So unless this Terl guy is talented in the arcane, he will have a magical cohort."

(Knowledge [Nature]: 33)

"I hear our pachyderm!"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday January 30th, 2017 7:45:01 PM

Velarin responds to the question. What do we want? We had wanted to have a chat with Terl, But since we are all here together, we would probably like to have a chat with you as well. We are investigating a girls disappearance, and the origin of at least one other person held in captivity with her. Who would like to go first? and please go on about these contracts you were discussing!

Evaris (Kathy)  d20+27=32 ;
Monday January 30th, 2017 8:43:21 PM

"And, since we have a contract of our own, and things are likely to get a bit muddled, it's perhaps best if we calmly discuss the situation," Evaris adds. "I'm sure we can all come to a mutual understanding."

[Diplomacy 32.]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday January 30th, 2017 8:55:08 PM

Edson looks at Velarin. " Thats what we do now? Tell every nobody on a muddy road our plans? Sheesh.... " Edson says.

He moves off to the side, closer to Barratore. " Mind asking your kin what is going on here? And why didn't you get one of those pets. You got jipped."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=31 ;
Monday January 30th, 2017 11:36:13 PM

Brom stands to the front of the group and watches the other two groups. He keeps a close eye on them and waits to for the reaction to the questions. He tries to maintain a neutral posture and let diplomacy work first.

Perception DC 31

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday January 30th, 2017 11:58:09 PM

Shepherd Baslim grips his holy book in one hand, and makes a small series of gestures with his fingers. He is ready to cast a spell to help dispel the quarreling, if need be.

ooc: Ready an action to cast calm emotions on the group at the first hint of physical violence.

Encounter on the Road 
Tuesday January 31st, 2017 12:48:59 PM

Brom gets the idea that one Dwarf is a probably a warrior, the other Dwarf is similar but without armor, the Human is a arcane caster, not sure if Wizard or Sorcerer, and the last is a Half-elf after getting a better look and is most likely a Ranger of some sort. The Minotaur is a Ranger, and appears highly proficient in that profession.
Evaris has the feeling that whatever dispute that is between the two groups is going to hinder a lot of conversation, mainly due to the fact that the armored Dwarf is actively holding the other Dwarf back and the other Dwarf is starting to draw both of his war axes. At the same time, the Wolly Mammoth uses one of his tusks to knock the wizard or Sorcerer to the ground and then pin him there.

The armored dwarf, "Go about your business we are already busy with our own." He yells in the Heroes general direction as he continues to hold back the other Dwarf and says to the Minotaur, "Call off your walking rug or I'll actually let my brother have at you."
In reply the Minotaur belly laughs and then says, "To do what, charge at me and miss, hitting his head against the iron bars of my little wagon? Last time it was almost an hour before he woke up."
At that the unarmored Dwarf yells and draws both war axes and tries to charge at the Minotaur. (Perception DC 20 Highlight to display spoiler: { The Dwarf started Raging})
The armored Dwarf is now leaning backward holding onto the leather harness the unarmored Dwarf wears, his feet are digging into the turf and helping to hold him back. The Minotaurs response is another laugh and the mammoth joins in with a trumpet blast from his trunk.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday January 31st, 2017 6:05:59 PM

That did not have the desired effect I was looking for. I was hoping one or both parties would attack us or flee as an indicator of guilt or innocence. But since they seemed unconcerned about us, perhaps it might be prudent to let them finish their disagreement, and then clean up. If anyone has the spell to determine the character of these gentlemen, now might be a good time to find out which side is likely our preferred side. I see no reason not to let them beat the tar out of each other, as long as we try to make sure there are no deaths as a result. It sounds as if they are practiced at beating the tar out of each other.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=24 ; d20+14=34 ;
Tuesday January 31st, 2017 9:19:41 PM

Brom watches the scene begin to unfold and he decides these guys don't know diplomacy. He draws his jet black sword and takes several steps forward.

"Shut yer traps!" He shouts. "I tracked that dang elephant half way cross the valley, an now I'm gonna watch yer fightin'. I'm gonna beat the dwarf out of ya if ya don't answer my questions." He ends by taking several more steps forward and letting out a great challenging roar. Intimidate DC34 He stands ready to charge instantly at any acceptance of the challenge.

Intimidate DC34

Perception DC24

Evaris (Kathy) 
Tuesday January 31st, 2017 9:33:51 PM

Evaris opens his mouth to try once again to smooth things over, then thinks the better of it and shuts it again. His first effort hadn't been acknowledged; it's unlikely that a second effort would be any more successful. Might as well let Brom try his method.

Instead, Evaris calls out, "I can heal anyone who is injured. Please try not to kill each other."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=16 ;
Tuesday January 31st, 2017 10:34:58 PM

Barratore snorts at Edson and answers, "Different village, we called that dinner" Barratore takes a few steps forward and draws his blade as Brom attempts to garner the attention of the two groups. For

Barratore's part, he attempts to look imposing by activating his family torc, Enlarge The 19', fully armored minotaur awaits the response from the arguing groups

Perception 16

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Tuesday January 31st, 2017 10:54:27 PM

The point of reason as long been passed. Diplomacy is no longer a possibility, especially with the belligerent dwarf and the rowdy mammoth. Only magic can calm these brutes, but that's only a temporary solution. Maybe it's best for these good folk to get on with it and work it out of their system. They'll be more willing to listen to reason while licking their wounds.

"Maybe should just let them to have it out. I give 4 to 1 odds on the mammoth, does anyone want a piece of that action?" he says to no one in particular.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday January 31st, 2017 11:35:32 PM

The Shepherd raises his hand toward the raging dwarf and intones a prayer. "O Alemi, hear my cry, Seat me by your side in death. Make me one within your glory. And let the world once more see your favor."

A soft white glow settles over the raging dwarf and those nearby.

ooc: Cast calm emotions. Will DC 22.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d3=1 ; d20+16=32 ; d4=2 ; d8+2=7 ;
Wednesday February 1st, 2017 1:30:15 AM

" See... I knew this is how this would go down. " Edson says to no one in particular.

" You gone and made them angry" he calls to the two arguing groups. " Now you gotta deal with them. "

Edson moves 25' to the right of the group, draws his bow and takes aim at the arcane caster. If any movement or attack comes he unleashes.

Held attack, hit ac 32 7 dmg

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=22 ; d20+18=23 ;
Wednesday February 1st, 2017 11:52:32 AM

Lanliss keeps an eye on the surroundings while trying to be stealthy in the soon to be battleground.
Perception 22
Stealth 23

Encounter on the Road  d20=19 ; d20=11 ; d20=2 ; d20=15 ; d20=3 ; d20=14 ; d20=7 ; d20=2 ; d20=4 ; d20=11 ; d20=13 ; d20=20 ;
Wednesday February 1st, 2017 1:02:58 PM

Things are starting to escalate, it seems that the two other parties are more interested in continuing the heated discussion between themselves than listening very much to the Heroes that are attempting to join the conversation.
Brom draws his blade and shouts at both of the other groups, at the same time Barratore Enlarges himself and draws a weapon backing up the threat.
Evaris promises to heal those who get hurt if not dead....
Shepherd Balsim casts a spell.....

Things seem to collate around the two dwarves, the armored one manages to pull the other backwards just as the spell that was cast hits the general area of the argument. The results are both instant and in some cases surprising....
The raging dwarf stops raging and seems to for the moment at least, lose the will to fight. The Armored dwarf yells back, "Stay out of this, I had my brother handled."
The mammoth continues to pin the "Mage" and the Taur casually turns his head to look at the Heroes.

Then Brom's threat hits in force and the team of four seem to try and back off the belligerent attitude. The same can't be said for the Taur and Mammoth. The mammoth throws the Mage towards the ranger with a flick of it's trunk as it turns to face the Heroes. The Taur mean time enlarge as well. (perception DC 28 Highlight to display spoiler: { triggered a tattoo}) and a pair of weapons quickly appear in his hands, a medium sized Bastard sword and a hammer in the others.
"There's no need to get violent whoever you are, Dvarik's team and me been feuding over bounties ever since they started working the Valley a few years ago. In another 10 minutes, we'd have resolved our differences and gone our own ways. Now you all back down or there will actually be real blood drawn and spilled on this road."
Both the Taur and the Mammoth look ready to fight, but his words say there is more. The other team, is still regathering and reforming after the intimidation and the flying body of the Mage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday February 1st, 2017 4:48:15 PM

For a brief moment, V considers advising the bash brothers to have a go at the mammoth riding ranger, but his intellect quickly overrides his desire to see the man get his butt kicked. V steps forth to Brom and Barratore, and puts a hopefully calming hand on Broms shoulder. "Not yet my friend" he whispers towards the enraged barbarian. V wishes that one of the divine spellcasters had cast detect evil, but that does not appear to be the case.

Velarin then calls out to the other two groups. We have no desire for blood to be drawn when not necessary, but are willing to do so as required. Once again, we wish to speak with both of your groups regarding a matter that we believe to be more important than your personal disagreements. We are the Keepers of the Vale, and innocents have been abducted, something unpleasant is afoot, and we will not rest until the matter is resolved. What say you in a peaceful discussion?

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday February 1st, 2017 8:47:53 PM

" Your bounties don't mean goblin scat to us. We're actually employes by people that matter and have actual titles and power. You heard my friend, Keepers of the Vale, remember it because if you do something stupid it'll be the last name you hear."

Edson keeps holding his shot but has changed from the mage to the minotaur.

Held attack Ac 32 7 dmg

Evaris (Kathy)  d20+27=35 ;
Wednesday February 1st, 2017 8:55:21 PM

Time for more smoothing over. "I think what we mean to say is that we are not your rivals, but we would very much like to share information. Lives are at stake, so we would appreciate it if you could speak with us for just a few minutes."

[Diplomacy 35]

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=18 ;
Wednesday February 1st, 2017 9:20:19 PM

Barratore breaks into a mild grin as the taur enlarges and the mammoth squares off on he and Brom. Bounty hunters, what kind of bounties could keep 2 teams busy in this relatively small valley. "Bounty Hunters eh??"Barratore almost continues his thought aloud, that they're slavers, but checks the words and simply holds his ground, weapon and casual grin.

V and Evaris and surely Emrys should be the ones to engage in the less aggressive negotiaions

Spell effects:
Enlarge Rnd 9/10

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d100=86 ; d20+24=39 ;
Wednesday February 1st, 2017 11:37:27 PM

Watching the mage become airborne, Emrys says to no one particular, "I told you. The mammoth wanted it more ... I could tell by the look in his eye."

Emrys casts a quick little spell (leyline check: 86, free cast. Casting Speak with Animals. Duration: 9min) and then steps up beside Barratore.

(Diplomacy: 39)
He begins to address the crowd, diplomatically. "You fine, good gentlemen, let us cool our tempers and calm our hearts. You are all champions of reason and wisdom, for sure. We meant absolutely no provocation by our questions. I humbly ask your forgiveness if you thought otherwise. Our quest is most paramount, the life of a dear dwarf child is at stake. Ones, like yourselves, can understand the urgency."

Emrys then looks at the mammoth and speaks to him in his animal language, "Dear mammoth, I have never looked upon one of your breed and witnessed such greatness and strength. It is an honor to meet you."



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20=11
Wednesday February 1st, 2017 11:59:04 PM

The Shepherd is disheartened to see his spell having little effect on the confrontation. He opens his mouth to voice his concerns and call for peace, but stops when Emrys speaks. There is little he could add to the sentiment, and instead stands beside Emrys and raises his hand. It glows with a soft white light, and shows that he is a Healer of Alemi.

Hopefully they are pious enough to listen to sense...

ooc: Aid Another on Emrys. Success.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=32 ;
Thursday February 2nd, 2017 10:29:56 AM

Brom eases as Velarin's hand touches his shoulder. But he looks directly at the minotaur and the mammoth, "You wanna go, I'm happy ta oblige ya. We can finish it after." He says with a smile.

Perception DC32

Encounter on the Road  d20=12 ;
Thursday February 2nd, 2017 1:14:59 PM

It's obvious from the the reactions of the groups that as long as they are in close proximity to one another, there isn't going to be a lot of cooperation. The mammoth while still facing the heroes, it's obvious that he is paying attention to the other four. The other four get assembled and have half their attention on each of the other groups.
The minotaur looks at Barratore and it seems as if he can hear the unspoken words, and his attitude drops about 30 degrees.
After Emrys speaks towards the mammoth, it slightly nods it's head, then there is a trumpet blast. Emrys Highlight to display spoiler: {It Speaks Terl, maybe no fight}

It seems that there is enmity between the two groups that is so intense that neither side can think very clearly when together.

Emrys Highlight to display spoiler: { in a version of the mammoth's language you can pick up from the minotaur to him, "maybe not, but that one is pressing my nerves" indicating Barratore}

The minotaur calls out, "Bounties might not mean much to you all, but they are official legal contracts in the Valley. Jarlsworth enforces the terms of them. I've heard that that there were new Heroes in the Valley again, If you continue greeting law abiding people this way, the Valley's people may just ask you to move on to somewhere else.
As to you Kid, if you wanna test your oats, I'll gladly show you what age and experience can do in a fight, even if Boy here just does watch."
He pats the Mammoth on the side of the head.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday February 2nd, 2017 4:29:39 PM

Emrys rounds to the front of Barratore and he looks up and gives his friend a knowing smile and a wink. He then turns around and addresses the large minotaur and his even larger mammoth. With a bold, yet friendly tone, he replies, “Yes sir, we understand the value and honor of a contract. Could you please talk with us for a little while so that we may learn from your experience … we being new to the valley, we would greatly value your knowledge and opinion … and we’d be willing to pay for your time. Here, let’s take a comfortable spot here on the side of the road so these honored gentlemen can be on their way.”

Emrys hopes his little hint to Barratore wasn’t too subtle.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday February 2nd, 2017 5:47:39 PM

Edson knew the fight was about to go down. No one challenged Barratore and didn't end up atleast picking up their teeth if not more. Edson just shakes his head still holding the attack for any movement from the minotaur or Mammoth.

Held attack hits ac 32 7 dmg

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday February 2nd, 2017 7:38:58 PM

Velarin says nothing at this point in time, waiting for Emrys to smooth things over and begin discussions

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday February 2nd, 2017 9:18:52 PM

Barratore looks down the Emrys and then back to the mammoth and tauric bounty hunter. He had no idea what Emrys' wink meant and he was still very unconvinced of the whole bounty hunter story. Barratore would try to follow the bards lead though and it seemed to be indicating that at least he and the taur should move off to the side. So Barratore takes a few dozen strides in the direction Emrys indicated. It also occured to him that he had not introduced himself and so he does as he moves.

"I am Barratore Steelwind of the Starlight clan. My friend Emrys is correct. We should speak in private and let the dwarves be on their way."

Evaris (Kathy) 
Thursday February 2nd, 2017 10:08:18 PM



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday February 2nd, 2017 11:04:17 PM

"Fine then!" Baslim makes a disgusted gesture of dismissal with his arms. "Whatever! Beat each other senseless. I'LL HEAL YOU ANYWAY! Just get the pissing contest over with."

He huffs dejectedly and speaks low to Emrys. "I used to have more patience for hotheads like this. Used to try to talk sense into them. Now I know they're just big kids who are playing king-of-the-playground and need to blow off some steam before they will listen to reason."

Encounter on the Road 
Friday February 3rd, 2017 12:16:14 PM

post will be later this afternoon, sorry for the delay

JCC

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday February 3rd, 2017 12:42:34 PM

Lanliss keeps himself in a ready position waiting to see what happens.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=23 ;
Friday February 3rd, 2017 1:40:09 PM

Brom puts his sword back in its hanger. "I did what I wanted. Ya stopped fightin' an' yer talkin' ta us. Job done...but don't think fer a second I wouldn't throw down...and old don't means more experienced.

"We're lookin' fer a gnome girl names Sparkle. Like I said before, she ran into you and I've been trackin' yur trail from where she disappeared. We're lookin' for information."

Perception DC23

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Friday February 3rd, 2017 1:44:13 PM

"Names Brom." He says remembering some of the discussion with Barratore about introductions and minotaurs.

Encounter on the Road 
Friday February 3rd, 2017 7:14:04 PM

The Heroes split the two parties and divide up to keep them apart.
Brom obviously stays with the minotaur. At the accusation of taking the girl, the minotaur is obviously straining not to just lash out and thump the person who just accused him. "Ain't seen no little gnome girl, saw humans mostly in Jarlswolf and Magpie Crossing and saw both humans and halflings in Merrydale. As for tracking me, I doubt except where the road is hard packed, it's too difficult to track a five ton wagon with Boy here pulling it. At least once you know what it is you're following. No idea where her path and ours might have crossed, but never saw whoever it is you're following.I go by Terl, have gone by it for many years."
The other group of four mingles, unhappy, but seeing that Terl seems to be talking about something, they just wait for the questions.

(If you want specifics, make your skill rolls please.)

Sorry for the post being 7 hours late.... today was shopping day.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday February 3rd, 2017 10:33:39 PM

ooc: My children have lovingly shared their sickness with me. I will be posting tomorrow morning after a good night's sleep. Bleh.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=34 ;
Saturday February 4th, 2017 10:41:00 AM

Edson just keeps his arm tight, ready to let the arrow fly. His eyes scan around quick to make sure no other people are hiding or ready to attack.

Perception 34

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20=11 ; d20+5=6 ;
Saturday February 4th, 2017 11:10:02 AM

Barratore sheathes his weapon and dismisses the Enlargement spell upon himself. Looking back towards Edson he waves off the nervous man. "Terl, Brom and me are plain talkers. A dwarf farmer came to us about his daughter, Sparkle. We back tracked route towards Magpie and ran into Deathbark. After destroying the tree, we discovered Sparkle's hair ribbon nearby and a set of large boots. " Barratore gestures to his own hooves,
"Obviously not yours, but your wagon trail was fairly new through the area as well. Brom tracked you and a farmer a bit back mentioned you by name and and so we kept going. Farmer mentioned you also help orphans and so again here we are. You know any large booted creatures that might take a dwarf girl and human male and where any underground locations could be to hold them?"

Barratore is no diplomat and outside of dungeon hazards and how to build a better wall, he does not have much to offer in puzzling things through or ferreting out information.

Know Local 11
Perception 6


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+23=33 ; d20+19=29 ;
Saturday February 4th, 2017 4:06:44 PM

Shepherd Baslim approaches the group of four. "Pardon me, gentlemen. I know blood is running hot, but a little girl's life may be at stake. We are looking for a girl, named Sparkle, who disappeared a few days ago. Have you seen or heard anything?"

ooc: Sense Motive 33, Diplomacy 29.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday February 4th, 2017 7:10:32 PM

Velarin is about to chime in when Barratore puts it forth bluntly and to the point, and V believes that it is probably best in this scenario to let the warriors have their discussion.

Moving over towards where Shepherd has approached the other four, and adds in mostly what Barratore has asked Terl. "Know of any large underground locations that might serve as a bit of a jail, or hear rumor of any slavers or the like? Out of curiosity, what are these bounties you were speaking of, and who issued them?"

Encounter on the Road 
Monday February 6th, 2017 12:55:33 PM

Barratore, Brom and Velarin will be refered to as Group A until the Heroes reform.
Sheperd Balsim and Evaris will be Group B.
Edson and Lanliss will be Group C.

Group C, watching for actions from the two seperated parties and from the area in general, currently don't notice anything that should alarm them.

Group A:
Terl listens as Barratore and Velarin speak and ask questions. "Well, Boy and I saw the posting of the "Bounty" actually I guess it's just a posting of a notice of a reward. I do do work for various Sheriffs when they need it, so calling it a Bounty is just a habit.
We are looking for a Mage, his family posted the notice after he'd been missing for a couple days. We left Jarlswolf headed for Magpie Crossing but then headed towards Merrydale and wound up here following the trail.
There are no big underground caverns that Boy or I have found in the years of chasing around the Valley hunting criminals."


Group B:
The armored Dwarf speaks to Shepherd Baslim, "Damn Terl and his overgrown beast, he's always trying to butt in on Bounties that we are chasing, at least here in Cinnamon Valley. Let me introduce my Team to you, My name is Dvarik the Red, this is my brother Drask the Axe. Jow Willow is our on the spot tracker and Alonzo Farseer is our fourth.
We picked up the Bounty in Jarlswolf late last yesterday afternoon, we went to the home of the missing Mage, His name is Wilcox. While there Alonzo picked up one of his spare hats. He used it to scry on him, after a few hours of making sure of the location he teleported here. When we arrived, Terl and his beast were already here. I'll let Alonzo tell you what he saw."

Alonzo speaks in a hoarse whisper, you notice that he has damage to his neck that looks years old. "It took a hour or so to get focused in on the hat's owner, what I saw was the guy we were looking for bound hand and foot as well as gagged under a tree near a campfire. It was nondescript so took me a few more attempts scrying before I felt it was safe enough to bring us here."
Dvarik speaks up again, "Well, when we arrived safely thanks to Alonzo, Mage Wilcox was already gone and Terl was in the process of getting his oversize polo pony rehooked up to he beast carrier to move on wherever what he might have found lead him to."

Our Heroes are gathering some information, but are they getting all they can from everyone?


Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday February 6th, 2017 4:34:19 PM

Barratore chuckles and nudges Brom, "Do do" He chuckles again and works on composing himself under the glares that are likely being sent his way. "Wonder if the mage was the other guy we saw in the spell with Sparkle?" Barratore muses out loud.

"So what trail are you tracking Terl? You and Brom should compare notes."



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday February 6th, 2017 6:59:03 PM

After hearing what little Terl has to say, Velarin goes over to group B to compare notes, and asks Alonzo "How long ago was your scry attempts? was it day or night when you scryed, and the same with the vision you saw? When we find our Dwarf lass, We will find the mage as well, and we care nothing of bounties. Help us out a little more here"

After hearing further what they have to say, Velarin will cast detect magic, and have a good look at all the assembled peoples, specifically interested in Terl, his wagon, and the chest. V still believes Terl to be suspect number one, and his chest or wagon could very well contain an extra dimensional space used to house prisoners.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday February 6th, 2017 7:14:00 PM

I guess now everything is alright, Lanliss thinks for himself.
Lanliss keeps quiet and sees how things will unfold and wonders about who is going to get the rewards if the two groups of bounty hunters seek the same bounty.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=22 ; d20+11=15 ;
Monday February 6th, 2017 7:16:00 PM

"Bet he is. Responds Brom to Barratore's statement. He continues to listen, but something in the other discussion catches his ear (Perception DC 22). He says to Terl after he is done speaking "We left Magpie Crossing and found your trail where it left the road and where we found signs of the gnome girl. We followed it to here." Brom looks as if he's thinking. "Did you find a campfire around here?"

Survival DC 15

Evaris (Kathy)  d20+25=27 ;
Monday February 6th, 2017 7:42:04 PM

Evaris rubs his head, which is beginning to pound. "You are looking for someone," he says to the dwarf. "We are also looking for someone. You, I gather, are looking for someone because he has broken the law. We are looking for someone because she is missing and her father is worried to death. We did some scrying of our own, and saw our girl tied up. Another man, also a prisoner of some sort, was there as well. This might be your missing mage. It might not."

He takes a deep breath, striving for calm. "I understand that your group and Terl are rivals, and that you are pursuing the same bounty. I need you to understand that we are not pursuing a bounty. We are not your rivals. And, as a servant of Pantheon, I would be more than happy to negotiate some kind of agreement between you and Terl, if you are interested. I understand this is very important to you. It is, after all, how you make your livelihood."

"But please understand, we are looking for somebody who may be in grave danger. Every moment we waste here is putting her at greater risk. I don't want to be dismissive of your bounty, but could we, perhaps, lay the question aside for the moment, in the interest of saving a life? And before you ask, yes, I will be asking the same question of Terl."

[Diplomacy 27. Damn.]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday February 6th, 2017 11:10:37 PM

Edson sighs and releases the tension and lowers his weapon.

" This is just weird, Lanliss" Edson says. "Keep your eyes open."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday February 6th, 2017 11:35:34 PM

Baslim listens intently, nodding his head in thought as the dwarven brothers and the mage speak.

He notices Velarin casting a spell while staring at the wagon. He raises an eyebrow. "Say now... has anyone thought whether the missing mage may no longer be missing?"

Encounter on the Road 
Tuesday February 7th, 2017 12:15:36 PM

Group A loses a member who moves over to Group B.

Group A:
Terl responds, "Actually you probably found where Boy and I cut the corner, we had been headed towards Magpie Crossing when the trail cut south, so we cut cross country and rejoined the road to Merrydale. Headed back west through town and wound up here. As to a camp fire, Aye, there's one about 100 paces off the road in a thick grove of trees, actually a pretty good location if you don't want to be seen."
Sense Motive DC 20 Highlight to display spoiler: {He's still not being very helpful, but you haven't made very good friends with him either}

Group B:
The discussion continues, Evaris mentions something about criminals and Dvarik speaks up, "Nay, we are not hunting a criminal, his co-workers posted a notice about a reward for finding him. I, as this groups leader understand you are searching for a girl. As said before we know nothing about a missing girl. As to Terl, The Valley is the only region bo he and us work, we work mainly in the Cinnamon Valley, Rowena, and Effacia regions. Terl was working a Bounty in the Scab when my brother and me first met him. We've had a few partners over the years, but our Team has been steady for the last couple years."
Velarin casts detect magic and looks over at the wagon. He does detect a bit of magic. The lock on the gate, three of the pairs of manacles and the tarp that is being used like an awning radiate as magic.

Group C:
Perception DC 25 or Know Nature 18 Highlight to display spoiler: {The birds outside the immediate area of the groups, are making noise as normal, so apparently The Heroes and the Bounty Hunters are the only thing they are not used to in the area.}
Keeping as careful a watch as you can, you notice nothing that alerts you to danger.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday February 7th, 2017 4:20:51 PM

Let me ask then, what is Terl's reputation in the area to both the people in general, and to you?

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=19 ;
Tuesday February 7th, 2017 9:32:52 PM

Barratore listens to Terl, and nods in agreement to the minotaur's explanation of basically everything. "Brom we should investigate the camp site, see if there is anything we can work off of."

Barratore hollers to the others, he was done talking or listening to Terl. there was nothing amiss here as ar as he was concerned. "We ready to go?"

perception 19

Evaris (Kathy)  d20+25=32 ;
Tuesday February 7th, 2017 10:15:55 PM

Evaris tries again. "As I said, we did some scrying of our own, and saw the missing girl held prisoner. There was a male prisoner there, too. I understand that you don't know specifically about a missing girl. Is there a reason you think the man with her definitely isn't the mage you're after? Because from where I stand it seems like we're working the same case from different angles. And since my friends and I have no interest in your bounty, there's no reason not to work together on this."

[Diplomacy 32. Sigh.]

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=17 ;
Tuesday February 7th, 2017 11:13:27 PM

Brom agrees with Barratore. He gives Terl a nod and a thanks for the info before heading off to the campsite. He looks around to find tracks around the site.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=34 ; d20+24=44 ;
Tuesday February 7th, 2017 11:33:36 PM

(Sense Motive: 34. Diplomacy: 44, natural 20)

Even though he is sighing and rolling his eyes on the inside, 'are you kidding me, get on with it you blatherskite,' he thinks to himself. He doesn't let any of that show, Emrys gives off the opposite impression that he is totally and completely fascinated by Terl's words.

"Pardon my change of subject, but I must say, you have an amazing speaking voice! I could listen to your deep, melodic tones for hours. Have you trained in spoken word, you would make an wonderful orator. So sorry I interrupted your story, but I simply had to say. Please go on, tell us more!"



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday February 7th, 2017 11:51:53 PM

Shepherd Baslim thins his lips. "Hmm... magic on the lock? Perhaps we should see if we can convince this minotaur to show us the interior. I get the feeling there is more than meets the eye."

Encounter on the Road, conclusion....  d20=19 ; d20=4 ; d20=7 ; d20=8 ; d20=18 ;
Wednesday February 8th, 2017 11:49:33 AM

Group A:
With Emrys making nice to Terl with just a little diplomacy he opens up just a bit more than he had before. "The encampment, it's behind that grove right there," and Terl points out a small grove of Glittermint Trees, "The Mage was held there, probably bound as I found remnants of frayed rope, and he was left there alone a day or two. Then a very large person arrived with a second prisoner. Found a spot where a second person was set down for a while as the Mage was fed and rebound. Then the large person picked them both up it looks like and left heading towards Witchspawn. I was just breaking camp after reinspecting the camp site in the daylight when Dvarik and his crew arrived. We were discussing the finer points of who gets to collect any rewards when you all walked around the corner and insinuated I had kidnapped some girl."
Terl, done speaking trumpets something to Boy. (speak with Animal Highlight to display spoiler: {Lets just get packed up, maybe we will still be able to collect, if not, I heard there's new posting in the Scab, on the plus side, Dvarik won't be working there.})
Brom and Barratore head towards the grove of Glittermint and do indeed see a campsite that looks like it's been unused for at least a day. Also their combined efforts seem to verify what Terl told them, including that the trail looks to be headed towards Witchspawn.

Group B:
Drask speaks up before his brother can, "That fool is too nice to the people he works around. It's hard enough to get them to respect us and I hear he donates to that Orphanage up in Jarlswolf, we got bills to pay, it's not cheap...", He gets cut off by Dvarik, "Shut up Drask, these people don't care how much spell materials cost, they have their own worries. As to working together, sorry, even though you may not want the reward, the parties who offered it, would divide it between the groups and we'd make nothing on the search. I think we'll just cut our losses and let you find them. He could have been who you saw in your vision, but only a day ago, he was tied up under a tree. So you can do the time line as well as I can."

Shepherd Balsim goes to the wagon and examines it, the gate is unlocked currently so he opens it and sees nothing inside by looking through the doorway just the same as looking through the bars. The magic on the manacles and lock are both enchantment type magic.

The Heroes reform on the road, the Group of Four gather and teleport away, and terl finishes breaking his camp, and getting Boy re-hitched to the front of the wagon. "Good Luck." Terl says and continues towards Witchspawn.

Where are the Heroes headed now.... They have the Valley mostly to the north of them, it may not be very big, but even the Valley is huge when looking for what now seems is two missing people.....

Handing of DM duties to my Partner, you'll be back in my nefarious clutches in the future.... Muuhhahaaa....Ooops, I mean I'll be back to DM you in a few weeks.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday February 8th, 2017 1:10:41 PM

Edson looks one last time before moving over with the bigger group. "Good news?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday February 8th, 2017 7:20:25 PM

Alright then. Apparently my suspicions were unfounded. Like i've said in the past, I often over think things. Well done on getting Terl chatty Emrys, it worked like a charm. From what we know, it seems like we have a new target and a direction. Brom, Barratore, do you have a trail for us to follow?

If this creature is camping at night, perhaps a flight in the dark might help locate a campfire. Although, I only have one fly spell memorized, and that might not be enough to catch up to him. Emrys, do you think another scry spell this evening would be of help in determining his possible location at that time?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Evaris (Kathy) 
Wednesday February 8th, 2017 9:55:16 PM

"You have a Fly spell, Friend Velarin, and I have a Wind Walk," Evaris says. "I think between the two of us we can get everyone moving quickly--if that's what we want."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+1=17 ;
Wednesday February 8th, 2017 10:56:39 PM

Barratore is rather pleased with himself at having assisted in the search about the abandoned camp. His survival and perception skills were coming along, slowly to be sure, but coming along. "Looks like we are heading towards Witchspawn."
Local Knowledge 17

"When we looked yesterday they were underground and you said the spell was halted. As in by whatever took 'em. Can we run the spell again?" Barratore thinks a bit and then adds, "Can we do any divination against our foe who took 'em?"



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday February 8th, 2017 11:09:41 PM

"Well, at least there was no bloodshed." Baslim shifts his grip on his staff. "But I can't say I'm happy with their bullheaded interaction." He brushes off the dust from his robes and breathes deeply, blowing out the air to clear his mind. "Let's go."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday February 9th, 2017 7:44:50 PM

Unfortunately evaris, a fly spell only works for 1 person per spell. I could do one person, or wait until morning and do quite a few. If I took enough for everyone in the morning, my offensive capacity would be significantly reduced. How many people can your wind walk do?

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=25 ;
Thursday February 9th, 2017 8:22:21 PM

Lanliss keeps listening to the group but doesn't comment on anything.

On The Road from Merrydale to Witchspawn. (SteveK) 
Thursday February 9th, 2017 9:51:39 PM

There is a bit of debate on the heroes using shank's mare (i.e. Walking) or using a spell to get to Witchspawn faster. The debate continues, thankfully away from the eyes and ears of the two bands of bounty hunters.

(OOC: DM will take a majority decision)

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday February 9th, 2017 10:45:33 PM

"Thanks, Velarin. A few well said words do work like a charm. By the sound of it, Terl and Boy are still looking to collect, if not they're heading to the Scab, apparently other opportunities await there."

When the party starts talking about travel plans, Emrys offers up his own.

"I do have a mode of travel that we all can take advantage of. We'll still be walking, but our strides will cross a greater distance in a much shorter time. It means taking a shortcut along the Shadow Realm!"

(ie. The Shadow Walk spell)

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday February 9th, 2017 11:18:08 PM

"Doesn't seem right that whatever has the captives could have made Witchfall. I think we should stay in the Wold and track 'em" Barratore looks to Brom to back him up on this

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=25 ;
Thursday February 9th, 2017 11:29:04 PM

Brom agrees with Barratore. "We follow the trail. We only know their headed that way," he says pointing in the direction the trail goes, "we don't know how far it goes. We move to Witchspawn, we got no trail."

Survival DC25

Evaris (Kathy) 
Thursday February 9th, 2017 11:45:26 PM

"Well, then, perhaps we'll need to travel the slow way after all," Evaris says. "The trackers have a point; toward Witchspawn is not the same as to Witchspawn."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday February 9th, 2017 11:48:28 PM

"I agree. Stay in the flesh and track them."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday February 10th, 2017 8:26:07 AM

" Yeah lets follow on foot. That way we guarentee not to miss anything and cause us to lose time. "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday February 10th, 2017 8:26:17 AM

Fair enough, I suppose they could easily head in a different direction along the way, or have a hidden entrance to a cave or other type of lair. Lead on Brom

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday February 10th, 2017 8:51:01 PM

Lanliss thinks for aoment and says, it's better to stay in this realm then go to a totally different realm even if it takes longer.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday February 10th, 2017 11:51:27 PM

ooc: check

On The Road to Witchspawn. (SteveK) 
Saturday February 11th, 2017 8:31:30 AM

"better to stay in this realm then go to a totally different realm even if it takes longer." Lanliss said it last, but the majority of the Keepers feel likewise, with even Velarin acknowledging the point. And so, with Brom in the lead to occasionally confirm the trail is still on the road, the heroes walk on.

It is only a hundred paces or so to where the heroes see another road on the right go towards the north. Any hero with a little knowledge of the Valley (know Local or Know geography 5) know that the road goes down into the valley of Windtree Creek and back up again to meet the Jarlswolf-Magpie road at the mysterious Pillar of Cnut. At the break in the trees given by two roads meeting, the volcano of Glitterox is clearly seen to the north-east.

But Brom can clearly see the trail on the road continues to go towards Witchspawn. And the heroes walk on.

The road from Merrydale towards Witchspawn is a hard-packed dirt path wide enough for two wagons to pass; much like the other major roads in Cinnamon Valley. On the left, the Culverwood marches hard upon the road-berm, probably making Emrys extra happy to be so close to his home turf. :-). On the right, it is more forest, but after an hour or two of walking, the land slopes downward to the right. Eventually, the heroes can clearly hear the gurgle of Windtree Creek and the sharpened can catch the occasional glimpse of water spray over rocks (Perception 25). And the heroes walk on.

It is late afternoon, less than an hour of sunlight left when the heroes cross an old but sturdy bridge over Windtree Creek and arrive at another crossroads. (know Local or Know geography 5). Obviously, the Merrydale road has met with the Witchspawn-Jarlswolf road. Here, tucked ion a triangle of good land between road and Creek and to the east of where the heroes stand is a dilapidated tower and building. It appears there used to be a low wall around it that only pieces remain.

As they watch, the vine-covered tower finally collapses, but there is a scream! A boy runs up the road from the ruin towards the group, dust and dirt from head to foot. He doesn't seem to see the heroes until he is within Barratorre's reach and then stops in alarm.

Evaris (Kathy) 
Saturday February 11th, 2017 11:30:25 PM

Evaris steps forward. "What just happened?" he asks the boy. "Is anyone hurt?"

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+5=23 ; d20+17=36 ; d20+5=7 ;
Sunday February 12th, 2017 9:33:15 AM

Lanliss keeps calm and waits for Evaris to talk with the boy.

Local knowledge 23
Perception 36
Local knowledge 7

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=25 ;
Sunday February 12th, 2017 11:53:22 PM

Edson was going to say something to the boy but instead heads for the tower.

" Anyone in there?" He yells. " Anyone?"

Perception 25

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=9 ;
Monday February 13th, 2017 11:56:38 AM

Barratore knows the valley well enough to know where the roads lead and the lsrger towns. He mentions the paths to Brom, though it is more of just conversation than information. Brom surely knows just as much if not more than he.

The running child causes Barratore to side step to the right and pull his bow. He scans the dust cloud, sweeping his gaze from right to left

1rank know local allows take 10
Perception 9

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday February 13th, 2017 7:42:45 PM

Velarin waits a moment for the boy to tell us if we are about to launch a rescue effort.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Witchspawn


On The Road to Witchspawn. (SteveK) 
Monday February 13th, 2017 7:50:59 PM

Evaris confronts the boy. What happened?

Lanliss waits for more information. He looks about, knowing he is about a 1/2 mile from the village of Witchspawn to the west, and a couple hindred feet from the dust cloud the is... was... the collapsed tower.

Edson trots towards the tower. It is easily seen that they are too far to hear anything.

Barratorre steps away from the child and looks about to ensure there is no other enemy. The Minotaur sees nothing volutes the trees, stream, stone bridge, road, and the dust cloud where the tower used to be.

.....

The boy sobs and falls into Evaris' arms. "I'm Connor. My twin sister, Willa, and I were picking mushrooms near the Sunrise Tower and the ground gave way. I could hear her screaming but couldn’t see her, please help!”

The boy, Connor, shudders and squeaks in pain, doubling up around his stomach. Heal Skill dc 15 Highlight to display spoiler: { Heal Check of DC 15 shows nothing wrong. He will tell the Heroes he can feel his sister between grunts of pain. }

Evaris (Kathy)  d20+13=22 ;
Monday February 13th, 2017 10:15:36 PM

Evaris quickly assesses the lad is unhurt, but he seems to be feeling his twin's pain, as sometimes happens. "Well," he says, striving for calm. "We'll just need to rescue her then, won't we? Is there anyone other than Willa in the tower?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=19 ; d20+11=26 ;
Monday February 13th, 2017 11:17:30 PM

Brom looks to Barratore and with a nod starts running towards the dust cloud, which Brom believes is the location of the collapsed tower. Once at the tower, he looks for the collapsed ground. He looks into and listens to see if he can detect anything.

Perception DC 19, Survival DC 26 (natural dangers associated with the collapsed area)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday February 13th, 2017 11:57:57 PM

"Tut, tut. Shhh." The Shepherd lays a gentle hand on the lad's shoulder. "We will help your sister. Come, show us where to find this hole."

As they walk, Baslim asks, "How do you 'feel' her, lad? Are you connected to each other some way?"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday February 14th, 2017 12:42:21 AM

Edson continues to the hole yelling out for the girl the whole way. A second missing girl wasn't a wanted outcome.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday February 14th, 2017 3:27:14 PM

Barratore activates his clan torc and follows Brom. As he closes with the tower ruins, he stows his bow

Barratore uses enlarge, calling out the Minotaur word for big bull and grows to 18' high

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=28 ;
Tuesday February 14th, 2017 7:23:46 PM

Velarin also runs towards the tower with the others, hoping that they are not too late. As he approaches, he will look and see if he can spot the likely area where the ground collapsed. (perception 28)

Willa, Connor, and the Rubble. (DM SteveK) 
Tuesday February 14th, 2017 8:10:07 PM

Evaris and Baslim stay with the scared boy, Connor. The Shepherd is able to calm him down and the elf to get more information. "We've always known what each other is thinking and feeling. It just IS, Mister." And, "No, sir, just Willa and me. We were getting mushrooms for Momma for dinner."

Brom, Barratorre, Edson, and Velarin hustle towards the collapsed tower. It take s a couple minutes to get there, and the dust cloud has settled or blown away. What is left is a true jumble of worked stone and knotted roots of pulled up vines and saplings.

Barratorre grows (and was there the hint in the wind of a narrator in a nasally voice?) Velarin looks, and Brom does a search for tracks. Both Velarin and Brom can hear Willa feebly crying in fear and pain. She is somewhere below the rubble, but it is hard to be certain where. Brom can also tell that the rubble is unstable, loose, and can shift!

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=18 ;
Tuesday February 14th, 2017 8:14:41 PM

Lanliss tries to keep open ears and perceptive eyes, but his mind keeps wandering about the collapsing tower.

perception 18 (epic fail, 1+17)

DM SteveK Note skill checks do not have a 1 auto fail or 20 auto success. Even in his worst day, Lanliss is pretty Perceptive)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday February 14th, 2017 10:23:55 PM

Velarin calls loudly into the collapse. "Willa! We are coming for you. your brother is ok, andwe will get you out. Just give us a few minutes, and we will get you out!

Turning to the others, "Alright fellas. We got issues on this one. up front, all I see is starting to dig out the rubble and hopefully not collapse it upon the poor girl. Anyone else have anything brilliant?"

After hearing if anyone else has anything great ideas, V remembers that he is supposed to be brilliant and tries to come up with another option.

"Alright. How bout this. I could summon another earth elemental, or better yet, several smaller ones. They move through the ground better than we move through the air. No ripple or movement is created, and no shifting of the land should occur. If i summon several, I can instruct one to find the girl first, and shield her from the harm of crushing or shifting rock, and instruct the others to excavate her as safely as possible from this pit. Nothing will know the earth or what it will do better than these beings, and they may be her best chance. What do you think? time is of the essence."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+17=31 ; d20+11=30 ;
Tuesday February 14th, 2017 10:36:00 PM

Brom looks about at the terrain. He looks about the forest around them. "Barratore, we need long trees." He looks at the others while he pulls rope from his pack. "And rope. We need to tie long beams together to make stable ground for us to stand. We run them along the outside edge of the unstable area to give a safe place to stand. Then we can start to remove debri. It'll be like putting boards on cracking ice."

He starts taking off his armor so he can move easier.

Perception DC 31, survival DC 30

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=42 ;
Tuesday February 14th, 2017 10:38:53 PM

(sorry for not posting, ive been rather ill lately)

Emrys mutters a few words of power and kneels down next to the frightened boy. "Now now, dear Connor ... have no worries, we will find your sister (Diplomacy: 42)." He then touches the boy's arm in a seemingly attempt at comfort. Once the touch is made, his Lore Keeper ability activates (knowledge domain). Emrys supernaturally receives information about the child

(immediately learning the child's race, strengths, weaknesses and abilities; as if he made a Knowledge check of 26).

Evaris (Kathy) 
Tuesday February 14th, 2017 11:03:02 PM

"That sounds like a decent plan, Velarin," Evaris says. "Connor, do you have any way of sensing where in all that rubble we could find Willa? It's all right if you can't," he says, attempting to be reassuring. "We'll find her regardless. But it would be a big help if you could."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday February 14th, 2017 11:43:35 PM

"That is a fine plan, master mage." Baslim claps Velarin on the shoulder. "There is a little something I can do to help, as well."

"Though I am flesh, the Light is ever present, and those I have called, they remember, and they shall endure. I shall sing with them the prayers, and all will know, we walk in the Light, and none shall stand before us."

Baslim stretches out his hand and wraps it around the end of his staff. A light suffuses the wood, causing it to shine like the midday sun. He holds it out over the precipice, lighting the space underneath.

ooc: Cast daylight on my staff.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday February 15th, 2017 8:25:18 AM

"The elemental is a good idea but Brom also has a good point. We need to make sure we protect it and not drop the tower on the little girl. "

Edson waits for either plan to be put in motion and helps wer he is needed.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=24 ;
Wednesday February 15th, 2017 9:11:34 AM

Barratore studies and collapse and starts to put together a plan to move the debris safely. Knowledge engineering 24

"Hold on some of that until I can get a good study of this"
He relays what he can determine about debris and how they could safely begin an extraction


Plans. (DM SteveK) 
Wednesday February 15th, 2017 5:28:33 PM

Lanliss listens but can't hear anything over the other noises of the heroes working.

Velarin suggests conjuring several small earth elementals that could help protect Willa while the heroes dig her out.

Evaris agrees that the elementals are a good idea.

Emrys reaches out and magically determines that Connor is a young human with the normal human strengths and weaknesses.

Baslim goes to the ruined pile and casts Daylight. It doesn't do much right now (since it is daytime and there isn't a hole) but it will become useful after the heroes start to dig.

It is Barratorre who starts the process, his elnowledge of engineering supplemented by Brom's survival knowledge and Edison's willing helping hands. Together, they identify the unstable land and rubble and create a wooden truss that will keep the movement of the heroes from shifting the treacherous stone.

Connor stays near Evaris, Baslim, and Emrys, the three keeping him calm and eliciting answers. "I don't know exactly, we were near the base of the tower but now that it's fallen I don't know where that is anymore." He winces. "Ow! Willa is hurt but not really really hurt right now "

Calling loudly and listening very carefully is rewarded: a faint 'help' comes from one end of the ruined area near one set of wooden trusses that Barratorre, Brom, and Edson put down.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20=1 ;
Wednesday February 15th, 2017 7:36:43 PM

Lanliss will help the others when needed.
D20 = 1

Evaris (Kathy) 
Wednesday February 15th, 2017 11:36:23 PM

"Thank you, Connor. That is really helpful," Evaris says. "You'll let us know, won't you, if things change? If she suddenly starts hurting more?"

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d100=65 ;
Wednesday February 15th, 2017 11:50:33 PM

"Twins you say," he says as he looks the boy over. "I see, let's use your unique connection to find your sister, Willa." Using the boy as a component, Emrys casts a power divination to pin point the twin sister's location.

(Leyline check: 65. Casting Locate Creature. Area: 760-ft radius centered on Emrys. Duration: 90 minutes. Trying to locate Willa, human female twin of Connor.)



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday February 15th, 2017 11:58:09 PM

Baslim keeps a reassuring hand on the boy's shoulder and keeps his staff ready for when light is needed in the hole.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=16 ;
Thursday February 16th, 2017 12:06:15 AM

" I don;t know about protecting, but perhaps one of the elementals could locate her and then come straight up and we would know right where she...." Emrys then casts his spell and Barratore grins, "
Or you could just do that I suppose."

Barratore works with Brom and Edson to start moving debris safely.
Know Engineering 16

Once again, calling out the minotuar words for Big Bull, Barratore grows to 18' to more easily move the larger stones

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday February 16th, 2017 7:22:32 AM

" when we get close enough to get her, let me grab her. No sense adding your weight to the rubble." Edson says to Brom and Barratore.

If they keep digging and locate her Edson will scoop her up and bring her away from the rubble.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=14 ;
Thursday February 16th, 2017 8:19:50 AM

Brom grabs an enlarge potion from his bag and drinks it. He grows in size. Together with Barratore there's very little the two powerhouses cannot move. He picks through the debris and choosing the safest pieces to remove, with Barratore using his knowledge along with his own.

"Edson, yur gonna have the worst of the jobs. Yur gonna have to snake in there to find and pull her out if we can't get this cleared enough."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d3=3 ;
Thursday February 16th, 2017 9:45:39 AM

If my elementals can protect her Brom, they can likely bring her out once we have cleared enough, but we will see what things look like when we get there.

While the others work to clear the rubble, V works to protect Willa from collapsing debris or shifting earth. V casts Summon Monster V, and chooses to call forth 3 medium sized earth elementals. Speaking to them in Terran, he asks the first two to locate the human child buried in the rubble and carefully position themselves around her, to protect her from further injury or death from moving rubble or ground. V then asks the third to go into the ground, also locate the girl, and work to carefully remove the dirt and debris above the girl, if possible, while we start removing the debris at the surface.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Digging (DM SteveK) 
Thursday February 16th, 2017 9:33:23 PM

Lanliss keeps looking about, ready to help when needed.

Evaris keeps Conner calm, and praises the boy for the help he is providing the heroes. Dusty and worried, the boy seems to grow stronger under the praise.

Emrys touches a nearby LeyLine and uses the affinity of the twin to locate his sister. Emrys knows EXACTLY where Willa is buried!

Baslim keeps a reassuring presence near Connor and his staff ready as the others create a hole.

Velarin conjures three elementals, and as he is able to speak Terran, more spaecific instructions are easy. Two slide beneath the rubble where Emrys points and protects the girl. One goes down and back up, giving a thumb's up to Velarin

And Barratorre, Brom, and Edson keep digging.
....

The digging party soon finds Willa nearly ten feet down. They find the two elementals keeping a really large and sharp rock away from the girl's abdomen! The large and huge Brom and Barratorre make like pillars, holding back loose stone as Edson crawls down and carefully extracts Willa from her entombed state.

The girl is free!

Lanliss' casual eyes notice a woman on the road walking from Witchspawn towards the ruins at a fast pace.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=22 ;
Thursday February 16th, 2017 9:38:09 PM

Folks, Lanliss shouts.
We have company, he says.
Probably the mom of the children he asks himself loudly.
He looks at the women with a watchful gaze to ensure it's really not a surprise attack of some sort.
Perception 22

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=41 ;
Thursday February 16th, 2017 10:51:07 PM

As the girl is lifted from the ground, Emrys gives Connor a smile and a wink and says, "Didn't I tell you, no trouble at all."

Emrys is there to greet the girl as she is being lifted from the ground. "My lady, fear not. You're in the presence of friends. Your dear brother, Connor, requested that we'd find you ... and find you we did (diplomacy: 41).

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday February 16th, 2017 11:47:29 PM

Baslim leans in and whispers to Connor. "Do you know her, lad?"

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=9 ;
Thursday February 16th, 2017 11:50:01 PM

With the girl free, Barratore grins at Brom And as Edson comes out, he gives the man hearty smack on the shoulder. "Ha! Well done eh?"

Lanliss' shout brings him to look out for the incoming person. From here, he sees little.
Perception 9

"Do we need to be concerned?"

Evaris (Kathy)  d20+13=21 ;
Friday February 17th, 2017 12:05:00 AM

Evaris moves to check on the girl once she is rescued. [Heal 21] If she needs healing, he'll cast whatever spell is needed, if he has it available.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday February 17th, 2017 11:00:50 AM

Edson moves about a foot from the hearty slap on the back.

" A simple good job would have sufficed" he says to Barratore

He gently puts the girl down, figuring someone more equipped to check her health will want to step in.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday February 17th, 2017 8:10:41 PM

V is pleased with the results of the rescue. All the group working in tandem to dissect and solve the problem without lengthy debate or wasted time, and to the most positive result possible.

Velarin seems about to dismiss his elementals, but then his mind starts possibly over-analyzing things. The fact that if the ground collapsed, then there must have been or still be tunnels or rooms under the ground. Perhaps unexplored, and perhaps leading into an underground cavity or area where kidnap victims may be taken. Wanting to make more use of the elementals before they go, he quickly instructs them to quickly check the area under the old keep, each in a different direction, for un-collapsed tunnels or caverns, and to return and tell him if they find any.

Another Introduction. (DM SteveK) 
Friday February 17th, 2017 8:42:38 PM

Willa is pulled from the ground and Emrys takes care of her spirits as Evaris takes care of her hurts. (Yes, she has a really bad abdominal bruise, and Evaris fixes it up with a Cure Light Wounds)

Barratorre gives congratulations to Edson, and the rogue wishes it wasn't so hard!

Velarin has his curiosity piqued, and the earth elementals do a search. When they come back, they report an underground portion of the stream did once carve tunnels, but they are all collapsed now.

Lanliss makes everyone aware of the woman arriving, and Baslim's question is answered by Connor who is fiercely hugging his twin. "That's not Mom, that's the Green Witch. She's nice."
....

And as the woman comes closer, the heroes can see she is a human woman wearing cloth and leathers the color of the forest leaves and bark. "I had a premonition I would be needed here, but as a rescue not a welcome committee. I am Kayleigh, the Green Witch. Thank you for rescuing Connor and Willa, and I would like to invite the Keepers of the Vale to dinner at Witchspawn!"

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Friday February 17th, 2017 9:55:24 PM

Barratore heavily, perhaps even more so the second time, clasps Edson's other shoulder. "Now where would the fun be in simple?"

The enlarge wears off, or Barratore dismisses it as the 'green witch' approaches. Barratore finds himself a bit surprised that she refers to herself as the Green Witch. When Conner has named her, he assumed it was a simple child's name. The thought, like many others, is easily and quickly dismissed as she mentions a feast of eating and drinking. It might not be what she said, but it is what he hears.

"Love to." he responds easily

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Friday February 17th, 2017 9:56:17 PM

Brom grins back to Barratore. He was glad the girl was alright. "Well done." He says to Edson as he brings the girl out.

The witch arrives and Brom is glad he's not getting in a fight with his back covered this waist in building debris. He accepts the dinner invite and asks where one might find some barrels of ale to bring to the meal.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday February 17th, 2017 10:38:58 PM

Baslim smiles, but it does not reach his eyes. "Yes, we would be delighted. Thank you. Glad we could help." He had been worried about this part of their journey. Witches are rather unsavory sorts. Or rather, they are more likely to be unsavory sorts. He furrowed his eyebrows and admonished himself. The Light shines in the darkest places. Perhaps it shines in Witchspawn, as well. He follows with the group, trying his best to be optimistic.

Evaris (Kathy)  d20+25=35 ;
Friday February 17th, 2017 11:32:53 PM

Evaris hesitates. "I appreciate your kind offer, Mistress Kayleigh," he says. "But my companions and I are on a rather urgent mission. Perhaps another time?"

[Diplomacy 35]

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20=5 ;
Sunday February 19th, 2017 8:59:03 AM

Lanliss nods with agreement for what Evaris.
Lanliss speaks.
We are indeed in a mission to rescue 2 people that got kidnapped and as much as we all would be more than happy to be at your party , we might need to find them before any kind of party takes place, as every night that passes means uncertain future for those we seek to rescue.
D20= 5 to help Evaris

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Sunday February 19th, 2017 10:20:04 AM

Brom, distracted by the talk of food and drink, had forgotten the purpose of their travels.

"Another time." He says.

Once the kids are checked over and found fine, Brom heads back off to relocate the trail.

Perception DC27, Survival DC 21

The Green Witch (DM SteveK) 
Monday February 20th, 2017 9:01:34 AM

Some of the heroes are distracted by the offer of food, but Evaris is the first one to point out they are following a trail and need to continue. Kayleigh looks at the setting sun and murmurs to herself (Perception DC 25 Highlight to display spoiler: { very focused, just like Sunrise Song}. She gestures in assent to the heroes wishes. "I wish you good journey then. If you are seeking something which is hidden, few things may remain that way from the Coven of Witchspawn when we give focus to our allies. My foster mother, Dulcet, has spoken well of your bravery and wisdom. Like the Sunrise Song", (and here she gestures to the ruin) "you strive to keep the people of Cinnamon Valley safe. I shall return Willa and Connor to their parents. Merry meet, merry part, and merry meet again!"

Kayleigh gathers up the complying children, who give hugs to each of the heroes (even the huge Barratorre and fierce Brom) and walk with the Green Witch.

Brom can see the trail is fading, but still follow-able in the dying light of day. The trail travels across the road and into the darkening woods.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday February 20th, 2017 9:20:45 AM

We should cover as much ground as we can before we lose the light. At this point, unless our quarry stays put an extra day somewhere, it will be difficult for us to catch him. Lead on Brom.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday February 20th, 2017 11:17:17 AM

" We're heroes.. even when we don't try. " Edson mutters to himself.
" Velarin is right " he then addresses everyone. " We are gonna lose the light and need to move fast."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=18 ;
Monday February 20th, 2017 12:35:55 PM

Lanliss agrees with Velarin and Edson.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=21 ;
Monday February 20th, 2017 4:21:27 PM

As the day begins to fade, Brom draws an Everburning Torch from his pack. With the light of the torch, he continues to follow the trail as far as it will take him.

Survival DC 21, Perception DC 27 (taking 10)

Evaris (Kathy) 
Monday February 20th, 2017 10:13:17 PM

"I'm all for moving quickly," Evaris agrees. Suiting actions to words, he takes up a position at the rear of the group and makes ready to continue the search.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday February 20th, 2017 11:13:12 PM

Shepherd Baslim nods in agreement, gripping his staff determinedly and ready to depart.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=35 ;
Monday February 20th, 2017 11:25:00 PM

"Gentlemen, our trail is heading in that direction, to Witchspawn. We would benefit greatly from an entire coven. My divining eye, great as they may be, would be most emboldened by the eyes of many. The power of three or more may tip fate in our favor ... and see through the magical wards that shield dear Sparkle from my gaze."

(Perception: 35) Emrys notices the very focused murmuring ... like the Sunrise song.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+1=17 ; d20+5=12 ;
Tuesday February 21st, 2017 8:41:11 AM

Barratore had also forgotten what they were doing when the drinking and food had been brought up. The others were right of course and he follows their lead. Sunrise Song sounded a bit familiar to him, An adventuring group that was in the area. From the looks of the tower, it was sometime ago and from the Green Witch, perhaps a bit of a disappointment.
Knowledge Local 17

Barratore does what he can on the trail to assist Brom. Aid another perception 12

The fighter does not think they should skip ahead to Witchspawn, even with the trail heading that way.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday February 21st, 2017 9:11:21 AM

If the trail leads to witchspawn, we can take a short bit of time to seek the covens aid. Either way, I believe we should continue to follow the trail to see where in fact it leads.

Evaris (Kathy) 
Tuesday February 21st, 2017 10:19:15 PM

"I think speed is of the essence right now," Evaris says. "If we fail to find Sparkle, then by all means we should enlist the aid of the coven. But gathering them will take time, and I would rather use that time to try to find her on our own."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Tuesday February 21st, 2017 11:32:59 PM

Brom continues to track using the light of his torch.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday February 21st, 2017 11:45:02 PM

ooc: check

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday February 22nd, 2017 11:45:05 AM

Edson just continues on with the others.

Into the Woods (DM SteveK) 
Wednesday February 22nd, 2017 5:46:52 PM

Kayleigh and the children go west along the road towards Witchspawn. The road to the east (the local knowledge folks know) go towards the main town of Cinnamon Valley, Jarlswolf. The road to the south is where the heroes came from.

And Brom can see the trail he is following goes north ... into the woods.

It takes the heroes only about 15 minutes before it is full dark, only Everburning torches and Baslim's Daylight spell keeping the ability to see (and be seen). 15 more minutes of travel through the open woods, and the Keepers find the remains of a campsite.

A quick check from Brom confirms he can't see any trail leaving the area.



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=16 ;
Wednesday February 22nd, 2017 6:20:07 PM

The group finds the remains of a campsite. Brom kneels down at the site and tries to determine how long the site has been abandoned. (Survival DC 16).

"Looks like we wait 'til first light." He says. "Best settle in quick. We need to make time ta'morrow. I got first watch."

Perception DC 27 (taking 10)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday February 22nd, 2017 7:55:13 PM

Lanliss volunteers for the last watch and quickly goes to sleep.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday February 22nd, 2017 8:28:20 PM

Agreed. If we can't do any more tonight, might as well get some rest and try and be moving at sun up. I would suggest that we have at least two people on each watch. If we have been spotted, or the bad guy has figured out he is being followed, night time in the woods would be an ideal time for a sneak attack. Especially if he's gotten to any friends. I have a fully charged wand of darkvision that all may make use of. I will take first watch with Brom, and we will hand off the wand to the next watch.

Velarin then uses the wand to cast darkvision on himself and Brom.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Dispel Magic, fireball, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-C, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=14 ;
Wednesday February 22nd, 2017 8:28:39 PM

Barratore agrees with Brom and sets himself to take the second watch of night

Perception 14 on watch

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) 
Wednesday February 22nd, 2017 8:43:20 PM

OOC- just out of curiosity, how many of us have rings of sustenance? for us non-caster types, we need only two hours of rest, and the casters rest for two and meditate (I think) for the rest. we should keep that in mind when looking at watches.

Brom has one.

Evaris (Kathy) 
Wednesday February 22nd, 2017 10:33:17 PM

"I have a Heroes' Feast available, if we want to take the time," Evaris says. He will take whichever watch is assigned to him.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d100=57 ;
Wednesday February 22nd, 2017 11:23:04 PM

Emrys prepares a comfortable spot near the fire layout his bedroll. He gracefully unfolds his blanket and removes a tiny, wrapped bundle of sweet smelling incense. The area around him fills with the sweet scent of lavender and sandalwood. However he still looks perturbed ... he is wanting something that he's missed since they were in the Floating City.

He casts a simple divination spell (leyline: 57. Casting Locate Object. Looking for his Mother Of Pearl snuffbox.)

Emrys immediately looks over in Lanliss' direction. A look of disappointment falls across his face. He gets up and walks over to Lanliss' backpack and opens up a side pouch. After reaching in, Emrys pulls out his missing snuffbox. "I suspected it was you, Lanliss, but I didn't want to believe it true. I've allowed you a good amount of time to return it, but tonight I MUST have a pinch ... if there is any of it left!"

(Lanliss pickpocketed Emrys' snuffbox while waiting to meet the Overlord in the Floating City.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday February 22nd, 2017 11:23:54 PM

ooc: I have a ring of sustenance.

Baslim volunteers to stand watch, preferably paired with a partner who can see in the dark.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday February 23rd, 2017 12:42:40 AM

" I dont have one, but looks like a visit to the catacombs is in my plans." Edson says to Brom.

The elf helps set up camp and finds a good place for himself to sleep.

He'll take whatever watch is needed.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+11=20 ;
Thursday February 23rd, 2017 10:36:32 AM

I didn't take all of it , Lanliss tries to bluff in a very tired tone.
Well it's yours now, Emrys, I am very sorry that I took it.

(Lanliss enjoyed some of it and probably developed a mild addiction to it at times)

You can have it back and as soon as we will be back to a place with more people, I will try to buy you some more as a gesture of goodwill and kindness.
Sorry, he says again and tries to sleep.
Lanliss thinks about how he used less of it now that they are not in Float city.

Lanliss says as an afterthought, Emrys don't you think it's nicer here than The Floating City.

Bluff 20

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday February 23rd, 2017 4:35:24 PM

"Yes Lanliss ... it's worlds nicer. I know not how, upon that island of artifice, they can endure the separation from Mother Wold."

Night Moves (DM SteveK) 
Thursday February 23rd, 2017 7:42:05 PM

And it was Summertime...

The heroes determine that camping right on top of the other campsite for the night.

Brom looks about and thinks the site has been abandoned for hours but less than a day. He also finds a small hollow tube, the kind Evaris or Velarin would keep a scroll.

Talk goes to watches and Rings of Sustenance, and Evaris offers a 'Heroes Feast'for the team.

The other conversation is between Emrys and Lanliss. It is cordial, it is reconciliatory, and then it is over. The silver snuff box is returned, both heroes agree that Cinnamon Valley is much better than Floating City, and there is a solemn promise for no more ltouching each other's stuff without permission! :-)

The night passes peacefully. Only once does everyone wake to the sound of thunder. How far off? They may sit and wonder. Maybe start humming a song from '62. And wonder how the night moves....


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged)  d20+11=23 ; d20+5=24 ;
Thursday February 23rd, 2017 7:52:31 PM

Brom locates the tube and hands it to Velarin. "Found this. Maybe yur seeing spell can find the owner." He says.

Brom wakes the next watch then beds down after taking off his armor. After a few hours, he is awake again and donning the armor. He sits quietly in the night staring out into the darkness. The sound of thunder breaks up the night and the barbarian eyes gaze towards the night sky as he tries to determine direction and speed of the incoming storm.

Survival DC 23, Knowledge-Nature DC 24

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday February 23rd, 2017 7:58:12 PM

OOC- I have a ring of sustenance. Steve, I took 6 charges off the wand of darkvision for the night. If you want more or less please advise.

As the sun pops up in the morning, Velarin arises as quickly as possible, and rouses those that are not already up. We need to get a move on. Our quarry seems to rest some by day, and move by night based on what Brom knows of the campfire, so we have to keep pushing. It would be ideal if we could catch up to him today. Brom can you continue your track?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Evaris (Kathy) 
Thursday February 23rd, 2017 10:23:52 PM

Evaris arises and says his prayers to Pantheon. There is, apparently, no time for a Heroes' Feast, so he gathers his gear and prepares to move out.

"We were just young and restless and bored," he sings under his breath. "Livin' by the sword...."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday February 23rd, 2017 11:36:31 PM

Edson smiles as Evaris begins the line. He quickly replies with the next.

"And we'd steal away every chance we could
To the backroom, to the alley or the trusty woods"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday February 23rd, 2017 11:37:42 PM

Baslim rises and says his prayers to Alemi. "We should be off. It looks like the weather will change. I don't want to travel... against the wind."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged) 
Friday February 24th, 2017 10:14:31 AM

ooc- I forgot who cast the scying spell, but Brom would have handed the scroll tube to whomever did.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday February 24th, 2017 10:00:31 PM

Lanliss will wait for Brom to see what happens as Lanliss himself never has (or have) been quite good at survival skills and finding what Brom might find seems too much for Lanliss almost non existent knowledge in survival.

a Little Rain (DM SteveK) 
Friday February 24th, 2017 10:32:35 PM

Velarin uses six charges of his Darvision wand during the night.

Brom wakes and wonders, and determines the storm is mostly going to miss the team.

And several heroes sing snippets of songs by the popular bard, Cigar Bob and the Silver Slingbullet Band.

Just before dawn, the rain begins to come down in a steady drizzle. Thunder is in the distance to the north, and the rain appears to be more heavy in that direction too.

Sadly, even in full light of day, Brom can't find any trail. The heroes seem to be at an impasse.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged) 
Friday February 24th, 2017 10:35:54 PM

Brom searches to no avail. The trail has gone cold. The only clue is an empty scroll tube. "Maybe you guys can magically track'em using that tube thing." He says.

Evaris (Kathy) 
Friday February 24th, 2017 11:43:15 PM

"I'm certainly willing to give it a try," Evaris says. "Or we could follow Emrys's suggestion and try to gather the coven--though that will take time."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday February 24th, 2017 11:49:06 PM

"Would someone like to volunteer to scry? Such is outside my powers."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday February 25th, 2017 9:59:35 AM

Scry is not in my capabilities either, but it seems like a good idea if someone will do it.. I will cast detect magic though, and look around the area, hoping to see that which may be magically hidden.

Velarin casts detect magic, and scans the area around the group looking for traces of magic not already carried by the party.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=35 ;
Sunday February 26th, 2017 1:02:36 PM

" Hmm.. the coven seems like the best idea right now. Anything on the tube? Any signs, writing. Any pins or gas nozzles? Any idea of where we can link it to? May i see it?"

If given the tube, Edson looks over for any traps.

Trap Finding 40



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Sunday February 26th, 2017 7:00:43 PM

Lanliss supports Edson idea.

a Little Rain (DM SteveK) 
Sunday February 26th, 2017 7:33:21 PM

Edson looks about and can't find any traps.

Velarin looks about, carefully quartering the campground and looking for magic auras in a 60 degree cone (taking 36 seconds to move in the entire circle). He doesn't see any magic auras and any lingering auras from the night before are long gone.

Baslim and Velarin both admit they can't do divination much.

Evaris, Edson, and Lanliss agree that the Witch Coven may be able to provide the divination the heroes seek.

The conversation this morning continues.


Evaris (Kathy) 
Sunday February 26th, 2017 10:38:56 PM

"Well, between Emrys and I, I think we can cast a decent enough Scry to at least make it worthwhile to try," Evaris says. "That's how we got our first hint, after all. And if we can't get anything, we'll go to the coven. Make sense?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged) 
Sunday February 26th, 2017 11:03:05 PM

"Now that's what'em talkin' 'bout." He says. He looks over at Velarin and Baslim and shakes his head. "You were supposed to be these colossuses. You were these great, legendary things..." He just continues to shake his head is disbelief. It only takes a few moments before his smirk is not containable. With a big laugh, he says "Just messin' with ya."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20-1=4 ;
Sunday February 26th, 2017 11:27:15 PM

His performance of his little act was....horrible. It was easy to tell it was all an act.

Performance DC 4

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Sunday February 26th, 2017 11:37:08 PM

"Evaris, if you wish to try your hand at a Scry, I would be more than willing to assist you in the endeavor. Then, if our combined efforts prove insufficient to bypass the magical wards cast upon Sparkle, then we have few options."

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Sunday February 26th, 2017 11:39:46 PM

Emrys continues, "Or if you haven't prepared your Scry spell today, I have no trouble invoking the divination myself."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday February 27th, 2017 7:48:31 AM

"Now Brom is a comedian" Edson says... "atleast we know if this adventuring thing doesn't work out he can tour the wold as a traveling jester"

Edson hands the tube back and awaits a decision on the coven.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday February 27th, 2017 2:55:26 PM

Lanliss waits for the scry stuff to happen saying, it's better work or we might go to the coven with our tails between the legs.

Evaris (Kathy) 
Monday February 27th, 2017 4:03:49 PM

"It's a domain spell, so I usually have it," Evaris says.

He begins to cast Scrying. "Are we using the scroll tube to try to find the captors?" he asks. "Or are we using the ribbon again to try to find Sparkle? I can do either one."

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday February 27th, 2017 5:58:01 PM

"I'd say use both ... use whatever helps pinpoint your search. Here, let me assist you."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday February 27th, 2017 7:35:30 PM

Velarin raises a spock like eyebrow as Brom begins his jest and allows him to finish. "Inconceivable! that you could doubt me my friend. Have you no respect for the massive physical wonder before you?" says V as he rolls up his sleeves and smiles as he shows off his less than worthy biceps. "But seriously? If the scry doesn't work, we are losing ground. The only spell I have capable of finding people is a locate person, but I need to know the person."

"As a thought? why would the big bad guy come all the way to this location if he had a magic scroll for transport? I would suggest a couple courses of action while Emrys and Evaris attempt to scry. Perhaps if it was a scroll, it would be simple. Perhaps something to hide tracks left behind. it might be smart for Brom to take a wide circle look around the area to see if the tracks are farther out. Second, As another unlikely but possible alternative, perhaps there is something invisible in the area...I will cast see invisibility and take a look around. Other than that, I'm running out of bright ideas.

Running Out of Ideas (DM SteveK)  d20=14 ;
Monday February 27th, 2017 7:42:59 PM

Velarin cast Detect invisible and can't find anything.

Evaris attempts to Scry and knows that the previous owner of the scroll tube has resisted the Scrying spell.

It appears that going to the Witches is the only option until Brom comes back from his search of the nearby woods. Brom didn't see any tracks, but he did happen to come upon a hill in the woods that was bare except for some carved stones standing upright in a circle....

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday February 27th, 2017 10:47:23 PM

Barratore wakes up with a yawn, "So what'd I miss?" Standing he scratches and belches. "Wassat? Standing Stones? Lead on"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday February 27th, 2017 11:44:16 PM

"We may need to turn to the witches." The corner of Baslim's mouth turns up, as though he is tasting something bad. "If Brom does not discover any tracks, we do not have a choice."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=26 ;
Tuesday February 28th, 2017 10:07:38 AM

"Another hill? Wonder if a fox will go into a hole and lead us to fight a demon. "

Edson waits to see if they plan on heading for the hill or the witches.

Perception 26

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=23 ; d20+11=15 ;
Tuesday February 28th, 2017 1:27:04 PM

Brom checks the hill and the standing stones for any sign of recent activity. (survival DC15) Looking back at the others, he says "Come up and take a look. We're here."

As everyone one arrives, the barbarian notes "Doesn't seem off the tracks end close to these stones?"

Perception DC 23, Survival DC 15

Evaris (Kathy) 
Tuesday February 28th, 2017 5:38:51 PM

Curious, Evaris follows the others to the hill. "The glimpse we got did seem to be underground somewhere," he says. "If there is a way into the hill, we should explore it."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=36 ;
Tuesday February 28th, 2017 5:52:37 PM

Who knows ?....maybe the witches will find us, Lanliss says while he looks for some clues in the surroundings.

Perception 36

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+20=40 ; d20+12=24 ; d20+15=28 ; d20+15=25 ;
Tuesday February 28th, 2017 7:23:44 PM

Velarin looks at the standing stones to see if he can think of useful tidbits of knowledge regarding them or their creators. (know arcane: 40, religion 24, history 28, local 25)

Perhaps those of you that can search for things not meant to be found, do so.

Velarin will cast another detect magic now as well.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


The Standing Stones (DM SteveK) 
Tuesday February 28th, 2017 9:14:30 PM

The morning continues it last steady drizzle from gray clouds as Brom shows the others what he has found.

Barratore tells the barbarian to lead o while Edson watches to see what may be found

Baslim suggests if nothing is found here then they should go back to the Witches, and Evaris thinks there may be an underground lair. You know, like last time.

Lanliss and Brom check the surroundings but there is no sign or mark they see that would show any trail. In fact, Brom hasn't been following a trail since last night.

Velarin thinks on his great and varied knowledge. He knows that in the Wold, there are points of power, nexuses that Witches would call nodes; where Ley Lines cross. Often, these places of power are marked in some way. Further, he remembers hearing something about a ring of standing stones near Witchspawn that has been used for power rituals in the past. This is probably the Stones in his stories. The elf casts a detection spell, and can see his knowledge is true; the Stones themselves glow strongly with a universal magic!

Emrys can feel it like goose bumps all over his skin. There is power here.



Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=14 ;
Tuesday February 28th, 2017 10:39:19 PM

Barratore, not fully versed or really even a little bit versed in magic, draws his sword. Messing with magic and places of power set him on edge and he keeps a look about for something horrid to happen

Perception 14

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+23=34 ;
Tuesday February 28th, 2017 11:32:43 PM

"Any ideas?" Baslim scratches the side of his head.

Perception 34

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday March 1st, 2017 8:22:45 AM

Velarin shares what he has learned with the others.

Well, I'm not seeing too much beyond what I have shared to give us a new direction. Either we go speak with the coven, or test these stones out a little. I could step into the middle of the ring, and see if anything happens. It appears to be based in magic and spell casters would be most likely to activate something or get an effect

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 1st, 2017 8:41:01 AM

"No fox, no demon.. good. Was starting to feel bad for them. You know, getting the whooping and all."



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+13=32 ;
Wednesday March 1st, 2017 10:51:38 AM

So basically we might try to use the stones to ask help from witches ?
Lanliss asks Velarin, while trying to play with the stones to trigger some magical effects.

He then proceeds to sing a song in the halfling language, a song about a halfling lost in the wood and playing it's rhythm on one of the stones in a rather amateurish way.
Lanliss then will stop at the end and say in loudly happy tone in Halfling, Help us oh great witches !
Use Magic Device 32

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=37 ; d20+11=26 ;
Wednesday March 1st, 2017 5:05:22 PM

"Ok, so it's a big magical power place." He says somewhat disappointed. Like Barratore, he didn't much care for magic and certainly magical places. Unless it was a magical brewery, then he'd be okay with that.

"I'd rather prefer a demon." He says responding to Edson's comment.

Lanliss begins to do his thing, and Brom turns a watchful eye to him and the stones.

If nothing happens, he says "So, off the see the witches, the wonderful witches of Witchspawn?" He says and for some unknown reason he feels the need to click his booted heels together.

Perception DC 37, Survival DC 26

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d100=36 ; d100=28 ; d4=4 ;
Wednesday March 1st, 2017 9:06:26 PM

Emrys has been rendered speechless for some time since entering the standing stones. Almost entranced, somewhat euphoric ... he finally mutters, "There is ... great power here! Can't you feel it? Oooh, I feeels it! The sensation is beyond description ... even for one such as I. Can you not FEEL it? Wait, we can not leave it ... oh no, not yet!"

Emrys sits in the center of the circle and begins to remove items from his backpack. He whispers a few minor arcane words and incense begins to smoke and give off an exotic fragrance (leyline: 36. Prestidigitation, to create a spark to ignite the incense.).

"Here sit for a short while ... have something to eat and drink, this could take a short while."

Emrys begins to chant greater words of power, loud at first, then softer and deeper. The sweet scent of blood and the musty odor of deep, moist soil mixes with the air. Emrys taps into the mystical roots of memory and forgotten lore.

(leyline: 28. Casting Legend Lore. Cast time: 40 minutes. To learn the lore of this 'nexus' of circled stones and whatever secrets he can uncover.)

The Standing Stones (DM SteveK) 
Wednesday March 1st, 2017 9:30:25 PM

Most of the heroes are a little disappointed that all it is is a circle of Standing Stones.

Velarin suggests to try activating the stones.

Lanliss tries to activate the Magic available, and he does get the one stone to start glowing a light blue...

Emrys doesn't hesitate. He walks into the middle of the Stones and prepares to cast a spell but never gets the opportunity. As soon as the elf sits down, there appears a satyr sitting across from Emrys. He wasn't there on le moment, and now he is, sitting cross-legged and glowing faintly the same color as the Stone Lanliss was playing with.

"Nah nah, man. You don't have the Stones to cast spells here. But you got the ladies attention, that you did. So before you leave the ladies nemed, since I'm here, is there something I can help you with?"

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday March 1st, 2017 9:54:32 PM

Barratore looks over at several of the the others to make sure they are seeing the same thing that he is seeing. When it appears that they do, he puts it quite simply as is his nature,

"We are looking for a kidnapped dwarf girl who may being held with others. Taken by a boot wearing giant and last we know, was being held underground."

Evaris (Kathy) 
Wednesday March 1st, 2017 10:51:18 PM

Evaris's magic is different from Emrys's, but he doesn't doubt for a moment what his friend is reporting. "A place of great magic," he murmurs, and then is startled by the appearance of a satyr.

"Perhaps we should have accepted that dinner invitation after all," he says, but watches to see how this turns out.

[OOC: I assume the satyr is speaking Common?]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 1st, 2017 11:54:02 PM

Baslim lets out a weary sigh. "Witches and fey."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 2nd, 2017 8:24:16 AM

Velarin watches Emrys with interest, initially curious as to whether the spell cast here may be extra powerful, until he is surprised by the appearance of the Satyr. He is about to answer him until Barratore responds with a succinct and to the point response.

"I believe that about covers it Barratore." Velarin turns to the satyr and adds "We tracked them to right near here, where they and their tracks disappeared. A scroll tube was left behind, and they are able to use magic to prevent scrying.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday March 2nd, 2017 10:34:48 AM

Edsons first reaction is to go for his weapon but he resists the urge. He was a city elf but part of him was always connected to the woods and nature.

He knew Satyrs were not inherently evil and were just more.mischevious. he calmly waited to see what transpired.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=33 ;
Thursday March 2nd, 2017 10:35:24 AM

(Diplomacy: 33)

“Greetings, my Lady, it is wonderful to finally meet you. My name is Emrys Myrridanmyl. I have so many questions about you, this place and these stones, but my friend Barratore’s question is the most paramount at the moment. We seek a young dwarven girl who was stolen away against her will, and I’m afraid our trail has gone cold. Her name is Sparkle. Can you set us in the right direction?”

A Fairy Riddle (DM SteveK) 
Thursday March 2nd, 2017 9:16:34 PM

Barratorre speaks up, so does Velarin and Emrys. The blue glowing Satyr (very male) keeps sitting cross-legged within touching distance of Emrys who is also sitting in the middle of the Stones.

Velarin knows Emrys hasn't cast any spell.

Emrys instinctually knows that no amount of sweet talking is going to change the satyr's attitude, even if they stayed long enough to normally affect a conversation.

Evaris, Edson, and Baslim are less happy with witchy powers and fey creatures but are willing to wait and see what happens.

The Satyr raises its hands in a warding off gesture. "Hey, bombarded with questions, eh? So harsh But by the ladies, if I answer, you can go away, kapeesh?"

The Satyr stands and dances about the interior of the Stones and starts singing:

“ Lupine Lord of Cinnamon fame
A warehouse wooden will start the end game
Powers perverse I will not speak of
But young love’s lad will kiss the cheek of
A sign? Some words? Nay, don’t frown
See the sight at next sun down!"

He continues dancing about after he has stopped speaking. (Sense Motive DC 20 Highlight to display spoiler: { the Satyr is looking like he is watching the heroes to see if they can solve his riddle. } )



Evaris (Kathy)  d20+21=22 ; d20+8=19 ;
Thursday March 2nd, 2017 10:10:20 PM

Evaris knows the satyr is watching them, so he begins working through the riddle as best he can. [Knowledge: Local 18]

"Lupine Lord," he says. "That sounds like Jarlwolf. Warehouse wooden? Is there a warehouse of note in Jarlwolf?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+3=5 ;
Thursday March 2nd, 2017 11:21:57 PM

Brom listens to the satyr. Great riddles... He thinks. Brom puts some thought in to the riddle despite being annoyed by it. He thinks hard, but has no answer for the riddle. Evaris' answer seems good enough for him. Besides, thinking was not what he was good at.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+1=5 ;
Thursday March 2nd, 2017 11:36:36 PM

Barratore snorts, "Ah for the love of..." he trails off and puts his sword away. The fighter listens as best he can and looks over at Evaris. He didn't know of one, but another thought came to his mind. One he wasn't terribly happy with. "Could a Wooden Warehouse be a great big wagon? One that is headed for Jarlwolf? But no idea of young love's lad."

Knowledge Local 5

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday March 2nd, 2017 11:51:54 PM

Baslim grips his staff in resignation. He looks left and right, hoping the other party members can sort out the riddle.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+24=27 ; d20+12=19 ; d20+12=15 ;
Friday March 3rd, 2017 12:06:15 AM

(Sense Motive: 27)

Emrys smiles knowingly at the satyr after HE spoke his riddle. He notices that the satyr is attentively watching and assessing their scrutiny of his words ... however Emrys is certain there are more eyes watching them ...'we do have the Lady's attention after all.'

Emrys turns to Evaris with his knowing smile, now more smirk-like, "Evaris, you are quite astute. Jarlwolf does sound correct." (Knowledge [Local]: 20) "And we do know of a merchant from Jarlwolf, one who does business with the various caravans throughout the region ... a dwarf named Riverstone. Maybe you remember him, he attended our party just the other day. He maintains several warehouses in Jarlwolf ... he bragged about his vast inventory."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 3rd, 2017 8:19:29 AM

"that's a good memory Emrys. I remember about the fifth or sixth ale and that is about it. He also said something about seeing our site at next sundown, so whatever it is is only a days travel away. "

Edson stays outside of the circle, and scratches his chin in a show of thinking, but his brain is running at a hundred miles an hour and nothing is coming to mind.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+20=29 ; d20+12=16 ; d20+15=19 ;
Friday March 3rd, 2017 9:22:39 AM

(knowledge check arcane 29, religion 16, local 19)

I do seem to recall hearing of the warehouses. From the riddle, it seems to me that sparkle has possibly gone and found herself a boyfriend, possibly the other prisoner that Emrys saw in the first Scry. It seems this young man will be a victim sacrificed in some foul ceremony. The warehouse is only the starting point though. I'm guessing we will need to find a tunnel or such, that leads us underground.

How far from here is Jarlswolf?

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20=19 ;
Friday March 3rd, 2017 1:50:09 PM

All the talk about warehouses, wolves, and riddles makes Brom's head hurt. He racks his brain attempting to collect all the information and process it before his brain fries and he feels the need to destroy some to let off the mental strain. He thinks and thinks and calms himself down as he follows the conversations. He thinks he gets it.

Int check DC19

"Ok, point me in a direction. It's time to run.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+8=27 ; d20+10=21 ;
Friday March 3rd, 2017 8:15:02 PM

Lanliss Iles as he notices the Satyr and seems very wary of that magical creature after he senses that it check them about the riddle.
Lanliss tries to think about the riddle but it seems his friends solved it before him.
Sense Motive 27
Local knowledge 21

Riddle, Solution, and Riddle? (DM SteveK) 
Friday March 3rd, 2017 9:36:56 PM

Brom and Baslim wait with different attitudes, waiting for the others to figure it out.

Barratorre tries to think about the local terrain, but he comes up a blank and soon waits as impatiently as the barbarian.

Edson suggests that with the 'next sundown' line, that wherever they need to go is less than a day away!

Evaris immediately jumps on the Lupine Lord must equal Jarlswolf, and Emrys and Velarin agree. In fact, the bard and wizard along with Lanliss remember that Jarlswolf has not one, but dozens of warehouses, mostly on the north edge of town, which is the starting point for caravans leaving Cinnamon Valley for Effacia and other locations in the Windbourne Hills. And yes, many of them are owned by the dwarven merchant, Dorik Riverstone who introduced himself with the Jarlswolf contingent during the heroes celebratory feast!

A quick reference to a map of Cinnamon Valley in several people's memory, and the heroes are sure Jarlswolf is only about 10 miles away. Getting back to the road and moving out, the heroes should get there by noon!
....

"Elf of the Culver, you are close but no cigar!" chortles the Satyr. "I am but a shape given to interact with mortals. And I do not serve one Lady, but the Sisters Four." He winks, and it is obvious he isn't going give any more information about that subject.

The slightly blue glowing Satyr gives a skip and hop. "Oh clever heroes, very clever! Now, I will tell you a secret and question. The secret is this: when it comes to knowledge given in situations where there are competing Immortal Powers, what one group is told, the other group can find out equal and opposing information. Now, knowing this, do you want me to explain any of the lines in the riddle?"

There is no more sensing; the Satyr has stopped dancing and is boldly looking at the heroes, his stance challenging and, you could say, curious.

Evaris (Kathy) 
Saturday March 4th, 2017 4:56:25 PM

"I assume next sundown is our deadline?" Evaris asks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday March 4th, 2017 7:23:38 PM

Velarin looks to the others for agreement or disagreement. "I for one feel that we have likely figured it out enough to get us a good start, and track down those which we seek. If the Satyr gives us anything more or is more specific, our foes will also gain an advantage. I do not like the fact that immortal powers are involved in this, we are likely to face a very difficult foe, and any advantage we have will be a possibly needed one. Unless any are opposed, I say we head to Jarlswolf, and start to hunt down our prey, and they will likely be expecting company."

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Sunday March 5th, 2017 10:01:31 AM

Lanliss thinks about the new information the Satyr just gave them and he thinks about this:
If we have different groups who is the opposing group ?

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Sunday March 5th, 2017 10:14:53 PM

Barratore tries his best to follow the others as they talk and for the most part he thinks he has a handle on it. Jarlswolf and the northern area is where they needed to get.

The saytr, or the thing in the shape of a saytr, now had him a bit more unnerved as it spoke of immortal powers. The opposition would gain knowledge as the Keepers did . Somehow, Barratore felt the kind of information exchanged would not be equal. "I for one say we more and do so quickly."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday March 6th, 2017 12:40:26 AM

"While I would like to know the identity of our opposition, I cannot help but wonder if doing so would allow them to ask for our identities..." Baslim raises an eyebrow in concern.

Stone Circle (DM SteveK) 
Monday March 6th, 2017 6:45:24 PM

Evaris asks "I assume next sundown is our deadline?" And the blue Satyr nods. "After that time, the riddle may no longer be accurate, champion of Domi." He looks at the elf sideways and winks. "Which is one reason the Powers tend to speak in riddles, no?"

Velarin suggests to ask nothing else of the Satyr, and get to Jarlswolf as quickly as possible.

Lanliss doesn't ask a question, but he thinks it real hard!

Barratorre doesn't like the implications, and wants to finish this quickly.

Baslim would like to know the opposition, but realizes that since the Satyr didn't freely give that information, the opponents don't know that either!
.....

The 'Satyr' winks and disappears. And the Stones stop glowing blue.

The heroes are left alone in the gray morning light, slowly getting soaked in the misty rain.

Evaris (Kathy) 
Monday March 6th, 2017 10:06:22 PM

"Well," Evaris says. "Calling me a champion of Domi is indeed a riddle. I shall ponder it on the way to Jarlwolf." He looks at his companions. "Are we ready to depart?"

DM SteveK. Oops, I meant Pantheon. Had a brain blank!

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+12=14 ; d20+12=19 ;
Monday March 6th, 2017 10:37:38 PM

Emrys pulls his hood up over his head. Irritated that the rain is causing his lovely locks to go limp. This distraction is hindering his ability to recall things he should know.

(knowledge [history]: 14. Knowledge [religion]: 19)

"The fact that this quest involves the Powers and their struggle for dominance of the valley is troubling. I also don't like the idea that we are being used as pawns. This tale involves the Sisters Four? Four! That doesn't sound right. The stories I know of the Sisters speak of three... triplets. Unless I've forgotten. Evaris, do you recall anything about the Sisters? Who's the fourth? Very odd. My father taught me about Mittiri ... one of the daughters of Alemi. Many druids once worshiped her. We should visit the temples in Jarlswolf and educate ourselves."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=28 ;
Monday March 6th, 2017 10:47:34 PM

"Lets double time it to Jarlwolf. It'll give us more time there to answer this riddle. "

Edson waits for the others to be ready and head off. If they take him up on the idea, so be it. Either way he moves ahead of the group and keeps his eyes peeled.

Percepton 28

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday March 6th, 2017 11:19:18 PM

"I don't like the idea of leaving a little girl lost and afraid. Don't like it at all. If that's what it takes, though, I am ready."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday March 6th, 2017 11:52:02 PM

Barratore looks up into the rain for a bit and then opens his mouth and sticks out his tongue. Rain always tasted good. He closes his mouth and gazes as the others, a joke coming to his mind about wet taurs. It brings a smirk as he recalls the teller more vividly than the joke. She was fun. The group rustles about and gets ready to go and he snaps from his day dream

"I think we are heading toward her Shepard, not leaving her." He gives the man a gentle pat to the shoulder .

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged) 
Tuesday March 7th, 2017 10:19:05 AM

Having finished with the spirit satyr, and decided on a direction, he says "Jarlswolf? Yur all gonna have to dig deep on this. Gonna be a hard run to get there."

Brom takes a moment to gather his bearings and jogging towards Jarlswolf. He knew he could keep the pace up for some time, but he wondered if the others would be able to keep up.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday March 7th, 2017 10:24:51 AM

Velarin starts moving quickly with the rest, not sure how long he will be able to keep up, and makes a mental note to pen a few mount scrolls for just such emergencies.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Tuesday March 7th, 2017 6:32:59 PM

Better go now, time is precious now and we have an opposing force and like the Satyr said, it will change so we need to move as soon as possible at a quick pace, Lanliss says.

Evaris (Kathy)  d20=4 ;
Tuesday March 7th, 2017 10:50:41 PM

"You're the bard Emrys; I'll defer to your judgement about songs and tales," Evaris says. Nevertheless, he tries to remember anything he may have heard about three or four sisters. He comes up blank.

[So, that magnificent 4 up there would be a 16 to Knowledge: Religion, or a 12 to Local or Planes.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 8th, 2017 12:35:30 AM

ooc: checking in

Jarlswolf (DM SteveK) 
Wednesday March 8th, 2017 5:45:12 AM

Evaris and Emrys get into a little bit of questioning debate. Three Sisters or Four? The stories Emrys knows from Cinnamon Valley say Three, the Serenbeth Maidens, Donyra, Mittani, and Teresalia. But Evaris thinks about the common knowledge from a worldly and religious standpoint, and the history of Jancassis says she was one of the original Serenbeth Sisters along with Serenbeth, Jantierri, and Karinthis. The link is the word Serenbeth, but the rest of the words are a mystery. Why, not even the names are the same!

The heroes this misty morning, however, have a mission, and, led by Brom, they get out of the woods. And then Edson takes the scout position as they hustle along (double move not run, so no endurance checks) the road towards Jarlswolf and arrive just after noon along the west road.

Jarlwolf is the largest town in the Cinnamon Valley, and the seat of government for the area. Following the overthrow of the Jarl, the Pitchfork Council was formed and convenes in the Jarlwolf Assembly Hall.

Jarlswolf is at least 1,500 people not including transient merchants, peddlers, surrounding farms or crafts. The major place for trade and the seat of the Pitchfork Council, it also boasts the only WLA Outpost, Mailed Fist Recruiter, and one of two Catacombs entrance in the Valley.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 8th, 2017 3:05:04 PM

"Good... after we solve this I can knock my WlA duties out of the way. Not to mention some catacombs purchases. But first things first.. " Looking for any guards around to ask about people coming into town.



Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=10 ;
Wednesday March 8th, 2017 3:57:00 PM

Barratore looks at Emrys and Evaris oddly, 'Oh My' He then wheels on a hoof and jogs after Brom, which quickly slows to a pleasant walk. Coming into Jarlswolf gets Barratore's snout going, questing for the aroma of food. It had been several hours and there was that walk just now as well.

"So after some food and drink, where should we start. Not likely to get any tours of the warehouses anytime soon."

Perception 10

Eenie Meenie Miney...


Jarlswolf (DM SteveK) 
Wednesday March 8th, 2017 9:19:11 PM

Edson can't find a permanent town guard, but is able to locate a passerby who laughs. "This is the busiest town in the Valley. There are dozens of strangers that have arrived in town in the last day."

Barratorre has better luck. Fooowing his nose, he finds it is market day and there are six different stalls selling food; some fresh, some cooked, some spicy... all good.

A little looking around, and the heroes can see most of the warehouses in Jarlswolf are on the north side of town, closest to the road leading to Effacia.

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=23 ; d100=33 ;
Wednesday March 8th, 2017 9:55:59 PM

(Perception: 23, to notice anything interesting.

Emrys considers the information that he and Evaris discussed along the road to Jarlswolf. There appears to be a lot of sisters to consider. Nothing comes to him at the moment. When they enter town, he decides it's worth an attempt to try and divine Sparkle's location. Emrys thinks of Sparkle, what he saw of her in his vision, and everything he has learned of her. He casts one of his many divinations.

(Leyline: 33. Casting Locate Creature ... thinking of Sparkle, her image and lore. Range: 800-ft radius in all directions, centered on Emrys. Duration: 100 minutes.)

Evaris (Kathy) 
Wednesday March 8th, 2017 10:37:30 PM

"Perhaps our trackers could examine the area near the warehouses," Evaris suggests. "They might be able to turn up some clues."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 8th, 2017 11:36:39 PM

"This could also be a good spot to renew our scrying efforts."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+19=34 ;
Thursday March 9th, 2017 12:39:13 AM

Edson just scans around for anything sticking out. (Perception 34)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=21 ;
Thursday March 9th, 2017 1:15:26 AM

Brom follows Barratore's nose to food and drink. He fills his belly from several food vendors. They find out where the warehouses are located and Brom waits for direction from the thinkers.

Perception DC 21

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+10=18 ;
Thursday March 9th, 2017 5:53:24 AM

Lanliss will go with Brom and Barratore to eat something fresh but not meat and will ask about the warehouses for some local common knowledge.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+1=4 ; d20+5=21 ;
Thursday March 9th, 2017 12:40:53 PM

Barratore gets some meat and bread, washes it down with an Ale and finally gets an ale to go. "Can't wander around without a drink. What if I get thirsty while not in the market area?"

Though Barratore thinks locating any tracks that will be meaningful is about as likely as him meeting Warrd around the next corner and getting an apology from the god of thieves and luck, he has no better ideas and so will head that direction if Emrys' spell comes up empty.

"Maybe we find a place to stay as well. Might be here overnight."

Barratore scans about to get his orientation of the layout for a good tavern and Inn

Local Know 4
Perception 21


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 9th, 2017 4:24:03 PM

(Ooc: sorry all. No power, no internet, no wifi. Back to caveman days until fixed. Will try and post by phone)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 9th, 2017 4:32:19 PM

Velarin will second the idea that Bron take a look around the warehouses for tracks, but at the same time says it would be a good idea for our sneaker people to take a look inside some of the apparently empty warehouses. Other thought would be to go to pitchfork council or others, inquiring about possible tunnels beneath any of the warehouses

young love’s lad (DM SteveK) 
Thursday March 9th, 2017 9:20:54 PM

Emrys arrives on the western outskirts and considers taking the time to perform a complicated casting. But the bard/Witch hesitates... Locate Creature will only work on a specific person if Emrys knows her, and he knows he doesn't have enough information for the spell to take effect. Closest he could come would be locating the nearest dwarf.

Brom and Barratorre get some food (and drink!) before they are ready to search. Lanliss goes with and learns that Jarlswolf is the starting place for many caravans to Effacia and Rowena and other locations. About half are owned by a merchant dwarf, Doris Riverstone, and the others owned by many different people or companies.

Evaris and Velarin suggest going around the warehouses and look around there. Maybe the trackers will be able to find something?

The Keepers of the Vale give general agreement and walk to the north of town where there is most of the warehouses. Things are getting frustrated because there are many tracks around the warehouses, and none look to be the trail the heroes need. Sunset is nearing when Edson's perceptive eyes spot a young couple in between two warehouses caught in an amorous embrace!

....

All heroes get 17,000xp for the mercenaries, collapsed tower, and the Standing Stones.

Edson gets a Hero Point for actually going into the hole to retrieve Willa!

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday March 9th, 2017 11:10:12 PM

"Well, well, well... " Baslim gives Edson a wink and a nudge with his elbow. He pads softly toward the young couple and...

Throws his hands into the air. "DO NOT FORSAKE YOUR VIRTUE!!!" He gesticulates wildly and his voice is blood and thunder. "DO NOT ALLOW THE TEMPTATIONS OF THE FLESH TO LEAD YOU FROM THE LIGHT! REPENT OF YOUR PROFLIGACY! REPENT OF YOUR LASCIVIOUSNESS! REPENT OF YOUR CARNALITY! REPENT OF YOUR WAYS AND BE SAAAAAVED!"

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+12=24 ;
Thursday March 9th, 2017 11:43:53 PM

Emrys recalls the vision he saw of Sparkle being held underground, struggling against her restraints. Maybe that was a false vision. He was thinking that image of her was enough ... alas, he guesses he was mistaken.

(Knowledge [religion]: 24)

It suddenly hits him, he recalls the four sisters more vividly now. Mainly an old, wooden figure carved by his mother. She was quite the artist... many of her creations adorned his childhood home. The carving was of Serenbeth, the name taken for the Goddesses of Ambition ... the Serenbethan Maidens. However she alone was the goddess of Birth and Innocence. Emrys remembers finding the goddess in a chest containing many of his mother's things. His father told him that his mother once prayed to her for a child, and that I was the result. I later found out that wasn't entirely true ... so much of that story was withheld, but it satisfied Emrys the child. The little statue held a flower. That must have been her holy symbol, he assumed. It's uncanny how much Serenbeth resembles Flower the goddess of love.

He wonders if the Serenbethan Maidens are the reason why this land was so contested ... the ambitions of man and unholy beast alike have been drawn to the place like a moth to a flame. It's something to ponder, he thinks.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Thursday March 9th, 2017 11:48:28 PM

"What is that?!" Emrys turns his ear to the sound of a shouting priest being all preachy. "Is that Baslim?" He heads off in that direction.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+8=15 ;
Friday March 10th, 2017 4:20:02 AM

Lanliss stands in awe of what Baslim just said rather loudly, not knowing how such a man can be so serious about his Faith and surprising in so many ways .
Lanliss tries to see if Baslim was serious or not.
Sense motive ( On Baslim) 15

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 10th, 2017 7:57:53 AM

Edson uses his hand to cover his laughing at Baslim going all high and mighty. He follows the priest in and decides to play the good guard.

"your holiness... it is just two young people in love. There is nothing wrong with that. Is it not a gods will for us to find love. and what better love then young love."

He moves to stand inbetween the two lovers, putting his body in between and his arm around both of them.

"These two don't want to hear the sermon... they wan't to enjoy life... Isn't that right.... " Edson says, trailing off for them to say their names.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday March 10th, 2017 8:21:08 AM

Velarin watches Baslim, not sure if he is serious, or setting the stage because of something he knows that V does not.

Something still bothers V about this whole scenario. Something behind the scenes that doesn't feel right. The Satyr said at sundown, we would see the sight, it's near sundown, and the only sight around is those two lovers. V starts walking in their direction, wanting a closer look at the two.

Evaris (Kathy) 
Friday March 10th, 2017 12:23:57 PM

Evaris swallows a guffaw at Shepherd Baslim's sudden denunciation. "Honestly, we can't take him anywhere," he says in support of Edson's soothing remarks.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 10th, 2017 11:58:44 PM

The Shepherd lowers his arms and gives the young couple an exaggerated scowl while wagging his finger. "Mind the Light, young ones! Remember that Alemi and your ancestors watch over you always. Always." He turns and proceeds back to the group, motioning for Edson to follow.

When out of earshot of the young couple, Baslim smiles wryly. "Don't worry. Sometimes we all need a little fear of the Light. Hopefully it will give them pause before they do anything rash in the future. It can be difficult to think clearly when passion dulls your wits."

young love’s lad (DM SteveK) 
Saturday March 11th, 2017 8:41:10 AM

Emrys thinks back on his earlier teachings of the gods before the Year of Ascension (BACKSTORY: less than a hundred years ago; only two or three generations of heroes... Valdor Dragonstone of the retired hero group Gold Dragons is even mentioned in the stories, but the newest Dragon Group; the Iron Dragons hadn't even formed until after the return of Eberyon). Anyways, he thinks back and recalls the names, but NOT their areas of influence except in the vaguest of terms. Mittri had involved in nature in some way, and Janiterri with... with dreams? The rest is fuzzy. Even Jancassis (whose everyone knows) had a different job before the Year of Ascension, but Emrys can't remember it. He does NOT remember other specifics.

While most of the heroes are in turns amused or wonder what is the Shepherd's angle, Baslim sneaks up on the oblivious young couple and scares the beejeezus out of them! "Eep!" "Waaagh!!" The two young lovers with nothing better to do turn 50 shades of red while Baslim gives them a dressing down, and then some wiser advice.

Edson plays a part (to which the embarrassed couple are too wrapped in their own situation to notice). As Edson trails off, they obiediently give their names; Hmobbi and Hnilly. Hnilly is a likely lad and continues "please don't tell our folks. They're not liking each other and would be furious if they found out. That's why we were hiding between the Big Green and Wayland Transfer. The owners are out-of-Towners and wouldn't care about us."

Looking about where the heroes are gathered in between two warehouses. One, true to its name, is completely painted John Deere Green (Deere having been a prosperous farmer-turned-farm implements merchant Of long ago), and the other warehouse has a sign leaning against the warehouse (obviously recently taken down) that shows a Liontaur in full merchant regalia).

Impulsively, Hnilly stretches across Edson and kisses the cheek of Hmobbi. Just then, the sun falls below the horizon.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Saturday March 11th, 2017 11:17:07 AM

Lanliss thinks about what just happened..



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=36 ;
Saturday March 11th, 2017 4:44:14 PM

Brom watches the spectacle unfold. It was pretty funny to watch. "Don't lecture 'em. I'd being doing the same if I were them." He says.

Perception DC 36

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=23 ;
Sunday March 12th, 2017 9:28:24 PM

Barratore shakes his head a bit and turns to focus on just about anything else. Public displays were not a big thing with Barratore and really this had nothing that he could think of that would be useful in locating the dwarf girl. The fighter decides to walk a circuit about the warehouses

Perception 23

Evaris (Kathy) 
Sunday March 12th, 2017 11:56:36 PM

Evaris frowns, trying to remember the rhyme. The kiss at sunset is significant, he is sure, but he's not sure what it all means.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Monday March 13th, 2017 5:04:23 PM

Emrys arrives in time to see the young couples kiss with the fallen sun. He notices the two warehouses and the image of the Liontaur merchant. He tries to hold back a chuckle ... "Umm, I think that's our sign ... quite literally!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=40 ;
Monday March 13th, 2017 6:13:32 PM

"Liontaurs... Barry's favorite. Okay you kids scamper off and go love one another elsewere. Go get married and make a whole halfling village worth of children. "

Edson looks at the sign and tries to make a comnection. He then scans for windows and if any boosts up to check. (Perception 40, Nat 20)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday March 13th, 2017 7:42:35 PM

Of course! the sign will be seen at sunset. We have two warehouses that are likely candidates to be repurposed by someone up to no good. I say we start by taking a look inside the one with a missing sign that is looking relatively untended. Anyone care to check for traps, and create us a non damaging entry?

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday March 13th, 2017 10:01:54 PM

Liontaurs aren't so bad, it's the centaurs that are the irritating ones." Barratore helps shoo the kids off at this point as well. Barratore nods at V and turns to Edson "All right little buddy, start doing your thing."

Checking out Wayland Transfer (DM SteveK) 
Monday March 13th, 2017 10:16:06 PM

Most of the heroes are still focused on the two young lovers, but Emrys and Velarin de the fulfillment of the Satyr's Riddle!

But two warehouses, both of which have foreign (to Cinnamon Valley) owners. Emrys thinks it is definitely the one used to be owned by the Liontaurs (there's a SIGN there, right?) and Velarin agrees that they may as well start there.

[co-DM JohnC has the next bit]

Edson takes a look about and there are no windows, just the big front double doors.

Evaris (Kathy) 
Monday March 13th, 2017 10:35:34 PM

"It's worth a look," Evaris agrees. "If we don't want to open the doors, I could Wind Walk in there, and take up to 4 people with me."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+23=30 ;
Monday March 13th, 2017 11:21:14 PM

Shepherd Baslim looks at the door for a moment. "Let's try something simpler, first." He walks up and places an ear against the door.

Perception 30

...Moe 
Tuesday March 14th, 2017 1:19:12 PM

Having chosen to listen at one of the two warehouses, Shepherd Baslim leans his head against the oversized wagon door and listens carefully.
The rest of the group discusses how to enter the warehouse, including the use of wind walk to enter magically.
Baslim, listens very carefully but Baslim can hear nothing from inside the old Liontaur's Trading Company warehouse, so he relays that info to the rest of the Heroes....

Now what?.....

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=24 ;
Tuesday March 14th, 2017 4:28:29 PM

" We could try something just as simple, but a touch more revealing." With saying that, he hums a little melody and touches the door. The door appears to evaporate into thin air, but it has merely become invisible. "Let's take a look see!"

(Casting Invisibility on the door. The spell can be cast on objects [up to 800 pounds]. Will save 20, if required.)

(Perception 20)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday March 14th, 2017 5:10:04 PM

Edson waits to see what the invisibility reveals.

" Gonna be hard to pick a lock if we cant see it... "

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday March 14th, 2017 7:14:18 PM

Velarin also waits to see what the invisibility reveals. If it fails, he suggests the spell be dismissed, the door checked for traps, and then the lock picked. He will position himself close to Brom and Barratore, in case a quick assault party needs to enter via Dim Door.

"Keep in mind, If we can see in, then they can see out, and they likely know that someone is coming."

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday March 14th, 2017 7:50:37 PM

Barratore stands ready with V in case things go south

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=37 ;
Tuesday March 14th, 2017 9:42:27 PM

Brom stands ready with V and BS ready to kick some keister should the need arise. Brom's is hopeful for the need.

Perception DC 37

Evaris (Kathy) 
Tuesday March 14th, 2017 10:23:48 PM

"Ooh." This wouldn't have been Evaris's first choice, since, as Velarin pointed out, invisibility cuts both ways. Nevertheless he looks to see what the now-invisible door was hiding.

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Tuesday March 14th, 2017 11:44:55 PM

"Of course, dear Edson, when it comes time to pick a lock, I'll be sure to drop the glamer."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday March 14th, 2017 11:56:21 PM

"Well, now, that was clever!" Baslim looks inside.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday March 15th, 2017 6:33:31 AM

Lanliss will be ready to to unlock the door if needed.

Door, there's no stinking door..... 
Wednesday March 15th, 2017 10:34:50 AM

As the spell is cast, the right half of the double doors seems to vanish. (it turned invisible)
Inside the door, only the blackness of the dark of night can be seen, even those with enhanced vision only see the the darkness as well, they can only see maybe 5' into the darkness and even then are unsure they can see even that far.
everyone Highlight to display spoiler: { (darkvision still suffers concealment at 5', less than darkvision can see nothing)}

Well, one things for sure, if the Heroes can't see very far into the warehouse, it's doubtful they can be seen out of the warehouse....

Emrys Myrridanmyl, stephen f. ac10 hp73/73 
Wednesday March 15th, 2017 5:00:47 PM

Emrys was quite expecting this predicament. Who would keep a warehouse lit after business hours? Such a waste in lamp oil or candles. So he reaches into his handy haversack and pulls out his bulls eye lantern. He then casts a simple cantrip into it (a Light spell).

“Are there any objections?”

If not, he then opens the aperture and sends a focused beam of light through the invisible door and into the darkness.

If there are a majority of objections, he will kindly drop his Invisibility spell and allow the rogues to do the business they do so well.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=37 ;
Wednesday March 15th, 2017 9:39:15 PM

Magic was no substitute for a good weapon, but he had to admit, sometimes it was useful.

Brom waits for the inevitable decision to open the door, and Brom would be ready. Maybe there'd be a opponent who'd give him a good fight.

Perception DC 37

Evaris (Kathy) 
Wednesday March 15th, 2017 10:33:01 PM

"Not from me," Evaris answers Emrys. "We have to be able to see what we're doing."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday March 15th, 2017 11:01:39 PM

"Go right ahead. I have a daylight spell if that is not enough."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=37 ;
Thursday March 16th, 2017 12:13:24 AM

Edson lets Lanliss try to get the door first, but he does scan for traps.

Trap sence 37

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday March 16th, 2017 8:29:59 AM

Barratore stands just to the right and behind Brom. He also, once again, make a mental note that he needs to burn an everburning torch or 4.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday March 16th, 2017 10:14:23 AM

Velarin pulls out his everburning torch and tucks it in his belt while waiting for the door to be opened by the rogues.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Door, there's no stinking door..... 
Thursday March 16th, 2017 11:47:39 AM

Well..... The casting of the simple light spell, has almost no effect on the darkness on the other side of the invisible door, with a daylight spell at the ready (need to know where you cast it) It brightens up and shows 10' of empty warehouse to those with darkvision and only 5' to those without. There is something about the darkness inside the warehouse that is dampening the more powerful light spell. It seems that there is more than just a single spell in effect. Plus, the sun is setting in the west and it's beginning to get dark outside the warehouse as well.

What can be seen inside the warehouse, still reveals nothing except that there is a lot of darkness inside.

Spellcraft DC 20 Highlight to display spoiler: { it's a deeper darkness spell}
Spellcraft DC 28 Highlight to display spoiler: { there are overlapping Deeper Darkness spells in effect inside}

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+26=30 ;
Thursday March 16th, 2017 5:59:27 PM

Lanliss sees the magic folks hesitate about something and asks.
Can I open the door yet ?
His mind already set on opening the door.
He will do so (unlock the door ) Swifty, as soon as he gets approval.
Disable Device 30

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+17=37 ;
Thursday March 16th, 2017 10:40:33 PM

(Spellcraft: 37, natural 20)

"Gentlemen, there are Deeper Darkness spells in effect. Actually, there are many such spells ... overlapping each other. Either they were just cast or been made permanent. This is who we seek. This darkness is more telling than anything we could see."

Emrys steps back and drops the invisibility spell. The door becomes visually solid again.

Evaris (Kathy) 
Thursday March 16th, 2017 11:11:09 PM

"I've got a Daylight I can cast as well," Evaris says, "but I doubt it'd make a dent. I vote we let Lanliss open the door. I don't think there's anything to be gained from skulking around out here."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday March 16th, 2017 11:45:53 PM

"Hmm..." Baslim rubs his beard in thought. "Velarin, can you summon anything with blindsense?"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d20+17=20 ;
Thursday March 16th, 2017 11:50:54 PM

Brom stands in anticipation of what may come. Without realizing, he begins to tap his booted toe and let's out a great sigh.

Perception DC 20

Door, there's no stinking door..... 
Friday March 17th, 2017 10:28:05 AM

With the realization that there are magic spells creating supernatural darkness, the go ahead to unlock the door is agreed to and even with the difficulty of it being invisible the lock clicks open, but it's noticed that it was a older lock and hadn't been used in quite a while as it had started to rust.

The door is opened and a way into the large warehouse is now open to the heroes to do what they may.....

(sorry for the post being a bit early, headed to Dr. office.)

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+5=17 ; d20+6=24 ; d20+8=27 ; d20+12=22 ;
Friday March 17th, 2017 5:52:13 PM

Barratore grins a bit with the sigh from Brom and he stops his own fidgeting. The fighter was always amazed at really how well a simply closed door could bring a group of heroes to a halt. The enemy, if they were in there or below, had now had a good 12 to 16 seconds to prepare.

Shield and sword in hand, Barratore moves into the dark warehouse and casually sweeps his sword out before him in a 90 degree arch, center and out to his far right at about 5' above the floor

Perception 17
Will save 24
Reflex Save 27
Fortitude Save 22

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=34 ; d20+17=18 ;
Friday March 17th, 2017 6:33:27 PM

Lanliss tries to peer the place from outside while asking rethoriclly Baslim, You are the follower of light, surely you can banish darkness ?
Perception 34
Ignore second roll.

Evaris (Kathy) 
Friday March 17th, 2017 7:21:43 PM

Evaris draws his hammer and casts Daylight on it. "The Daylight spell that the Shepherd and I both cast can banish magical darkness," he explains. "Unfortunately, this is what's called a deeper darkness, and we cannot banish it. My hammer will shed a little light for us, so we have a portable light source."

Of course, this also means he'll shine like a beacon for enemy archers, but he's willing to take that chance.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=21 ;
Friday March 17th, 2017 7:54:47 PM

Upon entering the warehouse, Velarin calls quietly for all to wait a second before branching out and losing each other in the darkness. Let's try and see if we can solve this light issue now. I can summon a dire lion or an elemental, not sure on the blindsense part of those, but what if I start with an area dispel using greater dispel magic? It will effect every spell that overlaps or touches upon a 20' area burst whether it be the darkness, or or on a creature not yet seen.

If there are no objections, and everyone is staying together, V will cast greater dispel as an area dispel 30' ahead of the front party member, effecting every active spell that overlaps into or is in that area.(Dispel check of 21(stupid die roller) effects every spell with a caster level of 10 or lower from my reading of it)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 17th, 2017 11:28:12 PM

"I would be happy to oblige." Baslim casts daylight on his staff and stands beside Evaris.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 140/140 (176 raged); DR 2/- (5/- raged)  d10=4 ; d10=9 ; d10=8 ; d20+17=33 ; d20+15=21 ; d20+8=18 ; d20+6=23 ;
Saturday March 18th, 2017 11:26:32 PM

"'Bout time." He says as he draws his sword and steps into the warehouse with Barratore. As he steps into the warehouse, he says "[i]Here's Johnny.....[/b]"

Perception DC 33
Fort save DC 21
Reflex save DC 18
Will save DC 23
Note: Add +3 to the numbers for traps

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=21 ;
Monday March 20th, 2017 10:37:28 AM

Edson takes a big deep breath before heading in with the others. The magical darkness made him think there would be more then just spells in this place..

Perception 21

Door, there's no stinking door..... 
Monday March 20th, 2017 12:25:38 PM

With the door opened, the group starts to head in, but with the first step, they discover before anyone begins to cast a spell, that they had just walked into an area of silence as well as darkness. Velarin motions everyone to back up, Velarin then casts his Greater Dispel. The results are generally successful. The silence goes away, and the deeper darkness centered by the door goes down as well.... Centered in front of the door is a shadowy area where it looks like 2 areas of the same spell are slightly overlapping, the area is 5' wide and about 20' in length shaped like a canoe. Other than that, you have a 60' wide area of dim light due to the Daylight spells the Heroes have previously cast.
At the end of the 60' of dim light, it becomes what seems to be regular darkness, so any of the heroes with darkvision will see the following..... Highlight to display spoiler: { There are 4 people, 2 men, 1 woman and a younger female, each is sitting near a wooden post, in the darkness.}

With the way now sort of lit up, what are the Heroes going to do?

Evaris (Kathy) 
Monday March 20th, 2017 10:13:05 PM

Seeing that there is still darkness to contend with, Evaris still casts Daylight on his hammer and holds it aloft. He does not lead the way into the building, but will gladly follow the warriors--who are doubtless champing at the bit by this point.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday March 21st, 2017 12:39:58 AM

ooc: Sorry! We finished our taxes tonight and it took longer than expected. Also, taxation is theft.

Baslim casts daylight on his staff and holds it forward.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday March 21st, 2017 8:08:30 AM

Barratore has no problem leading the way and 'detecting traps'. With a pair of Daylight spells behind him. The fighter strides in, paying more attention to what he cannot see than to where he is going, relying on his sightless combat training as he does so. "Not a trap made, I can't find." He says relatively low.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday March 21st, 2017 9:32:54 AM

Shall we go take a look? Brom..Barratore.. after you.

V will follow along behind the fighters when they move forth

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=39 ;
Tuesday March 21st, 2017 11:12:05 AM

Edson pulls his bow and arrow out, and follows behind the big guys. He scans ahead as far as he can see and looks for a trap or ambush.

Perception 39

Emrys Myrridanmyl, stephen f. ac10 hp73/73  d20+20=24 ;
Tuesday March 21st, 2017 2:00:28 PM

Emrys mutters a few divine words that sound most pleasant to the ear; most Celestial words do. These words mean ‘See only Truth’. His eyes begin to glow a mystic blue.

(Casting True Seeing. Range: 120-ft. Duration: 10 minutes)

(Perception: 24, blah!)

Let there be... Surprise !!  10d6+10=51 ; d20+17=34 ; d20+12=20 ; d20+7=11 ; d20+17=37 ; d20+17=31 ; d20+12=26 ; d20+7=24 ; d8+4=5 ; d8+4=12 ; d8+4=6 ; d8+4=11 ; d20=2 ; d20=18 ;
Tuesday March 21st, 2017 2:31:20 PM

As the group moves forward, the Daylight lights up the center 30' of the warehouse and the area where the Heroes entered, it dims greatly after that distance to what would be considered regular darkness in most areas, in some others it brightens to twilight level. There are a couple of wagons able to be seen, near the door where the group entered, but there are stacks of boxes and crates piled in various places around this large warehouse. (it's about 120'x150', an area 60' wide where you entered and the very center of the warehouse are now in light condition, the center is bright light, the opening is normal light)

From the darkness areas, A spell erupts and arrows also come slashing in from two different directions....

First the spell, a bright red seed lands in the middle of the Heroes, catching all of them.... It explodes. (DC 18 Reflex, Damage 51/25 if save)
The arrows come in from different directions,
The first archer aims at Barratore, Hitting only with the first arrow, it grazes the top of his shield and deflects striking his pauldron, penetrating it doing only 4 damage.
The second picks the other target that looks the toughest, Brom. This archer seems to be a bit more accurate, the first arrow finds a joint in Brom's armor, the second hits in almost the same place and the third hits the mithral pin holding the joints of the armor within an inch of where the other 2 arrows hit, but fails to do any damage. Damage done, 1st arrow 18 (crit), 2nd arrow 11.
Edson catches some movement from the direction of 1st archer, but the archer goes deeper into the darkness and disappears into the shadows.....

Question for the party, do you want a map, or can you get along without one?


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+12=31 ; d20+18=37 ;
Tuesday March 21st, 2017 7:36:58 PM

If it incurs damage (if Evasion doesn't apply)
Lanliss feels the heat of the explosion as he doesn't make it fast enough to evade it.

if it doesn't incurs damage
Lanliss evades the explosion just in time to feel the heat of fire on his ears and back.

Lanliss then tries to break out from the party and find a shadow to be hidden at.
Reflex 31
Stealth 37

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 41/76, extended mage armor(24 hrs)  d20+11=24 ;
Tuesday March 21st, 2017 9:44:12 PM

(I would love a map, but if not easily feasible, so be it.)

Velarin quickly side steps the brunt of the damage caused by the spell dropped upon them, still losing a third of his HP.

"It's on now boys. I will give you a boost, but i gotta fix some damage here." Velarin then casts haste, and backs up towards the entrance of the room to distance himself from area effect spells.

Haste: 12 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Evaris [AC 20; HP 68/93] [Haste](Kathy)  d20+6=26 ; 5d8=17 ;
Tuesday March 21st, 2017 10:21:54 PM

Evaris doesn't take the full brunt of the blast, but it's bad enough. He tries an area spell of his own.

[Cast Holy Smite in the area the spell came from. All evil creatures in a 20-foot radius take 17 points of damage and are blinded for 1 round. If they make a DC 19 Will save, they take 8 points of damage and are not blinded. Neutral-aligned creatures take 8 points of damage (4 on a successful save), and are not blinded.]

Evaris stays where he is. He can heal himself, so he might as well draw attacks.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 126/176 raged; DR 2/- (5/- raged)  d20+8=18 ; d20+17=22 ; d20+20=36 ; 2d6+28=35 ; 2d6=5 ;
Tuesday March 21st, 2017 11:33:21 PM

Current AC 24 (haste)

From the darkness, a bead of red explodes, but Brom manages to avoid much of the damage of the spell. The arrows follow shortly after and strike Brom wounding him, but not as much as it would someone else.

Brom just smiles back into the darkness. He looks over at Barratore and says in an excited voice "I call that one." He says pointing in the direction the arrows came. Turning back to the direction of the arrows, he says "Brom gets ta fight, Brom gets ta fight," his voice then drops into a low serious tone, "Brom, gets ta fight." He finishes and glares back into the warehouse in the direction of the arrows with a wide grin on his face. His fists are white knuckled as he grips his sword and his muscles pulsate with visible power.

One one sentence comes out of his mouth, in the same low growl, before he's off to find his foe. "Time ta play tag, and I get ta be it."

Brom moves off into the direction of the arrows. He moves 60-ft (thanks to haste) or until he runs into an opponent, which will draw a single swing.

Vital Strike (PA, haste, rage): AC 36, damage 40

Greater Rage: 1/28
Haste: 1/12

Reflex save DC 18
Perception DC 22

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+18=38 6d6(2+2+3+2+5+5)=19
Tuesday March 21st, 2017 11:56:46 PM

ooc: Reflex save 38

Shepherd Baslim dodges the worst of the flames, but it still singed by the fiery spell. He ducks behind a crate (hopefully granting cover) and begins a prayer.

"Blessed are they who stand before the corrupt and the wicked and do not falter. Blessed are the peacekeepers, the champions of the just!"

He holds his holy symbol aloft and channels energy to heal his allies.

ooc: The party heals 19 damage. Exclude enemies from the channel.

CURRENT HP: 125/131

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 65/135 Character Sheet  d20+8=13 ;
Wednesday March 22nd, 2017 7:18:06 AM

The fireball burns Barratore deeply, skin blisters, fur is destroyed and pain tears through him to the extent that he doesn't even feel the arrow. It was going to be one of those fights. The healing from Baslim helps and he had a feeling the cleric would be doing that quite a bit tonight.
Barratore just grunts at whatever Brom said. He turns in a different direction, call it to the right, and moves into the darkness until completely enveloped by the black. The fighter whispers into his Haversack, calling forth a potion

Haste round 1 +1 AC and Reflex


Emrys Myrridanmyl, stephen f. ac11 hp53/78, true seeing, good hope, bears endur. haste  d20+10=20 ; d100=51 ;
Wednesday March 22nd, 2017 11:33:29 AM

(Reflex save: 20, half damage)

Emrys feels the burn, but not as bad as it could have been. Being enfeebled since creation, his combination of elven and fey heritage has made him quick to react, even when requiring a walking stick to get around.

He quickly takes his mystic Rod of the Quickening and casts two spells in rapid succession. He must protect his friends. ’Gods help them … the poor souls won’t do it for themselves.’

(Leyline: 51, success. Casting Mass Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

(Casting Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes.)

A feeling of confidence and goodness, like nothing can possibly go wrong settles over the Keepers. Like that one time they all drank of the magical elixir back when they had Big Trouble in Little Cthonia!

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste 
Wednesday March 22nd, 2017 11:37:12 AM

(adding Baslim's healing to hp.)

Let there be... Surprise !!  d20+9=20 ; d20+34=43 ; d20+17=30 ; d20+17=31 ;
Wednesday March 22nd, 2017 12:09:43 PM

Lanliss evades the fireball's explosion.....
Velarin casts haste then takes cover....
Evaris, tries to figure out where the fireball was cast from, and drops a Holy Smite in that area...
Brom charges into the area of darkness, trying to approximate where the arrows that hit him came from, and after 40' he runs into the darkness and 10' later he finds one of the pile of crates.
Shepherd Balsim channels positive energy and the Heroes get healed for at least some of the damage.
Barratore turns towards his attacker and moves into the darkness and reaches for something in his haversack.
Emrys, uses a rod and the Leyline he manages to find to cast a pair of spells.

(all buffs take effect before people move off)

With some of the heroes in the open and some in the darkness, surprisingly, nothing seems to happen to any of the them this round. Did the bad guys just take their toys and go home? or are they planning on some sort of dastardly attack on the Heroes.....
Brom and Barratore while shuffling around, both kick a woods stick or something that was on the hard packed dirt floor of the warehouse.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+13=20 ; d20+20=38 ; d20+20=33 ;
Wednesday March 22nd, 2017 12:15:32 PM

Edson dives out of the way, avoiding any of the flame. (Evasion, Reflex 20).

He notices Lanlis go off into the darkness and he does the same the other way, looking for shadows to hide and move closer to the enemy.

Stealth 38
Perception 33

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 60(84)/76(100), extended mage armor(24 hrs)  2d8+3=10 ; d20+12=16 ;
Wednesday March 22nd, 2017 7:35:23 PM

Velarin pulls a potion from his haversack and drinks it(cmw-10 hp), while watching to see if he can spot a bad guy(perception 16)

"Well, where'd they go? I don't hear Brom and Barratore killing things. Do I need to throw another Dispel?"

Haste: 12 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70(84)/86(100), extended mage armor(24 hrs) 
Wednesday March 22nd, 2017 7:35:59 PM

hp correction

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=20 ; d20+17=28 ;
Wednesday March 22nd, 2017 8:53:46 PM

Lanliss tries to be stealthy while going towards the area where the shot was fired, keeping his ears open and blinking less with his eyes while trying to notice any movements in the darkness.
Stealth 20
Perception 28


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6=23 ;
Wednesday March 22nd, 2017 11:56:20 PM

Baslim prays again. His recitation is almost precisely the same as before, and you get the impression he could repeat it in his sleep without difficulty. He holds aloft his holy symbol and channels again.

ooc: Everyone heals 23 damage.

HP 155/155

Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points by 24. Also increases your Fort Saves +2. Duration: 10 min.)

Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis.  d20+22=28 ;
Wednesday March 22nd, 2017 11:58:46 PM

(Perception: 28)

Emrys doesn't like this. If there were invisible attackers about, he'd would be seeing them. His mystical true seeing (120-ft range) would have spotted them by now. Nor would any remaining magical darkness blind his gaze. No one can hide from Emrys ... unless they're hiding behind a crate or inside a barrel ... or standing behind him quietly with a dagger. With that last thought, he hums a soft melody and quickly evaporates into thin air.

(Casting Invisibility. Duration: 8 min. And he steps away from the spot he was standing.)

Emrys looks all around as he moves, including the ceiling above.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 126/176 raged; DR 2/- (5/- raged)  d20+17=23 ;
Thursday March 23rd, 2017 12:03:25 AM

Brom runs into the crates in the dark. He stops and listens for signs of movement near him.

Greater Rage: 2/28
Haste: 2/12
Good Hope: 8 minutes
Bear's Endurance: 12 minutes

Perception DC 23

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope] 
Thursday March 23rd, 2017 2:29:26 AM

Uncertain what spells would be best for this situation, Evaris opts for no spells at all. Instead, he hangs his hammer at his belt (where it continues to emit light), and draws his bow.

Let there be... Surprise !! (round 3)  d20=18 ; d20=1 ; d20+18=37 ; d20+18=30 ; 2d8+10=23 ; d20+18=28 ; d8+5=13 ; d20=12 ; d20+15=30 ; d20+13=26 ; d20=18 ; d8=2 ; d3=3 ;
Thursday March 23rd, 2017 1:11:14 PM

Some of the heroes Search, some of the prep a bit more, while yet another continues to heal everyone....

Barratore (remember Baslim's healing), Is struck from behind a crate without warning. (Caught flatfooted)
Taking 23 damage with a critical hit that manages to slip through a gap in the armor.
Brom, hears a footstep so is not caught by surprise but still gets hit by the attack. He takes 13 damage.

Emrys sees both of those attackers, both are Half-Orcs, armed with longswords and now have shields equipped, they came out from behind crates and stealth.... (True Seeing can be defeated by stealth, it only cancels magical illusions and such)

Shepherd Baslim gets struck by a crossbow bolt, from somewhere above ground level..... It only grazes him doing very minor physical damage. He takes 2 points, Baslim Highlight to display spoiler: { DC 26 Fort save, on fail 3 Strength damage }

Emrys looks quickly towards where the bolt came from, but with cover provided by rafters and such, he fails to see anything that direction....

The Heroes, now have a couple targets, and at least another somewhere else, now what?


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday March 23rd, 2017 1:44:54 PM

Edson keeps moving stealthly, unsure if he sees anything.

Barratore Steelwind (Dan K) AC: 32 (T 15 FF 27), CMD:33; HP: 65/135 Character Sheet  d20+5=6 ; d20+23=25 ; 2d8+20=31 ; d100=75 ;
Thursday March 23rd, 2017 1:49:49 PM

Some crates hit Barratore which annoys him more than anything else. So the opponents can see in the dark, great. Shepard's healing rolls in and the damage is healed. Barratore drinks the Blink potion he secured a moment ago and looks for the attacker. The potion allows him to see the material plane is a ghostly fashion to 60' and hopefully to strike back at the likely rogue.

If he sees the man, he attacks. Right through anything he might be hiding behind. Still being able to move 5', He can get to any target within 15'.

Perception 6
Penetrating Strike PA Hit AC 25 Dmg 31 Blink % 75 good If the opponent cannot see Invisible I hit AC 27

Haste +1 AC Reflex Attack
Bear's Endurance +4 con 24 temp HP current amount 1
Good Hope +2 Att/Dmg/Saves
Blind Fighting

Blink Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis. 
Thursday March 23rd, 2017 3:28:26 PM

Emrys looks up and tries to gauge how high the rafters are.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday March 23rd, 2017 7:18:39 PM

Stupid cussid darkness.... they were definitely prepared for us the wizard thinks to himself. Can't kill em if I can't see em. V calls forth a scroll from his handy haversack and casts true seeing upon himself.

Haste: 10 rounds, extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal
Bear’s Endurance. EVERYONE RECEIVES: +4 enhancement bonus to Constitution. This increases your current and total hit points increase by 24. Also increases your Fort Saves +2. Duration: 10 min.)
Good Hope. EVERYONE RECEIVES: +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes
True seeing: 110 rounds, true seeing to 120'

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  d20+17=26 ; d20+22=38 ; d20+22=36 ; d20+17=18 ; d20+12=14 ; d100=85 ; d100=38 ;
Thursday March 23rd, 2017 9:53:29 PM

Current AC 24

Brom spins on his attacker and lashes out with a series of attacks from where the attack came.

Attack (Rage, PA): AC 38, 36, 18, 14 (% to miss 85, 38)

Greater Rage: 3/28
Haste: 3/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 26

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  2d6+30=39 ; 2d6+30=38 ;
Thursday March 23rd, 2017 9:54:23 PM

forgot to roll damage: 39, 38 respectively.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=28
Thursday March 23rd, 2017 11:58:08 PM

ooc: Fortitude save 28. Long day. Late post.

Baslim shrugs off the poison from the crossbow bolt.

He casts hold person on anyone he can see. Will DC 25.

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing] 
Friday March 24th, 2017 12:10:34 AM

Evaris casts True Seeing on himself.

Emrys Myrridanmyl, stephen f. ac11 hp72/78, true seeing, good hope, bears endur. haste, invis.  d20+22=30 ;
Friday March 24th, 2017 12:25:03 AM

Emrys seems unable to gauge how high the rafters are, at this moment, so he looks on in the area where darkness remains. The Dark holds no sway over Emrys, his magical sight (120-ft range) sees through both natural and magical darkness. He notices the group of people next to a wooden post. He notices the young one. Is she a dwarven girl, he thinks inquisitively. He doesn't call out her name or run to her aid just yet ... she is obviously being used as bait.

Instead, he decides to take care of their immediate problem, the attackers from above. He begins to make complicated gestures while quietly humming a brief melody.

(Casting Major Image. To create an illusionary barrier of very dense, swirling fog at least 10 feet above Emrys, Evaris, Baslim and Velarin. It hangs over them like a horizontal canopy providing concealment from above. Area Effect: twelve 10-ft cubes, forming a 40'x40' circle or ellipses of swirling fog. The fog barrier is 10-ft thick. It gives off a musty, wet odor ... like an approaching rain. Duration: Concentration + 3 rounds. Will Save: 21, once interacted with.)

Emrys then whispers to his spellcasting friends, "the fog is illusion ... disbelieve!"

He already knows it's an illusion and can see straight through it. He does his best to hear or spot something move. (Perception: 30)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=34 ; d20+17=35 ;
Friday March 24th, 2017 11:35:33 AM

Lanliss keeps himself hidden as much as possible while going to wherever the bolts keep coming from.
Stealth 34
Perception 35a

Let there be... Surprise !! (round 4)  d3=1 ; d20=19 ; d20+18=36 ; d20+13=21 ; d20+8=26 ; d8+5=11 ; d8+5=9 ; d20+18=35 ; d20+13=24 ; d20+8=28 ; d20+8=11 ; d8+5=11 ; d8+5=12 ; d20=18 ; d20+11=20 ; d4=2 ; 5d6=20 ; d3=1 ; 5d4+10=21 ; d20=18 ; d20=15 ; d100=81 ; d100=65 ;
Friday March 24th, 2017 5:06:41 PM

Lanliss moves to a wall to climb up to the rafters....
Emrys creates a "cloud" above the group, to give the group some cover from the archer that is above....
Evaris casts True Seeing on himself....
Baslim, saves.... (another Fort DC 26 or take 1 strength damage) and casts a spell at the Hald-Orc he first sees, which is the one Brom is fighting.
Brom hits his opponent 2 times.
Velarin casts True Seeing on himself.
Barratore hits his opponent.
Edson, keeps a look out for enemies he can't currently see.

Brom's foe strikes at him with a longsword, hitting 2 out of 3 times.... (11 + 9 damage)
Barratore's's foe attacks 3 times as well with a longsword, Surprisingly he hits 2 times as well, the second hit was a lucky shot (nat 20) (11+12 damage)
Emerys, even being extremely observant, doesn't notice the dagger until it strikes out at him.... It slides in, deep and into a vital area (sneak attack) (damage 5 + 20 sneak + Fort DC 24 or take 1 strength damage)
Brom, gets hit by a chain of magical missiles.... (5 missiles, 21 damage)

Those with darkvision can see the attacker that stabbed Emrys in the back, and all have a chance at seeing whoever cast the magic missile, if you want to spot something, I need perception rolls.

Brom's enemy -77 hp
Barratore's Enemy -31

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 24th, 2017 6:02:21 PM

Edson apparently wanders.........

Emrys Myrridanmyl, stephen f. ac11 hp53/78, true seeing, good hope, bears endur. haste, invis.  d20+11=27 ; d100=68 ; d20+22=26 ;
Friday March 24th, 2017 6:59:45 PM

He was confident he was hidden from view, being invisible and shrouded in a thick fog from above. However a rogue has proven to be far more sneaky than Emrys' own cleverness.

"AACCKK!!," he cries out! Emry wheels around and backs away from who had attacked him (moves away 5-ft step). He was caught by complete surprise and he clamps down on the wound with his free hand. (Fort Save: 27, no effect.)

Emrys then stares down his attacker and he turns his own fears back at the rogue amplified by the black art of necromancy! (Leyline: 68. Casting FEAR!! at the rogue. Will Save: 22 vs. Panicked condition, dropping what he holds and fleeing for 10-rounds at top speed. If he saves, he is Shaken for 1 round.)

(Perception: 26, blah!)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 165/200 raged; DR 2/- (5/- raged)  d20+17=32 ; d20+22=42 ; d20+22=36 ; d20+22=38 ; d20+17=32 ; d20+12=20 ; d100=89 ; d100=90 ; d100=51 ; d100=83 ; 2d6+30=36 ; 2d6+30=37 ; 2d6+30=37 ; 2d6+30=37 ; 2d6+30=40 ;
Friday March 24th, 2017 10:16:37 PM

Brom smiles a wide evil smile as his weapon strikes home. "Hiding in the darkness will not save you from Death's cold embrace." He whispers towards the the rogue. "Death will not be quick or painless, but it will come, it will come." He whispers again towards his foe. "[i]When it does, I'll bathe in your blood.[i/]"

Attack (rage, PA, haste, GH): AC 42 (threat AC 36), 38, 32, 20 (miss chance 89, 90, 51, 83 respectively); damage: 36 (+37 if crit), 37, 40

Greater Rage: 4/28
Haste: 4/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 32

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 134/200 raged; DR 2/- (5/- raged) 
Friday March 24th, 2017 10:18:48 PM

fixing header.

Current AC 24

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(3+6+3+5+1+2)=20 d20+16=30
Friday March 24th, 2017 11:57:41 PM

ooc: Did my spell work?

Baslim once again channels energy to heal the wounded, excluding enemies.

ooc: Fortitude save 30. Everyone heals 20 damage.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  d20+12=31 ; 5d4+5=16 ;
Saturday March 25th, 2017 9:24:29 AM

Perception check 31 to spot thrower of magic missiles

If Velarin can spot the thrower of magic missiles, he will hit him with an empowered scorching Ray(Ooc: I am on vacation in Florida working off an iPad for the next week and have no books, so please help out with some of damage numbers if I don't post them). If not, he will hit the rogue that back stabbed Emrys with magic missiles for 16 damage


Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=17 ; d8+4=10 ;
Saturday March 25th, 2017 11:16:49 AM

[OOC: I'm a little confused by overlapping seeing and not-seeing effects. I'm not sure if Evaris can see any foes at all.]

If he can see an opponent with his True Seeing, Evaris casts Spiritual Weapon. A ghostly, glowing hammer appears--very similar to the one in Evaris's belt--and strikes at his foe. [Hit AC 17 for 10 damage.]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste, invis. 
Saturday March 25th, 2017 1:12:27 PM

The swirling fog, above the four spellcasters, blocks the view of all those who fail to disbelieve what their eyes are telling them. However those with magical sight (True Seeing) are able to see it for what it actually is ... an illusion ... and can see through the translucent mist ... not preventing their vision at all. Those not gifted with magical vision (true seeing, etc.) most force their minds, through one's own will power (Will Save: 21), to disbelieve. Once those combatants arrive to that moment of clarity, they too will see through the illusion.

Just a few fleeting moments ago, Emrys had whispered to the three other spellcasters that the fog was an illusion, therefore allowing them to disbelieve. However of the four spellcasters, Baslim is currently the only one needing to do so.

Emrys awaits to see if the rogue panics and flees. He gives Baslim and thankful nod for his healing.

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+21=31 ; d20+16=23 ; d20+11=30 ; d20+11=27 ; d20+21=26 ; 2d8+20=32 ; 2d8+20=29 ; 2d8+20=22 ; 2d8+20=33 ; 2d8+20=33 ; d100=59 ; d100=21 ; d100=82 ; d100=13 ;
Saturday March 25th, 2017 4:15:36 PM

His opponent score a pair of hits and the wounded minotaur growls deeply. Shepard's healing erases the wounds completely and Barratore's eyes take on a deadly look and he bears his teeth at the smaller man.

Barratore shifts his attacks slightly to his left sweeps the shield out in front of himself to disguise his follow through attacks. Keeping a slightly more defensive posture he makes a quick thrust with his blade, followed by a series of tight slashing strikes. Each strike is driven by the full power and skill of the blinking minotaur

Fight Defensive PA Hit AC 31/23/30 crit 27/ haste 26 Blink % 59/21/82/13 miss
Dmg 32/29/22 crit 33/miss total = 115

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 4/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance
Fighting Defensive +2 AC reflected above

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Sunday March 26th, 2017 11:41:16 AM

Brom waits to see if his strikes have ended his opponent's life or does he still struggle against the gentle pull of Lord Gargul.

Current AC 24

Greater Rage: 4/28
Haste: 4/12
Good Hope: 8 minutes
Bear's Endurance: 10 minutes

Perception DC 32

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+24=36 ; d20+18=20 ;
Sunday March 26th, 2017 7:54:11 PM

Lanliss climbs the wall as fast as he can while trying to use his legs speed as a 'boost' (kicking the wall) to the climbing he tries to climb silently hoping to get the ranged trouble maker in a surprise or at least cause him some distress.

Acrobatics 38 (36+2)
Stealth 22 (20+2)
ooc: notes to self
extra attack when full attacking, +1 attack, +1 dodge to ac, movement increase by 30' up to 2x normal
+2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Duration: 8 minutes.)



Let there be... Surprise !! (round 5)  d20=6 ; d8=5 ; d20=19 ; d20=11 ; d3=1 ; d20=5 ; d20=19 ; d20=17 ; d8=2 ; d3=3 ;
Monday March 27th, 2017 1:13:57 PM

Emrys reacts to being stabbed by casting a spell.
Brom strikes out and his first hit, splits the Half-Orc from left shoulder to waist, causing it's dead body to fall to the dirt floor in two pieces.
Shepherd Baslim reacts with a spell only after Emrys got attacked (considered it a readied action) , he cast on the Half-Orc that stabbed Emrys, then followed it up by channeling his healing ability. (make another save DC 26 on fail 1 str damage)
Velarin chooses to hit the target he can see clearly, the Half-Orc that back stabbed his friend, as a result he launched a stream of magic missiles at him.
Evaris casts Spiritual Weapon and sets it to attack the Rogue.
Barratore makes a series of attacks at the Half-Orc that attacked him, eventually causing him to collapse into a pile of unmoving Half-Orc.
Edson, having been moving stealthily about the darkened warehouse, sees the general location of where the magic missiles came from, he can easily reach the general location with a move,(Caster will have concealment)
Lanliss climbs (ground movement of 60' becomes 30' climb), managing to reach the actual rafters, taking a look around, he can't see any target(s).

The Rogue, drops his dagger and runs straight out the double doors at full speed, as he's running, he gets hit by magic missiles and is being chased by a spiritual weapon as he runs at double speed.
The caster, walks up the post that he was next to, most likely not even seeing Edson, he's paying attention to the group that is in the light.
The Crossbow shooter , shoots one time at Lanliss and then runs across the rafters further away and, fading into the dark. (not deeper darkness) Attack AC 26, Damage 2 + DC 26 Fort, failure = 3 Str Damage

Brom's enemy - Dead
Barratore's Enemy - Dead
Rogue -16
Caster -0
Crossbow -0

(tomorrows post will either be early or way late, having blood work done, by being late, Thursday's post will be less than 24 hours after Wednesday's, just a heads up)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  5d4+5=16 ;
Monday March 27th, 2017 2:20:20 PM

Velarin hits whatever target he can still see using true sight with magic missiles(wizard 1st, crossbow 2nd, rogue 3rd) damage is 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=29 ;
Monday March 27th, 2017 4:47:15 PM

Edson makes sure not to give his location away and continues moving up to the caster. (Stealth 29)

Barratore Steelwind (Dan K) AC: 35 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+5=17 ; d20+22=37 ; 4d8+22=40 ; d100=56
Monday March 27th, 2017 6:06:34 PM

Barratore glances about at all of the movement. Perception 17

The fighter moves up to 70' and strikes at either the caster or the man with the crossbow in the rafters. depending on whom he can get to and hit with his reach

PA Vital Strike Hit AC 37 Dmg 40 forgot the BLink % all clear at 56

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 3/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged)  d20+17=28 ; d20+22=25 ; 4d6+30=40 ; d100=13 ;
Monday March 27th, 2017 9:50:17 PM

Brom, covered in the blood of his opponent, turns and looks for another to send to Lord Gargul, perception DC 28. Spotting someone, he will move to the opponent and strike him down.

Vital strike (pa, rage, haste, gh): AC 25, damage 40 (13%)

Current AC24

Greater Rage: 5/28
Haste: 5/12
Good Hope: 8 minutes
Bears endurance: 10 minutes

Perception DC 28

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=19 ; d8+4=8 ; d8=6 ;
Monday March 27th, 2017 10:14:54 PM

The Spiritual Weapon continues attacking the rogue. [Hit AC 19 for 8 damage.]

Meanwhile, Evaris directs a Sound Burst at the caster. The caster takes 6 points of sonic damage, and must succeed at a DC 17 Fortitude save or be stunned for 1 round.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d100=41 ;
Monday March 27th, 2017 11:08:44 PM

Emrys smiles with grim satisfaction as the rogue flees from him. "They should all fear me," he says feeling especially dark. The taste of necromancy still fresh on his tongue. However he turns his gaze to the enemy caster. Like the rogue, too many here have magical sight, he thinks. He must suffer for his crimes ... this cursed spellcaster should never be able to gaze upon his beauty ever again! "I shall take the light from your eyes! May the dark be your constant companion!" These necromantic words crackle with eldritch power.

(Leyline: 41. Casting Blindness/Deafness on the caster. Fortitude Save: 21 vs. permanent blindness.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  11d6(4+5+5+2+1+3+3+2+5+1+3)=34
Monday March 27th, 2017 11:58:57 PM

"And the flames of vengeance smote the wicked, leaving naught but sorrow and ash in its wake. Woe to the profligate, for they cannot flee."

Baslim makes a chopping motion with one hand and a column of white fire slams down toward the Caster.

ooc: Flame strike. 34 nonlethal fire/holy damage, Reflex DC 23 for half damage.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+8=9 ;
Tuesday March 28th, 2017 8:57:05 AM

Ooc:Assuming the arrow missed Lanliss.

AC 27 (26+1)
Fortitude 9

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=35 ;
Tuesday March 28th, 2017 12:50:23 PM

Lanliss feeling angered by the darkness makes a forward move near his vicinity and says loudly , come on now, you can't hide yourself !
Lanliss casts Dancing Lights as a spell like ability to make more light so he can find the crossbow user.
Perception​ 35

Let there be... Surprise !! (round 5)  d20=18 ; d20=11 ; d3=2
Tuesday March 28th, 2017 1:30:46 PM

The Rogue continues to run away and is still being chased by the spiritual weapon. It gets one attack and manages to hit the running Half-Orc.
The Flamestrike, Magic Missiles and the Blindness all hit the Caster, then when he stumbles, the Melee people get close enough and both strike the caster from different directions. Trying to figure out which blade actually killed him, or was just striking the various pieces of a dead corpse would take querying a higher power to get an actual answer.
In the rafters, The Crossbowman is again spotter, but as he comes into vision, it's seen that he is drinking a vial and fades into the smoke pellet that was dropped by him as he drank whatever it was.... (gaseous form)
The smoke pellet creates an area of concealment.

Brom's enemy - Dead
Barratore's Enemy - Dead
Rogue -24 (running away 120' away)
Caster - Dead
Crossbow -0

Forgot those who were making saves, repeat please DC 26 fort, fail 2 str damage

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Tuesday March 28th, 2017 3:04:41 PM

V waits for the fighters to find and mop up the crossbow man unless he appears within V's true sight, at which point he launches an empowered scorching Ray at him to point his location out to brom and barratore. (back from vacation Thursday night, and will return to normal posting of damage, etc.. Then)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d20+22=41 ; d20+22=23 ; 4d8+22=40 ; 2d8+22=30 ; d100=30 ;
Tuesday March 28th, 2017 7:28:53 PM

Thanks to his state of Blink, Barratore is not affected by such mundane obstructions, as it resides on the material plane and he no longer does. At least not completely. Barratore moves in on the gaseous state of the final opponent and strikes. His magic weapon has no problem in tearing into the gas cloud, "That will not save you villain!"

PA vital strike hit AC 41 crit 23. Dmg 40 crit 30 Blink 30%. No crit he's gaseous I forgot

Haste +1 AC Reflex Attack AC bonus reflected above
Bear's Endurance +4 con
Good Hope +2 Att/Dmg/Saves
Blink: 2/5 Physical attacks against you have a 50% miss chance, your own attacks have a 20% miss chance

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+12=13 ;
Tuesday March 28th, 2017 10:21:47 PM

The Spiritual Weapon makes one more attack on the fleeing rogue, but misses. Evaris calls it back to him. He isn't sure whether it will affect the insubstantial archer, so he remains where he is for now.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=21
Tuesday March 28th, 2017 11:12:17 PM

ooc: Fortitude check 21

Baslim grits his teeth as he feels the sting of the poison. He turns toward the open door and raises a hand toward the fleeing Rogue. "Bind your hands from wicked deeds. Bind your feet from walking in shadow. By the will of Alemi... HALT!"

ooc: Cast heightened hold person on Rogue. Will DC 25 or become paralyzed and freeze in place for 11 rounds.

ooc: DMJCC, need a save (after 6 saves, it's done)

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+22=38 ;
Wednesday March 29th, 2017 12:23:21 PM

Emrys carefully picks up the dagger that was dropped by the frightened rogue. He stares at his own blood that drips off the blade. “Pity they didn’t suffer more,” he says in a shady tone. Dark thoughts pervade and Emrys concentrates at quieting and pushing them down. The swirling mists above his friends dissipates having served its purpose.

(Perception: 38)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 29th, 2017 2:16:57 PM

" Guess I'm not gonna find you.. why not just come to me." Edson calls out.

Let there be... Surprise !! (round 5)  d20=20 ; d20=20 ; d3=2 ; d3=1 ; d3=1 ; d3=3 ;
Wednesday March 29th, 2017 3:00:12 PM

The God of Luck is both for and against the Heroes. The bad news first is that the Half-Orc Rogue does not succumb to Balsim's spell, but on the good side, he continues to run away. Another bit of bad news is the Spiritual Weapon returns and takes up position next to it's caster.
The God of Luck also seems to take a hand in the other part of the fight as well. The gaseous form of the Crossbow man, is no where in sight, even with the enhanced sight that most of the party has.

But on the over all good side, you've rescued or at least seem to have rescued 4 people from this gang.... Including a younger girl.....

The warehouse with just a brief looking over, This group of Half-Orcs has probably been using it for a few months, by the look of the garbage....

The 2 who were poisoned, need a Total of 6 saves. (including those already taken)
DC 26 fort, on fail, 2 , 1, 1, 3 strength damage (depending on which save you fail.

(The God of Luck blessed the Die roller today 2 natural 20s)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Wednesday March 29th, 2017 3:25:17 PM

V stands by for those with healing to assist the injured, and then will move over with the group to free the hostages before giving this place a thorough searching.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday March 29th, 2017 4:03:06 PM

" hey good thing I helped you guys and didn't aimlessly wander for about 60 seconds.... oh wait."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+11=17 ; d20+11=19 ; d20+11=31 ; d20+11=17 ; d20+11=14 ; d20+11=20 ; d20+11=18 ;
Wednesday March 29th, 2017 5:50:58 PM

Emrys slumps against his walking stick having been sapped of what little strength he had!

"Ohhh my ...! Emrys slumps to the ground unconscious!

(Strength = 0)

Barratore Steelwind (Dan K) AC: 33 (T 15 FF 27), CMD:33; HP: 63/135 Character Sheet  d100=85 ;
Wednesday March 29th, 2017 6:23:31 PM

The blinking Minotaur continues to try and pursue the gaseous fleeing man and heads through the wall to outside. Blink 85%, success
Once outside he tries to acquire his quarry. everything inside will see to itself as far as he is concerned.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Wednesday March 29th, 2017 9:29:03 PM

Sparkle ? Lanliss asks the girl in the group ?
Making sure they didn't get the wrong girl.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Wednesday March 29th, 2017 11:54:09 PM

Brom comes out of the fog covered in blood. Sigh. He gives a sigh. Even in darkness, the fights don't last long enough to give me some enjoyment. He thinks to himself.

He goes and grabs Emrys from the ground and puts him over his shoulder. "How this happen?" He says.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+16=28 d20+16=23 d20+16=36 6d6(4+3+5+3+6+2)=23 d20+31=38
Wednesday March 29th, 2017 11:57:58 PM

Edit: LOL, I forgot. I'm immune to poison. Ignore the Fortitude rolls.

"Owwwwwww!" Baslim grits his teeth. "I hate poison! It's like a rash that won't stop itching. In your blood. It may not hurt me, but it sure smarts." He flexes his fists and beats his arms to keep his limbs moving.

"I will channel again, for anyone that might still have injuries."

ooc: Everyone heals 23 damage.

"All right. Let's see what we have found! Come here, come here. Let me look at you." He inspects the rescued prisoners for any wounds in need of further attention.

ooc: Heal check 38



Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d4=1 ; d20+15=33 ;
Thursday March 30th, 2017 12:06:14 AM

Evaris has a Lesser Restoration for Emrys, It only restores a point of his strength, but it at least gets him awake.

He also attempts to assist those who are poisoned, using his skill at healing. One person can have a +4 competence bonus on a saving throw against the poison.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Thursday March 30th, 2017 10:12:34 AM

Thanks to Evaris’ quick thinking with the Lesser Restoration spell, Emrys’ eyes open back up again. However with such little strength (Strength: 1), Emrys can do nothing but try his best to look around and make absurdly feeble, almost sad, attempts at squirming while being flung over Brom’s massive shoulder.

In a slurred voice, Emrys the rag doll says, “brom … BROM! dear … could yooz place mee dooown bu dat crate? Eve been poiizoned … an now da blood is rushin ta my head … makin me, urp dizzy!”

Aftermath?  d20=18 ;
Thursday March 30th, 2017 3:50:33 PM

A combination of the the setting sun on the other side of the building, causing deepening shadows and the Crossbowman's gaseous form as well as his skill in stealth, he seems to have vanished. A quick search shows he has vanished to somewhere....

The running rogue goes out of sight, but was still running as he vanished.

Inside the warehouse, questions are asked of the prisoners.

The little girl does indeed say she is Sparkle Donsdaughter, and that she wants to go home.....
One of the prisoners introduces himself as Mage Wilcox, the other two are named, Jhesse Drover and Hmantra of Wolf Hill. Both human and male and female respectively.

None of the prisoners are physically hurt, only a bit hungry and thirsty.
Mage Wilcox says, "I overheard those ruffians, I can understand Orcish, and they had no idea that I could. They were to deliver the prisoners tonight, and just before you Heroes broke in, the brute squad, not the Sorcerer or either of the Rogues I mean by that, were getting gear ready to transport us somewhere. I think they were consulting a map or something, but being tied up and facing the wrong direction, sort of makes it hard to see whats going on."

All of the prisoners are glad to have been rescued.....

Emrys is laid low, with his strength almost fully tapped out. Baslim, fully resists the effects of the poison, it was unpleasant as it ran it's course.

Apparently, there's a chance to find out who is behind this whole kidnapping plot....

Searching the bodies of the dead, a crude map is found, it'll take some deciphering to figure out.
Whomever picked up the dagger, DC 18 reflex save please.
The brutes had chainmal armor, and a sword and shield, abd bows are found where they were dropped.
The Caster had a dagger, a spell component pouch and a scroll case with 3 used scrolls inside. (already cast)

Actions?

Emrys,Highlight to display spoiler: {} you needed to make a total of 6 saves, I think you made 2 before that batch, and it looks like you rolled 7 times more there.Highlight to display spoiler: {}



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday March 30th, 2017 6:58:38 PM

V hands Emrys 2 potions of lesser restoration. "Here, these will help your strength somewhat. It appears we have a map to follow, and people to get headed to their homes, so I don't think we can dally long. It's likely that one of our escapees are warning others."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+15=22 ; d20+15=31 ; d20+15=19 ; d100=100 ; d8=2 ;
Thursday March 30th, 2017 8:51:45 PM

Lanliss tries to appraise the sword and one of the bows he stumbles upon.
Appraise long sword 22
Appraise bow 31

Ignore other rolls.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+12=28
Thursday March 30th, 2017 11:54:46 PM

"Here, let me see that." Baslim gently takes the map and peers at it intently, trying to suss out anything that might be familiar.

ooc: Knowledge (geography) check 28.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Friday March 31st, 2017 12:10:11 AM

Emrys complains about Brom's handling of the limp man. "Hold yer britches. Give me a sec." He says putting him down against a crate so he can listen and participate in the conversation. "Better?"

A map? Looks like they got some place to be tonight. "You guys figure out the map, an I says we go visit. Slavers make great puncin' bags."



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday March 31st, 2017 12:14:27 AM

" Any of this" Edson says pointing at the loot. " I don't want any. I wasn't part of this fight... I don't want any coin. Split it among yourselves... thats the end of the discussion."

"Is it the girl?" he asks

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d4=1 ; d4=3 ; d4=3 ;
Friday March 31st, 2017 12:17:59 AM

"Luckily," Evaris says, "I crafted this for just such an occasion." He pulls out his Wand of Lesser Restoration and goes to work on Emrys. Three taps from the wand, and Emrys is restored 7 Strength.

"Perhaps not where you ought to be, but a sight better, eh?" he says. He wanders over to see if he can make anything of the map.

So Many Choices, So Little Time.... 
Friday March 31st, 2017 6:31:15 PM

A partial cure for Emrys' problem is found, mean while the map is looked at carefully. on the back in orcish, Entrance only on New Moon, is found, and the basic map can be deciphered easily enough with the Heroes. It leads to a hillside a few miles outside of town. a little calculation and it'll take maybe 2 1/2 or 3 hours to get there, and also the fact that tonight is also a double New Moon, the first rises in 2 hours, the second 3 hours later.
The sword is obviously of masterwork quality and it have an extremely well honed edge on it.

The Prisoners, other than Sparkle are happy to be free and are all anxious to leave and get back to their lives.
"How am I going to get home? I'm not even positive where I am." says, Sparkle.

So, some of the ex-prisoners are ready to leave, the youngest, needs help, the map gives a location of where to possibly find those behind the kidnappings, but apparently only on the night of the full moon, which of course is tonight....

What to do.....

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Friday March 31st, 2017 7:01:32 PM

Lanliss thinks about either leaving one of them with the people they just rescued or brining the hostages with them..

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Friday March 31st, 2017 8:00:14 PM

Alrighty then. A course of action is necessary. V retrieves his two potions from Emrys, unless he would still like to make use of them.

Let us start with the sparkle and the other young lad here that needs assistance. I would suggest that Emrys in his usual extremely pleasant way, sweet talk an Inn in town, or other suitable location, perhaps a family, into taking them in for the night, seeing to their nutrition, health, and well being at our expense until we return tomorrow. At which point we will escort them home, or make arrangements for it to be done. Taking them in the dark tonight is not a great idea anyway. Should things become problematic tonight, and we are unable to return, we should leave sufficient funds for the above plan.

If we do the first part quickly, we should be able to make quick headway to the maps location to give Brom and Barratore some exercise.

Better thoughts, ideas, or plans?

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Friday March 31st, 2017 11:19:30 PM

Barratore comes back inside and kicks a crate. They have a map and the possibility of ending these guys. Barratore wants to pursue that avenue. Shepard could push a bit more healing along the way and then he and Brom could pound some bad guy skulls. Unless the runners get there first and sends them all scattering.

"Let's drop the rescued at an inn with a small bag of gold and be off to do some stomping. Sweet talking is fine but gold will speed it right along."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Friday March 31st, 2017 11:50:34 PM

Brom nods at Barratore's idea. Their shared brain gave them both the same idea, get there fast before any warning could arrive. Then end the slavers.

Brom walks to Sparkle. "Don't worry. We'll set ya up at an inn and when we get back I'll take ya back home. Simple as pie." He looks up at the others. "We can get the rest of ya home too if ya want. We'll get ya set up at an inn, warm food, baths, warm bed. We should be back tomorrow, maybe the next day, or ya can leave tonight if yur ready."

Brom looks at the others for conformation of the plan.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday March 31st, 2017 11:51:04 PM

"There has to be another way into their stronghold. Do they only get food once a month? Only empty their privy once a month?" He scratches his beard. "Perhaps the entrance is only visible under a new moon. That would make more sense. We appear to have little choice, if we want to save those people. I have plenty of healing, but we may be running low on our strongest spells."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Saturday April 1st, 2017 12:17:47 PM

"Good Idea Barry" Edson says. " Lets drop them, and go kill these guys."

Evaris [AC 20; HP 11/117] [Haste; Bear's Endurance; Good Hope; True Seeing]  d20+25=40 ;
Saturday April 1st, 2017 12:23:54 PM

"I do think that's the best plan," Evaris says. Turning to the prisoners, he says. "I know you're all anxious to get home, but we seem to have a singular opportunity tonight, and we don't want to waste it. Let's get you to an inn where you can get cleaned up, rest, and eat, and we'll get you back where you belong tomorrow."

[Diplomacy 40]

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Sunday April 2nd, 2017 11:19:38 AM

Due to email correction, reposting....everyone read the latest email from PTB STEVE K

Barratore returns carrying the half Orc in one hand out to his side. The man's toes don't even touch the ground. The fighter is far from gentle as he sits the rogue onto a attack of crates by the wall. He looks at Emrys, V, and really the rest of the team save Brom. "I think this one might be able to answer some of the questions about the map."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Sunday April 2nd, 2017 8:00:33 PM

Agreed Barratore, unfortunately, the other rogue escaped, so we are still on a timeline. A couple of people should go to see about the Inn for our wards while the rest of the group has a chat with mister archer here, and search this place as quickly as possible. Since I have no ability to do either of the things required here, it appears I will be volunteering to go make arrangements at the Inn. Being as the other rogue did escape, and there could be others, I suggest at least one person accompany me, and as soon as we return, hopefully we can make our way toward our destination.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Monday April 3rd, 2017 3:13:44 PM

Emrys spaced out for a second due to a shift in time space. He's still gathering his thoughts and will choose to speak a few moments later (this evening) once reality settles. Darn his mystical perceptions!

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+25=32 ;
Monday April 3rd, 2017 5:02:50 PM

Edison checks the desk for traps( 32). If none found he'll open and search.

The heroes Discover they were Better than they Thought (DM SteveK) 
Monday April 3rd, 2017 6:06:19 PM


The dust from the battle settles and the heroes discover not everything was as disjointed as they first thought.

First, the spell keeping the warehouse in perpetual darkness was in fact, only a darkness spell, which Baslim's Daylight spell completely counters.

Second, Baslim's Command spell actually DID stop the running rogue in his tracks, so the heroes are able to capture him easily.

Third, Barratorre's Blinking allows him to keep track of the slow-moving gaseous form of the crossbowman, never giving him a chance to duck away. The half-Orc sees this is only going to end one way and gives up to the Minotaur. Barratorre leads his prisoner back in triumph.

Fourth, Emrys was never poisoned. It was a terrible poison, but the half-elf was able to avoid becoming poisoned in the first place! (So no follow on saves were required)

Fifth, Edson finds a secretary! A close look reveals the ladies have a magical fire trap on the lock! The rogue is going to have to carefully open it if he wants to preserve what's inside...
....

There are the four prisoners, each in a separate cage that the heroes are able to easily spring. Sparkle Donsdaughter is a likely looking teenage girl dwarf who is used to taking care of herself, but has recently had a bad scare and is shivering in after-reaction. There is Mage Wilcox, the man the bounty hunters were after (he's got a knot on his head but is happy to see the Keepers. And a man and woman, Jessie the Drover and
Hmantra of Wolf Hill.

And gathering the equipment from the dead and prisoner half-orcs and perusing a wagon that did indeed look like it was being made ready for a trip, the heroes have a Pile that includes:
The secretary
A pouch with a small lock
A locked strongbox
Studded Leather, magical
40 Bolts, magical
Cloak, magical
Two stoppered, opaque jars
2ea chain mail, magical
2ea shield, magical
2 ea longsword, magical
Leather Armor, magical
Repeating Crossbow, not magical
Dagger (from the Rogue), magical

......

The heroes have a couple of prisoners, four freed prisoners, a pile of treasure, and three locked objects. Looks like plenty to keep them occupied!

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Monday April 3rd, 2017 7:06:44 PM

Brom keeps an eye on the prisoners while the others do their thing.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing]  d20+13=20 ;
Monday April 3rd, 2017 7:39:24 PM

Evaris uses his knowledge of healing to look over the freed captives and the recently-captured prisoners. [Heal 20]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d100=47 ; d20+29=41 ; d20+29=49 ; d20+29=48 ; d20+29=36 ; d20+29=41 ; d20+29=41 ; d20+29=45 ; d20+29=32 ; d3=2 ; d20+29=32 ; d20+29=30 ;
Monday April 3rd, 2017 7:49:12 PM

With a perk of his pointed ears, a smile forms on his bewildered face. "Ahh, the grand choir seems to be in tune once again. That last verse seemed a bit flat, I must say. Sorry for my short pause, all these changes in tempo can throw off my rhythm. It's becoming quite difficult keeping track of all these rhapsodies."

He then notices all the treasures uncovered ... "Ohhh myy ... let's see if there is anything here useful." He gives a knuckles a crack and he speaks a few words of divination.

(Leyline: 47. Casting Identify. Duration: 30 rounds. Works like Detect Magic, +10 on Spellcraft checks to identify item.)

He takes each magical item he sees in hand and Identifies what they are. (Spellcraft checks: 41, 49, 48, 36, 41, 41, 45, 32, 32 & 30)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday April 3rd, 2017 11:55:15 PM

The Shepherd ensures that their rogue-turned-prisoner is well-secured, but not unduly harmed. "He is a captive through my actions, and I am responsible for his treatment. We can question him once we tidy things up a bit."

He walks over and peers over Emrys' shoulder. "What do we have, master bard?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs)  d20+12=20 ;
Tuesday April 4th, 2017 9:59:02 AM

Velarin uses a dispel magic to try and get rid of the magical fire trap on the desk so that the rogues can then open said desk. (Dispel check 20)

(OOC: giving myself back the greater Dispel, and the scroll of true sight, neither of which would have needed to be used.)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Tuesday April 4th, 2017 10:16:16 AM

Brom has the two rogues and so Barratore will see to the once held prisoners. He has some water and cheese and dried meat to offer. The fact that the wizard was wanted by the bounty hunters slips the minotaurs mind. He attempts to make the four comfortable, looking about for blankets or something along those lines. If nothing is immediately evident, he gives Sparkle his cloak to wrap about herself. The fighter will also ask them about what happened and if they know what was to happen next. Names of people and places

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d12=6 ; d20+22=29 ;
Tuesday April 4th, 2017 1:14:53 PM

Edson goes to work on the trap and lock mking sure not to set it off in his face. His delicate fingers work as fast and reliable as they can. DD 29

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged)  d20+14=26 ;
Tuesday April 4th, 2017 7:52:49 PM

Brom continues to watch the prisoners without more than a growl coming from his mouth. He glares at the half-orcs trying to intimidate the prisoners, softening them up for when the diplomatic interrogators begin to ask questions.

Intimidate DC 26

Battle Aftermath. (DM SteveK) 
Tuesday April 4th, 2017 7:55:28 PM

Emrys, with his Identify spell, makes short work of the magical treasure, and determines:
Studded Leather +3
40 Bolts +3
Cloak of Resistance +3
2ea chain mail+2,
2ea shield+1,
2 ea longsword+2,
Leather Armor +2
Repeating Crossbow, masterwork
Dagger of Venom +1

The two stoppered opaque jars are not magical and defy identification. Maybe a different knowledge skill?

Velarin indeed realizes he never used his scroll spells! A dispel magic takes care of the fire trap, and Edson is able to pick the simple locks on the pouch, secretary, and strongbox. The pouch contains a crude map that looks like it is an X a couple miles outside of Jarlswolf. The strongbox contains 11,000gp in coins and jewelry. The secretary contains the normal ink, paper, and stuff, but also a letter, carefully folded. It says...

Iwill pay you 3000 gold per innate caster you bring me. Hire only people you don’t eventually mind eliminating.We’ve worked together before, so you already know this.
Make your delivery to the indicated location, only on the dark of the moons will you find the entrance. You know how to reach me. “Garth”


Brom keeps the two half-orcs tied and sitting. The prisoners keep quiet.

Barratorre, Baslim, and Evaris look over the ex-prisoners. The dwarf-girl gratefully accept the minotaur's cloak, though she is a little scared of the big, scarred veteran. Between Evaris and Baslim, all the minor scrapes and Wilcox' bump on the head is treated. Thank you's are heard by all. Their stories are all about the same; going and doing their own thing and getting kidnapped by the half-orcs. Hmantra and Jhessie just want to get out of there; they can take care of themselves pretty well and don't know why they were taken. Wilcox suggests a few coins from the chest can get himself and the dwarf girl a meal and room for the night and he'll escort Sparkle home the next day.


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Tuesday April 4th, 2017 8:40:42 PM

Lanliss grumbles and looks at his fellows and says, you all know we might find that Garth as it seems he probably has a good bad reason to find for himself people with certain talents ( referring to the letter that 3000 go will be paid for every innate caster)

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Tuesday April 4th, 2017 10:15:05 PM

"A good bad reason is right," Evaris says grimly. "I agree we should go have a chat with this Garth fellow...." he turns to the former captives, "if you're sure you'll be all right."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 4th, 2017 10:29:52 PM

"If Garth is the sort of person who encourages his operative to hire mercenaries he intends to double-cross, then I doubt he has the money. He would double-cross his own operative just as quickly."

Baslim looks over the equipment. "I have no need for any of these items. My share of gold would be appreciated. It makes it easier to tithe." He grips his quarterstaff and nods. "I am ready. We are low on our strongest spells, but we cannot waste this opportunity."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+17=34 ;
Tuesday April 4th, 2017 10:53:13 PM

Emrys raises an eyebrow when the letter is read. "Interesting," Emrys says as he separates the two stoppered jars from the rest of the cache. He takes them at least 20ft away before he takes sets them down and retrieves his cauldron and alchemy tools from his handy haversack.

He pauses from his alchemical testing and makes a quick glance to the half-orc prisoners and says (in the orc tongue), "By the way, good thing we showed up ... we just saved your ever-loving lives. You're employers had 'other plans' for you according to the instructions in that note!"

He takes his tools in hand and begins his testing on the contents of the two jars, taking every precaution he knows to take. (Craft [Alchemy]: 34)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Wednesday April 5th, 2017 10:00:35 AM

We should definitely go meet Garth. Garth wants a caster, and I will be happy to oblige with some that are neither what he expects nor wants. I'm fine with giving Wilcox and Sparkle some gold from the loot to set themselves up at the Inn for the night, but what do we do with our two half orcs here?

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Wednesday April 5th, 2017 2:20:30 PM

Barratore will speak up about the magic cloak. "I'll lay a claim on the cloak" he states. The fighter is all fir going to get Garth, assuming he will be at the location they have. "Could just be where folks are held."

As to the half orcs. Barratore feels their fate is a bit in their own hands. They cooperate and think on how close they came to their own end and The Keepers of the Vale could put in a good word with the local constabulary

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday April 5th, 2017 7:07:23 PM

Edwin shows the others the note. " looks like they were hunting for magic users. Maybe I can pass Barry off as a mage..."

Almost All Loose Ends (DM SteveK)  d100=63 ; d100=95 ;
Wednesday April 5th, 2017 7:25:37 PM

The heroes pretty much collect all the goods, with Barratorre speaking up about the magical cloak.

The rest could be sorted out after the team sorts out this Garth character. With the map and note, the heroes seem convinced they have found the mastermind, but if they don't act quick, this "Garth" is sure to know something is up and disappear. Though Lanliss first gives voice to the thought, Evaris, Baslim, and Velarin all readily agree a visit tonight is required! Edson even suggests a ruse, but that's probably just a joke...

Emrys sets up his witchy cauldron, and a couple alchemy experiments later, he has two jars of poison! (In handling the poisons, there is a 5% chance to poison himself for each jar, but Emrys is careful enough and no harm done)
Dragon Bile; contact; Fort Dc26 1/rd for 6 rounds; d3 Str; no cure; 1500gp
Burnt Othur Fumes; inhale; Fort Dc18; 1/rd for 6 rounds; 1Con Drain +d3 Con; 2 savesl 2,100gp

The loose end with the ex-prisoners is resolved by letting Jhessie and Hmantra leave and get back to their normal lives. Wilcox gets a handful of coins from the coffer and he and Sparkle get two rooms at The Broken Cauldron. "Good hunting", says Wilcox, "we will wait to see you in the morning."

Before the heroes can move off to follow the map, there is the one loose end of two half-PrC prisoners. Brom is keeping them from running off and glaring at the pair, but the one that got captured by Baslim's spell is the only one to speak. "Glare all you want, barbarian, but there are worse things than getting killed. I seen what happens with Garth's Machine."


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Wednesday April 5th, 2017 9:27:14 PM

"Good." He says still covered in the blood of the half-orc he killed. "Now I got somethin' to look forward to. Giants, sea monsters, hydras, and even a dragon, and none of them gave me the fight I wanted. Maybe this machine will be different." He says plainly without his normal bragging tone. "That's shouldn't be yur worry. The hangman's noose should be yur worry. Folks don't take kindly ta slavers."

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing]  d20=8 ;
Wednesday April 5th, 2017 10:07:54 PM

"What does happen with Garth's machine?" Evaris asks curiously. "You can tell us, after all. It won't do Master Garth any harm--and who knows? It might dissuade us from going there. So, what can you tell us about it?"

[Diplomacy 33]

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Wednesday April 5th, 2017 11:12:45 PM

"Peas and carrots!" Emrys carefully reseals each jar. "We have some rather potent poisons over here. This sickly green poison is Dragon's Bile, mustn't touch, it's absorbed through the skin. And this, one must hold their breath when you smell the sickly, fumes of Burnt Othur ... most insidious and deadly ... and expensive as well!" He decides to store them in a side pouch of his handy haversack. An extra-dimensional space should be safe storage.

"Before we go, allow me a little time to give their deceased spellcaster a good look over." (Perception: 30)

Emrys then activates his Hat of Disguise and he magically appears as the fallen wizard in the living flesh ... or at least as close as he can manage. "We may have need of his appearance."

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste  d20+17=23 ;
Wednesday April 5th, 2017 11:31:59 PM

"Ohh ... the rogue doesn't wish to tell of this machine? I can read his mind like a book ... but his poor soul may not recover from such an unpleasant intrusion!" (Intimidate: 23)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 5th, 2017 11:52:16 PM

"Tut, tut. Shhh..." Shepherd Baslim wags a reproachful finger as he approaches. "I cannot abide the thought of bringing harm to these poor creatures. No doubt their lives would have been very different had they had loving homes and good role models." He crouches down by them and pats one on the knee. "Don't worry. Ol' Baslim will make sure that no harm comes to you. I am a holy servant of Alemi, and the well-being of all the Noble Races is my calling."

His smile turns down. "But there is the matter of the other poor souls who have been kidnapped. You see, they are also victims of circumstance. Circumstances that you thrust on them. I am certain, now that you see the value of mercy, that you would be willing to extend the same to others. Help me save them, good sirs. Help put yourselves back into the Light. The Light smiles upon the repentant sinner, and welcomes him back into the fold."

His smile turns down even more. "But if you scoff at our quest, if you deny mercy to the innocent, and if you do not turn toward the Light, there is little that I can do. You will have squandered your chance at walking in the Light." He leans in and whispers gravely. "If you do not heed my words and turn to the Light, I will have to walk out of this building. The blood of the innocent demands that I do so."

He smiles and pats him on the knee again. "I know you will make the right decision."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday April 6th, 2017 5:14:15 AM

Brom, they obviously know more of Garth than we first surmised. Would you care to jog their memory? Mind you, don't jog it too hard, but we need to know what they know.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Thursday April 6th, 2017 10:42:01 AM

Not to disappoint you prisoner Lanliss says with a smirk on his face, but machines can be broken or disabled, you know
Our dear friends here, Lanliss points to Brom and Barratore are much more... What is the word....Sturdy....And breaking bones for them is like taking a candy from a goblin's baby.
Intimidate 9
Ooc: wanted it to work but Lanliss can't possibly intimidate the prisoners so it's just for my personal humor and for the laughs.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20=4 ; d20=14 ;
Thursday April 6th, 2017 5:11:23 PM

Not skilled in the ways of intimidation Edson just decides to wing it and try to help. He grabs the rogue by the fingers and whispers in his ear. " you're like me right... probably wormed your way into this group based on your skills. I didn't have to.. My father ran the guild in my hometown... but that didn't stop me from honing my skills. I think of myself as good.. once took a princess necklace off her neck without her even noticing.. though she was busy undoing my shirt as well... now there is a chance you get out of here and have to rely on your talents again. We both know agile, flexible fingers are our money makers in our field.. healthy fingers... all 10... " and with that he snaps the Index finger on one hand. " you have nine left."

Aid another intimidate.. had to spend a hero point. Giving +2 to whomever.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Thursday April 6th, 2017 7:38:42 PM

Barratore hangs back and lets the others continue on the prisoners. He pays attention but does not add to the conversation

'Talking' with the Prisoners (DM SteveK) 
Thursday April 6th, 2017 8:28:22 PM

Brom begins looking forward to a challenge.

Emrys gets a good look at the dead half-Orc wizard and tries to imitate the exact person. How well he does will have to wait until he meets someone who knows the wizard intimately.

Barratorre stays out of the interrogation of prisoners, and Velarin asks Brom to jog their memory, just not too hard...

The rest of the 'heroes' take turns Intimidating, cajoling, or both. Emrys does a good job, Lanliss a poor one, and Edson helps in a non-Good way by actually torturing one of the half-orcs! Evaris goes the opposite route by Diplomatically looking for other information. Baslim gives a good speech, but doesn't have much punch behind it (ooc: skill checks?)

It takes 10 minutes, but the heroes get that the Machine steals souls. They've seen it, and they have heard Garth uses the souls to super-power his spells, but they've never seen Garth himself. It is also quite obvious that both half-orcs are more scared of what Garth will do to them than anything the heroes can do. (Intimidated characters will only do actions [give info] that will not endanger their life. Diplomacy is generally ineffective against creatures that intend you harm in the near future.)

Time is running out for the heroes to follow the map and find Garth's hideout before the evil mastermind gets wise that something is not right and slips away. And the two half-orcs are still here.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Thursday April 6th, 2017 8:45:36 PM

Velarin briefly gives a few moments thought as to what kind of horrid creature could suck the life force of a person to power a spell, and then starts to let his wandering mind wonder how this may actually be accomplished until cutting his thoughts short.

"This evil fiend must be destroyed, and every trace of the process by which he does it. There are others who would copy what he has done if given the chance. He may pack a potent punch if he has any spells already powered up. Let us send word to the watch, and leave these two for them. We need to make haste to the location, as time is not our ally, and we are unfamiliar with the location in question.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Thursday April 6th, 2017 11:43:16 PM

Evaris looks grim. "That's probably why he is seeking those with magical talent," he says. "Clearly, we must put a stop to this."

He agrees with Velarin's plan of sending for the watch. If that can't be done, he's content to leave the prisoners here, tied up, until they finish dealing with Garth.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Thursday April 6th, 2017 11:52:54 PM

Brom hears more of machine and he is a little disappointed. He was hoping for a golem or something along those lines.

"Let's turn 'em over and get moving." He says referring to the half orc slavers. Brom is not a fan of leaving them for the watch or until they get back. They should make sure they get behind bars.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 6th, 2017 11:56:11 PM

Baslim clucks his tongue and shakes his head. "Very well. You have kidnapped, practiced slavery, and conspired to murder. You will likely hang, boys. We could have tried to have it reduced to hard labor in exchange for your cooperation... but that ship has sailed." He stands and holds up a hand toward them. "May the Light find you in the Shadowlands."

He stands, turns, and brushes the dust from his shoulders. "Let's turn them over to the law and get moving."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Friday April 7th, 2017 8:17:06 AM

Ok. If we don't want to leave them here, we will drop them off on the way. If Brom and Barratore would each like to haul one, lets drop by the local law on the way to meet Garth. either way, let's get moving.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Friday April 7th, 2017 11:15:54 AM

"I'm sure this Garth will have friends in low places! Maybe it would be prudent to bring these prisoners along, he'll be expecting us to bring abductees that are magically inclined. We only need to tie and gag them."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Friday April 7th, 2017 4:26:12 PM

Edson ponders what he just did and chalks it up to the way these prisoners were treated and trying to get some revenge. That wasn't normally him. He shakes his head to clear his mind and heads out with the others.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Friday April 7th, 2017 10:39:32 PM

ooc: check

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Friday April 7th, 2017 10:53:28 PM

"I still think it's best to leave them here," Evaris says. "If we bring them, we'll have to guard them, and I'm not sure we can spare the time. But if you want to bring them, let's hurry. Our time is limited."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Saturday April 8th, 2017 11:32:06 PM

Brom waits for the groups decision on what to do with the half-orcs. He does not want to bring them along and will voice that opinion if the group leans that way.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet  d20+1=14 ;
Sunday April 9th, 2017 5:54:57 PM

I'll drag to the watch on our way out, but I'm not taking them all of the way. That's asking for trouble we don't need

Barratore will grab one in each hand and start dragging the rogues as he exists the warehouse. Onc outside he bellows for the night watch and starts making for the secret plac as indicated on the map

Local know 14 for the direction out of Jarlwolf



Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Sunday April 9th, 2017 6:45:49 PM

Lanliss makes sure he has everything and didn't lose anything and waits for the eventual depart of the group.
When the hencemen are not in earing distance he will say half seriously, technically we can just steal the soul stealing machine for ourselves, not to mention that we can use the machine to steal evil people soul's and use it for the better good of the Wold.

A Resolution (DM SteveK) 
Sunday April 9th, 2017 8:04:28 PM

Most of the heroes want to deliver the two trussed-up half-orcs to the Jarlswolf authorities, but a few think they should just be left here while they go after bigger fish. And a couple just want to get the show on the road, time is of the essence!

Barratorre takes manners onto his own horns as he just drags the two out of the warehouse and bellows for the Watch!

The lights of street lamps and torches and tavern windows twinkle in the night, and looking south from the warehouses to Jarlswolf, the hero can see the Pitchfork Coucil's Assembly Hall on its hill a couple hundred feet away. Soon enough, three young men trot up with lanterns and cudgels. "Why, its the Keepers of the Vale!", exclaims one, "I went to that party escorting Master Thelonius Bedstraw."

The young watchman quickly gets a summation from the heroes, then has one of his friends pelting back to the Assembly Hall to get reinforcements. They return with 20 watchmen and Thelonius Bedstraw himself! They also have brought quality manacles and locks for the half-orcs' wrists and feet. "Thank you for breaking this kidnapping ring", says the Jarlswolf member of the Pitchfork Council.

The Watch having the half-orcs well in hand and a known member of the Pitchfork Council here, the heroes are free to follow the map or can speak further with Master Bedstraw.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 10th, 2017 4:44:34 PM

Edson shakes his head at the half orcs. " See.. A life of crime doesn't pay."

He follows with the others, knowing time is short and and wanting to find these men.

Emrys Myrridanmyl, stephen f. ac11 hp73/78, true seeing, good hope, bears endur. haste 
Monday April 10th, 2017 5:49:49 PM

Emrys whispers in Edson's ear ... "you should have stollen the rogue's coin purse," followed by a snicker.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Monday April 10th, 2017 6:33:24 PM

Lanliss thanks for the help from the watchmen and Bedstraw, but says nothing more as he feels some sort of a urge to go and do what needs to be done.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Monday April 10th, 2017 7:56:18 PM

Velarin quickly addresses the watch members and master bedstraw. Thanking you for taking custody of these two. Some of the corpses of their compatriots are in the derelict warehouse over there. You can find two of their victims at the Inn if you need confirmation of what occurred from the victims.

Unfortunately, we must be quickly on our way. The scourge behind this whole mess is still up to no good, and we have a short window to find him. If we have a chance to swing by here on our way back, we will try and do so.

Evaris [AC 20; HP 117/117] [Bear's Endurance; Good Hope; True Seeing] 
Monday April 10th, 2017 10:12:20 PM

"We haven't broken it up yet," Evaris says. "More remains to be done and time is short. Perhaps we can talk more tomorrow."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 85/135 Character Sheet 
Monday April 10th, 2017 10:12:45 PM

Barratore sets the pair down hard at the feet of the men who show up. V already has the information to Master B and Barratore nods his agreement to everything the Mage has said. Looking to Brom, "Let's go break some heads and a soul sucking machine."

As the group moves, Barratore pipes up to Shepard, "Could use a few more of Alemi's healing prayers here cleric. ". A few strides later he adds, "If you don't mind saying them."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 154/200 raged; DR 2/- (5/- raged) 
Monday April 10th, 2017 10:45:09 PM

"Sounds like fun. I'm still itchin' fer a fight." He says and heads out with his companions.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  3d8(7+5+2)+15=29
Monday April 10th, 2017 11:53:52 PM

"Of course, Sir Steelwind." The Shepherd lays a hand on the great minotaur's arm and recites a whispered prayer. The skin under his hand glows briefly. A dull, angry red. The glow is absorbed into Baslim's hand, travels up his arm and chest and neck, and is breathed out of his mouth like a puff of smoke.

He then engages in more traditional healing, imparting the white light of Alemi through several more prayers.

"There you are. May the Light shine on your soul."

ooc: Barratore is healed of 49 damage.

Use Draw Wounds, DC 30. Auto success.

"The healer touches a wounded creature and decides how much healing he wishes to attempt. The healer makes a Heal skill check vs DC 10 + hp to be cured. Success heals the creature and inflicts half the damage on the healer. If the check result is 10 above the DC, the healer takes no damage. This ability is usable once per day."

Then I will burn three 1st-level spells to cast cure light wounds three times.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged) 
Tuesday April 11th, 2017 5:38:52 PM

checking in

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 84(84)/100(100), extended mage armor(24 hrs) 
Tuesday April 11th, 2017 8:43:23 PM

Checking in.

The Plot Revealed


A Walk in the Dark (DM SteveK) 
Tuesday April 11th, 2017 8:44:56 PM

The heroes seem happy to see the Watch and someone they recognize and trust. It is a quick exchange, a 'thank you but it's not over yet' meet and greet and beat feet. None f the Watch or Master Bedstraw try to hinder the group, only variations of Godspeeds and Good Lucks along with friendly waves send the Keepers on their way.

And they have to hustle! Brom checks the stars and knows the New moon for both moons is tonight and only an hour away and the map leads to a spot about 2 or 3 miles away.

Still, the pace is slow enough to allow Baslim to draw some wounds from Barratorre and cast a few healing spells.

An hour's quick walk at night on the north road to Effacia is not hard, but the wind whistles and shadows abound; it is a hectic walk following the map until at last the heroes arrive at the road going over a low rise. There , on the side of the road, a dead tree stretches over the road, a nearby rocky hill, and a stone wall with unique triangular stone top make the map-followers certain that this is where the map pointed.

And... There is nothing here.

A minute passes and the survivalists and astronomers of the team note the black rising of a lightless Wardd. Looking about the sky, they can see an equally lightless Kerracles hovering on the horizon. The two moons are up! Looking around, the rocky hill has silently changed! A spot on the side of a hill seems to fade away, becoming an entrance to a tunnel, a “huge” size tunnel. 15’ tall and wide, it seems to lead into the hill and slightly downward...

Evaris 
Tuesday April 11th, 2017 10:12:51 PM

"Well, I suppose that's our path," Evaris says. "And we'd best take it before it disappears again." He moves to the entrance, but pauses to let the tougher members of the party go first.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 11th, 2017 11:54:26 PM

"Would our sneaky party members like to go ahead?" Baslim makes an invitational gesture with his arm.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Wednesday April 12th, 2017 6:36:40 AM

Barratore calls forth and drinks a Darkvision potion as Edson moves forward. He the readies his shield and draws his sword, following in the rogue. Barratore stays close to Edson, about 5' back

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d8=1 ;
Wednesday April 12th, 2017 8:40:30 AM

(ooc: D8 was an accidental click)

V calls forth his wand of darkvision, using one charge upon himself, and offers the same to any others that would like one(will deduct charges after figuring out how many I use).

V then follows into the cave after Brom and Barratore.

Effects: Darkvision, duration: 3 hours

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20=14 ; d20+20=24 ;
Wednesday April 12th, 2017 1:24:27 PM

Edson takes a deep breath and heads into the darkness. He searches around, making sure no traps are waiting for them.

Perc 24 trap sense 29

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20=11 ; d20+17=31 ;
Wednesday April 12th, 2017 4:15:56 PM

"I'll take one of those." He says to V. He moves in next to Barratore. "Alright, BS, time ta go ta work."

Perception DC 31, Stealth DC 11
Rage used: 5/28

Darkvision: 3 hours

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=37 ; d20+18=22 ;
Wednesday April 12th, 2017 6:16:56 PM

Lanliss begins to enter the tunnel silently, his eyes taking every sight that might prepare him to what lies heads.

Perception 37 natural 20
Stealth 22

A Hole in the Hill (DM SteveK) 
Wednesday April 12th, 2017 8:51:15 PM

Barratorre drinks a darkvision potion. Velarin casts Darkvision from a wand and taps Brom for one more charge.

Edson and Lanliss, being elves, have low-light vision and are able to see dimly, about 15' ahead. Brom and Barratorre are behind the rogues, and the others follow behind. Velarin can see 60', Evaris 15', and Baslim not at all.

The tunnel moves past an area that looks like a stable, another that appears to be a camping area, and the tunnel still moves into the hill and downward...

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison  d100=47 ;
Wednesday April 12th, 2017 9:19:07 PM

Emrys decides to rely on his elven eyes for now. However, note to self ... invest in darkvision magik. He has his ways, but he'd like to reserve those abilities for other things. For some strange reason, he feels it necessary to cast a protective ward against poison on himself ... it just feels right.

(Leyline: 47. Casting Delay Poison on himself. Immune to the affects of poison for 10 hours.)
(DM SteveK. LOL!!)

Evaris 
Wednesday April 12th, 2017 10:09:34 PM

Evaris takes up a position near the rear of the group, content, for now, to rely on his elven sight.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 12th, 2017 11:54:31 PM

Baslim lays a hand on Evaris' shoulder. "I am afraid I will have to rely on you, friend elf. Please allow me to follow behind, at least until we no longer need the darkness."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 13th, 2017 8:22:25 AM

Velarin leans over and taps Baslim with the wand of darkvision, since he obviously can't see well enough, and then puts it away unless one of the others changes their minds. He then continues to follow along, curious as to where this tunnel leads. (ooc: 3 charges from wand recorded)

Effects: Darkvision, duration: 3 hours

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Thursday April 13th, 2017 8:49:48 AM

Edson Continues forward, looking for traps. His eyes scan for anything.

Whispering " can any of you see invisibility?"

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 
Thursday April 13th, 2017 10:24:07 AM

Lanliss tries to sniff for anything that might suggest an unwelcome company.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+5=22 ;
Thursday April 13th, 2017 1:46:20 PM

Barratore moves steadily along keeping his attention to what may come out of the darkness beyond his 60' of. Ision. Perception 22.
As the group moves forward he notes that elves tend to be a bit more ok proud sometimes and mumbles to V. "Cast darkvision on them now so they don't waste critical time later".



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=29 ; d20=16 ;
Thursday April 13th, 2017 2:11:11 PM

Brom picks up Barratore's comment to Velarin. He thinks the healer and other spell slingers should see. If they can't how can they keep themselves out of trouble and let Brom do his job without having to worry about those in the back.

That's what going on behind him, while keeping an ear and eyes trained on what is in front. He tries to extended his focus to sounds coming from beyond his vision, Perception DC 29. He also tries to maintain as much quiet as his heavy armor will allow, Stealth DC 16.

Darkvision: 3 hours
Rage used: 5/28

Picto-Room (DM SteveK) 
Thursday April 13th, 2017 5:08:42 PM

Velarin taps Baslim with a wand of Darkvision as Barratorre and Brom worry about the pride and safety of the elves. Meanwhile Edson and Lanliss try to keep the way ahead free of obstacles and traps.

The heroes don't even pause for the mundane rooms, preferring to move on, and soon the Darkvision heroes (and later the elves) are able to see something up ahead. The corridor leads to a room, where there are Runes on a wall, dwarven, orcish, high woldian, and even a few that just look like pictographs. There doesn't appear to be any way out.

(Pardon the early post; I'm going to be unavailable later tonight)



Evaris 
Thursday April 13th, 2017 10:45:40 PM

Evaris looks at the runes, trying to puzzle out what they might say. [Evaris speaks Common and Elven, so I'm guessing he can't read them.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 13th, 2017 11:56:02 PM

"Thank you, Velarin. That is most helpful." Making his way with the party, he stares in befuddlement at the wall of runes. "Besides the Common tongue, I only speak Celestial..."

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison  d20+17=20 ;
Friday April 14th, 2017 10:48:08 AM

Emrys has always had a great fascination with languages. Even back at Maplehurst Academy, he was Master of the Polyglot Guild. He has gained many more languages since then. If there was an unfamiliar tongue he ever came across, being such an accomplished linguist, he would figure it out sooner or later. He gives the wall of runes a quick look see and tries to glean as much from it as he can.

(Linguist: 20, blah!! He knows the languages you mentioned, and many more.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+6=21 ;
Friday April 14th, 2017 4:27:21 PM

Lanliss tries to decipher the symbols or pictographs.
If it's​ not written in the halfling language then Lanliss says maybe it's just a simple pictographs that's say something too simple and we are breaking sweat for nothing.
Linguistics 21

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday April 14th, 2017 7:24:55 PM

As the group continues to move, V uses the wand of darkvision as requested by the pillars of pain, hitting the remaining four characters with darkvision. As the approach the runes, V suggests that the rogues check the whole area for traps before we start messing with the runes. "A caution my learned friends...some runes are made to do very bad things when read or touched."

While the rogues are checking for traps, V will cast detect magic in hopes of locating a focal point foe the search.

Following all that, if nothing has been found, V will take a look at the Runes and pictographs himself, using his array of languages and knowledges.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere



Picto-Room Glyphs (DM SteveK) 
Friday April 14th, 2017 7:58:27 PM

Velarin taps the four elves and half-elves with his darkvision wand, four more charges but better seeing capability for any potential combat!

At the Glyph room, Velarin is a little late in calling for caution since several heroes are reading the symbols already. But nothing bad happens. Evaris, Emrys, and Lanliss all look. Emrys' knowledge of so many languages immediately realizes that the symbols in the room don't say anything. Some are words, some parts of words, some nonsensical. Lanliss suggests it may just be pictures.

Velarin casts Detect Magic and sees the entire room is a low level abjuration Magic!

No one has entered the room with the glyphs or touched any symbol...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday April 15th, 2017 7:54:20 PM

Velarin attempts to use his familiarity with linguistics to attempt to solve the puzzle of the tiles(says DM makes the check secretly)

Failing any success with that, V turns to the group

It appears we have a slight dead end, and several options. First, we could go back and search the entire place to this point, possibly finding a key or clue or another way forward in the process. Second, we could spend some time determining if the map we followed has hidden text. Third, we could search this room thoroughly for traps, and then treat it as a puzzle to be solved, possibly moving tiles around on a big board if they so move, or break the tiles up into like parts for deciphering. Fourth, we could try and dispel the effect, and see what happens, or fifth, wait for the bad guy to come get his victims

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=28 ;
Sunday April 16th, 2017 4:30:03 PM

Lanliss will look for a trap if there is one.
Perception 28


Evaris 
Sunday April 16th, 2017 11:32:27 PM

Evaris winces a bit. "I was never much good at that sort of thing," he says apologetically. "I'm happy to assist, of course, but I haven't the first idea where to begin."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 16th, 2017 11:53:20 PM

ooc: FRIDAY'S POST.... busy holiday weekend.

"There is a spell called explosive runes, corect?... Baslim raises the sleeve of his robe to guard his face. "Since it appears to be gibberish, it would be a good way of hiding a trap."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 17th, 2017 11:12:39 AM

Edson stands outside the room, and just stares in. "Can any of you read this? it's just jibberish to me. "

Picto-Room Glyphs. Continuing (DM SteveK) 
Monday April 17th, 2017 7:08:35 PM

The heroes don't enter the room, trying to find out the secret from the corridor. Lanliss can't find any traps from the corridor or on the door frame. Velarin's linguistics confirms the tiles are completely random. And the eleven wizard succinctly sets up five options.

First, they could go back and search the entire place to this point, possibly finding a key or clue or another way forward in the process. It wouldn't take long since the stable and barracks didn't have much in them. A quick search by some of the heroes reveals... nothing.

Second, they could spend some time determining if the map we followed has hidden text. A quick check of the map reveals... nothing. Which is not surprising since the map was pretty crude and given to Garth's stooges.

Third, they could search this room thoroughly for traps, and then treat it as a puzzle to be solved, possibly moving tiles around on a big board if they so move, or break the tiles up into like parts for deciphering.

Fourth, they could try and dispel the effect, and see what happens.

Fifth, wait for the bad guy to come get his victims. That is, if this is the only exit...

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Monday April 17th, 2017 8:05:28 PM

"There are many different kinds of rune spells... I have several myself ... good thing most you don't remember one of my own runes activating one night. I'm afraid these runes are just gibberish. That one there is just one of the many words for 'rock' in the dwarven language ... there are over 200, you know!"

Since one of them have already detected magic with the runes, Emrys tries another form of detection. He mutters a few words and his senses suddenly begin to aware of everyone's thoughts ... the strength of everyone's intellect. However he focuses his concentration into the room of runes and then the surrounding walls. His divination should be able to penetrate the walls and floor as long as the wood or rock isnt too thick.

(Casting Detect Thoughts. Domain spell. Range: 60ft cone. Duration: Concentration, up to 10 minutes.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20=2 ;
Monday April 17th, 2017 8:16:40 PM

Lanliss tries to think about the problem at hand but can't decide what they should do, if they can even do something.

Evaris 
Monday April 17th, 2017 10:23:19 PM

"I've got a Tongues spell available," Evaris says, "but I doubt it'll help. This doesn't seem to be a language."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday April 17th, 2017 11:57:05 PM

"I suggest we treat the room as a puzzle to be solved."

ooc: #3

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Tuesday April 18th, 2017 7:43:12 AM

Barratore keeps his eyes and ears open for trouble coming from a different direction. His linguistic skills were near as impressive as the others and so it was best to have them focus on it while he prevented anything from interfering, which is what he was very good at.

The fighter will move back down the passage towards the rooms the group had already moved past.



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Tuesday April 18th, 2017 7:43:35 AM

Edson laughs to himself thinking of a giant tongue floating in the air when What is mentions his spell.

" Time is not a luxury we have. Why not buff one of us up, hand him any items that will help protect him and send him in? I'll volunteer if need be."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+12=29 ;
Tuesday April 18th, 2017 9:31:14 AM

The abjuration throughout the room is a lower level of power, but that could encompass both an alarm spell, or explosive runes. Explosive runes are difficult to disarm by their very nature, and either would likely alert our quarry. So I think starting with a dispel, and then following up with Edson's plan of beefing up a rogue, and giving him a go at the room would be our best tactical move.

Unless his idea is objected to by other party members, V will cast a Greater dispel into the room. V will make it an area dispel that effects every ongoing spell that comes into contact with the 20' radius. V will place the spell in whatever location in the room effects most of the room and tiles based upon room size.

Dispel Check 29(die roller finally cooperated)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=27 ;
Tuesday April 18th, 2017 10:37:01 AM

Brom waits and watches until the go ahead is given. He sees Barratore head back to keep look out. Edson volunteers to go in. "Got yer back." He says to Edson. If Edson goes in, Brom will be in the opening to the chamber or just inside keeping an eye on things.

Perception DC 27

Picto-Room Glyphs. Solving (DM SteveK) 
Tuesday April 18th, 2017 8:28:27 PM

Emrys casts Detect Thoughts and determines the only Thoughts within 60' feet are the heroes.

Evaris and Lanliss try and think but can't come up with anything.

Barratorre goes back up the corridor and stands guard at the barracks and stables.

Baslim is certain this is a puzzle and the heroes should go in the room to do option #3.

Edson offers himself up (hoping for some protective spells). Brom has nothing to give the eleven rogue but good words, and does so.

Velarin is ready to send in Edson, but wants to try something first. He casts Greater Dispel Magic, and the picto-glyphs light up just before it all blows away like a Minotaur blowing a candle. The tiles that held the glyphs all fall to the floor, revealing a door in the western wall!

(Ooc: OK, that wasn't the planned solution, but your kindly DM determines that that would work too! Velarin gets a Hero Point for thinking outside the box and bypassing the puzzle!)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts  d20+20=36 ;
Tuesday April 18th, 2017 8:39:19 PM

"Interesting," he says. "Glyphs don't usually react like that. It feels like we just cheated on a spelling test."

Emrys continues scanning the area, wondering if he'll detect another mind.

(Perception: 36)

Evaris 
Tuesday April 18th, 2017 10:31:56 PM

"Ha! Cleverly done, Friend Velarin!" Evaris exclaims. "Now let's find out what's on the other side of that door."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 18th, 2017 11:58:00 PM

"Huzzah!" Baslim makes jazz-hands in celebration. "Let's see what is on the other side..."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday April 19th, 2017 9:27:46 AM

Ah. Excellent. I love it when a plan comes together.

This appears to be the part where the door is checked for traps and unlocked before we move forward

V waits for the rogues to make it safe and then follows in with the group.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+17=28 ;
Wednesday April 19th, 2017 11:50:41 AM

Lanliss looks for traps and anything that might be of interest to the party safety
Perception 28

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+17=27 ; d20=14 ;
Wednesday April 19th, 2017 2:31:32 PM

"Good job." He says giving V a friendly slap on the back. Once the way has been checked for traps, Brom will move forward.

Perception DC 27
Stealth DC 14

Darkvision - 3 hours
Rage used - 5/28

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet 
Wednesday April 19th, 2017 8:26:26 PM

Assuming someone gives a shout, Barratore quickly moves back to the group. Moving past everyone, save Brom, heads in alert to danger

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Wednesday April 19th, 2017 9:27:19 PM

" Good job" Edson says. " Thankfully I didn't have to get blown up. "

The Door (DM SteveK) 
Wednesday April 19th, 2017 9:38:07 PM

Congratulations to all around and the shouting brings back the form of Barratorre. With a grand gesture, Velarin waves forwards the rogues, and Lanliss checks out the door. The human can see with the Darkvision spell that the door is locked with a complicated lock.

Evaris 
Wednesday April 19th, 2017 10:18:14 PM

Eyeing the lock, Evaris tells Edson, "perhaps you spoke too soon. Do you think that door is trapped as well as locked?"

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday April 19th, 2017 11:56:18 PM

"Rogue! Lock! Go to it, sir." Baslim makes an invitational gesture with his arms.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 20th, 2017 7:11:28 AM

Vwaits for the rogues to deal with locked door, and will then follow through after the front line folks.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Thursday April 20th, 2017 1:27:16 PM

"I envy you ... tinkering types ... who can safely negotiate all those cogs, bolts, springs and doodads. I never have had much luck with such contraptions. I'm always afraid I'd break the darn thing by simply touching it."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday April 20th, 2017 2:49:21 PM

Just in case there are issues with the lock gentlemen, I keep a knock memorized for just such emergencies.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20=16 ; d20+17=23 ;
Thursday April 20th, 2017 5:26:30 PM

Brom waits behind the rogues to do their thing. "Alright, Edson, Lanliss your turns ta shine." He says.

Perception DC 23
Stealth DC 16

Darkvision - 3 hours
Rage used - 5/28

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+20=22 ;
Thursday April 20th, 2017 9:35:14 PM

Edson cracks his fingers and follows in. He checks around the door looking for traps. (22 perfect, 27 trap finding.)

The Door. Trapped! (DM SteveK) 
Thursday April 20th, 2017 10:52:06 PM

The others wait patiently as Edson looks and finds the door is trapped! It looks if the lock is unlocked wrong, the entire door will shoot a spray of poisonous darts!

(Ooc: Edson and/or Lanliss). To save time, please go ahead and roll for Disable Device for the Trap AND disable Device for opening the lock. (In the future, you can make 2 Perception and 2 Disable Device in a single post which will avoid long delays)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday April 20th, 2017 10:59:26 PM

Baslim crosses his fingers and chants softly, "No whammies, no whammies, no whammies..."

Evaris 
Friday April 21st, 2017 12:23:26 AM

Evaris stands by in case things go wrong and healing is needed.

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+26=30 ; d20+26=45 ;
Friday April 21st, 2017 4:10:23 AM

Lanliss begins to disable the trap mechanism, just in case the lock unlocking process goes wrong.
After disabling the device he proceeds to unlock the lock.
Disable device 30, 45

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday April 21st, 2017 7:08:14 AM

Should lanliss fail to unlock the door, V will hit it with a knock spell. Other than that scenario, V will follow along behind the fighters once the way is no longer shut

The Door. Trapped! Addendum (DM SteveK) 
Friday April 21st, 2017 11:39:05 AM

And here is a map! Please place your PC any where you want in the glyph room.

Keepers Combat

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+26=31 ; d20+26=32 ;
Friday April 21st, 2017 3:46:47 PM

Edson helps Lanliss with the door. He only checks his work and if needed helps push it over the edge.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+5=25 ; d20+20=30 ; 4d8+18=41 ;
Friday April 21st, 2017 6:26:25 PM

Once the door is opened, Barratore will move in, clearing the area by 10' so the others can easily move in and fan out behind him.
[N/O:8/9]
As he enters, he will give the area a cursory scan with his Darkvision enhanced sight
[Perception 25]

Barratore will have a Readied Action to strike at any opponent who comes at him
PA Vital Strike Hit AC 30 Dmg 41
Penetrating Strike Ignore 5DR

Evaris 
Friday April 21st, 2017 9:27:38 PM

Evaris watches his companions at the door, still ready to assist in the event of injury. [OOC: I don't seem to have permissions to edit the map.]

The Machine! (DM SteveK) 
Saturday April 22nd, 2017 8:47:37 AM

Lanliss takes care in eliminating the trap and unlocking the door. The other heroes provide silent encouragement or get ready, and ...

Click! The door is open and Barratorre strides through, but comes up short as a shambling body blocks his forward progress; it's a zombie! Neither the Minotaur or Zombie attack (maybe the zombie is just a s surprised!), but the heroes are able to see into the next room.

It is a large room, and there are many zombies aimlessly wandering about. On the far side, is obviously The Machine. The Machine looks like an upright coffin with straps and clamps to keep the victim inside and a intricate net of wire and semi-precious gemstones inlaid on the ironwood box and connecting the ironwood coffin with a table with a shallow bowl.

Beside the bowl is a bloated ogre covered in pus-filled boils. Inside the coffin is a half-elf. Just as Barratorre strides in, the ogre snaps a switch and The Machine hums to life. The half-elf's face goes into a silent scream and then goes slack. In the bowl, a glowing red gem appears, and the ogre smiles.

Still smiling, the ogre looks to the doorway with Barratorre and the other heroes right behind, and the smile is gone; replaced by shock and then a snarl of hatred. "You!", he spits with eternal loathing.
....

It is the heroes initiative.

Keepers Combat

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Saturday April 22nd, 2017 8:48:31 AM

(V is good starting where he currently is on map)

V moves into the room after Brom and other front end folks, unless no one moves in right after Brom, then V will go after Brom.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=24 ;
Saturday April 22nd, 2017 7:52:07 PM

Lanliss tries to see above Barratore head and says in a quick humorous tone 1, 2 and 3 4, how many undead can our dear Minotaur can handle.
Lanliss will proceed to be stealthy when he gets the chance

Stealth 24

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 23rd, 2017 11:58:23 PM

OOC: Friday's post.

Baslim grips his staff and moves up behind Barratore (R8). "Lead on, sir minotaur. Let them feel the wrath of the Light."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+20=26 ; d20+15=16 ; d20+10=11 ; 2d8+18=32 ;
Monday April 24th, 2017 7:50:40 AM

Barratore is taken almost completely by surprise from the zombie just inside the doorway. Barely able to get his sword even up, he flails at it like some school aged child.

PA hit AC 26,16,11. Dmg 32
Penetrating Strike ignore 5 DR
Darkvision 60'

Barratore then slides to his left 5'

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 93/140 (176 raged); DR 2/- (5/- raged)  d20+20=24 ; 2d6+11=20 ;
Monday April 24th, 2017 10:28:59 AM

Brom moves in behind Barratore, and breaks off to the left, P10, and readies on an attack.

Readied attack AC 24, damage 20

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, detect thoughts 
Monday April 24th, 2017 2:33:58 PM

Emrys quickly contemplates his next move and pauses shortly before executing it (later this evening after work).

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65  
Monday April 24th, 2017 3:27:50 PM

Edson moves behind barry and heads north in the room. His bow is drawn but no shot is taken. Move to Q3

Party on Garth, round 1 (DM SteveK)  d20+11=18 ; d20+11=16 ; d20+11=18 ; d20+11=19 ; d20+11=21 ; d20+11=16 ; d20+11=24 ; d20+11=29 ; d20+11=12 ; d20+11=31 ; d20+11=21 ; d20+11=18 ; d20+11=18 ; d20+11=28 ; d20+11=16 ; d20+11=13 ; d20+11=25 ; d20+11=23 ; d8+6=13 ; d8+6=10 ; d8+6=13 ;
Monday April 24th, 2017 6:38:48 PM

Velarin pauses, and then moves into the room behind Brom.

Lanliss nearly laughs at something as simple as zombies, and calls for bets on how many Barratorre can hamdle. He goes all stealthy and stays where he is.

Baslim grips his staff and moves up behind Barratore, calling encouragement to the Minotaur.

Barratore is taken almost by surprise and flails at the zombie, making a deep gash that doesn't bleed. Then he slides over to make room for his friends.

Brom moves in behind Barratore and breaks to the left, but the Minotaur is where he intends to be so the barbarian readies on an attack at P11. (20)

Emrys quickly contemplates his next move and pauses.

Edson moves behind Barratorre and heads to the right with bow drawn and ready. (Edson please roll for attack whenever Edson readies an attack. That will make DM adjudication much smoother).
.......

The ogre snatches the gem In the bowl and leans on a wicked-looking ranseur. "You! You don't look like Cassias or any of his crew. He's awful particular about only working with other half-orcs. You must be these "Keepers" I keep hearing about. Perhaps I'll take care of you for Skalipy."

"Attack!"

And the boil-covered zombies move forward.

But not in jerky starts! They sprint! And attack! They are fast!

Zombie 1, 5, and 6 all attack Barratorre (Barratorre gets AOO vs 5 and 6). Barratorre doesn't get touched.

Zombie 7, 8, and 9 all attack Brom (if Brom and Barratorre have enough AOOs, they get 'em vs 7, 8, and 9). Brom is slammed twice for 13 and 10 damage, and pus slathers over him like an oily mist! (Brom save twice Fort DC 15 or be diseased)

Zombie 2 and 3 attack Edson (Edson shoots at Z 2) and Edson is slammed once for 13 damage and save Fort DC 15 or be diseased.

Zombie 4 moves up but is too far away to attack.

Garth himself squeezes the gem and casts a spell! A thin fog slides about Barratorre, Brom, Baslim, and Edson; who all needs to do a Will DC 22 save or have -10 on future Will saves.

The gem glows and Garth casts another spell, this time targeting Barratorre with a Dominate Person! Barratorre make a Will DC 22 save or be the lackey of Garth! "Kill your friends", the ogre says with relish. (Barratorre gets another save at Will DC 20 to avoid killing friends against his nature)

.......
Z 1. 32
Z
Z 3
Z 4
Z 5
Z 6
Z 7
Z 8
Z 9
Z 10
Garth

Keepers Combat

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=67 ;
Monday April 24th, 2017 7:27:24 PM

Emrys moves forward right behind Baslim (S8) and cast two spells with the help from his Rod of the Quickening. Everyone suddenly feels GREAT and full of confidence ... these zombies are about to get spanked ... totally!! Even Emrys is keeping his spectral hand strong!

(Casting Good Hope. Everyone within 30ft of of Emrys gets: +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.. 9min duration. 2nd Spell: Leyline: 67. Casting Spectral Hand. Duration: 10min.)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand  
Monday April 24th, 2017 7:49:06 PM

To make up for pausing too long when combat started (missing a post), Emrys digs down deep ... tapping that part of himself, that heroic legacy that his parents instilled into him. That supernatural brew of both the arcane and divine ... that perfect node resonating in a pulsating wave of energy.

(Spending a Hero Point for an extra action. Casting Slow on up to 9 opponents (Garth and Zombies) in the room. Will Save: 21 vs. being Staggered and a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creatures move at half their normal speed.)

Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25  d20+18=34 ;
Monday April 24th, 2017 8:01:01 PM

Lanliss senses danger...keeps stealthy and will try to go towards the combat but in a sided position ( p 6 or q6) near edson.

Stealth 34

ooc: just reminded that I haven't my character in ages....need to level him up......

Evaris  d20+9=26 ; 12d6=42 ; 10d6=42 ;
Monday April 24th, 2017 10:27:55 PM

Evaris casts a Searing Light, aiming it at Zombie #1. He hits Touch AC 26 for 42 damage. [Evaris has the Precise Shot feat.]

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  d20+19=26 d20+31=42 d20+19=38 6d6(6+2+6+3+5+3)=25
Monday April 24th, 2017 11:56:50 PM

ooc: Will save 28 (good hope)

Shepherd Baslim shakes off the effects of the mind-numbing fog.

IF SOMEONE IS AFFECTED BY THE MIND FOG SPELL:

Baslim walks to the afflicted party member and lays a hand on their head. A pale yellow glow forms like a corona around their head as he intones a prayer. The yellow glow travels into his arm and stops in his chest. Through concentration, the yellow light turns white, then slowly dissipates.

ooc: "Draw Enchantment (Sp): The healer touches a creature that has been affected by any enchantment. He makes a heal skill check vs DC 10 + the enchantment's DC. Success dispels the enchantment entirely, but the healer is affected and must save, as if affected by the enchantment himself. If the check result is 10 above the DC, the healer is not enchanted at all. This ability is usable once per day."

Heal check 44 (good hope) vs. DC 32, no Will save necessary and the effect is removed. (I made the second Will save without reading)

IF NO ONE IS AFFECTED BY THE SPELL:

Baslim raises his staff above his head and intones a prayer to Alemi. "Feel the wrath of the Holy Light!" He channels positive energy over the nearby undead.

ooc: 25 damage, Will DC 18 for half damage.

DMSTEVEK we will call this a Delayed Action, and Baslim will go at the end of the order.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+13=28 ;
Tuesday April 25th, 2017 8:23:37 AM

(ooc: your post stated that V moved right behind Brom, but the map shows him still back in the antechamber. I will post this assuming that he is right behind Brom at Q11 or R9, and also needs to save from the mind fog. If he is still at X7, he will move to S8 and cast haste.)

Will save 28 for mind fog.

V lays a hand on Brom and says "I got a spell for us big fella. Be ready to wipe out the spellcaster." V then casts Dimension door upon himself and Brom, moving Brom to F 15, and Velarin to G 15. "main guy is all yours Brom, hopefully this little maneuver doesn't get me killed."

Good Hope: +2 morale on saves, attacks, ability chcks, skill chcks, and wpn damage rolls. 9min duration

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

DM STEVEK yep! Map is wrong, V is right.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 111/176 raged; DR 2/- (5/- raged)  d20+12=15 ; d20+12=14 ; d20+6=11 ; d20+23=41 ; 2d6+30=38 ; d20+18=27 ; 2d6+30=39 ; d20+13=29 ; 2d6+30=34 ;
Tuesday April 25th, 2017 10:54:14 AM

Note: Brom makes one save vs disease and fails against Mind Fog.

Brom hears V and says "Ok?" Arriving next to the main bad guy, Brom yells "Wheeeeee!!!!"

He rages and takes all of his rage out on the gem in Garth's hand!

#1 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 41, damage 38 This attack ignores hardness less than 20

#2 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 27, damage 39 This attack ignores hardness less than 20 Note: If the gem is destroyed, the attack will be on Garth, AC 25, damage 39.

#3 Sunder Attack (PA, Rage, GH, Imp Sndr): AC 29, damage 34 This attack ignores hardness less than 20 Note: If the gem is destroyed, the attack will be on Garth, AC 27, damage 34.

Effects:
Rage: 6/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased


Party on Garth, round 1 (DM SteveK) 
Tuesday April 25th, 2017 8:31:58 PM

Sorry guys (and gal). Need to wait for some saving throws and AOO attacks. If I don't get them by tomorrow, I'll roll the save myself.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 134/135 Character Sheet  d20+20=37 ; d20+20=40 ; d20+20=34 ; 2d8+18=23 ; 2d8+18=26 ; 2d8+18=32 ; d20+6=16 ; d20+6=11 ; d20+6=21 ; d20+20=24 ; d20+20=29 ; d20+10=24 ; 2d8+18=25 ; 2d8+18=29 ; 2d8+18=23 ;
Tuesday April 25th, 2017 9:27:45 PM

Barratore swings back and forth at the first 3 zombies that close with him, while blocking their attacks with his great steel shield.

AoO zom 5 PA Hit AC 37 Dmg 23
AoO zom 6 PA Hit AC 40 Dmg 26
AoO zom 7 PA Hit AC 34 Dmg 32

Magic assaults The fighter and he can feel the mystic powers trying to sap his Will, leaving his mind defenseless. The minotaur roars, his bellow filling the cavern, drawing upon all he has heard of the all the Dragon Heroes and what it means to truly be a hero of the Wold. "I am Barratore Steelwind of the StarLight Clan!"

Still the spell takes hold and Barratore pauses a moment and looks at Edson, cold death in the powerful fighters eye. is uncles voice calls from the back of his mind as time seems to slow. You are a Keeper of the Vale.
Edson must die
Metascar persists, You are my nephew and a Hero of the Wold

Barratore wheels back to the zombies and continues attacking, working from his right to left as they fall

starting with Zom 1 PA Hit AC 25/25/25 Dmg 27/31/25

Used Hero Point for Mind Fog Will Save 16+8=24
Dominate Person Will Save 11 Fail
Attack Friend Will Save 21

Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)


Evaris 
Tuesday April 25th, 2017 10:17:45 PM

"What's a Skalipy?" Evaris wonders.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65   d20+3=15 ; d20+3=21 ; d20+3=23 ; d20+16=19 ; d20+11=23 ; d8+2=3 ; d8+2=5 ;
Tuesday April 25th, 2017 11:02:31 PM

The disease doesn't spread to Edson.. but he is still wounded. That and the mind fog Did nt work on him.

He didn't expect the zombies to run so instead he swings his bow over his shoulder. Using a hero point to attack.

Hit ac 21 5 dmh
Hit ac 25 7 dmg

Forgot my +2 from good hope

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand  
Tuesday April 25th, 2017 11:43:17 PM

"What?" Emrys mutters ... looking at the mist! "Is someone casting my spells without permission?!" This truly angers him ... how dare he steal his life's work ... without paying him any royalties! Before he can break all these enchantments, he's already begun to brainstorm dark designs ... a special curse ... for this magik thief.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday April 25th, 2017 11:56:38 PM

ooc: checking in

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday April 26th, 2017 7:46:07 AM

checking in as well

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday April 26th, 2017 10:19:30 AM

Checking in as well

Party on Garth, round 2 (DM SteveK)  d20+17=33 ; d20+11=19 ; d8+6=8 ; d8+6=9 ; d20+11=21 ; d20+11=18 ; d20+11=31 ; d20+11=29 ; d20+11=14 ; d20+11=30 ; d6+6=9 ; d20+11=27 ; d20+11=22 ; d20+11=28 ; d20+11=16 ; d20+11=28 ; d20+11=12 ; d20+11=30 ; d20+11=19 ; d20+11=15 ; d20+11=27 ; d8+6=8 ; d8+6=10 ; d20+11=17 ; d20+11=20 ; d20+11=22 ; d20+11=25 ; d20+11=20 ; d20+11=12 ; d20+11=22 ; d20+11=31 ; d8+6=12 ; d8+6=7 ; d8+6=14 ; 10d6=35 ;
Wednesday April 26th, 2017 9:06:46 PM

Emrys moves forward and demonstrates his magical virtuosity! Casting Good Hope, the elven witch gives good vibes to everyone except Edson and Evaris (ooc: no two targets may be more than 30' apart and Valerain is 35' from Edson) Then a Spectral Hand, begins to hover around the elf, and THEN (use up on Hero Point) Emrys casts Slow against Garth and as many undead as possible (which is only Zombie #11). Garth overcomes the spell, but Zombie #11 is Staggered!

Lanliss sneaks up right next to a Zombie...

Evaris casts a Searing Light that blows right through Zombie#1, Zombie isn't quite through yet. With a *pop*, the body explodes in a pulpy mass, striking Barratorre and Zombie#5! (Barratorre takes 8 damage and must save vs disease Fort DC15)

Velarin lays a hand on Brom and tells the barbarian to get ready as he Dimension Doors right in front of Garth! Up close, V and Brom can see a few more details... Garth already has wounds that rip through his body and is a pallid color for an ogre, but is certainly full of life He is also wearing a chain shirt and looks like he knows how to handle that ranseur in his hands, too...

Brom begins to foam at the mouth and begins attacking... the Gem! On the first hit, the gem shatters, and the barbarian focuses his next two attacks on Garth himself, but the armor and tough ogre hide deflects the blows!

Barratorre feels spells eat at his Will, his cold eyes turning to look at Edson in a way that very few beings have ever survived. And yet his honor, his family, demands another outcome and the Minotaur breaks free of both the Mind Fog and the Domination! It takes two swings to kill Zombie #5, and it doesn't look like Barratorre will ever stop... Zombie #5 explodes, spraying Barratorre and Zombie #6 with pus! (Barratorre takes 9 damage and save vs disease Fort DC 15)

Edson manages to wound Zombie#3 once...lightly.

Baslim delayed to make sure none of his companions needed to drain a spell. Seeing them all acting normal, the Shepherd looks to Channel positive energy to wound many zombies. While only one failed to resist, all of the front row of zombies were affected, and Zombie #6 explodes in pus! (Barratorre takes 9 damage and save vs disease Fort DC 15)
......
The zombies mindlessly attack, 2 on Edson, and three on Barratorre, and each hero is struck once
(Edson takes 8 damage, and Barratorre takes 10 damage, and both must sae vs disease Fort DC 15)

Zombie 4 and 10 rush in (Barratorre gets one AOO on each) and they both miss the Minotaur too.

Zombie 11 staggers forward.

Garth laughs. "I've been draining Noble races with magical aptitude for years and you think one Gem makes a difference? I have dozens! But before that happens?" The ogre takes a step back and casts a Knock spell opening the double doors closest to Barratorre, and ten more zombies stream out into the room. As if responding to telepathic commands, the fast plague zombies don't attack Barratorre and instead surge against Velarin and Brom! Only two are able to get to the pair and attack, but both of those go against the elf wizard! (Velarin is struck 3 times for 33 damage and must save three times for disease at Fort DC 15)

Garth isn't finished as he taps the power of another Gem that briefly glows from a pouch on his belt. A Lightning Bolt strikes Brom and Velarin (35 damage Reflex DC 22 for 18 damage)

.......
Z 1. dead
Z 2 12
Z 3 15
Z 4
Z 5 Dead
Z 6 Dead
Z 7 53
Z 8 25
Z 9 12
Z 10
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17
Z18
Z19
Z20
Z21
Garth

Keepers Combat


Evaris [AC 20; HP 93/93] [Prot. Evil] 
Wednesday April 26th, 2017 10:18:46 PM

Evaris hurries forward [to S-9] and casts a Magic Circle Against Evil, centering it on Brom. Brom, Barratore, Emrys, and Evaris are now under a Protection from Evil spell.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 111/176 raged; DR 2/- (5/- raged)  d20+8=24 ; d20+21=29 ; d20+16=26 ; d20+15=26 ; 2d6+30=34 ;
Wednesday April 26th, 2017 10:58:31 PM

"V time ta nuke 'em." He says stepping up to the ogre.

Attack (PA, Rage, GH, SA 3rd swing): AC 29, other two miss; damage 34

Effects:
Rage: 7/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 93/176 raged; DR 2/- (5/- raged) 
Wednesday April 26th, 2017 10:59:30 PM

corrected header

Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 98/135 Character Sheet  d20+14=31 ; d20+14=30 ; d20+14=17 ; d20+14=29 ; d20+20=34 ; d20+20=26 ; 2d8+18=26 ; 2d8+18=25 ; d20+17=29 ; d20+12=26 ; d20+7=21 ; 2d8+20=27 ; 2d8+20=23 ; 2d8+20=28 ;
Wednesday April 26th, 2017 10:59:59 PM

Zombies explode all about the fighter, but his able to register the new opponents coming at him and strikes each as they enter his range. This was possibly the the most vile and foul combat he had ever been in. A lump hits his throat and he spits and snorts to clear a part of his face at least. A small part of his mind wondered if he would miss a beat while throwing up.

Barratore simply bellows again and takes a more defensive stance as he tries to clear out more of the foul undead. He again starts on his right with Zombie 4

AoO Zom 4 PA Hit AC 35 Dmg 28
AoO Zom 10 PA Hit AC 27 Dmg 27

Fighting Defensive PA Hit AC 29/26/21 Dmg 27/23/28

Fort Save 31/30/17/29

Protection from Evil
Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=14 ;
Wednesday April 26th, 2017 11:42:36 PM

"Only one ... what in the Wold?!" Emrys is clearly disappointed with the effectiveness of his Slow spell. Emrys notes how grotesque and diseased the ogre appears... yet full of vitality and strength. Not to mention the kind of company he keeps ... that being his zombie army. He wonders if the giant has been cursed with undeath as well. If so, then many of his spells would be useless against him.

(Leyline: 14 fail! Attempted to cast Deathwatch. A 0-level spell ...sigh!)

Emrys growls with aggravation. He couldn't secure the slight touch of a leyline for his simple cantrip!

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(2+1+4+3+2+6)=18
Wednesday April 26th, 2017 11:55:21 PM

Baslim channels energy again. "The Light smite you!"

ooc: 18 positive energy damage, 30' range, Will DC 18 for half damage.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 44/65   d20+16=31 ; d20+11=28 ; d8+2=10 ; d8+2=8 ; d20+3=18
Thursday April 27th, 2017 9:02:20 AM

Ooc: If Edson didn't get the good help spell on him, then he failed the Mind Fog save last round.

Edson swings twice at number 3. Hitting ac 31 for 10 dmg and ac 28 for 8 dmg.

Passed fort sv vs disease


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d20+7=27 ; d20+7=21 ; d20+7=11 ; d20+11=17 ;
Thursday April 27th, 2017 10:13:20 AM

Fort saves: 27,21,11 (poisoned x1)
reflex save: 17

Velarin reels from the combination of zombie hits and the lightning bolt, and briefly wonders which side he will be fighting with at the end of this day.

"I'd love to nuke em Brom. Unfortunately, the down side of that little trick is I have to go along for the ride. Since I'm close to joining them, I will need to relocate. They are all yours for a moment."

V takes a 5' step away from his attackers and casts teleport, pulling back to V9 in the other room. "If anyone has a little fixer upper, I appear to be in pretty bad shape" he calls out to his companions in the rear.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 8/76, extended mage armor(24 hrs) 
Thursday April 27th, 2017 10:14:01 AM

HP header correction

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+14=30 ; d6+1=5 ; 6d6=23 ; d20+9=22 ; d6+1=3 ; 6d6=16 ;
Thursday April 27th, 2017 3:16:58 PM

Lanliss looks at Edson for a moment and then begins to attack Zombie#2
Slashing and piercing the sword at the zombie's back.

Attack #1 AC 30 Damage 5 + 23 (Sneak attack)
Attack #2 AC22 Damage 3 + 16 (Sneak Attack)

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday April 27th, 2017 6:48:53 PM

ooc: forgot to add
+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Note to self and dms

Attack #1 AC 32 Damage 7 +23
Attack #2 AC 24 Damage 5 + 18


Party on Garth, round 3 (DM SteveK)  d20+11=29 ; d20+11=16 ; d20+11=21 ; d20+11=27 ; d20+11=17 ; d20+11=24 ; d8+6=7 ; d8+6=12 ; d8+6=7 ; d8+6=11 ; d8+6=12 ; d20+11=26 ; d20+11=28 ; d20+11=17 ; d20+11=23 ; d20+11=13 ; d3=3 ; d20+11=13 ; d8+6=12 ; d20+13=31 ; d20+13=20 ; d3=2 ; d20+13=23 ; d20+13=22 ; d20+13=18 ; d20+13=26 ; d20+13=17 ; d20+13=15 ; d20+13=16 ; d20+13=14 ; d20+13=15 ; d20+13=33 ; d20+13=30 ; d20+13=29 ; d20+13=21 ; d20+13=25 ; d20+13=22 ; d20+13=22 ; d20+13=33 ; d8+6=7 ; d8+6=9 ; d8+6=9 ; d8+6=8 ; d8+6=12 ; d8+6=14 ; d8+6=13 ;
Thursday April 27th, 2017 7:06:28 PM

Evaris hurries forward and casts a Magic Circle Against Evil, centering it on Baslim, Barratore, Emrys, and Evaris are now under a Protection from Evil spell.

Brom the Barbarian ignores the arriving zombies and steps up to the ogre, striking once! 34

Barratore considers this is possibly the the most vile and foul combat he had ever been in! He bellows again and takes a more defensive stance, clearing out zombies as they approach!

Emrys is clearly disappointed with the effectiveness of his Slow spell, but he immediately understands his error. By targeting Garth and as many undead nearby, he effectively eliminated targeting most of the zombies in the room, because most of them were more than 30' away from Garth. He wonders if the ogre has been cursed with undeath as well, and attempts to cast a spell to ascertain the facts, but a Ley Line slips elusively through his fingers!

Baslim channels energy again, positive energy attacking the nearby zombies!18 positive energy damage, 30' range, Will DC 18 for half damage.

Edson swings twice at number 3. Hitting twice and opening fresh, unbleeding wounds. The Mind Fog is affecting him, but until he encounters a spell or affect the attacks his will, his susceptibility is only a potential problem...

Velarin reels from the combination of zombie hits and apologizes to Brom before taking a step away and teleporting to safety!

Lanliss begins to attack Zombie#2, striking once, deeply!

......

Five zombies explode in pus-filled gobbets of flesh due to blade and positive energy. Four of them blow up near Barratorre and one near Edson. (Barratorre takes 37 damage and must save vs disease Fort DC 15 four times, and Edson takes 12 damage and must save once)

Zombie #2 attacks Edson, striking once (Edson takes 12 damage and save vs disease Fort DC 15)

Zombie #7 and 10 attack Barratore, both missing

Garth steps back again, which allows the ten new zombies to surge around Brom and become a living wall between the magical undead ogre and Brom. (Brom can take as many AOOs as he is allowed as the zombies flow around his flanks). All ten zombies can't get to touching distance of Brom, but none can, and they flank and pummel the barbarian mercilessly. (Brom is hit seven times for 73 damage and must save seven times disease at Fort DC 15)

Garth grins and casts another spell, and fog billows up, (Fog Cloud) hiding Garth, Brom, and ten zombies from the other heroes. Brom can't see Garth (and vice versa), but he hears the casting of another spell, and a laugh from Garth; "you will die, barbarian, knowing you are only the first of your friends".

......
Z 1. AC26. dead
Z 2 Dead
Z 3 42
Z 4. Dead
Z 5 Dead
Z 6 Dead
Z 7 Dead
Z 8 43
Z 9 21
Z 10. Dead
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17
Z18
Z19
Z20
Z21
Garth AC 29. 34

Keepers Combat


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 61/135 Character Sheet  d20+14=27 ; d20+14=15 ; d20+14=28 ; d20+14=26 ; d20+17=32 ; 4d8+18=38 ;
Thursday April 27th, 2017 9:09:54 PM

Another host of zombies explode and the stinging welts and pieces of bone were starting to take a toll. Barroter was bleeding from more places then he could easily count, but his concern is for Brom. Trapped in a cloud of fog and surrounded by the enemy. Barratore yells at the rest of the group, "Healers, Healing! That's what you need to do! Me and Brom!"

Barratore moves to J/K:12/13

Barratore strikes one of the zombies as he moves past them
Fighting Defensive Precise Strike PA Hit AC 32 Dmg 38

Fort Save 27/15/28/26 1 Failure

Protection from Evil
Darkvision
Good Hope - Provides +1 Hit / +2 dmg +2 save (Barratore is Permanently Blessed morale +1 att)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 93/176 raged; DR 2/- (5/- raged) 
Thursday April 27th, 2017 9:50:34 PM

Ooc: Brom cannot be flanked I don't know if that changes numbers or not. Also can you let me know the number of hits.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 55/176 raged; DR 2/- (5/- raged)  d20+15=25 ; d20+15=18 ; d20+15=20 ; d20+15=18 ; d20+15=19 ; d20+15=28 ; d20+15=30 ; d20+21=25 ; 2d6+30=39 ; d20+21=31 ; d20+16=17 ; d20+11=22 ; 2d6+30=37 ; 2d6+30=39 ; d20-1=10 ;
Thursday April 27th, 2017 11:25:22 PM

Note: Brom makes all seven saves vs. disease

Brom connects with ogre, but the coward withdraws behind a blanket of fog just as Brom is set upon by the horde of zombies. He lashes out at one as they surround him. He then goes to work against them starting with #5 and moving right. "We'll see, ogre." Is all he says before starting to sing/shout a battle hymn (Perform DC 10).

AoO against #5: AC 25, damage 39

Attack (PA, rage, GH): AC 31, miss, AC 22; damage 37, na, 39

Effects:
Cannot be flanked
Rage: 8/28
Darkvision: 3 hrs
Good Hope: 9 min

Bad Effects:
Mind Fog: -10 will save
Diseased

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 20/65   d20+3=9 ; d20+3=4 ; d20+18=19 ; d20+13=17 ;
Thursday April 27th, 2017 11:37:42 PM

Failed both saves vs disease.

Edson swings twice but missed both.



Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16  6d6(4+1+1+4+6+6)=22
Thursday April 27th, 2017 11:58:30 PM

ooc: Everyone, please note that my channeling heals you and hurts the undead. ;)

Baslim wants to get to Brom and channel energy against those surrounding him, but he cannot risk being struck by those still in the way. He channels again, bringing the Light against those still attacking Barratore.

ooc: 22 positive energy, 30', Will DC 18.

Evaris [AC 20; HP 93/93] [Prot. Evil]  d8=6 ; d8=8 ; d8=8 ; d8=7 ;
Friday April 28th, 2017 12:25:46 AM

Evaris casts Cure Critical Wounds on Barratore, who is healed for 41 damage.

Then he slips into the room and begins making his way toward Brom [move to N-7, which he can do without provoking].

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=26 ;
Friday April 28th, 2017 12:59:28 AM

Emrys is able to wet his finger in the slightest trickle of a leyline. He sends his spectral hand out to Brom to deliver a touch. The barbarian's skin suddenly becomes hard like stone ... yet still flexible and able to move.

(Leyline: 26, barely! Casting Stoneskin on Brom. Brom gets an additional DR10/adamantine and will absorb up to 100 points of damage before crumbling.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs)  3d8+5=19 ;
Friday April 28th, 2017 9:45:19 AM

Velarin curses quietly to himself, concerned that he had helped his rather large friend bite off more than could be chewed.

V calls forth a potion of Cure Serious from his handy haversack and drinks it down before moving to the doorway separating the two rooms

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand   d100=74 ; d20+12=19 ;
Friday April 28th, 2017 1:31:57 PM

Emrys didn't realize there was a fog cloud around Brom. So before he tries to deliver the Stoneskin spell, he will attempt to dispel the Fog Cloud that is hiding him from view.

(Leyline: 74. Casting Dispel Magic on the Fog Cloud. Caster Level check: 19.)

If the cloud is dispelled, Emrys will then use his Rod of the Quickening to send Brom the Stoneskin spell.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 55/176 raged; DR 2/- (5/- raged) 
Friday April 28th, 2017 11:18:12 PM

checking in

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 20/65  
Saturday April 29th, 2017 12:31:38 AM

Edson tightens the grip on his sword.

Party on Garth, round 4 (DM SteveK)  d20+11=16 ; d20+11=18 ; d8+6=10 ; d8+6=13 ; d20+11=27 ; d8+6=13 ; d20+11=21 ; d20+11=17 ; d20+11=20 ; d20+11=18 ; d20+11=29 ; d20+11=18 ; d20+11=31 ; d20+11=18 ; d20+11=22 ; d20+11=17 ; d20+11=17 ; d3=2 ; d20+11=30 ; d20+11=13 ; d20+11=18 ; d20+11=27 ; d20+11=17 ; d20+11=23 ; d20+11=29 ; d20+11=20 ; d8+6=11 ; d8+6=12 ; d8+6=12 ; d8+6=10 ; d8+6=9 ; d8+6=9 ;
Saturday April 29th, 2017 8:02:14 AM

Barratorre continues to get assaulted by exploding zombies, their deaths more effective than their fists, but his concern is for Brom, beleaguered by fog and more zombies. He strides forward (each zombie gets an AOO, missing) and, moving out of immediate zombie reach but within minotaur reach, Barratorre strikes and kills Zombie#10. It erupts into a shower of diseased flesh, yet with no one within 5', it doesn't affect anyone.

Ooc: Brom cannot be flanked I don't know if that changes numbers or not. Also can you let me know the number of hits. (DM SteveK: Oops, yes! And I miscounted too. Only 8 zombies can attack Brom. That and the no flanking a barbarian thing reduces to just 4 hits for 7, 9, 9, 8 = 33 damage)

Brom's momentary glee at striking the ogre is ungulfed by cowardly fog and a horde of zombies! He begins a battle chant, and begins chopping. He kills one zombie and wounds another. The dead zombie evaporates in a cloud of bone and diseased spores, and Brom takes 10 damage. Already diseased, more exposures do not make it worse, so the barbarian doesn't have to save again.)

Edson has a bad moment in the battle as he can't overcome the disease carried by the zombies and can't connect with Zombie #2

Baslim wants to get to Brom but plays it safe, channeling again and bringing the Light against the two zombies within range. Zombie #2 explodes and Zombie #7 is the only original zombie left. ooc: 22 positive energy, 30', Will DC 18.

(Zombie #2 showers Edson and Lanliss with pus-filled flesh chunks, causing 13 damage and save vs disease Fort DC 15 [if the hero is already diseased, no need to save again])

OOC: DM SteveK Sorry, Tanner, but no. In Pathfinder, Channel Energy affects EITHER living OR undead; the PC/NPC chooses which version of channel at the time of channeling. Since Baslim specified damaging the undead, the positive energy does zero healing to living creatures.

Evaris runs after Barratorre, ignoring Zombie #7 (who takes a swipe at the cleric causing a wound for 13 damage and save Fort DC 15 or diseased) and casts Cure Critical Wounds on the Minotaur, healing him for 41 damage. (ooc: email from Kathy)

Emrys wants to help Brom, but the confounding Fog Cloud is in the way. Not for long! A handy Ley Line and Quickened Dispel Magic blows the offending spell to nothing! And then, the elf Witch is able to wet his finger in the slightest trickle of a leyline, sending his spectral hand out to Brom to deliver a Stoneskin spell, making the barbarian's skin hard like stone! (Brom gains DR10/adamantine for 100 damage)
.....

Zombie 7 follows Evaris and attacks the cleric (did not pass through Barratorre threat square so Barr doesn't get an AOO). He strikes Evaris once for 11 damage and save Fort DC 15 or diseased!

Zombie 11 staggers up to Barratorre, too slow to attack and move the same time (Barratorre gets an AOO

The other zombies surge around Brom ignoring the looming threat from behind ( almost like following the last command they were given), and eight sets of fists (no flanking) slam into Brom! Five times he is hit! Five fists are mostly absorbed by the Stoneskin! (12,12,10,9,9). 48 damage to Stoneskin, residual is two hits at 2,2=4 damage to Brom!

The blowing away of the Fog Cloud reveals Garth's next surprise... he is gone!

......
Z 1. AC26. Dead
Z 2 Dead
Z 3 Dead
Z 4. Dead
Z 5 Dead
Z 6 Dead
Z 7 21
Z 8 Dead
Z 9 Dead
Z 10. Dead
Z11 Staggered!
Z12
Z13
Z14
Z15
Z16
Z17 Dead
Z18 39
Z19
Z20
Z21
Garth AC 29. 34

Keepers Combat


Party on Garth, round 4 (DM SteveK) 
Saturday April 29th, 2017 8:06:08 AM

Adendum. My phone won't allow me to edit so long a post. :-(

Velarin quickly grabs a healing potion and downs it with a side order of guilt, then moves to the doorway for a better view to support the battle.

Evaris [AC 20; HP 69/93] [Prot. Evil]  d20+8=19 ; d20+8=10 ; 12d6=35 ;
Saturday April 29th, 2017 1:22:57 PM

Evaris shrugs off the disease from the AoO, but can't quite escape the disease from the normal attack. But that is another problem for another time.

For now, he takes a 5-foot step back [to L-12] and calls down a Flame Strike on some of the zombies menacing Brom. Zombies 12, 13, 20, and 21 take 35 points of fire and divine damage, DC 20 Reflex save for half.



Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: (140) 66/176 raged; DR 2/- (5/- raged)  d20+21=23 ; d20+16=21 ; d20+11=12 ; 2d6+30=37 ; 2d6+30=36 ;
Saturday April 29th, 2017 1:58:20 PM

Swinging arms of the dead and clouds of disease surround the barbarian. Not deterred, he continues to attack the dead and to sing the battle hymn. He starts on #18 and moves to the right (#18->20)

Attack (PA, Rage, GH):AC 23, 21, miss; damage 37, 35, na

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs
Good Hope: 9 min
Stoneskin 48/100

Bad Effects:
Mind Fog: -10 will save
Diseased

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs)  d20+8=11 ; d20+8=23 ; d20+8=16 ; 4d6=15 ; 4d6=12 ; 4d6=16 ;
Saturday April 29th, 2017 2:26:05 PM

Velarin moves down to Q14, and launches a set of empowered scorching rays at zombies #7, #21, and #13. touch attacks of 11, 23, and 16 respectively and damage of 24, 20, and 26.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs) 
Saturday April 29th, 2017 2:26:40 PM

if one of those is already dead, target another in range

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Saturday April 29th, 2017 3:20:37 PM

Diseased Edson runs forward to help with Broke films of a horde of zombies.

Full move to flank with Brom.

" Can anyone see invisibility?"

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday April 30th, 2017 9:51:59 AM

Lanliss runs to P9 he tries to ask Velarin and Emrys Quickly a simple question, Do we need the Machine ?
He than proceeds to O10 and shouts to Zombie#7 Hi ! pick me you piece of rotten bones !


Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+17=37 ; 2d8+20=28 ; d20+20=26 ; d20+12=29 ; d20+7=8 ; 2d8+20=31 ; 2d8+20=29 ;
Sunday April 30th, 2017 4:51:58 PM

Evaris catches up and most of Barratore's wounds vanish. As the zombie moves in, he strikes at it.
AoO hit AC 37 Dmg 28

Barratore slashes through the zombie attacking Evaris
PA defensive fighting Hit AC 21/29/7 Dmg 31/29. If the first hit destroys 7, he swing at 11

Barratore takes a 5' step towards the group around Brom, calling to the others that Garth is gone and for Emrys and V to find him. Oh and watch you backs

Good hope
Darkvision

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Sunday April 30th, 2017 11:34:23 PM

FRIDAY POST

Baslim hurries toward Brom.

ooc: Double move to K15.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=32 ; d20+22=26 ;
Monday May 1st, 2017 11:51:01 AM

Emrys answers the call for spotting invisible creatures, "I'm on it!" He mutters a few words of power and scans the room for the undead ogre.

(Leyline: 32. Casting See Invisibility. Duration: 100 minutes.)

(Perception: 26)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/76, extended mage armor(24 hrs) 
Monday May 1st, 2017 3:12:29 PM

Velarin responds quickly to Lanliss. "I do not believe so. If it does what we believe it to do, we will need to completely destroy it anyway. A machine that sucks the life essence from anything has no place in this Wold, and is a threat if left functioning.

End of Combat: the Machine (DM SteveK)  d20+4=6 ; d20+4=10 ; d20+4=23 ; d20+4=15 ; d8+6=7 ; d8+6=13 ; d8+6=14 ;
Monday May 1st, 2017 3:31:22 PM

Evaris shrugs off the single zombie, concentrating on frying several around Brom, and calls in a Flame Strike!

Brom continues to chop and sing, one zombie becomes worm food... again, and Zombie 19 gets the return stroke. (Brom gets 8 damage from exploding zombie)

Velarin maneauvers and casts Scorching Ray targeting and hitting three different zombies. Two die, and Brom is exposed once again to flying putrid body parts! (Brom is struck for 13 damage)

Edson runs to support Brom in flanking .Zombie 19

Lanliss calls to the spellcasters if there is a reason to keep the Machine in a functioning condition, and trots towards the battle (zombie #7 having just exploded)

Barratorre pummels zombie 11 until it splashes into pulpy gooiness. (Brom takes 14 damage)

Baslim hurried toward Brom.

Emrys casts a See Invisible and confirms what several heroes already suspect: the Magic-wielding undead ogre is not just invisible... he is gone.

......

With Garth not there and the full might of the heroes brought to bear on only the handful of zombies left, the mopping up is done very quickly. (Brom takes just enough damage from exploding zombies to burn out the Stoneskin spell, but no more actual damage)

What's left is gore splattered walls, floor, and heroes, The two sets of double doors (one of which is open and the extra ten zombies came from), and the Machine.

Hero Points!
Barratorre and Evaris get 1 each for deliberately inviting AOOs to assist another PC!

Brom gets 1 for sticking in there and forcing Garth to use his escape plan when he could have withdrew and not be in such dire straights.

Valerin gets 1 for his strategic strike and getting out alive!

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Monday May 1st, 2017 7:45:30 PM

Hi, Do we keep pursuit of Garth or do we stay and study or even destroy the machine, Lanliss asks.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday May 1st, 2017 9:31:26 PM

Barratore sweeps his blade through the remaining zombies on his way to Brom, only to find the extraordinarily hearty man quite alive. He knows none of the casters saw or could have heard what spell Garth cast to make good his escape and so he leaves the question unasked. When Lanliss mentions the machine he looks to Brom and his BAS. "Machine is all yours friend"

Barratore moves through the open doors to investigate the room the zombies came from, while the barbarian destroys the machine

Darkvision

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Monday May 1st, 2017 9:56:17 PM

Edson moves behind Barratore into the zombie room. His sword Is out but he doubts he had to use it with the minotaur in front of him.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 20/140 (176) raged; DR 2/- (5/- raged)  3d8+5=25 ;
Monday May 1st, 2017 9:58:32 PM

Brom stands among the cloud of ash and bone. When he sees no other enemies remain and is told Garth is not around, the barbarian relaxes. Once his adrenaline is gone, it is plain to see that Brom is whipped and barely standing. The big man reaches into his pack and draws a vile, then drinks it (CSW: heals 25).

In a monotone tired voice, he says. "That was pretty fun. Can we do that again?"

Once he has had a chance to rest for a moment, Brom acknowledges Barratore's suggestion and takes his adamantine sword to the machine (unless anyone stops him or suggests him to wait).

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Evaris [AC 20; HP 93/93] [Prot. Evil]  d6=4 ; d6=2 ; d6=5 ; d6=3 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ;
Monday May 1st, 2017 10:40:28 PM

"Brom, that was--that was amazing," Evaris says, somewhat in awe. Then, "here, let's get everybody healed up."

Evaris gathers his friends together and begins channeling positive energy.

Everyone is healed 31.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 2nd, 2017 1:04:00 AM


The Shepherd breathes a sigh of relief and brushes some gore from off of his robes. "Good work, ladies and gentlemen. Can we track Garth in any way?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  2d8+3=17 ;
Tuesday May 2nd, 2017 10:46:20 AM

V gathers with the rest, and pulls out a vial and drinks it down while the discussion commences. "Thanks Evaris, I needed that. I m ay have to reevaluate using that little trick with Brom. I didn't account for the dozen zombies just outside the door.

As far as the machine, in my opinion, destroy away. It needs to be irreparable so none may ever think to use it again.

With the spells Garth was throwing, he may have teleported to safety, or simply dimension doored to another room nearby. Either way, we need to begin a thorough search of this place for him.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:51/140 (176) raged; DR 2/- (5/- raged) 
Tuesday May 2nd, 2017 4:57:18 PM

"Thanks." He says to Evaris.

He turns to V. "What'ya mean. I had fun. Gotta kill undead. Almost got the bad guy. Give Barratore a turn next time. I don't wanna hog all the fun, right?"

Reinvigorated from the healing spell, Brom will take his sword to the machine.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday May 2nd, 2017 6:36:15 PM

Lanliss will stay away from the machine while it's being destroyed.

The Machine and the Rooms. (DM SteveK) 
Tuesday May 2nd, 2017 9:30:52 PM

Healing comes from Evaris and Baslim and some potions.

Barratorre and Edson check out the rooms and find both sets of double doors lead to the same room. It is dark and smelly as a recent tomb. Basically just a place to stuff zombies until needed. There is nothing interesting in this room.

Brom sets his sword to The Machine, and CHOP. HACK. MAUL. Soon the Machine is turned into rubbish, just parts and wire and gems. Collecting the gems together may provide some recompence...

Baslim and Velarin consider being able to track Garth without any brilliant ideas.

Lanliss stands to the side, keeping away from any potential backblast of destroying the Machine, and notices something unusual... The wall behind The Machine (where Garth had his back in the recent fight), seems punctured by many holes of about one inch. A closer inspection doesn't see any trap, just a light breeze flowing from behind the wall and into the room...

Evaris [AC 20; HP 93/93] [Prot. Evil]  d8=7 ; d8=8 ; d8=4 ; d8=2 ;
Tuesday May 2nd, 2017 10:03:16 PM

Evaris's work still isn't done. "A moment, friend Brom," he says. He casts Cure Critical Wounds, and Brom is healed another 33 points.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Tuesday May 2nd, 2017 10:41:59 PM

Barratore comes back from the side room a bit disappointed. Nothing there. He picks up a couple of the gems and tosses one to Edson, "They worth the time to pick up?"

A wall with holes gets Barratore thinking about how the rogue tried to get away. "He could have went gaseous and drifted that way under cover of the fog cloud. Meaning he has little left and we should be going through that wall"

Unfortunately Barratore cannot simply go through it and so he looks to a spell caster or Brom to create an entrance



Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=21 ;
Tuesday May 2nd, 2017 11:21:34 PM

"Careful with those gems ... they are a product of this Machine. Judging by what we saw when we first arrived, they are possibly spell gems of some sort."

Emrys casts a quick Identify spell, that almost fizzles upon uttering the incantation, and examines several of the gems.

(Leyline: 21... wow, almost failure. Casting Identify to identify the magical properties, if any, of the gems.)

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 2nd, 2017 11:57:38 PM

"It is likely for ventilation." Baslim reaches out and feels the holes with a brush of his hand. "Can we knock through it?"

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday May 3rd, 2017 9:41:23 AM

V waits to find out what needs to be done with the gems, and while waiting on Emrys, continues the discussion regarding the wall

"Since Garth doesn't appear to have gone anywhere else, he either went behind the wall or teleported. I would suggest that those that are able to try and locate secret doors do so, as there may be one here. Barring that, I would prefer Brom go through the wall if he can. I have used my transportation spells for the day. I have a single teleport spell on a scroll, but it is the only one I have. I will use it if necessary.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Wednesday May 3rd, 2017 2:59:45 PM

"It's basically what you would expect from a room to house zombies. Nothing."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday May 3rd, 2017 4:59:51 PM

Barratore chuckles a bit, "speaking of ventilation." He absently waves his left hand behind himself and takes several steps away from Edson.

His reply to Emrys is a tooth barred grin, "You fret too much."

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Wednesday May 3rd, 2017 6:56:11 PM

Brom makes little work of the machine.

Accepting Evaris's healing, he says "Thanks."

"Spell gem powered by the souls of the dead." he says. "Want no part of 'em.

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+17=29 ; d20+10=16 ;
Wednesday May 3rd, 2017 7:49:15 PM

Lanliss inspects the wall further, looking for a few spots that might be vulnerable to some sort of attacked that will lead to either a bigger hole or cause the wall to be knocked down.
He tries to apply some of the basic knowledge he learned at the academy to make a better choice of picking a spot.
Perception 29
Knowledge (dungeon/dungeoneering) 16


The Thin Wall (DM SteveK) 
Wednesday May 3rd, 2017 8:40:37 PM

More healing by Evaris, and the discussion narrows to the gems and the ventilation holes.

Emrys is able to discover that 12 of the gems are glowing with Necromantic magic. Brom and Velarin can confirm the 12 do look exactly like the one Brom sundered in Garth's hand. These 'Power Crystals' are Fist sized crystals that look like sparkling rubies. They are almost certainly the souls of drained noble race people! There is a pile of other gems that, if appraised, could be useful to the heroes.

Lanliss is the one to carefully note the wall where Garth was standing seems thinner than the other side...

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Wednesday May 3rd, 2017 10:02:21 PM

Evaris, too, is troubled by the gems. "Can we break them and release the souls?" he asks.

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Wednesday May 3rd, 2017 11:06:23 PM

"I disagree, dear Barratore." Holding up one of the soul gems, he replies, "How would you feel if your soul was trapped inside these ruby prisons. Whoever these people were, they don't deserve this. We must figure out a way to release them ... or offer them to Gargul himself!"

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Wednesday May 3rd, 2017 11:08:49 PM

"I fear breaking them would release the necromantic magik these souls were meant to fuel. It could release them or destroy them altogether."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday May 4th, 2017 12:00:22 AM

Hmmm..." Baslim rubs his beard thoughtfully. "Does anyone have a connection to Gargul? He might be able to advise us on how to properly release these souls."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday May 4th, 2017 7:10:27 AM

We are still on the hunt for the moment. Let's collect and bag the gems for now, and follow up on that once we have dealt with Garth.

The thin part of the wall is possibly a door, if we can open it. If not, perhaps Brom would be so kind as to deal with the thin section of wall in the same manner as he dealt with the machine.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Thursday May 4th, 2017 10:13:34 AM

Edson stops dead in his tracks.. his skin has a greenish tinge.. is it from the zombies or from Barratore.

" Are you kidding me? What is that.... is that onions? That's disgusting. Someone drop a fireball in here. "

Edson escapes the room, and takes a look at the shards. Magical gens were as simple as asking a woman "What's wrong?" Edson would never know the answer.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Thursday May 4th, 2017 3:23:47 PM

Brom agrees with V; collect them and deal with them later. There was an villain to chase.

Standing before the brick wall, Brom puts his sword back on its hanger and pulls out his heavy flail. "Get back." He says making sure everyone is out of reach before going to work on the wall. He pounds and pounds on the wall with his magical bludgeoning weapon. At one point, he pauses and turns "Don'tcha got some way ta make this easier?" Then he turns and continues on the wall.

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday May 4th, 2017 8:07:15 PM

Hey look at this part of the wall Lanliss says and points out with is hand.
I think we can knock this part off with less effort he explains.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Thursday May 4th, 2017 8:57:49 PM

Sorry, I meant to say: Standing before the brick wall in the place pointed out by Lanliss...

Effects:
Cannot be flanked
Rage: 9/28
Darkvision: 3 hrs

Bad Effects:
Diseased

Garth's Lab and No More Escape Tunnel. (DM SteveK) 
Thursday May 4th, 2017 9:04:31 PM

The suggestion to collect the gems is made and done; one bag containing 12 magical Power Crystals that are probably captured souls (and Brom has sundered one in battle with Garth with no ill effects). And one bag of non-magical gems that could be good for some coin.

Lanliss points out the thin area, and Brom soon cretes a medium-sized hole into the room behind. It is dark and the dust of a pummeled wall is in the air. With a lantern or Light spell, the contents are revealed.
The room is smallish, several tables with scraps of paper and gems in wires; there is a bed; and there is a chest the size normally used for clothes. There is another way out of the room, but immediately there is a rumble from that passage. A minute later, dust blows out. A search confirms the escape tunnel is completely blocked by fallen debris.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday May 4th, 2017 10:37:46 PM

Barratore squeezes through the hole and snorts as the dust cloud rolls in. If Emrys or V or anyone really wanted to play with the gems that weren't normal like, Barratore was willing to let them have at it. This room was for the likes of Edson to check out and clear, then he would remove anything that needed hauling

"Think we are about done here. I say we collect and move back through the areas we passed and see what we can find. Maybe some additional info on this Garth character"

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Thursday May 4th, 2017 10:49:12 PM

Evaris steps up to see whether there is anything written on the scraps of paper.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday May 4th, 2017 11:55:31 PM

"Unless someone can move all of this debris? Perhaps turn into an earth elemental? Adventurers are always full of surprises."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65   d20+24=34 ; d20+25=29 ;
Friday May 5th, 2017 8:16:54 AM

Edson moves into the room and immediately begins searching for traps. ( trap finding 34). If anything is found he will attempt to disarm it. ( disable device 29).

" I should make Barry take care of this. Maybe we'll luck out and have some air freshener in there."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs)  d3=2 ;
Friday May 5th, 2017 10:09:18 AM

Turn into an elemental,no. Best I could do would be to summon some to start clearing the debris. It might be worth the effort if it's possible to do. We do not know where this leads, or what other abominations he may have hidden below. If we leave now, the trail goes cold for the time being, and Garth is left to cause more harm to Cinnamon Valley.

While the elementals work, we could deal with those of us that are poisoned, and search Garths belongings for more clues. Do our healers have anything left to deal with being poisoned?

Unless the group decides it's not a good idea, V will cast Summon monster 5 to summon two medium earth elementals and instruct them to start removing the debris blocking the tunnel.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-c, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged)  d20+17=22 ;
Friday May 5th, 2017 7:09:31 PM

Brom steps in and holds V's spell. " Woh V, before yer thing brings down the place on us." He says turning to Lanliss, "Lanliss how 'bout ya check the area ta see if it'll be safe ta clear out. You seem ta have a knack fer this stuff."

Brom is asking Lanliss to see if removing the fallen debris will cause the ceiling to collapse.

If the collapse is too unstable, "Looks like we're gonna have ta pick up his trail again, later. Fer now, let's head back and see if there is anything else, or anybody in this place. Could be other in here."

Perception DC 22

Garth's Lab and No More Escape Tunnel. (DM SteveK) 
Friday May 5th, 2017 9:12:04 PM

Edson checks out the chest. It is not trapped, quickly opened, and the rogue discovers 98,000 gold pieces! (They seem the same type of gold the half-Orc kidnappers had in their belt pouches)

Evaris looks over the scraps of paper. Most are drawings of gems and wire, looking like different patterns on how to make the Machine work. There is a dusty scroll that is a treatise on a group called the Sons of Dread. The manuscript describes how the Sons built many magical machines to have a quick solution to gathering power. They were also the group that built a huge machine that allowed Marteus to challenge Alemi as chief deity and killed Domi and many other gods. Yes indeed, the Sons of Dread were very bad people!

Lanliss sees the tunnel is stable, and so Velarin summons some earth elementals, but they can't clear the debris before they dissipate. This is a very, very plugged tunnel! As Barratorre notes, the trail has gone cold and Garth has escaped, but the kidnapping ring is broken and so is the Machine. All in all, a good week's work!


Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ; d20+10=17 ;
Friday May 5th, 2017 9:14:10 PM

Lanliss begins to survey the area near the debris both up and down and tries to remember some old formulas and theories he learned at the academy. mumring/mumbling/talking to himself the following, Professor Thimlinson if I recall always said that at dungeons you should always be careful from debris removel because some dungeons ceilings are not dwarf made.. ,

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Friday May 5th, 2017 9:15:00 PM

Perception 23
Dungeoneering 17
Late post sorry

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Friday May 5th, 2017 11:02:48 PM

"Yes, perhaps we've done enough here," Evaris says. "We should take the spoils and leave before anything else collapses. And perhaps one of the temples will know how to release the poor souls in the gems."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Saturday May 6th, 2017 12:26:22 AM

" life is like a mystery..." Edson begins as he sees the pile of coins. " we're rich friends.... real rich."

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet  d20+4=24 ; d20+4=15 ;
Saturday May 6th, 2017 5:21:12 PM

Barratore shrugs as V summons the elementals. He was pretty sure that tunnel was remaining plugged. Dungeoneering 24
Engineering 15

But what he is actually looking at is the rest of the complex and how the group might be able to bring the entire place down. He didn't like the idea of leaving a hideaway intact

To Edson Barratore chuckles, "blade bow and horns ain't the only things deadly about the Starlight clan"

"I say good work all, let's get back to Jarlwolf and assure our rescued folk are well and good. We'll just have to start a list with Garth"

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Sunday May 7th, 2017 7:58:08 PM

Brom's ready to get back above ground. The cloud of death in this lab is hard to breath and he doesn't want any more of it.

"Yeah, don't stand downwind after a night of hard drinking." He says getting into Edson jest.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Sunday May 7th, 2017 8:33:56 PM

Lanliss thinks about everything happens, and tells Edson.
Edson, being rich is nice but I don't think it will help with the undead or gaining a favour with Gragul.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Monday May 8th, 2017 12:51:00 AM


"Hmm... this is troubling, indeed." Baslim rubs his beard thoughtfully. "Hopefully we have disrupted their plans enough that it will take them a long, long time to recover."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Monday May 8th, 2017 8:21:05 AM

Looks like we are going back to Jarlswolf. It appears that we are all in need of some clean up. Some of us more than others says V as he watches chunks of undead goo continue to drip from Brom

Possibilities (DM SteveK) 
Monday May 8th, 2017 6:52:02 PM

With no way out except the way they came in, the heroes start to relax. They jest about the stink and the disease of the plague zombies that is slowly incubating in half of the heroes...

They collect both bags of gems and scraps of paper...

Barratorre and Lanliss get into a discussion about bringing down the rest of the ceiling. With a little effort, they are confident that they can collapse at least half the chambers and certainly the entrance they found in the hill. This would make the hideout nearly uninhabitable.

And there is some discussion about going back to Jarlswolf, telling the authorities, and being able to escort Sparkle and Mage Wilcox back to their respective homes.

But none of the heroes actually does any actions.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Monday May 8th, 2017 9:17:18 PM

Barratore will work with Lanliss to put the plan they come up with into motion. With the collapse set to be triggered, the big fighter will haul as much goods out of the place to take back to Jarlswolf as the group can. They were keeping the gold and gems, but some of the other items might be of use to the orphanage. Once everyone is outside, Barratore triggers the collapse and then heads to Jarlswolf with the stuff

Evaris [AC 20; HP 93/93] [Prot. Evil] 
Monday May 8th, 2017 9:56:56 PM

Evaris helps move things outside. "Can we get this all to Jarlwolf?" he asks. "Or do we need to stash some of it and come back?"

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.   d100=82 ; d100=58 ; d100=90 ; d100=81 ; d100=38 ; d20+10=25 ; d20+10=14 ; d20+10=21 ; d20+10=15 ; d100=21 ; d100=41 ; d20+10=18 ; d20+10=11 ;
Monday May 8th, 2017 11:27:34 PM

Emrys casts Deathwatch and looks over his companions. To see who all is infected with disease.

(Leyline: 82, free cast on a 0-level spell ... yay! Casting Deathwatch. The spell will detect if someone is "healthy" or not, according to the description.)

"If I am able to maintain a stable grasp on a leyline, I can cure, umm," Emrys concentrates, "FOUR of you of the disease that's chasing a rabbit through your veins."

Once he determines who is sick, he will cast Cure Disease on whoever needs it.

(Leyline rolls: 58, 90 & 81 free casts, and 38. Casting Remove Disease. Caster Level checks vs. Disease: 25, 14, 21, 15. Since two were free casts, he will cast it two more times if needed. Leyline checks: 21 and 41. Caster level checks: 18, 11 blah!)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Monday May 8th, 2017 11:48:12 PM

Brom helps how he can bringing down the ceiling, taking direction from Barratore and Lanliss in striking the right locations.

"Hey, can any of you do somethin' 'bout this?" He says looking down at the zombie goo.

Once done and out of the cave, he accepts Emrys's healing. "Thanks." He says giving Emrys a slap on the shoulder in comradery.

Back in Jarlswolf, he heads to the inn they left Sparkle at. He gets a bath and will head out with her and the wizard if they want to leave right away.


Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Monday May 8th, 2017 11:48:12 PM

Brom helps how he can bringing down the ceiling, taking direction from Barratore and Lanliss in striking the right locations.

"Hey, can any of you do somethin' 'bout this?" He says looking down at the zombie goo.

Once done and out of the cave, he accepts Emrys's healing. "Thanks." He says giving Emrys a slap on the shoulder in comradery.

Back in Jarlswolf, he heads to the inn they left Sparkle at. He gets a bath and will head out with her and the wizard if they want to leave right away.


Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 9th, 2017 12:37:00 AM

"Reporting to Jarlswolf seems the most prudent choice of action."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 9th, 2017 12:37:00 AM

"Reporting to Jarlswolf seems the most prudent choice of action."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Tuesday May 9th, 2017 11:08:46 AM

V also thanks Emrys for the curing of the disease coursing through his veins, and tells Brom that he thinks he can do something regarding the mess. V casts prestidigitation on the four most disgusting looking party members, cleaning them and their clothing of the zombie guts and goo.

"Right then, to Jarlswolf. the authorities should know what was out here., and we may be able to find assistance from the temples regarding the souls contained in the gems". V follows along with the rest of the group after the entrance is collapsed.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-c, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Tuesday May 9th, 2017 6:35:34 PM

" I hate to leave him out rhere. But it seems Jarlswolf is the best bet. He won't leave it alone, so I am sure we will get our shot vs Garth. "

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28  d20+10=20 ;
Tuesday May 9th, 2017 7:59:46 PM

Lanliss works with Brom and Barratore to collapse the place.
Dungeoneering 20

Aftermath


Late Night Discussions (DM SteveK) 
Tuesday May 9th, 2017 8:37:37 PM

Velarin cleans off the heroes with several castings of Prestidigitation; the Wizard's dry cleaning!

Emrys doesn't need to cast a spell to know who is infected, Barratorre, Brom, Edson, and Velarin are all decidedly green around the gills (ooc: and Deathwatch doesn't work that way). So the elf uses the last of his spellpower to cure his fellow heroes. Thank goodness!

Lanliss and Barratorre set the engineering plans while the others collect stuff for treasure and the orphanage. There really isn't much to collect, but they can get what they get.

The tunnels collapsed, the heroes return to Jarlswolf. It looks like Thelonius Bedstraw wasn't ignoring the dangers of heroes moving north on the trail of something bad; because there is a guard team with a lot of torches waiting for the heroes as they get to the warehouses north of Jarlswolf. The sergeant seems to know his business, for quick explanations soon has the heroes at the Pitchfork Council's Jarlswolf Assembly Hall.

Thelonius Bedstraw, in a robe and slippers, makes sure a late night/early morning snack is available for the heroes. Along with him is Brother Daevon, the half-orc cleric of Alemi that normally oversees the shrine at Magpie Crossing. After listening to the battle summary, Brother Daevon asks to see one of the Soul Crystals. "The Sons of Dread were horrible in draining magic from people, and that must have been one of their machines that you destroyed; a job well done. But you said you sundered one of the gems during the battle, yes? I think that means you already know how to release the souls to join with the Woldsblood and go to the Lands of Rest "

Evaris [AC 20; HP 93/93] 
Tuesday May 9th, 2017 9:44:55 PM

Evaris is also feeling the effects of the illness, but being a cleric, he can heal himself. [Evaris casts Remove Disease on himself.]

He listens intently to Brother Daevon. "Indeed, there are many among us who like nothing better than smashing things," he says with a slight smile. "We just weren't sure whether that would release the souls."

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Tuesday May 9th, 2017 11:19:49 PM

Baslim pats Barratore and Brom on the shoulder. "Well, large gentlemen, would you do the honors?" He motions with his head toward the pile of soul crystals.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Tuesday May 9th, 2017 11:48:13 PM

"I think the word is destroy" He says to Evaris. "Destroy enemies, destroys walls, destroys anything."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Wednesday May 10th, 2017 10:46:12 AM

V waits for the crystals to be destroyed, and then addresses the people in attendance.

"Garth escaped us. He may have fled the area, and he may not have. Should unusual events start occurring, don't hesitate to send us word. Our business with that foul creature is not yet done."

"Shall we get some sleep gentlemen? I believe we are escorting a young lass home to her father in the morning. And we did say we would try and stop by the village near the ruins on the way home. Following that, I'm ready to head home and relax....and split up some goodies.....and then go shopping for more goodies. I think I have some scrolls that need replacing."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile-c, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility-C, Knock
3rd: Fireball, Haste, Haste-C, lightning bolt, Dispel Magic-C, Fly
4th: Dim Door-c, Black Tentacles, Empower Scorching ray-c, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5-c, empower fireball, Wall of force, Teleport-c
6th: Chain lightning, Greater dispel magic-C, Freezing Sphere


Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Wednesday May 10th, 2017 12:44:24 PM

Barratore is happy to see the guardsmen and torches about as they return. Good to know the people don't plan to sit on their hands and hope the Keepers can prevent all manner of harm. Barratore seconds V's mention of a weathered eye and not to hesitate to send word if odd things start to occur.

The fighter is always up for a snack and drink and thanks the good man Bedstraw for being thoughtful in that way. He little about the Sons of Dread, but that might need to change. They were here for a very long time and much of their remnants could still be about and used again.

Barratore will certainly assist with the destruction of the gems and then turn in for the day laid out already by V.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Wednesday May 10th, 2017 1:26:38 PM

Edson thanks Emrys for the healing. The disease out of his body makes him feel a lot better.

He watched as they presented the soul gem to the leaders.

He laughed at Broms easy take on what he does.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged) 
Wednesday May 10th, 2017 3:24:54 PM

Brom will use his BAS to destroy the gems, if that is what they think will release the souls.

Brom gives Edson a smirk.

"Grub and drink, great." He says at the presentation of food. He takes some of each and a mug of drink before raising his mug. "A drink ta those souls. Find peace in the Land of Rest." he says before drinking his mug in one chug.



Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday May 10th, 2017 7:24:59 PM

I thinks it's safe if we go to sleep unless we need to do anything else.
Lanliss says referring to Velarin.

As Brom destroys the gems, Lanliss prays a simple prayer, May Gargul take care of you good souls.

Gems, Sleep, and Morning. (DM SteveK) 
Wednesday May 10th, 2017 8:34:34 PM

Between Barratorre and Brom, the Soul Crystals are destroyed in short order. Emrys is the most sensitive of the heroes when dealing with Woldsblood, and he can see thin trickles of the lifeblood of the Wold entering a nearby Ley Line. Mission accomplished!

Food and drink are appreciated too.

And Evaris takes to heart the old adage, "Cleric, heal thyself".

Thelonius makes mention that the castle has rooms enough to put up the heroes for the night. "The castle isn't a defensive or intimidating anymore, but is pretty good hotel!" And the heroes are able to have a good night's sleep.

.....

In the morning, a frugal breakfast is laid on a sideboard, and the guards have conveniently brought Crystal and Mage Wilcox to the castle as well. Velarin considers going to Witchspawn near the old ruin, but that is in the complete opposite direction to Magpie Crossing, and Crystal really wants to get home. Looking at the rising majesty of Wolf Hill, it will take an easy day's walk to return home.

Evaris [AC 20; HP 93/93] 
Wednesday May 10th, 2017 10:46:43 PM

After morning prayers, Evaris comes down to breakfast, and prepares a Heroes' Feast for any of his companions who want to partake.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Wednesday May 10th, 2017 11:55:06 PM

Baslim has morning prayers as well, and meanders down to the table. He partakes of some milk and bread. "So..." Bite. Drink. "Are we heading straight back? Or are we running some errands while we're in the big city. Or what passes for a big city in Cinnamon Valley."

Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Thursday May 11th, 2017 1:38:46 AM

After a much needed rest from their latest adventure, Emrys starts off his day at twilight where he meditates and says farewell to the stars and hello to the rising sun. During this moment of transition is when he finds his inspiration ... this time in the form of a song that he gently plays on his lute. "Alas, that was beautiful! I think I'll call it, 'While My Lute Gently Weeps.' A fitting tribute to all the souls that had lost their lives before their time. "Maybe they all found peace."

He later comes to breakfast and is pleased he needn't cook. He has a voracious appetite, but he refrains from slobbishly gorging himself like several of his friends.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Thursday May 11th, 2017 9:40:33 AM

Velarin enjoys a hearty breakfast, provided both by the castle staff and Evaris.

"Another time for the ruins then. A father and daughter need reuniting. We should head out and return the lass after breakfast. As far as running some errands, I will have a few things to pick up next time we are near the catacombs, but there is no urgency in that for me."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, See Invisibility, Knock
3rd: Fireball, Haste, Haste, lightning bolt, Dispel Magic, Fly
4th: Dim Door, Dim Door, Empower Scorching ray, greater invis., empower scorching ray
5th: Empower Fireball, Summon monster 5, empower fireball, Wall of force, Teleport
6th: Chain lightning, Greater dispel magic, Freezing Sphere

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:84/140 (176) raged; DR 2/- (5/- raged)  d20+17=35 ;
Thursday May 11th, 2017 4:05:48 PM

Brom comes down in the morning, scratching all parts of his body as he gives a bit yawn. He grabs drink and food and sits down to the morning conversation.

"Days walk's not that far. I'll come back with ya if ya wanna check out the town." He says to Shephard.

After breakfast, Brom will gather his gear and be ready to move out. Traveling towards home, he maintains a point position ten or fifteen yards ahead of the group.

Perception DC 35

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Thursday May 11th, 2017 7:11:49 PM

Barratore grabs several large handfuls of food and fills a plate. A heroes feast always hit the spot. Barratore thinks the group should get Sparkle home directly. After that, he cared not. His supply needs were modest, a few potions and a few Everburning torches

Reunited and it feels so Right. (DM SteveK) 
Thursday May 11th, 2017 7:45:21 PM

Emrys, Baslim, and Evaris makes their morning meditations. Emrys, perhaps inspired by the sight of four beetles scurrying across some white alum, makes a wonderful song.

The food is magically nutritious, and a discussion over an easy morning concludes that the heros need to take Crystal home; a sentiment which the dwarf girl readily agrees. She gives Mage Wilcox a hug; he seemed to have tried to protect the girl during their captivity) and the Mage bows. "I'm no longer needed and so will return to my shop here in Jarlswolf. Feel free to visit, heroes of the Valley!" And the Mage walks away.

The travel to Magpie Crossing is easy, only about ten miles to the east, and around the south shoulder of Wolf Hill. The sky is blue with only the occasional white fluffy cloud. It is a perfect day, so it is of little wonder that the road east to Magpie Crossing and then south to where the heroes fought the undead treant "Deathbark" is easy. Soon enough, the trail to Donovan's farm is taken and there is a joyful reunion of Crystal and old Donovan. "Thank ye, thank ye much!", Donovan exclaims over and over, I shed tears of happiness heavy in the dwarf's eyes.

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Thursday May 11th, 2017 9:19:06 PM

Lanliss is happy that the daughter is safe and reunited with her family.
Lanliss whispers to Velarin, if you ever go near the catacombs I might need something magical that I can use against the undead.

Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 
Thursday May 11th, 2017 11:28:41 PM

Baslim raises his hands. "Blessed by the Light for rejoining this family! Truly we are magnified by our opportunities to serve the Cinnamon Valley."

Evaris [AC 20; HP 93/93] 
Friday May 12th, 2017 12:36:39 AM

"Only too happy to help," Evaris says. "I'm glad we were able to return the young lady safe and sound."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Friday May 12th, 2017 8:51:17 AM

V manages a smile at the tearful reunion, happy that things worked out as they did.

"Well my friends, where to now? Back to Jarlswolf for a look around the town, and possibly locating a catacombs entrance, or back to magpie crossing?"


Emrys Myrridanmyl, stephen f. ac10 hp54/54 delay poison, good hope, spectral hand, see invis.  
Friday May 12th, 2017 10:26:25 AM

Emrys can't help but feel warm and fuzzy with the reunion of family. It was horrifying what would have happened if they hadn't intervened or been just an hour too late.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:140 (176) raged; DR 2/- (5/- raged) 
Friday May 12th, 2017 10:34:28 AM

A warm and fuzzy feeling wells within Brom during the touching reunion.

"This calls fer a party!" He blurts out in the excitement. "Drink, food, music, more drink. Sounds like a great idea."

Other than a party, Brom thinks a trip to the catacombs to stock up sounds like a good idea. Jarlswolf or Magpie Crossing are fine with him.

He asks if letting Magpie Crossing know about Garth, so they can be aware.

Barratore Steelwind (Dan K) AC: 29 (T 15 FF 27), CMD:33; HP: 102/135 Character Sheet 
Friday May 12th, 2017 6:12:51 PM

Barratore grins broadly in his typical creepy trying to hard all teeth like smile. it was a fine moment for the Keepers of the Valley. Barratore's ears perk and enthusiastically nods as the mention of a party.

"Yes! A party. All this sunshine and walking has really left me parched!" he declares. His puss sours at the wizard's suggestion of walking back to Jarlswolf.

"Drinks are far closer at Magpie Crossing V. You the old saying...A drink in the hand is worth 2 that aren't"

Barratore is heading to Magpie Crossing. He also hands Donovan a handful of gold coins. "To help you recover from these past few days."

Lanliss HP98/98 AC:26 touch:19 flat:18 cmd:28 
Friday May 12th, 2017 9:01:45 PM

Lanliss also express interest in going to the catacombs.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Friday May 12th, 2017 9:02:55 PM

That's what I'm talking about " Edson says yo Barratore. " Magpie it is."

The elf heads with the minotaur and any others. He need3d to stock up with some supplies after.. but for a little while he was gonna relax.

Home. (DM SteveK) 
Saturday May 13th, 2017 8:49:57 AM

It is nice to see what the heroes are going into danger for; so good people of the land and town does have to.

Most of the heroes want a celebration followed closely by a visit to the Catacombs. And as Barratorre says, both of those are closest in Magpie Crossing. The heroes remember that Maya's shop has a Catacombs. They also remember that Roel likes to keep a well-stocked larder. It is a sure bet the heroes' own home of The Manor will have enough food for even the hungriest belly!

Donovan and Crystal thank the heroes, and Fonovan gives them a pair of smoked ham as a thank you. "Ye return me daughter an make the area a better place. Ye be the heroes we need. "

And with that, the heroes march to Magpie Crossing.
....

The road is easy, the green slopes of Wolf Hill on the left and glittering blue of Magpie Lake on the right. Only an hour's walk takes them to the familiar streets of Magpie Crossing. Smiles and waves greet the team from people at work; farmers and craftsmen, Junior shyly waves while refilling water for his mother the blacksmith; Maya toddles from her store to present a basket of nut muffins; Hmark nods reapectfully as he makes his rounds. Even Emberdown, the Druidic centaur, raises a hand in blessing as Barratorre and the Keepers pass.

The Manor is a welcome sight. Time to rest, to train, to take care of personal matters. Well done!
....

OOC; Thank you for letting me be your DM. The last year has been great fun and I've enjoyed the personalities and selfless heroics of the PCs. Monday will see new DMs, Mark and Damarr and a new adventure. Good Adventuring!

All heroes get 5,000xp and should now be 13th level!


Evaris [AC 20; HP 93/93] 
Saturday May 13th, 2017 3:43:07 PM

Evaris returns the waves and greetings with an open smile. "It seems we've found a real home here," he says. After finding out from Roel how things went in their absence, Evaris begins helping plan the celebration.

[OOC: Thanks, Steve, it was fun!]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 7/65  
Sunday May 14th, 2017 7:14:59 AM

Edson nods and smiles. Throws a wave here and there. One day he would accept the fact they were heroes. For now though.. relaxation, ale and food were his priorities.

When a chance arises he does head with the others to the catacombs.

Ooc: Thanks Stephen... I feel like I'm not even losing you.

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:140 (176) raged; DR 2/- (5/- raged) 
Sunday May 14th, 2017 9:12:19 AM

ooc: I have an xp total of 272,000-ish and 13th should be 315,000. Am I missing something?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) 
Sunday May 14th, 2017 12:22:35 PM

(OOC: thanks a lot Steve. You're a great DM, and it's been fun. Anyone figure out the split up of the treasure haul?)

Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP:140 (176) raged; DR 2/- (5/- raged) 
Sunday May 14th, 2017 12:56:06 PM

ooc: Steve, thanks for doing a great job DMing for us.

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